Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Ehndras on February 22, 2017, 10:27:09 pm

Title: Martyrs of the Vanguard (Neural Flagellation)
Post by: Ehndras on February 22, 2017, 10:27:09 pm
Spoiler: Dear Gods, why. (click to show/hide)

Spoiler: Introduction (click to show/hide)

Spoiler: Code of Conduct (click to show/hide)

Spoiler: They See Me Rollin' (click to show/hide)

Spoiler: Character Shiiiets (click to show/hide)

Spoiler: Profession: (click to show/hide)

Spoiler: Physiology: (click to show/hide)


Spoiler: Abilities / Skills: (click to show/hide)

Spoiler: Player Characters: (click to show/hide)

Spoiler: Notable NPCS: (click to show/hide)

Spoiler: Navigation & Maps: (click to show/hide)

Spoiler: Inventory: (click to show/hide)

Spoiler: Lore: (click to show/hide)
Title: Re: Martyrs of the Vanguard (Neural Flagellation)
Post by: Ehndras on February 22, 2017, 10:27:52 pm
{Saving for future needs}

Feel free to PTW if you're interested in playing or spectating. :) {Whether as a Player Character, NPC, or the physical embodiment of shenanigans, aka special events.}

Character details may be PM'd at will. You're welcome to figure out some clever ambitions/objectives/simple backstory that may or may not screw with the game's progress. Whether or not they're immediately made public, we can decide together. I for one enjoy harboring a few "secrets" among players, especially when it brings !!FUN!!.

Like Einsteinian Roulette, players may find themselves in all sorts of precarious situations, whether individually, in multiple parties, or as a group. If you're not *that* active, you can always hang back and do your own thing. I'm perfectly fine with that, and encourage it.

Cheers!

11:33 AM EST 02-22-17 Edit: As Shadow reminded me via PM, let me state that starting characters should be humanoids. Once we introduce Xenos, and they will surely come, we can start using them as N/PCs. Until then, go for anything between baseline and modified Human beings. Maybe later we can go nuts with transhumanist shenanigans, if / when we find the necessary facilities / equipment / or individuals. ;) For now, please stick to two-armed, two-legged organisms. Plzthx

Title: Re: Martyrs of the Vanguard (Neural Flagellation)
Post by: Haspen on February 23, 2017, 12:00:32 pm
PTW, as I appreciate the PM but have enough my own stuff to do on these crazy forums :P
Title: Re: Martyrs of the Vanguard (Neural Flagellation)
Post by: Harry Baldman on February 23, 2017, 12:54:16 pm
I'll... tentatively put down a WIP sheet here. Feel like making a space eunuch.
Title: Re: Martyrs of the Vanguard (Neural Flagellation)
Post by: Ehndras on February 23, 2017, 03:01:00 pm
Go for it. Whether we start off humble or all-out depends on the player base. I'm open to anything so long as its interesting. :)
Title: Re: Martyrs of the Vanguard (Neural Flagellation)
Post by: Lorknis on February 23, 2017, 03:35:32 pm
Spoiler: Jonah (click to show/hide)
So is this mostly correct?
Title: Re: Martyrs of the Vanguard (Neural Flagellation)
Post by: Ehndras on February 23, 2017, 11:41:13 pm
Perfectly fine, thanks for joining :) Once we get at least 3 players, we can start poking around as a group.

I will present a basic concept and we'll take it from there. This could go so many different ways, many of them hilarious. Ah, I love RTD's...
Title: Re: Martyrs of the Vanguard (Neural Flagellation)
Post by: PyroDesu on February 24, 2017, 11:47:19 pm
I think I'll take a stab at it. Maybe get back into the swing of roleplay, maybe sow some chaos while I'm at it.

Spoiler (click to show/hide)
Title: Re: Martyrs of the Vanguard (Neural Flagellation)
Post by: Ehndras on February 24, 2017, 11:48:32 pm
Oh dear gods, YES. I like where this is going.