Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Devastator on September 11, 2019, 09:52:50 pm

Title: Kaiju-com 2
Post by: Devastator on September 11, 2019, 09:52:50 pm
It is the First of January, 1999.

Over the past six months, Earth has been attacked by several giant creatures.  Some resembling enormous terrestial animals.. giant animals of various kinds, and some resembling no creature on earth, like an enormous flowing mass of worm-like tentacles.

All have caused significant death and destruction.  The only common link is that they have all emerged from the seas of the world, and are suprisingly strong and difficult to destroy.  Conventional armed forces have proven of only limited effectiveness.. capable of killing these giant creatures but not doing so before they do great damage.  The only "victory" was in Gujarat, where a gigantic bobbit worm, covered in frost and surrounded by a raging blizzard, was killed by nuclear fire.

In response to this new threat, many nations of the earth have banded together and decided to fund a number of organizations for the "Investigation and development of military capabilities for combating these 'Kaiju' which threaten the Earth."

You are in charge of one of these organizations.


Perks are, (choose one of the following)

Business: More money.  Sometimes it's all you need.
Military: Better feedback on combat equipment.
Black Market: More stuff available on the black market, occasional "Special Deals".
Political: Improved relations with the council of funding nations.
Intelligence: Better information gathering capabilities.

Also.. maybe you are not in charge of one of these organizations.  With the advent of the seemingly impossible Kaiju, a number of individuals have emerged into public view.  They are generally collectively termed "Mad Scientists."

Now while mad scientists are, for various personal reasions, more or less incapable of leading whole organizations, they can still accomplish many things.  As such, they may be valuable, if independant, allies to the various anti-Kaiju organizations.  Perhaps you are one of those individuals instead.


Do note that while both categories are quite different, there is some overlap.  Conventional organizations will do lots of research, and mad scientists will be capable of making things.  Both are going to be necessary to accomplish victory.

(Thanks to Nirur Torir.)





Spoiler: Armoury (click to show/hide)


Spoiler: Boats (click to show/hide)


Finally, this game now has a Discord Channel (https://discord.gg/d8fbjBV).
I'm not usually available on it, being mostly on IRC, but I will check it relatively often for questions and such.



List of battles:

Laser Spider, Bangladesh (http://www.bay12forums.com/smf/index.php?topic=174630.msg8032089#msg8032089)
Missile Lobster, Newcastle, Australia (http://www.bay12forums.com/smf/index.php?topic=174630.msg8056794#msg8056794)
Tripod Donkey, Kota Bharu, Malaysia (http://www.bay12forums.com/smf/index.php?topic=174630.msg8057161#msg8057161)
Shard Rex, Taranto, Italy (http://www.bay12forums.com/smf/index.php?topic=174630.msg8068238#msg8068238)
Sonic Armadillo, New York, United States (http://www.bay12forums.com/smf/index.php?topic=174630.msg8110163#msg8110163)
Artillery Wulf, Chiclayo, Peru (http://www.bay12forums.com/smf/index.php?topic=174630.msg8132703#msg8132703)
Sphere, Tampa, United States (http://www.bay12forums.com/smf/index.php?topic=174630.msg8162909#msg8162909)
Title: Re: Kaiju-Com 2
Post by: piecewise on September 11, 2019, 10:05:34 pm
Name: Dr. Bill Pelican
Name of Mad Science Building Type: Chamber of Random Stabbing
Origin of funding: Chain of android strip clubs. (https://pics.me.me/by-trle-watchers-what-the-safety-first-do-not-fist-17983359.png)
Flavor text: A balding man with thick glasses, robot arms, and several restraining orders; Bill Pelican is here for the hedonistic fun of inventing a crotch mounted chainsaw while high on ketamine.
Title: Re: Kaiju-Com 2
Post by: Shadowclaw777 on September 11, 2019, 10:38:04 pm
Anti-Kaiju Organization
Name: “Coke” Knights
Perks: Black Market
Starting Base Location: Peru
Flavor Text: A banded military industry organization that has helped “redirect” drug cartels, and is now utilizing the kaiju threat to achieve economical wealth to a ludicrous degree even with its questionable history.
Title: Re: Kaiju-Com 2
Post by: Egan_BW on September 12, 2019, 01:07:45 am
Name of your organization: Emerald Robin
Perk: Intel
Starting Base Location: Greece
Flavor Text: Emerald Robin exists to ensure the survival of humanity by any means. Information is power; no threat can be fought effectively without understanding.
It is apparently lead by a young girl with emerald-green hair and a ballcap emblazoned "O5". The meaning of this is unknown. Emilia Rosencrantz
Title: Re: Kaiju-Com 2
Post by: Stirk on September 12, 2019, 01:54:25 am
Name of your organization: Ares Development and Defense (ADD)
Perk: Business
Starting Base Location: Los Alamos, New Mexico
Flavor Text: Ares Development and Defense (Formally Ares Arms Incorporated) is a government contractor that got its start as an arms manufacturer. After a certain scandal, a PMC group is was bleeding money leaving it vulnerable to being purchased and brought under the Ares umbrella leading to an extensive rebranding campaign and an expansion into defense contracting. It’s newest acquisitions have been in the field of research, with the new wave of mad scientists providing valuable products that ADD has decided to invest in.
Title: Re: Kaiju-Com 2
Post by: Happerry on September 12, 2019, 07:31:03 am
Name: Lord Silver
Mad Science Machine: Evil Physics Lab
Origin of funding: Swiss Bank Account filled from being a 'former' evil genius (http://www.bay12forums.com/smf/index.php?topic=84466.msg2264325#msg2264325).
Flavor text: Once, Lord Silver mustered the forces known as E.vil V.iolent E.xtreme L.ords, or EVIL for short, and sought to threaten the very world itself (http://www.bay12forums.com/smf/index.php?topic=84466.msg2643787#msg2643787) with destruction if it did not give in. His legion of minions was vast, his death rays powerful, his mutated monsters spread chaos, and his primary evil lieutenant known only as Dr Doom was a major threat to everything peaceful in and of himself. It was not to be. The forces of good and light rallied and snatched victory from the jaws of defeat at the last minute (with only a succession of major earthquakes left behind from the attempt to crack the world in half.) Thus, defeated and even temporarily captured by the forces of good before being broke out, Lord Silver faded into history, his final victory denied.

Of course, he was plotting a come back, but this time the forces of good and wholesomeness were on the watch for him, making it very difficult for even an evil mastermind to properly set up a new evil organization. That's when the first giant monster arrived, heralding a new threat that seems destined to destroy the world. In other words, competition. And competition was made for being ruthlessly crushed.

Thus, temporarily putting his schemes to create a new evil organization aside as to escape being recognized by the forces of justice that still seek him, Lord Silver created the technology firm known as the Wicked Science Firm and set out to, ugh, aid the forces of good and the status quo in dealing with this threat so the world would still be there for him to take over afterwards.
Title: Re: Kaiju-Com 2
Post by: syvarris on September 12, 2019, 08:11:30 am
Name of your organization: USSCCI, colloquially and internally known as "Mordecai's Miles"
Perk: Military
Starting Base Location: Tampa, Florida.
Flavor Text: When the Kaiju threat first became apparent, but before its sheer scale was properly understood, governments across the world created many projects to study the aggressors.  The blandly-named USSCCI was the US's attempt.  Helmed by a severely unpopular USAF general and based near a major USAF base despite officially being a unified project, USSCCI was plagued by factional warfare from the moment of its conception.  This resulted in mission goals and even parameters changing almost constantly, which was paralyzing for the organization; unsurprisingly, it failed to produce any tangible results before most of its funding and support evaporated, which has left the organization as a whole desperate.  Securing funding from the newly-formed global council of nations is its last hope of survival, though its leaders remain optimistic that their increased autonomy will allow them to reverse the organization's long trend of failure.
Title: Re: Kaiju-Com 2
Post by: Naturegirl1999 on September 12, 2019, 10:30:48 am
Mad Scientist
Name:Ashley Flare
Name of Mad Science Macine:  Biology lab
Origin of funding: Selling plants
Flavor text: Ashley is a blonde haired woman who spends most of her time underground. Because of this, she has augmented herself to be able to hear infrasound and ultrasound. She spends her time trying to learn about various parasites, perhaps some of them can infect these Kaiju she hears so much about?
Title: Re: Kaiju-Com 2
Post by: Roboson on September 12, 2019, 11:35:58 am
Mad Scientist
Name: Dr. Rob Oson
Name of Mad Science Building Type: Polus Inc.(Political Lobbying Firm)
Origin of funding: Political Dark Money
Flavor text: Polus Inc. is a political lobbying organization which pushes for increased governmental action in the Kaiju threat, left wing classical liberal policies, and progressive economics.
Title: Re: Kaiju-Com 2
Post by: Stirk on September 12, 2019, 04:36:44 pm
Mad Scientist
Name: Dr. Rob Oson
Name of Mad Science Building Type: Polus Inc.(Political Lobbying Firm)
Origin of funding: Political Dark Money
Flavor text: Polus Inc. is a political lobbying organization which pushes for increased governmental action in the Kaiju threat, left wing classical liberal policies, and progressive economics.

Should we be concerned that the guy with the same name and job as you is funded by dark money?
Title: Re: Kaiju-Com 2
Post by: Roboson on September 12, 2019, 04:42:06 pm
Ha ha. I'm neither a lobbyist nor can Democrats really get dark money. Much too much touting of their donors on the blue team for that. At least, in my state that seems the case.

But in the context of this game, yes, be very afraid.  ;D
Title: Re: Kaiju-Com 2
Post by: Failbird105 on September 12, 2019, 05:48:35 pm
Mad Scientist
Name: Heinz Doofenshmirtz
Mad Science Machine: The Un-giant-Inator!
Origin of funding: Sale of odd household products that nobody needs with silly infomercials in which humanity seems far clumsier than ordinary.
Flavor text: You may be wondering, 'why are you moving away from your typical evil-doing towards kaiju fighting instead?' well, it all started last wednesday- and can you believe that, you'd think it would be spelled 'Wensday' with how it's pronounced- I'm getting off track, anyway. So I had decided to re-open my old Bratwurst business, you should have seen it, I had a big fancy cart like all those modern day hotdog vendors and everything, when all of a sudden, a giant foot comes out of nowhere a-and just crushes the whole thing, all of it! I lost so much bratwurst that day, my whole stock it-it's unbelievable really. So I figured, if the monsters where smaller, they wouldn't be able to step on my stuff. Anyway here we are now.

(no, no I could not resist)
Title: Re: Kaiju-Com 2
Post by: Naturegirl1999 on September 12, 2019, 05:58:41 pm
Mad Scientist
Name: Heinz Doofenshmirtz
Name of Mad Science Building Type: Doofenshmirtz Evil Incorporated (https://www.youtube.com/watch?v=FJeBHiDOTPE)
Origin of funding: Sale of odd household products that nobody needs with silly infomercials in which humanity seems far clumsier than ordinary.
Flavor text: You may be wondering, 'why are you moving away from your typical evil-doing towards kaiju fighting instead?' well, it all started last wednesday- and can you believe that, you'd think it would be spelled 'Wensday' with how it's pronounced- I'm getting off track, anyway. So I had decided to re-open my old Bratwurst business, you should have seen it, I had a big fancy cart like all those modern day hotdog vendors and everything, when all of a sudden, a giant foot comes out of nowhere a-and just crushes the whole thing, all of it! I lost so much bratwurst that day, my whole stock it-it's unbelievable really. Anyway here we are now.

(no, no I could not resist)
Wonderful, I love ththis show. Of course you can't let Kaiju destroy the TriState Area, that's YOUR area to rule over!!!
Title: Re: Kaiju-Com 2
Post by: IronyOwl on September 12, 2019, 06:12:18 pm
Name of your organization: Happytime Atrocities Inc.
Perk: Political
Starting Base Location: Hong Kong
Flavor Text: Dave Betterman knows you're alarmed by the looming threat of apocalypse. Dave Betterman knows this issue is endangering your profits and complicating your re-election efforts. Dave Betterman pledges to solve these scary problems for you through any and every means necessary. Trust in Dave Betterman at Happytime Atrocities Inc. and rest easy today.
Title: Re: Kaiju-Com 2
Post by: Naturegirl1999 on September 12, 2019, 07:05:56 pm
Name of your organization: Happytime Atrocities Inc.
Perk: Political
Starting Base Location: Hong Kong
Flavor Text: Dave Betterman knows you're alarmed by the looming threat of apocalypse. Dave Betterman knows this issue is endangering your profits and complicating your re-election efforts. Dave Betterman pledges to solve these scary problems for you through any and every means necessary. Trust in Dave Betterman at Happytime Atrocities Inc. and rest easy today.
I don’t know why but this gives me Wellington Wells vibes
Title: Re: Kaiju-Com 2
Post by: Devastator on September 12, 2019, 07:24:17 pm
Changed "Mad Science Building Type" to "Mad Science Machine."

The goal was to have a base facility that helps make your stuff special.  It'd be possible to get multiple of these with sufficient time and money.  Basically something that fits inside your base, not your base itself.

The game should start properly this Saturday.
Title: Re: Kaiju-Com 2
Post by: King Zultan on September 12, 2019, 11:15:33 pm
Name: Dr. Unpleasant
Mad Science Machine: Low quality chemistry lab
Origin of funding: Drug sales
Flavor text: After a failed career as a chemist, he decided to put his skills to use in a different way, a way that was guaranteed to make money, by making and selling drugs in the back of his station wagon.
Title: Re: Kaiju-Com 2
Post by: piecewise on September 14, 2019, 08:52:27 am
https://piecewise.itch.io/mad-scientist-generator

If anyone wants to use it.
Title: Re: Kaiju-Com 2
Post by: Devastator on September 14, 2019, 08:03:16 pm
Organization list and stat sheets.

Spoiler: Emerald Robin (click to show/hide)

Spoiler: "Coke" Knights (click to show/hide)

Spoiler:  ADD (click to show/hide)

Spoiler:  USSCI (click to show/hide)


Mad scientist list and stat sheets:

Spoiler: Dr. Bill Pelican (click to show/hide)

Spoiler: Lord Silver (click to show/hide)

Spoiler: Ashley Flare (click to show/hide)

Spoiler: Dr. Rob Oson (click to show/hide)

Spoiler: Heinz Doofenshmirtz (click to show/hide)

Spoiler: Dr. Unpleasant (click to show/hide)

Stat sheets up.  More information to follow on Monday.  Should be able to get this rolling then.  If you'd like something changed, please let me know.

Do note that mad scientists don't pay upkeep when they're in their bases doing mad science, but only when they're working in other places or taking their toys out to play.  They're also, while powerful, a little more.. erratic.. in how things progress.
Title: Re: Kaiju-Com 2
Post by: Naturegirl1999 on September 14, 2019, 08:13:12 pm
Wonderful. Erraticness will make things interesting
Title: Re: Kaiju-Com 2
Post by: Stirk on September 14, 2019, 09:36:44 pm
That is...a lot of players. Bookkeeping will be rough.
Title: Re: Kaiju-Com 2
Post by: Naturegirl1999 on September 14, 2019, 09:57:25 pm
I can put a spoiler with my character and update my character each turn, maybe that will make things easier?
Title: Re: Kaiju-Com 2
Post by: Happerry on September 15, 2019, 09:57:27 pm
Is there a list somewhere, of what facility types there are, what they let us do, and how much they cost? Because I don't know what my Command Chamber and Medium Lab Zone let's me do, if it'd be good to get more labs, and if it would be good how much it'd cost me and so on.
Title: Re: Kaiju-Com 2
Post by: Naturegirl1999 on September 16, 2019, 08:28:34 am
I'm imagining that data will come with Turn 1
Title: Re: Kaiju-Com 2
Post by: Egan_BW on September 16, 2019, 07:50:42 pm
Dev says he'll post the turn tomorrow.
Title: Re: Kaiju-Com 2
Post by: Naturegirl1999 on September 16, 2019, 07:51:32 pm
Ok. Thanks
Title: Re: Kaiju-Com 2
Post by: piecewise on September 16, 2019, 10:25:03 pm
Who is gonna give Bill some money so he can make them big death machines and feed his cocaine addiction?

Title: Re: Kaiju-Com 2
Post by: Stirk on September 16, 2019, 10:28:30 pm
Who is gonna give Bill some money so he can make them big death machines and feed his cocaine addiction?

You fund yourself, lazy commie!
Title: Re: Kaiju-Com 2
Post by: Egan_BW on September 16, 2019, 10:30:06 pm
Depends. Will your machines better humanity?
Title: Re: Kaiju-Com 2
Post by: syvarris on September 17, 2019, 01:02:00 am
I'll fund you if you can invent some kind of infantry rifle that is a real danger to Kaiju.  Or if you can invent a suit that gives infantry the speed/armor to not all die to the first Kaiju attack.

Invent stuff that'll let me kill big monster with little mans, is what I'm saying.
Title: Re: Kaiju-Com 2
Post by: Failbird105 on September 17, 2019, 05:43:27 am
I'll fund you if you can invent some kind of infantry rifle that is a real danger to Kaiju.  Or if you can invent a suit that gives infantry the speed/armor to not all die to the first Kaiju attack.

Invent stuff that'll let me kill big monster with little mans, is what I'm saying.
How about: Making the monsters small enough to be killed by little mans?
Title: Re: Kaiju-Com 2
Post by: Devastator on September 18, 2019, 12:28:34 am


Spoiler: Armoury (click to show/hide)

Turn 1 to follow.
Title: Kaiju-Com 2. January Purchase.
Post by: Devastator on September 18, 2019, 12:30:09 am
In order to hopefully perserve my sanity, there will be two turns per game month.  The first turn will be called "Purchase", and cover purchases, research, and construction.

The second turn will be called "Action", and cover actions performed by the players, missions against Kaiju, etc.  For mad scientists, they can do more research this turn instead.



Bidding for purchases is done by a closed bidding system, where all players submitting a bid on an item send in one bid by PM.  Highest bid wins the item.  Ties will be resolved randomly.

Reading the basic rules are fine for everyone.  But please, DO NOT READ spoilers for other players, if you are playing!

Now.. on to the actual turn.

Intelligence:
The council has made a prediction that the next Kaiju attack will occur at the end of this month.
A military contractor has announced a new type of cruise missile that will hopefully be able to defeat the next Kaiju.
Clean water has been reported to be fully available at refugee camps in India.

A lead scientist has offered services to the anti-kaiju organizations, and has agreed to work for the next three months (6 turns) for the highest bidder among them.

Black Market: (globally available)
Schematics for vehicle-mounted smoke generators are up for bid.
A large supply of depleted uranium rounds for small arms are available this month.  It's enough to equip a few infantry units for several missions.

All organizations start with two kaiju parts.  1x skin, and 1x muscle.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Egan_BW on September 18, 2019, 11:35:54 am
Small Lab: research Laser Technicals.
Buy: 2x Infantry Platoon (51801 Jeweled Magpies, 51802 Jeweled Magpies).
Build: Barracks.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Naturegirl1999 on September 18, 2019, 11:50:40 am
Kaiju come from somewhere other than Earth, maybe they can be affected by poisons/venom? I need to get more money before collecting Kaiju parts, so the parasite experiments will have to wait
Research Toxins
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Roboson on September 18, 2019, 12:02:54 pm
Dr. Oson looks out from his high rise lobbying firm, Polus Inc. Atop the tall futuristic building sits a command dome overlooking the city, then the ocean. He takes a long drag from his e-cigar, adding a modern twist to the faint haze of the room, reminiscent a 1930's noir political drama he had seen once. It was time to get to work.

Buy: Artillery Piece (If we get funds in time)

Research: Governmental Contracts

Spoiler: GM Eyes Only (click to show/hide)
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Failbird105 on September 18, 2019, 12:07:32 pm
Well, if I'm going to make a moster shrinking ray, I may as well star with a regular laser.
Research energy beams
Title: Re: Kaiju-Com 2, January Purchases.
Post by: piecewise on September 18, 2019, 12:14:39 pm
Infantry weapons that are a threat to Kaiju eh? That rules out anything conventional. Really much of anything that relies on brute destructive force. Humans are far too squishy to fire rail guns or anything like that. We need to get more devious. More potentially world ending.

Research: Prions
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Egan_BW on September 18, 2019, 12:15:20 pm
Always remember, everyone! It is glorious to die serving humanity!
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Stirk on September 18, 2019, 01:41:22 pm
Spoiler: Itemized list (click to show/hide)

ADD Memo for Public Release:

Here at ADD we work hard to provide consumers with the most high-quality security solutions available today with the technology of tomorrow! To that end, we have equipped a crack platoon from our private military contractor wing with heavy weapons and artillery to allow them to engage the modern threats we see on the battlefield. While other organizations have been contracted for this mission, Ares is currently leading in troop output and mobility.

Investments are being made into the "Jager" line of super-heavy tanks, starting with the procurement and construction of suitable research facilities. Blueprints for this design focus on maximizing firepower, in a concept that we describe as a "land battleship" capable of taking any land-based target. We understand investor concerns of the limited mobility of such a weapon, and have prepared a "sister ship" design in the form of a large zeppelin "Jagdhund" capable of delivering this weapon system in a timely manner. Work on said designs is not likely to begin until next quarter.

In the mean time, we work with time-proven technology that has already shown that it is capable of eliminating the enemy while being deployed swiftly. ADD has been working tirelessly to receive council approval to deploy man-portable nuclear weapons based on designs such as the famous Davy Crockett weapon system, to allow even infantry soldiers to engage enemy systems. With the comparatively low yield of smaller weaponry and ADD's citified radiation clean-up units, the damage to infrastructure should be minimized compared to missile, air, or artillery deployed models of similar nature. Current designs are working on the "Underdog-01" recoiless nuclear weapon system, to be deployed on funding and approval.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Egan_BW on September 18, 2019, 03:06:47 pm
Just laying out your plans to the public like that? How... indiscreet.
Also, careful. People get awfully touchy about things like tactically deploying nuclear weapons. Even if it's for the greater good...
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Stirk on September 18, 2019, 04:53:01 pm
Just laying out your plans to the public like that? How... indescrete.
Also, careful. People get awfully touchy about things like tactically deploying nuclear weapons. Even if it's for the greater good...

Public Twitter response (Corporate account)

ADD's current corporate policy assumes that contract holders will work together in the benefit of humanity, and as such releasing information for our investors is paramount. It is unlikely that the targets have any meaningful intelligence network that must be avoided. We assure our customers that our companies use of nuclear weaponry is done as safely and cleanly as possible.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Naturegirl1999 on September 18, 2019, 04:55:51 pm
Ashley Flare spent a night going around placing posters on the walls of buildings

Ashley Flare Biology Based Anti Kaiju Measures

I am working on developing toxins for use in fighting Kaiju. I need Kaiju parts before I can start breeding parasites for them
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Egan_BW on September 18, 2019, 05:53:21 pm
Sticky note stuck to a random wall in ADD offices:

Please don't repost private emails to the world wide web. It's terrible operational security.

((Also, reminder that it's 1999 :P ))
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Naturegirl1999 on September 18, 2019, 06:34:34 pm
Sticky note stuck to a random wall in ADD offices:

Please don't repost private emails to the world wide web. It's terrible operational security.

((Also, reminder that it's 1999 :P ))
Oh, someone used Twitter so I got confused. I will edit the communication method to be more in line with the time
Now it is a poster
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Stirk on September 18, 2019, 06:53:29 pm
Sticky note stuck to a random wall in ADD offices:

Please don't repost private emails to the world wide web. It's terrible operational security.

((Also, reminder that it's 1999 :P ))

Response in a series of more official sticky notes stuck to that sticky note, all with the company logo printed on them.

Our treasured customer and/or employee:
We greatly value the privacy and security of our costumers and staff, and would never inappropriately share private information. In the current case of which you seem to be referring, while our response was public we did not reveal what it was in response too (as that would be over the character limit anyway).

Further more, we would politely request that you reply by social media in the future, as dictated by the policy of "Staying ahead of the competition!" we must always be keeping with trends at least two decades in the future (future trend assumptions are, as you know, based off the Oracle program created by a very confused Mad Scientist in cooperation with Oracle Corporation.)

Sent from Iphone"

Ashley Flare spent a night going around placing posters on the walls of buildings

Ashley Flare Biology Based Anti Kaiju Measures

I am working on developing toxins for use in fighting Kaiju. I need Kaiju parts before I can start breeding parasites for them

Private Email (Unclassified)

We here at Ares Development and Defense (ADD) have long had our imagination captured by the wonders people like you have brought into the world! Though we would love to offer suggestions, surveys suggest that so called "Mad Scientists" operate better when using their own operational plan. As such we have created the Mad Science Patronage Program (MSPP) for special cases such as yours. In return for funding, material goods, or other requested goods or services the MSPP offers to contractors, ADD receives any patents and requested product materials that develop from the offered material. As many are known to be somewhat temperamental, contracts lapse after one (1) month. *

In this case we are willing to deliver one (1) sample of Kaiju Skin in return for any achievements in research granted by this gift.

*ADD accepts no liability for the research or any products that develop from it. ADD owns all patents and materials under this agreement in perpetuity. In the case research takes longer than one (1) month, ADD will receive ownership of the final products and/or research upon completion regardless of contract status.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Naturegirl1999 on September 18, 2019, 07:21:59 pm
Sticky note stuck to a random wall in ADD offices:

Please don't repost private emails to the world wide web. It's terrible operational security.

((Also, reminder that it's 1999 :P ))

Response in a series of more official sticky notes stuck to that sticky note, all with the company logo printed on them.

Our treasured customer and/or employee:
We greatly value the privacy and security of our costumers and staff, and would never inappropriately share private information. In the current case of which you seem to be referring, while our response was public we did not reveal what it was in response too (as that would be over the character limit anyway).

Further more, we would politely request that you reply by social media in the future, as dictated by the policy of "Staying ahead of the competition!" we must always be keeping with trends at least two decades in the future (future trend assumptions are, as you know, based off the Oracle program created by a very confused Mad Scientist in cooperation with Oracle Corporation.)

Sent from Iphone"

Ashley Flare spent a night going around placing posters on the walls of buildings

Ashley Flare Biology Based Anti Kaiju Measures

I am working on developing toxins for use in fighting Kaiju. I need Kaiju parts before I can start breeding parasites for them

Private Email (Unclassified)

We here at Ares Development and Defense (ADD) have long had our imagination captured by the wonders people like you have brought into the world! Though we would love to offer suggestions, surveys suggest that so called "Mad Scientists" operate better when using their own operational plan. As such we have created the Mad Science Patronage Program (MSPP) for special cases such as yours. In return for funding, material goods, or other requested goods or services the MSPP offers to contractors, ADD receives any patents and requested product materials that develop from the offered material. As many are known to be somewhat temperamental, contracts lapse after one (1) month. *

In this case we are willing to deliver one (1) sample of Kaiju Skin in return for any achievements in research granted by this gift.

*ADD accepts no liability for the research or any products that develop from it. ADD owns all patents and materials under this agreement in perpetuity. In the case research takes longer than one (1) month, ADD will receive ownership of the final products and/or research upon completion regardless of contract status.
(Written on the margins of the poster)
Thank you. I will give you weapons based on the toxins I develop this month for Kaiju samples to be used in the breeding of parasites the following month
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Devastator on September 18, 2019, 07:46:57 pm
The internet did exist in 1999...
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Naturegirl1999 on September 18, 2019, 08:13:35 pm
Ah. I was born in 1999, so don’t know much about it. Thank you
I underestimated the age of the internet and thought that the person mentioning the year was correcting on the internet, when it is the Twitter that they were referring to
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Stirk on September 19, 2019, 12:35:47 am
Ah. I was born in 1999, so don’t know much about it. Thank you
I underestimated the age of the internet and thought that the person mentioning the year was correcting on the internet, when it is the Twitter that they were referring to

((I mean if you're twenty years old you should know history.
Here (https://www.youtube.com/watch?v=XCiDuy4mrWU) is a video showing everything you need to know. ))
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Happerry on September 19, 2019, 02:04:13 am
Lord Silver : Turn 1 Actions

"A big threat they call these monsters." Lord Silver muses from his Evil Physics Lab, considering old schematics from his attempt to take over the world, insert maniacal laughter here, for even if the attempt failed he still possesses valuable data generated by said attempt. "Fools, All they are are targets. Big targets it is true, but targets all the same. And for a big target... one needs a big gun. Ah, here it is. Now, let's see if we can modernize these blueprints a bit. It has been some years after all."

In his hands rests a design that was once known to anyone whom watched the news. The Truck Mounted Death Ray blueprints. Now old and outdated... but then, Lord Silver was a mad scientist, was he not?

Medium Lab Zone + Laboratory of Evil Physics (Research) : Research Vehicle Mounted Death Ray design, a large laser cannon meant to be mounted on a truck for being able to actually move it, firing a large beam of beamy death and any target the operator would desire.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: King Zultan on September 19, 2019, 09:02:15 am
Meanwhile in the abandoned factory amazing high tech lab of Dr. Unpleasant, he sits and contemplates how a simple drug cook scientists could help defeat the giant Kaiju using the skills he has, after several minutes he realizes he could create powerful drugs to disorientate and maybe kill the Kaiju.
Research powerful hallucinogens
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Shadowclaw777 on September 19, 2019, 09:11:41 am
Spoiler: Purchase List (click to show/hide)

Research Electromagnetic Shields (Forcefields)
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Naturegirl1999 on September 19, 2019, 09:52:55 am
Ah. I was born in 1999, so don’t know much about it. Thank you
I underestimated the age of the internet and thought that the person mentioning the year was correcting on the internet, when it is the Twitter that they were referring to

((I mean if you're twenty years old you should know history.
Here (https://www.youtube.com/watch?v=XCiDuy4mrWU) is a video showing everything you need to know. ))
((Thank you. The history I learned about was much farther in the past))
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Egan_BW on September 19, 2019, 02:38:58 pm
Dev, how much does an infantry squad cost? I didn't get to see before you edited them out.
In my opinion they should be small, a little cheaper, and harder to destroy, in exchange for not doing any damage to kaiju.

((I mean if you're twenty years old you should know history.
Here (https://www.youtube.com/watch?v=XCiDuy4mrWU) is a video showing everything you need to know. ))

I assumed that you would link this (https://youtu.be/xuCn8ux2gbs), which is actually useful.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Naturegirl1999 on September 19, 2019, 04:15:24 pm
Dev, how much does an infantry squad cost? I didn't get to see before you edited them out.
In my opinion they should be small, a little cheaper, and harder to destroy, in exchange for not doing any damage to kaiju.

((I mean if you're twenty years old you should know history.
Here (https://www.youtube.com/watch?v=XCiDuy4mrWU) is a video showing everything you need to know. ))

I assumed that you would link this (https://youtu.be/xuCn8ux2gbs), which is actually useful.
Thank you. I like this video
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Stirk on September 19, 2019, 04:34:42 pm
((Assuming I'd be useful is a losing proposition))
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Egan_BW on September 19, 2019, 06:37:21 pm
((Certainly when considering you~))
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Naturegirl1999 on September 19, 2019, 06:47:31 pm
((Who has yet to make purchases/research?))
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Devastator on September 19, 2019, 06:58:02 pm
squads were the same price as platoons, fit in a [small], and have no rocket launchers.  They're not listed because they're of very limited use.  You can have one if you really want.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: syvarris on September 20, 2019, 06:43:10 am
Oh, we're doing RP?  Ehhh...

Quote from: Memo from USSCCI
As the sole military organization at the forefront of ending the Kaiju threat, USSCCI intends to share information and advice on the various weapons systems currently available on the market.

Simply put, infantry and artillery are the most valuable units available.  Infantry, while vulnerable, weak, and slow, are cheap to field, and extremely resilient for their price.  They will not deal substantial damage to Kaiju, but will deal some, and will more importantly serve to attract and distract the creatures.  Artillery, on the other hand, is simply the most cost efficient way to damage the creatures, and can easily be adapted to fire any special munitions we develop.  If kaiju are allowed to approach artillery, there will be substantial losses, but in such a scenario it is unlikely that we will be capable of stopping the creature regardless of what units we field.

Secondary units are tanks, and MRLS vehicles.  Tanks are far more resilient and likely to survive sustained attacks, while contributing a relevant degree of damage.  MRLS, while substantially more expensive than artillery, are more capable of manuever, and less vulnerable to direct attack.  Such vehicles are secondary priorities at best, and are not within our budgets to field in significant numbers.

Most all other units are a waste of time and money.  Technicals are one of the worst offenders, being almost strictly inferior to infantry, along with helicopters of any kind, which are inferior to planes.  Both are cheaper alternatives, but they lose too much capability to justify their cost.  A priority research subject would be to develop an affordable light vehicle of similar mobility and weaponry to the technical, but with some degree of resilience and armor; provided with improved weaponry, this would result in an extremely functional unit.

Additional research subjects of interest are munitions that can be fired from artillery, and lightweight weapons that can be carried by infantry or small vehicles.  Heavier technologies will be substantially more difficult to field expediently, and we really have no information on what types of weaponry will be most effective against kaiju.

As the primary bottleneck to fielding large forces will always be our aeriel lifting capacity, and at this point in time it is difficult to say what research avenues will result in better weaponry, USSCCI is currently focusing on the construction of improved aircraft.  It is our intent that this technology will be shared publically, for the good of mankind.

USSCCI will begin construction of a large lab, so that I can actually follow through on that "research planes" promise.  -.-

Additionally, purchase two artillery units, and a single infantry unit.

For research, reverse engineer artillery, so that they can be constructed within workshops rather than purchased.
Title: Re: Kaiju-Com 2, January Purchases.
Post by: IronyOwl on September 21, 2019, 12:30:41 am
"Happy Atrocities Inc. would like to make its appreciation for the bright young minds of tomorrow known. Your selfless pursuit of ruthless biological warfare gives us hope for a brighter future and lucrative research contracts."

Hire Infantry Platoon (-50)
Purchase Modern Tank (-250)
Research improved equipment for harvesting or transporting Kaiju samples (-20, small lab)
[Budget Cuts]
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Devastator on September 23, 2019, 03:07:38 pm
(Mad scientists and kaiju intel to follow tomorrow.)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Irony Owl (click to show/hide)
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Egan_BW on September 23, 2019, 05:54:52 pm
Nobody wanted that DU ammo? Well, okay, I got them for a 1!
Laser Technicals get! Cost 75, effectiveness untested!
Title: Re: Kaiju-Com 2, January Purchases.
Post by: Devastator on September 24, 2019, 10:45:38 pm
Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: Roboson (click to show/hide)

Spoiler: Failbird105 (click to show/hide)

Spoiler: Piecewise (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: King Zultan (click to show/hide)


The next Kaiju is expected to make landfall from a similar location to the last one, albeit on the opposite side of the subcontinent.  Perhaps in Bangladesh or Myanmar.

It's composition is largely unknown, but it is suspected of having powerful special abilities, as it is similar in size and overall power to the smaller of the more recent Kaiju.  It is still enormous, however.

Please list what you are sending, the name of your organization, and any battle tactics you wish to use.  Same if you are doing any actions unrelated to the Kaiju attack.  (eg, mad scientists)

Also note that two small units may fit in a medium space.
Title: Re: Kaiju-Com 2
Post by: Happerry on September 24, 2019, 11:35:09 pm
Er, question.

Comparing the original status post for Lord Silver...

Spoiler: Lord Silver (click to show/hide)
To the newest one...
Spoiler: Happerry (click to show/hide)

Spoiler: Actual question (click to show/hide)
Title: Re: Kaiju-Com 2 January Actions
Post by: Devastator on September 24, 2019, 11:37:03 pm
Er, question.
Spoiler: Actual question (click to show/hide)

That's correct.  Income gives you money every other turn.
Title: Re: Kaiju-Com 2, January Actions
Post by: IronyOwl on September 25, 2019, 01:06:02 am
Happytime Atrocities Inc. Deployment Report
Air transport carrying our shiny new tank and the infantry platoon.
Tank is to stay mobile and out of the enemy's reach if possible. Battle is expected to be one of attrition, so behave accordingly.
Platoon is there as support staff, not primary combatants. If they think they can do something useful, sure, go for it. Otherwise their job is to assist the tank if necessary and harvest whatever's left after the fact.
Title: Re: Kaiju-Com 2, January Actions
Post by: Naturegirl1999 on September 25, 2019, 01:15:10 am
Private message to ADD
I need to figure out how deadly my toxin is. Below is the experiment I’m performing this month as a start to figuring out the best dosing method. This will not be the only experiment I’m doing, just the first. Maybe eventually I can create proteins that produce this toxin, genes that produce the proteins, creatures that can dig inside Kaiju and release the toxins into their bodies. They can reproduce within the Kaiju until the toxins kill the hosts, then we can collect the parasites in the Kaiju parts, so we can give them more hosts, more Kaiju. But there must always be a first step, the first question is what is the best way to give the toxins? This will influence the traits I will select for in the future Parasite Breeding program.
figure out the median lethal dose (LD50) of my new toxins, on the largest species of animal I can get 300 of. They will be divided into 3 groups of 100. Group A gets 10 mg ingested, group B gets 10 mg inhaled, group C gets 10 mg absorbed through the skin. If no deaths occur within a day, add 10 more mg to each group the same way as before, A always ingesting the toxin, B always inhaling the toxin, C always absorbing the toxin. Continue waiting a day before administering 10 mg. Record the amount of deaths by day and dose for each group. Each group getting a line. Dosage on the y axis, percent dead on the x axis. Continue until 50% of deaths are reached in each of the three groups. Compare LD50 numbers for each group to determine which mode of dosing produced the lowest LD50 and which produced the highest LD50.

Best regards, Ashley Flare
Title: Re: Kaiju-Com 2, January Actions
Post by: King Zultan on September 25, 2019, 06:52:07 am
Dr. Unpleasant continues to sit in his Abandoned factory super high tech lab, and work on his hallucinogens.
Keep working on the powerful hallucinogens.
Title: Re: Kaiju-Com 2, January Actions
Post by: Failbird105 on September 25, 2019, 08:51:08 am
Okay, solid energy weapon, good base for an inator. But there needs to be more, Heinz Doofenshmirtz don't do 'zap them with a laser'-inators.
Keep the blueprints for later use, but upgrade the current cannon to deconstruct the target into bricks of its component elements.
Title: Re: Kaiju-Com 2, January Actions
Post by: Shadowclaw777 on September 25, 2019, 09:54:12 am
”Coke Knights”:
Air Transport deploys the current Artillery Piece and Infantry Squad, the squad stays near the kaiju’s position to get access to the harvesting of the corpse at the end while blasting it with mortars and recoiled rifles (totally a viable strategy), while the Artilllery Piece maintains radio with the Platoon to continuously bombard the Kaiju from maximum projectile distance.
Title: Re: Kaiju-Com 2, January Actions
Post by: Egan_BW on September 25, 2019, 11:03:10 am
So it begins. (https://youtu.be/AVaSEEdfmRI?t=1939)

Deploy the 51801 & 51802 Jeweled Magpies infantry platoons to engage the threat. Equip both with a unit of DU small arms ammo.
51801 and 51802 are to engage the threat aggressively!


Send 1 unit of DU small arms ammo to USSCCI to take advantage of their capability for gaining intel on new arms.
Additionally send 1 unit of DU small arms ammo to any organization deploying infantry in combat in the upcoming fight.
Title: Re: Kaiju-Com 2, January Actions
Post by: Naturegirl1999 on September 25, 2019, 11:03:54 am
”Coke Knights:
Air Transport deploys the current Artillery Piece and Infantry Squad, the squad stays near the kaiju’s position to get access to the harvesting of the corpse at the end, while the Artilllery Piece maintains radio with the Platoon to continuously bombard the end my
Your what?
Title: Re: Kaiju-Com 2, January Actions
Post by: Egan_BW on September 25, 2019, 11:29:24 am
Dear trusted allies:

We have recently acquired a supply of enhanced, Depleted-Uranium ammunition for small arms for a very reasonable price. Given the upcoming kaiju threat, we'll we willing to share as many rounds as you're willing to fire. Combat effectiveness is untested, of course, but this is a good opportunity to create data. I'm sure that we'll all need as many edges as possible for the fight ahead.

-ER
Title: Re: Kaiju-Com 2, January Actions
Post by: Naturegirl1999 on September 25, 2019, 11:32:31 am
Private message to ER
Dear trusted allies:

We have recently acquired a supply of enhanced, Depleted-Uranium ammunition for small arms for a very reasonable price. Given the upcoming kaiju threat, we'll we willing to share as many rounds as you're willing to fire. Combat effectiveness is untested, of course, but this is a good opportunity to create data. I'm sure that we'll all need as many edges as possible for the fight ahead.

-ER
I’m also working on a way to incorporate my new toxins into weapons
Title: Re: Kaiju-Com 2, January Actions
Post by: Egan_BW on September 25, 2019, 11:43:40 am
Dear Ms. Flare

Given the seeming prevalence of biological warfare amongst the independent scientist community, we have considered the development of specialized artillery shells for delivering various toxins. This seems to the be the available platform for biological warfare at the current time. However, there are other avenues of research that may be of higher priority, depending on the outcome of the upcoming fight.
Our allies have recommended finding a way to reinforce the frames of technicals, which would be a priority of we had a material strong and light enough to enhance survivability without sacrificing mobility.
It has also come to our attention that an independent scientist has developed some kind of powerful energy weapon. We may wish to purchase this weapon and compare its effectiveness directly against a laser weapon of our own design

Of course if you're willing to provide a specimen of your own weapon, we would make sure to prioritize the artillery shell project so that your research can see combat. <3

-ER
Title: Re: Kaiju-Com 2, January Actions
Post by: Naturegirl1999 on September 25, 2019, 11:57:09 am
Dear Ms. Flare

Given the seeming prevalence of biological warfare amongst the independent scientist community, we have considered the development of specialized artillery shells for delivering various toxins. This seems to the be the available platform for biological warfare at the current time. However, there are other avenues of research that may be of higher priority, depending on the outcome of the upcoming fight.
Our allies have recommended finding a way to reinforce the frames of technicals, which would be a priority of we had a material strong and light enough to enhance survivability without sacrificing mobility.
It has also come to our attention that an independent scientist has developed some kind of powerful energy weapon. We may wish to purchase this weapon and compare its effectiveness directly against a laser weapon of our own design

Of course if you're willing to provide a specimen of your own weapon, we would make sure to prioritize the artillery shell project so that your research can see combat. <3

-ER
I am testing to figure out which dosage method has the lowest LD50. The weapon I produce will be based on these results. It could be a gas, liquid, or solid. I will keep samples of the toxin to hopefully figure out which proteins can produce them, and which genes produce the proteins. And depending on which mode of dosing is the most effective at killing, the gene that produces the toxin will be placed within the gametes of fungi, plants, animals, other eukaryotes, bacteria...if I can engineer a life form that can produce this toxin, a parasitic one of course, we can inject them into Kaiju and let them kill the Kaiju. We can then collect the parts and farm these creatures to use in more battles and to produce more toxins. The wonderful thing about biology is that life makes more of itself. Of course the type of creature I add this gene to will be determined based on attributes of the toxin
Title: Re: Kaiju-Com 2, January Actions
Post by: Egan_BW on September 25, 2019, 12:50:29 pm
While it may prove more effective to implant parasites into the kaiju threat, it's a harder engineering task to do so, compared to simply injecting the toxin. Living things require larger payloads, and might not survive being shot from a simple cannon. It would be much simpler to engineer an organism which produces the toxin and harvest it in the lab.
Title: Re: Kaiju-Com 2, January Actions
Post by: Naturegirl1999 on September 25, 2019, 12:58:08 pm
We can do that, but there’s nothing stopping us from engineering two organisms with the toxin, one for harvesting,a sessile organism, and a parasitic organism that can move on its own and hunt for Kaiju. A flying creature, maybe, a creature with a stinger that allows it to lay eggs in its host. There are numerous parasitic wasps that already exist. We could engineer a species to be able to produce and survive the toxin, while we harvest the toxins from the plant/fungus/barnacle/sea anemone/sea lilies.
Title: Re: Kaiju-Com 2, January Actions
Post by: Shadowclaw777 on September 25, 2019, 02:22:55 pm
”Coke Knights:
Air Transport deploys the current Artillery Piece and Infantry Squad, the squad stays near the kaiju’s position to get access to the harvesting of the corpse at the end, while the Artilllery Piece maintains radio with the Platoon to continuously bombard the end my
Your what?
Sorry was in a hurry when I posted that message, anyways.

Intel Org, have any valuable information that you received that you could of received through a PM about the Kaiju, environment, whatever? We got a PM about the Black Market Deals, also we could use one the Depleted Uranium Rounds if your willing to trade or give them.
Title: Re: Kaiju-Com 2, January Actions
Post by: piecewise on September 25, 2019, 05:30:40 pm
Spoiler (click to show/hide)

MORE PRIONS
BIGGER PRIONS
TOUGHER PRIONS
ANGRIER PRIONS
Also cocaine. More cocaine please. 1 unit of cocaine.
Title: Re: Kaiju-Com 2, January Actions
Post by: Stirk on September 25, 2019, 07:22:54 pm
Spoiler: TLDR (click to show/hide)

Excerpt of ADD Employee Manual "Kaiju and You"

While many of you have experience with human targets, Kaiju are a different sort of beast. Our analysts tell us that fighting a Kaiju should be more comparable to hunting big game than a typical combined arms engagement. With this frame of reference, we have begun branding all Kaiju-focused engagement devices with names that invoke traditional hunting terminology and methods. With this in mind, do not let their size frighten you! Our ancestors where able to hunt Mammoths much larger than themselves with little more than sharpened sticks. If they can manage that, you can manage this just as well. You may be small compared to them, but just think about how small a bullet is compared to you! Units are encouraged to take on similar terminology when civilians might overhear, to encourage brand recognition.

Fortunately, the most important factor transfers over from target to target: Shot Placement. Due to their increased size and the ever increasing accuracy of Ares-branded weaponry, it is unnecessary to aim center-mass when engaging Kaiju-sized targets. Instead you should focus your fire on any apparent "Weak Points". There is not currently enough data to speculate on universal targets, however they are expected to follow the basic laws of biology as their smaller cousins based on current mad-scientist experimentation. As one would expect, the Brain, Lungs, and Heart are all theoretical targets based on the apparent thickness of the target's skull, skin, or other armor covering. If a hit is shown to be effective, continue targeting the same area until the target is destroyed. Additional, non-vital targets may be a higher priority if a quick kill can not be guaranteed. For example, if the target has large unguarded eyes while the rest of its body is apparently well armored, blind the target with concentrated fire before attempting to aim for a vital point to prevent it from engaging. Just remember the BLEHW method: Brains, Lungs, Eyes, Heart, Weakpoint.

Area of engagement is another important topic. While we do not get to decide the fight's location, we are able to take advantage of it. Engaging at ground-level is generally not encouraged when following the BLEHW method, as the angle of fire is award when engaging larger creatures and it leaves you vulnerable to return attacks. Motorized vehicles should utilize hills and mountains whenever possible, allowing fire to be stacked and hitting higher targets at a more preferable straight angle. Infantry may make use of civilian buildings, so long as they have a secure evacuation route and have insured that their blow-back will not damage themselves. Current ADD technology and tactics focuses on firepower rather than armor, as such units are encouraged to retreat if the Kaiju comes in "stomping distance" or appears to be ready to charge. This may include utilizing helicopter evacuation if it has been prepared beforehand....

****

Response from ADD SR&D Department

To Professor Flare:
We currently have limited Kaiju engagement data and can thus not suggest effective deployment methods for your toxin at this time. We have noted that if you are planning on sending in living organisms it would likely be preferable to use "gentler" methods of transportation, such as a host insect or other animal, rather than attempting to bombard the target with shells filled with organisms and explosives hoping they survive the blast. Corporate has been hesitant to suggest this, but there has been a big discussion in the Special Research and Development wing about "taming" Kaiju to fight on our side. According to your portfolio you focus on parasitical research. We believe that you may be capable of developing a brain-eating parasite capable of taking over a Kaiju's CNS, allowing you to control their bodies. We believe that this would allow you to continuously produce more parasites without having to worry about the death of the subject, in addition to giving you an effective disease vector in the form of the host. Our second suggestion would be to incorporate Kaiju DNA (or equivalent) into your parasite designs, allowing for a Kaiju-sized "Mothership" that is capable of deploying smaller versions of herself into enemy targets, but would urge you have some way to control it before attempting this method.

Regards,
SR&D Department

Quote
Additionally send 1 unit of DU small arms ammo to any organization deploying infantry in the upcoming fight.

"Thanks for the bullets" -ADD Commander (In-person)

Title: Re: Kaiju-Com 2, January Actions
Post by: Naturegirl1999 on September 25, 2019, 07:47:26 pm
To ADD
Yes. I am hoping on engineering parasitic wasps that produce the toxin I am working on. The wasps will be able to inject their eggs using their ovipositors, and the larvae can live in and eat the Kaiju while producing toxins. The genes I will be using for the wasps could also be used in sessile organisms such as fungi so that the toxins can be harvested for use in weaponry.
Title: Re: Kaiju-Com 2, January Actions
Post by: syvarris on September 25, 2019, 07:50:02 pm
That's correct.  Income gives you money every other turn.

This occured to me awhile back, but... maybe you should refer to turns, and pairs of turns, or "every other turn", by different names.  The language you've written can be confusing in places, since some things happen every turn, while other things happen every action turn.  I recall thinking that you made a typo where you wrote "every turn" instead of "every other turn".

Perhaps it would be better to call every pair of turns a "cycle", with individual updates being the only thing called turns?  That way, you could say "you get paid income at the start of every cycle", and there's zero confusion about what that means, or when pay will come.  Other things that do happen every update, like mad science, can then be said to happen every turn without confusion.

Private message to ADD
I need to figure out how deadly my toxin is. Below is the experiment I’m performing this month as a start to figuring out the best dosing method. This will not be the only experiment I’m doing, just the first. Maybe eventually I can create proteins that produce this toxin, genes that produce the proteins, creatures that can dig inside Kaiju and release the toxins into their bodies. They can reproduce within the Kaiju until the toxins kill the hosts, then we can collect the parasites in the Kaiju parts, so we can give them more hosts, more Kaiju. But there must always be a first step, the first question is what is the best way to give the toxins? This will influence the traits I will select for in the future Parasite Breeding program.
figure out the median lethal dose (LD50) of my new toxins, on the largest species of animal I can get 300 of. They will be divided into 3 groups of 100. Group A gets 10 mg ingested, group B gets 10 mg inhaled, group C gets 10 mg absorbed through the skin. If no deaths occur within a day, add 10 more mg to each group the same way as before, A always ingesting the toxin, B always inhaling the toxin, C always absorbing the toxin. Continue waiting a day before administering 10 mg. Record the amount of deaths by day and dose for each group. Each group getting a line. Dosage on the y axis, percent dead on the x axis. Continue until 50% of deaths are reached in each of the three groups. Compare LD50 numbers for each group to determine which mode of dosing produced the lowest LD50 and which produced the highest LD50.

Best regards, Ashley Flare

1. It's not a private message if everyone can see it.

2. My faction gains extra information on the effectiveness of weapons and technology, due to my unique proving grounds building.  I will of course share any information gained from this, but I don't believe it works on materiel used by other players.  Gimme dat toxin!

3. I really understand the desire to be extremely technical and proper in experiments--just ask Piecewise about my rigorous penetration testing, it probably left him with permanent mental scarring--but it's a bad idea in a game like this.  For one thing, how much is 10 mg in a functional game context?  I can guarantee you that Dev will never give you a specific measurable volume of toxin that you can buy for 1 currency, and even if he did, you have essentially no way to measure how much toxin can fit inside your delivery methods.  Even if someone specifically tinkers up an artillery shell that has a specific payload measured in milligrams, Dev will likely say that the finished product does not fit the initial specifications perfectly, for good reason!

I recommend that you make your orders a bit more flexible in interpretation and specifics, and that you clearly state exactly what you're testing for, and why.  Remember, you're not actually a scientist, you're just a player asking this world's god a question, and said god is ad hoc defining the answer based on a die roll.  Creating a proper scientific test to ascertain the answer is, in practice, just making it harder for Devastator to understand what you're even asking, and making it harder for you to interpret his answer.

...Though, knowing Dev, maybe he won't react like Piecewise.  Just don't blame me if he writes your character's death warrant out of terminal annoyance.
Title: Re: Kaiju-Com 2, January Actions
Post by: Stirk on September 25, 2019, 07:57:55 pm
Quote
just ask Piecewise about my rigorous penetration testing,

( ͡° ͜ʖ ͡°)
Title: Re: Kaiju-Com 2, January Actions
Post by: Naturegirl1999 on September 25, 2019, 08:00:28 pm
That's correct.  Income gives you money every other turn.

This occured to me awhile back, but... maybe you should refer to turns, and pairs of turns, or "every other turn", by different names.  The language you've written can be confusing in places, since some things happen every turn, while other things happen every action turn.  I recall thinking that you made a typo where you wrote "every turn" instead of "every other turn".

Perhaps it would be better to call every pair of turns a "cycle", with individual updates being the only thing called turns?  That way, you could say "you get paid income at the start of every cycle", and there's zero confusion about what that means, or when pay will come.  Other things that do happen every update, like mad science, can then be said to happen every turn without confusion.

Private message to ADD
I need to figure out how deadly my toxin is. Below is the experiment I’m performing this month as a start to figuring out the best dosing method. This will not be the only experiment I’m doing, just the first. Maybe eventually I can create proteins that produce this toxin, genes that produce the proteins, creatures that can dig inside Kaiju and release the toxins into their bodies. They can reproduce within the Kaiju until the toxins kill the hosts, then we can collect the parasites in the Kaiju parts, so we can give them more hosts, more Kaiju. But there must always be a first step, the first question is what is the best way to give the toxins? This will influence the traits I will select for in the future Parasite Breeding program.
figure out the median lethal dose (LD50) of my new toxins, on the largest species of animal I can get 300 of. They will be divided into 3 groups of 100. Group A gets 10 mg ingested, group B gets 10 mg inhaled, group C gets 10 mg absorbed through the skin. If no deaths occur within a day, add 10 more mg to each group the same way as before, A always ingesting the toxin, B always inhaling the toxin, C always absorbing the toxin. Continue waiting a day before administering 10 mg. Record the amount of deaths by day and dose for each group. Each group getting a line. Dosage on the y axis, percent dead on the x axis. Continue until 50% of deaths are reached in each of the three groups. Compare LD50 numbers for each group to determine which mode of dosing produced the lowest LD50 and which produced the highest LD50.

Best regards, Ashley Flare

1. It's not a private message if everyone can see it.

2. My faction gains extra information on the effectiveness of weapons and technology, due to my unique proving grounds building.  I will of course share any information gained from this, but I don't believe it works on materiel used by other players.  Gimme dat toxin!

3. I really understand the desire to be extremely technical and proper in experiments--just ask Piecewise about my rigorous penetration testing, it probably left him with permanent mental scarring--but it's a bad idea in a game like this.  For one thing, how much is 10 mg in a functional game context?  I can guarantee you that Dev will never give you a specific measurable volume of toxin that you can buy for 1 currency, and even if he did, you have essentially no way to measure how much toxin can fit inside your delivery methods.  Even if someone specifically tinkers up an artillery shell that has a specific payload measured in milligrams, Dev will likely say that the finished product does not fit the initial specifications perfectly, for good reason!

I recommend that you make your orders a bit more flexible in interpretation and specifics, and that you clearly state exactly what you're testing for, and why.  Remember, you're not actually a scientist, you're just a player asking this world's god a question, and said god is ad hoc defining the answer based on a die roll.  Creating a proper scientific test to ascertain the answer is, in practice, just making it harder for Devastator to understand what you're even asking, and making it harder for you to interpret his answer.

...Though, knowing Dev, maybe he won't react like Piecewise.  Just don't blame me if he writes your character's death warrant out of terminal annoyance.
Dev is interpreting this as trying to make a weapon out of the toxin. The experiment here is fluff
Do note that I will be interpreting your orders as a research project to develop an effective weapon that uses your toxin.  I don't know if I'll have specific numbers for you, but in general you will be making something that puts your toxin on target.

Which is a very necessary step to actually using it, so no worries.  Just don't be worried if I don't have the numbers for you, mad scientists are more mad than diligent record-keepers.  ;-p
That’s good. I wasn’t sure how detailed the experiment plans had to be
It's fine.  I will use it to guide what exactly you develop.
Yes. Next month’s action will be formatted with the goal. I am playing MAD Scientist RTD and used to be a scientist in Grunt RTD, so that’s why I’m thinking experiments. I will mention the expected/hoped for culmination of experiments(weapons/armor/buffs) for future
Title: Re: Kaiju-Com 2, January Actions
Post by: Egan_BW on September 25, 2019, 08:21:32 pm
Hrm. I would like to request that nobody keeps their infantry in reserve for this fight. I can see why you'd want to make sure your platoon survives the battle and takes home kaiju bits, but that can only happen if we collectively win the fight, which is far from a guarantee at this point. With the special ammo, infantry should be able to deal enough damage to make a real difference between us killing the monster and advancing our research, and us getting all our units wiped out and basically losing a cycle's worth of money replacing them.
Looking at you, Irony. <3

Intel Org, have any valuable information that you received that you could of received through a PM about the Kaiju, environment, whatever? We got a PM about the Black Market Deals, also we could use one the Depleted Uranium Rounds if your willing to trade or give them.

I don't have much intel on the kaiju at the moment, but that should change soon enough. I do have a small amount of not-very-interesting intel on our employers, but there's not much use you'd have for it, and I'd want your black market intel in exchange. :3
Title: Re: Kaiju-Com 2, January Actions
Post by: Happerry on September 26, 2019, 04:56:21 pm
EVIL Turn Actions
Given that Lord Silver's Death Ray Truck currently lacks a Death Ray, instead of deploying anything Lord Silver will stay home and continue to work on the Death Ray Truck, hopefully adding a proper death ray to it.
Title: Re: Kaiju-Com 2, January Actions
Post by: Devastator on September 26, 2019, 09:06:07 pm
Yeah, the term I meant to use is 'month' for each set of two turns.  I'll be doing better rules posts and editing them into the OP during this weekend.
Title: Re: Kaiju-Com 2, January Actions
Post by: syvarris on September 28, 2019, 12:52:46 am
USSCCI will deploy their artillery a short distance to... either side of wherever the other factions' artillery is being blobbed.  If there is no such location, deploy them wherever the predicted path of the Kaiju is.  Keep them one range category apart from each other, or at least far enough that a kaiju would need to do some walking to stomp on both.

Infantry will be deployed near maximum range of the artillery, in the direction of the ocean.  Failing that, deploy them to whatever vantage points are available, so they can direct artillery fire.  Oh, and accept ER's gift of DU ammo; USSCCI will be sure to send information on its effectiveness once it is available.


((Oh, heads up, artillery is sold to us at-cost.  Even if you reverse engineer it and build artillery yourself, it will be no cheaper.))
Title: Kaiju-Com 2, Battle of Chittagong.
Post by: Devastator on September 30, 2019, 02:22:04 am
The battle of Bangladesh


The alert goes off.. it turns out to be Bangladesh.  Landfall is apparently going for just south of Chittagong, and the crews scramble.  Fortunately, the nearby airport allows for quick landings and deployment of the friendly forces.  Unfortunately, at least for you, you are the first responders.. you arrive shortly after the kaiju climbs out onto the beach, and has only spent a few minutes ashore.

It is in the shape of a collosal spider.  One of the bulky ones, such as a birdeater, although where you'd expect to see hairs and other sensory organs, there is only the thick blue skin found on all Kaiju to date.  Eyes are visible, as are large, odd pedialps, apparently capable of great movement in many directions.

Not long after it lands, however, you do see one change.  Something is unfurling from where you'd expect to see a web.  It is sort of like a web, but it is imprecise to see from this direction.

As the defenders maneuver for better positioning and trying to anticipate everything before engaging, something unexpected occurs.  Those large pedialps move upwards.. and are seen to aim towards the defenders.  In the blink of an eye, it happens.  Two enormous laser beams sweep out, one from each pedialp, and attack two seperate targets!  One strikes the Ares Defense artillery, and demolishes it instantly.  The other shot, sweeps towards one of the USSCI's artillery pieces, but a high whine is heard and the beam is not quite as well focused.  The cannon immediately becomes quite hot, but it remains functional, for now at least.

Although suprised by the unexpected laser strikes, the Kaiju organizations aren't entirely surprised.  The artillery speaks out, and return fire is given.  Rounds strike the colossal spider, and thrum off its thick blue hide.. seemingly dealing no damage save for perhaps discolouring it in places.

The Happytime Atrocities tank, and the Coke Knights and Emerald Robin infantry units begin moving to their effective ranges.  They'll get slaughtered for nothing if they don't get in fast.

The Kaiju, seemingly content with the tactical situation, turns its pedialps a little and opens fire on the artillery which fired at it.  This time, perhaps not knowing how unlikely the survival of one piece was, both lasers are shot at the same target, the undamaged USSCI artillery piece, which is practially vaporized.

The surviving battery members open fire again, hopeing this time they will hit a vulnerable spot, or cumulative damage will result in some effect.  The shells hit once more, doing little.  However, the tank finishes off the salvo, firing on the run, and its shell goes through, hitting the cephalothorax, and exploding inside the creature.  It's visibly shaken by the wound.

In response to the threat, the spider turns its body almost too quickly to be believed, and bears both lasers on the tank.  The first beam is nearly avoided, only making contact with the tank at the end of its duty cycle, visibly drawing sparks and causing minor damage, but the second one is dead on target, and it leaves behind a mostly slagged wreck.  This shot was tuned to explode in an instant, rather than go for a continual beam like the normal ones.  All the while, the legs work hard to charge the remaining vehicles and troops.

To follow things up, the web swings out, trying to cover as many units as possible.  The close range infantry can't help but be covered by it, but it can only hit one of the two vehicles.. the previously lucky USSCI artillery is the unlucky one.

The web is some kind of powered, articulated wire.  It's strong enough to shred through most cover and deals significant casulties to the three attacking platoons, one of which is almost wiped out.

At this point, there is one surviving artillery piece and three platoons which are engaging.  The other ones, with orders to act as support troops, pull back to try and remain hidden.

The Coke Knight's unit, the last surviving vehicle on the battlefield, strikes the next blow.  It manages to hit the moving target once more, near the center of the body where the previous rounds landed, and this one was felt.  The creature jerks from this shot, and halts for a moment.

..which is not wasted by the infantry.  A number of explosions erupt again, this time by the various mortars and anti-tank weapons, and something got through.  One leg is wounded, and although this creature has plenty of spares, the loss of blue Kaiju blood from the open wound seems significant.

The creature may have been slowed, but it's still disturbingly fast.  It tries to sweep up and kill one of the remaining groups of infantry physically, with it's legs and body, but the 51801 Jeweled Magpies manage to avoid being crushed.

..They can't, however, evade the still-flailing wires.  Though much slower and weaker, they manage to wipe out one of them, and cause casulties to the remaining two, who only survive through the members who managed to find harder cover.

..and their hopes are dashed with a flash of laser light, as the pedialps have turned around again and blow them to pieces.

The last K-Com unit on the battlefield is the Coke Knight's artillery, which launches one last lonely salvo.  It hits the massive spider, and does so in the left laser, which goes limp and begins leaking more blood and fluids.  Two notches for the artillerymen, if they were to survive long enough to paint them.  Sadly, they do not.

Following the battle, the unengaged support units hold back, and watch the results.  The spider, following the battle, seems to almost stop moving for a good twenty or so minutes.  It then starts moving, but slowly, back and forth, and left and right some, with visible wounds.  It then proceeds towards the city... however, it doesn't reach it.  The time bought, perhaps an extra hour, and the wounds dealt, significant if not fatal, allow it to mostly be stopped.  Several MRLS salvos land, and some well dug in infantry attacks later, the Kaiju is defeated, though not without losses.  For once it was with relatively small damage.

Spoiler: Syvarris (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Ironyowl (click to show/hide)

Spoiler: Shadowclaw (click to show/hide)

Spoiler: Egan_BW (click to show/hide)
Title: Re: Kaiju-Com 2, Battle of Chittagong
Post by: Devastator on September 30, 2019, 02:22:54 am
I will update the mad scientists, and clarify some rules and such in the next day or so.  Feel free to chat, but please, No orders yet.
Title: Re: Kaiju-Com 2, Battle of Chittagong
Post by: piecewise on September 30, 2019, 09:37:54 am
I'll take uhhhhh French Dip with curly fries and a small shake please.
Title: Re: Kaiju-Com 2, Battle of Chittagong
Post by: Stirk on September 30, 2019, 12:01:38 pm
I'll take uhhhhh French Dip with curly fries and a small shake please.

Would you like to Kaiju size that?
Title: Re: Kaiju-Com 2, February Purchases
Post by: Devastator on October 04, 2019, 10:01:49 pm
Mad Scientists:  Note, all mad scientist base incomes have been increased to 12.

Spoiler: Naturegirl 1999 (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Failbird105 (click to show/hide)

Spoiler: Piecewise (click to show/hide)

Spoiler: Happerry (click to show/hide)


Anti-Kaiju Organizations

Spoiler: Syvarris (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Irony Owl (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Egan_BW (click to show/hide)


The council does not expect a Kaiju attack this month.  It is considered likely there will be one next month.
At the start of next month will be your performance reviews and adjustments to the anti-kaiju organization operating budgets.

Two lead scientists are up for bid this month.  They are both hireable for four-month stints.

The black market has two offers this month:

First, a cut-rate fighter jet is in offer from a mostly-bankrupt state.  It is last generation, similar to the ones from the armoury, but maybe slightly worse due to poor upkeep.  There is a minimum bid of 200.  Upkeep is 1/5 of whatever you bid.

Second, some experimental armour plate samples are being sold off from a tank development project.  This is a limited supply of special armour plates that may or may not be suitable for application to equipment of size small or larger.

Do note that equipment from the BM that requires a hangar may take deferred delivery.  You'll still pay upkeep, but if you don't have a hangar, you can delay delivery until you do have one.  One is required before you can launch it on a mission, though.
Title: Re: Kaiju-Com 2, February Purchases
Post by: Naturegirl1999 on October 04, 2019, 10:14:03 pm
lets see how my poison slime responds to living creatures. Place various creatures in the slime’s container. These creatures will be acquired by me starting a free pest control service, where I collect the various pests from houses in town to take back to my lab

Public Twitter @ADD
Ashley Flare
I have created a toxic slime that moves. I will collect living creatures to see how it responds to them. Maybe it can be trained?
Title: Re: Kaiju-Com 2, February Purchases
Post by: Stirk on October 04, 2019, 11:26:09 pm
Spoiler: List! (click to show/hide)


ADD Memo (For Public Release)

The first mission was a success barring the loss of one (1) unit of artillery combating a giant spider. We will return to full operational capacity next month, to save on machine upkeep during downtime. Research into the Underdog-01 is ongoing and expected to be fielded by 2002, baring policy changes in the meantime. Preliminarily research into the Jager has begun. We are working to research the structure of our enemy to better create large structures as our own, with the possibility of utilizing Kaiju parts in the construction in order to decrease cost, increase efficiency, and utilize all available resources.

ADD SR&D Department has been receiving an increased cut of the budget. We are planning on implementing notes and machinery based off of those found in many Mad Scientist labs across the world. This should lead to an increase efficiency without the unpredictable nature of mad science impeding progress, allowing us to have the best of both worlds. Implementation and budgeting will take some time.
Title: Re: Kaiju-Com 2, February Purchases
Post by: Naturegirl1999 on October 04, 2019, 11:35:18 pm
Public Twitter @ADD
Is it possible to send some Kaiju parts so I can see how my new toxic creature responds to them?
Title: Re: Kaiju-Com 2, February Purchases
Post by: Shadowclaw777 on October 04, 2019, 11:53:41 pm
Spoiler: Production Quota (click to show/hide)

AOL Instant Messenger (Main Thread)

We can provide hypermodern depleted uranium rounds for tank ammunition for any willing offers, they will be exchanged in the following month in the exchange price of 35 credits. We can also provide willing test subjects through our private military volunteer sector, they can be utilize for legal human research, can be used for bioengineering research, and come in batches. Bidding and transfer through your preference of open or private offers.
Title: Re: Kaiju-Com 2, February Purchases
Post by: Stirk on October 04, 2019, 11:58:44 pm
Public Twitter @ADD
Is it possible to send some Kaiju parts so I can see how my new toxic creature responds to them?

ADD corporate sticky note attached to whatever Twitter is:

We here at ADD believe in utilizing our resources as efficiently as possible. As Kaiju parts are considered valuable due to their current scarcity in addition to near-future pratical application projections, we believe that throwing them to a toxic creature would be an ineffective use of this resource as it is likely to destroy them without any significant gain. We suggest a live-fire exercise against the next attack, as real-world condition field tests are the most practical kind deep in a product's development.

If there is any reason you believe that it would be more beneficial to test your* toxic creature on dead tissue rather than a live subject please refer your request to the SR&D department.

*Any product or creature made under our contract is considered to be the property of ADD, this statement is not meant to apply ownership elsewhere- ADD Legal.
Title: Re: Kaiju-Com 2, February Purchases
Post by: Naturegirl1999 on October 05, 2019, 12:01:14 am
To ADD
Yes, live subjects would be better, you mentioned live human volunteers?
Title: Re: Kaiju-Com 2, February Purchases
Post by: Stirk on October 05, 2019, 12:20:38 am
To ADD
Yes, live subjects would be better, you mentioned live human volunteers?

ADD legal team (Official-looking fax)

God no we did not. They meant testing it on the Kaiju. ADD does not directly work with human test subjects except when mandated for medical testing. Throwing people at your toxin is begging for a lawsuit.

ADD cares deeply for its employees and will NEVER offer them up as mad scientist test subjects.
Title: Re: Kaiju-Com 2, February Purchases
Post by: Naturegirl1999 on October 05, 2019, 12:38:10 am
Ok, understood

Next month I will send the creature after Kaiju
For now, I will feed it with mice and rabbits and such

Addendum: “and such” means any other non human animals I can get that are not owned by anyone
“For now” means this month since no Kaiju attacks are predicted this month, the coming month, I will send it after the Kaiju if possible
No humans will be harmed
Title: Re: Kaiju-Com 2, February Purchases
Post by: Naturegirl1999 on October 05, 2019, 01:20:30 am
Hmm I don’t know the emails of everyone in town...
*places sticky notes on the doors of all of the houses in town that says the following:*
Ashley Flare Free Pest Control Call 876-4334 or email AshleyFlare@gmail.com with pest information
(This is not a real email address I don’t think, this is flavortext to coincide with my action)
Title: Re: Kaiju-Com 2, February Purchases
Post by: piecewise on October 05, 2019, 06:26:07 pm
We have prions. They are probably relatively effective. Good enough.  Lets see...we need a way to inject these into the baddies.  And Sy did want these man portable. Hmmm.


AH! Rocket Propelled Syringe! The most simple of things! Modified RPG with a gallon tank of concentrated prions at the payload! Stick a big hypodermic spike on the front and design it so that up hitting it injects the payload. 

Get it done! Make a bunch of them for soldiers!
Title: Re: Kaiju-Com 2, February Purchases
Post by: King Zultan on October 06, 2019, 02:52:38 pm
(Hey Devastator would it be possible to sell some of my spare hallucinogen to make some extra money?)

Mean while in Dr. Unpleasant's abandoned factory lab he realizes that he might have imbibed to much of the powder while working in it, and sense he didn't die maybe he could pad his income with it.
Its time for testing let some random animals eat the hallucinogen and see what happens, then give it to some willing human participants and see what happens.
Title: Re: Kaiju-Com 2, February Purchases
Post by: Devastator on October 06, 2019, 03:09:33 pm
Not really.  You've got Mad Science hallucinogens.  Other than for you, they're basically contact poisons that will kill anyone, and only behave properly in a heavily secured place.  They're potent enough to have potential effects on creatures larger than many buildings, after all.  For you they will operate in your base, although if they're potent enough they might eventually cause problems even so.

You can sell them to the anti-kaiju orgs, but in order to deliver them, you need to leave your base, which will cost you upkeep, so don't sell them for too little.

You can abandon your hallucinogens to research a new building, such as a drug front or something, but it'll then cost money to build one.  That'll give you some extra income.

In general, the two factions are intended to work together.  Conventional research will take quite a long time to produce something awesome, which mad science can do much quicker, if more erratically.  But mad scientists don't have money, which means they need funding, which the orgs do have, to produce and actually use those crazy items.

The only real sellables are kaiju bits.  I'll have selling prices for them when I update the rules properly, but it'll be about 10 for skin, muscle, and guts, 20 for specific organs, and 30 for brains or special pieces, like if the organic lasers were recoverable from the last kaiju.
Title: Re: Kaiju-Com 2, February Purchases
Post by: IronyOwl on October 06, 2019, 04:54:05 pm
Happytime Atrocities Inc. is formally seeking to contract out research work to gifted and motivated individuals with no moral or legal inhibitions whatsoever. Our current primary areas of interest are in superior tank design and nonbiological warfare, but we are a flexible, growth-focused organization interested in anything and everything that may assist with the problem in question. If you meet our qualifications and any of the following projects appeals to you, don't hesitate to contact us today!

-Kaiju Skin: Flexible tank armor
-Kaiju Skin: Munitions or techniques to pierce or strip away Kaiju hide
-Kaiju Muscle/Heart: Organic engines to build tanks with better speed and maneuverability
-Kaiju Muscle: Organic treads or other limbs to build tanks with better speed and maneuverability
-Any project utilizing Kaiju Skin as a research material
-Any project utilizing Kaiju Muscle as a research material
-Any project utilizing Kaiju Guts as a research material
-Any project utilizing Kaiju Heart as a research material
Title: Re: Kaiju-Com 2, February Purchases
Post by: Devastator on October 06, 2019, 06:38:10 pm
Not really.  You've got Mad Science hallucinogens.  Other than for you, they're basically contact poisons that will kill anyone, and only behave properly in a heavily secured place.  They're potent enough to have potential effects on creatures larger than many buildings, after all.  For you they will operate in your base, although if they're potent enough they might eventually cause problems even so.

I've changed my mind about that.  You can certainly use your project in an attempt to get money.  Do so during the action phase.  You will have to pay upkeep, but you might profit, and there might be other consequences, but you can do so.
Title: Re: Kaiju-Com 2, January Actions
Post by: Happerry on October 06, 2019, 08:00:59 pm
EVIL Turn Actions

"Not enough firepower... Ugh, death rays don't get built like they used to, but I need a bigger lab maybe?" Lord Silver muses as he works on the death ray, remembering when he had a dozen working examples back when it was supervillain time... a time long past, sadly. He'd even lost Doom's phone number so he couldn't just have better parts stolen. Still, no matter how long the labor took, he'd have that death ray eventually no matter how many people he had to kill to get it working!

Work on upgrading the death ray so that it is a better truck mounted death ray.

After working on his death ray, Lord Silver mails some advertisements to the Anti-Kaiju Organizations, offering to sell his Truck Mounted Deathray to whomever offers him the most money for it, to be delivered the next round. "Minimum cost of 100 Evil Dollars, for it will cost me 80 Evil Dollars to leave my evil lair to make the delivery," Lord Silver writes. "But in return you will gain painful death at a distance to any enemy you possess for whomever offers the biggest bribe to get this wonderful machine added to their forces."
Title: Re: Kaiju-Com 2, February Purchases
Post by: syvarris on October 07, 2019, 07:20:36 pm
Hrrm.  To afford that black market jet fighter, USSCCI requires an additional 63 funding, between the actual 200 units of cost, and the price of the hangar.  If we get it, though, we can reverse engineer it next turn--likely getting the same design as the normal jet--and manufacture them at a likely substantial cost reduction.

Is anyone up for providing some financial assistance?  In trade, I can supply a full infantry platoon, along with access to the resulting reverse-engineered design (unless I just give it to everyone... which is fairly likely), and provide an offer to purchase units for you, using my military connections to get a 25% discount.  That last one, of course, will require you to pay for the (reduced) cost, and will probably be delayed somewhat since I have to send the units to you after purchasing them.
Title: Re: Kaiju-Com 2, February Purchases
Post by: Devastator on October 07, 2019, 07:53:16 pm
Sharing technical specifications between kaiju-orgs is possible, but they'll require reverse-engineering for 20 as if you send them a copy of the actual piece of equipment.  They won't need a large lab, though, like the plane would, but a small one would be fine.

I'd recommend just building multiples and sending them around if you want a lot of something.
Title: Re: Kaiju-Com 2, February Purchases
Post by: IronyOwl on October 10, 2019, 05:15:17 pm
Hrrm.  To afford that black market jet fighter, USSCCI requires an additional 63 funding, between the actual 200 units of cost, and the price of the hangar.  If we get it, though, we can reverse engineer it next turn--likely getting the same design as the normal jet--and manufacture them at a likely substantial cost reduction.

Is anyone up for providing some financial assistance?  In trade, I can supply a full infantry platoon, along with access to the resulting reverse-engineered design (unless I just give it to everyone... which is fairly likely), and provide an offer to purchase units for you, using my military connections to get a 25% discount.  That last one, of course, will require you to pay for the (reduced) cost, and will probably be delayed somewhat since I have to send the units to you after purchasing them.
I have no pressing financial needs this turn, so I can loan you the money for some later benefit. Unsure how interested I am in jet fighters.

Head Scientist: Research Improved Kaiju Harvesting to get more out of the corpses. (-20)
Loan 63 credits to USSCCI
Title: Re: Kaiju-Com 2, February Purchases
Post by: Egan_BW on October 12, 2019, 03:03:29 am
Research armored technicals.
Title: Re: Kaiju-Com 2, February Purchases
Post by: syvarris on October 12, 2019, 11:24:09 am
Woo!  Happytime Atrocities are awesome!

Bid on that jet fighter, and construct a hangar, as planned.
Title: Re: Kaiju-Com 2, February Actions
Post by: Devastator on October 14, 2019, 01:23:22 pm
Spoiler: Stirk (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Irony Owl (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Syvarris (click to show/hide)

(Mad Scientists to follow, hopefully tomorrow or the next day.)
Title: Re: Kaiju-Com 2, February Purchases
Post by: Devastator on October 15, 2019, 09:22:45 pm
Spoiler: Naturegirl 1999 (click to show/hide)

Spoiler: Piecewise (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Happerry (click to show/hide)


Sometimes mad science projects escape containment and cause havok.  This becomes more likely as the project gets more powerful, but there is no certain way to be sure about the timing of an escape.  They can cause havok within your base, and possibly even escape it entirely.  Odds of this happening can be mitigated by additional security devices.

You are never at threat of dying, but if too many projects escape your base, the obligatory mob of pitchforks and torches will arrive, and the laws of Mad Science require your retirement at that point.

All buildings can be repaired in a single phase, for a cost of 10.  In addition, any damaged building being repaired can not be used that phase.

A damaged building will function as normal, but it no longer provides additional protection from rampaging projects.  If it is damaged again, it may be destroyed, upon which it'll need to be rebuilt.  No intact building will be destroyed by only one rampage.
Title: Re: Kaiju-Com 2, February Purchases
Post by: Naturegirl1999 on October 15, 2019, 09:58:47 pm
Question, how big is my slime? Also did the ras and squierrel and racoon help it grow?
Title: Re: Kaiju-Com 2, February Actions
Post by: Devastator on October 15, 2019, 10:02:48 pm
About cat-sized.  And no, not that you noticed, you killed a few rats but the bodies are just sitting there.  If you want to make more goop, it's possible, but please say so.
Title: Re: Kaiju-Com 2, February Actions
Post by: Naturegirl1999 on October 15, 2019, 10:04:24 pm
Make more goop and add it to existing creature
Title: Re: Kaiju-Com 2, February Actions
Post by: Stirk on October 15, 2019, 10:18:06 pm
It is a new build phase, right? Are we expecting trouble?
Title: Re: Kaiju-Com 2, February Actions
Post by: Devastator on October 15, 2019, 10:31:24 pm
It's a new action phase.  There are no Kaiju attacks this month.

For an organization, you may construct items you've researched, do missions to interact with the world, or make trades with the mad scientists.  Kaiju part selling is also allowed at this time, at the price of 10 for skin, muscle and guts, 20 for specific organs, and 30 for brains and other special items.

Mad scientists need this phase to build new buildings, or they can do more research, or they can do things with their projects that interact with the world.

I'll try to keep it moving.  Almost all action phases will have Kaiju attacks.
Title: Re: Kaiju-Com 2, February Actions
Post by: Egan_BW on October 16, 2019, 01:17:39 am
.
Title: Re: Kaiju-Com 2, February Actions
Post by: King Zultan on October 16, 2019, 02:51:37 am
"Well that didn't work out like I thought it would, I mean how am I supposed to make money off something that kills everyone that uses it, I probably should go back to making things that don't kill the people that use it."
Its time to make more money by researching a front from which I can sell drugs.
Title: Re: Kaiju-Com 2, February Actions
Post by: Happerry on October 16, 2019, 04:05:09 pm
So is there anyone interested in buying a Death Ray on a Truck?
Title: Re: Kaiju-Com 2, February Actions
Post by: IronyOwl on October 16, 2019, 08:21:12 pm
So is there anyone interested in buying a Death Ray on a Truck?
Got any details?
Title: Re: Kaiju-Com 2, February Actions
Post by: Happerry on October 17, 2019, 12:30:40 am
It's a truck mounted 'Basic Death Ray', which 'hums and vibrates encouragingly when armed, and sometimes when not armed'. I've spent every design action available on it so far, so while if there's no takers I'll work on upgrading it more (which will of course will increase the cost after the upgrade), if someone with an interest in shooting monsters was to purchase it it should do a decent bit of damage, though of course with the lack of mad science deployed so far it's hard to make a proper estimate of effectiveness.

If sold, going from previous GM comments that will involve me leaving my lab to delivery it and so actually having to pay upkeep, which is currently 80. I'm not sure how much income you all get, but we mad scientists, or at least this mad scientist, does not have income equal to our upkeep in return for not having to pay upkeep while 'at home' doing mad science, so I'll need to charge more then that to actually make a profit and therefor make the sale worth doing.
Title: Re: Kaiju-Com 2, February Actions
Post by: Devastator on October 17, 2019, 11:35:41 pm
It's hard to give detailed information about it, at least until it's at your base for testing, but the death ray truck isn't as powerful as the Kaiju lasers were last mission.

It is certainly not a weak weapon, however.
Title: Re: Kaiju-Com 2, February Actions
Post by: IronyOwl on October 18, 2019, 01:58:45 pm
I mean, the Kaiju lasers one-shot a modern tank last time (when they hit), so being mentioned in the same breath is pretty high praise.


As for funding, orgs make several hundred per turn, but they have similarly brutal upkeep costs and expensive combat assets to frequently replace. I only have 100 at the moment, but I can offer more next turn. I also hope to have fancy research materials available in the near future and have an interest in furthering nonbiological warfare options to round out our attack options.

In brief, I'm willing to buy your death laser for 100 now and additional currency, materials, or patronage at a later date.
Title: Re: Kaiju-Com 2, February Actions
Post by: Stirk on October 18, 2019, 07:34:45 pm
Interact with the world, eh?

Ares uses this downtime to release a series of television adds using photographs and video of the last Kaiju, urging the people to stand together and vote for stronger Anti-Kaiju measures.
Title: Re: Kaiju-Com 2, February Actions
Post by: Happerry on October 19, 2019, 12:41:14 am
I mean, the Kaiju lasers one-shot a modern tank last time (when they hit), so being mentioned in the same breath is pretty high praise.


As for funding, orgs make several hundred per turn, but they have similarly brutal upkeep costs and expensive combat assets to frequently replace. I only have 100 at the moment, but I can offer more next turn. I also hope to have fancy research materials available in the near future and have an interest in furthering nonbiological warfare options to round out our attack options.

In brief, I'm willing to buy your death laser for 100 now and additional currency, materials, or patronage at a later date.
Do you have any Kaiju parts? I'd be willing to sell for 100 + a Kaiju part now, so I can see if I can do something !fun! with said part/s and how working with them effects mad science.

Beyond that, while we're on the subject of selling stuff, what sort of stuff are people most interested in buying right now? Better weapons? Defenses? New vehicle type things? Something else? I'm likely to have a newly empty lab soon after all.
Title: Re: Kaiju-Com 2, February Actions
Post by: piecewise on October 19, 2019, 01:15:31 pm
I'm sure this questionably finished weapon of incurable protein transformation is perfectly fine. Package them up for whoever wants them, I don't really understand how that system works or how anything gets to anyone or whatever.

Next we are working on living planes. What I want here is a combination of dragon and the catbus from Totoro.  First We need a generic form, a sort of biological baseline upon which we can build better bioweapons.  Set up big growth tanks with standard green goo in them in which I can create these Kaiju DNA based bioweapons and then start growing the generic forms. Something like godzilla if you sanded off all the distinguishing features and then painted him gray. Make sure to implant remote control systems in the brain and spinal cords. Not complete override style, just...direction. Less like an RC car and more like a reins of a horse.


SY BUY MY GODDAMN PRION LAUNCHERS SO I CAN BUILD A BIGGER LAB AND MAKE YOU YOUR FLESH PLANES.

For the moment, work on Kaiju bioweapons. Same as previously mentioned above, just small enough to fit in my current lab. We'll eventually be replacing human soldiers with Chryssalids and Mutons anyways so it is all working towards the eventual glorious biowar.
Title: Re: Kaiju-Com 2, February Actions
Post by: Stirk on October 19, 2019, 01:29:43 pm
I mean, the Kaiju lasers one-shot a modern tank last time (when they hit), so being mentioned in the same breath is pretty high praise.


As for funding, orgs make several hundred per turn, but they have similarly brutal upkeep costs and expensive combat assets to frequently replace. I only have 100 at the moment, but I can offer more next turn. I also hope to have fancy research materials available in the near future and have an interest in furthering nonbiological warfare options to round out our attack options.

In brief, I'm willing to buy your death laser for 100 now and additional currency, materials, or patronage at a later date.
Do you have any Kaiju parts? I'd be willing to sell for 100 + a Kaiju part now, so I can see if I can do something !fun! with said part/s and how working with them effects mad science.

Beyond that, while we're on the subject of selling stuff, what sort of stuff are people most interested in buying right now? Better weapons? Defenses? New vehicle type things? Something else? I'm likely to have a newly empty lab soon after all.

Do you have any ideas that would go well with Are's long-term goals of supertanks and handheld nuclear weapons? Things like powered armor with radiation protection, AI to control the tanks, or whatever ideas you have that would go well with that. We arn't expected to use either of these for a very long time, but still :V
Title: Re: Kaiju-Com 2, February Actions
Post by: Happerry on October 20, 2019, 02:14:24 am
If I'm traded Kaiju muscles I'll see if I can use them as a basis for powered armor, converting however the muscles work into the motive force to let someone wear the armor and carry power armor scaled guns. Does that count?
Title: Re: Kaiju-Com 2, February Actions
Post by: Stirk on October 20, 2019, 02:57:52 am
If I'm traded Kaiju muscles I'll see if I can use them as a basis for powered armor, converting however the muscles work into the motive force to let someone wear the armor and carry power armor scaled guns. Does that count?

During my last Kaiju research, I was able to convert the muscle into four chunks that can be utilized for bonuses. I can send one of the segments to you and provide further funding on delivery if you can work it into something.
Title: Re: Kaiju-Com 2, February Actions
Post by: syvarris on October 20, 2019, 05:25:38 am
SY BUY MY GODDAMN PRION LAUNCHERS SO I CAN BUILD A BIGGER LAB AND MAKE YOU YOUR FLESH PLANES.

I don't have any money!  I'm actually in debt!  D:

Blame Dev, he put a plane on the black market at a minimum cost higher than my funding, knowing full-well what he was doing.

...Also, the hell is a prion launcher?  Aren't prions just weird proteins that replicate and fuck with brain chemistry, when already inside the brain?  Why would I want something that launches those???

Oh and I wanted troop transport planes.  Not... really bioweapons, more biologistics.
Title: Re: Kaiju-Com 2, February Actions
Post by: Shadowclaw777 on October 20, 2019, 01:32:11 pm
Sell all the Kaiju Parts to the Black Market!, I need money for more crazier designs

See if my Infantry Platoon can contact the Latin Drug Cartels, especially on ways to get access to lots of cash quick and dirty if it haves too, see what they need to make a profit.
Title: Re: Kaiju-Com 2, February Actions
Post by: IronyOwl on October 20, 2019, 02:07:37 pm
If I'm traded Kaiju muscles I'll see if I can use them as a basis for powered armor, converting however the muscles work into the motive force to let someone wear the armor and carry power armor scaled guns. Does that count?

During my last Kaiju research, I was able to convert the muscle into four chunks that can be utilized for bonuses. I can send one of the segments to you and provide further funding on delivery if you can work it into something.
I was likewise informed that kaiju parts aren't used for projects, but rather their processed components. Not coincidentally, I have plans in the works to boost my processing efficiency next turn.

I do have several parts and I'd be willing to trade one for a death ray, but it'd presumably be more efficient to let me chop them up first. I'm probably going to have a backlog of materials though, so if you want to trade now that's fine too. I have skin, muscle, guts, and heart.


Do you have any ideas that would go well with Are's long-term goals of supertanks and handheld nuclear weapons? Things like powered armor with radiation protection, AI to control the tanks, or whatever ideas you have that would go well with that. We arn't expected to use either of these for a very long time, but still :V
...Also, the hell is a prion launcher?  Aren't prions just weird proteins that replicate and fuck with brain chemistry, when already inside the brain?  Why would I want something that launches those???

Oh and I wanted troop transport planes.  Not... really bioweapons, more biologistics.
Should we have a meeting to discuss general strategies and longterm goals? Atrocities Inc. is dedicated to diversifying our murder portfolio so a kaiju specialized against whatever we're all doing doesn't clean the field. I thought that meant tanks and nonbiological warfare, but now I see one of us is going tanks+nukes and another is sniffing his nose at protein cancer.

What's the plan, gentlemen?


I'm sure this questionably finished weapon of incurable protein transformation is perfectly fine. Package them up for whoever wants them, I don't really understand how that system works or how anything gets to anyone or whatever.

Next we are working on living planes. What I want here is a combination of dragon and the catbus from Totoro.  First We need a generic form, a sort of biological baseline upon which we can build better bioweapons.  Set up big growth tanks with standard green goo in them in which I can create these Kaiju DNA based bioweapons and then start growing the generic forms. Something like godzilla if you sanded off all the distinguishing features and then painted him gray. Make sure to implant remote control systems in the brain and spinal cords. Not complete override style, just...direction. Less like an RC car and more like a reins of a horse.


SY BUY MY GODDAMN PRION LAUNCHERS SO I CAN BUILD A BIGGER LAB AND MAKE YOU YOUR FLESH PLANES.

For the moment, work on Kaiju bioweapons. Same as previously mentioned above, just small enough to fit in my current lab. We'll eventually be replacing human soldiers with Chryssalids and Mutons anyways so it is all working towards the eventual glorious biowar.

Atrocities Inc. likes the cut of your jib and would like to discuss business opportunities once we have money and processed kaiju tissues.
Title: Re: Kaiju-Com 2, February Actions
Post by: Happerry on October 20, 2019, 02:11:51 pm
I'll put off trade for now then, and continue working on my Death Ray.

Action : With Lord Silver finding no current buyers, he works to increase the power of the Death Ray even more, so that it may be properly devastating against the next giant monster.
Title: Re: Kaiju-Com 2, February Actions
Post by: IronyOwl on October 21, 2019, 02:38:38 pm
No action for now.
Title: Re: Kaiju-Com 2, February Actions
Post by: Devastator on October 21, 2019, 08:34:15 pm
Ok.

I'll try to update tomorrow at about this time.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 22, 2019, 09:10:25 pm
The council has a special announcement to make.  This month, TWO kaiju are expected to attack.  Intel is spotty, but one is expected to land somewhere on the east coast of Austrailia, and the other is expected to land somewhere around Malaya, Borneo, or Java.  Relatively close, but not nearly close enough for both to interact.

The black market is quiet this month, but promises a significant number of interesting options next month.

One lead scientist is up for grabs.

Spoiler: Stirk (click to show/hide)

Spoiler: Shadowclaw 777 (click to show/hide)

Spoiler: Irony Owl (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Naturegirl 1999 (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: Piecewise (click to show/hide)
Title: Re: Kaiju-Com 2, March Purchases
Post by: Stirk on October 22, 2019, 09:35:42 pm
Do you think you could put the rule thingies in the OP so I don't have to keep digging for them :V

Spoiler: TLDR (click to show/hide)

Memo for Public Release:

Our companies plan continues unchanged from what we have publicly released. Construction on the large-size laboratory has finally completed, allowing the Jager project to move forward on schedule. For those unfamiliar with the project, the Jager will be a line of superheavy tanks focused on maximizing firepower allowing them to take out Kaiju with limited losses. We hope to transform it into a "Land-based Battleship" capable of eliminating any threat that arises. This design will incorporate parts and research achieved from the last battle. Construction on the High Particle Physics Lab has now begun, we expect it to be in place before the first Jager is deployed barring unexpected success on the project.

We will deploy our units to Australia, given the relatively low maneuverability of our units over water. This may change depending on the presented tactical situation.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Shadowclaw777 on October 22, 2019, 10:04:51 pm

We at the Coke Knights commission have access to Neural Agent 40mm Grenades and Superior Body Armor for Infantry and Technicals for sale, message us if you desire any of these resources. We are also looking for ways to improve our MRLS, so armor or weapon based on those we can make a trade for.
Title: Re: Kaiju-Com 2, March Purchases
Post by: IronyOwl on October 23, 2019, 12:17:19 am
I'll second the request for more consolidated rules. Here's the ones I found:


Spoiler: Armoury (click to show/hide)
In order to hopefully perserve my sanity, there will be two turns per game month.  The first turn will be called "Purchase", and cover purchases, research, and construction.

The second turn will be called "Action", and cover actions performed by the players, missions against Kaiju, etc.  For mad scientists, they can do more research this turn instead.



Bidding for purchases is done by a closed bidding system, where all players submitting a bid on an item send in one bid by PM.  Highest bid wins the item.  Ties will be resolved randomly.

Reading the basic rules are fine for everyone.  But please, DO NOT READ spoilers for other players, if you are playing!


I'll be responding to the non-Australian menace this turn. I understand there's a death ray and prion launchers available for sale?
Title: Re: Kaiju-Com 2, March Purchases
Post by: King Zultan on October 23, 2019, 06:54:42 am
"I wonder if anyone is ever going to buy my super kaiju harming hallucinogens?"
Keep working on the front from which I will sell my drugs.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Naturegirl1999 on October 23, 2019, 08:26:52 am
Try to find them and get them to head towards one of the Kaiju
Title: Re: Kaiju-Com 2, March Purchases
Post by: Egan_BW on October 23, 2019, 10:20:05 pm
Upgrade Small to Med Lab
Build Small Lab
51803 Jeweled Magpies (infantry)
Placebo (armored GMG technical)
Coherency (armored laser technical)

Reverse engineer Advanced ERA plate.
Research kaiju muscle
Title: Re: Kaiju-Com 2, March Purchases
Post by: Naturegirl1999 on October 23, 2019, 10:25:34 pm
*Sends email to anti Kaiju organizations*
To Anti Jaiju Organizations:
Where is the closest Kaiju?
-Ashley Flare
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 23, 2019, 10:30:54 pm
Also, nature, the toxic goop is gone.  It escaped from your damaged base.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Naturegirl1999 on October 23, 2019, 10:41:28 pm
Try to repair my base
Title: Re: Kaiju-Com 2, March Purchases
Post by: Happerry on October 24, 2019, 12:32:01 am
With the Death Ray upgraded from Basic to Standard, Lord Silver will now, instead of attempting to increase it's firepower, attempt to cause the Death Ray's beam to act as a carrier for corrosive and debilitating energy pulses that will, besides and beyond outright damaging the target, also cause it to become weaker and take more damage from other attacks, either from allies or any follow up strikes by the Death Ray after the original hit.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 24, 2019, 01:46:29 am
(Do note that if someone buys it from you, your turn will have to be taken up by hand-delivering it, as mad science is.. unpredictable.)
Title: Re: Kaiju-Com 2, March Purchases
Post by: IronyOwl on October 24, 2019, 02:03:53 am
By the way, how does Kaiju part processing work? Does it require an action/turn?
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 24, 2019, 03:05:00 am
You need a scientist and a kaiju lab.  A mad scientist can use a lab zone instead.  It uses a research action to do so.  Do note that it'll need to be empty, so you'll probably want to get refined products if you're a mad scientist.  Then again, since you have two research actions with which to do so, instead of one, maybe not.

..I really need to consolidate the rules.  I'll try to do so on Friday.
Title: Re: Kaiju-Com 2, March Purchases
Post by: piecewise on October 24, 2019, 05:19:44 pm
No. Wasn't aware that I can only have one thing at a time. These launchers are made, can't I stick them out back? Buy a shed? Maybe rent a private storage locker?

SY BUY MY GODDAMN PRION LAUNCHERS SO I CAN BUILD A BIGGER LAB AND MAKE YOU YOUR FLESH PLANES.

I don't have any money!  I'm actually in debt!  D:

Blame Dev, he put a plane on the black market at a minimum cost higher than my funding, knowing full-well what he was doing.

...Also, the hell is a prion launcher?  Aren't prions just weird proteins that replicate and fuck with brain chemistry, when already inside the brain?  Why would I want something that launches those???

Oh and I wanted troop transport planes.  Not... really bioweapons, more biologistics.
A prion launcher is a man portable anti-kaiju weapon that can melt flesh from bones through aggressive spongiform deformation! Its what you asked for you impudent and biochemically illiterate strumpet!

Also, I'm getting to the fugging troop transports; but it is easier to make organic planes and then modify them to organic troop transports.


Bah! I sell to Irony.
Title: Re: Kaiju-Com 2, March Purchases
Post by: IronyOwl on October 24, 2019, 05:50:31 pm
Let the record show that I too am morally offended at passing up the horror of weaponized prions. It's like cancer but for your molecules!

Build Kaiju Dissection AnnexTM (-100)
Build Large Hangar (-50)
Purchase Modern Tank (-250)
-If I can use the dissection facility on the same action I build it, process Kaiju Muscle (-20?)
-If I cannot, research methods to boost popular support for Happytime Atrocities Inc. and the nations that fund it. Perhaps distinctive combat symbols or collectible merchandise? (-20)
Pay Bill Pelican 180 for his prion launchers, equip them to my infantry platoon (-180)


Build Kaiju Dissection AnnexTM (-100)
Buy Infantry Platoon (-50)
-If I can use the dissection facility on the same action I build it, process Kaiju Muscle (-20?)
-If I cannot, research methods to boost popular support for Happytime Atrocities Inc. and the nations that fund it. Perhaps distinctive combat symbols or collectible merchandise? (-20)
Pay Bill Pelican 180 for his prion launchers, equip them to veteran platoon (-180)
Pay syvarris 137 for a modern tank later (-137)
Pay Coke Kings 70 for black market goods, equip body armor to both platoons, nerve gas grenades to newer platoon (-70)
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 26, 2019, 06:05:56 pm
Updated the rules in the OP.  Any questions, before it vanishes from my brain?
Title: Re: Kaiju-Com 2, March Purchases
Post by: Egan_BW on October 26, 2019, 10:44:46 pm
Hey, drugs guy. I have a science question.

Is it possible that psychedelics could improve the combat efficacy of catgirls?

Right now my endgame strategy seems to be aquatic giant robots crewed by catgirls on shrooms.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Shadowclaw777 on October 26, 2019, 10:50:10 pm
Quote from: Offers from the Coke Kings
An unspecific quantity of nerve gas, which has been packaged into 40mm grenades, either for a grenade-armed technical or some infantry.  -20

Some very new experimental multi-layered body suits of body armour.  This should improve the survivability of any infantry unit or unarmored vehicle, such as all technicals, an artillery piece, or just plain infantry.  There is enough to equip three units, and these will be persistant until the unit dies.  -50.

That’s my offers, anyways I see now that mad scientists get twice the effectiveness out of lead scientists compared to Organizations, maybe we should help fund them to get Igors and Mad Science Machines?, it’s just a shower thought.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 26, 2019, 10:52:33 pm
Do note that they can't employ normal scientists, only other mad scientists.

No reason you can't give them other stuff, though.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Shadowclaw777 on October 26, 2019, 11:31:21 pm
Can Organizations just give money to mad scientists to help “subsidize” their research, say give them money without the return cost of getting the mad science project as a trade, just directly float their bank account? Basically can I just give someone money without having to buy something of theirs.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 26, 2019, 11:46:07 pm
Sure.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Shadowclaw777 on October 26, 2019, 11:57:43 pm
Spoiler: Revised Action Report (click to show/hide)
Give Lord Silver (Happery) 134
Purchase Nerve Gas 40mm Grenades and Experimental Body Armor, Send them off to Happytime Inc. -70

We at the Coke Knights commission have access to Neural Agent 40mm Grenades and Superior Body Armor for Infantry and Technicals for sale, message us if you desire any of these resources. We are also looking for ways to improve our MRLS, so armor or weapon based on those we can make a trade for. There I’m done, money transfers are instantaneous as well, have fun with a Mad Science Machine.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Happerry on October 27, 2019, 12:02:12 am
With the Death Ray upgraded from Basic to Standard, Lord Silver will now, instead of attempting to increase it's firepower, attempt to cause the Death Ray's beam to act as a carrier for corrosive and debilitating energy pulses that will, besides and beyond outright damaging the target, also cause it to become weaker and take more damage from other attacks, either from allies or any follow up strikes by the Death Ray after the original hit.
Give Lord Silver (Happery) 134

We at the Coke Knights commission have access to Neural Agent 40mm Grenades and Superior Body Armor for Infantry and Technicals for sale, message us if you desire any of these resources. We are also looking for ways to improve our MRLS, so armor or weapon based on those we can make a trade for. There I’m done, money transfers are instantaneous as well, have fun with a Mad Science Machine.
Yay Money!

If possible, I'd like to do my originally written research project for this turn while building a second Laboratory of Evil Physics. If I can only do one of those, I build the Laboratory of Evil Physics.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 27, 2019, 12:38:08 am
Construction's during action phases only for mad scientists.  You can do that when the kaiju battles are going on next turn.  But yes, you can do your research project.
Title: Re: Kaiju-Com 2, March Purchases
Post by: King Zultan on October 27, 2019, 03:52:17 am
Hey, drugs guy. I have a science question.

Is it possible that psychedelics could improve the combat efficacy of catgirls?

Right now my endgame strategy seems to be aquatic giant robots crewed by catgirls on shrooms.
(I think your talking to me.)

Maybe I haven't really experimented with combat drugs, but I can look into it.

Also you probably don't want what I've been working on as it killed everyone that took it.
Title: Re: Kaiju-Com 2, March Purchases
Post by: syvarris on October 27, 2019, 07:59:11 am
Gaaaah.  I keep meaning to post a summary of a bunch of questions I asked Dev, and resulting suggestions (for instance, I can basically offer everyone discounts on standard military materiel, with no known drawback), but that has resulted in me procrastinating forever.  Joy.

@Ironyowl

I get a discount of 25% on any units from the basic armory.  This means modern tanks cost only 188 for me.  I have to also buy a medium hangar for it, which costs 25, for a total cost of 213.  If you pay me 200 ((really 137, because I owe you 63 and am paying it back this turn regardless)), I'll buy your tank and then send it over to you before the action phase.  Dev has said this is workable, and will allow you to use your tank just the same, but paying 50 credits less.  And yeah, this leaves me 13 credits down, but I'll just consider it interest on that loan.

Also, I want to get a hold of those prion launchers for one turn, so that I can see its stats with my proving grounds building.  If Piecewise sends them to me during the purchase phase, I can get their stats then send them to you during the action phase, allowing you to still engage the Kaiju with them.  I think.  If I can't, then nevermind.

@Piecewise

I want to pay you 20 credits (See below) to come to my base and modify my transport carrier to be better.  Possibly through adding flesh to it.  Since Irony's already paying for your upkeep, this is pure profit, and also lets you work on a full-size plane because I have a large lab.  Is that acceptable?

Edit: Seems like I can't actually afford that, after all reasonable and promised expenses are totaled.  I can afford to pay you 17.  Sorry.  :\

@Shadowclaw

I'd like to buy all that off of you, but I don't know my funding situation right now.  Also, 70 credits is a bit steep, especially when those items probably aren't even all that useful against Kaiju, though the armor at least is worth it to temporarily armor ER and Irony's mad-science boosted units.  How would you feel about a temporary trade?  I pay, say, 40 to get all of that this round, and you get them back next turn if they survive.

@Stirk

I'd highly recommend against developing a large-size tank, because currently nobody is able to build a plane that can transport a large-size anything.  Your tank would be stuck on your base, doing nothing.  I am intending to develop better transports, but I probably won't have anything built by the time you need them.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Shadowclaw777 on October 27, 2019, 04:43:23 pm
Those are offers from the Black Market, I don’t have them currently in my collection and I think I would have to trade them in the Kaiju Phase and they couldn’t be utilized for this month’s attack unless I actually used them, they might not actually be worth It. I need to save 540 for the next turn for a High-Physics Lab and Double Research. Basically I don’t see the economical values in buying those things, and I doubt I’m going t buy anything from the black market sale for next turn >.>
Title: Re: Kaiju-Com 2, March Purchases
Post by: Stirk on October 27, 2019, 04:54:16 pm
I'd highly recommend against developing a large-size tank, because currently nobody is able to build a plane that can transport a large-size anything.  Your tank would be stuck on your base, doing nothing.  I am intending to develop better transports, but I probably won't have anything built by the time you need them.

I plan on making one later, and would still need a sufficiently sized worskhop to create them anyway.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 27, 2019, 05:14:15 pm
Consumables like the body armour can be used the same turn they're traded.  They arrive instantly.

Deployables, like that tank, take a turn to arrive.  If you want to buy something with your discount, syv, it has to arrive at your base.  Then you'd send it to Happytime Atrocities next turn.

So..

March Purchases: Buy it.
March Actions: Arrives, send it along

April Purchases: Arrives at HA.

Basically, if you want to use your discount to act as a middleman you have to have an extra hanger to stow it, and the recipient has to be ok with the one-turn delay.
Title: Re: Kaiju-Com 2, March Purchases
Post by: IronyOwl on October 27, 2019, 06:44:27 pm
Dev, do the prion launchers count as consumables or deliverables? Can pw deliver them to syv for the first part of the turn, let syv see their stats, and then shunt them to me in time to be used for the second part of this turn?


Okay, change of plans.

I get a discount of 25% on any units from the basic armory.  This means modern tanks cost only 188 for me.  I have to also buy a medium hangar for it, which costs 25, for a total cost of 213.  If you pay me 200 ((really 137, because I owe you 63 and am paying it back this turn regardless)), I'll buy your tank and then send it over to you before the action phase.  Dev has said this is workable, and will allow you to use your tank just the same, but paying 50 credits less.  And yeah, this leaves me 13 credits down, but I'll just consider it interest on that loan.

Also, I want to get a hold of those prion launchers for one turn, so that I can see its stats with my proving grounds building.  If Piecewise sends them to me during the purchase phase, I can get their stats then send them to you during the action phase, allowing you to still engage the Kaiju with them.  I think.  If I can't, then nevermind.
I'll take it, delay and all. This turn I'll be fielding two advanced infantry units as a test. I'm down for prion hot potato shenanigans if Dev is.


Quote from: Offers from the Coke Kings
An unspecific quantity of nerve gas, which has been packaged into 40mm grenades, either for a grenade-armed technical or some infantry.  -20

Some very new experimental multi-layered body suits of body armour.  This should improve the survivability of any infantry unit or unarmored vehicle, such as all technicals, an artillery piece, or just plain infantry.  There is enough to equip three units, and these will be persistant until the unit dies.  -50.

That’s my offers, anyways I see now that mad scientists get twice the effectiveness out of lead scientists compared to Organizations, maybe we should help fund them to get Igors and Mad Science Machines?, it’s just a shower thought.
Is the armor 50 for 3 uses or 50 apiece maximum 3 purchased?

Either way, I'll take both the gas grenades and body armor.

EDIT: My take on orgs vs mad science is that orgs should probably do their own research for boring, simple, practical things like medkits or transport jeeps, and contract out mad scientists for important and powerful things like jaegers and death rays.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Shadowclaw777 on October 27, 2019, 06:55:28 pm
uWu I believe their is only 1 Body Armor on the Black Market, I have to buy in bulk of 3x uses. Since their both consumables I believe they can be transferred instantly and have transferred them to you IronyOwl through an edit of my main action, hopefully with some sort of financial imbursement ;). As well I believe since PW has to leave his base to deliver the prions, he has to pay upkeep as well. I need to save enough money for a High Physic lab after all.
Title: Re: Kaiju-Com 2, March Purchases
Post by: IronyOwl on October 27, 2019, 07:07:46 pm
Thanks. Action edited.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Egan_BW on October 27, 2019, 07:22:36 pm
Hey Irony, could you let me know how many units of grenades you end up getting? If you have extra, I'd trade some DU rounds or advanced ERA armor ("really good stuff", equippable to tanks, MRLS, fighter jet, or any armored vehicle) for it next turn.
Title: Re: Kaiju-Com 2, March Purchases
Post by: Devastator on October 27, 2019, 08:27:15 pm
Dev, do the prion launchers count as consumables or deliverables? Can pw deliver them to syv for the first part of the turn, let syv see their stats, and then shunt them to me in time to be used for the second part of this turn?
The Prion launchers are consumables, although you'll only get one of them.  They'll be useable by a single infantry platoon.  It won't be transported immediately, because mad science isn't safe.

Items produced by mad scientists are dangerous and hazardous.  They're safe when being delivered by a mad scientist, but if you're going to be moving them around from place to place, well, there will be more opportunity for things to go wrong.

Preventing stuff like that is what the security buildings are for, btw.

If you do get it to your base safely, there is no risk in deploying it in combat.  I would also expect that something that you've held safely for a while to never cause problems unless conditions change.  There is some uncertainty, but if you aren't capable of containing something, it will cause problems almost immediately.

Also, mad scientists don't need transportation to deploy stuff into combat.  It just somehow gets there.
Title: Re: Kaiju-Com 2, March Purchases
Post by: syvarris on October 28, 2019, 04:22:08 am
Expenses:

-51 (plus 137 from Irony): Purchase modern tank.
-25: Construct medium hangar for said tank
-150: Construct Large workshop
-75: Purchase 2x artillery

-20 Begin reverse engineering my jet plane.
-2 Bid on the scientist
-20 (If Piecewise hasn't agreed to do research, and I win scientist bidding): Research higher-yield explosives for use with artillery/aircraft/tanks/anything we can jam it into.  EDIT: I want these explosives to be relatively mass-producable consumables, multiple units (two or preferably three) being made at a time.  I'd expect this to double/triple the price, and possibly reduce the effectiveness somewhat.  If large sacrifices would have to be made to mass produce the explosives, however, single high-quality units are acceptable.


((That's meant for other people to read, BTW.  It's not a secrecy spoiler.))

Additionally, I talked about the cheesy discounts-for-everyone strat, and Dev dislikes all the bookkeeping (I do too, actually).  We agreed to change it next month; I'll stop getting discounts, and will get better chance to recover destroyed units instead.
Title: Kaiju-Com 2, March Actions.
Post by: Devastator on November 07, 2019, 01:02:38 am
For sanity's sake the black market stuff has been delivered ahead of time.  It's all the same either way this turn, after all.

Intel stuff and the kaiju things to follow tomorrow, hopefully.  Feel free to make orders.  There will be two Kaiju, one in Australia, and one in the southern part of the South China Sea.

Thanks for sticking with me!

Spoiler: Stirk (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Irony Owl (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Naturgirl1999 (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: Piecewise (click to show/hide)
Title: Re: Kaiju-Com 2, March Actions.
Post by: Stirk on November 07, 2019, 01:18:32 am
As promised, Ares deploys all units to engage the threat in Australia using standard Kaiju procedure. It is likely that we will need assistance, as we are still using conventional equipment and playing the long game for development.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Egan_BW on November 07, 2019, 02:12:48 am
Small Workshop: Make an armor kit for Placebo.
51803: Gear up with more DU ammo and nerve agent grenades. (Max DPS!)
Coherency: Install advanced ERA plate.
Placebo: Install advanced ERA plate and nerve agent grenades.

Deploy all units to The South China Sea. Attack aggressively and let's see how well this armor really holds up!

Send HA 2 Advanced ERA Plates in exchange for 2 units of 40mm nerve agent grenades.

As before, I'll send a unit of DU ammo to anyone deploying infantry.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Naturegirl1999 on November 07, 2019, 06:35:02 am
Find some parasitic wasps and figure out if they can adapt to multiple hosts, find some mice, caterpillars, and chickens for host variation
Title: Re: Kaiju-Com 2, March Actions.
Post by: King Zultan on November 07, 2019, 06:39:37 am
Dr. Unpleasant sits in his "lab" and continues to improve his product, hoping to make the best drugs ever.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Devastator on November 08, 2019, 12:29:24 am
The two Kaiju this turn are both comparable in size and estimated power to the last one.  It is hoped that they will not have as powerful special abilities, but the exact quantities cannot be known.

Specific between the two of them, the one in the South China Sea appears to be moving somewhat more erratically than the other, and although the overall power between the two of them appears to be equal, makes noticeably more noise moving around.  This is expected to mean that one has greater physical capabilities.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Egan_BW on November 08, 2019, 12:32:27 am
In that case, I'll change to fight the more erratic one.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Happerry on November 08, 2019, 12:34:56 am
Lord Silver spends this battle building a second Laboratory of Evil Physics.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Devastator on November 08, 2019, 12:37:35 am
..I think you're 2 cash short.

Don't worry about it this time.
Title: Re: Kaiju-Com 2, March Actions.
Post by: IronyOwl on November 08, 2019, 01:23:41 am
Quote
A balding man shows up with a very long, wrapped package held by a pair of robot arms.  It's uncomfortably close to his groin.
Haha that's ol' Bill alright. Ol' "Restraining Order" Bill.


Offer: I'll send 1 Advanced ERA plate in exchange 1 unit of nerve agent grenades or 2 plates for 2 grenades.
Sold! I have 4 grenades total, but due to slight bureaucratic oversights regarding the necessity of food and shelter for living humans, I might not have a second unit to deploy them. Oops.

I also now possess a weapon that should not be, whose mere existence causes dread in nearby personnel. So I probably won't need to settle for mere nerve gas all that often.


Accept the PR building.
Don't suppose I can retroactively build a barracks?
Trade two units of 40mm gas grenades to Emerald Robin (Egan) in exchange for ERA vehicle armor

Equip Prion Launcher and Body Armor to infantry unit
Deploy to South China Sea; it's right next door, after all
Strategy is pretty simple: Get at least one shot in through whatever means seem appropriate
Title: Re: Kaiju-Com 2, March Actions.
Post by: Devastator on November 08, 2019, 01:35:27 am
If you really want I'll let you retroactively build a second barracks, IO.

That said, it's only a minor snafu, so it might not even be the best choice to do so.
Title: Re: Kaiju-Com 2, March Actions.
Post by: IronyOwl on November 08, 2019, 01:44:05 am
Honestly I expect my new toy to steal the show anyway, so yeah it's fine. I'll see if I still want more infantry once I've seen these ones in action and am looking at a shiny new tank.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Devastator on November 08, 2019, 01:46:12 am
You can do the gas grenades too, if you want.  There's a max of three weapons on infantry, so that unit will have the rifles, the rockets, AND the prion launchers.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Shadowclaw777 on November 09, 2019, 11:31:59 pm
Coke Knights:
Deploy a MRLS for Australian Kaiju, survivability at all costs, deploy rpckets at max range, if Kaiju enters range of attacking the MRLS then leave range, unless Kaiju has longer range.
Deploy a Infantry Platoon to attack the Australian Kaiju
Give 2 Credits to Lord Silver


Come on I gave you the Body Armor and Neural 40mm Grenades for no net cost :p, I would really love it if I can give my MRLS an ERA Plate Armor though I can do the DU Ammo for my Infantry
Title: Re: Kaiju-Com 2, March Actions.
Post by: syvarris on November 09, 2019, 11:38:35 pm
..I think you're 2 cash short.

Don't worry about it this time.

Pay this man the two dang credits so he can have his cake.  Rest of turn later.  He's already being paid, I guess.

Deploy all of my own units to Australia.  That's one combat jet, one infantry platoon, and two artillery pieces.  Do not deploy Irony's modern tank.
Title: Re: Kaiju-Com 2, March Actions.
Post by: Yottawhat on November 10, 2019, 12:47:17 am
Yeeting a post here to remind me to create a character sheet next turn.
Title: Re: Kaiju-Com 2, March Actions.
Post by: piecewise on November 11, 2019, 06:25:48 pm
Make a big lab, start my fleshmaking stuff. You know the deal.

Specifically I want to get the research done for creating things out of Kaiju flesh. Twisting it to my desires, building it up, keeping it alive, forming new organs, new structures, new life, etc. Lets stay general for now, use that as a basis for more specific things later. For now, vivimancer research. Next turn, Sy's harasser hive.
Title: Re: Kaiju-Com 2, Battle of Newcastle
Post by: Devastator on November 19, 2019, 06:56:47 am
Battle of Newcastle, Australia:


The main deployment of this month is to Australia.  Specifically, Newcastle, north of Sydney.  This time, much to your annoyance, the Kaiju is coming up right on the beach.. deployments are hasty, with units rushing to the combat area.  This time, damage will be done to the city.  Leading off the fight, the RAN seems to be willing to contest this battle.  They have ships patrolling up and down the coasts, with the clear intention of fighting back.  Protecting Newcastle is HMAS Canberra, a missile frigate.

The Kaiju begins to pull itself out of the sea.  It's a collossal lobster-like thing, blue like all Kaiju, although this one seems a particularly intense colour.  There are some land modifications.. there seems to be extra limbs under the tail.  The tail itself is very notable.  Unless you miss your guess, and enormous missile launcher of some kind is built into it, clearly with some articulation and great power.

The Canberra shoots first.  The missile streaks out towards the Kaiju, taking a moment to build up speed.  The response is immediate.  Even before the hit is recieved, a second missile is launched from the Kaiju, aimed for the Canberra

The ASM is a definite hit.  The high-speed missile visibly slams into the giant lobster , and a large explosion is seen.  The smoke, however, clears to show a still-intact Kaiju, albeit a mad one.

The Canberra isn't so lucky.  The enemy missile is a solid hit, and she's in a sinking condition following the attack.  Not utterly demolished, but clearly removed from the battlefield.

The ground units are still scrambling, hurrying to get in position.  But the new black market jet from the USSCI is in range, and launches some missiles.  Again, the Kaiju shoots back, almost before the jet reaches the drop point, but almost is not quite, which makes a difference.  The jet disappears into an explosion, with nothing visible remaining.  Its missiles, however, are not forgotten.  Several hits are scored on the Kaiju, and this time it seems to feel them.  Blood drips, and it takes a long moment to recover.

Following the explosion, the creature seems to be turning about in a rage.  Several buildings are badly damaged or destroyed, and it manages to ready another missile for the oncoming units before any can enter range.

This one streaks towards the Ares infantry, causing an absurd explosion.  Fortunately, after seeing the previous effects, the column managed to scatter properly and continues, despite significant casulties.  At long last, the ground troops are in range.  Three artillery pieces and the Coke Knights MRLS have managed to close the range.  The infantry are still struggling to get their smaller weapons into the fight.

They fire their weapons, and the Kaiju erupts into flame, only to bull through it without further wounds.  This is one tough lobster!  It then chooses to launch another missile.  At the same target.  It is pretty much unmentionable what happens to the remainder of the Ares platoon.

Another round of fire is launched.  This Kaiju doesn't seem to have any area powers, so it's a simple damage race.  The next blow goes to the MRLS.  The repeated pounding has opened up a new pit on the back of the creature, and it's visibly weakened.

Weakened.. but not dead.  That missile launcher, still seemingly untouched and fully functional, returns fire on the last attacker.  There is nothing left but a crater left of the MRLS, the missile arcing heavily in this urban environment.

More fire from the k-coms comes out.  At this point the Kaiju is certainly weakened.. bleeding, with plenty of scorch marks and small chunks broken off.  It's still fighting hard, but it's starting to look vulnerable, which shows quickly.  The Coke Knights artillery nails a nice bank shot at the leg joints.  That certainly wounded it.  Unfortunately, it must have staggered out of the way, as the follow-up shots from the USSCI battery is mostly off-target.

The Kaiju, seemingly maddened by pain, and perhaps beginning to worry about dying, attempts to charge the attackers.  It's still quick despite all that's happened, but is unable to yet close the range.  The missile launcher attacks for it, however, and one more missile streaks out into the heavens.

Which demolishes one of the USSCI artillery pieces.

The surviving units, at this time, two artillery pieces and an infantry platoon, attack the badly wounded Kaiju.  The USSCI unit manages the next hit, repeating the hit last turn on the tail, but this time the protective armour over it cracks.  It's functionality is unknown, but that definately did damage.  Sadly, the other two units fail to compound on the damage.

The lobster continues to charge the ADD artillery piece, but is starting to look erratic.  It manages to close the range, trying to smash the weapon with its pincers, but it isn't in control of itself, digging into buildings and ground works rather than the defending artillery.  This still causes shrapnel to rain over them, wounding some of the crew as they try to retreat hurredly.

One missile, hopefully the last launches from the damaged tail.  This one is homing somewhat erratically.  Perhaps some of the targeting systems were damaged.  It's less accurate than the previous missiles have been, but the explosive yield is still immense, and even a near-miss is enough to wreck the final USSCI artillery piece.  This one at least is left as twisted wreckage rather than simply vanishing.

The Ares artillery crew, wounded from the fragments and desperately trying to run away, scatter return fire and fail to do damage to the giant monster.  The Coke Knights, in a seemingly chivalric attempt, focus fire closely on the Kaiju, hitting it with a close burst of machine gun fire to some of the exposed wounds, causing more blood to spurt out.

..even those who did it can't quite believe themselves when the collossal creature starts slowing down further.  They maintain the fire..  killing the Kaiju.  Praise be to the Coke Knights, for they have killed a Kaiju with infantry small arms!

(More to follow over the next few days.)
Title: Kaiju-Com 2, Battle of Kota Bharu.
Post by: Devastator on November 20, 2019, 03:31:06 am
Battle of Kota Bharu, Malaysia:


The second battle of the month.. an unprecedented occurance, is in Malaysia.  The Kaiju is landing near the northern border, outside the city of Kota Bharu.  Fortunately, unlike in Newcastle, the city isn't crowding the coastline as heavily as Newcastle.. there should be some time to engage the Kaiju first.

The airfield is a bit small here, and it's a military base.  It's sufficient for two large aircraft, though, and the two planes disgorge their contents into the base.  Two infantry platoons and two heavily modified technicals, one armed with a great laser and both featuring heavy armour.

They are greeted by only a few people, and hurredly rush to the battlefield.  It seems the Malaysian military means to concentrate force before counterattacking, writing off a large chunk of the city while they get their relatively weak units together in sufficient numbers to hopefully destroy the Kaiju.

Two APCs however, either refusing orders or too slow to retreat, join up with the K-com forces.  It seems they're willing to fight.  They are Condors, lightly armed and armoured, but not out of place next to the light vehicles and infantry.

Since the four units have time, they approach the beach as a group, unwilling to seperate too much until they enter range.  This Kaiju, visible for the first time seems a little off.  It's a huge quadrupedal creature, vaguely resembling a horse or donkey, but not by much.  One leg seems missing, and despite it, the Kaiju moves both quickly, and extremely erratically.

The jungle vegetation also serves the units well.  They aren't quite able to all enter range unspotted, but they get pretty close.  Still, the mule takes first strike, spitting a large glob of acid at the attackers.. in particular, the armoured technical with the laser cannon.  The nimble vehicle tries to evade, but is unable to dodge, and takes a good splash of acid.  The armour plate serves pretty well, with the vehicle surviving the initial splash, but eventually the corrosive fluid leaks through and destroys some critical part.

Following the first loss, the remainder of the group enters range and begins the engagement.  A hail of cannon shells, small rockets, and explosions rush out at the Kaiju, but morale is good, and the veteran Happytime Atrocities infantry is particularly accurate, with several machine guns combining to score some damage on the underside of the beast, combining good aim with a weak point.

And then the Prion Launcher is ready.  The ominous, goop-filled device is carefully aimed, and fired.

The payload of strange liquid is not a direct hit, but it is close enough.  The goop sprays all over one of the front legs of the kaiju, eating through meters of flesh in seconds.  A few moments later, there is a great crash as the front leg collapses and the beast falls down.

Incredibly, it is still capable of movement.  And it seems directed for once, at the attackers.  The hind legs twitch, and the whole front end of the creature charges towards the unit that dealt it such a wound, leading off with a spray of acid.

Which catches the veteran infantry in full, acid eating through cover, and dispersing well to hit a great many of the units.  It's then followed up with a huge smash as the creature's bulk hits the same area, smashing any wounded into just so much more meat goop.

The remaining units, bereft of their best weapon, aim to finish the job.  They might be without the strongest attacks, but the Kaiju is greviously wounded, and hopefully can be finished off.

However, the various small arms and low-strength attacks either bounce off hide or are safely absorbed into the bulk of the liquified and semi-liquid flesh.

The partially-melted creature then attempts to turn to it's next victim: The 51803 Infantry unit.  Another blast of acid is sprayed out, several more people are killed, but it isn't wiped out like the previous one, as the unit holds together.

..Over the course of the next several minutes, the crippled Kaiju fires out more acid, and the few remaining units return fire.  The armoured grenade technical is wrecked.  But eventually, with a long burst of autocannon fire, the slightly gooey Kaiju is killed from cumulative damage.  The killing blow is done by one of the Condor APCs, for what it's worth.
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: Yottawhat on November 21, 2019, 01:37:28 am
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: Devastator on November 22, 2019, 03:04:54 am
Spoiler: Stirk (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Irony Owl (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Syvarris (click to show/hide)

(Mad scientist turns tomorrow.  Hopefully ending the month then.)
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: Egan_BW on November 22, 2019, 03:42:52 am
Does anyone have any already processed kaiju muscle? I'd be willing to trade for 3 samples. I have unprocessed kaiju skin and liver, ERA armor, and money.
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: piecewise on November 22, 2019, 10:19:52 pm
Does anyone have any already processed kaiju muscle? I'd be willing to trade for 3 samples. I have unprocessed kaiju skin and liver, ERA armor, and money.
Where are my kaiju genitals Egan. I am a man of special needs.  (https://www.youtube.com/watch?v=WscfW7p0ssk)
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: IronyOwl on November 22, 2019, 10:46:43 pm
I have some kaiju guts? Probably the closest (and by far cheapest) you're gonna get to genitals.
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: syvarris on November 22, 2019, 11:05:52 pm
In the future, I'd like it if all the engaging forces can be listed before the fight is described.  Since our army compositions are secret unless we specifically list our forces in the open, it's hard to tell how many units are actually involved in the fight.  You did that for the second Kaiju, but not the first, though I gathered how many units total were engaged after reading through carefully.

After action analysis:

Spoiler: Australian Kaiju: (click to show/hide)

Spoiler: Malaysian Kaiju: (click to show/hide)


Spoiler: Conclusions drawn (click to show/hide)


((Oh, I'll be sharing my design for cheap combat jets next turn, once we can post boldtext.  They cost 200 and need a large workshop.))
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: Devastator on November 22, 2019, 11:07:50 pm
do note that a blueprint needs to go through a scientist for a turn at a 20 cost to make it useable for each faction.
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: Shadowclaw777 on November 22, 2019, 11:26:47 pm
In the future, I'd like it if all the engaging forces can be listed before the fight is described.  Since our army compositions are secret unless we specifically list our forces in the open, it's hard to tell how many units are actually involved in the fight.  You did that for the second Kaiju, but not the first, though I gathered how many units total were engaged after reading through carefully.

After action analysis:

Spoiler: Australian Kaiju: (click to show/hide)

Spoiler: Malaysian Kaiju: (click to show/hide)


Spoiler: Conclusions drawn (click to show/hide)


((Oh, I'll be sharing my design for cheap combat jets next turn, once we can post boldtext.  They cost 200 and need a large workshop.))

Thanks for the useful information this turn, if you want to get access to the black market goodies this turn I’ll post what they are, however for this kanji-turn the Coke Knights will be getting back a Artillery Gun, also finishing my “force field” research this turn, apparently it’s like an armor upgrade and can provide “short burst of energy to deflect attacks”, as well as investing my strategy into the long-term, I wanting a high-energy physics labs as running as soon as possible. Anyways, this means that any Black Market offers I get will need money for this turn, and then you can get your stuff next turn, or rather the battle phase.

As for the MRLS, man hundred additonal credits and a medium-size compared to the artillery gun, and yet it has weaker range?, all for the ability to have more mobility and a slight armor increase, maybe stronger firepower since rockets?, yeah that doesn’t seem worth it. I don’t know but can’t we purchase self-propelled guns (SPGs) and SPAs, for mobile artillery that was already developed back in WW2?
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: Devastator on November 22, 2019, 11:36:17 pm
Arty pieces are self-propelled.  Just not very fast.
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: syvarris on November 23, 2019, 12:46:31 am
MRLS do have better damage and speed than artillery, plus a little bit of armor, though I don't think that's mattered at all.  The range advantage of artillery hasn't seemed to be a major advantage yet so far, either, so they're closer than I probably make it sound.  Other advantages I haven't mentioned are that artillery can't be made cheaper by reverse-engineering them (I already tried that...), while MRLS probably can be, and MRLS are probably more efficient to upgrade with better explosives or whatever.  I am not certain, but I think most upgrades will basically be "increases the power of this unit by X%", without cost being changed by what you apply it to, so applying a +100% damage buff to an artillery is a terrible idea compared to spending it on an MRLS (which itself is terrible compared to spending it on a combat jet or modern tank...)

Also, a transport plane + full combat load of units + hangars is 400 credits if you're using arty, versus 550 if you're using MRLS, though that's not an entirely reasonable comparison to make, considering the plane and hangars are very likely to be reused, while the combat units are probably going to be vaporized.  Still, two MRLS are almost certainly a bit better than four artillery pieces, so if you've got cash to spare and a lack of transport capacity, the MRLS might be a good choice.


Yes, I'd definitely be interested in seeing what's available on the black market, and I'll probably have some cash to spare next turn, too.

Also, for any mad scientists reading, I'd be very interested in a batch of improved explosives that can be loaded into traditional weapons, like missiles and howitzers.  Specifically because I know this is a way to improve damage, but I have no data on how effective it is or how it works.
Title: Kaiju-Com 2, March Actions Fini.
Post by: Devastator on November 23, 2019, 01:03:32 am
Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: Piecewise (click to show/hide)

Spoiler: Yottawhat (click to show/hide)

And with that, the action phase of March ends.  Purchase phase of april to begin soon.  (intel, black market sales, etcetera.)
Title: Re: Kaiju-Com 2, March Actions Fini.
Post by: Happerry on November 23, 2019, 01:34:05 am
I think my fluff text had a copy paste error from the last spoiler. It's a direct copy of the last spoiler (http://www.bay12forums.com/smf/index.php?topic=174630.msg8052047#msg8052047). So it looks like something got messed up, because last turn's spoiler should not be talking about the money I got and used this turn?

Spoiler (click to show/hide)

Other then that, does anyone want to buy my 'Death Ray Truck. (Basic Disrupting Death Ray) Small.', which should now be upgraded to destroy the target's armor? If no one buys it I'm going to see about upgrading it with a force field so it's not as easily blown up as the laser technical was.
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: Egan_BW on November 23, 2019, 02:26:53 am
Where are my kaiju genitals Egan. I am a man of special needs.  (https://www.youtube.com/watch?v=WscfW7p0ssk)

Apparently I'm able to fulfill this request. The question is if you're willing to do what it takes to acquire such a... valuable specimen.
Title: Re: Kaiju-Com 2, March Actions Fini.
Post by: King Zultan on November 23, 2019, 06:30:56 am
Dr. Unpleasant senses it, his vision it is ready, to be released!
IT IS TIME, to build the drug front, to allow other to experience the BLUE!
Title: Re: Kaiju-Com 2, March Actions Fini.
Post by: Naturegirl1999 on November 23, 2019, 08:15:17 am
Wonderful. I shall call you Waspra
Start making more Waspras


Email sent to ADD
Hello, it’s Flare. I have created a large wasp and plan to create more. I just need around 60 currency units to upgrade the size of my lab
Title: Re: Kaiju-Com 2, March Actions Fini.
Post by: Stirk on November 23, 2019, 01:53:20 pm
Wonderful. I shall call you Waspra
Start making more Waspras


Email sent to ADD
Hello, it’s Flare. I have created a large wasp and plan to create more. I just need around 60 currency units to upgrade the size of my lab

ADD is currently willing and able to provide the necessary funds, under the same contract you last worked under.

-ADD MRaD
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: IronyOwl on November 23, 2019, 03:53:54 pm
Where are my kaiju genitals Egan. I am a man of special needs.  (https://www.youtube.com/watch?v=WscfW7p0ssk)

Apparently I'm able to fulfill this request. The question is if you're willing to do what it takes to acquire such a... valuable specimen.
Wait what
How much you want for them


I have a tragic announcement to make: The venerable prion launcher was irretrievably lost during the battle. As you may have noticed, it performed admirably during its brief and blasphemous existence.

Thanks for the insight, sy.


Other then that, does anyone want to buy my 'Death Ray Truck. (Basic Disrupting Death Ray) Small.', which should now be upgraded to destroy the target's armor? If no one buys it I'm going to see about upgrading it with a force field so it's not as easily blown up as the laser technical was.
I'm interested. I still won't have any processed kaiju bits until later, but I've got plenty of cash now.

I'll still need to see the black market offers before I settle on anything definitive, though.



In the interests of better coordinating efforts between various powers, I'm willing to start compiling a master list of specialties, assets, and so forth. Here's the rough draft:
Spoiler: Current Draft (click to show/hide)
Unsure on the design, but it's a start. If you'd like to contribute, let me know what your values are!
Title: Kaiju-Com 2, April Purchases
Post by: Devastator on November 23, 2019, 04:26:44 pm
This month, the Council states there is only one Kaiju expected to attack.  This one is in the Mediterranean.

Two lead scientists are available.  One new one, and one from an expring contract.

The black market's large sale is open.

Spoiler: Black Market (click to show/hide)

With that, March ends, and the Purchasing Phase for April has began.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Devastator on November 23, 2019, 04:34:03 pm
Dr. Unpleasant senses it, his vision it is ready, to be released!
IT IS TIME, to build the drug front, to allow other to experience the BLUE!

Also, Zultan, construction is an action for Mad Scientists, and I'm afraid that you cannot build your new building until the next action phase.  I'm greatly sorry.

Eh, you know, I'll change things and let builds happen during either phase.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Stirk on November 23, 2019, 05:08:35 pm
Spoiler: TLDR/Actions (click to show/hide)

ADD Monthly Report

Research into both projects will continue as planned. Our man-portable nuclear weapons project is currently ahead of schedule. A contract is being renewed to continue working on the Jaeger project. Ground has been broken on the High Energy Physics Lab, for completion in 2 months in time for the deployment of Jaegers. We are currently cooperating with a mad scientist on developing biological weapons, providing the funding for the process. Reports suggest that our PMC wing has fought alongside the "Silver Hogs" in the past, we are likely to renew contracts based on past ties allowing them to replace the infantry lost in combat.

In anticipation of the completion of the Jaeger project, new workshop facilities will be created to allow for their in-house production. We predict this will be done before the Jagdhund line of carriers is ready to deploy the Jaeger units. With no further plans on expanding additional funds, additional funding may be diverted to Mad-science projects upon request.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Yottawhat on November 23, 2019, 07:47:28 pm
"As one bullet leaves the chamber, another will be loaded it's place."

Research Incense Ammunition. Gunpowder and propellants loaded with stimulants and mind-altering chemicals. Shooting or burning the propellants releases the drugs in aerosol form, sharpening their senses, increasing reaction times, and suppressing the fear response with each pull of the trigger. Due to only being effective en-mass, focus on researching a factory capable of producing a quantity of the Incense Ammunition every month.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Happerry on November 23, 2019, 10:49:51 pm
While I'm still willing to sell the Death Ray Truck (and Shadowclaw has priority on that since he spotted me the money to make my second mad science building, though with how mad scientists work I'll still need 80 or so for shipping and handling), for now I'm just going to put this order in if no one wants to order the death ray.

Looking over the reports of the battle, Lord Silver decides that the Death Ray Truck is too lightly defended. With all the effort he's put into it, it better not be broken in the first battle after all. As such, Lord Silver works to upgrade the truck with a Destructive Force Field. Channeling the same power as the death ray itself, this Destructive Force Field will seek not to block incoming attacks... but to annihilate them! After all, if any projectile, or offending limb, that tries to strike the truck gets disintegrated, that means the truck, and more importantly the death ray mounted upon it, will not take any damage right?

Assured that his logic is flawless, Lord Silver gets to work.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: piecewise on November 24, 2019, 12:21:41 am
I'll reiterate.

Start my fleshmaking stuff. You know the deal.

Specifically I want to get the research done for creating things out of Kaiju flesh. Twisting it to my desires, building it up, keeping it alive, forming new organs, new structures, new life, etc. Lets stay general for now, use that as a basis for more specific things later. For now, vivimancer research. Next turn, Sy's harasser hive.

(https://media2.giphy.com/media/xT9IgsR1XXcZ7Ofijm/giphy.gif)
[/s]
Title: Re: Kaiju-Com 2, April Purchases.
Post by: piecewise on November 24, 2019, 10:31:06 pm
GAHHHHHH

Fine. 

I have been told I am apparently not allowed to do the above or I don't need to or etc.  So.

GIVE ME FLESH

I need Kaiju flesh so I can make organic weapons. Please give me some so I can continue to provide you with quality mad science and fodder for your fugging tyrannical restraining orders.  I'm gonna build a hive of infinite minigun bees. Here we see a rough artist's rendition of the finished product.
Spoiler (click to show/hide)

If you can get me some uterus or other generative tissues, that would be good.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: IronyOwl on November 24, 2019, 11:00:55 pm
GIVE ME FLESH
Seems legit, but I don't have any processed bits yet. I will have some next month. If you're desperate I could supply raw chunks and let you carve them yourself, but then you don't get to do anything until next turn anyway.


While I'm still willing to sell the Death Ray Truck (and Shadowclaw has priority on that since he spotted me the money to make my second mad science building, though with how mad scientists work I'll still need 80 or so for shipping and handling), for now I'm just going to put this order in if no one wants to order the death ray.
Assuming Shadowclaw doesn't want it, how much you want for it? Or were you looking forward to adding the forcefield addition first?
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Egan_BW on November 24, 2019, 11:54:47 pm
Small lab: PD Drone. Minivan sized unmanned unarmored drone. Armed with a laser to counter projectiles or deal light damage while flying out of reach and away from other, more valuable units.

Kaiju lab: Process Kaiju guts to send to the shitty skelly next phase. I guess if input is possible to specifically salvage "generative tissues", do that.

My wonderful, treasured Magpies, Coherency, Placebo: Heal! Cookies for everyone! Yes, even the trucks.

Med workshop: Build ERA armor. Send it to Florida Men.

Construction team: Build two small workshops. New strategy: Spam the heck out of ERA!

Acquisitions team: Buy Kaiju muscle for 20, Kaiju guts for 20, bid 1 on warheads, and hire one scientist for 26.

Public relations team: Tell the shitty skelly to calm himself in a condescending tone of voice.

[Redacted] teams: Continue operations.

Spoiler: Secret actions. (click to show/hide)
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Shadowclaw777 on November 25, 2019, 12:16:34 am
Spoiler: Coke Knight’s Report (click to show/hide)
Pay 20 Upkeep for Russian Submarine to keep the deal active for future months

We at the Coke Knight willing you give around 200 Credits for the Death Ray truck for next turn after our current expenses for this turn, as well we would try into create a blueprints for it so it isn’t lost like the Prion Launcher. Once more we are reaching a breakthrough in force field technology and would probably just be the same thing we would put on all our vehicles though it is possible your shielding technology is stronger, and research on even more upgrades to pure power/armor-penetration of the Death Ray would be highly appreciated if we try to apply the Death Ray Truck into a Death Ray Tank or some nonsense.

Quote from: Expanded Black Market Offers
An ex Russian Federation submarine is for sale.  It's unknown how you'll store it, but it's free for the taking if you can get space.  Armed with sonar and torpedos.

No price, but 20 upkeep, must be paid even before taking posession.  Huge vehicle.  (Large +1).

A half-price infantry platoon is available, from the Republic of Senegal.  They are normally armed and equipped, but cost half as much as standard recruits.

There is not much in terms of expanded deals, there no way I can see myself getting a Huge-Workshop or Storage Place
Title: Re: Kaiju-Com 2, April Purchases.
Post by: piecewise on November 25, 2019, 01:41:09 am
I seem to be getting flesh from ER and Sy and maybe others. I don't know. We'll set up protocols here on the assumption that I've got enough flesh to sate my hunger, for the moment.

I want to make a hive. This have will do one thing: It will convert trash and biowaste into armored giant wasps with minigun stingers.  Biological A10 warthogs designed with the sole purpose of BRRRRTing kaiju into paste.  They need to be smart enough to work together, to follow orders, to hate kaiju, and to like people. Lovable doglike demon bugs that can shred armored bunkers and chitin plate.

Once this hive is made, I want it given a constant stream of nutrients (connect it to the sewer or something), and I want to start sending squadrons of these wasps out to whoever needs them.
 
Title: Re: Kaiju-Com 2, April Purchases.
Post by: syvarris on November 25, 2019, 06:23:11 am
@Ironyowl
USSCCI assets are jet fighter schematics, and the ability to produce them starting next turn.  Additionally, precise data on the effectiveness of any unit I'm allowed to possess for a turn.  If you want to know exactly how good a unit is compared to other units, sell one to me and I can tell you.

Longterm goal would be developing a better troop transport aircraft, and ramping up large workshop count to produce such planes for other players.  Short-term goal is reverse-engineering the basic troop transport so that it can be improved, and built more cheaply.  Additionally, "studying the kaiju, and the performance of various units, to determine the optimal strategies", but I'm never going to drop that in all likelihood.

Currently we want an additional scientist, and have little to offer beyond "favor", though I'm definitely willing to offer deals if there's something I can make, or if some assistance is needed; I may be producing processed muscle for Egan this turn, as part of a trade.  For mad scientists, an improved troop transport, or improved explosives, are absolutely things I'm interested in.



On the topic of the black market, there's a few items that interest me.  Tanks, the two types of special ammunition, and a scientist, of course.  I figure other people are also interested in these, so I'd like to discuss who is interested in what, and possibly come to an agreement on who should get what.

In particular, if I can get a scientist, that will directly contribute to me being able to research and manufacture a transport plane sooner, and probably make it better, too.  Everyone needs transports, and ideally I'd like to sell them at-cost or close to it, but dropping a ton of cash on a scientist will make that harder to reasonably do.  I'm not going to stop producing combat units just to get transports out sooner, or allow selling them at a loss.
Title: Re: Kaiju-Com 2, Battle of Kota Bharu.
Post by: IronyOwl on November 25, 2019, 12:38:16 pm
I absolutely want that submarine, but I'd have to:

1. Research Huge Hangars or Huge Workshops to store it
2. Research Huge Science Labs to improve it
3. Actually build these things and then pay upkeep on them.

I'm thinking about it.

@Stirk: You're working on Jaegers, does any of that include Huge or larger facilities?


@Ironyowl
USSCCI assets are jet fighter schematics, and the ability to produce them starting next turn.  Additionally, precise data on the effectiveness of any unit I'm allowed to possess for a turn.  If you want to know exactly how good a unit is compared to other units, sell one to me and I can tell you.

Longterm goal would be developing a better troop transport aircraft, and ramping up large workshop count to produce such planes for other players.  Short-term goal is reverse-engineering the basic troop transport so that it can be improved, and built more cheaply.  Additionally, "studying the kaiju, and the performance of various units, to determine the optimal strategies", but I'm never going to drop that in all likelihood.

Currently we want an additional scientist, and have little to offer beyond "favor", though I'm definitely willing to offer deals if there's something I can make, or if some assistance is needed; I may be producing processed muscle for Egan this turn, as part of a trade.  For mad scientists, an improved troop transport, or improved explosives, are absolutely things I'm interested in.
Thanks! Updated.

Spoiler: New Version (click to show/hide)


On the topic of the black market, there's a few items that interest me.  Tanks, the two types of special ammunition, and a scientist, of course.  I figure other people are also interested in these, so I'd like to discuss who is interested in what, and possibly come to an agreement on who should get what.

In particular, if I can get a scientist, that will directly contribute to me being able to research and manufacture a transport plane sooner, and probably make it better, too.  Everyone needs transports, and ideally I'd like to sell them at-cost or close to it, but dropping a ton of cash on a scientist will make that harder to reasonably do.  I'm not going to stop producing combat units just to get transports out sooner, or allow selling them at a loss.
This feels like cheating, but I'm interested in phosphorous tank rounds and very interested in a scientist, since that will allow me to both efficiently process kaiju parts and research things at the same time. I do plan to prioritize dissection if I can only accomplish one thing, though. In fact, I'm seriously considering building a second kaiju lab so I can process two parts at once, instead of processing one thing and researching one thing.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Thanik on November 25, 2019, 12:45:09 pm
Might join this depending on the next sitrep.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Egan_BW on November 25, 2019, 08:57:15 pm
Heads up, my uh, "sources" say that the upcoming kaiju is, quote, "stonk". Sadly more detailed information is unavailable. I'd recommending not holding anything back.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Stirk on November 25, 2019, 09:08:57 pm
Heads up, my uh, "sources" say that the upcoming kaiju is, quote, "stonk". Sadly more detailed information is unavailable. I'd recommending not holding anything back.

Do we ever hold back?
Title: Re: Kaiju-Com 2, April Purchases.
Post by: IronyOwl on November 25, 2019, 09:21:02 pm
I assume not everyone brings their best to every engagement. Lotsa bills to pay, after all.

Speaking of which, do you have any research done on Huge or larger labs/workshops/hangars? I'm totally getting that awesome submarine which will require additional infrastructure. Buying it off you would be easier, if it exists.


@syv: Did you ever get samples of those nerve gas grenades or body armor?
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Stirk on November 25, 2019, 09:31:33 pm
I assume not everyone brings their best to every engagement. Lotsa bills to pay, after all.

Speaking of which, do you have any research done on Huge or larger labs/workshops/hangars? I'm totally getting that awesome submarine which will require additional infrastructure. Buying it off you would be easier, if it exists.


@syv: Did you ever get samples of those nerve gas grenades or body armor?

I totally forgot you asked that question. Jeagers are planned to be large size, so I haven't bothered making bigger infrastructure as of yet. Their transport will hopefully also be large size.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: IronyOwl on November 25, 2019, 09:58:46 pm
Ah, well thanks anyway. Looks like I'll have to pioneer gigantic infrastructure myself!
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Stirk on November 25, 2019, 10:06:22 pm
Ah, well thanks anyway. Looks like I'll have to pioneer gigantic infrastructure myself!

I'll steal it later for when I finally get around to making even bigger tanks.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Happerry on November 25, 2019, 10:44:31 pm
Assuming Shadowclaw doesn't want it, how much you want for it? Or were you looking forward to adding the forcefield addition first?
Given how we've seen some stuff get destroyed before it can be used, getting the forcefield first might be wise. Cost wise, I'm kinda counting the 'bought me an extra coolness lab' as the main price, so I'm willing to send it out for shipping and handling fees. This is also why Shadowclaw gets dibs, either this turn or the next. (IE, my upkeep. It costs me 110 moneybucks to actually leave my base, so I'll need that much to afford to ship a mad science superweapon to anyone.)

Though given that the incoming giant monster is supposed to be stronk, it might be worth sending it out as is?
Title: Re: Kaiju-Com 2, April Purchases.
Post by: IronyOwl on November 26, 2019, 01:21:12 am
Probably best to let an org reverse engineer it before using it, if possible. If it gets destroyed in battle, the whole thing might be lost. If we get a schematic of it beforehand, much better. Shadowclaw's got the right idea there.

So it might be worthwhile to deploy this turn, but doing so might cost us in the long run. I'm personally a fan of waiting.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: syvarris on November 26, 2019, 08:37:16 pm
@syv: Did you ever get samples of those nerve gas grenades or body armor?

Nope.  Wish I had, oh well.

Probably best to let an org reverse engineer it before using it, if possible. If it gets destroyed in battle, the whole thing might be lost. If we get a schematic of it beforehand, much better. Shadowclaw's got the right idea there.

So it might be worthwhile to deploy this turn, but doing so might cost us in the long run. I'm personally a fan of waiting.

Yeah, I'm a second vote in favor of reverse engineering mad science projects before deploying them, especially that death ray.  A weapon that can be mounted on harasser units, which makes the target more vulnerable to other attacks?  That's awesome!
Title: Re: Kaiju-Com 2, April Purchases.
Post by: IronyOwl on November 26, 2019, 09:19:10 pm
@syv: Did you ever get samples of those nerve gas grenades or body armor?

Nope.  Wish I had, oh well.
I still have some and can loan you a copy of each.


@Shadowclaw: Could you grab that submarine for me? I'll pay its upkeep and get to work on designing a place to store it.


Build Troll Far- I mean, PR Centre. (-200)
Build Kaiju Lab (-100)
Hire Infantry Platoon (-50)
Pay USSCCI 50 for the infrantry platoon (-50)
Process Kaiju Muscle (-20)

Send x1 gas grenades, x1 body armor to USSCCI
Pay upkeep for the Russian sub if Coke Knights get it for me
Title: Re: Kaiju-Com 2, April Purchases.
Post by: syvarris on November 28, 2019, 03:41:15 am
I still have some and can loan you a copy of each.

I am very interested in this!  I'll probably have to apply them as upgrades to see how they work, but really seeing the results is more important to me than using the units; I'm fine with it if your terms for the loan are using the upgraded units, and getting the information (though I'd prefer to not have to pay the unit cost if I'll be giving them away immediately).

Placeholder action:

Send modern tank and infantry platoon to Happytime.  I won't be able to deploy the infantry, so might as well save them the dosh.  Edit: Receive 50 credits as payment for the infantry, shiny!

Begin reverse-engineering transport plane.


Spoiler (click to show/hide)
Title: Re: Kaiju-Com 2, April Purchases.
Post by: IronyOwl on November 28, 2019, 12:31:56 pm
Sounds good, I'll pay you for the platoon.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Shadowclaw777 on November 28, 2019, 01:13:30 pm
The only thing I’m making an bid for is the dual-explosives warheads, Id like it if I can get access to those for my own research and production

I see about if I can actually store a Huge Vehicle, but since my largest thing I can store is a Large Hanger the results might not be effective, would need 20 credits for the upkeep if that’s the case
Title: Re: Kaiju-Com 2, April Purchases.
Post by: IronyOwl on November 28, 2019, 03:14:09 pm
Not sure about this specific offer, but for most market items you can buy them and then not actually receive them until you've got space for it. Still need to pay upkeep either way, though.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Shadowclaw777 on November 28, 2019, 05:15:18 pm
Okay I shall personally ask @Devastator, if I can pay the upkeep of the submarine and have the Black Market to keep on storage until we have access to Huge Hangers, also does the submarine needs its own personal transport to get itself to the Kaiju missions?

Anyways edited main action to pay the upkeep with your money to keep the ex-Russian submarine deal still active, if possible
Title: Re: Kaiju-Com 2, April Purchases.
Post by: Devastator on November 28, 2019, 09:22:22 pm
Yes you can pay for the submarine with deferred delivery.  Do note that whatever deal you make, the sub will be listed for your organization and you'll be paying the upkeep.

As for travel, boats are a bit different.  I'll go over them during next turn.

If you have any immediate questions, the quickest way to get in touch with me is on IRC.  I'm in the #einsteinianroulette channel on irc.darkmyst.org.
Title: Re: Kaiju-Com 2, April Purchases.
Post by: syvarris on November 29, 2019, 12:55:46 am
Sounds good, I'll pay you for the platoon.

I actually was intending to give you that infantry for free, as a goodwill thing, but... hey, can't refuse free money!  I do have immediate use for it.

The only thing I’m making an bid for is the dual-explosives warheads, Id like it if I can get access to those for my own research and production

As far as I'm concerned, you can have it.  Since Irony's sending me those consumables, I don't need either of the bid consumables.  Though, I suggest you don't buy them for use in research.  I think there is a very high chance that you can create a better or equivalent design for explosives with a single turn of lab research--the same cost as reverse engineering the item.  Just jam it into an MLRS, or if you're feeling charitable, send them to me so I can jam them into a jet for improved effect.  :\

Edit: Dev chose to let me know the effects of one variant of the WP upgrade.  I asked for the jet variant, which is in theory similar to the artillery variant, both of which should only be mildly better than the tank variant.  It does not scale with the primary weapon's damage or anything, it simply causes a lasting  but weak burn DoT that gets applied once for every hit on the Kaiju (and it doesn't require penetrating the armor to take effect).  I think the best variant to buy would be the tank variant; if it's applied to a jet or MRLS, it will be very likely to be targeted and destroyed first because those units are the most damaging, and kajiu have shown a preference to target the most damaging units.  Between a tank and an artillery unit it's something of a toss-up, because the tank will probably have a weaker effect, but the artillery will be destroyed much earlier.  I think the tank is a safer choice because a kaiju might preferentially target a unit that's actively setting it on fire, and in that case it'll just delete the artillery unit immediately, while a tank will attract more shots and get more uses out of the WP rounds.  Even if it doesn't attract attention, it'll survive longer than artillery, and therefore still get more shots out.  Also, I want it to survive so I can get a chance to see how the tank's version compares to the jet's version.

Also, don't waste it on one of the T-55s that's being sold.  Spring for a modern tank if you're going that route.
Title: Re: Kaiju-Com 2, April Actions.
Post by: Devastator on December 02, 2019, 11:11:17 pm
Spoiler: Stirk (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Syvarris (click to show/hide)


Spoiler: King Zultan (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: Yottawhat (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: Piecewise (click to show/hide)

It is now the action phase of April, 1999.  The council warns you that the next Kaiju is unusally strong, and estimated to make landfall at Taranto.  It is expressed on the particular importance of this Kaiju.
Title: Re: Kaiju-Com 2, April Actions
Post by: Stirk on December 02, 2019, 11:39:33 pm
Lucky it is just Canada. Even if we screw up nothing important is in danger!

Deploy everyone, standard procedure.
Title: Re: Kaiju-Com 2, April Actions
Post by: Naturegirl1999 on December 02, 2019, 11:47:57 pm
“Waspra, let’s train you to get you better at fighting”
Waspra is about the size of a house cat, right? Find a house cat for Waspra to fight to help her get stronger
Title: Re: Kaiju-Com 2, April Actions
Post by: Shadowclaw777 on December 03, 2019, 12:11:11 am
“Waspra, I have some good news. There is a large creature that likely contains lots of meat. If you fly in the direction where the large orb falls to your left, you should find it. Be careful”
Spend 100 to buy Igor, Have Waspra go to Canada to fight the Kaiju
As a recommendation to all mad scientists, I don’t know if Igor is actually useful, however I know that the second Mad Science Machine is much more useful (making your research more effective), and that Igor doesn’t exactly allow two researches per turn, you need another mad scientist, which I don’t know if it’s possible to get NPC mad scientists. Anyways, my recommendation is you should save up

Launch everything at the Canada Kaiju
Title: Re: Kaiju-Com 2, April Actions
Post by: IronyOwl on December 03, 2019, 01:09:40 am
Lucky it is just Canada. Even if we screw up nothing important is in danger!
The Council will have my hide if I let their maple syrup stocks fall to ruin!

Deploy tank and infantry platoon equipped with body armor and nerve gas grenades. Infantry is ordered to stay spread out and distract it, tank is ordered to stay mobile and give it what for.
Title: Re: Kaiju-Com 2, April Actions
Post by: Devastator on December 03, 2019, 01:12:14 am
Particularly since the Kaiju is landing at Taranto, Italy.
Title: Re: Kaiju-Com 2, April Actions
Post by: Stirk on December 03, 2019, 01:14:04 am
Particularly since the Kaiju is landing at Taranto, Italy.

I'm pretty sure Italy is part of Canada.

They have the same queen at least.
Title: Re: Kaiju-Com 2, April Actions
Post by: Devastator on December 03, 2019, 01:51:52 am
“Waspra, I have some good news. There is a large creature that likely contains lots of meat. If you fly in the direction the giant orb rises and away from where it falls, you should find it. Be careful”
Have Waspra go to Taranto to fight the Kaiju

Naturegirl, if you leave the base it will require upkeep next month.  Are you sure you want to do that and spend all your money?

I mean, if someone pays you some, it'll be fine.
Title: Re: Kaiju-Com 2, April Actions
Post by: King Zultan on December 03, 2019, 08:26:27 am
While Dr. Unpleasant sat in his "Balloon" store selling "Balloons", he thought of what the next AMAZING thing he should create would be, and after a bit of thinking he came pup with combat drugs that enhance everything combat related!
Dump a bunch of random chemicals into a pot and mix them until they create a drug, that enhances the combat abilities of a person without killing them.
Title: Re: Kaiju-Com 2, April Actions
Post by: Happerry on December 03, 2019, 02:55:35 pm
As the Death Ray Truck's new Disruptor Zone defense interferes with its ability to maneuver, probably by trying to disrupt the ground, Lord Silver will now upgrade the Death Ray Truck to be a Hovering Death Ray Truck, with the ability to launch an anchor cable from the rear if it needs to reattach to the ground for some reason.
Title: Re: Kaiju-Com 2, April Actions
Post by: piecewise on December 04, 2019, 10:51:17 am
Am I gonna have to come get some flesh from you people?

Because I can. No guarantee it will just be kaiju flesh. I'm a bit inaccurate when I'm blinded by rage.
Title: Re: Kaiju-Com 2, April Actions
Post by: Yottawhat on December 05, 2019, 03:48:16 am
In retrospect, creating a factory that can produce any type of ammunition for a multitude of small arms weapons may of been too ambitious as my first project. Let's change focus a bit.

Research to create a mobile incenses vehicle. A truck that looks like a holy conglomeration between a food truck and a tank, a large boxy vehicle with all-terrain treads with large vents that constantly output burning ammunition, filling the battlefield with the rich smell of cordite. In addition, the truck carries pouches of incense ammunition and matches so that troops on the ground can freely get high off my religious drugs.
Title: Re: Kaiju-Com 2, April Actions
Post by: Egan_BW on December 07, 2019, 08:23:40 pm
Just attack with everything.
Title: Re: Kaiju-Com 2, April Actions
Post by: Shadowclaw777 on December 07, 2019, 08:26:50 pm
“Waspra, I have some good news. There is a large creature that likely contains lots of meat. If you fly in the direction the giant orb rises and away from where it falls, you should find it. Be careful”
Have Waspra go to Taranto to fight the Kaiju

Naturegirl, if you leave the base it will require upkeep next month.  Are you sure you want to do that and spend all your money?

I mean, if someone pays you some, it'll be fine.

Naturegirl you should just keep researching your waspra until it becomes really effective than sending it out to fight, it means you can cheat rent and make the thing you are researching stronger!
Title: Re: Kaiju-Com 2, April Actions
Post by: syvarris on December 08, 2019, 02:04:16 am
Deploy two T-55s; it's all I really can deploy.

Send a unit of Kaiju muscle to Piecewise, if that's possible during action phases.
Title: Re: Kaiju-Com 2, April Actions
Post by: piecewise on December 08, 2019, 11:06:14 am
Use flesh to make Omnihive better. Somehow. Rub them together till I get my a-10 Gatling gun wasps like I wanted. Once I have some of these, send them out to Sy's troops.

Make sure they're able to be controlled of course. I don't want to send a bunch of uncontrollable  bioweapon wasps into sy's house. Not yet at least~
Title: Re: Kaiju-Com 2, April Actions
Post by: Devastator on December 08, 2019, 06:10:39 pm
I have not yet written up about boats.

Boats are a bit different from normal deployed units.  They do not require transportation to get to the battlefield, however, they are geographically limited in where they can operate from.  When designing or recieving a boat, it will have a 'speed' class, that indicates where it can operate.

A fast boat can operate like a normal deployable unit, sent out during the action phase to any part of the world.

A medium speed boat can be sent during the action phase to a nearby region.  To send it to any part of the world requires it to be sent out during that turn's purchase phase.  During the action phase it can only arrive at a fight in an adjacent region.

A slow boat cannot be sent out to any location in the world during the same month.  It can fight in the local region if deployed during the action phase, and in adjacent regions if sent out during the purchase phase.  It can also be chosen to rebase to a different region, assuming it arrives there at the end of the month.

The submarine in question, is a 'slow' boat.

None of the deployment restrictions apply to mad scientists.  They just somehow get whatever item they have to the destination on time, somehow.  Because they're mad.
Title: Re: Kaiju-Com 2, April Actions
Post by: Stirk on December 08, 2019, 06:29:57 pm
Would a deployment boat for large units be feasibly Fast speed?
Title: Re: Kaiju-Com 2, April Actions
Post by: IronyOwl on December 08, 2019, 07:16:12 pm
Oh, I forgot to mention this, but my efficient processing facilities are operational and I have the first batch of kaiju muscle ready. I can now process kaiju parts into more bits per part than a normal org. Currently no way to tell what the boost is, but by comparing my output over several turns with scrubs who process at the normal rate we should be able to get a fair estimate.

Accordingly, my preferred economic model now consists of processing kaiju parts every turn while other powers do my research for me. There are a number of logistical flaws to this approach, including my new fascination with a Huge-sized submarine and the fact that transferring blueprints requires a turn of research on the recipient's end. Plus, we don't actually know what my efficiency margin is, which makes setting prices difficult.

However: If you want to process kaiju parts, consider offering to do research for me while I process the parts on your behalf. Particularly for larger batches and longer projects, it's likely we can work out a mutually profitable exchange rate. Also of note here: I do not currently possess a high energy physics lab and I know at least two of the rest of you do, so there's another incentive for me to never do any actual research ever again.


Mad scientists: I have a Huge submarine I want enhanced. I efficiently process Kaiju parts and make almost 600/month. If anyone's interested in pimping out my ride in exchange for kaiju bits or the money to upgrade your lab to handle such a project, let me know. I will of course supply kaiju bits for the actual upgrades.


Deploy two T-55s; it's all I really can deploy.

Send a unit of Kaiju muscle to Piecewise, if that's possible during action phases.

Welp.

If you mean an unprocessed kaiju muscle part, I have processed muscle bits I could send him instead.
Title: Re: Kaiju-Com 2, April Actions
Post by: Egan_BW on December 09, 2019, 12:52:22 am
no, give ER flesh for buff catgirls, not the dummy stupid skeleton
Title: Re: Kaiju-Com 2, April Actions
Post by: Devastator on December 09, 2019, 09:22:35 pm
Would a deployment boat for large units be feasibly Fast speed?

Sure.  You'd want to specifically design for that, but no problem.
Title: Re: Kaiju-Com 2, April Actions
Post by: IronyOwl on December 13, 2019, 03:16:02 am
Random kaiju part/bit questions:

1. Do any kaiju parts seem especially well or poorly suited to giving things regeneration?

2. Is skin or bone tougher? Or muscle, for that matter.

3. Are there any identifiable reproductive or generative tissues in my kaiju guts?

4. Could somebody tell anything about kaiju intelligence from looking at the braaaaaaaaaaain?

5. What would the difference between an organism with a kaiju heart and one without be?
Title: Re: Kaiju-Com 2, April Actions
Post by: Devastator on December 15, 2019, 02:21:59 pm
Regeneration..  well, it's hard to be certain, as the bits you take off Kaiju are dead bits, and you're not sure what would help towards that goal or not.

Bone is tougher than skin, but skin is more skin-like.

Only if you want there to be.

Dunno.  Don't have one.

One would have a kaiju heart.
Title: Kaiju-Com 2, Battle of Taranto
Post by: Devastator on December 20, 2019, 03:37:34 am
The battle of Taranto, Italy


Deployment at Taranto is unfortunately inefficient.  The city is immediately on the coast, and the Kaiju emerges above-water not long after you get your units off the plane.  The distance to the beach from the airport is also quite a bit longer than ideal.

What emerges is an enormous bipedal reptile.  It vaguely resembles a Tyrannosaurus, but it is larger than any normal T-rex.  Also, where the small forelimbs should be, it has a huge organic disc-shaped thing, like a wide, fleshy platter over the heart and lungs.

This Kaiju is significantly larger than the previous ones, and does not waste time.  As it emerges, a pair of large steel shards break off of its back, and twirl around the kaiju at high speed, ripping into several nearby buildings.  In addition, it spits a large glob of acidic mucus, somwhat similar to what was observed in Malaya last month.

All units hurredly move forward, trying to engage.  None, however, are long ranged enough or fast enough to be able to engage in the first few minutes.  The fastest units, the laser and GMG technicals, are short-ranged, and the longer-ranged units, the tanks and the artillery piece are too slow to enter range.

Because of that, several more minutes of smashing and burning occur before the first attacks are launched.. which happens to be by everyone, save for the normal infantry, since all units enter normal range at about the same time.  The mechanized infantry begin the assault, but their rockets and autocannons simply bounce off.

Everyone else joins in, shells pounding away and lasers burning.  All to no effect, save for a hail of scorching heat and clouds of smoke.  This Kaiju seems tough.

To make matters worse, the Kaiju pays no attention to your troops, merely continuing the attack on the city, seemingly ignoring the insects attacking it from below.  Some more old, stone apartments are crushed, and the piles of rubble that was once a beautiful city grow.

There is no damage to the friendly forces, although the armoured GMG technical is almost caught in a collapsing building, but manages to avoid the slide deftly.

Another round of fire erupts:  This one is much more effective.  A couple of tank shells hit hard, with one of the USSCI's old Russian surplus managing a solid hit to the guts of the beast, followed up by a shot from the more modern one that smashes into the pulsating flesh in the creature's chest.  The last notable hit was a good burst by the Laser Technical, which manages to create some more open tears to the side of the creature, where blue blood can spill out.

Now, the creature is angry.  It is also doing something new.  You can see the creature's hide shudder, and start rippling, and some of its wounds seem to begin closing.  It's not close to undoing the damage it's taken, but it is a very frightening prospect.

Instead of attacking the city further, the kaiju-com forces are the next targets.  The twin blades strike first, swinging around at the closest obvious targets, Emerald Robin's two armoured technicals.  The GMG techncal is neatly sliced in half with a massive blade, and the Laser technical is comprehensively smashed by the flat of another blade.  The attack then continues, as the lizard spits out a glob of acid towards the first of the USSCI T-55 tanks.  Oddly, not the one that hurt it, maybe it can't tell them apart.  The tank is hit, but not solidly, and weathers the stream of acid relatively well.  It is acid-eaten, and continues to bubble away, but is still operational for now.

Physically, the kaiju charges the vehicles of the mechanized infantry unit with a very swift jump.  Fortunately for the Silver Hogs, the kaiju seems to have slightly misjudged the attack, and juuust overshot the target, missing.

At this point the k-com infantry have joined the fight, having finally managed to catch up with the other units.  The firefight continues.

Next hit is scored by the dying T-55.  The crew, knowing this shot to be their last, manages to plant a round square in the creature's face.  It takes this one hard, and appears to be dazed.  Perhaps, more importantly, the creature's wounds stop closing.. at least for now.

The remaining volley is withering.  Several hits are scored, from the modern tank, and a surprising amount of infantry fire.  None of it is crippling, but the creature is visibly weakened.

Ominously, despite taking the fire, its skin begins to crawl again, although the wounds have yet to begin closing.  It strikes out with the seemingly telekinetically controlled blades at the two tanks.  In both cases the blades penetrate, seemingly impossibly sharp, but in neither case do they do serious damage, shearing away portions of armour or damaging the suspension, leaving the crew and other vital components intact.  It is scary just how easily said metal blades penetrated the vehicles, though.

It is followed up by another glob of acid, this one heading for the modern tank.  It hits square in the turret, and within the space of a few moments, Happytime Atrocities is now the fine owner of a Dali tank.

Lastly, it continues trying to stomp the Silver Hogs out of existance.  This time it is more successful, killing some members of the unit and flipping an IFV.  Not enough to stop them, but they've been wounded.

More fire erupts.  The Kaiju is weakened, but many of the more powerful attackers are now dead, and despite what looks to be a solid hit by the remaining USSCI T-55, no damage is dealt, and the regeneration begins anew.

With one tank dead, the floating blades begin to work on attacking the infantry units.  One blade attacks the "Silver Hogs", while the other attacks Emerald Robin's 51803 Infantry unit.  However, the attacks are mostly ineffective, with one blade trying to cleave through a pile of rubble to smash some emplaced infantry.  It cuts through, and knocks out a mortar, but it wasn't effective enough.  The Silver hogs take more damage as well, with the blades being essentially unstoppable, but they manage to limit the casulties and remain on the field.

It then fires acid at the final remaining tank, the USSCI's T-55.  Most of the acid misses or falls short, but enough gets through to disable the vehicle.  In melee, it is less successful at pressing the attack on the silver hogs.. their remaining vehicle manages to drive away too quickly to get stomped by the giant creature's legs.

The weakened creature isn't let off easy for that damage, however.  The ADD's artillery piece finally lands a good blow, hitting it with a solid shot to the spine.  Damage isn't critical, but the kaiju felt that one as it shakes around.  Most of the remaining fire is ineffective, except for the Happytime platoon, in following the earlier attack by one of the T-55s, lands an anti-tank guided missile right to the snout of the creature.  Similar to before, the skin stops rippling.

This time, the creature combines it's blades together.  Perhaps, they cannot attack targets that are too distant from each other.  Since the ADD's artillery piece has finally made itself noticed, it is the first to be paid attention by the two blades, and is shredded like a frog in a blender, the light vehicle simply not having the capability of surviving such an attack.  It's acidic spit comes out to hit one of the infantry units.. with the close range, and all the movement by the creature and the humans, it certainly seems to have lost track of which unit is which.  Firing randomly, the acid sprays lightly over the remaining APC from the silver hogs.  This one isn't yet disabled by such a light spray, but the ominous hissing doesn't bode well for its long-term prospects.  Neither does the stompy sounds as the kaiju continues to pursue, but the driver is capable of staying ahead for now.

All the remaining friendly units are infantry or armoured infantry, mostly surrounding the creature.  Bullets continue to spray out, along with small explosions.  Reprising their role from the last exchange of fire, that same ATGM operator scores another blow. This time it's simply to a leg, but more blue blood gushes out, and the creature slows again.  Some of it's colour has left.  There has been much nerve gas used today, perhaps enough of it has finally gotten into the creature to cause some damage.  The rocket to the mouth seems like a solid delivery attempt.

The blades return to defend the creature, moving slower yet again, but still seemingly impossibly sharp.  One blade strikes out at the APC, damaging it further, which quickly proves redundant as the vehicle melts to death in a series of horrifying screams.  The other one attacks the famed kaiju-killers of the Coke Knights.  This one is used more effectively, killing several members at a blow and scattering others, but isn't enough to complete the job.  More unfortunately, this time the creature has noticed that ATGM team.  It is promptly removed from the field with an enormous stream of acid out of the weak Kaiju, along with the entire platoon and several nearby walls.

The creature is no longer moving quickly enough to effectively attack in melee, yet it still remains dangerous so long as it has weapons.  On the human side are two damaged infantry platoons, the 51803rd from Emerald Robin, and the famed veterans from the Coke Knights.  They launch one more attack, this time hoping it's the last.

..and come up short.  They simply aren't equipped strongly enough to reliably damage a kaiju.  Their valor notwithstanding, the creature finishes the battle relatively quickly.  The cleaver blades kill several, and the last survivors are hosed down by acid.



Following the battle, the severely damaged Kaiju mostly stops, slouching atop a pile of rubble.  After a surprisingly long time, long minutes if it were in battle, the skin rippling effect begins, and then stops, a very brief time later.  It then retreats, by choice, back into the ocean, rather than sticking around to finish demolishing the city.  Military forces from Italy are quite late to arrive on the field, and some three-quarters of the city lies destroyed, but it could have been worse.
Title: Re: Kaiju-Com 2, Battle of Taranto
Post by: Happerry on December 21, 2019, 03:35:16 am
Well, that didn't go as well as hoped.
Title: Re: Kaiju-Com 2, Battle of Taranto
Post by: Devastator on December 21, 2019, 03:46:40 am
Kaiju was strong.
Title: Re: Kaiju-Com 2, Battle of Taranto
Post by: Devastator on January 01, 2020, 01:29:02 pm
Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Happerry (click to show/hide)

One bold action per turn, Piecewise!

Spoiler: Piecewise (click to show/hide)

Spoiler: Yottawhat (click to show/hide)

Rest to come, maybe tonight, if not, tomorrow.
Title: Re: Kaiju-Com 2, Battle of Taranto
Post by: Happerry on January 01, 2020, 11:08:04 pm
So anyone interested in buying me 'Death Ray Truck, 2015 Edition. (Basic Disrupting Death Ray) Small.'? It hovers now! My upkeep is currently 120/month so I'll need more then that to turn any profit on a deal.
Title: Re: Kaiju-Com 2, Battle of Taranto
Post by: King Zultan on January 02, 2020, 07:58:16 am
Meanwhile in Dr. Unpleasant's abandoned factory lab he sits watching rats mice spaze out and run around a dumpster cage, he gets the feeling that they could do it all much faster.
So he adds more and better chemicals into his Combat Drug, then gives it to mice and encourages them to fight and watches what happens.
Title: Kaiju-Com 2, May Purchases.
Post by: Devastator on January 03, 2020, 04:26:28 am
The council announces that there will be one Kaiju attack next month, at about the same strength as the last one, headed for the East Coast of North America.

One scientist is available for bid.

Spoiler: Black Market (click to show/hide)


Spoiler: Stirk (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Syvarris (click to show/hide)

It is the purchase phase of May, 1999.
Title: Re: Kaiju-Com 2, Battle of Taranto
Post by: Stirk on January 03, 2020, 04:50:10 am
So anyone interested in buying me 'Death Ray Truck, 2015 Edition. (Basic Disrupting Death Ray) Small.'? It hovers now! My upkeep is currently 120/month so I'll need more then that to turn any profit on a deal.

We are currently in obviously need of a stop-gap measure until our long-term projects begin bearing fruit in the distant future. As such, Ares is increasing its investments to the mad sciences. We will bid 320 on the Death Ray Truck, and hope the extra funds will allow you to continue to grow your operation.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Devastator on January 03, 2020, 05:02:03 am
Oh, and the 'small' in the name there just means it's a small sized vehicle.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Stirk on January 03, 2020, 05:04:25 am
Oh, and the 'small' in the name there just means it's a small sized vehicle.

Noted.

As a hover-vehicle, is it capable of self deployment, or will it still need to be carted to the battlefield?
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Devastator on January 03, 2020, 05:08:18 am
Here's the answer, (for the mad scientist) but you have no way of knowing that until you see the vehicle.
Spoiler: Happerry (click to show/hide)
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Naturegirl1999 on January 03, 2020, 08:57:22 am
Notice to all Organizations: I have been training a large wasp thst will help assist with fighting Kaiju
Title: Re: Kaiju-Com 2, May Purchases.
Post by: piecewise on January 03, 2020, 09:43:40 am
I REQUIRE MORE FLESH FOR THE FLESH BEASTS. HELP.

CONSTRUCT MORE PYLONS

CONTINUE WORK
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Egan_BW on January 03, 2020, 05:29:33 pm
Mm. Anyone else need that scientist? My second one runs out after this month, and being able to have two projects going will continue to be very useful.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Egan_BW on January 03, 2020, 07:36:15 pm
Title: Re: Kaiju-Com 2, May Purchases.
Post by: IronyOwl on January 04, 2020, 01:37:23 am
I REQUIRE MORE FLESH FOR THE FLESH BEASTS. HELP.

CONSTRUCT MORE PYLONS

CONTINUE WORK

I have five processed muscle available, but what's in it for me~


Mm. Anyone else need that scientist? My second one runs out after this month, and being able to have two projects going will continue to be very useful.
Already got two, so I'm good for now.

Am still considering your proposal to gib flesh.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Shadowclaw777 on January 05, 2020, 05:10:59 am
25 for the T-55 too Syvarris

We offer you 300 Credits for the Death Ray Truck Lord Silver, while less of an offer compared to the other one, the Coke Knights assisted you with getting a second lab up in running.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Devastator on January 05, 2020, 06:02:17 am
Shadowclaw, just a couple things:

Spoiler: Shadowclaw777 (click to show/hide)
Title: Re: Kaiju-Com 2, May Purchases.
Post by: IronyOwl on January 06, 2020, 09:27:05 pm
Happytime Atrocities Inc Operational Directives

Display my hideously melted tank in the PR Centre as a symbol of heroism, or not stopping at any horrifying cost, or work faster or this will be you. I'm sure the PR Centre staff can figure out the appropriate message.
Purchase Modern Tank (-250)
Purchase 2 Artillery (-100)
Build Large Hangar (-50)
Build Kaiju Dissection Annex for the second Kaiju Lab (-100)
Research [Large+2/Giant] Aquatic-Only Hangars (-20)
Give Coke Knights 20 for submarine upkeep (-20)
Process Emerald Robin's kaiju part and then send him the bits (-20)
Loan 'Restraining Order' Bill 5 units of Processed Kaiju Muscle.



As a special announcement, by next month I will have two improved-efficiency kaiju processing facilities operational. Current estimates (off a single data point) are that normal processing gives 3 parts per action, while improved processing gives 5.

Accordingly, Happytime Atrocities Inc intends to avoid independent research where possible in favor of processing operations and outside acquisition. If you need processed parts and have research or hardware to offer, you might consider doing business.
Title: Re: Kaiju-Com 2, Battle of Taranto
Post by: Stirk on January 09, 2020, 04:29:07 pm
So anyone interested in buying me 'Death Ray Truck, 2015 Edition. (Basic Disrupting Death Ray) Small.'? It hovers now! My upkeep is currently 120/month so I'll need more then that to turn any profit on a deal.

We would appreciate a response to our offer (restate: 320) at your earliest convenience, as we must budget funds and space for next month.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: IronyOwl on January 09, 2020, 05:23:26 pm
Notice to all Organizations: I have been training a large wasp thst will help assist with fighting Kaiju
So are you offering to sell it or intend to use it in battle yourself or what?

Also, any idea on its capabilities?
Title: Re: Kaiju-Com 2, May Purchases.
Post by: syvarris on January 09, 2020, 10:13:59 pm
Set one scientist to finish reverse engineering transport planes.  Set the other to research mass-producable improved explosives that deal more damage.  Something that can be be loaded into anything that fires explosive rounds, and which can produce three batches, out of a medium workshop.  Two batches is acceptable if that's more appropriate to what a medium workshop should be capable of, but if three is possible, that's much preferred.

EDIT: Sell a T-55 to Shadowclaw for 25, and another to Egan for 25.

Spoiler: sekret (click to show/hide)

EVERYONE, I am selling a pair of T-55 tanks for 25 credits each, pretty much specifically because I do not actually have the hangar space (or funds to buy hangar space) to store them, and because I need to repair tanks on top of storing them.  They're medium size tanks that are a little worse than obselete tanks, which admittedly makes them not great if you can already afford to fill all your transports, but I'm also selling them at 17% the price of obseletes (which is what I paid for them).

Mad scientists may get a cheaper deal if you promise to make them awesome.  I won't even ask for it back, I just want to see a mad science tank, and that's worth a bit of a money loss.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Shadowclaw777 on January 09, 2020, 11:14:42 pm
Shadowclaw, just a couple things:

Spoiler: Shadowclaw777 (click to show/hide)

Changes have been revised for the things I want to do and mistakes like the second large airstrip have been fixed, anyways.

@Syvarris, yeah I think I can buy a single T-55 tank for that price due to my storage

@IronyOwl, as always am going to continuously pay the upkeep on this Submarine of 20, hope we eventually get that Huge Hanger, not saying the 20 would appreciate but y’know.

@Happery willing to make the offer go all the way to 325 for that Death Ray Truck, since it’s experimental technology and helped with that second lab to be run.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Stirk on January 09, 2020, 11:17:40 pm
@Happery willing to make the offer go all the way to 325 for that Death Ray Truck, since it’s experimental technology and helped with that second lab to be run.

I'll go 350.

Notice to all Organizations: I have been training a large wasp thst will help assist with fighting Kaiju
So are you offering to sell it or intend to use it in battle yourself or what?

Also, any idea on its capabilities?

I think I get first dibs, given how I've been funding their research :V
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Egan_BW on January 09, 2020, 11:18:35 pm
...Yea, buying a 25 tonk + 25 hanger is probably a more effective way to fill my transport than having a second infantry. Can up-armor it, too.

I'll take that deal for one tank, syv.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: IronyOwl on January 09, 2020, 11:27:46 pm
@IronyOwl, as always am going to continuously pay the upkeep on this Submarine of 20, hope we eventually get that Huge Hanger, not saying the 20 would appreciate but y’know.
Haha whoops forgot about that. I'll edit your 20 in and should get the hangar researched and built relatively soon.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Naturegirl1999 on January 10, 2020, 12:53:27 am
Try crafting some metal armor for Waspra. If I don’t have the metals needed, try purchasing some from a welder in town
(Hopefully something like light metal scales, so her movement isn’t restricted and she can still fly while having some extra protection)
Title: Re: Kaiju-Com 2, May Purchases.
Post by: syvarris on January 11, 2020, 03:33:03 am
Spoiler (click to show/hide)
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Naturegirl1999 on January 11, 2020, 04:05:00 am
Try crafting some metal armor for Waspra. If I don’t have the metals needed, try purchasing some from a welder in town
(Hopefully something like light metal scales, so her movement isn’t restricted and she can still fly while having some extra protection)
To Devastator: is the part in parentheses ok to add or should I delete it?
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Devastator on January 11, 2020, 04:17:27 am
It's fine.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Naturegirl1999 on January 11, 2020, 04:52:25 am
It's fine.
Good. I just wanted to make sure
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Stirk on January 11, 2020, 11:20:42 pm
Theoretical "So I don't get skipped" purchases in case the mad scientist doesn't get back to me about my bid:

>Continue research into Jaeger Project, manportable nuclear arms
>1 Infantry Platoon (50)
>1 Tank, Modern (250)
>1 Helicopter gunship (250)
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Happerry on January 15, 2020, 04:48:19 am
So somehow I completely missed around a page and a half of posts. Sorry for not responding on the Death Ray truck thing.

So anyone interested in buying me 'Death Ray Truck, 2015 Edition. (Basic Disrupting Death Ray) Small.'? It hovers now! My upkeep is currently 120/month so I'll need more then that to turn any profit on a deal.

We would appreciate a response to our offer (restate: 320) at your earliest convenience, as we must budget funds and space for next month.
@Happery willing to make the offer go all the way to 325 for that Death Ray Truck, since it’s experimental technology and helped with that second lab to be run.

I'm willing to sell it to either of you, though if Shadowclaw is going to offer more I of course will go with the highest Bidder, but really 5 more isn't that much so I can sell it to either of you, whichever is best for the anti-Kaiju efforts.

Also yes it can deploy itself.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Devastator on January 18, 2020, 11:01:16 am
Just a reminder to bold text anything you're sending or not sending, such as the money and items above.

Will try to update this tomorrow.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Stirk on January 18, 2020, 01:22:44 pm
I had raised my offer to 350, so I guess that means I get the truck~

Spoiler: TLDR: (click to show/hide)

Ares Monthly Report Memo for Public Release
Our Mad Scientist assistance program has attempted to place a substantial bid on a new weapon in order to prevent a repeat of last months performance. Should this bid go though, our mercenaries will be trained with its use and deployed with the powerful weapon as soon as the next threat shows its head. Purchases of further air support are being considered in the case our new acquisition is destroyed and no suitable Mad Scientist replacement can be purchased. Research into both projects is on schedule. We continue to be interested in acquiring any Mad Scientist produced weaponry and materiel, and have invested part of our budget into future purchases and investments. Should you have anything you wish to sell please contact your nearest ADD representative and name your price. Should no offers arrive, we will attempt to acquire more firepower in the form of air support to assist with the stopgap measures until our long-term projects near completion.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Devastator on January 18, 2020, 01:26:10 pm
If you guys are still negotiating, I can give you more time.
Title: Re: Kaiju-Com 2, May Purchases.
Post by: Happerry on January 20, 2020, 07:50:36 pm
Sell truck to Kirk for 350 Moneybucks
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 25, 2020, 01:41:55 pm
Spoiler: Egan_BW (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

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Spoiler: Syvarris (click to show/hide)
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 25, 2020, 04:28:44 pm
Well the car killed a bunch of my guys and feeds on the blood of the innocent.

Anyone have any idea how to keep this thing from escaping custody?
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 25, 2020, 04:34:20 pm
You can still deploy it safely, btw.

Just.. you might have trouble when it comes back.
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 25, 2020, 06:01:18 pm
Well the car killed a bunch of my guys and feeds on the blood of the innocent.

Anyone have any idea how to keep this thing from escaping custody?
Wow. Vampire death ray truck. That's new!

I have no idea how to contain its power.
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 25, 2020, 06:36:31 pm
It's not impossible.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 25, 2020, 06:51:25 pm
Well the car killed a bunch of my guys and feeds on the blood of the innocent.

Anyone have any idea how to keep this thing from escaping custody?
Wow. Vampire death ray truck. That's new!

I have no idea how to contain its power.

Maybe that is how he got it to fly.

In either case, if I keep it in my base another month it is liable to escape.
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 25, 2020, 07:13:48 pm
Well... get the council to send you criminals to keep it sated or research a new building? Do mundane security structures prevent escapes or only guard against external threats?
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 25, 2020, 07:21:15 pm
Do mundane security structures prevent escapes or only guard against external threats?
They help against such, yes.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 25, 2020, 07:30:04 pm
Well... get the council to send you criminals to keep it sated or research a new building? Do mundane security structures prevent escapes or only guard against external threats?

I didn’t expect I’d have to prevent escape attempts from a truck. I won’t have time to build or research anything, but I can trade it off to a more secure location under the optimistic assumption it survives the mission.
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 25, 2020, 07:42:34 pm
That's mad science for you.  Awesome powers, but strong tendacies to utterly destroy all human life.

BTW, if you deploy it under your banner, it can only return to your base, unless you tell it not to come back as part of your deployment orders.  If you want to transfer it to someone else, it won't get deployed this turn.  If it survives with orders to come back, it'll very likely go on another rampage, which will either cause more damage, or cause more damage and it'll escape.

Plus you're not sure who can handle it, because someone has to contain it at the end of the month.

Thirdly.. transferring dangerous mad science is only safe in the presence of a mad scientist.  It's easier to just take it from place to place than to keep it locked up, but an escape is still possible, and the damages you've suffered make it more likely.

How it works is that each person who owns it has to roll to contain it.  This applies to mad scientists too.. they can have escapes.  If you're simply transferring it, it's an easier check than if you're going to keep it in your base.  Mad scientists autopass all transfer attempts.

In general, larger and more developed bases are more secure, but security buildings are the only sure ways to improve the security of your base.

Yes, you can research mobile units or equipment that add security as well as extra security buildings, if you so want.
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 25, 2020, 07:53:05 pm
How it works is that each person who owns it has to roll to contain it.  This applies to mad scientists too.. they can have escapes.  If you're simply transferring it, it's an easier check than if you're going to keep it in your base.  Mad scientists autopass all transfer attempts.
Would that be a roll every turn, or could somebody get lucky and receive a "stable" mad scientist project?

Do reverse engineered and then mass produced models suffer from any of these issues?
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 25, 2020, 07:59:50 pm
It's not impossible for mad scientist projects to be stable, and some of them are more stable than others.

There also isn't that much randomness in it.  If you've contained a project successfully, you're likely able to contain it indefinately.

Reverse-engineered models will be somewhat less dangerous, but removing the danger will in some cases reduce the capabilities.  You may direct the research if you want them to concentrate on making it safer or concentrate on reproducing its capabilities.

Also, although you can make close facsimilies of mad science weapons, you may not be fully capable of a complete reproduction of one, just producing blueprints for something comparable.

Lastly, if you want more information or advantages about these things, additional buildings could be researched to give more accurate information.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 25, 2020, 08:13:55 pm
That's mad science for you.  Awesome powers, but strong tendacies to utterly destroy all human life.

BTW, if you deploy it under your banner, it can only return to your base, unless you tell it not to come back as part of your deployment orders.  If you want to transfer it to someone else, it won't get deployed this turn.  If it survives with orders to come back, it'll very likely go on another rampage, which will either cause more damage, or cause more damage and it'll escape.

Plus you're not sure who can handle it, because someone has to contain it at the end of the month.

Thirdly.. transferring dangerous mad science is only safe in the presence of a mad scientist.  It's easier to just take it from place to place than to keep it locked up, but an escape is still possible, and the damages you've suffered make it more likely.

How it works is that each person who owns it has to roll to contain it.  This applies to mad scientists too.. they can have escapes.  If you're simply transferring it, it's an easier check than if you're going to keep it in your base.  Mad scientists autopass all transfer attempts.

In general, larger and more developed bases are more secure, but security buildings are the only sure ways to improve the security of your base.

Yes, you can research mobile units or equipment that add security as well as extra security buildings, if you so want.

Can I hire a mad scientist to build something to contain it in my base?
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 25, 2020, 08:14:32 pm
Lastly, if you want more information or advantages about these things, additional buildings could be researched to give more accurate information.
You heard the man, syv. Info-collecting buildings are go. :P
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 25, 2020, 08:29:31 pm
Can I hire a mad scientist to build something to contain it in my base?
Yes, that's a possibility.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 25, 2020, 08:32:32 pm
Can I hire a mad scientist to build something to contain it in my base?
Yes, that's a possibility.

You heard the man. 200 credits to whoever keeps this thing from wreaking havoc in my base and the world at large.
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 25, 2020, 08:33:14 pm
I'll be doing MS turns tomorrow.
Title: Re: Kaiju-Com 2, May Actions
Post by: Happerry on January 26, 2020, 04:43:26 am
Incidentally, now that I'm done with my first project, anyone have a request for what I should do next? I think I was planning on some mad science artillery ammo next, if no one else has something in specific I could work on.
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 26, 2020, 05:32:32 am
Incidentally, now that I'm done with my first project, anyone have a request for what I should do next? I think I was planning on some mad science artillery ammo next, if no one else has something in specific I could work on.
If your facilities can handle Huge projects, pimping out my submarine.

If your facilities can't handle Huge projects but you still want to pimp out my submarine, either a propulsion system for it that isn't shit, or the giant fuckoff torpedo launcher I intend to install in its nose. I cannot supply any processed kaiju bits for that this turn, but I will have some at some point.
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 26, 2020, 05:51:34 am
Submarine is technically two sizes above Large, being Giant.  Huge is Large+1.
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 26, 2020, 02:22:28 pm
This month's Kaiju attack is to take place in..  New York City itself.  You don't know if this is inentional or by accident, but the Council is deeply worried about this threat, and is offering an immediate reward of 250 moneybucks to any individual or organization that fields a unit that damages the Kaiju in this battle.  They also issue a statement that some unwelcome incidents in the past might be overlooked should the individual contribute to the combat.

New York City is also a very large and important city to the United States.  Expect some military action to be taken.  This might help, or it might complicate matters.

Spoiler: King Zultan (click to show/hide)

Spoiler: Piecewise (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: Happerry (click to show/hide)
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 26, 2020, 02:27:00 pm
Incidentally, now that I'm done with my first project, anyone have a request for what I should do next? I think I was planning on some mad science artillery ammo next, if no one else has something in specific I could work on.

The "Lock Up My Ride" offer is still on the table, as with anyone interested in doing it, preferably now.

Also:

https://youtu.be/yvIRh-qt9EQ?t=21 (https://youtu.be/yvIRh-qt9EQ?t=21)
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 26, 2020, 05:22:29 pm
Deploy the modern tank and both artillery pieces. Artillery should split up if possible to reduce their vulnerability to being taken out at the same time.
Title: Re: Kaiju-Com 2, May Actions
Post by: Naturegirl1999 on January 26, 2020, 05:34:26 pm
Design a drink to help her grow, hopefully growing the armor to fit her new size
Title: Re: Kaiju-Com 2, May Actions
Post by: piecewise on January 26, 2020, 08:44:06 pm
USE THE FLESH TO MAKE THESE DAMN BUGS LESS SHIT.  I WANT GODDAMN GAU AVENGERS NOT NERF GUNS.

Also I think I said to make them smart enough to follow orders, not to just ragdoll around the room on their own recoil.  FIX IT. FIXITFIXITFIXIT.
Title: Re: Kaiju-Com 2, May Actions
Post by: Happerry on January 27, 2020, 06:14:00 am
Upon hearing that Happytime Atrocities, Inc is in the look out for an engine upgrade for their Submarine, Lord Silver begins working on a Super-Cavitation Engine upgrade package for the submarine, allowing it to traumatize innocent sealife with the mere force of its passage.

Lord Silver would also remind those having issues with the fruits of his genius that base security facilities do already exist. For the ease of lesser minds he'll even copy-paste a list of them here.

Base Security:
Internal Checkpoints, 100, 1 turn
Storage Vaults, 100, 1 turn
Hardened Perimiter, 150, 2 turns

Lord Silver suggests that, if one is having issues storing things, perhaps they should build some Storage Vaults?

Lord Silver will also spend money to repair damaged buildings within his base.
Title: Re: Kaiju-Com 2, May Actions
Post by: King Zultan on January 27, 2020, 08:30:50 am
"Oh damn giant monsters gonna be attacking New York, oh well sucks to be them good thing I live in Detroit."
Now the Red is looking good on the speed and endurance fronts but in order for them to fight giant monsters they need to be stronger, like The Hulk or Hercules, I need them to be able to punch a giant monster in the dick so hard it flies off.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 27, 2020, 11:02:59 am
Upon hearing that Happytime Atrocities, Inc is in the look out for an engine upgrade for their Submarine, Lord Silver begins working on a Super-Cavitation Engine upgrade package for the submarine, allowing it to traumatize innocent sealife with the mere force of its passage.

Lord Silver would also remind those having issues with the fruits of his genius that base security facilities do already exist. For the ease of lesser minds he'll even copy-paste a list of them here.

Base Security:
Internal Checkpoints, 100, 1 turn
Storage Vaults, 100, 1 turn
Hardened Perimiter, 150, 2 turns

Lord Silver suggests that, if one is having issues storing things, perhaps they should build some Storage Vaults?

Lord Silver will also spend money to repair damaged buildings within his base.

It will wreak havoc on its return, and escape next month possibly before I am given the opportunity to contain it.

Had I been warned it apparently did the same thing to your lab I may have been capable of properly securing it :v
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 27, 2020, 01:15:12 pm
Yes, an organization may only build buildings during the purchase phase.  It mostly represents that each phase is half of a month, instead of a full unit of time.  I'm using turns for build times, but that's mostly to provide smaller increments for changes in how long various buildings take to build.

If you have a mad science project stored in your base, it normally only checks once a month, during the purchase phase.  It only does a check for this phase if one of two things happen.

If a mad scientist changed or upgraded it this turn, or if you take possession of it, mostly so there's no way to avoid ever risking a device escaping by shuffling it around.

And yes, a mad scientist can build something at your base this phase which can help secure it in time for the truck's return.  However, it in itself will also be a mad science device, albeit one (much) less dangerous than that death ray hovertruck.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 27, 2020, 02:33:10 pm
Fine, I don't need them! Ares can stand on its own!

Clearly this is a management problem. We must establish dominance. It must respect our strength before it respects us. We'll send in our best Drill Sargent/Manager to carefully explain to this wild vehicle that money = power, and therefore as a rich organization we are therefore much more powerful then a murder hobo truck. Flex on the poor boy with golden watches and the like. Once it understands that we are truly the dominant party here it will surely calm down and allow us to punish it for its many crimes.

Deploy everything! The Infantry, the Artillery, and the Deathray truck. We'll deal with the problem child more if it somehow makes it back.
Title: Re: Kaiju-Com 2, May Actions
Post by: Shadowclaw777 on January 27, 2020, 03:32:16 pm
Send a T-55 Tank with a Force Field (-50) and an Infantry Platoon, maybe try and a jam an Artillery Piece there as well.
Title: Re: Kaiju-Com 2, May Actions
Post by: Happerry on January 27, 2020, 05:54:04 pm

Had I been warned it apparently did the same thing to your lab I may have been capable of properly securing it :v
This is the message I got about it when it damaged my lab.

"You succeed!  Well, except for the excess of power occasionally causing some severe accidents, it's mostly reliable.  It did damage one of your labs when it somehow started up without the keys in it, but that's nothing to worry about, right?"

I took that as a 'mad science happened' result, not a 'the car wants to kill people' result.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 27, 2020, 07:58:16 pm

Had I been warned it apparently did the same thing to your lab I may have been capable of properly securing it :v
This is the message I got about it when it damaged my lab.

"You succeed!  Well, except for the excess of power occasionally causing some severe accidents, it's mostly reliable.  It did damage one of your labs when it somehow started up without the keys in it, but that's nothing to worry about, right?"

I took that as a 'mad science happened' result, not a 'the car wants to kill people' result.

Fair enough.

I will be victorious here. Or alternatively unleash its horror on New York. One of the two.
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 27, 2020, 08:25:21 pm
You can technically give orders for your guys not to bring it back home should it survive.

Also.. some more stuff.  As this is the first time you guys are fighting in a huge city, there are some additional tactical issues to deal with.  This city is large enough for the buildings to provide some cover for kaiju, and not all your troops will have clear shots on the kaiju every turn.  Sometimes they'll have shots that might hit the kaiju but might hit other buildings, and sometimes they'll just be blocked by buildings completely.

This will apply to the kaiju as well.  It might not have clear shots on your forces.  On the other hand, the Kaiju will be entirely happy to ignore the risks of hitting cities, and will always try for the shot.

So, let me know if you want any troops you deploy to act similarly and risk hitting parts of the city.  Incidental fire won't be as damaging as a deliberate kaiju attack on elements of the city, but it might still attract some bad press.

Default will be to NOT RISK hitting buildings.

Lastly, there's some extra intel stuff this turn.

Spoiler: Stirk (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

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Title: Re: Kaiju-Com 2, May Actions
Post by: syvarris on January 28, 2020, 03:44:14 pm
Hmm.  In the interest of helping each other out, since this is a cooperative game, I'll share my intel.

The US has a carrier assigned to the defense of New York, unsurprisingly.  Though I'm not certain of the details, this means they will be sending a decent number of jets to attack the Kaiju.  Presumably, they will be modern jets--better than USSCCI's own last generation jet--and will be able to do quite a bit of damage.  Whether or not they will be capable of killing the kaiju, I don't know.  They'll certainly be able to do quite a lot of damage to it, and if it doesn't die, it'll be much easier for our forces to kill it after the US jets start their runs.

The runs will begin four or five turns after landfall, and will likely be sustained for a few turns after.  Functionally, since there's a monetary award for damaging the Kaiju, this means that there may be a kind of damage race; hurt the kaiju before the US fighters kill it.  On the other hand, hurting it will be easier after the US fighters start dealing damage, so if your units can't be guaranteed to survive five rounds, and you aren't sure they'll be able to chip it, having some stay back until the kaiju is weakened might help ensure that you collect the bounty.  I'm genuinely unsure.

As for not-hitting-buildings tactics, I simply don't know what's best there.

If anyone is willing to share their secret information, it would be much appreciated.

I'm deploying the assault fish, artillery piece, infantry platoon, and combat jet.  Equip the combat jet with dual warhead missiles.

The artillery piece and infantry will be under orders to engage with the kaiju immediately.  They are to not risk hitting civilian buildings, until the first US fighter wave hits, after which point they should take every shot available. EDIT: The artillery piece and infantry will take every shot available to them, regardless of risk of hitting civilian targets.  The assault fish is under orders to hold fire until it's basically within close range, and then to fire everything and not let up.  Finally, the jet is not to even enter range until the Kaiju has been engaged by other units.  Only once it has been engaged will the jet enter the battle.  The jet, once entering the battle, should stay at max range until it has a clear shot, or if it cannot get a clear shot, until turn 4.  After it has begun to fire, it will take every shot available to it until it has either been damaged or expended all its ammunition, at which point it will attempt to retreat.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 28, 2020, 03:48:27 pm
Quote
Some of your business contacts are headquartered in the city.  Some of them are also interested in hiring private security, and/or doing some experimentation with kaiju bits themselves.  If you choose to do so, you may sell kaiju bits to them for triple normal price next month.  (30 for skin, eg.)  Also, a US military contractor is interested in your business, and if you pay 25 money to them, they'll buy a copy of a single blueprint you either develop yourself or acquire.  Price will vary depending on the gear, but it will be good.

Mostly ways to make some cash, if anyone wants to make a deal for one of their blueprints.
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on January 28, 2020, 03:54:36 pm
Do note that the offer for Stirk was intended to be restricted to that company alone, although I'll allow him to transfer it to any other single organization.. they only want to shell out for one blueprint.

Also, there's no time limit on that, so you don't need a blueprint now.

The kaiju bits offer is just for the ADD, though.  It's basically some head-office types getting momentarily distracted by Kaiju, and willing to throw money at it.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 28, 2020, 03:59:28 pm
Do note that the offer for Stirk was intended to be restricted to that company alone, although I'll allow him to transfer it to any other single organization.. they only want to shell out for one blueprint.

Also, there's no time limit on that, so you don't need a blueprint now.

The kaiju bits offer is just for the ADD, though.  It's basically some head-office types getting momentarily distracted by Kaiju, and willing to throw money at it.

I can offer to act as a middleman. I'd mostly take the blueprint they offer me and shell out part of the money.
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 28, 2020, 04:35:32 pm
As a political org, my intel is that collateral damage probably won't be too bad. There's going to be a LOT of stuff going on, after all, and there's only so much airtime to dramatically slow-mo your units shelling an orphanage.

With that in mind, orders are to go full force. You can't possibly cause more damage than the Kaiju* so let 'er rip.


*God DAMN it Johnson that was not a challenge!
Title: Re: Kaiju-Com 2, May Actions
Post by: Egan_BW on January 28, 2020, 04:42:31 pm
They're probably just saying that so that we go full bulldozer and HA looks good by comparison.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 28, 2020, 04:45:39 pm
We could all order our transport ships to evacuate civilians while Happytimes does its thing.

That should be good press right?
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 28, 2020, 04:53:20 pm
I don't think any of us have any transport ships, and I believe our planes can only carry like a hundred people each.

But yeah, ordering people to not evacuate yet so we can evacuate them on live TV might be good press.
Title: Re: Kaiju-Com 2, May Actions
Post by: Stirk on January 28, 2020, 05:06:34 pm
I don't think any of us have any transport ships, and I believe our planes can only carry like a hundred people each.

But yeah, ordering people to not evacuate yet so we can evacuate them on live TV might be good press.

You would call a heavily armed attack helicopter a gunship, so obviously a transport based helicopter is a transport ship.
Title: Re: Kaiju-Com 2, May Actions
Post by: IronyOwl on January 28, 2020, 05:09:45 pm
...fair enough but I still feel like this isn't the cruise I signed up for.
Title: Re: Kaiju-Com 2, May Actions
Post by: Devastator on February 11, 2020, 09:29:09 pm
This will be on temporary hiatus, as the battle of New York deserves more effort than something split across a few hours over a few days.  I'll update it sometime in March, when I have a few days off coming.

Thanks for playing!
Title: Re: Kaiju-Com 2, May Actions
Post by: Naturegirl1999 on February 11, 2020, 09:39:38 pm
You’re welcome. The game’s fun
Title: Re: Kaiju-Com 2, May Actions
Post by: Egan_BW on March 18, 2020, 03:22:37 pm
Give Tonk ERA armor.
Deploy Tonk and the 51804. Tonk should engage with no reservations, while infantry should avoid contact and try to help with evacuation.
Title: Re: Kaiju-Com 2, Battle of New York
Post by: Devastator on March 20, 2020, 03:57:06 pm
The battle of New York City.


The troops land at LaGuardia airport, which is usually slammed full of people, but several gates are moved and some fencing has been removed, with cop cars allowing the vehicles to be deployed properly on the city.  At this time, it still isn't certain exactly where the Kaiju will make landfall, but this more central location is considered a better spot to allow more freedom of movement.

Deploying are four infantry platoons.. one from each of Emerald Robin, the USSCCI, the Coke Knights, and Ares Defence.  There are four artillery pieces, one from Ares, two from Happytime Atrocities, and one from the USSCCI.  There are two obsolete T-55 tanks, each of which is modified, one from Emerald Robin with additional ERA armour added as a kit, and one from the Coke Knights surrounded by a shimmering force field.  Then there are a few special units, a Plymouth Barracuda turned assault car, with an odd hood-mounted weapon, from the USSCCI, a Modern Tank from Happytime Atrocities, and a distinctly frightening, hovering vehicle from Ares Defence, a bright red armoured truck with a huge bed-mounted cannon.  There is one proper air unit deployed by the kaiju-coms, an old combat jet from the USSCCI.

The city is extremely clogged with vehicles, heavy traffic even worse than normal, with vehicles strewn all about in varying states of abandonment.  Every unit that cannot fly will find it to take significantly longer to arrive at the destination.

After a few minutes of trying to make headway and clearing some ground on the roads, the Kaiju makes it's apperance.  It's coming ashore out of the Hudson river onto riverside park, heading for upper manhatten.  It'll land in the north side of Morningside Heights, near Harlem, a largely residential area filled with apartment buildings.

It's a huge, heavyset quadripedal beast with thick slabs of bony armour, a short thick neck, and a well-protected head.  As it climbs out, a truly monstrous screech erupts from it's jaws, shattering much glass and flattening trees in a vicinity around the beast, having an effect like bombs going off rather than normal sound.

The units, out of range, race at their best pace to get into the fight.  The infantry and the artillery pieces are extremely hampered by the vehicles, being slow at the best of times, and slowed further by the need to climb over everything.

The only units that can manage to engage right away are the souped-up high speed Barracuda, and the Death Ray Hovercar.  The Assault Fish is under orders to wait for close range, however, and has only entered maximum range.  The Death Ray Hovercar, on the other hand has no such restrictions and opens fire, mostly missing and only essentially scraping at the bony plates.  There is an intense rippling under the areas the death ray did hit, however.

Having been attacked but not hurt, the Kaiju continues to lay about the city around it, knocking down several buildings of comparable size to it with another roar, and staving in yet a third with it's massive, blocky tail.  Rubble is strewn everywhere, and chunks of building smash to the ground.

Over the next minute or so, more vehicles come into range.  Most of the artillery, save one of the Happytime pieces which had orders to spread out enter range.  So do the three tanks, the two T-55s and the Modern Tank.  First up are the Death Ray Hovercar, having already engaged, followed by the Assault Fish.  The hovercar swings around some more buildings, and hits it with a good extended shot in the flank.  It almost looks like there is no effect, but in the end, some blood is drawn an a black stain erupts in the blue side of the creature, fighting the intense rippling effect.  The assault fish closes to very close range, and charges up it's own sonic cannon, but is surprised when the creature rears up under the assault from the Death Ray Hovercar, causing the burst to go short and merely smash yet another building that was supposed to be protected by the bulk of the Kaiju's body.  Hopefully that won't end up on the news.

The artillery fire is mostly to no effect, either missed shots, shots not taken or hits shrugged off by the heavy armour.  The three tanks, just reaching range at the same time, shoot mostly simultaneously too.  Camera footage shows the superior rounds of the Modern Tank are the only shots to do serious damage.

The Kaiju, angered now, takes out it's efforts on its attackers.  Knowing of the capabilities for multiple targets, it goes after the cluster of tanks with a long-ranged directed scream that smashes into the three vehicles like some kinda metal-shredding bomb.

The T-55 from Emerald Robin is tossed about and flipped.  It's smashed, but not too badly.  The force fields on the other T-55 soak up some of the hit, but it's still badly rocked, and obviously damaged as parts of it's armour are torn up and partially removed, and at least one of the hatches is warped.  The more modern armour of the Happytime Atrocities modern tank manages to weather the assault mostly unscathed.

That said, the Kaiju is now up and running, moving much quicker than anticipated, and it leaps with an unexpected grace and charges down the Assault Barracuda.  Fleeing at high speed, the vehicle isn't quite capable of getting out of the way, and is kicked by a leg and smashed into rubble, out of the fight.

The surviving tanks split up so as to not provide as much of a target, as do the Artillery Pieces, which perhaps were lucky to not land a shot last round, as three extremely vulnerable mobile artillery pieces would have made an extremely fine target, them being capable of surviving far less punishment than the tanks.  The USSCCI Jet enters the fight as well, having waited for some other targets to draw fire from the Kaiju.

First up is the Death Ray Hovercar, which fires an extremely heavy beam of concentrated pain this turn, hitting the kaiju with nearly all of it.  Astonishingly, it seems to still vanish into the bulk of the beast, somehow not managing to deal effective damage this time.

The T-55 can't shoot this round, being blocked by buildings, and most of the artillery fires to little effect, save the piece from the USSCCI, which manages a solid shot and succeeds where the hovercar did not.  The Happytime Modern Tank again fires and again hits, once more dealing damage.

Annoyed at the Happytime Tank, the Kaiju means to smash it.  This time the tank driver manages to take cover behind a building, leaving the Kaiju no clear shot.. but that doesn't matter to the Kaiju, who instead destroys the offending building with a roar.  It then attempts to close range and charge the tank, but stumbles upon some of the debris and only manages to close the range some.  Unfortunately, the jet wasn't able to get a shot at this time, having been lining up in the wrong direction in the crowded low-altitude airspace.

The fight continues with the kaiju visibly healing from the skin-rippling effect.  Surprisingly, facing all the enemy attacks, and a very potent volley of missiles from the USSCCI Jet, no damage is done... it's one tough beast.  In response, the beast goes after the most painful vehicle in range, the Death Ray Hovercar, and strikes it from the sky with another bomb-like roar.  The vehicle collapses to the ground, whatever hover-mechanisms it uses broken, and the fixed-mount death ray useless.  It then turns to continue charging the HA tank, but this time the tank retreats over already flattened civilian vehicles and can make a better turn of speed, holding the range open from the now slightly slowed Kaiju.

The Navy Jets then arrive at this point.. three Modern Jets, making an attack pass on the dragon.

Two of the three salvos are noticeably off-target once launched.  You think they're headed for a near-miss, but at the last moment several missiles abort as indicated by their terminal guidance systems.  Some of the missiles head off and self-destruct, but some more head back to hit the Kaiju from behind.  Some damage is done, there were a few hits.  Hardly fatal, but it adds up.

..However, it is immediately noticeable that the rippling skin effect has ceased.

At this time, the Infantry has finally entered the fight, struggling over the clogged streets.  The Kaiju's rippling skin effect begins again, but it missed a good minute or two of healing.  And one of the Navy Jets sticks around for a second pass, while the other two disengage.  Three more are visible in the far distance, and will engage next turn.

The next successful hit made is from the surviving T-55, followed by a risky shot from one of Happytime Atrocities artillery piece.  Both deal damage, clearly having an easier time now that the bony armour is weakened noticeably, with blood on the ground.  The next big shot is from the USSCCI Jet, who nails a blow to the back with those missiles, with the enhanced warheads making the difference, the second explosion causing the beast to cry out and respond.

..however, said response is quick and brutal, with a loud roar causing the plane to tumble in the sky, shedding metallic scraps and leaking fuel, as the pilot desperately attempts to control the descent, managing to miraculously succeed and guide it to a crash landing on a lake in Central Park, fetching up on the shoreline.  By this point, however, the creature is largely too hurt to attack effectively in melee, and is stumbling around wounded.  The Navy Jet then takes it second pass, and hurts the creature further, but leaves it alive for the infantry to hopefully finish it off.

..After much fire they do manage a killing blow.  The USSCCI infantry platoon manage to just finish it off at the end.

Congratulations.  The Battle of New York has been won.  A good swathe of the city has been destoyed, including parts of Columbia University, but the city is still largely intact.
Title: Re: Kaiju-Com 2, Battle of New York
Post by: Devastator on March 20, 2020, 06:31:16 pm
Stirk Do you want your troops to put down the deathwagon, or to haul it back to your base?
Title: Re: Kaiju-Com 2, Battle of New York
Post by: Stirk on March 20, 2020, 06:45:13 pm
Lets bring it back. Forgo repairs until we upgrade defenses. Hopefully it can't go on any rampage of note until someone fixes it, giving us the perfect opportunity to keep it chained up.
Title: Re: Kaiju-Com 2, Battle of New York
Post by: Devastator on March 20, 2020, 07:31:46 pm
Post-battle summary, mostly for bookkeeping.  Not ready for orders yet.

Spoiler: Stirk (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Mad scientists and the next month introduction to follow tomorrow.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on March 21, 2020, 10:43:26 pm
The next Kaiju attack is heading towards the Pacific coast of South America.

One lead scientist is available for bid.

Spoiler: Black Market (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Piecewise (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: Happerry (click to show/hide)

It is, at last, the Purchases Phase of June, 1999.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on March 21, 2020, 10:50:07 pm
Send Waspra to ADD

“Let’s go outside. There’s a place where people will help you hunt creatures thousands of times larger than yourself”
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on March 21, 2020, 11:56:02 pm
1999 Bizarre Summer ~

Spoiler: TLDR: (click to show/hide)

ADD Memo For Public Release:

Security upgrades are being considered after the last mad-scientist investment project escaped despite being heavily damaged during the successful deployment in New York. Despite the damage it has taken, it should be considered armed and extremely dangerous. It hungers for the blood of the innocent and will likely go on a rampage unless stopped. Fortunately ADD has come up with our patented Van Hellsing (TM) anti-air countermeasures for your home, office, and government facilities. We'll lock down your airspace from truck-based threats for 75% of the price of leading competitors!

The Jaeger project continues as scheduled, with the plans finishing 5 months from now. Our hand-held nuclear weapons research progresses as normal.

We will be investing up to 300 Money Units into purchasing any currently deployable Mad-Scientist combat unit
to replace the loss of the truck as our force addition. Our security has been significantly upgraded to prevent repeats of the last incident. As we do not know the current progress of any project, we expect potential scientists to come to us with offers. If we do not find any buyers during this month our funds will instead be spent on conventional air units.
Title: Re: Kaiju-Com 2, June Purchases
Post by: syvarris on March 22, 2020, 12:53:45 am
Hrm.  A couple thoughts, after chatting with Dev a bit.

Shadowclaw, I noticed you fielded a forcefield-armored tank.  Is your design adaptable enough that it could protect other units?  I think it'd be immensely effective to make a small-size unit with a forcefield projecter that can be used on other units in a supportive fashion.  Since the unit wouldn't attack on its own, Kaiju shouldn't target it, leaving it only in danger from AoEs.  It'd be fairly survivable, snowball well since smalls are cheap to hold and field, and synergize with pretty much any unit we expect to get shot at.

Stirk, as a reminder, I can produce combat jets for less than half the price of those in the armory.  I can also produce air transports for a lesser discount, though I'm unlikely to do so right now because I have both a good bit of money and only two large workshops.  Also, I am willing to share my designs, though they'll take research time to reverse engineer and I do plan to improve them.

Everyone, the infantry missiles in the black market are pretty meh.  They'd be kinda nice to have if we meet a flying Kaiju, but won't be particularly impactful.   They're cheap, so someone might as well grab them, but they're not worth researching.  The next-gen tank, however, might be great if you can afford it.  Though I'd appreciate it if you invested in my airforce production abilities instead, I promise to make lots of cool planes for you.

Also, I have two more broken T-55s sitting on my base.  They cost 10 to repair.  I may or may not need to get rid of them, but I'm willing to give them away for free to anybody who can take them.  If any mad scientists want one, I'll even repair it, free of charge, though you'll have to wait until the deploy phase for me to send it.  Repairs take time.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Egan_BW on March 22, 2020, 01:09:23 am
I know what I need now. I need mad scientist designed melee weapons which drink the blood of their victims to heal the wielder.
Offer is... 200 bucks per turn you spend on it, plus whatever kaiju bits I can process, plus 8 human prisoners if that helps. :3
Title: Re: Kaiju-Com 2, June Purchases
Post by: Happerry on March 22, 2020, 02:38:09 am
Lord Silver continues to plot mayhem on innocent aquatic life by way of developing an upgrade kit that can be used on large and slow submarines to make them go lots faster, ideally through the super-cavitation principle though he's open to considering other options. If they're eviler.

Lord Silver will also attend to upgrading his base this phase, adding some Reinforced Hallways and upgrading his Medium Lab Zone into a Large Lab Zone.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on March 22, 2020, 02:55:44 am
Sorry Happerry, just one action per turn.  Build one building or research one item.

(I cut you a bit of slack with the damaged building, because it seems like too much punishment to waste a full turn on repairs, but that doesn't apply to everything.)
Title: Re: Kaiju-Com 2, June Purchases
Post by: IronyOwl on March 22, 2020, 03:17:20 am
though I'm unlikely to do so right now because I have both a good bit of money and only two large workshops.

Though I'd appreciate it if you invested in my airforce production abilities instead, I promise to make lots of cool planes for you.
Which is it and sell me on it. I'm still leaning towards crab-tanks with a unit of cat-infantry for collection bonuses, but I'm also rolling in dosh and hesitant to go terribly hard on conventional forces.


Speaking of which: My second dissection lab is up, and I have one turn remaining on researching Giant Hangars that can only support aquatic units. This will allow me to finally store my fancy terrible submarine which I intend to pay deranged eggheads to upgrade.
Title: Re: Kaiju-Com 2, June Purchases
Post by: syvarris on March 22, 2020, 04:23:34 am
Basically, I can afford to build two combat planes this turn only because I got the extra pay for damaging the Kaiju.  Since I was the only one to destroy a building, I don't expect to keep a high income.  However, if I have reason to believe I'll have customers who can offset the cost of producing planes, I can build more workshops and have a higher plane output, without needing to worry about fielding them and doing well *myself* before investing in infrastructure.

As for why planes are good, they do more damage than anything else we can field (note how much the fighters did in the last combat) while requiring effectively net zero hangar space.  Since they fly to battle, and other units need a transport plane which has the same size as a fighter, they're cheap to store and reuse.  And, hell, even if people don't want to deploy fighters, they still need troop carriers to carry their crab tanks and infantry around the world.  I can provide higher capacity transports at lower cost, using the same facilities as needed for fighters.

Oh, also, I can give you kaiju bits.  I don't have a dissection lab, and don't have spare scientists, so even a fairly poor trade is worth it for me.
Title: Re: Kaiju-Com 2, June Purchases
Post by: King Zultan on March 22, 2020, 05:08:58 am
Being able to pickup a horse is nice and all but what Dr.Unpleasant really wanted is to create an army of hulks that can punch a kaiju's dick off, so he set off again to improve the strength even more, this time seeing if intelligence can be sacrificed to add even more strength.


Also fix the command chamber I don't need people going in there uninvited.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on March 22, 2020, 12:25:06 pm
Hrm.  A couple thoughts, after chatting with Dev a bit.

Shadowclaw, I noticed you fielded a forcefield-armored tank.  Is your design adaptable enough that it could protect other units?  I think it'd be immensely effective to make a small-size unit with a forcefield projecter that can be used on other units in a supportive fashion.  Since the unit wouldn't attack on its own, Kaiju shouldn't target it, leaving it only in danger from AoEs.  It'd be fairly survivable, snowball well since smalls are cheap to hold and field, and synergize with pretty much any unit we expect to get shot at.

Stirk, as a reminder, I can produce combat jets for less than half the price of those in the armory.  I can also produce air transports for a lesser discount, though I'm unlikely to do so right now because I have both a good bit of money and only two large workshops.  Also, I am willing to share my designs, though they'll take research time to reverse engineer and I do plan to improve them.

Everyone, the infantry missiles in the black market are pretty meh.  They'd be kinda nice to have if we meet a flying Kaiju, but won't be particularly impactful.   They're cheap, so someone might as well grab them, but they're not worth researching.  The next-gen tank, however, might be great if you can afford it.  Though I'd appreciate it if you invested in my airforce production abilities instead, I promise to make lots of cool planes for you.

Also, I have two more broken T-55s sitting on my base.  They cost 10 to repair.  I may or may not need to get rid of them, but I'm willing to give them away for free to anybody who can take them.  If any mad scientists want one, I'll even repair it, free of charge, though you'll have to wait until the deploy phase for me to send it.  Repairs take time.

Maybe if I don't get any Mad Science offers
Which seems likely >_>
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on March 22, 2020, 01:43:42 pm
I could take another person to fill the fifth Mad Science slot, since Yotta's missed a few turns now.  Anyone interested?
Title: Re: Kaiju-Com 2, June Purchases
Post by: NJW2000 on March 22, 2020, 01:50:20 pm
I could take another person to fill the fifth Mad Science slot, since Yotta's missed a few turns now.  Anyone interested?
Very interested. Sheet soon.


Spoiler: application (click to show/hide)


Who wants their own fog to hide artillery? Who wants to hit a Kaiju with bolts of lightning? Knock one over with a cyclone? You've tried the rest, now it's time to throw money and Kaiju parts at Claudia!
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on March 22, 2020, 02:34:45 pm
Here's your sheet.  The extra money is due to the elapsed time from the beginning.  You can do an order for this phase.

Spoiler: NJW2000 (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: IronyOwl on March 22, 2020, 02:47:24 pm
Basically, I can afford to build two combat planes this turn only because I got the extra pay for damaging the Kaiju.  Since I was the only one to destroy a building, I don't expect to keep a high income.  However, if I have reason to believe I'll have customers who can offset the cost of producing planes, I can build more workshops and have a higher plane output, without needing to worry about fielding them and doing well *myself* before investing in infrastructure.

As for why planes are good, they do more damage than anything else we can field (note how much the fighters did in the last combat) while requiring effectively net zero hangar space.  Since they fly to battle, and other units need a transport plane which has the same size as a fighter, they're cheap to store and reuse.  And, hell, even if people don't want to deploy fighters, they still need troop carriers to carry their crab tanks and infantry around the world.  I can provide higher capacity transports at lower cost, using the same facilities as needed for fighters.
Hm. Ideally I'd intended to switch to aquatic transports, but that's pretty low on the list. Even if I do switch eventually, I'm probably gonna be relying on air movement for a good long while.

To that end, I can probably guarantee I'll want 2-3 fancier air transports, with a decent chance I'll need something else later. When can you deliver, and would it be helpful if I paid in advance?

Oh, also, I can give you kaiju bits.  I don't have a dissection lab, and don't have spare scientists, so even a fairly poor trade is worth it for me.
Sold. Technically I have less need of them than most, but I'd like to keep a varied library on hand. What have you got and what do you want for them?
Title: Re: Kaiju-Com 2, June Purchases
Post by: NJW2000 on March 22, 2020, 05:12:48 pm
Begin working on weather manipulation machines that can create low, thick fog capable of (hopefully) hiding units from Kaiju.


Spoiler: NJW2000 (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on March 22, 2020, 05:15:28 pm
NJW2000:

I'm assuming you want a deployable vehicle and not a building.  Do you want it to hide itself, or a unit next to it, or a unit at a distance, or every unit in an area?
Title: Re: Kaiju-Com 2, June Purchases
Post by: NJW2000 on March 22, 2020, 05:22:38 pm
NJW2000:

I'm assuming you want a deployable vehicle and not a building.  Do you want it to hide itself, or a unit next to it, or a unit at a distance, or every unit in an area?
I'd be happy to start with a unit next to it, as I'd assume that would be easier.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on March 22, 2020, 05:50:10 pm
I remember reading that Mad Science project take a turn to get there, so if I send Waspra to the Kaiju site, she will get there by the time the fight starts, right? Or did I miss something?
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on March 22, 2020, 06:28:45 pm
That's if you want to send it to someone else.  If you want to give it to someone else for it to be deployed for the next battle, you have to do that now.

If you're deploying it personally, you can do that yourself during the next turn.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on March 22, 2020, 06:59:46 pm
That's if you want to send it to someone else.  If you want to give it to someone else for it to be deployed for the next battle, you have to do that now.

If you're deploying it personally, you can do that yourself during the next turn.
thank you for clarifying, will edit action accordingly
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on March 22, 2020, 07:34:14 pm
Okay have now catch up on all the new posts and have some thoughts

-Has my high-energy lab done anything yet, I think this part of describing what it will do, just no information on whether it improves or hasten the project, 1.5 years on Armoured MRLS is still a ouchie :( .
Quote
Most importantly, your high-energy physics lab is complete.  The lead scientists say it'll significantly improve your abilities to research, and they'll have proper updates for your projects following the next research step, the first one which will take advantage of its presence.

Quote
Shadowclaw, I noticed you fielded a forcefield-armored tank.  Is your design adaptable enough that it could protect other units?  I think it'd be immensely effective to make a small-size unit with a forcefield projecter that can be used on other units in a supportive fashion.  Since the unit wouldn't attack on its own, Kaiju shouldn't target it, leaving it only in danger from AoEs.  It'd be fairly survivable, snowball well since smalls are cheap to hold and field, and synergize with pretty much any unit we expect to get shot at.

@Syvarris Contemporary generation electromagnetic protective fields that the Coke Knights have researched, allow them to be applied to vehicle designated sizes of smaller and anything larger, infantry-variants are under R&D, but as long as it’s a vehicle it can deploy these generators for a price and improve survivability substantially while in the field.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on March 22, 2020, 07:37:53 pm
Spoiler: Shadowclaw 777 (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: Happerry on March 22, 2020, 10:09:20 pm
Sorry Happerry, just one action per turn.  Build one building or research one item.

(I cut you a bit of slack with the damaged building, because it seems like too much punishment to waste a full turn on repairs, but that doesn't apply to everything.)
Alright.

Lord Silver will attend to upgrading his base this phase, upgrading his Medium Lab Zone into a Large Lab Zone.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on March 25, 2020, 02:34:39 am
Title: Re: Kaiju-Com 2, June Purchases
Post by: Egan_BW on March 27, 2020, 03:09:31 am
Dev asked me if Irony was online hoping that I could usher him into IRC to discuss the creation of a discord server for some reason.
I told Dev that I could also set up a discord server.
So here's that. (https://discord.gg/d8fbjBV)
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on March 27, 2020, 03:11:17 am
It's mostly because I'm only available on IRC for chat, and discord availability is much higher.  Fairly often one of the players comes on and asks some specific mechanics questions and what not, and we have a bit of a lengthy exchange about the subject.  That'll give you a place to put them down once the discussion is over that you can get at more easily.

..Also, there's a lot of negotiation and deals and conversation, and although I like reading it on here, a chat client is a lot more convienent to use for people doing that, so it only makes sense to have a place.
Title: Re: Kaiju-Com 2, June Purchases
Post by: syvarris on April 01, 2020, 01:09:19 pm
Hm. Ideally I'd intended to switch to aquatic transports, but that's pretty low on the list. Even if I do switch eventually, I'm probably gonna be relying on air movement for a good long while.

To that end, I can probably guarantee I'll want 2-3 fancier air transports, with a decent chance I'll need something else later. When can you deliver, and would it be helpful if I paid in advance?

Judging from what Dev has said (quotes at bottom of post), I probably won't do any better than doubling the capacity of transports.  That is, making them capable of lifting one huge unit, two larges, four mediums, etc.  Even that might be reaching a bit--I think I'll work on improving their capacity by 50% next, and then extrapolating whether or not researching larger transports is worth it based on how long it takes.  I don't have any information on how inefficient high-speed ships are, but if you're building huge-size infrastructure anyway, I bet ships are better transports long term.

I can't guarantee any time frame, I'd be starting research on better transports this turn.  Currently I can only produce basic transports.  I haven't run the numbers on how much money I need yet, but yes, earlier money would be more useful; the most likely expense is "more workshops", as those are useful immediately upon completion, due to the massive imbalance between combat jet power and production cost.

Oh, also, I can give you kaiju bits.  I don't have a dissection lab, and don't have spare scientists, so even a fairly poor trade is worth it for me.
Sold. Technically I have less need of them than most, but I'd like to keep a varied library on hand. What have you got and what do you want for them?

Guts, Muscle, Skin.  At this point, I don't know precisely what I want--I'm totally willing to just give some to you in exchange for credit.  All of my research capacity is currently wrapped up in things that I intend to mass produce, so I have no use for kaiju bits.  Most immediately, I suppose I'd like to be given a K-bit enhanced unit, so that my proving grounds building can tell me if there's anything special about them.

-Has my high-energy lab done anything yet, I think this part of describing what it will do, just no information on whether it improves or hasten the project, 1.5 years on Armoured MRLS is still a ouchie :( .

Armoured MRLS is a terrible, terrible idea, take it from the military guy that actually gets to know how units work.  Please don't waste time on that.

Quote
Shadowclaw, I noticed you fielded a forcefield-armored tank.  Is your design adaptable enough that it could protect other units?  I think it'd be immensely effective to make a small-size unit with a forcefield projecter that can be used on other units in a supportive fashion.  Since the unit wouldn't attack on its own, Kaiju shouldn't target it, leaving it only in danger from AoEs.  It'd be fairly survivable, snowball well since smalls are cheap to hold and field, and synergize with pretty much any unit we expect to get shot at.

@Syvarris Contemporary generation electromagnetic protective fields that the Coke Knights have researched, allow them to be applied to vehicle designated sizes of smaller and anything larger, infantry-variants are under R&D, but as long as it’s a vehicle it can deploy these generators for a price and improve survivability substantially while in the field.

Buffing infantry with forcefields is a very bad idea, due to how infantry work.  They're already durable, but don't deal much damage--and forcefields would take up one of their weapon slots, reducing their potential combat effectiveness while buffing a stat that generally doesn't matter unless the battle is very close to being lost.  At best, the forcefields might have use with Egan's catgirls, since those are infantry that are getting buffed to an insane degree, and therefore can already deal damage *and* want durability.  Even then... the catgirls are kinda a massively expensive boondoggle already, and if everyone helps work on them then the fate of humanity might just come down to the survival of a small group of easily-stomped infantry.

What I was talking about would be a unit that has no offensive capability, but improves the defenses of allied units.  A forcefield truck that makes tanks harder to kill.  Any tanks, at that, not just units designed specifically to take advantage of it.  The reason is that a forcefield is only useful if it gets shot at--if you shield a unit that never gets shot at, you've wasted money on something that hasn't affected any battles.  Also, since units that get shot at tend to die, with armor only really determining how fast they die, it would be very useful if the expensive shield is not lost along with the unit that's getting shot at.  As a bonus, this would mean that one shield can actually be applied to several units in the same battle, potentially multiplying its benefit.

Of course, it might also be really time-consuming to research.  I don't know.  If the forcefields are actually a mod that's applied to other units, rather than being integral to those units, there might not even be any benefit to making a new unit with integral FFs.   In that case, how much do these forcefields cost?  Would you be willing to sell them?  I'm sure people with high-value units might be interested, though I personally probably won't be.  Jets are flimsy, so they don't benefit as much from armor stacking, and any substantial increase to their cost has to be well-justified.


NOTE TO OTHER PLAYERS.  THIS SPOILER IS NOT HIDDEN INFORMATION.  IT'S FREE, POTENTIALLY USEFUL INFORMATION.

Title: Re: Kaiju-Com 2, June Purchases
Post by: Egan_BW on April 01, 2020, 01:21:20 pm
yes but a singular squad of superhuman catgirls being literally the only thing meaningfully standing between humanity and extinction would be
extremely anime
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on April 01, 2020, 01:41:47 pm
Quote
Buffing infantry with forcefields is a very bad idea, due to how infantry work.  They're already durable, but don't deal much damage--and forcefields would take up one of their weapon slots, reducing their potential combat effectiveness while buffing a stat that generally doesn't matter unless the battle is very close to being lost.  At best, the forcefields might have use with Egan's catgirls, since those are infantry that are getting buffed to an insane degree, and therefore can already deal damage *and* want durability.  Even then... the catgirls are kinda a massively expensive boondoggle already, and if everyone helps work on them then the fate of humanity might just come down to the survival of a small group of easily-stomped infantry.

They'd be useful once I get the man portable nukes up, especially if they can reduce the radiation effects allowing the weapons to be used closer. Your advice kinda has a contradiction in the "durable easy to stomp infantry", and it doesn't really make sense to not min-max their specialty rather than trying to cover their weakness. If infantry are effectively durable, then increasing their durability is a priority rather than something to ignore. Like lets compare it to your advice on the Armored MRLS - trying to give high defense to something with high offense. Here you are suggesting the opposite of trying to make it an all rounder, ignoring defense for something focused on firepower. Why would you suggest the opposite for a defense focused unit - focusing on improving the weak-points instead of strengthening the strengths?
Title: Re: Kaiju-Com 2, June Purchases
Post by: syvarris on April 01, 2020, 02:11:54 pm
They'd be useful once I get the man portable nukes up, especially if they can reduce the radiation effects allowing the weapons to be used closer. Your advice kinda has a contradiction in the "durable easy to stomp infantry", and it doesn't really make sense to not min-max their specialty rather than trying to cover their weakness. If infantry are effectively durable, then increasing their durability is a priority rather than something to ignore. Like lets compare it to your advice on the Armored MRLS - trying to give high defense to something with high offense. Here you are suggesting the opposite of trying to make it an all rounder, ignoring defense for something focused on firepower. Why would you suggest the opposite for a defense focused unit - focusing on improving the weak-points instead of strengthening the strengths?

Stomps have extremely high damage, with the tradeoff that they're melee only and relatively easy to avoid with range and numbers.  They're kinda inherently a counter to any singular eggs-in-one-basket unit, especially one that's small (which equals worse defensive stats).  I suppose this is information that I probably haven't shared, because it came up in random conversation rather than during a questioning session.

The old advice I originally gave before any real Kaiju fights, about buffing up high-defense units to use as tanks, is outdated.  Kaiju, currently, prioritize units that deal damage to them, with a seeming preference for the units that deal the most damage.  Therefore, the units that need defense the most are the units that deal the most damage, while units who deal the least damage (which is currently infantry, though MG jeeps are worse) have much less use for defense, beyond risks of AoEs... which we haven't really seen yet, anyway.  Also, finally, infantry are just a poor platform for improvements in general--their weapons are functionally a size below small, which means they're the most difficult to improve.  You'll get better results making a strong small unit, which itself will be worse than a medium unit, which itself will be worse than a large unit, which of course will be worse than a huge.  The cost is just in larger infrastructure being more expensive and time consuming to get running.

As for the MRLS, it's dumb because it's redoing work.  The MRLS has at best a somewhat better attack than a tank, while being worse basically everywhere else, especially survivability.  It's why they're so much cheaper than modern tanks, and their cheapness is also the reason why they're more useful than tanks--slightly better gun, less cost.  Making an armored MRLS is functionally spending several turns designing a unit that we already have, and which isn't really great at anything anyway.  It'd be far better to just start with modern tanks, and make them useful.  Give them a bigger gun, so their armor is the first thing to be attacked, and then maybe buff armor as well once you have something that can consistently draw aggro.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on April 01, 2020, 02:30:44 pm
They'd be useful once I get the man portable nukes up, especially if they can reduce the radiation effects allowing the weapons to be used closer. Your advice kinda has a contradiction in the "durable easy to stomp infantry", and it doesn't really make sense to not min-max their specialty rather than trying to cover their weakness. If infantry are effectively durable, then increasing their durability is a priority rather than something to ignore. Like lets compare it to your advice on the Armored MRLS - trying to give high defense to something with high offense. Here you are suggesting the opposite of trying to make it an all rounder, ignoring defense for something focused on firepower. Why would you suggest the opposite for a defense focused unit - focusing on improving the weak-points instead of strengthening the strengths?

Stomps have extremely high damage, with the tradeoff that they're melee only and relatively easy to avoid with range and numbers.  They're kinda inherently a counter to any singular eggs-in-one-basket unit, especially one that's small (which equals worse defensive stats).  I suppose this is information that I probably haven't shared, because it came up in random conversation rather than during a questioning session.

The old advice I originally gave before any real Kaiju fights, about buffing up high-defense units to use as tanks, is outdated.  Kaiju, currently, prioritize units that deal damage to them, with a seeming preference for the units that deal the most damage.  Therefore, the units that need defense the most are the units that deal the most damage, while units who deal the least damage (which is currently infantry, though MG jeeps are worse) have much less use for defense, beyond risks of AoEs... which we haven't really seen yet, anyway.  Also, finally, infantry are just a poor platform for improvements in general--their weapons are functionally a size below small, which means they're the most difficult to improve.  You'll get better results making a strong small unit, which itself will be worse than a medium unit, which itself will be worse than a large unit, which of course will be worse than a huge.  The cost is just in larger infrastructure being more expensive and time consuming to get running.

As for the MRLS, it's dumb because it's redoing work.  The MRLS has at best a somewhat better attack than a tank, while being worse basically everywhere else, especially survivability.  It's why they're so much cheaper than modern tanks, and their cheapness is also the reason why they're more useful than tanks--slightly better gun, less cost.  Making an armored MRLS is functionally spending several turns designing a unit that we already have, and which isn't really great at anything anyway.  It'd be far better to just start with modern tanks, and make them useful.  Give them a bigger gun, so their armor is the first thing to be attacked, and then maybe buff armor as well once you have something that can consistently draw aggro.

We've had multiple TPKs/near TPKs. Kaiju might aggro the strongest offensive unit, but that doesn't mean they never attack the lower power units. Namely when everything tougher dies. Most of our missions are effectively on a clock where we just need to hold the kaiju off, so having our last line of defense be our strongest defensively is plenty logical. If we really want to, we could come up with some way to aggro the kaiju (ex pheromones from parts, irritating sonic/chemical weapons, or just a bunch of flashing lights)...though I doubt infantry would be the ideal placement for such tools.
Title: Re: Kaiju-Com 2, June Purchases
Post by: syvarris on April 01, 2020, 04:47:27 pm
We've had multiple TPKs/near TPKs. Kaiju might aggro the strongest offensive unit, but that doesn't mean they never attack the lower power units. Namely when everything tougher dies. Most of our missions are effectively on a clock where we just need to hold the kaiju off, so having our last line of defense be our strongest defensively is plenty logical.

Bolded part isn't true at all.  We've had one mission that was on a timer, and it was very much a special case, considering New York is the richest city in the world, and is a part of the most militarily powerful nation in the world.  Most of our missions either end with the Kaiju dying, with the speed of the kill determining how much damage is done to the city before its death, or they end with us dying, and then the Kaiju maybe-maybe not getting to destroy the entire city, depending on how the local military responds.

Beyond that, no, this doesn't make sense.  We are always limited in how much value in terms of units that we can field, both in an obvious metric (cost of those units), and a non-obvious metric (research time dedicated to improving those units).  If we spend some of that value--be it cost or research time--on tougher units, then we aren't spending it on more damage.  Thus, we want to maximize our gains from any toughness buffs, because unlike damage, they aren't constantly being used regardless of the unit.

Indeed, toughness that isn't actually touched is useless, because it does not affect the outcome of the battle.  If you spend 500 on making your DPS units tougher, and none of them die (or, as seems somewhat likely, they all get oneshot anyway), then you effectively gained nothing from spending that money, when you would have definitely gained something from spending 500 on better damage--likely a faster kill, which means less city destruction, which means better pay.  And less kaiju attacks suffered, for us.  More damage is always good, you can't have too much damage.

Anyway.  The reason why I still recommend creating a heavily armored tank unit is that armor is disproportionately valuable the earlier it is used.  Essentially, every unit deals its damage every round.  Every unit lost is a reduction to the amount of damage we're dealing.  Consider if we have, say, five units that all deal 1 point of damage every round, but four of them die in one hit while the fifth, who is always targeted first, dies in five hits.  They'll deal 5*5+4+3+2+1=30 points of damage, and die after sustaining nine hits.  If instead we had five units that deal one damage, and each take two hits to kill, then we'll instead dead 5+5+4+4+3+3+2+2+1+1= 30 points of damage, and die after sustaining ten hits.  So they have more overall HP, but deal less damage over a longer period of time, and take more significant losses if the Kaiju only needs, say, 18 damage dealt to it.  And all that, despite probably costing more, because every unit is a buffed design, rather than a singular buffed design and a gaggle of cheap units.

This all being said, it is reliant on my understanding of Kaiju prioritizing the most damaging units.  I think I have a fairly decent base for this, considering I did do a detailed examination of several Kaiju fights--but I haven't analyzed the last couple, which could have more information that contradicts my previous hypothesis.  If you want to read over them and try and figure out if there's any other patterns to how the Kaiju attacks, that would be totally awesome and could prove me completely wrong.

If we really want to, we could come up with some way to aggro the kaiju (ex pheromones from parts, irritating sonic/chemical weapons, or just a bunch of flashing lights)...though I doubt infantry would be the ideal placement for such tools.

These are all awesome ideas which I fully support.  I'll happily throw kaiju bits at you, if you want to use them to develop such a thing.  Free of charge.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on April 01, 2020, 05:06:13 pm
We've had multiple TPKs/near TPKs. Kaiju might aggro the strongest offensive unit, but that doesn't mean they never attack the lower power units. Namely when everything tougher dies. Most of our missions are effectively on a clock where we just need to hold the kaiju off, so having our last line of defense be our strongest defensively is plenty logical.

Bolded part isn't true at all.  We've had one mission that was on a timer, and it was very much a special case, considering New York is the richest city in the world, and is a part of the most militarily powerful nation in the world.  Most of our missions either end with the Kaiju dying, with the speed of the kill determining how much damage is done to the city before its death, or they end with us dying, and then the Kaiju maybe-maybe not getting to destroy the entire city, depending on how the local military responds.

Beyond that, no, this doesn't make sense.  We are always limited in how much value in terms of units that we can field, both in an obvious metric (cost of those units), and a non-obvious metric (research time dedicated to improving those units).  If we spend some of that value--be it cost or research time--on tougher units, then we aren't spending it on more damage.  Thus, we want to maximize our gains from any toughness buffs, because unlike damage, they aren't constantly being used regardless of the unit.

Indeed, toughness that isn't actually touched is useless, because it does not affect the outcome of the battle.  If you spend 500 on making your DPS units tougher, and none of them die (or, as seems somewhat likely, they all get oneshot anyway), then you effectively gained nothing from spending that money, when you would have definitely gained something from spending 500 on better damage--likely a faster kill, which means less city destruction, which means better pay.  And less kaiju attacks suffered, for us.  More damage is always good, you can't have too much damage.

Anyway.  The reason why I still recommend creating a heavily armored tank unit is that armor is disproportionately valuable the earlier it is used.  Essentially, every unit deals its damage every round.  Every unit lost is a reduction to the amount of damage we're dealing.  Consider if we have, say, five units that all deal 1 point of damage every round, but four of them die in one hit while the fifth, who is always targeted first, dies in five hits.  They'll deal 5*5+4+3+2+1=30 points of damage, and die after sustaining nine hits.  If instead we had five units that deal one damage, and each take two hits to kill, then we'll instead dead 5+5+4+4+3+3+2+2+1+1= 30 points of damage, and die after sustaining ten hits.  So they have more overall HP, but deal less damage over a longer period of time, and take more significant losses if the Kaiju only needs, say, 18 damage dealt to it.  And all that, despite probably costing more, because every unit is a buffed design, rather than a singular buffed design and a gaggle of cheap units.

This all being said, it is reliant on my understanding of Kaiju prioritizing the most damaging units.  I think I have a fairly decent base for this, considering I did do a detailed examination of several Kaiju fights--but I haven't analyzed the last couple, which could have more information that contradicts my previous hypothesis.  If you want to read over them and try and figure out if there's any other patterns to how the Kaiju attacks, that would be totally awesome and could prove me completely wrong.

If we really want to, we could come up with some way to aggro the kaiju (ex pheromones from parts, irritating sonic/chemical weapons, or just a bunch of flashing lights)...though I doubt infantry would be the ideal placement for such tools.

These are all awesome ideas which I fully support.  I'll happily throw kaiju bits at you, if you want to use them to develop such a thing.  Free of charge.

We've had multiple missions that where on a timer. I haven't seen any which wasn't
-First kaiju: Held off by K-com units, time allows it to be destroyed
-Second Kaiju: Naval support from the locals
-Third Kaiju: Send a couple of APCs while preparing to use the time to zerg swarm the Kaiju
-Fourth escapes because we couldn't hold it off long enough for the Italian military to show up

In all cases the locals have attempted to fight them off themselves and it always had the implication that if we can hold them off long enough the local military will assist with enough force that we should be victorious.

Toughness buffs work both in cost of units (they reduce how many replacements you need to buy) and in practicality (more defense = more time on the field = more damage). More damage isn't an end all in killing kaiju, as far as I've seen. Glass cannons arn't the most optimal fighting force by any metric.

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Indeed, toughness that isn't actually touched is useless, because it does not affect the outcome of the battle.  If you spend 500 on making your DPS units tougher, and none of them die (or, as seems somewhat likely, they all get oneshot anyway), then you effectively gained nothing from spending that money, when you would have definitely gained something from spending 500 on better damage--likely a faster kill, which means less city destruction, which means better pay.  And less kaiju attacks suffered, for us.  More damage is always good, you can't have too much damage.

In all the fights we've seen so far it has mattered. We haven't seen one fight where we took no casualties. We've seen a couple where we took 100% casualties. If we can't bring it up to the point that we'd get at least two hits in, then you'd be right...but the same could be said if you upgrade your weapon and it doesn't reduce the hits to kill on the kaiju. That doesn't mean upgrading a weapon is useless, it means that you took a specific case where it would be useless entirely to imply it would always be the case.

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These are all awesome ideas which I fully support.  I'll happily throw kaiju bits at you, if you want to use them to develop such a thing.  Free of charge.

I'd rather convince someone else to be the decoy then sending my own dudes out for that job :V
Title: Re: Kaiju-Com 2, June Purchases
Post by: IronyOwl on April 01, 2020, 07:44:20 pm
Judging from what Dev has said (quotes at bottom of post), I probably won't do any better than doubling the capacity of transports.  That is, making them capable of lifting one huge unit, two larges, four mediums, etc.  Even that might be reaching a bit--I think I'll work on improving their capacity by 50% next, and then extrapolating whether or not researching larger transports is worth it based on how long it takes.  I don't have any information on how inefficient high-speed ships are, but if you're building huge-size infrastructure anyway, I bet ships are better transports long term.

I can't guarantee any time frame, I'd be starting research on better transports this turn.  Currently I can only produce basic transports.  I haven't run the numbers on how much money I need yet, but yes, earlier money would be more useful; the most likely expense is "more workshops", as those are useful immediately upon completion, due to the massive imbalance between combat jet power and production cost.
I have received confirmation that everyone can assume they're on or have access to the coast unless they super-specify otherwise, so I'll try to go for this at some point. However, even if I started working on a lab now, it'd take me several turns to get it up, then more time to research it, then more time to build the damned things. In addition, a High Energy Physics Lab would assist with the design (I don't have one and would prefer never to get one) and ideally I'd want Huge transports which would require researching a Huge lab prior to building it for even more delays.

I'll probably be expanding rapidly this turn to field more tanks, which means I'll probably need to buy more transports before yours are ready. If you want to hold off on better air transport hoping I eventually get good water transport that's an option. Personally though, I'm a little nervous about wagering on kaiju never falling from the sky or burrowing up from the ground or anything.

Still willing to loan or put in a down payment of a few hundred credits in the meantime.


Guts, Muscle, Skin.  At this point, I don't know precisely what I want--I'm totally willing to just give some to you in exchange for credit.  All of my research capacity is currently wrapped up in things that I intend to mass produce, so I have no use for kaiju bits.  Most immediately, I suppose I'd like to be given a K-bit enhanced unit, so that my proving grounds building can tell me if there's anything special about them.
Credit(s) are good, I don't believe I'll have a K-bit unit until pw gives me his magic wasps. I am also funding ER's boondoggle, though, so hopefully we'll find out what happens when you do... that.

Would 30/piece be too stingy? I'm willing to pay 50, I just probably shouldn't.


Even then... the catgirls are kinda a massively expensive boondoggle
That's a siggin'.

Look on the bright side: This is obviously an extreme outlier nobody would do anything similar to under normal circumstances, so it'll help give us an extreme data point for comparison along multiple axes.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on April 01, 2020, 07:55:55 pm
Guts, Muscle, Skin.  At this point, I don't know precisely what I want--I'm totally willing to just give some to you in exchange for credit.  All of my research capacity is currently wrapped up in things that I intend to mass produce, so I have no use for kaiju bits.  Most immediately, I suppose I'd like to be given a K-bit enhanced unit, so that my proving grounds building can tell me if there's anything special about them.
Credit(s) are good, I don't believe I'll have a K-bit unit until pw gives me his magic wasps. I am also funding ER's boondoggle, though, so hopefully we'll find out what happens when you do... that.
I have a wasp too. She’s eager to explore and will help in the next Kaiju fight
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on April 01, 2020, 08:06:40 pm
Guts, Muscle, Skin.  At this point, I don't know precisely what I want--I'm totally willing to just give some to you in exchange for credit.  All of my research capacity is currently wrapped up in things that I intend to mass produce, so I have no use for kaiju bits.  Most immediately, I suppose I'd like to be given a K-bit enhanced unit, so that my proving grounds building can tell me if there's anything special about them.
Credit(s) are good, I don't believe I'll have a K-bit unit until pw gives me his magic wasps. I am also funding ER's boondoggle, though, so hopefully we'll find out what happens when you do... that.
I have a wasp too. She’s eager to explore and will help in the next Kaiju fight

You'll have to sell her to one of us if you want to be able to both deploy her and do something else
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on April 01, 2020, 09:13:30 pm
How much are you willing to pay? She is about as armored as a tank and is about my size
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on April 01, 2020, 09:45:13 pm
How much are you willing to pay? She is about as armored as a tank and is about my size

I don't know how big you are :V

I can go 300. I can add in a kaiju heart or other parts for trade.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on April 01, 2020, 10:01:39 pm
It's a size small unit.

Also, if NG wants to deploy it herself, she can do something else this turn and deploy it next turn.  If she wants to sell it to someone else, has to do that now for use next turn.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on April 01, 2020, 10:03:33 pm
I’m deploying her next turn, this turn I’m purchasing Igor
Title: Re: Kaiju-Com 2, June Purchases
Post by: IronyOwl on April 01, 2020, 11:35:34 pm
Update: I have been reminded that I can just buy transport boats. Not particularly good transport boats, but it's an option and opens me up to letting a mad scientist add bigger and more evil storage bays before reverse engineering it into mass producible transport boats.

Also update: I think I offered this a while back, but I'm willing to pay for lab size upgrades for mad scientists who might at some point work on my boats. If Huge-sized labs require research, I'm willing to pay in usable Kaiju bits for the trouble of researching as well as credits to cover the cost of upgrading. Naturally, I also have plenty of cash and bits to pay for any work you end up doing on my submarine or other boats.


I can go 300. I can add in a kaiju heart or other parts for trade.
Let syv take a look if possible, he might be able to tell us if she'd be worth reverse engineering as a stopgap unit until we get our more advanced stuff online. Doing so anyway might give us insight into the difference between mad science units and their reverse engineered, mass producible equivalents.
Title: Re: Kaiju-Com 2, June Purchases
Post by: syvarris on April 02, 2020, 11:41:39 am
@Irony

I should have access to detailed information about naval transports, since they should qualify as basic military units.  I'll ask Dev about them.  I expect the answer is "they're much better than air transport, but would need upgrades to be able to deploy anywhere in the world rather than only in limited theaters."  If you can get that sub upgraded to go anywhere, it'd be a great way to estimate the cost of upgrading naval transports.

I'll start work on improved air transport this turn.  I'll... run the numbers soonish, see how much of a loan I can use.

As for K-bit costs, 50 per is the "I don't care what you're gonna do with this, set it on fire and smoke it for all I care" cost.  If you've got a project that makes sense, 30 per would be a very reasonable cost currently, and if you've got something that I really want to see, then "free" is totally a possibility.  Right now, anyway--I don't have much use for the things, but if I do end up fielding K-bit fighters or something, then this may change.

@Naturegirl

While I'm reluctant to house Mad Science projects myself without a substantial use, I would indeed be happy to look at your wasp.  If you send it to me this turn, I can ship it off to whoever buys it, before the deploy turn.  Functionally, they should get their unit at the same time as normal, the only difference would be that I could say how good the unit is.

I'd also like you to specify how many turns you've worked on the wasp, and ideally it'd be nice to know what your actions were during those turns.  If you spent three turns making the wasp tougher, for instance, it'd be very very useful to know how much toughness that added in a functional way.

The below spoiler is a response to Stirk, and is not meant to be hidden information.

Title: Re: Kaiju-Com 2, June Purchases
Post by: Egan_BW on April 02, 2020, 12:04:51 pm
Naval transports might also become more viable as I get more kaiju detection facilities working, as we'll be able to send out slow boats earlier if we can see where kaiju are headed.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on April 02, 2020, 12:18:26 pm
Spoiler: syv, stirk (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on April 02, 2020, 02:46:48 pm
Send Waspra to USSCI

“Let’s go outside. There’s a place where people will figure out you ability to hunt creatures thousands of times larger than yourself”
I’ve grown her to the size of a human, figured out her stings are venomous, and built an artificial exoskeleton for her to supplement her natural one
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on April 02, 2020, 04:00:33 pm
@Irony

I should have access to detailed information about naval transports, since they should qualify as basic military units.  I'll ask Dev about them.  I expect the answer is "they're much better than air transport, but would need upgrades to be able to deploy anywhere in the world rather than only in limited theaters."  If you can get that sub upgraded to go anywhere, it'd be a great way to estimate the cost of upgrading naval transports.

I'll start work on improved air transport this turn.  I'll... run the numbers soonish, see how much of a loan I can use.

As for K-bit costs, 50 per is the "I don't care what you're gonna do with this, set it on fire and smoke it for all I care" cost.  If you've got a project that makes sense, 30 per would be a very reasonable cost currently, and if you've got something that I really want to see, then "free" is totally a possibility.  Right now, anyway--I don't have much use for the things, but if I do end up fielding K-bit fighters or something, then this may change.

@Naturegirl

While I'm reluctant to house Mad Science projects myself without a substantial use, I would indeed be happy to look at your wasp.  If you send it to me this turn, I can ship it off to whoever buys it, before the deploy turn.  Functionally, they should get their unit at the same time as normal, the only difference would be that I could say how good the unit is.

I'd also like you to specify how many turns you've worked on the wasp, and ideally it'd be nice to know what your actions were during those turns.  If you spent three turns making the wasp tougher, for instance, it'd be very very useful to know how much toughness that added in a functional way.

The below spoiler is a response to Stirk, and is not meant to be hidden information.


What me? Waste time? Never! Ask anyone. I'm sure they'd all tell you I'm not someone who would do that.

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You are correct in that all missions have involved some degree of NPC assistance, usually gated behind a timer.  The naval example is debatable, since there was no mention of further units being scrambled, but there was mention of other ships being posted along the shore, and it's not unreasonable that some could have come to reinforce the city within an hour or so.  That said, I really don't think these are persuasive arguments in favor of trying to last longer during battles.  The description of the first kaiju's destruction implies that it was the near lethal damage we inflicted which allowed the military to defeat it--and even beyond that, the military was holding position ("dug in infantry"), so they would not have arrived to help at any point.  Even if they were coming, we would have had to survive at minimum 50% longer than we did for their reinforcements to arrive (the spider stopped for twenty minutes after finishing us off).  The second and third kaiju explicitly would have destroyed very large amounts of the city if we had not been able to stop them; the second had been in the city while we were fighting, and the military had chosen to write off most of the city instead of engaging it.  In the fourth fight, the kaiju did indeed destroy 75% of the city due to how long we took fighting it, and again the military never arrived to defeat it.

All that being said, you do have an argument.  If city damage is not a good metric for success, and the "timers" aren't substantially longer than our combats have tended to be, then trying for extended battles may be a viable strategy.  Frankly, the evidence seems to be against this, but I'll have to ask Dev to clarify.

Why are you under the impression that better defenses would fail to decrease the collateral damage that a kaiju is capable of inflicting? If he is capable of making a force field that can withstand the assault, then it stands to reason that the attacks directed at it will deal less damage to the surroundings while still buying time. Conversely larger weapons are liable to do damage to the city themselves - especially if we start to invest in things like the massive submarine.

If you actually look at the things you quoted, the first mission specifically notes that the "The time bought, perhaps an extra hour," was one of the factors that allowed it to be taken down. While they would have been unable to assist us, by running out the timer we directly allowed the kaiju to be destroyed before it could have done any harm to the city. Furthermore if we end up investing in kaiju detection technology allowing us to intercept them outside of cities, then we can start said timer much earlier and combat them in areas where fighting doesn't destroy the city. In the second case the "wrote off the city" meaning that they could bombard it with all the naval support without worrying about collateral damage. It doesn't mean they where not going to help us. The Fourth had the military show up - but after it had already left as an example of a failure because we couldn't hold out the clock. The way it was written implied that if we had been able to hold out longer we would have had the military support.

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Again, this only applies if the units are attacked.  In an expected TPK scenario, then yes, 100% of your buffed armor will be used, and thus will provide 100% value.  However, in a scenario where we take only 50% losses, only the 50% of units with the highest individual damage will be attacked, and therefore only their armor will matter.

In what way is "only" 50% of all our units needing armor suggesting that it isn't optimal?
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And you base this off of... the fact that 20% of the Kaiju we've faced were killed by an external force?  The first was killed by military that explicitly had an easy time thanks to the damage we dealt.  The second and third were killed largely by us, with only minor assistance from military forces.  Nothing mattered in the fourth fight beyond the damage that we did.  The fifth fight we did receive assistance from an allied miliary, but was still largely killed by K-com forces.

Exclusively building glass cannons isn't optimal, no.  I'm not arguing for that.  I'm arguing for a balance between high damage but fragile units, and higher damage and very tough units, to exploit an apparent weakness.  You're arguing to ignore that weakness and assume randomized targeting, which we have no evidence for.

"You see how the local military keeps trying to help out and will do so if we keep stalling? That means we can make defenses last long enough for us to get backup and we can win!"
"LOl what are you basing that off of the fact that two out of five kaiju got destroyed by running out the clock and making our defenses last long enough lol don't waste my time peon firepower is all that matters"

I'm not assuming randomized targets. I'm pointing out the fact that all our toughest units keep getting crunched and we haven't really had a fight where increasing armor for infantry units wouldn't have helped. 100% of our units are in the line of fire, 100% of our units need armor and can be attacked. If it only ends up attacking 50% of our units then 50% of our units needed armor - even going under the assumption that these units are always the strongest unless 50% of our units are super tanks then some off-tanks are going to get blown up.

Quote
Sigh.  Yes, the snipe about light armor being useless wasn't a good argument.  The rest of my point stands.  If you design units that have increased toughness, and only half of them get hit, you effectively gained no benefit from half of the upgrades.  If you design units that have increased damage, and only half of them get hit, it... doesn't matter.  Whether they all survive (the outcome we want), or they all die (an outcome we've had before), if they were alive for some period of time they got to shoot at the Kaiju.

Also, I haven't been arguing this point, but there's also the fact that focusing armor on a limited number of units should be just as efficient or more efficient than spreading it among all units, even over a longer period of time.  This, at least, is mostly theoretical--I can draw extrapolations from the prices and stat distributions only from base units, since I don't have much data on improved units.

You didn't gain no benefit. They all benefit from not getting shot as much, since it took more effort to kill the first half. It increases our overall hit-to-kill and makes the overall fighting organism stronger. It will always increase the time they have to fire at the kaiju.

Lets look at it this way. Lets say we can have all our units have a damage of 2 and take 2 hits to kill, or we can have a damage of 4 and take 1 hit to kill. We have five units in both cases. First turn group 1 gets 10 damage, group 2 gets 20 and loses a man. You keep going like that and after 5 turns, team 2 is wiped out with a total of 60 damage. Team 1 keeps going for 10 turns and does a total of...60 damage. The end result is the same, if they both fight to the death. So doubling your firepower is effectively the same as doubling your defenses. Team 1 has the advantage if this thing has over 60 HP, since it stalled for twice the time as team 2. Team 2 has the advantage if we can kill the kaiju in 60 or under - eliminating it outright....which we've been able to do equally as often as we've had allied units destroy the kaiju.

If we compare this to a "Only 50% of our units get hit!" case with team A of damage 2 and 2 hit kill with team B damage 2 1 hit kill with a team of six, then team A would still have double the damage since all the units getting hit arn't dying until the second hit. The turns thing doesn't work here as well, given the criteria is about how many where totaled.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on April 02, 2020, 05:05:38 pm
As for the military support for the battles, here's how it went down behind the scene:

In Bangladesh you bought the military space and time.  It never would have helped you directly with the battle, no matter how long it took, but you won enough time (by a decent margin) to grant them extra space to lose before any city destruction occurred.  Them defeating the weakened Kaiju was a very near thing, not guaranteed at all.

In Malaya the forces were far too weak to assault on their own.  If you had crumbled, the Kaiju would have crushed the city and made it back to the water safely.  Time did matter in that you arrived before much damage could be done by the Kaiju walking inland, but the local forces wouldn't have fought it for you, other than the volunteers who did from the start.

In Australia the navy was strung out along the coast, with the heavy units by Sydney, and they weren't concentrated.  If you'd left the kaiju heavily damaged and barely functional, they would have steamed up to try and finish it off, but if you'd done little to no damage they'd have remained concentrated to defend the larger city.  In either case they weren't moving up fast to engage, simply moving to concentrate to interfere after the battle.  If you'd gotten the advantage and managed to reach a better position before combat the navy might have reinforced right away and been steaming in to arrive during the battle.  As is, the navy vessel got one-shotted and the rest of the navy wasn't going to engage before concentrating fully.

In Taranto the army was not available and wouldn't have responded in time no matter what occurred.

There's a wide variety in degree and type of allied support available, depending on location, real world geography, and a certain degree of randomness.  There may be things you can research to assist with these problems, but right now it's hard to put any hard and fast rule to it, other than that the national armies will not be able to defeat the kaiju for you.. they can sometimes assist you, but with the exception of the most recent battle, you can't really expect them to win.  (And even then, your intervention limited damage to the city.)
Title: Re: Kaiju-Com 2, June Purchases
Post by: IronyOwl on April 02, 2020, 07:09:07 pm
Happytime Atrocities Inc June Purchase Orders

-Construct Large Hangar x3 (-150)
-Recruit Infantry Unit (-50)
-Egghead 1: Continue research on Huge Giant Aquatic-Only Hangars (-20)
-Egghead 2: Dissect Kaiju muscle, send bits to Dr. Pelican so he can build me a wasp nest (-20, -1 Kaiju Muscle)
-Send 100 credits to Lord Silver to cover the cost of his lab upgrade (-100)
-Send 20 credits to Smoke Knights to cover maintenance of that submarine they're supposedly holding for me (-20)
-Purchase USSCCI's three kaiju parts for 50 each (-150)
-Pay Emerald Robin 80 Credits for their kaiju parts (-80)

Spoiler: Secret Bids (click to show/hide)


If anyone has any already-processed kaiju muscle bits, I could use a quick loan.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on April 02, 2020, 09:43:34 pm
@Irony

I should have access to detailed information about naval transports, since they should qualify as basic military units.  I'll ask Dev about them.  I expect the answer is "they're much better than air transport, but would need upgrades to be able to deploy anywhere in the world rather than only in limited theaters."  If you can get that sub upgraded to go anywhere, it'd be a great way to estimate the cost of upgrading naval transports.

I'll start work on improved air transport this turn.  I'll... run the numbers soonish, see how much of a loan I can use.

As for K-bit costs, 50 per is the "I don't care what you're gonna do with this, set it on fire and smoke it for all I care" cost.  If you've got a project that makes sense, 30 per would be a very reasonable cost currently, and if you've got something that I really want to see, then "free" is totally a possibility.  Right now, anyway--I don't have much use for the things, but if I do end up fielding K-bit fighters or something, then this may change.

@Naturegirl

While I'm reluctant to house Mad Science projects myself without a substantial use, I would indeed be happy to look at your wasp.  If you send it to me this turn, I can ship it off to whoever buys it, before the deploy turn.  Functionally, they should get their unit at the same time as normal, the only difference would be that I could say how good the unit is.

I'd also like you to specify how many turns you've worked on the wasp, and ideally it'd be nice to know what your actions were during those turns.  If you spent three turns making the wasp tougher, for instance, it'd be very very useful to know how much toughness that added in a functional way.

The below spoiler is a response to Stirk, and is not meant to be hidden information.

You’ll give me a cut of the money from the sale, right?
Title: Re: Kaiju-Com 2, June Purchases
Post by: syvarris on April 03, 2020, 02:27:38 pm
@Stirk
Please put long, pointless arguments inside spoilers, especially if you're going to quote large blocks of text.  It's easier on everyone since there's less to scroll past.

@Naturegirl
Nevermind, don't send me the wasp.  I checked with Dev, and apparently I can't actually do the whole thing with testing the wasp this turn, and then sending it to Stirk later.  I mean... if you're actually okay with not getting your payment immediately, I could hold it for one turn to see its capabilities, then send it to Stirk next turn and send the payment back to you, but that'll delay it reaching Stirk, and I dunno if he's okay with paying next turn instead.

...Also, I wouldn't give you a cut.  I wouldn't take any of the money, it's all yours.

Oh!  Almost forgot.  Would you like a tank?  I have a couple kinda crappy tanks lying around, I'll totally send you one if you want to do some mad science on it.  Free tank!  Alternatively, I could send you a cut down GAU-8 (google it) instead.

@Irony
Turns out I can use 145 credits credits total, which is kinda actually perfect since you're sending me 150.  I have a pair of processed muscle bits, which I'll happily give you if you need them for something.

Also, I asked about naval transports.  They... do not sound very good.  100 to just buy a slow large ship with two medium spaces, 250 to buy a slow huge with two larges.  Same quality as a transport plane otherwise, which means they're made of paper and can't dodge either.  They... could just have a massive markup from the manufacturing cost, but this doesn't really sound encouraging since they'd still need to be modified to be fast.  I didn't ask about boats that are already fast, so maybe that's not a huge price addition either, but... yeah, naval transports don't sound great.  :(

ACTIONS!

Send H.A. Inc a skin, a muscle, and a guts.  Maybe send them a pair of processed muscle bits too, if they ask nicely.  Receive 150 credits in return.

Start researching an improved transport plane, building on the design I already have.  I want 50% more capacity, and I want it to be able to carry a large unit plus a medium unit, rather than three medium units.  Continue the ongoing research as well.

Construct two new jets, and repair the jet that was damaged. 

Construct a new large hangar to house one new jet, move one tank to the medium hangar, and jam the second tank into a medium workshop, which I just realized counts as a hangar when I'm not using it!  Yay.

Construct a large workshop.

Repair both tanks and the assault fish.

Spoiler: Bids I guess (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on April 03, 2020, 02:53:10 pm
Naturegirl:

Do note that in order to take a tank you need a place to put it, which is currently occupied by your wasp.  So you'd need to deliver it somewhere before you can take a tank.

I think the proposal is that NG would send Waspra to syv, he'd examine it and get information through his military specialization testing grounds, and then pass it along to Stirk.  This would take enough time to prevent it from being used this month, but not next month.  There would be no such restrictions on timing for sending money.  For it to be used this month under Stirk's banner, it would have to go directly to Stirk.
Title: Re: Kaiju-Com 2, June Purchases
Post by: IronyOwl on April 03, 2020, 03:18:56 pm
@Irony
Turns out I can use 145 credits credits total, which is kinda actually perfect since you're sending me 150.  I have a pair of processed muscle bits, which I'll happily give you if you need them for something.
I need 6 muscle bits total to get pw to build me a hive of his wasps, which will sustain and automatically replace one unit of wasps. I'm told not to expect the upkeep to be a low number. I'm processing one muscle this turn, which should give me ~5, so +2 bits would be great. I will of course send you the wasps for analysis.

Also, I asked about naval transports.  They... do not sound very good.  100 to just buy a slow large ship with two medium spaces, 250 to buy a slow huge with two larges.  Same quality as a transport plane otherwise, which means they're made of paper and can't dodge either.  They... could just have a massive markup from the manufacturing cost, but this doesn't really sound encouraging since they'd still need to be modified to be fast.  I didn't ask about boats that are already fast, so maybe that's not a huge price addition either, but... yeah, naval transports don't sound great.  :(
I did ask about fast boats! They're not for sale!

...

I suspect (but obviously can't confirm) that boats scale better sizewise than planes, and since I'm already working on the infrastructure for Huge ones there's some obvious value to me there. But yes, they might just suck and we'll be better off deploying everything we can in planes.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on April 03, 2020, 03:30:07 pm
Fast plain transports aren't for sale.  Some fast military boats are.  You can buy a (relatively) small missile boat that qualifies as a fast boat, for instance.  Others might be available.. let me know if you have a specific type of unit you'd like to buy.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on April 03, 2020, 03:36:21 pm
@Stirk
Please put long, pointless arguments inside spoilers, especially if you're going to quote large blocks of text.  It's easier on everyone since there's less to scroll past.

Sorry your majesty, I had forgotten that the mad scientist of the lake granted you the holy sword allowing you to be king of all kaiju orgs. It does go a long way to explaining why you keep trying to order everyone else around.

Fast plain transports aren't for sale.  Some fast military boats are.  You can buy a (relatively) small missile boat that qualifies as a fast boat, for instance.  Others might be available.. let me know if you have a specific type of unit you'd like to buy.

How easy would it be to modify the missile boat into a transport boat?
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on April 03, 2020, 03:53:09 pm
Fast plain transports aren't for sale.  Some fast military boats are.  You can buy a (relatively) small missile boat that qualifies as a fast boat, for instance.  Others might be available.. let me know if you have a specific type of unit you'd like to buy.

How easy would it be to modify the missile boat into a transport boat?

Depends on how much space you want on it, and if you take the weapons off.  Overall, not that hard, but it'd be a very expensive fast transport boat.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Naturegirl1999 on April 03, 2020, 04:39:11 pm
How much are you willing to pay? She is about as armored as a tank and is about my size

I don't know how big you are :V

I can go 300. I can add in a kaiju heart or other parts for trade.
Sounds good. I have edited my action to send her to you, and you can give me the 300 and the Kaiju heart. Thank you

@syvarris The tank sounds good. Thank you
Title: Re: Kaiju-Com 2, June Purchases
Post by: Stirk on April 03, 2020, 04:55:14 pm
How much are you willing to pay? She is about as armored as a tank and is about my size

I don't know how big you are :V

I can go 300. I can add in a kaiju heart or other parts for trade.
Sounds good. I have edited my action to send her to you, and you can give me the 300 and the Kaiju heart. Thank you

@syvarris The tank sounds good. Thank you

Then let it be so. Transfer 300 moneys and 1 Kaiju Heart to the mad science girl.
Title: Re: Kaiju-Com 2, June Purchases
Post by: syvarris on April 04, 2020, 06:30:28 am
@NG
You're welcome!  :)

Spoiler: @Stirk (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: Devastator on April 04, 2020, 11:05:17 am
Don't be a dick.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Egan_BW on April 07, 2020, 01:51:11 am
Repair Tonk. Name tonk Tonk. 20
Med Lab research Nekobutchers. Use 7 Kaiju Muscle Samples and 4 Kaiju Gut Samples 20
Smoll Lab research Extraversal Research & Development Facility. 20
Process Kaiju Guts. 20
Build Large Hanger 50
Build base in Greenland. 50
Minimum bid on Infantry S2A Missiles. 1
Recall both listening post teams. +20
[secret, highlight to see only if you are canadian=Receive money from USCCI. +20]
[secret, highlight to see only if you are canadian=Infiltrate Red Sands, USCCI, and ADD. 60]
[secret, highlight to see only if you are canadian=Council team, look for new organizations.]
[secret, highlight to see only if you are canadian=Hand team, steal some Bucks.]
[secret, highlight to see only if you are canadian=HA team, borrow the design for that kaiju disassembly station. If caught, claim the "the atrocities wanted to be free".]
Send HA 3 Kaiju Skin + 1 Kaiju Fat. +80
Send USCCI 1 Advanced ERA armor. ~


Nekobutchers
Genetically enhanced human soldiers with catlike features, including warm fur, a tail for balance, sensitive ears and whiskers for greater awareness, and eyes with good night vision. Internally, their organs are modified for greater trauma resistance, including some redundancy, making them harder to kill outright. Their muscles are greatly enhanced, being both bulkier and more efficient. This lets them deal strong blows with melee weaponry and additionally makes them unreasonably fast and agile, able to move so fast and jump so far they may as well be flying. This is further augmented by a powered exoskeleton armor which helps carry its own weight and has launchable grappling hooks in the arms, legs, and tail allowing for course-correction in midair. For armament they are primarily armed with inhumanly large steel greatswords, and use anti-tank missiles as a sidearm.


Extraversal Research & Development Facility
A facility designed to manufacture "demonic" items and beings by drawing on otherworldly energies. Safety first! Though every precaution will be taken when dealing with potentially dangerous materials, the entire building is able to be securely locked down, and its contents safely dissolved and incinerated. This serves as both a manufacturing facility and a first line of defence from within.
Title: Kaiju-Com 2, June Actions
Post by: Devastator on April 11, 2020, 05:59:24 pm
Spoiler: Stirk (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Rest of turn and MS turns to come tomorrow.
Title: Re: Kaiju-Com 2, June Actions
Post by: Devastator on April 12, 2020, 03:51:58 pm
Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Piecewise (click to show/hide)

The target for the Kaiju attack this month looks to be the desert city of Chiclayo, Peru.  You are warned that this Kaiju is stronger than the last one, and "Seems to be well armed."

There isn't much specific information as to what support you can expect from the military, but the news broadcasts seem to indicate that there is going to be a lot of militia action.. possibly spurred by your recent succeses against Kaiju.  There are no special awards being granted.
Title: Re: Kaiju-Com 2, June Actions
Post by: Stirk on April 13, 2020, 03:20:57 pm
Deploy Waspra-chan and the infantry unit. Time to see how melee units work out in practice.
Title: Re: Kaiju-Com 2, June Actions
Post by: Naturegirl1999 on April 13, 2020, 03:29:39 pm
Attempt to find out what happens when an animal’s heart is replaced with part of a Kaiju heart, maybe it will grow? Gain Kaiju traits?
Title: Re: Kaiju-Com 2, June Actions
Post by: Devastator on April 13, 2020, 03:54:05 pm
Attempt to find out what happens when an animal’s heart is replaced with part of a Kaiju heart, maybe it will grow? Gain Kaiju traits?

What kind of animal?
Title: Re: Kaiju-Com 2, June Actions
Post by: Egan_BW on April 13, 2020, 03:55:00 pm
Deploy units. Infantry stay back.
Title: Re: Kaiju-Com 2, June Actions
Post by: Naturegirl1999 on April 13, 2020, 04:00:48 pm
Attempt to find out what happens when an animal’s heart is replaced with part of a Kaiju heart, maybe it will grow? Gain Kaiju traits?

What kind of animal?
whichever animal I happen to find, maybe dog or cat or racoon
Title: Re: Kaiju-Com 2, June Actions
Post by: Devastator on April 13, 2020, 04:43:08 pm
That works.
Title: Re: Kaiju-Com 2, June Actions
Post by: IronyOwl on April 13, 2020, 05:47:21 pm
Deploy both tanks. Orders are to advance with the rest of our forces FULL SPEED AHEAD AND DAMN THE HORRIFYINGLY EFFECTIVE TORPEDOES! and stay mobile once combat starts.

Also send Pelican the final bits of FLESH he needs.

And 200 credits for his trouble.

And send my kaiju heart to Emerald Robin for their morally pristine purposes.
Title: Re: Kaiju-Com 2, June Actions
Post by: Happerry on April 13, 2020, 09:18:22 pm
With no item of Mad Science currently in production, Lord Silver builds an Agent's Lair.
Title: Re: Kaiju-Com 2, June Actions
Post by: King Zultan on April 14, 2020, 08:00:29 am
Dr. Unpleasant found the results of the newest batch quite exciting, but he felt they could be even stronger maybe even strong enough to beat Hercules to death or something, so his target was to make them even stronger and maybe not sacrifice intelligence sense they needed to be at least somewhat controllable.
Title: Re: Kaiju-Com 2, June Actions
Post by: syvarris on April 16, 2020, 10:40:05 pm
Deploy all three fighters, as well as the infantry, fish, and artillery piece.

Other stuff below:

Spoiler: secrets, I supppose (click to show/hide)

Edit: comedy
Title: Re: Kaiju-Com 2, June Actions
Post by: NJW2000 on April 18, 2020, 08:43:30 am
Quote
Spoiler: NJW2000 (click to show/hide)

If I build an agent's lair, do I have to pay extra to get Kaiju-parts retrieved, or can I just watch 'em roll in?

If I'd have to spend a substantial amount more to actually get anything out of the agent's lair, just work on making the fog machine make bigger fogs. Speed and armour are things for K-Coms to worry about.


Build an agent's lair, deploy agents to Chiclayo.
Title: Re: Kaiju-Com 2, June Actions
Post by: Devastator on April 18, 2020, 11:47:38 am
You do have to determine what location the agent goes to, as a kaiju needs to be defeated to recover kaiju parts, but the agent leaving to get kaiju parts does not cost you anything, nor do you need to pay upkeep because the agent did stuff.  You only need to pay extra when you otherwise would need to pay upkeep.

Also note that an agent will retrieve you processed kaiju parts that are good for use in projects right away, unless a special part is recovered like a heart or a brain or a kaiju weapon.  You'll get fewer parts than an org will get processing them properly, but you won't need to spend another turn processing the recovered materials.
Title: Re: Kaiju-Com 2, June Actions
Post by: NJW2000 on April 18, 2020, 11:55:05 am
You do have to determine what location the agent goes to, as a kaiju needs to be defeated to recover kaiju parts, but the agent leaving to get kaiju parts does not cost you anything, nor do you need to pay upkeep because the agent did stuff.  You only need to pay extra when you otherwise would need to pay upkeep.

Also note that an agent will retrieve you processed kaiju parts that are good for use in projects right away, unless a special part is recovered like a heart or a brain or a kaiju weapon.  You'll get fewer parts than an org will get processing them properly, but you won't need to spend another turn processing the recovered materials.
Fantastic! Action edited.
Title: Re: Kaiju-Com 2, June Actions
Post by: Devastator on April 18, 2020, 12:17:05 pm
(I'm afraid you have to have it built before you can send out agents.  Next battle.)
Title: Re: Kaiju-Com 2, May Actions
Post by: Shadowclaw777 on April 19, 2020, 01:11:38 pm
Send both the T-55 and Modern Tank to attack the Kaiju
Title: Re: Kaiju-Com 2, June Actions
Post by: Devastator on April 19, 2020, 10:33:19 pm
The OP has been updated to represent some rules changes and to present some more information about the game processes.
Title: Kaiju-Com 2, Battle of Chiclayo.
Post by: Devastator on April 28, 2020, 05:28:58 am
Battle of Chiclayo, Peru.


As the aircraft approach Chiclayo, they are forced to delay for longer than desired due to a steady stream of evacuation flights, with planes backed up landing and taking off trying to rescue people.  The city does look fairly dramatic, with only a few buildings on the beach and starkly irrigated fields in the desert, with most of the city a good ways inland.  You can identify some of the militia from here, with a small handful of trucks and maybe fifty people lined up along the beach.

Eventually, you do get down, after applying pressure that would have caused an internation incident in a less dire situation.  You aren't able to deploy until well after the kaiju comes out of the water, and engages the militia.

This kaiju is an enormous wolf, although it's blue and naked, with the standard kaiju thick blue skin.  It doesn't look right, as dogs should have fur.  On it's back is a missile launcher, vaguely similar to the lobster one from Australia.  In addition to that, it can launch bright neon-colored lasers from it's eyes, and they just seem to delete stuff.  Unprecedented, you see a third weapon being used; the Kaiju opens its mouth and there is a huge splash of what looks to be bullet effects hitting nearby sand and buildings.  After action cameras will reveal this weapon to be a swarm of high speed metal shards hitting an area. A shardstorm.

Anyway, the militia can't handle that much damage and are mostly wiped from the board in a shower of metal bullets, explosions, and laser beams.

Eventually, the troops are moving, and the kaiju is moving inland towards the city.  The range is somewhat close, causing the jets to open the distance to try for a safe chance to get their missiles away, while the tanks, the artillery, and most of the infantry charge the enemy.  Waspra happily buzzes away towards the giant monster, looking ready to engage despite the disparity in sizes.

Before they can shoot, however, there is a surprise.  This kaiju isn't attacking the city first, waiting to be struck.  This kaiju is attacking the defending military units first.

With that, the tank units are attacked.  A missile streaks out towards the Coke Knight's modern tank.  The tank, already encased in a rippling force-field, is further surrounded by a giant explosion of flame from a direct hit.  The shield almost holds, but is collapsed as the explosion drags on, and although you cannot see everything, the tank is knocked 90 degrees out of line and the turret and treads are fused stuck from the intense heat.  The tank was knocked out, but should be recoverable.

The laser eyes strike at a second tank.  This time, it's hitting Happytime Atrocities' brand new Challenger II.  In the words of Dwarf Fortress, "It is pierced through entirely."  There is a jet of explosives from the active armour, but in the end the eyes cut completely through the tank, from one end to the other.  The hole is clean, however, and it also should be recoverable.

The shardstorm attack also hits the tanks, as if they're deliberately being prioritized.  This one aims at happytime's normal modern tank, hitting both T-55s at the end of it.  Two are knocked out with the hail of large-caliber bullets, Happytime's modern tank just barely, and Emerald Robin's T-55 more significantly, and the Coke Knights T-55 lives.

That's.. a significant advantage after the opening strike.  The k-com units were outranged and the kaiju, targetting military forces first, was able to use the relatively slow deployment to get first strike on the tank force.

The jets are still flying, and they will enter range in two more turns, lining up for an attack that minimizes their chances of getting hit before unloading.  Two infantry units are closing, as is Waspra, and the assault fish, and the artillery piece with the surviving T-55.  The tank and the artillery return fire, doing little damage as the shots bounce off the thick blue skin.

On the next round, the kaiju attacks the CK force-fielded T-55 with all three weapons.  It does survive some of the oncoming fire, but cannot handle the full alpha strike and is blown to smithereens.

Waspra, the sonic-armed Plymouth Barracuda, and the USSCCI artillery shoot back.  The artillery bounces, the barracuda closes to close range and the sonic weapon is resisted, but only with great effort from the kaiju, skin rippling for several long moments after the blast has ended.

And Waspra, well, waspra manages to sting the giant beast, drawing first blood and dealing at least some damage to the creature.

In retaliation the kaiju hits it with a pair of laser eyes and a shardstorm.  The eyes punch through the upper body, killing the creature, and the shardstorm mostly shreds the mess.  The missile launcher goes for the assault car, which manages to get some cover and only takes a glancing blow.  It's enough to knock out the lightly-armoured vehicle anyway, but it should be fixable once more.

At that, the Jets have finally re-entered range, and the wing of three attack the kaiju from multiple directions.  It's hit heavily, including one missile that catches it off-balance and physically knocks the massive creature down.  When it gets back up, you can see the skin rippling effect, so common with recent kaiju, has been disabled, and the wounds aren't healing.

..still, it is so big, larger than the other kaiju so far, that the wounds seem relatively small.

The kaiju's return fire drops one of the jets with a missile, and begins working on the infantry, causing casulties and damage but not enough to wipe them out.  They fight back furiously, scoring another hit from the USSCCI rockets.  This is followed up by a blow from one of the jets.

Still, it's not enough.  The kaiju drops a second jet with a shardstorm, and continues piling on the damage, largely ending the battle when the following jet salvo fails to penetrate the tough skin, and the damaged regeneration kicking in once more.

The rest is cleanup.  The final jet from the USSCCI retreats after it runs out of ammo, barely dodging a blast from laser eyes, and the Emerald Robin's infantry unit which had orders not to engage, are the only survivors.  The kaiju proceeds to the city and begins to smash.  Stomping with its feet, slamming into buildings, and firing away with its weapons.

Although much of the population was warned and was able to evacuate, a minimum of tens of thousands are dead, in the space of a few hours, because of your failure to stop it.  The Emerald Robin infantry can basically force their way through the fleeing crowds, so they're able to survive, but there is little point to personal heroics when the kaiju is still smashing away.

At least there is some reassurance.  To date, every kaiju that has won a battle simply retreats to the sea in the evening, instead of, perhaps attacking more cities.  Its survivors mostly hope that this pattern will hold true.

Several hours later, as the sun is setting, the kaiju simply returns to the sea, victorious.
Title: Kaiju-Com 2, July Purchases
Post by: Devastator on April 30, 2020, 02:45:58 am
There are two lead scientists available this month.  The council informs you that the next Kaiju is expected to attack somewhere in the Carribean, or the north coast of South America, or maybe the Gulf of Mexico.

The black market has a few offerings.
Spoiler: Black Market (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

MSes to come soon.
Title: Re: Kaiju-Com 2, July Purchases
Post by: Stirk on April 30, 2020, 03:29:04 am
ADD Memo for Public Release

The Mad Scientist Sponsorship program will continue after moderate success of our continued purchases. Offers will go up to 400 for any Project capable of being deployed during the next Kaiju attack, please make the offer at our specialized phone-line or email account attached to the end of this memo.

Our development projects have been continuing at a steady rate. The Jeager project is expected to complete in four (4) months. It will theoretically be deployed and spread to the other organizations during this time, the infrastructure necessary for their creation will go into production near the projects completion to reduce overhead. Barring excessive expenditure in the MSS program, ADD plans to begin the New Warrior line of projects. Infantry has been a specialty of ours since day one. The NWP will insure that infantry stays relevant even as we await the completion of our man-portable-nuclear weapon project, with a new lab breaking ground this month. The first phase will involve creation of a simple exoskeleton, allowing our men to have greater mobility, carrying capacity, and survivability on the modern battlefield. The next phase will equip them with heavier weaponry, which they will be capable of utilizing thanks to the exoskeleton. Utility upgrades will be considered to insure that they are useful even in the era of the Jeagers, including equipment not directly involved in combat. Most of the results from this project will be shared with other organizations upon request. Unlike our other projects, this will be focused on quick incremental upgrades that will later be upgraded themselves. We expect this project to bear fruits comparatively quickly. An example road map is as follows:

Exoskeleton -> Anti-Regeneration Flamethrowers -> Field Repair Kits -> Exoskeleton Upgrade (Powered-Armor) -> High-Caliber Autocannon -> Spotlight Blinders

It is also our hope that increasing the capabilities of our infantry will allow the Nuclear Arms project to progress faster and faster, as our tolerances for what become "man portable" rises higher and higher. We hope these exciting new possibilities come into fruition soon.
Title: Re: Kaiju-Com 2, July Purchases
Post by: Devastator on May 01, 2020, 02:28:14 am
Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Piecewise (click to show/hide)

It is now the purchase phase of July, 1999.
Title: Re: Kaiju-Com 2, July Purchases
Post by: King Zultan on May 01, 2020, 07:32:49 am
"Damn it he destroyed my trailer super secret command chamber, did he not realize what a pain in the ass it was to steal that one from a construction site build the one I had now I have get a new one, this is slowing down my progress!"
Rebuild the command chamber, and focus all efforts on improving the control and increasing intelligence of people under the influence of the super strength drug.

((What does +1 strike mean is that because it got out or because it wrecked my shit?))
Title: Re: Kaiju-Com 2, July Purchases
Post by: Naturegirl1999 on May 01, 2020, 07:47:34 am
Upgrade Medium Lab Zone to Large Lab Zone for 100
Buy Communications Chamber for 200
Title: Re: Kaiju-Com 2, July Purchases
Post by: Devastator on May 01, 2020, 05:55:55 pm
I'm afraid only one building, Naturegirl.  The large lab?
Title: Re: Kaiju-Com 2, July Purchases
Post by: Naturegirl1999 on May 01, 2020, 06:55:46 pm
I'm afraid only one building, Naturegirl.  The large lab?
yes, will delete other building. Sorry
Title: Re: Kaiju-Com 2, July Purchases
Post by: syvarris on May 02, 2020, 03:27:12 am
Not an action post.  I don't have nearly enough funds to repair all my stuff and construct even a single jet, so I'm offering to construct jets for people at-cost.  200 each.  I can't actually send you the newly made jets, I don't believe, but I have two surviving jets, so I can send those instead, while keeping the newly-constructed ones.  The old ones are better, anyway.

I also still have a T-55 for sale!  It's not terribly great, but hey, it's a cheap tank.  It'd make for a good unit for an MS to modify, and failing that it can fill out some transport space for an org.
Title: Re: Kaiju-Com 2, July Purchases
Post by: IronyOwl on May 02, 2020, 05:42:25 pm
I have wonderful news and not so wonderful news!

Wonderful news: My Giant (Large+2) Aquatic-Only Hangars have been researched. They cost 50 credits and take 1 turn to produce. I realize nobody else is interested in boats at this time, but if you gain a taste at some point I can share the plans.

Not So Wonderful News: I'm broke and my wasps are terrifying. They are infantry-slow, short-ranged, and very fragile. However, they absolutely obliterate anything they get within range of. They're also expensive to maintain but auto-replenish themselves if destroyed in combat. Very strange critters all around! I'll be deploying them instead of a tank this battle.

Shadowclaw: You can send me the sub now, the facilities for it will be complete by the time it arrives. I'd like to pay you for it but I'm flat broke right now, so it'll take me a bit. I can also give you bits or something if you'd prefer.

Mad Scientists: I'm now officially in the market for upgrades to my beautiful shitty obsolete Russian submarine! Little strapped for cash this turn, but my terrible slow boat won't arrive until next turn anyway. I have some ideas for what I'd like done to it, but I'm also open to suggestions!

syv: I'm gonna need at least one air transport at some point. Any interest in building that for me sometime in the next two turns?



July Purchases and Orders
Build Giant Aquatic-Only Hangar (-50)
Build Internal Checkpoints (-100)
Send 95 Credits to naturegirl for lab upgrades (-95)
Send Kaiju Heart to Emerald Robin (-Kaiju Heart)
Buy Kaiju Muscle from USSCCI for 10 (-10)
Scientist 1: Process Kaiju Acid Gland (-Kaiju Acid Gland)
Scientist 2: Process Kaiju Skin (-Kaiju Skin)
Scientist 2: Process Kaiju Guts, send results to Coke Knights (-Kaiju Guts, -resulting bits)
Scientist 3: Research Giant Laboratories (-20)

Title: Re: Kaiju-Com 2, July Purchases
Post by: syvarris on May 03, 2020, 01:59:33 am
I can build you a transport whenever, I just need money for it.  100 per plane.  Also, I won't have improved transports (125, 1L 1M) for another two turns.
Title: Re: Kaiju-Com 2, July Purchases
Post by: IronyOwl on May 03, 2020, 03:50:13 am
I'll probably wait 2 turns for the improved version, then. I can't afford it this turn anyway, so I can get it next turn or wait a turn after that for a better product.
Title: Re: Kaiju-Com 2, July Purchases
Post by: Happerry on May 03, 2020, 05:53:49 am
With his Agent's Lair finished, Lord Silver knows just what to do. With the ending of the age of super-villainy, well, unless it turns out the giant monster thing is a super-villain thing in which case Lord Silver will tip his hat to whomever is doing it before feeding them to the laser squid, many of Lord Silver's old minions from the days of E.vil V.iolent E.xtreme L.ords, EVIL for short, have had trouble finding work and jobs in the economy. Lucky for them, Lord Silver is on the phone to his old evil minions letting them know about a new job opportunity open right now! He'll even dig some of the old shield cannons and laser rifles, maybe even a left over Arc Rifle, out of EVIL's not yet looted storage facility for them to use!

With that settled, Lord Silver turns to considering the suprise tank someone was nice enough to give him. Ah, the evil and chaos he could have done with it back in the old days of EVIL... well, no use thinking about what could have beens, especially considering he never got his time machine working. Though speaking of time machines, that gives him an idea!

Lord Silver will upgrade the tank with a Time Rewinder, so that when the tank is, as is inavertible, destroyed, once the wreckage is brought back to the base of whomever currently has the tank, the tank's personal timeline can be rewound, undestroying it and rendering it ready to be deployed again!

Lord Silver was going to work on upgrades for that intriguing giant submarine, but if he has a tank, he should make it properly evil before sending it on to cause havoc and random destruction in the course of preventing those vile, cruel, and despicable giant monsters from rampaging across the cities and reducing them to a burning pile of rubble. After all, that's Lord Silver's job.

(I was gonna see if I could get some gravity-implosion warhead cruise missiles, but I guess I should work on the tank if someone's gonna give me a tank.)
Title: Re: Kaiju-Com 2, July Purchases
Post by: NJW2000 on May 03, 2020, 01:39:50 pm
Quote
You build an agent's lair.  You take some efforts to make certain it's seperate from the rest of your base, so you can maintain your privacy.  How do you equip the room, and what sort of agent do you find to fill it?

If recruiting agents will drain funds each turn, then don't do it.

Otherwise, Claudia will train some of the local intelligent man-sized apes that live in the mountains around her base to wield small arms and cut up Kaiju-bits. Of course, most governments and academic institutions deny the existence of these white, long-haired monkeys, but such organisations clearly don't employ enough chaos mathematicians. Or if that fails, just whoever's looking for a job in the Andes.

If Claudia still has any time left after the above, she will focus on increasing the range of the fog machine. I.e. making it able to maker a larger area foggy.



Quote from: Memo: Claudia Day to K-Orgs

The recent Kaiju attack on Chiclayo clearly called for camouflage and concealment in combat. The failure to disguise artillery even a little led to it taking damage early in the fight, while closer-ranged units were targeted before they could engage. The mathematics of chaos theory clearly indicate that the aspects of these creature's behaviour that led to this will be more and more common in the creatures we face. This is why I am developing a device capable of hiding military units in thick clouds of fog. At present, this device is rather weak, but could certainly be strengthened through the judicious application of Kaiju tissue.

I am not currently looking to sell the device, but would be willing to make an exclusive offer to any organisation or individual who assisted me through donations of Kaiju tissue, once the machine is functioning satisfactorily.
Title: Re: Kaiju-Com 2, July Purchases
Post by: Devastator on May 03, 2020, 03:22:55 pm
If recruiting agents will drain funds each turn, then don't do it.
Nah, just asking for flavor reasons.  It also doesn't take more time, I'm assuming the time taken was spent when building the structure.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on May 05, 2020, 09:59:16 am

@IronyOwl Fine I will send the submarine and pay the thing to you, but maybe some kaiju bits would be helpful to have access to like some Guts or something?, also I need another lead scientist since one of my labs doesn’t have one rolling, so maybe don’t bid on the second scientist?

@Anyone Does anyone know how to get access to those Advanced ERA Plates that been going around, and the price on them?

@Devastator Are AC-130s considered to be armoured?
Title: Re: Kaiju-Com 2, July Purchases
Post by: Devastator on May 05, 2020, 10:07:25 am
No, they're not tough units.  Similar to the jets.

An AC-130 is not considered to be armoured for the purposes of being able to equip an ERA kit.
Title: Re: Kaiju-Com 2, July Purchases
Post by: IronyOwl on May 05, 2020, 04:40:00 pm
@Shadowclaw I can switch one of my butchering orders to process some guts for you.

I wasn't going to bid on both scientists, but if I don't bid on either I won't be able to start researching Giant laboratories and workshops yet. That's not crippling but it would be unfortunate.

As for ERA armor: Emerald Robin (Egan_BW) can produce them. I don't recall the price.
Title: Re: Kaiju-Com 2, July Purchases
Post by: Devastator on May 17, 2020, 02:07:57 pm
I'm setting an orders deadline here.. I will update on June 1, 2020.  If I don't have orders from all organizations, I'll make some adjustments to compensate for their absence.

Any edits or changes made should be done before that date.
Title: Re: Kaiju-Com 2, July Purchases
Post by: Stirk on May 17, 2020, 06:55:54 pm
Spoiler: TLDR (click to show/hide)
Title: Re: Kaiju-Com 2, July Purchases
Post by: syvarris on May 23, 2020, 02:19:16 am
Repair jet.  Fund research.  Sell a muscle chunk to Irony for 10, and buy an infantry unit.

Sell jet to Emerald Robin for 250, and start building a NEW jet for myself, using that money to fund it.

Spoiler: "Secret" (click to show/hide)
Title: Re: Kaiju-Com 2, July Purchases
Post by: Egan_BW on May 26, 2020, 07:20:52 am
Nekobutchers: Adjust the design. Make them tougher. And faster! And make it possible to repair them from lethal damage.
Demon Building: Incorporate Kaiju Heart to speed up development.


Give syv 250 for a plane. (250)

Repair Placebo (20)
Buy an Arty. Name it Gerald (50)
Build a Listening post at Greenland (200)
Build a Barracks and Hire an Infantry at Greenland. Name them 518Ω1 Lazy Finches (100)

Bid 80 on a scientist.


Secret: Try to steal money from Red Sands.
Title: Re: Kaiju-Com 2, July Actions
Post by: Devastator on June 05, 2020, 11:22:05 pm
The next Kaiju is known to be headed for Tampa, Florida.  The USSCCI and the Coke Knights have special objectives.

Spoiler: IronyOwl (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Mad scientists to follow.
Title: Re: Kaiju-Com 2, July Actions
Post by: Stirk on June 06, 2020, 12:35:21 am
Spoiler (click to show/hide)

This one hits close to home. While it tears my heart up to see the good old US of A under siege, the fact that it is just a couple of states over could mean we can get there in time to make some preparations. Our Infantry and Artillery will be deployed immediately, with orders to procure equipment from the city allowing them to dig in defensive positions in the potential battlefield. Fox holes for the infantry, and a nice dirt fortification for the artillery if we can find enough dirt. Scope out buildings that could potentially be used as cover for either, especially in areas with limited foxholification ability. Turn that beachfront into Normandy on D-day, make extra holes for the other teams if we have extra time.

Don't bother if the Kaiju is already shooting by the time we show up :V

The AC-130 will deploy normally, engaging the Kaiju following standard ADD protocol.
Title: Re: Kaiju-Com 2, July Actions
Post by: Devastator on June 06, 2020, 02:06:33 pm
Spoiler: King Zultan (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

It's now the action phase of July.  I'll be taking applications for a fifth mad scientist at this time.
Title: Re: Kaiju-Com 2, July Actions
Post by: IronyOwl on June 06, 2020, 02:22:23 pm
Happytime Atrocities Inc Deployment Orders
Deploy both artillery pieces, a unit of FriendCo Wasps, and our peculiar mercenary Grizzly.

Artillery is to fire at will, don't worry about safety. FriendCo Wasps are to meander in and begin the stabbing. Grizzly is to find some cover and have at it.


My forces will be rather tepid this turn. If my wasps can close to melee range without being murdered they'll proceed to butcher the kaiju like a fattened cow, but probably only for one turn. Grizzly hits harder than artillery and at significant range, but both are kinda low bars. Oh well~
Title: Re: Kaiju-Com 2, July Actions
Post by: King Zultan on June 07, 2020, 06:19:06 am
Dr. Unpleasant sat looking out the hole in the wall his experiments made on their escape and was saddened that they took with them what could have been his greatest achievement, but he would keep going by creating something even more amazing!

But first he would have to steal legally obtain a kangaroo, and use his massive amounts of brain power to give it human level intelligence and the ability to talk as it is incredibly important.

Secondly he'd make it even smarter and stronger so it could be used in the future for the thing he was planing on using it for.
Title: Re: Kaiju-Com 2, May Actions
Post by: Shadowclaw777 on June 08, 2020, 05:06:47 pm
Coke Knight’s Militant Orders

Deploy the EFFG AC-130 and EFFG Modern Tank to Tampa, Florida, the Infantry come but do not engage and are here only for the harvesting of dead Kaiju parts, retreating if a loss happens. The Modern Tank uses its smoke generator to lead the assault.

A Artillery Piece is placed in Lima to help garrison the Capital.

Title: Re: Kaiju-Com 2, July Actions
Post by: Egan_BW on June 08, 2020, 05:14:43 pm
Everyone load up and shoot the fuck out of that kaiju. 51804 can feel free to stand back because they're not useful anyway. Gerald should spread out from other arty, because kaiju wasting an attack to take out a single arty piece is hilarious.
Apply era to the plane.
Title: Re: Kaiju-Com 2, July Actions
Post by: Naturegirl1999 on June 08, 2020, 05:20:26 pm
Look for various arthropods (insects, arachnids, centipedes, isopod, etc) to get the DNA from, then splice the arthropod DNA and add it to the Jaguar’s genome
Title: Re: Kaiju-Com 2, July Actions
Post by: NJW2000 on June 08, 2020, 06:06:09 pm
Claudia works on expanding the range of the fog machine. Fog over a greater area. Inspired by clouds, like SmartWater.

If the yeti minions would be put at risk by sending them to scavenge parts at the next Kaiju battle, Claudia doesn't so.
If deploying the yeti minions would stop her research, Claudia doesn't do so.

Otherwise, Claudia sends her yeti minions to grab some sweet sweet Kaiju flesh.
Title: Re: Kaiju-Com 2, July Actions
Post by: Devastator on June 08, 2020, 06:08:24 pm
Agents are safe to be deployed to gather parts, and deploying them doesn't take up your turn.  Doing other actions with them might be risky.
Title: Re: Kaiju-Com 2, July Actions
Post by: NJW2000 on June 08, 2020, 06:26:57 pm
Wonderful. Thanks for answering so fast!
Title: Re: Kaiju-Com 2, July Actions
Post by: Happerry on June 08, 2020, 08:23:37 pm
Realizing that time is connected to space, Lord Silver attempts to upgrade the now self repairing tank with a teleportation device to allow for dodging enemy attacks as well as travel. Sometime during that process Lord Silver also sends his new team of minions out to collect monster bits after/from the current incursion to use for SCIENCE!
Title: Re: Kaiju-Com 2, July Actions
Post by: syvarris on June 14, 2020, 08:31:01 pm
Deploy both jets, a T-55, and the infantry platoon.  No special tactics, beyond the infantry being ordered to stay back and away from other units.  If all the tanks and aircraft are taken out, the infantry will retreat.

Spoiler: private (click to show/hide)
Title: Kaiju-Com 2, Battle of Tampa
Post by: Devastator on July 04, 2020, 04:55:28 pm
The battle of Tampa, United States.


Arrival at Tampa is confused and slightly delayed by the host of evacuees leaving the city.  Once again, the warplanes and the transports are forced to take confusing delays en-route to the destination.  The USSCCI, having a base in the area, would have been better off, except for an unexpected conflict between the civilian ATC, the ATC at the nearby airbase, and the ATC for their own airfield.

The result is the planes are landed and the troops deployed, but the transports are still lined up to flee when the Kaiju arrives.  They're not in a firing line, so the Kaiju is able to get first-strike.

..although, more currently worrying is the Kaiju itself.. and where it emerges.  It's a huge, blue sphere with a surface covered in brain-like grooves and ridges, and it's right in the middle of the forest of oil tanks south of downtown.  As it barrels through the tank farm, many are burst open and spill out their contets, and a storm of frost whips up around the kaiju.  Phew.  Similar auras, but of firey destruction have been seen in the past, but this one is fortunately cold, which prevents any fires and explosions from the tank farm.

Ending its rampage, the Kaiju then changes direction, beginning to head towards the scrambling troops near the airfield.  A missile is launched from one of the grooves, this one seemingly even bigger than the ones in the last battle, more comparable to the missiles used by the lobster-kaiju at Austrailia.  The only unit hit is the container full of gun-bugs from Happytime Atrocities, which are wiped out before they can take a single shot from their doom guns.

In addition to the K-Com forces, there are four experimental tanks from the US Army.  These are stationed a ways away from the landed forces, further south at the military airfield.  At the time of landing, they were being swarmed by workers, who are now clearing out to make way for their crews.  The tank engines are started, but they're not ready to move yet.

They look like ordinary tanks, except two of them have what is recognized as large laser cannon mounted on them, and the other two have much larger caliber cannon with relatively short barrels mounted in place of the usual weapons.  Performance capabilities remain to be seen.

The experienced K-Com forces are, however, ready to move now.  Most of the infantry units scramble for cover, being there to help with the cleanup rather than to fight the kaiju directly with their relatively small arms.  The Infantry from Ares is deployed differently, however, moving into battle.

Due to the relatively close range between the kaiju's landfall and the deployment zone, nearly every unit is already in range, if not ideally dispersed yet.  A huge quantity of fire rings out from two AC-130s, three combat jets, a T-55, three artillery pieces, and a lone man with a big energy rifle that fires blue lines.  The force-field shrouded CK Modern Tank activates some smoke generators instead of firing.

Review of the footage will show that most shots were inaccurate, with few units managing solid hits, except for the Emerald Robin Jet which hits the ball squarely, unluckily leaving only a huge char mark on a ridge, and the Emerald Robin artillery unit, which manages the first puncture, drawing blood from the Kaiju.  Perhaps the aura of frost hindered aiming?

..which doesn't begin rippling and healing like the last few.  This one apparently does not regenerate.

The kaiju spins oddly, seemingly without proper respect for momentum, and launches a second missile.  This one flies high into the air and hangs there for a moment before returning to earth.  Before it lands, however, there is a more urgent threat.  The kaiju launches itself, as if out of a giant cannon, towards the pack of attackers, who try to scramble away from it.  It doesn't manage to collide with any of them, but it does manage to bring many units into range of the frost aura.

Four units are unable to escape from it.  The three artillery pieces, and more surprisingly, the ADD AC-130.  It may be slow for an aircraft, but evasion should still have been possible.

All three artillery are destroyed by the crippling cold and the shard-carrying high winds, and suffer heavy degrees of damage.  The AC-130 is buffetted and hurt, but is able to weather the attack with significant damage.

The missile then returns to earth, and apparently was targetting the now-destroyed Emerald Robin artillery piece.  It smashes into the debris, wasted.

The battle continues.  Newly entering the fray this turn is Gerald, the lightly-armoured technical with the Automatic grenade launcher.  Unfortunately, in order to attack it needs to enter the effective area of the frost nova, which swiftly disables the vehicle before it can shoot.  This time the volley of fire is significantly more effective.  The Emerald Robin jet scores a successful hit, as does the smoked-up CK Modern Tank.  The bearded mercenary also, surprisingly creates another wound with his blue line of death.  Ineffective fire is made from the two AC-130s, both of the USSCCI Jets, and the T-55.

The US Tanks are beginning to move and arrange themselves for combat.  They'll be entering the battle soon.  The transport planes have left the area and are safe.  The non-fighting infantry is also hiding and is generally safe.

The giant ball Kaiju fires another missile and then launches itself again mightily.  This time it manages to not only move swiftly, it manages to shoot itself up in the air.  It makes direct contact with the flying CK AC-130, the one with another force-field similar to their tank on the ground.

The force-field is not sufficient to protect the fragile aircraft from such a violent collision, and it is destroyed.  The missile then arcs further through the air, and chases down the Emerald Robin Jet.  Evasive attempts are made, but these special missiles are not to be evaded, and the plane is reduced to shattered fragments of debris.

After landing, the kaiju attempts to close range with the T-55, but it can only seem to be able to roll at this moment and fails.  The frost aura isn't the threat it was previously.  The slow units have been destroyed, and the other units have scattered significantly, preventing any further damage.  Still, if it had more range, the only units that could shoot at it safely would be the jets and the artillery.

With the next round of combat, the USSCCI jets finally manage to score hits, with both of them doing visible damage to the weakening and bleeding Kaiju.  In addition, the merc does another damaging blue line.. it's been surprisingly effective.  Serious damage is done this round, with one shot landing in the vicinity of the missile launcher, and one shot that seemed to explode inside the kaiju for serious damage.

More sadly, the ADD infantry brave the chill zone to try and close to a range where they can possibly deal damage.  They're hit heavily by the frost, and unable to make progress.  The unit is scattered and rendered ineffective, but there are some survivors who retreat

The US tanks have now enterd the battle.  It doesn't quite go that well for them, one seems unable to fire its weapon, the second laser only leaves scorch marks, and one cannon shell just bounces off without properly exploding.  The second cannon shell draws more blood, although the weakened kaiju is still standing.

Unfortunately, despite the damage another missile is launched anyway from the Kaiju.  It then launches itself quickly at the line of US tanks.. seemingly not affected significantly by the accumulating wounds.

The laser tank attacked directly manages to barely avoid being crushed, but it has no chance to avoid the Chill Zone.  Two of the other three tanks are also unable to flee, but one of them manages to get far enough away to avoid the stream of ice, concrete, and intense low temperatures.

The first tank, the one with the malfunctioning laser, is able to weather the storm easily, only getting heavily covered in frost but still able to move, if not to shoot.  The second laser tank and the first cannon tank are much more hurt, both taking serious hits from debris and obviously hampered by failing components and freezing lubricants, although they survive too.

The missile is more effective.  It streaks down from above, and hits one of the two USSCCI Jets.. the one that launched the missile that hit the kaiju for internal damage.  It's wiped from existance.

More fire is rained upon the now-wounded kaiju from the surviving K-com vehicles.  The surviving jet fails to do damage, followed by the blue line of doom, but then the CK Tank manages a good hit, and that seems to have been critical to the bleeding sphere.  The artillery rounds from the AC-130 pile on for more damage, and the surviving USA tanks finish off the almost-dead monster.

Victory!
Title: Re: Kaiju-Com 2, Battle of Tampa
Post by: Devastator on July 08, 2020, 11:39:09 pm
The next Kaiju attack is heading for New Caledonia.  The one in the Pacific.  It looks to be full-powered, like the one that defeated you last time.

Black market info and Mad Scientists to follow.

Spoiler: IronyOwl (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Egan_BW (click to show/hide)
Title: Re: Kaiju-Com 2, Battle of Tampa
Post by: Egan_BW on July 09, 2020, 09:05:56 pm
Got 2 skin chunks from latest kaiju gatcha. Willing to trade to anyone 1:1 for muscle or guts chunks, or give immediately to Irony for some quantity of muscle/guts bits later on. No specific timeframe, just want 'em at some point.
Title: Re: Kaiju-Com 2, August Purchases
Post by: Devastator on July 09, 2020, 11:38:06 pm
Two scientists are up for bid this month.

Spoiler: Black Market (click to show/hide)



Spoiler: Shadowclaw 777 (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: Happerry (click to show/hide)

It is now the purchase phase of August, 1999.
Title: Re: Kaiju-Com 2, August Purchases
Post by: Egan_BW on July 10, 2020, 04:07:31 am
Bid 50 on the Land vehicle. Name it Retributive Lance.
Give syv 213 for his buffed plane immediately.

[secret] Arrest the infiltrators, force them to watch a seminar on staying undetected, then mail them back home in a shipping container. Make sure to poke air holes.
[secret] Try to make it so that I have up-to-date knowledge of Red Sand's current arsenal. Because at some point it might be cheaper to just go confiscate their crap rather than buy my own.

Tune Nekobutchers back down to reasonably unreasonable speed and durability.
Modify the power armor to have a compact computer and helmet interface. (Add an upgrade slot for specifically software)

Proceed with demon building as planned.

Process kaiju Guts.

Build two ERA. Send one to syv.
Title: Re: Kaiju-Com 2, August Purchases
Post by: King Zultan on July 10, 2020, 08:44:27 am
Dr. Unpleasant looked upon his creation and saw the potential it held and knew that it was coming along nicely.
He would start by trying to see if he could continue to increase it's intelligence and increase its size as it needed to be way bigger for what he had planed for it.

Also try to figure out where the sunglasses came from, as I might have accidentally made it magic and that could be really useful.
Title: Re: Kaiju-Com 2, August Purchases
Post by: Naturegirl1999 on July 10, 2020, 10:21:05 am
Buy an Agent’s Lab for 100 currency units
Buy the ERA for 50 currency units and put it on the jaguar arthropod
Go out to the outskirts of town with the jaguar arthropod and have it hunt deer and such, so it can get used to its new body. Ensure this is done away from other humans so they don’t get hurt or try to hurt the Jaguar arthropod
Title: Re: Kaiju-Com 2, August Purchases
Post by: Happerry on July 10, 2020, 09:29:10 pm
Lord Silver can remember what he forgot to add! He forgot to add the Teleportation Device! Oooh, what if he built a teleportation gate into the gun so it teleported the rounds into the target, bypassing any armor? He can't wait to try that out!
Title: Re: Kaiju-Com 2, August Purchases
Post by: Stirk on July 10, 2020, 10:13:12 pm
Spoiler: TLDR+ (click to show/hide)

ADD memo for public release:

ADD is proud to release our new project, the Hoplite Exoskeleton system. This system will utilize an advanced hydraulic array to significantly increase the carrying capacity of the average soldier, allowing them to compete in the big leagues with increased munition size. An integrated motorized system will allow for greater battlefield mobility, minimizing soldier fatigue in addition to the weight of the combat load. Finally ceramic and metallic armor plates will be added to increase the survivability of the average contractor. This design is still being finalized. Any mundane part may be replaced by Kaiju material in the final product to ensure overall quality of the exoskeleton system. There is yet to be an estimate for what time this project will be viable to field.
Title: Re: Kaiju-Com 2, August Purchases
Post by: syvarris on July 11, 2020, 02:48:07 am

Build two ERA. Send one to syv.

I'm selling this, BTW.  It's not worth putting on a jet, it would do much more good on a tank of some kind.  Any buyers?  Even an MS?  They're cheap, and it'll make your pet project last longer.

Also, I have a kaiju brain.  I could sell it to the black market for 30 (and am tempted to, might be able to squeak into another jet), but I figure I should offer to sell it to another player instead.  It has to be researched before it can be used for anything.  It'd probably be amazing for Irony's sub, or on anything mad sciency--and beating 30 credits shouldn't be hard.  And that's assuming it's not plotty.
Title: Re: Kaiju-Com 2, August Purchases
Post by: Naturegirl1999 on July 11, 2020, 06:49:34 am

Build two ERA. Send one to syv.

I'm selling this, BTW.  It's not worth putting on a jet, it would do much more good on a tank of some kind.  Any buyers?  Even an MS?  They're cheap, and it'll make your pet project last longer.

Also, I have a kaiju brain.  I could sell it to the black market for 30 (and am tempted to, might be able to squeak into another jet), but I figure I should offer to sell it to another player instead.  It has to be researched before it can be used for anything.  It'd probably be amazing for Irony's sub, or on anything mad sciency--and beating 30 credits shouldn't be hard.  And that's assuming it's not plotty.
What does ERA stand for? I might purchase it.
Title: Re: Kaiju-Com 2, August Purchases
Post by: NJW2000 on July 11, 2020, 03:51:13 pm
Make the fog generator able to move faster. In a very mundane and not mad-sciency way, if possible.

Question about the fog: does it hide the units below it at all? If not, what does it do to them?
 
If I can also investigate the Kaiju-fat in order to try and learn its properties in the same turn, do so. I suspect I cannot.

Title: Re: Kaiju-Com 2, August Purchases
Post by: Happerry on July 12, 2020, 02:45:44 am
What does ERA stand for? I might purchase it.
Explosive Reaction Armor (https://en.wikipedia.org/wiki/Reactive_armour#Explosive_reactive_armour).
Title: Re: Kaiju-Com 2, August Purchases
Post by: syvarris on July 12, 2020, 03:42:31 am
What does ERA stand for? I might purchase it.
Explosive Reaction Armor (https://en.wikipedia.org/wiki/Reactive_armour#Explosive_reactive_armour).
^This

Mechanically, it increases a unit's armor stat by one "grade", which is generally more than a linear boost in practice.  It would upgrade an obselete tank (150 cost) to have armor equal to a modern tank (250 cost), which is literally half of the difference between those two units.  ERA requires the unit to already have some degree of armor, and armor is only particularly useful it the unit is generally tough, but it's still a really good bonus.  It's definitely worth 50 money (technically more for reasons), and could be sold for a bit less while still turning a decent profit.
Title: Re: Kaiju-Com 2, August Purchases
Post by: Naturegirl1999 on July 12, 2020, 12:16:44 pm
Thanks. Edited my original post to buy the ERA for 50. I think an exoskeleton counts as armor
Title: Re: Kaiju-Com 2, August Purchases
Post by: Devastator on July 12, 2020, 01:02:34 pm
Yes your project can equip an ERA kit.
Title: Re: Kaiju-Com 2, August Purchases
Post by: IronyOwl on July 12, 2020, 04:30:35 pm
In an attempt to evaluate kaiju weapons I went back and catalogued all of our battles.

Laser Spider, Bangladesh (http://www.bay12forums.com/smf/index.php?topic=174630.msg8032089#msg8032089)
Missile Lobster, Newcastle (http://www.bay12forums.com/smf/index.php?topic=174630.msg8056794#msg8056794)
Tripod Donkey, Khota Baru (http://www.bay12forums.com/smf/index.php?topic=174630.msg8057161#msg8057161)
Shard Rex, Taranto (http://www.bay12forums.com/smf/index.php?topic=174630.msg8068238#msg8068238)
Sonic Armadillo, New York (http://www.bay12forums.com/smf/index.php?topic=174630.msg8110163#msg8110163)
Artillery Wulf, Chiclayo (http://www.bay12forums.com/smf/index.php?topic=174630.msg8132703#msg8132703)
Sphere, Tampa (http://www.bay12forums.com/smf/index.php?topic=174630.msg8162909#msg8162909)
Title: Re: Kaiju-Com 2, August Purchases
Post by: IronyOwl on July 14, 2020, 09:03:07 pm
Happytime Atrocities Orders
Repair Challenger (-60)
Send USSCCI 100 credits for their brain and 10 credits for two kaiju parts (-110)
Process Kaiju Fat, send bits to USSCCI (-Kaiju Fat, -20?)
Study Kaiju Brain (-20?)
Finish researching Giant Labs (-20)
Spoiler: Sekrits (click to show/hide)

Also, I have a kaiju brain.  I could sell it to the black market for 30 (and am tempted to, might be able to squeak into another jet), but I figure I should offer to sell it to another player instead.  It has to be researched before it can be used for anything.  It'd probably be amazing for Irony's sub, or on anything mad sciency--and beating 30 credits shouldn't be hard.  And that's assuming it's not plotty.
I'll give you 100 for the braaaaaaaaaaaaain.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on July 15, 2020, 11:14:45 pm

We do have gained access to the blizzard organ inside, and maybe a mad scientist is offering to research this powerful artifact in exchange of weaponizing it and transferring it to the Knights?, otherwise we will store this resource for now.
Title: Re: Kaiju-Com 2, August Purchases
Post by: Devastator on July 26, 2020, 08:00:32 pm
Spoiler: Egan_BW (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Mad Scientists to follow tomorrow, along with any events.  Base security ratings have now been updated.
Title: Re: Kaiju-Com 2, June Purchases
Post by: NJW2000 on July 27, 2020, 03:51:44 am
We do have gained access to the blizzard organ inside, and maybe a mad scientist is offering to research this powerful artifact in exchange of weaponizing it and transferring it to the Knights?, otherwise we will store this resource for now.
Claudia would be extremely interested in doing this, extreme weather and Kaiju flesh are her two favourite things.
Title: Kaiju-Com 2, August Actions
Post by: Devastator on July 27, 2020, 09:23:35 pm
Spoiler: King Zultan (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

It is now the Actions phase of August, 1999.  The Kaiju for this month is due to attack New Caledonia, Overseas France.
Title: Re: Kaiju-Com 2, August Actions
Post by: Naturegirl1999 on July 27, 2020, 09:52:43 pm
((What is meant by “flavor” of agents?))
Title: Re: Kaiju-Com 2, August Actions
Post by: Devastator on July 27, 2020, 09:58:17 pm
((What you would like your agent, or agents, to be.))

((Also, remember that using them to do things doesn't take up your turn, so feel free to do so.))
Title: Re: Kaiju-Com 2, August Actions
Post by: Stirk on July 27, 2020, 10:57:39 pm
I didn't think I'd win that many auctions >_>. Lucky I had hangers lying around for no particular reason.

Why did I build those anyway?

Deploy everyone! The Dude with a Rifle! The newly rebuilt Infantry squad! The Harpoon Truck! The fresh-off-the-line Artillery! Using both of my transporters! No special orders.
Title: Re: Kaiju-Com 2, August Actions
Post by: Happerry on July 28, 2020, 03:03:59 am
Lord Silver will once gain send his agents out to collect monster parts for the second time in this battle, and will also build a Mercenary Barracks at his base.

Also next phase, if people are interested, I'll be selling a tank. It started as a T-55 Tank, but it's been given ERA, a time rewind based self regen ability, and a portal gun that causes shells to teleport forwards a bit when they hit something, hopefully bypassing enemy armor.
Title: Re: Kaiju-Com 2, August Actions
Post by: King Zultan on July 28, 2020, 09:18:25 am
Dr. Unpleasant looked at his creation and saw that it was progressing nicely, but it needed to be bigger to be able to do what he wanted it to do.
It is time to make it even bigger, as nice as it might be to have a truck sized kangaroo one the size of a building was closer to the end goal, and see if whatever causes the sunglasses to regenerate can be used to regenerate other things on the kangaroo. Ignore this I was just informed a bigger one will not fit in the lab.


(Can we build a building and research something at the same time?)
Title: Re: Kaiju-Com 2, August Actions
Post by: Naturegirl1999 on July 28, 2020, 04:25:04 pm
Question about agent(s): Would a colony of wasps neuroengineered to think I’m their queen, and receiving training on how to shape themselves into larger bodies made of groups working together? Like this (https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&ved=2ahUKEwjG8o7i8PDqAhXLW80KHR5uBN4QFjAQegQIARAB&url=https%3A%2F%2Fhowtotrainyourdragon.fandom.com%2Fwiki%2FNight_Terror&usg=AOvVaw2XwZCxps8U4c3ptbmaMIjc), but wasps instead, and they can form whichever body is needed for what they’re doing. Is this valid?
Title: Re: Kaiju-Com 2, August Actions
Post by: Devastator on July 28, 2020, 05:27:37 pm
(Can we build a building and research something at the same time?)

(No.)

(Also, your kangaroo is currently as large as can fit safely inside your lab.)

Question about agent(s): Would a colony of wasps neuroengineered to think I’m their queen, and receiving training on how to shape themselves into larger bodies made of groups working together?

Yes, something like that would be fine.
Title: Re: Kaiju-Com 2, August Actions
Post by: Naturegirl1999 on July 28, 2020, 06:02:52 pm
Ok. The agent(s?) is/are (would a colony be considered one entity like how a body is an entity despite being made of cells, or is it considered multiple entities like how a society is made of made of humans but is not considered to have a mind of its own?) a colony of wasps who think I am the queen. I taught them how to form larger bodies by working together, thus allowing them to do things no individual wasp can do alone.
The new colony will, after the battle, work to collect any Kaiju part(s) they can carry and bring it/them to the lab

Look for a scorpion and attempt to splice the DNA required to allow the jaguar to grow a front pair of appendages with pincers

((Color may vary, claws not to scale. It is hoped that the jaguar can actually use them)) (https://i.imgur.com/CDSJUDW.jpg)
Title: Re: Kaiju-Com 2, August Actions
Post by: Stirk on July 28, 2020, 10:16:57 pm
Lord Silver will once gain send his agents out to collect monster parts for the second time in this battle, and will also build a Mercenary Barracks at his base.

Also next phase, if people are interested, I'll be selling a tank. It started as a T-55 Tank, but it's been given ERA, a time rewind based self regen ability, and a portal gun that causes shells to teleport forwards a bit when they hit something, hopefully bypassing enemy armor.

What do you want for it? I should have increased my defenses enough to avoid a repeat of the vampire truck.
Title: Re: Kaiju-Com 2, August Actions
Post by: Happerry on July 29, 2020, 03:21:42 am
Lord Silver will once gain send his agents out to collect monster parts for the second time in this battle, and will also build a Mercenary Barracks at his base.

Also next phase, if people are interested, I'll be selling a tank. It started as a T-55 Tank, but it's been given ERA, a time rewind based self regen ability, and a portal gun that causes shells to teleport forwards a bit when they hit something, hopefully bypassing enemy armor.

What do you want for it? I should have increased my defenses enough to avoid a repeat of the vampire truck.
The bare minimum I need for selling something is enough money to cover the monthly upkeep I'll face when I make a delivery, which is currently 120 but may rise because I'm building another building in the form of a Mercenary Barracks to prevent any issues at my own base. Beyond that, what are you offering? I'll take money or monster bits, and if you have any other thing you think I might be interested in, feel free to suggest it.
Title: Re: Kaiju-Com 2, August Actions
Post by: King Zultan on July 29, 2020, 05:09:16 am
(Also, your kangaroo is currently as large as can fit safely inside your lab.)
A sudden realization struck Unpleasant as he was thinking about how to make the kangaroo bigger, the realization was that there was no room left for it to grow in, and with that he decided to expand the lab into the rest of the old factory floor super high tech lab creating a bigger lab.
Title: Re: Kaiju-Com 2, August Actions
Post by: IronyOwl on July 29, 2020, 05:30:42 pm
Happytime Atrocities Deployment Orders
Main transport is to carry the Challenger and infantry. Flying box is to carry the wasps, but not into combat; just deploy them normally and then withdraw.
All units are to engage with maximum hostility.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on July 29, 2020, 10:08:22 pm
We do have gained access to the blizzard organ inside, and maybe a mad scientist is offering to research this powerful artifact in exchange of weaponizing it and transferring it to the Knights?, otherwise we will store this resource for now.
Claudia would be extremely interested in doing this, extreme weather and Kaiju flesh are her two favourite things.
We will provide the unique organ to your research agency on the caveat that any designs or researches you create, we are given priority to compared to other groups, if you were to sell any knowledge gained from the creature.

Spoiler: Secreterinos (click to show/hide)

Coke Knight Crusade Strategy:
All three units will go to Give the Platoon a DU rounds and Dual Rockets, they will be the rearguard well more like the scavenging team if the situation of everyone is done and over, evac if all allied forces are lost, help and escort panicking citizens out of the creature’s way. The AC-130 will initiate a fight against the Kaiju at first opportunity, the Modern Tank will provide smoke cover for equal speed troops and than assault the beast.
Title: Re: Kaiju-Com 2, August Actions
Post by: Devastator on July 29, 2020, 10:36:05 pm
Spoiler: shadowclaw777 (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: NJW2000 on July 31, 2020, 07:11:02 am

We will provide the unique organ to your research agency on the caveat that any designs or researches you create, we are given priority to compared to other groups, if you were to sell any knowledge gained from the creature.
These terms are ideal. You will of course be given a substantial price reduction as well, seeing as you are providing the organ free of charge.
Title: Re: Kaiju-Com 2, August Actions
Post by: syvarris on August 08, 2020, 01:56:54 am
Deploy the infantry!  Tell them to be proper cowards.

Deploy the assault fish!  Tell it to try and do hit-and-run attacks.  Stay a bit back, out of range of the kaiju's attacks, driving in for a single close-range shot and then back out of range before the Kaiju can react.

Deploy ALL THREE JETS!  TELL THEM TO WRECK THE BASTARD!  While safely staying at maximum range, and retreating once they deplete their ammo.
Title: Re: Kaiju-Com 2, August Actions
Post by: Devastator on August 09, 2020, 07:58:39 pm
Not going to be able to finish the battle tonight.  Just going to list the deployments here, for now.

ADD:
Air Transport
Infantry Platoon

Modern Air Transport
Artillery Piece
Beam Rifleman
Harpoon AFV


USSCCI:

Battered Combat Jet
Battered Combat Jet
Battered Combat Jet

Air Transport
Infantry Platoon
"Unlawful Entry" Sonic Barracuda Assault Car


Happytime Atrocities:

Air Transport
Modified Challenger II
Infantry Platoon

Box Helicopter
Gatling Insect Swarm


Coke Knights

Air Transport
Modern Tank with forcefield and smoke generator
Infanty platoon with weapons upgrades

AC-130 with forcefield


Emerald Robin:

No deployment.

The Kaiju is a long, snake-like creature, that is shrouded in what appears to be a regenerating skin of blue metallic glass.  It moves with a continual, tremendous crash of shattering glass, only to have the destroyed skin replaced with fresh glass almost immediately.  Mounted on the head are two thick disk-shaped devices that resemble bun hairdos.

For about the middle third of its length, there are spiny protusions facing hindward along the creature's back.  These don't have any immediate and obvious function, but they're visibly oozing a substance that is thicker and darker than the usual kaiju blood.

Overall, the creature looks tough, with a thick, strong layer of scales below the eternally regenerating glass-like material.
Title: Kaiju-Com 2, Battle of Nouméa
Post by: Devastator on August 15, 2020, 02:15:42 pm
Battle of Nouméa, Overseas France


When you arrive at Nouméa, the place is.. empty.  Very much abandoned.  Almost fully evacuated.  As there is only one sizeable city on the island, it was assumed the Kaiju would attack there.  And, as such, most of the population has been evacuated.  What this means is that, win or lose, there will be some extra property damage due to the lack of firefighters, water pressure, etcetera.  But perhaps more importantly, very few people will die in the case of a defeat.

For the first time in the last few battles, the forces arrive before the Kaiju has emerged from the sea.  This allows them to get set up at varying locations around the city, all ready for the first strike, and far away from each other to reduce the odds of getting hit by a large area attack.  It also guarantees the transports will be able to safely leave.

When the Kaiju does finally emerge, it is an enormous snake-like creature, surrounded by a sort of second skin of blue glass, which shatters continually as the creature moves around.  It also has two disk-shaped objects at the side of its head, shaped like two bun hairdos.

For about the middle third of its length, there are spiny protusions facing hindward along the creature's back.  These don't have any immediate and obvious function, but they're visibly oozing a substance that is thicker and darker than the usual kaiju blood.

Overall, the creature looks tough, with a thick, strong layer of scales below the eternally regenerating glass-like material.

Most, but not all units are able to begin firing immediately.  The Happytime Modern Tank and the plymouth barracuda assault car were both close.  The Coke Knights tank and the swarm of bizarre, gatling insects were far away and will take some time to enter the fight.

Still, opening up are the four jets, the CK AC-130, the old beam rifleman, Happytime Atrocities tank.  Ares is also lucky enough to have their infantry on the near side, so they can engage immediately.  Ares's one artillery unit is also located centrally, and will always be in range to shoot.

Many shots sort of bouce off the metallic glass, sometimes exploding closely, but not doing much damage.  This includes a couple solid hits by Emerald Robin's jet, and one of the ones from the USSCCI.  The first unit to make a hit stick is the Barracuda Assault car, which zips in close and takes out a huge chunk of the regenerating metal, exposing the kaiju's skin.

Unfortunately, two more jets, the artillery and the infantry cannot capitalize on the creature's vulnerability and fail to do more than cosmetic damage.

The Kaiju, noticing it's under attack, counterattacks the assault fish.  It begins by launching a gout of powerful acid, hitting and dissolving a large portion of the target vehicle.  It's followed up by a spread of missiles from the rear launcher.. but these aren't ordinary missiles, they are odd, tiny spheres of blue electricity, which move about in a mostly reactionless manner, like UFOs.  These swarm down at the wreckage of the car, and explode in an almost absurdly huge blast of lightning bolts.

Fortunately, nobody else is hit by the blast, with most units well spread out.

This is followed up by another explosion, from the Thumper device, which resembles a bun hairdo.  This erupts with a massive wave of raw force, vaguely directed in a large cone covering most of the area immediately adjacent to the Kaiju.  The target this time, however, isn't the attacking forces, but is the city.  Several blocks are outright flattened, and many buildings are wrecked, with their outer skins destroyed, leaving only hardened steel skeletons and brick shells.

The metallic glass doesn't stay limited for long, with it regenerating after no more than a minute or so.  the Emerald Robin jet, moving quickly, is determined that it won't stay regenerated, landing a couple heavy missiles immediately and once more knocking it away from the skin.

Everyone piles in, now joined by the Harpoon AFV, that black market vehicle with the big harpoon cannon.  It fires.. and is disappointing, looking like not much more than the ER jet just did.  The others shoot but are mostly ineffective, some hitting well and failing to penetrate like the Happytime Modern tank, and others simply not doing enough damage to begin with.

There are two exceptions.  The beam rifleman, who manages a puncture, and the lead USSCCI jet which manages much more.  It smashes a missile right through the jaw from below, pounding missiles right through the skin and tearing up the blue muscle, causing a great flood of that thick, dark blue substance to gush out.

Eventually the kaiju recovers from that blow, but that one looked serious.

This time the Kaiju isn't allowing that jet to make another attempt.  The blue lightning balls streak out, and cause a huge airborne explosion near the jet.  A few bolts streak out and scorch the plane, but it's surprisingly intact.  On the ground, however, a few bolts also string out and hit the Coke Knights tank, with its thick force-field.  The tank survives those well, as it continues driving closer to the battle.

The jet is less lucky to face a follow-up spray of acid.  It's not known if the kaiju was trying to herd it into the acid burst, but the acid hits it cleanly and half of the jet is simply removed from existance.

The Kaiju, now knowing it is in a serious fight, turns the thumper device from wrecking the city to wrecking the infantry, which has entered range and been mostly ineffective.  Both platoons are simply destroyed through the very powerful blast of force, tearing soldiers limb from limb.

the Emerald Robin jet, tries to recreate the last attack, but this time cannot land a solid blow with its rockets, trying to hit the twisting and moving kaiju directly.  Nobody else is, either.  The new arrivals this turn being the Coke Knights tank, and the swarm of mad-scientist Gatling Insects.

They.. are something.  They line up and fire an absolutely withering burst of seemingly endless machine gun projectiles at the body of the kaiju, which twists, turns, and uses the cover of buildings and careful management of its scales and armour to tank them all.  The shots not having too much penetrative power, it manages to barely protect itself from what looked like a tremendous amount of firepower.

In the end, no damage is dealt.

With its nemesis, the USSCCI jet destroyed, it lashes out at the next target.  Beardman, the beam rifleman.  He might be brave, but there's only so much a single human can do against the lightning balls and blasts of acid.  Grizzly Adams is no more.

The thumper, with the infantry dead and no close targets to aim at, is turned against the city for a second time.

Next round, the ER jet manages another shattering blow on the metallic glass armour.  Several followup hits are scored by different units.. the Happytime Atrocities tank manages a solid blow to the spine.  Notably, the thick goop isn't oozing any more, being mostly just normal blue kaiju blood.  Other hits are scored by the ADD Artillery, and the AC-130.  Perhaps most importantly, the gun bug swarm gets a second shot.

This time, the hail of projectiles is much less accurate, with only a "few" rounds hitting the target.  But this time the ones that do do more damage.  They hit the cluster of spines, near the previous hit from the HA tank, and are rewarded with a small explosion of electricity.  That must have been the lightning ball launcher.

Being short-ranged, the gun bugs had to enter the reach of that Thumper to do their thing.  Last round the kaiju hadn't attacked them.. but this round it does, with the bugs being Thumped out of existance by another very strong blast of force.  Notably, this blast does seem slightly less powerful than the previous three were.  The acid spit is directed against a more distant target, the artillery piece.  It's demolished in under a minute, dissolved to bits by the chemicals.

Things get more ominous at this point.  The two surviving USSCCI jets are now both out of ammo, having taken three and four shots respectively.  The Emerald Robin jet is still around, but it fires off a final salvo before leaving.  It isn't able to do anything.. and neither are the two remaining tanks and the AC-130.  Just three attackers remain.

Over the next few minutes, the kaiju continues thumping the city while firing acid at the attackers.  It atacks the Challenger II first, doing some damage, but the tough vehicle takes several rounds of attacks before it eventually gets melted by the various ongoing damages caused by the accumulation of acid.  Before it goes down, it and the AC-130 manage to shatter through the glass once more and knock out the city-wrecking Thumper with a shot to the head.

With the thumper knocked out, the Kaiju begins trying to smash into the vehicles physically, targetting the AC-130 for the next few blows.

The aircraft dodges the physical attacks, but isn't able to dodge a burst of acid, and is melted away.

All that remains of the k-com forces is the lone CK force-fielded tank.  It is actually ignored by the kaiju, having been unlucky to not yet score a hit.  It furiously tries to engage while the kaiju continues smashing the city.

After a few minutes, the CK tank ends up shattering the layer of glass with a much-awaited solid hit.  This draws the attention of the snake-creature away from stompytime.

The ensuing duel lasts quite some time.  The kaiju misses with an acid burst, being unable to track the exact location of the tank under its shroud of smoke, and moves in repeatedly to stomp the shielded tank, which holds up pretty well; it takes multiple hits from physical blows and acid before taking serious damage.  Unfortunately, the creature, although sigificantly wounded, is not quite wounded enough to allow the tank to reliably outspeed it.  Also unfortunately, one tank does not have a strong enough cannon to reliably damage this kaiju.  There is still more than enough armored skin to protect the kaiju from a single tank barring extreme luck.

In the end, the CK tank is destroyed, by a burst of acid, eventually managing to eating through the tank below the force field.  It then moves on to destoying what is left of the empty city.

The artillery wolf in Chiclayo was as strong as this kaiju, and was only lightly wounded when it returned to the sea.  In Nouméa, the city was evacuated, the kaiju was seriously wounded (if not quite crippled), and many of the military units survived.  This may be a defeat, but this wasn't a bad one.

There has also never been a sighting of a kaiju stronger than those two.  If you can defeat them.. maybe you can defeat anything you will face.
Title: Kaiju-Com 2, September Purchases
Post by: Devastator on August 16, 2020, 04:54:51 pm
Two scientists are up for bid this month.

Early detections show the next kaiju is slightly less strong than the last one.  It is also back in the Mediterranean.

The black market is empty this month.

Spoiler: Egan_BW (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)



Spoiler: King Zultan (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

It is now the purchase phase of September, 1999
Title: Re: Kaiju-Com 2, August Actions
Post by: Stirk on August 16, 2020, 05:11:08 pm
Lord Silver will once gain send his agents out to collect monster parts for the second time in this battle, and will also build a Mercenary Barracks at his base.

Also next phase, if people are interested, I'll be selling a tank. It started as a T-55 Tank, but it's been given ERA, a time rewind based self regen ability, and a portal gun that causes shells to teleport forwards a bit when they hit something, hopefully bypassing enemy armor.

What do you want for it? I should have increased my defenses enough to avoid a repeat of the vampire truck.
The bare minimum I need for selling something is enough money to cover the monthly upkeep I'll face when I make a delivery, which is currently 120 but may rise because I'm building another building in the form of a Mercenary Barracks to prevent any issues at my own base. Beyond that, what are you offering? I'll take money or monster bits, and if you have any other thing you think I might be interested in, feel free to suggest it.

Now that I know what I have...lets say 140 and the Harpoon AFV since you like tricking out vehicles so much. I might be able to throw in additional monster bits if you want to combine them into the vehicle to see what happens.
Title: Re: Kaiju-Com 2, September Purchases
Post by: Naturegirl1999 on August 16, 2020, 05:41:45 pm
Spoiler: @Devastator (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on August 16, 2020, 06:52:22 pm

Send the Blizzard Organ to Claudia (NJW2000)
Send EFFG Mk2 to Happytime Atrocities
(-30) Send over 30 to USSCCI for Improved Explosives

I do have a open small lab slot and a High-Energy Lab, so USSCI, I would like to spend time research better missiles or cannon with that Scientist if the needs be?
Title: Re: Kaiju-Com 2, September Purchases
Post by: Devastator on August 16, 2020, 08:07:17 pm
Spoiler: Naturegirl1999 (click to show/hide)
Title: Re: Kaiju-Com 2, September Purchases
Post by: Naturegirl1999 on August 16, 2020, 08:22:35 pm
Spoiler: Naturegirl1999 (click to show/hide)
Spoiler: Devastator (click to show/hide)
Currently thinking of actions, will post them either tomorrow or around 3 days from today
Title: Re: Kaiju-Com 2, September Purchases
Post by: Devastator on August 16, 2020, 10:26:01 pm
Spoiler: Shadowclaw777 (click to show/hide)
Title: Re: Kaiju-Com 2, September Purchases
Post by: King Zultan on August 17, 2020, 05:58:41 am
After finishing busting out the floor the expansion of the lab Dr. Unpleasant finally ready to get back to the thing he was doing, what ever that was....    oh yeah it was something to do with a kangaroo. So its probably time to get back to that by making the kangaroo even bigger with drugs science! and maybe see if whatever causes the sunglasses to regenerate can be used to regenerate other things on the kangaroo.
Title: Re: Kaiju-Com 2, August Actions
Post by: Happerry on August 17, 2020, 02:43:57 pm
The bare minimum I need for selling something is enough money to cover the monthly upkeep I'll face when I make a delivery, which is currently 120 but may rise because I'm building another building in the form of a Mercenary Barracks to prevent any issues at my own base. Beyond that, what are you offering? I'll take money or monster bits, and if you have any other thing you think I might be interested in, feel free to suggest it.

Now that I know what I have...lets say 140 and the Harpoon AFV since you like tricking out vehicles so much. I might be able to throw in additional monster bits if you want to combine them into the vehicle to see what happens.
With the addition of the Merc Barracks, my upkeep is now 150. So I'd be willing to sell it for 160, the Harpoon AFV, and a spare monster part if that sounds good?
Title: Re: Kaiju-Com 2, September Purchases
Post by: Egan_BW on August 17, 2020, 03:06:40 pm
Give HA an ERA
Title: Re: Kaiju-Com 2, September Purchases
Post by: IronyOwl on August 17, 2020, 09:00:41 pm
Could our resident mad scientists let me know how interested they are in working on my submarine? It requires a Giant (Large+2) sized lab, but I'm willing to pay for lab upgrades. Note that they do require a turn for each step of size upgrade (Large->Huge is one turn, Huge->Giant is another, etc), and the lab has to be empty.

I'm still considering the specifics, but quite likely I'll be going for a stealth alpha striker. It'll need camouflaging kaiju-skin cladding, a silent propulsion system capable of boosting it to at least Medium speed (possibly using kaiju muscle), and a fuckoff-huge torpedo/missile launcher to fire the largest kaiju-acid-laden projectile a Giant sized thing can carry. The idea is for it to lurk silently off the coast, wait for the kaiju to make landfall, and then severely maim/armor-shred the kaiju with one hit before slinking away.

Needless to say, I can provide all of the required processed bits. I'm also open to other ideas, might change my mind on some of this, and a single mad scientist doesn't need to do everything. General upgrades (making it tougher, for instance) might also be nice, since the base item is total crap. I can pay in cold hard cash or processed kaiju samples, or process unprocessed chunks for you more efficiently than you could.
Title: Re: Kaiju-Com 2, August Actions
Post by: Stirk on August 17, 2020, 10:02:40 pm
The bare minimum I need for selling something is enough money to cover the monthly upkeep I'll face when I make a delivery, which is currently 120 but may rise because I'm building another building in the form of a Mercenary Barracks to prevent any issues at my own base. Beyond that, what are you offering? I'll take money or monster bits, and if you have any other thing you think I might be interested in, feel free to suggest it.

Now that I know what I have...lets say 140 and the Harpoon AFV since you like tricking out vehicles so much. I might be able to throw in additional monster bits if you want to combine them into the vehicle to see what happens.
With the addition of the Merc Barracks, my upkeep is now 150. So I'd be willing to sell it for 160, the Harpoon AFV, and a spare monster part if that sounds good?

That is acceptable. Money is going to be tight this turn, but I should be able to get at least a passing grade as long as I can at least deploy this baby.

Transfer 160, the Harpoon AFV, and a unit of skin to the good evil scientist in return for the super special tank.

Spoiler: Turn Budget (click to show/hide)

ADD Memo for public release: The Calm Before the Storm.

We here at Ares Development and Defense are proud to announce that many of our long term projects will soon come to fruition. Preparations are being made to create and deploy Jaegers during the next month. This long awaited addition to our force's firepower should be just the thing our world needs to turn the tide after several devastating battles. Our Jaeger tanks are designed to be a significant upgrade to traditional tanks, with vastly superior firepower and armor allowing us to hit harder and make it back in one piece. Coincidentally our new Hoplite project will reach completion at the same time, allowing upgraded infantry to assist our new weapons systems. They will soon be capable of deploying weapons traditionally fit only for vehicles, bringing further hurt to the enemies of humanity.

Speaking of enemies of humanity, Lord Silver has once again sold us a powerful tank of his own design to deploy this month. We have upgraded our security and insurance policies to insure that only the beneficial part of our last trade repeats itself. ADD will likely be cooperating with other organizations capable of deploying our plus-sized tanks to insure their speedy transition to the battlefield without additional resources placed into developing an in-house solution.

However due to the expenses incurred preparing to deploy our new development, we will be scaling back this month's deployment to our traditional two units. Our new super-tank is expected to be worth its cost in artillery that would likely be replaced by upgraded infantry should it survive anyway.
Title: Re: Kaiju-Com 2, September Purchases
Post by: syvarris on August 17, 2020, 11:26:13 pm
FOR EVERYONE'S ATTENTION:

I have two jets to sell this month.  Yes, TWWOOO JET!  Both jets will actually be a little more than twice as effective as they were in the last battle because I'll be selling them with improved explosives--something I finished this month.  The jets are being sold for a minimum price of 225 credits, which is a profit of ~12 per jet.  Yeah, I'm not making real money off of this, I just want to kill more damn kaiju.

Speaking of those improved explosives, they don't only fit in jets.  Basically anything we field can equip the stuff, including infantry small arms and infantry rockets.  You can expect the explosives to multiply a unit's damage by about 2-2.5x, but at the cost of causing the units to have limited ammo; they'll probably only fire three or four times before retreating, just like jets.  This isn't a bad trade at all, since it means your units will be more likely to survive, and they're unlikely to survive to fire six-eight times in a single battle anyway.  Plus, if they do survive, their ammo will magically replenish at no further cost; you don't ever have to buy additional lots of ammo.  Prices for explosives are as follows:

Infantry rockets, infantry small arms, technicals: 5 credits per weapon upgraded (10 for full infantry kit, which isn't a great idea)
Tanks: 10 credits per tank cannon upgraded
Artillery, MRLS, Jets, AC-130s: 15 credits per unit upgraded (All jets I sell from now on will come upgraded, and the cost is already included.)

Supply is probably not at all limited, since these prices are basically the cost of manufacturing.  Still, buy now!

...Also, I have three scientists, but only two labs!  I'd hate for science to be wasted, so I'll happily loan the scientist out to work in someone else's lab, gratis!  If you let me work on my own projects (probably improving jets), I'll pay the cost of research.  If you work on your own projects, you have to foot the cost, but at least you get a free scientist!

Finally, I am finally able to sell upgraded transports.  They cost 125 to manufacture, and can carry one large unit, with one medium unit.  Or three medium units.  They're not a priority to manufacture though, so if a lot of people want explosives and I actually do run out of workshops, you'll need to offer me an actual profit to make me build transports instead of bombs.
Title: Re: Kaiju-Com 2, September Purchases
Post by: Naturegirl1999 on August 18, 2020, 07:41:00 am
Make a drink for the jaguar that will sharpen its claws and/or increase pincer strength and/or sharpen its teeth
Title: Re: Kaiju-Com 2, September Purchases
Post by: Happerry on August 18, 2020, 02:05:41 pm
Could our resident mad scientists let me know how interested they are in working on my submarine? It requires a Giant (Large+2) sized lab, but I'm willing to pay for lab upgrades. Note that they do require a turn for each step of size upgrade (Large->Huge is one turn, Huge->Giant is another, etc), and the lab has to be empty.
I keep meaning to get around to it, but other stuff keeps distracting me from inventing that super-cavitation engine for it. ^_^; Or torpedo mounted cruise missiles.

Like my new Harpoon vehicle.

Send Stirk the Tank.
Title: Re: Kaiju-Com 2, September Purchases
Post by: IronyOwl on August 18, 2020, 02:40:05 pm
Happytime Atrocities Orders
-Pay 75 to Coke Knights for a Force Field Generator (-75)
-Pay 250 to USSCCI for a fancy jet (-250)
-Hire another infantry platoon (-50)
-Research Giant Aquatic Workshops (-20)
-Process Kaiju Skin (-20)
-Process More Kaiju Skin (-20)
-Send one unit of Kaiju Acid to USSCCI for analysis
Spoiler: Sekrits (click to show/hide)
Title: Re: Kaiju-Com 2, September Purchases
Post by: NJW2000 on August 19, 2020, 03:12:33 pm
Make the fog machine more effective at assisting nearby units. Take the Kaiju part I'm offered.
Title: Re: Kaiju-Com 2, September Purchases
Post by: Shadowclaw777 on August 28, 2020, 12:11:26 am
Alright USSCCII, I can provide you an additional lab for where your scientist will research, as well as benefiting from your scientist and to benefit your cannon-less jets something like Armor-Piercing Missiles or what not shall suffice right or maybe Nuclear Cruise Missiles, as well though you may have to buy the research cost associated?, as well as buy two packages of your High-Explosives for Artillery I would like to buy for 30

As for Happytime, Send over EFFG MK2 for 75

@Devestator, budget revised
Title: Re: Kaiju-Com 2, September Purchases
Post by: syvarris on August 28, 2020, 12:55:42 am
Shadowclaw, just to clarify, are you saying that my scientist can work in your lab, on a project of my own?  Or are you requesting that I send my scientist to work on a project of yours?

If it's my project, I'll make armor-piercing missiles for my jets.  I will pay the cost of research, and I will end up with the design afterward, building the missiles myself.

If it's your project, the scientist can work on whatever you like, but you'll have to pay the cost of research (20 money). 
Title: Re: Kaiju-Com 2, September Purchases
Post by: Devastator on August 28, 2020, 01:00:45 am
Spoiler: Shadowclaw777 (click to show/hide)
Title: Re: Kaiju-Com 2, September Purchases
Post by: Shadowclaw777 on August 28, 2020, 01:46:55 am
Shadowclaw, just to clarify, are you saying that my scientist can work in your lab, on a project of my own?  Or are you requesting that I send my scientist to work on a project of yours?

If it's my project, I'll make armor-piercing missiles for my jets.  I will pay the cost of research, and I will end up with the design afterward, building the missiles myself.

If it's your project, the scientist can work on whatever you like, but you'll have to pay the cost of research (20 money).
You would have to pay research cost if they are sent.

@Devastator, accounting issues fixed
Title: Re: Kaiju-Com 2, September Purchases
Post by: syvarris on August 29, 2020, 04:11:33 am
Designate the new transports as "Matryoshka Transports", as they can carry units that are the same size as them.  Somehow.
Designate the new explosives as "Destabilized Valencite Explosives".  Ensure that all organizations who receive some are instructed on how to load it in safe quantities that won't become inert on the battlefield.  Yes, this is fluff.

Manufacture one jet, and two full batches of Destabilized Valencite.  Upgrade all three jets that I have with the explosives, and then send one of my already-manufactured jets to Happytime Atrocities, along with the ungrade.  Send enough explosives to Emerald Robin to upgrade their jet, and send enough to the Coke Knights for their two artillery units.  That should be all the explosives I have.

Begin research on Restabilized Valencite Explosives.  These will improve anti-armor capabilities of the explosives, as well as removing the limited ammo flaw of the Destabilized version.
Begin research on Sarissan Jet.  This will be an improved jet with slightly greater range.
Send a scientist with the blueprint for current jets, to Shadowclaw.  Have the scientist copy the design, so that he can work on a specialized modification for it next turn.  Do pay for this, as well.

Spoiler: Secrets (click to show/hide)
Title: Re: Kaiju-Com 2, September Purchases
Post by: Devastator on August 30, 2020, 06:51:22 pm
Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Mad scientists to follow tomorrow.  Please note that upkeep numbers and security ratings have NOT been updated.
Title: Re: Kaiju-Com 2, September Purchases
Post by: Devastator on August 31, 2020, 11:27:09 pm
Spoiler: Happerry (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: King Zultan (click to show/hide)

The next kaiju attack will take place in Tel Aviv.  It is now the actions phase of September, 1999.
Title: Re: Kaiju-Com 2, September Purchases
Post by: King Zultan on September 01, 2020, 11:43:06 am
Dr. Unpleasant looked upon his creation and was pleased, until he realized it lacked armour, strength, and some kind of weapon, he couldn't believe he had forgotten the most important parts of his plan he blamed the mysterious sunglasses for this, but in order to fix this problem he needed some inspiration so he dug through his stash until he found the inspiration, then he sat and snorted inspiration until he came up with something!
In order for it to use and carry big weapons it needed big muscles so he'd try to make some of that strength increasing drug form earlier and inject the kangaroo with a bunch of that and see what happened.
Title: Re: Kaiju-Com 2, September Purchases
Post by: Naturegirl1999 on September 01, 2020, 11:55:06 am
Purchase Igor
Find an area where there are tall things to climb, like trees or abandoned buildings(to avoid potentially harming/scaring people), to figure out if s/he can still climb with the modifications



Mass Email
"Hello to any Mad Scientists and Organizations. I might have some arthropod DNA left from improvement of a new unit. Is anyone interested in adding exoskeletons, extra limbs, ability to climb walls, and more?"
Title: Re: Kaiju-Com 2, September Actions
Post by: Devastator on September 01, 2020, 12:12:35 pm
Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: King Zultan (click to show/hide)
Title: Re: Kaiju-Com 2, September Actions
Post by: Naturegirl1999 on September 01, 2020, 02:02:17 pm
Spoiler: Naturegirl1999 (click to show/hide)
Thank you, will edit purchase action
Title: Re: Kaiju-Com 2, September Actions
Post by: Happerry on September 01, 2020, 07:44:47 pm
Lord Silver surveys his new Harpoon Tank and tisks. "They call that a harpoon? Hah. Time to turn these harpoons into Rocket Drill Harpoons that will keep drilling through the enemy's flesh after it hits for damage over time! With fractal sawbladed razor harpoon heads driven by both side mounted rockets (to enhance the spinning) and a back mounted rocket to help drive it through the alien flesh, anything hit by one of these should not enjoy the experience at all."
Title: Re: Kaiju-Com 2, September Actions
Post by: Stirk on September 01, 2020, 07:55:14 pm
Send out the pumped-up-tank and Infantry Platoon to reclaim the Holy Land from the Kaiju menace in the Modern Transport plane.

No special orders other than Dues Vult.

Edit: "Accidentally" let my new super tank trample over Emerald Robin's infantry teleport a shell into Emerald Robin's Jet in a way that is totally not ADD's responsibility or liability.

Mad scientist teleportation can be so unreliable.
Title: Re: Kaiju-Com 2, September Actions
Post by: King Zultan on September 02, 2020, 05:50:30 am
Spoiler: King Zultan (click to show/hide)
I'm going to be doing the weapon next, I was hoping the added strength would aid in other areas such as faster speed and higher jumping, better unarmed abilities, and better survivability.
Title: Re: Kaiju-Com 2, September Actions
Post by: IronyOwl on September 05, 2020, 11:57:08 pm
Happytime Atrocities Actions
-Apply armor kit and FFG to flying box (if they stack)
-Apply armor kit to Battered Combat Jet
-Deploy infantry platoon in air transport. Orders: Move forward, distract enemy. Flee if all other damage-dealing forces are destroyed.
-Deploy Battered Combat Jet. Orders: Unleash hell immediately.
-Deploy Flying Box Full Of Wasps. Orders: Whenever Kaiju appears distracted (including if it appears to be ignoring military forces to destroy the city at the very start of the battle), fly in and drop off the wasps at melee range, then get clear. Wasp Orders: *angry buzzing sounds*
Title: Re: Kaiju-Com 2, September Actions
Post by: Egan_BW on September 06, 2020, 07:50:12 pm
Deploy jet, have it retreat after shooting once. Have it stay for one more pass if the first slavo seems to stagger it.
And apply the Valencite.
Deploy infantry, staying back as usual.
Title: Re: Kaiju-Com 2, September Actions
Post by: IronyOwl on September 06, 2020, 09:09:21 pm
I've received additional information on penalties for various deployment patterns.

Nobody shows up: Severe penalty.
Somebody shows up and does no damage: Everyone takes a less severe penalty, jobber takes variable penalties. This can be better than the noshow penalty.
Total wipe: Variable, but generally from the noshow-jobber penalty to a minor penalty.

It's also possible to gain points even on a loss.


With all that in mind, I'd advise sending something that can deal damage where possible if you're worried about council opinion and its associated funding.
Title: Re: Kaiju-Com 2, June Purchases
Post by: NJW2000 on September 09, 2020, 04:01:36 pm
[spoiler=The Coke Knight’s Zeal]
Send the Blizzard Organ to Claudia (NJW2000)
[/quote]

Quote from: memo, Claudia Day to Coke Knights
Would it be possible for you to deploy my fog machine? I don't have the space for two projects at once, and I can't find an adequate buyer.

The device is capable of improving unit's ability to dodge in a nontrivial way. If you manage to profit by it, some share would be appreciated, but this could be discussed later, and could very well take the form of payment in kind.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on September 10, 2020, 06:18:35 pm
Send Both Artillery Units, unleash all explosives then retreat back to airship
Infantry Platoon, attempts to evacuate civilians and tries to get good PR pictures post-saving them, and for them to give eyewitness testimonies to us to be used for PR, if everyone is already evacuated, then be used as a scavenging team.


Claudia there is a problem I think with sending me the Smoke Machine, because you’ll have to pay rent if you leave your machine and I only have 95 credits to spare, I’ll won’t be able to cover the cost of rent, maybe wait for a future turn?
Title: Re: Kaiju-Com 2, September Actions
Post by: NJW2000 on September 11, 2020, 03:37:33 am
((Fair enough. It'll be another turn before I can work on the limb then.))

Repair my base. If I still have time, take the fog machine for a ride around the nearest roads, villages and bullion reserves. It seems to have some energy to work off, and perhaps the attendant chaos could be profitable somehow.

Take a couple of yetis too, just in case anyone needs to lift heavy boxes of precious metal or something.
Title: Re: Kaiju-Com 2, September Actions
Post by: syvarris on September 12, 2020, 08:45:23 am
Deploy the infantry platoon and T-55.  Infantry is to stay back and not engage, they're only here to scavenge after the fact.  Tank is to engage freely.

Deploy both combat jets.  They're under orders to fire until they have confirmed some kind of damage being dealt.  Once a hit is scored, tell them to retreat unless the kaiju appears to be crippled or heavily damaged.  If there's ambiguity over the definition of "crippled or heavily damaged", just retreat.
Title: Re: Kaiju-Com 2, Battle of Tel Aviv
Post by: Devastator on September 19, 2020, 03:34:31 pm
Battle of Tel Aviv, Israel.


Arrival is.. somewhat chaotic, and it takes a little time to get everyone cleared.  The difficulties faced by the combat jets are somewhat greater, given the significant air defense concerns.

In the end the jets are able to circle and the transports unload, but only just in time.

This Kaiju most closely resembles a massive toad, slimy with blue ooze, and with a series of horned spikes on the upper head.  Clearly visible on its back is yet another of those missile launchers.  It leaps out of the water, and up on the beach, where a pair of Israeli ships wait, quite close to the shore, obviously placed to guarantee an immediate strike.

One anti-ship missile strikes, but mostly glances off with a close explosion.  The other slams straight into the side of the Kaiju, engines continuing to burn for a moment, before detonation.  A huge gout of blue blood and thick ooze showers over the beach from the obviously wounded Kaiju.

It then fires back, launching a missile and a huge ball of lightning.  The missile actually doesn't do much, detonating for a near miss and taking a piece out of the ship, but it didn't look too bad.

The lightning ball is another story, it sort of explodes into a massive ball of lightning that engulfs and demolishes both ships.. they're melted and shattered and partially vaporized all at once.

Now, it's time for the k-coms, newly armed with the improved explosives.  Three of four jets are quick off the mark, but only add minimal damage to the kaiju.  No more ooze is seen, just blue blood.  The ooze defense must have been already defeated.

The artillery makes matters much worse.  Striking second are the Coke Knights artillery pieces.  One of them does absolutely massive damage with a shell straight to the vulnerable side, with what looks like an internal detonation, with a power that simply would have been impossible without the new explosives.

..and the damage is quickly followed up by the fourth jet, from Happytime Atrocities, which does a similar hit to the other side with its own improved explosives.  So far the creature has taken three massive hits, and is clearly seriously wounded.

The next Thunderball it creates in response is much, much weaker than the one that sank the two ships.. clearly this weapon gets less effective the more wounded the Kaiju is.  It impacts one of the USSCCI jets, but other than momentarily scrambing some of the avionics, no lasting damage is dealt.

The missile is not affected by such things.  It hits the Happytime jet, which does not live to fully appreciate the damage it just dealt.  One wing pinwheels off the fuselage, and the jet quickly plummets to the earth.

The badly wounded kaiju bears no chance against the remaining k-com forces.  Two jets, both CK artillery pieces, and the bright silver T-55 from Ares Defense all manage to score damaging hits, quickly finishing off the wounded beast.

Victory!
Title: Re: Kaiju-Com 2, September Actions
Post by: syvarris on September 19, 2020, 11:48:24 pm
*This victory brought to you by USSCCI R&D Department*
Title: Kaiju-Com 2, October Purchases
Post by: Devastator on September 26, 2020, 12:44:29 pm
The next Kaiju has emerged in the Java Sea.  It might hit Java, or Borneo, or Celebes.  It looks as strong as the 'normal' full strength kaiju, and not the slightly weaker one which was encountered at Tel Aviv.

There is one lead scientist up for bid this month.

Spoiler: Black Market (click to show/hide)



Spoiler: Stirk (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Egan_BW (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Syvarris (click to show/hide)



Spoiler: King Zultan (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

It is now the Purchase Phase of October, 1999.
Title: Re: Kaiju-Com 2, October Purchases
Post by: syvarris on September 27, 2020, 12:40:22 am
I have two jets available for sale this turn.  I'll likely build one for myself, and I suspect I need to build a transport for Stirk this round, which leaves one free large workshop for plane production and one small workshop for valencite production.   In translation, supplies may be limited!  Offer me more money if you want me to prioritize your order.  :P

Basic jet cost (Including Unstable Valencite Explosives): 225

Unstable Valencite explosives prices:
Infantry rockets, infantry small arms, technicals: 5 credits per weapon upgraded (10 for full infantry kit, which isn't a great idea)
Tanks: 10 credits per tank cannon upgraded
Artillery, MRLS, Jets, AC-130s: 15 credits per unit upgraded (All jets I sell from now on will come upgraded, and the cost is already included in their sell price.)

Matryoshka Transport cost (Carries 1 Large + 1 Medium): 125 + Profit Margin (make an offer).

I also have a kaiju organ for sale!  This is the description: "[The organ] resembles a bag of canned pasta, with a translucent sack wrapped around blue mush with flecks of structure inside it."

I don't have a free lab at the moment, so I'm listening to offers in case anyone want to take it for study.
Title: Re: Kaiju-Com 2, October Purchases
Post by: King Zultan on September 27, 2020, 12:10:36 pm
Dr. Unpleasant looked and saw that the kangaroo was coming together nicely and was turning into what he had imagined when he first thought of it while under the influence of Inspiration but he realized there was something he missed, it needed more speed to be able to do what he wanted it to do. And after quite a bit of inspiration he realized that there was a drug called speed and with a name like that it had to make things faster, so he decided to give the kangaroo a bunch of it to see if he could make it able to move faster.
Title: Re: Kaiju-Com 2, October Purchases
Post by: Happerry on September 27, 2020, 08:16:24 pm
The Harpoon might be fighting Lord Silver, but Lord Silver will not give up the fight! By force of evil, he's going to make that harpoon do what it was supposed to do or else!
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on October 04, 2020, 10:35:55 pm
Give 200 to Claudia in exchange for Smoke Machine (Proposal)
Send over 15 to USSCI for a batch of Valentite Explosives
Allow the USSCI scientist to continue research on lab
Title: Re: Kaiju-Com 2, October Purchases
Post by: IronyOwl on October 05, 2020, 01:28:55 am
Happytime Orders
Purchase two artillery pieces (-100)
Purchase two artillery valencite upgrades from USSCCI (-30)
Pay USSCCI 50 for their weird mac n blue cheese Kaiju Organ (-50)
Pay Ares 30 for their braaaaaaaaaaaaaain (-30)
Continue researching Giant Aquatic Dockyards (-20)
Process Kaiju Muscle (-20)
Process Kaiju Skin (-20)

Spoiler: Sekrits (click to show/hide)
Title: Re: Kaiju-Com 2, October Purchases
Post by: syvarris on October 05, 2020, 01:47:10 am
Hey, Shadowclaw, are you sure you only want to buy one batch of Valencite?  I'm fine either way, buying only one means I'll still have a workshop free to make a fighter jet, but I wanted to make sure.
Title: Re: Kaiju-Com 2, October Purchases
Post by: Stirk on October 05, 2020, 02:13:30 am
Send 125 to the USSCCI in return for Large transport

Ares Development and Defense will be offering a single Kaiju brain at market price. If no buyers are to be found, it will be sold to our typical market contacts.

Spoiler: Budget (click to show/hide)

ADD Memo for public release:

ADD is proud to announce that multiple of our long term projects will soon bear fruit. As previously forecasted, the Jaeger supertank and Hoplite exoskeleton project will be completed in time for deployment on the next Kaiju attack (Thanks to a partnership with USSCCI for our deployment needs). These new weapons significantly tip the scales of future kaiju engagements towards the side of humanity. We fully expect the Jaeger in particular to impress the world with its firepower. Our next-step development will be creating powerful armor upgrades utilizing Kaiju skin as a base, allowing us to survive kaiju retaliation when they realize what they're up against. Infantry systems will be created for the Hoplite with the intent of limiting Kaiju regenerative abilities by providing damage-over-time chemicals and flames allowing our heavier firepower's hits to really count.

Title: Re: Kaiju-Com 2, October Purchases
Post by: IronyOwl on October 05, 2020, 02:51:47 am
Scoooooooooooore. I'll take that brain for what, 30? Oh yes. Very worth.

As a reminder, Kaiju brains are plot relevant and can be processed into things related to accessing the dimension Kaiju come from. Or just regular Kaiju nervous tissue, if you want fancy blue nerves or something. We'll probably want to build some kind of probe at some point to figure out what's on the other side.

Or just slap it onto a nuclear-equipped supersub and go commit interdimensional war crimes.
Title: Re: Kaiju-Com 2, October Purchases
Post by: Egan_BW on October 05, 2020, 03:02:59 am
Interdimensional war crimes are the best kind of interdimensional war.
Title: Re: Kaiju-Com 2, October Purchases
Post by: syvarris on October 05, 2020, 02:20:17 pm

Construct:
Two full batches of Unstable Valencite.
One combat jet.
One Matryoshka jet.
Begin construction of a small lab.

Continue work on Sarissan jets and Stabilized Valencite.

Then, engage in trade with literally every other organization:
  • Send one artillery's worth of Unstable Valencite to Shadowclaw.  Additionally, send a scientist and a unit of processed kaiju fat to his lab.  The scientist will research a modkit specifically for jets, which uses Kaiju fat to improve their range beyond conventional limits.  This will cost 20 for the research, and Shadowclaw is paying 15 for the Valencite.
  • Send two artillery's worth of Unstable Valencite to Ironyowl.  Also send the unknown kaiju organ.  Get paid 80 in total for this.
  • Send two artillery's worth of Unstable Valencite to Egan.  Get paid 30 for this.
  • ...I guess I'll have to send the Matryoshka transport jet to Stirk in the action phase, but he better pay up 125 now, or it's not getting made.  Because I don't have enough budget to afford it otherwise.  Also, put a sticky note in the cockpit that says he owes me some extra, since cost of production alone isn't enough.  Sending me his Jaeger design, for mass production, would be a suitable payment~
  • Send a message to Claudia saying I have a cut down autocannon laying around, which would look just lovely atop some kind of murdercar.  Just in case she(?) would like to buy a cheap gun to jumpstart her next project.  I also have a lovely little rusty T-55, the renovation of which would be another nice pet project.
Title: Re: Kaiju-Com 2, October Purchases
Post by: Devastator on October 17, 2020, 04:45:28 pm
Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Mad scientists tomorrow.
Title: Re: Kaiju-Com 2, October Purchases
Post by: Devastator on October 18, 2020, 11:25:43 pm
Spoiler: King Zultan (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

It is now the action phase of October, 1999.  The next Kaiju is due to attack Surabaya, Java.
Title: Re: Kaiju-Com 2, October Actions
Post by: IronyOwl on October 19, 2020, 01:55:43 am
Happytime Atrocities Inc Deployment Orders
-Equip each artillery piece with Valencite
-Air Transport is to carry the infantry platoon and both artillery pieces
-Flying Box is to carry angry, angry wasps
-Orders for artillery is to deploy and begin firing ASAP; don't bother spreading out
-Orders for infantry is to trudge forward and distract the Kaiju from important targets; flee if all major sources of damage are removed from battle
-Orders for Flying Box is to deliver wasps to point-blank range and then flee to safety
-Orders for wasps is murder

EDIT:
Pay Coke Knights 40 credits for Kaiju parts
Title: Re: Kaiju-Com 2, October Actions
Post by: King Zultan on October 19, 2020, 07:45:46 am
Dr. Unpleasant was happy with the progress he'd made with the kangaroo, but after watching the news reports about the past several kaiju he realized that he needed to give it some kind of armour to keep it dying immediately. With that thought in mind he went around to all the abandoned buildings and scrap yards and gathered anything that might be good as armour components and attached it to the kangaroo to hopefully keep it from dying to acid and rockets.
Title: Re: Kaiju-Com 2, October Actions
Post by: Happerry on October 19, 2020, 06:38:53 pm
Lord Silver decides that, now that the issue of damage is mostly taken care of, it's time to insure that the vehicle won't run out of ammo. Luckily, by the use of evil quantum physics, reality can be lied to and told that there is still a harpoon loaded in the vehicle, which will cause there to still be a harpoon loaded. It's expected this will work around three to five times a battle before reality catches on and it stops working for that fight.
Title: Re: Kaiju-Com 2, October Actions
Post by: NJW2000 on October 20, 2020, 03:41:22 pm
If a small lab is not large enough to accomodate a tank, Claudia increases the size of her lab to Medium, spending 100.

Claudia purchases the T-55 from USSCCI.

She then modifies it to function as the base for a heavy artillery piece built from the freeze organ. In the unlikely event that there's any time after that, she works on making the tank sturdier.


(Also deploy agents if I can do this as well. Free meat!)
Title: Re: Kaiju-Com 2, October Actions
Post by: Devastator on October 20, 2020, 04:07:38 pm
Upkeep is paid at the end of the month, or after this coming turn.  It's marked that it'll be due by listing your upkeep cost without brackets.  Right now you have 298 monies.
Title: Re: Kaiju-Com 2, October Actions
Post by: NJW2000 on October 20, 2020, 04:28:36 pm
Upkeep is paid at the end of the month, or after this coming turn.  It's marked that it'll be due by listing your upkeep cost without brackets.  Right now you have 298 monies.
Oooh. Right, that makes sense. Thanks!
Title: Re: Kaiju-Com 2, October Actions
Post by: Devastator on October 20, 2020, 05:21:21 pm
Also, you already have a medium lab zone, which can accommodate a tank.
Title: Re: Kaiju-Com 2, October Actions
Post by: syvarris on October 31, 2020, 09:00:07 pm
Receive 25 money from NJW, and send him the T-55.

Apply the spare Valencite to the third battered jet.  Deploy all three battered jets along with the infantry platoon.  Infantry is under orders to hang back and not die, as always.  Jets are under orders to shoot until they run out of ammo.
Title: Re: Kaiju-Com 2, October Actions
Post by: Stirk on October 31, 2020, 09:42:19 pm
I actually have to do things other than just setting my troops to kill mode now.

Spoiler (click to show/hide)

Now to set them to kill mode! Deploy shiny new Jeagar, Shiny kinda new healingfactor tank, and Infantry Platoon! Show them what we've been working on all this time!
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on November 02, 2020, 03:29:30 am
Sell off Kaiju Heart and Skin to Happytime Atrocities
Title: Kaiju-Com 2, Battle of Surabaya
Post by: Devastator on November 14, 2020, 05:12:14 pm
Battle of Surabaya, Java, Indonesia.


For the first time in a few months, deployment goes okay, with everyone getting off the planes and on the ground.  The combat jets have time to land and refuel locally before the battle begins, which doesn't change much but is still a good omen.

There are extra transports this month, with several organizations bringing more units than can fit in one transport.. indeed, in addition to numbers, there are many wholly new units to see.

Happytime Atrocities seems to have gotten a small drone helicopter to carry those slow, easily distracted, vulnerable bugs to the point of contact, but aren't deploying many special units other than those.  Just them, a couple of artillery, and some infantry.

The USSCCI is deploying a wing of three jets.  And they still look old and battered.  They have the new explosives, and they've been effective enough in the past, so maybe the looks aren't important.

The ADD has a new giant transport arriving this month, carrying a huge tank.  It's got a massive long-barreled cannon on it, and is almost twice as wide as a normal tank, barely fitting through the streets of the dense city.  And sometimes not quite fitting, but the heavy armour, great size, and lots of power see it through or over obstacles without much issue.  They are also deploying another tank, a much older looking T-55 that is completely coated in silver paint.  It does have what looks like some kind of muzzle brake attached to it, but no other obvious modifications except for the standard ERA kit.  And some infantry as well.

Last is the Coke Knights, who seem to have built on the previous battle and are deploying five artillery pieces and an infantry platoon.  And a strange ice-cream-truck sized mad-max style open tubular frame vehicle.  It has a huge engine on it, and the rear half is basically just a giant box.. which pumps out massive clouds of rainbow-coloured smoke, shrouding several vehicles nearby it and frightening small children.

The only agents of madness to be seen are the ape-like creatures known to belong to Claudia.

It is good that deployment went well, as the airport is very far away from the heart of the city.. the massive port and shipping terminal on the sheltered harbour, to the north.

The kaiju emerges while some units are ready, and others are still struggling with the city's endless congestion, both vehicular, architectural, or airborne.  Only a few units are in position to first-strike the target.

It's a.. giant horse, except blue.  Visible situations are the external glass-like projections, similar to the snake, which are both protective and extremely annoying, as it guarantees endless shattering sounds each time the creature is hit, or moves.  Visible weapons are another one of those goddamn missile launchers, this one mounted on the creatures back, and some changes to the face and mouth.. presumably another breath weapon like the sonic armadillo.

Anyway, missiles are launched and shells fly, as several artillery pieces, one of the jets, and the mighty Jaeger tank take shots.  The only one to stick from the initial volley is from the Jaeger tank, but that simply manages to shatter the protective layer of glass.

The kaiju then shoots back.  The missile flies out, strikes the offending USSCCI jet, and destroys it at a blow.  It then rears up on its back feet, and lets loose with a truly massive torrent of flame, that arcs through the sky, before coming back down in a pulverizing explosion of flame.  It seems this is a proper fire-breathing kaiju.

Most of the units are at least somewhat spread out during their travels through the city, in the process of closing the range, and reminding themselves of the area-effect weapons in previous battles, so only a few units are hit by the massive torrent of flames.

Among the ones hit are one of Stirk's artillery pieces and one of happytime atrocity's artillery pieces.  Another jet is targetted by the stream of flame, but the pilot is capable of evading the fast-moving stream of mid-air fire, which although dangerous even to flying units, is much easier to dodge than the disturbingly fast and agile homing missiles.  Another artillery piece came close to the burning explosion, but the confusion caused by the fog meant the burst was off target.

Both artillery pieces are destroyed.  The one with the force-field put up a good fight, but there was little chance to survive the full power burst of flame on the still relatively unarmoured vehicle.  Maybe after it's been weakened a bit the flame will no longer be so hot, as pre-battle intel showed a weapon that will weaken as the kaiju is wounded.

By now, however, everyone who is going to fight has entered range, so the return fire begins.

Several artillery shells hit for some damage, and the kaiju's glass shield is shattered by one of them.  The units best suited to take advantage of that seem to be the USSCCI jets, who manage several hits on the unprotected skin.. and draw mostly more of that blue ooze, but this time accompanied by the rippling effect that was seen on the regenerating kaiju several months ago.  Several more hits are made, most notable by the Happytime gunbug swarm, but the kaiju has yet to be seriously wounded.

Still, after analysis would show that the significant amount of ooze dropped was comparable to the limit of the system when it was encountered previously.. any more damage should be through the protective systems and into the serious damage.

It's yet to be seen how many units will survive to deal that damage, as the dragonhorse strikes back.  First up is the missile launcher, which heads for one of the arty pieces which damaged it, destroying it with a direct attack, as is normal for those missiles.

Next is the firebreath.  This burst is aimed through a second artillery piece from CK, this time one of the unmodded ones, and the massive Jaeger supertank.  Another jet is aimed at with the intervening stream, but the pilot is able to evade it.  The tank and the artillery aren't as lucky, with the arty being destroyed.

The Jaeger is as well protected as a normal modern tank.  It is not, however, very lucky, as the stream of powerful explosive flame is sufficient to burn through the tough armour and slag the tank inside.

Whereas the last round was mostly weathered by the giant monster, its luck runs out on the following round.  One of the USSCCI jets hits hard, shattering the glass shroud, causing more freshly-regrown ooze to fly out, and causing torrents of normal blood, the first drawn from this kaiju to come out.

Then the route is on.  Both of the two remaining CK artillery pieces, one of which has the new explosives, shred the thick skin of the kaiju.  The swarm of living machine guns that is the Happytime gun bug swarm deal yet more damage through the weakened defenses.  The Kaiju ends up surviving, but badly wounded and bleeding.. it won't last much longer.

Still, it fights on, weapons intact.  Another missile flies out utterly destroying the unupgraded artillery piece from the Coke Knights, and a vasly weaker stream of explosive fire reaches out.  This one is able to hit only two targets.. the ADD T-55 and the last, force-field protected, CK artillery.  It isn't strong enough to damage the T-55, and the artillery survives it, although the field is somewhat weakened by the still-deadly flames.

The final round is seemingly perfunctory.. but the rippling skin and the renewed glass shroud means nothing should be taken for granted.  After evading or surviving several small hits, one of the USSCCI jets and the last CK artillery piece finish it off.

Victory!
Title: Re: Kaiju-Com 2, Battle of Surabaya
Post by: Naturegirl1999 on November 15, 2020, 01:13:47 am
((Sorry for being away for so long, Do I post an action yet?))
Title: Re: Kaiju-Com 2, Battle of Surabaya
Post by: Devastator on November 15, 2020, 01:23:16 am
((Nah, I'll have sheets up in a few days after bookkeeping, including yours.))
Title: Kaiju-Com 2, November Purchases
Post by: Devastator on November 19, 2020, 11:04:38 pm
It is now the Puchase Phase of November, 1999.

One lead scientist is available.

There are two kaiju which have appeared this month.  One is arriving in the extreme North Atlantic, it looks like it is heading for Scandinavia.

It has yet another one of those missile launchers.  It also appears to be internally reinforced, with a very dense shell around the body.  There is also another unknown weapon system.

The second kaiju is one previously sighted, in the early days of the kaiju attacks.  It is appeared in the northwest Pacific.  It isn't moving yet, but you fear Japan may eventually be attacked.  This one is known for having a similar laser eye system to the laser spider which attacked Bangladesh.  It is also known to be a melee attacker, and had some kind of damaging aura around it.

This month there will be two attacks.  One brand new one heading for Scandinavia, and the one in the South Atlantic.

Quote from: Scandinavia Kaiju
It has yet another one of those missile launchers.  It also appears to be internally reinforced, with a very dense shell around the body.  There is also another unknown weapon system.

Quote from: South Atlantic Kaiju
This one is identifiable, as it's attacked a city before.  It's basically a giant monkey with sword-arms and the ability to blast shockwaves at distant targets with them, notable for quickness and strength, as well as tough bony plating similar to an exoskeleton.

The strength of the early kaiju attackers is similar to the strength of the strongest ones yet seen.  However, some of their weapons are weaker than the improved ones seen today.

Spoiler: Black Market (click to show/hide)



Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: Syvarris (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on November 22, 2020, 05:30:05 am
Allow the USSCI scientist to continue research on lab
Title: Re: Kaiju-Com 2, November Purchases
Post by: syvarris on November 23, 2020, 01:34:42 am
Shadowclaw, can you post what the status of the research project is?  I don't get any reports about what my scientist is doing, so I dunno if anything has come up.

Nevermind; Dev sent me a report from my scientist.
Title: Re: Kaiju-Com 2, November Purchases
Post by: King Zultan on November 23, 2020, 06:42:47 am
Dr. Unpleasant looks upon his work and wonders what it would be like if he chrome plated it but there wasn't time to do that right now as the kangaroo had damaged the floor and he had to fix it, first thing on the agenda was to fix the floor in the store by throwing some plywood over the hole, and the second item is to continue the upgrading of the kangaroo by allowing it to reach even greater speeds by giving it, I don't know maybe more speed or something, anyway it just needs to be faster so it can dodge bullets like in that one scene from the Matrix.
Title: Re: Kaiju-Com 2, November Purchases
Post by: Happerry on November 23, 2020, 04:45:36 pm
Lord Silver continues to upgrade the harpoon AFV, this time taking advantage of the last side effect to try to upgrade it to reliably teleport out of the way of enemy attacks, increasing its evasion noticeably.
Title: Re: Kaiju-Com 2, November Purchases
Post by: NJW2000 on November 24, 2020, 07:25:13 pm
Claudia starts by integrating the Blizzard Organ into the recently purchased tank, turning it into a tank with a powerful Freeze Ray cannon.

"Finally, a chance to see what Kaiju material is capable of achieving in the field of chaos-based military technology."
Title: Re: Kaiju-Com 2, November Purchases
Post by: Naturegirl1999 on November 24, 2020, 10:29:49 pm
Build Small Lab
Find birds or flies or something with wings to try splicing them into the Jaguar, or collecting genes from said wings to add genes to it causing wings to grow
Title: Re: Kaiju-Com 2, November Purchases
Post by: Stirk on December 02, 2020, 02:25:15 pm
Spoiler: List Version (click to show/hide)

ADD's development schedule has changed slightly upon acquisition of a Kaiju flame weapon. As we had already intended to create fire-based weaponry in order to fight regeneration, we will dissect this find to reverse engineer a mass-production version of a high-quality flamethrower. As Kaiju weapons are large and it will likely only be viable on our Jeager line of super tanks until we find the time to miniaturize this technology.

Our first Jeager upgrade will be a second weapon slot allowing the vehicle to utilize both our advanced cannon system and the newly acquired kaiju weapon. This is likely to take some time. A modified version of the Jeager with only the Kaiju weapon would be available swiftly if any organization is interested in independently developing such a product.

Estimation for the Man Portable Nuclear Arm project suggest we will complete the project in 7 months. We are very confident in this product, and would go as far to say its completion marks the end of the Kaiju threat on Earth. This is not an idle statement. Our words are backed with nuclear weapons.

Finally, ADD will be engaging with the enemy in Scandinavia. Our weapons are adept at piercing through armor, and the lack of a kill field will allow our "mechanized" infantry to engage effectively.
Title: Re: Kaiju-Com 2, November Purchases
Post by: IronyOwl on December 03, 2020, 12:39:17 am
Happytime Atrocities Orders
-Continue researching Giant Aquatic Dockyard (-20)
-Study Mac and Cheese Organ (-20)
-Process Kaiju Muscle (-20)
-Purchase artillery piece (-50)
-Send USSCCI money for Artillery Valencite (-15)
-Send USSCCI money for microscopic pipette organ (-80)
-Display veteran wasp carapaces in the PR Centre
Title: Re: Kaiju-Com 2, November Purchases
Post by: syvarris on December 03, 2020, 07:09:38 am
Same list of stuff to sell as last time.  I have several projects completing next round, so I think I'll be saving money this round; that means I'm pretty much free to produce as much of anything as you like.

Basic jet cost (Including Unstable Valencite Explosives): 225

Unstable Valencite explosives prices:
Infantry rockets, infantry small arms, technicals: 5 credits per weapon upgraded (10 for full infantry kit, which isn't a great idea)
Tanks: 10 credits per tank cannon upgraded  (Note: I don't know how much payload capacity Jaegers have.  They may cost more/less.)
Artillery, MRLS, Jets, AC-130s: 15 credits per unit upgraded (All jets I sell from now on will come upgraded, and the cost is already included in their sell price.)

Matryoshka Transport cost (Carries 1 Large + 1 Medium): 125 + Profit Margin (make an offer).

Also!  I have two, ah, let's call them special black market deals?  I have a modern transport plane that I have no use for, which I'm willing to sell for cheap.  Let's call it 50 to buy the thing, a >66% discount; it's equivalent to a normal transport in carrying capacity, but faster and tougher, I believe.

Second, I recovered yet another special Kaiju organ.  I don't use these things, so if anyone wants to buy it... give me an offer?


Quote
The infantry have recovered a chunk of Kaiju Skin, and another one of those unknown organs.  This one is a blue mass which is surrounded by thousands of hair-fine tubules.. under microscopic examination they look like a huge collection of miniature pipettes.

@Stirk, I'd be happy to hear about researching Jaeger tanks?  I'm certainly capable of producing them for you, and will have a free large lab next turn to do research.  Do you want to talk about sharing the design?
Title: Re: Kaiju-Com 2, November Purchases
Post by: IronyOwl on December 03, 2020, 03:28:12 pm
Second, I recovered yet another special Kaiju organ.  I don't use these things, so if anyone wants to buy it... give me an offer?
Lessee... we know this Kaiju had:
-Fire Breath
-Missile Launcher
-Sonic Weapon? (inferred from description, never actually used)
-Rippling Regeneration
-Glass Shell

So probably related to one of those. I'll give you 80 for it?
Title: Re: Kaiju-Com 2, November Purchases
Post by: Devastator on December 03, 2020, 05:10:44 pm
Second, I recovered yet another special Kaiju organ.  I don't use these things, so if anyone wants to buy it... give me an offer?
Lessee... we know this Kaiju had:
-Fire Breath
-Missile Launcher
-Sonic Weapon? (inferred from description, never actually used)
-Rippling Regeneration
-Glass Shell

So probably related to one of those. I'll give you 80 for it?

It was described as having "presumably another breath weapon like the sonic armadillo."

Then it breathed explosive fire all over stuff.  Pre-battle analysis showed it to have only two weapons.
Title: Re: Kaiju-Com 2, November Purchases
Post by: syvarris on December 04, 2020, 05:23:30 am
80 would be ridiculously great, sure!  Maybe I will build a plane this round.

I'd bet on it being the regen organ, but really it's pretty ambiguous.  Glass shell would also be very nice, I think.
Title: Re: Kaiju-Com 2, November Purchases
Post by: IronyOwl on December 04, 2020, 02:28:42 pm
Really I don't think any of them would be bad, though the missile launcher sounds like the sort of thing that's way more effective against us than for us. I am hoping for one of the defensive options, though.
Title: Re: Kaiju-Com 2, November Purchases
Post by: syvarris on December 12, 2020, 02:34:14 pm
I'll sell the transport to anyone who wants it, for only 25.  I don't need the money, considering Irony's purchase, and I'd rather it gets used.

ACTUAL ORDERS
--Fund all three science projects.  -60
--Produce Unstable Valencite with all four workshops.  -100
--Send one Arty's worth of Valencite to Irony, along with the unidentified organ.  +95

And the secret actions:

Spoiler (click to show/hide)
Title: Re: Kaiju-Com 2, November Purchases
Post by: Devastator on December 19, 2020, 09:40:52 pm
Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Syvarris (click to show/hide)
Title: Re: Kaiju-Com 2, November Actions
Post by: Devastator on December 21, 2020, 01:28:04 am
Spoiler: Happerry (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

It is now the Action phase of November 1999.

There are two Kaiju attacks to deal with this month.  One in Scandinavia,

Quote from: Scandinavian Kaiju
It has yet another one of those missile launchers.  It also appears to be internally reinforced, with a very dense shell around the body.  There is also another unknown weapon system.

And one heading for Cartagena, Columbia.

Quote from: Columbian Kaiju
This one is identifiable, as it's attacked a city before.  It's basically a giant monkey with sword-arms and the ability to blast shockwaves at distant targets with them, notable for quickness and strength, as well as tough bony plating similar to an exoskeleton.
Title: Re: Kaiju-Com 2, November Actions
Post by: Happerry on December 21, 2020, 02:07:54 am
So I've got a Quantum lightning drill harpoon weapon AFV for sale, with defensive dodge teleportation and somewhere around two or five shots depending on how lenient the quantum uncertainty principle is when the AFV pretends it still has a weapon in its barrel to make up for the harpoon originally being a one shot weapon. Note that the teleportation makes it kinda of imprecise location so anyone interested should make sure they have a security upgrade or two. My upkeep is 150, so I'll need more then that to consider making a sale. Anyone interested?
Title: Re: Kaiju-Com 2, November Actions
Post by: NJW2000 on December 21, 2020, 04:29:57 am
A blizzard tornado gun will do. This is simply a matter of ensuring that the chaotic energy of the weapon is channeled in the correct direction, Claudia muses.

Integrate at least one, or if possible, both my bits of Kaiju-fat into the cannon section of the tank, using the superefficient energy storage to increase the power or duration of each shot, boosting the damage.
Title: Re: Kaiju-Com 2, November Actions
Post by: IronyOwl on December 21, 2020, 04:37:07 am
Quote
You don't get anything useful out of the mac and cheese organ.  It's just a disgusting mass of rotten flesh, and without any entertaining chemicals to boot.  Weird, but worthless.
Damn it.

I've got a box o' wasps and two Valencite artillery pieces, but I'm not sure where to deploy them. All are fairly expendable, but obviously there's not much profit in losing.
Title: Re: Kaiju-Com 2, November Actions
Post by: King Zultan on December 21, 2020, 05:26:01 am
Dr. Unpleasant sits atop a filing cabinet in his now over turned construction office trailer super scientific command room thinking about what he should do with the kangaroo especially now that it's broken a lot of stuff in his abandoned auto plant secret fortress including his ceramic zebras and only plate highly prestigious awards for scientific achievement and fine china, after dwelling on all of this for a bit he decides the only thing to do is sell this annoying thing to someone and with this in mind he begins searching through the rubble for his camera.

A few days later a VHS tape is found in the mail of all of the organizations, when played some variation of the following message is found.
"GENTLEMEN BEHOLD I am Dr. Unpleasant and this is my advanced laboratory of science!" The view then shifts away from his face and begins panning over the room which looks less like a lab and more like an abandoned building with a blue tarp with the words advanced science spray painted on it covering something in the corner, the camera then focuses on a door and begins heading towards it as he starts talking once more. "Behold my greatest creation, a giant armoured kangaroo behold its bouncing all over the place and BREAKING ALL MY SHIT!" The camera shows a massive metal coated kangaroo bouncing around a large mostly empty room, after a few seconds of it bouncing around the kangaroo jumps onto and crushes a 1970s era station wagon, which is immediately followed by the a long stream of expletives and the camera shutting off, it then turns back on in a different room facing the man again. "Sorry about that it was just a minor technical malfunction, I was 100% in control of what was happening and what you saw was what was supposed to happen during that demonstration, and now I'm sure after seeing that everyone of you is interested in owning this marvel of science but I'll tell you it won't come cheap as I more than 152 monies as that much alone will cover the expenses of moving it to your base and keeping my stuff safe while I deliver it to you, if you are interested I've provided my info along with this tape, thank you for taking the time to watch this and conciser my offer, and please for the love of god someone buy this thing it smashed my freaking car."

Now with all the RP stuff out of the way I'm offering to sell my giant super bouncy armored kangaroo to whoever will buy it, I need 152 to cover upkeep so offers above that are what I'm looking for.

Also be warned that this thing seems to like to break shit as it has broken all of mine, not sure what you can do about it so be wary.
Title: Re: Kaiju-Com 2, November Actions
Post by: syvarris on December 21, 2020, 11:49:02 am
Send both my jets after the melee Kaiju, along with the infantry, who will be deployed in the modern transport.  Might as well use the damn thing if I have it.  Standard orders for the infantry of staying away and out of the fight.

Edit: Also send two artillery's worth of Unstable Valencite to Shadowclaw, assuming he can apply them to artillery in this stage.


((I don't have any more forces to commit anywhere.  I'm sending both the jets at the monkey, because forcefield swords are hopefully less lethal to planes than those fucking missile launchers, and one dead kaiju is much better than no dead kaiju.))


((In other news, my Sarissans finished their development this month!  Shadowclaw has also finished researching extended range missiles, which will grant Sarissans the ability to outrange almost anything Kaiju are armed with.  Soon I'll upgrade them to have unlimited ammo, which should be pretty broken against most Kaiju.  I also finished researching stabilized Valencite, which costs three times as much to produce, but increases Armor Penetration in addition to raw damage, which most of the time should make it more than twice as good as unstable Valencite.  It also doesn't limit ammo now.  Also, Artillery benefits even more strongly from it than you would expect, due to some nuances of their stat distribution.

It's really really good, is what I'm saying.

Fiiinally, Stirk sent me the design for Jaeger tanks.  I won't really be able to comment on them until I've reverse engineered the design, but hopefully I'll soon be able to add "kickass tanks" to the USSCCI store.  ^-^))
Title: Re: Kaiju-Com 2, November Actions
Post by: King Zultan on December 23, 2020, 03:09:33 am
Can I repair my base if I don't do anything else while I try to sell the kangaroo this turn?
Title: Re: Kaiju-Com 2, November Actions
Post by: Devastator on December 23, 2020, 03:14:41 am
You get to repair one building for free if you send the kangaroo off, but sending it to someone takes your turn.

Also note that damaged buildings still work, it's just that they provide less containment, and might be destroyed in another escape.  So theoretically you could just repair one and send it off, and then repair another and do something else, and then go for one repair and work on another project, say.
Title: Re: Kaiju-Com 2, November Actions
Post by: King Zultan on December 23, 2020, 05:15:05 am
You know what if no one buys the kangaroo I shall send it after the Scandinavian Kaiju, and fix my lab.
Title: Re: Kaiju-Com 2, November Actions
Post by: Naturegirl1999 on December 24, 2020, 09:08:51 am
Deploy Extra Bug Jaguar to Colombian Kaiju
If a victory, Agents will collect Kaiju parts
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on December 29, 2020, 12:15:55 am
Deploy 4x Artillery Pieces, Infantry, and the Small-Sized Smoke Machine Vehicle against the Colombian Kaiju. The Infantry tries to attack this time, the Smoke Machine protects the Artillery Pieces and retreats if they are destroyed.

(I think @ Devastator that the Smoke Machine has a EFFG built into it?, also its Small so should it be inside the stores then?)
Title: Re: Kaiju-Com 2, November Actions
Post by: Stirk on December 29, 2020, 12:33:24 am
Deploy everything to Scandinavia, as promised.

Quote
Fiiinally, Stirk sent me the design for Jaeger tanks.  I won't really be able to comment on them until I've reverse engineered the design, but hopefully I'll soon be able to add "kickass tanks" to the USSCCI store.  ^-^))

I have a new design that can accept two guns, and a new gun design that is slightly better than the current gun to put in the gun slot. In about two months I should be able to double their firepower.

For like double the price when you take the gun into account, but still.
Title: Re: Kaiju-Com 2, November Actions
Post by: syvarris on December 29, 2020, 07:18:03 am
Just noting down where everyone is sending their stuff.

Quote from: Scandinavian Kaiju
It has yet another one of those missile launchers.  It also appears to be internally reinforced, with a very dense shell around the body.  There is also another unknown weapon system.

Being attacked by:
  • King Zultan: Armored meth-fueled kangaroo abomination
  • Stirk: "Everything'

Quote from: Columbian Kaiju
This one is identifiable, as it's attacked a city before.  It's basically a giant monkey with sword-arms and the ability to blast shockwaves at distant targets with them, notable for quickness and strength, as well as tough bony plating similar to an exoskeleton.

Being attacked by:
  • Naturegirl: Extra Bug Jaguar
  • syvarris: Two Valencite jets
  • Shadowclaw: 4x Artillery Pieces (Valencite?), Infantry, and the Small-Sized Smoke Machine Vehicle

Those yet to deploy anything:
Shadowclaw:  I have a big pile of valencite I'll send to you to add to your artilleries, if they're not already modded with it.  For free, even!  I'd like to be paid back later, but right this moment I care more about ensuring this kaiju goes down.
Title: Re: Kaiju-Com 2, November Actions
Post by: IronyOwl on December 29, 2020, 08:12:01 pm
Send everything to Scandinavia.
-Artillery should spread out before firing
-Flying box should deliver the bugs point-blank, then get out
-Bugs should do angry bugs things once released from the box
-Infantry should try to distract the kaiju, flee if all actual damage dealers are neutralized
Title: Re: Kaiju-Com 2, November Actions
Post by: King Zultan on December 30, 2020, 02:45:22 am
  • King Zultan: Armored meth-fueled kangaroo abomination
I wouldn't have it any other way.
Title: Re: Kaiju-Com 2, Battle of Trondheim, Norway
Post by: Devastator on January 15, 2021, 02:00:39 am

The Battle of Trondheim


Scandinavia, fortunately, is mostly comprised of very rough coastal terrain, limiting the number of targets.  In the baltic, things might be different, with a lot of options in Russia, Finland, Sweden, Latvia, etcetera.  But on the outside, there are only a few cities which could be targetted, making deployment of the small army easily.

It swiftly becomes clear that the destination is Trondheim, and there is plenty of time to deploy on the hills beside the city.. this Kaiju will get a hot welcome.

Happytime Atrocities brings two artillery pieces, along with that armoured box helicopter filled with a fresh swarm of gun bugs.

Ares Defense brings their latest super-heavy tank, another Jaeger, along with an old T-55 with an odd muzzle brake, and painted entirely in silver.

Both sides bring an infantry platoon each, although Ares is equipped with something new:  Heavy, power-assisted suits.  It's unclear what new capabilities are added, but the troops can run faster while wearing them.

And the mad scientists aren't silent.  A massive armoured kangaroo arrives, simply bounding over hillsides, coated in armour of liquid metal.  It looks to be unarmed, but those feet aren't for show, and a tank sized kangaroo experiencing chemically-assisted superspeed bouncing is pretty impressive.

Only one thing missing.. the Kaiju.  An enormous pill-bug, with a hardened, fortified outside, an obvious missile launcher, and.. some sort of odd protusions on what look like antenna?  Hopefully not much to worry about, as the small army opens fire.

The artillery and infantry fire basically bounces off the heavily-armoured kaiju, with its massive blue carapace, but the gun-toting insects aren't intimidated, closing to basically knife-fighting range and gunning for the kaiju's underbelly.  They rip a mighty burst of heavy rounds through multiple places, drawing a stream of thick blue blood, enough to cause a slick.

The Jaeger isn't quiet as well, carefully aiming its shot from significantly further away.  It hits the upperside, and manages to puncture the thick hide for some additional damage.

The kaiju has taken one serious wound and one minor wound.. but it seems to be quite capable of shrugging it off, moving like it's undamaged.  The first counterattack is on the gunbugs, as it looms over them, and claps its two.. antennae? ..no,  papillae together.

The area around the gunbug swarm EXPLODES, as there is a strange whoomph sound and space is twisted into pieces.  The vulnerable gunbugs are shredded out of existance, along with a hundred feet or so of surrounding area.

..The follow up missile strike is beyond pointless, doing little but scattering metallic shards and ichor.

Next round, the valencite artillery scores another minor hit, and the infantry continue being mostly ineffective.. even wounded, the kaiju is still much too tough to be hurt by their light weapons.

The kangaroo tries next, but also fails.  The metal-clad marsupial can hit it hard, and its kicks and punches cause visible rippling in the kaiju flesh, but it simply isn't well-armed enough to cut through, at least until the creature is more damaged.

Eyes are on the Jaeger supertank next, being the last unit really capable of dealing a heavy hit left.. which it does, with another solid hit to the upper body, the high-velocity round punching a second 'small' hole through the armoured carapace.  The other Ares unit, the Mad Science T-55 also scores a hit, the teleporting round managing to break through as well.

The Kaiju turns its attention to the attackers, this time choosing to implode the artillery piece, doubling up yet again with a second wasted missile, as the large AFV continues to somehow get ignored by the massive insectoid monster.  More time to add damage, naturally..

The remaining artillery cannon fails to deal damage, as does the ADD infantry platoon.  The Kangaroo tries to attack more agressively, bouncing clear over the massive monster, but the upperside proves to be an even harder target than the underside.

Next is the Jaeger tank once more, which makes a third small hole in the upperside.  By this time the kaiju is finally starting to notice the damage, visibly slowing down.. but not nearly dead yet.

First, it aims the implosion effect at its tormentor, the Jaeger supertank.  But, maybe it fumbled a bit, maybe it was a bit off-target.. the earthquake and space-tearing effect is somehow weathered by the armoured vehicle as it shakes, bounces, and ripples.. but remains largely intact.

Fully intact, even.  The jaeger took the blow like a champion.

Unfortunately, missiles do not respect champion status, and the Jaeger needs to face a second shot next, which succeeds where the implosion weapon failed, hammering the tank from above with a serious blow, knocking out the engine and shattering the plating.  The crew tumbles out and runs for it, leaving their shattered, but heroic vehicle.

Finishing off the round is the bright silver older tank, which is now a bit more capable of hurting the wounded kaiju.  It avenges the defeated ally tank with a second hit of its own.

The remaining forces continue to pummel the creature, hoping that the significant damage will let them finish it off, or at least weaken it a bit more.  The kangaroo dodges repeatedly, bouncing around like.. well, a meth-fueled giant kangaroo, granting the attackers more time to attempt to whittle the creature down, while adding a few largely ineffectual punches of its own.

Second round is worse, even, as more shells miss, rockets fly wildly, and hits are basically just taps.  This time, the kangaroo isn't able to evade the implosion effect.. but weathers it, smiling under it's oversized sunglesses, having seemingly protected itself with the metallic plating.

..also, the Happytime artillery has ran out of ammunition.  The new Valencite rounds are more effective, but they cannot last the length of a long battle like this one.  They sheepishly begin retreating, wondering how long the three remaining units will duel, as now that the damage-dealers are all gone, the HA infantry retreats with them.

Although the kaiju is mostly distracted with the kangaroo, eventually the silverized T-55 manages a third hit.  This attracts the attention of the pill-bug once more, and it swiftly strikes down the last armoured vehicle on the battlefield, the older design of the T-55 simply not being tough enough to regenerate from the implosion effect.

There's not much left but to finish it.  The kangaroo continues dodging for a time, even snapping one of the catfish-like tendrils, but eventually catches a missile.  The infantry can do little more than plink away ineffectually, being crushed at the end.

The kaiju finishes things up, crushing the partially evacuated city, before returning underneat the waves, leaking blue blood from its many wounds, but undefeated.

Defeat!
Title: Re: Kaiju-Com 2, Battle of Cartagena, Columbia
Post by: Devastator on January 24, 2021, 05:49:16 pm

The Battle of Cartagena, Columbia


Cartagena is a tight, closly packed city of alleyways, apartments, and narrow streets.. a mass of humanity that could be an absolute nightmare to fight in.

Fortunately, you got here in time, and the city's single-runway airport is capable of handling the offloading of the transports, one at a time.  During this process the kaiju has fortunately not yet made landfall.

More fortunately, the slow self-propelled artillery has no particular problems finding spots to park themselves.  The city being mostly built as low apartment buildings helps significantly, as does the general dearth of vehicles.. this might be a city of narrow streets, but motorcycles and buses mean less congestion despite that.  Deployment goes well, and the jets try to take up positions.

Eventually, the kaiju makes landfall, a giant monkey-like creatre with sword-arms and bony armour plate, as expected.

There are two things that weren't expected.  First, the creature has a sheathe around it.. that looks like living air?  Something like that?  which reaches out and shreds buildings, plants, and construction that are only a few meters away from it, like a mobile tornado.  Occasionally it reaches out further to strike a more distant target, but short-ranged on the kaiju scale, only a few dozen meters away.

The second unexpected thing is obviously a mad scientist creation, as a bus-sized housecat flying on insect wings and strapped with some kind of odd, whitish harness flies out of nowhere.  It yowls, trying to attack the kaiju.

It obviously has brutally sharp claws, as they rip through the armoured side of the kaiju like it was paper, drawing a gout of blue blood.  Not that much blue blood, but enough that an obvious blow has been struck.

The air, lashing out around the monkey, strikes back, lashing out at the huge cat, striking with flesh-tearing gusts of wind and tornado debris.  For the moment, the cat shrugs off the assault.

Next up is the first of the Coke Knights artillery, one piece that was lucky enough to get a clear shot, hitting for inconsequential damage, round exploding only for a near miss.

..but then the battered combat jets of the USSCCI go into action, each firing in turn at the kaiju.  Several missiles are off-target and miss, but several more strike home hard, wreathing the creature's head in explosions.  Some damage is dealt, but perhaps not as much as could be hoped.. more blood leaks out from the head and face.

The remaining shots of the artillery are largely ineffectual.. creating smoke and explosions, but dealing no noticeable damage.

The infantry is still getting into position.. their limited movement capabilities and short range has left them slightly out of position, but free from the kaiju's wind area.  They should be ready soon.

Now, though it's time for the monkey.  It screeches, and leaps through the air, towards the jets which are flying quite a distance away.  It's fast, impressivly so even for a kaiju, but so are the USSCCI jets.  It wails as it charges through the city, jumping around, but it is not able to close the range sufficiently to get on target with the sword arms.. or the energy blades that erupt from them pointlessly, falling short of reaching their targets.

Still, though, the thrashing air has done more damage to the apartments and the businesses that fill the city to the brim.. even when missing, this kaiju causes damage.

The flying cat is in hot pursuit, and strikes again.  Unfortunately, it fails to break through this time.  Perhaps it didn't get a solid enough grip, or perhaps those sharp claws were not sharp enough.  In any case, no damage is dealt and the cat must deal with the thrashing wind.

This time it appears to be slightly hurt, as a brick cornice bounces off its midsection, causing a nasty yowl, and the cat falls back and gets ready for the next strike..

Next up is the first artillery piece, which makes up for the earlier misses, smashing a solid blow at part of the creatures armoured side.. and apparently getting a shell in just the right place, as huge slabs of blue armoured bone crash to the ground, apparently unmoored from whatever bit was holding it to the creature's skeleton, rendering it much more vulnerable.

This is followed up by the USSCCI Jets, trying to take advantage of the vulnerability.  Unfortunately, despite several direct hits, the large explosions only char the surface, failing to penetrate the hide below the armoured bone.

The infantry has also joined the fight, but their small weapons are similarly ineffectual.  The Kaiju simply is not yet weakened enough for their limited weapons to have much chance of hurting it at this time.

But the three other artillery pieces take their chances next.  The kaiju demonstrates more of the unnatural resiliance that let it survive so far, and weathers most of the barrage.  Still, most is not all, and some more blood is drawn from another fresh wound.

This time, the monkey is not distracted by the jets, and aims for a target that really can't escape the blade arms.. one of the CK artillery pieces.  For some reason, it targets the one that hit it the most recently, and not the one that shattered its armour.. one of the ones protected by the force-field system... which is all but depleted by the impact, but the artillery is not killed.

Yowling, the creature follows up, attempting to kill the insolent artillery piece by main force, aiming to slice it up physically rather than attack from a distance.

This is not resisted, and the artillery piece finds itself neatly sliced into halves, despite the protection from the fog.  At least, however, the city is not subject to more deliberate tornado damage, as the swirling winds only strike the debris left from the slicing attack.

Next up, the bug/spotted cat, which flies from behind and tosses itself upon the kaiju, this time aiming for the exposed back of the creature.  It suceeds once more in drawing blood, although the needle-like claws are still incapable of dealing more than scratch wounds.. and once more, it braves the wind surrounding it, and one more surviving it, this time more or less intact.

Most of the counterattack is again ineffective, as shells continue to do mostly cosmetic damage, or miss, or strike squarely but are seemingly soaked up by the creatures bulk.  Still, some damage is again dealt by one of the final artillery pieces, this time seemingly reducing some of the wind effect around the creature, and drawing yet more blood.

..however, the nature of the new valencite explosives is that they are not available in unlimited quantities.  At this time, the second jet from the USSCCI runs out of missiles, and leaves the battlefield.  The other units are still supplied, but supplies are dwindling.

Also perhaps fortunately, the kaiju again goes for one of the artillery pieces first instead of the annoying giant cat which is doing more reliable damage.

..and misses, as the blade beams do not strike the offending artillery piece, but blow up a nearby intersection, decoyed by the rainbow fog.  Screaming, the creature leaps to attack again, smashing the unprotected artillery piece easily, for this one did not have one of the force-fields.

This time the flying cat does more serious damage, making a longer stroke down one of the monkey's legs, ripping out more blood than before, and hopefully weakening it yet more to make it vulnerable for the other units.  Still, though, the creature remains strong and powerful, and the protective wind aura strikes at the cat.

This time the feline is defeated.  It was bleeding, and a solid impact by a tree stops it, damaging a wing and bringing it to the ground, injured.  It slowly slinks away, and leaves the battlefield area.

Everyone attacks furiously again.  The remaining USSCCI jet scores a minor hit, and the one remaining shielded artillery piece finally scores a brutal hit, getting a penetration and internal explosion, and severely wounding the weakened kaiju with a blast to the shoulder.  It screams again, but is clearly barely able to continue fighting.

Still, the power blades are no weaker than they were at the start of the fight, and they are turned on the USSCCI artillery piece, smashing it with the beam blades.  The force field significantly protects the vehicle, but it is incapable of fully protecting it, and the vehicle is knocked out.

It then turns to the jet, attempting to hit in in melee, but it's obviously too badly wounded to close the range.  It's not even capable of properly smashing the city with the wind aura.. that must have been knocked out by one of the preceding hits.

For the first time, the infantry have managed to deal meaningful damage, with their enhanced rockets managing to weaken the kaiju yet further.. this blow even knocking out the remaining protective wind storm, bringing relative quiet to the battlefield.

The final blow is dealt by the one remaining USCCI Jet, with its last missiles.  The city, though damaged, is saved.

Victory!
Title: Kaiju-com 2, December Purchases
Post by: Devastator on January 31, 2021, 07:02:22 pm
There are two lead scientists up for bid this month.

There is also only one new kaiju arriving.  The other one with the laser eyes aiming for Japan still hasn't made landfall.

This one seems strong and fast, and has something akin to the kaiju dragonfire cannon, along with one new weapon.  It also has what looks like a stronger version of the glass forcefields which were on the giant snake.

It also arrived inside the Sea of Japan.

Spoiler: Black Market (click to show/hide)



Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

Spoiler: Syvarris (click to show/hide)



Spoiler: Happerry (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: Naturegirl1999 (click to show/hide)

It is now the purchase phase of December, 1999
Title: Re: Kaiju-com 2, December Purchases
Post by: King Zultan on February 01, 2021, 07:39:56 am
Dr. Unpleasant sat upon an overturned file cabinet in his currently upside down stolen construction office command room contemplating what had happened with the kangaroo, maybe if he had given it a weapon it would have been able to do something other than be a distraction, but if he had kept it long enough to give it a weapon it probably would have destroyed the rest of his shit and escaped bringing unwanted attention to his drug filled factory amazing secret base. But enough thinking about stuff that can't be changed it is time to look towards the future like what kind of horrible crime against nature amazing breakthrough for science he's going to create next, and after several lines of inspiration he finally figures out what he's going to do. He's going to steal legally acquire a dolphin and figure out how to make it able to live on land and not slowly die!

Also he'd get some tarps to fix the holes in the roof of his drug front store that sells legal stuff.
Title: Re: Kaiju-com 2, December Purchases
Post by: syvarris on February 03, 2021, 10:06:49 pm
Fund research of three projects:
--First, process the Jaeger tank blueprints.  Small lab.
--Second, finish the prototype sarissan design.  Remove their ammo limitation.  Large lab.
--EDIT: Third, research those kaiju-spying building that our departed intelligence agency uses.  So I can get full info on kaiju weapons.  This should take one turn, to my understanding, and use a small lab.


As for production, set one factory to creating a Matryoshka transport, and three factories to producing stabilized valencite!

Oh, and apply stabilized valencite to one of my basic jets, and send it along to the Coke Knights!  Enough S.Valencite to fill infantry rockets, as well.  And finally, one unit of processed kaiju fat.  Shadowclaw says he's paying me 290 for all this, but I'll buy extended range missiles off him for 50, so my coffers are only increasing by 240.

EDIT:  Additionally, sell two artillery's worth of S. Valencite to Happytime Atrocities.  And a heart, too.  +120 funds.


Spoiler: Funding (click to show/hide)





FOR OTHER PLAYERS!  The USSCCI store!  I now have stabilized valencite for sale, which is substantially more expensive (triple the cost), but has no ammo limitations, and is much more powerful.  Most all units gain at least double the power boost that they'd gain with the old Valencite, and artillery in particular get an enormous buff.  Like, they're comparable to jets with unstable valencite in terms of damage output, and won't have limited ammo.  However, they admittedly are fairly expensive.

Quote from: USSCCI Store
Basic jet cost: 225  (With Unstable Valencite) (This may be a bad idea, as stabilized valencite is really good, though jets have limited ammo regardless.))
Basic jet cost: 275  (With Stabilized Valencite)
(Sarissans not yet available for purchase)

Unstable Valencite explosives prices:
Infantry rockets, infantry small arms, technicals: 5 credits per weapon upgraded (10 for full infantry kit, which isn't a great idea)
Tanks: 10 credits per tank cannon upgraded  (Note: I don't know how much payload capacity Jaegers have.  They may cost more/less.)
Artillery, MRLS, Jets,: 15 credits per unit upgraded

Stabilized Valencite explosives prices:
Infantry rockets, infantry small arms, technicals: 15 credits per weapon upgraded (30 for full infantry kit, which... actually, if you're making infantry fight, this makes them fairly comparable to unbuffed obsolete tanks?  Buffing the guns prolly isn't worth it... but 65 for the equivalent of a 150 cost tank is not bad.)
Tanks: 30 credits per tank cannon upgraded  (Note: I don't know how much payload capacity Jaegers have.  They may cost more/less.)
Artillery, MRLS, Jets,: 45 credits per unit upgraded.

Matryoshka Transport cost (Carries 1 Large + 1 Medium): 175
Title: Re: Kaiju-com 2, December Purchases
Post by: Happerry on February 05, 2021, 03:02:50 am
With the lack of buyers for his vehicle because of a supposed lack of defense capabilities, Lord Silver upgrades the vehicle's armor with steel forged with vampire dust to give it dark powers of resilience.
Title: Re: Kaiju-com 2, December Purchases
Post by: NJW2000 on February 05, 2021, 07:49:00 pm
Claudia considers the heavily modified frost tank. It seems to be taking well to Kaiju-based additions... perhaps something can be done about the thing's relative flimsiness.


Use Kaiju muscle (up to two pieces if that will help) to improve the resilience of the Arctic Warfare tank, by giving it an external layer of extremely dense, semi-living armour, capable of flexing to counter impacts and cover vulnerabilities.
Title: Re: Kaiju-com 2, December Purchases
Post by: Shadowclaw777 on February 06, 2021, 01:10:59 am
Spoiler: Coke Knight's Zeal (click to show/hide)

It’s 80 for anyone who want EFFG Mk2, 60 for EFFG Mk1

I want a Stabilized Jet and Stabilized Valancite Infantry Rockets, Syv. -290

Claudia I desire to send you my Robowolf, all I care is that it becomes Large/Huge size and maybe add some weapon mounts onto it. Once, you have an Igor or finish your project just notify me. Do you have the storage space to hold a small item? I will give you the money after you finish this project. Also I am interested in your blizzard tank, on the next month.

Actually Dr Unpleasant or Ashley Flare. Does any of you want to take the Robot Wolf and upgrade its size to Large and be paid a large sum in return?


Title: Re: Kaiju-com 2, December Purchases
Post by: King Zultan on February 06, 2021, 06:28:43 am
I'll take your wolf and I'll make it MASSIVE, it'll be just like that kangaroo I made but BIGGER and BETTER and made with the power of drugs and old appliances advanced robotics and chemical enhancements!
*is seen later shoving a dolphin into a storm drain*
Title: Re: Kaiju-com 2, December Purchases
Post by: Devastator on February 21, 2021, 08:28:02 pm
(I would like to update, or at least start an update, next weekend.

Could you please have your orders finished some time this week?)
Title: Re: Kaiju-com 2, December Purchases
Post by: Stirk on February 24, 2021, 05:39:55 pm
Spoiler: List (click to show/hide)
Title: Re: Kaiju-com 2, December Purchases
Post by: IronyOwl on February 28, 2021, 03:37:17 pm
Happytime Atrocities Purchases
-Buy two new artillery pieces (-100)
-Pay USSCCI for two Stabilized Valencite upgrades for said artillery (-90)
-Pay USSCCI 30 for a heart (-30)
-Decommission two Large Hangars
-Begin construction of a Giant Laboratory (-250)
-Study hairy pipette organ (-20)
-Process Kaiju Guts (-20)
-Process Kaiju Skin (-20)


So I've completed research on Giant Aquatic Hangars, Giant Aquatic Workshops, and Giant Regular Labs. As such, I'm now in even more need of Mad Scientists to work on my precious worthless sub. I can pay in credits and/or processed Kaiju bits (or the unprocessed slabs, if you want to refine them yourself).
Spoiler: Tentative Proposals (click to show/hide)
If any of these interest you or you've got a better idea, let me know and we can work out the details.

Finally, does anyone have any kaiju bone? I'd like to know my options before committing to any one thing.
Title: Re: Kaiju-com 2, December Purchases
Post by: Happerry on February 28, 2021, 08:47:29 pm
I've got 1x Processed Kaiju Bone, though being a mad scientist if I leave to make a delivery I'll have to charge high to meet upkeep costs.
Title: Re: Kaiju-com 2, December Purchases
Post by: Devastator on February 28, 2021, 09:12:02 pm
Those are for your products.  Things you didn't make can be moved around fine.  You can also hold things that aren't mad science or deployable items in storage, like weapons or shield generators or mods.
Title: Re: Kaiju-com 2, December Actions
Post by: Devastator on March 14, 2021, 12:00:04 am
This month is indeed going to be a Japanese double-feature.

The first Kaiju is due to make landing near the small city of Maizuru, on the north coast of Honshu.  This one is known for having a similar laser eye system to the laser spider which attacked Bangladesh.  It is also known to be a melee attacker, and had some kind of damaging aura around it.  The overall strength rating is 15.

The second Kaiju is aiming further north, near the city of Hakodate, on the southern tip of Hokkaido.  This one seems strong and fast, and has something akin to the kaiju dragonfire cannon, along with one new weapon.  It also has what looks like a stronger version of the glass forcefields which were on the giant snake.  Overall strength is 16.

Spoiler: Syvarris (click to show/hide)

Spoiler: King Zultan (click to show/hide)

Spoiler: Happerry (click to show/hide)

Spoiler: NJW2000 (click to show/hide)

Spoiler: Shadowclaw777 (click to show/hide)

Spoiler: Stirk (click to show/hide)

Spoiler: IronyOwl (click to show/hide)

It is now the Action phase of December, 1999.
Title: Re: Kaiju-com 2, December Purchases
Post by: NJW2000 on March 20, 2021, 06:58:29 pm
Claudia constructs a trap corridor.


Quote from: memo, Claudia Day to Coke Knights
Apologies for the delay in the construction of the Artic Warfare Tank. I am currently in the process of upgrading my base security in order to incorporate a greater degree of Kaiju-based technology into the machine. The end product should be well worth your time.
Title: Re: Kaiju-com 2, December Actions
Post by: King Zultan on March 21, 2021, 05:21:44 am
Dr. Unpleasant spends several minutes walking around the robot wolf and quickly realizes that he doesn't know jack shit about robots but he won't let that stop him, I mean how hard could it be to take what he has and make a bigger one. First thing he'd need for this project was robot parts but he didn't know where to get those so he went for the next best thing, old appliances that had been dumped into a nearby river, second he'd need big pieces of metal and the only thing he could think of that would give him those are all the abandoned cars that were sitting around the area. Once all the junked appliances and cars brand new materials were gathered together he set to work by taking the robot apart and making as big a version as he could within the area he had to work with, then he'd go about using his car advanced tools to right fix his stolen trailer high tech command chamber.

(My drug front is still listed as damaged in my thing even though you said I fixed it.)
He also wonders if the people that sent him the wolf would mind if he gave it a brain so it could fight on it's own instead of being controlled.
Title: Re: Kaiju-com 2, December Actions
Post by: syvarris on March 23, 2021, 12:07:14 am
Ah yes!  I've completed research on Jaeger tanks, as well as Kaiju detection arrays (a building design from the departed Emerald Robin faction.  The former I should be able to begin mass production of next month, probably at a sell cost a bit lower than my own jets (200?), while the latter will take four months to build, but should provide us with very useful intel on Kaiju weapons.

A comment on Jaeger tanks.  They possess the most powerful weapons currently available to any K-Com organization, with a slight edge over even stabilized-valencite enhanced Sarissan jets.  They can't use valencite at all, or get much of any use from other varieties of payload, but their guns are so powerful they don't much need it.  Their armor is nice, but honestly kinda flimsy by comparison; they're merely equivalent to modern tanks.  I highly recommend that they be fielded with forcefield modifications, if possible.  I'd say they give the best bang for your buck most of the time, except arguably in cases where Sarissans could completely outrange a Kaiju, or a Kaiju has very very strong single target attacks.  Even in the latter case, it's debatable if any unit composition of a comparable price would fare any better.

I'll try and think about how to deploy against these two kaiju.  For reference, I have one basic jet, and four T-72s (crappily armored tanks), all enhanced with valencite.  Plus the ubiquitous infantry platoon, who likely won't participate.   My jet will probably be sent to the 15-strength Honshu kaiju, as it is largely melee, while my tanks will attack the 16-strength glass forcefield kaiju... that is, unless other Kcom forces are too weak for me to believe we have a shot at a double kill.  I'd rather double down on one rather than fail both.
Title: Re: Kaiju-Com 2, June Purchases
Post by: Shadowclaw777 on April 01, 2021, 09:43:19 pm

Deploy All Artillery Pieces, Infantry,  Small-Sized Smoke Machine Vehicle, Battered Jet, and Gamma against Hakodate Kaiju.
The Infantry will be scavengers and civilian rescuers, the Smoke Machine protects the Artillery Pieces and retreats if they are destroyed. Gamma will try to assault the creature.
Title: Re: Kaiju-com 2, December Actions
Post by: Stirk on April 01, 2021, 11:18:28 pm
Ah yes!  I've completed research on Jaeger tanks, as well as Kaiju detection arrays (a building design from the departed Emerald Robin faction.  The former I should be able to begin mass production of next month, probably at a sell cost a bit lower than my own jets (200?), while the latter will take four months to build, but should provide us with very useful intel on Kaiju weapons.

A comment on Jaeger tanks.  They possess the most powerful weapons currently available to any K-Com organization, with a slight edge over even stabilized-valencite enhanced Sarissan jets.  They can't use valencite at all, or get much of any use from other varieties of payload, but their guns are so powerful they don't much need it.  Their armor is nice, but honestly kinda flimsy by comparison; they're merely equivalent to modern tanks.  I highly recommend that they be fielded with forcefield modifications, if possible.  I'd say they give the best bang for your buck most of the time, except arguably in cases where Sarissans could completely outrange a Kaiju, or a Kaiju has very very strong single target attacks.  Even in the latter case, it's debatable if any unit composition of a comparable price would fare any better.

I'll try and think about how to deploy against these two kaiju.  For reference, I have one basic jet, and four T-72s (crappily armored tanks), all enhanced with valencite.  Plus the ubiquitous infantry platoon, who likely won't participate.   My jet will probably be sent to the 15-strength Honshu kaiju, as it is largely melee, while my tanks will attack the 16-strength glass forcefield kaiju... that is, unless other Kcom forces are too weak for me to believe we have a shot at a double kill.  I'd rather double down on one rather than fail both.

I've got an upgraded version finished that has an extra empty Large weapon slot for 175, meant to go with the Kailua-derived fire weapons which cost 75 each. I can't remember the specifics but I don't think I would have bothered if they where weaker than the existing gun.

If I have any money I might even be able to make one!

Send EVERYTHING (OK that is just the tank and infantry+exoskeleton unit. I should have one I think but Its not on my sheet?) to uh, Hakodate

Just because I might be able to upgrade the cannon if I get another dragon fire organ. Standard fighting procedure.
Title: Re: Kaiju-com 2, December Actions
Post by: IronyOwl on April 02, 2021, 02:57:36 am
Happytime Atrocities Deployment Orders
Box-O-Wasps deploys to Hakodate
2 Stabilized Valencite Artillery and Infantry Platoon deploy to Maizuru
Flying Box drops the Angry Wasps off next to the kaiju, then the wasps do Angry Wasp Things
Artillery spreads out and then fires at will
Infantry stands back for part collection

Willing to adjust deployment, but it's been implied my wasps would be better against the glass armor.

Spoiler: Company Secrets (click to show/hide)
Title: Re: Kaiju-com 2, December Actions
Post by: syvarris on April 03, 2021, 06:18:34 am
I've got an upgraded version finished that has an extra empty Large weapon slot for 175, meant to go with the Kailua-derived fire weapons which cost 75 each. I can't remember the specifics but I don't think I would have bothered if they where weaker than the existing gun.

If I have any money I might even be able to make one!

Send EVERYTHING (OK that is just the tank and infantry+exoskeleton unit. I should have one I think but Its not on my sheet?) to uh, Hakodate

Just because I might be able to upgrade the cannon if I get another dragon fire organ. Standard fighting procedure.

Trouble with mounting two guns is that you need an extra round of production for the gun.  Also, since Jaegers are relatively squishy for such expensive tanks, you're piling more eggs in the basket.  Will you upgrade their armor further, or rely on forcefield modkits from Shadowclaw...?

Also, do you want stabilized valencite for your infantry rockets?  It'll help them a lot, if they're fighting.

Finally, @Shadowclaw, would you be interested in selling me your forcefields?

As for deployment, lesse...

Quote from: Maizuru Kaiju
This one is known for having a similar laser eye system to the laser spider which attacked Bangladesh.  It is also known to be a melee attacker, and had some kind of damaging aura around it.  The overall strength rating is 15.
IronyOwl:
--Two stabilized Valencite Artillery pieces

Quote from: Hakodate Kaiju
This one seems strong and fast, and has something akin to the kaiju dragonfire cannon, along with one new weapon.  It also has what looks like a stronger version of the glass forcefields which were on the giant snake.  Overall strength is 16.
Shadowclaw:
--"Artillery Pieces" (How many?)
--Smoke machine vehicle, defending the above
--Battered Jet
--"Gamma"
Stirk:
--Jaeger Tank
--Exoskeleton Infantry
Ironyowl:
--Box-o-wasps

...Well that's a bit stacked.  Well, screw it, I'll try and go for the double.  Deploy all four T-72s to Maizuru, all buffed with stabilized Valencite.  Send the battered jet to Maizuru as well.  Infantry... will get all their guns buffed with stabilized valencite, as well as improved body armor, and they'll be sent to Hakodate.  They're only to engage if the glass forcefields are knocked out before the Jaeger tank goes down.
Title: Kaiju-com 2, Ended
Post by: Devastator on June 05, 2021, 02:44:53 am
I'm going to formally end this here.  Running turns is simply taking too much time, and I don't have the will to stick it out the six or so more months it'll take to reach a proper ending.

This was great, and you guys were very satisfying.  I have plans to run another math heavy game in the future, but perhaps one with a little less scope, to ease the burden on my wholly-inadequate combat descriptions.

Thank you all for playing!  It was great, and I'm happy to answer any questions you may have.
Title: Re: Kaiju-com 2
Post by: King Zultan on June 05, 2021, 05:26:23 am
Sad to see this one end, also strangely it was one of the few games I did a bunch of RP in even though RP wasn't required.

How many more monsters did you have planed out for this game?


Also I hope my characters weirdness didn't contribute to the turns taking a lot of time.
Title: Re: Kaiju-com 2
Post by: Devastator on June 05, 2021, 05:34:13 am
How many more monsters did you have planed out for this game?
None.  They were done through generators, with a little fluff added.

Quote
Also I hope my characters weirdness didn't contribute to the turns taking a lot of time.

It was the 1800 combat dice-rolls along with the massive amount of bookeeping.
Title: Re: Kaiju-com 2
Post by: Radio Controlled on June 05, 2021, 06:37:58 am
Sad to see it end, but understandable if it required that much effort. Maybe automating things would help in the future?

Out of curiosity, wanna spill the beans on how the rest of the game would have gone? What was the endgame, so to speak?
Title: Re: Kaiju-com 2
Post by: Devastator on June 05, 2021, 01:15:58 pm
Yeah, it would have helped.  Don't really know much about that.

As for the ending, well, either the players would have been defeated by the doomsday clock, whereupon cumulative city destruction would have lead to their incomes being reduced to nothing, or they would have assaulted the enemy base.

The enemy base was an alternate earth, with essentially a base design not too much different than the player's own.. they had their own structures and such.  At the time of the game's finish, they had two "gantries", which are the places they actually built kaiju, and a bunch of various support structures representing their method of technologial advancement, their income, the types of weapons available to them, the maximum strengths of the kaiju they can build, etcetera.  For them it was basically sports.

You could have probed them without issue, but if you did a full-scale assault and failed, it would have went like X-Com.  Fail the final mission and you lose.
Title: Re: Kaiju-com 2
Post by: IronyOwl on June 05, 2021, 01:57:24 pm
For them it was basically sports.
Oh no.

How would my (not very serious) plans to rally the environmentalists or prudes or whatever to shut it down or provide us with aid have gone?

Also, were they human or what?
Title: Re: Kaiju-com 2
Post by: Devastator on June 05, 2021, 02:03:32 pm
Mighta helped.  Not hugely, but could have given you money, or an extra scientist, or some other kind of relevant assistance.

No, they were aliens.  What happened was they found the planet, and it wasn't very habitable for them.  But they also found you guys, in the next universe over, so..
Title: Re: Kaiju-com 2
Post by: Stirk on June 05, 2021, 02:47:57 pm
What would my nukes have done to Kaiju if I ever actually got to deploy them?
Title: Re: Kaiju-com 2
Post by: Devastator on June 05, 2021, 03:19:34 pm
They were powerful weapons, equivalent to a shot with two more grades of power and one more grade of armour piercing than the high-powered cannon on the new fancy tank.  It was slightly superior to most kaiju-mounted weapons.  The lack of kaiju bits or exotic materials and their small size made them take a long time to develop.
Title: Re: Kaiju-com 2
Post by: IronyOwl on June 05, 2021, 04:09:34 pm
Was their base underwater? How would deploying a supersub have gone?

Did the aliens have any particular animosity towards us, or was it all good fun knocking over anthills?
Title: Re: Kaiju-com 2
Post by: NJW2000 on June 05, 2021, 04:11:45 pm
Fair enough. This was certainly some good fun while it lasted!



Would love to know whether it would have been mechanically possible to integrate one more chunk of kaiju flesh and fat each into the frost tank, and what the end product would have looked like if so.
Title: Re: Kaiju-com 2
Post by: Devastator on June 05, 2021, 07:49:37 pm
Their base was above-ground, the portals are just underwater.  Supersub would have had some issues, but would have been fine for deployment.

It was somewhat above anthills, but not that much.  More like a beehive.

As a mad scientist you can always shove in another kaiju bit, or spend another turn tweaking a design.  Rolling you another die for another month's tweaking brought up an overshoot, so it would have been quite a bit more powerful.. but escaping would have been all but guaranteed, with that overshot.

It was developed enough, it had an escape rating equal to your bases security this month, which makes escapes possible but not guaranteed.  More would have made it much worse.
Title: Re: Kaiju-com 2
Post by: Radio Controlled on June 06, 2021, 05:04:13 am
Yeah, it would have helped.  Don't really know much about that.

I'm guessing a basic python script could be of help, though how complex it would be would depend in large part on what exactly it would have to do and how the turns are done. If it's just a large amount of rolls and to present the results in an easy to read format that doesn't sound too hard, but if you want it to simulate the entire battle and keep track of HP and such it'd be more involved.

That said, python is honestly pretty easy to pick up, if you ever wanna give it a go (and learning the basics of coding is always worthwhile imo).
Title: Re: Kaiju-com 2
Post by: Devastator on June 06, 2021, 05:29:59 am
I suppose I should talk about the battle sequence, then..

When a friendly unit took a shot, it would roll a die depending on the 'power' statistic.  This would give a number called 'damage'.  The kaiju would then try to soak the damage, and any damage left over would go through.  This was pretty simple.. one die roll versus one die roll for the kaiju.

Then armour penetration would kick in, which had a different series of die rolls, generally per point of damage blocked, which would allow a certain amount to get through depending on the weapon's AP performance.

That was basically one die roll per AP grade.

Then, if damage was done, I'd have to check if it knocked out anything, which was a third die roll, compared to the 'kaiju equipment table', which was produced as part of the kaiju generation process.

I also generally kept track of range and, very loosely, battle positioning.  Over time everything would try to spread out, but for the first few rounds I had to keep track of how dense everything was for possible multiple hits from the attacking kaiju.  After a few turns of battle, things had time to spread out enough that range became the only important factor for that.

When kaiju attacked, they mostly followed a set of rules.. I had a couple rough rulesets for the attackers to choose from, and varied it depending on what the kaiju ended up being armed with.  These changed a bit over time, and they were fun because they lead to a lot of kaiju-based screwups as they did really dumb things.

Their shots worked differently because player units had much smaller HP numbers and different kinds of protection.  Some things I never quite had firmly nailed down, and were making small adjustments all the time.

What would have been nice was something to handle the 'friendly shots phase', all in one go, but it would have had to be robust enough to let me move units into and out of combat as they arrive on the battle, run out of ammo, get knocked out, etcetera.  Kaiju didn't have as many weapons and I could run that part of the turn manually.

Mostly all the coders I knew were currently playing the game, so I didn't want to tell them how everything worked in sufficient detail for them to help me automate it.
Title: Re: Kaiju-com 2
Post by: Radio Controlled on June 06, 2021, 12:09:20 pm
Ok, so as an example of how automation of this kind of repetitive rolling and bookkeeping could work, I made a quick mockup: https://onlinegdb.com/HnfbahU9N

Just hit run, and in the bottom you'd get an example of a report for a K-com attack phase (not a whole battle). You can try clicking 'fork this' and then making some simple changes to see how you could use this for an actual game.
(Note, I don't really know the exact mechanics of the game so I just made up a system.)

Now obviously this is just a simple example, because of course we're not gonna be writing a complex battle simulator here. But as long as it can do the brunt of the boring stuff and is easy to modify, it could still save quite some work. And this thing was like 20 minutes or so of coding, and I am wildly out of practice.  :v
Title: Re: Kaiju-com 2
Post by: Devastator on June 06, 2021, 01:31:03 pm
That does seem pretty good, although an actual thing would need a couple more steps, a table of die sizes (since it wasn't 1dX for power), and some GUI where I can just add or remove things from the firing line.  (and the crit mechanics.)  But yeah, wish I'd known you were interested, I'd have run it by you.
Title: Re: Kaiju-com 2
Post by: Radio Controlled on June 07, 2021, 12:41:54 pm
Yeaaah, I've really just been lurking this game, didn't know it was such a hassle to do a turn. Ah well, better luck next time!
Title: Re: Kaiju-com 2
Post by: syvarris on June 07, 2021, 04:07:18 pm
Agh, I didn't realize you'd posted in-thread!

Uh.  Give me mechanics.  Give me your files.  I want your system!  All of it!

...Can't really think of any fluff questions right now.  Everything I wanted to ask has pretty much already been answered.
Title: Re: Kaiju-com 2
Post by: Devastator on June 07, 2021, 10:14:43 pm
..my notes are in no way functional for anyone else, but I'll give you it in dribs and drabs.

Here's, for instance, the kaiju generation method, for the December attack:

Spoiler: Kaiju Generator (click to show/hide)
Title: Re: Kaiju-com 2
Post by: IronyOwl on June 08, 2021, 01:17:34 pm
This is also interesting for me, thanks.
Title: Re: Kaiju-com 2
Post by: Devastator on June 08, 2021, 09:33:59 pm
Well, if you wanted numbers.. here's a combat round.

Spoiler: players shooting demo (click to show/hide)
Title: Re: Kaiju-com 2
Post by: syvarris on June 10, 2021, 09:35:40 pm
...Could've sworn I posted.

Well.  That explains why -/F and F/- were so similar.  F damage has to get a grade up, then the Kaiju needs to roll about minimum for soaking damage.  F AP also needs to get a grade up, then have the Kaiju roll minimum to get the damage through.  It also surprises me that damage and AP are almost totally unrelated... and that damage upgrades in a very linear fashion.  It strikes me that AP seems superior to damage, because scoring even 1 damage makes it easier to score more hits.  Did we mostly deal damage through AP?  I recall you saying we virtually never did more than a couple points of damage at most.

...It's also amusing that AP becomes worthless against a Kaiju with extra armor, which is the opposite of what I'd expect.


I'm very interested in how R&D works.  For mad scientists and orgs both.  It seemed to me like there was a development cost for every grade gained, possibly multiplied by the stat?  Payload was easier than damage, IIRC.   And then every month you'd get some amount of points.

Oh!  I really want to know what the heck was up with exotic materials!
Title: Re: Kaiju-com 2
Post by: Devastator on June 10, 2021, 09:53:42 pm
AP did most of the damage, but power did a few heavy hits, and when it did heavy damage, it mattered.  Plus you can have both.. if you had like a F//C weapon, it would basically never do more than one damage, where a E or D power would have a much better chance of getting one or two free damage, and then adding a couple more points through AP on top of that.

AP isn't worthless against extra armour.  It made the kaiju roll d(strength+2), not d(strength)+2 for the armour roll.

I'll go into R&D later, but here's the general idea..

Every project had a total research cost, measured in months.  The project was then adjusted according to several modifiers.. such as if an organization had a Mad Science Machine, which added a flat 2/3 multiplier to the time it took.  There was also a 'big project' adjustment, where if the project took 4 or more months, it only took 3/4 the usual time.  Already completed projects didn't add to the time necessary.. the project only took the amount of time required by the improvements.

In general, letter grades cost a certain number of months, for each letter grade, for each size category.  The bigger the item was, the less time it took to develop a certain letter grade.  Special abilities usually cost 2, 4, or 6 months depending on how valuable I decided each one was.  You could also have special abilities such as (ammo short) which added negative months.

Mad Scientist projects progressed by 1d6+(mad science machines) months each iteration.  1s gave zero, not one.  They also had an extra stat called 'corruption' on their projects which determined how likely they were to escape.  Ones and sixes added 3 points, 2-4 added 1, and 5s added zero.

Exotic Materials added +2 letter grades to any project, independant of time taken.  IE, you'd develop a C power weapon, and it'd end up as an A power weapon with exotic materials.  Expensive, but it could have been useful.
Title: Re: Kaiju-com 2
Post by: Stirk on June 10, 2021, 11:16:28 pm
AP did most of the damage, but power did a few heavy hits, and when it did heavy damage, it mattered.  Plus you can have both.. if you had like a F//C weapon, it would basically never do more than one damage, where a E or D power would have a much better chance of getting one or two free damage, and then adding a couple more points through AP on top of that.

AP isn't worthless against extra armour.  It made the kaiju roll d(strength+2), not d(strength)+2 for the armour roll.

I'll go into R&D later, but here's the general idea..

Every project had a total research cost, measured in months.  The project was then adjusted according to several modifiers.. such as if an organization had a Mad Science Machine, which added a flat 2/3 multiplier to the time it took.  There was also a 'big project' adjustment, where if the project took 4 or more months, it only took 3/4 the usual time.  Already completed projects didn't add to the time necessary.. the project only took the amount of time required by the improvements.

In general, letter grades cost a certain number of months, for each letter grade, for each size category.  The bigger the item was, the less time it took to develop a certain letter grade.  Special abilities usually cost 2, 4, or 6 months depending on how valuable I decided each one was.  You could also have special abilities such as (ammo short) which added negative months.

Mad Scientist projects progressed by 1d6+(mad science machines) months each iteration.  1s gave zero, not one.  They also had an extra stat called 'corruption' on their projects which determined how likely they were to escape.  Ones and sixes added 3 points, 2-4 added 1, and 5s added zero.

Exotic Materials added +2 letter grades to any project, independant of time taken.  IE, you'd develop a C power weapon, and it'd end up as an A power weapon with exotic materials.  Expensive, but it could have been useful.

How hard would the nukes hit with exotic materials?
Title: Re: Kaiju-com 2
Post by: Devastator on June 10, 2021, 11:23:52 pm
That would be S+1, which is 1d20+4 base damage.
Title: Re: Kaiju-com 2
Post by: Devastator on June 15, 2021, 02:22:13 am
Okay.. next mechanic to cover is kaiju shooting.

Spoiler: Kaiju Shots. (click to show/hide)
Title: Re: Kaiju-com 2
Post by: syvarris on June 21, 2021, 06:19:09 am
I don't follow the armor mechanic.  What does "1 of 1", or "2 of 3" mean?  One roll with target number 1, two rolls with target number 3?  Was damage only blocked if the Kaiju rolled equal or below the target number?  That's the only logical explanation I can think of, but it's vauge.

How much damage did Kaiju weapons do?  I'd love to see their arsenal.

Also, I still want to see more about how research works.  Like, enough so that I could roll research turns myself.  :v
Title: Re: Kaiju-com 2
Post by: Devastator on June 21, 2021, 11:20:01 am
I don't follow the armor mechanic.  What does "1 of 1", or "2 of 3" mean?  One roll with target number 1, two rolls with target number 3?  Was damage only blocked if the Kaiju rolled equal or below the target number?

Yup.

How much damage did Kaiju weapons do?

The ones that rolled dice generally had B or greater power.  The ones that did fixed strength based damage usually did strength, or strength/2 damage.  Some of the auras did less, the longer range aura did only 1d5, for instance.  That one was survived several times.