Bay 12 Games Forum

Dwarf Fortress => DF Suggestions => Topic started by: FantasticDorf on August 07, 2018, 05:15:00 pm

Title: Coin minter skill profession
Post by: FantasticDorf on August 07, 2018, 05:15:00 pm
This idea can comfortably wait for another 1-2 years for the relvant arc, so there's no enormous rush.

Initially it is to make a Minting sub profession for metalworkers, a metalworking profession specific to coins (and plate related metal artisan product) in the same way gemcutters are specific to minerals.

Minters are also responsible for medallions & commemorative coins which are special craft items
Quote
> Medals & medallions may be awarded to a dwarf as a motivation booster with a particular feat, and these inherit a special status of a historical object once assigned and will follow the dwarf much like a family heirloom. Certain historical figures may also either already possess medals because of their position, or have medals bestowed upon them by hist-figs.

> Commemorative coins are abstract non-acceptable currency coins that are a craft object, usually detailing a event, dwarves like to aquire these. Multiples of these may be made out of one bar so they can easily fufill many dwarves needs if they have coffer/chest space

Dwarves with sufficient levels in minting coins will also be able to author books and study scholar topics about the economy, since they have a inner knowledge of the currency they produce, similar to mechanics.
Title: Re: Coin minter skill profession
Post by: Halnoth on August 07, 2018, 06:08:26 pm
In my opinion a specific minting skill is not needed. Metalcrafting ought to suffice.
Title: Re: Coin minter skill profession
Post by: Egan_BW on August 07, 2018, 06:40:02 pm
"More skills" seems to be the direction that DF is taking. Like with "fighter" vs "swordsdwarf" skills, I imagine that both will matter for the task at hand, and both will gain experience from crafting coins.
I don't see why knowledge of the specifics of creating coins would make one qualified to write about The Economy, though. Maybe a lifetime of minting would reflect or bolster an interest in money, and thus also economics, but the two skills aren't really related.
Title: Re: Coin minter skill profession
Post by: Bumber on August 07, 2018, 07:37:25 pm
I don't see why minting coins would require any different skill from crafting a figurine. It's probably even simpler since you can mass produce them with a mold.
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 07, 2018, 08:56:53 pm
I don't see why minting coins would require any different skill from crafting a figurine. It's probably even simpler since you can mass produce them with a mold.
Coins aren't molded, they are punched, pressed or stamped(whichever you would call it).
Title: Re: Coin minter skill profession
Post by: Halnoth on August 08, 2018, 04:34:28 am
I don't see why minting coins would require any different skill from crafting a figurine. It's probably even simpler since you can mass produce them with a mold.
Coins aren't molded, they are punched, pressed or stamped(whichever you would call it).

Bumber's point is still valid. Coins are fairly easy to mass produce.
Title: Re: Coin minter skill profession
Post by: FantasticDorf on August 08, 2018, 06:01:27 am
I don't see why minting coins would require any different skill from crafting a figurine. It's probably even simpler since you can mass produce them with a mold.
Coins aren't molded, they are punched, pressed or stamped(whichever you would call it).

Bumber's point is still valid. Coins are fairly easy to mass produce.

A coin with no fine inscription, date or anything is worthless in common currency as it is to bartering the percieved value of blank metal pieces. Metalworkers also cover a wide range of objects so freeing them up from coins would allow economic coin minting specialists to immigrate and set to work upon creating a stable economy for a fortress rather than tasking smithies present in normally every metal-bearing settlement to be begrudged with the distracting task.

Like i mentioned a seperate level of expertise besides creativity & pure kinesthetic sense is required, a high degree of intelligence simillar to bookeepers and doctors in order to regulate and keep in check all the currency produced so it is in high quality & correct quantities. In itself while you can remark that coins are easy to mass produce, in 1400 terms with no mass printing, each coin would need to be either exact and to a high level of precision to ensure that they are legal to use and not counterfiet before mechanisation that came much much later.

(https://hrp.imgix.net/https%3A%2F%2Fhistoricroyalpalaces.picturepark.com%2FGo%2FbuS47LSU%2FV%2F1825%2F36?s=4eea190a81fc812d46c6fac7699ed1b2)

Each coin would need to be cut, weighed, and pressed all by hand with the fault lying at the crafter this 14th century reproduction of the Tower of London's mint show's.

"More skills" seems to be the direction that DF is taking. Like with "fighter" vs "swordsdwarf" skills, I imagine that both will matter for the task at hand, and both will gain experience from crafting coins.
I don't see why knowledge of the specifics of creating coins would make one qualified to write about The Economy, though. Maybe a lifetime of minting would reflect or bolster an interest in money, and thus also economics, but the two skills aren't really related.

That's fair, but animal tamers, trappers & ambushers get the same advantages to talking about the field of natural science without actually partaking in that field only from a abstract point of view. There are a large amount of side practices such as the deliberately witholding and debasing currency that can affect a minter's livelyhood and hence gain a grasp of it, as well as important political figures such as economic counsel's to monarchs who usually are in direct charge of both running the Mint & managing the workers there directly invovled.



Easy reproduction of money today where there is a lot more wealth spread across all social divides (still not a lot in few places) is very much under appreciated when in the time setting of DF most of it was circulated both as political status & in the highest circles of society virtually exclusively without considerable links to aristocracy and lucrative trade crafts such as being a merchant or a in-demand business owner for vital goods like salt (preservative), leather & metal or owning land of some sort.
Title: Re: Coin minter skill profession
Post by: Rowanas on August 08, 2018, 07:37:46 am
If coins are to be made of metal only, then I think I would prefer it to be rolled into metalworking, which is the most underused of the metal-related skills.  However, I would like to see coins made from any number of materials.  Technically, a coin made and backed by the value of copper is worth less than one made and backed by obsidian.

Especially when we consider the changes Toady (!Fun! be upon him) wants to make to the economy, it makes sense to allow any hard material to be used as coinage. Hell, in theory it doesn't even have to be hard - you could decree that your coins are made of wool, but that's probably not practical.  When material values and trade prices become determined by supply and demand as has been mentioned in the Trade Arc, we'll want to be able to determine which of our materials should be used as value money and which should be commodity money.
Title: Re: Coin minter skill profession
Post by: FantasticDorf on August 08, 2018, 08:33:38 am
If coins are to be made of metal only, then I think I would prefer it to be rolled into metalworking, which is the most underused of the metal-related skills.  However, I would like to see coins made from any number of materials.  Technically, a coin made and backed by the value of copper is worth less than one made and backed by obsidian.

That can be done sort of already by changing some fields in entity.txt, but the skill can still be encompassed the same way we have wooden pedestals in the game currently as a additional reaction, handled by a crafter of the relevant material craft that gives part minting experience in equal parts to crafting experience as normal. Whatever material you make it out of it's going to remain essentially the same.
Title: Re: Coin minter skill profession
Post by: Egan_BW on August 08, 2018, 11:49:36 am
Honestly I'd say that natural sciences, economics, and similar things also deserve skills of their own. Once the current "discoveries" system actually does something mechanically, that is.
Just like animal anatomy is likely something you'll learn about in the hunting profession, but doesn't actually have anything to do with aiming and shooting a crossbow, a coin minter is in a good position to learn things about the economy (both due to opportunity and need) but that knowledge isn't really gained by practicing coin minting itself.
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 08, 2018, 06:14:11 pm
I don't see why minting coins would require any different skill from crafting a figurine. It's probably even simpler since you can mass produce them with a mold.
Coins aren't molded, they are punched, pressed or stamped(whichever you would call it).

Bumber's point is still valid. Coins are fairly easy to mass produce.

I'm just being pedantic about the technical terminology.
Title: Re: Coin minter skill profession
Post by: Bumber on August 09, 2018, 05:16:37 pm
A coin with no fine inscription, date or anything is worthless in common currency as it is to bartering the percieved value of blank metal pieces. Metalworkers also cover a wide range of objects so freeing them up from coins would allow economic coin minting specialists to immigrate and set to work upon creating a stable economy for a fortress rather than tasking smithies present in normally every metal-bearing settlement to be begrudged with the distracting task.
What's the difference between having a dedicated minting specialist versus an extra metalworker, other than the fact that you can't use the minter for other tasks? Migrant minters would become the new cheese makers. You can set up workshop profiles if you want a dwarf dedicated to minting.

Skilled metalworkers are already making intricate designs as part of their work. It's sort of a given for dwarven values.
Title: Re: Coin minter skill profession
Post by: FantasticDorf on August 09, 2018, 05:27:14 pm
There's no personal problem with them being cheesemakers, that's the intention of specialising them in the same way we don't mix spinners & weavers together into the same profession for doing a job producing string (given that weavers already weave 3 different types)

It makes no sense at current but it would later when/if you're producing currency all the while with re-enabled coin economies to pay dwarves for doing relevant work and sustaining their rent without being dependent on gaining it from the outside world. It also makes them more in demand where they are needed than metalworkers which will simply become a be-all-end-all skill with the continued path of crafting new metallic objects and constantly nearby and working to just meet the needs of a fortress.

This hasn't been a request for very much radical change like a entirely new workshop with new recipies, yes you can perfectly sort out multiple forges with managers split across skill experience, and even the alphabetical order of the dwarf's name, its the spinner to the counterpart weaver as it were because metalworkers will be exceptionally busy in the future. Least to say that what's required of the job really shouldn't be put in the hands of a crude smith who makes rude gestured figurines for a living for exceptionally small and detailed high stakes artisanry to which the economic welfare of the fortress depends.
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 09, 2018, 08:17:08 pm
...
Migrant minters would become the new cheese makers.
...

I've never understood cheese maker reference .. because if any skill/profession is heavily overrepresented when I play it is fisher...
Title: Re: Coin minter skill profession
Post by: Bumber on August 09, 2018, 09:57:33 pm
How often do most players use metalcrafters? I find myself using most of my non-weapons grade metal on furniture, which falls under the blacksmith skill. There's nothing I need to mass produce that isn't better suited to other materials. Just the occasional chain, instrument, or minecart.

I've never understood cheese maker reference .. because if any skill/profession is heavily overrepresented when I play it is fisher...
Cheese makers require milk, which can only be harvested from a limited selection of animals once every 17 days. It's a particularly painful industry to set up.

I was tempted to say fish dissectors, but that's basically just a useless skill. More fisherdwarves could at least end up being useful in the future if the food surplus was nerfed. The problem right now is it's too effective.
Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 10, 2018, 05:32:11 am
How often do most players use metalcrafters? I find myself using most of my non-weapons grade metal on furniture, which falls under the blacksmith skill. There's nothing I need to mass produce that isn't better suited to other materials. Just the occasional chain, instrument, or minecart.

Gold chests for the rooms of nobles.   :)
Title: Re: Coin minter skill profession
Post by: AceSV on August 10, 2018, 09:26:45 am
Kind of off-topic, but theoretically, it would be simple to make the migrant skills match the percentage of skills gained in your player fortresses. 

I've never understood cheese maker reference .. because if any skill/profession is heavily overrepresented when I play it is fisher...

Wax Crafters.  Basically Peasants. 

How often do most players use metalcrafters? I find myself using most of my non-weapons grade metal on furniture, which falls under the blacksmith skill. There's nothing I need to mass produce that isn't better suited to other materials. Just the occasional chain, instrument, or minecart.

If I find a location with a lot of excess copper or lead, I'll make export crafts out of those materials, just to get rid of them. 


 - - -

Depending on how eccentric he wants this to be, currencies were not always coins.  Cowry shells and glass beads were also commonly used as currency.  People joked about wool, but Viking Age Iceland did in fact use "Homespun" along with heads of cattle as currency.  Vikings also used hack-silver, they would wear a bracelet made of silver and cut off a piece of it to trade for something.  In D&D's Dark Sun campaign setting, where metal is ultra scarce, ceramics and gems are used as currency.  Africa also used iron and brass to form many different shapes (http://www.hamillgallery.com/CURRENCY/CurrencyExhibition.html) for currency. 

The modern notion of currency, that currency is backed by the power of the state, is a fairly modern concept (even younger than the USA is), and would be completely alien to most cultures around the 1399 tech cut-off.  An improperly minted coin would absolutely still have its intrinsic value.  I think the point of minting back then was more like a government certification that the coin was a particular weight of metal. 
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 10, 2018, 11:08:48 am
How often do most players use metalcrafters? I find myself using most of my non-weapons grade metal on furniture, which falls under the blacksmith skill. There's nothing I need to mass produce that isn't better suited to other materials. Just the occasional chain, instrument, or minecart.

I've never understood cheese maker reference .. because if any skill/profession is heavily overrepresented when I play it is fisher...
Cheese makers require milk, which can only be harvested from a limited selection of animals once every 17 days. It's a particularly painful industry to set up.

I was tempted to say fish dissectors, but that's basically just a useless skill. More fisherdwarves could at least end up being useful in the future if the food surplus was nerfed. The problem right now is it's too effective.
I meant that out of say 20 migrants 5 are fisher-dwarves...
Title: Re: Coin minter skill profession
Post by: Fleeting Frames on August 10, 2018, 01:46:47 pm
Kind of off-topic, but theoretically, it would be simple to make the migrant skills match the percentage of skills gained in your player fortresses. 
Already implemented: it gives you professions you have lot of and little of in particular.

For instance, these days everyone who migrates into my fort is a novice swimmer.
Title: Re: Coin minter skill profession
Post by: PlatinumSun on August 10, 2018, 05:38:18 pm
I can see this as a skill. I wouldn't mind this being added in. Also they need to add in the ability to encrust coins with gems.
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 10, 2018, 05:49:36 pm
Those who complain about an exess of skills, would you be satisfied with a small number of primary skills and within those there are specialist skills?
I'm only asking to get an alternative from you people that would be acceptable.
Title: Re: Coin minter skill profession
Post by: Fleeting Frames on August 10, 2018, 07:02:40 pm
I like that idea, personally. A mason who became legendary through making rock blocks, thrones and tables shouldn't do as well making their first quern or floodgate. Better than a peasant, yes, but it's still their first attempt.
Title: Re: Coin minter skill profession
Post by: Bumber on August 11, 2018, 03:04:44 am
How often do most players use metalcrafters? I find myself using most of my non-weapons grade metal on furniture, which falls under the blacksmith skill. There's nothing I need to mass produce that isn't better suited to other materials. Just the occasional chain, instrument, or minecart.
Gold chests for the rooms of nobles.   :)
Chests use blacksmithing.
Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 12, 2018, 08:08:47 am
Chests use blacksmithing.

Yes they do.

Depending on how eccentric he wants this to be, currencies were not always coins.  Cowry shells and glass beads were also commonly used as currency.  People joked about wool, but Viking Age Iceland did in fact use "Homespun" along with heads of cattle as currency.  Vikings also used hack-silver, they would wear a bracelet made of silver and cut off a piece of it to trade for something.  In D&D's Dark Sun campaign setting, where metal is ultra scarce, ceramics and gems are used as currency.  Africa also used iron and brass to form many different shapes (http://www.hamillgallery.com/CURRENCY/CurrencyExhibition.html) for currency. 

The modern notion of currency, that currency is backed by the power of the state, is a fairly modern concept (even younger than the USA is), and would be completely alien to most cultures around the 1399 tech cut-off.  An improperly minted coin would absolutely still have its intrinsic value.  I think the point of minting back then was more like a government certification that the coin was a particular weight of metal. 

However does the very concept of currency have any meaning outside of the context of relatively modern times.  Is 'whatever random stuff I can carry' really currency, or is that more like the absence of currency.  Are we basically being anachronistic in using those terms at all?
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 12, 2018, 10:28:36 am
However does the very concept of currency have any meaning outside of the context of relatively modern times.  Is 'whatever random stuff I can carry' really currency, or is that more like the absence of currency.  Are we basically being anachronistic in using those terms at all?

Currency is whatever society agrees upon is an acceptable substitute for the value it represents in goods or labor.
Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 14, 2018, 06:25:02 am
Currency is whatever society agrees upon is an acceptable substitute for the value it represents in goods or labor.

The presumption is that there is a numerical value without currency.  If we think about how we trade in DF, we basically ignore the numbers that tell us how much everything is worth and simply divide things into need/don't need, but the rest of world does much, which is to our advantage. 

The don't need things are our 'currency'.  Point was, are our pre-currency societies simply doing the same?
Title: Re: Coin minter skill profession
Post by: AceSV on August 14, 2018, 02:32:25 pm
EC's History of Money can shed some light on some of these questins:  https://www.youtube.com/watch?v=-nZkP2b-4vo&list=PLmKXQuG1OdOyGI0ZyjgiqMQW9r03Fs60k
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 14, 2018, 05:04:34 pm
Currency is whatever society agrees upon is an acceptable substitute for the value it represents in goods or labor.

The presumption is that there is a numerical value without currency.  If we think about how we trade in DF, we basically ignore the numbers that tell us how much everything is worth and simply divide things into need/don't need, but the rest of world does much, which is to our advantage. 

The don't need things are our 'currency'.  Point was, are our pre-currency societies simply doing the same?
A barter-based economy devoid of currency is built on the agreement of the two individuals on the value of the goods/services offered to each other.
Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 16, 2018, 06:46:34 am
A barter-based economy devoid of currency is built on the agreement of the two individuals on the value of the goods/services offered to each other.

No it isn't.  A barter economy is based upon the fact that neither side actually needs what they are trading.  It is very much quantity of surplus junk I have VS quantity of surplus junk you have. 

The 'value' of the two sides surplus junk is always exactly the same.  If I have 10 surplus tables and you have 1 surplus chair, your chair is actually worth 10 tables. 
Title: Re: Coin minter skill profession
Post by: spazyak on August 16, 2018, 07:40:23 am
I find fishworkers quite helpful early on, the sheer mass of clams they can bring in can carry a fort through its early years while farms are set up.
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 16, 2018, 02:33:48 pm
A barter-based economy devoid of currency is built on the agreement of the two individuals on the value of the goods/services offered to each other.

No it isn't.  A barter economy is based upon the fact that neither side actually needs what they are trading.  It is very much quantity of surplus junk I have VS quantity of surplus junk you have. 

The 'value' of the two sides surplus junk is always exactly the same.  If I have 10 surplus tables and you have 1 surplus chair, your chair is actually worth 10 tables.
Excuse me?
Where do you get your information from?
If a blacksmith needs food in a barter economy he will either trade his goods or services to the baker, farmer or butcher in exchange for food, or he will do a barter-chain with other artisans in the town until he has something to trade for the food.

At one point in the evolution of society the barter-chain took too much time out of the day that some people found that they could make a living off of doing nothing but barter with people, they became known as traders.
Title: Re: Coin minter skill profession
Post by: Rowanas on August 16, 2018, 04:32:50 pm
Yeah, GC, you've ogtten it the wrong way around. A barter economy relies entirely on trading of actually useful good, while our decadent capitalist-pig-dog systems rely on trading value-tokens that we don't need, but which serve as a promise that we can get things we do need. The primary purpose of physical money is as a holder of value even more than a medium of exchange.
Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 18, 2018, 06:39:42 am
Excuse me?
Where do you get your information from?
If a blacksmith needs food in a barter economy he will either trade his goods or services to the baker, farmer or butcher in exchange for food, or he will do a barter-chain with other artisans in the town until he has something to trade for the food.

At one point in the evolution of society the barter-chain took too much time out of the day that some people found that they could make a living off of doing nothing but barter with people, they became known as traders.

I have a brain of my own and don't simply exist to be a mouthpiece for other's views.  I get my information by actually thinking about how I as the player am actually functioning economically VS how the AI with it's fixed value numbers is trading.  Basically, we the player screw over the AI because we actually understand the real economy of the game but the AI does not since it operates on anachronistic concepts.

If the blacksmith needs food then he will trade all the metal items that he has made on top of the metal items that he himself needs (quite a lot) for the total amount of bread that the baker has on top of the amount of bread that he eats.

If the blacksmith produced 10 excess hammers but the baker only managed to make 1 loaf of bread on top of the amount of loaves he eats, then the barter system would in effect have 10 hammers traded for a single loaf of bread.  The system works because in themselves both items are entirely worthless to their holders, all parties intend to trade all worthless items for items of value. 

Money works differently, with money there is always a demand and all items can ideally be exchanged for money.  The baker does not want to have more loaves of bread than they need, but they always want to have more money.  This is why you have to be careful with declaring random items that are traded money.  Money is something that is always in demand and is traded for as a result, random items are traded away in a barter economy not because they are in-demand but because they are redundant to their current holder.

Yeah, GC, you've ogtten it the wrong way around. A barter economy relies entirely on trading of actually useful good, while our decadent capitalist-pig-dog systems rely on trading value-tokens that we don't need, but which serve as a promise that we can get things we do need. The primary purpose of physical money is as a holder of value even more than a medium of exchange.

That is mostly what I am saying.  ??? ???
Title: Re: Coin minter skill profession
Post by: Dorsidwarf on August 18, 2018, 08:40:14 am
That’s... not at all how a barter economy functions as far as I’m aware. People only trade for what they need/want, at a rate that both parties involved agree is fair (or are willing to trade for at least), they don’t just accumulate vast quantities of crap as a pseudocurrency according o anything I’ve heard

edit: unless you're talking about DF merchants, who do want to obtain vast quantities of useless trash
Title: Re: Coin minter skill profession
Post by: Egan_BW on August 18, 2018, 04:24:57 pm
Why does the baker want ten hammers? Why is the blacksmith willing to trade ten hammers for one loaf of bread, when that's clearly an unfair exchange? He could probably find ten people who only really want one hammer, and could end up with more food as a result of dealing with all of them, rather than just the baker.
"Fairness" is something that's very firmly ingrained in human thinking. Even if you're trading only things you don't need for things you do need, you'll still try to think about if the exchange is equal. If it's not, you'll probably get upset and refuse to deal with the person who insists on an unfair trade.
Title: Re: Coin minter skill profession
Post by: spazyak on August 18, 2018, 06:58:22 pm
You know what I want to see, the coin shot guns that will result from a minter profession
Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 19, 2018, 09:16:59 am
Why does the baker want ten hammers? Why is the blacksmith willing to trade ten hammers for one loaf of bread, when that's clearly an unfair exchange? He could probably find ten people who only really want one hammer, and could end up with more food as a result of dealing with all of them, rather than just the baker.
"Fairness" is something that's very firmly ingrained in human thinking. Even if you're trading only things you don't need for things you do need, you'll still try to think about if the exchange is equal. If it's not, you'll probably get upset and refuse to deal with the person who insists on an unfair trade.

The baker does not want to have 10 hammers and that is what drives the barter economy to become more complicated that just a few people trading with eachother.  Because the blacksmith's extra hammers are of no value to him, he wants to get rid of them and will give them away to anyone who offers the blacksmith ANYTHING that he wants.  The key thing is that the abstract value of the items is irrelevant, if you have anything at all to offer that the other part wants, they will happily give everything that they don't need to you in exchange. 

In a cash economy things are different.  Because every hammer has a monetery value, it therefore represents a given amount of money and money unlike hammers is always *in demand* as it were.  This means that if someone does not give the blacksmith an equal or greater amount of money (or items equal in money-value to the hammers) he will sit on his entire stockpile of surplus hammers, while in a barter economy he would give the whole lot away for a loaf of bread if he was hungry and the other party wanted the whole lot. 

This is why we should be wary of thinking of any surplus junk people trade as money.  The game however presently does just that, it confuses barter economies (what the game mostly has) with how barter works in societies that are financialised.
Title: Re: Coin minter skill profession
Post by: LMeire on August 19, 2018, 03:51:43 pm
Why does the baker want ten hammers? Why is the blacksmith willing to trade ten hammers for one loaf of bread, when that's clearly an unfair exchange? He could probably find ten people who only really want one hammer, and could end up with more food as a result of dealing with all of them, rather than just the baker.
"Fairness" is something that's very firmly ingrained in human thinking. Even if you're trading only things you don't need for things you do need, you'll still try to think about if the exchange is equal. If it's not, you'll probably get upset and refuse to deal with the person who insists on an unfair trade.

The baker does not want to have 10 hammers and that is what drives the barter economy to become more complicated that just a few people trading with eachother.  Because the blacksmith's extra hammers are of no value to him, he wants to get rid of them and will give them away to anyone who offers the blacksmith ANYTHING that he wants.  The key thing is that the abstract value of the items is irrelevant, if you have anything at all to offer that the other part wants, they will happily give everything that they don't need to you in exchange. 

In a cash economy things are different.  Because every hammer has a monetery value, it therefore represents a given amount of money and money unlike hammers is always *in demand* as it were.  This means that if someone does not give the blacksmith an equal or greater amount of money (or items equal in money-value to the hammers) he will sit on his entire stockpile of surplus hammers, while in a barter economy he would give the whole lot away for a loaf of bread if he was hungry and the other party wanted the whole lot. 

This is why we should be wary of thinking of any surplus junk people trade as money.  The game however presently does just that, it confuses barter economies (what the game mostly has) with how barter works in societies that are financialised.

But conversely, if the baker doesn't want or have a use for the hammers any more than the blacksmith does, then why would he trade for them? Even in a cash economy, having the hammers would require the baker to find a market to make good on his investment and he already knows the blacksmith wasn't able to find more than a gullible/merciful baker. It would make more sense for the blacksmith to offer maintenance services rather than prepared goods in your example, because surely the baker has some dull knives or whatever that could use professional care more than he could use a pile of hammers.
Title: Re: Coin minter skill profession
Post by: AceSV on August 19, 2018, 10:05:19 pm
So basically, the early idea of currency is that it's an extension of the barter economy with a universal middle-man good.  The hammersmith needs bread, and he's got hammers.  The baker has bread, but doesn't need hammers.  The hammersmith might be able to trade his hammers for fish or flour or tar or something that the baker actually needs and then trade that to the baker, but he's a hammer smith, he doesn't have time for that.  So instead, there's a good that basically everybody wants or needs, or at least considers valuable.  And thus, the hammersmith actually trades his hammers for gold, and then trades the gold to the baker so he can finally eat some breakfast. 

To my knowledge, making a coin with the face of your king or whatever on it didn't add any value.  The coin was worth the metal it was made from, and the point of stamping it was basically the king's seal of approval that it was a specific amount of gold so you didn't have to weigh it for every transaction.  Bankers would get in trouble for shaving gold from the edges of coins, because that decreased their worth. 

The origin of modern paper money comes from bank vouchers or "bank notes".  The idea is that your gold is in the bank, and you have a paper receipt that allows you to go to that bank and reclaim your gold at any time.  So if you want to use your banked gold to buy bread, instead of going to the bank, withdrawing your gold and bringing it to the bakery, you can just hand your baker the receipt for the gold, so that he can go to the bank and withdraw the gold whenever he wants. 

So unless the coin is valued as a work of art, the original post idea that minting them badly devalues them is bunk.  Maybe the merchants will want to weigh these coins themselves to be sure, but they are still worth the metal they are made of. 
Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 22, 2018, 06:21:58 am
But conversely, if the baker doesn't want or have a use for the hammers any more than the blacksmith does, then why would he trade for them? Even in a cash economy, having the hammers would require the baker to find a market to make good on his investment and he already knows the blacksmith wasn't able to find more than a gullible/merciful baker. It would make more sense for the blacksmith to offer maintenance services rather than prepared goods in your example, because surely the baker has some dull knives or whatever that could use professional care more than he could use a pile of hammers.

The trade would not happen and the blacksmith would melt the hammers down into scrap metal.  That however is not how the game economy currently works, under the game mechanics we currently have the hammerer would hoard his hammers because they are abstractly worth more as a hammers than they are as scrap metal. 

To my knowledge, making a coin with the face of your king or whatever on it didn't add any value.  The coin was worth the metal it was made from, and the point of stamping it was basically the king's seal of approval that it was a specific amount of gold so you didn't have to weigh it for every transaction.  Bankers would get in trouble for shaving gold from the edges of coins, because that decreased their worth. 

That isn't true.  Kings commonly devalued their coins by alloying the gold with increasing amounts of other metals.  This did not effect what they were worth on the market, the effect of doing so on the economy was probably beneficial since it meant there was more coinage as the population increased and economy grew.  The market worked on the number of coins, not the amount of metal in each coin. 

The only situation in which the relative metal content was actually taken into account was when you were exchanging coins of one kind for another kind. 

So unless the coin is valued as a work of art, the original post idea that minting them badly devalues them is bunk.  Maybe the merchants will want to weigh these coins themselves to be sure, but they are still worth the metal they are made of.

I agree, the coins that are flawed should simply be worthless altogether.  That is because they literally appear to be forged, the exact specifications are important.  It might be best to simply have any flawed coins auto-recycled down into the metal they are made of.
Title: Re: Coin minter skill profession
Post by: AceSV on August 22, 2018, 09:33:40 am
To my knowledge, making a coin with the face of your king or whatever on it didn't add any value.  The coin was worth the metal it was made from, and the point of stamping it was basically the king's seal of approval that it was a specific amount of gold so you didn't have to weigh it for every transaction.  Bankers would get in trouble for shaving gold from the edges of coins, because that decreased their worth. 

That isn't true.  Kings commonly devalued their coins by alloying the gold with increasing amounts of other metals.  This did not effect what they were worth on the market, the effect of doing so on the economy was probably beneficial since it meant there was more coinage as the population increased and economy grew.  The market worked on the number of coins, not the amount of metal in each coin. 

The only situation in which the relative metal content was actually taken into account was when you were exchanging coins of one kind for another kind. 

I'd have to study medieval economics much more than I want to get this absolutely right, but my understanding of the alloying is that this is either a secret, so that the people using the coins still think that the coins are as valuable as if they were pure gold, taking the king's stamp of approval that it is, OR, this was done to create smaller divisions of wealth, so if a coin's worth of gold is equivalent to 5$ and you want to pay someone 1$ for an ale, then you make a coin that is 20% gold alloy instead of 80% smaller. 
Title: Re: Coin minter skill profession
Post by: Rowanas on August 23, 2018, 07:25:27 am
To my knowledge, making a coin with the face of your king or whatever on it didn't add any value.  The coin was worth the metal it was made from, and the point of stamping it was basically the king's seal of approval that it was a specific amount of gold so you didn't have to weigh it for every transaction.  Bankers would get in trouble for shaving gold from the edges of coins, because that decreased their worth. 

That isn't true.  Kings commonly devalued their coins by alloying the gold with increasing amounts of other metals.  This did not effect what they were worth on the market, the effect of doing so on the economy was probably beneficial since it meant there was more coinage as the population increased and economy grew.  The market worked on the number of coins, not the amount of metal in each coin. 

The only situation in which the relative metal content was actually taken into account was when you were exchanging coins of one kind for another kind. 

I'd have to study medieval economics much more than I want to get this absolutely right, but my understanding of the alloying is that this is either a secret, so that the people using the coins still think that the coins are as valuable as if they were pure gold, taking the king's stamp of approval that it is, OR, this was done to create smaller divisions of wealth, so if a coin's worth of gold is equivalent to 5$ and you want to pay someone 1$ for an ale, then you make a coin that is 20% gold alloy instead of 80% smaller.

Yup, it's my understanding that alloying and other sneaky ways of devaluing the use value of money without affecting the perceived value was part of what led to the development of fiat currency, with the advantage that if you minted copper coins worth the same as a gold coin, you could keep the gold, spend that instead and as long as you never actually had to give anyone the gold that the copper coin was tied to, you were... golden!  That's the entire principal that our modern economic system works under -  There's far more digital money than real money, so when people all decide to trade their digital cah for real notes, the banks are suddenly buggered, everyone realises that the digital money isn't worth anything, and it drops it value to reflect this knowledge.
Title: Re: Coin minter skill profession
Post by: FantasticDorf on August 23, 2018, 01:43:24 pm
Help, i just wanted dwarves to specialise in forging and be able to brag "i think you'll find Elf, that's legal Tender!" in a broad scottish accent.

Specialists making dinky little coins and a few other trinkets, maybe fill dwarven minds full of pride after successfully destroying a spherical space wizard flying fortress in the face of impossible odds with a gold medallion each. Something along those kind of lines.

The Elf doesn't get a medal though, for explicit purposes the elf doesn't wear clothes not woven out of twigs and their hair has become scruffy, long and and unkept after travelling with dwarves for so long. Shan't bother the coin minters to bother making one for them.

Spoiler (click to show/hide)

Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 24, 2018, 07:26:02 am
I'd have to study medieval economics much more than I want to get this absolutely right, but my understanding of the alloying is that this is either a secret, so that the people using the coins still think that the coins are as valuable as if they were pure gold, taking the king's stamp of approval that it is, OR, this was done to create smaller divisions of wealth, so if a coin's worth of gold is equivalent to 5$ and you want to pay someone 1$ for an ale, then you make a coin that is 20% gold alloy instead of 80% smaller.

I hardly think that people were that stupid and nobody has any pairs of scales at hand.  One of the kings of France had as his policy-goal the restoration of his silver coin to it's previous purity and do that he needed to get his hands on more silver.  So he purged the Jews and stole their silver, then when he found the Jews did not have as much silver as he was led to believe he arranged for the annihilation of the Knights Templar with his friend the Pope.  So the devaluation of coins by reducing their metal content was very much an established and accepted fact of life; there is also no point in doing that simply to create smaller units of value.

Yup, it's my understanding that alloying and other sneaky ways of devaluing the use value of money without affecting the perceived value was part of what led to the development of fiat currency, with the advantage that if you minted copper coins worth the same as a gold coin, you could keep the gold, spend that instead and as long as you never actually had to give anyone the gold that the copper coin was tied to, you were... golden!  That's the entire principal that our modern economic system works under -  There's far more digital money than real money, so when people all decide to trade their digital cah for real notes, the banks are suddenly buggered, everyone realises that the digital money isn't worth anything, and it drops it value to reflect this knowledge.

No fiat currencies is only about a century old, all money was backed by precious metals up until the 20th century. 
Title: Re: Coin minter skill profession
Post by: Dorsidwarf on August 26, 2018, 09:31:25 am
What does your first paragraph mean? First you disagree that minters might have used an alloy to mimic the proper make-up of coins so that they can make more money from the same stock , then you tell an anecdote about a king reversing his predecessors’ adulteration of currency?


Aso there’s talk of modern fiat currency and medieval gold-weight currency, but not so much discussion of bullion-backed reperesentative currency here and I wonder why
Title: Re: Coin minter skill profession
Post by: Miles_Umbrae on August 27, 2018, 07:11:16 pm
Minting coins out of alloys making them less valuable than their face value was mostly NOT done by the issuer of official currency, but rather by thieving jewellers/bankers/goldsmiths as a way of expanding their wealth.
This gave rise to practices such as imprinting the face of the ruler onto the coins, store owners weighing or biting coins to test their purity, and such.
Rulers tended to have a wasted interest in their lands currency not being exchanged with forgeries as their wealth was in one way or another tied to the actual wealth of their subjects through taxation or racketeering .. if the money they got out of their subjects was an alloy rather than pure gold it meant they actually had less wealth compared to neighbouring rulers who managed to keep forgeries away.
Title: Re: Coin minter skill profession
Post by: FantasticDorf on August 28, 2018, 03:23:26 am
Is it fair to say that not adding a minting profession would also debase the difficulty of the game? People say its more convenient to have metalworkers iron out coins for you but that's kind of against the spirit of DF in a sense to take the most direct route there when the core skill regarding coin-making can be removed from metalworking and moved into its own.

Right now it has no purpose as coins are cosmetic value boosters or reserved for adventurers to pick up and steal from player fortress sites, fair enough that metalworkers with nothing else to do other than craft metal can currently fufill this function.

At some point you may actually need to be paying mercenaries & bards for their time if they're not forthcoming to offer their services upfront or you need them in the fortress Now at a given time buying out every mercenary that comes through the door in anticipation of a goblin siege.

Or other things like just pumping up the bartering value artificially on trading wagons without exchanging so many goods, or paying off your friends & enemies with a fat stash of coins in chests that are easier to transport being hauled off site.
Title: Re: Coin minter skill profession
Post by: GoblinCookie on August 28, 2018, 07:28:26 am
What does your first paragraph mean? First you disagree that minters might have used an alloy to mimic the proper make-up of coins so that they can make more money from the same stock , then you tell an anecdote about a king reversing his predecessors’ adulteration of currency?

It means that if the value of coins in internal circulation actually *was* their metal content there is no point is devaluing the currency for a king, because there are plenty of people with the know-how to detect your devaluation.  I am arguing that the metal content was used in the exchanging of currency, not the actual value of the money in the internal market. 

The value of money in the internal market is *not* the same thing as the money's exchange value with foreign currencies. 
Title: Re: Coin minter skill profession
Post by: Iapetus on November 10, 2018, 12:32:15 pm
The coin was worth the metal it was made from, and the point of stamping it was basically the king's seal of approval that it was a specific amount of gold so you didn't have to weigh it for every transaction. 

Better to think of it as a guarantee of the purity of the metal.  Weighing is still a useful way of measuring the value when you have a lot of money.  That's why many countries have or had a unit of currency called a Pound (or the equivilent in their language), because it originally meant a pound of silver. 
Title: Re: Coin minter skill profession
Post by: therahedwig on November 10, 2018, 12:48:18 pm
Is it fair to say that not adding a minting profession would also debase the difficulty of the game? People say its more convenient to have metalworkers iron out coins for you but that's kind of against the spirit of DF in a sense to take the most direct route there when the core skill regarding coin-making can be removed from metalworking and moved into its own.

Right now it has no purpose as coins are cosmetic value boosters or reserved for adventurers to pick up and steal from player fortress sites, fair enough that metalworkers with nothing else to do other than craft metal can currently fufill this function.

At some point you may actually need to be paying mercenaries & bards for their time if they're not forthcoming to offer their services upfront or you need them in the fortress Now at a given time buying out every mercenary that comes through the door in anticipation of a goblin siege.

Or other things like just pumping up the bartering value artificially on trading wagons without exchanging so many goods, or paying off your friends & enemies with a fat stash of coins in chests that are easier to transport being hauled off site.

Wouldn't that kind of difficulty be added quite easily with well, a fortress needing the right to mint? Because it seems a bit odd any given fortress can mint and in real life medieval Europe it was something a given town or village needed to get permission for.
Title: Re: Coin minter skill profession
Post by: Cathar on November 10, 2018, 01:18:14 pm
If my memory is correct, that is not exact. Minting money was a privilege of the noble of the fief, to be used almost exclusively in his holdings (people didn't travelled that much anyway) and in the case money was used in trade between the holdings of different nobles, it was usually melted and reminted.

It is also worth noting that in medieval era, coins didn't had "face value". They were worth their weight in metal and that's it ; they would be weighted before transactions. "Loading" your coins with heavier alloys was as close as you'd get to business malpractices
Title: Re: Coin minter skill profession
Post by: GoblinCookie on November 11, 2018, 10:39:26 am
If my memory is correct, that is not exact. Minting money was a privilege of the noble of the fief, to be used almost exclusively in his holdings (people didn't travelled that much anyway) and in the case money was used in trade between the holdings of different nobles, it was usually melted and reminted.

It is also worth noting that in medieval era, coins didn't had "face value". They were worth their weight in metal and that's it ; they would be weighted before transactions. "Loading" your coins with heavier alloys was as close as you'd get to business malpractices

I think only kings had the right to mint money, not regular non-independent nobles.  It is also the case that coins definitely had a face value, because they were frequently adulterated by kings, the metal value was only used for the relative value of difference currencies not the purchasing power of the coins themselves. 
Title: Re: Coin minter skill profession
Post by: Dorsidwarf on November 13, 2018, 05:54:49 am
I've heard both versions claimed, and strongly suspect that it matters where you were and when. The middle ages spanned about 700 years and the disparate and many parts of the world changed culturally almost beyond recognition in that time.
Title: Re: Coin minter skill profession
Post by: GoblinCookie on November 13, 2018, 06:54:06 am
I've heard both versions claimed, and strongly suspect that it matters where you were and when. The middle ages spanned about 700 years and the disparate and many parts of the world changed culturally almost beyond recognition in that time.

Well in the very early middle ages most of the large kingdoms that we know and love did not actually exist yet.  Instead in lot we have a lot of petty kingdoms which presumably have the ability to mint their own coins.  But at that point people don't really use money much anyway and the money they did use was mostly Byzantine money (so to most places foreign money) rather than their own. 

The level of autonomy held by nobles tended to vary between places.  In Germany they had the most autonomy, in England (post-conquest) they had the least autonomy and France is somewhere in the middle; also in France it depends where in France you are as well.  Nowhere however did the nobles have enough autonomy to actually mint their own currencies and it is doubtful that many of them would have the resources to actually make us of that right had it been theirs.
Title: Re: Coin minter skill profession
Post by: Azerty on November 14, 2018, 04:41:01 pm
I've heard both versions claimed, and strongly suspect that it matters where you were and when. The middle ages spanned about 700 years and the disparate and many parts of the world changed culturally almost beyond recognition in that time.

Well in the very early middle ages most of the large kingdoms that we know and love did not actually exist yet.  Instead in lot we have a lot of petty kingdoms which presumably have the ability to mint their own coins.  But at that point people don't really use money much anyway and the money they did use was mostly Byzantine money (so to most places foreign money) rather than their own. 

The level of autonomy held by nobles tended to vary between places.  In Germany they had the most autonomy, in England (post-conquest) they had the least autonomy and France is somewhere in the middle; also in France it depends where in France you are as well.  Nowhere however did the nobles have enough autonomy to actually mint their own currencies and it is doubtful that many of them would have the resources to actually make us of that right had it been theirs.

The last French lord to have his own currency was in 1723.
Title: Re: Coin minter skill profession
Post by: GoblinCookie on November 15, 2018, 06:22:51 am
The last French lord to have his own currency was in 1723.

Which lord was it?  It actually matters because a lot of medieval kingdoms are very complicated because there is a division between the legislative area and the executive area.  That is to say the French King (and vassals) control areas which legally speaking have their own Estates General and hence their own laws. 
Title: Re: Coin minter skill profession
Post by: therahedwig on November 15, 2018, 07:43:08 am
No, it is trivial to the discussion, which is 'should we have a seperate coin minter profession'.

The reason I brought up the right to do so being rare is because it would indicate that coin minting might be more likely to be a privilege that a fort gains as it grows into a barony or county. Who gives that privilege, whether it is the baron, count, king or a particularly authoritative fruit tree, doesn't matter. DF could proly randomly generate the rule, maybe even during the law and customs arc.

What is important is that it probably means there's no point to having a separate coin minter profession as your blacksmiths would not be able to mint proper coins until the fort is an official location for a mint. Coins don't even need more than a face value for this, traders can just deny the coins on the basis that they're afraid that the coins are not following the kingdom standards for coins.

Now what would be interesting to discuss is to introduce false money, but that'd be a seperate suggestion thread :)
Title: Re: Coin minter skill profession
Post by: FantasticDorf on November 15, 2018, 08:05:23 am
I can reasonably accept per the OP the existance of coin printing 'rights' or being held accountable for illegally printing coins (which in DF do have faces on them) with warnings from the mountainhome not to do it until you have least a barony in place.

Dwarves do do everything and craft everything over forges though, up to a point where the equipment and workshop layout starts to differentiate (in the long awaited dissolution of workshop buildings for instead zones) then either a noble or a nobility accessed worker could work out.

I mean you could technically do it right now if you had the controls to define workers like you do nobles.
Code: [Select]
[COIN_PRINTER]
[name:coin printer]
[MARKET_ONLY]
[PROFESSION_COMMON]
[RESTRICTED_WORKER] //disables migration except from requesting from holdings.
[NUMBER: 5]
[REQUIRES: 50]
Title: Re: Coin minter skill profession
Post by: Azerty on November 15, 2018, 05:21:33 pm
The last French lord to have his own currency was in 1723.

Which lord was it?  It actually matters because a lot of medieval kingdoms are very complicated because there is a division between the legislative area and the executive area.  That is to say the French King (and vassals) control areas which legally speaking have their own Estates General and hence their own laws.

In fact, it was the Principalty of Dombes, in Trévoux, until 1729; this territory used to be "land of Empire."
Title: Re: Coin minter skill profession
Post by: GoblinCookie on November 17, 2018, 08:44:43 am
No, it is trivial to the discussion, which is 'should we have a seperate coin minter profession'.

The reason I brought up the right to do so being rare is because it would indicate that coin minting might be more likely to be a privilege that a fort gains as it grows into a barony or county. Who gives that privilege, whether it is the baron, count, king or a particularly authoritative fruit tree, doesn't matter. DF could proly randomly generate the rule, maybe even during the law and customs arc.

What is important is that it probably means there's no point to having a separate coin minter profession as your blacksmiths would not be able to mint proper coins until the fort is an official location for a mint. Coins don't even need more than a face value for this, traders can just deny the coins on the basis that they're afraid that the coins are not following the kingdom standards for coins.

Now what would be interesting to discuss is to introduce false money, but that'd be a seperate suggestion thread :)

I don't think false money is a separate suggestion thread at all.

I don't think anything ever got granted the right to mind money by a higher authority.  Either money-minting is unrestricted overall for everybody or you already had the right to mind a currency from before you were subject to said higher authority.  The reason why nobody will grant subordinates the right to print their own money is that doing so is going to reduce the value of your *own* money isn't it?  If minting is restricted, this in effect a monopoly but what monopolist is going to deliberately create competition to themselves.

This being said, being able to mint money should be restricted to the capital.  When we become the capital we should be able to mint money, but with the economy there should be a demand from the existing AI capital for metal in order to mint coins, a demand we could meet. 

In fact, it was the Principalty of Dombes, in Trévoux, until 1729; this territory used to be "land of Empire."
Dombes (https://www.google.com/maps/place/01330+Villars-les-Dombes,+France/@44.284803,4.0318644,6.06z/data=!4m5!3m4!1s0x47f4a445d53aed53:0x268537bdd3322bd3!8m2!3d46.002114!4d5.029107)

The location makes sense.  It is very much outside of the core French territory (the north minus Brittany and Alsace-Lorraine) so it probably had the right to it's own currency owing to being legally speaking outside of France.  The confusing thing about France is that many of it's regions (Lorraine, Burgundy, Arles, Aquitaine) were actually independent kingdoms but were then conquered or inherited by France.  But France did not actually have legal authority over those places even though they have executive authority, in effect the French king was allowed to rule provided he did so according to local rather than core French laws. 

The origins of this situation I am a bit hazy about.  That is because originally we had Charlemagne and his Holy-Roman-Empire, which was originally based in what became or maybe even was France but we ended up with the German HRE in the end rather than a French one.  It all hinges of course on the Pope, who had to loan the title of HRE to the would-be emperor who was otherwise referred to as King of Germany technically, that being because the pope *is* the Roman Emperor.  In any case having that title empowered the ruler to pass laws either directly or by calling an Imperial Diet (parliament) to do so, which is why the title is so valued. 

I'm guessing that the French situation came about because originally those were essentially local by-laws and Charlemagne could pass laws for the whole of 'what we now think of as' France on the basis of his HRE status.  Once France becomes separated from the HRE, the French king ceases to be able to pass laws for the whole of 'what we now think of' as France because legally speaking France is much smaller and the other kingdoms while held by the same king are technically equal. 
Title: Re: Coin minter skill profession
Post by: scourge728 on November 27, 2018, 02:36:42 pm
ptw
Title: Re: Coin minter skill profession
Post by: Dorsidwarf on November 28, 2018, 05:29:33 am
ptw

The notify button at the bottom of the thread does the same thing without bumping
Title: Re: Coin minter skill profession
Post by: scourge728 on November 28, 2018, 08:18:30 am
Yes, but then I have to check my email more