I am so happy you took the time to add me to the turn list even though I totally zoned out of this discussion for a couple weeks there.
And also enjoying the story so far. Did you make history start out hidden?
Those are some quality gods. Most of them, anyway. Lumnum is... something.
I also found something while diving in fort mode, but I'll save that little tidbit for my turn. Maybe.
One question from a succession game noob: Is it allowed changing to a modded tileset? I usually play with that and as far as I know, you can just change it back, but I may be wrong...
First time posting' hello there!
I've been waiting for this ever since I read all the previous chapters a few years after the story ended: we're gonna have a trilogy! Sign me up please' an epic is being made here.
Any progress on item spread in abandoned Forts?
9th of Slate, 700, late evening.
(https://i.ibb.co/GQfwRvd/By-the-campfire.png)
Oh no, moth man :(
I'll avenge you when it's my turn. It's a bit sad, love the writing
Ach, damn Goblins. Guess I know my piece for the Museum in advance.
Writing was excellent; sometimes a short tragedy is greater than a long story.
Ahh Imicthank you all for the kind words. I've never been very confident in the quality of my writing ability, but I could never have recieved a greater compliment than being told that I made someone sad when a character died. Hopefully some of the adventures to come will end happier than mine did.
you made me care for that papery little critter
and now it's dead
and I am sad
...
Happy fortressing, then. You did good.
No spot on the turn list?
ooooohh this is an amazing idea and I'm loving it!!Sure!
Can I get a spot??
3rd of Hematite, 703
I spent the night at Embracedvises and got up to find the landscape covered in snow. What a beautiful morning! Today starts my trip back to Divedact, from where I will travel east to Tongstreat, where I am sure I will find the dwarf necromancer Iton Helmedglides. He was once the apprentice of Goden the Gates of Mightiness who was killed by the dwarves retaking Treatyseed three years ago.
Wow, that was a close one. Thought for sure it was the end of Bil’s adventure. Now I think I’m going to make my way towards Boltspumpkin and then possibly a heroic death. Then I'll submit the save tomorrow.
EDIT: Snipped for length
2:The skull of Oddom Girdergrove Oddom Girdergrove the master necromancer raised an undead army that completely razed the elven and dwarven lands and most of the civilized world several centuries ago. The world has still not recovered from this tragedy, but now that Oddom is gone, there is hope (Submitted by Emilovich)
Thus, my travels are over for now.(confirm if true)
Eeyouch... that's gonna leave a mark. :-X
A well-written (if inauspicious) beginning! Here's hoping your snake-guy's fortunes improve somewhat.
Save file: http://dffd.bay12games.com/file.php?id=15029 (http://dffd.bay12games.com/file.php?id=15029)
Ending date: Year 706, Mid-Autumn
I'll hold off on posting until one or all of these are placed in the Museum. (And it will be posted from their perspective)
(OOC: If I have multiple boring items, can I group them together as a single museum submission as like "Miscellaneous items from X" or something similar?)
(OOC: Sorry for the short adventure. I feel like if I went any further I would of surely died, and I wanted to submit at least something. I'll be more adventurous next turn.)
BTW, I really dig the feel of this world- it feels empty and in decline, almost post-apocalyptic.)
Steel as a rare and forgotten material only found amongst the former homes, now tombs, of the dwarves is an aspect of the world that I think would be interesting to expand on. I must think about that.
Actually a bit of dwarven culture is still alive. The Walled Dyed goddess of war and victory, Kezat. Has composers of all races composing to her likeness. So most definitely they know what steel is. Of course maybe centuries of not being in contact with real dwarves and the possible chance for storytellers to dramatized steel mightve distorted the facts about steel. But that aside. Seriously, Kezat is really popular in this world. It honestly remind me how western society is still fascinated by greek and norse gods.I don't see why Kezat being still talked about would automatically mean steel is still known.
Actually, no one has gone to a bandit camp, have they? It's not uncommon for bandit camps to have steel equipment even if they aren't dwarves. Might change if they're isn't a dwarven civ around though.
Somehow, during Eric Blanks turn 25758 humans died, approximately 40% of the human population.(https://i.redd.it/fayrwev2q7231.jpg)
Some work to do for our adventurers, it seems.
I just wanted to let you know I am completely innocent of genocide. I only killed like 50 people tops.
Human civs can be experiencing a loyalty cascade due to adventurers passing through. Many of the civs seemed to goblins mixed into their populations.Wouldn't have goblins had a noticable fatality rate in that scenario as well?
I still have the save game from my turn, I think, if it helps.
I do not see the bronze blade rise over my neck. I do not see it fall. I die with a smile on my lips.
It was. I did discover that charging horses will collide with sneaking enemies, so that's perhaps a method to employ.
By a legal technicality, it so happens that this particular monastery now stands under the control of that ancient and mysterious people, The Walled Dye!
This game is a fascinating experiment in what happens when you save and reload the game hundreds of times.Agreed. I wonder if using error trapping methodologies while programming the new Steam DF will help to prevent the entropy creep in save game files? In the old play by email ganes like Space Empires, turns would be sent out from a host game as save files and reuploaded each "turn" to play simultaneously on the host computer. Back then, there were no differences in the program. Any one of them could be used to set up the turns. What was often hilarious was the emulation of "simultaneous movement": each one of the save files returned to the "host" would have a calendar of moves: 1 2 3 4 5...ect, and each move would be done in a quick round robin on the Host computer before advancing to the next "tick". Sometimes getting results could take days of the computer just sitting there crunching turns. Sometimes there were options for "reflex" actions: A given entity in the game would "do nothing" for a series of steps, "reserving" them for a specific action to be accomplished "reflexively" if the conditions were met. It gave each game turn a deep branching set of possible end states each turn, which was marvelous to discover waiting for you in the e-mail when the next turn was sent out. Obviously, there were "play by mail" games where each turn was tabulated by human referees instead of a computer. It was the same process, but mind dullingly dull for the referee unless they were a grognard and that keen about the inner workings of the game. Similar to forum games like "The Museum", games often lasted years.
((no lie, I was gonna let the thing live until I remembered I'd taken "merciless" as a personality trait. :-X ))Too bad for the goblin that you did not pick poor memory as a trait.
(https://imgur.com/qDokgL3.png)Water way to go. Did well while you were alive, though.
*sigh*
Here's the save. (http://dffd.bay12games.com/file.php?id=15084) I'll try and describe the proceedings soonish.
I got a bit of goblin-slaughter in at least!
I’ll say... the wood opal.ditto
Tragedies sometimes make for the best stories.I was trying to write a tragedy with my no-combat-skills peasant venturing though the most hostile terrain in the world, but... uh... nothing bad happened. I was a little disappointed.
but before I get started I’m going to read through the thread to catch up on some posts I missed.
What does that population graph look like without humans and goblins on it? I'm wondering how the elvish and dwarfish populations are doing
It might actually be a different river, flowing south into that rather large lake. I should check.
EDIT: Do you see that long river north of the tundra, which weaves back and forth though the goblin and human nations? The one that becomes a major river before entering the tundra? That river is called The Purged Loot, and it's the same river that comes out of the southern side of the tundra. The Purged Loot drains nearly half the world! No wonder it's an entire map tile wide!Spoiler: The Headwaters (click to show/hide)
EDIT2: I think if this world was a real one, the Purged Loot would actually be feeding a massive lake, dammed off by the ice of the Heroic Tundra. Most of the northern bowl area would be forced to flow east and north into the northern ocean.
The Purged Loot is probably a name that everyone knows, given how incredibly long it is.
That's the one I was talking about! That's a great name for it. The map overall is very cool (props to Bralbaard for that), but that's genuinely the largest river I've ever seen in DF. I do want to see what happens to it where it meets the tundra though. Either way, it looks like you can follow the river valley all the way to the north, even if the water isn't flowing there.I didn't know you could view rivers in Legends Viewer. It's cool to see the whole path in one screenshot. I checked out the path of the river using Fort Mode, and I noticed something. The river doesn't have any waterfalls or height changes at all. Its valley cuts through everything, and there are often huge cliffs on each side. That means it's probably a huge barrier to trade, and the bridges that cross it very important.
Also awesome first entry Cathar!
EDIT: According to Legends Viewer, here is the full path of The Purged Loot, the river the feeds the world (not including its many tributaries):Spoiler (click to show/hide)
How's it going so far Tasoth? It's been a few days.
I have indeed not had a response from Travis Bickle.Seems to be up on my end.
I do not have time to play right now, so I moved myself down the list a number of places. That means it would be Luckyowls turn.
Before I notify him, I was wondering if DFFD is down for other people as well, or is it just me?
I can probably get the save game to Luckyowl by other means, but that will have to wait till tomorrow (I still have cathar's save on my drive and if I understand correctly that should be identical to the last save game)
Seems to be up on my end.
My internet is pretty slow atm. So moving photos to Imgur is a complete drag. So I'm just go going to summerize the fight. The ettin had two artifact in it's hand, a cage and a slab. It ambushed me. I was able to dodge his initial attack. I focus most of my attacks to it's leg. The other two adventurers to my surprise actually aided me instead of running away like all my other adventure runs. We were able to disable one of it's arm dropping the cage from it's hand. The fight was seems to be going on our favor. I thought we would win. Then it grabbed me yanked me into the air. and bit my head off clean...Ouch. A pity it ended due to a stroke of bad luck (going by the fight description) - I imagine that artefact cage and/or slab would've been brilliant entries in the Museum. Maybe another adventurer'll hunt it down and get them at some point. Either way, good try!
Cathar, everything you make is gold.
Sigh...
https://dffd.bay12games.com/file.php?id=15132
So' there was quite an unfortunate incident involving a cave dragon' two copper carving knives and remarkably ill-advised bravery. I can't into fortress mode' so let's press on. I need some time to do a proper writeup' but it's gonna be here soon.
Also' good luck!
Also also' put me on the list again please' maybe next time I'll have a more storied adventure.
I won’t be able to start my turn for a few days unfortunately, I didn’t expect to get the save game this early and I have stuff on tomorrow and two days after it.
I won’t be able to start my turn for a few days unfortunately, I didn’t expect to get the save game this early and I have stuff on tomorrow and two days after it.
It's fine with me to wait a few days before you pick it up.
If anybodies hands are itching: I guess someone else could pick it up and build a fortress in the meantime? (no adventuring!) Save game with the fort should be uploaded by sunday if I understand correctly.
Please post if you've picked it up, so that we have only one person working on this.
Awesome! I can tell you are the bottom left one, with the morion crown.
so you have resumed work on Healerlashes?
I..may have a confession to make..
How do I say this..
I was going to post about it, but my adventurer might have stolen your only anvil from the embark wagon, and might have helped himself to some of your booze supply. :P
It has all been put to good use, I swear.
Almost all the player-adventurers I've seen have the line 'It is universally agreed that [PC Name] was chosen by fate as the vanguard of destiny.' Never seen that before - anyone know what's up with that?
Looked slightly further, and there's a couple with similar messages: a human Necromancer, a Dwarf (both NPC, by the look of it), and Imic's first character (the moth man). They're all listed as being 'guided by forces unknown', and are all highlighted in the way the player characters were.
The leather bound journal has no title, but it appears to be the travel diary of an elf-raised goblin named "Fidale Umberrazors"Spoiler: 15th of Opal (click to show/hide)Spoiler: 16th of Opal (click to show/hide)Spoiler: 17th of Opal (click to show/hide)
The adventure continues...
Also wow, night trolls are a lot harder to kill than I thought. I almost exhausted myself trading blows with that thing. Anyway, here we have a goblin that's part of an elf civ. The Squeezing Fords were looking pretty neglected in their corner of the world way up north.
Looks like you knocked over Mysterydressed. Take it you looted the armour there?I looted some large armor to give to my human companions, but I got the steel from a goblin bandit that ambushed me alongside elves. For some reason the goblins had metal armor but wooden weapons.
(OOC: I got a bunch of animal starving messages from DFhack. Bralbaard, did you pasture them correctly? :P)
Also, I noticed a problem: The legendary wood opal teleported back to its home.
(https://imgur.com/eW6AhWa.png)
In case someone goes artefact hunting, what would qualify as a container for the game? Are we talking a chest or a backpack?
In the first game, artifacts had to be put in containers BEFORE they were transported off-site, and had to remain in those containers the entire time or transport back to their places of origin. So artifact doors and other large goods were more likely than not to teleport back.
The new fortress is "Homesafe The Shrine of Guarding"
Not on it, but near it. Turns out that forest only had the initial illusion of being normal...The new fortress is "Homesafe The Shrine of Guarding"
That is the site where you defeated the Titan, right? Interesting.
I've updated the turn list, maps and other relevant posts.
That Night Troll in the beginning almost got me; if it weren’t for that lucky wild bash, I would’ve been done there and then.
Not on it, but near it. Turns out that forest only had the initial illusion of being normal...Oh yeah, I discovered that myself, when I looked through Bralbaard's initial save.
...holy cow.
That was spectacular. :o
I aim to please. And to break upper spines, of course.
Go dice-hunting! Any die with twelve sides or more has a decent chance of transforming you temporarily into a beast when rolled, healing injuries in a similar manner to the were-curse. Fitting, no, for your dwarfish penitent to seek a miracle from the powers-that-be?I aim to please. And to break upper spines, of course.
Sigged :))
Butchery to prevent reanimation-- delightful! I'll remember that trick.Can't reanimate a corpse if they're in more pieces than that Roc's head, after all. :P
Butchery to prevent reanimation-- delightful! I'll remember that trick.
Be careful. Butchering can be a good way to multiply your problems.
I think skin, hair and skulls still reanimate after butchering, or at least I remember having issues with those in fortress mode. It can go very quickly from "delightful!" to "why are my cats being murdered by undead yak hair? "
Are we in the Age of Legends? If not, we might be soon. Haha.3rd age of legends actually. Probably switched back and forth a lot because of all the night trolls running around.
Jeez man, leave some megabeasts for the rest of us!This is mostly just to have something to write about (side note: I took out another Titan, this time in one hit. That's going to be fun to make interesting.).
Are we in the Age of Legends? If not, we might be soon. Haha.
3rd age of legends actually. Probably switched back and forth a lot because of all the night trolls running around.
That said: any more experienced Clown-hunters know if it's possible to climb down a Candy Cane, or am I going to have to DFHack Teleport it to prevent me breaking my legs and getting pied by the Clowns and their Ringmasters?Don't know, I've managed to get down there exactly once by jumping down a hole. I landed on the Slade and broke my legs, but the clowns were patient enough to let me rest a bit and stand back up before they ripped my head off.
Spoiler, because of actual spoilers:Spoiler (click to show/hide)
Spoiler, because of actual spoilers:Spoiler (click to show/hide)Spoiler: Hide and seek with the spoiler (click to show/hide)
Sorry, I have been busy and didnt notice the PM. Have fun Glloyd!
Oof, that's too bad. See, the key is finding mooks to take the hits for you. I felt bad for Iral and Ishes through my journey. Speaking of, I still need to post my final update + my museum contribution.
Yeah, forts loads of fun. Will upload tomorrow
Here's the file
https://dffd.bay12games.com/file.php?id=15190
There's definitely more than one kobold left. I came across a camp with a few of them during my turn, but I steered clear of them because I was worried about accidentally wiping out the last surviving kobolds. Dunno how many total remain, but if anyone wants to find them, they were east of Swordgleamed, near the mountains there.
Looking forward to reading about your adventures Tasoth!
Also, I realized I didn't post here when I updated my post with my final update, so I don't know if anyone's seen it, because it's a couple pages back on the default page view. That is located here: http://www.bay12forums.com/smf/index.php?topic=175875.msg8181021#msg8181021
I hope some future adventurers get some use out of the Shelter of Adventures!
My turn is concluded. I've finished my adventure. Sadly my side project was unfinished, but if anyone wants hundreds of masterwork mugs you should poke around up in the north a bit.
Here's the save: https://dffd.bay12games.com/file.php?id=15203 (https://dffd.bay12games.com/file.php?id=15203)
Hate to say it, but my adventure was a bit of a step down from past posters in terms of peril.
Sidenote: I had a little map to show where stuff on my journey was, but I seem to have saved over it. I'll leave a hint instead: If you're looking to get your bones ground into porridge, check around The Subtle Hills. It's not too far from Boltspumpkin.
I enjoyed that! It's nice to encounter previous adventure companions like that, it ties together the different stories that everyone writes down. Also, that ruined tavern looks familiar, I'm sure I spend a night there sometime during my adventures. The adventure site is impressive as well
I enjoyed that! It's nice to encounter previous adventure companions like that, it ties together the different stories that everyone writes down. Also, that ruined tavern looks familiar, I'm sure I spend a night there sometime during my adventures. The adventure site is impressive as well
Thanks! Running across Eric's character was a complete accident, and I didn't connect the dots to our game until I talked to Amsir and Slenshi. It also gave a really good example of the interesting stories that DF can tell. After Eric's character died to the titan, his companions Amsir and Slenshi actually did get married, only a few months later. Pretty neat little detail.
Makes me wonder what Sekur and Tohwot are doing. These two were pretty good at combat and were absolutely fearless when we fought the ettin who unfortunately killed my adventurer with a lucky grab and chomp. I like to imagine that they are still slaying beast, or probably sell their skills at arm as mercenaries guarding merchant caravans as they travel to town town, but who knows, I should check and see what's up with them. Hopefully they did something cool after my adventurer died.
If it's Sekur Handgoal and Tohwot Drummedknit (I think it's them, as they have Thon Scarone listed as a companion), they haven't been doing much of note. They married in 713, then there's nothing about them until 716/717, when they took on positions in two different religious groups. Maybe they decided that combat wasn't really for them after seeing your adventurer get chomped on?I'm not sure if legends mode will give you the full picture. History is hidden, so you may have to find them in adventure mode to hear the full story. But they got married as well? That by itself is already interesting.
This is the map of Orid Xem; The Universes of MythSpoiler (click to show/hide)
-snip-
14: The Shelter of Adventures: This site was build by Glloyd Ancientborn the Round, and he has stated that he will welcome new adventurers to this site. They can even take equipment and supplies, if they promise to support the shelter with donations once they return from their adventures. Rumour has it that Glloyd is a necromancer, so you better follow up on your promises.
15: Archquakes: Constructed by Tasoth in 733. This distant site is said to be known for its mugs. (unexplored)
I'd like to note that I also encountered Kem skinnydeaths, a companion of Bil Hammertome (Emilovich) in my adventure. (http://www.bay12forums.com/smf/index.php?topic=175875.msg8161771#msg8161771) He had become a legendary swordsman, but was in the service of a somewhat dubious local Overlord. I've got no clue how he ended up there, but I really like how life continues for all characters after retirement (another example is how many of the surviving adventurers have been made barons by the walled dye). Kem joined me and survived the battle with the demon that killed my adventurer. He is probably still out there, somewhere.
Oh shit they got married!
Hold on I thought amsir died. Ah hell that was what eight months ago I don't remember much. It's good to see theyre alive and happy, though. I also assumed they would have returned to the castle where I innitially took them on. Does legends mode say they became residents at the shrine or something?
Also, that island in the inland sea appears to have White Gold Tower on it. Do the dragonfires still burn?I saw that too, and I might have a goal for my adventurer now.
Okay,
So we have a number of finished adventures for which the stories have not been written down yet, and for which it is unlikely that this will happen.
We had a solution for this in the first museum game: The Historians Guild!
In the current desperate times I'm calling for this guild to come back together.
For now this is only about the second part of Cathar's turn (http://www.bay12forums.com/smf/index.php?topic=175875.msg8147203#msg8147203)because he has already clearly indicated that he will not be able (http://www.bay12forums.com/smf/index.php?topic=175875.msg8172318#msg8172318) to finish the story himself. In the future it might be used on other missing stories as well, the first post in the topic mentions which stories are still in the process of being written.
So what will happen?
Everybody who wants can dive into legends mode, to write your version of the story of Cathar's adventurer. We might end up with many conflicting versions, but that would be part of the fun. His adventurer might even have survived somewhere, or might have deposited something at the museum. Note that the fist part of the adventure has already been written down (http://www.bay12forums.com/smf/index.php?topic=175875.msg8146802#msg8146802) by Cathar. (the writing and art is excellent)
rules (taken from the original museum game):
1) This is only about telling the history of Cathar's turn, so don't dash of on your own adventures, and post about those, you'll have to wait for your own turn to do that. (you can however search through the museums stacks to see if anything was deposited there, if needed) Try to restrict yourself to legends mode for as much as possible.
2) Everybody can join, you don't have to be on the turn list.
3) No uploading of save games, this will run simultaneously with the main game.
4) You can submit your story/analysis until up to two weeks from this post, it can take any form, art, stories, be creative.
If Cathar decides to return, he can post his official version, and we'll laugh about everything we got wrong.
Also, that island in the inland sea appears to have White Gold Tower on it. Do the dragonfires still burn?I saw that too, and I might have a goal for my adventurer now.
I'm looking forward to the stories, Timeless!Also, that island in the inland sea appears to have White Gold Tower on it. Do the dragonfires still burn?I saw that too, and I might have a goal for my adventurer now.
For reference, here is a screenshot of the mountain up close:
-snip-
I was a bit enthousiastic there with the perfectworldDF map creation tools.
It might not be the tallest, but it's definitely the most interesting mountain compare to the rest. I'm pretty sure the people of Orid Xem have tales about it. I hope there's a cave in there.There is, but nothing lives there except some dralthas, according to Legends Viewer. As for not being the tallest, how is some bird yokel going to know that?
Spoiler: Perhaps Cog is out for revenge (click to show/hide)
…Well, unless anyone has a few terabytes of RAM to spare, those places are certainly no-go. Still, those could make for some interesting storytelling opportunities, if only as background elements.
I noticed a few population anomalies while poking around legends viewer.
-snip-
Meanwhile, the isolated tower of Glazedriven is building its own doomsday army:A rounding error compared to the millions in the north, but still more than the entire goblin population.Spoiler (click to show/hide)
Spoiler: Perhaps Cog is out for revenge (click to show/hide)
shame she's made her tower inaccessible to anyone without a supercomputer and/or extreme patience. I was getting a frame every couple of minutes trying to visit there.
I guess my official contribution is the single stone from the top of the Intricate Horns of Vanishment, if I can't also contribute the treasures of the Iron-Deep.
how the hell Imic managed to build that there).Not carefully enough.
From the desk of Leto Searchpraise, Junior Apprentice to the Historian’s Guild
23rd Hematite
Year 152 of the Age of Heroes .....
It would be nice if Leto can uncover timeless Bob's adventurers.I think Timeless mentioned he is finishing his write up now.
Awesome work Nogoodnames!
I like how you even kept the same art style as the original story. The continuing use of sunflowers is also a nice touch.
It would be nice if Leto can uncover timeless Bob's adventurers.I think Timeless mentioned he is finishing his write up now.
I wonder, how many dwarves are left standing? Last I checked, populations were around 300 or so and dropping from the failed fortresses.
Sounds like there needs to be an exterminatus. Dfhack can theoretically destroy an entire species, but I'm not sure if it would actually work on generated races. Or if they'd just repopulate.
Also, regarding population numbers, according to legends viewer from a couple turns ago, there are almost 5 million Hands of Planegifts in the world, making up over 95% of the site populations in the world.
Once there are no powers left in the world, the ages will proceed as follows.
The Age of (Race)
Less than 50% of all civilized creatures are mundane (i.e. Human, when using unmodded raws), and the majority are of one race.
The Age of Dwarves was a time when dwarves ruled the world.
Right. Here's the save: https://dffd.bay12games.com/file.php?id=15237
Has there been any response from Unraveller? It's been a few days.Unraveller hasn't been active since the 28th September, so I doubt we'll be seeing a response. That said, it may be worth sending an email, just in case.
Here goes nothing!
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
15th of Galena, 733
My name is Erush Mörulvel, and I am writing this logbook as a recollection of my journey or, should the worst come to pass, a way for whoever finds my corpse to know how I came to be in this state.I am in the mountainhome of Clawmanor, once a ruin, now a living fort once more, for now anyhow. Between the creatures which dwell below our feet and the creatures that roam the countryside up above, our numbers have dwindled to just a few dozen. Despite this, we live on in defiance of them all. Earlier today, our Expedition Leader, Dastot Athelnoram, summoned me to meet with him in an area of the fortress away from the others.Spoiler (click to show/hide)There he told me he’s heard rumors of a mighty Dwarven fortress to the south, known only as Championvault. He claimed that hundreds upon hundreds of our kindred live there, and that what scant few travelers we’ve had pass through our home may know of its location. He mentioned that through them he’d learned of a Dwarf by the name of Lokum Pulleyspire who resides in Championvault, and he seeks the return of several codices which were stolen from The Deep Vault. One such Codex is entitled Waxing and Waning and the Universe; it is claimed that it has been stored in The Palace of Brains, in Divedact. He ordered me to establish contact with Championvault that they might send migrants to assist our cause, and that along the way I try to recover the codex this Lokum Pulleyspire seeks.Spoiler (click to show/hide)
I went to my quarters and gathered my things: a set of clothes, a waterskin, my travel pack, and my trusty copper crossbow. I’ve been hunting with this weapon for years, and never once has it let me down. Along with my own belongings, the Expedition Leader was gracious enough to gift me some armor. Unfortunately, said armor is composed of only a battered copper breastplate and a heavily-dented copper helm, deemed no longer fit for service by the militia. Ah well, beggars cannot be choosers.
As I went to ascend the Grand Staircase to the surface I was stopped by Nish Nêcikrakust, a miner and lifelong friend. Nish said she’d heard of where I was going, that she was coming with me, and nothing I said would change that. Together we went up to the barracks and mounted the two horses (named Kogan and Tulon) that had been prepared for us. The Militia Commander told us that the safest way south would be to take the Underway south through the ruins of several long-abandoned forts. While the prospect of traveling through unmapped ruins was far from appealing, it beats trying to contend with the known threats on the surface.
With that, we set off into the Underway. I shall write another entry when we stop to rest.
16th of Galena, 733Luckily the commander had been correct. We found a stairwell leading up to the surface, which housed a seemingly abandoned Trade Depot and Tavern, where we rested overnight. I am no stranger to the surface but Nish, having spent most of her days chipping away deep in the bowels of the Earth, took a bit to adjust. While she was busy attempting not to expel last night’s dinner, I picked over the Trade Depot for anything that might help us, picking out what food hadn’t rotted.Spoiler (click to show/hide)
A few hours’ travel to the south we discovered a Dwarven hillocks by the name of Bolthanded. The white sand which surrounded the site fascinated me; it was so different compared to the snow-capped mountains of the north. The hillocks were in shambles, seemingly abandoned for some time. Unperturbed, we continued on our way south.
Further south we came upon a Monastery of some sort, which based on the Stone Carved sign was named "Postdweller”. It was full of creepy statues, many of which depicted Dwarves being turned into frightening creatures with monstrous fangs or ghoulish, animal-like horrors by The Mine of Ambers; a sobering reminder not to incur the wrath of the divine.Despite there being no one else present, I got the feeling we shouldn’t stay long, and we left soon after.Spoiler (click to show/hide)
Further south we reached our first major obstacle. In order to continue, we must pass over a small mountain range. Going around is out of the question, as to the west we spy a tall stone tower; with our gear we wouldn’t stand a chance against the creatures that may lurk within. With luck, we shall be over the mountain before nightfall.The bolt struck the beast in the right upper leg, and as it toppled over it suddenly transformed into a bedraggled looking Dwarf! Before I could load another arrow Kogan charged in, having heard the scuffle from outside. Dashing in, the horse bowled the peasant over, before crushing its head with his hooves. To my disappointment, there appeared to be nothing else in the place; this…werejackal had carved out a hole in the ground to hide in, a hole which was now its tomb. Ah well, that’s one less village with terrorized livestock at least.Spoiler (click to show/hide)We happened upon another ruined fort just a bit south of the beast man’s lair. Or rather, it seemed abandoned. Curiously, a host of goblins had taken to living within the fort. While they weren’t looking I grabbed some food, an iron spear, a set of iron armor, and this nifty trollbone crown…It’s not like it belonged to them anyhow.Spoiler (click to show/hide)Spoiler (click to show/hide)
PART 2 INCOMING
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------What luck! At the human-owned castle Strengthpears I met a swordsman who told me where to find Divedact. Ironically, it’s back north, where I had just come from. Unfortunately, it is VERY close the same Tower I had been attempting to avoid yesterday. I suppose life can’t be easy. I stopped in a seemingly-abandoned hamlet to rest overnight before heading into Divedact proper.Spoiler (click to show/hide)
18th of Galena, 733
We finally arrived in Divedact, now we just have to find The Palace of Brains. The streets are empty and lifeless. This is unsurprising, given the place’s proximity to that damnable tower.This looks like the place!Spoiler (click to show/hide)
Despite its morbid name, The Palace of Brains seems to be but an abandoned library; one absolutely stuffed with tomes and scrolls at that! It will take a while to sift through all of these tomes for the specific one Lokum wants, but I may as well take some of the others too. By the beard, there are floors upon floors of books here! This may take some time…
After several hours of searching among the books strewn about the various floors I finally found it! On the third floor of the library, resting amongst a pile of similarly dusty books sat Waxing and Waning and the Universe. As I placed the book in my backpack, I took another look around the library. These books hold so much knowledge in them, from the patterns and colors of various stars, to the understanding of various animal anatomies, and even theories on the nature of weather and the world itself. These books shouldn’t be rotting in some forgotten library! They should be safe in the vaults of a fortress, cared for and studied by astute minds… minds perhaps like the ones in Championvault. I must gather as many as I can, and remember to map out this library’s location…
It took several hours, but I managed to cram my backpack almost full to bursting with various books. It saddens me I cannot get them all, but such a thing in unrealistic. There are simply too many for just myself and Nish to carry, even with our horses. I shall be sure this place is not forgotten. I strap both mine and Nish’s packs to Kogan and Tulon. We have a long journey ahead of us, and the two of us must be ready for it.
21st of Galena, 733
It has been a while, but we are not yet to our destination. We did find something of interest however. While heading towards the town of Diptramples we came across a Labyrinth in The Subtle Hills. I know not what is in it, and currently I do not care to find out. I have a fortress to find. I did make sure to mark the location down, however. In the town, we heard of a nearby castle called Boltspumpkin which also went by the name of “The Museum”.
Approaching the museum I am approached by a human, who appraised my stuffed pack and determines I have come to donate a thing or two to them. While not my original mission, I didn’t suppose it would hurt to leave them with a few of the duplicates. Spying a large throne fashioned from skulls of all sorts of horrid beasts, I got an idea; just as powerful as might and conquest is knowledge, and it too should have such a befitting display. Using a few of the larger tomes I fashioned a seat, placed a large bookshelf behind them to serve as the back, and stacked a few more books to either side to serve as armrests. It probably wouldn’t be the most comfortable thing to sit in, but that’s not really the point here. On the left armrest I placed the trollbone crown, and against the right armrest I leaned the iron spear, now christened Mörul Omtäl – “The Pages of Liberation”. Spying a peculiar wooden structure nearby, I gathered up the remainder of the books not used in the display, and prepared to leave. Nish elected to stay behind in Boltspumpkin and help with maintaining The Museum; she told me she knew I would come back around, sooner or later. Not sure what to make of that, I set off for the odd structure.
Inside I found a strange fellow by the name of Glloyd Ancientborn the Round. He seemed somewhat…off, but it’s not my place to judge. He informed me that this place was the Shelter of Adventures, overseen by the League Knowledge, and it was created to assist adventurers travelling to and from The Museum. Intrigued, I ask to join this league of his, and after donating to him a few of the books I'd gathered, he agreed. Following that, I rested up for a bit, restocked on my supply of food and water, and set off towards Championvault, which Glloyd told me was within the mountain range to the south. Looks like I’ll be hiking again…
Man, it is still a long way to Championvault.
24th of Galena, 733
At long last I arrived, Spotting two obsidian structures in the distance, I followed the road until I reached the entrance to Championvault. Inside I finally found Lokum Pulleyspire, who it turns out is the Expedition Leader of this place. I turned over Waxing and Waning and the Universe, and told them that I had even more books outside on my horse, but before I would turn them over they had to promise to send migrants to Clawmanor. They agreed, and I brought in the rest of the tomes, as well as the map I had made of the path to the Palace of Brains. I will rest here for some time; I expect they will charge me with leading the migrants back to Clawmanor. Perhaps along the way back I can pay that labyrinth a visit…
Come to think of it, this whole thing went rather well, all things considered.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
My turn is concluded. I've finished my adventure. Sadly my side project was unfinished, but if anyone wants hundreds of masterwork mugs you should poke around up in the north a bit.
Here's the save:https://dffd.bay12games.com/file.php?id=15203 (https://dffd.bay12games.com/file.php?id=15203)
Hate to say it, but my adventure was a bit of a step down from past posters in terms of peril.
Sidenote: I had a little map to show where stuff on my journey was, but I seem to have saved over it. I'll leave a hint instead: If you're looking to get your bones ground into porridge, check around The Subtle Hills. It's not too far from Boltspumpkin.
Addendum: It's come to my attention that Divedact is not abandoned at all, but rather sparsely populated. Rather than a daring raid under the nose of a malignant necromancer, I pretty much just robbed a local library...oh well.
17th of Galena, 733
While it took a bit longer than expected to cross the mountain, we’ve had some luck. Early in the morning we came across what appears to be a lair of sorts. Nish insisted we ought to leave it be and continue onwards, but the promise of treasure proved too great for me. I dismounted Kogan outside, and snuck slowly into the warren.
Inside I saw a frail yet large creature, which looked to me like a combination of man and jackal. Not wanting to take any risks, I loaded my crossbow and fired at the creature before it had noticed me.The bolt struck the beast in the right upper leg, and as it toppled over it suddenly transformed into a bedraggled looking Dwarf! Before I could load another arrow Kogan charged in, having heard the scuffle from outside. Dashing in, the horse bowled the peasant over, before crushing its head with his hooves. To my disappointment, there appeared to be nothing else in the place; this…werejackal had carved out a hole in the ground to hide in, a hole which was now its tomb. Ah well, that’s one less village with terrorized livestock at least.Spoiler (click to show/hide)
oh my god! lol, the dwarf you killed, was actually responsible for crafting an artifact spear all the way back in the 100's he gave it to some noble who would later die with it in some necro war, ever since then it's been lost to time. That dwarf haven't really killed anyone when he turned I think somewhere in 150. He did rampaged though, but that's really it. I honestly forgot his name, but I still got an old file of the museum I might open it up and check him out. It's sad to see him die this way, but it can't be help. I was actually planning on revolving my adventure around that spear, but I decided to settle with that ring at that ettin's cave.
Third time's the charm
https://dffd.bay12games.com/file.php?id=15273
Yet another failure! Pushed my luck too much and ended up eaten by an underground dinosaur; seems even decently skilled and equipped adventurers aren't immune to webbing. Oh well.
I was planning to locate my previous guy's corpse and inset his journal entry into this story' but I never got the chance; think I'm just going to write everything and put it into relevant posts' hopefully sooner than later.
Third time's the charm' so please put me back on the list!
(https://i.imgur.com/e3npVt9.png)
There are two new sites, Gor, "The Pit" and Tathbom "Duskhome" both sound very inviting.Duskhome isn’t actually all that bad, the name aside. I think it’s the most highly populated settlement of the Staff of Kissing, since the game just started generating new Dwarves out of thin air until the population was like 7x the total initial population of the Staff of Kissing. On my next Fortress turn I might revisit it, if only to actually make enough bedrooms for everyone.
Edit: oh' and it seems there's no longer 4 million Hands of Planesgifts in the northern hamlets; rather' their number is in the excess of 40 million. I have no idea what could be causing this' but I'm anticipating problems if it keeps increasing' which seems to happen whenever somebody crosses their territory. Can't we nuke them somehow before they break the world?Holy fuck. Gimme a sec, I'm going to check this myself.
EDIT: Okay, Hummedraces is now a no-go zone - 25,361,979 Hands of Planegifts present. Truthfulriddled holds another 18,128,044 Hands of Planegifts. The aptly named 'Planegifts' hamlet in the Quick Steppes holds 10,481 Hands of Planegifts. Weirdly enough, all or almost all of the Elven Forest Retreats on the north/north-west have exactly 50 Hoppy-bois lurking in them. This is all LegendsViewer, so I can't tell if they're clown car-ing in the mead hall again, or if they're trying to do what the weird bandit town did.
As for exterminating the lot of them through DFHack and moving on, though it kind of pains me to say this, I'm not sure whether or not to drop the Exterminatus on them. On one hand, it'd handily prevent them from moving between hamlets and stop everyone from having to exportlegends and check to see if they've migrated each turn. On the other, it'd pretty thoroughly kill a fair few historical figures, prevent some interesting story opportunities, and I think as long as you don't go to the Hamlets, they won't muck the game up that much.
Going to leave this to thread consensus.
Meanwhile Cog's Soldier of Night army at Glazedriven has grown to 285k, so that tower's completely off limits as well.
As for Werebeasts, Raki reeaally got around. I count around 111 'passing on the curse' bites on historical figures, give or take a couple and any non-HFs that LegendsViewer didn't pick up, and all of them are Weremammoths. Something tells me this will be very Fun indeed, though becoming a powerful Werebeast may now be a fair bit easier.
PTW, also, is this succession world/"adventure mode succession game"'s turn list still open for a few more people? i am kind of interested in joining in this succession gameYes it is still open, I've added you to the list.
Yes it is still open, I've added you to the list.thanks
The museum has opened a new wing where works of art about the world of Orid Xem can be admired.
It can be found in the post with the museum items.
Great work Luckyowl, for me those descriptions on musical forms look like they are written in chinese, so I very much appreciate someone diving in and bringing them to life.
With the game currently getting graphics and music, there's some hope that someday the musical instruments will be brought to live in the game itself..
Looking forward to reading the rest, Glloyd!
Regarding the hands of planegifts, if my theory about their populations growing until they overflow and get set to zero holds out, Hummedraces should pop soon. It's right at the upper edge of 32-bit signed integers now. In any case, I'm fully in support of nuking the bugged pops if we can find a way to.
You can fix Legends Viewer by opening up the world_sites_and_pops.txt file and deleting a digit or two off of the HoP population in Hummedraces.
Hops from one foot to the other oh gooodddd, this is all giving me ideas for my next adventurer’s story. I can’t wait! Curse so many people reading and playing and enjoying this game and signing up for turns so they may continue reading, playing, and enjoying this game into the hopefully distant future assuming those hands of planegifts don’t actually undergo nuclear fusion and doom us all!I know that feeling; been writing the basics of my guy's adventure for a week now. Still, that would be a pretty metal way for The Universes of Myth to go out - enough Hoppy-Bois spontaneously undergoing fusion/exploding that the world literally cracks apart.
Speaking about impending doom. I agree we have to do something about the hands of planegifts issue.
I think it would be wise to fix this before we move on.
So since I do not have the time (or likely the skill) to dive into fixing this myself we might as well turn it into a game, even if it is a bit Meta.
Also, fun fact for TheFlame52: your last adventurer (Galka Fancyrocks) is now a Countess of the Walled Dye. Quite the step up in the world, no?She was a beastmaster while I was playing, but the Countess part is new. Good to know.
So we're going to spend a week testing the "patched" save then before I start? Sounds like a good idea at least. (I didn't get a PM yet so I didn't realize it was my turn until just now)
I figured out how to glitchily edit artifacts into my inventory, so here's something I was hoping to run into on my turn:
It is lost sadly, insofar as I can tell. I turned Trammeljudges upside down during my turn trying to find it, but it is lost to DFs glitchyness. So, I settled for the Forest of Heather instead, which does not have such a storied history. I think there's one other legendary steel sword in Keyconjure, although me and I think a couple others passed through there and didn't cross its path, so who knows.
Vampires are that close to extinction? interesting.Yeah, it turns out civs can launch vampire purges, which accounts for nine of twenty-two Vampire deaths (all listed as 'Executed') over Orid Xem's history. They also don't seem to have very high combat skills either, with none of them going above 'skilled' in weaponry and the like - perhaps that explains why so many of them bit it during or after worldgen?
What's also interesting is how many people accidently turn into necromancers :-)
Vampires are that close to extinction? interesting.Yeah, it turns out civs can launch vampire purges, which accounts for nine of twenty-two Vampire deaths (all listed as 'Executed') over Orid Xem's history. They also don't seem to have very high combat skills either, with none of them going above 'skilled' in weaponry and the like - perhaps that explains why so many of them bit it during or after worldgen?
What's also interesting is how many people accidently turn into necromancers :-)
Also, having looked at the 'missions', is there any objection to LV being used to find where the Library of Whispers' prospective skulls ended up?
So has Fakerfangirl gotten back to you Braal, or are we moving onto Th4dwArfY1?
Only just noticed Abhaar happens to be travelling with you, Flame. I wonder how Dreamypuzzled's going to react to learning it's working with a vampiric murderhobo?Actually, I just used him to spawn in goblin territory. I made my adventurer, started with Abhaar as a companion, started from his location, retired there, and started again on my own. But I might pick them up as companions with your blessing.
More seriously, good luck with your adventure! Here's hoping that the new Dark Lord leaves quite the mark on the world!Spoiler (click to show/hide)
I don't want to be that guy, but it's been well over a week since your turn started. Do you plan on wrapping this up soon?I know, I'm dragging on. I don't have a lot of free time but I've been doing my best. I guess I set my goal too high. I need to go to bed tonight, and I won't have any time tomorrow, but I'll get the save up Thursday. I cut my adventure short and I'm leaving the second half for another time. There's just one last think I want to do before I hand things off.
Looking forward to the rest of the story. Did you submit an item to the museum, or will that information be part of your final write up?I submitted 4 of my weapons which have 100 kills. Except they teleported away, so two of them are on my character and two are at Heroicgem. So I guess I didn't actually make a contribution. Also missing from the museum is the slab from the nearby vault which belongs to Dreamypuzzled. I'll explain all of this in my writeup.
I've send Lukepop a message.
I'm going to say 'Maybe' on that - will have to think on it some more, since there's a few things involving him that I have in mind.Fair enough. And even if I do fight him, there's no guarantee I even win.
Player | Name | Title | Race | Description | Born | Died | Age at death | Cause of death | Notable Kills | Forgotten Beasts/Titans slain | Night Creatures & SMB | Megabeasts slain | Angels slain | Demons slain |
Bralbaard | Bralbaard Hammerfishes | the Yawning | Dwarf | Male Dark One | 638 | 858 | 74 | Struck down by Pis Meadowshaft the Mucuses of Raunch in 712; raised as a dark one by Urus Ghostumbral. Said to have been struck down by a goblin during The Angry Onslaught of Monsters in 8588. Rumoured to have risen in 894; current whereabouts unknown. | 5 | 0 | 0 | 0 | 0 | 0 |
Imic | Imic Heatherwind | Moth Man | Male | 678 | 700 | 22 | Struck down by Unlo Goredyell, goblin spearman. Remains interred in Herograves by Braalbard Hammerfishes the Yawning. | 1 | 0 | 0 | 0 | 0 | 0 | |
Emilovich | Bil Hammertome | the Fierce Spots of Crystal | Human | Male | 671 | 738 | 67 | Died of old age, having retired in Treatyseed. | 5 | 0 | 0 | 0 | 0 | 0 |
Quantum Drop | Kom 'QD' Ironwhispered | the Problematic Ripper | Black Mamba Man | Male | 682 | 745 | 63 | Died of old age, having retired in Treatyseed. | 5 | 0 | 0 | 0 | 0 | 0 |
Timeless Bob | Ashro Scufflegrowls | the Slick Bends of Ivy | Dwarf | Male | 642 | 706 | 64 | Struck down by Kok Savechambers, elf lasher. Skull interred in the Library of Whispers (http://www.bay12forums.com/smf/index.php?topic=175875.msg8130594#msg8130594) by Urus Ghostumbral the Cold Abbey of Knowing. | 10 | 0 | 0 | 0 | 0 | 0 |
DwarvenLord | Zasit Brasshelped | Human | Male | 678 | 792 | 114 | Died of old age, having retired in Treatyseed. | 0 | 0 | 0 | 0 | 0 | 0 | |
Eric Blank | Doñas Silenttowers | the Ominous Hoary Zenith | Human | Male Necromancer | 679 | 705 | 26 | Bled to death after striking down the taiga titan Ozob Mintbears the Rosy Swamps. Remains interred in Herograves by Braalbard Hammerfishes the Yawning. | 47 | 1 | 5 | 1 | 0 | 0 |
Th4dwArfY1 | Th4dwarfy1 Shieldtempests | Dwarf | Male Necromancer | 625 | 710 | 85 | Struck down by the elf hollow hunter Evala Blazedjudged. | 1 | 0 | 1 | 0 | 0 | 0 | |
Superdorf | Tekkud Thunderfist | the Bands of Society | Dwarf | Male | 646 | 712 | 66 | Drowned somewhere in The Peaceful Waters. | 9 | 0 | 0 | 0 | 0 | 0 |
TheFlame52 | Abpa Glitterirons | Human | Male | 686 | 750 | 64 | Died of old age, having retired in Strifefularmour. | 0 | 0 | 0 | 0 | 0 | 0 | |
Cathar | Pictham Contestlabored | 'the Thrice-Cursed' | Human | Female | 683 | 712 | 29 | Struck down by the zombie goblin Handleran. One version of her story is detailed in Sunflower: A Found History, by Leto Searchpraise. (http://www.bay12forums.com/smf/index.php?topic=175875.msg8194791#msg8194791) | 4 | 0 | 3 | 0 | 0 | 0 |
Luckyowl | Thon Scarone | Human | Male | 682 | 712 | 30 | Struck down by the ettin Zoku Knightedsheen the Sensual Silk-Call. Remains (sans his head) interred in Herograves by Braalbard Hammerfishes the Yawning. | 0 | 0 | 13 | 0 | 0 | 0 | |
Yarlig | Lic Orderblood | Human | Male | 682 | 714 | 32 | Struck down by the howling freak Usmdas Duskdies the Night of Shades. | 0 | 0 | 0 | 0 | 0 | 0 | |
Imic | Logen Greyseer | Dwarf | Male | 631 | 714 | 83 | Bled to death due to an attack by the murderous alligator Purgedsaved. | 0 | 0 | 0 | 0 | 0 | 0 | |
Tonnot98 | Fidale Umberrazors | the Sorcerous Vise | Goblin | Female Vampire | 462 | 769 | 307 | Fell into a deep chasm in the lost fortress of The Abyssal Sanctuary. Remains entirely unrecoverable. | 141 | 1 | 29 | 0 | 0 | 1 |
Quantum Drop | Lonelythrall | the Hideous | Hand of Planegifts | Male | 547 | - | - | Alive as of the present, having settled in Boltspumpkin. Rumoured animosity with the goblin Dreamypuzzled the Eternal-Soul. | 441 | 3 | 24 | 4 | 751 | 24 |
Timeless Bob | Twoflower Scrapehandled | Human | Male | 721 | 754 | 33 | Struck down by the howling freak Momuz Diecrypt the Umbral Bone | 0 | 0 | 0 | 0 | 0 | 0 | |
Glloyd | Glloyd Ancientborn | the Round | Human | Male Necromancer | 701 | - | - | Alive as of the present, settled in Mountaincrest the Last Shelter; founder and resident of the Shelter of Adventures. | 65 | 0 | 7 | 0 | 5 | 0 |
Eric Blank | Tipi Fatewalks | Elf | Female | 445 | 727 | 282 | Struck down by the dwarf Fiendish Soot Husk Ber Channeledoracle the Spread. | 0 | 0 | 0 | 0 | 0 | 0 | |
Th4dwArfY1 | Tirist Crescentgolds | Damselfly Man | Male | 706 | 733 | 27 | Struck down by the goblin Song Malignedsculpted. | 0 | 0 | 0 | 0 | 0 | 0 | |
Tasoth | Erush Pagelined | Dwarf | Male | 664 | 828 | 164 | Alive as of the present, retired in Knifesteamy. | 0 | 0 | 0 | 0 | 0 | 0 | |
Tasoth | Nish Singetomb | Dwarf | Female | 675 | - | - | Alive as of the present. Travelling companion of Erush Pagelined. | 0 | 0 | 0 | 0 | 0 | 0 | |
TheFlame52 | Galka Fancyrocks | Albatross Man | Female | 701 | 781 | 80 | Died of old age, having retired in Treatyseed. Former countess of The Walled Dye. | 0 | 0 | 0 | 0 | 0 | 0 | |
Ionmatrix | Egesh Clinchedhide | the Helmed Teacher of Palisades | Human | Female | 709 | 735 | 26 | Struck down by the human lasher Sapa Sweetnessclash. | 5 | 0 | 0 | 0 | 0 | 0 |
Travis Bickle | Urdim Brassletters | Dwarf | Male | 669 | 735 | 66 | Suffocated, having been mortally wounded by the grizzly bear Cherishedfame. | 0 | 0 | 0 | 0 | 0 | 0 | |
Yarlig | Nocam Crabhawks | the Tender Trenches | Cougar Man | Male | 706 | 735 | 29 | Struck down by the forgotten beast Thol Smoulderedfungi the Languishing. | 12 | 0 | 2 | 0 | 0 | 0 |
Imic | Onol Rushlight | Dwarf | Male | 658 | 735 | 77 | Vanished into the depths of the world beneath Pastimegears (Starved). | 0 | 0 | 0 | 0 | 0 | 0 | |
Braalbard | Raki Umberclan | the Bulbous | Lion Tamarin Man | Male | 722 | 746 | 24 | Committed ritual suicide under the full moon (Starved). Raised as a Fell One by Irthu Bladebroken the Famine of Fate. Fell into a deep chasm in the underworld beneath Ironwards the Strifeful Hollows. | 31 | 0 | 272 | 0 | 0 | 0 |
Nogoodnames | Vadane Ancienttress | Elf | Male | 525 | 747 | 222 | Bled to death, slain by the howling freak Unu Tunneledshades the Dusk of Oblivion. Remains interred in Herograves by Fidale Umberrazors. | 0 | 0 | 0 | 0 | 0 | 0 | |
Nogoodnames | Laci Beakscald | Magpie Man | Female | 712 | 747 | 35 | Strangled by the howling freak Unu Tunneledshades the Dusk of Oblivion. | 0 | 0 | 0 | 0 | 0 | 0 | |
Glloyd | Iden Bloodinked | the Mire of Cities | Human | Male Hollow Zombie | 726 | 749 | 23 | Bled to death after slaying the charcoal brute Pis Meadowshafts the Mucuses of Raunch with a wooden crutch; raised as a hollow zombie by Urus Ghostumbral the Cold Abbey of Knowing. Struck down by the Warrior of Udir Icu Skirtedmaligns in the vault of Coverashes. | 685 | 0 | 24 | 0 | 564 | 1 |
Eric Blank | Pik Planecalm | the Singed Saffron of Bristling | Human | Male Werejackal Necromancer Necromancer Necromancer Necromancer Gaunt Corpse | 725 | 749 | 24 | Drowned in The Exalted Forests; raised by Desli as a gaunt corpse. Settled in the camp of Jackalhide as of the present. | 107 | 0 | 3 | 0 | 0 | 0 |
Eric Blank | Desli Wanedhummed | the Beautiful Intricacies | Wolf Man | Female Werejackal Necromancer Necromancer Necromancer Necromancer Gaunt Corpse | 721 | 749 | 28 | Drowned in The Exalted Forests; raised by Pik as a gaunt corpse. Settled in the camp of Jackalhide as of the present. | 98 | 1 | 67 | 0 | 0 | 0 |
Quantum Drop | Urus Ghostumbral | the Cold Abbey of Knowing | Human | Male Vampire Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer | 721 | - | - | Alive at the present. Settled at the Shelter of Adventures. | 1135 | 0 | 4 | 2 | 0 | 0 |
Quantum Drop | Ketas Immortalitydestined | the Imprisoned Visions of Battle | Human | Female Vampire | 731 | - | - | Alive at the present. Settled at the Shelter of Adventures. | 401 | 0 | 1 | 0 | 0 | 0 |
Quantum Drop | Abhaar Lungdespair | the Blood-Nettle of Meditation | Human | Male Vampire | 720 | - | - | Alive at the present. Settled at the Shelter of Adventures. | 353 | 0 | 20 | 0 | 0 | 0 |
Luckyowl | Artha Peacefulsong | Human | Female Necromancer | 730 | - | - | Alive at the present, having settled in Divedact. | 0 | 0 | 0 | 0 | 0 | 0 | |
TheFlame52 | Dreamypuzzled | the Eternal-Soul | Goblin (Demon-possessed) | Female | 572 | - | - | Alive at the present, having settled in Dreadruled. Rumoured animosity with Lonelythrall the Hideous. | 256 | 0 | 228 | 0 | 0 | 0 |
Yarlig | Nom | the Cheese | Gorlak | Male Necromancer | 716 | - | - | Alive at the present. Current whereabouts unknown. | 0 | 0 | 0 | 0 | 0 | 0 |
Yarlig | Erith Whippedumbral | the Granite Gears of Aquamarine | Dwarf | Female Vampire Cold Slayer Gaunt Corpse(?) | 677 | 8116 | 134 | Burned alive in Burnedmurdered; raised as a cold slayer by Nom the Cheese. Slain by an Angel after being cursed by a Necromancer. Raised as a gaunt corpse by unknown forces. Met final death at the hands of the dwarf Bim Pageswelters the Accidental, during The Strifeful Assault at Coveredashes. | 305 | 0 | 40 | 0 | 10 | 4 |
Imic | Solon Riftworks | Dwarf | Male | 680 | 755 | 75 | Struck down by the winged fiend Burialash the Dead in the lost fortress of Gor. | 0 | 0 | 0 | 0 | 0 | 0 | |
Nogoodnames | Arcturus Cinderfang | the Hoary Merchant of Adventure | Black Bear Man | Male | 743 | 825 | 82 | Died of old age, having settled in Northcamp. | 125 | 1 | 12 | 0 | 0 | 0 |
Quantum Drop | Irthu Bladebroken | the Famine of Fate | Human | Male Vampire Necromancer Necromancer Fell One | 739 | 769 | 30 | Bled to death, slain in a rage by Athama Stalkhandled. Raised as a fell one by Ragnar Ironjaw; currently settled at the Shelter of Adventures. | 141 | 0 | 0 | 0 | 0 | 81 |
Quantum Drop | Athama Stalkhandled | the Old Metal Blade | Elf | Male Vampire Fell One | 601 | 769 | 168 | Bled to death, slain by Irthu Bladebroken. Raised as a fell one by Irthu Bladebroken; currently settled at the Shelter of Adventures. | 63 | 0 | 0 | 0 | 0 | 141 |
Quantum Drop | Ragnar Ironjaw | the Mournful Strikes of Broiling | Human | Male Vampire Necromancer Fell One | 742 | 769 | 27 | Bled to death, slain by Irthu Bladebroken. Raised as a fell one moments later by Irthu; currently settled at the Shelter of Adventures. | 65 | 0 | 0 | 0 | 0 | 166 |
Lurker Z | Lurker Lockkingdom | Human | Male | 744 | 794 | 50 | Struck down in Swordgleamed by the human Themsol Reignglad with a copper war hammer. | 2 | 0 | 1 | 0 | 0 | 0 | |
Yarlig | Bolan Quickpainted | the Good Uncle | Snail Man | Male Putrid Ghoul | 739 | 770 | 31 | Bled to death in Cradledmartyrs. Raised as a putrid ghoul by Hannibal Valleyball the Fortunate Depth of Tresses. | 0 | 0 | 0 | 0 | 0 | 0 |
Imic | Obok Stakeglazed | Dwarf | Male | 712 | 815 | 103 | Struck down by the dwarf Lorbam Flashlanced the Even Conqueror of Theater in Ancientknowledge the Library of Secrets with a bronze pick. | 0 | 0 | 0 | 0 | 0 | 0 | |
Imic | Kadol Princesspage | Dwarf | Male | 717 | - | - | Alive at the present, settled in Boltspumpkin. | 0 | 0 | 0 | 0 | 0 | 0 | |
BluarianKnight | Helhock Learnedbaked | Wolf Man | Male | 755 | 72 | 827 | Died of old age, settled in Faithtalk. | 0 | 0 | 0 | 0 | 0 | 0 | |
BluarianKnight | Kima Lakeveil | Human | Female | 750 | 815 | 65 | Died of old age, settled in Cleanheld. | 0 | 0 | 0 | 0 | 0 | 0 | |
BluarianKnight | Sema Splattersounds | Human | Female | 758 | 780 | 22 | Struck down in Confusedship by the Fist of Plantersilks Snang Dreadfuldrum. | 1 | 0 | 0 | 0 | 0 | 0 | |
Quantum Drop | Nethrez Rampartspiral | the Quick Tunnel of Mining | Alligator Man | Male Necromancer Vampire | 751 | 794 | 43 | Struck down in Wraithbreaths by the Dwarf Unib Splashedhall the Help of Shrivelling during The Molten Sieges. | 303 | 2 | 48 | 0 | 0 | 59 |
Eric Blank | Tequil Templejuggle | Human | Male | 765 | 787 | 22 | Encased in the ice of a frozen river, somewhere in The Quick Steppes. | 0 | 0 | 0 | 0 | 0 | 0 | |
Yarlig | Hannibal Valleyball | the Fortunate Depths of Tresses | Capybara man | Male Necromancer Necromancer Necromancer Necromancer Blighted Thrall Suspected Fiendish Soot Husk5 | 762 | 797 | 35 | Encased in the ice of The Lake of Glens. Primogenitor to numerous ghouls. | 32 | 0 | 26 | 0 | 0 | 0 |
Quantum Drop | Kosoth Salvesank | the Kindled Worshipper of Sitting | Dwarf | Male Blighted Thrall | 732 | 797 | 65 | Succumbed to the effects of the Obin Blight in the camp of Ghoulcreeks (starved). | 264 | 0 | 95 | 0 | 0 | 2 |
Quantum Drop | Ketas Indigovaulted | the Kind | Human | Male Necromancer Necromancer Necromancer Necromancer Vampire Fiendish Soot Husk | 775 | - | - | Currently settled in the camp of Ghoulcreeks. | 202 | 0 | 95 | 0 | 0 | 4 |
Lurker Z | Kivish Granitechannels | Dwarf | Male | 723 | 799 | 76 | Struck down by the human Lasiv Focusedawn Flaxplays. | 0 | 0 | 0 | 0 | 0 | 0 | |
Unraveller | Galka Kinddrummed | the Tiled Periwinkle of Healing | Human | Male Vampire | 766 | - | - | Alive, currently settled in The Tower of Silence. | 82 | 0 | 76 | 0 | 0 | 0 |
Eric Blank | Suril Copperscarred | the Bloated | Hand of Planegifts | Male Necromancer | 604 | - | - | Alive, currently settled in Wheatbrands. | 139 | 0 | 25 | 0 | 0 | 0 |
Quantum Drop | Rekthor Lulledhames | the Fuchsia Colour of Rooms | Dwarf | Male | 726 | - | - | Alive, currently settled in the camp of Shadecavern the Deep Chasm. | 391 | 0 | 76 | 0 | 0 | 113 |
Kesperan | Moldath Mournstaints | the Ardent | Dwarf | Male Vampire Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer Fell One | 728 | - | - | Alive, currently settled in the fortress of Stockadeoutrage. | 4147 | 2 | 391 | 4 | 0 | 47 |
AvolitionBrit | Avo Lastone | the Violent | Kobold | Male Vampire | 736 | - | - | Alive, currently settled in the fortress of Ancientknowledge the Library of Secrets. | 38 | 0 | 7 | 0 | 0 | 0 |
Lurker Z | Bomrek Handmirrored | Soldier of Night | Male | 489 | 824 | 335 | Starved to death in the fortress of Palacework. | 0 | 0 | 0 | 0 | 0 | 0 | |
Chaospotato | Ezif Bluewave | Human | Male Necromancer Vampire | 791 | - | - | Alive, currently settled in the Tower of Glazedriven. | 2 | 0 | 0 | 0 | 0 | 0 | |
Kesperan | Kajeth Fatecrypts | the Unholy Balance of Froth | Human | Male Necromancer | 802 | 826 | 24 | Struck down in Monkeycurse by Moldath Mournsaints the Ardent. | 2 | 0 | 0 | 0 | 0 | 0 |
AvolitionBrit | Avolition Holyblood | the Autumnal Kingdoms | Bark Scorpion Man | Male Vampire Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer Necromancer | 795 | - | - | Alive, presently settled in the hamlet of Lawtaker. Law-giver of The Armored Confederacy. | 13000 | 0 | 1172 | 0 | 0 | 0 |
Tonnot98 | Urist Ironhale | Dwarf | Female | 689 | 831 | 142 | Encased in ice, somewhere in The Flickering Dunes | 0 | 0 | 0 | 0 | 0 | 0 | |
Lurker Z | Urdim Fishringed | Soldier of Night | Female | 490 | 837 | 142 | Struck down by the human Eko Tiredlegend in The Kindled Jungles. | 1 | 0 | 0 | 0 | 0 | 0 | |
Nogoodnames | Rovod Clasharch | Gorlak | Male | 794 | 842 | 48 | Struck down by the Freak of Twilight Blighted Thrall Vesh Fatalfate the Sable in Pricerings. | 2 | 0 | 0 | 0 | 0 | 0 | |
Bralbaard | Yufluggus Cavernslides | Kobold | Male | 783 | 842 | 59 | Crushed beneath a drawbridge in Sealsabres. | 2 | 0 | 0 | 0 | 0 | 0 | |
Unraveller | Amala Fragrantshaft | the Reticence of Turmoil | Human | Female | 813 | 845 | 32 | Took her own life in the camp of Quietden. (Starved). | 78 | 0 | 0 | 0 | 0 | 0 |
Quantum Drop | Vafice Wispcrypt | the Assaulted Woman | Elf | Female | 576 | 845 | 269 | Bled to death in the hamlet of Toothsneaked, slain with an iron axe by the Blighted Thrall Cobar Twinkledseas. | 24 | 0 | 20 | 0 | 0 | 0 |
AvolitionBrit | Tosace Skunkbegun | Penguin Man | Female | 825 | 849 | 24 | Struck down by the goblin Cadap Boardsnarl in The Exalted Forests. | 0 | 0 | 0 | 0 | 0 | 0 | |
AvolitionBrit | Vutok Sharkpalace | Plump Helmet Man | Female | 822 | 849 | 27 | Struck down by the human Eko Tiredlegend with a donkey leather shoe in The Bearded Horns. | 0 | 0 | 0 | 0 | 0 | 0 | |
AvolitionBrit | Oddom Ivorytombs | Plump Helmet Man | Female | 815 | 849 | 34 | Struck down by the human Eko Tiredlegend with a donkey leather shoe in The Bearded Horns. | 0 | 0 | 0 | 0 | 0 | 0 | |
Maloy | Maloy Craftsoars | Wolf Man | Male | 836 | - | - | Alive, presently settled in the castle of Boltspumpkin. | 0 | 0 | 0 | 0 | 0 | 0 | |
Bluarianknight | Lidya Dreamsbite | Human | Female | 837 | - | - | Alive, presently settled in the hamlet of Roundedwoman. | 2 | 0 | 1 | 0 | 0 | 0 | |
Bluarianknight | Ahang Matchlabor | Black Bear Man | Male | 843 | - | - | Alive, presently settled in the fortress of Waterdeeps. | 4 | 0 | 1 | 0 | 0 | 0 | |
Lurker Z | Urist Foundexits | Human | Male | 834 | 864 | 30 | Struck down in the hamlet of Weatherponder by the human blighted thrall Adi Wallivory the Holiness of Blame. | 0 | 0 | 0 | 0 | 0 | 0 | |
Tonnot98 | Yawo Rainstir | the Bane of Meanness | Elf | Female | 678 | - | - | Alive, settled in the forest retreat of Jawbride. | 78 | 0 | 5 | 0 | 0 | 0 |
Bralbaard | Midas Squarewheel | Human | Male | 840 | - | - | Alive, settled in the fortress of Healerlashes. | 0 | 0 | 0 | 0 | 0 | 0 | |
WonderPsycho | Zal Trussedhours | Kobold | Male | 793 | 872 | 79 | Struck down by the Howling Freak Unu Tunnelburies in Fountaineyes. | 0 | 0 | 0 | 0 | 0 | 0 | |
WonderPsycho | Nushrat Untowardbulbous | Kobold | Female | 816 | 872 | 79 | Died under mysterious circumstances in The Hills of Decline (starved). | 0 | 0 | 0 | 0 | 0 | 0 | |
WonderPsycho | Zosto Tallbleaches | Kobold | Female | 818 | - | - | Alive, location unknown. | 0 | 0 | 0 | 0 | 0 | 0 | |
Unraveller | Jas Gloryage | the Worshipful | Human | Male | 852 | - | - | Alive, settled in the fortress of Silverthrone. Present Law-giver of the Realm of Silver and former lord of the Band of Wax9. | 721 | 0 | 180 | 0 | 0 | 0 |
Nogoodnames | Leto Searchpraise | the Azure | Human | Male Vampire | 853 | - | - | Alive, settled in the castle of Boltspumpkin. | 5 | 0 | 0 | 0 | 0 | 0 |
Nogoodnames | Dana Hailmurders | Dwarf | Female | 801 | - | - | Alive, settled in the castle of Boltspumpkin. | 3 | 0 | 3 | 0 | 0 | 0 | |
Nogoodnames | Juvar Scarsung | Human | Male | 855 | - | - | Alive, settled in the castle of Boltspumpkin. | 0 | 0 | 0 | 0 | 0 | 0 | |
Quantum Drop | Ehhu Futureghouls | the Everlasting Pearls of Lightning | Human | Male Blighted Thrall Necromancer | 847 | 879 | 32 | Committed suicide in the fortress of Silverthrone following infection by the Obin Blight (Starved.) | 36 | 0 | 20 | 0 | 0 | 1 |
Quantum Drop | Aril Vesseleyes | the Greatest Mansion of Gleaming | Human | Male Necromancer | 857 | - | - | Alive, whereabouts unknown. | 42 | 0 | 25 | 0 | 0 | 1 |
Quantum Drop | Citoj Creatureconstruct | the Cavernous Sweat | Hand of Planegifts | Male Blighted Thrall | 700 | 879 | 179 | Struck down by Ehhu Futureghouls the Everlasting Pearls of Lightning during the Battle of Silverthrone. | 12 | 0 | 3 | 0 | 0 | 0 |
Maloy | Arthur Mossdiamond | Elf | Male | 709 | - | - | Alive, settled in the town of Incenseorder. | 0 | 0 | 0 | 0 | 0 | 0 | |
Maloy | Miaralei Shakenfurs | Elf | Female | 643 | - | - | Alive, settled in the town of Incenseorder. | 0 | 0 | 0 | 0 | 0 | 0 | |
Maloy | Ospum Secretivereleased | Kobold | Male | 827 | - | - | Alive, settled in the town of Incenseorder. | 0 | 0 | 0 | 0 | 0 | 0 | |
Kesperan | Kothvir Shadowstar | the Black Raven | Human | Male Necromancer | 851 | - | - | Alive, settled in the hamlet of Metalspread. | 298 | 0 | 110 | 0 | 0 | 0 |
Bluarianknight | Elen Ropemirror | Human | Female | 851 | 885 | 34 | Slain in the fortress of Confusedships, at the hands of the Goblin Blighted Thrall Ber Cursesink. | 0 | 0 | 0 | 0 | 0 | 0 | |
Bluarianknight | Degel Wheelurges | Human | Female Blighted Thrall | 852 | 885 | 33 | Slain in the fortress of Confusedships, at the hands of the Goblin Blighted Thrall Ber Cursesink. | 0 | 0 | 0 | 0 | 0 | 0 | |
Bralbaard | Bor Mazeconstruct | Human | Male Necromancer | 860 | - | Alive, settled in the camp of Eldergrave. | 0 | 0 | 0 | 0 | 0 | 0 | ||
Yarlig | Jamas Twistedstar | the God-Forsaken | Moose Man | Male Necromancer Necromancer Necromancer | 860 | - | Alive, settled in the hamlet of Obeybreads. | 1531 | 0 | 8 | 0 | 0 | 0 |
The Chronicles of the Adventurers of The Grand Museum of Boltspumpkin
In the spirit of kesperan's orginal list in the first Museum (http://www.bay12forums.com/smf/index.php?topic=104399.msg4706903#msg4706903), I have put the overall exploits of the adventurers of Boltspumpkin and their ultimate fates into this table. I will do my best to update it to reflect subsequent turns; if there are any errors or objections, let me know and I will try to rectify them.
Also Lukepop, could you try to finish and upload the save game? It's been over a week.
I just read nogoodname's story and oh my god I missed that completely. Thanks for the legend digging and thanks a lot for giving my girl closure - and apologies for having my knees snap under self imposed pressure. I'm not worthy oTL
Before it happened, I had indeed produced a couple more pictures (in spoilers) that you may use or not at your absolute discretion.Spoiler (click to show/hide)
Four adventurers slain by Howling Freaks! I kept running into those damned things at every turn up in the north!Out of curiosity, were they wandering (showing up as * on the map) or were you just finding lairs everywhere? Would be interesting to see how Night Troll placement in the north compares to the Tundra of Heroes (which is like walking over a teenager's face, except with lairs instead of acne).
One lair that I sought out, the rest ambushed me sometimes in pairs.Four adventurers slain by Howling Freaks! I kept running into those damned things at every turn up in the north!Out of curiosity, were they wandering (showing up as * on the map) or were you just finding lairs everywhere? Would be interesting to see how Night Troll placement in the north compares to the Tundra of Heroes (which is like walking over a teenager's face, except with lairs instead of acne).
Also, I feel we should move on to Th4dwArfY1. It's been two weeks (roughly) since Lukepop started, and there hasn't been a peep from them.
It's been a few days, any word from Th4dwArfY1?
Oh, and Flame? Having thought some more on it, I'm fine with you killing (or trying to kill) Lonelythrall during your next turn.May the best abomination win!
No worries' I just downloaded the save; going to start this evening or tomorrow' sorry for the holdup there.Good to hear! Here's hoping that third time's the charm.
How's it going Yarlig? It's been the better part of a week.
succession traveler placed out of bounds
messages.Added Yarlig's adventurers to the table (though it may be a bit inaccurate).
Erith was essentially a glob of sludge barely kept together by her armor at that point' so the slightest hit would cause her to fall apart.No pun intended, but: bloody hell! That sounds both incredibly nasty and kinda awesome.
It only crashes when loaded in fort mode; you can visit them safely as adventurer' but the only things are people' artifacts' and ashes from campfires; Raki's corpse was missing' IIRC (which means the mission to revive him should be retired so as not to mislead newcomers). It might crash if you try to build a fort over the adventurer site' but I didn't check if it's actually the case.Damn, I just checked it out and see what you mean. Uklasut's on the ground right where you drop out of fast travel, so someone may be able to pick it up and store it back at the Museum or such, but the pyramid and everything else built on site are just completely gone. I should've revived him when I had the chance.
No pun intended, but: bloody hell! That sounds both incredibly nasty and kinda awesome.And on that note' until I finally get to this part in writing' I guess it merits a description of Erith during her last days:
Uzol, depicted as a Male Dwarf and associated with minerals.Dwarven Gods aside, I was able to get an audience with the Fortress's leader. Well, I say audience, I knocked on the door and he said to come in, but the point stands.
I used some DFhack magic (embark-tools anywhere) to check out The Pit, Duskhome, and Monkeycurse, and I can confirm that all three have been erased off the face of the planet with nary a speck of dust left behind. I'm not going to say that Duskhome took an extremely large amount of work and pushed the limits of my sanity to the breaking point and I may be feeling the angry emotions right now, but let's just say that there may be a few murders in my local area over the next few days.That's a damn shame. Well, we've really pushed the game to its limit in this world, and something was bound to give.
What was Jackaldens? I don't even have it on my map.Jackaldens was a camp Eric Blank built during his last turn; it's one of the few locations that're not included in the map yet. I'll put a mostly complete summary of those here soon.
What was Jackaldens? I don't even have it on my map.Jackaldens was where those two werejackal adventurers (Pik and Desli) retired; a small camp in the middle of nowhere, like where I chose to retire Urus. I wonder if they're still around there, or if the Corruption ate them when it accidentally the camp.
Hmm I'm up next... take your time to build the fortress, while I figure out what I'm going to do :-)
In completely other news' I actually managed to write down the first part of my adventures this time' and with any luck' there'll be more soon; I might move it to one of my older posts and hold off on posting more until we're done bugfixing if it ends up causing confusion' so... let me know I guess.
In completely other news' I actually managed to write down the first part of my adventures this time' and with any luck' there'll be more soon; I might move it to one of my older posts and hold off on posting more until we're done bugfixing if it ends up causing confusion' so... let me know I guess.
By all means, continue writing. I'm quite enjoying reading the adventures of our cheese-loving friend! In any case, if you move stuff to older posts, make sure that you let us know of any updates you write so that we don't miss any.
5:"Heavenheaters the fair peace", a perfect wood opal A wood opal: The remains of a fossilized tree, turned into gemstone by the earth itself. An unknown artist changed this gem into a priceless artifact. It was brought here from the human town of Strifefularmor by the adventurer Abpa Glitterirons (TheFlame52)Is it worth mentioning that it was given the name by the human Pevit Glazepadded in 585 in likely honor of her god (of, unsurprisingly, peace) Loli Fairclearing?
Also' Lurker Z' concerning your questions - most of what you listed seems not to be bugs' but courtesy of historical information being flagged as hidden during worldgen' and legends viewer being unable to read some data properly. So no worries about those at least' we're fine on that front.Pretty sure (the official) Legends Mode telling me something it calls a deity was born in 100ish and died in 100ish is a bug.
You're misreading the birth/death dates. Those are for the next person named Loli (a regular human.)Great to know, thanks for the info.
https://i.imgur.com/lyoucy2.png
The rest of the things are pretty common and not specific to this save.
You could trace where adventurers had travelled just by following the corpses of elderly people.For armok sake please don't forget to wear your mask people
Night Creatures: We're covered, thanks.You could trace where adventurers had travelled just by following the corpses of elderly people.For armok sake please don't forget to wear your mask people
My proposal is making a section titled "The adventures that never were" or something of this nature. People who go on adventures outside the main map would put a bold disclaimer at the start of the page in the style of:
The following does not take part in the main continuity of "The Museum". It depicts adventures that will not affect the world and which will be forgotten by the inhabitants of the world, but not by our hearts.
I think pushing people whose turns it was to visit these locations in the week allotted to them to adventure + make fortress will be much more unwieldy for everyone than the-above suggestion or something similar to it.
As for where to put it, after all the turn list names, maybe? Maybe they could mention what year they're going around doing things? It's going to be relatively messy either way, but it opens doors to new possibilities too.
PS which are even the turns with the uncorrupted saves? Can we get a link somewhere?When we start this I will put up a link to a working save game.
My sides hurt. It is a good pain.
On LuckyOwl's ettin, my best guess is that (somehow) it never got into a situation where it had to be loaded in by the game (and, consequentially, never registered its mortal wounds) until 755. Also, you may have just given me an idea on what to do with that vampire blood come my next turn... he he he.
(OOC note: Quantum Drop, I have no idea how you managed to do what you did. I barely survived that encounter, and only did because I cheesed it by jumping off the stairs, which lost aggro, then sneaking back up to get that stealth hit. Also, I thought that vault had been cleared, because it was already marked on the map and there was that helmet outside, but it is definitely active. I’ll leave that for someone with better combat skills lol.)Hehehe, no, Lonelythrall fought off a different dwarven goddess of death's vault lol. This is The Black, whose name I would have remembered if Lonelythrall fought it.
“Welcome to Boltspumpkin, may Uquud the Bones of Drool watch over you. I’m assuming you’re here to donate something to our lovely museum?” Despite the odd group that stood before him, this was just another day at Boltspumpkin.
This was all a terrible mistakePoor Gerry. Poor Tipi.
I'm surprised that the elves are multiplying. At least staying at the same level. And in a dying world, that's about all you can hope for.It's arguable how dying the world is. It's been strongly implied, if not established, that pop drops are bugs caused by PC adventurers loading previously "quiet" and "abstract" parts of the map. Other reasons may be the constant wars with the goblins, at least those the PC stumbles into. Also the necromancer creations are probably running amok too.
Speaking of population growth' there's a most unusual thing I noticed while poking about in legendsviewer:Spoiler: Congratulations NoGoodNames! (click to show/hide)
Sorry to burst your bubble, but I did use DFHack to give him a sexuality in the hopes that this would happen. Normal adventurers are probably still all asexual. Nice to see it worked, at least.
I'm surprised that the elves are multiplying. At least staying at the same level. And in a dying world, that's about all you can hope for.It's arguable how dying the world is. It's been strongly implied, if not established, that pop drops are bugs caused by PC adventurers loading previously "quiet" and "abstract" parts of the map. Other reasons may be the constant wars with the goblins, at least those the PC stumbles into. Also the necromancer creations are probably running amok too.
The Conflict of Spikes was waged by The Creamy Confederacy on The Walled Dye. The most significant cause of the conflict was the goblin Ledir Judgedbuckle the Whirling's disgust with the adversary's godlessness.
As for Scarletbronze, I don't remember too much out of the ordinary there, but I think it's full of were-mammoths now from Raki's rampageScarletbronze was where the marketplace of the town (in the north, I think?) is a reliable crash-zone. It's definitely crawling with undead, and I wouldn't be too surprised if weremammoths are partying there as well.
Feels no emotion' only thinks in terms of logical analysis' and constantly accrues data (even if generally restricted to history)? Seems like undead are actually computers' and necromancers are coders.IIRC, only 'mangled' (pulped, cloven asunder, missing its upper body, spine redded-out, or similar damage) or decapitated corpses are super-fragile post-resurrection. Braalbard's guy should be okay (even without the toughness rezz-boost), since his corpse was 'mutilated' rather than 'mangled' when Urus rezzed him. So, with any luck, his adventure will be a long one.
But seriously' great beginning; hope the adventure won't be cut short due to a bite to the pinky finger compounded with post-resurrection fragility.
It's already been one week since I've picked up the save game, so Nogoodnames can start.
The save game can be found here (https://dffd.bay12games.com/file.php?id=15461).
Has anyone else had any issues loading the save in legends viewer? It doesn't seem to want to load the legends_plus xml for me.Just did an exportlegends all, and it seems to be loading fine on my end.
Has anyone else had any issues loading the save in legends viewer? It doesn't seem to want to load the legends_plus xml for me.Just did an exportlegends all, and it seems to be loading fine on my end.
EDIT: We moved onto 47.05 after the Site Corruption Crisis, IIRC.
It's already been one week since I've picked up the save game, so Nogoodnames can start.
The save game can be found here (https://dffd.bay12games.com/file.php?id=15461).
Alright, save looks good. I have some other stuff going on that's sucking up a lot of my free time and creative energy, but I'll see what I can do. Updates might be a bit delayed.
Before I start, is it okay if I make a very minor raw edit? I want to add either [SKILL:KNAPPING] or [SKILL:STONECRAFTING] to the stone axe reaction. This will allow stone axes to have quality levels above default and make them slightly more practical weapons.
I was also wondering about using AdvFort to make leather and bone equipment. I'd like this adventurer to be able to make all their own gear, but I understand if that's too much of an ask.
About adventure fort; I don't know. We have not used it this far and I do not know much about it. Does it give the player a large advantage? what kind of things can you craft?It's a DFHack plugin that allows you to do most of what fort mode can in adventure mode - building workshops beyond a carpenter's shop, mining stone and ore if you have a pick, performing jobs at existing workshops at a site (like the forges in dwarf fortresses) and so on. You can make anything that's in the base game's raws, so long as you're able to build the appropriate workshop and find the right material. To provide an example: if you've got fire-safe materials, an anvil, fuel, and some iron bars in your inventory, you can build a metalsmith's forge and create an iron sword there. Or, as is the case with NGN's scenario, you could build a leatherworks/craftsdwarf workshop and make leather/bone gear and jewellery for your adventurer.
I assume it only allows you to craft existing item types, and that it would not cause any issues with the save game. Can people without adventure fort play the next turn without issues and has that been tested?
If the other players are in favour, nobody has strong objections, and it's safe, we could change the rules?
What version of legends viewer and dfhack are you using? It wasn't loading the legends plus for me so it wasn't showing any of the names for artifacts or anything. I wanted to see where some of the artifacts from my turn as Iden ended up. Whatever happened to the emerald crown of Emeraldcrown?LegendsViewer-1.20.06c and DFHack 0.47.05-beta1 (haven't updated it yet).
What version of legends viewer and dfhack are you using? It wasn't loading the legends plus for me so it wasn't showing any of the names for artifacts or anything. I wanted to see where some of the artifacts from my turn as Iden ended up. Whatever happened to the emerald crown of Emeraldcrown?
Spoiler: Fate of the Emerald Crown, rather spoliery (click to show/hide)
-snip-That sounds great, and if it acts as advertised, I'm all for it.
Question: can you take a site in the name of your civilization in adventure mode? What happens when you claim a site claimed by another group/civ? Do they attack you until something else happens or what? Can you give a site to a group you're not a part of? Does taking the site change your group affiliation?
As for the Emerald Crown' I haven't really had the time to write anything concrete lately'I hope you'll find some time soon. I'm looking forward to the rest of the story, and it seems from legends mode etc. that some pretty weird stuff happened during the final part of your turn.
Omnomnom
Meanwhile I have written the final part of my story, It can be found here (http://www.bay12forums.com/smf/index.php?topic=175875.msg8257712#msg8257712).You actually found Thon's corpse! I failed to locate it despite giving the area a decent combover and thought it lost; we do' however' have a matching head in the museum' so hopefully one of the adventurers to make it will reunite them.
I only barely made it out of the Iron Deep, that place is a trap :P.
So Thon's head is at the museum, that explains a lot :-). I knew from Luckyowls story that Thon's head had been separated from the rest of him, but could not find his skull anywhere. Finding the body nearly took my sanity, actually. It was somewhere out in the forest at the very edge of the site and took ages to find. It looks like there was an event were all items were randomly scattered about the cave and surroundings, the morion crown was also nowhere near the corpse, and there were etin teeth everywhere.Meanwhile I have written the final part of my story, It can be found here (http://www.bay12forums.com/smf/index.php?topic=175875.msg8257712#msg8257712).You actually found Thon's corpse! I failed to locate it despite giving the area a decent combover and thought it lost; we do' however' have a matching head in the museum' so hopefully one of the adventurers to make it will reunite them.
I only barely made it out of the Iron Deep, that place is a trap :P.
Hey, Bralbaard, did you, uh, mod the museum? Because there's aNo it is unmodded. I think I even ran into this cave dragon character during my run as Raki. I ended up not writing about it as there was a lot of other stuff to report, and it was hard to fit into the story.running around there. I don't even know what to say about this...Spoiler (click to show/hide)
No it is unmodded. I think I even ran into this cave dragon character during my run as Raki. I ended up not writing about it as there was a lot of other stuff to report, and it was hard to fit into the story.To the HFS with just the keep, I want the instances to increase. Civilized original dragons! Civilized rocs! Civilized giants! Civilized direwolves! Civilize the world!
Here is a screenshot I took, this was in the camp of Wheelbeige:Spoiler (click to show/hide)
Anyhow, This has apparently already been reported as a bug (https://www.bay12games.com/dwarves/mantisbt/view.php?id=11393)by others, In my opinion it is a feature that I would like to keep :-)
We have one at The Museum:
[...]
Can this become a feature? 3/3 people so far agree this can only be a good thing.
[...] but it certainly doesn't explain how this one somehow got a job as a mercenary. I mean, it's obvious that they'd want a cave dragon, but seriously how did it go about applying? If an adventurer found it, would it speak?From what I understand from DF, if someone has the skills for it or if the AI wants them to be, they automatically become that profession. So if the AI wanted it to be a mercenary, it became a mercenary. How it applied and eventually became Lord of a group is the real question.
Perhaps input/output stockpiles for workshops. I rarely do that myself but some do for stuff like decorations.No, I checked, they didn't link for anything and each contained different types of furniture/material. I suspect the game just lost a few of the settings in the process.
Tbh it's hardest going needing to thaw water out constantly.That's what we have Combinedinsight for.[/joke] TBH, I may or may not have gone for the Necromancer secrets there with Urus purely because I was fed up with him getting thirsty in the middle of the damn tundra every five seconds.
My turn is rapidly approaching, and I'm very busy right now, so would it be possible to bump me a couple turns down the list? I still want to take my turn, I just don't think I have the time for it over the next week or two.
(OOC: Imic, did you make this fortress just to pass a few years? There's literally nothing happening in legends besides things dying of old age!)Climaxringed was ultimately a mess up on my part, and in the end I didn't do much, if anything, with it besides retire it. I couldn't get rid of it though, since I hadn't organized my save files very well and I saved over my Adventurer's file with Climaxringed. I don't like leaving it there empty and useless though, and it's my responsibility for leaving it there, so I'll probably end up doing... something with it. One day, maybe.
No sign of Tehsapper, go ahead and start your turn :).Understood. If it's alright, I'll pick up the save and start my turn properly (i.e.: setting off the one IRL week of gametime) tomorrow, since it's pretty late over here.
I liked it. May I also say that your art is spectacular.Probably should've mentioned it earlier (as I did on my last turn, but I was tired when I posted this last night), but that art is credited to Outcast Games and their artists. I can't draw for toffee. :-[
Sorry to hear that. If you're busy untill half may I could move you four places down the turn list?
Are you sure you don't want to upload the save game? I understand there was a bit of progress? If not we'll move on to the next person.
Uh oh. I'm working super overtime until the end of May and won't have time to really play until then. Can I get bumped back a few spots?
15:The last vampires blood Quantum Drop slew the last vampire that inhabited this world, the museum now has this foul beasts blood on display: The proof that these hideous creatures are now finally gone, forever. Recently it was noted that the containers were not as full as before. The museum staff mantains that it must have evaporated.That's a good joke. This is ironically related to The Shelter of Adventurers, before I retired I tried entering in Fortress Mode in the shelter in the save before mine... and it gave 100 FPS, no problems. There are also vampire adventurers there.
snipIt's a lore thing - Raggy-boi did indeed create a whole bunch of vampires in the south, which I hinted at in the summary-post before the (admittedly pretty shitty) ending of my last turn, and a couple other adventurers (Ketas, Urus, Abhaar, Nom the Cheese, and Fidale, at the very minimum) also drank/took some of the blood.
Interesting adventure. Sorry for your (relative) early demise. RIP snail uncle. I feel those snail nephews will turn into menaces without a proper hand of discipline. Vampire necromancer werebeast snails anyone? Oh the horror!
Question: Does the map at the start of the thread only contain player-made locations or should there be added places players visited? If the latter, I'd request adding Dothanest to the map, it's The Creamy Confederacy's capital.
I have updated the relevant posts. It is Glloyd's turn now. As a general question for everybody; let me know if you want to be added for another turn, I'm not sure if the current list is up to date.Yes, add me please. I see you added my submission to the list, thanks. I've looked through the saves and it looks like it's still there, so that's good news so far. I hadn't even brought it in a container, so I guess it's an unbugged one. I still don't know what the hells it was doing in the middle of Omon Obin's capital's keep like some offering to Armok. Ah well.
I only add constructed sites to the maps for now. Some parts of the map are getting quite crowded already without adding other content.So, make my own, huh? I don't think I'd have the patience to retrieve my steps. I'd ironically have more patience in putting the capitals and important cities on a map. Has this been done in this thread?
In any case I highly encourage others to include their own maps from their travels, like Eric did during his last turn. It can really help to put an adventure in context for people that are not very familiar with all the locations.
I have updated the relevant posts. It is Glloyd's turn now. As a general question for everybody; let me know if you want to be added for another turn, I'm not sure if the current list is up to date.
Also, I loved your latest adventurer Yarlig, and the artwork is great! sadly the snail man did not get far. I was wondering if you'd have time to finish the stories of your earlier adventurers? I think I remember you suggested earlier in a PM that it could be a task for the historians guild, but I do enjoy your writing, and would look forward to a proper end to those stories.
Question: Does the map at the start of the thread only contain player-made locations or should there be added places players visited? If the latter, I'd request adding Dothanest to the map, it's The Creamy Confederacy's capital.
I have updated the relevant posts. It is Glloyd's turn now. As a general question for everybody; let me know if you want to be added for another turn, I'm not sure if the current list is up to date.
I'm thrilled to see that the Museum is still going strong after nearly a decade since the inception of its original incarnation! Lots to catch up on here, but I'd like to sign up for a turn once again.I had the same reaction on its longevity and Bralbaard's maintenance of it when I found it again a few months go.
In addition, Bralbaard, might I suggest adding links to the previous games in the first post of this thread?
You uh still there Glloyd?I second that. It's been almost two weeks from Yarlig's turn.
I'm thrilled to see that the Museum is still going strong after nearly a decade since the inception of its original incarnation! Lots to catch up on here, but I'd like to sign up for a turn once again.I had the same reaction on its longevity and Bralbaard's maintenance of it when I found it again a few months go.
In addition, Bralbaard, might I suggest adding links to the previous games in the first post of this thread?
Links:
* The Museum I (http://www.bay12forums.com/smf/index.php?topic=104399.0) (v. 0.34.11)
* The Museum II (http://www.bay12forums.com/smf/index.php?topic=143382.0) (v. 0.40.24)You uh still there Glloyd?I second that. It's been almost two weeks from Yarlig's turn.
I've added the links and updated the turn list.Uh, mate, you forgot to add me on the turn list.
I was up next but won't have time right now, so I've moved myself down the order.
Save is here: https://dffd.bay12games.com/file.php?id=15545Glad you made it. Did you unretire your old char from the shelter? Because that might be the reason for the crashes.
I will post my journal here later this week, along with my museum submission. Sorry for being late by a couple days! Between my computer issues and DF being DF, it was an extremely frustrating turn, with a lot of progress undone by crashes and bluescreens (again, if you see a whole horde of goblins clown-carring it in a meadhall, save before you (A)ttack). But I'm done with my previous characters now, and I would like to make a fort at some point, so I'm tentatively signing up for one more turn. Good luck TheFlame52!
Thoughts of Arcturus Cinderfang, Black Bear ManHeh. I actually knew the filthy goblin leader had been murdered from Legends Viewer. It's just a shame the filthy goblin son took his place.
I enter the inner walls. More corpses. I approach the keep and find him, Ledir, dead.
https://i.imgur.com/IK6jSiC.png
Thoughts of Arcturus Cinderfang, Day 6
https://i.imgur.com/vNCEoNw.png
Is this what my family sent me away to learn? This injustice will not stand! I will free my kin, even if they are blind to their bondage. No mercy for these elven slavers!
Good to see Arcturus was able to break free from his imprisonment!
I have updated the turn list.
Also,Anyone mind putting it back in the Museum, maybe in a container or something so it doesn't get "lost" anymore? Because obviously it can't stay as an exhibit for some reason.Spoiler: Ugh (click to show/hide)
To be fair, I did drop it on the same tile as the pedestal because I have no idea how or even if it's possible to put it on the pedestal.
I hate it when this happens.. :(
The elven numbers must be lower than the dwarves by now. I'll have a look if I can do one more of these graphs...Strangely enough, the graph up top in Legends Mode says there are still over 1.6k elves vs. 947 dwarves. The dwarven civilizations aren't looking too good, The Walled Dye is spread out THIN, it has 500 dwarves to 62 sites, less than 10 dwarves per site, and a total of 740 (presumed sapients?) per 62 sites, which is little over 10 CREATURES per fort.
Also, did you leave anything in the museum during your turn Nogoodnames?No, I didn't have time to walk all the way back.
It looks as though I will not have time to play this turn. Sorry, but you'll have to skip me.Sorry to hear that, tonnot.
It wasn't criticism. I usually end up damn near running out of time on my turns.I didn't think it was criticism, but my irl speech patterns combined with my tendency to emulate my speech patterns to a sometimes disturbing degree when communicating online probably gave that impression, apologies for that. It was more me being exasperated at my own turn. Sorry, again.
I didn't think it was criticism, but my irl speech patterns combined with my tendency to emulate my speech patterns to a sometimes disturbing degree when communicating online probably gave that impression, apologies for that. It was more me being exasperated at my own turn. Sorry, again.You're fine, I do the same thing. :P
My writing pattern during my turn was probably worse than anything I've ever written before, so, it happens. Can't even blame it on nerves, I'm a pretty calm person.It wasn't criticism. I usually end up damn near running out of time on my turns.I didn't think it was criticism, but my irl speech patterns combined with my tendency to emulate my speech patterns to a sometimes disturbing degree when communicating online probably gave that impression, apologies for that. It was more me being exasperated at my own turn. Sorry, again.
(https://i.ibb.co/Qvg75zL/Obok-and-Kadol-17.png)[sarcasm]Ah, well, that makes it all better. I retract all my objections, everything is going to be juuuuuuuust fine.[/sarcasm]
"... Where's the food come from? It can't be from the Dwarves who used to own it, they're been gone for hundreds... of... years..."I always wondered that too. Abandoned sites have trade depots with food hundred of years old that for some reason hasn't rotted.
It's obviously a coding oversight.For me it's obviously an adventure mode reward system (maybe even a reclaiming reward system). The adventurer runs through wild terrain, hungry, thirsty and tired and finally finds an abandoned fortress. Either before or after they find it, they must deal with the boss that destroyed said fortress, either megabeasts, foul undead, evil goblins or wretched elves. They finally find the abandoned depot... and just find crafts and weapons?! What kind of reward is this? They're dead on their feet, they need sustenance now. So wonder of wonders when there really is food in the depot. Armok finally smiles upon them this day!
How do I join?Send Bralbaard a private message, ask him to add you to the turn list. Usually we'd just ask in the thread, but he doesn't always see everyone.
If I don't hand the save in on friday, assume that I've snapped and gone on a killing spree.In-game, right?
How do I join?Send Bralbaard a private message, ask him to add you to the turn list. Usually we'd just ask in the thread, but he doesn't always see everyone.
Dare I ask what year it is now?It is the year 780. I saved and retired the Fort on the first of granite, Obok and Kadol set off for Boltspumpkim two weeks later, and they arrived two or three days after that, so it’s still in the very early days of the decade now.
-snip-The art is probably engravings, statues, figurines, etc. around ~40 or so children were born in the Mountainhome, and the artifacts were either all or mostly me. The best one, a native aluminum harp, actually got stolen, so... I’m going to officially put out a bounty for the artifact native aluminium harp-like instrument created in the Mountainhome and stolen by a visiting Goblin working with a local Miner. I can’t currently access my PC and I won’t be able to for the next week, so I don’t have the names, at least not right now. The selection isn’t great, but whomsoever is able to retrieve the artifact may take a book or artifact from the Mountainhome’s own library/museum. Like I said, the selection isn’t great, but hopefully it’s good enough.
Aw man, Championvaults isn't the mountainhome anymore :(I think, and I could be very wrong here, that the death of the old King ended its tenure as mountainhome, regardless, I’m sorry about that, despite me being aware that the King has moved there it never until just now clicked that Championvaults was the Mountainhome. I apologise, I didn’t mean to steal Championvaults’s glory.
Good job on the mountainhoming.
- The human civlilzation known as The Armoured Confederacy seems to have quietly died out somewhere along the line; it'll be interesting to see if their presumably-extant remnants somehow pull a Staff of Kissing and come back to life.
The ungratefu- I spent two days just making sure that the bloody throne room was fit to his majesty’s standards, and then he runs off to Treatyseed the day I retire the Fort, I-Spoiler (click to show/hide)
- The human civlilzation known as The Armoured Confederacy seems to have quietly died out somewhere along the line; it'll be interesting to see if their presumably-extant remnants somehow pull a Staff of Kissing and come back to life.
This civ actually went away with some bloodshed; they used to have a single fief whose sole inhabitant was a goblin Lady. In 770 she fell victim to Iden Bloodinked's rampage that claimed the lives of many other civilized' assimilated goblins. Armoured Confederacy's court (mostly human I think) is still chilling in a different hamlet somewhere though. Unfortunately' they're unlikely to come back; from what I understand a civ needs populated fiefs to be considered alive (some dead civs have rulers and courts - cf The Empire of Babies in this very world) which equals being able to conduct any meaningful action (and by meaningful I mean 'other than appointing nobles'). Dwarves' for fort mode purposes' can generate a site and a populace out of thin air even if dead (in some cases at least). However' AI is unlikely to have such luxuries.
I'm also pretty sure what happened to Erith is likewise Glloyd's doing' as he was the last to visit Coveredashes. Didn't expect such a turn of events' but it does give me some ideas now.
As for other interesting tidbits from the legends' remember that NGN's Leto had a son? It seems the lad' Rakfil Stockadefarm' has himself married one Anir Bulbtips. She was orphaned at age 11' both her parents' companions of Fidale Umberrazors' being ripped to shreds by a weremammoth ghoul in Scarletbronze. Seems like we have a very interesting family forming.
The ungratefu- I spent two days just making sure that the bloody throne room was fit to his majesty’s standards, and then he runs off to Treatyseed the day I retire the Fort, I-My char had been pondering regicide, but he at least had the excuse of getting rid of dark creatures/goblins. But between the Apocalypse Bear, the Weremammoth-cursers, the necromancers bringing back the undead and those spreading vampirism for fun, a regicide or ten probably wouldn't bat an eye.
Heavy breathing
... off topic question, purely theoretical inquiry, I promise it’s for a friend, would I get in trouble if I were to commit a very small, very slight bit of regicide in my next turn?
The ungratefu- I spent two days just making sure that the bloody throne room was fit to his majesty’s standards, and then he runs off to Treatyseed the day I retire the Fort, I-Nobles meet with unfortunate accidents all the time. I doubt there would be many raised eyebrows if the king was to trip, tumble down a few flights of stairs (tragically hitting his head on every step), before standing back up, punching himself in the face a couple dozen times, and falling onto an unfortunately-placed sword. Sixteen times.
Heavy breathing
... off topic question, purely theoretical inquiry, I promise it’s for a friend, would I get in trouble if I were to commit a very small, very slight bit of regicide in my next turn?
... off topic question, purely theoretical inquiry, I promise it’s for a friend, would I get in trouble if I were to commit a very small, very slight bit of regicide in my next turn?I'd say regicide is both tolerated and appreciated as long as it is stylish.
That reminds me I need to post the rest of my turn. Iden cut a swathe through the goblin towns in that area, seems fitting for him to end a human civilization controlled by goblins. As for Erith, I'll post the rest of my turn later this week once I'm back at my computer to clear that bit up.I'll definitely be looking forward to that! very interested what happened in Coveredashes.
A weremammoth in Scarletbronze? So one of Raki's victims then? If so, that's hilarious. Small world.One of Raki's personal victims indeed' as well as the head honcho of the town before his arrival; really' everyone knows everybody. And on that note' I noticed one of Iden's kills was the goblin mobster that I gave an artifact bronze bolt to during my last turn' seems he didn't get to enjoy it for long.
I always felt Lonelythrall got the short end of the stick. Almost every adventurer became Adilatír / Walled Dye barons just for settling in an Adilatír controlled location (even in Boltspumpkin I think), even my character that's been complaining about being "exiled" has got it good, being taken by a religion for only 2 kills (I'm not sure if the game counts what he did with Uja, Legends Viewer doesn't even recognize he was the one to out her as a vampire/night creature) and then the leader of a town just a few years later, a town not that distant from the capital and his hometown (I've studied Omon Obin a bit and I've split its expansions into 6 district, the town Lurker is in is the closest to the district that holds the capital).
- Lonelythrall becoming a group leader seems to down to the last member of the group (except him) dying of old age, apparently causing the group ownership to default to him. He also killed some random Dwarf recruit back in 770 for no discernible reason.
Hey, Bralbaard, can you add the map I made to the post with your map? It's only slightly edited from the versions I posted a while ago, but it has what I think are the main locations of the world, most if not all the capitals, even some necro towers. Want to put it under a spoiler, something like "Map of Orid Xem made by Lurker"? Thanks.
https://i.imgur.com/ftfH9jU.png
Mind, anyone can edit it if they have something to add. I'm not sure if I should add the player forts since they're on Bralbaard's map anyway.
I always felt Lonelythrall got the short end of the stick. Almost every adventurer became Adilatír / Walled Dye barons just for settling in an Adilatír controlled location (even in Boltspumpkin I think), even my character that's been complaining about being "exiled" has got it good, being taken by a religion for only 2 kills (I'm not sure if the game counts what he did with Uja, Legends Viewer doesn't even recognize he was the one to out her as a vampire/night creature) and then the leader of a town just a few years later, a town not that distant from the capital and his hometown (I've studied Omon Obin a bit and I've split its expansions into 6 district, the town Lurker is in is the closest to the district that holds the capital).Yeah, it's kind of weird how the game decided to give out baronies: the first three or four surviving adventurers got given the position of baron, then another three or four survivors pass by without becoming nobles (despite settling in locations controlled by the WD and having membership in their civs), then one of them becomes a countess after settling in Treatyseed, then it seems to be a dry run up to the present (probably due to the majority of recent adventurers lacking citizenship and/or settling elsewhere - excepting Iden, since his WD noble positions seem to have been gained by player action rather than 'natural' world events). Also, Legends Viewer lists Lonelythrall as an 'Outcast' when looking at Boltspumpkin, so that might have something to do with why he was never considered for a noble rank by the game.
Meanwhile, Lonelythrall waited decades to be made the Leader of a "nomadic group", probably one step from an outlaw lord of, as pointed out, no-one to lead anyway. This is the guy that found 2 vaults and defeated one. In-world, I have to blame the goblin leaders, but from a game perspective, it makes no sense.
I have added it, but firefox has some issues displaying it properly because it is very wide. Zooming out on the whole internet page works though. Is it manageable for others?Thanks. You could do that, but I still have the original and if I modify it, you'd have to do that again. You could just put the direct link and leave it at that.
I could scale it down to a resolution that is still readable?
I would like to hear about why you'd blame the gobbo leaders for it in-universe, though.Because they're filthy goblins? What more reason do I need?
Might be a better idea to post what you have, there are people who ended their turns and posted the ending after the save. It also helps you put all the details you care to, I don't think I'd remember my journey if you were to ask me now.It's entirely possible to write the story whilst it happens, then post it all after it's done. Speaking of which, I need to finish writing up my last turn now that I'm home. Aaand, speaking of being at my PC where I can get info on the world...
If nobody minds, I might need an extra day or two beyond the week to submit my files - but I'm working on it.
Was going to post my diary, but.. honestly I think I have to do it in one go.
Anyway, without further ado or rambling, I present:
Dwarf Fortress Legends Wiki
Thanks. I'm glad it has positive reactions.
Great work. I have now included your updated map in the map section. I have also included a link there to the post where you introduce and explain the wiki. That way all the information about the site is included as well.
I might have to move some of the information around at some point. I've just been adding stuff whenever something came up, and not all of the information might be in the best possible spot.
I have also updated the turn list. Good luck Quantum Drop!Good luck, QD. Although we know QD makes their own luck. I don't know what can top Lonelythrall's (https://dflegends.fandom.com/wiki/Metuganra_Pewtha) quest, but if anyone can top it, it's QD. (No pressure. ;) )
-snip-Interesting story. Yeah, that's Dwarf Fortress, adventurers start hopeful and emerge bitter wrecks, if they survive. You'd think we're playing Warhammer here :)
Assuming I don't royally shit the bed on the writing (see: my last turn :-[) and the RNG smiles upon me... well, it probably won't top LT's run, but I'll be damned if I don't at least try on this one. I'll probably have to go for the caverns on this run if I decide to binge on MB kills; there's few easily-findable beasts on the surface as it is, while those in the world's heart are (mostly) untouched.I have also updated the turn list. Good luck Quantum Drop!Good luck, QD. Although we know QD makes their own luck. I don't know what can top Lonelythrall's (https://dflegends.fandom.com/wiki/Metuganra_Pewtha) quest, but if anyone can top it, it's QD. (No pressure. ;) )
The Curious Horror going down to three (civilized) pops.I didn't notice that. Still, I don't trust those things. I'm just looking at their current Master and I see he was originally of The Most Sin. So they can replenish their numbers easily from TMS if worst comes to worst (like I've seen some human rump-states do to survive and not just make void dwarf-equivalents (https://dflegends.fandom.com/wiki/Void_creature)). I'm looking at their current leadership and they have 6 persons in, 3 gobs (probably those the first page talks about), 1 human and 2 necro experiments.
How's your turn' Quantum? It's been some time' quite interested in what you've been up to.Just finishing up my fort, going to post the save (and a summary of what's gone down, until I can write it properly) tonight.
Well, there was an adventurer, but he swam in a freezing river around dusk and died almost right away. I suppose I'll spend the week building a fort, then.Well that's sad. There's a reason my adventurers haven't swam a day under my care (it's not that, but I'll add it to the list).
So' imperialism now?
Honestly' it's amazing' both thematically and on a meta level' how the dwarves went from a feeble rump state at the start to a great power right now' what with territorial expansion and great feats of architecture. Gotta do something about this come my turn.Pop-wise they're still under the elves, who are themselves close to endangered. As long as we play the game, we know dwarves won't go extinct while the only elven civilization may be destroyed, true, but to truly make them a great power in history we'll need a lot of Legendary warrior dwarves... and those are likely as not to die of old age in half a century, which is not that much of a timespan for the player-base, or in unintentional accidents of less military-minded players. Moreover, adventurers will muddle the waters, giving near-unfair advantages either to their own civilizations or crippling other civs.
Alright, here's the save: https://dffd.bay12games.com/file.php?id=15602You killed Nethrez! In fortress mode no less!
Huh, I expected he'd get killed quickly soon after he was out of my control due to being a wrestling and fistfighting-focused adventurer, but I didn't think it'd be *that* quick. Ah well.Alright, here's the save: https://dffd.bay12games.com/file.php?id=15602You killed Nethrez! In fortress mode no less!
Well, he did settle in Dark Pits. He should have expected something like this.
Also, since I've noticed that I'm listed as founding Dyezeal on the main page - BluarianKnight founded that place, as I briefly poked around there as Nethrez.
set-timeskip-duration -hours 0
letting you return the next second... but it teleports you back to your starting house. Anyone else encounter the bug or know how to bypass it? (except not entering your own meadhall, which I'll do, but it's kinda sad).
As I start my turn, I find out a bug: going into your meadhall announces your ascension to Lord, asks you to press enter... and does not recognize you pressing enter or any other key for that matter (except escape).I had a quick look into this' and it seems that the game decided to repeat the announcement many times over' making it seem like it had frozen. You should actually be able to visit the meadhall' but it would require a fair bit of button mashing.
Anyone else encounter the bug or know how to bypass it? (except not entering your own meadhall, which I'll do, but it's kinda sad).
Question for other turns: is it considered bad form to possess an already living historical person for adventure turns? (i.e. using unretire-anyone). I have... ideas. I don't plan to possess a lord or anything.Concerning that' I think as long as the game remains stable' it's fine. Actually quite interested in what it might lead up to.
Am I allowed to use DFHack to temporarily possess a companion? I have...Pretty sure in previous turns people played companions in-game like their main char, if not necessarily in their after-action written report. Also pretty sure you can do this with vanilla DF.
uh
ideas
that require me to be able to switch between adventurers (once (or twice, if you count switching back to the original one)), but I don't want to play peasant and I'm not allowed to start with party members unless I play peasant.
I think you can only do that with companions you started with.Am I allowed to use DFHack to temporarily possess a companion? I have...Pretty sure in previous turns people played companions in-game like their main char, if not necessarily in their after-action written report. Also pretty sure you can do this with vanilla DF.
uh
ideas
that require me to be able to switch between adventurers (once (or twice, if you count switching back to the original one)), but I don't want to play peasant and I'm not allowed to start with party members unless I play peasant.
I think you can only do that with companions you started with.It doesn't sound all that different to me. Better wait for Bralbaard's reply, it should be coming by the time your turn rolls around...
It's been about a week - how're things coming along, Yarlig?I didn't play much for most of the week due to IRL stuff cropping up' and much of what I did play was lost due to a crash; I managed to do a few things during the weekend and I'm heading with my submission (or three) right now - and with any luck' should have the first story update by evening. Uploading the save soon also.
As for the bugged regions, I'm going to unpack the save and have a quick poke around them in adventurer and LV, see if I can try and nail down whatever may be causing such issues. Going off of a first glance, though, since the Boltspumpkin-adjacent bugged area is limited to three or four world tiles, it shouldn't be that difficult to navigate around it. We might be able to solve the issue with the sentient skins through the same method as was used to wipe out the massive HoP clusters, but I don't think it's all that big of an issue (since all it really does is force you to take a hard right at the Razorbridge Isthmus, or take the long way around) and I really don't want to think of the issues that might cause with game stability due to the historical figures that would be caught in the erasure.The boundaries are very rough' but one thing I made sure of was whether the Isthmus would still be usable. I'm somewhat afraid that the skins (assuming they are the source of the problem) might start spreading' or that other undead might turn out bugged - there was a lot of necromancy-related shenanigans. I'll try to have a look into this also.
Speaking of which: how *did* you get a bag of that soot? Was it RNG, or did you just spend a load of time waiting until you got lucky and a cloud rolled in?Just dumb luck. I was strolling about Homesafe' trying to find Tipi's corpse' when I ran across a pile of this stuff. Only noticed because there was a log buried in it' making it show on a suspicious red background; otherwise' the soot looks just like red sand.
Last entrySo you went to Swordgleamed and the only thing that ambushed you were two goblins? If I'm not mistaken that is the town where we had ambushes by *thousands* of bandits before. It would be an interesting development if they are gone. (Not that this ambush was less deadly though)
I get ambushed by goblins in Swordgleamed. Finally, the Gods smile upon me...
Am I allowed to use DFHack to temporarily possess a companion? I have...For roleplay reasons it is fine. I mean, don't recruit a demon companion and possess him, or similar unbalanced stuff :-p.
uh
ideas
that require me to be able to switch between adventurers (once (or twice, if you count switching back to the original one)), but I don't want to play peasant and I'm not allowed to start with party members unless I play peasant.
Both artifact suggestions sound great; let me know when you make up your mind. I'll update the information on Herograves.
- My submissions to Boltspumpking are: the carcass of Amazetones the Sunken Ways' undead sea serpent' which I slew personally; and a bag of fiendish soot' which is used to create husks. I'm still not sure which one would make a better official submission.
- To Herograves I submitted the corpses of Tipi Fatewalks and Lurker Lockkingdom. I think those are mostly complete' but some pieces might be missing.
- The skin of Ashro Scufflegrowls has been reanimated as a putrid ghoul' which might be the cause of a bug.
- Bolan Quickpainted has also been reanimated as a putrid ghoul and is currently at large.
- Zasit Brasshelped is still dead' as per:
Zasit Brasshelped (DwarvenLord)' died in 792 at Treatyseed' aged 114.- There should now be a fair number of undead goblins and other critters running about the world. Good hunting!
About the game crashing bugs, I think those have been around for a while and are not unique to your save game, if you are confident you have fixed some of it with that fortress you constructed, than we could start from your current save if you reupload it? Anyhow, I have not messaged atomic chicken yet, so let me know if that is an option.I have to admit that I did message Atomic Chicken to keep the game running smoothly' although with no reply as of yet; apologies for causing chaos.
Both artifact suggestions sound great; let me know when you make up your mind. I'll update the information on Herograves.After mulling it over a bit' I think I'll go with Quantum's suggestion and submit the ghoulish sea serpent's corpse; it's more of an achievement' and the soot is in an out of the way corner anyways.
So you went to Swordgleamed and the only thing that ambushed you were two goblins? If I'm not mistaken that is the town where we had ambushes by *thousands* of bandits before. It would be an interesting development if they are gone. (Not that this ambush was less deadly though)Actually' I also went to Swordgleamed and got an army again; however' when I left it later' the single asterisk dispersed into many individual units; I tracked one down and it was a single goblin priest' traveling to take up their position in some faraway village.
Around twenty, actually. Not enough to kill my FPS by a long shot, not how The Shelter of Adventurers did. Is The Shelter still borked, by the way? I'm not sure after reading some of the latest discussions.Last entrySo you went to Swordgleamed and the only thing that ambushed you were two goblins?
I get ambushed by goblins in Swordgleamed. Finally, the Gods smile upon me...
It would be an interesting development if they are gone. (Not that this ambush was less deadly though).Last time I checked (which was a while ago), there were still 4k creatures skulking around. It's easy to check, just go into Dwarf Fortress mode, search the place on the map, select all the squares that belong to it, then embark and look at "Others" in the Units menu.
I won't be able to do my turn this time, sorry.Sorry to hear that, that makes it Bluarianknight's turn.
Speaking of turns, it's been nearly a week without any posts (confirmation or otherwise) by Bluarianknight. Should we skip?
I’m sure most of you won’t remember me but I played a few turns in the first museum in 2014.
You might remember that some foolish adventurer followed the instructions and raised my old adventurer Raki from death, so we'll hopefully get to see what the consequences of that will be.Eh, not to put a dampener on things but going by LV, Raki's been curiously inactive ever since Irthu was briefly possessed by Gopet the Putrid Cyst (in hindsight, I should've done that as Urus - would've made more sense) and raised him as a fell one. A lot of the werebeasts he fathered also look to have died to old age or violence (including, amusingly enough, a number of weremammoth-on-weremammoth fights long after their initial infection). I expected he'd be running around in the background like the other adventurers were, but apparently not.
Hello, uuuuuhhhh
I want to sign up again, since I'll be back home in less than a week.
That was fast. But pride cometh before a fall.
The elf, dwarf, scientist and priest would all agree that only Raki knows.Spoiler (click to show/hide)
(OOC: So that was short.. I was going for a stroll through hell but failed to notice the steam demon on the level above me. It did not end well)
That was fast. But pride cometh before a fall.
The elf, dwarf, scientist and priest would all agree that only Raki knows.Spoiler (click to show/hide)
(OOC: So that was short.. I was going for a stroll through hell but failed to notice the steam demon on the level above me. It did not end well)
He was punished by the gods for giving the curse of weremammoth to man. He was cast into the bowels in the earth and kicked by demons.
Nah, Bralbaard is not Raki, he's just writing about him. From my understanding, Bralbaard is the one who got "This. Is. Sparta"d into the depths of hell. He's just illustrating where his corpse may have ended up after the fall.That was fast. But pride cometh before a fall.
The elf, dwarf, scientist and priest would all agree that only Raki knows.Spoiler (click to show/hide)
(OOC: So that was short.. I was going for a stroll through hell but failed to notice the steam demon on the level above me. It did not end well)
He was punished by the gods for giving the curse of weremammoth to man. He was cast into the bowels in the earth and kicked by demons.
Sorry about the short survival rate, but you were strolling through hell. !!Fun!! was to be expected. Terminal !!fun!! at that.
What were you doing there though? Looking for something or just for eternal rest?
Uh... which lever did you pull, actually?
Kind of?Uh... which lever did you pull, actually?
The one that opened the gate to hell. Do you mean there were even worse levers I could have pulled?
I think it's quite common for the game to generate dwarves like that, at least it is in other worlds I'm playing.You seem to be missing the link, Braalbard: https://dffd.bay12games.com/file.php?id=15668
The current save game can be found here, it is Unraveller's turn.
So, Bralbaard, I see you reclaimedSpoiler (click to show/hide)
Are you attached to that place? Do you have plans for it? Do you mind if I... mess with it after adventure mode?
Could you expand on that? I reclaimed Treatyseed in a throwaway save some weeks ago and it worked well enough.Spoiler (click to show/hide)
I'm not attached to the place at all. feel free to improve on it. I did not get much done.Thanks. I wasn't planning to improve on it, I had a plan that may or may not work. Nothing that can corrupt the place or anything, but it might not survive in the historical sense.
Could you expand on that? I reclaimed Treatyseed in a throwaway save some weeks ago and it worked well enough.Spoiler (click to show/hide)
From the desk of Leto Searchpraise, Senior Apprentice to the Historian’s Guild
20th Sandstone, 873
What a great turn! I really like your writing style.
Good story, The golden sword artifact stolen by the Kea is very interesting and could play into what i have planned. But it was a very interesting read, looking forward to seeing what comes next.
I really. Really enjoyed the read, unraveller!
Oh man QD, that was an excellent read. The cadence your writing has takes very well to this perfectly. . . Sinister(?) Vibe that really sells the story you've been going with. And of course I really dig how you ended up tying lore back into what we wrote afterwards, reading this into Galka's adventure is a pretty perfect shift.Good to hear. I was aiming for it come off with that kind of tone, but wasn't certain how well I pulled it off; I feel I could've done a few bits better, but I guess it came out okay overall.
I cannot wait to see how the Blight continues to shape the future of Orid Xem here on. Or whether it'll be purged quickly. I'm hoping not. Haha.
I remember someone said that despite the world being often framed in-story as post apocalyptic, things weren't actually all that bad.I was the one that said the world isn't exactly post-apocalyptic, but I've publicly renounced that idea way before the blight. Even Omon Obin, which wasn't hit by anything worse than megabeasts in 7 centuries, is pretty much deserted. It's somewhat disturbing walking along these deserted or small towns while nightmares lurk in the dark.
Well, uh... if they weren't so bad back then, they're definitely that bad now.
To be entirely honest, I really did go a little overboard on the BT infections. Come my next turn I'll probably send a few raids out in fort mode and do some population control as an adventurer, so we aren't having nascent forts and adventurers being killed in the metaphorical cradle.[lighthearted joke]
I am a bit rusty in adventure mode. I have been trying a few adventurers in the last save game that was posted. This world is pretty apocalyptic now!I think an Elephant Man would be a pretty cool adventurer, considering the relative lack of more exotic (i.e.: intelligent wilderness creature) adventurers so far. Might have some problems getting armour if you don't want to use advfort, though, which could prove a pain in the arse if you run into a thrall/werebeast while not wanting to get turned.
Made a human outsider in Scarletbronze.
First turn: strangled by a “frail merchant weremammoth” - not frail at all.
Second attempt: made it to the keep, killed by Blighted Thralls.
Third attempt: neck broken by a “human criminal fell one.”
So… any thoughts if I made an Elephant Man adventurer?
[lighthearted joke]Don't tempt me. :P
Turn after QD: WHY IS ADILATIR AT WAR WITH THE REST OF THE WORLD?!?! AND WHY ARE HALF OF ORID XEM SETTLEMENTS ON FIRE???
[/joke]
Okay, I've got the save, but I noticed a small problem. Dwarves have vanished from the playable races menu in adventure mode.If all else fails, you can download adventurer-freedom (DFHack script) to force the game to let you play as anything (which... probably includes dwarves).Spoiler (click to show/hide)
Since that throws a wrench in what I had planned story-wise for my turn, I'm going to have to ask for a day or two before my week of time starts counting down, so I can hastily re-plan and maybe try to figure out why this has happened.
EDIT: Having looked back, this seems to have been going on for at least one turn. They're absent from adv mode's playable races list in turn 54's save, but are present in turn 53 or earlier. Going to legends-dive with the current save and try out a few things to see if they have any effect.
If all else fails, you can download adventurer-freedom (DFHack script) to force the game to let you play as anything (which... probably includes dwarves).IIRC didn't that particular script stop getting updated somewhere along the line? Last time I saw it only worked for 43.05.
edit: reinstalling fixed it, false alarmI was going to say, it was probably from your side. I don't usually make these kinds of direct, unbased claims, but generally, if more than one person could always use the save, then the one who can't has something wrong set-up with their own. Glad a reset helped.
Having looked back, this seems to have been going on for at least one turn. They're absent from adv mode's playable races list in turn 54's save, but are present in turn 53 or earlier.Well thank Armok for that, because I didn't check at the end of my turn XD
Nothing new on what might have caused the dwarves go go AWOL from the advmode menu but holy crap, Braalbard's first adventurer is now the King of The Walled Dye!Spoiler (click to show/hide)
Looks like Bembul finally bit it from old age. Hell of a step up in the world, I guess.
Definitely still living kobolds. You can check in Legends Viewer by filtering by race. At least one of them is a kinslayer that killed at least 2 of his race.True, il download the latest save and give it a look.
Just checked, 4 named living kobolds. If you want to play kobold, you could use unretire-anyone (https://docs.dfhack.org/en/stable/docs/_auto/base.html#unretire-anyone) to do so.
Having 4 immortal necromancer named kobolds might be fun.
All hail King Braalbard!
All hail King Braalbard!
Wait WHAT?? :o I think I should not complain, but why do I inherit the kingdom right when it is all completely on fire and collapsing in on itself?
Oh well.. looks like I got work to do during my next turn :D
Also..
It's Bralbaard, not Braalbard you peasants!
It's Bralbaard, not Braalbard you peasants!Tomatoes, tomatos...
I think I should not complain, but why do I inherit the kingdom right when it is all completely on fire and collapsing in on itself?Could you expand on that? I see it as the complete opposite, Adilatír has been described in this topic as on the ascendancy, definitely the number of sites continue rising, adventurers conquer in its glorious name, an overseer spent 10 years making a big honking capital (https://dflegends.fandom.com/wiki/Torishiton_Ineth_Lam) for it, void dwarves keep appearing out of the woodworks to populate the less-so sites and so on.
By the way, how do you like my (semi-anonymous) letter? I plan to write one from Kikrost (https://dflegends.fandom.com/wiki/Kikrost_%C3%93rnomal) as well.
I think I should not complain, but why do I inherit the kingdom right when it is all completely on fire and collapsing in on itself?Could you expand on that? I see it as the complete opposite, Adilatír has been described in this topic as on the ascendancy, definitely the number of sites continue rising, adventurers conquer in its glorious name, an overseer spent 10 years making a big honking capital (https://dflegends.fandom.com/wiki/Torishiton_Ineth_Lam) for it, void dwarves keep appearing out of the woodworks to populate the less-so sites and so on.
Where's the collapse? Where's the fire?
quoted because it's 2 pages before this one and people are talking aboutOkay, I've got the save, but I noticed a small problem. Dwarves have vanished from the playable races menu in adventure mode.If all else fails, you can download adventurer-freedom (DFHack script) to force the game to let you play as anything (which... probably includes dwarves).Spoiler (click to show/hide)
Since that throws a wrench in what I had planned story-wise for my turn, I'm going to have to ask for a day or two before my week of time starts counting down, so I can hastily re-plan and maybe try to figure out why this has happened.
EDIT: Having looked back, this seems to have been going on for at least one turn. They're absent from adv mode's playable races list in turn 54's save, but are present in turn 53 or earlier. Going to legends-dive with the current save and try out a few things to see if they have any effect.
Just ask if it counts as legal DFHack usage first, since that's... y'know, a rule that exists.
If we added [OUTSIDER_CONTROLLABLE] to dwarf raws, dwarven outsiders should be available for adventure mode.Good suggestion, if QD's willing to do that, I have no problem with it.
They’d not start as members of any civilisation but it would be less likely to break the game than unretiring historical figures?
I think it’s my turn after QD so I’m just thinking about options…
All the peoples of the world except Dwarves pretty much are undergoing total societal collapseWhatever gave you this idea? The 8th century was chocked-full of reclaiming, especially by the elves, but also Adilatír outside of player influence. Yes, there hasn't been a non-Monastery non-Fort settlement creation since the start of the 3rd century (the castle Cusithxetan (https://dflegends.fandom.com/wiki/Cusithxetan) was the last built in 205), which is very weird. Omon Obin would have been fine in its isolation if not for those pesky (insane) adventurers, but even so, rapidly-changing Law-Givers isn't as bad in an AI-controlled civ as it is IRL. Other human civs still have plenty of sites to their name, and void characters (i.e. computer generated dwarves/humans/etc.) keep populating those places, so nothing short of a war by the goblins (which seem pretty skittish in this world despite having for over a century more pop in a single civ than all other civs combined) or adventurer game-breaking shenanigan can send all these societies into "total societal collapse".
Why are there no elf citizens (that I can find) in other civilizations?
At character selection, you can choose an Elf from Mong Uthros, a human civ. They will have human naming conventions. So I would assume there must be a population of elves within that human civ?It might be that if even one creature of a race joins a civ, that civ will have that race playable. Might explain why Charcoal Brutes are playable.
Could it be? Can the 50ish Kobolds left in Orid Xem make a come back?!Aaah, good point, there are only 4 named living kobolds, but there may be more "unnamed"/undiscovered in the world (that hopefully the next adventurers won't kill like it happened before).
Oh hey, I remember in the first museum there was a kobold swordswoman in the basement of a keep people butchered and abused multiple times because of that bug that caused the game to re-generate the same individual from seed over and over again to fill non-historical figure positions. Imagine her hellish existence, like something out of Dark Souls. Go reclaim her soul again, get stabbed again. Forever.
Which reminds me, while I was trawling legends mode, right around the entry for lonelythrall, i found some animals that had been in a player fort, and died of old age two different times each, no entries about them being resurrected or raised as zombies, just dying of old age twice years apart. I don't know how thats technically possible in the game, but it happened.It's also true for civilized characters. I remember there was even a King
I’m looking forward to seeing what you come out with for this turn.And I'm looking forward to your turn's story.
The museum is just a giant pile of bones and corpses.Not just. It does contain some nice historical artifact weapons and jewelry.
I will admit to being loathe to do this due to the “death [or retirement] of your adventurer is the end” ruleI don't remember such a rule.
adventurers that survive can be retired at the museum or elsewhere.It doesn't says they must. In fact, further down it says
-Do not kill retired adventurers on purpose. Sometimes accidents can't be avoided, but people may wish those adventurers if they play a second turn.Now, it's kinda vague, but I always interpreted it as "people may wish to unretire those adventurers to play as them again". Bralbaard, confirm or deny, please and thank you.
I will admit to being loathe to do this due to the “death [or retirement] of your adventurer is the end” ruleI don't remember such a rule.
The first page thread saysadventurers that survive can be retired at the museum or elsewhere.It doesn't says they must. In fact, further down it says-Do not kill retired adventurers on purpose. Sometimes accidents can't be avoided, but people may wish those adventurers if they play a second turn.Now, it's kinda vague, but I always interpreted it as "people may wish to unretire those adventurers to play as them again". Bralbaard, confirm or deny, please and thank you.
Edit: Sorry for double-post. I was sure I was editing the first post.
What QD probably means is that he used a party of other/old adventurers to clear out a part of the map/savescum while he was actually playing with a new, fresh adventurer. That is certainly iffy, and to be avoided in the future, but we'll continue with the current save.That's pretty much it, yeah. Since I was posting late and was probably tired, for clarity: after I retired the adventurer from this turn, I unretired some of my older ones to deal with part of the map, since those demons were capable of essentially one-shotting non-undead endgame adventurers. In hindsight I probably should've cleared that with the thread first... :-[
I’ve got the save and will try to make a start today.Best of luck to you
Wish me luck!
I’ve got the save and will try to make a start today.
Wish me luck!
That is all fine.Awesome, thanks!
Adventure concluded!Really looking forward to seeing what your adventurer did.
Starting work on a fort tonight.
It appears dwarves and kobolds are off the menu again.
Update - Appears to have reset the outsider tag for some reason. Added it and its working for me.
Imma request my name be removed form the turn list cause my parents are down with COVID so it is unlikely I will have the time to play a turn on account of me working as acting parental figure for my brother for the next while, with many if not most of the parental responsibilities associated included in the package.
Ah i see. Interesting, the world is certainly strange.
Yeah the edited raws reset if you change the graphics pack. Should be easy enough to slip them back in.
Kind of disappointed you can’t play as an angel though. I conquered and occupied Coverashes and got a Baron of Coverashes noble, but don’t seem to be able to play as they. Oh well.
Imma request my name be removed form the turn list cause my parents are down with COVID so it is unlikely I will have the time to play a turn on account of me working as acting parental figure for my brother for the next while, with many if not most of the parental responsibilities associated included in the package.Good wishes and health all around, hope you all make it through ok.
Legends Viewer's borked for me for this save. Anyone want to test if it works for them or to give it a shot at fixing it? It crashes when trying to load Events.
I ran it through both 0.47.05-r04 and 0.47.05-r05.
Legends Browser works on it.
Imma request my name be removed form the turn list cause my parents are down with COVID so it is unlikely I will have the time to play a turn on account of me working as acting parental figure for my brother for the next while, with many if not most of the parental responsibilities associated included in the package.
Legends Viewer's borked for me for this save.
I remember QD trying to raid some settlements, discovering LV no longer worked on the aftermath and reverting and retrying until the actions didn't compromise LV.I'm pretty sure it is the vault that's causing the issue - the error it displayed appears to be (nearly?) identical to those from the file where Ironwards conquered Coveredashes. From memory, raiding and razing the same site don't seem to cause the issue with LV crashing, and I doubt that the outsider tags affect object/event references, so I would wager that the problem is specific to the vault being conquered. For now, going by your post, we can get away with using Legends Browser until a fix is found.
I'm not blaming anyone, it's obvious it's inevitable that LV breaks down at some point, considering it has done that in the past. I just wish we can find a way to un-bork it when it happens.
Maybe removing those outsider modification before the save helps? I don't know, just throwing ideas out there.
Imma request my name be removed form the turn list cause my parents are down with COVID so it is unlikely I will have the time to play a turn on account of me working as acting parental figure for my brother for the next while, with many if not most of the parental responsibilities associated included in the package.I'm sorry to hear that, Imic. Best wishes to you and your family; I hope you all make it through okay.
Just a flesh wound.I was insanely lucky there. Chipped bone normally leads to unconsciousness...
I have made a fort to the western mountain range near the vault of Coverashes called Ashcinders the Molten Scar.
The Scar of Ashes were dedicated to opposing the dwarven death god Udir – The Black – and defeating the Warriors of Udir who infested the vault nearby.
There is a volcano there which lies above a flat plain leading to a steep cliff. The dwarves there had few enemies, and made many fine weapons and armour. A number of hillocks have sprung up around Ashcinders too.
Brit, how's your turn going?
Well good news, the newest version of legends viewer has had that bug fixed so rejoice. Just saw the reply as I go on my lunchbreak for my new job I started today.Holy moly, this is the best present I got for my turn! Thanks for letting me know, I wouldn't have noticed until the next version of LNP was out.
Going to post my story today so you can understand the madness of my turn and also talk about some odd bugs and strange occurances that happened.
In response to you spoilerWell, it can be forgiven then. I suppose seeing something like that can scare people into doing... unfortunate things. He'll always live on in our memories (and in the world's history).
Well, it can be forgiven then. I suppose seeing something like that can scare people into doing... unfortunate things. He'll always live on in our memories (and in the world's history).And one more way
But it turns out Kesperan's Moldath Mournsaints has been in my fort under the name Avuz Walkgolds. Very interesting.Ooh! Was his flesh rotting and spraying miasma everywhere when he arrived?
What did you end up doing with him? I was planning to retire him in my own fort to let my chief medical dwarf have a go at him.When he came I was fascinated, i thought he might of been a player but no player names matched. Got him to work as a scholar as I wanted to make a grand library and hopefully get some chronicles going to shed some light on history.
More than just out of curiosity, what did Moldath do with the body? It might be relevant to my run (well, definitely is); I was planning this before I realized Cog had been taken out (again).
Also yes he was and still rots. He doesn't stink but has soap baths and rotten tissue excised.
Sadly, I am pretty certain that I butchered Cog. Her cervical vertebrae is now in the Museum.No worries, it ties into the narrative interestingly, just unexpectedly. Thanks for the info.
(Also, I would like to sign up for another turn.)Reminder for Bralbaard.
Any creature cursed by the gods in such a way will be unable to benefit from any deity's dice again in the future.
Guess I will have to figure out a way to husk/ghoul him... any suggestions?Homesafe The Shrine of Guarding on the northernmost island is full of mist-husks.
Now, what am I to do with a blind vampire? I assumed necros and vampires get [extravision] but apparently only intelligent undead do, and maybe husks? I can't think of a way to heal his eyes. He can't become a werebeast. He can't pray to shrines anymore because he is one of the cursed undead. Guess I will have to figure out a way to husk/ghoul him... any suggestions?The Museum has a bag of husking dust stashed away on the top floor, in one of the corners, if you want to go down the get-husked-fast route (throw some dust onto a tile, strip everything off, crawl through it); as tonnot98 said, Homesafe also has the same kind of husking weather and maybe some dust piles lying around (IIRC it looks like red sand, so be careful when looking around).
This is good info - thanks.
If I could figure out a way to kill him without mangling him I could conceivable have another adventurer raise him as a Gaunt Zombie or whatever.
I suppose I have a month to figure out a plan :D
This is good info - thanks.FWIW, I know a two ways of doing so. Presuming you want to do this before turning him into a husk (IIRC IntUndead can still become husks, though I'll have to double-check in the world's raw file):
If I could figure out a way to kill him without mangling him I could conceivable have another adventurer raise him as a Gaunt Zombie or whatever.
I suppose I have a month to figure out a plan :D
So I did some testing. Sad news. You are still blocked by the dice even after being resurrected.Yeah I thought that might be the case. If you’ve been cursed by a god, no more freebies.
https://dffd.bay12games.com/file.php?id=15732
Well, here's the save. I almost wanted to scrape everything and just skip my turn, but I think Bomrek deserved his chance at adventuring, even if it didn't end well (no goblins).
Could I ask people NOT to pick up the body if they find him? Thanks. I have a first part of the story written, I'll try to post the next few days.
Ah, and put me in for another turn, I guess. Hopefully it'll be better next time.
Sorry for butchering your master, Bomrek.Bomrek's pretty happy about that, actually. He's free now. He was going to just run away if Cog's headless body kept ruling the place, since he was an outcast anyway.
As an aside is there a way to work out what size necromancer experiments are for gear purposes?
Sorry for butchering your master, Bomrek.Turn on decompressed saves in the init files, muck around in game a little1, then save and check in the savegame's folder. If the world.dat file is now world.sav (or if it's experienced a large - as in, about 6-7 times the previous size - increase in file size), open it and ctrl+f the name of the experiment in question. Once that's done, search "body_size"; this should show you the size of the experiment's body.
As an aside is there a way to work out what size necromancer experiments are for gear purposes?
As an aside is there a way to work out what size necromancer experiments are for gear purposes?Or you could do trial and error. Look in Legends Viewer on what kind of night creature you want to play, select it from race, click one of the names that shows up, then do a throw-away game save,
unretire-anyone
and type the name of the creature, play as it and see its inventory. Soldiers of Night are declared "small", but the clothes they wear have nothing "small" like goblins, so probably dwarf size is OK. I haven't tested weapons, but I assume they can wield anything.set-timeskip-duration -years 0
(truly, the most wonderful command to have come out in the last years in DFHack). I'm not sure if skipping the 2 weeks helps with reclaiming.
On another note, the Dwarf Fortress Legends Wiki has reached 500 articles! I pushed this with some of the forgotten beasts slayed at Zustashmisttar Koshosh Nekut (Ancientknowledge the Library of Secrets), you should check that place out, at least 9 (NINE) forgotten beasts met their end there. It's crazy what happened in those played years there.
Also Bralbaard how's your turn going?
That might explain, Lurker, why one of the many small hillocks which sprung up around Ashcinders has a reptile man Mayor...Yes, that hillock got most of them, including my one named lizard woman who one-shot a berserker dwarf... twice. It's why I love my lizard people, they're strong.
How did you civilize reptile people?
tweak makeown
Also chances are once more forgotten beast are killed (we got 200+) we are going get an age of three forgotten beast which is cool.There are some leftover mythical creatures left... I think. There's one roc left alive, and oh my, Calovi (https://dflegends.fandom.com/wiki/Calovi_Rifanithe) got killed. That's interesting.
Wow, you magnificent bastard, you actually did it. I told you playing as Bralbaard is going to make things... weird, but I didn't expect quite this. Is this in adventure mode or fortress mode?
I've not had much time to play, hope to make up for that this evening, I'll upload the save game tomorrow.
As to how it's going... ehm.. can't say it's going well for everybody.
Is this in adventure mode or fortress mode?
Just a heads-up, I did write my adventurer's story, as short as it was.
part 1 (http://www.bay12forums.com/smf/index.php?topic=175875.msg8327497#msg8327497), part 2 (http://www.bay12forums.com/smf/index.php?topic=175875.msg8327537#msg8327537)
This is weird, on Bralbaard's page says former noble. i.e. King, but there's no new King of Adilatír. As I suspected, since you didn't make or unretire a fortress, we'll need to wait for the end of new turn to see where the dust settles.
No, no, it's the 805-825 position that has it listed as "former". You'll either get officially booted or reinstated on the next turn.
That might refer to an earlier noble position I held. I was a baron before, but when I died to that demon in my second adventure I lost the title.
I then became king after I was resurrected.
As to what has happened during my adventure: I'll do a write up soon, won't spoil anything now.
As to what has happened during my adventure: I'll do a write up soon, won't spoil anything now.
Well certainly worrying is kobold numbers, looks like they aren't long for this world, down from 38 in the last count down to 20. As I discovered many are very old and are all in death age range. At this rate kobolds won't make it till the first millennium. Sad times for the species.
Looking at the ages looks like my punisher Slokokodraber is getting on in years and could die anytime from now til 842.
My bad, legendsviewer had it at 20 but still i think its dire for them. Mainly from testing, its due to camps not allowing kobold reproduction. Did some testing with ancientknowledge after my turn ended and i made a female kobold and a male kobold did a little tweaking but only got unfertilized kobold eggs so I reckon if a cave is reclaimed on behalf of the kobolds, settled and let time passed it would creature a new kobold empire. But that's just a theory ahaha. If my turn is to remain the same slot, I will try and make a Christmas kobold miracle. For now I look on as the crazy kobold guy. Digging through legends to see if anything else has happened of interest.Well certainly worrying is kobold numbers, looks like they aren't long for this world, down from 38 in the last count down to 20. As I discovered many are very old and are all in death age range. At this rate kobolds won't make it till the first millennium. Sad times for the species.
Looking at the ages looks like my punisher Slokokodraber is getting on in years and could die anytime from now til 842.
The world_history.txt file still seems to count 38?
Just had a silly idea, if the situation gets really dire for the kobolds we could hand out a free kobold companions to each adventurer that wants one. Just make sure you check your pockets everytime you wake up from sleep.
That might be a bit too silly and artificial though. Maybe the numbers will go up anyhow now that they are playable.
So this is interesting the human civilisation of The Armored Confederacy is now officially run just by 15 goblins with Ecsha Fleshychurches the Guild Representative dying of old age. A interesting human seemed to climb through the ranks of The Armored Confederacy and watched as everyone was replaced with goblins. To think he was originally a Sewer Commissioner in the goblin run Creamy Confederacy (another human civ). Became a Chief Executioner, Chief doctor, High Butler, Royal Chamberlain, Chief Treasurer and his final position of guild Representative for The Armored ConfederacyYeah, the goblins are seeping into human and dwarven rulership roles like puss in a wound. I'm kinda OK with the necromancer experiments doing so, but the goblin have the slight problem of openly being part of and being called back to take positions in goblin civilizations, goblin civilizations that are at war with the human/dwarven civilizations they're infiltrating. There were some goblins that fought and died against their own gob civs, but that was a matter of circumstances, being stuck in the sieged settlements and presumably being conscripted and the attackers giving no quarter. They're even infiltrating in Omon Obin through religion, which they haven't managed to do in 8 centuries.
after all, what are a few bitten necks compared to ignorance of something that is erasing reality?Indeed.
the walled dye I think had a religious order that had a demon under a different IdentityDo you mean Shoveth?
multiple goblin necromancers that have been extremely active in their worship of a god of jewels (commuting and cannot recall the name). They have even been active in recent years.You mean Avuz Thukkan (https://dflegends.fandom.com/wiki/Avuz_Thukkan) / The Mine of Ambers, the goddess of balance, wealth and jewels, and her religion Evost Dèg (https://dflegends.fandom.com/wiki/Evost_Dèg) / The Sect of Evenness? Don't worry about them, as far as I know, they're not evil. They did attract a few goblins and have the distinction of being worshiped by a demon ruler of a goblin civilization (Shoveth Nåzomgenlath Sar (https://dflegends.fandom.com/wiki/Shoveth_N%C3%A5zomgenlath_Sar)), but that's mostly the demon's fault, because Shoveth is weird. He worships Gods, he joins their religious groups, he participated in competitions in civilizations he was actively warring, he's not brought to Orid Xem by a slab/god, he appears 100 years after the world was created, he has no spire.
There are some leftover mythical creatures left... I think. There's one roc left alive, and oh my, Calovi (https://dflegends.fandom.com/wiki/Calovi_Rifanithe) got killed. That's interesting.
Yes, Moldath killed Calovi at her shrine, and her skull is now on exhibition at the Museum.
Interested to hear that Moldath the Blind Sadist is now a Baron...
Actually used the bridge this time.Can we get a print screen of which bridge you're refering to? You don't have to go back with the adventurer or anything, use the map in Legends Mode or a throw-away pre-created new fortress or Legends Viewer.
I was attacked by SOMETHING. A massive, quadrupedal thing composed of ash. It seemed not entirely solid, as if it wasn't meant to be here. It's a good thing I can't get tired anymore.I told you so.
(https://i.imgur.com/8sNq4Mn.png)
Wonder what you'll find. I have some fun (!!fun!!) ideas.Spoiler (click to show/hide)
Actually used the bridge this time.Can we get a print screen of which bridge you're refering to? You don't have to go back with the adventurer or anything, use the map in Legends Mode or a throw-away pre-created new fortress or Legends Viewer.
I told you so.
oldooI toldyou so.
Yeah, I noticed I bolded mostly the o-s, but I couldn't be bothered to do it more random. :)QuoteI told you so.QuoteoldooI toldyou so.
Looked at the map and yeah it was Razorbridge.Actually used the bridge this time.Can we get a print screen of which bridge you're refering to? You don't have to go back with the adventurer or anything, use the map in Legends Mode or a throw-away pre-created new fortress or Legends Viewer.
Based on the description and circumstances it must be Razorbridge?
I wasn't bolding things randomly. ;)Yeah, I noticed I bolded mostly the o-s, but I couldn't be bothered to do it more random. :)QuoteI told you so.QuoteoldooI toldyou so.
Also, since we're on the subject, probably super-spoilery, so click on your own risk, but my own compedium of Orid Xem demons (https://dflegends.fandom.com/wiki/Orid_Xem_demons) taken from various sources. Enjoy the horror! (In hindsight, I should have posted this on Halloween, but it's a good time as any).
That certainly does, with my medical dwarfs running around trying to discover this mysterious illness has befallen you.Also, since we're on the subject, probably super-spoilery, so click on your own risk, but my own compedium of Orid Xem demons (https://dflegends.fandom.com/wiki/Orid_Xem_demons) taken from various sources. Enjoy the horror! (In hindsight, I should have posted this on Halloween, but it's a good time as any).
This is quite interesting. I think it explains why the Blind Sadist, Moldath, is rotting.
I encountered a masterwork adamantine battle axe in a stairwell in IronWards which was coated in dwarf blood and light blue devil gore, which I drank.
I'm not too sure that the blood-drinking is the cause of that - LBD blood only seems to cause blisters and unconsciousness, rather than outright necrosis (unless the blisters being left untreated for a while causes it to progress to necrosis?).
This is quite interesting. I think it explains why the Blind Sadist, Moldath, is rotting.
I encountered a masterwork adamantine battle axe in a stairwell in IronWards which was coated in dwarf blood and light blue devil gore, which I drank.
It seems from your list of demons that light blue devils have deadly blood… oops.
I wasn't bolding things randomly. ;)
I'm not too sure that the blood-drinking is the cause of that - LBD blood only seems to cause blisters and unconsciousness, rather than outright necrosis (unless the blisters being left untreated for a while causes it to progress to necrosis?).
gui/gm-editor
You need only type the text into DF Hack while positioned over the character you wish to inspect. (It works both in Fortress Mode and Adventure Mode.) If you can figure out your way in the labyrinth that is this very stuffy page, maybe you can find details on the syndrome you're looking for.
THE WORM x 161
I don'tTHE WORM x 161
OK, that is certainly one of the more creepy museum submissions... So much for thinking all those citizens in Gor and Duskhome ended up in a better place.
Are you building a fortress/worm pit now?
I don'tIn this particular thread? It's no big deal, just make a fortress and dedicate it to what you like. The point of the fortresses is for other people to visit and wonder. It also makes wonderful drama when some of a fortress' items are nicked, especially by NPCs.
know how to play fortress mode
so no.
I don't mean I'm not good at fortress mode, I mean I don't know the basic mechanics of fortress mode.I don'tIn this particular thread? It's no big deal, just make a fortress and dedicate it to what you like. The point of the fortresses is for other people to visit and wonder. It also makes wonderful drama when some of a fortress' items are nicked, especially by NPCs.
know how to play fortress mode
so no.
You can of course choose not to make a fortress, the faster our turn comes I guess.
Anyway, loved the story, nice eldritch vibes. Is it the end or are there more adventures?
Also, uuuuhhhhTry reading the adventurers' posts if you haven't yet. There are MANY, MANY plots in this world and if you can't find yours, you can take inspiration or join the cause of one of the adventurer that's lived in the over a century of played world.
it's the end of me playing this turn, but I'll probably sign up for a new one once I come up with another idea for what to do with that turn.
Oh...k...? Just remember to retire somewhere if your adventurer survives (preferably not a goblin fort, players tend to raid those and we accidentally lost an adventure to such a raid) and to upload the game before your week is done.I retired Ezif in Glazedriven because
Or you could starve him in the wilderness if it works for your roleplay. Your call.
Ah, that reminds me, what happened with that demon in the end? The story cuts from the encounter with the demon (who for some reason didn't slaughter the adventurer) to reading the slab.I literally just
First however I briefly stopped by in Newworld for a royal inspection of this fortress that was founded only months ago. There was not much to see yet besides a hastily dug stairwell with several very large bedrooms. The locals were friendly and showed proper respect during my visit.Argh, I failed hard to impressed. It was not much built and a rough start, lots of alligators attacking left and right. It might take a few decades or more until I made the place worthy as the center of the world.
(https://i.imgur.com/7PIjQF0.gif)That multiple deaths bug strikes again! I thought it was just for the corrupted places, but it looks like it's happening all over the land. Weird!
Hail Queen Olon Gearedkeepers. New ruler of The Walled DyeThat's Queen Olon Olonzuden (https://dflegends.fandom.com/wiki/Olon_Olonzuden), peasant.
I know that I shared my journey with many different travellers, most of them goblin adventurers. But there was a cat too. I fear I struggle to recall their names.Cat's name was Cog "Ironpath" Datannimar. The goblins, eh, who cares? Good for canon fodder, I guess. They'll have their names immortalized in Bralbaard's article (https://dflegends.fandom.com/wiki/Bralbaard_Nilthatlosh) for the only reason to be fortunate enough to be chosen by the Immortal King as His companions.
The woods were full of wolves and bandits [...]Actually, (a literal) dingo ate your cat. Your memory's real bad, old man.
Newworld [...] very large bedroomsThat's my MO, 11 x 11 rooms for various stuff, put beds in them, assign who I like, the others can sleep in the common dormitory.
First however I briefly stopped by in Newworld for a royal inspection of this fortress that was founded only months ago. There was not much to see yet besides a hastily dug stairwell with several very large bedrooms. The locals were friendly and showed proper respect during my visit.Argh, I failed hard to impressed. It was not much built and a rough start, lots of alligators attacking left and right. It might take a few decades or more until I made the place fitting as the center of the world.
I know that I shared my journey with many different travellers, most of them goblin adventurers. But there was a cat too. I fear I struggle to recall their names.Cat's name was Cog "Ironpath" Datannimar. The goblins, eh, who cares? Good for canon fodder, I guess. They'll have their names immortalized in Bralbaard's article (https://dflegends.fandom.com/wiki/Bralbaard_Nilthatlosh) for the only reason to be fortunate enough to be chosen by the Immortal King as His companions.The woods were full of wolves and bandits [...]Actually, (a literal) dingo ate your cat. Your memory's real bad, old man.
Thank you for the kind and Kingly words, Your Majesty, but I know what I built. The Overseer's only accomplishment with Newword is the tomb just above the lava flow and actually reaching semi-molten rock, then branching into the caves and promptly dooring them. But don't worry, I have plans.
An interesting artifact with many seeking to possess it themselves. Including a recent plot by a to steal it from Sealsabres which was thwarted by the blind sadist himself. Since then no one dares to claim the artifact or seek the wrath of The Ardent one himself.
What on Orid Xem is the Blind Sadist doing in Sealsabres? I hope he is still alive when my next turn comes along... I have plans.You/We'll have to delve deep into Legends Mode/Viewer to discover that, after a cursory glance I have no idea. Or ask Brit what he's talking about.
I might actually have missed half the fortress then, I do not remember seeing a tomb, magma or caverns. I thought the stairwell stopped earlier than that. Looking forward to those plans...Technically, this is completely true... but "half" of the fortress was just winding downwards staircase. I actually hit semi-molten without hitting anything else, caves, magma, anything.
reveal-all
put some straight corridors to open up the caves, thenunreveal-all
I also used the opportunity to find a relatively "flat"/diggable place where I wouldn't run into anything to make a tomb. It's at the bottom, doored off, to the extreme north-east. So the magma doesn't show (unless the caves I opened leads to it).(https://i.imgur.com/gWn1jK7.jpg)This... this took a turn towards the bizarre, and was so unexpected, yet wholesome, yet it was well integrated into the overall plotline. I loved it.
I am confused at how you were deposed as king while still alive. That's a new one on me.I strongly suspected taking over a noble will lose their titles. I was right. Again! The way I stayed Lord with Lurker (https://dflegends.fandom.com/wiki/Lurker_Onecbehal) was to return half-way to the Mead Hall and be proclaimed as such in Adventure Mode.
Interesting sub-plot with Vafice (https://dflegends.fandom.com/wiki/Vafice_Falethefama). Just out of curiosity, did you know of her affliction from Legends Mode or the wiki?
There are other ways to be deposed as Lord/Monarch, by being kidnapped (there's a King of Adilatír who suffered that fate, can't have as King someone who can't exercise their role), by being discovered as vampire (not sure if necro) like Uja, by being killed, even if you are then resurrected, everyone knows you die and everybody forgets your former position. Not really sure how Nirmek lost his position in 699, I suspect the game finally wised up to the fact that cave dragons shouldn't be ruling anything, it's a shame really, if the game overlooked him one more year (he'd been Lord for decades), who knows if he'd eventually become a monarch by now...
OOC: Ok that was interesting. I thought I was permanently healed after I turned back into a dwarf (that happened after the first time I travelled). There were some weird things with my stats though, so I decided to wait out the full week it should have taken to wear off the transformation. And then I was broken again. It does make for a better story though.
So its something DF legends shows but not the legends viewer but from the year of 793, the goblin Stozu Devilsorrow was influencing the goblin Dostngosp Dirgehated to steal the scholarly scorn on his behalf. This was years of planning with it stopping in 804 with the goblin Dostngosp Dirgehated enacting his multi year plan to acquire the artifact. That is until 807, when Moldath Mournsaints the Ardent cut Stozu down with his steel battleaxe. With this he unknowing not only saved the scholarly scorn but brought down the criminal mastermind Stozu who plots are a web that hasn't been fully mapped out yet.What on Orid Xem is the Blind Sadist doing in Sealsabres? I hope he is still alive when my next turn comes along... I have plans.You/We'll have to delve deep into Legends Mode/Viewer to discover that, after a cursory glance I have no idea. Or ask Brit what he's talking about.
I'm going to request that I’m bumped down in the turn list.No problem. By how much?
About 4-5 places; I'm going to be busy for the next few weeks, at least.I'm going to request that I’m bumped down in the turn list.No problem. By how much?
Dang. Somehow the game lapsed my mind completely. I'll have to ask you folks to forgive me for holding things up again! Though I will ask to be bumped to the bottom of the list, I'll keep a better eye on things.
Dang. Somehow the game lapsed my mind completely. I'll have to ask you folks to forgive me for holding things up again! Though I will ask to be bumped to the bottom of the list, I'll keep a better eye on things.
Interesting story, honestly outside of the adventurers of the museum. Some of the NPCs can be very interesting. Wonder what caused him to snap, maybe a voice from his god. Purge the blight and any that stood in the way.The technical explanation is that he was dragged into the "Insurrection" started by Uja. Also found another infected that isn't described as "necromancer" in the kill list. So it was probably a mess of killing in there. But the one described as "necromancer" comes from Hannibal? A real mess.
I’m not sure if Luckyowl has started his turn.Sure thing, I'm just chronicling events. I found Uklasut (https://dflegends.fandom.com/wiki/Uklasut) to be an important part of the world, so I made it an article (it was just a redirect to Ala, since I found most slabs and even artifacts aren't worth articles unless they go through many hands or they're used to kill many creatures or they're a reason for war (https://dflegends.fandom.com/wiki/Gukilkonad)... generally if they're special to the world in some way). I'd only like to ask people in the game to stop destroying them since they're getting more rare in the world and presumably harder to find.
Uklasut, or Frothbone, is an important part of Moldath the Blind Sadist’s plans, assuming Luckyowl hasn’t done something with it…
im thinking of contributing some articles to the wiki to help flesh it out as a resource. As you have done amazingly so far with it.Thanks. You're welcomed to contribute whatever you see fit, and don't worry about formatting, just write as you would write a story post and I'll put links and categories and such. I'd only request that you be careful in putting wiki links or categories to pages that don't exist - if you're not sure you're doing that right, better not do that at all. I'm sure I can copy-edit a wall of text if it comes to that.
I’m not sure if Luckyowl has started his turn.
Uklasut, or Frothbone, is an important part of Moldath the Blind Sadist’s plans, assuming Luckyowl hasn’t done something with it…
I think we need to start a habbit of making posts announcing that we are starting our turn. So we don't wait a week to see if someone is or isnt playing.I did announce whenever I got the message and was ready, but Bralbaard is the organizer and he skips people anyway if the 3 days are up, so it won't change much.
Interesting Bralbaard will have to give this a ganderI never did take a look at others' forts unless I needed the name of a creature living there or something, I felt it was spoilery. Not saying for others not to, only that was my take on it. On the other hand, I never did got to visit the forts, so...
Not sure if I ever intend to do it, but would it bug people if I spawned unnamed PHMs through commands in fortress mode or if I wanted them, I would need to hope I got lucky, as I did with the reptile people?Bump for visibility.
Speaking of plump helmet men, I always had a curiosity for them. I looked up in Legends Mode and there are 7 named PHMs, all part of civilizations or in the case of one, of groups. They're strangely split between human, goblin and dwarf civs, too.
Not sure if I ever intend to do it, but would it bug people if I spawned unnamed PHMs through commands in fortress mode or if I wanted them, I would need to hope I got lucky, as I did with the reptile people?
Bump for visibility.I played fortress mod with invasions on. If memory recalls i had constant flow of underground creatures, both hostile and non-hostile alike.
Ah, this reminds me. From my (granted, unique) experience with the reptile people respawning when the old ones have left (or presumably died), I can assume different places of a Dwarf Fortress map have specific types of creatures that spawn in caves (and maybe some don't at all)?
So apparently the new king is dead. Died peacefully in his sleep after ruling for only a few months. A true shame for him to die after putting al that effort into claiming the crown from it's rightful owner.
(Don't look at me, I swear I had nothing to do with it
I have no strong opinion on this. What do others think?
I thought it was a new Queen, not King?
I thought it was a new Queen, not King?Considering your last run, I'm looking forward to it.
Anyway - thanks for the heads up about it being my turn.
I will download the save tonight and hopefully make a start soon.
I played fortress mod with invasions on. If memory recalls i had constant flow of underground creatures, both hostile and non-hostile alike.I'm pretty sure both tribes were hostile. Also, you get Jabberers, Giant Cave Spiders, Trolls, Troglodytes, Blind Cave Ogres etc. with Invasion off.
Olon died of old age dam. What a short boring reign. But looks like we have another queen.I haven't downloaded the save yet so I have no strong opinions about this. Anyone after Bralbaard was bound to be boring (or maybe not, it's a shame Sigun (https://dflegends.fandom.com/wiki/Sigun_Gakizurvad), the guy who birthed the first dwarf of the 9th century didn't get it or someone as awesome).
Ral Budmanors, she seems like a more active and interesting queen.
So apparently the new queen is dead. Died peacefully in her sleep after ruling for only a few months. A true shame for her to die after putting al that effort into claiming the crown from it's rightful owner.You were warned that if you played your adventurer, you may lose your position. I think it'll take some time for you to rise back through the succession line or if the game will even consider your character valid for any Adilatír position anymore. As last time, I'm just guessing and I hope I'm wrong. (Also a bit upset that Kikrost didn't become baron with all the openings available. And not many adventurers, either. Did they run out of stock or something?)
(Don't look at me, I swear I had nothing to do with it)
I have no strong opinion on this. What do others think?Thanks for looking into it.
Ah, I remembered my question. It was for Bralbaard especially, but anyone can give feedback: can you take a look at my Adventurer of the Museum (https://dflegends.fandom.com/wiki/Adventurer_of_the_Museum) article and tell me if I'm doing the lore right? So far I've just bashed ideas that seem like common sense to me, but I'd like feedback if they fit people's worldview for Orid Xem or not.
Report on 825 state visit by his royal highness Bralbaard Hammerfishes the Yawning.
Over the last few decades I have been unable to spend much time on my original profession, that of historian. As you may have heard I have been crowned king of the Walled Dye. This is a great honour, but the job is fundamentally incompatible with that of a historian. As a king you are supposed to make history, not write it, and questions about integrity and ethics should be raised when the jobs are combined. I will therefore only write notes on my actions as a king, and will leave it up to the historians of the current and future ages to interpret them and give them a proper place in history.
I'm fine with there being some differences in interpretation between my own write ups and official history. In fact any differences now automatically fit with the lore :PI don't mean for this to come out harshly, but that's going to end up in a mess.
That sounds about right.
Relationships
1. the dwarf Bralbaard Hammerfishes the Yawning (Visual), Trust (-50)
That's very interesting. Yes, multiple POVs. Or we're all schizos. One of those, definitely :PSpeaking of, I was thinking when we make divergent saves, as there have been cases, we might refer to them as Dragon Breaks (https://en.uesp.net/wiki/Lore:Dragon_Break), but I wasn't sure before contacting you about it. Honestly, I found it the best and simplest explanation for why saves and character creation act the way they do in video games.
That's very interesting. Yes, multiple POVs. Or we're all schizos. One of those, definitely :P
Hey, since you're around, can I have an idea on how to interpret first adventurer Bralbaard's recommendation/order that creatures "too strong" such as demons can't become adventurers of the Museum in an in-world explanation? It's been bugging me for weeks now. I can explain the charcoal brute with "well they're demons" and "they killed me", but not "if you're too strong to die to a goblin/kobold horde, you can't be an AotM".
And do I have your permission to discuss your first attempt at reclaiming
Spoiler (click to show/hide)
now that the results are not a spoiler anymore? Or do you have anything more to write about it than what you PM'd me?
Also im curious if the forgotten beast Zulen Smeareddour is still kicking around poisonuttered. From what i hear he asks alot of questions.Ah, Brit, sorry I didn't mention it at the time, I LOVED that talking ("talking") bugged/feature forgotten beast. Awesome discovery!Spoiler (click to show/hide)
That's just a game rule, as those demons are obviously overpowered. The rules are kind of meta, so there should be no reason to attribute them to in-game characters. Did I try to explain this from an in game perspective? I don't fully remember.I don't remember any discussion about it, nor could I imagine there was a reason for it to come up. People in-story could just ignore why demigods, demons, dragons or forgotten beasts aren't roaming the world swiping valuables, crushing thousands of populations in a few days and bringing the valuables to a town in the middle of nowhere... since they have their mind full of necromancers, vampires and were-cthulhu doing those things anyway. I could just ignore it too I guess, but I wrote bits in several articles and I don't quite remember where or if I should remove them. But considering I'm trying to integrate game rules in-story, I figure someone beside me is going to ask the same question eventually. Maybe.
Well, I'll try to weld something on the wiki at least, I like the idea of alternate timelines even if things get complicated.
Witness a complete NPC demon-on-named-cave-monster battle without (as far as I know) the presence of an adventurer in the area. I'll never get enough of this living world update.
(Yes, that's the demon with the cedilla, Lethathicaçe.)
Ah, Brit, sorry I didn't mention it at the time, I LOVED that talking ("talking") bugged/feature forgotten beast. Awesome discovery!
I've been reading through random stories on here and this is simply awesome, please put me down if signups are open!nah, we've had a few OOC and alternate universe explorers now, mostly to explore the saves that got erased
Also: is it frowned upon to explore a little on the current save while waiting? Obviously nothing silly like leaking metaknowledge into my runthrough-- I plan on exploring a bit far away from where I want to take a crack at this, I just want to see the world a bit, this universe is simply awesome.
I've been reading through random stories on here and this is simply awesome, please put me down if signups are open!
Also: is it frowned upon to explore a little on the current save while waiting? Obviously nothing silly like leaking metaknowledge into my runthrough-- I plan on exploring a bit far away from where I want to take a crack at this, I just want to see the world a bit, this universe is simply awesome.
we've had a few OOC and alternate universe explorers now, mostly to explore the saves that got erasedHey, tonnot, great to see you're lurking around.
Speaking about the "unless otherwise indicated" in the text above.. It's probably time to awaken the historians guild. We've got quite a few of adventurers that never wrote down their stories, and since people are busy with legends anyhow we could start going through them one by one?I'll need a refresher about what that's all about, I can barely vaguely remember that the Historians Guild existed as a roleplay faction, let alone what we're supposed to do in it.
A number of players have developed an interest in legends browsing, so we have quite some posts with background information on the world these days, which is fine as well, as long as it doesn't spoil player fortresses, or impacts the game too much.I'll point out my own habits on posting what I find on Legends Browsing. Generally, I'll post anything about anyone from before the beginning of the 8th century (when the Museum was founded) if it doesn't impact current events. I'm more careful on what I post after the 8th century and if it wasn't mentioned in the thread, I post it under spoiler tags if I'm not sure if it counts as a spoiler or not.
Speaking about the "unless otherwise indicated" in the text above.. It's probably time to awaken the historians guild. We've got quite a few of adventurers that never wrote down their stories, and since people are busy with legends anyhow we could start going through them one by one?I'll need a refresher about what that's all about, I can barely vaguely remember that the Historians Guild existed as a roleplay faction, let alone what we're supposed to do in it.
Maybe add it in a spoiler tag on the main page? I CTRL+F'd "historians" and found nothing.
I'll need a refresher about what that's all about, I can barely vaguely remember that the Historians Guild existed as a roleplay faction, let alone what we're supposed to do in it.Since Bralbaard's the one who came up with the idea, I'll quote him from earlier in the thread:
Maybe add it in a spoiler tag on the main page? I CTRL+F'd "historians" and found nothing.
Okay,The TL;DR of it is that if you want to participate in the Historians Guild, you can dig back through Legends Mode and try to reconstruct (typically from an in-universe PoV) what happened during turns where the player never posted the story behind their character's adventures for whatever reason (such as Nogoodnames' (http://www.bay12forums.com/smf/index.php?topic=175875.msg8194791#msg8194791) writeup of Cathar's turn in this game, or these (http://www.bay12forums.com/smf/index.php?topic=104399.msg4469618#msg4469618) writups (http://www.bay12forums.com/smf/index.php?topic=104399.msg4480956#msg4480956) of (http://www.bay12forums.com/smf/index.php?topic=104399.msg5228899#msg5228899) various (http://www.bay12forums.com/smf/index.php?topic=104399.msg5231398#msg5231398) unfinished (http://www.bay12forums.com/smf/index.php?topic=104399.msg4857502#msg4857502) stories).
So we have a number of finished adventures for which the stories have not been written down yet, and for which it is unlikely that this will happen.
We had a solution for this in the first museum game: The Historians Guild!
In the current desperate times I'm calling for this guild to come back together.
For now this is only about the second part of Cathar's turn (http://www.bay12forums.com/smf/index.php?topic=175875.msg8147203#msg8147203)because he has already clearly indicated that he will not be able (http://www.bay12forums.com/smf/index.php?topic=175875.msg8172318#msg8172318) to finish the story himself. In the future it might be used on other missing stories as well, the first post in the topic mentions which stories are still in the process of being written.
So what will happen?
Everybody who wants can dive into legends mode, to write your version of the story of Cathar's adventurer. We might end up with many conflicting versions, but that would be part of the fun. His adventurer might even have survived somewhere, or might have deposited something at the museum. Note that the fist part of the adventure has already been written down (http://www.bay12forums.com/smf/index.php?topic=175875.msg8146802#msg8146802) by Cathar. (the writing and art is excellent)
rules (taken from the original museum game):
1) This is only about telling the history of Cathar's turn, so don't dash of on your own adventures, and post about those, you'll have to wait for your own turn to do that. (you can however search through the museums stacks to see if anything was deposited there, if needed) Try to restrict yourself to legends mode for as much as possible.
2) Everybody can join, you don't have to be on the turn list.
3) No uploading of save games, this will run simultaneously with the main game.
4) It can take any form, art, stories, be creative.
EDIT2: Unrelated, but something looks to have gone funny with one of your early images (http://www.bay12forums.com/smf/index.php?topic=175875.msg8107135#msg8107135), Bralbaard.
-snip-Sounds like a mess, unless I see some good reasons in the future to change my mind, I'm likely not to participate.
If the player who were investigating decides to return, he can post his official version, and we'll laugh about everything we got wrong.
The enslavement bug/feature strikes again.
(He's a giant dingo by the way. Not a giant dingo man, just a giant dingo.)Spoiler: Click to expand image (click to show/hide)
(Insert "he became what he swore to destroy" jokes here.)
Sentient Giant dingo, these humans sure know how to imbue creatures with sentience.A little nitpick, but sentient is most life on Earth, starting with plants. The actual word for civilized is sapience (I blame Star Wars for popularizing the misunderstanding).
A notification for everyone here: I finally got around to nominating this thread to the hall of legends. Keep up the crazy findings and epic stories!Thanks for the nomination, voted, we need 4 more votes if the nominator's vote isn't counted.
I’m making progress. I’d say my adventure is 65% complete.
I might not make a new fortress, or perhaps reclaim my old one.
migrants-now
Migrants-now did not work, but then I got an organic migrant wave.
I also sent a messenger to the forts around me asking for workers.... two reptile men have turned up eager for work! This should be interesting.
Hope to have the turn finished up by tomorrow!
Migrants-now did not work, but then I got an organic migrant wave.IIRC migrants-now only works after you get a 'natural' migrant wave, so that might explain why it didn't work. Going to being interesting to see what you've done!
I also sent a messenger to the forts around me asking for workers.... two reptile men have turned up eager for work! This should be interesting.
Hope to have the turn finished up by tomorrow!
Migrants-now did not work, but then I got an organic migrant wave.If it was in the span of a few in-game days after using the command, migrants-now probably worked. The command doesn't auto-teleport dwarves on your map and it makes it look like a natural wave.
I also sent a messenger to the forts around me asking for workers.... two reptile men have turned up eager for work! This should be interesting.My preciousesssssssss. They're definitely originally from my fort, since I don't think Adilatír had reptile people in its roster before I "civilized" them.
Hope to have the turn finished up by tomorrow!Looking forward to your story and to see what changed in the world!
IIRC migrants-now only works after you get a 'natural' migrant wave, so that might explain why it didn't work. Going to being interesting to see what you've done!It was a reclaimed formerly-retired fort though, so it's arguable what the command considers the "first" wave.
Ral dead.
The Omon blight, the gift that keeps on giving (us dead nobles) XD
Not much time for a larger post, looking forward to the reactions to the world update.
It will take me a while to properly write up my story.
I don’t mind a bit of speculation from data mining legends mode in the interim. Moldath has been on quite the tour and met some interesting people…
You can always reclaim kesperan's fort and check for yourself. Legends Viewer says it is alive, at least.Spoiler (click to show/hide)
Wait, the ghoul curse doesn't add the sterile tag? That sounds like a bug report.Don't be silly, that sounds like a feature. There's nothing to report here, citizens, be on your way and rejoice at the good fortunes of the Gods bestowed upon us lowly mortals!
[...] How do you successfully claim an existing settlement in adventure mode? I didn't find much documentation on the matter, but I've seen in Legends adventurers successfully doing it several time. Do you have to say it to the old Lord/Lady's face, then challenge them? And what of settlements without inhabitants?Bumped for an answer.
Here you go - https://dffd.bay12games.com/file.php?id=15787
Here you go - https://dffd.bay12games.com/file.php?id=15787Spoiler (click to show/hide)
After finding that out, I can't wait to read about what happened in your turn!
Ah, canyonpains.. I did not post about it, but Bralbaard passed through that site on his last adventure. The lag was truly unbearable with each step taking absolute ages. I don't now what dark magic Avolition Holyblood used to clear the site out, but the world is certainly a better place now.Explanation
spoiler:Spoiler (click to show/hide)
Very interesting to see what the blind sadist was up to. Interesting to see Ala playing an important role of late.Before your turn, The Squeezing Fords had: 563 Elves, 5054 Goblins.
Young Bomrek answered the call. Except when he arrived, it was quickly apparent that he was in fact a Guinea fowl and not a dwarf.That post made me laugh for a minute. Then I re-read it and laughed another minute. Well done. I can almost imagine the look on your face: "Hello there, brave Bomrek! Welcome to... uh... you're not a dwarf... question mark?"
The year is 78390 almost all record of civilazation is gone, those that remain are few and spread across the war torn land, undead fester and swarm on any life in sight. No one really knows what was in the past, all that is know to have survived those times are the great feathered ones, ancient creatures that have walked the lands for thousands of years.
One of themSpoiler (click to show/hide)
Edit - Oh so there are two Bomreks who are both immortal pet birds
Something wonderful. :P
That's not the only "sapient" animal that arrived at your place, though they were probably overwhelmed by the "true" arrivals.Spoiler: Not a spoiler, large image (click to show/hide)
Oh Gods, what have I done?
I keep looking and it appears The Most Sin is turning into quite the Matriarchy, with 3 out of 3 female Masters after the demon lord's death.It is pretty interesting, yeah; in addition to their last three masters, their current leadership is all female (barring two male members, both recently appointed). Amusingly enough, one of the two is also a Blighted Thrall spawned from Kosoth's rampage, which has got to make for some hilariously awkward leadership meetings.
Spoiler: potential mild spoilers (click to show/hide)
You came to my house and stole my nice goblin hair crown, you gosh-darned varmint.
In other news of rulerships, the Realm of Silver was once ruled by a kobold, of all things, during the early years of Orid Xem.Well, yes, Edu (https://dflegends.fandom.com/wiki/Edu_Kemusthothil) has an article since March. He also appointed 2 kobold cabinet members. What led to his rise also led to his downfall, that is rampant rampaging megabeasts during the 1st century (where many megabeasts had 4 destroyed settlements to their name. Each. In the 1st century alone).
Hmm, Elderssins, Zurzolak, it rings bells. If you look at it in Legends Viewer, it has 90 named deaths for a relatively history-less place and the most history happened after the founding of the Museum. There was an insurrection in 706 and another in 754. It seems whenever an adventurer passes through, insurrections happen.Spoiler: potential mild spoilers (click to show/hide)
Amusingly enough, one of the two is also a Blighted Thrall spawned from Kosoth's rampage, which has got to make for some hilariously awkward leadership meetings.My headcanon on the blight is that it can lay dormant for decades or maybe centuries until surfacing. Certainly, blighted individuals travel without tipping off (or infecting) anyone until they run into an adventurer. The blight lay dormant in Treatyseed for literal decades until Bralbaard triggered it by going near the place. An important question is if the blight makes unloaded characters immortal or if they just die of old age, and if the latter, if their bodies can still infect other creatures when an adventurer stumbles in the general vicinity.
it wasn't until i encountered Lurker that i realised maybe they aren't all thereWait whaaaaaaaaaaaaat?!?! This is news to me. I was brought to Herograves and raised as undead?! I was planning to assault Thillecit, cleanse it of all goblin (and possibly all life) and reclaim the body. Kikrost would have been apoplectic in not finding it. This might just change some things. Thanks for the heads-up.
its part of the reason im guarding the museum now. I worry that any moment a undead might lose themselves and attack fellow adventurersThis reminds of the joke about the gravekeeper clobbering a zombie over the head and putting him back into the grave with the parting words: "We might joke and laugh, but no leaving the premises."
I leave the fort and search the small island - and immediately I run into a huge draltha, Kawegistri, Wardedwarned! I stealthily dispatch it and butcher its gigantic corpse. I craft some draltha bone trinkets.What a sad fate for a forgotten beast slayer (https://dflegends.fandom.com/wiki/Kawegistri).
More seriously, though, the fact that immortal birbs are suddenly showing up to found settlements and may survive longer than most adventurers comes off as side-splittingly hilarious to me. Only in DF could this sort of thing happen.In a living world, it's not that broken. The next time that settlement is sieged, the goose/rooster/wonder-pig/w/e will be on the battlements fighting 1 vs. 1 against creature well above their weight class in all meanings of the term. Also, even with a benevolent overseer, they might just die of lack of grazing, an enemy or just wondering around where they shouldn't.
I have to wonder what Bralbaard as our appointed Game Master equivalent is thinking right now, between the undead plague that hits Ilrallenod every time an adventurer gets close to the capital (starting with his own character) and the immortal animals that are running around the world founding settlements, if he's laughing his belly off or crying rivers of blood for what the world has become. I hope it's the former, to be honest.
I'd be interested in trying this out finally!
(presuming my turn would start at least by January, December is a no-go for me)
Well, in Ashcinders we have more grizzly bears than dwarves.How did that happen? If you look at Omon Obin's animal training tab, what are grizzly bears listed as?
I discovered that I could request them from the Pet tab of the Omin Obin caravan. And they breed quickly.
Grizzly bear bone crafts are nice earners, they can be war trained, and who wouldn’t want a nice bath with some grizzly bear soap?.
I'd be interested in trying this out finally!
(presuming my turn would start at least by January, December is a no-go for me)
Grizzly bears are a cool find. Last private game I played I got black bears and wolves.
(https://imgur.com/pqhO7OC.png)
Making a fortress now, I'll be done with the save by Thursday...
So queen Vafice Lutecover is dead.. so much for diplomacy with the elves. But with that book already in your possession I understand that this needed to be done.Quick note: I did briefly visit Shiptrails back in 754 (http://www.bay12forums.com/smf/index.php?topic=175875.msg8222820;topicseen#msg8222820) as Urus (though that turn was pretty forgettable). Furthermore, after a quick look the site seems to be accessible in the turn 64 (year 831) save, with no crashes or FPS issues observed. Anyone else able to confirm?
It's good to see that some of the unexplored fortresses have finally been visited. Shiptrails for example was build way back in 719, but none had visited the place. Did you experience any crashes? I was unable to get near the site during my adventure.
I'll update the turn list.
Quick note: I did briefly visit Shiptrails back in 754 (http://www.bay12forums.com/smf/index.php?topic=175875.msg8222820;topicseen#msg8222820) as Urus (though that turn was pretty forgettable). Furthermore, after a quick look the site seems to be accessible in the turn 64 (year 831) save, with no crashes or FPS issues observed. Anyone else able to confirm?
Also, great work on cleaning up Treatyseed, Kesperan! I'm really loving the story behind this turn!
About the crash:Huh, that might explain why I didn't crash the first time - I came in from the north, rather than from Razorbridge, and didn't run into any of the asterisks wandering about. That said, I did a couple more tests in the meantime and was able to approach Shiptrails from Razorbridge without crashing on multiple occasions, though I did encounter a few dwarf fell ones roaming around the map as single-person army groups. I'm going to tentatively concur on ambushes being the cause of the crash - maybe you ran into one of those intelligent skins Yarlig mentioned having problems with (http://www.bay12forums.com/smf/index.php?topic=175875.msg8301380#msg8301380)?
It crashed for me when I approached Shiptrails from the direction of Razorbridge using fast travel, even before I got to the site itself. It happened no matter how many times I tried, even when I approached from different directions, on different days. It was a problem with the general region around Shiptrails. I strongly suspect that I was being ambushed by something the game could not handle, possibly because the ambushing force was too large, I had similar problems near Ghoulcreek.
I'm going to tentatively concur on ambushes being the cause of the crash - maybe you ran into one of those intelligent skins Yarlig mentioned having problems with (http://www.bay12forums.com/smf/index.php?topic=175875.msg8301380#msg8301380)?That looks very much like the same problem, the affected area likely extends a bit to the north as well, and as I mentioned there are similar problems near Ghoulcreek, or the area directly towards the south of that place.
Congratulations on your promotion Avolition!
Your extensive experience mangling goblins certainly qualifies you for your new job as chief doctor!
Shame that Urist Ironhale didn't get to do much. But im glad that there were eggs for these trying times in Orid Xem.Quite a shame, I was going to use a cartography mission as an excuse to visit the fortresses that hadn't been explored yet. Oh well, had all week to make a fortress instead.
Well this is certainly interesting.Spoiler (click to show/hide)
Good luck, Lurker! Should we give some amnesty for not starting right away? It is the holidays after all.
I head into the fort and see a strange sight - ant men and women, fighting thralls of their own kind. A queen ant woman spearman blighted thrall is struck down and surrounded by a great deal of blood, human blood.Sadly, none of them received names. The more recent named ones are from before the Time of Adventurers (8th century).
This human is either a thrall himself, or a brave hero.A thrall, sadly. You killed him yourself.
I bump into a dwarf gaunt zombie, Solon Sculpturebells. He is covered in the blood of several creatures, including Goden Charmkey the Gates of Mightiness, a known necromancer.That's one weird dwarf, actually. Legends Viewer says she's undead, but doesn't say how. Goden was actually her grandmother. Goden killed her several times and several times from the dead until she actually killed Goden. This appears to have happened during Bralbaard's first run.
So queen Vafice Lutecover is dead.. so much for diplomacy with the elves. But with that book already in your possession I understand that this needed to be done.I knew about Vafice weeks before this post, since I had been checking sapients of interest at the end of each turn. Same with Zefon.
I find a number of scientific journals written by the scholar Desli Wanedhummed the Beautiful Intricacies. One in particular is named My Thoughts on Sleep, and pertains to the secrets of life and death. I can now raise Gaunt Corpses.It appears that scholars, adventurers or otherwise, can now write tomes that give other adventurers immortality AND abilities. This is a game-changer.
Clearmasters is a short distance westward. This strange fort seems to be built around a monastery, and lizard people reside within its walls. I explore it but find no beasts to slay. I continue my journey southwards.It's built where a monastery used to exist. I left the original buildings up though. It seems you visited after Bomrek's run, so it's a shame you didn't notice the crystal glass wall or the items behind them, which is the true reason/attraction of the place, the diamond pedestal with artifacts on it. I'll try to replace one of the walls with clear glass so it can be more visible.
Well this is certainly interesting.Congrats, Avolition. I don't have that much praise here because I don't know much about Stalconpesor, but considering you ended their goblin rulers problem, you deserve to take your rightful place there. Let's hope then for more Kings and Queen rising from the ranks of ourSpoiler (click to show/hide)
Just peeped to see what the statue was of. Well Crafted one i assume. Yeah i think that the amount of events just increased the odds of a statue dedicated to me. Nice to see the moment i became a vampire immortalised in statue form in a tundra fortress.I'm planning to have at least a statue chamber for adventurers in Newworld, maybe some for all the gods of Orid Xem and some for the Kings and Queens of each civ.
Good luck, Lurker! Should we give some amnesty for not starting right away? It is the holidays after all.
It's fine with me if the week officially starts after the christmas weekend. and before I forget, enjoy the holidays everyone.Thanks for the kind words! I think the three days leeway is fair in any circumstances. Anyway, I'll be taking my turn now, I'll try to give it up by Friday or Saturday.
I bump into a dwarf gaunt zombie, Solon Sculpturebells. He is covered in the blood of several creatures, including Goden Charmkey the Gates of Mightiness, a known necromancer.That's one weird dwarf, actually. Legends Viewer says she's undead, but doesn't say how. Goden was actually her grandmother. Goden killed her several times and several times from the dead until she actually killed Goden. This appears to have happened during Bralbaard's first run.
Dozens of goblin corpses are piled up in the hallways.
The only dead dwarf that I find was a necromancer that must have fought on the side of the enemy. I can identify him by the book that he has clutched in his dead hands:
(https://pic8.co/sh/kLmItf.gif)
(https://pic8.co/sh/UA2BdI.gif)
I actually posted about Goden being killed at the time.
If I remember correctly he actually used that book to clobber his enemies to death multiple times (including Solon I guess), only to make the mistake to raise them from death after which the process would begin all over. This was all in the middle of a large battle with goblin invaders.
Anyhow the very first turn of this succession game clearly shows that Treatyseed was a death trap with constant civil war and fighting from the very beginning, long before the Thralls became a problem..Eh that was a small scuffle/skirmish compared to the 825 and 826 massacres where the leadership was decapitated. The thralls were nasty.
Some updates/"sneak previews" (not sure how much of this will enter the story):
I hate civilization. The forts are just so laggy. I get why Moldath or Bralbaard didn't slog through tens of z-levels of stairs now.
0 FPS at Usligistra. Literally 1 tile per minute. What the hells are those measly 146 goblins doing there? I had a decent run in Thillecit with tens of creatures roaming around me on the map.
I couldn't resist, I used reveal-all to see what those goblins were up to. Not much, apparently.Spoiler: image (click to show/hide)
Despite my intentions, as I was walking away from the bodies, I heard a noise coming from inside the abandoned fortress. Surely it wouldn’t hurt to take a peek? And I am glad I did, for when I ducked inside the towering entranceway to the fortress, I found one of Cog’s deranged experiments, shuffling about. As I approached it, it looked up at me and spoke out, greeting me, and telling me its name was Ishes Sebidola. The creature seemed lost and scared, so I took pity on it, and asked it to join me on my journey. It eagerly accepted my offer, and fell in line behind me.Spoiler (click to show/hide)
Honestly goblins just fill out the place. When i went to Gicayeme they were just all pilled in on top of eachover and it took ages for one move to process. The goblins just move to an area, reproduce quick and are immortal so they just snowball the population on the site. Player forts are mixed bags.
As for Lady Ishes Shovelscribes the Ugly. She has killed five people, become a lady of the creamy confederacy fifty three years late and then settled The Shelter of Adventures. For some reason it doesn't list that this was a traveling companion of Glloyd Ancientborn the Round
I mean no disrespect to Clearmasters. At that stage in my turn I wasn't looking for treasure but more baddies to kill. I can't remember if I went down all the way to the magma sea or not.Clearmasters is a short distance westward. This strange fort seems to be built around a monastery, and lizard people reside within its walls. I explore it but find no beasts to slay. I continue my journey southwards.It's built where a monastery used to exist. I left the original buildings up though. It seems you visited after Bomrek's run, so it's a shame you didn't notice the crystal glass wall or the items behind them, which is the true reason/attraction of the place, the diamond pedestal with artifacts on it. I'll try to replace one of the walls with clear glass so it can be more visible.
Did you have lag problems there? You don't mention going down the stairway, which goes all the way down to the lava. There are some cave renovations going on there and also that wild reptile tribe, which I'll try to co-opt into the fort.
I'm planning to have at least a statue chamber for adventurers in Newworld, maybe some for all the gods of Orid Xem and some for the Kings and Queens of each civ.
Holy f-, a hollow hunter killed me near Palacework. Well, one week of fortressing it is.
The map has been changing colours since atleast turn 58 probably before. I honestly thought it was changing depending on the season but looking at its certainly interesting. A blight holds these lands
Herograves and the shelter work fine for me (in the current save game at least. )
I don't remember lag there. The player made camps are almost impossible for me to enter though - Herograves and the Shelter are no-go.
I have no idea how. It took me between 15 and 30 minutes just to get out of that place's range (see my picture in the above posts).
Herograves and the shelter work fine for me (in the current save game at least. )
What upsets me most is that he killed me mid-running. It doesn't seem to have been a one-hit kill, since there were at least 2 instances of hitting enter. At the time, I kept hitting enter to realize I was slayed and didn't even take a print. If I hadn't been running (but how could I know something like that was around?), I might have been able to do something. Even if the situation was dire, I could have just flown away.
By the way, interestingly, while Bomrek was wearing what appeared to be "medium" clothes, maybe fitting of a dwarf, my current character, his same race mind you, was wearing "small".
Unrelated, I met Avolition in Boltspumpkin. Apparently, being the King/Law-Giver of a rump state means you live in exile until you get more settlements. I'm somewhat sad that I didn't meet Bralbaard or the goblin outlaw "curator" (and they're still considered outlaws), but I didn't search hard either.
I have no idea how. It took me between 15 and 30 minutes just to get out of that place's range (see my picture in the above posts).
I mean no disrespect to Clearmasters. At that stage in my turn I wasn't looking for treasure but more baddies to kill. I can't remember if I went down all the way to the magma sea or not.And I meant no disrespect to Moldath :) It makes sense of the scattered info he has, especially in a world where people still tell you to kill Calovi, Ol' Featherbrain (https://dflegends.fandom.com/wiki/Ol_A%C3%B1uhode_Kalsi) or that they're attacked by Egu though. Information travels slow in Dwarf Fortress worlds.
I don't remember lag there. The player made camps are almost impossible for me to enter though - Herograves and the Shelter are no-go.
Within Ashcinders is a statue room which has statues of all adventurers (as of 829) who hail from The Walled Dye, and below, a regal chamber with electrum statues of every monarch of The Walled Dye. Might even find one of Bralbaard...That sounds great, but after those two forts (and in hindsight, the egg was actually manageable compared to the goblin fort), I've lost my interest in exploring forts outside of Fortress Mode reclaim. The lag literally takes between 30 minutes and 1 hour real-time and that's when I was lucky enough for them not to crash outright.
Ah interesting, will she has the world changes before my next turn. A comback for this human civilization.Frankly, I don't subscribe to this notion in the real world, but in this case be the change you want to be in the world. Your civ is not going to get back up by itself. You'll have to help it along. I think if the AI sees a civ has only one settlement, it'll never send expeditions to reclaim more, let alone start wars and actually win them. I think Adilatír was built as much by players conquering sites in adventure mode as it was by the fortresses built (ok, so more by the latter, but still; there was some interesting adventurer-based expansion too).
Meanwhile in Boltspumpkin...Remember this? Meanwhile, in Legends Viewer...Spoiler: image (click to show/hide)
In other news, Eskôn is a mess. The only useful dwarf is Kikrost, a legendary miner, I'm pretty sure our woodcutter ran off with Eskôn's only axe and more than half the 9 remaining dwarves are purple useless nobles or some-such. I even have a consort who flaunts their status for some reason. The good mason is gone too. The layout is also not that great, now that I'm looking back on it, and to top everything off, I discovered that I probably could have toppled that pedestal in adventure mode and brought it to the center of the world. Ugggh. At least it makes for good roleplay, Lurker wouldn't have a place to worship him if the stars didn't align for me to find/settle that place, so it has a place in my heart, I suppose. So I'll play it to give it some pop (migrants-now indeed did not work), then see what the ravages of nonattendance do to Iroram while I'm doing this.
Also, ooooooh snap (for kesperan's attention especially)
Fellar's thirsty, look at the dates of those actions. I saw he was labeled as a necromancer and looked like he went through hell and back (I think I fixed both issues... oops?) but I didn't make the connection at all. And those two didn't show up on his in-game kill-list, I checked. First two crimes in Eskôn ever. Now to see about sealing him somewhere. Should I keep him or unseal him once I retire?
After I healed him he was all but flying around the fortress, 2 or 3 times faster than the average dwarf. I don't know how that's even possible, I figured someone modded some superdorf in fortress mode. I guess sealing him in a room with Kikrost so they can share idea(l)s is not such a good idea after all...
Just noticed you gave him a nickel silver chain. That's a nice touch!I made it especially for him, though I don't remember if it's before or after he killed that noble. I was content to let him read until I retired in the library, but then he just had to go and drain that noble. I resurrected Asen (so he didn't actually "kill" Asen and he could "testify"), made him sheriff for the irony of it and he dragged his "killer" into that dank blood thorn-infested cave himself. I saw it fitting.
As for Lady Ishes Shovelscribes the Ugly. She has killed five people, become a lady of the creamy confederacy fifty three years late and then settled The Shelter of Adventures. For some reason it doesn't list that this was a traveling companion of Glloyd Ancientborn the Round
Thanks for the info, nice find. It's fitting then that such a creature becomes Lady of the Shelter of Adventurers (and it appears she's also a diplomat for Boltspumpkin, at least role-playing wise).
And the Ugly and the Hideous... this game almost tugs at my heart-strings with its naming conventions of what turn out to be our heroes.
paint shape wall
or liquids o
around the entrance. And yes, I checked on your suspicion, Moldath is indeed missing all his artifacts. He's got the rest of his bling on, though.Guess it's my turn then. Let me just download the save and... it's 2.5 GB now?! Jeez, I hope there's not some kind of exponential growth going on.Glad you were on to see it's your turn, good luck NGN!
I probably don't have time this week for anything too fancy, but I'll do my best.
Yeah, I took them over to take them to Iroram, I hope it's not a problem? I wanted some elves and the last necromancer and visitors weren't coming as much as I'd have liked. The troll and the elf-turned-Cthulhu would have probably been killed in the wild, so I took pity on them and trekked them there too. I want a multi-species fort, the more ancient and unique, the better.Don't think that'll be a problem, was just wondering why they'd suddenly shown up in LV. That fort does sound like a pretty good idea, ngl.
And yes, I checked on your suspicion, Moldath is indeed missing all his artifacts. He's got the rest of his bling on, though.
Guess it's my turn then. Let me just download the save and... it's 2.5 GB now?! Jeez, I hope there's not some kind of exponential growth going on.
I probably don't have time this week for anything too fancy, but I'll do my best.
If Moldath ends up in someone elses fort in the next few turns before I can come up with a solution, the player in question should be able to recognise him by the fact that he is:That's nice and all you posting here these, but the next few turns will be 10+ pages after, which not everyone new will see (or remember if they just skim the thread).
1. A necromancer vampire
2. A fell one
3. Has no nose or left ear and continually rots
full-heal -r
so everything should have been healed.From my understanding the adventurers for the museum are the main priority and that outside of that, you can use your week to explore the world, work on a fort and pass the time. I do admit that i will retire my adventurer pick up the fort for a bit, let time pass and resume my adventure. If that is against the rules, i can stop doing that.The way I see it, the risk's completely on you, as if you completed your quest and you continue, you risk losing your adventurer, so the risk-reward is on you.
Forgotten beasts increasing might be that there are more in generation that are just being discovered or i recall somewhere that forgetten beasts can continue to generate (this is likely untrue but i recall hearing it before)No forgotten beast has generated since World Activation, that I can tell you for certain. Despite its limitations and occasional mix-ups, Legends Viewer shows creatures in the order of generation and the last one is shown to be created in 166 ATBT (though it's known to retcon newly created creatures). But I'm pretty sure if we compare the number with the number in the 1st save, there's no change.
Well if i see Moldath, i will try to banish him. If not lock him away. I just have a feeling that you banish him and then next wave of dwarves and simular looking chap will turn up requesting entryAgain, personal preference, but I've avoided raids (which seem to have been done successfully and with no stated problems in this save so far) and exiles like the plague, because of the horror stories I hear the bugs cause.
This feature has one or more outstanding bugs.and
Dwarves who are expelled may return; this is a known bug which will be fixed in future versions.
Happy new year all.Definitely not vampirism. Most definitely not vampirism. Moldath went on his drinking spree after I full-healed him.
Dfhack fullheal is personaly something i wouldnt do. Kinda opens another can of worms. If i recall it also removes undead and vamperism from dwarves.
On the off-chance that you haven't already started your turn NoGoodNames, I have uploaded a tweaked version of the save - the only difference being I have moved my adventurer Moldath from his captivity in Clearmasters to a nearby human town.
Spoiler (click to show/hide)
I did start already, sorry.
This is not only because of concerns for unintended effects of dfhack scripts, but also because excessive tampering may break immersion.Fair.
Bump for visibility.
Ah, and add me for another turn, Bralbaard, thanks.
Sigun Boardseal the Competitive FailureFellow might deserve an article. Too bad he only has such a small family.
-snip-
Imagine my delight when I caught sight of a proud living roc! Thankfully he wasn’t looking my way. Such a beast could swallow me in one bite!Congratulation to bearing witness to the last living roc in the world! I wonder if its kin's hunter(s) left it alive for that purpose.
To my shock, instead of any dwarves inside, I found a reptile woman.My precious, there you are! That's my first named reptile woman from Clearmasters, named in the common tongue Wildpaddled. She got her name by one-shotting a berserking dwarf without a scratch. Twice. I since got another named reptile woman, had her kill a goblin visitor. She received the name Silverycolored. Hope this one stays in my fort.
(https://i.imgur.com/NJwIZ0i.png)
Curiously, it seemed that the hunter had carved up the bones of one roc into many different crafts only to leave them strewn around the nest. Perhaps its vengeful mate had returned and eaten him before he could leave with his trophies.
They did point me in the direction of a larger fortress, “Ashcinders the Molten Scar.” The name is certainly ominous, but if these simple settlers all go there to trade, how dangerous could it be?
We walked around the perimeter first and ran into an eye-catching structure made of bricks of green glass. It had steel doors flanked by two statues made of an odd, blistered metal I have never seen before. One was the symbol of the Walled Dye while the other depicted a dwarf slaying an elf. I entered the building and found the trappings of a small tavern. To my shock, instead of any dwarves inside, I found a reptile woman.
Why put this armory here? Were visitors intended to take from it. Is the fort’s materiel wealth so great that they can flaunt it like this?
If that floor impressed me, the next left me in utter awe. Again it was filled with bins, but instead of steel they held equipment made of the same blistered metal as the statues and… adamantine! The mythical blue metal! Light as a feather yet sharp as a razor and strong as the bones of the mountain! On pedestals around the room were named artifacts made of the same materials.
Back at the entrance proper, there were rows of statues representing the Walled Dye blueberry bush as well as the fort’s own symbol. Some interesting iconography there.
To the south was another grand room filled with various artifacts. A mosaic of a dwarven face decorated the floor. Beyond that, there was another door that opened into a narrow hallway. I tried to continue through it, but a shooting pain in my arm pierced through my drunken stupor.
Apparently we made it into the hall of legends!(https://i.imgur.com/MSHMgiB.gif)
Free drinks for everyone!
Setting a new record for speed votingI was honestly surprised we didn't get it day 1, we had about 6 or 7 votes since just then. Well, it's good it was in the bag, the thread deserves it.
I also noted that the two thralls were, if not cooperative, at least non-aggressive with one another.Yeeeeees, about that... From my observations in Legends Viewer,
Nice story and interesting visual depiction of a cave crawler, I rarely do manage to picture non-humanoids from just text.Spoiler: Image Of a Voracious Cave Crawler (click to show/hide)
PS Something weird happened in a test reclaim, it was the year 842 so I checked, but all my progress on Clearmasters disappeared (but the dwarves that came in that time were still there and Moldath was free). I really hope that's a weird fluke and that my progress isn't lost. It wouldn't be the end of the world, but it'd still be annoying.
PS Something weird happened in a test reclaim, it was the year 842 so I checked, but all my progress on Clearmasters disappeared (but the dwarves that came in that time were still there and Moldath was free). I really hope that's a weird fluke and that my progress isn't lost. It wouldn't be the end of the world, but it'd still be annoying.
This might explain why, when I loaded up your save, Moldath was still his usual mangled self and still had all his equipment. Sounds like an odd bug.
How are you getting on with your turn, NGN?
The same approach should work for Nogoodname's save, unless he visited the site in the meantime, which I think he did not?It would probably matter only if he took things off the map. As we've established, creatures were in no way affected, apparently.
I took the liberty of moving Moldath to Stockadeoutrage and retired him there. If I am lucky that will mean he will now join The Staff of Kissing and so won't turn up at Walled Dye forts, kill all your dwarves and terrify your chief medical officer.After what he did to my save, I'd be willing to bet you good internets that won't stick. Our Armok-"blessed" friend is thirsty. But, we'll see.
Well in apperance, he did have a habbit of standing still for months at a time. He even stayed in a temple for a few years for his "god". The only reason i found he was a vampire was the moment i disbanded the temple he went on a feeding spree.
Well in apperance, he did have a habbit of standing still for months at a time. He even stayed in a temple for a few years for his "god". The only reason i found he was a vampire was the moment i disbanded the temple he went on a feeding spree.
That is odd. He doesn't have a God. He was created as an outsider. I suppose he pretends to worship Ala, a human deity. He's a sneaky wee bugger; he now has three assumed identities.
Modified save for QD's turn here:
https://dffd.bay12games.com/file.php?id=15817
It'd be amusing to see Ngokang (the goblin "curator") forced to take up the mantle as the head defender of the site, and to prove his mettle or die in glorious battle for his accumulated wealth. It's already kinda funny that everyone you ask names Ngokang a criminal, yet even before Bralbaard ascended, nobody in Adilatír raised a finger against him; moreover, many of the people who settled in Boltspumpkin were called as Barons, at least indirectly giving Ngokang some authority/credibility.
There are only three of us here, myself and two goblins.
First of all, there's the goblin monk Theb Hearthsnarl. He worships Uquud the Bones of Drool, and that is about as much as you want to know about him. The more interesting character is the other goblin, the "slave" that is living here with us, Ngokang Strangecurses.
I’ve lived with these goblins long enough to know this whole slave thing is just a cover identity. In thruth, Ngokang is a bandit and ringleader, who is hiding out here in this castle to escape justice.
(https://imgur.com/4Spcql3.gif)
His cover identity as a slave is interesting, and I've been wondering what his history is. I have not checked it in legends mode, as it would be more fun to find out through other means. Some future adventurer could "free" him and go on a quest to explore his history. There's a risk he would not survive, but the time might be right to explore some of these side stories.
4th of Obsidian 830:...well that was unexpected.
Ngokang noticed a figure in the distance, said it was a musuem adventurer. Lurker. I was amazed that he was here in swordgleamed, this far south but it had been a year since i raised him. I said to Ngokang that i would head over and see how he was doing. He lunged at me, i tried to reason with him as his dented body continued to strike at me. He is feral like the others. Was there any of lurker left in him. I dispatched him. But when i turned around Ngokang was scared, he ran. I wanted to explain the misunderstanding to him but it was too late. Too late
So about thatSo about that...
His father was a necromancer and lived to be 811 years old.No, his father was a
Yeah, he isn't at the museum.He's still the ringleader of the group that rules Boltspumpkin, so he should be there, right? Or return there by this time.
...well that was unexpected.
Slightly related, anyone care to resurrect my character again if possible? XD
For my next turn, if Lurker won't be resurrected, I'm planning to make a human from Clearmasters, get a bit of a clean start from my other adventurers, go back to the root of Lurker exploring Omon Obin, righting wrongs, killing goblins and hopefully advance through the ranks. Or maybe from Señamatem, Lurker's birthplace. But running with an undead Lurker Onecbehal would also be interesting, just exploring everything that changed from his time (it's been almost half a century since his first death) would probably fill at least a few entries.
I've added the demand for resurrection to the missions section. I have no necromancy in mind for my current character, so you will have to tempt another adventurer.
If no one revives you again Lurker i will do it. Just need to remember which one i brought you back as and il do a different one. Give you another cool power ahaha. Also run away.Thanks for the support! I hope Avolition or whoever you decide to use makes it and has great adventures on the way.
So in theory seven hundred and sixty five gremlins, liturally a plague of surface gremlins as they live up to 1000 years. Not to mention gremlin reproduction. A true blight. Just walks into the musuem infested with hundreds of joke tellers.Considering the state of Orid Xem, that sounds more like a massacre waiting to happen. That someone can theoretically live for eternity doesn't mean they can't get killed easily enough. Just ask goblins, elves, demons, necromancers, vampires, megabeasts, undead and Kikrost...
Could be fun to see a group of adventurers guiding a goblin civilization to a promise landWait, we can bring back extinct races?!?!?! This would truly be an abomination and a spit in World Generation, Armok, the Gods and history's face at such blatant disregard to the common rules of existence.
Edit: Interesting pets that you could acquire if you had the points. Rocs, hydras, dragons and sea serpents.
And I'm building a fortress. I'll leave it up to you to guess if I achieved my goals early, or met an untimely end.I hope you have time to spend a few good in-game years, I want to see how history beyond (or even for) the adventurers goes forward.
set-timeskip-duration
to let the world progress without intervention from the Turn 1 save for at least a century and to see the differences without the adventurers' presence. I've scrapped it because it takes too much time, 2-3 frames per in-game day. But I might do it someday when I have time or when I want to let the computer work for this all night.Edit: Interesting pets that you could acquire if you had the points. Rocs, hydras, dragons and sea serpents.
I agree that they shouldn't be used in adventuring. But bringing them to a fort so they can breed and bring the species back to life? Why not?Edit: Interesting pets that you could acquire if you had the points. Rocs, hydras, dragons and sea serpents.
Avoiding this kind of stuff should be added to the rules alongside not starting as a demon.
Would be funny if it just instantly turned hostile and killed your adventurerIt probably wouldn't be in the options if it would do that, but then again DF is still in development.
And I'm building a fortress. I'll leave it up to you to guess if I achieved my goals early, or met an untimely end.
and right as to what i said earlier Bralbaard has posted and finished their turn, a nice tale of a little kobold and his companions while also encountering a little of the The Obin Blight/Omon Blight outbreak, nice writing bralbaardalso very unfortunate but pretty funny that our little kobold friend bralbaard was controlling was crushed by a draw bridge by using a lever he did not know would do
Great stuff as always everyone. This time I actually managed not to miss my turn. Haha. Still have no idea what I want to play next after all this time, but I'll come up with something. Gonna get started tomorrow or the day after!great news
Next the most amazing thing happened!Sad, but fitting. "It's in our nature, so I can understand that, but it makes me sad too." At least they didn't outright ambush/attack him as it happened to a lot of adventurers. This reminds me of that epic necromancer adventurer death in the Museum I who had a pack of over 70 undead and he was killed by an ambush of over 100 kobolds, all the while crying (in the viking style) "I am invincible!"
We tried to sneak into a camp, and we found that it was full of kobolds!
But they all ran away. They must have been afraid of Osmos and Fit.
For kobolds it is always smart to run away from strange things. I run away a lot myself.
But this made me sad.
Now we have a map with fortresses we can sneak into.That sounds indeed like how a kobold would describe "adventures".
And run away from if discovered. I am a real kobold adventurer now!
I liked Osmos and Fit. I hate wolves and dwarves....my cold, dead heart. I-i-is it b-b-beating? Whyyyyyy?
Then I was having so much luck!Ah yes, the death curse of adventurers (https://dflegends.fandom.com/wiki/The_Death_Curse_of_Adventurers), hitting even in a living world. Ironically, I think Bralbaard is the first one to have (accidentally) chronicled a case in the Museum I thread when some thug or another died "of old age" right before him mid-talk.
Suddenly all the monsters and dwarves died!
For some reason Fnirf and I did not die, which is good!
(https://i.imgur.com/IX1mlzM.gif)
Also it seems like the Blight death curse struck you again. It must be horrifing watching people rapidly age and collapsing on the ground.It looks like you beat me to that observation. Nice.
Looking through the legends; the Staff of Kissing now count Moldath as one of their own, and they have a new Queen after King Tobul Tomeschance finally died of old age.This might count as spoiler regarding vampires outside world generation, but regarding Moldath from all my observations (at least on Uja (https://dflegends.fandom.com/wiki/Uja_Kusutbepa)), it appears that
I still have a feeling that this apocalypse of The Omon Blight/Obin Blight/Orid Blight etc, is gonna cause age change in the world of Orid Xem's history soon, considering so far the blight has been spreading and causing chaos in The Realm of Silver and The Walled DyeThat'd be awesome. By the way, I've finally created a page for the Omon blight (https://dflegends.fandom.com/wiki/Omon_blight) a few days ago. Note it might contain spoilers.
Great stuff as always everyone. This time I actually managed not to miss my turn. Haha. Still have no idea what I want to play next after all this time, but I'll come up with something. Gonna get started tomorrow or the day after!Good luck with your turn, Unraveller!
Looking through the legends; the Staff of Kissing now count Moldath as one of their own, and they have a new Queen after King Tobul Tomeschance finally died of old age.I'm torn about this. On the one hand, I've waited for Tobul's (https://dflegends.fandom.com/wiki/Tobul_Melbiltenshed) death for a couple of turns now. On the other, as far as I know, he's the only mortal that still ruled a civilization since World Activation, almost a century and a half ago. He's only rivaled in recent times by Bëmbul Ginetadil (https://dflegends.fandom.com/wiki/Bëmbul _Ginetadil), Bralbaard's predecessor.
Conceivably we can bolster the Staff of Kissing by making new player forts. Their Mountainhome is a player fort. You'd get two hard coded migrant waves before starting to get dwarves from other sites, but then you'd run the risk of a suspiciously familiar rotting fellow turning up...It'd still be a win, 2-3 deaths until you find who's responsible (maybe fewer if you recognize him on sight), wall him off and you still have the 10 extra dwarves, plus whatever children you can arrange in the matrimony engineering.
That'd be awesome. By the way, I've finally created a page for the Omon blight (https://dflegends.fandom.com/wiki/Omon_blight) a few days ago. Note it might contain spoilers.already know of the Omon Blight page and quite aware of the spoilers and what they are, thank you very much, i don't mind spoilers at all tbh but yeah, another thing i should know that because of this whole Omon Blight pandemic currently happening in Orid Xem, it gave me a idea of what i will be doing with my adventurer when my turn is here, won't reveal it tho
Somehow I always pick the most tedious things to do in the Museum. Like escape caverns or cross oceans, haha. As an aside, my game is running significantly worse since my last turn ~55. Might not be terribly long now until this becomes unplayable on my potato PC unfortunately.very sorry to hear that too, I hope to see your turn soon as well
As for this turn, nothing stupendous to report yet, I'll have a lot more time on Thursday for some more.
Just about done, will likely send the save before I get the story written up. 'Fraid I didn't have nearly as much time as I would have liked so the scale was hardly quite as epic of an adventure as it could have been. But ah well. Perhaps next time!it's ok, atleast you did your turn and i am sure i will enjoy reading what happens in your turn and stuff
Just about done, will likely send the save before I get the story written up. 'Fraid I didn't have nearly as much time as I would have liked so the scale was hardly quite as epic of an adventure as it could have been. But ah well. Perhaps next time!
Sorry about the delay, I had some urgent business the last couple days, I will absolutely uplaod the dave tonight!thank you i cannot wait to see the dave
Any update Quantum Drop?Save will be up by tonight; tried to do so last night, but there was a server error halfway through and it was late at night. Sorry about the delay.
Which locations?
niceWhich locations?
The area around the new fortress :-), I had to rearange text and lines from other sites to keep it all readable.
It's no problem, I have it all in photoshop in layers, so editing is easy enough.
Keep the new sites coming!
I used a utility (perfectworldDF) for map generation, and also edited several other files to guide the process a bit. (I limited the spam of useless hillocks and goblin pits, and limited the number of civs for some races. I also made goblins build roads). Other than that it is unmodded.
I used a utility (perfectworldDF) for map generation, and also edited several other files to guide the process a bit. (I limited the spam of useless hillocks and goblin pits, and limited the number of civs for some races. I also made goblins build roads). Other than that it is unmodded.
I call that modded. Completely unmodded means to me that it can be regened simply with the parameters in the save file, which is not so at the moment. There's nothing wrong with something being modded, I just feel like pointing that's why I consider the game modded.
Also noticed one of your images on the first posts broke
Raise one for our fallen Dwarven King Bralbaard and Museum founderThe King is dead. Long live the King.
He fell the day after i retired the fort. During the Angry Onslaught of Monsters, as part of the ongoing Roaster war waged by the Knowing deceiver. If it wasn't for his defensive stratagy, the walled dye would of lost for sure.
(Well, at least until someone buries or resurrects him. Again.)I've been unironically thinking of adding a section about how adventurers have a higher likelyhood of coming back to life at least as far as Orid Xem is concerned in the Adventurer of the Museum (https://dflegends.fandom.com/wiki/Adventurer_of_the_Museum) page. I'm actually OK with this since, besides the fact that their "Overseer" (do we have a better name for the controller of a character in adventure mode?) can use them again, they can go on to their own adventures, like Bralbaard and Moldath did.
That's easy to find out, just reclaim the fort and try to find the corpse. I don't have time right now to check though.
Avolition, it looks like it's Sethurdim Mestthos Oram's overseer's fault that the battle happened (original name Okutu Olngö). The Roasted War (https://dflegends.fandom.com/wiki/Uspenaslez) had died down since 798, yet Avolition the Vampire decided to take "an enthusiastic walk" into a Dark Pits in the name of Adilatír and the goblins retaliated. It probably makes the story even better, regarding dwarven hubris and what might led to them having such a small population (though really, that was between Oddom and Malladang).
The rumours of my death have been greatly exaggerated, again.
I wonder if this has ever been submitted as a bug report?
Also, you sure bred some fearsome cows, Avolition! Too bad they didn't get names from that.
(https://i.imgur.com/JR5LjDm.png)
Also bump for visibility:Yeah all the animals did some part in the warAlso, you sure bred some fearsome cows, Avolition! Too bad they didn't get names from that.
(https://i.imgur.com/JR5LjDm.png)
This sounds similar to the... weird effect I had when healing the Guild Representative Amsir Kupestruslot of the blight. Twice I was successful and twice after he left the fort, he came back with the Blight.
This sounds similar to the... weird effect I had when healing the Guild Representative Amsir Kupestruslot of the blight. Twice I was successful and twice after he left the fort, he came back with the Blight.
I must have missed this incredible nugget! How could the blight have been cured?! By what secret magicks?
Ah, the sad thing is by the time you reclaim, they'll die of old age.Some animals are immortal by default, like horses. Weird but true.
Ah well, it's up to Kikrost and Rovod to keep the immortal animals going.
DFhack?
Some animals are immortal by default, like horses. Weird but true.I have no idea why you think that, Legends Mode is full of horses who died of old age (and one who has a secret for resurrection for whatever reason)
Notchedbusts
Was a male horse born in 838 and died in 849 (Old Age).
Caste: Male
Active Interactions: SECRET_RES_POWER_98_1
Related Artifacts
◾The Rocs For Everyone a legendary graphite book (stolen, currently in possession)
Related Historical Figures
◾the human Reloth Jadetugs, Pet Owner
Yes. I used this technique (http://www.bay12forums.com/smf/index.php?topic=173245.msg7932576#msg7932576). Unfortunately, when a character leaves the map, apparently the changed imposed on them are forgotten. Maybe it would have stuck have I saved or retired with him there. Maybe I'll experiment next time, bring a blight victim to my fort, put them in lockdown, then see if curing and saving and retiring with them on the map will stick the cure.I must have missed this incredible nugget! How could the blight have been cured?! By what secret magicks?
DFhack?
There's no known non-DFHack way to cure a Blight victim, so... I tried my best. Too bad it failed.
DFhack?
Oh. . . How anticlimactic.
Some animals are immortal by default, like horses. Weird but true.I have no idea why you think that, Legends Mode is full of horses who died of old age (and one who has a secret for resurrection for whatever reason)
I have no idea, I quoted what Legends Viewer says.
And creatures who have secret_res aren't necessarily necros, they could have been rezzed by a necro or maybe affected by an evil biome or some such. I'm pretty sure some creatures just naturally rez in Neutral biomes for no particular reason (bug maybe?). Still weird though.
Edit: Could also be a ghoul/blighted thrall, thralls are called "necromancers" by Legends Viewer.
Side note, do we actually have a reanimating biome anywhere in the world?On the subject of reanimating biomes, according to DFHack's embark assistant we have two - one in the Hill of Bogs (grey area near The Charcoal Pit/that spawl of gobbo pits near the Tundra of Heroes), another (reddish-grey) up near the Dark Fortresses of Poisonuttered and Dreadyouth. They don't cover the entirety of their respective areas, though.
Side note, do we actually have a reanimating biome anywhere in the world? I may wish to form my next fortress therein.
Having dived into the .sav: SECRET_RES_POWER_98_1 seems to refer to the Gaunt Zombie's ability to cause necrosis in most tissues (isn't that the same thing Moldath had?), so my guess is that the horse got hit with it for some reason and then was offloaded before it could wear off (hence why it eventually carked it from old age).Spoiler: Code for context (click to show/hide)
To delete temporary files:
In the search box on the taskbar, type disk cleanup, and select Disk Cleanup from the list of results.
Select the drive you want to clean up, and then select OK.
Under Files to delete, select the file types to get rid of. To get a description of the file type, select it.
Select OK.
You have to be sure to select Temporary Files and ONLY that (there are some other things in these, you need to unselect them), then press OK on the bottom left.If you didn’t ready know, that ear was torn from Bralbaard by a demon in the year 712, so it’s been lying there for about 145 years. It might be a bit mouldy…
Clearly the dark magicks of Urus preserved the later-king's ear in a type of stasis. Beware wolf man! You know not what you hold!The ear Chose Me!
The eternal ear, always listening. Great write up Maloy. Interested to see if there is more or if the wolf man ends hereThank you! I'm hoping he makes it too!
Love the different styles in people's turns. It makes my simple diary entries look rather bland... poor Mucka and poor Amala.
Beautifully done, Unraveller. Beautifully done.
On my way out I noticed that all the statues in town depict different people screaming or begging the gods to show mercy as they are cursed to wander the lands as vampires. Very morbid.
Great story, Unraveller!Nice use of a deity not technically associated with elves. Hells, poor Amala doesn't know the half of it, most of her kin turned their eyes from the nature spirits and now worship Ala, god of death and are kin in more ways than one with the goblins. The current elven Queen is an Ala worshiper first, Cacame second. The current elven crown-princess is an exclusive worshiper of Ala.
Nevermind, I thought Amala was an elf for some reason.
By the way, did you try that method (http://www.bay12forums.com/smf/index.php?topic=175875.msg8353165#msg8353165) of hopefully repairing Legends Viewer?
>I scratch his bellye, because he's a good boy
All things considered, its owner Bralbaard Hammerfishes is a benign fellow, despite the dark magicks that animate them, perhaps all the nasty undeath juju was absorbed into the ear? Haha.Quick reminder that the ear not only belongs to a dwarf recently killed after its parting from its master, but also stayed in the same room with the corpse of a foul demon for almost a century and a half. It looks like the foul energies of the demon suffused it, embued it with power... and likely something much, much more sinister. I wonder if this storyline will result in Pis (https://dflegends.fandom.com/wiki/Pis_Ethbaoxut)' return to the land of the living. I've never seen an undead demon before (plenty of forgotten beasts though).
Some good writings here!The only problem with "competing with the greats" is if someone tries too hard. But just having a light-hearted adventure and becoming a Supreme Being in the process isn't a problem at all. Look at Galka Linarad (https://dflegends.fandom.com/wiki/Galka_Linarad), he started as a slave in a mine and became a great blighted thrall killer out of necessity, succeeding what an adventurer (my own) hasn't with two tries (killing a vampire (former) Law-Giver) and became (by accident?) a vampire himself.
On my end cozy is what I was going for!
I think on my first turn it'd be strange to have an epic adventure to compete with these greats, and so maybe the humble beginnings of a wolf man haunted by an omniscient ear?
Do you want another turn Maloy?
I’ll download the save and get started tonight.
This will be Moldath’s third adventure. His goals include:
Learn as many secrets as possible.
Visit all player forts he has yet to visit.
Amass so much knowledge he becomes a Legendary reader.
Kill bucketloads of goblins and demons (and maybe some elves…).
Moldath rides again! Looking to eclipse the insane murder spree of Avolition Holyblood?
Edit: I found we had a Trope Page (https://tvtropes.org/pmwiki/pmwiki.php/LetsPlay/TheMuseum). It's covering... stuff. Yeah, stuff. Most of it is accurate, though I'm not sure about some of those things. It has my nickname for Arcturus, which is cool. I'll try to import it to DFLegends when I have time, I'm not great (or interested) at editing TV Tropes and I heard they have some restrictive policies, so it's not for me. The tropes page could use a lot of added tropes, for those in the known.Did you make this? It's nice. It mentions some of my characters from the first Museum - Dishmab and Kosoth... I feel famous!
Did you make this? It's nice. It mentions some of my characters from the first Museum - Dishmab and Kosoth... I feel famous!No, I didn't. I don't even have an account there. It's full of drama, it and the wikia/fandom spin-off Tropedia (https://tropedia.fandom.com/wiki/Tropedia) (link (https://tropedia.fandom.com/wiki/Message_Wall:GethN7?threadId=4400000000000041493#4400000000000085857) ← warning: drama), that's why I'm importing it to DF Legends Wiki. Also most of the names are in English ("common"), you wouldn't catch me (un)dead using them if I have the original names.
I've also grouped Bralbaard's tenure (https://dflegends.fandom.com/wiki/Bralbaard_Nilthatlosh#See_also) as an "active adventurer" under the title "Field worker for the Museum", though I'm open for suggestions of a better title.
I've also made the interesting but probably useless observation that Pis (https://dflegends.fandom.com/wiki/Pis_Ethbaoxut) was generated two people after Kom, QD's first char. This begs the question on why the game thought a demon needed to be generated then and there and if Kom encountered it (though I doubt it). For reference, Bralbaard's horse (of which I had completely forgotten about, I wish LV had a pets category, they have a war buddy category for frak sake) was generated right after Bralbaard, so it's something like that.
I've also made the much more interesting discovery that in the last 150ish years there were generated almost as many creatures are in 8 centuries combined (I'm counting 1 to 7th, plus a time before time). Probably all those purged historical figures in World Generation explain the initial low numbers.
Thats a lot of murderMoldath is a... murder specialist.
We've finally killed, what, 90% of the beasts and night creatures then?That would cause an Age of Fairy Tales (or Twilight); Golden Age means all the megabeasts are dead but a load of fantasy creatures are still about (half the world's population or more, iirc).
I think it's the power tag that's important, but there is a lot of conflicting infomation out there on age changes.It is a little opaque, but as I understand it the power tag is added in worldgen, and applies to demons and megabeasts, not forgotten beasts. There’s still loads of them in Orid Xem.
Please sign me up for a turn. I've been away from the forums for a long time, but I contributed to the first museum like 9 years ago!
Sweet! I'll be able to start tomorrow night! (Midterms finish tomorrow, so this is great timing.)
(https://i.imgur.com/FVF2Xgg.png)
About my horse, Mestthos Lovermachines: I'm pretty sure that I bought him during character generation, so that would be quite different from whatever caused Pis to appear.That's why I mentioned my discovery is mostly (or completely) useless/irrelevant: it's a piece of data that exists unrelated to anything else. I made the comparison with your horse to show that the order of generation probably holds true with the appearing of historical figures in the game, as your horse was generated after you, and Pis was generated after Kom, so it's not just the game putting random characters in random order. I just found it curious that the demon appeared just one character after Kom, but I doubt there's any causation.
To be fair, as horrendous as Kosoth's Omon Blight is, the sentinel event in the change of Ages was probably Moldath chopping the head off the last remaining Roc who had evaded him decades ago.
I had hoped to kill it and reanimate it as a mount, which would be metal AF, but he ended up decapitating it....
When my flesh rotted away, I was tortured and flayed by amateur surgeons. My eyes failed me, and I was bitter and twisted. I became the Blind Sadist. Angry and hopeless, I was desperate for a way out. I discovered religion! Needless to say, where previously I considered myself an atheist, I am now a devout follower of Ala, for the Lord of Balance, Blight and Death has given me a new life, as a Fell One. Some even called me the Prophey of Froth!Ah man, that's an ominous start!
[...]
and so I decided I needed a way to ingratiate myself!
Also, is he delusional, lying through his teeth or does he really believe things went down like that in Eskôn?
Avolition Holyblood's kill count isn't accurate on QD's table - it looks like he joined the fort of Falsetower in 853, drained 23 dwarves of blood, then went on another goblin slaying rampage during Avolitions last turn in the year 858 (the one with the penguin man and mushroom people, who died in 849).Thanks for pointing that out - didn't notice. It's been updated with the latest general figures from LV (going to get the specific ones later).
It was needed, glad for the clarification of the rules and I appologise for the extra adventures.
We can still take our former adventurers to new places just to settle while avoiding "real adventures" if in any way possible, right?
I was planning to start with a new adventurer and after it was finished, to get my old ones, whoever I find (un)living to my fort at the center of the world.
Also see you traded for Holybloods hand.
Um... ummmm? I don't remember trading bone/hair crafts. In fact, I remember hoarding those (including shell and other creature-part crafts) in my forts. I hope I didn't do it by accident.Also see you traded for Holybloods hand.Well, apart from the goblin hair crown which was stolen and appears to have been traded to a dwarven caravan…
If blood in this game could actually fill tiles like water does Moldath would have created rivers by nowYeah, I'm impressed. I'm super-impressed. Orid Xem adventurers really outdid the Mudungudon ones in killing, there wasn't even a grand slayer (https://dflegends.fandom.com/wiki/Category:Grand_slayers) there among the adventurers.
I shouldn't feel bad for goblins, but I do a tiny bit because they stand absolutely no chance!Take a look at what Malladang has been up to (massacres on the civilized races reaching well over 15k - in fact, I think a SINGLE WAR they did 15k civilized casualties) and you won't be sorry at all. They even officially couped a human civ, as in Legends Viewer outright states that Goblin McGobkins became Law-Giver after a coup.
Perhaps the soot zombie goblin was one of their last futile attemps to resist?
I arrive at a fort that was not on my maps - Newworld?I'd forgotten about the library I set up, I'm glad Moldath could do some reading. And also that he didn't find out that... wait, I don't remember any Onget being expedition leader, Kikrost was friends with the old one, but I forgot his name. I might want to look into that.
This fort appears to be in the very centre of the known world. A fleeing goblin wrestler is quickly dispatched as I approach the fort from the south west.
A squat tower stands on the plane, with the four cardinal directions paved out before it. A beacon at the heart of Orid Xem.
Inside I greet the expedition leader Onget Asmorul. I find a bar of nickel silver; my favourite metal - sadly it now brings up memories of my incarceration in Clearmasters.
The bottom floor of the fort is flooded. I find no beasts to slay, but spend some time reading in the well stocked library.
As I leave, however, I am ambushed by a troll wielding a steel boning knife! I make quick work if it.
This curious beast was known as Arazi Bonearmor. I take its steel knife. The dwarven metal should not be in the hands of beasts such as this.
Also see you traded for Holybloods hand.
Yes; it’s in Spicetrails now with the rest of my treasures!
Well, apart from the goblin hair crown which was stolen and appears to have been traded to a dwarven caravan…
I see you actually beat back the hordes of bandits at swordgleamed as well? Impressive.
I have a lot of information to update..
I'm planning to get Bomrek (my necro experiment adventurer), Kikrost and Rovod to Iroram, play the week, then seal them in their own rooms before I retire. Well, if they survive me playing the fort the week.
On a test reclaim of the current save, I actually found the elf and necro I brought sealed in the rooms I sealed them in, so it appears to work. Still not sure what the issue was with the troll, I must forgot to seal him.Prison fort
I'm hoping sealing creatures means they can't leave a fort between saves.
That's an unlucky adventure. Thralls and ghouls can be very though if you encounter them early.I could have run, but I was in the "defend the hometown" mindset. I remember some wise adventurers seeing thralls and running away (I think yours did the same, including King Bralbaard and the kobold.
Prison fortIt's important for my plan, otherwise dwarven forts start getting spammed by humans, elves or worse and I lose my "exhibits"... I mean members. Yeah, members.
Edit: Moldath just returned to The Armors of Diamonds and took over Eskôn just before I unretired, completely independent from any actions I took as far as I know. As long as he doesn't impale dwarves as revenge, I'm perfectly fine with it.
I'm starting to think the Blight was a bit of a mistake.
(Other than that, I love your writing; a shame this turn was so short.)
As long as he has the toughness to survive, a nice scolding bath of magma might solve the rot. Ofcourse he is always welcome to come to my fort and get operated on by the scorpion.
Toughness is indeed the issue. If his whole body is mangled, a single hit will likely make him collapse. At this rate, I’ll be lucky if he survives to my next turn!Blood loss shouldn't do him in; the resurrection syndrome automatically removes the [HAS_BLOOD] tag, same as regular undead.
He might not survive the next round of dwarven surgery either. The wiki says intelligent undead don’t die of blood loss but I’m not sure if that’s true.
If anyone has any clever way of fixing this progressive rot syndrome I’m open to suggestions…
The wiki says intelligent undead don’t die of blood loss but I’m not sure if that’s true.
I guess he is rotten to the core. Did you try with soap?I haven't tried with soap yet; maybe that will have an effect.
As for more details, not sure if the treatment screen details the area of excisition
Does anyone know how to get any more specific info from the health screen (e.x.: where rotten tissue is excised from)? I've done a couple attempts on curing the rot via surgery in fort mode (Legendary+5 all med skills via DFHack), but Moldath's died immediately after the "Excise rotten tissue" job begins. Wondering if there's any specific location it being excised from is causing this.Kills over 4000 creatures, including many megabeasts/eldritch horrors.
I guess he is rotten to the core.Well, it's his fault for putting weird things in his mouth. Even if it wasn't that that caused it and was a syndrome rain, it's still karma rotting him whole.
The other lieutenant-caused syndromes should be the same as that one. You must have been hit quite a few times, since as I recall, the rot doesn't proceed that quickly.
https://dffd.bay12games.com/file.php?id=15863
Here's the save, no use hanging onto it since I'll go back to work tomorrow. I honestly did more than I thought I would, but it also reminded me what a slog Fortress Mode is. I love the game, its story and its worlds, but when going down to the gritty, I'm starting to see why successful long-running forts are those that last years-in-real-time and multiple game versions: it's just that much of a slog.
Well, good luck to the next inhabitant in this world and add me to the turn list, please.
To future players: remember that at least Fortress Mode is full of bugs, though thankfully not game-breaking yet. In fact, from a technical point, the fort ran excellent, I had not one crash in around 5 in-game-years of playing, only what I described in previous posts (and a few more I might have forgotten to list).
0841-01-28 In 841, early spring, (28th of Granite) Moldath became a member of The Armors of Diamond. add hf entity link
0841-05-11 In 841, midsummer, (11th of Malachite) Moldath was convicted of murder by The Armors of Diamond, sentenced to 50 hammerstrokes and imprisoned for a term of 8 month.
I think this is proof that these are the syndromes that are causing the rot, but doesn't explain why it persists and is still making him weaker by mangling body parts decades after it happened...Ah, that's it! It's not the necrosis that's mangling his body, it's the blistering. I've seen it before, in very severe cases of forgotten beast poisoning.
Does Moldath even need fixing? The rot is an essential part of the (rather amazing) legend of the blind sadist. He would simply not be the same without it.
Toughness is indeed the issue. If his whole body is mangled, a single hit will likely make him collapse. At this rate, I’ll be lucky if he survives to my next turn!
I laughed at the "463 days prison sentence" in that screenshot. If the sherrif only knew half of what Moldath had been up to.
It took only eighteen short months for me to gnaw through the chain and escape from Eskôn
Also, healing characters with dfhack would seem to go a bit against the spirit of the game.Hmm, in Orid Xem I only do this in Fortress Mode so I don't have crippled dwarves clogging my fort. I didn't know he was a player character when I did that (since he came under a false name).
Is anyone going to take the challenge of reclaiming Ilrallenod in fortress mode and cleaning it up?
I tried that once in an alternate reality and it was a mess, I think that was how we found out Treatyseed was affected by the blight in the first place. Not only will reclaiming cause a massacre under the dwarves living in Treatyseed, but for some reason dozens of dwarves migrated into the fortress from other sites within the few days I played it, most of them were torn to shreds in seconds. I don't know how a party of seven inexperienced dwarves could have any hope of fixing that, without making everything worse.CHALLENGE ACCEPTED!
Does Moldath even need fixing? The rot is an essential part of the (rather amazing) legend of the blind sadist. He would simply not be the same without it.
Also, healing characters with dfhack would seem to go a bit against the spirit of the game.
I laughed at the "463 days prison sentence" in that screenshot. If the sherrif only knew half of what Moldath had been up to.
Edit: Yep, he is permanently Broker of Clearmasters :DRemember nothing's certain. You moved him to Nomal Alis, so he's a member of there too, also of Adilatir, so he should be able to rise in both civs. Also confirmation that you can stop being a noble in a civ and be called back.
(https://i.imgur.com/PMEGLTX.png)
I tried that once in an alternate reality and it was a mess, I think that was how we found out Treatyseed was affected by the blight in the first place. Not only will reclaiming cause a massacre under the dwarves living in Treatyseed, but for some reason dozens of dwarves migrated into the fortress from other sites within the few days I played it, most of them were torn to shreds in seconds. I don't know how a party of seven inexperienced dwarves could have any hope of fixing that, without making everything worse.CHALLENGE ACCEPTED!
...Ahem. If no one else tries by the time of my turn (and if the save doesn't turn into a raging dumpster fire by that time), I'll give it a shot.
But seriously, leaving it as it is is worse. A lot of the murdering is happening in the underground maze of that (by now) cursed fortress. Every new adventurer/possessed creature just loading the site is going to start another round of killing, possibly increasing the skills of blighted present super-dwarves who get better with each killing.
Now that I think about it, I'll have to probably leave everyone on the surface and seal off everything even after I clean everything up, because there'll always be the chance of someone blighted being called to the capital since it's not just the capital, but Evost Dèg (https://dflegends.fandom.com/wiki/Evost Dèg), a major religion's Holy City.
There is a rather interesting elven fort, Splashbeige, with a single elf master who has a huge number of books and artefacts, who has been visited by a number of adventurers in the past.My goblin adventurer originally came from that fort, and was great friends with the woman that lived there! At least until she got thrown into a glowing pit...
The elves of The Squeezing Ford usually have Burnt Umber skin and Pumpkin or other red/orange hair colors. It's a pretty odd mix, but they seem to be the defacto "dark elves" of this world. I've also been trying to talk to all the dwarves I see to make more historical figures in an attempt to alleviate the problem of fortress dwarves shuffling between new fortresses every five years. Or will this lead to other issues?Interesting about Ribiromimi physical characteristics, well it explains why half of them or more turned to Ala (https://dflegends.fandom.com/wiki/Ala) worship and why their civilization hosted at one time 5000 goblins.
By the way, your char made a mistake regarding the Elven Dark Queen Vafice (https://dflegends.fandom.com/wiki/Vafice_Falethefama), she wasn't blighted, she was a resurrected undead. Not sure who fired first between her and Moldath though, I remember reading the text, but it was pretty vague and to me it boiled down to "Moldath see undead, Moldath attack undead now and ask questions never".
I've finally reached Glacialtempests, and I am quite disappointed. The abbott looks like he's been clueless for the last few centuries, the druid is shifty-eyed and smells of goblins, and the princess is quite fat.
I travelled to the Hamlet of Snackbrews, and within it I found a gaunt-looking dwarf wearing a mask of copper. She warned me of some strangeness surrounding the fortress of Northmanor, they've been awfully quiet lately and there's been no news reaching the hillocks. She also mentioned that she and her husband were expelled after he stole a prickleberry. These dwarfs are quite strange with their laws, but I decided to investigate the fortress myself. Perhaps the dwarfs would be open to trade?
A dwarven fortress is truly a sight to behold!
Very curious to see whether or not Yawo will indeed manage to return some sense of lost luster to The Squeezing Ford. The time of elves seems as if though it has long passed in Orid Xem
Would be nice to give animal men a chance to worship on of the gods of the world.My
tweak makeown
reptile people worship by themselves directly after they become members of my fort. Did you check if Avolition Moncadem or other adventurer animal people got "infected" by worship after they joined a fort? It does happen to characters in contact with fort members, I think.This is useful for role play reasons as the only dwarves we can now generate are outsiders with no cultural history and who cannot worship a deity. It would also allow animal people to have a religion.Aaaaaah, that's interesting about the dwarf, I forgot issues happened where dwarves stopped being unplayable for some buggy reason. Animal people though appear to all be non-outsiders (is this some part of the dwarf outsider fix?), so why don't they worship/can't they join a religion?
I know Bralbaard isn’t keen on mods in case they affect the stability of the save.
entity_default.txt
in the archive to add the same code for digger the other races have, more precisely add the line [DIGGER:ITEM_WEAPON_PICK]
With a bit of snooping through other people's scripts, I managed to figure out a very simple script that appears to be working:Code: [Select]-- This script makes a historical figure worship the chosen deity
local deity_name = "Liral"
local worshipper_name = "Istra Twinklingeye"
local deity_id = ""
local worshipper_id = ""
local worshipper = nil
-- Looking for the deity historical figure
for _,fig in ipairs(df.global.world.history.figures) do
if fig.flags.deity and (tostring (dfhack.TranslateName(fig.name, true))) == deity_name then
print("Found deity " .. deity_name)
deity_id = fig.id
print ("Deity's historical figure id: " .. tostring(deity_id))
break
end
end
-- Looking for the worshipper historical figure
for _,fig in ipairs(df.global.world.history.figures) do
if (tostring (dfhack.TranslateName(fig.name, true))) == worshipper_name then
print("Found worshipper " .. worshipper_name)
worshipper_id = fig.id
worshipper = fig
print ("Worshipper's historical figure id: " .. tostring(worshipper_id))
break
end
end
-- Creating deity link
local deity_link = df.histfig_hf_link_deityst:new()
deity_link.target_hf = deity_id
deity_link.link_strength = 100
worshipper.histfig_links:insert('#', deity_link)
print(worshipper_name .. " is now a worshipper of " .. deity_name)
My adventurer is able to pray to the deity, and with the help of open-legends I can confirm she also has the deity listed in her Legends entry. The next step will be adding the need for my adventurer to pray to the new deity, and removing the link and need related to the old deity.
In 848, midwinter, (6th of Opal) Wildpaddled died of old age in Ashcinders the Molten Scar.But... but... I made them immortal... didn't I? What is this anti-sorcery?!
Ketas is frightening to come up against. I wasn't certain what to expect exactly during my brief turn as Amala, but the moment she rounded the corner and locked eyes with them, one of the key progenitors of the Obin Blight, they bolted, and swiftly towards her. Had Amala not been riding a flying mount, I am certain that she would have been slaughtered in an instant, or worse perhaps. She did steal their morningstar though, so. . . Take that villain!I did powertrain Ketas' attributes prior to husking them to make sure they wouldn't be slowed down by becoming a husk, and to fit with their character for the turn. Seems that might have been a little too effective, though, with how fast Ketas can move when provoked (particularly since existing around them counts as that).
World's starting to feel real small after 200 years of fucking with it. You can hardly go five regions without running into someone's mess.You guys get all the luck. I only run into abandoned or laggy NPC forts and that's when I'm not ganked while running. Bonus points if I have a fair fight, I feel I'm winning and than I get the death message. In hindsight, the fact that I managed to survive with Lurker Onecbehal the first turn against that night creature is a miracle not so easy to replicate. It's what probably gave me the false confidence boost to get my chars killed since then.
Also, being a bit of a pedant here: Amala actually stole Kosoth's morningstar. Ketas used an artefact steel axe, which I think they still have.To be fair, when you have two chars in a single turn (not that I mind) that start with the same letter, it's not unexpected people get the names wrong. The only reason why I don't confuse them on the DFL wiki is that I follow Legends Viewer religiously, then cross-reference with the names in the adventurer list (https://dflegends.fandom.com/wiki/List_of_adventurers_who_traveled_towards_The_Museum). It doesn't help that there's another unrelated adventurer named Ketas. If I started using my brain to untangle that web of names, it'd fry in the winter, so I'm not even bothering. Not your fault Ketas might be a common name in DF, of course, but that's just how it happens.
[...] [Amala] rounded the corner and locked eyes with them, one of the key progenitors of the Obin Blight, they bolted, and swiftly towards her. Had Amala not been riding a flying mount, I am certain that she would have been slaughtered in an instant, or worse perhaps. She did steal their morningstar though, so. . . Take that villain!Ok, I keep reading this, even on the TV Tropes, but where is this mentioned in the thread? Did I miss a post? Because all I remember reading is that ballad (which was wonderful and kick-ass, of course), but at least some of the allegories went over my head. Can I get a link to a chronicle of these events? Thanks.
within the castle lies the corpse of a great demon. Old blood stains the outside of the keep, but the inside is smothered by soot and ash. After what I saw on my journey here, I decided it prudent to butcher the beast and hopefully rendering it useless to those that can raise the dead.Well, there goes Pis (https://dflegends.fandom.com/wiki/Pis_Ethbaoxut). He probably won't be missed.
I write this now, standing above seemingly endless pits staring into the eyes of a giant, golden statue of an ancient demon. The dwarves here did not arm themselves to renew past glories, they sought to out-do past evils. They've suffered for their hubris, but now I find myself in a precarious position. The smart thing to do would be to leave immediately with my newfound wealth. But something else is egging me on. It feels like my curiosity won't be sated until I see a real, living demon. So I must venture deeper.I hope you survive. I'm on the edge of my seat here.
Ketas attacked you because he is Opposed To Life. He’ll leave you alone if you’re undead or a night creature. Might have to send in a rescue mission to retrieve the elf corpses, but it’s entirely possible he has already raised them…We can see that well enough in the next turn's end in Legends Viewer (Legends Mode might not show it because of the Hidden History). Note that, from my last experience, I can mostly safely say that NPCs start acting "NPCish" and not "Fortress Mode"ish in Adventurer Mode after the site is no longer loaded and thus the necromancer doesn't feel threatened anymore. But, as kesperan pointed out, that might be too late now. Which might not be such a bad thing (unless of course another unknowing adventurer comes to them before the player can take their turn to take their characters out of there, in which case... that's just bad luck).
Also, being a bit of a pedant here: Amala actually stole Kosoth's morningstar. Ketas used an artefact steel axe, which I think they still have.
Ok, I keep reading this, even on the TV Tropes, but where is this mentioned in the thread? Did I miss a post? Because all I remember reading is that ballad (which was wonderful and kick-ass, of course), but at least some of the allegories went over my head. Can I get a link to a chronicle of these events? Thanks.
. . .
Just then as luck would have the orphan cries,
"Mucka! Land ahead, don't falter now you need only fly!"
So fly she did and land as well,
Upon dark shores where sea did swell,
This land appeared no different than her island home,
Yet with endless paths for which to roam.
A sight stood out to the girl -- a house, a wooden spike!
Could within dwell vibrant life?
She gathered her courage and wrangled her steed.
Ghoulcreek, the Raven of Whips, a hall of mead.
But whence she round the corner her heart did flutter,
A blighted monster returned her gaze with a mutter.
(https://i.imgur.com/puuPmMv.png)
(https://i.imgur.com/ILCjWpw.png)
(https://i.imgur.com/8CPNhxW.png)
Upon the grass and at her side,
A gleaming morningstar had caught her eye,
At unnatural speed the dead dwarf lunged,
And so she rolled, her body plunged,
In the young girl's hands the artifact rose,
To defend her body from mortal blows.
(https://i.imgur.com/YWP36Bj.png)
(https://i.imgur.com/tQWeEzi.png)
The weapon had grown weary and betrayed its master,
The ghoul spat a curse and redoubled faster,
Grace of gods were with the girl thence,
Her body intact and nary rent,
Had Mucka not swept her up and taken flight,
She would have surely fallen to the blight
. . .
Side note, I didn't realize our writing was featured on any other site aside from the wiki. That's pretty neat!TV Tropes (https://tvtropes.org/pmwiki/pmwiki.php/LetsPlay/TheMuseum) link.
Kosoth just decided to unceremoniously die in the middle of someone's turn.How am I missing so much? I saw in Legends Viewer that he drowned or something, I thought it was just QD being repentant for unleashing the Blight and transferring that onto one of their characters and drowning him out of shared guilt.
The statement is a fully accurate interpretation, pretty much a summation of my entire post.I suppose I should take this opportunity to shed some light on this.
As for Kosoth, maybe it was intentional, and I just didn't realize. Going by QD's list of adventurers, by the game's logic, they starved to death in 797, in Ghoulcreek. The flavour being that they succumbed to the concentrated effects of the blight. Might have happened during fortress construction afterwards.
EDIT: After re-reading QDs second post, it seems somewhat ambiguous as to whether it was a purposeful choice or not, having him written as losing most semblance of life by the end. For reasons I can't fathom, I seem to have a false memory of an OOC post mentioning Kosoth's strange death of starvation in the middle of another turn, and folks being sad about such an ignoble end to a figure that shaped much of year 800 onwards.
Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Maybe they've made an enemy of a group or civ you're a member of, or vice versa
I finally made it to Herograves. As much as it pains me to see yet another wooden fortress, I felt chills as I stepped inside. It certainly wasn't the cold, either. On a bridge crossing the river that runs through the fort, two humans clad in blue metal were sparring with weapons of a similar make. They moved faster than even my elven eyes could process, every move a blur and it felt that I was hearing the clashing of their weapons three strikes too late. I approached them and made my presence known, and they both stopped mid-stroke, frozen in place and slowly turned to face me. They hadn't said a word, so I tried asking them about their strange weapons and armor. No response. Sweating, hoping not to make a fool of myself, or worse, I pointed out that one of the humans had two such swords and offered to buy it off of him with the collection of gemstones and jewlery I picked from the ruins of Relicward. At the mention of that fortress, an elf dressed in similar armament stomped up to me as the other two broke their pose. The trio stared at me with a cold, unfeeling glare. As detached as they seemed, they must've thought my naiveté was amusing. "Who is this bumbling fool? Doesn't he know who we are? What we've done? The amount of blood we've spilled with the very weapon he offers to buy?" Something like that, I'm sure. Not a word was spoken between these three blue knights, but I had enough wit to tell that they'd prefer I left.
Ahh! Now I definitely wish to see Yawo return in a future turn and see just how they intend to further bring prosperity to the Squeezing Fords. Heck, It'd be pretty sweet if they became a druid themselves in the meantime. I really do enjoy Orid Xem as seen through the eyes of the adventures who aren't unstoppable murder machines, though I'm sure Yawo became fairly experienced regardless.Advancing into elven nobility is gonna be a lot harder than advancing into dwarven or human nobility, but two people have been made kings already, so who knows? Also I was only competent in spears for the longest time until I decided to avenge Beakie, and it's not like goblins are too dangerous unless you're outnumbered.
Great story dude. Are you making a fort?Nnope, no time. I like to try and dedicate the majority of my week to fortress-making if I'm gonna bother, so I can make it past like year 5 or something.
Was this Herograves or the Shelter of Adventurers? The description makes it sound like this was the Shelter, the two sites are quite close on the map....that explains why I didn't find the graveyard.
Just waiting for someone to notice he is ageless."We've had this king for a while, isn't that weird?"
Snip
No movement on Moldath so far, I find this actually weird. I suppose not enough time was spent between turns that events could proceed.
16th of TimberThat was bitter-sweet. On the one hand, he survived. On the other, he lost all his companions, most permanently, one to cowardice and low-key betrayal. On the other, he met Lonelythrall, which is awesome. Is the fort you found a player one killed by a single blighted thrall? Damn, you were lucky he didn't infect you.
I have made it to the eastern forests of my homeland, all alone. I've made my case to the druid and he seems willing to see if Cacame could help with this worldly blight. Winter is upon us soon, and there will be much work that needs to be done. Besides that, I must rest my ankle. It may be a long time before I can go out in the world again, because I'll need time to garner support for my cause. Despite all the evils of the world, I'm sure that the turn of the millenium will be a shining age of peace and prosperity.
Now... Where do I begin?
That’s good news. Means he hasn’t died yet. He’s so fragile. I worry about him…My theory is that his state is... let's go with "fluctuating". Have you tried unretiring him in a test save? My theory is he'll be back either to yellow on all limbs or to whatever state you left him in adventure mode.
A reality where at best three elves live in each of their sites, or worse, many remain completely empty, certainly doesn't feel like days of glory, haha. Elves're starting to look like fairy tale beings if ya'ask me.They're keeping their sites and their tenuous control over the cradle of their civilization, the north-east part of the world. That's more that you can say for, say, Dur Badu, who's lost all its sites to megabeasts and those sites were absorbed peacefully by Omon Obin, practically killed the civilization.
Reminder that Bralbaard was called as King as an intelligent undead by the civilization from which the greatest necromancer in the world rose. Though that makes me wonder how many know their King was undead, Kikrost certainly did by the letter I "transcribed", but then again Kikrost was positively fascinated by immortality himself and sought it in all forms.Just waiting for someone to notice he is ageless."We've had this king for a while, isn't that weird?"
"Like no one's killed him yet?"
"No no, like he's older than all the other kings."
"Because no one k-"
"NO, I think he might be ageless or something."
"Wait I thought all lobsters were ageless!"
"...He's a scorpion man."
"What's a scorpion if not a land lobster?"
It might be a while before he moves again. Just waiting for someone to notice he is ageless.Does anyone care about ageless after World Activation? From what I know, if you time it right in World Generation and stop it before chosen necromancers are discovered, they'll remain part of their civ until the end of time (unless something unforseen happens, like they're killed, imprisoned, their civ is destroyed etc.)
Ah i see that Beksur has finally croaked. Could be a free title there, not sure it works like that but retiring at one of their sites might make you a member and thus instantly jump the hoops to lawgiver. Additionally assuming identity might do that too.Interesting theories. I was thinking of giving a char or more the Dur Badu civilization ID via DF Hack so they'd put on an insurrection.
That’s good news. Means he hasn’t died yet. He’s so fragile. I worry about him…My theory is that his state is... let's go with "fluctuating". Have you tried unretiring him in a test save? My theory is he'll be back either to yellow on all limbs or to whatever state you left him in adventure mode.
But the waiting isn't a loss, I truly do love reading everything and deep diving into this one particular world with you all. For me, it's such an incredibly compelling way to experience Dwarf Fortress, and I daresay this is the only place to get it. In this form at least.Hear hear! Almost 200 years of shared history between so many people. Whether a character lived for a day or a fortress survived a decade, we've all added to the annals of history together. I can only hope that some truly amazing adventure mode succession game ideas will follow the future arcs of Dwarf Fortress. Imagine what kind of shenanigans we could get up to with a more robust magic system? Or if we could truly lead a nation?
I know the majority likely only care for Fortress mode, but I do hope that doesn't keep Toady from fleshing out more adv mode mechanics in the future. But of course, the further we go on the more and more blended these two things become.
Steam Community Update 23 February 2022: Release Roadmap
https://store.steampowered.com/news/app/975370/view/3099043827445055732 (https://store.steampowered.com/news/app/975370/view/3099043827445055732)
Hello!
Work has now progressed to the point that we feel like we can share a plan for the next several months of development, all the way up to the release. It has been a long road of course, and I'm sorry it has taken so much time to get to this point, but as it turns out there was an awful lot of stuff to do ha ha. And there's still quite a bit left to go.
We need to maintain some flexibility to react to feedback or emerging circumstances, so the following can't be set in stone. But hopefully it offers something of an idea about what's up. I know there are various levels of patience out there. All we can do is keep at it and try to plan the next steps carefully.
Here's the rough roadmap:
1. Finish the menus that haven't been upgraded yet. These include the graphics and layout for justice, health, diplomacy, and hauling. These aren't small tasks; each will take weeks. I'll also be working with Jacob during this period on the sprites we need to update throughout the project. He submitted the new weapons recently, for instance, and I also got a new batch of music from the composer. It's important to get these things incorporated in a timely fashion so everybody can keep working.
2. As the menus are finished, and the graphics updates are completed, we'll move on to some important interface and usability improvements (tooltips everywhere, Xs to close windows, hotkey support, etc). Some of these can be done fairly quickly, but a few are chunky additions, and there are lots of them to do. After this part is done, the game should be much easier to get into. At the same time, we'll also be continuing to add graphics (flows, the ocean and beach, some more shadows, etc.)
3. All this time, of course, we've been fixing old bugs and making new bugs and fixing them, and here we'll need to focus and spend some quality time with them, so that we have as smooth a launch as possible.
4. We're not sure what level of Steam Workshop will be needed for modding support, and it needs investigation.
5. The old ASCII version has other game modes - Adventure mode, Legends mode, and Arena mode. We've made significant progress on Legends mode, but we haven't done anything with Adventure mode and Arena mode yet. We also have the Classic ASCII mode to support, and we are also working on Mac and Linux builds.
6. There's the matter of Steam achievements and the other various Steam features. We'd like to support whatever people are into here, eventually.
When we finish the first three points, we'll have the playable fort game on Windows. The path ahead is now shorter than the path behind, and looking at the amount of graphics left to produce and the amount of menus to update, it looks like our earliest possible launch date would be in the fall. Many of the things from #5 or #6 will delay the launch significantly, and this leads to some very hard questions indeed! I know most of you want us to launch the game as soon as it is feasible, so we've been thinking about what it might look like to do some of #5 or #6 post-launch.
We'd been hoping to have more of these later items done faster, of course, but a few things happened. Well, 2020 and 2021 happened, ha ha. Also, my original plan for how Classic mode might be implemented has only partially panned out. I made an ASCII friendly interface layer, which'll be a great help, but I underestimated how long it would take to retool all of the smaller clickable buttons into an ASCII-friendly state. A few menus will need to be redone from scratch, and my current thinking is that doing ASCII versions of the menus alone would take a few months. I'd mostly been accounting for keeping and adapting the ASCII glyphs we already had in place, with some alterations to support for example the ability to see multiple Z levels, but the menus have changed so much it's now a much larger project. The hard question then is do we want to delay the initial release to do this? Or launch, and then do the free update after.
Adventure mode is straightforward in its way. I don't expect it'll have many real development gotchas, but it does have dozens of menus, some of them quite complex. So similarly, that'll be months of work to complete. It's an important part of the game and has figured into some of the most well-known DF community stories, but it's also separate enough from Fortress mode that we can conceive of letting people get their hands on fort mode first. Again, delay or launch?
We'll be pondering this and considering feedback. We'll eventually get to everything; it's just a matter of the best order to do things, with a different right answer for different players, frustratingly enough! I'm grateful for how patient people have been in general, especially with everything going on, and thankful for the support we've gotten from the community and Kitfox as we try to get this initial release together.
We'll continue to keep you posted with regular news updates.
-Tarn
I like how Toady does acknowledge the existence of adventure mode succession games and their importance though :)
It should be plenty for the ideas I discussed earlier.
That sounds like those interesting things we learn from playing a world so very longNPC'd adventurers fighting each other? That'd be great. It looks like being undead increases a creature's chances to wander the world and even encounter other undead and duel it out. Evala (https://dflegends.fandom.com/wiki/Evala_Mifavaafuni), an undead and an adventurer slayer himself, got killed twice by two such wandering undead.
I think most worlds you generally stop playing before you can start seeing the "cracks" or all those things that aren't happening now post-generation
This one is fascinating to watch for that reason
I wonder if at some point in the long future this will get even more oriented of player characters fighting each other and such?
Entity Reputations
◾The Tar-disloyalty of Fate of The Knowing Deceiver: ◾Treasure Hunter: 500%
In 719, midsummer, (19th of Malachite) The Most Sin attacked The Tar-disloyalty of Fate of The Knowing Deceiver at Dreadruled. Leader of the attack was the goblin Mato Wickedstrike, and the defenders were led by the goblin Olngo Hateddies the Fell Band of Fighting during The Crazy Onslaught as part of The Barbarous Conflict.
In 719, midsummer, (19th of Malachite) the goblin Olngo Hateddies the Fell Band of Fighting entirely outwitted the goblin Mato Wickedstrike, and the defenders had a strong positional advantage in Dreadruled during The Crazy Onslaught as part of The Barbarous Conflict.
In 719, midsummer, (19th of Malachite) the goblin Mato Wickedstrike was imprisoned by The Tar-disloyalty of Fate during The Crazy Onslaught as part of The Barbarous Conflict.
I will put the save up for you on monday, if that helps in planning.
As for my adventure, it is not the Treatyseed thing, I don't think I'd be up for a task that daunting.
It is something different from the regular adventures though, and we have discussed it before. Here we go.
Yikes! Well, happy Easter massacre, everyone!Spoiler (click to show/hide)
aight cool, good thing i have set my browser to always open up bay12 when i start it up now, so this time i will make sure i won't missYes, that's what I've been doing lately so I can "follow" this thread. This system hasn't let me down yet.
Official counts tell us that today, only one Gremlin remains in the world, in the Teal Pit, a cave on the inaccessible “Dreamy Island”. I had therefore abandoned all hope that the species could be saved.
Untill one day an old man showed up at the museum with a caged gremlin. He told me that despite the fact that this particular gremlin was resistant to sunlight, I should never let it come in contact with water, or feed it after midnight.
This will, without a doubt, be an entertaining turn.highly agree, i wonder what BralBaard will do next
I swung my axe at a raven, batting it out of the air, hoping to teach the gremlins how to hunt, and survive in nature. The effect it had was unexpected. The attack surprised the gremlins, and the telling of jokes ceased immediately. Suddenly the gremlins were turning on eachother, demanding eachother to yield, and issuing threats. They stopped short of actually doing harm but the mood was extremely tense. It was like half the gremlins, which in a way were animals like the raven, sided with the raven, while the other half took my side. I restrained myself from use of violence and weapons in front of the gremlins for the next part of my journey. The gremlins however had lost their innocence, and would be threatening eachother for days.Wow, we're verging into new territory here. This in an unexpected bug, but then it's unsurprisingly that something would happen. It's just amazing it hasn't crashed the game yet.
... leaving behind a faint smell of decay.
I'm not surprised, though I apologize for not thinking of mentioning it. I did an alternate universe run with an adventurer in Orid Xem, though I forget at this time for what, retired the world... and the adventurer was gone. Not even in Legends Mode. I think for a character to become a historical figure, they need to do something, even if interacting with an artifact (easier would be a book).Spoiler: Out of character rambling (click to show/hide)
“We only allow intelligent creatures into our fortresses as inhabitants or visitors. Gremlins are too short, it is well established that you must be this tall to be intelligent”My headcanon is that each fortress has its own rules. They're semi-autonomous states in themselves, with emphasis on the autonomy part. My forts at least welcome animal people unless it's against lore, because some are at least as strong or stronger/faster than dwarves. On the other hand, I recommend against goblins, they're weak and have really nasty personality traits, they form grudges, love brawls etc. There's a reason even in Legends Mode you'll see them casually murdering sapients during peace-time when it's convenient to them. My forts wouldn't take a gremlin or something that can't haul at least as well as dwarves.
You think you could possibly gift groups of them to npcs?
I know its finnicky with them since they simultaneously sapient and animal
Well they have plenty of time to do so, gremlins can live up til 1,000 years, i wonder if i could get one to work in a library and become a scholar.I'd expect it to be possible, at least once they apply for citizenship. Wonder what kind of books a gremlin would write about?
In some far off museum future timeline we are all dedicating our turns to fighting Gremlin tyrants and their army of intelligent undeadThis man is talking my language! I wouldn't be surprised if gremlins (theoretically) become the new Hands of Planegifts who overrun the world, this time with actual historical populations instead of abstract numbers. And so the world ended after being overrun by gremlins.
Wonder if they can marry other gremlins and the like. It seems gray as towards how they're treated.Remember that animal historical figures can marry other animal historical figures, so it's certainly possible. Now, the breeding is up in the air, especially since we don't know their gender preference (are they infertile like the adventurers? Do we need to DFHack them into liking the opposite gender?)
How lovely would it be for the gremlins to inherit Adaltir when we inevitably enter the Age of Death?I still think that the Age of Death would have to be engineered for it to be entered at all. We have two very strong human civilizations, three medium strong and this is not even counting goblin civs. Even if goblins can be whittled out, we'd at most be in the Age of Fairy Tales. And again, unless engineered out, void elves will continue to be generated as long as Ribiromimi has elven leadership and sites for void elves to appear out of nowhere. Ironically, ending their goblin meatshields may have improved their number in their civ's original species.
Moldath is still there.Yay, I am not dead yet!
Good luck on your first run, WonderPsycho. I'm glad you were online to see it's your turn. It's your choice of course, but kobolds might be pretty hard for a first time run, especially in a world as Orid Xem (but probably in any world). Even Bralbaard and the currently most experienced players did their first turns either as human or dwarf. But, it's your choice, if you think you can handle it, great luck to you!i had my many experiences with DF adventure mode, besides i am not too bothered by dying and stuff cause !!Losing is Fun!!, but in all seriousness, i really don't mind dying easily in my first run and stuff, plus i highly expect my kobold adventurer to die half-way through on trying to reach my goal for my adventurers, considering the place they need to go to set their goal is quite far (a very few might know where i might be going with this maybe but yeah)
Cute adventures, your writing style fits kobolds' thoughts, it seems. I hope they survive and I wonder where they'll end up. And yes, they have a good idea, I forgot to mention it before, but if you find a blighted creature, just run. It might even save the settlement they're in from being infected because once the site gets unloaded, they return to being normal citizens.
By the way, you might want to avoid posting multiple times if your post was the last, there's a "Modify" button next to the "Quote" button that lets you edit your posts and add new information whenever necessary.
The dawn of gramlinkind as a civilization, possibly. Are they considered playable members of any civ just yet? I dunno how you would go about making a wild species available as a playable race tbh, retire enough historical figures into settlements of a given civ?
As long as you don't have more adventures with your party, I think you should be ok in moving it into the nearest settlement to retire it. Though from the looks of it, you didn't die while you commanded the party, so that's why the game lets you go forward.
As for what happens after your adventurer dies, you can end the game, then start a fortress for the rest of the time you have available (which appears to be until the next Monday). It's your choice if you want to make a fortress anywhere in the world until Monday or just upload the save right now.
I personally don't have any issue with using some lost data in the turn, these things happen in DF. Especially so thatnks to how much we push a world's limits.forgot to mention screenshots of my unfortunately crashed session being used as a dream sequence as for the start up of post 2 before post 2 goes into what actually happens to Zal in my turn and stuff, but yeah my apologies for not phrasing what i meant earlier on my last message
If you start with a party of multiple peasant adventurers it is kind of arbitrary which of those you consider your main character. It is fine to continue as long as one of them survives. Feel free to pick the save back up again if that's the case. Adventurers that join the party during the playthrough don't count.thanks, also i will say the screenshots i left out for the crashed session had a few funny moments in it which was one of the reasons why i wanted the crashed session screenshots to be converted into being apart of dream sequence of what was happening before it goes into what actually happened at the end of the turn and such, plus my entire adventurer party as far as i can see seem to be entirely dead at the end of my turn so far so yeah (one of them died of starvation the other two well they had a same fate but that's to be revealed in Post 2 when i get to writing it tomorrow which will take a while cause of how many screenshots i took and other shit but yeah)
Crashes happen a lot unfortunately. Feel free to write about it, your solution sounds good.
I will attempt to start tonight after workGood luck with your turn!
I will attempt to start tonight after work
Any idea what graphics pack was used last or a quick way to uninstall the raw changes it made?i was using the default graphics last time, i always use default DF ASCII graphics whenever I play dwarf fortress
If you think the raws were modified, shift+delete the raw folder in the save and copy a new version from your main folder. That way there will be no leftovers remaining.
aight at this point i feel like i might not make post 2 cause of how much i have to write for it along with the amount of screenshots i took, or I might continue on trying to finish it and stay determined but who knows
I was looking forward to reading the second part. Also there is no obligation to use all the screenshots, or summarize everything that happened. Just the highlights would be fine too.
Also nice to see that Pik and Desli have been on the move again. I actually tried to visit them during my turn to gift them a few gremlins. Sadly I could not find them.
however i can give a link to the imgur post i made with all the images i made for post 2 all archived at for every to look at
Thats a lot of gremlins
In fort mode I noticed the majority of workers I could request from those hillock that spawned had no names or weird names. Could they be gremlins that you guys imported? I didn't actually try.
I also took zero screenshots during adventure mode. Will try to post the last part tonight
Those gremlins are getting around…
Damn, if I had requested them as workers I could have inducted gremlins into my workforce and Dwarven civilization proper!
9029 kills you absolute mad man.Oh dear god. I just did a calculation of how many notable kills there have been in the major Museum games so far. Over the course of these games, we've killed about 16502 notable historical figures, assuming no miscounts in the adventurer tables and excluding non-historical kills. Avolition Holyblood is responsible for 9029 of those deaths, so about 55% (rounding up). So not only has he killed more people than literally any other character (and potentially any other histfig) in the history of the Museum, he's killed just over half of everyone who has ever died by an adventurer's hand.
Looks like you also killed Queen Ral of the Staff of Kissing, you evil dwarfslayer!
SOMEONE MUST STOP THIS EVIL SCORPION MENACE!
9029 kills you absolute mad man.
Looks like you also killed Queen Ral of the Staff of Kissing, you evil dwarfslayer!
SOMEONE MUST STOP THIS EVIL SCORPION MENACE!
We definitely need the updated population graphs after this turn.
Depends if they actually breed I suppose, not certain if they'll do that as outcasts though?
Depends if they actually breed I suppose, not certain if they'll do that as outcasts though?
Would it help if we dfhacked some of them to be married to each other?
Hey guys, I just noticed that we have now surpassed the original Museum’s turn count.
81 turns so far and 177 in game years, and the game is astonishingly still pretty stable!
I have never been able to successfully take over a site in adventure mode - tell me your secrets!I think you have to ensure any and all other claims on the site are removed to make a successful takeover. So when Galka and his allies mercy-killed Lord Perad and the other nobles in the mead hall, they also took out anyone who could've contradicted Galka's claim on the site; with no-one else claiming the site, he could take it over without any issue. IIRC you also have to be part of a civilization, rather than an Outsider.
THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM THE WORM
Ezif Bluewave was a necromancer, and he was given The Spot of Quietness and Twilightmolten by Moldath in return for his slab. It seems he was called to religious service by Bikda, and left his necromancer tower to lead a holy order. Until his head was chopped off. What did you end up doing with the artifact weapons?
Great turn Unraveller; your story menaces with spikes of awesomeness.
It's been a long time since we had such a hero at the Museum! And a fully mortal one, no less!
Just looking through Legends Mode just now.
He actually did it... Unraveller made a new capital for Omon Obin, became the new Law Giver and then got married. I don't know how any of that is possible, but he did it. Magnificent bastard.
That was a properly epic turn Unraveller!
I updated a lot of stuff but will have to go through the posts again to check which fortresses you visited.
I added a mission to the missions section to retrieve Clearingheaven the Quiescent Heather as you suggested, but there's a good chance it will dissapear again after being submitted.
Should I sign you up again?
I've done a major update of the world map, the old format was getting too crowded. Fortress names can now be displayed on both sides of the map. There's still a lot of stuff that should be rearanged but it is a start:Spoiler (click to show/hide)
(https://i.imgur.com/IfVBT1M_d.webp?maxwidth=640&shape=thumb&fidelity=medium)Truth be told, that's a goof-up from me editing tired. Just fixed it in the table, but the paralysis resistance thing seems pretty cool.
I assume Jas is considered a Necromancer because of his RES_40? Funny that merely getting flung by the Weremammoth Fell Ones causes you to be pinged as a Necro. Obviously they don't have immortality or power of life and death, but the Band of Wax did get away from Scarletbronze with permenant Paralysis Resistance! I suppose some residual dark magicks of The Mad Monkey King remain with them even now. . .
Assuming it wasn't made out of flamable/meltable material, a careful Dwarven Submarine may be able to recover it. Not certain about whether or not any of our undead fellows can retrieve it, doesn't lava and fire do 'bleeding' damage so to speak?
My dwarven senses immediately perceived that this object was made of a metal so exotic and rare, that I am sure it must have been forged by a supernatural power. But then I perceived the aura of pure evil that permeated its blistered surface.
(https://i.imgur.com/2d2mhwV.gif)
I have been able to resist reading beyond the title, and have wrapped it in a piece of cloth, but it still beckons me with visions of great power. I know it must be destroyed, for I somehow sense that the power that rests in this slab would destroy the remains of our dwarven empire instead of save it. Despite their cruelty and greed for power, I think the goblins that live here have never messed with this slab, I think they lack the skills to sense the exotic nature of this metal, and being immortal they may not be lured by its promises of an eternal life. I hope I can get away with stealing the item.
Secret_6 I think will be next to impossible to recover, as Shieldtempests belongings are "lost" by the game.
The Certain urns seems to have been destoryed but would be interesting if the volcano was drained and it was still around. Could be a fun little fortress flooding the surface with magma to find an ancient artifact.
This is true artifact hunting right here
Also just finished reading unraveller's turn and GOT DANG
Besides the amazing writing quality the experiences are insane. Idk when Braal did it, but dropping some end-game boss level encounters in a city is hilarious and epic and I'm impressed you came out as whole as you did!
Yeah, just going to jump into the conversation here to say that The Certain Urns is definitely gone- it got thrown into a volcano, which provides a direct path to the top of the SMR… In other words, the Magma Flow tiles. Might as well have thrown it into one of the bottomless pits in hell. Per the wiki. (http://dwarffortresswiki.org/index.php/Magma_flow)
I also threw a slab down a volcano on my first turn, and later threw Iden's corpse down the same volcano on my third turn.
Speaking of returning adventurers, I'd love to see Dreamypuzzled actually apotheosis within that goblin one day and return to Orid Xem. Could even df-hack them literally into a Zebra Monster and overlord of the Gobbo Civ, if we wanted to go that far, not certain on that front. Either way it's another fun little plotlime to continue.That was me. I gave up after all the weapons I submitted to the museum warped back to their original locations, the remaining ones on my list crash the game if you go near them, and the law-giver I wanted to usurp is caught in limbo, either non-existant or in one of the areas that crash on load. If anyone wants to give it a try themselves, feel free.
I' ve heard people claim SMR only destroys magma vulnerable stuff and that that makes it different from atom smashing.. but if legendsviewer can't find it is probably gone.Myth busted! I haven't been following the last few pages, but I saw this conversation and I can say that LV is crashed not just by destroyed artifacts, but also by artifacts in the possession of adventurers as far as I know, so it's likely artifacts in magma crash it because LV doesn't look so deep in the world or some other reason. So there could still be a chance artifacts can't be destroyed.
That was me. I gave up after all the weapons I submitted to the museum warped back to their original locations, the remaining ones on my list crash the game if you go near them, and the law-giver I wanted to usurp is caught in limbo, either non-existant or in one of the areas that crash on load. If anyone wants to give it a try themselves, feel free.That was the artifacts in the possession of adventurers I was thinking about. They crash LV while possibly still existing in some form in the game.
I' ve heard people claim SMR only destroys magma vulnerable stuff and that that makes it different from atom smashing.. but if legendsviewer can't find it is probably gone.Myth busted! I haven't been following the last few pages, but I saw this conversation and I can say that LV is crashed not just by destroyed artifacts, but also by artifacts in the possession of adventurers as far as I know, so it's likely artifacts in magma crash it because LV doesn't look so deep in the world or some other reason. So there could still be a chance artifacts can't be destroyed.
Speaking of crashing, has anyone ever figured out why Brushsack (https://dflegends.fandom.com/wiki/Nosingfath) crashes LV, but has no problem in the actual game? It's been bugging me for literal IRL months now.
Any update on how your adventure is going NGN?It's coming along. I might not have any posts until after I finish because I don't think I have enough to play and write at the same time.
Quantum drop, if you are reading this, could you hold off from picking up the save game for now?No problem with holding off on picking up the save until/if this problem can be fixed.
It appears the issue may be similar to the Gor/Duskhome corruption. several site files (1667-1669) appear to be missing from the save, and the file for Warshrieks may have become corrupted (1666). I will try to investigate this evening.
Oh, also also also, I kept the modified objects folder, just renamed it, and replaced it with a vanilla objects folder and added the changes to dwarves and kobolds.
Also also, the save on my computer came out to 4.11 gb, up from 2.91 after unpacking the turn 78 save. WTF? I might have to delete the save just because my laptop only has like 10 gigs of space left and i cant run my external HDD without a reliable power source
A solution I found for my own sites crashing was starting as or taking over an adventurer, retiring it, then reclaiming the fort. It worked every time. I don't know the principles at play at all, but I know it worked every time for some unknowable reason. This means keeping the session continuous until it lets you into the fortress.
Good luck with your turn, Maloy. Please take your time and enjoy it!Oh yes! He's been in possession of the blood-soaked ear for a long time so must see how this has impacted him
Do you have a plan to return to your wolf-man, or will we see a new adventurer?
Also the locals in the area talk non-stop about Dana and her actions it's actually quite cool reading this when I've just been interacting with these characters either directly or indirectlyThat's neat! I haven't really noticed rumours spreading from adventurer actions before.
One of my three party members became a werebeast. They transformed and the game crashes shortly after presumably after enough time passes where they are supposed to revert back to their natural form. Doesn't matter where I am when the time is up on my transformation the game crashesIf it really is the transformation then maybe killing them (or deleting them with dfhack) could stop the crash. Uploading the save would be worth a shot.
At the end of my turn and after many agonizing hours I have found a game-crashing bug
Maloy has handed the save over to me, I have downloaded it and made a start.If you missed my updated save, hitting Maloy with a full-heal and making him reequip his stuff should fix any residual wonkiness. Well, as long as he doesn't lose another limb that is...
Incenseorder doesn't crash but Maloy's wolf man is still a bit... wonky.
I had a strange dream where I was playing in this world and somehow managed to unlock the ability to build and use nunchaku. Everyone suddenly wanted to make ninja characters, but I woke up before I could see the resulting chaos of a dozen ninjas descending on this world.One thinks, nunchacku, is technically a wooden flail. Can one make that using advfort? One suddenly has a desire to create a ninja dwarf
The lady of Questedtimes was holding several of the coins, as well as an adamantine wafer. I assumed some other adventurer gave them to her. There were a few other oddities in that hamlet. I'll try to get to them soon.
In the name of keeping the game going, here's the file: https://dffd.bay12games.com/file.php?id=15507
To summarise what's happened, until I can get a proper epilogue written up tomorrow:Spoiler (click to show/hide)
The lady of Questedtimes was holding several of the coins, as well as an adamantine wafer. I assumed some other adventurer gave them to her. There were a few other oddities in that hamlet. I'll try to get to them soon.
Quantumdrop might have been involved. One of his turns more or less lines up with the date the coin was minted, also see the last sentence under the spoiler in the quote below;
That's a spoiler for a reason, I guess, so probably don't click that if you want to wait for Nogoodnames story.
ooo a civilization literally reborn? That's interesting stuff!
caravan list
which printed 0: Adilatir arriving 0 days
The 0 days didn't really change. I got one initial migrant wave, then loads of "no migrants this season."force caravan player
which did nothing, and according to the DFhack database, you can use various tags for civilisations, e.g. civ number or biome. So I tried: force caravan MOUNTAIN
And the dudes from Morul Kan pitched up. The elves and humans came as usual, and one year, Morul Kan and Adilatir turned up on the same day, in winter. The hardships/irregularities was due to the pack animals fleeing in terror at having to wade through pools of malodorous goo.
Ah, yeah, that might have been me. I remember forging a few divine metal coins and some adamantine via forge-munchkinery, and LV indicates Athama briefly traded with one "Naquuv Pocketclouts" of Questedtimes during his adventures. (She's not the lady of the place, so best guess it that she traded with her boss offscreen). I don't know why they depict The Page of Tiredness' symbol, though - none of the adventurers had any connection to that civ that I know of. Maybe the game picked it at random or as a side effect of advfort being used?
Before I forgot: I would like to be signed up for another turn. Also, eagerly awaiting the write-up on your turn and its events, Kesperan!
And I'm also looking forward to reading the rest of Maloy's turn, it ended in quite the cliffhanger and I'd like to know ifmy earMaloy survived after that alligator attack.
I updated the save so Maloy will be healed and won't start crashing if he transforms again. The missing leg and hauling were because he was supposed to be in werebeast form but got forced out of it so couldn't wear any of his clothes.
The crash seems to happen when loading a werebeast that has transformed back to normal while offsite, but their pre-transform body has a missing limb. The game is apparently tracking the missing limbs across transformations and running into problems with that.
I was also able to load Warshrieks, but that involved deleting the entire site populations. I'm not sure if I can narrow down the root cause.
I don't have any specifically insightful remarks at the moment, but I just need to get it out there that I'm fascinated and excited both to continue reading all the ongoing stories. So just see this as a post of encouragement for you guys. QD, NGN, Kesperan!
I started. I'm a crab.How are you getting on MrWillsauce? That should be your seven days up by now, no?
Imagine what this world will be by that time..
Hey Bluarianknight, could you please upload your turn? You can always finish your adventures later on a future turn. I'm looking forward to your stories!
Also Toady has decided that the (first) upcoming release of DF will not have adventure mode. We might be stuck in this version for a while... Imagine what this world will be by that time..
Hey Bluarianknight, could you please upload your turn? You can always finish your adventures later on a future turn. I'm looking forward to your stories!
Also Toady has decided that the (first) upcoming release of DF will not have adventure mode. We might be stuck in this version for a while... Imagine what this world will be by that time..
I apologize! I can upload it tomorrow, I was going to today but I'm away from my laptop due to personal issues.
A little teaser of how my turn is goingHuh. IIRC that should happen when between 50-90% of civilised creatures are mundane, so I'm guessing we should expect a major drop in the goblin (or maybe the elven) population in the future. Looking forward to see how it turns out!
(https://i.imgur.com/ED3s7IU.png)
A little teaser of how my turn is going
(https://i.imgur.com/ED3s7IU.png)
Huh. IIRC that should happen when between 50-90% of civilised creatures are mundane, so I'm guessing we should expect a major drop in the goblin (or maybe the elven) population in the future. Looking forward to see how it turns out!
Was so close to finishing and stayed up to do so and then a crash lost me lots of progress. Will upload the save tomorrow once I'm back from work and just b-line to the endpoint
QD: I really like your image of the Hall of Kings from Ashcinders, thanks for that :DIt was quite impressive, kesperan; figured I should provide it with an appropriate description (even if I couldn't fit in the descriptions without image bloat). How long did it take you to make that place, actually?
Well, well, that is cool indeed. On a related note, it seems another Fallen Civilization has returned to life - The Page of Tiredness now has 79 dwarves and zero sites. The human civilizations and even the elves have been seeing a general population growth since the start of Avolition's turn, while The Most Sin seems to have lost just shy of a seventh of its goblin population.
Looking forward to your writeup on your turn, AvolitionBrit!
Well that's an amazing change since the last time I played. And it happened in less than a century? Also, Age of Twilight: mind blown.Well, well, that is cool indeed. On a related note, it seems another Fallen Civilization has returned to life - The Page of Tiredness now has 79 dwarves and zero sites. The human civilizations and even the elves have been seeing a general population growth since the start of Avolition's turn, while The Most Sin seems to have lost just shy of a seventh of its goblin population.
Looking forward to your writeup on your turn, AvolitionBrit!
Looks like the Page of Tiredness are now back to being a functioning civ again - they generated a king after randomly appearing at Northmanor, and it looks like that made them available to select in fort mode. Avolition made a fort on the very northern island and thats where the 79 dwarves now reside (the ones that the evil scorpion didn't drain of blood, anyway...)
Avolition Holyblood now has 13,000 notable kills, which is just mind-boggling.
Oh, and we now have a gremlin Baroness, Riraci Crazebaldness, several reptile men barons, and an elf baroness, Miaralei who I think was one of Maloy's companions? I am guessing the mad scorpions insurrection created some vacancies...
snipGood to see you again, Lurker :)
I'm hoping you make it out! Aren't there a few adventurers who retired in those dark depths you've fallen into?
We may not see what becomes of Galka's soul for a time. . . But perhaps in the future.
Thanks for the encouragement everyone, as always, the awesome validation you guys give out can't be beat. As an aside, Galka was meant to have killed significantly more demons than he actually did. However this was the point in which my kitty managed to alt-f4 my game haha. So I ended up truncating that section a bit on the gameplay side. Regardless. . . On a more related note -- Maybe the effects of demon's blood have already taken their toll.(https://i.imgur.com/SiBwpEJ.png)
I mentioned I thought Jas was a giant among humans? WRONG, Galka is inexplicably more than TWICE the size of the average man. Gods above how can this be? Haha, he's only 60,000 units off from being as large as a minotaur. He's as large as the average gorilla, tiger man, and muskox man. Absolute unit.
How are you finding this information? Is that from Dwarf Therapist after retiring them in a fort? I suspect the reason both Jas and Galka are so huge is due to enormous amounts of muscle...
That was amazing, can I say that Numberphantoms is the perfect sidekick? It provides strange plot twists and comic relief, even if the comedy is a bit dark in nature.
File is still about 100 MB below the DFFD file limits, so it should still be able to upload there. Looking into google drive and similar alternative uploads may be necessary as we get closer to the limit, though.I still remember when their file limit was 250 MB during the original museum game and they increased it after our save game size breached the limit. But I think we should be fine for some time yet.
For ease of modifying the front page, the new forts that I visited:
Thanks! that saved me a lot of time!
I'm actually not certain if succession works familialy, it seems sometimes it does at least given our world.Most of the time it does. Looking through especially Omon Obin's history of Law-Givers, which has been the most stable nation until World Activation, you can see royal dynasties stretching for centuries, of 5-6 individuals from the same family.
I wish Jas all the luck, but the odds are not looking good for him. I'm curious how many non-dwarf Kings/Queens have had children after WG, because I can't think of one who did.
Thanks! that saved me a lot of time!
Noticed one small error - I didn't visit Warshrieks. Sorry!
Lol @ sigtext QD... been reading the old Museum again?Yeah, I was reading back through some of the older material and noticed that in your turn as Kosoth Griffonblaze. Found the mental image it generated rather amusing, so I figured it was sig-worthy.
Warshrieks is loadable if you prevent it from spawning any of the inhabitants, so one or more of them is causing the crash. Problem is, there are 158 inhabitants and I don't have a good way of narrowing it down. Maybe it's the same werebeast crash, maybe not.
(Or maybe it's the nemesis vector? I have no idea how the nemesis system works but it has 160 entries vs. 158 units so maybe there are a couple bad entries. Someone more knowledgeable about dfhack and the df data structures could probably figure it out.)
Edit: I did some more testing and it turns out mid-transform werebeasts cause two nemesis records, presumably for their were and normal forms. So it seems likely that Warshrieks has two transformed werebeasts that are causing the crashes.
So wiping the site's population as a whole (or otherwise stopping them spawning) should let us brute-force Warshrieks back into the game, but i have absolutely no clue what kind of impact it might have on the save's stability. If anyone knows enough about DFHack and DF's data structures to find and delete the corrupted entries related to the Werebeasts on-site, that should also open it up.
Holyblood Log
....
I must not be tempted by lost secrets.
I must not be a monster.
I must be better.
Might need a move if this behavior continues.
We might have to be careful around the museum for the time being. The feather was not the only thing raised by Avolition but he appears to be in a better mood now. Anyhow, I was very lucky that the serpent was on a higher floor, not to speak of the fortunate location of submission 31:...In hindsight submitting that probably wasn't the wisest idea, though I'm not 100% sure whether or not demon corpses can even be resurrected in the first place. (Though this has reminded me that I still need to write that turn.)
31: a pile of 78 demon corpses stacked on a birchen pedestal on the top floor of the museum; some dark magic must prevent the birchen pedestal from collapsing under the weight. (submitted by Quantum Drop)"
That could have been a disaster of museum-ending proportions.
"You've blithely accepted the strange gifts of that hollow-eyed Raven, what makes you believe they weren't tools sent to destroy us from within? ..."
Indeed there are no less than fourteen slabs, each holding the concentrated secrets of life and death. . ."
The necromancer depicted here is without a doubt Moldath Mournsaints.
Bor has admitted himself that he stumbled upon the secret hoard of Moldath early in his adventures. According to legend this is a collection of weapons, armor, slain creatures and unimaginable treasures that rivals the collection of the museum itself. The painting shows him stealing an adamantine axe (recognisable by it's blue glow) and a murder monster feather from this collection. Though Bor never encountered Moldath, he later feared the items carried a curse, or that Moldath himself did cast a curse upon him from the shadows.
To provide further proof he animated the murder monster feather in Bor’s backpack, another item that someone like Bor should not be carrying. The reanimated demon corpse immediately attacked Bor, and it was only through the lady of the museum’s quick intervention that nobody was seriously hurt.
Avolition came close to killing Bor, but let him leave alive, after Bor told Avolition about the location of Moldath’s secret hoard. Not much later Avolition left in the direction of Lawtaker.
The Rocs that were raised by Bor were butchered by Moldath centuries ago, and Bor only managed to find the feathers, which, when raised, somewhat convincingly form the body of a Roc. but they are only a shadow of what once existed.
The painting also clearly shows that Bor raised two rocs. The one in the foreground is Calovi Morningwhisker the windy beans, recognisable by her association with the wind, the sky, and hunting.
Was it noted that Galka Linarad (https://dflegends.fandom.com/wiki/Galka_Linarad) became a Baron of Adilatir in 885?
Any sign of Cook100500? As far as I can see he hasn’t been active in forums since June.
Ohhhh. Stealing from the Blind Sadist? That's mighty brave of you.So interesting thing about that. I was re-reading the thread, crossreferencing with Legends Viewer and noticed this.
The Murder Monster is actually much more rare than a simple demon. It is one of only two Archangels in Orid Xem. This particular feather came from the leader of the vault of Coverashes, and as far as I can tell was slain by Iden Bloodinked the Mire of Cities. It was later butchered and the feather looted when Moldath gathered every scrap of blistered metal from that vault to melt down in Ashcinders.Interestingly, I can't find this creature's name through The Masonry Method (https://dflegends.fandom.com/wiki/Orid_Xem#The_Masonry_Method). Might it be because I have an older save or does it really have no name in the common tongue? From what I know, when a body part is resurrected and receives a name, that name is also in the "original tongue" (though it's arguable what that is, considering it's practically a spawned undead; maybe the tongue of the adventurer, the resurrector or in the case of Fortress Mode, the dwarven dialect spoken by that civilization?). On a tangent, but I notice most books don't have a name in their own civilization tongue like artifacts have. Or that a minimal reader can read books from any languages. Gameplay and Story Segregation (https://tvtropes.org/pmwiki/pmwiki.php/Main/GameplayAndStorySegregation), I guess.
or maybe Lurker Lockkingdom has finally succeeded in contacting a mortal agent to resurrect himNice namedrop there. I noticed it as soon as it was posted. Since it's up for discussion, if by the next turn I won't find Lurker on the turn list, I'll give him up for good and start a reincarnated Lurker character. His corpse is lost for decades, maybe a century by this point and nobody's coming forward if they butchered it or threw it into lava or just hid it, so there's not much to do I suppose. If things work IRL as I assume, I'll time my return to be around November, so I'm not yet asking to be added to the turn list, but soon... soon...
In 858, early spring, (9th of Granite) The Knowing Deceiver attacked The Everlasting Pillars of The Walled Dye at Falsetower the Citadel of Worlds. Leader of the attack was the goblin Stozu Roomvile, and the defenders were led by Bralbaard during The Angry Onslaught of Monsters as part of The Roasted War.
Does the Blind Sadist has any memories of this?
Looking forward to your turn, Yarlig. I'm not sure I ever thanked you for avenging Lurker Onecbehal or if it was knowingly or not on the part of Hannibal, but the obligatory thanks regardless.
One more question, what do we call army leaders during in-game recognized battles? For example, Bralbaard was the army leader where he was slayed by the goblin in 858, i.e.QuoteIn 858, early spring, (9th of Granite) The Knowing Deceiver attacked The Everlasting Pillars of The Walled Dye at Falsetower the Citadel of Worlds. Leader of the attack was the goblin Stozu Roomvile, and the defenders were led by Bralbaard during The Angry Onslaught of Monsters as part of The Roasted War.
(Jokes aside) What titles do Stozu Roomvile and Bralbaard have for leading their sides in the battle?
Well, I’ll admit that I’ve always been somewhat better at Adventure mode than I am at Fortress mode, so this looks quite appealing to me.
May I kindly ask to be added to the turn list?
It’s a fair while before I have my turn but I thought I’d ask preemptively, what are the rules on adding party members during character creation? Because I have an idea or two that may involve having some
Rules and advice:
-Adventurers have to start as heroes or peasants (no demigods).
-Feel free to pick any adventurer race EXCEPT for Charcoal brutes/demons, they are playable for some civs, but way too overpowered.
-Rules on adventuring parties: When you start as a peasant you can have up to two other peasants in your starting party. When starting as a hero you are on your own (but can recruit people in game)
-Death is the end. no savescumming unless you need to avoid crashes/bugs. losing is fun, and some of the best stories from the last game were short tragedies.
-You have one week, or untill your character dies, (but you can spend the rest of your week building an adventure site/fortress, see below)
-you can only submit -one- official item, but obviously you can gather other stuff that won't be catalogued.
-retire your adventurer when you are finished.
-Do not kill retired adventurers on purpose. Sometimes accidents can't be avoided, but people may wish to use those adventurers if they play a second turn.
-artifacts are currently bugged an may teleport back to their site of origin after being stored in the museum.
-Use of advfort crafting using dFhack is allowed to spice things up a bit, and to allow more flexibility when building adventure mode sites. Do not use other Dfhack scripts that make stuff easier without asking, also try to keep use of Dfhack limited in fort mode (using dfhack to cirumvent bugs/crashes is of course fine).
-The museum in Boltspumpkin is near the center of the map, the third post in this topic has maps and other information on locations.
-have fun!
When building a fortress:
do not post a log of the construction for your fortress, this thread is about adventure mode, not fortress mode.
I will try to add finished fortresses and adventure sites to the world map, so adventurers know where to go.
If you build your fortress close to the museum, there may be a better chance that it gets visitors, on the other hand, adventurers have traveled all the way over the entire map in the first museum games so it is not a requirement.
- Raised Hannibal Valleyball and unretired him briefly to equip him and drop him off in a new camp; did not go on any illegal adventuring with him' only killed a couple keas and similar stuff along the way;
Good detective work!
Pretty sure the bright metal prong was gifted by a deity at a shrine, and was dropped by Nocam when he was killed. Luckily he was avenged by your friendly neighbourhood sadist.
Might try and raise Artha Peacefulsong during my turn as it was my fault she got killed…
Sure no problem, I'll add you to the list.
Speaking of the list. Kesperan, how is your turn going?
Certainly fascinating little facts of history in the world. Must of been a good time in that tavern during the 4th centuryWell, it was literally The Last Battle for Orid Xem. It's the equivalent of the LotR movies final battle. It was an ongoing apocalypse narrowly averted. I've seen enough worlds generated to know that a necro can win. In those scenarios, the world generation immensely speeds up, which means the world stagnates without the undead ever being bothered or doing anything.
I always get a kick from your lore entries Lurker. The work you’ve put into this is brilliant.Looking forward to reach your story/stories soon, I'm rereading the thread and I'm only at Raki's (https://dflegends.fandom.com/wiki/Raki_Shedoshgabat) debut, a fifth of the way into the thread.
I hope QD has started his turn.
I’ll get my story up as soon as possible, but quite busy at work over next week or so.
I hope QD has started his turn.
org.apache.velocity.exception.MethodInvocationException: Invocation of method 'getShortDescription' in class legends.model.events.HfLearnsSecretEvent threw exception java.lang.NullPointerException at events.vm[line 30, column 40]
In older versions, the same seed value(s) produced identical worlds on every computer at any time (if other parameters were identical, too). In the current version, the seed values for the world itself and the names seem to produce the same result, but you will get changes in events which will result in a very different world history. It seems like the history is partly random and not completely connected to the seed. Keep this in mind if you want to regenerate a particular world.
DF title passing seems to be a interesting case, it goes down, will not travel across the lines. The oldest isn't picked but instead seems to be random offspring be that the preference of the deceased monarch or election by the noble. It also means that the seat of power easily shifts and doesn't stay within one house. Not sure if there is a word for this.I always thought it's absolute primogeniture, unless the monarch doesn't have (eligible) children (i.e. even if you're not dead, you can still be passed off by: dying then being resurrected (I think DF resets that character's level of influence in a civilization with their resurrection), becoming the enemy of that civilization (i.e. werecreature). We've seen necromancers becoming leaders of their civs in other worlds, but not too much in the .40+ versions. I have myself seen in the current version a monarch up and leaving (and being dethroned, naturally) to a necro tower to apprentice to a necromancer to learn to be one.
I've noticed that pausing in the middle of worldgen causes things to diverge. Pausing makes sites realize they're unoccupied, among other things.I don't think I did that, but we have all the time in the world to test theories.
Should have the save up tomorrow evening; apologies for running overtime on this turn. In the meantime, Orid Xem has apparently decided it's time for another change:Nice to see an update, QD. You're welcome to join our discoveries of Weird Orid Xems.
(https://i.imgur.com/EcQGhDx.png)
Should have the save up tomorrow evening; apologies for running overtime on this turn. In the meantime, Orid Xem has apparently decided it's time for another change:
(https://i.imgur.com/EcQGhDx.png)
Which is a lot. Like, an excessive amount of gameplay.
I'm interested in how worldgens of the same seed progress. In any of them does the necromancer apocalypse never occur? One in which Cog never decides to go full psycho? And if so, the Hands of Planesgifts never exist? Or better, what other races of experiments are created instead, and are they similar or totally different to Orid Xem Prime? How procedurally generated creatures are produced is fascinating
0108-01-01 In 108, Cog died of old age.Well... I stand corrected... Now who got that slab? XD
0053-09-15 In 53, late autumn, (15th of Timber) Cog became obsessed with her own mortality and sought to extend her life by any means.
0064-06-08 In 64, late summer, (8th of Galena) Cog began worshipping the dwarf deity Tarem.
I've noticed that pausing in the middle of worldgen causes things to diverge. Pausing makes sites realize they're unoccupied, among other things.I don't think I did that, but we have all the time in the world to test theories.
6th Granite 899 - Northmanor the Unholy CathedralWow, how my spur-of-the-moment incomplete build that accidentally attracted an immortal eldritch abomination from across time and space has become a crucial place in Orid Xem's destiny by sheer circumstances.
The necromancer planted his hand firmly on Kodor's shoulder. "Go now. To the place they call Clearmasters. And release the Blind Sadist from his oath."
Should have the save up tomorrow evening; apologies for running overtime on this turn. In the meantime, Orid Xem has apparently decided it's time for another change:
(https://i.imgur.com/EcQGhDx.png)
Yeah, I think that might have been Moldath. The roc feather didn't fare too well in my turn. The age change only seems to pop up in Fort mode for some reason.
exportlegends info
** Way 2:x
*** Note that I haven't tried this, I only used DFhack console, so I'm not sure what you'll getWelcome back! It might take three or four months until it gets to you, judging by the length of the turn list.ehh it's fine working on some small Dwarf Fortress mods anyways for Dwarf Fortress and stuff, tho will say i'll keep very much active to make sure i will not miss my turn and such
Just universally disliked the moment I start talking and I was cursed a werebeast form that makes me weaker and aggros everyone around me lolIt might be more that your character is an animal man? Just a wild guess. I don't think werebeasts are directly hated - but I never played as one. Maybe because you turn where they can see you?
To-Do List of H̷̢̛̖̟̺̝͎̝͈̜͒͑̍̇̄̋̑̏͐͊̄̂̀̃̀͌̅̾̈̅̎̌̓̎͐͛͐̐̄̎͌̅́̚̕̕͝ȩ̶̡̭̻̱̻͍͈̻͎̼̼͛̀̊͆̔̊̄̉̒̇̐͋͝͝ͅ ̸̢̨̛͙̪̳̥͇̹̩̙̜̲̮̣̜̩̰̙͚͚͍͇̑̂͒̊͆͊̇̀̄̿͋̈́̑͂̂͘̚̕͝w̴̡͔̝͍̔̐ͅh̸̨̨̤̗̹͙̹̻̖̅̈́̔̒̀̐̃̅͐ò̸̡̧̢̪͚͍̙̪̻͙͕̫̹͖͉͔̰̹̎̓̋̏͋̅̓͛͛̓̅̊̆̄̚ ̴͚͔̖̖͇̞̣̬̬̫͚͈̠̯̣̮͎̯̤̦̤͚̯͚͕̞͇̦̌̽̍͆̚͜w̷͓̺̳̫̘̞̪͖̞͕͓̫̘͙̼̘̼͎͈̻͍̃̓̑̾̆͑͌̊͒̈̈́̆̎̇̊̑̑̓͒͌̌̓́̽̊̇͌͋̀́́̐̔͑͘̚͝͝͝ą̸͕̯͚̹̙͚̥̮̐̾̅͋̌̃͊̕͝͠í̶̧̡̢̗͍͉̤̖̥̺̭̘̝͚̻̬̹̰̥̭̘̠̝̗͔̺̮͔̲͎̈́̃̐̒͂̀͘̚͝ţ̷̡̥̬̼͈̪͉̀̈̅͝ͅs̸̢̧̱̟̳̠̤͖̖͔͍̼͈̥̯͔̠̭̓̌̄͐͂́̂̌̉̚ͅ:-Claim Bral's limbsfoiled by the dead king himself
-Build an army for new empire. -It shall be without end
Alright, i think im done here
https://dffd.bay12games.com/file.php?id=16112
I tested the fort to make sure it could be unretired and entered in adventure mode, and it can.
He only ate one fisherdwarf and I locked him in a cage for like five years, then released him into his own little library and made him write books for another three years, so its okay.That's a different mercy than me, I was just going to seal him in the caves on the third level until I retired the fort. But at least I merely chained him, I didn't cage him.
In related news:
Moldath: I shall spend months/years searching for a way to remove myself from this "promise" that has bound me to Eskôn. After all this time, I have found the solution: I will allow my body to be killed and returned to life. A necessary sacrifice I have undertaken only once before in this world, for my body may die only when I alone allow it! Mwahaha!
Also Moldath: Now that I am free, I will go to another fort. Surely I will not be bound to that fort's group as I was bound to Eskôn's!
Crownhalls
He is pretty grouchy all things considered.Understatement of the century
NOOOOO
I can't even imagine the pain you're feeling having lost all that stuff!! WOW
I guess if we got items we wanna keep we should put them on a pedestal or something so they don't get deleted?
I'm grieving with you I couldn't imagine losing the Ear of Power
Yeah it sucks, had Avo the kobold stationed at some hamlet and he just dies in a random battle.NOOOOO
I can't even imagine the pain you're feeling having lost all that stuff!! WOW
I guess if we got items we wanna keep we should put them on a pedestal or something so they don't get deleted?
I'm grieving with you I couldn't imagine losing the Ear of Power
I guess this is the problem when you become attached to your characters in a game as down right unpredictable as this!
Some interesting Blind Sadist screenshots:How are you getting those views? Moldath is still borked on LV for me. Did LV get updated?
(https://i.imgur.com/tYADcFB.jpg)
Moldath thinks he fooled the Page of Tiredness...
(https://i.imgur.com/Gqnhndl.jpg)
Moldath loses his legendary artifact adamantine scimitar with >2000 notable kills...
Is he even him or just the rot gained sapience?Truly, I am sorry for kesperan's losses, but the back and forth between kesperan and Moldath are entertaining. I think it's because Moldath is a vampires, because I haven't seen other necros going from fort to fort like him. Can this be confirmed?
Moldath is a true powerhouse of horror and strength rollled into one. Not to mention all the powers he has aqquired.
had Avo the kobold stationed at some hamlet and he just dies in a random battle.I think that's a big mistake a lot of players do when retiring their adventurers. They retire them in places that could be attacked. The first adventurer to be killed in a battle waged by Adilatír was either Nethrez or Èrith (https://dflegends.fandom.com/wiki/Èrith Bomrekgósmer). Èrith died in the vault, so when she was brought to life and nobody took her out of there, she survived (and surprisingly wasn't killed by respawning angels like Iden (https://dflegends.fandom.com/wiki/Iden_Nazushlikot)) and just stayed there. Nethrez also made the mistake to retire in a goblin-claimed fort. From my experience, either Adilatír or Omon Obin settlements are the safest to retire, unless someone starts a serious war against Omon Obin in the future. Adilatír may still be vulnerable though, especially periphery holdings or holdings in enemy territory, as well as the danger of the creature coming to forts and dying to Fortress Mode shenanigans. Boltspumpkins seems to have been the safest so far, though Lurker Onecbehal survived well enough even as he was moved through Omon Obin holdings by the game itself. Adilatír is also dangerous because, besides each time someone visits Ilrallenod it triggers some mini-civil war between the religious leaders there,
The LV screens are from Eric Blank’s fort page, Moldath still breaks it. I don’t know if the LV thread is being maintained anymore but Avolition posted the big there.Yeah, it seems to be repeat behaviour. I suspect even with a noble position, he will move again when they discover he is ageless. But due to him moving around that is unlikely to occur. Might live long enough to become king of the walled dye again. But interesting to see what the blind sadist gets up to next.
The behaviour of taking a secret identity and migrating to forts is totally a vampire thing. It seems to be overridden if the vampire has a noble position in a fort which is why he didn’t do anything stupid when he was at Clearmasters.
Its been almost 6 days, Tomnot hasnt been on since Mid September or active since July. Will wait until its offically six days and if there are no objections pick up the save.
Somewhat related, is Moldath considered a coupist (https://dflegends.fandom.com/wiki/Category:Leaders_who_took_power_by_coup)? How did he even rule Adilatir without killing the ruler at the time? Is Kothvir?
Additionally Moldath showed up twice, started the fort, he comes as a migrant wave, eats a dwarf and I expelled.... He has been sealed in a empty room for years.
Also side note. Who did this? As it plays a role in my story.
Someone cut the goblins guts and hands off. Put them on display and this poor blinded soul is still kicking. His hands and guts are on display. As Brunchsiege.
I am always concerned he is going to get himself killed with his constant misadventures...NPC!Moldath's luck boggles my mind. One part of that luck is that he keeps running into forts of players who recognize him. Another part of luck is that wherever he goes, the place is not attacked like Bralbaard found his final death in Sethurdim Mestthos Oram (or so I suspect).
Legendary Persuader
Legendary Flatterer
Legendary Intimidator
Legendary Liar
Legendary Consoler
Legendary Judge of intent
Legendary Pacifier
Legendary Negotiator
Legendary Writer
Proficient Schemer
Competent Dancer
So, look at who has the highest social and they may just have a better chance to rule.Certainly setting up some great division in the realm of silver. Looks like Jas' legacy could be toppled by his son. I wonder what the old timer thinks of it all. Will Jas adventure again?
If so will his son usurp him during his travels? Wonder which religion in the realm of silver has the greatest hold within the people.
The Chronicle of the Blind Sadist, Volume IV, Part IIThat's a hell of a story, but this... wow! I didn't know this could even happen in Dwarf Fortress! Maybe if you stayed in that place, the Kingship would have stuck? Also, was Ancientlibrary the capital for a while since you found the Queen there?
Three weeks have passed since I returned to Ancientlibrary. I have spent the time reading the books of this place, and ingratiating myself with the queen. I implore her to denounce the scorpions plots, and stay here in her library with her books. The dwarves of Adilatir deserve better.
One morning, she looks me straight in the eye and asks me if I would be king. Me! The Blind Sadist. Naturally I accept.(https://i.imgur.com/Vyq8Uia.png)
Also how are you keeping him in one piece? Did the resurrection cure whatever plague kept eating his body?
On another note, is he getting more sane, or is it just that he's very eloquent at presenting his ideas, but when you look at his actions, he's revealed for the mad sadist that he is?
By the way, the Rovod you found is Rovod Likotfeb (https://dflegends.fandom.com/wiki/Rovod_Likotfeb), Iroram's first Expedition Leader. I've been wondering what Avolition's beef with her was, since it doesn't show her as being infected. Maybe I'll try to get her to a necromancer and bring her back to life to eternally rule Iroram or something.
Rumrusher is the one who found the method of stealing leadership positions from NPCs. I was gonna do that with my goblin demon adventurer, steal the master position, but... I just got hit with so many bugs that I gave up.
I think a quick and dirty way was to make a fortress you were comfortable of him staying in, enter fortress mode, give him a position, retire the game and he'd probably be bound like he was to Eskon. Making him King is much more dangerous, as he could get moved to Ilrallenod and killed the moment an adventurer activates the capital and the civil war starts anew.
Immortal bookkeeper MoldathIf my experience with cardboard packaging from India is anything to go off of, those books will absorb the stink and then hold it for years.
The record books absorb his rotting stench
You FOUND MIRAILEI'S BOBCAT!
Imagine thinking that Avolition Holyblood of all beings is a hero, when the heroes among heroes the Band of Wax have brought hope back to Omon Obin! Such foul words Lurker! Forsooth I say!I said if I were to compare Moldath and Avolition (the Law-Giver). It's interesting, I was rereading the thread and they appeared about the same time and they both meteorically rose. I know it's probably subjective, especially since Moldath has done as much to clean the world of goblins, the plague and night creatures as Avolition, but to me Moldath seems more erratic when looking at him through Legends Viewer. Maybe NPC!Moldath going from fort to fort killing dwarves while Avolition doesn't (or when he did, he went to Avolition-the-player's fort, so it didn't have such an impact). There's also kesperan's frantic reactions to NPC!Moldath's actions, which make Moldath seem even more erratic.
/s
@LurkerI said if you read his writings. He's perfectly cognizant, the perfect gentleman, everything he does makes sense (to him), he seems perfectly sane and correct in his actions. But then, he meets Queen Vafice (https://dflegends.fandom.com/wiki/Vafice_Falethefama) and attacks her out of nothing (at least that's how I interpreted it). He does the things he does while outside kesperan's control. He kills most of the rocs, but leaves one alive... which was in the same lair as the others he killed... then comes back decades later to finish the job. All this give the sense of him being erratic.
'. . . Moldath. . . niceness, righteous and good manners. . .'(Too lazy to quote on mobile)
On that note, has anyone contacted Noagga? Looks as if thoigh they've been on recently so it shouldn't end up a missed turn I'd think.
Bralbaard, since you haven't bumped me down yet, on my own end, I'm free more expediently than I expected, I'll be ready to play after Noagga.
Hate to keep flio-flopping, something has once again come up that will require my attention this week. Could I be moved below Yarlig?
Wait, there's a gateway to hell in Ironwards?? I guess I never explored that far... will need to have another look!Yep, and the beginnings of an outpost down there as well (which I should really go back and finish at some point, TBH, but Abyssdeeps still needs touching up). As a hint: If you find a corridor with bridges at each end and spikes all over the place, you're on the right track to the Hellbunker.
Wait, there's a gateway to hell in Ironwards?? I guess I never explored that far... will need to have another look!
Congrats, Avolition, youSpoiler (click to show/hide)
Made notable kill section (https://dflegends.fandom.com/wiki/Moldath_Leshaltölún#Notable_kills) for Moldath's page. I added anything named that wasn't human/goblin/elf/dwarf, as well as anything with an epithet. Might have missed some from the list. They're generally listed in the order of their times of death, though I didn't go out of my way to order them completely. I added the slayed monarchs where I could find them too, obviously. Other names can be added if anyone thinks they're notable for some reason. Going try to do the same for Law-Giver Avolition soon.
On a side note, hope your turn is going well YarligThanks' it's been going well' all things considered' although I had to spend nearly two hours holding down a left arrow to get to the island where Unraveller entombed Amala and retrieve Okirramtak' which I was fortunately successful at. Gonna put some finishing touches and upload the save tomorrow.
The Blight shall prevail.Well that's ominous.
Submission is: Okirramtak' 'The Elder Execution'' the iron morningstar' retrieved from the tomb of Amala Fragrantshaft. So far used by three adventurers' wonder if it could end up being stolen from The Museum and used Stalkmatches style? The future will tell.
What's done is done, but should we put some rules to stop infecting people from now on? At this rate, we'll have to unretire a thrall to be even able to survive the first day.
Submission is: Okirramtak' 'The Elder Execution'' the iron morningstar' retrieved from the tomb of Amala Fragrantshaft. So far used by three adventurers' wonder if it could end up being stolen from The Museum and used Stalkmatches style? The future will tell.
Now that could be interesting, especially as Stalkmatches seems to have gone quiet again. Kinda tempted to borrow the weapon and do as such. Always did want to give that weapon a swing or two.
Regarding save: did you archive it with WinRar, then set at best compression method?
Edit: The unarchived save is actually 2.00 giga vs. 2.06 giga last save. So it's probably an archiving issue.
I just had a thought: so there are by now quite a few adventurers of the Museum that have done terrible things (the blight was spread by a few already, then there's the vampirism and necromancy reviving creatures to run around attacking the living) and becoming an adventurer of the Museum strictly prohibits you from attacking a fellow adventurer. So how does this impact the Museum's image in Orid Xem? People already know about Raki and they probably know he went insane as a result of seeing the Museum's exhibits (Midas touched on that as well). Also, the Museum's in-game journals are theoretically open to any travelers, so anyone can read and transcribe mentions of the horrors adventurers brought on the land. How are the people of Orid Xem who know about everything regard the Museum now after almost 2 and half century of existence, the adventurers etc.? How many know? Do the courts, Kings, Queen, Law-Givers know? It's an interesting question.
We also have many of the Monarchs who ruled since the 8th century onward slayed by Museum adventurers, as well as a few who could perceived as coupists (in fact, I think Bralbaard is the only one who ascended without actions towards the title on his part).
Honestly Avolition Holyblood has used books, body parts and even goblin corpses as weapons so i think it would work fine. Although he might have sights also on a certain axe. Will see how everyone elses turns play out as it tends to influence what i do that turn.Submission is: Okirramtak' 'The Elder Execution'' the iron morningstar' retrieved from the tomb of Amala Fragrantshaft. So far used by three adventurers' wonder if it could end up being stolen from The Museum and used Stalkmatches style? The future will tell.
Now that could be interesting, especially as Stalkmatches seems to have gone quiet again. Kinda tempted to borrow the weapon and do as such. Always did want to give that weapon a swing or two.
Hopefully you won't be dissuaded' Avolition' but Okirramtak is not a very effective weapon. It tends to kill in a slow' messy way. It definitely has a lot of history attached to it' and a sentient' evil weapon should not be left to rust' so personally' I'd love to see it in use.
Also' if Stalkmatches is dormant' I may pick up the save' actually' do a casual run. I still have my writeups to finish though' as well as many in this very game' so I might try to overcome my chronic writer's block first.
Museum Submission:
51. The twin heads of the ettin Zoku Knightedsheen the Sensual Silk-Call: the last of the ettins, slain in 712 by Thon Scarone and raised as a putrid ghoul in 797, terror of many dwarven forts. Fell for the final time to the mighty Godenrigoth, by the hand of Moldath Mournsaints.
The Hateful Two-head of Menace, an iron breastplate: It is dented and caked in filth, but the blueberry bush symbol of the Walled Dye is still visible. This iron breastplate was torn from a valiant defender of the deepfolk, and used by the ettin Zoku Knightedsheen to slay five dwarves in his rampage on Falsetower.
Forts Visited (forts visited a 2nd time not listed):
Secrethome
Crystalworship the Temple of Vultures
Urnways
Re: Not enough peril. I really think you're looking, intentionally or not, to God-tier adventurers like Moldath or Avolition. I feel most players are casuals at adventure mode. Hell, someone starting for fun/roleplaying as kobold, gremlin, weak-animal-man or even goblin will be splattered by the first angry mob in the game. Remember Imic in turn 2 got splattered by a goblin. We're not all God-tier adventurers to not be splattered at the first blighted thrall.
Another issue I see is that every time we activate a site, we'll activate another massacre. Even if we don't stay long around to see its end. You remember how bored people were by that post-apocalyptic scenery with empty villages? Well, prepare for those to multiply (by 2, 3, 5?) the next century. The blight has reduced Adilatir to 300 dwarves. How fun will it be playing in all the other nations if they're similarly depopulated? Everyone's howlering laughing at the genocide of elves. So at this rate, in the next century or so, we won't have any more elves except undead. Is that going to make the world more fun?
I remember starting playing just expecting to die in the wilderness and to start fortress mode. Lurker Onecbehal surviving gave me the interest in adventure mode, to see where he or other adventurers will go after they took something of value to the Museum. If I just play every time just to be ganked at the first encounter with a thrall, I might as well prepare myself to play my turn just for the fortress mode again. So, should I kill my interest in adventure mode again?
And, when they see that getting something to the Museum will be impossible, how many new people will join to try? How many will stay?
Old Jas must be getting on a bit now, although I think humans can live up to 120 years old in DF. I wonder which of his progeny will take up the mantle?
Some weary traveler might need it or it could be moved to some fort. I'm just a hoarder in video games.
Museum Submission:
51. The twin heads of the ettin Zoku Knightedsheen the Sensual Silk-Call: the last of the ettins, slain in 712 by Thon Scarone and raised as a putrid ghoul in 797, terror of many dwarven forts. Fell for the final time to the mighty Godenrigoth, by the hand of Moldath Mournsaints.
The Hateful Two-head of Menace, an iron breastplate: It is dented and caked in filth, but the blueberry bush symbol of the Walled Dye is still visible. This iron breastplate was torn from a valiant defender of the deepfolk, and used by the ettin Zoku Knightedsheen to slay five dwarves in his rampage on Falsetower.
Forts Visited (forts visited a 2nd time not listed):
Secrethome
Crystalworship the Temple of Vultures
Urnways
For attention of Bralbaard - I see you have updated the first page recently. I think the 4th link of my Turn 91 is not linking to my final entry on page 160, and you've missed my submission for that turn, which I have quoted above.
Love the start to your thrall-infused story QD.
Looks like there will be plenty of ghouls to slay in coming turns thanks to the Ghoul Father!
It has a very calm demeanor.
Not what I would expect from a FB.It does not trust others.
(https://i.imgur.com/o5uDaUI.jpeg)It enjoys being in crowds.
Yes, it sure liked being in that 50 troll crowd. That would not mesh well with a FB, but it does mesh with a bloodthirsty one. It also emerged in the Curious Horror's capital and ate a troll, so it appears it really likes being in crowd of trolls.It is easily moved to mercy.
..............................................................It has a tendency to go it alone, without considering the advice of others.
Again, FB, you don't say.It finds helping others emotionally rewarding.
Considering the battle, maybe. Wouldn't be when it's out of abstract mode and into adventure/fortress mode.It doesn't cling tightly to ideas and is open to changing its mind.
Ah, a FB with a better trait than 50% of sapient beings, fictional or not. Says something about the world, that.It likes a little excitement now and then.
You jump into a demon capital yesterday, into a war today, sleep the half a millennium in between. Makes perfect sense.The detached hand is playable, which is sufficient for my next turn. Technically the game sees it as a full zombie, but there is only a hand. Is this what you refer to as main body?
One suggestion: make sure at least one of Jas' kids survive, move them to your fort and make sure they have kids, this is one of the things I have gripes in the current version of the game, sapients rarely have children outside fortress mode and humans not at all. All the human lines that survived from a time before time into the late 8th century are ended now, not even because of the blight, but because of this faulty mechanic.
Maybe it's time to build a giant wall around the entire Realm of Silver. :p*tempted to spoil my next turn, tempted to spoil my turn, tempted to spoil my next turn...*
You're correct of course, perhaps it will be the life-goal of a future mad and weak Law-Giver. But for now. . . Soldiers and Silver armor.Congrats for the offspring. I also love CK almost as much as DF. Specifically "almost", including because CK was always used as a cash cow, CK2 likely won't be further updated, I hate the graphics in CK3 so I won't play it until they get out a mod for it to look like CK2 and CK is ultimately playing with only the lives of a limited number of people, in DF you control just about everything in the environment. Long life to Toady to make this game as great as can be.
(https://i.imgur.com/bT2BnSn.png)
They had this child in their mid-seventies. I had always wondered if there was some 'fertility' stat that reduced as they aged, now I'm not too sure. I feel like I'm playing Crusader Kings over here, never would get this experience of DF without the Museum. : )
Well, seeing as I've had the fortune of your turn to be shortly before mine, I continue to wish you well in completing it (save often!), maybe I won't be forced to flee like a thief in the night from my hopeful home in Señamatem, because yes I plan to start from there and I've learned my lesson to just run from the blight. Props to (off the top of my head) Bralbaard, Maloy and Leto for doing that when I foolishly rushed in to confront it last time.
I guess the Law-giver of silver has the Fecund trait. Perhaps the once two sibling war might become more muddy. I wonder what god this heir worships. Looking forward to seeing what becomes of your turn. Please save and make backups as i would hate to see you lose more progress.
That's... weird. And not the worst, I suppose. You can always upload the fort once you finish your turn and people from the thread or from places with troubleshooting can look through it and see what's wrong.
the reptilian god will not be pleased you deleted his minions mid-summoning ritual. prepare for the wrath of the scalesIf people still remember, I have embraced our reptilian overlords. I have nourished them. I have brought them to the surface from the caves. I have fed and watered them. I have given them the power to gain names in the above-world's languages.* Iä! Iä! Armok fhtagn!
It makes sense, the game hates units in occupied spaces. Atleast it was resovled. Was worried that this world was close to its end. Althought it will be interesting to see what will bring this world to its end. It has endured alot, serveal bugs, broken sites and other issues.
The great worm has come to feed on Orid XemMay its teeth remain blunt and feeble for the rest of time.
Oh no, has Irka Tinsabre turned Evil???
Oh no, has Irka Tinsabre turned Evil???
I suppose you'll have to wait for me to actually write to find out whether that's the case or not, if evil is the right word. ;P
Oh no, has Irka Tinsabre turned Evil???
I suppose you'll have to wait for me to actually write to find out whether that's the case or not, if evil is the right word. ;PSpoiler (click to show/hide)
EDIT: Managed to get it to load, but only when switching text style to TWBT. I know from previous experience that this has been a source of errors in the past (using the LNP).
Moldath shall rise again! Maybe!
The Twelfth secret?
Hmm, ominous. I sense much anger in young Irka! Anger leads to hate….Hate leads to suffering
That's harsh. On the other hand, fitting from a medieval point of view, and especially after the harsh life Jas led which made him royalty. Irka's also pretty whiny, all things considered. It appears Jas didn't teach him how he had to get by in the wilderness or how he had to see his entire hometown dead, undead, redead and put to the flame to stop the spread of the blight.GLORYAGE
Jas nods his head, retaining his demeanor, "You're right boy, 'tis not fair at all. That is why you must be stronger than I, and create a truly fair world. Do this. . . Or do not call yourselves my children any longer. . ."
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back.
Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list.
Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before.
It's not my turn anyway, so I'm just testing so far. I haven't yet found a way to permanently delete an unit, the exterminate command just makes them pale, which necessitates a tick must pass for them to die, which crashes the game. I'm looking for a tool to instantly erase an item off the map, maybe that'll help. Also, it appears most of the visitors/freeloaders spawn in my tunnels rather than on the surface, which is interesting as well.
Hope you have better luck than me, Bralbaard.
Starting the game later today, missed the date a little bit, i do hope there will be enough time to do something cool or die trying
How are things going with your turn, Cook? I hope you aren't experiencing too many crashes or bugs. It is quite a ... creaky old world now!have seen worse. My 1000000 custom world that made out of curiosity took more than two days to create and half a hour to skip the first adventure week on start. Needless to say it was practically unplayable afterwards. pains myself still that couldnt load legends in legend viewer because it took away all mine RAM.
set-timeskip-duration -ticks 0
which instantly lets you play the game instead of doing the two weeks crawl.And did I read that right? Is that a one million year world? If at all possible, would you mind uploading it? I doubt my RAM could see Legends, but I sure hope it could.Sadly, all that is left is a screenshot i posted on reddit two years ago. Surprised even remembered that, thought lost everything about it. It also was in earlier version of the game
I suggest trying to use questport to teleport on the farthest part of the map, maybe that jogs something in the save. Maybe it's something in the adventurer's area that break the game.Sadly forgot to make a backup before i retired, so it is impossible. Also, traveled every way possible, so doubt that. Here is the save:
You don't want to make a fortress? You still have a few days in your turn.retired trying to fix the crash, it kept occuring. Havent finished adventuring yet
And what's the status of the save? Did you manage to retire?
Edit: Hmm, you mean you had these issues in fortress mode? A shame. I hope I won't have that problem.
Will it let you progress beyond that date in fort mode and then unretire your adventurer?Tried that, won't work
Probably best to restart from the last save ? (and reset the timer)Got it. Also will first test it and if it breaks on some date anyway, and if it does, try playing not on unraveller's fixed save, but on unfixed one
set-timeskip-duration
to see if Unraveller's latest save goes beyond that cursed date so you won't risk playing for nothing. Or maybe reclaim one of the NPC forts to play a few months to see there are no issues.Let’s hope it’s just a temporary blip.I'll be turn 99, so that's also nice. I also caught year 800 in fort mode last time, one century since the founding of the Museum.
I am looking forward to playing the 100th turn!
Notice there's an over 2 month difference between the last save and the one you uploaded. You should use something likeFUn, did exacly that, it does break every time! Wanted to download an unmodified, unfixed save, but it seems like unraveller updated whole google drive file, so i cant find it anywhere in this topic. Ill try earlier save just for a testCode: [Select]set-timeskip-duration
to see if Unraveller's latest save goes beyond that cursed date so you won't risk playing for nothing. Or maybe reclaim one of the NPC forts to play a few months to see there are no issues.
I think this (https://dffd.bay12games.com/file.php?id=16169) is it? I have three different Museum III turn 97 archives, this is the oldest. Hope it's not corrupted. Maybe something broke in the archiving?It is corrupted. Checking turn 96...
Two solutions:Thank you, that worked!
One, if you can get into the game whether that be fortress or adventure mode, 'gui/gm-editor df.global'
Find the current year, and current year tick. Jump them ahead enough to pass the date by some arbitrary amount.
Two, if you are trying to unretire or load the save in anyway where the calender shows up before play, even from the main menu before loading, 'set-timeskip-duration -ticks 0' this will cause no time to pass whatsoever and bypass the specific date crash. Then you can use the first solution to skip time past the date of the crash.
Also on another copy of the save I've forwarded the clock by a ridiculous amount to the year 1000, and the game appears stable (or at least doesn't crash every few days as reported earlier) I've progressed a month or four without crashes, presumably because whatever causes the crash might have died of old age. Not sure if that will last but I'm out of testing time for today (and will not have further time to test this week)If you skipped less than 4 months it could not crash just because crashes begin about 3-4 months playing into the save, after 6th hematite. But if it actually works thats narrows it down a little
If you skipped less than 4 months it could not crash just because crashes begin about 3-4 months playing into the save, after 6th hematite. But if it actually works thats narrows it down a littleThe way I understand it, he used a dfhack command to trick the game that it's in the year 1000 without progressing the game the normal way through the calendar screen. The game keeps track of historical figures' death age and likely killed the offending unit before it could move wherever it wanted to. So, 4 months was an arbitrary time to test if it runs smoothly, I figure it would have worked with 4 years or more too.
The way I understand it, he used a dfhack command to trick the game that it's in the year 1000 without progressing the game the normal way through the calendar screen. The game keeps track of historical figures' death age and likely killed the offending unit before it could move wherever it wanted to. So, 4 months was an arbitrary time to test if it runs smoothly, I figure it would have worked with 4 years or more too.Didnt know the game would do that, huh. So everyone has their natural age of death already? Sinister.
So everyone has their natural age of death already? Sinister.https://dwarffortresswiki.org/index.php/DF2014:Immortality#DFHack
One thing I noticed is that when you embark with a new group, you currently have the possibility to start with a bunch of humans instead of dwarves and you also receive a ridiculous amount of embark points. I guess that means some raw changes have been made that still affect the game. I'm not sure if any of that could be related, (replacing the raws with an older version does not fix it, and possibly only makes it worse, the game appears to only get stuck faster, not sure what is going on there..)
I've tried to follow up on this. It's weird that going back to the original raws makes the game even more unstable. With the original raws the game just seems to crash instantly, even when timeskipping to the year 1000, or whenever. It's almost as if the save game now depends on modded raws, even when it was started in vanilla.
Would using the Masonry Method (https://dflegends.fandom.com/wiki/Orid_Xem#The_Masonry_Method) be easier? Do you want help? I can start making a list with their original names if it helps.I don't know what that is, and I couldn't see any explanation of how to do it through the link.
Where are these names coming from? Are they all the commanders of the Realm of Silver? Most of the commanders aren't traveling, I'm looking for the soldiers that are.Spoiler: Commanders - raw list (click to show/hide)Spoiler: Commanders v.2 (click to show/hide)Spoiler: Commanders v.3 (click to show/hide)Spoiler: Commanders v.4 (only original last names) (click to show/hide)
I don't know what that is, and I couldn't see any explanation of how to do it through the link.Huh, I was sure the reddit link was around there. Try this more mundane explanation.
Go to a workshop (I use Mason's Workshop). Queue up a statue (q → u) then specify details (d) → Specify image → Related to historical figure → f → Write the last name and you'll find the name of the creature in its original language.
Where are these names coming from? Are they all the commanders of the Realm of Silver? Most of the commanders aren't traveling, I'm looking for the soldiers that are.They're all the names of the Commanders that Legends Viewer has assimilated with Law-Givers:
Well I snapped the travellers out of existence, but it's back to freezing on the 6th so that wasn't it.That's a shame.
There's a lot of that going on, it's even worse with goblins. I've found a bunch of goblins with identical first and last names in both languages. There are at least... off the top of my head... only from what I've just found, mind you, at least 20 pairs of 2 creatures with identical names, as well as around (and possibly at least) 5 pairs of 3 creatures with identical names.
There’s also a second Elot Bridgedwire (118195) but I think he just has the same name by coincidence so I left him alone.
https://drive.google.com/file/d/1q12T50MrzvvfTBPL07dMajZLdRECMI_f/view?usp=sharingWhile this save lets me retire, it gets stuck on fortress mode even with tick 0.
Saved exacly 1 tick before the disaster. Maybe that will somehow help
EDIT: Maybe, the exact tick it happens. When retired and set timeskip to 0 tick it crashes
Do you think there is enough progress to keep trying? At some point we may have to revert to when the save was working and continue from there?Well, I'm out of ideas. Unless someone better at debugging DF can figure out what's going on, reverting might be the only option. Do we know for sure the old save is safe and won't break when it gets to same point, though?
Whatever happens is probably related to your fort or your character. Skipped about 20 years on turn 96 and nothing happend
What save did you work on, NGN? Because when I retire and try to start up the newest save (the one I quoted above), it stalls before even showing the calendar.The first one posted that freezes in about a day/
Oof, and you can't get rid of noble positions once you've created them. Making humans playable may have created a timebomb
Interestingly, when I killed all but Jas and Luki in Cook's save, all but the commander slots emptied, so it's strange that it didn't do that for you.
What command are you using to remove nobles from positions?
The dedication here is stunning.
I found the camper just beyond the hill, a robust and well-armed dwarf blissfully napping in the sun.
This is great news Unraveller. Thanks for all your hard work.
Does this fix all the multiple law givers issue?
Hope Cook gets a good turn now!
Yeah... my limited free time has been consumed by both the Dwarf Fortress steam release and the coinciding WoW Dragonflight release!That's rough, buddy. ;D
Found first laggy site, a petrified wood castle (Spicetrails). I'm worried. Saving. LV says it's empty. I wonder what causes the lag, then.
Spicetrails used to be Moldath's castle!It had a few books, but I left them there. The lag was only at the eastern entrance, so I don't know why that happened.
Thought week isnt over yet, damn, guess lost track of time.Don't worry about what you should do, there's always something that might take your fancy in the world. It's a large world after all.
Havent acomplished anything on the turn anyway, everything is either done already or near-impossible to do, and havent learned how to play fortress mode in 5 years of playing DF, so good luck lurkerZ
Thought week isnt over yet, damn, guess lost track of time.
Havent acomplished anything on the turn anyway, everything is either done already or near-impossible to do, and havent learned how to play fortress mode in 5 years of playing DF, so good luck lurkerZ
I didn't visit the shelter of adventurers either because of the lag. It was truly astoundingly awful, and I usually tolerate goblin pits and towers. I think the creature spam issue with adventurer camps is the main blame in many cases. The caverns fill up with critters you can't reach/find to kill and another group spawns each time you reload the site, whether sleeping or travelling or building. Pik and Desli's camps included, but I didn't do much with them and made a new one every time and they don't get visited often.
It would be better having a small player fort for players to retire in. One linked to a civ that doesn't have a bunch of civilians we care about losing if werebeast or vampire characters migrate to one of their other sites.
98a: Cook100500 post 1 (lost timeline)
98b: Lurker Z ( current turn)
some deep lore from the last dwarf of the pure spear (dwarf nomads)Looks like Larina Longscale doesn't exist in the save (Cook's character or their companion). Damn, looks like the progress really was lost.
(https://img-host.ru/zw5Gu.jpg)
1. the forgotten beast Thudel Umbranights (Visual), Trust (25)Ok, where? This has to be a bug, Rimtil (https://dflegends.fandom.com/wiki/Rimtil_Boraistra) has the same supposed sightings.
2. the forgotten beast Omethu (Visual), Trust (25)
3. the forgotten beast Ralu the Mongrel of Baiting (Visual), Trust (25)
4. the forgotten beast Reignlittle the Bait of Brilliance (Visual), Trust (25)
5. the forgotten beast Sosmil Glandcurse the Pulpy Sin (Visual), Trust (25)
Fine with me.
And enjoy the festivities!
What... is this?
(https://i.imgur.com/JrTc5Wt.png)
0769-07-27 In 769, early autumn, (27th of Limestone) Ngoso started working from The Intricate Fortress of The Knowing Deceiver in Stealmountain.
0754-11-26 In 754, midwinter, (26th of Opal) Dreamypuzzled settled in Dreadruled. change hf state
0757-04-16 In 757, early summer, (16th of Hematite) Dreamypuzzled fought in The Dangerous Assaults an assault on Dreadruled. battle fought
0759-07-24 In 759, early autumn, (24th of Limestone) Dreamypuzzled fought in The Violent Onslaught of Chucking an assault on Dreadruled. battle fought
0769-07-08 In 769, early autumn, (8th of Limestone) Dreamypuzzled fought in The Attack of Searing an assault on Dreadruled. battle fought
0770-10-10 In 770, early winter, (10th of Moonstone) Dreamypuzzled fought in The Fist-onslaught of Gripping an assault on Dreadruled. battle fought
0798-03-08 In 798, late spring, (8th of Felsite) Dreamypuzzled fought in The Squeezing Onslaught an assault on Dreadruled. battle fought
0798-12-06 In 798, late winter, (6th of Obsidian) Dreamypuzzled fought in The Scorching Assault an assault on Dreadruled. battle fought
0859-12-02 In 859, late winter, (2nd of Obsidian) Dreamypuzzled fought in The Siege of Disemboweling an assault on Dreadruled. battle fought
0877-10-21 In 877, early winter, (21st of Moonstone) Dreamypuzzled fought in The Onslaught of Screams an assault on Dreadruled.
How's the turn going, kesperan?
How's the turn going, kesperan?
Playing time been limited with Christmas and work, which is why I am glad Bralbaard has granted me an extension...Spoiler (click to show/hide)
What glitched camp are you talking about?Quote0769-07-27 In 769, early autumn, (27th of Limestone) Ngoso started working from The Intricate Fortress of The Knowing Deceiver in Stealmountain.
Ah, it looks like the one you're talking about was killed by one of Fidale (https://dflegends.fandom.com/wiki/Fidale_Rabeavathe)'s traveling companions.
Dreamypuzzled is still alive in Dreadruled. She/"He" fought in 8 battles defending it.Quote0754-11-26 In 754, midwinter, (26th of Opal) Dreamypuzzled settled in Dreadruled. change hf state
0757-04-16 In 757, early summer, (16th of Hematite) Dreamypuzzled fought in The Dangerous Assaults an assault on Dreadruled. battle fought
0759-07-24 In 759, early autumn, (24th of Limestone) Dreamypuzzled fought in The Violent Onslaught of Chucking an assault on Dreadruled. battle fought
0769-07-08 In 769, early autumn, (8th of Limestone) Dreamypuzzled fought in The Attack of Searing an assault on Dreadruled. battle fought
0770-10-10 In 770, early winter, (10th of Moonstone) Dreamypuzzled fought in The Fist-onslaught of Gripping an assault on Dreadruled. battle fought
0798-03-08 In 798, late spring, (8th of Felsite) Dreamypuzzled fought in The Squeezing Onslaught an assault on Dreadruled. battle fought
0798-12-06 In 798, late winter, (6th of Obsidian) Dreamypuzzled fought in The Scorching Assault an assault on Dreadruled. battle fought
0859-12-02 In 859, late winter, (2nd of Obsidian) Dreamypuzzled fought in The Siege of Disemboweling an assault on Dreadruled. battle fought
0877-10-21 In 877, early winter, (21st of Moonstone) Dreamypuzzled fought in The Onslaught of Screams an assault on Dreadruled.
It looks like some of these glitches wax and wane. For about a century in-game, I had to start an adventure and retire them before I could access Eskôn in throwaway saves, same for the capital Ilrallenod. Now I can do it regularly. I even managed to visit the Shelter of Adventurers in my last turn, even if I was too afraid to do so because of the lag in my first turns.
Save on DFFD (https://dffd.bay12games.com/file.php?id=16305) for posterity.
So who did you play as? Because Moldath is still not visible in LV and Kothvir seems to have remained inactive.
In other, but worrying, news, The Staff of Kissing continues to be dying at now 19 dwarves. It needs to be saved ASAP. I'm sorry I didn't notice it during my turn.
Ah judging from what you are saying, i take it you ported the save to 0.50
Are they sterile specifically or is it that they simply don't "sleep" and thus rendered sterile by result?Specifically sterilized by the curse.
Also can I be moved down one spot? New year is kicking my butt and I'm sure I won't be caught up by next week
It might have been when i made Rusna fertile, i might of accidently made the entire fortress fertile which may have included the imprisioned blind sadist
Code: [Select]pregUnits=pregUnits or {unit1=nil, unit2=nil}
local unit = dfhack.gui.getSelectedUnit(true)
if unit then
if pregUnits.unit1==nil then
pregUnits.unit1=unit
print("First unit selected")
else
pregUnits.unit2=unit
print("Second unit selected")
preg(pregUnits.unit1, pregUnits.unit2)
pregUnits.unit1=nil
pregUnits.unit2=nil
end
else
print("No unit")
end
function preg(u1, u2)
local mother
local father
local genes
if u1.sex==0 then
mother=u1
father=u2
elseif u2.sex==0 then
mother=u2
father=u1
else
print("At least one unit should be female")
return
end
genes=father.appearance.genes:new()
mother.pregnancy_timer=1
mother.pregnancy_caste=father.caste
mother.pregnancy_spouse=father.hist_figure_id
mother.pregnancy_genes=genes
print("Seed planted")
end
Please sign me up for another turn.
Look on DFFD main page, accounts from after 2015 were lost. There's a guide and links on what to do to recover your files and/or account.alright, that explains it I believe
Also good luck on your turn!
a bit busy today so i may not have the time to play more of my turn today, however I will most definitely play it more tomorrow so yeah
I did mention in my past posts. I noticed a Rusna had died when I reclaimed Treatyseed, but I didn't check since Rusna is a common DF first name. It's a bug that starves all (mortal?) adventurers when you reclaim in Fortress Mode a site they were in. Sorry about that. As for her body...
Since I'm posting, kesperan, what's with the gifts you gave my character? Did you trade with him or were they outright gifts?
From what I remember of the rules, a Museum adventurer can start with 2 peasant companions, but can gain as many as they can/want during the course of adventure.ah aight good to know thanks
Pets of any type is fine. Raki (https://dflegends.fandom.com/wiki/Raki_Shedoshgabat), which was Bralbaard's character, started with a giant grizzly bear and there was no issue.
Not for Civs but they are on the list for outsider adventurers. Not affordable, however.
Monom âmidthîkut, axedwarf.Not to mention some just run away from night creatures. Remember King Bralbaard's first companion nearly killed him and ran off with his quality weapon and/or armor.
Journal. Felsite 28.
We awaken to a cougar. It shows no valor. My fellow shatters its skull. It moves no more. My fellow has charged the hippos in
the river. He desires to prove valor. There is no valor in suicide. I no longer have a fellow.
Oh no... Treatyseed got broken in Legends Viewer...
MOLDAAAAAAAAAAAAAAATH! What in Orid Xem's ungodly rocks are you doing, dorf?!?!
I know for certain that it's not directly after my turn, because I could see Treatyseed just fine. I really wish it's just an extraction error or something that happens only on this XML, but I'm not holding out my hope here...
I'm still surprised his fell curses didn't fall on Eskôn, what a force of chaotic nature he is...
It is actually a coincidence the forum tells me kesperan just replied. I'll read the post after I try to figure this out.
I'm noticing from Legends Mode that the curse of Eskôn didn't actually break. He was recalled to be the Manager between 890 and 899. With his entry in LV broken, I only saw it now.
Oh no... Treatyseed got broken in Legends Viewer...
MOLDAAAAAAAAAAAAAAATH! What in Orid Xem's ungodly rocks are you doing, dorf?!?!
Remember you have a whole week and you can make a fort, if you want.
I hope to get the first chapter of Moldath’s record 5th adventure up soon…
Well, that was brief and violent as sadly many lives in Orid Xem are!yeah, may the name of Ocna be avenged!!
Hopefully a brave adventurer will avenge your goblin and clear the Blight once more.
Looks like it is Quantum Drop’s turn to rid this land of evil…. Or create more? 😈😈😈
Bogeymen are one of the great untold mysteries of this world. It could be a nice theme for an adventure to try and find these elusive creatures by spending a night in each of the evil areas. I think there is a good chance they are out there somewhere.
I based my comment on the fact that I saw no mentions of bogeymen in adventurers' logs, either those on this thread or while looking through kill lists in Legends Mode (do note that while Legends Mode does note all kills, Legends Viewer only notes the named, unculled kills, so always take the former as a definite source). I had assumed (and heard) that bogeymen were completely removed from v.40 upwards. The wiki says what Bralbaard says through. That being said, I might be technically correct in that Orid Xem might not have bogeymen since I never saw any reference to them (and realistically, out of almost 100 adventurers someone should have at least encountered them, if not outright killed them. Nirmek (https://dflegends.fandom.com/wiki/Nirmek_Balusen), the only one of his kind in the world, somehow had chance encounters with not one, but two adventurers, yet nobody was bothered by a bogeyman). I've also looked into Orid Xem events log, which lists all known populations (gotta admit Troglodytes: 65728 and Trolls: 65509 worry me, to say the least) and it doesn't list one bogeyman (I tried the alternate spelling version boogey too).
That being said, they definitely existed in Mudungudon. I found two so far (https://dflegends.fandom.com/wiki/Category:Bogeyman_slayers) in adventurers' kill logs.
In relation to the character though, it makes sense. He's a random goblin in the middle of a zombie apocalypse who think he'll be the hero. That tales of bogeymen came from other worlds, or that night creatures are still believed to be bogeymen, makes perfect sense in-story. So you have no reason to apologize, Ocna's fears make perfect sense in-story.
I’ve certainly seen bogeyman leather pouches - one was submitted as a museum piece. Does that mean they exist in Orid Xem?I've seen way more forgotten beast pouches that were probably RNG'd than any forgotten beasts have been slayed in world generation.
Saying that, I’ve also seen some really weird leather pouches - merperson, werejackal etc… maybe it’s totally randomised?
With the Ear's dream of a new empire on the verge of ruin and being surrounded by a plague of undeath there is only one thing to do:Blighted creatures retain their skill levels and can use whatever gear they have on them at the time, including armor and weapons. They still bleed and I think they're still affected by nerve damage/limb integrity. Newly-created thralls may also be hostile to one another until you travel off-site (and maybe beyond, can't remember off the top of my head), but that occurs sporadically enough that I wouldn't count on it.https://www.youtube.com/watch?v=1Lb3MTlIrC4Spoiler (click to show/hide)
Question: Do you think being talented as a fighter and swordswolf would make me able to stand my own against blight folk?
Currently punching a deer while it vomits on me
Interestingly, bogeymen will be friendly towards creatures with the [NOFEAR] token. Playing as one of those will make you totally safe from bogeymen; in the vanilla game, the (three currently) available creatures with this token are humanoid arachnid people: the bark scorpion man, the brown recluse spider man, and the jumping spider man. It doesn't prevent bogeyman encounters, however; sleeping in the wilderness may still result in getting surrounded by cackling, and the bogeymen will still teleport towards you, as well as prevent you from sleeping or traveling.
OOC: Obv not done with turn, but I wanted to write out the beginning only because I wanted to tease the purpose of my turn lol
Goden Papercleared the Slick Speechlessness of Shaking. He seems to know me and tries to dissuade me. From what? What is my purpose?I knew I recognized that name. That's Goden Monomes (https://dflegends.fandom.com/wiki/Goden Monomes), he had a three-year term as Mayor of Holykingdom.
I'm glad Moldath at least remembers the Museum and its creed. Irka forgot to tell you that by remaining in Realmspire, he's made it the capital. Interesting times ahead.
It still reads as Bralbaard's hand name wise which is funny and makes sense, but it is the full body restored with intelligence! Technically this would either be a clone of Bralbaard or a reincarnation depending on how you perceive it
I committed three profane acts
1. I embarked on someone else's site
2. I took someone else's character and used them
3. I used dfhack commands
If what I have done is unacceptable to you all I want you to know this: I have a copy of this save that takes place BEFORE the ritual and so if everyone hates what I did(I hope you don't) we are not stuck with this timeline. The copy takes place before the ritual and before I embarked on top of herograves and so it's still safely an adventurer camp only
I left the ending of the ritual open ended, because IT'S NOT MY CHARACTER. If we do stick with this version of the story I've done then this will probably end me playing Maloy for the forseeable future. He has what he wants and the other posts will detail what he has achieved and why he doesn't have a motive anymore.
I’ve had a look into how to heal corpse parts for ….reasons.
Intelligent undead cannot be cursed with vampirism or were-curse from a shrine. You get the “Hubris!” message then nothing happens.
Your only bet is “miraculous healing” from a shrine.
Speaking of next turns, did Moldath write any books during his last turn? Want to find a way to learn the secrets of Roastfierce as i cannot find that pesky slab.
Bralbaard's headless, earless, handless and likely toothless body was found by Maloy's traveling companion, Arthur Vemaakera [...]
I just had a Who was phone? (https://creepypasta.fandom.com/wiki/WHO_WAS_PHONE?) moment. If the hand's ID is different than Bralbaard's body... then how did the game know how to make a body for it?! That's definitely a clone. There must be some DNA equivalent that it used to recreate the body. That's just... wow.Well it needs dfhack so it is hardly a glitch. Theoretically you could get the same thing through altar healing, but that is very difficult to achieve and might not work the same way. Also it remains untested.
I also had an idea, if you chop off (a) Bralbaard's hand, raise it as undead, full-heal -r it, then repeat indefinitely... you'll have an infinite number of Bralbaard. Probably the weirdest duplication glitch (next to the infinite undead werecreature duplication glitch mentioned recently).
The saga of Jas and his family are exciting for me to read I'm always impressed by how much you can get done especially with how much time passes inbetween turns.You have a favourite from those submissions? I'd like to keep it to one submission if possible to not confuse things too far.
Addendum to my turn:
I had to replay the cloning of Bralbaard and it went all the same except for the fact that Arthur cut off his left hand
so now I have Bralbaard's (right hand) left hand
So Arthur's museum submission is the cave dragon
Maloy's is the following
Bralbaard's tooth
Bralbaard's mangled head
His Right hand's left hand
as well as the brain and heart of the charcoal brute Pis who was speaking through the ear all along
Mortality is also stored in the same bag with them, but obviously it's not mine to submit
SAVE: Okay so I'm having the same problem the last two players did where I'm not properly compressing the save down to where it fits on dfiledepot. What do I do besides just the regular compressing of the file?
OOC: To answer an earlier question from Kesperan: I THINK it was one of yours? If so it was totally wild and I tried to flee I'm sorry :(
OOC: To answer an earlier question from Kesperan: I THINK it was one of yours? If so it was totally wild and I tried to flee I'm sorry :(
I checked legends mode - the cave dragon which was killed was the mother of the three hatched in The Eternal Citadel. How strange. That means there should still be four male cave dragons kicking about but they may have scattered to the winds, and without the female, no chance of getting more...
OOC: To answer an earlier question from Kesperan: I THINK it was one of yours? If so it was totally wild and I tried to flee I'm sorry :(
I checked legends mode - the cave dragon which was killed was the mother of the three hatched in The Eternal Citadel. How strange. That means there should still be four male cave dragons kicking about but they may have scattered to the winds, and without the female, no chance of getting more...
OH NO I'm really sorry I really did do my best to escape the dragon. Would it be possible if you reembarked on that fortress to use dfhack to restore the wild cave dragon population? Thus causing more to migrate into the caverns? I had to do something like that on my generational fort because we wiped out all the local animal populations over the years
Normally elves don't turn necromancer that's why I felt comfortable letting Arthur hunt for Mortality for me. I'm actually kind of bummed to see he is a necromancer as when I was playing him it didn't say he became one.
I think what I love most about the tension in your entry QD isThat was the sort of atmosphere I was aiming for in that entry, so I'm glad I managed to do it right! Thought it was a bit long, but I suppose it worked out pretty well.Spoiler (click to show/hide)
Also a SPEARMASTER? I fought a professional surgeon who had dual knives and he cut off half my extremities before I finally overcame him!Yeah, that spearmaster was nasty (as in, "nearly caused a TPK" nasty) in the original fight - pretty sure it would've wiped the surviving guys there if it'd been left there. That professional surgeon sounds like it was quite the scary opponent as well, if it was tearing your guy up through armor with nothing but knives.
As for great story posts, at least in terms of syntax, off the top of my head I'd put QD, Unraveller and Kesperan on top in no particular order.
I also can't wait until Adventure mode is available for Steam DF... Museum IV will be glorius indeed!
I also can't wait until Adventure mode is available for Steam DF... Museum IV will be glorius indeed!It'll certainly be interesting to see how Museum IV plays out, considering the amount of adventures we've managed to fit into this one. Hopefully, though, Orid Xem will keep on giving for a good long while yet.
Another great post Kesperan, what a lovely adamantine sword. The more writting of Moldath the more of a legend he becomes. Is nothing but rot on bones, catches on fire but just goes for a quick dip. Looking forward to where this is going.
Wow. . . Now I wish I went to Abyssdeeps on any of my adventures, there's gotta be more sinister stuff to find.
I've also noticed that the graphics for the save seem to have gone a little wonky. (Goblins going from 'g' tiles to 'ù', wall tiles changing colours and symbols, etc.) Anyone know what's up with that and how to fix it?
How’s the turn going QD? Did you solve the raw corruption?Finished off the adventure mode bit, now going to do some things in fort mode. Should have the save up by Monday 23rd at the latest. As for the graphics issue, I managed to solve it by replacing the turn 102 (current turn) raw folder with turn 97's raw folder - tried with those from turns 101-98 on a backup save and those didn't seem to solve it.
Hm. No one embarked over Boltspumkin or Reclaimed it in there turn?Looking at it in LV, there's something labelled "Important Location" on the same map tile as the Museum, with almost the same position (X 274, Y 1970 for Boltspumpkin, X 273 Y 1970 for "Important Location".) And since all the items seem to consistently scatter about one screen north-west of Boltspumpkin, I'm guessing that's where the "Important Location" is.
Is Galka's bag of rocks empty? Finding all those small rocks is going to be pretty hard.Yeah, the Revered Rock-Sack is empty. I've had a long look around the place and I can't find where the rocks have gone, same as Heartstolen's contents (which is now empty, no demon hearts in it).
Hm. No one embarked over Boltspumkin or Reclaimed it in there turn?Looking at it in LV, there's something labelled "Important Location" on the same map tile as the Museum, with almost the same position (X 274, Y 1970 for Boltspumpkin, X 273 Y 1970 for "Important Location".) And since all the items seem to consistently scatter about one screen north-west of Boltspumpkin, I'm guessing that's where the "Important Location" is.
You recovered the diacritics! That means it was from the borked raws after all.I didn't try exporting it to legends. Give me a second and I'll have a crack at doing an exportlegends all on the copy I have here.
Did you try to export it to LV? Because I have some problems...
(https://i.imgur.com/fdROI0S.png)
Do I have to export these things separately now?
As a side note, does anyone know if there’s a way of creating noble positions at a human fortress? I kept running into problems due to there being no positions there and no way to create them or assign people to them.
Ah interesting to read in Unraveller's latest entry that his adventurers are preparing to finally throw these dark secrets in the abyss, only to have the work come undone before it is started by other adventurers. Another dark secret has been unleashed.
What is the df-hackery for that, by the way?
Does this have an open slot, am currently reading through the first one and got curious if the new one was still accepting.
Does this have an open slot, am currently reading through the first one and got curious if the new one was still accepting.
Read through the rules, and am now down for a turn.
Presumably theres still stuff to find, yeah?
Even with best compression its still over the file size limit. Uploading onto google drive atm. Didn't you get the file size increased previously Bralbaard?
https://drive.google.com/file/d/1Ykg6MkbaSL5pn-Z-ymU85Iy029HbsPcf/view?usp=sharing
Also chuck me back onto the list please.
QD, my take from this wasn't the raws, but the archiving methods LNP uses. The 457-488 leap is consistent, but the 420 is out there. We'll see how Bralbaard's will be, he plays with the game directly from Toady if I remember right, so there'll be no archiving-by-LNP.Ah, right. I get where you were going now.
The scorpion king in a performance troupe? I imagine he'll be fun at parties, or at least that his crowd will be too scared to not applaud.
(https://i.imgur.com/nK2DPcc.gif)
I don't want to alarm you Braalbard, but you have no beard.
Seems holyblood has gathered an army of serpent men, a giant rat and a troll during your turn. Very interesting.
Right, we clearly need our top minds working out how to mod in beards for outsider dwarves. I’ve checked and confirmed Moldath also has a bald chin. Unacceptable.
Thankfully it wasn't the blight, it was a demon expedition leader. The sauropod one I think. Breathed fire. Beat it over the head multiple times, but lost a leg immediately and then an arm, and then my spine...
The new group was called The Impervious Wall, and it seemingly incorporated Pis Meadowshaft's charcoal brute lieutenants.Now this is new information for me. I thought the charcoal brutes were just scattered about.
They are certainly curious horrors. Was just digging into the story of them. Getting some ideas for a new group of adventurers for my next turn.
They are certainly curious horrors. Was just digging into the story of them. Getting some ideas for a new group of adventurers for my next turn.As I said, Malladang is spawned in year 101 by dwarves digging too deep. Regenerating the world doesn't generate Malladang at all, while it does generate the Most Sin and the Knowing Deceiver. Instead of Malladang, one or two other goblin civs led by demons which were released by demons in dwarf fortresses where dwarves dug too deep are created. So they're definitely not tied by slabs, they're more like Pis in that aspect.
In terms of the Cinnamon brute, i am curious but during other generations of Orid Xem, have they had a vault with their slab. Since its a custom world shape, i wonder if it intended to have a vault but would of generated in a position off the map we have currently. Might need to check to wiki and check out the alternative universes.
They are certainly curious horrors. Was just digging into the story of them. Getting some ideas for a new group of adventurers for my next turn.
There are about five Malladang goblins left, in Confusedship, and they're all blighted thralls. The fort has been plundered by adventurers before - there's an elephant fiend corpse there slain by the alligator man Nethrez.
Charcoal Brutes are nasty. In my experience the only demons that cause trouble are the web shooters and fire breathers. Your regular mortal is going to have next to no chance of avenging Suril.
I am currently reading through the full backlog (Up to page 71 now). It's taking me a while, there is just so much stuff.
Still, please sign me up for a turn.
There are about five Malladang goblins left, in Confusedship, and they're all blighted thralls. The fort has been plundered by adventurers before - there's an elephant fiend corpse there slain by the alligator man Nethrez.Oh yeah, now I remember that. Thought I'd dealt with them for good back during that turn; definitely remember taking out some goblins over there, at least. (Also, beating a demon to death bare-handed is not something I recommend, power-trained alligator man or not.)
Charcoal Brutes are nasty. In my experience the only demons that cause trouble are the web shooters and fire breathers. Your regular mortal is going to have next to no chance of avenging Suril.Yeah, this is about right. Firebreathers are OK-ish to handle if you've strong skills and don't get screwed by attack timings. Web-shooting demons are just plain nasty; IME, only way to take them is being a [WEBIMMUNE] creature or abusing the intelligent undead paralysis ability.
I am currently reading through the full backlog (Up to page 71 now). It's taking me a while, there is just so much stuff.Welcome to to the game! I hope you enjoy the stories so far, and that your turn goes well when it comes around!
Still, please sign me up for a turn.
So i am seeing multiple cases where artifacts dissapeared from the museum and teleported back to their original locations - which is something i suffered myself a few times in adventure mode, but i think there is a possible workaround?
Just gift the artifact to the museum curator instead of leaving it in a pedestal and it should stay in place - I have never seen the teleport bug affect items inside someone inventory.
And you have to find the blood. Hopefully there's still some in the Museum.
Vampires also won't recieve any stat gains (or losses thankfully) so you'll have to train up your stats before becoming one.
And you have to find the blood. Hopefully there's still some in the Museum.
@Kesperan I don't suppose the King of the Page of Tiredness might offer Luki, the young Lordling of Omon Obin a boon or two in the approximate shape of a cave dragon and adamantine two-handed sword to share the new life and glory of their nation reborn with the rest of Orid Xem? ;)
EDIT!!!!: Gotta fix a quick bug will edit this when the save is right.
Question about save: if the archive becomes above 500 mega, can I try uploading in parts?
(https://i.imgur.com/9irC0ib.png)
Thanks, guys. I'm just touring the Realm for now, gathering corpses, putting them to rest, that kind of thing. I'll see if I find something interesting.
I found a great axe (in all its meanings) that Moldath gave me. I'll see about giving it a few kills. Question though, did you give bone jewelry or did they spawn because my char is a necromancer?
One of the first things I noticed was that I'm wearing three different mail shirts, but I'm not complaining.
Even Irka's original named adamantine cloak made by Galka was lost.I think I remember seeing an adamantine cloak on a pedestal in the capital in my previous run. I'm not sure it's the one you're talking about.
Unfortunately I have founs that clothing items are not saved through retirement. Even adamantine cloaks. . . All of mine have disappeared from my adventurers. This will even happen if you ask a companion to wait and move a screen/chunk away from them and back. Even Irka's original named adamantine cloak made by Galka was lost.
Though I think propwr artifacts are fine.
Even in fort mode, you can turn items into named items at will by making them symbols of a noble position.
I didn't check, but the one who was blighted, along with his (or her, I'm not sure) cabinet by Hannibal. Unsurprisingly, the thrall that killed me was also one of the 922 infected directly by Hannibal.
Actually, it was Cilbaenna / Faithtalk of Dur Leru/The Empire of Peeks. I mostly ran around blindly, so I only found out now after checking Legends Viewer. Aaand I might have destroyed the bodies. My character had an epiphany along the way and we were supposed to do great things after he retired. Ah well.I didn't check, but the one who was blighted, along with his (or her, I'm not sure) cabinet by Hannibal. Unsurprisingly, the thrall that killed me was also one of the 922 infected directly by Hannibal.
Ah... sounds like you got ganked in Clenchportent then. Will need to see if I can find your body... for reasons. :D
After more than 10 years I suspect Moldath’s son will have come of age, if he hasn’t befallen some terrible accident. This could be very interesting for future turns!Funnily enough, I both have a Stukos and a baby Moldath in Ilrallenod. As for my adventures, I don't think I'd run into Moldath's son into elven or human-adjacent lands.
You don’t happen to have seen Stukos Orbshaken anywhere on your travels? :P
Adventure mode tip: if you die, you don't have to immediately press "Finish game". When you press ESC, you can save the current session, go into your save folder, copy that save, then finish the game. This is how I recovered my death log.
Thanks for the warning. That looks both way cool and was scary. I seem to have escaped the dreaded isekai of horror and unworldlyness.
Adventure mode tip: if you die, you don't have to immediately press "Finish game". When you press ESC, you can save the current session, go into your save folder, copy that save, then finish the game. This is how I recovered my death log.
Doing that may trigger the Transmigration (https://www.reddit.com/r/dwarffortress/comments/54r3hh/came_back_to_life_as_a_plump_helmet/) bug (https://www.reddit.com/r/dwarffortress/comments/8vzlde/weird_but_mildly_awesome_adventure_mode_bug/), so be careful if you don't want that to happen.
Thanks for the warning. That looks both way cool and was scary. I seem to have escaped the dreaded isekai of horror and unworldlyness.
Adventure mode tip: if you die, you don't have to immediately press "Finish game". When you press ESC, you can save the current session, go into your save folder, copy that save, then finish the game. This is how I recovered my death log.
Doing that may trigger the Transmigration (https://www.reddit.com/r/dwarffortress/comments/54r3hh/came_back_to_life_as_a_plump_helmet/) bug (https://www.reddit.com/r/dwarffortress/comments/8vzlde/weird_but_mildly_awesome_adventure_mode_bug/), so be careful if you don't want that to happen.
This reminds me of a story from a friend from the 2000s about two forum users from two different cities somehow sharing the same IP and one receiving PMs meant for the other. Freaky stuff.
But thinking more on that, is it that bad? That sounds like a quirk more than something game-breaking. Would the original character still exist in save? That'd mean the adventures would be recorded by the game and the player could just retire and use their adventurer the next turn. It's not like we have a shortage of dead players being playable through necro shenanigans between turns.
https://i.imgur.com/9y2oEqu.png
The secret of reducing the size is obvious by now: save uncompressed, then archive.
I had assumed this guild hall would be extinct, especially since I was never asked to make (or reinstate) new guilds (I cranked up the numbers required to petition for guilds/religions to levels impractical to be achieved) or told that Meng (https://dflegends.fandom.com/wiki/Meng_Rovodegom) joined a guild. In fact, I have no spaces for guild after reclaiming. I think the first one who reclaimed was Bralbaard and he deleted all the site zones? Or were they all gone upon reclaiming?
Now that I think about it, it's pretty metal (or, considering the circumstances, stony) that the fortress' only legendary mason comes to the capital hoping for his skills to be noticed, asks around about making a guild, is told the Overseer forbid even the petitioning of guild halls, goes searching for a loophole, finds ancient accountings of a guild created in the year 81 and boldly tells everyone he meets that he's a member of that guild. Extra points for the Overseers not hearing about this until he leaves the fortress.
Started my adventure.Don't take this the wrong way, but I just don't get how it crashes that much for many people but not me. I breezed through Orid Xem from the Cradle of Omon Obin (https://dflegends.fandom.com/wiki/The_Cradle_of_Omon_Obin) to Vacirayali (https://dflegends.fandom.com/wiki/Vacirayali) and back and I haven't had one crash. Granted, I haven't explored the south, but the biggest concentration of settlements and, presumably, creatures is to the north. The only crash I had was in fortress mode in that weird interaction between human caravan leaving and migrants arriving while playing a human fort. The only confirmed static crash site I know is Iroram, and that's because I've been trying repeatedly to see how can I unbork it.
With the number of CTDs I have experienced, it might be a rather vague adventure.
I did, Falsetower was were the dwarves were "inspired" by a certain bark scorpion preaching his anti goblin sentiments hence the many battles against the goblins. I am sure you will see the statue in the centre of the tower dedicated to this. Feel free to do so, interested to see what comes of this. Hope you can face the undead of Falsetower.I need to kill like ~250 creatures in order to "fill" my weapons, so it seems I know where those kills are coming from. However, two of those weapons are crossbows. They aren't very effective against the undead. I'll figure something out.
Also Avolition Holyblood decimated The Knowing Deceivers population to half of what it was during my last turn if that helps you plans.
EDIT: I have arrived in Falsetower. I am going to murder and rob my way through the entire dwarven population. I'm also going to be using reveal, because I don't have the RL time to search every single exploratory tunnel for dwarves and artifacts. :(
They have no skill or equipment, and Dreamypuzzled is an experienced adventurer. I've yet to be struck on this turn. Also, I found an artifact bronze morningstar that Avolition used to kill like 270 things laying in a random exploratory tunnel? Isn't that important? I'm going to grab it.EDIT: I have arrived in Falsetower. I am going to murder and rob my way through the entire dwarven population. I'm also going to be using reveal, because I don't have the RL time to search every single exploratory tunnel for dwarves and artifacts. :(
Good luck, that place is swarming with intelligent undead and necromancers. Have fun!
Except one dwarf. The chief medical dwarf, now mayor. He is indestructible. I barely escaped with my life.Dreamypuzzled: My powers rise with each kill while these useless mortals remain as weak as ever! I am invincible!
The blight is probably still a problem. That Law-Giver I killed was replaced by yet another blighter thrall. Then there's the thrall that killed my last character. As for monsters... I don't know. It depends how close Dreamypuzzled is to his own kind, if not, he could always make his way to the depths of the world through several means to get demon kills. Datanzalìs Stinugosh (https://dflegends.fandom.com/wiki/Datanzalìs_Stinugosh) likely has an open gateway to hell and adventurers have reported going to hell through underworld spires in goblin capitals. Then there are of course vaults where he could farm angel souls.Blight... there's an idea. I'm in the far south. Is it down there? I didn't stop in any human settlements on my trip, because the one time I did my game crashed. As far as demons, Deepvaulted isn't too far from here. Dreamypuzzled basically hates everyone who isn't willing to follow them, so demons are fair game. I robbed Falsetower blind on my way out... I'll stash the treasures there. Perfect. 8)
Except one dwarf. The chief medical dwarf, now mayor. He is indestructible. I barely escaped with my life.Dreamypuzzled: My powers rise with each kill while these useless mortals remain as weak as ever! I am invincible!
Dreamypuzzled some time later: What... what is that creature?! It cannot be a mere dirt-born! Get away! G-get away from meeeeee!
Ah interesting, wonder what the name of that dwarf is. He must be studied.He was a dark one, and those have the propel effect. Which means I was constantly stunned and getting thrown into walls. He also had an iron mail shirt and steel helm. I got him to drop his hammer, but couldn't pull off his armor. He didn't even have combat skills! At least to start with. He just WOULD NOT DIE.
Really curious to see what you decide to do. 200 hundred Walled Dye dwarves would be half of the living population of the walled dye and would be around 1/5 of the total dwarven population
Yeah. Always demons to fight. All i will say is The Most Sin have an ongoing war with The Knowing Deceiver with them being the far large goblin civilization they had taken pot shots at his civilization.
snip for lengthYeah, Deepvaulted has been overrun with animals for quite a while. I was getting FPS issues there as far back as Lonelythrall's rampage, and I recall there were a *lot* of keas or other animals kicking around the surface there.
The Empire of Peaks' ghoul problem I also ended in my turn, but at least a blighted thrall replaced the dead Law-Giver.There were a lot more than that. Not any more.
Edit: There appear to be at least two thralls in Law-Giver Alatha's court.
Is that Alatha dead then? That is a shame - I had an idea for a story involving him for my next turn.Alatha's the elf and he wasn't blighted last time I checked. Don't know about the ears.
I also came across an interesting tidbit. Boltspumpkin is ruled by a bandit gang, The Work of Phrasing, and the previous ringleader was a goblin slave called Ngokang Strangecurses. He was "freed" by Avolition many years ago. It appears that Lurker killed Ngokang in 956 in a village in the Realm of Silver - so Boltspumpkin has a new ruler - a human female ringleader called Rope Mobbedwilt. They don't seem to reside in Boltspumpkin, though, and were last seen in Championvault...Ah snap, I killed Ngokang (https://dflegends.fandom.com/wiki/Ngokang_Gutngokang)?! I didn't realize it, as far as I knew he was under adventurer truce and I don't remember killing goblins near Boltspumpkin. At least the group didn't die. Ngokang was Bralbaard's co-founder of the Museum, he's the goblin bandit he's talking about in his first adventure post in this thread.
I tried unretire-anyone on Rope Mobbedwilt, and she is hanging out in Championvault. Not sure why she hasn't been summoned to Boltspumpkin.In that vein, there were some dwarves who ascended to Barons and simply refused to leave for the capital. I don't know if the behavior is random, tied to something random (i.e. dwarf has weapon on, dwarf is hauling etc.) or if they're smart enough to realize the massacres happening in Ilrallenod and not wanting to be part of that.
(https://i.imgur.com/9irC0ib.png)
Do dwarves get pregnant off screen? I thought they only did in fortress mode. She showed up and gave birth like a week later, and so considering how much time has passed since the last player fort there's no way she got pregnant at her previous fort before she became a necromancerI'm not sure of dwarves and pregnancy, but I do know at least in Orid Xem, NPCs do sometimes procreate offscreen, but this is very rare and apparently only reserved for the immortal races i.e. elves and goblins. By rare, I mean about once every 50 in-game years. The goblins appear to even be bugged, with them birthing (Unnamed) creatures sometimes.
Edit: Someone managed to remove playing in fortress mode as non-dwarves? Hmmmmmm... It also removed the possibility to reclaim non-dwarven holds. And it borked the diacritics again. FFS.
It's kesperan's turn now, right? Is Moldath's story finally finished in eternal rest or will he brought back for another go? And if not him, then who will be our new brave adventurer? Good luck, kesperan.
Edit: Someone managed to remove playing in fortress mode as non-dwarves? Hmmmmmm... It also removed the possibility to reclaim non-dwarven holds. And it borked the diacritics again. FFS.
I was preparing to get really mad while I looked up which goblin nation you were exterminating. :Poh you good lol between Arthur's general optimism and the fact that his exposure to heroes and adventurers is through stories I don't think he'd ever exterminate any group unless something crazy happened!
In response to an earlier mention, I could write a short guide about how to properly become a monarch through df-hack and have it stick one of these days should it be desired.
In response to an earlier mention, I could write a short guide about how to properly become a monarch through df-hack and have it stick one of these days should it be desired.Please do.
I love the berserk reference with the silver two-handed sword. False tower has fallen! It took all my stealth and very specialy placed battles to get through their alive!I didn't even notice the Berserk parallels until now. Now that you mention it, Dreamypuzzled's left arm is permanently disabled. First it was some undead, but it seemed like every single enemy would only go for her left arm. Dreamypuzzled has like, 7-10 crippling injuries to her left arm by now. Somehow, it was never severed by even the most violent attacks. By this point, her arm is nothing more than a mass of scars, and she uses it like a fleshy shield. She has a lot of other scars too, but oddly, only on the neck and face. A crossbowman shot her through the left cheek. She has only like half her teeth left. Her right thumb was cut off during my first turn. Her head and neck have been twisted by deflected blows many times. She's kind of a mess. :D She's also tall and incredibly muscular.
I just realized that Midor brought your character into this world and also is the same goddess who cursed Maloy the wolf lord, and insists on planting statues of his transformation in every town he visits, so our characters have a common thread!
A demon, siding with order? Just because Midor brought me into this world, does not mean she owns me. I choose my own path. I choose to preserve my own corner of this failing world. Those who seek life will be given life. Those who seek death WILL BE GIVEN DEATH.I'll use this for Dreamypuzzle's introduction in the wiki. It's awesome. It also explains why you (Flame) declared the protection of your civilization.
At one dwarven settlement, a goblin stood idly by as I slaughtered the twisted inhabitants.That's an interesting goblin. Did he change his mind after you slaughtered everyone around him? At first he didn't want to, then he was immediately on board joining.
Gisep proved to be a valuable guide on the way south. After we had reached the far side of the Tundra of Heroes, the Purged Loot stood in our way. Following it to the downriver, we hoped to find a bridge. But there wasn't a single one! What else are humans good for, besides building bridges? We walked all the way to the Sea of Blades without a safe place to cross. We were forced to cross the river at its widest part! Thankfully, the estuary was quite shallow, and we were able to ford it safely.[/color]
Two weeks real time, return anything you take from the Museum, and save frequently. Especially save before dropping out of fast travel next to one of those * things! I probably lost about six hours of my life to bugged *s, just last turn.Its one week real time, some people get more if bugs/issues with the save are encountered.
Since my turn appears to be coming up, I figure now might be a good time to clarify some of the rules. I've read over the OP a couple times, and some of the accountings of various deeds, but I wanna make sure I fully understand what constitutes fair play.
- 1.) Is the week we're given an in game week, or an IRL week?
. I thought about this, and while I suspect it's the latter, the former would certainly be interesting.
The prerequisite planning to nab something in only one week's worth of game time would be really neat.- 2.) What items am I not allowed to pick up? Precisely.
- 3.) After taking a trial run, just to test the save's waters, I have found this thing to be a buggy unholy mess. Are there any sites or areas in particular that I should stay away from, in order to minimize the number of crashes?
Razorbridges was a ton of fun to work on. If bral let's me keep working on it I think I wanna add a village around the square in the south and maybe one on the northern end of the bridge to really give it the appearance of being lived in.
Post-script: Bralbaard, thank you for running the Museum series for over 10 years now. So many stories have been made because of your efforts. According to the last monthly report, Toady One has been hard at work on adventure mode for v50. I eagerly await the Museum IV, and I hope it's you at the helm. Consider this a request for turn slot #2. ;D
Actually when a civ is that small, caravan guards are often created out of thin air (repeated for each caravan). This is likely to increase the population for the armored confederacy.But they're not historical figures unless they kill something or you force them into becoming part of your fort. So once they're off the map, they disappear into the same thin air.
Ghost guardsActually when a civ is that small, caravan guards are often created out of thin air (repeated for each caravan). This is likely to increase the population for the armored confederacy.But they're not historical figures unless they kill something or you force them into becoming part of your fort. So once they're off the map, they disappear into the same thin air.
They do increase the population numbers for the civ. I've seen nearly extinct civs rise from two or three pops to a hundred this way, also caravan guards often kill wildlife or invaders and often become histfigs.Actually when a civ is that small, caravan guards are often created out of thin air (repeated for each caravan). This is likely to increase the population for the armored confederacy.But they're not historical figures unless they kill something or you force them into becoming part of your fort. So once they're off the map, they disappear into the same thin air.
It would appear that my adventures have had some repercussions on the race/civ combinations which can be selected at character creation.
You can no longer play as an Elf from Mong Uthros, and no longer play as a goblin from Ribiromini, or of any kind for that matter. The reasons for this are not exactly clear. My adventures did involve both of these civilisations but these were unanticipated results for which I apologise.
It is easy enough to enable Elf and Goblin outsiders as a workaround if this change affects anyone's future plans.
Belarded isn’t even a real word. But it’s so descriptive. I can just imagine the massive rolls of lard suffocating his tiny skeleton.Some Google finangling has shown that "belarded" has been used at the very least several times throughout the 20th century, though the context seems to be (not all, but somewhat) over the place. The context puts it somewhere close to "burdened" or "encumbered" if I'm not mistaken.
I wouldn’t worry about making something so epic for your first turn. Just surviving the blighted hordes would be an achievement!
It's not a submission currently, I submitted black diamonds. My plan was to have Rusna submit it the 2nd time around after getting kills on it. But she starved so it's passed a few hands like other artifact weapons.
Some Google finangling has shown that "belarded" has been used at the very least several times throughout the 20th century, though the context seems to be (not all, but somewhat) over the place. The context puts it somewhere close to "burdened" or "encumbered" if I'm not mistaken.
https://www.google.com/search?q=%22Belarded%22
Yes that was a shame she died to a weird bug. Moldath tried to revive her but she was just a mangled skeleton. I assume the scorpion has that axe now?
I am slightly worried that it has been easy to survive so far, I fear that it may be the calm before the storm.
I have moved all the way down to Morninglion and went to explore some untraveled land, there is basically nothing.
Ah sad that law-giver died I was reading up on him some before my turn
a Pre-history elf who was alive in this day and age and leading a human kingdom? Really cool.
I also really like your take on the Nations of Honoring. It's similar to how I imagined them to be
Also wow impressive you took down that thrall at the end! I didn't even wanna risk it
Here is the save, archived with "best" on WinRAR, uncompressed saves turned on.
Well, Imgur has decided to delete themselves:
(https://pbs.twimg.com/media/FuICh2QaYAMy6Vy?format=png&name=900x900)
This can potentially destroy a lot of the museum archives, so it may be a good idea to try to preserve the images before they go puff.
After some convincing a friend agreed to let me put it on his drive, so here is the link: https://drive.google.com/file/d/1dToDljmkVNPkhTQYxsN9TyNc7ODHzIji/view?usp=sharing
edit: also due to a mistake the outsider playable tag needs to be readded, sorry about that.
Hmm I’ll try not to bee suspicious!Well, I don't have a definite idea. Señamatem has been well-developed by Unraveller/the Anthad dynasty (https://dflegends.fandom.com/wiki/House_Anthad-Laniecroh), it'd be interesting to see how that turned out. Otherwise, any player fort that you find interesting would do.
Is there any region or town or fort you guys think would be cool to have a map of? I’d like an excuse to practice with inkarnate
After some convincing a friend agreed to let me put it on his drive, so here is the link: https://drive.google.com/file/d/1dToDljmkVNPkhTQYxsN9TyNc7ODHzIji/view?usp=sharing
edit: also due to a mistake the outsider playable tag needs to be readded, sorry about that.
What? How did you even manage to do that?
Can I be added to the turn list again please?
I'd like to say I'm surprised, but this is Dwarf Fortress, I don't think I've had a time when adventure mode went as planned.
Interesting names, I'm sure Weenié had a glorious future before it was cut down by Armok's bloodthirst. Unless you butchered the corpse (or send it to Herograves), don't be surprised to see a zomboid bear-skunk abomination in the future of Orid Xem.
You're not making a fortress? It's your choice, you can still make a fortress in the remaining time or uploaded as it is at the end of the adventure.
2.5 million bees AND a sword sewn into someone’s eye? What a wild adventure lolI only uploaded without account, so are my images in danger?
The new Imgur rule is impacting old inactive accounts right? So we mainly need to worry about entries from non-active players?
How did you do that sewn stuff?
This is possibly the most bizarre thing I've ever seen in Dwarf Fortress. Congratulations. That's quite a high bar.
Oh man, there’s a lot to unpack there. It certainly sounds like you had FUN and your fort will be an interesting place to visit.
The human historian diplomat vampire can only be Baron Leto Searchpraise the Azure, a former adventurer of the Museum!
Oh man, there’s a lot to unpack there. It certainly sounds like you had FUN and your fort will be an interesting place to visit.
The human historian diplomat vampire can only be Baron Leto Searchpraise the Azure, a former adventurer of the Museum!
Also, the lady necromancer werecreature is Desli, that is one of Eric's adventurers if I'm not mistaken. Wonder if she made it out of this mess.
It does sound like you had an eventful few years in The Hungry Aching Woods, Dikbut.
:o That is certainly one of the more disturbing museum submissions.Nah, I just traded a shitty coat for the die your character carries around. I think I also asked you to became a hearth person? But you refused to go on adventures.
I'm slightly worried that my character may have gained some "enhancements" now that it is mentioned he has been talked to :).
The new Fortress crashes for me, both when I try to reclaim, or when I try to visit it in adventure mode. The new camp is fine. Can anyone else confirm?
Since there was a lot of werecreature activity it might be one of the werecreature related bugs?
@Dikbutdagrate, do you have a working copy or backup, by any chance?
So Desli finally died again, huh? Took her long enough.
But multiple forts are crashing? Not just the one you played? That's bad.
Yes, history was hidden. But once creatures and items are "created", shouldn't they remain historical? That was my belief until now.
So I gotta ask, was 'reveal all historical events' turned off for some reason during world-gen? If yes, this entire save is a Jenga tower waiting to collapse. Not entirely dissimilar to normal saves mind you, just much harder to debug, due to the inability to pull numbers from anywhere other than crash logs.
Wasn't Warshrieks in the same condition? I know there were a few other places affected before with some form of corruption.
Unless there are extra places beyond the aching woods we could probably move on, but if the damage is worse we should revert?
Those kinds of killed and resurrected critter parts absolutely cause crashes, yes. Maybe delete the offending instances, see how that affects it?
Looking at the pics that Dikbut posted, he has a group of nameless friendly dwarf hollow zombies. I suspect those are body parts which have been regenerated by the werecurse into full beings, all of whom won't necessarily have different unit or histfig IDs.
Remind me not to resurrect Maloy if he ever gets himself killed!
Remind me not to resurrect Maloy if he ever gets himself killed!
That reminds me of something I wanted to try. Chopping off Maloy’s head, resurrecting his corpse and then seeing if it grows a new head when he transforms into a fox.
Infinite wolf man heads! What could possibly go wrong?
My offer to act as a NPC vendor for item grafting still stands.
1 honey = 1 item + 1 body part.
You wanna have tree frogs for eyes? Sure! 2 Honeys plz, and done.
Become Tetsuo, the Iron Man today!
I'm just imagining some bleak future centuries after his death where all that's left of the wolf-man isn't even a name. Just a roaming horde of zombie wolf heads that are a threat to anyone not competent in dodging or fighting lolWho could have imagined, that not even the Gods of Death, necromancers, demons or the Thranan blight (turned Omon blight) would scour all life in the world, but the resurrected body parts of werecreatures?
It appears that the corruption is safely contained within The Hungry Aching Woods.That's how I'm debating with the corruption in Iroram. Bar an army wiping out all inhabitants, Adilatír eventually calling all inhabitants as Barons to the capital or Ulet (https://dflegends.fandom.com/wiki/Ulet_Budoostsi) deciding to leave, the fortress will remain active (but unvisitable) until the end of time. With Ulet there as the only living chosen necromancer remaining in the world, Fazisrith (https://dflegends.fandom.com/wiki/Fazisrith) will rule forevermore. Of course, I'd like to continue to play that fort, so I hope some way of fixing it is found some day, but I like the protection it gives to Ulet and those who decide to remain there, too. Bomrek (https://dflegends.fandom.com/wiki/Bomrek_Otadònul) is also there I think.
And I am increasingly enamored by this idea. I say, leave it as is.
Being the former capital of Omon Obin for a while. I'll definitely check it out next turn! Gotta actually write my damn story first though. . . Someone kick my ass into gear, lol.
Remind me not to resurrect Maloy if he ever gets himself killed!
That reminds me of something I wanted to try. Chopping off Maloy’s head, resurrecting his corpse and then seeing if it grows a new head when he transforms into a fox.
Infinite wolf man heads! What could possibly go wrong?
Just to clarify, it doesn't cause crashes to resurrect a creature directly. What causes crashes is when a body part gets reanimated as a zombie, transforms due to some other interaction or curse and thus gets a full, complete body, and then gets put down and resurrected as if it were a unique unit (because of it having a full body) even though its just a zombie body part with no soul/hist fig ID of its own. In adventure mode it typically crashes upon trying to speak to them or leave the area (offloading units) whether fast travelling, waiting or walking away from the area. In fort mode I guess it wouldn't matter until retiring/abandoning the fort.
Interesting. I've added it to the missions section in the post with maps and site information. The map is also updated. I've also added you for a new turn. I guess you'll have to take one if the orders start coming in.
Those dark ones - imagine fighting one of those, but covered in steel! Nasty creatures.
Also, I find it funny that the Blind Sadist is literally described by the game as long-toothed, like HMMM I WONDER.
Those dark ones - imagine fighting one of those, but covered in steel! Nasty creatures.You know he's been a vampire for centuries, right?
Also, I find it funny that the Blind Sadist is literally described by the game as long-toothed, like HMMM I WONDER.
I’m not sure why the option to make a Mong Uthros elf vanished too.I suspect because the elf Law-Giver died? Although that first elf Law-Giver's line still rules. They're even elves actually born after World Activation, so that's interesting. The new generation really is settling into this old world every few decades (as is natural, I suppose).
Oh I'm well aware, but usually the game doesn't make it quite this obvious.Those dark ones - imagine fighting one of those, but covered in steel! Nasty creatures.You know he's been a vampire for centuries, right?
Also, I find it funny that the Blind Sadist is literally described by the game as long-toothed, like HMMM I WONDER.
Or does the description of vampires usually not described them as such?
Maybe just move the exhibits to one of the neighboring settlements? Diptramples has a keep' although it's cluttered with assorted items (mostly hoarded there by me' frankly; Nom the Cheese still lurks there). Could clean it up in between turns' if the community deemed it appropriate. It would require some lore twiddling as to why the collection was relocated' but would be far more functional most likely.Note that I have constructed Thiefguilds very nearby the Diptramples keep, quite a few turns ago. I have observed some strange behaviour there during my turns with inhabitants migrating from Thiefguilds to the Keep of Diptramples and Vice-versa. The two sites are having an effect on each other.
Finding and hauling the items out of Bolspumpkin would be a nightmare. The fortress method could work?
Personally I don't really care that the place is a mess, but if someone tests a workable recovery method we could use it?
I place the crown of Moldath Mournsaints, from his brief tenure as king of The Walled Dye on an unclaimed pedestal. He lost it in Balancehammer many years ago and I hope he will be glad it is returned.
(https://i.imgur.com/8xOtH2V.png)
Good luck with your turn, Broken!Ahaha, they are born adults which was odd, looked it up turns out they just cling on the mothers back until maturity so thats what happened. Lots of mini scorpions leaving the backs to become actual units. There is an explanation for their rather rapid growth and the decline of that population growth.
It is insane to think we are nearly at 300 years of this game..
Edit: OMFG so many scorpions. One dude had 11 babies by the time he was 9 years old. Are they born pregnant??
Edit: OMFG so many scorpions. One dude had 11 babies by the time he was 9 years old. Are they born pregnant??
Edit: OMFG so many scorpions. One dude had 11 babies by the time he was 9 years old. Are they born pregnant??
That sounds.. concerning.
And this is added to the already concerning recent impregnation of certain elven monarchs and the rumors that Moldath junior is receiving some form of training.
A new generation for a new millenium.
Truly, horrific creatures clung to life. Foul shells of the once great bark scorpions.
Very disturbing. Looking at Legends Mode it looks like the past 10 years or so at Falsetower is just one massive bark scorpion man incest orgy. There are more than 40 of them there and their family trees don't so much look like trees as they do... webs. Disgusting.
Here is some interesting stuff that occured that i noted.
- Moldaths "son" in the form of a scholar visited the fort during the earlier years and instantly went to the library and is a necromancer now.
- When attacking northcamp, a certain undead bear man returned to defend the site and won.
Here is some interesting stuff that occured that i noted.
- When attacking northcamp, a certain undead bear man returned to defend the site and won.
Arcturus is still alive?!
Inspired by recent events I decided to see if AI art covered the delicate topic of "Scorpion orgies"That is certainly nightmare fuel.
It did not and this may be for the best
but it DID NOT FORBID the phrase "Scorpion Copulation"
https://creator.nightcafe.studio/creation/PN0E5XwrWEJHw1CFcnqm
Arcturus is still alive?!
In a very loose sense of the word. He’s died at least twice and been resurrected. He attacks anything that comes too close to Northcamp.
I like to think he is the boogeyman that elven mothers warn their children about at bedtime…
Well, as it turns out, just this week was my turn in a completely different succession fort, and i am a bit busy with that.
@Bralbaard , go ahead and take this turn, i will take the next if that's fine for you.
Just to be sure: keep it limited to fortress mode, this is not an official turn ;).
Just to clarify, Desli's body is still in the site that crashes on loading, correct?
Well that's good. Please attach a lever to it so i can let him out!
Well that's good. Please attach a lever to it so i can let him out!
Poor Luki.RIP Luki. Not that unlucky, actually, since he died of old age. Last living Gloryage not including Irka, let's see if he survives until Unraveler's turn. Note that, from previous experiences, Luki may not be "dead dead", i.e. if a necromancer were to visit the capital, they might find his body and be able to bring him back. I'm not sure if Luki would want that, but it could happen.
Something interesting I've noticed, Treatyseed itself led a successful conquest of Atticmuffins, the first capital of Mong Uthros (the civilization that continues to bolster the most humans in the world) itself in 972. It brought all the animals, and some received names, including some of the giant leopards I bought from the elves (who sadly have since died of old age). This appears to have been a complete NPC action, so my mind is boggled, as this would likely not have happened if I hadn't reclaimed Adilatír's capital.
Yeah, Falsetower is just absolutely brimming with undead horrors, incestuous scorpions and generalised death.
Good luck!
Do you need to worry about the regeneration glitch with him?
Save is up (https://dffd.bay12games.com/file.php?id=16714). Current size is 460-470 MB, using WinRAR at normal compression.
The year is still 996, and while there's no new fortress, there is a new Museum exhibit - a set of Blighted Thrall organs in preservative jars. (Long story, will follow once I get turn 102 typed up due to the characters involved being established during that turn's story.)
[spoiler=For Dikbutdagrate, minor spoilers]
(https://i.postimg.cc/5NBqKzdj/Weenie-Resurrected.png)
Oh hey, sweet! I believe someones earned themselves some surgery!I fully understand how it would interfere with your character's gimmick, so I've no problem with waiting for that knowledge. Hopefully Weenie sees a bit more business in the turns to come.
That is a rather incredible amount of honey, so I mean... you've definitely earned the secret knowledge.
But I'm going to have to withhold that information for like 50 turns or something, otherwise it sort of ruins my character's whole bit of being a gimmick vendor.
Apologies for the inconvenience there! I'll make up for it with some weird stuff to add to your character, once my turn comes around.
How much honey did you give me? Like all of it?I handed off basically all of the jars in those three screenshots (barring the empty one) to Weenie, so that's something like three inventory screens of honey in wooden jars. I'll have a look in the save in a bit, see if I can pull the proper numbers from Weenie's inventory.
Ok, so for the last part of my playthrough, I need to know; someone a few months ago found a way to strip necromancy/vampirism/werecurses from creatures, does anyone remember anything about that?
TBH, this chapter doesn’t feel up to my usual standards, but I was struggling to find a way to write it that wasn’t endless repetitions of the same overall fight or full of pretty overtly stilted dialogue. Still, next chapter should be the end of turn 92 and a step closer to clearing my backlog of writing.
Ok, so for the last part of my playthrough, I need to know; someone a few months ago found a way to strip necromancy/vampirism/werecurses from creatures, does anyone remember anything about that?
Hey Arthur and Miara's son Arandil became a hammerer! Proud of the boy!Interesting news, I have the save, but I haven't converted it into Legends Viewer yet.
Looks like Maloy's projects are going along swimmingly still although most of the sites Arthur claimed and gave away seem to have just been reconquered by the goblins sadly....
-snip-Just to make sure for my turn, this is your current character, yes?
So the creepy fort is Abyssdeeps? Will we find out the true identities of these sinister Abyssal Cult leaders?Yeah, that was Abyssdeeps as written before I started procrastinating. As for the identities of the leaders, well... that might crop up a little in the future for a couple of them.
I've begun my turn today! Here is hoping I accomplish everything I want to in time!Good luck!
I forget who owns Juvar in Padcalls ruling the Lone Soldier of Fortune.According to my intel, he was an initial traveling companion of Leto (http://dflegends.fandom.com/wiki/Leto_Uxenon_Edlal), though I, in turn, forgot whose character Leto is.
I had a feeling it was the end when a vampire historian diplomat from a human civ showed up and made a straight b-line to the tavern, and just drained this dude in front of everyone, before casually strolling over the mayor's office to have a meeting about trade. Drained someone else, and left before any crime was reported!
Since we are into the second millenium now, I thought it would be good to post an up to date version of the population graphs:
(https://i.imgur.com/Y4GfUOP.gif)
One of my regrets is that I didn't visit Mabkor, but there's always next turn. I really want to see what you did with the place. Did you start using gui/advfort on it? I've started learning the ropes with it and it's awesome! With a little tweaking (https://docs.dfhack.org/en/stable/docs/tools/gui/advfort.html), you can even build with bones or gems, all in complete vanilla and without mods! And thanks again for the resurrect.
No particular reason or anything, but uh. How would Ifind the creature_size info on the randomly generated vault creatures?
I was looking in raws, but not much luck and I know the names and size are generated randomly on world gen so i didn't know where to look
just asking...because
No particular reason or anything, but uh. How would Ifind the creature_size info on the randomly generated vault creatures?First off you’re going to need Notepad++. Regular old Notepad usually works, but the current save size is too big for it to handle. Once you’ve got that, turn off COMPRESSED_SAVES in the .init files by setting it from YES to NO. Load the save in DF and create an adventurer/fort, then save the game.
I was looking in raws, but not much luck and I know the names and size are generated randomly on world gen so i didn't know where to look
just asking...because
A headless undead kobold Baroness of the Walled Dye. Got to love that.Adilatír has been a lot more undistricriminatory in the last centuries when it comes to elevating Barons. I think there was an undead nameless reptile person, probably raised by Moldath, at one time.
looking at LV ... Maloy, why are there 63 Warriors of Udir roaming about now. 43 of them in Razorbridge. Did you start a lesbian angel cult?Aren't they genderless? Also, you have a strange way to spell the apocalypse. So what I understand is that the Age of the Zombie Angel is upon Orid Xem? At least hopefully they're not blighted...
Edit: looking at LV ... Maloy, why are there 63 Warriors of Udir roaming about now. 43 of them in Razorbridge. Did you start a lesbian angel cult?
Edit2: A headless undead kobold Baroness of the Walled Dye. Got to love that.
(https://i.imgur.com/QcniV1t.png)Spoiler (click to show/hide)
I wonder if they'll become a playable race option at some point, should they join civilization proper.
No, "playable race option" is different, like the charcoal brutes (https://dflegends.fandom.com/wiki/Charcoal_brute) became that, and I think Hands of Planegifts and some other necro experiments did too.I wonder if they'll become a playable race option at some point, should they join civilization proper.
Easily done. Unretire-anyone on any of the 60+ named ones that already exist.
There are two who both have the title "the Ungodly" and have exactly 20 goblin kills each. Not bad for a one year old.
Edit: looking at LV ... Maloy, why are there 63 Warriors of Udir roaming about now. 43 of them in Razorbridge. Did you start a lesbian angel cult?I laughed
I was in the process of doing the same thing, using the coin method.
From what I gather you can make insane amounts of metal by melting coins but only if you split the stacks somehow. Any tips on how to do this?
I have used the metal leggings smithing before when I was short on steel, they have 150% return.
One method would be to split the stacks in adventure mode. Tedious work, but it has a high return.That's awesome, I can't believe I haven't thought about that before. It means it'd work on arrows/bolts too, regardless of metal. In fact, another way would be to make them bolts, then just assign a hunter and melt the bolts individually.
A surplus of masterwork menacing spikes is never a bad thing. :D
If nobody objects I'll just move Unraveller down a spot, I'd love to see the storyline for Silverthrone continued.
I was in the process of doing the same thing, using the coin method.
From what I gather you can make insane amounts of metal by melting coins but only if you split the stacks somehow. Any tips on how to do this?
I have used the metal leggings smithing before when I was short on steel, they have 150% return.
Well, that was quick. I'll start on Friday or Saturday. I'm not really sure what I'm going to do.
I just realized, you drew your PFP, didn't you? I like it.
A case in point; during one of my journeys in the year 995 I ran into the following statue, and it still angers me:
(https://i.imgur.com/tcVgTfn.gif)
Damn, three years ago and still part of the Museum III...I just realized, you drew your PFP, didn't you? I like it.
Thanks! It's part of a larger picture posted ealier in the thread, here. (http://www.bay12forums.com/smf/index.php?topic=175875.msg8160485#msg8160485) I probably need to do another version of that now that we also have Morül Kan dwarves...
Also how do you pronounce Bralbaard? I've always said it like Brawl-bArd emphasizing the A
The unretire list has quite a few bizarre entries. It sometimes adds undead creatures raised by necromancer adventurers.
The last 5 or so blank entries I assume are Maloy’s angels.
Good luck fearless zombie raven!
I used the caravans at the trade depot. [...] You will also be wasting hours of your life staring at a trade screen pressing macro buttons over and over and trying to negotiate the closest to 1:1 trade ratio you possibly can. 7:5 in favor of the trader usually works, but if you have a really good broker you can get much closer.Armok preserve! I'd rather waste hours of my life dropping coins in adventure mode.
Ah. I very much appreciate the move down, I've only just now had time to sit down and read the ongoings of Orid Xem. . . Of which there are many, haha. All in all I'm amazed as ever, think I'll try and focus on a smaller scale for my next adventure, though I'm not yet sure. At the very least the Gloryages must continue!As long as Irka survives, it should be fine. And even if the bodies of the Gloryages disappear into THE WORM, I have a method for the soul-line (though not the DNA) to survive, at least as far as Legends Mode/Viewer are concerned. If worse comes to worse I'll help out, though it'd mean helping the competition (I hope some incarnation of Lurker has a chance at the throne someday).
Or elves. The elves will never stop being endangered in Orid Xem. Or kobolds, or animal people.Well, that was quick. I'll start on Friday or Saturday. I'm not really sure what I'm going to do.
If you’re looking for inspiration you could try an adventure as a human or animal person from one of the less-explored human civilisations. We’ve had plenty of people from Omon Obin, Mong Uthros and even the High Confederacies but not much from the others. Some of those civs still have significant ghoul problems!
Here is the first part of my adventure from a few weeks ago. Under the spoiler there is a short recap of Bralbaard’s history that may be needed for context.I just finished reading this, my characters feel the same way when they see statues of themselves being happy to become Lord of Ñodduli and despondent to be "fired", though it happened the other way around. I'll have a post these days on my latest adventures, I actually got some print screens and some interesting events from my last turn.
[spoiler]
(https://i.imgur.com/tcVgTfn.gif)
My students insist that I should be flattered that the creator of the work saw me as capable of taking down a demon, but to me this work is a travesty, a disgrace.
In fact just thinking about how wrong the creator of this work has gotten things has convinced me to pick up my pen and paper again.
That's close, I guess. The A is not only emphasized, but also long.It's great to know the character's backstory, thanks for sharing.
The name comes from a dwarven NPC from a d&d game I was the DM for at the time. The game was in Dutch, so the name is as well. ' Baard' is Dutch for beard, 'Bral' translates as ' talk bullshit while drunk'
That more or less describes the Npc as well. He was tavern keeper of a boat that had been refurbished into a tavern. Like most dwarves, Bralbaard and the tavern were always firmly anchored to land, but then the player characters came by and it all got out of hand real quick. They ended up sailing the tavern around the world, causing trouble, while Bralbaard was in the hold drinking because he was mortally afraid of the sea.
-Entomologist: Try to catch as many different bugs as possible for a museum submission.That would be interesting for megabeast body parts (forgotten beasts, demons, angels, titans etc. anything that fits in the category of your choosing). Talk about having a giant insectarium.
-The hunter: Collect the skulls of mythical creatures e.g unicorns, foul blendics, dark gnomes. (don't think anyone has encounter gnomes yet)I tried pulling the Quadfector (https://dflegends.fandom.com/wiki/Category:Quadfectors) title last turn, but I forgot that I didn't have a dwarf death on my hands. Also the animal men I killed don't appear on my kill list, I suspect there was a crash that otherwise didn't bother my progress that lost the animal men deaths. I at least do have a kobold kill now.
Continuing on with Avolition's idea of hunting rare creatures, I think there was also an earlier idea to find out if bogeymen exist in this world because they have not been seen yet. This could be done by visiting the evil regions, and spending the night while travelling alone.I'm not sure if it's been mentioned, but there definitely are bogeyman pouches around the world, so there definitely are bogeyman in Orid Xem. At the very least in the abstract/naming sense.
Alright, then I have a rather silly idea. I'll start posting soon. You see, I was looking through the unretire list, and I found something rather unusual...Good luck, Flame! I do wonder how it's going to work, I'm curious about animal mechanics. I once possessed a troll and a necro experiment to get to Iroram and it was a pain, troll couldn't open doors and the experiment was just a blob (I might be mistaken). The trek was horrendous all in all.
(https://i.imgur.com/6f6fmeC.png)
So much happened in such a short adventure.I can attest to that. My epic fight with the undead skeleton helped by Jas' wife will forever be in my memories.
Poor raven... But Desli is saved! Undead cattle are one of the most dangerous things in this game, just look at what happened to Stockadeoutrage.
I'll be looking to begin my turn on Monday, Tuesday at the latest. As I mentioned before it's likely I'll have a more subdued turn due to time constraints, but who knows? I do desperately need to get my prior stories out though. . .I actually had plans to Lurker's marriage in the last turn, but I spent most of it carting items around, exploring and experimenting with advfort. I'll consider if I see someone of the Gloryage line interesting, no promises though. Ah, the issue was that it didn't let me retire Lurker in Entrancegrape for some reason, maybe because he was undead, maybe it was a bug. I'll see next time and maybe I'll ask for help if I still can't retire him there. It would probably work to retire him in a dwarf fortress, but I don't want him to become part of a dwarf civilization.
@Lurker, you know. . . He could always marry into the line. ;) I wouldn't mind a huge branching royal family from various adventurers, and for the Realm to once again fall into the languish of political strife.
On that note, please anyone feel free to play characters of the Gloryage family if desired in the future, more than welcome.
The goblins are the true evil. . .
Interesting interpretation of the species, I've added it to the wiki.
(from reading the description of the Hands they remind me of these guys from dark souls)
(https://i.imgur.com/yMSU1dq.jpg)
"We need you here, mother!"Nice casual observation about elven lifespan (though at this point this could be attributed to some of our immortal adventurers as well) and how for them years might be in some way equivalent on how mortals see a few hours of their lives passing. Of course, there's a much higher chance for elves in their "few years" to not find their kin alive when they return, in contrast with mortals just leaving for a few hours.
"I'll be back in a few years hopefully. Goodbye I love you"
Poor Lorsith, killed by a xenophobic elf.I think we mostly feel sorry for them because of Lonelythrall, who is appropriately named as Thrall from Warcraft was one of the few decent orcs. We don't know the Hands' true relationship with the rest of the world, we know they were used in necromancers' armies and we know they integrated into elven society. We also know that they (inadvertently) almost destroyed Orid Xem through magical overbreeding.
The goblins are the true evil, and Tirin freed the elves from their influence. Did you find Tirin and Adela’s daughter? I think she became an abbot of her mothers religion.
Goblins the true evil you think? I daresay I've seen little of ought from the goblins of Orid Xem. They seem well content to lurk in their pits and towers. There are many evils in this land yes. . . But they are far more insidious than greenskinned savages!From a mechanical POV, they really are. I've had a goblin (https://dflegends.fandom.com/wiki/Gozru_Sutubåx) in a fortress once (not from Orid Xem), a goblin that I both pitied and respected for his history: he lost all his family, over 5 children and his wife to different foes, and killed a forgotten beast. In my fort though, he was always irascible, would be on the verge of tantrums, couldn't mechanically open doors for some reason and had several other issues.
When a goblin took over the Creamy Confederacy, they started wars with almost everyone else.It's actually coded into the game for leaders' personality traits to affect foreign policy.
It's quite a shame that the many fascinating events that take place during world gen take a nosedive at the start of the game. To a degree, despite the three or so centuries that have passed over the course of the game, the world in of itself outside of adventurer actions is mostly static.We're definitely seeing changes, a human capital was taken over by Adilatír as a result of a war with the humans, the elven capital fell AFTER Bralbaard's first turn, there was the Battle of Cemoshtoral (https://dflegends.fandom.com/wiki/Battle_of_Cemoshtoral), that battle in which Bralbaard was killed etc. There's also the massive High Confederacies immigration into Adilatír hillocks, as I've deduced most humans are from that particular civilization. I wonder how the dwarf-human-elf and even goblin relations will continue to evolve.
However it just means we must forge onward and take the world into our own hands. I definitely have an interest in putting an end to some wars. . . Maybe even create a new civilization or two, I believe I know how that can be done. For now I must administer to the Realm of Silver, another flaw is that our citizens will all merely die of old age as marriages/births are few and far between. The new Weatherponder District has dwindled considerably. Nothing to worry about, Omon Obin will have a fertility festival I suppose. Haha.
I see someone is continuing Dreamypuzzled's genocide of the hands of planegifts from centuries ago. Also, Maloy, I think your writing would flow better if you used more punctuation. Some of those long sentences could use a comma or two.I appreciate that! I tried to fix it up some now, but I probably missed some spots. Do you have some examples? Definitely wanna improve my form lol
I appreciate that! I tried to fix it up some now, but I probably missed some spots. Do you have some examples? Definitely wanna improve my form lolThese abominations had joined her people centuries ago as refugees of a necromancer, and relied on the kindness of the elves, but since then, had only led us astray. Half of the forest retreats were now occupied solely by them. They did not live the traditional way, but believed in a "moderate" approach, using wood from the trees as needed. Even burning it! They did not follow Cacame, but their own human gods, and encouraged the elves to abandon Cacame in droves. The elves had become idle, as our ways, government, and our very spirit was taken from us, but no more! It was time for the huntress to hunt!
Looking through LV I have spotted that Ghoulcreek is now a hive of activity, with scores of human merchants moving there with their yaks.The great massacre of Ghoulcreek!
There are now 65 humans in that tiny camp, alongside a group of QuantumDrop's legendary warrior ghouls/thralls/husks, most of whom are now lords, barons or priests of various religions.
All hell is going to break loose the next time an adventurer stumbles across this site.
I appreciate that! I tried to fix it up some now, but I probably missed some spots. Do you have some examples? Definitely wanna improve my form lolThese abominations had joined her people centuries ago as refugees of a necromancer, and relied on the kindness of the elves, but since then, had only led us astray. Half of the forest retreats were now occupied solely by them. They did not live the traditional way, but believed in a "moderate" approach, using wood from the trees as needed. Even burning it! They did not follow Cacame, but their own human gods, and encouraged the elves to abandon Cacame in droves. The elves had become idle, as our ways, government, and our very spirit was taken from us, but no more! It was time for the huntress to hunt!
The great massacre of Ghoulcreek!
Man I only survived walking through there because the one trying to kill me saw a badger or something and ran off lol
It depends how QD feels about his murderous undead horde but cleansing Ghoulcreek sounds like a kick ass adventure for a suitably hardened individual. I loaded it up and it’s just instant anarchy with loads of crabs, otters and yaks being chopped up by the ghouls and the terrified merchants facing similar fates.I'm fine with people trying to cleanse Ghoulcreek after my next turn; that should let me wrap up the current plot related to the characters I have there (which I still need to write up, lol). It sounds like it'd definitely be a hell of a show, having someone try and fight through there.
I'm fine with people trying to cleanse Ghoulcreek after my next turn; that should let me wrap up the current plot related to the characters I have there (which I still need to write up, lol). It sounds like it'd definitely be a hell of a show, having someone try and fight through there.It reminds me of Bralbaard's camp which also saw a surge of migrants for no particular reason. It's curious how some camps get migrants and some don't. Ah man, I can imagine the tragedy lore-wise. Here are these hopefuls who learned of a populated place and for some reason decided to move in. They join and their neighbors, secretly thralls, seem friendly enough. They live in harmony for years, decades until one day or night when some random traveler (or some infamous one) wonders a little too close to their camp. Then their neighbours turn into horrifying, bloodthirsty monsters who are set to kill them. Really sad.
Surprised that it's so lively, TBH; never expected that my thrall storage camp would end up becoming populated like that.
I suspect they're already dead and the game is just confused about it. It might explain the crashes, which I too experienced the first time I got a wave in a human fort. Thankfully, I only lost one in-game month. As for the thralls, I don't know about you, but for me they had no body parts. Their description list was full of all the body parts that were missing - and ALL their bodyparts were missing. When I scrolled over them, they had every body part gray. You were also lucky that you got some good migrants with the thralls, for me as much as I repeated the wave, only thralls arrived. And I think I didn't get any more waves after that, either.
By the way, before you upload the save, could you put some non-military positions for Siminsothro if it's not too much bother? It is really annoying not having a broker (and, to a lesser extent, a bookkeeper).
And yeah Lurker I'll take a look at it.Thank you.
Out of curiosity anyone have any particular in-universe opinions of the Intelligent Undead? I generally attack them on sight provided my adventurer is hardy enough. Though of course they aren't hostile until you do the deed, I suppose I think of it like a mercy killing.They are a threat to my nation and a convenient source of souls that no one will miss.
In case Bralbaard missed it earlier, can I move my turn down one place?Looks like it.
That would make it Dikbut’s turn after Unraveller.
Hoping I got a decent undead power after being revived.Weenie's a Hollow Zombie, so if I'm reading these raws right he'll have the power to propel targets away and cause their spines to rot. Latter's kind of meh, but FWIR the former is pretty strong against human-sized targets due to the force and rate at which it can be used.
Will have save up later tonight, have a few things to do first, then I'll put the finishing touches on it. Not that I've had a terribly productive run of it thus far, mostly just administering the Realm.Looking forward to seeing how the Realm of Silver's changed under further rule, Unraveller!
Will have save up later tonight, have a few things to do first, then I'll put the finishing touches on it. Not that I've had a terribly productive run of it thus far, mostly just administering the Realm.I know the feeling, doing some things in the game can be tedious, even if rewarding. I'm looking forward to seeing what changed in the world.
Will have save up later tonight, have a few things to do first, then I'll put the finishing touches on it. Not that I've had a terribly productive run of it thus far, mostly just administering the Realm.
I've translated the above posts into an updated turn list. Dikbutdagrate is now below Quantum drop in the list.
If your schedule is too busy next week let us know Kesperan, and I can move you down a bit more.
Avolition can start once we have the save.
Did you find out what the offending unit was? I’d be surprised if it was the cave dragon - he or she was hatched organically in my fort and has never been resurrected or cloned.
I’m sure you’ll regale us with your tales soon enough! I’m particularly interested in why there are a ton of demons with human names roaming around the Realm of Silver…
Good luck on your turn Avolition!
It was indeed the Cave Dragon, and three pikemen. I haven't the faintest clue why. And believe it or not the demons came from my last unwritten turn, Irka's up to something in that tower of his. . .
Very evocative write-up Bral, alas the ancient dwarf did not see all that Realmspire holds.
@Kesperan, perhaps. Perhaps. Or perhaps this is no mere unleashing of chaos like that of dwarves who delve too greedily and too deep.
Oh a save, I shall grab this now.
Interestingly. Kinda went in a wierd direction but alot more tighter of a narrative than my other escapadesOh a save, I shall grab this now.
How are you getting on, Avo?
Ah Salmeuk, why have you never taken a turn in the Museum?
We probably should move on to the next turn. could you finish your turn Avolition?
In other news; I'll be away from my computer for the next few weeks, I'll be checking the forums, but do not expect map updates, or anything for which I need access to DF.
The smell I had noticed earlier suddenly made sense. Brimstone. The demon that killed me all those years ago had smelled the same! Something was terribly wrong in this place. I descended down the stairs and ran outside. Then I saw it.I had not expected this. Just how far has Irka fallen? Great demon image, I've added it to the wiki some weeks ago. This makes me even more wary to ever return to Realmspire. I probably won't be going anywhere close to it. Thanks for the Entrancegrape review, yes I noticed the holes through which a skulking adventurer (or worse) can slip into the heart of the castle, I though I plugged them all but evidently some still exist. I'll see if I can airtight Entrancegrape during my turn. I'm not sure how or if I should hide the mining shaft, I could probably floor it over between turns or put a hatch. Technically, the way there should be anti-intuitive and canon-wise restricted so only the humans have only one way to go there and return with the materials without making it too visible for any visitors.Spoiler (click to show/hide)
A cinders demon.Spoiler (click to show/hide)
It had not spotted me, or at least, it ignored me for now.
I ran from the fortress as night fell, but I was not safe yet. The hills were filled with the lights and sounds of roaming entities, all of them demons!
I got close to one of them, a giant elephant like creature, but once again I escaped and managed to put enough distance between myself and the fortress. What had happened here? What had Irka unleashed? What had happened to the Gloryage family to cause this rift?Spoiler (click to show/hide)
Thanks. I got the save, but I don't know how much progress I'll make. I have some IRL issue. I'll give it a try.
Would it help to skip down a week or two?Nah, it'd be worse. I'd just skip to the bottom, so I might as well try my week and see where it goes.
QD any chance you wanna switch spots? I'll stick with my current turn spot if needed, but worried I won't have much timeI’d be fine with that, yes.
Thanks. I got the save, but I don't know how much progress I'll make. I have some IRL issue. I'll give it a try.
If there are no objections, I'll get started with the save either Thursday or Friday - tomorrow's my graduation, so I'll be away from PC for most of the day. (Will update to say when I have started the turn.)
EDIT: Started my turn today!
Ah, I recognise this place. Futureseals. Full of undeath and terror. Is this the adventure of your elephant man?It is indeed, a harrowing start. Starting in the hospital, spawned on a bed and then walking outside and seeing the sheer carnage.
A new submission has appeared in the museum
65: Guki Pusap A macabre instrument made from the bones of a mythical dark gnome, its believed the ability to play this instrument is lost to time. submitted by AvolitionBrit.
(https://i.imgur.com/mTQLadL.jpg)
Put me back on the list please.
Is there a dwarf hack command to make a creature to follow you?
I'm thinking like a beast or animal that can't communicate
An interesting turn Kesperan, didn't know another dragon had risen up. Interesting to see all the different sites you went to.
Damn, Evala is a badass. So is that unicorn.
I do wonder why all of those artifacts ended up scattered about Weatherponder. . . I'm certain they were in the possession of various folk around the Realm. Well. Upek at least probably passed away by now, he was quite ancient when last I met him. Sad! Twas a fine blade.
Ah I see, no was pretty cool to see a mythical beast show up again. Its a good end for Moldath for sure. The Scorpion is no doubt slinking somewhere in the depths of the world waiting for the perfect time to strike from his burrow. Much like his namesakeAn interesting turn Kesperan, didn't know another dragon had risen up. Interesting to see all the different sites you went to.Thanks Avo. I added the OUTSIDER tag to dragons for my turn, so that I could create a dragon to be a nemesis for Moldath, and kind of complete his story arc. I couldn't find the Scorpion King though...
The chance is indeed there. . .
The chance is indeed there. . .
I would just like to know why there are demons roasting dark gnomes all around Realmspire. What on Orid Xem went down there??
Never found a live dark gnome.
Yeah need to finish my story, its wierd.
Dark Gnome is a rare material in the land. Did also find this during my journey which is even more macabre.
(https://i.imgur.com/3lP3CvC.jpg)
Never found a live dark gnome.
Yeah need to finish my story, its wierd.
Dark Gnome is a rare material in the land. Did also find this during my journey which is even more macabre.
(https://i.imgur.com/3lP3CvC.jpg)
Never found a live dark gnome.
look im no expert, but like the only feasible portion of a gnome to turn into a hood would be the ass cheeks
so that hood... is very likely... a gnome ass hat. only the most fashionable of 'goblin drip'!
Dark gnome is in fashion.Yeah need to finish my story, its wierd.
Dark Gnome is a rare material in the land. Did also find this during my journey which is even more macabre.
(https://i.imgur.com/3lP3CvC.jpg)
Never found a live dark gnome.
look im no expert, but like the only feasible portion of a gnome to turn into a hood would be the ass cheeks
so that hood... is very likely... a gnome ass hat. only the most fashionable of 'goblin drip'!
This is the most dwarf fortress conversation we could be having lol
Also dark gnomes have been part of my playthrough as well this time
Although now I'm wishing I started a dark gnome leather farm to make a hat factory with
Also dark gnomes have been part of my playthrough as well this time
Although now I'm wishing I started a dark gnome leather farm to make a hat factory with
Spoiler (click to show/hide)
Also I never got to say it, but Kesperan the dragon story was really epic. It's also just neat hearing of all the different places you drop in at. It's touching on all these stories of both your own past entries as well as other players.
oh dear ArmokWell, that's certainly... ominous. Looking forward to whatever next turn may bring; and I've got to admit that I love the tone of your preliminary writeup! (Time to start planning the heist of my character's life.)
The tails on the warriors are incredibly sharp piercing weapons. Nude warriors easily killed armored enemies by jabbing the tail straight into their brains
Spoiler: And just for certainty (click to show/hide)
Discovery 6. If you give an item like a waterskin to a random encounter creature it makes that creature now historical and it won't disappear when you leave.I'm pretty sure anyone becomes historical once an adventurer talks to them, I've had Lurker talk to random NPCs so he could make historical figures (and it succeeded). Maybe you're talking about non-sapient creatures (non-humans, goblins, elves, dwarves)?
Save is here I seriously used best compression and couldn't get it down. I think it's because I use the free version of Winrar??:I've seen others saying it doesn't work for them, I'm not sure what the issue is. I use free WinRar, so that's not the problem.
Eye tooth? It just means his upper canine. Not like a tooth on his eye. Thought after your last turn, who can be sure?
Sweet story so far QD.
Btw, that was quite the tall order you requested, in terms of new body parts.
I'm hunting these things down the old fashioned way, (ideally, you'd give me the parts along with the honey), and so its going to be quite the effort to gather all this stuff! You might just have to ultimately make do with whatever I happen to come across, depending on how many days it takes. (So who knows, maybe this chicken beast thing will work out after all)
Sweet story so far QD.
Btw, that was quite the tall order you requested, in terms of new body parts.
I'm hunting these things down the old fashioned way, (ideally, you'd give me the parts along with the honey), and so its going to be quite the effort to gather all this stuff! You might just have to ultimately make do with whatever I happen to come across, depending on how many days it takes. (So who knows, maybe this chicken beast thing will work out after all)
I’m fairly certain I did provide the parts. Will double check my saves, because I’m certain I remember having them and probably handing them off with the slab.
EDIT: It's a turkey leather backpack full of body parts;either Mokun Cosmosclean or Weenie should have it in their inventory.Whoops, looks like I left it in Mokun's inventory and forgot to hand it to Weenie along with the slab :-[.
Where are these night troll children coming from? It's three hundred years they should all be adults by now. Are night trolls still kidnapping people?
Spoiler (click to show/hide)
EDIT: It's a turkey leather backpack full of body parts;either Mokun Cosmosclean or Weenie should have it in their inventory.Whoops, looks like I left it in Mokun's inventory and forgot to hand it to Weenie along with the slab :-[ .
https://youtu.be/mlM5apia4goAlso, hell yeah JoJo's.
How could such a thing have come to pass?!
The demons were not an intended feature. Also I forget which goddess the temple was dedicated to, Death and War were her spheres if I recall. Still my favorite art piece I've built in a fortress.
I can't download, Dikbutdagrate will have to verify first, something with access settings. The good news is that this will give me some time to read the latest entries and update some posts.Same, it's asking me for an account.
The file should still be easily compressed under 500Mb for DFFD, at least for now.I definitely did not do that this time around, as I just went with the default settings.
I just compressed turn 126 (the last one that Maloy couldn't upload to DFFD) into a 477Mb file.
You need to make sure that compressed saves are not turned on - this is an option in the Advanced tab of LNP for those who use it. If the save is already compressed by the game, WinRAR or other utilities struggle to compress it further.
Uncompressed save compressed by WinRAR "best" has always been under 500Mb.
Edit: OK, that's new:
(https://i.imgur.com/zElAKh7.png)
Related to the file size issues, I have noticed there is one particular file which is massive compared to the others.
Site-1717.dat is 802Mb. The next largest file is the WORLD.dat at 180Mb.
Site-1717 presumably refers to a player fort although I am not sure it is possible to figure out which one, and/or why it is such a large file?
Edit: OK, that's new:
(https://i.imgur.com/zElAKh7.png)
What in the actual bloody hell is happening. Never thought it's possible for an age to be named after anything outside the primary races or megabeasts. I also thought back to the HoP incident' and I think the game should've recognized an 'Age of Planegifts' at some point; since it didn't happen back then' probably there was some DFhack dark magic involved this time.
How about we make gnomes playable' then? Guess it'd make for an interesting experience playing as one of those tiny useless critters' especially so if one of them ended up playing the oxang' probably larger than itself' to recruit Kol.
Ah OK. How do you know that / work that out?
Scorpiontower is absolutely massive, so that makes sense. Avo made a 16x16 embark over the entire map tile to try to find the lost slab!
I have an idea on how to fix this.
Ill find mountain gnomes. Recruit them and drop them off in the same settlement and let the two groups sort each other out! Easy!
Related to the file size issues, I have noticed there is one particular file which is massive compared to the others.
Site-1717.dat is 802Mb. The next largest file is the WORLD.dat at 180Mb.
Site-1717 presumably refers to a player fort although I am not sure it is possible to figure out which one, and/or why it is such a large file?
exportlegends info
in DFHack
I'm curious now, is there a way to simply delete the respective site data and promise to never visit? "we don't go to Scorpiontowers. . . "We could simply delete the site file like I understand it was done with Gor (https://dflegends.fandom.com/wiki/Gor) and Duskhome (https://dflegends.fandom.com/wiki/Tathbom) after the corruption hit them, and the game would regenerate the terrain when going in adventure mode... but why would we? As long as the site can be visited in adventure mode as is and the site size doesn't blow up out of hand, it'd be a detriment to Avolition's work there.
or would this just introduce a series of lost references and corresponding bugs?
I'd much rather be shown in posted stories. :)
I'd much rather be shown in posted stories. :)
Exactly, I have plans
I'm surprised no ones bothered loading up Qb's one character, Mokun Anaenil.I have, on both accounts. Currently writing something up for the first (leaving Honeyhammer proper for others so I don't spoil the surprises.) But a very brief summary of my reactions:
Or taken a peak at new Honeyhammer.
If you’re playing as Worm Spawn Bralbaard you should find yourself with steel armour and a masterwork spear to start off your journey!
Frankly' gnomes' inability to open doors shouldn't be much of an issue' since:
a) we don't have bogeymen in this world;
b) one can always throw an opener character into the party.
Although' playing handicapped like that would pose an additional challenge for the willing. It's an open question anyways.
Good luck out there' Bralbaard! Hopefully your gremlin ends up dying of old age' not being eaten by some thrall.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
You made gremlin language files? I could really use those for my write-up🙂. I was going to use elvish, but this would be so much better. I guess even a partial file would be useful. Are they part of the premium mod?
Spoiler (click to show/hide)
You made gremlin language files? I could really use those for my write-up🙂. I was going to use elvish, but this would be so much better. I guess even a partial file would be useful. Are they part of the premium mod?
Hell yeah my dude, and it sounds exactly correct.
You'll see stuff like, "Alocrim'oochauh'nob-bob'el" - The Harmonious Crimson Empire.
Their word for ale is their word for hammer "bahk" stapled together with their word for drink "sop", literally translating as hammer-drink "bahk-sop." And I think mead is a slight variation on that. Anyway, I tried to sprinkle little things like that where I could. But it's a lot of labor to hand craft the entire language file.Spoiler (click to show/hide)
The way it comes out, is to always hold the first syllable, almost like a high pitch growl. And then gradually accelerate the rate of enunciated barks, until your tongue starts breaking the sound barrier. Start slow, frantic race to finish. Unless the word ends in an -ah sound. In which case, the last 3 syllables are more likely to be pronounced slowly.
Ive downloaded the save and begun.Coincidentally, anyone know the location of some dice that might roll to heal?Nevermind, got cursed as a beast for a week, problem solved.
That will only cure the problem for a week, if I recall my adventures as a naked mole rat correctly. The initial healed dwarven body I got after changing back only lasted as long as the curse.
Ive downloaded the save and begun.Coincidentally, anyone know the location of some dice that might roll to heal?Nevermind, got cursed as a beast for a week, problem solved.
Check out my turn on page 147. There’s a monastery to The Pure Faith of Thabi the Hopeful Rights near Razorbridge which healed my adventurer. I don’t remember what it is called though. That the only time I’ve seen it in this world.
I'm still writing, Im gonna post it all at once because it was pretty short adventure wise, and finish up with the fort and upload tomorrow night. Things are going well, though.
eyyy it seems this game is still going, and it seems the world is more of a mess then it was before last I checked?? but yeah. been a while since I played in a turn here(might request for a turn on this game again but not sure yet cause of some other things on my end), how's things?
Alright here's the upload finally: https://dffd.bay12games.com/file.php?id=16829
I only did good things. Yes.
So I have only just started and managed to spawn in a fortress with no exit. I don't know how to DFhack' so I just retired' made another adventurer from elsewhere' and added my old character to the party to teleport out. Hope that's not a problem. I set the new bloke on fire' for the record' so I'll only be playing one character. Expect an introductory update soon.I think I've been trapped in the very same fort! I did something similar to get out!
I think I've been trapped in the very same fort! I did something similar to get out!Yeah' this fort is a deathtrap; at least it gave me my submission right away' so there's that. Thanks for the tip' frankly reading this thread I'm thinking I should get more acquainted with DFhack at some point' it gives you many possibilities indeed. All those adventurer dynasties' taking over kingdoms' it really makes the adventurers feel like Greek demigods' like they were truly meant to have a deeper influence on the world aside from killing folks.
Another cheat I've learned since then is
Reveal
then use the Look cursor to find the surface and then use Flashstep and you teleport to the spot you are looking at
Onul’s unmoving eyes were peeking at him from his backpack.
He was a fun character to design' but playing PHM is bloody hard.
It does sound like you have been playing on Hard Mode...
Oh yeah, add me to the list again too!Don't think Bralbaard has noticed this but Eric also asked to be added back to the turn list again too, just thought to make sure he was aware
Chauh'ngky-Dub-Rukku-“St!
Fear is for the large, the small are brave!
I've downloaded the save.seems like Avolition has been on a goblin slaughtering spree..
Seems that you've been busy. 14,000 goblin kills?
IndeedI've downloaded the save.seems like Avolition has been on a goblin slaughtering spree..
Seems that you've been busy. 14,000 goblin kills?
I found a backup from yesterday, will try again from there.no no, it's a feature, the person you were trying to rescue somehow accidently cloned themselves with clone magic
If I can't find away to get rid of the duplicated companion, I will start from scratch.
Edit: The backup did not work. Still bugged.
I loaded up Avo's save again and found this, before starting my turn again:
(https://i.imgur.com/fjn4A46.png)
The companion causing problems is cloned before I interact with them. That means that my plan to rescue and return this prisoner is doomed. Guess I will just kill him instead.
Restarted and everything seems smoother now; I suspect bodyswap was indeed the reason. Have made up the progress I lost!sounds good
Don't you hate it when you lose 4 hours of play due to a crash?
.... save often!
Good to see those howling freaks got some work done before getting culled
Maybe gonna have to resurrect them and give them some armor and weapons though?
You slaughtered my whole fort, eh? I didn't expect a holy purging, i would have trained them better. Too much metalworking and not enough killing.
[spoiler=Dikbutdagrate]
As requested, there's now a Museum item livening up Honeyhammer.FourFive of them, in fact!
- Guki Pusap (Exhibit #65.)
- The Hateful Two-head of Menace (Exhibit #51.)
- Mournsaints the Fire-Ruler of Rewards (Exhibit #66)
- Slinpa Esh - A figurine of A WORM (Exhibit #34.)
- Silenttower the Shattered eviscerator of Dragons (Exhibit 64)
133: Lurker Z (writing)
since I didn't do my turn, and add me at the end of the list for a new turn, thanks.
Take me off the list again, sorry. The world is conspiring to prevent me from taking another Muesum turn.
A true monster, loved this
Hows the turn going?
So it should have been Dikbutdagrate, after that Bralbaard then to Wonderpsycho
seeing that Dikbutdagrate hasnt posted since the 13th they probably havn't realised its their turn so I assume its Bralbaard up next.
Ayyy glad we got things back on track. Best of luck on your turn!So it should have been Dikbutdagrate, after that Bralbaard then to Wonderpsycho
seeing that Dikbutdagrate hasnt posted since the 13th they probably havn't realised its their turn so I assume its Bralbaard up next.
Hehe, yes. That would be accurate.
I'll download the save.
(https://i.imgur.com/rXNMZ1k.png)
And that was the end of Awi.
(Dikbutdagrate, you may notice there is a gremlin corpse under the tower, also there is a human wandering about with no idea where he is and what he is there for, feel free to do with them as you please)
Ooooh, you're using the suturing code to "graft" stuff together. Now I understand what the madness was about.
Alright, my turns over. Here is the link for the save (this time I remembered to toggle the access permissions)
https://drive.google.com/file/d/1ZrGwFUnpRijmCpyNb_VTXNjkxKlENXNs/view?usp=sharing
Not too much happened, I don't think. I didn't quite the have the energy that I was hoping to have going into this turn.
We started the preliminary construction of a massive hyper object, a wall, to be precise, which will stretch from the "Moral Chartreuse Finger" - Mountains, in the West, all the way across the entire "Jungle of Harvesters", and finally terminate upon its arrival at the "The Peaceful Waters" - Ocean in the East.
This will serve as a bulwark between Honeyhammer and the swarms of the horrible mountain gnome recruits which keep showing up at my door.Spoiler (click to show/hide)
Lets see here... I worked on some minor improvements to honeyhammer, which feature smoke machines, which rely awful garbage poetry composed by yours truly. (This works since unique literary works count as artifacts, can be mass produced, and can be made out of materials which are combustible)Spoiler (click to show/hide)
We had a lot of "fun" happen at one of the wall construction sites. Fun was predominantly vampire based. For some reason, we were unable to arrest the human trade guild representative who showed up, was a vampire, and also I believe someone's character. So we took care of em' - Castlevania style. And by that I mean via relentless brute force, countless losses, and a pile death. Just to slay ourselves a single Dracula.Spoiler (click to show/hide)
I think there's also another vampire that showed up, I didn't know they were a vampire though, or someone's character, since they were using an alias. But they were pretty beat up upon their arrival at the fort, so I just named them "hurt." And I think the nickname is stuck onto that character now. Anyway, I checked their legends log, and something like 20 adventures have apparently drank this dude's blood to become vampires. I almost feel bad, lol. I believe they're currently too injured to even pose a threat to anyone, let alone actually drink anyone's blood. They're just a cursed blood bucket that the world keeps around, in order to keep making more vampires.
We also produced a extremely notable artifact at one of the forts, which I have actually seen fit to donate to Boltspumpkin.
Feel free to try it on next time you visit Boltspumpkin.Spoiler (click to show/hide)
I fought a mooseman necromancer, and I was soundly defeated. But I managed to take one of their hooves with me. I'll have my revenge in due time.
But that battle cost me my tongue and the boars head that I had surgically grafted onto me, which suddenly sprung to life during the battle.Spoiler (click to show/hide)
Oh and I did some exploring my turn, and I found a site that appears to crash upon loading it. Not sure if this one was pointed out already or not.
Its this one:Spoiler (click to show/hide)
Championvault seems to load fine in my copy of your save. Can it be that you've confused it with Duskhome or Warshrieks, both lie nearby and are known to have been lost due to corruption/worm taint?
That giant wall is certainly one of the more ambitious megaprojects out there! I'll add it to the map later. It probably needs another map cut-out to be done properly.
The burning poetry and artifacts will surely be appreciated by people, though that poor gremlin might have another opinion. 99% of gremlins in this world are pets, by the way. I know how to reliably get you a few hundred, if you are interested. (it does not involve water or feeding after midnight)
Game has gained sentience and was acting creepy. More later.
Game has gained sentience and was acting creepy. More later.
Well that sounds both ominous and terrifying. Can't wait to see what you've been up to!
Good luck on your turn, Wonderpsycho!
Ok here's the save
https://drive.google.com/file/d/1W7Pc5D4LpNkFu78VZlyIhTinL0KNjyCr/view?usp=drive_link
I could have uploaded it to DFFD if i uploaded it as a 7zip file, but I figure not as many people use 7zip.
Ok here's the save
https://drive.google.com/file/d/1W7Pc5D4LpNkFu78VZlyIhTinL0KNjyCr/view?usp=drive_link
I could have uploaded it to DFFD if i uploaded it as a 7zip file, but I figure not as many people use 7zip.
It appears to be restricted
Ok here's the savewell even if you uploaded it to DFFD as a 7zip file I would have still been able to open it with WinRAR
https://drive.google.com/file/d/1W7Pc5D4LpNkFu78VZlyIhTinL0KNjyCr/view?usp=drive_link
I could have uploaded it to DFFD if i uploaded it as a 7zip file, but I figure not as many people use 7zip.
Alright it's set to public access now.nice
https://drive.google.com/file/d/1W7Pc5D4LpNkFu78VZlyIhTinL0KNjyCr/view?usp=drive_link
Checking on some of the legends, It appears the Dwarven population is at a all time low... exactly 1'105 dwarves live in Orid Xem currently in this save... how many dwarves were alive originally last checked? it seems the Dwarven End Times are approaching... maybe it's time for a Save The Dwarves! Project very soon maybe..?
(https://imgur.com/SfGLshO.png)
Checking on some of the legends, It appears the Dwarven population is at a all time low... exactly 1'105 dwarves live in Orid Xem currently in this save... how many dwarves were alive originally last checked? it seems the Dwarven End Times are approaching... maybe it's time for a Save The Dwarves! Project very soon maybe..?I think the dwarf population was always low accounting for the Great War (https://dflegends.fandom.com/wiki/The_Great_War_of_Orid_Xem). LV still doesn't work for me to check, but I think it started in the low hundreds. Most of the dwarves are those created by players in fortress mode.
(https://imgur.com/SfGLshO.png)
Just checked LV... there are now 701 living werebeasts in Orid Xem.Oh god, a new plague
Eric... what have you done?!
Claimed the save' will start playing tomorrow hopefully' or the day after.
Progressing well but time will be limited over next few days - would you mind if I handed it over a little touch late?Ayyyy, glad to hear the turn is progressing well. Yeah, thats fine.
https://drive.google.com/file/d/1lvbxpSQihy57FlB3LDoAKG-CHwtt7FPE/view?usp=drive_linkCheers, picking this up now
It was the summer of '69...
Good luck, Avolition.
Avolition can you check the permissions on that file? Its asking for an access request.Should be fixed now
Interested to see what you've been up to...
Avolition can you check the permissions on that file? Its asking for an access request.Should be fixed now
Interested to see what you've been up to...
Scoot me down to the bottom of the list if you don't mind
life is being life and all that
wait I'm next now?Yep, your next now
Yes, QD and Maloy wanted bumped down a turn or two, so its you and then (oddly) me again. I guess I need to get to work on the rest of Ineth's story.
Good luck with your turn!
Hope your feeling better Wonderthanks, as a update, I recovered alot more today but yeah, doing some more of my turn rn today
Ineth I, Part II - Turn 139
Kosothducim Will Rise Again - The Adventures of Ineth Relicheart
1st Felsite 1066
In fact, many years have passed since that fateful day. I settled into a comfortable life here. I became an adequate glassmaker, of all things, and even found a wife, although she was a strange dwarf of The Page of Tiredness. One day my wife left, to search for new adventures to the north, leaving me behind. I didn't know what to do, then I remembered the backpack full of metal spikes. It seems destiny was calling me finally. And so, on the 1st Felsite in the year 1066, I set off on my journey.
I begin my trek northwards from the imposing citadel, towards old Palacework and the lands of the humans and dwarves beyond. A strange feeling to find wind in my hair once more. I must see what has become of my ancestral home. They tell me that nearly a thousand years has passed since the conquest of Palacework by The Yellow Syrups, in the year 121. I can scarcely believe it. The dwarves of the Book of Dreams supplied food and beer, and a stout axe. My mission begins in earnest. I meet a travelling scholar, Limul, just as the forest makes way to tundra. He is travelling from the Citadel too, keen to spread the word.
I spend an afternoon drinking kaniwa beer and wrestling foxes, until I can feel my old reflexes return to me. Onward to Palacework - I must see my old home. I fall asleep atop the haunted glacier of The Fated Frost, dreaming of home.Spoiler (click to show/hide)
Ineth I, Part II - Turn 139
I travel north. I see no sign of the Razorbridge - perhaps I have taken a wrong turn. Or perhaps I have been sent on a merry chase by that scheming wolf man.
19th Felsite 1066
A curious structure appears on the horizon - a long thin wall, a wooden pallisade?Spoiler (click to show/hide)
In the dense forest I meet a dwarf hammerer, Goden. He tells me the Daggers of Myth rules Speechlessshames. He tells me the great wall they are building is to protect the southern lands from the unspeakable horror of the Honey Fiend. He is clearly quite deranged. The wall itself stretches along a vast terrain westward, solid wooden blocks and true dwarven craftship. But why? None of the brothers and sisters here can give an answer. I discover I have in fact come a long way out of my intended direction. I leave southwards, retracing my steps. I am amused to find a small dog following me. My new companion and I travel steadily, retracing our journey back to Incenseorder.
Got it now, thanks!
Good luck on your turn.
This is the current turn order according to the messages
Current turn order
Wonderpsycho - Current
Kesperan
Eric Blank
Quantum Drop
Maloy
Avolitionbrit
Making progress.
Some frustrating bugs and crashes, but thats why we make back ups.
More or less finished adventure mode. Going to muck around in fort mode for a few days, then will be able to upload save at weekend.
No worries, hope your okay yourself Kesperanyeah I hope he is ok too, when I checked his profile, it says he was last active Today at a certain time so yeah
Yeah it's been quite silent from Bralbaard. Hope he is okay
Its not the exact same bug as was prominent at the time of the first Museum game, because they all shared the same soul IIRC. These guys are all separate historical figures with separate lives, birth dates etc. Some as old as the early 700s, some born in the last 30 years. But all share the same face and name.
Just dropped in to say I'm trying to catch up and get the turn list updated. :)
So the order as far as I'm aware isWelcome Back, hope you are well
Eric Blank
Quantum Drop
Maloy
Avolitionbrit
Very neat! How long ago was 1069? I was just thinking it's been awhile since my wolf lord was wearing anything other than blistered armor.
Werecats ?! In my city! Glad they got dealt with! Also glad I was polite to a guest!
All is well, I got a bit distracted with other hobbies over the last month :)
Anyhow, The turn list has been updated, but I have not read all the latest stories yet. I'll try to catch up.
The Chronicles of the Adventurers of The Grand Museum of Boltspumpkin
Demons turning up in reclaimed forts seems to be a thing too. In addition to the demon in The Eternal Citadel, I had two demons in the reclaimed Palacework, and my adventurer encountered two "horned demons" in the ruins of Archquakes. None of those three forts had ever breached hell.
6. Random War. For some reason known only to themselves, the elves of The Squeezing Ford declared war on the Page of Tiredness in 1073, launching several attacks against Balancehammer. The two sons of their Diplomat Eliye Mobbean and her husband Lapama (who my adventurer Tirin Nightwhisper rescued from the Brutal Gloom a hundred years previously) were both killed in separate attacks by the stout defenders.
4. Unexpected death. I inadvertently killed an adventurer of the Museum. Dreamypuzzled the Eternal Soul the goblin had aligned herself with the goblins of the Knowing Deceiver and was slain by my militia on an assault on Dreadruled in which 367 goblins were killed. Sorry.Eh, I gave up on her anyway. Too many artifact-related bugs. It's a shame she died in a raid, leaving no body.
That's fair. I think the world of Orid Xem is running out of steam; there are few threats left in the world.
With Adventure Mode coming in April, I hope Bralbaard has some great ideas for a new world!
Spoiler (click to show/hide)
I have no idea where the vampire polar bear came from. The only conceivable way to infect an animal would be to swap to them and make them drink the blood off the floor.
He's "married" to another polar bear (???) and currently in Trickdrink, which crashes when you enter.
Well, that is new.
There are 78 polar bears in The Eternal Citadel, seemingly all descended from him and another female banished from Icefury.
Since this museum will probably reach its close after a few months do we wanna game plan a, sort of, finale?
Perhaps a grand final battle involving several maps, armies of demons, undead, etc?
Incorporate as many player characters as we want to involve and go out with a bang! Then let the world retire into peace
Since this museum will probably reach its close after a few months do we wanna game plan a, sort of, finale?I would definitely be in favour of planning some kind of grand finale for Museum III in time for the adventure mode re-release.
Perhaps a grand final battle involving several maps, armies of demons, undead, etc?
Incorporate as many player characters as we want to involve and go out with a bang! Then let the world retire into peace
Alright here is the save, finallyI'll get started on the save on Friday. Thanks for the upload.
https://drive.google.com/file/d/1WfjHBEErTV-2qCP2taBvrAq-ftNT8nQ7/view?usp=drive_link
Legends Mode Recap:
Realm of Silver: the line of Gloryage has ended. The last scion Umci Gloryage died at the age of 65 leaving no heir. A blighted thrall now rules Silverthrone. :(
The High Confederacies: The were-cat Uci Notchedgrows is the new Law-giver as of 1080, following the death of famed gnome-slayer Gebdum Breachbreaths.
The Walled Dye: The current king of The Walled Dye is Olon Gateelders, and he is very old. He had an only daughter in Treatyseed in 1066, Ber Silverycraze, and it appears his wife died a short while after. Sadly, Ber foolishly decided to assault the goblin stronghold of Dreadruled alone aged 12, clashing with 4881 trolls with predictable results. The kings and queens of the other three dwarven clans are all necromancers. We could see a new King of The Walled Dye soon.
Listing what we got so far:
Villains:
Blighted leaders who took over Realm of Silver
Reincarnated Pis the demon
Father of Howling Freaks
Dark Gnomes
Potentially the dwarf necromancers in dwarf civs
Heroes:
Adventurers of course
Threats:
Goblins are still poised to eventually conquer the earth through sheer numbers
Blight has become an insidious problem that now rules a whole human kingdom
The forces of the underworld underneath the earth
Allies:
Realm of Silver not under blight control
Walled Dye Dwarves
Angels
Maybe the elves since they're recently freed from goblin control?
(We can have people from our favorite forts and cities involved too as representatives)
I'm sure there are plenty of others I am just listing
Idk about you guys, but I can already see the set up for an incredibly apocalyptic battle lol
I feel that if we do this we probably all gotta be okay with loved characters dying. Especially if your adventurer is a villain and that kind of conflict would occur
I got two ideas for setting this up:Spoiler (click to show/hide)
That’s a shame, I was looking forward to your update. Hope you get it sorted.Hopefully it'll be done in a week or two - problem's been found, so I'm just waiting on the specific part needed.
Looks like Maloy is up next, if they are free?
I'm planning to use this turn to actually prep for our "final battle" we are thinking on.I was actually thinking on that a while ago, and I've come up with two draft scenarios so far. They're both very rough outlines and I'm open to criticism or fresh ideas on them, particularly from others who want to contribute heroes/villains to the final battle:
Story wise is there anyone interested or have any good ideas about how or why this is gonna happen? Like if it's gonna incorporate the blight, demons and goblin hordes what is happening exactly? I know QD and Kesperan are some of our masterwork writers here, but no pressure lol
EDIT: Y'all really did some shenanigans in Makbor lolThat's certainly not ominous sounding at all...[/list]
Also Kesp's earlier entry mentioned me in Bismuth Bronze so I thought he was posting about an old visit, but no for some reason I lost all my blistered metal gear and I was given random Walled Dye engraved armor.
EDIT: Y'all really did some shenanigans in Makbor lol
Also Kesp's earlier entry mentioned me in Bismuth Bronze so I thought he was posting about an old visit, but no for some reason I lost all my blistered metal gear and I was given random Walled Dye engraved armor.
It might have something to do with your were-curse. Thikut and Wo were present during a full moon and slayed a few werecats, so presumably Lord Maloy changed too? Have you checked that the armour isn’t in the main keep?
All this talk about engame shenanigans remind me of museum I, where somehow through the game mechanics all the past adventurers ended up squating the same house, and they started fighting as soon as anyone got near. At some point it did turn into a massive fight were all of them ended up tearing eachother to bits. It was not really an end-fight, more something that happened half-way the museum game, but epic nonetheless. It could be fun to see all the current characters have a go at eachother, controlled by AI.Hopefully we can end in a very epic way! I'd be sad if this world that has seen so much playtime went out quietly through mere disuse!
As for this suggestion, and the previous ones. I'm not qualified enough with DFhack to get any of those organised, but I have my popcorn ready in case someone does.
If we do a fourth museum, how would y'all feel about editing the immortality off of elves and goblins (or just goblins), and making goblins actually have to eat and drink? Their immortality kinda bugs me, and it'd probably help with the massive overpopulation issues.I think it's good balancing in vanilla as it is. I think it's a feature, not a bug. Goblins at least are not orcs, though they sometimes seem like it. The goblin overpopulation was an issue in Orid Xem, yes, but on the other hand elves would have probably gone extinct if they were not immortal. Elves and goblins are going to be culled in mass anyway, so it's better for a world to have them in mass to be culled.
How the hell do you link historical figures? Wouldn't that break the history data and cause crashes?
I don't want to carry the story over from one Museum to the next. I want a fresh slate. Other people deserve to be the legends this time.I doubt anyone would disagree with this, Orid Xem has had almost four years worth of storytelling (anniversary tomorrow!) so it is time to put it to rest so we can break the limits of the new version! I sure do hope that the villains system is more fleshed out, and the world is more alive post-generation, otherwise I feel like we're going to get a lot of the same characters but different only in name.
I will pick the save up tonight
I did enough.I will pick the save up tonight
How are you getting on Avo? Have you managed to kill all the goblins in the world yet?
I was actually thinking on that a while ago, and I've come up with two draft scenarios so far. They're both very rough outlines and I'm open to criticism or fresh ideas on them, particularly from others who want to contribute heroes/villains to the final battle:Spoiler: The Necromancer’s Return (click to show/hide)Spoiler: The Circus Comes to Town (click to show/hide)
QD, the turn list is quite short just now as things seem to be winding down.If that's the case, I'll try my fort plan again until you're ready. Hopefully I'll be able to avoid whatever caused the crash this time.
I’m working over the Easter weekend so I don’t mind if you want to hold on to the save until next week if you want a bit longer to try your fort plans again.
If you’d rather I just take the last save then I can do that but my playtime is going to be limited until at least Tuesday.
Oh yeah speaking of do we have a good idea of who are documenter of the apocalypse should be?I don't think we've really thought about that. Possibly Bralbaard, if he's willing and able, considering he's the one technically running the show?
They'd be the player doing the turn after we set it all up.
Finally, any preference at all for location? I'd say somewhere extremely significant historically. Such as the museum, but I know there are other locations. Makbor can be a candidate too.A few ideas for the final battle place:
We could have a third faction that has necromancers and such show up to throw a wrench into things? Or is that too much?I think it could work. At the very least it would provide a bit of extra Fun for anything living, like the Clown army and possibly a handful of adventurers. Could probably throw some thralls in there as well, considering the Blight clown car/mosh pit that is Ghoulcreek.
QD, the turn list is quite short just now as things seem to be winding down.If that's the case, I'll try my fort plan again until you're ready. Hopefully I'll be able to avoid whatever caused the crash this time.
I’m working over the Easter weekend so I don’t mind if you want to hold on to the save until next week if you want a bit longer to try your fort plans again.
If you’d rather I just take the last save then I can do that but my playtime is going to be limited until at least Tuesday.
A few ideas for the final battle place:
- The Museum: Obvious choice; where better to end Museum III than the place where it all started out? Also plenty of artefacts and submissions that could see use by either side for an extra dose of fun. Terrain is fairly conducive to the battle as well, though the hilly bits may cause issues with the log.
- Skullhated: Site of one of the bloodiest battles in Orid Xem's history, and one of the more important in the context of the setting-defining war against the living by Oddom. The central spire's throne room would also be a pretty good place for a final battle, since IIRC they tend to be wide, regular and relatively open spaces.
- Stealmountain/Poisonuttered: Both of these sites are original Dark Fortresses, with the associated spires to the Circus. While they're not that historically significant by comparison, it provides some story opportunities if we go for the Circus idea.
- Heroicgem: Oddom's original tower. Obvious historical significance aside, the area round the central tower should be another good battle spot due to its openness.
We could have a third faction that has necromancers and such show up to throw a wrench into things? Or is that too much?I think it could work. At the very least it would provide a bit of extra Fun for anything living, like the Clown army and possibly a handful of adventurers. Could probably throw some thralls in there as well, considering the Blight clown car/mosh pit that is Ghoulcreek.
How are you getting on QD?Nearly done on the fortress. I'm at the point where I can leave it as-is if you want to playing tonight or tomorrow evening.
Only 3 weeks until New Adventure Mode. Though I'm sure the Museum IV won't start immediately after the update.oooooh I can't wait (and also because of this I need to get back into working on that Civs+ mod of mine, (especially since current DF Classic is far more well optimized I feel then like the last version of Legacy before it transitioned to Classic)) also makes me feel excited for the Museum IV
The save is up: https://drive.google.com/file/d/1_bbaT-1yLDZkcpdMZJKmjR3vlCLVsBQ2/view?usp=sharing
There’s a new fortress on the maps - the Traps of Dying. It’s located out in the mountain ranges at the west end of the world, near a goblin dark fortress.
For those who want to explore it, I strongly advise you use characters with low Observation – most of the traps there are reliant on pressure plates, including several that open ways forward. Since IIRC spotting a pressure plate or other trap disables it in adventure mode, that wouldn’t make for a very good experience. Assuming the minecart repeaters keep working, you may also want to bring multiple characters, since a several of the traps are designed to deliver large amounts of vitamin F.
(That said if you want to go into the Maximum Fun Chamber, you’ll probably need a good combat-focused character in the party. Rewards are well worth it though.)
I wonder what'll be the next noob killer? We had howling freaks and the tundra here, and giant scorpions in the first. I don't think the second game ran on long enough for any particular problem to crop up...
I sure do hope the next world has a nightmare biome, I wanna see bogeymen again!
As for the end game, where are we on that? As I would like to run the world for a while and see it in the far future
who has the save right now, seems to have gone pretty quiet.
I've picked up the save but I am going to be out of the country for the next few days. I hope nobody minds if there is a delay on my uploading the next save.I think it's kesperan.
yeah it's Kespiewho has the save right now, seems to have gone pretty quiet.I've picked up the save but I am going to be out of the country for the next few days. I hope nobody minds if there is a delay on my uploading the next save.I think it's kesperan.
Yeah, sorry about the lack of updates. My play time has been limited but making progress.
I will have the save up in the next few days, I promise!
Edit: Here is the save:
https://drive.google.com/file/d/1PApi95Zk72KGSEDeuFlG4Bz_axXr4gcT/view?usp=drive_link
Sorry, I think it should be unrestricted now.
Save often. I had a lot of crashes!
I couldn’t help read all that in Steve Irwin’s voice. Crikey!
Guess that’s Bralbaard’s turn.
Spoiler (click to show/hide)
anyways here's the save:
DOWNLOAD HERE (https://drive.google.com/file/d/1q6liXJKkR93gNU_d4FtrHHT2KUBGUUq0/view?usp=sharing)
Sorry guys, I was on vacation the last two weeks, and did not check the forums. The next one can pick up the save. I'll update the turn listit's ok, and sounds good