Not a fan of the whole floating rocks deal i mean it makes tactical sense dont get me wrong but it just seems overdone you know
Spirit Bee
Plant/Animal Mutagen: (1) Doomblade
Etroan Baths
Etroa is a land of plentiful volcanic vents and geysers, with rough terrain covered in the remnants of old lava flows interspersed with plains of fertile volcanic soil. Mineral-rich waters spill from geothermal pools and the geysers, poisoning some of the farmland but providing incredible health benefits as their heated, mineralized waters kill bacteria and provide Etroan people with traditions of constant hot baths and the building of nearly-sacred places for hot, sanitation-improving baths. In these ancient days, buildings are more primitive, though quite often the earthworks-walled towns and villages of our ancestors are built around or near such springs, despite the difficulty they impose on gathering fresh water.
Through this ancient tradition, we have become a people that does not suffer for congregating, disease is less prevalent and our health is much improved, for more than one reason. For without realizing it, we built our villages on top of geysers that sprayed small quantities of Actnium into the air to rain down and accumulate in the soil. Our plants grew taller, or were more bountiful, and our animals were healthier and larger thanks to cleanliness and the effects of the material.
Spirit Bee
Change Venom: (2) Doomblade, UristMcRiley
Spirit Bee
Change Venom: (3) Doomblade, UristMcRiley, Rockeater
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (1) Jilladilla
Change Venom(?) + Does of Burden: (3) Doomblade, UristMcRiley, Rockeater
Free AI?/Whispering Water? + Writing System?
As another point for Actnium... Do remember everyone that we are not restricted to just this one resource; we can make more. And last I checked, there were no rules against making Special Resources interact with each other. Through potentially enhancing whatever other resources we make; we can extract more value out of their sure to be lesser supply; at the cost of increasing Actnium costs (remember that we get 2 of our initial special resource at start as a freebie; after start we can assign a resource to 1 of our nodes). Yes, some of you may think it's boring, but I for one believe that it is a strong baseline that will encourage us to spread out and do many varied wondrous things; instead of being one trick ponies who are nearly utterly reliant on a single unique quirk to compete. A baseline where we can go 'you want warbeasts? Here, you can do them. You want a massive supertank? Yup. We can do that too. A Sky Battleship you say? Whip up an anti-grav or other thing to make things fly that isn't just a rewrite of Caelium (I think Etronium's 'less dense than air' shtick is a good enough break, by the way) and we're good.' It's a plead to a diverse base to allow any and all proposals and ideas to have a chance to thrive. A diverse baseline that allows us to place niche things in the niche they belong in; instead of trying to cram them into other roles that something else would fit better.
I do not plan to keep Actnium as our one and only special resource if we go with it.
But it *will* be our only resource until we can snag a new one, and the resource to define our entire nation. It doesn’t allow for anything unique on its own and adding in a second or third resource doesn’t change that. You can’t make warbeasts or supertanks or flying battleships with *just* this resource. You could sprinkle it on completely normal mundane gear and get a slightly better version, but it doesn’t seem to be enough to open up anything new on its own even in your new argument. What you are saying sounds like it would be something to add later to boost our main resource rather than acting as our main resource by itself.
We will be able to snag a new resource as soon as the game proper starts
And I do contest you saying we can't do warbeasts or supertanks with just this resource; sure they may not be as good as they could be with a dedicated resource; but we could do that nonetheless...
And the resource will not necessarily define our entire nation
Other concerns I have is that you apparently seem to think that it would only give us a minor boost and not get us anything special on its own. I've said this before, and I'll say it again; the power of special resources lies in our creativity in applying it. Even the most fantastical of them could amount to a 'mere +1' if not leveraged properly. There's fun things to be done when we can enhance the properties of things; potentially beyond normal limits, it may be 'mundane' but physics fuckery is still there to be had. Sure, we can enhance gunpowder or bullet itself to get mere '+1 guns'; but what if we instead enhanced the recoil pad's capability to cushion and then proceeded to use a larger bullet, which could then possibly carry a useful payload if big enough?
And your last point; of doing it later to 'boost our main resource'..... Stirk? That would run completely, absolutely, 100% against my true goal with it! As it would then serve to 'boost our one trick further' instead of provide the open doors of possibility it would give as our 'main resource'.
The continued lack of including all proposals in the votebox is distressing to me...
Apologies for the question marks, some of them were inherited by Twinwolf's 'list of proposals' that they put on Discord, and I wasn't sure what Stirk wanted their latest proposal to be called.Quote from: The Complete VoteboxPrompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (2) Jilladilla, Vostok
Change Venom(?) + Does of Burden: (3) Doomblade, UristMcRiley, Rockeater
Free AI?/Whispering Water? + Writing System?
As another point for Actnium... Do remember everyone that we are not restricted to just this one resource; we can make more. And last I checked, there were no rules against making Special Resources interact with each other. Through potentially enhancing whatever other resources we make; we can extract more value out of their sure to be lesser supply; at the cost of increasing Actnium costs (remember that we get 2 of our initial special resource at start as a freebie; after start we can assign a resource to 1 of our nodes). Yes, some of you may think it's boring, but I for one believe that it is a strong baseline that will encourage us to spread out and do many varied wondrous things; instead of being one trick ponies who are nearly utterly reliant on a single unique quirk to compete. A baseline where we can go 'you want warbeasts? Here, you can do them. You want a massive supertank? Yup. We can do that too. A Sky Battleship you say? Whip up an anti-grav or other thing to make things fly that isn't just a rewrite of Caelium (I think Etronium's 'less dense than air' shtick is a good enough break, by the way) and we're good.' It's a plead to a diverse base to allow any and all proposals and ideas to have a chance to thrive. A diverse baseline that allows us to place niche things in the niche they belong in; instead of trying to cram them into other roles that something else would fit better.
I do not plan to keep Actnium as our one and only special resource if we go with it.
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths
Etroan Taming Communion (req: "SALT"): TricMagic
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (2) Jilladilla, Vostok
Change Venom(?) + Does of Burden: (3) Doomblade, UristMcRiley, Rockeater
Free AI?/Whispering Water? + Writing System?
SALT: (1) TricMagic
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (3) Jilladilla, Vostok, Madman
Change Venom(?) + Does of Burden: (3) Doomblade, UristMcRiley, Rockeater
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: (1) TricMagic
Guys you realize nobody is voting on Prompt 1 right
(As in you are supposed to, but nobody has)
Guys you realize nobody is voting on Prompt 1 right
(As in you are supposed to, but nobody has)
I did, then Madman decided to change it.
OK. We are voting for a Special Resource, whichmust haveLore. And a Design which defined us. The special resource and actual design can be different.
Guys you realize nobody is voting on Prompt 1 right
(As in you are supposed to, but nobody has)
I did, then Madman decided to change it.
OK. We are voting for a Special Resource, whichmust haveLore. And a Design which defined us. The special resource and actual design can be different.
We get two designs, one using the resource and one that doesn't need to use the resource.
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (3) Jilladilla, Vostok, Madman
Change Venom(?) + Does of Burden: (3) Doomblade, UristMcRiley, Rockeater
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: (1) TricMagic
Quote from: The Complete VoteboxPrompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (3) Jilladilla, Vostok, Madman
Change Venom(?) + Does of Burden: (3) Doomblade, UristMcRiley, Rockeater
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: (1) TricMagic
Change Venom(!) + Diamond Dogs: (1) Stirk
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (3) Jilladilla, Vostok, Madman
Change Venom(?) + Does of Burden: (2) UristMcRiley, Rockeater
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: (1) TricMagic
Change Venom(Official Update) + Diamond Dogs: (2) Stirk, Doomblade
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (3) Jilladilla, Vostok, Madman
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: (1) TricMagic
Change Venom(Official Update) + Diamond Dogs: (3) Stirk, Doomblade, Rockeater
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: (1) TricMagic
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (3) Jilladilla, Vostok, Madman
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater, TricMagic
Tamin Orodruin
Etroa, as has long been known, is in the shape of a very large bowl. Travel towards the capital and you travel steadily, though very gently, downwards. We live, of course, at the center of the world, and in the very center of our territory is the true center of the world. Down one travels, to the place at the center of the world, to the very forge of Aule, where rock flows like water in streams from a bubbling caldera and the air is often poisonous.
Here, we first discovered that certain rocks could melt into materials that didn't behave like rock, and began our long history of using metal tools. Long before others knew how, we were using tools that did not shatter, tools that could be used even against hardwood, tools that could be made into weapons that would last for more than a few strokes before losing their edge and shattering.
Our culture rose around the great Forge, and we rose with the growth of a metal industry focused around the heat of the mountain of fire and the advantage of metal tools.
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: (1) TricMagic
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (3) Jilladilla, Vostok, Madman
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater, TricMagic
Sunseeds Redux: (1) The Ensorceler
Sunshard Spears (1) The Ensorceler
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: (1) TricMagic
Tamin Orodruin: (1) Madman
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (2) Jilladilla, Vostok
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater, TricMagic
Sunseeds Redux + Sunshard Spears: (2) The Ensorceler, Madman
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: (1) TricMagic
Tamin Orodruin: (2) Madman, Jilladilla
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (1) Vostok
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater, TricMagic
Sunseeds Redux + Sunshard Spears: (3) The Ensorceler, Madman, Jilladilla
Prompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: (1) TricMagic
Tamin Orodruin: (3) Madman, Jilladilla, SC777
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: (1) Vostok
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater, TricMagic
Sunseeds Redux + Sunshard Spears: (4) The Ensorceler, Madman, Jilladilla, SC777
Quote from: The Complete VoteboxPrompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: (1) TricMagic
Tamin Orodruin: (4) Madman, Jilladilla, SC777, Vostok
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: ()
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater, TricMagic
Sunseeds Redux + Sunshard Spears: (5) The Ensorceler, Madman, Jilladilla, SC777, Vostok
Quote from: The Complete VoteboxPrompt 1; what set us apart?:
Devil's Swarm (req: "Change Venom")
Etroan Clans
Etroan Baths: (1) Rockeater
Potsherd Razorspear
Etorian Longbow: (1) Stirk
Taming the Wild: ()
Tamin Orodruin: (5) Madman, Jilladilla, SC777, Vostok, TricMagic
Prompt 2; our Special Resource, and a thing that uses it:
Etronium + boulder-kite-scouts
Spirit Bees + Spirit-beekeeping(?)
Sunshard + Heating
Actnium + Ironbark Armor: ()
Change Venom(?) + Does of Burden: (1) UristMcRiley
Free AI?/Whispering Water? + Writing System?
SALT + Etroan Taming Communion: ()
Change Venom(Official Update) + Diamond Dogs: (4) Stirk, Doomblade, Rockeater,
Sunseeds Redux + Sunshard Spears: (6) The Ensorceler, Madman, Jilladilla, SC777, Vostok, TricMagic
Tamin Orodruin
Etroa, as has long been known, is in the shape of a very large bowl. Travel towards the capital and you travel steadily, though very gently, downwards. We live, of course, at the center of the world, and in the very center of our territory is the true center of the world. Down one travels, to the place at the center of the world, to the very forge of Aule, where rock flows like water in streams from a bubbling caldera and the air is often poisonous.
Here, we first discovered that certain rocks could melt into materials that didn't behave like rock, and began our long history of using metal tools. Long before others knew how, we were using tools that did not shatter, tools that could be used even against hardwood, tools that could be made into weapons that would last for more than a few strokes before losing their edge and shattering.
Our culture rose around the great Forge, and we rose with the growth of a metal industry focused around the heat of the mountain of fire and the advantage of metal tools
Special Resource: Sunseeds Redux
A form of opal found throughout the land of Etroa, Sunseeds are extraordinarily volatile, flooding any water they come in contact with with an energy resembling their own fiery iridescence. Said water, of course, becomes very very hot from all this energy. Even trace sweat on a hand can become scalding hot, so Sunseeds are best handled with respect and care. Pre-Etroans gathered their first Sunseeds from exposed cliffsides, and regarded them as the stuff of gods, believing them to contain the energies of the First Creation.
Sunshard Spears
As the Ancient Etroan's know; Sunseeds have an exceptionally volatile reaction when in contact with water. A reaction that has had many tales and legends made about it. As one such legend goes, one tribal leader with a desire for wealth and the other finer things of life (such as they were back then) had commissioned a spear; tipped with a pointed Sunseed gem. Then one day, this chieftain was attacked and mauled by a bear, or some other large vicious animal (the tales aren't clear and vary on this); his son, in pure panic filled adrenaline, took the Spear hafted with a Shard of a Sun; a tool initially meant entirely for decoration, and stabbed the beast with it. Legends say the fury of the Sun then smote the beast where it stood; but modern scientists know that it 'merely' boiled the beast from the inside.
Regardless of the tales truthfulness; the Ancient Etroan's made and wielded these 'Sunshard Spears'; intended primarily for emergencies against the more powerful fauna that were native to the lands instead of generic hunting. Our first weapon intended solely for conflict, some say.
Houses of Light: (1) TricMagic
Etroan Water Purifier: (1) TricMagic
Etroan Longboats: ()
Houses of Light: (1) TricMagic
Etroan Water Purifier: (2) TricMagic, Stirk
Etroan Longboats: (1) Stirk
Houses of Light: (1) TricMagic
Etroan Water Purifier: (2) TricMagic, Stirk
Etroan Fasion: (1) Stirk
Houses of Light: ()
Etroan Water Purifier: (2) TricMagic, Stirk
Etroan Fasion: (1) Stirk
Etroan Farming: (1) TricMagic
Macilmire, the Etroan Craft Swords
Etroan tribes, before uniting, were generally good at trading with one another. These trade connections strengthened the early tribes and bound them together, gradually merging their beliefs and cultures into the modern Etroa we know today. One tradition that was spread, quite rapidly, throughout the Etroan tribes was the practice of the "Craft Sword", the production of an extremely high-quality weapon to signify the end of an apprenticeship, or the acceptance of position of "master smith" and adoption of an apprentice. These swords are of a variety of types, mostly leaf-shaped and made of bronze. They are exceptionally well-made, decorated with all sorts of gems and inlays and, most importantly, Sunseeds. While for most peoples getting stabbed was bad, for Etroa's enemies getting stabbed could sometimes lead to small steam explosions in the stabbed area, a gruesome though mercifully quick way to die.
Pilin Tilmamire, the Gemtipped Arrows
Early Etroa's minds were often turned to war. The rich farmlands and plentiful animals of the great bowl were desired by many peoples, and the early Etroans had to fight for their rightful territory. It was discovered very early on that Sunseeds did terrible things if they ended up inside a person, and since our many enemies wished terrible things to happen to us, we were willing to help the terrible-things-happening process along a little bit...by firing arrows tipped with broken Sunseeds at our enemies. Embedded in arms and legs, guts and heads, these arrows would cause gruesome and lethal wounds.
Faced with the possibility of being literally exploded by a hail of shining arrows, most enemies would rather leave Etroa to their territory and find farmland elsewhere.
Houses of Light: ()
Etroan Water Purifier: (3) TricMagic, Stirk, Madman
Etroan Fasion: (1) Stirk
Etroan Farming: (1) TricMagic
Craft Swords: (1) Madman
Gemtipped Arrows: (0)
Houses of Light: ()
Etroan Water Purifier: (4) TricMagic, Stirk, Madman, Jilladilla
Etroan Fasion: (1) Stirk
Etroan Farming: (1) TricMagic
Craft Swords: (2) Madman, Jilladilla
Gemtipped Arrows: (0)
Houses of Light: ()
Etroan Water Purifier: (5) TricMagic, Stirk, Madman, Jilladilla, The Ensorceler
Etroan Fasion: (1) Stirk
Etroan Farming: (1) TricMagic
Craft Swords: (3) Madman, Jilladilla, The Ensorceler
Gemtipped Arrows: (0)
Houses of Light: ()
Etroan Water Purifier: (6) TricMagic, Stirk, Madman, Jilladilla, The Ensorceler
Etroan Fasion: (2) Stirk, Rockeater
Etroan Farming: (1) TricMagic
Craft Swords: (3) Madman, Jilladilla, The Ensorceler
Gemtipped Arrows: (0)
Houses of Light: ()
Etroan Water Purifier: (6) TricMagic, Stirk, Madman, Jilladilla, The Ensorceler
Etroan Fasion: (2) Stirk, Rockeater
Etroan Farming: ()
Craft Swords: (4) Madman, Jilladilla, The Ensorceler, TricMagic
Gemtipped Arrows: (0)
Sun Jewel Blade: ()
Etroan Water Purifier:Difficulty: Easy
With advent of a near infinite source of boiling water, the ancient Etroans utilized this ability in a multitude of ways aside from keeping their houses warm. In addition to the many, many recipes for "Boiled Sheep", they have come up with an apparatus allowing stagnate or salt water into drinkable purified water. A vase, tub, or other water holding receptacle is placed under a series of leaves (later cloth) placed strategically to gather the steam emitting from the tub after the addition of a sunstone. The collected purified product is then led into a second tub which may be used for whatever purpose. Historians say this was likely discovered by a particularly clever blacksmith while quenching his metals. Aside from its main use, it is also used to this day to collect salt from the ocean in a desperate attempt to add some flavor to all the boiled food.
Macilmire, the Etroan Craft SwordsDifficulty: Hard
Etroan tribes, before uniting, were generally good at trading with one another. These trade connections strengthened the early tribes and bound them together, gradually merging their beliefs and cultures into the modern Etroa we know today. One tradition that was spread, quite rapidly, throughout the Etroan tribes was the practice of the "Craft Sword", the production of an extremely high-quality weapon to signify the end of an apprenticeship, or the acceptance of position of "master smith" and adoption of an apprentice. These swords are of a variety of types, mostly leaf-shaped and made of bronze. They are exceptionally well-made, decorated with all sorts of gems and inlays and, most importantly, Sunseeds. While for most peoples getting stabbed was bad, for Etroa's enemies getting stabbed could sometimes lead to small steam explosions in the stabbed area, a gruesome though mercifully quick way to die.
I am not a fan of the proposal.
Edit: Specifically, I don't want to do scorched Earth tactics in general.
Saying we don't have time to deploy a new weapon in this war where we've been asked to describe the new weapon that we did in fact deploy to win the war seems....a little illogical?
It's doubtful that the Ofal have superior mobility just due to being nomadic. The cart is an absolutely HORRIBLE idea. It's unbalanced (as in, it might go in either direction randomly and is very likely to wreck), has no apparent reason for the water to not leak out of the very same places that the steam is coming out of (if I'm understanding it correctly; most other options I can think of that have a sphere with two holes drilled into it are physically impossible), it's short ranged and becomes useless after the water is expended; thus it does not provide the advantages of conventional chariots, which often are used to deliver a mobile force of heavy infantry to an enemy flank, and allowing them to quickly turn and withdraw if the fight stops going their way.
Did you EVEN CONSIDER adding a pair of handbrakes and water resupply for the system? Or at least figure out how to make the water NOT fall out immediately?
it's short ranged and becomes useless after the water is expended
which often are used to deliver a mobile force of heavy infantry to an enemy flank
Did you EVEN CONSIDER adding a pair of handbrakes and water resupply for the system? Or at least figure out how to make the water NOT fall out immediately?
As horses would lead to an obvious week point in the armor design, aeolipile from the local shrines where brought out in an attempt to find an alternative means to move the cart. A bronze sphere with two opposite pointing nozzles was placed on each wheel. When a sunstone was dropped into the sphere, it would begin producing steam which would leave the nozzles at high velocities allowing them to spin in turn causing the wheel to turn.This suggests to me that it's literally a sphere full of water with two holes in it. Angled so that the sphere spins in one direction. But there seems to be NOTHING stopping the water from leaking out---remember that as the sphere starts to spin up (And whenever one of the holes is below the level of the water) you're going to rapidly start losing water. And when you run out of water, the chariot goes from slow speed to no speed at all, which is completely undesirable for a chariot. We'd be better off just having our guys carry pavise-style shields; you'd get a similar amount of protection with sustained mobility.
This allowed for self-propelled war machines, with notable design limitations (as the riders where unable to steer or even stop the cart, they had to be pulled by horses to the battlefield unless someone was willing to pump water in constantly, deployment limited to flat terrain, etc).This isn't a war machine, it's a teenager's joyride cart that somebody mistakenly brought to a battlefield and now wishes to find a use for, despite it being a terrible idea.
Still, this creation was very capable of gaining ground against the invaders who's hit-and-run tactics now had limited success. It was even more capable of holding ground, forming walls at strategic positions or filling damaged portions of fortifications. It was one of the major factors allowing for an Etroan victory.This isn't going to do a darn thing against hit-and-run tactics, actually, because you run forwards once, the enemy's lighter forces outrun you (even if they're just light infantry on foot they WILL outrun this unreliable "war" cart), then they come back and hit your barely-protected self really fast.
If I'm not mistaken, the water is inside the spIf I'm not mistaken, the water is inside the sphere itself.here itself.
This suggests to me that it's literally a sphere full of water with two holes in it.
But there seems to be NOTHING stopping the water from leaking out---remember that as the sphere starts to spin up (And whenever one of the holes is below the level of the water) you're going to rapidly start losing water.
And when you run out of water, the chariot goes from slow speed to no speed at all, which is completely undesirable for a chariot
This isn't a war machine, it's a teenager's joyride cart that somebody mistakenly brought to a battlefield and now wishes to find a use for, despite it being a terrible idea.
This isn't going to do a darn thing against hit-and-run tactics, actually, because you run forwards once, the enemy's lighter forces outrun you (even if they're just light infantry on foot they WILL outrun this unreliable "war" cart), then they come back and hit your barely-protected self really fast.
By the way, you DO realize that a chariot not pulled by multiple horses can't possibly be heavily constructed, right? This steam trick isn't going to produce *that* much thrust.
Chariot, war wagon, similar enough that I'm sure you'll excuse the terminology out of the kindness of your heart. Ancient era was known mostly for its chariots, after all. The downsides outnumber the possible upsides so far that I can't imagine trying to use it in warfare intentionally.QuoteAnd when you run out of water, the chariot goes from slow speed to no speed at all, which is completely undesirable for a chariotIt isn't a conventional chariot. It is a war wagon. Again your illiteracy isn't my fault, nor is your apparent unwillingness to lick on sources. The downsides are intentional because
1. We are trying to make prototype steam engine in Roman times
2. Without any tech base to do anything fancy
3. We are apparently throwing this together as they are kicking down the door
4. And we autowin the fight against the nomads, so it can have reasonable flaws that won't actually matter in the end.
Given that more advanced steamships have been vetoed I'm already pushing it.
Just saying that I've been wrong in other places does not, in fact, allow you to brush off my comments and claim that you are right. Not to mention it being somewhat outside the spirit of arms races to insult people.QuoteThis isn't a war machine, it's a teenager's joyride cart that somebody mistakenly brought to a battlefield and now wishes to find a use for, despite it being a terrible idea.
You've been wrong and dumb this entire time, consistently ignoring what I said. So I'll just use this space to call you dumb again.
War wagons were used, sometimes, but they could also be moved reliably, without turning uncontrollably due to differences in propulsion between the aeolipiles. You can't "circle the wagons" if your wagons run out of fuel and then must be moved by hand, ESPECIALLY if you expect to be fighting a more mobile, mounted foe, who will be able to reach you before you can circle them. Or, if you circle them up far enough way, just ignore it and go around the now-immobile "fort".QuoteThis isn't going to do a darn thing against hit-and-run tactics, actually, because you run forwards once, the enemy's lighter forces outrun you (even if they're just light infantry on foot they WILL outrun this unreliable "war" cart), then they come back and hit your barely-protected self really fast.
It reduces the power of the "hit" and makes enemy cavalry charges impossible, in addition to being able to create "circle the wagon" type mobile forts with well protected behinds. Like I said (repeatedly) war wagons were used in real life situations mirroring that which we are in. As said briefly in the source I went to the trouble of linking.
QuoteBy the way, you DO realize that a chariot not pulled by multiple horses can't possibly be heavily constructed, right? This steam trick isn't going to produce *that* much thrust.
Yep. We're going to have to ignore this "steam power kinda sucks" thing if we are going to make steam power our main gimmick. Believe it or not steam can't run giant robots in real life either. We might as well start working on bypassing our limitations.
Now are you going to actually read and refute anything I actually said this time, or just repeat your idiotic complaints for a third time?
Chariot, war wagon, similar enough that I'm sure you'll excuse the terminology out of the kindness of your heart. Ancient era was known mostly for its chariots, after all. The downsides outnumber the possible upsides so far that I can't imagine trying to use it in warfare intentionally.
Just saying that I've been wrong in other places does not, in fact, allow you to brush off my comments and claim that you are right. Not to mention it being somewhat outside the spirit of arms races to insult people.
War wagons were used, sometimes, but they could also be moved reliably, without turning uncontrollably due to differences in propulsion between the aeolipiles. You can't "circle the wagons" if your wagons run out of fuel and then must be moved by hand, ESPECIALLY if you expect to be fighting a more mobile, mounted foe, who will be able to reach you before you can circle them. Or, if you circle them up far enough way, just ignore it and go around the now-immobile "fort".
We can ignore that steam power is too weak but it's much harder to go from "super weak" to "lol we just roll up the ancient equivalent of an APC" than is worth doing for a gimmick that is barely functional as a weapon of war.
To be blunt, Stirk, you have been acting far more "smug and wrong" than Madman has pretty much since the game started. Don't pretend you're on some moral and intellectual high ground when you're digging yourself deeper. Not to say Madman hasn't been rude, but you're far from guiltless.
No, it's really not. :(To be blunt, Stirk, you have been acting far more "smug and wrong" than Madman has pretty much since the game started. Don't pretend you're on some moral and intellectual high ground when you're digging yourself deeper. Not to say Madman hasn't been rude, but you're far from guiltless.I'm smug and right. It is different. Plus it is an endearing, charming smugness that everyone loves.
Sunseed Glass
Sunseed glass was created by a drunken glassblower who decided it would be a
good idea to crush a sunseed and add it to his glass. When the resulting piece
of glassware was finished, it was found that it was unusually bright and
glowed in the dark, impressing the priest who commissioned the piece enough
that the creator managed to avoid getting executed for heresy. For the decade
or so, people explored the use of sunseed glass for decorative purposes,
creating all kinds of glowing glassware. One temple even had a skylight made
of the stuff installed, providing illumination even in the dead of night.
The first military use of this material occurred during the Ofal-Etroa war,
when some other genius realized that this stuff could be used to allow our
soldiers to see in complete darkness. Soon, goggles with sunseed glass
eyepieces that enabled their users to see in the dark were being issued to
specially-formed units to fight in the dead of night.
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(1) Stirk
Winecutter:()
Sunseed Glass:()
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(1) Stirk
Winecutter:()
Sunseed Glass:()
Flames of the Sun-Blade: (1) TricMagic
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(1) Stirk
Winecutter:()
Sunseed Glass: (1) Vostok
Flames of the Sun-Blade: (1) TricMagic
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(1) Stirk
Winecutter:(1) The Ensorceler
Sunseed Glass: (1) Vostok
Flames of the Sun-Blade: (1) TricMagic
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(2) Stirk, Rockeater
Winecutter:(1) The Ensorceler
Sunseed Glass: (1) Vostok
Flames of the Sun-Blade: (1) TricMagic
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(2) Stirk, Rockeater
Winecutter:(1) The Ensorceler
Sunseed Glass: (2) Vostok, Doomblade
Flames of the Sun-Blade: (1) TricMagic
Angamolen, the Ironworks
When pressed by our enemies, a great inventor came forth to aid his country. The ancient taminrim (probably the appropriate plural form of tamin [forge]? I dunno, I wish the site showed plurals...anyway) of Orodruin were worked by master smiths and their apprentices, and turned out great works steadily, but slowly. Closer to the volcano, however, there was too much heat and lots of noxious gases making it too hard to do precision smithworking. Enter Tuimmolindo, a great inventor who worked with many tricks, toys, and a few pieces of showmanship using steam, included his famed Steam-Powered Children's Toy-Retrieving Game, which has plagued fairs and markets with its unfair gameplay and high prices.
Using steam power, Tuimmolindo produced a wonder of engineering, a device capable of melting down iron using the heat of the flowing lava, closer to the caldera, closer to the molten streams, places where humans could not work. Steam-powered machinery based on the mechanical arm moved iron ore in troughs of brickwork that could withstand the heat, at least for some time. As the ore melted, it filled the trough, which could then be pulled away and left to cool into a plate-shaped lump of metal. The iron could then be sent to the smiths nearby, who could work the plate into armor. Ironworking was no longer restricted to the very best of smiths. Or at least the smiths wealthy enough to afford a lot of apprentices to work the raw ore constantly, anyway. Iron cannot be melted in a normal forge, and before Tuimmolindo developed his iron-melting building it took many, many hours of hammering heated ore until a nearly-pure form of iron, wrought iron, could be worked. Iron ore is plentiful, but in these ancient days, able hands were not. Too many were needed to work the fields, or, now, fight the invaders.
The arms were sheathed in ceramics that could at least briefly protect the wood from heat and the air that would cause it to catch fire. Long enough to suspend their small payloads over the rivers of lava without immediately catching fire, powered by a water pump seesaw device that could move pistons and outsized aeolipiles driving pulley systems to swing the simple arm towards and away from the lava, and lower and raise it. Many of them were built quite quickly to fuel the war efforts, which would go on for many years. Another aeolipile system just spins a rope across two pulleys, used to constantly haul buckets of water up to the top of the arm, where a simple wooden peg catches the buckets and causes them to dump water on the arm to keep it cool. The buckets are refueled from aqueducts dug or laid in stone and bricks expressly for both that purpose and for powering the steam machinery.
Angamolen iron was often brittle, impure, and had widely varying carbon contents, but under the care of the many smiths it became serviceable enough as armor. It may not have been the best, but it was much cheaper than bronze, and therefore when we marched to war against the invaders our troops had more plentiful metal armor. Iron cuirasses with sleeves and skirts of scale backed with thick cloth, iron cap or bronze helmet, marched to war against the invaders. Yes, the armor was not of the same quality as hammered bronze, yes it sometimes broke under blows or shattered into splinters, yes it was sometimes closer to cast iron than armor, but this first foray into standard metal armor would throw back the ill-equipped enemy.
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(2) Stirk, Rockeater
Winecutter:(1) The Ensorceler
Sunseed Glass: (2) Vostok, Doomblade
Flames of the Sun-Blade: (1) TricMagic
Angamolen (Ironworks): (1) Madman
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(2) Stirk, Rockeater
Winecutter:(1) The Ensorceler
Sunseed Glass: (2) Vostok, Doomblade
Flames of the Sun-Blade: (1) TricMagic
Angamolen (Ironworks): (2) Madman, Jilladilla
Mostly; not sure how you intend for Sunseed Glass to work, Vostok. Sure, it glows; but glowing object does not make nightvision. Maybe if the reaction was glowing in response to detecting heat or something along those lines. As for the steam cannon, it feels too early for payload-carrying cannons.
I'm just going to note that light reflects off objects and enters our eyes. Something glowing is not a valid substitute. That and Sunseeds govern heat. Maybe if it amplified incoming light? In that manner, so long as there was light, you could see.
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(2) Stirk, Rockeater
Winecutter:(1) The Ensorceler
Sunseed Glass: (2) Vostok, Doomblade
Flames of the Sun-Blade: ()
Angamolen (Ironworks): (3) Madman, Jilladilla, TricMagic
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(2) Stirk, Rockeater
Winecutter:(1) The Ensorceler
Sunseed Glass: (2) Vostok, Doomblade
Flames of the Sun-Blade: ()
Angamolen (Ironworks): (3) Madman, Jilladilla, TricMagic
Lunguma, the Heavy Hand: (2) Rockeater, The Ensorceler
Sunscorched Earth Tactics: ()
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(2) Stirk, Rockeater
Winecutter:(1) The Ensorceler
Sunseed Glass: (2) Vostok, Doomblade
Flames of the Sun-Blade: ()
Angamolen (Ironworks): (2) Madman, TricMagic
Lunguma, the Heavy Hand: (3) Rockeater, The Ensorceler, Jilladilla
Sunscorched Earth Tactics: ()Alright, I was conflicted on which side to join for a while, but power-fist is the nail in the coffin.
Hero's Warcart: ()
Sunglass: ()
Moonseeds and Obsidian Shatterrocks: ()
Steam Belchers:(2) Stirk, Rockeater
Winecutter:(1) The Ensorceler
Sunseed Glass: (2) Vostok, Doomblade
Flames of the Sun-Blade: ()
Angamolen (Ironworks): (2) Madman, TricMagic
Lunguma, the Heavy Hand: (4) Rockeater, The Ensorceler, Jilladilla, Failbird
Lunguma, the Heavy HandDifficulty: Hard
A large bronze gauntlet first developed in response to the Ofal invasion, the Lunguma is an artisan's tool of the highest caliber. Using a sunseed aeoliopile driven flywheel as kinetic battery and a clutch brake actuated by the squeeze of a hand, the Lunguma can concentrate immense force into a rail piston projected past the forearm to slam home metal nails, plant wooden posts, carve rock, hammer metal and more. Alternate and more specialized variants for sustained and lower impact use could saw through wood, ram earthworks, or bore holes. 'Armed' with the Lunguma, Etroan combat and civil engineers unleashed a wave of construction and innovation, erecting structures overnight that would have taken days or weeks to assemble with outdated methods.
Although attractive, few ever succeeded in weaponizing the Lunguma for long, and those with the expertise to wield it were better used in their natural engineering roles.
The Ofal would overrun Etroan positions and force retreats only to encounter yet more, and better defended, positions popping up again and again like the heads of a great hydra. Against such endless fortification, the Ofalian ranks crashed until there was no more heart left in the warmongerers and they went home in shame.
The Angamolen of Damrod
Damrod, a famed smith whose Macilmire had been acclaimed the finest work of craftsmanship since the Elder Days, fought when his village was attacked by the Ofalians. The tale of his victory is too long to recount here, but in the end the enemy was defeated, and the smith was crippled. He had lost the use of one of his arms, and spent some weeks staring at his forge, unable to work. When a relief force reached his village, they brought with them an engineering group and one or more of the new steam hammer devices. Intrigued, Damrod worked with one of the former smith apprentices, who was a common soldier at the time, to work up a stationary form of the steam hammer, one that could be used in metalworking...one that could be used with only one hand.
An ancient equivalent of the modern power hammer, this new device made it dozens of times easier to hammer metal. Damrod began working with many, many more apprentices to design different shapes and styles of steam hammer to suit the needs of his rapidly growing ironworks. Pounding iron into wrought iron was revolutionized, allowing well-forged iron arms and armor, which is far more plentiful than the components of bronze and can be stronger if worked to near-pure wrought iron before being forged, to supplant bronze amongst the common soldiery. These early forays into iron metallurgy were not as strong as hammered bronze, but were cheaper, and more plentiful, and could thus be supplied to our allies as well as our own soldiers.
Eventually the Ironworks, a large complex of buildings constructed over an underground magma river, would become home to a wide assortment of these steam hammers, a secret jealously guarded by Damrod and his successors. Devices many times larger than the originals and situated over carefully sited vents to the river below would be used to pound great amounts of iron ore down into wrought iron, while smaller ones could be used by any smith to hasten the work of hammering metal to a rough shape. Damrod himself managed to produce a system of clamps and very small hammers that could be used for detail work, and it is sometimes claimed, erroneously we are sure, that his later crafts were superior to the ones made before he lost his arm.
Hadron Ondolin
The Lunguma was a little too expensive and hard to use to be widespread in our army, so instead we worked on an alternative means of employing it. The torsion-powered ballista, which stores energy in coils of rope, relies on a string being drawn backwards until it clips into a locking mechanism, and is a very common weapon in sieges and naval warfare. By adding a Lunguma to the bottom of the ballista and using a small peg and catch that sticks up through the bolt/stone/other projectile track in the middle of the main beam of the ballista (the one that points at the target and runs the length of the weapon), we can use a Lunguma to force back the string until it clicks into the trigger mechanism. The peg can then be folded down as the Lunguma is reset, while the bolt or stone (or clay pot of incendiaries or whatever we might have available) is loaded, and the ballista fired.
The use of a large Lunguma and steam power allow for much stronger ballistae to be fired without needing a much stronger set of soldiers to force back the string. More powerful ballistae can do more damage to enemy ships, put bigger holes in enemy formations, or do more severe damage to lightly constructed walls around smaller settlements. They also have longer range, an important advantage when fighting an enemy atop a city's walls, who have an intrinsic range advantage due to their height advantage.
The Angamolen of Damrod: ()
Heavy Hand Crossbow: (1) Stirk
Steam Great Ballista: ()
The Creation of the Black Ceramic, and it's use in Lava Stratification: ()
Hadron Ondolin: ()
Quote from: It is just a reversion, lets voteThe Angamolen of Damrod: ()
Heavy Hand Crossbow: (1) Stirk
The Creation of the Black Ceramic, and it's use in Lava Stratification: (1) TricMagic
Hadron Ondolin: (1) TricMagic
The Angamolen of Damrod: ()I'd typically doubt the ability for a ballista to be made in a revision from anything that wasn't already a ballista, but nobody else seems to so I'll go with it.
Heavy Hand Crossbow: (1) Stirk
The Creation of the Black Ceramic, and it's use in Lava Stratification: (1) TricMagic
Hadron Ondolin: (2) TricMagic, Failbird
The Angamolen of Damrod: (1) Madman
Heavy Hand Crossbow: (1) Stirk
The Creation of the Black Ceramic, and it's use in Lava Stratification: (1) TricMagic
Hadron Ondolin: (2) TricMagic, Failbird
The Angamolen of Damrod: (2) Madman, Vostok
Heavy Hand Crossbow: (1) Stirk
The Creation of the Black Ceramic, and it's use in Lava Stratification: (1) TricMagic
Hadron Ondolin: (2) TricMagic, Failbird
The Angamolen of Damrod: (3) Madman, Vostok, Jilladilla
Heavy Hand Crossbow: (1) Stirk
The Creation of the Black Ceramic, and it's use in Lava Stratification: (1) TricMagic
Hadron Ondolin: (2) TricMagic, Failbird
The Angamolen of Damrod: (4) Madman, Vostok, Jilladilla, Rockeater
Heavy Hand Crossbow: (1) Stirk
The Creation of the Black Ceramic, and it's use in Lava Stratification: (1) TricMagic
Hadron Ondolin: (2) TricMagic, Failbird
The Angamolen of Damrod
Damrod, a famed smith whose Macilmire had been acclaimed the finest work of craftsmanship since the Elder Days, fought when his village was attacked by the Ofalians. The tale of his victory is too long to recount here, but in the end the enemy was defeated, and the smith was crippled. He had lost the use of one of his arms, and spent some weeks staring at his forge, unable to work. When a relief force reached his village, they brought with them an engineering group and one or more of the new steam hammer devices. Intrigued, Damrod worked with one of the former smith apprentices, who was a common soldier at the time, to work up a stationary form of the steam hammer, one that could be used in metalworking...one that could be used with only one hand.
An ancient equivalent of the modern power hammer, this new device made it dozens of times easier to hammer metal. Damrod began working with many, many more apprentices to design different shapes and styles of steam hammer to suit the needs of his rapidly growing ironworks. Pounding iron into wrought iron was revolutionized, allowing well-forged iron arms and armor, which is far more plentiful than the components of bronze and can be stronger if worked to near-pure wrought iron before being forged, to supplant bronze amongst the common soldiery. These early forays into iron metallurgy were not as strong as hammered bronze, but were cheaper, and more plentiful, and could thus be supplied to our allies as well as our own soldiers.
Eventually the Ironworks, a large complex of buildings constructed over an underground magma river, would become home to a wide assortment of these steam hammers, a secret jealously guarded by Damrod and his successors. Devices many times larger than the originals and situated over carefully sited vents to the river below would be used to pound great amounts of iron ore down into wrought iron, while smaller ones could be used by any smith to hasten the work of hammering metal to a rough shape. Damrod himself managed to produce a system of clamps and very small hammers that could be used for detail work, and it is sometimes claimed, erroneously we are sure, that his later crafts were superior to the ones made before he lost his arm.
We should probably raid Da Vinci's workshop.+1
Sunseed glass was first created sometime during the tenth century by a glassblower known as Ivan Nazarov, famous for finding inspiration for his work while under the influence. While drunk one day, he decided to try creating glassware with crushed sunseed added to the mixture, which resulted in a vase with an otherworldly glow to it, shining even in the dead of night. Lucky for him, this impressed the priest who commissioned the piece enough that he managed to avoid getting executed for heresy. This technique was then passed down through the Nazarov family for the next four hundred years, bringing great renown to his descendents, who used the technique in everything from vases to stained glass windows.
The first recorded use of sunseed glass for practical purposes was in 1570, when a brilliant young naval officer by the name of Jaroslav Obdržálek commissioned a set of marine telescope lenses made of the material from Aleksey Nazarov. It quickly became evident to Obdržálek that what he had was the world's first night vision telescope, and after some experimentation it was discovered that Sunseed Glass amplified the light passing through it. Seeing the potential of such a technology, he partnered with Aleksey to explore the use of sunseed glass in practical applications as soon as he left the military. Soon after, they patented a system of sunseed-glass light amplification known as NOLAS, or "Nazarov-Obdržálek Light Amplification System."
The first and most obvious use of NOLAS after night vision was to create a spotlight far brighter than what came before it by mounting several NOLAS lenses in series, adding a light source (parabolic mirror optional), and sticking the whole thing on either an artillery carriage or some other mounting mechanism that allowed it to be aimed at things. When used as part of a fortress or other fixed installation in conjunction with NOLAS-based night vision devices, this allowed Etroan defenders to flash-blind would-be attackers at nighttime and in some cases set things on fire, incapacitating the enemy and allowing our men to strike with impunity.
---
This wouldn't be figured out until much, much later, but the sunseed-glass reaction operates as a special case of blackbody radiation. Some of the incoming photons are absorbed by the sunseed glass, exciting the atoms within it, and is quickly re-radiated along the same path as electrons fall back to lower energy levels. Because of the special properties of the sunseed particles inside the glass, however, more photons are emitted than are absorbed, creating a light-amplification effect.
Quote from: Nazarov-Obdržálek Light Amplification System
Sunseed glass was first created sometime during the tenth century by a glassblower known as Ivan Nazarov, famous for finding inspiration for his work while under the influence. While drunk one day, he decided to try creating glassware with crushed sunseed added to the mixture, which resulted in a vase with an otherworldly glow to it, shining even in the dead of night. Lucky for him, this impressed the priest who commissioned the piece enough that he managed to avoid getting executed for heresy. This technique was then passed down through the Nazarov family for the next four hundred years, bringing great renown to his descendents, who used the technique in everything from vases to stained glass windows.
The first recorded use of sunseed glass for practical purposes was in 1570, when a brilliant young naval officer by the name of Jaroslav Obdržálek commissioned a set of marine telescope lenses made of the material from Aleksey Nazarov. It quickly became evident to Obdržálek that what he had was the world's first night vision telescope, and after some experimentation it was discovered that Sunseed Glass amplified the light passing through it. Seeing the potential of such a technology, he partnered with Aleksey to explore the use of sunseed glass in practical applications as soon as he left the military. Soon after, they patented a system of sunseed-glass light amplification known as NOLAS, or "Nazarov-Obdržálek Light Amplification System."
The first and most obvious use of NOLAS after night vision was to create a spotlight far brighter than what came before it by mounting several NOLAS lenses in series, adding a light source (parabolic mirror optional), and sticking the whole thing on either an artillery carriage or some other mounting mechanism that allowed it to be aimed at things. When used as part of a fortress or other fixed installation in conjunction with NOLAS-based night vision devices, this allowed Etroan defenders to flash-blind would-be attackers at nighttime and in some cases set things on fire, incapacitating the enemy and allowing our men to strike with impunity.
---
This wouldn't be figured out until much, much later, but the sunseed-glass reaction operates as a special case of blackbody radiation. Some of the incoming photons are absorbed by the sunseed glass, exciting the atoms within it, and is quickly re-radiated along the same path as electrons fall back to lower energy levels. Because of the special properties of the sunseed particles inside the glass, however, more photons are emitted than are absorbed, creating a light-amplification effect.
>When used as part of a fortress or other fixed installation in conjunction with NOLAS-based night vision devices...that's why you don't use both at once? You use night vision to try and find people, point a big fucking spotlight at them to flash blind them and point them out to everybody and their mother after the guys with NVDs put the things away and then you start shooting.
Putting light amplification devices meant for nighttime use in front of your eyes then shining bright lights sounds like a good way to get your own men blinded.
...that's why you don't use both at once? You use night vision to try and find people, point a big fucking spotlight at them to flash blind them and point them out to everybody and their mother after the guys with NVDs put the things away and then you start shooting.
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Civilian:
Great Galleon: ()
Moonseeds and the Steam Train: (1) Vivalas
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: (1): Vostok
The Tulenov Steam-Clipper: ()
Civilian:
Great Galleon: (1) Vostok
Moonseeds and the Steam Train: (1) Vivalas
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: (1): Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (1) Stirk
Civilian:
Great Galleon: (1) Vostok
Moonseeds and the Steam Train: (1) Vivalas
We have three Design Phases left and have to remember we arn't designing a bunch of weapons, we are designing Etroa.
We have three Design Phases left and have to remember we arn't designing a bunch of weapons, we are designing Etroa.
You raise a good point. We should probably focus on the type of social and cultural stuff that we can't really change as easily once we're in the shorter timeframe of the war. Although maybe that's what the military / civ split is all about.
Quote from: Since the New Guy Already Voted, Lets get the Box UpMilitary:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: (1): Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (1) Stirk
Civilian:
Great Galleon: (1) Vostok
Moonseeds and the Steam Train: (1) Vivalas, TricMagic
I like the Steam Engine ideas, but I think we are a bit too early to implement them (Twin's comment was that we might get a single train rather than a train route). We 100% need to get moonstone at some point. I am also in love with using Sunic for sunseed things. I'll wait until we get more civilian ideas before picking any of them.
We should probably pick out a government system at some point, from the sound of it Askia has some fancy background organizations (Soldier Priests, Warrior-Sorcerers, etc). Making our own is probably a good choice, since we've mostly been focusing on things instead of people. I tried my hand at it with the guilds, to fit into the craftsman angle we've been playing. If we want to have a royal family, this would be a good time for it to be introduced. If we want to have a major religion, this is a good time for a reformation. We have three Design Phases left and have to remember we arn't designing a bunch of weapons, we are designing Etroa.
As I said in the Discord, I personally think the Sunic Round is a waste of a design action. It's a good idea, but it's more of a revision thing, both because of its relatively limited scope and because it can likely fall under "bring an earlier design into the present era," considering how it's more or less a successor to "put sunseeds in spearheads and boil people alive when you poke them."
Military Design: Sunic Cartridge
As materials advanced across the ages, the impressive ability of sun-stone to explode any human it managed to enter became less and less relevant as new armor conspired to prevent the rock from eliminating its target. Fortunately, those same advances in materials came up with a solution! Etroan alchemist had, in attempt to turn the base metal into gold, combined crushed sunseed into molten lead creating a material known as Sunic Lead. Sunic Lead is pyrophoric and flammable, a strong enough impact causes it to release heat and ignite (helpfully igniting anything in contact with it). It is also "Self-sharpening", impact with a hard object causes it to fracture in a way that retains an edge thanks to the sunseed fragments layout. With this material, the alchemist had ironically struck gold - centuries later it would be the choice round for Etroan musketmen. It would easily pierce even the greatest plate armor, set alight the mightiest of ships, and send any cowards who dare face the might of Etroa running for the hills.
In short, it is not-Depleted Uranium.
With this development allowing firearms to become much more common than in many foreign lands, Etroa tended to be on the cutting edge of gun development. While their ammunition retained the ball shape popular at the time, they developed a paper cartridge to allow for faster rates of fire and to give the powder some amount of water resistance. There would be two compartments made out of paper, one with a Sunic Lead ball and another with the powder charge. The end of the cartridge would be bit open to allow for some powder to be placed on the pan while the rest of the powder would be poured down the barrel, followed by the remaining paper and the ball (with the helpful assistance of a rod). Our now-loaded firearm could then be fired, the Sunic Round igniting whatever target is unfortunate enough to be in its sights.
What sort of engine even runs off entropy?Heat engines in general depend on a spontaneous exothermic reaction, yes.
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: (1): Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (2) Stirk, Rockeater
Civilian:
Great Galleon: (1) Vostok
Moonseeds and the Steam Train: (3) Vivalas, TricMagic, Rockeater
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: (1) TricMagic
NOLAS: (1): Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (2) Stirk, Rockeater
Civilian:
Great Galleon: (1) Vostok
Moonseeds and the Steam Train: (3) Vivalas, TricMagic, Rockeater
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: (1) TricMagic
NOLAS: (1): Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (2) Stirk, Rockeater
Civilian:
Great Galleon: (2) Vostok, Stirk
Moonseeds and the Steam Train: (3) Vivalas, TricMagic, Rockeater
Sunseed glass was first created sometime during the tenth century by a glassblower known as Ivan Nazarov, famous for finding inspiration for his work while under the influence. While drunk one day, he decided to try creating glassware with crushed sunseed added to the mixture, which resulted in a vase with an otherworldly glow to it, shining even in the dead of night. Lucky for him, this impressed the priest who commissioned the piece enough that he managed to avoid getting executed for heresy. This technique was then passed down through the Nazarov family for the next four hundred years, bringing great renown to his descendents, who used the technique in everything from vases to stained glass windows.
The first recorded use of sunseed glass for practical purposes was in 1570, when a brilliant young naval officer by the name of Jaroslav Obdržálek commissioned a set of marine telescope lenses made of the material from Aleksey Nazarov. It quickly became evident to Obdržálek that what he had was the world's first night vision telescope, and after some experimentation it was discovered that Sunseed Glass amplified the light passing through it. Seeing the potential of such a technology, he partnered with Aleksey to explore the use of sunseed glass in practical applications as soon as he left the military. Soon after, they patented a system of sunseed-glass light amplification known as NOLAS, or "Nazarov-Obdržálek Light Amplification System."
The first and most obvious use of NOLAS after night vision was to create a spotlight far brighter than what came before it by mounting several NOLAS lenses in series, adding a light source (parabolic mirror optional), and sticking the whole thing on either an artillery carriage or some other mounting mechanism that allowed it to be pointed at things. This basic idea was used in everything from military searchlights (good for disorienting the enemy and/or burning some retinas when used as part of a defensive installation, sometimes capable of lighting things on fire given the right settings) to optical telegraphy to experimental stage lighting for theater productions once the cost went down enough.
---
This wouldn't be figured out until much, much later, but the sunseed-glass reaction operates as a special case of blackbody radiation. Some of the incoming photons are absorbed by the sunseed glass, exciting the atoms within it, and is quickly re-radiated along the same path as electrons fall back to lower energy levels. Because of the special properties of the sunseed particles inside the glass, however, more photons are emitted than are absorbed, creating a light-amplification effect.
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: (1) TricMagic
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (3) Stirk, Rockeater, Vostok
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: (1) Vostok
Moonseeds and the Steam Train: (3) Vivalas, TricMagic, Rockeater
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: (1) TricMagic
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (3) Stirk, Rockeater, Vostok
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: (1) Vostok
Moonseeds and the Steam Train: (3) Vivalas, TricMagic, Rockeater
Public Sanitation (Sorry it's a lame name I know)
Some simple applications of steam power include moving things, like water. A simple application of steam-powered hand tools is construction. Combined, Etroa produced networks of amazing public works in every city, town, and even most villages. Aqueducts bring water into cities and networks of sewers with Sunseed steam-powered screw pumps allowed for water to move through the sewers at a good speed, carrying waste away from the cities. Baths supplied by aqueduct water and warmed with Sunseeds provided a level of public sanitation beyond most people of the time, allowing Etroa to weather several small outbreaks of dangerous disease with far less harm than other nations.
The improvements in sanitation and, more importantly, legacy of large-scale public works stemming from the early invention of the steam tool, propelled Renaissance Etroa to the forefront of the world in population and in cleanliness. Visiting an Etroan city was not, unlike many such cities, an exercise in dealing with horrible smells.
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: (1) TricMagic
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (4) Stirk, Rockeater, Vostok, Madman
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: (1) Vostok
Moonseeds and the Steam Train: (3) Vivalas, TricMagic, Rockeater
Public Sanitation: (1) Madman
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (4) Stirk, Rockeater, Vostok, Madman
Sun Rounds: (1) TricMagic
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: (1) VostokMoonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (2) Madman, TricMagic
Rúm seeps into the structure of objects, and is liquid. It's boiling and freezing points have not been discovered however. Objects can usually only hold a certain amount of Rúm, at which point, it no longer absorbs. Once Rúm has entered something, it doesn't leave. This has lead to a few deaths on it's own due to health problems.
How Rúm is Processed affects the end result of it. Taking the sap and letting it cool over nights would lead to Rúm that makes materials denser. Boiling it over a fire until the water in the pot evaporates creates something that makes an object less dense once absorbed.
Rúm's Sphere happens to be Material Density. That is, manipulating Density of materials. Generally, Denser things either change material form, or require more of that material for the same volume as lighter ones. Though this may not always hold true for all interactions of Rúm.
Quote from: Since the New Guy Already Voted, Lets get the Box UpMilitary:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (3) Stirk, Rockeater, Madman
Sun Rounds: (2) TricMagic, Vostok
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (3) Madman, TricMagic, Vostok
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (3) Stirk, Rockeater, Madman (Note, Vetoed by GM)
Sun Rounds: (1) Vostok
Sunic Cartridges(Nerfed): ()
Rúm & the Protection of Eld: (1) TricMagic
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (3) Madman, TricMagic, Vostok
Eld, while known by most to be isolationist, do export some goods in exchange for imports they themselves cannot make or gather, with one thing they import being salt. Of these, the drink known as Chief Morgan's Rum is particularly popular as an alcoholic beverage export. It is said it is named after their first chief for leading his society against the invaders of the time.
They also export specialty tree seeds, redwood, and vegetables. And rarely exotic fruit, if you want it. Though sugar is their most popular export, if low in quantity. They guard it's secrets fiercely.
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (3) Stirk, Rockeater, Madman
Sun Rounds: (1) Vostok
Rúm & the Protection of Eld: (2) TricMagic, Jilladilla
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (3) Madman, TricMagic, Vostok
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (3) Stirk, Rockeater, Madman
Sun Rounds: (1) Vostok
Rúm & the Protection of Eld: (2) TricMagic, Jilladilla
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (4) Madman, TricMagic, Vostok, Rockeater
Quote from: Since the New Guy Already Voted, Lets get the Box UpMilitary:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (3) Stirk, Rockeater, Madman (Note, Vetoed by GM)
Sun Rounds: (1) Vostok
Sunic Cartridges(Nerfed): ()
Rúm & the Protection of Eld: (2) TricMagic, Jilladilla
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (4) Madman, TricMagic, Vostok, Rockeater
pyrophoric and flammable, a strong enough impact causes it to release impressive amounts of heat and ignite (helpfully igniting anything in contact with it).
Military:
Sunseedlock Musket: ()
Plasma Bomb Reaction: ()
NOLAS: (1) Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (3) Stirk, Rockeater, Madman (Note, Vetoed by GM)
Sun Rounds: ()
Sunic Cartridges(Nerfed): ()
Rúm & the Protection of Eld: (2) TricMagic, Jilladilla
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (4) Madman, TricMagic, Vostok, Rockeater
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (1) Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (2) Stirk, Madman (Note, Vetoed by GM)
Sun Rounds: ()
Sunic Cartridges(Nerfed): ()
Rúm & the Protection of Eld: (2) TricMagic, Jilladilla
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (4) Madman, TricMagic, Vostok, Rockeater
We better do fun stuff in the steam ageQuote from: Since the New Guy Already Voted, Lets get the Box UpMilitary:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (1) Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge: (2) Stirk, Madman (Not Vetoed by GM)
Sun Rounds: ()
Sunic Cartridges(Nerfed): ()
Rúm & the Protection of Eld: (2) TricMagic, Jilladilla
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (4) Madman, TricMagic, Vostok, Rockeater
Military:
Sunseedlock Musket: (1) Rockeater
NOLAS: (1) Vostok
The Tulenov Steam-Clipper: ()
Sun Rounds: ()
Sunic Cartridges(Nerfed): ()
Rúm & the Protection of Eld: (3) TricMagic, Jilladilla, Madman
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()
Public Sanitation: (4) Madman, TricMagic, Vostok, Rockeater
Yeah my main issue with it is that you took me telling you to stop going for depleted uranium type bullets and just did it another way.
Please stop focusing on depleted uranium.
You're basically not going to get something equivalent to it in the prelims.
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (1) Vostok
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (1) Stirk
Sun Rounds: ()
Rúm & the Protection of Eld: (3) TricMagic, Jilladilla, Madman
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (4) Madman, TricMagic, Vostok, Rockeater
Skytear Carriage & Eld: (1) Jilladilla
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (2) Vostok, TricMaigc
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (1) Stirk
Sun Rounds: ()
Rúm & the Protection of Eld: (2) , Jilladilla, Madman
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()Moonseeds and the Steam Train: (3) Vivalas, TricMagic, RockeaterVeto by GM
Public Sanitation: (3) Madman, Vostok, Rockeater
Skytear Carriage & Eld: (2) Jilladilla, TricMagic
Quote from: Since the New Guy Already Voted, Lets get the Box UpMilitary:
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (2) Vostok, TricMaigc
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (1) Stirk
Sun Rounds: ()
Rúm & the Protection of Eld: (2) , Jilladilla, Madman
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()
Public Sanitation: (3) Madman, Vostok, Rockeater ("More like Lore than a design")
Skytear Carriage & Eld: (2) Jilladilla, TricMagicQuote from: Twinwolf on DiscordYeah my main issue with it is that you took me telling you to stop going for depleted uranium type bullets and just did it another way.Quote from: Twinwolf on DiscordPlease stop focusing on depleted uranium.
You're basically not going to get something equivalent to it in the prelims.
Allow me to fix your "fix" for you.
There, things that are not valid are no longer present in the votebox.
Quote from: Shift means Rúm. Kinda like this Votebox.Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (2) Vostok, TricMaigc
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (1) Stirk
Sun Rounds: ()
Rúm & the Protection of Eld: (2) , Jilladilla, Madman
Civilian:
Great Galleon: (1) Stirk
NOLAS, bis: ()
Public Sanitation: (3) Madman, Vostok, Rockeater
Skytear Carriage & Eld: (2) Jilladilla, TricMagic
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (2) Vostok, TricMaigc
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (1) Stirk
Sun Rounds: ()
Rúm & the Protection of Eld: (2) , Jilladilla, Madman
Civilian:
Great Galleon: (1) Stirk, Rockeater
NOLAS, bis: ()
Public Sanitation: (2) Madman, Vostok
Skytear Carriage & Eld: (2) Jilladilla, TricMagic
Quote from: Shift means Rúm. Kinda like this Votebox.Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (2) Vostok, TricMaigc
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (1) Stirk
Sun Rounds: ()
Rúm & the Protection of Eld: (2) , Jilladilla, Madman
Civilian:
Great Galleon: (3) Stirk, Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (1) Madman
Skytear Carriage & Eld: (2) Jilladilla, TricMagic
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (1) Vostok,
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (1) Stirk
Sun Rounds: ()
Rúm & the Protection of Eld: (3) Jilladilla, Madman, TricMaigc
Civilian:
Great Galleon: (3) Stirk, Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (1) Madman
Skytear Carriage & Eld: (2) Jilladilla, TricMagic
Lore:
Public Sanitation:
Yes: ()
No: ()
Guild Leadership:
Yes: ()
No: ()
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (1) Vostok,
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (1) Stirk
Sun Rounds: ()
Rúm & the Protection of Eld: (2) Jilladilla, Madman
The Great Walls of Etroa: (1) TricMagic
Civilian:
Great Galleon: (3) Stirk, Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (1) Madman
Skytear Carriage & Eld: (2) Jilladilla, TricMagic
Double Book Accounting, the Start of the Great National Projects: ()
Etroa's fortress-cities near the border with Askia started as part of a crash-building program in a particularly rough period of Etroa-Askia relations. The idea was simple: have a bunch of outposts in strategic locations to help project power into disputed territory and/or buy time for the rest of Etroa's military to mobilize if the Askians decided to try invading.
This anticipated war with Askia never actually happened--the warmonger that everybody was worried about choked to death on a carrot at a state dinner and his replacement had other priorities--but the outposts remained. People looking for new farmland often chose to settle in or near the initial outposts, which quickly turned them into self-sustaining villages. Over time, the Etroan military kept building upon the more important outposts, improving the road networks leading back to the more developed parts of Etroa and reinforcing their defenses. Some eventually became massive fortress-cities with complex bastion fort systems around them and correspondingly intricate underground networks to store supplies and assist in defending them in case of war.
Quote from: Fortress CitiesEtroa's fortress-cities near the border with Askia started as part of a crash-building program in a particularly rough period of Etroa-Askia relations. The idea was simple: have a bunch of outposts in strategic locations to help project power into disputed territory and/or buy time for the rest of Etroa's military to mobilize if the Askians decided to try invading.
This anticipated war with Askia never actually happened--the warmonger that everybody was worried about choked to death on a carrot at a state dinner and his replacement had other priorities--but the outposts remained. People looking for new farmland often chose to settle in or near the initial outposts, which quickly turned them into self-sustaining villages. Over time, the Etroan military kept building upon the more important outposts, improving the road networks leading back to the more developed parts of Etroa and reinforcing their defenses. Some eventually became massive fortress-cities with complex bastion fort systems around them and correspondingly intricate underground networks to store supplies and assist in defending them in case of war.
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (1) Vostok,
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (2) Stirk, Madman
Sun Rounds: ()
Rúm & the Protection of Eld: (1) Jilladilla
The Great Walls of Etroa: (1) TricMagic
Civilian:
Great Galleon: (3) Stirk, Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld: (3) Jilladilla, TricMagic, Madman
Double Book Accounting, the Start of the Great National Projects: ()
Quote from: Shift means Rúm. Kinda like this Votebox.Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: (1) Vostok,
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (2) Stirk, Madman
Sun Rounds: ()
Rúm & the Protection of Eld: (1) Jilladilla
The Great Walls of Etroa: ()
Fortress Cities: (1) TricMagic
Civilian:
Great Galleon: (3) Stirk, Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld: (3) Jilladilla, TricMagic, Madman
Double Book Accounting, the Start of the Great National Projects: ()
Lore/General History
Public Sanitation
Yes: (1) TricMagic
No: ()
Roads, Protectorates, and Trade
Yes: (1) TricMagic
No: ()
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (3) Stirk, Madman, Vostok
Sun Rounds: ()
Rúm & the Protection of Eld: (1) Jilladilla
The Great Walls of Etroa: ()
Fortress Cities: (1) TricMagic
Civilian:
Great Galleon: (3) Stirk, Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld: (3) Jilladilla, TricMagic, Madman
Double Book Accounting, the Start of the Great National Projects: ()
Lore/General History
Public Sanitation
Yes: (2) TricMagic, Vostok
No: ()
Roads, Protectorates, and Trade
Yes: (1) TricMagic
No: ()
Etroa's fortress-cities near the border with Askia started as part of a crash-building program in a particularly rough period of Etroa-Askia relations. The idea was simple: have a bunch of outposts in strategic locations to help project power into disputed territory and/or buy time for the rest of Etroa's military to mobilize if the Askians decided to try invading.
This anticipated war with Askia never actually happened--the warmonger that everybody was worried about choked to death on a carrot at a state dinner and his replacement had other priorities--but the outposts remained. People looking for new farmland often chose to settle in or near the initial outposts, which quickly turned them into self-sustaining villages. Over time, the Etroan military kept building upon the more important outposts, improving the road networks leading back to the more developed parts of Etroa and reinforcing their defenses. Eventually, some of these outpost towns became massive fortress-cities, complete with complex bastion fort systems around them and correspondingly intricate underground networks to store supplies and move men around to help hold the city in case of war. Many more became major economic centers, housing craftsmen and merchants who served the villages that had sprung up in the area since the outpost's construction.
Their location on the frontier made them close to the various smaller, neighboring states between Etroa and Askia. In some cases, it was easier to trade with these neighboring states for things than to have them shipped over from the economic centers along the coast, and that is exactly what they did. Trade between Etroa and these neighbors flourished, and with this growth in trade came closer relations. Many entered into trade agreements or mutual defense pacts with Etroa over the next century.
```Can I get lead poisoning from being around ammunition? The consensus is, yes. The CDC recently changed the status of lead too, “no safe exposure.” A key measurement for lead exposure is the “BLL." or "Blood Lead Level."May 8, 2018
```
```Wash hands frequently when handling weapons or ammo. Don't eat or drink while shooting or reloading. Don't go to indoor ranges unless they have VERY good air systems. Use only lead-free bullets when hunting for meat.```
```Lead poisoning is a type of metal poisoning caused by lead in the body. The brain is the most sensitive. Symptoms may include abdominal pain, constipation, headaches, irritability, memory problems, inability to have children, and tingling in the hands and feet.```
https://en.wikipedia.org/wiki/Lead_poisoning#Occupational_exposure (https://en.wikipedia.org/wiki/Lead_poisoning#Occupational_exposure)
https://en.wikipedia.org/wiki/Lead_poisoning#Lead-containing_products (https://en.wikipedia.org/wiki/Lead_poisoning#Lead-containing_products)
Might as well bring out the point that says no to lead being tied so deeply to something just on principle.Quote```Can I get lead poisoning from being around ammunition? The consensus is, yes. The CDC recently changed the status of lead too, “no safe exposure.” A key measurement for lead exposure is the “BLL." or "Blood Lead Level."May 8, 2018
```
```Wash hands frequently when handling weapons or ammo. Don't eat or drink while shooting or reloading. Don't go to indoor ranges unless they have VERY good air systems. Use only lead-free bullets when hunting for meat.```
```Lead poisoning is a type of metal poisoning caused by lead in the body. The brain is the most sensitive. Symptoms may include abdominal pain, constipation, headaches, irritability, memory problems, inability to have children, and tingling in the hands and feet.```
https://en.wikipedia.org/wiki/Lead_poisoning#Occupational_exposure (https://en.wikipedia.org/wiki/Lead_poisoning#Occupational_exposure)
https://en.wikipedia.org/wiki/Lead_poisoning#Lead-containing_products (https://en.wikipedia.org/wiki/Lead_poisoning#Lead-containing_products)
All Sunic Cartridges contain Lead as a primary ingredient.Now you know.
Might not affect anything, but it would just be plain weird if it didn't. And this is a designed reaction. Why Lead Strik, why not something different rather than just repainting the whole DU design and saying Nerfed?
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (3) Stirk, Madman, Vostok
Sun Rounds: ()
Rúm & the Protection of Eld: ()
The Great Walls of Etroa: ()
Fortress Cities: (1) TricMagic
Civilian:
Great Galleon: (3) Stirk, Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld: (2) TricMagic, Madman
Double Book Accounting, the Start of the Great National Projects: ()
Skytear Galleon: (1) Jilladilla
Lore/General History
Public Sanitation
Yes: (2) TricMagic, Vostok
No: ()
Roads, Protectorates, and Trade
Yes: (2) TricMagic, Jilladilla
No: ()
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (3) Stirk, Madman, Vostok
Sun Rounds: ()
Rúm & the Protection of Eld: ()
The Great Walls of Etroa: ()
Fortress Cities: (1) TricMagic
Civilian:
Great Galleon: (2) Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld: (2) TricMagic, Madman
Double Book Accounting, the Start of the Great National Projects: ()
Skytear Galleon: (2) Jilladilla, Stirk
Lore/General History
Public Sanitation
Yes: (2) TricMagic, Vostok
No: ()
Roads, Protectorates, and Trade
Yes: (2) TricMagic, Jilladilla
No: ()
Military Design: Sunic Cartridge (Nerfed)
As materials advanced across the ages, the impressive ability of sun-stone to "explode" any human it managed to enter became less and less relevant as new armor conspired to prevent the rock from eliminating its target. Fortunately, those same advances in materials came up with a solution! Etroan alchemist had, in attempt to turn the base metal into gold, combined crushed sunseed into molten lead creating a material known as Sunic Lead. Sunic Lead is pyrophoric and flammable, a strong enough impact causes it to release impressive amounts of heat and ignite (helpfully igniting anything in contact with it). With this material, the alchemist had ironically struck gold - centuries later it would be the choice round for Etroan musketmen. This incendiary round would easily defeat even the greatest plate armor, set alight the mightiest of ships, and send any cowards who dare face the might of Etroa running for the hills.
With this development allowing firearms to become much more common than in many foreign lands, Etroa tended to be on the cutting edge of gun development. They developed a paper cartridge to allow for faster rates of fire and to give the powder some amount of water resistance. There would be two compartments made out of paper, one with a Sunic Lead ball and another with the powder charge. The end of the cartridge would be bit open to allow for some powder to be placed on the pan while the rest of the powder would be poured down the barrel, followed by the remaining paper and the ball (with the helpful assistance of a rod). Our now-loaded firearm could then be fired, the Sunic Round igniting whatever target is unfortunate enough to be in its sights.
Quote from: It's time to cut through this deadlockMilitary:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (3) Stirk, Madman, Vostok
Sun Rounds: ()
Rúm & the Protection of Eld: ()
The Great Walls of Etroa: ()
Fortress Cities: (1) TricMagic
Sunic Cannonball Round: (1) TricMagic
Civilian:
Great Galleon: (2) Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld: (2) TricMagic, Madman
Double Book Accounting, the Start of the Great National Projects: ()
Skytear Galleon: (2) Jilladilla, Stirk,
Lore/General History
Public Sanitation
Yes: (2) TricMagic, Vostok
No: ()
Roads, Protectorates, and Trade
Yes: (2) TricMagic, Jilladilla
No: ()
Now we have a three way deadlock! Clearly better.
IMO we should be shooting bullets at everything
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (3) Stirk, Madman, Vostok
Sun Rounds: ()
Rúm & the Protection of Eld: ()
The Great Walls of Etroa: ()
Fortress Cities: (1) TricMagic
Sunic Cannonball Round: (1) TricMagic
Civilian:
Great Galleon: (2) Rockeater, Vostok
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld: (1) TricMagic
Double Book Accounting, the Start of the Great National Projects: ()
Skytear Galleon: (3) Jilladilla, Stirk, Madman
Lore/General History
Public Sanitation
Yes: (3) TricMagic, Vostok, Madman
No: ()
Roads, Protectorates, and Trade
Yes: (3) TricMagic, Jilladilla, Madman
No: ()
Military:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (3) Stirk, Madman, Vostok
Sun Rounds: ()
Rúm & the Protection of Eld: ()
The Great Walls of Etroa: ()
Fortress Cities: (1) TricMagic
Sunic Cannonball Round: (1) TricMagic
Civilian:
Great Galleon: (1) Rockeater
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld: (1) TricMagic
Double Book Accounting, the Start of the Great National Projects: ()
Skytear Galleon: (4) Jilladilla, Stirk, Madman, восток
Lore/General History
Public Sanitation
Yes: (3) TricMagic, Vostok, Madman
No: ()
Roads, Protectorates, and Trade
Yes: (3) TricMagic, Jilladilla, Madman
No: ()
Quote from: Гет он вить итMilitary:
Sunseedlock Musket: (1) Rockeater
Plasma Bomb Reaction: ()
NOLAS: ()
The Tulenov Steam-Clipper: ()
Sunic Cartridge(Nerfed): (4) Stirk, Madman, Vostok, TricMagic
Sun Rounds: ()
Rúm & the Protection of Eld: ()
The Great Walls of Etroa: ()
Fortress Cities:
Sunic Cannonball Round:
Civilian:
Great Galleon: (1) Rockeater
NOLAS, bis: ()
Public Sanitation: (0)
Skytear Carriage & Eld:
Double Book Accounting, the Start of the Great National Projects: ()
Skytear Galleon: (5) Jilladilla, Stirk, Madman, восток, TricMagic
Lore/General History
Public Sanitation
Yes: (3) TricMagic, Vostok, Madman
No: ()
Roads, Protectorates, and Trade
Yes: (3) TricMagic, Jilladilla, Madman
No: ()
Military Design: Sunic Cartridge (Nerfed)Difficulty: Average
As materials advanced across the ages, the impressive ability of sun-stone to "explode" any human it managed to enter became less and less relevant as new armor conspired to prevent the rock from eliminating its target. Fortunately, those same advances in materials came up with a solution! Etroan alchemist had, in attempt to turn the base metal into gold, combined crushed sunseed into molten lead creating a material known as Sunic Lead. Sunic Lead is pyrophoric and flammable, a strong enough impact causes it to release impressive amounts of heat and ignite (helpfully igniting anything in contact with it). With this material, the alchemist had ironically struck gold - centuries later it would be the choice round for Etroan musketmen. This incendiary round would easily defeat even the greatest plate armor, set alight the mightiest of ships, and send any cowards who dare face the might of Etroa running for the hills.
With this development allowing firearms to become much more common than in many foreign lands, Etroa tended to be on the cutting edge of gun development. They developed a paper cartridge to allow for faster rates of fire and to give the powder some amount of water resistance. There would be two compartments made out of paper, one with a Sunic Lead ball and another with the powder charge. The end of the cartridge would be bit open to allow for some powder to be placed on the pan while the rest of the powder would be poured down the barrel, followed by the remaining paper and the ball (with the helpful assistance of a rod). Our now-loaded firearm could then be fired, the Sunic Round igniting whatever target is unfortunate enough to be in its sights.
Compromise design: Skytear GalleonsDifficulty: Average
*Skytear fluff goes here*
*Great Galleon Fluff goes here*
Even a well-made galleon can occasionally take on a hole, be it in combat or by accident. With most ships this can lead to pumping like a mad man to keep yourself from sinking, the Etroan galleon came up with a novel use of the Skytear material to keep 'er going. Skytear beams would be added at strategic locations across the ship near the waterline. A sunstone (or multiple on larger ships) would be placed along said beams. In a case of a hull breach, prevention attempts would begin as normal. Should the breach prove too severe the section would be closed off and allowed to flood up to the beams - which would proceed to heat up and increase the buoyancy of the ship to counteract the extra weight of the water. This would in turn allow the ship to limp to the nearest dock for repairs even with damage that would have sunk a foreign ship twice over.
Sunseed glass was first created sometime during the tenth century by a glassblower known as Ivan Nazarov, famous for finding inspiration for his work while under the influence. While drunk one day, he decided to try creating glassware with crushed sunseed added to the mixture, which resulted in a vase with an otherworldly glow to it, shining even in the dead of night. Lucky for him, this impressed the priest who commissioned the piece enough that he managed to avoid getting executed for heresy. This technique was then passed down through the Nazarov family for the next four hundred years, bringing great renown to his descendents, who used the technique in everything from vases to stained glass windows.
The first recorded use of sunseed glass for practical purposes was in 1570, when a brilliant young naval officer by the name of Jaroslav Obdržálek commissioned a set of marine telescope lenses made of the material from Aleksey Nazarov. It quickly became evident to Obdržálek that what he had was the world's first night vision telescope, and after some experimentation it was discovered that Sunseed Glass amplified the light passing through it. Seeing the potential of such a technology, he partnered with Aleksey to explore the use of sunseed glass in practical applications as soon as he left the military. Soon after, they patented a system of sunseed-glass light amplification known as NOLAS, or "Nazarov-Obdržálek Light Amplification System." It would come to bring light to Etroan Nights, as well as bring about the production of Night Vision Telescopes and Sights for use in the dark.
---
This wouldn't be figured out until much, much later, but the sunseed-glass reaction operates as a special case of blackbody radiation. Some of the incoming photons are absorbed by the sunseed glass, exciting the atoms within it, and is quickly re-radiated along the same path as electrons fall back to lower energy levels. Because of the special properties of the sunseed particles inside the glass, however, more photons are emitted than are absorbed, creating a light-amplification effect.
Revisions
NOLAS: (1) TricMagic
Revisions
NOLAS: (1) TricMagic
Colonial And Protectorate Forces (CAP Force) and the Dragon: ()
Sunic Cannonball: ()
Skystone Cannon: ()
If you are going to make the votebox you have to get all the ideas in it :VQuote from: Industrial Age is Next! VoteboxRevisions
NOLAS: (1) TricMagic
Colonial And Protectorate Forces (CAP Force) and the Dragon: ()
Sunic Cannonball: ()
Skytear Forging Method- Skytearing Trebuchet: (1) TricMagic
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: ()
Sunic Cannonball: ()
Skytear Forging Method- Skytearing Trebuchet: (1) TricMagic
Quote from: 設備修訂方案Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: ()
Sunic Cannonball: ()
Etroan Spear: (1) TricMagic
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: ()
Sunic Cannonball: (1) Vostok
Etroan Spear: (1) TricMagic
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: ()
Sunic Cannonball: (1) Vostok
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: (1) TricMagic
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (1) Stirk
Sunic Cannonball: (2) Vostok, Stirk
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: (1) TricMagic
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (2) Stirk, Jilladilla
Sunic Cannonball: (2) Vostok, Stirk
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: (1) TricMagic
Fluff isn't quite what I had in mind, but close enough and I'm in no condition to really try to re-fluff it... Apologies for the tie.Quote from: 設備修訂方案Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (3) Stirk, Jilladilla, TricMagic
Sunic Cannonball: (2) Vostok, Stirk
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: ()
Revisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (4) Stirk, Jilladilla, TricMagic, Madman
Sunic Cannonball: (3) Vostok, Stirk, Madman
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: ()
Quote from: VoteboxRevisions
NOLAS: (2) TricMagic, Vostok
Colonial And Protectorate Forces (CAP Force) and the Dragon: (3) Stirk, Jilladilla, Madman
Sunic Cannonball: (3) Vostok, Stirk, Madman
Etroan Spear: ()
Eld-Etroa Cement:()
Skystone Cannonballs: ()
Colonial And Protectorate Forces (CAP Force) and the Dragon:Difficulty: Hard (-1)
While Etroa offered protection to lesser nations, it requires that they pull their own weight. Specifically the protectorate and colonial forces are required by treaty to offer soldiers to the Etroan military to use as we please. The number of soldiers is small, but with the caveat we get to decide which soldiers are chosen. Naturally we chose the best of each bunch. As a result the CAP force acts as an elite multi-culture unit, with the best equipment and training available at the time. Their strength and bravery would bring all of Etroa together, inspiring the common soldier to follow their example.
They often acted as cavalry forces, as the horse would be provided by the protectorate state by the treaty. As such a new variant of the sunic-cartridge musket was created in the sunic dragon. Embracing the short range power of sunic firearms, the sunic dragon is a cut-down "blunderbuss pistol" firing multiple, smaller sunic lead balls held in the paper cartridge like a shotgun shell. This increases the area of impact greatly, allowing it ignite multiple points on its target or to hit multiple targets should they be in close formation. They would carry multiple pre-loaded dragons around with them while in the field, using the speed and maneuverability of their mounts to get close enough to enemy lines to make them devastating (either as cavalry or "dragoons" who dismount before engaging, named after their iconic weapon).
Decorating these weapons to look like the other kind of dragon was common for high-quality pieces, such as those used to guard wealthy merchant ships.
Sunic Cannonball:Difficulty: Easy
Applying the military knowledge of the infantry round to cannons, so enemy ships actually catch on fire. Etroans all wonder why we didn't think of this sooner. The sunic cannonball is a cannon ball made of sunic lead specialized in anti-ship warfare. It hits the ship. The ship hits the bottom of the sea. What more is there to say?
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Civilian
Eclipse Engine: (1) Stirk
Quote from: More people should be coming up with ideasMilitary
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: (1) TricMagic
Civilian
Eclipse Engine: (2) Stirk, TricMagic
Angwilin, 'Iron Birds'
As time went on, the Galleon was superceded in military service by the tall ship, and the ship of the line. then, recently, by the ironclad frigate. However, as time went on we also found more and more Skytears and more and more ways to work them, and the day of Etroan naval supremacy was not yet over.
Iron was, initially, realized to be a rather poor material for armor. Outside of warm oceans, impure iron shatters instead of deforms, sending splinters deadlier than those of a wooden warship scything through unfortunate crewmen any time an iron-hulled or iron-armored warship is struck, necessitating thick backings of dense wood. For Etroa, however, the issues were much lessened. Our much higher-quality iron allowed us to suffer far fewer splinters or shattered plates and make early progress into utilizing proper steel for armor, and searing the wooden backing beams with superheated Skytears actually had the effect of making them incredibly dense, able to absorb splinters easily and hold the iron hull and armor together.
Another advantage was our prevalent steam technology, leading to Sunseed-powered steam engines with no need for fireboxes or elaborate constructions of channels and pipes to distribute heat as efficiently as possible. Simply run water into a boiler tube with Sunseeds at the bottom, and pipe the steam from the top. When steam warships rose, ours with the first, the fastest, and the most reliable.
The final essential advantage was the true exploitation of the power of Skytears: They can, of course, manipulate density, so most of the internal portions of the ship were abnormally lightweight, in fact parts of the upperworks were negatively buoyant, in a reverse of the wooden backings' alterations. There was one final trick Etroan vessels had: pumping mass amounts of superheated steam from a set of Sunseeds onto sets of Skytears allows our most modern, most important, and most expensive vessels to actively take flight. Water propellers are, of course rather minimally effective at propelling a ship out of the water, so this trick was mostly utilized as a way to increase the range of the ship's own guns, terrify the enemy, or outright (temporarily) escape the enemy's weaponry. Weapons were not installed on the bottom of the ships, as most of the time they had to stay on the surface. However, if the wind was blowing the right way, sometimes they could be pushed along in the air.
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Skyship: ()
Sky Carrier: (1) TricMagic
Civilian
Eclipse Engine: (2) Stirk, TricMagic
This is the industiral era, where we prep our launce to steam power fully, and use the might of industry to process ore, wood, and Skytears toward finally lifting of the ground into the sky.
Note that SRs obviously break progression, and the first Zeppelin made it's flight in 1900. It may not yet be that time, but Skytears are the density manipulation material. Lighter than air is doable. Turbine-driven fans are doable. All that is left is the roll.
This is not a Gun strik, so I don't really pay into your view of it not being doable but for the most simplistic ballons. It doesn't help that you include low-density weaponry in your design... You want guns, not Skyships.
The first screw-driven propeller steamship introduced in America was on a ship built by Thomas Clyde in 1844 and many more ships and routes followed.
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Angwilin, 'Iron Birds': ()
Skyship: ()
Sky Carrier: (1) TricMagic
Support Balloons: ()
Civilian
Eclipse Engine: (2) Stirk, TricMagic
The SCTA is a sunseed-powered steam turbine system designed to provide continuous power with limited human intervention. A new sunseed interaction is used to control the heating effects of the sunseed heating elements and recapture the steam after it is fed through the turbine stage. This allows us to create a sunseed power plant far more compact and efficient than what came before it.
The reactor core producing steam for the SCTA contains an array of sunseed heating rods and “control” rods made from a material known as Olszewskium, a sunseed alloy that can cool water that comes into contact with. By raising and lowering these control rods into the reactor assembly, we can change the extent to which they counteract the sunseeds’ heating effect and therefore the temperature of the water inside the coolant loop.
As an absolute last resort, on larger installations there is a man known as the SCRAM (or “Safety Control Rod Axe Man”) who is responsible for initiating emergency reactor shutdowns by forcibly disconnecting the control rod adjustment machinery. This causes gravity to pull the control rods into the reactor all the way, shutting down the assembly.
Steam resulting from this process is then used to spin a turbine before being fed into a condensation chamber where it is turned back into water with the help of Olszewskium. A compressor stage powered by the turbine shaft is used to keep water flowing through the system after it is recaptured by the condensation stage.
---
Olszewskium, also known as sunic alloy No. 7074:
Olszewskium is a special purpose steel alloy containing zinc, chromium, and sunseed, currently known for its ability to lower the temperature of water it is in contact with without actually producing ice. This ability combined with its resistance to corrosion and erosion made it ideal for steam recovery and as a regulator for the sunseed-water interaction.
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Angwilin, 'Iron Birds': ()
Skyship: ()
Sky Carrier: (1) TricMagic
Support Balloons: ()
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (1) Vostok
Flying Frigates
As the eras drag on, the Skytear-lightened galleon became the inexplicably lightweight tall ship, then the ship-of-the-line with heavy guns all over the place, lightened again by Skytears. Recently, however, we've seen the success of the "big frigate" as a way to fight an enemy superior in the number of heavy ships they can bring to bear, and the advent of steam power to allow such ships, and more recently ships of the line, to sail without wind.
But for Etroa, sailing without the wind is not really enough. We could go further, armed with the knowledge of how to fuse Skytears with cannons or wooden beams. We had mastered steam power, or at least knew enough to make much more reliable and powerful steam engines than most could. This led to the development of frigates that grew steadily faster than our enemies. Faster, and lighter....until it was realized that they could become no lighter, or they'd be useless on the sea. That was not the end, however, because native Skytears will float, when heated sufficiently, and if one thing was plentiful in an Etroan warship it was steam power and Sunseeds.
Sunseed boilers were positioned to vent steam past cages holding Skytears, such that when water was poured in superheated steam would heat the Skytears and send the ships aloft. Actual flight, of entire warships, was achieved, though at great expense and with mostly the smaller frigates that had all their major structural components seasoned with Skytears, as well as their cannons alloyed with molten Skytears as well (no mean feat, given how tricky it is to actually get a Skytear to melt before it floats away). When flying in this manner, Etroan warships could only go as the wind willed, and thus the ability was saved for desperate times or very favorable weather. Turning the sails about the masts could allow for some basic steering, but fine control could also not be counted on. However, something about seeing the warship you wish to fight rise up out of the water and turn, if rather ponderously, to aim her guns at you from a height your own guns cannot reach, convinced many would-be attackers that the battle they had sought was not one they wished to fight.
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Angwilin, 'Iron Birds': ()
Skyship: ()
Sky Carrier: (1) TricMagic
Support Balloons: ()
Flying Frigates: (1) Madman
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (2) Vostok, Madman
Still don't really like SCTA, mostly cause it will forever lock moonseeds away. If we don't get them now when we are about to enter the ages of steam, when will we?It has a material that does exactly the same thing as "moonseeds".
As for Flying Frigates, they're more floating frigates. Rising into the air has the issue of being a bigger target, especially if your only movement option is tied to wind. the fact it also offers no new 'Real Reactions' is also a major minus. I remind you of the Number of Reactions Askia has developed, and that the Skytear cages could just be replaced with Sky Iron beams.1. Rising into the air makes ships functionally impossible to shoot in this time period: cannons do not have enough elevation to hit a ship that has suddenly started to fly. It also doesn't increase the meaningful target profile by all that much.
It has a material that does exactly the same thing as "moonseeds".
2. It does in fact serve to specify a reaction with Skytears by which we make everyday materials lighter. I'll clarify that in the proposal if necessary.
And the "alloy" is not going to be any costlier or cheaper than the "moonseeds". And the alloy he's proposing...cools things. Literally exactly like Moonseeds, except without silly temperature requirements or repeated insistence that his way is the best possible and that if we don't try his thing NOW we'll never do it.
?
Eclipse Engine is self contained of variable, and is it's own thing. SCTA seems to be a Turbine that is big enough to need SCRAM.
The Fly Frigates have no means of movement in the air, so they are more Floating Frigrates. Sky Carrier uses steam-driven screws to turn propellers meanwhile. Other than that, not much difference.
When flying in this manner, Etroan warships could only go as the wind willed, and thus the ability was saved for desperate times or very favorable weather. Turning the sails about the masts could allow for some basic steering, but fine control could also not be counted on.
SCTA seems to be a Turbine that is big enough to need SCRAM.Correction: SCTA is a turbine type. It comes in different sizes depending on what you're actually using it for (marine propulsion is different from power station which is in turn different from steam locomotive). The design just allows for SCRAM so that when you do build a hueg one there's a way to pull the plug if you have to.
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Angwilin, 'Iron Birds': ()
Skyship: ()
Sky Carrier: (1) TricMagic
Support Balloons: ()
Flying Frigates: (1) Madman
Ithil, & the Aiwenor: ()
Graf Eld Class Skyship: ()
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (2) Vostok, Madman
"more electricity = bigger shift"
In terms of Lift/Float | Smaller Amount of Ithil + same electricity amount < Larger amount of Ithil + same electricity amount
Military[/quote]
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Angwilin, 'Iron Birds': ()
Skyship: ()
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) MadmanIthil, & the Aiwenor: ()Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: (1) TricMagic
Civilian
Eclipse Engine: (3) Stirk,
SCTA: (3) Vostok, Madman, TricMagic
MilitaryCorrected a number.
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
War-Airship: ()
Angwilin, 'Iron Birds': ()
Skyship: ()
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) Madman
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: (1) TricMagic
Civilian
Eclipse Engine: (1) Stirk,
SCTA: (3) Vostok, Madman, TricMagic
Skytear Reaction: Flight in any way shape or form
Use Turbines for movement.
Build a Flying Keep and rain down destruction from atop it's deck.
Purity Cores are made up of melted Sunseeds and Skytears. When melted with Skytears, the Skytears force the combination to lose density. The Sunseeds then end up adding Heat to the process, forcing crystallization of the Skytears. This ends up passing negative density before coming right back around to positive density.
The result is the Purity Core, a gem of brilliant colors like that of a rainbow trapped in clear glass. Due to the Density Loss, Sunseed's property has changed entirely, now absorbing heat into it's structure. The more heat is added, the more the heat is condensed. But this never actually changes it's outer temperature at all. It's only when sending electricity into it that the heat is released from it's bonds, following a specific path out of the gem. Cutting it properly allows you great control over this, and makes it perfect for creating a very high heat forge.
The Density Loss of the Sunseed, is more it's heat being released into the process. It turning right back around to become positive density, it reaches an equalization point where all heat is absorbed, hence how the gem forms. It is best to consider it a mixture of Sunseed and Skytear in a perfect harmony. And it's sphere is Heat Density specifically, being able to store large amounts until it is released. More electricity means more is released over time. It's density never changes though, it simply draws in all heat sources in it's purview. Larger ones tend to have larger areas of effectiveness.
One thing to note is that is entirely impossible to melt a Purity Stone with heat, as it simply absorbs it. And as noted, only temperatures of 99 F* and above are absorbed, at which point it stops leeching heat. Along with not actually being hot on the outside, it is safe for humans to handle.
It drawing hot gases to it is more a case of Skytear's density manipulation, in that it compacts it to solid form even as it leaches the heat, so volcanic gases and such get robbed of their poisonous ability, ending up falling to the floor and settling. Doesn't actually help against anything cooler than it's leech point though, or is gas at room temperature.
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
Angwilin, 'Iron Birds': ()
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) Madman
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: ()
Icui-class: Buster Ship: ()
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (2) Vostok, Madman,
Emel -o i coe(Heart of the Earth): ()
As another note.. Apparently Sane designs are not going to be voted, given Ice Ships are on the docket......you do realize that rhetoric like this just makes people go "up yours" instead of listening to what you have to say, right?
Oh wait, I already did this, and it is being rejected even though it is Sane... The only other option would be planes but... Compared to an airship, not as impressive.
E.R.S. Eclipse
Bottom Line Up Front: Bigass circular Pykrete warship laid out like a pentagram with guns for days.
The Bockscar is a massive floating fortress made from a wonderful new material known as Pykrete, a special type of ice fortified with sawdust that is way stronger than it has any right to be. Because of the fact that the bulk of it is literally just ice, it is incredibly easy to repair and patch up, even if it's not quite as durable as steel.
Structurally, the Murderous Ice-cube is made more or less entirely made out of Pykrete, with steel piles used to "anchor" things like machinery to the floor where necessary. Cooling is provided by Olszewskium in "rebar" form or as a structural frame of sorts depending on location to make sure our massive-iceberg-of-doom doesn't become a slightly-less-massively-dirty-puddle-of-insufficient-doom. This cooling network is heavily redundant (so the ship can stay frozen even after taking damage), and additional supplies to re-freeze the Frozen Fortress in case of damage are stored on board.
Etroa's Sawdust Saucer is laid out like the bastard child of a pancake and a hedgehog: circular hull, shitton of guns on top. The superstructure of this Weaponized Winter Wonderland is laid out in the shape of a five-pointed star (making the top-down view that of a pentagram). The bridge is situated in the middle "pentagon" and raised above the rest of the superstructure with more steel than usual to back up the Pykrete. The walls of the five "spokes" are aggressively sloped on the outside and intended to serve as parapets, providing cover for the metric fuckton of cannons ranging from rifled 15" Rodman guns to 4" breech-loading guns using the krupp horizontal sliding wedge mechanism, all on disappearing mounts behind them. The weapons in question are crammed in as tightly as we can manage without seriously hindering the gun crews and fed by powered ammunition hoists connecting the batteries to belowdecks magazines. Massive 12" seige mortars are mounted in the "wider" portions of the "spokes" on a space-available basis for even more firepower and gatling guns are placed where they can fit to provide some level of anti-boarding firepower.
Propulsion on the Great Refrigerator uses the SCTA mechanism in a belowdecks engine compartment, with steering accomplished through differential power steering. Both this and the crew quarters are insulated from the pykrete with air-gapped wood to keep the people working there from freezing to death and to keep the crew in there from getting hypothermia.
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
Angwilin, 'Iron Birds': ()
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) Madman
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: ()
Icui-class: Buster Ship: ()
Pykrete Warship: (1) Vostok
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (2) Vostok, Madman,
Emel -o i coe(Heart of the Earth): ()
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
Angwilin, 'Iron Birds': ()
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) Madman
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: ()
Icui-class: Buster Ship: ()
Pykrete Warship: (1) Vostok
Tian Warships: (1) TricMagic
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (2) Vostok, Madman,
Emel -o i coe(Heart of the Earth): ()
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
Angwilin, 'Iron Birds': ()
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (2) Madman, Rockeater
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: ()
Icui-class: Buster Ship: ()
Pykrete Warship: (1) Vostok
Tian Warships: (1) TricMagic
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (3) Vostok, Madman, Rockeater
Emel -o i coe(Heart of the Earth): ()
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) Rockeater
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: ()
Icui-class: Buster Ship: ()
Pykrete Warship: (2) Vostok, Madman
Tian Warships: (1) TricMagic
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (3) Vostok, Madman, Rockeater
Emel -o i coe(Heart of the Earth): ()
MilitaryEh, might as well put up some votes so that we can get a move on.
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) Rockeater
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: ()
Icui-class: Buster Ship: ()
Pykrete Warship: (3) Vostok, Madman, Failbird
Tian Warships: (1) TricMagic
Civilian
Eclipse Engine: (2) Stirk, TricMagic
SCTA: (4) Vostok, Madman, Rockeater, Failbird
Emel -o i coe(Heart of the Earth): ()
Quote from: voteboxMilitaryEh, might as well put up some votes so that we can get a move on.
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) Rockeater
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: ()
Icui-class: Buster Ship: ()
Pykrete Warship: (4) Vostok, Madman, Failbird, TricMagic
Tian Warships: ()
Civilian
Eclipse Engine: (2) Stirk
SCTA: (5) Vostok, Madman, Rockeater, Failbird, TricMagic
Emel -o i coe(Heart of the Earth): ()
Military
Railwalker: ()
Reaper Gatling Gun: (1) Stirk
Sky Carrier: ()
Support Balloons: ()
Flying Frigates: (1) Rockeater
Ithil, & the Aiwenor: () Outdated, cleaned up the writing.
Graf Eld Class Skyship: ()
The Aiwenor: ()
Icui-class: Buster Ship: ()
Pykrete Warship: (4) Vostok, Madman, Failbird, TricMagic
Tian Warships: ()
Civilian
Eclipse Engine: (1) Stirk
SCTA: (5) Vostok, Madman, Rockeater, Failbird, TricMagic
Emel -o i coe(Heart of the Earth): ()
E.R.S. EclipseDifficulty: Hard
Bottom Line Up Front: Bigass circular Pykrete warship laid out like a pentagram with guns for days.
The Eclipse is a massive floating fortress made from a wonderful new material known as Pykrete, a special type of ice fortified with sawdust that is way stronger than it has any right to be. Because of the fact that the bulk of it is literally just ice, it is incredibly easy to repair and patch up, even if it's not quite as durable as steel.
Structurally, the Murderous Ice-cube is made more or less entirely made out of Pykrete, with steel piles used to "anchor" things like machinery to the floor where necessary. Cooling is provided by Olszewskium in "rebar" form or as a structural frame of sorts depending on location to make sure our massive-iceberg-of-doom doesn't become a slightly-less-massively-dirty-puddle-of-insufficient-doom. This cooling network is heavily redundant (so the ship can stay frozen even after taking damage), and additional supplies to re-freeze the Frozen Fortress in case of damage are stored on board.
Etroa's Sawdust Saucer is laid out like the bastard child of a pancake and a hedgehog: circular hull, shitton of guns on top. The superstructure of this Weaponized Winter Wonderland is laid out in the shape of a five-pointed star (making the top-down view that of a pentagram). The bridge is situated in the middle "pentagon" and raised above the rest of the superstructure with more steel than usual to back up the Pykrete. The walls of the five "spokes" are aggressively sloped on the outside and intended to serve as parapets, providing cover for the metric fuckton of cannons ranging from rifled 15" Rodman guns to 4" breech-loading guns using the krupp horizontal sliding wedge mechanism, all on disappearing mounts behind them. The weapons in question are crammed in as tightly as we can manage without seriously hindering the gun crews and fed by powered ammunition hoists connecting the batteries to belowdecks magazines. Massive 12" seige mortars are mounted in the "wider" portions of the "spokes" on a space-available basis for even more firepower and gatling guns are placed where they can fit to provide some level of anti-boarding firepower.
Propulsion on the Great Refrigerator uses the SCTA mechanism in a belowdecks engine compartment, with steering accomplished through differential power steering. Both this and the crew quarters are insulated from the pykrete with air-gapped wood to keep the people working there from freezing to death and to keep the crew in there from getting hypothermia.
The SCTA is a sunseed-powered steam turbine system designed to provide continuous power with limited human intervention. A new sunseed interaction is used to control the heating effects of the sunseed heating elements and recapture the steam after it is fed through the turbine stage. This allows us to create a sunseed power plant far more compact and efficient than what came before it.
The reactor core producing steam for the SCTA contains an array of sunseed heating rods and “control” rods made from a material known as Olszewskium, a sunseed alloy that can cool water that comes into contact with. By raising and lowering these control rods into the reactor assembly, we can change the extent to which they counteract the sunseeds’ heating effect and therefore the temperature of the water inside the coolant loop.
As an absolute last resort, on larger installations there is a man known as the SCRAM (or “Safety Control Rod Axe Man”) who is responsible for initiating emergency reactor shutdowns by forcibly disconnecting the control rod adjustment machinery. This causes gravity to pull the control rods into the reactor all the way, shutting down the assembly.
Steam resulting from this process is then used to spin a turbine before being fed into a condensation chamber where it is turned back into water with the help of Olszewskium. A compressor stage powered by the turbine shaft is used to keep water flowing through the system after it is recaptured by the condensation stage.
---
Olszewskium, also known as sunic alloy No. 7074:
Olszewskium is a special purpose steel alloy containing zinc, chromium, and sunseed, currently known for its ability to lower the temperature of water it is in contact with without actually producing ice. This ability combined with its resistance to corrosion and erosion made it ideal for steam recovery and as a regulator for the sunseed-water interaction.
CAP Lever Action "Drake": ()
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: (1) TricMagic
Ur-núte, Scout Craft: (1) TricMagic
CAP Lever Action "Drake": ()
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: (1) TricMagic
Ur-núte, Scout Craft: ()
Timekeeper Clockwork Marksman Rifle: (1) TricMagic
Anor Armored Cruiser, modernized Skytear Galleon
An evolution of the use of the large frigate as a fast warship, the Anor Armored Cruiser is a more modern warship for more modern times. Like the Skytear Galleons of old, alloys of Skytears and metals lighten various elements of the ship, especially those above the waterline, to reduce topweight issues and allow more weapons and superstructure protection to be added.
The ships are powered by SCTA turbine powerplants, making them fast despite their excellent armor protection. They are armored by a fairly advanced, face-hardened steel armor plate enabled by our advanced metallurgy. Their structure is similarly composed of tough steel alloy to give them additional survivability, even beyond that given by their Skytear Galleon-inherited tendency to never sink.
The ships are covered in weapons of all sorts, with a main battery of 8" guns capable of punching straight through any ironclad warship, secondary batteries of 4" guns to deal with lighter warships and harass larger ones that get too close. Shells with Sunic interiors serve us for incendiaries capable of destroying any wooden warships still in service while devastating shore targets, while explosives and armor-piercing shells sometimes use Sunic lead components to add a little incendiary ability to their normal purpose.
These armored cruisers are the most common unit of our fleet, being less expensive than a full battleship yet capable of defeating battleships protected by only iron, and capable of resisting fire from low-velocity guns of the time due to their steel armor.
CAP Lever Action "Drake": ()
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: (1) TricMagic
Ur-núte, Scout Craft: ()
Timekeeper Clockwork Marksman Rifle: (2) TricMagic, Madman
Anor Armored Cruiser: (1) Madman
CAP Lever Action "Drake": ()[/quote]
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: ()
Ur-núte, Scout Craft: ()
Timekeeper Clockwork Marksman Rifle: (2) TricMagic, Madman
Anor Armored Cruiser: (2) Madman, TricMagic
CAP Lever Action "Drake": ()
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: ()
Ur-núte, Scout Craft: ()
Timekeeper Clockwork Marksman Rifle: (3) TricMagic, Madman, Vostok
Anor Armored Cruiser: (3) Madman, TricMagic, Vostok
Quote from: VotesCAP Lever Action "Drake": ()
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: ()
Ur-núte, Scout Craft: ()
Timekeeper Clockwork Marksman Rifle: (3) TricMagic, Madman, Vostok
Anor Armored Cruiser: (3) Madman, TricMagic, Vostok
Helpful Hands: ()
CAP Lever Action "Drake": ()
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: ()
Ur-núte, Scout Craft: ()
Timekeeper Clockwork Marksman Rifle: (3) TricMagic, Madman, Vostok
Anor Armored Cruiser: (3) Madman, TricMagic, Vostok
Helpful Hands: (1) The Ensorceler
CAP Lever Action "Drake": ()
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: ()
Ur-núte, Scout Craft: ()
Timekeeper Clockwork Marksman Rifle: (4) TricMagic, Madman, Vostok, Stirk
Anor Armored Cruiser: (3) Madman, TricMagic, Vostok
Helpful Hands: (2) The Ensorceler, Stirk
CAP Lever Action "Drake": ()
Armor Piercing Sunic Shell: ()
Densium Shells: ()
Tian Warships: ()
Ur-núte, Scout Craft: ()
Timekeeper Clockwork Marksman Rifle: (5) TricMagic, Madman, Vostok, Stirk, Nemonole
Anor Armored Cruiser: (3) Madman, TricMagic, Vostok
Helpful Hands: (2) The Ensorceler, Stirk
Timekeeper Clockwork Marksman RifleDifficulty: Average
Ever since the classical era, Etroan craftsmen have always been fascinated with small, fine machinery. As a result, is it any wonder that the art of clocksmithing has been so much more prolific in Etroa? This fascination has also lead to some strange inventions, the Ancient Lunguma was merely the first. Created by a watchmaker turned gunsmith; the Timekeeper is a fairly bulky contraption, made to address the perceived shortcomings of a bolt-action.
The Timekeeper is the worlds first 'Clockwork Action' rifle; the trigger the weapon merely acts to arrest the motion of these mechanisms. As a result, as long as the trigger is held down, the Clockwork Action will automatically cycle through bullets and fire them, delightfully ticking the entire time, until either the magazine runs out of ammunition, or the clockwork winds down (in which case they'll need to be rewound). The mechanism was designed specifically so that a marksman did not have to 'break aim' in order to work the bolt; all they need to do is hold their aim steady and count the seconds until the rifle fires the next round; for the rifle doesn't just run like clockwork, it *is* clockwork and the soothing sound of its ticking clock will keep the time for the gunner.
With a barrel machined to the same precision as its mechanisms, a carefully adjusted set of sights, and stabilized by the fact that our soldiers will never have to take their hands off it during operation; the Timekeeper may not see universal presence due to its lovingly crafted mechanisms, but those who do carry one will do so proudly, for a better marksman rifle there is not.
Anor Armored Cruiser, modernized Skytear GalleonDifficulty: Easy
An evolution of the use of the large frigate as a fast warship, the Anor Armored Cruiser is a more modern warship for more modern times. Like the Skytear Galleons of old, alloys of Skytears and metals lighten various elements of the ship, especially those above the waterline, to reduce topweight issues and allow more weapons and superstructure protection to be added.
The ships are powered by SCTA turbine powerplants, making them fast despite their excellent armor protection. They are armored by a fairly advanced, face-hardened steel armor plate enabled by our advanced metallurgy. Their structure is similarly composed of tough steel alloy to give them additional survivability, even beyond that given by their Skytear Galleon-inherited tendency to never sink.
The ships are covered in weapons of all sorts, with a main battery of 8" guns capable of punching straight through any ironclad warship, secondary batteries of 4" guns to deal with lighter warships and harass larger ones that get too close. Shells with Sunic interiors serve us for incendiaries capable of destroying any wooden warships still in service while devastating shore targets, while explosives and armor-piercing shells sometimes use Sunic lead components to add a little incendiary ability to their normal purpose.
These armored cruisers are the most common unit of our fleet, being less expensive than a full battleship yet capable of defeating battleships protected by only iron, and capable of resisting fire from low-velocity guns of the time due to their steel armor.
The Franklin Machine Company Mk. 1 Armored Fighting Vehicle is a first-generation light tank design for the Etroan Army. It is designed to support infantry in combat by providing fire support and helping destroy bunkers or machine gun nests.
The Mk. 1 is operated by a three-man crew: a commander and gunner in the two-man turret and a driver in the hull.
Armament consists of a single medium-velocity 37mm gun and two air-cooled, recoil-operated M/09 Mod 2 machine guns,* one mounted in a coaxial configuration and the other on a rooftop pintle mount.
Propulsion is provided by a SCTA mounted to the rear of the vehicle driving a pair of caterpillar tracks. To reduce the ground pressure of the vehicle and improve cross-country performance, the vehicle has been lightened through the use of Special Treatment Steel in structural members and armor plating. This alloy is made with the inclusion of skytears, allowing it to be roughly a third of the weight of comparable regular steel without compromising its performance as armor plating.
Armor protection is proof against rifle fire and shrapnel from all aspects.
* These are, functionally speaking, just slightly bulkier versions of the infantry MG designed for a pintle mount.
Ohtan Auth, Brigadier of the Cataphract Corps
Offensive General
A former CAP member from the nation of Mairan that used small numbers of well-equipped forces to devastating effect, Auth is highly experienced in the field of asymmetric/special forces type warfare, shock tactics, and the use of the expensive elements of a military to maximum effect. Elite units using unusual, even custom, equipment and trained to the highest possible level are the preferred troops of the Brigadier. Admittedly, the experiences of the previous war and colonial peacekeeping service have somewhat tainted his views on warfare, leaving him without the ability to deploy conventional, plentiful forces in maximally effective ways. Peacekeeping often required the...deft touch of special forces, rather than the deployment of full armies.
Historically, Mairan was a nation of plentiful heavy cavalry and what we would nowadays call men-at-arms; heavily armored and highly trained professional warriors. Their CAP levy was initially composed of these soldiers, fighting mounted and labelled cataphracts, hence the title. Their rank-and-file tended to be made of poorly trained mass levies, and Auth's skills reflect those historical biases.
Ground Design
Liantëlúma Trench Crawler: (1) Madman
Commander
Ohtan Auth: (1) Madman
Ground Design
Liantëlúma Trench Crawler: (1) Madman
FMC Mk. 1 AFV: (1) Vostok
Commander
Ohtan Auth: (2) Madman, Vostok
Ground Design
"Maximum" Machine Gun: (1) Stirk
Tinu Armored Personnel Carrier:
N-Radio:
Liantëlúma Trench Crawler: (1) Madman
"Destroyer" Trench Crawler:
FMC Mk. 1 AFV: (1) Vostok
Commander
Forward Admiral Timothy "Stalwart" Munroe:
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Marshal Katina "Magpie" Ivanov:
Ohtan Auth: (1) Madman
Quote from: The Even Better Votebox, Because Brevity Matters and Stirk Dropped my Second VoteGround Design
"Maximum" Machine Gun: (1) Stirk
Liantëlúma Trench Crawler: (1) Madman
FMC Mk. 1 AFV: (1) Vostok
Commander
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Ohtan Auth: (2) Madman, Vostok
Quote from: Clearly the Most Superior Votebox, Given That The Alternative is Building A Running Votebox from The Start and Missing Half the Ideas Also You Edited It In or Something And Brevity is a SinGround Design
"Maximum" Machine Gun: (1) Stirk
Tinu Armored Personnel Carrier:
N-Radio:
Liantëlúma Trench Crawler: (1) Madman
"Destroyer" Trench Crawler:
FMC Mk. 1 AFV: (1) Vostok
Commander
Forward Admiral Timothy "Stalwart" Munroe:
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Marshal Katina "Magpie" Ivanov:
Ohtan Auth: (2) Madman, Vostok
Ground Design
"Maximum" Machine Gun: (1) Stirk
Liantëlúma Trench Crawler: (2) Madman, Nemonole
FMC Mk. 1 AFV: (1) Vostok
Commander
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Ohtan Auth: (3) Madman, Vostok, Nemonole
Ground Design
"Maximum" Machine Gun: (1) Stirk
Liantëlúma Trench Crawler: (2) Madman, Nemonole
Tinu Armored Personnel Carrier: (1) TricMagic
FMC Mk. 1 AFV: (1) Vostok
Commander
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Ohtan Auth: (3) Madman, Vostok, Nemonole
NāMea Hana: (1) TricMagic
Ground Design
"Maximum" Machine Gun: (1) Stirk
Liantëlúma Trench Crawler: (3) Madman, Nemonole, Rockeater
Tinu Armored Personnel Carrier: (1) TricMagic
FMC Mk. 1 AFV: (1) Vostok
Commander
Colonel Ethan "the Dragon" Son of Phillip: (1) Stirk
Ohtan Auth: (3) Madman, Vostok, Nemonole
NāMea Hana: (1) TricMagic
Ohtan Auth, Brigadier of the Cataphract Corps
Offensive General
A former CAP member from the nation of Mairan that used small numbers of well-equipped forces to devastating effect, Auth is highly experienced in the field of asymmetric/special forces type warfare, shock tactics, and the use of the expensive elements of a military to maximum effect. Elite units using unusual, even custom, equipment and trained to the highest possible level are the preferred troops of the Brigadier. Admittedly, the experiences of the previous war and colonial peacekeeping service have somewhat tainted his views on warfare, leaving him without the ability to deploy conventional, plentiful forces in maximally effective ways. Peacekeeping often required the...deft touch of special forces, rather than the deployment of full armies.
Historically, Mairan was a nation of plentiful heavy cavalry and what we would nowadays call men-at-arms; heavily armored and highly trained professional warriors. Their CAP levy was initially composed of these soldiers, fighting mounted and labelled cataphracts, hence the title. Their rank-and-file tended to be made of poorly trained mass levies, and Auth's skills reflect those historical biases.
Liantëlúma Trench CrawlerDifficulty: Hard (-1)
Trench Warfare. It's the reality of modern warfare. While our engineer corps ability to rapidly fortify ground gives us a distinct advantage in this regard; when it comes time to actually storm the enemy lines... The losses can rapidly pileup into the realm of unacceptable. So of course, the greatest minds in Etroa have managed to construct a solution.
The Liantëlúma was inspired by a children's toy, when all things are said and done; it's spiderlike legs being seen as an advantage over wheels when it comes to crossing crater and trench covered terrain. Said legs possess a piledriver-like pneumatic apparatus; allowing them to extend and allow the vehicle a lofty vantage point on more sturdy terrain, but more importantly it allows its snowshoe clad feet to drive softer terrain a few meters into the ground; allowing it to perch on more stable ground deep below, or at least compact said ground into a more stable state. Said ability to retract and extend should allow it to also handle suddenly stepping into a sudden drop; like that of a trench.
The body of the craft is quite simple and a stark contrast to its clockwork legs, being very boxlike. There's a few machinegun ports to the front, one on either side, and there's even a ventral 'turret' pod for yet another; this pod serves as the primary entry hatch. The legs, and most of the clockwork for their operation lie within the top sections of the vehicle, with grates to avoid snagging of the crew. Also occupying the majority of the back; and responsible for keeping the monstrously large clockwork powered, is a small SCTA-style steam engine. The craft is also covered in enough steel so as to render it proof against machine guns; it's primary job is to walk across the no-mans land and force the enemy out of their trenches, after all.
Overall, it's step, piledrive, step with other leg set, retract legs, step gait isn't expected to be the fastest on softer ground; but between that and its armor, it should get it to its destination reliably in spite of the horrors of No-Man's Land; and if the Timekeeper couldn't bestow clock-based PTSD upon the enemy, the ticking of the Liantëlúma as it towers over their trenches spewing machinegun fire will.
Infantry
[Primary]
Sunic Rifle: 1 Ore, 2 Sunseeds. [Cheap] : (0)
Skytear Carbine: 1 Ore, 1 Skytears, 1 Sunseeds [Cheap][Complex] : (0)
[Machine Gun]
Skytear Machine Gun: 3 Skytears, 4 Ore. [Very Expensive] Complex : (0)
Incendiary Rotary Gun: 4 Sunseeds, 5 Ore [Very Expensive] : (1) TricMagic
[Special]
Clockwork Snipers: [/b] [Very Expensive] [Note: Cannot be reduced to Cheap] : (0)
The Steel Body: 3 Ore, 3 Sunseeds, 3 Skytears. [Very Expensive] [Complex] : (1) TricMagic
Support:
[Artillery]
Pyro Artillery: 4 Ore, 5 Sunseeds [Very Expensive] [Complex] : (0)
Mobile Artillery: 3 Ore. 4 Skytears [Very Expensive][Complex] : (1) TricMagic
[Vehicle]
Armored Train: 7 Ore, 4 Sunseeds, 2 Skytears. [National Effort] [Complex] : (1) TricMagic
Dragoons: [Very Expensive] [Complex] : (0)
Naval
[Capital ship]
E.R.S. Eclipse: [National Effort], [cannot be reduced in cost], [periodically refitted with new developments.] : (1) TricMagic
Pykrete Battleships: 5 Ore, 5 Sunseeds, 3 Skytears. [National Effort] [Complex] : (0)
[Escort Ship]
Hunter-killer: 2 Skytears, 3 Ore, 3 Sunseeds. Expensive. [Complex] : (1) TricMagic
Anarion Class Cruiser: 4 Skytears, 3 Ore. [Very Expensive] [Complex] : (0)
Misc
[Trait]
The Grand Forge: (0)
Rapid Fortification: (1) TricMagic
[Primary Ally]
Icona- [Potential Energy]{Iconan Berserkers }: (0)
Jasny Kingdom- [Light Manipulation]{Nightcloak Raider}: (1) TricMagic
Defensive Minded SetupReasoning: Most of this should be clear-cut. When fighting from a defensive position, you want longer-ranged rifles, heavier and thus longer-firing MGs with the ability to control territory, and snipers are an essential part of trench warfare, whereas we don't need to rapidly fortify so much (and, let's be real, either way one of our first actions would be remaking the clockwork snipers or making a modern version of the Lunguma). Setting things on fire is just a way of laying down a wall that can't be scaled, the Armored Train is the defensive choice. The Eclipse and Anarion I believe to be the superior combination of ships, because it combines unbreakable durability with some nearly-unbreakable durability. We'll need to make a good escort, of course, but that's doable enough. Miscellaneous stuff, choosing defensively minded means we don't expect to be on the offensive all that often, so we don't need to rapidly fortify positions we've taken but we DO want reliable weapons in the mud of trench warfare (which we're obviously specializing in) and I believe that messing with Potential Energy might be fun, also the berserkers probably have a shade more utility in defensive roles than the sneaky types.
INFANTRY
Primary: Sunic Rifle
Machinegun: Incendiary Rotary Gun
Special: Clockwork Snipers
SUPPORT
Artillery: Pyro Artillery
Vehicle: Armored Train
NAVAL
Capital Ship: Eclipse
Escort Ship: Anarion-class Cruiser
MISCELLANEOUS
Trait: The Grand Forges
Primary Ally: Icona
Special Forces/Assault Minded SetupReasoning: So, late WWI stormtrooper-esque use of subcaliber close quarters weapons such as carbines, backed with mobile MGs and the ability to fortify newly taken positions. Other than that, obviously we go for the more mobile option for artillery. The armored train combined with extreme engineering power makes for a potent offensive tool that I really want to see deployed. For offensives we choose rapid defensive constructions to hold ground we've claimed over reliability, we'll just have to engineer our stuff to be reliable. And the Jasny Kingdom sneaky types are more of a special-ops unit that we'd normally have. Not sure at the moment what else we can do with light other than "haha lasers" but I'll think on it. Naval reasoning is unchanged.
INFANTRY
Primary: Skytear Carbine
Machinegun: Skytear Machinegun
Special: The Steel Body
SUPPORT
Artillery: Mobile Artillery
Vehicle: Armored Train
NAVAL
Capital Ship: Eclipse
Escort Ship: Anarion-class Cruiser
MISCELLANEOUS
Trait: Rapid Fortification
Primary Ally: Jasny Kingdom
Fortress Mode: ()
Adventure Mode: (1) TricMagic
Infantry
[Primary]
Sunic Rifle: 1 Ore, 2 Sunseeds. [Cheap] : (1) Stirk
Skytear Carbine: 1 Ore, 1 Skytears, 1 Sunseeds [Cheap][Complex] : (0)
[Machine Gun]
Skytear Machine Gun: 3 Skytears, 4 Ore. [Very Expensive] Complex : (0)
Incendiary Rotary Gun: 4 Sunseeds, 5 Ore [Very Expensive] : (2) TricMagic, Stirk
[Special]
Clockwork Snipers: [/b] [Very Expensive] [Note: Cannot be reduced to Cheap] : (0)
The Steel Body: 3 Ore, 3 Sunseeds, 3 Skytears. [Very Expensive] [Complex] : (2) TricMagic, Stirk
Support:
[Artillery]
Pyro Artillery: 4 Ore, 5 Sunseeds [Very Expensive] [Complex] : (0)
Mobile Artillery: 3 Ore. 4 Skytears [Very Expensive][Complex] : (2) TricMagic, Stirk
[Vehicle]
Armored Train: 7 Ore, 4 Sunseeds, 2 Skytears. [National Effort] [Complex] : (1) TricMagic
Dragoons: [Very Expensive] [Complex] : (1) Stirk
Naval
[Capital ship]
E.R.S. Eclipse: [National Effort], [cannot be reduced in cost], [periodically refitted with new developments.] : (2) TricMagic, Stirk
Pykrete Battleships: 5 Ore, 5 Sunseeds, 3 Skytears. [National Effort] [Complex] : (0)
[Escort Ship]
Hunter-killer: 2 Skytears, 3 Ore, 3 Sunseeds. Expensive. [Complex] : (2) TricMagic, Stirk
Anarion Class Cruiser: 4 Skytears, 3 Ore. [Very Expensive] [Complex] : (0)
Misc
[Trait]
The Grand Forge: (1) Stirk
Rapid Fortification: (1) TricMagic
[Primary Ally]
Icona- [Potential Energy]{Iconan Berserkers }: (1) Stirk
Jasny Kingdom- [Light Manipulation]{Nightcloak Raider}: (1) TricMagic
Reasoning: So, late WWI stormtrooper-esque use of subcaliber close quarters weapons such as carbines, backed with mobile MGs and the ability to fortify newly taken positions. Other than that, obviously we go for the more mobile option for artillery. The armored train combined with extreme engineering power makes for a potent offensive tool that I really want to see deployed. For offensives we choose rapid defensive constructions to hold ground we've claimed over reliability, we'll just have to engineer our stuff to be reliable. And the Jasny Kingdom sneaky types are more of a special-ops unit that we'd normally have. Not sure at the moment what else we can do with light other than "haha lasers" but I'll think on it. Naval reasoning is unchanged.
Fortress Mode: ()
Adventure Mode: (2) TricMagic, Vostok
Fortress Mode: ()
Adventure Mode: (3) TricMagic, Vostok, Madman
Maximum Engineering Effort ChoicesReasoning: This plan is based entirely around what I think would be a shame to not take, the things that I feel might take more engineering effort to recreate if we don't choose them now. A semiautomatic, a rotary machinegun, the engineering power armor, the Eclipse, the Forges. Anyway, that's my reasoning for this and I am torn between this and direct offensive.
INFANTRY
Primary: Skytear Carbine
Machinegun: Incendiary Rotary Machinegun
Special: The Steel Body
SUPPORT
Artillery: Mobile Artillery
Vehicle: Armored Train
NAVAL
Capital Ship: Eclipse
Escort Ship: Anarion-class Cruiser
MISCELLANEOUS
Trait: The Grand Forges
Primary Ally: Icona
Quote from: Plan VoteboxAdventure Mode: (3) TricMagic, Vostok, Madman
I thought that you all agreed not to put an option in the vote box if nobody voted for it fixed
HAIL THE EMPRA: (1) TricMagic
Too money-hungry. And making us out to be the vilians, which goes against our Protectorate image.
Democratic-Guild Etroa: (1) Stirk[/quote]
HAIL THE EMPRA: (1) TricMagic
Democratic-Guild Etroa: (2) Stirk, Madman
HAIL THE EMPRA: (1) TricMagic
Democratic-Guild Etroa: (2) Stirk, Madman
HAIL THE EMPRA: (1) TricMagic
Lol we really don't have a government - Etroa: (1) Rockeater
A Brief History of Etroan Expansion
While Etroa does have a long history of precise craftsmanship and expert workmanship, it is in fact relatively poor in many materials. Volcanic activity beneath the surface limits the availability of most resources, and as Etroa uses more and more we've come to realize that we do not have as many materials as we need. Certain basic resources can be found in Etroa, but we always realized the reserves were not very large. Specialized materials were easy enough to acquire elsewhere, and so we started down the path of conquest and empire.
It was only our right to have the materials necessary for our superior craftsmanship, after all.
A long time ago, we supported the small nation of Eld, who supplied us with the incredibly rare Skytears for our help and became one of our earliest Protectorates. With the benefits of this arrangement, Etroan policy quickly turned to trying to...convince....nations to side with us and become a Protectorate. Conquering and subjugating them is far more difficult than convincing them to join us, after all, and can still lead to very profitable arrangements.
Mairan is a recent addition, a trouble spot that has given rise to many of our best officers and soldiers. It was not entirely willing to become a Protectorate but the government caved when we offered to help suppress some troublesome... armed opposition to the ruling party. It has provided us not only skilled soldiers, but high-quality iron, coal, and some oil, all of which helped produce the well-equipped elite soldiers Mairan is famous for. Of course, the troubles have only increased since we took it over, and it isn't contributing enough to make up for the costs, but we're confident that it will eventually become one of our best provinces.
And so on. We conquered for many of our more specialized resources. Small countries in far-flung places, protected by our powerful navy and aided by the soldiers provided to us by our Protectorates. But, recently, the projections for more mundane resources have turned dire. Critical resources may not have more than a few decades' reserves left in Etroa itself, more and more mines and sawmills are closing as they run into geological hazards or run out of trees, and now we are faced with needing more. Our Protectorates are small and do not have the sort of deep reserves necessary to fuel our consumption. Our larger neighbors, then, are an obvious target to provide us with those materials, so we started to look at using them as a source, offered some very lucrative trade deals. But recently, the quality of the materials we're receiving has dropped and the cost has risen. Our needs, however, are rising as well, and the reduction in quality is harming our economy more than most know.
Sure, we don't admit to it. We accuse them of cheating us in business deals, there's talk of some natural deaths being assassinations, there was a big political fiasco made out of a bridge failure, claimed to have been caused by the low-quality steel...but the real reason is simple: We're not making enough money to maintain our empire. Many of the newly acquired territories of the recent expansions are not yet making real profits for the empire, and this massive sink of money and resources must be balanced out, and with the declining quality of trade goods this can't happen. In addition, we need to tie the empire together a little more, to help cut down on these brush wars.
All together, this means the best way to do so, perhaps paradoxically, is to start a major war. Such a war, if it can be made popular enough, will unify everyone under our banner and allow some crackdowns on "dissidents" in the less well-integrated territories and Protectorates. It will, eventually, get us more materials, but in the meantime it will allow us to spend government money in ways we normally can't, and incentivize new extraction operations in some of our territories. In short: This war should be what allows us to weather the transition of where we're getting our materials. Oh, and the target of this war needs to be strong enough to pose an apparent threat, but weak enough that we can overtake them. Hopefully the Askians don't complain too much about it, I'm sure their splintered government will appreciate the unifying opportunities a war provides. Their decentralized mess ought to pose little enough threat when we're ready for the war to end...
Starting Armory
Adventure Mode: (3) TricMagic, Vostok, Madman
Uniform
Democratic-Guild Etroa Uniform: (1) Madman
Starting Armory
Adventure Mode: (3) TricMagic, Vostok, Madman
Uniform
Quality, Refined, Comfort. Etroa Uniform: (1) TricMagic
Democratic-Guild Etroa Uniform: (1) Madman
Quote from: Plan VoteboxStarting Armory
Adventure Mode: (3) TricMagic, Vostok, Madman
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Uniform
Quality, Refined, Comfort. Etroa Uniform: (1) TricMagic
Democratic-Guild Etroa Uniform: (1) Madman
Quote from: Plan VoteboxStarting Armory
Adventure Mode: (3) TricMagic, Vostok, Madman
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Grouped Voting is Perfectly Fine: (1) TricMagic
Lore
Democratic-Guild Etroa: (2) Stirk, Madman
HAIL THE EMPRA: (1) TricMagic
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: (1) TricMagic
Democratic-Guild Etroa Uniform: (1) Madman
Starting Armory
Adventure Mode: (3) TricMagic, Vostok, Madman
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (2) Stirk, Madman
HAIL THE EMPRA: (1) TricMagic
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: (1) TricMagic
Democratic-Guild Etroa Uniform: (1) Madman
Starting Armory
Adventure Mode: (3) TricMagic, Vostok, Madman
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (2) Stirk, Madman
HAIL THE EMPRA: (1) TricMagic
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: (1) TricMagic
Democratic-Guild Etroa Uniform: (2) Madman, Nemonole
Starting Armory
Adventure Mode: (3) TricMagic, Vostok, Madman
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (3) Stirk, Madman, TricMagic
HAIL THE EMPRA: ()
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: ()
Democratic-Guild Etroa Uniform: (3) Madman, Nemonole, TricMagic
Quote from: VoteboxStarting Armory
Adventure Mode: (3) TricMagic, Vostok, Madman
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (3) Stirk, Madman, TricMagic
HAIL THE EMPRA: ()
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: ()
Democratic-Guild Etroa Uniform: (3) Madman, Nemonole, TricMagic
Something idiotic should absolutely be pointed out.
Starting Armory
Adventure Mode: (4) TricMagic, Vostok, Madman, Nemonole
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (3) Stirk, Madman, TricMagic
HAIL THE EMPRA: ()
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: ()
Democratic-Guild Etroa Uniform: (3) Madman, Nemonole, TricMagic
Starting Armory[/quote]
Adventure Mode: (5) TricMagic, Vostok, Madman, Nemonole, Rockeater
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (3) Stirk, Madman, TricMagic
HAIL THE EMPRA: ()
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: ()
Democratic-Guild Etroa Uniform: (4) Madman, Nemonole, TricMagic, Rockeater
Global Electric Domination: (1) Stirk
Retaliation: (1) TricMagic
Global Electric Domination: (2) Stirk, TricMagic
Askian Blight: (1) TricMagic
Plenty of Reasons: Yes: (1) TricMagic
Singular Reasoning: (0)
Starting Armory
Adventure Mode: (5) TricMagic, Vostok, Madman, Nemonole, Rockeater
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (3) Stirk, Madman, TricMagic
HAIL THE EMPRA: ()
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: ()
Democratic-Guild Etroa Uniform: (4) Madman, Nemonole, TricMagic, Rockeater
Reason for War
Retaliation: (1) TricMagic
Global Electric Domination: (2) Stirk, TricMagic
Askian Blight: (1) TricMagic
A Brief History of Etroan Expansionism: (1) Madman
Starting Armory
Adventure Mode: (5) TricMagic, Vostok, Madman, Nemonole, Rockeater
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (3) Stirk, Madman, TricMagic
HAIL THE EMPRA: ()
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: ()
Democratic-Guild Etroa Uniform: (4) Madman, Nemonole, TricMagic, Rockeater
Reason for War
Retaliation: (1) TricMagic
Global Electric Domination: (2) Stirk, TricMagic
Askian Blight: (1) TricMagic
A Brief History of Etroan Expansionism: (2) Madman, Rockeater
Starting Armory
Adventure Mode: (5) TricMagic, Vostok, Madman, Nemonole, Rockeater
Grouped Voting Is Stupid, Also Everything That Stirk Voted On Individually Mode: (1) Stirk
Lore
Democratic-Guild Etroa: (3) Stirk, Madman, TricMagic
HAIL THE EMPRA: ()
Lol we really don't have a government - Etroa: (1) Rockeater
Uniform
Quality, Refined, Comfort. Etroa Uniform: ()
Democratic-Guild Etroa Uniform: (4) Madman, Nemonole, TricMagic, Rockeater
Reason for War
Retaliation: ()
Global Electric Domination: (1) Stirk,
Askian Blight: ()
A Brief History of Etroan Expansionism: (3) Madman, Rockeater, TricMagic