Unless someone wants something else I default to CBM in my games.
As stated elsewhere, I'm game if you think we can manage the population. Erm.... I don't really have any nations in mind, other than not Agartha. Heck, I'd be willing to let others choose that.... but probably not anything with blood.
Hmmm, I definitely need to redeem myself after that abysmal Sauromatia performance. Maybe I'll have another go with LA Mictlan. Time to dust off my notes from round 7.
CBM includes worthy heroes, as far as I know, though I'm really fine with anything.
is LA Patala a water nation ?No, they're a land nation with some amphibious capability, as are Atlantis, Jomon, and Mictlan. The only nation that actually starts underwater in the LA is R'lyeh.
is LA Patala a water nation ?No, they're a land nation with some amphibious capability, as are Atlantis, Jomon, and Mictlan. The only nation that actually starts underwater in the LA is R'lyeh.
Tear of Heavens is probably a bit too small for 10 players, but Milk and Honey is about the right size.
Is "Realm of Roaring Rhinos" nice?
169+16 (is it too much?)
HOLY SHIT, PEOPLE PLAY DOM3 ON HERE? I couldn't find anyone that does besides the Desura forums!
Edit: What amount of provinces per player is nice? 15? 10?
If none else takes it, I'll play Ry'leh, as we talked about before, being underwater and left alone suits my passive playstyle : )
If anyone calls ry'leh, I'll give it up, no worries.
Yeah I'll probably be trying to terminate any Ryleh or Ermor players in the LA as well.
Atlantis may not start in the water but they can build underwater castles and recruit nationals there. Maybe that would be a better nation to pick if you don't want people coming after you to end your dominions effects.
Disclaimer: I've heard some people don't like LA Atlantis because its only good mages are in the Capital. That problem would probably have minimal effect early game and could be somewhat negated later on by proper planning for summons. They have good death mages and water mages so at the very least you could summon tartarians, mound fiends and Hidden in Snow.
Download it. Place it in the "mods" folder located within the "dominions3" folder.
http://forum.shrapnelgames.com/showpost.php?p=810939
There was a link to it at the beginning of Round 11 courtesy of our host Akhier. A lot of these things are pretty hard to find if you don't know exactly what you're looking for or where to look.
Just to note I put the link in the OP of this thread as well once I confirmed it is what we would be using.
POTENTIAL MAP CANDIDATES
Here's a complete list of all Elmokki's maps (http://koti.kapsi.fi/elmokki/dom3/maplist/). There's probably a few candidates for our size and wraparound needs.
GandalfParker has quite the catalog of randomly generated "tiny" (http://www.dom3minions.com/RandomMaps/Tiny_Wrapped/Tiny_Wrapped.htm) (normal sized for us) and "small" (http://www.dom3minions.com/RandomMaps/Small_Wrapped/Small_Wrapped.htm) (big even if we had 11 players) wrap-around maps. They aren't really good for their looks, though.Spoiler: Possible Candidates (click to show/hide)
From now on if you post suggestions please post DL link because some of these maps have a lot of versions, for instance there are a good number of the rusty nails one with 9 set start positions in the map viewer(and most don't have a link anyway) and thus not what we want.
I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...
I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...
Out of all the nations playing, its you and Ulm that worry me the most....
I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...
I believe your dominion is only deadly if you cast that one spell (Carrion Woods I think). Otherwise it's as harmless as anyone else's. I'd thus reccomend a high dominion just in case you later decide you want to cast the spell. Dom 8 should probably do it.
I think it could be argued that any nation can become deadly if left alone for too long. If anything this would apply moreso to those nations who have acess to plentiful and powerful mages. That doesn't really describe LA Ulm, whose mages would be rather pathetic if it weren't for forge bonuses and the national iron blizzard evocation. Sure Ulm can use vampires but is that really such a great advantage in itself? Any nation can get vampires. Hell, Ulm doesn't even have mages capable of summoning them, it requires a pretender with the appropriate paths.
Just going to point out that as long as your playing that nation in a game and your stating something like that in the thread for said game at best people will just ignore what you said. At worst we realize (correctly or not) that you have a master plan and are a threat.
As for the fixed map it looks good. All the start positions are at least a few spots from any other so it should work fine. I want to play a quick test game but I may even get the game setup tonight if all things go as planned. No promises though
I'm by no means saying that Ulm is a bad nation or that I don't have a basic plan for what to do with them. They have some great standard infantry and lots of fun ways of getting freespawn (from counts and wolf herders). The iron blizzard spell is actually quite good and is one of the few things that makes Ulm's mages okay (still it would get predictable after a while and it's one of the few things that they can do in combat / predictable isn't so great). Forge bonuses are amazing, especially in CBM where they become significantly harder to obtain. Also access to recruitable (if subpar) blood hunters (with astral no less) adds a whole new dimension to things.
It's a good nation. I'm just saying they are not particularly more dangerous than any other nation if left alone as moghopper seems to be implying, especially due to the poor magic picks. Might I be able to curb stomp you all if absolutely no one bothers me and if I manage to obtain a huge portion of land from independents? Yes. Would any other nation be able to do the same under similar circumstances? Yes. Will I find a way to access magic diversity through Tartarians despite my subpar national mages if given enough time? Yes. Will most other nations with access to death magic do the same? Probably.
Don't worry too much then because I won't be using the Forge Lord. Going to use the Blood Fountain so it's easier to get the appropriate magic paths for summoning vampires.
Forge Lord isn't even available to LA Ulm in either CBM or vanilla.
Probably not. I don't plan to employ a lot of vampire counts except early game and if I need blockers for my mages but for some odd reason don't have enough money to recruit normal troops. The slaves would be better spent on actual vampire lords once I have the research.
Edit: Haha what's with all the threats anyway? I'm generally a pretty non aggressive player considering the game.
Markata are great chaff! They've got 14 defense and throw rocks.
You might also want to plan to deal with Arco (though everyone should) as that nation can do some very nasty things.
First of all, you need to download the map and the mod, and put the files into the map and mod folders of your dom3 installation respectively.After you submit your pretender you should receive a email back confirming the submission. The game page is Here (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound12) and you can see various things about the game there such as who has submitted their character before the game starts and who has turned in their turns after the game starts.
Then go to the options menu and enable the mod.
Next use the pretender creation tool in the game tools menu to create a pretender and send the file(to be found in your /dominions3/savedgames/newlords; named <your_nation_era_number.2h>, where number is most likely "0" if it's the only pretender you've created so far for this nation.) to "pretenders [at ] llamaserver [dot ] net" with the game name as the subject.
Game name is "Bay12GamesRound12".
Waterplouf, it looks like from their units and spells that LA C'tis is undead based. With their holy spells you can buff your undead units to better protect them from banishment and buff their attack ability. One thing to make note of is that instead of just making some random guy a prophet you have 3H in the Lizard King. Get one and make him a prophet for the 4H will let you use your one national spell (Power of the Reborn King) which gives +4 attack and action points to all undead on the battlefield. Combined with the 3H spell (Royal Protection) which gives +4 magic resistance to all friendly undead that fail a easy MR test on the battlefield you can power up your undead easily early game. I won't go any further though I have seen a few things to take advantage of, you just have to look at what units you can get and summon. Oh and skele spam, it will let you take early provinces, especially with the prior mentioned spells. Of course this is all done as theorycrafting as I haven't actually tried any of this and someone else should probably chime in if they see anything wrong with what I have said.thanks a lot akhier, that was exactly the kind of advice I was looking for :) . I am going to do a lot of reading on my side when I get a little more time also. I think I'll submit my pretender tomorrow morning or later tonight if I have the time, don't want to hold everything up.
It's taking days to start the game. : P
I'm the same way, though I'm fretting more about my Pretender's name than any other aspect of the build.Mictlan, Blood and Rain? "Rainbloow the Bloody Innuendo"
Heh. Glad I'm not the only one who put too much thought into naming. Don't worry guys, I'm not going to name all my commanders after ponies this time. I've decided to go to a different genre of fiction for this round. And I probably won't be doing it for every commander this time, as I don't have such a lengthy list of background characters to draw from.Because you had a lengthy list of ponies' name ? :P
A proclamation from Equestria!
Twilight Sparkles the Alicorn shall hereby be known as the prophet of Princess Celestia.
I'm starting to think that maybe we should start without Bogarus.
I've kept it on CNN since the bombing.
Um...
How do I do my turn? I downloaded the turn file, but what do I even do with it?
(I've only ever done network games)
@gman: Normally I thought the rules was that each title was 2 dom, rounded up. I.E. 9 or 10 dom should have 5 titles.
First turn in, expect much moaning about my map position in the future.I did try my best to make them all equally terrible.
I've kept it on CNN since the bombing.
Oh, so you heard about how we caught the 18 terrorists, lost many of them, recaught them, and how their nationality is a mixture of russian, chinese, norwegian, and syrian, with three of them working for a pressure cooker manufacturer.
....seriously, if your computer is your TV then why would you use CNN for news. There are plenty of much better sources online.... like, ya know, the police scanners and such. Personally I've been a huge follower of the reddit livethreads that always happen-- information up to the minute from every source the internet has access to. And that includes such things as the video coming from the police chopper because it apparently isn't encrypted so someone in the area grabbed the signal and put up a stream of it.
That's what I thought, but he has six titles! Maybe dom10 gets an extra one? I've never built a pretender with that much dominion before.
EDIT: T'ien Ch'i also has six titles! I hope I'm not dominion killed.
Erm, Akhier, is your pretenders name supposed to be "37.6.00000440.a300003.3" ? Descriptive indeed.... if I could figure out how to decode it. I thought for a second it was an indication of a borked pretender build... but I thought those turned into pathless archmages or whatever, and wouldn't have 5 titles? I don't know?Huh, I was hoping it would take longer for someone to figure out. Any way you hit the nail on the head. Not that knowing my pretender will tell you much of anything about my strategy (I would not have encoded the stats if it would have after all).
Erm, wait, is it a Father of Serpents with dom10, 4D4N, 3 order and 3 magic that is imprisoned?
Woe to those with dominion strength of 4
Erm, Akhier, is your pretenders name supposed to be "37.6.00000440.a300003.3" ? Descriptive indeed.... if I could figure out how to decode it. I thought for a second it was an indication of a borked pretender build... but I thought those turned into pathless archmages or whatever, and wouldn't have 5 titles? I don't know?Huh, I was hoping it would take longer for someone to figure out. Any way you hit the nail on the head. Not that knowing my pretender will tell you much of anything about my strategy (I would not have encoded the stats if it would have after all).
Erm, wait, is it a Father of Serpents with dom10, 4D4N, 3 order and 3 magic that is imprisoned?
Has anyone played with Dom 4 this side of 2010? T'was my understanding that the threat of quick dom-kills via ghost king or the like has made anything less than dom-6 so unthinkable..... and thus made quick dom-kills unthinkable.... leading to a situation where perhaps one could get away with dom 4 again since no one would expect a dom-kill to work anymore.
I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.Only if the ice cream has chocolate sprinkles on it.
Do you accept?
I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.Only if the ice cream has chocolate sprinkles on it.
Do you accept?
Well in that case mayb... wait it's a trap isn't it ?I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.Only if the ice cream has chocolate sprinkles on it.
Do you accept?
Done!
I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.
Do you accept?
Woo Scry Dominion. (What, someone said I should leverage my strengths. Scry dominions counts, right?)At first I was like silly you, he's not range... oh wait, that's exactly what he did, throwing tiny stones where he could have been trampling everybody to death... now he has a nice limp, and the whole shame of a nation.
As for incomplete intel-- look at that beauty of a Hall of Fame. Seems me and C'tis are the two who chose to go with awake SC gods, and I'd say from the kill count and experience that C'tis is using magic or ranged methods. There are a few other minor tidbits that could be gleamed from the hall, but.... bleh, ain't much of importance.
A Shedu then? ...You've got astral on your SC pretender? Well, that's one less thing I have to worry about.well you shouldn't be worried about me anyway... :P
Oh god why... :/
I'm right next to Karlito >.>
Oh god why... :/
I'm right next to Karlito >.>
He has to make sacrifices to spread his dominion, disturb his blood hunts and you're golden. He's most likely going with a heavy bless strategy. Having stealth sacred armies yourself, you should be able to rape his blood economy. (he's not hunting in his capital, or not going to for long, i'll tell you that much)
Especially if you took a gorgon SC pretender. Adding fear and awe together makes for a deadly combo, add stealth and nature/death magic to it, and it's a pain in the ass.
+10 Cruel Irony points if you manage to permablock his capital with rain of toads spam. Though if you don't get a lucky merc, you'll need to wait for a while for a good blood mage yourself. I don't remember the boosts for that path at all. It's not THAT useful against blood Mic's, but fun > usefulness.
You may be in trouble if he tries to knock you out before BE starts (which he probably should), but that's your own fault, if it happens!
With all of this being said, i'm sure Kar can come up with another way of harming you, but there is nothing that you cannot counter yourself. Fucking Pangea's recuperating blessable invisible armies, and all that. You are HIS worry.
/love
What did I say about giving them info?
No ice cream for you mister.
...You've got astral on your SC pretender?This is a big enough hint, that he knows far too much, to be a peaceful and trustworthy neighbor. Revealing even such a slight scrap of information can (in this case -will-) kill your pretender, if it's people like Karlito who discover it.
I'm not even playing, good sir.
I just didn't want to see the poor chap lose morale due to starting to a veteran player, that is Karlito.
I'm not even playing, good sir.
I just didn't want to see the poor chap lose morale due to starting to a veteran player, that is Karlito.Quote from: Karlito the Thorough...You've got astral on your SC pretender?This is a big enough hint, that he knows far too much, to be a peaceful and trustworthy neighbor. Revealing even such a slight scrap of information can (in this case -will-) kill your pretender, if it's people like Karlito who discover it.
Don't use crossbowmen. Use lots of Men at Arms and maybe some knights. I literally NEVER use crossbowmen as Marignon and I always do fine with expansion. Later on when you've massed some Men at Arms you could either add a small amount of crossbowmen if you want some additional firepower or better yet (and this is what I always do) just go for evocation and use mages casting fireball and then later casting lightning spells. Oh and Conjuration for Angels is a definite. Once you can summon Angels of Fury, you really won't need that many regular troops. They've got good HP and blood vengeance so one or two can take most independents and PD without any support whatsoever.
The other angels are really only valuable with appropriate armor or battle buffs (mistform is great) so you won't want to summon as many of those other guys until you have the research and equipment to back them up.
I normally play Vanilla but I never use them extensively unless I have Flaming Arrows researched and a couple undead commanders with fever fetishes to supply the mages with on site fire gems for the spell.
Arrows just don't measure up to the effectiveness of mage support as the game progresses and they aren't really that useful early game as far as I'm concerned. So far in this game I haven't lost more than 5 men per battle and I've only been using standard Ulmish Infantry.
Edit: I guess they are somewhat useful if you have them massed in large numbers but I'd still say mages are better and it only take a couple turns to research some decent Evocation.
Check the battle and watch why they fail. Have you been including meat shields in front of them or are the enemies just charging them? Do you have them on the front lines for some reason, because they should be as far back as you can manage. Start up a single player game and just play the start a few times to see the different types of units you will face. I have been doing quite badly this time around though luckily my prophet has not died yet mostly because I had not really fought barbarians before with my setup.
Also, 4 provinces? Not counting my cap I generally have 2 though thats because my early expansion is fueled with expensive units so I can't afford mercs and my pretender is imprisoned. If I had 4 or even 3 right now I would be well on my way to steamrolling because while my units are expensive they are more resource intensive so I quickly need more resources than gold.
Okay that makes it a little easier to understand then. Of course though with mercs and an awake pretender you can have quite a few provinces by now if you play it right.
I'm not expanding fast, saving my troops for the obvious mictalian rush once he crosses the river :/
It was supposed to be and is now so. Did not notice the fact it was set to 24hr. Sorry for any inconvenience this may have caused.
You can actually manage to get mostly peaceful neighbors. Everyone around me in round 11 where basically on peaceful terms with me until Agartha took to the seas... and then to my throat... With a knife...
Ah, I have a neighbor now. Hello Atlantis.Shhh!
If I run into you, we will discuss province distribution. I think you'll find me relatively agreeable in exchange for a loyal ally ;D.
You can actually manage to get mostly peaceful neighbors. Everyone around me in round 11 where basically on peaceful terms with me until Agartha took to the seas... and then to my throat... With a knife...
Well peaceful is a nice term, seeing how I was in a war right from turn 10 or so, a war I didn't really want and that dragged on at least 30 turns afterwards >.>At least you didn't get crushed in your war... :P
What the hell are the central islands? This map doesn't have a center. (or it does, but it exists in a higher dimension, much like the center of our own universe, perhaps.)
I know the position of 5 nations (6 with me) at the moment.
About that corner islands (I have a different point of view), do they have a higher magic site rate or something?
Sell that information to people. Don't say anything for free. Capital city placement information has its value.
I'm just pointing out that everyone knows where Thou art at this moment :o
Moghopper, I really don't understand what you're trying to do. You're asking for 20 defensible provinces from which to build a base of power in exchange for nothing? Honestly, if I was in a position to take a chunk of that, I would, just on principle.
Moghopper, I really don't understand what you're trying to do. You're asking for 20 defensible provinces from which to build a base of power in exchange for nothing? Honestly, if I was in a position to take a chunk of that, I would, just on principle.
I'm offerering whatever you want in exchange, really, Gems? Slaves? Items? Whatever.
Moghopper, I really don't understand what you're trying to do. You're asking for 20 defensible provinces from which to build a base of power in exchange for nothing? Honestly, if I was in a position to take a chunk of that, I would, just on principle.
I'm offerering whatever you want in exchange, really, Gems? Slaves? Items? Whatever.
Do you have water gems? I won't attack you if you give me some of them.
Here is the recommended area for testing your AoE spells. It's inhabited by neutral craftsmen who avoid conflicts.Spoiler (click to show/hide)
I find your comments funny, but maybe you should look for your own game.
Hey, Stworca, don't know if your being sarcastic or not but I must say the words of one do not represent the many and its nice having a somewhat active thread since these game threads can be a little dead. Also if I say, started another game would you be in? Because as it is with only like 4 provinces in round 11 left to my name and college about to finish up for the semester I was considering starting up an MA game with me playing my usual.
Because as it is with only like 4 provinces in round 11 left to my name and college about to finish up for the semester I was considering starting up an MA game with me playing my usual.
I failed to take a province because my commander got hit by an arrow. Didn't even kill the bastard. He just got hit and the army fled. He was the only one to take damage and there were only 3 guys left >:(
Well, that was embarrassing.
I failed to take a province because my commander got hit by an arrow. Didn't even kill the bastard. He just got hit and the army fled. He was the only one to take damage and there were only 3 guys left >:(
Well, that was embarrassing.
I failed to take a province because my commander got hit by an arrow. Didn't even kill the bastard. He just got hit and the army fled. He was the only one to take damage and there were only 3 guys left >:(
I had this happen in a single player game. The commander in that instance was a Velyiki Knyaz who took an arrow or crossbow bolt and immediately retreated. That one hit gave him the Battle Fright affliction, so I wonder if that causes an auto route on commanders.
I think only Mictlan and Pangaea are fighting at the moment.
Did you have more problems expanding?
Nice sprites. Isn't 13 commanders is quite a lot though?
For those of you not in Round 10 (which is everyone but Karlito (and MentalFather, puntocom and Thtb, here)) - Round 10 needs two subs. I'll make this short; round 10 is an MA game, currently in turn 75, so squarely in the late game. It's a vanilla game, so no Zmeys or whatever.
Ermor has an S9 bless (for those shadow vestals) and is currently under attack from three different nations on two different sides of its empire (though some sort of clever diplomacy might be possible I guess). Your army is about three times larger than that of any human players. To be honest, Ermor is in decline, though it might be possible to pull it around. I'm really only asking because Ermor has a lot of tools that need a human player to be used properly.
Eriu has an E9N6 bless. They're currently only at war with one human player (and R'lyeh, who is about to go AI). I don't really know much about Eriu's capabilities. To be honest, Eriu's player basically coasted by on Thunderstrike spam and the occasional Sidhe Lord thug. I don't know what they have researched or what they can do, or their gem situation. you have one big army (that I can see) with your pretender, plus probably a crapload of Sidhe Lords scattered to the wind. Your position is probably not bad, but I don't know.
We also need someone to set R'lyeh to AI, since I'd rather not do it myself (due to the cheaty nature of looking at someone else's turn as another player), which will only take a moment.
Feel free to post in the thread (http://www.bay12forums.com/smf/index.php?topic=118516.0) or PM me if you want to take a look at either nation and decide whether they're for you or generously donate 60 seconds of your time to turn R'lyeh AI.
I have some guesses as to who the powerhouses are,Pssst, one of them is you.
Rollback initiated. Everyone who didn't stall doesn't need to do anything.
I found this turn a rare magic site: The City of Damned.
I always wanted to know if magic sites are random generated when you site search or when the game starts. I hope I get the site.
Looking at what I was left with I have NO idea what Moghopper was doing or what strategy he was trying to employ.heh this is the round 12 thread not 14 ::)
So I am just going to wing it and see what semblance of strategy I can form.
I'd read the previous page Alkhemia. ::)oh I see now I'm the dumb looking one.
I'd read the previous page Alkhemia. ::)oh I see now I'm the dumb looking one.
The wisdom of doing my turn while drunk is questionable. That said, it may prove useful diplomatically.
I wish to open trade relations. I have astral pearls and a dozen blood slaves more than I'll ever need. I also have decent crafting abilities. Fire and earth gems would be my primary desires, but I am also open to water and death gems. Also some magical items are of interest to me. In particular I lust for banefire shields, so those of you with F1D1 access should get in contact with me.
P.S. C'tis: I do not envy your position. You've played out an opening similar to mine, but ended up with much less desirable geographical borders. I think I am far from being the only nation that wonders what you intend to do next. You seem to have a lot of power not yet committed to any particular goal. May I inquire as to which of your many neighbors will be tasked with absorbing that power?
I don't know what are we playing, but I'm not sure if it's Dominions.Well if you want to sub me you're welcome to do so. As I stated in an earlier comment the only reason I am still playing was to not hold the game while waiting for a sub, but obviously I still can't handle the turn fast enough.
You had 5 days to send the turn 33 (day 18 to 23), and 5 players staled the turn.
Also this turn (34) started 6 days ago (day 23), and still 4 players didn't send the turn.
Now August is here, and Ulm asked for a 1 week extension.
But Ulm in fact sent the last turn. So he wants the extension for the next turn, not turn 34.
So we are going to have a 16 days long turn, with 4 stales (maybe 3 if C'tis sends the turn).
We should consider AI or subs for a lot of players.
Dominions Round 10 was annoying sometimes, with 3 days turns. Some players said in this round they didn't want this game to be like the slow-paced Round 10... but... this is even worther. ::)
I don't know what are we playing, but I'm not sure if it's Dominions.Well if you want to sub me you're welcome to do so. As I stated in an earlier comment the only reason I am still playing was to not hold the game while waiting for a sub, but obviously I still can't handle the turn fast enough.
You had 5 days to send the turn 33 (day 18 to 23), and 5 players staled the turn.
Also this turn (34) started 6 days ago (day 23), and still 4 players didn't send the turn.
Now August is here, and Ulm asked for a 1 week extension.
But Ulm in fact sent the last turn. So he wants the extension for the next turn, not turn 34.
So we are going to have a 16 days long turn, with 4 stales (maybe 3 if C'tis sends the turn).
We should consider AI or subs for a lot of players.
Dominions Round 10 was annoying sometimes, with 3 days turns. Some players said in this round they didn't want this game to be like the slow-paced Round 10... but... this is even worther. ::)
Anyways Marignon