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Dwarf Fortress => DF General Discussion => Topic started by: OtaconPliskin on August 27, 2012, 12:41:06 am

Title: Your dwarven ethics
Post by: OtaconPliskin on August 27, 2012, 12:41:06 am
Uh..Kinda messed up question but; I had my dwarves build a giant L and a giant J, the first letters of me and my wives first names. A dwarf holding a baby got trapped in the construction and, I don't see the need to save them. The mother already died and decayed, how long does it take for a dwarven baby to starve to death? The way I saw it, my fortress had foreseen so much chaos and so much effort was put towards the construction of the letters, and the small little shrine I made underneath them; that a sacrifice was only fitting to the completion of such a project.

What kind of strange things do you end up doing to YOUR dwarves, what kind of moral guidelines do you try to live by in your games?
Title: Re: Your dwarven ethics
Post by: misko27 on August 27, 2012, 02:11:44 am
What kind of strange things do you end up doing to YOUR dwarves, what kind of moral guidelines do you try to live by in your games?
"Moar-rul, Gie-dlyns?

Never heard of them.
Title: Re: Your dwarven ethics
Post by: AutomataKittay on August 27, 2012, 06:58:11 am
I don't even know how you could define strangeness in DF. As for guidelines, enough shinies justifies everything, even being put into a box to grind out things forever :D

That and having enough grave space or slabs. Gotta remember everyone that dies, even if only to prop them up in dining room to laugh at.
Title: Re: Your dwarven ethics
Post by: Azated on August 27, 2012, 08:04:02 am
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.
Title: Re: Your dwarven ethics
Post by: Sprin on August 27, 2012, 08:07:49 am
at my fort if you have a babie you have to be in the dangeroom for a week... if your babie survives you keep it if not it builds charecter.
Title: Re: Your dwarven ethics
Post by: Spinning Welshman on August 27, 2012, 09:05:24 am
at my fort if you have a babie you have to be in the dangeroom for a week... if your babie survives you keep it if not it builds charecter.

This. You looking for morals, TS? Go read the dwarven childcare thread. That'll show you how kind and well-adjusted we are as a community.  :P
Title: Re: Your dwarven ethics
Post by: FearfulJesuit on August 27, 2012, 09:25:43 am
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.

Was that the Goblin Fortress?
Title: Re: Your dwarven ethics
Post by: Nyan Thousand on August 27, 2012, 10:41:00 am
You know, I really fear for the future sometimes. Dwarf Fortress has bred this culture, and has amassed this conglomerate of individuals with this certain set of morals, or, more appropriately to say, this certain lack of moral character; and Dwarf Fortress has put us all here, in this one place where we can mingle and bond. It's scary. We're all sociopaths. We're all sociopaths who partake in some sort of devilish death worship and that's not even the worst part, since sociopaths are everywhere. The worst part is that we're all sociopaths and we're here in one place and we enable each other, enable ourselves and our peers, and that turns us into even bigger sociopaths. Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat? Think back to your very first fort. Now think about your current fort. It's a subtle yet profound change of style - back then you cared about each and every dwarf, giving them big rooms and everything they needed and you made sure they didn't die at all costs. Now death is an inevitability. Dwarf Fortress does not have players. It has sociopaths. And I fear for the future. I fear for the future because someday, we're going to be the ones at the helm. Just think if the next world leaders run their countries like how they play their forts. It's a scary thought. Truly maddening.

As for OP, all dwarves get kitten mittens. That's mittens made out of kittens, by the way.
Title: Re: Your dwarven ethics
Post by: OtaconPliskin on August 27, 2012, 12:11:03 pm
You know, I really fear for the future sometimes. Dwarf Fortress has bred this culture, and has amassed this conglomerate of individuals with this certain set of morals, or, more appropriately to say, this certain lack of moral character; and Dwarf Fortress has put us all here, in this one place where we can mingle and bond. It's scary. We're all sociopaths. We're all sociopaths who partake in some sort of devilish death worship and that's not even the worst part, since sociopaths are everywhere. The worst part is that we're all sociopaths and we're here in one place and we enable each other, enable ourselves and our peers, and that turns us into even bigger sociopaths. Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat? Think back to your very first fort. Now think about your current fort. It's a subtle yet profound change of style - back then you cared about each and every dwarf, giving them big rooms and everything they needed and you made sure they didn't die at all costs. Now death is an inevitability. Dwarf Fortress does not have players. It has sociopaths. And I fear for the future. I fear for the future because someday, we're going to be the ones at the helm. Just think if the next world leaders run their countries like how they play their forts. It's a scary thought. Truly maddening.

As for OP, all dwarves get kitten mittens. That's mittens made out of kittens, by the way.


 :'( I'm finally home! hahah
Title: Re: Your dwarven ethics
Post by: Shook on August 27, 2012, 12:33:50 pm
Truly maddening.
Now now, it's not possible to be maddened if one already is mad, is it? :P

As for ethics... Well, i mostly try to keep my dorfs alive and inside (because stuck dorfs are even more useless than dead dorfs), but i'm not above sacrificing a useless peasant over a legendary miner if necessary. And if i get tired of vampires surviving the incessant hammerings (one died horribly from 100 hammerstrikes... months later, having crawled from the jail to his bed as a paraplegic with an impending infection caused by a doctor armed with stagnant water), i dunk them in magma, because for all i know their next victim(s) might be legendary. Killing a legendary warrants instant death, unless the one who killed the legendary is also a legendary (or just very important).
Title: Re: Your dwarven ethics
Post by: Sprin on August 27, 2012, 12:42:18 pm
actualy I do get attached to dwarfs but 70% of dwarf fatalites are done by the AI stupidity 10% is human management and 20% is carp.
Title: Re: Your dwarven ethics
Post by: mastahcheese on August 27, 2012, 02:13:11 pm
You know, I really fear for the future sometimes. Dwarf Fortress has bred this culture, and has amassed this conglomerate of individuals with this certain set of morals, or, more appropriately to say, this certain lack of moral character; and Dwarf Fortress has put us all here, in this one place where we can mingle and bond. It's scary. We're all sociopaths. We're all sociopaths who partake in some sort of devilish death worship and that's not even the worst part, since sociopaths are everywhere. The worst part is that we're all sociopaths and we're here in one place and we enable each other, enable ourselves and our peers, and that turns us into even bigger sociopaths. Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat? Think back to your very first fort. Now think about your current fort. It's a subtle yet profound change of style - back then you cared about each and every dwarf, giving them big rooms and everything they needed and you made sure they didn't die at all costs. Now death is an inevitability. Dwarf Fortress does not have players. It has sociopaths. And I fear for the future. I fear for the future because someday, we're going to be the ones at the helm. Just think if the next world leaders run their countries like how they play their forts. It's a scary thought. Truly maddening.

I So wish I could put this as my signature. It is so true.

But I still refuse to make kitten mittens.
Title: Re: Your dwarven ethics
Post by: Detahramet on August 27, 2012, 02:14:49 pm
You know, I really fear for the future sometimes. Dwarf Fortress has bred this culture, and has amassed this conglomerate of individuals with this certain set of morals, or, more appropriately to say, this certain lack of moral character; and Dwarf Fortress has put us all here, in this one place where we can mingle and bond. It's scary. We're all sociopaths. We're all sociopaths who partake in some sort of devilish death worship and that's not even the worst part, since sociopaths are everywhere. The worst part is that we're all sociopaths and we're here in one place and we enable each other, enable ourselves and our peers, and that turns us into even bigger sociopaths. Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat? Think back to your very first fort. Now think about your current fort. It's a subtle yet profound change of style - back then you cared about each and every dwarf, giving them big rooms and everything they needed and you made sure they didn't die at all costs. Now death is an inevitability. Dwarf Fortress does not have players. It has sociopaths. And I fear for the future. I fear for the future because someday, we're going to be the ones at the helm. Just think if the next world leaders run their countries like how they play their forts. It's a scary thought. Truly maddening.

Well they don't seem to mind the horrible gruesome life, so long as we have big enough communal dining room with grand tables.
Title: Re: Your dwarven ethics
Post by: StLeibowitz on August 27, 2012, 08:09:33 pm
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.

Come now, one doesn't post something like that and expect to get away with not providing a link.
Title: Re: Your dwarven ethics
Post by: Corai on August 27, 2012, 08:11:56 pm
You know, I really fear for the future sometimes. Dwarf Fortress has bred this culture, and has amassed this conglomerate of individuals with this certain set of morals, or, more appropriately to say, this certain lack of moral character; and Dwarf Fortress has put us all here, in this one place where we can mingle and bond. It's scary. We're all sociopaths. We're all sociopaths who partake in some sort of devilish death worship and that's not even the worst part, since sociopaths are everywhere. The worst part is that we're all sociopaths and we're here in one place and we enable each other, enable ourselves and our peers, and that turns us into even bigger sociopaths. Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat? Think back to your very first fort. Now think about your current fort. It's a subtle yet profound change of style - back then you cared about each and every dwarf, giving them big rooms and everything they needed and you made sure they didn't die at all costs. Now death is an inevitability. Dwarf Fortress does not have players. It has sociopaths. And I fear for the future. I fear for the future because someday, we're going to be the ones at the helm. Just think if the next world leaders run their countries like how they play their forts. It's a scary thought. Truly maddening.

As for OP, all dwarves get kitten mittens. That's mittens made out of kittens, by the way.

I started off caring for my dwarves, giving them nice rooms. Now I give each dwarf giant homes, metal furniture. Even Urist Mcuseless, even Urist Mcbeekeeper.

... I feel different now.
Title: Re: Your dwarven ethics
Post by: misko27 on August 27, 2012, 08:13:26 pm
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.

Come now, one doesn't post something like that and expect to get away with not providing a link.
Yeah, no. It's sorta off limits. The only way to find it is if you already know the name of it, and no one will tell you. Catch-22.
Title: Re: Your dwarven ethics
Post by: StLeibowitz on August 27, 2012, 08:18:10 pm
Ah, well then. Forget I asked.
Title: Re: Your dwarven ethics
Post by: Sutremaine on August 27, 2012, 09:28:46 pm
I'm a little more lax about magma breaching than I have been in the past, but I make an effort to corner the expedition leader whenever an unhappy dwarf is demanding a meeting. The rooms in my recent forts are larger than the ones in the first forts I did... well, once they're set up anyway, it takes a year or two for me to ditch the dorms. 2D saw the dwarves crammed into complex 2x1 fractals, my first 3D fortress had a bunch of 3x1 pods, and the general design I use now is decentralised and has mostly 2x3 rooms with an occasional 3x3 one for use by workshops, nobles, or whoever happens to claim that one.
Title: Re: Your dwarven ethics
Post by: TeleDwarf on August 28, 2012, 05:42:48 am

You know, I really fear for the future sometimes. Dwarf Fortress has bred this culture, and has amassed this conglomerate of individuals with this certain set of morals, or, more appropriately to say, this certain lack of moral character; and Dwarf Fortress has put us all here, in this one place where we can mingle and bond. It's scary. We're all sociopaths. We're all sociopaths who partake in some sort of devilish death worship and that's not even the worst part, since sociopaths are everywhere. The worst part is that we're all sociopaths and we're here in one place and we enable each other, enable ourselves and our peers, and that turns us into even bigger sociopaths. Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat? Think back to your very first fort. Now think about your current fort. It's a subtle yet profound change of style - back then you cared about each and every dwarf, giving them big rooms and everything they needed and you made sure they didn't die at all costs. Now death is an inevitability. Dwarf Fortress does not have players. It has sociopaths. And I fear for the future. I fear for the future because someday, we're going to be the ones at the helm. Just think if the next world leaders run their countries like how they play their forts. It's a scary thought. Truly maddening.

As for OP, all dwarves get kitten mittens. That's mittens made out of kittens, by the way.

I must strongly disagree here. I am a sociopath in RL, but I care for my dwarves, for their children and their pets. I really try to satisfy them with things they prefer and even assign them jobs in which they will presumably prosper. I try to sell all items under the masterwork quality and eventually have a fort with only masterwork items and furniture. I give my dwarves armor and a steady supply of clothing. I give them varied foods and drinks. I even plan to cultivate some grassland to give them aboveground crops. I never kill or rob merchants. I try to preserve dragon(and other semi-megabeast) population by capturing them. If I could trade with underground civizations - I would. I try not to conscript females into the militia at all or reliave them from military service once they get married. I also tend to limit hunting in order to preserve wildlife.
Title: Re: Your dwarven ethics
Post by: Facekillz058 on August 28, 2012, 06:39:08 am
Pffffft. Dwaven Ethics are a myth.
Title: Re: Your dwarven ethics
Post by: thiosk on August 28, 2012, 06:41:06 am
Women without skills are not permitted to carry children into combat.

Therefore, males are constricted into the military, and the useless female dwarves become a hauling class.

I started getting guilty when I realized how many female haulers I had.

Then I came to embrace it.  Women are born to haul!!!!!
Title: Re: Your dwarven ethics
Post by: brainfreez on August 28, 2012, 06:55:11 am
vampires are gods for me , they pull levers and whenever a dwarf does something dumb , i just throw him in the vampire's dining room (legendary bedroom (if you know what i mean))
Title: Re: Your dwarven ethics
Post by: Helgoland on August 28, 2012, 07:09:00 am
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.

Come now, one doesn't post something like that and expect to get away with not providing a link.
Yeah, no. It's sorta off limits. The only way to find it is if you already know the name of it, and no one will tell you. Catch-22.
It is mentioned sometimes, and a copy is availible on DFFD. You could try to PM someone :D
Title: Re: Your dwarven ethics
Post by: Loud Whispers on August 28, 2012, 08:58:28 am
Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat? Think back to your very first fort. Now think about your current fort.
My first fort had barely even a shred of comprehension of my Dwarves - I was overwhelmed by DF and didn't know what to do. And I can safely say now my Dwarves have grown to fulfill the complete opposite of what you described.
Everyone gets expensive Grand Bedrooms, Dwarves have access to meat, plants, LOTS of types of booze, clothes and even a working hospital. Even in military engagements it seems my Dwarves refuse to die. A lot of the time most barely even get grazed or bruised!
I mean it's gotten to the point where I've had to start making FTW devices inside my fort just to ensure it doesn't last forever.
Though maybe it still will even through all that. I mean, just a Dwarf month ago 4 Dwarves got caught in a cave in.
Not a single one was injured.
I keep feeling this success is just the precursor of some great cataclysm - but it never happens.
I'm onto 364 dead creatures, and only 8 of those are Dwarves.
My Dwarves just keep calm and pull the levers.
Is this what happens when Dwarves live above ground?!!
IS THIS NOT SANITY?!!
Title: Re: Your dwarven ethics
Post by: brainfreez on August 28, 2012, 09:05:11 am
i could close my gate too , while im under siege and have no dead dwarves . yes , that is enough to make safe fort .

i usually take risk and leave all gates open at all times and send my 30 dwarf militia to take care of all threats , it is fun and you can watch awsome battles .

i always embark at least at savage regions or evil to increase the fun .

Edit: my dead/missing list has 5000 individuals .

in the first 7 years ! :O
Title: Re: Your dwarven ethics
Post by: OtaconPliskin on August 28, 2012, 12:51:42 pm
i could close my gate too , while im under siege and have no dead dwarves . yes , that is enough to make safe fort .

i usually take risk and leave all gates open at all times and send my 30 dwarf militia to take care of all threats , it is fun and you can watch awsome battles .

i always embark at least at savage regions or evil to increase the fun .

Edit: my dead/missing list has 5000 individuals .

in the first 7 years ! :O



Last night, a forgotten beast appeared several levels down in the caverns that I thought (wrongly) were inaccessible. I have about 170 dwarves. I was JUST getting prepped to start a military. I sent wave after wave of civilian dwarf into battle, an artifact was created during the battle (A golden cage with a dwarf and the megabeast on it). During the battle, I ordered that the artifact get built in the worship chambers I had built (Pretty much all the way across the map, more or less). It was dragged, dropped, picked back up, dragged, etc. While babies and bodyparts flew, the "Keepers of the artifact" (What I had nicknamed any dwarf who picked it up and started moving it) accomplished their mission. Haha.
Title: Re: Your dwarven ethics
Post by: Loud Whispers on August 28, 2012, 01:06:33 pm
I could close my gate too, while im under siege and have no dead dwarves. Yes, that is enough to make safe fort. But...
As clichéd as it sounds, "Y'ALL DON'T KNOW ME! Y'ALL DON'T KNOW ME! WHATEVA I DO WHAT I WAWNT!"

Nah, just kidding. But you mustn't understand how I play DF if you think I hide behind walls whilst the goblins are picked apart by ravens outside (as entertaining as that sounds). If I let that happen, I'd just end up with a hoard of zombie goblins outside my walls anyways. I wonder which is worse.
Besides the only time I close my gates is to stop things from getting out.
There is always an entrance to my fort ready to be stormed, free of traps. It is not a gate that keeps the Dwarves safe - it's the Dwarves themselves. All 101 of them in the military, 31 squads with 50 soldiers on duty at any given time of the year.
That's what makes a safe fort - and it's only safe for as long as the Dwarves don't die. And guess what they don't do well? Die.
So you see.
Title: Re: Your dwarven ethics
Post by: brainfreez on August 28, 2012, 03:06:14 pm
i only have traps at the artifact room and trading depot (to catch elves) , whenever there is a threat , i send my legendary squads , if there is a beast that is farting poisonous crap , i will send my citizens / children (using burrows and alerts) / babies (with mothers) to kill the monster before it infects any legendary dwarf .
Title: Re: Your dwarven ethics
Post by: Loud Whispers on August 28, 2012, 03:46:41 pm
I only have traps at the artifact room and trading depot (to catch elves). Whenever there is a threat, I send my legendary squads, if there is a beast that is farting poisonous crap, I will send my citizens / children (using burrows and alerts) / babies (with mothers) to kill the monster before it infects any legendary dwarf.
And then again that's where we differ. I have traps in the civilian area choke points to catch necromancers, and whenever there's a threat I send the Dwarves who are most likely to survive. Most of the time that just means sending all of them at the same time, or sending some of my most valuable Dwarves. I've also undertaken one of the hardest possible challenges in Dwarf Fortress - raise a child from birth to death by old age.

Hard dorfy times ahead for Urist McTilat ;_;
Title: Re: Your dwarven ethics
Post by: Monk321654 on August 28, 2012, 03:50:29 pm
Dwarf Fortress has taught me one important thing:

Gender is utterly meaningless, and anyone can do anything.
Title: Re: Your dwarven ethics
Post by: brainfreez on August 28, 2012, 04:06:15 pm
Loud Whispers , you're so brave , growing a child in DF is hard !

i have a floodgate to my corpse/refuse stockpile to block it at any time (with the poor dwarf hauler) .

i am trying to spare my good dwarves and send children instead (only the ones above 12 years ) if they survive , they get skills , if they die , there is 1 less food and booze leech .
Title: Re: Your dwarven ethics
Post by: Hyndis on August 28, 2012, 05:53:09 pm
I try to build a fortress where all dwarves are safe, happy, have decently good living conditions (for living underground in what is essentially an elaborate bunker), and are dedicated to the creation of fine artwork. Artificial artifacts are also produced in large numbers. These are items that have such lengthy histories behind them and have such history on them (literally due to decorations) that they make ordinary artifacts look puny and boring in comparison. The history of dwarven heroes can be read by walking through the armories, with all of their great deeds engraved in metal for the rest of time.

I'm always disturbed when one of my dwarves dies. I really try to avoid it.

The only time I deem a dwarven death to be a "good" death is when the dwarf was doing something heroic, in which case the dwarf's deeds will be enshrined in artwork, and the dwarf will be buried with the honored dead.

My fortresses are filled with warrior-poets.
Title: Re: Your dwarven ethics
Post by: Sprin on August 28, 2012, 06:56:22 pm
Sorta like the nords.
My forts have sucky mele dudes but we have archers and seige wepons to defend the alcholics I mean... Ya alcholics...
Title: Re: Your dwarven ethics
Post by: NESgamer190 on August 28, 2012, 07:19:43 pm
My ethics on dwarven welfare...
Every dwarf deserves a fairly nifty bedroom that is smoothed, 3x3 with a bed and door and cabinet and coffer and table and chair and if possible, a statue depicting them in (hopefully) a good moment at the least!

Make it to legendhood?  You earn a tomb for if you die, you hard-working child of Armok!

A child or infant?  Expect to be raised, usually to become a smoother, lest ye go into artifact mode, in which case, whatever you become legendary in will be your new profession.

If you have no good professions as a dwarf, expect stone smoothing duty, or smelter duty or something far more useful, even if it means strand extraction duty!

Wind up with a military role?  Expect drafting to the military to train fairly hard to defend dwarfkind in no less than iron attire!

A legendary dining room smoothed out will also be provided, so bring about that plump helmet roast!

A kobold or Goblin or elf or human or dwarf happens to die in the vicinity of the fortress?  Have a slab with your name on it!  (Did it for a kobold, only for a freaking cave crocodile to knock it down, and eat the woodworker's arms off...  freaking croc getting by the jammed trap.)

The fortress should be completely smoothed out, and at the dormitory stairwell, statues built out of the way of the halls.  Also included with the fortress will be a well with a cistern powered either by a river, aquifer, or pumped water.

Am I too kind to my dwarves, given that they sit on top of the wall designation to try and build it and cancel the job because of the fact he's sitting on the wall?
Title: Re: Your dwarven ethics
Post by: MrWillsauce on August 28, 2012, 07:26:58 pm
Quote
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.
Are you talking about the story with the hammer and the gouging?
Title: Re: Your dwarven ethics
Post by: Joben on August 28, 2012, 08:03:49 pm
The only citizens i've ever killed or had killed are vampires that wouldn't behave.

I try to keep my dwarfs happy and safe. I work to preserve their lives, and those of friendly visitors.

Besides being a nice guy I see a lot of the more vicious practices, like atom smashing migrants and tricking people into killing their pets as sorta meta-gaming, and my dispositions leans a bit in the direction of role play and immersion.

...I am kinda tempted to try dwarven day-care though. Because, while arguably cruel to all beings involved it has a goal that the dwarves would undestand and that they could concievably approve of...lots of real cultures have trained children to be warriors from birth one way or another.
Title: Re: Your dwarven ethics
Post by: DrKillPatient on August 28, 2012, 08:09:30 pm
Basically a slight variation of the standard pirate's code. A dwarf does his work, and he gets his fair share of the results. Over-achieving dwarves get a bonus. Accomplished military dwarves and other defenders of the fortress will be given special precedence. However, trators and slackers will be strictly punished, often disposed of or used as disposable labor (e.g. magma breaching miners).
Title: Re: Your dwarven ethics
Post by: Hectonkhyres on August 28, 2012, 09:06:54 pm
Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat?
Yes. Today.

I delight in the suffering of my dwarves not because they mean nothing to me but because I worship them. Every dwarf, every single one, has the potential to be a godking if they bleed and toil enough... facing death itself and making it their woman. I torture my dwarves, sending hundreds to their doom, because they want me to. Because it is better to die young and be cast back upon the wheel of reincarnation to suffer again than to live to old age in mediocrity.

And to be a hero... that is enough to pay for a thousand lifetimes of torment.

A toast to death and godhood.
Title: Re: Your dwarven ethics
Post by: OtaconPliskin on August 28, 2012, 09:28:09 pm
Does anybody remember a time when you treated your dwarves as if they were more than just pieces of meat?
Yes. Today.

I delight in the suffering of my dwarves not because they mean nothing to me but because I worship them. Every dwarf, every single one, has the potential to be a godking if they bleed and toil enough... facing death itself and making it their woman. I torture my dwarves, sending hundreds to their doom, because they want me to. Because it is better to die young and be cast back upon the wheel of reincarnation to suffer again than to live to old age in mediocrity.

And to be a hero... that is enough to pay for a thousand lifetimes of torment.

A toast to death and godhood.


And

Quote
NESGamer190
My ethics on dwarven welfare...
Every dwarf deserves a fairly nifty bedroom that is smoothed, 3x3 with a bed and door and cabinet and coffer and table and chair and if possible, a statue depicting them in (hopefully) a good moment at the least!

Make it to legendhood?  You earn a tomb for if you die, you hard-working child of Armok!

A child or infant?  Expect to be raised, usually to become a smoother, lest ye go into artifact mode, in which case, whatever you become legendary in will be your new profession.

If you have no good professions as a dwarf, expect stone smoothing duty, or smelter duty or something far more useful, even if it means strand extraction duty!

Wind up with a military role?  Expect drafting to the military to train fairly hard to defend dwarfkind in no less than iron attire!

A legendary dining room smoothed out will also be provided, so bring about that plump helmet roast!

A kobold or Goblin or elf or human or dwarf happens to die in the vicinity of the fortress?  Have a slab with your name on it!  (Did it for a kobold, only for a freaking cave crocodile to knock it down, and eat the woodworker's arms off...  freaking croc getting by the jammed trap.)

The fortress should be completely smoothed out, and at the dormitory stairwell, statues built out of the way of the halls.  Also included with the fortress will be a well with a cistern powered either by a river, aquifer, or pumped water.

Am I too kind to my dwarves, given that they sit on top of the wall designation to try and build it and cancel the job because of the fact he's sitting on the wall?

You sirs, are epic. I love how freaking epic this game is.
Title: Re: Your dwarven ethics
Post by: Detahramet on August 28, 2012, 10:56:58 pm
My ethics are fairly simple. Ensure that everyone has a bed, ensure that the dining room will accommodate at least 200 dwarves (which how i always end up with a legendary dining room), Ensure the commons are large enough, ensure that there are enough coffins for every potential death. I attempt to set up decent medical facility (but i often fail because soup making is real pain in the ass). I also set up a gated entrance because my military ALWAYS sucks.

Title: Re: Your dwarven ethics
Post by: sjm9876 on August 29, 2012, 08:08:02 am
Always have spare coffins.
Legendarys get tombs.
Children are kept in a well sealed complex next to the puppy drop tube to immunise them.

My forts are extremely traumatic.
Title: Re: Your dwarven ethics
Post by: Helgoland on August 29, 2012, 08:38:16 am
Quote
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.
Are you talking about the story with the hammer and the gouging?
With the children, the modding and the gouging, yeah.
Title: Re: Your dwarven ethics
Post by: sjm9876 on August 29, 2012, 10:56:01 am
Quote
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.
Are you talking about the story with the hammer and the gouging?
With the children, the modding and the gouging, yeah.
This sounds simultaneously horrific yet fascinating. But probably best left unstead regardless. Thankyou for preserving my (relative) innocence.
Title: Re: Your dwarven ethics
Post by: Azated on August 29, 2012, 01:06:48 pm
I think this reasonably accurately sums up how most people (including myself) feel about their dwarves.

Quote from: Aeryn Sun
Sebaceans once had a god called Djancaz-Bru. Six worlds prayed to her, they built her temples, conquered planets, and yet one day she still rode off and destroyed all six worlds. And when the last warrior was dying, he said "We gave you everything, why did you destroy us?" and she looked down upon him and she whispered, "Because I can."
Title: Re: Your dwarven ethics
Post by: sjm9876 on August 29, 2012, 01:25:29 pm
I have no idea where that's from....

But I believe it is the most accurate summary of dwarf fortress I have ever heard. 0_0
Title: Re: Your dwarven ethics
Post by: brainfreez on August 29, 2012, 03:29:40 pm
dwarves in worldgen survive only because the worldgen doesn't dig for adamantine , it doesn't need wells , all the metals are given to them , they don't do megaprojects and they don't do any fun .
Title: Re: Your dwarven ethics
Post by: Just Some Guy on August 29, 2012, 03:37:08 pm
What kind of strange things do you end up doing to YOUR dwarves, what kind of moral guidelines do you try to live by in your games?
"Moar-rul, Gie-dlyns?

Never heard of them.

Sigged.
Title: Re: Your dwarven ethics
Post by: mnjiman on August 29, 2012, 04:25:38 pm
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.
O gawd not that -_-

I think hes refering to the to additional socket one.
Title: Re: Your dwarven ethics
Post by: Eric Blank on August 29, 2012, 05:12:43 pm
No real moral guidelines for me, but I generally try to keep everyone alive and happy. They're just very good at doing the opposite.

I butcher any animals, (but don't like making kitten mittens because I love kittens) I've written my own mod that installs gender-appropriate genitalia on each and every creature in the game (for which it would make sense biologically) just because it's hilarious when your fisherdwarves get bit on the ass by a carp. I use prisoners and elven merchants for target practice, and mercilessly overwork the labor force, and then forget everything I was doing, causing me to issue MOAR ORDERS!

I DO try to make sure married women stay out of the militia and generally out of trouble, but sometimes the kids die horribly in ways I had not foreseen (like a little girl being shot through the gut by her own mother, who was operating the ballista batteries. Oh what a gory demise...), or had predicted but couldn't afford to prevent by any practical means. Then again, they and their parents usually die ecstatic for one reason or another, so at least I gave them a decent life.

Honestly, if Toady would implement a simple, reliable method of daycare for the little buggers, we'd probably not have to admit that 60% of all casualties are children. :P
Title: Re: Your dwarven ethics
Post by: Mr Space Cat on August 31, 2012, 09:35:09 pm
Quote
Yeah, dwarf fortress has been the cause of many a strange, strange story over the years. There's one in particular that we don't mention anymore because it was seriously disgusting and perverted, and that's coming from the entire DF community. You know it's fucked up if even we hurl at the thought of it.
Are you talking about the story with the hammer and the gouging?
With the children, the modding and the gouging, yeah.

Was that the adventurer story where the guy slowly beat a family of giants to death with a mace over the course of a week? That wasn't terrible at all.

On topic: Ethics are silly. Generally, I try to treat my dwarves well, but if they act stupid it's their fault.  Epic individuals who achieve great accomplishments are rewarded accordingly,akin to the "Valhalla for a warriors death" Viking belief. "Epic" is open to my interpretation at the time, depending on my wims.

Ultimately, it's all pixels and code.  ;D
Title: Re: Your dwarven ethics
Post by: tolkafox on August 31, 2012, 10:58:11 pm
My miner put a pick through my legendary brewers head, a nobles hand, and walked around punching people and destroying many buildings/tables/chairs before he calmed down. But...he was the miner, and without him the fortress wouldn't exist in the first place. So for his heinous crimes I sentenced him to eventual death.

I built a small hut with a bed, table, chair, kitten, and 200 units of food and booze. After I moved him there, I locked the door preventing him from ever leaving. He'll die eventually.

Morality is replaced by booze. Whatever you do, don't take it away.
Title: Re: Your dwarven ethics
Post by: mastahcheese on August 31, 2012, 11:29:28 pm
I butcher any animals, (but don't like making kitten mittens because I love kittens)

This is pretty much how animals are for me as well, I almost always get a male and female horse drawing the wagon, and end up with a dozen useless horses after I've forgotten I'd had them for a while, and then butcher them all in one go, but it still brings a smile to my face every single time it says a stray cat has given birth to kittens.

I've never killed a cat in DF, or even traded one away, but many fortresses have been abandoned over them slowing the very fabric of time.
Title: Re: Your dwarven ethics
Post by: darkflagrance on September 01, 2012, 04:46:39 am
I personally designate small rooms only because the nobles won't tolerate large ones for the plebs. Generally the citizens of my fortresses can expect to live in relative peace and civility, guarded by an elite military, unless I set armies of giant spiders on them out of boredom. Still, I admit that the tales of sociopathy on these very forums keep me coming back for more  ;)

The mermaid farming fortress is still one of my favorite reads. I'm glad I got a post into that thread before it was locked.

The goblin fortress thread is so old I think most people have forgotten it exists. Pretty tame too compared to other horrors still fresh in the forum's collective memory.

And then there was that one adventurer dwarf who was famous for torturing an entire tribe of giants to death by injuring them each exactly once each day until they inevitably expired. Obok Meat-something or the other, I think?
Title: Re: Your dwarven ethics
Post by: Helgoland on September 01, 2012, 04:55:54 pm
Yup, that one. You might want to edit ou the name :P

The mermaid thing was - all in all - not soo horrible, because it was just an economic enterprise. What really gets you into uncanny valley is killing and torturing people without having or even wanting a justification.