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Author Topic: The Market - Turn 21  (Read 75914 times)

a1s

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #945 on: April 17, 2013, 06:40:56 pm »

Is it too much to hope it would be open-source?
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

RAM

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #946 on: April 17, 2013, 07:17:12 pm »

While actions remain:
  If food usage is greater than food then do grow food action, otherwise
    If happiness plus happiness usage mean depression and there is a disease then relax, otherwise
      if you are going to be depressed and there are no diseases then socialise, otherwise
        if someone else is socialising and you have less than 11 happiness or less than 75% of maximum happiness then socialise, otherwise
          If you have an ongoing action then continue it, otherwise
            if you have 9 or less maximum health and no children than have children, otherwise
              if you have children then childcare, otherwise
                if you have 8 or less maximum health and adult children who know stuff then die.
                  if you are losing food or happiness and there is a way to improve your accumulation of food or happiness then trade or build it, otherwise
                    if you have appropriate perk and can perform appropriate action then do so, otherwise
                      trade or research appropriate action
  If current action requires more time units than you have, turn it into partial action.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RAM

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #947 on: April 24, 2013, 02:51:33 am »

Bump! Did I do that correctly?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GlyphGryph

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #948 on: April 24, 2013, 06:37:55 pm »

My course is done! We will return to our regular update schedule on the 'morrow!
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Griffionday

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #949 on: April 24, 2013, 06:41:22 pm »

Yay!
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Tiruin

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kaian-a-coel

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EA games is like the dark lord sauron, and the gaming consumer demographic is like gollum.
Sauron makes the precious.
Gollum loves and hates the precious.
Full Sig

RAM

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #952 on: April 25, 2013, 03:37:40 am »

Better make sure everyone brings a plate to that party, enough food for everyone that shows up could get expensive...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

GlyphGryph

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Re: The Market - Turn 19 (The Beginning of the Second Age)
« Reply #953 on: April 25, 2013, 09:55:30 pm »

And we're back.
ROUND 19 HAS ENDED

Your event cards for the day are...
Bad Omens and Times of Hardship. All players lose 5 happiness or 25% of max happiness (whichever is higher) and lose two action points unless they are depressed.
Disease Mutation! The severity of dysentery has increased! It's recovery rate has been reduced to 70%! Anyone with immunity now loses that immunity.

Round 20 BEGINS
If I was supposed to process something from you for today, remind me. 'cause I've got no clue!
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RulerOfNothing

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Re: The Market - Turn 20
« Reply #954 on: April 25, 2013, 10:00:47 pm »

I finished a Prospect action.
Code: (Character Sheet) [Select]
Health: 10/10
Happiness: 14/21

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each round
Mortal - every 10 turns, reduce max health by 1 (4/10)

Inventory:
2 food
1 Primitive Trinket (+1 Happiness/Turn)

Holdings:
Plot of Empty Land #1(5/5, +1 food/turn)
Plot of Empty Land #2(5/5, +1 food/turn)
Small Wampoon Claim (49 Wampoon Capacity)

Debt:
Teach something to a1s

Knowledge:
Improved Farming Techniques (-1 time for Grow Food actions)

In progress:
Research Wampoon Extraction (2/5)

(3 to 5/5*) Research Wampoon Extraction
(5*) Relax x 5

« Last Edit: April 26, 2013, 12:56:04 am by RulerOfNothing »
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Griffionday

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #955 on: April 25, 2013, 10:39:47 pm »

Code: [Select]
Player:Griffionday
Health: 10/10
Happiness: 12/18
Mortality: 6/10

Trait: Big Heart: Your empathy and good bedside manner make you more effective at caring for other people and animals. "Caring" actions are 1 point cheaper, and you receive a bonus to effectiveness depending on the action taken.

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn
Mortality:every 10 turns, reduce max health by 1, 0/10

Inventory:
0 Food

Knowledge:
Advanced Farming Techniques

Holdings:
1 Plot of Empty Land (5/5)

In Progress:
22/30 Domestication


(8 to 30/30*)Research Domestication
(0) Receive 1 food from RAM

Woo! Last day till we get the research. 
RAM, we'll decide how you want to be paid after the research is unlocked?
« Last Edit: April 26, 2013, 01:49:32 am by Griffionday »
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RAM

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Re: I remember(19)
« Reply #956 on: April 25, 2013, 10:43:10 pm »

Code: (Character Sheet) [Select]
Player: RAM
Health: 10/10: -0
Happiness: (16-2/4)/24: -1
Mortality: 6/10: -1

Trait: [b]Keen Eye[/b]: You are a much better explorer than others. You get to draw two exploration cards instead of one when exploring.

Conditions:Basic Hunger, Basic Dissatisfaction, Basic Recovery, Mortal.

Inventory:
1 Food: -1
Primitive Trinket
1 Food Shaped Charm from Griffionday(primitive trinket)

Holdings:
Plop of Empty Land (5/5 food capacity, +1 food per turn)
Plot of Empty Land (5/5 food capacity, +1 food per turn. May be exploited once per round.)
Plot of Empty Land (5 food capacity, +1 food per turn. May be exploited once per round.)
1 Plot of Empty Land (5/5: +1)
~1 Plot of Irrigated Land (4/5: +1)
!Medium Delite Claim (80 Delite Capacity, 10% Delite Recovery).
Grebin Claim (20 Grebin Capacity)
Medium Tomatunk Claim (250 Tomatunk Capacity)

Knowledge:
Improved Farming Techniques

In Progress:-2 event, 18 research Crossbreeding, +2 Tattle.


(7)Grow food~
(2 to 20/50) Research Crossbreeding
(1*) Relax
(0)Loan Delite field to Unholy_Pariah for long enough to work it.!
(0)Give one food to Griffionday
(0)Tattle: No link to
Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=122964.msg4204401#msg4204401]round 20[url] on the first post.
(0)Tattle: Do not see the Entertainment research on the first post
(0)do not yet return 1 Food Shaped Charm from Griffionday


P.S.
I would be interested in trading away two empty plots for an irrigated field.

P.P.S.
So... Anyone willing to lend me two turns of food so I can finish domestication?  You can keep my trinket as collateral (reminder for both of us, and to get it off my hands so my happiness drops to acceptable levels).
I should be able to manage that. Though keep your trinket, no point in you getting miserable, unless this is a deliberate ploy to lower your happiness...
 Giving me your plot of land as collateral would make more sense...

P.P.P.S.
 Is happiness supposed to round up or down from bad Omens?

P.P.P.P.S.
 Griffionday, That payment plan sounds good, I would love a petting zoo...
P.P.P.P.S.P.S.
  Do you want your trinket back now? Depression would set in at 9 for you...
« Last Edit: April 26, 2013, 03:28:15 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Unholy_Pariah

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Re: The Market - Turn 16 (The End of the First Age of Man)
« Reply #957 on: April 25, 2013, 11:06:35 pm »

Code: [Select]
Player:Unholy_Pariah
Health: 10/10
Happiness: 15/22

Trait: Hard Worker (-1 time for resource and labour actions)

Conditions:
Basic Hunger: Consume 1 "food" each turn or reduce your maximum health by one due to starvation.
Basic Dissatisfaction: Lose 1 happiness each turn for every 10 points, rounded down, of maximum happiness.
Basic Recovery: Regain 1 lost hp, up to max, at the beginning of each turn
Mortality:every 10 turns, reduce max health by 1, 3/10

Inventory:
1 food
1 Primitive trinket (Stone Toaster Statue)
1 delite

Knowledge:
improved farming techniques

Property:
1 Plot of irrigated Land (2/5)
1 Plot of Empty Land (5/5)
1 Plot of Empty Land (5/5)

In Progress:
(2/5 or 4/5) research wampoon extraction


(3 to 5/5*) research wampoon extraction.
(2* to socialise)
(3 to grow food)

((in progress is variable because game went on hiatus before GWG responded to my offer for learning grafting))
« Last Edit: April 27, 2013, 10:40:51 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Sorcerer Kail

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Re: The Market - Turn 20
« Reply #958 on: April 26, 2013, 01:19:30 am »

Code: [Select]
Name: Barfin
Player: Sorcerer Kail
Health: 10/10
Happiness: 16-(1/4)/21 (Gaining happiness that would increase your total above maximum simply raises the maximum)
Mortality: 3/10
Basic Hunger, Basic Dissatisfaction, Basic Recovery,

Traits:
Nimble Fingers: Crafting items is easier for you. Any "create" action costs 1 less to perform.

Inventory:
1 Coin
Trinket(a1s)
Debt to: a1s - 2 wampoon.

Owns:
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
1 Plot of Empty Land (5/5 food capacity, +1 food per turn)
Small Tomatunk Claim (100 Tomatunk Capacity
Small Wampoon Claim (50 Wampoon Capacity)
Medium Wampoon Claim (150 Wampoon Capacity)

Knowledge:
Improved Farming Techniques
Wampoon Extraction
Grafting
Diseases:
Actions

(4 to 7/7*) Grow Food
(1*) Relax
(3 to 3/7) Grow Food
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Talvara

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Re: The Market - Turn 20
« Reply #959 on: April 26, 2013, 04:33:09 am »

Code: (Character Sheet) [Select]
Player: Talvara
Health: 10/10
Happiness:14/21 (20 old +1trinket -2bd - 5badomen)
Mortal 4/10

Trait: Pretty Face (+1 happiness for others)

Conditions:
Basic Hunger, Basic Dissatisfaction, Basic Recovery,

Inventory:
1 food (1 - 1gifted to Greatwyrm, -1 bh +2gf)
Trinket (Globe from Kashyyk) Gifted by GreatwyrmGold

Holdings:
1 Plot of Empty Land (1/5 Food Capacity) **Irrigated**

Knowledge:
irrigated fields
Improved Farming Techniques
Grafting (Learned from GreatWyrm on round 19)

In Progress:
(3/10) Research :Basic Child Care

(6 to 9/10) Research :Basic Child Care
(2*) Socialise : We're having a get together to rekindle hope after the bad omens that have been haunting us. There will be a little wicker idol to be burned.
Anyone is welcome aslong as they aren't diseased.

« Last Edit: April 27, 2013, 04:24:40 am by Talvara »
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