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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: §k on May 06, 2018, 09:31:49 am

Title: The first stressed dwarf in years
Post by: §k on May 06, 2018, 09:31:49 am
"Over the long term, Edyom Oltaringiz has been under a great deal of stress."

She's lying on the floor, horrified by chunks of human soldiers and horses, flashing the red downward arrow that I haven't seen in many years!
Title: Re: The first stressed dwarf in years
Post by: Pancakes on May 06, 2018, 10:10:04 am
Haha, I just had the same in my current fort. A lack of things to do and several gruesome battles were enough to get it. Honestly I was quite surprised when I saw it, as I don't think I saw a flashing red arrow since 34.11.
Title: Re: The first stressed dwarf in years
Post by: forgotten_idiot on May 06, 2018, 10:27:30 am
This...is...beautiful  :'(
Title: Re: The first stressed dwarf in years
Post by: Saiko Kila on May 06, 2018, 11:01:59 am
I've seen red arrow in v0.40+.x, but not only it is rare, always when it happens I'm like "really? now?". As if the trigger wasn't anything that important, compared to other things that happened, so it's unexpected. Maybe it is a result of accumulated stress. One guy with that effect was just a military, who liked doing some civilian job, but couldn't, because he was often scheduled for military duty. And when he wasn't scheduled then someone else was taking the materials, or workshop. It wasn't anything gruesome at all. More like "Argh! I REALLY want to blow... glass!"
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 06, 2018, 12:55:17 pm
Susceptibility to stress is huge. After a few tantrums, I put my stress-suscpeptible in a separate squad that just sits in the library and ponders scholarly topics.
Title: Re: The first stressed dwarf in years
Post by: Lunardog15 on May 06, 2018, 01:40:10 pm
is this after the update?
Title: Re: The first stressed dwarf in years
Post by: Pancakes on May 06, 2018, 03:48:32 pm
I haven't gotten around to updating my current fort yet, although I will be shortly. This happened in 44.09.
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 06, 2018, 04:05:04 pm
is this after the update?
My stresed dwarves were under 44.05. I made the mistake of butchering out in the open, in a reanimating biome. Every time a piece of skin started to crawl around, everyone pounced on it and got stress from vengeance. Now the butchering is sealed away, but cleaning up after a siege with reanimation is still a big stress problem.
Title: Re: The first stressed dwarf in years
Post by: Levity on May 06, 2018, 05:34:52 pm
If dwarves respond to stress in relation to their dispositions, then that's fine! Working as intended.

But if EVERY dwarf struggles with siege cleanup, then it seems like a problem. A community needs its tough members as much as its softies. Shoulders to cry on; and shoulders to heave wheelbarrows full of mutilated goblins, in this example...
Title: Re: The first stressed dwarf in years
Post by: Shonai_Dweller on May 06, 2018, 05:45:56 pm
If dwarves respond to stress in relation to their dispositions, then that's fine! Working as intended.

But if EVERY dwarf struggles with siege cleanup, then it seems like a problem. A community needs its tough members as much as its softies. Shoulders to cry on; and shoulders to heave wheelbarrows full of mutilated goblins, in this example...
Yeah, some tough emotionless dorfs are needed for corpse duty. Ex-soldiers who no longer feel anything, I guess.

Of course when battlefield scavengers and corpse eating wildlife are introduced along with the option to send out armies to fight away from home, it becomes a less essential fix. Being sieged was historically incredibly stressful.
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 07, 2018, 12:05:19 am
There's some mechanism at work that reduces the chance for a stress hit for a given event. At least, that's how I interpret statements such as, "I was attacked by the dead. I am not upset by this." Maybe it's the discipline skill.
Title: Re: The first stressed dwarf in years
Post by: Bumber on May 07, 2018, 12:39:04 am
There's some mechanism at work that reduces the chance for a stress hit for a given event. At least, that's how I interpret statements such as, "I was attacked by the dead. I am not upset by this." Maybe it's the discipline skill.
It's the STRESS_VULNERABILITY trait. I had 3 dwarves that eventually got stressed in the previous "no stress" versions, with one of them throwing constant tantrums. DT confirmed they all had high stress propensity, with the highest among them being the tantrumer. The buildup of stress seemed to be mostly due to nausea from the sun.
Title: Re: The first stressed dwarf in years
Post by: Boltgun on May 07, 2018, 02:42:37 am
Finally! The game lost of lot of interest for me since the dwarves stopped caring about anything. I mean, I did not bother giving them beds and clothing anymore seeing how little they were affected.

I suggest putting your military off duty to clean up a siege, at least until the gobbo bits are moved away. Their discipline might work in your favor. Either way, it's okay they dwarves dislike death because, you know, it's death.
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 07, 2018, 06:05:40 am
It's not the death. It's the specific vengeance mechanic. When a dwarf sees another dwarf in combat, he generally decides to join in. And when he joins the fight, he has a chance to take a lump of stress as vengeance.

This creates a funny problem in a reanimating biome. Suppose that forty dwarves are looting the corpses of a defeated elf army. Suddenly, the severed head of an elf bowman reanimates and starts trying to bite someone. It's no threat to anyone, but it starts a combat with the nearest dwarf. If that combat lasts more than a few ticks, then all forty dwarves decide to join in, which means that they all have a chance to add stress for vengeance. It only takes a few seconds for the nearest dwarves to kill the reanimated head, and all the nearby dwarves drop out of combat mode and resume looting.

Multiply that scene by number of heads, arms, and non-mangled corpses in a defeated elf army, and those dwarves could take 20 to 50 vegeance hits to stress before all the elf parts are dumped and smashed.

This is probably working as intended. It makes sense that battling the dead would be as much a psychological challenge as a martial one. So I've learned to plan around the vengeance mechanic and make sure that my dwarves aren't overly concentrated around corpses or body parts that are likely to reanimate. And I don't know if this has been altered in 44.10.
Title: Re: The first stressed dwarf in years
Post by: Spriggans on May 07, 2018, 06:12:46 am
Finally !

Prepare your jails for berserk dwarves. No longer ignore your mayor's requests because one beer was enough to de-stress him !
Tantrums and despair and unhappy dwarves will be a thing once again !

This is christmas before time !

We are terrible persons
Title: Re: The first stressed dwarf in years
Post by: Bumber on May 07, 2018, 06:23:46 am
It's not the death. It's the specific vengeance mechanic. When a dwarf sees another dwarf in combat, he generally decides to join in. And when he joins the fight, he has a chance to take a lump of stress as vengeance.
Bird watching can also count as "combat".
Title: Re: The first stressed dwarf in years
Post by: §k on May 07, 2018, 09:59:26 am
Update: Edyom is Haggard and in depression, now!

She lies on the floor of The Dumpling of Deciding( tavern), flashing a brown exclamation mark. I will let her kill troglodytes. Hopefully she will recover.

edit: There are no troglodytes, so she was ordered to kill emus on the surface. When Edyom went to the surface, she puked and staggered and couldn't catch up with the emu. Besides, the sun made her even more depressed. "Edyom Oltaringiz has been utterly harrowed by the nightmare that is her tragic life."

I will let she not do any hauling.
Title: Re: The first stressed dwarf in years
Post by: Dunamisdeos on May 07, 2018, 01:20:24 pm
First things first: is it now possible to insta-insane a dwarf with syndromes?
Title: Re: The first stressed dwarf in years
Post by: forgotten_idiot on May 07, 2018, 06:10:48 pm
Apparently, "stumbling around obliviously" is not a death sentence anymore. I thought my mason was sure dead, but she recovered eventually. Too bad my fortress succumbed to an invasion shortly after.
Title: Re: The first stressed dwarf in years
Post by: Orkel on May 07, 2018, 06:31:49 pm
Making temples for specific deities is necessary for reducing stress. They get the enraptured thought from visiting their god's temple which is has the strongest happiness modifier possible, and it'll stick in their memories and repeat itself every now and then.
Title: Re: The first stressed dwarf in years
Post by: Pancakes on May 07, 2018, 07:55:06 pm
A haggard dwarf just threw a tantrum and killed my mayor! This hasn't happened in years, this update is great!
Title: Re: The first stressed dwarf in years
Post by: Naia on May 07, 2018, 08:18:09 pm
Also some pretty nice buffs from falling in love, getting married or having children. Perhaps taking a more active approach in getting your dwarfs hooked up is needed now.

Sadly half of these systems doesn't work well together. In the past where the stress system was in full effect, we also had a working social system, where dwarfs would make friends and partners on their own, and dwarfs in charge would improve their social skills.
Now we have inns, temples and military schedules. So it will require some micro management, where you disable or delete all meeting zones, make small bedrooms for the ones you want socializing, disable any military training and most of their jobs, then it might work. But ofcause that means no place to pray or read a book to relive stress...
Title: Re: The first stressed dwarf in years
Post by: Orkel on May 07, 2018, 08:20:20 pm
Also some pretty nice buffs from falling in love, getting married or having children. Perhaps taking a more active approach in getting your dwarfs hooked up is needed now.

Sadly half of these systems doesn't work well together. In the past where the stress system was in full effect, we also had a working social system, where dwarfs would make friends and partners on their own, and dwarfs in charge would improve their social skills.
Now we have inns, temples and military schedules. So it will require some micro management, where you disable or delete all meeting zones, make small bedrooms for the ones you want socializing, disable any military training and most of their jobs, then it might work. But ofcause that means no place to pray or read a book to relive stress...

Social relationships do feel kinda broken at the moment, they rarely happen.
Title: Re: The first stressed dwarf in years
Post by: Pancakes on May 07, 2018, 09:39:50 pm
I'm 99% sure the problem/bug is that dwarves will only form relationships when idle and adjacent to other dwarves, which never happens if you have a library/tavern/temple, as they will not stand idle next to each other but instead read/socialize/pray. Interestingly, this means that the socialize job does not actually help your dwarves form relationships.

If you force dwarves to be idle and adjacent to each other, they will form relationships as intended, however.
Title: Re: The first stressed dwarf in years
Post by: Shonai_Dweller on May 07, 2018, 11:51:40 pm
Perhaps it would be a good idea to report it, then, so that Toady can fix it.
It's this one, I think. Maybe there's a couple of others mentioning similar observations. Can't recall.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=8584
Title: Re: The first stressed dwarf in years
Post by: Bumber on May 08, 2018, 02:00:24 am
Apparently, "stumbling around obliviously" is not a death sentence anymore. I thought my mason was sure dead, but she recovered eventually. Too bad my fortress succumbed to an invasion shortly after.
It's actually a new and separate thing, equivalent to a tantrum. Obliviousness is a precursor to going stark raving mad.

Tantrums lead to berserk. Depression leads to melancholy. Dwarves that will go catatonic are only mentioned as "drawn and haggard", I think.
Title: Re: The first stressed dwarf in years
Post by: Insert_Gnome_Here on May 08, 2018, 02:14:24 am
Well at least we know which ones to section before they snap. 
Do we know the exact stress effects of each memory yet? 
Back in .34 I would make a 'happy thought asylum' for tantrumming dwarves to get them to calm down. All statues and engraved walls.
Title: Re: The first stressed dwarf in years
Post by: PatrikLundell on May 08, 2018, 03:58:20 am
Well at least we know which ones to section before they snap. 
Do we know the exact stress effects of each memory yet? 
Back in .34 I would make a 'happy thought asylum' for tantrumming dwarves to get them to calm down. All statues and engraved walls.
Statues of gods known for cursing defilers, I presume ;)
Title: Re: The first stressed dwarf in years
Post by: §k on May 08, 2018, 06:21:50 am
Admittedly that's a cure.
Title: Re: The first stressed dwarf in years
Post by: Bortness on May 08, 2018, 06:33:02 am
Half of my fort is currently destroyed by stress.  I've had something around a dozen dwarves die already from depression.  Fort's something just under three years old.

I embarked in a nice location save for the fact that it's immediately next to a tower on the world map.  The first year everything was going great.  We got our first three dwarf migrant wave, bringing us up to ten, then autumn came.  Instead of a dwarven caravan, we got an undead invasion.  Absolutely unable to deal with it, we needed to turtle.  Thankfully, I had just opened up the caverns and had a few monster slayers on staff, so things were looking good.

Then something like a week later in-game, a forgotten beast made out of coral with deadly dust showed up.  Casualties were heavy.  We turtled on the top side for something like a year and a quarter before being able to scare off the necromancer and pick apart the remaining undead, again with heavy casualties in both monster slayers and core fortress citizens.  Without migrant waves and with attrition piling up, we were down to four useful dwarves, all heavily stressed, and a couple dozen monster slayers.  Focused solely on feeding the slayers, corpses piled up and rotted around the fortress for lack of anyone on cleanup duty.

When we finally received a migrant wave, it was something like 15 assorted dwarves.  Before the next wave hit, two thirds of those had gone haggard with stress with a handful going terminal - either dead or on their way.  Two more migrant waves saw some cleanup accomplished and a dilution of the critical stress levels with some healthy dwarves in the fort.

Then another forgotten beast showed up in the first cavern level and killed / wounded a dozen more dwarves.  Hopefully this time we're not so overwhelmed that we can at least clean up the mess and avoid the ensuing hauntings, but the stress is already taking its toll on the last migrant waves received thus far.

Finally another autumn has rolled around, and I'm looking forward to our first dwarven caravan in the history of the fort.  But of course instead we get another undead invasion, this one quite large - again we're totally unable to handle such a number of undead.  Turtling again - and the undead have spilled out into the first cavern layer.  At least we still have the second and third at our disposal - and maybe I can even get them trapped down there if I'm careful about it.

IT'S GLORIOUS.
Title: Re: The first stressed dwarf in years
Post by: §k on May 08, 2018, 09:33:59 am
Haha the nostalgia of fort wide depression.
Title: Re: The first stressed dwarf in years
Post by: gchristopher on May 08, 2018, 05:10:02 pm
This update sounds wonderful!!! I would love for stress to come back to being a meaningful concern!
Title: Re: The first stressed dwarf in years
Post by: PlumpHelmetMan on May 08, 2018, 05:20:30 pm
What do you mean "would"? The update is out. Download and enjoy. :P
Title: Re: The first stressed dwarf in years
Post by: MrSelfDestruct on May 08, 2018, 07:59:34 pm
The buildup of stress seemed to be mostly due to nausea from the sun.

I think I found our new DF Wiki quote.
Title: Re: The first stressed dwarf in years
Post by: Bumber on May 09, 2018, 08:27:17 am
The buildup of stress seemed to be mostly due to nausea from the sun.

I think I found our new DF Wiki quote.
The quote's by me, not Leonidas.
Title: Re: The first stressed dwarf in years
Post by: MrSelfDestruct on May 09, 2018, 09:27:28 am
The buildup of stress seemed to be mostly due to nausea from the sun.

I think I found our new DF Wiki quote.
The quote's by me, not Leonidas.

Yeah, the selection system for quotes confuses the hell outta me because I'm a C++ coder, not some markup monkey. I just changed the name, the time is still wrong but whatever  ;)
Title: Re: The first stressed dwarf in years
Post by: Bumber on May 09, 2018, 09:34:51 am
Yeah, the selection system for quotes confuses the hell outta me because I'm a C++ coder, not some markup monkey. I just changed the name, the time is still wrong but whatever  ;)
Shouldn't you be used to nested blocks and corresponding parentheses? Save the first quote tag, delete everything up to and including the second-to-last quote tag.
Title: Re: The first stressed dwarf in years
Post by: MrSelfDestruct on May 09, 2018, 11:39:48 am
Shouldn't you be used to nested blocks and corresponding parentheses? Save the first quote tag, delete everything up to and including the second-to-last quote tag.

I am used to those, but for some reason markup confuses me incredibly. I think it's because it's almost never organized nor am I allowed to see context colours. I have grown used to those.
Title: Re: The first stressed dwarf in years
Post by: Shonai_Dweller on May 10, 2018, 06:44:53 am
Axedwarf 3 of my backup squad is tantrumming. This could be dangerous. Wonder what's up with him? He's not been in the military long, most action he's seen is watching a bunch of elves get killed by a bunch of dwarf visitors. Where's your discipline, man?

"He is a coward, completely overwhelmed by fear when confronted with danger. He becomes completely helpless in stressful situations..."

Note to self: Check thoughts page before equipping 'problem' dwarves with deadly steel.  :o
Title: Re: The first stressed dwarf in years
Post by: PatrikLundell on May 10, 2018, 07:29:55 am
Axedwarf 3 of my backup squad is tantrumming. This could be dangerous. Wonder what's up with him? He's not been in the military long, most action he's seen is watching a bunch of elves get killed by a bunch of dwarf visitors. Where's your discipline, man?

"He is a coward, completely overwhelmed by fear when confronted with danger. He becomes completely helpless in stressful situations..."

Note to self: Check thoughts page before equipping 'problem' dwarves with deadly steel.  :o
Hm, one would have thought that he'd be completely harmless even with deadly steel, if he'd go completely helpless. I guess tantrum anger trumps confrontation paralysis...
I'd probably try to set him on military training to build up discipline, though, but might consider setting up an adjustment squad. This is assuming you can calm the bugger down to get out of tantruming, though.
This might also call for library censorship to ensure only suitable values changing books are read, with the harmful ones kept out of the reach of the buggers.
Title: Re: The first stressed dwarf in years
Post by: Shonai_Dweller on May 10, 2018, 07:35:37 am
Axedwarf 3 of my backup squad is tantrumming. This could be dangerous. Wonder what's up with him? He's not been in the military long, most action he's seen is watching a bunch of elves get killed by a bunch of dwarf visitors. Where's your discipline, man?

"He is a coward, completely overwhelmed by fear when confronted with danger. He becomes completely helpless in stressful situations..."

Note to self: Check thoughts page before equipping 'problem' dwarves with deadly steel.  :o
Hm, one would have thought that he'd be completely harmless even with deadly steel, if he'd go completely helpless. I guess tantrum anger trumps confrontation paralysis...
I'd probably try to set him on military training to build up discipline, though, but might consider setting up an adjustment squad. This is assuming you can calm the bugger down to get out of tantruming, though.
This might also call for library censorship to ensure only suitable values changing books are read, with the harmful ones kept out of the reach of the buggers.
Yeah, he should be OK with a bit more training. Going insane while holding a steel axe probably isn't too safe though. Think I'll retire him for now.

He was getting some good thoughts from learning about striking though and he seems to feel nothing watching dogs and cats die, so he made some progress.
Title: Re: The first stressed dwarf in years
Post by: §k on May 10, 2018, 09:58:23 am
A discovery: dwarf gets positive thought when they put on "an exceptional item", which is a bronze helm, part of his uniform. Good quality equipment makes dwarf happy.

Edit: After a winter and half of a spring, Edyom went insane... It's melancholy.
Title: Re: The first stressed dwarf in years
Post by: fearlesslittletoaster on May 10, 2018, 11:14:08 am
As glorious as I think having to care about my dwarves feelings again is, I think this balance may have gone a bit far. I have a thriving fort with every good and pleasant thing a dwarf could want in it. I killed ten goblins two years ago, lost a Dwarf doing it, then cleaned up the bodies. A couple trolls attacked from the caverns.  One doofus drank himself to death in the middle of the tavern. My fort teeters on the brink of collapse with a third of the population flashing red arrows, tantrums common, and borderline terminal insanity breaking out all over the place. 

Almost every Dwarf in the fort has every single long term memory occupied by either watching goblins die or seeing dead goblins. Those memories are so strong they aren't getting replaced so my whole fort is constantly getting hammered with tons of negative thoughts. Even some stress-resistant Dwarves in my military are feeling the strain.

As far as I can tell there are only two things holding it together. First, my mayor has great social skills and likes helping people; there is a line out his office door for a chance to yell at/cry on him. He's brought several back from the brink of terminal insanity and is keeping many others moving.  Second, I've turtled through the next two sieges because even if I won the fight I'd still lose the fort.

 
Title: Re: The first stressed dwarf in years
Post by: Orkel on May 10, 2018, 02:57:38 pm
As glorious as I think having to care about my dwarves feelings again is, I think this balance may have gone a bit far. I have a thriving fort with every good and pleasant thing a dwarf could want in it. I killed ten goblins two years ago, lost a Dwarf doing it, then cleaned up the bodies. A couple trolls attacked from the caverns.  One doofus drank himself to death in the middle of the tavern. My fort teeters on the brink of collapse with a third of the population flashing red arrows, tantrums common, and borderline terminal insanity breaking out all over the place. 

Almost every Dwarf in the fort has every single long term memory occupied by either watching goblins die or seeing dead goblins. Those memories are so strong they aren't getting replaced so my whole fort is constantly getting hammered with tons of negative thoughts. Even some stress-resistant Dwarves in my military are feeling the strain.

As far as I can tell there are only two things holding it together. First, my mayor has great social skills and likes helping people; there is a line out his office door for a chance to yell at/cry on him. He's brought several back from the brink of terminal insanity and is keeping many others moving.  Second, I've turtled through the next two sieges because even if I won the fight I'd still lose the fort.

Yepp the "seeing dead body" thoughts are way too strong. Those thoughts alone are the reason why the system is imbalanced right now.
They should only happen when the dead body is a dwarf or a citizen of your fort. That would balance the system completely. I don't think dwarves should give a single fuck about dead goblins, elves or humans.

Here's the emotions list and their strengths btw: http://dwarffortresswiki.org/index.php/DF2014:Emotion

The strongest happy thoughts (-1's) are

Adoration    -1
Bliss            -1
Delight    -1
Joy            -1
Jubilation    -1
Love       -1
Lust            -1
Rapture    -1

You need one of these to become a long-term memory to overwrite the dead bodies atm. Everything below (-2 to -8) are not strong enough to overwrite -1's. Easiest way to do it is by creating temples to pray in to get the enraptured emotion ingrained in their brains. But the other -1's are very hard to get, some like love and lust require social relationships (which don't form properly atm since socialization is bugged) and the others like adoration, bliss etc may require RNG like having a child or talking with a child etc.

Compare it with the worst negative thoughts

Agony    1
Anguish    1
Despair    1
Fear            1
Horror    1
Misery    1
Panic    1
Rage            1
Shaken    1
Shock    1
Terror    1
Wrath        1

It is way easier to get stuff like Rage (argument in a tavern, happens constantly) and horror, panic and shaken (getting attacked in a tavern brawl, or seeing a body).
Title: Re: The first stressed dwarf in years
Post by: martinuzz on May 10, 2018, 03:19:33 pm
We should start seeing fell moods and macabre moods with the amount of unhappy dwarves present.
Title: Re: The first stressed dwarf in years
Post by: Shonai_Dweller on May 10, 2018, 04:03:15 pm
We should start seeing fell moods and macabre moods with the amount of unhappy dwarves present.
Reddit forum has recently been discovering the joys of baby-bone pick axes...
Title: Re: The first stressed dwarf in years
Post by: Shonai_Dweller on May 10, 2018, 04:13:37 pm
Quote
They should only happen when the dead body is a dwarf or a citizen of your fort. That would balance the system completely. I don't think dwarves should give a single fuck about dead goblins, elves or humans.
You may not, but Toady probably does. DF ethics like torture and eating dead people are currently based on whether a creature is sapient or not.[/quote]

Yes, it would be simple to say 'not dwarf= No stress' except that 1) Civs are made up of lots of races. What happens when my human best friend dies. Don't give a single fuck because implied racism=better game?
2) What happens in human only worlds post-mythgen? Don't give a fuck about the mounds of dead humans outside, because they're 'bad people'?

Yes, it needs fixing, rebalancing, toughening up after seeing some bodies, an easier way to hide bodies or set up castes of body handlers or something. But "dorf hate elf" is a simplification too far, in my opinion.
Title: Re: The first stressed dwarf in years
Post by: §k on May 11, 2018, 09:50:25 am
Toady did say the first "stress" update will be going a bit far. And then there will be testing and adjusting to find the middle way.
Title: Re: The first stressed dwarf in years
Post by: forgotten_idiot on May 11, 2018, 01:46:09 pm
You may not, but Toady probably does. DF ethics like torture and eating dead people are currently based on whether a creature is sapient or not.
Quote
Yes, it would be simple to say 'not dwarf= No stress' except that 1) Civs are made up of lots of races. What happens when my human best friend dies. Don't give a single fuck because implied racism=better game?

Yeah, but those sapient creatures are the *enemy*. Instead of being horrified by goblin corpses, dwarves should get happy thoughts for not dying a horrible death, shouldn't they.
Anyway, what do you guys think is the best way to avoid fortress-wide tantrum spirals after a bunch of goblins die on your porch? Is there a way at all?

(hm...maybe it's possible to mod in a caste of brainless emotionless "undertaker" dwarves? no idea how modding works)

...just lost the entire fortress to depression due to goblin deaths. Well, that was fun, except it wasn't.
Title: Re: The first stressed dwarf in years
Post by: Dorsidwarf on May 11, 2018, 02:54:34 pm
Maybe there could be an “Enemy” timer, where dwarves won’t get/get steeply reduced  bad thoughts from seeing invaders or enemies of the civ die until a certain length of time after the siege/ambush is over? That way the dwarves aren’t sobbing and crying over the merciless killing machines that want nothing but to cut their throats, but if you leave a sea of bodies outside the fort for too long or keep them in cages for years then explode them they’ll start feeling bad about it
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 11, 2018, 04:19:49 pm
those sapient creatures are the *enemy*. Instead of being horrified by goblin corpses, dwarves should get happy thoughts for not dying a horrible death, shouldn't they.
That should depend heavily on personality.
Title: Re: The first stressed dwarf in years
Post by: PatrikLundell on May 11, 2018, 04:51:17 pm
The breaking of a siege is definitely a candidate for a positive thought, but the corpses of the invaders can still provide a different thought, although it might be adjusted on the grounds of them being enemies, with different strengths of the factors involved based on personality and experience.
Title: Re: The first stressed dwarf in years
Post by: FantasticDorf on May 11, 2018, 04:57:28 pm
I'm 99% sure the problem/bug is that dwarves will only form relationships when idle and adjacent to other dwarves, which never happens if you have a library/tavern/temple, as they will not stand idle next to each other but instead read/socialize/pray. Interestingly, this means that the socialize job does not actually help your dwarves form relationships.

If you force dwarves to be idle and adjacent to each other, they will form relationships as intended, however.

I found personally its because dwarves fawn over their needs to argue too much, which causes the conversation to full-stop so they only get a few words in before a dwarf decides to hurl a insult and also hence they don't build up many social skills.
Title: Re: The first stressed dwarf in years
Post by: anomaly on May 11, 2018, 06:20:23 pm
We should start seeing fell moods and macabre moods with the amount of unhappy dwarves present.
Had a citizen bard with a fell mood.  He claimed the tanner shop, murdered a miner, then stood and watched as the corpse was entombed.  Proceeded to go insane while standing in the tanner shop.

What's funny is I suspect my fort has less stress than your average fort.  Siege defense is 100% handled by magma flood chamber - no corpses, no cleanup.  But I still have a good number of stressed dwarves.

The rebalance of stress has highlighted a lot of problems that nobody knew existed until now.  I am getting really sick of fortress guards beating my dwarves to death for kicking a duck.  Meanwhile, my vampire mayor got only jailtime after killing two dwarves.  (He did eventually get hammered, after another murder)

On the other hand, the problem solves itself pretty fast because the dwarves prone to stress get beaten to death quickly.
Title: Re: The first stressed dwarf in years
Post by: Powersteve621 on May 12, 2018, 01:42:44 am
I was so hype for some actual drama being added back into fort life when toady talked about revamping stress but in my heart of hearts I knew it would be broken somehow.

"Edyom Oltaringiz has been utterly harrowed by the nightmare that is her tragic life." is exactly the kind of thing I want in my dorf but not if every dwarf is inevitably going to collapse into a gibbering wreck with nothing the player can do to stop it. Seems like it would be pretty simple to make it so only dead people they actually knew has a lasting effect. It's been easy enough for people to otherise our opponents during conflict IRL and they weren't even green cannibals who's boss is literally a demon.
Title: Re: The first stressed dwarf in years
Post by: Robsoie on May 12, 2018, 06:19:58 am
So with the addition of memory we're back at having the emotions so completely broken out of scale and control that whole fortress are diving into heavy depression like in early df2014 when Toady added them ?

I am currently 5 years into my new fortress on 44.10 .
And on the 80 dwarves there's probably 50 (if not more) of them that are heavily depressed, haggard and stumble oblivious to anything.

And all of that because of a very small scale (they were only 8 or 10) goblin attack that my military annihilated without losses on year 2 .
Since then after the clean up, all the dwarves have been horrified seeing gobs dying, then they have been horrified by remembering gobs dying.
And this led them to get into "great deal of stress" and regardless of the temple and library and dining meeting hall and all those statues and drink, they all fall into depression then get oblivious to anything.
then with all the stress out of control, one of them will eventually go berserk and is then killed and with the dead body there's more "great deal of stress" of horrified dwarves and with remembering dead guy there's more depression and oblivious people.

And all of that from only 1 small scale gob attack that did no casualties in my dwarves.
It's not fun like tantrum spirals were when they still happened, now it's just broken.
Title: Re: The first stressed dwarf in years
Post by: forgotten_idiot on May 12, 2018, 07:24:37 am
It's not fun like tantrum spirals were when they still happened, now it's just broken.

Like any other mechanic added by Toady, until it is fixed (sort of). If I understood today's log update correctly, he's already working on it.
Title: Re: The first stressed dwarf in years
Post by: Robsoie on May 12, 2018, 08:48:52 am
Hopefully it's going to work well for the next update, as even dwarven kings disapprove of the current situation

(https://i.imgur.com/pk5zFA4.gif)
Title: Re: The first stressed dwarf in years
Post by: BruceyBoyo on May 12, 2018, 08:51:00 pm
Yeah, this seems almost game-breakingly extreme. I think part of the issue is that seeing 47 dead bodies is actually 47 times as bad as one dead body - which wouldn't be true in reality. (At a certain point, you just see "some dead bodies".) I got sieged by goblins and when my dwarves go to grab a sock form a dead goblin, they're insane before they make it back to the fortress. Until I figure out a way to dispose of these corpses without anyone having to haul them (and without a stockpile, as that will essentially kill a dwarf for every corpse or body part stored) I... have to try and play Dwarf Fortress without using any violence. Which is hard when 47 dwarves at a time siege me... (Goblin-employed, since it was "a vile force of darkness") If this new system is to work, seeing the corpse of the enemy has to be way less horrifying, or at least not stack ridiculously. It was bad enough that drinking water made dwarves disgusted after having to drink vomit...

I also find they tend to tantrum regardless of if they're stressed yet or not... and become harrowed regardless of if anything actually increases their stress.

I wonder if this is a bug, by the way - it seems that my dwarf with a permanent injury keeps getting randomly shaken by it. She has reliving suffereing a major injury way back, so I'm not sure if she's actually shaken repeatedly by the injury, or if it just doesn't say "reliving" for what she's feeling right now.

EDIT: I forgot to mention, do positive thoughts even do anything? A dwarf can have pages of happy thoughts, but it seems they all go out the window if anything unhappy appears.
Title: Re: The first stressed dwarf in years
Post by: fearlesslittletoaster on May 13, 2018, 12:59:27 am
EDIT: I forgot to mention, do positive thoughts even do anything? A dwarf can have pages of happy thoughts, but it seems they all go out the window if anything unhappy appears.

They do. The problem is that seeing people killed or seeing bodies generates the most powerful negative thoughts in the game. With the new memory system there are sixteen (8 short term/seasonal, 8 long term/annual) slots for memories. The stronger a good or bad thought, the more likely it is to take up a short term slot, and the more likely it is to eventually take a long term slot.

The negative thoughts from death and corpses are the strongest in the game so they are basically guaranteed to take a slot each. According to the emotions page on the wiki it takes communing with a god, playing with a child, or something equally positive to generate an equally powerful good thought. Good and bad memories return and re-apply their effects periodically. 

I've got a fort going with every good and joyous thing a dwarf could ever want and a focus on providing powerful happy thoughts. I'm averaging two to three full strength good thoughts per dwarf. That leaves five or six that would be automatically overwritten by seeing a corpse.

Since each death and corpse-view is a discreet event, killing four goblins (four deaths, then four corpses) will result in every involved dwarf getting whammied with max negative effects over and over for a season, then at half strength after that. While it might be possible to eventually replace the bad long term memories with extremely powerful positive ones, that would be the project of years and would only be possible by turtling and removing all sources of danger. Even then I think the replacement of long term memories is chance based, so who knows how long it would take.

So the very short version is yes, good thoughts do have an impact, but right now they are completely overwhelmed by the bad ones.
Title: Re: The first stressed dwarf in years
Post by: Saiko Kila on May 13, 2018, 02:33:52 am
The current system encourages outsourcing killing and cleaning to others, and other means, than military and dwarf cleaners. Like sending monster slayers to caverns (and leave their bodies and equipment where they fell), or cage traps, atom smashers, lava etc. on surface. Maybe sending dwarves abroad on raids, so citizens won't see the ugliness of war.

It's kind of like real life, but it's not a good DF version for experiencing traditional dwarven... values.
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 13, 2018, 02:54:20 am
Does returning from a successful raid provide a happy thought?
Title: Re: The first stressed dwarf in years
Post by: Shonai_Dweller on May 13, 2018, 03:09:37 am
Does returning from a successful raid provide a happy thought?
Raids don't produce any thoughts at all right now. And don't satisfy any needs either.
Toady says he might look at it when he looks at memories for historical characters (although isn't sure if he'll get to that this time).
Title: Re: The first stressed dwarf in years
Post by: TheImmortalRyukan on May 13, 2018, 09:07:17 am
I just completed a few small 3x3 temples for each of my dorfs' gods, and all the red arrows disappeared after a few days. That enraptured thought must be powerful.
Title: Re: The first stressed dwarf in years
Post by: fearlesslittletoaster on May 13, 2018, 04:45:27 pm
I just completed a few small 3x3 temples for each of my dorfs' gods, and all the red arrows disappeared after a few days. That enraptured thought must be powerful.

It's one of the most powerful positive thoughts in the game. There aren't any with a stronger impact, though there are equivalent ones. The problem  is that it can occupy 1/8 short term and 1/8 long term memory slots while dead goblins can take up all 14 others... I'm doing an experiment to see if I can get it to repeat.
Title: Re: The first stressed dwarf in years
Post by: Lunardog15 on May 13, 2018, 05:42:02 pm
why not 8 temples
Title: Re: The first stressed dwarf in years
Post by: Shonai_Dweller on May 13, 2018, 05:52:37 pm
I just completed a few small 3x3 temples for each of my dorfs' gods, and all the red arrows disappeared after a few days. That enraptured thought must be powerful.

It's one of the most powerful positive thoughts in the game. There aren't any with a stronger impact, though there are equivalent ones. The problem  is that it can occupy 1/8 short term and 1/8 long term memory slots while dead goblins can take up all 14 others... I'm doing an experiment to see if I can get it to repeat.
What are the equivalent positive thoughts? The sanity of a fortress full of atheist wild dwarves is depending on your answer. :)
Title: Re: The first stressed dwarf in years
Post by: Lunardog15 on May 13, 2018, 06:19:36 pm
cats
Title: Re: The first stressed dwarf in years
Post by: fearlesslittletoaster on May 14, 2018, 08:49:20 am
why not 8 temples

You can. Problem is, even the most religious Dwarf only worships maybe two or three gods. Also getting Dwarves to pray to their second god may be mildly buggy, so usually they are enraptured from praying to just one.
Title: Re: The first stressed dwarf in years
Post by: fearlesslittletoaster on May 14, 2018, 08:51:10 am
What are the equivalent positive thoughts? The sanity of a fortress full of atheist wild dwarves is depending on your answer. :)

A nearly complete table can be found on the Wiki here:
http://dwarffortresswiki.org/index.php/DF2014:Emotion

It looks like it may not be completely updated with the new booze changes, but it covers most everything else.
Title: Re: The first stressed dwarf in years
Post by: Poopicus on May 14, 2018, 11:52:42 am
Currently having problems with dwarfs getting horrified by crundle and troglodyte corpses. About a fifth of the fort has high stress due to it. We haven’t had a single invasion yet.

I can see getting upset over things like invading goblin corpses, but being on the brink of depression cause you’re feeling bad for the murderous cave monsters? Seeing non-friendly corpses should not give this much of penalty. I can only dread what’s going to happen post first siege cleanup!
Title: Re: The first stressed dwarf in years
Post by: TheImmortalRyukan on May 14, 2018, 11:53:59 am
Currently having problems with dwarfs getting horrified by crundle and troglodyte corpses. About a fifth of the fort has high stress due to it. We haven’t had a single invasion yet.

I can see getting upset over things like invading goblin corpses, but being on the brink of depression cause you’re feeling bad for the murderous cave monsters? Seeing non-friendly corpses should not give this much of penalty. I can only dread what’s going to happen post first siege cleanup!

It was kinda hilarious how my perfect little fort went from fairly happy to depressed and rioting after my first undead siege. Almost comical really
Title: Re: The first stressed dwarf in years
Post by: Poopicus on May 14, 2018, 12:08:15 pm
Currently having problems with dwarfs getting horrified by crundle and troglodyte corpses. About a fifth of the fort has high stress due to it. We haven’t had a single invasion yet.

I can see getting upset over things like invading goblin corpses, but being on the brink of depression cause you’re feeling bad for the murderous cave monsters? Seeing non-friendly corpses should not give this much of penalty. I can only dread what’s going to happen post first siege cleanup!

It was kinda hilarious how my perfect little fort went from fairly happy to depressed and rioting after my first undead siege. Almost comical really
Honestly I think there should be a thought bonus for fending off sieges. Like “Urist feels triumphant after the complete decimation of an invading force” after pushing a seige back with no casualties.

Stuff like undead sieges should absolutely be stressful for dwarfs, but they should be stressed out because of the actual siege and not because the military had the audacity to kill the invaders.
Title: Re: The first stressed dwarf in years
Post by: PatrikLundell on May 14, 2018, 12:16:49 pm
Well, I've never seen the corpse of an undead former sapient IRL, but I'd expect it would look very much like a regular corpse of a sapient. However, DF treats corpses of undead former sapients as refuse rather than corpses, and according to that logic corpses of undead former sapients ought to have the same horror impact as the corpse of any old dead animal.
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 18, 2018, 11:35:44 pm
After fighting an ambush in a reanimating biome in .10, one of my soldiers looks like this:
Spoiler (click to show/hide)

My best plan is to forbid all my books to get her out of library and into the tavern and the temples. Bedrooms, food, and dining rooms are excellent. Are there any other stratagems for avoiding a descent into madness?
Title: Re: The first stressed dwarf in years
Post by: PatrikLundell on May 19, 2018, 04:18:53 am
@Leonidas: Why would you want to get your dorf out of the library? Reading satisfies the need for introspection and may also result in happy thoughts about "learning" books and their contents.
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 19, 2018, 04:58:37 am
@Leonidas: Why would you want to get your dorf out of the library?

Here's my reasoning: Start with this explanation of the new emotion system.
The problem is that seeing people killed or seeing bodies generates the most powerful negative thoughts in the game. With the new memory system there are sixteen (8 short term/seasonal, 8 long term/annual) slots for memories. The stronger a good or bad thought, the more likely it is to take up a short term slot, and the more likely it is to eventually take a long term slot.

The negative thoughts from death and corpses are the strongest in the game so they are basically guaranteed to take a slot each. According to the emotions page on the wiki it takes communing with a god, playing with a child, or something equally positive to generate an equally powerful good thought.

On the emotion chart we want the -1 entries, since those should be most likely to counteract the horror: Adoration, Bliss, Delight, Joy, Jubilation, Love, Lust, and Rapture.
Looking through my dwarves, I'm seeing Bliss from dining and sleeping, Delight from meals and performances, and Rapture from prayer and owning fine items.

When I look at my scholars, their stress reduction from reading is Interest and Content, which are the weakest possible stress reduction.

My conclusion: To de-stress dwarves, you want them in the temple or the tavern. Every day that they're reading in the library is a day that they aren't praying or listening to poetry. So the library is closed until 44.11. And I'm considering a civilian alert burrow on the tavern, to force-feed them entertainment until they cheer up.

Edit: I should note that this is all anticipatory. My dwarves aren't stressed yet. Only five of them have positive stress. But this emotion system seems to move slowly with strong momentum, so I want to get out in front of it before it runs me over.
Title: Re: The first stressed dwarf in years
Post by: Eschar on May 19, 2018, 02:54:32 pm
Is there any downside to having all of your dwarves "not care about anything anymore"? Producing that state was one of the aims of the dwarven daycare project, as I recall. More alcohol might be needed, but that can be taken care of with bigger fields and more brewers/stills, and is the only drawback I can think of.
Title: Re: The first stressed dwarf in years
Post by: Leonidas on May 19, 2018, 06:02:17 pm
I'm always glad to see "she didn't feel anything," but does anybody (other than Toady) know what makes some dwarves horrified and others indifferent?
Title: Re: The first stressed dwarf in years
Post by: hanni79 on June 16, 2018, 02:40:54 pm
The current system encourages outsourcing killing and cleaning to others, and other means, than military and dwarf cleaners. Like sending monster slayers to caverns (and leave their bodies and equipment where they fell), or cage traps, atom smashers, lava etc. on surface. Maybe sending dwarves abroad on raids, so citizens won't see the ugliness of war.

It's kind of like real life, but it's not a good DF version for experiencing traditional dwarven... values.

May I bring this mighty dwarfy contraption called "Cycling magmatic siege killer  (http://www.bay12forums.com/smf/index.php?topic=86675.0) to your attention good sir   8)

I never built it myself as of yet, but it sure as HFS is one of my long term goals.

Edit :

On a side note, one of my two dangerously stressed dwarves in an invasion-free fortress got stressed by "Pondering Large Numbers". I immediately asked myself : "Uhm, like, five ??" What's wrong with her, seriously. She also misses a good speech, but I have no idea how to make her give one ( Speaker Skill is Very Rusty  :'( )
Title: Re: The first stressed dwarf in years
Post by: Leonidas on June 16, 2018, 07:17:27 pm
On a side note, one of my two dangerously stressed dwarves in an invasion-free fortress got stressed by "Pondering Large Numbers". I immediately asked myself : "Uhm, like, five ??" What's wrong with her, seriously. She also misses a good speech, but I have no idea how to make her give one ( Speaker Skill is Very Rusty  :'( )
The stress problems in 44.10 aren't just about combat and dead bodies. Certain personalities will constantly gain stress, no matter what you do do. I've forced my dwarves into civ burrows with no jobs to do, and made them hear a month of mediocre poetry, and they still gained stress.
Title: Re: The first stressed dwarf in years
Post by: Bumber on June 16, 2018, 11:15:24 pm
On a side note, one of my two dangerously stressed dwarves in an invasion-free fortress got stressed by "Pondering Large Numbers". I immediately asked myself : "Uhm, like, five ??" What's wrong with her, seriously.
"Ten." (https://www.youtube.com/watch?v=SMKnskpPYeo)

Large Numbers is a scholar topic. She probably hates knowledge.