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Finally... => Forum Games and Roleplaying => Topic started by: Aklyon on July 10, 2013, 07:12:15 pm

Title: You are Another Wizard! - Library!
Post by: Aklyon on July 10, 2013, 07:12:15 pm
(A quasi-sequel to You Are WIZARD! (http://www.bay12forums.com/smf/index.php?topic=65275.0) This is still a suggestion game.)

You awaken, as usual, at what appears to be a room in the town of Flom. Of course, it is not; that was just an impressive illusion converted to fit whoever lived in the room. You're at the Academis Primus, in Quarlx, center of of the Zionic lands. Only two kinds of students end up here: The great mages-in-training, the too-talented students of everywhere else of importance (Reyk Figarans excluded), and those who had caused...impropriety in magic, to be polite.
More directly, they'd been caught being unacceptably rogue (or something else that drew too much bad attention) and were here to be knocked upside the head (figuratively) before being allowed to continue anything. Only way to tell them apart really was asking specific questions to specific psionics students, otherwise they acted more or less alike.

A few years ago they said you could tell them apart easily: you either had a ridiculously pointy hat, or you didn't. But the reason for that changing, aside from the official answer ("It is simply just a consequence related to the reason Reyk Figarans are disallowed, feel free to wear whatever headgear you wish as long as it does not involve enraged cauterized decapitation of fellow students. If a second case of that EVER happens here again, you will be disintegrated with extreme prejudice, and your parents/guardians notified of your de-existence.") was hidden, and hopefully you are part of the former group and not the latter. Being stuck near the experimental rooms as someone with not much interest in that area was problematic to your thoughts in general, and your memory specifically. Sometimes you'd wake up and not remember what your name was but could narrate the entirety of the most recent play to have been performed nearby.

...damnit. Today was one of those days. But it was at least a play you'd heard of before this time.

Pick two magic schools from below, and then the following for our character (magics will be by majority):
Name:
General appearance:
Name of the play (optional):
Other (optional):

Magics:
Spoiler: Magics! (click to show/hide)

Spoiler: Mechanics (click to show/hide)

Spoiler: OOC note (click to show/hide)
Title: Re: You are Another Wizard!
Post by: Twi on July 10, 2013, 07:18:54 pm
Name: Petra Threepwood(GEAR SEER)
General Appearance: Tall, gangly lady with a grey duster and goggles (and also other clothes).  Is missing two fingers. May or may not be blue haired, depending on the time of day and the amount of oil she's been exposed to today.
Name of the play: The Dolls of New Albion
Other: Counts in base 8. Has really weird hair problems. Probably likes coffee.

Magics:
Magitechnica
Alchemy
Title: Re: You are Another Wizard!
Post by: Parsely on July 10, 2013, 07:26:06 pm
PTW
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 07:27:28 pm
It would help more if you suggested something, though. Or agreed with twi's if we should just be them and go.
Title: Re: You are Another Wizard!
Post by: Parsely on July 10, 2013, 07:29:36 pm
Oh my, I didn't realise it was a suggestion game! I've been meaning to get involved with one a these.. A moment, if you please!
Title: Re: You are Another Wizard!
Post by: GreatWyrmGold on July 10, 2013, 07:33:13 pm
Name: Petra Arcane
Appearance: A tall woman who could easily be mistaken for a man.
Play: The Ending Game
Other: An aggressive female wizard who was magically checked to make sure she was actually a girl. Needless to say, this didn't help matters. She has an excellent tactical mind and is quite accurate with ranged weapons.

Magics: Magitechnica, Pyromancy
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 07:35:42 pm
Oh my, I didn't realise it was a suggestion game!
What did you think it was, out of curiousity?
Title: Re: You are Another Wizard!
Post by: Parsely on July 10, 2013, 07:39:42 pm
Name: Nikolas Hocks
General appearance: A very lean man of average height, with curly brown locks that nearly reach his shoulders. Is actually quite handsome, for a mage, and though he keeps a beard its generally only stubble on his chin and cheeks. If he's clean shaven its only because a stray flame torched a patch of it.
Magics: Pyromancy, Cryomancy
Other (optional): Low alcohol tolerance. Tends to black out should he have even a sip. Despises adventures and would do his utmost to avoid them.
Title: Re: You are Another Wizard!
Post by: Parsely on July 10, 2013, 07:41:56 pm
Oh my, I didn't realise it was a suggestion game!
What did you think it was, out of curiousity?
A low-capacity RPG. Dunno what I was thinking. Now that I've looked through the thing I don't know how I could've missed all those hints. I need a damned coffee..
Title: Re: You are Another Wizard!
Post by: Furtuka on July 10, 2013, 08:21:08 pm
Name: Nikolas Hocks
General appearance: A very lean man of average height, with curly brown locks that nearly reach his shoulders. Is actually quite handsome, for a mage, and though he keeps a beard its generally only stubble on his chin and cheeks. If he's clean shaven its only because a stray flame torched a patch of it.
Magics: Pyromancy, Cryomancy
Other (optional): Low alcohol tolerance. Tends to black out should he have even a sip. Despises adventures and would do his utmost to avoid them.

Vote for this, but with the Cryomancy swapped for alchemy.
Title: Re: You are Another Wizard!
Post by: Cheesecake on July 10, 2013, 08:21:50 pm
Name: Wizard Khalifa
Appearance: A homeboy rappah bard who balls with his homedog Gs.
Other: He raps his spells instead of just saying them.

Magics:

Magitechnia
Psionics
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 08:25:55 pm
Well, thats three votes for Magitechnica, so unless theres something else that gets more it'll be that and another magic to start. Nikolas is currently the most wanted it seems. (if we die and can't get back somehow, I'll grab another character from the beginning and we'll merge with him/her/them/it.)
Title: Re: You are Another Wizard!
Post by: Ross Vernal on July 10, 2013, 08:26:27 pm
Magitechnica and Pyro.

No other votes, just those for magics.
Title: Re: You are Another Wizard!
Post by: GreatWyrmGold on July 10, 2013, 08:31:25 pm
So, you're basically voting for Petra Arcane?
Title: Re: You are Another Wizard!
Post by: Twi on July 10, 2013, 08:32:27 pm
Silly GWG, character =/= spells.
Title: Re: You are Another Wizard!
Post by: GreatWyrmGold on July 10, 2013, 08:33:30 pm
Oh hush, I like the character.
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 08:33:54 pm
Its close enough though Twi, I don't want to be here all night just to decide who to start with. ;)

So, unless we get an interest otherwise I'm gonig to make it between Petra and Nikolas in a few minutes.
Title: Re: You are Another Wizard!
Post by: Twi on July 10, 2013, 08:34:59 pm
Then you'd have to just pick one regardless of votes. :P (Maybe.)
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 09:17:47 pm
Spoiler: ooc (click to show/hide)

There you go, that was it. You are Petra Arcane, though for some reason you also woke up with blue-ish hair.

The question now is, what do you do? Its a bit early to start anything here at the academy, besides just wander around or go do something in Quarlx instead. Everything except clothing seems to be intact though, including the bed, and the door. Normally the clothing would be a problem, but this is the middle of the Academis Primus, there have been far weirder sights than simply a naked student walking about, to the point where you doubt anyone would notice until you entered the city proper.

In the meantime, the illusion floats back into the ceiling, and you see your room as it normally is: Blasting rod off to the side of your bed, tactically placed furniture to ensure inattentive people trip as much as possible, and a fairly decent shade of orange intersliced with the navy blue of the magitech department on the wall to represent your favored fields of magic. Closet hidden in the wall next to you, clothes drawer in its position mid-room.

Spoiler: Inventory (click to show/hide)
Spoiler: Magery (click to show/hide)
Title: Re: You are Another Wizard!
Post by: Twi on July 10, 2013, 09:21:58 pm
Flaunt nudity consider the hair problem. Or is it a problem?

Also, check the drawer. Surely there are some clothes in there. :
Title: Re: You are Another Wizard!
Post by: GreatWyrmGold on July 10, 2013, 09:24:47 pm
((I wasn't worried overmuch about the hair. Really, the name, aggression, and talents were all that mattered to me.))
((On a side note, anyone care to guess why I made the character how I did?))

Grab the Blasting Rod, get dressed.
Title: Re: You are Another Wizard!
Post by: Furtuka on July 10, 2013, 09:31:07 pm
((I wasn't worried overmuch about the hair. Really, the name, aggression, and talents were all that mattered to me.))
((On a side note, anyone care to guess why I made the character how I did?))

Grab the Blasting Rod, get dressed.

*Raises hand*

The Name of the Play bit was what made it click.
Title: Re: You are Another Wizard!
Post by: GreatWyrmGold on July 10, 2013, 09:39:18 pm
Oh yeah. That made it pretty obvious.
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 09:41:03 pm
Spoiler: ooc (click to show/hide)

Knocking the drawer open with your blasting rod, you find...pants. All of your drawers have turned into pants aside from one. You collect what you can and after a through inspection, find the dregs of a poorly mixed potion in the bottom of what was supposed to be the sock drawer.

Time to wake up a certain prankster alchemist then. But considering they're rather far off in the building, you could probably take a couple side trips on the way there and still get there before they wake up.

((Take your average fancy collage and add a strong dose of wizard. That should describe where we can go well enough.))

Spoiler: Inventory (click to show/hide)
Spoiler: Magery (click to show/hide)
Title: Re: You are Another Wizard!
Post by: Twi on July 10, 2013, 09:44:59 pm
You must upgrade your blasting rod for the occasion. We must combine our disicplines into STEAMPUNK* STAFF. This time with actually doing magical things.

*or dieselpunk, but obvious thematics are obvious.
Title: Re: You are Another Wizard!
Post by: GreatWyrmGold on July 10, 2013, 09:46:22 pm
Oh, our inventory now includes normal clothes.
Next question: What do Shoes of Minor Magic do?

-----

Inspect pants and potion to determine whose they could be.
...Also determine if we have a roommate.
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 09:50:01 pm
The shoes of minor magic do things like not wear out, be minorly more comfortable, generally be not particularly interesting. But you aquired them sometime ago and enchated item are usually better than unenchanted items (or distorted magical items for that matter)

We do not have a roommate. There are enough fights as it is without the potential for more caused by haphazardly combining wizards of possible polar opposites together in one room.
Title: Re: You are Another Wizard!
Post by: Harbingerjm on July 10, 2013, 09:50:36 pm
Knocking the drawer open with your blasting rod, you find...pants. All of your drawers have turned into pants aside from one.
Pants! Hurray!

We do not have a roommate. There are enough fights as it is without the potential for more caused by haphazardly combining wizards of possible polar opposites together in one room.
Plus of course, giving roommates might put wizard apprentices in the bad habit of not being solitary.
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 09:55:33 pm
Checking the closet, you find your half-constructed Mechastaff and decide to take it with you as well, more parts are required.

Gathering up the potion remains, you think you have them all when they burst into flames, and quickly are simply more dust in the room.

Now what?
Title: Re: You are Another Wizard!
Post by: Twi on July 10, 2013, 09:58:23 pm
Let's go improve that mechastaff while we have the time! We'll need to whack our 'friend' with it, after all. Or magic at them, either one. We are an ANGRY WIZARD. >:C
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 09:59:14 pm
Let's go improve that mechastaff while we have the time! We'll need to whack our 'friend' with it, after all. Or magic at them, either one. We are an ANGRY WIZARD. >:C
No, we are PANTS WIZARD!
Ok. :)
Any other actions?
Title: Re: You are Another Wizard!
Post by: GreatWyrmGold on July 10, 2013, 10:00:50 pm
Remember what our schedule is today. Do we have classes or something?

Also contemplate breakfast. And try to imagine where someone who would have stolen all of our clothes and replaced them with pants might have gone.
Title: Re: You are Another Wizard!
Post by: Twi on July 10, 2013, 10:06:56 pm
Remember what our schedule is today. Do we have classes or something?

Also contemplate breakfast. And try to imagine where someone who would have stolen all of our clothes and replaced them with pants might have gone.
Title: Re: You are Another Wizard!
Post by: Aklyon on July 10, 2013, 10:08:50 pm
They weren't stolen as far as we know, they were changed into pants alchemically. It'll wear off...eventually. Or they might dissolve when the effect wears off, which would mean either the potion was made improperly or someone did indeed steal them. Either way, it could've been a worse morning, they could be frozen instead.

Today is Sunday. Technically we could go walk into an alchemy class if we were suddenly interested in one, but considering this morning, that wouldn't end well for someone. It would most likely end favorably (possibly funnily) for us depending on whos there, but otherwise no, theres nothing important to do other than smacking a certain someone.
Title: Re: You are Another Wizard!
Post by: Harbingerjm on July 10, 2013, 10:09:44 pm
Let's go improve that mechastaff while we have the time! We'll need to whack our 'friend' with it, after all. Or magic at them, either one. We are an ANGRY WIZARD. >:C

They give us pants, we give them pain.
Truly, we are the cruelest of wizards.
Title: Re: You are Another Wizard! - Pants.
Post by: Twi on July 10, 2013, 10:11:45 pm
Go to the technomagic place, don ye welding mask, and get to upgrading.

Then get to smacking. :3
Title: Re: You are Another Wizard! - Pants.
Post by: GreatWyrmGold on July 10, 2013, 10:14:04 pm
Okay then.

Consider breakfast options as we don a pair of pants from whichever drawer held the highest concentration of lower-body-wear before it was all turned into pants.
Title: Re: You are Another Wizard! - Pants.
Post by: Harbingerjm on July 10, 2013, 10:30:40 pm
What else do we have in our closet? Clothes, skeletons, shoes, books, lost small children, magical equipment?
Title: Re: You are Another Wizard! - Pants.
Post by: GreatWyrmGold on July 10, 2013, 10:32:16 pm
I don't think we have any skeletons in our closet. That seems like the kind of thing to have been brought up in character creation.
Title: Re: You are Another Wizard! - Pants.
Post by: Aklyon on July 10, 2013, 10:38:40 pm
Breakfast is considered, but you wouldn't be able to get there, decide, eat, and debate whether or not to eat more in time before he wakes up, so you head to the workshop instead. The doors are open already, and you find another magitechnician in there. You ignore him and start to finish the important part for this: a flashing light set into the top temporarily. Peeking at the parts pile, you find a decent light, and while its not the best fit, its good enough to irritate a sleeping wizard, so you tighten it in place and head over there.

...The door is locked. But considering its just a mechanical lock and not anything fancy, with a good shove and a bit of magic-imbued force, you reassemble the lock internals open and thwack him on the head. The force of the blow both knocks him out of bed (and awake), and triggers the light on. He rubs his eyes, grabs a bottle on the end table of his and tosses the contents at you, which causes your clothes to dissolve and you to pound him with your blasting rod instead.

"Heh, I s-see you f-found me a-already, P-petra. Still looking g-good, I see..." he says as he collapses on the floor grinning.

Spoiler: Inventory (click to show/hide)
Magic is the same.
Title: Re: You are Another Wizard! - Pants.
Post by: Harbingerjm on July 10, 2013, 10:44:39 pm
He destroyed our pants! No mercy.
Title: Re: You are Another Wizard! - Pants.
Post by: Aklyon on July 10, 2013, 10:46:22 pm
We already knocked him out though.
Title: Re: You are Another Wizard! - Pants.
Post by: Furtuka on July 10, 2013, 10:48:09 pm
Empty all the bottles on his dreseer upon him
Title: Re: You are Another Wizard! - Pants.
Post by: GreatWyrmGold on July 10, 2013, 10:51:05 pm
Hm...WWPAD?
Kick him hard enough his kids feel it. By which I mean, groin attack.
Title: Re: You are Another Wizard! - Pants.
Post by: Aklyon on July 10, 2013, 10:53:03 pm
You empty the two remaining bottles into his dresser. The clothes scrunch together and turn into an apple-colored pyramid. The second one turns the pyramid into an apple-colored orange.

You also thwack him in the head again since something in your head is particularly angry and you can't be bothered to flip him over.
Title: Re: You are Another Wizard! - Pants.
Post by: Furtuka on July 10, 2013, 10:55:49 pm
...we should have stolen his clothes. Go find a friend and borrow some of their clothes, and then enlist them in dragging the guy to someplace where you can do something exceedingly embarrassing to him.
Title: Re: You are Another Wizard! - Pants.
Post by: GreatWyrmGold on July 10, 2013, 10:56:38 pm
...we should have stolen his clothes.
They probably wouldn't have fit.

Quote
Go find a friend and borrow some of their clothes, and then enlist them in dragging the guy to someplace where you can do something exceedingly embarrassing to him.
Sounds like as good a plan as any.
Title: Re: You are Another Wizard! - Pants.
Post by: Harbingerjm on July 10, 2013, 10:57:25 pm
Check his closet.

They probably wouldn't have fit.
Better than nothing. So long as they're too big rather than too small.

Also, plant our magical shoe in his arse.
Title: Re: You are Another Wizard! - Pants.
Post by: Twi on July 10, 2013, 11:05:31 pm
HE WILL PAY FOR OUR CLOTHES! With his own! And also the nearest cryomancer. ;3

But first, gratuitous whacking is in order.
Title: Re: You are Another Wizard! - Pants.
Post by: Harbingerjm on July 11, 2013, 05:13:52 am
HE WILL PAY FOR OUR CLOTHES! With his own! And also the nearest cryomancer. ;3

But first, gratuitous whacking is in order.
But I thought we were female?
Title: Re: You are Another Wizard! - Pants.
Post by: Twi on July 11, 2013, 05:45:31 am
HE WILL PAY FOR OUR CLOTHES! With his own! And also the nearest cryomancer. ;3

But first, gratuitous whacking is in order.
But I thought we were female?
I didn't say we were going to put them on. ALthouhg if he has robes, those are pretty unisex.
Title: Re: You are Another Wizard! - Pants.
Post by: Harbingerjm on July 11, 2013, 06:12:35 am
I didn't say we were going to put them on. ALthouhg if he has robes, those are pretty unisex.
Well, first off robes are great, wizard up. Second off, that wasn't an argument against stealing his clothes, pants are pants are pants.

But first, gratuitous whacking is in order.
But I thought we were female?
Title: Re: You are Another Wizard! - Pants.
Post by: Twi on July 11, 2013, 06:17:16 am

But first, gratuitous whacking stickbashing is in order.
But I thought we were female?
Ohs. Ohmai.
Sorry, no, not that kind of whacking. The painful kind.
Title: Re: You are Another Wizard! - Pants.
Post by: Harbingerjm on July 11, 2013, 06:20:32 am
Sorry, I couldn't help myself, the set-up was just too tempting  :P
Title: Re: You are Another Wizard! - Pants.
Post by: Aklyon on July 11, 2013, 08:51:11 am
Hehe. Anyway...
---

Checking in his closet, you find nothing in particular besides a cloak. You put the cloak on, smack him again, and walk out to go do other things. It'd be a bit more dangerous than usual to continue working on the Mechastaff right now, but unless the instructor is in there to insist on safety gear theres technically nothing stopping you from doing that. Or you could go find someone to help drag him out of the room with. Or go eat. Theres more to do than you'd thought, actually.

Spoiler: Inventory (click to show/hide)
Spoiler: Magery (click to show/hide)
Title: Re: You are Another Wizard! - Cloaks?
Post by: GreatWyrmGold on July 11, 2013, 08:56:50 am
Go locate a friend to help us drag him out. Maybe one of them is a tranmuter? If so, look for her.

If we can transmute this jerk,
whose name we don't know yet, turn him into something small and embarrassing, such as a lilliputian or a rabbit, and take him to the common areas before releasing him.
If not, take him to, oh...let's say the bedroom of someone else we don't like.
Title: Re: You are Another Wizard! - Cloaks?
Post by: Aklyon on July 11, 2013, 08:58:28 am
His name is Dron.
Title: Re: You are Another Wizard! - Cloaks?
Post by: Twi on July 11, 2013, 09:22:41 am
Half-naked technomancy. This is the best plan.

Seriously, though, let's grab some grub and also stick Dron somewhere humiliating.
Title: Re: You are Another Wizard! - Cloaks?
Post by: Aklyon on July 11, 2013, 10:33:37 am
You drag Dron out of his room and leave him in the middle of the hallway pantsless while you go eat, then later trade his pants for the correct antidote and fix your drawer for later.

More important is finishing the staff, which you start by removing the light. The cloak gets singed instead of you while you were rewiring it to have a rotating gear at the top instead of the light, but theres not enough decent scrap remaining to fill out the staff. So for now, its a wand instead.

What to do now though? You've sorted out almost everything there really is to do this morning as far as the academy goes.

Spoiler: Inventory (click to show/hide)
Title: Re: You are Another Wizard! - Cloaks?
Post by: GreatWyrmGold on July 11, 2013, 12:31:35 pm
Have we had breakfast?
Title: Re: You are Another Wizard! - Cloaks?
Post by: Aklyon on July 11, 2013, 12:33:56 pm
We did.
Title: Re: You are Another Wizard! - Cloaks?
Post by: Twi on July 11, 2013, 12:39:35 pm
Dabble in alchemy somehow. Because why the heck not.
Title: Re: You are Another Wizard! - Cloaks?
Post by: Aklyon on July 11, 2013, 12:54:59 pm
But alchemy with what? Theres not exactly a limited amount of things we could use around here.
Title: Re: You are Another Wizard! - Cloaks?
Post by: Twi on July 11, 2013, 01:02:24 pm
Well, first you need an alchemy kit from somewhere. ANd probably a textbook so you can pretend to know what you're doing. Go get those things!
Title: Re: You are Another Wizard! - Cloaks?
Post by: Aklyon on July 11, 2013, 01:20:44 pm
You go back to Dron's room and seeing as he isn't awake again yet, you take his stuff. Not all of it of course, most of it doesn't help and it would take all day to extract anything useful out of that brick of a textbook. What you need is hidden under a pile of flasks: Some flasks and a basic alchemy set. You also take the apple-colored orange and a bucket of water while you go into the city to acquire something to dump in the water. What exactly that should be you have no idea though.

Nearby locations in town:
Shops
Sparkling Gem, the tavern/jewelry store
Assorted trash recepticles
Houses
Back Alleys

Spoiler: Inventory (click to show/hide)
Spoiler: Magery (click to show/hide)
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Furtuka on July 11, 2013, 01:30:25 pm
The tavvern/jewelry store
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 01:36:45 pm
You go into the Sparkling Gem, but are refused anything except tavern stuff unless you come back with platinum instead.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 02:13:01 pm
How old are we again?
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Twi on July 11, 2013, 02:24:18 pm
Bleh.

Let's go shopping or something instead. Also find some stuff to alchemize, WIZARD style. (hint hint.)
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 02:31:11 pm
Definitely need to alchemise stuff.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 02:32:51 pm
Read the stolen books to find a good beginner recipe that's also useful.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 02:41:14 pm
How old are we again?
Adult of some kind, this never really came up before. ???

You leave there and go into one of the alleys. As you walk down one of them, you find:
A cat
A couple lizards
A mauve plant
Some dead grass
A partially-eaten apple
And some broken masonry.

Except for the cat, you could fit all of them individually into the bucket, or the majority of them (again sans cat) in it at once. You would need to get a bigger bucket to fit the cat in.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Twi on July 11, 2013, 02:42:56 pm
We must alchemize lizards with masonry. This is clearly a good idea. :3
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 02:44:38 pm
Take the masonry, some grass, the apple, and the lizards. As we head out, see if the lizards eat the apple or grass.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 02:46:25 pm
We must alchemize lizards with masonry. This is clearly a good idea. :3
Stone lizards.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Twi on July 11, 2013, 02:52:57 pm
We must alchemize lizards with masonry. This is clearly a good idea. :3
Stone lizards.
Are best lizards.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 02:57:37 pm
We must alchemize lizards with masonry. This is clearly a good idea. :3
Stone lizards.
Are best lizards.
Which is why we need to make one! Really, really bad! D:
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 02:58:32 pm
I don't think we can alchemally combine lizards and rocks into much except rocks covered with lizard guts.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 03:10:45 pm
LA LA LA I'M NOT LISTENIIIIING LALALAAAA!!!

Gut lizard.
Pour lizard guts onto masonry.
???
Profit!
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Twi on July 11, 2013, 03:13:39 pm
LA LA LA I'M NOT LISTENIIIIING LALALAAAA!!!

Gut lizard.
Pour lizard guts onto masonry.
???
Profit!


Nuuu D:
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 03:13:50 pm
Before you start, you fill a few flasks with water incase you somehow end up using all of the bucketwater. You haven't technically studied this before, but enchanting is enchanting, right?

First off, you gather up the broken bits of stone and the lizards into the bucket, and then concentrate on what is probably alchemical magic while pointing at the bucket

The lizards explode into rocks, which strike you in the nose and chest. Cuts that bled for a moment and a broken nose aside, it was a success: You turned the lizards into stone lizards. They didn't remain intact for all of 2 seconds, but they were stone. And also really painful to get hit by.
You then try to combine the partially-eaten apple and the dead grass together, which is only slightly more successful, giving you a mushy apple-colored substance that smells like grass sitting in the bucket water that wriggles. You aren't quite sure if that should really count as a success or not, but you dump it into a flask anyway, someone can tell you what it is later.

That finished, you pick the mauve plant, and leave. The cat follows you until you leave the alley.

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Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 03:15:11 pm
Look for more lizards. Do the same thing, only with the lizards and a gold coin. Or some other coin, if we don't have gold.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 03:16:57 pm
We have a small pile of gold (coins).
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 03:20:55 pm
YES. SUCK IT GWG. WHOO! *victory lap*


+1 to getting more lizards.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Twi on July 11, 2013, 03:25:50 pm
More lizards! MOAR!
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 03:43:46 pm
You look around for more lizards, and find some near a spilled bucket of iron bars. You take one or two into the bucket along with the lizards and Almost,but not exactly, make golem lizards. These turn out to just be lizard statues instead.

Close by: Someone's bucket of iron bars

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Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Furtuka on July 11, 2013, 03:58:03 pm
Find Cryomancer Friend
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 04:02:13 pm
You don't know any Cryomancers who are friendly here.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Eotyrannus on July 11, 2013, 04:08:05 pm
Go jogging. Maybe we'll find someone useful.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 04:09:24 pm
Toward the academy or away from it?
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Carnwennan on July 11, 2013, 04:17:59 pm
Find a stick or something and try to lift whatever is wriggling out of the apple-grass mush.



Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 04:33:57 pm
Go jogging around campus, taking the blasting rod around of course, like we should everywhere.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 04:34:03 pm
Did I miss something?

Jog toward the Academy.

EDIT: Ninja
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 04:39:00 pm
You start walking west towards the academy, trying to seperate the wiggle out of the mush. You succeed in seperating the wiggliness from it, and now have a flask of the essence of Wiggle and a feeling of accomplishment that you actually got something alchemy-ish done well.

Your nose continues to hurt however.
Location: Near the academy, Moving west through the city of Quarlx

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Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 04:40:54 pm
Hm...

Keep an eye out for familiar students and wonder if there are any teachers we could show our impromptu discovery to.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 04:44:35 pm
See if there's anyone who'd buy one of those iron lizards off of us.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Carnwennan on July 11, 2013, 04:45:32 pm
Keep an eye out for familiar students and wonder if there are any teachers we could show our impromptu discovery to.
Discovery? What, the wriggliness?

Pour a little of the wriggliness juice onto one of the lizard statues
It's an academy, right? Surely, people get into accidents all the time, is there an infirmary we can visit to fix our nose?
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 04:57:06 pm
Brilliant! But I'd rather not waste our only sample until we have it identified. Let's look for more apples and dry grass, shall we?
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 04:58:08 pm
There is, but no one had suggested going to do that, they wanted to make stone lizards :P
---
You decide to go to the infirmary while dipping one of the statues in the Wiggliness. The statue is now wiggling, similar to the inside of that flask.

The nurse takes a look at you, rights your nose, and promptly goes back to tending to worse injuries, like the one on one of the beds that is part sheep for some reason, so you leave to show someone your statues. A few minutes later you've found one of the alchemy teachers who can't be bothered to pay for them, but does (after arguing it off you) give you a notable bag of gold for the essense of wiggliness instead. He also tells you that it is a useless mush without that wiggliness and dumps it into the trash before returning you the flask. You fill up the bucket and leave with the gold.

Location: a bench at the academy
Time: noonish.

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Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 05:00:27 pm
Locate more dry grass and apples.

Put the wriggling lizard statue in our room as a paperweight.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 05:06:17 pm
A wiggly paperweight!

Perhaps we should try combining different fruits with dry grass? Or different kinds of grass with apples?
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 05:22:52 pm
In due time, once we've determined a consistent way to make Essence of Wiggles.
...We need a better name for that. Kinetic Oscillation Essence?
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Twi on July 11, 2013, 05:23:22 pm
A wiggly paperweight!

Perhaps we should try combining different fruits with dry grass? Or different kinds of grass with apples?

This, and this.

Also, wiiiiggle. :3
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 05:23:51 pm
You put the wiggly paperweight on the table in your room, and then go torch some grass outside the academy. The grass doesn't burn to ash, but it does die so you collect the big swath of it and head back laughing about how well that turned out, then combine some of it with the mauve plant. A swirling mauve orb results, although it uses about half the bucket in the process. Mauve aside its a rather prettily swirling kind of thing, though you can easily tell it made out of grass, not crystal or anything like that.

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Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 05:25:19 pm
What happened to finding apples and grass so we could make wiggles?
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 05:25:59 pm
Well, we got the grass, I missed the apples. We can get that still.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 05:26:32 pm
What happened to finding apples and grass so we could make wiggles?
I was wondering the same.

Feel the orb. Is it solid, squishy, gaseous?
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 05:27:11 pm
The orb is...squishy.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 05:27:54 pm
EDIT: Ew. Like wet squishy, or just malleable? Does it leave imprints or does it return to the original shape?

Then go get some apples and dried grass and combine them again to see if we get the same result (unrefined wiggles).
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 05:36:31 pm
You remember to go get apples before playing with the dry squishy orb some more. It resets to a orbish shape a few minutes after you set it down, and you come back with an apple and one you've been eating. You stop eating the apple and drop it in the bucket along with some more of the burnt grass, but it immediately evaporates into apple-flavored steam as soon as you start, leaving you with an empty bucket and one less apple. A few minutes later the scent of apple goes away from the general area near this bench.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 05:37:32 pm
Hm. We evidently need non-burnt grass...

Locate an area of dead grass.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 05:57:58 pm
Its not the grass thats the problem, its that you aren't particularly good at alchemy yet.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 11, 2013, 06:01:11 pm
We don't know that.

Science!
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 06:05:39 pm
But we aren't doing science!

You don't see any really dead grass nearby. Theres some frogs though.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Harbingerjm on July 11, 2013, 06:18:32 pm
Wait, we didn't adopt the cat? What kind of wizard are we!
Oh well. Seek Magitechnician loot.
Gotta fix that staff, and who knows, some of it might be useable for alchemy.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Twi on July 11, 2013, 06:26:28 pm
Wait, we didn't adopt the cat? What kind of wizard are we!
Oh well. Seek Magitechnician loot.
Gotta fix that staff, and who knows, some of it might be useable for alchemy.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Carnwennan on July 11, 2013, 08:51:32 pm
Wait, we didn't adopt the cat? What kind of wizard are we!
Oh well. Seek Magitechnician loot.
Gotta fix that staff, and who knows, some of it might be useable for alchemy.
+1. Also, fireball some frogs to use as alchemic reagents later.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 11, 2013, 09:41:41 pm
You go back to town in search of epic loot. Instead, you find a looter.
You fry her ass and collect the (only slightly melted) metal scrap she probably tore off a building. It seems to be mostly copper, which isn't exactly what you were looking for for your staff. You then drag her into a corner and debate whether or not to use the dead looter as alchemy reagents, before deciding you don't really want to cut up another person, even though it wouldn't exactly be difficult to conjure up a flame blade. But its a possibility, if gruesome.

Moving further into town, you find a goblin looking suspicious at a bunch of frogs and stab them in the fire. Or was it with the fire, there was quite a bit of it and you're slightly overheated from it all...
Either way, you turn in the goblin to the city guard and receive the minor reward for helping keep the city free of thieves: a handful of gold. The cooked frogs you keep for your own purposes.

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Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 11, 2013, 11:58:04 pm
Combine a cooked frog with one statue.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Harbingerjm on July 12, 2013, 04:39:29 am
and debate whether or not to use the dead looter as alchemy reagents, before deciding you don't really want to cut up another person, even though it wouldn't exactly be difficult to conjure up a flame blade. But its a possibility, if gruesome.
Make a note to be less of a wuss in the future. Also, we need to acquire more pants.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Parsely on July 12, 2013, 04:40:22 am
^^^ +1 ^^^
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 12, 2013, 06:59:53 am
-1

We're already probably a criminal, we don't need to become one of those terrifying serial killers they send in the big guns to find and take down.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Harbingerjm on July 12, 2013, 07:22:02 am
Eh? We killed a looter, if the bounty the guard gave us for killing the goblin as a thief is any indication then nobody will care. Besides, we're right next to a Wizard school, I bet it happens all the time. Hell, not taking their delicioususeful and potentially valuable organs would probably be more suspicious, since that actually leaves a body behind for people to find!
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 12, 2013, 07:31:14 am
Goblins and looters are not the same thing.

Unless we take the whole body with us, there's still bits for them to find, and if we do we're taking a corpse to the school, which is pretty suspicious.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Harbingerjm on July 12, 2013, 07:36:04 am
Goblins and looters are not the same thing.
if the bounty the guard gave us for killing the goblin as a thief
Unless we take the whole body with us, there's still bits for them to find, and if we do we're taking a corpse to the school, which is pretty suspicious.
a) This is a Wizard school, is it really?
b) We can always turn it into something else, or any bits we leave behind at least.
c) "No, my friend here is totally drunk, and passed out after accidentally lighting themselves on fire, rolling around on the ground in a panic, and banging their head against the wall. See the charred bits of their clothes? Hah, they're never going to live this down! Still, I couldn't just leave them on the street unconcious, they might get shanked, and they owe me money."
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: GreatWyrmGold on July 12, 2013, 07:42:19 am
Goblins and looters are not the same thing.
if the bounty the guard gave us for killing the goblin as a thief
Missed that.
Much less racist.
Still, no need to get human organs, especially since we don't even know their alchemal properties.

Quote
Unless we take the whole body with us, there's still bits for them to find, and if we do we're taking a corpse to the school, which is pretty suspicious.
a) This is a Wizard school, is it really?
b) We can always turn it into something else, or any bits we leave behind at least.
c) "No, my friend here is totally drunk, and passed out after accidentally lighting themselves on fire, rolling around on the ground in a panic, and banging their head against the wall. See the charred bits of their clothes? Hah, they're never going to live this down! Still, I couldn't just leave them on the street unconcious, they might get shanked, and they owe me money."
a. Yes.
b. Not quickly.
c. Um...
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Harbingerjm on July 12, 2013, 07:53:31 am
Still, no need to get human organs, especially since we don't even know their alchemal properties.
Actually, that's all the more reason to get them. For ScienceAlchemy!!

a. Yes.
We'll see, I guess.
b. Not quickly.
We're a Pyromancer. Yes quickly.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Carnwennan on July 12, 2013, 08:03:18 am
Find out about any lectures on magic we might be able to attend
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Twi on July 12, 2013, 08:51:13 am
Combine the copper with the iron lizard to make pretty patterns of copper on it. Then show off your art skills, assuming you have any.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Aklyon on July 12, 2013, 10:23:00 am
Find out about any lectures on magic we might be able to attend
Theres not any you could join today, the alchemy one finished up. Sunday is rather quiet of academy things.

You combine the copper and the cooked frog and the iron lizard statue, and create a statue of a lizard and a frog in iron and copper. The lizard is standing victorious over the frog. The frog is lying under the lizard. The statue is of average craftsmageship. You then return to where you'd left the looter and see a couple elves making off with it.

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Title: Re: You are Another Wizard! - This is a statue.
Post by: Carnwennan on July 12, 2013, 12:04:01 pm
Oh sweet, they carted off the evidence for free!

No doubt they are going to eat the corpse.

Oh well, go buy some of the parts we need to turn our dead, slightly burnt frogs into undead, still-slightly-burnt magic cyborg familiars.

As in, stick copper gears on one of them and maybe combine it with the purple swirly thing.
Title: Re: You are Another Wizard! - Alchemy, perhaps.
Post by: Furtuka on July 12, 2013, 12:06:41 pm
Goblins and looters are not the same thing.
if the bounty the guard gave us for killing the goblin as a thief
Missed that.
Much less racist.
Still, no need to get human organs, especially since we don't even know their alchemal properties.

Quote
Unless we take the whole body with us, there's still bits for them to find, and if we do we're taking a corpse to the school, which is pretty suspicious.
a) This is a Wizard school, is it really?
b) We can always turn it into something else, or any bits we leave behind at least.
c) "No, my friend here is totally drunk, and passed out after accidentally lighting themselves on fire, rolling around on the ground in a panic, and banging their head against the wall. See the charred bits of their clothes? Hah, they're never going to live this down! Still, I couldn't just leave them on the street unconcious, they might get shanked, and they owe me money."
a. Yes.
b. Not quickly.
c. Um...

As a veteran of the first you are wizard I can assure you that sanity is not a common thing in this setting.
Title: Re: You are Another Wizard! - This is a statue.
Post by: Aklyon on July 12, 2013, 06:40:25 pm
Anyone else have something to say about the elves, or should we just continue on?
Title: Re: You are Another Wizard! - This is a statue.
Post by: GreatWyrmGold on July 12, 2013, 06:46:05 pm
What kind of elf are they?
Title: Re: You are Another Wizard! - This is a statue.
Post by: Aklyon on July 12, 2013, 06:59:57 pm
The kind that runs off with other people's kills, of course. We haven't seen any other details yet.
Title: Re: You are Another Wizard! - This is a statue.
Post by: Harbingerjm on July 12, 2013, 07:27:43 pm
The kind that runs off with other people's kills, of course. We haven't seen any other details yet.
The second worst type of elf!
Title: Re: You are Another Wizard! - This is a statue.
Post by: Aklyon on July 13, 2013, 09:10:24 am
You decide to ignore the elves and go back to the magitechnicia lab.

As you look around, you see that there is actually more metals here now, and start on making undead cyborg frogs. Alive they are not (this might've actually killed them more dead, looking at them), but they are successfully activated as cyborg remote control things. Perhaps this would work better with an AI instead of trying to revive frogs, but if you're going to try to build one of those you might as well have something more interesting than, well, frogs. Burnt ones at that, even.

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Title: Re: You are Another Wizard! - This is a statue.
Post by: Twi on July 13, 2013, 07:01:52 pm
We should build a walking, fire-breathing robot lizard contraption that looks awesome and can be used in celebration and/or demonstrating our awesomeness.

After all, Sunday is the day of rest, so clearly you should spend it breaking things. :P
Title: Re: You are Another Wizard! - This is a statue.
Post by: Carnwennan on July 14, 2013, 03:15:38 am
So, how do enchantments work in this? Dothey operate off of an 'Enchantment' skill, or do they operate off of the magic skill the spell would nomally use when evocated?

As in, if we wanted to make a ring that acted as a welding torch when we dump magic into it, would we need to learn enchanting, or could we use pyromancy?

We should build a walking, fire-breathing robot lizard contraption that looks awesome and can be used in celebration and/or demonstrating our awesomeness.

After all, Sunday is the day of rest, so clearly you should spend it breaking things. :P

+1 to the robot; start construction at least.

Maybe, in the morning we go to the sunday market and buy a bag of apples (assuming it isn't too expensive)? Then divide time between robot making and refining wriggliness essence. Also, try to find that wizard we sold the wriggliness to last time and ask them what they were using it for.
Title: Re: You are Another Wizard! - This is a statue.
Post by: Parsely on July 14, 2013, 03:16:51 am
+1 to robutts, but is it going to be more of a living construct, like a golem, or an actual robutt?
Title: Re: You are Another Wizard! - This is a statue.
Post by: Aklyon on July 14, 2013, 08:45:54 am
So, how do enchantments work in this? Dothey operate off of an 'Enchantment' skill, or do they operate off of the magic skill the spell would nomally use when evocated?

As in, if we wanted to make a ring that acted as a welding torch when we dump magic into it, would we need to learn enchanting, or could we use pyromancy?
Enchantments are based off of one of two things:
1. The most relevant magic skill (So you could make a welding ring via pyromancy, yes)
2. Metamagery (for things that don't fit any skills we know. This is the more difficult way.)

Update in a couple minutes.
Title: Re: You are Another Wizard! - This is a statue.
Post by: Twi on July 14, 2013, 08:53:35 am
+1 to robutts, but is it going to be more of a living construct, like a golem, or an actual robutt?
Actual robutt. Doesn't have to be smart, just do the cool stuff. Also fuck practicality, we're experimenting. :3
Title: Re: You are Another Wizard! - Robutt.
Post by: Aklyon on July 14, 2013, 10:05:03 am
You head back to go buy some apples, and return some time later with a good amount of them and somewhat less gold. Heading to alchemy, you peek through the door to see what he wanted the wiggliness for, and then see something on him wiggling that you didn't really want to see wiggling by itself. You stick a Do Disturb sign on there and leave in haste.
Then you get an idea for a giant walking firebreathing lizard...robutt? Maybe you've been outside too much today, that last part doesn't make any sense. But theres plenty of scrap and it would be entertaining anyway.

First, you grab a lizard and remove its arse. You leave the rest of the lizard to cook while you start building the Walking Fire Lizard Robutt, starting with the butt before the lizard butt gets ruined. Its not the best, but its mechanized somewhat. The rest of that area is fairly simple until you get to the legs. The legs are a failure, in almost any sense of the word. You bring out your flame blade and get to work rearranging the wreckage into wheels instead, with reasonable success. Though now that you have it out, there was a few rough edges in need of smoothing out before you move on, so you melt them into smoothness and move on while its cooling off.

Next is the Flame breathing apparatus. You go and quickly check your pyromancy book for something that would help while its cooling, and then open your closet looking for the materials. You only find the red feathers (which are a poor substitute for what you're supposed to use for a pyroagent, but were cheaper and enough fire will get it to work anyway), but a large amount of heat later (and a large bucket of water so you don't just melt your construct while adding them, though you were thirsty anyway), you have several pyroagents. You adjust the robutt so it can open and close and then add the fire breathing contraption to the inside of it more or less securely. You dump the pyroagents inside except for one, drop that one into the ignition, and hope it doesn't just explode instead of starting up.

For lack of a better term, the 'glorious' 3-feet tall, 3-feet wide robotic flaming butt starts up. The doorway is undamaged by the test fire though; theres been far worst attacks than that on it. You walk it outside and attach a note since it won't fit in your room.

Quote
Ridiculous or not, the Fire-breather Robutt is built and owned by Petra Arcane. Steal at your own peril.


...Later on, theres another note attached to it:
Quote
Terrible. Mechanically impressive. Appraise you above average now.

-Zinqu, Magitechnicia Dept.

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Title: Re: You are Another Wizard! - This is a statue.
Post by: GreatWyrmGold on July 14, 2013, 10:21:43 am
Why are we insane?
Title: Re: You are Another Wizard! - This is a statue.
Post by: Aklyon on July 14, 2013, 10:27:32 am
Why are we insane?
Can you be more specific? We haven't done anything in particular that would be called insane for a wizard academy.
Title: Re: You are Another Wizard! - This is a statue.
Post by: Harbingerjm on July 14, 2013, 10:43:05 am
Why are we insane?
Petra or Bay12?
Title: Re: You are Another Wizard! - This is a statue.
Post by: Carnwennan on July 14, 2013, 12:32:11 pm
It's a shame we didn't make the robutt intelligent. Maybe we could do that later with an MMI or something. If we do, I am voting to find that cat we encountered in the alley and use that.

Enchantments are based off of one of two things:
1. The most relevant magic skill (So you could make a welding ring via pyromancy, yes)
2. Metamagery (for things that don't fit any skills we know. This is the more difficult way.)
Ah, something like what I was hoping.... I am assuming all the magics listed won't be the only magics available?

See what happens when we alchemise something (the grass, maybe) using air as the second reagent.
Title: Re: You are Another Wizard! - This is a statue.
Post by: GreatWyrmGold on July 14, 2013, 01:55:05 pm
While we're at it, design a robot torso to add to the...robutt.
Title: Re: You are Another Wizard! - This is a statue.
Post by: Eotyrannus on July 14, 2013, 03:14:34 pm
While we're at it, design a robot torso to add to the...robutt.
No, we should add an absurdly small bird-like head to it! It would amuse us!
Title: Re: You are Another Wizard! - This is a statue.
Post by: Aklyon on July 14, 2013, 03:29:07 pm
It's a shame we didn't make the robutt intelligent. Maybe we could do that later with an MMI or something. If we do, I am voting to find that cat we encountered in the alley and use that.

Enchantments are based off of one of two things:
1. The most relevant magic skill (So you could make a welding ring via pyromancy, yes)
2. Metamagery (for things that don't fit any skills we know. This is the more difficult way.)
Ah, something like what I was hoping.... I am assuming all the magics listed won't be the only magics available?
Yep, we just have to find out about them first. For now the magery status is not that useful, but it'll keep track of all the kinds we've heard of.
Title: Re: You are Another Wizard! - This is a statue.
Post by: Aklyon on July 14, 2013, 04:02:54 pm
You look back in the lab, but a couple others had come while you were admiring your creation and there wouldn't be enough scrap to make an extension to the robutt. So you go back outside and decide to try alchemizing some of the burnt grass midair. It vibrates into an odd tiny energetic kind of thing. Its also kinda hot, so as far as guessing goes, its probably Essense of Minor Fuel. You flask it and it thumps all over the flask before finding a way around that hits the wall minimally.

Spoiler: Inventory (click to show/hide)
Title: Re: You are Another Wizard! - Robutt
Post by: Furtuka on July 14, 2013, 04:49:36 pm
Feed the fuel to the cyborg frogs
Title: Re: You are Another Wizard! - Robutt
Post by: Aklyon on July 15, 2013, 08:48:31 am
One of the cyobrg frogs, after having the flask poured into it, almost but doesn't quite explode. The minor fuel comes back out shrunken but still there and you rebottle it.
Title: Re: You are Another Wizard! - Robutt
Post by: Carnwennan on July 15, 2013, 02:09:05 pm
Hook one of the remote-controlled frogs up the the robutt;
Make a controller for the new frog/robutt death machine;
Go to the inn with your pimped out robutt and find some hapless citizen that needs some questing done;
Alternatively, travel to the nearby haunted house/ spooky cave/ enchanted forest etc etc.
Title: Re: You are Another Wizard! - Robutt
Post by: Twi on July 15, 2013, 02:23:34 pm
Make more Minor Fuel and try alchemizing some with more Minor Fuel. :3
Title: Re: You are Another Wizard! - Robutt
Post by: Parsely on July 15, 2013, 03:51:01 pm
Bwahahaha! I influenced something heavily! Yay! :D
Title: Re: You are Another Wizard! - Robutt
Post by: Furtuka on July 15, 2013, 03:51:50 pm
Send Robutt to rampage through the Mason's guild
Title: Re: You are Another Wizard! - Robutt
Post by: GreatWyrmGold on July 15, 2013, 04:05:09 pm
Send Robutt to rampage through the Mason's guild
-1
Title: Re: You are Another Wizard! - Robutt
Post by: Aklyon on July 16, 2013, 12:45:01 pm
You try adding some minor fuels together, after creating another. This results in an explosion and a depleted pyroagent flopping onto the grass. The grass catches on fire anyway, so now you're standing on top of the Robutt while a small yard's worth of academy grass sits there burning around you. Perhaps you did it completely wrong and needed to take them both out of the flask first, instead of putting both into one flask?
Title: Re: You are Another Wizard! - Robutt
Post by: Parsely on July 16, 2013, 08:47:38 pm
Try again.
Title: Re: You are Another Wizard! - Robutt
Post by: Aklyon on July 17, 2013, 05:17:04 pm
The two vanish.

...Theres an explosion to the south in the outskirts of town.
Title: Re: You are Another Wizard! - Robutt
Post by: Furtuka on July 17, 2013, 05:18:20 pm
go to the explosion in hopes of learning how to make an even better one
Title: Re: You are Another Wizard! - Robutt
Post by: Aklyon on July 18, 2013, 10:36:29 am
You head to the explosion and find not the essences you expected, but a sizable hole in a building and clashing elementals. Also panicing people and pointing people and generally far too many people around. You also see Tim the pyromancer nearby and a familiar cat, along with a lot of rubble of course.
Title: Re: You are Another Wizard! - Robutt
Post by: Harbingerjm on July 18, 2013, 09:34:09 pm
Pet cat.
Title: Re: You are Another Wizard! - Robutt
Post by: Aklyon on July 18, 2013, 10:11:13 pm
You pet the cat. Not much happens though.
Title: Re: You are Another Wizard! - Robutt
Post by: Harbingerjm on July 18, 2013, 11:10:21 pm
Fuse cat and swirly orb.
Title: Re: You are Another Wizard! - Robutt
Post by: Carnwennan on July 19, 2013, 06:46:22 am
Fuse cat and swirly orb.
Eh, why not.

Try to figure out what made the fuels disappear

((Could we get current equipment in a seperate tab?))
Title: Re: You are Another Wizard! - Robutt
Post by: Parsely on July 19, 2013, 07:07:47 am
Pet Tim the Pyromancer.
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Aklyon on July 19, 2013, 11:41:53 am
The squishy, swirly mauve orb jumps out of your hand once it is outside of the bag. The cat catches it, and a giant flash occurs, followed by the elementals halting to shout at your direction, though you have no idea what they're saying. You look up and the cat is floating. Its also glowing purple and the glow seems to have attracted the elementals to charge toward it instead of each other.

You attempt to pet Tim and he asks you what the hell you're doing with the cat. He also asks if you try to pet everyone you've just met.

Spoiler: Other (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Magery (click to show/hide)
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Parsely on July 19, 2013, 11:49:32 am
But Tim, how could we have only just met? I already know your name, so we must have met before! Unless I'm a telepath. Or really lucky. Or a stalker. Definitely not a stalker. No I don't normally pet people I've just met. You're just pettable. Sorry.
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Aklyon on July 19, 2013, 11:52:46 am
But my name isn't Tim in the first place. The only people who call me that are the academy folk who never asked for your full name, and the class I was introduced to. They just asked for a name, and now some call me...Tim (http://tvtropes.org/pmwiki/pmwiki.php/Quotes/SomeCallMeTim).
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Parsely on July 19, 2013, 12:07:50 pm
Yep. Wasn't even there. Definitely a telepath. Attempt to read Tim's mind. I'm inside your head. *wubwubwubwubwub*
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Aklyon on July 19, 2013, 12:30:20 pm
You attempt to read Tim's mind, but instead you hear a meow. Either that was the cat.'s mind or you missed them entierly.

The elementals are still charging towards the cat.
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Furtuka on July 19, 2013, 12:31:47 pm
Grab the cat and run
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Parsely on July 19, 2013, 07:42:47 pm
Leave the cat. Make friends with Tim.
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Harbingerjm on July 19, 2013, 08:35:23 pm
The elementals are still charging towards the cat.
How many? What kind?
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Aklyon on July 19, 2013, 09:10:27 pm
Previously, they'd been too far away to identify other than 'Elementals'. As they're quickly closing the gap however, you can differentiate them by primary arcana, although probably not precisely as would be useful:

1. A squadron of Flame elementals
2. A scattered group of ~4 Air elementals
3. Some sort of murky elemental-like thing. It looks too dirty to be water or earthen.
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Harbingerjm on July 19, 2013, 09:12:38 pm
That's... worse than expected. Send one of the remote-control frogs out to mess with them, see if they go for it.
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Aklyon on July 19, 2013, 09:20:11 pm
Worse than expected is pretty standard for negative numbers on a d20 roll, especially ones that cause explosions :P
---

You throw one of the remote control frogs out towards a separate direction. It hits a stray arcing flare and disintegrates to no effect. Dismayed, you debate whether or not to take the cat or ignore things and befriend Tim in someway.
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Harbingerjm on July 19, 2013, 09:36:32 pm
Grab the cat and head back to the academy at maximum speed.
Title: Re: You are Another Wizard! - Floating cats, Petting pyromancers.
Post by: Carnwennan on July 20, 2013, 03:33:35 am
Grab the cat and head back to the academy at maximum speed.
Hey, at the academy maybe we could get some help from the teachers. +1

Make our escape in such a way as to put Tim between us and the elementals

I get the feeling we have managed to make a Void cat or something, since the elementals hate it.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Aklyon on July 20, 2013, 08:55:53 am
You grab the cat, and run from behind time as fast as you can. Much property damage ensues from you just burning a path coreward through the city and the elementals following/expanding your path. Eventually you make it back to the academy walls, and the elementals soon after bounce off of them and grind to a halt. You put the cat back down and it walks off back into town, unimpressed by the massive property damage or giant flaming elementals.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Harbingerjm on July 20, 2013, 09:29:36 am
Gtsafu-~!
Grab the cat again and take it into the Academy, to something... cat-luring. Food, a comfortable place to sleep, whatever.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Carnwennan on July 20, 2013, 11:01:17 am
Yes, take it to our room and feed it.

The cyborg frogs could make nice toys.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Eotyrannus on July 20, 2013, 01:58:47 pm
Give the cat to someone who knows about elementals. Tell them we totally just made a burning trail of destruction through town by turning the cat into metaphorical catnip.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Aklyon on July 21, 2013, 11:04:35 am
You pick the cat back up, and while its eating you go ask Rind about it. Looking at it, they tell you in is not infact a void cat. It is just a completely non-elemental cat, which irks nearby elementals because its not a normal cat at all and they had no idea what it was there for. He also recommends that you blame the cat for all the damage if anyone asks.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Aklyon on July 23, 2013, 12:37:11 pm
Since the elementals left after a few minutes of there being nothing to do, you decide to go check out outside of town. Which direction to go in, though?
Title: Re: You are Another Wizard! - Glowing cat
Post by: Eotyrannus on July 23, 2013, 12:44:53 pm
Whichever has the most potential destruction to cause with.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Carnwennan on July 23, 2013, 02:14:24 pm
Could we get a general idea of what lies in each direction?
Title: Re: You are Another Wizard! - Glowing cat
Post by: Aklyon on July 23, 2013, 02:49:57 pm
Theres mostly plains in all directions, except for to the east, which is the Ridiculous Mountains.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Eotyrannus on July 23, 2013, 02:58:48 pm
Theres mostly plains in all directions, except for to the east, which is the Ridiculous Mountains.

the Ridiculous Mountains.

THIS SOUNDS BRILLIANT LET'S GO THERE
Title: Re: You are Another Wizard! - Glowing cat
Post by: Carnwennan on July 23, 2013, 03:25:27 pm
... the Ridiculous Mountains.
Hopefully so named due to the pitiful threat it poses to the common, level one adventurer!

Practice our pyromancy (on wildlife) during the journey. As in; figure out how far away we can hit them from, to what degree we can control the temperature of the flame. Anything else? I can't think of any.


Title: Re: You are Another Wizard! - Glowing cat
Post by: Twi on July 23, 2013, 03:53:35 pm
TO THE MOUNTAINS!

Also practice mechanicing on random broken things first.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Aklyon on July 24, 2013, 11:54:36 am
As you practice hitting things with fireballs on your way east atop the Robutt, you finally reach the Ridiculous Mountains. The first thing you see it a giant bird with a large numbered sign hanging off it. It flies over near you.

"Haak! 75 adventurers failed today!  What be youak!"

The sign on it does indeed appear to have 75 tallies on it. This is either a rather distressing prospect or an amusing one, considering how close you are to a city and how much of the news on slow days revolves entirely around adventurers. You could probably hit the bird from here with a fireball.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Furtuka on July 24, 2013, 09:51:58 pm
Do it
Title: Re: You are Another Wizard! - Glowing cat
Post by: Aklyon on July 25, 2013, 09:22:06 am
You hit it in the face with a fireball. It flies off, and now it seems like the Ridiculous Mountains are open.

Nearby things: a sign (rather illegible), a phoenix, a rabbit, a forest of trees, a path.
Title: Re: You are Another Wizard! - Glowing cat
Post by: GreatWyrmGold on July 25, 2013, 12:32:25 pm
Read Sign.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Furtuka on July 25, 2013, 12:33:45 pm
Throw the rabbit at the pheonix
Title: Re: You are Another Wizard! - Glowing cat
Post by: Aklyon on July 25, 2013, 12:54:16 pm
The sign says '       th             re       wizard{'. Its a rather useless sign and you collect its remains for materials.

After awhile, you've not caught the rabbit. But you did manage to grab it with one of the cyborg frogs while sitting atop the Robutt, so you throw it at the pheonix. The pheonix ignores that and sets you on fire instead, which also makes the bucket smoldering and the alchemical bag a darker shade of brown. The robutt is not particularly affected by your sitting on it while on fire.

Spoiler: Status (click to show/hide)

Spoiler: Other (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Magery (click to show/hide)
Title: Re: You are Another Wizard! - Glowing cat
Post by: GreatWyrmGold on July 25, 2013, 12:55:30 pm
Stop being on fire. Possibly by stopping, dropping, and rolling.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Furtuka on July 25, 2013, 01:02:46 pm
Make self fireproof. We're a pyromancer after all.
Title: Re: You are Another Wizard! - Glowing cat
Post by: Aklyon on July 25, 2013, 01:08:58 pm
You dump the bucket on your head to put yourself out, then do what you should've done earlier when you saw the pheonix and fireproofed yourself for the most part. The phoenix is offended by you not being on fire and sets you on fire again, but its not quite the problem it was a minute ago.

Meanwhile, theres an adventurer walking towards you. He has a sword, a hunk of wood nailed to a flimsy cloth hat on his head, and an absurd pink glass flask holding something that is probably not meant to be colored red in his left hand. Theres also a dozen more (half-sized) ones strewn about his belt and a sack that either is full of rocks or gold, you're too far away to hear the probable clinking.
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Furtuka on July 25, 2013, 01:13:33 pm
Offer to give him some cyborg frogs in exchange for capturing the pheonix and giving it to us
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Eotyrannus on July 25, 2013, 02:07:29 pm
Offer to give him some cyborg frogs in exchange for capturing the pheonix and giving it to us
Adventurers are always that gullible. +1
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Aklyon on July 25, 2013, 03:18:13 pm
After he makes it to you, you make the offer to him and he gladly accepts the challenge.

...Unfortunately, he seems rather inept at this sort of thing. So inept infact, that the phoenix was looking away from him and he still failed (http://www.youtube.com/watch?v=K_3-J4uK2q8) to sneak up on it. But at least you were able to retrieve his sword with one of the frogs.

You see that bird come back and add another notch on the board before flying off again.

Spoiler: Status (click to show/hide)

Spoiler: Other (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Furtuka on July 25, 2013, 03:32:04 pm
Use magic to steal the Pheonix's fire.
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Harbingerjm on July 25, 2013, 05:31:30 pm
Use magic to steal the Pheonix's fire.
+1
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Eotyrannus on July 26, 2013, 04:11:58 am
Use magic to steal the Pheonix's fire. EVERYTHING
+1
+1
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Aklyon on July 27, 2013, 08:04:10 am
You manage to steal the fire successfully, and the phoenix leaves annoyed. You can't steal everything though, you wouldn't know where to start.

Another adventurer is nearby, this one fairly armored.
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Parsely on July 27, 2013, 08:17:45 am
Turn him inside out.
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Harbingerjm on July 27, 2013, 09:11:11 am
Offer to sell him the information on where a pheonix missing its fire went.
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Aklyon on July 28, 2013, 10:44:44 am
You offer the information to him. He offers you a bag of gold and a punch in the face.
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Harbingerjm on July 28, 2013, 07:35:21 pm
Offer him a magical enhancement to his armour.
Specifically, "Molten."
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Aklyon on July 28, 2013, 07:49:10 pm
You offer to enchant his armor. He offers a punch in the face and a grunt.
Title: Re: You are Another Wizard! - Phoenixes and ridiculous landforms.
Post by: Harbingerjm on July 28, 2013, 08:01:14 pm
Perhaps I was unclear. REDUCE HIS ARMOUR TO MOLTEN SLAG.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on July 29, 2013, 07:03:05 pm
You guard your face and take both offers, gaining a substantial bag of gold in exchange. You take minor bruising from both hits, none of it on your face. He doesn't notice the extra enchantment you added, either. If he's as thick as you expect out of an adventurer, you doubt he'll notice his armor is about to melt until he impacts the pheonix. The impact should knock away any bits that didn't melt, and the rest will drop like molten slag as soon as a closer phoenix sets him on fire.

One does not simply punch a wizard, after all.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: adwarf on December 08, 2013, 05:12:44 pm
Stab him in the face, repeatedly. And then start throwing fireballs at him, if possible of course.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 08, 2013, 05:21:49 pm
Back off and let him get himself hurt. :p
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on December 08, 2013, 05:25:46 pm
(From the sound of my previous post I think he was supposed to have left, but its not a huge deal wherever the adventure is. You guys decide while I find where we were headed)
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 08, 2013, 05:27:46 pm
Go find a starbound reference. :v
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: GreatWyrmGold on December 08, 2013, 05:41:33 pm
Wait, where were we? After six months and a semester, it left my memory.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 08, 2013, 05:48:58 pm
The Ridiculous Mountains, apparently.

Also, let us make a mechanical hand-warmer to warm our hands so we can punch people better.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on December 08, 2013, 05:50:07 pm
As far as I can tell from a few previous posts back (and evernote notes) we are as follows.

Location: Phoenix Nests in the Ridiculous Mountains. (These are to the east of the academy we started at).
Name: Petra Arcane
Appearance: A tall woman who could easily be mistaken for a man.
Other: An aggressive female wizard who was magically checked to make sure she was actually a girl. Needless to say, this didn't help matters. She has an excellent tactical mind and is quite accurate with ranged weapons.

Spoiler: Status (click to show/hide)

Spoiler: Other (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Magery (click to show/hide)

There is an indecisive in the matter of moving, enchanted, armored adventurer, a phoenix which is missing its fire, and an active Fire-breathing Robutt nearby.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 08, 2013, 06:06:32 pm
We should go:

Alchemize wood and metal!
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on December 08, 2013, 06:32:32 pm
Should probably go out of the mountains first though, otherwise we'd have to do the alchemy with phoenixes nearby setting things on fire. North, south, or eastwards?
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 08, 2013, 06:44:40 pm
North, the academy is boring, and the grips of the post-secondary education system can only hold us for so long! D:<
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on December 08, 2013, 10:53:09 pm
As you head northward in the Robutt, the adventurer wanders off. You fling a couple fireballs in his direction as you leave, which gets the attention of at least one of the phoenix near him. Along the way northward, theres is a few more illegible signs which you take apart for wood, eventually leading to a collection of odd buildings and an odd creature you haven't seen before who is shouting at the boxes that they are in fact boxes. They appear to be green, and there doesn't seem to be anyone else around.

Its as good as anywhere else in these mountains to stop, so you give the Robutt a break and alchemize some wood and metal together. The attempt goes rather poorly, but the metal has taken on the color of the wood and the wood now looks like the metal.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 08, 2013, 11:01:00 pm
Say hi to person.

Also try alchemy again.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on December 09, 2013, 11:56:21 am
You wave to the green person, and they shout 'Robot!' in your direction before continuing to wander around the area.

Trying the alchemy again, the two materials explode into sparks and shards respectively.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 09, 2013, 11:59:50 am
Ehh.
Go look for interesting things. :P
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: The Froggy Ninja on December 09, 2013, 12:00:26 pm
Alchemize the fireless phoenix with a piece of gold.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 09, 2013, 12:09:03 pm
Alchemize the fireless phoenix with a piece of gold.
I would totally be for this because lolz, but we're probably not sufficiently competent at alchemy to do it. :P
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Carnwennan on December 09, 2013, 02:38:22 pm
Maybe we should extinguish the fire?

Do it using cyromancy because mage.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: The Froggy Ninja on December 09, 2013, 03:00:34 pm
Maybe we should extinguish the fire?

Do it using cyromancy because mage.
We don't and never will have cryomancey (Well technically we could but it would weaken our pyromancey.)
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on December 09, 2013, 03:05:29 pm
Well, its not causing us a problem per se. But we could put it out if you feel like it.
---

You return southwards towards the phoenix, and find that its relighted itself. You also see a pile of melted metal fragments and ashes near it. So with some effort, you steal its fire again, and then swirl the fire around for a moment while you get out a coin. With the coin flipped into the air you attempt to stick the fire inside the coin, which causes an explosion. A few minutes later the coin pounds into your head from above, and after a quick inspection, appears to have been turned into a heavy metal of some kind; the roundness has been completely ruined and replaced by a jagged oval shape. You put it in your pocket.

The pheonix is not amused by any of this.
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 09, 2013, 03:38:01 pm
Abscond with the flurble.

To the somewheres!
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on December 09, 2013, 03:45:42 pm
So, further south then? (or west or back north, etc.)
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Twi on December 09, 2013, 03:48:05 pm
just kidding go west
Title: Re: You are Another Wizard! - Adventurers and sneaky enchantments.
Post by: Aklyon on December 09, 2013, 04:33:43 pm
Dodging the phoenix again, you collect the metal fragments and head West in the Robutt. Along the way, you decide to call the heavy metal flurble, for lack of a more descriptive name for it.Heading west leads you back to the Academy, which you ignore, and further west leads to a town covered in snow. It doesn't seem to be missing anything for a town of mediumish size, so you decide to head to a forge first to experiment with the flurble, or to add to the Robutt if they have enough metal. Then again, you could just do something else instead.

Spoiler: Status (click to show/hide)

Spoiler: Other (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Magery (click to show/hide)
Title: Re: You are Another Wizard! - Snow and flurble.
Post by: Twi on December 09, 2013, 04:36:30 pm
Make the Robutt into a not-robutt. Preferably a robo-salamander (http://en.wikipedia.org/wiki/Salamander_(legendary_creature)).
Title: Re: You are Another Wizard! - Snow and flurble.
Post by: adwarf on December 09, 2013, 09:34:15 pm
Make the Robutt into a not-robutt. Preferably a robo-salamander (http://en.wikipedia.org/wiki/Salamander_(legendary_creature)).
+1 Also use the Flurble to create a focus for channeling pyromancy through.
Title: Re: You are Another Wizard! - Snow and flurble.
Post by: GreatWyrmGold on December 09, 2013, 10:39:14 pm
Make the Robutt into a not-robutt. Preferably a robo-salamander (http://en.wikipedia.org/wiki/Salamander_(legendary_creature)).
+1
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 09, 2013, 10:55:31 pm
You enter the forge, and deactivate the Robutt. Then, you take out the piece of flurble. On closer inspection, it reminds you of fire. Not the easiest thing to form, not particularly nice, but significant. Perhaps malleable. A rather suitable focus material for your first non-academic attempt. But first, preperations are needed, since you don't know of an easy way to make another flurble.
You pull out some of the forge heat and pour it into the empty flask, and wait a moment after sealing it. It condenses into a tiny flame, which you then place into the forge still sealed with one of the tools nearby. The forge roars for a moment, drawing the attention of the owner.

"What are you doing to my forge, you lunatic! It can't handle fire of that magnitude!" he shouts. While he may have a point (the snow outside is rapidly disappearing in an expanding circle as the heat rises), If it works you won't need the forge afterwards anyway. The second part is a pyroagent, which after some heated debate, are apparently in the nearby closet as emergency firestarters. You chuck one into the forge, and it roars again, causing more consternation in the owner. Next is the right temperature. You consider using the at this point almost-enraged forge owner, but looking for materials would take too much time otherwise, so you enter into more fiery arguments with him for things to boost the temperature further with. After a very, very brief fistfight ending in him being literally burned from the phoenix fire you never put out, he points out where the ingredients are, and since you were reminded of it, you also (with some effort) manage to remove the fire from yourself without dousing it, and into the forge it goes. You do remember carefully placing the flurble on top of the sealed flame, but after that its mostly a haze of academic memories and flames, but when the forge crumbles, atop the remains of a half-disintegrated flask sits an exceptional Flurbine Pyrocitor, back in its original circular shape. You pick it up, and then nearly collapse from the effort catching up with you.

So instead, you sit there and stare at the remains of the burning, ruined forge while the owner slowly limps out to complain of property damage and mageburns. The Robutt is rather damaged by the heat, but nothing unrepairable. Examining your bags, you see the effects of forgetting to properly fireproof your alchemical bag, and your formerly water-filled bucket is on fire.

Quote from: Focus Description
This is an exceptional flurbine pyrocitor. It menaces with waves of heat and flame. On it is an engraving in glass of flames. The flames are laughing. The craftsmageship is excellent and provides a significant boost to pyromancy, but a significant dampening to any cryomancy within several feet of the wielder, enough to cancel out weak mass-aoe type effects or lesser direct cryomantic attacks.

Rolls
Spoiler: Status (click to show/hide)

Spoiler: Other (click to show/hide)
Spoiler: Inventory (click to show/hide)
Spoiler: Equipment (click to show/hide)
Spoiler: Magery (click to show/hide)
Title: Re: You are Another Wizard! - Destructive Focus
Post by: hops on December 09, 2013, 11:02:28 pm
PTW
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Twi on December 09, 2013, 11:03:37 pm
Give the Mechastaff a Pyrociter socket, so it can be a welding staff.

Also put the fires out.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: adwarf on December 09, 2013, 11:06:06 pm
Give the Mechastaff a Pyrociter socket, so it can be a welding staff.

Also put the fires out.
+1 Also use what remains of the forge to finish  the mechastaff if possible.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 09, 2013, 11:15:17 pm
For the most part, the forge was enchanted stone; that would make the staff rather heavy. The metals were in the other room where the angry owner is currently.

Also, the fires in general or just your belongings?
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Twi on December 09, 2013, 11:16:29 pm
Well then, find ye olde scrapyard to get ye olde metal.

Also, belongings.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 09, 2013, 11:21:58 pm
While debating whether or not to ask the forgeman for directions to a junkyard, you chuck the bucket outside into the snow. After some clunking, it rolls into a patch of snow and is extinguished. Theres a poosh slightly heard over the remains of the forge from its general direction.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Twi on December 09, 2013, 11:24:32 pm
Well then, find ye olde scrapyard to get ye olde metal.

Probably best to ask someone else. I doubt he's in the mood to be very helpful. :P
Title: Re: You are Another Wizard! - Destructive Focus
Post by: The Froggy Ninja on December 10, 2013, 11:37:44 am
Well then, find ye olde scrapyard to get ye olde metal.

Probably best to ask someone else. I doubt he's in the mood to be very helpful. :P
+1
Title: Re: You are Another Wizard! - Destructive Focus
Post by: adwarf on December 10, 2013, 03:25:40 pm
Well then, find ye olde scrapyard to get ye olde metal.

Probably best to ask someone else. I doubt he's in the mood to be very helpful. :P
+1
+1
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 10, 2013, 03:54:00 pm
You attempt to start the Robutt back up, but something or another is not working. It seems like it should, but you can't really be bothered to make it so. So instead, you take your time and use the remaining ambient heat and a crowbar stolen borrowed from the other room to disassemble it via fiery crowbar of doom. That done, you walk across the street and knock on the door after securing the Flurbine Pyrocitor on your clothes. After you ask, they look at you, look across the street at the steaming building, and point vaguely northwest, then close the door.

Eventually, you do indeed find a junkyard in that direction. You pulse the pyrocitor in the general direction of the junk and nothing happens, so its not likely theres a cryomancer around here despite the snow being here and not at the academy. A guy walks over from a shack and asks if the hulk you've been hauling along on a platform is for sale or for junking, or if you aren't getting rid of it.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Twi on December 10, 2013, 03:55:58 pm
We're rebuilding it!
Make the Robutt into a not-robutt. Preferably a robo-salamander (http://en.wikipedia.org/wiki/Salamander_(legendary_creature)).
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 10, 2013, 03:57:09 pm
Well yes, but he's mostly there for questions and/or making sure you don't walk off with the entire yard. He knows where useful stuff is.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Twi on December 10, 2013, 03:58:27 pm
Well then we wil use him for such things.

But also, building.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 12, 2013, 01:15:12 pm
When you don't say anything, he just wanders back off. So you begin pulling wreckage out, finding most of it rusted in the worst places, and some of it rather useless in general. This is all irrelevant with enough heat, and your new focus should help plenty with that. First, you find a box. Then you put that box in a larger box, this one less rusty. Again with the boxes, until you think you have enough layers of scrap to hold the soon to be molten scrap for long enough to move it.

But first before there is any melting, you remove everything unnessesary from the Robutt, including the butt. The parts are used to make a makeshift frame for what looks vaguely lizard-like, and then you begin to pile up metals inside the boxes and melt them. A few explode from too much heat at once, but not enough to cause major trouble. While it was all melting, you have an idea, and start tearing out various gadgetry from the Robo Frame, rewiring it, heat-proofing it just in case it works. Next, you manage to keep the molten metal from falling on the ground as it comes out onto the frame and its newly reconfigured workings. Eventually you run out of melted scrap, but the Flare Beast is completed. Now it just needs to cool off before testing the new system which, if it works, should be much more useful than the flamethrower the Robutt had, though it needs the focus connected to work.

You feel rather cold as the last of the Overheat levels wear off from earlier and the fact that you've been hauling around snow-clad metals sets in. The junkyard guy shouts impressed things at you from his shack, and hurls a lantern in your general direction.

The sun has set.
Spoiler: Status (click to show/hide)

Spoiler: Other (click to show/hide)
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Title: Re: You are Another Wizard! - Destructive Focus
Post by: The Froggy Ninja on December 12, 2013, 01:46:25 pm
Welp, time to go home. Tomorrow we will attend a Alchemy lecture and reach novice level.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 12, 2013, 01:49:25 pm
Welp, time to go home. Tomorrow we will attend a Alchemy lecture and reach novice level.
Or you could go find someone to teach you instead, if you want to go exploring.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: The Froggy Ninja on December 12, 2013, 01:59:34 pm
After waiting for our Flare Beast to cool stick up the nearest non-academy place where you might find magic Tomes.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Twi on December 12, 2013, 06:55:10 pm
Welp, time to go home. Tomorrow we will attend a Alchemy lecture and reach novice level.
Or you could go find someone to teach you instead, if you want to go exploring.
This, also take the darn lantern.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 15, 2013, 10:53:47 pm
I'd update more often, but I keep being distracted by starbound and important december things. Anyway...


You pick up the lantern, light whatever is inside it, and walk back over to the new Flare Beast and climb in. You attach the pyrocitor, and with a bit of encouragement, the device realigns slightly and bursts forth with a fireball, which melts a fairly distant pile of metal into slag. You take the pyrocitor back out and attach it to yourself again, and leave town to the north.

Dex is a town of many books. Most of them are silly, redundant, or or in some other way bookish, but some of them arcane and some of them explosive. The known explosive ones are locked in the town vault, to prevent thievery or property damage. Mostly the latter. The library is somewhat bigger than the town hall, but otherwise it has mostly the same sort of buildings as before, inns and shops of somekind. The guards are rather alarmed about a giant metal non-book contraption wandering nearby.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: The Froggy Ninja on December 16, 2013, 10:12:39 am
To the Library!
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Twi on December 21, 2013, 10:50:46 pm
To the Library!
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 21, 2013, 10:55:59 pm
I know we should go to the library, I just haven't had any particularly good ideas for how to describe it recently.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: ~Neri on December 22, 2013, 02:02:06 am
PTW.
Title: Re: You are Another Wizard! - Destructive Focus
Post by: Aklyon on December 26, 2013, 07:25:09 pm
You walk over to the Library of Dex, which is possibly the biggest building you've seen made out of something other than masonry and other sensible materials. The Library of Dex is built entirely out of metalbound books, except for the doors, which are just wood. Inside, there is obviouly books. Books in the wall with titled engraved upon them. Books on the wall, with normal bindings. Books large enough to have their own supports. Books in piles, books in stacks, books falling on people. Theres a book in a corner trying to eat people, guarded by two men with metalbound books of such massiveness you could probably use then as a portable battering ram if you swung it well. While the rest of the inside is more or less undamaged, that corner wall is almost wreckage and ripped pages.

Near you and the door is a sign. It reads 'Librarians are not responsible for any injuries of the light, medium, grievous, or lethal kinds sustained by such foolish acts like trying to pull a book out of the ceiling directly above you or book-based pillow fights, nor is it responsible for the Gnawing Bookish Thing. A wizard did that and it is contained by the threat of deadly crushing force upon it on display nearby, both in the literal sense the guards pose and the ruinous state the corner behind has acquired. Complaining about an injury not serious enough to count as any of the above will get you laughed at.' Other than that, it reminds you of the academy library, but without the cramped space between bookcases and loud shenanigans going on outside it.
Title: Re: You are Another Wizard! - Library!
Post by: Twi on December 26, 2013, 08:42:45 pm
Booooks.

STUDY
Title: Re: You are Another Wizard! - Library!
Post by: The Froggy Ninja on December 27, 2013, 10:41:31 am
Booooks.

STUDY
Study Now!
Title: Re: You are Another Wizard! - Library!
Post by: Aklyon on December 27, 2013, 10:54:55 am
Its a giant library. And you guys are being the most vaguest. If you aren't more specific I'm just going to pick the first book title I can think of, in this case The Art of Book Grabbing. :P
Title: Re: You are Another Wizard! - Library!
Post by: Twi on December 27, 2013, 10:56:27 am
:P

Study the art of bookcontraptions!
Title: Re: You are Another Wizard! - Library!
Post by: Aklyon on December 27, 2013, 11:24:25 am
bookcontraption architecture or bookcontraption engineering? One is related to how they built the place and the other is probably less rooted to one spot. Theres also some books about how terrible making books about things made of books are.
Title: Re: You are Another Wizard! - Library!
Post by: Twi on December 27, 2013, 06:22:04 pm
bookcontraption engineering.
Title: Re: You are Another Wizard! - Library!
Post by: The Froggy Ninja on December 27, 2013, 06:25:31 pm
Let's look for books on theoretical spheres of magic.(The concepts not how to preform them unless there are some on that subject.)
Title: Re: You are Another Wizard! - Library!
Post by: Aklyon on December 31, 2013, 12:09:51 am
being sick is not particularly good for anything, especially keeping things updated. I was going to update this right after christmas, but instead we got a few days of exploring the library instead; it doesn't really do much, but I felt like adding it.

After some days, you've arrived at the conclusion that the library is enchanted with either illusion spells or theoretical physics, and possibly the librarians as well. Because there is far too many books here for your understanding of general engineering principles to allow the place not to collapse under its own weight. Regardless, you find many books relevant to your interests, none of which they'll allow someone who is a noncitizen of Dex to take out of the building without a superb reason.

Among them, Artes and Craftse of Bookineering (a manual on how to climb enchanted hill-sized bookcases without ruining the books or the sorting system),
Fire: The Exothermist's Guide (a rant on the supposedly unscholarly art of pyromancy compared to the laws of thermodynamics from another world which has an editor's note taped to the inside cover to beware the "scientist"'s madness, as he is known to cause explosions if left unattented near reagents),
Psi-Crystals, a Microthurgist's Manual (Theoretical forms of alternate cryswarm construction based on Psionics and Microthurgy, a rather unstable form of size manipulation),
Alpha Photonica (A doorsmasher of a book about photon manipulation and the theoretical sphere surrounding it),
Zonic Zenic (a book in an unknown language from the section dedicated to wave-based spheres of magic, known or theoretical),
Boom!, the --- al-he-ist's guie to q  ckly dyi- (Presumably the original title finished its words properly, but the book is heavily burnt, slightly melted, and in general in very fitting condition considering its content. The back cover has been entirely replaced by an enchanted metal plate, which significantly weighs the book down),
An orange book with no title, no words, but with pages that change color daily and a warning taped to the cover to not obsess over keeping it or you shall be forcibly separated from it,
Thy Thundersploder (On the theoretical art of controlling thunder to cause explosions instead of the more conventional Aeronautist's act of striking things with lightning or the Pyromancer's outright exploding things to explode things way.),
Bob's Botanical Bombardment (On the unusual but not technically theoretical sphere of plant-based magic which includes elven druidics, though not in this particular book),
Technologic (A blunt and obsolete book now that the two schools are merged, but might be interesting for historical or fine details on the non-mechamancy side of things),
Metamagery, or the Doomsayer's self-constructing arsenal (a hysterical 100-page tirade against metamagic that would not be out of place in the more political of towns, but someone who goes on for a hundred pages probably isn't entirely stupid on the subject)
Lastly, there is Poof!, a book on various ways to stylishly (or fancily, or niftily, or otherwise noteworthily exit an area via magic). All of these books are sitting upon a table in the library; you are sitting at the table pondering which to look at first.
Title: Re: You are Another Wizard! - Library!
Post by: The Froggy Ninja on December 31, 2013, 09:28:22 am
If we can check out more than one at a time we should get Alpha Photonica, and Metamagery, or the Doomsayer's self-constructing arsenal.
Title: Re: You are Another Wizard! - Library!
Post by: Aklyon on December 31, 2013, 09:38:22 am
We can borrow one. To borrow more than one you have to be from Dex, or otherwise work a citizenship card into your hands somehow. They're very protective about their collection of magic-related books.
For books unrelated to magic, you can borrow 5 at once.
Title: Re: You are Another Wizard! - Library!
Post by: The Froggy Ninja on December 31, 2013, 10:03:32 am
We can borrow one. To borrow more than one you have to be from Dex, or otherwise work a citizenship card into your hands somehow. They're very protective about their collection of magic-related books.
For books unrelated to magic, you can borrow 5 at once.
In that case just Alpha Photonica.
Title: Re: You are Another Wizard! - Library!
Post by: Aklyon on December 31, 2013, 11:40:36 am
Anything you want to read before you take that book with you off the table?
Title: Re: You are Another Wizard! - Library!
Post by: The Froggy Ninja on December 31, 2013, 12:22:49 pm
Let's take a quick look at the Metamagic book.