Here's the second large bug fix release for 0.31.19.PENGUINS! YAY!!!!!
Major bug fixes
(*) Made healthcare work for dwarves that need crutches
(*) Made healthcare/hospitals handle plaster/casts properly
(*) Stopped creatures from attacking across several Z levels
(*) Stopped hospitals from stocking everything, ignoring the item caps
(*) Stopped inaccessible spam from cleaning jobs with soap
(*) Stopped massive lag from certain ghosts
(*) Fixed up bone artifacts
(*) Cleaned up persistent activities and squads that were lingering
(*) Sorted out an issue with combat/training bolts
Other bug fixes/tweaks
(*) Made pots show up in the trade depot list
(*) Better stockpile options for stone, blocks, metal clothing, etc. and fixed some broken existing options
(*) Cleaned up some issues with glass items
(*) Wooden/bone crossbows specifically selectable from uniform screen now
(*) Made migrant hunters recognize their crossbows properly
(*) Ungummed up the hauling system from certain stale jobs
(*) Made magma forges available more regularly to mood dwarves
(*) Fixed broken readout for completed jobs in unit health screen
(*) Moved underground camp creatures from civ list and stopped their items from being counted in fortress wealth
(*) Stopped underground theft announcements in hidden areas from being displayed
New stuff
(*) Sponsored animals included: penguin, platypus, badger, moose, along with related buddies
(*) Rodent men underground
(*) Invader mounts/monsters have first names
Ohhhh... the title screen actually uses up all the space available to it now. I wonder what else does.I'm looking forward to this...
Does adventure mode still crash when you ask about service, and are castles still often filled with animals?
(*) Stopped raw processing from including backup files
Can I play this with my old save file without missing bug fixes?
(*) Made healthcare work for dwarves that need crutches
Oh look, a DF player!Quote(*) Made healthcare work for dwarves that need crutches
Awesome-sauce. Vegetable dorfs will be rarer now and more tragic.
(*) Cleaned up some issues with glass items
Hallelujah.
Also:(*) Cleaned up some issues with glass items
Does this mean crystal glass will work now? Even so, the other bug fixes are great!
Let me know if any of you guys have this issue as well.
So yer having it happen on spots that don't have water? ...hmm, maybe I should edit the report...
So maybe the act of grass dying turns the tile into flat ground? I noticed it with water probably because grass growing in deep water seems to almost instantly die. But if it's happening on the ground too in what I assume are heavily trafficked zones maybe it's grass dying that causes it...
Спасибо вам, товарищ Тоади! Желаю дальнейших творческих успехов и развития вашего проекта.Sorry?
http://goo.gl/n8RV0Спасибо вам, товарищ Тоади! Желаю дальнейших творческих успехов и развития вашего проекта.Sorry?
So yer having it happen on spots that don't have water? ...hmm, maybe I should edit the report...
So maybe the act of grass dying turns the tile into flat ground? I noticed it with water probably because grass growing in deep water seems to almost instantly die. But if it's happening on the ground too in what I assume are heavily trafficked zones maybe it's grass dying that causes it...
I did have water on the stairs in the past, but when they were vanishing it was long after the water had dried up. It is certainly a high-traffic area of my fort, so it could be from grass dying.
Phew! Then I can update to .22... right after I finally got the init files in .21 set up the way I like them, too!After doing a little bit of field research, I can confirm that this issue only happens on muddied tiles.So yer having it happen on spots that don't have water? ...hmm, maybe I should edit the report...I did have water on the stairs in the past, but when they were vanishing it was long after the water had dried up. It is certainly a high-traffic area of my fort, so it could be from grass dying.
So maybe the act of grass dying turns the tile into flat ground? I noticed it with water probably because grass growing in deep water seems to almost instantly die. But if it's happening on the ground too in what I assume are heavily trafficked zones maybe it's grass dying that causes it...
Спасибо вам, товарищ Тоади! Желаю дальнейших творческих успехов и развития вашего проекта.This means,
I found another odd little bug, but I havent gotten this one to reproduce yet or really know what's going on with it.
Filling a pit with water. I'm looking through my fortress and I come across somebody carrying a bucket very very slowly.Spoiler: Must be a really big bucket (click to show/hide)
It seems Toady's dwarves left a little bit of portable hole in the buckets when he told them to pour them out of the pots and take them to the atom smasher.
EDIT: Seems to reproduce. Posting.
Am I the only one who's excited that giraffe eggs are fixed now?
Ha! I hope he fills the pit with water in one trip. :)
Giraffe eggs?
I wonder whether the dwarves will carry similarly absurd amounts of water to wounded.
If the problem is the same there, then... well, it just means that having a well inside your hospital becomes even more important.
I'm joining the ranks of people who read "giraffe eggs".
Thanks for the release, anyway! ;)
Does this mean that the bugs related to dwarves equipping armor are fixed by now, or will the military caste still need intense babysitting whenever equipping stuff?
And is this the last 'bugfix' version for now, or is another bugfix release to be expected?
Though sorta on that vein, and this probably isn't the right thread for questions what is the difference between non-healthcare related cleaning with just water and water+soap? Anybody know?
are castles still often filled with animals?
I noticed something and Toady, please... a response?
[CREATURE:RODENT MEN]
Theres no "_" there. Is this actually a legal tag? Have we all been_hyphenating_shit_for_no_reason?
I noticed something and Toady, please... a response?This is also true for capitalization, apparently.
[CREATURE:RODENT MEN]
Theres no "_" there. Is this actually a legal tag? Have we all been_hyphenating_shit_for_no_reason?
Just curious, are dwarven restrooms ever going to be added?
Just curious, are dwarven restrooms ever going to be added?
Toady has said he never wants to deal with that aspect of the simulation.
Odd Bug/Feature?"You! I couldn't move for years and you were standing near me and joking, and jumping on your working feet! Now the Armok has heard my prayers, I can leave my bed now, die bastard!"
A Dwarf who was in the Hospital for 2 Years+ gets up, crawls all the way to the Dining-Room and bashes the Head of another Dwarf in.
Booth Dwarves are happy and have nothing to do with each other.
What happened here?
Now a perfectly healthy Dwarf lies in his own Pool of Blood, dead, and that Dummbeutel crawls through my Fortress, hauling a Sock with the Speed of a drunken Snail.
Should have let him starve in the Hospital...
Odd Bug/Feature?Was it a military dwarf? Thinking maybe he'd been assigned to administer "justice" to the other dwarf and until now was having to just wait and hope he came by the hospital for his beating.
A Dwarf who was in the Hospital for 2 Years+ gets up, crawls all the way to the Dining-Room and bashes the Head of another Dwarf in.
Booth Dwarves are happy and have nothing to do with each other.
What happened here?
"You! I couldn't move for years and you were standing near me and joking, and jumping on your working feet! Now the Armok has heard my prayers, I can leave my bed now, die bastard!"
Hmm, I'm getting message spam from a tanner who wants to feed an animal. He has a live goose as a pet, who is around and happy, and a "cavy sow" or whatever that is, who is dead and whose upper body is entirely missing. Is he trying to feed a dead, missing upper body?
A cavy sow is a female guiney pig....or however you write that.That's not a cavia, ik weet toch wel hoe zo'n beest er uit ziet ;)! (wikiwiki) ah, but it is a cavy, which is more of a general name.
In Dutch those are caled 'cavia' by the way.
also:
this (http://www.google.nl/imgres?imgurl=http://files.sharenator.com/Patagonian_Cavy_Worlds_strangest_looking_animals-s500x667-2272-580.jpg&imgrefurl=http://www.sharenator.com/Worlds_strangest_looking_animals/&usg=__IVic3Q0wMD9KFqybp6uP1UNt3zQ=&h=667&w=500&sz=50&hl=nl&start=1&zoom=1&tbnid=mTyOwQJOK_Q_RM:&tbnh=138&tbnw=103&ei=M2eMTe6nOMKeOqbItKEC&prev=/images%3Fq%3Dcavy%26um%3D1%26hl%3Dnl%26sa%3DG%26biw%3D1004%26bih%3D581%26tbs%3Disch:1&um=1&itbs=1)
it seems when honey badgers enrage, there's no message for it, just for when it goes un-enraged.
Oddly noticed I embarked at a temperate place and there was snow and ice... I don't know if this is a bug and how would I go about melting ice so I can get water :).
it's called spring. it comes between winter and summer, it's when the temperature starts rising and stuff melts.
it's called spring. it comes between winter and summer, it's when the temperature starts rising and stuff melts.
And Canadians (Like myself) rejoice.
For two reasons:
1. It stops being so fucking cold
2. Roll up the Rim to Win
it's called spring. it comes between winter and summer, it's when the temperature starts rising and stuff melts.
And Canadians (Like myself) rejoice.
For two reasons:
1. It stops being so fucking cold
2. Roll up the Rim to Win
Winning!
Remember it takes about a day to compile the game for a new release. Toady still wants to see what other hotfixes he needs to do before doing that long compile.
Hm, I see I'll have to get right on putting together a save for that then.
Also I had a resident get sutured with cow and water buffalo hair. Seems to make sense but they never seemed to do it before (or at least I never saw them do it), and there was no mention of it in any devlogs, so I figured I'd mention it just in case something went wonky.
Remember it takes about a day to compile the game for a new release. Toady still wants to see what other hotfixes he needs to do before doing that long compile.
Remember it takes about a day to compile the game for a new release. Toady still wants to see what other hotfixes he needs to do before doing that long compile.
erm probably a day to compile and error-check (and quick bugcheck)
Hoping it will be out this mornin ;)
do they atleast get some rest while they're resting?(you know, like a yo dawg joke) or do they get up and then go to sleep cuz they hadn't the opportunity to with all that resting? if that aint the case it's not that big a deal, think of it as taking a nap, they end up compensating for it with the extra time they stay awake
err, yes, I do.erm probably a day to compile and error-check (and quick bugcheck)
You do realize that WE are, in fact, Toady's bug testers... right?
(*) Fixed some capybara and panda typos and tweaked giraffe and reptile eggsThey probably needed thicker shells to survive the fall...
Giraffe eggs?
Just a heads up, but at the magma kiln (not sure about regular kiln), the hotkey for clay statues and clay crafts are the same (s).Report in on mantis, please
This thread is now obsolete.