Also, how akward is it to be allys?/friends with the same player you are having a war with in another round...
Do you guys have any special rules for diplomacy particular to Bay12? What I'm used to is trades are binding and for everything else, it's purely in-game.A soft rule, more of a gentleman's agreement really, is not to rush people within the first 12 months. It's there so that people can actually feel like they played the game rather than being roflstomped in earnest.
On Lemuria, i heard that in dom 5 they can (re)gain death income by building temples. I heard it wrong? If not, how much temples you need? If yes, how is this fair (nerfing death income from 15 to 9)(they now have magically attuned researchers and lemur consul is cheaper *facepalm*)?Each temple grants 1 death gem/month. So you start with 10. This income is capped at +10.
Just something I saw in testing - Blood Vengeance and Reanimator can combine, so if you have an Archer shooting your holy units and they die, the blood vengeance kills the archer and you get a lucky roll AND HAVE A MAGICAL COMMANDER, a Longdead might spawn in the middle of the enemy Archers. It's funky and super-late-game-hate-strat, but who doesn't love sheanigans like that.Reanimator works on literally everything, or at least I've yet to hear of an exception. Even with many edge cases of usefulness added together though, it doesn't seem that great at its current cost.
After every one else has picked, chuck me in an RNG and give me the nation that comes out.And you will get Mictlan. :P
After every one else has picked, chuck me in an RNG and give me the nation that comes out.And you will get Mictlan. :P
I'd recommend against going with a bog-standard random map for two reasons: 1) I hate how overconnected they are,I don't consider this a problem, and haven't seen it argued as one before. But prevalence of chokepoints is a subjective preference regardless.
and 2) there's an awful lot of water-wanting nationsHow's that a problem for random maps? You can freely set the water percentage.
That's 3+(2*0.75)+(0.5)+(0.25) or so water nations out of 12...which would set the percentage to 44%. Although I disagree with your math. I think giving the full allotment of provinces is overkill even for fully aquatic nations (aside from EA R'lyeh) and we should have about a third of the provinces aquatic.
I hate how overconnected they are,I don't consider this a problem, but IIRC (can't check from here) that should be addressable in the map generation settings.
Quoteand 2) there's an awful lot of water-wanting nationsHow's that a problem for random maps? You can freely set the water percentage.
I think giving the full allotment of provinces is overkill even for fully aquatic nations (aside from EA R'lyeh) and we should have about a third of the provinces aquatic.
I don't consider this a problem, but IIRC (can't check from here) that should be addressable in the map generation settings.
Nope. Not even a little; there's nothing in settings that addresses connectivity.
Yes, but the idea of "corners" is an illusion based on map graphics. Dominions maps are undirected connected graphs (if I had to be excessively overly pedantic, they're weighted as well), not planes (which I know is obvious, especially as graphical area doesn't correspond to connections in any way). Talking about corners obfuscates the actual underlying structure of the map; they're not continuous unrestricted surfaces, they're a series of connected nodes. Every wrap-around map can be represented as a flat, unwrapped map and vice-versa. We'd be better off not talking about corners.Yeah but that's pointless semantics, you know what I mean. The fact that you can also have corners in the middle of the map with inopportune connection layouts doesn't mean a corner inherent to map structures ceases to be relevant, and if you're breaking the corner and edge effects by making node connections anyway, what's the difference from just making it wraparound?
It's true that having your back to the wall makes attacking easier, but that's not the traditional justification offered for rejecting unwrapped maps; it's anti-turtling.We come from different traditions, it seems. I've never seen anyone concerned with turtling at all. Since it's not an advisable choice at the grand strategy level, why be concerned about it?
And while the ability to be more easily piled on changes diplomacy, it does not necessarily make it unbalanced; map design does that. If some parts of a map is densely connected ("wide open") but other parts are sparsely connected ("corners"), that creates the imbalance.I'm not sure if you're intentionally restating my point for clarity or rhetorical purposes or if I was unclear, but yes. That's what I meant to convey. I was saying that these map situations are unbalanced because of their influence on your diplomatic position, though I may have been using the label of diplomacy more broadly than you; I meant it in this case to refer to number of actual wars and the number (and probability) of potential wars.
However, if all players can get placed into a location where they are surrounded by provinces that are as interconnected as the other players' territory, in terms of balance it doesn't matter whether each province is connected to all the other provinces or two provinces.While this is true, it merely illustrates that your extreme case scenario isn't a useful reflection of gameplay. The difference in balance arises from randomness in placement when nodes are not connected in a homogeneous way, and the particular problem we're discussing is the heterogeneity introduced by edges and corners of the map which does not wrap. Because although it's true in the abstract that node connections are not spatial in nature, the map generator and human map makers both incorporate spatial relationships when creating the web of nodes that is technically the playable map.
OTOH, if some players are placed nearly adjacent to other players, and some others are comparatively far from their nearest neighbor, that significantly unbalances diplomacy (as well as gameplay).This is true but not tremendously relevant. Players are placed randomly in any case, and actual distances vary according to gameplay and happenstance; distances of capitals take secondary importance.
Many connections or few is not the relevant bit but rather that the places the corner region are connected to are all, of themselves, not distant from each other. After all, the relevant bit is the number of adjacent nations and nations are pretty much always contiguous. Except sometimes temporarily when dissected during war, but that is very rarely relevant at the grand strategy level.
QuoteHowever, if all players can get placed into a location where they are surrounded by provinces that are as interconnected as the other players' territory, in terms of balance it doesn't matter whether each province is connected to all the other provinces or two provinces.While this is true, it merely illustrates that your extreme case scenario isn't a useful reflection of gameplay. The difference in balance arises from randomness in placement when nodes are not connected in a homogeneous way, and the particular problem we're discussing is the heterogeneity introduced by edges and corners of the map which does not wrap. Because although it's true in the abstract that node connections are not spatial in nature, the map generator and human map makers both incorporate spatial relationships when creating the web of nodes that is technically the playable map.
Players are placed randomly in any case, and actual distances vary according to gameplay and happenstance; distances of capitals take secondary importance.
Shoo, keep yer fancy-shmancy drama for later. The game hasn't even started yet.
If you won't decide on a nice and fun map soon enough, I'll just go and make one without asking anybody for opinion, like the arbitrary tyrant I am.
Put me down for Utgard unless anyone else wants it.I've put the multiplayer-relevant info in the OP.
Also can someone link me to the llamaserver and remind me - which files do I need to send to it?
...
I was just about to claim Utgard. :v
I can pick a different nation though, if you really want Utgard.
[stuff]
[stuff]
We should take this discussion in some form to Dom5Mods; this isn't a great place for it but I think it's worth having. If I am coming across as hostile, I apologize; this back-and-forth here actually was very helpful in clarifying some messy and/or contentious points for me (even if I haven't communicated this or them well).
I'll try to come up with a clearer and more useful re-stating of my general premise and post it over there in the next day or so.
Yes, sorta/mostly/ish. I thought about this more, and there's a lot to unpack; it's mostly in regards to longest shortest paths between nodes/provinces and average shortest paths. Again, though, this isn't the best context to have the conversation.I don't really see an issue of context myself; personally I think discussing the game pairs nicely with playing it.
Here's a map:Did you miss the utility I posted earlier? There's no need to hunt for provinces under 4 connections manually.
https://drive.google.com/open?id=1W30VPGho1m56TCtxJk8FCIZ2sOvHMHoZ
140+40, E-W wraparound.
Small lakes, some provinces on map edges, and whatever provinces with less than 4 land connections I could find in the five minutes it took me to create it, have been made nostart.
So random. Much crazy.
You've approximately 3522.3 seconds to complain before I stop giving a fuck.
Yeah, I did. Too much random drama for me to sift through.
[Edit: Hmm, no caves. Patala suffers a bit from that. Not end-of-the-game suffers, but suffers. Also, since first post doesn't say specifically, but we usually do it, common events?]I completely forgot about Patala's (semi)reliance on caves. So here's another map:
Changed my mind about playing; if we can't even discuss what makes for a good map without it being called 'drama' I can't imagine that the rest of the game will be any better.Didn't read previous matches, aye? :P
Oh no I'm not done testing my scales since I was busy talking about corners! Well, I'll run a couple more test games just to be sure.Looks like you 8) cornered yourself.
Is it customary to notify when the pretender is sent even though it can readily be checked? I've gone ahead and sent mine in, anyway. Hardest part is always picking a name.No need. If we get an unexpected submission, it's likely to pop up in no time.
Sent pretender, and double wishing to get near C'tis after looking at their stats. It's very bad thing to want, so i no longer do.
Morale. Most of C'tis are pretty cowardly bunch, and getting massive fear on Lemuria is easier because their bigger commanders already have fear, and one of their heroes have 13 of it. Although there are mages and sacreds and the fact that i'm not getting construction 4 and hero from the beginning and other things i didn't taken into account in my fit of unhealthy self confidence and very unhealthy desire to kill the "weak". :-[
Morale. Most of C'tis are pretty cowardly bunch, and getting massive fear on Lemuria is easier because their bigger commanders already have fear, and one of their heroes have 13 of it.C'tis is also one of the nations best suited to dealing with undead, thanks to powerful priests and death mages.
Better safe then sorry. I almost got kicked out of 501, because I didn't announce my pretender (and then missed the post asking whose it was.) We resolved the issue before the game started though.We had a different system in that game, where you weren't supposed to announce your nation choice until submitting a pretender. Here, I know who's who, so it's easier to spot any interlopers.
Just remember, the first few of us who die will very possibly be killed by geography, and the next few after that by diplomacy...
Oh havens no. It's actually all a popularity contest. We just enjoy the esthetics of it, and the fact that this game takes 1000 times longer than a game of Mafia makes winning all the more meaningful :PJust remember, the first few of us who die will very possibly be killed by geography, and the next few after that by diplomacy...
You're making it sound like skill in battle arrangement and strategic research goals / army movement planning doesn't come into effect!
Um... don't you need to end this game and set it back up with the new map on the server, and have us re-submit pretenders?You can unstart the game and then alter the game settings, including changing the map.
I mean, if we all avoid low-connection start points by happenstance it won't matter, but the server still thinks this game is based on the .map file previously uploaded...
Patala: Monolith, the Undeceivable God, Master of the Spring, God of Fortune, Desire of All Nations[/li][/list]I wonder what chassis he's using.
Yeah, the game got restarted. If you're using gmail it may have nested the second game start email into the same 'thread' as the first one.Don't overthink it. I just don't have enough creativity to name them. And what else i should pick if it's the best (or not :-\ )pretender for Lemuria, or at least for the way i play it? Monolith, on the other hand, is pretty suspicous. ;D
As for Mr. Monolith over there, I'm betting it is a bluff and a different chassis is being used. Same thing for Lich Queen.
Atlantis, meanwhile, went the opposite direction with his vague yonic metaphor.
I'm next to a ocean of murderous things, as expected.Erythia's capital is always on the coast, so its more inevitable.
LA feels way more broken in Dom5 then in Dom4, but that might just be me.
Our ocean won't be that deadly until Lemuria inevitably takes it over. I don't know where the ghosts are starting from, but if it's near the coast, the happy little cuttlefishies should probably rush antimagic.I'm next to a ocean of murderous things, as expected.Erythia's capital is always on the coast, so its more inevitable.
LA feels way more broken in Dom5 then in Dom4, but that might just be me.
Cruxador/a1s/peanut gallery: I posted a continuation/more coherent restart of the map size/connectivity argument on Dom5Mods, if you're interested: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3839I'm going over and taking a look at it. You seem to have independently realized some of what I tried to explain in that post, but I do think it would have been a good idea to have read it before going into the discussion there, since a lot of what people are saying to you is closely related to what I said, but worded less precisely. I also think it's less clear, but of course I'm biased since obviously I know what I meant.
(I still need to go back and read Cruxador's spoilered last reply here that I skipped to make sure I didn't reply, so if it undermined something I posted on Dom5Mods, there will be soooo much egg on my face...)
This really isn't saying much, but my game has already gone better than my last attempt ever did.Story time? :D
I'm guessing the story is "last time, flubbed the expansion. This time, didn't."This really isn't saying much, but my game has already gone better than my last attempt ever did.Story time? :D
Basically. Eventually Karlito as Hinnom expanded into my cap ring via an indy province and after a few battles he sent President Taft (a Melquart SC) against me. Taft and his Frost Brand vanquished many of my troops before he was defeated by skellyspam. All was still lost, however.I'm guessing the story is "last time, flubbed the expansion. This time, didn't."This really isn't saying much, but my game has already gone better than my last attempt ever did.Story time? :D
I, on the other end, got completely destroyed by the indis. RiP "Brooklyn Nine Nine was good"
Lovely, lovely flying scouts. I see everything.But can you see why kids love cinnamon toast crunch?
Make one doom blob (100 Floggers), sell it for self-cost + 50 % (upkeep), so 1.500 GoldWhy not auction it off (while you build it?) That means you get more money, guarantees a sale (unless you go way high with the minimal bid) and is more fair on the people who live in other time zones (and have a life.)
I got wiped completly out again, same province,Did... Did you consider attacking a different province?
At this point I doubt I'll ever get to 100 units.Not with that attitude. ;)
I would commit some gold to the pot.And why not? No one said communal bids were against the rules (there are no rules for being a crusader. Except taking holy cities because (your) god wills it!
I would commit some gold to the pot.And why not? No one said communal bids were against the rules (there are no rules for being a crusader. Except taking holy cities because (your) god wills it!
Sent you the 200 gold for next turn Mari.
I will make the first (and, possibly only) bid: 1500 gold, 750 whenever you choose to accept, and 750 once the crusade starts.Don't send them any money! It's the Marignon Prince Scam.
Target will be sent by PM, no later than the crusade starts (you may then announce it, or keep it secret as per your codex of honors)
I'm pretty sure the shortest path from Venice to Egypt doesn't actually go through Byzantium.I would commit some gold to the pot.And why not? No one said communal bids were against the rules (there are no rules for being a crusader. Except taking holy cities because (your) god wills it!
I can just imagine someone calling a Crusade and the smallest path actually goes through THEIR capital and when the horde sacks it and a complain is launched ThtblovesDF just says "lol Byzantium"
Oh lord, ok, ok.
Look, a blob of 100 is wayyy out there (like 15-20 turns away), but yeah, sure, lets have a bid.
Winner of the bid gets it all, low bid is... 200 gold. Target can be pm'd or publically stated, start point is my capital, end point is whatever Capital the winner picks. I promiss at least 1 commander to throw out bless'es, maybe some blood mages if I have them.
Still doesn't work? I'm surprised no one tested the fix yet.There's a fix?
There was supposed to be, but there was supposed to be an attack rear fix too and I'm still losing commanders in battles that should otherwise be won.Still doesn't work? I'm surprised no one tested the fix yet.There's a fix?
It's always interesting to see the disasters that other people come up with playing this game. I've got magic scales and 3 points of nature bless, but it's wasted on useless junk instead of unaging, a great pick for this nation.Because if you're playing a nation about incest, the only thing that makes it better is to make 'em all underage. :^)
Well. Erytheia is well known for their plentiful Air/Death crosspath mages, right?EA and LA caelum can and they have a use as chaff for if they need to bring out their lab rats to zap things. The issue I've had with them is they have 4 mr, so any priest can banish them away pretty quickly.
EDIT: Legitimate question. Does any nation really use Corpse Constructs? Caelum is the first nation that comes to mind because they love shock resistant chaff and (for EA/LA at least) have the earth magic for lightning rods but... Beyond that I have no idea.
Because if you're playing a nation about incest, the only thing that makes it better is to make 'em all underage. :^)
EA and LA caelum can and they have a use as chaff for if they need to bring out their lab rats to zap things. The issue I've had with them is they have 4 mr, so any priest can banish them away pretty quickly.
Whelp, sounds like somebody tanked their scales...
Bleugh. Ethereal, blood-vengeance flagellants. What an abomination.That's not a flagellant bless though, or at least not mostly. Yes, blood vengeance penalizes evocation if you have a bunch of flagellants out, but ethereal is pretty terrible in this case, not just because it's overcosted in general, but because you could instead take a Luck bless, which gives you incrediblely superior value for your money. And it can prevent BV from going off. It only makes sense to take if you need it for angels... Although I feel like there has to be cheaper ways to mitigate damage by the time you get to them anyway.
EternalYou wanna give me a grammar-nazi aneurysm or what?
Sadly, if you go to negative hitpoints, you die at the end of the battle, even if regeneration brings you back to positive hit points.
Interesting, I have very different opinions about Eternal, seeing it as among the strongest possible blesses you can get.It's a handy effect, but it's incredibly expensive for something that can be countered just by using magic. And for units with human-sized hp, it's more efficient to use luck. Ethereal might be good in theory, but it's not nearly good enough to justify the cost. Blood vengeance on top of that makes them properly annoying chaff, and the heat aura gives them functional utility but it's a ton of pretender points spent on something that I would worry is too inflexible and which leaves you very light on scales.
Sadly, if you go to negative hitpoints, you die at the end of the battle, even if regeneration brings you back to positive hit points.
That, um, sounds like a bug. If this was Dom4 it would definitely be a bug. Unless they openly and willfully changed the bit about regen letting you get back to positives, that still sounds like a bug.
That's talking about the case where the unit is at negative HP when the battle ends, not when it was negative at some point but regen has brought it back up to positive. If you're finding that units who end the battle with positive HP are dying, that should be reported as a bug.
I'm unsure, but I think it says so in the tooltip for Undying:Spoiler (click to show/hide)
In (unfocused, single case) testing, luck just didn't work very well for me, not even close to well.Did you get substantially better results in a similar test involving ethereal?
I am going for the zane and sillyness in this one.But no death explosion?
In (unfocused, single case) testing, luck just didn't work very well for me, not even close to well. Unluckyness also has near 0 effect.
I figured he meant Fateweaving, which I wouldn't expect to do much.In (unfocused, single case) testing, luck just didn't work very well for me, not even close to well. Unluckyness also has near 0 effect.
I hate to ask this because of how patronizing it'll sound if I'm reading too much into one word, but... do you mean luck scales rather than a Luck bless? "Unluckiness" kinda makes it sound that way, is all. The Luck attribute works better for fragile expendable troops because it works against any fatal blow (which for Flagellants would be most blows), while Ethereal would only apply to mundane damage...
But no death explosion?Blood bond + death explosion on massed flagellants. Sharing damage should get them to the enemy lines, and then they all explode.
RNG trolls me. Great starting position with cool chokepoint, two provinces with crazy income outside of your dominion, now try to keep them against one of the most expirienced players around (Ragha, yep)! On the other hand, Man is probably second best neighbour for me after Utgard.
I also border Ragha and he has already asked my other neighbours to war-dec me, so....Yep, that was VERY suspicious, since if Ragha asked his neighbours to attack him, he would have no way to know about it. And in this very turn he captured province with bigger income. :P
Defensive pact against Ragha?
.... he would have no way to know about it.....
If it were really private, then you'd have no way of knowing the contents of any such conversations between parties other than yourself, amirite?.... he would have no way to know about it.....
Except, you know, the same way you know this. People talk to each other, but maybe less so to people that quote PMs in the main thread.
The P in PM is for Private.
Yup...lol same. I took a strategy without a good emphasis on expansion, and now my expansion sucks. Although I do that most of the time. Clawing my way up from being an underdog is way more fun to me than going hard and fast out of the gate and then burning out.
I'm just getting fucked, haha... ha..
It's fine, not every game can be good, I only have myself to blame.
Yup...lol same. I took a strategy without a good emphasis on expansion, and now my expansion sucks. Although I do that most of the time. Clawing my way up from being an underdog is way more fun to me than going hard and fast out of the gate and then burning out.
I'm just getting fucked, haha... ha..
It's fine, not every game can be good, I only have myself to blame.
Does Ragha really have 8 Nations it borders?No.
Ragha only borders 7 nations...No.
whoops, I'mma kinda pissed right now. I'll just sneakily add aI mean I have no grounds to criticize, but it's a Wednesday.36 (let's not kid ourselves) h thingy to the deadline, and hope to get all sobered up by noon
les apologies
I mean I have no grounds to criticize, but it's a Wednesday.
Going on a date with Lemuria, eh?I mean I have no grounds to criticize, but it's a Wednesday.
Ends in Y, so it fulfills my criteria.
Speaking of which, if there is anyone capable of crafting endless bags of wine, could they get in contact with me?
It's probably a little late but can I get a 12 hour extension? Just for safety's sake?Done.
Is it common in this community to spend a lot on province defense?It honestly depends on the player. I know some like putting 6 pd just because it gives the same message for the 6-14 range, which makes them a bit questionable for sending a light thug to there. In the other two rounds I've gotten a bunch of pd events in some territories that increase pd and ended up bumping it up to 40+
Is it common in this community to spend a lot on province defense?It honestly depends on the player. I know some like putting 6 pd just because it gives the same message for the 6-14 range, which makes them a bit questionable for sending a light thug to there. In the other two rounds I've gotten a bunch of pd events in some territories that increase pd and ended up bumping it up to 40+
I can either send this turn today, with the eventual replacement taking over with the next one, or put the game on hold already.I'd say send it and give a turn to set things nice and clean for the next person. Ending your war (or at the very least, putting it on pause) seems like it ought to be a reasonable request given the situation.
Quote from: etgfrog link=topic=169134.msg7689988#msg7689988I would say there's probably a bit more of a tendency than in some communities since it's more common to fight out defensive wars (and thus more of a willingness to place some value on static defenses) rather than just going all-or-nothing when things turn against you and going AI if the last-ditch gamble fails. That's something I'd attribute to a combination of being comparatively diplo-heavy, the relative small number of games the community spits out, general habits of the community, and the sheer ornery cussedness of some long-time community members. I, uh, might be including myself in that last bit.Well, some communities like discord and steam are poor comparisons since they're pretty casual, and others have been hammered by less committed players making a temporary return due to Dom5's release. The games that started right when it came out should mostly be finishing soonish, so that's something.
Although I'm not sure greater defensive play should actually increase PD. Usually if you're trying to turn a fight around, that's when you're more pressed for gold than ever. Spending it on inefficient ways in that situation isn't really a good plan.
I'm aware that there are morale checks for army-wide damage percentages, but I don't know if PD counts in that or not.Well actually, I don't know if it's still the case in Dom5 either, I haven't tested it. But it was never listed as a change.
Counts just as regular army. There is some swearing about it on Steam, since it supposedy wasn't an issue in dom 4.No, it definitely was. Don't assume that people on the steam forums know what they're talking about.
For a more general trend of buying PD everywhere, you're paying quite a bit for something tasty won't stop a serious army from the enemy and will be a liability to you if you have a major battle there.
Utgard is going AI. While I still have plenty of land and a splattering of troops I have lost pretty much all of my mage reserves and severely doubt I could claw my way back without them. If my mood was better I'd probably try anyways but I honestly can't handle it at the moment. My apologies.Sorry to hear that, man. You were leveraging your mages really effectively for this stage of the game, it was impressive tactical play, and my advantages at the operational level are attributable to lucky geography as much as anything else. You did have enough mages make it out that continuing to fight it might be reasonable, since there's always the possibility that stubbornness and efficiency would stall the war until you could eke out enough of an advantage or outside intervention swings it, but it's a pretty rough matchup on your end and if you've got other things going on I could hardly blame you for bowing out.
I could probably stall but depression is a bitch and I know I can't handle it. Being so far behind is just going to lead to stales as I dread opening up each turn. Best to go AI now after a bang than a whimperWell, good to know yourself. I've certainly met the "no options" feeling before. That's part of why I often blog major games, it keeps me invested and helps me look at everything more thoroughly.
I was utilizing my mages as I did because I simply had no choice but to throw everything I had at you. My troops were certainly not enough to manage.Well, that is why I picked you after all. That and the lack of fire magic.
If you went with a different bless/whatever or it came on several turns later then I'd probably be in Pythium by now, given how the early battles went.Well, I'd have had more to play with too. But yeah, taking initiative does bestow a substantial advantage, as long as you don't fight so early that you become a better target for people who take their time. Wasn't a problem for me since I knew what my neighbors were up to. And if you'd gotten another fort up before I attacked, you'd have been in a way stronger position.
For the record I would have invaded you if you didn't do so first. We were both not entirely prepared for the war but I doubt we had any other options.Eh, you would have? In your position, I'd have wanted to take out Patala before he got too much research done and save hydras until after researching some good counters, or if possible let someone that matches up better deal with it. Although I don't really know what kind of build etgfrog is running with.
It was certainly enjoyable, likely because of that fact, and I wish you the best of luck in the future.Sure, you too. I look forward to possibly fighting you with a more equitable matchup in the future.
Good game.
Not been active here, barely keeping up. I have a massive state licensing exam Thursday. R'lyeh has a ton of micro and I am not at war yet (knock on wood/slaves).Actually well, about that...
As I had a less ambitious bless strategy than Marignon and thus a better prognosis for long-term involvement, I'll be taking over admin for 502. On that note, I'll be pushing another 24h per R'lyeh's request above because of 3D objects interfering with turn submission.
Generally, the policy of "extensions on reasonable request, and stales on no requests" will continue. How is turn length looking to everyone ATM? Aside from our delay for Ragha replacement, we've been moving along pretty well, and it'd be nice to keep that going, but we are getting into mid-game and I understand if some of you need a little bit more time to find an opportunity to do the turns...
Well, it is unfortunate that my turn request was not honored until after I staled, and thus with two turns to launch his invasion against me I am at such a horrible disadvantage now that I honestly have no desire to continue to play. Remember it can take a while for me to move my troops with all the insane commanders. You can delay until you find someone else and I can brief them or I can just set AI. Whoever takes over will be fighting basically a lost cause because of where I was and where my troops were when the invasion started without chances to react.Bro you got exactly the extension you asked for.
09:38 GMT on Thursday March 1st Hosting delayed by 24 hours.
02:10 GMT on Friday March 2nd Hosting delayed by 24 hours.
Okay, my apologies, this one is on me. Four back to back 18 plus hour days. I thought we were already on 48 hour turns and I was asking for another 48 hours. When I got home after 9 PM eastern last night I was almost instantly asleep and thought I had asked for a 2-day extension on Wed, which would have given me until this morning. Going back I asked for it Tuesday evening, but was thinking that turn would not roll until wed, which is clearly not what happened. Even if we were on 48 hour turns the turn could have rolled early once all had posted.
I was going to log in this morning, check what happened on turn 23 and if it was too complicated to respond quickly ask for an extension to tomorrow.
I still feel the position is untenable, that missed turn was too critical. I will lose a throne, 2 forts and my pretender with no chance to retreat from one of the 2 forts. And I am honestly too exhausted at this point to do more than hit end turn after that hell week. If this turn does not roll before then I will look again, download 24 so I can at least see what happened. I will then look and see if there is much of anything that can be done to respond to the attack. Perhaps I am just too wiped to see ATM.
I still feel the position is untenable, that missed turn was too critical. I will lose a throne, 2 forts and my pretender with no chance to retreat from one of the 2 forts. And I am honestly too exhausted at this point to do more than hit end turn after that hell week. If this turn does not roll before then I will look again, download 24 so I can at least see what happened. I will then look and see if there is much of anything that can be done to respond to the attack. Perhaps I am just too wiped to see ATM.
Come ON, people, stop staling! Boksi, you can storm this castle freely, i didn't summoned anything else this turn.
Whups. My problem isn't having enough time to do my turns, it's merely remembering to do them in the first place.
You know, I was expecting to see pythium besieging utgard's capital. Then I remembered that AI is not as much of a joke as they used to be, although in some ways they are. So I think this has turned from grabbing a few territories to being a challenge to not die to them.It's not that it's a challenge to not die - I'm consistently winning even while barely using magic, and the battles are primarily happening on foreign territory. It's just logistically annoying because the AI is hard to lock down in such a way that I can take those provinces quickly and efficiently. I'm taking one province and killing an army while losing another province and some PD, and that'll remain the case until I can lock down the forts, which at less than one turn per day will take ages - I could be sieging the capital now, but then the AI's pile of assorted troops would take another fort and cause even more trouble for me so I've got to get that one first. It'd be a winning war against a human, but against AI it's just a slog. And it doesn't help that in Dom5 Pythium's national poison resistance spell isn't enough to keep my comitatenses from going and getting themselves killed in hydra poison.
Here's a fun question for everyone. What could LA C'tis possibly do with 60 water gems?
Sorry about the stale, I got myself a HTC Vive and kinda wasted a lot of time with that.Cheers. My turns are being slowed by Kingdom Come: Deliverance.
Also, I'm liking the new 'no spellcasters or pretenders' rule in the arena. I'm just sending a rando Lizard Lord for now, but it'll be interesting to see what people come up with now you can't just throw a cap mage into it and cross your fingers.
I am sending a spellcaster tbh. Didn't know about the slave collar thing, intresting. Maybe I should read moreThe harbinger you sent was winning...without doing anything at all. Any spellcaster gets bugged because it tries to cast a spell which just fails. The harbinger was repelling things to death.
Do... people actually manage to sell that kind of information? Especially in LA, when every third indy province has scouts?I was mostly joking about it with how many scouts and assassins my capital has caught. But it is indeed a monolith with the bless of reinvigorationx2, magic pen, magic weapon and recuperation. I to kind of regret not noticing patala's large mages want unaging.
Ragha, did you get an event with undead attack in silver grove (5) this turn?Some asshole necromancer attacked and stole some of my death gems too.
So I stalled while sieging utgard's capital...and nothing happened, the siege continued on as normal. :-\
Well yes, you have to tell your troops to storm it.The fort wasn't breached, giant citadel are quite tough, I just expected utgard to send constant attacks to try to break my sieging force...now instead they are just massing troops...500 at this point bordering my sieging army.
Huh. Can magic duel spell be used by communion masters? It is second time my pretender (5 to 7 astral with communions) utterly refuses to cast it on Ragha mages (1-2 astral), while casting it just fine without communion. If it's the case, it's pretty damn important case that isn't mentioned anywhere i can remember.
I'd never risk Magic Duel with a Pretender to be honest, unless they are immortal.And she is.
Well. It may or may not be, but you should be aware that only natural Astral levels count - the only "booster" that counts is empowerment. So your pretender would have had not-wonderful odds despite the artificially elevated level.And this too. Not any obvious. >:(
I might perish by dominion before I die to armys at this rate ; )
The interesting thing about that is that it leaves open the possibility that you never accepted any bids but instead used the pretense of "Just business!" as a means of discouraging retaliation when you attacked people... :o
It looks like the server delays are done, so C'tis and Pythium need to get their turns in. I'll throw on a little extension, but after that it's on you two.
Anyways, gg, and good luck all who remain. Also I sorta just let out of the bag that there are a number of enchanted mirrors in the game that have been distributed to a number of the remaining players. Enjoy the paranoia.Paranoia? Hah! This just means that if I see an intimidatingly large army, it's clearly a magical deceit and I should attack anyway!
I need a favor from someone with Dom5: round 502 needs a non-player to step in and set one of our Ragha to AI. If someone would be willing to do this relatively simple thing, it would be greatly appreciated.Will do. Please PM basic instructions. I have used Llamaserver but never subbed in any capacity.
A shame all that gold and magic items are now in the hands of the AI.Real shame is it'll feed the leader.
Did C'tis fought with someone at all?Nope, but he's fighting me now. Looks like he's built up a largish stack of chaff for me to fight, which is annoying since everything he has is poison resistant and now I need to innovate.
So whats the situation?Your actually not dead yet, between my attack on erythia and suddenly casting sea of ice, the attacks against you seem to have stopped. At the very least your former nation still holds the throne of splendor.
Whos winning, am I ded yet?
Who does it actually hurt though? Poor Pythium, I guess.Yeah, I don't think I'm winning this one, guys.
It hurts Py and the AIs, and to varying lesser degrees it hurts me, you, and Pat. Everyone but Lemuria is gonna suffer noticeably above sea level from the unrest portion of it though. Technically it even hurts Lemuria since they'll get unrest in any non-emptied dry provinces they capture, and that means less income for temples and forts.It's not like i want to build massive amount of temples and forts 10 turns before the game ends. :P
The question is moreso who it hurts the most.
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[Edit: traveling and not gonna be able to get to this next turn until Thursday, so I'm pushing a pre-emptive delay.]
Tough luck. Do doom horrors have equal chances of spawning, or maker of ruins spawns more frequently?Spoiler (click to show/hide)
Spoiler (click to show/hide)
Ok, that is a bit silly, that eater of dreams was dead from poison but the 50 turns timed out when it was at 8 hp and still had a full bar of poison...then again, that was just me being silly and attacking the horrors that was on erythia's throne.