Bay 12 Games Forum

Finally... => General Discussion => Topic started by: Imic on January 10, 2018, 02:35:14 pm

Title: The future of the Bay12 forums
Post by: Imic on January 10, 2018, 02:35:14 pm
I 'v been scared to say this for a while now, for fear of backlash or something, but I might as well state it peoperly now. We need to face something. The forum is dying. The post count has halved since last year, and it doesn't seem to be stopping. I love these forums. I love to watch the sociopaths and mad scientists of the world discussing unicorn farms over a game of dwarf fortress, but I don't want to see it dry up. I'm making this thread to discuss it, since it hasn't been a proper topic recently. I hope I don't need to lock this thread. Let the games begin.
Title: Re: The future of the Bay12 forums
Post by: Frumple on January 10, 2018, 02:53:39 pm
... I'unno, I haven't really noticed much slowdown in GD and OG, which is mostly where I've loitered over the years. Little quieter, but part of that was losing some of the more energetic folks or others chilling for one reason or another. Maybe more in line with some of the slower years, but last year was pretty eventful, pretty sure both with new DF releases and... otherwise. Part of that's probably because I don't really notice that kind of thing to begin with unless it's hella' overt, but...

Anyway, entirely too lazy to check, but is the reduced post count you're seeing coming disproportionately from any particular part of the forum? If it's primarily some portion of FG&RP, ferex, it might not necessarily mean much regarding the rest of the forum. Also totally possible for a post-release slump to be settling in, which iirc is fairly common (as is a spike when a big new one happens).
Title: Re: The future of the Bay12 forums
Post by: ~Neri on January 10, 2018, 02:57:12 pm
I've migrated to Sufficient Velocity/Spacebattles for quest/forum game based stuff and to Discord for the majority of rp. I suspect that is the same for many. Bay doesn't have the tier of robustness in its UI I have come to expect for places I run stuff on. I only pop in when I get notifications.
Title: Re: The future of the Bay12 forums
Post by: NullForceOmega on January 10, 2018, 02:57:56 pm
Imic has a bit of a point, there has been substantial slowdown since 2014, with a huge dropoff in new members, topics created, and overall posts.  That said, it still hasn't dropped to below 2008 levels, so I think this is more of a stabilization than anything.
Title: Re: The future of the Bay12 forums
Post by: Imic on January 10, 2018, 02:59:03 pm
Imic has a bit of a point, there has been substantial slowdown since 2014, with a huge dropoff in new members, topics created, and overall posts.  That said, it still hasn't dropped to below 2009 levels, so I think this is more of a stabilization than anything.

I hope you're right about it stabilizing.
Title: Re: The future of the Bay12 forums
Post by: nenjin on January 10, 2018, 03:04:00 pm
Consider also when the ban list was started and who has been banned. I'm guessing enough bans from the endless wars of the Ameripol thread would have an impact on forum stats.

Personally, I'm not worried. Post count != post quality.
Title: Re: The future of the Bay12 forums
Post by: Telgin on January 10, 2018, 03:06:48 pm
You can see some of the stats here: stats (http://www.bay12forums.com/smf/index.php?action=stats).  It doesn't give monthly breakdowns by forum unless I missed something, so it's not immediately clear where the falloff is.

Anecdotally, it does appear that there's less activity in the community games and in the DF related boards in general.  Could be a lot of reasons why, but for me at least that's because I got burned out on community games.  As a result, I also don't play DF very much anymore, which means I'm not really qualified to answer questions in those forums these days.  Accordingly, I don't post there unless I happen to stumble into a rare topic that nobody has replied to yet which I also definitively know the answer to.

My inclination would be to say that not as many people play DF now, and that its heyday appeared to be around the DF2012 era, but I don't have any real proof of that.  Donations haven't dropped off, but then maybe many donations come from people like me who support the project even if they don't play the game much these days.
Title: Re: The future of the Bay12 forums
Post by: NullForceOmega on January 10, 2018, 03:08:17 pm
I think it says something that two bans in particular account for a pretty hefty decrease in new topics and posts (three if you extend back to 2013.)  Bay 12 owes a lot of its activity to a few very invested members of the community generating a large amount of conversation (both positive and negative).  So I don't think we're really in much danger.
Title: Re: The future of the Bay12 forums
Post by: Doomblade187 on January 10, 2018, 03:12:08 pm
Anecdotally, I feel that FG&R was slower than a year ago, but this could be due to the emergence of discord.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 10, 2018, 03:16:05 pm
Panic threads about the future of the forum, it's just like old times.
Title: Re: The future of the Bay12 forums
Post by: Wolfhunter107 on January 10, 2018, 03:21:42 pm
Panic threads about the future of the forum, it's just like old times.

Were those a thing back in the Olden Days?
Title: Re: The future of the Bay12 forums
Post by: Teneb on January 10, 2018, 03:23:14 pm
Bay12 might as well be 3 different forums, with a bit of overlap between them. The Upper and Lower Boards don't interact much, and FG&RP is its own thing. Other Games is sort of a neutral area, but I tend to see Lower Boards folk in it more often than not.
Title: Re: The future of the Bay12 forums
Post by: Teneb on January 10, 2018, 03:25:39 pm
Also, a few of the top posters were banned/were on hiatus, so it's no surprise post counts are down.
There were also quite a few "discussion-starter" posters, like Neonivek, that also got banned.

Looking at the banlist, I'm actually surprised we've gone almost 6 months without a non-troll/spammer ban.
Title: Re: The future of the Bay12 forums
Post by: nenjin on January 10, 2018, 03:31:24 pm
Also, a few of the top posters were banned/were on hiatus, so it's no surprise post counts are down.
There were also quite a few "discussion-starter" posters, like Neonivek, that also got banned.

Looking at the banlist, I'm actually surprised we've gone almost 6 months without a non-troll/spammer ban.

At the risk of picking at a forum scab, I think Neo's ban was kind of a wake up call to everyone. You don't necessarily have to be racist/trolling/flaming to get banned. You just need to generate enough reports that Toady gets tired of hearing about you.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 10, 2018, 03:35:33 pm
I don't see how anybody can still believe that Neonivek wasn't trolling. It's plainly obvious from that perspective, where as every other perspective comes out as pure confusion.
Title: Re: The future of the Bay12 forums
Post by: NullForceOmega on January 10, 2018, 03:42:52 pm
Let's not go there shall we?  This isn't about Neo, it's about a forum members's concerns about decreasing activity.
Title: Re: The future of the Bay12 forums
Post by: Yoink on January 10, 2018, 04:08:44 pm
My internet sucks these days and typing out my usual nonsensical/enlightened rambles is a fair bit more difficult on a phone keyboard, especially when it comes to formatting.
Also it feels as though I've been busier than I used to be, or something... plus, less activity on the forum means less things to respond to.

Those are my reasons for being less active, anyway.
Title: Re: The future of the Bay12 forums
Post by: misko27 on January 10, 2018, 04:30:14 pm
I post less becomes I'm always depressed and I spread my time out more, but I come here in fits and starts. Sometimes I'm gone for a long time, or I'm here very intently for a while. It's probably similar all over, really. The forum doesn't seem much less active to me.

The forum should perk up again with the Myth/Magic release.
I'll probably have to try playing DF again when that comes. Or maybe when I get a new computer. Either/or, really. New computer would mean more space (I use so much space holy shit, I'm a virtual packrat. But I really need this file that generates markov-chains for comments, it's very important! And that thing, and also that other thing, and of course this thing here...) and probably be faster, while new release would give an excuse to relearn things.
Title: Re: The future of the Bay12 forums
Post by: Baffler on January 10, 2018, 04:30:49 pm
It's not gonna die but I've definitely noticed the DF boards slowing down significantly, and the 42.XX releases did pick it up a bit but not as much as I expected it to. Adventureboard has always been slow but DFGD, CG&S, and Fortboard had all (or at least almost all) of the threads on their front page active as of that day for the longest time, which is no longer the case. FG&RP has slowed down more by volume, but the upperboards are practically a ghost town compared to what they were two years ago.
Title: Re: The future of the Bay12 forums
Post by: Flying Dice on January 10, 2018, 05:12:50 pm
Panic threads about the future of the forum, it's just like old times.
Sure brings back the memories, yeah.

Speaking of, My Name is Immaterial is still apparently collating data semi-frequently, with the most recent addition being May of last year (https://docs.google.com/spreadsheets/d/1o7rk4oGTGNEJ4wD2NJJvjpg-da6s3nB90wPOiv4anNQ/edit#gid=1222546767). There are always upticks around major releases. Right now we're in a trough bleeding down from the minor peak in early 2016 back towards the natural state of the forum.

There has been a slow decline in average PPM, but, uh. Bluntly, that's because in the past couple years a lot of the highest-volume posters who couldn't control themselves well enough ended up banned.

And shit, stuff happens. I have barely been on at all the past while because of RL messes piling up.

I don't see how anybody can still believe that Neonivek wasn't trolling. It's plainly obvious from that perspective, where as every other perspective comes out as pure confusion.
All I have to say on that matter is that the time or two I played D&D with him on Roll20, he wasn't anywhere near as confused/oblivious as he came across in text. I don't know the dude personally, I can't say whether he had something else going on, so I'm not going to judge one way or another. Will note that if he was trolling, he's the most convincing actor I've ever seen, because his tone and mannerisms didn't shift at all, at least as far as I could see. Honestly inclined to think that Neo just had trouble parsing tone in text.
Title: Re: The future of the Bay12 forums
Post by: Tawa on January 10, 2018, 05:55:44 pm
I feel like GD has slowed down a bit recently, but not to a major extent. Normal forum lull.

I do, however, think it feels a bit quieter and emptier, if not less active, than it did in my earlier days here. I know a lot of the regulars from back when I came to GD circa early 2014 have drifted away and gotten banned since then--2016 especially was a graveyard, though LSP, Temp, BFEL, and Lagslayer used to be pretty prominent as well, IMO. And that's just the banlist; there's a lot of people who have just kind of mysteriously disappeared (KingofstarrySkies and TamerVirus spring to mind.)

I also kind of feel like GD has grown a kind of unspoken tension as time's gone on. Not nearly as many silly, light-hearted discussions and conversations in the threads anymore (anyone else remember the pun-ic wars?) Arguments quickly get heated and one side kind of slowly withdraws until the discussion ends. Sad thread is full of crushing despair*, happy thread activity seems oddly sporadic.

I still have Bay12 open whenever I'm at home, but I feel like I pay more attention to the Bay12 Discord nowadays. Doesn't feel as intimidating, I guess, and a fair number of familiar faces I don't see around here much these days.

FG&RP is still its own beast, but I do want to mention that freeforms seem to be more or less dead. Metric h*ckton of "Arms Race" games, whatever those are, and an active FEF community, but ye olde flood of Magic Girls games and whatever is a thing of the past. Mafia is a ghost town and the traditional forum games (of the player-above-you variety) are pretty quiet.

*I should add that venting about one's troubles isn't a bad thing, but it feels like "everything will be ok" style responses and posts of middling seriousness are much more infrequent. I'd make those sorts of responses myself, but I never know what to say :(
Title: Re: The future of the Bay12 forums
Post by: Doomblade187 on January 10, 2018, 06:18:23 pm
We have a bay12 discord? As in, somewhat official?
Title: Re: The future of the Bay12 forums
Post by: Frumple on January 10, 2018, 07:03:40 pm
Pretty sure not particularly official, but there definitely is one. Could swear I remember more than one, even.
Title: Re: The future of the Bay12 forums
Post by: Egan_BW on January 11, 2018, 02:58:06 am
Toady should probably start an official discord server if there's so much conflict.

I'm not particularly worried about the forum dying, but then I mostly lurk down in the murky depths of RTD, playing five different flavors of magic-user.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 11, 2018, 03:09:31 am
I will say that if we're gonna talk forum changes, take all that official discords and moderator elections and just throw that shit out. If we need anything it's a forum software update.

A fixed search feature, threadmarks, and attachments could make a world of difference for people's involvement in the forums. I'm sure there's plenty of other little things.

Of course, Toady doesn't have control over SMF's update schedule, but given how they've been shitting the bed for the past four years a migration might be worth considering. It would probably also increase his overhead, though I would argue that a forum able to compete better with SB, SV, or SA might pull in more donations as more people prefer to use it. I'm just saying, it worries me a bit that I go to AltHist, which is by no means cutting edge, and feel a wave of relief in how easily I can find and do stuff compared to here.
Title: Re: The future of the Bay12 forums
Post by: Egan_BW on January 11, 2018, 03:31:04 am
I quite like this software, actually. I don't want us to switch to some weirdo counterintuitive interface just so we can have some extra features I won't use.
Title: Re: The future of the Bay12 forums
Post by: Maximum Spin on January 11, 2018, 03:34:03 am
I quite like this software, actually. I don't want us to switch to some weirdo counterintuitive interface just so we can have some extra features I won't use.
Definitely. SMF is superior to these other crappy elaborate shitfests.
Title: Re: The future of the Bay12 forums
Post by: Maximum Spin on January 11, 2018, 03:43:21 am
Hell, I've seen people try to use it on these forums, by referencing people with @name despite it not actually doing anything (as compared to other forum software).
Eh, @name was a standard way to indicate who you're talking to before it became something with actual code attached in any forum software, so chances are that they're just trying to do that, not actually expecting it to do something.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 11, 2018, 03:48:24 am
More than anything else I want threadmarks. It's hard to have a structured thread run long without it, and I don't even play forum games which I'm sure would benefit from it. Once you've spent some time with them the idea of not having them just comes off as senseless, and frankly I don't know what's going on with SMF that they're repeatedly breaking their search function instead of adding threadmarks.

As for the rest - you'd have to ask, I guess. But let's not pretend like SMF is elegant and minimalist, I mean look at this shit
help
I am a walrus
plox




Code: [Select]
What the duck did you just ducking say about me you little quack
What is this even for

Also you can email threads to people, which is either useless or harassment depending on what the end product looks like.
Title: Re: The future of the Bay12 forums
Post by: Reelya on January 11, 2018, 04:17:14 am
You can see some of the stats here: stats (http://www.bay12forums.com/smf/index.php?action=stats).  It doesn't give monthly breakdowns by forum unless I missed something, so it's not immediately clear where the falloff is.

Anecdotally, it does appear that there's less activity in the community games and in the DF related boards in general.  Could be a lot of reasons why, but for me at least that's because I got burned out on community games.  As a result, I also don't play DF very much anymore, which means I'm not really qualified to answer questions in those forums these days.  Accordingly, I don't post there unless I happen to stumble into a rare topic that nobody has replied to yet which I also definitively know the answer to.

My inclination would be to say that not as many people play DF now, and that its heyday appeared to be around the DF2012 era, but I don't have any real proof of that.  Donations haven't dropped off, but then maybe many donations come from people like me who support the project even if they don't play the game much these days.

Don't trust the raw stats too much, for example while there were 6799 new topics in 2017, when you drill down, 2268 of them were in September, and drilling down further, 1917 of those were created on September 7th, 2017. So it was 1900+ threads of spam or something like that.

However, when you look at total concurrent online users, it might spike up after new versions are released. e.g. after DF 42.01 came out in december 2015, the number online started solidly climbing over the next several months before dropping back off. Remember, no new versions came out for the last 18 months, but there is one now. Before that, version 34.01 came out in Feb 2012, with a big spike of users in that month. And 40.01 came out in July 2014, and you can see another big user spike around that date.

In between those spikes, the max. online users has stayed from 600-800 since 2010.
Title: Re: The future of the Bay12 forums
Post by: Yoink on January 11, 2018, 08:06:18 am
If y'all convince Today to change the forum software I'm outta here.
Most forums are pure cancer. The current setup is probably as close to ideal as I've seen.


...We should start a Bay12 Habbo Hotel room.
Title: Re: The future of the Bay12 forums
Post by: Mictlantecuhtli on January 11, 2018, 11:38:14 am
Many have been here since before DF and by extension these forums were well populated, and will be long after bulletin boards aren't used. Memebers come and go.

There truly is a zen in lurking.

I for one propose we scrap the entire bulletin board system and main usenet chats for all of our communication. These kids and their notifications nowadays.
Title: Re: The future of the Bay12 forums
Post by: Silverthrone on January 11, 2018, 11:50:01 am
Confession:

I am an old Escapist refugee, in disguise. Well, it is more in the nature that I decided one day to stop lurking and start 'contributing' to the Bay, a long while after the former playground became uninhabitable.

From this perspective, the Bay looks quite live and healthy. Perhaps not to the degree that it was, but this sort of forum environment, as lovely as it is, is no longer in step with the times. It is all reddits and snap-chats and so forth.
That does not particularly matter. Even if a good old forum is not what it once was, it can be very lovely indeed. The pond might shrink, but for the creatures that prefers such an environment to the modern up-down vote stream, it will still be a good pond.

But let us hope that no one drains it to fill a cistern.

If y'all convince Today to change the forum software I'm outta here.
Most forums are pure cancer. The current setup is probably as close to ideal as I've seen.


...We should start a Bay12 Habbo Hotel room.

Good heavens, imagine a hotel run on Fortress logic. My word... Of course, the absence of magma and wild animals will put a stop to the worst excesses, but one shudders to imagine what could replace them. Well. One shudders in fear, and shivers in delight.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 11, 2018, 12:09:47 pm
Are there any forums that don't look good when we set the bar at the Escapist forums?
Title: Re: The future of the Bay12 forums
Post by: Strife26 on January 11, 2018, 12:15:06 pm
Anyone else remember the days back before anyone had avatars?
Title: Re: The future of the Bay12 forums
Post by: FallacyofUrist on January 11, 2018, 12:54:09 pm
The forum doesn't look very dying to me, overall.

In the mafia subforums, not so much. /subtle advertisement
Title: Re: The future of the Bay12 forums
Post by: Flying Dice on January 11, 2018, 01:30:09 pm
I generally like this format, but I'd kill for a working search function, and threadmarks would be wonderful for forum games. We don't really need thread alerts in the way that SB/SV do (except for community fort threads, they desperately need them), but alerts when you're quoted or addressed by your UN are lovely for continuing conversations and responding to questions. I wouldn't be adverse to Xenforo if it was stripped of the fucking "like" feature and other extraneous crap.

What is this even for

It's for monospaced text.
Title: Re: The future of the Bay12 forums
Post by: Urist McScoopbeard on January 11, 2018, 01:33:39 pm
As a member for just over 7 years now, I have to say nothing seems out of the ordinary.
Title: Re: The future of the Bay12 forums
Post by: Criptfeind on January 11, 2018, 01:34:59 pm
/me had to look up what threadmarks are.

Looks pretty interesting, their function seems to be served by simply linking to the post in question in most cases. But it couldn't hurt I guess.

The broken search function is the worst though. Come on SMF. Whatcha playing at?
Title: Re: The future of the Bay12 forums
Post by: Baffler on January 11, 2018, 03:25:20 pm
Yeah, fixing search would be nice. But while threadmarking MIGHT be useful, links in the OP and updating the thread title does the job well enough, and unlike threadmarking it doesn't come packed with a big pile of other cancerous features.
Title: Re: The future of the Bay12 forums
Post by: Arx on January 11, 2018, 03:34:36 pm
I think it is quieter around here than it used to be, but I wouldn't go so far as to say it's dying. There's just been... a sort of generational departure, in a way. People come, people go, some of them post more than others.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 11, 2018, 03:39:04 pm
Yeah, fixing search would be nice. But while threadmarking MIGHT be useful, links in the OP and updating the thread title does the job well enough, and unlike threadmarking it doesn't come packed with a big pile of other cancerous features.
I think it clearly does not. While in principle it works, the difference in effort between clicking "mark post" and doing the whole copy/paste/format rigamarole in the OP is such that I only rarely see people doing it even in fortress threads.

Now, that might be tolerable if not for the goddamn broken search function. It's not uncommon for me to be pulling a reverse mad libs with the search function trying to remember specific words from a post I read months ago which are unique enough to show up on the first page, since all other pages only work when the bones of the oracles say so.

It's been like this for years now. Are you still confident they're going to fix it? Sure, they patched that one catastrophic update that broke a bunch of people's top menus (among other weird shit), but this has gone through more than one new build and remained unresolved. SMF looks to me like a software on the decline, which will not remain in immaculate preservation but only decline further as browsers change and the SMF team's commitment wavers.

I still see corrupted text results in my searches every once in a while.
Title: Re: The future of the Bay12 forums
Post by: Loud Whispers on January 11, 2018, 04:23:59 pm
I think it is quieter around here than it used to be, but I wouldn't go so far as to say it's dying. There's just been... a sort of generational departure, in a way. People come, people go, some of them post more than others.
Pretty much this. The forums still live, the DF boards I feel produce less discussion than they did, but are still pretty lively. General discussion I find is still very lively too, though I don't think there is an unspoken tension, I think that it's mostly just business as usual when it regards politics and the tensions arising from flame wars and stuff.
Title: Re: The future of the Bay12 forums
Post by: Urist McScoopbeard on January 11, 2018, 05:16:29 pm
I don't think the search function is really part of people leaving?
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 11, 2018, 05:26:08 pm
A person does not search for something, have the search crash, then pull an infomercial and throw their monitor out the window. But what does happen is that people are encouraged to host forum activities elsewhere or just never start them because they can't get useful searches, among other inadequacies in SMF.

People don't stick around to run forum games and create stuff, then other people stop sticking around to partake of those things. Overall attendance drops rapidly as a result. It's the kind of thing that could threaten DF's livelihood if it gets bad enough.
Title: Re: The future of the Bay12 forums
Post by: nenjin on January 11, 2018, 05:27:49 pm
Might be a little alarmist. I'm sure there's a correlation of some kind between people who like ascii games, and people who prefer crusty, basic forum software. Forum hipsters, if you will.
Title: Re: The future of the Bay12 forums
Post by: Pancakes on January 11, 2018, 05:29:24 pm
I guess you could say that we need to...

Search for a solution  8)
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 11, 2018, 05:31:39 pm
As I said earlier, I don't actually think Bay 12 is in "danger of dying" as such, and the original premise of this thread is silly. But keeping the forums useful is in everybody's interest. I'm sure Toady is fully aware of how many people stick around here on a day to day basis not thinking at all about DF, and that's necessary because of the development cycle's length. But that does mean that the forum needs to be competitive for other activities, which I don't think it quite is anymore.

We had a Mafia community that I'm lead to understand people, like, talked about at one point.
Title: Re: The future of the Bay12 forums
Post by: Urist McScoopbeard on January 11, 2018, 05:57:06 pm
A person does not search for something, have the search crash, then pull an infomercial and throw their monitor out the window. But what does happen is that people are encouraged to host forum activities elsewhere or just never start them because they can't get useful searches, among other inadequacies in SMF.

People don't stick around to run forum games and create stuff, then other people stop sticking around to partake of those things. Overall attendance drops rapidly as a result. It's the kind of thing that could threaten DF's livelihood if it gets bad enough.

IMO, that's extremely hyperbolic. I think most users don't even use the search function that much.
Title: Re: The future of the Bay12 forums
Post by: Flying Dice on January 11, 2018, 06:49:46 pm
A person does not search for something, have the search crash, then pull an infomercial and throw their monitor out the window. But what does happen is that people are encouraged to host forum activities elsewhere or just never start them because they can't get useful searches, among other inadequacies in SMF.

People don't stick around to run forum games and create stuff, then other people stop sticking around to partake of those things. Overall attendance drops rapidly as a result. It's the kind of thing that could threaten DF's livelihood if it gets bad enough.

IMO, that's extremely hyperbolic. I think most users don't even use the search function that much.

It is, but (speaking solely for myself), the main reason I don't use the search function much is because it's often easier to try to remember who started a thread, find the thread through their profile, and then manually search for the post (if seeking a specific post) than it is to find it through the search interface.

/me had to look up what threadmarks are.

Looks pretty interesting, their function seems to be served by simply linking to the post in question in most cases. But it couldn't hurt I guess.

The broken search function is the worst though. Come on SMF. Whatcha playing at?
Threadmarks came about pretty much because compiling indices of important posts is a complete pain in the ass, and not having any way to find specific posts by GMs, authors, &c. is incredibly archaic in the worst way.

Threadmarks are good because they do the same thing as an index in the OP with a fraction of the effort and are faster to navigate, while retaining the benefit of being able to scan through a complete index. Users can even subdivide them so that you have separate indices and ordering for different groups of posts, such as if you wanted to have story posts separate from supplementary posts.

There's some stuff that feels good in older formats, but the janky nonfunctional functions and annoying user-driven solutions to information needs can GTFO. It's the difference between taste and bad design. The format, lack of upframpt buttons, &c. is taste. The terrible search function, lack of alerts/threadmarks, &c. is just bad (or in some cases old) design. SMF is a dated, spottily maintained platform and it really shows. Sometimes that's nice, sometimes it sucks.

Like, shit, I don't think many people wish we'd go back to Usenet-styled newsgroups in place of forums. Older isn't always better, even if the reddit model can die in a fire as well.
Title: Re: The future of the Bay12 forums
Post by: ChairmanPoo on January 12, 2018, 03:07:53 am
Verily I say unto you, the era of the sword and axe is nigh, the era of the wolf's blizzard. The Time of the White Chill and the White Light is nigh, the Time of Madness and the Time of Contempt: Tedd Deireádh, the Time of End. The world will die amidst frost and be reborn with the new sun. It will be reborn of Elder Blood, of Hen Ichaer, of the seed that has been sown. A seed which will not sprout but burst into flame.
Title: Re: The future of the Bay12 forums
Post by: Imic on January 12, 2018, 04:00:07 am
Verily I say unto you, the era of the sword and axe is nigh, the era of the wolf's blizzard. The Time of the White Chill and the White Light is nigh, the Time of Madness and the Time of Contempt: Tedd Deireádh, the Time of End. The world will die amidst frost and be reborn with the new sun. It will be reborn of Elder Blood, of Hen Ichaer, of the seed that has been sown. A seed which will not sprout but burst into flame.
Whut
Title: Re: The future of the Bay12 forums
Post by: SalmonGod on January 12, 2018, 04:57:54 am
Been hanging around since 2010.

I feel like there's been a change, too, but I've been feeling it for years. 

I'm sure that part of my perception is due to my own participation changing.  I used to hang out on here all day while I was at work, because I was at a shitty data entry job that I could breeze through and meet my metrics while hanging out on here to avoid falling asleep on the clock.  So I was heavily involved.  Put a lot of energy into a lot of discussions every day.  Actively looked for new threads and took everything in.

Now I just check in now and then throughout the day.  Keep up with Ameripol.  Glance at some of the major emotion threads and such on fleeting whim.  Throw in a post to express something for nothing but expression's own sake now and then.  When I have more time and feel nostalgic for this place or have a specific thing I want to seek discussion on, I might go a bit further.  But it's a drastic departure on my own part from the elder days.

And I'm sure that same sort of thing has happened with a lot of people.  There was a generation that came in around 2008-2012 that were mostly pretty young and brought a lot of intellectual energy and investment of time.  But that will naturally pass as everyone grows up, finds new things, takes on responsibilities, etc.  I'm sure new members are cycling in to renew this, but as time passes, I take notice of newer people hanging about less and less.  So between new threads and newer members grabbing my attention less, I'm less apt to notice it if it's there.

I think this compounds with Toady clamping down on certain subjects/styles of participation and succeeding at maintaining a certain level around here better than he used to, which in my opinion may make for a more stable atmosphere, but there's a certain sense of passion in the air that gets sacrificed along with it.

Still love this place and I agree with MSH that it's in no danger of dying out, but... I guess this is what getting old feels like.
Title: Re: The future of the Bay12 forums
Post by: scriver on January 12, 2018, 08:21:27 am
Verily I say unto you, the era of the sword and axe is nigh, the era of the wolf's blizzard. The Time of the White Chill and the White Light is nigh, the Time of Madness and the Time of Contempt: Tedd Deireádh, the Time of End. The world will die amidst frost and be reborn with the new sun. It will be reborn of Elder Blood, of Hen Ichaer, of the seed that has been sown. A seed which will not sprout but burst into flame.

"Arise! Arise! Riders of Théoden! Spears shall be shaken, shields shall be splintered! A sword-day! A red day, ere the sun rises! Ride now, ride now, ride! Ride for ruin and the world's ending! Death! Death!"
Title: Re: The future of the Bay12 forums
Post by: Imic on January 13, 2018, 03:31:07 am
We could possibly advertise the forums and Dwarf Fortress ourselves.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 13, 2018, 03:33:52 am
My dude, Bay 12 is still a major forum. New DF releases hit the front page of reddit. DF was featured in the Museum of Modern Art.

I'd find a different cause to banner for.
Title: Re: The future of the Bay12 forums
Post by: Urist McScoopbeard on January 13, 2018, 02:32:02 pm
]
We could possibly advertise the forums and Dwarf Fortress ourselves.

Again, very hyperbolic. The forum is really in no danger of dying and frankly a bigger community =/= a better community.

EDIT: Coming from the guy who is one of the more trollish members of this community, I really don't think you want anyone worse than me running around here--which is exactly what will be happening if DF went the way of extreme popularity.
Title: Re: The future of the Bay12 forums
Post by: scriver on January 13, 2018, 03:22:17 pm
https://www.youtube.com/watch?v=ee6-sI9rdtA (https://www.youtube.com/watch?v=ee6-sI9rdtA)
Title: Re: The future of the Bay12 forums
Post by: Max™ on January 13, 2018, 08:46:53 pm
Oh lord, there are spacebattlers here?
Title: Re: The future of the Bay12 forums
Post by: Magistrum on January 14, 2018, 12:58:56 pm
Anyone else remember the days back before anyone had avatars?

I hang around exclusively to keep people aware that it is possible to not have avatars  :P

But I want to throw my two cents here: We are getting old.

When I joined I was a teenager, and took all opportunities to check what was going on in the forums.
Now I forget it's existence entirely every few days. Maybe we are just becoming a little less focused on the old things.
Title: Re: The future of the Bay12 forums
Post by: Strife26 on January 14, 2018, 01:23:08 pm
Anyone else remember the days back before anyone had avatars?

I hang around exclusively to keep people aware that it is possible to not have avatars  :P

But I want to throw my two cents here: We are getting old.

When I joined I was a teenager, and took all opportunities to check what was going on in the forums.
Now I forget it's existence entirely every few days. Maybe we are just becoming a little less focused on the old things.

Friggin time and entropic slope.
Title: Re: The future of the Bay12 forums
Post by: Truean on January 14, 2018, 03:47:37 pm
Please do not quote:

I still can't believe it's been 9 years.


Not sure what to believe really. Donations are up; I remember when the funds were well below $2K/month. That stated everybody has ripped off Dwarf Fortress, a lot, but at least most of the decent ones acknowledge it. Hopefully, this might steer people towards DF a bit.

I remember how the forms were, slightly insane, but also host to incredibly intellectual discussions. We had a lot of (socially and politically liberal) highly educated STEM people. I was talking to people from Stanford, and several universities, who were perusing different degrees. That said, O god we had trolls like you wouldn't believe, not funny ones, bad ones (occasionally one of them would be but yeah don't crash the place with the messed up pics please). It was amazingly tolerant in a time when there was practically NONE for some people. I'm not even talking about GLBT (that too though), or race, or whatever, I'm talking about the poor kid with 0 connections trying to escape enough to get through life. 

This was a place for the forgotten, before "the forgotten" somehow became a "mainstream" thing. They have Bogarted nerd culture, etc. I'm actually surprised we haven't seen a huge influx of hipsters in here, because this is probably one of the most retro things (with massive mathematical upgrade) ever. I mean, the graphics alone.... Ultimately, people don't want to read. That's fucking sad, and shows the decay of society. I personally, and nerd culture (which prized reading and intellectualism) don't exactly know how to adapt to a society in which jerks don't feel like reading more than a list, if that. The world is hard and you can only boil it down so far before you start loosing things. I get told I'm saying too much, so I boil it down, then it's "not what people want." That doesn't even touch the issue of tracking which is a whole 'nother thread (I've taught classes on how this bites people and institutions in the butt in ways they never understood or imagined). There have been several professionals that are better people for having visited these forms and the fact that they completely burned their posts to the ground. Several of them had incredibly controversial views, many of them incredibly anti gay for instance, until they actually got to know me.... One of them now has a high level job in a liberal area that would've held that view against them. Regardless of if they still hold that view, I'm glad they were provided a space without penalty to discuss said view.

Ultimately, the future of the forums is the future of the game and the future of our interactions with each other. As incredibly number focused idiots do things with the world and cut away at society (for "efficiency"), and track our every move ( google "internet of things" (https://en.wikipedia.org/wiki/Internet_of_things)) there's still no accounting for taste or happiness.

That said, what to do, based on a my limited value interpretation:

Attractions: Why do people come here? What works and what doesn't? More of those first ones.
a.)  Teach good forum games (http://www.bay12forums.com/smf/index.php?topic=145111.0)
b.)  Good writing, as opposed to the long winded slop the world has degraded into. (http://www.bay12forums.com/smf/index.php?action=profile;u=17903;area=showposts;start=555)
c.)  Respectful, enlightened conversations, which we had on a couple threads until they got trollolololed to death and / or shut down (http://www.bay12forums.com/smf/index.php?topic=85981.msg2697504#msg2697504).
d.) Awesomeness (http://www.bay12forums.com/smf/index.php?topic=42204.msg2897249#msg2897249)

I've tried. Honestly, I'm just bogged down in a job I'm accused of not doing despite 50+ hour weeks and no negatives for the areas I'm responsible for but obstructed from properly implementing (others keeping information and authorization I need to function so I'm non stop troubleshooting). Also, I've saved or am saving at least 3 other departments major headaches (not perfect, but damn better than the "nothing" we had before).

Please do not quote:
Title: Re: The future of the Bay12 forums
Post by: SalmonGod on January 14, 2018, 04:45:42 pm
I thought we would have similar feelings, Tru.  You were one of the people I thought about while writing my post a little further up.  I miss the difficult and trying, but very rewarding discussions we used to have around here.  Things got heated, but it takes some heat to forge bonds.  Remember our first encounter over abortion?  I still feel ridiculous looking back on it about how I over-reacted.  But I don't regret it, because I think that's when we first noticed and set on the path towards appreciating each other.  It's a good example of the type of atmosphere we had back then. 

It feels like that's changed, but it's hard to tell just how much of it is the forum and how much of my perception is due to my own participation changing.  If my life is ever not consumed by work again, maybe I'll find out.
Title: Re: The future of the Bay12 forums
Post by: Inarius on January 14, 2018, 04:59:45 pm
I've noticed this huge drop of everything in the forum stats, too, although i'm on DF for less long than most of you, i suppose (2012), it's still a bit worrying.
But, the most important is that DF has enough money and players to continue, and...it seems that it's working quite well on this level.

So what ? Perhaps the age of "forums" has passed, and that people now do less "forum postings" than before ?
Or perhaps the "old" generation of DF players, who came first, finally left or became tired, and that new players are just less involved ?

It would be interesting to have the download stats of each version, to see if there is a link with attendance.

(sorry for bad english)
Title: Re: The future of the Bay12 forums
Post by: Truean on January 14, 2018, 07:16:22 pm
Please do not quote:


Still complaining about writing; they don't wanna read it, or write to read or at all. It's awful, so it'll be staying a while, probably has reservations. Now it's being elected somewhere. Meh.


You've better English than many. Forums are still useful for the not stupid; that's a small population so we could absorb them easily. I knew back in the day that "cloud storage" was just this. It's simply a matter of popular usage trends and how people perceive the.... We're screwed.

But yeah, forums still have uses, lots of them.

I do remember that and I actually didn't have to look it up. I will never be able to truthfully say that about anything ever again and will die from forgetfulness somehow.

But yeah, I was actually thinking of you as well, in a good way. I tried to introduce order into the chaos of the internet. It went as expected, except I survived, kinda. The jury is still out and may have run away.... Yup.

The passion was the world we tried creating along with our lives, both DF as well as the real world to the extent we could. Ultimately, we couldn't control either, not really. That's still there for the younger ones if they see it to appreciate it. It's still there for us but instead of creating we're improving whatever it is we have. We were the pioneers (see also, everyone copied DF) in a new digital age, before it went mad.  Free from material restrictions, (http://memory-alpha.wikia.com/wiki/Unimatrix_Zero) unbound by geography, we shared some small, but relatively distant and safe measure of ourselves. Some of us took this and  other teachings (http://www.bay12forums.com/smf/index.php?topic=157225.msg6911319#msg6911319),  refined (http://www.bay12forums.com/smf/index.php?topic=157225.msg6913092#msg6913092),  applied (http://www.bay12forums.com/smf/index.php?topic=157225.msg6913620#msg6913620) and  used it (http://www.bay12forums.com/smf/index.php?topic=157225.msg6926255#msg6926255).

Sadly, our teachings have been twisted. We confronted the "post truth," world where people attempted to hide they were creating their own bullcrap version of reality for ill, years ago. We knew their ways, for they were just like ours, but wrong.  We fought it (http://www.bay12forums.com/smf/index.php?topic=103213.msg6373728#msg6373728);  we failed everyone (https://www.youtube.com/watch?v=OJkvYvWO0-8).

Ultimately, it's what we can make of this, but 12 bay is one of the few places we can make anything of it. All is not lost, including the worth of this place.



Title: Re: The future of the Bay12 forums
Post by: RedKing on January 14, 2018, 07:34:51 pm
Now is the End of All Things. Or not.
Title: Re: The future of the Bay12 forums
Post by: Truean on January 14, 2018, 07:39:09 pm
Please do not quote:

Speaking of awesomeness from before, hi Redking.

No, but it goes right to the point doesn't it? The forum of words and (electronic) creativity declines along with all else. These things can go in cycles. Hopefully the upswing can carry us a bit more in a useful direction. Yes, there's a definite downturn. No, that doesn't mean it will continue forever or that things are shit. It is what we make of it; let's make better of it.

What once was can be again.

Please do not quote:
Title: Re: The future of the Bay12 forums
Post by: Urist McScoopbeard on January 14, 2018, 11:39:28 pm
[nostalgic revisionism intensifies]
Title: Re: The future of the Bay12 forums
Post by: wierd on January 15, 2018, 12:23:02 am
*niggles about how just because something has been mentioned ad infinitum since the earliest dawnings of recorded history, and the world did not end, does not defacto mean that all such mentioning is pointless hot air. 

There is a balance between declinism (https://en.wikipedia.org/wiki/Declinism), "Looking Elsewhere" (https://en.wikipedia.org/wiki/Look-elsewhere_effect), etc-- and being aware that culture is not a static thing, and much like speculation on stock performance, prior performance is not a guarantee of future performance. (and that blandly dismissing calls to attention on the matter is how you end up with a 'crashed economy')

The greek assertion was that the introduction of writing would make people mentally lazy, and that they would stop being able to remember oral histories that were hours and hours long in their recitation.  In many respects, they were right. However, the written version is superior because it does not forget, and has a life expectancy far longer than that of its author.  However, the basic argument is corroborated by modern neural science, in the more modern form of "Cellphone exposure" and its impact on memory, attention, and focus. 
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5403814/

Were the greek philosophers just blowing so much hot air, or were they just lacking good objective tools with which to properly gauge and predict an observed trend in the cognition of their students?

That society adapted rather than imploded is a testament to the resiliency of the human social instinct, but again, "Past performance is not a guarantee of future performance." 

Just be careful with blanket statements like these, m'kay?
Title: Re: The future of the Bay12 forums
Post by: thvaz on January 15, 2018, 08:30:09 am
I'm worried about the trends.

https://trends.google.com/trends/explore?date=all&q=dwarf%20fortress

So it is not only the forum. The trends indicate less people are interested in Dwarf Fortress. The release in november barely made a difference in the downward trend. Currently there is no impact in donations, but for how long?
Title: Re: The future of the Bay12 forums
Post by: birdy51 on January 15, 2018, 09:36:38 am
Most things tend to work in cycles. There is growth and decay, and right now we might be in a decaying phase. My only suggestion would be to keep the seat warm for anyone who might want to come back or to keep welcoming new members of the community with the same enthusiasm that has made me stick around this forum for an ungodly time.

Which is now almost... Five years? Yeesh. ^.^
Title: Re: The future of the Bay12 forums
Post by: Inarius on January 15, 2018, 01:22:34 pm
I'm worried about the trends.

https://trends.google.com/trends/explore?date=all&q=dwarf%20fortress

So it is not only the forum. The trends indicate less people are interested in Dwarf Fortress. The release in november barely made a difference in the downward trend. Currently there is no impact in donations, but for how long?

If you make some stats on this, you see that the "trend" is downward since 2011.
Look at the stats carefully (I did that for you)

        Interest   Donation      Don/Int
2004   1      
2005   0      
2006   57      
2007   214         19 052           89
2008   337         32 318           96
2009   428         32 516           76
2010   729         54 501           75
2011   767         42 294           55
2012   752         57 855           77
2013   663         48 999           74
2014   553         66 765           121
2015   391         60 603           155
2016   387         89 423           231
2017   319         83 491           262

So, interest trend has been falling for 6 years (most than half of the project life), and, at the same time, it has generating 5 times more money than it used to make.
Therefore, I don't think an hypothesis of a huge drop of donation will follow this drop of attendance.
Title: Re: The future of the Bay12 forums
Post by: monkey on January 15, 2018, 01:52:50 pm
(https://i.imgur.com/NF0FVZe.gif)
Title: Re: The future of the Bay12 forums
Post by: Urist McScoopbeard on January 15, 2018, 03:10:43 pm
I'd also like to point out that without even ATTEMPTING to identify "the problem" these statistics are pretty useless. And take that sentence itself with a grain of salt because as far as I can see, there is no problem, there is simply a cultural shift. Much like how MUDs are complete trash compared to modern day games, traditional forums have become somewhat cumbersome and unwieldy in comparison to social media.

God forbid we translate Bay12 into a twitter following lol, but there is something to be said for how sites like Reddit and Imgur organize posts, content, and interesting groupings in general. The appeal of DF is in part it's refusal to rely on visual clarity, apparent via endless upon endless tirades about menus, and graphics, and visualizers, but if you take a huge step back and really be objective about it, these forums look pretty early 2000s.

Though search query volume is something to be concerned about, it doesn't necessarily mean that interest in the game is fading, it could simply mean that interest is not growing as quick as it once was, and with famously long periods between releases that is bound to happen in an increasingly ADHD social media environment.

To go back to the MUD analogy, if you've ever played a MUD, you'll usually find a grizzled, ugly group of core players that has been playing for 30+ years, and likewise you'll find another group of spritely, young curiousos who are very much interested in the game, but can't really fit in with the now-ancient veterans, whose decades of in-jokes, house rules, and tastes fly over the heads of the youngsters. The same thing very much happens in any community, business, or other social grouping and certainly could be happening to this one. I think, in part, we have actually lost a surprisingly high number of core Bay12ers (RIP Girlinhat, the OG Bay12er that everyone knew) which, exacerbated by a high volume of more recent bans, has left the community feeling a little devoid. Some new members came in to fill the void, but were quickly rejected by Bay12 at large (See: Neonivek) -- and I'm not saying that it was wrong for that to happen, but we are now at a place where the most iconic members of an older generation are gone and the new generation has very few iconic members.

Heck, I remember when I was essentially the Neonivek of the community (I think) but lo and behold Bay12 has generally shifted much more towards my brand of humor/argument/general attitude. I've changed as well of course, probably becoming a little more aligned with how things were originally done around here.

The point is this: Bay12 is shifting culturally--as it always has, as we always are, and as most humans do in general--and though it has become more modern in its "site personality" it is still perhaps an artifact from a different time. It's really hard to predict what will happen to Bay12, The Forum, in the coming years. I think it IS safe to say Dwarf Fortress is no longer quite as famous as it once was, the articles have been written, the interviews given--what more is there to tell, until people feel it is time for such a gem to be rediscovered? If there is a major, major update then perhaps bay12 will be on the up and up again--after all, it seems most people discover the forums through the game--but perhaps it will simply slide into decay until someone wonders what ever happened to it all? And I think without reinventing ourselves, which carries it's own diverse range of positives and negatives--some quite extreme--we are mostly at the mercy of public curiosity.

There is no problem with this really, it's just life, and whatever happens most Bay12ers will always be able to say that the forums had a lasting impact on them, that this whole thing was a part of their life, and that the memories made here are for forever. Such is the way of things, and if you are a connoisseur of internet history, you may already know that such a thing has happened many times before to sits more famous than this one, and that it will probably still be happening after we are all long-dead.
Title: Re: The future of the Bay12 forums
Post by: nenjin on January 15, 2018, 03:25:18 pm
TLDR;

:P

No, seriously, that's why I still read forums, because people write and you have to read. Imgur, Twitter, Facebook....I don't read half of what people write there due to the format. When the platform is geared toward one to two liners and photos, reading becomes a burden.

As opposed to a forum where reading comes first, and most of that other shit second.

Also, let me say...Reddit has by far the worst and most hard to follow layout of anything I've read, ever. It's the single biggest reason why I've never felt inclined to become a regular Reddit user. (Followed in a close second by "It's Reddit and that's why I don't read it.")
Title: Re: The future of the Bay12 forums
Post by: thvaz on January 15, 2018, 03:30:00 pm
I'm worried about the trends.

https://trends.google.com/trends/explore?date=all&q=dwarf%20fortress

So it is not only the forum. The trends indicate less people are interested in Dwarf Fortress. The release in november barely made a difference in the downward trend. Currently there is no impact in donations, but for how long?

If you make some stats on this, you see that the "trend" is downward since 2011.
Look at the stats carefully (I did that for you)

        Interest   Donation      Don/Int
2004   1      
2005   0      
2006   57      
2007   214         19 052           89
2008   337         32 318           96
2009   428         32 516           76
2010   729         54 501           75
2011   767         42 294           55
2012   752         57 855           77
2013   663         48 999           74
2014   553         66 765           121
2015   391         60 603           155
2016   387         89 423           231
2017   319         83 491           262

So, interest trend has been falling for 6 years (most than half of the project life), and, at the same time, it has generating 5 times more money than it used to make.
Therefore, I don't think an hypothesis of a huge drop of donation will follow this drop of attendance.

Thanks for the data gathering. It is quite obvious the more people know about Dwarf Fortress today than ever, and it must have some relation with the large increase in donation (as well as new tools that ease the act of donating, like Patreon), however, there are always people moving to other interests, and the flux of new players must be constant in a project with the scope of DF that span decades.
Title: Re: The future of the Bay12 forums
Post by: Maximum Spin on January 15, 2018, 03:31:31 pm
Also, let me say...Reddit has by far the worst and most hard to follow layout of anything I've read, ever.
God yes. SMF may "look pretty early 2000s", but, if so, I guess that means the early 2000s were our cultural acme for basic legibility.
Title: Re: The future of the Bay12 forums
Post by: RedKing on January 15, 2018, 03:31:43 pm
I'd also like to point out that without even ATTEMPTING to identify "the problem" these statistics are pretty useless. And take that sentence itself with a grain of salt because as far as I can see, there is no problem, there is simply a cultural shift. Much like how MUDs are complete trash compared to modern day games, traditional forums have become somewhat cumbersome and unwieldy in comparison to social media.

God forbid we translate Bay12 into a twitter following lol, but there is something to be said for how sites like Reddit and Imgur organize posts, content, and interesting groupings in general. The appeal of DF is in part it's refusal to rely on visual clarity, apparent via endless upon endless tirades about menus, and graphics, and visualizers, but if you take a huge step back and really be objective about it, these forums look pretty early 2000s.

Though search query volume is something to be concerned about, it doesn't necessarily mean that interest in the game is fading, it could simply mean that interest is not growing as quick as it once was, and with famously long periods between releases that is bound to happen in an increasingly ADHD social media environment.

To go back to the MUD analogy, if you've ever played a MUD, you'll usually find a grizzled, ugly group of core players that has been playing for 30+ years, and likewise you'll find another group of spritely, young curiousos who are very much interested in the game, but can't really fit in with the now-ancient veterans, whose decades of in-jokes, house rules, and tastes fly over the heads of the youngsters. The same thing very much happens in any community, business, or other social grouping and certainly could be happening to this one. I think, in part, we have actually lost a surprisingly high number of core Bay12ers (RIP Girlinhat, the OG Bay12er that everyone knew) which, exacerbated by a high volume of more recent bans, has left the community feeling a little devoid. Some new members came in to fill the void, but were quickly rejected by Bay12 at large (See: Neonivek) -- and I'm not saying that it was wrong for that to happen, but we are now at a place where the most iconic members of an older generation are gone and the new generation has very few iconic members.

Heck, I remember when I was essentially the Neonivek of the community (I think) but lo and behold Bay12 has generally shifted much more towards my brand of humor/argument/general attitude. I've changed as well of course, probably becoming a little more aligned with how things were originally done around here.

The point is this: Bay12 is shifting culturally--as it always has, as we always are, and as most humans do in general--and though it has become more modern in its "site personality" it is still perhaps an artifact from a different time. It's really hard to predict what will happen to Bay12, The Forum, in the coming years. I think it IS safe to say Dwarf Fortress is no longer quite as famous as it once was, the articles have been written, the interviews given--what more is there to tell, until people feel it is time for such a gem to be rediscovered? If there is a major, major update then perhaps bay12 will be on the up and up again--after all, it seems most people discover the forums through the game--but perhaps it will simply slide into decay until someone wonders what ever happened to it all? And I think without reinventing ourselves, which carries it's own diverse range of positives and negatives--some quite extreme--we are mostly at the mercy of public curiosity.

There is no problem with this really, it's just life, and whatever happens most Bay12ers will always be able to say that the forums had a lasting impact on them, that this whole thing was a part of their life, and that the memories made here are for forever. Such is the way of things, and if you are a connoisseur of internet history, you may already know that such a thing has happened many times before to sits more famous than this one, and that it will probably still be happening after we are all long-dead.
wat

1. There have been no bans in almost five months, which is approaching one of the longest "peaceful" periods in B12 history.
2. Neonivek had been a regular member for years prior to his...instability. I wouldn't call that a quick rejection.
3. I agree that the cast list of the most active posters (especially in GD) has morphed over time -- I'm no longer nearly as active, for one -- but that's always been the case. That's always been the case on any online grouping I've ever been part of, whether it was an IRC chatroom, a message board, etc. That's just life.
Title: Re: The future of the Bay12 forums
Post by: Urist McScoopbeard on January 15, 2018, 03:37:30 pm
@Nenjin,

Bay12 has always had a essay-styled intellectual niche, and for that I applaud it, but when everyone is wondering WHY the community is dying--well it's because most people like Imgur, Twitter, Facebook over that.

I agree with you, Bay12 has a much higher standard of discussion than the vast majority of other sites, and that is why I like it--also for being most troll free and considerably more chill than other sites.

BUT, it does have to be said that Bay12 is somewhat behind the times in style and format, I'm not saying we should really do anything differently, simply that, y'know we are basically the grizzled, ugly veterans of the MUD that is the internet. I don't like the character limits of Twitter, or the facetious oversight of Facebook, or the isolationist, self-reinforcing dogmas of Tumblr (and Facebook to a lesser extent), and it can all be done better for sure, but there is a reason that basically all the most popular sites on the web don't look like this one.

@Redking,

1.) There was a PERIOD of high ban volume, I'm not saying we're in that period right now.

2.) I mean, okay, but for how long was he highly visible--towards the end, it felt like everyone knew him and was tired of him. It certainly wasn't always so.

3.) I agree?

@Maxium Spin,

Again. Not saying we have to look like Reddit, just pointing out that we're a bit dated. Heck, I don't like Reddit either, it's just a convenient example of how different formats are readily surpassing ours.
Title: Re: The future of the Bay12 forums
Post by: Silverthrone on January 15, 2018, 04:03:43 pm
Well, the question must be asked; the people who do enjoy Twitter, Snapchat, Imgur, et cetera, and would not like it here, do we truly need them? Would they need us?

This particular environment is dated. However, I believe that it is part of what makes it what it is, and the drawbacks of being dated are not quite worth changing to adress. It is similar to Dwarf Fortress itself, I suppose. Perhaps things will change, or perhaps the day might come when changes must be made to conserve the development of the game, and the community that is part of it. However, that change must be made in service for the game, for Toady's vision and the players, not in an effort to draw more people in, who might not be very interested. The worst thing one can do is to upset something good for the sake of someone who would not ask for it, nor be very interested in it regardless.

As an aside, my word, if Dwarf Fortress were an ordinary project, run as an ordinary project, it would surely have peetered out into history by now, after so many years. There cannot be many other projects in development that has kept on going quite so steadily for a decade as Toady's dwarven magnum opus has. Were it the model of a modern game project, a slim, trimmed, visual and stream-lined dwarf-game, Kickstarted or crowdfunded in the traditional manner, I am quite sure it would have been just another former project by now. Perhaps there would have been a decent game with dwarves in it at some point (I believe there would have been), but it would not have been this growing, expanding oddity of a game, and the world would be worse off without it.
Title: Re: The future of the Bay12 forums
Post by: Truean on January 15, 2018, 04:41:56 pm
Please do not quote:

Lots to consider


DF is trailblazing; forum is safe; maintenance is low; payoff is high; user usefulness exists.

Everyone copied Dwarf Fortress; it was and IS groundbreaking. The bugs (e.g. Marksdwarf training) being worked out alone are invaluable to the larger gaming world. DF was one of the first open gaming world and is STILL the biggest, because no one else has a 100s z of levels deep place like this with the complex layer developments. Every aspect of DF dives into new territory, literal real estate, or the tissue layers of dwarves. Going beyond the Hit Point system alone as DF has is insanely useful for the future.

The Forum is as safe as it gets online, and online is NOT safe anymore, for kids, teens, college students, or otherwise. People do not get this and  it can ruin their lives. (https://www.youtube.com/watch?v=I6iaqtdk-sg)  Lasting ...  (https://www.youtube.com/watch?v=cxzX5lskJ54)  consequences (https://www.youtube.com/watch?v=dZoRX9mjdCY).  Things can be a major issue for a LONG time thereafter. (https://www.youtube.com/watch?v=QvVT7M9bDdY) A lot of people growing up are not taught this kinda thing and it's from just not being shown. When your dad talks like that forever.... Eh, it's not a good thing. I'm not excusing anything, but really, it's good to have a place where younger people can say things to figure out some of the things they probably shouldn't say. Learning experience.... Again, I'm not justifying things, but I can sympathize with somebody who grew up around a racist dad saying bad things (you learn what you're shown by your parents, for better or worse),  if they can have a chance to grow past that bad behavior (https://www.youtube.com/watch?v=WDjh6DF-WZA). Keep in mind, I'm somebody who has received hate mail and death threats from being transgender, but who has also talked to some people with anti GLBT views here (some changed some less so). Point being, it's a way to show people a decent way who've never been shown.

The dated forum is low cost and low maintenance. That means it's easier upkeep and more stable. Bells and whistles have pricetags. It's simple and minimalist. Really, most of those things mentioned could probably be done with some work on the part of the poster and w.... That's not going to happen, but it could theoretically. We could maintain guides with linkposts to things. Did that a while ago with signatures, etc.

Ultimately, I think this forum has a lot of usefulness for everyone who wants it. The internet is full of crap, and we're all easily overwhelmed by it. Here, it's pretty good by comparison. New blood needed, yes, and let's support the "Lazy Newb Pack" type things that make this game accessible. Let's tell the stories that make it compelling. Let's have the talks that make it worth it both about and outside the game.

This place had an incredible sense of community ranging through every type of person you can imagine, still does, but it might benefit from some help. How do we do that? No matter the tech it's about people and processes and draw.

Please do not quote:
Title: Re: The future of the Bay12 forums
Post by: Truean on January 15, 2018, 04:50:08 pm
O Dude, it's cool. I have nothing against the newer registered posters. I miss not having some of the old ones.
Title: Re: The future of the Bay12 forums
Post by: Teneb on January 15, 2018, 04:59:36 pm
Honestly, even the idea of "most of the forum posters here have been around forever" isn't really true. I just went to one of the more popular DFGD threads (this one (http://www.bay12forums.com/smf/index.php?topic=168955.0)) and sure, there are people posting in that thread who have accounts registered in 2008, 2009, and 2010. There are also several posters with forum registration dates in 2014, 2015, 2016, and 2017.
I think that idea applies more to regular GD than to DFGD.
Title: Re: The future of the Bay12 forums
Post by: Truean on January 15, 2018, 05:03:54 pm
How do we retain people? That is how do we get them to want to stay? What can we offer that they might like (and that we might like doing)?
Title: Re: The future of the Bay12 forums
Post by: scriver on January 15, 2018, 06:09:46 pm
I suggest more LotR movie quotes
Title: Re: The future of the Bay12 forums
Post by: dragdeler on January 15, 2018, 06:29:41 pm
I have discovered the game a little less than a year ago. Having made all my researches in 2017, I can confirm that I can't shake the impression that 2011 was the golden age of forum activity. But the game only got better... I think it unlikely that I would have been able to maintain interest for 6 or 12 years. So I consider myself rather lucky, than having missed out on a social experience.

Tough I must say, the fact you people can actually play trough this game, qualifies you all to a level of interest I almost never vest in real life people. And in a way that pays off, most of you are smart and nice. But I am some kind of sick hermit who substitutes the constant frustration of human interraction with the occasional glimpse at this forum, whenever I can. Because anything happening here is so much more interesting than facebook, reddit or youtube's top suggestions. That's where my relationship with the forum comes from, I decided I was tired to look social networks and asked myself what I used to do on the internet before all that shit. So I isolate myself, phyically and virtually and even tough it's kind of a resignation, I gain some weird strength and determination out of it. To me it is clear that visiting b12 generates much more pleasant toughts than FB; because it's some sort of oldschool letter friendship instead of dumb dopamin triggers, jealousy and reactionarism.
Title: Re: The future of the Bay12 forums
Post by: WealthyRadish on January 15, 2018, 06:32:10 pm
I think bay12 is uniquely attractive to a peculiar sort of people, and that this source of people is nearly entirely independent of whatever other developments happen on the internet (or the slickness of the software), but what I will say is that the small size of the lower boards community makes it vulnerable to internal volatility.

I consider the "recent" bans to be significant, because a single person can be very influential in a roster of like 15-20 in an area. What's specifically stood out to me as lacking lately is impassioned debate and argument, relative to the previous years I've been around. Maybe that decline is due to the bans, maybe it's just people getting tired after the 2016-17 madness, or maybe it's just temporary fluctuations in the personalities present, but significant disagreement seems to be getting rarer.
Title: Re: The future of the Bay12 forums
Post by: ChairmanPoo on January 15, 2018, 06:44:18 pm
I suggest more LotR movie quotes
The forum is changed.Foru aldaketatuta dago  I feel it in the threadsHagietan sentitzen dut. I feel it in the polls Inkestetan sentitzen dut . I smell it in the shitposts.  Gorotz-mezuetan usaiten dut

Much that once was is lost; for none now live who remember it.
Title: Re: The future of the Bay12 forums
Post by: RedKing on January 15, 2018, 07:01:53 pm
I think bay12 is uniquely attractive to a peculiar sort of people, and that this source of people is nearly entirely independent of whatever other developments happen on the internet (or the slickness of the software), but what I will say is that the small size of the lower boards community makes it vulnerable to internal volatility.

I consider the "recent" bans to be significant, because a single person can be very influential in a roster of like 15-20 in an area. What's specifically stood out to me as lacking lately is impassioned debate and argument, relative to the previous years I've been around. Maybe that decline is due to the bans, maybe it's just people getting tired after the 2016-17 madness, or maybe it's just temporary fluctuations in the personalities present, but significant disagreement seems to be getting rarer.
Ain't gonna lie, the great Ameripol massacre of 2016-17 impacted my posting frequency. Not because I was scared, or felt censored, but because I recognized that I wasn't necessarily a positive voice and had contributed to that strife.
Title: Re: The future of the Bay12 forums
Post by: A Thing on January 15, 2018, 07:03:15 pm
I suggest more LotR movie quotes
It´s of no use, scriver. The forum is changed. I feel it in the threads. I feel it in the polls. I smell it in the shitposts.
Much that once was is lost; for none now live who remember it.

The age of the Dwarf is over!

Now begins the age of the crab. (http://www.bay12forums.com/smf/index.php?topic=169045.0)

Title: Re: The future of the Bay12 forums
Post by: ChairmanPoo on January 15, 2018, 07:20:10 pm

Ain't gonna lie, the great Ameripol massacre of 2016-17 impacted my posting frequency. Not because I was scared, or felt censored, but because I recognized that I wasn't necessarily a positive voice and had contributed to that strife.
Ameripol... You fear to go into those threads. The forumnites trolled too greedily and too deep. You know what they awoke in the darkness of Ameripol. Bans... and mutes...
Title: Re: The future of the Bay12 forums
Post by: Truean on January 15, 2018, 07:26:20 pm
I suggest good forum games.

There has to be some kind of psychological / fun reward we can give. Not material, but mental? There's no way we don't have RPG players / GMs here.
Title: Re: The future of the Bay12 forums
Post by: Pancakes on January 15, 2018, 07:32:31 pm

(https://78.media.tumblr.com/6536c858ab2f104ceba1c2b9e2515d58/tumblr_p2mhh389al1sj8c2no1_500.png)

We could always resort to crabposting
Title: Re: The future of the Bay12 forums
Post by: Gunner-Chan on January 15, 2018, 07:34:05 pm
This is kind of a backwards way to go about this all though don't you think? The whole how do we keep people thing? As fourm users it's not exactly our job to try and retain as much other members as we can, they're gonna find their own reasons to come and go and some people really just might feel they outgrew this place at some point. Besides we tend to have similar online counts to last I remember besides whenever a major release comes out...

In my opinion things are actually better than they were a year and a half or so anyway. I mean I went from not being able to stand this place anymore to putting it back into my daily browsing rotation.

It feels slower, but slower isn't bad or dying. If anything it means there's less of a rush to post quick as possible since more people on average are taking their time to actually write posts, that's a good thing.
Title: Re: The future of the Bay12 forums
Post by: scriver on January 15, 2018, 07:36:47 pm
I suggest more LotR movie quotes
The forum is changed.Foru aldaketatuta dago  I feel it in the threadsHagietan sentitzen dut. I feel it in the polls Inkestetan sentitzen dut . I smell it in the shitposts.  Gorotz-mezuetan usaiten dut

Much that once was is lost; for none now live who remember it.

I love you
Title: Re: The future of the Bay12 forums
Post by: nenjin on January 15, 2018, 07:50:16 pm
I'm with GC on this one; it's not our job to promote the forums. Hell, to me, General Discussion isn't even really part of the DF forums. The mores of DF define the GD crowd, somewhat. But I feel little to no connection to the upper boards from down here in GD, or OG. Others have said as much before too.

So while I guess I appreciate the brainstorming, to me there are 1.4 zillion threads here with dozens of posts daily I don't read, and probably never will. There is a buzz of activity around here, all the time.

Let me put my experience in to perspective, and give you my post mortem of watching a simple forum grow enormous then, over the years, collapse in on itself like a neutron star:

My first real forum after the bulletin board system days was a forum based around Everquest, specifically aimed at players of the Rogue class. This was back before wikis and online game resource pages really took off. A time when people had to talk to each other, network, problem solve, compare notes, blah blah blah, to learn what they needed to know and do what they wanted to do. This was around 2000.

I loved the forum and community so much, and posted there so much, I eventually became a volunteer member of the staff. We were big, then. Thousands of daily visits, mentions and recognition from Sony Online Entertainment, invites to conferences, betas, previews, the whole 9 yards. Developers posted there, the biggest names in Everquest argued and boasted and what not on our forums.

Then shit changed. Everquest was knocked off its perch by WoW. Staff left for their own reasons. Online resources became a thing and people had less and less reason to socialize via the boards.

Eventually I too quit EQ and migrated over to the General Discussion forums more than the game forums. The forum tried to rebrand itself as a place for all things Rogue in games, from Assassin's Creed to the MMO flavor of the month. Had a web page for reviews and web content that only me and a couple other people uploaded to. (It's why I still write big massive fuck off game reviews and break downs and updates in OG; because it's what I used to do at this other forum for kicks.) The move ultimately didn't work.

But still, I posted there in GD happily for another solid 3 or 4 years. (Sorta the same shit really as here. Politics threads, culture threads, video game threads, "daily threads", all crammed in to one forum. My personal favorite part of the forum was the "Rant Hall." Go figure.)

Then one by one the remaining admins petered off to do their own things. As a staff we stopped organizing, stopped planning, stopped really caring other than responding to the odd flare up or bot attack. Daily visits went down so far we moved to a cheaper (and shittier!) host. It was no longer worth the admin's time to spend hundreds of dollars every month to host the forums, so we started seeking donations from users. It was usually enough to keep us going a year, with some additional cash thrown in by staff, but quality kept going down. Forum software migrations and lost user accounts caused some users to never return.

Then pretty much the last active staff besides me and one other guy left, and we changed hosts again. Many of the regulars in General Discussion moved on, away, grew up, went to college, got married. One notable one in my memory even died. (*Pours one out for Kroe*) We're seriously talking about 17 years of forum history now.

Now....the site is still there, still gets paid for. Has possibly the world's shittiest host. New posts get made in GD.....maybe once every other couple weeks. And that's the most active forum of the group I still bother to check for new posts in. I sort of expect every year for someone to finally declare the forum is truly dead. Most of the remaining users have said as much. We keep the forums up for nostalgia's sake, pretty much.

I guess my point is....given a long enough timeline, everything's odds of survival reaches zero. DF has been going, what, 14 years now? That's impressive time span for any online community. Shit, multi-million dollar game communities have lasted a fraction of the time. I've seen how far decay can go in a once thriving internet community, and personally, DF ain't anywhere there yet. If it's one thing it has that many other forums don't, is a constant influx of new, intelligent, young, energetic people who can quickly blend in to the masses. This forum can be insular, but not so insular that we see a new name we don't recognize and go "WHO THE FUCK ARE YOU INTERLOPER?!?!!?"

Another thing in the forum's favor is that it owes its existence to something that isn't going anywhere. DF will be made until Toady dies, and probably in some capacity afterward. Unlike my first real forum, which was based around ultimately transient games that came and went as the tech improved or players got bored......DF is in the museum of modern art. IT IS ETERNAL. And so the forums will always have a firm basis for activity. As long as there is a DF to talk about, then people are eventually going to want to talk about something else while still being within DF's sphere. The tree of the forum is watered with the blood of new posters, and DF is the sword.

TLDR: Could be worse.
Title: Re: The future of the Bay12 forums
Post by: milo christiansen on January 15, 2018, 07:56:28 pm
Yup. For example, last time I looked at the Warzone 2100 forums. They used to be slow, but stuff did happen there, now they are almost completely dead.

Bay12 is still a thriving community compared to many.
Title: Re: The future of the Bay12 forums
Post by: scourge728 on January 15, 2018, 08:23:51 pm
Isin't there plans for DF to go open source if Toady ever dies, unless foul play is suspected? Now THAT would be an interesting time for the forums
Title: Re: The future of the Bay12 forums
Post by: Baffler on January 15, 2018, 08:30:12 pm
Interesting in the "may you live in interesting times" sense, maybe. If Toady One were to die in the near term and the development process were to get closer to Cata:DDA's these forums would probably turn into a warzone as people fight over the game's future direction. Cata's a fine game, but its dev process is pretty chaotic and it has a much smaller audience than DF. Toady One is our enlightened moderator-despot too, so the question of who moderates the community going forward would mean the lower boards don't escape even if they stay out of the fight over the game itself.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on January 15, 2018, 08:35:45 pm
Nah, it'll just end with Threetoe being mortally wounded mounting a frontal assault on the Pentagon, plugging a USB into the mainframe before succumbing.

Humanity survives for mere weeks afterwards.
Title: Re: The future of the Bay12 forums
Post by: Putnam on January 15, 2018, 08:45:06 pm
2.) I mean, okay, but for how long was he highly visible--towards the end, it felt like everyone knew him and was tired of him. It certainly wasn't always so.

For the record: since about 2013, I'd say
Title: Re: The future of the Bay12 forums
Post by: Baffler on January 15, 2018, 08:50:01 pm
Nah, it'll just end with Threetoe being mortally wounded mounting a frontal assault on the Pentagon, plugging a USB into the mainframe before succumbing.

Humanity survives for mere weeks afterwards.

Maybe, but I bet with all that attention nobody would be complaining about the forums slowing down.
Title: Re: The future of the Bay12 forums
Post by: nenjin on January 15, 2018, 08:58:05 pm
Nah, it'll just end with Threetoe being mortally wounded mounting a frontal assault on the Pentagon, plugging a USB into the mainframe before succumbing.

Humanity survives for mere weeks afterwards.

Maybe, but I bet with all that attention nobody would be complaining about the forums slowing down.

Although they'd be technically right if they did, because everyone would be dead or w/o internet access.
Title: Re: The future of the Bay12 forums
Post by: Zanzetkuken The Great on January 15, 2018, 09:04:50 pm
Still going through the thread, but I spotted a couple things to reply to.

FG&RP is still its own beast, but I do want to mention that freeforms seem to be more or less dead. Metric h*ckton of "Arms Race" games, whatever those are, and an active FEF community, but ye olde flood of Magic Girls games and whatever is a thing of the past. Mafia is a ghost town and the traditional forum games (of the player-above-you variety) are pretty quiet.

I can actually answer about the abundance of Arms Race games.  They're basically team-based weapon design games.  There aren't too many games in all honesty, they just have a disproportionate representation as you need one thread for each team in the game and typically have a third for the sake of having a place where players on opposing teams can chat with each other, frequently being a spot where the turns are placed as well.  As a result of this need, having even 5 games running concurrently can explode into ~15 threads with a good chunk remaining fairly active.

Might be a good idea to shunt them off into a subforum to not strangle everything as a sideeffect, though there is a more optimum route in the form of a general subboard for 'team threads' for all competitive games using two (or more) teams of players to store their stuff rather than just one type of game.  The neutral threads could remain in the main FG&RP, as the main problem is the subthreads used by the teams since they are greater in quantity and more active.

More than anything else I want threadmarks. It's hard to have a structured thread run long without it, and I don't even play forum games which I'm sure would benefit from it. Once you've spent some time with them the idea of not having them just comes off as senseless, and frankly I don't know what's going on with SMF that they're repeatedly breaking their search function instead of adding threadmarks.

As for the rest - you'd have to ask, I guess. But let's not pretend like SMF is elegant and minimalist, I mean look at this shit
help
I am a walrus
plox




Code: [Select]
What the duck did you just ducking say about me you little quack
What is this even for

Also you can email threads to people, which is either useless or harassment depending on what the end product looks like.

I think I remember having contacted Toady awhile back about implimenting these.  He did seem to have some interest in implimenting them if their code was modified from Xenforo to work with SMF (they are an open source extension, so that is possible), but at the time I contacted him I seem to recall he was wanting to wait for SMF to become a bit more stable.
Title: Re: The future of the Bay12 forums
Post by: Egan_BW on January 15, 2018, 09:35:24 pm
I kinda hope that b12 would be able to survive developing an open-source DF without Toady, but yeah, I'd say that's the most likely cause of death. Kinda sad.
Obviously to avoid this problem we need to get Toady to appoint somebody as the official Toady Two. :P
Title: Re: The future of the Bay12 forums
Post by: Rose on January 15, 2018, 11:08:29 pm
I know I'm a lot less active on the forums than I used to.

Kinda moved in, I guess.
Title: Re: The future of the Bay12 forums
Post by: Magistrum on January 16, 2018, 08:25:18 am
Wait, Toady One really does not have successors!

Do we have a cupid or something lying around?
He cannot simply die and leave us with no leader!

I demand offspring for me to offer my loyalty to!
Title: Re: The future of the Bay12 forums
Post by: Imic on January 16, 2018, 08:46:43 am
Wait, Toady One really does not have successors!

Do we have a cupid or something lying around?
He cannot simply die and leave us with no leader!

I demand offspring for me to offer my loyalty to!
Me?
Title: Re: The future of the Bay12 forums
Post by: helmacon on January 16, 2018, 07:37:13 pm
I think part of the slowdown has to do with the lack of a current masterwork version. With the pace of updates now-a-days mods can't grow to the ridiculous size and quality that the old masterwork did. I for one certainly play a lot less DF because of it.
Title: Re: The future of the Bay12 forums
Post by: Putnam on January 16, 2018, 08:37:06 pm
it's more like meph only recently came back and, like, i never really wanted to make a big mod anyway except maybe to spite masterwork
Title: Re: The future of the Bay12 forums
Post by: SalmonGod on January 16, 2018, 08:49:21 pm
The mod scene is part of the reason I haven't played much in a long time, too.  I miss Forlorn Realms.  Been kinda waiting for something on the same level to come along.

Wait, Toady One really does not have successors!

Do we have a cupid or something lying around?
He cannot simply die and leave us with no leader!

I demand offspring for me to offer my loyalty to!

This notion has come up several times in the past.  Some cases less joking than others.  It's never gone over well.  Toady doesn't find it funny.  Just letting you know.
Title: Re: The future of the Bay12 forums
Post by: scourge728 on January 16, 2018, 08:51:34 pm
So you're saying Toady doesn't appreciate us wanting to get him laid? :P :P :P
Title: Re: The future of the Bay12 forums
Post by: Loud Whispers on January 16, 2018, 08:55:41 pm
Ah, Truean. One of the things you just said about the decay of society is something people have been going on about since ancient Greece. Literally. Back then it was people complaining about writing.
And those societies are fucking extinct
Title: Re: The future of the Bay12 forums
Post by: Truean on January 16, 2018, 09:02:57 pm
Well phrased, but I do see both sides.

Still, not a thing wrong with being able to chop wood and carry water. Lots of our games feature it, strangely zen.
Title: Re: The future of the Bay12 forums
Post by: dragdeler on January 17, 2018, 03:22:26 pm
Quote
Obviously to avoid this problem we need to get Toady to appoint somebody as the official Toady Two. :P

Oh my god have we learned nothing of history? ... Well if it's like that I call dips on the sunni equivalent.



Quote
doesn't find it funny

oops... you'd need to have some form of morbid attraction to get a kick out of those, I prefer our dear leader sane  ;D (somebody has to be).  But in all seriousness: we made intellectual property a travesty. And T1 took the highroad, only to land face to face with humans, these disgusting things who scream for an arm when you reach them a hand. So, am I suggesting we hack together a timemachine and download DF1.0 so we might be able to squeeze multiple lifetimes out of him? Boy I hope not.


EVERYBODY ALLWAYS COMPLAINS ABOUT THE WEATHER BUT NOBODY EVER DOES ANYTHING ABOUT IT.

Ok I'm going to leave now.
Title: Re: The future of the Bay12 forums
Post by: Magistrum on January 18, 2018, 09:54:56 am
Toady doesn't find it funny.  Just letting you know.

I appreciate.

Perhaps the Dalai Toady must appoint a Panchen Toady before he dies. When the Dalai Toady die the Panchen Toady will find the new Dalai Toady, who will then be taken to ThreeToe to be taught the ways of Armok.
Title: Re: The future of the Bay12 forums
Post by: Imic on January 18, 2018, 09:56:06 am
Toady doesn't find it funny.  Just letting you know.

I appreciate.

Perhaps the Dalai Toady must appoint a Panchen Toady before he dies. When the Dalai Toady die the Panchen Toady will find the new Dalai Toady, who will then be taken to ThreeToe to be taught the ways of Armok.
That isn't helping matters.
Title: Re: The future of the Bay12 forums
Post by: Imic on February 22, 2018, 09:32:19 am
I am going to bump this up, since I've started noticing that the forum has gone veeery downfphill in terms of activity over the last while. I say this mainly due to the state of the upper boards, which... It's just depressing now. Once, you could go up and join 5 succession games at once, but now, they never even get off the ground. I think we should really do something, and swatting away the thread probably won't do much good, since this is a real issue.
*facepalm*
Title: Re: The future of the Bay12 forums
Post by: Inarius on February 22, 2018, 11:05:52 am
Well, actually, nobody really know if this reduction of activity comes from "less people interested in "posting on a forum" in general" (because Twitter, because facebook, because time has changed...), or "less people interested in playing DF".
The only public data are donations (which have never been so high), and download stats (which aren't public, are they ?) I'm not sure it's the best indicator, but at least it's something. If there are less people downloading the game, it must be because less people play the game, right ?
Title: Re: The future of the Bay12 forums
Post by: nenjin on February 22, 2018, 01:01:52 pm
Oh noes, have we reached peak forums?
Title: Re: The future of the Bay12 forums
Post by: Teneb on February 22, 2018, 01:37:10 pm
DOOM I say! The end is nigh! Save your favourite shitposts before it is too late!
Title: Re: The future of the Bay12 forums
Post by: Enemy post on February 22, 2018, 02:25:54 pm
DOOM I say!

EXCELLENT IDEA!

(https://i.imgur.com/CASw3Xf.png)

RAAGRH!!!

(https://i.imgur.com/BJtT5MJ.png)

Rip and tear!

(https://i.imgur.com/wAlBrEm.png)

HGRAA!!!

Anyway, what were we talking about?
Title: Re: The future of the Bay12 forums
Post by: Imic on February 22, 2018, 02:41:53 pm
Laughing hysterically in the corner
... Sorry, I was watching something. I do not find your reckless shenanigans amusing in the slightest.
Title: Re: The future of the Bay12 forums
Post by: SalmonGod on February 22, 2018, 07:53:19 pm
download stats (which aren't public, are they ?)

There's download counts on DFFD.  I'd wager most people who sustain more interest than a passing download and glance end up using it, so it might be a decent indicator.

I do think another community project on the level of Matul Remrit would be a good thing.  I don't think anything noteworthy of the like has come out of DF in a while.  I've wanted to do a DF comic for forever, but fuck if I'm likely to have time in the foreseeable future to work on something like that.

Still not really worried about DF dying, though, since donations are doing so well.  As long as they keep rolling in, Toady will keep developing.  They've been on a mostly steady upward trend for forever.  No reason to believe that will stop anytime soon.
Title: Re: The future of the Bay12 forums
Post by: KittyTac on February 22, 2018, 10:14:33 pm
DF and Bay12 are symbiotic. As long as one lives, the other will never die. B12 has an interesting community that attracts people into DF. Some people just come to ask a few questions, then stay here. Even if activity slows down, it will never completely die as long as DF lives.

My estimate:

http://prntscr.com/iikr0d

We seem to be at the lowest point or popularity or nearly so, but because the Myth release for df will come soon (within 2 years), the hype will gradually build, causing DF, and by extension, bay12 to slowly become more popular.
Title: Re: The future of the Bay12 forums
Post by: bloop_bleep on February 22, 2018, 11:22:49 pm
Dunno if this has been mentioned before, but the reason for the long-term slowdown in Community Games & Fortresses (and to a slightly lesser extent the DF forums in general) is that the list of possible things left to do with DF has slowly run down. There was in fact a thread in that forum on this topic. Playing a community/succession fortress normally, with no restrictions or goals, has fallen deeply out of favor. Doing special or restrictive community forts, like evil glaciers or entirely aboveground forts, have also become less and less in number. Huge !!SCIENCE!! projects like computers and necrobacon and the sort have nearly finished up all there is to do. Of course, some new ideas become possible with every new release, but at this point ideas are being consumed faster than they are being created.

I hope, as you do, that the mythgen release will reinvigorate the DF community, because not much else is going to save it.
Title: Re: The future of the Bay12 forums
Post by: KittyTac on February 22, 2018, 11:33:57 pm
Millions of possibilities will definitely invigorate the community. Then we'll get procedural laws and customs.
Title: Re: The future of the Bay12 forums
Post by: TamerVirus on February 22, 2018, 11:39:37 pm
there's a lot of people who have just kind of mysteriously disappeared (KingofstarrySkies and TamerVirus spring to mind.)

heh
Title: Re: The future of the Bay12 forums
Post by: KittyTac on February 22, 2018, 11:53:32 pm
We just have to hold on for 2 years.
Title: Re: The future of the Bay12 forums
Post by: heydude6 on February 23, 2018, 01:53:54 am
Hi, just wanted to pop in here. If I saw this thread sooner I would have posted then, but I guess I’ll have to make up for lost time.

For me, I first noticed a downturn in forum activity when Neonevik got banned. Obviously from reading this thread, it had been happening for a lot longer, but that was when the changes effected me the most. After he was gone the place felt a lot, calmer...

There was less volatility and arguing, and I myself started to suffer less headaches, but I miss the frequent discussion prompts he would post. Neonevik was the kind of a guy who was rarely afraid of saying what was on his mind, and even if some of it was uninformed and poorly articulated, with enough time and effort, I would usually be able to understand where he was coming from at least.

Still, that’s enough talking about Neo. He wasn’t the sole keystone of this place after all.

I originally joined these forums due to masterwork, where I quickly got involved in an over ambitious modding project. It was fun to work on it for a while, but eventually I moved on from that and started lurking in mafia. I then clicked on FreeFormSchooler’s sig and got introduced to “The Warrens of Oric the Awsome” and forum games as a whole.

What I saw blew my mind! Stories that adapted to the actions of you the player. More freedom than any open world video game ever made! The ability to be an active part of something truly great!

Of course most games didn’t really live up to those lofty expectations, but I managed. Eventually though, school started to get tough so I had to take a break from those kinds of things. I then moved to general discussion and that’s where I’ve been hanging since. I don’t post ridiculously often (ever since my first crush rejected me, I haven’t been the kind of man who takes the initiative), but if someone starts an interesting discussion such as this one, I’m not afraid to chime in. As a result, the health of my own posting activity is directly linked to the posting activity of some of the more thought-provoking forumites. If they go, I guess I’ll go too, but for now I’ll enjoy my community. You’re like a second Corner Pub to me.
Title: Re: The future of the Bay12 forums
Post by: SalmonGod on February 23, 2018, 02:18:34 am
Dunno if this has been mentioned before, but the reason for the long-term slowdown in Community Games & Fortresses (and to a slightly lesser extent the DF forums in general) is that the list of possible things left to do with DF has slowly run down. There was in fact a thread in that forum on this topic. Playing a community/succession fortress normally, with no restrictions or goals, has fallen deeply out of favor. Doing special or restrictive community forts, like evil glaciers or entirely aboveground forts, have also become less and less in number. Huge !!SCIENCE!! projects like computers and necrobacon and the sort have nearly finished up all there is to do. Of course, some new ideas become possible with every new release, but at this point ideas are being consumed faster than they are being created.

I hope, as you do, that the mythgen release will reinvigorate the DF community, because not much else is going to save it.

I haven't read much in the community games area in a long time, but that sounds to me like a lack of imagination.  As in the emergent gameplay of Dwarf Fortress is awesome, but of course there are limitations to the sorts of things that happen.  The same can be said of the storytelling tradition in general.  If you strip down almost any story told today to its core plot structures and tropes, you can find a story from 2000 years ago matching the same.  That hasn't slowed down engagement in the act of storytelling.  Because details matter, but more importantly, how the story is told matters.

DF is a story generator more than a game that is played in any traditional sense.  It generates the core elements of the story for you, but the details and narrative are left so heavily abstracted that there is endless potential to write the game's events into our own stories.  Players just need to see the potential in that abstracted space and fill it in.  And make something more of it than a series of forum posts in journal format describing what happened every season.  I'm gonna drop Matul Remrit as the shining example again.  DF needs to keep building its legacy on projects like that.  New releases bring existing players back, but entertaining stories are what draw interest from new people.

Edit:  Come to think of it, I think this is the main reason that I stopped paying attention to the community games section.  Most everyone sticks to writing the same in-character journal format to describe the same in-game events and player decisions.  The personality of the character writing the journal may vary, but that's about it.  Reading the same narrative approach to the game over and over again gets boring.

I'm going to shamelessly plug a community fort I participated in, and fucking loved it - QuakeMortal (http://www.bay12forums.com/smf/index.php?topic=79234.0).  Was so sad that it died so early.  Great example of one where we we had lots of posts that broke the journal format.  Detailed descriptions of events and conversations.  Lore that broke away from game events.
Title: Re: The future of the Bay12 forums
Post by: wierd on February 23, 2018, 02:28:55 am
I fully expect "conquer the world" fortresses to become a thing in the near-future, once the framework for it exists.

It could lead to an interesting development:  Cascaded team play. (One team successions one fortress/civ, the other team another. The two bounce back and forth with control of the save, sending raiding parties, conquering towns, and throwing the world into chaos. Occasional forays with adv mode to go interview residents about how they feel about the situation-- etc.)
Title: Re: The future of the Bay12 forums
Post by: Telgin on February 23, 2018, 10:35:27 am
Come to think of it, I think this is the main reason that I stopped paying attention to the community games section.  Most everyone sticks to writing the same in-character journal format to describe the same in-game events and player decisions.  The personality of the character writing the journal may vary, but that's about it.  Reading the same narrative approach to the game over and over again gets boring.

I'm going to shamelessly plug a community fort I participated in, and fucking loved it - QuakeMortal (http://www.bay12forums.com/smf/index.php?topic=79234.0).  Was so sad that it died so early.  Great example of one where we we had lots of posts that broke the journal format.  Detailed descriptions of events and conversations.  Lore that broke away from game events.

I've been part of several community games that broke away from the journal format and injected narrative unrelated to things that happened in DF, and I agree that it's a nice change of pace.  We got kind of carried away with it at times though, to the point that it became impenetrable to anyone who just stumbled across the threads and at times I wanted to get back to basics.  It was bad enough that I got burned out on the whole idea, and even now, years later, I don't think I'd do another.  Not like those, anyway.

It can be a lot of fun, but I think it's also more work than most players are willing to deal with.  At that point, it really does become more about collaboratively writing a story, with DF occasionally handing you events to work into it.

Anyway, I do fully expect that the new raiding and razing features in DF will lead to renewed interest in community forts.  Imagination certainly counts for a lot, but I do feel like previous versions had a bit of a problem of being boring.  There was one release where invasions were insanely rare, for example, and to be blunt, if you're not fighting off things DF can be pretty boring.  Being able to go looking for trouble if it doesn't come to you will be fun for a lot of people.
Title: Re: The future of the Bay12 forums
Post by: nenjin on February 23, 2018, 11:01:02 am
I tried a community fort with a some RL friends a couple years ago. And I was really surprised how quickly it went off the rails. Even working with people you know, a cooperative narrative can be hard to pull off. Especially when everyone has their own ideas about what the fort needs.
Title: Re: The future of the Bay12 forums
Post by: Imic on February 23, 2018, 11:35:18 am
I tried a community fort with a some RL friends a couple years ago. And I was really surprised how quickly it went off the rails. Even working with people you know, a cooperative narrative can be hard to pull off. Especially when everyone has their own ideas about what the fort needs.
Once, that very chaos was the allure of many forts.
Title: Re: The future of the Bay12 forums
Post by: SalmonGod on February 23, 2018, 11:52:57 am
My favorites are the ones played by a single person, with others getting dorfed and just contributing writing.
Title: Re: The future of the Bay12 forums
Post by: Imic on February 23, 2018, 11:54:15 am
My favorites are the ones played by a single person, with others getting dorfed and just contributing writing.
Actually... I agree on that, know that I think. It gives a more coherent storyline, allows for less rules and regulations, allows for advenced roleplaying, epbetter dorfing...
...
I think I just got an idea...
Title: Re: The future of the Bay12 forums
Post by: Telgin on February 23, 2018, 12:05:53 pm
My favorites are the ones played by a single person, with others getting dorfed and just contributing writing.

Agreed completely.  Succession or shared games have never appealed to me, primarily for three reasons:


A single person playing the fort adds considerable cohesion.
Title: Re: The future of the Bay12 forums
Post by: heydude6 on February 23, 2018, 12:52:45 pm
God, Roomcarnage was amazing.
Title: Re: The future of the Bay12 forums
Post by: Imic on February 23, 2018, 01:04:09 pm
God, Roomcarnage was amazing.
Yes.
Title: Re: The future of the Bay12 forums
Post by: Truean on February 25, 2018, 05:25:02 pm
Are Lazy Newb Pack, and Stonesense up to date?

Those are huge player drivers.
Title: Re: The future of the Bay12 forums
Post by: Rose on February 25, 2018, 10:22:54 pm

They are, yes.

PeridexisErrant does regular pack updates, which include Stonesense.
Title: Re: The future of the Bay12 forums
Post by: Truean on February 25, 2018, 10:38:37 pm

Hi. Good to see you. Your work is legend.

You wouldn't happen to have a link would you?
Title: Re: The future of the Bay12 forums
Post by: Rose on February 25, 2018, 10:44:16 pm
http://www.bay12forums.com/smf/index.php?topic=126076.0

Get it here. Last update 20 days ago.
Title: Re: The future of the Bay12 forums
Post by: Severedicks on January 29, 2019, 10:34:24 pm
I think the community as a whole is slowly dying. People just don't post on the forums often. There are a handful of people at most who maintain the core utilities (DFHack, Dwarf Therapist), but even they are getting less active with time. Most utilities don't get maintained anymore, neither do mods. The wiki barely gets updated. Seriously, I had to look up "Insurrections" on the wiki and found out that there wasn't any mention of it or how they work. It's a feature that dates from 0.40, in 2014. In five years, nobody bothered to add an entry to a major feature of the game. Same as historical figures, it seems everyone knows how they work but no one bothered to write it on the wiki.

I really don't understand. The game has gotten a lot of cool features such as taverns, visitors, the ability to send armies out and interact with the world, pillage artifacts, that sort of stuff. Eight years ago I remember everyone was drooling over that kind of stuff that Toady announced, now everyone's just "meh". New articles on the wiki are lackluster, no one bothers anymore.

Do people just not care about the game that much? Or is it that Toady spends a lot more time fiddling with background worldgen stuff than actual fortress mode gameplay, so people just feel the game plays the same no matter what? Is it FPS death? I'm really worried at this point.
Title: Re: The future of the Bay12 forums
Post by: Telgin on January 29, 2019, 11:49:53 pm
For what it's worth, donations don't seem to have dropped off at all, and have only increased.  I'll admit that's a little surprising since, yes, the forum activity has declined.

There's no way of knowing, but I'm curious if the total number of people playing DF hasn't gone down much.  People might just look to other places for a community, like Discord or Reddit.

That said, I really haven't played DF in years.  I like to keep up with the development of the game, but not enough core gameplay changes in fort mode have been added to really drag me back into playing it.  I suspect that that's true for a lot of people, who played it hard in the 2012-2015 era and got kind of burnt out.  It's a little hard to call it a fad, but DF has been and always will be a niche game.

Seriously, I had to look up "Insurrections" on the wiki and found out that there wasn't any mention of it or how they work. It's a feature that dates from 0.40, in 2014. In five years, nobody bothered to add an entry to a major feature of the game.

I feel kind of dumb for asking, but what are insurrections in DF exactly?  It's something that happens off screen and behind the scenes, right?  That might have a lot to do with it if so: a lot of that stuff is frankly mysterious and poorly understood or documented.
Title: Re: The future of the Bay12 forums
Post by: bloop_bleep on January 30, 2019, 12:04:42 am
No, you can start an insurrection now and get other people to join you in Adventure Mode. It means to try to overthrow the current ruler of a settlement, and if you win, you become the new ruler.

Not much you can do with being a ruler yet, though, other than delegating the position to someone else.
Title: Re: The future of the Bay12 forums
Post by: Egan_BW on January 30, 2019, 12:23:29 am
Yeah, I guess the main reason why people aren't too excited out insurrections right now is that the only reward you get for it is the ability to make people say you're the king.

You can also stumble upon insurrections not started by you in adventurer mode, but the game's not always great about communicating things like that.

I believe that next update will feature insurrections in distant sites that you've occupied in fortress mode, so that will make them a little more relevant and interesting.
Title: Re: The future of the Bay12 forums
Post by: Severedicks on January 30, 2019, 08:38:08 am
The visitors and offsite missions are a major game changer, certainly the game won't play the same if you choose not to. You can send dwarves off to do anything, from stealing artifacts to pillaging sites, rescuing citizens, etc. You can have multi-racial forts, brawls, mercenaries, secret agents, questers, and so on. You can have siege diplomacy and messengers. You may expel or request citizens at will. Certainly the core of the game has been dramatically altered.

As for insurrections, becoming a lord means you can invite people to become your hearthpersons and demand tribute from other lords. It's not just a cosmetic change.

But people don't know about that because the wiki is barely updated.

Title: Re: The future of the Bay12 forums
Post by: Telgin on January 30, 2019, 10:01:54 am
Ah, insurrections are mostly an adventure mode thing?  That would explain why I didn't know anything about them.

The visitors and offsite missions are a major game changer, certainly the game won't play the same if you choose not to. You can send dwarves off to do anything, from stealing artifacts to pillaging sites, rescuing citizens, etc. You can have multi-racial forts, brawls, mercenaries, secret agents, questers, and so on. You can have siege diplomacy and messengers. You may expel or request citizens at will. Certainly the core of the game has been dramatically altered.

That's all true, but I guess for whatever reason those changes alone weren't enough to rekindle my interest.  In truth, I did try two forts in the newest version but didn't get very far because a necromancer stomped the first one, and a werecreature ended the second one.  I like the new ideas, but there's still a lot of tedium involved in playing like I want to, which involves a lot of above ground construction, so I didn't want to pick up the pieces and try a third time.  Actually, didn't adventure mode introduce a new templating system for building things?  I wonder why something similar wasn't ported to fort mode, where you still have to build walls 10 squares at a time and have to manually build scaffolding.

I don't know.  It's not really an answer since it's a very personal reason for not playing, but it does kind of relate to the bad interface and complex mechanics that new players can't figure out.  Same old story there, but I'm sure that's a barrier to new players that might otherwise replace people who lose interest.

Quote from: Severedicks"
As for insurrections, becoming a lord means you can invite people to become your hearthpersons and demand tribute from other lords. It's not just a cosmetic change.

But people don't know about that because the wiki is barely updated.

Out of curiosity, have you updated the wiki with this information?  If not, that would be helpful to others.



On a note unrelated to DF, I gather that a lot of Bay12's activity comes from people posting in the forum games section who have never even played any of Toady's games.  No idea how this forum came to be a gathering ground for that, but that's the kind of thing I'd never expect to be permanent.
Title: Re: The future of the Bay12 forums
Post by: ChairmanPoo on January 30, 2019, 10:24:53 am
Woop! This thread was started 12 months and forum is still alive! Woop!
Title: Re: The future of the Bay12 forums
Post by: Kagus on January 30, 2019, 10:30:14 am
Remember when there were only about 10-15 active members and all we did was sit around in Various Nonsense twiddling our thumbs and playing the 1-2 forum games that were running?

Rumredzim Farms remembers.
Title: Re: The future of the Bay12 forums
Post by: Teneb on January 30, 2019, 10:56:27 am
The upper boards are subject to the whims of new releases. The lower boards endure.
Title: Re: The future of the Bay12 forums
Post by: Magistrum on January 30, 2019, 10:57:49 am
We lurk in the shadows, waiting for our time to strike.
Title: Re: The future of the Bay12 forums
Post by: ChairmanPoo on January 30, 2019, 11:18:11 am
The upper boards are subject to the whims of new releases. The lower boards endure.
Endure. And in enduring, grow strong.
Title: Re: The future of the Bay12 forums
Post by: Kagus on January 30, 2019, 11:25:11 am
The upper boards are subject to the whims of new releases. The lower boards endure.
Endure. And in enduring, grow strong.
And in strongering, grow ends.
Title: Re: The future of the Bay12 forums
Post by: Magistrum on January 30, 2019, 11:27:05 am
And in endening, grow endure.
Title: Re: The future of the Bay12 forums
Post by: Digital Hellhound on January 30, 2019, 11:51:32 am
Interesting perspectives. I’ve been here for... ten years good God. I guess I haven’t noticed forum activity falling so much because I’ve been spending less time here overall. Part of it is general changing life circumstances, part of it migrating over to SV for my forum game needs. I wasn’t seeing a lot of games of the types I liked around at the time. SV seemed like a more active and invested playerbase, though I don’t think there’s a real difference in the end. Player engagement and discussion activity varies so much between individual games and people. It is larger, for sure, but that’s just more room for a game to be lost in. Besides, they do Quests and little else, so more creative and RP-heavy games are more likely to be found here. Unfortunately, I have less time and energy for those anyway. Threadmarks and the whole framework they’ve got is a definite advantage for SV, though.

I’d say Other Games is just as popular as ever. Haven’t noticed much of a decrease in activity in the threads I follow there. GD’s a mixed bag. I’ve read the politics threads for years, and they’ve really become noticeably less active and, I guess, less interesting. There was a time I got most of my news from them. Non-Ameripol political threads on GD have stagnated. I miss posters like Sheb and Owlbread, who used to discuss European matters a lot. People like Sergarr also provided interesting perspectives. LW still blesses us with his presence, but the big in-depth debates he used to have with others are kinda missing. The Middle East thread is very dead. Latin America’s seen a bit of a revival. It’s so much down to particular posters and their activity - I mean, I practically never post in these threads for all that I’m saying.

I can’t speak for the Upper Boards, which I never visit despite playing DF every now and then. I imagine a big new release will draw in more people again. The overall activity might be lower, though, if forums are indeed a dying breed.
Title: Re: The future of the Bay12 forums
Post by: scriver on January 30, 2019, 12:15:11 pm
What is dead may never die
Title: Re: The future of the Bay12 forums
Post by: Baffler on January 31, 2019, 04:47:05 am
I have noticed it's slowed down a lot. It's been slower in my time, but not since the Great Hiatus. It might be that I'm not in the USA anymore and my timezone is weird for an American forum but the "users active in the last 15 minutes" is looking a lot slimmer than I remember even when I do get on EST peak hours, which is a better metric IMO for activity than total number of visitors/lurkers. I haven't been especially active lately, down to a combination of being exceptionally busy and moving to other forums (some of which are even more primitive than this one as far as features go) for most things. I mostly just poke my head in to FG&RP.
Title: Re: The future of the Bay12 forums
Post by: Inarius on January 31, 2019, 10:35:20 am

In 11 months what you got, before :

in 2010, think that http://www.bay12forums.com/smf/index.php?topic=30026.15960 this one was 1065 pages long for one year and 3 months.

in 2011 -> 370 pages (15 mar -> 15 feb)
in 2012 -> 334 pages (15 feb -> 15 jan)
in 2013 -> 222 pages (15 jan -> 15 dec)
in 2014 -> 240 pages (15 dec -> 15 nov)
in 2015 -> 129 pages (15 nov -> 15 oct)
in 2016 -> 169 pages (15 oct -> 15 sept)
in 2017 -> 112 pages (15 sept -> 15 aug)
in 2018 -> 100 pages of fotf in 11 months. (1 Mar 2018 -> 1 Feb 2018)
Title: Re: The future of the Bay12 forums
Post by: Severedicks on January 31, 2019, 02:12:10 pm
Oh wow. Regardless of whatever metrics you can think of (absolute df player numbers pulled from discord, reddit or whatever) it does seem that people care less and less about the game.

It's the release spikes that worry me. On April 1st, 2010 the server went down under the load and the brothers got $10000 that month. The 2012 release gathered much excitement and the wiki was updated with research within weeks. Now the artifact release, which brought major gameplay changes, hardly made a blip. I was talking about insurrections earlier, but science on missions, artifact types, etc. is very lackluster, and it's been a year already.

People may support the game more, but they engage with it less. They go like "yeah this game is awesome and super complex and detailed and Toady is a genius" but they don't actually play it. For many people, their image of the game is the same as it was in 2010 (.31.25 or so) or earlier, so they share memes about carps, danger rooms, giant sponges, ancient bugs or ancient dogma about weapons as if nothing changed since then, further proof that they haven't actually tried the new versions yet.

That's a worrying trend, because without the enthusiasm of the 2010's, we wouldn't have gotten dfhack, therapist, armok vision, all these utilities that make the game accessible (some would even say 'playable'). If lethosor retires or decides to raise sheep in New Zealand, what happens to dfhack exactly? If newbies suddenly have to play the raw vanilla game without any starter pack, will they keep playing?

Of course, the fact that Toady doesn't play the game himself, and doesn't actually like Fortress mode (by way of various clues such as always implementing fortress mode features as the lowest priority, or his own admission in a pc gamer interview that he isn't into fort mode style gameplay) doesn't help. If you keep making a game, travel the world doing talks about your game, have your game featured in the MoMa, but nobody actually plays your game, not even you, is it really a game?
Title: Re: The future of the Bay12 forums
Post by: Telgin on January 31, 2019, 03:46:57 pm
Ironically, this discussion has made me want to play DF, but I won't have time for the rest of the week.  :(

Of course, the fact that Toady doesn't play the game himself, and doesn't actually like Fortress mode (by way of various clues such as always implementing fortress mode features as the lowest priority, or his own admission in a pc gamer interview that he isn't into fort mode style gameplay) doesn't help. If you keep making a game, travel the world doing talks about your game, have your game featured in the MoMa, but nobody actually plays your game, not even you, is it really a game?

Fortress mode has taken a back seat to adventure mode for the last few major releases, and that's a shame to me since I don't play adventure mode, but I remember some people saying that it was really just adventure mode's turn since fort mode got most of the attention for a long time.

And it is kind of funny that Toady doesn't really play the game, but as a hobbyist game developer, I kind of understand.  It's frustrating playing something that feels incomplete, and surely DF does to him, and knowing all of the mechanics probably dispels some of the mystery and fun.
Title: Re: The future of the Bay12 forums
Post by: Gunner-Chan on January 31, 2019, 04:42:13 pm
I tend to check here a couple of times a week between like... Month long breaks from remembering the site even exists. And I do have to say It's kind of amazing how consistent the community seems even with those long breaks. Other communities I've been a part of before taking similar breaks from tended to completely and totally change whenever I left that long, even ones I thought were maybe even MORE enduring (RIP doom community).

With that in mind I think this place seems pretty safe and stable. Barring something like toady giving up on the game, which I feel like would even deflate the mostly disconnected lower boards.
Title: Re: The future of the Bay12 forums
Post by: Inarius on January 31, 2019, 04:43:18 pm
Well, tbh, adventure mode need(ed) MUCH MORE work than fortress. I mean, even in 31 or 40 version, fortress mode was ok, and even fun, while adventure mode felt boring and empty.
Title: Re: The future of the Bay12 forums
Post by: Kagus on January 31, 2019, 04:45:12 pm
Well, tbh, adventure mode need(ed) MUCH MORE work than fortress. I mean, even in 31 or 40 version, fortress mode was ok, and even fun, while adventure mode felt boring and empty.
That said, the emptiness of adventure mode did lead to people finding other dumb stuff to do... Such as mountaineering.
Title: Re: The future of the Bay12 forums
Post by: Severedicks on January 31, 2019, 06:15:54 pm
It's been 7 years of adventure mode focused development (since 2012). I mean it's not a secret that it's Toady's preferred mode (assuming you exclude nongameplay modes, otherwise it'd be Legends), he was much more into games like Hack or Dark Souls than Caesar III or Pharaoh.

A particularly sad thing is that no one makes "multiplayer" (livesharing) fortresses anymore. There used to be half a dozen dfterm2 servers with a very active group and everything, then it died down. Then there was dfterm3, a short revival, and it died down again. When web fortress came up, no one cared to host a public server anymore. Then Warmist posted some impressive actual multiplayer dfhackery, only to be met with general indifference.

And now none of them has been updated for the latest version.
Title: Re: The future of the Bay12 forums
Post by: Inarius on February 01, 2019, 01:10:08 pm
Another example with this graph (https://www.dropbox.com/s/1u3wyb51coiejwz/testDF.jpg?dl=0)



in blue how many "views" the "report of the month" (each month), and in red donations (one for every year).
You can see a peak in 2014 for DF 2014. Since then, it's been falling.
HOWEVER, a game which can create enough interest after 15 years, where more or less 10 000 people every months read a report is huge. It's not "dying".
Title: Re: The future of the Bay12 forums
Post by: George_Chickens on February 02, 2019, 08:32:54 am
I tend to check here a couple of times a week between like... Month long breaks from remembering the site even exists. And I do have to say It's kind of amazing how consistent the community seems even with those long breaks. Other communities I've been a part of before taking similar breaks from tended to completely and totally change whenever I left that long, even ones I thought were maybe even MORE enduring (RIP doom community).

With that in mind I think this place seems pretty safe and stable. Barring something like toady giving up on the game, which I feel like would even deflate the mostly disconnected lower boards.

wait what happened to the doom community, i've been counting on them as a sort of ancient lighthouse for user-made content and i'd hate to hear that's gone

did they go the way of scoredoom or what
I'm not sure. Some particularly bad, drama filled communities (skulltag and zdaemon) died painful deaths, but the doom community is still producing tens of maps and mods. In fact, just look at the cacowards (https://www.doomworld.com/cacowards/2018/lifetime/).

As for the upper boards, we're in a little bit of a predicament with DF right now, where both modes have visibly broken, unfinished features key features that are sometimes too thin to write on or experiment with. Adventure mode has lost its gameified progression and has a quest and rumour system that frequently breaks (inability to spread rumours of your glory or report kills), and the political systems, such as insurrection, basically are empty frames and can lead to another leader being elected the moment you retire. Fort mode has, of course, the glitched psychology system.

It's pretty hard to discuss the game when your glitch isn't something cool like "My dwarf accidentally cut his wife's head off in sparring" or "My medical dwarf accidentally removed someone's lungs when they had a broken leg", and is instead "I had just destroyed an entire bandit network and planned to recruit an army, but could not because the fame system broke and I couldn't spread rumours about the attacks" or "My cool dwarf committed suicide because she was caught in the rain 2 years ago".

The first post 40d releases had game breaking bugs, too (T34 tier armour and acid rain), but I can't recall anything as structurally altering to the game as what we have now. Especially for adventure mode, where real life days of effort can be undone because of a kink in the speech system. You could always turn off weather or mod armour, you can't mod the speech system into not bugging out.

The biggest problem is that out of game communities tend to attract the !!SCIENCE!! types nowadays (mostly Reddit and /vg/), who are often unaware of the wiki and never contribute to it, effectively meaning their discoveries are forgotten with time. Unlike everything above, this is worrying as hell, as documentation is all DF has in the way of learning and mastering it. Imagine how incomprehensible the magic release will be if nobody documents it.
Title: Re: The future of the Bay12 forums
Post by: Egan_BW on February 02, 2019, 10:33:20 am
As magic should be.
Title: Re: The future of the Bay12 forums
Post by: Elephant Parade on February 09, 2019, 05:08:21 pm
In 11 months what you got, before :

in 2010, think that http://www.bay12forums.com/smf/index.php?topic=30026.15960 this one was 1065 pages long for one year and 3 months.

in 2011 -> 370 pages (15 mar -> 15 feb)
in 2012 -> 334 pages (15 feb -> 15 jan)
in 2013 -> 222 pages (15 jan -> 15 dec)
in 2014 -> 240 pages (15 dec -> 15 nov)
in 2015 -> 129 pages (15 nov -> 15 oct)
in 2016 -> 169 pages (15 oct -> 15 sept)
in 2017 -> 112 pages (15 sept -> 15 aug)
in 2018 -> 100 pages of fotf in 11 months. (1 Mar 2018 -> 1 Feb 2018)
I don't disagree that the forums are slowing down, but the decline in FotF responses is probably partially due to people running out of questions.
Title: Re: The future of the Bay12 forums
Post by: RedKing on February 10, 2019, 09:16:45 pm
For my part, I've mostly withdrawn from B12 because I increasingly found myself incapable of discussion without derision and outright hostility (from me, not others) and I wanted to save Toady the hassle of having to put me out to pasture.
Title: Re: The future of the Bay12 forums
Post by: MetalSlimeHunt on February 10, 2019, 09:18:46 pm
Similar. I've been getting banned all over the rest of the internet the past year or so.
Title: Re: The future of the Bay12 forums
Post by: Castlecliff on February 10, 2019, 10:41:38 pm
Dwarfs