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Other Projects => Other Games => Play With Your Buddies => Topic started by: Akhier the Dragon hearted on April 12, 2013, 02:33:53 am

Title: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 12, 2013, 02:33:53 am
GAME NAME: Bay12GamesRound12
MAP: Fixed Riverlands with 10 fixed starts (https://www.dropbox.com/s/eq4jxjvgy7y1wyh/RiverlandsFor10.zip)
ERA: Late Age
MOD: Conceptual Balance Mod 1.94 (http://forum.shrapnelgames.com/showpost.php?p=810939)
Time Allowance: 48 hours
GRAPHS: Off
HALL OF FAME: 15
RENAME: On

PLAYERS:
Akhier the Dragon hearted - Tien Chi
moghopper - Marignon
ThtblovesDF - Pangaea
puntocom - Abysia
gman8181 - Ulm
MentalFather - Atlantis
Karlito - Mictlan
Endymion - Arcoscephale
Waterplouf - C'tis
Duuvian - Bogarus



Previous rounds: 1 (http://www.bay12forums.com/smf/index.php?topic=44348.msg849721#msg849721), 2 (http://www.bay12forums.com/smf/index.php?topic=46012.msg908706#msg908706), 3 (http://www.bay12forums.com/smf/index.php?topic=60235.msg1357467#msg1357467), 4 (http://www.bay12forums.com/smf/index.php?topic=63361.0), 5 (http://www.bay12forums.com/smf/index.php?topic=65222.0), 6 (http://www.bay12forums.com/smf/index.php?topic=72919.msg1797235#msg1797235), 7&7.5 (http://www.bay12forums.com/smf/index.php?topic=103575.0), 8 (http://www.bay12forums.com/smf/index.php?topic=112126.0), 9 (http://www.bay12forums.com/smf/index.php?topic=115427.0), 10 (http://www.bay12forums.com/smf/index.php?topic=118516.0), 11 (http://www.bay12forums.com/smf/index.php?topic=120941.msg3905019)

Spoiler: How does MP work? (click to show/hide)

Useful links:
The wiki (http://dom3.servegame.com/wiki/Main_Page), with loads of useful information, including strategy guides. Keep in mind that as a unit/spell/item reference might not be compatibile with modded game data.
Dom3 on Shrapnel Forums (http://forum.shrapnelgames.com/forumdisplay.php?f=138)

Llama Server (http://www.llamaserver.net/), which is the automatic hosting server for our game.
Llama Server's map and mod browser (http://www.llamaserver.net/mapModBrowser.cgi)

Shamelessly stolen fromv ScriptWolf who stole if from Palazzo :P ( with his say so* )

*referring to the orignator known as Palazzo in reference to the original theft by the one known as ScriptWolf, The OP does not claim any legality to his theft until approval is or is not given in the future.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: ThtblovesDF on April 12, 2013, 03:05:57 am
As already said in the other Threads, I'd be in again : )


I'm... lightly considering Jormon (no idea what I'm doing.jpg) for LA.

Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 12, 2013, 03:19:27 am
   Welcome to the game. Though I can't be sure it seems most people are leaning towards LA so that should be fine.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: puntocom on April 12, 2013, 04:43:48 am
Hey,

I'm in. I will choose my nation when the age is determined.

I prefer playing without graphics, if possible.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: gman8181 on April 12, 2013, 05:31:05 am
I'd like to be in.

MA Ermor
LA Ulm
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: moghopper on April 12, 2013, 10:38:24 am
I'm In.

If EA, I be Caelum

If MA I'll play Pythium

If LA, I call Marignon

Any era is good
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: CognitiveDissonance on April 12, 2013, 11:39:44 am
What's this Dominion 3 game? I have never heard of it, but I think I'll have to look into it!
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: MentalFather on April 12, 2013, 01:40:27 pm
Hi!

I would want to play too, and Iwill take Atlantis if we play LA (prefered LA).


I would prefer the game without graphs if possible.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 12, 2013, 02:00:59 pm
   Welcome to all you who have signed up so far. As it is we seem to have a good number of people who are wanting LA so that will be what we will be using. Also a request to go without graphs has been stated and I have no preference so unless at least 2 people want them we won't have them. Just to make my decision on such things clear, first come first serve, so if you request something you got it until more people decide they don't want it and you win ties.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: moghopper on April 12, 2013, 03:37:34 pm
Are we using CBM?
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 12, 2013, 03:43:21 pm
Unless someone wants something else I default to CBM in my games.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: moghopper on April 12, 2013, 03:45:52 pm
Unless someone wants something else I default to CBM in my games.

I'd rather do vanilla, but I'll go with whatever everyone else wants
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: gman8181 on April 12, 2013, 03:55:46 pm
I'm neutral to the idea of Vanilla vs CBM.  If we do go with Vanilla, we should use "Worthy Heroes" though.  I'd rather not use any other mods if possible.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 12, 2013, 04:05:05 pm
   Worthy Heroes seems like a decent mod and overall I have no preference though as I said, I do default to CBM.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 12, 2013, 04:42:36 pm
Hmmm, I definitely need to redeem myself after that abysmal Sauromatia performance. Maybe I'll have another go with LA Mictlan. Time to dust off my notes from round 7.

CBM includes worthy heroes, as far as I know, though I'm really fine with anything.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 12, 2013, 05:04:51 pm
   Mostly sure it does but if someone just wants that instead of the full CBM package I can understand. Also if Duuvian confirms we will have 8 people so its probably a good idea to start considering maps.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: moghopper on April 12, 2013, 05:15:05 pm
I'll play any map
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Endymion on April 12, 2013, 05:31:21 pm
As stated elsewhere, I'm game if you think we can manage the population. Erm.... I don't really have any nations in mind, other than not Agartha. Heck, I'd be willing to let others choose that.... but probably not anything with blood.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: moghopper on April 12, 2013, 05:43:18 pm
As stated elsewhere, I'm game if you think we can manage the population. Erm.... I don't really have any nations in mind, other than not Agartha. Heck, I'd be willing to let others choose that.... but probably not anything with blood.

Why not use C'tis or Arcoscephale? Neither use blood and they are fun to play
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 12, 2013, 05:56:26 pm
   Well it seems we will have 9 or more people so anyone have suggestions on maps for at least that many people? If we need to wait for more people to play a map as long as we keep it reasonable I don't mind.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: gman8181 on April 12, 2013, 08:18:32 pm
Hmmm, I definitely need to redeem myself after that abysmal Sauromatia performance. Maybe I'll have another go with LA Mictlan. Time to dust off my notes from round 7.

CBM includes worthy heroes, as far as I know, though I'm really fine with anything.

It does.  I suggested we use worthy heroes if we don't use CBM.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 12, 2013, 11:20:59 pm
   Okay, whats the latest version of Worthy Heros? Or more specifically where because I checked the mod viewer and it has WH1.8 but farther down the list it also has a WH1.91+CBM1.6 and it seems that 1.91 only comes with CBM1.6 included because I found its thread so anyone able to shine some light on this would have my thanks.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 12, 2013, 11:36:38 pm
That does seem to be the case, yeah. (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=122) At any rate, it shouldn't be too difficult to just rip out the national heroes from WH1.91 and discard the CBM portion, if that really is what we want to do.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 12, 2013, 11:57:46 pm
   I don't mind having CBM1.6 and honestly when it comes to mods I would prefer either CBM or straight vanilla. Trying to get something in-between just makes some things weird.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 13, 2013, 12:06:53 am
Uh, but Worthy Heroes is a stand-alone mod. He just bundled it with CBM because it was incompatible with the version of Worthy Heroes that CBM1.6 already had.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 13, 2013, 12:15:16 am
   Yes and from what I understand the CBM round 11 is using has WH in it already as well so we would probably use that. While its a stand alone mod it seems not to be provided alone. If someone really wants just WH and they do the work of separating it from CBM and provide it if everyone else is fine with it we will use it. As it is though its probably just easier to use CBM or Vanilla.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 13, 2013, 12:22:16 am
It would literally take me just two minutes to separate out just the national heroes from that modfile, and maybe another two minutes to host it somewhere, so don't discount it as an option.

That said, we should decide on a mod. Put up a poll or something?
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: ThtblovesDF on April 13, 2013, 06:43:25 am
I would vote for the latest version of CBM, but some mod nations would be fun to have around, like the chaos undivided (which is so bad, but so fun) or the skavens/orcs/goblins from the warhammer mods.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Waterplouf on April 13, 2013, 07:03:25 am
Hey guys, if there is still some room I would enjoy playing with you again !
I am not really sure for the nation, is LA Patala a water nation ?
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: MentalFather on April 13, 2013, 07:59:46 am
Latest version of CBM would be nice, but i don't mind about the mods.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 13, 2013, 11:52:23 am
   Okay I think we will just use the latest CBM as enough people accept it. In other news with Waterplouf we have 9 confirmed people with Duuvian not having confirmed his spot yet. I sent him another message but if we get another person I may have to drop him as 10 people is starting to get up there.
   Also could people start suggesting maps? I don't care if your actually going to be in this round at this point I just need a map so I know where to cut the signups off at.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: ThtblovesDF on April 13, 2013, 12:54:30 pm
Well this one looks nice, but its a warparound (urgs)

http://www.desura.com/games/dominions-3-the-awakening/forum/thread/tear-of-heavens-95-14-wraparound

Or the land of milk and honey
http://koti.kapsi.fi/elmokki/dom3/maplist/files/milkandhoney.zip
Spoiler (click to show/hide)
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 13, 2013, 02:17:45 pm
is LA Patala a water nation ?
No, they're a land nation with some amphibious capability, as are Atlantis, Jomon, and Mictlan. The only nation that actually starts underwater in the LA is R'lyeh.

Tear of Heavens is probably a bit too small for 10 players, but Milk and Honey is about the right size.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: MentalFather on April 13, 2013, 06:37:32 pm
I'm really sorry, but I don't like "Mildandhoney" map. I would prefer a map without corners, since corners and borders are strategically better than the center. Non-border maps are more balanced.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 13, 2013, 06:40:49 pm
   By which I assume you mean wraparound. I personally like them though some people seem to dislike them. Is there anyone here who absolutely doesn't want to play on a wraparound map? Because if not thats probably what we will end up with.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: MentalFather on April 13, 2013, 06:46:05 pm
"wraparound" that!
I didn't remeber the word. >.<

So I vote for a Wraparound map.





Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Endymion on April 13, 2013, 06:48:24 pm
I prefer wraparound maps. Seems to me that non-wraparound maps tend to have a bit of bias in favor of the players near corners/sides.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 13, 2013, 08:06:32 pm
 :-[ Not having looked very carefully at Milk and Honey, I assumed it was wrap-around. They're my preference as well.

EDITING THIS POST WITH POTENTIAL MAP CANDIDATES
Here's a complete list of all Elmokki's maps (http://koti.kapsi.fi/elmokki/dom3/maplist/). There's probably a few candidates for our size and wraparound needs.
GandalfParker has quite the catalog of randomly generated "tiny" (http://www.dom3minions.com/RandomMaps/Tiny_Wrapped/Tiny_Wrapped.htm) (normal sized for us) and "small" (http://www.dom3minions.com/RandomMaps/Small_Wrapped/Small_Wrapped.htm) (big even if we had 11 players) wrap-around maps. They aren't really good for their looks, though.
Spoiler: Possible Candidates (click to show/hide)
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: MentalFather on April 13, 2013, 08:59:03 pm
Is "Realm of Roaring Rhinos" nice?
169+16 (is it too much?)

I dislike a bit the dark-looking maps.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: gman8181 on April 13, 2013, 09:23:46 pm
is LA Patala a water nation ?
No, they're a land nation with some amphibious capability, as are Atlantis, Jomon, and Mictlan. The only nation that actually starts underwater in the LA is R'lyeh.

Tear of Heavens is probably a bit too small for 10 players, but Milk and Honey is about the right size.

I believe they do have water magic though.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 13, 2013, 09:29:24 pm
Is "Realm of Roaring Rhinos" nice?
169+16 (is it too much?)

Rusty Nails is a bit smaller, but I noticed a version with fixed starts for 9 land nations, which is how many we'll have if we don't hear from Duuvian. I've also updated my post with a few maps from the Map browser.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Mrhappyface on April 13, 2013, 09:31:59 pm
HOLY  SHIT, PEOPLE PLAY DOM3 ON HERE? I couldn't find anyone that does besides the Desura forums!
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: MentalFather on April 13, 2013, 09:34:33 pm
HOLY  SHIT, PEOPLE PLAY DOM3 ON HERE? I couldn't find anyone that does besides the Desura forums!

We do. Do you want to join? : )


Edit: What amount of provinces per player is nice? 15? 10?
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Akhier the Dragon hearted on April 13, 2013, 09:40:01 pm
   Yes people play Dom3 here. In fact I think there are 2 maybe 3 games running at the moment plus this. If you join and we find a good map for 10 I think I will close the game to further joining. Duuvian hasn't been on since yesterday and while I would like to let him in lest he appears by the tommorow or when we have have 10 people besides him and a map for 10 he will be out.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 13, 2013, 09:46:43 pm
Edit: What amount of provinces per player is nice? 15? 10?

I prefer around 15, but find anywhere between 12 and 18 acceptable. It's certainly possible to prefer larger or smaller maps than that, though the game length might become too long or too short depending.

EDIT: Continuing to add things to my above post. I don't think finding a map will be a problem.

PPS: It'd be really good to get everyone's nation choice before we settle on a map. If someone decides to play R'lyeh, it'll limit our selection.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Duuvian on April 13, 2013, 10:34:54 pm
I'm in. I just noticed the PM, thanks for waiting Akhier.

EDIT: I'm reinstalling now then I'll build the pretender and get it sent. Is version 3.28 the latest official patch? That's what is on the dom 3 splash page anyways so I assume so.

EDIT 2: Also is CBM 1.94 the current version? Just double checking before we start, sorry for the trouble.
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Mrhappyface on April 13, 2013, 10:35:50 pm
Maybe later, I'm still on my second game playing on the Desura forums. Do you guys play with CBM by any chance?
Title: Re: Presenting Dom3 Round 12: Because people want it, so there
Post by: Karlito on April 13, 2013, 10:40:37 pm
We're using CBM this round. Round 11 used CBM, round 10 was vanilla, and round 8 and 9 used the Forbidden Friendship mod, if I remember correctly.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 13, 2013, 10:44:45 pm
   Okay with Duuvian confirmed and Mrhappyface declining we have exactly 10 people which I think is a nice round number. The game is no longer accepting players.  We will be playing Late Age with CBM so those of you without a nation yet speak up or atleast tell us if your going R'lyeh so we can decide on the map easier.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Duuvian on April 13, 2013, 11:40:37 pm
Do you have the info on the game name? Also, this is my first MP game, so I'm not 100% on the process. I read the OP, but when you say 'send' something, you mean using an email, correct?
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 14, 2013, 12:07:26 am
Yes using email.  I am assuming we will be using a website called llama server to host our game and they have a specific email address that you can send your files to.  Not sure what it is off the top of my head.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 14, 2013, 12:11:26 am
   I also don't remember the addresses off the top of my head but there is a address that you send your pretender to then an address where you send your turn file. And yes we will be using the llama server. As for the name since we don't have a map yet we don't have an actual game setup yet.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Duuvian on April 14, 2013, 12:11:40 am
Okay. I'll wait to confirm the game name as in the OP it says round 11 but the thread title is round 12.

EDIT: K, I have my pretender setup, I think I'm all ready to go.

EDIT2: Also even before the game starts I'd like to offer my astral for your death gems as a possible trade, depending on whether I find a death site early or not. Bogarus doesn't start with a death gem producer in it's capital, but has a death mage. It makes a lot of astral, though.

EDIT3: I tend to name my first Velyiki Knyaz (aka Grand Prince or the 80 leadership commander) Putin. My last single player game that Velyiki Knyaz made it to the Hall of Fame since I made him on turn one. He earned the terrifying or whatever Hall of Fame bonus, and ended up with +25 fear or so if I remember correctly once I gave him some gear. It was most appropriate.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 14, 2013, 12:18:55 am
   Of course its 12, in fact it says so. Don't mind the post saying it was just editing. I totally did not forget to change that when I copy pasted from the previous round.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Duuvian on April 14, 2013, 12:31:56 am
Has anyone tried using the reinvigorate spell that takes 10 years off a units age to make the immortal Bogarus hero young again? I made the Old patriarch hero young again with that blood magic spell, but Kochei the immortal would have taken way way too many blood slaves. I was wondering if it does anything to him other than take away the minuses from old age, since his backstory is that he is an old lecherous man that previously terrorized young women, then once he aged obtained immortality. His body still ages as a result of the sense of humor of the witch that taught him the secret of death magic hence he is around 500 years old while having reached old age at the same time as a normal human, resulting in some extreme penalties.

This guy:

http://dom3.servegame.com/wiki/Deathless
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 14, 2013, 01:09:45 am
I've only used that spell a few times as LA Marignon but if I had to guess, I would say that casting that spell does absolutely nothing more than it would normally do with an old age mage: basically remove old age penalties.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 14, 2013, 01:14:45 am
Though you'd have to cast it... 35 times to make him young again? Not really worth it, especially since you could get three Vampire lords for that price in blood slaves, even if you could set aside three years to do it.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Endymion on April 14, 2013, 01:30:43 am
I can confirm I'm not going to play R'yleh. I'm leaning Arcoscephale I guess, but I'm willing to yield it if anyone wants it. And overall I'm really blah as to my nation choice, which is why I was more or less asking ya'll to choose. Well, that and I don't want to make the taboo of accidentally picking the most OP nation without knowing two games in a row. Or at least delegate the decision out so that I dodge the blame if I do it again.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Duuvian on April 14, 2013, 01:48:26 am
Cool, I was hoping it did something like what making certain units a prophet does with some nations and change him somehow; though I'm not sure what those prophet changes entail other than a different sprite or if there are any.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: ThtblovesDF on April 14, 2013, 03:44:52 am
If none else takes it, I'll play Ry'leh, as we talked about before, being underwater and left alone suits my passive playstyle : )

If anyone calls ry'leh, I'll give it up, no worries.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Waterplouf on April 14, 2013, 05:59:07 am
Thanks for your answers karlito and Gman.
I think I am going to go with ( EDIT:LA C'tis, after some reading I think Patala isn't really for me ) then, even if I have no experience with blood nation. For the map I am more inclined for a bigger one like Realm of Roaring Rhinos or Riverlands, just because I have the feeling I am going to be roflstomp just like in the round 11 on a smaller map.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: MentalFather on April 14, 2013, 07:29:12 am
If none else takes it, I'll play Ry'leh, as we talked about before, being underwater and left alone suits my passive playstyle : )

If anyone calls ry'leh, I'll give it up, no worries.

Dammit! I really hate Ryleh, they are like a pain in butt (especially LA). So I would prefer not to have a Ryleh, but ïf we have it I will have to deal with it.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 14, 2013, 10:00:16 am
Yeah I'll probably be trying to terminate any Ryleh or Ermor players in the LA as well.

Atlantis may not start in the water but they can build underwater castles and recruit nationals there.  Maybe that would be a better nation to pick if you don't want people coming after you to end your dominions effects.

Disclaimer:  I've heard some people don't like LA Atlantis because its only good mages are in the Capital.  That problem would probably have minimal effect early game and could be somewhat negated later on by proper planning for summons.  They have good death mages and water mages so at the very least you could summon tartarians, mound fiends and Hidden in Snow.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: ThtblovesDF on April 14, 2013, 10:16:44 am
Various threads have motivated me to consider other nations.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Waterplouf on April 14, 2013, 10:23:24 am
Yeah I'll probably be trying to terminate any Ryleh or Ermor players in the LA as well.

Atlantis may not start in the water but they can build underwater castles and recruit nationals there.  Maybe that would be a better nation to pick if you don't want people coming after you to end your dominions effects.

Disclaimer:  I've heard some people don't like LA Atlantis because its only good mages are in the Capital.  That problem would probably have minimal effect early game and could be somewhat negated later on by proper planning for summons.  They have good death mages and water mages so at the very least you could summon tartarians, mound fiends and Hidden in Snow.

I Think we already have an atlantis player ( MentalFather ) no ?
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 14, 2013, 10:45:31 am
My bad, I'm incredibly unobservant.  Uh I guess the only other nation with somewhat easier access to the water would be Agartha because they have a bunch of fully amphibious death summons that are pretty easy to research to.  It's not a horrible nation but the few times I've played around with them, I always feel like they have a horrendous early game.  Later on they're pretty good and the Awaken Tomb Oracles are really rather nice thugs: Invulnerability, soul vortex and maybe a nature bless.  If this wasn't CBM you could even get into blood, make some blood stones and throw them on the Oracles so they can run in and summon earth elementals without having to visit labs.

Looks like no one has taken Utgard yet.  They're pretty good if you're willing to get into blood magic.  Lots of frost devils and decent werewolf/skretti mage commanders.  Not as powerful as their predecessor giant nations but compared to a lot of the other LA nations not a bad pick at all.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 14, 2013, 03:19:05 pm
Wow, this thread got pretty active when I wasn't around. Is there anything I need to do?
?
Also, are we using CBM 1.94 or CBM 1.94 Complete (the one with the other mods included)?
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 14, 2013, 04:07:35 pm
Whats added to the complete one? As it is the plan was CBM1.94 so default to that.

Edit: Okay this is what the game seems to be shaping up to be:

MAP: ?
ERA: Late Age
MOD: CBM 1.94
Time Allowance: 48 hours
GRAPHS: Off
HALL OF FAME: 15
RENAME: On

PLAYERS:
Akhier the Dragon hearted - Tien Chi
moghopper - Marignon
ThtblovesDF - Pangaea
puntocom - ?
gman8181 - Ulm
MentalFather - Atlantis
Karlito - Mictlan
Endymion - Arcoscephale
Waterplouf - C'tis
Duuvian - Bogarus

If anything is wrong or your nation is undecided speak up at some point before we figure the map out. If you don't I will assume what your down for is good. Also 10 player map where we don't have a player starting in water as apparently people don't want to be dog piled for playing R'lyeh.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 14, 2013, 04:42:56 pm
Just want to mention, I'm still a proponent of the "Dog-piling R'lyeh just on principle is silly" school of thought. Anyone interested should check out the conversation we had about that in the Round 9 thread. Awfully hard to dogpile R'lyeh anyway, with them being under the ocean and whatnot.

Spoiler (click to show/hide)

EDIT: So map selection. There's plenty of good options, even quite a few with preset starting locations (which are really better). I guess it just comes down to how many provinces per player we want. Anything in the 10-30 range is available.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 14, 2013, 05:09:00 pm
Alright if someone plays as Ryleh, I will instead play as Ermor and then from there we can let everyone formulate their own individual ideas of how powerful or fun these nations are when in the game.

I wasn't just jumping on the anti Ryleh train because of what I've heard.  I was saying that because I genuinely find that the insanity I have to deal with playing as or against them irritates me.  I like using fairly organized armies and often employ communions.  This is all much harder to do when the odds of successfully giving orders to the necessary commanders is incredibly low.

Ermor is slightly less annoying in my opinion but sloshing through thousands of undead just to acquire mostly dead land is a pain.  Sure you'll probably get a bunch of death sites but overall the gains are far slimmer than if you were to fight another nation.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 14, 2013, 05:24:17 pm
   You know what solves both those problems? Temple spam. Just slam temples in every bit of land you can then spam out priests. The temples keep your land clear of enemy Dom while the priests let you banish any fear of undead spam because nothing says fun like having 2 pages of priests. I will say that this is partly in jest though it is technically my method of dealing with the AI in such situations, or in other words when I don't have to care about the opponent actually being smart about it.
   As for a map something of decent size should work but really I don't mind the size as long as I am not stuck within a couple plots of an opponent. Also wraparound seems to be the desired type so take that into account. I've been looking at maps but I don't really have an eye for what would be fun yet as my default setup against AI is just choose large rand and be done with it so I think I will let others pick the map.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 14, 2013, 05:26:58 pm
CBM complete contains:

"Endgame Diversity Mod (EDM), Underwater Gameplay Improvement Mod (UWGIM), Worthy Heroes (WH), Sprite Upgrade 4.0 and portions of a number of other mods."

I'm guessing we're using vanilla cbm.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: ThtblovesDF on April 14, 2013, 05:27:51 pm
Slap down Pangaea again for me, I didn't have the time to playtest a lot of nations this weekend and if I play jormon, I'll get crushed by the early rushers...
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 14, 2013, 05:33:58 pm
   Pangaea it is then. With that only puntocom hasn't posted a nation so I will fire off a PM and we will see whats what. I do think I will say no R'lyeh though as it makes it easier to decide on a map if we can just know there isn't an underwater nation.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 14, 2013, 05:42:55 pm
Priest armies can be killed by a creative Ermor player.  Mages are more limited so instead of a bunch of mages, probably just one throwing down a big death battlefield spell.  Maybe use those death golems which are great for Ermor.  Innate banefire shields, can't be banished, give them those trampling boots, bone armor and weapon for killing larger enemies.  Pairs of three should be very effective and quite doable with a decent death income.

I also sometimes do a nature bless which works well with those sacred wights.  Helps against banishment spam, so they're great for killing armies with priests and breaking through castles.  The nature magic can then later be used to cast gift of health so you can spam tartarians.

Oh and don't forget they get low research access to a weaker version of wraiths.  Send in a group of 1-3 to take out most independents and a larger group to take out poorly prepared enemy armies.  If they die, it doesn't matter because they are immortal.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 14, 2013, 05:51:54 pm
How does one install the CBM mod anyway?
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 14, 2013, 05:54:51 pm
Download it.  Place it in the "mods" folder located within the "dominions3" folder.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 14, 2013, 05:55:43 pm
Download it.  Place it in the "mods" folder located within the "dominions3" folder.

That's it? wow....


Also, seems that 1.94 does not come separate from those other mods. So I guess we're all using the "complete" mod
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 14, 2013, 06:31:08 pm
http://forum.shrapnelgames.com/showpost.php?p=810939

There was a link to it at the beginning of Round 11 courtesy of our host Akhier.  A lot of these things are pretty hard to find if you don't know exactly what you're looking for or where to look.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 14, 2013, 06:48:07 pm
http://forum.shrapnelgames.com/showpost.php?p=810939

There was a link to it at the beginning of Round 11 courtesy of our host Akhier.  A lot of these things are pretty hard to find if you don't know exactly what you're looking for or where to look.

Thats what I downloaded. So I guess "Complete" is the basic version
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 14, 2013, 07:05:14 pm
   Just to note I put the link in the OP of this thread as well once I confirmed it is what we would be using.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 14, 2013, 07:07:25 pm
   Just to note I put the link in the OP of this thread as well once I confirmed it is what we would be using.

Okay, sweet!
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 14, 2013, 08:34:06 pm
I'm kind of attracted to World of Symmetry, for a longer game map, though not having the two water nations will give the coastal players an edge. Plane of Rusty Nails is probably the best bet for something that passes as a typical game around here.

(The rest of y'all need to express more of an opinion!)
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: MentalFather on April 15, 2013, 05:58:14 am
World of symmetry looks nice, but I would take Rhinos or Rusty nails (Rhinos prefered).



Edit: Karlito posted some maps, maybe someone didn't see them, so i'm quoting him:

POTENTIAL MAP CANDIDATES
Here's a complete list of all Elmokki's maps (http://koti.kapsi.fi/elmokki/dom3/maplist/). There's probably a few candidates for our size and wraparound needs.
GandalfParker has quite the catalog of randomly generated "tiny" (http://www.dom3minions.com/RandomMaps/Tiny_Wrapped/Tiny_Wrapped.htm) (normal sized for us) and "small" (http://www.dom3minions.com/RandomMaps/Small_Wrapped/Small_Wrapped.htm) (big even if we had 11 players) wrap-around maps. They aren't really good for their looks, though.
Spoiler: Possible Candidates (click to show/hide)


Also I have just seen "Tower" maps. They seem funny. Has anyone played one of them?
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: puntocom on April 15, 2013, 06:38:33 am
Hi,

I will play with Abysia.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Duuvian on April 15, 2013, 06:55:07 am
I like big maps myself, as it allows more room for the attacked to respond before they are knocked out to the point of being feeble or hopeless.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 15, 2013, 09:20:59 am
   Thanks for checking in Puntocom. With that we now have all nations decided and are only waiting on maps. From now on if you post suggestions please post DL link because some of these maps have a lot of versions, for instance there are a good number of the rusty nails one with 9 set start positions in the map viewer(and most don't have a link anyway) and thus not what we want. Anyway I will post whats been decided so again:

MAP: ?
ERA: Late Age
MOD: Conceptual Balance Mod 1.94 (http://forum.shrapnelgames.com/showpost.php?p=810939)
Time Allowance: 48 hours
GRAPHS: Off
HALL OF FAME: 15
RENAME: On

PLAYERS:
Akhier the Dragon hearted - Tien Chi
moghopper - Marignon
ThtblovesDF - Pangaea
puntocom - Abysia
gman8181 - Ulm
MentalFather - Atlantis
Karlito - Mictlan
Endymion - Arcoscephale
Waterplouf - C'tis
Duuvian - Bogarus

If you see anything you don't like speak up now because once we decide a map the game will start shortly after.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 15, 2013, 02:57:39 pm
From now on if you post suggestions please post DL link because some of these maps have a lot of versions, for instance there are a good number of the rusty nails one with 9 set start positions in the map viewer(and most don't have a link anyway) and thus not what we want.

We shouldn't actually need a download link separate from the one here (http://koti.kapsi.fi/elmokki/dom3/maplist/) to use the various fixed-start editions on the Map Browser. I'd suggest taking five or six of the better maps and starting a forum poll. Maybe give us a couple picks each.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 15, 2013, 04:51:21 pm
   Well that makes it easier. I did not know of that page so yeah. Good to know, anyway I don't think a poll is need. From the maps on that page I must say rhinos and nails both look decent and a few people have already stated preferences for one or the other. Actually let me check...
   Okay MentalFather was okay with both and preferred rhinos while you pointed out nails so its about one to one. I think I will do a couple test games vs AI on both of those maps before I say anything on either though I don't really have a preference anyway so until I check them both out anyone can post which they would prefer. If you don't say anything I will assume your fine with either.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 15, 2013, 07:19:35 pm
I admittedly haven't really looked at the proposed maps but I think I'd prefer whichever is larger (assuming one of them is larger).  Things felt a little crowded in round 11.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 15, 2013, 07:46:44 pm
Round 11 had 14.7 land provinces/land nation. Roaring Rhinos(the larger) would have 16.9 land provinces/nation. If you want a significantly larger map Riverlands is probably more to your liking.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 15, 2013, 07:54:59 pm
   I just picked 2 that had been mentioned before. If a bigger map is desired then Riverlands would indeed be what you desire so I will put you down for that gman, though that does mean we have a 3 way tie at the moment.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 15, 2013, 08:00:27 pm
Well, while I would prefer the larger map, I don't want to put things on hold either.  If the tie isn't broken relatively soon, you can just put my vote down for the second largest map.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 15, 2013, 08:04:31 pm
   I was hoping for a couple more people to pop in before I finalized which map we would be using. After all we will all have to be playing on it.

Edit: the Riverlands map seems fun though I am slightly wary of the water in it. If no one else chimes in by tomorrow on the subject I think thats what we will go with.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: ThtblovesDF on April 16, 2013, 02:41:50 am
Riverlands it is then, I vote for it.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 16, 2013, 09:47:25 am
   Yes Riverlands it will be but we will either need to fix the one on the page Karlito linked to or find a good version (there seems to be a few in lama's map viewer) as the one in the page is quite bad. Most erroneous is that at least one of the provinces is actually a double province because there is 2 pixels of white. Its actually kind of interesting how it handles it, be neat to make a map abusing it someday.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Waterplouf on April 16, 2013, 09:50:59 am
Yeah I feel the same as Gman, I ended up really close to 3 people in round 11 and hadn't the place to maneuver against niefelheim. I am also voting for riverlands, or at least roaring rhinos.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: ThtblovesDF on April 16, 2013, 10:54:22 am
I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 16, 2013, 01:45:22 pm
I noticed that almost all the Riverlands maps currently on the map browser have a modification that turns one of the islands into deep sea suitable for a water nation. If we do use Riverlands (it seems like the most popular map so far) it should be based off this version (http://forum.shrapnelgames.com/showthread.php?t=45414&highlight=Riverlands), which is as close to the original as I could find with all the map errors fixed. All we'd have to do is mark out 10 start locations and upload it to the map browser. It does have a few provinces that are designated as having many magic sites, and if we decide to leave them in I can't guarantee it'll be as balanced.

EDIT: There's a few other oddities, like one province being designated as a cave, but they're all easy to fix.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 02:20:39 pm
I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...

Out of all the nations playing, its you and Ulm that worry me the most....
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: ThtblovesDF on April 16, 2013, 02:31:19 pm
Wait, what does ulm do?

Anyway, this is only my 2end MP game and... I am doing okay in my first one, for... various reasons, mostly that... I won a war by not fighting? Like, basically spamming animals and monster-boar won me a gold-victory, then a dom-kill followed, sort off.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 16, 2013, 02:33:50 pm
I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...

I believe your dominion is only deadly if you cast that one spell (Carrion Woods I think). Otherwise it's as harmless as anyone else's.  I'd thus reccomend a high dominion just in case you later decide you want to cast the spell.  Dom 8 should probably do it.

Myself, I almost always go for a full 10 dominion because my strategies so often work well with it.  Not to mention Dom kills are pretty effective if used right.

Out of all the nations playing, its you and Ulm that worry me the most....

Why?  Endymion looks to be the strongest player in round 11 and I can't really speak for round 10 which I'm just a recent replacement in.  What's so threatening about Pangea and Ulm?
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 02:58:22 pm
That mostly depends on how well he can leverage Arco's strengths. Since that's an unknown factor I'm simply not going to worry about it until I'm sure he knows what he's doing.

Pangea and Ulm on the other hand are nations whose strengths I know, and I know how deadly they can be if left alone too long...
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 16, 2013, 03:13:12 pm
I think I'll go somewhat low on dominion level, so I don't get ganged up on by people worrying about there population - still peaceful nature lads all over the place here, gonna have to try some things in singleplayer...

I believe your dominion is only deadly if you cast that one spell (Carrion Woods I think). Otherwise it's as harmless as anyone else's.  I'd thus reccomend a high dominion just in case you later decide you want to cast the spell.  Dom 8 should probably do it.

Carrion Woods is interesting because it actually incentivizes low dominion to some extent. Pop-kill increases with dominion score, but doesn't increase the amount of freespawn, though freespawn is improved by growth scales and the presence of temples.

EDIT:Anyway, here's my submission for the map we should use. (https://www.dropbox.com/s/eq4jxjvgy7y1wyh/RiverlandsFor10.zip) It's based on that corrected Rverlands above, but I stripped out the extra magic sites and put 10 start locations fairly evenly around the map. It's probably not super well balanced, but I think it'll do. Look it over. State your (dis)approval. Let's get this show on the road.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 16, 2013, 03:46:31 pm
I think it could be argued that any nation can become deadly if left alone for too long.  If anything this would apply moreso to those nations who have acess to plentiful and powerful mages.  That doesn't really describe LA Ulm, whose mages would be rather pathetic if it weren't for forge bonuses and the national iron blizzard evocation.  Sure Ulm can use vampires but is that really such a great advantage in itself?  Any nation can get vampires.  Hell, Ulm doesn't even have mages capable of summoning them, it requires a pretender with the appropriate paths.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 03:53:54 pm
I think it could be argued that any nation can become deadly if left alone for too long.  If anything this would apply moreso to those nations who have acess to plentiful and powerful mages.  That doesn't really describe LA Ulm, whose mages would be rather pathetic if it weren't for forge bonuses and the national iron blizzard evocation.  Sure Ulm can use vampires but is that really such a great advantage in itself?  Any nation can get vampires.  Hell, Ulm doesn't even have mages capable of summoning them, it requires a pretender with the appropriate paths.

Let's just that that's not what worries me, and leave it at that.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 16, 2013, 03:58:29 pm
   Just going to point out that as long as your playing that nation in a game and your stating something like that in the thread for said game at best people will just ignore what you said. At worst we realize (correctly or not) that you have a master plan and are a threat.
   As for the fixed map it looks good. All the start positions are at least a few spots from any other so it should work fine. I want to play a quick test game but I may even get the game setup tonight if all things go as planned. No promises though
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 04:08:44 pm
   Just going to point out that as long as your playing that nation in a game and your stating something like that in the thread for said game at best people will just ignore what you said. At worst we realize (correctly or not) that you have a master plan and are a threat.
   As for the fixed map it looks good. All the start positions are at least a few spots from any other so it should work fine. I want to play a quick test game but I may even get the game setup tonight if all things go as planned. No promises though

It's no secret that I plan to murder you all, but you are all planning on doing the same. Thats about it.

You might also want to plan to deal with Arco (though everyone should) as that nation can do some very nasty things.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 16, 2013, 04:15:12 pm
I'm by no means saying that Ulm is a bad nation or that I don't have a basic plan for what to do with them.  They have some great standard infantry and lots of fun ways of getting freespawn (from counts and wolf herders).  The iron blizzard spell is actually quite good and is one of the few things that makes Ulm's mages okay (still it would get predictable after a while and it's one of the few things that they can do in combat / predictable isn't so great).  Forge bonuses are amazing, especially in CBM where they become significantly harder to obtain.  Also access to recruitable (if subpar) blood hunters (with astral no less) adds a whole new dimension to things.

It's a good nation.  I'm just saying they are not particularly more dangerous than any other nation if left alone as moghopper seems to be implying, especially due to the poor magic picks.  Might I be able to curb stomp you all if absolutely no one bothers me and if I manage to obtain a huge portion of land from independents?  Yes.  Would any other nation be able to do the same under similar circumstances?  Yes.  Will I find a way to access magic diversity through Tartarians despite my subpar national mages if given enough time?  Yes.  Will most other nations with access to death magic do the same?  Probably.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 04:18:52 pm
I'm by no means saying that Ulm is a bad nation or that I don't have a basic plan for what to do with them.  They have some great standard infantry and lots of fun ways of getting freespawn (from counts and wolf herders).  The iron blizzard spell is actually quite good and is one of the few things that makes Ulm's mages okay (still it would get predictable after a while and it's one of the few things that they can do in combat / predictable isn't so great).  Forge bonuses are amazing, especially in CBM where they become significantly harder to obtain.  Also access to recruitable (if subpar) blood hunters (with astral no less) adds a whole new dimension to things.

It's a good nation.  I'm just saying they are not particularly more dangerous than any other nation if left alone as moghopper seems to be implying, especially due to the poor magic picks.  Might I be able to curb stomp you all if absolutely no one bothers me and if I manage to obtain a huge portion of land from independents?  Yes.  Would any other nation be able to do the same under similar circumstances?  Yes.  Will I find a way to access magic diversity through Tartarians despite my subpar national mages if given enough time?  Yes.  Will most other nations with access to death magic do the same?  Probably.

Okay, I'll just say it.

I'm worried about Ulm if he takes a Forge Lord Pretender. With Ulm's smithing bonuses and the Forge Lord bonuses he can spam magic gear and thugs for practically nothing. This doesn't worry me Early or Late game, but mid game this can be a big problem.

Thats why I'm worried.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 16, 2013, 04:21:31 pm
Don't worry too much then because I won't be using the Forge Lord.  Going to use the Blood Fountain so it's easier to get the appropriate magic paths for summoning vampires.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 04:25:24 pm
Don't worry too much then because I won't be using the Forge Lord.  Going to use the Blood Fountain so it's easier to get the appropriate magic paths for summoning vampires.

That better be the truth, otherwise I'm coming straight for you.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 16, 2013, 04:26:47 pm
Forge Lord isn't even available to LA Ulm in either CBM or vanilla.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 04:27:49 pm
Forge Lord isn't even available to LA Ulm in either CBM or vanilla.

What? Oh, shit. I must be mixing up LA Ulm with MA Ulm.

Whelp, all that planning was for nothing, but now I'm not worried about spammed thugs mid game.

If you get a bunch of vampire thralls, do you want to play a rousing game of nuke the chaff?
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 16, 2013, 05:37:48 pm
Probably not.  I don't plan to employ a lot of vampire counts except early game and if I need blockers for my mages but for some odd reason don't have enough money to recruit normal troops.  The slaves would be better spent on actual vampire lords once I have the research.

Edit:  Haha what's with all the threats anyway?  I'm generally a pretty non aggressive player considering the game.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 05:48:13 pm
Probably not.  I don't plan to employ a lot of vampire counts except early game and if I need blockers for my mages but for some odd reason don't have enough money to recruit normal troops.  The slaves would be better spent on actual vampire lords once I have the research.

Edit:  Haha what's with all the threats anyway?  I'm generally a pretty non aggressive player considering the game.

Mostly my own paranoia.

As for chaff, you'd probably do better with some militia that have shields. Thralls suck so bad. Almost as bad as markata
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Karlito on April 16, 2013, 06:25:08 pm
Markata are great chaff! They've got 14 defense and throw rocks.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: moghopper on April 16, 2013, 07:18:43 pm
Markata are great chaff! They've got 14 defense and throw rocks.

I just hate monkies. Little poop flinging bastards...

Though, if you pair them with a mage casting Strength of Giants they become deadly as all hell. I've seen them take out giants that way :D
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: gman8181 on April 16, 2013, 07:52:39 pm
Yeah, I'm not particularly fond of them either.  Love playing Lanka in Round 11 but I haven't touched the little guys.  Anyway I doubt they'd do much good against those Frost Giants.  The cold aura is honestly driving me nuts.
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Akhier the Dragon hearted on April 16, 2013, 08:32:15 pm
Okay the game is up and the following is the setup:

GAME NAME: Bay12GamesRound12
MAP: Fixed Riverlands with 10 fixed starts (https://www.dropbox.com/s/eq4jxjvgy7y1wyh/RiverlandsFor10.zip)
ERA: Late Age
MOD: Conceptual Balance Mod 1.94 (http://forum.shrapnelgames.com/showpost.php?p=810939)
Time Allowance: 48 hours
GRAPHS: Off
HALL OF FAME: 15
RENAME: On

PLAYERS:
Akhier the Dragon hearted - Tien Chi
moghopper - Marignon
ThtblovesDF - Pangaea
puntocom - Abysia
gman8181 - Ulm
MentalFather - Atlantis
Karlito - Mictlan
Endymion - Arcoscephale
Waterplouf - C'tis
Duuvian - Bogarus
Title: Re: Presenting Dom3 Round 12: No longer accepting people
Post by: Endymion on April 16, 2013, 09:09:21 pm

You might also want to plan to deal with Arco (though everyone should) as that nation can do some very nasty things.

Erm.... care to give me a hint? Other than a good early game I'm not exactly sure which strengths should be leveraged, which weaknesses solved for, etc.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: gman8181 on April 16, 2013, 09:22:57 pm
Magic and communions.  Lots of them.  Go through this if you want to get a good idea of Acro's strengths.  Reading this LP is one of the things that got me into Dominions.

http://lparchive.org/Dominions-3/Update%2001/
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Karlito on April 16, 2013, 10:04:20 pm
Huh, what are those letters on his strategic map that seem to show likely sites?
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Darkwind3 on April 16, 2013, 10:24:10 pm
Arcoscephale's dominion offers it improved information on areas within it (stuff like population and gold), as well as information on unsearched sites. The site reports are usually pretty inaccurate though.

e: actually it is every Arcoscephale, not just LA. I do not know my nations! :(

e2: and the wiki says that Arcoscephale's scrying doesn't provide information about sites. Perhaps this was changed in a patch? The LP is rather old.

e3: on further investigation (actually looking at the LP) I have no idea what the hell is going on.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Duuvian on April 17, 2013, 01:42:33 am
Heya, wrong thread. When I login to post somewhere it goes to the last thread I viewed before that one.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Duuvian on April 17, 2013, 03:06:11 am
Arco also has really good though high in resources cost human heavy infantry and healers to cure afflictions.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: moghopper on April 17, 2013, 06:20:36 am
STOP GIVING THEM INFO!

Also, I'll be doing my turn tonight (busy at work right now)
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: ThtblovesDF on April 17, 2013, 08:56:51 am
I personally really don't mind if we all learn a little, the pros already know, the newbs and so on can learn from it.

I played around with pangaea a bit, but find myself struggling with a bless-strat, it just isn't my kinda horse... or centaur-ya-know? Resource costs are outragously high, which also makes me struggle... sure, I can do a bit of everything, but... not really?
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 17, 2013, 09:20:16 am
   Okay, Tien Chi and Mictlan have submitted Pretenders so if you have already submitted it didn't work if you aren't me or Karlito. Just in case a refresher on how to submit pretenders.
Quote
First of all, you need to download the map and the mod, and put the files into the map and mod folders of your dom3 installation respectively.
Then go to the options menu and enable the mod.
Next use the pretender creation tool in the game tools menu to create a pretender and send the file(to be found in your /dominions3/savedgames/newlords; named <your_nation_era_number.2h>, where number is most likely "0" if it's the only pretender you've created so far for this nation.) to "pretenders [at ] llamaserver [dot ] net" with the game name as the subject.
Game name is "Bay12GamesRound12".
   After you submit your pretender you should receive a email back confirming the submission. The game page is Here (http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound12) and you can see various things about the game there such as who has submitted their character before the game starts and who has turned in their turns after the game starts.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Waterplouf on April 17, 2013, 09:57:48 am
Hey I know it's probably far too late to ask for it, but do any of you have tips for LA C'tis ?
I've been following all your discussions here and I really feel like the guy that hasn't done is homework  :P. I've pretty much picked C'tis because hey, they look cool. Unfortunately I don't find any guide for them on the dom3Wiki. But oh well I don't really ask for a full guide on them, but maybe just a little tip on their strength and weakness if any of you know them ?
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: moghopper on April 17, 2013, 10:11:56 am
Right I'll send my pretender tonight then
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 17, 2013, 12:42:08 pm
   Waterplouf, it looks like from their units and spells that LA C'tis is undead based. With their holy spells you can buff your undead units to better protect them from banishment and buff their attack ability. One thing to make note of is that instead of just making some random guy a prophet you have 3H in the Lizard King. Get one and make him a prophet for the 4H will let you use your one national spell (Power of the Reborn King) which gives +4 attack and action points to all undead on the battlefield. Combined with the 3H spell (Royal Protection) which gives +4 magic resistance to all friendly undead that fail a easy MR test on the battlefield you can power up your undead easily early game. I won't go any further though I have seen a few things to take advantage of, you just have to look at what units you can get and summon. Oh and skele spam, it will let you take early provinces, especially with the prior mentioned spells. Of course this is all done as theorycrafting as I haven't actually tried any of this and someone else should probably chime in if they see anything wrong with what I have said.

Edit: I found a guide (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=427), don't know how good it is though.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Waterplouf on April 17, 2013, 01:53:23 pm
   Waterplouf, it looks like from their units and spells that LA C'tis is undead based. With their holy spells you can buff your undead units to better protect them from banishment and buff their attack ability. One thing to make note of is that instead of just making some random guy a prophet you have 3H in the Lizard King. Get one and make him a prophet for the 4H will let you use your one national spell (Power of the Reborn King) which gives +4 attack and action points to all undead on the battlefield. Combined with the 3H spell (Royal Protection) which gives +4 magic resistance to all friendly undead that fail a easy MR test on the battlefield you can power up your undead easily early game. I won't go any further though I have seen a few things to take advantage of, you just have to look at what units you can get and summon. Oh and skele spam, it will let you take early provinces, especially with the prior mentioned spells. Of course this is all done as theorycrafting as I haven't actually tried any of this and someone else should probably chime in if they see anything wrong with what I have said.
thanks a lot akhier, that was exactly the kind of advice I was looking for :) . I am going to do a lot of reading on my side when I get a little more time also. I think I'll submit my pretender tomorrow morning or later tonight if I have the time, don't want to hold everything up.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Knave on April 17, 2013, 02:00:56 pm
This might have some useful tidbits if you haven't seen it already:

http://z7.invisionfree.com/Dom3mods/index.php?showtopic=427 (http://z7.invisionfree.com/Dom3mods/index.php?showtopic=427)
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 17, 2013, 02:05:14 pm
Yes, thats what I linked in my edit and it seems overall decent now that I have read it some.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Karlito on April 17, 2013, 02:11:23 pm
LA C'tis is based mostly around getting lots of priests to resurrect dead Chariots, as I remember.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: moghopper on April 17, 2013, 03:23:13 pm
submitted my pretender
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: gman8181 on April 17, 2013, 03:34:23 pm
Alright, sent in my pretender.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Waterplouf on April 17, 2013, 03:41:52 pm
Submitted mine aswell. I've read the guide you guys posted and it was fairly interesting, thanks for finding it ! I may have picked the most boring pretender in the list ever, but oh well we will see  ;D .
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Endymion on April 17, 2013, 06:16:41 pm
Alright, for better or worse, mine is in.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 17, 2013, 06:53:23 pm
   We are now over halfway to the game actually starting. We might even be able to have the first turn out by tomorrow if all thing go smoothly. Also, irony of LA Tien Chi, you have some of the best archers ever yet you have no fire mages to make them actually worth it after early game. Sigh, I must admit my attempt to leverage the archers in round 11 did not work out that well thought there it fell apart because of lack of air mages ironically.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: ThtblovesDF on April 18, 2013, 04:13:36 am
Just submitted my pretender.

For me its the opposite, I strongly doubt I can catch up to my performance in round 11, but since my only goal is to sell my skin at a far to high cost, I may still be able to observe for a while. I sure love pangaea for its cheap, flying scouts.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: MentalFather on April 18, 2013, 02:32:38 pm
I'm sorry for the delay, but I'm in.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 18, 2013, 03:34:36 pm
9 in with 1 to go. Just waiting on Duuvian now. I think I will shoot him a pm.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: MentalFather on April 19, 2013, 05:52:49 am
It's taking days to start the game.  : P
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 19, 2013, 09:07:52 am
   Yes, it is most unfortunate. Once the game gets started though it should go fine because llama server puts out turns in emails so people will see them more likely.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Endymion on April 19, 2013, 01:00:37 pm
It's taking days to start the game.  : P

Just more time to neurotically question every tiny bit of my pretender build and anxiously think about either changing it or leaving it.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Karlito on April 19, 2013, 01:36:52 pm
I'm the same way, though I'm fretting more about my Pretender's name than any other aspect of the build.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 19, 2013, 02:09:25 pm
Heh, you could say I used a very descriptive name for my pretender.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Il Palazzo on April 19, 2013, 02:09:51 pm
I'm the same way, though I'm fretting more about my Pretender's name than any other aspect of the build.
Mictlan, Blood and Rain? "Rainbloow the Bloody Innuendo"
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Endymion on April 19, 2013, 04:03:21 pm
Heh. Glad I'm not the only one who put too much thought into naming. Don't worry guys, I'm not going to name all my commanders after ponies this time. I've decided to go to a different genre of fiction for this round. And I probably won't be doing it for every commander this time, as I don't have such a lengthy list of background characters to draw from.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Waterplouf on April 19, 2013, 04:15:19 pm
Heh. Glad I'm not the only one who put too much thought into naming. Don't worry guys, I'm not going to name all my commanders after ponies this time. I've decided to go to a different genre of fiction for this round. And I probably won't be doing it for every commander this time, as I don't have such a lengthy list of background characters to draw from.
Because you had a lengthy list of ponies' name ?  :P
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Karlito on April 19, 2013, 04:27:22 pm
There are a lot of ponies (http://mlp.wikia.com/wiki/List_of_ponies).
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Waterplouf on April 19, 2013, 04:36:50 pm
wow, that's a heck of a list  :o
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: MentalFather on April 19, 2013, 06:09:32 pm
Ponies... :/
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 19, 2013, 06:24:42 pm
Quote
A proclamation from Equestria!
Twilight Sparkles the Alicorn shall hereby be known as the prophet of Princess Celestia.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: ThtblovesDF on April 20, 2013, 07:09:29 am
Well whenever we play a new round after this one, I'm going with very unefficent vikings heros with decent gear and epic names.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: MentalFather on April 20, 2013, 09:00:05 am
I'm starting to think that maybe we should start without Bogarus.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: moghopper on April 20, 2013, 10:00:48 am
I'm starting to think that maybe we should start without Bogarus.

Or at least find a Sub.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Waterplouf on April 20, 2013, 10:05:56 am
well before thinking replacing him maybe we should wait another day or two no ? Maybe he has problems IRL and need a little bit more time .
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Karlito on April 20, 2013, 10:11:45 am
Yeah, I'd like to know if Ahkier's pm got a response.

EDIT: Oh, I guess it probably didn't, seeing as he hasn't logged in in a couple days.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: ThtblovesDF on April 20, 2013, 11:53:46 am
Not making me look forward to long delayed rounds... maybe we should work on a 3 strikes and you are on the list for slow rounds?

Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Duuvian on April 20, 2013, 12:00:46 pm
Heya, my bad, my computer's monitor is also a TV of sorts, and I've kept it on CNN since the bombing.

EDIT: Pretender sent
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Endymion on April 20, 2013, 01:39:37 pm
I've kept it on CNN since the bombing.


Oh, so you heard about how we caught the 18 terrorists, lost many of them, recaught them, and how their nationality is a mixture of russian, chinese, norwegian, and syrian, with three of them working for a pressure cooker manufacturer.

....seriously, if your computer is your TV then why would you use CNN for news. There are plenty of much better sources online.... like, ya know, the police scanners and such. Personally I've been a huge follower of the reddit livethreads that always happen-- information up to the minute from every source the internet has access to. And that includes such things as the video coming from the police chopper because it apparently isn't encrypted so someone in the area grabbed the signal and put up a stream of it.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 20, 2013, 04:11:49 pm
Game is on but Sadly I won't be able to submit my turn till tomorrow night.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Karlito on April 20, 2013, 04:40:54 pm
This is usually where I'd start guessing what your pretender builds are, though not having access to the graphs will make that almost impossible without additional intelligence. Ulm's God does appear to have 6 titles though; I didn't even know that was possible.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: gman8181 on April 20, 2013, 04:45:15 pm
I'm pretty sure you get more titles when you have more dominion and I took really high dominion.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Endymion on April 20, 2013, 05:56:26 pm
Erm, Akhier, is your pretenders name supposed to be "37.6.00000440.a300003.3" ? Descriptive indeed.... if I could figure out how to decode it. I thought for a second it was an indication of a borked pretender build... but I thought those turned into pathless archmages or whatever, and wouldn't have 5 titles? I don't know?

Erm, wait, is it a Father of Serpents with dom10, 4D4N, 3 order and 3 magic that is imprisoned?

@gman: Normally I thought the rules was that each title was 2 dom, rounded up. I.E. 9 or 10 dom should have 5 titles.

Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: moghopper on April 20, 2013, 06:03:03 pm
Um...

How do I do my turn? I downloaded the turn file, but what do I even do with it?
(I've only ever done network games)
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: ThtblovesDF on April 20, 2013, 06:09:50 pm
First turn in, expect much moaning about my map position in the future.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: gman8181 on April 20, 2013, 06:13:17 pm
Um...

How do I do my turn? I downloaded the turn file, but what do I even do with it?
(I've only ever done network games)

Just stick the downloaded "trn" file into the following folder:

dominions3-savedgames-*game folder*

* If you haven't done so already, right click new folder inside "savedgames" and name it whatever you want.  This is where you will be putting all your "trn" files that the host llamaserver sends.

Once the "trn" file is in the correct folder, just boot up dominions and play.  The name of the game will be whatever you named the game folder.  Upon completing your turn, a "2h" file will be created within your game folder.  This is what you will send back to llamaserver.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: moghopper on April 20, 2013, 06:20:38 pm
Thanks, turn sent

Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Karlito on April 20, 2013, 06:37:03 pm
@gman: Normally I thought the rules was that each title was 2 dom, rounded up. I.E. 9 or 10 dom should have 5 titles.

That's what I thought, but he has six titles! Maybe dom10 gets an extra one? I've never built a pretender with that much dominion before.

EDIT: T'ien Ch'i also has six titles! I hope I'm not dominion killed.

First turn in, expect much moaning about my map position in the future.
I did try my best to make them all equally terrible.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: gman8181 on April 20, 2013, 06:41:24 pm
I honestly don't know, although I will admit that I have dominion 10 so I guess that makes sense.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Duuvian on April 20, 2013, 10:19:04 pm
I've kept it on CNN since the bombing.


Oh, so you heard about how we caught the 18 terrorists, lost many of them, recaught them, and how their nationality is a mixture of russian, chinese, norwegian, and syrian, with three of them working for a pressure cooker manufacturer.

....seriously, if your computer is your TV then why would you use CNN for news. There are plenty of much better sources online.... like, ya know, the police scanners and such. Personally I've been a huge follower of the reddit livethreads that always happen-- information up to the minute from every source the internet has access to. And that includes such things as the video coming from the police chopper because it apparently isn't encrypted so someone in the area grabbed the signal and put up a stream of it.

Yeah, I saw some of that, or at least what was mentioned in the B12 thread on the first day. All this would make sense if you would simply realize I'm incredibly lazy. In addition I must admit the projector in question is not my own and instead is located square in the family habitat.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Stworca on April 21, 2013, 01:00:14 am
That's what I thought, but he has six titles! Maybe dom10 gets an extra one? I've never built a pretender with that much dominion before.

EDIT: T'ien Ch'i also has six titles! I hope I'm not dominion killed.

iirc having high focus in a magic school gives you a title..?

Woe to those with dominion strength of 4
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Akhier the Dragon hearted on April 21, 2013, 04:02:14 am
Erm, Akhier, is your pretenders name supposed to be "37.6.00000440.a300003.3" ? Descriptive indeed.... if I could figure out how to decode it. I thought for a second it was an indication of a borked pretender build... but I thought those turned into pathless archmages or whatever, and wouldn't have 5 titles? I don't know?

Erm, wait, is it a Father of Serpents with dom10, 4D4N, 3 order and 3 magic that is imprisoned?
   Huh, I was hoping it would take longer for someone to figure out. Any way you hit the nail on the head. Not that knowing my pretender will tell you much of anything about my strategy (I would not have encoded the stats if it would have after all).
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Endymion on April 21, 2013, 04:10:15 am
Woe to those with dominion strength of 4

Has anyone played with Dom 4 this side of 2010? T'was my understanding that the threat of quick dom-kills via ghost king or the like has made anything less than dom-6 so unthinkable..... and thus made quick dom-kills unthinkable.... leading to a situation where perhaps one could get away with dom 4 again since no one would expect a dom-kill to work anymore.

Erm, Akhier, is your pretenders name supposed to be "37.6.00000440.a300003.3" ? Descriptive indeed.... if I could figure out how to decode it. I thought for a second it was an indication of a borked pretender build... but I thought those turned into pathless archmages or whatever, and wouldn't have 5 titles? I don't know?

Erm, wait, is it a Father of Serpents with dom10, 4D4N, 3 order and 3 magic that is imprisoned?

   Huh, I was hoping it would take longer for someone to figure out. Any way you hit the nail on the head. Not that knowing my pretender will tell you much of anything about my strategy (I would not have encoded the stats if it would have after all).

the 00000440 was simple enough to lead to the 4D4N. Similar for the 300003. I worked from there.... the 37 was the number of available chassis, the 6 was the chosen chassis, but to be honest I discovered it be checking out the chassis that were viable to lead to 4D4N. The imprisoned bit was just balancing out the points.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 21, 2013, 04:14:14 am
   Actually 37 is hex for LA Tien Chi. Technically all the numbers are in hex though because most don't break 9 it doesn't matter.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on April 21, 2013, 05:25:36 am
Ah, yes, I see now. The 'a' for instance was the 10 for the dom strength. But the important lesson here is that most of that stuff doesn't matter if a portion can be decoded and then thought about rationally. Father of Serpents was the only pretender that lined up with Nature and Death, and imprisoned was the only option that added up with a sane level of dom, while dom10 was what filled in from there. So basically I took the two bits of information that was trivial to decode (magic levels & scales) and reverse engineered the sane build from there. A few numbers granted from the sane build reinforced, but weren't really needed.

Now, in theory you could have taken this further. Turn 1, for instance, is a relatively simple turn in which most of us will either prophet our scout, our commander, or recruit a mage we intent to prophet on turn 2. Mayhaps 5% will instead recruit a mid-level mage with the intent to later recruit a top-level mage the prophet on turn 3 or beyond. As for movement strat, that is simple as well given that there is 0 intel to be had-- either someone is going ballsy and attacking blind this turn or they are researching(if they are awake) and waiting for scout intel. Another variable would be the tax rate for those using their initial stack to patrol (I.E. not prophetting the commander & not attacking blind with the stack) Research target is also pre-known. So ultimately the only bit of information you couldn't have declared in pregame is the direction your scout is heading, assuming you arn't prophetting your scout, as that is the only decision anyone can make on turn 1 that is influenced by information gained between turn 0 and turn 1.
Title: Re: Dom3 Round 12: Game is up and players should be submiting Pretenders
Post by: Stworca on April 21, 2013, 08:43:24 am
Has anyone played with Dom 4 this side of 2010? T'was my understanding that the threat of quick dom-kills via ghost king or the like has made anything less than dom-6 so unthinkable..... and thus made quick dom-kills unthinkable.... leading to a situation where perhaps one could get away with dom 4 again since no one would expect a dom-kill to work anymore.


I can see the usual EA dom-killers take lower Dom, due to being protected from getting killed by strong priests / godly blood magic.
Personally i find anything below 6 silly, but think about all those saved points for a rainbow mage and good scales!

Everyone in this round appears to have high Dom, so it cancels out for no dom's. Everyone could've just as well went with Dom3, it would end up being the same.. Except for that one person who goes 9-10 ANYWAY just to rule the world.

That single threat is the biggest reason people take dom 9. (well, this and Awe)
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on April 22, 2013, 01:12:13 am
Well someone bet over 222 gold on the merchs, seriously?

His name is stark... we really need a full game of thrones mod, that would be fun.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on April 22, 2013, 01:33:14 am
Second turn, same as the first. A little bit louder and a little bit worse.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 22, 2013, 10:25:21 am
I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.

Do you accept?
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on April 22, 2013, 11:15:50 am
I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.

Do you accept?
Only if the ice cream has chocolate sprinkles on it.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 22, 2013, 11:33:47 am
I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.

Do you accept?
Only if the ice cream has chocolate sprinkles on it.

Done!
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on April 22, 2013, 02:22:55 pm
I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.

Do you accept?
Only if the ice cream has chocolate sprinkles on it.

Done!
Well in that case mayb... wait it's a trap isn't it ?
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on April 22, 2013, 05:32:48 pm
I hereby lay claim to 90% of the map. In exchange I offer you all cake and ice cream.

Do you accept?

Does my 10% include all the 10 capitals?
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 22, 2013, 05:53:25 pm
No just all the wastelands
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on April 22, 2013, 06:04:11 pm
Don't diss wastelands-- they have the highest magic site frequency.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 22, 2013, 07:38:24 pm
Whelp, just lost 19 crossbowmen due to crappy intel. Scout says there's 10 guys there, mostly heavy infantry.

Turns outs theres 20+, and 16 are knights >:(
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on April 22, 2013, 08:43:40 pm
Yep, incomplete intelligence is a staple of Dominions play.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on April 22, 2013, 08:53:14 pm
Woo Scry Dominion. (What, someone said I should leverage my strengths. Scry dominions counts, right?)

As for incomplete intel-- look at that beauty of a Hall of Fame. Seems me and C'tis are the two who chose to go with awake SC gods, and I'd say from the kill count and experience that C'tis is using magic or ranged methods. There are a few other minor tidbits that could be gleamed from the hall, but.... bleh, ain't much of importance.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 22, 2013, 08:59:43 pm
   The hall of fame also shows naming Themes if there is one. I have mostly gone with humorous names so far. For instance my scout who temporarily was in the hall of fame was named Found You and my prophet is named He Is because of the prophet announcement.
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on April 23, 2013, 01:02:51 am
Woo Scry Dominion. (What, someone said I should leverage my strengths. Scry dominions counts, right?)

As for incomplete intel-- look at that beauty of a Hall of Fame. Seems me and C'tis are the two who chose to go with awake SC gods, and I'd say from the kill count and experience that C'tis is using magic or ranged methods. There are a few other minor tidbits that could be gleamed from the hall, but.... bleh, ain't much of importance.
At first I was like silly you, he's not range... oh wait, that's exactly what he did, throwing tiny stones where he could have been trampling everybody to death... now he has a nice limp, and the whole shame of a nation.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on April 23, 2013, 01:44:55 am
A Shedu then? ...You've got astral on your SC pretender? Well, that's one less thing I have to worry about.
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on April 23, 2013, 01:58:40 am
A Shedu then? ...You've got astral on your SC pretender? Well, that's one less thing I have to worry about.
well you shouldn't be worried about me anyway...  :P
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on April 23, 2013, 04:41:31 am
Oh god why... :/

I'm right next to Karlito >.>
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 23, 2013, 05:58:42 am
I have the feeling I'm going to be eliminated pretty soon if I suffer any more military screw ups....
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 23, 2013, 07:45:45 am
Oh god why... :/

I'm right next to Karlito >.>

He has to make sacrifices to spread his dominion, disturb his blood hunts and you're golden. He's most likely going with a heavy bless strategy. Having stealth sacred armies yourself, you should be able to rape his blood economy. (he's not hunting in his capital, or not going to for long, i'll tell you that much)
Especially if you took a gorgon SC pretender. Adding fear and awe together makes for a deadly combo, add stealth and nature/death magic to it, and it's a pain in the ass.

+10 Cruel Irony points if you manage to permablock his capital with rain of toads spam. Though if you don't get a lucky merc, you'll need to wait for a while for a good blood mage yourself. I don't remember the boosts for that path at all. It's not THAT useful against blood Mic's, but fun > usefulness.

You may be in trouble if he tries to knock you out before BE starts (which he probably should), but that's your own fault, if it happens!

With all of this being said, i'm sure Kar can come up with another way of harming you, but there is nothing that you cannot counter yourself. Fucking Pangea's recuperating blessable invisible armies, and all that. You are HIS worry.

/love
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 23, 2013, 08:14:02 am
Oh god why... :/

I'm right next to Karlito >.>

He has to make sacrifices to spread his dominion, disturb his blood hunts and you're golden. He's most likely going with a heavy bless strategy. Having stealth sacred armies yourself, you should be able to rape his blood economy. (he's not hunting in his capital, or not going to for long, i'll tell you that much)
Especially if you took a gorgon SC pretender. Adding fear and awe together makes for a deadly combo, add stealth and nature/death magic to it, and it's a pain in the ass.

+10 Cruel Irony points if you manage to permablock his capital with rain of toads spam. Though if you don't get a lucky merc, you'll need to wait for a while for a good blood mage yourself. I don't remember the boosts for that path at all. It's not THAT useful against blood Mic's, but fun > usefulness.

You may be in trouble if he tries to knock you out before BE starts (which he probably should), but that's your own fault, if it happens!

With all of this being said, i'm sure Kar can come up with another way of harming you, but there is nothing that you cannot counter yourself. Fucking Pangea's recuperating blessable invisible armies, and all that. You are HIS worry.

/love

What did I say about giving them info?

No ice cream for you mister.
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 23, 2013, 08:21:22 am
What did I say about giving them info?

No ice cream for you mister.

You, and everyone else, should curbstomp Pangea before he gets his global out of control. It's a case of metagame dogpiling on a nation that will demolish everyone else with one national spell :o

Now that I've balanced the karma, can i get my ice cream?
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on April 23, 2013, 08:52:18 am
This is my 2end game and I'm really more... more... like... well, like ned stark in kings landing, alright? Honor before victory!
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 23, 2013, 08:56:25 am
You've picked a nation that has nothing to do with Ned Stark. Nothing. It's not even cold in Pangea.
They are sneaky, regenerating bastards that use fear and summon monstrosities from the bodies of the fallen.

Even their Dryads murder people, and abuse the fact that they're pretty enough to rarely get hit back.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 23, 2013, 09:02:02 am
   Well I could always balance this discussion with the fact that you seem to know more about our various strengths and weaknesses then some of us even know about our own nation. This probably means your dangerous so I counter your claims with the claim that they should attack you. There its even now.
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 23, 2013, 09:14:01 am
I'm not even playing, good sir.
I just didn't want to see the poor chap lose morale due to starting to a veteran player, that is Karlito.

Quote from: Karlito the Thorough
...You've got astral on your SC pretender?
This is a big enough hint, that he knows far too much, to be a peaceful and trustworthy neighbor. Revealing even such a slight scrap of information can (in this case -will-) kill your pretender, if it's people like Karlito who discover it.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 23, 2013, 09:20:33 am
   If only I could rename neutrals that are next to the other players you would be. Its my game so I knew you weren't in it but thats all the better as if everyone is trying to kill someone not in the game then the first year or so should be relatively peaceful right?
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on April 23, 2013, 09:52:53 am
Mind you, my global isn't even up and at that cost, it won't be for quite a while either... got some boosting to do to get there and all that.

Basic stuff from last time about the lovly people of pangaea;

I don't intend to start any wars and would be ok with being a observing party in most cases. Round 11 players know that I stick to any deals given and even if there are no deals, I enjoy officially declearing war and fircly defending myself with dirty dirty tactics - leave me alone and I remain neutral and boy do I love being buddys. Also, feel free to throw tips my way, yes yes.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on April 23, 2013, 12:22:41 pm
I'm not even playing, good sir.
I just didn't want to see the poor chap lose morale due to starting to a veteran player, that is Karlito.

You know, we started pretty close to each other in Round 11 and he won that, so maybe you should be giving me advice.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on April 23, 2013, 02:05:35 pm
I'm not even playing, good sir.
I just didn't want to see the poor chap lose morale due to starting to a veteran player, that is Karlito.

Quote from: Karlito the Thorough
...You've got astral on your SC pretender?
This is a big enough hint, that he knows far too much, to be a peaceful and trustworthy neighbor. Revealing even such a slight scrap of information can (in this case -will-) kill your pretender, if it's people like Karlito who discover it.

Well I guess I'll spill the beans as to what that hint means: It means magic duel spam can kill the pretender. For reference, assuming you're using S1 mages to spam at the pretender, an S7 pretender is immune, an S6 will die 1/36, S5: 3/36, S4: 6/36, S3: 10/36, S2: 15/36, S1: 21/36.

----

In other news, who wants to place bets on whether or not the province "Troll Woods" contains inkpot end again this game?
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 23, 2013, 06:37:59 pm
Jesus my army is terrible.

I sent more troops against an even weaker province, and they still fuck up...

They inflicted ZERO casualties! The crossbows hit for 1 damage a hit, and I count maybe 4 hits that battle, WTF?

If this BS keeps up I'm going AI
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on April 23, 2013, 06:57:55 pm
Don't use crossbowmen.  Use lots of Men at Arms and maybe some knights.  I literally NEVER use crossbowmen as Marignon and I always do fine with expansion.  Later on when you've massed some Men at Arms you could either add a small amount of crossbowmen if you want some additional firepower or better yet (and this is what I always do) just go for evocation and use mages casting fireball and then later casting lightning spells.  Oh and Conjuration for Angels is a definite.  Once you can summon Angels of Fury, you really won't need that many regular troops.  They've got good HP and blood vengeance so one or two can take most independents and PD without any support whatsoever.

The other angels are really only valuable with appropriate armor or battle buffs (mistform is great) so you won't want to summon as many of those other guys until you have the research and equipment to back them up.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 23, 2013, 07:07:43 pm
Don't use crossbowmen.  Use lots of Men at Arms and maybe some knights.  I literally NEVER use crossbowmen as Marignon and I always do fine with expansion.  Later on when you've massed some Men at Arms you could either add a small amount of crossbowmen if you want some additional firepower or better yet (and this is what I always do) just go for evocation and use mages casting fireball and then later casting lightning spells.  Oh and Conjuration for Angels is a definite.  Once you can summon Angels of Fury, you really won't need that many regular troops.  They've got good HP and blood vengeance so one or two can take most independents and PD without any support whatsoever.

The other angels are really only valuable with appropriate armor or battle buffs (mistform is great) so you won't want to summon as many of those other guys until you have the research and equipment to back them up.

You don't use them? It must be CBM, since they normally rock.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on April 23, 2013, 07:16:04 pm
I normally play Vanilla but I never use them extensively unless I have Flaming Arrows researched and a couple undead commanders with fever fetishes to supply the mages with on site fire gems for the spell.

Arrows just don't measure up to the effectiveness of mage support as the game progresses and they aren't really that useful early game as far as I'm concerned.  So far in this game I haven't lost more than 5 men per battle and I've only been using standard Ulmish Infantry.

Edit:  I guess they are somewhat useful if you have them massed in large numbers but I'd still say mages are better and it only take a couple turns to research some decent Evocation.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 23, 2013, 07:23:22 pm
I normally play Vanilla but I never use them extensively unless I have Flaming Arrows researched and a couple undead commanders with fever fetishes to supply the mages with on site fire gems for the spell.

Arrows just don't measure up to the effectiveness of mage support as the game progresses and they aren't really that useful early game as far as I'm concerned.  So far in this game I haven't lost more than 5 men per battle and I've only been using standard Ulmish Infantry.

Edit:  I guess they are somewhat useful if you have them massed in large numbers but I'd still say mages are better and it only take a couple turns to research some decent Evocation.

Well, regardless, I've NEVER had such bad luck before. I've normally got 4 provinces by now for gods sake...
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 23, 2013, 07:26:50 pm
   Check the battle and watch why they fail. Have you been including meat shields in front of them or are the enemies just charging them? Do you have them on the front lines for some reason, because they should be as far back as you can manage. Start up a single player game and just play the start a few times to see the different types of units you will face. I have been doing quite badly this time around though luckily my prophet has not died yet mostly because I had not really fought barbarians before with my setup.
   Also, 4 provinces? Not counting my cap I generally have 2 though thats because my early expansion is fueled with expensive units so I can't afford mercs and my pretender is imprisoned. If I had 4 or even 3 right now I would be well on my way to steamrolling because while my units are expensive they are more resource intensive so I quickly need more resources than gold.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 23, 2013, 07:29:52 pm
   Check the battle and watch why they fail. Have you been including meat shields in front of them or are the enemies just charging them? Do you have them on the front lines for some reason, because they should be as far back as you can manage. Start up a single player game and just play the start a few times to see the different types of units you will face. I have been doing quite badly this time around though luckily my prophet has not died yet mostly because I had not really fought barbarians before with my setup.
   Also, 4 provinces? Not counting my cap I generally have 2 though thats because my early expansion is fueled with expensive units so I can't afford mercs and my pretender is imprisoned. If I had 4 or even 3 right now I would be well on my way to steamrolling because while my units are expensive they are more resource intensive so I quickly need more resources than gold.

Well, 3 to 4 provinces as my resources allow. And yes, I am using meatshields, they just seem to fail horribly as well. I tested this battle on a similar province in single player, and I won most of time. I guess the RNG hates me today.

Edit: oh, and I am counting my cap in that estimate.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 23, 2013, 07:46:04 pm
   Okay that makes it a little easier to understand then. Of course though with mercs and an awake pretender you can have quite a few provinces by now if you play it right.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on April 23, 2013, 08:34:01 pm
   Okay that makes it a little easier to understand then. Of course though with mercs and an awake pretender you can have quite a few provinces by now if you play it right.

Play it right and get the right types of independents near you. Rawr.
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on April 24, 2013, 02:34:58 am
You're screwing me, too, buying away my merchs...

I'm not expanding fast, saving my troops for the obvious mictalian rush once he crosses the river :/
*turn send
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on April 24, 2013, 07:33:51 am
How is everybody doing?

It seems Bogarus has every single mercenary.
The map is starting to disorient me... But I love to zoom away and see my capitol in 4 places at the same moment (fuck physics).


And Marignon, as they said to you: did you use a nice protection screen for your crossbowmen?
(Edit: I can't even read >.<)
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on April 24, 2013, 09:08:30 am
I'm not expanding fast, saving my troops for the obvious mictalian rush once he crosses the river :/

That seems a bit paranoid. If I was going to rush you, I'd hardly cross the river and go all the way around the world to do so.
Title: Re: Dom3 Round 12: Game has started
Post by: puntocom on April 24, 2013, 10:00:20 am
Hi,

I will send the turn in a few hours.

By the way, I thought that we said that we were going to play with 48h turns? ???
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 24, 2013, 10:23:51 am
It was supposed to be and is now so. Did not notice the fact it was set to 24hr. Sorry for any inconvenience this may have caused.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on April 24, 2013, 12:07:57 pm
It was supposed to be and is now so. Did not notice the fact it was set to 24hr. Sorry for any inconvenience this may have caused.

I think it wasn't a problem, since the first 10 turns don't have a lot to think.
Maybe 24h turns would be okay until 10th turn.

But if Puntocom has problems with it, it's okay.
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on April 24, 2013, 12:23:07 pm
I say fast, faster, the fastest, with exception if someone has a delay (just say on the forum or pm).

I hate the pityful, slow grind that R10 is currently, with weeks passing between turns. These are the first turns. It really doesn't take long, regardless of skilllevel. I got a job, too, but anyone can find 5 minutes to get there turn done these first 10. Maybe I'm just being egocentric and should open my own, fast play round ...
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 24, 2013, 12:54:24 pm
   Well I don't know about others but for me this is the last couple weeks of college right now so lots of studying and work to be done. There are a lot of reasons to need more than 24hrs. Of course if you made a game specifically to be quick then you just set the time to 24hr and don't postpone it, if people sign up for it they know what they are getting into.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 25, 2013, 06:51:57 pm
So, on the bad side of things, I'm probably screwed for this game. (I am a good player normally ;D)

However, on the plus side, Space Empires 4 JUST showed up on GOG. And that is a game I know I can make a strong showing in 8)

Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on April 25, 2013, 06:57:48 pm
Don't give up yet!  You can still come back strong, it'll probably just require a bit of diplomacy and some smart strategy when dealing with hostile neighbors.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 25, 2013, 07:10:28 pm
   You can actually manage to get mostly peaceful neighbors. Everyone around me in round 11 where basically on peaceful terms with me until Agartha took to the seas...   and then to my throat...   With a knife...
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 25, 2013, 07:13:08 pm
   You can actually manage to get mostly peaceful neighbors. Everyone around me in round 11 where basically on peaceful terms with me until Agartha took to the seas...   and then to my throat...   With a knife...


I just have this bad feeling about this game....

Probably gonna die if this next battle goes bad. Sent a mage set to spam earth grip, 10 crossbowman, and some royal guards against a pile of militia. If this fails then I know the game has it in for me.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on April 25, 2013, 07:50:01 pm
Ah, I have a neighbor now.  Hello Atlantis.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on April 25, 2013, 08:09:44 pm
Ah, I have a neighbor now.  Hello Atlantis.
Shhh!

Secret stuff!

P.D. Hello :D
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 25, 2013, 08:22:24 pm
I won! Now I can actually start expanding!

Could everyone do me a solid and stay off the central two islands for a few more turns, just so I can catch up?
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on April 25, 2013, 08:25:03 pm
If I run into you, we will discuss province distribution.  I think you'll find me relatively agreeable in exchange for a loyal ally ;D.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 25, 2013, 08:29:01 pm
If I run into you, we will discuss province distribution.  I think you'll find me relatively agreeable in exchange for a loyal ally ;D.

Tell you what, If people are willing to grant me the central islands, I can provide literally ANY booster in the game as compensation given enough research. I can also provide artifacts and other support since my nation is so versatile.

Sound good?
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on April 25, 2013, 10:57:35 pm
Craft allies are always fun.

   You can actually manage to get mostly peaceful neighbors. Everyone around me in round 11 where basically on peaceful terms with me until Agartha took to the seas...   and then to my throat...   With a knife...

C'mon man, Agarthans don't use knives. They use giant rocks.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on April 25, 2013, 11:53:35 pm
What the hell are the central islands? This map doesn't have a center. (or it does, but it exists in a higher dimension, much like the center of our own universe, perhaps.)
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on April 26, 2013, 01:11:55 am
Well peaceful is a nice term, seeing how I was in a war right from turn 10 or so, a war I didn't really want and that dragged on at least 30 turns afterwards >.>
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on April 26, 2013, 01:34:33 am
Well peaceful is a nice term, seeing how I was in a war right from turn 10 or so, a war I didn't really want and that dragged on at least 30 turns afterwards >.>
At least you didn't get crushed in your war...  :P
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 26, 2013, 06:44:26 am
What the hell are the central islands? This map doesn't have a center. (or it does, but it exists in a higher dimension, much like the center of our own universe, perhaps.)

Well, you see that single island with 4-5 water provinces around it? its by there. But we'll discuss territory as the situation demands.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on April 26, 2013, 06:56:29 am
This map was supposed to be very large, but I found people very fast.

I know the position of 5 nations (6 with me) at the moment. Too much black candles.


About that corner islands (I have a different point of view), do they have a higher magic site rate or something?
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 26, 2013, 09:01:42 am
I know the position of 5 nations (6 with me) at the moment.

Sell that information to people. Don't say anything for free. Capital city placement information has its value.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on April 26, 2013, 09:07:58 am
About that corner islands (I have a different point of view), do they have a higher magic site rate or something?

No, removed all of those locations.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on April 26, 2013, 11:02:57 am
Sell that information to people. Don't say anything for free. Capital city placement information has its value.

I know it! ;)

Players here have the tendency to reveal who did they meet, but it's not my style.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 27, 2013, 11:21:56 am
Here is the territory I'm requesting. If people are willing to stay off it and let me have it, I will provide crafting services and remain neutral in future conflicts.

Spoiler (click to show/hide)
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 27, 2013, 11:25:31 am
Here is the recommended area for testing your AoE spells. It's inhabited by neutral craftsmen who avoid conflicts.
Spoiler (click to show/hide)
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 27, 2013, 11:27:43 am
Hey man, I'm just trying to survive at this point. My expansion was ruined by bad luck, so now I have to make some concessions
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 27, 2013, 11:29:43 am
I'm just pointing out that everyone knows where Thou art at this moment  :o
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 27, 2013, 11:30:23 am
I'm just pointing out that everyone knows where Thou art at this moment  :o

I already told them earlier. We're just getting into territory concessions now.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on April 27, 2013, 11:55:08 am
I think you'd be better off trying to make individual arrangements with each player you come into contact with instead of a broad promise to everyone in the game, hoping they'll leave you be.

Capital location information is nice but not at all difficult to find.  I already have two provinces churning out scouts and I'll probably amp up the scout production in time until I know where everything is.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on April 27, 2013, 12:09:08 pm
Moghopper, I really don't understand what you're trying to do. You're asking for 20 defensible provinces from which to build a base of power in exchange for nothing? Honestly, if I was in a position to take a chunk of that, I would, just on principle.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 27, 2013, 12:33:46 pm
   I would take a province in the island and fort it. Not to take the land but to secure my own.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 27, 2013, 01:07:22 pm
Moghopper, I really don't understand what you're trying to do. You're asking for 20 defensible provinces from which to build a base of power in exchange for nothing? Honestly, if I was in a position to take a chunk of that, I would, just on principle.

I'm offerering whatever you want in exchange, really, Gems? Slaves? Items? Whatever.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on April 27, 2013, 02:02:42 pm
Moghopper, I really don't understand what you're trying to do. You're asking for 20 defensible provinces from which to build a base of power in exchange for nothing? Honestly, if I was in a position to take a chunk of that, I would, just on principle.

I'm offerering whatever you want in exchange, really, Gems? Slaves? Items? Whatever.

Do you have water gems? I won't attack you if you give me some of them.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 27, 2013, 02:31:23 pm
Moghopper, I really don't understand what you're trying to do. You're asking for 20 defensible provinces from which to build a base of power in exchange for nothing? Honestly, if I was in a position to take a chunk of that, I would, just on principle.

I'm offerering whatever you want in exchange, really, Gems? Slaves? Items? Whatever.

Do you have water gems? I won't attack you if you give me some of them.

Not as of yet. However, I has little use for them. So if I find a source, I can start shipping them to you
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on April 27, 2013, 04:53:34 pm
Here is the recommended area for testing your AoE spells. It's inhabited by neutral craftsmen who avoid conflicts.
Spoiler (click to show/hide)

I find your comments funny, but maybe you should look for your own game.
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 28, 2013, 03:36:50 am
I find your comments funny, but maybe you should look for your own game.

Ahh yes, the secret and private game threads, that are only by participants and for participants. I had to bribe and fight my way into this sacred and hidden glade of happiness and prosperity. These cannot be accessed without supernatural powers, or one of the pretenders snitching the information to the willing. It pains me greatly that my intrusion was noticed, and shall evacuate before the allmighty nations of the 12th round descend upon me, their arrows bloting the sun.
My retreat shall not be my last move, however, and while my plots are now beaten, my curses - bestowed upon your nation - shall strike one day.

That was the long answer.

The short one is, that i might as well leave - accepting this rude request of yours - but hope to start a future round close to you. Embrace you, and tell you a few funny one-liners.

Before I go, allow me to apologise for despoiling and ravaging this thread with my presence.
May your children never have to suffer the same fate.

Edit : /love
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on April 28, 2013, 07:14:10 pm
   Hey, Stworca, don't know if your being sarcastic or not but I must say the words of one do not represent the many and its nice having a somewhat active thread since these game threads can be a little dead. Also if I say, started another game would you be in? Because as it is with only like 4 provinces in round 11 left to my name and college about to finish up for the semester I was considering starting up an MA game with me playing my usual.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 28, 2013, 08:08:35 pm
   Hey, Stworca, don't know if your being sarcastic or not but I must say the words of one do not represent the many and its nice having a somewhat active thread since these game threads can be a little dead. Also if I say, started another game would you be in? Because as it is with only like 4 provinces in round 11 left to my name and college about to finish up for the semester I was considering starting up an MA game with me playing my usual.

If you start a MA game, I want to join as Pythium
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on April 28, 2013, 08:21:28 pm
As tempting as joining another game would be, I think three games might be my max for right now.  If one round finishes up before you start the next, I would like to join though.
Title: Re: Dom3 Round 12: Game has started
Post by: Stworca on April 29, 2013, 06:04:15 am
Because as it is with only like 4 provinces in round 11 left to my name and college about to finish up for the semester I was considering starting up an MA game with me playing my usual.

To be perfectly honest i find MA lacking, but would gladly join any other age.
(edit : Preferably EA, as any non-EA games on Bay12 have the tendency to die)

Then again, i have a 2 digit list of nation+age combinations to try, so book me in for any age.
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on April 30, 2013, 07:17:46 am
Well, I actually didn't get stuck in a early war, go me! Crippeled expansion vs indys, sure and long marches ahead, but still somewhat at peace, woot!
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on April 30, 2013, 06:28:47 pm
Hey Akhier, Maybe I can host round 13 instead.

Would you mind?


Never mind, just saw the game was already started :P

Maybe I can host round 14?
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on May 02, 2013, 08:31:17 am
lol jk off course karlitos warmongering ways got me in the first war of this game again, w00t!
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on May 02, 2013, 02:25:57 pm
Once I saw that you'd acquired a second fortified city somehow, taking it was pretty much a given.

EDIT:
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on May 05, 2013, 09:13:07 pm
Not sure if anyone has posted links to round 13 and 14 yet, so I figure I'll do it just to make things easier for everyone.

Dominions Round 13 (http://www.bay12forums.com/smf/index.php?topic=125655.0)

Dominions Round 14 (http://www.bay12forums.com/smf/index.php?topic=125670.0)
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on May 07, 2013, 01:31:56 pm
Damn sorry for missing a turn.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 07, 2013, 04:09:53 pm
Well, that was embarrassing.

I failed to take a province because my commander got hit by an arrow. Didn't even kill the bastard. He just got hit and the army fled. He was the only one to take damage and there were only 3 guys left >:(

Also, my intel sucks. Says a province has 20 guys, mostly militia. Turns out it has closer to 30 and they're all heavy cavalry....
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on May 07, 2013, 05:26:44 pm

I failed to take a province because my commander got hit by an arrow. Didn't even kill the bastard. He just got hit and the army fled. He was the only one to take damage and there were only 3 guys left >:(


Sanne, the boss of the amazon mercenaries I had, died in a battle like this:

Turn 1: Independent crossbows-> Only 1 hit: Sanne the pegasus rider takes 18 damage from it, and she dies.


Sad end for her... At least her amazon friends didn't retreat (but they dissapeared at the end of the battle).


It seems everybody is building fortresses everywhere.
I didn't know Atlantis troops could shred indies so easily. I'm having a good time breaking white flags. :)
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 07, 2013, 05:28:32 pm
I'm pretty boned by this point...
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on May 07, 2013, 06:25:03 pm
Completely unrelated but I find it slightly sad that out of all the nations in this game, the only ones I genuinely enjoy and play well as are EA Ermor, EA Rlyeh, MA Ermor, MA Pythum, MA Marignon, LA Ulm and LA Marignon.  I never seem to do that well with any other nation :-\.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 07, 2013, 06:29:50 pm
   At least you like multiple nations. I go for Tien Chi all the way. If round 14 gets off the ground then I will have played all ages of Tien Chi. The only game I won't have played Tien Chi in is 13 and thats only because of using the NationGen mod.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on May 07, 2013, 07:06:27 pm
Well to be honest, all of those listed nations excluding Rlyeh are practically the same.  Ermor and Pythum have the exact same troops and both rely heavily on astral magic (specifically communions) and evocation to play them right.  LA Ulm has different troop types but I still always go with the Ulmish shield infantry which are basically Ermor's main unit with a different weapon and then backed once again by communions and evocation.  Marignon also has the typical shield and weapon heavy infantry that I'm fond of and again uses communions and evocation to back up the troops.  Both Marignon and Pythum have the same special angel summons as well.

Rlyeh is the only one that stands apart from the others and to be honest, it's my least favorite of my favorite nations. :P
But even still, it employs a lot of astral magic.
Title: Re: Dom3 Round 12: Game has started
Post by: Duuvian on May 07, 2013, 10:34:08 pm
Well, that was embarrassing.

I failed to take a province because my commander got hit by an arrow. Didn't even kill the bastard. He just got hit and the army fled. He was the only one to take damage and there were only 3 guys left >:(

I had this happen in a single player game. The commander in that instance was a Velyiki Knyaz who took an arrow or crossbow bolt and immediately retreated. That one hit gave him the Battle Fright affliction, so I wonder if that causes an auto route on commanders.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 08, 2013, 01:01:41 pm
Well, that was embarrassing.

I failed to take a province because my commander got hit by an arrow. Didn't even kill the bastard. He just got hit and the army fled. He was the only one to take damage and there were only 3 guys left >:(

I had this happen in a single player game. The commander in that instance was a Velyiki Knyaz who took an arrow or crossbow bolt and immediately retreated. That one hit gave him the Battle Fright affliction, so I wonder if that causes an auto route on commanders.

Maybe, but he got no afflictions, so it might not.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on May 08, 2013, 02:55:46 pm
Battle Fright will certainly make it more likely for them to fail a morale check, but just getting injured enough will force them to make one.
Title: Re: Dom3 Round 12: Game has started
Post by: Darkwind3 on May 08, 2013, 08:18:36 pm
Sorry to interrupt you folks (and for those of you who remember this from my post in Round 11), but in case anyone here who isn't currently in Round 10 is interested, one of our major players, MA Pangaea, just left without notice. Pan is certainly either #1 or #2 (depending on what measure you use). You'll have both Mother Oak and Enchanted Forest up, the largest army in the world (because maenads), the third-greatest income and second-greatest gem income, the largest number of provinces, and no wars, so you have a diplomatic blank slate. You have elemental royalty at your beck and call and by far the greatest research. This is a powerful position to get some experience with the late game (it's turn 70), or some experience with blood magic, since you have recruitable blood mages (though capital-only, so they are limited).

I usually don't try to sell a position like this (and I've posted here searching for subs, so you've probably seen my schtick before), but this is a genuinely great position. I'd sure as hell prefer Pan's position to mine :P My only cautionary note is that this is a vanilla game, so it is a somewhat different experience from CBM. Just PM me if you're interested or simply want to take a look. I'm happy to oblige.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on May 09, 2013, 12:30:03 pm
Come on guys, three of you staled?
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 09, 2013, 02:56:09 pm
   Its sad and we could technically rollback if they need it as long as not too many people have submitted their turns. As it is only one person has so its should be possible.
Title: Re: Dom3 Round 12: Game has started
Post by: Duuvian on May 09, 2013, 05:54:11 pm
Whoops, my bad, no I don't need a rollback, I was doing pretty well so missing one turn won't hurt me very bad. I was distracted by trying to merge StA with the Something Awful Planetside 2 outfit, or at least that's my excuse. To be honest I totally forgot to check my email until I jumped out of bed just now saying naughty words as I had just remembered.
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on May 12, 2013, 05:32:11 am
Hey guys, my bad.

Lots of RL stuff keept me busy, I'm back for playing, but I didn't get a turn file mailed for turn 15 yet (last one is 14, which hosted sometime aroudn yesterday)? If you found a sub - awesome, let him play, if not, I'd need a turn resend somehow? mail; spezialist_tom@yahoo.de

Sorry :(
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 12, 2013, 05:43:06 am
resent
Title: Re: Dom3 Round 12: Game has started
Post by: ThtblovesDF on May 12, 2013, 06:40:00 am
Alright, while I'm quite massivly screwed by mictalian, its not all lost. Maybe more then losing some provinces to him, is the lack of expansion, since now several nations have a dead grip on me, with very little space to expand left. We'll see how it turns out, but at least my pretender showed up : )
Title: Re: Dom3 Round 12: Game has started
Post by: Duuvian on May 17, 2013, 01:40:20 am
The Velyiki Knyaz known as Putin died last turn while leading Bogarus forces against a strong independent square before I could get him enchanted swords to fit his Heroic ability (agility I think it was). He personally slew several heavy cavalry and more impressively a flying demon or two.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 19, 2013, 02:09:50 pm
So, who's at war with who right now?
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on May 20, 2013, 05:14:29 am
I think only Mictlan and Pangaea are fighting at the moment.
Did you have more problems expanding?
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 20, 2013, 12:03:49 pm
I think only Mictlan and Pangaea are fighting at the moment.
Did you have more problems expanding?

No. None at all. I've just about got my territory under wraps. and I site search all of them. With luck I can start forging some nice stuff.

I'm also more than willing to trade some items if someone can make a fair offer.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on May 20, 2013, 12:08:00 pm
About that, I never find nice magic sites... I site searched 15 provinces and only 1 site was there. A 1 gem/turn magic site.
Really... :(



EDIT: Pangaea staled two turns in a row. Maybe we should consider a Pangaea sub or an IA Pangaea.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on May 20, 2013, 06:02:34 pm
A substitute probably wouldn't work at this point, but AI would be better than nothing.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 21, 2013, 04:10:50 pm
   I sent Thbt a PM and if he would stale the next turn I will postpone the game until we either he comes back or we decide to AI him or maybe find a sub.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on May 21, 2013, 04:56:05 pm
Seriously, I doubt there's a substitute that would want to take over Pangaea right now.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 22, 2013, 05:54:59 am
can I get a 12 hour extension?
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 22, 2013, 11:18:18 am
   Yes you can. Also Thbt apparently has life crushing him at the moment. What do you all want to do about it? He said he would try to get turns in when he could but he would be fine with being subbed or what have you. Do we want to AI him, Sub him (yes I know its not likely), or just let him keep playing as he can which isn't all that much from what we have seen.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 22, 2013, 03:03:46 pm
Thanks for the extension.

As for Thb, I think we should wait for him.

Also, I'm trying my hand at making a mod nation. Here is what I have so far"
Spoiler (click to show/hide)
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on May 22, 2013, 03:06:14 pm
Nice sprites. Isn't 13 commanders is quite a lot though?
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 22, 2013, 03:17:11 pm
Nice sprites. Isn't 13 commanders is quite a lot though?

Maybe I can eliminate the priests and make the mages perform priest functions.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on May 22, 2013, 06:06:13 pm
I couldn't really judge it without knowing some stats. Sprites are inherently meaningless.

As for the number of commanders-- I wouldn't say the number means much anyways. Most nations have at least 3 commanders that no one ever recruits, another 1 or 2 that are only recruited rarely (I.E. when your fort is lacking a lab/temple or when you need a crappy Thug chassis.), and then generally quite the set of niche commanders that will only be gotten when something odd is needed. (1-trick-pony commanders.)

So what am I actually looking at here? I'm guessing fire and air from the sprites.... earth from the name... does that flag troop have a standard buff to help morale? Are those left two melee troops move 2 and the right two move 1? What is the resource cost on those archers?
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on May 22, 2013, 06:34:06 pm
I'm still thinking over the stats.

Magic paths are: Earth, Fire, Air, and some weak Astral
-The have pathless mages that auto cast communion slave at battle

Also, the guy with the banner will have a morale buff ability.

-Archer resource cost is 10, but they have have no armor at all
-The two left do have move 2, and the two right have move one
-I'm thinking of removing the winged sacred unit (I think it looks dumb)

Edit: an amusing weakness of this nation is that almost no one wears helmets, and those sun helmets are low Prot
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on May 24, 2013, 12:26:41 pm
9/10 turns in. Did Pangaea say anything about comming back?

I have scouts in Pangaea's lands, and Karlito is right: there is no need to wait for a player who has 3 provinces and a sieged castle.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 25, 2013, 12:56:49 am
   So Pangaea is basically dead at the moment anyway? If it is then I will set Pangaea to AI because he said that life was crushing him at the moment.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on May 25, 2013, 01:39:16 am
They are much in the position that Sauromatia was against Pangaea around this time in Round 11: little chance of eventual victory, but possibly capable of continuing their survival for another 20 turns with some cleverness.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 25, 2013, 04:18:34 am
   With the number of stalled turns I am making an admin decision and saying for the games health they are going to be set to AI.
Title: Re: Dom3 Round 12: Game has started
Post by: gp1628 on May 25, 2013, 08:15:06 am
Ive been lurking and I would have loved to sub. Particularly Pangaea which I love.
Unfortunately the email games of Dom3 are a particular problem for me. I prefer the direct-connect games.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on May 25, 2013, 10:25:15 am
Yeah, but what you wouldn't have loved is playing 2 turns before being effectively knocked out of the game. :P
Title: Re: Dom3 Round 12: Game has started
Post by: Darkwind3 on May 27, 2013, 09:08:25 am
I honestly feel kind of bad for posting this three times. I think that in the future I will probably just start posting actual threads when I need subs. In the meantime, though, sorry folks who will have to read this again (or are currently reading this again), round 10 needs subs. This thread contains people who play Dominions 3, and you may or may not be interested in any of the positions people abandoned. Without further ado:
For those of you not in Round 10 (which is everyone but Karlito (and MentalFather, puntocom and Thtb, here)) - Round 10 needs two subs. I'll make this short; round 10 is an MA game, currently in turn 75, so squarely in the late game. It's a vanilla game, so no Zmeys or whatever.

Ermor has an S9 bless (for those shadow vestals) and is currently under attack from three different nations on two different sides of its empire (though some sort of clever diplomacy might be possible I guess). Your army is about three times larger than that of any human players. To be honest, Ermor is in decline, though it might be possible to pull it around. I'm really only asking because Ermor has a lot of tools that need a human player to be used properly.

Eriu has an E9N6 bless. They're currently only at war with one human player (and R'lyeh, who is about to go AI). I don't really know much about Eriu's capabilities. To be honest, Eriu's player basically coasted by on Thunderstrike spam and the occasional Sidhe Lord thug. I don't know what they have researched or what they can do, or their gem situation. you have one big army (that I can see) with your pretender, plus probably a crapload of Sidhe Lords scattered to the wind. Your position is probably not bad, but I don't know.

We also need someone to set R'lyeh to AI, since I'd rather not do it myself (due to the cheaty nature of looking at someone else's turn as another player), which will only take a moment.

Feel free to post in the thread (http://www.bay12forums.com/smf/index.php?topic=118516.0) or PM me if you want to take a look at either nation and decide whether they're for you or generously donate 60 seconds of your time to turn R'lyeh AI.
Title: Re: Dom3 Round 12: Game has started
Post by: puntocom on May 29, 2013, 12:14:00 pm
Hey, 

sorry for the stales, I had some RL issues. I will start again with the turns.
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on May 30, 2013, 05:37:11 pm
could it be possible to have a 12h or 24h extension pls ?
thanks.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 30, 2013, 05:49:28 pm
24h extension applied
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on May 31, 2013, 07:58:21 pm
I'm really sorry... This turn is going to be delayed until the end of the universe, but... Could we pospone it 48 hours more?
I had to travel with my family and I don't have internet in my labtop...

I will try to find conection todo send the turn in as soon as possible.

Again: I'm sorry.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on May 31, 2013, 08:01:23 pm
postponed
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on May 31, 2013, 08:09:36 pm
Thanks a lot.  :)



Edit: I'm in.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on June 03, 2013, 07:47:13 pm
Hmmm, I have a slightly ominous feeling about the next turn.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on June 03, 2013, 08:09:32 pm
How is everyone doing at this point?  I'm not entirely sure what's going on or who the most powerful nations currently are.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on June 03, 2013, 10:52:20 pm
Oh come on Karlito, what is there to be ominous about?

@gman: Oh, everything is going just fine here. I have some guesses as to who the powerhouses are, but honestly it is one of those things that can be hard to tell. You never know what people have been doing research-wise at this point, nor how well site searching has been treating them.

I can tell you the Tien Chi is currently learning how useful that hawk summoning spell is. Which is to say that they arn't. He'd be better off selling the air gems. Heck, he'd be better off alchemizing the air gems. Still, my scout will sit there are munch on popcorn while watching the monthly fight between roughly 1 dozen independents and the hawks.

Oh, I've also learned the value of elephants in the midgame-- They're like lightning rods for the spell smite. Also, probably for any lightning spell too. Big bag of HP syndrome. However, this can also lead to my mages healing the elephant after it has been hurt. It is like a giant magical proxy war going on through the poor pachyderm.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on June 03, 2013, 11:17:44 pm
I was actually disappointed that it didn't survive the battle. Much better to leave you with a blind, diseased sack of flesh after all. Or even a perfectly healthy elephant, as long as it remains behind the front line of you army.

I have some guesses as to who the powerhouses are,
Pssst, one of them is you.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on June 06, 2013, 01:26:05 am
The turn! Crap!

I'm busy with exams and all that, and I absolutely forgot about the turn...
Since 2 guys more forgot it... could we do a roll back to turn 25?
Failing to send the turn frustrates me a lot.  :/
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on June 06, 2013, 05:56:48 am
I need an extension as well....
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 06, 2013, 05:17:55 pm
   I am loathe to roll back a turn but will do it. I need more then one person to need it though before I am willing to do it. Because this is slightly important I have postponed the game by quite a bit so I need people to come in and tell me what they want and I would rather people did not put in their turns till we have decided what to do.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on June 06, 2013, 05:43:21 pm
Doesn't matter much to me.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on June 06, 2013, 07:49:45 pm
Same here, really.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on June 06, 2013, 07:55:19 pm
A rollback would be nice...
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 06, 2013, 07:59:27 pm
Rollback initiated. Everyone who didn't stall doesn't need to do anything.

Edit: Also, just to make sure there are no problems delete any preexisting .2h file you may have if you already played some of turn 26 as it can cause interesting screw ups in the game
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on June 06, 2013, 09:00:37 pm
I'm in!

Thank you very much, guys, you all saved my day. :)
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on June 06, 2013, 09:01:29 pm
I'll have mine in tomorrow evening
Title: Re: Dom3 Round 12: Game has started
Post by: Duuvian on June 10, 2013, 02:24:02 am
Rollback initiated. Everyone who didn't stall doesn't need to do anything.

It looks like you do have to submit a turn even if you had submitted one before the rollback.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 10, 2013, 02:27:37 am
   Supposedly it keeps all the files so if everyone who stalled has submitted their turn then it must not have(if they have that is not away enough to process if they have or not) so people should probably get the turn in again I guess.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on June 10, 2013, 10:25:52 am
Yeah, I was kind of wondering about that.  Just submitted my turn again.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on June 10, 2013, 02:52:58 pm
Hi, and thanks for the rollback again.
Only Karlito didn't send the turn. Does he know he has to send it again?
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on June 10, 2013, 06:30:10 pm
Yeah, I do now.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on June 11, 2013, 01:28:28 pm
I'm starting to think maybe Karlito would need more time, since he staled this turn in Round10.
Maybe he is busy.
Title: Re: Dom3 Round 12: Game has started
Post by: moghopper on June 12, 2013, 11:50:47 am
Hey guys... Is there anyone willing to take over for me? I can't really keep playing as work has gotten really busy of late.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on June 12, 2013, 04:56:03 pm
Given my inexperience, I am going to wait for others who would like to join... but if no one takes the offer... I'll do it.

But asking me to join is like asking for an empty slot.

PM me when you think you waited enough and I'll take over... but I'll need to be told how to take over.
Title: Re: Dom3 Round 12: Game has started
Post by: Duuvian on June 13, 2013, 09:21:53 am
Hey Atlantis, you are wasting your scouts. That patrolling army will be moving out to my capital to consolidate as soon as I get enough Peshti to defend against random events into that fort I'm building there with the assistance of Vodka. I kept it there as Vodka is on the heroes list and killing him would have both removed that and interrupted the fort. It's not that I thought you would attempt that, it's just that it was easy protection as that army was not needed elsewhere.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on June 13, 2013, 08:10:36 pm
Huh, we really should have delayed the turn so we can sort out the Marignon situation.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 13, 2013, 08:14:13 pm
   Let me rephrase that. I am not awake so did not realize it was going off just now. I hate to do it again but if Ctis wants it we can rollback since this was completely my fault.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on June 13, 2013, 09:00:25 pm
Dear goodness no one is signing up... tell me how to take over please. I don't know how exactly.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 13, 2013, 09:24:37 pm
   PM me the email address you want to use and I will put you in control of Marignon then send you the turn. Also I rolled back the game and will be postponing it some so you can have a chance to look at your turn file.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on June 13, 2013, 09:35:06 pm
I found this turn a rare magic site: The City of Damned.

I always wanted to know if magic sites are random generated when you site search or when the game starts. I hope I get the site.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on June 13, 2013, 09:36:47 pm
It's when the game starts. Some sites influence dominion, and you can see that dominion influence even before you discover them.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on June 13, 2013, 09:37:27 pm
I found this turn a rare magic site: The City of Damned.

I always wanted to know if magic sites are random generated when you site search or when the game starts. I hope I get the site.

I believe it is when the game starts.

Except for a few that are attached to the map.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 13, 2013, 09:49:34 pm
   Ok Neonivek you should be getting the turn file and I turned quick host off so you can familiarize yourself with your situation. If you don't receive the turn tell me otherwise once you have had time to get to know what you got yourself into tell me and I will turn quickhost back on. Otherwise the game is postponed all the way till Wednesday and once that happens I will turn it back on.

Edit: Oh and sites are at map gen though sites can be specified in the map file
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on June 13, 2013, 10:08:47 pm
I got it to my knowledge...
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on June 14, 2013, 02:30:58 am
Yeah, turns out this file also has a password.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 14, 2013, 02:51:28 am
Sigh, pm to moghopper will be sent. Mog if your reading this just pm him the password.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on June 14, 2013, 04:32:13 pm
Looking at what I was left with I have NO idea what Moghopper was doing or what strategy he was trying to employ.

So I am just going to wing it and see what semblance of strategy I can form.
Title: Re: Dom3 Round 12: Game has started
Post by: Alkhemia on June 14, 2013, 04:36:15 pm
Looking at what I was left with I have NO idea what Moghopper was doing or what strategy he was trying to employ.

So I am just going to wing it and see what semblance of strategy I can form.
heh this is the round 12 thread not 14  ::)
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on June 14, 2013, 04:45:57 pm
I'd read the previous page Alkhemia.  ::)
Title: Re: Dom3 Round 12: Game has started
Post by: Alkhemia on June 14, 2013, 04:49:10 pm
I'd read the previous page Alkhemia.  ::)
oh I see now I'm the dumb looking one.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on June 14, 2013, 04:50:03 pm
I'd read the previous page Alkhemia.  ::)
oh I see now I'm the dumb looking one.

I see the stupidity is on the other foot :P
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 14, 2013, 06:29:16 pm
   Look, I don't care who stepped in the stupid or with what foot, just stop tracking it all over the carpet. :D
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 17, 2013, 08:34:04 pm
   Okay I think the game will host correctly when the time runs out but if you all send in your actions it will speed up the process and let the game continue.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 19, 2013, 12:57:19 am
   And triple post for greater justice. Anyway Unless multiple people stall and they all chime in I won't be rolling back turns anymore as they are a hassle which apparently everyone who has run Dom3 games knew already. Not that I did not know it but personal experience trumps stuff you hear from others.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on June 19, 2013, 04:32:32 am
My biggest complaint about rollbacks has to be the fact that it means the RNG was rerolled. I've seen turn 27 before, but this time, the real time, things happen slightly differently. Battles play out slightly differently, random events change, etc.

So, for instance, during the first turn 27 I didn't have the dev's god damn D&D party raid one of my more important provinces and kill roughly 50 research per turn. This turn 27, the real one.... *sigh*
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on June 20, 2013, 12:01:51 pm
This turn Putyuk the Tungalik is entering to the City of Damned.

I will say later what happened. But with my bad luck I'm sure he will insta-die. : (
I never had this site, so I'm very excited. : )


Edit: Only C'tis left. Come on! Putyuk  is in a dangerous adventure, and I want to see it. : (
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on June 20, 2013, 03:51:56 pm
sent my turn, sorry for holding up the turn guys !
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on June 20, 2013, 04:40:40 pm
:(

Putyuk entered in City of the Damned. Then he was attacked by a shade, and killed the shade with the help of some troops. Then nothing: no riches, no items, no funny things.
I'm a little disappointed. u.u

How was your turn?
I have a lot of scouts, and every turn I have a report about some of you being attacked by independents. Too much missfortune!
Round 10 show me that missfortune (especially missfortune 3) can be VERY annoying. I had a barbarian attack in a province with 1 PD, the next turn again, and a few turns later trolls attacked.
I forgot that province, giving it to the independents. about 20 turns later there were 250 units, consisting in barbarian and trolls.
Rlyeh attacked me, and went through that province. His attack got knocked back by independents! That made me laugh.  :D

Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on June 22, 2013, 05:37:15 am
The wisdom of doing my turn while drunk is questionable. That said, it may prove useful diplomatically.

I wish to open trade relations. I have astral pearls and a dozen blood slaves more than I'll ever need. I also have decent crafting abilities. Fire and earth gems would be my primary desires, but I am also open to water and death gems. Also some magical items are of interest to me. In particular I lust for banefire shields, so those of you with F1D1 access should get in contact with me.

P.S. C'tis: I do not envy your position. You've played out an opening similar to mine, but ended up with much less desirable geographical borders. I think I am far from being the only nation that wonders what you intend to do next. You seem to have a lot of power not yet committed to any particular goal. May I inquire as to which of your many neighbors will be tasked with absorbing that power?
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on June 22, 2013, 09:31:10 am
The wisdom of doing my turn while drunk is questionable. That said, it may prove useful diplomatically.

I wish to open trade relations. I have astral pearls and a dozen blood slaves more than I'll ever need. I also have decent crafting abilities. Fire and earth gems would be my primary desires, but I am also open to water and death gems. Also some magical items are of interest to me. In particular I lust for banefire shields, so those of you with F1D1 access should get in contact with me.

P.S. C'tis: I do not envy your position. You've played out an opening similar to mine, but ended up with much less desirable geographical borders. I think I am far from being the only nation that wonders what you intend to do next. You seem to have a lot of power not yet committed to any particular goal. May I inquire as to which of your many neighbors will be tasked with absorbing that power?

Well I had quite a good starting plan, but I now find myself in a position where I am unsure on what to do next. I've never been in such a position before, and never actually even went to end game so it's still fairly new. Who will endure my wrath next ? I don't even know myself. I don't think I'll commit to any particular agressions in the near future... but enough talking about my plans.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on June 22, 2013, 10:55:18 am
Might end up needing a 12 hour extension on this.  When I went to log onto my email it asked me for my security question... which I'm pretty sure I never made.  Anyway, after failing to answer the question it said I can't log onto my account for 12 hours even though I know I entered in the initial password correctly.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 22, 2013, 11:08:18 am
I have postponed my minimum postponement (IE 48hr)
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on June 22, 2013, 11:38:08 pm
Alright thanks.  I actually just sorted out the problem and got my account working, so the turn's in now.

Still this has been a rather frequent problem with Yahoo, so I'm thinking I might create a new email with a different service and have my turns sent there instead...

Speaking of, anyone know a good email service?  Really not too happy with Yahoo.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on June 23, 2013, 04:35:58 am
I used hotmail for a lot of time, but I'm not very satisfied. I think gmail could be the email service you are looking for.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on June 23, 2013, 11:31:22 pm
That's a lovely army you have there Endymion. I dare say that must be all your troops concentrated right in that province.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on June 24, 2013, 12:15:59 am
Alas I lack the overpowered spell I had last game, so logistical issues leave a decent selection of troops elsewhere throughout my nation. And, of course, the standard rule applies-- armies are for offense, mages are for defense. Not counting my Arcosephlablarg astral assassins, of course. They can be used in many forms. Defense, offense, killing annoying scouts.

I must say your army is quite great at that 'killing annoying scouts' role. Seems they were getting ready to throw about some really powerful forbidden magicks with that corrupted sabbath. I look forward to seeing what you intend to fling. Even with the little intel my scout just pulled you still have the advantage here-- you know exactly what I'll be flinging at you.

---

In other news: Tien Chi patrolled Saeborea. And indeed he has confirmed that LA has more scouts than EA.

---

Bogarus: Will you get your blasted whore-scouts to stop cavorting and causing chaos in my land? I will obliterate the soul of every one of them that I can.


P.S. Karlito: I would recommend gmail personally. I've been using it since back when you needed to whore yourself out to get invites to it and have had no regrets.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on June 24, 2013, 10:27:17 am
Alright I just made a new gmail account.  How would I go about getting my turns sent there instead of my old email?
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 24, 2013, 12:21:16 pm
PM me where you want your turns sent
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on June 25, 2013, 11:39:23 am
Almost forgot to mention but I'm going on a 3 day camping trip starting tomorrow, so I might be needing a turn extension if possible.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on June 25, 2013, 09:03:50 pm
extension was applied
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on June 28, 2013, 05:12:38 pm
I'm back.  Thanks for delaying the turn for me!
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on July 01, 2013, 12:17:12 am
Well, I guess that's it for me.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on July 03, 2013, 11:08:01 am
I don't suppose any of you fine people would be willing to trade your earth gems for my water gems?
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on July 04, 2013, 11:48:22 pm
6 stales this turn... :S

Maybe we should rollback for them, since 6 stales are a lot of stales.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on July 04, 2013, 11:54:57 pm
   I want to know why 2/3 of the people stalled in the first place. Is the time between turns too short? I can make it longer. Because really this is not good at all as someone, someone should have asked for an extension. A couple people missing it I could under stand but most people? No thats not how it works. So yeah, all of you who staled, why did you stale? Until I get some kind of answer the game is postponed indefinitely because I won't be rolling back the turn every other turn.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on July 05, 2013, 12:17:38 am
There was no real reason to take a move. We are eternal stalemate with someone in a winning position current out of reach.

I lost nothing, not taking a turn and doing nothing strengthens my ability to make a reflexive move incase something happens (since you don't lose your gold)
Title: Re: Dom3 Round 12: Game has started
Post by: Duuvian on July 05, 2013, 01:00:02 am
I wouldn't mind a rollback either, I thought it went forward later today.
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on July 05, 2013, 07:32:04 am
Sorry, I had to spend the night far from my computer.
I wasn't thinking the delay between turns would be so short.
Also, I might want a replacement. Note that I don't Need one, but real life matters keep me busy and obviously I am having trouble fulfilling the turns. I am going to continue the best I can until we found someone who would like to play C'tis.
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on July 05, 2013, 08:35:04 am
Oh, I was too busy vomitting into a bowl to do my turn. Feeling a bit better now though.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on July 05, 2013, 11:57:31 am
Sorry about that, had really bad sunburn yesterday and spent almost the entire day sitting in a tub of cold water and applying aloe.  That doesn't usually happen but I don't require a roll back.  Don't worry, I don't usually stale and I doubt it will happen again.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on July 05, 2013, 03:01:53 pm
   Since over half the people staled I will be rolling back as well as upping the deadlines by 24 hours to provide more time for people to get their turns in. We managed to get struck by a lot of things all at once but it should go better now.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on July 05, 2013, 04:23:46 pm
I guess my real life astral spell hit everyone.
Title: Re: Dom3 Round 12: Game has started
Post by: Darkwind3 on July 07, 2013, 02:10:32 pm
It looks like this game's pretty active, so I hope I'm not intruding if I plug Round 10 a bit. I'm looking for a sub for MA Ermor.

Ermor has been staling the few turns (and some players suspect he'd been sending in empty turns before that), and they're in a war, though they haven't been losing too much territory recently. Ermor's advantage, though, is gems. Shitloads of gems. Well over one thousand fucking gems. Ever wanted to experiment with the lategame? The world is your oyster. With Tartarians (easily accessed by MA Ermor) you have access to every path in the game. It would be a crime to let this position go unfulfilled, because the AI can't use gems nearly as effectively as humans. Though I think ay other details pale in comparison to the truckload of gems Ermor has, feel free to PM me if you want more details. Likewise, if you want to sub in, please PM me or post in the Round 10 thread.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on July 08, 2013, 03:52:18 pm
I need to slap myself back into shape and actually put in my turns faster.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on July 08, 2013, 11:05:08 pm
   New patch for Dom3 is out and all future turns will need it. You can get it near the bottom of this page (http://www.illwinter.com/dom3/index.html). Don't worry, the patch works fine as I did my latest turn in round 14 with it and it worked just fine. I don't know how it will work with any turn in progress so its probably better to finish any standing turns and submit them before updating and see what happens.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on July 09, 2013, 10:16:35 pm
I won't have access to a computer for the next two days, so if it looks like I might miss a turn, that's why.
Title: Re: Dom3 Round 12: Game has started
Post by: Endymion on July 13, 2013, 02:45:19 am
For this turns magic trick, I captured a province that had been taken by vampires using only a single generic independent commander.

For my next awesome magic trick, I intend to solve my totally bogus problem in a very amazing way. A way that may perhaps require me to ask for a rule clarification if it works. Anyways, it is coming up in 2 turns, so stay tuned!

Oh, by the by, is anyone looking to buy death gems? I've got quite the pile of them and they arn't earmarked for anything yet. Also, 13 blood slaves. A lovely little random event gave them to me so... yeah, they're up for sale as well.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on July 18, 2013, 10:28:18 pm
So just curious but out of spine devils, fiends of darkness and serpent fiends, which do you guys like the best for low level summons?  I've used the larger blood spell "Forces of Darkness" to summon loads of the fiends of darkness but in regards to the lower tier spells, I'm not sure how well those other summons perform.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on July 19, 2013, 05:12:48 pm
Since round 13 has wrapped up I opened up a thread for round 15. The thread is here. (http://www.bay12forums.com/smf/index.php?topic=128797)
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on July 29, 2013, 11:11:34 am
Just to let you all know, I'll be going on a trip tomorrow that should last a bit more than a week.  I'm bringing my laptop with me but there's no guarantee I'll always have internet access.  Still I'll do the best I can to get my turns in at a timely fashion, it just might not be possible to send them all in on time, especially with my plane ride being an 18 hour affair on its own.
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on July 29, 2013, 12:20:46 pm
Could we have a 24 hours extension ? I am sorry to ask it so late but it turns out I am not going to be able to get my turn in time.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on July 29, 2013, 02:07:28 pm
I don't know what are we playing, but I'm not sure if it's Dominions.

You had 5 days to send the turn 33 (day 18 to 23), and 5 players staled the turn.

Also this turn (34) started 6 days ago (day 23), and still 4 players didn't send the turn.
Now August is here, and Ulm asked for a 1 week extension.
But Ulm in fact sent the last turn. So he wants the extension for the next turn, not turn 34.

So we are going to have a 16 days long turn, with 4 stales (maybe 3 if C'tis sends the turn).
We should consider AI or subs for a lot of players.


Dominions Round 10 was annoying sometimes, with 3 days turns. Some players said in this round they didn't want this game to be like the slow-paced Round 10... but... this is even worther. ::)
Title: Re: Dom3 Round 12: Game has started
Post by: Karlito on July 29, 2013, 11:59:31 pm
I've set myself to AI. Should have done that like two weeks ago. I'm sorry if my absence held up the game.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on July 30, 2013, 12:09:10 am
Mostly sure this game is half dead already anyway.
Title: Re: Dom3 Round 12: Game has started
Post by: Waterplouf on July 30, 2013, 09:27:02 am
I don't know what are we playing, but I'm not sure if it's Dominions.

You had 5 days to send the turn 33 (day 18 to 23), and 5 players staled the turn.

Also this turn (34) started 6 days ago (day 23), and still 4 players didn't send the turn.
Now August is here, and Ulm asked for a 1 week extension.
But Ulm in fact sent the last turn. So he wants the extension for the next turn, not turn 34.

So we are going to have a 16 days long turn, with 4 stales (maybe 3 if C'tis sends the turn).
We should consider AI or subs for a lot of players.


Dominions Round 10 was annoying sometimes, with 3 days turns. Some players said in this round they didn't want this game to be like the slow-paced Round 10... but... this is even worther. ::)
Well if you want to sub me you're welcome to do so. As I stated in an earlier comment the only reason I am still playing was to not hold the game while waiting for a sub, but obviously I still can't handle the turn fast enough.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on July 30, 2013, 02:15:53 pm
I don't know what are we playing, but I'm not sure if it's Dominions.

You had 5 days to send the turn 33 (day 18 to 23), and 5 players staled the turn.

Also this turn (34) started 6 days ago (day 23), and still 4 players didn't send the turn.
Now August is here, and Ulm asked for a 1 week extension.
But Ulm in fact sent the last turn. So he wants the extension for the next turn, not turn 34.

So we are going to have a 16 days long turn, with 4 stales (maybe 3 if C'tis sends the turn).
We should consider AI or subs for a lot of players.


Dominions Round 10 was annoying sometimes, with 3 days turns. Some players said in this round they didn't want this game to be like the slow-paced Round 10... but... this is even worther. ::)
Well if you want to sub me you're welcome to do so. As I stated in an earlier comment the only reason I am still playing was to not hold the game while waiting for a sub, but obviously I still can't handle the turn fast enough.

It wasn't about you, it was about everybody.
You aren't the problem, just everybody is waiting 4 days to send the turns.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on July 30, 2013, 04:40:50 pm
   I am seriously considering just ending the game. In fact how many of you don't want me to just end it? If I get a few people I won't.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on July 31, 2013, 11:02:23 pm
I was enjoying this game but if most of the people involved want it to end or don't want to play, it seems a little pointless to continue.  I feel a little bad for the people who've invested a lot of time in this game and in the turns they've submitted but for my own part, I'm really rather casual about how I play this.
Title: Re: Dom3 Round 12: Game has started
Post by: Duuvian on August 01, 2013, 06:48:47 pm
I'd rather it kept going but it's ok if you stop it too.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on August 08, 2013, 09:39:34 am
I was enjoying the game, and I want to continue it.

But if only Ulm, Bogarus and me are wanting to keep the game... I don't know.
Every game I have played in Bay12 finished this way. :(


Just vote or something. The turn finishes today (finally), I'm expecting to see how many people is going to send the next turn.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on August 10, 2013, 10:39:15 am
   Well bad luck guys. My computer blew its power supply so 2 to 6 business days till a new one. It should arrive early next week but until that happens I won't be able to do much of anything as the computer I am using to post this doesn't have Dom3 on it. I don't really know if it will be considered slowing the game down to postpone it till early next week but for what its worth I am sorry.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on August 10, 2013, 12:38:29 pm
Haha no problem, turns in this round take forever anyway.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on August 13, 2013, 02:24:27 pm
And back though I don't know if that will hurry the turn up in any way.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on August 14, 2013, 09:36:31 am
50% turns in. Nice.

I think Abysia isn't sending turns since about 10 turns, so maybe we should turn him AI. But anyways I beg you not to delay the turn more, if 2 players are going to stale because 7 days wasn't enough for them to do the turn, just let them stale. If we still delay the turn, this is going to last forever.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on August 14, 2013, 01:29:36 pm
   Once we get down to only Abysia or what have you I can force the turn as needed. If the game picks back up I won't be complaining.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on August 25, 2013, 09:45:38 pm
Heh my armies are excessively large.

By the way everyone, scores are visible on llamaserver now. I think they actually have been since the llamaserver crash back a while ago but I just remembered about it now. Don't want any unfair advantages here, and I highly recommend taking a look at the page if you haven't already.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on August 26, 2013, 02:35:35 pm
I have just seen the score tables. Wow! It's seems I'm fighting with Arco for the "magic lead", and Ulm is the "steel lead", with all that army (but maybe Bogarus has something to say about this).

Anyways Marignon, Abysia, Arco and C'tis aren't sending the turns.
So we are 4 still here.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on August 26, 2013, 02:43:04 pm
   I must admit with only maybe 2 provinces I can see why Abysia would not be sending in turns but if Acro being the big dog not sending in turns this could get bad. Basically I fear turning Acro AI because I doubt you guys are ready for the war that will come from an AI of that size. Honestly its quite annoying to see the one in the lead seem to just give up. I would like to hear the reason for it. Its not like there is a time press on turning in turns.
Title: Re: Dom3 Round 12: Game has started
Post by: Neonivek on August 28, 2013, 07:36:53 am
Quote
Anyways Marignon

In my case I thought the game ended and wasn't concluded by mistake, as well as other details I am not allowed to get into.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on August 28, 2013, 01:06:29 pm
   I was going to end it if no one had spoken out against ending it. Since people still wanted to play the game goes on.
Title: Re: Dom3 Round 12: Game has started
Post by: MentalFather on August 29, 2013, 07:24:03 am
So now you can send the turns, Marignon. ;D

I think this is getting started. I hope Arco comes back.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on September 03, 2013, 01:47:50 pm
Computer problems mean I won't be getting in my turn until late Thursday or early Friday. An extension would be appreciated but if not, I'll just stale.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on September 08, 2013, 11:19:56 pm
   Huh, half the people are permastalling. Course one of those has one province which is being sieged but yeah.
Title: Re: Dom3 Round 12: Game has started
Post by: gman8181 on September 09, 2013, 04:20:08 pm
*Shrugs* Free land grabs for the rest of us. Those infernal rituals aren't fueling themselves :P!
Title: Re: Dom3 Round 12: Game has started
Post by: Il Palazzo on September 13, 2013, 12:09:12 pm
Peeps, round 14 needs a sub for MA Ulm. It's a major, 100+ province empire with a good situation and many options for diplomacy and war.
Definitely a late game now, with most artifacts forged(a lot of them by Ulm), and both SCs and heavily-enchanted armies prowling the countryside.

We'd appreciaty anyone with a willingness to kick some wholesale arse.
Title: Re: Dom3 Round 12: Game has started
Post by: Akhier the Dragon hearted on September 14, 2013, 09:59:11 pm
   Okay this round is closed. Everyone except 2 people of which I am one of them stalled last turn. Since round 15 showed that I need to crack down more on this kind of thing I must apologize as its probably my fault that this game fell into such ill repair.