Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: mastahcheese on November 17, 2013, 01:55:54 am

Title: The Derail Games: A game of Awesome Chess.
Post by: mastahcheese on November 17, 2013, 01:55:54 am
Well, a couple people suggested this a while back ago, and since there are at least 2 other people with threads like this, I figured why not.
I'm just joining the bandwagon before all the good seats get taken.

Also, this is to hopefully redirect some of the absurd levels of derailing that have grown quite prevalent in my games.

What this thread is for:
An archive of my games, active, inactive, or theoretical.
A brainstorming thread for ideas I may try to run.
A redirect for all the off-topic banter that would otherwise be cluttering up my junk.

If you have a question about how a game works, then go to that game's thread, unless the game doesn't have one, in which case it falls under the "brainstorming" category.

If you feel like senselessly derailing this thread in particular, then go for it, that's why I'm making it.




THE COLORING CONVENTION:

Since this thread is chaotic (as it was designed for) I'm establishing some rules to help with its navigation.

Yellow should be used when asking me about one of my games or otherwise on-topic subject, such as a Poll request.
Red should be used for participating in the active Dorsidwarf game.
Blue should be used for participating in any active Elephant Parade game.
Elephant Parade has also requested you use Purple sans when discussing his fan-art. I have no complaint with this
Cyan is to be used for any flabort-brand gaming.
Chocolate is the color of fractalman's game.
Orange is the chosen color for Freeformschooler's derail games.
Use (color=transparent) tokens to participate in the escaped lurker game.
Maroon has been taken by Darkpaladin109.
For any off-topic garbage, please don't use any colors, this includes talking to me when you aren't asking about one of my projects.

Colors may be added/changed later if further needs arise.




Active Projects:

Rise of Nations: (http://www.bay12forums.com/smf/index.php?topic=147107.msg5915880#msg5915880) A real-time strategy game that I'm attempting to run in a turn-based forum manner. Genius, I know.

Flailing Moshpit: (http://www.bay12forums.com/smf/index.php?topic=138313.0) An inevitable failure of an attempt at poorly running a game of D&D 3.5.

Inactive Projects:

The wind beneath your feet: (http://www.bay12forums.com/smf/index.php?topic=126570.msg4279439#msg4279439) My first attempt at running a game, and an excellent display at my poor ability to name game titles. Complete!

Guilds of the Floating Castle: (http://www.bay12forums.com/smf/index.php?topic=127432.msg4331198#msg4331198) A game about capturing territory and generally being a huge jerk with subterfuge. Took place in the same world as The wind beneath your feet, ended due to the large amount of work it required. Ended

Battle Arena: (http://www.bay12forums.com/smf/index.php?topic=128988.msg4429832#msg4429832) An arena style game that used an experimental combat concept that ultimately turned out to be way too much work. Ended

Wizards and Whiskey: (http://www.bay12forums.com/smf/index.php?topic=132000.msg4682623#msg4682623) A minimalist game of highly violent alcoholic wizards. Ended with the tavern turning to lava. Complete!

The Avatar and the Authorities: (http://www.bay12forums.com/smf/index.php?topic=133014.msg4747876#msg4747876) A game where one person plays, and everyone else triggers events to get them killed. Ended

Warlock: Master of the Arcane: (http://www.bay12forums.com/smf/index.php?topic=132581.msg4722079#msg4722079) A Let's Play suggestion game of half-dragon half-elves with the most adorable fan art ever. Ended

Lost at Sea: (http://www.bay12forums.com/smf/index.php?topic=131299.msg4619153#msg4619153) A build a village game of bad decisions, incompetent fools with tools, and rampant shipping. Ended

E.V.O.: (http://www.bay12forums.com/smf/index.php?topic=133969.msg4812681#msg4812681) A game of evolution and survival. Ended

tWoOtAPRtD: (http://www.bay12forums.com/smf/index.php?topic=134083.0) A parody of Freeform's Warrens of Oric the Awesome. Ended

Roll to shoot GreatWyrmGold in the Face: (http://www.bay12forums.com/smf/index.php?topic=137304.0) Because why not? Ended by 4maskwolf when he overshot a "kill everything" order. Complete!

Roll to Die/Revive/Dwarf/Derail: (http://www.bay12forums.com/smf/index.php?topic=127328.msg4324099#msg4324099) This freaking thing. My longest running game began as a throw-away idea because I was having a bad day and wanted to watch people shoot each other. The game has run through a minimalist game, a god game, a game based around Dwarf Fortress, and now it's in the stage of massive cartography, where it will begin a game of turn-based strategy. Lost Everything from Hard Drive Crash
Xantalos was nice enough to make an update thread, so it's actually navigable. (http://www.bay12forums.com/smf/index.php?topic=131972.msg4679535#msg4679535)

Six-Shooter: (http://www.bay12forums.com/smf/index.php?topic=133235.msg4762116#msg4762116) An arena tavern brawl of death. Lost Info from Hard Drive Crash

Mainspring: (http://www.bay12forums.com/smf/index.php?topic=135268.msg4892739#msg4892739) An airship game devised by piecewise.Lost Info from Hard Drive Crash

X-COM: Enemy Within: (http://www.bay12forums.com/smf/index.php?topic=136205.msg4991496#msg4991496) A Play-by-Post Let's Play.Lost Save from Hard Drive Crash

Wizardry 8: (http://www.bay12forums.com/smf/index.php?topic=137942.0) Another LP thing. Lost Save from Hard Drive Crash

Theoretical Projects:
Overseer: A competitive board game idea where the goal isn't to defeat the enemy, but to be the last one standing of your allies. Involves copious amounts of dwarves, alcohol, and treachery.

The Second Story: A game that will have an actual story line to it. I've already wrote up a cast of over 20 characters.

The Dojo: The eventually successor to Battle Arena.

Imps: A game where the players are summoned imps, and have to draw heroes into your keeper's dungeon so they can be captured.

Keeper: A game where you play as the Keeper from Imps.

Wizard's Chest: (http://www.bay12forums.com/smf/index.php?topic=80900.msg4416513;topicseen#msg4416513) A game of wizards involving magic cards to affect the field.

The Tower of Trials: Inspired by the actual Tower of Trials in my main game, it would be a very simple dungeon crawl type game with random room generation and absurd lethality.

The Order of Hats: You gain power from magical hats. In order to gain multiple powers, you must wear as many hats as possible. The more hats you wear, however, the harder it is to keep them on your head!

Roll to Fizzbin: A card game where the rules are made up and the points don't matter! Just like Jim Carrey!

The Journey Home: An experimental game concept of mystery.

You are an Incompetent Wizard: A game where you play as various mages, and try to do good without destroying everything in the process.

Desolation: A good old dungeon crawl, even though I said I probably wouldn't do another.

Beyond the Charts: A spaceship game with actual floor plans, and other stuff.

Sci-fi Quest: A game where all of Sci-fi collides. Vulcan Jedis lightsaber dueling against the Goa'uld and Cylons. Luxan Vs. Predator. The Imperium of Man takes on the bugs from Starship Troopers. It's chaos and blasters all around.

Other Junk:
TWoOtA fan game: (http://sandbox.yoyogames.com/games/217206/download) A bad Game Maker game I made based off of The Warrens of Oric the Awesome. (http://www.bay12forums.com/smf/index.php?topic=121809.0)

Dwarven Dungeons: (http://sandbox.yoyogames.com/games/221575-dwarven-dungeons) Another bad Game Maker game, based off of Dwarf Fortress. Here is the actual thread for it. (http://www.bay12forums.com/smf/index.php?topic=131177.msg4608684#msg4608684)

Defend The Wall: (http://www.bay12forums.com/smf/index.php?topic=141014.msg5497231#msg5497231) Once again, more shitty Game Maker games.

DF 2013: The Succession World: (http://www.bay12forums.com/smf/index.php?topic=121140.msg3917122#msg3917122) Which I'll be starting once the new version releases.





Random whatevers:

Knights and Merchants: (http://www.bay12forums.com/smf/index.php?topic=134283.msg4844374#msg4844374) You should go play this game, it's awesome.

Go check this out. It's cool. (http://easydamus.com/character.html)

I'm sure I have some other projects I've thought about, but I can't think of them right now. (http://freegamemanuals.com/rpg/?page=13&searchquery=)

Anyway, please use this thread for all your derailing purposes.

Glorious Sigs! (http://www.bay12forums.com/smf/index.php?topic=49316.msg4250300#msg4250300)


In case anyone forgets this. ->   [img width=x]http://image url here[/img]
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 02:06:37 am
Elephant Parade's Games

(This will probably never be updated.)

OH SNAP THREAD SPACE STEAL

This will eventually have content.

YOU AT DERAIL (http://www.bay12forums.com/smf/index.php?topic=130668)
Roll to Level Up (http://www.bay12forums.com/smf/index.php?topic=140409)

EDOOT:

This post is to troll EP's Gmaes above. Because it will never have meaningful content.
I TOLD YOU THIS WOULD HAVE CONTENT SOMEDAY!
OH LOOK, YOU'RE A BIG BOY NOW WITH YOUR ONE GAME YOUR MOTHER MUST BE SO PROUD OF YOU
Two games, now. Three if you count Roll to Play DF2014.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 17, 2013, 02:16:14 am
EDOOT:

This post is to troll EP's Gmaes above. Because it will never have meaningful content.
I TOLD YOU THIS WOULD HAVE CONTENT SOMEDAY!
OH LOOK, YOU'RE A BIG BOY NOW WITH YOUR ONE GAME YOUR MOTHER MUST BE SO PROUD OF YOU
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on November 17, 2013, 03:12:40 am
Aw, but I liked hijacking the other thread with my game. GAME RESET TIME!

You are mastahcheese. You are in the middle of making a map. What do you do?

Spoiler: mastahcheese (click to show/hide)

Update Lost at Sea.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 03:15:08 am
Aw, but I liked hijacking the other thread with my game. GAME RESET TIME!

You are mastahcheese. You are in the middle of making a map. What do you do?

Spoiler: mastahcheese (click to show/hide)

Update Lost at Sea.

(2)You can't find the files you need for it.

Spoiler: mastahcheese (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on November 17, 2013, 03:46:40 am
Scream and throw my hands in the air.

Then step away from the computer and kiss wife.


Wahaha.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on November 17, 2013, 04:35:51 am
Construct Reindeer Farm
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on November 17, 2013, 04:44:47 am
PTW
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Yoink on November 17, 2013, 04:48:35 am
>Construct additional pylons
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 17, 2013, 07:36:17 am
>Construct additional pylons
>Nom on additional pylons.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: GreatWyrmGold on November 17, 2013, 09:05:38 am
>Construct additional pylons
>Nom on additional pylons.
Impede Action.
Yes, I know that this is a suggestion game.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Tomcost on November 17, 2013, 09:27:50 am
>Construct additional pylons
We always need additional pylons. Preferably a Proxy one.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 11:22:08 am
>Construct additional pylons
>Nom on additional pylons.
Impede Action.
Yes, I know that this is a suggestion game.

Actually, it's a fame where you all play as the same person, but take separate actions.

---

Scream and throw my hands in the air.

Then step away from the computer and kiss wife.


Wahaha.

One action per person.

(2)Your voice is too tired.

Construct Reindeer Farm

(1)You try to capture a reindeer for your farm, but it gets mad at you and kicks you. You took 2 damage!

>Construct additional pylons

(1)You build a few sharp triangular cones. Hope you don't step on them!

>Construct additional pylons
>Nom on additional pylons.
Impede Action.
Yes, I know that this is a suggestion game.

(5-1)You manage to avoid having your throat stabbed by the sharp objects when you eat them. Your hunger is fully restored.

---

Spoiler: mastahcheese (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on November 17, 2013, 01:18:46 pm
> Create a supercomputer to increase my updating speed
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on November 17, 2013, 01:51:44 pm
If above fails: Buy supercomputer from NASA with a $1 bill with "A TRILLION" scrawled on it

If it succeeds, Go outside and find some reindeer to capture

Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 02:01:30 pm
> Create a supercomputer to increase my updating speed

(3)You upgrade your computer into a slightly better one.

If above fails: Buy supercomputer from NASA with a $1 bill with "A TRILLION" scrawled on it

If it succeeds, Go outside and find some reindeer to capture



(3)You spot a few reindeer in the distance.

---

Spoiler: mastahcheese (click to show/hide)

Spoiler: Computer (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on November 17, 2013, 02:05:07 pm
mraF reedniaR tcurtsnoC
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on November 17, 2013, 02:17:35 pm
Create a fancy hexagon tool for myself to make the map quicker.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 17, 2013, 03:39:40 pm
construct python program to increase capability of making said map.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 03:47:34 pm
mraF reedniaR tcurtsnoC

(6)You construct a reverse reindeer farm. You take reindeer steaks and process them into reindeer.

Create a fancy hexagon tool for myself to make the map quicker.

(1)You botch the installation and screw up Program Files. Oops.

construct python program to increase capability of making said map.

(1)You manage to corrupt the hard drive even further. The computer is unusable now.

Spoiler: mastahcheese (click to show/hide)

Spoiler: Computer (click to show/hide)

---

Mastahcheese, are you planning to announce new RTDs in this thread? Because that would be cool.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 17, 2013, 04:00:20 pm
create an AI in a shell that can slowly repair and slowly create the map by itself.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on November 17, 2013, 04:02:02 pm
Quickly work to save the computer- I am a certified coder in many languages. I think.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: SealyStar on November 17, 2013, 04:02:48 pm
Show WIP picture of map to people of internets for their own interest.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 17, 2013, 04:14:00 pm
Teach ability to make living things out of partial dead parts to B12 community so they can solve world hunger.
Title: Re: Derail Game: The NPC-making has begun.
Post by: Elephant Parade on November 17, 2013, 05:10:07 pm
create an AI in a shell that can slowly repair and slowly create the map by itself.

(6)MapperAI is created!

Quickly work to save the computer- I am a certified coder in many languages. I think.

(5)The computer is repaired! Progress on the map has still been lost, though.

Show WIP picture of map to people of internets for their own interest.

(1)You show people the blank map. They are confused and irritated.

Teach ability to make living things out of partial dead parts to B12 community so they can solve world hunger.

(5)A few Bay12ers learn Necromancy!

===NPC TURNS===
(6)The mapper creates almost a third of the map instantly!

===EVENT ROLL===
(1)The computer is overheating badly!

---

Spoiler: mastahcheese (click to show/hide)

Spoiler: Necromancer (click to show/hide)

Spoiler: Computer (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 17, 2013, 05:12:08 pm
<make the raindeer farm normal and get the me romanced to temporarily use the corpses from the reindeers to underheat the comp.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 17, 2013, 05:17:37 pm
>Hit the computer with a paintbrush to make it go faster.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on November 17, 2013, 05:23:54 pm
>Hit the computer with a paintbrush to make it go faster.
Impede action
Use an icepack to cool the computer down... XD
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 17, 2013, 07:48:11 pm
Mastahcheese, are you planning to announce new RTDs in this thread? Because that would be cool.
Yes, I will.

Also, this is making me laugh. Reverse reindeer are best reindeer.
Now I have to make a game involving reindeer farms.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 08:01:49 pm
<make the raindeer farm normal and get the me romanced to temporarily use the corpses from the reindeers to underheat the comp.

(2)You fail.

>Hit the computer with a paintbrush to make it go faster.
Impede action
Use an icepack to cool the computer down... XD


You're impeding yourself? That doesn't even make sense.

(6-1)You strike it with the Paintbrush of Haste. It takes 1 damage and gains the Overclocked status! Unfortunately, this causes it to overheat even more.
(4)You manage to mostly cool it down, though Overclocked is still causing it to be heated up.

===NPC TURNS===
(4)MapperAI gets a bit of work done on the map. One of the continents is nearly done!
(1)The Necromancer is corrupted by dark forces! The voices of evil tell it to destroy the map!

===EVENT ROLL===
(3)Nothing interesting happens.

Spoiler: mastahcheese (click to show/hide)

Spoiler: Corrupted Necromancer (click to show/hide)

Spoiler: Computer (click to show/hide)

Spoiler: Inventory (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 17, 2013, 08:07:59 pm
>Mindslap necromancer for insubordination.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: SealyStar on November 17, 2013, 08:23:28 pm
Search really hard for the map.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 17, 2013, 09:23:04 pm
<make the computer more efficient so that is uses less heat
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 09:31:55 pm
>Mindslap necromancer for insubordination.

(3)He is mildly irritated.

Search really hard for the map.

(2)Your computer is right there. In front of you. And the map is 40% done.

<make the computer more efficient so that is uses less heat

(3)Meh. You fine-tune it a bit, but not enough to be really noticeable.

===NPC TURNS===
(1)MapperAI deletes the map. Whoops. Stupid AI.
(6)The Corrupted Necromancer arrives!

===EVENT ROLL===
(6)As it turns out, MapperAI has a backup feature. So the map isn't deleted.

Spoiler: mastahcheese (click to show/hide)

Spoiler: Corrupted Necromancer (click to show/hide)

Spoiler: Computer (click to show/hide)

Spoiler: Inventory (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 17, 2013, 09:34:00 pm
>Now actualslap him for his insubordination.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 17, 2013, 09:34:20 pm
<Maketh healing sandwiches.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 17, 2013, 09:36:29 pm
Share more knowledge of life and death with formites
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 10:00:00 pm
>Now actualslap him for his insubordination.

(1)You miss and slap the wall, which hurts your hand.

<Maketh healing sandwiches.

(6)You make 3 healing sandwiches.

Share more knowledge of life and death with formites

(1)You give more forumites dark secrets! They turn evil!

===NPC TURNS===
(5)MapperAI works on the map a bit more.
(3)The Corrupted Necromancer retaliates against the failed slap with a weak slap, inflicting 1 damage.
(4)The Other Corrupted Necromancer arrives.

===EVENT ROLL===
(5)MapperAI works better than it normally does.

===

Spoiler: mastahcheese (click to show/hide)

Spoiler: Corrupted Necromancer (click to show/hide)

Spoiler: Computer (click to show/hide)
Spoiler: Reindeer Farm (click to show/hide)

Spoiler: Inventory (click to show/hide)

===

Wow. A few turns in and the status is already getting complicated.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 17, 2013, 10:08:16 pm
(Do you want me to help put in the actions of the NPC's after you? Might as well see if I have any writing skills.)
<put steaks in healing sandviches and make them ULTRA HEALING SANDVICHES!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 17, 2013, 10:19:26 pm
>Spread more secrets of life, but leave out the secrets of death. See if that helps.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 10:20:29 pm
(Do you want me to help put in the actions of the NPC's after you? Might as well see if I have any writing skills.)
<put steaks in healing sandviches and make them ULTRA HEALING SANDVICHES!

Nah. I'd rather do the whole thing, and with the way stats work that might be a pain.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 17, 2013, 10:23:20 pm
I which case, I propose that all baddies and good guys have a limit of 3 people only, clones last for 5 turns, zombies or otherwise creatures summond by NPCs last 2 turns, and original creatures last ten turns, non original creatures last 3.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 17, 2013, 10:25:23 pm
I which case, I propose that all baddies and good guys have a limit of 3 people only, clones last for 5 turns, zombies or otherwise creatures summond by NPCs last 2 turns, and original creatures last ten turns, non original creatures last 3.
Shouldn't be necessary. It'll just take me a bit longer.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 18, 2013, 02:21:03 am
I actually got off my butt to update Six-Shooter, Avatar and Authorities, and Lost at Sea.
So far, this thread is actually helping to keep me organized and motivated, by letting me see exactly what all I've been needing to do.
Yay, productivity!

I'd update the Warlock game, as well, but Steam is throwing a tantrum, it's already demolished a table that someone was partying at.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on November 18, 2013, 12:39:39 pm
>De-lossify avatar
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 18, 2013, 02:51:50 pm
>Use paintbrush to draw two more = signs in the Map Progress bar.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on November 18, 2013, 03:17:02 pm
Whack self in face with brush
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 18, 2013, 07:48:50 pm
Man I'm bored, lets see that mathmatic idea of six shooter in a 20 player enviroment assuming all wounds would be spread equally!

Alright, we have a 1/3 chance of a instant kill, but a 1/6 chance of a gun jam and another 1/3 chance of wounding, 3 would have a jammed gun, taking them out of the equation, 17 next round, assuming we have a limiter probability, 7 people die, also assuming that no jammers get hurt, leaving us with 10 at the round unaccounted for, 3 more miss, leaving 7 left, those seven theoretically wound each other but that leaves one unaccounted for and in a linear probability world I wouldn't be able to calculate what happens to him, so the seventh will take one out by wounding again, but wait! Probability would assume he or she gets another killing shot on a wounded, through a 5 or 6, we got 8 people (from hitting with 5 or 6) and another 3 who got arm shot, who now have a 1/6 chance of instant kill shot, so:
Round one: 8 killed, 3 out because of gun jam for next round, 3 arm wounded, 3 leg wounded, 3 miss, 12 left:
With eleven people who only have a 1/6 chance of killing, 1 kills a gun jammed guy, one of the leg wounded scores a kill on another gun jammed guy, 9 left unaccounted for, 5 wounded left with only one scoring a wound on another, 7 wounded, 8 unaccounted, 9 alive, 5 wounded still unaccounted, another wounds, 6 unaccounted.

OH GOD BRAIN MELTDOWN.

The main problem is in my equation is there's too many human elements in it, too many chances and too many coincidences as well,
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 18, 2013, 08:05:40 pm
(Do you want me to help put in the actions of the NPC's after you? Might as well see if I have any writing skills.)
<put steaks in healing sandviches and make them ULTRA HEALING SANDVICHES!

(3)You get as far as picking up the steaks.

>Spread more secrets of life, but leave out the secrets of death. See if that helps.

(1)EVIL LIFE WIZARDS AHOY!

>De-lossify avatar

(3)You decide to host your image with imgur instead to see if it works (HINT HINT) but imgur is down, and you can't access it until next turn, though you're on the right page and have the file ready to upload.

>Use paintbrush to draw two more = signs in the Map Progress bar.

(5)As you do this, more of the map is hastily filled in. You're not sure how.

Whack self in face with brush

(5)You take 1 damage and become Speedy!

===NPC TURNS===
(2)MapperAI runs into a bug.
(2)The Corrupted Necromancer sits there, looking all dark and evil.
(5)The Other Corrupted Necromancer hits you with a Dark Pulse! You suffer 4 damage!
(6)The Evil Life Wizard boosts The Corrupted Necromancer's health.

===EVENT ROLL===
(3)Nothing happens.

===

Spoiler: mastahcheese (click to show/hide)

Spoiler: Corrupted Necromancer (click to show/hide)
Spoiler: Evil Life Wizard (click to show/hide)

Spoiler: Computer (click to show/hide)
Spoiler: Reindeer Farm (click to show/hide)
Spoiler: Inventory (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 18, 2013, 08:07:23 pm
Dammit! Combine steak with sandwhiches and then use them to create ULTRA SANDWHICH BARRIER OF HEALINGNESS!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on November 18, 2013, 08:08:10 pm
CONSUME MAP

REGURGITATE FINISHED MAP
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 18, 2013, 08:11:36 pm
CONSUME MAP

REGURGITATE FINISHED MAP

Sorry, only first person to post can take two turns, plus, you do know we are dead next turn if we don't do something right? We have two death romances and one life romances and all of them are wanting to f*** our shit up bro, so we gotta do something.

Edit: ROMANCERS, ROMANCERS.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on November 18, 2013, 08:19:02 pm
Ignore romances
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 18, 2013, 09:42:48 pm
summon greater archon of summoning
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 18, 2013, 09:45:19 pm
Distract romance(r)s with derails.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 18, 2013, 09:59:15 pm
Dammit! Combine steak with sandwhiches and then use them to create ULTRA SANDWHICH BARRIER OF HEALINGNESS!

(4)You do so. You now have an ULTRA SANDWICH HEALING BARRIER. Y'know, you wasted an action there.

CONSUME MAP

REGURGITATE FINISHED MAP


(This is pretty much one action, so I'm treating it as such.)
(5)You swallow the computer, and when you spit it out again, the map is completed! Too bad it was only the map of one continent.

Ignore romances

(6)You ignore them. After a while, they start to feel awkward. Eventually, they leave.

===NPC TURNS===
(5)MapperAI informs you that the next thing to work on is the oceans.
(1)The Corrupted Necromancer casts Raise Dead! On himself. Whoops. He turns into a skeleton!
(6)The Other Corrupted Necromancer uses Dark Pulse on your reindeer, killing them.
(4)The Evil Life Wizard focuses and regenerates some mana.

===EVENT ROLL===
(3)AGH.

Spoiler: mastahcheese (click to show/hide)

Spoiler: Skeleton (click to show/hide)
Spoiler: Evil Life Wizard (click to show/hide)

Spoiler: Computer (click to show/hide)
Spoiler: Reindeer Farm (click to show/hide)
Spoiler: Inventory (click to show/hide)

Distract romance(r)s with derails.
summon greater archon of summoning

Ninja'd, I'm afraid. I was working on the status when you guys posted,
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 18, 2013, 10:00:54 pm
Distract romance(r)s with derails.

Copypaste sections of the first continent to make the other sections.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 18, 2013, 10:07:04 pm
<I wasted an action? Thought that would take two, anyway, USE SANDWHICH BARRIER OF HEALINGNESS.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 18, 2013, 10:15:45 pm
summon greater archon of summoning
Said you were ninja'd, so repost.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 19, 2013, 01:25:30 am
Add milk production counter to the reindeer farm, make reindeer cheese.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 19, 2013, 01:43:01 am
Distract romance(r)s with derails.

Copypaste sections of the first continent to make the other sections.

(1)Your derails draw their attention!

(5)You copy-paste lakes into the ocean. It looks kind of repetitive, but it works.

<I wasted an action? Thought that would take two, anyway, USE SANDWHICH BARRIER OF HEALINGNESS.

(3)You begin charging it. It will activate next turn!

summon greater archon of summoning
Said you were ninja'd, so repost.

(6)You do so.

Add milk production counter to the reindeer farm, make reindeer cheese.

(2+1)You are about to do so, but you realize that you have no reindeer left.

===NPC TURNS===
(6)MapperAI copies large amounts of ocean.
(6)The Skeleton slashes the Archon of Summoning for 3 damage!
(3)The Other Corrupted Necromancer fires a weak Dark Pulse at the Archon of Summoning, inflicting 2 damage.
(2)The Evil Life Wizard tries to cast a spell, but fails!
(1)The Archon of Summoning summons an angry bear.

===EVENT ROLL===
(1)The reindeer skeletons are animated by dark forces!

===
Spoiler: mastahcheese (click to show/hide)
Spoiler: Archon of Summoning (click to show/hide)

Spoiler: Skeleton (click to show/hide)
Spoiler: Evil Life Wizard (click to show/hide)
Spoiler: Skeletal Deer (click to show/hide)

Spoiler: Bear (click to show/hide)

Spoiler: Computer (click to show/hide)
Spoiler: Reindeer Farm (click to show/hide)
Spoiler: Inventory (click to show/hide)

No, of course I'm not trying to kill of the Archon of Summoning as fast as possible. Whatever gave you that idea?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 19, 2013, 01:46:32 am
Regain health by learning magic.

Then eat something.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on November 19, 2013, 01:49:35 am
BEND BEAR TO WILL.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 19, 2013, 01:57:37 am
<RESET THE ENIMIES
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 19, 2013, 02:24:18 am
<RESET THE ENIMIES
TO FULL POWER
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 19, 2013, 02:32:47 am
<RESET THE ENIMIES
TO FULL POWER
<DAMMIT NO!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 19, 2013, 02:38:02 am
<RESET THE ENIMIES
TO FULL POWER
<DAMMIT NO...
...WAY AM I NOT DOING THIS!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 19, 2013, 02:39:45 am
<RESET THE ENIMIES
TO FULL POWER
<DAMMIT NO...
...WAY AM I NOT DOING THIS!
Quit your fighting!

Clearly the solution is to make a copy of the enemies, and then reset one group to their original strength, and set the other to full power.
That way, everyone wins.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 19, 2013, 02:40:47 am
<RESET THE ENIMIES
TO FULL POWER
<DAMMIT NO...
...WAY AM I NOT DOING THIS!
Quit your fighting!

Clearly the solution is to make a copy of the enemies, and then reset one group to their original strength, and set the other to full power.
That way, everyone wins.
GOOD IDEA!

LETS DO THAT.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 19, 2013, 02:45:25 am
<RESET THE ENIMIES
TO FULL POWER
<DAMMIT NO...
...WAY AM I NOT DOING THIS!
Quit your fighting!

Clearly the solution is to make a copy of the enemies, and then reset one group to their original strength, and set the other to full power.
That way, everyone wins.
GOOD IDEA!

LETS DO THAT.
AGREED.
((Technically with myself, as we are all you))
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 19, 2013, 02:46:19 am
<RESET THE ENIMIES
TO FULL POWER
<DAMMIT NO...
...WAY AM I NOT DOING THIS!
Quit your fighting!

Clearly the solution is to make a copy of the enemies, and then reset one group to their original strength, and set the other to full power.
That way, everyone wins.
GOOD IDEA!

LETS DO THAT.
AGREED.
((Technically with myself, as we are all you))
YES.

LETS ALL AGREE ALSO TO STOP FEEDING THE PYRAMID.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 19, 2013, 02:50:28 am
YES.
LETS ALL AGREE ALSO TO STOP FEEDING THE PYRAMID.
SURE THING
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 19, 2013, 02:59:11 am
GOOD.

WHY ARE WE SHOUTING ANYWAY?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 20, 2013, 11:47:05 pm
The ULTRA HEALING SANDWICH BARRIER activates! You regain all of your Life and Hunger! You gain the Barrier status!

Regain health by learning magic.

Then eat something.


(2+1)You're at maximum health! You begin researching basic spells.

(4+1)You eat the remaining fragments of the Barrier Sandwich, extending the Barrier by one turn.

BEND BEAR TO WILL.

(5)You manage to mind-control the bear.

<RESET THE ENIMIES
TO FULL POWER
<DAMMIT NO...
...WAY AM I NOT DOING THIS!
Quit your fighting!

Clearly the solution is to make a copy of the enemies, and then reset one group to their original strength, and set the other to full power.
That way, everyone wins.
GOOD IDEA!

LETS DO THAT.
AGREED.
((Technically with myself, as we are all you))
YES.

LETS ALL AGREE ALSO TO STOP FEEDING THE PYRAMID.

(2)Your cloning attempt fails.

===NPC TURNS===
(1)MapperAI overwrites part of the continent with more ocean.
(4)The skeleton stabs the Archon of Summoning for 1 damage.
(2)The Other Corrupted Necromancer looks all evil and stuff.
(4)The Evil Life Wizard doesn't really have anybody to heal.
(6)The Archon of Summoning summons an Archon of Combat.
(1)The angry bear stomps the ground, but the ground stomps back for 2 damage.

===EVENT ROLL===
(1)The bear rages out of control!

===

Spoiler: mastahcheese (click to show/hide)
Spoiler: Archon of Summoning (click to show/hide)
Spoiler: Archon of Combat (click to show/hide)
Spoiler: Evil Life Wizard (click to show/hide)
Spoiler: Skeletal Deer (click to show/hide)

Spoiler: Bear (click to show/hide)

Spoiler: Computer (click to show/hide)
Spoiler: Reindeer Farm (click to show/hide)
Spoiler: Inventory (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 20, 2013, 11:50:56 pm
<upgrade the AI so it has a fail safe in case of stupidity
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 21, 2013, 12:48:28 am
Go to the store and buy some steaks, and put them in the reindeer farm
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on November 21, 2013, 01:05:40 am
CAUSE LOYALTY CASCADE
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on November 21, 2013, 02:24:02 pm
Go to the store and buy some steaks, and put them in the reindeer farm
I'm not entirely sure you can give yourself actions. Your fate is in our hands now!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 21, 2013, 02:28:51 pm
Go to the store and buy some steaks, and put them in the reindeer farm
I'm not entirely sure you can give yourself actions. Your fate is in our hands now!
Quote from: Elephant Parade
mastahcheese gets a +1 bonus to mastahcheese's actions for being mastahcheese.
Too lazy to find the actual post.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 21, 2013, 06:53:58 pm
I just read The Wind Beneath Your Feet, and thought it was interesting. For anyone interested, I'm making a game that has a few similarities. It should be somewhat different in terms of the system. It is here (http://www.bay12forums.com/smf/index.php?topic=133505), if you want to try it.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: aattss on November 21, 2013, 08:40:02 pm
This looks fun.

Persuade Evil Life Wizard to change sides.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 21, 2013, 10:54:31 pm
I just read The Wind Beneath Your Feet, and thought it was interesting. For anyone interested, I'm making a game that has a few similarities. It should be somewhat different in terms of the system. It is here (http://www.bay12forums.com/smf/index.php?topic=133505), if you want to try it.
I glad you found it interesting! I'll admit, I did a pretty shoddy job of running that, but it was my first game and all.
I signed up for yours.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 21, 2013, 11:05:58 pm
I'd still like to see Battle Arena v2.0.  ;)
Betcha got a great big doc full of confusing notes for that one.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 21, 2013, 11:12:11 pm
I'd still like to see Battle Arena v2.0.  ;)
Betcha got a great big doc full of confusing notes for that one.
And the sad part is that I still need to make it about 7 times longer until I'm happy with it.
I've got the basic rules and systeming down, now I'm mostly working on the number crunching, which is the un-fun part.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 22, 2013, 12:17:27 am
Ah, yes, the infuriating and ultimately necessary but unhelpful part.
I understand.
Good to hear there's progress. :)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 22, 2013, 06:19:48 am
>Use copypasted oceans to overwrite the enemies.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 22, 2013, 09:45:34 am
So, in cartography news, I've laid down the base of the Far Continent, by making a massive rectangle of desert.
Next I will be cutting away from the giant rectangle until I have a continent shaped mass, like chipping away on a granite block to get a statue.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on November 22, 2013, 12:15:36 pm
That's funny, I normally just lightly draw a line where I want my coast to be and then go over it heavier with details. Never would have thought of just blobbing out some space and reshaping it.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 24, 2013, 02:49:57 am
I added a poll: Because I'm bored, and I've updated like 3 of my games today already.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 24, 2013, 02:53:07 am
WIZARDS AND DUNGEON CRAWLING!

I should probably make one of these topics. My threads are derail-free, but I have plenty of ideas.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 24, 2013, 02:55:39 am
WIZARDS AND DUNGEON CRAWLING!

I should probably make one of these topics. My threads are derail-free, but I have plenty of ideas.
Would you like for me to go derail your threads?
Maybe as payback for all the derailing you cause in mine?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 24, 2013, 02:58:35 am
WIZARDS AND DUNGEON CRAWLING!

I should probably make one of these topics. My threads are derail-free, but I have plenty of ideas.
Would you like for me to go derail your threads?
Maybe as payback for all the derailing you cause in mine?
I haven't caused that many derails. Only the one game. I think.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 24, 2013, 03:01:37 am
Yeah, it was really a bunch of people.

Dang it, I want to see the poll results when I go to this thread, but it keeps wanting me to vote for it, and won't let me see it unless I click the stupid button for it.

I made the thing! I shouldn't have to vote on it! It should just show me the results without me having to click anything.

Well, good thing I added the 15th option, problem solved!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 25, 2013, 03:26:10 am
Current poll results that I see.

4 votes:
E.V.O
You are an Incompetent Wizard

3 Votes:
Overseer
The Dojo
The Tower of Trials
The Journey Home

2 Votes:
The Order of Hats

1 Vote:
The Second Story
Wizard's Chest
Roll to Fizzbin
Desolation
Beyond the Charts

0 Votes:
Imps/Keeper
The Challenge


Ok, since E.V.O. is a secret project that's still in production of pretty much every aspect, that leaves me with You are an Incompetent Wizard at the highest standing.

Honestly, it's basically Wizards and Whiskey: Chapter 2.

I was hoping to have something interesting to talk about, so I guess I'll have to resort to the 3 Votes slots.

The Dojo is basically just Battle Arena: Chapter 2, with heavy tweaked rules, not really much to say right now.
The Tower of Trials is a mindless Hack and Slash game, again, not much to say.

That leaves Overseer and The Journey Home to talk about.

The Journey Home is a concept I thought of where everyone plays as a passenger on a train.
Nobody knows who anyone else is, and nobody is easily recognizable, forming a rather mystery-esque mood.
Some of the players would have special objectives that they would need to complete before the train reached home, and oftentimes would need to avoid being seen.
Due to the way that everyone can see pretty much everything that's going in in a RtD, such as other people's actions, this would need some work to do properly.

Overseer is a game based off of DF succession forts, where each player is an Overseer.
However, nobody control the entire fort.
Each player has control over a small number of Dwarves, each dwarf has a civilian profession, and military profession, and some might gain noble professions. The way that each dwarf's character sheet would work would be very heavily visually based, like a board game.
While every Overseer has their own dwarves, everyone is still on the same team, under the Mountain Home.
The game ends with only 1 Overseer standing. Since you can't fight your allies directly, you have to get them eliminated using the NPC enemies that spawn, and by using abilities that sap away at the sanity of other dwarves.
Sanity would be the biggest part of a dwarf. Whenever something bad happens; they get physically wounded, they lose hold of some helpful bonus, they get a negative effect applied to them, they watch a dwarf die, many things can cause it, they will lose their sanity.
Once they lose enough sanity to reach their threshold, they tantrum, causing some sort of random uncontrollable damage.
Every time they tantrum, the threshold drops, and will be more susceptible to sanity attacks.
When their sanity threshold hits zero, they go insane, and can enter a depression, go insane, or go berserk!
Every time a dwarf tantrums, 1 point is knocked off of the Spiral Counter. If the Counter hits zero, then a Tantrum Spiral has begun, and every player can physically attack the dwarves of other players! Turning the fort into a civil war! A crafty Overseer will be sure to weaken his allies well before the Tantrum Spiral can begin, as a single powerful military dwarf can bring a losing team to the forefront in a Tantrum Spiral.
When the game begins, there would be little resources, and everything would have to be made yourself.
Crafting using your dwarves' various civilian professions would be one of the biggest parts of the game, and you need to acquire food and booze to keep your dwarves alive and happy. The limited selection of dwarves would mean that temporary alliances would have to be made.
Have a carpenter? Not much use with out wood, and it might be someone else with the woodcutter.
Having the entire team of dwarves necessary for a metal industry might seem like a good idea, until you realize you forgot to bring a farmer.
Honestly, Overseer would be a massive game, with a ton of rules, but if I get it finished, it would basically be a competitive Dwarf Fortress Board Game.

Just trying to make something to talk about. What do you all think?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Yourmaster on November 25, 2013, 07:05:43 am
DERAIL
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Persus13 on November 25, 2013, 07:45:45 am
The journey Home sounds a little like a murder mystery RTD wwolin tried to do a while back, where most of the actions were done through PMs. THat might be how you'd do it in the game.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on November 25, 2013, 01:09:49 pm
DERAIL
The journey Home sounds a little like a murder mystery RTD wwolin tried to do a while back, where most of the actions were done through PMs. THat might be how you'd do it in the game.
Yourmaster used DERAIL on Persus13!

... It's not very effective.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 25, 2013, 03:50:24 pm
The journey Home sounds a little like a murder mystery RTD wwolin tried to do a while back, where most of the actions were done through PMs. THat might be how you'd do it in the game.
Hmm, that does sound like a good way to do it, if a bit cumbersome.
I'll have to read up on that game.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Persus13 on November 25, 2013, 05:04:06 pm
The journey Home sounds a little like a murder mystery RTD wwolin tried to do a while back, where most of the actions were done through PMs. THat might be how you'd do it in the game.
Hmm, that does sound like a good way to do it, if a bit cumbersome.
I'll have to read up on that game.
One problem is he was never able to start because of lack of time.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on November 25, 2013, 05:08:03 pm
Just, if you ever are going to start a game, do overseer. Dwarf fortress, except RTD, and with the Bay12 forum? Bit more Fun than !!FUN!!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on November 25, 2013, 07:02:39 pm
Can I automatically pre-in for all your games ever? Or at least the wizard ones and Tower of Trials?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on November 26, 2013, 02:27:23 pm
Can I automatically pre-in for all your games ever? Or at least the wizard ones and Tower of Trials?
That sounds like a premium upgrade, which will only cost six easy payments of nineteen ninety-five!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 26, 2013, 02:55:54 pm
I voted Order of the Hats. Because hats.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 26, 2013, 06:13:53 pm
Can I automatically pre-in for all your games ever? Or at least the wizard ones and Tower of Trials?
That sounds like a premium upgrade, which will only cost six easy payments of nineteen ninety-five!
Or, I could just, you know, post links to games I make in this thread.
So you can find them really easily.
And stuff.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Person on November 28, 2013, 10:26:20 pm
What does "dead eye shot" mean? Going to buy the rifle anyway, but still. Also, you say that items return between rounds if thrown away, but would that also apply to consumables like dynamite, med kits, and bullet proof vests?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 28, 2013, 10:31:58 pm
Mabye you could ask in the actual game thread, the logic of derailing a already derailed thread which was supposed to hold derails until mastha used it for a poll for games because the other thread that was supposed to hold updates for the hex map had continued derailings, into a diffrent game that's already going on is mind boggling for me.

Seriously, my brain hurts at this point.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 28, 2013, 10:49:01 pm
Mwahahahahaha....
Also, Mastah specifically directed six-shooter related mechanics questions to the derail thread to save space.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 28, 2013, 10:57:22 pm
Sorry, but realistically, that is an incredibly hard to follow action, I'm still trying to figure it out, and I wrote it!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 29, 2013, 12:16:47 am
What does "dead eye shot" mean? Going to buy the rifle anyway, but still. Also, you say that items return between rounds if thrown away, but would that also apply to consumables like dynamite, med kits, and bullet proof vests?
Dead eye shot means that it rolls a "headshot" on both a 5 and a 6, rather than just a 6 (Knew I forgot to mention something.)
Medkits are regained for every round, bulletproof vests are regained, but dynamite is not.
Dynamite is basically the game's "Shenanigan card".
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on November 29, 2013, 12:32:30 am
No wonder it costs 10 creds, it seems to basically be a 'shit goes down the drainpipe' item.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on November 29, 2013, 12:51:24 am
No wonder it costs 10 creds, it seems to basically be a 'shit goes down the drainpipe' item.
Yeah, I put it in for people later in the game with a ton of points to sink it all into it, just to be a jerk.
And then because it took all of their points, it puts them a bit back down to normal levels.

Also, I have 22 people signed up for that game so far.
Why do I do this to myself?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on November 29, 2013, 10:50:28 pm
Because we talk you into it. This is not the post you are looking for. Move along.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on November 30, 2013, 08:15:37 am
Because you made the mistake of creating an unusually large fanbase. You're going to have to move to a damp mountain cave in Washington now.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 02, 2013, 01:37:26 am
Ok, I'm going to drop a couple of my projects.
First off, the Warlock: Master of the Arcane game is being cancelled.
It was fun at first, but I have seriously lost all interest in it.

Secondly, Avatar and the Authorities.
While I really like the concept of it, every time I try to update it, I just don't feel like it, because it's no longer entertaining to me.
It's not hard to update, it's actually the easiest of my games to update, but I've grow bored by it.

I know some people will be upset by the loss of these games, but it frees me up to work on my other projects, which are a lot more interesting for me.
I may even be able to start a new project, if I feel like doing so.

Sorry to those who enjoyed them.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 02, 2013, 01:42:24 am
Ok, I'm going to drop a couple of my projects.
First off, the Warlock: Master of the Arcane game is being cancelled.
It was fun at first, but I have seriously lost all interest in it.

Secondly, Avatar and the Authorities.
While I really like the concept of it, every time I try to update it, I just don't feel like it, because it's no longer entertaining to me.
It's not hard to update, it's actually the easiest of my games to update, but I've grow bored by it.

I know some people will be upset by the loss of these games, but it frees me up to work on my other projects, which are a lot more interesting for me.
I may even be able to start a new project, if I feel like doing so.

Sorry to those who enjoyed them.

I am saddened at the loss of bearded dragon.

I may make another turn for the derail game soon.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 02, 2013, 01:50:20 am
Ah well, the bearded dragon was only going to last so long.
Well that's okay.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 02, 2013, 02:00:42 am
Are you capable of saving X-COM: Enemy Unknown in the middle of a mission?

If you can, then I could do a Play by Post LP of it (Although I don't have Enemy Within, too expensive).
It annoyed me when I saw some in the Play with your Buddies section and it was just a mission debriefing for an update.

Also, I'll have to check if you can save mid-battle in Wizardry 8, because that would be totally awesome for a LP.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 02, 2013, 02:06:23 am
Dunno. My advice? All SHIV squad.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 02, 2013, 02:08:04 am
Dunno. My advice? All SHIV squad.
I've tried that before, best thing ever.

Who needs recruits when you have ROBOTS?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 02, 2013, 02:14:42 am
Can't take cover = constant flanking.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 02, 2013, 02:16:46 am
Can't take cover = constant flanking.
I just use the alloy SHIVS so that they are cover.

Suddenly I found a use for snipers with Snap Shot.

Also, just checked Wizardry 8, you can't save during combat.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 02, 2013, 02:20:13 am
Can't take cover = constant flanking.
I just use the alloy SHIVS so that they are cover.

Suddenly I found a use for snipers with Snap Shot.

Also, just checked Wizardry 8, you can't save during combat.

Every time I check this thread, I wish that you could spoiler polls.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 02, 2013, 02:20:46 am
Every time I check this thread, I wish that you could spoiler polls.
Man, that would be awesome.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 02, 2013, 02:21:45 am
Every time I check this thread, I wish that you could spoiler polls.
Man, that would be awesome.
If I removed my votes, it would help significantly for me. But then I wouldn't have my votes.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 02, 2013, 08:07:22 pm
Meh. Spoilered or not, I wouldn't see it unless someone called attention to it.
"Updated Topics" has been TOO good to me.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 03, 2013, 08:58:33 pm
Ok, I feel like starting a new game, but my current projects are already lagging, what should I do?

A. Start a new game.
B. Don't, and keep working on my active stuff right now.
C. Be lazy and don't do either. (Not recommended)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on December 03, 2013, 08:59:59 pm
Ok, I feel like starting a new game, but my current projects are already lagging, what should I do?

A. Start a new game.
B. Don't, and keep working on my active stuff right now.
C. Be lazy and don't do either. (Not recommended)

D. All of the above at once.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 03, 2013, 09:06:19 pm
Ok, I feel like starting a new game, but my current projects are already lagging, what should I do?

A. Start a new game.
B. Don't, and keep working on my active stuff right now.
C. Be lazy and don't do either. (Not recommended)

A. I find that if I already have more than one project, and I'm lagging in them at all, adding more won't hurt much. I find my projects slow down because of lack of interest, not actual workload.

Ok, I feel like starting a new game, but my current projects are already lagging, what should I do?

A. Start a new game.
B. Don't, and keep working on my active stuff right now.
C. Be lazy and don't do either. (Not recommended)

D. All of the above at once.

Basic logic precludes that option.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on December 03, 2013, 09:09:47 pm
Ok, I feel like starting a new game, but my current projects are already lagging, what should I do?

A. Start a new game.
B. Don't, and keep working on my active stuff right now.
C. Be lazy and don't do either. (Not recommended)

A. I find that if I already have more than one project, and I'm lagging in them at all, adding more won't hurt much. I find my projects slow down because of lack of interest, not actual workload.

Ok, I feel like starting a new game, but my current projects are already lagging, what should I do?

A. Start a new game.
B. Don't, and keep working on my active stuff right now.
C. Be lazy and don't do either. (Not recommended)

D. All of the above at once.

Basic logic precludes that option.
Basic logic has no place in the derail thread.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 03, 2013, 09:20:47 pm
So far I have 3 responders.
1 is ignoring logic, another is commenting on it, and Elephant Parade is the only one to have actually given me input.

You guys are the best.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Persus13 on December 03, 2013, 09:24:30 pm
Work on your active stuff already. I find that if I do something I've lost interest in I can regain it.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 03, 2013, 09:26:26 pm
Work on your active stuff already. I find that if I do something I've lost interest in I can regain it.
Yes, but ignoring something old and trying something new for a while is a great way to regain interest and get new ideas for the old thing.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 03, 2013, 09:34:58 pm
Well, I just did a bit of long-overdue work on my RtDRDD map, the far continent is now mostly complete, it actually has form now.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 03, 2013, 09:57:21 pm
Work on your active stuff already. I find that if I do something I've lost interest in I can regain it.
Yes, but ignoring something old and trying something new for a while is a great way to regain interest and get new ideas for the old thing.
Ooh, in that case, C becomes D, and All of the Above becomes C, and I vote for C.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 03, 2013, 11:13:18 pm
If the idea sparks your interest adn you want to do it, do it. It's mentally good to do what you want to do. Makes you more creative and such.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 04, 2013, 06:13:47 pm
If the idea sparks your interest adn you want to do it, do it. It's mentally good to do what you want to do. Makes you more creative and such.
If I went with every idea I had, everything on the Theoretical Projects would be running games.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on December 04, 2013, 07:19:36 pm
If the idea sparks your interest adn you want to do it, do it. It's mentally good to do what you want to do. Makes you more creative and such.
If I went with every idea I had, everything on the Theoretical Projects would be running games.
Even Option 15?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 04, 2013, 09:15:10 pm
GAME REVIVE/RESET

You are mastahcheese. You are trying to make a map. Oh, and a bunch of undead reindeer are lurking nearby. What do you do?

Spoiler: mastahcheese (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on December 04, 2013, 09:17:24 pm
Destroy computer in a fit of violent rage.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 04, 2013, 09:18:14 pm
Destroy computer in a fit of violent rage.

(2)You couldn't bring yourself to be mad at your computer!

Spoiler: mastahcheese (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on December 04, 2013, 09:20:12 pm
Destroy computer in a fit of violent calm.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on December 04, 2013, 09:26:22 pm
Hunt Reindeer via procrastirifle.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 04, 2013, 09:29:11 pm
Destroy computer in a fit of violent calm.

(2)Why would you do that?

Hunt Reindeer via procrastirifle.

(1)You don't have a procrastirifle! You waste 2 Creativity.

Spoiler: mastahcheese (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Remuthra on December 04, 2013, 09:29:54 pm
Destroy logic in a fit of violent calm.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Corai on December 04, 2013, 10:14:21 pm
Ask a friend to help make the map.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 04, 2013, 10:42:39 pm
Destroy logic in a fit of violent calm.

(2)Dice hate you.

Ask a friend to help make the map.

(2)This is getting ridiculous.

Spoiler: mastahcheese (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 04, 2013, 10:49:37 pm
Wear an ironic T-shirt
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Persus13 on December 04, 2013, 11:02:50 pm
Recruit Wwolin to assist with map.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 04, 2013, 11:28:40 pm
Wear an ironic T-shirt
I actually have a good number of ironic T-Shirts. My favorite one is one that has Grumpy Cat looking ticked as always, and it says "This is my happy face"

Recruit Wwolin to assist with map.
No, he kept forgetting to give me actions in my first game.
Title: Re: Roll to Map
Post by: Elephant Parade on December 04, 2013, 11:37:45 pm
Wear an ironic T-shirt

(6)You create the T-Shirt of Irony. You lose 2 Creativity!

Recruit Wwolin to assist with map.

(5)You summon Wwolin. This uses up all of your remaining Creativity.

Spoiler: mastahcheese (click to show/hide)
Spoiler: Wwolin (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 04, 2013, 11:48:23 pm
Kick Wwolin out.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on December 05, 2013, 12:03:24 am
Recharge creativity
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 05, 2013, 12:27:05 am
Draw zombie reindeer's attention to exiting Wwolin
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 12:35:24 am
Kick Wwolin out.

(2+1)You tell him to leave. His feelings are hurt.

Recharge creativity

(5)You regain 2 Creativity!

Draw zombie reindeer's attention to exiting Wwolin

(5)He didn't exit. A zombie reindeer bursts onto the scene!

===NPC TURNS===

(4)Wwolin punches the reindeer for 1 damage!
Spoiler: mastahcheese (click to show/hide)
Spoiler: Wwolin (click to show/hide)

Spoiler: Undead Reindeer (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 12:36:30 am
Work on the stupid map.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on December 05, 2013, 12:37:57 am
Work on the map

Guys if this is literally everyone's action we can get the goddamn map done for once.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 12:39:05 am
Work on the map

Guys if this is literally everyone's action we can get the goddamn map done for once.

Eheheh. You'll probably summon a billion NPCs again and kill the game.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 12:40:28 am
GOD DANG IT.

My real life creativity is too low for me to update my games. I need to restore it somehow.

How do I do this? I'm rolling too many 1's, I think.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 05, 2013, 12:50:22 am
Expend a charge of creativity to create an inspiring piece of art/game mechanics/teaser. Look at this to recover charge immediately.
Derail game suggestion AND RL suggestion.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 12:58:26 am
Expend a charge of creativity to create an inspiring piece of art/game mechanics/teaser. Look at this to recover charge immediately.
Derail game suggestion AND RL suggestion.
Well, Elephant Parade just sent me a rather dapper avatar that I've added to my rotation, it helps a little.

I may do an art teaser.
Title: Re: Roll to Map: Seriously? Negative progress?
Post by: Elephant Parade on December 05, 2013, 01:00:22 am
Work on the stupid map.

(1+1)You are not currently creative enough!

Work on the map

Guys if this is literally everyone's action we can get the goddamn map done for once.

(1)You fill the whole map up with scribbles. Darn it, you'll have to delete those now. -2% progress!

Expend a charge of creativity to create an inspiring piece of art/game mechanics/teaser. Look at this to recover charge immediately.
Derail game suggestion AND RL suggestion.

(2)Nope.

===NPC TURNS===
(4)Wwolin uses Chaos Burst! The Undead Reindeer suffers 3 chaos damage!
(6)The Skeletal Reindeer gores Wwolin for 3 damage!

Spoiler: mastahcheese (click to show/hide)
Spoiler: Wwolin (click to show/hide)

Spoiler: Undead Reindeer (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 01:08:44 am
Create living Reindeer.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 01:57:32 am
Here you go, guys.

Spoiler (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 05, 2013, 02:01:43 am
Oh dear.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 02:02:21 am
Here you go, guys.

Spoiler (click to show/hide)

Um. That's a thing, I guess.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 02:04:25 am
Ok, then, which project is it predicting?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 02:11:19 am
Ok, then, which project is it predicting?
E.V.O., I think, though it could also be Roll to Dwarf or Lost at Sea.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 02:19:22 am
... I hadn't even though about making teaser art for games that are already running.

After some consideration, I think I'll make a new game.
I'm having difficulty working on my current work, and I think I've narrowed down the cause to be the fact that I want to try some of the ideas I have.
So I'm going to start a new game.

After glancing at the vote tallies careful deliberation I've narrowed it down to either starting Overseer, which would require me to actually finish writing the rules on it, or E.V.O.

Since one requires actual work, and the other does not, my laziness and +2 to procrastination take the lead, and I'll start E.V.O. is a little bit.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 02:35:11 am
... I hadn't even though about making teaser art for games that are already running.

After some consideration, I think I'll make a new game.
I'm having difficulty working on my current work, and I think I've narrowed down the cause to be the fact that I want to try some of the ideas I have.
So I'm going to start a new game.

After glancing at the vote tallies careful deliberation I've narrowed it down to either starting Overseer, which would require me to actually finish writing the rules on it, or E.V.O.

Since one requires actual work, and the other does not, my laziness and +2 to procrastination take the lead, and I'll start E.V.O. is a little bit.

Do be sure to inform me by posting in this thread when you start it. I'd like to participate.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 02:38:02 am
Do be sure to inform me by posting in this thread when you start it. I'd like to participate.
I said I would earlier, didn't I?

I'm almost done.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 02:38:28 am
Do be sure to inform me by posting in this thread when you start it. I'd like to participate.
I said I would earlier, didn't I?

I'm almost done.

Will signups be opened tomorrow?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 02:41:16 am
Will signups be opened tomorrow?
Sign ups are open now. (http://www.bay12forums.com/smf/index.php?topic=133969.msg4812681#msg4812681)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Wwolin on December 05, 2013, 06:28:53 pm
Defend mappers by unslaying the undead reindeer with another chaos burst.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 07:21:06 pm

Mastahcheese's Actions
Create living Reindeer.

(6+1)You drain all three Creativity to make an Omnideer.

Wwolin has begun being himself!

Wwolin's Turn

Defend mappers by unslaying the undead reindeer with another chaos burst.

(6)The undead reindeer is destroyed!
[6]You gain a Sword of Annihilation!

Spoiler: mastahcheese (click to show/hide)
Spoiler: Wwolin (click to show/hide)
Spoiler: Omnideer (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 05, 2013, 07:32:27 pm
Exist as a separate character
Summon more foes for them to fight to keep the game interesting.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 07:37:40 pm
Exist as a separate character
Summon more foes for them to fight to keep the game interesting.


You can't summon yourself. You'll have to take actions as mastahcheese for now.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 05, 2013, 07:39:47 pm
Create a separate character for coolrune206.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 07:40:48 pm
Create a separate character for coolrune206.

You're breaking Meta Rule #1. A player can't try to summon themselves. Besides, mastahcheese is currently out of Creativity.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 05, 2013, 07:41:57 pm
Start concentrating on my skills of being creative with RTD's to regen creativity faster.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 09:07:21 pm
The only person cooL enough to get thier own character is Wwolin.
Who called him here, anyway?
Also, trying to type on an iPod is actively dealing sanity damage to me right now.
gain creativity by destroying iPod, also hinder coolrunes actions
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Wwolin on December 05, 2013, 09:49:25 pm
Utilize this moment of peace to work on the map.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 10:53:47 pm
Utilize this moment of peace to work on the map.
hinder this action
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 05, 2013, 11:31:54 pm
mastahcheese regenerates 1 Creativity.

mastahcheese's actions

The only person cooL enough to get thier own character is Wwolin.
Who called him here, anyway?
Also, trying to type on an iPod is actively dealing sanity damage to me right now.
gain creativity by destroying iPod, also hinder coolrunes actions


(2+1)Though the iPod is wrecked, you gain a mere 2 Creativity.

Start concentrating on my skills of being creative with RTD's to regen creativity faster.

(4-1)You regain a whopping 1 Creativity.

Wwolin's Turn

Utilize this moment of peace to work on the map.

(5; I'm saying you can only hinder one action per turn)You complete 2% of the map. You might do a bit better if you were feeling a bit more creative.

===NPC TURNS===
(1)Omnideer's presence causes a Skeletal Reindeer to appear!

Spoiler: mastahcheese (click to show/hide)
Spoiler: Wwolin (click to show/hide)
Spoiler: Omnideer (click to show/hide)

Spoiler: Skeletal Reindeer (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Wwolin on December 05, 2013, 11:39:37 pm
Slash the Skeletal Reindeer with my Sword of Annihilation.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 05, 2013, 11:44:22 pm
Summon the Axe of Death Bane, and Smite the Skeletal Reindeer!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 06, 2013, 12:25:03 pm
If it's an axe of death bane, wouldn't it only be good against death? Meaning, things that are just dead and not undead like the Skreindeer. Or, perhaps it wards off death by protecting life.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 06, 2013, 04:45:13 pm
mastahcheese regenerates 1 Creativity.

Slash the Skeletal Reindeer with my Sword of Annihilation.

(6)It vanishes into nothingness. You reach Level 2! You get to pick a new skill/trait:

Overshooter: Rolls of 6+ have catastrophic consequences.
Generic Sword Technique: Basic attack with a +1. Costs 3 Mana.
Blade of Nothing: Inflicts heavy damage with a high chance to annihilate, but causes the Sword of Annihilation to be annihilated for three turns.

Summon the Axe of Death Bane, and Smite the Skeletal Reindeer!

(5+1)Man, look at all these fancy artifact weapons! You use your Creativity to summon an Axe of Death's Bane, which is effective against things associated with death.

NPC Turns
(1)A Miasma Deer is summoned by the Omnideer's presence.

Spoiler: mastahcheese (click to show/hide)
Spoiler: Wwolin (click to show/hide)
Spoiler: Omnideer (click to show/hide)

Spoiler: Miasma Reindeer (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Wwolin on December 06, 2013, 05:15:47 pm
Pick the Overshooter trait, then chaos burst the miasma reindeer.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Persus13 on December 06, 2013, 05:16:59 pm
Call in Elephant Parade to derail stuff while I go and gain creativity.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 06, 2013, 06:40:01 pm
Spawn in and begin summoning walruses.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: aattss on December 06, 2013, 06:49:35 pm
Spawn as Kung-fu guy. Do a chain combo on Wwolin.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 06, 2013, 06:57:26 pm
Spawn as Kung-fu guy. Do a chain combo on Wwolin.
Spawn in and begin summoning walruses.

Create a separate character for coolrune206.

You're breaking Meta Rule #1. A player can't try to summon themselves. Besides, mastahcheese is currently out of Creativity.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 06, 2013, 07:00:13 pm
Spawn as Kung-fu guy. Do a chain combo on Wwolin.
Spawn in and begin summoning walruses.

Create a separate character for coolrune206.

You're breaking Meta Rule #1. A player can't try to summon themselves. Besides, mastahcheese is currently out of Creativity.
D:
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 06, 2013, 07:05:52 pm
Spawn as Kung-fu guy. Do a chain combo on Wwolin.
Spawn in and begin summoning walruses.

Create a separate character for coolrune206.

You're breaking Meta Rule #1. A player can't try to summon themselves. Besides, mastahcheese is currently out of Creativity.
D:
???

At the time of that quote, mastahcheese had no Creativity. He currently has no Creativity. The entire point of Creativity was to put a limit on NPCs so that I didn't end up with this mess (http://www.bay12forums.com/smf/index.php?topic=133329.msg4773465#msg4773465) again.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: aattss on December 06, 2013, 07:11:11 pm
Snip

At the time of that quote, mastahcheese had no Creativity. He currently has no Creativity. The entire point of Creativity was to put a limit on NPCs so that I didn't end up with this mess (http://www.bay12forums.com/smf/index.php?topic=133329.msg4773465#msg4773465) again.

So, we can't do actions?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 06, 2013, 07:18:45 pm
Snip

At the time of that quote, mastahcheese had no Creativity. He currently has no Creativity. The entire point of Creativity was to put a limit on NPCs so that I didn't end up with this mess (http://www.bay12forums.com/smf/index.php?topic=133329.msg4773465#msg4773465) again.

So, we can't do actions?

In this game, everybody is mastahcheese. He has multiple personalities or something.

Except Wwolin, but that's because one of the people being mastahcheese summoned him.

It's kind of complicated, but you would get it if you'd been through the two versions prior to this.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: aattss on December 06, 2013, 07:26:53 pm
Create Notebook to increase creativity cap.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 06, 2013, 07:35:47 pm
Create Cap to increase creativity notebook.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on December 06, 2013, 08:25:53 pm
Take a stroll to relax the mind for creativity.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 06, 2013, 08:28:33 pm
Think intensely on the topic of Life. Regain creativity.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 08, 2013, 01:09:07 am
Lost at Sea and Six-Shooter are both on Hiatus  Status for now.
I think I need to try new things, so I'm trying to get creative with E.V.O. and with my art style in general.

Also, Freeformschooler gave me permission to do a Warrens parody RtD, should I do it?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 08, 2013, 01:10:26 am
Lost at Sea and Six-Shooter are both on Hiatus  Status for now.
I think I need to try new things, so I'm trying to get creative with E.V.O. and with my art style in general.

Also, Freeformschooler gave me permission to do a Warrens parody RtD, should I do it?
Do it! Preemptively in.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 08, 2013, 02:43:03 am
Who needs sanity?

I don't! (http://www.bay12forums.com/smf/index.php?topic=134083.new#new)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gamerlord on December 11, 2013, 01:39:04 am
About freaking time the other thread got locked. Hope you can get back to the game soon mastahcheese!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 11, 2013, 01:41:43 am
About freaking time the other thread got locked. Hope you can get back to the game soon mastahcheese!
You can thank TCM for that, I honestly wish I had thought of locking it sooner, he was the one to give me the idea.

But yeah, I can work on it more when I get time, but I was getting annoyed with it, too.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 11, 2013, 01:42:58 am
Well that was unexpected.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 11, 2013, 01:46:22 am
About freaking time the other thread got locked. Hope you can get back to the game soon mastahcheese!
You can thank TCM for that, I honestly wish I had thought of locking it sooner, he was the one to give me the idea.

But yeah, I can work on it more when I get time, but I was getting annoyed with it, too.
Personally, I think the derails contributed to the thread, and helped keep people entertained while we waited for the map. However, I do see how the unread messages could annoy people*, and it is your thread.

*"Mark all as read" is quite useful when you only have a few threads you don't really care about left, by the way. Darned word association spam game.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 11, 2013, 11:14:13 am
I have no apologies whatsoever

Update soonSome time. I now have to fake the postquotes, because you can't quote from a locked thread.

Quote from: Zanzetkuken, Proficient Rules Lawyer
More concrete numbers, please.  That number is relative to what the goal of the people is.
Ye have annoyed the Derail Master, and he has smitten thee! Instead of a Generic Large Number of population, they shall be calculated by 3d20 - 2 per boatload.
There are: [10+17+12+18+9+10+5+16+3+6+8+5+16+11+3 (149)]-10 = 139 goblins.
There are: [20+20+9+1+17+15 (82)]-4  = 78 settlers in Midgard

Also:
Quote from: players
I think because I'm less war based, I think I got more friendly people, and perhaps more numbers.

I think you have the most settlers because your land is shaped like a penis.
Highmax has the most settlers because Elephant Parade's initial settlers threw him overboard and joined Highmax, remember? That's why he has two ships.

Quote from: Angrygobbos United
When the hell did you get gunpowder?
He didn't. He only has saltpeter, which is one of three crucial ingredients. 
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 11, 2013, 12:10:00 pm
About freaking time the other thread got locked. Hope you can get back to the game soon mastahcheese!
You can thank TCM for that, I honestly wish I had thought of locking it sooner, he was the one to give me the idea.

But yeah, I can work on it more when I get time, but I was getting annoyed with it, too.
Personally, I think the derails contributed to the thread, and helped keep people entertained while we waited for the map. However, I do see how the unread messages could annoy people*, and it is your thread.

*"Mark all as read" is quite useful when you only have a few threads you don't really care about left, by the way. Darned word association spam game.
Everything I wanted to say the Elephant said better. I didn't even think about that kinda thing because I entirely ignore those due to having posted in ALOT of threads, and thus I can't use those to any effect anyway.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Zanzetkuken The Great on December 11, 2013, 12:27:33 pm
About freaking time the other thread got locked. Hope you can get back to the game soon mastahcheese!
You can thank TCM for that, I honestly wish I had thought of locking it sooner, he was the one to give me the idea.

But yeah, I can work on it more when I get time, but I was getting annoyed with it, too.
Personally, I think the derails contributed to the thread, and helped keep people entertained while we waited for the map. However, I do see how the unread messages could annoy people*, and it is your thread.

*"Mark all as read" is quite useful when you only have a few threads you don't really care about left, by the way. Darned word association spam game.
Everything I wanted to say the Elephant said better. I didn't even think about that kinda thing because I entirely ignore those due to having posted in ALOT of threads, and thus I can't use those to any effect anyway.

Same here about the thread posting.  I post in about 6 threads, look around in maybe around 3 more, and have 25 threads that keep showing up that I don't read.  One of them was last posted in November 13th, in fact.

Quote from: Zanzetkuken, Proficient Rules Lawyer
More concrete numbers, please.  That number is relative to what the goal of the people is.
Ye have annoyed the Derail Master, and he has smitten thee! Instead of a Generic Large Number of population, they shall be calculated by 3d20 - 2 per boatload.
There are: [10+17+12+18+9+10+5+16+3+6+8+5+16+11+3 (149)]-10 = 139 goblins.
There are: [20+20+9+1+17+15 (82)]-4  = 78 settlers in Midgard

3d20?  Then how did I get two threes in there?  Odds of it happening twice are: 1 in 6400000.  Which site did you use?)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 11, 2013, 12:34:33 pm
The other day on Random.org I rolled 1 to 6 range six times in a row with all 6s. I had to keep rolling frivolously just to make sure it wasn't broken! 1 in 46,656 chance.

EDIT: Also, two times EVER in D&D we had someone roll three 1s in a row on d20. The deal was, you roll to hit, and if you roll 1 you fumble, which is an auto-miss and prevents all your subsequent attacks that round. Then you roll again to see if you dropped your weapon (or slip and fall if you're unarmed) but it only happens on a 1.

The DM has you roll an item saving throw if one of your items gets hit by something, such as when you roll 1 on a save vs. fireball or if you fall into a pit trap you might break stuff like your lantern or whatever. Everything rolls a save, and the saves are sometimes easy and sometimes hard. Only if the item is magical and also struck by something it's strong against - such as ceramic struck by acid - will its save be anything like 1.

Anyway, the DM had him roll on the "Fall" category, which was a drop of about 5', which seemed appropriate since he was swinging the sword around. So the DM said, ok, just don't roll another 1.

Of course a 1 comes up and his magic sword shatters.

1 in 8000 chance.

The second time it happened I think it was a low level party and the character broke his non-magical bow or something. It wasn't important.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 11, 2013, 12:46:12 pm

Quote from: Zanzetkuken, Proficient Rules Lawyer
More concrete numbers, please.  That number is relative to what the goal of the people is.
Ye have annoyed the Derail Master, and he has smitten thee! Instead of a Generic Large Number of population, they shall be calculated by 3d20 - 2 per boatload.
There are: [10+17+12+18+9+10+5+16+3+6+8+5+16+11+3 (149)]-10 = 139 goblins.
There are: [20+20+9+1+17+15 (82)]-4  = 78 settlers in Midgard

3d20?  Then how did I get two threes in there?  Odds of it happening twice are: 1 in 6400000.  Which site did you use?)

I rolled a d20 15 times and you're complaining that a "3" came up twice? Where are you pulling these statistics from?

And I use actual D20s when I roll.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 11, 2013, 12:55:12 pm
Clearly your d20s are busted.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 11, 2013, 01:22:24 pm
In an RTD I'm in I apparently rolled at least 10 1s in a row.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 11, 2013, 02:37:52 pm
And you're still alive?!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Zanzetkuken The Great on December 11, 2013, 03:41:11 pm
I rolled a d20 15 times...

Oh, based upon what you were saying, I was under the impression that each of those rolls was a total of 3 d20's.  My mistake.

And you're still alive?!

There are people who are rolling in between his turns, but still, that's some pretty bad luck.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: poketwo on December 11, 2013, 05:49:39 pm
so, when are we going to get that update on that recent derail game?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 11, 2013, 07:14:30 pm
I hereby derail his question! Aardvarks and Platypi!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 11, 2013, 07:26:18 pm
Mastahcheese gains 1 Creativity!

Create Notebook to increase creativity cap.

(6)You make a Notebook.

Create Cap to increase creativity notebook.

(5)You make the Writer's Cap.

Take a stroll to relax the mind for creativity.

(4)You regain 1 Creativity!

Think intensely on the topic of Life. Regain creativity.

(3)Nope.

Utilize this moment of peace to work on the map.
hinder this action

(5-1)+1% map completion!

===NPC TURNS===
(6)The Omnideer tramples the Miasma Reindeer for 20 damage, killing it. The Omnideer will fade in two turns.

Spoiler: mastahcheese (click to show/hide)
Spoiler: Wwolin (click to show/hide)
Spoiler: Omnideer (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: aattss on December 11, 2013, 07:42:36 pm
Tap into the dormant ethers of creativity hidden in one's own mind.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 11, 2013, 09:53:42 pm
Do we now have two games running in this thread?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 11, 2013, 10:08:41 pm
Do we now have two games running in this thread?
Apparently so... Sorry about feeding the spam thread thing. Is his game though, sort of what to expect when the hex map ends?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 11, 2013, 10:11:10 pm
Do we now have two games running in this thread?
Yup.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 11, 2013, 10:13:36 pm
Do we now have two games running in this thread?
Yup.
Do we need a derail thread for the derail thread now?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 11, 2013, 10:20:30 pm
Do we now have two games running in this thread?
Yup.
Do we need a derail thread for the derail thread now?
Nope. This is a chaos permitting zone.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 11, 2013, 10:24:19 pm
Do we now have two games running in this thread?
Yup.
Do we need a derail thread for the derail thread now?
Nope. This is a chaos permitting zone.

Spoiler (click to show/hide)

I will never stop making these.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 11, 2013, 11:02:58 pm
There needs to be a thread for just your artwork... I swear, that is the most abstract and strange thing I have EVER seen...
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 11, 2013, 11:09:14 pm
By the way. Mastahcheese, unless you feel really strongly on the matter yourself, why not hold a poll to see whether derails should be allowed in the Die/Revive/Dwarf thread? Personally, I find them quite entertaining. But I also like odd weather and game glitches, so that might just be me.

Of course, it's your thread. So if you find the derails irritating, you don't have to do it.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 11, 2013, 11:26:06 pm
I think the derails were unnecessary and distracting for mastacheese. He needs to finish the hex map, but I don't know if he'll finish before the new DF (are the bets still on with that?).

If he succeeds, I won't be the necrothreaders, but the Norsemen I was in the mini-game
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 11, 2013, 11:38:25 pm
There needs to be a thread for just your artwork... I swear, that is the most abstract and strange thing I have EVER seen...
I think EP should make a suggestion game in the first person where the character slowly goes insane.
His art style is perfect for it.

But yeah, the derailing was pretty off-putting, and made me not really feel up to map making.
So I'm keeping the derails to a minimum in that thread.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 11, 2013, 11:40:36 pm
There needs to be a thread for just your artwork... I swear, that is the most abstract and strange thing I have EVER seen...
I think EP should make a suggestion game in the first person where the character slowly goes insane.
His art style is perfect for it.

But yeah, the derailing was pretty off-putting, and made me not really feel up to map making.
So I'm keeping the derails to a minimum in that thread.
I totally agree with the EP insanity game...

As for the minimal derails:

You know what that means...

*pushes mastacheese into his chair, pushes the chair on front of his computer with the map program up*

GET STARTED BUDDY!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 12, 2013, 12:28:22 pm
Don't make us pull out the duct tape.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 12, 2013, 01:33:52 pm
To minimize Chaos, please post actions for this game in Red, so that I can actually distinguish them from Roll To Annoy Mastahcheese With Eye-melting Art


  Strike The Earth
(http://i.imgur.com/HAJJt3H.png)


Quote from:  Tavik Toth
Turn Island intro fortress city/whatever. Increase population. Make firearms and other weapons. Train military more. Prepare plans for retaking mainland area. Also build more boats. And a galleon. Also make lots of farms.
After finally putting all the corpses into a mass grave, you set up defenses around your camp and docks. Your colonists enthusiatica[DATA EXPUNGED]th bells on top. You try to get your metalworker to make guns, then realise you have no metal or sulphur to make gunpowder. You draw up elaborate plans for the mainland recapture, all of which depend on having more than 19 colonists. The crew of the original ship happily get to work building a flotilla of skiffs. Galleons are right out, you don;t have nearly enough wood, materials, tools, or workers. Soil is still frozen.

Quote from: Highmax
Make longships for the springtime for fishing. Be ready to plant rope reed for fishing nets. If we don't have any, vines will work just as well. Continue the smelting of copper and make some axes, knives and hammers out of it; we need better tools now, right?
You construct a longship, nailing it together with the coppery metal. You keep the vines from your forest clearing, weaving them into nets. You keep digging and smelting copper, making additional tools along with the somewhat worn ones you embarked on your voyage with. You make an extra hoe or two. They protest at their new designation FARMING TOOLS.

Quote from: 3,872 Zanzetkukens
Send a ship out for peaceful, diplomatic contact.
Send out an expedition for peaceful contact with the source of the smoke to the north.  Attempt trade agreements.
Construct settlements along the length of the river.
Construct a few forts along the river for defense.  Concentrate at the delta.
Create an experimental magic-based division of the military.
Send scouts across the island.  Attempt peaceful contact.
]
You send a ship west, where you saw another encampment on the way in. You send an expedition over the ridge between the mountains, along with some expensive stuff, to establish relations with the source of the smoke. You, for some reason, divide up your forces, building fortified settlements down the river, with more goblins manning the Delta fort. You don't think sending individual scouts out in the cold is a great idea, but you resolve to do so at first opportunity. Your 'magic based' division of the millitary is going well! Yesterday, one of the recruits told a bystnder sniggering at his attempt to kill a goat with his mind that he could go die in a hole. He even had a headache for a whole three days!

That might have been from where he headbutted the magician into a wall, though.

Quote from: Lukeinatorificator
Turn the Zanzteutkukens into the guard by giving them stone knives and spears and wooden shields.
You equip the grumpy miners with a bunch of weapons made from stone shards. A few days later, a ship rounds the peninsula. It hoves to off your coast, and a suspiciously orange person hails you from the bow.

Quote from: BFEL
Resume trading/the search for metalsmiths once the chill dies down. Continue hunting local animals, but spare and domesticate anything rideable, such as horses or elephants. Mass produce pikes.
It is no longer as cold. You inquire about metalsmiths to the Rivermouth Farmers, but theirs are just as bad. The mountain pass is still impassable. You tame a few wild horses, but they're a bit small for cavalry. Your metalsmiths take turns hammering pikes until everyone has one. Seven days of work later, a fur-bundled expedition arrives at your camp, asking to negotiate in muffled voices. You have no idea why anyone would want to negotiate rather than just turn up with a bunch of tradeables.

Quote from: poketwo
Order everyone in their houses, order the militia that i can accommodate in my house to go their and train with me, the rest of the militia are to train in their houses. We will wait out the storm.
You successfully wait out the storm without anyone dying from cold. The millitia kept training the whole time, the twelve militia are pretty decent now. Traders from upstream come again. You give them some food in exchange for meats and furs, and tell them that no, you don't have any great smiths either.
The blizzards die down. Life begins to move through the forest again. Spring threatens to arrive.

-Winter is dying-

Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 12, 2013, 02:19:53 pm
You missed my actions
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 12, 2013, 03:24:51 pm
It's ok he also missed my actions.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 12, 2013, 03:53:54 pm
Missed me too
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Zanzetkuken The Great on December 12, 2013, 05:23:03 pm
Establish roads between each of the settlements, the city, and the delta fort.
Concentrate bulk of forces not at the delta to the settlement nearby the delta after the roads are completed.
Build up Delta Fortress(es).
Establish quarries and mines in the mountainous areas for resources.
Establish farms to support the population.
Expand population.
Begin diplomatic relations with BFEL and Lukeinator.
Have mage division continue work upon utilizing magic.


(Just so I know I'm not wasting my time, there is magic in this game, right?)

(Edit: What are the populations of all the other nations, by the way?)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: poketwo on December 12, 2013, 05:33:07 pm
Start training smiths, expand population, order an expedition to the western mountains.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 12, 2013, 07:05:16 pm
Research even more advanced mining technology.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 12, 2013, 07:06:40 pm
Get my last turn actions and then start fishing rapidly to get tons of *Salmon Roast* to sell to the caravans.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 12, 2013, 07:35:24 pm
Same as before. If ships and nets done and ice is gone, send out fishing boats
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Zanzetkuken The Great on December 12, 2013, 08:00:59 pm
I spliced the height map onto the current world political map.  Shaded the ocean the color of the rivers, though.  It does get a tad hard to read, and there are some places it can be improved.

Spoiler (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 13, 2013, 03:16:29 am
You have no idea how much that helps me, thanks.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 13, 2013, 08:39:35 pm
Negotiate with the new people, first off ask if they have any smiths that are not completely terrible. Then give them a nice little feast of sweetmeats. Hope they are not vegans.

Expand to completely surround our great lake, and obtain more horsies.
Begin extensive breeding program, both for our colonists, and for the horsies with the aim of making better ones. EUGENICS FTW :P
Train up some pikepeoples.

((So could we get more info on terrain? Like is everything just plains or are there desert/swampy/other regions? What kind of environment have we set up in? Are certain places better for farms? Stuff like that.))
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Lukeinator on December 13, 2013, 11:34:15 pm
Greet these orange peoples and try to set up a trade deal with them. Start production on more advanced mining techniques so we can strike metal.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 14, 2013, 04:19:38 am
Get my last turn actions and then start fishing rapidly to get tons of *Salmon Roast* to sell to the caravans.
[autofail] Your entire colony was annexed by BFEL last turn.

((So could we get more info on terrain? Like is everything just plains or are there desert/swampy/other regions? What kind of environment have we set up in? Are certain places better for farms? Stuff like that.))
The island is not vast in size, although I'm not feeling like setting a specific size. Pretty much the only biomes are freezing mountain peaks, flat open areas (near coast/major rivers), and dense forest (everywhere else). The environment is cold - In the winter it would have gotten to a minimum of -10*C. Flat delta lands are better for farming, don;t bother trying to farm a mountainside peak.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 14, 2013, 07:26:34 am
Start up a new colony, in a forest near a delta, and develop strong lumber axes and pickaxes.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 14, 2013, 10:00:19 am
Get my last turn actions and then start fishing rapidly to get tons of *Salmon Roast* to sell to the caravans.
[autofail] Your entire colony was annexed by BFEL last turn.

((So could we get more info on terrain? Like is everything just plains or are there desert/swampy/other regions? What kind of environment have we set up in? Are certain places better for farms? Stuff like that.))
The island is not vast in size, although I'm not feeling like setting a specific size. Pretty much the only biomes are freezing mountain peaks, flat open areas (near coast/major rivers), and dense forest (everywhere else). The environment is cold - In the winter it would have gotten to a minimum of -10*C. Flat delta lands are better for farming, don;t bother trying to farm a mountainside peak.
((1st LOL. Coolrune, I did that because you missed like 5 turns and your people were freezing and starving.

2nd that is actually very helpful. I had no idea I was in a forest. Time to SING THE LUMBERJACK SONG! Also I like how I'm in a high up, presumably colder forest, and am currently aiming for a Macedonian-esque warfare style (pikes and cavalry) while highmax is down in a flat beach and trying to roleplay a Viking society.
ROLE REVERSAL FTW))
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 14, 2013, 01:46:32 pm
BFEL, give me them back! We are starting a resistance movement!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 14, 2013, 03:48:49 pm
BFEL, give me them back! We are starting a resistance movement!
((Yeah, because I'm sure the people you abandoned to starvation and hypothermia want to be lead by you again. If you try and start a resistance here your own people will probably shank you repeatedly for letting their babies die. Real Cult of Personality you are :P))
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 14, 2013, 04:09:07 pm
.... I was taken by a fey mood... They understand! I hope  :(
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 14, 2013, 06:19:55 pm
Ok, I changed the poll.

Someone told me that they wanted this moved to the RtD sub-forum, because most of my stuff consists of RtDs, and the main forum has a lot of stuff on it.

I'm putting it up to you guys, should it get moved, or stay?

(Also, for some reason you can put 2 votes in there, because the edit poll options suck.)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 15, 2013, 12:27:02 am
Well, I'm not sure if I'm going to move it or not, so far "no" is in the lead, however it's quite obvious that over half the people who voted put both.

I think I'm being trolled.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 15, 2013, 12:28:43 am
Well, I'm not sure if I'm going to move it or not, so far "no" is in the lead, however it's quite obvious that over half the people who voted put both.

I think I'm being trolled.
What? People? Abusing power and choice? Nooooo, that's perpostuous!

P.S. You shouldn't have told us we could select both.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 15, 2013, 04:38:20 am
Start up a new colony, in a forest near a delta, and develop strong lumber axes and pickaxes.
Your ship arrives at the bay. There is another ship here. Your crew really aren't happy you made them set out in the depths of winter, but are overjoyed to finally reach land.
Can't Think Of A Title Four: The Misnamening

(http://i.imgur.com/ptSe3gk.png)

Establish roads between each of the settlements, the city, and the delta fort.
Concentrate bulk of forces not at the delta to the settlement nearby the delta after the roads are completed.
Build up Delta Fortress(es).
Establish quarries and mines in the mountainous areas for resources.
Establish farms to support the population.
Expand population.
Begin diplomatic relations with BFEL and Lukeinator.
Have mage division continue work upon utilizing magic.

You briefly divert workers from the city project to clear a road to connect your settlement forts. The goblins use these roads to transport trees to the Delta Fortresses, fortifying them more thoroughly. When that's done, you start mining out rock from the hillside, finding some chunks of native copper as you go. Farms are also built, your seed supply planted for later. The mage division has made no progress beyond that one headache that one goblin got when he headbutted a mage. This may not really be an effective use of your followers.

Start training smiths, expand population, order an expedition to the western mountains.
Now that the mountain pass has opened and they're bringing you ores again, you set your smiths to work creating ever more delicate metalwork, to increase their skills. You also assemble a group of workers, team them up with two members of the militia, and order them to climb the passes of the western mountains. They report back some time later with news of more settlements beyond.

Research even more advanced mining technology.
You begin work on experimental water-freeze techniques for fracturing rocks, opening a new, open-air mining pit for testing. Lots of metal coming in and being smelted.

Same as before. If ships and nets done and ice is gone, send out fishing boats
Your longboat was completed, so you fit it with your vine nets, and send the boat out to trawl for food. It's quite successful, and you now have lots of fish, all the extra of which is being salted and barreled.

Negotiate with the new people, first off ask if they have any smiths that are not completely terrible. Then give them a nice little feast of sweetmeats. Hope they are not vegans.

Expand to completely surround our great lake, and obtain more horsies.
Begin extensive breeding program, both for our colonists, and for the horsies with the aim of making better ones. EUGENICS FTW :P
Train up some pikepeoples.
Your colonists clear the trees around the lake, piling the logs for later use, and set traps and corrals for the horses. The colonists happily butcher all the slow, lame, and unruly horses, leaving only the agile and docile behind. You also have the horse that kicked you where it hurts killed too. The bastard.
Your military training is going well. Pointy end towards enemy and all that.

You talk with the arrivals over a feast of meat and meat products, which they eat with gusto. Apparently they've been eating dried salted beef mostly for the last few months. You get around to the topic of smiths, and they say that yes, their colonization party has a few decent smiths.

Greet these orange peoples and try to set up a trade deal with them. Start production on more advanced mining techniques so we can strike metal.
You offer to trade them lots of neatly chiseled stone blocks in exchange for general goods and maybe metals. Your own attempts to mine for them hit a dead end - but yuo do find a lovely shimmery sort of rock at the bottom of your open-pit mine.






Winter has passed, and it is springtime now. The snow in the mountains is melting rapidly, filling the streams to overflowing. Navigating them for the next month or so would be foolhardy.

-Spring has come!-



(Just so I know I'm not wasting my time, there is magic in this game, right?)

(Edit: What are the populations of all the other nations, by the way?)
There is no magic in your population. It is rumoured that necromancers haunt the Dead Lands, creating beasts twisted from their graves, but nobody has yet made it past the wastes to reach them. Or wants to.

Populations: Are set when the player asks for a populationcheck. Up until then, assume around thirty.

Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 15, 2013, 04:42:37 am
Use metals to make even better mining technology.
Begin construction of gigantic metal war machine.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: poketwo on December 15, 2013, 07:31:01 am
pop check?

 send my ship with a few traders and goods to highmax's settlement, including refined ores, it will not enter the river water. Check for magic potential in colonists, including me.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 15, 2013, 07:43:43 am
pop check?
4+18+20=42
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 15, 2013, 07:51:24 am
Popcheck?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 15, 2013, 08:05:32 am
Popcheck?

16+15+5=36
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 15, 2013, 10:09:25 am
popcheck. I suppose eugenics experimentation on humans is out then? XD
Also where are these "Dead Lands" and "Wastes" I was told just last turn that there were only 4 real environmental conditions on the island.

Propose/request that Zanzetkun leave one or two of his smiths in our lands, to train our smiths, in return for meats and logs.
Continue work on expanding around the lake.
Begin Fishing efforts in the lake.
MOAR HORSIES. AND MORE HORSE SEXBREEDING.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Lukeinator on December 15, 2013, 10:17:17 am
Use metals we got to make weapons and armor, Build stone walls aroun are vilage.Start expanding farms and grow some cotton.
Popcheck
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 15, 2013, 10:19:00 am
popcheck
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 15, 2013, 11:42:59 am
popcheck. I suppose eugenics experimentation on humans is out then? XD
Also where are these "Dead Lands" and "Wastes" I was told just last turn that there were only 4 real environmental conditions on the island.

19+1+20+1+11 (extra dice are coolrune's previous settlers)= 52

Popcheck

15+5+9+(8 survivors from the First Fleet)= 37

popcheck
0 maps + 0 updates + 1 corpse = ?!?%£&*+OUT OF CHEESE ERROR+REDO FROM START+
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Zanzetkuken The Great on December 15, 2013, 12:47:38 pm
(Where are my roads?  You forgot to include them.)

Reorganize the mage division as a technological research division.  Have them research Greek Fire.
Expand the population.
Expand Farming.
Expand Mining.
Expand territory along the river.
Order the construction of Ballistae, mount two on each boat and four on each fortress.
Begin copper smithing.  Focus primarily on tools and ballista bolts designed in a way that they could be lit on fire.
Reinforce Delta forts with stone.

Deals with BFEL
Offer the following trade deal to BFEL: I will send a smith over to train his smiths for up to one season for meat, but only if he discovers any tin, which he needs to send over a bit of as well.
Offer the following trade deal to BFEL: If one of our nations is attacked, the other will come to the attacked nation's aid.
If BFEL discovers Tin, offer the following trade deal to him: Trading of copper and tin between our nations.

Deals with Lukeinator
Offer the following trade deal to Lukeinator: I will send a smith over to train his smiths for up to one season for meat, but only if he discovers any tin, which he needs to send over a bit of as well.
Offer the following trade deal to Lukeinator: If one of our nations is attacked, the other will come to the attacked nation's aid.
If Lukinator discovers Tin, offer the following trade deal to him: Trading of copper and tin between our nations.



Edit:

Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 15, 2013, 01:25:39 pm
Create more axes and make a tannery and a leatherworks from the wood that we have. Make enough axes so everyone can carry one in case something happens (bear attack, stuck under a tree... An axe is a multi purpose tool). Use the leatherworks to turn some of our hides into some basic armor. Make a small militia force and have them use axes until we can get some swords. Lastly, make a tavern, and with our newly made hoes, start planting grain and hops.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 15, 2013, 06:41:44 pm
So, since my game currently lacks actions, it's time for a RANDOM EVENT!

Suddenly, mastahcheese's computer is stolen by a giant flying hamster! It flees to is lair, which is at the top of a jungle volcano!

What do you do?

Spoiler: mastahcheese (click to show/hide)
Spoiler: Wwolin (click to show/hide)
Spoiler: Omnideer (click to show/hide)

Spoiler: Map (click to show/hide)

Spoiler: Map (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 15, 2013, 06:54:32 pm
charge creativity to max and engage SUPER CREATIVITY MODE!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: aattss on December 15, 2013, 07:10:16 pm
Trek towards jungle volcanoe
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 15, 2013, 07:58:10 pm
Deal with Zany:
Tin? Our smiths don't know what tin IS. How about Horsies? Do you like Horsies? I like horsies.

Mutual Protection is agreed to.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Lukeinator on December 15, 2013, 08:30:11 pm
Accept Zans deal. Also, do you want pretty stones, Zan?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Zanzetkuken The Great on December 15, 2013, 09:11:30 pm
Also, do you want pretty stones, Zan?

Only reason I care about tin is because it makes bronze, which is slightly stronger than iron.  I'll get back to you on those stones when you identify them.

Deal with Zany:
Tin? Our smiths don't know what tin IS. How about Horsies? Do you like Horsies? I like horsies.

Mutual Protection is agreed to.

Get them trained enough for easy conversion from usage by your forces to usage by my forces, and we'll talk.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 15, 2013, 09:18:24 pm
Gather biomass.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 15, 2013, 10:12:56 pm
Trek over to those brown squares over to the left, what are they?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 17, 2013, 07:32:00 am
Mastahcheese, you now have people bumping the games that spawned as derails to your games.
Congrats.

BUMP
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 18, 2013, 12:44:11 am
Mastahcheese, you now have people bumping the games that spawned as derails to your games.
Congrats.

BUMP
I'd say I don't know how it got to this point, but really I should have seen this coming.
I'm like some kind of derail magnet.

In other news, I have become rather ill as of late, so I won't be updating my games, or otherwise be doing anything requiring more intellect than that of a tuna.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 18, 2013, 01:02:30 am
Mastahcheese, you now have people bumping the games that spawned as derails to your games.
Congrats.

BUMP
I'd say I don't know how it got to this point, but really I should have seen this coming.
I'm like some kind of derail magnet.

In other news, I have become rather ill as of late, so I won't be updating my games, or otherwise be doing anything requiring more intellect than that of a tuna.
update get well soon!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 18, 2013, 01:15:44 am
Mastahcheese, you now have people bumping the games that spawned as derails to your games.
Congrats.

BUMP
I'd say I don't know how it got to this point, but really I should have seen this coming.
I'm like some kind of derail magnet.

In other news, I have become rather ill as of late, so I won't be updating my games, or otherwise be doing anything requiring more intellect than that of a tuna.
Get well soon!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 18, 2013, 01:18:05 am
Mastahcheese, you now have people bumping the games that spawned as derails to your games.
Congrats.

BUMP
I'd say I don't know how it got to this point, but really I should have seen this coming.
I'm like some kind of derail magnet.

In other news, I have become rather ill as of late, so I won't be updating my games, or otherwise be doing anything requiring more intellect than that of a tuna.
Get well soon!
Hope you get better soon.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Xantalos on December 18, 2013, 01:37:43 am
Here, have a ring of +3 to Immune System.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 18, 2013, 02:02:20 am
Here, have a ring of +3 to Immune System.
I'm trying to think of a witty response to this, but my INT has taken too high a hit.

Thanks, you guys, I'm going to sleep now.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 18, 2013, 05:36:58 am
DO WHAT YOU WANT 'CAUSE A PIRATE IS FREE: NO-ONE READS THESE TITLES!

(http://i.imgur.com/ZayCakI.png)

Use metals to make even better mining technology.
Begin construction of gigantic metal war machine.
You devise extra techniques for mining, involving chisel-cracking and reinforcing props. You have some seriously deep and large mines now. The colonists are enthusiastic about the machine, and forge a crude cradle of struts and supports to hold the frame in progress.

Send my ship with a few traders and goods to Highmax's settlement, including refined ores, it will not enter the river water. Check for magic potential in colonists, including me.
Your ship arrives at highmax's. More on that later. You enlist your Spiritual Adviser for help checking whether any of your colonists have secret talents for wondrous acts. Testing is going well, extensive regimenting for all colonists, until about a week in, when he is found floating in a water-butt. The lack of head is a clear sign that this was not an accident.

Propose/request that Zanzetkun leave one or two of his smiths in our lands, to train our smiths, in return for meats and logs.
Continue work on expanding around the lake.
Begin Fishing efforts in the lake.
MOAR HORSIES. AND MORE HORSE BREEDING.
You talk to the visitors and offer them meat, logs, and horses. They don't particularly look thrilled at the first two, but they say that if you can find tin, they'll swap a metalsmith for tin and metal. They react much more favorably to the offers of horses, stating that if you can train them, they'll take 'em. You build a corral and get to work on training horses.
You fell many, many trees around the lake, building an impressive stockpile of wood. The lake isn't exactly teeming with fish, but a steady supply is coming in for consumption and salting. You track down more horses and corral them. No idea if your eugenics program will work for months yet.

(Where are my roads?  You forgot to include them.)

Reorganize the mage division as a technological research division.  Have them research Greek Fire.
Expand the population.
Expand Farming.
Expand Mining.
Expand territory along the river.
Order the construction of Ballistae, mount two on each boat and four on each fortress.
Begin copper smithing.  Focus primarily on tools and ballista bolts designed in a way that they could be lit on fire.
Reinforce Delta forts with stone.
You tell your ex-magi to get on with something productive. They grumble for a few days, then start looking for flammable materials to experiment with. You plant more farms at the delta and dig bigger holes in the mountain. A large area of forest is cleared and logged. Ballistae are really quite complex, especially since your clan doesn't have a highly trained siege engineer. The goblins produce one rickety ballista, which you mount on a ship, but then just give up and fit the forts with catapults. It's not even like they had the right things to build lots of ballistae anyway. Your copper smithing goes well, with some copper tools turning out, and a few bolts wrapped in tar-soaked rags.

Use metals we got to make weapons and armor, Build stone walls around our village.Start expanding farms and grow some cotton.

They didn't actually give you any metals. You offered the rock in exchange for metals, but they refused unless you had tin, or actually knew what the rock was. You build a thick, buttressed wall around the villiage, grow some more farms. One of your colonists finds a bag of cotton seeds in the hold of your ship, tucked behind a crate, so you plant those too. You look at the rock. Boy, is it shiny. Doesn't look like a metal though. In the right light it almost glows from within.

Create more axes and make a tannery and a leatherworks from the wood that we have. Make enough axes so everyone can carry one in case something happens (bear attack, stuck under a tree... An axe is a multi purpose tool). Use the leatherworks to turn some of our hides into some basic armor. Make a small militia force and have them use axes until we can get some swords. Lastly, make a tavern, and with our newly made hoes, start planting grain and hops.
You make a lot of axes. Axes for all! Your colonists appreciate your trust in them. You set up a tannery and leathershop,boiling and cleaning the hides to make stiff leather jerkins. You designate some of your citizens as "militia", and make them train. Wow, they're bad at this. You construct a tavern, planting grain, but have no hops, unfortunately. Some odd people arrive in a ship and start setting up shop on your shoreline.

Gather biomass.
As the last Ngultor left on the ship, you look for biomass to gather. Some ghosts turn up, steal your crewmates' wallets, and leave tubs of ice-cream all over the place. You suppose that counts.


Nothing happens.

-The air is getting warmer. Spring is getting into action. -




popcheck. I suppose eugenics experimentation on humans is out then? XD
Also where are these "Dead Lands" and "Wastes" I was told just last turn that there were only 4 real environmental conditions on the island.
I'm currently automatically veto-ing all the things people say which are utterly impossible within the timeframe of a month/a few months that each update covers: IE: Eugenics, long-term breeding programs, etc. The "Dead lands" and "wastes" are 1) fluff and 2) Back on the mainland



Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gentlefish on December 18, 2013, 05:40:38 am
Oh my god your title actually fit the lyrics.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 18, 2013, 06:32:17 am
You skipped my action.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Lukeinator on December 18, 2013, 07:07:16 am
Identify shiny stone. Expand our farms more
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 18, 2013, 07:55:46 am
Well now that I know I'm in a huge forest, I know exactly what to do: MAKE BOWS. Bows AND Crossbows. And Ammunition for those as well.
Train up some horsies for our new friends in return for the smith trainer.
Begin work on damming the river that leads off to poketwo. Maybe build a waterwheel as well?
Create more houses and buildings for our people.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 18, 2013, 01:59:56 pm
Go meet with the strangers setting up shop. Bring a few "militia" in case things get sour. Greet them peacefully and ask why they have come to Midgaard. And make sure everyone has their axes, cause axes are all purpose tools.

As for everyone else, start digging deeper for better ores or even gems if we're lucky. If its useful, like iron, make swords and basic armor grafts out of them. Othewise, make them into more nails and coins. Create a wood worker's shop so we can have him make spear shafts for pikes and spears, as well as wooden shields. In our crops, plant rope reed or something of the like so we can make some bowstrings with it. And lastly, attempt to domesticate some livestock, preferably sheep
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 18, 2013, 03:04:19 pm
Go meet with the strangers setting up shop. Bring a few "militia" in case things get sour. Greet them peacefully and ask why they have come to Midgaard. And make sure everyone has their axes, cause axes are all purpose tools.

As for everyone else, start digging deeper for better ores or even gems if we're lucky. If its useful, like iron, make swords and basic armor grafts out of them. Othewise, make them into more nails and coins. Create a wood worker's shop so we can have him make spear shafts for pikes and spears, as well as wooden shields. In our crops, plant rope reed or something of the like so we can make some bowstrings with it. And lastly, attempt to domesticate some livestock, preferably sheep
((DAMMIT BOWS ARE GONNA BE *MY* THING! Also horses. STOP STEALING MY THINGS.

But in more serious news:
I just imagine your diplomatic party walking up to some gobbos with impossibly, creepily huge smiles and going "OHIDERE! ILIKEAXESDOYOULIKEAXES? DO YOU HAVE AXES? CUZILIKEAXES!....WANTANAXES?" And at that last bit the madness creeps fully into your eyes as your head lolls onto the side of your shoulder.))
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 18, 2013, 03:41:44 pm
You skipped my action.

The only post since mylast update you've made consists of the word 'Popcheck?'
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 18, 2013, 03:44:16 pm
Damnit! I guess I pressed the post button but It probably came up with "There are () new posts since you posted" or something. Ah well C:

Fish fish fish! Catch so many fishes to sell to other people! Also, create drowning chambers- chambers that suck in water from outside, with the creatures, then lets out the water through grates creatures can't fit through- FOOD!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Zanzetkuken The Great on December 18, 2013, 04:30:14 pm
Continue research of Greek Fire.
Expand Farming.
Expand Mining.
Expand territory along the river.
Research construction of Ballistae
Continue copper smithing.
Continue reinforcing Delta forts with stone.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: poketwo on December 18, 2013, 05:43:35 pm
find out who caused his death. start the farming season.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 18, 2013, 07:05:10 pm
Continue construction of machine. Also, keep improving mines.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: BFEL on December 18, 2013, 07:20:11 pm
find out who caused his death. start the farming season.

((ITS A VAMPAAAH SIR! A VAMPAAAH!))
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 18, 2013, 08:38:38 pm
find out who caused his death. start the farming season.

((ITS A VAMPAAAH SIR! A VAMPAAAH!))
((How come nobody has made a mafia game where the flavor-texts state that everyone is a normal dwarf, but the mafia members are vampires? Because that fits Mafia so perfectly.))
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 18, 2013, 08:44:32 pm
Ohhhh, vampire mafias!

"Now, shea? Just give us somma dat liquid red right there and we'll be on our way, fine missy, Shea?"
Or in the case of dwarves:
A:"Oh don't worry bout that, I'll just cut off my arm!"
Or b:" yhea! Take some liquid red when I'm kicking it out of you! Take that! Starving vampire!"
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 18, 2013, 08:51:07 pm
Ohhhh, vampire mafias!

"Now, shea? Just give us somma dat liquid red right there and we'll be on our way, fine missy, Shea?"
Or in the case of dwarves:
A:"Oh don't worry bout that, I'll just cut off my arm!"
Or b:" yhea! Take some liquid red when I'm kicking it out of you! Take that! Starving vampire!"
I meant the mafia subforum, but that works, too.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Lukeinator on December 19, 2013, 09:29:16 pm
Hey Dois, did you factor in the Zanzetuckens I rescued while you were doing a popcheck?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Zanzetkuken The Great on December 20, 2013, 03:48:57 pm
Hey Dois, did you factor in the Zanzetuckens I rescued while you were doing a popcheck?

If he didn't, then add 8.  That's how many were specifically stated to have survived.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 20, 2013, 05:34:55 pm
Hey Dois, did you factor in the Zanzetuckens I rescued while you were doing a popcheck?

If he didn't, then add 8.  That's how many were specifically stated to have survived.
How many of those are vampires now?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 20, 2013, 06:17:42 pm
I distinctly remember making this turns update,  but it is nowhere to be seen. Please hold.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 21, 2013, 10:17:26 pm
Ok, I'm still sick, so I still don't feel up to working on anything, but I'm feeling bad that I haven't gotten anything done. (This isn't out of any feeling of obligation to you guys, it's just me.)
I've changed the poll because I've been thinking about changing some of my projects, my interest in them has been waning slightly due to me not working on them, and I want to know what I should do about my inactive projects on hiatus.
I think that just doing "art" in general is a being a bit taxing on me lately, so I might try to do that a little less, but I really like illustrated stuff, so I don't want to stop that.

Anyway, the poll is different now, in any case, so I can get some input from you guys, since I have a bad track record for trying to decide things for myself.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 21, 2013, 10:28:25 pm
Ok, I'm still sick, so I still don't feel up to working on anything, but I'm feeling bad that I haven't gotten anything done. (This isn't out of any feeling of obligation to you guys, it's just me.)
I've changed the poll because I've been thinking about changing some of my projects, my interest in them has been waning slightly due to me not working on them, and I want to know what I should do about my inactive projects on hiatus.
I think that just doing "art" in general is a being a bit taxing on me lately, so I might try to do that a little less, but I really like illustrated stuff, so I don't want to stop that.

Anyway, the poll is different now, in any case, so I can get some input from you guys, since I have a bad track record for trying to decide things for myself.
You can still select three options.
TROLLING IMMINENT!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 21, 2013, 10:36:13 pm
Ok, I'm still sick, so I still don't feel up to working on anything, but I'm feeling bad that I haven't gotten anything done. (This isn't out of any feeling of obligation to you guys, it's just me.)
I've changed the poll because I've been thinking about changing some of my projects, my interest in them has been waning slightly due to me not working on them, and I want to know what I should do about my inactive projects on hiatus.
I think that just doing "art" in general is a being a bit taxing on me lately, so I might try to do that a little less, but I really like illustrated stuff, so I don't want to stop that.

Anyway, the poll is different now, in any case, so I can get some input from you guys, since I have a bad track record for trying to decide things for myself.
You can still select three options.
TROLLING IMMINENT!
That's humanity for yah.

"Oh man, I'm so sorry your still sick waiiiittt we can select more than one option?! ABUSING OF POWER AHEAD!"
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 21, 2013, 10:38:30 pm
Yeah, the poll won't let me change that bit, unfortunately.
At least I set it to let you change your vote, so you'll always be able to do that, cause I can't change that, either.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 21, 2013, 10:38:36 pm
Ok, I'm still sick, so I still don't feel up to working on anything, but I'm feeling bad that I haven't gotten anything done. (This isn't out of any feeling of obligation to you guys, it's just me.)
I've changed the poll because I've been thinking about changing some of my projects, my interest in them has been waning slightly due to me not working on them, and I want to know what I should do about my inactive projects on hiatus.
I think that just doing "art" in general is a being a bit taxing on me lately, so I might try to do that a little less, but I really like illustrated stuff, so I don't want to stop that.

Anyway, the poll is different now, in any case, so I can get some input from you guys, since I have a bad track record for trying to decide things for myself.
You can still select three options.
TROLLING IMMINENT!
That's humanity for yah.

"Oh man, I'm so sorry your still sick waiiiittt we can select more than one option?! ABUSING OF POWER AHEAD!"
I'm not going to. I was just warning mastahcheese.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 22, 2013, 12:30:55 am
He needs to finish that damn map, so I voted the map we still are betting on! And toady is getting a lot of progress on the next version of DF...
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 22, 2013, 12:34:45 am
He needs to finish that damn map, so I voted the map we still are betting on! And toady is getting a lot of progress on the next version of DF...
It only seems that way because he updates daily, I'm actually fairly far along on the map, as long as I don't get distracted...
...Oh look, X-COM just finished downloading (just got Enemy Unknown).
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 22, 2013, 12:35:10 am
Mhmm. My notes say you were abstaining from betting until a certain point. Either that, or you betted an amount I couldn't figure out.

And, ooh, XCOM, I still need to try that.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 22, 2013, 12:36:59 am
Oh, wait, I meant Enemy Within, I already had Enemy Unknown for a while now.

I may run a Play by Post Let's Play of it for you guys.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 22, 2013, 12:41:16 am
Increasing my bet amount to 9001 on Toady finishing DF first.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 22, 2013, 12:44:33 am
Increasing my bet amount to 9001 on Toady finishing DF first.
Challenge Accepted

*Boots up GIMP*
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 22, 2013, 12:48:43 am
Increasing my bet amount to 9001 on Toady finishing DF first.
Challenge Accepted

*Boots up GIMP*
Removing bet. For now.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 22, 2013, 12:57:36 am
Entirely, or just back to the amount you had before?
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: poketwo on December 22, 2013, 01:09:36 am
I bet 50 on Masta making the map first, it isn't as hard as programing reality.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 22, 2013, 01:13:57 am
Increasing my bet amount to 9001 on Toady finishing DF first.
Challenge Accepted

*Boots up GIMP*
Whenever you say GIMP I can't help but think of gimp suits.

*shudder* saints row 4 enter the dominatrix.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 22, 2013, 01:07:20 pm
I'm betting 30%/70% of my tokens to mastacheese/DF respectively
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 23, 2013, 07:45:49 pm
Message from the GIMP team ~

We have listened to your complaints that the name we decided on for our image processing software, GIMP, already carries a prurient connotation. We have decided on a different name which we hope will refresh our image in 2014. Our new software media packet has outlined our change in trademark and trade dress. GIMP will henceforth be known as MASKED-BOTTOM.

Please spread the word! MASKED-BOTTOM 2014!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 23, 2013, 07:48:01 pm
Message from the GIMP team ~

We have listened to your complaints that the name we decided on for our image processing software, GIMP, already carries a prurient connotation. We have decided on a different name which we hope will refresh our image in 2014. Our new software media packet has outlined our change in trademark and trade dress. GIMP will henceforth be known as MASKED-BOTTOM.

Please spread the word! MASKED-BOTTOM 2014!
Oh Jesus, this is amazing, but now I'm thinking of a superhero who has a mask on his buttox and fights crime by farting at the criminals.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Lukeinator on December 23, 2013, 08:30:21 pm
Message from the GIMP team ~

We have listened to your complaints that the name we decided on for our image processing software, GIMP, already carries a prurient connotation. We have decided on a different name which we hope will refresh our image in 2014. Our new software media packet has outlined our change in trademark and trade dress. GIMP will henceforth be known as MASKED-BOTTOM.

Please spread the word! MASKED-BOTTOM 2014!
Oh Jesus, this is amazing, but now I'm thinking of a superhero who has a mask on his buttox and fights crime by farting at the criminals.
I need that in my fort.

Effing Vampires
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 24, 2013, 01:08:03 am
Message from the GIMP team ~

We have listened to your complaints that the name we decided on for our image processing software, GIMP, already carries a prurient connotation. We have decided on a different name which we hope will refresh our image in 2014. Our new software media packet has outlined our change in trademark and trade dress. GIMP will henceforth be known as MASKED-BOTTOM.

Please spread the word! MASKED-BOTTOM 2014!
Oh Jesus, this is amazing, but now I'm thinking of a superhero who has a mask on his buttox and fights crime by farting at the criminals.
I need that in my fort.

Effing Vampires
I wish I could mod in dwarf fortress.
Or even play it.
Honestly, I Just wish I could begin to understand the damn thing, even in the LNP.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 24, 2013, 01:09:30 am
Message from the GIMP team ~

We have listened to your complaints that the name we decided on for our image processing software, GIMP, already carries a prurient connotation. We have decided on a different name which we hope will refresh our image in 2014. Our new software media packet has outlined our change in trademark and trade dress. GIMP will henceforth be known as MASKED-BOTTOM.

Please spread the word! MASKED-BOTTOM 2014!
Oh Jesus, this is amazing, but now I'm thinking of a superhero who has a mask on his buttox and fights crime by farting at the criminals.
I need that in my fort.

Effing Vampires
I wish I could mod in dwarf fortress.
Or even play it.
Honestly, I Just wish I could begin to understand the damn thing, even in the LNP.
Play a few fortresses. You'll get the hang of it.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Gamerlord on December 24, 2013, 05:47:03 am
Message from the GIMP team ~

We have listened to your complaints that the name we decided on for our image processing software, GIMP, already carries a prurient connotation. We have decided on a different name which we hope will refresh our image in 2014. Our new software media packet has outlined our change in trademark and trade dress. GIMP will henceforth be known as MASKED-BOTTOM.

Please spread the word! MASKED-BOTTOM 2014!
Oh Jesus, this is amazing, but now I'm thinking of a superhero who has a mask on his buttox and fights crime by farting at the criminals.
I need that in my fort.

Effing Vampires
I wish I could mod in dwarf fortress.
Or even play it.
Honestly, I Just wish I could begin to understand the damn thing, even in the LNP.
If you need some help just PM... Anyone who has posted on the DF subforums. I know that I'd be happy to help and most others would be too.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 24, 2013, 12:30:04 pm
Check out the gameplay questions area (i think its called that) and ask away! MIght even want to look at Captainduck's tutorials if you got time and want an in depth learning tool
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 24, 2013, 02:30:14 pm

(http://i.imgur.com/NDrJVm8.png)
Merry Christmas Everybody!

Here's to a year of madness, dwarfs, minimal RTDs and mastahcheese. Have a happy Christmas.

































If you don't the Happy Fun Elf Police will come round your house and attack you with candy canes
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Lukeinator on December 24, 2013, 03:08:35 pm
You forgot the teleporting red clothed man.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 24, 2013, 03:09:08 pm
And mastacheese NOT making the map
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 24, 2013, 05:04:53 pm
Oh hey. A new illustration for me to modify.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 25, 2013, 06:59:27 pm
Merry Yuletide, everybody.

My illness had just begun to let up, and the holiday cheer required me to spend too much friggin' time outside in the cold, doing physical activities rather than resting like I should have been, as so now my cold is back with a vengeance.

I will be adding a coloring convention to the Derail Thread, to make things less chaotic.

I will add it to the OP in a bit, but in short, please post in Red for the current DorsidwarfTM game.
Use Obnoxious Yellow for asking me anything, like regarding my games or other official stuff, don't color it if it's off topic, though. Yellow shows up better on my computer screen.
Please use Cyan for any official fl-ABORTTM bets. If flabort wants to edit one of his posts in this thread for tallying up points and running bets, I'll link to it in the OP. Also he can change the color used for it if he wants.
For normal off topic stuff as usual, don't color it.

I may add more if I want, to keep things more manageable. This should assist Dorsidwarf in his games, flabort with his bets, and me with handling all you cretins.

If it matters to anyone, I was actually planning on making surprise updates on a bunch of my stuff as a gift to you all, but then I got re-sick, and I've run out of un-un-antidote, so I will add a random and pointless new poll to make it feel like you still got something.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 25, 2013, 07:05:10 pm
Other place... AKA Canada ;D
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 25, 2013, 07:06:19 pm
Other place... AKA Canada ;D
Canada is actually being included with North America, I was referencing Australia.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 25, 2013, 07:07:21 pm
Other place... AKA Canada ;D
Canada is actually being included with North America, I was referencing Australia.
But.. I'm not American? ARgh! The brain damage!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 25, 2013, 09:16:39 pm
For discussing my fanart, use OVER-SIZED PURPLE SANS.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 25, 2013, 09:19:17 pm
Alright, added the convention to the OP.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 26, 2013, 12:16:19 am
I am done with the old game. For now, anyway.

NEW GAME TIME!

Spoiler: mastahcheese (click to show/hide)

You are mastahcheese. You are currently at Mastahcheese's Brainstorming and Derail Thread. What do you do?

No, I didn't steal a few systems from Fire Emblem. That would be silly.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 26, 2013, 12:22:22 am
I am done with the old game. For now, anyway.

NEW GAME TIME!

Spoiler: mastahcheese (click to show/hide)

You are mastahcheese. You are currently at Mastahcheese's Brainstorming and Derail Thread. What do you do?

No, I didn't steal a few systems from Fire Emblem. That would be silly.
Make a reindeersplosion
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 26, 2013, 01:13:31 am
Work on the map.

Have my secret fleet come in from the eastern seas. Nobody expects the Spanish Inquisition.

I bid 5 fl-ABORT tokens on EP failing to finish this mini-game, like the last one.

So on the map, I went around and stuck some various horse resources around. Yay, productivity!
Also, I'm liking my new color convention thing, lets me organize thoughts with less time spent clarifying junk.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 26, 2013, 01:43:27 am
Offering 2:3 odds that EP fails to bring this game to completion, and 1:4 that he completes it.
Sorry, EP.
Slay some horrible zombie-like creatures to gain enough XP to upgrade classes.
Wait, there was a dorsidwarf game too? Slay some zombies!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 26, 2013, 01:46:26 am
REQUESTING POLL.

So, do you think this game would be better with tile-based movement and attack ranges, or just with abstracted stuff? Mastahcheese, if you would create a poll for this, I would be grateful.

---

I am done with the old game. For now, anyway.

NEW GAME TIME!

Spoiler: mastahcheese (click to show/hide)

You are mastahcheese. You are currently at Mastahcheese's Brainstorming and Derail Thread. What do you do?

No, I didn't steal a few systems from Fire Emblem. That would be silly.
Make a reindeersplosion

(Crafting roll: 5-2)You make a Shoddy Reindeer Bomb! When thrown, it'll explode, inflicting a bit of damage and summoning a baby reindeer.

Work on the map.

Have my secret fleet come in from the eastern seas. Nobody expects the Spanish Inquisition.

I bid 5 fl-ABORT tokens on EP failing to finish this mini-game, like the last one.

So on the map, I went around and stuck some various horse resources around. Yay, productivity!
Also, I'm liking my new color convention thing, lets me organize thoughts with less time spent clarifying junk.
(I now feel like ending the game after one turn to troll you. :P)

(Crafting roll: 6)You craft an Area Map. It gives you knowledge of this thread, granting a +2 to Speed!

Spoiler: mastahcheese (click to show/hide)

By the way, it's time for some...

MECHANIC EXPLANATIONS!

You notice those item tags? They mean things. To be significantly more specific, they categorize the item.

W stands for Weapon. You use these to attack. The (-/-) is the number of uses the weapon has.
S stands for Skill. If you have a Skill Item, you learn the Skill; that is, if you meet the criteria.
C stands for Consumable. You can use these the listed number of times for various effects.

Offering 2:3 odds that EP fails to bring this game to completion, and 1:4 that he completes it.
Sorry, EP.
Slay some horrible zombie-like creatures to gain enough XP to upgrade classes.
Wait, there was a dorsidwarf game too? Slay some zombies!
(URGE TO TROLL RISING)

Ninja'd, I'm afraid. I would have to go back and edit the character sheet, and that would require effort.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 26, 2013, 04:06:40 am
REQUESTING POLL.

So, do you think this game would be better with tile-based movement and attack ranges, or just with abstracted stuff? Mastahcheese, if you would create a poll for this, I would be grateful.
If I weren't actively using it for something, I would grant your request, but while that poll seems pointless, it's actually a very large deciding factor for me later on.

I think that poll will expire in 24ish hours, at which point I'll change it if you still need it.

Also, Poll requests should go in Yellow, however, those weren't specifically stated in the Coloring Convention, so I'll go add that.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 26, 2013, 11:32:20 am
Work on the map.

Have my secret fleet come in from the eastern seas. Nobody expects the Spanish Inquisition.

I bid 5 fl-ABORT tokens on EP failing to finish this mini-game, like the last one.

So on the map, I went around and stuck some various horse resources around. Yay, productivity!
Also, I'm liking my new color convention thing, lets me organize thoughts with less time spent clarifying junk.
NOBODY EXPECTS THE SPANISH INQUISITION! <busts through the door with two other guys>
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 26, 2013, 01:13:23 pm
Offering 2:3 odds that EP fails to bring this game to completion, and 1:4 that he completes it.
Sorry, EP.
Slay some horrible zombie-like creatures to gain enough XP to upgrade classes.
Wait, there was a dorsidwarf game too? Slay some zombies!
(1)A horrible zombie-like creature appears! Unfortunately, it has initiative.

(2)The Zombie misses.

(4+7 vs. 6+3)Mastahcheese wins initiative for next round!

Spoiler: mastahcheese (click to show/hide)

Spoiler: Enemies (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 26, 2013, 01:28:50 pm
I don't like that he went down from level 3 to level 1.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 26, 2013, 01:32:55 pm
I don't like that he went down from level 3 to level 1.
What are you talking about? He was never level 3. (http://tvtropes.org/pmwiki/pmwiki.php/Main/Retcon)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 26, 2013, 02:09:37 pm
We have always been at war with Eurasia.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 26, 2013, 02:44:15 pm
Throw a reindeer grenade behind me, hoping the explosion distracts the zombie. Rush right at it, my fist level with it's face, screaming hysterically.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 26, 2013, 02:49:52 pm
Throw a reindeer grenade behind me, hoping the explosion distracts the zombie. Rush right at it, my fist level with it's face, screaming hysterically.
Are you sure? You only have one.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Dorsidwarf on December 26, 2013, 03:00:45 pm
We have always been at war with Eastasia.

Big Bay12er is watching you.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 26, 2013, 03:05:04 pm
Now that I've made one, I can make many more. Go for it.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 26, 2013, 05:55:13 pm
Now that I've made one, I can make many more. Go for it.
Until you get trained, you have a -2 to the crafting roll.

Throw a reindeer grenade behind me, hoping the explosion distracts the zombie. Rush right at it, my fist level with it's face, screaming hysterically.

(Item roll: 3)

You throw the grenade at the zombie. You don't quite score a direct hit, but you're close enough to inflict 1 damage. Also, a baby reindeer is summoned.

(Zombie attack roll: 5)

The zombie claws at the reindeer, killing it in one hit.

(Initiative roll: 6 + 7 vs. 5 + 3)
(Attack roll: 1)

(I'm treating the punch attack as a weapon attack, as there is seriously no advantage to unarmed combat.)
Your Illustrated Update misses so badly that the Zombie gets an extra attack!

(Zombie attack roll: 5)

The zombie lands a solid blow, inflicting 5 damage.

(Zombie attack roll: 3)

The zombie barely grazes you with its second attack, causing it to inflict only 2 damage.

Spoiler: Combat Stats (click to show/hide)

Spoiler: mastahcheese (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 26, 2013, 06:03:58 pm
Use summon reindeer, pumping a tiny extra power to make it otherworldly strong, and have the reindeer fight the zombie.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: highmax28 on December 26, 2013, 06:17:16 pm
Spawn a crap ton reindeer that it buries the zombie in reindeer
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 26, 2013, 10:31:34 pm
Remind people of the coloring convention I just made less than 24 hours ago.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 26, 2013, 10:52:37 pm
Use summon reindeer, pumping a tiny extra power to make it otherworldly strong, and have the reindeer fight the zombie.
(Initiative: 4 + 7 vs. haha + no)

(Overcharge roll: 3) You burn 5 MP in exchange for a +1 on the casting roll.
(Spell roll: 6 + 1)

You summon an Omnideer.

(Zombie attack roll: 4)

The zombie claws the Omnideer for 0 damage!

(Initiative roll: 4 + 7 & 1 + 40 vs. doesn't + matter)
The Omnideer has more than double the speed of all enemies, and gains an extra action.

(Omnideer attack roll: 6)

The Omnideer unleashes its Ultra Skill, Divine Trample! The Zombie takes 81 damage! The zombie dies!

XP ASSIGNMENTS

Mastahcheese - 2 XP
Omnideer - Summoned units don't earn XP! Boo hoo.

(If you're wondering why mastahcheese only got 2 XP, it's because he only performed two combat actions.)

The zombie dropped two fl-ABORT tokens! Flabort's Token Shop is now open for business!

Spawn a crap ton reindeer that it buries the zombie in reindeer

Action obsolete!

Remind people of the coloring convention I just made less than 24 hours ago.

(1)Nobody listens.

(I'm assuming I don't need to do turns in lime green, since that would be ugly as heck.)

The Omnideer fades away!

Spoiler: mastahcheese (click to show/hide)

Spoiler: Flabort's Wares (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 27, 2013, 12:14:57 am
*ahem*
Prices not final, and subject to change without notice. Supplies limited.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 27, 2013, 12:23:21 am
Excalibur price fixed. If you were wondering why it was at the bottom of the list, wonder no longer!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 27, 2013, 08:56:10 am
Attempt to understand how I turned this normal deer summoning into an omnideer. Figure out a way to summon omnideers and make them stay around.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: LeoLeonardoIII on December 27, 2013, 01:26:51 pm
You know you want to roll the dice on that randomly generated weapon. And then do it a few more times until you run out of money because it wasn't what you were hoping for.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 27, 2013, 01:27:58 pm
You know you want to roll the dice on that randomly generated weapon. And then do it a few more times until you run out of money because it wasn't what you were hoping for.
Each Randomly Generated Weapon will cost more than the last.

Attempt to understand how I turned this normal deer summoning into an omnideer. Figure out a way to summon omnideers and make them stay around.
Hahaha no. I'm just going to tell you that this won't work.

You turned it into an Omnideer by getting a 7.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: flabort on December 27, 2013, 01:31:47 pm
Possibly, because I've been considering making this an official fl-ABORT token event, and players could donate their tokens to buy things.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 27, 2013, 01:52:22 pm
Fine. Summon a new enemy to kill, let's say, an elf with a wooden sword and rope-reed clothes.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 27, 2013, 02:08:48 pm
Possibly, because I've been considering making this an official fl-ABORT token event, and players could donate their tokens to buy things.
Huh. That wasn't the original plan for this, but feel free to re-balance the prices if you want.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 27, 2013, 06:53:17 pm
summon a cookie dough factory to produce cookie dough (obviously)
I have played way too much cookie clicker/cookie collector, both on the iPad and computer.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 27, 2013, 08:25:19 pm
Due to the way combat actions work, actions with no obvious risk of starting combat will probably get priority.

summon a cookie dough factory to produce cookie dough (obviously)
I have played way too much cookie clicker/cookie collector, both on the iPad and computer.
(2)Nope.

Fine. Summon a new enemy to kill, let's say, an elf with a wooden sword and rope-reed clothes.
(1-2)You can't summon things randomly, y'know. You decide to go into the forest to find an elf, but you just get lost.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 27, 2013, 08:31:48 pm
Try again! I will make cookies!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 27, 2013, 08:35:16 pm
Find another puny elf to kill!
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Elephant Parade on December 27, 2013, 08:49:32 pm
Try again! I will make cookies!
You need to buy a Potion of Summoning in order to randomly create things!

Find another puny elf to kill!
(Find roll = 1)
(Enemy strength roll = 2)

A Generic Small Forest Creature surprises you!

(Enemy action roll = 1)

It cowers in fear.

(Initiative = 6 + 7 vs. 2 + 10)

Mastahcheese has initiative!

Potions of Summoning will be available at Flabort's Shop.

Spoiler: mastahcheese (click to show/hide)
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Execute/Dumbo.exe on December 27, 2013, 08:52:33 pm
i mean continue trying to make a cookie creation facility, make it upgradable however.
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: Coolrune206 on December 27, 2013, 08:58:18 pm
Squish it. Squish it GOOOOOD
Title: Re: Mastahcheese's Brainstorming and Derail Thread
Post by: mastahcheese on December 28, 2013, 01:01:44 am
Merry Christmas!
That is the weirdest first post I have ever seen.
I second this statement.
I think the poll has done its duty, so I'll tally it up and archive it, and make a new one or whatever.

Antartica- 9 (34.6%)
That other place.- 8 (30.8%)
'Murica- 5 (19.2%)
Europe- 3 (11.5%)
South 'Murica- 1 (3.8%)
Asia- 0 (0%)
Africa- 0 (0%)

Anyone want to suggest a poll?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on December 28, 2013, 02:22:09 am
Ok, I made a new poll. My sickness is steadily getting worse, but I now have something that even my tapioca brain can handle in order to both give myself something to do and distract you guys with.

It involves the continent poll earlier, but I won't tell you how until later.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on December 28, 2013, 11:48:22 am
Ok, I made a new poll. My sickness is steadily getting worse, but I now have something that even my tapioca brain can handle in order to both give myself something to do and distract you guys with.

It involves the continent poll earlier, but I won't tell you how until later.
You really need to rest. If it's getting worse, you should probably see a doctor.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on December 28, 2013, 01:46:20 pm
Sorry for the double post.

i mean continue trying to make a cookie creation facility, make it upgradable however.
It's not the time for that! You're in combat!

Squish it. Squish it GOOOOOD
(Attack roll = 5)
The squirrel is destroyed! Unfortunately, you gain no experience, as it was a Level 0 enemy.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Coolrune206 on December 28, 2013, 01:49:56 pm
Use the squirrel corpse to lure the elves.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on December 28, 2013, 02:33:36 pm
Use the squirrel corpse to lure the elves.
(Enemy find roll = 3 + 1)
(Enemy strength roll = 2 + 1)

An Elven Swordsman appears!

(Initiative: 6 + 7 vs. 5 + 9)

The Elven Swordsman will go first!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Coolrune206 on December 28, 2013, 02:47:00 pm
Use my illustrated update attack!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on December 28, 2013, 06:12:04 pm
Ask elf if he or she would like to help get the coookie creation facility up and running and THEN fighting us.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on December 28, 2013, 10:29:51 pm
Yeah, turns out it's the flu, so I'm not doing s***.

I'm going to go play video games and generally be useless now.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on December 28, 2013, 10:35:49 pm
awww, don't worry your sick little head about it.

I've been playing MGS4 and being generally useless as well!
Hideo makes the best boss fights
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on December 29, 2013, 01:09:14 am
I've never played a single game in that series.

I've been playing (and failing at) X-COM: Enemy Within and Knights and Merchants.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on December 31, 2013, 03:06:49 am
Feeling it's time to move this derail from it's thread to the derail thread:

Very well. As the weapon, I choose...


SUPRISE!

(http://img560.imageshack.us/img560/37/ramielgif.gif)
Before detonating a bomb (even one of that magnitude) over the planet on which I supposedly live, first you must question why I agreed to a duel where the weapon is surprise, and secondly why I challenged you over a phone. Third, whether or not I am on that planet at the moment. Fourth, what your butler is doing with your heart in his hand.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on December 31, 2013, 02:27:51 pm
Feeling it's time to move this derail from it's thread to the derail thread:

Very well. As the weapon, I choose...


SUPRISE!

(http://img560.imageshack.us/img560/37/ramielgif.gif)
Before detonating a bomb (even one of that magnitude) over the planet on which I supposedly live, first you must question why I agreed to a duel where the weapon is surprise, and secondly why I challenged you over a phone. Third, whether or not I am on that planet at the moment. Fourth, what your butler is doing with your heart in his hand.
ITS, NOT IT'S, YOU ILLITERATE PEASANT!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-A
Post by: mastahcheese on December 31, 2013, 08:15:22 pm
As of the time I'm writing this, I'm sitting in a hospital bed, after having to confront my severe phobia of needles, so I'm sorry to say that my games will continue to be delayed on their update schedule.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Tomcost on December 31, 2013, 08:18:45 pm
Was that so bad? What do you exactly have?

Also, I'm probably going to start my game tomorrow, should I put you into the waitlist?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on December 31, 2013, 08:19:04 pm
Och. Why so?
/concerned
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-A
Post by: highmax28 on December 31, 2013, 08:19:16 pm
As of the time I'm writing this, I'm sitting in a hospital bed, after having to confront my severe phobia of needles, so I'm sorry to say that my games will continue to be delayed on their update schedule.
Holy crap! Get wellsoon mastacheese!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: LeoLeonardoIII on December 31, 2013, 08:21:01 pm
Sorry to hear you're in the hospital. I know it probably won't help, but you will survive being stabbed by the needles. They stab people with needles all the time and they're really good at it.

I don't like needles either but I wouldn't call them a phobia-level thing for me :/
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-A
Post by: Elephant Parade on December 31, 2013, 08:23:12 pm
As of the time I'm writing this, I'm sitting in a hospital bed, after having to confront my severe phobia of needles, so I'm sorry to say that my games will continue to be delayed on their update schedule.
Oh dear. I hope you get well soon.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-A
Post by: mastahcheese on December 31, 2013, 08:57:07 pm
Sorry to hear you're in the hospital. I know it probably won't help, but you will survive being stabbed by the needles. They stab people with needles all the time and they're really good at it.

I don't like needles either but I wouldn't call them a phobia-level thing for me :/
Was that so bad? What do you exactly have?

Also, I'm probably going to start my game tomorrow, should I put you into the waitlist?
Well, they actually cause panics attacks for me ( yes, I'm a wuss) and the last time they tried to take my wife's blood, they slipped and it spilled everywhere, and I faint at the sight of blood, so I passed out.

But I should be back home today, so keep me in.

I'm not sure exactly what I have, the tests haven't come back, but I'm having trouble breathing and I'm coughing a lot to the point of back pains.

Thanks for the concern you guys, I'll be fine.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-A
Post by: highmax28 on December 31, 2013, 09:25:44 pm
Sorry to hear you're in the hospital. I know it probably won't help, but you will survive being stabbed by the needles. They stab people with needles all the time and they're really good at it.

I don't like needles either but I wouldn't call them a phobia-level thing for me :/
Was that so bad? What do you exactly have?

Also, I'm probably going to start my game tomorrow, should I put you into the waitlist?
Well, they actually cause panics attacks for me ( yes, I'm a wuss) and the last time they tried to take my wife's blood, they slipped and it spilled everywhere, and I faint at the sight of blood, so I passed out.

But I should be back home today, so keep me in.

I'm not sure exactly what I have, the tests haven't come back, but I'm having trouble breathing and I'm coughing a lot to the point of back pains.

Thanks for the concern you guys, I'll be fine.
Better get well! Who will finish the map if you're sick?  :'(
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-A
Post by: mastahcheese on December 31, 2013, 10:17:36 pm
Better get well! Who will finish the map if you're sick?  :'(
I will! I just got back home, and apparently it's bronchitis, so it shouldn't be more than a couple days more.
They gave me an antibiotic, an inhaler, and something for the cough. So I should be feeling better soon.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Tomcost on December 31, 2013, 10:26:02 pm
Oh, well, it wasn't so bad after all. I hope you get better!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on December 31, 2013, 10:27:52 pm
Oh, well, it wasn't so bad after all.
You say that like you're disappointed.[/sarcasm]
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-A
Post by: flabort on January 01, 2014, 01:12:08 am
I just got back home,
Yay! Congrats!
Quote
and apparently it's bronchitis,
Ouch.
Quote
so it shouldn't be more than a couple days more.
Yay!
Quote
They gave me an antibiotic, an inhaler, and something for the cough. So I should be feeling better soon.
:) That's good news, for the most part. I mean, being sick sucks, but the rest is good news!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 01, 2014, 01:36:27 pm
Yes, I was actually supposed to go to work today, and thankfully they gave me the next few days off to rest.
So I'm good.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 02, 2014, 10:36:55 pm
Ok, guys. I have some news for you all that many of you may be disappointed with, but bear with me.

After some careful deliberation, I've decided to end most of my projects.
This isn't a decision that I'm making lightly, and I'll explain my reasoning for each of them.

Lost at Sea: I had a lot of fun running this. A lot. But it's not really shaping up to be what I wanted it to, and it's my fault for that.
I put too much emphasis on each individual in the game, and not enough on the group as a whole. I put too much work into having them look right, and not on what it was they were doing. It ended up being that people were instead focusing on making each character act they way they viewed their persona, and trying to instigate shipping, as opposed to actually trying to get things done in the vein of how a Build-A-Village game should run. And it's my fault for that, as I encouraged it for the most part.
I don't want this to end, but really, it would be easier, and more entertaining for me, to simply restart it, and do it right this time, then to try to fix what has already been done.
There will be a sequel to Lost at Sea, but this one has to end.

E.V.O.: This game is pretty much victim to the same symptom as Lost at Sea, in that I did it wrong. I wanted a game where you would evolve a creature into a higher life form, and get to constructing a home for your creatures. But I made the start of the game the way one would do a very short-term style game, or an arena combat game, not one of growth or evolution. It didn't promote the right idea that I wanted, and again, it's my fault for that.
Again, there will be a sequel to E.V.O., as well, but it's gotten to the point where it would be too difficult to fix.

tWoOtAPRtD: This one was also very fun for me to do, and I think it was good practice for me to work with things like menus, but really, there's one thing wrong with it. It's not my world, it's freeform's. I can't think of something that would make sense in his world, I'm not creative enough.
Heck, half of the reason that all of the rooms in The Wind Beneath Your Feet looked identical was because I couldn't think of anything more creative than that, and that was with my own material, where I already know everything in the storyline that could influence it. I can't do half of that in someone else's world where I'm completely clueless as to the reasoning behind everything.
It was fun, and the idea of a speck of power in freeform's domain was tantalizing, but I have to let this one go.

Six-Shooter: The mindlessness of this one was really fun, but it's a lot more work than it looks. Just dealing with 11 people in the first round was a pain before the death toll started to rise, and more than double that would be a massive amount of work.
That said, I'd feel particularly bad ending it before I could even test out some of the things I had added for the second go of it, so I'll at least do it some justice, and do the second round before I end it.
I'll give it one last go before it's time.

I know that there are a lot of people spread out amongst these games, and really, I'd rather not end them, but it's something I have to do. I hope everyone understands, and I promise that from now on, I'll be putting a lot more work into my games, and trying my best to stick them out to the end, and most of all, starting them out right.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 02, 2014, 10:41:11 pm
Dude, the amount of thought you put into your games makes me willing to play any of them.
ANY.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 02, 2014, 10:42:12 pm
Oh well. At least this gives you more time to work on the map. :P
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 02, 2014, 10:43:00 pm
1) Meh
2) Do'h
3) Meh
4) Do'h
...
5)
Dude, the amount of thought you put into your games makes me willing to play any of them.
ANY.
+1
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 02, 2014, 11:09:45 pm
Dude, the amount of thought you put into your games makes me willing to play any of them.
ANY.
+1
Thanks, you guys, to me, it doesn't feel like I put a whole lot of work into my stuff, but I'm glad it seems that way.

And when I say "After some careful deliberation" I literally had been thinking on this for over a week, whether or not to do this, and decided that this was best. There are other things that I want to do, apart from redoing those projects the right way, and apart from the map.
I'm not sure what I'll start next, but I have a couple ideas. And I'll always keep those games in the archive so I can access them for reference.

Also, piecewise told me that if I wanted to try running a game of his steampunk airships, I should feel free. So if you guys want me to try that, I will.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 02, 2014, 11:11:53 pm
:D
:D
:D
:D
:D
:D
:D
:D
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 02, 2014, 11:20:59 pm
I'll take that as a yes.

So you all don't have to look it up, here's piecewise's original thread. (http://www.bay12forums.com/smf/index.php?topic=128655.msg4411666#msg4411666)

And here's his dropbox with all the game's released information. (https://www.dropbox.com/sh/w8s1s4fqyalrslp/G44VXphe2z)

If you guys ever get super bored, and want to go make some airships, the rules for them are in there, and you can post them here.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 03, 2014, 12:11:39 am
Eheh. Might outline a floating fortress later. Got an idea for one, anyways.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: BFEL on January 03, 2014, 10:19:10 am
Good job getting rid of the chafe MC.

Also GET WELL SOON


Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: RoaryStar on January 03, 2014, 11:36:06 am
I'm a pretty big fan of your games and I read quite a few of them, and it's a shame that you have to abandon all of these.

I'm a programmer, so if you want, I can crunch out a program to do your dice rolling (with colors and all) if you can tell me about the exact mechanics you use for them.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 01:57:18 pm
Also GET WELL SOON
I'M WORKING ON IT

I'm a pretty big fan of your games and I read quite a few of them, and it's a shame that you have to abandon all of these.

I'm a programmer, so if you want, I can crunch out a program to do your dice rolling (with colors and all) if you can tell me about the exact mechanics you use for them.
As sweet as that would be, the problem is that I tend to fluctuate what kind of dice I use in my games very wildly.
I may take you up on that offer, though.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 09:53:05 pm
All actions are interrupted by a SUDDEN MECHANICS CHANGE!

Spoiler: mastahcheese (click to show/hide)

Elf: "Oh, darn. It seems that I'm the tutorial enemy."

Initiative roll: 6+3 vs. 1+7

"Wow. Rigged roll much. Tutorial battles are dumb. I think you're supposed to attack me."
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 09:59:51 pm
Illustrate his butt to the moon!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:07:55 pm
Illustrate his butt to the moon!

Attack roll: 6

Mastahcheese strikes the elf with his illustrated update, inflicting 30 damage!

"Such rigged roll. Wow. Anyway, a 6 is a critical hit that inflicts double damage. It's my turn now."

Attack roll: 5

The elf hits mastahcheese with a wooden sword for 10 damage!

"Yeah, that was rigged too. Tutorials are silly like that. You can use the potion to restore lost health, and it won't even take up your turn."

Initiative roll: 6+3 vs. 1+7

"That Illustrated Update really slows you down a lot, by the way. It certainly packs a punch, though."

Spoiler: Health (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:09:07 pm
Forget health potions! Smash his face!

Sirus is running an X-COM: UFO Defense game, go join it so we can all get killed! (http://www.bay12forums.com/smf/index.php?topic=135171.msg4883212#msg4883212)
Advertising it because I'm bored.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 10:10:14 pm
You keep not updating then changing the mechanics, dammit EP, how am I gonna make my cookie factory now?!
drinky potion.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:13:52 pm
You keep not updating then changing the mechanics, dammit EP, how am I gonna make my cookie factory now?!
drinky potion.

Mastahcheese quaffs the potion, regaining 10 HP!

"The GM can select which action to use, by the way. Normally it'll be chronological order, but tutorial."

"Next, you need to learn about skills, so I suppose something random will pop up to teach you one."

After the elf finishes speaking, a Skill Globe falls from the sky and lands in mastahcheese's hands.

"Called it. Use the Skill Globe. Normally it'd take up your turn, but this is a tutorial, so we don't need to worry about actually following the mechanics."
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:16:19 pm
Smash the Skill Globe in his face! Defy the GM!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: poketwo on January 03, 2014, 10:16:29 pm
REBEL AGAINST RAILROAD. USE OLD YOU AT DERAIL VERSION AGAINST HIM.
SORRY, DON'T HAVE MUCH COLOR ON THIS THING ADVAILIBLE.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 10:17:40 pm
try and learn 'summon shadow clone' with the skill orb.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:19:23 pm
REBEL AGAINST RAILROAD. USE OLD YOU AT DERAIL VERSION AGAINST HIM.
USE LIME GREEN FOR EP'S GAMES
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:21:31 pm
try and learn 'summon shadow clone' with the skill orb.

Mastahcheese uses the Skill Globe! He learns Edit!

"Edit is a healing skill. It can be used on yourself; however, once you have some party members, it can be used on somebody else."

"Also, I lied. It did take up your turn."

Attack roll: 5

The Elf hits mastahcheese for 10 damage!

"Now, try using Edit."
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:22:57 pm
Use the freaking edit, then murder the elf.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 03, 2014, 10:23:20 pm
Use edit to remove tutorial.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: poketwo on January 03, 2014, 10:23:44 pm
THEIR IS ONLY ONE THING WE CAN DO TO GURINTY VICTORY OVER TYRANICLE GM, STOP EXICUTE DUMBO.EXE FROM DOING ACTIONS!!!!!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 10:23:52 pm
"Aww, no choosable abilities?"
use edit.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:24:23 pm
Use edit to remove tutorial.
+FREAKING ONE
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:28:38 pm
Use the freaking edit, then murder the elf.

"You can't. Unless it is otherwise mentioned, a skill uses up your turn."

Skill roll: 5

Mastahcheese uses Edit, restoring 10 HP!

"Actually, if you want I could join you. It would give me an opportunity to explain non-player characters."

Accept the Tutorial Elf into your party?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:29:15 pm
HECK NO
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:31:25 pm
HECK NO

"But thou must!"

Accept the Tutorial Elf into your party?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 10:31:56 pm
nopenopenope nooooppppeee no way bastard, I WANT TO MAKE MY COOKIE FACILITY OH GOD PLEASE!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 03, 2014, 10:32:30 pm
PUNCH ELF IN SNOUT TO ESTABLISH SUPERIORITY.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:32:35 pm
nopenopenope nooooppppeee no way bastard, I WANT TO MAKE MY COOKIE FACILITY OH GOD PLEASE!

"But thou must!"

Accept the Tutorial Elf into your party?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:32:46 pm
IF IT WAS A DWARF, I'D SAY YES, BUT IT'S AN ELF. NO
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 03, 2014, 10:32:56 pm
PUNCH ELF IN SNOUT TO ESTABLISH SUPERIORITY.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 10:33:25 pm
I. WANT. COOKIES! NOT ELFS!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:42:42 pm
That's it!
I'm taking over this thread!
All participation in the current Mastahcheese game shall be in Yellow!

I need 4, count 'em, FOUR volunteers!
First come, first serve, let's have 'em!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 10:46:32 pm
voluntering! I want to make cookies!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:47:14 pm
In.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:50:27 pm
IF IT WAS A DWARF, I'D SAY YES, BUT IT'S AN ELF. NO
"Y'know what? I'm done with pretending that this is an actual decision."

The Tutorial Elf joins your party!

Spoiler: mastahcheese (click to show/hide)
Spoiler: Tutorial Elf (click to show/hide)

Edit: Oops, double post. Also, I got ninja'd by myself.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:51:54 pm
Just need 2 more! Come on, marines, I don't have all night, here!

Is your tutorial done, yet? Construct reindeer farm!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 10:52:51 pm
Just need 2 more! Come on, marines, I don't have all night, here!

Is your tutorial done, yet? Construct reindeer farm!

In again. I'll play two characters at once.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 10:54:16 pm
I'll play two at once as well!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 10:56:48 pm
You know what? Fine! You can play two at once until someone else comes along, because I want to start this!


Operation Fallen Gift



Denise Wheeler = Execute/Dumbo.exe
Landon Davis = Elephant Parade
Shannon Griffin = Execute/Dumbo.exe
Doreen Gibson = Elephant Parade

NOW WHAT DO?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 10:59:22 pm
d! Go to that taxi cab!
S! Get to the blow up car!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 11:01:28 pm
Shoot nearest alien.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: escaped lurker on January 03, 2014, 11:02:37 pm
Steal plant-based hippy clothes from elf



Ready for orders, Sir!
... no Sir, certainly did not get lost for over a week in zerg-territory, and certainly did not get infested by them. 100% Terran Marine reporting for duty here! Yup!


Poke green sludge that I most certainly have no affiliation with - like, really no affiliation - eh... poke it with gun-mouth.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 11:10:39 pm
Denise run to the taxi cab, and sees a Meld can up ahead, and far off, 2 aliens that somehow don't see her (I've never had that happen before!)
Shannon takes cover behind the burning car and uses OVERWATCH incase those alien D-Bags make a move!
Landon and Doreen see the aliens Denise uncovered, and decide to wax 'em!
Landon moves up behind some alien thing, and spooks the aliens! They run to cover!
Doreen runs up as far as she can, using the concrete divider as cover!

Spoiler (click to show/hide)

ALIEN TURN:

One alien uses its psychic powers to shield another one, and that one flanks Doreen and fires! But thankfully it's too drunk for the abduction before to aim right and misses!
The third alien runs up and blasts Doreen for 3 damage! She's at 1 health left!

Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 11:11:25 pm
escaped lurker will now control Shannon!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 11:13:18 pm
Focus fire on most-damaged alien.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: escaped lurker on January 03, 2014, 11:16:50 pm
Get closer to rest of team, reprovide cover, as it is fitting that the most certainly not alien-infested team-mate should do so!

Send SOS to mother-ship: Need backup immediately!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 11:19:37 pm
d! Take down the alien with the highest aim score!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 11:28:53 pm
Landon and Doreen, seeing that there's one alien with 5 health, and one with 4, gang up on the one with 4!
Landon shoots! And misses horribly! Maybe he should have gone to target practice!
Doreen, rather than trying to preserve her own life, stays in her flanked position and fires! She actually hits! She deals 3 damage, and it's down to just 1!
Shannon moves up to the tip of the taxi and uses Overwatch again! Hopefully she realizes that it will only trigger on movement, not attacks!
Denise is incapable of calculating an alien's aim score (unless you mean chance to hit) so she decides to do the only sure-fire way to kill the wounded one: running up to it and chucking a grenade down it's throat!

Spoiler (click to show/hide)

The alien horribly dies!

ALIEN TURN:

The one that mentally supported the flanker earlier ducks out and fires on Denise! Denise Matrix-Dodges!
The flanker once again fires on the exposed Doreen! But he's still drunk off his rocker! He misses!

Spoiler (click to show/hide)

Somehow you guys are actually doing pretty well at this, seeing as how it's on the highest difficulty level.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 03, 2014, 11:31:03 pm
shoot again!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Zanzetkuken The Great on January 03, 2014, 11:31:51 pm
Join Game
Be Obligatory First Act Betrayer That Later Becomes Ally and Team Kill
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 11:37:27 pm
Join Game
Be Obligatory First Act Betrayer That Later Becomes Ally and Team Kill
I don't think you can do that in XCOM, sadly.

Kill weakened enemy.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 11:37:38 pm
Doreen will now be controlled by Zanzetkuken!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: escaped lurker on January 03, 2014, 11:37:48 pm
Shoot the nearest Terran ... eh, wait, right! NON-Terran, while obviously not weeping loss of not-affiliated-with alien-comrade!

Mission Control, can you hear me? Terrans are shooting at kids here, requesting medic and evac for them immediately!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 11:46:17 pm
Doreen will now be controlled by Zanzetkuken!

Denise realizes she only has a 15% chance to hit either alien, so she moves up to the Meld canister, and then goes ahead and collects it because the timer above it is distracting! She fires! And she misses horribly!
Doreen decides to be a killjoy, but since she can't target teammates, stays in her completely exposed and vulnerable position and fires at the nearest alien! She also misses horribly!
Landon looks around for a weakened alien, but can't find one that isn't already blown to smithereens! So he runs over to the far taxi to get closer to the one everyone's shooting at!
Sharron moves up to a closer taxi, and notices that either Denise or Doreen accidentally hit the car the alien is using for cover, as it is now on fire! She can't fire on the alien yet, so she uses Overwatch to blast it when it flees the wreckage!

Spoiler (click to show/hide)

ALIEN TURN

The hidden alien pops out and fires on Doreen and misses!
The other alien, rather than flee the about-to-explode car, fires on Doreen! It finally hits! DOREEN IS --- Somehow critically wounded rather than dead? She'll bleed out in 3 turns if you don't finish the mission fast enough!
Somehow, the car doesn't explode!

Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 03, 2014, 11:50:14 pm
Kill weakest alien.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Zanzetkuken The Great on January 03, 2014, 11:52:42 pm
Leeroy Jenkins attack upon the nearest alien
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 03, 2014, 11:54:33 pm
Leeroy Jenkins attack upon the nearest alien
You're laying on the ground, bleeding to death.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: escaped lurker on January 03, 2014, 11:59:23 pm
Continue assault, while cheering swearing about friendly enemy fire!

Good going, Mike. Just one more and I can turn tails! ...? Which ones? Eh... 4 and 2 I guess...
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 04, 2014, 12:16:55 am
Status report!
Denise Wheeler = Execute/Dumbo.exe, used up grenade, rifle almost full
Landon Davis = Elephant Parade, rifle almost full
Shannon Griffin = escaped lurker, rifle full
Doreen Gibson = Zanzetkuken The Great, bleeding to death, 3 turns

Landon moves up to the open car door, and, getting frustrated that the game apparently still won't let him shoot, chucks his grenade at the alien! It deals 3 damage!
Shannon, seeing that the car door isn't close enough to allow shooting for some reason, moves up to the other side of the door! It still won't freaking allow her the freaking shot for some freaking reason, so she throws her grenade instead, finishing off the alien!
Spoiler (click to show/hide)
Denise, seeing as how the GM is bored of waiting for ED, goes with Zan's Leeroy Jenkins move! She climbs up on top of the truck to shoot at the last alien from above! But! In moving on top of the truck, sees TWO more aliens farther up the road! She fires down on the alien and deals 2 damage! It has 2 health left!

ALIEN TURN

Of the two far aliens, one mentally supports the other, and that one fires on Denise, killing her instantly!
The damaged alien overwatches, and Landon panics! He hunkers down and won't move!
Only Shannon can act!

Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: escaped lurker on January 04, 2014, 12:29:44 am
Betray the filthy terrans Onwards, to the red jeep. Or chuck grenade at the truck, whichever works.

Wohoo! Go Team!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 04, 2014, 10:20:43 pm
Shannon moves up along the flaming jeep, realizing that she's out of grenades!
Landon cries for him momma!

ALIEN TURN

The aliens farther up the road open fire! They miss!
The one hiding behind the truck stays in cover!

Spoiler (click to show/hide)

Landon can move again.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 04, 2014, 11:05:21 pm
Murder aliens.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: escaped lurker on January 04, 2014, 11:09:38 pm
Shoot the poor elderly woman strange extraterrestrial in front of me. Lament what a monster this undercover mission has made me Err... Cheer, right - if I hit.

"I really should retire on zorblaxia after this gig..."
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 05, 2014, 12:42:09 am
Quote
Is your tutorial done, yet? Construct reindeer farm!
"It is. For now, anyway. I'll probably pause a battle later to explain magic."

Roll: 6 - 2

You are unable to construct a reindeer farm. However, you recall something about one being on Ye Olde Generic Queste Board, which is located at The Derail Thread.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 12:55:38 am
Head to the place we are already at.



Shannon fires on the alien that shot her! She hits for three damage!
Landon moves up to the Meld container to get at the one around the truck, and overwatches!

ALIEN TURN

The far off alien runs up to the other side of the car and shoots Shannon in the face! She DIES!
Doreen has finally bled out! She DIES!

Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: poketwo on January 05, 2014, 01:02:59 am
Meanwhile, in his fortress, the one only known as poketwo sits on his throne. Plotting multiple schemes, ones that benefited him and his ideas.

(action for EP's game)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:10:05 am
*Changes the poll while nobody is looking.*
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 01:12:14 am
Aww, we can't pick all three :P
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 05, 2014, 01:12:31 am
*Changes the poll while nobody is looking.*
I wonder if the most recent version of SMF has better poll-editing option.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:13:37 am
Aww, we can't pick all three :P
That's why I put in the last option.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 01:14:14 am
But how can we get tired if its only happened once?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:15:05 am
But how can we get tired if its only happened once?
It's towards my generally trolling personality, in general.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 01:17:44 am
But how can we get tired if its only happened once?
It's towards my generally trolling personality, in general.
This is trolling?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:18:52 am
But how can we get tired if its only happened once?
It's towards my generally trolling personality, in general.
This is trolling?
Not this in particular, no. It's intentionally vague.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 01:20:30 am
It's more tease and denial, really.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:22:26 am
Pretty much.
Anyone want to post for Landon's action since EP is focused on the update right now?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 01:24:53 am
Be badass. Kill alliums.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:29:32 am
Landon decides that he doesn't need those puny teammates! They were slowing him down anyway! He runs up on top of the truck and open fires on that sissy alien's skull! He grazes it, and deals 1 damage! It has 1 health left!

ALIEN TURN

The alien is tired of Landon thinking he's cool, and blows his head off!

Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 05, 2014, 01:30:35 am
Oh, darn. It seems that we have been killed by aliens.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 01:30:51 am
Woops.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:34:06 am
You see, Xan? Everything was going fine until you made a suggestion.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 01:36:30 am
I guess my manliness was too much for the aliens.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:44:28 am
So what did everyone think of playing that, anyway? Would it be the sort of thing to be worth trying to go all out on in an actual game, with multiple missions, customized characters with promotions, perks, and all that stuff (since I have Enemy Within, now, we could actually use genetics and robotics modifications.) or was this best as just a test, and go make an actual forum game?

I actually had a lot of fun doing this, and it's pretty much nowhere near as much work as a forum game to run.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 05, 2014, 01:45:44 am
So what did everyone think of playing that, anyway? Would it be the sort of thing to be worth trying to go all out on in an actual game, with multiple missions, customized characters with promotions, perks, and all that stuff (since I have Enemy Within, now, we could actually use genetics and robotics modifications.) or was this best as just a test, and go make an actual forum game?

I actually had a lot of fun doing this, and it's pretty much nowhere near as much work as a forum game to run.
I'd prefer an actual forum game, but do whichever you prefer.

Minimalist games are great for when you're bored, by the way. You should start one.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 01:48:43 am
Minimalist games are great for when you're bored, by the way. You should start one.
I tend to get bored of minimalist games because they always seem to devolve into the same mindlessness.
I crave for things with more meaning behind them.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 02:01:17 am
Minimalist games are great for when you're bored, by the way. You should start one.
I tend to get bored of minimalist games because they always seem to devolve into the same mindlessness.
I crave for things with more meaning behind them.
But that takes effort and thus mortality.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 02:07:09 am
Minimalist games are great for when you're bored, by the way. You should start one.
I tend to get bored of minimalist games because they always seem to devolve into the same mindlessness.
I crave for things with more meaning behind them.
But that takes effort and thus mortality.
Yes, it does.
I think I'm going to go re-read through those steamship rules.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 05, 2014, 02:07:58 am
Just a hint if you ever want to be immortal: infinite sloth.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 05, 2014, 03:02:37 am
Just finished reading through the Crew manual, going to save the ship manual for tomorrow.

You can die in some pretty freaking horrible ways in this game. And it has some sweet rules for it, too.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 07, 2014, 12:42:26 am
Ok, in-between being active on the forum and playing Knights and Merchants, I've been perusing my way through piecewise's Mainspring rules, and I think I've finally finished all of it.

That's some crazy stuff in there, and a fair bit of it is incomplete, but the main questions I had were answered through a PM to piecewise himself, so I think I'm going to launch a game of it, particularly seeing as how the poll says there are more people who are tired of my s#!% than there are people who don't want a game.

I'll be making a thread for it shortly.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 07, 2014, 12:52:53 am
THREAD IS UP (http://www.bay12forums.com/smf/index.php?topic=135268.msg4892739#msg4892739)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 07, 2014, 12:57:09 am
Mastahcheese, mind if I hijack your thread slightly by placing a list of my games in one of my posts?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 07, 2014, 12:58:11 am
Mastahcheese, mind if I hijack your thread slightly by placing a list of my games in one of my posts?
Go for it, do you want me to link to it in the OP?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 07, 2014, 01:05:35 am
Mastahcheese, mind if I hijack your thread slightly by placing a list of my games in one of my posts?
Go for it, do you want me to link to it in the OP?
Nah. It'll be sig-linked.

Edit: Also, in the second post.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: freeformschooler on January 07, 2014, 01:27:03 am
A question for you mastahcheese: do you think focusing on one project at a time would allow you to make that game more creative, long-lasting, and fun, or do you consider yourself a Piecewise type, able to shift gears between multiple games without losing much?

I really like your stuff, but you're constantly dropping and starting, so that seems like either an attention span thing OR a strong fear of failure.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 07, 2014, 02:40:34 am
Hmm, I'm not sure.

I think the problem is that when I first started this, there were simply too many things I wanted to try, and so I wanted to do all of them, and ended up with a lot more than I could reasonably handle, and ended up in this bad habit of always having just 1 too many things to keep track of.
So I'm going to try to stick with fewer things, now. And I do have a pretty strong fear of failure, but I've come to realize that it just turns into apathy later on, so I have a strange relationship with commitment. I feel bad when I drop a game, but not for long.

I think what I need to do is to do things that can hold my interest longer, or run things that have a feasible ending.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: freeformschooler on January 07, 2014, 02:50:05 am
Hmm, makes sense. In that case, I wonder if a look over your longest-running games would help you glean what makes games interesting as a GM. Maybe even some mechanics that you'd like to incorporate in your new ones.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 07, 2014, 03:20:43 am
IMO the thing that makes mastahcheese's games so interesting is how good he is at coming up with mechanics in the first place.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 07, 2014, 09:56:24 pm
IMO the thing that makes mastahcheese's games so interesting is how good he is at coming up with mechanics in the first place.
Huh, I always thought that the mechanics part of it was what I was bad at. That's part of why I'm trying to run a system someone else made, this time.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 07, 2014, 11:37:48 pm
The diversity of the and the charm of the illustrations is what does it for me.
In other words:
Wow
Many game
Such mechanics
Much illustrations
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 07, 2014, 11:46:29 pm
The diversity of the and the charm of the illustrations is what does it for me.
In other words:
Wow
Many game
Such mechanics
Much illustrations

so mastahwork
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: LeoLeonardoIII on January 08, 2014, 01:02:11 pm
Also make sure it's not going to be so much work you burn out on it!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 08, 2014, 05:41:06 pm
Also make sure it's not going to be so much work you burn out on it!
Yes, that.
Title: Re: The Derail Thread: Dorsid's game
Post by: Dorsidwarf on January 11, 2014, 04:55:53 pm
Time marches on.

(http://i.imgur.com/4WUIm02.png)

The settlers came.

(http://i.imgur.com/3j9rgYc.png)




Time passed

(http://i.imgur.com/68fO508.png)






Decades.

(http://i.imgur.com/LkuIy7l.png)









Centuries.

(http://i.imgur.com/8oJrccr.png)

And now, we stand on the brink of a new dawn.

The lands are rich, and there is plenty for all.



If they shared.



They will not.


And now, all our hopes, our dreams, our wrought plans may come to naught, as struggling factions tear themselves apart.

'May'?


'May' is too generous.



War is coming, my friend. It is undeniable. They dig into the ground. Miles upon countless miles darkened.




I guess...




 I guess....


Yes?


Then there remains only one question left?

Yes.

Who fires the first shot?






Chapter Two: Bloodmoon.

(http://i.imgur.com/l7EY7gj.png)

Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 11, 2014, 05:24:33 pm
Be lich. Summon undead minions.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Coolrune206 on January 11, 2014, 05:25:46 pm
Be a Golemancer. Summon souls into bodies of clay to create golems of clay, brick, and even stone and iron.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 11, 2014, 05:38:53 pm
I can join this new thing, right?
Be goblin leader of the world's bowmen, with army of evil bowmen at my side.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 11, 2014, 05:42:39 pm
Be cat. Kill people.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 11, 2014, 05:47:10 pm
I can join this new thing, right?
Be Demonmancer. Summon demons to serve my cause.

Of course you can. Please do take note that this is the same world as the previous half, and therefore retains all quirks of that game. And don't just post a 'mancer because everyone else is.


bay12;
-shown a picture of blasted WW1-style battlefield

>be necromancer

>Be golemancer

> be warlock

> be cat
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 11, 2014, 05:59:22 pm
I'l change my action then, if that's alright.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: poketwo on January 11, 2014, 06:05:38 pm
Be emperor of my empire here.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 11, 2014, 06:09:04 pm
bay12;
-shown a picture of blasted WW1-style battlefield

>be necromancer

>Be golemancer

> be warlock

> be cat
Sigged.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 11, 2014, 06:17:28 pm
bay12;
-shown a picture of blasted WW1-style battlefield

>be necromancer

>Be golemancer

> be warlock

> be cat
Sigged.
I figured it was probably meant to be a realistic thing, but I didn't really care.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 11, 2014, 06:40:29 pm
Be insane chainmail butcher
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 11, 2014, 11:09:08 pm
Woo! Dorsid's back!

Be Cortez, leader of the Spanish Inquisition!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 12, 2014, 02:39:22 am
 ???
What do these levers do?
I want to pull them, but what if one of them is linked to a self-destruct? and not the magma self destruct, no, the thermonuclear self-destruct!

-Be guy who wakes up in the controll room for the alien's UFO with no idea what does what?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 12, 2014, 03:11:15 am
You know, with the rules reset, I believe Elephant Parade technically dropped one game in favor of another, meaning he could not finish it!
Active bets on the game (that I found in my records): Mastahcheese, 5 fl-ABORT tokens on EP not finishing.
Payouts: Mastahcheese earn 7.5 tokens back.

New bets:
1:2 on Dorsidwarf denying magic and aliens in first turn
1:2 on him not denying them

Better hurry, this one will be a short one!
As always, fl-ABORT tokens are not legal tender outside of fl-ABORT related betting games and events.

Use Parkour-based magic to get in and out of the enemy's HQ and assassinate their leaders.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 12, 2014, 04:46:04 am
I'll put ten tokens on me denying the existence of magic. AGAIN.


Chapter Two: Bloodmoon

Be lich. Summon undead minions.
You are  Dal Parathnik, a Technician in the North Reaches Resurrection Corps. Your job is taking dead soldiers recovered from the front lines and inserting devices re-engineered from the Wreck, bringing them back to a semblance of life.

Be a Golemancer. Summon souls into bodies of clay to create golems of clay, brick, and even stone and iron.
How about no?
You are Enuk Dlave, a corporal on the front lines. Artillery bombardment has been heavier than usual for the last day, and you're expecting a charge any minute. You have five men under direct command, since the sergeant bought the farm.

I can join this new thing, right?
Be goblin leader of the world's bowmen, with army of evil bowmen at my side.
You are Vash Goldtooth, a captain in the Goblin Republic's 31st Skirmisher division. You are equipped with 'Longbow' rifles with scopes attached. You are currently stationed three miles behind the Lines. You have eighty goblins under your command.

Be cat. Kill people.
You are Mister Tad, a muddy-colored shorthair cat. You are the company mascot for O company in the 21nd division of the Free City of Stoneburg. The men believe you to be a lucky cat. This is because last week you eviscerated a goblin who was sneaking into the Lines with twelve pounds of dynamite.

Woo! Dorsid's back!

Be Cortez, leader of the Spanish Inquisition!
You are Cortez Malisqua, an inquisitor of the Faith stationed on Isle South. You have been hearing reports of strange happenings and ghostly fires in the night. You have two sub-inquisitors appointed to your jurisdiction.

-Be guy who wakes up in the control room for the alien's UFO with no idea what does what?
You are Rath Coldbloom, an NRRC archeologist working on the Wreck. You recently fell asleep while trying to decipher runes in what is currently thought to have been the control room. All the archaeologists have been working around the clock - after the Goblin Republic push last week, the Line is only twelve miles away, and emergency forces are being rushed to defend the area.

Use Parkour-based magic to get in and out of the enemy's HQ and assassinate their leaders.
You are Rilk Faklish, a lieutenant in the Republic's 31st Skirmisher division. Your captain has not yet told you what your next mission is, but you bet it's going to be behind enemy lines.


Spoiler: Goblin Republic (click to show/hide)

Spoiler: North Reaches (click to show/hide)


Spoiler: Valhalla (click to show/hide)


Map of the Torn Isle
(http://i.imgur.com/8GKrcJu.png)

Map of the Lines
(http://i.imgur.com/Cv1Z4YM.png)

Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 12, 2014, 08:06:04 am
Unite the independent unaligned states into the Last empire, become emperor of it.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: poketwo on January 12, 2014, 08:15:35 am
Be emperor of my empire here. the northern reaches one, or at least the ruler of that place.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 12, 2014, 04:04:16 pm
Well, I didn't expect the update to come that quick, but Dorsidwarf earns 20 tokens back.
Bug captain Vash into giving me my mission
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 12, 2014, 04:09:02 pm
Have pet elephant. Ride it into battle.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 12, 2014, 04:16:02 pm
Give Lieutenant Rilk mission to assasinate Mister Tad, a cat serving the enemy forces.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: highmax28 on January 12, 2014, 04:21:20 pm
Sacrifice to the Norse gods and ready the longships. Everyone still armed with an axe? Or are we in a later time where axes got upgraded to guns?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Coolrune206 on January 12, 2014, 04:47:58 pm
Dig in, and have my men create a bunker to reduce incoming fire.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 12, 2014, 06:19:02 pm
I remember: Rath Coldbloom is my name, but I feel like it ought to be Daniel Jackson for some inexplicable reason. (Say...have you guys watched stargate? I'm a bit disapointed that the 'atlantitards' kinda crippled SGU and cut it off from that one last season it needed to get some serious questions answered. At least they found a way to have the RED-shirt wearing guy die in an epic way rather than a random way and have it still make sense in context.  That takes skillz, skill, skills, and luck...)

So many things I could need to know...

I have two flashlights.  I (naively?) assume that since both flashlights are part of my starting equipment, both have decent battery life.

Start using one flashlight in tandem with fine brush in the vicinity of the word fragments.


-um...you could always have axes/hammers that, uh, shoot lighting?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 12, 2014, 07:16:47 pm
Patrol for mice, rodents, vermin, and enemies to the state.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 12, 2014, 09:01:21 pm
I remember: Rath Coldbloom is my name, but I feel like it ought to be Daniel Jackson for some inexplicable reason. (Say...have you guys watched stargate? I'm a bit disapointed that the 'atlantitards' kinda crippled SGU and cut it off from that one last season it needed to get some serious questions answered. At least they found a way to have the RED-shirt wearing guy die in an epic way rather than a random way and have it still make sense in context.  That takes skillz, skill, skills, and luck...)
Man, I miss that show.

Woo! Got money!

Split my men into three parties, one each under each of my sub-inquisitors, and one under myself, split up and investigate the three nearest fires.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 12, 2014, 10:31:43 pm
I need 4 volunteers. Now.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 12, 2014, 10:36:27 pm
I need 4 volunteers. Now.
IN.

EDIT: Poll has a grammar mistake!

Quote
There is, quite simply, more than three to vote for.

I think that's a mistake, at least. I may be incorrect.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 13, 2014, 12:02:02 am
:pokes the poll, selecting the first two options:
Whats up with that poll, anyways? I think I caught a glimpse of the previous poll but...
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 13, 2014, 12:13:34 am
:pokes the poll, selecting the first two options:
Whats up with that poll, anyways? I think I caught a glimpse of the previous poll but...
It's a bit of a running joke, really.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 13, 2014, 01:18:37 am
volunteers while poking the poll with a 39.5 pole.

wait, what am i volunteering for? ???
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 13, 2014, 01:36:46 am
Count me in.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 13, 2014, 01:48:58 am
So far I've got EP, fractalman, and DP109, just one more!

EDIT: I was hoping I would start it today, but I'm too tired now, so it'll have to wait until tomorrow when another person joins.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 13, 2014, 06:36:49 am
IN mastah
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 13, 2014, 09:59:25 am
Pokes the poll with a 39.5 foot pole while standing on a flag pole at the north pole. the hungre polar bear circles below...
I need to stop staying up all night sunday->monday. 
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 13, 2014, 07:14:25 pm
Let's try this again, and do it right this time!

Elephant Parade : Chrissie Ross
[4/4 Health][Rifle: Full ammo][Grenade]
fractalman : Jordan Green
[4/4 Health][Rifle: Full ammo][Grenade]
darkpaladin109 : Matthew Ryan
[4/4 Health][Rifle: Full ammo][Grenade]
Lukeinator : Khaled Aziz
[4/4 Health][Rifle: Full ammo][Grenade]

Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: freeformschooler on January 13, 2014, 07:16:44 pm
Wait, so it's an interactive LP as a mock forum game?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 13, 2014, 07:27:59 pm
Hide behind the truck!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 13, 2014, 07:35:37 pm
Wait, so it's an interactive LP as a mock forum game?
You say this like I haven't done this before.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 13, 2014, 08:17:12 pm
Wait, so it's an interactive LP as a mock forum game?
You say this like I haven't done this before.
He has done it before. I correctly divined what he was asking for volunteers for and didn't want to volunteer until I'd seen how it works one more time...
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Zanzetkuken The Great on January 13, 2014, 08:23:47 pm
Be the leader of the Goblin Republic.
Check on treaties
Check on military strength of Republic
Get known details of nearby nations
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 13, 2014, 08:28:07 pm
Wait, so it's an interactive LP as a mock forum game?
You say this like I haven't done this before.
He has done it before. I correctly divined what he was asking for volunteers for and didn't want to volunteer until I'd seen how it works one more time...
I was actually having this be the last test before making an actual thread in the LP sub-forum.
That one will be on normal difficulty, rather than impossible, the way this one is.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 13, 2014, 09:16:23 pm
take cover behind the mailbox/trashcan. 
-Not the best cover, I imagine, but I don't even see the aliens yet...
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 13, 2014, 09:26:15 pm
Drop a grenade right in front of me, blowing up the whole team.

Hide behind the truck.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 14, 2014, 02:17:43 am
I'm going to go ahead and put up some advertising here for Mainspring (http://www.bay12forums.com/smf/index.php?topic=135268.0).
We could always use more crewmen and ship designers.
Just waiting on Darkpaladin109.
Bump.
So how about them fan arts, EP?
Put me down for 150 fl-ABORT tokens that EP, DP109, Luke, and fractal will get killed in my X-COM game within 7 turns.
Popcheck.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 14, 2014, 03:02:11 am
I'm going to go ahead and put up some advertising here for Mainspring (http://www.bay12forums.com/smf/index.php?topic=135268.0).
We could always use more crewmen and ship designers.
Just waiting on Darkpaladin109.
Bump.
So how about them fan arts, EP?
Put me down for 150 fl-ABORT tokens that EP, DP109, Luke, and fractal will get killed in my X-COM game within 7 turns.
Popcheck.
I have this thing from a while ago that I keep forgetting to post.

(http://i.imgur.com/nMDD1wn.png)

MERRY JANUARY
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: highmax28 on January 14, 2014, 07:59:36 am
I think mastacheese is right; I think I'm going insane just looking at how epic and ridiculous your artworks are... Keep it coming! :P

Enter as Terminator Squad from space hulk! Purge the Xenos! (Is that like space hulk? It sounds and looks similar)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 14, 2014, 09:53:20 am
Hide behind truck.
((Couldn't post earlier, sorry.))
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 14, 2014, 03:19:45 pm
Chapter 2: Bloodmoon

Unite the independent unaligned states into the Last empire, become emperor of it.
Your fledgeling empire is slaughtered by a coalition of states. So are you. You are dead.

Be emperor of my empire here. the northern reaches one, or at least the ruler of that place.
You are Greg Rothild. Before war broke out, you were the opposition leader for the Northern Reaches. Now, you're a sub-lieutenant on the Rear Lines, about six miles of twisting trench from the no-man's land. You have 100 men under your command, standing orders to recieve and direct troops for the front, a mission to defend Wreckton rail station, and a telephone line to battalion HQ.

Have pet elephant. Ride it into battle.
You briefly entertain thoughts of heading the local city, Vok, and stealing an elephant to charge across the no-man's land wire. Over-technician Fredrick Kirdef shouts at you to stop daydreaming a few minutes of glorious carnage later.

Bug captain Vash into giving me my mission
Vash snarls at you when you barge in on a meeting, and assigns you three men and a 'mission'. By which I mean, get a lift over to the even more brutal fighting of the Western Goblin Front, sneak across five hundred yards of barbed wire, machine gun posts, and artillery, kill a cat, and get back. Alive. The men are, understandably, very angry about this.

Give Lieutenant Rilk mission to assasinate Mister Tad, a cat serving the enemy forces.
He made you cross, so you gave him a suicide mission with literally no purpose in the unlikely case of completion. You feel pleased with yourself briefly, then get back to receiving the actual mission brief from HQ. You are to infiltrate the northern Lines, and seize the Wreck from enemy hands. This will be ludicrously dangerous, albeit with a massive potential payoff in strategic terms. You are feeling margainally less smug about sending one of your lieutenants to his death, but he's already left by the time you leave the dugout to apologize.

Sacrifice to the Norse gods and ready the longships. Everyone still armed with an axe? Or are we in a later time where axes got upgraded to guns?
You smash a bottle of fine champagne on the bow of your AM-'Longboat' submarine, and prepare to dive. You are Beth Trikslow, a Valhallan submarine commander. There are four submarines in your pack, and your orders are to harry Goblin military shipping off the South Isle. The submarines are armed with thirty 'Axehead' torpedoes each, and an eighty-millimeter deck gun.

Dig in, and have my men create a bunker to reduce incoming fire.
After checking that the Goblin's aren;t actually attacking, you ask the soldiers to pick up shovels. A few hours of work later, they've a series of zig-zag trenches down to waist height along about a half-mile of the Line. The other companies who are watching the no-man's land are grateful, as this severely reduces the chances of them suddenly exploding due to artillery, or keeling over after sniper fire. You put tin sheeting over your dugout to keep the rain out, and stack wooden crates on the floor to keep your feet out of the mud.

I have two flashlights.  I (naively?) assume that since both flashlights are part of my starting equipment, both have decent battery life.

Start using one flashlight in tandem with fine brush in the vicinity of the word fragments.

You start examining the fragments of metal with the words engraved into it. They seem somewhat similar to words in your notepad, so you examine them more closely. After some serious comparison between confirmed letters and the symbols, you determine the first shard to have 'MA*N C*M*-', ending in a smashed, jagged edge. The other is really very damaged. After closer inspection of it, it seems like the metal was smashed off something, possibly by the force of the Crash.
((You have ONE flashlight, and two word fragments.))

Patrol for mice, rodents, vermin, and enemies to the state.
The rats are refusing to come out in the rain, and you ate all the mice.


Split my men into three parties, one each under each of my sub-inquisitors, and one under myself, split up and investigate the three nearest fires.
You take your lackey to the largest fire, and in the charred wreck of the building where it started, you find a thick safe and a spiked implement, as well as what appears to be half of a skull, twisted and covered in slagged roof tile.

Popcheck.
The Free Cities comprises of roughly one and a half million citizens.

Be the leader of the Goblin Republic.
Check on treaties
Check on military strength of Republic
Get known details of nearby nations

You are sadly not the leader of the glorious Goblin Republic. You are an underclerk in his office. Your name is Kik Filnass. You know that you are neutral with Valhalla currently, and at war with both the Free Cities and the North Reaches. The complex, shifting political state in the unaligned zone is barely even worth paying attention to, let alone recording. Some dictator was overthrown yesterday apparently, and his conquerors then started shooting each other.
The Goblin Republic is of course the mightiest. Twenty-seven divisions split into five armies across two fronts. All other nations are worthless, and will be brushed aside at the Republic's convenience.

You read the Leader's mail. You are fairly sure most of that is trash.



Spoiler: Goblin Republic (click to show/hide)

Spoiler: North Reaches (click to show/hide)


Spoiler: Valhalla (click to show/hide)




Map of the Torn Isle
(http://i.imgur.com/8GKrcJu.png)


Map of the Lines
(http://i.imgur.com/Cv1Z4YM.png)





[/center]
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 14, 2014, 03:24:49 pm
Go patrol among the company. Try to raise morale amongst the troops.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: highmax28 on January 14, 2014, 03:32:54 pm
Quote
You smash a bottle of fine champagne on the bow of your AM-'Longboat' submarine, and prepare to dive. You are Beth Trikslow, a Valhallan submarine commander. There are four submarines in your pack, and your orders are to harry Goblin military shipping off the South Isle. The submarines are armed with thirty 'Axehead' torpedoes each, and an eighty-millimeter deck gun.
Blockade the island; nothing gets in, nothing gets out. Fire on anything that does so. If they send forces, fire off torpedoes. If they send in shipping and cargo vessels, fire off the deck guns until they surrender or they are sunk. If they surrender, take all their goods and hold them prisoner. Send them to the mainland for slave labor and questioning. Strip them of all arms and ammo as well, sending them mainland as well.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 14, 2014, 03:41:15 pm
Begin construction of elephant mech. Wonder what happened to giant war machine being constructed in previous game.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Coolrune206 on January 14, 2014, 04:50:05 pm
Call in extra supplies to build machine gun turrets that barely just have guns poking out of the trenches. Arrange for some soldiers to have rockets in case of armored attacks.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: poketwo on January 14, 2014, 05:15:43 pm
Call in for more men, start patrols at the lines and near the wreck if I am allowed to do that, make sure that EVERYONE going in the railway that is not a certified superior of me is searched entirely. Also try to research a better way to do modern warfare then using trenches.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 14, 2014, 05:31:55 pm
Lukeinator didn't last long...I'm not sure whether to laugh at his incompetence at trying to seize controll of so much at once, or  be worried about the unseen dice... 



Gently slap self for not writing down the exact location of find before my flashlight burned out. 
Identify the first fragment as, most likely, 'main computer'. 


Request information:
Analyze current lighting conditions in greater depth. Review ability to get to the supply room and back without getting lost. Focus on ability to get TO supply room under scenario: (use flashlight) and scenario: (don't use flashlight).

Search for items:
Explicitly add currently-held notebook to inventory, hoping it's got more unused pages than normal.
Briefly but carefully fumble around to see if my brush is merely dropped rather than destroyed, WITHOUT using any items.

Should I fail, complain to the uncaring chair about the unfairness of a brush being a one-use item rather than a reusable tool

edit: stupid parenthesis...
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Zanzetkuken The Great on January 14, 2014, 05:41:33 pm
Do what is necessary for a promotion
Look up various details of the various civilian sectors of the Goblin Republic
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 14, 2014, 05:59:02 pm
Take everything, see if I can jimmy open the safe. Examine the skull closer.
Head out to the next fire.



Elephant Parade : Chrissie Ross
[Deceased]
fractalman : Jordan Green
[4/4 Health][Rifle: Full ammo][Grenade]
darkpaladin109 : Matthew Ryan
[4/4 Health][Rifle: Full ammo][Grenade]
Lukeinator : Khaled Aziz
[4/4 Health][Rifle: Full ammo][Grenade]

Jordan Green heads to the mailbox, rifle at the ready to lay down covering fire as the rest of the squad makes a move to the truck.
Ross moves to the far side, and peeks around and spots the enemy! (I moved him by mistake to the bus, sorry.)
Spoiler (click to show/hide)
The three of them move to take cover around a taxi!
Matthew runs over to the truck and readies his rifle to fire on them!
Khaled follows behind him!

ALIEN TURN:

The farthest alien shields the closest one with his mind powers, before it makes a run behind the bus!
The third alien goes on overwatch!
The shielded alien opens fire on Ross, blasting open the side of the bus and killing her instantly!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 14, 2014, 06:08:32 pm
No! My tactical move was foiled by A MISTAKE!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 14, 2014, 06:14:11 pm
No! My tactical move was foiled by A MISTAKE!
I'm sorry!
...but in all honesty, it's not like all of you would have fit behind the truck, anyway.
Someone would have had to be on the side.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 14, 2014, 06:15:41 pm
No! My tactical move was foiled by A MISTAKE!
I'm sorry!
...but in all honesty, it's not like all of you would have fit behind the truck, anyway.
Someone would have had to be on the side.
Somebody could've been behind the gargoyle statue.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 14, 2014, 06:25:42 pm
which is where I'm headed next.
hide behind the...statue. Take a shot at the one behind the bus if I somehow get a clear shot at it en route. But ONLY if I get a clear shot, I'd rather not leave myself open if I don't have to.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 14, 2014, 07:33:19 pm
Establish Lukeish Republic on small uninhabited Island near Vahalla.
Overwatch.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 14, 2014, 09:03:26 pm
Requisition or steal a choppa bike, pile the squad on the back, and get over to the west lines as quickly as possible.
Dodge between the machine guns and drift the bike under the barbed wire. The team can shoot the enemies that try to stop us. When we get to the city, they can throw me over the walls so I can undertake the assassination myself.
150 tokens on them dying in 7 turns?
Right:
They all die in under 7 turns: 3:4
All die in under 5 turns: 1:2
All die in under 3 turns: 1:4
Survive longer than 7 turns: 1:4
Complete victory: 1:6
This applies to the XCOM game and rewards will be payed out on death or victory.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 14, 2014, 09:17:39 pm
I like those odds!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 14, 2014, 09:44:53 pm
remember, betting on less than 7 will also apply if they should die in 3 or 5 or less turns, but you won't get the better payout unless you bet on them dying sooner.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 14, 2014, 09:55:23 pm
Switch mine over to 5 turns.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 15, 2014, 01:08:16 pm
Maybe we should make it so that bets for something under your direct control are invalid.

Lukeinator didn't last long...I'm not sure whether to laugh at his incompetence at trying to seize controll of so much at once, or  be worried about the unseen dice.
Oh yes. Oh, yes.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 15, 2014, 01:24:36 pm
Send a few of my remaining men to retrieve the wreck. If they can't retrieve it, blow it up. If we can't have it, we'll at least make sure the enemy doesn't have it either.
Continue hiding. Fire at aliens if I get clear shots at them.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 15, 2014, 01:40:40 pm
Send a few of my remaining men to retrieve the wreck. If they can't retrieve it, blow it up. If we can't have it, we'll at least make sure the enemy doesn't have it either.

You may not quite understand the Wreck. The Wreck is about nine hundred meters high, and more than ten kilometers long. An entire city is sited at one end, and the only entrance ever blasted into the almost-impenetrable hull is situated near the Reaches primary rail link with their heartland. Every major scientific advantage the Reaches hold, and most major innovations since gunpowder have come from recovered artifacts. It is probably visible from orbit.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 15, 2014, 02:11:50 pm
Send a few of my remaining men to retrieve the wreck. If they can't retrieve it, blow it up. If we can't have it, we'll at least make sure the enemy doesn't have it either.

You may not quite understand the Wreck. The Wreck is about nine hundred meters high, and more than ten kilometers long. An entire city is sited at one end, and the only entrance ever blasted into the almost-impenetrable hull is situated near the Reaches primary rail link with their heartland. Every major scientific advantage the Reaches hold, and most major innovations since gunpowder have come from recovered artifacts. It is probably visible from orbit.

:Drools:

I must've hit the jackpot during character creation. I was expecting to be onboard a small alien ship in a decaying orbit due to an alien making a mistake with the (now burned out) transporter, along with no xenolingual ability whatsoever.  I was expecting to get a +1 boost on a d100 dice with moves such as "well, they may be aliens, but it's marginally more likely their culture followed human(?) patterns than not, so red buttons are more likely bad than not, therefore I push blue button instead of red button".   All in exchange for a glass cannon...albeit a glass cannon that's almost impossible to hit...

I don't need to get HALF as many dice rolls giving me a perfect 5 (if you're using the roll to dodge/die system, that is, rather than the roll to dodge system) if I'm already a Daniel-Jackson class character on a grounded ship.  With nigh-impenetrable hull. 
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 15, 2014, 03:11:23 pm
:Drools:

I must've hit the jackpot during character creation. I was expecting to be onboard a small alien ship in a decaying orbit due to an alien making a mistake with the (now burned out) transporter, along with no xenolingual ability whatsoever.  I was expecting to get a +1 boost on a d100 dice with moves such as "well, they may be aliens, but it's marginally more likely their culture followed human(?) patterns than not, so red buttons are more likely bad than not, therefore I push blue button instead of red button".   All in exchange for a glass cannon...albeit a glass cannon that's almost impossible to hit...

I don't need to get HALF as many dice rolls giving me a perfect 5 (if you're using the roll to dodge/die system, that is, rather than the roll to dodge system) if I'm already a Daniel-Jackson class character on a grounded ship.  With nigh-impenetrable hull.

I use my patent nearest-dice rolling system to roll for you people, so roll value changes at random.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 15, 2014, 04:35:18 pm
Eh, whatever. My point about vastly improved odds holds even for arbitrary dice sets. sqrt(1%)=10% and all that.

hm...orange is unclaimed.  so's this one.


Shall we play destroy the wall? (yeah, yeah, laugh at the dabbling GM resorting to simplistic destroy the wall in an effort to hijack a thread that's inviting daring him to try. Now stop and think about that in the context of bay12.)

Starting wall hp: 1000000001.  1 billion hp...plus one. 
Demonstration attack: poke wall with pointed stick.
The high and mighty pointed stick pushes a single brick out of the wall, causing 1 damage.  Its not very effective...BUT A HAIRLINE FRACTURE RUNS UP THE WALL!
1000000001-1=1000000000
hairline fractures: 1/?
Stunned players: none. 

Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 15, 2014, 04:41:22 pm
Send a few of my remaining men to retrieve the wreck. If they can't retrieve it, blow it up. If we can't have it, we'll at least make sure the enemy doesn't have it either.

You may not quite understand the Wreck. The Wreck is about nine hundred meters high, and more than ten kilometers long. An entire city is sited at one end, and the only entrance ever blasted into the almost-impenetrable hull is situated near the Reaches primary rail link with their heartland. Every major scientific advantage the Reaches hold, and most major innovations since gunpowder have come from recovered artifacts. It is probably visible from orbit.
Fine then. I'l change my action.
Spoiler: new action (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 15, 2014, 07:26:26 pm
Hmm. Speaking of unclaimed colors, I think Magenta should be the color of "voices inside my head" characters; As in, if someone decides in one of the dorsidwarf or EP derail games to make a character who obeys the actions suggested by other forum members, the color should be used for the suggestions.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 15, 2014, 07:46:06 pm
hm...
so like...
Spoiler (click to show/hide)
-like that?
Be pretty cool, though magenta has the annoying property that it's not in the dropdown list.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 15, 2014, 09:27:17 pm
I was more thinking the player would pick one, but that's a pretty awesome interpretation too.

Also, guess what other color has that property? Cyan, the color MC gave to fl-ABORT tokens.  :P
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 15, 2014, 10:52:46 pm
If you want another unlisted color, I like chocolate.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 15, 2014, 11:01:40 pm

oooh...very well then.  the wall is now made of chocolate!
hp: 1000000000
hairline fractures: 1/?
Status: transmuted into chocolate.
stunned players: none.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 15, 2014, 11:16:24 pm
And of Course, RGB web colors are supported.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 16, 2014, 01:04:55 am
Too much work.
EAT THE WALL




Elephant Parade : Chrissie Ross
[Deceased]
fractalman : Jordan Green
[4/4 Health][Rifle: Full ammo][Grenade]
darkpaladin109 : Matthew Ryan
[4/4 Health][Rifle: Full ammo][Grenade]
Lukeinator : Khaled Aziz
[4/4 Health][Rifle: Full ammo][Grenade]

Green heads up to the statue. He doesn't see the alien scum, so he readies his rifle for any movement.
Aziz stays put, and keeps his eyes forward and finger on the trigger.
Ryan can't see them yet, so he follows suit.

ALIEN TURN:

As far as everyone can see, nothing happens.

Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 01:50:40 am
...I need to look a few things up about that game. like...what overwatch does. 
charge in with my grenade if my companions get into a tight spot/reveal a dense collection of aliens. otherwise...stay put.


EAT THE WALL
You nom on a piece of the wall. you somehow munch through 17 bricks before realizing...it's more like chocolate bark.  yuck!
You are stunned, but A HAIRLINE FRACTURE RUNS THROUGH THE WALL!
1000000000-17=999999983 hp
1+1=2 hairline fractures.
wall:
999999983 hp
hairline fractures: 2/6
status:
Composed of chocolate bark.
Shuffling the card deck.
stunned players:
mastahcheese: 1 round
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 16, 2014, 01:59:01 am
CHOCOLATE BARK IS DELICIOUS, DANG IT!

And overwatch makes your character wait to fire on the first enemy to move, but you take a slight penalty to aim.
It's good if you're waiting for them to approach, or expecting an ambush.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 02:09:40 am

CHOCOLATE BARK IS DELICIOUS, DANG IT!

And overwatch makes your character wait to fire on the first enemy to move, but you take a slight penalty to aim.
It's good if you're waiting for them to approach, or expecting an ambush.

You argue with the GM.
The gm thinks your argument has some merit, and decides that you need to roll a 3 or greater for your argument to be successfull.
You get a 6! what a relief!
 mastahcheese is unstunned!


 in that case, overwatch.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 16, 2014, 02:12:16 am
Be Wizard of Cheating. Cast ancient magic spell "Inflict 999999983 Points of Damage."
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 16, 2014, 02:15:21 am
Grow set of jaws larger than the local star.
Eat wall.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 02:34:00 am
Be Wizard of Cheating. Cast ancient magic spell "Inflict 999999983 Points of Damage."
Alas, your spell of cheating was designed for a different game, and so does only mild damage. Still, 103 points of damage is better than anyone else has done so far! At least your spell didn't backfire or anything.
999999983-103=
999999890

Grow set of jaws larger than the local star.
Eat wall.
You are a ninja! The wall is confused and helpless to respond! Your jaws automatically receive a x10 multiplier and do a whopping 365 damage-hey! that's the number of days in a year! well, a leap year, but lets not be too picky.
BONUS DAMAGE: 10,000x1.1=11000 bonus damage!
A crack opened in the wall when you did a base damage of one year!
999999983-11365=
999988618


wallHp: 999988618
wall status: deck shuffled. rules for doing damage are now fixed.
 made of chocolate
stunned players: none. 
hairline fractures: 2/6
cracks: 1/10
stunned players: none
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 16, 2014, 02:35:22 am
EAT MORE OF THE WALL
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 16, 2014, 02:37:24 am
SUMMON REINDEER TO EAT MORE OF THE WALL
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 02:51:11 am
EAT MORE OF THE WALL
you eat into the wall.  apparently, your stomach capacity is mediocre.  you do 40 damage.

SUMMON REINDEER TO EAT MORE OF THE WALL

Your reindeer are unexpectedly hungry, no doubt from the long journey from the reindeer farm, doing 163 damage. the reindeer get full before the wall quite understands what they are doing. 
__________
wall hp:
999988618-203=
999988415
wall status:
hairline cracks: 2/6
cracks:1/6
 made of chocolate bark.
The wall is now resistant to naive attempts to simply eat it. it is made of chocolate bark, not Hershey's chocolate
stunned players: none
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 16, 2014, 02:55:08 am
Gnaw on wall, spit chocolate out. Repeat.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 16, 2014, 02:57:19 am
Be Evil Wall Overlord. Summon Wallmasters to put attackers at the beginning of the dungeon.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 16, 2014, 03:04:11 am
also put the wall masters in a gigantic maze filled with water and buttons to make it even more confusing to get to the wall.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 03:12:36 am
Gnaw on wall, spit chocolate out. Repeat.

you are able to turn 133 chocolate bricks into paste before your jaws need a brief rest.
 

Be Evil Wall Overlord. Summon Wallmasters to put attackers at the beginning of the dungeon.
You summon wallmasters with 41 hp.
Quote
also put the wall masters in a gigantic maze filled with water and buttons to make it even more confusing to get to the wall.
You summon a maze! the maze has 125 hp! if a player targets the wall directly, the wallmaster has a chance to stun them for two turns!

wall:
999988415-133=
999988282

hairline cracks: 2/6
cracks:1/10
made of chocolate bark.
The wall is now resistant to naive attempts to simply eat it. It is made of chocolate bark, not Hershey's chocolate.
stunned players: elephant parade (1 turn)

other units:
wallmasters:
41 hp
attempts to stun players who attack wall.
maze:
125 hp.
Doubles stun duration of wallmaster.

-well that's it for the night.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 16, 2014, 03:16:45 am
...Why am I stunned?

If me being stunned is an error, heal wall.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 16, 2014, 03:22:35 am
Take break, then eat guards.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 16, 2014, 03:36:10 am
I hope this is going to turn out liek you at final boss, with the good guys constantly failing except for the occasional I throw pinnacle turn getting through.p, and half of the team being on the side of the guy or thing they were told to kill.
and just when you thought the dungeon couldn't get any worse, SPIDERS.

put poisonous spiders in the dungeon, is what I'm saying.

Also, I believe we the wall helper players, are hidden behind the dungeon.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 03:41:50 am
Just like in roll to dodge/die, both low rolls and high rolls can be dangerous to your health. Only it's roll to dodge/stun, since it's a destroy the wall game not a dodge/die game.  I'm using a deck of cards as my d13.  I think it's obvious which high cards cause stuns.  It is, in fact, possible to do negative damage (If you're attempting to heal the wall, that means you cause damage to it instead.  I haven't worked out the mechanics for damage between summoned units yet...)

However, there are a handfull of ways in which you can bypass the dice entirely, such as being a NINJA.  what that means, exactly...well, you'll have to wait till tomorrow.  or, well, much later today.

Also: passive defenses have more hp than active defenses.   
Also: you cannot target players directly. only through summons. 
also: do not ASK me to spawn a unit. tell me how your getting the spiders in there.  then I determine how much hp it has. 
and...I REALLY need to go to bed now. 
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 16, 2014, 03:49:34 am
Yhea, I'm just going to put in the new turn quickly however, I might forget otherwise.make highly poisonous chocolate spiders that make you fat and stunned forming them out of the wall, then position them around the dungeon.

I'm sorry wall, but it's for the greater good.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 16, 2014, 06:30:55 am
Move up and take cover behind car, overwatch if possible.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 04:10:25 pm
from now on, if a wall-attacker wishes to summon a permanent ally, add (summon) to the start of your wall-related post rather than saying "summon x"-the latter will result in a simple attack.

to the munchkins: I had to 'fudge' the damage on this round a bit. half-broken calculator and no cards to roll. 
Quote
Take break, then eat guards.
You do 48 damage! The wallmasters are destroyed and unable to retaliate! 7 additional damage is done to the wall bypassing all security systems, weaknesses, and immunities.  wallmasters don't taste that great, but who cares!

Quote

make highly poisonous chocolate spiders that make you fat and stunned forming them out of the wall, then position them around the dungeon.


If only you’d spoken that bit about greater good to the wall, rather than to the air.   (hmm….)
Still, the wall understands, somewhat, and gives you an impressive 553 bricks to work with. You only waste 53 bricks during the crafting process, leaving the spiders with 500 hp.  You got really lucky, the GWM wasn't actually expecting someone to tap into the wall.  (GWM=Grand Wall Master. note: GWM cannot be targeted.)


wall:
999988282-560=
999987722 hp

hairline cracks: 2/6
cracks:1/10
made of chocolate bark.
The wall is now resistant to naive attempts to simply eat it. It is made of chocolate bark, not Hershey's chocolate.
stunned players: none

other units:
wallmasters:DEAD
maze:
125 hp.
Doubles stun duration of wallmaster(now deceased :(). Protects any units within.
Spiders:
Hp: 500
Patrolling interior of maze
standard attack: poison bite. Stun(1) lethargic(2). 
special: poison player if eaten (no dice roll). stun(1) lethargic(2)
Vulnerable: being eaten x3. (secret weakness) x20.
Composed of semi-liquid high-fat chocolate bark.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 16, 2014, 04:19:53 pm
Heal wall. I still want to know why I was stunned.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 04:43:09 pm
you summoned one too many wallmasters (specifically, you got a jack...I...may change which cards stun you during an attack on the wall/summoning a unit to be only 2's, aces, and kings).

 you replace a mere three bricks.
wallhp: 999987725

Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 16, 2014, 05:03:56 pm
(summon) use the at least half of the given bricks to form some more wallmasters! Making them also dangerously high in fat content, causing stuns from eating them!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 05:17:21 pm
Thanks.  [/slightly sarcastic]. Now I have to devise actual mechanics to convert base damage into summon hp...
-you have been granted a free courtesy round while the GWM puts your summon on hold.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 16, 2014, 05:47:33 pm
Cast a spell of protection upon the wall!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 16, 2014, 09:40:22 pm
Make a flamethrower and melt the dang choco-spiders.



We're just waiting on Darkpaladin again, no worries.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 16, 2014, 10:01:24 pm
Turn up the power of the Sun.
Just as a reminder, the odds for the X-COM game are:
3:4 they die in <=7 turns
1:2 (2:4) they die in <=5 turns
1:4 they die in <=3 turns (next turn is 3rd turn, iirc)
1:4 they survive >7 turns
1:6 they complete the mission

And as another reminder, anyone can bet tokens. You start with 50 if you haven't bet fl-ABORT tokens before, and may bet more than you have as long as it's a real number (no i or infinity, those both count as 1). And also they aren't real money, etc. etc. but I plan on using them in a mid-far future RtD.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 16, 2014, 10:14:16 pm
Well, I doubt it'll be three turns, since they just used up the second one by sitting there doing nothing.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 11:20:58 pm
Cast a spell of protection upon the wall!

you reinforce the walls overall hp by 136 hp!
The cracks in the wall are temporarily inaccessible!(1)

Make a flamethrower and melt the dang choco-spiders.


You fire your flamethrower, doing 158 damage!
300-158=142

The spiders attempt to bite you!
7v10.
The spiders manage to bite you, stunning you and bloating you!
Turn up the power of the Sun.


A critical hit! You somehow get a hold of a dial for the sun, but when you try to crank it up past 10, you get shocked!  stunned(1).

At least you did 185 damage, and rendered the wall vulnerable to being simply eaten again. unfortunately, this has also applied another one-turn patch to the cracks in the wall (cracks off +1)

wall hp:

wall:
999987725-185+136
=999987676 hp

hairline cracks: 2/6
cracks:1/10
The cracks are non-functional!(2)

made of chocolate bark, softened by the sun.
The wall can be eaten freely again...but perhaps there's something else you'd like to try?

other units:
wallmasters:DEAD...for now.
chocoalte wallmasters: pending.
Maze:
125 hp.
Doubles stun duration of wallmaster(now deceased :(). Protects any units within.
Spiders:
Hp: 142
Patrolling interior of maze
standard attack: poison bite. Stun(1) lethargic(2). 
special: poison player if eaten (no dice roll). stun(1) lethargic(2)
Vulnerable: being eaten x3. (secret weakness) x20.
Composed of semi-liquid high-fat chocolate bark.

stunned players:
mastahchees(1) bloated(2)
flabort(1)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 16, 2014, 11:27:56 pm
Power up my magic!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 16, 2014, 11:32:58 pm
Cast "Unbloat Self"
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 16, 2014, 11:39:23 pm
Cast "Unbloat Self"
you are stunned, nothing happens. :(
Power up my magic!
congratulations!...
you gain a +25% boost to your next move.

wall: 999987676 hp

hairline cracks: 2/6
cracks:1/10
The cracks are non-functional!(2)

made of chocolate bark, softened by the sun.
The wall can be eaten freely again...but perhaps there's something else you'd like to try?

other units:
wallmasters:DEAD...for now.
chocoalte wallmasters: pending.
Maze:
125 hp.
Doubles stun duration of wallmaster(now deceased :(). Protects any units within.
Spiders:
Hp: 142
Patrolling interior of maze
standard attack: poison bite. Stun(1) lethargic(2). 
special: poison player if eaten (no dice roll). stun(1) lethargic(2)
Vulnerable: being eaten x3. (secret weakness) x20.
Composed of semi-liquid high-fat chocolate bark.

player status:

mastahcheese: bloated(1)
elephant parade: +25%power(1)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 16, 2014, 11:40:38 pm
Fire a laser at the heroes.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 17, 2014, 03:49:42 am
Despite not being a hero, deflect laser with handy mirror towards wall.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Execute/Dumbo.exe on January 17, 2014, 04:21:56 am
reinforce the spiders with hardened chocolate plating using the laser to melt and cast the rest of the chocolate blocks!
Edit: I like that I'm kind of passively evil, tottering around summoning creatures from random whim and then moving on to the next random idea.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 17, 2014, 08:12:27 pm
Throw the moon at one of the hairline cracks
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 17, 2014, 08:14:58 pm
Eat spiders.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 17, 2014, 10:18:30 pm
Eat spiders.
Would you like to post your action for the X-COM game, good sir?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 18, 2014, 04:23:24 am

Explicitly add currently-held notebook to inventory, hoping it's got more unused pages than normal.
Briefly but carefully fumble around to see if my brush is merely dropped rather than destroyed, WITHOUT using any items.
[/b]
Should I fail, complain to the uncaring chair about the unfairness of a brush being a one-use item rather than a reusable tool



When I said you have "ONE flashlight and two brushes", that was not an inventory statement, but a correction of your interpretation of the inventory. You had "Word fragmentsx2, flashlight, etc", and read it as "Word Fragments, 2x flashlight, etc"
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 18, 2014, 05:15:42 am
Eat spiders.
Would you like to post your action for the X-COM game, good sir?
I'm pretty sure I posted it earlier in the thread. I'l post it here again, I guess.
Continue taking cover. Shoot aliens if I get a clear shot at them.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 18, 2014, 05:29:49 am
Chapter 2: Bloodmoon:

Go patrol among the company. Try to raise morale amongst the troops.
You are petted and adored by the previously nervous crewmen as you make your way up and down the frontline trenches. You smell something strange, and start to feel restless.

Blockade the island; nothing gets in, nothing gets out. Fire on anything that does so. If they send forces, fire off torpedoes. If they send in shipping and cargo vessels, fire off the deck guns until they surrender or they are sunk. If they surrender, take all their goods and hold them prisoner. Send them to the mainland for slave labor and questioning. Strip them of all arms and ammo as well, sending them mainland as well.
Your force continues to do so for several days, blockading all vessels, shooting at cargo ships until they surrender, then sending their crew back to Valhalla. In the meantime, yuo amuse yuorself by shelling coastal fortifications. A few days in, a convoy guarded by warships comes into view. You prepare to launch a torpedo attack, but an attendant blimp in the skies is tracking you below the surface. A fast destroyer starts to depth-charge you, and you are forced to the surface, upon which a group of men land on  the sub and take you prisoner. On board the destroyer, the VHS 'Make My Day' a man with a beet-red face screams at you from an inch away 'WHY THE HELL YOU ARE SINKING ALLIED FUCKING CIVILIAN CONVOYS YOU DELUDED HALF-WITTED PIECES OF SHIT!?!'. A somewhat less volcanic man, informs you in a cold voice that you were supposed to be defending the island against Republic warships, not sinking Free City supply vessels. You are relieved of command, and sent back home in disgrace.

Begin construction of elephant mech. Wonder what happened to giant war machine being constructed in previous game.
As you wonder what did happen to the Lost Goliath of the Mines, you excitedly explain to the other technicians this brilliant idea for an armored walker that bullets just bounce off, for breaking the enemy Lines. You are so intent, and they are so enraptured, that they do not hear the whistling of the shell. Another clutch of casualties in the war, to be joined by many more as the most lethal bombardment of the war yet demolishes the command zone.
You are dead.

Call in extra supplies to build machine gun turrets that barely just have guns poking out of the trenches. Arrange for some soldiers to have rockets in case of armored attacks.
You send a runner back to the command post to ask for machine gunners, but the request is denied. You rig up some mortar flares though, to illuminate the battlefield during night attacks. You guess if they send an armoured car through, the flares would probably punch through a couple millimeters of armour. The deeper trenches now run further. Squads previously hiding in razorwire-filled craters are exceedingly grateful.

Call in for more men, start patrols at the lines and near the wreck if I am allowed to do that, make sure that EVERYONE going in the railway that is not a certified superior of me is searched entirely. Also try to research a better way to do modern warfare then using trenches.
You ring up command, and they agree to send through another battalion from the rear to the Lines. You start patrols of men through the countryside, ranging from the command posts at the Lines, back to the town. After some serious bootlicking, you get unrestricted access to the Wreck Zone from the science commissioner, and start patrols around the edge. While it's impractical to search soldiers coming off the railway, you start checking the veterans back off the Lines and civilians. You get reports of massive shelling on the lines a few miles northwest of yours, and are glad you called for more soldiers. There will be many graves tonight.

Lukeinator didn't last long...I'm not sure whether to laugh at his incompetence at trying to seize controll of so much at once, or  be worried about the unseen dice... 



Identify the first fragment as, most likely, 'main computer'. 


Request information:
Analyze current lighting conditions in greater depth. Review ability to get to the supply room and back without getting lost. Focus on ability to get TO supply room under scenario: (use flashlight) and scenario: (don't use flashlight).

Search for items:
Explicitly add currently-held notebook to inventory, hoping it's got more unused pages than normal.

You are pretty sure you know the way to the supply room. You just have to head back out through the red doors, then down the corridor, first left, then when you get the main tunnels, red wire back to the Supply Room, like that story about wool in a labyrinth. If you had to, you could do it in the very faint light that constantly seems to come from the whole ceiling, which just about lets you make out outlines. You put your notebook in your pocket, cursing yourself for not remembering where in this barn-sized room you got the fragment from.

Do what is necessary for a promotion
Look up various details of the various civilian sectors of the Goblin Republic

You ask your boss if they'd l[DATA EXPUNGED DATA EXPUNGED EXPOSURE TO THIS DATA WITHOUT VIOLET CLEARANCE OR HIGHER IS TREASON DATA EXPUNGED DATA EXPUNGED DATA EXPUNGED DATA EXPUNGED]ve the office, feeling a little strange, clutching your new Manager Third Class ID card. You look up the civilian sectors. Wow, that's a lot, almost like there's a trade economy. You restrict your search to government-employed sectors, and find: Arkelogic korps, Department Of Supply Department for wartime resource management, STUNG, The Central bank, the Public Service Bureau, and the Civilian Service.

Take everything, see if I can jimmy open the safe. Examine the skull closer.
Head out to the next fire.
You put everything into your servant's packs, then retrieve a crowbar and pry the door open. Inside is a small gold pendant, a copy of 'On serving your fellow humanoids', by Krek Silimnet - proscribed material -, and a few hundred Tok in coins.

Establish Lukeish Republic on small uninhabited Island near Vahalla.
The island is not uninhabited, and is variably an ally of the Free Cities and the Reaches but your 'Lukia' political party does win the local elections in the main city.

Requisition or steal a choppa bike, pile the squad on the back, and get over to the west lines as quickly as possible.
Dodge between the machine guns and drift the bike under the barbed wire. The team can shoot the enemies that try to stop us. When we get to the cityThere is no sodding city, the cat is in the trenches, they can throw me over the walls so I can undertake the assassination myself.

You kick a courier off his bike, strap yourselves to it, and roar your way across the Republic. At the Lines however, you are stopped from charging across No-man's land by a corporal, who points out that there are snipers everywhere across the line, and also that you seriously want to head a mile or so back from the Lines for a few hours. He looks around suspiciously, then whispers something in your ear.

Send a few squads of my men to assassinate a general or some other important person on the front lines.
You decide that if you are to capture the Wreck, you should first take out the local commander, in order to distract them and enable a major push. You call up the Artillery Division and order a mass barrage on the enemy Lines. After a few hours of giant howitzer blasts, you order your task force to sneak across the dust and mud-covered zone. They point-blank refuse to be suicidal, so instead you shame them into following by charging across the field yourself, which they do. You take a stray bullet in the buttock, from gun-nests firing into the smoke, but manage to stumble along into the enemy trenches, upon which a severed arm falls on you from the final shell. You vomit as the rest of your men pull you into the relative safety of a dugout.



Spoiler: Goblin Republic (click to show/hide)

Spoiler: North Reaches (click to show/hide)


Spoiler: Valhalla (click to show/hide)




Map of the Torn Isle
(http://i.imgur.com/8GKrcJu.png)


Map of the Lines
(http://i.imgur.com/Cv1Z4YM.png)



Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 18, 2014, 05:36:54 am
Express displeasure at funny feeling. Try to pinpoint the source, and growl, hiss, etc at it while backing away.
If the funny feeling turns out to be an artillery bombardment, run the fuck away really really fast.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 18, 2014, 05:39:28 am
MINUPDATE FOR CATS


Express displeasure at funny feeling. Try to pinpoint the source, and growl, hiss, etc at it while backing away.
If the funny feeling turns out to be an artillery bombardment, run the fuck away really really fast.

You hiss, growl, and run around randomly, unnerving the soldiers. You cannot quite place it's origin, but it feels worse in some places than others. One of the soldiers near you starts coughing. The feeling is definitely getting worse, especially when you are in the bottom of the trench.

Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Coolrune206 on January 18, 2014, 08:13:35 am
Express displeasure at funny feeling. Try to pinpoint the source, and growl, hiss, etc at it while backing away.
If the funny feeling turns out to be an artillery bombardment, run the fuck away really really fast.

If my WWII knowledge is good, run the hell away fast. That's a gas attack. They're used to push people out of trenches. Hope they've got gas masks....
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 18, 2014, 01:02:05 pm
Become general of republics army, plot.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 18, 2014, 01:20:59 pm
RRIIAAOOW
*translated: FUCKERSHITBALLSASSRAT

Get the hell out the trench, hissing at the soldiers to do so as well. Paw at gas masks/respirators until they get the message. Once out of the trench - the side that leads towards our camp - run in a weaving pattern toward said camp as fast as possible.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 18, 2014, 02:07:41 pm
:double checks current inventory: well, you win some, you lose some.

oh, good, I can afford to run out of flashlights.  maybe.
search for objects that look like they might match up with the word fragment(s), using the flashlight this time. Be ready to dust off interesting areas with brush. no, no, interesting is a synonym for distracting. be ready to dust of relevant looking locations. 


-the notebook is to help me get back if I have to head to the supply room.  :D
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: poketwo on January 18, 2014, 02:38:07 pm
prepare defenses for the inevitable push, also if its a commando team trying to break through. go and try to get new weapons from the wreck. 
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 18, 2014, 04:41:35 pm
Thank the corporal, get appropriately attired (completely obscured by armor and helmets and masks), and then proceed with plan, find the cat, and assassinate it.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 18, 2014, 04:43:42 pm
Revive as archaeologist who just discovered the Lost Goliath of the Mines.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 18, 2014, 09:24:44 pm
Store the loot in my servant's packs, but keep the book with me, don't want the wrong person to get their hands on it.
Head to the next checkpoint.



Elephant Parade : Chrissie Ross
[Deceased]
fractalman : Jordan Green
[4/4 Health][Rifle: Full ammo][Grenade]
darkpaladin109 : Matthew Ryan
[4/4 Health][Rifle: Full ammo][Grenade]
Lukeinator : Khaled Aziz
[4/4 Health][Rifle: Full ammo][Grenade]

Jordan Green and Matthew Ryan hold tight while Aziz runs up behind the bus, where Ross is still laying.

ALIEN TURN:

Aziz hears some movement up to the north, but nothing else.

Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 18, 2014, 09:27:57 pm
Bark at my men and tell them to get to work assasinating that general or something.

Continue taking cover. Fire at aliens if I get a clear shot.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Coolrune206 on January 18, 2014, 09:34:21 pm
Designate sentries to take shifts, train troops for Trench warfare. Ensure we have gasmasks.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 19, 2014, 06:41:08 am
Keep waiting in overwatch.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: highmax28 on January 19, 2014, 10:27:51 am
im pretty sure "harry" means annoy and stop. I did as I was told?
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 19, 2014, 03:00:20 pm
join guy at the bus.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 19, 2014, 03:43:19 pm
im pretty sure "harry" means annoy and stop. I did as I was told?

You were sinking and enslaving/capturing the wrong ships. You were sinking allied shipping, and rolled awfully on your "dodge the circumstances" roll.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 19, 2014, 05:52:50 pm
Elephant Parade : Chrissie Ross
[Deceased]
fractalman : Jordan Green
[4/4 Health][Rifle: Almost Full ammo][Grenade]
darkpaladin109 : Matthew Ryan
[4/4 Health][Rifle: Full ammo][Grenade]
Lukeinator : Khaled Aziz
[4/4 Health][Rifle: Full ammo][Grenade]

Jordan moves up to the bus, and spots 2 sectoids to the north!
They run off to where he can't see them anymore, so he waits with his rifle handy, and Ryan and Aziz do the same.

ALIEN TURN:

One of the sectoids fire on Ryan, but miss!
Another one shows its face, Green opens fire! He misses!
Spoiler (click to show/hide)
The alien returns fire, but also misses!
Spoiler (click to show/hide)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 19, 2014, 06:49:57 pm
...
leeroy jenkins the aliens with a grenade. 

Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: highmax28 on January 19, 2014, 11:03:09 pm
im pretty sure "harry" means annoy and stop. I did as I was told?

You were sinking and enslaving/capturing the wrong ships. You were sinking allied shipping, and rolled awfully on your "dodge the circumstances" roll.
Well SOMEONE didn't bother to check the ships we were firing at... *puts a bullet in the head of the one spotting out the ships* Mind if I take another shot but as someone else and probably with a more sensible spotter? And how is the society of Valhalla done after so many years? Does everyone still carry an axe as a ceremonial tool? Do the battleships have longboat images on the front? Things like this :P
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 20, 2014, 02:52:28 am
you, uh, blockaded the whole island. :Pnote to self stop posting when tired.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 20, 2014, 08:26:36 am
Move to the statue and open fire.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: BFEL on January 22, 2014, 05:13:32 pm
Oh shit. DORSID WHY YOU NO TELL ME ABOUT TURNS BEING UP AND WHATNOT??? :(
Now shits all modern-ish
So anyone wanna at least share what happened to my city after no one informed me this was still going?

Respawn ReSURFACE in one of the "various unaligned states" as a resurrected cyborg version of self. Take control of city with my supa pew pews.


After going through the posts myself I figured out what happened :P
Oops.
Still would be kinda nice to get a brief history of what happened to each of our city-empires, and what side each one is currently on now. I mean some are obvious, but mines not.

Be oldest resurrect to date, an experiment in the resurrection tech, hailing from nearly ancient times. Have sexy cyborg parts.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 23, 2014, 10:28:24 pm
The GM is tired of waiting on Darkpaladin.

Elephant Parade : Chrissie Ross
[Deceased]
fractalman : Jordan Green
[Deceased]
darkpaladin109 : Matthew Ryan
[4/4 Health][Rifle: Full ammo][Grenade]
Lukeinator : Khaled Aziz
[1/4 Health][Rifle: Full ammo][Grenade] {Panicked!}

Jordan Green yells out "LEROYYYY JEEEEEEEEEENKIIIIIIIIINS!!!!!!" and completely abandons his cover to run out into the middle of the area, uncovering 4 more aliens to the north, and chucking his grenade at them!
Spoiler (click to show/hide)
The two aliens are reduced to 1 health each!
Khaled Aziz moves up to beside a pedestal and fires on one of the aliens!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Miraculously, it dies!
Matthew Ryan, being totally shocked by this turn of events, runs up to another side of the pedestal to join Aziz.

ALIEN TURN:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Jordan Green goes down as multiple aliens open fire from multiple directions! His body falls down into the grass, and he clutches the summer's last 4-leafed clover in his hand as the warmth slips away from his body.
More aliens open fire on Aziz, hoping for retribution, they deal a fair amount of pain to him, and he returns fire, but misses his shots!
The last survivor of the grenade, strengthened by his comrades, flank Ryan and open fire, but miss!
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 23, 2014, 11:02:19 pm
ERE'BODY LISTEN UP

Go to this thread and join TCM's game. It's totally wicked awesome sauce and it needs us to go to it to keep it alive! (http://www.bay12forums.com/smf/index.php?topic=133063.0)
Seriously, though. His game died from player inactivity, and he said that if 8 of the 10 players posted interest in continuing, or if we got enough people into it, he'll keep it going.
So go check it out, it's unbelievably hilarious.
Here's the post where TCM says the game has pretty much ended. (http://www.bay12forums.com/smf/index.php?topic=133063.msg4946973#msg4946973) So go help out a brother in need of support!
I personally really enjoyed reading his game, it made me laugh a ton, so go check it out, it's worth it.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Xantalos on January 24, 2014, 01:28:45 am
Do it! I need to continue Nemo's adventures.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 24, 2014, 06:58:15 am
Take cover from the aliens, shoot one, and overwatch.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: darkpaladin109 on January 24, 2014, 07:50:14 am
Throw grenade towards aliens while staying on cover.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: BFEL on January 24, 2014, 08:48:20 am
ERE'BODY LISTEN UP

Go to this thread and join TCM's game. It's totally wicked awesome sauce and it needs us to go to it to keep it alive! (http://www.bay12forums.com/smf/index.php?topic=133063.0)
Seriously, though. His game died from player inactivity, and he said that if 8 of the 10 players posted interest in continuing, or if we got enough people into it, he'll keep it going.
So go check it out, it's unbelievably hilarious.
Here's the post where TCM says the game has pretty much ended. (http://www.bay12forums.com/smf/index.php?topic=133063.msg4946973#msg4946973) So go help out a brother in need of support!
I personally really enjoyed reading his game, it made me laugh a ton, so go check it out, it's worth it.

I created a SUMO wrestler who's finishing move is simply falling on his opponent.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 24, 2014, 11:57:44 am
Well at least I have a poptart.  :P

(More seriously, I got tired of not knowing where the aliens were without knowing what sort of AI they were using. would've been better if we'd still had a full team.)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 24, 2014, 07:15:03 pm
Take cover from the aliens, shoot one, and overwatch.
Throw grenade towards aliens while staying on cover.
IN A SHOCKING TWIST, THE GAME CONFUSES YOUR ACTIONS WITH THOSE OF THE ALIENS!

(http://i.imgur.com/isOyg28.png)
(http://i.imgur.com/opeco2i.png)
(http://i.imgur.com/uWEtjWO.png)
(http://i.imgur.com/lgILgxO.png)
(http://i.imgur.com/OSGDfTT.png)
(http://i.imgur.com/lhjbEk7.png)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 24, 2014, 08:42:26 pm
That's beautiful.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 24, 2014, 11:13:13 pm
Elephant Parade : Chrissie Ross
[Deceased]
fractalman : Jordan Green
[Deceased]
darkpaladin109 : Matthew Ryan
[Deceased]
Lukeinator : Khaled Aziz
[Deceased]

Aziz is still panicking like a fool!
Ryan can only hit the nearest alien with his grenade, so he blows it sky high!
Spoiler (click to show/hide)

ALIEN TURN:

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Aziz takes a facefull of plasma and hits the dirt!
Ryan watches as Aziz goes down, and then follows suit!

X-COM HAS FAILED
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 24, 2014, 11:14:15 pm
My version was better.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 24, 2014, 11:17:05 pm
My version was better.
It really was. In this one, the biggest fatality was that fountain.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: flabort on January 24, 2014, 11:28:38 pm
Turn 0
Turn 1
Turn 2
Turn 3
Turn 4
Turn 5
Turn 6
The team survived to turn 6, meaning votes for dying in 5 turns are lost. Votes for survival past 7 are also lost.
However, since the only vote was mastahcheese's vote for turn 5 or less, no-one else loses any tokens or gains any.

A reminder as well, for the Map vs Next DF bets (current bets):
Spoiler (click to show/hide)
bets are still open on this. Anyone may also ask if I can post the odds of something else, I'll see if I can come up with something and an alternative for betting against that... usually.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 24, 2014, 11:29:21 pm
Dang it.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 24, 2014, 11:31:38 pm
You know what time it is? It's time for

Z-COM: ENEMY POORLY DRAWN

Accepting three players. And if you expect this to last a long time, you have learned nothing.

Edit: Silly BBCode hierarchy.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 24, 2014, 11:32:53 pm
OH GOD YES I'M IN THIS
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 24, 2014, 11:37:17 pm
eh, why not.
eh, why not./color]
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 25, 2014, 07:31:10 am
I'm in elephant
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: escaped lurker on January 25, 2014, 09:17:40 am
... (it sounds beautiful already. The good, goofy kind...  :o)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Dorsidwarf on January 25, 2014, 09:21:32 am
I am the aliefant





sucks to you if you thought this was the derail game update
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Elephant Parade on January 25, 2014, 12:54:43 pm
I am the aliefant





sucks to you if you thought this was the derail game update
No. I'm the aliefant. I'm always the aliefant.

OH GOD YES I'M IN THIS
eh, why not.
eh, why not./color]
I'm in elephant

(http://i.imgur.com/VF9uKy9.png)
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: mastahcheese on January 25, 2014, 08:05:24 pm
Look for any alien scum, and take cover and overwatch.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: Lukeinator on January 25, 2014, 08:41:14 pm
Do as this guy does:
Look for any alien scum, and take cover and overwatch.
Title: Re: The Derail Thread: Mastahcheese's Archive, Dorsid's and EP's games, and fl-ABORT
Post by: fractalman on January 25, 2014, 09:06:35 pm
take note of ally positions. find cover. PEW PEW PEW IF IT MOVES AND ISN'T AN ALLY!
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: mastahcheese on January 26, 2014, 02:20:02 am
...You realize that when you copy and pasted our health bars, you took them from the aliens, right? Not the X-COM guys.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Elephant Parade on January 26, 2014, 02:23:11 am
...You realize that when you copy and pasted our health bars, you took them from the aliens, right? Not the X-COM guys.
I am aware.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: BFEL on January 26, 2014, 06:35:42 pm
Flabort?
I want to change my bet.
Specifically I want to put ALL THE TOKENS on DF finishing first.
I have it on good authority that MC is being REALLY lazy with that map and "focusing on other things right now"
Like giving terrible screenshot advice :P
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: mastahcheese on January 26, 2014, 06:37:57 pm
Flabort?
I want to change my bet.
Specifically I want to put ALL THE TOKENS on DF finishing first.
I have it on good authority that MC is being REALLY lazy with that map and "focusing on other things right now"
Like giving terrible screenshot advice :P
THATS HOW I RUN MY XCOM GAMES ITS GREAT ADVICE
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Xantalos on January 26, 2014, 06:39:25 pm
NUU WE CANT PICK ALL THREE
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: mastahcheese on January 26, 2014, 06:41:05 pm
NUU WE CANT PICK ALL THREE
MASTAHCHEESE USES AWESOME POWERS AND ADDS IT BUT HE ROLLS A 2
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: highmax28 on January 26, 2014, 08:49:31 pm
MASTACHEESE! Y U NO MAP MAKING?
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: fractalman on January 26, 2014, 09:33:41 pm
picks the trolliest options
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: mastahcheese on January 26, 2014, 09:43:39 pm
picks the trolliest options
You don't have enough votes for all of them.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Elephant Parade on January 26, 2014, 09:45:39 pm
picks the trolliest options
(http://i.imgur.com/PU9d4Su.png)

Bad art: now with random words from other languages.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: mastahcheese on January 26, 2014, 09:46:49 pm
It seems to be menacing with spikes of trollium.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: fractalman on January 26, 2014, 10:20:26 pm
The, ah, TWO trolliest options. :P.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Dorsidwarf on January 27, 2014, 11:39:44 am
1,000,000,000 points on ToadyOne finishing the new version of DF before 10:24 on the 29th December 2014
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Dorsidwarf on January 27, 2014, 01:22:48 pm
-i lied this wasnt a doublepost i hit post too early-

Chapter 2: Blood on the Skies

Become general of Republics army, plot.
You are BlekBlek, a Half-Half-fiendish Mammoth Goblin. You are an Underclerk in the Administrative Wing. You were promoted from Junior Clerk because some other guy got a promotion. As you sort through his old paperwork, you find a ledger full of something inside a cavity cut into a large technical manual.

 
Get the hell out the trench, hissing at the soldiers to do so as well. Paw at gas masks/respirators until they get the message. Once out of the trench - the side that leads towards our camp - run in a weaving pattern toward said camp as fast as possible.
You plow through the mud, screeching and yowling. The men around you start casting nervous looks at each other. You claw at the emergency respirator crates, stacked neatly, until one comes over, then get the hell out of the trench. Gas is lethal to small animals like you long before it is to humans, after all. Screams begin to rise from the forward listening posts and men fumble for their respirator boxes as a yellow glow appears through the fog.


oh, good, I can afford to run out of flashlights.  maybe.
search for objects that look like they might match up with the word fragment(s), using the flashlight this time. Be ready to dust off interesting areas with brush. no, no, interesting is a synonym for distracting. Be ready to dust off relevant looking locations. 

You spend a while searching the room diligently, brushing dust off areas that look promising. No luck yet, though. Your flashlight is about three-quarters charged.

prepare defenses for the inevitable push, also if its a commando team trying to break through. go and try to get new weapons from the wreck. 
You beef up the town's fortifications, digging miles of sandbagged positions, and setting up field artillery. You approach the Chief Wreck Engineer on duty about some of the MegaDeath weapons kept in a safe inside a vault surrounded by thirty feet of concrete surrounded by guards for three floors above and below 24/7. He refuses.

Thank the corporal, get appropriately attired (completely obscured by armor and helmets and masks), and then proceed with plan, find the cat, and assassinate it.
You gear up, wearing indistinct trench coats and gas masks. You crawl across the field in the wake of the gas, closer to the edge of the cloud than the less bold soldiers behind you. Screams come from ahead. The wind is faint, and the mustard gas is not moving fast. Pickets of machine gun fire are beginning to open up as gunner crews get to their masks.

Revive as archaeologist who just discovered the Lost Goliath of the Mines.
You are Berl Hegemord, an archaeologist working in the Deep Cavern Zone. These caverns were created centuries ago, when the Old Shafts and the furnace works collapsed into natural caverns. Expeditions have reached as far as twelve kiolmetres below the surface of the earth, with no end to the caverns, or a bottom to the deepest pits. You are searching for a major reading your team recently got on the long-range metal pulse detectors. Expensive and unweildy, bought for a king's ransom from the Reaches government, the detectors could find a nail through a mile of rock. And there is something BIG down here. You want to know what it is

Store the loot in my servant's packs, but keep the book with me, don't want the wrong person to get their hands on it.
Head to the next checkpoint.
You do so. This building is more intact. Charred bodies are being pulled from the rubble.

Bark at my men and tell them to get to work assassinating that general or something.
You order your men to move up. They switch to their Reaches trench-coats, and file out of the back trenches as the bombardment comes to and end. You head with them until you reach a hill overlooking the Lines. From here you can actually see the Wreck, towering above the landscape. Nestled in it's colossal shadow is a fortified town. Some sort of building works going on.

Designate sentries to take shifts, train troops for Trench warfare. Ensure we have gas masks.
You order Jim to stand first watch, and the rest of you get down to practicing hitting the dirt. Well, hitting the mud. You prised a crate of masks out of the mud, too.

Quote from: Highmax
Various Fings
You are given one last chance. You are sent out as the captain of a submarine in a wolfpack, sinking cargo shipping of the North Reaches. You report to the Captain of the VHS Lunatic. Three days in, a convoy of three destroyers, a light cruiser, and eight or nine cargo ships is sighted. Reachers.


Spoiler: Goblin Republic (click to show/hide)

Spoiler: North Reaches (click to show/hide)


Spoiler: Valhalla (click to show/hide)

Spoiler: Unaligned (click to show/hide)




Map of the Torn Isle
(http://i.imgur.com/8GKrcJu.png)


Map of the Lines
(http://i.imgur.com/Cv1Z4YM.png)
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: fractalman on January 27, 2014, 03:42:17 pm
contemplate.

Search again, focusing efforts on anything that looks like a..."tilted desk with stuff stuck to it". 
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Lukeinator on January 27, 2014, 03:45:10 pm
Look in mystery folder, do a little paperwork.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Elephant Parade on January 27, 2014, 07:33:04 pm
Continue exploring the cave.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: mastahcheese on January 27, 2014, 08:08:53 pm
Light up some incense and inspect the area. How did this happen? What's in the building?
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: flabort on January 27, 2014, 08:50:30 pm
Direct team to take out machine gunners while I look for that cat.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: highmax28 on January 28, 2014, 12:15:37 am
(Pre-action Questions) Are we in Valhalla allied with reachers? Secondly, how many subs do we have and how armed are we? And do we have a code system in place (ie u-boat alpha, rain on delta 2, etc. (translation: Submarine1 fire at D(elta)estroyer2)
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: BFEL on January 28, 2014, 02:48:46 pm
WHY WAS I IGNORED SO HARD DORSID?!?!?!
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Coolrune206 on January 28, 2014, 04:33:48 pm
Ponder for a moment. Have people wearing gas-masks at all time. Send requests to HQ for mobile artillery units. Also, ask for additional reinforcements. If they give me both, ask for a promotion >:)
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: mastahcheese on January 31, 2014, 01:22:20 am
Bump

Also, such new poll.
Much choices.
Wow.
Such Votes.
Please Do.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Execute/Dumbo.exe on January 31, 2014, 01:40:47 am
Alright, I propose for a new choice on the poll, 'don't do anymore because seriously Mastha you are badass and you also don't need to make a new one every week.'

Also, I find it interesting how memes always slowly die out, like being trimmed from a tree, slowly growing while growing new branches to lop off.

SEE WHAT IM GETTING AT HERE? ITS TOUGH SO I'LL EXPLAIN IT, I HOPE THE DOGE MEME DIES.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Xantalos on January 31, 2014, 02:09:45 am
So immortal
Such attention
Wow
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: flabort on January 31, 2014, 02:10:12 am
I posted this on a youtube vid, but I doubt anyone at nintendo will be able to see it, regardless of any upvotes the comment may get. So... say what you will, spread the word if you want, or mock me.
Quote

In a similar vein to Pokemon Trainer, as well as Ice Climbers... Team Chaotix, as outlined in Sonic Heroes.  3 characters in one, that stick together as a group; you can change their moveset by changing their formation (like 'mon trainer), the others can act somewhat autonomously and act as expendable meat shields (like Ice Climbers).

Danger hides when the Hyper Bee flies, and the ninja stars fly too... the muscle is Vector, the Karma Collector, and he's sworn to fight for youu.....! *epic riffs*

Down special: Power Formation -> Fly Formation -> Speed Formation -> Power Formation
Special (Power): Jaw Crush (strong slam attack, like a slower Melee DK down special)
Special (Speed): Homing Attack (Similar to Sonic's, but weaker)
Special (Fly): Thunder Shoot (Launches Vector and Espio as projectiles)
Side Special (Power): Fireblast (Launch Espio and Charmy as projectiles)
Side Special (Speed): Spin Attack (similar to Sonic's, but weaker and not as far)
Side Special (Fly): Sting (Attack directly as Charmy, sometimes paralyzes)
Up Special (Power): Triangle Jump (slows descent, so technically a rescue, but leaves the team vulnerable)
Up Special (Speed): Leaf Swirl (Renders Espio and the team temporarily invisible; slight lift for rescue move, but not much)
Up Special (Fly): Quick Ascent (obvious from the name, lifts you up quickly. Rescue move)
Smash ball: Team Blast (A rocking performance blows foes outwards from the team, usually off the map)
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: darkpaladin109 on January 31, 2014, 02:14:27 am
Bark at my men again and tell them to just kill the general. I'l kill him myself if I have to.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Xantalos on January 31, 2014, 02:43:49 am
Retreat to a safe distance :read 'run the fuck away': and hide in one of the hiding spots I've undoubtedly found in the camp.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: highmax28 on January 31, 2014, 09:04:12 am
I think there should be another option:

FINISH DA MAP MASTACHEESE! :P

What was left to do on that? Last I heard, about 2/3rds of the world was done?
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: escaped lurker on January 31, 2014, 10:47:51 am
Pretty sure "The Map" is intended as one of the seven mysteries of bay12. As in "we might actually never see it at all". And if we do get to see it, we will only get ghostly flickers of it - wich are not caused by mischievous .gif usage. Well, that or mastahcheese is lazy. Actually somewhat pending towards the later one...  :P
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: highmax28 on January 31, 2014, 12:43:53 pm
Pretty sure "The Map" is intended as one of the seven mysteries of bay12. As in "we might actually never see it at all". And if we do get to see it, we will only get ghostly flickers of it - wich are not caused by mischievous .gif usage. Well, that or mastahcheese is lazy. Actually somewhat pending towards the later one...  :P
I should make my D&D group I'm in get mad at mastacheese by making him finish his map while i finish up mine :P
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: freeformschooler on January 31, 2014, 03:40:47 pm
IT IS TIME TO FURTHER DERAIL THE DERAIL THREAD

Remember Last Hero? Of course you don't. Well, I haven't given up on that combat system. If mastahcheese doesn't mind, I'd like another shot at it with some willing victims. Game color is ORANGE.

(http://i.imgur.com/dvKwqBu.png)

Four Valiant Adventurers stand at the Edge of Fate, the Fourteenth Simultaneous Parallel Meta-dimensional Stabilizer Zone. Within lies a series of powerful foes and loot lost to time. Choose your hero's class from the below table:

(http://i.imgur.com/9lCSrpe.png)

Additionally, to distinguish yourself, choose a name and a hat. Let's be reasonable here.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: darkpaladin109 on January 31, 2014, 04:29:00 pm
Name: Trilby
Hat: Trilby hat
Class: Spirit Caller
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Elephant Parade on January 31, 2014, 04:32:07 pm
Name: Flimsy Wizard
Hat: Wizard Hat
Class: Kinetic Wizard
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: escaped lurker on January 31, 2014, 04:51:48 pm
Name: Stalker Dude
Hat: Filthy Linen Wrappings
Class: Rapid Assassin
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: birdy51 on January 31, 2014, 04:53:23 pm
Name: Birdwig Wiggens
Hat: Fluffy Raccoon Hat
Class: N/A
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: highmax28 on January 31, 2014, 04:55:55 pm
name: Olon
Hat: bowler cap
Class: cleric
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: freeformschooler on January 31, 2014, 05:18:55 pm
Name: Birdwig Wiggens
Hat: Fluffy Raccoon Hat
Class: N/A

Name: Stalker Dude
Hat: Filthy Linen Wrappings
Class: Rapid Assassin

Name: Flimsy Wizard
Hat: Wizard Hat
Class: Kinetic Wizard

Name: Trilby
Hat: Trilby hat
Class: Spirit Caller


(http://i.imgur.com/Z89VnK5.png)

Adventurers, are you ready? Post within one day to confirm.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: darkpaladin109 on January 31, 2014, 05:19:49 pm
I'm ready.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: escaped lurker on January 31, 2014, 05:55:51 pm
About as ready as I ever will be!
(Which actually might not account to that much :P)
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Xantalos on January 31, 2014, 06:08:47 pm
Name: Niklas
Hat: Viking Helmet
Class: Furious Striker

For when people die.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Elephant Parade on January 31, 2014, 06:20:48 pm
Ready.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: highmax28 on January 31, 2014, 08:02:14 pm
name: Olon
Hat: bowler cap
Class: cleric

:'(
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: flabort on January 31, 2014, 08:08:54 pm
Is that a graphical waitlist? Coolll....
Name: Roger
Hat: Bull-horned "Viking" helm
Class: Crystal Knight
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: freeformschooler on January 31, 2014, 08:20:36 pm
Is that a graphical waitlist? Coolll....
Name: Roger
Hat: Bull-horned "Viking" helm
Class: Crystal Knight

no you'll see what it is

name: Olon
Hat: bowler cap
Class: cleric

:'(

(http://i.imgur.com/XZB4m9d.gif)
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Remuthra on January 31, 2014, 08:23:15 pm
We really need another Roll to Dwarf derail, don't we?
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: flabort on January 31, 2014, 08:34:02 pm
Oh, waiit... I remember now... that's the turn order!
It all makes sense now. More or less.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: Execute/Dumbo.exe on January 31, 2014, 09:05:24 pm


(http://i.imgur.com/Z89VnK5.png)
[/quote]
Hmmm, it's not a graphical wait list so....
Waiiiittt, is that a turn based list? Then it would make sense why the thief would strike twice.
Title: Re: The Derail Thread: Dorsidwarf! Elephant Parade! fl-ABORT! And some other guy!
Post by: mastahcheese on February 01, 2014, 12:43:25 am
Of course it's the turn order, don't you remember how to play this?

Remember Last Hero? Of course you don't.
YES I DO THAT GAME WAS AWESOME AND I MISS IT!
I actually considered adding Altair in as a secret character in that Warrens fan-game!
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: freeformschooler on February 01, 2014, 02:11:06 am
I wonder how well a Last Hero-like game would work long-term. It probably wouldn't be doable as a suggestion game. After all, once you know your options, there's zero randomness involved. Probably better as an RPG like this. We'll see once Birdy posts!
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 01, 2014, 02:14:10 am
I wonder how well a Last Hero-like game would work long-term. It probably wouldn't be doable as a suggestion game. After all, once you know your options, there's zero randomness involved. Probably better as an RPG like this. We'll see once Birdy posts!
It just needs more random elements.

Maybe skills could randomly become available or unavailable?

Complex areas could also help.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: freeformschooler on February 01, 2014, 02:51:34 am
I wonder how well a Last Hero-like game would work long-term. It probably wouldn't be doable as a suggestion game. After all, once you know your options, there's zero randomness involved. Probably better as an RPG like this. We'll see once Birdy posts!
It just needs more random elements.

Maybe skills could randomly become available or unavailable?

Complex areas could also help.

Huh. So you mean something like

(http://i.imgur.com/7AEdCls.png)

where the complexity comes from opportunity cost and the number of factors that could change each turn (position, terrain stuff, enemy actions/reactions)? I guess that would get pretty hard to predict.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 01, 2014, 02:54:31 am
I wonder how well a Last Hero-like game would work long-term. It probably wouldn't be doable as a suggestion game. After all, once you know your options, there's zero randomness involved. Probably better as an RPG like this. We'll see once Birdy posts!
It just needs more random elements.

Maybe skills could randomly become available or unavailable?

Complex areas could also help.

Huh. So you mean something like

(http://i.imgur.com/7AEdCls.png)

where the complexity comes from opportunity cost and the number of factors that could change each turn (position, terrain stuff, enemy actions/reactions)? I guess that would get pretty hard to predict.
Yeah. Unpredictable events (volcanoes erupting, floods, crumbling terrain) could add even more.

Since every enemy would have new skills, you would have to keep learning. I think it would make a great system for a suggestion game.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: freeformschooler on February 01, 2014, 04:11:49 pm
welp birdy didn't show so let's handle this "as is."

(http://i.imgur.com/vF8OM8Z.png)

As you move forward, a terrible force appears on the Edge of Fate. It is a Grinder Worm! How will you progress?

Spoiler: How to play (click to show/hide)
Spoiler: Adventurers (click to show/hide)
Spoiler: Foes (click to show/hide)
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 01, 2014, 04:13:59 pm
Use kinetic powers to push the foe's icon back in the turn order.

Edit: I know it isn't my turn, but it might speed up the game a bit of people just post actions whenever, and have them resolved in the same post as the previous player.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: freeformschooler on February 01, 2014, 04:17:27 pm
Use kinetic powers to push the foe's icon back in the turn order.

Only Chrono Magus can do that! Also, remember to make as many actions as your face appears on the turn order because otherwise I will waste your second one.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 01, 2014, 04:19:40 pm
Force Bolt, Force Bolt.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: freeformschooler on February 01, 2014, 04:21:38 pm
Force Bolt, Force Bolt.

Blue is LONG! Are you sure you want to waste your actions?
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 01, 2014, 05:02:07 pm
Force Bolt, Force Bolt.

Blue is LONG! Are you sure you want to waste your actions?
Pull, Force Bolt.

Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: darkpaladin109 on February 01, 2014, 05:16:13 pm
Call Spirit, Dark Bolt.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: birdy51 on February 01, 2014, 05:21:24 pm
((Blarg! I was looking for the thread again but was unable to find it until now!))
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 01, 2014, 06:01:38 pm
((Blarg! I was looking for the thread again but was unable to find it until now!))
The replies button is your friend.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: birdy51 on February 01, 2014, 06:45:10 pm
((Blarg! I was looking for the thread again but was unable to find it until now!))
The replies button is your friend.

Well, that will come in handy. :D
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: mastahcheese on February 01, 2014, 10:33:35 pm
How many games do we have running in here at any one time?
Dorsid's game, which needs another Bump.
EP, when was the last time your game was updated?

Maybe we should make some sort of Derail Meta-Game or something nonsensical.
And I think that FFS's Last Hero system would be an awesome game to work with, I'd be willing to help.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: freeformschooler on February 01, 2014, 10:36:56 pm
And I think that FFS's Last Hero system would be an awesome game to work with, I'd be willing to help.

In that case, come up with a concept for the next suitably terrifying enemy and PM me!
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: mastahcheese on February 01, 2014, 10:56:58 pm
And I think that FFS's Last Hero system would be an awesome game to work with, I'd be willing to help.
In that case, come up with a concept for the next suitably terrifying enemy and PM me!
I'll get right on it!
*Dons hat of +3 Evilness*
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: poketwo on February 02, 2014, 02:03:37 am
I'm starting to think on a new, upgraded version of the scythers that I have got. They are not just pokemon that are smarter and like meat to the point of trying to kill humans for it actively.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 02, 2014, 03:07:49 am
I was going to make a Y-COM update, but I'm tired. I'll make one tomorrow. For real. Unless I forget.

Somebody should probably remind me.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: escaped lurker on February 02, 2014, 03:25:53 am

1-1 Invisibility
1-2 Go to red / melee

2-1 Stabity-stab!
2-2 More Stabity-stab!!
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 02, 2014, 03:26:54 am

1-1 Invisibility
1-2 Go to red / melee

2-1 Stabity-stab!
2-2 More Stabity-stab!!

You'll be in melee, since I'm pulling the enemy.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: escaped lurker on February 02, 2014, 03:38:42 am
You'll be in melee, since I'm pulling the enemy.
Whopsies;

1-1 Stabity-stab!
1-2 More Stabity-stab!!

2-1 Even more Stabity-stab!!!
2-2 Ultra-Stabity-stab


Phew, fixed.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: freeformschooler on February 02, 2014, 02:07:54 pm
You'll be in melee, since I'm pulling the enemy.
Whopsies;

1-1 Stabity-stab!
1-2 More Stabity-stab!!

2-1 Even more Stabity-stab!!!
2-2 Ultra-Stabity-stab


Phew, fixed.
Force Bolt, Force Bolt.

Blue is LONG! Are you sure you want to waste your actions?
Pull, Force Bolt.


Call Spirit, Dark Bolt.

(http://i.imgur.com/ZwmuziK.png)

Trilby calls an Imp! The Imp will not be shuffled until the next update.

(http://i.imgur.com/hj7C1lo.png)

Flimsy Pulls the Grinder Worm closer! Stalker uses both his turns to STRIKE for two damage. Grinder Worm is poisoned!

(http://i.imgur.com/tpjJOBV.png)

Grinder Worm grinds its gears into Stalker, letting blood fly. He/she/it also takes a point of damage from the poison!

(http://i.imgur.com/IlziEGb.png)

Everyone unleashes their most powerful attacks on the grinder worm! Yee-owch!

(http://i.imgur.com/TSfYkq4.png)

The worm grinds Stalker to dust.

(http://i.imgur.com/U9mEwOG.png)

An additional Grinder Worm materializes! It is out of reach for the moment.

Spoiler: Adventurers (click to show/hide)
Spoiler: Foes (click to show/hide)
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: escaped lurker on February 02, 2014, 03:37:33 pm
Haunt Grinder-Worm!

In hindsight, I actually should have seen that one coming, mechanics-wise ><
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: darkpaladin109 on February 02, 2014, 04:10:42 pm
Wow, lurker died really quickly.
Dark Bolt, Call Spirit.
Also, this would be really good for a proper game, since mechanics wise, it's really unique.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Elephant Parade on February 02, 2014, 04:18:23 pm
No action; Force Bolt if in range.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: Dorsidwarf on February 02, 2014, 04:38:45 pm
You were going to get an update tonight but freeform's game pushed the responses off the screen and I can't be bothered to do the usual chain of copypated quotes. It's late. I'm tired. Bye.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: mastahcheese on February 02, 2014, 10:52:18 pm
Keep in mind, you guys, that this is a freeform game, any straight up tactic won't work, you need to be clever, and either use the rules to your advantage, or find a way to flaunt them.
And I can't wait until you fight the guy I made for him to kill you with.
Remind Elephant Parade.
Take your time, good sir.
Also, having Dorsid use Red and FFS use Orange makes them a little too similar for my tastes, but I won't change it if it's not a problem for anyone.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 03, 2014, 12:17:58 am
Enter behind the party as the character stated before!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 04, 2014, 12:15:34 am
BumpBumpBump
So judging by the poll, you guys would either want me to start a strategy game or a wilderness survival game, or nothing new.
Hmm...
Decisions.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 04, 2014, 12:26:22 am
Why isn't blue taken? Taking it.
Four skills: Diplomacy, Magic, Stealth, Combat. Crafting counts as magic. Minimum 3, max 6, 16 points to distribute (4 after minimums). 4 volunteers. Pick a generic weapon, too ("sword" or "gun" are OK. "AK-47" is too specific)
Rolling mechanism is #-of-successes based, using drawn cards.
This is also a FL-abort event, placing bets on yourself or against yourself is allowed. 1:4 odds of a specific player winning, 1:2 on a specific player losing. Remember, FL-abort tokens are not legal tender outside of events arranged by flabort, me; these events have no real-world impact. Bettors betting for the first time start with 50 tokens, you may bet with more tokens than you have.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 04, 2014, 12:27:37 am
Why isn't blue taken? Taking it.
Four skills: Diplomacy, Magic, Stealth, Combat. Crafting counts as magic. Minimum 3, max 6, 16 points to distribute (4 after minimums). 4 volunteers. Pick a generic weapon, too ("sword" or "gun" are OK. "AK-47" is too specific)
Rolling mechanism is #-of-successes based, using drawn cards.
This is also a FL-abort event, placing bets on yourself or against yourself is allowed. 1:4 odds of a specific player winning, 1:2 on a specific player losing. Remember, FL-abort tokens are not legal tender outside of events arranged by flabort, me; these events have no real-world impact. Bettors betting for the first time start with 50 tokens, you may bet with more tokens than you have.
Diplomacy: 4
Magic: 6
Stealth: 3
Combat: 3
Weapon: Tome
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 04, 2014, 12:29:19 am
Figured you'd go with the Flimsy Wizard route again. :P
Oh, yes, forgot number of players. 4-6 players, 4 preferred.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 04, 2014, 12:30:20 am

Combat - 4
Stealth - 5
Magic - 4
Diplomacy - 3
Weapon - Bow
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 04, 2014, 12:32:39 am
Betting 1 token that I lose.
Betting 1 token that mastahcheese loses.
Title: Re: The Derail Thread: Dorsid! EP! FlABORT! FFS! It's a huge rave party in here!
Post by: freeformschooler on February 04, 2014, 12:33:18 am
mastahcheese: the key to forum game success is a well-made long-runner. I voted nothing new because I want you to succeed.

Wow, lurker died really quickly.
Dark Bolt, Call Spirit.
Also, this would be really good for a proper game, since mechanics wise, it's really unique.
No action; Force Bolt if in range.


(http://i.imgur.com/vHvL64P.png)

Trilby destroys the first Grinder Worm. Trilby gains a Potion!
Flimsy is no longer in range of anything.
The Imp moves in range of the new foe. Kind of?

(http://i.imgur.com/G4Ny0F2.png)

The new foe moves just a little bit closer.

(http://i.imgur.com/iz4016L.png)

Trilby isn't in range to use Call Spirit, so he defaults to Dark Bolt (no cancel clause).
Flimsy uses Force Bolt!
The imp uses a... uh... some sort of... just... DARK WAVE attack thing. Whatever.

(http://i.imgur.com/Z09nDv0.png)

Flimsy's splashed with Acid! Yowch! Luckily, he avoids any lasting burns.

(http://i.imgur.com/phCBK7c.png)

How will the adventurers progress?

Spoiler: Adventurers (click to show/hide)
Spoiler: Foe (click to show/hide)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 04, 2014, 12:35:33 am
Force Bolt; Force Bolt.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 04, 2014, 12:36:56 am
mastahcheese: the key to forum game success is a well-made long-runner. I voted nothing new because I want you to succeed.
Yeah, but I'm bored! I'm trying to just stick with Mainspring as my "intensive project" right now.
But I still want some small thing to do.
Also, Darkpaladin could totally abuse one of his class features in such an awesome way. I'll PM my idea to you to see if it would be feasible.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Execute/Dumbo.exe on February 04, 2014, 01:29:12 am
mastahcheese: the key to forum game success is a well-made long-runner. I voted nothing new because I want you to succeed.
Yeah, but I'm bored! I'm trying to just stick with Mainspring as my "intensive project" right now.
But I still want some small thing to do.
Also, Darkpaladin could totally abuse one of his class features in such an awesome way. I'll PM my idea to you to see if it would be feasible.
What about that robbing the booze train thing? I still haven't given up on that.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 04, 2014, 09:40:32 am
Combat - 5
Stealth - 3
Magic - 5
Diplomacy - 3
Weapon - Whatever the hell you call this guy's (http://chzo.wikia.com/wiki/File:Tallman.PNG) weapon.

Dark bolt, dark bolt.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Dorsidwarf on February 04, 2014, 03:54:14 pm
Stuff that nobody reads

contemplate.

Search again, focusing efforts on anything that looks like a..."tilted desk with stuff stuck to it". 
You find a tilted glass desk attached to a metal wall. Success! There's a snapped off bit of metal just like your own next to it.

Look in mystery folder, do a little paperwork.
What the hell is this? Troop movements... Strategies... Classified communiques? How the hell did the previous occupant get this stuff?

Continue exploring the cave.
You keep exploring. Your thingy is blipping softly in your backpack.

Light up some incense and inspect the area. How did this happen? What's in the building?
After igniting an incense stick, you look around the shell. Charred corpses are strewn in a circle, facing outwards from the center, where there are scorchmarks on the floor.

Direct team to take out machine gunners while I look for that cat.
Your squad fires back at the sounds of machine-gun fire, and a few screams fly out. You look for cats in the front line trenches. Nope, just men who did not run fast enough. One of them struggles for his gun, weeping and choking.

(Pre-action Questions) Are we in Valhalla allied with reachers? Secondly, how many subs do we have and how armed are we? And do we have a code system in place (ie u-boat alpha, rain on delta 2, etc. (translation: Submarine1 fire at D(elta)estroyer2)
No, you are fighting the North Reaches to protect some of the unaligned states. there are four subs in the pack. You have torpedoes and 80mm deck guns. You have no code system, as you're speaking an entirely fabricated language over the intersub comms.

WHY WAS I IGNORED SO HARD DORSID?!?!?!
You scream at the universe in anguish. You are a REZBOT, the oldest yet made. You are little more than an augmented skeletal figure. You have no inventory or position. You kill with your steelclad fists. RISE.

Ponder for a moment. Have people wearing gas-masks at all time. Send requests to HQ for mobile artillery units. Also, ask for additional reinforcements. If they give me both, ask for a promotion >:)
You get a reinforcement. The reinforcement guy is more senior than you. He gets the glory for future victories. Damn.

Bark at my men again and tell them to just kill the general. I'll kill him myself if I have to.
You do so. By now, they've forgotten what their original objective was, so they just charge off looking for a general to kill.

Retreat to a safe distance :read 'run the fuck away': and hide in one of the hiding spots I've undoubtedly found in the camp.
You barely outrun the cloud, and bury yourself into a tangle of wet, smelly, muddy tarps in the rear camp. This protects you from the worst of the cloud, nose pressed into the mud. You are feeling utterly awful.


Quote from: anyone else
Blah blah blah
You sit on your fat asses and ruminate.


Spoiler: Goblin Republic (click to show/hide)

Spoiler: North Reaches (click to show/hide)


Spoiler: Valhalla (click to show/hide)

Spoiler: Unaligned (click to show/hide)




Map of the Torn Isle
(http://i.imgur.com/8GKrcJu.png)


Map of the Lines
(http://i.imgur.com/Cv1Z4YM.png)
[/center]



Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 04, 2014, 04:18:22 pm
Mutter a prayer to Odin for Valkyries to aid our attack and claim our dead if we fail. Communicate with the others as much as needed, but little if possible. Take out the destroyers first. Once they're done, focus on the cruiser. Use a formation to evade destroyers. Capture the cargo ships and send them to Valhalla with one of our subs escorting it. If they fight back, sink them one at a time until they surrender.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Coolrune206 on February 04, 2014, 04:31:03 pm
Get a silenced weapon, and assassinate this new "Senior officer". Act as innocent as I can.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 04, 2014, 07:03:55 pm
Keep going. I'm about to find it!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Lukeinator on February 04, 2014, 07:06:41 pm
Look closer, read something specific.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: poketwo on February 04, 2014, 07:51:58 pm
Go  to trenches to increase moral. Fortify more and do not let the enemy get past us. Try to use my personal spies to sabotage the enemy army.   
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 04, 2014, 08:23:51 pm
Have squad cover me and keep taking out machine gunners as I wade into the next trench, and the next, looking for any cats, killing them, and looking for identification tags.

Eh, 3 will work. Just won't get to test all the aspects this time. This changes the odds for a specific player winning to 1:3, or losing to 2:3.

Hell is a big place. It has to be to fit all the souls from infinite universes; it's a universe unto itself, with planets and... well, there is no room for stars, all the planets are bound and locked together, and kept from crushing each other, with massive metal posts, forming a lattice as tight as carbon in a diamond. These posts are big enough to generate their own gravity and collect their own atmospheres, even. And the cities of Hell descend into the molten depths of each planet and rise into the dizzying heights of the air... and there's still not enough room.
The purpose of Hell is to collect souls and prepare them for reincarnation into the infinite universes, hopefully better than when they arrived. Still, no reformation clinic is perfect, especially when understaffed for the job. And while some souls are honored guests of the Heaven Apartment Chain (With over 7777 branches on each planet!), others are as bad as tightly packed prisoners, or worse. Real scumbags, mercenaries, despots, and politicians.
Three such souls were pretty much minding their own business, trying to avoid being noticed by the demonic and angelic wardens, when they got into a fight over who had more wealth and power in life.

You are standing in an alley, between a high-rise bar and brothel, and one of the Heaven Apartment Buildings. It is dark in the alley, but you can see by your own internal soul-light. There are a few other souls passing through the alley, but they are largely ignoring your argument. The closest street is a good kilometer away. You're not sure which of you pulled out your weapons first, but suddenly you're all brandishing them menacingly at each other.

Elephant Parade: ♠3 ♣3 ♥4 ♦6
+Tome (Omnirange, +1♦ success)

Mastahcheese: ♠5 ♣4 ♥3 ♦4
+Bow (Med-to-Long reach, +2♣ success)

darkpaladin109: ♠3 ♣5 ♥3 ♦5
+Frightening Polearm (Close-to-Med-range reach, +1♣or♥ success)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 04, 2014, 08:42:15 pm
Cast a ♦ spell at mastahcheese as I flee from the alley.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 04, 2014, 08:55:42 pm
Cast a ♦ spell at mastahcheese as I flee from the alley.
All spells are ♦ spells, that's what ♦ is. Care to elaborate, or do you intend to make mastahcheese invulnerable?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 04, 2014, 08:57:58 pm
Cast a ♦ spell at mastahcheese as I flee from the alley.
All spells are ♦ spells, that's what ♦ is. Care to elaborate, or do you intend to make mastahcheese invulnerable?
Hit him with a fireball.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 04, 2014, 10:03:01 pm
Looks like some kind of explosion. A bomb went off? No, the circle of bodies is wrong. Some kind of dark Ritual? Maybe.
Have my men leave the room, and look through the illegal book for an answer to this heresy.

Hey! It's your multi-layers of Hell with the suits of cards idea! Sweet!
Dodge the incoming fireball, and send an arrow into his being!
Suggest to Darkpaladin that taking out the guy with Omni-range sounds like a good idea.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 04, 2014, 10:21:24 pm
New poll.
I can haz votes?
It will be very important, and will be a very large deciding factor in what is to come.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 04, 2014, 10:22:21 pm
New poll.
I can haz votes?
It will be very important, and will be a very large deciding factor in what is to come.
Look at my votes. I mock you.

Or I want you to laugh at moderate cavemen. You can interpret my votes however you wish.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Xantalos on February 04, 2014, 10:22:59 pm
New poll.
I can haz votes?
It will be very important, and will be a very large deciding factor in what is to come.
Look at my votes. I mock you.
Also I.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 04, 2014, 10:33:13 pm
...You know, sometimes this ability to vote for three is really a hindrance to me.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 05, 2014, 12:11:24 am
put my part of the label for "main computer"where it belongs, and try to move whatever moveable lever/other part is closest to it. my observations give me little clue as to whether it should be more like a joystick, flipswitch, slider, button, or touchscreen, but whatever it is, it's gotta be close to the label. 


So far, looks like people want you to run one caveman game, one "Remember when you first started playing dwarf fortress?" level of game, and one normal-difficulty game. 
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 12:23:48 am
I think the derail thread should be renamed as "derail and mini game thread" with the amount of steady derail games in here
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 05, 2014, 12:29:03 am
heh. 
And maybe tomorrow i'll update [chocolate] the wall.[/chocolate].

I think I'll forbid cannibalizing the wall for extra summoning hp.  Makes it easier to compute summon hp for a given post. 
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 05:50:18 pm
Spoiler: Poll results (click to show/hide)
YOUR FATE HAS BEEN CHOSEN
I'll be making the game later today. I'll probably just run it in here, since I doubt you'll last 3 turns.
What odds are you giving for the failure to survive to turn 4? Given the difficulty will be the highest possible?

I think the derail thread should be renamed as "derail and mini game thread" with the amount of steady derail games in here
That's kinda why I renamed it to "The Derail Games" because it's become more mini-games than anything else.

Bump.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 07:31:51 pm
Spoiler: Poll results (click to show/hide)
YOUR FATE HAS BEEN CHOSEN
I'll be making the game later today. I'll probably just run it in here, since I doubt you'll last 3 turns.
What odds are you giving for the failure to survive to turn 4? Given the difficulty will be the highest possible?

I think the derail thread should be renamed as "derail and mini game thread" with the amount of steady derail games in here
That's kinda why I renamed it to "The Derail Games" because it's become more mini-games than anything else.

Bump.
HUZZAH! Let the chaos begin!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: freeformschooler on February 05, 2014, 07:51:17 pm
Which game is chocolate?

No (bi?) daily update.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 05, 2014, 08:08:42 pm
Chocolate is the Wall. Make hot chocolate and drink the wall.
Um... I'd have to think about that. If it's XCOM again, the odds for surviving four turns, at "GM LAUGHS AT YOUR MISFORTUNE" level, I'd have to say 1:2, given the tenancy to turtle and eat up moves. Surviving past turn 6 hikes up to 1:4, and surviving past turn 8 is 1:6. Dying before turn 4 would be 1:3. These odds MAY have been adjusted to encourage a longer game...
Waiting on DarkPaladin109. Would love to do the turn tonight....
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 08:54:51 pm
Oh ho ho ho...

This isn't X-COM...

Starting once the game loads.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 05, 2014, 08:56:30 pm
Oh ho ho ho...

This isn't X-COM...

Starting once the game loads.
The suspense is killing me.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 08:57:47 pm
The suspense is killing me.
That won't be the only thing that kills you.


...But it might also do its part.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Zanzetkuken The Great on February 05, 2014, 08:58:21 pm
Continue paperwork.  Get promotion.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 09:09:33 pm
You shall never see the sun again.
The darkness has deemed itself the supreme overlord of this world.
You are nothing before it, and you have no hope.
What do you wish to do before you die?

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

...Your name....
Is Wilson.


It is the first day.

Now you will know why you fear the night.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 09:13:45 pm
Check the chest!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 09:21:07 pm
You check the chest, it contains:
6 cut grass
3 flint
6 twigs
3 logs
1 gold
1 axe

Spoiler (click to show/hide)

During the time it took to check the chest, the fire is almost out, and you were attacked in the dark!
You are now half-way dead.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 09:25:31 pm
Cut some trees and make another fire! ASAP!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 05, 2014, 09:28:11 pm
Use the logs from chest to fuel the fire!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 05, 2014, 09:30:54 pm
Chop down more trees!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 09:40:16 pm
The fire burns out before you can add more fuel to it!
You quickly assemble a new fire before the monster in the dark attacks again, and add your last log to it.

Spoiler (click to show/hide)

You cut down some more trees and collect their logs and pinecones.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

You have:
3 grass
3 flint
6 twigs
3 logs
1 gold
1 pinecone
1 axe (85%)

You can build:
Campfire: 2 logs, 3 grass
Torch: 2 grass, 2 twigs
Axe: 1 flint, 1 twig
Pick: 2 flint, 2 twigs
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 05, 2014, 09:41:20 pm
Could you stop using yellow for everything? It barely shows up on my monitor.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 09:43:33 pm
Could you stop using yellow for everything? It barely shows up on my monitor.
Oh really?

IT SHOWS UP WONDERFULLY ON MINE
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 10:00:52 pm
Well, the Steam Overlay decided that, for once, it wasn't going to pause the game while it was up.

Spoiler (click to show/hide)

So now the game has apparently been running while I had the game minimized (which is also supposed to pause the game).
This makes me mad, I was having fun with this.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 05, 2014, 10:01:59 pm
Could you stop using yellow for everything? It barely shows up on my monitor.
Oh really?

IT SHOWS UP WONDERFULLY ON MINE
For me, it's a yellow blur that I need to highlight.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 10:03:53 pm
For me, it's a yellow blur that I need to highlight.
Yeah, I won't use it in future games.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 05, 2014, 10:06:55 pm
 detailed wall update interrupted by post-game seahawks parade.  Summoning is disabled for this turn; you may, however, reinforce the wall if you wish to help it.  all wall-defending entities are disabled for this turn. All stuns are ignored for this turn.

Oh. Snap. Don't starve...well I guess we kinda asked for that, didn't we...:P
DON"T EAT ANY MONSTER MEAT WITHOUT COOKING IT FIRST!-wait. in older versions, cooked monster meat was extra dangerous to your health.  Are you using a version before, or after, rot was implemented?

Grab that grass in range of the fire.  Chop down trees till daytime.  STAY IN RANGE OF FIRE.

....
oh.  ninja'd by a pause-fail.  >:(
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 10:10:25 pm
Well, for when I try this again, I'll let you know that I'm using the current version, without any mods. There is most certainly rot, I didn't even know there was a time before rot.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 10:11:40 pm
RESTART! Fuel the fires! Arson a lone tree! Cut all the other trees around it!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 10:13:17 pm
RESTART! Fuel the fires! Arson a lone tree! Cut all the other trees around it!
I'll restart later, in a world where the sun exists.
..And this is exactly how I survived over a week in my first all-night attempt.
.....Until I caught the entire forest on fire.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 10:41:07 pm
RESTART! Fuel the fires! Arson a lone tree! Cut all the other trees around it!
I'll restart later, in a world where the sun exists.
..And this is exactly how I survived over a week in my first all-night attempt.
.....Until I caught the entire forest on fire.
Silly Mastacheese, you only do the one tree! Then you harvest the rest and build lotsa torches!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 10:48:31 pm
So, I was browsing through my steam games...

GIMME THREE VOLUNTEERS
For the yellow-reading impaired,
GIMME THREE VOLUNTEERS
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 05, 2014, 10:53:11 pm
Well, for when I try this again, I'll let you know that I'm using the current version, without any mods. There is most certainly rot, I didn't even know there was a time before rot.
I stumbled across a really, REALLY old youtube video that got made right around the time they changed from lazy-circles-with-bridges worldgen to their first iteration of more complicated worldgen....bormac's videos, if I recall.

Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 05, 2014, 10:54:05 pm
Volunteered.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 05, 2014, 10:57:13 pm
In.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 10:58:35 pm
That's two!

Smash the wall with my face!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 11:16:38 pm
ME! ME! PICK ME!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 11:28:54 pm
CREW CHOSEN

You are flying the KESTREL. You need to deliver some info or whatever to whoever and...
OK, nobody really cares.

Spoiler (click to show/hide)

CREWMEN:
Elephant Parade: Unskilled, control room
Highmax: Unskilled, control room
Escaped Lurker: Unskilled, outside control room

8 POWER: 3 UNALLOCATED
Shields: 2/2 power, unmanned
Engines: 1/2 power, unmanned
Life Support: 1/1 power
Medbay: 1/1 power
Weapons: 0/3 power, unmanned
- Burst Laser: 0/2 power
- Artemis Missiles: 0/1 power, 8 missiles

Controls: manned
Cameras: online
Doors: online, closed
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 11:32:32 pm
Man the weapons! Power them up!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 05, 2014, 11:35:13 pm
Reporting from Shield-Generator, Sir!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 11:37:50 pm
Reporting from Shield-Generator, Sir!
*throws a wrench at EP* Pilot this thing, will ya!?

*looks at lurker* And YOU... You better make sure no one damages this baby, and I'll be sure to tear the enemy a new one!

Turn on the weapons and prepare for launch! *assumes control as captain*
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 11:38:14 pm
Ok, I'll let you get them ready.

Also, here's your star chart so you can go find some bad guys to shoot.

Spoiler (click to show/hide)

You've got 3 unknown places you can go, and a merchant.

Spoiler (click to show/hide)

CREWMEN:
Elephant Parade: Unskilled, control room
Highmax: Unskilled, weapons control
Escaped Lurker: Unskilled, shield generator

8 POWER: 0 UNALLOCATED
Shields: 2/2 power, Manned
Engines: 1/2 power, unmanned
Life Support: 1/1 power
Medbay: 1/1 power
Weapons: 3/3 power, Manned
- Burst Laser: 2/2 power
- Artemis Missiles: 1/1 power, 8 missiles

Controls: manned
Cameras: online
Doors: online, closed
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 11:39:18 pm
Head south, we'll make it to the store with cash in hand if we're lucky
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 05, 2014, 11:41:43 pm
Pot calling the kettle here - YOU just make sure that you don't land us in an asteroid field. Or near pirates, far too near a sun or worse yet - into the arms of the enemy. Shield-Room o~ver.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 11:43:46 pm
((I'll wait for at least 2 people to agree on a destination. ALSO, pretty important, if you take too long in an area, then enemy forces will start to crawl in from the left side of the map, so try not to dally too long in the western-most reaches, as they FAR out-class you.
But a jump or three won't be a problem, so don't feel pressured.))
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 11:48:55 pm
Pot calling the kettle here - YOU just make sure that you don't land us in an asteroid field. Or near pirates, far too near a sun or worse yet - into the arms of the enemy. Shield-Room o~ver.
Well... We can blame the pilot for that. I say we go on a littel detour before we pick up extra supplies. How much scrap do we have? 10? Nowhere near enough for us to grab some goodies along the way. I think the Kestrel could use a glaive beam, but we need scrap to get a hold of one. Its all on vote, and I think Pilot gets final say since, you know, he's PILOTING the damn thing. Just keep an eye out for any rebel cruisers, over.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 05, 2014, 11:52:40 pm
Aw'right, shopping time it is... soon, that is. Let's go south first then.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 11:55:33 pm
Aw'right, shopping time it is... soon, that is. Let's go south first then.
That settles it. EP, take us south! Full speed ahead! I want radio silence as we FTL travel; never know when those rebels or pirates will show up...
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 05, 2014, 11:56:01 pm
You know that blue is for flabort's game?

Jeez, it's hard to choose a dialogue color in this thread, I hadn't thought about that.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 05, 2014, 11:59:14 pm
You know that blue is for flabort's game?

Jeez, it's hard to choose a dialogue color in this thread, I hadn't thought about that.
Green text with blue glow looks weird though.

"Perhaps this will work?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 06, 2014, 12:00:31 am
Spoiler: BEAM ME UP, SCOTTY (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

"An advanced Rebel automated ship remains stationed near a small Rebel Space-Station. Sensors indicate it's a storage vessel for military goods."

Do you want to attack it to loot its stuff, or leave it alone?


CREWMEN:
Elephant Parade: Unskilled, control room
Highmax: Unskilled, weapons control
Escaped Lurker: Unskilled, shield generator

8 POWER: 0 UNALLOCATED
Shields: 2/2 power, Manned
Engines: 1/2 power, unmanned
Life Support: 1/1 power
Medbay: 1/1 power
Weapons: 3/3 power, Manned
- Burst Laser: 2/2 power
- Artemis Missiles: 1/1 power, 8 missiles

Controls: manned
Cameras: online
Doors: online, closed
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 06, 2014, 12:06:42 am
Take it out; I see a piddly little laser weapon and a stun weapon. If you keep the shields up, and I focus fire on the automated machine's weapon systems, we're golden. *looks again*

Erm... Is that a cloaking device it has?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 06, 2014, 12:08:29 am
Well, just might have one. Still - Storage Cache? Max. Lock-on. Now! Already starting to run the Subroutines on my end. Shield-Room o~ver.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 06, 2014, 12:12:16 am
"Perhaps we should consider a strategic retreat? Victory is nice, but survival is better."
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 06, 2014, 12:15:13 am
Well, just might have one. Still - Storage Cache? Max. Lock-on. Now! Already starting to run the Subroutines on my end. Shield-Room o~ver.
Weapons are powered on, and ready to fire. Setting burst fire to hit the weapons now. Power down the artemis missiles and divert the power to engines. Hopefully, EP passed Pilot's school and can dodge those stun shots with some extra oomph in our engine room. And no need to waste missiles on a craft with no shields, now, do we?

"Perhaps we should consider a strategic retreat? Victory is nice, but survival is better."
Two say we go in, one says we don't. I got faith in you to be able to pilot this thing, I just hope you can dodge with this beauty. Now sit back and watch the fireworks.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 06, 2014, 12:16:48 am
"If you insist. I suspect that you will regret your decision, though."
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 06, 2014, 12:17:03 am
Aw, come on man. You even looking at it's Energy-Readings? Quite sure it can't power all of it at once. Well, sure, as we take out one system it will power the next, but thats all there is to it.

Fireworks? I love me some fireworks. Go-time Team!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 06, 2014, 12:18:28 am
It seems that DarkPaladin is not going to show up tonight, so update anyways.
Cast a ♦ spell at mastahcheese as I flee from the alley.
All spells are ♦ spells, that's what ♦ is. Care to elaborate, or do you intend to make mastahcheese invulnerable?
Hit him with a fireball.
Dodge the incoming fireball, and send an arrow into his being!
Fireball: K♣ 4♥ 2♣ 9♥ 8♣ 9♦: 6+1 success, 6 awful (Overshoooot!)
Dodge: 8♣ 6♠ J♣ 4♦ 9♠: 5 success, 1 awful, 1 redraw (6♥, no additional bonii) (Critical!)
Arrow: 9♣ 8♠ 2♣ 7♥: 5+2 success, 3 awful (Critical!)
Dodge: 2♣ A♥ A♣: 2 success, 4 awful, 2 redraw (6♠ K♥:+3 success, +1 awful) (Overshoot!)
Do nothing (♠/♥): 10♥ 3♥ 6♦: 3 successes, 1 awful (Critical!)

Elephant Parade roars with indignation. His magic power afforded him the highest rank of Wizardcrats, and he ruled planets upon planets in his world. That weapons would be pointed at him is an outrage, and Gabthamu Phthagor!
Mastahcheese immediately propels himself upwards, something he could not do were he not reduced to a soul here in Hell. He climbs upwards, chased by a massive pillar of flame... which propels Elephant Parade upwards, and is drilling a hole through the ground below. Somehow, the spell came out of his back-end instead of his hands as intended, and the miscast is draining much of his soul essence, causing his internal light to ebb. Mastahcheese prepares an arrow, aims behind himself, and releases; the arrow flies true, passing between passerby's and right at Elephant Parade. He tries to avoid it, but the backfiring spell causes him to turn to far, and he goes into a violent spin that tears him apart and sprays him across the alleyway.
DarkPaladin does his best to look innocent beside the smoldering hole left behind, and blend in with passing spirits. In fact, they pay him just as much mind as they were before, and he starts sneaking off in a group of them.

Elephant Parade: ♠3 ♣3 ♥4 ♦6
+Tome (Omnirange, +1♦ success)
KINDA DEAD. Soul scattered, will take several months to reform.

Mastahcheese: ♠5 ♣4 ♥3 ♦4
+Bow (Med-to-Long reach, +2♣ success)

darkpaladin109: ♠3 ♣5 ♥3 ♦5
+Frightening Polearm (Close-to-Med-range reach, +1♣or♥ success)

Obviously I made the Criticals too easy to get. Should I make next turn use the current criticals as an ordinary success and criticals be 1.5x harder to get? Also, some very bad luck for EP, who gets 1.5 tokens back for his bet against himself!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 06, 2014, 12:19:04 am
((Well apparently the game doesn't let you save and quit in a potentially hostile situation, so I'll have to go through the whole combat in one go rather than segment it, since I need to go to sleep soon.

Thank you, Highmax for telling me what you want to focus fire on. Unfortunantly I ran this before seeing your post that you wanted to power down the missiles, so you used a couple.))

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Through the battle, the ship fails to penetrate Lurker's shields in any way, and Highmax charges the weapons while it's cloaked, to unleash on it when it becomes visible again.
Elephant Parade looks up from his seat at the controls when he gets the message that the enemy ship has been destroyed, then goes back to clipping his toe nails.

Spoiler (click to show/hide)

The investigation of the station reveals nothing, it's been stripped.

Spoiler (click to show/hide)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 06, 2014, 12:21:22 am
Aw, come on man. You even looking at it's Energy-Readings? Quite sure it can't power all of it at once. Well, sure, as we take out one system it will power the next, but thats all there is to it.

Fireworks? I love me some fireworks. Go-time Team!
"'Its,' not 'it's'. You illiterate peasant. (http://www.bay12forums.com/smf/index.php?topic=133329.msg4874031#msg4874031)"
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 06, 2014, 12:23:00 am
Obviously I made the Criticals too easy to get. Should I make next turn use the current criticals as an ordinary success and criticals be 1.5x harder to get?
Yeah, I think you should do that.
Ignore the other guy, sneak off.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 06, 2014, 12:24:49 am
Always bet against yourself.

Use forbidden magic to reform.

Why is it that I always get terrible rolls in wizard games?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 06, 2014, 12:25:46 am
I say north of the shopping center and then double back to the store for some goodies. And EP, you doubted me? I know you're wary, but sometimes you must trust your fellow crew-mates.

Aw, come on man. You even looking at it's Energy-Readings? Quite sure it can't power all of it at once. Well, sure, as we take out one system it will power the next, but thats all there is to it.

Fireworks? I love me some fireworks. Go-time Team!
"'Its,' not 'it's'. You illiterate peasant. (http://www.bay12forums.com/smf/index.php?topic=133329.msg4874031#msg4874031)"
Enough of this grammar nonsense! I'm sure the rebels are going to catch up the more we bicker about things.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 06, 2014, 12:28:37 am
... the heck you care how I speak? Still grumpy that we don't regret taking it down? You hear some badly stiffled laughter over the Intercom. Like, he's not really trying to hide it. At all. Haah, maan. Allright, allright, sorry, my bad. Either way... No sign of 'dem bastards yet, right? I say we can take the small detour to the north-eastern gate, with time to spare. We will end up hiding in the nebula in this sector soon either way, so let's make the most of it.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 06, 2014, 12:31:01 am
... the heck you care how I speak? Still grumpy that we don't regret taking it down? You hear some badly stiffled laughter over the Intercom. Like, he's not really trying to hide it. At all. Haah, maan. Allright, allright, sorry, my bad. Either way... No sign of 'dem bastards yet, right? I say we can take the small detour to the north-eastern gate, with time to spare. We will end up hiding in the nebula in this sector soon either way, so let's make the most of it.

As long as EP doesn't get us trapped in a storm like my last crewmates did, we'll be fine. Damned slugs and their bio-weapons and their nebulas...  *grumbles angrily*

EDIT:
I'm gonig to bed right now, so to advance things along, fight in any combat scenario if they don't have missiles, in which case you'll have to wait for me to make a final decision unless the others agree. Fire on shields/weapons first, unless they have drones, in which case, shields/drones/weapons.

I swear, if I wake up in 7 hours and find you guys blew up the ship without me, in the first sector, I'll be disappointed...
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 06, 2014, 05:53:40 am
((Sorry for not posting my turn flabort, I was kinda sleeping.))
Use wizard powers to enslave the wandering souls to do my bidding.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 06, 2014, 11:35:01 am
((Ok, it looks like the Kestrel will be flying to the north-east, above the merchant. I'll make the turn later in the day.))
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 06, 2014, 11:05:05 pm
Ignore the other guy, sneak off.
Use forbidden magic to reform.
Use wizard powers to enslave the wandering souls to do my bidding.
Sneak: 5♣ 10♥ 8♦ 6♥ Q♠: 5 successes, 1 awful (Successful)
Reform?!:7♠ A♥ J♥ Joker K♦ A♣: 7 +1 successes, 4+2 awfuls, 5 redraws (3♣ A♠ Q♠ 2♠ 5♠: +3 successes, +4 awfuls, +1redraw (6♠:no bonii)) (11 successes! Less Awful than success! Criticaaaaal!)
Diplomance (♦): 10♠ 7♦ 7♠ 2♦ 2♣: 5 successes, 5 awful (Catastrophe!)
Diplomance 2nd chance (♥): 5♦ A♦ 6♥: 2+1 successes, 2 awful, 1 redraw (2♥: +1success, +2 awful) (Catastrophe!)

DarkPaladin brandishes his pole arm menacingly, and with a shade of magic in his voice, commands the spirits around him to attack, failing to specify a target. They immediately take notice of the attempt at manipulation, and seeing his nasty weapon, attack without mercy. They pull his soul apart, absorbing parts of his essence into their own, and scattering the rest.
Meanwhile, a certain tome falls against the sidewalk, splitting open to a certain page. This page bursts with multicolored light, and bits of soul are quickly drawn into it from the walls of the alleyway. Within moments, Elephant Parade has reformed thanks to his contingency plan; he didn't even attract the attention of any demons!
Mastahcheese, taking advantage of the lightshow, manages to travel several hundred meters away, over halfway to the closest street, without being noticed.

Elephant Parade: ♠3 ♣3 ♥4 ♦6
+Tome (Omnirange, +1♦ success)

Mastahcheese: ♠5 ♣4 ♥3 ♦4
+Bow (Med-to-Long reach, +2♣ success)

darkpaladin109: ♠3 ♣5 ♥3 ♦5
+Frightening Polearm (Close-to-Med-range reach, +1♣or♥ success)
KINDA DEAD. Soul scattered, will take several months to reform.

Well, despite a penalty, EP manages to get BACK IN, and we see the first Joker Draw. The modified success/critical ratio means that we would have gotten 3 non-criticals this turn, baring the Awful System, which turned two of them into catastrophes. Try to guess what yields redraws so far.  ;)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 06, 2014, 11:43:31 pm
Protect myself with an ethereal barrier.

Wait.

If I died a second time, would I collect on the bet again?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 06, 2014, 11:45:48 pm
I'm ruling this second life as a new opportunity to bet, and subsequently collect. So... no?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 06, 2014, 11:48:06 pm
I'm ruling this second life as a new opportunity to bet, and subsequently collect. So... no?
Well darn.

I suppose I should simply kill mastahcheese, then.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 06, 2014, 11:53:27 pm
You can still place a new bet, if you want.
Speaking of which, encouraging others to join in. You start with 50 tokens if you haven't bet with the FL-abort system before.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 07, 2014, 12:10:16 am
You can still place a new bet, if you want.
Speaking of which, encouraging others to join in. You start with 50 tokens if you haven't bet with the FL-abort system before.
20 tokens says EP, Lurker and I make it out of the sector alive. 5 says we make it unscratched, and another 5 says we get a new crew member by the end of the second sector
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 07, 2014, 12:12:45 am
I'm not sure I actually understand THAT game well enough to put odds on those bets yet. *sheepish*  :-[
Uh... I'll see what I can come up with.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 07, 2014, 12:13:52 am
10 Tokens I get to visit the medbay this sector
10 Tokens on us getting a new weapon this sector
10 Tokens on us getting into no Meteorite-Swarm this sector
20 Tokens on us not leaving the sector due to mastahcheese aborting it prematurely. :'(
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 07, 2014, 12:16:46 am
Y-COM UPDOOT

Spoiler: ACTIONES (click to show/hide)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 07, 2014, 12:22:21 am

20 Tokens on us not leaving the sector due to mastahcheese aborting it prematurely. :'(
That was due to an accident, I won't make the same mistake with this game.

Also, no update tonight because APPARANTLY I have to get up at 4 in the morning.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 07, 2014, 11:21:36 am
In case I didn't make it clear, destroy-the-wall has entered a "brute force" round, where everyone gets a free turn and the dice is left on a multiplier of 5, as I will be able to give it an update during the weekend...plus, destroy the wall is flexible that way. [/color=chocolate]
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: freeformschooler on February 07, 2014, 01:41:09 pm
Combat - 5
Stealth - 3
Magic - 5
Diplomacy - 3
Weapon - Whatever the hell you call this guy's (http://chzo.wikia.com/wiki/File:Tallman.PNG) weapon.

Dark bolt, dark bolt.
Force Bolt; Force Bolt.

(http://i.imgur.com/LRncFpp.png)

Everyone attacks the Grinder Worm again! Poor guy.

(http://i.imgur.com/5oTZupN.png)

The worm moves out of range. Flimsy and Trilby twiddle their thumbs.

(http://i.imgur.com/yOm8M8O.png)

Trilby's Imp is destroyed.

(Assume the turn order is the same but minus Trilby's Imp.)

Spoiler: Adventurers (click to show/hide)
Spoiler: Foes (click to show/hide)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 07, 2014, 05:53:08 pm
Woah, that Grinder Worm just learned some tactics!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 07, 2014, 07:05:26 pm
Bump
Bump
Bump


Also, I've went ahead and made the X-COM: Enemy Within game thread (http://www.bay12forums.com/smf/index.php?topic=136205.msg4991496#msg4991496), so you can go join that if you want.

(Yes, I know about the whole "multiple projects" thing, but after trying those test games, I realized that this is surprisingly easy for me to do, and it's something I think I could run for a rather long time without getting burned out on it.
Mainspring has a lot of players that I have to wait on, and I will prioritize that when I have people's actions, and the small FTL game I'm running can only really be updated late at night, since I can't save that in any spot that I want, and all the players tend to not be online until later. Again, I will prioritize that over the X-COM game.)

Here, let me go ahead and sign this little document for you all so you can shove it in mah face later if you feel like it.

-Mastahcheese
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Execute/Dumbo.exe on February 07, 2014, 07:21:36 pm
Bump
Bump
Bump


Also, I've went ahead and made the X-COM: Enemy Within game thread (http://www.bay12forums.com/smf/index.php?topic=136205.msg4991496#msg4991496), so you can go join that if you want.

(Yes, I know about the whole "multiple projects" thing, but after trying those test games, I realized that this is surprisingly easy for me to do, and it's something I think I could run for a rather long time without getting burned out on it.
Mainspring has a lot of players that I have to wait on, and I will prioritize that when I have people's actions, and the small FTL game I'm running can only really be updated late at night, since I can't save that in any spot that I want, and all the players tend to not be online until later. Again, I will prioritize that over the X-COM game.)

Here, let me go ahead and sign this little document for you all so you can shove it in mah face later if you feel like it.

-Mastahcheese
Thank you very much, sir, I think I shall be face shoving this quite soon in the future.

BOOZE TRAIN
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 07, 2014, 08:01:07 pm
Protect myself with an ethereal barrier.
Waiting on Mastahcheese and Darkpaladin109 now.
I really want to see if you can figure out what cards yield what results.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 07, 2014, 08:09:47 pm
Call upon eldritch powers of Chzo to reform faster.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 07, 2014, 08:10:39 pm
I thought I had posted, sorry.
Move up to where I'm out of sight, but can still see them.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 07, 2014, 08:45:03 pm
Wow that was fast.
Barrier: 2♥ J♣ Q♥ 8♦ 2♣ 10♥: 6+1 successes, 6 awfuls, 1 redraw (3♥: no bonii) (Success!)
Reform: A♥ 4♥ K♣ 9♣ 3♦: 5 successes, 4+2 awfuls, 1 redraw (8♦: +2 successes) (Success?)
Sneak: 7♠ Q♦ 7♣ Joker Q♠: 8 successes, 1 awful, 2 redraws (Q♥ 6♥: +2 successes) (CRIT!)
Group attack: 6♥ 2♥ A♠: 1 success, 4 awfuls, 1 redraw (10♣: +2 success) (Catastrophe!)
Attack Group: 3♣ Q♥ 6♦ 5♣ 10♠ 9♠ J♦ 9♥ J♠ 10♥: 11+4 successes, 3+2 awfuls, 2 redraws (2♥ 4♦: +3 awfuls) (Critical!)
Disenchantment: 3♦ 6♥ 4♦ K♥ 2♥: 4 successes, 5 awfuls (Devestation!)

Mastahcheese ascends upwards, way upwards. To the others, he disappears from sight entirely, even if they weren't so focused on each other. His archer's eyes can easily spot them, though.
Elephant Parade puts up a magic shield, a barrier around himself, to protect himself from the magically enraged homicidal spirits on the ground. They start ganging up another spirit that hadn't been in the range of Darkpalidin's botched command spell (very unsuccessfully), when a demon arrives on scene, attracted by the noise. He uses his massive bladed chain to knock down the crowd of souls, and mashes them into a soul-y paste. He starts casting a spell to split them back up, sort them out, and a bolt of energy surges back at him, draining out his power and causing him to disappear! This surge of energy is the tipping point needed for Darkpalidin to reform from the pieces of his soul the other souls tore off. He steps out of the puddle of soul-stuff, and claims the demon's chain, dismissing his other weapon temporarily.

Elephant Parade: ♠3 ♣3 ♥4 ♦6
+Tome (Omnirange, +1♦ success)

Mastahcheese: ♠5 ♣4 ♥3 ♦4
+Bow (Med-to-Long reach, +2♣ success)

darkpaladin109: ♠3 ♣5 ♥3 ♦5
-Frightening Polearm (Close-to-Med-range reach, +1♣or♥ success)
+Demon's Chain (Close-far-range reach, +4♣ success +2♣ awful)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 07, 2014, 08:55:33 pm
Ready my bow and take aim, to improve my accuracy for next round
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 07, 2014, 09:06:06 pm
Knock mastahcheese out of the sky with a magic spell.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 07, 2014, 09:09:29 pm
Tie polearm to chain to create demonic pole-chain. Knock EP out of the sky with pole-chain.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 07, 2014, 09:16:13 pm
Let's make this a triangle to be super confusing for flabort then!
Shoot DP!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 07, 2014, 09:28:02 pm
Let's make this a triangle to be super confusing for flabort then!
Knock DP out of the ground!
Fixed.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 07, 2014, 09:46:34 pm
Let's make this a triangle to be super confusing for flabort then!
Spawn as new Contender and gang up on EP!
Fixed.
Re-Fixed.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 07, 2014, 09:50:25 pm
(EP is on the ground right now, but assuming you're attacking him anyways)
Warning- while you were typing 3 new replies have been posted. You may wish to review your post.
...yeah, I'm going to leave the turn as I wrote it up, I'll add in EL next turn.

Crafting (♦): Q♦ 4♥ J♥ 7♥ A♣: 6 successes, 2 awfuls, 2 redraws (3♦ 6♥: +1 success) (Success!)
Beam: K♣ A♥ 10♠ J♠ 5♣ Q♦: 8+1 successes, 4+3 awfuls, 2 redraws (9♥ 4♥: +1 success) (Critical!)
Dodge: 6♠ 9♠ J♦ 6♦ 8♣: 5 successes, 2 awfuls, 1 redraw (4♠: +1 success) (Success!)
Aim: 10♦ Q♣ 4♥ 7♥: 5+2 successes, 2 awfuls (Critical!)
Attack: 4♣ 3♣ A♣ Joker 7♣: 6+3 successes, 1+3 awful, 5 redraws (Q♣ K♦ 3♦ 10♦ 8♥: +7 successes, +1 awful) (16 successes, whoooooOOOAAAAAH! CRIT!!)
Dodge: 3♠ 6♥ Q♣: 3+2 successes (barely Success, vs Mega crit though)

Darkpaladin attaches one weapon to the other to create a fearsome looking but ultimately worse weapon. Elephant Parade fires an equally fearsome beam that spans from alley-wall to alley-wall, and drags it across the alley in hopes of hitting his far-away target. Which would have worked, if Mastahcheese were unable to see the beam coming, or unable to duck into a window in the highrise bar. As is, it scorches his foot as he ducks away. Inside is basically a foot of beer on the floor, and a number of very drunk spirits laughing and enjoying eachother's company. Some of them are pointing at the beam of light outside the windows as it streaks past each one, but most just ignore the events taking place. Some of the demon bar tenders look up at the light, but go back to pouring beer on the floor and polishing skulls.
Grabbing an arrow from his memory of past lives, Mastahcheese accidentally grabs four at once, and puts them all to his string with one hand. He takes aim out the window, using his sharp sight to pick out his targets. (+3 redraws next turn)
Darkpaladin pulls a fairly impressive feat himself, swinging the unwieldy pole-chain in such a major arc, that it would have thrown him off balance; he keeps his balance, however, and instead his powerful stance causes the pavement to crack and crater around his feet. The blade strikes the shielded mage full on, shattering his barrier and slicing him clean in two, even slicing his tome in half! The chain then slides to a halt, spraying up a very visible trail of sparks.

Elephant Parade: ♠3 ♣3 ♥4 ♦6
+Tome (Omnirange, +1♦ success)

Mastahcheese: ♠5 ♣4 ♥3 ♦4
+Bow (Med-to-Long reach, +2♣ success)

darkpaladin109: ♠3 ♣5 ♥3 ♦5
-Frightening Polearm (Close-to-Med-range reach, +1♣or♥ success)
-Demon's Chain (Close-far-range reach, +4♣ success +2♣ awful)
+**Pole-chain (Med-far-range reach, +3♣ success, +3♣ awful, +2♥ success, -all♠ success)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 07, 2014, 09:55:07 pm
Oh snap! Blast that guy!
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 07, 2014, 10:05:40 pm
Reform again, with magical staff.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: freeformschooler on February 07, 2014, 10:15:55 pm
Escaped Lurker, darkpaladin: you're posting, so post in this game, too.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 07, 2014, 10:21:22 pm
Pull; Force Bolt.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 07, 2014, 10:24:31 pm
Call Spirit, Dark Bolt.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: freeformschooler on February 07, 2014, 10:26:42 pm
Call Spirit, Dark Bolt.
Pull; Force Bolt.

Neither of you are within blue (long) range! Are you sure you wish to waste your first actions?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 07, 2014, 11:27:05 pm
Escaped Lurker, darkpaladin: you're posting, so post in this game, too.
....
....
; 3
Call Spirit, Dark Bolt.
> Be the Imp

Name: Certainly-not-a-hellspawn
Hat: Uh... Horns?
Class: Fierce Conjurer

Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 09, 2014, 12:05:12 am
ON BOARD THE KESTEL



Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

...Well that was productive.
Now where to?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 09, 2014, 12:09:18 am
Well bolloks... I say north east. I'm sure after our little detour, we should start moving forward. We hardly have enough scrap for anything useful. What say you two? in the meantime, return the extra 1 from engines to the Artemis missile. Keep it ready.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 09, 2014, 12:10:43 am
in the meantime, return the extra 1 from engines to the Artemis missile. Keep it ready.
It's already there, if you take anymore from the engines it won't let you jump.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 09, 2014, 12:41:52 am
in the meantime, return the extra 1 from engines to the Artemis missile. Keep it ready.
It's already there, if you take anymore from the engines it won't let you jump.
Thought we didn't change it back. Whoops

ANd change decision; go to store; if we find long range scanners, or something useful we can afford, we're lucky bastards
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 09, 2014, 12:45:50 am
Well, nothing we can do about it. But still, if push comes to shove and we do find something nice, we could - could, allright? - sell the artemis launcher... Eh, we'll see.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 09, 2014, 12:47:03 am
Well, nothing we can do about it. But still, if push comes to shove and we do find something nice, we could - could, allright? - sell the artemis launcher... Eh, we'll see.
I got no problem with that
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 09, 2014, 01:14:04 am
Mastahcheese, your sig is flawed.

It should be "RTDers". The way it is now, it ends in a possessive instead of a plural.

gramur est vitol


Edit: Reduced font size. That looked more obnoxious than I thought it would.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 09, 2014, 01:20:27 am
THE KESTEL EXPRESS

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
THE BUY SCREEN: YOUR MONEY IS NO GOOD HERE
Spoiler (click to show/hide)
They'll offer 19 for the artimis, and 40 for the burst laser.

I literally have both FTL and X-COM running at the same time to update all this stuff. If I had all the actions for Mainspring, I'd be running GIMP, as well.
The things I do for you all.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 09, 2014, 01:37:21 am
Ye-ah... don't think we will part with anything in this station. Fuel's fine for this sector still, so I see no reason to linger here any longer. Hard East, I say.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 09, 2014, 02:51:57 am
I was inspired by FFS' class chart, and decided to make a thing. I'm going to tweak it a bit, and possibly test it out after Y-COM is done. It's not going to have the same combat system as FFS' game, though. (https://docs.google.com/spreadsheet/ccc?key=0AuBlLjW9hPvXdFBTTjdpUndkLVJxMEgxc21TUXk5cmc&usp=sharing)

Speaking of which, I'm fine with wasting my first action.

Y-COM update should be arriving shortly.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 09, 2014, 03:17:13 am
paint.net

is getting

FIRED UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Quote
look at les aliens
(http://i.imgur.com/Ebojbfu.png)

(http://i.imgur.com/Xc5e1Yf.png)

(http://i.imgur.com/TFfTj9O.png)
Title: Re: The Derail Games: The Derail thickens!
Post by: escaped lurker on February 09, 2014, 05:52:36 am
Meanwhile, in Europe, the derail thickens...!

For those wondering why I ever would choose this colóur to post, It is simply because we seem to have run out of other useable ones. Through shrewd investigation, I percieve that I also am one of the only players using it normally in my other posts. Thus it would be quite fitting for me, and shall be my colour - unless any choice that is clearly different from the rest of the palette that is already in use comes my way. But, without further ado, the derail!


GODLY WARS OF THE OCTAGONIAL PLANE

At some point in time - a concept that flows really quite differently for the gods of most planes - the gods of this one decided that, while their creations were fun to watch by themselves, they should impose on them an undertaking to prove their worth. What translates to "hold a battle royale" in mortal terms. But instead of just calling on one of their champions, they would leave it to their own random godly games as to what type of warrior - if one at all - would be called. Also the order in which they would go, would be decided by the same, mortally unfathomable games. And thus they played...

(http://www7.pic-upload.de/09.02.14/jykgcfkh468.png)


The Rules:

Winning and Loosing:
- Step unto the Central Ambiguity, and after that stay there for 2 Rounds to Win
- Be the last one standing to Win
- Be killed, or not the successful channeler on the Central Ambiguity to loose

Terrain:
- The terrain is the physical embodiment of the specific gods, thus boni and mali will be applied
- Terrain of your own god will give +2 to all rolls
- Terrain of his close silblings will give +1 to all rolls
- Terrain of your own gods rival will give -2 to all rolls
- Terrain of your own gods rivals close silblings will give -1 to all rolls
- Stepping unto the Central Ambiguity is special~

Movement and Combat:
- You get a certain amount of Moves each Turn. Moving unto one of the 8 adjectant tiles takes one Movement.
- Combat may occur after a Mortal comes into one of the 8 tiles directly adjectant to another Mortal.
- Combat always takes one movement from the assaulter
- Since all Players will give their orders simultaneously, Initiative will be rolled every turn

Assault:
- MELEE-Assault will take you unto the tile of the Assaulted. His Terrain will thus be applied to you.
- RANGED-Assault will not have you leaving your tile, but if the defender is MELEE he will enter it on his counterstrike.
- MAGIC-Assault will not be influenced by Terrain, and else be handled like RANGED Assault.
- DIVINE-Assault is special~

Races and Classes:
- They differ. Greatly. Duh.
- Every Race may only be choosen or rolled once
- Every Class may only be choosen once, but only if unrevealed
- Once revealed, a Class may only be obtained through the dice on creation

Quests:
- They are simple, and give a boon
- You always get one from your god
- Some Races might have one of their own~

Guessing Conundrums:
- If you guess wrongly, the dice decide
- Every Race is already bound to a god
- If you guess a Race from another God's Element, you will obviously convert to him
- If two players guess the same Class, first come first served will be apllied
- If two players guess a Race from the same Sphere, the later player's choice will be counted as invalid
- Since nothing is revealed at the start, happy guessing~

Quote
Charsheet

Godly Attribute:
Your chosen Sphere
Race: Leave it to the dice, or try your luck~
Class: Leave it to the dice, or try your luck~


The First Round!

The Contestants:

Sphere of the Water Gods:

(http://i.imgur.com/ajXpM7y.png)
Godly Quest: Kill the Mortal of the Sphere of the Fire Gods!

Sphere of the Wind Gods:
(http://i.imgur.com/egMH8xf.png)
Godly Quest: Kill the Mortal of the Sphere of the Earth Gods!

Sphere of the Fire Gods:

(http://i.imgur.com/yjx23GI.png)
Godly Quest: Kill the Mortal of the Sphere of the Water Gods!

Sphere of the Earth Gods:
(http://i.imgur.com/xLjzNld.png)
Godly Quest: Kill the Mortal of the Sphere of the Wind Gods!



Happy hunting!

Oh, and please do awnser in transparent, lest we confuse this game with others~

Also; so colour, many choice, so fun, much troll
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: 10ebbor10 on February 09, 2014, 08:52:54 am
What is going on in here?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 09, 2014, 09:59:58 am
Ye-ah... don't think we will part with anything in this station. Fuel's fine for this sector still, so I see no reason to linger here any longer. Hard East, I say.
Map screen please?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 09, 2014, 01:00:47 pm
What is going on in here?

Please narrow your query down to a specific text color. Different things are happening in different text colors.
;)
Title: Re: The Derail Games: The Derail thickens!
Post by: Lukeinator on February 09, 2014, 02:23:00 pm
Charsheet

Godly Attribute:
Fire
Race: Leave it to the dice, or try your luck~
Class: Leave it to the dice, or try your luck~
Is this right? Or am I missing something?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 09, 2014, 02:31:11 pm
Still trying to come up with odds for FTL, can't think of any.

Be a fire elf (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireElves). be on the hunt in the northeast section of planet, looking for food.


Once again, waiting on Darkpaladin, as Mastahcheese and Elephant Parade have submitted (admittedly vague) actions. Also, since Escaped Lurker has shown interest in spawning in, I guess anyone who submits stats is welcome to join in.

Stats are Stealth (♠), Combat (♣), Diplomacy (♥), and Magic (♦). Minimum 3 for each, max 5, 16 total (which is 4 points after minimums).
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 09, 2014, 02:47:53 pm
Find Mastahcheese and kill him.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 09, 2014, 03:01:12 pm

Godly Attribute: Earth
Race: Elf
Class: Geomancer


Don't forget to post actions for Z-COM.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 09, 2014, 04:17:00 pm
Godly Attribute: Water
Race: Godzilla
Class: Radiation-mancer
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 09, 2014, 04:51:23 pm

Once again, waiting on Darkpaladin, as Mastahcheese and Elephant Parade have submitted (admittedly vague) actions. Also, since Escaped Lurker has shown interest in spawning in, I guess anyone who submits stats is welcome to join in.

Stats are Stealth (♠), Combat (♣), Diplomacy (♥), and Magic (♦). Minimum 3 for each, max 5, 16 total (which is 4 points after minimums).

My bad, did not go back that far / to that segment. Fixing~

Lurkerling; ♠ 5, ♣ 5, ♥ 3, ♦ 3

Action: Sneak up on Mastahcheese, do stabity-stab! And not particulary because he is the only one of the 3 players that has not posted for my derail yet. Nope~, just randomly trying to piss of the - more or less de-facto "gm" of this thread. ;P (Or not trying to piss of those that have posted for my derail. Choose your pick~ ^^ )

Well, only half of you used the "transparent" color-tag, but sure, you are doing it right. In theory.

Note to Lukeinator - Doing it right, but you can guess a Race or Class. Or leave it to the dice as you do now, either way is fine.
Note to Flabort - By the "First come first served" rule, Lukeinator picked "Fire" before you. Making it an invalid choice / putting your fate to the dice.
Note to Elephant Parade - By the "First come first served" rule, Flabort picked "Elf" before you.  Making it an invalid choice / putting your fate to the dice.

Yeah, kinda my bad here - I should have mentioned that the player-cap for the first round is 4 Players / 1 Player per Sphere. Well, testing it - and finding the faults within - is one of the reasons why I posted it here afterall... So I will see my fault as a success in this manner! Ha-ha, attitude is everything. I guess.

Since it is somewhat late, and I am somewhat~ drunk~ right now, I'll be posting your sheets / the introduction for the first round at some point next morrow, so feel free to change your sheets in the mentioned points. Or whatever way you please, but do note that I will order you along the timescale of "Post-time" and "Last Edit", so play nice~
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Lukeinator on February 09, 2014, 06:30:10 pm
Charsheet

Godly Attribute:
Fire
Race: Fire Dwarves
Class: Pyro summoner
Is this right? Or am I missing something?



Changing ma sheet a little bit.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 09, 2014, 07:39:55 pm
 Wall Hp: previous 999987676
Wall hp: now  999986904

Wall status details
Spoiler (click to show/hide)
Brute force round:
Spoiler (click to show/hide)
Main round:
Spoiler (click to show/hide)

Other Enemy statuses
Spider
Spoiler (click to show/hide)
Maze:
Spoiler (click to show/hide)

Player status:
Spoiler (click to show/hide)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 09, 2014, 07:50:41 pm
Power up.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 09, 2014, 08:55:46 pm
 your existing powerup will not aid you in the creation of a new powerup.  are you sure you wish to proceed?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 09, 2014, 09:08:45 pm
your existing powerup will not aid you in the creation of a new powerup.  are you sure you wish to proceed?
Improve power-up skills.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 10, 2014, 01:01:22 am
Changed the OP to include EL's transparent game in the Convention.

SHOOT THEIR FACES ALL OF THEM


Charsheet

Godly Attribute: Let the Dice decide!
Race: Let the Dice decide!
Class: Let the Dice decide!


Load up an arrow on my bow, one for each enemy trying to attack me, and fire them all at once.

Drop kick the wall.

This thread is so frelling chaotic. I mean, I knew it would get crazy, but GEEZ.

What is going on in here?
I originally made this thread so that people would stop derailing my games so hard. That was a loooooooong time ago. Now everybody is running a bunch of individual games in here that have no connection with any of the others. And we have gambling in the form of tokens.
It's surprisingly dwarfy, when you think about it.


Ye-ah... don't think we will part with anything in this station. Fuel's fine for this sector still, so I see no reason to linger here any longer. Hard East, I say.
Map screen please?
Oh yeah, let me pull the game up...

Spoiler (click to show/hide)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 10, 2014, 01:25:51 am
Updated my games section. I think Trebuchet MS is the nicest font.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Elephant Parade on February 10, 2014, 02:55:41 am
Quote
SHOT ALAN
(http://i.imgur.com/Td3R3T7.png)

(http://i.imgur.com/uBdWv6y.png)

(http://i.imgur.com/COszBuI.png)

(http://i.imgur.com/1tBl4bW.png)

U OL LOSS

GAEM OVUR
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: LeoLeonardoIII on February 10, 2014, 01:50:31 pm
Had a good run. Too bad about that lucky grenade.
Title: I am unable to make the headline transparent or blank. Ignore plox.
Post by: escaped lurker on February 10, 2014, 02:27:23 pm
GODLY WARS OF THE OCTAGONIAL PLANE

Turn 0,5


(http://www.imageurlhost.com/images/tf6oevxuu58tp2ds0s3.png)


A~nd the Contestants a~re:

Quote
Lukeinator
(http://www.imageurlhost.com/images/yvpxvscmhlebr6o47jep.png)
As he wished, he fights for the Sphere of the Fire Gods!
As he guessed rightly, he will do so with a Dwarf!
As EP guessed - more or less - "Elementalist" before him, the dice have given him a Druid instead!

Quote
flabort
(http://www.imageurlhost.com/images/f9u8qobr95hr4wyp3q3.png)
As Fire was taken already, we will go by his race, and thus he fights for the Sphere of the Earth Gods!
As he guessed rightly, he will do so with an Elf!
As he talked about hunting, he has netted himself a Ranger - How fitting!

Quote
Elephant Parade
(http://www.imageurlhost.com/images/54l0m0l94k6ceg5kol4z.png)
Because of Elemental Conundrums, he will fight for the Sphere of the Wind Gods!
As Flabort guessed Elf before him, the dice have given EP a Harpy instead!
And as he guessed Geomancer, he gets to be an Elementalist!

Quote
darkpaladin109
(http://www.imageurlhost.com/images/boezlii3gokhy14swy80.png)
As he wished, he fights for the Sphere of the Water Gods!
As he... kinda guessed rightly with Godzilla, he gets a Lizardfolk!
And as the dice decided, he will do so as a Warlock!

Quote
mastahcheese
[IMG)NOT_SPOILERING_THIS_ONE_JUST_YET.JPG[/IMG)
We have a triggered racial quest this round, which means in this scenario he will join us on Turn 3 as a Wild Card!
I'll say this now, one of you should hurry, because he is coming for you~hu~



Stay tuned untill tomorrow, where I should have enough time on my hands to give you the final char-sheets, and start Turn 1!
(Or rather, my bad - this took a tad longer than I presumed, so~ be good mortals-intent-on-bashing-each-others-skulls-in and be satisfied with that for now...)

Also, let me take this chance to say that I find it very dwarfy that you go along with this obnixious transparency.
Title: Re: The Derail Games: The Derail thickens!
Post by: Lukeinator on February 10, 2014, 03:49:05 pm
go north 2 spaces and see what my abilities are.
Title: Re: I am unable to make the headline transparent or blank. Ignore plox.
Post by: mastahcheese on February 10, 2014, 06:43:57 pm
Also, let me take this chance to say that I find it very dwarfy that you go along with this obnixious transparency.
I agree with this. This is insane. Even by my standards.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 10, 2014, 11:28:06 pm
ON BOARD THE KESTREL: TOO POOR FOR THIS NATION


Since nobody gave me any warp orders after I gave you guys the map, and I think EL said to go hard east, that's where you're heading.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

It's some slave traders, they're offering you a deal, but you're so poor that you can't even afford slave labor.
Do you want to open fire, or keep going?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 11, 2014, 12:13:09 am
ON BOARD THE KESTREL: TOO POOR FOR THIS NATION


Since nobody gave me any warp orders after I gave you guys the map, and I think EL said to go hard east, that's where you're heading.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

It's some slave traders, they're offering you a deal, but you're so poor that you can't even afford slave labor.
Do you want to open fire, or keep going?
*powers on main guns*
"SLAVER SCUM! EAT MISSILES!"
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: flabort on February 11, 2014, 12:13:25 am
Head towards more forested venues, looking for wild game.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 11, 2014, 12:54:03 am
*powers on main guns*
"SLAVER SCUM! EAT MISSILES!"
Since this is the only suggestion, and I want to get some sleep, we're going with this.


ON BOARD THE KESTREL: DIE SLAVER SCUM

Pilot Parade opens up the comms. "Hey guys, what are we going to do ab-"
"OPEN FIRE" The weapons officer, Highmax, called out, and battle was joined!

Spoiler (click to show/hide)
Highmax opened fire on the enemy shields, but his missile missed, and the lasers were ineffective! The enemy plasma was missing, but a rocket blasted into the medbay! The Head of Ship Defense, Lurker quickly pressed some buttons on his datapad and opened a route from the medbay to the void outside, to rid the ship of the fire.

A bolt of plasma takes down the shields, and another rocket impact along the hull, but Highmax opens fire with a missile to their shield generator, taking it down, followed by a three shot burst of laser fire. They surrender!
Spoiler (click to show/hide)

Do you accept a slave, or continue the fight?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 11, 2014, 01:08:49 am
Ok, I really need to go to sleep, so I'll just have you accept the slave.
(Right after accepting the slave, the slaver ship exploded anyway. I'm guessing from a fire.)
His name is Olaffson. Also, right now Lurker is hanging out in the weapons control with Highmax until the shield room returns to having oxygen, since the fire spread out of the medbay. Lurker repaired the shield room and the medbay, so he now has a bit of skill with repairing stuff.

So, WHO WANTS TO BE OLAFFSON?
Here's your star map.
Spoiler (click to show/hide)
So you can either backtrack into hostile territory, or fly into a nebula.
Pick your poison.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 11, 2014, 03:09:39 am
10 Tokens I get to visit the medbay this sector

Lurker repaired the shield room and the medbay, so he now has a bit of skill with repairing stuff.

.... Hand 'em over!


O~h, Nebula-Time? Reminds me of that story... how did it go again? Ah, right! A snail, a mantis and an engi walk into a bar....
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 11, 2014, 07:58:58 am
I swear to god... If you make the new guy commit suicide with your jokes like the last one, I will jump out of the bay doors...

Speaking of which, welcome aboard Olaffson! Too bad about the other slaves that we couldn't save... Into the nebula we go; after taking a hit or two, I don't think we'd want to take chances with the rebels... Olaff, if you don't mind, can you man the engine bay? We could use some extra boost to our thrusters. *mumbles something about plasma storms*

Full speed ahead into the nebula! They'll never find us there! *prays it isn't a plasma storm*
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 11, 2014, 10:00:41 am
Count me in as Olafsonn.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 11, 2014, 03:38:57 pm
slave traders exploded, so why are you all like "run into the nebula" all of a sudden?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 11, 2014, 03:41:19 pm
slave traders exploded, so why are you all like "run into the nebula" all of a sudden?
Can;t tell whats worse; rebels or plasma storms
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 11, 2014, 06:20:49 pm
(In my personal experience, rebels are far worse than nebulas, even on the off chance it's a plasma.)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 11, 2014, 08:02:40 pm
(In my personal experience, rebels are far worse than nebulas, even on the off chance it's a plasma.)
Hence why I want to go full speed ahead into the nebula instead of doubling back
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 11, 2014, 08:08:13 pm
(Well, since I'm bored and waiting for something to download right now, Imma boot up some FTL and do an updoot.)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 11, 2014, 08:15:58 pm
ON BOARD THE KESTREL: FULL SPEED AHEAD

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

WHAT ARE THE FRELLING ODDS?
It's a frelling plasma storm, and there are wrecked ships here. You can inspect the wreckages, or just wait to jump away.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 11, 2014, 08:36:47 pm
Well, let me say two things... I think it's worth the risk to take a look. That and - not~going~to~be~"it"~
No really. Whatever we pull out of there, leave me out of it. Seen that end badly before. Still not denying that it should be worth it thou.

And on another note, Max; it was not my fault with the other guy. He had problems. Yeah, problems, you hear me? How am I to know that he would do "that" just because of a few jokes going.... maybe.. a.. a tad bit too far, ey? So leave me alone already.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: TalonisWolf on February 11, 2014, 08:39:55 pm
  Well, hello. May I join in at the next opportunity? As any character the GM throws at me... as a way to challenge myself.

 Bring it.  :D
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 11, 2014, 08:47:18 pm
ON BOARD THE KESTREL: KEEP ME OUT OF THIS

Spoiler (click to show/hide)

Turns out that was a good idea, you got some scrap and a new weapon to try out once you're way the heck out of here!
Spoiler: Star Map (click to show/hide)
The target to the south-east is not in a nebula, but you'd be forced to plow right through the huge one at the end.
Where do you want to go?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: escaped lurker on February 11, 2014, 09:03:48 pm
Well, told 'ya so. Still not touching the next wrek by myself either. For coordination matters - we got time. Plenty, plenty of time, with us hiding in the nebula here and all. I say we fly to the northernmost one for now. We should be able to visit all of the beacons around the nebula area, with time to spare.

Also, new vote and transparent colour-scheme is currently leading? Only on bay12 ><
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 11, 2014, 09:08:57 pm
Also, new vote and transparent colour-scheme is currently leading? Only on bay12 ><
Yup. I find it amusing that my color has yet to receive even a single vote. Probably because of the BURNING EYES OH GOD
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: TalonisWolf on February 11, 2014, 09:13:38 pm
  Well, hello. May I join in at the next opportunity? As any character the GM throws at me... as a way to challenge myself.

 Bring it.  :D

 Whoops, should have specified which game, and it's to late to edit.

Mastahcheese, may I join you on The Kestral at the earliest convenience?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 11, 2014, 09:27:38 pm
Well, darkpaladin called dibs on Olaffson, but if they get a another crew member, then yeah, you can have him.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: TalonisWolf on February 11, 2014, 09:48:11 pm
 Alright, look forward to it.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: highmax28 on February 11, 2014, 09:57:40 pm
"itsonlyaplasmastormitsonlyaplasmastormitsonlyaplamsastorm" *repeats this as he installs the new heavy laser and sends a written request to upgrade the weapons capacity and upgrade the generator so we don't have to use missiles all the time*

Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: fractalman on February 11, 2014, 10:36:05 pm
Ah, missed part of the update.  It makes sense now.
Title: Octagonal Wars - Turn 1: Let the Games beginn!
Post by: escaped lurker on February 13, 2014, 03:23:42 am
GODLY WARS OF THE OCTAGONIAL PLANE

Turn 1


(http://www.imageurlhost.com/images/tf6oevxuu58tp2ds0s3.png)


The Battlefield awaits...

Quote
Lukeinator
(http://www.imageurlhost.com/images/n0o896vmh5jnq950jaiw.png)

Avatar of the Sphere of the Fire Gods
Dwarf - Druid 10
HP: 63/63
MP:27/27
Armour: 2
Movement: 3
Spoiler (click to show/hide)

Quote
flabort
(http://www.imageurlhost.com/images/ju2qvgr2mqe3hcl8t2qo.png)

Avatar of the Sphere of the Earth Gods
Elf - Ranger 10
HP: 51/51
MP:26/26
Armour: 1
Movement: 5
Spoiler (click to show/hide)

Quote
Elephant Parade
(http://www.imageurlhost.com/images/dogt9xp2j5ux3pzfcsc1.png)

Avatar of the Sphere of the Wind Gods
Harpy - Elementalist 10
HP: 43/43
MP: 43/43
Armour: 1
Movement: 5
Spoiler (click to show/hide)

Quote
darkpaladin109
(http://www.imageurlhost.com/images/amz8aqghv9dba9jxck5x.png)

Avatar of the Sphere of the Water Gods
Lizardfolk - Warlock 10
HP: 52/52
MP: 32/32
Armour: 3
Movement: 4
Spoiler (click to show/hide)

Quote
mastahcheese

Wild Card will join at the start of Turn 3!


Quote
Additional Combat Rules:
- Mana Regeneration is equal to Willpower
- Health Regeneration is equal to half the Endurance, rounded down
- "Full Turn"-Duration means untill the caster goes into Action next round
- "Turn"-Duration means untill the end of this round
- "Round" refers to Combat of any kind
- Every "Active" Spell or Skill needs 1 Movement
- Remember that any kind of assault triggers a counter-attack
- Killing another Avatar - even if he is not your quest-target - is a sweet deal for the winner~

Godly Quests:
- Doing them will not only replenish half of your HP and MP, it will also give you an exceptional increase in skill~

I spoilered the previously published Combat Rules below - if I left anything unclear, please do feel free to ask.

Spoiler (click to show/hide)
Title: Re: Octagonal Wars - Turn 1: Let the Games beginn!
Post by: Lukeinator on February 13, 2014, 07:10:52 am
North 4 spaces
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: darkpaladin109 on February 13, 2014, 09:45:20 am
south 4 spaces
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 13, 2014, 05:40:38 pm
Hey, guys, it's mastahcheese with another RtD advertisement for someone's game!
Go check this out. (http://www.bay12forums.com/smf/index.php?topic=136268.msg4997664#msg4997664)
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: Remuthra on February 13, 2014, 05:42:34 pm
Wow, that sounds like a cool game. I'll definitely join.
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: poketwo on February 13, 2014, 05:56:36 pm
Can I shamefully advertise my minimalist RTD with little description that only says that you are a high ranking soviet-official and lets you do whatever you want without any direction or goal that only one has posted in?
Title: Re: The Derail Games: May the odds be ever in your flavour.
Post by: mastahcheese on February 13, 2014, 06:01:33 pm
Go for it.
This thread practically doubles as an advertisement thread by now, anyway.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: Elephant Parade on February 13, 2014, 06:58:25 pm
Go for it.
This thread practically doubles as an advertisement thread by now, anyway.
*COUGH* (http://www.bay12forums.com/smf/index.php?topic=130668)
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: Remuthra on February 13, 2014, 07:01:32 pm
Go for it.
This thread practically doubles as an advertisement thread by now, anyway.
*COUGH* (http://www.bay12forums.com/smf/index.php?topic=130668.new#new)
Everyone knows about that already.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: Elephant Parade on February 13, 2014, 07:05:32 pm
Go for it.
This thread practically doubles as an advertisement thread by now, anyway.
*COUGH* (http://www.bay12forums.com/smf/index.php?topic=130668.new#new)
Everyone knows about that already.
Maybe you simply need to be reminded.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: poketwo on February 13, 2014, 07:26:55 pm
Ok, time to do this: Want to be an communist leader? want to brutally oppress other people? Want to defeat Regan? Now you can do all of this with ROLL TO UNION: The kinda-minimalist RTD of communist sandbox politics! This will give a little accurate simulation of Soviet politics at the time.  Want to be what's his name and create an semi-socialistic government? You got it!!! Want to be Stalin? You got it!!! Want to cause an age of chaos on the world??? you got it. If you are interested, go now to the link below!!!
http://www.bay12forums.com/smf/index.php?topic=136260.msg4996978#msg4996978
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: flabort on February 13, 2014, 08:43:15 pm
East 3, south-east 2.
Maybe adding glow to transparent text will open up more options. Seems blurry, but easier than just transparent. Highlighting still makes it easier still.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: mastahcheese on February 14, 2014, 12:51:05 am
Dang it, EP, your game still keeps showing up in my unread replies, cloggin' up my arteries to-do list.
And I'd join Roll to Union but I've decided to mostly stay away from the minimalists. You can thank EP for that decision, ya jerk.

Oh, and no, I won't being doing any updates tonight, I know I haven't updated in a couple days, I've been dealing with stuff. But luckily, I had an appointment with a doctor today, so hopefully some of those issue can start to get fixed.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: darkpaladin109 on February 14, 2014, 11:25:42 am
Maroon isn't taken yet, so I'l claim that color.
You wake up in a jail cell. There is a key on the floor.
(http://i.imgur.com/NN1Rh0h.png)
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: Xantalos on February 14, 2014, 11:39:08 am
Eat fire
Become flame wizard
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: escaped lurker on February 14, 2014, 11:56:22 am
Hammer on the door - Tell the Room-Service to hurry it up already!



Maybe adding glow to transparent text will open up more options. Seems blurry, but easier than just transparent. Highlighting still makes it easier still.
Actually thought about that - Guess I'll play a bit with thes options come next update. We will see.

Oh, and only EP's turn is left. *friendly-poke*
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: highmax28 on February 14, 2014, 12:09:34 pm
Slam on the door. If its made of wood, burn the door down
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: darkpaladin109 on February 14, 2014, 01:37:26 pm
I guess I'l just use RtD rules for my game.
Eat fire
Become flame wizard

(5) You eat the fire and absorb it, You sucesfully become a fire wizard.
Hammer on the door - Tell the Room-Service to hurry it up already!
(1) You try to hammer on the door, but break your hand on it. Good job, genius.
Slam on the door. If its made of wood, burn the door down
(2) You attempt to slam the door, but trip and fall. The door's made of metal, by the way.

(http://i.imgur.com/KCSV2rN.png)
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: highmax28 on February 14, 2014, 01:46:35 pm
concentrate fire on the hinges! Well make it weak enough we can throw the torch at it and it will break!
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: escaped lurker on February 14, 2014, 02:01:26 pm
Turn around. Look at the rest of the room.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: darkpaladin109 on February 15, 2014, 08:46:35 am
concentrate fire on the hinges! Well make it weak enough we can throw the torch at it and it will break!
(3) You slightly melt the hinges.
Turn around. Look at the rest of the room.
(5) You turn around to see a wooden door on the other side of the room.

(http://i.imgur.com/KLsALCb.png)
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: escaped lurker on February 15, 2014, 09:21:46 am
Turn around and break the 4th wall! Ahem... burn down the wodden door. Don't even bother with knocking on that one.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: highmax28 on February 15, 2014, 12:20:41 pm
break the metal door for good measure by repeating melting the hinges
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: fractalman on February 15, 2014, 03:39:21 pm
twas brillig and the slythy toves
did gyre and gimble in the wabe
all mimsy were the borogoves
and the momeraths outgabe (outgrabe?)

-no I don't know why I decided to post the first stanza of jabberwocky.

But since I have, maybe the wall is also weak to stuff from alice and wonderland/alice through the looking glass...
Or maybe it's not.
Title: Zerg Propaganda. Hey, you. Yeah, You! .... Listen! ... ;3
Post by: escaped lurker on February 15, 2014, 03:42:18 pm
Go for it.
This thread practically doubles as an advertisement thread by now, anyway.

Well, then I will have no false reservations either~

Quote from: Hunter-Killer Zam
I  WANT  YOU
(http://www.imageurlhost.com/images/gv9cnhyjvp9c8hkfo3b0.jpg)
TO PARTICIPATE! (http://www.bay12forums.com/smf/index.php?topic=136395.0)
( I had way too much fun while "drawing" this, than to only use it once. All hail "Uncle" Zam! ;3 )
(( Yeah, despite the possibly misleading poster, the game itself is not about Zerg. Thou we really should have one like that going around, if you ask me...))
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: mastahcheese on February 15, 2014, 09:39:25 pm
That is adorable.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: poketwo on February 15, 2014, 10:34:25 pm
"Mastacheese, how will you respond to the banana invasion of the RTD's?"
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: mastahcheese on February 15, 2014, 10:52:09 pm
"I'll probably attempt to de/re-rail them toward something else, more coherent. At the very least, it seems to only be afflicting minimalist games, the more serious games are at present, unaffected by the bananas. We're not sure if this is genetic or not, but we are looking into it in the hopes of a possible cure or vaccine."
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: Elephant Parade on February 15, 2014, 10:59:50 pm
The banana derail is a thing now?

I thought it was just my RTD.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: mastahcheese on February 15, 2014, 11:11:48 pm
It's in at least two threads now, and mentioned in others. You can somewhat blame LordSlowPoke for that.
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: poketwo on February 15, 2014, 11:39:15 pm
Where is it mentioned???
Title: Re: The Derail Games: Advertising space for games, completely free!
Post by: freeformschooler on February 16, 2014, 12:40:30 am
We must spread it to other games.

This is now a quest.
Title: Re: The Derail Games: Now questing for bananas: For banana's sake, man.
Post by: mastahcheese on February 16, 2014, 11:01:14 pm
Updated the title, this is too good to pass up.
Title: Re: The Derail Games: Now questing for bananas: For banana's sake, man.
Post by: fractalman on February 17, 2014, 12:23:48 pm


The wall has entered a bonus banana round. 
All players, stunned or not, get an extra turn to attack (or heal) the wall with banana related things.

To heal the wall, place [heal] at the start and proceed as if you were attacking the wal

You will either get a multiplier of 0, or a multiplier of 10,000.

Complicated plots have a larger chance of stumbling across the key to getting that 10k multiplier.



Your hint: the wall is still made of chocolate...
[color]
Title: Re: The Derail Games: Now questing for bananas: For banana's sake, man.
Post by: flabort on February 17, 2014, 09:38:27 pm
Sic the flaming DERMBANANA on the wall!!!!!!!!!111!!!1!!!!!11one!!!!1!

Suck the soul out of the banana, and replace it with... the soul of one of derm's expired characters. I dunno which. Did he ever die in one of the Looter's Delights? Yeah. That's a suitable soul.
(4)DERMBANANA CREATED.

---snip---

DERMBANANA: SLIGHTLY WOUNDED; ON FIRE; CASTING FLIGHT SPELL (SHIELD: 80%)
Title: Re: The Derail Games: Now questing for bananas: For banana's sake, man.
Post by: Elephant Parade on February 17, 2014, 09:40:28 pm
Sic the flaming DERMBANANA on the wall!!!!!!!!!111!!!1!!!!!11one!!!!1!

Suck the soul out of the banana, and replace it with... the soul of one of derm's expired characters. I dunno which. Did he ever die in one of the Looter's Delights? Yeah. That's a suitable soul.
(4)DERMBANANA CREATED.

---snip---

DERMBANANA: SLIGHTLY WOUNDED; ON FIRE; CASTING FLIGHT SPELL (SHIELD: 80%)
(5)DERMBANANA GLUED TO WALL. WILL BE FOREVER STUCK.
Title: Re: The Derail Games: Now questing for bananas: For banana's sake, man.
Post by: Xantalos on February 18, 2014, 02:00:49 am
Hey. Hey. (http://www.bay12forums.com/smf/index.php?topic=126265.0)

That game is awesome and a player's missing so we may need a new character.
Go sign up.
It's awesome.
Title: Re: The Derail Games: Now questing for bananas: For banana's sake, man.
Post by: mastahcheese on February 18, 2014, 09:27:41 pm
I tried to read through that game once, and I didn't have the time for a full read through. What I read was pretty good, though, but it's gotten so long.
Title: Re: The Derail Games: Now questing for bananas: For banana's sake, man.
Post by: Xantalos on February 18, 2014, 09:56:50 pm
I tried to read through that game once, and I didn't have the time for a full read through. What I read was pretty good, though, but it's gotten so long.
Don't even read the OOC thread apart from the initial rules. The rest of it is just OOC babble. The IC thread is much much shorter.
Title: Re: The Derail Games: Now questing for bananas: For banana's sake, man.
Post by: mastahcheese on February 26, 2014, 01:38:55 am
Since this thread has been idle for 1 week now, I'm going to post an update on my game progress's.

I still won't be updating anything for a while. I went to the doctor's recently, and was put on more medicine (I am now on two different prescription strength pain killers, the first one wasn't enough on its own) and the newest one makes me incredibly dizzy and disoriented when I take it, so I haven't really felt up to anything.

I know it has been forever since I updated anything, or was productive and any form at all, and I apologize, but if I felt I could handle it, I would try, but I just don't feel like I can.

I updated the poll so you guys can yell at me if you feel like it, in true Derail fashion.

Also, this post is a massive BUMP for all the different games in here. Seriously, you guys, you shouldn't need the OP to come around to keep a derail going. You certainly didn't need me to annihilate my original game.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 26, 2014, 01:41:13 am
Oh jeez. Hope you can get better.
What's the meds for?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on February 26, 2014, 01:44:36 am
For my back, I don't know why, but it hurts unbelievably bad. The night before I went to the doctor, I was literally in tears over the pain, and the night before that, I wasn't even able to move.
Neither of the doctors have any clue as to what it is, and I've gotten like 14 or so X-Rays done to try to figure it out.
I go back to the doctor the day after tomorrow, so hopefully they'll have more information then.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 26, 2014, 01:53:14 am
Oy jeez.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: darkpaladin109 on February 26, 2014, 02:43:45 pm
I'l post an update on my game here as soon as i get some time to draw it.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on February 26, 2014, 04:09:04 pm
WElll... i guess it would 've been rude to ask for an update on X-com... Sorry!

On a better note, hope you get well soon! Cromwell has some cussing, teleporting and mothers to insult, so get better faster! :P
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: TalonisWolf on February 26, 2014, 04:23:36 pm
Hope they can figure it out... getting stuck with that pain would just plain suck.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on February 26, 2014, 06:57:49 pm
Huh, after reading up on nervous systems and the such, it specifically mentions chronic pain can still occur after the damage to the body has been fixed, so it's like if your sensory nerves are assuming you are being stabbed with a ghost knife by a ghost.

Ghooooooossssttttttyyyy.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on February 26, 2014, 07:16:57 pm
Hope they can figure it out... getting stuck with that pain would just plain suck.
+1
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: TalonisWolf on February 26, 2014, 07:45:49 pm
Hope they can figure it out... getting stuck with that pain would just plain suck.
+1

What, starting a "Get better Mastahcheese" game?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on February 26, 2014, 10:33:50 pm
MastahCheese
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Elephant Parade on February 26, 2014, 10:45:59 pm
I think it's time to bring this game back.

So, you are all mastahcheese. You were going to explore the jungle, but you fell in the river and caught a cold. But it wasn't just any cold. It was the COLD COLD! A cold that makes you cold.

Spoiler: mastahcheese (click to show/hide)

I will try to keep this game running until mastahcheese gets better.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on February 26, 2014, 10:56:03 pm
research pharmaceutical companies.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: TalonisWolf on February 26, 2014, 11:03:51 pm
research pharmaceutical companies.

+1, also make some nice, warm chicken soup.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on February 26, 2014, 11:32:02 pm
MastahCheese
...Are voting me? Without even an argument? You're such scum!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on February 26, 2014, 11:33:27 pm
MastahCheese
...Are voting me? Without even an argument? You're such scum!
Unvote Mastahcheese, vote No Lynch

Edit: Oh look, I edited my post.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 26, 2014, 11:34:03 pm
Al Capone

Punch the cold in the face!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Elephant Parade on February 27, 2014, 12:10:44 am
Vote pneumonia.

research pharmaceutical companies.

[3]You begin doing research on pharmaceutical companies, though the knowledge won't be much use. You do find out that your town has a pharmacy.

research pharmaceutical companies.

+1, also make some nice, warm chicken soup.
Please post actions in green.

[2]You spill the boiling water onto the floor.

Al Capone

Punch the cold in the face!

[6]A physical manifestation of your cold appears!

---ENGAGE COMBAT MODE A---
Spoiler: Combat Explanation (click to show/hide)

Spoiler: mastahcheese (click to show/hide)

Spoiler: Cold Cold (click to show/hide)
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on February 27, 2014, 12:34:35 am
roundhouse kick that cold to the face, just like chuck Norris would
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on February 27, 2014, 12:36:17 am
And in doing so, knock it into the town pharmacy and give chase!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on February 27, 2014, 12:43:31 am
try to code the computer to slowly generate creativity that can be used for any action.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on February 27, 2014, 12:52:15 am
Vote No Lynch, before we do something we regret tomorrow.
Take some medicine.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 27, 2014, 01:08:43 am
SMACK COLD WITH FLAMING PIMP HAND
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Elephant Parade on February 27, 2014, 02:52:31 am
roundhouse kick that cold to the face, just like chuck Norris would

[3]Glancing blow! 1 damage!

And in doing so, knock it into the town pharmacy and give chase!

[2]What? You're not at the pharmacy.

try to code the computer to slowly generate creativity that can be used for any action.

[6]Success! The computer will now generate 1 creativity each turn, which can be collected at any time. Unfortunately, your Creativity is currently locked at 0.

Vote No Lynch, before we do something we regret tomorrow.
Take some medicine.

[5]You use the Medicine you had lying around! 3 HP healed! Sickness reduced by 2!

SMACK COLD WITH FLAMING PIMP HAND

[1]You miss!

---Enemy Turn---

[3]The Living Cold attacks! But it's only a glancing blow! 1 damage!

Spoiler: mastahcheese (click to show/hide)

Spoiler: Cold Cold (click to show/hide)
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on February 27, 2014, 03:04:34 am
make a creativity-creator that has a built in creativity tank that uses creativity to give basic 1+ bonuses to creating things with the machine then hook up the computer to the creativity tank.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on February 27, 2014, 03:11:43 am
Lay down and rest, don't do any work.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 27, 2014, 03:16:42 am
CONSUME LIFEBLOOD OF A DRAGON TO REGAIN STRENTH
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on February 27, 2014, 03:25:50 am
Oh, hey xan! I see you got yourself a new avatar there, where did you get it?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 27, 2014, 04:00:55 am
Borrowed it from Azathoth. I figured I'd go back to the classics for a bit.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on February 27, 2014, 10:06:37 am
Use computer to bash the cold! WE HAVE TECHNOLOGY!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: darkpaladin109 on February 27, 2014, 10:21:18 am
Lynch cold.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on February 27, 2014, 10:36:57 am
Lynch cold.
Why are we lynching people?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on February 27, 2014, 12:27:11 pm
Lynch cold.
Why are we lynching people?
They're Mafia jokes. You should try playing a game with us, they're fun.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: TalonisWolf on February 27, 2014, 04:06:24 pm
Humiliate the cold with !!Insults!!, make him cry like a baby!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on February 27, 2014, 08:51:27 pm
Keep kicking cold towards location of pharmacy!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on February 27, 2014, 09:23:25 pm
Guys... this thread was started in November and already has this many posts... I've only ever seen this rate of growth in a disney movie knockoff game by a popular GM and an RTD where the players spent the whole 30 odd pages arguing before the game failed from critical mass of disputes...
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on February 27, 2014, 10:51:22 pm
an RTD where the players spent the whole 30 odd pages arguing before the game failed from critical mass of disputes...
Hmm, that sounds familiar.
Any idea what RtD that was?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 27, 2014, 10:57:04 pm
Guys... this thread was started in November and already has this many posts... I've only ever seen this rate of growth in a disney movie knockoff game by a popular GM and an RTD where the players spent the whole 30 odd pages arguing before the game failed from critical mass of disputes...
Anything involving magical girls or freeform RPs don't count.

mastacheese, he's referencing the Frozen knockoff by GWG, only growing at such a rate because it has notorious freeform RPers playing in it.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on February 27, 2014, 10:58:33 pm
an RTD where the players spent the whole 30 odd pages arguing before the game failed from critical mass of disputes...
Hmm, that sounds familiar.
Any idea what RtD that was?
The one I'm referring to is the S.T.I.N.G. game that never got past round 3 because of player bickering.  I was actually a part of that one.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 27, 2014, 11:01:25 pm
Oh, okay I got it wrong.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on February 27, 2014, 11:02:22 pm
The disney knockoff reference was a reference to Thawed by GWG, and that took like 20 pages to START.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 27, 2014, 11:04:50 pm
Oh, so I was right.
Again, it has freeformers in it. Doesn't count.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on February 27, 2014, 11:32:06 pm
Define "freeformer" for me, please
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on February 27, 2014, 11:43:23 pm
Games and gamers with little or no regard for the rules, just an urge to belt out a dozen paragraphs per turn.
I think.
And I might be a werefreeformer, and also a wererulesadict.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on February 27, 2014, 11:44:15 pm
Objection, your honor!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 27, 2014, 11:52:36 pm
Define "freeformer" for me, please
Look at a page of Rise of the Magic Girls, the only thread in FG&RP with over 3000 pages to its name. A single page only. That's freeforming.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on February 28, 2014, 12:39:57 am
Define "freeformer" for me, please
Look at a page of Rise of the Magic Girls, the only thread in FG&RP with over 3000 pages to its name. A single page only. That's freeforming.
A single page of...?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 28, 2014, 12:41:28 am
this monstrosity (http://www.bay12forums.com/smf/index.php?topic=130073.0)
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on February 28, 2014, 12:47:34 am
For the love of Armok, don't click that unholy link.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on February 28, 2014, 01:08:49 am
For the love of Armok, don't click that unholy link.
Oh dear christ... What was that?

Wait... Does that make the D&D thread I'm doing similar!? :o
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on February 28, 2014, 01:14:52 am
No, D&D has a GM that does stuff.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on February 28, 2014, 01:51:13 am
Well, it's not so much unholy as it is eldritch. It bears resemblance to some derail games hosted right here, but in a far removed sense.
In other words, I clicked it and regret it.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: poketwo on February 28, 2014, 01:55:23 am
So, where was that masters of Orion LP from awhile ago? I want to see it but can't find it.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Scotsmen on March 03, 2014, 06:25:44 pm
Toss cold into Xantasnake's mouth.

Yes, I'm referencing Roll to Die. Shaddap.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Remuthra on March 03, 2014, 06:28:09 pm
Roll to Die
So mastahcheese, how's that map coming along?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 03, 2014, 08:01:01 pm
Roll to Die
So mastahcheese, how's that map coming along?
Just as well as my health. In other words, it's not.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on March 03, 2014, 08:51:52 pm
Roll to Die
So mastahcheese, how's that map coming along?
Just as well as my health. In other words, it's not.
(http://i.imgur.com/d6xjZGN.jpg)
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 03, 2014, 09:01:06 pm
Because I'm sick, you bastard! I have viral ferengitus or however you spell that!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Remuthra on March 03, 2014, 09:02:04 pm
Because I'm sick, you bastard! I have viral ferengitus or however you spell that!
That sounds like a kind of fungus.

Have you tried brewing it?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 03, 2014, 09:02:58 pm
It's like a canker sore inside your throat. It's a virus, not a fungus. You cannot brew that.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on March 03, 2014, 09:06:14 pm
It's like a canker sore inside your throat. It's a virus, not a fungus. You cannot brew that.
CHALLENGE ACCEPTED!!!!

Also, I was just kidding, I'm not even part of that thread.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on March 03, 2014, 09:06:29 pm
 :o I have no idea what that is.
FakeeditGMninja: Ooooh... I had one of those. Actually, all I was told was "A viral infection compounded with a yeast infection.". Yeah, I missed a day or two of work from that, got some very very strong mouthwash though. I was back in action quickly, so when I say "Get well soon!", I have confidence it will be soon-ish.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Remuthra on March 03, 2014, 09:10:39 pm
Mastahcheese Cancels Avoid Drawing Maps: Interrupted by Sentient Throat Zombie!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 03, 2014, 09:11:01 pm
Well, hopefully it's over soon. When I first got it, it hurt a little in my throat, then the pain got worse, and I saw the doctor and they told me what it was.
Then the pain starting to spread to the back of my mouth, then the side of my tongue, then over through the roots of my teeth, until it hurt all the way over to my ear.
Right now, the pain seems to be receding, so I'm hopeful I'm in the final stretch.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on March 03, 2014, 09:35:48 pm
Yeah, that's pretty familiar sounding. Especially the spreading pain part.
If you got some medication for it, it shouldn't last too much longer. :D
Though it sounds like it spread further than mine did.  :'(
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 03, 2014, 09:40:36 pm
They told me to take some pain killers, but never actually prescribed anything. It mostly just hurts to swallow, and when I try to eat if feels FRELLING HORRIBLE but other than that I'm actually doing fairly alright, just worn out.
Oh, also it was so cold outside that when I tried to open my car door, the handle fell off. So the weather isn't exactly helping.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on March 03, 2014, 09:42:06 pm
So now I just need a means to brew a virus... and a way to feed the resulting booze to people through the internet... and a way to modify the booze so that it makes people subservient to me...

ALL OF THESE ARE SURMOUNTABLE PROBLEMS!  THE WORLD WILL BE MINE!!!!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on March 03, 2014, 09:47:11 pm
They told me to take some pain killers, but never actually prescribed anything. It mostly just hurts to swallow, and when I try to eat if feels FRELLING HORRIBLE but other than that I'm actually doing fairly alright, just worn out.
Oh, also it was so cold outside that when I tried to open my car door, the handle fell off. So the weather isn't exactly helping.
Its so cold where I am (Canada) that the water from ice being left in the sun for too long got exposed to my windshield froze as soon as it touched a side that wasn't in the sun... So I drove half blind back home...

Should've taken the polar bear to the college....
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 03, 2014, 09:48:36 pm
Its so cold where I am (Canada) that the water from ice being left in the sun for too long got exposed to my windshield froze as soon as it touched a side that wasn't in the sun... So I drove half blind back home...

Should've taken the polar bear to the college....
Oh man, I know what it's like to drive blind from that. It sucks hard, I'd have definitely gone with the polar bear. It's more environmental, in any case.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on March 03, 2014, 10:00:55 pm
Its so cold where I am (Canada) that the water from ice being left in the sun for too long got exposed to my windshield froze as soon as it touched a side that wasn't in the sun... So I drove half blind back home...

Should've taken the polar bear to the college....
Oh man, I know what it's like to drive blind from that. It sucks hard, I'd have definitely gone with the polar bear. It's more environmental, in any case.
I'd be in class for too long, my bear would get lonely... And that usually leads to problems...
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 03, 2014, 10:05:56 pm
Hmm, I know how you feel, my reindeer also have that problem.
They also tend to get grumpy if I don't take all of them with me. Darn jealousy issues, or something. And most of the fast food places won't let me take them through the drive-thrus.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on March 03, 2014, 10:25:28 pm
Hmm, I know how you feel, my reindeer also have that problem.
They also tend to get grumpy if I don't take all of them with me. Darn jealousy issues, or something. And most of the fast food places won't let me take them through the drive-thrus.
How the hell does Santa get all those happy meals then?!

I think he gets discounts for being Santa, the child helping bastard.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 03, 2014, 10:37:47 pm
I figured he had his elves go out and get them, and just deliver it to him.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on March 03, 2014, 11:42:50 pm
(http://i.imgur.com/or2dv.jpg)
I always find this amusing when I see it in someones sig thread.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on March 03, 2014, 11:47:36 pm
Like mine.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on March 03, 2014, 11:48:12 pm
Like mine.
Yours and a bunch of others, yes.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: flabort on March 03, 2014, 11:51:47 pm
Heh. First time I've seen it.
That's fr***in' hilarious. Guy actually FRAMED that letter? Haha!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 04, 2014, 12:03:08 am
You see? This is what this thread was made for.
Random, completely unrelated awesomeness like that.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: highmax28 on March 04, 2014, 12:19:49 am
You see? This is what this thread was made for.
Random, completely unrelated awesomeness like that.
(http://renoutfitters.com/wp-content/uploads/2011/12/huzzah-poster.jpg)
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 04, 2014, 12:21:21 am
Looks like it should be the cover page of Wizards and Whiskey.

...If I ever make a second one, I'll probably steal that.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on March 04, 2014, 01:46:08 am
Looks like it should be the cover page of Wizards and Whiskey.

...If I ever make a second one, I'll probably steal that.
BOOOOOOOOOZZZZZZZZZEEEEEEEEEEEEEE TRAINNNNNNNNNNNNNNN.

when you get better, i mean, no pressure, no pressure.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 04, 2014, 01:02:36 pm
BOOOOOOOOOZZZZZZZZZEEEEEEEEEEEEEE TRAINNNNNNNNNNNNNNN.
Your memory astounds me.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on March 04, 2014, 07:05:39 pm
My memory is horrible, I'm just great at remembering things if anything about it connects to that memory.
Speaking of, i still have that quote that you said.
Bump
Bump
Bump


Also, I've went ahead and made the X-COM: Enemy Within game thread (http://www.bay12forums.com/smf/index.php?topic=136205.msg4991496#msg4991496), so you can go join that if you want.

(Yes, I know about the whole "multiple projects" thing, but after trying those test games, I realized that this is surprisingly easy for me to do, and it's something I think I could run for a rather long time without getting burned out on it.
Mainspring has a lot of players that I have to wait on, and I will prioritize that when I have people's actions, and the small FTL game I'm running can only really be updated late at night, since I can't save that in any spot that I want, and all the players tend to not be online until later. Again, I will prioritize that over the X-COM game.)

Here, let me go ahead and sign this little document for you all so you can shove it in mah face later if you feel like it.

-Mastahcheese
Never. Make promises when I'm around.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 04, 2014, 07:29:24 pm
Well I guess it's a good thing I haven't updated ANYTHING, so technically I haven't broken that!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on March 04, 2014, 08:08:34 pm
Screw it, elephant parade, I'm taking over this Popsicle stand!
Lay down and rest, don't do any work.
[2] well! you certainly lay down, I guess.

CONSUME LIFEBLOOD OF A DRAGON TO REGAIN STRENTH

[1] well, there doesn't seem to be any.... Wait! There's a dragon, right there! Too bad it's not too happy on your idea of drinking its blood.

Use computer to bash the cold! WE HAVE TECHNOLOGY!
[2] oh! well! great job there future soldier! now the computer is broken, and even then you missed!

Lynch cold.
[6] success! A giant swarm of angry villagers come into view, happy at a chance to lynch something!
(new skill! Lynch, starts off doing one damage, but the more people put In the same action, the damage doubles each time!)

Humiliate the cold with !!Insults!!, make him cry like a baby!

[6] aww, man! Now he's so sad, I just wanna cuddle him, dawwww.
(sadness! The flu won't be able to attack for the next turn, but it's so sad.)

Keep kicking cold towards location of pharmacy!
[1] nope! sorry about your dreams of becoming the worlds best doctor I guess?


Toss cold into Xantasnake's mouth.
[6] "hey! Xantasnake, want a cold medicine?" "Oh gee wiz ssure buddy!" Well that was nice, but don't make me bring him in as an NPC now!
---NPC Turn---
[auto-5] The lynching crew deal 1 damage to the flu, oh no!
---Enemy Turn---
[auto-1] The flu just cries, you monster.
[5] The dragon breathes fire, dealing 4 damage to masthacheese!
Spoiler: mastahcheese (click to show/hide)

Spoiler: Cold Cold (click to show/hide)
Spoiler: Dragon (click to show/hide)
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: LeoLeonardoIII on March 04, 2014, 08:15:42 pm
Shouldn't the computer be neutral, some programs drain creativity but also lower stress, and others produce creativity?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on March 04, 2014, 08:17:49 pm
OH MY GOSH YOUR AVATAR IS SO ADORABLE LEO AJ;SKLHDNVANECASMJDXC!!!!!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on March 04, 2014, 08:18:01 pm
Shouldn't the computer be neutral, some programs drain creativity but also lower stress, and others produce creativity?
Look, I've edited this thing about 5 times already, just to iron everything out, I am NOT going back in there.
Edit: 7 times now, had to modify the computer description and have the health bar longer.
Also, as a side note, I will start writing up the turn with the actions for the first five people only.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: LeoLeonardoIII on March 04, 2014, 08:27:18 pm
Action: Do exactly what the next person's action is.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 04, 2014, 10:04:21 pm
Do what the previous person's action is.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Elephant Parade on March 04, 2014, 10:25:04 pm
Hah! Your BBCode skills are weak!

Action: Do exactly what the next person's action is.
(1)You cause the next person's action to fail.

Do what the previous person's action is.
(NOPE)Nice try.

PARADOX AVERTED!

[5]The lynching crew scores a CRITICAL HIT! 2 damage is inflicted.

[2]The flu's clumsy blow misses!

[3]Dragon nerfed by GM for being OP. The Dragon breathes fire! 1 damage to mastahcheese!

Spoiler: mastahcheese (click to show/hide)

Spoiler: Cold Cold (click to show/hide)
Spoiler: Dragon (click to show/hide)
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on March 04, 2014, 10:35:10 pm
yhea, im shit at doing stuff like that, i had trouble figuring out what the abbr thing meant, and i couldnt see because i was on my ipad.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Elephant Parade on March 04, 2014, 10:39:52 pm
yhea, im shit at doing stuff like that, i had trouble figuring out what the abbr thing meant, and i couldnt see because i was on my ipad.
WELL MAYBE YOU SHOULDN'T HAVE HIJACKED A BBCODE-HEAVY FORUM GAME, THEN.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on March 04, 2014, 10:41:56 pm
yhea, i wanted to see if i could do anything acually worthwhile, at least in the scope of this forum, but i guess not.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Elephant Parade on March 04, 2014, 10:45:56 pm
yhea, i wanted to see if i could do anything acually worthwhile, at least in the scope of this forum, but i guess not.
Eh. Even if you're on an iPad, you might be able to do a game. Definitely not one involving so much BBCode, though. Maybe a minimalist?

Not sure how well the iPad web browser works for Bay12
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Execute/Dumbo.exe on March 04, 2014, 10:48:54 pm
it works fine honestly, im just shit at doing stuff, theres not much you can do on the computer here that you cant on the ipad, all that happens is that you type a bit slower.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on March 04, 2014, 10:56:59 pm
Cold must die!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 04, 2014, 11:03:44 pm
4maskwolf
Your case hold literally no grounds at all! Explain yourself!
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: 4maskwolf on March 04, 2014, 11:24:27 pm
But... but... cold was attacking you...
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 04, 2014, 11:45:40 pm
But... but... cold was attacking you...
So now you're trying to claim that you're defending me? What kind of counter argument is that, you scum?
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: Xantalos on March 05, 2014, 12:49:55 am
Cold

I see no counter argument, lurking scum.
Title: Re: The Derail Games: It seems that we need to be reminded of these things...
Post by: mastahcheese on March 05, 2014, 01:07:30 am
So right now I'm still sick and I'm upset over various whatevers not attributed to Bay12.

So what I'm going to do is attempt to run a very simple, stupid game, to make me feel more like updating stuff for when I'm no longer sick, which should hopefully be in a couple days or so.
There will be no pictures of any kind, because lazy, I would update the Kestrel game, but uploading pictures is work compared to text.

Character sheet for those of you who care.
Spoiler: lame character sheet (click to show/hide)
The setting is... I don't care, fantasy, I guess?
Oh yeah, in that case, include a race. The typical humanoid ones, only, though.

...And no, I am not drunk right now, but I am dizzy.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Elephant Parade on March 05, 2014, 01:30:10 am
Name: I really don't care.
Gender: None
Skills: Meta; Everything
Bio: If you're reading this, you lied.
Race: God

I think I might be too weak. I should get a +3 to every roll.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 05, 2014, 02:02:45 am
I'd like to provide all of you with an excellent example of what not to do.

Name: I really don't care. <--- This is unacceptable, this needs to actually be a name of some sort.
Gender: None <--- We aren't in that kind of fantasy.
Skills: Meta; Everything <--- You can't use terms that encompass everything, you need to be specific.
Bio: If you're reading this, you lied. <--- This is clearly wrong, because it isn't big enough to read properly.
Race: God <--- You have to choose a mortal race.

I think I might be too weak. I should get a +3 to every roll. <--- This is an excellent way to anger a GM.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Xantalos on March 05, 2014, 02:03:19 am
That was intentional, I believe.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 05, 2014, 02:05:21 am
Probably.

I suppose now you realize that the reason I need to get back into the swing of GMing isn't to get reacquainted with actually running the game, it's with handling the players.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: flabort on March 05, 2014, 02:11:00 am
Name: Roger MacCurren
Gender: Male
Skills: Bootsticuffs, Cross Country Marathon
Bio: Mr. MacCurren was abandoned by mother and family shortly after his birth; it was just too much work and pain raising a child that wasn't pure, or that didn't belong to his mother's husband. And there just wasn't enough food, ever. Roger just kept getting thinner and thinner. But out in the wild, he started to scavenge bugs, mosses, and eventually squirrels and birds and other things that were just too fast for a pure human to catch by hand. He ate and ate and ate, and quickly the forest was too empty of game to support him either. At this point, he was a young man, his younger pure siblings able to fire arrows and take game home, and to hunt him.
He left the forest, because his high metabolism and higher speed were unwelcome there. He eventually came to serve as a messenger, delivering notes faster than any horse or bird, hunting in a range of several kingdoms space while on his trips. He would share his game with the lords and knights whom he delivered his messages to, but there were never leftovers. Usually he eats him meat raw, but will cook it when sharing with someone who would appreciate it. He favors wild boar and snowy owl.
Race: Half-Human. Other half indeterminate mix of 5 or so.

Whoops, longer description then I meant to type. Well, this universe's RM is a bastard messenger who catches and eats raw animals.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Elephant Parade on March 05, 2014, 02:13:58 am
That was intentional, I believe.
It was. I wanted to be 100% sure that people would know it was intentional, so I added the +3 bonus thing.

Name: Flimsy Wizard
Gender: Male
Skills: Explosions; Air
Race: Human; see this video. (http://www.youtube.com/watch?v=oHg5SJYRHA0)
Bio: Flimsy Wizard has always been flimsy. He decided to become a wizard, since wizards are flimsy. He knew he possessed magic talents after a strange day when he cast a multitude of magic spells, including meteors, hurricanes, and a spell that summoned a magic abomination. Flimsy Wizard ran from the abomination; unfortunately, it saw him. He kept running and running and running and running and running and running and running and running and running and running and running and running and running and running until he was cornered. He struck the abomination with a fireball and my mom got scared And said, “You’re movin’ with your auntie and uncle in Bel-Air.” I whistled for a cab and when it came near The license plate said fresh and it had dice in the mirror If anything I could say that this cab was rare But I thought, “Nah, forget it. Yo home to Bel-Air!” I pulled up to the house about 7 or 8 And I yelled to the cabby yo holmes smell ya later Looked at my kingdom I was finally there To sit on my throne as the prince of Bel-Air. Flimsy Wizard then went to magic school, where he became a master of explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions and more explosions.


Spoiler (click to show/hide)
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: darkpaladin109 on March 05, 2014, 07:53:12 am
Name: Buster Rod G.
Gender: Male
Skills: Staff using, Illusion Magic
Bio: Will add later todayCreated by the evil Dr Wahwee in his bid to take over the world. He was defeated and his creator killed, so he started travveling the world to ammend for the deeds he commited in his creator's will.
Race: Monkey Golem
EDIT: Added bio. About damn time too
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 05, 2014, 04:50:15 pm
Spoiler: PC's, yo. (click to show/hide)

Roger MacCurren walks into the bar, his highly polished shoes sparking in the sun.
Flimsy Wizard looks up from his seat, his hand quivering as he struggles to lift his beer stein to his mouth.
Buster Rod G. walks in through the wall, leaving a large hole in it.

The entire tavern spontaneously bursts into flames! A strange man in a green wizard get-up is seen fleeing the scene!

What do you do?!?!?
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Remuthra on March 05, 2014, 04:52:58 pm
Name: Latin
Gender: Neuter
Skills:
Confusion
Counting
Bio: Many, mostly about people who died at least a millennium and a half ago.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 05, 2014, 04:55:41 pm
Is that a work in progress or something?
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Remuthra on March 05, 2014, 04:57:06 pm
Is that a work in progress or something?
No, that's the sheet :P.

I will play as the Latin language.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: TalonisWolf on March 05, 2014, 05:00:55 pm
Is that a work in progress or something?
No, that's the sheet :P.

I will play as the Latin language.

I have to see this.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 05, 2014, 05:02:24 pm
Spoiler: PC's, yo. (click to show/hide)

A ?Man? by the name of Latin get in the way of the fleeing green wizard! The Green Wizard [6] clotheslines ?him?! Latin performs a double back-flip in midair and slams into the ground face first! The Green Wizard didn't even slow down!
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Remuthra on March 05, 2014, 05:07:11 pm
"REDI! MANO MEO INTERFICES! FOEDA CANIS!"

Chase the wizard, shouting hard-to-decipher nonsense to make him forget where he was going. Draw my gladius.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Elephant Parade on March 05, 2014, 05:31:18 pm
Blow up the tavern!
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: LeoLeonardoIII on March 05, 2014, 05:32:23 pm
> Be the gladius
> Make "SHHLINK" sounds even if not touching anything
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: 4maskwolf on March 05, 2014, 08:42:43 pm
Name: 4maskwolf
Gender: human
Race: anglo-saxon
+1 to annoying people, +1 to beating the shit out of people with a pencil
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: flabort on March 05, 2014, 09:09:43 pm
Flee the bar in the same direction as the green robed guy. Catch up with him and kick him the the back of the head, then the face.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Xantalos on March 05, 2014, 10:08:28 pm
Run after Derm greenrobed guy and punch him in the skull.

If you'll recall, any head shots made to Derm by the time RTRTD died were instafatal.
And yes I know it's Derm Hellbinder.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: TalonisWolf on March 05, 2014, 10:47:24 pm
Run after Derm greenrobed guy and punch him in the skull.

If you'll recall, any head shots made to Derm by the time RTRTD died were instafatal.
And yes I know it's Derm Hellbinder.

RTRTD?? Can someone elaborate on this acronym, because that sounds like it has an... amusing story behind this 'Derm'.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Xantalos on March 05, 2014, 11:03:30 pm
Roll To Roll To Dodge. An interesting game that lasted around 100 pages before the GM left for a while and it died. It was the first really long running RTD apart from Multiworld Madness, and player Dermonster gained a reputation of getting massive overshoots on all his actions and often blowing the fuck out of everything around him with his fire spells. He hasn't done much since I think, since his interest is limited to a certain range of stuff.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: darkpaladin109 on March 06, 2014, 06:04:46 am
RTRTD stands for Roll To Roll To Dodge. Besides what Xantalos already said, the GM also put a lot of attention to things that aren't in most other RTD's, like ASCII maps or music, to full-on Final Fantasy 1 styled battle animations. And all that and it was the first RTD he ran. The GM hasn't done many games since, at least not many that have been as notable as that. Derm hasn't done much since either, as fortunately/unfortunately.
Here's the picture of what my character's based on:
Spoiler (click to show/hide)
Create two illusionarry clones of myself and jump after Derm and attack him with my staff.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 06, 2014, 07:36:48 pm
Spoiler: PC's, yo. (click to show/hide)

Latin gets up and draws out ?his? Gladius! The famed sword LeoLeonardoIII! it makes a satisfying SHHLINK sound as you draw it, and then continues to repeat this sound over and over as you charge! [1+1] The Green Wizard doesn't even hear you!
SHHLINK
The Flimsy Wizard looks at the flaming tavern with disgust. [6+1!] It promptly annihilates itself!
The Flimsy Wizard takes [4] No damage from the explosion! He breathes in the smoke [5+1] the smoke invigorates him! He gains +1 to his next action!
SHHLINK
A human Anglo-Saxon named "4maskwolf" walks in from the map boundary! He's [3] slightly shaken from the force of the explosion!
SHHLINK
Roger MacCurren [3+1] Flies out of the exploding tavern! [1+1] He fails to land properly, he is now facedown in the dirt!
SHHLINK
An odd breeze passes by, as if a character without a sheet attempts to perform an action.
SHHLINK
Buster Rod G. [1] Gets blown to pieces by the exploding tavern!
SHHLINK
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Remuthra on March 06, 2014, 07:45:22 pm
MITTO PILA!
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 06, 2014, 07:50:06 pm
MITTO PILA!
DOES IT LOOK LIKE I UNDERSTAND LATIN OR EVEN CARE ENOUGH TO GET ON GOOGLE TRANSLATER
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: highmax28 on March 06, 2014, 07:52:52 pm
Late Character Sheet
Spoiler (click to show/hide)

Arrive at the scene of the explosion, proceed to complain about someone already pillaging the place
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Elephant Parade on March 06, 2014, 07:53:41 pm
Explode the whole world.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Remuthra on March 06, 2014, 07:53:56 pm
MITTO PILA!
DOES IT LOOK LIKE I UNDERSTAND LATIN OR EVEN CARE ENOUGH TO GET ON GOOGLE TRANSLATER
CLUDE DEUS ID DAMNET! ECCE!

I throw pila! (Roman throwing javelins)
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 06, 2014, 08:04:41 pm
CLUDE DEUS ID DAMNET! ECCE!
DO YOU KISS YOUR MOTHER WITH THAT MOUTH
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Remuthra on March 06, 2014, 08:06:13 pm
CLUDE DEUS ID DAMNET! ECCE!
DO YOU KISS YOUR MOTHER WITH THAT MOUTH
ITA, CAENE AMERICANUM!
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 06, 2014, 08:11:33 pm
Spoiler: PC's, yo. (click to show/hide)

SHHLINK
Latin pulls out ?his? pila and chucks them at the Green Wizard! [4] The Green Wizard zig-zags as he runs! He easily avoids them!
SHHLINK
Trondar shows up at the scene of destruction! He complains loudly!
SHHLINK
The Flimsy Wizard attempts to annihilate the planet! [6+1] THE PLANET IS ANNIHILATED
SHHL---

GAME OVER
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Elephant Parade on March 06, 2014, 08:14:42 pm
That is the best string of luck I have ever had.
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: highmax28 on March 06, 2014, 08:15:00 pm
Fix the world with a magical chant!
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: Elephant Parade on March 06, 2014, 08:15:58 pm
Fix the world with a magical chant!
Explode the chant with a magical world!
Title: Re: The Derail Games: Your GM demands appeasement! As if you even have one!
Post by: mastahcheese on March 06, 2014, 08:16:34 pm
Fix the world with a magical chant!
You don't have any magic! And you're dead anyways!
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 06, 2014, 08:19:54 pm
LATINA MORTVS EST QVALIBET! AVE!

Reconstruct the world using my mysterious linguistic powers.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 06, 2014, 08:20:43 pm
I EVEN CHANGED THE THREAD TITLE
THERE IS NO REPAIRING THAT
IT IS DEAD
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 06, 2014, 08:22:34 pm
BUT LATIN IS ALREADY A DEAD LANGUAGE SO IT HAS NO AFFECT ON MY CHARACTER!
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 06, 2014, 08:26:47 pm
BUT LATIN IS ALREADY A DEAD LANGUAGE SO IT HAS NO AFFECT ON MY CHARACTER!
WELL THEN IT IS A GOOD THING THAT ALL OF YOUR ACTIONS FAILLED SINCE NOW I HAVE TO GO AND RETCON YOUR DEAD SELF OUT
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 06, 2014, 08:28:03 pm
BUT LATIN IS ALREADY A DEAD LANGUAGE SO IT HAS NO AFFECT ON MY CHARACTER!
WELL THEN IT IS A GOOD THING THAT ALL OF YOUR ACTIONS FAILLED SINCE NOW I HAVE TO GO AND RETCON YOUR DEAD SELF OUT
BUT I LIVE ON ALWAYS IN YOUR HEART AND ALSO THAT OF INTERDIMENSIONAL BEINGS WHICH WERE NOT DESTROYED IN THE BLAST!

Why are we yelling?
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 06, 2014, 08:30:33 pm
I don't know (I actually typed that in all caps then realized that caps lock was on)

But the GM is too lazy to retcon, so you live.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 06, 2014, 08:32:46 pm
EHOI, VIVO!
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: highmax28 on March 06, 2014, 08:37:33 pm
I hope the map world doesn't end up like this...

Speaking of which...

MASTACHEESE! Whats the progress on the map? Are you still recovering and unable to do it?
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 06, 2014, 09:01:16 pm
MASTACHEESE! Whats the progress on the map? Are you still recovering and unable to do it?
My progress on the map is...
Unchanged from the last time you asked, but I have planned things for it when I can work on it.

I am still slightly sick, but it is almost over, I'd say it has about 1/10 of its health bar left.
But I also have to go back to work tomorrow, and they gave me a stupidly long shift compared to normal, but I'll see if I have the energy to get back to updating after work tomorrow.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: highmax28 on March 06, 2014, 09:03:34 pm
MASTACHEESE! Whats the progress on the map? Are you still recovering and unable to do it?
My progress on the map is...
Unchanged from the last time you asked, but I have planned things for it when I can work on it.

I am still slightly sick, but it is almost over, I'd say it has about 1/10 of its health bar left.
But I also have to go back to work tomorrow, and they gave me a stupidly long shift compared to normal, but I'll see if I have the energy to get back to updating after work tomorrow.

Mastacheese is now out recovery mode! Yay!

Mastacheese cancels work on map: extended shift hours

...Bollocks
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: flabort on March 06, 2014, 09:08:27 pm
Oh, don't get me started on work schedules. If my managers don't wise up to the midshift and evening staff's concerns, and put more staff on the gap between shifts and/or close, they will get a very strictly worded letter.
I'm just upset today due to the schedule leaving one of my co-workers completely on her own for an hour, against a lineup of ~80 people waiting for coffee and in a hurry to get back to class, with the usual insurmountable task of getting everything ready for closing later in the evening too. I mean, yeah, there's other evening staff who arrive later to help with the second one, but they haven't got enough training!
Sigh. I guess there's no point in complaining about this. I need to find some random awesome shit to cheer me up and share.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 06, 2014, 09:11:44 pm
Oh, don't get me started on work schedules. If my managers don't wise up to the midshift and evening staff's concerns, and put more staff on the gap between shifts and/or close, they will get a very strictly worded letter.
How terrifying.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 06, 2014, 09:27:44 pm
Yeah, I usually have to work on my own everyday (normally from about 2:30 to 5 PM) even though the shift right before mine gets the same amount of business, and they usually have 3-4 people working.

And these people have to yell for help every 5 seconds, because they can't handle that, I literally can do twice the amount that three of my co-workers can do, by myself.
And it ticks me off every time I point this out to someone, because even the managers have acknowledged this, and they refuse to either get rid of the useless people, or give me any sort of bonus for this.
This is one of the main reason I hate working where I do.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 06, 2014, 09:33:47 pm
Have you considered refusing to perform at a greater efficiency than your co-workers?
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: highmax28 on March 06, 2014, 09:54:04 pm
My boss is just an idiot, there have been several shifts where no one was there closing cause he didn't schedule anyone
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 06, 2014, 10:18:00 pm
Have you considered refusing to perform at a greater efficiency than your co-workers?
No, because once they start seeing higher capabilities, they'll always demand it. You can't please them.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Xantalos on March 06, 2014, 10:44:50 pm
Oh, don't get me started on work schedules. If my managers don't wise up to the midshift and evening staff's concerns, and put more staff on the gap between shifts and/or close, they will get a very strictly worded letter.
How terrifying.
You've no idea.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: darkpaladin109 on March 07, 2014, 02:41:36 am
Dammit. If that's ever continued I'l bring out his two golem brothers. And now for the long awaited update on my game, I guess.
Turn around and break the 4th wall! Ahem... burn down the wodden door. Don't even bother with knocking on that one.
(6) You burn down the wooden door. The fire somehow spreads to the badly drawn stone floor. HOW DOES THAT EVEN WORK! HOW
break the metal door for good measure by repeating melting the hinges
(4) It takes some time, but you melt the hinges off the metal door.

I'l draw it when I get home, if I don't forget it until then.
EDIT: Made a quick image update. I forgot to save the previous image, so this will have to do.(http://i.imgur.com/fs1TWFl.png)
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Scotsmen on March 07, 2014, 12:21:56 pm
Dammit. If that's ever continued I'l bring out his two golem brothers. And now for the long awaited update on my game, I guess.
Turn around and break the 4th wall! Ahem... burn down the wodden door. Don't even bother with knocking on that one.
(6) You burn down the wooden door. The fire somehow spreads to the badly drawn stone floor. HOW DOES THAT EVEN WORK! HOW
break the metal door for good measure by repeating melting the hinges
(4) It takes some time, but you melt the hinges off the metal door.

I'l draw it when I get home, if I don't forget it until then.

If I knew what this was, I'd join it. As it is, I'm too lazy to go looking through the thread. :P

Oh yeah, hi everybody! I've just been stalking Roll to Die since around Christmas, without posting.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: darkpaladin109 on March 07, 2014, 12:30:35 pm
If I knew what this was, I'd join it. As it is, I'm too lazy to go looking through the thread. :P

Oh yeah, hi everybody! I've just been stalking Roll to Die since around Christmas, without posting.
Hi. It's nice to have someone new, I guess.
It's a suggestion game, so you just post actions.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Scotsmen on March 07, 2014, 12:34:56 pm
Alright then, Build an underwater glass Atlantis.

EDIT: Cancel that.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: highmax28 on March 07, 2014, 03:16:29 pm
Escape through the metal door!
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 07, 2014, 10:08:16 pm
Wait, you've been stalking Roll to Die or this thread?
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 08, 2014, 01:07:57 am
Actually got around to updating the Mainspring game.

Progress!
...I'm so tired now.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: TalonisWolf on March 08, 2014, 09:17:17 pm
 Caught up from where I last posted... and nearly died from laughing. That has to be the shortest completed game I've ever seen  and the Latin pushed it over the edge. Next thing I know, someone is going to try to play as an ordinary sock.

...

Someone is going to actually try to do that now, aren't they...
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 08, 2014, 10:19:12 pm
Probably.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 08, 2014, 10:22:53 pm
:P
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 08, 2014, 10:29:46 pm
So, in the effort of senselessly derailing the thread for no reason at all, I'll start a topic of discussion.

Have any of you guys played "Guns of Icarus Online"?
I finally got my internet to work reliably well for a reliable amount of time, and so I've been playing it a bit lately. (It's actually part of what made me want to update the Mainspring game)

I was wondering if any of you guys know of it, it's pretty fun.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 08, 2014, 10:35:37 pm
Nope. Is it free?
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 08, 2014, 10:36:41 pm
No, you can get it on Steam, some times they have free weekends.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Execute/Dumbo.exe on March 08, 2014, 11:35:38 pm
*cough* http://m.youtube.com/watch?v=CXSYz6hlnRk (http://m.youtube.com/watch?v=CXSYz6hlnRk)
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 08, 2014, 11:36:41 pm
I don't watch videos because my computer hates them. What's that?

Also, you guys need to go play Starwhal, it's so hilarious.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Execute/Dumbo.exe on March 08, 2014, 11:38:11 pm
A youtuber showing off the game you were just talking about, pretty much.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: flabort on March 09, 2014, 01:58:54 am
A little note to all of you: Do you know the site www.Downforeveryoneorjustme.com ? Well, have you ever tried putting itself into it's search bar?
Just a funny little easter egg.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 09, 2014, 07:19:30 pm
I have never seen that before.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Remuthra on March 09, 2014, 07:20:26 pm
When I tried that the page errored out. Is that supposed to happen?
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: flabort on March 09, 2014, 11:23:44 pm
When I tried that the page errored out. Is that supposed to happen?
Well, the intended message is
Quote
If you can see this page and still think we're down, it's just you.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Scotsmen on March 09, 2014, 11:28:57 pm
Wait, you've been stalking Roll to Die or this thread?

Roll to Die. I only started on this thread like, 2 days ago.

Also, how's the map coming along?
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 09, 2014, 11:40:55 pm
Also, how's the map coming along?
Meh.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: Scotsmen on March 10, 2014, 12:00:11 am
Also, how's the map coming along?
Meh.
I thought as much. Figured I'd ask though.
Title: Re: The Derail Games: GM appeased! There were no survivors!
Post by: mastahcheese on March 10, 2014, 05:28:56 pm
ON BOARD THE KESTREL: HOPELESSLY LOST
(so I tried to find the consensus on where you guys wanted to go, and could only find EL wanting to go full north, so that's where you're headed.)

Crew stats:
Parade: Pilot
Highmax: Weapons Engineer
Lurker: Mechanic
Ollafson (darpaladin): Unskilled

Weapons: (4 missiles)
Artemis Missiles
Burst Laser 2
Heavy Laser

Systems:
Spoiler (click to show/hide)

Star Chart:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Oh snap! Rebel forces! Engage all weapons!
WHAT WILL YOU DO!!?!?!?

Power Distribution: (1 unspent)
Shields: 2/2 power, manned by Lurker
Engines: 2/2 power, manned by Olaffson
Life Support: 1/1 power
Medbay: 1/1 power
Weapons: 1/3 power, manned by Highmax
-Artemis Launcher: 1/1 power, 4 missiles
-Burst Laser 2: 0/2 power (offline)
-Heavy Laser: 0/1 power (offline)
Bridge: 1/1 power, manned by Parade
Cameras: 0/1 power (offline)
Doors: Closed
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: escaped lurker on March 10, 2014, 05:52:07 pm
Yeah, thats more like it!
I say, get the med-bay down from the grid, and throttle the engines. We won't need missles for a drone without shields, so all power goes into the lasers.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: mastahcheese on March 10, 2014, 06:17:52 pm
ON BOARD THE KESTREL: ALL POWER TO LASERS

Escaped Lurker chimes in over the intercom to Chief Weapon's Operator, Highmax, to turn them into space-dust!
"All power to lasers! Medbay is offline!"
The enemy ship engages its cloak generator.
Captain Parade could tell from the thing's energy signatures that it now had its weapons online.
"Prepare to fire!"
The ship decloaks, and bolts of energy streak across the void and impact against a part of the hull!
Highmax charges the lasers!
He opens fire! The heavy laser tears apart their weapon's systems, and he changes aim of the burst lasers to their engines, shredding it!
They're almost destroyed!
"Heavy laser recharged, firing."
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

The rebel scum has been vanquished. And the spoils are yours.
Spoiler (click to show/hide)

Spoiler: Star Chart (click to show/hide)

Now what?
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: highmax28 on March 10, 2014, 06:49:43 pm
I say take a detour to the store, perhaps there will be some new goodies there.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: escaped lurker on March 11, 2014, 01:29:59 am
Word. Let's go that way.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Scotsmen on March 11, 2014, 11:19:49 am
How about upgrading shields? Shields can be really useful...
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: highmax28 on March 11, 2014, 02:12:38 pm
How about upgrading shields? Shields can be really useful...
Lets see what we can get first. If there's nothing we can get, then we'll upgrade the shields. It's not necessary right now, but will help us as we go into more hostile territory. I hear the mantis pirate is still out there somewhere...
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: LeoLeonardoIII on March 11, 2014, 02:13:43 pm
Go to store, sell everything, buy the best thing.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: highmax28 on March 11, 2014, 02:29:36 pm
Go to store, sell everything, buy the best thing.
Can we eject this guy out of the cargo hold? We're not selling our weapons
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: LeoLeonardoIII on March 11, 2014, 02:34:22 pm
But in exchange you would get the best thing.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Xantalos on March 11, 2014, 02:49:29 pm
But in exchange you would get the best thing.
The axe of Axe Cop.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: escaped lurker on March 11, 2014, 02:53:07 pm
Oi, Max - just what are you babbling over the intercom? Or rather, with whom? Or has one of you three muted himself to me?! Do I need to remind you that this can be considered as "Bullying", and thus is a Grade IV Act that can lead to pay-deductments and reducement of holidays? Well... provided we make it through all of this, and the rebels don't win the war either way, but still. Not cool guys!

(( Lookie there - Only these guys count ))
Crew stats:
Parade: Pilot
Highmax: Weapons Engineer
Lurker: Mechanic
Ollafson (darpaladin): Unskilled
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: darkpaladin109 on March 11, 2014, 03:09:38 pm
"I say we should take a detour to the store and see what they have in stock."
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: mastahcheese on March 11, 2014, 09:59:34 pm
Ok, when I get to the update, you guys'll head to the store.
Also, by the looks of it, you guys just very well might actually survive the first sector.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: 4maskwolf on March 11, 2014, 10:47:30 pm
Derail the derailment of the derail
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Scotsmen on March 11, 2014, 10:57:59 pm
Derail the derailment of the derail
Just... wut?
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: mastahcheese on March 11, 2014, 10:58:49 pm
Get out of here! Go bother EP if you want to derail derails!
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: 4maskwolf on March 11, 2014, 10:59:23 pm
Get out of here! Go bother EP if you want to derail derails!
Okay.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: mastahcheese on March 11, 2014, 11:02:50 pm
Here's the link if you need it. (http://www.bay12forums.com/smf/index.php?topic=130668)
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: 4maskwolf on March 11, 2014, 11:37:42 pm
lolz.  You know there's no way I can derail any thread.  Or at least, now you do.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: LeoLeonardoIII on March 12, 2014, 01:15:44 pm
I'm pretty sure I've seen you derail a thread. Also, what the heck is that in your avatar?
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: highmax28 on March 12, 2014, 01:47:03 pm
I'm pretty sure I've seen you derail a thread. Also, what the heck is that in your avatar?
And epic turtle
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: darkpaladin109 on March 12, 2014, 05:08:50 pm
I'l update my other game here sometime else.
I'l run a short game here. At least I intend it to be short. Mostly a test for what I plan to use in my next RtD.
Here's the sheet, if anyone cares about this at all.
Spoiler: Sheet thing (click to show/hide)

EDIT: I'l put an example sheet here since it might explain how I want the sheets to look better than I can.
Spoiler: example sheet (click to show/hide)
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Elephant Parade on March 12, 2014, 06:18:30 pm
Name: Flimsy Wizard
Gender: Male
Class: Wizard of Wizardry; Magic
Template: Wizard
HP:
Inventory: Wizard Staff, Wizard Robes, Wizard Hat
Theme: Wizardry
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: LeoLeonardoIII on March 12, 2014, 06:26:41 pm
Name: Not Wizard
Gender: Male
Class: Fighter of Fightery
Skill: Weapons: +1 when using weapons
Ability: Not Wizard: Unable to cast spells, but spells don't work on me.
Template: Courageous
HP:
Inventory: Fighter Staff, Fighter Robes, Fighter Hat
Theme: Not Wizard

EDIT: Updated
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: mastahcheese on March 12, 2014, 08:16:54 pm
Name: Cromwell Jackson
Gender: Male
Class: Rogue GM: Messing with PCs.
Template: GM
HP: empty
Inventory: D20 of Destiny
Theme: All
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: darkpaladin109 on March 13, 2014, 05:55:57 am
I guess I should clarifiy that by skill I mean more like ability. I'l propably update the original sheet.
EDIT: Updated the sheet to reflect this.
EDIT2: Added an example sheet.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Scotsmen on March 13, 2014, 11:33:32 am
Name: Malcolm Mackarney
Gender:Male
Class: Scottish Warrior
Skill: Best at melee: +1 to all things melee.
Ability: Rush: Can instantly travel 10 yards in a straight line, in any direction, this includes up and down. If someone is in the way, they get pancaked.
HP:
Inventory: Claymore, Kilt, Vest, Boots, and Rations.
Theme(optional): Scottish
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: highmax28 on March 13, 2014, 12:54:44 pm
Name: Malcolm Mackarney
Gender:Male
Class: Scottish Warrior
Skill: Best at melee: +1 to all things melee.
Ability: Rush: Can instantly travel 10 yards in a straight line, in any direction, this includes up and down. If someone is in the way, they get pancaked.
HP:
Inventory: Claymore, Kilt, Vest, Boots, and Rations.
Theme(optional): Scottish
Should've gotten the ability to lift your kilt and flash everyone to stun them :P
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Scotsmen on March 13, 2014, 01:53:50 pm
Name: Malcolm Mackarney
Gender:Male
Class: Scottish Warrior
Skill: Best at melee: +1 to all things melee.
Ability: Rush: Can instantly travel 10 yards in a straight line, in any direction, this includes up and down. If someone is in the way, they get pancaked.
HP:
Inventory: Claymore, Kilt, Vest, Boots, and Rations.
Theme(optional): Scottish
Should've gotten the ability to lift your kilt and flash everyone to stun them :P
Heh, yeah, well I figured all I'd have to do is Rush straight up into the air above them, and then they would see all my glory seconds before I landed on them.
EDIT: On the same note, This (http://www.youtube.com/watch?v=q2fizeoT22g)
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: mastahcheese on March 13, 2014, 08:46:40 pm
Just a general note, I won't be updating today because my mouse ran out of batteries and I don't have more, so I have to use a different mouse that uses larger batteries. The reason I can't update with it is because it fails to properly register half of the movements I do with it, I can barely browse the forum without raging at it, let alone actually try to do something like updating that requires precision.

Sorry about that.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Elephant Parade on March 13, 2014, 08:47:40 pm
I guess I should clarifiy that by skill I mean more like ability. I'l propably update the original sheet.
EDIT: Updated the sheet to reflect this.
EDIT2: Added an example sheet.
I figured that was what you meant. I'm still picking Magic as my ability.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Scotsmen on March 13, 2014, 09:13:17 pm
Just a general note, I won't be updating today because my mouse ran out of batteries and I don't have more, so I have to use a different mouse that uses larger batteries. The reason I can't update with it is because it fails to properly register half of the movements I do with it, I can barely browse the forum without raging at it, let alone actually try to do something like updating that requires precision.

Sorry about that.
Take your time, we can wait. (We've kind of gotten practice with patience, what with you getting sick and all that.)
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: mastahcheese on March 13, 2014, 09:33:39 pm
Take your time, we can wait. (We've kind of gotten practice with patience, what with you getting sick and all that.)
Yeah... Sorry about all that.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: TalonisWolf on March 13, 2014, 09:42:37 pm
How'd that be your fault? Blame the moron who opened Pandora's Box.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: mastahcheese on March 13, 2014, 09:45:41 pm
Because I haven't found them yet!
I must make it my quest!
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: TalonisWolf on March 13, 2014, 09:48:24 pm
 I sense another game is about to start...  :D
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 13, 2014, 09:50:24 pm
I sense another game is about to start...  :D
Is your chaos sense tingling?
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: TalonisWolf on March 13, 2014, 10:10:36 pm
 I'm on the Bay12 Forum! That shorted out awhile ago.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Execute/Dumbo.exe on March 13, 2014, 10:33:16 pm
OH GOD MY HEAD, YOU'D THINK IT'D BE EASY TO WRITE A PAGES WORTH OF STUFF ABOUT MPPP AND ITS BY PRODUCT MTPT BUT GOD. DAMN THAT SHIT'S HARD TO GET THROUGH, ESPECIALLY AFTER THE THIRD LINK TO THE TERM YOU DONT UNDERSTAND YET.

On another note, glad you're feeling better, mastha, I think I remember having some bad throat pains a while ago and man that time was just horrible.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 14, 2014, 03:21:08 am
We can wait for you to be be better Mastahcheese.
Until then, here's what I got for Mastachcheese's and EP's characters.
Spoiler: EP Modified Sheet (click to show/hide)
If you don't like anything about either of those two sheets just say so. I have about enough players for this now.
Title: Re: The Derail Games: Back to business! Man all weapons!
Post by: Scotsmen on March 14, 2014, 12:24:28 pm
Name: Malcolm Mackarney
Gender:Male
Class: Scottish Warrior
Skill: Best at melee: +1 to all things melee.
Ability: Lift the Kilt (with front and back modifications): Will stun all characters in front (or back), causing a -1 to everything they do.
HP:
Inventory: Claymore, Kilt, Vest, Boots, and Rations.
Theme: Scottish
So I decided that Rush didn't really fit in with the insane things people do... So here's my modified character sheet. (thanks highmax :P)
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: LeoLeonardoIII on March 14, 2014, 01:04:45 pm
You should call the special ability "True Scotsman"
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: TalonisWolf on March 14, 2014, 01:06:38 pm
Name: Malcolm Mackarney
Gender:Male
Class: Scottish Warrior
Skill: Best at melee: +1 to all things melee.
Ability: Lift the Kilt (with front and back modifications): Will stun all characters in front (or back), causing a -1 to everything they do.
HP:
Inventory: Claymore, Kilt, Vest, Boots, and Rations.
Theme: Scottish
So I decided that Rush didn't really fit in with the insane things people do... So here's my modified character sheet. (thanks highmax :P)

Hehehe... that is quite amusing.  :P
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 14, 2014, 02:35:47 pm
You should call the special ability "True Scotsman"
Meh, I've already changed it once.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: TalonisWolf on March 14, 2014, 02:55:28 pm
Third times the charm!
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: LeoLeonardoIII on March 14, 2014, 04:05:44 pm
"What do you have on under your kilt?"
"Two shades of lipstick"
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 14, 2014, 10:14:08 pm
Yes... I got some new batteries today so I got my good mouse back, so now I'm just waiting on myself to get better feeling.

And my sheet looks hilarious. I approve.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 15, 2014, 10:45:14 am
Still waititing on EP.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Elephant Parade on March 15, 2014, 05:10:45 pm
Huh. I thought I commented on this. Looks fine.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: freeformschooler on March 16, 2014, 10:23:19 am
Uh.

I kind of forgot I was running a test game in this thread. Expect either a continuation or a new test (utilizing a system inspired by IronyOwl) soon. Regardless, the few turns we had proved the LH turn based system works for RPGs BUT presents some problems (like choosing attacks when you can't predict range changes).
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 16, 2014, 04:02:12 pm
I kind of forgot I was running a test game in this thread. Expect either a continuation or a new test (utilizing a system inspired by IronyOwl) soon. Regardless, the few turns we had proved the LH turn based system works for RPGs BUT presents some problems (like choosing attacks when you can't predict range changes).
The system is a lot more different and interesting than regular RPG's. I think it was also more tactical, in a certain sense.

FE7 - The Inn (http://serenesforest.net/media/fe7music/044%20-%20The%20Inn.mp3)
The four of you arrive at the inn of a small town and sit down at a table.
Malcolm orders a drink for himself while Not Wizard and Flimsy Wizard start arguing about who's better. Cromwell just watches menacingly with his almighty D20 of Destiny in hand, said to be crafted by the Mighty Order of Icosahedronians and infused with allmighty power by them.
PC's
Spoiler: Elephant Parade (click to show/hide)
Spoiler: LeoLeonardoIII (click to show/hide)
Spoiler: mastahcheese (click to show/hide)
Spoiler: Scotsmen (click to show/hide)
[/color]
Kinda late, so there's not much to this update.
EDIT: Added HP.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 16, 2014, 09:05:08 pm
Uh.

I kind of forgot I was running a test game in this thread. Expect either a continuation or a new test (utilizing a system inspired by IronyOwl) soon. Regardless, the few turns we had proved the LH turn based system works for RPGs BUT presents some problems (like choosing attacks when you can't predict range changes).
You could simply make is so that you only run through a single initiative pass, rather than two like you've been doing.
Also I hope you continue it because I really wanted to see what you did with the guys I submitted to you.

Eye at everyone warily, add 50 pieces of gold to my character sheet, and order a drink of the hardest alcohol they've got, but don't drink it quite yet.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 16, 2014, 10:18:22 pm
Order another drink.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Elephant Parade on March 17, 2014, 12:57:47 am
Study my arcane runes.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 17, 2014, 02:40:51 pm
I'l PM Leo since he hasn't posted yet.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 17, 2014, 05:26:11 pm
ON BOARD THE KESTREL: THIS LITTLE PIGGY WENT TO THE MARKET

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Looks like the store has some cool stuff, but no crew.
Spoiler: Buy List (click to show/hide)
Spoiler: Sell List (click to show/hide)
You could sell the following:
Artemis: 19
Burst Laser 2: 40
Heavy Laser: 27
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: TalonisWolf on March 17, 2014, 05:49:46 pm
That teleporter could come in handy. Fix all is quite affordable, and the system drone could help... if we have any damaged systems.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: escaped lurker on March 17, 2014, 06:33:24 pm
"Aww man, that cloaking would be just sweet. Nothing beats not-being-shot-at, more than not-being-shot-at-while-charging-your-weapons. Either way, not enough scrap, and I don't think we want that teleporter. Just not worth it. Or rather, we don't have the crew for it either. Oh and yeah - not-boarding-crew! Called it!"

... and thus he hopefully weaseld himself out of boarding-duty. Maybe.


Yeah... finding a cloaking device is always sweet - if you can afford it. Else it really would be worth it, single most game-winning upgrade after shields and weapon systems. I'd also advise against repairing just yet - there are quite a few random events that patch up ~5 hull. Not sure we will find one, but hey...
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 17, 2014, 06:52:59 pm
I still say we need to upgrade shields, but then I've, unfortunately, never played FTL.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 17, 2014, 08:57:04 pm
I'm gonna have to say we'll pass on this. We can upgrade our weapons one and increase power so our buddy in the engine room can make us go faster while we have full power on our weapons which are all powered on. We can save the shields for a later time. I don't think we really need the other systems until we get better drone options, more scrap, and the manpower to run things like teleporters. I'd throw myself into the fray no problem, but then who's gonna man the weapons? As long as we don't have an incident like we did back in training where the enemy boarded us and kicked the crap out of us while firing a glaive beam with a triple missile launcher, we should be good. I think I still got bruises from panicking in the simulator, let alone the scars of the broken fingers when I punched the simulator walls... Did I mention I was good at training until that disaster?

In short:
Elect to not buy stuff. Instead, elect to buy 1 power to weapons and 2 to power.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: LeoLeonardoIII on March 18, 2014, 02:38:10 pm
Darkpaladin's Game
Not Wizard wisely accepts Flimsy Wizard's superiority in some situations, but is unwilling to concede that there exist situations where Not Wizard would be more effective.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 18, 2014, 09:50:35 pm
ON BOARD THE KESTREL: STILL TOO POOR FOR THIS SYSTEM

The crew are upset at their relative lack of funding, and decide to not buy anything.
Chief Weapons Operator Highmax makes a motion to allocate some scrap towards improving the weapons system, and the reactor.
Spoiler (click to show/hide)
Upgrading the weapons would be very costly, and they don't use the missiles that often anyway, so they upgrade the reactor twice.

Spoiler: Star Chart (click to show/hide)
Yeah, they should probably get a move on.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 18, 2014, 10:27:29 pm
Well, looks like the only way to go is through the purple space-blob of death...
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 18, 2014, 10:28:40 pm
Well, looks like the only way to go is through the purple space-blob of death...
At least now they've confirmed it to be a plasma storm, so they can't be surprised by it.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: 4maskwolf on March 18, 2014, 10:29:27 pm
ON BOARD THE KESTREL: STILL TOO POOR FOR THIS SYSTEM
Cheese: Your avatar was just on the "ever think of that, fucker?" mode, and it was pointing straight at the bolded line.

Edit: and he ninjas me.  Ah, well.

I just found it mildly amusing.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 18, 2014, 10:31:51 pm
ON BOARD THE KESTREL: STILL TOO POOR FOR THIS SYSTEM
Cheese: Your avatar was just on the "ever think of that, fucker?" mode, and it was pointing straight at the bolded line.
The "Deal with it" and "Years building incompetence" also point at it very nicely.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 19, 2014, 07:30:09 am
Well... Deeper into the nebula we go. I don't think we can spare going back now, those rebels are right on our rear end
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 19, 2014, 04:05:16 pm
FE7 - The Inn (http://serenesforest.net/media/fe7music/044%20-%20The%20Inn.mp3)
Eye at everyone warily, add 50 pieces of gold to my character sheet, and order a drink of the hardest alcohol they've got, but don't drink it quite yet.
(3) You look at everyone warily and add 10 pieces of gold to your sheet. You put an order for the hardest alcohol they've got, but the waiter says that it'l take a while to prepare it.
Order another drink.
(2) You attempt to order another drink, but you don't have enough money.
Study my arcane runes.
(2) You study your arcane runes, conviniently writen down in your notebook, but don't find ynthing new about them.
[/color]
Darkpaladin's Game
Not Wizard wisely accepts Flimsy Wizard's superiority in some situations, but is unwilling to concede that there exist situations where Not Wizard would be more effective.
(5) Your argument shocks the Flimsy Wizard, and you both agree on it.
Spoiler: Elephant Parade (click to show/hide)
Spoiler: LeoLeonardoIII (click to show/hide)
Spoiler: mastahcheese (click to show/hide)
Spoiler: Scotsmen (click to show/hide)
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Elephant Parade on March 19, 2014, 04:11:40 pm
No! Magic is always better!
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 19, 2014, 04:19:52 pm
Curse my lack of money, and then attempt to walk out the door.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 19, 2014, 06:28:13 pm
Buy a drink for Scotsmen, since he has no money and I do.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: LeoLeonardoIII on March 19, 2014, 08:32:19 pm
Not Wizard: Sigh and start looking around for a mysterious cloaked old man who will dispense quests.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 19, 2014, 10:22:13 pm
ON BOARD THE KESTREL: BACK INTO THE STORM WE GO

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Hmm, how will you go about your interactions with these guys? You could ignore them if you wanted to, or reduce them to space dust.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 19, 2014, 10:51:45 pm
FIRE IN THE HOLE! We're strapped for cash and if they value their lives, we can get a free weapon out of it!

Fire and laugh like a madman! Aim for their weapons with 1 missile and blast their shields wot the burst laser!
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: TalonisWolf on March 19, 2014, 10:56:54 pm
FIRE IN THE HOLE! We're strapped for cash and if they value their lives, we can get a free weapon out of it!

Fire and laugh like a madman! Aim for their weapons with 1 missile and blast their shields wot the burst laser!

 It's audacious enough to work. But first listen to their tales- forewarned is forearmed.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 19, 2014, 11:06:44 pm
ON BOARD THE KESTREL: KILL EM ALL

"FIRE!"
Highmax begins to charge up the weapons!
The Slugs fire their weapons! A blue bolt impacts against the shields, and a laser would have struck the ship, were it not for the evasive captain Parade!
Highmax returns fire!
The rockets soars through space, and collides perfectly with the enemy's weapons systems! The burst laser makes short work of the shield, and damaged their generator! He shuts down the launcher and powers up the heavy laser!
The heavy laser knocks out their shield again, and the burst laser shreds the generator!
"They've got weapons online again!" Lurker called out over the intercoms!
"Not for long!" Highmax replied, pulling the trigger on his heavy laser!
"Son of a b*^&, I missed." He switched over to his trusty burst weapon.
"FIRE!"
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
No new weapon, but loot obtained.
Spoiler: Star Chart (click to show/hide)
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 19, 2014, 11:12:29 pm
Well that went well! I say we keep to the southern part of the nebula and work our way up. They surely won't find us in here until it's too late for them
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 19, 2014, 11:14:13 pm
I must say that went swimmingly, you didn't take even a single point of damage thanks to EL getting the shields back up fast enough, and EP actually dodging a shot with Olaf manning the engines.
Well played.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 20, 2014, 12:48:18 pm
I agree with Highmax, If we go to the bottom, and work our way up, we should be able to get out in time.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 20, 2014, 12:58:04 pm
I must say that went swimmingly, you didn't take even a single point of damage thanks to EL getting the shields back up fast enough, and EP actually dodging a shot with Olaf manning the engines.
Well played.
That was why I voted the power so we don't have to alternate. I'm thinking of upgrading our engines. Weapons are important, but so is hull damage prevention. I had a ship that dodged every shot and blocked anything that managed to hit (except missiles, hwich is why I died at the final guy)
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 20, 2014, 02:27:45 pm
Yeah, the first game of this I ever played, I just maxed out shields and evasion.
Worked pretty well, overall.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 20, 2014, 02:57:48 pm
Yeah, the first game of this I ever played, I just maxed out shields and evasion.
Worked pretty well, overall.
My best run was I maximized my weapons and had two burst lasers MK III and I ripped everyone apart with boarding crew and a volley of lasers that ripped apart most ships...

Until one fight where my entire boarding crew got FTLed away by a crew that was preparing to jump
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 20, 2014, 02:59:47 pm
I've never used boarding parties before, I've never had the chance to get them.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 20, 2014, 04:56:43 pm
Quick update since it's late right now.
No! Magic is always better!
(3) Your argument gives Not-Fighter some pause.
Curse my lack of money, and then attempt to walk out the door.
(1) While cursing, you bite your tongue. Then when you try walking out, you trip on the floor. You are temporarily in pain, giving you -1 to all rolls until healed or after 5 turns.
Buy a drink for Scotsmen, since he has no money and I do.
(4) You buy Scotsmen a drink for 5 gold.
Not Wizard: Sigh and start looking around for a mysterious cloaked old man who will dispense quests.
(3) You don't find a mysterous cloaked old man, but you do find a mysterious cloaked man. He offers you a quest to go clear a bandit encampment to the north of the town.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 20, 2014, 05:17:36 pm
I've never used boarding parties before, I've never had the chance to get them.
Mantis cruisers change everything... Love them
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 20, 2014, 05:55:18 pm
Overhear the quest Not Wizard is given, and go over and offer to help, in exchange for a bit of gold.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 20, 2014, 07:01:14 pm
Use GM powers to increase the difficulty of the quest, then tag along.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: LeoLeonardoIII on March 20, 2014, 07:29:25 pm
Not Wizard:
1: On Flimsy Wizard's argument - HO HO HO let us see who will be most effective on this quest!
2: Scotsman: I suggest we split the earnings from this quest among us, so if gold there be, gold you will have!
3: Ask the mysterious cloaked man what he knows of the encampment, and what the reward will be.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 20, 2014, 08:04:11 pm
ON BOARD THE KESTREL: THE LONG ARM OF THE NEBULA

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Spoiler (click to show/hide)
OH SH--


I've now realized that this Derail Game has now outlived some of my official games that got their own threads.
Well done, you guys.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 20, 2014, 08:09:38 pm
Olofsson; I need you to help me deal with the enemies on board! Run to the medbay if you get hurt! I'll do the same. I'll keep the weapons firing on theirs; I don't like those missiles coming at us! Keep the shields up and keep us dodging!
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 20, 2014, 08:36:42 pm
ON BOARD THE KESTREL: MANTIS RISING

"We've got boarders incoming!"
The ship's sensors could detect the opening and closing of doors on the enemy ship. Someone made it to the transporter room.
INTRUDER DETECTED
The ship's cameras were offline due to the storm, they wouldn't know where it was until it was on top of them.
"Can Mantis's survive without air?" Captain Parade chimed in, before opening all the doors on the ship that didn't contain a crewmember.
Highmax fired a volley of laser fire into the enemy's shields, slightly damaging the weapons control.
A rocket soared through the intervening space, and made impact next to the Shield generator room that Lurker was in!
All of the sudden, the room that controlled the doors was destroyed!
"Sabotage! They're in the control room!"
The doors to the shield room swung open, and a Mantis stepped in to assault Lurker!
Lurker ran to the weapon's control, and ordered Olaffson to meet him there, if it was a fight they wanted, it was a fight they'd get!
"Why did you leave the shield room!?!" Highmax shouted at him as he arrived.
As if by grand fate, a missile impacted against the shield room right as he finished his sentence.
"Maybe that killed the Mantis! Olaffson, on me!" Lurker ran back to the shield room, only to be stopped by the heavily wounded Mantis as it stormed into the weapon's control!
"KILL HIM!"
They made quick work of the intruder, but lurker was grievously wounded.
"Olaffson, get the doors back online, we've got no air, and I need to get into the medbay!"
Missiles continued to stream into the hull.
Highmax unleashed a full volley of laser fire into their weapon's bay, and tore it to shreds!
"Do we have shields online?" Lurker called.
"Not yet, we don't have the doors working, either!"
"F*^% this!" Highmax called out, as he sent another barrage soaring into the enemy ship!
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

"It's over guys, we have the door back online, we'll have life support make the ship habitable again shortly, and then we can get Lurker some medical attention, along with Olaffson, I'm sure he needs it after all that time fixing it."
...
"Olaffson, do you read me?"
...
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 20, 2014, 08:39:26 pm
Repairs are complete, surviving crewman are back to full health.

Spoiler: Star Chart (click to show/hide)
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 20, 2014, 08:41:18 pm
Highmax runs towards where Olofson was, only to find his body. He punches a wall

Damnit... We got careless. We gotta keep going. We'll keep going.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 20, 2014, 08:42:55 pm
He used his last breath to repair the doors to allow the air to come back through.

He was a true hero.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: TalonisWolf on March 20, 2014, 08:45:16 pm
...our first loss. It will not be in vain! We will OVERCOME!
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: LeoLeonardoIII on March 21, 2014, 12:49:57 pm
It's "shall".
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 21, 2014, 01:14:22 pm
...Dammit. Whatever, that's not really uncommon, especially to Mantis Boarding Parties. Those are seriously one of the worst things to get if you're unprepared.

So while I'm waiting for EP to post his action, I took a look through the games I have, since I might try an quick LP sometime. The only ones that I could really use are propably the Chzo mythos games and maybe Lego racers 1 or 2. Also various Megaman fan games. You know what, I could defintely try LPing those sometime.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Elephant Parade on March 21, 2014, 07:55:03 pm
Go on quest to improve arcane power.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 21, 2014, 08:26:10 pm
Overhear the quest Not Wizard is given, and go over and offer to help, in exchange for a bit of gold.
Use GM powers to increase the difficulty of the quest, then tag along.
(6) You increase the difficulty a bit too much. Have fun fighting more than one boss!
Not Wizard:
1: On Flimsy Wizard's argument - HO HO HO let us see who will be most effective on this quest!
2: Scotsman: I suggest we split the earnings from this quest among us, so if gold there be, gold you will have!
3: Ask the mysterious cloaked man what he knows of the encampment, and what the reward will be.
(6) He tells you that it's leaders are two brothers, known for their ferocity in battle, and that they primarily use axemen and hammermen. He also tells you that the reward is 100 gold to be split amongst you, and whatever else you find in the camp. However, he says that he needs you to retrieve an item from the camp for him. He says you'l know it when you see it.
Go on quest to improve arcane power.
(1) What do you think this is, a minimalist RTD? You attempt to quest, but get knocked out and forget about it immideatelly. However, you remember that you have two additional abilities: Weak Elemental Manipulation and Magic Bolt.
I swear, these rolls....
I've got some more basic ideas for this now. For one, all wizards gain a couple of minor abilites: Weak Elemental Manipulation (Think lighting a torch or creating a small orb of light) and Magic Bolt (Weak ranged spell with -1 to damage but +1 to accuracy). The additional abilities are mostly to compensate for their lower starting HP. Let me know if that's too strong.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 21, 2014, 08:29:19 pm
Woo! Double boss time!

Begin quest
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 21, 2014, 09:31:25 pm
"100 gold... I guess that means 20 pieces fer each of us?"

Tag along.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 23, 2014, 02:50:49 pm
"100 gold... I guess that means 20 pieces fer each of us?"

25, actually.
Also bumping for my game. I'l wait a day or two for EP and Leo to post, then I'l PM them.

Thinking about it a bit, if you were to ever run EVO again Mastahcheese, a imporvement would be to add NPC's that carnivorous species can feed on, for example. Just a random though from a while ago.
EDIT: Also thinking about it, I might re-use the weapon system and setting from my previous game in an PVP arena RtD next.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 23, 2014, 04:22:13 pm
Thinking about it a bit, if you were to ever run EVO again Mastahcheese, a imporvement would be to add NPC's that carnivorous species can feed on, for example. Just a random though from a while ago.
I've thought about it.
If I do it again, I'll change a lot about it, though.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: Scotsmen on March 23, 2014, 05:22:02 pm
"100 gold... I guess that means 20 pieces fer each of us?"

25, actually.
Also bumping for my game. I'l wait a day or two for EP and Leo to post, then I'l PM them.
Dammit maths....
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: LeoLeonardoIII on March 24, 2014, 06:42:09 pm
Not Wizard: Go on quest. Travel in a sneaky way and try to spy on the bandits.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: flabort on March 24, 2014, 09:29:03 pm
Hey, who wants to make semisane rules for game about theme music?
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 24, 2014, 09:36:18 pm
Hey, who wants to make semisane rules for game about theme music?
Not me!
But it sounds awesome.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 25, 2014, 04:04:34 pm
Hey, who wants to make semisane rules for game about theme music?
Sounds interesting.
ALso advertising for my new game, Roll to Win the Bar Fight (http://www.bay12forums.com/smf/index.php?topic=137346.0), if anyone cares.
PM'ing EP since he hasn't posted yet.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: highmax28 on March 25, 2014, 05:58:52 pm
MASTACHEESE! QUICK! STATUS UPDATE ON THE MAP! :o
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: mastahcheese on March 25, 2014, 08:15:59 pm
MASTACHEESE! QUICK! STATUS UPDATE ON THE MAP! :o
I HAVEN'T DONE ANYTHING HHHRRNNNNNGGGGGGGGGGGG
Title: Re: The Derail Games: Well that escalated quickly.
Post by: Elephant Parade on March 26, 2014, 12:40:50 am
Blow up the bandit camp.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: LeoLeonardoIII on March 26, 2014, 02:40:03 pm
I think you included a superfluous "up" good sir.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: flabort on March 26, 2014, 05:01:23 pm
I have an idea for a new poll: Favorite MS Paint Adventure.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: darkpaladin109 on March 26, 2014, 05:04:42 pm
Random poll ideas: Why do you dislike/hate GWG? :P
                                             Something about the map
EDIT: I'l put up the next run tommorow. I had to update my other game and spent the afternoon playing Mega Man and LEGO Racers.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: 4maskwolf on March 26, 2014, 05:06:23 pm
How much effort would you go through in order to shoot GWG in the face?
Title: Re: The Derail Games: Well that escalated quickly.
Post by: flabort on March 26, 2014, 05:16:14 pm
How much effort would you go through in order to shoot GWG in the face?

I'd probably not, or just hit him in the shoulder with the grip.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: TalonisWolf on March 26, 2014, 05:24:23 pm
How much effort would you go through in order to shoot GWG in the face?

  I have a feeling you're talking about this? (http://www.bay12forums.com/smf/index.php?topic=137304.0)
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 26, 2014, 07:48:07 pm
I've got a better idea for a poll.

You've got no idea as to how amused I will be by the eventual outcome of it.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: TalonisWolf on March 26, 2014, 08:55:16 pm
...I've got a bad feeling about this...
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 26, 2014, 09:02:07 pm
...I've got a bad feeling about this...
I DON'T

*Mastahcheese laughs manically*
Title: Re: The Derail Games: Well that escalated quickly.
Post by: TalonisWolf on March 26, 2014, 09:26:02 pm
 I plead the fifth?
Title: Re: The Derail Games: Well that escalated quickly.
Post by: 4maskwolf on March 26, 2014, 09:30:19 pm
I plead the fifth?
YOU MAY NOT!!!!!!!
Title: Re: The Derail Games: Well that escalated quickly.
Post by: TalonisWolf on March 26, 2014, 09:33:21 pm
...I plead the official decorum of !!SCIENCE!!?
Title: Re: The Derail Games: Well that escalated quickly.
Post by: 4maskwolf on March 26, 2014, 09:34:23 pm
...I plead the official decorum of !!SCIENCE!!?
oh okay then, I guess we can let you do that.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 26, 2014, 09:39:31 pm
Current results:

1 - 10- 3 (23.1%)
11 - 20- 4 (30.8%)
21 - 30- 1 (7.7%)
31 - 40- 2 (15.4%)
41 - 50- 1 (7.7%)
51 - 61- 2 (15.4%)

Hmm, not as I expected, but this'll certainly be interesting.
Keep going, you guys.
Title: Re: The Derail Games: Questing for the owner of Pandora's Box! Hate that guy!
Post by: darkpaladin109 on March 27, 2014, 05:03:05 pm
Begin quest
"100 gold... I guess that means 20 pieces fer each of us?"

Tag along.
Not Wizard: Go on quest. Travel in a sneaky way and try to spy on the bandits.
Travelling won't be quite as easy as that, at least for now.
Blow up the bandit camp.
(4) You blow up one of the tents from afar.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: Elephant Parade on March 27, 2014, 05:21:30 pm
Blow up the fragments of the tent I blew up.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: Scotsmen on March 27, 2014, 08:17:34 pm
Charge!!! Use Lift the Kilt to stun all the bandits.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 27, 2014, 10:49:28 pm
Roll my GM Die of Power. Watch results.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 28, 2014, 12:08:23 am
Poll results:

1 - 10- 6 (19.4%)
11 - 20- 8 (25.8%)
21 - 30- 5 (16.1%)
31 - 40- 4 (12.9%)
41 - 50- 4 (12.9%)
51 - 61- 4 (12.9%)

Please continue with the experiment.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: highmax28 on March 28, 2014, 08:55:17 am
Is this supposed to be for age? Or favourite number?  ???
Title: Re: The Derail Games: Well that escalated quickly.
Post by: darkpaladin109 on March 28, 2014, 08:57:52 am
I just picked a random number.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: LeoLeonardoIII on March 28, 2014, 12:26:59 pm
There's a new one yo.

Are you tracking whether people use all the votes they have available? Because I generally don't just to screw with the person counting.

EDIT: Oh right. I don't understand, we don't need to travel to the bandit camp?
Not Wizard: Bonk a stunned bandit with Fighter Staff - if there are no stunned bandits, bonk whoever is closest to Flimsy Wizard.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: darkpaladin109 on March 28, 2014, 02:59:18 pm
EDIT: Oh right. I don't understand, we don't need to travel to the bandit camp?

I guess. I'l keep it like that for the test. It should be done sometime after the camp, I think.
I've also downloaded Adventures in the Galaxy of Fantabolous Wonderment again today, and it gave me an idea for the premise of my next RTD.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 28, 2014, 08:03:18 pm
The numbers all correlate to a particular thing in the secret project.

That said.

11- 2 (8.3%)
12- 1 (4.2%)
13- 4 (16.7%)
14- 1 (4.2%)
15- 3 (12.5%)
16- 1 (4.2%)
17- 3 (12.5%)
18- 2 (8.3%)
19- 2 (8.3%)
20- 5 (20.8%)

Please finish the final part of the test.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: TalonisWolf on March 28, 2014, 09:03:55 pm
 Threes a charm. Guess what I picked in the poll?
Title: Re: The Derail Games: Well that escalated quickly.
Post by: flabort on March 28, 2014, 09:46:59 pm
Threes a charm. Guess what I picked in the poll?
Was it #3? Maybe with 1 and or 2 as well? :P
Voters: 5
3 - 5 votes (100%)
Title: Re: The Derail Games: Well that escalated quickly.
Post by: darkpaladin109 on March 28, 2014, 10:13:22 pm
I picked 3 as well.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 28, 2014, 10:43:35 pm
Hmm.

Unexpected.

Keep voting, please.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: TalonisWolf on March 28, 2014, 10:45:29 pm
Hmm.

Unexpected.

Keep voting, please.
On what, may I ask? The poll is still the same...
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 28, 2014, 10:59:57 pm
I only have 7 votes so far, I haven't had it up for 24 hours yet.

If you've already voted for this segment, you're good.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 30, 2014, 10:57:57 pm
Results of number chosen:

1- 7 (26.9%)
2- 8 (30.8%)
3- 11 (42.3%)

Of course.
Now I need to go and process this.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 30, 2014, 11:12:38 pm
Results processed.

Please continue with the second stage.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: Elephant Parade on March 31, 2014, 01:55:41 am
I'm going to wait until the experiment is nearly over and then vote the least-voted-for option(s). :P
Title: Re: The Derail Games: Well that escalated quickly.
Post by: LeoLeonardoIII on March 31, 2014, 11:54:19 am
But the polls change so you might miss it, and you can't go back and vote for old versions.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on March 31, 2014, 12:34:59 pm
This experiment is actually testing multiple things, and I think you'll like the end result.

SO VOTE, KNAVE
Title: Re: The Derail Games: Well that escalated quickly.
Post by: LeoLeonardoIII on March 31, 2014, 12:53:26 pm
HAVE AT THEE
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on April 01, 2014, 12:23:11 am
Results:

1 - 10- 5 (17.9%)
11 - 20- 8 (28.6%)
21 - 30- 2 (7.1%)
31 - 40- 3 (10.7%)
41 - 50- 4 (14.3%)
51 - 61- 6 (21.4%)

Keep going.
Title: Re: The Derail Games: Well that escalated quickly.
Post by: Xantalos on April 01, 2014, 12:26:57 am
ADEDWRWFSRWRGHTYSTEYINURUEGZTRYEYRYSHOOTMASTAHCHEESEINGROINWITHSHOTGUNRSGATEGCHYHVHRFGDG
Title: Re: The Derail Games: Well that escalated quickly.
Post by: mastahcheese on April 01, 2014, 12:29:07 am
Well, that didn't take long. [/evil]
Title: Re: The Derail Games: You mad, bro?
Post by: Xantalos on April 01, 2014, 12:48:08 am
IT'S NOT EVEN APRIL FIRST YET IN MY TIMEZONE
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 12:49:59 am
IT'S NOT EVEN APRIL FIRST YET IN MY TIMEZONE
WELL IT IS IN MINE SO TROLLOLOLOL
Title: Re: The Derail Games: You mad, bro?
Post by: Xantalos on April 01, 2014, 12:52:41 am
Welp I guess I'd better go necro that one RTD I made the once.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 12:54:55 am
April Fools Day.

The Bay12 holiday of resurrecting insanely old threads for the lolz.
Title: Re: The Derail Games: You mad, bro?
Post by: Elephant Parade on April 01, 2014, 02:20:19 am
You could've at least not relocked the thread.

This means war. Prank war.

Also, I have a feeling that all of these polls were leading up to this day. You're going to use them to do something trollish.
Title: Re: The Derail Games: You mad, bro?
Post by: Remuthra on April 01, 2014, 05:08:52 am
Does this mean you're not working on the map?
Title: Re: The Derail Games: You mad, bro?
Post by: highmax28 on April 01, 2014, 07:16:09 am
Does this mean you're not working on the map?
Don't ask that on april fools day
Title: Re: The Derail Games: You mad, bro?
Post by: TalonisWolf on April 01, 2014, 09:17:09 am
ADEDWRWFSRWRGHTYSTEYINURUEGZTRYEYRYSHOOTMASTAHCHEESEINGROINWITHSHOTGUNRSGATEGCHYHVHRFGDG


[1] You accidentally shoot yourself in the groin. Ouch.
Title: Re: The Derail Games: You mad, bro?
Post by: highmax28 on April 01, 2014, 09:42:09 am
Oh boy...
Title: Re: The Derail Games: You mad, bro?
Post by: darkpaladin109 on April 01, 2014, 03:08:37 pm
RTD SYSTEM THING, DELAYED UPDATE
As you set foot upon yon camp, you find it in ruins. Instead of bandits, you find a group of six large machines, each of them armed with some sort of shield on each of their hands. The shields shapes vary, as do the colors of the machines. One of them eyes you suspiciously, before somehow alerting the rest. They turn towards you, ready to fight.
Posting the turn shortly. Meanwhile, feel free to guess as to where I took the hastily added enemies from.
Title: Re: The Derail Games: You mad, bro?
Post by: LeoLeonardoIII on April 01, 2014, 06:21:28 pm
NOT WIZARD: Jam my Fighter Staff into the gears of a machine and leap on its back, trying to yank on the staff and get it to swerve into another machine.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 07:27:36 pm
Also, I have a feeling that all of these polls were leading up to this day. You're going to use them to do something trollish.
Actually, the polls are completely unrelated.

Does this mean you're not working on the map?
Don't ask that on april fools day
^^^^^
Title: Re: The Derail Games: You mad, bro?
Post by: highmax28 on April 01, 2014, 10:02:51 pm
Mastacheeese, I'm prepared to pay you 100$ canadian if you finish the map before Toady finishes the next update for DF. It increases to 200$ if you do it by the end of april, and 300$ if you finish it by tonight. I'll even get a plane ticket to hand it to you personally. Just please finish the map soon...
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 10:05:51 pm
I don't know how much Canadian money is, and your money is yours, anyway.

And I can't do anything tonight because I'm sick.
Title: Re: The Derail Games: You mad, bro?
Post by: highmax28 on April 01, 2014, 10:06:59 pm
I don't know how much Canadian money is, and your money is yours, anyway.

And I can't do anything tonight because I'm sick.
Roughly worth more then the American dollar, but that fluctuates randomly
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 10:11:35 pm
I don't know how much Canadian money is, and your money is yours, anyway.

And I can't do anything tonight because I'm sick.
Roughly worth more then the American dollar, but that fluctuates randomly
Well, I'm still sick, and I still wouldn't want you spending your money.
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 01, 2014, 10:19:48 pm
I don't know how much Canadian money is, and your money is yours, anyway.

And I can't do anything tonight because I'm sick.
Roughly worth more then the American dollar, but that fluctuates randomly
Some days it's worth less, some days it's worth more. I have calculated that abusing the currency conversion cycles of $CAN and $US would allow you to turn that original $300 into ~$500 in three years.
Title: Re: The Derail Games: You mad, bro?
Post by: Elephant Parade on April 01, 2014, 10:31:51 pm
I don't know how much Canadian money is, and your money is yours, anyway.

And I can't do anything tonight because I'm sick.
Roughly worth more then the American dollar, but that fluctuates randomly
Some days it's worth less, some days it's worth more. I have calculated that abusing the currency conversion cycles of $CAN and $US would allow you to turn that original $300 into ~$500 in three years.
It's almost always worth less, sadly. At least, it has been for a few years.
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 01, 2014, 10:40:56 pm
Awesome thing to share with everyone here who hails from Canada:
I just found House, M.D. on Netflix. They just added it.
You won't have to fly to Mexico to watch it anymore, random reviewer!
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 10:43:40 pm
I like that show!

...But I never watch TV anymore.
Title: Re: The Derail Games: You mad, bro?
Post by: Xantalos on April 01, 2014, 10:47:24 pm
Do they have Fresh Prince of Bel-Air? That's the only reason I got netflix.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 10:48:53 pm
Do they have Fresh Prince of Bel-Air? That's the only reason I got netflix.
I've never seen that before, but I've heard it's good.

Also, the poll looks like we're going to hit 20 again. Dang it.
Title: Re: The Derail Games: You mad, bro?
Post by: highmax28 on April 01, 2014, 10:54:14 pm
Do they have Fresh Prince of Bel-Air? That's the only reason I got netflix.
I've never seen that before, but I've heard it's good.

Also, the poll looks like we're going to hit 20 again. Dang it.
Its will smith being will smith. There really isn't much to it except how hilarious it is. And apparently Will smith is now the same age as his uncle on the show :o
Title: Re: The Derail Games: You mad, bro?
Post by: Scotsmen on April 01, 2014, 11:01:54 pm
Do the same as Not Wizard, only with a claymore rather than a staff.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 11:03:00 pm
Stare intently at the machine until it breaks. Use my GM powers.
Title: Re: The Derail Games: You mad, bro?
Post by: Elephant Parade on April 01, 2014, 11:22:29 pm
Cause all the machines to explode.
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 01, 2014, 11:35:56 pm
Also, the poll looks like we're going to hit 20 again. Dang it.
Everything I voted for appears to be unpopular.
 ::) More subtle signs that I might be what kids are calling hipsters these days.
Actually, I gotta brush up on what a hipster is.
My train of thought just got derailed, thrown off a cliff, and landed on a junk heap on a totally different planet.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 01, 2014, 11:39:31 pm
Well, I got caught up in something amazing that I can't tell any of you about, so go about fixing things while I'm busy.
Title: Re: The Derail Games: You mad, bro?
Post by: Xantalos on April 01, 2014, 11:40:35 pm
Quick everyone, do nothing but mindlessly speculate!
Title: Re: The Derail Games: You mad, bro?
Post by: Elephant Parade on April 01, 2014, 11:55:39 pm
Also, the poll looks like we're going to hit 20 again. Dang it.
Everything I voted for appears to be unpopular.
 ::) More subtle signs that I might be what kids are calling hipsters these days.
Actually, I gotta brush up on what a hipster is.
My train of thought just got derailed, thrown off a cliff, and landed on a junk heap on a totally different planet.
I deliberately voted for the two things with 0 votes to wreck the poll's statistical accuracy. I don't normally do this sort of thing, but something about that poll made me want to break it.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 02, 2014, 12:05:47 am
11- 3 (8.3%)
12- 3 (8.3%)
13- 7 (19.4%)
14- 2 (5.6%)
15- 1 (2.8%)
16- 6 (16.7%)
17- 2 (5.6%)
18- 4 (11.1%)
19- 1 (2.8%)
20- 7 (19.4%)

Yeah, we're going with 13, because I don't want to do 20 again.
Title: Re: The Derail Games: You mad, bro?
Post by: Elephant Parade on April 02, 2014, 12:13:40 am
Hah! I was the only voter for 15!
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 02, 2014, 12:29:36 am
Hah! I was the only voter for 15!
Let me guess... you also picked 14.
Title: Re: The Derail Games: You mad, bro?
Post by: Elephant Parade on April 02, 2014, 12:45:06 am
Hah! I was the only voter for 15!
Let me guess... you also picked 14.
I believe I did, yes. Unfortunately, somebody else voted for it after I did.
Title: Re: The Derail Games: You mad, bro?
Post by: darkpaladin109 on April 02, 2014, 08:21:31 am
Still building the minibosses, so to say.
They're Bohrok from Bionicle, by the way. One for each element.
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 02, 2014, 08:41:38 am
Oh, fer-
I cast my vote this time, and when it shows the results, all options are tied at 5 votes each. Which at 6 voters, means one person voted for only option 3, I voted for options 1 and 2, and everyone else voted for all three options.
Title: Re: The Derail Games: You mad, bro?
Post by: darkpaladin109 on April 02, 2014, 09:38:29 am
Oh, fer-
I cast my vote this time, and when it shows the results, all options are tied at 5 votes each. Which at 6 voters, means one person voted for only option 3, I voted for options 1 and 2, and everyone else voted for all three options.
I was that one person :P
Title: Re: The Derail Games: You mad, bro?
Post by: highmax28 on April 02, 2014, 11:16:33 am
Still building the minibosses, so to say.
They're Bohrok from Bionicle, by the way. One for each element.
Come in wearing the great and almighty exo-toa suit and break their skulls! Proceed to put their mind pieces on the faces of the PCs and then explode!
Title: Re: The Derail Games: You mad, bro?
Post by: LeoLeonardoIII on April 02, 2014, 01:13:23 pm
You guys are trying to make a lot of explosions. Not Wizard will attempt to not look at them if and when they happen, so as to seem to be a cool guy.
Title: Re: The Derail Games: You mad, bro?
Post by: Scotsmen on April 02, 2014, 02:21:08 pm
I voted 1. Now it says:

1 - 8 (38.1%)
2 - 7 (33.3%)
3 - 6 (28.6%

...6, 7, 8
Title: Re: The Derail Games: You mad, bro?
Post by: LeoLeonardoIII on April 02, 2014, 05:02:22 pm
I wish I could vote 3 times for one option.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 02, 2014, 07:28:42 pm
Frick, they're all 9s now.

Dang it, you guys.
Title: Re: The Derail Games: You mad, bro?
Post by: Elephant Parade on April 02, 2014, 07:41:50 pm
Frick, they're all 9s now.

Dang it, you guys.
One was 8, so I voted for it.
Title: Re: The Derail Games: You mad, bro?
Post by: 4maskwolf on April 02, 2014, 07:47:24 pm
HAH, BROKE THE TIE.
Title: Re: The Derail Games: You mad, bro?
Post by: LeoLeonardoIII on April 02, 2014, 07:53:42 pm
This is why you don't post results until the poll closes.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 02, 2014, 08:03:59 pm
THERE

1- 9 (32.1%)
2- 10 (35.7%)
3- 9 (32.1%)

2 is good.
Test will continue momentarily.
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 02, 2014, 09:31:09 pm
This is why you don't post results until the poll closes.
There's an option of looking at the votes yourself and then refreshing to cast the vote. Posting current results just speeds it up and showcases oddities. Like how often this specific poll is being tied.
Title: Re: The Derail Games: You mad, bro?
Post by: LeoLeonardoIII on April 03, 2014, 06:15:26 pm
I inadvertently caused the vote to become more tied :/
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 03, 2014, 08:44:18 pm
...God dang it, Leo, now they're all 4s.
Title: Re: The Derail Games: You mad, bro?
Post by: TalonisWolf on April 03, 2014, 08:51:32 pm
...I voted before reading the recent posts, and have bad news:

  They are now three way tie of fives. :(
Title: Re: The Derail Games: You mad, bro?
Post by: LeoLeonardoIII on April 04, 2014, 01:55:35 pm
Yeah I don't look first or anything, it just happened.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 04, 2014, 06:58:22 pm
3 way tie on 6s, now.
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 04, 2014, 09:08:03 pm
1-10 just pulled ahead.
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 05, 2014, 11:12:40 pm
I'm going to try a different success/fail method for this next test. Taking 3 players, in blue.
Stats: 2-5 each, total must be 15
♠: Aggressive
♣: Defensive
♦: Magic
♥: Diplomacy
Each stat has suit benefits and suit penalties.
One skill can be used to boost another (For example, using Aggressive to boost Diplomacy by intimidating a guard, or using Magic with Diplomacy to create Diplomancy. Generally using magic to attack will be Magic boosted by Agressive), by adding it's value and suit penalties (but not it's suit benefits).
ALL rolls/draws are opposed draws. If there is no obvious opposition, then the opposition is the environment. The environment may get stronger as what you are attempting to do gets crazier.

Pick two major pieces of equipment that define your character's role. You start with 200 credits each.

While this is using one of the possible roll systems for MultiLayers of Hell, this game will not be set in my version of Hell. This is a Fantasy/Space adventure.

You are a team of adventurers, recently victorious over a nest of dragon hatchlings. The fight was fierce, and you lost two members of your band of 5; you are lucky they were barely a century old, and the mother dragon was no where to be found. You are at the gates of a metropolis, a major hub of activity on this planet, one of 3 places on the planet with a dock above it. You can see the great spire rising up past the visible atmosphere to where many vessels are surely docked.
This entrance is by a mercantile district, with an open market ahead and surely many businesses to be found.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 06, 2014, 12:27:18 am
Spellbook, and Robes.
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 06, 2014, 12:29:43 am
Spellbook, and Robes.
And your stats? Sorry if that wasn't clear.
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 06, 2014, 12:32:20 am
Oh, I didn't even see that bit.

♠: Aggressive - 4
♣: Defensive - 3
♦: Magic - 5
♥: Diplomacy - 3
Title: Re: The Derail Games: You mad, bro?
Post by: Elephant Parade on April 06, 2014, 12:59:47 am
Spellbook; Staff.

♠: Aggressive - 0
♣: Defensive - 5
♦: Magic - 5
♥: Diplomacy - 5
Title: Re: The Derail Games: You mad, bro?
Post by: flabort on April 06, 2014, 01:02:21 am
Stats: 2-5 each, total must be 15
EP: Aggressive 0 does not qualify. Minimum 2.
This means you're going to have to move some points from your other stats.

1 more player.
Title: Re: The Derail Games: You mad, bro?
Post by: fractalman on April 06, 2014, 01:54:03 am
 (healer's?) Spellbook; (crystal?)shield

♠: Aggressive - 2
♣: Defensive - 5
♦: Magic - 5
♥: Diplomacy - 3

-going for self-healing tank.

edit: spelling
Title: Re: The Derail Games: You mad, bro?
Post by: mastahcheese on April 06, 2014, 01:58:51 am
Woo! Wizard fight! I'll get the whiskey!
Title: Re: The Derail Games: Not a wizard fight
Post by: flabort on April 06, 2014, 02:26:50 am
Woo! Wizard fight! I'll get the whiskey!
While I'd be excited for that too, I tried to make it clear that this is not PvP...

OK, we have our three players. Once EP fixes his sheet, we can begin properly. Edit: thanks. :)

Your IDs check out, the attendant at the gate passes you through. You are immediately in the open market, with dealers hawking their wares at you. Various food items seem to be the most common fare, although magic trinkets and household furnishings are also present. A hailer on his platform hovers above the crowd, yelling out deals. Another calls for adventurers (such as yourselves) to defend his far-off settlement against the planet's native flora... or maybe fauna, it's hard to tell. More criers are off in the distance, and the market is busy today.

An airlift is nearby for the option of heading to the second level, where there are presumably more stores. One can usually hail a wagon to fly them across the city, too.

Spoiler (click to show/hide)
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Elephant Parade on April 06, 2014, 02:27:32 am
Woo! Wizard fight! I'll get the whiskey!
No, I'll get the whiskey.

Spellbook; Whiskey.

♠: Aggressive - 2
♣: Defensive - 3
♦: Magic - 5
♥: Diplomacy - 5

Offer to slay flora/fauna.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: darkpaladin109 on April 06, 2014, 11:05:01 am
Aw, it's full already. Damn timezones.

I finished up the necesarry sheets and will have the update up later today, hopefully.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 06, 2014, 06:19:50 pm
Head over to the airlift.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: fractalman on April 06, 2014, 07:35:39 pm
"Never again. Never again! Hatchlings, they said! Sure, if a century old dragon is still considered a hatchling! "
check out the trinket prices





edit: pay extra attention to anything with an offensive bonus; too many tanks does not a good party make.



Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 07, 2014, 12:29:26 am
OK, actions collected, turn being crafted. A bit late, sorry.

Spoiler: Notes for self (click to show/hide)
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 07, 2014, 01:22:15 am
5 diplomacy 4♦ 4♥3♣ 9♣ K♠ (0S 1C) vs 4 diplomacy 3♠ 3♦ 9♥ Q♥ (2S 1C) (Advantage dodger, critical dodge)

Elephant Parade eagerly aproaches the crier with an offer to help. The fast talking crier hears it, and before he knows it, Elephant Parade is making arangements for his group to travel 2 systems over on their own budget, and signing a contract for 100 credits to be divided on the condition that they prevent any colonists from being injured for a week.

The door to the airlift closes silently behind Mastahcheese, and the floor drops out from beneath him. He momentarily drops, but is then lifted up by the gentle currents. Arival at the second level is smooth, with a solid field forming under his feet as the current cuts out. Up here are several buildings packed close, with window fronts facing the streets. There are holes in the streets in places for vehicles to enter the second level from below, but guard rails prevent pedestrians from falling through. Some stores that catch your eyes carry the latest fashions displayed on exagerated dummies. This planet is persistantly hot, with only the poles being hospitable, so the clothes avalible are typically revealing. Another store carries various computing devices such as phones and spelltabs, which are the current display items. A few chain resteraunts are visible, as well as the local small buisnesses.

3 diplomacy +5(+2.5(3) cards, -1 per ♠) magic 6♥ 8♦ 8♣ 8♠ K♦ (6S 2C) vs 6 diplomacy 6♠ J♦ J♠ J♣ Q♠ Q♦ (<-I shuffled, I swear) (-1.5S 8C) (Advantage Actor, Critical Dodger)

A lot of the trinkets in the market are junk like self-fliping pocket creds or wands for training cantrips. However, with a sly toungue and a trained eye, Fractalman talks his way into locating some really cool stuff, and haggle a good deal for them, too.

Avalible goods:
K♣ Autonomous Combat Golem: 2♠8♣1♦ A human sized fighter made of robotic components and a magic brain. 170 credits
2♣ Wand of Summon Food: Handy. 60 credits
A♥ Portal Frame: with the proper spells, this technological marvel can open a two way wormhole almost anywhere. However, it's time consuming to use and horribly expensive. 480 credits, even at 75% off.
9♠ A crystal bracelet. Your experience with such things tells you that it can be used to boost offensive magic. 80 credits.
4♦ A floppy hat. This one has a holographic HUD and can sync with your spelltabs, for quicker access. 100 credits.

A clock chimes, letting everyone know it is 2:00 Sol time. Since the city sits near the polar edge, night here is artificial; time in the city is much the same as on sol.

Spoiler: status (click to show/hide)
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Elephant Parade on April 07, 2014, 01:43:09 am
Leap into store. Purchase hat.

Also, what does my whiskey do? Is it single-use? Was it a significantly worse choice than the staff?
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: darkpaladin109 on April 07, 2014, 12:35:37 pm
FIRST TURN OF COMBAT WOO
NOT WIZARD: Jam my Fighter Staff into the gears of a machine and leap on its back, trying to yank on the staff and get it to swerve into another machine.
(5) You quickly jump onto the red-colored machine and attack it with your staff. +1 for surprise attack.
(3+1+1)vs(6)
You attack it, but it brings up it's shields in a flash and blocks most of the damage.
Damage roll: (4/2)vs(2)
Despite a relatively solid hit, the machine's shields still block the damage.
Do the same as Not Wizard, only with a claymore rather than a staff.
(2+1) You attempt to follow Not-Fighter as he jumps onto one of the machines, but find that your claymore is too heavy to let you do that. You manage to close some distance, but you can't get close enough to attack.
Stare intently at the machine until it breaks. Use my GM powers.
(5) You look over to the blue-colored machine and stare at it for a few moments.
Damage roll: (1)
The machine lets out a small spark, but that's all.
Cause all the machines to explode.
(3+1) You use your magic to mess with the blue machines inner workings.
(5+1) The machine takes heavy amounts of damage, letting out several gouts of smoke as it lays stunned for a moment, before getting back up.

Highmax, the Exo-Toa suit appears. He attacks one of the machines.
Random Bohrok target: (6) He opens fire on the Kohrak with his Electro Rocket Launcher.
Hit roll: (6)vs(2) Highmax's aim remains true and hits the Kohrak head on.
Damage roll: (3+4=7)vs(3)
The Kohrak is knocked back for a few seconds before getting back up. It takes 4 damage.

ENEMY TURN
Tahnok's shiels light up as it prepares to unleash a burst of flame at NotWizard.
HR: (6)vs(2) It hits
DR: (4+1)vs(2)=3
Not wizard only takes 3 damage from the blast.
Gahlok shoots out a sphere of concussive water at (3) Mastahcheese
(2)vs(1+1)
His mighty GM powers let him take the hit without any injury at all.
Kohrak shots out several small shards of ice at Highmax.
(4)vs(4)
Most of the shards miss, but a few barely hit him.
(6)vs(6)
His armor destroys the shards upon impact.
Can't be bothered to do turns for EVERY SINGLE ON THE ENEMIES RIGHT NOW.
SHEETS
Spoiler: Elephant Parade (click to show/hide)
Spoiler: LeoLeonardoIII (click to show/hide)
Spoiler: mastahcheese (click to show/hide)
Spoiler: Scotsmen (click to show/hide)
Spoiler: Highmax, I guess (click to show/hide)
Spoiler: Tahnok (click to show/hide)
Spoiler: Gahlok (click to show/hide)
Spoiler: Kohrak (click to show/hide)
Spoiler: Lehvak (click to show/hide)
Spoiler: Pahrak (click to show/hide)
Spoiler: Nuhvok (click to show/hide)

Finishing later.
(http://biosector01.com/wiki/images/thumb/6/62/LetterD.png/50px-LetterD.png)(http://biosector01.com/wiki/images/thumb/b/bc/LetterO.png/50px-LetterO.png)(http://biosector01.com/wiki/images/thumb/6/64/LetterN.png/50px-LetterN.png)(http://biosector01.com/wiki/images/thumb/e/e1/LetterE.png/50px-LetterE.png)
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: fractalman on April 07, 2014, 01:59:06 pm
 buy the bracelet.  If the wand is single use, don't buy it; if it's infinite use, buy it..


-with all the talk of food, I get the impression that you're going to keep track of hunger...which means buying a wand like that will save us money in the long run, provided it's infinite use.

I'll figure out who to give the bracelet to later.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 07, 2014, 02:12:36 pm
Purchase 3 phones, so I can give them to my buddies when we meet back up. Then head back to meet them.

Use my power that steals power from my allies, and perform a triple front flip, ending in a Judo Chop in the machines face.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: LeoLeonardoIII on April 07, 2014, 02:36:25 pm
Not Wizard leaps down, kneels, laying his staff across his back and holding one end with both hands - so that Cheese can run up and spring off of the free end while Not Wizard hauls down on the far end, catapulting Cheese up for more hang time.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Elephant Parade on April 07, 2014, 06:08:05 pm
Purchase 3 phones, so I can give them to my buddies when we meet back up. Then head back to meet them.

Use my power that steals power from my allies, and perform a triple front flip, ending in a Judo Chop in the machines face.
Cause his bonus to explode.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 07, 2014, 08:25:44 pm
I'm just going to post this to apologize for not updating anything over the past few days, I haven't really felt like accomplishing anything lately. I'm sorry.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 07, 2014, 09:02:41 pm
I'm just going to post this to apologize for not updating anything over the past few days, I haven't really felt like accomplishing anything lately. I'm sorry.
MASTACHEESE! Y U NO MASTACHEESEMAKING!? ;D
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 07, 2014, 09:11:48 pm
Also, sorry, it was late when I did the update, and I hadn't started out the equipment yet.
The whiskey is about on par with the staff; two couple bottles of it, with 3 servings each. The bottles are also ID tagged for discounted refilling. Each helping of booze increases ♠Aggressive draw, but decreases ♣Defensive and ♥Diplomatic draw. It lasts for around an hour, but the time increases exponentially with the servings consumed at once.
The staff negates the penalty for ♠ cards with ♦ draws by turning them into +.5C instead of -.5S. I'd say the whiskey is probably the better choice for a combat oriented character.
I'm also interpreting "Leap into the store" as "track down Fractalman and the merchants he found".

Drawing cards now. Edit: Done.

3 Diplomacy 4♥ Q♠ Joker (2♥ J♣) (-1.5S 3C) vs 5 diplomacy 3♣ 8♠ J♥ Q♥ K♥ (4.5S 4C) (Dodger advantage, Dodger crit)

Someone brushes past on his way out, and the security alarm goes off as Mastahcheese enters the tech store. His magic robe does nothing to help convince the store owner that he didn't just try to rob the guy, and look, a whole shelf of phones is empty! uh-oh. The owner gets furious, and starts throwing phones to disuade the "thieving mage" from staying. On they way out, though, 3 of the thrown phones manage to find their way into a pocket, and the alarm goes off again. Better get out of here quick!

(No draw)

Elephant Parade finds Fractalman without issue to tell him about the contract he just got. He spots the hat that Fractalman is looking at, and inquires as to it's price. One happy merchant later, his head is addorned with a very floppy pointed ortament. Fractalman, meanwhile, gets the bracelet and the wand. The merchant with the golem is a bit sad, but hails another customer.

The market is getting buisier, with more people filing in. Soon it will get crowded, and it looks like law enforcement officers are starting to station themselves around the market too. The criers with news of sales and dealers work themselves into a feverpitch, revealing that the busy hour has arrived.


Spoiler: status (click to show/hide)
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Elephant Parade on April 07, 2014, 09:17:49 pm
Also, sorry, it was late when I did the update, and I hadn't started out the equipment yet.
The whiskey is about on par with the staff; two couple bottles of it, with 3 servings each. The bottles are also ID tagged for discounted refilling. Each helping of booze increases ♠Aggressive draw, but decreases ♣Defensive and ♥Diplomatic draw. It lasts for around an hour, but the time increases exponentially with the servings consumed at once.
The staff negates the penalty for ♠ cards with ♦ draws by turning them into +.5C instead of -.5S. I'd say the whiskey is probably the better choice for a combat oriented character.
I'm also interpreting "Leap into the store" as "track down Fractalman and the merchants he found".

Drawing cards now.
Well, that's pretty much useless for me.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 07, 2014, 09:56:07 pm
Depends. A fireball would benefit from it, as it is a ♦ boosted with draw. Aggressive magic, AKA combat magic, does get stronger from whiskey as you get more dangerous. Also, added the turn above you.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 07, 2014, 10:34:45 pm
How does those card things work anyway? ???
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Elephant Parade on April 07, 2014, 11:59:32 pm
I'm going to run a short, chaotic wizard arena game. Pick a name and magic domain to join.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: fractalman on April 08, 2014, 01:34:22 am
...well that happened. 

gently berate elephant for accepting both lousy terms and lousy pay; "no harm" is ridiculously broad. 
...

Help him locate remaining party member, tag along for quest.


edit: coloring.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 08, 2014, 01:37:41 am
How does those card things work anyway? ???
1) All "rolls" are opposed draws. An actor and a dodger. Often the environment would be the dodger.
2) Draw a number of cards equal to the relevant stat; if the stat would be boosted by another, add half the other stat rounded up.
3) If there are any cards that require a redraw, Aces, 7s, and Jokers, add the appropriate number of cards to the draw; this step only happens once, so if you draw another redraw card don't repeat.
4) Count cards with the relevant suits, add bonuses and penalties; this is the base success rate (3S, 2S, whatever).
5) Add and subtract successes based on the card number: low numbers usually subtract, high usually add, Jacks subtract and Aces add.
6) Count the critical cards. Jacks are double critical, Aces and other face cards are critical.
7) Whomever has the higher success rate wins the hand and gets the advantage. From the perspective of the actor, winning is success while losing is a failure. Overshoot/Abysmal failure happens when the advantage is 6 or more.
8) If you have more criticals than the other has successes, you crit the action (negates overshoot and abysmal failure).

I'm still trying to figure out the balance on exactly how much penalty or bonus each card or suit bonus should give.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 08, 2014, 06:30:18 am
I'm going to run a short, chaotic wizard arena game. Pick a name and magic domain to join.
Highmax, lord of the realm chaos magic!
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: darkpaladin109 on April 08, 2014, 09:03:54 am
I'm going to run a short, chaotic wizard arena game. Pick a name and magic domain to join.
Count Cardaul, king of the realm of all things eldtrich.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 08, 2014, 04:59:32 pm
Away from my computer, so can't update just yet.
I'm going to run a short, chaotic wizard arena game. Pick a name and magic domain to join.
Count Cardaul, king of the realm of all things eldtrich.
Failbot, master of malfuntioning machinery.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Elephant Parade on April 08, 2014, 05:55:45 pm
Away from my computer, so can't update just yet.
I'm going to run a short, chaotic wizard arena game. Pick a name and magic domain to join.
Count Cardaul, king of the realm of all things eldtrich.
Failbot, master of malfuntioning machinery.
You're all in a small town. You have access to any spell related to your domain. Go!
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 08, 2014, 05:57:00 pm
Cast a chaos spell on someone for them to start a riot!
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 08, 2014, 08:37:21 pm
Summon a horde of glitchy robots to start a riot!
Elephant Parade and Mastahcheese actions still required. Fractalman action noted.
Reminder: EP is with FM in the open market, MC is above in the 'down'town area.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 08, 2014, 09:25:28 pm
Rejoin group.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Elephant Parade on April 08, 2014, 09:38:41 pm
Ask anybody if they need a quick spell.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: 4maskwolf on April 08, 2014, 09:54:20 pm
join the game
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 08, 2014, 10:03:34 pm
join the game
I could fit you in if you had a character sheet and the team roleplayed you joining. However, I have decided that I'm too tired to actually update tonight, and am going to just finish up my online time quickly tonight.
Mmm. Actually, I should have made that decision last night instead of updating, and updated tonight. Oh well.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: darkpaladin109 on April 09, 2014, 02:46:05 am
Summon eldtrich creatures to assimilate thte townspeople.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: TalonisWolf on April 09, 2014, 07:17:25 pm
  Mastahcheese, this has been bothering me for awhile, and I simply can't hold down my tongue anymore. What is this map that people keep hassling reminding you to make and update?
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 09, 2014, 08:03:10 pm
For "Roll to Die/Revive/Dwarf/Derail". The game is about to move into it's 5th form, but has been and is waiting on the map of the world to be completed in Hex form before it can.

Mastahcheese has not been feeling like updating the map recently, so it is incomplete and not ready yet.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 09, 2014, 09:13:32 pm
Yeah, real life been a complete asswipe to me lately, so I've done a total of jack shit, both on the map, and everything else I'm supposed to be working on.

I'll get back to everything when I can.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 09, 2014, 10:31:36 pm
EVERYONE NEEDS TO GO JOIN THIS (http://www.bay12forums.com/smf/index.php?topic=137730.0)
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 09, 2014, 10:48:47 pm
I love how mastacheese has no time to run his own things but has all the time in the world to join 50 other groups :P mind you I know how chaotic it is and how time consuming it is being a GM but I still find it hilarious (and I do this myself too :P )
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: flabort on April 09, 2014, 11:57:40 pm
I love how mastacheese has no time to run his own things but has all the time in the world to join 50 other groups :P mind you I know how chaotic it is and how time consuming it is being a GM but I still find it hilarious (and I do this myself too :P )
+1 to sll
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Scotsmen on April 10, 2014, 12:17:47 pm
Is it too late to join?

Malcolm, laird of wind!

Shove my claymore into the nearest robot's battery compartment.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Elephant Parade on April 10, 2014, 06:51:22 pm
Wizard Arena: Turn 1                                                                         

Cast a chaos spell on someone for them to start a riot!
(5)The entire town riots. It becomes an anarchic state. The government is preparing to send in the military.

Summon a horde of glitchy robots to start a riot!
Elephant Parade and Mastahcheese actions still required. Fractalman action noted.
Reminder: EP is with FM in the open market, MC is above in the 'down'town area.
(3)You summon a few robots, which begin staging a peaceful protest.

Summon eldtrich creatures to assimilate thte townspeople.
(1)The eldrich creatures don't really feel like listening to you, and decide to turn you into a monstrosity instead.

Is it too late to join?

Malcolm, laird of wind!

Shove my claymore into the nearest robot's battery compartment.
Malcolm, laird of wind pops into existence!
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 10, 2014, 08:02:30 pm
Activate the great and powerful chaos storm when the military arrives and let the army fight amongst themselves as the rioters fight the military! Also, make the chaos storm affect the eldritch monster!
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: fractalman on April 11, 2014, 03:49:02 pm

Summon eldtrich creatures to assimilate thte townspeople.
(1)The eldrich creatures don't really feel like listening to you, and decide to turn you into a monstrosity instead.


Sounds pretty successful to me.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: darkpaladin109 on April 11, 2014, 03:54:49 pm
Assimilate everyone in the town, including Highmax into myself.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: Scotsmen on April 14, 2014, 07:06:59 pm
Summon a gale to wipe out the town.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 14, 2014, 09:08:10 pm
((Well that escalated quickly...))
Make the winds tainted with chaotic magic as well as my previous action with hitting the eldritch beast and the military when they arrive! Then laugh evilly
Spoiler (click to show/hide)
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: TalonisWolf on April 16, 2014, 04:48:46 pm
 *Googles 'Professor Chaos'* South Park? I thought it was something new-to-me. Carp.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 16, 2014, 06:17:19 pm
*Googles 'Professor Chaos'* South Park? I thought it was something new-to-me. Carp.
Its butters when he turns evil
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: TalonisWolf on April 16, 2014, 06:23:18 pm
 "Butters"?
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 16, 2014, 06:39:39 pm
"Butters"?
This guy

Spoiler (click to show/hide)
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 17, 2014, 07:53:12 am
You can make images smaller, you know.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 17, 2014, 10:23:38 am
You can make images smaller, you know.
I can?
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 17, 2014, 11:14:05 am
Use
Code: [Select]
[img width=215 height=80] or something like that, and put the size in.

Like this.

Spoiler (click to show/hide)

That's with 200 for both sizes.
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: highmax28 on April 17, 2014, 11:28:10 am
Should be better now
Title: Re: The Derail Games: WIZERD FIGHT~~~!!!
Post by: mastahcheese on April 17, 2014, 08:02:15 pm
SCREW IT
I STILL DON'T FEEL LIKE WORKING ON ANY OF MY GAMES BUT I HAVE TO DO SOMETHING HHHNNNNNNNGGGGGG

I NEED VOLUNTEERS

Spoiler: CHARACTER SHEET (click to show/hide)

JUST HURRY UP AND FILL THIS OUT BEFORE I EXPLODE HHHHNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGG
Title: Re: The Derail Games: HHHHHHHHHHHHHNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGG
Post by: Elephant Parade on April 17, 2014, 08:12:25 pm
NAME: THE MOST FLIMSY OF FRAGILE WIZARDLY BEINGS
GENDER: SMARTASS
RACE: WIZARDLY WIZARD
CLASS: HIGHLY FRAGILE MASTER OF SPELLCASTING, ALCHEMY, AND OTHER ARCANE ARTS
Title: Re: The Derail Games: HHHHHHHHHHHHHNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGG
Post by: mastahcheese on April 17, 2014, 08:16:06 pm
NAME: THE MOST FLIMSY OF FRAGILE WIZARDLY BEINGS
GENDER: SMARTASS
RACE: WIZARDLY WIZARD
CLASS: HIGHLY FRAGILE MASTER OF SPELLCASTING, ALCHEMY, AND OTHER ARCANE ARTS
GENDER IS WRONG FIX IT NAO
RACE IS WRONG I GAVE YOU CHOICES
CLASS IS GOOD I CAN WORK WITH THAT


EDIT: FORGET IT, NAME ISN'T IMPORTANT ANYMORE I'LL JUST USE FORUM NAMES
Title: Re: The Derail Games: HHHHHHHHHHHHHNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGG
Post by: mastahcheese on April 17, 2014, 08:30:07 pm
ACTUALLY THREAD MADE, GO HERE (http://www.bay12forums.com/smf/index.php?topic=137942.0)
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 19, 2014, 04:24:19 pm
I remembered that I bough Baldur's Gate Enchanced Edition back in summer, so I wanna try something out.
Fill out the following:
Code: [Select]
Gender:
Appearence: I'l choose from one of the in-game portraits, so give me a short description here.
Color: Pick a single color to help differentiate your character.
Race: You can pick beetwen human, elf, half-elf, gnome, halfing, dwarf and half-orc.
Class: Choose one among: Fighter, Ranger, Paladin, Cleric, Druid, Mage, Thief, Bard, Sorcerer, Monk and Barbarian. Also say if you want a different kit than the standard or want to multiclass.
Allignment: You know the drill.
Stats: I'l use the first roll you get for the stats, and you can customize them afterwards.
Skills: Name which type of weapons you'd like to put the skills into, since there's so many of them I won't even bother typing them all up. You can also put points into fighting with two handed weapons, with a shield, with a single weapon, and with two weapons at once.
That's about it.
I'l be taking up to six characters.
EDIT: I'l be using the sheets for The Black Pits expansion thing, just so that you know.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Elephant Parade on April 19, 2014, 04:54:31 pm
Gender: Male
Appearence: Frail
Race: Elf
Class: Sorcerer; most magic-focused kit
Allignment: Neutral
Stats: ?
Skills: Magic, or Staves if Magic isn't an option
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 19, 2014, 05:22:42 pm
Class: Sorcerer; most magic-focused kit
So, does being part dragon count as magic focused? It's the only other kit, though it gives you one less spell per day.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Elephant Parade on April 19, 2014, 06:38:29 pm
Quote
less magic
I think not.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: smurfingtonthethird on April 19, 2014, 07:52:56 pm
The rule of 'never 'nuff dakka' applies to everything right?
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 19, 2014, 07:56:02 pm
The rule of 'never 'nuff dakka' applies to everything right?
Not quite sure about that
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: smurfingtonthethird on April 19, 2014, 08:02:12 pm
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 19, 2014, 08:05:08 pm
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
So, just pading out your post count or planning on making a sheet for my thing?
PLannign making a sheet?
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: mastahcheese on April 19, 2014, 09:33:14 pm

Gender: Male
Appearence: Drunk
Color: Cyan
Race: Half-Elf
Class: Mage/Cleric
Allignment: Evil
Stats: I'l use the first roll you get for the stats, and you can customize them afterwards.
Skills: Some kind of ranged weapon

Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: flabort on April 19, 2014, 09:37:36 pm
I have no idea what I'm doing. :P Totally unfamiliar with BGate.

Gender: Male
Appearance: Bald
Color: Chocolate
Race: half-orc
Class: Paladin; what are kit options?
Alignment: Chaos?
Stats: Eh.
Skills: Dual Wielded Axes?
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: smurfingtonthethird on April 20, 2014, 12:41:15 am
Gender: Male
Appearence: Stocky
Color: Light Blue
Race: Half-elf
Class: Paladin (a la Dragon's Dogma)
Allignment: Chaotic Good
Stats: *farts*
Skills: Sword and shield combat, defensive aura spells, elemental aspect spells
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Xantalos on April 20, 2014, 12:45:42 am
CONSUME ARTICHOKE MEERKAT TO PREVENT REPOSSESSION OF LEFT FOOT
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: smurfingtonthethird on April 20, 2014, 03:52:24 am
CONSUME XANTALOS TO ACQUIRE ARTICHOKE MEERKAT
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Xantalos on April 20, 2014, 03:59:59 am
NO SMURFINGTON

YOU ARE THE MANDARIN ORANGE GOPHER
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 20, 2014, 04:03:09 am
Stats: I'l use the first roll you get for the stats, and you can customize them afterwards.
Skills: Some kind of ranged weapon
Spoiler: Stat total (click to show/hide)
The only ranged weapon you get with this is...the sling. You can switch to maces or something if you feel like it.
Just name what kind of spells you want. You know, debuffing, damaging and so on.
I have no idea what I'm doing. :P Totally unfamiliar with BGate.

Gender: Male
Appearance: Bald
Color: Chocolate
Race: half-orc
Class: Paladin; what are kit options?
Alignment: Chaos?
Stats: Eh.
Skills: Dual Wielded Axes?
Can't be a Paladin as anything other than a human in BG, if I believe.
Gender: Male
Appearence: Stocky
Color: Light Blue
Race: Half-elf
Class: Paladin (a la Dragon's Dogma)
Allignment: Chaotic Good
Stats: *farts*
Skills: Sword and shield combat, defensive aura spells, elemental aspect spells
Same thing as above. Sorry, but that's how it works here. I can make you a Fighter/Cleric or Fighter/Mage since those are kinda similar to Paladins.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: fractalman on April 20, 2014, 12:41:56 pm
Quote
Can't be a Paladin as anything other than a human in BG, if I believe.

Who cares, there's a whole webcomic about some goblins who become adventurers, on the assumption that only cultural taboos prevented it before.  One of them becomes a paladin.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 20, 2014, 12:43:12 pm
Quote
Can't be a Paladin as anything other than a human in BG, if I believe.

Who cares, there's a whole webcomic about some goblins who become adventurers, on the assumption that only cultural taboos prevented it before.  One of them becomes a paladin.
I know, it's just that it's coded into the game.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: flabort on April 20, 2014, 01:15:46 pm
Is a Fighter/Bard an acceptable choice?
I'm going for a "Walks like a barbarian, quacks like a barbarian, but is anything but a barbarian" thing here. :P
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 20, 2014, 01:18:40 pm
Gender: Male
Appearance: Bearded
Color: black
Race: Human
Class: fighter
Alignment: Chaotic Neutral
Stats: mostly in con and str
Skills: Dual wield with an axe in one hand , sword in the other

If possible, call me Highmax the Red :P
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 20, 2014, 03:05:58 pm
Is a Fighter/Bard an acceptable choice?
I'm going for a "Walks like a barbarian, quacks like a barbarian, but is anything but a barbarian" thing here. :P
Bard isn't available as a multiclass or to half-orcs, sadly :P. The choices for multiclassing with a half-orc are Fighter/Thief, Fighter/Cleric and Cleric/Thief. If you wanna be similar to a Paladin, take Fighter/Cleric. The only other class that half-orcs get beyond those three is Barbarian.
Gender: Male
Appearance: Bearded
Color: black
Race: Human
Class: fighter
Alignment: Chaotic Neutral
Stats: mostly in con and str
Skills: Dual wield with an axe in one hand , sword in the other

If possible, call me Highmax the Red :P
You can take the Berserker kit for Fighters instead of the regular one if you want. Just in case you wanna take that.
Spoiler: Stat total (click to show/hide)
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Elephant Parade on April 20, 2014, 03:46:23 pm
What's my stat total?
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 20, 2014, 03:54:07 pm
What's my stat total?
I knew i forgot something.
Spoiler: Stat total (click to show/hide)
Also tell me what kind of spells you want at the start.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: flabort on April 20, 2014, 03:59:10 pm
Fighter/Cleric sounds good. Looking up a wiki so I can figure out what I'm doing....
I'm still not understanding this. Can you multi/dualclass AND pick kits? If so...
Fighter with Wizard Slayer kit Dualclass Cleric with Priest of Talos kit.
And the wiki recommends hammers for F/C, but I'm sticking with Dual Axes if it's an option.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 20, 2014, 04:12:46 pm
Fighter/Cleric sounds good. Looking up a wiki so I can figure out what I'm doing....
I'm still not understanding this. Can you multi/dualclass AND pick kits? If so...
Fighter with Wizard Slayer kit Dualclass Cleric with Priest of Talos kit.
And the wiki recommends hammers for F/C, but I'm sticking with Dual Axes if it's an option.
1. No, expect if you're a gnome and pick a mage multiclass, in which case it replaces mage with illusionist.
2. Don't think you'l be able to take axes since Clerics can only wield Blunt Weapons in the original BG due to the rules used in the then current version of DnD.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Elephant Parade on April 20, 2014, 04:28:36 pm
Remove points from Strength, Dexterity, and Constitution, in that order. Max Intelligence, Wisdom, and Charisma, in that order.

Offensive spells, please.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 20, 2014, 04:49:28 pm
Remove points from Strength, Dexterity, and Constitution, in that order. Max Intelligence, Wisdom, and Charisma, in that order.

Offensive spells, please.
Spoiler: Stats (click to show/hide)
Spells are. Magic Missile, Burning Hands.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Elephant Parade on April 20, 2014, 05:46:05 pm
Remove points from Strength, Dexterity, and Constitution, in that order. Max Intelligence, Wisdom, and Charisma, in that order.

Offensive spells, please.
Spoiler: Stats (click to show/hide)
Spells are. Magic Missile, Burning Hands.
Put the extra points into Constitution, unless Dexterity helps with spellcasting.

The spells seem fine.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 20, 2014, 11:30:55 pm
Drop that int like a bad habit and increase con as much as possible. I'm gonna be the party tank but still be able to strike quickly with dual wielding attacks
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: mastahcheese on April 21, 2014, 12:18:48 am
Shift some of my constitution points over into Wisdom and Intelligence, and give me some healing spells and damaging spells.

(I think that mages have some sort of spell that actually leeches life, that would be perfect.)
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 21, 2014, 06:15:26 am
Shift some of my constitution points over into Wisdom and Intelligence, and give me some healing spells and damaging spells.

(I think that mages have some sort of spell that actually leeches life, that would be perfect.)
Exact numbers?
And yes, they get just such a spell.
Drop that int like a bad habit and increase con as much as possible. I'm gonna be the party tank but still be able to strike quickly with dual wielding attacks
Done. I'm assuming you'l take the Berserker kit since literally the only disadvantages it has over the Fighter is that you get temporary penalties after using the Berserker Rage and can only put 1 point into ranged weapons.
Spoiler: Stats (click to show/hide)
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 21, 2014, 07:47:16 am
TANKING TIME! Let the rage begin >:(
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 21, 2014, 10:36:18 am
Spoiler: Flabort's stat total (click to show/hide)
I'm just gonna start without smurfington if he doesn't post.
EDIT: Took it out for a bit of a test run, to get a "feel" for screenshoting this. I can say that while EP has a amazing magic guy, he can't even wield the weapon he got due to his incredible low strength :P
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: flabort on April 21, 2014, 01:05:39 pm
Take some points out of Int and Cha, drop them into Str and Wis. Move any remaining points from Int/Cha into Con and Dex.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 21, 2014, 01:24:35 pm
Take some points out of Int and Cha, drop them into Str and Wis. Move any remaining points from Int/Cha into Con and Dex.
is it alright if you'l dual-wield hammers or maces, sicne you can't use non-blunt weapons with Clerics.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: flabort on April 21, 2014, 01:26:16 pm
Take some points out of Int and Cha, drop them into Str and Wis. Move any remaining points from Int/Cha into Con and Dex.
is it alright if you'l dual-wield hammers or maces, sicne you can't use non-blunt weapons with Clerics.
Yeah, I guess that's fine.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 21, 2014, 01:48:03 pm
Take some points out of Int and Cha, drop them into Str and Wis. Move any remaining points from Int/Cha into Con and Dex.
is it alright if you'l dual-wield hammers or maces, sicne you can't use non-blunt weapons with Clerics.
Isn't there a fear or skill training for that?
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 21, 2014, 02:57:30 pm
Take some points out of Int and Cha, drop them into Str and Wis. Move any remaining points from Int/Cha into Con and Dex.
is it alright if you'l dual-wield hammers or maces, sicne you can't use non-blunt weapons with Clerics.
Isn't there a fear or skill training for that?
Not aware of that.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: mastahcheese on April 21, 2014, 03:53:38 pm
Take 6 points from CON, and drop three each in INT and WIZ, then I'll be good.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 21, 2014, 09:30:38 pm
Take some points out of Int and Cha, drop them into Str and Wis. Move any remaining points from Int/Cha into Con and Dex.
is it alright if you'l dual-wield hammers or maces, sicne you can't use non-blunt weapons with Clerics.
Isn't there a fear or skill training for that?
Not aware of that.
I'm used to 4e, not AD&D2, so I'll be off on my terms somewhat. I remember first edition had no feats and it was hilarious
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 25, 2014, 06:25:15 am
Take some points out of Int and Cha, drop them into Str and Wis. Move any remaining points from Int/Cha into Con and Dex.
is it alright if you'l dual-wield hammers or maces, sicne you can't use non-blunt weapons with Clerics.
Isn't there a fear or skill training for that?
Not aware of that.
I'm used to 4e, not AD&D2, so I'll be off on my terms somewhat. I remember first edition had no feats and it was hilarious
Neither does BG.
On another note, some new guy made a game. It's got 1 spot left and there's only a few hours left until it closes, so go check it out [url?http://www.bay12forums.com/smf/index.php?topic=138011.0]here[/url] if you're interested.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 25, 2014, 10:41:15 am
SO does that mean you'tre not doing it? :'(
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: darkpaladin109 on April 25, 2014, 10:45:30 am
SO does that mean you'tre not doing it? :'(
What the BG thing? I'm gonna post a update later today, since I haven't had much time this week due to an exam.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 28, 2014, 10:10:18 am
Toady One the great has spoketh this the other day...eth:

Spoiler (click to show/hide)

Who bet on Toady releasing the next version of DF before Mastacheese finished the map? I think they can collect in the next month or so... Unless this is the incentive Mastacheese needs to bitchslap us all with the map the day before DF is released... And at that, I would die laughing
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Elephant Parade on April 28, 2014, 10:17:50 am
Toady One the great has spoketh this the other day...eth:

Spoiler (click to show/hide)

Who bet on Toady releasing the next version of DF before Mastacheese finished the map? I think they can collect in the next month or so... Unless this is the incentive Mastacheese needs to bitchslap us all with the map the day before DF is released... And at that, I would die laughing
Didn't I bet a million tokens on DF being finished first?
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 28, 2014, 11:01:39 am
Toady One the great has spoketh this the other day...eth:

Spoiler (click to show/hide)

Who bet on Toady releasing the next version of DF before Mastacheese finished the map? I think they can collect in the next month or so... Unless this is the incentive Mastacheese needs to bitchslap us all with the map the day before DF is released... And at that, I would die laughing
Didn't I bet a million tokens on DF being finished first?
:o
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Elephant Parade on April 28, 2014, 10:17:11 pm
Toady One the great has spoketh this the other day...eth:

Spoiler (click to show/hide)

Who bet on Toady releasing the next version of DF before Mastacheese finished the map? I think they can collect in the next month or so... Unless this is the incentive Mastacheese needs to bitchslap us all with the map the day before DF is released... And at that, I would die laughing
Didn't I bet a million tokens on DF being finished first?
:o
Yep. I'm not even joking. I'm not completely sure (I may have been joking, unfortunately), but I believe that I bet ONE MILLION TOKENS on it.

Flabort, you should probably implement a cap on how much you can bet past what you already have. And possibly apply it retroactively. Otherwise, people will just bet increasingly ridiculous sums of tokens on everything.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: flabort on April 28, 2014, 10:33:44 pm
It wasn't you. And it wasn't 1 million.
You bet... (loads up sheet) 50. On DF finishing first.
Dorsidwarf, though, bet 1,000,000,000 (1 billion) tokens. On the map finishing first.

If the cap is implemented, it won't be applied retroactively; if someone asks because they're too far in the hole, I might reset them, because one billion tokens, yikes.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Elephant Parade on April 28, 2014, 11:48:17 pm
It wasn't you. And it wasn't 1 million.
You bet... (loads up sheet) 50. On DF finishing first.
Dorsidwarf, though, bet 1,000,000,000 (1 billion) tokens. On the map finishing first.

If the cap is implemented, it won't be applied retroactively; if someone asks because they're too far in the hole, I might reset them, because one billion tokens, yikes.
Darn it. I thought I bet a million.

Okay. Betting 10100 tokens on DF being finished first.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on April 28, 2014, 11:53:38 pm
... Oh sweet jesus he didn't...
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: fractalman on April 29, 2014, 12:04:58 am
Is the bet about the next version of DF getting released, or about dwarf fortress as a whole being finished first?


If the latter, I bet graham's-number on the map getting finished first; if the former, I bet a Moser tokens on dwarf fortress getting finished first....

actually, why don't I just skip most of the numbers and go straight to betting 2infinity-1 on all the betting options.

Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Scotsmen on April 30, 2014, 09:43:23 am
Mastahcheese! Have you done anything on the map?
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: mastahcheese on April 30, 2014, 11:36:11 pm
Mastahcheese! Have you done anything on the map?
No.
Been dealing with real life.
I've done nothing.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Xantalos on April 30, 2014, 11:39:18 pm
Eh, s'all right. I've done nothing of note for the past several weeks either really, so I've no cause to complain.
That said, hope your situation improves.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: mastahcheese on May 01, 2014, 12:03:21 am
Eh, s'all right. I've done nothing of note for the past several weeks either really, so I've no cause to complain.
That said, hope your situation improves.
Oh, it's getting better.
Hopefully I can get back to everything in a little while.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on May 01, 2014, 12:08:36 am
Good luck with real life stuff! I got some problems myself which is why D&D took so long and no update on the end of Necrothreat II. I'll probably get some friends to proofread it before I post it; I want it to be epic but I want it centred around the fortress as a whole, not three people. It's hard when you know nothing really of the others
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: Scotsmen on May 02, 2014, 09:14:35 pm
I've been wondering this for a while, does anyone know what happened to kj1225? He kind of disappeared around half-way through RtDRDD.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: mastahcheese on May 03, 2014, 12:43:45 am
I've been wondering this for a while, does anyone know what happened to kj1225? He kind of disappeared around half-way through RtDRDD.
I'm not really sure.

I've seen him around at times, but he seems to go missing periodically.



Relevant stuffs.

Sorry once again for complete and utter failure to update anything, when it's not life, it's laziness, and I've been having trouble working up the willpower to draw/crop screenshots (yes I'm lazy) so nothing is getting done, but I still feel like running a game, I just don't have the willpower for it, so you know, conflicted feelings and whatnot.

So ugh, but I'm sorry to you guys.
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: highmax28 on May 03, 2014, 12:59:35 am
Take all the time you need...

Although you may want to hurry on the map when you get the motivation, because I'm sure I bet on you finishing first
Title: Re: The Derail Games: HHHHHHHNNNNNNNNNGGGGGGGGGGGG
Post by: mastahcheese on May 03, 2014, 10:15:13 pm
But that would require arts, and I has no desire to art right now.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: mastahcheese on May 03, 2014, 11:19:49 pm
WHY DO I DO THIS TO MYSELF

Go check this out (http://www.bay12forums.com/smf/index.php?topic=138313.0), and then remind me that I need to never make new threads when it's past midnight.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: Scotsmen on May 10, 2014, 09:11:08 pm
I is bored. And when I is bored, this shit happens. (http://www.bay12forums.com/smf/index.php?topic=138495.msg5270042#msg5270042)

Edit because it's dead.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: Scotsmen on June 11, 2014, 11:52:36 am
Bump.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: 4maskwolf on June 11, 2014, 12:08:46 pm
Bump.
+1
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: flabort on June 16, 2014, 10:21:06 pm
I'm not going to ask about the map.

I am going to ask about the Dojo, how that's coming, and if you'd ever run a game like The Guilds of the Floating Castle again.
I very much enjoyed the latter and the game the former is based on.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: highmax28 on June 17, 2014, 12:51:26 am
We need a derail game that will extend up until Mastahcheese gets internet again. I'd come up with one, but I'm lazy and dunno what I'm gonna do yet
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: flabort on June 17, 2014, 01:08:12 am
Ah, shoot!
I forgot about that fact!

How about.... "Roll to hook up wifi"?

You have $60, a laptop, and the internet guys just modified your phone lines and supplied you with those little widgets that you hook to your phone. You don't have the wires or boxes to get internet, though. You'll have to go to the store, or jimmy something up. What do?
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: highmax28 on June 17, 2014, 08:20:40 am
Turn the phone into wireless hotspot! Go to job so we can pay for the outrageous phone bill!
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: mastahcheese on June 17, 2014, 08:37:38 am
On Dojo: Ive been writing up a crazy combat system for that, that should be hilarious. Will try to wing it when internets are back.

On Guilds: Still working on that bit. Needs major revisions, though.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: darkpaladin109 on June 17, 2014, 09:00:08 am
Quick, get 3 CC's of Rat Poison, a Syringe, a copy of Shaekspare's Hamlet in Chinese and a bucket of spit!
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: flabort on June 17, 2014, 12:50:38 pm
Turn the phone into wireless hotspot! Go to job so we can pay for the outrageous phone bill!

[4] Heedless of the costs, you successfully turn your phone into a hotspot. You've got 20 Mb/s. [6] You power up your laptop to look for a job, and find a really great paying one. $60 per hour, and all you have to do is hunt down and delete all the viruses off the internet.

Quick, get 3 CC's of Rat Poison, a Syringe, a copy of Shaekspare's Hamlet in Chinese and a bucket of spit!

[5] In preparations for shenanigans, you collect all that stuff. You also have a reindeer, a 14' radius satellite dish, and a deep fryer.

Spoiler: Status (click to show/hide)
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: highmax28 on June 17, 2014, 12:59:35 pm
Work! And get paid!
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: Elephant Parade on June 18, 2014, 06:50:09 pm
Enter game as Evil Wizard of Internet Destruction.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: flabort on June 18, 2014, 07:06:08 pm
Work! And get paid!
[3] You find that looking for viruses is harder than you thought. You manage to flag 3 of them, on a popular website featuring large-sized image files. You don't manage to delete them.
[5] Your new boss is impressed. He wires in your hourly pay anyways.

Enter game as Evil Wizard of Internet Destruction.
[2] You utterly fail to be an Evil Wizard. You start in the same situation as anyone else, but with knowledge of virus creation.

Spoiler: Status (click to show/hide)
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: poketwo on June 18, 2014, 07:16:51 pm
USE THE INTERNET TO PROVE THAT THE GROUP KNOWN AS CICADA IS ACTUALLY THE GROUP KNOWN AS ANONYMOUS. DUE TO CICADA POSTING ITS CHALLENGE ON 4CHAN, AND DUE TO ANONYMOUS BEING MADE UP AT FIRST WITH 4CHANERS, WHO WOULD ALSO INCLUDED /tg/ NECKBEARDS. WHO GET S**T DONE
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: Elephant Parade on June 18, 2014, 07:18:36 pm
Program virus. Load onto USB.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: flabort on June 18, 2014, 07:23:50 pm
USE THE INTERNET TO PROVE THAT THE GROUP KNOWN AS CICADA IS ACTUALLY THE GROUP KNOWN AS ANONYMOUS. DUE TO CICADA POSTING ITS CHALLENGE ON 4CHAN, AND DUE TO ANONYMOUS BEING MADE UP AT FIRST WITH 4CHANERS, WHO WOULD ALSO INCLUDED /tg/ NECKBEARDS. WHO GET S**T DONE
[6-2] You skip getting a wireless router or a network box, and just stick stick your tongue into the slot on your wall. You successfully make 5 internet posts before you fall unconscious and get sent to the hospital.

Program virus. Load onto USB.
[1] You program a calculator. It was going to perpetually make all programs on the host computer divide by zero, but a functional calculator works.

Spoiler: Status (click to show/hide)
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: Elephant Parade on June 18, 2014, 07:28:51 pm
Eat USB. Absorb calculator powers. Become cyborg.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: poketwo on June 18, 2014, 07:42:04 pm
RECOVER
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: highmax28 on June 19, 2014, 12:44:46 am
Get working router so we don't have to use our phone. Make website that sells out EP for evil labor. Slave labor works as well as long as it fits in the evil category! And take all the profits!
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: Lukeinator on June 19, 2014, 07:25:35 pm
Entet the game as a guy with a router
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: flabort on June 19, 2014, 07:52:31 pm
Eat USB. Absorb calculator powers.Become cyborg.
[4] You eat your USB stick. You barely manage not to choke on it. You don't become a cyborg. You do gain some insight on how your digestive tract works. Apparently it's special.

RECOVER
[5] You wake up as they unload you from the ambulance. The paramedic response team has done such a bang up job with the burns on your tongue they should only take a couple hours to heal; not bad.
You walk all the way back home seemingly unharmed.

Get working router so we don't have to use our phone. Make website that sells out EP for evil labor. Slave labor works as well as long as it fits in the evil category! And take all the profits!

You go to the store. You pass by EP's room (apparently you live in the same apartment building), and hearing his maniacal chuckles and choking, you decide that when you come back, you'll exploit him.
[4] There are plenty of cheap and expensive routers at the store. You have a choice between LuxxoCrappo brand ($5), DuLuxxo brand ($40), or MedioTech ($100). DuLuxxo brand happens to be wireless, so you only need one cable, but you'll need two for the other two. There are various lengths of cable avalible for $3, $7, and $15 respectively.

Entet the game as a guy with a router
[2] You enter the game as a guy without those widgets. Sorry, the dice decide.

Spoiler: Status (click to show/hide)
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: poketwo on June 19, 2014, 08:57:04 pm
GET THE STUFF I NEED FOR THE INTERNET
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: highmax28 on June 19, 2014, 10:21:32 pm
BUY THE EXPENSIVE ROUTER AND THE SECOND LONGEST CABLE! GO BACK HOME, INSTALL IT AND THEN WORK WORK WORK WORK WORK UNTIL I GET PAID!
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: 4maskwolf on June 19, 2014, 11:35:45 pm
join game as a virus programmer.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: darkpaladin109 on June 20, 2014, 01:04:03 am
COMBINE ITEMS INTO GIANT ROBOT
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: Lukeinator on June 20, 2014, 06:43:51 am
Buy a router
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: Elephant Parade on June 20, 2014, 01:04:18 pm
NO. UNACCEPTABLE. EAT MORE USBS. BECOME CYBORG.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on June 20, 2014, 04:08:49 pm
Man, I wish I could run some more insane games with you guys.
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: flabort on June 20, 2014, 04:41:30 pm
GET THE STUFF I NEED FOR THE INTERNET
You go to a local store.
[6] On the way, someone shoves a package into your arms and runs off. Hey! It's a MedioTech brand super deluxe model router!
At the store you pick up a cable for $7, and then go home.

BUY THE EXPENSIVE ROUTER AND THE SECOND LONGEST CABLE! GO BACK HOME, INSTALL IT AND THEN WORK WORK WORK WORK WORK UNTIL I GET PAID!
You buy the MedioTech brand router. Not the super deluxe model, of course, that would have cost over $2,000. You pick up the second longest cable, [3] and the sales guy recommends you get another. You take the short one too. It costs $110 overall.
[4]The trip home is uneventful, and you install the router. You have a faster internet now!

join game as a virus programmer.
[5] You join the game as a very successful virus programmer. You were just at the bank, installing a virus that drains funds into your account. You know, since you don't have internet at home.

COMBINE ITEMS INTO GIANT ROBOT
[4] You combine the items into a facsimile of a giant robot. Somehow. It looks like a giant robot, but it doesn't move. It's missing something. Maybe a core program or a soul or something.

Buy a router
You go to the store. [3] There are two models you can afford. One is stupidly cheap, and the other is a not-as-cheap wireless router. And there are cables.

NO. UNACCEPTABLE. EAT MORE USBS. BECOME CYBORG.
[6] You eat every USB device, even your laptop, that you can get your metallic claws on. Oh, you guess it's working. You have a desire to kill your neighbors. A burning, maddening desire. You think one of them was plotting to sell out your services.

Spoiler: Status (click to show/hide)
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on June 20, 2014, 04:45:24 pm
Visit one of my neighbors. While they are busy greeting me, tear their heart striaght out of their chest and run back home to put it in my robot.
Title: Re: The Derail Games: Where da wifi at?
Post by: 4maskwolf on June 20, 2014, 05:59:32 pm
go to a local Internet cafe, install viruses into the main search engines. Nothing major, just a tracking program, nothing that is likely to be spotted.
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on June 20, 2014, 11:17:03 pm
Oh hi guys I'm back!

JOIN GAME AS A SEXY DALEK.
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 21, 2014, 02:26:44 pm
Hack the router. Reprogram it to deliver webpages upside down, sideways, and without any formatting.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 21, 2014, 02:32:02 pm
WORK OFF THAT PHONE BILL!
Title: Re: The Derail Games: Where da wifi at?
Post by: fractalman on June 21, 2014, 02:33:57 pm
(attempt to) steal something from another player
Title: Re: The Derail Games: Where da wifi at?
Post by: poketwo on June 21, 2014, 03:02:18 pm
SET UP DEFENSES FOR THE INEVITABLE POLICE RAID
Title: Re: The Derail Games: Quick! I need 3 CCs of rat poison, a syringe, and...
Post by: flabort on June 21, 2014, 04:34:52 pm
Visit one of my neighbors. While they are busy greeting me, tear their heart striaght out of their chest and run back home to put it in my robot.
[d7:3] You visit Elephant Parade. [6] You tear his heart out, but he still stands. Alarmed when he starts chasing you, you run home and lose him along the way.
[3] The robot accepts the heart, and starts to move. It doesn't move very well, though, and still seems like a soulless automoton. (Like Blunt from Freefall, only not as smart and without purpose; slow, halting, clunky)

go to a local Internet cafe, install viruses into the main search engines. Nothing major, just a tracking program, nothing that is likely to be spotted.
[4] You hack google. And Ask.com, and Fetch. And Yahoo and Amazon. You drop a tracking virus into each. It tracks nothing useful, but it's not spotted.

Oh hi guys I'm back!

JOIN GAME AS A SEXY DALEK.
[1] Ouch. You join the game as a Dr. Who Cosplayer, who blew all their money on a Dalek Costume, that looks so awful you scared away the internet guys, so even if you got a router you'd not have internet.

Hack the router. Reprogram it to deliver webpages upside down, sideways, and without any formatting.
[6] You hack HighMax's and Poketwo's routers. The deliver webpages that have been randomized, and overlayed with a live feed from DarkPaladin's robot.

WORK OFF THAT PHONE BILL!
[5] You work several hours, locating and flagging viruses on the internet. Your boss supplies you with a program for deleting the viruses you've flagged, and you delete them. Every hour you spend deleting 5 or more viruses you get paid immediately. You spend around 4 doing this before the turn ends.

(attempt to) steal something from another player

You try to steal [d7:7] Scotsman's [4] Money. [5] He left his wallet on the counter of his apartment, and the door open. And he was having a loud shower, so he didn't hear you. You get $5, and his ID.

SET UP DEFENSES FOR THE INEVITABLE POLICE RAID
[1] It's too late! Police are already storming the apartment complex! They don't question you, though. They seem to be after someone building a Giant Robot.

Spoiler: Status (click to show/hide)
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 21, 2014, 04:55:17 pm
Kill inferior robot using eye lasers.
Title: Re: The Derail Games: Where da wifi at?
Post by: poketwo on June 21, 2014, 05:40:27 pm
USING METKNOWLAGE, DESTROY ELEPHANT PARADE'S HACK ON MY ROUTER
Title: Re: The Derail Games: Where da wifi at?
Post by: 4maskwolf on June 21, 2014, 05:52:48 pm
Secure my computer from hacking, then pack up and go home to get a nice dinner and a good night's sleep.
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on June 21, 2014, 07:43:09 pm
Figure out who stole my wallet. Then kill EXTERMINATE him. And take his wallet. And mine too.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 21, 2014, 07:45:02 pm
Halfway there! WORK MORE! GET PAID!
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on June 21, 2014, 07:46:32 pm
Have giant robot be immune to eye lasers. Then anihilate EP with wizard powers.
Title: Re: The Derail Games: Where da wifi at?
Post by: Lukeinator on June 21, 2014, 08:28:55 pm
Buy not as cheap router return home
Title: Re: The Derail Games: Where da wifi at?
Post by: fractalman on June 23, 2014, 01:59:51 pm
keep the money, drop the id (while trying not to leave fingerprints?)
dropping stuff is a free action, right?
run jog for the hills.
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on June 27, 2014, 06:34:50 pm
Mastahcheese! have you done anything on your map!
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 27, 2014, 07:56:32 pm
We seem to only have one game running at the moment. NOT CONFUSING ENOUGH! Time for Bay12: The Roguelike.

Please select your hero.
>
Title: Re: The Derail Games: Where da wifi at?
Post by: Execute/Dumbo.exe on June 27, 2014, 08:14:07 pm
Hero=Garrotnicog
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 27, 2014, 08:43:35 pm
Hero=Garrotnicog
>Garrotnicog

Error: "Garrotnicog" is not a Bay12 user. Please select your hero.
>
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on June 27, 2014, 08:46:57 pm
Hero=Tiruin

Eh... I'll update Roll to Hook up Wifi tomorrow. I was dragged to a carnival, where I rode the Centrifuge in an effort to out-nauseate my brother. Bleh... it backfired.
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 27, 2014, 10:00:23 pm
Hero=Tiruin

Eh... I'll update Roll to Hook up Wifi tomorrow. I was dragged to a carnival, where I rode the Centrifuge in an effort to out-nauseate my brother. Bleh... it backfired.

>Tiruin

Error: "Tiruin" is not mastahcheese. mastahcheese is currently the only usable hero.


I was thinking of using more and more specific criteria to troll you all for as long as possible, but I decided to cut to the chase.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 27, 2014, 11:03:40 pm
Hero=Mastahcheese

Mount=Reindeer

Portrait=
Spoiler (click to show/hide)
.resized

((I dunno how to resize images, I keep forgetting))
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 27, 2014, 11:07:48 pm
Hero=Mastahcheese

Mount=Reindeer

Portrait=
Spoiler (click to show/hide)
.resized

((I dunno how to resize images, I keep forgetting))
>Mastahcheese
Error: "Mastahcheese" is not mastahcheese. Did you mean "mastahcheese"?

>Mount=Reindeer
You may not yet pick a mount!


>(http://i1141.photobucket.com/albums/n593/highmax28/mastahcheese_zpsbfff07a0.png)
This terminal does not support image input!
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 27, 2014, 11:09:13 pm
Hero=Mastahcheese

Mount=Reindeer

Portrait=
Spoiler (click to show/hide)
.resized

((I dunno how to resize images, I keep forgetting))
>Mastahcheese
Error: "Mastahcheese" is not mastahcheese. Did you mean "mastahcheese"?

>Mount=Reindeer
You may not yet pick a mount!


Response=(y)es

Set.Majesticness=intense
Title: Re: The Derail Games: Where da wifi at?
Post by: NAV on June 27, 2014, 11:20:27 pm
Don't play a forum game
Some of them deserve their fame
But most of them are really lame
Your life will never be the same

Sucked into fake realities
Never feel a natural breeze
Spend all day staring at a screen
What do these symbols mean?

This endless compulsion to roll
The dice take will their toll
Never have family or a wife
Win the games, lose at life
 :)
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 27, 2014, 11:28:18 pm
>yes
You are now mastahcheese!

HP 15/15 MP 15/15 | Str 10 Dex 10 Con 10 Int 10 Wil 10 Cha 10 | Lv. 1 Mapmaker (0/100)

#####..#####
#..........#
#.....@....#
#..........#
#..........#
#..........#
#..........#
#..........#
#....>>....#
#....>>....#
#..........#
############

You stand at the entrance to Bay12. You have heard that it is a terrifying place, full of spambots and insanity.

You see a large down staircase. You see the dungeon's exit.

>
Title: Re: The Derail Games: Where da wifi at?
Post by: NAV on June 27, 2014, 11:43:03 pm
Forgive me for that awful poem thing? I am really tired and drunk.

Check all the walls for secret passages.
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on June 27, 2014, 11:45:17 pm
Forgive me for that awful poem thing? I am really tired and drunk.

Check all the walls for secret passages.
+1

Also, the poem was pretty good.
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 27, 2014, 11:50:14 pm
Forgive me for that awful poem thing? I am really tired and drunk.

Check all the walls for secret passages.
+1

Also, the poem was pretty good.
It was a good poem.



>search walls
[rolled ?]

You don't find anything.

#####..#####
#.........@#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
#....>>....#
#....>>....#
#..........#
############

>
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 27, 2014, 11:59:24 pm
Down the stairs!
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 28, 2014, 12:03:35 am
>descend

############
#..........#
#..........#
#..........#
#..........#
#.<@........
#.<<........
#..........#
#..........#
#..........#
#..........#
############

You descend the stairs and arrive at Bay12 B1F. The walls, floor, and ceiling are all carved out of stone. You are standing on part of a large up staircase. There is an exit to the west. The other room is too dark to see into. It is lucky that you possess a torch.

Mastahcheese | HP 15/15 MP 15/15 | Str 10 Dex 10 Con 10 Int 10 Wil 10 Cha 10 | Lv. 1 Mapmaker (0/100) | Bay12 B1F
Title: Re: The Derail Games: Where da wifi at?
Post by: NAV on June 28, 2014, 12:05:35 am
Moonwalk through the door.
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 28, 2014, 12:19:19 am
>moonwalk east
[rolled 6]

############
#..........#
#..........#
#....$.....#
#..........#
.@..........
............
#..........#
#..........#
#...../....#
#..........#
############

You see a spambot and a d4. The spambot is stunned by your impressive moonwalking!
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 28, 2014, 12:33:27 am
Summon toady one to fight the spambot for the glory of Necrothreat!
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on June 28, 2014, 12:35:29 am
I don't think mastahcheese has ever summoned Toady, I suspect he's never reported anyone.

Drag the spambot along with us until we find someone willing to report it.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 28, 2014, 12:37:22 am
I don't think mastahcheese has ever summoned Toady, I suspect he's never reported anyone.

Drag the spambot along with us until we find someone willing to report it.
In necrothreat, a sentient spambot came and toady one obliterated it. Since then, Necrothreat I has been a battlefield for the spambot and Toady One. I was trying to make a reference
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 28, 2014, 12:43:56 am
Summon toady one to fight the spambot for the glory of Necrothreat!
You do not know the report spell!

I don't think mastahcheese has ever summoned Toady, I suspect he's never reported anyone.

Drag the spambot along with us until we find someone willing to report it.
[roll: 1]
The spambot breaks free of your grab, surprising you! It aggravates you with a link to a sketchy free movie site!
[roll: 14+5][roll: 2]
You suffer 2 annoyance damage!

Mastahcheese | HP 13/15 MP 15/15 | Str 10 Dex 10 Con 10 Int 10 Wil 10 Cha 10 | Lv. 1 Mapmaker (0/100)
Title: Re: The Derail Games: Where da wifi at?
Post by: Execute/Dumbo.exe on June 28, 2014, 01:35:50 am
Attempt to do a Moonwalking Worm to surprise the spambot.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on June 28, 2014, 08:50:51 am
Map is curren-[FILE CORRUPTED]____

Anyway, why the hell does my chutzpha not have a negative modifier?
...Maybe I should run a derail game, since the other is too hard on a phone.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 28, 2014, 09:22:12 am
Learn report spell as we kick the spambot in the face!
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on June 28, 2014, 10:51:46 am
Hmm, if this is the first level, then we're probably in the announcements section, which would explain why the only person here is a spambot that shouldn't be here anyway.
We should probably make it down to the upper boards before Toady finds out that we're in here, actually.
Title: Re: The Derail Games: Where da wifi at?
Post by: TalonisWolf on June 28, 2014, 02:30:49 pm
  Wait until Toady One finds us  proceed to grovel if executable.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on June 29, 2014, 12:31:37 pm
BUMP BUMP

Screw it.

You can feel yourself laying against a hard metal.
You can't see anything.
What now?
Title: Re: The Derail Games: Where da wifi at?
Post by: NAV on June 29, 2014, 12:40:58 pm
Lick metal. Identify metal by flavour.
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on June 29, 2014, 12:42:53 pm
Lick metal. Identify metal by flavour.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on June 29, 2014, 02:24:34 pm
You realize that you are laying facing upwards.
As you try to turn your head to reach it, it bumps into a wall.
It seems that you are in a very, very cramped location.
A high pitched whine begins, and starts to grow in intensity.
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on June 29, 2014, 03:06:58 pm
Whine at the same intensity.
Title: Re: The Derail Games: Where da wifi at?
Post by: NAV on June 29, 2014, 04:38:57 pm
Whine at the same intensity.
+1
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 29, 2014, 04:40:29 pm
Whine at the same intensity.
+1
+1
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on June 29, 2014, 07:23:48 pm
Whine at the same intensity.
+1
+1
+1
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on June 29, 2014, 07:59:28 pm
Attempt to do a Moonwalking Worm to surprise the spambot.
Error: unknown command.

Learn report spell as we kick the spambot in the face!
That's not how you learn a spell!
>kick
[roll: 16-4 vs. 12][roll: 4]
You kick the spambot, inflicting 4 damage. Critical hit! The spambot is stunned! You have unlocked Tutorial: Critical Hits!


Wait until Toady One finds us  proceed to grovel if executable.
Noncombat commands will not be executed in combat unless they have a majority vote.

Spoiler: Critical Hits (click to show/hide)
Title: Re: The Derail Games: Where da wifi at?
Post by: Lukeinator on June 29, 2014, 09:46:43 pm
Whine at the same intensity.
+1
+1
+1
+1
Title: Re: The Derail Games: Where da wifi at?
Post by: Zanzetkuken The Great on June 29, 2014, 11:02:25 pm
Are completely arbitarily thought up games still welcome in this thread?  It's been awhile since I was last here...

Spoiler: Anyway, the game (click to show/hide)
Title: Re: The Derail Games: Where da wifi at?
Post by: 4maskwolf on June 29, 2014, 11:10:18 pm
For Zanzet: 4maskwolf on team troll.
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on June 29, 2014, 11:56:04 pm
For Zanzet: Flabort on team Me Gusta.

I delayed to long. Update for Roll to Wifi may take longer than usual. But I am now working on it.
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on June 30, 2014, 12:03:41 am
Oh. Yes. I am in. Scotsmen on team Rage!
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on June 30, 2014, 12:19:10 am
Kill inferior robot using eye lasers.
[5]The robot is inferior to your biomechanical hybrid cyborg powers. You melt it down to reveal your own still beating heart inside, rapidly sprouting the parts to build a second you out of the molten robot.
You are then immediately destroyed yourself by acid and lightning. [1] Your clone does not retain your memories, just your desire to kill humanity. And is not fully formed. And you didn't manage to uplink yourself to a nearby wifi signal because there weren't any, so you basically lost all your possessions and your identity.

USING METKNOWLAGE, DESTROY ELEPHANT PARADE'S HACK ON MY ROUTER
[2]You fail to have Metknowlage. The little paperclip guy suggests, did you mean Metaknowledge?

Secure my computer from hacking, then pack up and go home to get a nice dinner and a good night's sleep.
[4]You succesfully install redundant firewalls and security. You go home and eat something ethnic, and then go to bed for the night. The noise of the neighbors battling it out with eyelasers is keeping you up, though.

Figure out who stole my wallet. Then kill EXTERMINATE him. And take his wallet. And mine too.
[1] You come to the conclusion that you wallet was stolen by the president of the United States. You hijack a helicopter and fly to the capitol.

Halfway there! WORK MORE! GET PAID!
[3]You do a little more work and then fall asleep. Your face lands on your laptop keyboard, and closes your browser. Nothing else bad happens.

Have giant robot be immune to eye lasers. Then anihilate EP with wizard powers.
[6] The robot is immune to eyelasers by regenerating if it gets destroyed. However, this only causes it to start turning into a clone of EP when he destroys it. [6](seriously?) You call down the wrath of shenanigans, and blow up the original EP in a shower of lightning and pure acid from the sky.

Buy not as cheap router return home
You get the  DuLuxxo brand wireless router. [3] You barely remember to get a cable to go with it so it works, but forget to get the things that make it so that your phones don't explode when you plug them in now.

keep the money, drop the id (while trying not to leave fingerprints?)
dropping stuff is a free action, right?
run jog for the hills.
You sort through the guy's wallet right in front of his house. He rushes past without noticing you, so you just throw his ID back through his open door. You guess he left his door open. [2] You nonchalantly walk back home. No running or jogging, certainly not towards any hills. You're not fit enough. You whistle a little tune.

Spoiler: Status (click to show/hide)

Did I miss anyone?
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 30, 2014, 12:00:06 pm
awake and work the next morning! We need money to do shenanigans! Pay off the phone with what I got so far so the repo men don't come and steal my couch!
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on June 30, 2014, 12:15:08 pm
ENSLAVE MY NEIGHBORS.
Title: Re: The Derail Games: Where da wifi at?
Post by: NAV on June 30, 2014, 12:43:29 pm
How's the Project going?
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on June 30, 2014, 12:54:49 pm
Head into the White House, guns (http://en.wikipedia.org/wiki/Biceps) blazing!
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on June 30, 2014, 03:15:22 pm
Yo, guize, we have a color convention for all dis.
Also, I can't see Zan's game because it's in a spoiler.
Ok, went back to read it. Mastahcheese on team Y U No?

You begin to try to whine at the same frequency.
You start to see as light pours in the chamber from beneath your feet.
You can feel yourself moving, as the metal you are laying on begins to slide.
After a short while, the entire bed is now jutting out from what appears to be a wall, and you're in a room.
The whine stops.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 30, 2014, 07:58:45 pm
Yo, guize, we have a color convention for all dis.
Also, I can't see Zan's game because it's in a spoiler.
Ok, went back to read it. Mastahcheese on team Y U No?

You begin to try to whine at the same frequency.
You start to see as light pours in the chamber from beneath your feet.
You can feel yourself moving, as the metal you are laying on begins to slide.
After a short while, the entire bed is now jutting out from what appears to be a wall, and you're in a room.
The whine stops.

Survey the room! Look for things to bludgeon with said bed!
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on June 30, 2014, 08:01:20 pm
TEAM CEREAL
Title: Re: The Derail Games: Where da wifi at?
Post by: NAV on June 30, 2014, 09:57:38 pm
TEAM BADONKADONK
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on June 30, 2014, 10:21:26 pm
TEAM BADONKADONK
THIS TEAM!
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 01, 2014, 08:26:41 am
You get up and try to pick up the bed, but it's secured to the wall.
The whine starts up again, and the bed retracts into the wall.
A small red light then shows up on the spot it retracted into, and you notice several other similar spots on the walls with red lights.
You start to wonder where you are at.
Title: Re: The Derail Games: Where da wifi at?
Post by: 4maskwolf on July 01, 2014, 09:05:41 am
look out my window at what is going on that is keeping me awake.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 01, 2014, 10:32:46 am
You get up and try to pick up the bed, but it's secured to the wall.
The whine starts up again, and the bed retracts into the wall.
A small red light then shows up on the spot it retracted into, and you notice several other similar spots on the walls with red lights.
You start to wonder where you are at.
Look for a door and see if its open. If its locked, look for a way to open it
Title: Re: The Derail Games: Where da wifi at?
Post by: Zanzetkuken The Great on July 01, 2014, 12:02:46 pm
(http://i.imgur.com/SFZVz3B.png)

4maskwolf spawns into the game with a: (3) Sledgehammer with the head on fire.
Flabort spawns into the game with a: (5) Napalm-ammo Shotgun.
Scotsman spawns into the game with a: (2) Cigarette lighter.
Mastahcheese spawns into the game with a: (6) Flamethrower.
Darkpaladin109 spawns into the game with a: (4) Molotov Cocktail (x5).
HighMax and NAV do not join on this round because there is no Team Badonkadonk.

4MaskWolf - Team Troll - ID#1
Flabort - Team Me Gusta - ID#2
Scotsman - Team Rage - ID#3
Mastahcheese - Team Y U NO - ID#4
DarkPaladin109 - Team Cereal - ID#5

Spoiler: Teams (click to show/hide)

Spoiler: Mechanics (click to show/hide)
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 01, 2014, 12:31:44 pm
Does Zan have a color for his games yet?
Move north-east to the corner, and overwatch facing south-east. Torch any that come close.



You can see a door off along the wall, and you head over to it.
There's no handle, but there seems to be a spot where you could swipe a card.
You examine yourself. You're wearing a greyish-blue uniform. On your left shoulder are the letters "ASCII". You also have a nametag on your chest.
What is your name?
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 01, 2014, 12:41:42 pm
Does Zan have a color for his games yet?
Move north-east to the corner, and overwatch facing south-east. Torch any that come close.



You can see a door off along the wall, and you head over to it.
There's no handle, but there seems to be a spot where you could swipe a card.
You examine yourself. You're wearing a greyish-blue uniform. On your left shoulder are the letters "ASCII". You also have a nametag on your chest.
What is your name?


Toady One
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on July 01, 2014, 12:53:34 pm
Mastahcheese
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on July 01, 2014, 01:51:46 pm
For Zan:
Try to set the building to the south of me on fire.
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on July 01, 2014, 02:05:55 pm
Zan: Hut-two north into towards that ally way, blast anyone I see through the doors. (forgot how movement works for a second)

cheese: ASCII
Title: Re: The Derail Games: Where da wifi at?
Post by: 4maskwolf on July 01, 2014, 02:06:09 pm
For Zan:
Move two north (or only one if I roll badly). Hit anyone who moves adjacent.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 01, 2014, 02:34:20 pm
Wow guys, way to fail on reaching a concensus.
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on July 01, 2014, 02:38:07 pm
Wow guys, way to fail on reaching a concensus.
YOU KNOW WHAT THIS MEANS
WE MUST BE.......ASCII TOADYCHEESE
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on July 01, 2014, 02:38:25 pm
Wow guys, way to fail on reaching a concensus.
YOU KNOW WHAT THIS MEANS
WE MUST BE.......ASCII TOADYCHEESE
+1
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 01, 2014, 02:41:12 pm
...I hate you guys.

You take off your nametag and slide it through the door device.
It opens, and you see a person laying on the floor in a puddle of blood, holding some long, semi-rectangular object.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 01, 2014, 06:25:10 pm
...I hate you guys.

You take off your nametag and slide it through the door device.
It opens, and you see a person laying on the floor in a puddle of blood, holding some long, semi-rectangular object.

Take said rectagular object and poke the body with it
Title: Re: The Derail Games: Where da wifi at?
Post by: Zanzetkuken The Great on July 01, 2014, 08:06:12 pm
Zan: Hut-two north into towards that ally way, blast anyone I see through the doors. (forgot how movement works for a second)

Are you referring to the snaking path, the wide neutral north-south passage, or the narrow neutral north-south passage?
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on July 01, 2014, 08:12:28 pm
Zan: Hut-two north into towards that ally way, blast anyone I see through the doors. (forgot how movement works for a second)

Are you referring to the snaking path, the wide neutral north-south passage, or the narrow neutral north-south passage?
Between player icons 5 and 1.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 02, 2014, 08:28:35 am
You pick up the strange object, off the main section is a longer cylindrical part, on the other side from that is a small rectangle jutting off from it with a small lever on it. There's another lever on one of the longer sides that looks like it could slide, and you see a faint blue light on the opposite side of the smaller rectangle, that now seems to have grooves for your fingers, now that you pick it up.
You poke the body.
Nothing of note happens, but you notice a pair of small vial on his belt that seem to be filled with some kind of green fluid.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 02, 2014, 11:44:06 am
You pick up the strange object, off the main section is a longer cylindrical part, on the other side from that is a small rectangle jutting off from it with a small lever on it. There's another lever on one of the longer sides that looks like it could slide, and you see a faint blue light on the opposite side of the smaller rectangle, that now seems to have grooves for your fingers, now that you pick it up.
You poke the body.
Nothing of note happens, but you notice a pair of small vial on his belt that seem to be filled with some kind of green fluid.
Smell the green fluid
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 02, 2014, 12:14:40 pm
You take one of the vials off the man's belt and try to smell it, but you can't find a clear way to open the thing.
Title: Re: The Derail Games: Where da wifi at?
Post by: darkpaladin109 on July 02, 2014, 12:18:08 pm
DRINK LIQUID
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 02, 2014, 12:23:59 pm
You take one of the vials off the man's belt and try to smell it, but you can't find a clear way to open the thing.

Thats why we have that lever. Pop open the top with the lever!
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 02, 2014, 12:32:21 pm
You pull up your object and set the vial's lid to the lever to wedge it open.
When you press down, the lever gets pulled down, and a large blue orb flies out from the tip of the cylidrical side, and impacts with the wall.
The sudden jolt makes you drop the vial, and it shatters on the ground, causing the green fluid to start melting through the floor.
You're glad you didn't drink that.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 02, 2014, 12:37:45 pm
You pull up your object and set the vial's lid to the lever to wedge it open.
When you press down, the lever gets pulled down, and a large blue orb flies out from the tip of the cylidrical side, and impacts with the wall.
The sudden jolt makes you drop the vial, and it shatters on the ground, causing the green fluid to start melting through the floor.
You're glad you didn't drink that.
Check for more vials! We must use that stuff to our advantage!
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 02, 2014, 01:31:27 pm
You take the other vial off the body's belt loop, and stick it in your pocket. You search the body. His nametag reads "Mark Fullers", and the insignia on his shoulder reads "ASC07". He doesn't seem to have anything else of interest on him.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 02, 2014, 01:59:17 pm
You take the other vial off the body's belt loop, and stick it in your pocket. You search the body. His nametag reads "Mark Fullers", and the insignia on his shoulder reads "ASC07". He doesn't seem to have anything else of interest on him.

use lever on that widget thing on the wall!
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 02, 2014, 02:44:53 pm
What widget?
That's a very vague term.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 02, 2014, 03:11:26 pm
Thought there was a thing missing a lever

PULL THE SMALL LEVER FIRST!
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on July 02, 2014, 03:44:51 pm
Obviously the thing we found is a plasma gun.

Engage the sliding lever. It's the safety, I'll bet.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 03, 2014, 01:41:58 pm
You did pull the small lever, when you tried to open the vial.

You turn the device around, to see the sliding lever.
You slide it open, and a small, empty vial pops out and shatters on the ground, leaving the now open chamber empty.
You notice the small blue light is now gone. You're not sure if it went off before or after you slid the chamber open.
Something smells weird. Very chemically.
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on July 03, 2014, 01:44:09 pm
Oh.... It's not the safety, it's the clip release.
Stick our vial into the device, slide the sliding lever back shut. See if the light turns back on.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 03, 2014, 01:45:49 pm
You pull your remaining green vial out of your pocket and stuff it into the chamber.
You slide the lever closed again, and look back at where the blue light was.
The blue light's not back, but now there are three green ones.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 03, 2014, 04:11:35 pm
(I thought the cylinder was a lever that was detached, that's why)
Title: Re: The Derail Games: Where da wifi at?
Post by: NAV on July 03, 2014, 07:03:16 pm
Pin Mark Fuller's nametag to our shirt. To confuse people.
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on July 04, 2014, 12:06:54 am
Test our ability to aim by pointing the green lights at the body afterwards, standing some distance away, and pull on the small lever (not the sliding lever).
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 04, 2014, 12:27:16 pm
You take off your nametag and stick it in your pocket, then replace it with Mark's.
You then swivel the object around so the lights face him, and rest the cylinder part on your shoulder.
"Hasta la vista, body."
You push your thumb forward into the trigger, and you hear a satisfying sizzel as the wall behind you is assualted with green, corrosive plasma.
...Maybe it's not shoulder mounted.
One of the green lights go out.
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on July 04, 2014, 12:31:34 pm
....so the lights are not the barrel.  ???

Once the plasma fades away, go through the hole in the wall.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 04, 2014, 12:40:58 pm
Oh, sorry, that shouldn't have been the wall, it would have been the door you just came through.
(And it didn't melt all the way through in any case.)
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 08, 2014, 12:28:13 pm
A NEW VERSION COMES OUT AND NOBODY YELLS AT ME ABOUT THE FRELLING MAP?!?!

I AM DISAPPOINT

I AM VERY DISAPPOINT
Title: Re: The Derail Games: Where da wifi at?
Post by: flabort on July 08, 2014, 12:33:11 pm
Hmmm...
Should I dig up my notes on tokens and bets?
Title: Re: The Derail Games: Where da wifi at?
Post by: Zanzetkuken The Great on July 08, 2014, 12:49:35 pm
A NEW VERSION COMES OUT AND NOBODY YELLS AT ME ABOUT THE FRELLING MAP?!?!

We're too busy playing the version.  By the way, where is the map?

In other news, today is the day that has seen the most number of users online.
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on July 08, 2014, 01:04:44 pm
Yeah, what's up with the map? Also, update the pyro game Zan?
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 08, 2014, 01:05:37 pm
@flabort: Go for it!

@Zan: The map is... You'll see soon enough.
And yeah, I can tell about the users online, the forums are slower than molasses walking uphill with crutches. I have to refresh the page like 4 times to go through to anything.
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on July 08, 2014, 01:19:58 pm
Yeah, the Error 500's are everywhere. I have to copy and paste my replies so they aren't lost.
Title: Re: The Derail Games: Where da wifi at?
Post by: TalonisWolf on July 08, 2014, 02:07:16 pm
 Make sure you put a link to the map in this thread once you're done- I am highly curious.
Title: Re: The Derail Games: Where da wifi at?
Post by: Scotsmen on July 08, 2014, 02:13:10 pm
No, no... I thought the map was to be kept secret for us to gradually discover as we play?
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 08, 2014, 02:20:48 pm
No comment.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 08, 2014, 05:31:09 pm
As you stand there twiddling your thumbs, you decide to name the device you found a "plasma gun".
Down the corridor, you can hear footsteps approaching.
...Maybe more like shuffling approaching?
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 08, 2014, 06:19:42 pm
As you stand there twiddling your thumbs, you decide to name the device you found a "plasma gun".
Down the corridor, you can hear footsteps approaching.
...Maybe more like shuffling approaching?

Point it at them and demeans where we are! The date and time! THE YEAR! If they don't answer fast enough, gun them down!
Title: Re: The Derail Games: Where da wifi at?
Post by: Elephant Parade on July 08, 2014, 06:22:26 pm
I need to revive my game in this thread. I'll probably do that today, though I'm a bit busy with YAD since it requires actual effort now.
Title: Re: The Derail Games: Where da wifi at?
Post by: mastahcheese on July 09, 2014, 02:36:28 pm
A small crab-like or maybe spider-like... Thing appears from around the corner, it has a small blue light on it that seems to be scanning the area.
"Where am I?!?"
The strange metal creature stops shuffling, and the light faces you.
"What time is it?!?! What day is it?!?"
The light shifts from blue to red, and it begins to rapidly move towards you.
"WHAT YEAR IS IT?!?!"
You spin the plasma gun around, and pull the trigger right as the metal monstrosity leaps at you, transmuting it into a shower of sparks, scrap metal, and corrosive ooze!

One of the lights on the gun goes out.
There's one left.
Title: Re: The Derail Games: Where da wifi at?
Post by: highmax28 on July 09, 2014, 04:25:07 pm
A small crab-like or maybe spider-like... Thing appears from around the corner, it has a small blue light on it that seems to be scanning the area.
"Where am I?!?"
The strange metal creature stops shuffling, and the light faces you.
"What time is it?!?! What day is it?!?"
The light shifts from blue to red, and it begins to rapidly move towards you.
"WHAT YEAR IS IT?!?!"
You spin the plasma gun around, and pull the trigger right as the metal monstrosity leaps at you, transmuting it into a shower of sparks, scrap metal, and corrosive ooze!

One of the lights on the gun goes out.
There's one left.


((Damnit mastahcheese, you're supposed to be done the map by now!))

Find out what powers this thing so we can get those lights back on! Keep our distance from the ooze. Go down the hallway and if it stops working, bludgeon things with it!
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 10, 2014, 12:33:12 pm
Map can wait. Busy.

You make your way down the corridor, making sure not to step in the puddle of enemy.
You turn the corner, and the path branches off to the left and right.
You can hear some noises from the left, that might be someone talking.
You examine your gun to see if there are any ways to get those lights back, but other than what you've already fiddled with, there's really nothing else of interest.
Although now that you think of it, there are interesting grooves on the top of it that might allow you to slot something into it.
Title: Re: The Derail Games: It was inevitable.
Post by: highmax28 on July 10, 2014, 12:43:08 pm
Left! same deal as before!
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 10, 2014, 12:56:15 pm
You head to the left, and come across some talking that appears to be talking to himself.
"No, I still haven't-"
"WHERE AM I!?!"
The man spins around suddenly, observing you pointing your gun at his face. He has his own gun, but he's not raising it yet.
"Whoa, calm down, I'm not an enemy."
"What time is it? What day?"
"I... We're on a spaceship orbiting an alien planet, I don't know what the time would be translated into, everything's gone to hell."
"What year is it?"
"Um, we left Telonis in the year 4063, I think that the jump takes about 8 months to get this far out?"
The guy starts shifting uncomfortably as you keep your weapon trained on him.
"Look, did you get your memory wiped, too? You seem really confused. I can help."
Title: Re: The Derail Games: It was inevitable.
Post by: highmax28 on July 10, 2014, 01:04:04 pm
You head to the left, and come across some talking that appears to be talking to himself.
"No, I still haven't-"
"WHERE AM I!?!"
The man spins around suddenly, observing you pointing your gun at his face. He has his own gun, but he's not raising it yet.
"Whoa, calm down, I'm not an enemy."
"What time is it? What day?"
"I... We're on a spaceship orbiting an alien planet, I don't know what the time would be translated into, everything's gone to hell."
"What year is it?"
"Um, we left Telonis in the year 4063, I think that the jump takes about 8 months to get this far out?"
The guy starts shifting uncomfortably as you keep your weapon trained on him.
"Look, did you get your memory wiped, too? You seem really confused. I can help."


"How can you help me?" Lower the weapon but have it ready in case he turns hostile
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 10, 2014, 01:07:10 pm
(I think this game is pretty much just running for highmax at this point :P)

"Well, I could bring you to the command center, from there, we can figure out whatever needs done."
He calms down when he sees you lower the weapon.
"Do you know what's going on at all? You haven't seen any little robots running about have you? Anybody that tries to shoot on sight?"
Title: Re: The Derail Games: It was inevitable.
Post by: highmax28 on July 10, 2014, 01:11:22 pm
(I think this game is pretty much just running for highmax at this point :P)

"Well, I could bring you to the command center, from there, we can figure out whatever needs done."
He calms down when he sees you lower the weapon.
"Do you know what's going on at all? You haven't seen any little robots running about have you? Anybody that tries to shoot on sight?"

((Hey, I'm always on and I love your derail games))
"A spider that tried to attack, got shot down. Take me to the command center, but lead the way; I have a bad sense of direction in a place like this"
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 10, 2014, 01:17:27 pm
"A spider? Do you mean a mechanical one of an organic one? Because if it was organic than we've got another damn problem to add to the list."
He starts heading back the way you came, and leads you down the path that you didn't take.
"I see your insignia says ASCII, you part of the science team? Do you know what could have gone wrong with the Overseer?"
He looks at your nametag
"Mark. I'm Nicolai Peters, from Engineering, but you could probably see that yourself."
He points to the designation on his own shoulder, which read AEN04.
Title: Re: The Derail Games: It was inevitable.
Post by: darkpaladin109 on July 10, 2014, 01:18:43 pm
It was a combination of both mechanical and biological parts.
Title: Re: The Derail Games: It was inevitable.
Post by: flabort on July 11, 2014, 12:52:40 am
Ask him about the list of problems
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 11, 2014, 12:42:45 pm
"Well, let's just hope it only looked like it was partly organic. Since you seem to have had your memory wiped, I'll try to catch you up.
We're on Deep Sector Ship 1, it's a colony ship with a crew of 1 billion. Long story behind that.
Anyway, the planet that we're in orbit around, our new home, has been going through this sort of 3-step concept for colonization. First the hyper-evolution E.V.O. Project, then advanced AI Overseer project, and then us. The first two pave the wave for, or at least are supposed to. Don't ask me on specifics, I'm not a scientist. The ship has been infiltrated by a terrorist group called the Paladins. They're a bunch of insane nuts who blame humans for everything, as far as I can tell.
Anyway, they hacked into the Overseer to view humans as enemy, and now we've got a bunch of the Seer drones onboard, along with the Paladin douchebags.
We need to regain control of this ship, and then get supplies down to the surface."

He comes to a stop at a door.
"Command center isn't much farther, but I dodged a patrol through this next section earlier.
How much ammo have you got left?"
Title: Re: The Derail Games: It was inevitable.
Post by: flabort on July 11, 2014, 05:03:59 pm
Indicate the glowing light on gun thing. Indicate that we have trouble using it.
Title: Re: The Derail Games: It was inevitable.
Post by: highmax28 on July 11, 2014, 10:33:00 pm
"I don't have ammo for this thing, and there is only one light left."
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 13, 2014, 12:33:14 pm
I don't feel like updating.
Yo, other people with games, BUMP
Title: Re: The Derail Games: It was inevitable.
Post by: highmax28 on July 13, 2014, 12:54:59 pm
I don't feel like updating.
Yo, other people with games, BUMP
I should start a derail game, but I don't want to right now
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 14, 2014, 01:35:11 pm
Screw it, why not?
Not like I need sanity anyway.


On Board DSS1

You indicate the single green light to him, and inform him that you don't have anything else to cram into the gun.
"One shot, then. That makes two if you count both of us."
He points at his own gun, which only has a single green light, as well.
He holds two fingers up to his ear.
"Sir, I've got a survivor with me, he's been wiped. Former scientist. We're in the starboard hall, two sections out. Any patrols in the section?"
He waits for a second, then continues.
"Copy that. Out."
He lowers his hand back to his weapon. "We've got two confirmed Paladins in the next section, you get one, I get the other?"




Unknown Location

You wake up, face down on black sand.
You stand up, and brush off your heavily weathered shirt.
You notice an injury in your chest, but there isn't any blood coming out.
You look around, you're on the shore of a river, with deep, dark water that flows silently.
The sand around you is all black, and coarse.
Ahead of you, downstream, you can see what seems to be a very small village, with a large, black building imposing over it.
There doesn't appear to be anything else visible for miles, the horizon is bare.
You're holding a rapier, you don't remember picking it up.
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on July 14, 2014, 08:43:22 pm
NO MASTHA WAIT, YOU ARE IN DANGER OF REACHING DERAIL CAPACITY *POOSH*'OH GOD NO ITS ALREADY STARTING, MASTHA! MASTHA! YOU MUST MAKE THAT ONE BOOZE WIZARDS ON A TRAIN GAME, QUICKLY BEFORE WE ARE ALL DOOOOOOOOOOMMMMED.
*poof*
Title: Re: The Derail Games: It was inevitable.
Post by: TalonisWolf on July 14, 2014, 09:41:32 pm
NO MASTHA WAIT, YOU ARE IN DANGER OF REACHING DERAIL CAPACITY *POOSH*'OH GOD NO ITS ALREADY STARTING, MASTHA! MASTHA! YOU MUST MAKE THAT ONE BOOZE WIZARDS ON A TRAIN GAME, QUICKLY BEFORE WE ARE ALL DOOOOOOOOOOMMMMED.
*poof*

?Wat? ?On? Earth?
Title: Re: The Derail Games: It was inevitable.
Post by: highmax28 on July 14, 2014, 11:05:40 pm
NO MASTHA WAIT, YOU ARE IN DANGER OF REACHING DERAIL CAPACITY *POOSH*'OH GOD NO ITS ALREADY STARTING, MASTHA! MASTHA! YOU MUST MAKE THAT ONE BOOZE WIZARDS ON A TRAIN GAME, QUICKLY BEFORE WE ARE ALL DOOOOOOOOOOMMMMED.
*poof*

?Wat? ?On? Earth?
I think his mind broke
Title: Re: The Derail Games: It was inevitable.
Post by: masked_krusader on July 14, 2014, 11:56:03 pm
NO MASTHA WAIT, YOU ARE IN DANGER OF REACHING DERAIL CAPACITY *POOSH*'OH GOD NO ITS ALREADY STARTING, MASTHA! MASTHA! YOU MUST MAKE THAT ONE BOOZE WIZARDS ON A TRAIN GAME, QUICKLY BEFORE WE ARE ALL DOOOOOOOOOOMMMMED.
*poof*

?Wat? ?On? Earth?
I think his mind broke
Welp.  There goes another one.
Title: Re: The Derail Games: It was inevitable.
Post by: highmax28 on July 15, 2014, 12:20:08 am
I'll start a derail game, why not? We'll use my favorite color with a blue glow. I'll only take 5 people for this though

You all awake inside of a cell. You're all in cells with either another player except one of you who is in a cell with a dwarf. You are all wearing ragged clothing. Be it you're in here for a crime or put here unjustly, it doesn't matter now. You all know everything has gone to hell within the span of a few days after what happened not too long ago when rumors began to fly about the King's new adviser.

Who are you?

I would like a kind of character sheet like so:

Spoiler (click to show/hide)

We'll start when I get 5 people
Title: Re: The Derail Games: It was inevitable.
Post by: darkpaladin109 on July 15, 2014, 07:34:33 am
Spoiler (click to show/hide)
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 15, 2014, 08:19:27 am
Well thanks, execute, now nobody replied to either of my games.
Fantastic.
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on July 15, 2014, 08:22:07 am
Hey, you can't fault this guy for having the touch of death for anything he speaks of, you can only be hatin'.
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 15, 2014, 08:24:26 am
Bitch, please, you ain't even never heard no touch of death.
Touch a death what I do to yo momma las' night.
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on July 15, 2014, 08:28:23 am
Oh yhea?! Well yo' momma should know bout' my touch o' death by now, biiiiiaaaatttchhhhh.
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 15, 2014, 08:30:08 am
...We should probably stop this before it gets out of hand.
I don't have enough drugs to keep this up.
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on July 15, 2014, 08:27:15 pm
Spoiler (click to show/hide)
Title: Re: The Derail Games: It was inevitable.
Post by: Worldmaster27 on July 15, 2014, 09:23:26 pm
So I tried to find out why this thread has 100+ pages.

It is terrifying.
Title: Re: The Derail Games: It was inevitable.
Post by: Orange Wizard on July 15, 2014, 09:43:54 pm
Spoiler (click to show/hide)
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 16, 2014, 08:22:12 am
So I tried to find out why this thread has 100+ pages.

It is terrifying.
It's that large already?

I really need to pay more attention.

So does anyone want to post actions for my games, or what?
Title: Re: The Derail Games: It was inevitable.
Post by: Orange Wizard on July 16, 2014, 02:40:44 pm
And you get the first post on the eleventy-first page.
Title: Re: The Derail Games: It was inevitable.
Post by: flabort on July 20, 2014, 04:59:28 pm
CHEESE ACTIONS:
DSS1: Agree. When it's too late, and we're already in the next section, ask what a Paladin is.
Unknown Location: Head upstream.
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 21, 2014, 12:37:54 pm
THANK YOU FLABORT FOR GODS SAKE



DSS1

You nod your head, and he takes his nametag and swipes open the door.
He puts it back and raises his gun, slowly moving forward, and you follow closely behind.
The two of you come to a bend in the corridor, and he croutches down and leans around the corner.
"There they are" he whispers.
"What's a Paladin, again?"
"Terrorists, basically."
He leans around, and aims and fires, he then ducks behind you.
"The other one's coming, get her!"


[/tt]

Unknown Location

You see the village downstream, and decide you want nothing to do with it.
You turn around, and start heading upstream.
After a bit, the river stops.
There's no beginning to it, it seems to just being materializing out of thin air from nothing.
There's nothing beyond.
Title: Re: The Derail Games: It was inevitable.
Post by: flabort on July 21, 2014, 01:18:47 pm
Get a good look at the Paladin, then shoot her feet... NOT THE WALL BEHIND US.
Touch the river where is materializes.
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 21, 2014, 01:57:31 pm
You lean out from the corner and see a female coming towards you with a gun similar to your own at the ready. She's wearing a crew uniform like yourself; you can't see the nametag or insignia.
She fires her weapon, but the ball of green energy wizzes past you and impacts with the wall, while you level the gun at her feet, and pull the trigger.
The green orb sails weightlessly across the hall and makes contact with her calf, sending her to the ground with a yell of pain, and she drops her weapon.
"Did you get her?"




You reach out your hand to where the river is materializing.
Your hand passes straight through, as if nothing is there at all.
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on July 21, 2014, 03:00:38 pm
Everyone go check this out. (http://www.bay12forums.com/smf/index.php?topic=141014.msg5497231#msg5497231)
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on July 21, 2014, 11:53:20 pm
So I tried to find out why this thread has 100+ pages.

It is terrifying.
Some people use 15PPP? Why?
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on July 21, 2014, 11:57:19 pm
So I tried to find out why this thread has 100+ pages.

It is terrifying.
Some people use 15PPP? Why?
Because it's the default, and one gets used to threads having certain numbers of pages. That's why I use it, anyway.
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on July 31, 2014, 07:46:08 pm
Know what time it is?

Time to test out a combat system!

Spoiler: Hero (click to show/hide)

Spoiler: Polar Bear (click to show/hide)

>Attack
Guard
Skill
Item
Flee
Title: Re: The Derail Games: It was inevitable.
Post by: 4maskwolf on July 31, 2014, 08:13:42 pm
attack
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on July 31, 2014, 08:15:40 pm
Flee
Title: Re: The Derail Games: It was inevitable.
Post by: 4maskwolf on July 31, 2014, 08:16:10 pm
Flee
NOPE!  INITIATE GLOBAL THERMONUCLEAR WAR!
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on July 31, 2014, 08:38:10 pm
Flee
NOPE!  INITIATE GLOBAL THERMONUCLEAR WAR!
That was not one of the commands.

attack
Flee
(3v3)Of course.

(1v6)Okay, that's better.

(2)You try to flee, but you fail!

[1]The polar bear attempts to strike you, but it misses!

Spoiler: Hero (click to show/hide)

Spoiler: Polar Bear (click to show/hide)

>Attack
Guard
Skill
Item
Flee
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on July 31, 2014, 08:41:22 pm
Fire sword!
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on July 31, 2014, 08:50:15 pm
Fire sword!
You use the Fire Sword skill! [4]Your sword is wreathed in flames! [Burning Sword]

(3)The polar bear strikes a glancing blow! Suffered 25 damage!

Spoiler: Hero (click to show/hide)

Spoiler: Polar Bear (click to show/hide)

>Attack
Guard
Skill
Item
Flee
Title: Re: The Derail Games: It was inevitable.
Post by: 4maskwolf on July 31, 2014, 09:15:23 pm
Attack

Why am I getting Gandalf vs. The Witch King flashbacks right now.
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on July 31, 2014, 09:22:57 pm
Attack

Why am I getting Gandalf vs. The Witch King flashbacks right now.
[1]You miss.

(4)The polar bear strikes you, inflicting 50 damage!

Spoiler: Hero (click to show/hide)

Spoiler: Polar Bear (click to show/hide)

>Attack
Guard
Skill
Item
Flee
Title: Re: The Derail Games: It was inevitable.
Post by: Coolrune206 on July 31, 2014, 09:30:38 pm
Guard
Title: Re: The Derail Games: It was inevitable.
Post by: 4maskwolf on July 31, 2014, 09:56:48 pm
Roll to shoot GreatWyrmGold in the Face: (http://www.bay12forums.com/smf/index.php?topic=137304.0) Because why not? Ended by 4maskwolf when he overshot a "kill everything" order. Complete!
Hold up, when did I overshoot a kill everything order?  I'm losing track of all the games I have screwed over.
Title: Re: The Derail Games: It was inevitable.
Post by: 4maskwolf on July 31, 2014, 10:44:45 pm
*giggles*

You know what the funniest part is?

I never actually knew I did that.

I just came back to the game a few days later to see Smurfington running it like nothing had changed and assumed my action had failed.

Only now, rereading the thread, do I realize that I can add that game to the list of games I derailed.
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on July 31, 2014, 10:54:19 pm
Attack
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on July 31, 2014, 11:01:53 pm
Guard
Guard is useless. Don't use Guard.
Attack
(5)You strike! The Polar Bear is wreathed in flames! Inflicted 100 damage!

[6]The bear scores a CRITICAL HIT! Suffered 100 damage!

Spoiler: Hero (click to show/hide)

Spoiler: Polar Bear (click to show/hide)
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on July 31, 2014, 11:18:53 pm
Regeneration
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on August 01, 2014, 02:02:36 am
Alright, new thing:
hello, and welcome to the IGO database, please enter your Name, Backstory (optional), Favourite food, Preferred method of combat (Hand-to-Hand, Bladed Weapons), Special power (Internal poison, Fabulous hair, ETC.) and Skill levels:
Spoiler (click to show/hide)
Strength:H/B/A/G/F
Finesse:H/B/A/G/F
Endurance:H/B/A/G/F
Intelligence:H/B/A/G/F
Adaptability:H/B/A/G/F (Quick note, Adaptability means your capability to adjust to certain environments, or reduce the effects of poison or with the appropriate skills, absorb it.)

Warning:5 people required to generate a team, please be paitent.
Title: Re: The Derail Games: It was inevitable.
Post by: Coolrune206 on August 01, 2014, 06:31:46 am
Hey, Mastahcheese? Can we ever have E.V.O. back as a thing? It was the greatest idea, and really fun...
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 01, 2014, 12:40:09 pm
Name: Bobby Fatfingers
Backstory: I don't know the setting, so none.
Food: Burrito
Combat: Bladed Weapons
Powa: External Poison Coating
Strength:B
Finesse:G
Endurance:A
Intelligence:B
Adaptability:G
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on August 01, 2014, 12:47:49 pm
Hey, Mastahcheese? Can we ever have E.V.O. back as a thing? It was the greatest idea, and really fun...
I made a reference to it in the DSS1 derail game, but nobody seemed to care (or even post actions), so if it is brought back, it'll certainly be a while.
The thing about it is that it's not just some knock-off idea I randomly had, it's an integral part of a sci-fi world I've been constructing for the better part of 2 years, so when I do it again, I want to do it right.
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on August 01, 2014, 12:53:35 pm
Name: Igor the Invincible
Backstory: He fights things and wins
Food: Nails coated in cyanide
Combat: Attrition
Power: Regeneration
Strength:B
Finesse:H
Endurance:F
Intelligence:B
Adaptability:F
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 01:00:26 pm
Regeneration
[1]You fail to activate Regeneration. You still lose 30 MP.

[6]The bear scores another CRITICAL HIT! You suffer 100 damage!

Spoiler: Hero (click to show/hide)

Spoiler: Polar Bear (click to show/hide)
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on August 01, 2014, 01:03:12 pm
Attack
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 01:10:50 pm
Attack
[4]You score a hit! The polar bear is wreathed in flames! It suffers 100 damage!

[4]The polar bear breathes frost! Suffered 50 ice damage!

Spoiler: Hero (click to show/hide)

Spoiler: Polar Bear (click to show/hide)
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on August 01, 2014, 01:15:09 pm
What is the point of guard? Why is it useless?
Attack!
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 02:23:20 pm
What is the point of guard? Why is it useless?
Attack!

Guard halves damage received. Unless you think you're about to take a ton of damage, it's not something you want to use.

[4]You strike! The polar bear is wreathed in flames! It suffers 100 points of damage! The polar bear is slain!

You have won!

Okay, test over. Time for a new test.

What is your name?
Are you average, strong, or fast?
What is your weapon?
What is your item?
What is your special attack?
What is your special skill?

Special attacks should be offensive (fire breath, lightning bolt, etc.) in nature, whereas special skills shouldn't be offensive, and should instead be defensive (teleportation, barrier, etc.). Weaker attacks and skills will have more uses.

The battlefield will be a stone arena.

############
#..........#
#.....@....#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
#....@.....#
#..........#
############


I'll need two people. You can PM me your special attack, item, and skill, if you want them to be secret.

This is a simplified and modified version of something mastahcheese ran a while back.
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on August 01, 2014, 02:26:16 pm
That does seem familier.
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 01, 2014, 02:28:34 pm
Name: PH-408b
Fast
Steel hatchet
Potion of Poison
Paralyse
Invisibility
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 02:29:14 pm
That does seem familier.
I don't remember what it was called, but it was some sort of illustrated arena thing. I'm using ASCII instead, since I can't draw.

Name: PH-408b
Fast
Steel hatchet
Potion of Poison
Paralytic Hit (Paralyses when an attack hits.)
Invisibility
FYI, special attacks are active, not passive. You only get two actions per turn, so you might not be able to use Paralytic Hit and strike on the same turn.
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on August 01, 2014, 02:30:14 pm
I just called it Battle Arena.
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 02:31:21 pm
I just called it Battle Arena.
Okay. This will be ASCII Arena, then.
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 01, 2014, 02:58:11 pm
That does seem familier.
I don't remember what it was called, but it was some sort of illustrated arena thing. I'm using ASCII instead, since I can't draw.

Name: PH-408b
Fast
Steel hatchet
Potion of Poison
Paralytic Hit (Paralyses when an attack hits.)
Invisibility
FYI, special attacks are active, not passive. You only get two actions per turn, so you might not be able to use Paralytic Hit and strike on the same turn.
Ok. That was meant as an active, but will Paralyse work instead?
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 03:16:39 pm
That does seem familier.
I don't remember what it was called, but it was some sort of illustrated arena thing. I'm using ASCII instead, since I can't draw.

Name: PH-408b
Fast
Steel hatchet
Potion of Poison
Paralytic Hit (Paralyses when an attack hits.)
Invisibility
FYI, special attacks are active, not passive. You only get two actions per turn, so you might not be able to use Paralytic Hit and strike on the same turn.
Ok. That was meant as an active, but will Paralyse work instead?
Paralyse will work.

There's nothing wrong with a special attack that inflicts paralysis; it just was phrased as a passive ability.
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on August 01, 2014, 03:33:05 pm
Sir Barbacus
Average
Shortsword
Kiteshield
Follicle stimulation: He can make other people's hair grow really fast.
Follicly gifted: his hair, moustache, sideburns, and beard is always perfect.
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 03:40:55 pm
Name: PH-408b
Fast
Steel hatchet
Potion of Poison
Paralyse
Invisibility
You can move up to 5 tiles in a round. Every third round, you get one extra action. You have 12 HP. You inflict 10% less damage on a successful hit.
Hatchet: -2 Accuracy / +0 Damage / Bleed
Potion of Poison: Inflicts Poison
Paralyse: Inflicts Paralysis. [1 use]
Invisibility: Turns self invisible. [1 use]

Sir Barbacus
Average
Shortsword
Kiteshield
Follicle stimulation: He can make other people's hair grow really fast.
Follicly gifted: his hair, moustache, sideburns, and beard is always perfect.
You can move up to 4 tiles in a round. You have 15 HP.
Shortsword: +1 Accuracy / +0 Damage / No Special
Kiteshield: Enemy Accuracy -1
Follicle Stimulations: Enemy's hair grows really fast. [5 uses]
Follicly Gifted: Hair is incredibly fancy


############
#.....@....#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
#....@.....#
#..........#
############
NAV is red. Alev is blue.
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 01, 2014, 03:49:06 pm
Move north 4 actually 5 spaces.
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on August 01, 2014, 04:04:30 pm
Move south one.
Inflict follicle stimulations on PH-408b.
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 07:38:17 pm
Sir Barbacus moves one space south. PH-408b moves five north.

Sir Barbacus attempts to inflict follicle stimulations on PH-408b. [5]PH-408's hair grows!

############
#..........#
#..........#
#.....@....#
#..........#
#..........#
#....@.....#
#..........#
#..........#
#..........#
#..........#
#..........#
#..........#
############
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on August 01, 2014, 07:49:07 pm
I'm confused. Isn't south usually down?
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 07:52:21 pm
I'm confused. Isn't south usually down?
Yes. You're red.

You actually started out one space south from what was shown in the second picture (GM error). If you want to change your move, I can fix things.
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 01, 2014, 08:03:11 pm
Paralyse Sir Barbacus, move two north, and attack with hatchet.
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on August 01, 2014, 08:33:31 pm
Sorry, my brain forgot how to work. Don't change anything, this is fine.
Make his hair grow more! attack with sword!
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on August 01, 2014, 08:35:13 pm
Alright, note to self, never do something like that at night, seven hours of sleep means it's going to be buried under 50 other posts, but since I'm trying t get over my stress problems, I'll continue unimpeded with two people, even though you guys have probably forgotten about the idea at all.
Two applicants acceptable, please, come through the door of the IGO foundation, and welcome to the Gourmet age.

Spoiler (click to show/hide)

So, Toriko, it's a anime series, recently ended (and manga, still going) that's about a world with food everywhere, so much in fact most of the world revolves around it, melon eggs, electric bananas, coffefevers and a giraffe with a pinwheel tail that randomly makes spots on its body turn into top notch hard candy, literally anything you can imagine of a food exists in this land and it's up to you guys, as food hunters, to capture that food.
But you are far too low levelled to capture any ingredients above level 10, which is still massive though as any creature at that level needs tanks to capture it, while monsters in gourmet world (not gonna tell you) can get into the thousands in capture levels, and not just in strength, keep in mind.

This is why you guys get so much business here.
Any-who, as any story starts, you begin in a bar, filled with food hunters, and this bar is the very place where you will get all of your missions, and gain info on certain creatures, techniques, history and items so it's basically your hub of sorts.

And this is where we begin, with the two of you in this for once near deserted bar for once, with the boss of the establishment happily cleaning all of those glasses, you spot one solitary mission on the board, doesn't pay much, but it seems pretty easy anyway:

FOR THE PRIZE OF 102589 YEN, YOUR JOB WILL BE TO CAPTURE THE COFFEFEVER, ALIVE AND HEALTHY.
PLEASE ASK THE BOSS OF THIS ESTABLISHMENT FOR MORE INFORMATION IF YOU ARE LACKING.
DO YOU ACCEPT?
Y/N?[/size]

The small blinking button of yes or no glows softly, but with noone else around, this mission will be pretty easy, but still for not much money.
The barman briefly looks up at the two of you staring at the board and tells you before you ask.
A coffever is a tree that's a lot like a normal coffee tree except that whenever it's contents are ripe, thousands upon thousands of coffee seeds fall down into the trees pouch and comes out at the bottom of its hollow trunk in a veritable swarm of coffee seeds, the coffee seeds themselves aren't the best quality, but the sheer number of them more than makes up for it, a small food establishment probably wants the tree to make some basic quality coffee cause the tree certainly helps cut down on expenses.
So, will you take it?
Title: Re: The Derail Games: It was inevitable.
Post by: Elephant Parade on August 01, 2014, 08:35:36 pm
Sorry, my brain forgot how to work. Don't change anything, this is fine.
Make his hair grow more!
Move south four!
Block with shield, attack with sword!

Two actions per turn. The shield is passive; you don't need to use it.
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 01, 2014, 10:37:49 pm
Sorry, my brain forgot how to work. Don't change anything, this is fine.
Make his hair grow more!
Move south four!
Block with shield, attack with sword!

I wonder what a 6 on hair growing will be. Maybe an itchy neck?
Title: Re: The Derail Games: It was inevitable.
Post by: NAV on August 01, 2014, 11:42:31 pm
Trimmed my action for EP's game.

Dumbo.exe:
Yes.
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on August 02, 2014, 12:23:13 am
As another note, favourite food means that that type of food upgrades your gourmet cells the most.
So good luck finding nails coated in cyanide!:
He nods and then turns his attention to the other man in the room.
you with him?
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 02, 2014, 12:31:57 am
Dumbo.exe: Yes
"Yeah. I am. Just thinking about it."
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on August 02, 2014, 12:43:32 am
Right, well, just because I'm soft on newbies, I'll give you these locators-He puts down two of what look like wrist mounted watches without the hands so you know where to go at all time, and good luck.

The second you put the locators on, they immediately emit a loud beep and start showing a small green arrow on the outer edge of the face, along with a number which should correspond to the distance, of course.
Anything else you want to know before you go?
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 02, 2014, 12:50:29 am
"Umm... is the fourth wall commonly broken? Anyways, this is basically Pokémon with food, right?"
Title: Re: The Derail Games: It was inevitable.
Post by: TalonisWolf on August 02, 2014, 01:42:57 am
It has been resurrected. (http://www.bay12forums.com/smf/index.php?topic=137304.msg5534648#new) Somehow I got important again.
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on August 02, 2014, 01:44:21 am
Fourth wall? About as much as you need it to be, and yes, it is basically pokemon with food, and keep in mind here that all of the creatures you see are made up and are from the anime, other rules will be named as you go along, now if both of you have nothing else to ask, you can go.

Once you leave the bar, outside is a dirty taxi with a bored driver and dirty seats.
Well, the barkeep certainly wasn't kidding when he said small establishment.
In any case, after a couple of bumpy hours, you arrive at where you are supposed to be, called the free forest, mostly named because of its basic food chain, no rainbow patterned pyjama scorpions here, no sir.

Your trackers show you to be going roughly southwest, and there doesn't seem to be much in the way.
Also, NEW RULES TIME:
All actions take stamina, which is tied to your endurance and basic skill level, stamina is rapidly regained by eating good food which also helps upgrade your 'power level', your power level is basically what number you roll at, right now at neutral, I roll a D6 for combat, but at power level 5 for example, you gain a 1+ to rolls in combat! while at power level Ten I start to roll with a D10, and every three levels plus, you get a 1+ To the rolls on the D10, and then at 25 I switch to a D20 with every 2 levels gaining a 1+, and so on.
Now this seems complex, but most of it will be done under the hood so don't worry about it.
And on that note:
Spoiler (click to show/hide)
((On that note, the powers you pick aren't specific, so Alev, I'm going to change external poison coating to poison control, as well as giving you the ability to assimilate poisons and use them, this also gives you a massive bonus to surviving poisons of all kinds.))
Title: Re: The Derail Games: It was inevitable.
Post by: TalonisWolf on August 02, 2014, 01:45:25 am
((Doesn't that mean antidotes are now poisonous?!))
Title: Re: The Derail Games: It was inevitable.
Post by: Execute/Dumbo.exe on August 02, 2014, 01:49:58 am
((Also, the capture level of something mostly, BUT NOT ALWAYS is the equivalent to your own skill level, so something at capture level 100 is rolling at a D100, and will crush you in one turn at any level below ninety.
And also, it gets harder to level up your gourmet cells the higher the level is.))
Title: Re: The Derail Games: It was inevitable.
Post by: Alev on August 03, 2014, 06:31:10 pm
Dumbo game: continue on our merry way.
Title: Re: The Derail Games: It was inevitable.
Post by: mastahcheese on August 19, 2014, 05:32:13 pm



The crowd is hushed to silence as the stadium turns to black.

A single bar of light erupts from the ceiling, casting a glow upon a single man, standing in a far corner, dressed in the armour of a medieval knight.
He holds his sword up in the air, and leaps! He performs a quadruple front flip through the air, and comes to a halt closer to the center of the room.
"Let's hear it foooooooorrrr........."
The Knight stands tall, and pulls a small wire in his armour, causing it to fall to pieces around him, revealing a lanky man with a superb mustache dressed in naught but a pair of blue shorts.
"FLABORT!"

The lights kick back on as the crowd gives a round of polite applause, followed by a cacophony of crashing noise as the far wall is torn to pieces by a fully grown Indian elephant!
It stride towards the center of the room, and a man with a tophat and monocle dismounts, and strides to the center of the room.
"And his opponent, ELEPHANT PARADE!"

The two men meet in the center of the stadium, and duck under the ropes of the ring, preparing to engage in the most manliest of sports.
Fisticuffs.



HOW TO PLAY:

Send a PM with two things:
One: How your fighter moves. You move along two axis, you can bob up, down, or center, and you can weave right, center, or left.
Keep in mind that your left is your opponent's right!
Two: The move you wish to perform. You can swing a hook, and aim up, center, or down.
You can uppercut to the left, center, or right.
And you can jab, but you must aim along the grid, with both axis's declared.

Finer nuances of the rules will become revealed as the fight goes on.


Flabort:
Position: Full center
HP: 50/50

Elephant Parade:
Position: Full center
HP: 50/50

Now then, BOB AND WEAVE, YOU FOOLS!
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on August 19, 2014, 08:41:42 pm
Action sent.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on August 19, 2014, 10:26:24 pm
...How does an elephant punch?
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: highmax28 on August 20, 2014, 12:21:49 am
...How does an elephant punch?
With its trunk
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on August 20, 2014, 02:39:27 am
...How does an elephant punch?
With its trunk
Okay. I guess that works.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 20, 2014, 08:07:39 am
Flabort raises up and keeps a level head as Elephant Parade sends a right Uppercut past Flabort's left ear, and retaliates with a right Hook at level height, sending Elephant Parade's tophat sailing off his head, as the ducks below the blow and to the left!


Flabort: 50/50 Hp
Position: Top Center

Elephant Parade: 50/50 Hp
Position: Bottom Left


Tip: You usually take penalties when using the same hand twice in a row. Failure to specify which hand you swing with will default to using the right hand.

And you aren't an elephant in the ring, EP, you just rode one in here.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: TalonisWolf on August 20, 2014, 11:44:22 am
 Well, Elephant Parade could call his Elephant and make him wrap Flabort with its trunk... but that isn't !!FUN!! at all now, is it?
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 20, 2014, 12:14:40 pm
It simply wouldn't be gentlemanly.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on August 20, 2014, 12:53:45 pm
Was going to do my mafia stuff before sending in action, but I can't now due to hammer, so I sent in my action for this game.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on August 20, 2014, 03:49:38 pm
when can I join?
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 20, 2014, 04:38:37 pm
when can I join?
When they're done.

They need to go through a fight and learn all the rules, first.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 20, 2014, 05:18:08 pm
Flabort moves left and swings with his left hand in an uppercut, making contact with Elephant Parade's chin for 4 damage!
Elephant Parade centers himself and throws a right-hand jab to the bottom left, hitting directly below Flabort's head, and making contact with the throat!
While the move deals a full 9 damage, it is considered an illegal move! two more of those, and Elephant Parade will be disqualified!


Flabort: 41/50 Hp
Position: Center Left

Elephant Parade: 46/50 Hp
Position: Full Center


Tip: Throwing a jab in the square directly below the enemy's head will hit the throat. It deals 3 times the normal damage, but it's dishonorable.
Tip: You only gain momentum bonuses (or penalties) when moving from left to right, or top to bottom (or vice versa). Moving to or from the center won't result in them.
Tip: Jabs are nice because they take no penalty for being thrown with the same hand as last time. They also take no penalty (or bonus) from momentum, making them nice for when you're setting up a powerful hit. Just keep in mind that they deal the least damage of the three attacks!
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 25, 2014, 01:23:56 pm
I have flabort's action, but not EP's.
If I don't recieve one in (arbitrary amount of time not less than 24 hours) then I'm replacing you with poketwo.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on August 25, 2014, 01:29:49 pm
Sent.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 25, 2014, 02:03:05 pm
/me sets down his sword cane.
Thank you, sir.


Flabort leans right and jabs forward, but Elephant Parade moves the other direction and bobs down, pulling his arm back as a true right-hand purist and smacking Flabort lightly in the jaw.



Flabort: 39/50 Hp
Position: Center Right
Last hand used: Right

Elephant Parade: 46/50 Hp
Position: Down Right
Last hand used: Right



Tip: Damn it, EP, specify what hand you're using! That uppercut would have dealt 8 damage instead of 2 if you had simply used your left hand!
Tip: Flabort would have gotten a momentum bonus had he thrown a hook instead of a jab. He would have still missed, though.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 26, 2014, 05:02:55 pm

Flabort swings a mean uppercut, while Elephant Parade throws another jab, but both miss by inches!



Flabort: 39/50 Hp
Position: Bottom Left
Last hand used: Left

Elephant Parade: 46/50 Hp
Position: Bottom Center
Last hand used: Left



Tip: Uppercuts can only gain momentum bonuses from going from bottom to top, not the other way around, but they have the highest damage potential of the three attacks.
Tip: Momentum bonuses don't just take into account your own movement, but that of your opponent's. Leaning into an enemy's attack is just as bad as if they leaned into it themselves. Conversely, leaning away from an enemy's attack is good defensive play.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on August 27, 2014, 10:35:39 pm
I just realized that I haven't created a work of OURTE in quite a while. From now on, I will be providing an illustration of each Bob & Weave turn. Obviously, I won't get to do this until after the turn is posted. If you want to view Bob & Weave in a superior medium, be sure to wait until my post.

Spoiler: ART ONE (click to show/hide)
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: highmax28 on August 27, 2014, 11:38:41 pm
I'm not even paying attention to it and I love the artwork
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 28, 2014, 11:39:07 am
That is exactly as my mind interprets the fight.

...Anyway.



Flabort moves right and throws a left jab that goes right over Elephant Parade's head, and Elephant Parade stays put and throws a right jab full center, also missing!



Flabort: 39/50 Hp
Position: Bottom Right
Last hand used: Left

Elephant Parade: 46/50 Hp
Position: Bottom Center
Last hand used: Right



Tip: You can queue up multiple turns if you wish.
Tip: Jabs are ineffective as they are inaccurate and don't do much damage. Pretty much the only advantage they hold is that you can use them while moving in awkward ways, or throwing hits with the same hand without taking penalties.

The exact stats for each attack:
Attack    Base damage    Modifier
Jab                3                  0
Hook             3                   2
Uppercut        4                  3

Positive modifiers are applied if you lean into your attack, or your enemy leans into the attack.
Negative modifiers are applied if you lean away from your attack, your enemy leans away from your attack, or you attack with the same hand as last time.
Hitting the head deals double damage (You can hit the body if you aim lower than their head is) and a throat punch is triple.

Example: When EP threw an uppercut, it has a base of 4. He threw it with the last hand he used, subtracting 3, but hit the head, causing a total of 2 damage.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: highmax28 on August 29, 2014, 11:21:49 pm
UPPERCUT THE KIDNEY!
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on August 29, 2014, 11:23:25 pm
Tip: You can queue up multiple turns if you wish.
We got this tip because I tried it.
Also, Tip: You cannot use two hands at once.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: highmax28 on August 30, 2014, 01:48:29 am
Tip: You can queue up multiple turns if you wish.
We got this tip because I tried it.
Also, Tip: You cannot use two hands at once.
Protip: AIM FOR THE EARS WITH A HOOK! It disorientates the hell out of them if done hard and fast enough! :P
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on August 30, 2014, 11:18:28 am
Flabort is correct on both accounts.

Highmax is insane on both of his.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on August 30, 2014, 02:01:23 pm
Spoiler: ART TOO (click to show/hide)
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on September 14, 2014, 08:16:01 pm
Just so you know, I'm officially ending the fl-ABORT betting system (It was already ended, I'm just doing it officially).
So now I'm re purposing Cyan to be for my derail games, period.
But wait, isn't that what Blue is for? I'm opening blue up for anyone else to steal. If you want blue, you can have it.
I relinquish my possession over blue so that I can be cyan full time.

Also, I'm considering cloning Guilds of the Floating Castle. First, though, I must update SWURB.
temporary hiatus
I'm not killing the thread,
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on September 14, 2014, 08:21:08 pm
Just so you know, I'm officially ending the fl-ABORT betting system (It was already ended, I'm just doing it officially).
So now I'm re purposing Cyan to be for my derail games, period.
But wait, isn't that what Blue is for? I'm opening blue up for anyone else to steal. If you want blue, you can have it.
I relinquish my possession over blue so that I can be cyan full time.

Also, I'm considering cloning Guilds of the Floating Castle. First, though, I must update SWURB.
Claiming blue.

Discussion of my art will now be in aLtErNaTiNg Purple-blue 14pt. Comic Sans.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on September 15, 2014, 10:46:11 am
I know, I know.

I should have gone back to that game, but the problem was that I started it before writing any rules for it, and it became a huge amount to handle.

I've been working on a simpler system to make a new one, but it's not very far along.

...

Also I should update Bob and Weave but I'm tired and lazy.

...

Also I should update my DnD game...

And like 40 other things.

...

I'll update the OP with color changes, now.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on September 15, 2014, 12:00:54 pm
Don't want to make you fee bad, ut was just an awesome game
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on September 15, 2014, 03:43:52 pm
HEY GUYS, GOT NEW IDEA FOR A RTD, COULD BE REALLY FUNNY. WORKING ON IT NOW.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on September 15, 2014, 04:33:12 pm
HEY GUYS, GOT NEW IDEA FOR A RTD, COULD BE REALLY FUNNY. WORKING ON IT NOW.
SHOW US YOU BASTARD OR I'LL PUNCH YOU

...Please?

Don't want to make you fee bad, ut was just an awesome game
Thank you, and I know you weren't trying to.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on September 15, 2014, 07:05:49 pm
HEY GUYS, GOT NEW IDEA FOR A RTD, COULD BE REALLY FUNNY. WORKING ON IT NOW.
SHOW US YOU BASTARD OR I'LL PUNCH YOU

...Please?

Thank you, and I know you weren't trying to.
[/quote]
IT IS IN MY TOPICS THING, but here is the link http://www.bay12forums.com/smf/index.php?topic=143754.0 (http://www.bay12forums.com/smf/index.php?topic=143754.0)
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on September 16, 2014, 02:24:02 am
-snip because I have no idea what's going on with that quote-

URL tags exist. Use them.
Code: (Example) [Select]
[url=www.example.com]This text will be linked to the URL.[/url]
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on September 16, 2014, 11:19:18 am
whoops.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on September 16, 2014, 11:27:53 am
Flabort shifts up and over to swing full-force at Elephant Parade, but he keeps his head low, and swings his right hand up in return!
The combination of using his right hand again, and Flabort moving up with the attack makes the blow little more that a light tap on the chin!



Flabort: 39/50 Hp
Position: Upper Right
Last hand used: Right

Elephant Parade: 46/50 Hp
Position: Bottom Center
Last hand used: Right



Tip: Ho Hum.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on September 16, 2014, 02:42:38 pm
Both Fighters swing uppercuts at each other, and miss each other by inches!



Flabort: 39/50 Hp
Position: Bottom Left
Last hand used: Left

Elephant Parade: 46/50 Hp
Position: Full Center
Last hand used: Right
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on September 25, 2014, 03:15:53 pm
I have EP's action, but Flabort, your string of actions have run out, I need new ones.

Also, I am lazy.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on September 25, 2014, 03:49:37 pm
need to remember what my plan was
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Dorsidwarf on September 25, 2014, 04:58:22 pm
I still have the link to The Old One as my sig. Proud.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on September 25, 2014, 05:59:39 pm
ok, my next 4 to 64 are in.
(lol hiding just how many I sent for fun)
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on September 29, 2014, 03:42:21 am
Flabort pulls his left hand back and leans into his swing, catching Elephant Parade in the shoulder!
Elephant Parade discovers that he possesses a second arm, and swings it upward as Flabort raises up his head to lessen the blow!



Flabort: 37/50 Hp
Position: Top Right
Last hand used: Left

Elephant Parade: 43/50 Hp
Position: Top Right
Last hand used: Left
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on October 07, 2014, 09:23:14 am
*Smacks Elephant Parade with a cane*
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on October 07, 2014, 04:04:29 pm
GO TO MY NEWWEST GAME. IT HAS AT LEAST SOME OF THE FUNNY MY OLD WORKS WERE.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 14, 2014, 08:17:32 am
MastahCheese, how's the map coming?
Can we see it?
Or HAVE YOU BEEN LAAAAAZZZZZZYYYYYY???
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on December 14, 2014, 08:50:41 am
My laptop has been fried for over a month now, and i've been restricted to my iPod.

*Throws Coolrune out the window*
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 14, 2014, 09:03:15 am
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa *SPLUT*
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 02:53:03 pm
Minigame: the resurrection of Coolrune.

You have no supplies.

You have vague theoretical knowledge about necromancy.

What do you do?
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on December 14, 2014, 03:28:49 pm
Panic
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on December 14, 2014, 03:35:53 pm
Set the corpse on fire.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 03:41:07 pm
Minigame: the resurrection of Coolrune.

Panic
you begin to panic.
Set the corpse on fire.
Somehow, you have enough clarity of thought to pick up some random sticks with which to start a fire.

In your panic, you set your shirtsleeve on fire. Somehow.




You have a couple of sticks.

You have vague theoretical knowledge about necromancy.

your shirtsleeve is on fire.

You are panicking.

What do you do?
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: TalonisWolf on December 14, 2014, 03:49:38 pm
 What was my last action? Whatever it was, REPEAT.

  Lazy player is lazy.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on December 14, 2014, 03:54:13 pm
Cut off burning-sleeve arm.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on December 14, 2014, 04:31:53 pm
Use the sticks to form the outline for some ritual unrelated to vague knowledge
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on December 14, 2014, 04:49:39 pm
Cut off burning-sleeve arm.
Then use it in ritual
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 05:08:57 pm
Minigame: the resurrection of Coolrune.

What was my last action? Whatever it was, REPEAT.

  Lazy player is lazy.
null action
Cut off burning-sleeve arm.

You fail to cut the arm off, however, you do gouge a hole in your arm with a stick, spraying blood over the place. The blood puts out the fire.


Use the sticks to form the outline for some ritual unrelated to vague knowledge

You shape some sticks into a crude pentagram.

Your vague knowledge is as follows: you think you need a pentagram, you think you need candles, you think you need blood, but you're not really sure of anything else.

Cut off burning-sleeve arm.
Then use it in ritual

You smear some of your blood onto the sticks.


As you lack detailed knowledge, your efforts are of very limited effectiveness. However, coolrune's soul is drawn back towards the living world. +5% resurrection status.



You have a crude pentagram of sticks. Blood is smeared on the sticks.

You have vague theoretical knowledge about necromancy.

Your shirtsleeve is bloody and charred.

Your shirt is bloody.

You are bleeding.

You are panicking.

Resurrection status: 5%

What do you do?
[/quote]
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on December 14, 2014, 05:13:59 pm
Set arm on fire again. Use as improvised candle.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on December 14, 2014, 05:20:45 pm
Chant the name of an eldritch god, alternated with Coolrune's name
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 05:49:10 pm
Set arm on fire again. Use as improvised candle.
You are panicking. Your shirt sleeve is drenched with blood. The sticks are wet with blood.  You are in pain from the self-inflicted injury. If the GM were deciding success/failure with rolls, then even a natural 20 might not be enough. Maybe 3 natural 20's in a row...

You remove two sticks to attempt this.  coolrune's soul drifts away: -2%

You fail to light anything on fire. however, your nose is briefly assualted by the smell of heated blood.

Chant the name of an eldritch god, alternated with Coolrune's name

You don't actually know the names of eldritch gods in this universe. At least, you don't know them yet. A passing something hears, however, and contemplates helping.

Coolrune hears his name, and drifts a little closer to life. +3% completion.

You are panicking, and garble his name, offending him! -1%

Perhaps you could eek a little more oomph out of this method if you replaced the sticks...

Really, though, you need more knowledge.







There is now a town nearby.  There are stores in the town, which might have what you need. Or maybe not. Traveling to and from the town is a free action.

You have a crude pentagram of sticks. Blood is smeared on the sticks.  2 sticks are missing.

you have 2 sticks.

You have vague theoretical knowledge about necromancy.

Your shirtsleeve is bloody and charred.

Your shirt is bloody.

You are bleeding from one arm.

You are panicking.

A passing something has paused nearby, and is considering helping.

Resurrection status: 5%

What do you do?
[/quote]
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 14, 2014, 05:59:58 pm
High-Five the passing something, because I am a ghost at this point.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on December 14, 2014, 06:02:01 pm
Run into town, waving bloody arm in the air.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: NAV on December 14, 2014, 06:07:12 pm
Equip fedora.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 06:18:15 pm
the resurrection of coolrune
High-Five the passing something, because I am a ghost at this point.
the passing something blinks

It has never encountered a ghost that was unafraid of being eaten! its interest in the situation rises!

"Calllla mee urgl????????!"

-the majority of the thing's name is incomprehensible to you. 

Run into town, waving bloody arm in the air.

You are panicking. You are panicking and waving a bloody arm and two sticks into the air!

The shopkeepers all pass out in fear, leaving their stores open to you to loot from at your leisure!

Equip fedora.

You nab a fedora from the stores, but in your panic, you toss it away. :(




There is now a town nearby.  There are stores in the town, which you can loot at your leisure. Traveling to and from the town is a free action.  There are passed out shopkeepers.

You have a crude pentagram of sticks. Blood is smeared on the sticks.  2 sticks are missing.

You have 2 sticks.

You have vague theoretical knowledge about necromancy. You feel that more knowledge will be needed to complete the ritual.

Your shirtsleeve is bloody and charred.

Your shirt is bloody.

You are bleeding from one arm.

You are panicking.

A passing entity named urgl????????! has paused nearby, and is intrigued by the situation.

Resurrection status: 5%

What do you do?
[/quote]

[/quote]
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 14, 2014, 06:20:36 pm
Randomly hug the "Urgl" creature!
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on December 14, 2014, 06:23:18 pm
I AM POKE, AND I SHALL CONQUER THE WORLD WITH MY SCYTHERS FROM ANOTHER DIMENSION
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 07:28:50 pm
I AM POKE, AND I SHALL CONQUER THE WORLD WITH MY SCYTHERS FROM ANOTHER DIMENSION

Wrong thread. However, if you do not change your action you shall loot a scythe.

expect actual update in a couple hours or so.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on December 14, 2014, 07:52:19 pm
Burn down shops.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 08:04:35 pm
Randomly hug the "Urgl" creature!

You hug a random appendage.

It is bewildered by your behavior.

"would you like me to hasten your resurrection in the short run, or give out knowledge which will aid in the long run?"

I AM POKE, AND I SHALL CONQUER THE WORLD WITH MY SCYTHERS FROM ANOTHER DIMENSION

You loot a scythe from one of the shops.

You feel that using a scythe in a ritual could either help or hinder.  without more knowledge, you can't be sure which.

Burn down shops.
You are panicking!

In your panic, you fail to consider trying to light the shops on fire with something other than sticks.

You fail to light the shops on fire.

There is a town.  There are stores in the town, which you can loot at your leisure. Traveling to and from the town is a free action.  There are passed out shopkeepers.

You have a crude pentagram of sticks. Blood is smeared on the sticks.  2 sticks are missing.

You have 2 sticks.

You have vague theoretical knowledge about necromancy. You feel that more knowledge will be needed to complete the ritual.

You have a scythe.  Incorporate into rituals with caution.

Your shirtsleeve is bloody and charred.

Your shirt is bloody.

You are bleeding from one arm. The bleeding is beginning to slow down.

You are slightly dizzy from blood loss.

You are panicking.

A passing entity named urgl????????! has paused nearby, and is intrigued by the situation.

Resurrection status: 5%

What do you do?
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 14, 2014, 08:06:16 pm
"Please, fill me with your knowledge. It may give me the key to escaping this situation I have found myself in!"

Request knowledge
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on December 14, 2014, 08:19:08 pm
SEEK FORBIDON KNOWLAGE IN THE WARP TO LEARN HOW A SCYTHE CAN BE USED IN NECROMANCY
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 08:36:31 pm
knowledge it is!

You gain eldritch knowledge!

r3qtregfss! fnfwxngh! vxranc1!

Oybbq vf nyzbfg nyjnlf arrqrq.

Fplgurf ner bayl rire hfrq gb fraq fcvevgf gbjneqf gur nsgreyvsr, arire gb oevat gurz gbjneqf yvsr.

Cragntenzf jbex, ohg gurl ner ubeevoyl varssvpvrag.  Va guvf jbeyq, urkntenzf ner npghnyyl cersreerq.

Urcgntenzf ner gurbergvpnyyl zber rssvpvrag naq snfgre guna urkntenzf, ohg gurl ner fbzrjung evfxl: gur jebat cunfr bs gur zbba, gur jebat pbybe bs pybgurf, gur jebat jrngure pbaqvgvbaf, naq gur urcgntenz  jvyy qb gur bccbfvgr bs jung lbh jnag.  bpgntenzf ner, ntnva, rira zber rssvpvrag naq snfg npgvat va gurbel, ohg ner fb ubeevoyl hafgnoyr gung nyzbfg abobql rire hfrf gurz.

Pguhyuh vf abg gur anzr bs na ryqevgpu tbq va guvf havirefr.  Huyhugp, ubjrire, vf.

Pnaqyrf ner irel, irel urycshy gb thvqr fcvevgf gb gur qvntenz. Erq pnaqyrf ner glcvpny.  Benatr pnaqyrf fnpevsvpr fcrrq sbe vapernfrq fgnovyvgl.  lryybj pnaqyrf fnpevsvpr pbafvfgrapl sbe fcrrq. Terra pnaqyrf artngr gur arrq sbe oybbq, ohg znl erdhver bgure pbzcbaragf va vgf cynpr. Juvgr pnaqyrf jvyy ercry rivy fcvevgf, ohg znl fybj gur evghny qbja.  Oynpx pnaqyrf jvyy fcrrq gur evghny hc, ohg jvyy nggenpg rivy fcvevgf. 


247xhgrs! afkse..  ae a kjfalag  sfsde zpo!

Ynfgyl, erfheerpgvbaf ner rnfvre vs gurer vf n obql gb erffherpg vagb.


-You fear that some of this knowledge is forever beyond your comprehension, but you feel quite sure that the rest may be comprehended through mundane methods of decryption.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: NAV on December 14, 2014, 08:45:03 pm
Spoiler: decrypted (click to show/hide)
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Elephant Parade on December 14, 2014, 08:49:57 pm
Sacrifice arm to Uhluhtc.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 14, 2014, 09:53:40 pm
Hug the being, and ask if it has to leave. If not, offer to verse it in a quick, easy game for more help. Rock paper scissors, tic tac toe, or other similar games. If it leaves, wallow in sadness.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on December 14, 2014, 10:00:32 pm
SEE IF ANYTHING COMPARABLE TO THE WARP(40K) EXISTS IN THE UNIVERSE
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: NAV on December 14, 2014, 10:07:33 pm
Get time travel machine.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 14, 2014, 10:25:31 pm
Get time travel machine.

THE GM FOR THE RESSURECTION OF COOLRUNE DOES NOT WISH TO MESS WITH TIME.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on December 15, 2014, 09:27:59 am
Remind me to throw people out windows more often.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 15, 2014, 02:48:10 pm
Sacrifice arm to Uhluhtc.
in your panic, you do not realize that using a scythe is counter-productive! you slash your arm with the scythe! in your panic, you do not actually cut as deep as you intend to! you spray blood over the partial pentagram! -3%! it is sacrificed to Uhluhtc! -6%

...oops?

You are bleeding profusely.  You are somewhat dizzy.

Hug the being, and ask if it has to leave. If not, offer to verse it in a quick, easy game for more help. Rock paper scissors, tic tac toe, or other similar games. If it leaves, wallow in sadness.

"I will not be leaving. Instead, I will be observing. However, as long as your resurrection status is positive, you may whisper ideas to the being attempting to resurrect you. "

SEE IF ANYTHING COMPARABLE TO THE WARP(40K) EXISTS IN THE UNIVERSE

There is a portion of the afterlife which has been corrupted much like the warp. It has been quarantined by the efforts of nyan-cat, Uhluhtc, and 6 Ponies.





You are panicking! Actions taken while panicking will be much more erratic!

There is a town.  There are stores in the town, which you can loot at your leisure. Traveling to and from the town is a free action.  There are passed out shopkeepers.

You have a crude pentagram of sticks. Blood is smeared on the sticks.  2 sticks are missing.

You have 2 sticks.

You have vague theoretical knowledge about necromancy. You feel that more knowledge will be needed to complete the ritual.

You have a scythe.  scythes help push spirits towards the afterlife.

Your shirtsleeve is bloody and charred.

Your shirt is bloody.

You are bleeding profusely from one arm.

You are somewhat dizzy from blood loss.

A passing entity named urgl????????! has paused nearby to observe and give information.

Resurrection status: -4%
(oops!)

What do you do?
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 15, 2014, 03:14:37 pm
"Living peeeoplee.... make a hexagon.... put yelllooowwwww candles around it!!! Then sacrifice stuff to Uhluhtc! Blood will be needed! Also, someone grab my body from outside the window where I died! It'll help with the resurrection! I must go now! I'm gonna try playing checkers with this guy!"

"So, Uh, you. What's your name again? I'd love to play a game of checkers!"
Whisper info to the living, then play checkers versus the deity/horror.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on December 15, 2014, 03:36:12 pm
START OBSERVING THE WARP-LIKE THING TO SEE IF ANY POWERFUL THINGS RESIDE IN IT
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on December 15, 2014, 03:48:46 pm
Buy loot some black and orange candles, and melt their wax into an decagram while putting more red and black candles around it. Fill in the diagram with a little more blood, then calm down and stop panicking and cauterize your wounds with the black candles. Buy loot some colored beads and braid them into your hair, then use them as places to put some yellow candles.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 15, 2014, 03:51:17 pm
Buy some colored beads and braid them into your hair, then use them as places to put some yellow candles.

The shopkeepers all pass out in fear, leaving their stores open to you to loot from at your leisure!

BUY?!?!
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on December 15, 2014, 03:52:59 pm
Buy some colored beads and braid them into your hair, then use them as places to put some yellow candles.

The shopkeepers all pass out in fear, leaving their stores open to you to loot from at your leisure!

BUY?!?!
Fixed. TYVM. :)
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 15, 2014, 04:16:14 pm
"Living peeeoplee.... make a hexagon.... put yelllooowwwww candles around it!!! Then sacrifice stuff to Uhluhtc! Blood will be needed! Also, someone grab my body from outside the window where I died! It'll help with the resurrection! I must go now! I'm gonna try playing checkers with this guy!"

"So, Uh, you. What's your name again? I'd love to play a game of checkers!"
Whisper info to the living, then play checkers versus the deity/horror.
Unfortunately, your resurrection status slipped to -4% on the same turn. :(

"my name
You begin a game of checkers with urgl??????.
15 dimensional checkers.

Your mind reels


START OBSERVING THE WARP-LIKE THING TO SEE IF ANY POWERFUL THINGS RESIDE IN IT

You do so. Your sanity slips ever so slightly.

A talking pink pony proceeds to berate you for your stupidity. It leaves before you can do anything about it.


Buy loot some black and orange candles, and melt their wax into an decagram while putting more red and black candles around it. Fill in the diagram with a little more blood, then calm down and stop panicking and cauterize your wounds with the black candles. Buy loot some colored beads and braid them into your hair, then use them as places to put some yellow candles.

You are panicking! you grab green candles, and smear wax on random objects in your panic!

You calm down.


You fill the poorly built pentagram with some more blood. 
+3%

You become dizzy.

you are calm enough to realize that lighting candles is best done with a lighter, which you loot. 

You use a black candle to cauterize the wound.  Success!

your shirtsleeve is now more char than cloth.

Evil spirits begin to drift in your general direction.

You are in too much pain to engage in such a delicate task as braiding hair. 

STATUS:
Spoiler (click to show/hide)



Spoiler: decrypted knowledge (click to show/hide)
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 15, 2014, 04:37:30 pm
Start the checkers game by quickly giving pieces, but line them all up for one easy chain of takes, which should cripple him.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: flabort on December 15, 2014, 04:46:36 pm
Line the black candles up on the scythe, put the scythe into the middle of the pentagram, and then melt orange candles and green candles onto the pentagram in order to expand it into a decagram.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: poketwo on December 15, 2014, 04:57:26 pm
START RESERCHING TO SEE IF WE(THE PLAYERS) ARE ALL ONE PERSON
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Dorsidwarf on December 15, 2014, 05:01:27 pm
Arrange sticks into hexagram before some idiot can make me do a decagram

Put a candle at each point

Light candles

Bleed everywhere

Chant eldritchly
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 15, 2014, 05:13:23 pm
Start the checkers game by quickly giving pieces, but line them all up for one easy chain of takes, which should cripple him.
You manage to capture a few pieces, but the 15-dimensional nature means you made a blunder.

You lost more pieces than you captured.   But don't worry, you've only tapped into 3/15 dimensions, there's still plenty of pieces left.

Line the black candles up on the scythe, put the scythe into the middle of the pentagram, and then melt orange candles and green candles onto the pentagram in order to expand it into a decagram.

You transform the pentagram into a decagram.


START RESERCHING TO SEE IF WE(THE PLAYERS) ARE ALL ONE PERSON
You are.


Arrange sticks into hexagram before some idiot can make me do a decagram

Put a candle at each point

Light candles

Bleed everywhere

Chant eldritchly

You make a hexagram. you are calm enough to consider gathering up additional sticks to do this with.

You are not panicking, so it is reasonably well designed.

You grab red candles, as these are standard.

You light the candles.

You are not bleeding right now, however, you smear some of the still-wet blood onto the sticks.

You call out to Uhluhtc! "Uhluhtc! Uhluhtc! 6ecvb@! Uhluhtc! Uhluhtc! jio jin biopsy yspoib! Uhluhtc!

+20% resurrection!

-your sanity slips just a bit further.

STATUS:
Spoiler (click to show/hide)
Resurrection status: 19%


What do you do?


Spoiler: decrypted knowledge (click to show/hide)
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 15, 2014, 05:15:08 pm
Suddenly make an awesome move which turns around the game. If it fails, slip my hand over the table, knocking the checkers out of place. Oops.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: fractalman on December 15, 2014, 05:34:20 pm
Suddenly make an awesome move which turns around the game. If it fails, slip my hand over the table, knocking the checkers out of place. Oops.

oops!

That was a trap. You lost a disproportionate number of pieces.

You sweep away a 2-dimensional slice of the pieces.

As it turns out, this was a perfectly legal move.  Urgl is impressed with your use of it.

You are also close enough to life to manipulate the situation.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: Coolrune206 on December 15, 2014, 05:44:44 pm
Keep sweeping away several dimensions worth of pieces. If the entity stops becoming impressed start kicking it in the guts until it shows some damn sign of impression.
Title: Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
Post by: mastahcheese on December 15, 2014, 05:48:10 pm
Go join this, you twits (http://www.bay12forums.com/smf/index.php?topic=146604.msg5879647#msg5879647).
Then get back to reviving Coolrune.
Title: Re: The Derail Games: Back to the daily grind.
Post by: flabort on December 15, 2014, 05:53:07 pm
Dance around the Hexagram to continue reviving Coolrune.
Integrate some steps around the Scythe+Decagram in order to attract and capture evil spirits and convert their energy into power to revive Coolrune
Title: Re: The Derail Games: Back to the daily grind.
Post by: Execute/Dumbo.exe on December 15, 2014, 05:56:19 pm
Take the Scythe and slather it in wax, before lighting a white candle on the top.
That should keep away any evil spirits.
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 15, 2014, 06:14:40 pm
Keep sweeping away several dimensions worth of pieces. If the entity stops becoming impressed start kicking it in the guts until it shows some damn sign of impression.

It is only a valid move under certain situations.

The entity waves a tentacle, and the pieces go back to where they were before. 

You try to kick it, but trip on a tentacle that came from the 9th dimension.  It chuckles.

It tries to explain the situations under which the move is valid or not valid, but the descripsions are INCOMPREHENSIBLE to your current frame of mind. :(

Dance around the Hexagram to continue reviving Coolrune.
Integrate some steps around the Scythe+Decagram in order to fend off evil spirits and convert their energy into power to revive Coolrune


you begin to dance.
+6% revival!

-you somehow grab a really weak evil spirit from the decagram. It attempts to possess you, but fails to chip away at your sanity.  You convert it into power!

-the fact it was channeled through the scythe means the energy pushes coolrune back away from the living world. -3%

Take the Scythe and slather it in wax, before lighting a white candle on the top.
That should keep away any evil spirits.


Well done!

You have repulsed the evil spirits! Your sanity is much less at risk now.

However, it also weakly repels coolrune.  -1% every turn after this.


STATUS:
Spoiler (click to show/hide)
Resurrection status: 22%


What do you do?


Spoiler: decrypted knowledge (click to show/hide)
Title: Re: The Derail Games: Back to the daily grind.
Post by: Coolrune206 on December 15, 2014, 06:17:39 pm
Agree to a draw with the being simply because my brain is starting to sputter. Attempt to interact with the real world enough to slap the scythe away from the idiots.
Title: Re: The Derail Games: Back to the daily grind.
Post by: flabort on December 15, 2014, 06:20:51 pm
Throw out the scythe. Continue dancing, weaving a complex series of manuevers from one circle to the other. Trace blood from the larger circle into the smaller more functional circle, and then track it back. Dance in a pattern that stamps a trigram into the ground with the decagram at one corner, the hexagram at another, and Coolrune's body at the third. Then change tempo and draw a cross-diagram to turn the trigram into a second hexagram. Chant at the top of your lungs.
Title: Re: The Derail Games: Back to the daily grind.
Post by: Execute/Dumbo.exe on December 15, 2014, 06:24:32 pm
Take the scythe back and attempt to corrupt it by exposing the blade to the black flames.
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 15, 2014, 06:49:39 pm
Agree to a draw with the being simply because my brain is starting to sputter. Attempt to interact with the real world enough to slap the scythe away from the idiots.

The being chuckles, but agrees.

You put out the flame on the scythe.

Take the scythe back and attempt to corrupt it by exposing the blade to the black flames.

You fight with coolrune for control!

Throw out the scythe. Continue dancing, weaving a complex series of manuevers from one circle to the other. Trace blood from the larger circle into the smaller more functional circle, and then track it back. Dance in a pattern that stamps a trigram into the ground with the decagram at one corner, the hexagram at another, and Coolrune's body at the third. Then change tempo and draw a cross-diagram to turn the trigram into a second hexagram. Chant at the top of your lungs.

The use of the decagram destablizes the entire ritual, nullifying its effects!

Also, your blood is now quite dry.

STATUS:
Spoiler (click to show/hide)
Resurrection status: 21%


What do you do?


Spoiler: decrypted knowledge (click to show/hide)
Title: Re: The Derail Games: Back to the daily grind.
Post by: Coolrune206 on December 15, 2014, 06:54:34 pm
Beat down E/D, then fling the sickle at the evil spirits. Start absorbing them to aid myself in being resurrected.
Title: Re: The Derail Games: Back to the daily grind.
Post by: poketwo on December 15, 2014, 06:57:53 pm
SO, ARE WE(THE ONES SUBMITTING THE ACTIONS TO THIS GAME) ALL JUST ONE PERSON?
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 15, 2014, 07:00:40 pm
Beat down E/D, then fling the sickle at the evil spirits. Start absorbing them to aid myself in being resurrected.
(hidden roll)

E/D's previous action is canceled utterly.

(hidden roll)

You can selectively filter Ed's next action.

The rest of your action is null, as the evil spirits have already fled.

SO, ARE WE(THE ONES SUBMITTING THE ACTIONS TO THIS GAME) ALL JUST ONE PERSON?

There are two controllable beings.  coolrune's ghost, and the avatar of the players.
Title: Re: The Derail Games: Back to the daily grind.
Post by: Coolrune206 on December 15, 2014, 07:04:43 pm
Cause E/D to discard the scythe permanently, by destroying it.
Title: Re: The Derail Games: Back to the daily grind.
Post by: flabort on December 15, 2014, 07:16:03 pm
Realize that we need more blood, since ours is dried. Drag a shopkeeper to Coolrune's body, and inscribe another hexagram between the keeper's shoulderblades, then use blood from the shopkeeper's new wound to draw a larger hexagram around the body.
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 15, 2014, 07:34:26 pm
There was an error regarding the status of the evil spirits in the previous post. the evil spirits had been repulsed.

Realize that we need more blood, since ours is dried. Drag a shopkeeper to Coolrune's body, and inscribe another hexagram between the keeper's shoulderblades, then use blood from the shopkeeper's new wound to draw a larger hexagram around the body.


You lack anything which can easily cut into the skin, aside from the hotly contested Scythe.  You use sticks to make some wounds, waking the shopkeeper up.  The shopkeeper begs for mercy!

You draw a hexagram into the dirt around coolrune's body, mixing blood into the dirt.

It is surrounded by a hexagram drawn in the dirt, with small amounts of blood mixed into the dirt.

Your evil act has drawn the attention of evil spirits! Evil spirits are looking in your general direction!

Most of your ritual is scrambled to uselessness by the dodecagram! -1%

...that darn dodecagram. You should really do something about it.




You become slightly hungry.


STATUS:
Spoiler (click to show/hide)
Resurrection status: 20%


What do you do?


Spoiler: decrypted knowledge (click to show/hide)


Title: Re: The Derail Games: Back to the daily grind.
Post by: flabort on December 15, 2014, 07:44:00 pm
Break the Dodecagram, use constituent parts as a knife to more accurately cut a hexagram into now-awake shopkeeper's skin.
Title: Re: The Derail Games: Back to the daily grind.
Post by: Execute/Dumbo.exe on December 15, 2014, 07:53:18 pm
Corrupt the Scythe with black candles, corrupt it!
Title: Re: The Derail Games: Back to the daily grind.
Post by: poketwo on December 15, 2014, 07:59:56 pm
SEE HOW MUCH MONEY WE HAVE.
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 15, 2014, 08:15:53 pm
Break the Dodecagram, use constituent parts as a knife to more accurately cut a hexagram into now-awake shopkeeper's skin.

Your shenanigans is succesfful! You make a wax knife out of the pieces of the dodecagram!

The wax knife is eldritch, and chips away at your sanity!

You cut a hexagram into the shopkeeper's skin.

Your evil act brings the evil spirits to your general vicinity!

The new hexagram draws Coolrune closer: +7%

With the decagram removed from the picture, he is able to feel his body! +10%!


Corrupt the Scythe with black candles, corrupt it!

You stick some black candles onto the scythe. This does not appear to have any effect.

SEE HOW MUCH MONEY WE HAVE.

You glance at the money in one of the cash registers. There's at least a couple hundred dollars here.


STATUS:
Spoiler (click to show/hide)
Resurrection status: 37%


What do you do?


Spoiler: decrypted knowledge (click to show/hide)
Title: Re: The Derail Games: Back to the daily grind.
Post by: poketwo on December 15, 2014, 09:01:03 pm
PREPARE FOR DEFENDING AGAINST THOSE 'MANE 6' PONIES. START BY LOOKING UP TO SEE HOW MUCH MONEY WE SHOULD USE TO HIRE DEADPOOL OR HIS NEAREST EQUIVALENT TO KILL THOSE 6 WITHOUT OURSELVES BEING KILLED BY HIM.
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 15, 2014, 09:50:02 pm
PREPARE FOR DEFENDING AGAINST THOSE 'MANE 6' PONIES. START BY LOOKING UP TO SEE HOW MUCH MONEY WE SHOULD USE TO HIRE DEADPOOL OR HIS NEAREST EQUIVALENT TO KILL THOSE 6 WITHOUT OURSELVES BEING KILLED BY HIM.

In a moment of insanity, you equip yourself with a stick. In this moment of insanity, you are completely convinced that this is a sufficient defense against beings with superstrength, toon-like reality warping, casual TK, flight, the ability to summon lighting out of any old cloud, and did I mention the fluffy tamer, who will summon every single woodland critter ever?

Perhaps if you had been even one step more sane, the GM would not be using it as an excuse to convince you that a stick is a perfectly adequate defense against these cute, reality-warping beings.
Title: Re: The Derail Games: Back to the daily grind.
Post by: Coolrune206 on December 15, 2014, 10:24:49 pm
Implore my entity friend to rid the resurrector of the scythe.
Title: Re: The Derail Games: Back to the daily grind.
Post by: TalonisWolf on December 21, 2014, 12:30:38 pm
 Become the Pink Pony of Berating, proceed to berate the failings of the players.
Title: Re: The Derail Games: Back to the daily grind.
Post by: poketwo on December 21, 2014, 12:34:12 pm
HIT MYSELF IN THE HEAD WITH THE STICK FOR THIS REALLY DUMB IDEA
Title: Re: The Derail Games: Back to the daily grind.
Post by: TalonisWolf on December 21, 2014, 08:38:54 pm
... You realize people can pick all three options in the poll, right? ;)
Title: Re: The Derail Games: Back to the daily grind.
Post by: Elephant Parade on December 21, 2014, 08:43:09 pm
Cut off arm. Place it in the centre.
Title: Re: The Derail Games: Back to the daily grind.
Post by: mastahcheese on December 21, 2014, 10:20:12 pm
... You realize people can pick all three options in the poll, right? ;)
Problem?
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 22, 2014, 01:01:37 am
Implore my entity friend to rid the resurrector of the scythe.
you toss the scythe far away. it will be unusable for 2 rounds.

Become the Pink Pony of Berating, proceed to berate the failings of the players.
you do not have access to that level of reality warping.


HIT MYSELF IN THE HEAD WITH THE STICK FOR THIS REALLY DUMB IDEA

You do so. dizziness increments.

Cut off arm. Place it in the centre.

You use the Wax, Eldritch knife to do so. It chips away at your sanity!  You begin to see things that may or may not be there!

You lose lots of blood. You become even dizzier!

you are dizzy and seeing things that may or may not exist. you have trouble placing the arm correctly, but you manage to place the bloodiest part inside of the lines on a corner of the large hexagram.

-you don't get the full oomph from this procedure, but you still get a whopping +40% progress.

It is now ill advised to make changes to existing diagrams, as you can no longer be sure your lines are straight.

It still brings about a whopping +40% resurrection status, bringing you to 77%


STATUS:
Spoiler (click to show/hide)
Resurrection status: 77%


What do you do?


Spoiler: decrypted knowledge (click to show/hide)
Title: Re: The Derail Games: Back to the daily grind.
Post by: poketwo on December 22, 2014, 01:04:47 am
SEE IF ROBOTIC ARM REPLACEMENTS HAVE BEN INVENTED YET
Title: Re: The Derail Games: Back to the daily grind.
Post by: Execute/Dumbo.exe on December 22, 2014, 01:07:22 am
Stop, take a deep breath, and meditate for a while.
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 22, 2014, 01:15:34 am
SEE IF ROBOTIC ARM REPLACEMENTS HAVE BEN INVENTED YET

You think they have.  maybe if you rob a jewlery store you can afford to do so.

Stop, take a deep breath, and meditate for a while.
You sit down and meditate.

You recover sanity!

You are bleeding profusely.

You get dizzier.

You try to get up.

You are too dizzy to get up.

You keep bleeding.

Some more blood randomly spills into the resurrection diagram. +3%

You just want to sleep...

You manage to get up.

you are about to pass out from blood loss.

Whoops.

Spoiler (click to show/hide)
Resurrection status: 80%


What do you do?


Spoiler: decrypted knowledge (click to show/hide)
Title: Re: The Derail Games: Back to the daily grind.
Post by: poketwo on December 22, 2014, 01:16:53 am
PATCH UP THE WOUND
Title: Re: The Derail Games: Back to the daily grind.
Post by: Execute/Dumbo.exe on December 22, 2014, 01:18:56 am
PATCH THE WOUND
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 22, 2014, 01:35:10 am
PATCH UP THE WOUND
PATCH THE WOUND

You successfully cauterize the wound. There is no time to think of anything else.

You pass out from the pain.

You sleep.

You recover, partially, becoming slightly less dizzy (extremely dizzy)

Your stomach begins to growl.

All the blood in the diagrams dries out, -10%
Coolrune's body begins to decay: -5%

You are sane enough that dreaming is able to patch your mind, rather than driving you to greater insanity.






STATUS:
Spoiler (click to show/hide)
Resurrection status: 65%


What do you do?


Spoiler: decrypted knowledge (click to show/hide)
Title: Re: The Derail Games: Back to the daily grind.
Post by: poketwo on December 22, 2014, 01:37:32 am
START FINDING A WAY TO LESSEN THE DECAY
Title: Re: The Derail Games: Back to the daily grind.
Post by: Execute/Dumbo.exe on December 22, 2014, 01:52:09 am
Find some embalming fluid and inject it into the body!
Title: Re: The Derail Games: Back to the daily grind.
Post by: fractalman on December 22, 2014, 02:02:53 am
START FINDING A WAY TO LESSEN THE DECAY

You dump lots of ice on the body. Next decay tick (if it happens, which it probably won't, as you're liable to either get killed or resurrect coolrune first) will only cause a 4% penalty. 

Escalating to dry ice is not recommended.

Find some embalming fluid and inject it into the body!

I do not know if any embalming fluid components can be found in a typical store.

All other statuses remain the same.


This will be the last update tonight.
Title: Re: The Derail Games: Back to the daily grind.
Post by: flabort on December 22, 2014, 12:50:11 pm
Rob a hospital of blood infusion IVs, blood type test strips, and any other related equipment. Test your own blood using whatever is still wet, then hook some compatible IVs up and give yourself a transfusion. Spill any incompatible IVs onto the diagrams on the ground.

Knock over the shopkeeper so the diagram on his back touches the blood on a diagram on the ground.
Title: Re: The Derail Games: End of an Era
Post by: mastahcheese on December 24, 2014, 05:27:00 pm
Well.

Today I have recieved grave news.
As you know, for many months now, I've been without home Internet, which has severly decreased the amount you all got to see of me.

This was not the end, however, as I still took it upon myself to take my laptop to the library, to continue to provide entertainment for you all.

A few weeks ago, my laptop malfunctioned, and I could not get it working again.
I assumed it was a virus, so I had it sent to be fixed.
It was not a virus.
My laptop's hard drive has crashed. It can not be repaired, nor recovered.

All of the data I kept on my laptop has been lost. And I kept a lot on it.
The games that were running, ideas for things I was going to do, a chapter of a book I was writing in my spare time.
Everything.

Because of this, I'm officially going to have to end pretty much all of my suspended projects.

This includes the map of Roll to Die/Revive/Dwarf/Derail. Which pains me because were looking forward to it a lot, and I actually did have a lot more done on the map than I let on. I even had resources of horses on the flatlands, was how far I was along.

So I'm going to post a canon ending to RTDRDD, and that will be that.

I'm sorry this happened.
Title: Re: The Derail Games: End of an Era
Post by: Coolrune206 on December 24, 2014, 05:34:43 pm
Well.

Today I have recieved grave news.
As you know, for many months now, I've been without home Internet, which has severly decreased the amount you all got to see of me.

This was not the end, however, as I still took it upon myself to take my laptop to the library, to continue to provide entertainment for you all.

A few weeks ago, my laptop malfunctioned, and I could not get it working again.
I assumed it was a virus, so I had it sent to be fixed.
It was not a virus.
My laptop's hard drive has crashed. It can not be repaired, nor recovered.

All of the data I kept on my laptop has been lost. And I kept a lot on it.
The games that were running, ideas for things I was going to do, a chapter of a book I was writing in my spare time.
Everything.

Because of this, I'm officially going to have to end pretty much all of my suspended projects.

This includes the map of Roll to Die/Revive/Dwarf/Derail. Which pains me because were looking forward to it a lot, and I actually did have a lot more done on the map than I let on. I even had resources of horses on the flatlands, was how far I was along.

So I'm going to post a canon ending to RTDRDD, and that will be that.

I'm sorry this happened.
Oh Mastah... I'm so sorry...
So will the EVO reboot never be a thing? Might you reboot Roll to Die/Revive/Dwarf/Derail?
It's a huge shame, too. I feel for ya, man :c.
Damn, gotta love scanning messages for hidden text.
Title: Re: The Derail Games: End of an Era
Post by: Xantalos on December 24, 2014, 05:41:42 pm
Well.

Today I have recieved grave news.
As you know, for many months now, I've been without home Internet, which has severly decreased the amount you all got to see of me.

This was not the end, however, as I still took it upon myself to take my laptop to the library, to continue to provide entertainment for you all.

A few weeks ago, my laptop malfunctioned, and I could not get it working again.
I assumed it was a virus, so I had it sent to be fixed.
It was not a virus.
My laptop's hard drive has crashed. It can not be repaired, nor recovered.

All of the data I kept on my laptop has been lost. And I kept a lot on it.
The games that were running, ideas for things I was going to do, a chapter of a book I was writing in my spare time.
Everything.

Because of this, I'm officially going to have to end pretty much all of my suspended projects.

This includes the map of Roll to Die/Revive/Dwarf/Derail. Which pains me because were looking forward to it a lot, and I actually did have a lot more done on the map than I let on. I even had resources of horses on the flatlands, was how far I was along.

So I'm going to post a canon ending to RTDRDD, and that will be that.

I'm sorry this happened.
Aww, that sucks.
Good luck with getting a replacement...
Title: Re: The Derail Games: End of an Era
Post by: highmax28 on December 24, 2014, 05:44:36 pm
Well, it was fun while it lasted...


... Does this mean we get a rebirth of a world when you're all set back up?
Title: Re: The Derail Games: End of an Era
Post by: mastahcheese on December 26, 2014, 08:02:50 am
Well, it was fun while it lasted...


... Does this mean we get a rebirth of a world when you're all set back up?
I'm not sure yet.
I don't know what I'll do regarding that.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 28, 2014, 05:06:15 pm
GOOD NEWS EVERYONE!

I'll soon be getting a new laptop and quite soon after that, Internet access!
Which means that you'll soon be seeing a lot more of my ugly face!

To cockily kick off my overly developed sense of enthusiasm, I'm slapping a new poll up for you guys to vote in, so I can look over it once I've got my stuff set up.
I may not actually go with majority vote, but you can still feel like you have an impact!

*Throws people at the poll*
Title: Re: The Derail Games: Dawn of a new Era
Post by: Coolrune206 on December 28, 2014, 05:08:49 pm
Where's the option for EVO?

EDIT: Screw it, my option for OTHER is E.V.O.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on December 28, 2014, 05:11:35 pm
It's "heroes", not "heros".

Other: Something involving wizards.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 28, 2014, 05:13:04 pm
It's "heroes", not "heros"
DOES IT LOOK LIKE I CARE ABOUT SPELLING?
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on December 28, 2014, 05:14:28 pm
My other vote is "The Dojo", but that may have been lost with the laptop
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on December 28, 2014, 11:16:19 pm
I think a redo of the wizards, dwarves and other things was a good idea. But I like the idea of Bay12 heroes
Title: Re: The Derail Games: Dawn of a new Era
Post by: Execute/Dumbo.exe on December 28, 2014, 11:21:05 pm
Oh god I just remembered booze train.
Take one off Bay12 heros and mentally attach it to other would you? I want to go for BOOZE TRAIN!
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 10:01:14 am
That makes Bay12Heroes in 1st, Art of War in 2nd, and "Other" in 3rd.

I think the Internet bros are supposed to be coming over to my house while I'm at work today.
We'll see what I feel like doing. (Art of War is the only one I actually have notes on, but B12H is simplistic, so I don't need a ton of notes)
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on December 30, 2014, 11:32:05 am
Derail game: Sunrise

You are the captain of the ARC "Heaven's Gate", a mighty warship sent to purge the noncompliant planet of Sol-3. You have been informed that there are at least five rebel ships in system - all inferior to the Gate, of course.
You are currently standing on the Captain's Deck in the command nexus, looking at the bright dot which is all that can be seen of the system from two hundred AU out. In ten minutes the shard drive will spin up, and you will be fighting for the integrity of the Armageddon Redirection Coalition, but for now, there is peace in the stars.


Despite being vastly superior to anything these disorganised rebels could possibly hope to master, you are short on staffing, and only have 10,000 crew on board. This is your final chance to reassign them to battlestations before the shard spin.

SHIPCOMS: 400/500 - Allows orders to be given. Very tough, requires few crew to man.
SHARDCOMS: 10/20 - This tiny structure, situated above the bridge, allows for superluminal conversion with Orion Command
BRIDGE: 890/1000 - The control center. Keep this running at all costs! Requires minimum of 500 crew to man
MAIN GUN: 3200/5000 - This relic weapon has splintered planets, burned fleets, and is the main armament upon the Gate. It requires 4000 crew to man fully, but is capable of operating with barely a thousand, as long as "Rapid fire" is nowhere on your list of plans.
REACTOR 1:2000/2000 - The only fully-manned part of your ship, and the only part you don't understand, or particularly feel like experimenting with in battle.
REACTOR 2: 300/500 - Backup reactor, in case of critical damage to the main. Will just about let you spin up the Shard and flee, if operating with full capacity and Reactor 1 is offline.
SHARDDRIVE: 1000/1500 This superluminal warp fragment, no larger than a fist, and encased in a containment block the size of a city, allows you to travel both interplanetary and interstellar. If you lose this, the ship will either detonate instantly or just be stranded.Either way, you'll be removed from command.
ENGINES: 500/1000 skyscraper-sized rocket pods for in-system movement. Largely autonomous, each one is manned by just twenty crew. You have a lot.
SUBWEPS: 1500/6000 : This refers to all your multitude of other weapon systems, such as ICBMs, point defenses, interceptors, rail turrets the size of office blocks, and so on. Most of them are sitting idle in their cradles, however. It's a pot-shot as to which crews will be ready to fire at any time as it is.

The foe awaits, Captain.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 11:45:40 am
Redirect 400 personel from various systems and place them on the main gun.
You guys can decide where these people being pulled from.

IN ANY CASE
Whichever game I plan to start will need time for preparations. I'll run something simpler in the meantime.
Or at least something with shorter prep time.

Players: Please select whether you wish to join the Red Nation, Blue Nation, or Yellow Nation. Multiple players can share control of a single nation, and I would advise doing so.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on December 30, 2014, 11:49:08 am
 If we join the red nation do we get red text that we can see? :D
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on December 30, 2014, 11:50:07 am
Join the Grey Nation, Elephantia.
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on December 30, 2014, 12:35:26 pm
Pull everyone off of subwep; put 800 on main gun, 500 on Sharddrive, and 200 on Engines
Join Yellow cyan nation
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on December 30, 2014, 12:44:18 pm
Join the Blue Nation!
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on December 30, 2014, 12:55:11 pm
JOIN GLORIUS PURPLE NATION
Title: Re: The Derail Games: Dawn of a new Era
Post by: RoaryStar on December 30, 2014, 01:52:24 pm
Blue!
Title: Re: The Derail Games: Dawn of a new Era
Post by: Lukeinator on December 30, 2014, 02:53:16 pm
REd Nation
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 03:57:29 pm
So far-
Red:
Dorsidorf
Lukeinator
Blue:
Highmax
RoaryStar
Yellow:
Flabort
Assholes:
Elephant Parade
Poketwo
Title: Re: The Derail Games: Dawn of a new Era
Post by: Coolrune206 on December 30, 2014, 04:05:30 pm
Join the Green team, the Mercenaries who go to the highest bidder!
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on December 30, 2014, 04:18:23 pm
That's an odd way to spell "Elephantia".
Title: Re: The Derail Games: Dawn of a new Era
Post by: Generally me on December 30, 2014, 04:18:31 pm
RED
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on December 30, 2014, 04:25:42 pm
That's a weird way of spelling cyan
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 05:25:55 pm
I hate you all.
Well, not all of you. But a good portion.

Red: Dorsidorf / Lukeinator / Generally Me
Blue: Highmax / Roary Star
Cyan: Flabort
Trolls: Elephant Parade / Poketwo / Coolrune

I'll find some way to distribute you shitlords by the time I start the game.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Coolrune206 on December 30, 2014, 05:30:14 pm
Can I change to Cyan? I always liked it because It's the color of meinkraft diamonds.
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on December 30, 2014, 05:37:13 pm
I bet it will help if I join then, whatever this is, I'm rather new to this. I thought this was just an archive for your suggestion games, I didn't know actual games were hosted on this. Anyway cyan
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on December 30, 2014, 06:17:16 pm
Generally small derailish minimalist games are hosted here. When GMs are bored.
Also really complex games when GMs need to test something.

Title: Re: The Derail Games: Dawn of a new Era
Post by: Alev on December 30, 2014, 06:50:20 pm
I will join blue
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on December 30, 2014, 07:56:33 pm
Generally small derailish minimalist games are hosted here. When GMs are bored.
Also really complex games when GMs need to test something.
still playing then
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 09:30:09 pm
Red: Dorsidorf / Lukeinator / Generally Me
Blue: Highmax / Roary Star / Alev
Cyan: Flabort / Coolrune / heydude6
Jerks: Elephant Parade / Poketwo

That's three per nation, plus two more for me to find some fiendish solution for.
Perfect.

Just a note, this is my first post from my new computer at home.
Holy crap this internet is slow.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Coolrune206 on December 30, 2014, 09:31:10 pm
Do we start posting actions? I mean, we have no idea what the hell is going on, who we are, or where we are, but then again... that's the case in all of your games.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 09:32:25 pm
Do we start posting actions? I mean, we have no idea what the hell is going on, who we are, or where we are, but then again... that's the case in all of your games.
No, this is something I'm going to make a new thread for once I'm ready.
So sit down and shut up, whippersnapper.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Coolrune206 on December 30, 2014, 09:37:18 pm
Do we start posting actions? I mean, we have no idea what the hell is going on, who we are, or where we are, but then again... that's the case in all of your games.
No, this is something I'm going to make a new thread for once I'm ready.
So sit down and shut up, whippersnapper.
whip·per·snap·per
ˈ(h)wipərˌsnapər/Submit
nouninformal

a young and inexperienced person considered to be presumptuous or overconfident.
synonyms:   upstart, stripling; More

Why, you!
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 09:39:37 pm
Do we start posting actions? I mean, we have no idea what the hell is going on, who we are, or where we are, but then again... that's the case in all of your games.
No, this is something I'm going to make a new thread for once I'm ready.
So sit down and shut up, whippersnapper.
whip·per·snap·per
ˈ(h)wipərˌsnapər/Submit
nouninformal

a young and inexperienced person considered to be presumptuous or overconfident.
synonyms:   upstart, stripling; More

Why, you!
You got to admit, that's a pretty damn accurate choice of words. :P
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 09:43:00 pm
I shall join as a bard-for-hire.

He's Bay Twelve Hero, got dwarves in his eyes...
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 09:50:36 pm
I shall join as a bard-for-hire.

He's Bay Twelve Hero, got dwarves in his eyes...
You're just in time!

Cyan Team
Flabort / Coolrune / heydude6

Red Team
Dorsidorf / Lukeinator / Generally Me

Blue Team
Highmax / Roary Star / Alev

Purple Team
Elephant Parade / Poketwo / Remuthra

Each of you 4 teams must now tell me one thing:
What sets your armies apart from the rest? This is not a game with magic, and it is pre-medieval age, so be serious here.
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on December 30, 2014, 09:53:49 pm
We are set apart from the other teams for our superior and unique ores from which we can create superior implements.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Alev on December 30, 2014, 09:57:19 pm
We are set apart from the others by our trumpeters (trumpeteers?) and drummers. They strike fear in the hearts of all aspiring musicians.

Also our alien friends who traveled across space and time to erect some random metal monoliths.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on December 30, 2014, 09:58:53 pm
We are masters of claiming other people's land.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 10:00:08 pm
We are masters of claiming other people's land.
Yes, in fact we have a massive supply of explosives which we plant in any land we take, just so nobody can claim it back.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on December 30, 2014, 10:07:19 pm
WE ALSO HAVE MINIMALISM DUE TO NOT FOLLOWING THE RULES
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 10:09:39 pm
...None of those will work.

Literally, none of them.

Choose some part of your army that is different. Like a unit type.

Like archers, or horsemen, or something.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 10:10:20 pm
Okay, I choose all of our troops being dual-purpose cavalry.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Alev on December 30, 2014, 10:12:48 pm
...None of those will work.

Literally, none of them.

Choose some part of your army that is different. Like a unit type.

Like archers, or horsemen, or something.
Scout division with short recurves and horses.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on December 30, 2014, 10:29:24 pm
Okay, I choose all of our troops being dual-purpose cavalry.
WITH PURPLE ELEPHANTS.

WE CAN'T ABANDON PARADE'S NATION CAN WE
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on December 30, 2014, 10:50:58 pm
How about this: our cavalry consists of elephants with armour so poorly painted it can drive people blind.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 10:56:48 pm
How about excellent mounted corps in general, including elephantry, then?
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on December 30, 2014, 10:57:43 pm
How about excellent mounted corps in general, including elephantry, then?
Sounds good. The armour thing was just flavour, but I don't know how the turns are going to be described, so it might not be relevant.
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on December 30, 2014, 10:58:41 pm
Our kingdom consists of master animal trainers that have enlisted many of the local wildlife into our cause. We have birds that drop oil pots, sword wielding monkeys, fierce crocodiles with tough hides and amazing swimming skills, and of course elephants.

Ps: my animals aren't mounts, they are infantry alongside with the human infantry. Well at least the exotic ones, horses are still mounts.

EDIT: I just noticed the "be serious" part that you wrote down and I hope this isn't too outlandish. I will write another one at your request if it is.

There is a tactical advantage to having monkeys that can use swords though. Trees become an amazing vantage point.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:00:56 pm
How about excellent mounted corps in general, including elephantry, then?
Sounds good. The armour thing was just flavour, but I don't know how the turns are going to be described, so it might not be relevant.
Sounds a bit like orks, to me, what with the giant war beasts donning scrap armour :P.

Personally, I just like skirmish-charge cavalry tactics with the bow and lance, such as those which were practiced in ancient Sarmatia/Scythia.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 11:08:02 pm
So far...

Cyan Team
Wants an army of animals, but no. Choose something human.

Red Team
Nothing yet.

Blue Team
Horse Archers?

Purple Team
War Elephants, it seems.
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on December 30, 2014, 11:12:22 pm
...None of those will work.

Literally, none of them.

Choose some part of your army that is different. Like a unit type.

Like archers, or horsemen, or something.
Scout division with short recurves and horses.

I'm thinking more along the lines of Berserking warriors. Our soldiers are bigger and stronger then the other nations, but they not only require more food but cannot wear heavy gear as it hinders them from raging. They also specialize in axes and spears (simple weapons) and the throwing versions of these weapons (javelins and tomahawks/throwing axes). They also have a decent sized "navy" (small boats for carrying troops with (I'm thinking longships)) as our nation is separated from the other nations by a large body of water (hence the Blue nation for our aquatic side). We DO lack in sieges however since its hard to carry and move siege equipment over bodies of water. Also, due to our nation being on an island, we have a harder time sending messages

Otherwise, I like the idea of a stealth and mount based nation, but...

How about excellent mounted corps in general, including elephantry, then?
Sounds good. The armour thing was just flavour, but I don't know how the turns are going to be described, so it might not be relevant.

I think they deserve the special mounts. Plus with them being like Carthage with war elephants, we need some advantage on them... Naval based? Hell yeah!
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:15:22 pm
Dear Cyan Team:

War dogs. Flaming pigs.

Love,
Remuthra
High Emperor of the Plebeians
Purple Team
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 11:17:00 pm
None of you will be separated by water.

All 4 teams are on a single large island, like Australia, surrounded by water.

So does blue team want Horse Archers, Powerful Navy, or Shock Troops?
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:18:10 pm
Which team is Xantalos on?
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 11:19:18 pm
Which team is Xantalos on?
Don't even go there, mate.
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on December 30, 2014, 11:21:36 pm
Our army specializes in blunt weapons. We have high quality maces, flails, warhammers you name it. Most of our weapons are strong enough to bust holes in castle walls just by striking them them multiple times. Imagine how they treat knights armour and shields.

Ps: Remuthura, you aren't on our team you can't make decisions for us
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:23:06 pm
Ps: Remuthura, you aren't on our team you can't make decisions for us
Of course not. It's not like I'm controlling your actions or something. Ahaha...
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 11:24:51 pm
As we go along...

Cyan Team
Mace men. I can accept that.

Red Team
Nothing yet.

Blue Team
Deciding from Horse Archers, Shock Troops, and Navy Power.

Purple Team
War Elephants and harsh criticism.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on December 30, 2014, 11:25:20 pm
Dear Cyan Team:

War dogs. Flaming pigs.

Love,
Remuthra
High Emperor of the Plebeians
Purple Team
Excuse me, I'm the Elephant King, and unless this is some kind of weird dual monarchy, there's only room for one ruler.

We need some kind of derail-derail game to determine the leader of Team Purple/Elephantia.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:27:34 pm
Dear Cyan Team:

War dogs. Flaming pigs.

Love,
Remuthra
High Emperor of the Plebeians
Purple Team
Excuse me, I'm the Elephant King, and unless this is some kind of weird dual monarchy, there's only room for one ruler.

We need some kind of derail-derail game to determine the leader of Team Purple/Elephantia.
No, no, my lord, you misunderstand me. You're the Elephant King, and I'm the Emperor of the Plebeians. Since the Plebeians are inferior lower classes, being the emperor of them doesn't give as much status as being the full king, so I'm like an advisor or noble, or maybe a senatorial officer.

As we go along...

Cyan Team
Mace men. I can accept that.

Red Team
Nothing yet.

Blue Team
Deciding from Horse Archers, Shock Troops, and Navy Power.

Purple Team
War Elephants and harsh criticism.
As long as you asked for it:

So are the Cyan Team cavemen with clubs or something?
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on December 30, 2014, 11:28:00 pm
I AM THE PURPLE IMPERITOR
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 11:29:26 pm
I've already decided that division of the nations falls to you guys.

If you want to make one person a military advisor, one an economic advisor, and one a science advisor, you can do that.
If you want to have three equally powerful dictators that give contradicting orders, go ahead.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on December 30, 2014, 11:29:58 pm
I've already decided that division of the nations falls to you guys.

If you want to make one person a military advisor, one an economic advisor, and one a science advisor, you can do that.
If you want to have three equally powerful dictators that give contradicting orders, go ahead.
WHAT ABOUT AN ALLIENCE
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:30:22 pm
Can I be the political advisor?
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on December 30, 2014, 11:36:34 pm
I've already decided that division of the nations falls to you guys.

If you want to make one person a military advisor, one an economic advisor, and one a science advisor, you can do that.
If you want to have three equally powerful dictators that give contradicting orders, go ahead.
WHAT ABOUT AN ALIENCE
I'm assuming that's meant to be a bad pun involving an alliance with aliens.

It would probably work, but there are no aliens in this game, as far as we work. Your out-of-this-world humour will have to wait for a more sci-fi game.

Can I be the political advisor?
[3]YOU CAN BE THE POLITICAL ADVISER'S ADVISER.

(THE POLITICAL ADVISER IS MY DICE.)

FROM NOW ON, ELEPHANT KING WILL MAKE DECISIONS BY ROLLING DICE.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on December 30, 2014, 11:39:36 pm
I've already decided that division of the nations falls to you guys.

If you want to make one person a military advisor, one an economic advisor, and one a science advisor, you can do that.
If you want to have three equally powerful dictators that give contradicting orders, go ahead.
WHAT ABOUT AN ALIENCE
I'm assuming that's meant to be a bad pun involving an alliance with aliens.

It would probably work, but there are no aliens in this game, as far as we work. Your out-of-this-world humour will have to wait for a more sci-fi game.


NO, ONLY REDICULUS TECHNOLOGY WILL BE PART OF HUMOR. ALIENS ARE JUST TO UNFAIR
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:40:07 pm
To increase my credibility as a politician, I will recite all further communications in italics.

Sir, the people do not yet support our war with the other nations. How shall we convince them?
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 11:40:20 pm
I can't predict whether this game will be laughably short, or punishingly long.

It'll depend on whether everyone is as insane as Purple team, so far.
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on December 30, 2014, 11:41:58 pm
So are the Cyan Team cavemen with clubs or something?

Do not call us cavemen. We are just as advanced as you are. It's just that while you guys are perfecting the edge and point, we have gone the blunt route. Our maces and etc. have gone through years of refinement and our men are physically stronger in order to carry heavier weaponry. They are strong enough to smash through your shields and armours (pretty please Gm) so good luck cowering behind shiny plates for protection (our faction still wears armour though). A well placed blow from our maces will crush the helmet and the skull inside it to bloody pulp while your guys have to stab through openings.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on December 30, 2014, 11:43:15 pm
To increase my credibility as a politician, I will recite all further communications in italics.

Sir, the people do not yet support our war with the other nations. How shall we convince them?
WE MUST CONVERT THEM TO INSECTIODE TELSA CYBORG FIRE LEGIONS FOR EXPERIMENTAL MILITARY TATICS
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:44:06 pm
So, the Cyan Team are cavemen with large egos?
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 30, 2014, 11:49:08 pm
So, the Cyan Team are cavemen with large egos?
No.

...
Actually, I need to look something up real quick to see how effective they would be against you guys...
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on December 30, 2014, 11:50:02 pm
They are more like these http://www.wesnoth.org/units/trunk/Armored_Era/en_US/ARERA_Shock%20Trooper.html (http://www.wesnoth.org/units/trunk/Armored_Era/en_US/ARERA_Shock%20Trooper.html)

Although with a lot less armour. Emphasis is on the weapons here
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 30, 2014, 11:53:13 pm
So, the Cyan Team are cavemen with large egos?
No.

...
Actually, I need to look something up real quick to see how effective they would be against you guys...
Jokes aside, cavemen were actually rather smart and technologically advanced.

Also, I'm surprised nobody has gone for naked fanatics yet.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 12:08:46 am
No naked fanatics.

Actually, mace men might actually stand a fairly good chance against the elephants, if they have enough numbers on their side, which they likely will.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on December 31, 2014, 12:11:03 am
No naked fanatics.

Actually, mace men might actually stand a fairly good chance against the elephants, if they have enough numbers on their side, which they likely will.
WE WILL NOT HAVE JUST ELEPHANTS FOR LONG FOR HEAVY CALVERY
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on December 31, 2014, 12:11:24 am
So when are we going to find out what units we have and what their capabilities are. Anyway I got to go now. I need to sleep
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 12:18:06 am
So when are we going to find out what units we have and what their capabilities are. Anyway I got to go now. I need to sleep
When I actually make the thread, which will be when Red and Blue figure their stuff out.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Alev on December 31, 2014, 12:18:20 am
I would prefer horseback archer scouts for our special, if we can't have the navy. For maximum Mongol, of course. Mmm. For positions, I will be the economic adviser, unless Highmax or Hoary Marmot (something like that) wants to be it.
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on December 31, 2014, 12:24:03 am
I call dibs on military tactician, although I'm pretty sure that's a role that all of us will be sharing.
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on December 31, 2014, 12:51:44 am
I would just like to point out that besides Flanged Maces and Morningstars, blunt weaponry also includes Flails, Bolas for ranged implements, and for the spear equivalent we have War Hammers. Also Tonfa's for close-quarters in the same way a knife might be used, and Slapjacks for weapons-on-the-cheap-for-militia-conscripts.

All of which will be in Cyan Army's arsenal.

I'm also interested in the update for the blue derail game.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 12:56:10 am
Yes, we need to vaporize some suckers.
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on December 31, 2014, 01:17:50 am
I would prefer horseback archer scouts for our special, if we can't have the navy. For maximum Mongol, of course. Mmm. For positions, I will be the economic adviser, unless Highmax or Hoary Marmot (something like that) wants to be it.

I would like the shock troops, but that's the norseman part of me telling me to go that way.

And you can be the economic advisor, I want to go for military advisor, but something tells me to go for science advisor... So lets roll with the !!!SCIENCE!!!
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 01:21:16 am
Horse archers are going to be rather difficult to obtain in this game, so I may suggest going with the shock troops, since you guys don't seem to want the navy anymore.

So.

Cyan Team
Mace men.

Red Team
Nothing yet.

Blue Team
Shock Troops.

Purple Team
War Elephants.

I may just give the Red Team something so I can go ahead and start the thread up...
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 31, 2014, 01:22:18 am
Give them fire. What business does a red team have not carrying around greek fire?
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 01:55:00 am
Alright, I'm placing the thread up.

Since Cyan, Blue, and Purple all get strong melee units, I'm giving Red better archers and siege.

Go PTW in here for when I start the game some time. (http://www.bay12forums.com/smf/index.php?topic=147107.new#new)
Title: Re: The Derail Games: Dawn of a new Era
Post by: Execute/Dumbo.exe on December 31, 2014, 03:06:23 am
Okay, new derail game in the very nice color of Cobalt Green, otherwise known as #3D9140 for Hex purposes.
You are Masthachez (Mast-A-Ch-Ez), and your computer has broken down, to no ones particular fault, especially no fault to the person who may or may not, in some sort of drunken frenzy attempted to insert a live fish (Salmon, for those curious) into the disk drive.
God knows you tried everything to get it working again, including and up to inserting a questionably live gull into the very same disk drive which (For some inexplicable reason) Didn't seem to fix the problem.

And to think you used to believe that There Was An Old Lady Who Swallowed A Fly was an instructional manual for solving any problem involving some sort of organic creature having been inserted into an orifice where it may not originally have belonged.
You ordered the D.I.Y kit for Fixing Fantastical Fish Fixated Fixes about 3 Days, 9 Hours, 24 minutes and 20...21 seconds ago, yet it still hasn't seemed to arrive, looks like some serious beeswax (Business) is in order.
OBJECTIVE: FIX YOUR COMPUTER!
<?

Spoiler: MasthaChez Status (click to show/hide)
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 08:01:16 am
Well no wonder our hands are bloody, we have damn caltrops in our pocket.
Empty pockets, then wash hands. Then take an ibuprofen.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Execute/Dumbo.exe on December 31, 2014, 08:50:48 am
Well no wonder our hands are bloody, we have damn caltrops in our pocket.
Empty pockets, then wash hands. Then take an ibuprofen.
(6)
Oh god, that innocent seagull, it was just doing it's seagull thing, calling over every seagull in a five mile F****** radius the instant you give it a chip, and you killed it, you mercilessly cut it's head off and...
Wait, what the hell are you on about, you caught a seagull with a net and completely unsuccessfully attempted to put it in the disk drive, it was (And still is) Quite perfectly fine, if a bit annoying constantly skwaking around the apartment.
What were you even doing with those caltrops in the first place, is the real question.
Items and Statuses(Retroactively) Gained/Removed!:
Removed Bloodied Hands LV1.
Net (M)(It's just laying on the table next to your broken computer right now.)
Annoying Seagull: (A bit annoying, 1- to concentration rolls as long as you are in the same room as it.)
Anyway, you take out the caltrops and plop them on the table (As well as chuck out that lint), wash off your hands (Not too many injuries, so that's nice) and look in your medicine cupboard:
(1)
Nope, doesn't seem to be much in the way of ibuprofen here, in fact, not much at all, perhaps you should get some painkillers and the such later on... oh, Wait, here we go!
It's label is scratched off, but it's probably fine, you tip one out and get it down with some water.
HEy, didn't you Have a Big party yesterday because Of New... Years?...
Statuses (Retroactively) Gained!:
Trashed Apartment (Yup, place is pretty messy, no particular Malus but you should always have a clean living place, right?)
High As Hell (Whoa man, you be trippin.)
...
Whoa, hey.
Well this place is a bit weird, you seem to be lying belly up seeing this alien sky, there aren't any stars, but there is something resembling a moon with a small staircase shaped tongue leading all the way down to where you are, miles away, but only about a few minutes walk, obviously.
The platform you find yourself lying upon seems to be a odd thing, with near flawless ruby reaching up from the sides of this area to form a dome around the top of the enclosure, giving everything a nice red tint,the ground itself is simple grass, swaying in a breeze which does not exist here.
<?

Spoiler: MasthaChez Status (click to show/hide)
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 08:59:10 am
Leave the seagull for now and enter a different room to clear your thoughts. Question why we had drugs in the apartment. Then go get them and set them on a plate for the seagull, and make sure the caltrops are in a drawer or something, not somewhere the seagull can reach.
Then drink some alcohol without thinking of how that interferes with the drugs.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Execute/Dumbo.exe on December 31, 2014, 09:01:14 am
Leave the seagull for now and enter a different room to clear your thoughts. Question why we had drugs in the apartment. Then go get them and set them on a plate for the seagull, and make sure the caltrops are in a drawer or something, not somewhere the seagull can reach.
Then drink some alcohol without thinking of how that interferes with the drugs.
Ah, sorry, made a small edit, you actually fainted and found yourself in a fantasy land.
I actually made a previous edit, forgot to add that passage and instead removed one of the lines on the accidental double line split, then remembered about 5 minutes after.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on December 31, 2014, 10:27:47 am
Sunrise

You make the allocations, and buckle yourself into your commanding chair, in preparation for the shard jump.

"Shardspin complete, Captain", a commander calls.
"All stations report strapdown", another says.
"Main gun is charged"
"Engines pre-lit"
"Missiles stowed"

You bring the mic up to your mouth, and speak clearly into it. "Initiate jump".

A few seconds later, there is a shock unlike anything else in the galaxy, and you are forced back into your chair by an invisible hand. The bridge lights explode, one after the other, leaving emergency strips glowing red in their wake. The Gate begins to shake violently, across the hall from you, a commander's seat tears free, hurling him around the room like a broken doll. The shaking grows more and more intense, and ducts rattle as the world begins to blur out.

And then it stops.

"Shard jump complete!", calls Engines.
"All stations reporting in!", Crew announces
"Main gun still charged!", Gunnery speaks out.
There is a brief silence.
"Missiles?" You ask.
"Missiles is dead. Seat failure."
"Final jump assessment: A-class, neglible damage"


The buckles and straps snap open, and you climb out.
You glance up at the tactical map which has clattered down on its castors from above. "I'm seeing seven ships here, Sensors".

"Roger that sir, one must have jumped in just now"

"Orders?" says Gunnery

Deaths this turn: 20

SHIPCOMS: 395/500 - Allows orders to be given. Very tough, requires few crew to man.
SHARDCOMS: 10/20 - This tiny structure, situated above the bridge, allows for superluminal conversion with Orion Command
BRIDGE: 889/1000 - The control center. Keep this running at all costs! Requires minimum of 500 crew to man
MAIN GUN: 3990/5000 - This relic weapon has splintered planets, burned fleets, and is the main armament upon the Gate. It requires 4000 crew to man fully, but is capable of operating with barely a thousand, as long as "Rapid fire" is nowhere on your list of plans.
REACTOR 1:2000/2000 - The only fully-manned part of your ship, and the only part you don't understand, or particularly feel like experimenting with in battle.
REACTOR 2: 300/500 - Backup reactor, in case of critical damage to the main. Will just about let you spin up the Shard and flee, if operating with full capacity and Reactor 1 is offline.
SHARDDRIVE: 1499/1500 This superluminal warp fragment, no larger than a fist, and encased in a containment block the size of a city, allows you to travel both interplanetary and interstellar. If you lose this, the ship will either detonate instantly or just be stranded.Either way, you'll be removed from command.
ENGINES: 693/1000 skyscraper-sized rocket pods for in-system movement. Largely autonomous, each one is manned by just twenty crew. You have a lot.
SUBWEPS: 0/6000 : This refers to all your multitude of other weapon systems, such as ICBMs, point defenses, interceptors, rail turrets the size of office blocks, and so on. There are no crew on these systems, and they have been securely stowed.

Title: Re: The Derail Games: Dawn of a new Era
Post by: Generally me on December 31, 2014, 10:35:18 am
We will have horse archers

Also I don't mind what kind of advisor I am
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on December 31, 2014, 10:42:36 am
We will have an army composed entirely of cavalry and ballistae. Maybe even ballistae on chariots. Or just on the backs of horses. awww yeah

Title: Re: The Derail Games: Dawn of a new Era
Post by: Generally me on December 31, 2014, 11:06:52 am
What advisor do u want to be Mr team-mate
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on December 31, 2014, 11:27:05 am
Artilleriser-General
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 11:31:23 am
You freeloaders have an actual thread now, I already gave you archers and ballistae.
Get off my lawn!

If we know which enemy ship jumped in, fire on them. Otherwise, fire at nearest enemy.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on December 31, 2014, 01:05:29 pm
I can't find it anywhere.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on December 31, 2014, 01:06:51 pm
You freeloaders have an actual thread now, I already gave you archers and ballistae.
Get off my lawn!

If we know which enemy ship jumped in, fire on them. Otherwise, fire at nearest enemy.
Don't you make us invade this thread, now.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on December 31, 2014, 01:18:07 pm
Alright, I'm placing the thread up.

Since Cyan, Blue, and Purple all get strong melee units, I'm giving Red better archers and siege.

Go PTW in here for when I start the game some time. (http://www.bay12forums.com/smf/index.php?topic=147107.new#new)
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on January 01, 2015, 07:03:14 am
Sunrise

As you look closer at the tacmap, you see that one ship is further out from the planet than the others. This is likely the ship which just jumped in, and as such you order it destroyed first. You bark out the command, and orders are repeated into mikes, engines fire as the ship orientates to bring the main gun to bear.

"Load sequence complete"
"Beam stable"
"Engine pods burning to track"

You stare out into the void and reflect briefly on what drives men to abandon their posts, to rebel, to refuse to comply, and then put such thoughts aside. "Fire."

There is a roar, spitting and snarling, ripping through the Gate, and a beam of blue light, pale and wavering lances out with impossible speed, lashing and curling across the void before it embraces the target in a balmy glow. For a few seconds, you see engines on the ship fire as it desperately tries to leave the crosshairs, and then with an earsplitting scream, a white line connects your ship with theirs, blindingly bright, and the viewports polarise. When the light fades enough to see out, there is nothing left, and for an instant it is like the ship, dimly lit by the red emergency lights, is alone in the universe
"Firing successful"
"Other hostiles moving inwards, vectors say gunnery range in five"
"Main gun charging, ten percent"
"Hostiles will be here before the main gun is at full power."

"Firing options are full charge or attempt low-power shots"
"Standing by your orders"



SHIPCOMS: 395/500 - Allows orders to be given. Very tough, requires few crew to man.
SHARDCOMS: 10/20 - This tiny structure, situated above the bridge, allows for superluminal conversion with Orion Command
BRIDGE: 889/1000 - The control center. Keep this running at all costs! Requires minimum of 500 crew to man
MAIN GUN: 3990/5000 - This relic weapon has splintered planets, burned fleets, and is the main armament upon the Gate. It requires 4000 crew to man fully, but is capable of operating with barely a thousand, as long as "Rapid fire" is nowhere on your list of plans. It is not charged yet.
REACTOR 1:2000/2000 - The only fully-manned part of your ship, and the only part you don't understand, or particularly feel like experimenting with in battle.
REACTOR 2: 300/500 - Backup reactor, in case of critical damage to the main. Will just about let you spin up the Shard and flee, if operating with full capacity and Reactor 1 is offline.
SHARDDRIVE: 1499/1500 This superluminal warp fragment, no larger than a fist, and encased in a containment block the size of a city, allows you to travel both interplanetary and interstellar. If you lose this, the ship will either detonate instantly or just be stranded.Either way, you'll be removed from command.
ENGINES: 693/1000 skyscraper-sized rocket pods for in-system movement. Largely autonomous, each one is manned by just twenty crew.
SUBWEPS: 0/6000 : This refers to all your multitude of other weapon systems, such as ICBMs, point defenses, interceptors, rail turrets the size of office blocks, and so on. There are no crew on these systems, and they have been securely stowed.

Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on January 02, 2015, 01:26:32 pm
Pull 200 men off the engines and switch them to subweapons
Title: Re: The Derail Games: Dawn of a new Era
Post by: TalonisWolf on January 02, 2015, 05:21:01 pm
It's "heroes", not "heros"
DOES IT LOOK LIKE I CARE ABOUT SPELLING?

  'Mastah' instead of Master, 'Heros' instead of 'Heroes'... you, sir, are the Anti-Grammar-Nazi.

 I salute you.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on January 02, 2015, 05:23:08 pm
It's "heroes", not "heros"
DOES IT LOOK LIKE I CARE ABOUT SPELLING?

  'Mastah' instead of Master, 'Heros' instead of 'Heroes'... you, sir, are the Anti-Grammar-Nazi.

 I salute you.
The term is Grammar Commie.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on January 02, 2015, 05:55:52 pm
Would you like to specify a type of subwep to focus on? You can either activate a single one from the list, get minimal function from two, or warm them all up to make future activation faster.
Missiles
NukMissiles
Point Defenses
Broadside Kinetic Batteries
Rail Turrets
Drone Fighters
Shatterguns
Bombardment Bays.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on January 02, 2015, 06:21:38 pm
"Roll to grammar Commie"

Launch drones!
Title: Re: The Derail Games: Dawn of a new Era
Post by: TalonisWolf on January 03, 2015, 06:00:23 pm
 'Roll to Grammar 'Merika"
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on January 03, 2015, 06:02:56 pm
'Roll to Grammar Switzerland'?
Title: Re: The Derail Games: Dawn of a new Era
Post by: TalonisWolf on January 03, 2015, 06:08:10 pm
 "Roll to Grammar EVERYTHING."

  That should about cover it.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on January 03, 2015, 06:11:48 pm
"Roll to grammar WW2"
Make it a PvP game.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on January 03, 2015, 07:45:21 pm
"Roll to Grammer"
You players are fifteen Grammer Nazies. You must seek out and kill the Grammar Soviets in your ranks. One player is the Grummor Swiss, who must eat everyones pets and be rich. The Grammar Soviets want to kill him too but not as much as the glorious Grammer Nazies.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on January 03, 2015, 08:18:55 pm
WHAT ABOUT THE GRAMMER ITALIANS?
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on January 03, 2015, 08:21:59 pm
"Roll to Grammer"
You play as fifteen Grammar Nazis. You must seek out and kill the Grammar Soviets in your ranks. One player is a member of the Grammar Swiss, who must eat everyone's pets and be rich. The Grammar Soviets want to kill him too, but not as much as the glorious Grammar Nazis.
Fixed.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on January 03, 2015, 08:46:11 pm
"Roll to Grammer"
You play as fifteen Grammar Nazis. You must seek out and kill the Grammar Soviets in your ranks. One player is a member of the Grammar Swiss, who must eat everyone's pets and be rich. The Grammar Soviets want to kill him too, but not as much as the glorious Grammar Nazis.
Fixed.
You missed "grammer".
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on January 03, 2015, 08:55:45 pm
"Roll to Grammer"
You play as fifteen Grammar Nazis. You must seek out and kill the Grammar Soviets in your ranks. One player is a member of the Grammar Swiss, who must eat everyone's pets and be rich. The Grammar Soviets want to kill him too, but not as much as the glorious Grammar Nazis.
Fixed.
You missed "grammer".
I have failed, my lord...
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on January 12, 2015, 02:07:32 am
Go gander at this, you bums! (http://www.bay12forums.com/smf/index.php?topic=147479.msg5946452#msg5946452)
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on January 17, 2015, 12:13:05 pm
HELLO COMRADS

I AM PLANNING ON MAKING NEXT RTD NON-MINIMALIST. THIS INCLUDES HAVING RULES AND A CHARACTER LIMIT.

I WANT TO TRY IT OUT HERE THOUGH.

BUT FIRST, YOU SHALL DECIDE WHICH WILL BE THE RTD

THE SAGA OF NEW HOLLAND: AFTER THOSE STUPID POLES AND FRANKS KICKED YOU OUT OF YOUR CONTRY AFTER QUITE A BIT OF WARS, YOU RETREATED TO THE NEW WORLD!!!!! BUT NOW THE NATIVES ARE TRYING TO TAKE YOUR LANDS!!!! DEFEATE THEM ONCE AND FOR ALL!!!! EXPECT BLACK COMEDY AND POLAND/FRENCH HATING.

SCYTHER SWARM: YOU EVER WANTED TO KNOW HOW THE CREATE A WORLD SCYTHERS DO STUFF??? WELL, NOW YOU CAN!!! THIS CAN BE EITHER A NATION SIM OR A 6 TEAM ADVENTURE. MOST LIKELY BE THE LATTER FOR THIS. EXPECT "SLAVERY" LIKE FREE PEASENTS, BUT THERE IS NO ROOM FOR LEGALITY FOR WHEN YOU CAN CHALLENGE SAID PEASENT TO A "DUEL"

XANTALOS YDTH-KLVAK: ELDERITCH THEAM SONG!!!! ALSO NEWEST. NAME HIDES WHAT THIS IS BASED OFF OF.
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on January 17, 2015, 01:17:22 pm
If it's non-minimalist, you should turn off caps lock.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on January 17, 2015, 01:21:15 pm
It was an announcement ok???
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on January 17, 2015, 01:26:22 pm
It was an announcement ok???
Jus' sayin', bro.
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on January 17, 2015, 03:54:31 pm
Yo, Check this out (http://www.bay12forums.com/smf/index.php?topic=147647.msg5961876#msg5961876). I expect I will regret this.
Title: Re: The Derail Games: Dawn of a new Era
Post by: heydude6 on January 17, 2015, 05:02:41 pm
Thing is, most of these games I see don't end up in being too wacky for the Gm to control but the Gm just seems to quit for no reason other than usual reasons for GM quitting.
Title: Re: The Derail Games: Dawn of a new Era
Post by: HeroPizza42 on March 18, 2015, 11:36:07 pm
post to watch
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on March 18, 2015, 11:48:01 pm
post to bump a dead thread
Fixed.
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on March 18, 2015, 11:57:51 pm
post to bump a dead thread
Fixed.
Should we start a new derail game in the process of Necroing? And also, this guy necroed two threads already I've posted in, one of which is my D&D thread. I also think buddy here is late to the party
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on March 18, 2015, 11:59:29 pm
post to bump a dead thread
Fixed.
Should we start a new derail game in the process of Necroing? And also, this guy necroed two threads already I've posted in, one of which is my D&D thread. I also think buddy here is late to the party
Might as well start a new game.
Would give me something to do.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Elephant Parade on March 19, 2015, 12:18:27 am
...His Her entire first user page is PTWs. I don't think I've seen that before.

Actually, I think I might have done the same thing, possibly including accidental revivals.
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on March 19, 2015, 02:09:51 am
You at tree:

You are dwarf

Cruel fate put you at tree

What do?
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on March 19, 2015, 02:14:38 am
You at tree:

You are dwarf

Cruel fate put you at tree

What do?
SETTIN THE WOODS ON FIIIIIIRE!

Edit:
Also, mastah, any thoughts on bay12 heroes since it won?
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on March 19, 2015, 06:06:14 am
WONDER WHERE AX IS
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on March 19, 2015, 07:47:15 am
You at tree:

You are dwarf

Cruel fate put you at tree

What do?
SETTIN THE WOODS ON FIIIIIIRE!

Edit:
Also, mastah, any thoughts on bay12 heroes since it won?

You not at fireplace, no light for burn woods.

WONDER WHERE AX IS
Is right here.

You now at tree with ax.

What do
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on March 19, 2015, 11:57:04 am
Annihilate the tree with axe!

Also, mastah, any thoughts on bay12 heroes since it won?
Hmm...

Since you asked, I'll get to work on that.
Title: Re: The Derail Games: Dawn of a new Era
Post by: HeroPizza42 on March 19, 2015, 12:09:59 pm
oh wait that tree has eyes
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on March 19, 2015, 12:37:50 pm
oh wait that tree has eyes

HACK AT TREE CAUSE EYES! Ees spooky...
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on March 19, 2015, 01:02:28 pm
oh wait that tree has eyes

HACK AT TREE CAUSE EYES! Ees spooky...
SHOVE THE SPOOKY SCARY SKELLITONS FROM THIS RTD: SPOOKED BY THE SPOOKY SKELETON AT THE TREE
 
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on March 19, 2015, 04:33:21 pm
Here's your damn game. (http://www.bay12forums.com/smf/index.php?topic=149499.msg6110338#msg6110338)
Title: Re: The Derail Games: Dawn of a new Era
Post by: RoaryStar on March 19, 2015, 05:15:47 pm
TREE CUT DOWN

LOGS FALL ON DWARF
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on April 06, 2015, 06:21:29 pm
oh wait that tree has eyes

HACK AT TREE CAUSE EYES! Ees spooky...
SHOVE THE SPOOKY SCARY SKELLITONS FROM THIS RTD: SPOOKED BY THE SPOOKY SKELETON AT THE TREE
 


{apple}
You fight an invisible skeleton while hacking at a tree while it rains eyeballs.

You have DETERMINED that your LSD is of HIGH QUALITY.

TREE CUT DOWN

LOGS FALL ON DWARF

COG URISTKOGAN, Woodcutter, has been missing for a week


...




...



...




[size=140pt]PART 2[/size]

YOU ARE ELF
YOU HAVE DISCOVER DWARF CRUSH BY CHOPPED LOG

HE POSSESS
1x HEATHEN WOODAXE
2xSOCK
1xTOGA with WOOD DECORATIONS, the swine
1x HAT
0x BRAINS
1x log through head (I guess that means he's at least trying to be multicultural!)

You have:
Egox100
arrowx1
bowx2 (wait what)
WAGON FULL OF DRAGONSx1
Reed Rope Dress x1



(http://What do? ->-)
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on April 06, 2015, 11:22:36 pm
FEED DWARF TO WAGON FULL OF DRAGONS!
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on April 08, 2015, 05:52:16 pm
FEED DWARF TO WAGON FULL OF DRAGONS!

The cycle of nature

You have feed dwarf corpse to ravenous DRAGONWAGON. How nice.

What shall I do next?
Title: Re: The Derail Games: Dawn of a new Era
Post by: Remuthra on April 08, 2015, 06:20:03 pm
FEED DWARF TO WAGON FULL OF DRAGONS!

The cycle of nature

You have feed dwarf corpse to ravenous DRAGONWAGON. How nice.

What shall I do next?
Ride the Dragonwagon to Valhalla.
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on April 08, 2015, 08:35:08 pm
REALIZE THAT THE AGE OLD TRADITION OF BEING A PANZY TREE-HUGER IS COMPLETELY BAD, ESPECIALLY IN THE FUTURE.
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on April 08, 2015, 10:06:28 pm
FEED DWARF TO WAGON FULL OF DRAGONS!

The cycle of nature

You have feed dwarf corpse to ravenous DRAGONWAGON. How nice.

What shall I do next?
Ride the Dragonwagon to Valhalla.
TO VALHALLA!!!!!!
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on April 11, 2015, 04:55:29 am

Ride the Dragonwagon to Valhalla.

TO VALHALLA!!!!!!

Ah, to ride WAGON FULLA DRAGON in the springtime, to see the blossom fall

you now elf at valhalla gate.

These mighty pillars... so high.... so... stoney...

elf now fucked because valhalla gate guarded by HALLAN GUARDS

and the problem is...?

they is dwarf also.

what do??
Title: Re: The Derail Games: Dawn of a new Era
Post by: poketwo on April 11, 2015, 08:45:39 am
DRAGONS-IN-WAGON: BREATH FIRE ON THE GUARDS
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on April 11, 2015, 11:20:39 am
DRAGONS-IN-WAGON: BREATH FIRE ON THE GUARDS
USE THE DRAGON WAGON!
Title: Re: The Derail Games: Dawn of a new Era
Post by: Dorsidwarf on April 13, 2015, 06:40:11 pm
DRAGONS-IN-WAGON: BREATH FIRE ON THE GUARDS
USE THE DRAGON WAGON!
Now you know why you fear the elves!

Begin dramatic action secquence

      |
      |
     ||@@@@@@@@_____________________[DRAGONWAGON]


      |
      |
     ||!!%$!!%$%%!!!====!==============[DRAGONWAGON]


You elf at SMOKING VALHALLA

inv:
1 dragonwagon
1 ego
1 bow
23 deliciou- wait, now only 22 delicious roast dwarf. It would be a shame...
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on April 13, 2015, 08:50:57 pm
EAT THE DWARVES
Title: Re: The Derail Games: Dawn of a new Era
Post by: highmax28 on April 13, 2015, 11:28:09 pm
FEAST IN THE GLORY OF A NOW ELVEN VALHALLA! Then grow some trees
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on April 20, 2015, 01:14:43 pm
Sup, guys. (http://www.bay12forums.com/smf/index.php?topic=150213.new#new)
Title: Re: The Derail Games: Dawn of a new Era
Post by: flabort on May 10, 2015, 01:48:27 pm
Hey, I'm hijacking this thread again (because derails are always on topic) to run a game of chess.
First two volenteers to play get to.

I won't be updating the images right away for every move, just every second or third move, sometimes fourth or fifth; often enough that you won't lose complete track of what's going on.

The variant of chess that is being played is Defend and Fortify, rules here:
Quote
Chess Varient: Defend and Fortify

A space may be occupied by up to 2 pieces.
A capture does not take place normally; instead you must move a piece into a space that is already occupied by one of your pieces AND the piece you want to capture.
This means an enemy piece can move onto a space that is occupied by one of yours without capturing yours.
The exceptions are the King and Queen, who are captured normally if any enemy piece moves onto their space.
Rooks, Bishops, and Queens may move through and past spaces only occupied by one piece, instead of stopping.
The board starts with two pawns on each starting space instead of one each.
Pawns may now move up to three spaces on their first move, or if the move would result in a captured piece (meaning the target space must have one of your own and an opponent's piece), one to the side and one or two forward (still only on the first move).

Players start with two additional rooks, located with the bishops.
Players start with two additional bishops, located with the rooks.
There is a new piece, the Archer, who can normally only move  one space orthogonally (like a king without diagonals); but when moving a piece from a space containing an archer, you may move the archer with it (and instantly capture a piece they land on). Players start with two archers, on the spaces containing their knights. However, the downside is that if an enemy piece moves onto a space containing an archer, it immediately captures the archer and any other piece on that space.

So just a reminder:
The pieces that can be captured normally are the King, Queen, Archer, and any piece sharing a space with an Archer.
Otherwise two pieces are required to capture one piece.
The King, Queen, and Archer MAY move onto a space occupied by an enemy piece if it captures that enemy piece, otherwise it results in your piece being captured.

(http://i278.photobucket.com/albums/kk108/flabort/ChessBoard%20Fortify%20and%20Defend%20Resized_zps0jlqpirl.png)
Title: Re: The Derail Games: Dawn of a new Era
Post by: mastahcheese on May 10, 2015, 08:15:26 pm
Sounds cool, I'm in.
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: flabort on May 11, 2015, 09:55:29 pm
Well, I guess MC is the only volunteer, so I'll be his opponent.

MC, do you want Black or White? (Black on top of image)
If you want white, just let me know your opening move.
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: NAV on May 11, 2015, 10:02:03 pm
I volunteer if it's not too late.
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: flabort on May 11, 2015, 10:07:39 pm
Go right ahead, it's Mastahcheese vs Nav.

Just need to know who wants white and who wants black.
Feel free to start posting moves whenever.
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: mastahcheese on May 11, 2015, 10:18:50 pm
I'll go second. I tend to work better reactively.
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: NAV on May 11, 2015, 11:18:09 pm
Okay then. How about QP5 > G6
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: flabort on May 12, 2015, 12:03:59 am
That's too far. QP5 can move to G3, G4, or G5 right now.
I assume you got black and white mixed up and want to move only one space?

Er...
Wait. I think when I made the image, I got Kingside and Queenside mixed up. Arg. BRB swapping all piece positions.

edit: OK I think I fixed my mistake.
Spoiler (click to show/hide)
So assuming you were moving the fifth pawn on the queen's side by 1
(http://i278.photobucket.com/albums/kk108/flabort/ChessBoard%20Fortify%20and%20Defend%20Turn1W_zpsno8qv783.png)

Spoiler (click to show/hide)
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: mastahcheese on May 12, 2015, 05:07:53 pm
KP1 to E5
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: flabort on May 12, 2015, 06:39:48 pm
Since updating the image is actually pretty easy and the game is going slow-ish, I guess I can update the board pretty oftem.

(http://i278.photobucket.com/albums/kk108/flabort/ChessBoard%20Fortify%20and%20Defend%20Turn1B_zpst2qjgtwi.png)

Spoiler (click to show/hide)
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: NAV on May 24, 2015, 11:38:05 pm
Sorry! I'll try to be quicker.

Kp7 to H5
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: flabort on May 25, 2015, 01:52:42 am
(http://i278.photobucket.com/albums/kk108/flabort/ChessBoard%20Fortify%20and%20Defend%20Turn2W_zpsg3x7ly3d.png)
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: highmax28 on May 25, 2015, 08:26:37 am
Anyone else find the Mastahcheese and NAV pieces hilariously awesome?

Also, the mastah is out for a bit. No idea when hes coming back
Title: Re: The Derail Games: A game of Awesome Chess.
Post by: flabort on June 03, 2015, 01:44:39 am
So mastahcheese isn't here for a while, but I may as well share another game with his followers.
I'm using Windows 7's Paint program, but not pixellized; I discovered the "Oil Brush", and will be making all the images with that.
Link. (http://www.bay12forums.com/smf/index.php?topic=151157.msg6274112;topicseen#new)