1. | > Consult your to-do list. |
2. | > Check your e-mail, maybe there's something there. |
3. | > Maybe it's related to the mess on your desk. Check that out. |
4. | > Retrieve arms from chest. |
5. | > _ |
Consult to-do list then check email.+1
+1Consult to-do list then check email.+1
+1, then retrieve arms from chest.+1Consult to-do list then check email.+1
Heya, Melissa! I'm new around here. By which I mean new to your skull. Which is probably fine, by the way! There is a 98% chance that I'm not a demon plotting to eat your soul! At least, that's what the voices tell me.Ignore this voice, listen to me, we need to kill supernatural beings.
Anyway, all those options that the other voices are suggesting are boring. Didn't you have something that you wanted to write? Or uh, draw maybe? Listen, my memory isn't so good. Because I've always been here, in your skull, so I am totally able to remember that stuff! Just, not very well! Um, that's what the demons tell me, at least.
Was that too confusing? Sorry, let me TL;DR this:
Get on computer and write and/or draw something!
+1+1, then retrieve arms from chest.+1Consult to-do list then check email.+1
+1+1, then retrieve arms from chest.+1Consult to-do list then check email.+1
Get on computer and write and/or draw something!
retrieve arms from chest.
1. | > The werewolf pays best, you should check out the moon phases. |
2. | > The goblins shouldn't be too bad, right? Why not have a look at them? |
3. | > The poltergeist has the lowest pay, but that should mean it's the quickest and easiest. |
4. | > _ |
Hmm... clearly a good way to defeat artist block is inspiration! And nothing will beat inspiration quite like a near-death experience with the paranormal. Hopefully by experiencing the death of a paranormal from nearby anyway.+1
Let's go Google some goblins! Or whatever it is we do to research stuff before going out and sticking a shiv in it. Maybe open the email too. Might give some details.
+1Hmm... clearly a good way to defeat artist block is inspiration! And nothing will beat inspiration quite like a near-death experience with the paranormal. Hopefully by experiencing the death of a paranormal from nearby anyway.+1
Let's go Google some goblins! Or whatever it is we do to research stuff before going out and sticking a shiv in it. Maybe open the email too. Might give some details.
+1+1Hmm... clearly a good way to defeat artist block is inspiration! And nothing will beat inspiration quite like a near-death experience with the paranormal. Hopefully by experiencing the death of a paranormal from nearby anyway.+1
Let's go Google some goblins! Or whatever it is we do to research stuff before going out and sticking a shiv in it. Maybe open the email too. Might give some details.
+1+1+1Hmm... clearly a good way to defeat artist block is inspiration! And nothing will beat inspiration quite like a near-death experience with the paranormal. Hopefully by experiencing the death of a paranormal from nearby anyway.+1
Let's go Google some goblins! Or whatever it is we do to research stuff before going out and sticking a shiv in it. Maybe open the email too. Might give some details.
+1+1+1Hmm... clearly a good way to defeat artist block is inspiration! And nothing will beat inspiration quite like a near-death experience with the paranormal. Hopefully by experiencing the death of a paranormal from nearby anyway.+1
Let's go Google some goblins! Or whatever it is we do to research stuff before going out and sticking a shiv in it. Maybe open the email too. Might give some details.
Goblins range drastically in size and power, depending on their location, age, feeding habits, and in no small part their natural strength. Creatures are usually considered goblins if they principally concern themselves with harassing humans, usually ones on the margins of society or that are otherwise weakened. The level of harassment depends on the marginalisation or weakness; a loner student is unlikely to be physically harmed, but is at risk of persistent "pranking". On the other hand, a homeless person or someone that has just suffered a car accident alone at night may be attacked, tortured, and potentially killed.
Weaker (and thus more common) goblins are rarely violent alone, but when in gangs are more likely to attack perceived easy targets. They are in many ways the hyenas of the supernatural world, although in most cases the exchange strength for intelligence.
All goblins share some defining characteristics. They are brutal and delight in suffering, but are cowardly and will flee a strong response. They are considered base creatures, and have an innate aversion and weakness to refinement. They in particular detest worked metals, running water, and fire and electricity - the elements of civilisation.
In reverse, they have an affinity for the filthy and unrefined. Raw stone, blood, green wood and excrement are all useless as deterrents.
Urban goblins rarely grow to the fearsome sizes of rural or wild goblins, but are typically larger than the diminutive industrial goblins and gremlins. Smaller specimens are usually on the order of 95cm tall, while very large specimens may reach up to 170cm or even 200cm in extreme cases. The average height is closer to 120cm, with a weight commonly on the order of 40-50kg.
Their build is typically squat and either powerfully muscled or obese, more commonly the latter. Lean or slender urban goblins are almost non-existent, due to the easy availability of junk food scraps.
Unlike their wild counterparts, urban goblins do not have powerful natural armaments. Their finger and toe nails are large, sturdy, and usually sharpened, and their teeth are pointed, but they are not equipped with strength particularly suited to using them as weapons. However, injuries from a goblin are all but guaranteed to carry tetanus and multiple diseases.
The intelligence of urban goblins is best described as "brute cunning". With the exception of goblin kings and queens or leaders of large gangs, they struggle with higher order thinking and have a cognitive level comparable to that of a six to seven year old, able to devise traps and primitive group tactics, but rarely thinking critically or planning in the long term.
Most urban goblins will arm themselves with anything available. It is very unusual for this to include complex weapons such as firearms, but it is not unheard of. The quality of the weaponry is usually directly correlated with gang size; gangs of less than ten rarely use anything more complex than clubs, while gangs of fifty or more could be equipped with almost anything not requiring technical expertise.
It is possible to bind or banish goblins, but since they are weak, obstreperous, objectionable servants, and have no empathy-stirring qualities, most hunters prefer to simply exterminate them.
Urban goblins (3). Loiter near the corner of 3rd Street and Main Road. Sizes between 100cm and 150cm. No signs of unusual intelligence or armament. Absent during rush hour and near dawn and dusk. Appear mainly diurnal.
Reward: 900 kodi.
Deadline: 120 hours after receipt of this email.
Special conditions: none.
That spring revolver sounds pretty weak. We should get a bow or crossbow. Unless those are illegal too.
We should also get some armour.
1. | > _ |
It looks like quickly braining the first goblin with a wrench should put enough fear into the other two that they may flee or surrender.
Anyway, assuming no one else has any thoughts, I suggest scoping out the corner of Third and Main, see if we can find out what the goblins are typically up to.
No backup. Splitting the payout 50/50 would be terrible.+1 We need all the money we can get.
1. | > Take the chance, pick the lock. You've got the weapons, after all. |
2. | > Too risky. Check down the alley and see if there is another way in or not. |
3. | > Try and peer in through the gap in the boards, maybe there's enough light to see. |
4. | > Meh, you've seen enough, just go home and prep. |
5. | > _ |
Peer through, then lock pick if clear. Check for traps before entering.This.
Yea, +1 on thatPeer through, then lock pick if clear. Check for traps before entering.This.
Also, don't be disheartened Arx, you're still getting into the rhythm of things. I look forward to seeing this progress.
AyeYea, +1 on thatPeer through, then lock pick if clear. Check for traps before entering.This.
Also, don't be disheartened Arx, you're still getting into the rhythm of things. I look forward to seeing this progress.
AyeYea, +1 on thatPeer through, then lock pick if clear. Check for traps before entering.This.
Also, don't be disheartened Arx, you're still getting into the rhythm of things. I look forward to seeing this progress.
+1AyeYea, +1 on thatPeer through, then lock pick if clear. Check for traps before entering.This.
Also, don't be disheartened Arx, you're still getting into the rhythm of things. I look forward to seeing this progress.
+1.
Art takes time, inspiration, and energy. About 90% of the time you'll get 2/3. Just how life goes. Looks really good so far, has certainly drawn me in *laugh track plays in the distance*.
+1+1.AyeYea, +1 on thatPeer through, then lock pick if clear. Check for traps before entering.
Check the window. Go down the alley and look there too. Be careful for traps in the alleyway, not just inside the building.
1. | > Pull out the wrench, shoot back the bolt and slam the door open! |
2. | > Slip the bolt open quietly and try to get in silently. |
3. | > Act natural! Open it up like you own the place. |
4. | > _ |
The best way to introduce world information is obviously for the narrator to be randomly distracted mid sentence and absent mindedly drop like two paragraphs of rambling background. Don't at me.+1
At this point you don't need us to tell you to be careful, right? Careful. Move in quietly, opening the door just a crack to check for tripwires and such.
+1The best way to introduce world information is obviously for the narrator to be randomly distracted mid sentence and absent mindedly drop like two paragraphs of rambling background. Don't at me.+1
At this point you don't need us to tell you to be careful, right? Careful. Move in quietly, opening the door just a crack to check for tripwires and such.
Sneak in, but only if we have a light source. We need to be able to see.
We brought a flashlight, right?
Anyway, I think we should slip in quietly. There's no-one around, and we done want to alert the goblins.
+1At this point you don't need us to tell you to be careful, right? Careful. Move in quietly, opening the door just a crack to check for tripwires and such.+1
+1 to sneaking
Sneak in, but only if we have a light source. We need to be able to see.
1. | > Pull a weapon and move around the back of the counter. |
2. | > Skip the weapon, just move quickly and quietly around the back. |
3. | > Peek over the edge of the counter and around the edge of the door. |
4. | > Pull a weapon and vault the counter. |
5. | > _ |
Pick up bottle. Toss it through the door. Then proceed as the other one said.+1
+1Pick up bottle. Toss it through the door. Then proceed as the other one said.+1
Equip the Wrench and step song the back of the counter. Make sure to check the space underneath it for lurking goblins.
+1Pick up bottle. Toss it through the door. Then proceed as the other one said.+1
1. | > _ |
No, don't look in the cabinets. Anything that would be in there wouldn't be useful to us, and they might be trapped.+1
Sweep away the glass into a corner so that it doesn't get in our way in a fight. We know where the goblins come in, so we can hide behind the counter in the front room, wait for all three to come in, then attack. That way we should be able to cut off their exit if they try to run away.
No, don't look in the cabinets. Anything that would be in there wouldn't be useful to us, and they might be trapped.+1
Sweep away the glass into a corner so that it doesn't get in our way in a fight. We know where the goblins come in, so we can hide behind the counter in the front room, wait for all three to come in, then attack. That way we should be able to cut off their exit if they try to run away.
Be still. Wait a while longer, see what they do, wait for them to be spread out and vulnerable.+1!
Right now they're all together and fairly far away, so not ideal for an ambush.
Be still. Wait a while longer, see what they do, wait for them to be spread out and vulnerable.+1!
Right now they're all together and fairly far away, so not ideal for an ambush.
Try to get ones attention and bash it in the face with the wrench.
Get up against the adjoining wall and then get as close to that doorway as possible. Whilst they're probably expecting something now,+1
They don't know What, and that gives us a slight advantage. Forcing a chokepoint like that should also make it harder for them to gang up on us.
+1Get up against the adjoining wall and then get as close to that doorway as possible. Whilst they're probably expecting something now,+1
They don't know What, and that gives us a slight advantage. Forcing a chokepoint like that should also make it harder for them to gang up on us.
Recall watching a documentary (https://myanimelist.net/anime/37349/Goblin_Slayer) about slaying goblins.+1+1Get up against the adjoining wall and then get as close to that doorway as possible. Whilst they're probably expecting something now,+1
They don't know What, and that gives us a slight advantage. Forcing a chokepoint like that should also make it harder for them to gang up on us.
+1Recall watching a documentary (https://myanimelist.net/anime/37349/Goblin_Slayer) about slaying goblins.+1+1Get up against the adjoining wall and then get as close to that doorway as possible. Whilst they're probably expecting something now,+1
They don't know What, and that gives us a slight advantage. Forcing a chokepoint like that should also make it harder for them to gang up on us.
Recall watching a documentary (https://myanimelist.net/anime/37349/Goblin_Slayer) about slaying goblins.
+1Recall watching a documentary (https://myanimelist.net/anime/37349/Goblin_Slayer) about slaying goblins.+1+1Get up against the adjoining wall and then get as close to that doorway as possible. Whilst they're probably expecting something now,+1
They don't know What, and that gives us a slight advantage. Forcing a chokepoint like that should also make it harder for them to gang up on us.
Don't think. Strike.
Charge ears while knuckles is stunned, your highest chance is a 1v1 so you must not allow them to regroup (Kill the bastard)+1
+1, draw the knife if it would help.Charge ears while knuckles is stunned, your highest chance is a 1v1 so you must not allow them to regroup (Kill the bastard)+1
+1, nix on the knife- dual-wielding is for fantasy book covers.+1,Charge ears while knuckles is stunned, your highest chance is a 1v1 so you must not allow them to regroup (Kill the bastard)+1draw the knife if it would help.
+1Spoiler: Re: Meta (click to show/hide)+1, nix on the knife- dual-wielding is for fantasy book covers.+1,Charge ears while knuckles is stunned, your highest chance is a 1v1 so you must not allow them to regroup (Kill the bastard)+1draw the knife if it would help.
+1Spoiler: Re: Meta (click to show/hide)+1, nix on the knife- dual-wielding is for fantasy book covers.+1,Charge ears while knuckles is stunned, your highest chance is a 1v1 so you must not allow them to regroup (Kill the bastard)+1draw the knife if it would help.
Agreed. Bum rush Ears.
Don't hold back! Give your lizard brain the freedom it so desires! No mercy. No regret.
Keep up the assault, we gotta at least stun Ears before Knuckles comes around.+1
Go hard or go home is an admirable work ethic Arx. I look forward to how you handle less punchy scenes.
+1Keep up the assault, we gotta at least stun Ears before Knuckles comes around.+1
Go hard or go home is an admirable work ethic Arx. I look forward to how you handle less punchy scenes.
Apply Wrench directly to goblin.+1Keep up the assault, we gotta at least stun Ears before Knuckles comes around.+1
Go hard or go home is an admirable work ethic Arx. I look forward to how you handle less punchy scenes.
+1Apply Wrench directly to goblin.+1Keep up the assault, we gotta at least stun Ears before Knuckles comes around.+1
Go hard or go home is an admirable work ethic Arx. I look forward to how you handle less punchy scenes.
Ears is disarmed and probably can't do much damage to us, so focus on offence!
+1Apply Wrench directly to goblin.+1Keep up the assault, we gotta at least stun Ears before Knuckles comes around.+1
Go hard or go home is an admirable work ethic Arx. I look forward to how you handle less punchy scenes.
Finish Him!!
Ears is the stronger one. Drawing that knife would be an honest pain and we only have a second's opening, so go ham with the wrench.
Stab ears. No need to dual wield, but Let's end this.
Stab ears! Stab ears!
"Stab/Kill/Finish off" Ears idea.
FINISH HIM!
1. | > Head home first, maybe take a shower and clean up. |
2. | > Go straight to the drop-off. Get it all done in one trip. |
3. | > It's already nearly five. Do it in the morning. |
4. | > _ |
Since we don't have to clean up any blood, I say we can safely head straight to the drop off. Don't forget the wrench though. Leaving that behind might be awkward to explain..+1
I'm actually quite liking the discretion shots regarding goblin shivving.
Effigies | ||
The World According to Mel | ||
2, the sooner we finishwith it the faster we can do other things
Victory Achieved! Go deposit the effigies next.
head straight to the drop off. Don't forget the wrench though. Leaving that behind might be awkward to explain..+1
1. | > Look at the werewolf next, at least to see what it entails. |
2. | > The poltergeist should be a quick, easy-ish job, right? |
3. | > _ |
Hm, you mention that powerful creatures mean powerful weapon Effigies... Check up on that Werewolf thing, then tell me, do you have any experience with this "binding" you mention? Could we, perhaps, hunt down a powerful creature outside of our current missions, and capture it, make it our familiar/sentient magical weapon?
EDIT: Actually, a high-profile target, like a powerful creature, would be a bad idea. Too obvious. How comfortable would you be with taking in a minor creature and taking care of it, training it, that kinda stuff. Do effigies change as a creature gets stronger?
What does binding entail, and could we summon beings from effigies?
--If they cannot be easily summoned:
Find a creature that is likely to have a Weapon Effigy. Bind them. Easy as that.
Effigy Weapon Get!
For right now, we're dealing with the poltergeist!+1
Wolfman's time-sensitive, and pays lots of juicy cashdollarskodi. Though maybe the more subtle way will be better than trying to wrench and/or shiv it to death.
Check up on that Werewolf thing
Male, 174cm, approx. 80kg. South Pangaean, black hair cut short. Commutes to work at 7 and returns by 5:30 on weekdays. Employed in service sector, do not approach at work. No apparent regular activities on weekends.
One immediate relative: spouse, currently in inpatient care after severe alleged dog attack on the 24th of last month, likely the wolf spirit. No children.
Spirit appears to be characteristic savage wolf spirit. Active possession induces partial transformation of head and extremities. Specific physical characteristics of possessed host unknown, but typical enhanced abilities appear to be present.
According to Council regulations, you will be held responsible for any harm you cause to the host.
We could deal with the poltergeist
For right now, we're dealing with the poltergeist!+1
Resident at local branch of South Pangaea Community Library. Appears to be of "playful" type, likely natural in origin not spirit of the deceased. No records of harm associated with geist. Likely a spirit of wind or of minor upsets. Largest exerted force observed approx. 100N. Measurement unverified, based on observation of aftermath.
Disturbance to library staff and patrons to be minimised.
1. | > Look up the rest of the details on werewolves. |
2. | > Let's leave that aside for now and do [something] about the poltergeist. |
3. | > _ |
Hm. May as well go for the Geist. Can think about the werewolf later.+1
Begin investigation of the Geist by visiting the library! Hey, bet there's some books you want to check out while you're there, anyways.
Well, the geist has a much shorter deadline than the werewolf (and the ideal werewolf date is after the geist deadline anyway) so lets focus on the geist
Remember what we can about poltergeist strength/weakness/quirks, and PREPARE!
Begin investigation of the Geist by visiting the library! Hey, bet there's some books you want to check out while you're there, anyways.+1
Hey! We aren't just going to wander in there with our current loadout!
1. | > Discretion is the better part of valour. Leave it be. |
2. | > That's probably worth checking up on. |
3. | > _ |
Investigate the rat.+1
+1, because all this talk about familiars and binding has me convinced it's either...Investigate the rat.+1
I say let it be for now
I. Just really. Don't care about the rat. It's a rat. Rats are not interesting. I don't feel like paying attention to it.
I'd say leave it be.
+1Investigate the rat.+1
If it's still around when you leave the library
You have pokemon, right?
Can other, less supernaturally involved people see it? (That last one because, for a voice in someone's head, I have a curious worry about things being only in someone's head.)
If this 'geist does turn out to be a wind elemental type, is there something they are attracted to? So that we could, say, lure it out an open window instead of trying to banish it with compost? Sounds like it would already want to get away, the only trouble is collecting that fee afterward ...
1. | > Comb the library to draw a kind of map. |
2. | > Ask the librarians if there's an evacuation plan you could look at. |
3. | > You've seen enough, head home and kit up. |
4. | > Go for broke! Maybe you can sort it out now. |
5. | > _ |
Lets just chase it out.Aye, lure it out of the library.
We should draw up acrudesimple map of the library so we know where the windows are, or whether there are any "dead ends" to avoid. On the other hand, if there's a nook or something humans aren't supposed to exit through but has a window for a happy little geist, that would be ideal to lure/chase it out.
Agreed. Let's lure it out of the library.
Lets just chase it out.Aye, lure it out of the library.
We should probably tell the library staff first though
1. | > You've seen enough, head home and kit up. |
2. | > Go for broke! Maybe you can sort it out now. |
3. | > _ |
Lets go home and get the stuff.Check if the rat still there, obviously
Kitting up first sounds like a fine idea.
Prep, then become the ghostbuster! Or the ghost friend. Ya know.
I concur with the others, Lets go gear up, then come back and evict the 'geist
Alright, time to go back home, grab what we need, and finish this off.
The trick to doing weird things like carrying a jar of mulch and a mop into a library is to pretend you're supposed to be there.
Nyeh... Go home and kit up - Or chase that rat if it's still there.
Lets go home and get the stuff.Check if the rat still there, obviously
Do those librarians want the 'geist around or something? What does everyone have to make everything so hard for us?
1. | > Valour and discretion haven't got a divorce in the time you were at the library. Cut and run. |
2. | > Go for the throat. You've got the size advantage. |
3. | > Play it slow. Back off, try and trap it. |
4. | > _ |
Go for the trap/bind. I'm telling you, even if its a rat, people keep rats as pets all the time. So if we were to keep this one as a pet, train it, treat it well...+1
ATTACK RAT!
Also, purposeful possession could be a thing - use the Wererat's power without the loss of control, that kinda deal.
+1Go for the trap/bind. I'm telling you, even if its a rat, people keep rats as pets all the time. So if we were to keep this one as a pet, train it, treat it well...+1
ATTACK RAT!
Also, purposeful possession could be a thing - use the Wererat's power without the loss of control, that kinda deal.
+1Go for the trap/bind.+1
PUT RAT IN TRAP YIS
Sure, I guess, trap it if we can, but keep that shiv ready to react in case it tries that again.
1. | > Try and use the salt. Maybe try _________ |
2. | > Just try and kill it. |
3. | > Quit while you're not too far behind. |
4. | > _ |
Grab the rat rub it in the salt.
Grab the rat rub it in the salt.
Yeah, I'm in favor of rubbing the rat in the salt plan. It's already spilled and we're probably not scooping it up again, we should try to use it.
Annoying. Kill it.
Grab the rat rub it in the salt.
Yeah, I'm in favor of rubbing the rat in the salt plan. It's already spilled and we're probably not scooping it up again, we should try to use it.
+1
1. | > Poke around to see if there are any signs as to what might be up here. |
2. | > Naaah, that's pretty normal. Nothing to see here, let's go. |
3. | > That's definitely weird, but now's not the time to investigate. |
4. | > _ |
Does the hospital have a suitable anti-toxin for totally-unnatural-probably-undead rat bites?+1
Anyway if we don't investigate while the scene is fresh we'll lose evidence. I'm not feeling nauseous or dizzy, how about you, Mel?
If the rat wasn't natural, there's a strong chance it was artificial. And if the rat was following us, somebody will want to know the results.
Look around. (Also listen.) Don't forget to check upwards for cameras or magical equivalents.Spoiler: Meta (click to show/hide)
+1Does the hospital have a suitable anti-toxin for totally-unnatural-probably-undead rat bites?+1
Anyway if we don't investigate while the scene is fresh we'll lose evidence. I'm not feeling nauseous or dizzy, how about you, Mel?
If the rat wasn't natural, there's a strong chance it was artificial. And if the rat was following us, somebody will want to know the results.
Look around. (Also listen.) Don't forget to check upwards for cameras or magical equivalents.Spoiler: Meta (click to show/hide)
Huh. Oh well, yoink the effigy and move on.
+1Does the hospital have a suitable anti-toxin for totally-unnatural-probably-undead rat bites?+1
Anyway if we don't investigate while the scene is fresh we'll lose evidence. I'm not feeling nauseous or dizzy, how about you, Mel?
If the rat wasn't natural, there's a strong chance it was artificial. And if the rat was following us, somebody will want to know the results.
Look around. (Also listen.) Don't forget to check upwards for cameras or magical equivalents.
1. | > Burn it. It's not safe to leave this here. |
2. | > Leave it, and report it to the Council. They can handle it. |
3. | > Leave it, get the bite treated, and come back to watch and see if anyone checks it. |
4. | > _ |
Who knows how it might react.Well, I don't know per se, but fire is very natural. Good for cleansing, since it literally transforms the molecules of the thing into new substances. Or am I making that up?
Snap a picture, share to the council's instagram or whatever, and burn it.This
Burn it to the ground,+1you know what burn everything else as well.
Agreed. +1.Snap a picture, share to the council's instagram or whatever, and burn it.This
*electric mental cattle prod*
Report it and leave.Burn it to the ground,+1you know what burn everything else as well.
Agreed. +1.Snap a picture, share to the council's instagram or whatever, and burn it.This
Take a picture and burn it.
Is there anything they particularly like? Maybe we could leave a jar of dirt at the back of the library and some sort of treat or just outside the front door.
They're attracted to drafts and other wind.
What if we got a couple of cheap pinwheels from the party store and lured it out with something wind-y instead of chasing it with earth?
Hey, maybe all we really need to do is get a couple of doorstops to hold the path open and it'll find its own way out. Although we should probably bring some sort of 'herding' equipment to speed things up.
Are pieces of metal or rocks strongly-earth associated things? If so, we might be able to use those instead. Less messy than lines of dirt, just put small rows of pebbles instead.
Is there anything they particularly like? Maybe we could leave a jar of dirt at the back of the library and some sort of treat or just outside the front door.
Get some work clothes extremely muddy, wear them, and shoo the spirit out the front door.
Just throw some dirt around then clean it after we're finished.
I imagine small piles/lines of dirt would fo the trick, but that's probably too messy so we'll call that plan B.
Do we know any magical spells or chanting that might make it uneasy?
(Also don't forget to refill our salt pouch.)
Lets see if we can get it to follow us using just the pinwheel, if that doesn't work do one of the other things.
Lets see if we can get it to follow us using just the pinwheel, if that doesn't work do one of the other things.
So it looks like the far window on the bottom left of the map would be the easiest to lead/shoo out the wind spirit without being in sight of the counter. If we can, open that window.
You know what, if it does want to follow / play with the pinwheel, that's probably easier than the whole thing I cooked up. We could either lead it to the window and try the "fetch" thing, or even walk it right out the front door. People might give us a glance or two but we'd be leaving anyway.
Do those markings on the outer walls represent windows? If so we might be able to open them up and shoo it out somehow.
1. | > Quickly grab the pinwheel off the floor and hope the spirit doesn't freak out! Then go for the door. |
2. | > Play it cool. Pick up the pinwheel and move away, act like nothing happened. Try again in a minute. |
3. | > _ |
Without anyone asking weird questions.
If we're running and holding a spinning pinwheel, it doesn't look strange because of course the pinwheel spinning is the natural result of us running.+1
On the other hand, running in a library is probably frowned upon regardless.
Pick it up, quickly but not urgently, and walk out the front door at a brisk and even pace while waving the pinwheel playfully.
Sure, we will look like a crazy person, but if we don't make trouble for anyone looking like a crazy person isn't too terrible or uncommon.
+1If we're running and holding a spinning pinwheel, it doesn't look strange because of course the pinwheel spinning is the natural result of us running.+1
On the other hand, running in a library is probably frowned upon regardless.
Pick it up, quickly but not urgently, and walk out the front door at a brisk and even pace while waving the pinwheel playfully.
Sure, we will look like a crazy person, but if we don't make trouble for anyone looking like a crazy person isn't too terrible or uncommon.
+1+1If we're running and holding a spinning pinwheel, it doesn't look strange because of course the pinwheel spinning is the natural result of us running.+1
On the other hand, running in a library is probably frowned upon regardless.
Pick it up, quickly but not urgently, and walk out the front door at a brisk and even pace while waving the pinwheel playfully.
Sure, we will look like a crazy person, but if we don't make trouble for anyone looking like a crazy person isn't too terrible or uncommon.
+1+1Pick it up, quickly but not urgently, and walk out the front door at a brisk and even pace while waving the pinwheel playfully.+1
Open the window, follow the spirit. See what it's after.+1
+1Open the window, follow the spirit. See what it's after.+1
+1Open the window, follow the spirit. See what it's after.+1
Lets try to jimmy the lock again.+1
+1Lets try to jimmy the lock again.+1
Go outside, meet the spirit with the pinwheel.+1
+1Go outside, meet the spirit with the pinwheel.+1
I can't quite tell what's going on here
Open the window, failing that, break the window-11 No, no, no we can't break the window! The very last thing we want is to be caught vandalizing the library.
It can't pass through solid objects! I could go around there, but I don't think it'll help.Heh, maybe that's not too bad an idea, Mei. If we could physically demonstrate to the geist that we know how to get in and out safely, perhaps it would pay attention and follow. We might need to calm it down, talk smoothly and softly like with the baby wind that it is. Once it's quieter, then kind of point toward the door and then walk around. Show up on the outside of the window, wave and say hi, point back toward the door. Go back inside. I know it doesn't understand words but maybe with a few repetitions it will catch on that there is a secret passage of sorts.
+1Open the window, failing that, break the window-11 No, no, no we can't break the window! The very last thing we want is to be caught vandalizing the library.
The geist is upset and wants out badly. Our mission from the Council is to get rid of it; our self-imposed mission is to herd it outside instead of walloping it with magic. In either case we have to do our best to maintain magical secrecy.
The good news is that despite the loud noise we made earlier it doesn't seem like anyone is coming to investigate. The bad news is that I'm not sure how to lead the geist away from the window on the path to the door. I'm afraid that the 'chasing' options with stones and such would only put it into a greater frenzy. I almost want to say show it our map.It can't pass through solid objects! I could go around there, but I don't think it'll help.Heh, maybe that's not too bad an idea, Mei. If we could physically demonstrate to the geist that we know how to get in and out safely, perhaps it would pay attention and follow. We might need to calm it down, talk smoothly and softly like with the baby wind that it is. Once it's quieter, then kind of point toward the door and then walk around. Show up on the outside of the window, wave and say hi, point back toward the door. Go back inside. I know it doesn't understand words but maybe with a few repetitions it will catch on that there is a secret passage of sorts.
The good news is that despite the loud noise we made earlier it doesn't seem like anyone is coming to investigate.
Try to get the spirit to go to our pinwheel again.+1 and carry the pinwheel outside with us
I support thisTry to get the spirit to go to our pinwheel again.+1 and carry the pinwheel outside with us