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Finally... => Forum Games and Roleplaying => Topic started by: dgr11897 on October 31, 2019, 09:15:17 am

Title: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)
Post by: dgr11897 on October 31, 2019, 09:15:17 am
Core thread (http://www.bay12forums.com/smf/index.php?topic=174950.0)
Legacy of Smith
Welcome Esteemed brother, to the high council. Find a seat and let us begin.
As you probably know the Order of Mason has begun trying to lay claim to the high value neutral areas of our fair colony. And analysis suggests that our weapons, while excellent on our home turf, would prove insufficient should we attempt to destroy them completely. Therefore we have recruited you to upgrade our armories and direct how they are deployed on the battlefield. Go now and get to work, that we keep the foolish Masons from allowing APOPHIS in. We have at most 6 months (3 turns) before combat truly begins, so get to work brothers, that we may be victorious.
Spoiler: Starting Gear (click to show/hide)
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: TricMagic on October 31, 2019, 09:28:47 am
Spoiler: For Later (click to show/hide)

The Jack(s)

The Jack is, in the simplest terms, a medical procedure to connect electronics to the bottom of the spine, where once our ancestors used their tails, and to the base of the spine, near the neck. These two, while separate, serve to different purposes, but both allow us to better make use of our natural talents.

The Base Jack will allow us to manipulate coding with the most efficient of the Supercomputers, the Human Brain. For starting out though, it will simply allow us to control our suits more simply, being able to send commands along with our bodies natural movements, making any power suits far more flexible in usage. better aiming and fine control, mostly.

The Tail Jack has a different purpose, and is a proof of concept. A mechanical tail that can be used in day to day life. Combined with the Base Jack, it will serve as a decent proof of concept, and is somewhat simple to do in comparison.

This Jack is mostly meant to be Prototype work, leading to better connections between man and machine later on, when we design things around them. As such, the designers have been told not to modify our suits for Jack use currently, but simply focus on making sure everything is working.



So, apparently Hard for this. It is the prototype to direct control of suits however, which will likely improve our ability to create them. And the sooner we have it, the better for the future. The other two designs will likely be a greatly improved suit, and a weapon of some sort.

Quote from: Votebox
The Jack(s): (1) TricMagic
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Shadowclaw777 on October 31, 2019, 10:22:16 am
Legacy Assault Smith Enhanced Rifle-1:

The LASER-1 is sadly not a laser but rather an automatic rifle that our soldiers can use to have their  combat effectiveness be way better, to a minimum of improving their medium range at combat and because the power of intermediate rifle rounds they can most likely go further. This 30-round box magazine fed automatic rifle carries a 5.56mm cartridge with a gas-operated long-stroke piston, tilting bolt action that fully automates the rapid-fire nature of this gun to about 500-600 rounds per minute when in action. Made mostly out out of metal, only the wooden stock and utilizing iron sights was designed to reduce down the cost of the weapon.

All LASER-1 are equipped with a metallic bayonet that can be enhanced with our Exos that improve muscular power of our soldier, allowing mechanical action to go to work and having the spear blade on the rifle to penetrate face plates with enhanced force and for our soldiers to always have an improvised weapon handy when underwater where bullets are less effective. The LASER-1 utilize smokeless powder in its rounds so it’s own oxider and shouldn’t we hindered when in the vacuum of space. Therefore this becomes the mainstay service weapon of our soldiers, adapting to the plentiful roles that it has to fulfill and it can come to the tasks.

Quote from: BoxOfVoting
The Jack(s): (1) TricMagic
LASER-1: (1) SC777
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: TricMagic on October 31, 2019, 10:38:26 am
While fine, it can also be made later on than the Jack(s).


Likewise, wasn't such a weapon as the LASER rated to be Hard to Very Hard? So the difficulty has no real advantage towards being created right off the bat. And as said in discord, what would you use revisions on?. The Jack will likely need 1, if only for integrating it for Exo Use on a good roll.

Bullets also don't work underwater.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Shadowclaw777 on October 31, 2019, 10:56:32 am
Legacy Smith Advanced Component Assembly Plant (LSAC-AP):
The LSAC is a gleaming building in our industrial sector of the city, created right in the center this building has a single purpose role the creation and fabrication of advanced components, in which assembly conveyer belts and robot arms help workers process salvaged material and take the important bits out in the creation of advanced components, such as electronics, advanced organics, and metals by a group of human workers where goods are manufactured or assembled chiefly by manual and automated machines.

The second step of the LSAC is the fabrication part in which the collected advanced components of advanced technologies from the salvaged ARC are collected and through a Guns work force and automated machines, the Assembly Plant has the work force perform a series of mechanical and chemical operations on the advanced component scrap in order to change into a usable form for higher technologies that more correlate to the ones that we used in the Arcs. Therefore we have a factory that can translate salvaged material from the Arc and other advanced scraps that we collect and and through processing of that collected resource we have a independent chain of production, and have the start for creating advanced components.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: TricMagic on October 31, 2019, 10:58:33 am
Legacy Smith Advanced Component Assembly Plant (LSAC-AP):
The LSAC is a gleaming building in our industrial sector of the city, created right in the center this building has a single purpose role the creation and fabrication of advanced components, in which assembly conveyer belts and robot arms help workers process salvaged material and take the important bits out in the creation of advanced components, such as electronics, advanced organics, and metals by a group of human workers where goods are manufactured or assembled chiefly by manual and automated machines.

The second step of the LSAC is the fabrication part in which the collected advanced components of advanced technologies from the salvaged ARC are collected and through a Guns work force and automated machines, the Assembly Plant has the work force perform a series of mechanical and chemical operations on the advanced component scrap in order to change into a usable form for higher technologies that more correlate to the ones that we used in the Arcs. Therefore we have a factory that can translate salvaged material from the Arc and other advanced scraps that we collect and and through processing of that collected resource we have a independent chain of production, and have the start for creating advanced components.

Quote from: BoxOfVoting
The Jack(s): ()
LASER-1: (1) SC777
LSAC-AP: (1) TricMagic
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: UristMcRiley on November 01, 2019, 08:20:23 pm


Quote from: BoxOfVoting
The Jack(s): ()
LASER-1: (1) SC777
LSAC-AP: (2) TricMagic, Urist Mc Riley
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Shadowclaw777 on November 02, 2019, 01:46:57 am
Quote from: BoxOfVoting
The Jack(s): ()
LASER-1: (1) SC777
LSAC-AP: (3) TricMagic, Urist Mc Riley, SC777
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Blood_Librarian on November 02, 2019, 01:52:35 am
Smith Fielded Light Rifle D-6 (SF-L "Ventilator" D-6)

The sixth iteration of our standard Rifle, the SF-L D-6 is a high-caliber anti-mech weapon, designed to be wielded by mechatronic forces. As such, it chambers a large caliber, 13mm x 100m.  The weapon is designed to be compact, with a construction molded plastic frame and steel parts. The magazine is relatively small, designed to handle 20 rounds, and manufacturing is geared towards producing as many filled magazines as possible so that while our forces will be forced to reload often, they will not run out of munitions. The chemical reaction used to accelerate the is a smokeless powder created from a process that turns wood into nitrocellulose. The weapon is semi-automatic.

Quote
The Jack(s): ()
LASER-1: (1) SC777
LSAC-AP: (3) TricMagic, Urist Mc Riley, SC777
SF-L D-6 "Ventilator": (1) Blood_Librarian

Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: TricMagic on November 02, 2019, 08:08:02 am
This place does have a discord. And we kinda already agreed on infrastructure to start getting advanced components.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: UristMcRiley on November 02, 2019, 03:13:16 pm
I just got to say that I hate the idea of relying on discord for games like this. As it doesn't enable folks who are just casually reading through the forums dont get to see the decision making process.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: TricMagic on November 02, 2019, 03:15:02 pm
It is sadly the way these games have gone. Just the way it is.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: UristMcRiley on November 02, 2019, 04:12:34 pm
Yeah i stubbornly resist but that is more simply a character trait among me and my kin folk then anything else, any sort of change we got to fight haha. So i keep all my posts forum based so folk can at least read through a little something.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 2)
Post by: dgr11897 on November 04, 2019, 10:50:56 pm
Smith Design Phase 1
Legacy Smith Advanced Component Assembly Plant (LSAC-AP):
The LSAC is a gleaming building in our industrial sector of the city, created right in the center this building has a single purpose role the creation and fabrication of advanced components, in which assembly conveyer belts and robot arms help workers process salvaged material and take the important bits out in the creation of advanced components, such as electronics, advanced organics, and metals by a group of human workers where goods are manufactured or assembled chiefly by manual and automated machines.

The second step of the LSAC is the fabrication part in which the collected advanced components of advanced technologies from the salvaged ARC are collected and through a Guns work force and automated machines, the Assembly Plant has the work force perform a series of mechanical and chemical operations on the advanced component scrap in order to change into a usable form for higher technologies that more correlate to the ones that we used in the Arcs. Therefore we have a factory that can translate salvaged material from the Arc and other advanced scraps that we collect and and through processing of that collected resource we have a independent chain of production, and have the start for creating advanced components.

5+5 = 10 -2 Hard Difficulty. 8, average Result
The LSAC is an achievement of our people which has catapulted us forwards in manufacturing. Thanks to its advanced foundries we now have a steady supply of Advanced components for the war effort. +1 Advanced components.
Resources
2 Ore, 1 Organics, 1 Advanced Components.
Spoiler: Smith Designs (click to show/hide)
Revision phase has now begun
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Blood_Librarian on November 05, 2019, 01:26:50 pm
Smith Fielded Shotgun- 11 "Exodus" (SFS-11 "Exodus")
the SFS-11 is a restructure of the Shotgun mk1, with the primary goal of reinforcing the barrel and adding a simple internal magazine that makes the weapon into a pump-action reloader. The weapons furniture is redesigned to be used by power-armored personnel with small magnetics embedded into it, allowing for suit-based magnets in the griping appendages and forearms of the LSF 1 to be used: Our soldiers will be able to hold the weapon more steady, lessening the effect of the recoil of the shotgun.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: TricMagic on November 05, 2019, 01:34:16 pm
Seems good.


First question though for those not in the discord. The other side made a special material in a design. Dgr has offered to give us a random-ish material for free, or let us make a special resource and use it in a single design. Of these, I believe the random one would be good, as we don't have to roll for it.

Quote from: Votebox
Exodus: (1) TricMagic


Take DGR up on their gracious offer of a 'Random' Special Resource: (1) TricMagic
Don't and make our own in a future design, or not at all: (0)

The fact we don't have to roll it will at least be nice.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Trent01 on November 05, 2019, 04:37:40 pm
Joining the team. I think that capitalizing upon our resource advantage now would be to a lot of long term benefit for us all down the line, so-

LSAC Recycling Subsection

The LSAC is a vital supply line of Advanced Components for the Legacy of Smith extracting advanced components from the scraps of the old world, but we shouldn't dismiss the value of the leftover material after the technology parts are extracted. Set up a secondary processing line and forge to recycle these scraps into useful basic materials to further support our production rates.

[Attempt to revise the LSAC to also produce +1 ore]

EDIT: After some discord talk I'll leave this as a future design proposal instead. Voting for upgraded shotgun.

Quote from: Votebox
Exodus: (2) TricMagic, Trent01


Take DGR up on their gracious offer of a 'Random' Special Resource: (2) TricMagic, Trent01
Don't and make our own in a future design, or not at all: (0)
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Blood_Librarian on November 06, 2019, 08:52:19 pm
I think we should put down a design to get something that would be useful, as I do not trust random dice tables to give us something that would work well.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: dgr11897 on November 08, 2019, 06:29:13 pm
You need at least one more vote for me to update and the random resource offer is retracted.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Shadowclaw777 on November 08, 2019, 06:34:14 pm
Quote from: MopeyBox
Exodus: (3) TricMagic, Trent01, SC777

Special Resource:
SuperBronze Coils: (1) SC777

Quote from: Special Resource
SuperBronze Coils: An invention of the ancient Arcs for radiation shielding and against the Sun it had to pass through and the military coil cannons used for defense countermeasures, these powerful future-generation electromagnetic coils have the ability manipulate magnets in a precise tuning sense, either propelling magnets and the electro discharge extremely fast or to maintain an electromagnetic field for long periods of time.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 0, Phase 1)
Post by: Blood_Librarian on November 10, 2019, 03:44:59 pm


Quote from: Votebox
Designs
Exodus: (4) TricMagic, Trent01, SC777, Blood_Librarian


Special Resources
Take DGR up on their gracious offer of a 'Random' Special Resource: (3) TricMagic, Trent01, Blood_Librarian
Don't and make our own in a future design, or not at all: (0)
SuperBronze Coils: (1): SC77
[/quote]
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: dgr11897 on November 10, 2019, 03:55:25 pm
Smith Revision Phase 1
Smith Fielded Shotgun- 11 "Exodus" (SFS-11 "Exodus")
the SFS-11 is a restructure of the Shotgun mk1, with the primary goal of reinforcing the barrel and adding a simple internal magazine that makes the weapon into a pump-action reloader. The weapons furniture is redesigned to be used by power-armored personnel with small magnets embedded into it, allowing for suit-based magnets in the gripping appendages and forearms of the LSF 1 to be used: Our soldiers will be able to hold the weapon more steady, lessening the effect of the recoil of the shotgun.
(3+3) 6 -3 (Very hard)
As it turns out breach loading weapons and pump action ones aren't actually similar, at all. After spending most of our time figuring that out the hard way, we have managed to make a barely functional prototype. It's far to heavy to carry and explodes when we fire it. Using 30mm shells in a pump action turned out not to be the wisest idea, and turning something from breach loading to pump action isn't as simple as adding an internal magazine. In the end we had no time to try anything to do with magnets, not that the suit's magnets would be strong enough to support this thing anyway. We have learned a lot about the mechanisms of higher tech firearms while trying to make this though.
Resources
2 Ore, 1 Organics, 1 Advanced Components.
Spoiler: Smith Designs (click to show/hide)
Design phase of turn 1 has begun.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Trent01 on November 11, 2019, 04:49:23 pm
"Vanguard" Exo
A evolution of the LSSF-1 Exoskeleton, consisting of a reinforced powered exoskeleton atop a standard survival suit designed to operate at a maximum of 2x human strength achieved by usage of advanced components to enhance their servos and supply a auto-balancing system to avoid over-correction in motion. The additional strength can be used for either additional speed, hauling additional cargo on a backpack harness, or to carry additional armor plating on a series of modular mounts that can be added or removed per mission requirements. The objective is to create a new workhorse suit that can be improved upon further in future specialization.



LSF 1 Revision: Tactical Helmet
Rectify the Survival Suit's core flaw of a exposed helmet with a solid-plate wedge helmet with side and top mounted cameras tied to a internal display with low-light vision and heat sensor options besides standard visuals. No more vulnerable bubble-faceplate or illuminating lights. Usage of a unit of advanced components is authorized to make it possible, we want our troops to have good eyes in battle.

Quote from: Votebox
Designs
Vanguard Exo (1): Trent01

Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Blood_Librarian on November 11, 2019, 06:46:39 pm
Heavy Field Operations-2  "Fenris"

The HFO-2 Fenris represents a doctrinal emphasis on heavy weapons. The main armor plates are almost an inch thick and made from a complex alloy blend that represents the forefront of material technology. The joints use sheets of formed metal that slide, allowing mobility while still allowing protection-- at its weakest, it is still a centimeter thick. The backplate contains all the systems necessary to keep the Fenris on the move, including internal batteries and the life support systems. In addition, underneath the armor consists of a thick gambeson that is interwoven with a climate control system to maintain body temperature as well as a ultra-fine weave of thermally conductive filaments that mitigate incendiary or energy weapons effects on the personnel wearing the Fenris.

The suit utilizes complex servo systems that give the user an equivalent strength to two to three times the normal limit, and allow them to field heavy weaponry like conventionally sized firearms, able to fire on the move and in less than optimal bracing conditions. Recoil is less of an issue for these soldiers.

The helmet consists of a molded piece of metal with padding and a reinforced visor. This reduces the cone of vision for the individual, but it is considered a worthy sacrifice.

Quote
Designs
Vanguard Exo (1): Trent01
HFO-2 "Fenris" (1): Blood_Librarian
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Shadowclaw777 on November 14, 2019, 10:49:58 pm
Quote from: Revised Special Resource
SuperBronze Coils: Advanced coils that can manipulate magnets into a fine-tuning sense, they were used by the Old World civilization and Daemon APOPHIS because of the advance properties they could be utilized for, such as radiation shielding against the Sun and cosmic entities, as well as powering the antique coil-cannons that armed the ship. These are the powerful-future generation electromagnetic coils have the ability to change magnetic fields through electricity very efficiently, allowing them to either propel magnetic electric discharges extremely fast or to maintain an electromagnetic field for long periods of time.

Quote from: Interesting Power Armor
Legacy of Smith Assault Ferromagnetic Exoskeleton “L-SAFE 1.0”:
The L-SAFE is a pioneer of new technologies on an exo-suit, the design maintains metallic plates and ceramic Kevlar plates around and protecting the important parts of the body, such as torso, head, and kneecaps while leaving the areas where you don’t leave armor because they hinder mobility, you can consider it to be moderately armored without affecting mobility. Advanced components are utilized in the servomotors of the suit, allowing for 1.5x as much strength compared to the normal human strength, allowing the soldier to handle more Kevlar plates for armor or the handling of heavier weapon platforms, the most interesting technology is the Electromagnetic Shield it can generate. The advanced components and SuperBronze Coils attached to the suit so that “wiring” connects around the exosuit, allow it continuously utilize an advanced battery to “charge” and then “wrap” the shield in particles, known as electromagnetic force fields, it provides a layer of particles that’s slow down ballistics and energy, as it has to penetrate the particle shielding that surrounds the suit so that the impact of those blows are weakened when they hit Kevlar and metal plating. The battery and particle shielding can last for any significant combat engagement, and through electronics the soldier can push a button on the torso of the suit, and activate or deactivate the particle shielding, and have a electrical socket in which they can charge back their armor back into full functional status

Quote from: VoteBox
Designs:
Vanguard-Exo: (1) Trent01
HFO-2 “Fenris” (1): Blood_Librarian
L-SAFE 1.0: (1) SC77
Special Resource:
SuperBronze Coils: (1) SC777

People we can a special resource, but we can’t get a random special resource. My resource will allow us to make coilgun and Railguns much easier, while also allowing for forcefields and stuff like that to be built upon, we can’t have a random resource as stated by the GM.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Blood_Librarian on November 15, 2019, 12:03:05 am
I maintain nonetheless that yin-yang dualism can be overcome. With sufficient enlightenment, we can give substance to any distinction: mind without body, north without south, pleasure without pain. Remember, enlightenment is a function of willpower, not of physical strength.

-- Chairman Sheng-ji Yang ,"Essays on Mind and Matter"

Quote from: Special Resourrce
Monopole Magnets "Alloy-M-32
Alloy-M-32 represents the forefront of our electromagnetic supremacy. M-32 is derived from one specific "meta" material, which is a substance that has no natural origin on the periodic table or in the formation of the universe. It is only found in several resource caches buried under tons of debris and must be excavated and refined like any other material.

With Alloy-M-32, we can construct magnetic weapons wholly unlike coil or rail guns, exotic fusion containment systems, complex electromagnetic circuitry or even wilder constructions that would not be possible with dipole magnetic systems. These monopole magnets absolutely require electricity to function, as they do not hold a magnetic charge like dipole magnets.

I dont think the L-Safe is possible: Making a E-shield system and a upgraded power would be too much to do with too little.

Quote
Designs:
Vanguard-Exo: (1) Trent01
HFO-2 “Fenris” (1): Blood_Librarian
L-SAFE 1.0: (1) SC77
Special Resource:
SuperBronze Coils: (1) SC777
Alloy M: (1) Blood_Librarian
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Shadowclaw777 on November 15, 2019, 01:31:43 am
Quote
Designs:
Vanguard-Exo: (1) Trent01
HFO-2 “Fenris” (2): Blood_Librarian, SC777

Special Resource:
SuperBronze Coils: (1) SC777
Alloy M: (2) Blood_Librarian, SC777
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: dgr11897 on November 23, 2019, 02:17:50 am
Heavy Field Operations-2  "Fenris"

The HFO-2 Fenris represents a doctrinal emphasis on heavy weapons. The main armor plates are almost an inch thick and made from a complex alloy blend that represents the forefront of material technology. The joints use sheets of formed metal that slide, allowing mobility while still allowing protection-- at its weakest, it is still a centimeter thick. The backplate contains all the systems necessary to keep the Fenris on the move, including internal batteries and the life support systems. In addition, underneath the armor consists of a thick gambeson that is interwoven with a climate control system to maintain body temperature as well as a ultra-fine weave of thermally conductive filaments that mitigate incendiary or energy weapons effects on the personnel wearing the Fenris.

The suit utilizes complex servo systems that give the user an equivalent strength to two to three times the normal limit, and allow them to field heavy weaponry like conventionally sized firearms, able to fire on the move and in less than optimal bracing conditions. Recoil is less of an issue for these soldiers.

The helmet consists of a molded piece of metal with padding and a reinforced visor. This reduces the cone of vision for the individual, but it is considered a worthy sacrifice.
(4, 4) 8 -2 Hard 6 Average-low outcome
The Fenris represents a move towards heavy weaponry, with it's new heavy armor and emphasis on surviving. It works fairly well, but the heavy use of advanced allows, higher metal requirements, and use of advanced components, it is far more expensive. The suit has an additional battery, to provide power for heavier weapons and maintaining excess power for modules with the increased power requirements from the climate control and improved servos. It's capabilities do render it basically a walking tank though, one able to use insanely heavy weapons. It costs 1 Advanced components, 5 Ore, and 2 organics. Making it Very Expensive to field
Monopole Magnets "Alloy-M-32
Alloy-M-32 represents the forefront of our electromagnetic supremacy. M-32 is derived from one specific "meta" material, which is a substance that has no natural origin on the periodic table or in the formation of the universe. It is only found in several resource caches buried under tons of debris and must be excavated and refined like any other material.

With Alloy-M-32, we can construct magnetic weapons wholly unlike coil or rail guns, exotic fusion containment systems, complex electromagnetic circuitry or even wilder constructions that would not be possible with dipole magnetic systems. These monopole magnets absolutely require electricity to function, as they do not hold a magnetic charge like dipole magnets.
Resource added. Warning, Alloy M-23 is exceptionally rare, expect efforts to obtain more to be quite difficult

Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Revision phase of turn 2 has begun.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: TricMagic on November 23, 2019, 02:12:54 pm
Revision: Flight Camera Drone

A steel sphere, with supporting structures, and advanced components. Add the camera and radar, along with radio transceiver. As well as an attachable flashlight.

In this form, it as effectively a 2 meter diameter sphere. It can be opened up to do repair work as well. But it can't move.

As such, the use of Alloy-M-32 is used with a powerful battery. The supporting structures suddenly become a method to move the sphere about, floating and flying with ease. Program it, and you have a scouting system.

It flies by controlling it's own magnetic poles, keeping it levitated against the gravity here, while using power to move it in 3 dimensions. With the proper radio transceivers on our end, we can make scouting a breeze, as well as determine enemy positions.


It's a simple thing, made possible because Monopole Magnets only have a single pole, which can be broadcast to control magnetic attraction and opposition though magnetic fields. While not broadcasted, this type of movement would work extremely well in space, where there is no gravity. Likewise, they work extremely well for underwater scouting with an attached flashlight. Each Flight Camera Drone has a 30-minute run time, at which point, it needs to be recharged.

Parts needed, Advanced Component for computing, 1-2 Ore for frame/camera/transceiver, and Organics for power, along with Alloy M-23. We really don't have much M-23, so supply deficiency will be costly until we can collect some.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Blood_Librarian on November 23, 2019, 05:42:55 pm
Smith Systems Command & Control (SSC&C) "Magnificent Gaze"
The SMC&C Magnificent is a modification of civilian infrastructure to be deployable by combat engineers. This precludes the installation of field capable radio broadcasting equipment, portable radio systems, and a field structure to deploy them such that our troops are able to use them. Sacrifices in raw bandwidth for portability mean that only light digital inputs can be made, but text, voice, and small files should be possible to send, and larger files could be sent over a period of time, provided the file is compressed.

The purpose is to allow our troops the ability to update command with intelligence on the field, as well as request for fire support, reinforcements and other support without reverting to a courier network.

Quote
Flight Camera Drone (1): TricMagic
SMC&C "Magnificant Gaze" (1): Blood_Librarian
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: TricMagic on November 23, 2019, 06:02:21 pm
Quote
Flight Camera Drone ():
SMC&C "Magnificant Gaze" (2): Blood_Librarian, TricMagic
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: dgr11897 on November 27, 2019, 06:52:50 pm
Smith Systems Command & Control (SSC&C) "Magnificent Gaze"
The SMC&C Magnificent is a modification of civilian infrastructure to be deployable by combat engineers. This precludes the installation of field capable radio broadcasting equipment, portable radio systems, and a field structure to deploy them such that our troops are able to use them. Sacrifices in raw bandwidth for portability mean that only light digital inputs can be made, but text, voice, and small files should be possible to send, and larger files could be sent over a period of time, provided the file is compressed.

The purpose is to allow our troops the ability to update command with intelligence on the field, as well as request for fire support, reinforcements and other support without reverting to a courier network.
(5, 6) 11 -2 (Difficult) 9 Above average
The SSC&C "Magnificent Gaze" turns out to be a bit more difficult than intended. Thanks to the sheer variety of areas we are deploying into, and the need to somehow get a radio signal through conditions that aren't the best for radio signal clarity. However, we have found a solution, by deploying an exceptionally large number of small radio relays, we can create a network capable of keeping up with our frontlines. This should significantly boost our cohesion and coordination in combat. The SSC&C array Costs 2 Ore and 1 Advanced components to deploy. Meaning that it is Cheap
Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Spoiler: Smith Designs (click to show/hide)
Design Phase of Turn 3 has begun
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: TricMagic on November 27, 2019, 07:24:07 pm
 Flight Camera Drone

A steel sphere, with supporting structures, and advanced components. Add the camera and radar, along with radio transceiver. As well as an lights it can turn on or off as needed when commanded.

In this form, it as effectively a 2 meter diameter sphere. It can be opened up to do repair work as well. But it can't move.

As such, the use of Alloy-M-32 is used with a powerful battery. The supporting structures suddenly become a method to move the sphere about, floating and flying with ease. Program it, and you have a scouting system.

It flies by controlling it's own magnetic poles, keeping it levitated against the gravity here, while using power to move it in 3 dimensions. With the proper radio transceivers on our end, we can make scouting a breeze, as well as determine enemy positions.

It's a simple thing, made possible because Monopole Magnets only have a single pole, which can be broadcast to control magnetic attraction and opposition though magnetic fields. While not broadcasted, this type of movement would work extremely well in space, where there is no gravity. Likewise, they work extremely well for underwater scouting with their lights. Each Flight Camera Drone has a 1 to 2 hour run time, at which point, it needs to be recharged.

Parts needed, Advanced Component for computing, 1-2 Ore for frame/camera/transceiver, and Organics for power, along with Alloy M-23. We really don't have much M-23, so supply deficiency will be costly until we can collect some. And with the SSC&C "Magnificent Gaze" active, they will be able to stay in communication with our network at all times. It should give us the intel we need to defeat our foes, being able to find them and track them.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: UristMcRiley on November 27, 2019, 07:37:41 pm
Flight Camera Drone

A steel sphere, with supporting structures, and advanced components. Add the camera and radar, along with radio transceiver. As well as an lights it can turn on or off as needed when commanded.

In this form, it as effectively a 2 meter diameter sphere. It can be opened up to do repair work as well. But it can't move.

As such, the use of Alloy-M-32 is used with a powerful battery. The supporting structures suddenly become a method to move the sphere about, floating and flying with ease. Program it, and you have a scouting system.

It flies by controlling it's own magnetic poles, keeping it levitated against the gravity here, while using power to move it in 3 dimensions. With the proper radio transceivers on our end, we can make scouting a breeze, as well as determine enemy positions.

It's a simple thing, made possible because Monopole Magnets only have a single pole, which can be broadcast to control magnetic attraction and opposition though magnetic fields. While not broadcasted, this type of movement would work extremely well in space, where there is no gravity. Likewise, they work extremely well for underwater scouting with an attached flashlight. Each Flight Camera Drone has a 1 to 2 hour run time, at which point, it needs to be recharged.

Parts needed, Advanced Component for computing, 1-2 Ore for frame/camera/transceiver, and Organics for power, along with Alloy M-23. We really don't have much M-23, so supply deficiency will be costly until we can collect some. And with the SSC&C "Magnificent Gaze" active, they will be able to stay in communication with our network at all times. It should give us the intel we need to defeat our foes, being able to find them and track them.

+1
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: TricMagic on November 28, 2019, 09:07:39 am
Quote from: Votebox
Flight Camera Drone: (2) UristMcRiley, TricMagic
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Blood_Librarian on November 28, 2019, 02:33:33 pm
SSR-3 Monopole Assisted Intrinstically  MagnEtic Railgun (MAIMER) "Thunderstruck"
The primary issue with railguns is the tendency to rip themselves apart when firing, in normal configurations, it requires the rails to be replaced after every shot.

With the production of standardized Monopole materials, it becomes possible to create railguns that use this material to create a high-yield magnetically fired projectile that is combat-capable with reasonable maintenance tables.

Monopole alloys are ground into a dust and then carefully integrated within the outer layer of rail-guns firing rails, and aligned with the electrical discharge nodes that are designed to fire a high-capacitance discharge so that it emits just enough power to counteract. A casing of a paramagnetic material is placed to act as an outer casing as well as a counteraction of excessive magnetic fields from damaging the power armor gauntlets of the user.

This dust is placed such that it counteracts the majority of the forces that would normally split the rails apart, while also introducing a stabilizing and centrifugal force on the projectile along its entire radius, allowing for a higher range and accuracy for the weapon.

The first MAIMER's we create are bulky, heavy anti-armor rifles designed to be fielded by the Fenris. Its battlefield designation is "SSR-3, "Thunderstruck" They are designed to interface with the power armors batteries to decrease wielded bulk, and are distributed with power packs designed to be attached to the back or the limbs as long two inch thick external strips so as to increase the time at which these weapons and it's wielders can be fielded.

The weapon is semiautomatic, its shells reloaded by a side-mounted magazine.

Spoiler: Image inspiration (click to show/hide)


Quote from: Votebox
Flight Camera Drone: (2) UristMcRiley, TricMagic
SSR-3 MAIMER "ThunderStruck" (1): Blood_Librarian
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Shadowclaw777 on November 29, 2019, 03:51:44 am
Quote from: Votebox
Flight Camera Drone: (2) UristMcRiley, TricMagic
SSR-3 MAIMER “Thunderstruck” (2): Blood\Librarian, SC777
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Trent01 on November 29, 2019, 12:40:14 pm
Quote from: Votebox
Flight Camera Drone: (3) UristMcRiley, TricMagic, Trent01
SSR-3 MAIMER “Thunderstruck” (2): Blood\Librarian, SC777

EDIT: Changed vote to Flight Camera Drone.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: TricMagic on November 29, 2019, 12:57:01 pm
I'll go ahead and say that information wins wars, not merely firepower. Cool it may be, I'd like to have the information over the firepower right now. Firepower can always come later, but information is precious in these beginning turns. If we don't know where to send our VE units with that gun, we can and will lose if the other side can ambush us and take the operator down.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: dgr11897 on December 07, 2019, 06:48:17 pm
Flight Camera Drone

A steel sphere, with supporting structures, and advanced components. Add the camera and radar, along with radio transceiver. As well as an lights it can turn on or off as needed when commanded.

In this form, it as effectively a 2 meter diameter sphere. It can be opened up to do repair work as well. But it can't move.

As such, the use of Alloy-M-32 is used with a powerful battery. The supporting structures suddenly become a method to move the sphere about, floating and flying with ease. Program it, and you have a scouting system.

It flies by controlling it's own magnetic poles, keeping it levitated against the gravity here, while using power to move it in 3 dimensions. With the proper radio transceivers on our end, we can make scouting a breeze, as well as determine enemy positions.

It's a simple thing, made possible because Monopole Magnets only have a single pole, which can be broadcast to control magnetic attraction and opposition though magnetic fields. While not broadcasted, this type of movement would work extremely well in space, where there is no gravity. Likewise, they work extremely well for underwater scouting with their lights. Each Flight Camera Drone has a 1 to 2 hour run time, at which point, it needs to be recharged.

Parts needed, Advanced Component for computing, 1-2 Ore for frame/camera/transceiver, and Organics for power, along with Alloy M-23. We really don't have much M-23, so supply deficiency will be costly until we can collect some. And with the SSC&C "Magnificent Gaze" active, they will be able to stay in communication with our network at all times. It should give us the intel we need to defeat our foes, being able to find them and track them.
(3, 1) 4 -2 (difficult)  2
The project was going decently, then several of the prototypes got infected by APOPHIS, thanks to our lack of understanding around how to defend against it. This resulted in the project files being destroyed, along with the area the prototypes were being made in. Partially by the prototype drones, and partially by the Arcology's massive attack on the research facility working on this. It appears that the AI running the automated parts of the Arcology really doesn't like us tinkering around with robots that are 1. Built for combat, in any capacity, and 2, can be infected by APOPHIS, possibly giving it an In into the Arcology. Something the AI apparently wants to prevent.
Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Spoiler: Smith Designs (click to show/hide)
Revision Phase of Turn 3 has begun
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: TricMagic on December 11, 2019, 10:02:06 am
Quote
Smith Fielded Shotgun- 11 "Exodus" (SFS-11 "Exodus")
the SFS-11 is a restructure of the Shotgun mk1, with the primary goal of reinforcing the barrel and adding a simple internal magazine that makes the weapon into a pump-action reloader. The weapons furniture is redesigned to be used by power-armored personnel with small magnets embedded into it, allowing for suit-based magnets in the gripping appendages and forearms of the LSF 1 to be used: Our soldiers will be able to hold the weapon more steady, lessening the effect of the recoil of the shotgun.
As it turns out breach loading weapons and pump action ones aren't actually similar, at all. After spending most of our time figuring that out the hard way, we have managed to make a barely functional prototype. It's far to heavy to carry and explodes when we fire it. Using 30mm shells in a pump action turned out not to be the wisest idea, and turning something from breach loading to pump action isn't as simple as adding an internal magazine. In the end we had no time to try anything to do with magnets, not that the suit's magnets would be strong enough to support this thing anyway. We have learned a lot about the mechanisms of higher tech firearms while trying to make this though.
Resources
2 Ore, 1 Organics, 1 Advanced Components.
Smith M-23 Shotgun- 11 "Exodus" (SM-23-11 "Exodus"), Take 2

So, here is the deal. First, it being pump action isn't particularly the best. So we've added a place to insert an ammo pack. When the gun fires, a breach is opened up due to the pressure, ejected the spent shell. It then closes via spring, with another bullet being pulled down into the chamber via a magnet in the barrel. This magnet holds the bullet in place till it's fired, so it doesn't actually fall down if you tip the gun down any. In this manner, the gun fires smoothly, without any issues.

M-23 is used for easy attachment points to a powered suit, so it's easy to aim and fire. Each ammo pack holds 10 bullets, and replacing it is as simple as pressing a button to pop the empty pack out of the gun's top section, and putting a new one in with a click after the old one is taken out.

Spoiler: Image (click to show/hide)


Power Drill and Hook.
The Power Drill and hook attachments. The drill is powered by the suit, can reach 1000 rpm and is lined with diamond steel (https://en.wikipedia.org/wiki/Diamond_tool) edges, easily capable of tearing into buildings and suits alike with extreme ease. Perfect for going through old buildings and people.
The hook is effectively a grappling hook launched via Pneumatic  pressure and M-23 repulsion. Kinda a coilgun that launches a diamond steel head on a magnetized steel pole which can pierce just about anything. It then opens up, allowing a foe to be dragged in, or to pull oneself up. And once you're done, you can send a command to a tiny receiver inside the pole to close the diamond steel head back up.

Both attachments are pretty simple techs, powered by our Fenris Suits. However, each takes up their hand slot, especially the drill. However, together they serve as an extremely dangerous combo to get close or drag foes closer. And both can be used underwater as well.



M-23 Shotputt

The M-23 Shotputt is simplicity. The 55 mm metal ammo slugs are pre-magnetized using a M-23 magnetic converter, then covered in a 5 mm layer of non-magneticmetal for a 55-60 mm slug. You take one out, pop open the gun, and insert it into place. After that, you trigger the batter in the stock of the gun, creating an instant repulsion which sends the slug flying out the barrel at extremely high speeds. It is the definition of simplicity. Moreover, they are quite easy to produce, if rather expensive.

Spoiler: Image (click to show/hide)

The Magnetic Converter is just a simple electrically powered M-23 set-up which imparts a permanent magnetic charge to metal. The resulting slug is then placed in 5 mm of non-magnetic metal, to prevent the ammo from sticking to each other.

The Shotputt on the other hand is made up of three layers. Coils and sheets of M-23, and the outer and inner layer of the gun barrel, with the inside being non-rifled to allow a smooth and fast exit velocity. This in turn is linked to the handle via wires and conduction points. And at the front of the handle is the back of the barrel, which has an opposite charge than the rest of the barrel. The gun can easily be opened and closed on a hinge, and the it is in fact held by the barrel itself when firing, with the fire button being on the side. Open it up, place the ammo in place, and close it. Fire it, then repeat.

The ammo has both a positive and negative pole. The negative pole is at the bottom, and the positive at the top. The back of the barrel is negative M-23 alloy. The rest of the gun barrel has M-23 in positive charge. The back will push the ammo out at extreme speeds, being charged with a higher amp, and the barrel will force the side of the bullet forward as a result of the electricity amps also flowing into it in a single circuit activation. Effectively a coil effect. The battery is rated to be capable of going for hours without needing to be switched, since there isn't much loss from a closed circuit. In this manner, it is a cheap and easy do it yourself of a magnetic weapon, capable of going through steel plate and stone with ease, reaching up to mid-range.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Trent01 on December 13, 2019, 03:53:28 pm
Revolver Revision: Heavy Magnum Variant

Our current revolvers are functional and reliable sidearms. Lets build even bigger ones intended for armored combat with powered armor using larger rounds and denser propellants, with hardpoint connection to exo gauntlets to mitigate recoil. Issuing priority goes to Fenris suits and officers first.

Shotgun mk1 Revision: Duplet

Replace the current barrel assembly on the shotgun to two sturdier barrels to both fix the barrel cracking issue and add some extra punch. The barrels can be loaded and fired either in pairs or singletons, allowing either double-shots or alternating buckshot and flare ammo if our troops can keep which barrel is loaded straight.

LSF 1 Revision: Tactical Helmet
Rectify the Survival Suit's core flaw of a exposed helmet with a solid-plate wedge helmet with side and top mounted cameras tied to a internal display with low-light vision and heat sensor options besides standard visuals. No more vulnerable bubble-faceplate or illuminating lights. Usage of a unit of advanced components is authorized to make it possible, we want our troops to have good eyes in battle.



Voting for the Duplet, I think we need better weapons ASAP but we need to stick to something we can readly implement.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: TricMagic on December 13, 2019, 04:50:16 pm
Voting for the Duplet, I think we need better weapons ASAP but we need to stick to something we can readly implement.

Quote from: Votebox
Shotgun mk1 Revision: Duplet: (1) Trent01
LSF 1 Revision: Tactical Helmet: (1) TricMagic


Voting for lack of lights, which might help out some in ambushes.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Shadowclaw777 on December 16, 2019, 09:26:20 pm
Quote from: Votebox
Shotgun mk1 Revision: Duplet: (2) Trent01, SC777
LSF 1 Revision: Tactical Helmet: (1) TricMagic
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 3, Phase 3)
Post by: dgr11897 on December 29, 2019, 07:11:25 pm
Shotgun mk1 Revision: Duplet

Replace the current barrel assembly on the shotgun to two sturdier barrels to both fix the barrel cracking issue and add some extra punch. The barrels can be loaded and fired either in pairs or singletons, allowing either double-shots or alternating buckshot and flare ammo if our troops can keep which barrel is loaded straight.
(4, 3) 7 +3 (Easy, experience making Shotguns, and the fenris makes weight less of an issue) 10, Superior
The Duplet is a powerful upgrade to our current shotguns, with double the barrels and double the power. By redesigning and upgrading the barrel we have also managed to fix the issues not just with this weapon, but also with the original. A good thing, since this new shotgun is around double the size of the original, restricting it to being used by the Fenris, or as a specialized squad weapon. The cost has also shot up, to 4 ore and 2 organics. With this done we had some time to continue developing our understanding of more complex gun mechanisms, we believe we can now make far more complex firearms more easily thanks to this research. (+1/no malus to complex firearm development, I.E pump action or large magazine loading weapons)
Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Spoiler: Smith Designs (click to show/hide)
Battle phase of Turn 3 has begun
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: TricMagic on December 29, 2019, 07:37:27 pm
Deep Mines and Biosphere

As we already have an advanced component, gaining additional ore and organics will go a ways toward cheapening the basic stuff.

That and Fenris may be more useful there, maybe... Either way, getting more should be a focus.

Quote from: Votebox
(1) Deep Mines: TricMagic
(0) The Slums
(1) Biosphere: TricMagic



Milo Javelin

The Milo is made up of titanium, with Negative Alloy M-23 and Positive Alloy M-23. The positive rests at the head of the spear, and at the bottom of the spear rests the negative. In the middle lies a negative M-23 as well. And along the core walls is an electric strip.

As for the spearhead, titanium again, and where the sphere meets the pole is a powerful battery wrapped around it smoothly, reducing drag on the weapon. This battery has a small disconnected port which can be connected, and then charged, allowing reuse. And on the side of the pole is an inset switch which when pressed will cause the charge to build up for 3 seconds before discharging to each M-23 Alloy.

How this weapon works is pretty simple. You press the button, line up, and launch it as it triggers. The negative is pushed and pulled to the positive, generating a huge amount of lateral force in that second, and the titanium head is both heavy and sharp enough to go through most things in it's path.

The battery is protected by it's curve and the titanium shell. It's an expensive weapon meant to be thrown and retrieved. Moreover, it's solidness also leads to the owner being able to use one to assist in jumps and lunges forward without throwing them, or as a type of movement aid underwater. The grip on the pole is solid, and it's strength will keep it in use for a long time to come.


As for the shape, the spear part looks like a solid pyramid that has been pressed flat(a Triangle with a flat base in other words). the battery flows along the two sides beneath this  The pole meanwhile, is a solid ten feet long, giving it great reach both for light and heavy power armors, if in different manners. A sling has also been provided for carrying up to 5, though 2 or 3 is more common.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 1, Phase 1)
Post by: Vostok on January 04, 2020, 12:48:31 am
Quote from: Votebox
(2) Deep Mines: TricMagic, Vostok
(0) The Slums
(2) Biosphere: TricMagic, Vostok
Here's to not having to fight completely underwater if we do this right.

Mk. 1 Night Vision Device

The Mark 1 Night Vision Device is exactly what it sounds like: a photocathode image intensification system and assorted optics packaged for use as a head-mounted system, allowing for our soldiers to see in low-light conditions without the use of a light source.
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)
Post by: dgr11897 on March 17, 2020, 02:35:11 pm
Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Spoiler: Smith Designs (click to show/hide)
Design phase of Turn 4 has begun
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)
Post by: TricMagic on March 17, 2020, 03:03:14 pm
Lightning Shotgun

The Lightning Shotgun uses Alloy M-23 to fire both buckshot, AP Rounds, or hardened flare at high speed. This is effectively all there is to it, but we'll go over some details.

Based off the Shotgun MK1, when the trigger is pulled, the battery pack carried by the user on them powers Alloy-M-32 rails built into the gun. The Magnetic field is created for an instant to accelerate the buckshot, AP Rounds, or hardened flare at extremely high velocity. For Buckshot, it will effectively shred everything in front of it, and while not the best at medium range, it can and will tear through the enemy if they happen to get hit by one of the pellets. For the AP Round, it can hit mid to long ranges very accurately, being made with hardened tungsten tips. For the hardened flare design, they have an iron shell so that they also crack suits, but more importantly can reach mid range. Their is also an explosive round where the flare is replaced with the impact-triggered explosives in question.

All of these, other than the explosive option, also still have the launch power behind them. It's mostly adding the Alloy-M-23 into the design and lengthening the barrel a bit for Maximum Oomph. And it can be linked into a suit's own power instead of the pack that is attached. It also has an interesting effect underwater, in that the gun can just use the Alloy-M-23 instead of tradition mechanisms to achieve the same effective range as the Shotgun MK1. This is due to being propelled by the magnetic wave, rather than the normal method which would never work underwater.


Quote from: Votes in the Silence
Lightning Shotgun: (1) TricMagic
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)
Post by: Blood_Librarian on March 23, 2020, 02:08:41 pm
please remove the  SFS Exodus from the design list as it has been made irrelevent by the Dual shotgun. I believe we need a heavy weapon for the Fenris to wield, as it is we only have short ot middle range weapons.

HMRW A-2"Álfheimr"
The Heavy magnetic Resonance Weapon "Álfheimr" Design A, a production-ready design for a magnetically accelerated kinetic weapon.
The monopole alloy, M-23, is configured into a centrifugal chamber that accelerates a projectile u[p to a critical speed and holds it until the release mechanism is activated. This system allows for the acceleration of the kinetic projectile to extreme speeds. Once a critical velocity is met and the trigger is depressed, the projectile is then directed into a set of rails that straighten the projectile's velocity. These first-gen HMRW's we create are bulky, heavy anti-armor rifles designed to be fielded by the Fenris as their main armament. They are designed to interface with a power armors batteries to decrease wielded bulk, and are distributed with power packs with enough capacity to augment suit power systems to handle the load. The Alfheimr is designed with a hermetically sealed case for underwater operations.

Functionally, this is an automatic weapon able to fire metal slugs at the enemy with incredibly high speeds.

SSR-3 Monopole Assisted Intrinstically  MagnEtic Railgun (MAIMER) "Hardnail"
The primary issue with railguns is the tendency to rip themselves apart when firing, in normal configurations, it requires the rails to be replaced after every shot.

With the production of standardized Monopole materials, it becomes possible to create railguns that use this material to create a high-yield magnetically fired projectile that is combat-capable with reasonable maintenance tables.

Monopole alloys are ground into a dust and then carefully integrated within the outer layer of rail-guns firing rails, and aligned with the electrical discharge nodes that are designed to fire a high-capacitance discharge so that it emits just enough power to counteract. A casing of a paramagnetic material is placed to act as an outer casing as well as a counteraction of excessive magnetic fields from damaging the power armor gauntlets of the user.

This dust is placed such that it counteracts the majority of the forces that would normally split the rails apart, while also introducing a stabilizing and centrifugal force on the projectile along its entire radius, allowing for a higher range and accuracy for the weapon.

The first MAIMER's we create are bulky, heavy anti-armor rifles designed to be fielded by the Fenris. Its battlefield designation is "SSR-3, "Hardnail" They are designed to interface with the power armors batteries to decrease wielded bulk, and are distributed with power packs designed to be attached to the back or the limbs as long two inch thick external strips so as to increase the time at which these weapons and it's wielders can be fielded.

The weapon is semiautomatic, its shells reloaded by a side-mounted magazine.
Quote
Lightning Shotgun: (1) TricMagic
Hardnail: (1) Blood_Librarian
HMRW A-2 Álfheimr: (0)
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)
Post by: TricMagic on May 22, 2020, 05:50:52 pm

Quote
Lightning Shotgun: (1)
Hardnail: (1) Blood_Librarian
HMRW A-2 Álfheimr: (1) TricMagic

Title: Re: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)
Post by: Blood_Librarian on May 22, 2020, 07:21:18 pm
Quote

Lightning Shotgun: (1)
Hardnail: (0)
HMRW A-2 Álfheimr: (2) TricMagic, Blood_Librarian
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)
Post by: dgr11897 on January 19, 2021, 04:28:02 pm
I'M BACK!
HMRW A-2"Álfheimr"
The Heavy magnetic Resonance Weapon "Álfheimr" Design A, a production-ready design for a magnetically accelerated kinetic weapon.
The monopole alloy, M-23, is configured into a centrifugal chamber that accelerates a projectile u[p to a critical speed and holds it until the release mechanism is activated. This system allows for the acceleration of the kinetic projectile to extreme speeds. Once a critical velocity is met and the trigger is depressed, the projectile is then directed into a set of rails that straighten the projectile's velocity. These first-gen HMRW's we create are bulky, heavy anti-armor rifles designed to be fielded by the Fenris as their main armament. They are designed to interface with a power armors batteries to decrease wielded bulk, and are distributed with power packs with enough capacity to augment suit power systems to handle the load. The Alfheimr is designed with a hermetically sealed case for underwater operations.

Functionally, this is an automatic weapon able to fire metal slugs at the enemy with incredibly high speeds.
Medium difficulty, rolled 5, Below average.
The Alfheimer is a difficult first step. An advanced weapon of a more civilized age made a primitive reality. It charges slowly, requires a lot of power, and doesn't play nice with water. But it can go through heavy armor like little else can.
Alfheimer
A powerful anti armor rifle, it doesn't play well with water and is difficult to manufacture, but it'll pierce through just about anything.
1 Ore, 1 Advanced components, 1 Alloy M-23, [Complex]
Very Expensive
Resources
2 Ore, 1 Organics, 1 Advanced Components. 0 Alloy M-23
Spoiler: Smith Designs (click to show/hide)
Revision phase of Turn 4 has begun
Title: Re: Power armor arms race, Legacy of Smith thread (Turn 4, Phase 1)
Post by: Blood_Librarian on February 02, 2021, 11:55:24 pm
Shotgun Economics
attempt is made to simplify the logistics and to use heavier, cheaper materials in the construction of the shotgun Mk2 while retaining it's other characteristics. if required, the size of the barrel can be decreased and new shells to ease the material requirements of fabricating the new weapon.

Quote from: vote
Shotgun Economics(1):Blood_librarian