Dwarf Fortress > DF Modding

Brass Knuckles

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Spinal_Taper:
If I were to create a brass knuckle style weapon, would it just be like a smaller mace with punching as the skill?

Facekillz058:
It would only be a smaller mace if you willed it to be so?

I could whip up a quick brass knuckle for you if you want, but the only way it could end up being a smaller mace is if you took the values off of a mace and reduced them.

smakemupagus:
There are two 'sizes' -- the SIZE (mass) of the weapon and the contact area associated with a particular attack.  Maybe, both are smaller, but if you reduce the contact area be sure to test. Blunt weapons with very small contact area can be very deadly because all the force gets applied in tiny spot.

You probably also reduce the velocity multiplier, which on a mace is sort of high (2000 iirc?) to simulate the leverage you get from the shaft.  You might want yours to be more like a dagger/sword thrust (1000 - 1250)

Facekillz058:
Made the brass knuckles:
Spoiler (click to show/hide)[ITEM_WEAPON:ITEM_WEAPON_BRASSKNUCKLES]
[NAME:knuckles:knuckles]
[SIZE:200]
[SKILL:GRASP_STRIKE]
[TWO_HANDED:40000]
[MINIMUM_SIZE:30000]
[MATERIAL_SIZE:1]
[ATTACK:BLUNT:40:100:punch:punches:NO_SUB:1400]
[ATTACK:BLUNT:50:100:uppercut:uppercuts:NO_SUB:4000]
And the reaction to obtain them, in adventurer mode:
Spoiler (click to show/hide)[REACTION:CREATE_BRASS_KNUCKLES]
   [NAME:create brass knuckles]
   [ADVENTURE_MODE_ENABLED]
   [PRODUCT:100:1:WEAPON:ITEM_WEAPON_BRASSKNUCKLES:INORGANIC:BRASS]

Hugo_The_Dwarf:
remember only normal weapon skills will allow the AI to actually bring them for combat. Unless this is for adv. mode or want to arm your own militia/wrestlers. But offsite AI will never use GRASP_STRIKE weapons you could get away with using the PIKE skill, and renaming pikemen

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