Bay 12 Games Forum

Other Projects => Other Games => Play With Your Buddies => Topic started by: Il Palazzo on January 14, 2018, 11:50:01 am

Title: Dom5 Round502 - Get back to work!
Post by: Il Palazzo on January 14, 2018, 11:50:01 am
Yet another round of Bay 12 Dominions games. Please, use your banter responsibly.

Map (entire fixed package): https://drive.google.com/open?id=1Wsz0_RK7gLDJq10vEZKKB2nxb3Be-AH0
Fixed .map file only: https://drive.google.com/open?id=16JPKPUfgmVh18OeM8UeZXTc9tOdLJKXA

No mods

Game link: http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound502

Late Age
Hosting period: 30h
Score graphs off
Hall of fame size 20
Research on Standard
Random starting research off
Global slots: 9
All story events
Human AI level: Mighty AI
Renaming on
Victory by Thrones of Ascension
Ascension points required for victory: 14
Number of level 1 thrones: 7
Number of level 2 thrones: 5
Number of level 3 thrones: 3
Cataclysm on turn 88
All other settings on default



Players so far:
- Il Palazzo (http://www.bay12forums.com/smf/index.php?action=profile;u=15125) - Ragha
- MCreeper (http://www.bay12forums.com/smf/index.php?action=profile;u=115654) - Lemuria
- ThtblovesDF (http://www.bay12forums.com/smf/index.php?action=profile;u=15967) - Marignon
- USEC_OFFICER (http://www.bay12forums.com/smf/index.php?action=profile;u=25011) - Utgard
- Karlito (http://www.bay12forums.com/smf/index.php?action=profile;u=6703) - Erytheia
- Endymion (http://www.bay12forums.com/smf/index.php?action=profile;u=4070) - Man
- Ragnoff (http://www.bay12forums.com/smf/index.php?action=profile;u=106025) - R'lyeh
- Cruxador (http://www.bay12forums.com/smf/index.php?action=profile;u=17558) - Pythium
- Wysthric (http://www.bay12forums.com/smf/index.php?action=profile;u=104625) - C'tis
- etgfrog (http://www.bay12forums.com/smf/index.php?action=profile;u=11917) - Patala
- E. Albright (http://www.bay12forums.com/smf/index.php?action=profile;u=1234) - Atlantis



Spoiler: How does PBEM work? (click to show/hide)



Spoiler: Previous Bay12 rounds (click to show/hide)
Title: Re: Dom5 Round502 - LA - Sign up hither
Post by: MCreeper on January 14, 2018, 11:59:47 am
I hope you also heard that im taking Lemuria?  :P
Damn, i'm signed up on too much things. Probably.
Title: Re: Dom5 Round502 - LA - Sign up hither
Post by: ThtblovesDF on January 14, 2018, 01:12:04 pm
Im in, will pick nation asap.

Also, how akward is it to be allys?/friends with the same player you are having a war with in another round...
Title: Re: Dom5 Round502 - LA - Sign up hither
Post by: MCreeper on January 14, 2018, 01:13:53 pm
Allied?
Title: Re: Dom5 Round502 - LA - Sign up hither
Post by: USEC_OFFICER on January 14, 2018, 03:54:48 pm
I'll be up for a game of Dominions 5. Haven't decided on my nation yet but I'm heavily leaning towards water Arco at the moment. We'll see if I can make them work before settling on anything, however.
Title: Re: Dom5 Round502 - LA - Sign up hither
Post by: E. Albright on January 14, 2018, 04:34:17 pm
Also, how akward is it to be allys?/friends with the same player you are having a war with in another round...

Not that wierd; you're at war with the nation, not the person. As long as you remember that, it shouldn't be any problem, really. Frumple and I were undercutting and murdering each other once they subbed into 401, and it didn't impact our relations as co-religionists murdering everyone else in 404 before or after...
Title: Re: Dom5 Round502 - LA - Sign up hither
Post by: a1s on January 14, 2018, 05:22:34 pm
I am in.
Title: Re: Dom5 Round502 - LA - Sign up hither
Post by: ThtblovesDF on January 14, 2018, 05:59:29 pm
Very tempting to either go sacred-c'tis spam or Eternal Hydras cause its nice and brain dead to do.

Normally I'd go Ry'leh cause they are the coolest thing on the planet, but I'll do some more testing...
Title: Re: Dom5 Round502 - LA - Sign up hither
Post by: Endymion on January 14, 2018, 07:01:28 pm
Count me in. Not sure as who yet.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Ragnoff on January 15, 2018, 09:10:56 am
Count me in! If ThtblovesDF Does not take R'leyh I think I would like to try them. I have never actually played them in dominions 4 or 5 yet.

Otherwise, I will try Ulm.  I love that nation in early and middle but have never gotten a great feel for them in late. Because of that of someone else really wants them I would probably be willing to change nations.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: ThtblovesDF on January 15, 2018, 10:20:16 am
Ah take it man, I am the annoying pest underwater in enough games already.

As for settings, It would be nice to have a bit higher site frequency.

Oh and maybe Catacylsm after 88 Turns, we will never see it, but it could be fun anyways.

Edit: Tending towards the crazy Crusaders for now.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: a1s on January 15, 2018, 04:40:33 pm
Eryteia (spelling?) sounds fun, I'll take that.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Cruxador on January 15, 2018, 10:09:45 pm
I suppose I'd like to play with you guys for once too, considering I post around here and have never actually played with y'all. It seems I've got similar taste to ThtblovesDF because I'm also considering Pythium and Marignon.

Do you guys have any special rules for diplomacy particular to Bay12? What I'm used to is trades are binding and for everything else, it's purely in-game.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Wysthric on January 16, 2018, 07:00:29 am
I'll join too if you'll take me guys. I don't think I'll be anything but a roadbump for the rest of you but w/e, it should be a laugh.

After every one else has picked, chuck me in an RNG and give me the nation that comes out.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: MCreeper on January 16, 2018, 07:11:45 am
RNG, spawn me nearby those two newbies.
On Lemuria, i heard that in dom 5 they can (re)gain death income by building temples. I heard it wrong? If not, how much temples you need? If yes, how is this fair (nerfing death income from 15 to 9)(they now have magically attuned researchers and lemur consul is cheaper *facepalm*)?
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: ThtblovesDF on January 16, 2018, 09:40:19 am
Just something I saw in testing - Blood Vengeance and Reanimator can combine, so if you have an Archer shooting your holy units and they die, the blood vengeance kills the archer and you get a lucky roll AND HAVE A MAGICAL COMMANDER, a Longdead might spawn in the middle of the enemy Archers. It's funky and super-late-game-hate-strat, but who doesn't love sheanigans like that.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Il Palazzo on January 16, 2018, 09:49:09 am
Do you guys have any special rules for diplomacy particular to Bay12? What I'm used to is trades are binding and for everything else, it's purely in-game.
A soft rule, more of a gentleman's agreement really, is not to rush people within the first 12 months. It's there so that people can actually feel like they played the game rather than being roflstomped in earnest.

Otherwise nothing I can think of apart from what you mentioned about trades.
Everybody expects diplomacy to be conducted via forum PMs, btw.

On Lemuria, i heard that in dom 5 they can (re)gain death income by building temples. I heard it wrong? If not, how much temples you need? If yes, how is this fair (nerfing death income from 15 to 9)(they now have magically attuned researchers and lemur consul is cheaper *facepalm*)?
Each temple grants 1 death gem/month. So you start with 10. This income is capped at +10.
It's not that big of a difference, as you'd normally want to build as many temples as you can anyway. Promotes expansion instead of sitting on your arse. Given how immortality and spectral weapons work now, as well as some other changes, I'd say Lemuria received an overall buff.
If you still don't think it's fair, change the nation.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: MCreeper on January 16, 2018, 09:50:54 am
Yeah, it's alright, just forgot about other changes.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Cruxador on January 16, 2018, 11:23:54 am
Just something I saw in testing - Blood Vengeance and Reanimator can combine, so if you have an Archer shooting your holy units and they die, the blood vengeance kills the archer and you get a lucky roll AND HAVE A MAGICAL COMMANDER, a Longdead might spawn in the middle of the enemy Archers. It's funky and super-late-game-hate-strat, but who doesn't love sheanigans like that.
Reanimator works on literally everything, or at least I've yet to hear of an exception. Even with many edge cases of usefulness added together though, it doesn't seem that great at its current cost.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: MCreeper on January 16, 2018, 11:51:08 am
After every one else has picked, chuck me in an RNG and give me the nation that comes out.
And you will get Mictlan.  :P
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Wysthric on January 16, 2018, 12:47:04 pm
After every one else has picked, chuck me in an RNG and give me the nation that comes out.
And you will get Mictlan.  :P

Oh, I believe I know how to at least pilot a bless rush on Mictlan! That wouldn't be the worst nation for sure.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: etgfrog on January 16, 2018, 12:50:53 pm
Ok, I guess I'll grab Patala
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Il Palazzo on January 16, 2018, 01:51:16 pm
Ok, we've got 10 players, so I'm thinking there's no point in waiting the rest of the week for more. Everybody start thinking about the map (post a link if you've found something nice) and setup (if you don't like the current one), and decide on your nations.

We'll likely accept more players, should they come while we're still deciding.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: ThtblovesDF on January 16, 2018, 02:29:23 pm
Sounds good to me.

I'm locked in on Marigon.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: MCreeper on January 16, 2018, 02:32:41 pm
Can't find any maps i like, so bogstandart 15 provinces per player random map will do.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Grek on January 16, 2018, 02:43:58 pm
Please put me down as LA Abysia! (so glad that I caught this in time to get in on a game)
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 16, 2018, 10:03:05 pm
Worst Idea EVAR, probably, but... put me down as Atlantis.

I'd recommend against going with a bog-standard random map for two reasons: 1) I hate how overconnected they are, and 2) there's an awful lot of water-wanting nations here even without me picking one. R'lyeh, obviously. Erytheia as well, plus Atlantis. Wysthric appears to want Mictlan, which is water-ish themed. Marignon is water-ish themed. Lemuria frankly gets better freespawn underwater and are all amphibians, so they're, hmm, soggy.  Patala has an amphibious core, so... damp, maybe? That's 3+(2*0.75)+(0.5)+(0.25) or so water nations out of 12...

If it doesn't go above 12 nations, we could do Urraparond With Caves (ie, what got used in 4.04). I've been picking at winterizing it, and can probably finish fairly quickly.

(If it goes above 12, I'd say find something else, but good and moist.)
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Cruxador on January 17, 2018, 12:04:44 am
I think random map is still the best bet for Dom5. For that, here's a utility that prevents people from getting screwed over with a bad start:

https://nixx.is-fantabulo.us/dom5ranmapnos/

Basically just sets provinces to nostart if they have too few connections.

I'd recommend against going with a bog-standard random map for two reasons: 1) I hate how overconnected they are,
I don't consider this a problem, and haven't seen it argued as one before. But prevalence of chokepoints is a subjective preference regardless.
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and 2) there's an awful lot of water-wanting nations
How's that a problem for random maps? You can freely set the water percentage.

Quote
That's 3+(2*0.75)+(0.5)+(0.25) or so water nations out of 12...
which would set the percentage to 44%. Although I disagree with your math. I think giving the full allotment of provinces is overkill even for fully aquatic nations (aside from EA R'lyeh) and we should have about a third of the provinces aquatic.



On a totally different note, I think I'll confirm for Pythium. It may be LA, but who needs crossbows and blood anyway?
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 17, 2018, 02:15:45 am
I hate how overconnected they are,
I don't consider this a problem, but IIRC (can't check from here) that should be addressable in the map generation settings.

Nope. Not even a little; there's nothing in settings that addresses connectivity.

It's not just about chokepoints; it's also about spacing between capitals. This is a point which has been discussed around here for a while, though I've only seen passing mention on other forums (though said mentions agreed with the conclusions).

High average province connection reduces the number of players that a map can practically support noticeably. It's most obvious with very densely connected maps like the hex ones (or honestly any by Pymous), but any higher-connectivity maps (of the sort that during Dom4 increasingly supplanted the sparser maps that were more common through Dom3 - I'm very tempted to blame Dom4's introduction of ritual ranges for this) can reduce the distance between capitals to an absurd level. The other Dom5 game running here right now (on a standard random map; 192/33 for 13 players) had three nations start w/in 1 province of the other two. The more densely connected maps have a tendency to have some players clustered closer together than others, which makes for death by random geography even moreso than usual. It's really obnoxious to lose before the game begins. (As an aside, it also reduces some strategic play by e.g. rendering ritual ranges and map move speed less significant.)

Basically, the more densely connected a map is, the more provinces per player are required to create good spacing because it's easier to trace shorter paths from any given province to any other. Consider the two extreme edge cases: a fully connected map with 20 provinces per player necessarily has 0 provinces between all capitals (and everyone can always directly attack anyone, and ritual range/map move is effectively simplified to 0 or not-0), while a contiguous map with 20 per player where connections = 2 for all provinces (a giant ring) can have 19 provinces between every player (and every player can only ever directly attack 2 other players, and ritual range and map move are very important). What "good spacing" comprises is subjective, but the random map generator does not tend to make sparse enough maps that "traditional" province counts like 15 or 20 aren't going to make for very close starting positions (for some players, but not all) once thrones start cluttering things.

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and 2) there's an awful lot of water-wanting nations
How's that a problem for random maps? You can freely set the water percentage.

You're correct that's not a problem with random maps, but it is a problem with the proposed "bogstandart 15 provinces per player random map". Once we start fiddling with settings, we're not doing bog-standard.

Quote
I think giving the full allotment of provinces is overkill even for fully aquatic nations (aside from EA R'lyeh) and we should have about a third of the provinces aquatic.

I'd not dream of suggesting full allotment. For reference, the map I suggested is 155/35; my point was that we probably don't want a map as dry as many are. We want a lot of coast as much or more than a lot of water.

You might be right about going with a third, though, if we're doing random (which I'm still leery of doing). Based on a few tests, I'd say 50% water/200% UW province size feels the best to me, though I can see some value in 33/100. 66/400 seems like the map generator has trouble doing it well, and it just really looks off for the number of wet nations, even realizing the map gen is often doing less than 1/3 wet at that point.

I'd also argue for bumping the cave percentage to 10. 10% seems to give 3 to 6 caves (of 180) rather than the standard 3%'s 1 to 1 caves.

In any case, "re-make the map 'til something palatable-looking shows up" is probably a necessity if we're doing random.

[Edit: on reflection, I really don't think we want to go as high as 1/3 the provinces UW. 1/5 or at absolute most 1/4 water will probably be plenty. Coasts and a few "deep" provinces are more desirable than large seas with many provinces not touching land... and if we go with random, it'll be a lot harder to get that with 1/3 rather than something less dramatic...]
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: ThtblovesDF on January 17, 2018, 03:41:31 am
How is Marignon underwater themed? I got sailing and Sea is in the name, but I don't have a single unit that can go there by default?
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Endymion on January 17, 2018, 09:33:58 am
Alright, I'm gonna go ahead and commit to Man. Hopefully I'll be able to figure out a good reliable first few turns for them before the game starts.

Also since you are going to discuss connectivity, might I add in that the number of provinces to choose from in the early game influences the viability of some nations in the early game based on what percentage of indie camps a nation can confidently attack on turn 2. Average connectivity also influences the balance of nations with regards to resources available to forts, although this has been mitigated somewhat in Dom5 due to the new recruitment point system.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 17, 2018, 10:51:46 am
Thtb, you're sailing-heavy; LA Mari is coastal. Hence why I was talking about water-wanting rather than aquatic or amphibious. You lose a lot of tricks on a dry map.

I don't consider this a problem, but IIRC (can't check from here) that should be addressable in the map generation settings.

Nope. Not even a little; there's nothing in settings that addresses connectivity.

Argle-bargle. Do not post when half-asleep; the above is ofc completely wrong. The N/S and E/W Wraparound flags HUGELY impact connectivity, and they do so by taking provinces with some of the longest paths between them and making them neighbors. This dramatically reduces the possibilities for well-spaced capital placement - and it was also another metagame change that took place over Dom4 that largely avoided serious discussion as maps that were not at least E/W wrap basically stopped being made. Again, I'm inclined to blame the addition of ritual ranges - although TBH Valanis might also bear some blame with its very limited N/S connectivity and isolated cave system stigmatizing flat maps in many people's minds.

When the trend towards higher connectivity (to increase viable starting locations and reduce chokepoints) met with the trend towards full-wrap maps (to avoid bottlenecks and discourage turtling in "corners"), we ended up where we are now, and where the map generator reflects: densely connected maps with relatively short shortest paths between all provinces. On consideration, a lot of those map design preferences seem to be solutions aimed at either fixing or restoring Dom3's problems...

Doing a merely partial-wrap random would be much better for reducing connection density and increasing average shortest paths. I'd probably be okay with random as long as it was not full wrap.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: ThtblovesDF on January 17, 2018, 11:18:53 am
Never finished a game with this nation, so we'll see.

I also vote against full wrap.

I like no wrap, too.

Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Cruxador on January 17, 2018, 12:43:20 pm
Rather than encouraging turtling in corners, a non-wrapping map is a problem in that it reduces balance diplomatically. In Dominions, the main thing that will end you is being at war with multiple other nations who can focus their full attention on you. And a prerequisite to war is a shared border. That means that someone in the middle is in a more vulnerable position than someone on the edge, who is more vulnerable than someone in the corner. This is true whether you go on the initiative to attack or not. In fact, rather than turtling, the guy in the corner has the greatest ability to attack, since he knows that he can fully deploy his troops and his backside won't become vulnerable.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 17, 2018, 01:16:19 pm
Yes, but the idea of "corners" is an illusion based on map graphics. We'd be better off not talking about corners. Dominions maps are undirected connected graphs (if I want to be excessively overly pedantic, they're weighted as well), not planes (which I know is obvious, especially as graphical area doesn't correspond to connections in any way). Talking about corners obfuscates the actual underlying structure of the map; they're not continuous unrestricted surfaces, they're a series of connected nodes. Every wrap-around map can be represented as a flat, unwrapped map and vice-versa. A good example of this general idea among existing maps is Ragnarok Comes.

It's true that having your back to the wall makes attacking easier, but that's not the traditional justification offered for rejecting unwrapped maps; it's anti-turtling. This is rarely more evident than when the "soft corners" afforded by water are being discussed...

And while the ability to be more easily piled on changes diplomacy, it does not necessarily make it better balanced; map design does that. If some parts of a map is densely connected ("wide open") but other parts are sparsely connected ("corners"), that creates the imbalance. However, if all players can get placed into a location where they are surrounded by provinces that are as interconnected as the other players' territory, in terms of balance it doesn't matter whether each province is connected to all the other provinces or two provinces. OTOH, if some players are placed nearly adjacent to other players, and some others are comparatively far from their nearest neighbor, that significantly unbalances diplomacy (as well as gameplay). So in practice, all other things equal, reducing connection density improves balance because of how the player placement functions [as well as conventional wisdom regarding map capacities]. If you want densely connected maps [which again, are very capable of being well-balanced maps], you need larger maps than what traditional wisdom about provinces per player (based on Dom3 and earlier sparsely connected maps w/o thrones) describes as the minimum viable numbers.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Cruxador on January 17, 2018, 01:43:08 pm
Yes, but the idea of "corners" is an illusion based on map graphics. Dominions maps are undirected connected graphs (if I had to be excessively overly pedantic, they're weighted as well), not planes (which I know is obvious, especially as graphical area doesn't correspond to connections in any way). Talking about corners obfuscates the actual underlying structure of the map; they're not continuous unrestricted surfaces, they're a series of connected nodes. Every wrap-around map can be represented as a flat, unwrapped map and vice-versa. We'd be better off not talking about corners.
Yeah but that's pointless semantics, you know what I mean. The fact that you can also have corners in the middle of the map with inopportune connection layouts doesn't mean a corner inherent to map structures ceases to be relevant, and if you're breaking the corner and edge effects by making node connections anyway, what's the difference from just making it wraparound?

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It's true that having your back to the wall makes attacking easier, but that's not the traditional justification offered for rejecting unwrapped maps; it's anti-turtling.
We come from different traditions, it seems. I've never seen anyone concerned with turtling at all. Since it's not an advisable choice at the grand strategy level, why be concerned about it?

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And while the ability to be more easily piled on changes diplomacy, it does not necessarily make it unbalanced; map design does that. If some parts of a map is densely connected ("wide open") but other parts are sparsely connected ("corners"), that creates the imbalance.
I'm not sure if you're intentionally restating my point for clarity or rhetorical purposes or if I was unclear, but yes. That's what I meant to convey. I was saying that these map situations are unbalanced because of their influence on your diplomatic position, though I may have been using the label of diplomacy more broadly than you; I meant it in this case to refer to number of actual wars and the number (and probability) of potential wars.

On a different note, I know you were trying to be very concise, but I don't think that definition of a corner is adequate. Many connections or few is not the relevant bit but rather that the places the corner region are connected to are all, of themselves, not distant from each other. After all, the relevant bit is the number of adjacent nations and nations are pretty much always contiguous. Except sometimes temporarily when dissected during war, but that is very rarely relevant at the grand strategy level.

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However, if all players can get placed into a location where they are surrounded by provinces that are as interconnected as the other players' territory, in terms of balance it doesn't matter whether each province is connected to all the other provinces or two provinces.
While this is true, it merely illustrates that your extreme case scenario isn't a useful reflection of gameplay. The difference in balance arises from randomness in placement when nodes are not connected in a homogeneous way, and the particular problem we're discussing is the heterogeneity introduced by edges and corners of the map which does not wrap. Because although it's true in the abstract that node connections are not spatial in nature, the map generator and human map makers both incorporate spatial relationships when creating the web of nodes that is technically the playable map.

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OTOH, if some players are placed nearly adjacent to other players, and some others are comparatively far from their nearest neighbor, that significantly unbalances diplomacy (as well as gameplay).
This is true but not tremendously relevant. Players are placed randomly in any case, and actual distances vary according to gameplay and happenstance; distances of capitals take secondary importance.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Il Palazzo on January 17, 2018, 02:07:06 pm
Shoo, keep yer fancy-shmancy drama for later. The game hasn't even started yet.
If you won't decide on a nice and fun map soon enough, I'll just go and make one without asking anybody for opinion, like the arbitrary tyrant I am.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 17, 2018, 02:08:01 pm
Many connections or few is not the relevant bit but rather that the places the corner region are connected to are all, of themselves, not distant from each other. After all, the relevant bit is the number of adjacent nations and nations are pretty much always contiguous. Except sometimes temporarily when dissected during war, but that is very rarely relevant at the grand strategy level.

You're falling into the trap of thinking map graphics are significant here. "Distance" is not relevant, because a province cannot be connected to a distant province; it's literally contradictory. And that's not semantics, it's the fundamental point. Interconnectedness is what makes "corners"; if there is an area where there are few paths in and out (because the nodes in the area have few connections), it's a corner. If there is a balanced number of connections in all provinces, there are no corners, as corners in a gameplay sense are areas that are significantly (for some subjective measure of significance) less accessible than others (otherwise there's no real meaning to it).

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However, if all players can get placed into a location where they are surrounded by provinces that are as interconnected as the other players' territory, in terms of balance it doesn't matter whether each province is connected to all the other provinces or two provinces.
While this is true, it merely illustrates that your extreme case scenario isn't a useful reflection of gameplay. The difference in balance arises from randomness in placement when nodes are not connected in a homogeneous way, and the particular problem we're discussing is the heterogeneity introduced by edges and corners of the map which does not wrap. Because although it's true in the abstract that node connections are not spatial in nature, the map generator and human map makers both incorporate spatial relationships when creating the web of nodes that is technically the playable map.

You're getting stuck on map image. The image isn't relevant except as an abstraction and something pretty to look at. Again, look at Ragnarok Comes. It's a half-wrapped map that is very densely connected that behaves like a full-wrap map because of that density.

The map as a data structure has no edges or corners (in the cartographic sense, anyway). It's a connected series of nodes. The issue is not how the nodes are shown on a map (which can be wrapped or not, as the map-maker pleases; I yet again point to Ragnarok Comes), it's how densely connected the nodes are, and whether they're uniformly dense in their connections. If they are not uniformly dense, you'll have "corners" in the underlying nodes even if you wrap the map image.

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Players are placed randomly in any case, and actual distances vary according to gameplay and happenstance; distances of capitals take secondary importance.

This is false, and tremendously relevant. Players are placed procedurally, not randomly. The more players (and thrones) there are, and the more densely connected a map is, the harder it becomes to place all players at a "reasonable" distance without increasing map size.

--

Again, the relevant points are not the "shape" of the map, or whether it conceptually "wraps"; it's just node-to-edge density (province to connections in Dom terms) and shortest paths. If you want densely connected maps, then we need to move away from Dom3 conventions on what "good" map sizes are, because a map with high connectivity sets itself up very differently, in ways that very directly impact gameplay and often outcome, than a map with low connectivity and the same ratio of provinces per player.

--------
Edit:
Shoo, keep yer fancy-shmancy drama for later. The game hasn't even started yet.
If you won't decide on a nice and fun map soon enough, I'll just go and make one without asking anybody for opinion, like the arbitrary tyrant I am.

I'm fine with a half-wrapped or unwrapped random with 20-25% water by province count, or some nice non-Pymous crafted map.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Wysthric on January 17, 2018, 02:15:08 pm
Put me down for Utgard unless anyone else wants it.

Also can someone link me to the llamaserver and remind me - which files do I need to send to it?
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: USEC_OFFICER on January 17, 2018, 02:18:09 pm
...

I was just about to claim Utgard. :v

I can pick a different nation though, if you really want Utgard.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 17, 2018, 02:19:39 pm
http://www.llamaserver.net/index.cgi

Send a pretender once the game is set to pretenders at llamaserver, with the game name in the subject.
Send your .2h files once the game is running to turns at llamaserver.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Il Palazzo on January 17, 2018, 02:26:57 pm
Put me down for Utgard unless anyone else wants it.

Also can someone link me to the llamaserver and remind me - which files do I need to send to it?
I've put the multiplayer-relevant info in the OP.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Wysthric on January 17, 2018, 04:09:42 pm
...

I was just about to claim Utgard. :v

I can pick a different nation though, if you really want Utgard.

Nope! Take Utgard. I'll be back!

I'll take C'Tis again.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 17, 2018, 04:45:34 pm
[stuff]

We should take this discussion in some form to Dom5Mods; this isn't a great place for it but I think it's worth having. If I am coming across as hostile, I apologize; this back-and-forth here actually was very helpful in clarifying some messy and/or contentious points for me (even if I haven't communicated this or them well).

I'll try to come up with a clearer and more useful re-stating of my general premise and post it over there in the next day or so.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: a1s on January 17, 2018, 04:46:10 pm
There is one other trait ("real") corners have, and that is being adjacent to "sides", in other words not only does a corner have few connections, it's 1-st and 2nd degree neighbors do as well (if to a lesser degree) thus increasing the average (mean or median, as it will be both) distance (where distance is defined as the minimum amount of edges needing to be traversed to get from one vertex to another) from it to other nodes.
A single unconnected "corner" randomly generated in the middle (entirely turn of phrase) of a map will not have that quality.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 17, 2018, 04:48:55 pm
Yes, sorta/mostly/ish. I thought about this more, and there's a lot to unpack; it's mostly in regards to longest shortest paths between nodes/provinces and average shortest paths. Again, though, this isn't the best context to have the conversation.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Cruxador on January 17, 2018, 08:50:28 pm
The arbitrary tyrant method of map generation is fine with me.

[stuff]

We should take this discussion in some form to Dom5Mods; this isn't a great place for it but I think it's worth having. If I am coming across as hostile, I apologize; this back-and-forth here actually was very helpful in clarifying some messy and/or contentious points for me (even if I haven't communicated this or them well).

I'll try to come up with a clearer and more useful re-stating of my general premise and post it over there in the next day or so.

For now, I've just put my response in a spoiler since I think I've said most of what I say on the topic for the foreseeable future. I think the Dom5 thread here would also be an appropriate place if you reckon further discussion would be good; perhaps if there was discussion there besides "how do I be less new?" type questions, that thread would be somewhat more active.

I didn't find your tone to be hostile. A bit patronizing, perhaps, particular in your repeated insistence that I can't distinguish between the actual map and its graphical representation, but I'm enjoying the discussion nonetheless. It's far more likely to lose its appeal due to the tedium of how technical it is than any lack of manners on your part.

Yes, sorta/mostly/ish. I thought about this more, and there's a lot to unpack; it's mostly in regards to longest shortest paths between nodes/provinces and average shortest paths. Again, though, this isn't the best context to have the conversation.
I don't really see an issue of context myself; personally I think discussing the game pairs nicely with playing it.

Spoiler (click to show/hide)
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Il Palazzo on January 17, 2018, 11:31:23 pm
Here's a map:
https://drive.google.com/open?id=1W30VPGho1m56TCtxJk8FCIZ2sOvHMHoZ - no longer available
140+40, E-W wraparound.
Small lakes, some provinces on map edges, and whatever provinces with less than 4 land connections I could find in the five minutes it took me to create it, have been made nostart.
So random. Much crazy.

You've approximately 3522.3 seconds to complain before I stop giving a fuck.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Cruxador on January 17, 2018, 11:49:32 pm
Here's a map:
https://drive.google.com/open?id=1W30VPGho1m56TCtxJk8FCIZ2sOvHMHoZ
140+40, E-W wraparound.
Small lakes, some provinces on map edges, and whatever provinces with less than 4 land connections I could find in the five minutes it took me to create it, have been made nostart.
So random. Much crazy.

You've approximately 3522.3 seconds to complain before I stop giving a fuck.
Did you miss the utility I posted earlier? There's no need to hunt for provinces under 4 connections manually.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Il Palazzo on January 17, 2018, 11:54:09 pm
Yeah, I did. Too much random drama for me to sift through.
You either trust that I got the map to be roughly ok despite/thanks to my somewhat altered sobriety, or make a map yourself.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 18, 2018, 12:10:15 am
Yeah, I did. Too much random drama for me to sift through.

...which would be why I'm trying to self-perform a dramectomy on the thread. Only fair since I seem to be the vector.

Map looks good on a not-really-thorough look. It also really looks like the non-province lake in the upper left corner should have been a province, but I'll never understand the map gen's reasoning on things like that...

[Edit: Hmm, no caves. Patala suffers a bit from that. Not end-of-the-game suffers, but suffers. Also, since first post doesn't say specifically, but we usually do it, common events?]

[Double edit: although come to think of it, caves aren't a big deal to add if 1) we decide that's an issue, and 2) we want to use this perfectly serviceable. Someone (I can, for instance) just needs to paste cave graphics onto a couple of promising locations, the text file needs updated to reflect their cavernousness, and Bob's yer uncle... Ofc, Bob's also your uncle if Patala is left with no dank, moist holes to try to fill.]
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Grek on January 18, 2018, 12:32:38 am
Changed my mind about playing; if we can't even discuss what makes for a good map without it being called 'drama' I can't imagine that the rest of the game will be any better.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Il Palazzo on January 18, 2018, 12:35:03 am
Don't be silly. 't was in jest.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Grek on January 18, 2018, 12:42:27 am
Regardless, I'm out. A game this big can potentially go on for months, I'm not going to commit to that if everyone else is going to TL;DR and half ass everything. Give me a full ass, or give me death!
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: Il Palazzo on January 18, 2018, 01:17:39 am
I think everyone who's been playing dominions on bay12 can attest that people tend to bring 150% arse to the table.

But sure, the game will likely go for months - they always do. At least for those who survive the initial melee. 428 is getting on for half a year, with no end in sight. Although that is a bit of an outlier.
It's a lot of commitment, but the payoff is good.

Anyway, if you change your mind before the game starts, just submit your pretender. You can always quit mid-game (although that'd be half-arsing it!)

[Edit: Hmm, no caves. Patala suffers a bit from that. Not end-of-the-game suffers, but suffers. Also, since first post doesn't say specifically, but we usually do it, common events?]
I completely forgot about Patala's (semi)reliance on caves. So here's another map:
https://drive.google.com/open?id=1sHkrpoidkhFl0aNPiQY8fdDd73bVaWdj
137+43; 7 caves; 5 connections per start minimum
The wiggly watery bit to the left of the lake is not actually water.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: E. Albright on January 18, 2018, 02:13:03 am
Grek, it is of course your prerogative to shop around amongst various arse-mongers and not settle for second-rate arses, but it may be worth noting that some of us have been playing this and other games together here for, I dunno, 8-10y? There is a certain amount of, shall we say... Giving Of Shit To One Another from time to time, and one should not read too much into it...

New map iz new, and pretty. Probably more to the squid's taste than the last one, but that just means we shall have to be more aggressive with our calamari recipes, now doesn't it?
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: ThtblovesDF on January 18, 2018, 04:12:29 am
TL;DR and half-assing is how Dominions is done, or? If you make it past turn 35, you get the calculator out.

Anyway, the weirdo above me is right.
Title: Re: Dom5 Round 502 - LA - Sign up hither
Post by: MCreeper on January 18, 2018, 07:21:33 am
Map is fine, everything is fine, twits is fine too, just start the game already.
Changed my mind about playing; if we can't even discuss what makes for a good map without it being called 'drama' I can't imagine that the rest of the game will be any better.
Didn't read previous matches, aye?  :P
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Il Palazzo on January 18, 2018, 02:02:02 pm
Holy shit, the game is up!
http://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound502

I've added cataclysm to turn 88. If it goes on for that long, it might just as well end in tears.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Cruxador on January 18, 2018, 04:00:13 pm
Oh no I'm not done testing my scales since I was busy talking about corners! Well, I'll run a couple more test games just to be sure.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: a1s on January 18, 2018, 04:42:45 pm
Oh no I'm not done testing my scales since I was busy talking about corners! Well, I'll run a couple more test games just to be sure.
Looks like you  8) cornered yourself.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Wysthric on January 18, 2018, 04:52:22 pm
Pretender posted! Also, if you're listening Grek, plz join in, it's gonna be a wild ride.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: etgfrog on January 18, 2018, 10:00:02 pm
Pretender sent
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Cruxador on January 18, 2018, 11:19:14 pm
Is it customary to notify when the pretender is sent even though it can readily be checked? I've gone ahead and sent mine in, anyway. Hardest part is always picking a name. If only I could have one more character, it would have been a lot better.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Il Palazzo on January 18, 2018, 11:27:59 pm
Is it customary to notify when the pretender is sent even though it can readily be checked? I've gone ahead and sent mine in, anyway. Hardest part is always picking a name.
No need. If we get an unexpected submission, it's likely to pop up in no time.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: a1s on January 19, 2018, 05:49:22 am
Better safe then sorry. I almost got kicked out of 501, because I didn't announce my pretender (and then missed the post asking whose it was.) We resolved the issue before the game started though.
That being said, my pretender is in.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: MCreeper on January 19, 2018, 05:56:01 am
Sent pretender, and double wishing to get near C'tis after looking at their stats. It's very bad thing to want, so i no longer do.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Ragnoff on January 19, 2018, 07:41:35 am
Pretender is in
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: ThtblovesDF on January 19, 2018, 11:33:57 am
In is Pretender.

I picked rando file, so we'll see. Can't choose with all these bless-things around.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Wysthric on January 19, 2018, 01:53:22 pm
Sent pretender, and double wishing to get near C'tis after looking at their stats. It's very bad thing to want, so i no longer do.

Stats? You mean like overall winrate or wot?
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: USEC_OFFICER on January 19, 2018, 02:00:54 pm
I'm in with Utgard. Hopefully I don't fuck up too much.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: MCreeper on January 19, 2018, 02:11:21 pm
Morale. Most of C'tis are pretty cowardly bunch, and getting massive fear on Lemuria is easier because their bigger commanders already have fear, and one of their heroes have 13 of it. Although there are mages and sacreds and the fact that i'm not getting construction 4 and hero from the beginning and other things i didn't taken into account in my fit of unhealthy self confidence and very unhealthy desire to kill the "weak".  :-[
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Wysthric on January 19, 2018, 02:15:43 pm
Morale. Most of C'tis are pretty cowardly bunch, and getting massive fear on Lemuria is easier because their bigger commanders already have fear, and one of their heroes have 13 of it. Although there are mages and sacreds and the fact that i'm not getting construction 4 and hero from the beginning and other things i didn't taken into account in my fit of unhealthy self confidence and very unhealthy desire to kill the "weak".  :-[

Dude, you win by defeating everyone. Don't be ashamed for it. I am indeed probably the weakest player here, but who knows what might happen if a third party (or a fourth, or fifth...) complicates things. Nonetheless looking forward to a good fight from you.  :)
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Il Palazzo on January 19, 2018, 02:21:31 pm
Morale. Most of C'tis are pretty cowardly bunch, and getting massive fear on Lemuria is easier because their bigger commanders already have fear, and one of their heroes have 13 of it.
C'tis is also one of the nations best suited to dealing with undead, thanks to powerful priests and death mages.

Better safe then sorry. I almost got kicked out of 501, because I didn't announce my pretender (and then missed the post asking whose it was.) We resolved the issue before the game started though.
We had a different system in that game, where you weren't supposed to announce your nation choice until submitting a pretender. Here, I know who's who, so it's easier to spot any interlopers.

Anyway, just waiting for Endymion's Man now. I guess Grek won't be joining us after all.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: E. Albright on January 19, 2018, 03:32:57 pm
Just remember, the first few of us who die will very possibly be killed by geography, and the next few after that by diplomacy...
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Wysthric on January 19, 2018, 03:46:10 pm
Just remember, the first few of us who die will very possibly be killed by geography, and the next few after that by diplomacy...

You're making it sound like skill in battle arrangement and strategic research goals / army movement planning doesn't come into effect!
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: a1s on January 19, 2018, 06:01:36 pm
Just remember, the first few of us who die will very possibly be killed by geography, and the next few after that by diplomacy...

You're making it sound like skill in battle arrangement and strategic research goals / army movement planning doesn't come into effect!
Oh havens no. It's actually all a popularity contest. We just enjoy the esthetics of it, and the fact that this game takes 1000 times longer than a game of Mafia makes winning all the more meaningful  :P
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Cruxador on January 19, 2018, 06:25:39 pm
Well, from my perspective, the highest level skills have the most dramatic effects. Diplomacy is about as high level as it gets, but strategy and deployment are also a big deal. Of course, that's not to say tactics are useless, you can't win a war without winning battles, but it takes far fewer mistakes to lose a game if they're diplomatic mistakes than tactical mistakes.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 19, 2018, 10:30:35 pm
Erm. I have started the game, but I think I'll have to unstart it.

See, I used that tool for making provinces with <5 connections nostart, but here I am sitting in a 3 connection-province. Please wait while I investigate (or let me know if you have any ideas as to why that happened)


edit: Hmm, it looks like the map editor has these grey connections, which now that I'm reading about it, seem to mean there's no actual connection. My guess would be that the tool read those grey lines as proper connections, and so e.g. a cave with 2 real connections is not a nostart, because in the editor there are additional 4 grey ones.

I think I'll have to go through the map manually, after all, and reupload it. If anyone knows of a less painful way to go about it, do let me know promptly.
Title: Re: Dom5 Round502 - Pretenders inbound!
Post by: Endymion on January 19, 2018, 10:37:32 pm
Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat. Novices learn strategy, masters study logistics. audentes Fortuna iuvat. Speak softly and carry a big stick; you will go far. All you need in this life is ignorance and confidence, and then success is sure.

Anywho, I got my "Late Chelms" pretender submitted. (I suppose I wouldn't expect anything less of Dominions.) Good luck: and I mean that, because I feel you all forget that event luck can have just as much effect in the early game as anything else. Strategic errors are greatly eased by large bags of gold found lying about.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 19, 2018, 11:17:58 pm
Arrrrrrrgh, no, I had teh beast sturt evar!!!

JK, it was perfectly okay but definitely not ideal. I won't mourn its passing.

And no, I have no idea about what would be the best way to eliminate provinces who only make 5 connections via Impassable connections.

Endymion: I was always a fan of turn-2 Ring Walls. I've gotten that event twice in the first 5 or so turns of MP games...
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 19, 2018, 11:24:48 pm
Alright.
IMPORTANT

Here's the new .map file with manually corrected nostarts (I hope I got them all, test runs look good):
https://drive.google.com/open?id=16JPKPUfgmVh18OeM8UeZXTc9tOdLJKXA
Just add it to the maps folder.

Starting the game in a few moments. Report any odd behaviour or if you're still in low connection start.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 19, 2018, 11:28:34 pm
I've posted your description of the bug where I found the utility. The guy who posted it will hopefully be able to fix it and make it useful for future games.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 19, 2018, 11:34:18 pm
Um... don't you need to end this game and set it back up with the new map on the server, and have us re-submit pretenders?

I mean, if we all avoid low-connection start points by happenstance it won't matter, but the server still thinks this game is based on the .map file previously uploaded...
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 19, 2018, 11:35:27 pm
Um... don't you need to end this game and set it back up with the new map on the server, and have us re-submit pretenders?

I mean, if we all avoid low-connection start points by happenstance it won't matter, but the server still thinks this game is based on the .map file previously uploaded...
You can unstart the game and then alter the game settings, including changing the map.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 19, 2018, 11:36:39 pm
Ahhhhhhh... I haven't unstarted enough to know that...

[...annnnnnd exact same spot as last time... >< ...good thing it was a tolerable spot...]
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 19, 2018, 11:54:48 pm
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 20, 2018, 12:28:13 am
Patala: Monolith, the Undeceivable God, Master of the Spring, God of Fortune, Desire of All Nations[/li][/list]
I wonder what chassis he's using.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: etgfrog on January 20, 2018, 12:41:55 am
Hm...I got the best possible spot for my nation, which should give away where I'm at. The titles are rather fitting. And yes, that was intentional with the name.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: MCreeper on January 20, 2018, 05:31:53 am
I'm pretty sure first title was "the Convincing One" or something like that. In actual game, they all got twisted into "She Who Tempers the Spirit, Protector of the Holy Mountain, Mistress of Strenght" for some reason.

And now it says my 2h file is from unknown game? Was i supposed to recieve new turn file after restart?
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Endymion on January 20, 2018, 06:10:50 am
Yeah, the game got restarted. If you're using gmail it may have nested the second game start email into the same 'thread' as the first one.

As for Mr. Monolith over there, I'm betting it is a bluff and a different chassis is being used. Same thing for Lich Queen.  I find it much more likely that "Large Hardon Collider" is a monolith, given that everyone always wants to make phallic puns. Atlantis, meanwhile, went the opposite direction with his vague yonic metaphor.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: MCreeper on January 20, 2018, 06:23:29 am
Got it, fixed it, got proper titles and better starting place.
Yeah, the game got restarted. If you're using gmail it may have nested the second game start email into the same 'thread' as the first one.

As for Mr. Monolith over there, I'm betting it is a bluff and a different chassis is being used. Same thing for Lich Queen.
Don't overthink it. I just don't have enough creativity to name them. And what else i should pick if it's the best (or not  :-\ )pretender for Lemuria, or at least for the way i play it? Monolith, on the other hand, is pretty suspicous.   ;D
Title: Re: Dom5 Round502 - The begun has beginned
Post by: ThtblovesDF on January 20, 2018, 07:46:01 am
I'm next to a ocean of murderous things, as expected.

LA feels way more broken in Dom5 then in Dom4, but that might just be me.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 20, 2018, 08:42:37 am
Time to see if my trial game wasn't just a lucky break when it comes to taking indie provinces!
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 20, 2018, 08:59:06 am
Atlantis, meanwhile, went the opposite direction with his vague yonic metaphor.

In retrospect, I regret this more than you can imagine.

... ... ...

That really should have been Loose Yonic Metaphor.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: etgfrog on January 20, 2018, 11:33:18 am
I'm next to a ocean of murderous things, as expected.

LA feels way more broken in Dom5 then in Dom4, but that might just be me.
Erythia's capital is always on the coast, so its more inevitable.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 20, 2018, 11:52:42 am
I'm next to a ocean of murderous things, as expected.

LA feels way more broken in Dom5 then in Dom4, but that might just be me.
Erythia's capital is always on the coast, so its more inevitable.
Our ocean won't be that deadly until Lemuria inevitably takes it over. I don't know where the ghosts are starting from, but if it's near the coast, the happy little cuttlefishies should probably rush antimagic.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 20, 2018, 01:22:43 pm
Public Notice I learned from a recent test game : If you have an SC pretender and want to use them to take provinces early, at least get the free turn of research first. :)

Edit : Don't know how I managed to send an Empoisoner into enemy territory unstealthed
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 21, 2018, 05:38:21 pm
Cruxador/a1s/peanut gallery: I posted a continuation/more coherent restart of the map size/connectivity argument on Dom5Mods, if you're interested: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3839

(I still need to go back and read Cruxador's spoilered last reply here that I skipped to make sure I didn't reply, so if it undermined something I posted on Dom5Mods, there will be soooo much egg on my face...)
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 21, 2018, 11:24:35 pm
Cruxador/a1s/peanut gallery: I posted a continuation/more coherent restart of the map size/connectivity argument on Dom5Mods, if you're interested: http://z7.invisionfree.com/Dom3mods/index.php?showtopic=3839

(I still need to go back and read Cruxador's spoilered last reply here that I skipped to make sure I didn't reply, so if it undermined something I posted on Dom5Mods, there will be soooo much egg on my face...)
I'm going over and taking a look at it. You seem to have independently realized some of what I tried to explain in that post, but I do think it would have been a good idea to have read it before going into the discussion there, since a lot of what people are saying to you is closely related to what I said, but worded less precisely. I also think it's less clear, but of course I'm biased since obviously I know what I meant.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 22, 2018, 02:37:25 pm
 This really isn't saying much, but my game has already gone better than my last attempt ever did.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: a1s on January 22, 2018, 03:54:12 pm
This really isn't saying much, but my game has already gone better than my last attempt ever did.
Story time?  :D
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 22, 2018, 05:59:52 pm
This really isn't saying much, but my game has already gone better than my last attempt ever did.
Story time?  :D
I'm guessing the story is "last time, flubbed the expansion. This time, didn't."
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 22, 2018, 06:06:49 pm
This really isn't saying much, but my game has already gone better than my last attempt ever did.
Story time?  :D
I'm guessing the story is "last time, flubbed the expansion. This time, didn't."
Basically. Eventually Karlito as Hinnom expanded into my cap ring via an indy province and after a few battles he sent President Taft (a Melquart SC) against me. Taft and his Frost Brand vanquished many of my troops before he was defeated by skellyspam. All was still lost, however.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 23, 2018, 12:45:31 am
Lovely, lovely flying scouts. I see everything.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 23, 2018, 04:08:50 am
Level 3 Throne detected at (155)

Edit : Really excited at looking at reaching the midgame in not an abysmal state of affairs
Title: Re: Dom5 Round502 - The begun has beginned
Post by: ThtblovesDF on January 23, 2018, 07:35:53 am
I, on the other end, got completely destroyed by the indis. RiP "Brooklyn Nine Nine was good"
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 23, 2018, 08:47:22 am
I, on the other end, got completely destroyed by the indis. RiP "Brooklyn Nine Nine was good"

Do you want me to float you 200g for another army?

I'll have to send it next turn.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 23, 2018, 09:10:29 am
Me and my wife were also completely destroyed by indies.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: ThtblovesDF on January 23, 2018, 09:25:38 am
Ya'll could not overbid on Mercs as hard as you do, so I can get some independently competent units.

PS: Being a Crusade for hire would be pretty fun. Make one doom blob (100 Floggers), sell it for self-cost + 50 % (upkeep), so 1.500 Gold - after it has been bought, it will move straight to the target (Capital city of buyers choice) while I will announce publicly and just go there, shortest possible path.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 23, 2018, 10:28:30 am
Lovely, lovely flying scouts. I see everything.
But can you see why kids love cinnamon toast crunch?
Title: Re: Dom5 Round502 - The begun has beginned
Post by: a1s on January 23, 2018, 10:35:41 am
Make one doom blob (100 Floggers), sell it for self-cost + 50 % (upkeep), so 1.500 Gold
Why not auction it off (while you build it?) That means you get more money, guarantees a sale (unless you go way high with the minimal bid) and is more fair on the people who live in other time zones (and have a life.)
Title: Re: Dom5 Round502 - The begun has beginned
Post by: ThtblovesDF on January 23, 2018, 02:55:54 pm
At this point I doubt I'll ever get to 100 units.

I got wiped completly out again, same province, commander snipe.

Was very tempting to just go AI and say fuck it tbh.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 23, 2018, 02:58:57 pm
I got wiped completly out again, same province,
Did... Did you consider attacking a different province?
Title: Re: Dom5 Round502 - The begun has beginned
Post by: ThtblovesDF on January 23, 2018, 03:29:59 pm
I'm a Crusader, not a smart man.

Plus, they are nearly out of ammo at this point.

Plus, it is the smallest possible province reachable from my capital.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: a1s on January 23, 2018, 04:41:48 pm
At this point I doubt I'll ever get to 100 units.
Not with that attitude.  ;)
I will make the first (and, possibly only) bid: 1500 gold, 750 whenever you choose to accept, and 750 once the crusade starts.
Target will be sent by PM, no later than the crusade starts (you may then announce it, or keep it secret as per your codex of honors)
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 23, 2018, 06:26:46 pm
I'm somewhat tempted to bid for Lemuria on general principle... But why should I pay for something that benefits everyone? If we were to bid as a sum group for a specific nation, I would commit some gold to the pot.

Though since I obviously haven't scouted much of the map yet, it remains to be seen if that would actually benefit me.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 23, 2018, 06:44:15 pm
I'm pretty happy that it took me until this turn to lay cold, black, buggy eyes on someone else's capital. That little bit of elbow room feels so good after the last few games. I mean, I'm pretty sure I'll be whining about how cramped I feel next turn when my border collides with my nearest neighbor, but for the moment it's nice.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 23, 2018, 06:50:01 pm
Sent you the 200 gold for next turn Mari.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: a1s on January 23, 2018, 07:10:10 pm
I would commit some gold to the pot.
And why not? No one said communal bids were against the rules (there are no rules for being a crusader. Except taking holy cities because (your) god wills it!
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 23, 2018, 07:16:23 pm
I would commit some gold to the pot.
And why not? No one said communal bids were against the rules (there are no rules for being a crusader. Except taking holy cities because (your) god wills it!

I can just imagine someone calling a Crusade and the smallest path actually goes through THEIR capital and when the horde sacks it and a complain is launched ThtblovesDF just says "lol Byzantium"
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 23, 2018, 07:48:37 pm
Sent you the 200 gold for next turn Mari.
I will make the first (and, possibly only) bid: 1500 gold, 750 whenever you choose to accept, and 750 once the crusade starts.
Target will be sent by PM, no later than the crusade starts (you may then announce it, or keep it secret as per your codex of honors)
Don't send them any money! It's the Marignon Prince Scam.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 23, 2018, 11:40:13 pm
I would commit some gold to the pot.
And why not? No one said communal bids were against the rules (there are no rules for being a crusader. Except taking holy cities because (your) god wills it!

I can just imagine someone calling a Crusade and the smallest path actually goes through THEIR capital and when the horde sacks it and a complain is launched ThtblovesDF just says "lol Byzantium"
I'm pretty sure the shortest path from Venice to Egypt doesn't actually go through Byzantium.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 24, 2018, 01:03:17 am
Well, sure, but if we're talking Marignon that start point should be Castile, and that seems like it'd just HAVE go through Byzantium.

(Traveling Crusader problems are so hard to optimize...)
Title: Re: Dom5 Round502 - The begun has beginned
Post by: ThtblovesDF on January 24, 2018, 11:36:12 am
Oh lord, ok, ok.

Look, a blob of 100 is wayyy out there (like 15-20 turns away), but yeah, sure, lets have a bid.

Winner of the bid gets it all, low bid is... 200 gold. Target can be pm'd or publically stated, start point is my capital, end point is whatever Capital the winner picks. I promiss at least 1 commander to throw out bless'es, maybe some blood mages if I have them.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 24, 2018, 01:02:53 pm
Looks like we're all suffering from expansion problems. I've just been attacked by a bunch of war trolls.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 24, 2018, 01:37:17 pm
Oh my Me, Patala. I see what you meant about ideal starting positions. That's... vulgar.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: MCreeper on January 24, 2018, 01:43:20 pm
And what place it is?
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 24, 2018, 02:05:28 pm
Oh lord, ok, ok.

Look, a blob of 100 is wayyy out there (like 15-20 turns away), but yeah, sure, lets have a bid.

Winner of the bid gets it all, low bid is... 200 gold. Target can be pm'd or publically stated, start point is my capital, end point is whatever Capital the winner picks. I promiss at least 1 commander to throw out bless'es, maybe some blood mages if I have them.

I wasn't bidding for the Crusade, that was just some gold to help you out of the ditch.

Edit : Oh, uh, hey there. That's your capital. Give me a turn to remove my troops (into an indie province) and you can have it. :)
Title: Re: Dom5 Round502 - The begun has beginned
Post by: ThtblovesDF on January 24, 2018, 02:40:18 pm
Yeah, I also meet another persons Capital just a bit away on the other side.

You are way to nice Wysthric, I'll try to award it when i get the chance.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 24, 2018, 10:52:05 pm
I know that it's no longer Fiery Justice, but a +3 cold Marignon is kinda obscene. It's like Niefelheim with fire shield bless.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: ThtblovesDF on January 25, 2018, 04:48:25 am
It seemed to make more sense to me, since my default spells are fire based anyway, I could use cold vs FireRes.

I look forward to murdering myself on my own sacred troops of course, cause we all know how pre-aiming the fireworks now works. It doesn't.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: MCreeper on January 25, 2018, 06:04:00 am
Still doesn't work? I'm surprised no one tested the fix yet.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Ragnoff on January 25, 2018, 02:30:56 pm
I have no idea whether or not I am suffering expansion problems. Everyone here is insane, so what would we know?

Luckily, everyone here is insane, so what do we care?

Under the sea
Down here all the fish is happy
As off through the waves they roll
The fish on the land ain't happy
They sad 'cause they in their bowl
But fish in the bowl is lucky
They in for a worser fate
One day when the boss get hungry
Guess who's gon' be on the plate ...


 :P
Title: Re: Dom5 Round502 - The begun has beginned
Post by: a1s on January 25, 2018, 05:23:20 pm
Still doesn't work? I'm surprised no one tested the fix yet.
There's a fix?
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 25, 2018, 06:11:28 pm
Still doesn't work? I'm surprised no one tested the fix yet.
There's a fix?
There was supposed to be, but there was supposed to be an attack rear fix too and I'm still losing commanders in battles that should otherwise be won.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 26, 2018, 10:05:04 am
I've understood how Hall of Fame rankings work for years, but then along comes something like our current HoF and I suddenly am forced to admit I no longer have any clue how it orders things. Looking at you, last three entries...
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 26, 2018, 10:10:47 am
Seems like these three mercs started off with high xp, but their HoF entrance triggered only after their first battle.
But. On the other hand, Durand stated off in the HoF even before he was hired.
That's some bamboozling shit right there.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: E. Albright on January 26, 2018, 10:14:00 am
That was also Napa Tua's second battle, not first. Iz vry bamboozle.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 26, 2018, 02:29:16 pm
Who's going to get the C'Tissian bonus fund this turn? It might be YOU!
Title: Re: Dom5 Round502 - The begun has beginned
Post by: MCreeper on January 26, 2018, 02:36:49 pm
You have way too much money?
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Cruxador on January 28, 2018, 10:07:20 am
Looks like Erytheia is about to stale for the second consecutive time without having said anything about it.

How are such things handled here?
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Il Palazzo on January 28, 2018, 10:46:12 am
a1s hasn't logged in recently, so there must be some RL-related stuff going on. I'm going to postpone the turn for 24h, and if he isn't back by then we'll start looking for a replacement.
But it's probably just a weekend of excess, and it won't be necessary.
Title: Re: Dom5 Round502 - The begun has beginned
Post by: Wysthric on January 28, 2018, 06:54:12 pm
If he comes back I can give him some gold.
Title: Re: Dom5 Round502 - Looking for early game replacement
Post by: Il Palazzo on January 29, 2018, 02:46:37 pm
We're currently looking for a replacement for Erytheia. These are still early stages of the game, with many indie provinces left to conquer. Erytheia seems to have a relatively safe placement on the map.

Post in this thread if you're interested.


If a1s comes back before we get a replacement, then the game will continue normally.


The game is on hold until a solution is found.
Title: Re: Dom5 Round502 - Looking for early game replacement
Post by: Karlito on January 30, 2018, 02:07:49 pm
Bah, I hate to see an early game get stalled out. I can give incest communion fish people a whirl.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on January 30, 2018, 02:24:27 pm
Karlito's in for Erytheia. Welcome.
Title: Re: Dom5 Round502 - Carry on
Post by: Karlito on January 30, 2018, 02:51:46 pm
It's always interesting to see the disasters that other people come up with playing this game. I've got magic scales and 3 points of nature bless, but it's wasted on useless junk instead of unaging, a great pick for this nation. And then there's this:
(https://i.imgur.com/RjTFxxl.png)
Because Construction 1 is such a priority that it needs to come first.  ::)
Title: Re: Dom5 Round502 - Carry on
Post by: USEC_OFFICER on January 30, 2018, 03:07:48 pm
Well. Erytheia is well known for their plentiful Air/Death crosspath mages, right?

EDIT: Legitimate question. Does any nation really use Corpse Constructs? Caelum is the first nation that comes to mind because they love shock resistant chaff and (for EA/LA at least) have the earth magic for lightning rods but... Beyond that I have no idea.
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on January 30, 2018, 05:30:28 pm
It's always interesting to see the disasters that other people come up with playing this game. I've got magic scales and 3 points of nature bless, but it's wasted on useless junk instead of unaging, a great pick for this nation.
Because if you're playing a nation about incest, the only thing that makes it better is to make 'em all underage. :^)
Title: Re: Dom5 Round502 - Carry on
Post by: etgfrog on January 30, 2018, 05:53:15 pm
Not just that, its a legit strategy because they have a mystic+ mage that starts with almost old age and is sacred. The 5 year old queen is kind of a joke.

Well. Erytheia is well known for their plentiful Air/Death crosspath mages, right?

EDIT: Legitimate question. Does any nation really use Corpse Constructs? Caelum is the first nation that comes to mind because they love shock resistant chaff and (for EA/LA at least) have the earth magic for lightning rods but... Beyond that I have no idea.
EA and LA caelum can and they have a use as chaff for if they need to bring out their lab rats to zap things. The issue I've had with them is they have 4 mr, so any priest can banish them away pretty quickly.
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on January 30, 2018, 08:04:58 pm
Because if you're playing a nation about incest, the only thing that makes it better is to make 'em all underage. :^)

It's not really incest so long as the tails don't touch when he fertilizes her egg-blob.

EA and LA caelum can and they have a use as chaff for if they need to bring out their lab rats to zap things. The issue I've had with them is they have 4 mr, so any priest can banish them away pretty quickly.

They're high-HP, though, so they can actually tank a banish or two. They're basically super-chaff. Definitely still chaff, but so long as you're boosting your summoner thoroughly so the price is reasonable among the best undead chaff you can get. Especially if you're gonna be wildly lightning-spamming.
Title: Re: Dom5 Round502 - Carry on
Post by: USEC_OFFICER on January 30, 2018, 08:09:47 pm
I mentioned Caelum specially for a reason. They are my favourite nation after all, even if I don't play them much in MP. I was just wondering if any other nation really used them because it is the only spell at Construction 1.
Title: Re: Dom5 Round502 - Carry on
Post by: etgfrog on January 30, 2018, 09:14:17 pm
Yeah, that is what happens when you try to post while trying to do something else. I mean, I've tried it with therodos in singleplayer, but they just get chewed up so quickly I question the use of slow to recruit mage that has a valuable death random. Only other nation that has it somewhat cheaply is EA Fomoria, but you need to get a fir bolg druid with a earth random to get the staves.
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on January 30, 2018, 09:22:05 pm
I've been happy with them in some NationGen MP games, but I've never gotten past the "stockpile" phase in vanilla MP (that was 401 as MA Agartha, with lategame shenanigans afoot and Igor's manual making the RoI quite attractive).
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on January 31, 2018, 11:11:12 pm
Bleugh. Ethereal, blood-vengeance flagellants. What an abomination.
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on January 31, 2018, 11:23:11 pm
Whelp, sounds like somebody tanked their scales...
Title: Re: Dom5 Round502 - Carry on
Post by: Karlito on January 31, 2018, 11:23:48 pm
Sounds amazing. Don't let your memes be dreams.
Title: Re: Dom5 Round502 - Carry on
Post by: etgfrog on January 31, 2018, 11:44:08 pm
As ragha you have a pretty good counter to ethereal.

Whelp, sounds like somebody tanked their scales...
Although I heard cold being taken and no fire portion of the bless so I'm questioning about the heat aura.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on January 31, 2018, 11:45:57 pm
No heat aura, but +10 fire resist and +5 cold resist.
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on January 31, 2018, 11:50:29 pm
Hmm... should lifeless, mindless things be immune to blood vengeance? After all, your sword doesn't break when it hits a BV zealot, so why should your golem? It'd make some of the low-end generic golemy things like Clay Men and Terracotta Soldiers more situationally attractive...
Title: Re: Dom5 Round502 - Carry on
Post by: Karlito on January 31, 2018, 11:51:37 pm
Huh, the heat aura could actually make those sort of useful.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 01, 2018, 05:58:31 am
Cold Aura, cause the (blood)-mages already throw fire around and some of the devils one could summon provide Heat Auras, as needed.

That picture is a good guess, but the scales are even more fucked... ha... ha...

I went without blessing last game, so now.... we are going somewhere else.

Now who wants to buy 100 of these Guys?
(work in progress)
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 01, 2018, 11:14:07 am
Bleugh. Ethereal, blood-vengeance flagellants. What an abomination.
That's not a flagellant bless though, or at least not mostly. Yes, blood vengeance penalizes evocation if you have a bunch of flagellants out, but ethereal is pretty terrible in this case, not just because it's overcosted in general, but because you could instead take a Luck bless, which gives you incrediblely superior value for your money.  And it can prevent BV from going off. It only makes sense to take if you need it for angels... Although I feel like there has to be cheaper ways to mitigate damage by the time you get to them anyway.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 01, 2018, 11:24:39 am
Interesting, I have very different opinions about Eternal, seeing it as among the strongest possible blesses you can get.

I did a test game with "Undying 5", Regeneration, Blood Vengeance, +1 HP and Luck.

So the unit could suck up 10 extra damage, BV a whole lot, never die (due to luck) and regenerate the entire time.

Sadly, if you go to negative hitpoints, you die at the end of the battle, even if regeneration brings you back to positive hit points.

__

I also attempted BV + Reanimators + Solar Weapons + Fire Weapons + undead command, so BV kills spawn Long dead in the enemy archer/mage area and the melee attacks also create chaff to defend/help. It was pretty bad.

__

Attempts to go with a passive skilltree (just attack-skill and defense skill up, moral and strength) while my pretender sleeps where equally unsuccessful, even if it should "technically" be a very cost effective 10 gold unit. No armor really kills it quickly.

__


Bless effects are in a cool spot, but not overpowered, so good work there.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 01, 2018, 11:27:16 am
Eternal
You wanna give me a grammar-nazi aneurysm or what?
Title: Re: Dom5 Round502 - Carry on
Post by: USEC_OFFICER on February 01, 2018, 12:11:11 pm
Doesn't luck and ethereal have the same activation chance and effects? The difference being that luck applies only to fatal blows and ethereal doesn't work against magic weapons. However every blow is functionally a fatal blow for flagellants so I don't see why ethereal would be superior to luck. Ethereal is definitely one of the stronger blesses in Dom 5 but only on units that can take several hits. Flagellants are lucky to take two. No mass-ethereal spell exists in the game but a mass-luck spell does, so that could be one reason to take ethereal over luck. However the mass-luck spell is researched at level 8 so I don't think it's worth factoring in due to arriving far in the late game.

Personally, if I was using flagellants I'd go with Luck, +4~ Attack and some kind of damage boost, whether it's +Strength or foobar-weapons. They're functionally the sacred version of militia after all. Cheap as heck and recruit everywhere with a temple but their morale is the only good stat they have, not to mention their chance to start with afflictions. You basically need to boost their survivability and damage output to make them a worthwhile investment even with the 10 gold cost and access to H3s for easy blessing.
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on February 01, 2018, 12:20:48 pm
Sadly, if you go to negative hitpoints, you die at the end of the battle, even if regeneration brings you back to positive hit points.

That, um, sounds like a bug. If this was Dom4 it would definitely be a bug. Unless they openly and willfully changed the bit about regen letting you get back to positives, that still sounds like a bug.
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 01, 2018, 03:14:36 pm
Interesting, I have very different opinions about Eternal, seeing it as among the strongest possible blesses you can get.
It's a handy effect, but it's incredibly expensive for something that can be countered just by using magic. And for units with human-sized hp, it's more efficient to use luck. Ethereal might be good in theory, but it's not nearly good enough to justify the cost. Blood vengeance on top of that makes them properly annoying chaff, and the heat aura gives them functional utility but it's a ton of pretender points spent on something that I would worry is too inflexible and which leaves you very light on scales.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 01, 2018, 05:00:50 pm
Sadly, if you go to negative hitpoints, you die at the end of the battle, even if regeneration brings you back to positive hit points.

That, um, sounds like a bug. If this was Dom4 it would definitely be a bug. Unless they openly and willfully changed the bit about regen letting you get back to positives, that still sounds like a bug.

I'm unsure, but I think it says so in the tooltip for Undying:
Spoiler (click to show/hide)

In (unfocused, single case) testing, luck just didn't work very well for me,  not even close to well. Unluckyness also has near 0 effect.

I'm well aware this is sup-optimal combo - but at least it will be annoying to fight and cost some mages.

I am doing well in 501 and I am "relevant" in 428, so I am going for the zane and sillyness in this one.
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 01, 2018, 07:19:41 pm

I'm unsure, but I think it says so in the tooltip for Undying:
Spoiler (click to show/hide)
That's talking about the  case where the unit is at negative HP when the battle ends, not when it was negative at some point but regen has brought it back up to positive. If you're finding that units who end the battle with positive HP are dying, that should be reported as a bug.

Quote
In (unfocused, single case) testing, luck just didn't work very well for me,  not even close to well.
Did you get substantially better results in a similar test involving ethereal?

Quote
I am going for the zane and sillyness in this one.
But no death explosion?
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on February 01, 2018, 09:52:26 pm
In (unfocused, single case) testing, luck just didn't work very well for me,  not even close to well. Unluckyness also has near 0 effect.

I hate to ask this because of how patronizing it'll sound if I'm reading too much into one word, but... do you mean luck scales rather than a Luck bless? "Unluckiness" kinda makes it sound that way, is all. The Luck attribute works better for fragile expendable troops because it works against any fatal blow (which for Flagellants would be most blows), while Ethereal would only apply to mundane damage...
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 01, 2018, 10:20:05 pm
In (unfocused, single case) testing, luck just didn't work very well for me,  not even close to well. Unluckyness also has near 0 effect.

I hate to ask this because of how patronizing it'll sound if I'm reading too much into one word, but... do you mean luck scales rather than a Luck bless? "Unluckiness" kinda makes it sound that way, is all. The Luck attribute works better for fragile expendable troops because it works against any fatal blow (which for Flagellants would be most blows), while Ethereal would only apply to mundane damage...
I figured he meant Fateweaving, which I wouldn't expect to do much.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 02, 2018, 12:32:37 am
But no death explosion?
Blood bond + death explosion on massed flagellants. Sharing damage should get them to the enemy lines, and then they all explode.
Proper fanatics, if you ask me.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 02, 2018, 03:09:08 am
Should, but Death Explosion has such a small AoE (5) and never seems to do much (and is easily countered) - It might not be correct, but it feels like 99% of the time flagellant (1) explosion will not make flagellant (2) explode, even as he perishes in the fire.

Amulet of Vengeance has twice the AoE and even that, forged for 1 Fire Gem and send into the enemy backline with a Flyer, is not effective enough to be used on a large scale.

5-15 Battles against indis with troops that have to die to kill is not worth the "power" of dying against a player with some meaning.
____

I did mean Fateweaving, my bad.


Crusade (100 flagellants, many will perish by there self-inflected limps + 4-5 Priests and some commanders) will be ready to buy in like 6 turns.

Payments can be made over up to 6 turns. (i.e. High bid is 600 Gold, 100 gold/turn)

Unless someone war-decs me, the troops should be out and about by turn 18-20-ish.
Title: Re: Dom5 Round502 - Carry on
Post by: MCreeper on February 02, 2018, 05:10:42 am
RNG trolls me. Great starting position with cool chokepoint, two provinces with crazy income outside of your dominion, now try to keep them against one of the most expirienced players around (Ragha, yep)! On the other hand, Man is probably second best neighbour for me after Utgard.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 02, 2018, 07:49:32 am
Did somebody say crazy income? Interesting.
Title: Re: Dom5 Round502 - Carry on
Post by: Wysthric on February 02, 2018, 05:41:16 pm
RNG trolls me. Great starting position with cool chokepoint, two provinces with crazy income outside of your dominion, now try to keep them against one of the most expirienced players around (Ragha, yep)! On the other hand, Man is probably second best neighbour for me after Utgard.

Crazy income?

Dogpile dogpile dogpile dogpile
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 02, 2018, 07:14:03 pm
Argh
Two bumps in the same turn, and of course I lost both.
Title: Re: Dom5 Round502 - Carry on
Post by: MCreeper on February 03, 2018, 04:09:10 am
Dogpile indeed  :P
I also border Ragha and he has already asked my other neighbours to war-dec me, so....

Defensive pact against Ragha?
Yep, that was VERY suspicious, since if Ragha asked his neighbours to attack him, he would have no way to know about it. And in this very turn he captured province with bigger income.  :P
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 03, 2018, 04:18:53 am
Oh, god. The Marignon is spreading. Somebody call CDC.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 03, 2018, 04:37:28 am
....  he would have no way to know about it.....

Except, you know, the same way you know this. People talk to each other, but maybe less so to people that quote PMs in the main thread.
The P in PM is for Private.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 03, 2018, 04:44:42 am
....  he would have no way to know about it.....

Except, you know, the same way you know this. People talk to each other, but maybe less so to people that quote PMs in the main thread.
The P in PM is for Private.

If it were really private, then you'd have no way of knowing the contents of any such conversations between parties other than yourself, amirite?
Like the supposed exchange between your neighbours.

Also, since there's only two such nations, I'd like to politely ask C'tis not to spread such slanderous accusations. We are a peaceful assortment of peoples, and feel only raw, unbridled love towards our autoflogging-prone friends from across the river.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 03, 2018, 05:22:48 am
Not saying any names, but underwater provinces exist.

I'm boxed in as well, thats why I went for a blind sailing across the ocean, feels like spain over here.
Title: Re: Dom5 Round502 - Carry on
Post by: etgfrog on February 03, 2018, 11:33:48 am
How unfortunate, my prophet became mute, knocking them to H2 which means I cannot claim the throne I just grabbed, oh and at this point I'm boxed in at all sides just outside my cap circle.
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on February 03, 2018, 11:48:12 am
Oh, geez, Patala, always at least 1PD. Especially if you're recruiting troops there.

My scout cringed to have to witness that event.
Title: Re: Dom5 Round502 - Carry on
Post by: etgfrog on February 03, 2018, 12:06:11 pm
That is the other unfortunate thing, I had a commander there in that territory that just got recruited who didn't show up for the battle. Regardless, I'll continue to say luck 3 is a bad idea, I've had 6 bad events and 3 good events since this game started.
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on February 03, 2018, 12:21:59 pm
Stealth commanders start as hiding. Ouch, yeah, that makes a bit more sense.

Luck 3 is actually generally pretty nice. You'd have had those same 6 bad events without it, but possibly 3 more as well. It won't stop all the hurting, but it usually blunts it pretty well and eventually it'll balance the occassional bad stuff. Plus, it also unlocks a fair number of better events. It can be the difference between "found an ancient treasure +50g" events and their older-sibling "found an ancient treasure +1500g" events...
Title: Re: Dom5 Round502 - Carry on
Post by: Wysthric on February 04, 2018, 04:28:55 am
 I'm looking to buy stocks of gems soon - is around 30g a fair price for, say, a Water Gem?
Title: Re: Dom5 Round502 - Carry on
Post by: Karlito on February 04, 2018, 09:33:05 am
If I had no use for water gems and a hunger for gold, I'd think that was a great deal for me. I mean, I probably wouldn't ever pay 30 gold for a clayman. Of course, that doesn't mean that people with stocks of water gems will be needing gold, or wanting to help along your plans.

Title: Re: Dom5 Round502 - Carry on
Post by: etgfrog on February 04, 2018, 11:00:14 am
7 bad events now, suddenly one of my territories switches to rye's dominion. So those two commanders might end up having some insanity next turn.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 04, 2018, 12:18:42 pm
I really should have done some more testing, this is not working out very well...
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on February 04, 2018, 12:27:13 pm
Revert to fundementals? Crossbow swarms, communions, and demons?
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 04, 2018, 12:33:58 pm
Thats the downside to going full bless, you can never go back
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 04, 2018, 12:41:17 pm
Maybe not attack Annunaki of the Sky and his entourage of spring haws with a sorry handful of troops? What were you hoping to achieve with neither lighting resistance nor magic weapons?
Title: Re: Dom5 Round502 - Carry on
Post by: MCreeper on February 04, 2018, 12:42:11 pm
I almost said something about repeating my mistakes, but then i noticed "handful of troops".  :(
Title: Re: Dom5 Round502 - Carry on
Post by: Wysthric on February 04, 2018, 12:49:35 pm
Are we talking about that lvl 3 throne?
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 04, 2018, 01:08:19 pm
Yeah.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 04, 2018, 02:03:10 pm
Scout report said 30 units for the last 5 turns : /
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on February 04, 2018, 02:05:23 pm
Eek, Hawks have good MR and magic weapons. If you were explodey flags that might have been an okay idea, but BV and ethereal against those is only slightly better than sending in militia.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 05, 2018, 07:02:37 am
Ettins, eh?
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 05, 2018, 08:51:25 am
Yup...

I'm just getting fucked, haha... ha..

It's fine, not every game can be good, I only have myself to blame.
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 05, 2018, 03:39:56 pm
Yup...

I'm just getting fucked, haha... ha..

It's fine, not every game can be good, I only have myself to blame.
lol same. I took a strategy without a good emphasis on expansion, and now my expansion sucks. Although I do that most of the time. Clawing my way up from being an underdog is way more fun to me than going hard and fast out of the gate and then burning out.
Title: Re: Dom5 Round502 - Carry on
Post by: Wysthric on February 05, 2018, 05:35:35 pm
Yup...

I'm just getting fucked, haha... ha..

It's fine, not every game can be good, I only have myself to blame.
lol same. I took a strategy without a good emphasis on expansion, and now my expansion sucks. Although I do that most of the time. Clawing my way up from being an underdog is way more fun to me than going hard and fast out of the gate and then burning out.

Trouble is if a player with decent early game comes around you can get fucked before your plan has a chance to activate. If someone gives me a good img hosting website I'll upload my pretender chassis to describe what I used to overcome this.
Title: Re: Dom5 Round502 - Carry on
Post by: MCreeper on February 05, 2018, 05:45:37 pm
Imgur?
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on February 05, 2018, 08:11:50 pm
If you just want a no-hassle short-term image host ImgBB seems to work well for that.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 06, 2018, 07:31:46 am
Does Ragha really have 8 Nations it borders?

Ragha only borders 7 nations...

Are you just unlucky or 2fast @ expanding?
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 06, 2018, 07:34:12 am
Does Ragha really have 8 Nations it borders?
No.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 06, 2018, 09:29:55 am
Ragha only borders 7 nations...
No.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 06, 2018, 09:51:21 am
Meh, this will be true at the end of Expansion anyways.

Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 06, 2018, 09:55:31 am
No, it won't. Such connections as you indicate don't exist.

Or, if we go with your approach to cartography, then Marignon borders 7 nations. Are you unlucky or 2 fast @ expansion?
Title: Re: Dom5 Round502 - Carry on
Post by: Endymion on February 06, 2018, 10:23:02 am
Counting the water nations is hardly appropriate for Ragha anyways. If there isn't a reasonable expectation of the possibility of two way traffic it isn't a true neighbor.

Also, thanks for the map, my scouting has been truly atrocious thus far. Its nice to have some idea where anyone is apart from my 3 immediate neighbors.

Speaking of my wonderful neighbors: Ragha's scout, upon discovery, decided to fly way past the provincial defense, all the way to the rearmost edge of the map. After spending a turn there it decided to then attack the rear of the actual troops, who were by this point mildly confused by the interesting tactic. However that story isn't the main funny story my magicless judges will tell this month, that award goes to the story of a Bakemono Chief and 40 Bakemono-Shos discovered attempting to sneak into my nation flying the flag of Atlantis.

I know I'm a tad rusty and out of touch with some strategies and tactics, especially in LA, so I'm just going to go ahead and ask: How exactly does LA Atlantis end up with a small army of Bakemoni?

A new late night cable show on the magical image boxes: Judges of Man. ...basically its cops. But with more hangings and witch pyres and the occasional battle. Also: consider this a fair warning to the rest of you (as I had already warned Atlantis and Ragha): I have a bunch of judges with nothing better to do than put their 20 patrol bonus to use. 
Title: Re: Dom5 Round502 - Carry on
Post by: MCreeper on February 06, 2018, 10:25:24 am
Cave/mountain province with bakemono neutrals? I have one myself. Had.  :P
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 07, 2018, 05:24:04 am
Pityful Peasent Crusade is at 80 / 100 and I will have "the numbers" next turn, with some shifting around they are good to go in 2 turns.

High Bid is 900 Gold. 1 000 Gold!

Some extras:

Crusade will avoid throne provinces, fuck that.
Please Provide capital number.
The Entire Crusade can sail, movement might end up not being what you expected.
You can share, as in nationA 500 + nationB 500 = 1000

Crusade will leave captured provinces at 0 pd, we are sorry to our neigbours.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 07, 2018, 08:25:47 pm
whoops, I'mma kinda pissed right now. I'll just sneakily add a 3 6 (let's not kid ourselves) h thingy to the deadline, and hope to get all sobered up by noon
les apologies
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 07, 2018, 09:03:55 pm
whoops, I'mma kinda pissed right now. I'll just sneakily add a 3 6 (let's not kid ourselves) h thingy to the deadline, and hope to get all sobered up by noon
les apologies
I mean I have no grounds to criticize, but it's a Wednesday.
Title: Re: Dom5 Round502 - Carry on
Post by: Endymion on February 07, 2018, 09:06:37 pm
I mean I have no grounds to criticize, but it's a Wednesday.

Ends in Y, so it fulfills my criteria.

Speaking of which, if there is anyone capable of crafting endless bags of wine, could they get in contact with me?
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 07, 2018, 09:19:02 pm
I mean I have no grounds to criticize, but it's a Wednesday.

Ends in Y, so it fulfills my criteria.

Speaking of which, if there is anyone capable of crafting endless bags of wine, could they get in contact with me?
Going on a date with Lemuria, eh?
Title: Re: Dom5 Round502 - Carry on
Post by: Endymion on February 08, 2018, 01:27:31 am
Not necessarily. It helps to be prepared is all. Also my armies are getting a tiny bit large, and while the deadlands are the place everyone thinks about, it is getting to the point where any action taking place beyond the supply range of my grand citadels needs to be concerned about such things.

Basically I'm checking things off my midgame checklist. The storm is coming, in my case literally so, and it helps to be prepared for all the basic things before things get entirely loosed and I choose a first big project to pursue.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 08, 2018, 08:43:31 am
Last chance to bid, crusade will march off from my capital to target capital next turn. Current high bid is 1 000 Gold.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 09, 2018, 06:48:44 am
I knew caelian infantry was shite, but one was inclined to think it'd perform kinda o.k. at least against spectral undead in deep winter - what with their magic weapons, respectable MR, and ice armour.
Title: Re: Dom5 Round502 - Carry on
Post by: MCreeper on February 09, 2018, 06:55:44 am
It wasn't ok for you!?  >:(
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 09, 2018, 07:08:41 am
17 caelian infantries managed to score 3 kills with 13 own losses. That's not great, no matter how you spin it. On the other hand, the mundane heavy cavalries did very well - just as good as the blessed elite caelians, whose bless includes solar weapons.

I'm speaking of specific unit quality here, not of how the war is going.
Title: Re: Dom5 Round502 - Carry on
Post by: MCreeper on February 09, 2018, 07:11:37 am
Whoops, i thinked about sacreds for some reason.
Title: Re: Dom5 Round502 - Carry on
Post by: ThtblovesDF on February 09, 2018, 07:53:19 am
100 man departing, 32 of which are Hand of Justice dudes. The Crusade starts off, will report how it goes.
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 10, 2018, 12:54:31 pm
Just pointing out that Erythia staled - good idea to keep an eye on that as the deadline draws near and add an extension if it looks likely to happen again.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 10, 2018, 01:04:29 pm
As a rule, I don't do that. I only add extensions when somebody explicitly asks for them (if it's for me, then I always post I'm doing it).
This is to keep the deadlines meaningful, and avoid feeding the procrastination monster. Round 428 is a good example of what happens if one's more lenient.

If there's a stale turn, and the person doesn't return by the second deadline, I pause the game for a short while before starting to look for a replacement.
Title: Re: Dom5 Round502 - Carry on
Post by: Karlito on February 10, 2018, 04:52:15 pm
Bluh, must have pulled the ol' do the turn and then forget to email it.

Ha, even worse. I attached my .trn file.
Title: Re: Dom5 Round502 - Carry on
Post by: USEC_OFFICER on February 10, 2018, 08:20:05 pm
It's probably a little late but can I get a 12 hour extension? Just for safety's sake?
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 11, 2018, 03:44:09 am
It's probably a little late but can I get a 12 hour extension? Just for safety's sake?
Done.
Title: Re: Dom5 Round502 - Carry on
Post by: Wysthric on February 11, 2018, 07:06:29 pm
Since I doubt it's going to be an issue this game, I'll ask it : How do Blood Slaves interact with heat / cold / poison auras? Do they just die if they stay in them too long?
Title: Re: Dom5 Round502 - Carry on
Post by: USEC_OFFICER on February 11, 2018, 07:14:24 pm
They're units like any other, so of course.
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 12, 2018, 12:05:47 am
Is it common in this community to spend a lot on province defense?
Title: Re: Dom5 Round502 - Carry on
Post by: etgfrog on February 12, 2018, 12:51:46 am
Is it common in this community to spend a lot on province defense?
It honestly depends on the player. I know some like putting 6 pd just because it gives the same message for the 6-14 range, which makes them a bit questionable for sending a light thug to there. In the other two rounds I've gotten a bunch of pd events in some territories that increase pd and ended up bumping it up to 40+
Title: Re: Dom5 Round502 - Carry on
Post by: Karlito on February 12, 2018, 01:03:25 am
A1s pumped up a few provinces to 20.
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 12, 2018, 02:51:44 am
Oh, come on. This is just silly. The Lemurian prophet is a nice SC unit and all, but not even one hit from my elite, anti-undead units?
Title: Re: Dom5 Round502 - Carry on
Post by: Il Palazzo on February 12, 2018, 04:21:44 am
Right, double posting to let you all know I'll have to quit the game due to sudden RL circumstances.

It's as good a moment for Ragha as any to look for a replacement - they're an economic powerhouse, with good diplomatic relations, and one war that's not going anywhere sensible (so a good place for the replacement to end it).

I can either send this turn today, with the eventual replacement taking over with the next one, or put the game on hold already.

On that note, somebody will need to step up and take the admin duties.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: ThtblovesDF on February 12, 2018, 05:29:17 am
I can do admin stuff again, if needed.

Ragha is in a really good spot, I would count it among the strongest, lets hope it gets a player.
Title: Re: Dom5 Round502 - Carry on
Post by: E. Albright on February 12, 2018, 09:54:42 am
Is it common in this community to spend a lot on province defense?
It honestly depends on the player. I know some like putting 6 pd just because it gives the same message for the 6-14 range, which makes them a bit questionable for sending a light thug to there. In the other two rounds I've gotten a bunch of pd events in some territories that increase pd and ended up bumping it up to 40+

6-19 is all the same message, actually.

I would say there's probably a bit more of a tendency than in some communities since it's more common to fight out defensive wars (and thus more of a willingness to place some value on static defenses) rather than just going all-or-nothing when things turn against you and going AI if the last-ditch gamble fails. That's something I'd attribute to a combination of being comparatively diplo-heavy, the relative small number of games the community spits out, general habits of the community, and the sheer ornery cussedness of some long-time community members. I, uh, might be including myself in that last bit.
Title: Re: Dom5 Round502 - Carry on
Post by: Cruxador on February 12, 2018, 10:37:08 am
I can either send this turn today, with the eventual replacement taking over with the next one, or put the game on hold already.
I'd say send it and give a turn to set things nice and clean for the next person. Ending your war (or at the very least, putting it on pause) seems like it ought to be a reasonable request given the situation.

Quote from: etgfrog link=topic=169134.msg7689988#msg7689988
I would say there's probably a bit more of a tendency than in some communities since it's more common to fight out defensive wars (and thus more of a willingness to place some value on static defenses) rather than just going all-or-nothing when things turn against you and going AI if the last-ditch gamble fails. That's something I'd attribute to a combination of being comparatively diplo-heavy, the relative small number of games the community spits out, general habits of the community, and the sheer ornery cussedness of some long-time community members. I, uh, might be including myself in that last bit.
Well, some communities like discord and steam are poor comparisons since they're pretty casual, and others have been hammered by less committed players making a temporary return due to Dom5's release. The games that started right when it came out should mostly be finishing soonish, so that's something.

Although I'm not sure greater defensive play should actually increase PD. Usually if you're trying to turn a fight around, that's when you're more pressed for gold than ever.  Spending it on inefficient ways in that situation isn't really a good plan.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: E. Albright on February 12, 2018, 10:42:17 am
It depends on what you need. If the main thing you need is bodies, most PD is cost-effective compared to recruiting troops up until rather absurd levels - typically at least PD 30, and sometimes PD 40. That's entirely ignoring casualty reinforcement if you will fight in one place more than once, and the ability to get that many troops right now, without having to deal with limits imposed by resources or rec points.

The flip side is ofc the lack of scripting, possible poor quality, and above all their static nature. But in terms of bodies-per-gold, PD is typically much better than standard troop recruitment.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Cruxador on February 12, 2018, 11:26:28 am
Well if you're specifically making a PD trap to catch a small raiding party or low quality thug, that's a specific use that may be sometimes effective. In general though, adding bodies to the situation who have low defensive stats, low morale, and no scripting is just increasing the chance that you'll lose by rout. For a more general trend of buying PD everywhere, you're paying quite a bit for something that won't stop a serious army from the enemy and will be a liability to you if you have a major battle there.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Endymion on February 12, 2018, 11:30:06 am
And of course when somebody managed to land 4 farmland provinces right next to their capital, they'll end up having a ton of gold to turn drop into stacks of 30 or 40 PD. And rope in all of the mercenaries for extra bodies as well. Without showing any slowup in castle building either.

I think it also helps to mention the type of pd you get matters. Such as when that 40 pd contains heavy cavalry and your opponent is fielding heavy infantry that can't quite deal with that if they're at low numbers. Jade amazons can be an interesting one too if you have a decent bless.

One thing I don't entirely understand is how PD factors into morale. I'm aware that there are morale checks for army-wide damage percentages, but I don't know if PD counts in that or not. Actually the entire subject of morale checks is sort of fuzzy for me, but PD is the only part I really worry about, because I'm not quite sure how much it might be hurting my armies. (Or similarly on the other side, if you purposely want some squad of archers/mages to rout because of the pd rout: what sort of ratios are we talking about?)
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: MCreeper on February 12, 2018, 11:46:04 am
Counts just as regular army. There is some swearing about it on Steam, since it supposedy wasn't an issue in dom 4.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Cruxador on February 12, 2018, 11:46:37 am
I'm aware that there are morale checks for army-wide damage percentages, but I don't know if PD counts in that or not.
Well actually, I don't know if it's still the case in Dom5 either, I haven't tested it. But it was never listed as a change.

As to the other questions, it depends on the situation. Archers and mages aren't necessarily the best to prevent rout though, since it relies on hit points. I've heard of people summoning trolls for this purpose before when in significant need of a counterweight.

Counts just as regular army. There is some swearing about it on Steam, since it supposedy wasn't an issue in dom 4.
No, it definitely was. Don't assume that people on the steam forums know what they're talking about.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: MCreeper on February 12, 2018, 11:50:11 am
I said "supposedly".  :P
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: E. Albright on February 12, 2018, 02:37:09 pm
For a more general trend of buying PD everywhere, you're paying quite a bit for something tasty won't stop a serious army from the enemy and will be a liability to you if you have a major battle there.

Enh. Sometimes troop quality matters, and sometimes you just need chaff between you and your mages/archers/real troops and they're going to be taking enough damage fast enough that the quality doesn't much matter. And to be clear, when I can drop 210g (minus 1g-21g, depending on what you consider "minimal" acceptable baseline PD) and immediately get 30-50 troops - possibly with an indy mage - that's a lot more attractive than dropping 200g to get 20 over 2-4 turns.

I agree putting it everywhere is a bad idea unless you have the most amazing mix of province types imaginable, or possibly if you're MA TC (with their +135g worth of passable Imperials per 10 PD outside forts). Otherwise, drop it when you need troops fast, or at a chokepoint [or strategic strongpoint] where it'll be bolstered by nationals and/or mages and could reasonably expect to see more than one battle.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Il Palazzo on February 12, 2018, 04:46:43 pm
Alright, turn is in, and I'm out. ThtblovesDF has the admin powers.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: ThtblovesDF on February 13, 2018, 03:45:51 am
I added 12 hours for R'lyeh and C'tis, no further extension unless requested.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: E. Albright on February 13, 2018, 06:00:57 pm
...I wonder if our stalers were lulled into a false sense of nonurgency by the original statements that the game would be delayed pending Ragha's replacement...

Also: I was quite glad to see simplistic tactics prevail over no tactics.

Also also: are we now going into wait mode for a replacement?
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: ThtblovesDF on February 14, 2018, 03:20:03 am
The warning E-Mail went out before I added the 12h, so everyone had 24 h since the warning Mail to react, but yeah...

I would vote no, but if any 2-3 players say yes, we delay specifically for that.


_________________________
In other news, the crusade (DEUS VULT) crossed the ocean, a solid 7 died just form that. Only 2 perished in Battle.

The 2nd Crusade is ready soon and for sale. Same rules as before, will depart in 3 turns.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: etgfrog on February 14, 2018, 06:25:17 am
What is with mountain of madness and it changing dominion so often?

edit. oh wait ::)
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: E. Albright on February 14, 2018, 09:15:41 am
Well, mark me down as specifically calling for up to a week of delay to find a replacement. That, or setting Ragha AI and dealing with the ensuing ill-mannered and ill-directed Master AI hordes. If we just let it stale, we're giving everyone but Patala, Pythium, C'tis, and Erythia a partial second expansion phase, and some of us *cough* noticeably moreso than others (to be clear, that would likely include me; I'm not complaining about letting them stale because I'd not benefit - indeed, possibly a replacement and definitely the AI will try to eat my face) - so in principle half the players are getting screwed over on turn 22. And if we let it stale while looking for a replacement, every turn it stales makes it less likely anyone will want to take it, and that much more likely we're just letting it stale until all its neighbors have picked the gryphon's bones clean.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Karlito on February 14, 2018, 11:14:13 am
Indeed, if there is no replacement, it needs to get set to AI.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Cruxador on February 14, 2018, 01:18:47 pm
I'm down for waiting a bit, since it seems that subs actually do get found in this community, but even as one of the people who wouldn't have much access to the "second expansion phase" I'm also not super bothered if we do just set him AI.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: MCreeper on February 14, 2018, 01:32:38 pm
I'm fine with waiting.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Wysthric on February 14, 2018, 05:58:21 pm
Ahh, sorry for not sending, I was assuming the game was paused until we got a replacement.

Edit : Staling for that turn almost certainly doesn't really hurt me any with my game plan.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: ThtblovesDF on February 15, 2018, 03:41:26 am
Glad to hear!

Alright, we are going into waiting mode for a few days.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Wysthric on February 18, 2018, 08:26:20 pm
If we can't get anyone by, say, Wednesday, shall we set them to AI and carry on?
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: E. Albright on February 18, 2018, 10:00:58 pm
Sounds depressing, but reasonable.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: ThtblovesDF on February 19, 2018, 04:18:44 am
I have my hopes out for the people currently having there Capital(s) sieged in 501.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: Boksi on February 20, 2018, 12:48:31 pm
I haven't posted here in a while, but on a whim I checked this place out. I've been hankering for a bit of Dominions lately, so if you'll have me I'd be glad to wade in and fly by the seat of my pants into a massive catastrophe.
Title: Re: Dom5 Round502 - Replacement for mid-game Ragha needed
Post by: E. Albright on February 20, 2018, 01:26:06 pm
Woo-hoo! Boksi to the rescue for the I-don't-even-know-how-manyth-time!

(I suppose this means I need to do my turn.)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on February 20, 2018, 03:04:52 pm
O SHIT I GOTS TO DO MY TURN NOW!

Edit : Excitement may mean that recipients of the C'Tis National Lottery Generous Doki - Doki Happychance Fund will not get any gold this turn, this should be rectified in coming turns.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on February 21, 2018, 04:24:57 am
Alright, man this entire nation setup was a big mistake, someone eat me plz.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on February 23, 2018, 04:05:09 am
Well, starving ethereal blood vengeance flagellants with a bunch of 1 level priests don't work very great against mr 16 ghosts with spectral weapons.  :P
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on February 23, 2018, 07:03:47 am
Its what the boss paid for, but yeah thats how crusade 1 ends.

Still waiting for some turns:
Ragha           Waiting for 2h file
R'lyeh           Waiting for 2h file
Utgard           Waiting for 2h file
Atlantis

So I'm adding a bit of time, make sure to request more if needed.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on February 25, 2018, 04:11:32 am
A bit of friendly fire last turn, but no worries!
Title: Re: Dom5 Round502 - Get back to work!
Post by: USEC_OFFICER on February 25, 2018, 10:28:48 pm
Utgard is going AI. While I still have plenty of land and a splattering of troops I have lost pretty much all of my mage reserves and severely doubt I could claw my way back without them. If my mood was better I'd probably try anyways but I honestly can't handle it at the moment. My apologies.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on February 25, 2018, 10:59:50 pm
Utgard is going AI. While I still have plenty of land and a splattering of troops I have lost pretty much all of my mage reserves and severely doubt I could claw my way back without them. If my mood was better I'd probably try anyways but I honestly can't handle it at the moment. My apologies.
Sorry to hear that, man. You were leveraging your mages really effectively for this stage of the game, it was impressive tactical play, and my advantages at the operational level are attributable to lucky geography as much as anything else. You did have enough mages make it out that continuing to fight it might be reasonable, since there's always the possibility that stubbornness and efficiency would stall the war until you could eke out enough of an advantage or outside intervention swings it, but it's a pretty rough matchup on your end and if you've got other things going on I could hardly blame you for bowing out.
Title: Re: Dom5 Round502 - Get back to work!
Post by: USEC_OFFICER on February 25, 2018, 11:44:51 pm
I could probably stall but depression is a bitch and I know I can't handle it. Being so far behind is just going to lead to stales as I dread opening up each turn. Best to go AI now after a bang than a whimper.

I was utilizing my mages as I did because I simply had no choice but to throw everything I had at you. My troops were certainly not enough to manage. If you went with a different bless/whatever or it came on several turns later then I'd probably be in Pythium by now, given how the early battles went. I might have carried the later battles too if I prioritized my research better but I obviously didn't. Part of it was because of how the early battles went and how they skewed my judgement. Part of that is due to sloppiness after the two big downtimes we had.

For the record I would have invaded you if you didn't do so first. We were both not entirely prepared for the war but I doubt we had any other options. It was certainly enjoyable, likely because of that fact, and I wish you the best of luck in the future.

Good game.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on February 26, 2018, 12:26:28 am
I could probably stall but depression is a bitch and I know I can't handle it. Being so far behind is just going to lead to stales as I dread opening up each turn. Best to go AI now after a bang than a whimper
Well, good to know yourself. I've certainly met the "no options" feeling before. That's part of why I often blog major games, it keeps me invested and helps me look at everything more thoroughly.

Quote
I was utilizing my mages as I did because I simply had no choice but to throw everything I had at you. My troops were certainly not enough to manage.
Well, that is why I picked you after all. That and the lack of fire magic.
Quote
If you went with a different bless/whatever or it came on several turns later then I'd probably be in Pythium by now, given how the early battles went.
Well, I'd have had more to play with too. But yeah, taking initiative does bestow a substantial advantage, as long as you don't fight so early that you become a better target for people who take their time. Wasn't a problem for me since I knew what my neighbors were up to. And if you'd gotten another fort up before I attacked, you'd have been in a way stronger position.

Quote
For the record I would have invaded you if you didn't do so first. We were both not entirely prepared for the war but I doubt we had any other options.
Eh, you would have? In your position, I'd have wanted to take out Patala before he got too much research done and save hydras until after researching some good counters, or if possible let someone that matches up better deal with it. Although I don't really know what kind of build etgfrog is running with.
Quote
It was certainly enjoyable, likely because of that fact, and I wish you the best of luck in the future.

Good game.
Sure, you too. I look forward to possibly fighting you with a more equitable matchup in the future.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on February 27, 2018, 04:59:49 am
Free upgrades for Karlito? Free upgrades for Karlito.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on February 27, 2018, 05:07:36 am
Karlito has a derpy crusade in his land. Also that poor as ry'leh army that will be squished to death next turn, just completly trapped in the dead end of the ocean.

Meanwhile there is a mexican standoff in the south with Ragha, a bit of me and the ghost dudes.

Are those two still at war after the player change?
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on February 27, 2018, 05:18:08 am
Well, he said that he wants to fight.  :P
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on February 27, 2018, 05:23:50 am
Well, I was mostly referring to the 5.15 upgrades Erytheia got. They got a bunch, TBH. Not sure how significant they'll be, but they absolutely can't hurt...
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on February 27, 2018, 05:32:55 am
So ya'll don't have to google it like I did:

Dominions 5.15
27. Februar - johan   
This update has two new middle age nations Phlegra, Deformed Giants and Phaeacia, Isle of the Dark Ships. There are also new spells and tweaks mainly for the greekish nations.
Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on February 27, 2018, 10:37:10 am
And here I was just thinking "what ever happened to the MA Berytos and two Mekone successors that were apparently in the works".

The Mekone changes are nice too, especially the cheaper and better mages, and their godslayer spell could be cool, I've not looked at the details. Probably not enough to make them one of the better nations, but it seems like hopefully enough to make them halfway decent.

The Erytheia content may not look like the hugest deal at first blush but there's so much of it that it could add up to a really substantial alteration in how the nation fares. Which is good, since it was a bit mediocre before. And I got some nice new stuff too, though nothing that my changes anything. Since it's a big post I'll make a bigger post evaluating balance in a bit after I've properly figured it out, which probably won't be before Larz updates his inspector.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on February 27, 2018, 10:42:08 am
The only good upgrade is the fix for the flame jelly. It's actually immediately useful and quite fortuitous in its timing.

I don't have the paths for most of the national summons. I guess an E2A1 Daduchos (5% chance) can wear boots to summon Daktyls, though they don't really open up any new magic options, unless I want to spend a hundred earth gems for a shot at D1.  :P
1 in 16 Princes or a smaller fraction of Princesses will be able to contact Hesperides, whatever they are. Might be a useful sink for lategame firegems, who knows? I'll have to test in singleplayer or wait for the inspector to update.

Maybe the new heroes, or whatever horrible pretender I have will open up more options, who knows?
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on February 27, 2018, 01:49:16 pm
The heroes aren't gonna open up any new paths - they're a cyclops shepcowherd who summons size 4 high-MR-for-animals tramplers, and a 3-headed Gigante and his faithful 2-headed hound of the Underworld. N1 and E2F1, so nothing special pathwise.

I'm almost tempted to say now getting crossbow blob wall defenders both above and below the water might be a bigger deal than those two. Which meshes more with the Keldones than anything else new, since those are also immobile-stick-in-a-fort dealios... but I'm not sure I'd say 5e is worth it for an immobile auto-communion-slave, even a tough one like those...
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on February 27, 2018, 02:31:01 pm
The UW fort defenders will also be nice, yes.

The Hesperides do open up nature, so that's nice, and they're otherwise a good summon, especially for firegems.
Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Ragnoff on February 27, 2018, 07:40:16 pm
Not been active here, barely keeping up. I have a massive state licensing exam Thursday.  R'lyeh has a ton of micro and I am not at war yet (knock on wood/slaves).

I *think* I can get this turn in later tonight but I wanted to ask: 1) when will the turn delay be increased and 2) after this turn could we get a 2 day extension (3 days total) as it will be Friday before I have time for another turn...
Ragnoff
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on February 27, 2018, 08:34:56 pm
Not been active here, barely keeping up. I have a massive state licensing exam Thursday.  R'lyeh has a ton of micro and I am not at war yet (knock on wood/slaves).
Actually well, about that...
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on February 28, 2018, 05:02:10 am
Well, in dom 501 i more or less knew what i'm doing with That Throne, but this one is just "what a fuck".
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on February 28, 2018, 04:24:35 pm
Yeah, fire arrows are kind of the bane of spectral troops.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 01, 2018, 06:49:43 pm
I've been spoiled by my SP game as LA Pythium, as I am displeased that my capital in this game only has 3 Commander Points.

Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 01, 2018, 09:09:17 pm
As I had a less ambitious bless strategy than Marignon and thus a better prognosis for long-term involvement, I'll be taking over admin for 502. On that note, I'll be pushing another 24h per R'lyeh's request above because of 3D objects interfering with turn submission.

Generally, the policy of "extensions on reasonable request, and stales on no requests" will continue. How is turn length looking to everyone ATM? Aside from our delay for Ragha replacement, we've been moving along pretty well, and it'd be nice to keep that going, but we are getting into mid-game and I understand if some of you need a little bit more time to find an opportunity to do the turns...
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 02, 2018, 02:17:57 pm
As I had a less ambitious bless strategy than Marignon and thus a better prognosis for long-term involvement, I'll be taking over admin for 502. On that note, I'll be pushing another 24h per R'lyeh's request above because of 3D objects interfering with turn submission.

Generally, the policy of "extensions on reasonable request, and stales on no requests" will continue. How is turn length looking to everyone ATM? Aside from our delay for Ragha replacement, we've been moving along pretty well, and it'd be nice to keep that going, but we are getting into mid-game and I understand if some of you need a little bit more time to find an opportunity to do the turns...

Atm I am fine with 28 hours, but I'm not at war. My turns currently take at most 10 minutes.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 02, 2018, 02:29:10 pm
Turn time is fine for me, especially with 5.01 ending soon.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on March 02, 2018, 08:40:49 pm
To be honest the best time per turn is sixteen hours regardless of the stage of the game.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Ragnoff on March 03, 2018, 07:48:48 am
Well, it is unfortunate that my turn request was not honored until after I staled, and thus with two turns to launch his invasion against me I am at such a horrible disadvantage now that I honestly have no desire to continue to play. Remember it can take a while for me to move my troops with all the insane commanders. You can delay until you find someone else and I can brief them or I can just set AI.  Whoever takes over will be fighting basically a lost cause because of where I was and where my troops were when the invasion started without chances to react.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on March 03, 2018, 10:30:16 am
Well, it is unfortunate that my turn request was not honored until after I staled, and thus with two turns to launch his invasion against me I am at such a horrible disadvantage now that I honestly have no desire to continue to play. Remember it can take a while for me to move my troops with all the insane commanders. You can delay until you find someone else and I can brief them or I can just set AI.  Whoever takes over will be fighting basically a lost cause because of where I was and where my troops were when the invasion started without chances to react.
Bro you got exactly the extension you asked for.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 03, 2018, 01:44:53 pm
Aye, you asked for a 48h extension (on top of the normal 30h turn period), and you got it:

Quote from: Admin log (http://www.llamaserver.net/doAdminAction.cgi?game=Bay12GamesRound502&action=showadminlog)
09:38 GMT on Thursday March 1st         Hosting delayed by 24 hours.
02:10 GMT on Friday March 2nd         Hosting delayed by 24 hours.

(For reference, the original hosting time for the turn was 10:35 GMT on Thursday March 1st; this turn instead hosted at 10:35 GMT this morning. Per your post when you made the request, you weren't going to get a chance to do a turn until yesterday, not today.)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Ragnoff on March 03, 2018, 02:12:20 pm
Okay, my apologies, this one is on me. Four back to back 18 plus hour days. I thought we were already on 48 hour turns and I was asking for another 48 hours.  When I got home after 9 PM eastern last night I was almost instantly asleep and thought I had asked for a 2-day extension on Wed, which would have given me until this morning.  Going back I asked for it Tuesday evening, but was thinking that turn would not roll until wed, which is clearly not what happened. Even if we were on 48 hour turns the turn could have rolled early once all had posted.

I was going to log in this morning, check what happened on turn 23 and if it was too complicated to respond quickly ask for an extension to tomorrow.

I still feel the position is untenable, that missed turn was too critical. I will lose a throne, 2 forts and my pretender with no chance to retreat from one of the 2 forts.  And I am honestly too exhausted at this point to do more than hit end turn after that hell week. If this turn does not roll before then I will look again, download 24 so I can at least see what happened. I will then look and see if there is much of anything that can be done to respond to the attack.  Perhaps I am just too wiped to see ATM.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 03, 2018, 03:08:31 pm
Okay, my apologies, this one is on me. Four back to back 18 plus hour days. I thought we were already on 48 hour turns and I was asking for another 48 hours.  When I got home after 9 PM eastern last night I was almost instantly asleep and thought I had asked for a 2-day extension on Wed, which would have given me until this morning.  Going back I asked for it Tuesday evening, but was thinking that turn would not roll until wed, which is clearly not what happened. Even if we were on 48 hour turns the turn could have rolled early once all had posted.

I was going to log in this morning, check what happened on turn 23 and if it was too complicated to respond quickly ask for an extension to tomorrow.

I still feel the position is untenable, that missed turn was too critical. I will lose a throne, 2 forts and my pretender with no chance to retreat from one of the 2 forts.  And I am honestly too exhausted at this point to do more than hit end turn after that hell week. If this turn does not roll before then I will look again, download 24 so I can at least see what happened. I will then look and see if there is much of anything that can be done to respond to the attack.  Perhaps I am just too wiped to see ATM.

If this is too much of a buttfuck for you I'm all for a rollback / me giving you all of my gold next turn so you actually have a chance to enjoy the game.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 03, 2018, 08:11:09 pm
I still feel the position is untenable, that missed turn was too critical. I will lose a throne, 2 forts and my pretender with no chance to retreat from one of the 2 forts.  And I am honestly too exhausted at this point to do more than hit end turn after that hell week. If this turn does not roll before then I will look again, download 24 so I can at least see what happened. I will then look and see if there is much of anything that can be done to respond to the attack.  Perhaps I am just too wiped to see ATM.

Hey, missing a turn sucks, but it definitely wasn't as critical as you're making out. I captured two provinces and killed a total of 5 troops that weren't province defense. I suppose you could mounted some kind of defense outside the fort in 107, though it's not clear to me what assets you had locally that would have changed the outcome (of course, I'm sure it will be a surprise when you get me back.) Your pretender being trapped there isn't an issue, since he can just teleport out.

Things aren't going amazingly from my perspective. I have large forces tied down besieging your forts, slowly suffering insanity related attrition, whatever mages and mindblasters forces you have are still intact, and you have a research advantage over me. It's definitely far from an untenable position.

I do sympathize with not having the time or energy to properly dedicate to Dominions, especially such a click-heavy nation. I don't particularly want to fight against someone who isn't able to put in the effort need (worse than playing against AI really). Is your workload going to lighten over the next month? If we slowed down the game to 2-day turns would that be enough time for you to continue to play?
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on March 03, 2018, 09:27:49 pm
Title: Re: Dom5 Round502 - Get back to work!
Post by: Ragnoff on March 04, 2018, 09:32:43 am
Okay. Still fairly wiped but will try to play through. starting to work on this turn which has 2 hours left.  If it would be possible to extend to give me time to look through stuff that would be great but I worry as I think the admin is asleep cause I think it is night in his part of the world so I will rush something so that I will have something to submit if needed this turn.

Edit: Was able to postpone something else and get this turn done, no extension needed.  Would be in favor of 2-day turns.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 04, 2018, 01:48:44 pm
I keep wretched hours, so I'm often up during western-hemisphere night - although "up" and "at a computer" are not the same. Although as long as it's a matter of just thinking to check the thread and/or then doing llamaserver admin stuff, I can do all that on my phone.

I did push the hosting interval to 36h, but I would request that we try not to use all of it if we don't have to. I know that probably sounds ridiculous coming from me, but still...
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on March 05, 2018, 05:02:17 am
The 3rd Crusade is ready to sail out from my Capital to wherever next turn, starting bid is 200 gold as usual.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on March 06, 2018, 06:44:59 am
Come ON, people, stop staling! Boksi, you can storm this castle freely, i didn't summoned anything else this turn.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 06, 2018, 07:30:18 am
Come ON, people, stop staling! Boksi, you can storm this castle freely, i didn't summoned anything else this turn.

Truth
Doubt <---
Lie
Title: Re: Dom5 Round502 - Get back to work!
Post by: Boksi on March 06, 2018, 08:58:26 pm
Whups. My problem isn't having enough time to do my turns, it's merely remembering to do them in the first place.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on March 07, 2018, 12:24:04 am
Whups. My problem isn't having enough time to do my turns, it's merely remembering to do them in the first place.
Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 07, 2018, 06:51:50 pm
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 07, 2018, 07:09:32 pm
I've been seeing that sort of thing and meaning to test and report it. Someone should, certainly.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on March 08, 2018, 12:23:28 pm
I don't remember, was there a non-staled turn between Ragha besieging my fort (and instantly breaking the walls) and him storming it? Because if no, i suffered from full S-grade dumbness this turn. If yes, i'll feel just a little bit less stupid.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 08, 2018, 12:32:25 pm
It looks like no. They staled 29 (last) and (I assume) stormed 30 (the most recent).
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on March 08, 2018, 03:22:23 pm
Whoops, i asked about turn before staling.
And i asked because my last turn was full of fail. Namely, game freaked out, and didn't showed any "Zaotar was seen flying above the army" for two turns after Ragha besieging me(staled and not staled?), so i figured that he (logically) decided that using all this S1 mages against grand lemurs will be a self-inflicted magicide, and moved them away. Turns out, he didn't. Then i almost decided that i gone insane, because i thinked that she moved mages away when he was physically unable to, then i remembered that there was one more turn of sitting on my fort.
Also for some reason i decided that lemur consul is exception from auto-route rule. Gryphon sacreds turned out to be surprisingly effective, and he killed very few enemies before attempting to break trough the sky with his body. He will be fine, but full load of expensive equipment he carried most ceratinly will not.
Also,  ::) it's the first time i see a unit with -4 morale and NOT failing his morale check for 2 turns or so. Hell, it's probabably the first time i see (and remember) -4 morale at all.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on March 09, 2018, 05:18:19 pm
I just realized, the north part of the map has patala, pythium, c'tis and erythia. That is a lot of scales.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 09, 2018, 08:56:09 pm
Coming up on the three year mark. I wonder what brilliant new strategies my incarnate blesses will open up.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 10, 2018, 09:37:02 am
Can I have an extension until about 11pm GMT tonight if the turn hasn't ran over yet? I'm out with friends and have been working this morning and yesterday.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 10, 2018, 12:49:31 pm
Argh, so sorry I didn't see this; you unfortunately missed my last check before bed by about an hour.  :'( If my sleep schedule had been just a little worse...
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 10, 2018, 05:08:11 pm
No worries pal.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on March 10, 2018, 05:48:58 pm
You know, I was expecting to see pythium besieging utgard's capital. Then I remembered that AI is not as much of a joke as they used to be, although in some ways they are. So I think this has turned from grabbing a few territories to being a challenge to not die to them.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on March 10, 2018, 07:21:40 pm
You know, I was expecting to see pythium besieging utgard's capital. Then I remembered that AI is not as much of a joke as they used to be, although in some ways they are. So I think this has turned from grabbing a few territories to being a challenge to not die to them.
It's not that it's a challenge to not die - I'm consistently winning even while barely using magic, and the battles are primarily happening on foreign territory. It's just logistically annoying because the AI is hard to lock down in such a way that I can take those provinces quickly and efficiently. I'm taking one province and killing an army while losing another province and some PD, and that'll remain the case until I can lock down the  forts, which at less than one turn per day will take ages - I could be sieging the capital now, but then the AI's pile of assorted troops would take another fort and cause even more trouble for me so I've got to get that one first. It'd be a winning war against a human, but against AI it's just a slog. And it doesn't help that in Dom5 Pythium's national poison resistance spell isn't enough to keep my comitatenses from going and getting themselves killed in hydra poison.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 11, 2018, 08:13:20 pm
I'm willing to trade for up to 60 Water Gems, if anyone wants the equivalent in Death and / or Earth. :)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 11, 2018, 09:46:54 pm
Here's a fun question for everyone. What could LA C'tis possibly do with 60 water gems?
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on March 12, 2018, 03:57:42 am
Drain the Swamp?
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on March 12, 2018, 10:11:08 am
Province score graphs of all people, just in case someone interested.
Spoiler (click to show/hide)
Atlantis is OP and stealhily kills Man, it seems.  :P
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on March 12, 2018, 10:48:29 am
Atlantis feels real good to play tbh.

Thanks for that, apprently I am not actually the worst off.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 12, 2018, 02:21:28 pm
Stealthily?!? We've had a wretched back-and-forth border war for half the game where we mass troops on our border and then try to drown the other side with numbers. Right now it's winter, so it's my turn to push forward. Man has oversized Tower Guard blobs, high PD, and high-double-digit lightening spammers waiting to play host in their castles, which is going to be !FUN! if/when I go for their throat.

As Thbt says, though, LA Atlantis is a strong nation. Expansion went a lot smoother with this game than I've had in MP in a rather long time.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 12, 2018, 02:28:34 pm
Heh, and I'm over here like, "Wait, Man's playing in this game?" I dunno why I assumed the entire south is just specters.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 12, 2018, 02:53:04 pm
Here's a fun question for everyone. What could LA C'tis possibly do with 60 water gems?

Genuinely, I'm probably going to empower someone and start site searching with it, not much else.  :)
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 13, 2018, 03:21:31 am
5h to host and 40% haven't submitted (and no one's requested an extension). I'm reluctantly pushing 12h w/o being asked to avoid possible mass staling, but...
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on March 15, 2018, 11:48:28 am
Sorry about the stale, I got myself a HTC Vive and kinda wasted a lot of time with that.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on March 15, 2018, 01:40:45 pm
Sorry about the stale, I got myself a HTC Vive and kinda wasted a lot of time with that.
Cheers. My turns are being slowed by Kingdom Come: Deliverance.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 15, 2018, 07:08:10 pm
I know Dominions isn't a game about eco but with all this forting, growth and site searching I'm getting a pretty buff infrastructure going. Also I got a D4 Sauromancer on a random and gave him a skull staff, buffing him to D5. He seems to have suddenly gained fear - useless, but good to know.

Also, I'm liking the new 'no spellcasters or pretenders' rule in the arena. I'm just sending a rando Lizard Lord for now, but it'll be interesting to see what people come up with now you can't just throw a cap mage into it and cross your fingers.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on March 15, 2018, 09:02:40 pm
Thank you for mentioning that, for some reason I tend to ignore world events...I really shouldn't.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 15, 2018, 11:05:52 pm
Also, I'm liking the new 'no spellcasters or pretenders' rule in the arena. I'm just sending a rando Lizard Lord for now, but it'll be interesting to see what people come up with now you can't just throw a cap mage into it and cross your fingers.

To be clear, this is "the people's arena" - there's still the traditional arena as well. And you CAN send a spellcaster, but they'll have a slave collar during the fight - to be retained afterwards if they're a pretender or prophet.

FWIW, I'll not be sending anyone since I don't fancy losing whoever I send to a scout with an Amulet of the Dead, and I'm not going to exploit an oversight on JK's part to that degree myself. (If R'lyeh gamed the system by sending a slotless GoR'd Vastness, I'd not begrudge them their win, obviously. You summon void horrors, you get to dominate tournaments on the Astral Plane...)
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on March 16, 2018, 11:12:43 am
I am sending a spellcaster tbh. Didn't know about the slave collar thing, intresting. Maybe I should read more
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 16, 2018, 06:28:11 pm
Utgard seems to be ignoring Pythium in favour of taking some indie provinces
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on March 16, 2018, 06:49:42 pm
I am sending a spellcaster tbh. Didn't know about the slave collar thing, intresting. Maybe I should read more
The harbinger you sent was winning...without doing anything at all. Any spellcaster gets bugged because it tries to cast a spell which just fails. The harbinger was repelling things to death.

Now...I wonder how much marignon will charge for the info regarding my pretender and bless.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 16, 2018, 07:28:20 pm
Do... people actually manage to sell that kind of information? Especially in LA, when every third indy province has scouts?

(Also, R'lyeh, you would have missed hosting by ~50m had I not stuck 6h more on the clock 5m before said deadline. That's strictly FYI; I know 3D things take precedence and you've got a lot of 3D things pressing.)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 16, 2018, 07:47:45 pm
Here's mine, as I promised a while back :

https://imgur.com/a/u02Qz

Spoiler (click to show/hide)

All in all I can't tell if this was an expert decision or not but so far it's floated me through the game pretty well.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on March 17, 2018, 01:06:54 am
Do... people actually manage to sell that kind of information? Especially in LA, when every third indy province has scouts?
I was mostly joking about it with how many scouts and assassins my capital has caught. But it is indeed a monolith with the bless of reinvigorationx2, magic pen, magic weapon and recuperation. I to kind of regret not noticing patala's large mages want unaging.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 17, 2018, 12:23:37 pm
The buffalo should get the prize!
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 18, 2018, 01:11:43 pm
Can I interest anyone in some Earth Gems? I'll take an equal amount of Fire, Air, or Nature in return.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 19, 2018, 11:09:01 pm
(https://i.imgur.com/YDxc1iB.png)
Pictured above, the beautiful province of Erytheia. ♪See our river that catches on fire♪ (https://www.youtube.com/watch?v=oZzgAjjuqZM)

Dang troll, what are you doing here? We don't even have any blood mages. Go to Marignon! There's plenty of grieving fathers over there, I'm sure.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 20, 2018, 05:41:17 am
At least it wasn't the "Bogus and his adventurers decide to liberate this province" event. Bogus is a tough nut to crack by himself unless you are kitted for it.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 20, 2018, 10:09:14 am
Meh, if it was I could just enslave the whole lot.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on March 20, 2018, 04:42:00 pm
We've seen a stale from R'lyeh with another apparently upcoming.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on March 20, 2018, 05:11:37 pm
You know, I hadn't even noticed last turn was a stale. For the last 8ish turns they haven't been giving too much in the way of  orders at all. At least an AI nation would more consistently throw chaff hordes at me.

Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on March 21, 2018, 05:56:21 am
Ragha, did you get an event with undead attack in silver grove (5) this turn?
Title: Re: Dom5 Round502 - Get back to work!
Post by: Endymion on March 21, 2018, 09:11:18 am
So apparently "Extra effect on damage" applies on hit, even if protection stopped all damage. That certainly changes my view on some weapons.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 21, 2018, 10:57:34 am
If you're referring to what I suspect you are, that may or may not be a bug, but it doesn't relate to on-hit or on-damage effects.

Re-watch the replay in slow motion (it took me three viewings to figure this out); the first two Coral Spear hits do 0 damage, and no poison is accrued. It's only (and immediately) after the first Atlantian Infantry is killed that poison accrues, which points to Poison Barbs. In theory, a length-1 weapon being wielded by something size 4+ would exceed the "length 1 or less to be affected" criteria on Barbs, but it looks like it isn't. Either it's a bug because the length is being checked based strictly on the weapon value and that should not have happened, or it's WAD because JK is construing the extra 1 length to be arm's reach and that won't help keep a giant-sized hand with a length-1 weapon any further from the Barbs than a hoburg-sized hand with a length-1 weapon.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 22, 2018, 12:18:04 pm
Just as a heads-up, I'll be traveling over the coming week, but it probably won't affect my ability to play. It will make it more likely that I'll be less responsive as an admin. I'd ask that any any admin requests be made in the thread rather than by PM, as it'll be easier to check the thread rather than checking PMs (i.e., I can check the thread on my phone).
Title: Re: Dom5 Round502 - Get back to work!
Post by: Boksi on March 22, 2018, 01:37:42 pm
Ragha, did you get an event with undead attack in silver grove (5) this turn?
Some asshole necromancer attacked and stole some of my death gems too.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 22, 2018, 07:04:55 pm
Thanks for playing Ragnoff. :) Sorry things clashed so messily with your RL schedule.  :'(
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on March 24, 2018, 07:00:05 pm
So I stalled while sieging utgard's capital...and nothing happened, the siege continued on as normal. :-\
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 24, 2018, 07:13:43 pm
So I stalled while sieging utgard's capital...and nothing happened, the siege continued on as normal. :-\

Well yes, you have to tell your troops to storm it.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on March 26, 2018, 11:14:38 pm
Well yes, you have to tell your troops to storm it.
The fort wasn't breached, giant citadel are quite tough, I just expected utgard to send constant attacks to try to break my sieging force...now instead they are just massing troops...500 at this point bordering my sieging army.

Edit. They just watched me walk into their fort(which has boulder throwers on the walls) and kill the pretender.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 27, 2018, 09:18:49 am
Most of my recent turns consist of assigning tomb guardians as bodyguards to mages and giving the longdead my priests spawn to a commander.

!FUN!

Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on March 27, 2018, 09:48:32 am
You have my sympathy, things like that are why I pick derpy nations often.

[He says, shuffling blood slaves around]

Oh, trading slaves for gems. As in I give you gems, for your blood slaves.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 28, 2018, 05:32:10 pm
...done traveling, so I should be contributing no more than my usual amount of delays for the foreseeable future.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on March 29, 2018, 03:21:51 am
Huh. Can magic duel spell be used by communion masters? It is second time my pretender (5 to 7 astral with communions) utterly refuses to cast it on Ragha mages (1-2 astral), while casting it just fine without communion. If it's the case, it's pretty damn important case that isn't mentioned anywhere i can remember.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 29, 2018, 10:12:00 am
Well. It may or may not be, but you should be aware that only natural Astral levels count - the only "booster" that counts is empowerment. So your pretender would have had not-wonderful odds despite the artificially elevated level.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 29, 2018, 04:21:25 pm
Huh. Can magic duel spell be used by communion masters? It is second time my pretender (5 to 7 astral with communions) utterly refuses to cast it on Ragha mages (1-2 astral), while casting it just fine without communion. If it's the case, it's pretty damn important case that isn't mentioned anywhere i can remember.

I'd never risk Magic Duel with a Pretender to be honest, unless they are immortal.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 29, 2018, 06:22:03 pm
S9 is *usually* safe so long as R'lyeh isn't around and there aren't any other high-astral pretenders about. At that point you auto-kill anything S3 or below, and S4 has a 1-in-36 chance of killing both duelists. That's probably more relevant for casting Strands than Dueling, though.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on March 30, 2018, 03:06:25 am
I'd never risk Magic Duel with a Pretender to be honest, unless they are immortal.
And she is.
Well. It may or may not be, but you should be aware that only natural Astral levels count - the only "booster" that counts is empowerment. So your pretender would have had not-wonderful odds despite the artificially elevated level.
And this too. Not any obvious.  >:(

Also.
(https://i.imgur.com/naEy30l.png)
It's my own fort, stupid game! (Ragha raided my fortress, i "breaked siege", they flied away, i got this. Same thing happened when i attacked his PD-less fort - "enemy temple was swiftly razed")
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on March 30, 2018, 05:00:36 am
Patchnote : "Magic Duel more likely to be cast in huge battles"
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on March 30, 2018, 08:25:10 am
I pushed 12h since there were 3 of you out at 2h to go. Be aware that the 5.19b patch is out, so llamaserver is likely to resume hosting shortly.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on April 01, 2018, 04:06:41 pm
This is the first turn where I deigned to actually not recruit anything.  ???

Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on April 01, 2018, 04:20:06 pm
I might perish by dominion before I die to armys at this rate ; )
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on April 01, 2018, 06:38:42 pm
I may need some extra time on this one.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 01, 2018, 08:22:15 pm
I'll push... 18h?
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on April 01, 2018, 10:16:22 pm
That should cover it with plenty of room to spare.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 01, 2018, 10:53:24 pm
I might perish by dominion before I die to armys at this rate ; )

Will you reveal the winners of your crusade bid when you're knocked out or wait until the end of the game?
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on April 02, 2018, 12:58:25 pm
Most likly not at all, unless they want to. It seems unfair to ruin there social position both in this and the next game. I'll drop a cryptic hint or something at endgame.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 02, 2018, 01:37:09 pm
The interesting thing about that is that it leaves open the possibility that you never accepted any bids but instead used the pretense of "Just business!" as a means of discouraging retaliation when you attacked people...  :o
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on April 02, 2018, 01:58:15 pm
The interesting thing about that is that it leaves open the possibility that you never accepted any bids but instead used the pretense of "Just business!" as a means of discouraging retaliation when you attacked people...  :o

I'm pretty sure throwing blobs of sacreds around willy - nilly is not a good tactic unless you're getting paid for it.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on April 02, 2018, 02:23:56 pm
I mean, yes, thats a total possiblity - but you could assume that attacking 2 different players and gaining 0 provinces is a poor reward for that tactical masterstroke.

Real talk: They all went out for way less then 1 000 gold, so good for the players using them. They all also did nothing significant.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 02, 2018, 03:40:15 pm
Hey, that pillaging unrest took me like 3 turns to get rid of. Probably money well spent for the buyer.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on April 03, 2018, 04:55:35 am
I found a new busness venture, because while wallowing in self pity (and none wants to buy another crusade), I figured out that I have both assassins and a really good bless, as well as shrouds to give that bless to assassins. Can't eternal assassins murder dudes in castles, too?

Expect some shady offers in about 3 turns.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Endymion on April 03, 2018, 08:57:50 am
But if your assassins are wearing shrouds, how are they supposed to wear marble armor?

Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 03, 2018, 09:05:18 am
Brb, moving all my commanders underwater.

EDIT: So what's the best way to euthanize my mentally ill commanders? I know enlisting the help of foreign pd is often recommended, but for the severely insane, mobility is an issue. I suppose I could make them hold a Rod of the Leper King and wait for them to waste away.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 03, 2018, 12:18:15 pm
Thbt: some ethereal assassins have Wall Climbing, but it's a separate trait from ethereal. Ethereal (or flying, the other common excuse for Wall Climbing) by itself is not enough to assassinate in sieged castles.

Karlito: if you use a Rod to get them sick, I wanna say you need to leave it on them when the turn processes. IIRC, it *looks* like just handing it to them makes them sick, but the injury doesn't persist unless the turn processes with the diseasing item in place - presumably as an act of mercy to people who hand them to the wrong person.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on April 03, 2018, 01:12:19 pm
A assassin with a skelli spammer might be more effective then one with eternal and BV tbh.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on April 03, 2018, 01:12:34 pm
I use insane commanders to ferry troops. Just send a squad of them, so that while some are busy dicking around, you can use the others. Theoretically if you do this perfectly, you can do it without losing any turns of movement, in practice you should lose only a few, and the upkeep you're paying for commanders isn't a big deal compared to the troops that need killing or utilizing. And it saves you using sane commanders for drudge work.

If you really do want to kill them, I think the upkeep spent waiting them to be sane enough for a suicide mission is probably less valuable than the gems for an item plus the upkeep until it dies.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on April 04, 2018, 02:41:02 pm
Oy Lemuria, before was just business, now its for pleasure ; ).
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on April 05, 2018, 06:21:04 am
Well...that was somewhat expected but a bit disappointing.
Spoiler: How did this guy die? (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 05, 2018, 08:39:24 am
That would be Death By Mercenary Retreat, although death by retreating to an occupied province looks the same. I'd not be shocked if Soul Slay does 9999 now, as IIRC retreating deaths used to do 999, so "max damage" may have been increased by an order of magnitude for all such instakills.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on April 05, 2018, 03:12:13 pm
Sorry guys, was baking a cake. Not that I'd have done much that turn anyway.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 05, 2018, 04:24:29 pm
Man Lemuria, what are you even doing? Is 30 dispossessed spirits supposed to be an invasion? At least cast BoT if you want to go to war with all your neighbors.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on April 06, 2018, 08:11:24 am
I just got a bit overzealous in raiding people.  :P
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on April 06, 2018, 09:02:03 am
Many squads of 30 ghosts can be very effective at hurting people, it can also let you know roughly what your up against. Although, going after everyone with raids can be a bad idea.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 07, 2018, 09:56:34 pm
It looks like the server delays are done, so C'tis and Pythium need to get their turns in. I'll throw on a little extension, but after that it's on you two.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on April 08, 2018, 12:27:40 am
Yeah, sorry about not being prompt lately, I've been traveling. Should stop being an issue after tomorrow.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on April 08, 2018, 02:25:55 pm
It looks like the server delays are done, so C'tis and Pythium need to get their turns in. I'll throw on a little extension, but after that it's on you two.

Sorry lads, not much excuse there this time. Thought I was going somewhere, it ended up being cancelled, and I just got drunk.

Edit : Give me 15 mins and I'll send it
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 08, 2018, 03:37:12 pm
Thanks for playing, Endymion.

I'm pretty sure that I'd've won that war even without the size-4 & above bonus weapon length vs. poison armor bug that got your Tiwaz killed, but it would have been a lot uglier, to put it mildly. And given how the spectres are gnawing on my borders, I'm not completely sure I would have since I'd've probably had to sacrifice a fairly large army to kill your pretender had he not encountered that unreasonably bad seafood.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Endymion on April 08, 2018, 06:10:58 pm
Oh, no hard feelings about the pretender. Honestly my plans never called for him to be used in such a way, I just rushed together a bunch of items while he was making my staff of storms because it seemed like the thing to do. Truth of the matter is I had figured out that I had lost the war back when my initial storm army attack failed around turn 20ish, and I honestly had probably lost the war when I had said to myself "I'm going to take that group of 4 farmlands or die trying" on turn 1. (Seriously, as far as map features that should be marked -nostart go, anything within 2 provinces of that thing would have probably been an idea.) After turn 20 I started to fall into that old FFA mindset of dying as slowly and expensively as possible. Which brings me to the question I've been wondering for awhile now: Did you ever figure out that I was using enchanted mirrors to make my armies look bigger? I had sorta figured in the face of such an economy the best defense would be to trick you into delaying any attacks and paying way more than you should for an army. If anything my gut instinct says I underdid it and should have built more mirrors.

Anyways, gg, and good luck all who remain. Also I sorta just let out of the bag that there are a number of enchanted mirrors in the game that have been distributed to a number of the remaining players. Enjoy the paranoia.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 08, 2018, 06:41:04 pm
I didn't think of the mirrors, no, but I was stalling for time to hit some critical research more than anything else. You had big enough mage- and cross-blobs that just throwing ice at them was not viable.

Re: the farmland cluster, that area has actually been fairly unimpressive as an asset. Farmland has higher income because it has on average higher pop, but in exchange it has lower resources and fewer sites. After 50 turns under Growth 1, that cluster of 4 provinces has an average population of 7k, so they've got average income at best - but of course they still got low resources/hardly any sites despite having unexceptional population. Had the RNG been a bit less parsimonious, though, that area could have been an unbalancing boon, I agree.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on April 08, 2018, 06:46:51 pm
Anyways, gg, and good luck all who remain. Also I sorta just let out of the bag that there are a number of enchanted mirrors in the game that have been distributed to a number of the remaining players. Enjoy the paranoia.
Paranoia? Hah! This just means that if I see an intimidatingly large army, it's clearly a magical deceit and I should attack anyway!
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on April 09, 2018, 05:50:38 am
Easily my worst performance in any dominions MP game so far, jesus.

But lesson learned: I should get some f'ing scouts and no longer yolo-fly/sail into the world. Sorry Ragha


Btw, god bless ya Man. The underwater people taking good land men is a real crime.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on April 13, 2018, 04:07:44 am
Did i pick affliction resistance bless for this!?   >:(
Spoiler (click to show/hide)
I don't even remember him taking damage that much. Notable one was Ragha's indy unbuffed crossbwoman (he didn't have shield yet) making one-per-million hit for 30+ damage trough blacksteel fullplate on him.
Also, in last battle, my freakish Grand Lemur casted body ethereal on himself. THIS guys really shouldn't do it, especially when they are not in communion with some non-ghost astral mages.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on April 13, 2018, 10:06:39 am
It's affliction resistance, not affliction immunity. Bound to happen at some point.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 13, 2018, 10:13:16 pm
He doesn't seem too hindered by it, so nothing to worry about.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on April 14, 2018, 07:49:00 am
I'm still here and will be putting a turn in if it hasn't rolled over later today! Just had a night on the toon.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on April 15, 2018, 12:13:54 am
Well...that is interesting, reincarnation causes them to keep the items.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 15, 2018, 07:35:58 am
Ouch, their poor mother. That sounds painful.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on April 15, 2018, 10:19:58 am
Twice in a row now, I've done my turn and forgot to send it.

Also as the only one who can't do anything about it, I'd like to point out that Erytheia is huge and has two gemgens up and will therefore be winning this game if there isn't a coalition war to prevent it.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 15, 2018, 02:18:56 pm
Huge, but the provinces are mostly trash, having been subjected to R'lyeh's and now Lemuria's lovely dominions.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on April 16, 2018, 05:31:15 am
Hey, why the hell my dominion is suddenly not the strongest in the world?  >:( (Atlantis' is strongest one now)
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 16, 2018, 07:54:51 am
Atlantis rising is hardly surprising; Man and R'lyeh just submerged, so there's a void on two of my borders. Indeed, inside my borders since both had done some encroaching. The black waxen walls falling naturally meant a surge (and moreso for me than you because I'm interdicting a decent chunk of your borders with both of those fallen kingdoms).
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on April 17, 2018, 06:18:46 am
Meanwhile I'm just site searching my country for all paths except blood and getting that research up.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on April 17, 2018, 07:44:56 am
Gonna need like 4 extra hours to start/do my turn, please.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on April 17, 2018, 10:01:37 am
Did Boksi died?
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on April 17, 2018, 10:18:03 am
I was going to post a pic of all my gems + income, but for some reason pressing print screen only seems to generate a print of the screen 10 seconds later and I can't be arsed to go and try it for a third time.

Edit : I am going hard for Earth Blood Deep Well in the next few turns so here's your chance to put it up before I reach it in about ~4 turns.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 17, 2018, 12:30:50 pm
Thbt - sorry, missed that. Last minute requests are always fraught, and I'm on a saner sleep schedule than I was 20 turns ago. You probably should have just done the extension yourself; PW is still the same.

MCCreeper - Boksi probably got distracted by RL. It's, um, a problem that's happened with them before.

Wysthric - if you're on a Win box, hit Alt+Enter to go to windowed mode, maximize the window, then take the screenshot. Screenshots are really, really weird in fullscreen mode.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 18, 2018, 03:15:04 pm
...going to drop a slight delay IOT try to reach out to Boksi...
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 19, 2018, 04:48:49 pm
So it kinda looks like we either need a sub for Ragha or we need to unleash another AI on the world. Thoughts?
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 19, 2018, 06:36:55 pm
I think an AI Ragha would be detrimental to people's play experience and also greatly beneficial for my game position. So yeah, if you hate Erytheia, vote for finding a sub.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on April 20, 2018, 03:50:09 am
I'm for searching yet another sub, if only to not unleash the AI.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 20, 2018, 12:08:59 pm
All right, I have asked in the general game thread and will delay for the weekend.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Wysthric on April 22, 2018, 06:40:18 pm
Was just about to weigh in saying I'll probably stale this turn, but upon reading this... never mind.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 23, 2018, 08:46:03 am
Whelp, I shall set about finding a third party to unleash the AI upon us, I suppose.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 24, 2018, 02:06:18 pm
Gonna be away from the forums for most of the next 24h. I'll put one more delay on. Since my targeted "please lobotomize Ragha for us" requests failed, I went ahead and made a general public request in the Dom5 thread.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 24, 2018, 03:50:31 pm
I'm sure I can get someone on the Dominions discord to do it if there's no help here.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ArKFallen on April 24, 2018, 06:24:47 pm
I need a favor from someone with Dom5: round 502 needs a non-player to step in and set one of our Ragha to AI. If someone would be willing to do this relatively simple thing, it would be greatly appreciated.
Will do. Please PM basic instructions. I have used Llamaserver but never subbed in any capacity.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 28, 2018, 01:29:21 pm
Just to remind everyone, Game On. I'll push this turn 12h so we might avoid a few more stales in the mean time...
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on April 30, 2018, 12:06:48 pm
Hosting set to 48h given general speed at which most people are submitting, and/or in hopes of reducing stales.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on April 30, 2018, 04:18:04 pm
"Most people" **cough cough**
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on April 30, 2018, 04:56:09 pm
I blame it being the weekend, which usually sees a delay in turn being sent.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on April 30, 2018, 05:06:19 pm
Yeah, my weekend slowness was certainly because I was very busy... And despite doing my turn early, I forgot to actually send it. It shouldn't be a problem during the next three weeks.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on May 01, 2018, 11:31:22 am
Nah, y'all are fine. It seems however, that the extension gained us nothing.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on May 03, 2018, 06:46:15 am
I was 100% sure that my severely overequipped (skull staff, boots of seven mile strides, bane venom charm and amulet of resilience, precisely) grand lemur did cast ritual of returning. Upon closer examination of previous turns it turned out that he, in fact, didn't. And this turn he killed himself against Erytheia army. RAAAAAAAAAAAAAAGE!
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on May 03, 2018, 10:02:48 am
Erytheia is doing a lot of killing... even if in my case, it is a mercy.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on May 03, 2018, 10:15:46 am
Killing of my own troops, yes.

Ugghhh I hate to bring it up but, sub or AI C'tis?
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on May 03, 2018, 06:45:37 pm
I don't know if I should feel bad for doing almost the same thing a second game in a row to the same person. On the other hand, I hope I learn as much from this as last time.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on May 03, 2018, 09:11:07 pm
No hard feelings :). I hope we teach eachother many things.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on May 04, 2018, 11:35:32 am
If C'tis is AWOL, do we wanna try to sub or go straight to AI? I'm not optimistic about getting a sub, and I'm suspicious that the delay in trying to find one for Ragha may have taken its toll on C'tis...
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on May 04, 2018, 12:17:58 pm
Well we who have already survived such a winnowing will surely be able to survive another, but it's hard to see that someone would want to sub C'tis when there was no sub to be found for Ragha.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on May 04, 2018, 02:23:08 pm
I would like to point out that it is 25 turns until the cataclysm, so the game is already 2/3rd done.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on May 04, 2018, 03:21:59 pm
Oh dear. I had forgotten that. That makes things a bit more, uh, interesting.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on May 05, 2018, 12:40:16 am
Which is kind of why I'm bringing it up. To at least make it a somewhat even end scenario. There is enough time for one or two offensives plus some time to prepare to try to hold thrones or disrupt the would be winners.

For a brief overview of how the cataclysm works:
A worldwide effect similar to astral corruption where any items forged and any ritual cast will likely result in a horror trying to eat the mage. Horrors will also go for random commanders. Random territories will also be attacked each turn. Each turn one throne is targeted by either a doom horror or a group of greater/lesser horrors. If the horrors beat the province defense, the throne will disappear and the points needed to win the game is reduced by the value of that throne.
Spoiler: doom horrors (click to show/hide)
Spoiler: greater horrors (click to show/hide)
Spoiler: lesser horrors (click to show/hide)
One key thing to note, the cataclysm ignores the unique tag, meaning even if you was to say...kill the slave to unreason, it can show back up again the next turn even if you soul slay it.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on May 05, 2018, 11:21:59 pm
Currently seeing about lobotomizing the lizards so we can move along with having eldritch horrors eat our faces...
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on May 06, 2018, 10:55:20 am
Lizard lobotomy should happen sometime today. Submit turns accordingly...
Title: Re: Dom5 Round502 - Get back to work!
Post by: ArKFallen on May 06, 2018, 12:56:26 pm
A shame all that gold and magic items are now in the hands of the AI.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on May 06, 2018, 03:16:06 pm
A shame all that gold and magic items are now in the hands of the AI.
Real shame is it'll feed the leader.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on May 07, 2018, 03:27:00 am
Its even worse, I gave all my shit to C'tis.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on May 07, 2018, 11:47:59 am
Did C'tis fought with someone at all?
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on May 08, 2018, 01:59:23 pm
Did C'tis fought with someone at all?
Nope, but he's fighting me now. Looks like he's built up a largish stack of chaff for me to fight, which is annoying since everything he has is poison resistant and now I need to innovate.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on May 11, 2018, 07:22:26 am
Should turn in this huge army before the game is over. Okay, guys, let's rock.
Spoiler (click to show/hide)
Or maybe it should be "LEEEEEEEROOOOOY JEEEEENKINS!!!", because i have constant troubles with amount of usable mages (last batch of 5 lemur thaumaturgs died to critical communion failure and picking up that damn werewolf amulet), because Erytheia right now looks like an absulute worst enemy i got to fight (well... probably) and because i have the most awful research ever (although i already have everything i want.  :P
Spoiler (click to show/hide)
And also screen of gem income, because why not.
Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on May 15, 2018, 12:09:42 am
Patala's stupid 800-man army crashes my game every other time I try to view a battle it fights. This is frustrating, because it doesn't save my already made orders as it does when exiting gracefully.

Ah well, live and learn.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on May 15, 2018, 04:07:26 am
That sounds wierd and I guess does explain why you retreated. This time however you didn't have all your casters in the front line. Which is why no major spells got off during that first fort battle. Regardless, enjoy the shinies.

Also...I think llama server is having some issues, the retreat info got cut off, so it may have corrupted other stuff.
Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on May 15, 2018, 11:45:24 am
These are definitely the sort of bugs that should be reported on the steam forum.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on May 15, 2018, 11:55:33 am
That particular bug with retreat info getting cut off has been around and reported since 5.04, but another report wouldn't hurt, I'm sure.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on May 17, 2018, 12:08:23 pm
...that was a predictably painful and entirely unnecessary stale. Remember to make sure you've sent your turns, girls and boys.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on May 30, 2018, 03:12:33 am
...and back to open warfare in the south, it seems. Not surprising or anything, but still.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on May 30, 2018, 11:27:03 am
Also, wooo patch! Lots of bits and pieces in this one!
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on May 30, 2018, 04:03:39 pm
Erytheia got the new pretenders, but not the new summon, if anyone was curious.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on May 30, 2018, 05:48:52 pm
Spoiler: So that just happened (click to show/hide)
I guess luck has been worth the design points this round. So that is a staff of elements, a bag of winds, a flying carpet and 13 different 2000+ gold events.

Also on another note, I wont be intentionally dispelling sea of ice. Mainly to get revenge for being boxed in as much as I was in the early game.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on June 06, 2018, 03:32:04 am
What i even thinked with...
Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on June 06, 2018, 02:49:42 pm
Burn baby burn.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on June 06, 2018, 03:56:51 pm
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on June 06, 2018, 06:04:41 pm
Yes, that was an entirely foreseeable outcome.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on June 08, 2018, 09:41:51 am
So whats the situation?

Whos winning, am I ded yet?
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on June 08, 2018, 10:25:33 am
The fish had a momentary lead, leading the other nations to sloooowly negotiate a common war against them - me very reluctantly because of what I saw as the likely outcome of ceasing my war with the dead. The anti-fish alliance came, however... and lasted for less than a year before the dead used their newly-stronger position to resume their war on the non-fishy living (I should point out that I'm moreso toady than fishy, in case you forgot). ATM, the dead have the lead, and are aggressively waging a three-pronged war against Atlantis, Erytheia, and warmongering AI Ragha. You're still clinging to life. Cataclysm creeps ever closer...
Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on June 08, 2018, 03:18:45 pm
I predict that this game will end in Cataclysm.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on June 08, 2018, 04:06:07 pm
Horror victory for sure.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on June 09, 2018, 12:02:15 am
Cataclysm is more of sudden death then instant game over....unless things changed. This will be interesting regardless.

As for how things are going on...
Spoiler (click to show/hide)

So whats the situation?

Whos winning, am I ded yet?
Your actually not dead yet, between my attack on erythia and suddenly casting sea of ice, the attacks against you seem to have stopped. At the very least your former nation still holds the throne of splendor.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on June 09, 2018, 06:43:42 pm
Foul Air? That's... a really weird choice of spells under the circumstances. The main beneficiaries are gonna be Lemuria (because duh), Erytheia (because GoH and to a lesser degree because UW), and Atlantis (to a lesser degree because UW). I really don't see the upside for snakey monkeys...
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on June 09, 2018, 07:53:20 pm
I have recuperation in my bless.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on June 11, 2018, 10:49:57 am
Who does it actually hurt though? Poor Pythium, I guess.

Also, I like that the only nations to bother sending someone to the arena were the AI.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on June 11, 2018, 12:17:35 pm
It hurts Py and the AIs, and to varying lesser degrees it hurts me, you, and Pat. Everyone but Lemuria is gonna suffer noticeably above sea level from the unrest portion of it though. Technically it even hurts Lemuria since they'll get unrest in any non-emptied dry provinces they capture, and that means less income for temples and forts.

The question is moreso who it hurts the most.

---

[Edit: traveling and not gonna be able to get to this next turn until Thursday, so I'm pushing a pre-emptive delay.]
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on June 11, 2018, 03:42:21 pm
Interesting...this probably puts it to be on par with astral corruption in terms of being disruptive. It could also be some funny interaction with gift of health...like it sets the max health, then checks for being wounded then tries to raise current health but fails due to disease. I guess in a way I shot myself in the foot by taking over gift of health and to a lesser extend casting foul air in the first place because all my high mages are old which stops recuperation.
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on June 12, 2018, 03:48:08 am
I wish there where some more globals, like really go crazy.

Energy for everyone - all magiclevels are raised by [unit gold cost / 100]

SpiderGodess - Just Spiders spawning in any empty province, attacking commanders, what have you. Spiders support casters PD

Unleash the Great Worm - A Huge thing that moves like a pawn in chess around the map, attacking random provinces. Goes on even if the casting nation is nuked. Can be cast more then once. Attracted to forts.

Appease the godess of Luck - Increases Luck scale across the empire by a amount, dependend by gems. A completly random unit is filled with that energy and once it dies, rolls a bunch of a random tables of what happens. It could be reborn as a F9S9 Worm or just turn into 40 Copys off itself. This would be a fun thing to do just before you bite the dust, as it can be any unit of anyone (living).

"Global Trap" - A global that just sits in the global spot and whoever overcasts it or overwrites the spot gets nuked.

Title: Re: Dom5 Round502 - Get back to work!
Post by: Cruxador on June 15, 2018, 12:02:10 am
Who does it actually hurt though? Poor Pythium, I guess.
Yeah, I don't think I'm winning this one, guys.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on June 17, 2018, 04:13:33 am
Glory to me! I just realized i was able to break into air 5 for bigger part of the game.
"MCreeper slams the desk with his head, breaking apart the plank!"
It hurts Py and the AIs, and to varying lesser degrees it hurts me, you, and Pat. Everyone but Lemuria is gonna suffer noticeably above sea level from the unrest portion of it though. Technically it even hurts Lemuria since they'll get unrest in any non-emptied dry provinces they capture, and that means less income for temples and forts.

The question is moreso who it hurts the most.

---

[Edit: traveling and not gonna be able to get to this next turn until Thursday, so I'm pushing a pre-emptive delay.]
It's not like i want to build massive amount of temples and forts 10 turns before the game ends.  :P
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on June 17, 2018, 08:37:49 am
The game doesn't end in 10 turns, it just gets a whole lot more frantic.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on June 25, 2018, 06:13:35 pm
Reminder not to wait 'til the last minute to do your turns. I got my turn in before the deadline, but the server hasn't updated since 3h before host time, so it's not clear if my turn will be received before the turn is processed. Likewise the delays I put in when I panicked on seeing it still hadn't registered as received. Good times...
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on June 28, 2018, 10:59:14 am
So here's a question: was someone throwing lesser horrors at me, or did I get attacks because the Cataclysm hits next turn?
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on June 28, 2018, 11:26:03 am
Cataclysm has already started to hit. Any spells cast this last turn had the chance of attracting horrors.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Il Palazzo on June 28, 2018, 11:41:58 am
Does Ragha AI hold any thrones? (maybe I'll still get to win this one ;) )
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on June 28, 2018, 06:29:54 pm
Yes, ragha hold some thrones, but the AI is pretty terrible at defending them from horrors.

Spoiler: well that is annoying (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on July 01, 2018, 08:23:57 am
On the plus side, that hurt us all equally. Except the AI, ofc.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on July 03, 2018, 01:34:30 pm
Spoiler (click to show/hide)
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on July 03, 2018, 02:45:14 pm
It's, uh, worth remembering that forging attracts unwanted attention just as surely as casting. I might possibly have forgotten that...
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on July 04, 2018, 07:40:03 am
Spoiler (click to show/hide)
Tough luck. Do doom horrors have equal chances of spawning, or maker of ruins spawns more frequently?
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on July 04, 2018, 09:32:48 am
I dunno if Scabiel is more common, if they show up in a set order, or what. FWIW, though, I have Kurgi besieging a random fort of mine.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on July 04, 2018, 11:06:03 pm
Spoiler (click to show/hide)

Ok, that is a bit silly, that eater of dreams was dead from poison but the 50 turns timed out when it was at 8 hp and still had a full bar of poison...then again, that was just me being silly and attacking the horrors that was on erythia's throne.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on July 07, 2018, 03:34:18 am
And throne of misfortune goes to Atlantis. It seems like this game still can end like it should.  :P
Spoiler (click to show/hide)

Ok, that is a bit silly, that eater of dreams was dead from poison but the 50 turns timed out when it was at 8 hp and still had a full bar of poison...then again, that was just me being silly and attacking the horrors that was on erythia's throne.
I already own throne of splendour. Which throne gets trashed now?
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on July 07, 2018, 04:45:06 am
I don't have eyes on where the horror attacked.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on July 07, 2018, 11:03:00 am
And who said supercombatants are a thing of the past?  :P

If Karlito wasn't staling, it would be a whole 'nother game right now. It'd still be a frightening, horror-filled game, but a different one.
Title: Re: Dom5 Round502 - Get back to work!
Post by: Karlito on July 07, 2018, 04:29:40 pm
Yeah, I guess it's obvious my heart hasn't been in it for a while. I suppose I can send in an AI turn.
Title: Re: Dom5 Round502 - Get back to work!
Post by: MCreeper on July 11, 2018, 02:17:45 am
I won, yay! Nerf Lemuria.  :P
How exactly it happened that Pythium lost so hard?
And oh my god, C'tis xD. Built more forts than i did. And i somehow noticed it only now.
Title: Re: Dom5 Round502 - Get back to work!
Post by: etgfrog on July 11, 2018, 04:09:43 am
How annoying, I thought that was the throne of might that I teleported to, it turns out it was the throne of misfortune :(

Anyways, ctis got powerful because AI difficulty. Also they had lots of built up undead to use.
Title: Re: Dom5 Round502 - Get back to work!
Post by: E. Albright on July 11, 2018, 09:57:49 am
Pythium spent the last year or so staling while next to a couple of aggressive AIs, is how they lost so hard.

And Ragha also got very powerful when they went AI, though it was less obvious because they were at war with Lemuria and as soon as they went AI they launched a full-scale, well-supported invasion of Atlantis. Lemuria, if you wondered at all why I suddenly agreed to your proposed truce to attack the fish, it wasn't that that army had just died, as I had another like it only moreso in the wings. It was because I needed said army to push Ragha out of my territory or probably lose to them even as I kept you in grinding stalemate.

I'm pretty much convinced that I lost my last chance at winning when I assaulted the Throne of Summer to try to stop its fort build but was seduced by Undead Mastery rather than being sensible and going with that caster chain-casting Bone Melter (which IIRC would have had them dropping AOE 16 dam 25 AN/no MR undead-killing pretty much every turn). That would have probably been a decent calculation against Ermor, but it was idiotic against Lemuria.

I'll also point out that my last-ditch effort to kill Agon and save the Throne of Eternal Suffering might have worked had it been alone... but as we could all see after the fact by who DID destroy that throne, by the time I got there it wasn't alone...

All in all, good game, and it was nice (or rather, "nice") to see a proper Cataclysm. LA Atlantis is a real powerhouse, and it was fun to mismanage their advantages in petty, distracting wars. If Man, Lemuria, and AI Ragha had not consumed my attention and resources, I'd have been a serious contender rather than a serious runner-up. :)
Title: Re: Dom5 Round502 - Get back to work!
Post by: ThtblovesDF on July 11, 2018, 10:29:14 am
Besides feeling bad for giving all my gems and items to the AI, I agree, good game... and a important lesson about yolo pretenders.