Can you "milk" your own venom as a venomous animal, to coat it on arrows and such?Definitely not. There's no circumstances where you can milk anything in adventurer mode, or in any mode where you can "milk" venom.
As far as pure effectiveness goes, I've had great success with spider[Whether its brown recluse or jumping doesn't seem to matter] people. They're pretty small and sort of weak, but six arms makes up for it. I usually go with two short swords + a 2-hander while wearing two shields and multiattack with all three weapons each turn in a vaguely terrifying flurry of blades. Scorpion people are probably similarly strong, if not more so. They've also got six limbs tostranglehug you with, which is probably useful for a wrestling build.
Everybody prepare, for the newest devlog has brought news to us of a horrific monster, now twisted into humanoid form to be playable. I talk of course, of the elephant man! A horrifying creature destined to bring destruction to all that might oppose it. This giant monster can wield a maul in one hand a halberd in the other! All must be wary of such great strength.
Isn't he also adding GIANT animal people, too?Spoiler (click to show/hide)
Sadly you can't play aquatic people... (at least not yet!...?!)
a necro tower full of zombies can and will still kill you. Zombies are indeed way overpowered.The problem with zombies is not only that their absurd stats will make them parry everything all the time, but also that their absurd strength means that their muscle tissue is fucking unbreachable at the same time.
giant cave spiders, being webbed and put into a stunned state which gives anyone auto-crit on hit.a necro tower full of zombies can and will still kill you. Zombies are indeed way overpowered.The problem with zombies is not only that their absurd stats will make them parry everything all the time, but also that their absurd strength means that their muscle tissue is fucking unbreachable at the same time.
And if that's not overpowered as fuck then I don't know what is.
The problem with zombies is not only that their absurd stats will make them parry everything all the time, but also that their absurd strength means that their muscle tissue is fucking unbreachable at the same time.
And if that's not overpowered as fuck then I don't know what is.
a necro tower full of zombies can and will still kill you. Zombies are indeed way overpowered.The problem with zombies is not only that their absurd stats will make them parry everything all the time, but also that their absurd strength means that their muscle tissue is fucking unbreachable at the same time.
And if that's not overpowered as fuck then I don't know what is.
Your complaints are imaginary. Zombies do not exist, so Toady is free to balance them any way he pleases and it will always make sense. It is not and cannot be overpowered or absurd.Counterpoint: They are not fun to fight in their current state.
Personally I feel it makes sense, as a necromancer is more or less channeling the power of a god to make the dead walk, so their strength is a strength of a god's power - unless you demand everything to fit boring tropes and you *know* what a zombie is or isnt.
Well considering what the Toad has just posted I have egg all over my face and body.
Yes, I agree. Those are also broken as fuck.And if that's not overpowered as fuck then I don't know what is.giant cave spiders, being webbed and put into a stunned state which gives anyone auto-crit on hit.
or letting a dragon breath fire on you, or any of the AOE effects demons have.
Full-body omelette or not, I'm still going to address this shit.a necro tower full of zombies can and will still kill you. Zombies are indeed way overpowered.The problem with zombies is not only that their absurd stats will make them parry everything all the time, but also that their absurd strength means that their muscle tissue is fucking unbreachable at the same time.
And if that's not overpowered as fuck then I don't know what is.
Your complaints are imaginary. Zombies do not exist, so Toady is free to balance them any way he pleases and it will always make sense. It is not and cannot be overpowered or absurd.
The algorithms were, of course, very fun to construct and interesting to discuss outside of the game. The players, however, felt left behind -- the computer was having all the fun -- so we cut the feature. Further, games require not just meaningful choices but also meaningful communication to feel right. Giving players decisions that have consequence but which they cannot understand is no fun. Choice is only interesting when it is both impactful and informed.
--Sid Meiers, on Civilization game design
The zombies guarding the secrets of necromancy are an appropriate challenge. They aren't entitled to fall down and make way for you just because your reach so extends your grasp that you run in before you're prepared.well no way outside of kiting the zombies out and running in and hoping to find the book. OOOOOR just knock over a statue get free necromancy pass and wander into the tower.
On the other hand, they needed to be better balanced so that NPC's who should be able to fight them off, equipped and experienced fighters, would be able to. As it stands, no matter how powerful your allies have become, there'll still be a total casualty rate. I've only been able to solo a necro tower with a combat oriented character, but social oriented characters have no chance to recruit a party capable of achieving it. Also, these hearthfolk just get slaughtered when a necro bandit sends a horde to 'harass' their village.
edit: wait I remember jumping would save you from webbing if you time it. also the game doesn't get rid of your access to a minecart so you can just ride that out of danger if you're webbed.Last time I stumbled upon a giant cave spider (df2012) you just immediately lost all control of your character the moment you were webbed (and consequently, you then 'instantly' die), is it any different now?
oh well with my modded self the whole webbing mechanic on the other side basically makes you unconscious and anyone unconscious has opportunity of attack set to all their body parts including their head.edit: wait I remember jumping would save you from webbing if you time it. also the game doesn't get rid of your access to a minecart so you can just ride that out of danger if you're webbed.Last time I stumbled upon a giant cave spider (df2012) you just immediately lost all control of your character the moment you were webbed (and consequently, you then 'instantly' die), is it any different now?
I should roll some character down in the caves. Has the "mysterious cave population mass disappearance" bug been fixed since df2012 too, by any chance?
Am I the only one who thinks that zombies are easy?!a necro tower full of zombies can and will still kill you. Zombies are indeed way overpowered.The problem with zombies is not only that their absurd stats will make them parry everything all the time, but also that their absurd strength means that their muscle tissue is fucking unbreachable at the same time.
And if that's not overpowered as fuck then I don't know what is.
The zombies created by the mummies about about the strength the typical zombie should be. They're just a nice workout for anyone with moderate skill. The zombies created by evil clouds should be much more powerful because they're so rare. And I think the necro towers have a nice blend between those extremes. Those shouldn't change, no matter how badly you want your necromancy right away.that's because those zombies are skeletons and naked.
you're not the only one.Am I the only one who thinks that zombies are easy?!a necro tower full of zombies can and will still kill you. Zombies are indeed way overpowered.The problem with zombies is not only that their absurd stats will make them parry everything all the time, but also that their absurd strength means that their muscle tissue is fucking unbreachable at the same time.
And if that's not overpowered as fuck then I don't know what is.
I agree, most zombies are easy, but you get the rare one with enough meat and sinew on him to be a struggle to hack through, and then decapitation/dismemberment still doesn't take him down. The presence of one of those in an otherwise weak zombie horde is pretty terrifying, you don't have a chance unless you can separate him from the rest to deal with 1-on-1. Necro towers always have at least one of those.the counter to it is range attacks and companions basically anything that solved the problem giant cave spiders had in Fort mode would be the solution in adventure mode...outside of cage traps.
And I also agree that webbing is seriously imba. The rate and spread is just stupid, there's not a single counter to it.
the counter to it is range attacks and companions basically anything that solved the problem giant cave spiders had in Fort mode would be the solution in adventure mode...outside of cage traps.That's only an effective counter if you control the approach and battlefield, as with titans. But in adventurer mode you don't encounter GCSs all unless they have the drop on you, and it's already over by the time you see them. Due to rate and spread of the webbing attack, companions are no help. FBs and Vault Guardians get a similar advantage; in order to get them in your visual range to attack, you have to come within a very dangerous radius. Demons have the overwhelming advantage of numbers; in adventurer mode you can't get an army strong enough to stand up to them.
the counter to it is range attacks and companions basically anything that solved the problem giant cave spiders had in Fort mode would be the solution in adventure mode...outside of cage traps.That's only an effective counter if you control the approach and battlefield, as with titans. But in adventurer mode you don't encounter GCSs all unless they have the drop on you, and it's already over by the time you see them. Due to rate and spread of the webbing attack, companions are no help. FBs and Vault Guardians get a similar advantage; in order to get them in your visual range to attack, you have to come within a very dangerous radius. Demons have the overwhelming advantage of numbers; in adventurer mode you can't get an army strong enough to stand up to them.
EDIT: Actually, I wouldn't even waste military on them in fortress mode; I'd lock down, use traps, siege weaponry, anything but a head on confrontation.
I missed the part of the story where you describe their webbing. They must have had webbing if you thought there was a point to mentioning it. How about fireballs? Are those 3 the only demons you have faced? Because I've seen and soloed a wide variety, but those aren't relevant to this point: Webbing Is IMBA.the counter to it is range attacks and companions basically anything that solved the problem giant cave spiders had in Fort mode would be the solution in adventure mode...outside of cage traps.That's only an effective counter if you control the approach and battlefield, as with titans. But in adventurer mode you don't encounter GCSs all unless they have the drop on you, and it's already over by the time you see them. Due to rate and spread of the webbing attack, companions are no help. FBs and Vault Guardians get a similar advantage; in order to get them in your visual range to attack, you have to come within a very dangerous radius. Demons have the overwhelming advantage of numbers; in adventurer mode you can't get an army strong enough to stand up to them.
EDIT: Actually, I wouldn't even waste military on them in fortress mode; I'd lock down, use traps, siege weaponry, anything but a head on confrontation.
I had demons literal hell demons pop up while I was on fortress guard duty and the solution to that was recruiting a bunch of archers and crossbowmen a few axe folks and telling them to wait for me at the fortress entrance.
we bag like 3 demons back in 40.x vanilla era. said era had a demon decimate my zombie army said army was made up of naked dudes in 20 to the armor adventurers of 17.
those demons had no webbing, they just walk up and gored loads of stuff. good thing spider people are immune to webbing.I missed the part of the story where you describe their webbing. They must have had webbing if you thought there was a point to mentioning it. How about fireballs? Are those 3 the only demons you have faced? Because I've seen and soloed a wide variety, but those aren't relevant to this point: Webbing Is IMBA.the counter to it is range attacks and companions basically anything that solved the problem giant cave spiders had in Fort mode would be the solution in adventure mode...outside of cage traps.That's only an effective counter if you control the approach and battlefield, as with titans. But in adventurer mode you don't encounter GCSs all unless they have the drop on you, and it's already over by the time you see them. Due to rate and spread of the webbing attack, companions are no help. FBs and Vault Guardians get a similar advantage; in order to get them in your visual range to attack, you have to come within a very dangerous radius. Demons have the overwhelming advantage of numbers; in adventurer mode you can't get an army strong enough to stand up to them.
EDIT: Actually, I wouldn't even waste military on them in fortress mode; I'd lock down, use traps, siege weaponry, anything but a head on confrontation.
I had demons literal hell demons pop up while I was on fortress guard duty and the solution to that was recruiting a bunch of archers and crossbowmen a few axe folks and telling them to wait for me at the fortress entrance.
we bag like 3 demons back in 40.x vanilla era. said era had a demon decimate my zombie army said army was made up of naked dudes in 20 to the armor adventurers of 17.
the counter to it is range attacks and companions basically anything that solved the problem giant cave spiders had in Fort mode would be the solution in adventure mode...outside of cage traps.
What about elephant men though? They're bigger, have powerful tusk attacks, and I think I heard that they get a third grasp in their trunk.
the counter to it is range attacks and companions basically anything that solved the problem giant cave spiders had in Fort mode would be the solution in adventure mode...outside of cage traps.
Preliminary testing indicates that spider people have [WEBIMMUNE], letting them walk through webs with impunity.
Testing in arena mode, spider people don't stop getting more ridiculous. They have [NO_PAIN], no bones to chip, no throat to strangle. That plus their ability to use a bunch of shields at once makes them absurdly robust, even with their small size.
Arena testing of elephant seal men against brown recluse men[Proficient in all relevant skills, each wielding an iron shortsword. Brown recluse man gets four shields, because that's how many adventurer brown recluse men spawn with] reveals brown recluse men win nearly every time. Elephant seal men's raw strength lets them pulp any body part even with blade slaps, but they can rarely land that hit somewhere useful and have a hard time getting past the shield wall. On the other hand, Brown Recluse men often fracture or chip bones when they hit and only have to get through ONE shield. Assuming control of the elephant seal man, I was able to win by getting a lucky hit on the weapon arm and then pulping all four shield arms. I also won as the brown recluse man by stabbing whichever body part was easiest to hit until my opponent gave into pain and then stabbing the head until I finally won. The brown recluse men still die a third of the time[Including straight victories from the Elephant Seal men] from post-victory blood loss. Giving the elephant seal man a hammer instead of a short sword didn't change matters much either, despite it being better suited to their awesome strength and size.
Giant tortoise men, on the other hand, performed significantly better, winning most of their fights against brown recluse men. The main cause of why appears to be their much increased resistance to giving in to pain. Whereas one strike would cripple an elephant seal man, the giant tortoise men seem much more resistant to giving into pain, perhaps because of how flippers are processed bonewise. With them, if neither side landed an immediately lethal blow, the brown recluse men would usually bleed out before they could get a fatal shot on their opponent. Interestingly, none of the giant tortoise men retracted into their shell whatsoever, unless I assumed control and made them do it. Giving both sides steel weapons favourised the brown recluse men, since they could now sometimes make the giant tortoise men give into pain. The giant tortoise men still won most of the time, however.
Giant tortoise men against elephant seal men is a toss-up though. Neither side has any real advantage, as far as I can tell.
Giant cave spiders, for reference, easily kill elephant seal men. I was able to defeat one as a giant tortoise man by retreating into my shell and waiting until the spider fell unconscious from exhaustion before killing it. Brown recluse men easily kill giant cave spiders.
These results demonstrate the following:
-Elephant seal men, while somewhat larger and stronger then giant tortoise men, are nonetheless less robust and more prone to giving in to pain.
-Brown recluse men, despite having many arms and numerous useful tags like [NO_PAIN] and [WEBIMMUNE], suffer due to their small size.
-Giant tortoise men are large, strong and robust with the potent ability to withdraw into their shell. All in all, pretty good with no glaring disadvantages.
Honestly, despite my personal preference for brown recluse men, giant tortoise men seem to be the best here.
Couldn't they just jump across rivers?
Couldn't they just jump across rivers?
They might get stuck behind a real river though. I don't just mean those streams or Brooks that are normally called rivers, I mean real rivers. The kind of river that takes up more than a whole screen. They have no hope of crossing one of those if they came across it. They are quite rare though, so I wouldn't consider it too big of a deal.Not just rivers. There's oceans and cavern lakes, too. Best case scenario, you can go a long way around, or, for the former, wait until the ocean freezes and run like hell. Worst case, you either have to go back or are basically stuck with no way out. Either way, it's either a PITA or game over. Of course, the ocean problem is no big deal in region worlds.
Also I've heard some more and it seems like elephant men probably don't have grasp trunks? I can't really check right now, it'd be nice if someone could do so.Just checked. Nope.
that's a not even worst case scenario as frozen oceans are alot more deadlier than say a normal one, I mean a frozen ocean has a chance of just straight up incasing you in ice if you go far to deep into one.Couldn't they just jump across rivers?They might get stuck behind a real river though. I don't just mean those streams or Brooks that are normally called rivers, I mean real rivers. The kind of river that takes up more than a whole screen. They have no hope of crossing one of those if they came across it. They are quite rare though, so I wouldn't consider it too big of a deal.Not just rivers. There's oceans and cavern lakes, too. Best case scenario, you can go a long way around, or, for the former, wait until the ocean freezes and run like hell. Worst case, you either have to go back or are basically stuck with no way out. Either way, it's either a PITA or game over. Of course, the ocean problem is no big deal in region worlds.Also I've heard some more and it seems like elephant men probably don't have grasp trunks? I can't really check right now, it'd be nice if someone could do so.Just checked. Nope.
What rhino has 2 tusks?
ANd you counted them?What rhino has 2 tusks?
I meant horns.
I haven't tried it yet, but I hear you can make any sized armor at your fortress now. So you should be able to armor up your elephant man.which is as easy as moving your adventurer animal person to the fort. and by easy I mean you may or may not have to trek all the way to a nearest player fort to get free custom made armor. but yeah probably doable.
You man need animal man immigrants in your fort to be able to do it? Not sure.
If you do make armor for an elephant man adventurer, then you're going to want very high armor user skill, as a singular piece of armor will be massive and probably completely weigh you down without very high armor user skill. However, there is a benefit to this, in that the armor is also incredibly thick. Elephant men are 1/4 the size of demons, and back when demons still took over human civilizations, just their clothing would be enough to block pretty much any weapon's attacks. So if you get actual metal armor, you'll pretty much just be invincible.The Elephant Man's achilles heel however is his trunk. Impossible to protect with armour. Will soon go flying off in an arc. Not sure if trunk damage will cause fatal bleeding or pain though...
The Elephant Man's achilles heel however is his trunk. Impossible to protect with armour. Will soon go flying off in an arc. Not sure if trunk damage will cause fatal bleeding or pain though...
Most of the trunk is cartilage, which is similarly lacking in pain receptors or blood vessels, meaning it's just one size 200 body part with some skin that you're going to lose in blood, which might have an impact if you're also getting two arms severed, but your arms aren't getting severed with full armor. The trunk does have the [SMELL] token though, which might mean you'd lose your not very useful sense of smell. So, you become more likely to lose your sense of smell as an elephantman, but there's no real danger other than that.The Elephant Man's achilles heel however is his trunk. Impossible to protect with armour. Will soon go flying off in an arc. Not sure if trunk damage will cause fatal bleeding or pain though...
Then what about other types of animalmen? Rhinocerous Men are significnatly smaller (a mere 1.5 tons to the elephantman's 2.5 tons) but they shouldn't have any such vulnerability. (Their horn might get sheered off, but I don't think that counts for pain or bleeding.) Plus, they're still over twenty times the size of a dwarf, and will have armor twenty times as thick. (With candy robes over steel breastplates and candy mail FTW!)
However, doesn't cartilage (unless modded) never heal, and continuously bleed, functionally winding up a gradual death sentence the first time cartilage is struck?
Adder man? I just made a new IWC adventurer earlier and checked for a adder man but there was none. Are they available in vanilla DF?
Also for the ones choosing spidermen with many weapons, the way I understand it choosing many more shields is superior since it increases the chance to block stuff by a lot while still allowing you to attack with them.Well you can also block with weapons, so I imagine at the point of having six weapons, the difference between shield and weapon doesn't matter much because you're pretty much invincible anyway. Except when taking ranged weapons and fire into account. Arrows are a lot harder to block with weapons, and fire cones can't be blocked with them at all. I'd go with, 2 shields then 4 different weapons as pretty much ideal.
Also for the ones choosing spidermen with many weapons, the way I understand it choosing many more shields is superior since it increases the chance to block stuff by a lot while still allowing you to attack with them.Well you can also block with weapons, so I imagine at the point of having six weapons, the difference between shield and weapon doesn't matter much because you're pretty much invincible anyway. Except when taking ranged weapons and fire into account. Arrows are a lot harder to block with weapons, and fire cones can't be blocked with them at all. I'd go with, 2 shields then 4 different weapons as pretty much ideal.
Adder man? I just made a new IWC adventurer earlier and checked for a adder man but there was none. Are they available in vanilla DF?
Also for the ones choosing spidermen with many weapons, the way I understand it choosing many more shields is superior since it increases the chance to block stuff by a lot while still allowing you to attack with them.Well you can also block with weapons, so I imagine at the point of having six weapons, the difference between shield and weapon doesn't matter much because you're pretty much invincible anyway. Except when taking ranged weapons and fire into account. Arrows are a lot harder to block with weapons, and fire cones can't be blocked with them at all. I'd go with, 2 shields then 4 different weapons as pretty much ideal.
One spear, one warhammer and one axe. Since you know slashing, blunt and piercing
One spear, one warhammer and one axe. Since you know slashing, blunt and piercing
Or just pack a halberd and call it a day.
I'm pretty sure scourges are held to be the worst weapon in the game. An edged weapon with no penetration to speak of.One spear, one warhammer and one axe. Since you know slashing, blunt and piercing
Or just pack a halberd and call it a day.
To be fair a scourge, a flail and a sword/spear is probably the best due to how weapons work. Scourges and flails are extremely quick weapons. It is unfortunate that its hard to get them in good quality.
Yeah, I was going to say something about that. Scourges have good velocity for an edged weapon, but they need a lot more than just velocity to be good. Whips do have the downside of being the only weapon with an attack speed other than 3:3, that being 4:4. So standard speed attacks will be as slow as normal heavy attacks, but it's probably worth it still.I'm pretty sure scourges are held to be the worst weapon in the game. An edged weapon with no penetration to speak of.One spear, one warhammer and one axe. Since you know slashing, blunt and piercing
Or just pack a halberd and call it a day.
To be fair a scourge, a flail and a sword/spear is probably the best due to how weapons work. Scourges and flails are extremely quick weapons. It is unfortunate that its hard to get them in good quality.
Whips, on the other hand, are great. Over double the velocity, contact area of 1, and blunt (doesn't need penetration.) Goes through armor, chips bones, knocks foes out, goes through skulls.
I'm pretty sure scourges are held to be the worst weapon in the game. An edged weapon with no penetration to speak of.
Whips, on the other hand, are great. Over double the velocity, contact area of 1, and blunt (doesn't need penetration.) Goes through armor, chips bones, knocks foes out, goes through skulls.
Are their any that can shoot webs? I've checked and I see no reason why they wouldn't, but I don't know of any that do.
no but you can pick up and throw webs as the spider folk.Are their any that can shoot webs? I've checked and I see no reason why they wouldn't, but I don't know of any that do.
No, there aren't sadly. Only giant cave spiders and randomly generated creatures do that.
No.(http://www.truimagz.com/host/rumrusher/folder1/web-placement.gif)
so if you're planning to move an elephantman adventurer into a fort beware they must be grazers or something because they seem to starve in areas with no grass in fort modeI think (vaguely recall) they're vegetarian. So that might be hurting them if all you have to eat is fine mole dog roasts (and your grassy areas might be growing something edible for them).
I played as a rattlesnake man once, and I can tell you, it wasn't that great. Your bite is often deflected by mere clothing and even if you land a bite, it takes so many injections to kill something.
I made a cat sick in a few bites, but I bit a horse a two dozen times and it was still fine. You'll barely give yourself an edge in battle because the poison takes too long to do anything significant.
Since the spider people seem to be popular due to the many limbs and useful traits, wouldn't a flying insect man be also good? Flying, multiple limbs, some probably have a natural weapon. A mosquito man using just shields, using the mouth to attack and drain blood might be a lethal adventurer. Though, unlikely to find one that can wear armor, I guess.
do note only Mosquito women has bloodsucker the males don't which is kinda a funny way to learn this.Since the spider people seem to be popular due to the many limbs and useful traits, wouldn't a flying insect man be also good? Flying, multiple limbs, some probably have a natural weapon. A mosquito man using just shields, using the mouth to attack and drain blood might be a lethal adventurer. Though, unlikely to find one that can wear armor, I guess.
The way mosquito men drain blood is the same way vampires do it, which means you can only use it against unconscious people, but why would you do that if you can just headshot them since they're unconscious ? So not very useful battle wise, it can replace water/food tho as it fills back up both the hunger and thirst levels.
Also using just shields is good for blocking but even with very high misc object user skill they deal next to no damage because they weight practically nothing and the damage of misc objects seems to be based mostly on their weight.
The way mosquito men drain blood is the same way vampires do itNo it isn't. Mosquito women drain blood when they bite someone and break the skin. They have [SPECIALATTACK_SUCK_BLOOD:25:50] on their bite. Vampires have [BLOODSUCKER].
you can probably gain vampirism through finding a vampire and draining them.This works.
Sort of off-topic: has anyone noticed anything strange about animal people in fort mode? They seem to move super slowly on my end, but I'm beginning to think that I've got a special case on my hands.A bit of a Necro, but just to answer this question.
Sort of off-topic: has anyone noticed anything strange about animal people in fort mode? They seem to move super slowly on my end, but I'm beginning to think that I've got a special case on my hands.A bit of a Necro, but just to answer this question.
Animal men have the [MEANDERER] tag. It makes them wander about aimlessly when they have no job. When they get a job they have to fight the meandering instinct, so they end up dawdling over to their job site very slowly, often taking steps in the wrong direction along the way.
I tried making a Tiger man civ once and I had to remove the tag because nothing was getting done in Fort Mode.
The only annoying result is that wild animal men entering your territory will be moving around rather fast instead of slowly meandering.Sort of off-topic: has anyone noticed anything strange about animal people in fort mode? They seem to move super slowly on my end, but I'm beginning to think that I've got a special case on my hands.A bit of a Necro, but just to answer this question.
Animal men have the [MEANDERER] tag. It makes them wander about aimlessly when they have no job. When they get a job they have to fight the meandering instinct, so they end up dawdling over to their job site very slowly, often taking steps in the wrong direction along the way.
I tried making a Tiger man civ once and I had to remove the tag because nothing was getting done in Fort Mode.
Yeah, I've discovered this, as well. The easy fix seems to be adding [CV_REMOVE_TAG:MEANDERER] to the raw file that contains the [CREATURE_VARIATION] interactions. I'm still not sure if this produces any unintended behaviors, otherwise I'd push for it to be implemented.
Thanks for the reply!