It is the First of January, 1999.
Over the past six months, Earth has been attacked by several giant creatures. Some resembling enormous terrestial animals.. giant animals of various kinds, and some resembling no creature on earth, like an enormous flowing mass of worm-like tentacles.
All have caused significant death and destruction. The only common link is that they have all emerged from the seas of the world, and are suprisingly strong and difficult to destroy. Conventional armed forces have proven of only limited effectiveness.. capable of killing these giant creatures but not doing so before they do great damage. The only "victory" was in Gujarat, where a gigantic bobbit worm, covered in frost and surrounded by a raging blizzard, was killed by nuclear fire.
In response to this new threat, many nations of the earth have banded together and decided to fund a number of organizations for the "Investigation and development of military capabilities for combating these 'Kaiju' which threaten the Earth."
You are in charge of one of these organizations.
Name of your organization:
Perk:
Starting Base Location:
Flavor Text:
Perks are, (choose one of the following)
Business: More money. Sometimes it's all you need.
Military: Better feedback on combat equipment.
Black Market: More stuff available on the black market, occasional "Special Deals".
Political: Improved relations with the council of funding nations.
Intelligence: Better information gathering capabilities.
Also.. maybe you are not in charge of one of these organizations. With the advent of the seemingly impossible Kaiju, a number of individuals have emerged into public view. They are generally collectively termed "Mad Scientists."
Now while mad scientists are, for various personal reasions, more or less incapable of leading whole organizations, they can still accomplish many things. As such, they may be valuable, if independant, allies to the various anti-Kaiju organizations. Perhaps you are one of those individuals instead.
Name:
Mad Science Machine: (eg, Hyperbolic Time Chamber)
Origin of funding:
Flavor text:
Do note that while both categories are quite different, there is some overlap. Conventional organizations will do lots of research, and mad scientists will be capable of making things. Both are going to be necessary to accomplish victory.
(Thanks to Nirur Torir.)
During 'Purchase' turns..
Your Income comes in and Upkeep is paid. Performance reviews are done every second month (every four turns). Results from actions happen.
You may..
Buy from the market/black market.
Construct as many buildings as you like and can afford.
Conduct research. Each project requires one lab, and one 'lead scientist'. This can be a mad scientist who has agreed to visit you and work on something, or it can be one of your lead scientists. All orgs start with one, and more will come up for purchase or hire pretty often.
Manufacture something. You can use a schematic produced by your research to build into something new.
In general, research will cost 20 per turn, per project, and you'll get updates as to how the project is going and how long it's going to take. Most things will be some level of possible, but it might take a while to finish. Stuff that's way out there you may only get spinoffs or related items, but in general, research will be pretty reliable and you will get what you want. Also, reverse-engineering things you own. can be done, to make a schematic of it, which can allow you to build more copies of it. It will still cost 20/turn, and may take more than one turn.
Kaiju parts are researched in a Kaiju lab, upon which they are turned into little bits that can be used to make new designs better. This costs 20 and requires a lead scientist. Some Kaiju parts like brains and hearts need other research or can be used whole.
During 'Action' turns..
Updates on research projects are given.
Special offers/events may happen.
Actions may be taken in the game world, such as responding to kaiju threats.
Items may be built this turn, but no construction of buildings may be done, or purchases made. Something finished this turn can be used this same turn in a mission.
During 'Purchase' turns..
Income comes in and upkeep is paid. Upkeep is ONLY paid if your mad scientist was away from home sometime during the last month, either working somewhere else on a research project or taking action out on the game world. Being away for either of the two phases counts. Do note that delivering your project to someone will require a turn, as mad science projects require special handling.
Purchases may be made on the general market/black market.
Conduct research. Research on your own projects in your own base is free. Research elsewhere is paid by the host. Yes, this includes your fellow mad scientists, who will cost 20/turn if they work for you. You, yourself, may only work on one project a turn, which is defined as being in one lab doing one thing.
During 'Action' turns..
Actions may be done on the game world, such as responding to a kaiju attack.
During either turn, research may be done on one of your projects, or a building may be constructed or upgraded. And items may be delivered to customers.
Some special events or offers may occur.
Mad scientist research is powerful but less predictable than work done by lead scientists in organizations. There will be some sort of result every turn, so multi-turn projects are done by leaving the thing in the laboratory and continuing work on it in future turns.
Do note that each mad science project requires one lab zone to hold it. Starting a new project requires either an empty lab or discarding the project inside the current one. It is also possible to use something that you acquire in some way (either through purchases or some other method) as the base material for a new project. So if someone gives you a tank, you can mad science it up, and end up with something very powerful.
However, you cannot replicate a project. Each project has to start either from scratch or from something you put in the lab to work on. This is how the multi-turn projects work.. the result of the last turn is stored inside your lab, and you improve on that one for the results of the next turn.
Kaiju parts can also be turned into usable materials in an empty lab. Do note that an agent of a mad scientist, as the building named after this, will be returning with pre-processed kaiju parts for you, not raw ones. Kaiju materials and such are one of the few things that don't require a lab to be stored in.
All upkeep costs are 20% of the construction cost.
A 1 turn construction building will finish the turn after construction is started.
Base, the central core for each base. This building is mostly a placeholder, and doesn't actually serve any function. Upkeep cost is 10
Barracks, cost 50, time 1 turn. May store one Infantry Unit.
Small lab, 50, 2 turns
Medium lab 100, 3 turns
Large lab 150 4 turns
These are buildings for doing research. One project may be done per each lab. The size differences are the sizes of the projects that can be worked on.. small size for infantry equipment and small trucks, medium size for vehicles up to the size of a helicopter or a tank, Large for vehicles up to the size of a large four-engined airtransport or bomber. Larger sizes than this must be researched first.
As a special note, biological organisms will require one size larger of a place to be researched or manufactured. Small size is anything up to the size of a housecat.
Note that a larger lab will not complete a project any more quickly. Labs, (and workshops), may be upgraded to the next larger size for 100 and one less turn than to build a new one, assuming the next larger size has been researched.
Small workshop 50, 1 turn
Medium workshop 100, 2 turns
Large workshop 150, 3 turns
These are workshops for building equipment and gear. After a project is designed, it must be built in one of these. Build costs are per unit, and there are no staff fees. Workshops can be upgraded for 100 and one less turn, similar to laboratories.
In addition, workshops and laboratories may be constructed to be capable of using Exotic Materials, which are earthly materials with rarity and superior properties. Please list if you are doing so explicitly when constructing a new lab/workshop. Construction costs will be triple the normal costs, and both an exotic lab and workshop are necessary for producing projects that use said materials. Performance of the equipment will be significantly enhanced.
Medium Hangar 25, 1 turn
Large Hangar 50, 1 turn
Huge Hangar 75, 2 turns
Giant Hangar 100, 2 turns
Hangar space is required for vehicles larger than small size. One space is necessary per vehicle, although a workshop counts as a storage space of the same size, albeit at greater cost. Hangars can be upgraded for 50 and in one turn. These do not require research.
Airstrip 50, 2 turns
Large airstrip 100, 4 turns
Airstrips are for deployment of aircraft. For nearly all missions, air transport will be required to bring your forces to the point of battle. An airstrip may launch any number of medium aircraft. A large airstrip may launch any number of large aircraft. Greater sizes may be researched. Upgrades to an airstrip will cost 100 and take 4 turns.
Kaiju Lab 100, 4 turns
Kaiju labs are for research of kaiju parts, which usually leads to consumables that can be used in future projects. There may be other effects as well.
Listening Post 250, 2 turns.
Intel Hub 100, 1 turn
Provides additional information in each turn's intelligence briefing. The blue Intel hubs can only be built by Intel-based organizations.
Firing Range 250, 2 turns.
Proving Grounds 100, 1 turn
Provides additional information as to the effectiveness of equipment and gear. Also gives more information in after-battle debriefings. Red proving grounds for players with military perks.
Stores 0
Placeholder building representing storage space for small items. May be upgraded as part of base security upgrades.
Base Security:
Internal Checkpoints, 100, 1 turn
Storage Vaults, 100, 1 turn
Hardened Perimiter, 150, 2 turns
These buildings provide enhanced security that provides some protection against unfriendly action. They will not provide protection against Kaiju. Also, each of these is considered a security system, and so only one copy of each is needed.
If a building is damaged through.. events, it may be repaired during a purchases turn at a cost equivalent to its upkeep. It will be functional in the meantime, but further damage to an unrepaired building may lead to its destruction.
Lastly..
High Energy Physics Lab. 500, 4 turns.
This building is the equivalent to a mad scientist's Mad Science Machine, and will accelerate all research done by this organization. Only one may be built per organization.
In general, more buildings may be researched than the ones listed above, although I reserve the right to shuffle names for bookeeping purposes. For organizations, any number of construction projects may be done simultanously.
If an organization wants to remove a building, simply give orders to demolish it during either phase. It will be removed from the base list at no cost, and upkeep will no longer be paid for it.
Mad scientists work significantly different than organizations. They may construct a single building in either turn of each month, in place of doing some other action.
Also, all mad scientist construction projects take only one turn.
Here's the starting list of buildings. Note that new buildings can be researched, although names may be translated a bit for bookkeeping purposes. When a building is researched, it occupies the lab until built, either in your base or somewhere else.
Command Dome. Free. This is where you, the mad scientist, lives, and is your private quarters. Upgrades..
Igor, 100. Allows a second Lab Zone to be constructed. Max of one.
Minion, 400. Allows additional Lab Zones to be built, one per each copy.
Communication Chamber. 250. Allows for additional intel to be gathered.
Small Lab Zone: 100. Mad Scientists don't need workshops as all constructions by them are considered prototypes, and the research project will create one of the objects as well. Your current project will be stored inside the lab zone. Researching new buildings requires the zone to be empty.
Each scientist can only have one Lab Zone at a time, unless other upgrades are unlocked first.
Can be upgraded to the next size for 100. Sizes larger than Large must be researched first.
Do note that biological organizations require one size larger of a lab. Small labs can accomodate organisms up to the size of a housecat.
Mad Science Machine. First, 200. Second, 600. Additional ones cost 400 more than the previous one.
Each of these makes everything you produce just that much more awesome.
Agent's Lair. 100
Allows for recovery of Kaiju parts from a battlefield, like an Infantry Unit.
Base Security Upgrades:
Trap Chamber. 100
Reinforced Hallways. 100
Mercenary Barracks. 150
In addition, a lab zone may be reinforced for an additional cost of 100. Any other non-lab zone building may be reinforced for 250. These reinforcements will not increase upkeep.
Security buildings are really security systems, and only one copy of each is available. Additional ones must be researched before being built. These provide some additional protection to escaping mad science projects.
When a mad science project escapes, it may damage some buildings in your lab. The buildings will continue functioning normally, but they will provide less security to keep future projects from rampaging. Any building may be fixed for a flat cost of 10 units each, and any number of buildings can be fixed in one turn, if your turn is spent repairing buildings. If you do something else only one building can be repaired per turn. A building that is not repaired and damaged again may be destroyed and need to be rebuilt.
If a mad scientist wishes to demolish a building, simply give orders for it to be demolished during either phase. This costs no money, and does not take your action like research or construction.
These are the items considered relatively available, and anyone can buy these with cash and storage space.
If you desire something different from what's listed, please ask for it.. it is by no means a complete list.
Upkeep costs are 20% of the listed purchase price.
Small Arms. Infantry weapons, all infantry units are considered equipped with these. Not really relevant against Kaiju.
Rocket Launchers. Mortars, ATGM launchers, RPGs, small infantry explosive weapons. Infantry units will also be equipped with these. Slightly more relevant against Kaiju.
Infantry Platoon. Medium, 50. Equipped with contemporary body armour, small arms, and rocket launchers. Important for collecting debris from the last Kaiju battle and recovering wreckage or damaged vehicles. May be relevant in anti-Kaiju warfare with sufficiently good equipment. Will have a truck available at the destination for battlefield transport. Can equip a third item in addition to its existing two weapons.
Technical, Machine Gun. Small, 25. Basically a truck with a heavy machine gun on the back. Quicker and more maneuverable than infantry. Much less surviveable. Mostly irrelevant in anti-Kaiju warfare, but doesn't require its own hangar.
Technical, Grenade Launcher. Small, 50. Basically a truck with a good sized automatic grenade launcher on the back. Quick, maneuverable, utterly vulnerable, but with a bigger punch than the standard.
Artillery Piece. Small, 50. Basically a large cannon on a motorized carriage, but not very fast or maneuverable. Slow, but packs a bigger, longer-ranged punch than many things.
MRLS. Medium, 150. An armored vehicle with a large number of portable rocket launchers strapped to the top of it. Less tough than a tank, and slightly less maneuverable, but quite well armed.
Tank, Obsolete. Medium, 150. An older model tank without the very latest of protective armour, but still quite tough, relatively quick, and well armed.
SAM launcher, 200. A mostly-unarmored vehicle with a modern portable radar system armed with surface-to-air missiles. No Kaiju have been seen to fly, but this might still prove useful.
Tank, Modern. Medium, 250. A newer, turbine-powered model with improved armour and increased accuracy.
Helicopter, transport. Medium. 75. Carries 1 Small.
Helicopter gunship. Medium. 250. A helicopter armed with fairly small air-to-surface missiles and an autocannon.
AC-130. Large, 250. A large aircraft mounting several medium and one large caliber cannon. Pretty slow and vulnerable.
Air Transport. Large, 150. Carries 2 Medium non-aircraft. *The first one belonging to an organization is free.*
Combat Jet. Large, 500. Last-generation. Armed with anti-air and anti-ground munitions.
Large Transport ship, 100. A 'small' (for a ship) civilian transport vessel. Carries 2 Medium units. Slow.
Huge Transport ship, 250. A 'medium' (for a ship) motor vessel. Carries 2 Large units. Slow.
Stuff may be exchanged between players at any time. Cash is tranferred instantly and can be used immediately. Consumable items such as Kaiju bits and consumable equipment may also be transferred instantly. Deployable equipment, such as infantry platoons, tanks, mad science projects, etc, can be sent at any time, but will not arrive until the next turn. There is no transfer cost.
If an item requiring storage space is bought from the black market, delievery may be deferred. Upkeep will be paid on whatever was bought, but it won't be delivered to you until a space is available. Items bought this way may not be used until they arrive.. unlike stuff built by an organization, it cannot be used the same turn it arrives. It must show up at the preceding purchase phase to be used in the action phase later that month.
Selling stuff isn't generally allowed, with the exception of Kaiju materials. Mad scientists may do things during Action phases with their current projects that could possibly bring in money.
Kaiju materials can be sold during either phase at rates of:
10 for Kaiju skin, Kaiju Muscle, and Kaiju Guts.
20 for specific organs.
30 for brains or other specialized organs, such as the organic lasers on the spider-kaiju.
The size categories, at least those currently discovered are..
Small: A motorbike.
Medium: Truck, Small Helicopter.
Large: Four-engined aircraft.
Huge: Small ferryboat, Assault-class battlemechs.
Giant: Submarine, modern frigate
Boats are a bit different from normal deployed units. They do not require transportation to get to the battlefield, however, they are geographically limited in where they can operate from. When designing or receiving a boat, it will have a 'speed' class, that indicates where it can operate.
A fast boat can operate like a normal deployable unit, sent out during the action phase to any part of the world.
A medium speed boat can be sent during the action phase to a nearby region. To send it to any part of the world requires it to be sent out during that turn's purchase phase. During the action phase it can only arrive at a fight in an adjacent region.
A slow boat cannot be sent out to any location in the world during the same month. It can fight in the local region if deployed during the action phase, and in adjacent regions if sent out during the purchase phase. It can also be chosen to rebase to a different region, assuming it arrives there at the end of the month.
No deployment restrictions apply to mad scientists. They just somehow get whatever item they have to the destination on time, somehow. Because they're mad.
Slow and medium speed transport vessels are available for purchase. Fast ships are generally not available, save for certain small missile-armed attack craft.
When you research, you are researching either a unit, a building, or a consumable item. In general, if you want something it can be developed.
Units are what gets deployed to the battlefield. They do the shooting that makes the kaiju fall down. When an organization researches a unit, the org recieves a blueprint that can be used to create copies of that unit in a workshop. When a Mad Scientist researches a unit, the mad scientist gets a single, prototype unit that is irreproduceable, although can be reverse engineered.
Buildings are things you build in your base/bases. They can unlock new abilities for a player, provide passive beneficial effects, or other considerations. They might not fight for you, but they change what the situation is for you as a faction. When a mad scientist researches a building, a sort-of fully-functonal prototype copy of it will be created in the laboratory, that must then be built for a price either in that mad scientists base, or some other organization's base. This can require kaiju parts if kaiju parts were used in the research. When an organization researches a building, the organization recieves a blueprint where copies of the building can be built by that faction, in any of its bases.
Consumable items are things you attach to units.
In general, most units can use up to two attachments, one intended to improve its weapon, and one intended to improve it in a non-weapon manner. If a unit is not armed, only a nonweapon attachment may be used. If a unit is only a weapon, that is going to be carried by something else, only a weapon attachment may be used.
Units may be designed with the ability to use more attachments, or to have 'slots' that allow for the carrying of more weapons and or armour or either. Infantry have three of these slots which can be used to attach equipment intended for infantry. Most other units have no extra space.. unless designed to do so. Certain armoury units can be modified in a workshop to have their 'weapons' removed to create a unit with a mounting point for a new weapon. Technicals and tanks are options for this.
Modifications may have limits attached to them in terms of how powerful a unit they can be applied to, or what kinds of units they function with. Modifications that add attacks, like weapons, can only fit in units that are specifically designed to have weapon mounts. These are always sized, too.
There is a third kind of modification: Payloads, such as chemical or biological weapons, or improved explosives, or white phosphorous. These can be applied to any unit that has weapons capable of delivering a payload, which is most of the default armoury, and many units designed by players. These are noted by having a varying effect dependant on the amount of said payload that a unit can deliver, being greater for things like artillery shells and jet missiles than things like infantry rifles or rocket launchers.
When a faction builds a modification, they recieve a blueprint that can be used to make copies of this mod at a workshop. When a mad scientist builds a modification, a (usually) singular prototype modification is made which can then be given to a single unit. If a payload is made by a MS, a certain quantity of it will be made, and more can be made as long as the project lasts.
There are several ways to accelerate or boost research. Most of them stack with each other, because they do different things.
Research boosters like a Mad Science Machine and a High Energy Physics lab basically give you more bang for your buck, either making your results better or finishing your project early. They don't give you any new abilities, but let your project accomplish more, or let you do a big project in less time. You cannot research more research boosters.
Kaiju parts add powers and abilities to your project. This will make it significantly more powerful in the short run, but it isn't a completely controllable effect. Basically they're chunks of 'research' you can throw into your project at will. Be careful, though, when you add chunks of kaiju bits to your project, you will need kaiju bits to make copies of that project in the future.
Use of "Exotic Materials". When these are used, your product will be significantly more powerful, albeit in a way that doesn't really correspond to simply spending additional research time on a project. It can make powerful projects much more quickly than research that doesn't take advantage of these.
No more ways to boost research are possible. If you want to speed up your project, you may do things like:
Make it larger. It's much easier to make a powerful weapon or a sturdy unit if you allow your resarchers more space. It's much easier to make a 100mm cannon that hits like a tank cannon than an infantry rifle that hits like a tank cannon.
Restrict what it can do. If it can be employed only on one, specific unit, there will be shortcuts that can be made than if it's supposed to be useful for everything. Or, it could add an issue, such as limiting battlefield ammunition or having short range.
Lastly, an organization may reverse engineer existing units. This costs as much as normal research, and may take several turns for certain units, but will result in a blueprint produced for a unit you have a copy of. This can work much quicker than ordinary research, but you must have a copy of the original item.
Finally, this game now has a Discord Channel (https://discord.gg/d8fbjBV).
I'm not usually available on it, being mostly on IRC, but I will check it relatively often for questions and such.
List of battles:
Laser Spider, Bangladesh (http://www.bay12forums.com/smf/index.php?topic=174630.msg8032089#msg8032089)
Missile Lobster, Newcastle, Australia (http://www.bay12forums.com/smf/index.php?topic=174630.msg8056794#msg8056794)
Tripod Donkey, Kota Bharu, Malaysia (http://www.bay12forums.com/smf/index.php?topic=174630.msg8057161#msg8057161)
Shard Rex, Taranto, Italy (http://www.bay12forums.com/smf/index.php?topic=174630.msg8068238#msg8068238)
Sonic Armadillo, New York, United States (http://www.bay12forums.com/smf/index.php?topic=174630.msg8110163#msg8110163)
Artillery Wulf, Chiclayo, Peru (http://www.bay12forums.com/smf/index.php?topic=174630.msg8132703#msg8132703)
Sphere, Tampa, United States (http://www.bay12forums.com/smf/index.php?topic=174630.msg8162909#msg8162909)
Organization list and stat sheets.
Egan_BW
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Intel Hub, 20
Stores, 0
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Total Upkeep: 120/month.
Money: 300
Funding: 300/month.
Shadowclaw777
Black Market
Base (Peru)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 100/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 300
Funding: 300/month.
Stirk
Business
Base (New Mexico)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 100/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 400
Funding: 350/month.
Syvarris
Military
Base (Florida)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
->
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 120/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 300
Funding: 300/month.
IronyOwl
Political
Base (Hong Kong)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 100/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 300
Funding: 300/month.
Mad scientist list and stat sheets:
Piecewise
Origin of funding: Chain of android strip clubs.
Flavor text: A balding man with thick glasses, robot arms, and several restraining orders; Bill Pelican is here for the hedonistic fun of inventing a crotch mounted chainsaw while high on ketamine.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Medium Lab Zone.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Happerry
Origin of funding: Swiss Bank Account.
Flavor text: Once, Lord Silver mustered the forces known as E.vil V.iolent E.xtreme L.ords, or EVIL for short, and sought to threaten the very world itself with destruction if it did not give in. His legion of minions was vast, his death rays powerful, his mutated monsters spread chaos, and his primary evil lieutenant known only as Dr Doom was a major threat to everything peaceful in and of himself. It was not to be. The forces of good and light rallied and snatched victory from the jaws of defeat at the last minute (with only a succession of major earthquakes left behind from the attempt to crack the world in half.) Thus, defeated and even temporarily captured by the forces of good before being broke out, Lord Silver faded into history, his final victory denied.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Medium Lab Zone.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Naturegirl1999
Origin of funding: Selling plants
Flavor text: Ashley is a blonde haired woman who spends most of her time underground. Because of this, she has augmented herself to be able to hear infrasound and ultrasound. She spends her time trying to learn about various parasites, perhaps some of them can infect these Kaiju she hears so much about?
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Roboson
Origin of funding: Political Dark Money
Flavor text: Polus Inc. is a political lobbying organization which pushes for increased governmental action in the Kaiju threat, left wing classical liberal policies, and progressive economics.
Base Details:
Command Chamber
Mad Science: Lobbying Firm.
Medium Lab Zone.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Failbird105
Origin of funding: Bratwurst and Bratwurst accessories.
Base Details:
Command Chamber
Mad Science: The Un-giant-Inator!
Medium Lab Zone.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
King Zultan
Origin of funding: Drug sales
Flavor text: After a failed career as a chemist, he decided to put his skills to use in a different way, a way that was guaranteed to make money, by making and selling drugs in the back of his station wagon.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Medium Lab Zone.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Stat sheets up. More information to follow on Monday. Should be able to get this rolling then. If you'd like something changed, please let me know.
Do note that mad scientists don't pay upkeep when they're in their bases doing mad science, but only when they're working in other places or taking their toys out to play. They're also, while powerful, a little more.. erratic.. in how things progress.
All upkeep costs are 20% of the construction cost.
Base, the central core for each base. This building is mostly a placeholder, and doesn't actually serve any function. Upkeep cost is 10
Barracks, cost 50, time 1 turn. May store one Infantry Unit.
Small lab, 50, 2 turns
Medium lab 100, 3 turns
Large lab 150 4 turns
These are buildings for doing research. One project may be done per each lab. The size differences are the sizes of the projects that can be worked on.. small size for infantry equipment and small trucks, medium size for vehicles up to the size of a helicopter or a tank, Large for vehicles up to the size of a large four-engined airtransport or bomber. Larger sizes than this must be researched first.
As a special note, biological organisms will require one size larger of a place to be researched or manufactured. Small size is anything up to the size of a housecat.
Note that a larger lab will not complete a project any more quickly. Labs, (and workshops), may be upgraded to the next larger size for 100 and one less turn than to build a new one, assuming the next larger size has been researched.
Small workshop 50, 1 turn
Medium workshop 100, 2 turns
Large workshop 150, 3 turns
These are workshops for building equipment and gear. After a project is designed, it must be built in one of these. Build costs are per unit, and there are no staff fees.. run the shops when desired. Workshops can be upgraded for 100 and one less turn, similar to laboratories.
In addition, workshops and laboratories may be constructed to be capable of using Exotic Materials, which are earthly materials with rarity and superior properties. Please list if you are doing so explicitly when constructing a new lab/workshop. Construction costs will be triple the normal costs, and both an exotic lab and workshop are necessary for producing projects that use said materials. Performance of the equipment will be significantly enhanced.
Medium Hangar 25, 1 turn
Large Hangar 50, 1 turn
Hangar space is required for vehicles larger than small size. One space is necessary per vehicle, although a workshop counts as a storage space of the same size, albeit at greater cost. Hangars can be upgraded for 50 and in one turn.
Airstrip 50, 2 turns
Large airstrip 100, 4 turns
Airstrips are for deployment of aircraft. For nearly all missions, air transport will be required to bring your forces to the point of battle. An airstrip may launch any number of medium aircraft. A large airstrip may launch large aircraft. Greater sizes may be researched. Upgrades to an airstrip will cost 100 and take 4 turns.
Kaiju Lab 100, 4 turns
Kaiju labs are for reasearch of kaiju parts, which may lead to insights that will help you design future projects.
Listening Post 250, 2 turns.
Intel Hub 100, 1 turn
Provides additional information in each turn's intelligence briefing. The blue Intel hubs can only be built by Intel-based organizations.
Firing Range 250, 2 turns.
Proving Grounds 100, 1 turn
Provides additional information as to the effectiveness of equipment and gear. Also gives more information in after-battle debriefings. Red proving grounds for players with military perks.
Stores 0
Placeholder building representing storage space for small items. May be upgraded as part of base security upgrades.
Base Security:
Internal Checkpoints, 100, 1 turn
Storage Vaults, 100, 1 turn
Hardened Perimiter, 150, 2 turns
These buildings provide enhanced security that provides some protection against unfriendly action. They will not provide protection against Kaiju. Also, each of these is considered a security system, and so only one copy of each is needed.
Lastly..
High Energy Physics Lab. 500, 4 turns.
This building is the equivalent to a mad scientist's Mad Science Machine, and will enhance all designs produced at this base. Only one may be built per organization.
In general, more buildings may be researched than the ones listed above, although I reserve the right to shuffle names for bookeeping purposes. For organizations, any number of construction projects may be done simultanously.
Mad scientists work significantly different than organizations. Construction takes place during the second turn of each pair, in place of doing more research or taking an action.
Also, all mad scientist construction projects take only one turn.
Here's the starting list of buildings. Note that new buildings can be researched, although names may be translated a bit for bookkeeping purposes.
Command Dome. Free. This is where you, the mad scientist, lives, and is your private quarters. Upgrades..
Igor, 100. Allows a second Lab Zone to be constructed. Max of one.
Minion, 400. Allows additional Lab Zones to be built, one per each copy.
Communication Chamber. 250. Allows for additional intel to be gathered.
Small Lab Zone: 100. Mad Scientists don't need workshops as all constructions by them are considered prototypes, and the research project will create one of the objects as well. Your current project will be stored inside the lab zone. Researching new buildings requires the zone to be empty.
Each scientist can only have one Lab Zone at a time, unless other upgrades are unlocked first.
Can be upgraded to the next size for 100. Sizes larger than Large must be researched first.
Mad Science Machine. First, 200. Second, 600. Additional ones cost an extra 400 each.
Each of these makes everything you produce just that much more awesome.
Agent's Lair. 100
Allows for recovery of Kaiju parts from a battlefield, like an Infantry Unit.
Base Security Upgrades:
Trap Chamber. 100
Reinforced Hallways. 100
Mercenary Barracks. 150
In addition, a lab zone may be reinforced for an additional cost of 100 per turn. Any other non-lab zone building may be reinforced for an 250. This reinforcement will not cost upkeep.
Security buildings are really security systems, and only one copy of each is available. Additional ones must be researched before being built.
These are the items considered relatively available, and anyone can buy these with cash and storage space.
If you desire something different from what's listed, please ask for it.
Upkeep costs are 20% of the listed purchase price.
Small Arms. Infantry weapons, all infantry units are considered equipped with these. Not really relevant against Kaiju.
Rocket Launchers. Mortars, ATGM launchers, RPGs, small infantry explosive weapons. Infantry units will also be equipped with these. Slightly more relevant against Kaiju.
Infantry Platoon. Medium, 50. Equipped with contemporary body armour, small arms, and rocket launchers. Important for collecting debris from the last Kaiju battle and recovering wreckage or damaged vehicles. May be relevant in anti-Kaiju warfare with sufficiently good equipment. Will have a truck available at the destination for battlefield transport.
Technical, Machine Gun. Small, 25. Basically a truck with a heavy machine gun on the back. Quicker and more maneuverable than infantry. Much less surviveable. Mostly irrelevant in anti-Kaiju warfare, but doesn't require its own hangar.
Technical, Grenade Launcher. Small, 50. Basically a truck with a good sized automatic grenade launcher on the back. Quick, maneuverable, utterly vulnerable, but with a bigger punch than the standard.
Artillery Piece. Small, 50. Basically a large cannon on a motorized carriage, but not very fast or maneuverable. Slow, but packs a bigger, longer-ranged punch than many things.
MRLS. Medium, 150. An armored vehicle with a large number of portable rocket launchers strapped to the top of it. Less tough than a tank, and slightly less maneuverable, but quite well armed.
Tank, Obsolete. Medium, 150. An older model tank without the very latest of protective armour, but still quite tough, relatively quick, and well armed.
SAM launcher, 200. A mostly-unarmored vehicle with a modern portable radar system armed with surface-to-air missiles. No Kaiju have been seen to fly, but this might still prove useful.
Tank, Modern. Medium, 250. A newer, turbine-powered model with improved armour and increased accuracy.
Helicopter, transport. Medium. 75. Carries 1 Small.
Helicopter gunship. Medium. 250. A helicopter armed with fairly small air-to-surface missiles and an autocannon.
Air Transport. Large, 150. Carries 2 Medium non-aircraft. *The first one belonging to an organization is free.*
Combat Jet. Large, 500. Last-generation. Armed with anti-air and anti-ground munitions.
Turn 1 to follow.
In order to hopefully perserve my sanity, there will be two turns per game month. The first turn will be called "Purchase", and cover purchases, research, and construction.
The second turn will be called "Action", and cover actions performed by the players, missions against Kaiju, etc. For mad scientists, they can do more research this turn instead.
During 'Purchase' turns..
Your Income comes in and Upkeep is paid. Performance reviews are done every other turn. Results from actions happen.
You may..
Buy from the market/black market.
Construct as many buildings as you like and can afford.
Conduct research. Each project requires one lab, and one 'lead scientist'. This can be a mad scientist who has agreed to visit you and work on something, or it can be one of your lead scientists. All orgs start with one, and more will come up for purchase or hire pretty often.
Manufacture something. You can make a copy of one of your designs.
In general, research will cost 20 per turn, per project, and you'll get updates as to how the project is going and how long it's going to take. Most things will be some level of possible, but it might take a while to finish. Stuff that's way out there you may only get spinoffs or related events, but in general, research will be pretty reliable and you will get what you want.
During 'Action' turns..
Updates on research projects are given.
Special offers/events may happen.
Actions may be taken in the game world, such as responding to kaiju threats.
Items may be built this turn, but no new construction may be done, or purchases made. Something finished this turn can be used this same turn in a mission.
During 'Purchase' turns..
Income comes in and upkeep is paid. Upkeep is ONLY paid if your mad scientist was away from home last turn, either working somewhere else on a research project or taking action out on the game world. Being away for either of the two turns counts.
Purchases may be made on the general market/black market.
Conduct research. Research on your own projects in your own base is free. Research elsewhere is paid by the host. Yes, this includes your fellow mad scientists, who will cost 20/turn if they work for you. You, yourself, may only work on one project a turn, which is defined as being in one lab doing one thing.
During 'Action' turns..
Actions may be done on the game world, such as responding to a kaiju attack. Or you may spend your turn constructing or upgrading a building at your base, or you may spend it doing research furthering your work on your mad project.
Some special events or offers may occur.
Mad scientist research is powerful but less predictable than work done by lead scientists in organizations. There will be some sort of result every turn, so multi-turn projects are done by leaving the thing in the laboratory and continuing work on it later.
Bidding for purchases is done by a closed bidding system, where all players submitting a bid on an item send in one bid by PM. Highest bid wins the item. Ties will be resolved randomly.
Reading the basic rules are fine for everyone. But please, DO NOT READ spoilers for other players, if you are playing!
Now.. on to the actual turn.
Intelligence:
The council has made a prediction that the next Kaiju attack will occur at the end of this month.
A military contractor has announced a new type of cruise missile that will hopefully be able to defeat the next Kaiju.
Clean water has been reported to be fully available at refugee camps in India.
A lead scientist has offered services to the anti-kaiju organizations, and has agreed to work for the next three months (6 turns) for the highest bidder among them.
Black Market: (globally available)
Schematics for vehicle-mounted smoke generators are up for bid.
A large supply of depleted uranium rounds for small arms are available this month. It's enough to equip a few infantry units for several missions.
All organizations start with two kaiju parts. 1x skin, and 1x muscle.
(Mad scientists and kaiju intel to follow tomorrow.)
Emerald Robin:
For the bids, you do not recieve the new scientist, nor do you get the smoke generators, But you do get the infantry ammunition.
Your laser technical project goes well. It seems the bed of the technical provides plenty of room for the laser generator, and it isn't too difficult to work out a mount and aiming system. The project is already completed, and it'll cost 75 bucks to make a new Laser Technical.
Egan_BW
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->Infantry Platoon. 10
Barracks, 10
->Infantry Platoon. 10
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Intel Hub, 20
Stores, 0
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
8 x Depleted Uranium rounds for small arms.
Total Upkeep: 150/month.
Money: 129
Funding: 300/month.
You successfully acquire the second lead scientist. Construction begins on your large lab and hangar, with the hanger finishing early and the lab just beginning.
Your man-portable nuclear weaponry project begins. Acquiring the nuclear material is possible, and suprisingly inexpesive, but the council of funding nations demanded the right to observe the process as it continues.. no unauthorized, or should it be said, unexpected nuclear arms.
As for the project, the scientists figure they will complete it in three years. In general, they figure that the main issue is size.. it's hard to design a nuke to fit into something so small, and a larger delivery system should make it much quicker to develop.
ADD
Business
Base (New Mexico)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
->Infantry Platoon, 10
Large Lab, (Under Construction, 3 turns remaining)
Small Lab, 10 (manportable nuclear arms, ~3 years remaining.)
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
-> Artillery Piece, 10
Total Upkeep: 130/month.
2 x Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 80
Funding: 350/month.
Construction begins with no unexpected events. Your project into portable defensive protection fields begins, and your lead scientist says that although the fields won't be that strong, they should benefit from a similar mechanism to explosive armour, providing a strong burst of protection when necessary, or a much weaker field over a long period of time. About 3 turns remain, on a design suitable for a small or larger vehicle.
"Coke" Knights
Black Market
Base (Peru)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, (Under Construction, 3 turns remain)
Small Lab, 10 Electromagnetic Force Fields, 3 turns remain.
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
-> Artillery Piece, 10
Total Upkeep: 120/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 30
Funding: 300/month.
Construction goes well, and your new units arrive without any issues. You end up reverse-engineering the artillery, but are slightly annoyed that there are no great manufacturing savings.. they still cost 50.
USSCI
Military
Base (Florida)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, (Under Construction, 3 turns.)
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
-> Artillery piece, 10
-> Artillery piece, 10
Total Upkeep: 150/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 17
Funding: 300/month.
Your tank arrives, and you squeeze it into the empty workshop space. Nothing untoward happens, and you're ready for the kaiju attack.. hopefully.
Happytime Atrocities, Inc.
Political
Base (Hong Kong)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
-> Modern Tank, 50
Stores, 0
Total Upkeep: 100/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 0
Funding: 300/month.
Your toxin work goes pretty well, as you start with the simple ones, various small organometallics for the fun of it, along with some strong oxygen scavengers. The result is a pretty potent brew that you think might help get it done, but it is enough? Those Kaiju are big, and you remember your Paracelsus..
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone. Toxins.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
You submit your bid for the scientist, but are rebuffed.. apparently you were outbid. How outrageous! Also, to make matters worse, nobody will sell you an artillery piece on credit. (You have 40 cash, and artillery pieces cost 50.)
The research does go.. somewhat.. well, though. Unfortunately all the government money has went for people who have founded organizations, not private mad scientists like yourself, but you do manage to figure out a way to siphon off small amounts of funds via a sort of semi-automated proposal method, that produces funding requests quickly and effectively. The payout is something, but is it enough?
Building researched: Automated Contract Machine, Cost, 60, increases income 6/month.
Dr. Rob Oson
Base Details:
Command Chamber
Mad Science: Lobbying Firm.
Medium Lab Zone. Building: Automated Contract Machine.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Heinz Doofenshmirtz
Deciding to go with one of the stronger basic ideas of simply sticking them with the hot beamy end, you begin working on a fairly compact, but glorious, Energy Beam!
The result is a good sized cannon with a fairly impressive punch, as it puts a lot of power onto a small target. Ingenious, if you say so yourself. But is it strong enough?
Base Details:
Command Chamber
Mad Science: The Un-giant-Inator!
Medium Lab Zone. Energy Blaster! (small)
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Dr. Bill Pelican
Origin of funding: Chain of android strip clubs.
Flavor text: A balding man with thick glasses, robot arms, and several restraining orders; Bill Pelican is here for the hedonistic fun of inventing a crotch mounted chainsaw while high on ketamine.
Base details:
Deciding that the best way to destroy something is to begin with the fundamental nature of reality, and realizing that the Kaiju, however strong they are remain poor fleshy creatures, you work on destabilizing the basic components of the body.. Proteins.
At the end of it, you come up with something.. quite good. You think it'll badly destabilize muscle tissue, and cause serious damage, if it can be delivered properly. Still, though, is it enough? It's not liquifying flesh from bones yet.. and Kaiju are quite large..
Command Chamber
Mad Science: Chamber of Random Stabbing
Medium Lab Zone: Prions
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Lord Silver
Knuckling down, (and activating the Doom Pendulum, for ambience), you begin work on your portable Death Ray Truck.
Unfortunately, you get a little bogged down arranging the spikes on the front end, and gearing the suspension for maximum capability of plowing over fields of corpses, that you don't yet have time to complete the Death Ray portion of the vehicle. No matter, plenty of time..
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Medium Lab Zone: Death Ray Truck. (No Death Ray)
Money: 40.
Upkeep: (80/month)
Income: 5/month.
Dr. Unpleasant
Deciding on an end run around the kaiju threat, you work on forumlating some serious hallucinogens. Maybe if the Kaiju are ten miles high, they won't be so nasty?
Anyway, the next few weeks are a bit muddled, but in the end you have some nasty yellow stuff. You think it'll have a great effect, but the colour isn't quite right yet. You think the real good stuff should be blue, not yellow. Maybe with a bit more work?
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Medium Lab Zone: Potent Hallucinogens.
Money: 40.
Upkeep: (80/month)
Income: 5/month.
The next Kaiju is expected to make landfall from a similar location to the last one, albeit on the opposite side of the subcontinent. Perhaps in Bangladesh or Myanmar.
It's composition is largely unknown, but it is suspected of having powerful special abilities, as it is similar in size and overall power to the smaller of the more recent Kaiju. It is still enormous, however.
Please list what you are sending, the name of your organization, and any battle tactics you wish to use. Same if you are doing any actions unrelated to the Kaiju attack. (eg, mad scientists)
Also note that two small units may fit in a medium space.
The battle of Bangladesh
The alert goes off.. it turns out to be Bangladesh. Landfall is apparently going for just south of Chittagong, and the crews scramble. Fortunately, the nearby airport allows for quick landings and deployment of the friendly forces. Unfortunately, at least for you, you are the first responders.. you arrive shortly after the kaiju climbs out onto the beach, and has only spent a few minutes ashore.
It is in the shape of a collosal spider. One of the bulky ones, such as a birdeater, although where you'd expect to see hairs and other sensory organs, there is only the thick blue skin found on all Kaiju to date. Eyes are visible, as are large, odd pedialps, apparently capable of great movement in many directions.
Not long after it lands, however, you do see one change. Something is unfurling from where you'd expect to see a web. It is sort of like a web, but it is imprecise to see from this direction.
As the defenders maneuver for better positioning and trying to anticipate everything before engaging, something unexpected occurs. Those large pedialps move upwards.. and are seen to aim towards the defenders. In the blink of an eye, it happens. Two enormous laser beams sweep out, one from each pedialp, and attack two seperate targets! One strikes the Ares Defense artillery, and demolishes it instantly. The other shot, sweeps towards one of the USSCI's artillery pieces, but a high whine is heard and the beam is not quite as well focused. The cannon immediately becomes quite hot, but it remains functional, for now at least.
Although suprised by the unexpected laser strikes, the Kaiju organizations aren't entirely surprised. The artillery speaks out, and return fire is given. Rounds strike the colossal spider, and thrum off its thick blue hide.. seemingly dealing no damage save for perhaps discolouring it in places.
The Happytime Atrocities tank, and the Coke Knights and Emerald Robin infantry units begin moving to their effective ranges. They'll get slaughtered for nothing if they don't get in fast.
The Kaiju, seemingly content with the tactical situation, turns its pedialps a little and opens fire on the artillery which fired at it. This time, perhaps not knowing how unlikely the survival of one piece was, both lasers are shot at the same target, the undamaged USSCI artillery piece, which is practially vaporized.
The surviving battery members open fire again, hopeing this time they will hit a vulnerable spot, or cumulative damage will result in some effect. The shells hit once more, doing little. However, the tank finishes off the salvo, firing on the run, and its shell goes through, hitting the cephalothorax, and exploding inside the creature. It's visibly shaken by the wound.
In response to the threat, the spider turns its body almost too quickly to be believed, and bears both lasers on the tank. The first beam is nearly avoided, only making contact with the tank at the end of its duty cycle, visibly drawing sparks and causing minor damage, but the second one is dead on target, and it leaves behind a mostly slagged wreck. This shot was tuned to explode in an instant, rather than go for a continual beam like the normal ones. All the while, the legs work hard to charge the remaining vehicles and troops.
To follow things up, the web swings out, trying to cover as many units as possible. The close range infantry can't help but be covered by it, but it can only hit one of the two vehicles.. the previously lucky USSCI artillery is the unlucky one.
The web is some kind of powered, articulated wire. It's strong enough to shred through most cover and deals significant casulties to the three attacking platoons, one of which is almost wiped out.
At this point, there is one surviving artillery piece and three platoons which are engaging. The other ones, with orders to act as support troops, pull back to try and remain hidden.
The Coke Knight's unit, the last surviving vehicle on the battlefield, strikes the next blow. It manages to hit the moving target once more, near the center of the body where the previous rounds landed, and this one was felt. The creature jerks from this shot, and halts for a moment.
..which is not wasted by the infantry. A number of explosions erupt again, this time by the various mortars and anti-tank weapons, and something got through. One leg is wounded, and although this creature has plenty of spares, the loss of blue Kaiju blood from the open wound seems significant.
The creature may have been slowed, but it's still disturbingly fast. It tries to sweep up and kill one of the remaining groups of infantry physically, with it's legs and body, but the 51801 Jeweled Magpies manage to avoid being crushed.
..They can't, however, evade the still-flailing wires. Though much slower and weaker, they manage to wipe out one of them, and cause casulties to the remaining two, who only survive through the members who managed to find harder cover.
..and their hopes are dashed with a flash of laser light, as the pedialps have turned around again and blow them to pieces.
The last K-Com unit on the battlefield is the Coke Knight's artillery, which launches one last lonely salvo. It hits the massive spider, and does so in the left laser, which goes limp and begins leaking more blood and fluids. Two notches for the artillerymen, if they were to survive long enough to paint them. Sadly, they do not.
Following the battle, the unengaged support units hold back, and watch the results. The spider, following the battle, seems to almost stop moving for a good twenty or so minutes. It then starts moving, but slowly, back and forth, and left and right some, with visible wounds. It then proceeds towards the city... however, it doesn't reach it. The time bought, perhaps an extra hour, and the wounds dealt, significant if not fatal, allow it to mostly be stopped. Several MRLS salvos land, and some well dug in infantry attacks later, the Kaiju is defeated, though not without losses. For once it was with relatively small damage.
Your full breakdown will come some time later on IRC or in PM. Not too long, though.
Both your artillery pieces are dead
Your infantry is fine.
You recover:
1x Kaiju Skin
1x Kaiju Muscle
Your artillery is destroyed.
Your infantry is fine.
You recover:
1x Kaiju Skin
1x Kaiju Heart
Your tank is destroyed. It would often be recoverable, but it got really, really destroyed.
Your infantry is fine.
You recover:
1x Kaiju Guts
1x Kaiju Heart
Your feedback from the council indicates they are pleased with your performance, both for your organization in particular, and the group in general. They are concerned about casulties, but this was the first time a Kaiju was killed pretty quickly and by mostly conventional forces, and even though you didn't destroy it alone, you did significant damage. Also, one of your units struck the first blow, which was specifically mentioned in the feedback you managed to gather. However, future battles like this won't be the first one..
Your artillery was destroyed.
Your infantry was destroyed.
Even without infantry, you are still given a share of the Kaiju materials. You recover:
1x Kaiju Skin.
Both your infantry units were destroyed.
Even without infantry, you are still given a share of the Kaiju materials. You recover:
1x Kaiju Muscle.
Mad Scientists: Note, all mad scientist base incomes have been increased to 12.
Ashley Flare.
You continue to work on refining your toxins, killing lots of fluffy little creatures. Eventually, things may have gone a little bit overboard, and you have a steel tank full of an odd, hissing mixture that you think will cut right through skin and destroy kaiju flesh very effectively.
It also jumps around and.. moves.. or at least tries to.
A good start, maybe?
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone -Toxins+
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Dr. Unpleasant
Blue, blue at last. This is good stuff, you think it'll put you on the moon somewhere. Physically, though, it's still only a small pile of powder, at least on the rare occasions where your building isn't filled with spiralling dragons.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Medium Lab Zone: Blue-Grade Hallucinogens.
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Heinz Doofenshmirtz
It's.. slightly disappointingly, still a laser. It does rip through steel and cause explosions with each hit, but the components of the target still exist. On the plus side, it's starting to properly glow.
Base Details:
Command Chamber
Mad Science: The Un-giant-Inator!
Medium Lab Zone. Energy Blaster!! (small)
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Dr. Bill Pelican
Origin of funding: Chain of android strip clubs.
Flavor text: A balding man with thick glasses, robot arms, and several restraining orders; Bill Pelican is here for the hedonistic fun of inventing a crotch mounted chainsaw while high on ketamine.
MORE PRIONS it is. This week you spend diversifying your semi-organic goop, thousands of variations happily bubbling away in the test tubes, the failures being ritualistically stabbed in The Chamber.
You definately have more now, and they start combining nicely, enough for maybe a dozen full tank shells of the goop. But is it enough?
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Medium Lab Zone: MORE PRIONS.
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
It looks badass.
Unfortunately, that is the strongest part of it. You have a death ray on it, and it's a serious wicked beam, but you want more. The spikes, though, they call for you, gleaming with the brilliant UltraCrimson you can't quite remember painting them.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Medium Lab Zone: Death Ray Truck. (Jr. Death Ray) Small.
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Anti-Kaiju Organizations
USSCI
Military
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, (Under Construction, 2 turns.)
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 130/month.
1 Lead Scientist.
2 x Kaiju Skin
2 x Kaiju Muscle
Money: 187
Funding: 300/month.
ADD
Business
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
->Infantry Platoon, 10
Large Lab, (Under Construction, 2 turns remaining)
Small Lab, 10 (manportable nuclear arms, ~3 years remaining.)
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 120/month.
2 x Lead Scientist. 1 expires in 2 months.
2 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Heart
Money: 310
Funding: 350/month.
Happytime Atrocities, Inc.
Political
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 100/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Kaiju Heart
Money: 200
Funding: 300/month.
Your special offer this turn is some advanced hypermodern tank rounds for either an obsolete or modern tank, suitable for one engagement. Price is 25.
"Coke" Knights
Black Market
Base (Peru)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Large Lab, (Under Construction, 2 turns remain)
Small Lab, 10 Electromagnetic Force Fields, 3 turns remain.
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 100/month.
1 Lead Scientist.
2 x Kaiju Skin
1 x Kaiju Muscle
Money: 230
Funding: 300/month.
Emerald Robin:
Your intel teams have gathered information on a new faction: The Hand. This is a shady organization, with an unknown base, but you've found a contact point in Belgrade, which can be used to infiltrate it.
Egan_BW
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Barracks, 10
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Intel Hub, 20
Stores, 0
1 Lead Scientist.
1 x Kaiju Skin
2 x Kaiju Muscle
5 x Depleted Uranium rounds for small arms.
Total Upkeep: 130/month.
Money: 299
Funding: 300/month.
The council does not expect a Kaiju attack this month. It is considered likely there will be one next month.
At the start of next month will be your performance reviews and adjustments to the anti-kaiju organization operating budgets.
Two lead scientists are up for bid this month. They are both hireable for four-month stints.
The black market has two offers this month:
First, a cut-rate fighter jet is in offer from a mostly-bankrupt state. It is last generation, similar to the ones from the armoury, but maybe slightly worse due to poor upkeep. There is a minimum bid of 200. Upkeep is 1/5 of whatever you bid.
Second, some experimental armour plate samples are being sold off from a tank development project. This is a limited supply of special armour plates that may or may not be suitable for application to equipment of size small or larger.
Do note that equipment from the BM that requires a hangar may take deferred delivery. You'll still pay upkeep, but if you don't have a hangar, you can delay delivery until you do have one. One is required before you can launch it on a mission, though.
You assign your new scientist to begin work on researching your recovered segment of kaiju muscle, looking for ways to use it.
It seems you can use it. Kaiju muscle can't make stuff by itself, designs will have to be made to use it specifically, but the segment you've found was convertable into four sizeable pieces of kaiju muscle, which should improve the capabilities of anything you can design which moves. The performance of the muscle is quite impressive for the size and weight.
Work on the nuclear weapons continues, but there's not much new to report. Progress continues slowly.
ADD
Business
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
->Infantry Platoon, 10
Large Lab, (Under Construction, 1 turn remaining)
Small Lab, 10 (manportable nuclear arms, ~3 years remaining.)
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
->4x Kaiju Muscle samples
Total Upkeep: 120/month.
2 x Lead Scientist. 1 expires after next month.
2 x Kaiju Skin
1 x Kaiju Heart
Money: 270
Funding: 350/month.
The bid on the armour plates and the first lead scientist fails. The bid on the second lead scientist succeeds.
Work on the force fields continues as planned, and the new Infantry arrive and get settled in. There are no issues surrounding recruitment.. there are plenty of volunteers for these small units, given that the world is at stake.
"Coke" Knights
Black Market
Base (Peru)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon
Large Lab, (Under Construction, 1 turn remains)
Small Lab, 10 Electromagnetic Force Fields, 2 turns remain.
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 100/month.
2 Lead Scientists. 1 expires after four months.
2 x Kaiju Skin
1 x Kaiju Muscle
Money: 140
Funding: 300/month.
You put your lead scientist on researching improved methods of Kaiju Harvesting, which results in the following discoveries:
1. Dissecting Kaiju on the field is really difficult and getting better equipment to recover more out of each corpse will require a several-month project to develop new tools.
2. After being recovered, Kaiju materials can be salvaged into several useful parts for each piece of recovered material, which can then be used in new designs for buildings and equipment.
3. Developing better tools for converting kaiju materials into useable parts at your base is much more reasonable, and a new building has been designed:
Kaiju Dissection Annex: cost 100, 1 turn. Increases the quantity of recovered materials for each Kaiju part dissected.
Happytime Atrocities, Inc.
Political
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 100/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Kaiju Heart
Money: 117
Funding: 300/month.
Emerald Robin:
You win the bid on the first scientist, but not the second, and the armour plates.
The armoured plates are a new form of sandwiched active ERA armour. It's really good stuff, and can be added to any design that already contains at least some armour, which is all tanks, the MRLS, and even a combat jet, improving performance. To make it better, there are five large boxes of the stuff, which should be suitable to equip it to up to five things.
Your research goes pretty well. You design a series of modifications, basically body kits for your technicals, that will allow you to covert any technical-based design into a version with some, albeit limited, armour. This will cost an extra 25 per design. It would then count as armoured enough to use the new plates in addition to the conventional armour, though.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Barracks, 10
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Intel Hub, 20
Stores, 0
2 Lead Scientists. 1 for four more months.
1 x Kaiju Skin
2 x Kaiju Muscle
5 x Depleted Uranium rounds for small arms.
5 x Advanced ERA plates.
Total Upkeep: 130/month.
Money: 239
Funding: 300/month.
The money comes in from Happytime Atrocities, and you manage to get the black market jet. The new hangar is completed in time for it, as well. Sadly, the large lab is still being put together; it won't be ready until the start of next month.
As for the fighter itself, an examination of it shows it's somewhat battered.. some upkeep wasn't done appropriately, although it remains surprisingly functional, and a large portion of the avionics is missing or non-functional, perhaps by the original seller or a reseller in the life of the airframe.
Still, it seems quite functional, perhaps not as good as a new one, but maybe the avionics can be replaced, now that it's owned by an organization friendly with the original supplier?
USSCI
Military
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet, 40
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, (Under Construction, 1 turn.)
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 180/month.
1 Lead Scientist.
2 x Kaiju Skin
2 x Kaiju Muscle
Money: 0
Funding: 300/month.
(Mad Scientists to follow, hopefully tomorrow or the next day.)
Ashley Flare.
Rushing around, you manage to acquire 12 large rats, a squirrel and a raccoon. Time to introduce them to your toxic slime!
Munch. Munch. Munch. Whoops? Where did it go?
It's escaping! Straight through the air vents and up into your living quarters. You charge after it with a burst of speed, and manage to quickly put it in a large glass bowl. Not before your quarters become badly damaged, however. Sludge everywhere, and you have to hose off about half your stuff before it's fit to sleep in, and it still seems unsafe.
Base Details:
Command Chamber (Damaged)
Mad Science: Biology Lab.
Medium Lab Zone -Toxins+
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Dr. Bill Pelican
Origin of funding: Chain of android strip clubs.
Flavor text: A balding man with thick glasses, robot arms, and several restraining orders; Bill Pelican is here for the hedonistic fun of inventing a crotch mounted chainsaw while high on ketamine.
It's syringe bazooka time. Time to create a weapon out of the minds of many early shooter characters, a cannon that fires syringes, loaded up with your awesome prion mixtures.
In no time at all you are successful, and have created an item as deadly as it is good looking. The perfect item for today's loosely controlled madman.
Or is it? I mean, it glistens with sharpness, but maybe there's more work left to be done.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Medium Lab Zone: Syringe Bazooka
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Dr. Unpleasant
To you it's pretty blue powder, but what is it to the world? Time to find out.
And.. to make many words short, it's lethal. Your test subjects die. With an almost cartoonish rapidity, it looks like their minds simply.. stop, upon exposure to the Blue.
Whoa. Who'd have thought everyone was such a lightweight around here?
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Medium Lab Zone: Potent Hallucinogens.
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
More power it is.
Some time later, it now hums and vibrates encouragingly when armed, and sometimes when not armed, now containing significantly more raw power. You still feel there are still unexplored vistas remaining, and glorious uplands of destruction awaiting thee.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Medium Lab Zone: Death Ray Truck. (Basic Death Ray) Small.
Money: 52.
Upkeep: (80/month)
Income: 12/month.
Sometimes mad science projects escape containment and cause havok. This becomes more likely as the project gets more powerful, but there is no certain way to be sure about the timing of an escape. They can cause havok within your base, and possibly even escape it entirely. Odds of this happening can be mitigated by additional security devices.
You are never at threat of dying, but if too many projects escape your base, the obligatory mob of pitchforks and torches will arrive, and the laws of Mad Science require your retirement at that point.
All buildings can be repaired in a single phase, for a cost of 10. In addition, any damaged building being repaired can not be used that phase.
A damaged building will function as normal, but it no longer provides additional protection from rampaging projects. If it is damaged again, it may be destroyed, upon which it'll need to be rebuilt. No intact building will be destroyed by only one rampage.
The council has a special announcement to make. This month, TWO kaiju are expected to attack. Intel is spotty, but one is expected to land somewhere on the east coast of Austrailia, and the other is expected to land somewhere around Malaya, Borneo, or Java. Relatively close, but not nearly close enough for both to interact.
The black market is quiet this month, but promises a significant number of interesting options next month.
One lead scientist is up for grabs.
ADD
Business
It is a new month. Your funding has come in. The central council has voted you an increase in funding of 280/month! This leaves you with 710 funds.
Sadly, your program of trying to raise national consciousness doesn't help much. Maybe it'd be better if you tried to do so with a really flashy already-built weapon? Or if you had an intelligence gathering building to help direct your efforts?
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
->Infantry Platoon, 10
Large Lab, 30
Small Lab, 10 (manportable nuclear arms, ~3 years remaining.)
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
->4x Kaiju Muscle samples
Total Upkeep: 150/month.
2 x Lead Scientist. 1 expires after March (this month).
2 x Kaiju Skin
1 x Kaiju Heart
Money: 710
Funding: 560/month.
"Coke" Knights
Black Market
You sell your kaiju parts to the BM in order to bring in 30 cash.
..except your connections get you 45 cash, for an extra 50%.
The council of funding nations has voted your performance an increase of 180 funds/month. Your income is now 480. Combined with your extant cash, and after paying for upkeep, you now have 565 cash on hand.
You do fail to infiltrate any shadowy organizations. Sadly, it seems you cannot infiltrate people with your conventional forces. Perhaps if you built a listening post, you'd be able to properly do sneaky infiltration.
Base (Peru)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon
Large Lab, 30
Small Lab, 10 Electromagnetic Force Fields, 2 months remain.
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 130/month.
2 Lead Scientists. 1 expires after three months.
The black market information is real, and there is a big sale next month. That said, for you, there are a few things available now..
An unspecific quantity of nerve gas, which has been packaged into 40mm grenades, either for a grenade-armed technical or some infantry. -20
Some very new experimental multi-layered body suits of body armour. This should improve the survivability of any infantry unit or unarmored vehicle, such as all technicals, an artillery piece, or just plain infantry. There is enough to equip three units, and these will be persistant until the unit dies. -50.
Money: 565
Funding: 480/month.
This phase, with no kaiju attacks occuring, and nothing to manufacture, you have little to do, but wait for your income to roll in.
And roll in it does. You have been granted an increase of +270 funding by the Council. That brings your base monthly funding to 570/month. Combined with your cash on hand, you now have 677 funds.
Happytime Atrocities, Inc.
Political
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 110/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Kaiju Heart
Money: 677
Funding: 570/month.
Emerald Robin:
With the turn of a new month, your funding arrives. The Council has voted you an increase of +90/month in funding. Not bad.
Combined with your cash on hand, and minus your expenses, you have 439 available in cash.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Barracks, 10
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Intel Hub, 20
Stores, 0
2 Lead Scientists. 1 for three more months.
1 x Kaiju Skin
2 x Kaiju Muscle
5 x Depleted Uranium rounds for small arms.
5 x Advanced ERA plates.
As for your intel teams, you find out that the Hand is a shadowy crime organization with three major goals:
1. Acquisition of kaiju-based weaponry to overthrow certain suspectable governments.
2. Establish contact with whatever force is behind the Kaiju.
3. Conduct one or more flashy acts of terrorism in order to attract new members and advance notoriety.
This is all in service for THE PLAN, the ultimate goal, which you have not yet been able to discover.
Infiltrating the base stations.. well, one is in the Soviet Union, and one is in the United States. Sadly, they seem nearly identical.
They are each large, mostly self-contained buildings that use some innovative pickup technology to scan.. some things, which allow them to gather data about incoming Kaiju attacks. They seem rather crude overall, only learning stuff like overall power levels and vague estimates for timing or location, but it's very innovative, and not like anything else you know. Some genius must have dreamed it up.
It does seem that multiple locations aid significantly in gathering information better.. each site gets a snapshot, and in comparing the two, additional data can be ferreted out due to the change of viewpoint. Each one operates a bit like a neutrino detector, and are capable of seeing through the earth.
This is how, for instance, that the Council knows there are TWO kaiju incoming this month. And also, it takes a couple months for Kaiju to arrive here from wherever they are sent from.
Total Upkeep: 130/month.
Money: 439
Funding: 390/month.
USSCI
Military
Running on empty, you are eager to greet the arrival of your new funds. The council has voted you a significant increase in funding.. an additional 240 units/month, bringing your income to 540 per month. After paying for upkeep, 360 remain.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet, 40
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
Total Upkeep: 210/month.
1 Lead Scientist.
2 x Kaiju Skin
2 x Kaiju Muscle
Money: 360
Funding: 540/month.
Ashley Flare.
You begin brewing and mixing a new batch of goop, intending to make a larger batch, and heedless to the partial escape last turn.
Unfortunately, the two of them seem to have an unnoticed ability.. communication. And as soon as the extra goop is ready, the first one coordinates with the second lump to begin a jailbreak.
In relatively short order, all the goop is gone, and your base is dripping with etched holes and damaged walls. Whoops.
Well, hopefully nobody out there noticed it.
Base Details:
Command Chamber (Damaged)
Mad Science: Biology Lab. (Damaged)
Medium Lab Zone Empty! (Damaged)
Money: 64.
Upkeep: (80/month)
Income: 12/month.
Dr. Unpleasant
Setting up an assembly line of dilution, one that would resemble a homeopaths wet dream, you try to convert your anti-kaiju hallucinogens into a method of income, not a potent death and destruction machine.
You do so. That the building is now, always and forever, blue, doesn't seem to worry you. You have a.. machine.. that produces less-lethal but still out there blue stuff. It'll take a bit more work to turn it into a front, but you should be able to do so at the end of the month. Assuming you don't wish to do more with it.. or ditch the project for something else.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Medium Lab Zone: Drug front. Building, 50 cost. Income +11/month. Blue.
Money: 64.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
It's over 9000!
Or 2000!
Or 500!
What are power levels, anyway?
Well, it looks like it did previously, except the barrel now also glows when charging. It does hit harder, but is that really all you can do?
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Medium Lab Zone: Death Ray Truck. (Standard Death Ray) Small.
Money: 64.
Upkeep: (80/month)
Income: 12/month.
DO YOU REALLY WANT TO DITCH YOUR UNSOLD PROJECT TO START A NEW BIOWEAPONS PROJECT? Y/N. IT'D BE REALLY STUPID.
If you do, I'll add a turn of progress into your new bioweapons project.
Dr. Bill Pelican
Origin of funding: Chain of android strip clubs.
Flavor text: A balding man with thick glasses, robot arms, and several restraining orders; Bill Pelican is here for the hedonistic fun of inventing a crotch mounted chainsaw while high on ketamine.
TURN ON HOLD. AWAITING RESPONSE TO ABOVE QUESTION.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Medium Lab Zone: Syringe Bazooka
Money: 64
Upkeep: (80/month)
Income: 12/month
For sanity's sake the black market stuff has been delivered ahead of time. It's all the same either way this turn, after all.
Intel stuff and the kaiju things to follow tomorrow, hopefully. Feel free to make orders. There will be two Kaiju, one in Australia, and one in the southern part of the South China Sea.
Thanks for sticking with me!
ADD
Business
Research continues on the manportable nuclear arms. Reports do seem a bit promising, though, and they announce they're a little ahead of schedule. It may be possible to complete the project a few months sooner than was initially estimated.
Research on the Jaeger project has begun. Initial design goals for the project are as such:
Vehicle is to be a Large size, larger than any currently existing ground combat vehicle.
Firepower superior to all existing tanks.
Speed and manueverability are not a priority, vehicle will be relatively slow-moving, although more mobile than artillery pieces or SAM launchers
Armour protection is favored, but a secondary priority. Goal is only a slight improvement over existing tanks in protection levels.
The vehicle will be deployed on land and in use with other units.
If you feel said goals are too low, or too high, at this early stage adjustments are possible.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
->Infantry Platoon, 10
Large Lab, 30
-> Jaeger Project
Small Lab, 10 (manportable nuclear arms, ~2.5 years remaining.)
Kaiju Lab, 20
High Energy Physics Lab, (80) Under construction, 3 turns remaining.
Medium Workshop, 20
Stores, 0
->Artillery Piece, 10
->3x Kaiju Muscle samples
Total Upkeep: 160/month.
3 x Lead Scientist. 1 expires after March (this month).
2 x Kaiju Skin
1 x Kaiju Heart
Money: 170
Funding: 560/month.
Emerald Robin:
You begin construction rapidly of a number of new facilities and upgrades, kicking your base into a small frenzy of activity.
The infantry platoon arrives, as does the new Grenade technical you purchase. You also begin the construction of a new Armoured Laser Technical, at a price of 100. (75, +25 for the armour mod.) You do realize, at the last moment, that you cannot construct new Armour Kits for the purchased technical, as your workshop is occupied with the construction of the new Laser technical. This should be okay, however, as one can be built during the action phase and deployed this month, if desired.
As for research, you put your mad scientists to work. The first one works on the muscle dissasembly project, and manages to gather three usable samples from the large segment of raw Kaiju Muscle. These are quite dense and very power-efficient, and you think they could be used in any research project to significantly enhance the performance of anything that moves. More, however, will be required to build the designs you make that include it.
The second research team begins work on duplicating the purchased ERA armour kits. One is consumed in the research process, but they announce succesfully recreating the kits to be manufactured as you desire in the future.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> 51803 Jeweled Magpies, Infantry Platoon, 10
Barracks, 10
Small Lab, 10 (Upgrading to Medium Lab. 1 turn to completion.)
Small Lab, (10) (Under construction. 1 turn to completion.)
Kaiju Lab, 20
Medium Workshop, 20
Intel Hub, 20
Stores, 0
-> Coherency, Armoured Laser Technical, 20.
-> Placebo, Grenade Technical, 10
-> 3x Kaiju Muscle Samples
2 Lead Scientists. 1 for three more months.
1 x Kaiju Skin
1 x Kaiju Muscle
5 x Depleted Uranium rounds for small arms.
4 x Advanced ERA plates.
Intel Teams:
The teams working in the two listening posts announce only limited success in copying the design of the building. However, confidence remains good, and they feel that they will recover the goods in no more than a few months.
The team that has infiltrated the Council of Funding Nations announces no major developments this month. There is little new information to pass to home base.
The team inside the Hand has announced a great success. Two sources for funds have been revealed.. a ship wrecker's yard in Greece that operates outside the law to repurpose stolen ships, while collecting a good cut, and a smuggling ring for knockoff Chinese electronics. However, the team reports that some suspicion has fallen on them, and they will need to lie low for a while before conducting future operations.
Designs:
Laser Technical. 75. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 100.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Total Upkeep: 170/month.
Money: 49
Funding: 390/month.
Happytime Atrocities, Inc.
Political
The Dissection Annex is built, but unfortunately, not ready for use immediately. It is ready now. When recruiting an infantry platoon, you stumble for a bit when trying to find out where they are to be bunked. Your base only has one barracks, after all. Whoops.
You put your lead scientist to work on trying to develop methods of boosting popular support. After some efforts and some meetings, your lead scientist comes up with a couple proposals:
Designs could be made for a PR center that can potentially influence the region. It will cost some money, but should help you gain greater support for your faction inside the Council of Funding Nations.
Also, the existing intelligence collecting building called a "Listening Post" might allow you opportunities to help you gain favor.
Secondly, perhaps an action phase could be used with some important unit belonging to you, such as a flashy weapon or a veteran unit in an attempt to make progress?
(20 funding will be deducted if the building design is chosen, retroactively. Alternatively, I'll allow you to dissect one kaiju part, albeit without the annex bonus. If neither is chosen, no cost will be expended.)
A large amount of cash is sent out of your coffers to your fellow organizations and Unhinged Beings. Hopefully the results will be worth it.
The Coke Knights are reliable at least, and the 40mm gas grenades show up. You figure there are enough to equip three units with them. Similarly, the body armour is a full truck load, with enough for several hundred soldiers. It seems like it'll be enough for several infantry platoons, as well as improving the survivability of even unarmored vehicles, such as technicals and artillery pieces, due to the better protection afforded the crew. (Equipping will occur at the time of the action phase, simply for bookkeeping purposes.)
+3x High Quality Body Armour.
+4x 40mm Nerve Gas Grenades.
A balding man shows up with a very long, wrapped package held by a pair of robot arms. It's uncomfortably close to his groin.
..unwrapping it reveals a very hazardous chemical weapon. Extremely hazardous, really. It seems quite capable of melting organic material from a hundred feet away, reducing basically any test material to liquid sludge. It's not exactly equivalent to any existing equipment, and you don't quite have the tools for a proper assessment, but you now own the most dangerous infantry-useable weapon in the world, bar none.
Well, maybe other than the Davy Crockett nuclear bomb launcher. Except for that one.
You do manage to get it stowed away, but the security patrols express extreme unease around it. It just instills dread, even sitting on a rack surrounded by open space, as if it's merely biding its time.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Small Lab, 10
Kaiju Lab, 20
Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->4x 40mm Gas Grenades.
->3x High Quality Body Armour.
->1x Prion Launcher. (Mad Science)
Total Upkeep: 130/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Kaiju Heart
Money: 190
Funding: 570/month.
"Coke" Knights
Black Market
Your bid on the lead scientist is successful, and the money arrives from Happytime Inc. You then turn around and spend it on acting as middleman for the black market goods, shipping them off to Happytime. Without even making a profit, you generous person you.
Lord Silver also recieves funds. Hopefully the mysterious being will come through.
Forcefield research continues. One of your many scientists figures that the project will complete next month. Early tests look satisfying, and lead to the vague suggestion that while one of these will work on any vehicle, (that isn't enormous) it'll work slightly better on a vehicle that is already tough.
You start work in your large lab on an armoured version of a MRLS. Tough as possible is hard to define, but the project is aiming for a toughness superior to a modern tank. If you would like them to aim higher or lower, now is the time to redirect the project.
Your new MRLS also arrives. You shove it in the workshop, as you don't have an empty hangar.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10 Electromagnetic Force Fields, 1 month remains.
Kaiju Lab, 20
Medium Workshop, 20
-> MRLS, 30
Stores, 0
Total Upkeep: 170/month.
3 Lead Scientists. 1 expires after two months. 1 expires after three months.
Money: 236
Funding: 480/month.
USSCI
Military
The cash exchanges go as expected.
Your modern tank arrives, and is promptly, and unceremoniously, shoved in the newly-created hangar. The Large Workshop will take a while longer, however..
Reverse Engineering goes well! You have managed to create a design in a single turn for a Battered Combat Jet! The sensors, however, being absent are not available on your design. Stats are:
Large, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short) Cost to produce one is 200.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet, 40
Medium Hangar, 5
-> Modern Tank, 50
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, (30), two turns to completion.
Stores, 0
->Artillery Piece, 10
->Artillery Piece, 10
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Total Upkeep: 265/month.
1 Lead Scientist.
2 x Kaiju Skin
2 x Kaiju Muscle
Money: 79
Funding: 540/month.
Dr. Unpleasant
Spending a bit longer on the blueness, you gaze into the abyss.
It sort of stares back at you, singing. You now feel that the assembly process has gotten a bit more..abrupt, but you now need to be careful as bits of the rest of the base seem occasionally blue, and sometimes you lose your way going towards the Lab Zone. You are somewhat curious as to what happens if you continue improving your product.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Medium Lab Zone: Drug front. Building, 50 cost. Income +13/month. Neon Blue.
Money: 64.
Upkeep: (80/month)
Income: 12/month.
Ashley Flare.
Following the Escape incident, you purchase some construction materials and fix your base up. The holes are somewhat treacherous, and it wouldn't do to fall down through them into some bizarre dimension or something. Maybe there you would be an accountant. The work continues quickly, and you feel that you are ready for a new project.
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone.
Money: 34.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
Adding a sort of carrier-wave property to the death ray? What an idea! It's like some genius came up with it.
..and it's as easily said as done. Surprisingly, though, you don't know where all this money came from. Did someone want you to do something for it? Ahh, that's a problem for tomorrow.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Medium Lab Zone: Death Ray Truck. (Basic Disrupting Death Ray) Small.
Money: 198.
Upkeep: (80/month)
Income: 12/month.
Dr. Bill Pelican
Origin of funding: Chain of android strip clubs.
Flavor text: A balding man with thick glasses, robot arms, and several restraining orders; Bill Pelican is here for the hedonistic fun of inventing a crotch mounted chainsaw while high on ketamine.
Having, happily, found someone else who shares your love for protein degradation, you bundle up your package of joy and hand-deliver it to Happytime Atrocities. They pay well, or at least as well as anyone can with these pallets of greenbucks. Bah! Not even one half-naked android. Still, there might be something to do with the money.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Medium Lab Zone:
Money: 232
Upkeep: 80/month
Income: 12/month
ADD
Business
Following the victorious battle, you manage to recover a large segment of Kaiju Skin.
One scientist contract expires.
In better, news, the month ends and you colled your new funds. You have 580 cash available. Progress on the High Energy Physics lab continues.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
Large Lab, 30
-> Jaeger Project
Small Lab, 10 (manportable nuclear arms, ~2.5 years remaining.)
Kaiju Lab, 20
High Energy Physics Lab, (80) Under construction, 2 turns remaining.
Medium Workshop, 20
Stores, 0
->Artillery Piece, 10
->3x Kaiju Muscle samples
Total Upkeep: 150/month.
2 x Lead Scientist.
3 x Kaiju Skin
1 x Kaiju Heart
Money: 580
Funding: 560/month.
Emerald Robin:
Following the victorious battle, your infantry manages to recover two Kaiju bits. 1x Kaiju Skin, and 1x Kaiju Liver.
Your damaged units can be repaired for double their upkeep price. This can be done during either phase. This is 50 units for the armoured laser technical with ERA, and 40 for the armoured GMG technical with ERA.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Damaged 51803 Jeweled Magpies, Infantry Platoon, +DU rounds + NA Grenades 10
Barracks, 10
Medium Lab, 20
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Intel Hub, 20
Stores, 0
-> 3x Kaiju Muscle Samples
-> Coherancy: Damaged Laser Technical + armour kit + ERA
-> Placebo: GMG Technical + armour kit + ERA + NA Grenades
2 Lead Scientists. 1 for two more months.
2 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
Designs:
Laser Technical. 75. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 100.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Intel Teams:The team monitoring the hand believe the heat is off them, and they may resume operations.
Listening Post (USA), Listening Post (Russia), Council of Funding Nations, The Hand.
Happytime Atrocities.
Total Upkeep: 160/month.
Money: 234
Funding: 390/month.
Happytime Atrocities, Inc.
Political
Following the battle, you are awarded a share of the spoils. To your surprise, you recive a very large blue organ, and some basic experiments indicate that this contains a sizeable quantity of that extremely dangerous acid. A definate success!
Your team has designed a PR centre, aiming to increase your positive influence on the Council of Funding Nations. Some wags call it a design for a Troll Farm instead, but whatever.
PR Centre: Cost, 200, 2 turns to build.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Small Lab, 10
Kaiju Lab, 20
Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->2x 40mm Gas Grenades.
->2x High Quality Body Armour.
Designs:
PR building, 200, 2 turns to build.
Total Upkeep: 120/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Kaiju Heart
1 x Kaiju Acid Gland
Money: 620
Funding: 570/month.
"Coke" Knights
Black Market
The battle is an overall success, though you suffered some casulties. Your infantry platoon has returned safe and sound, and has managed to recover two Kaiju parts. 1 x Kaiju Skin, and 1 x Kaiju Fat.
The platoon is also worthy of great praise.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 10 + DU
Large Lab, 30
Small Lab, 10 Electromagnetic Force Fields, 1 month remains.
Kaiju Lab, 20
Medium Workshop, 20
Stores, 0
1x Kaiju Skin
1x Kaiju Fat
Total Upkeep: 140/month.
3 Lead Scientists. 1 expires after one month. 1 expires after two months
Money: 572
Funding: 480/month.
USSCI
Military
The battle was a victory, though as usual, there were terrible casulties. You were granted 1x Kaiju Muscle from the corpse, for your participation.
Work continues on your large workshop.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Medium Hangar, 5
-> Modern Tank, 50
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, (30), one turn to completion.
Stores, 0
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Total Upkeep: 230/month.
1 Lead Scientist.
2 x Kaiju Skin
3 x Kaiju Muscle
Money: 389
Funding: 540/month.
(Mad scientist turns tomorrow. Hopefully ending the month then.)
In the future, I'd like it if all the engaging forces can be listed before the fight is described. Since our army compositions are secret unless we specifically list our forces in the open, it's hard to tell how many units are actually involved in the fight. You did that for the second Kaiju, but not the first, though I gathered how many units total were engaged after reading through carefully.
After action analysis:
Power: High. Every hit was quite powerful, almost always removing the target from the fight. The only unit to survive a hit was a scattered infantry column, and it disabled a lightly-armored warship with a single hit.
AP: Unknown. None of the Kaiju's targets had substantial armor. It is possible that the tougher armor of a proper tank could have allowed it to withstand more shots. It is also possible that armor would have been meaningless; the slight amount possessed by the warship, aircraft, and MRLS did not seem to help, while unarmored infantry survived a direct blast. ((Yes, this is apples-to-oranges IRL, but mechanically I'm pretty sure this is a completely legit comparison.))
AoE: None whatsoever. Every missile found only a single target, and affected only a single target. This is the deciding factor that won us the fight; since it could only remove one artillery piece per fired missile, it struggled to finish off our forces.
Range: Extreme. Equivalent or greater than missiles fired from a warship. Three missiles were launched before artillery and an MRLS were able to get within range.
Accuracy: Extreme. Every missile fired found its target, even against an airborne jet at long range.
Mobility: Decently high. Some attacks were avoided, though possibly by accident. It charged artillery and entered melee range before the second volley could land, after sustaining wounds to the legs.
Armor: Very High. It shrugged off a direct hit from a naval missile without clear injury. Following aircraft missiles fared better despite being smaller, but still only scored minor damage.
Toughness: High. Many hits from many powerful weapons were required to wound the creature.
Melee: Seemingly insubstantial. Though we only saw one attack, and it came after the creature has sustained substantial wounds, it failed to even really hit artillery.
It is notable that the Kaiju initially withstood an extremely powerful attack with little apparent damage, but then was harmed more substantially by a weaker missile attack. Afterward, it took damage from the second missile strike from an MRLS, after ignoring six consecutive hits from artillery. The very next volley of artillery fire was substantially effective, as were all volleys until the artillery was routing. Then, mere infantry small arms were capable of finishing the kaiju off. This seems to be due to the kaiju's armor degrading as it sustained damage.
The Kaiju's engagement pattern was relatively simple. It seemed to prioritize finishing its previous target; it fired a second missile at the wounded infantry who were still trying to get within range, despite receiving non-damaging fire from artillery and an MRLS. Otherwise, it focused fire on targets that had last damaged it, and then on targets that were firing on it. Since the kaiju's range was greater than anything we could field, no conclusions can be drawn about whether one might prefer to engage close targets with less powerful weapons over charging a distant target with more lethal weapons.
*Artillery has longer range, but travels slower, accounting for why it fired at the same time as the MRLS. Though, notably, despite three rounds passing, the MRLS's speed advantage still didn't outweigh the artillery's range advantage.
*Aircraft missiles were described as landing multiple hits, but mechanically were one strike.
Power: Moderate. Its weapon took time to kill a mere technical, and did not seem to be able to easily kill infantry without melee finishing the job.
AP: Seemingly nil. A very lightly armored technical's armor helped delay its destruction.
AoE: Nil. Only one unit was ever attacked at a time, without splash damage, despite the close formation.
Range: Unknown, as it was snuck up on. Greater than small arms, which isn't saying much.
Accuracy: Decent. Technicals failed to dodge its weapon, but there *were* only two of them.
Mobility: High, though it didn't dodge any notable number of attacks, possibly because it had two legs destroyed in the first exchange. Notably, though the Kaiju had greater range and speed, it did not exploit this enormous advantage.
Armor: Nil? In the very first round of fire, infantry machine guns dealt notable damage.
Toughness: High? Even after being half liquified by an extremely powerful mad science weapon, it still withstood many shots from small arms. This might just be because small arms are crap.
Melee: Notably, its melee was used to finish off an infantry platoon that was weakened by its main gun. More can't really be said, since we didn't see it use melee more.
Much like the Australian kaiju, this one focused its attacks on the last unit to deal severe damage. It then targeted another infantry unit, which could be due to it looking similar to the prion-armed infantry, due to them previously dealing less-severe damage, due to a general preference for targeting infantry, or something else. Nothing much can be drawn from this, aside from showing that Kaiju very reasonably focus on the most obviously dangerous and available foes.
*Machine guns were stated to target a weak point. Five other units failed to do so, apparently.
Mostly, high-damage armor-busting attacks are valuable. I'm guessing the reason for this is the lobster's thick shell, since the other Kaiju didn't demonstrate the same effect (guns were less notably effective after the prion launcher melted half the thing!). If so, having a few high-power units to crack armor is valuable, and it would probably be a good idea for someone to manufacture a unit that just has really high damage/armor destruction potential. Currently, the most powerful weapons we can field are combat jet missiles, followed by MRLS/tank cannons, followed by artillery. Of these, jets are easily the best choice if they can be built, while obselete tanks are a distant second, as they're no worse offensively than modern tanks, while being cheaper, and having better defenses than MRLS, which they share cost with.
However, for general purpose damage, it still seems like artillery are the best choice among ground troops. Neither Kaiju had an AoE, which limited them to destroying one unit at a time. Artillery are already quite efficient to deploy price wise (free storage, half size, good damage, better range, dirt cheap), and essentially being able to withstand more attacks than other units kinda just piles on. That being said, having some tanks would probably be a good idea just so that our forces can't be utterly wiped by a single Kaiju with a good ranged AoE.
These statements will probably change once we have cheaper tank units available, whether they're simply reverse engineered from the armory tanks, or designed independantly. Combat jets are 40% the cost when manufactured in a workshop, which puts them from "completely impractical" to "amazingly efficient". It's likely that tanks will also go from "cost inefficient" to "actually good for use as tanks".
Oh, and I really think it would be a good idea for the next powerful mad scientist weapon to be mounted on a modern tank, rather than on unarmored infantry and tissue-paper armored trucks. If that prion launcher had survived one hit, the Kaiju might not have gotten the chance to hit it a second time.
((Oh, I'll be sharing my design for cheap combat jets next turn, once we can post boldtext. They cost 200 and need a large workshop.))
Ashley Flare.
Why find when you can make?
..
Some time later, you are holding a lovely, cat-sized giant wasp. It buzzes happily. Now, what to call it?
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone. Giant Wasp
Money: 46.
Upkeep: (80/month)
Income: 12/month.
Dr. Unpleasant
You further refine your product, into something even copper sulfate pales in comparison. You see it in your sleep, you see it when awake, there is naught else.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Medium Lab Zone: Drug front. Building, 50 cost. Income +16/month. Neon Blue.
Money: 76.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
You construct a second laboritory of Evil Physics. You are unsure what to call this one, though. Laboratory of Evil Physics II: The Revenge?
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Medium Lab Zone: Death Ray Truck. (Basic Disrupting Death Ray) Small.
Money: 12.
Upkeep: (120/month)
Income: 12/month.
Expanding your lab, you now have the ability to create medium-sized organic creatures! Or large robots. But you can't decide what to do first...
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Large Lab Zone:
Money: 64
Upkeep: (100/month)
Income: 12/month
Colt Smith
After innumerable years since the era of gunslingers, the holy armourer has returned to the realm of the living. Now it is your calling to bring the gospel to the unbelievers, whomsoever they may be.
Base Details:
Command Chamber
Mad Science: Chamber of Holy Ordnance and Reconfigurement
Medium Lab Zone
Money: 40
Upkeep: (80/month)
Income: 12/month
And with that, the action phase of March ends. Purchase phase of april to begin soon. (intel, black market sales, etcetera.)
ADD
Business
You fail your bid for a scientist, and acquire the Silver Hogs through string-pulling. (Power cooldown expires in July.)
Projects continue mostly as normal. You estimate the Jaeger project will take, at this time, a bit less than a year to complete.
The money goes off to Ashley Flare as expected.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
-> "Silver Hogs" Mech Inf squadron. 20
Large Lab, 30
-> Jaeger Project. ~1 year remaining.
Small Lab, 10 (manportable nuclear arms, ~2.5 years remaining.)
Kaiju Lab, 20
High Energy Physics Lab, (100) Under construction, 1 turn remaining.
Medium Workshop, 20
Large Workshop, (30) 2 turns remaining.
Stores, 0
->Artillery Piece, 10
->3x Kaiju Muscle samples
Total Upkeep: 170/month.
3 x Lead Scientist. One expires in three months.
3 x Kaiju Skin
1 x Kaiju Heart
Money: 330
Funding: 560/month.
Emerald Robin:
Funds.. funds never change. You are short this month, with insufficient money to cover your deires. You do manage to conduct repairs of your damaged vehicles, build one of your new workshops, and construct a set of advanced ERA armour.
And conduct research. The small laser drone looks workable, and your teams tell you it'll be done in seven months. Well, six not counting this one.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> 51803 Jeweled Magpies, Infantry Platoon, +DU rounds + NA Grenades 10
Barracks, 10
Medium Lab, 20
Small Lab, 10
-> Small Laser Drone, 6 turns remain.
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Stores, 0
-> 3x Kaiju Muscle Samples
-> Coherancy: Laser Technical + armour kit + ERA 25
-> Placebo: GMG Technical + armour kit + ERA + NA Grenades 20
2 Lead Scientists. 1 for two more months.
2 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
1 x Advanced ERA armour
Designs:
Laser Technical. 75. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 100.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Intel Teams:
Council: Things quiet. Some worry about stronk Kaiju. Very satisfied with overall progress.
Listening Posts: Miserable. The fake crew is stuck actually working and is unable to make much progress in sniffing out the basic designs. To make things worse, the crew in the USA has a member caught with an unsecure device in a secure area, and is being detained. They aren't sure if they'll get expelled or be okay, and will try to lay low.
Hand: The hand crew uncover The Plan. It's fairly ingenious, actually, they intend to puppet a balkan state's government, and take it over to gain international recognition as a free mercenary state. They then plan on using their elevated status to infiltrate areas with kaiju-based weaponry and hold most of the world hostage. You're not sure how realistic it is, but it'll be annoying at best if it occurs.
HA: The PR centre will possibly reduce the penalty to funding for there being a lot of funding sloshing about already. It'll apply onto to HA, naturally.
Listening Post (USA), Listening Post (Russia), Council of Funding Nations, The Hand.
Happytime Atrocities.
Total Upkeep: 215/month.
Money: 19
Funding: 390/month.
"Coke" Knights
Black Market
Your research project finishes. It's a boy!
Well, it's an electromagnetic force field. It should be applicable to all vehicles of at least size small, and should improve their protection markedly. It'll also cost 50/set. It doesn't make an unarmored artillery piece into a tank, but it'll be harder than a MRLS, and you aren't certain what the limits on this are.. it should be applicable to modern tanks.
Future improvements are possible, but your scientists think it'll be easier to make stronger versions of this if they are intended only for use on larger vehicles than small ones, but small ones (and personal ones) should be possible.
You are also now the proud owner of a submarine.. and a permanent scientist. Score! Also impressive are the dual-head warheads, there's enough for about four units, which is more than you were expecting.
Your armoured MRLS project is currently stalled with no work being done on it.
Happytime Atrocities sends the 20 for the upkeep on the submarine.
Base (Peru), 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 10 + DU
Large Lab, 30
-> Armoured MRLS project. ~1.5 years until completion.
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, (100), Under Construction, completed in 3 turns.
Medium Workshop, 20
Stores, 0
4x Dual-head Warheads
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small size or larger, improves toughness.
Total Upkeep: 160/month.
4 Lead Scientists. 1 expires after one month. 1 expires after two months.
Money: 50
Funding: 480/month.
Happytime Atrocities, Inc.
Political
You succesfully acquire a lead scientist.
Most of your other projects go smoothly. The coke knights bid on the submarine, or at least that's what they tell you they did. You send the money anyway.
A tank and an infantry platoon arrive. You still don't have a hangar, so once again the tank is shoved into a workshop.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon.
PR Centre, (40), 1 turn until complete.
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, (20), 3 turns until complete.
Medium Workshop, 20
-> Modern Tank, 50
Stores, 0
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->5x Processed Kaiju Muscle
Designs:
PR building, 200, 2 turns to build.
Total Upkeep: 170/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Guts
1 x Kaiju Heart
1 x Kaiju Acid Gland
Money: 130
Funding: 570/month.
USSCI
Military
Large workshop finishes. Yaaaay.
You win the bid on all the tanks. And the 'cuda. It's got what appears to be some kinda sonic-based AOE weapon.
It's weird. And incredibly loud. It's difficult to judge exactly how good it is, although it should be able to hurt kaiju. You also think the engagement range will increase it's capabilities.. the closer, the better. Here's the estimated stats.
Small, Power: E(AoE), AP: F-D?, Range: E, Payload .., Speed C, Armour -, Durability F.
The tanks are more conventional.
Med, Power, F. AP, E. Range, E. Payload, E. Speed, E. Armour, F. Durability, E.
As per your orders, you then order the construction of a new large hangar... and buy some guts. Apparently to feed the fish? Maaaaybe?
Next up, you recieve the autocannon. It's designed for a vehicle that does not yet exist.. you need to make one that can have at least one place to put an extra weapon. The shooting range boys rig up a fixed mount for testing, which results in the following stats:
Power, E, AP F, Range F. It will have (Ammo Short) on a medium, and (2 Shots) on a small vehicle. It will increase the cost of any vehicle using it by 25. (Upkeep +5)
Second to last, you win the bid on one of the lead scientists, with a bid of 52 buckazoids.
Lastly, your current scientist apologizes for not managing to reverse-engineer the transport plane. Apparently all the weapons testing and EXTREME NOISEMAKING was just too distracting. It should be completed next month.
Second scientist goes to work on Kaiju muscle, and can break down one part into 3 useable Kaiju muscle bits.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
->T-55, 5
->T-55, 5
Large Hangar, 10
->T-55, 5
->T-55, 5
Medium Hangar, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
Large Lab, 30
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, 30
Large Workshop, (30) Under construction, completed in two turns.
Stores, 0
1x 40mm Gas Grenades
1x High Quality Body Armour
1x Cut Down Autocannon
'Unlawful Entry' Assault Fish, 5
3x processed Kaiju Muscle
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Total Upkeep: 230/month.
2 Lead Scientists. One expires after three months.
2 x Kaiju Skin
2 x Kaiju Muscle
1 x Kaiju Guts
Money: 0
Funding: 540/month.
Dr. Unpleasant
You set up the drug front, at long last. As a baloon shop, because when everything is blue, it makes it difficult to use normal businesses. Whoops.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Free.
Money: 76.
Upkeep: (90/month)
Income: 28/month.
Ashley Flare.
You construct additional Waspras, aiming to create a swarm of them.
Unfortunately, your first Waspra appears to be territorial, and is intent on trying to kill the newcomers as soon as you introduce them to each other. After a while, you still have one Waspra, albeit this one has different markings than before, with green patches over its legs and what not. You're not certain if it's the original Waspra, or if one of the later ones won a fight.
Some funds also arrive.
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone. Waspra
Money: 106.
Upkeep: (80/month)
Income: 12/month.
Colt Smith
But what is one bullet without it's propellant? Once a bullet should be loaded, another full shell must be loaded. It is so wasteful, only having half of the divine devices accomplishing the almighty goal.
At this point, you haven't managed to finish anything specific for your factory to build. But you manage to lay out the machines, the materials, the equipment.. all that you need for an automated ammo factory, except the most vital part.. the ammunition.
Base Details:
Command Chamber
Mad Science: Chamber of Holy Ordnance and Reconfigurement
Medium Lab Zone
-> Ammunition auto workshop
Money: 40
Upkeep: (80/month)
Income: 12/month
Lord Silver
You get to work on the protective field. After all, if the shots never reach the target, they cannot do damage, right?
Several weeks later, you are now looking at an incredibly blurry vehicle. This, fortunately, can be turned off and is only on the outside of the vehicle, but you are now certain that at least some projectiles will get disrupted in the Disruptor Zone.
On the downside, the vehicle now seems to hate the ground, giving it wiiiiide turns with all wheels spinning wildly.
On the plus side, it can totally drift.
(Also, you now pay 120/turn in upkeep, thanks to the second Mad Science Device.)
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Medium Lab Zone: Death Ray Truck, Tokyo Edition. (Basic Disrupting Death Ray) Small.
Money: 12.
Upkeep: (120/month)
Income: 12/month.
Dr. Bill Pelican.
Well, your first project in the new lab should be a big one. A proper one. You get to work on making an OMNIHIVE, a building designed to pump out more little monsters than the latest hyper-fertile white trash show.
Flesh though. You need MORE FLESH. AND FLESH HAS YET TO ARRIVE. THIS DOES NOT MAKE THE DOCTOR HAPPY.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Large Lab Zone:
-> FRIENDCO OMNIHIVE.
Money: 64
Upkeep: (100/month)
Income: 12/month
It is now the action phase of April, 1999. The council warns you that the next Kaiju is unusally strong, and estimated to make landfall at Taranto. It is expressed on the particular importance of this Kaiju.
Ashley Flare.
Deciding that some kind of asymmetric combat would be a better way to train Waspra, you get a cat to fight it out with your genetically-engineered monster.
Not as much training occurs as you hoped, as the cats die too quickly to give that much of a challenge to Waspra, but some improvement is seen over the pile of dead felines.
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone. Waspra
Money: 118.
Upkeep: (80/month)
Income: 12/month.
Dr. Unpleasant
A few weeks, (and some explosions later), you've got a row of vials of red stuff. They should boost performance pretty good, after all they drive some mice into a high-speed frenzy of running around, but you think more should be possible.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Minor Combat Drug.
Money: 104.
Upkeep: (90/month)
Income: 28/month.
Lord Silver
Pfft, hovercar? Those are the flying vehicles from Back to the Future, right? You get to work, right away.
You succeed! Well, except for the excess of power occasionally causing some severe accidents, it's mostly reliable. It did damage one of your labs when it somehow started up without the keys in it, but that's nothing to worry about, right?
(Any number of damaged buildings can be repaired for 10 each, but it takes one turn of your actions to do it. Damaged buildings function as is, but they might be destroyed if they're damaged again, and you may not recieve all benefits from having said building.)
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics. (Damaged)
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Medium Lab Zone: Death Ray Truck, 2015 Edition. (Basic Disrupting Death Ray) Small.
Money: 24
Upkeep: (120/month)
Income: 12/month.
One bold action per turn, Piecewise!
FLEEESH has arrived! You quickly integrate it into your hive.
Currently, it is clearly NOT DONE. You have a room-sized lump of meaty flesh, and it's producing a swarm of little biological monsters, but they do not yet have gatling guns or proper monsterous weapons. More work is needed, and preferably also MORE FLESH.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Large Lab Zone:
-> FRIENDCO OMNIHIVE. Now, WITH HIVE.
Money: 76
Upkeep: (100/month)
Income: 12/month
Colt Smith
(What I meant, Yotta, was that you had an automatic factory to automatically make special ammunition for someone. What you didn't describe is what kind of special ammunition you wanted it to make, and you can continue research for that now. Do you want to abandon your project and begin a new one on your incense vehicle? PM me what you want and I'll change things.)
Base Details:
Command Chamber
Mad Science: Chamber of Holy Ordnance and Reconfigurement
Medium Lab Zone
-> Ammunition auto workshop
Money: 52
Upkeep: (80/month)
Income: 12/month
Rest to come, maybe tonight, if not, tomorrow.
The council announces that there will be one Kaiju attack next month, at about the same strength as the last one, headed for the East Coast of North America.
One scientist is available for bid.
The black market is mostly empty this month.
Dual-warhead missiles, intended for anti-kaiju use, no minimum bid.
ADD
Business
Neither one of your units was recoverable following the battle.
Your new funding comes in. Unfortunately, the council says they are providing no increase. They think your performance was fairly poor, and worried about spiralling costs, have decided to grant you no increase.
Your high-energy physics lab finishes.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
Large Lab, 30
-> Jaeger Project. ~1 year remaining.
Small Lab, 10 (manportable nuclear arms, ~2.5 years remaining.)
Kaiju Lab, 20
High Energy Physics Lab, 100
Medium Workshop, 20
Large Workshop, (30) 1 turn remaining.
Stores, 0
->3x Kaiju Muscle samples
Total Upkeep: 240/month.
3 x Lead Scientist. One expires in two months.
3 x Kaiju Skin
1 x Kaiju Heart
Money: 720
Funding: 560/month.
Emerald Robin:
Following the battle, the GMG technical was recovered. The other units were destroyed. It can be repaired for 40.
Your funding comes in. This month, you are recieving a significant increase in funding to 600/month.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Barracks, 10
Medium Lab, 20
Small Lab, 10
-> Small Laser Drone, 6 turns remain.
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Stores, 0
-> 3x Kaiju Muscle Samples
-> Placebo: Damaged GMG Technical + armour kit + ERA + NA Grenades (20)
2 Lead Scientists. 1 for one more month.
2 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
1 x Advanced ERA armour
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Intel Teams:
Council: The kaiju at Taranto was captured alive after the battle, being fished up from underwater and further weakened by heroic efforts.
Listening Posts: They come up with the plans for you, a fairly wide array of sensors encased in earth, at a fixed large distance apart from each other.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 1/base max.
HA: HA recieved a funding increase this month.
Listening Post (USA), Listening Post (Russia), Council of Funding Nations, The Hand.
Happytime Atrocities.
Total Upkeep: 160/month.
Money: 459
Funding: 600/month.
"Coke" Knights
Black Market
The heroism of your units has evidently been noticed, and you have recieved a significant increase in funding, to 690/month.
Unfortunately, said heroic unit was destroyed in the battle.
Base (Peru), 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Large Lab, 30
-> Armoured MRLS project. ~1.5 years until completion.
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, (100), Under Construction, completed in 2 turns.
Medium Workshop, 20
Stores, 0
4x Dual-head Warheads
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small size or larger, improves toughness.
Total Upkeep: 150/month.
4 Lead Scientists. 1 expires this month. 1 expires after one more month.
Money: 590
Funding: 690/month.
Happytime Atrocities, Inc.
Political
The council is pleased with your performance these two months, and have granted you another increase. They're happier about the first battle, where a kaiju was killed with almost no casulties, rather than the second, where significant casulties occured. The city damage was rough. You also think that your PR centre will help in the future, as inevitably budget oversight will strike the kaiju-coms.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
PR Centre, 40
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, (20), 2 turns until complete.
Medium Workshop, 20
Stores, 0
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->5x Processed Kaiju Muscle
Designs:
PR building, 200, 2 turns to build.
Total Upkeep: 160/month.
1 Lead Scientist.
1 x Kaiju Skin
1 x Kaiju Guts
1 x Kaiju Heart
1 x Kaiju Acid Gland
Money: 820
Funding: 810/month.
USSCI
Military
Both your tanks are recoverable after the mission, thankfully? It will cost 10 units each to repair them.
The council has voted you a modest increase in monthly funding, to 570/month. Your battles have been mostly okay, but the amount of casulties has been considered questionable.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
->Damaged T-55, (5)
->Damaged T-55, (5)
Large Hangar, 10
->T-55, 5
->T-55, 5
Medium Hangar, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
Large Lab, 30
Small Lab, 10
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, 30
Large Workshop, (30) Under construction, completed in one turn.
Stores, 0
1x 40mm Gas Grenades
1x High Quality Body Armour
1x Cut Down Autocannon
'Unlawful Entry' Assault Fish, 5
3x processed Kaiju Muscle
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Total Upkeep: 220/month.
2 Lead Scientists. One expires after two months.
2 x Kaiju Skin
2 x Kaiju Muscle
1 x Kaiju Guts
Money: 350
Funding: 570/month.
It is the purchase phase of May, 1999.
Emerald Robin:
start project for irony? isn't valid orders. Need more info than that. I'll retcon things if you tell me later.
You successfully acquire the lead scientist with your bid of 21.
The muscle processing goes pretty well, it seems there were many useful segments, and you end up with four workable samples.
Four gut samples arrive from Happytime Atrocities.
You hire a new infantry platoon.
You begin construction on a medium hangar, and order a T-55 from USSCCI. Fortunately, it doesn't arrive until the Action Phase, which means your hangar has time to complete.
The ERA kits finish as planned.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->51804 Infantry Platoon 10
Barracks, 10
Medium Hangar 5
-> T-55 Tonk 5
Medium Lab, 20
Small Lab, 10
-> Small Laser Drone, 6 turns remain.
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, (40), 3 turns remaining.
Stores, 0
-> 7x Kaiju Muscle Samples
-> 4x Kaiju Gut Samples
-> 3x Advanced ERA armour
-> Placebo: Damaged GMG Technical + armour kit + ERA + NA Grenades (20)
3 Lead Scientists. 1 for one more month, one for three more months.
2 x Kaiju Skin
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Intel Teams:
Council:
Listening Posts: Not much to do.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 1/base max. 4 turns.
The Hand: They mean to stage a raid this month, trying to steal weapons or blueprints from one of the anti-kaiju organization. Your team digs up the location to be raided. Greece.
Huh. That's you. You don't think they'll have much, if any, chance of success because you know who they are and that they're going to attack the group that best knows their capabilities, but you might still want to give specific orders as to how to handle this raid.
Listening Post (USA), Listening Post (Russia), Council of Funding Nations, The Hand.
Happytime Atrocities.
Total Upkeep: 180/month.
Money: 68
Funding: 600/month.
"Coke" Knights
Black Market
You begin all your construction, doubling up on the small labs, building a new hangar, and continuing the research projects. The armoured MRLS project is continuing slowly, and the researchers on the personnel-sized force fields say the project is significantly more difficult than the small sized ones, but it should still be possible.
One lead scientist will leave your organization before the next Purchase phase.
Most importantly, your high-energy physics lab is complete. The lead scientists say it'll significantly improve your abilities to research, and they'll have proper updates for your projects following the next research step, the first one which will take advantage of its presence.
Oh, and 20 Monies arrive from Happytime Atrocities, for the boat upkeep.
Base (Peru), 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Large Hangar, 10
-> T-55 Tank, 5
Large Lab, 30
-> Armoured MRLS project. ~1.5 years until completion.
Small Lab, 10
-> Personnel Force Fields project. ~5 months remain.
-> Infantry Platoon 10
Small Lab, (10), completed in 1 turn.
Kaiju Lab, 20
High-Energy Physics Lab, 100
Medium Workshop, 20
Listening Post, (50), Completed in 1 turn.
Stores, 0
-> Artillery Piece 10
4x Dual-head Warheads
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small size or larger, improves toughness.
Total Upkeep: 285/month.
4 Lead Scientists. 1 expires this month, 1 expires after one more month
Money: 95
Funding: 690/month.
Happytime Atrocities, Inc.
Political
You place the slagged hunk of metal in your PR centre. The message is.. Kaiju are dangerous? You don't know.
The Kaiju part processing produces 4 units of useable guts for Emerald Robin.
You also say goodbye to 5 pieces of processed Kaiju Muscle.
As for your second research project, the scientist says it'll be one more month to finish up the research, and estimates the final cost of such a hangar to be 75 units, taking two turns to build.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Large Hangar, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Aquatic-only Hangars, 1 month remains.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, (20), 1 turn until complete.
->Kaiju Dissection Annex, (20), 1 turn until complete.
Medium Workshop, 20
->Modern Tank, 50
Stores, 0
->Artillery Piece, 10
->Artillery Piece, 10
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Total Upkeep: 240/month.
2 Lead Scientists. One leaves in two months.
1 x Kaiju Skin
1 x Kaiju Guts
1 x Kaiju Heart
1 x Kaiju Acid Gland
Money: 260
Funding: 810/month.
ADD
Business
Your new High Energy Physics lab vastly increases your research rate. The new estimates for the due dates on your projects is 5 more months for your Jagers and less than two years on the nuclear rifles. Your scientists also suggest that additional kaiju parts might be used to push the date forward more, although using more kaiju bits will mean more kaiju bits will be necessary to manufacture them.
Perhaps more importantly, Lord Silver, an imposing figure appearing entirely as a generated voice, arrives in a.. hovercar?
It's bright red, menaces with metal spikes, and glistens oddly. The death ray mounted on the back is nominally a long cylinder, mounted on a mechanized turret, and swarmed with thick, armoured cables powering it from god knows what kind of generator must be inside where the box was.
It's a frightening vehicle in every sense of the word.
As one of your soldiers opens the vehicle door, no person behind it is found. Somehow, Lord Silver has escaped yet again.
The vehicle doesn't go quietly, either. You manage to bring it inside safely, but during the next week, it goes on more than one rampage, flying through walls, ceilings, and floors, damaging several buildings and killing some nameless associate researchers.. several buildings and projects need attention, and you are fairly certain that if this thing remains in your base for another month, it will break out succesfully. It is currently held calm by daily paintings of warm blood, which was discovered after seeing it.. lapping.. with the radiator, but you suspect it'll only last until the vehicle gets bored.
As a weapon, it seems quite potent. It flies and moves quickly, isn't terribly fragile, and hits harder than conventional tanks. You don't have the facilities for a more precise evaluation of the creature.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10. Damaged.
-> Infantry Platoon, 10
Large Lab, 30, Damaged.
-> Jaeger Project. 5 months remaining.
Small Lab, 10. Damaged.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20. Damaged.
High Energy Physics Lab, 100
Medium Workshop, 20
Large Workshop, 30. Damaged.
Stores, 0
->Vampiric Death Ray Hovercar, 65
->Artillery Piece, 10
->3x Kaiju Muscle samples
Total Upkeep: 355/month.
3 x Lead Scientist. One expires in two months.
3 x Kaiju Skin
1 x Kaiju Heart
Money: 230
Funding: 560/month.
USSCI
Military
You find buyers for your two intact T-55s, and the money comes in without incident.
You get the dual-warhead missiles. More outstanding, you think there's enough of them to equip up to three units! They improve AP of missile units by one rank, but to no more than D rank.
You build the jet and artillery piece as desired.
Your research finishes on reverse-engineering the air transport. You figure you can save some money on making your own.. these will only cost 100 to make instead of 150.
You also begin work on making improved explosive filling for some of your shells. It'll take a few months to complete.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
->Damaged T-55, (5)
->Damaged T-55, (5)
Large Hangar, 10
->Battered Combat Jet, 40
Medium Hangar, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
->Infantry Platoon
Large Lab, 30
Small Lab, 10
-> Mass-produceable slightly improved explosives, 3 months remain. 3x/set Adds (Ammo-Short) to units using it, if they don't already have it.
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Stores, 0
'Unlawful Entry' Assault Fish, 5
Artillery Piece, 10
1x 40mm Gas Grenades
1x High Quality Body Armour
1x Cut Down Autocannon
3x processed Kaiju Muscle
3x Dual-Warhead Missiles
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Total Upkeep: 300/month.
2 Lead Scientists. One expires after two months.
2 x Kaiju Skin
2 x Kaiju Muscle
1 x Kaiju Guts
Money: 55
Funding: 570/month.
This month's Kaiju attack is to take place in.. New York City itself. You don't know if this is inentional or by accident, but the Council is deeply worried about this threat, and is offering an immediate reward of 250 moneybucks to any individual or organization that fields a unit that damages the Kaiju in this battle. They also issue a statement that some unwelcome incidents in the past might be overlooked should the individual contribute to the combat.
New York City is also a very large and important city to the United States. Expect some military action to be taken. This might help, or it might complicate matters.
Dr. Unpleasant
Red. It seems red is every bit as fun a colour as blue. You didn't think that another colour could be as fun as blue.
You jazz up the drugs significantly. Speed is now far superior to normal humans, and watching someone run around on it is like watching sped-up videos of mice in cages. Except this one actually makes the skin of test subjects turn bright red, and provides endurance as well as speed. Strength, too, but strength alone isn't enough to fight Kaiju. At least this much strength. I mean, the test subjects are only strong enough to shatter plexiglass, and that only once.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Basic Combat Drug
Money: 104.
Upkeep: (90/month)
Income: 28/month.
Through grafting, cybernetics, and things mankind is not to know, your bug swarms are now armed with miniature needle machine guns, happily shooting at walls, floors, and each other, as they expend their little lives to fire relatively tiny bullets in all directions. They're still extremely fragile, but they now can do some damage.
More flesh has arrived from Happytime Atrocities. Quite a large amount, too.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Large Lab Zone:
-> FRIENDCO OMNIHIVE. Now, WITH HIVE. AND A SMALL BUG SWARM WITH NEEDLE GUNS.
5x Kaiju Muscle Samples.
Money: 76
Upkeep: (100/month)
Income: 12/month
Ashley Flare.
You begin carefully crafting a set of metallic armour for your bug. It goes well, really well, with articulated joints fitting in, and the exoskeleton renders the need for soft things such as padding unnecessary.
However, although Waspra is now as well armoured as an old tank, you still don't feel quite satisfied. If you had a bit more time, or if your bug was, say human-sized instead of cat-sized, more would have been done. Hrm.
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone. Metal Waspra
Money: 118.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
You sell your hovercar to those fools, the kaiju-coms. You're tempted to ignore them entirely, for the proper cause of evil, but the amount of money offered for the bloody vehicle was.. substantial. The only downside is that you'll need to spend some of that money, because, as always, your base seems to need much attention due to the lack of your presence. You'll never know why your stash of transuranics always seems to decay when you aren't there to intimidate it.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics. (Damaged)
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Medium Lab Zone: Death Ray Truck, 2015 Edition. (Basic Disrupting Death Ray) Small.
Money: 374
Upkeep: 120/month
Income: 12/month.
You can technically give orders for your guys not to bring it back home should it survive.
Also.. some more stuff. As this is the first time you guys are fighting in a huge city, there are some additional tactical issues to deal with. This city is large enough for the buildings to provide some cover for kaiju, and not all your troops will have clear shots on the kaiju every turn. Sometimes they'll have shots that might hit the kaiju but might hit other buildings, and sometimes they'll just be blocked by buildings completely.
This will apply to the kaiju as well. It might not have clear shots on your forces. On the other hand, the Kaiju will be entirely happy to ignore the risks of hitting cities, and will always try for the shot.
So, let me know if you want any troops you deploy to act similarly and risk hitting parts of the city. Incidental fire won't be as damaging as a deliberate kaiju attack on elements of the city, but it might still attract some bad press.
Default will be to NOT RISK hitting buildings.
Lastly, there's some extra intel stuff this turn.
Some of your business contacts are headquartered in the city. Some of them are also interested in hiring private security, and/or doing some experimentation with kaiju bits themselves. If you choose to do so, you may sell kaiju bits to them for triple normal price next month. (30 for skin, eg.) Also, a US military contractor is interested in your business, and if you pay 25 money to them, they'll buy a copy of a single blueprint you either develop yourself or acquire. Price will vary depending on the gear, but it will be good.
The council says they aren't able to offer the swords to anyone, as they seem to have been re-sheathed or something on the back of the captured Kaiju. It's still in custody, but you're having difficulty getting much infromation on what they're doing with it.
You don't think the friendly-fire penalty will be too bad, as it's unpredictable which incidents people will particularly care about, and there's only so much media bandwidth that can be occupied with individual events.
Your black market contacts see this attack as an opportunity. Should you choose to accept it, someone wants a particular corporate HQ to be hit, and will pay you 175 units to make sure it happens. Add it to your deployment orders if you want them to ensure that happens.
There is a carrier assigned to the defense of New York City. Tactically you expect this means the Americans will send nine jets, three groups of three, and each jet will make one or two attack passes on the Kaiju, and the strikes will start about four or five turns after landfall is made. It's not quicker because after the sinking of USS Constellation doctrine has them standing much further offshore.
Post-battle summary, mostly for bookkeeping. Not ready for orders yet.
ADD
Business
Your loot for the battle is 1x Skin and 1x Bone.
You had a unit successfully damage the Kaiju in the battle of new york, and recieve your extra 250 in funding.
However.. it seems the death ray hovertruck was not as quiescent as you thought, and after three days of lying low in storage, it manages to break loose, and shoot its way through your large workshop, escaping your base. <Large workshop destroyed, needs to be rebuilt, Vampire hovertruck escaped.> There are some grumblings about an organization that allows such dangerous stuff to escape, but your recent heroics negate that penalty. <+1 strike for escaped mad science project, -1 strike for participating in the Battle of New York.>
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10. Damaged.
-> Infantry Platoon, 10
Large Lab, 30, Damaged.
-> Jaeger Project. 5 months remaining.
Small Lab, 10. Damaged.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20. Damaged.
High Energy Physics Lab, 100
Medium Workshop, 20
Large Workshop, 30. Wrecked.
Stores, 0
->Vampiric Death Ray Hovercar, 65
->Artillery Piece, 10
->3x Kaiju Muscle samples
Total Upkeep: 260/month.
3 x Lead Scientist. One expires in two months.
4 x Kaiju Skin
1 x Kaiju Bone
1 x Kaiju Heart
Money: 480
Funding: 560/month.
Emerald Robin:
Your loot for the battle is 1x Kaiju Skin, and 1x Kaiju Fat. Your tank is damaged, but repairable for 2x it's upkeep cost.
You successfully captured the theft team from The Hand, taking 8 prisoners. They didn't have anything of value on them.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->51804 Infantry Platoon 10
Barracks, 10
Medium Hangar 5
-> Damaged T-55 Tank w ERA armour. (10)
Medium Lab, 20
Small Lab, 10
-> Small Laser Drone, 6 turns remain.
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, (40), 3 turns remaining.
Stores, 0
-> 7x Kaiju Muscle Samples
-> 4x Kaiju Gut Samples
-> 2x Advanced ERA armour
-> Placebo: Damaged GMG Technical + armour kit + ERA + NA Grenades (20)
3 Lead Scientists. 1 for one more month, one for three more months.
3 x Kaiju Skin
1 x Kaiju Fat
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Intel Teams:
Council:
Listening Posts: Not much to do.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 1/base max. 4 turns.
The Hand:
Listening Post (USA), Listening Post (Russia), Council of Funding Nations, The Hand.
Happytime Atrocities.
Total Upkeep: 175/month.
Money: 68
Funding: 600/month.
"Coke" Knights
Black Market
You finish a force field generator in time to deploy it this turn. -50 cash.
The pay comes in from the extra bonus for participating in the Battle of New York.
Your T-55 with a force-field generator survived but was damaged. It's repairable for double it's upkeep cost.
Your loot for the battle was 1 x Skin and 1 x Muscle
Base (Peru), 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Large Hangar, 10
-> Damaged T-55 Tank with Force Field generator, (15)
Large Lab, 30
-> Armoured MRLS project. ~1.5 years until completion.
Small Lab, 10
-> Personnel Force Fields project. ~5 months remain.
-> Infantry Platoon 10
Small Lab, (10), completed in 1 turn.
Kaiju Lab, 20
High-Energy Physics Lab, 100
Medium Workshop, 20
Listening Post, (50), Completed in 1 turn.
Stores, 0
-> Artillery Piece 10
4x Dual-head Warheads
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small size or larger, improves toughness.
Total Upkeep: 280/month.
4 Lead Scientists. 1 expires this month, 1 expires after one more month
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 245
Funding: 690/month.
Happytime Atrocities, Inc.
Political
You get the extra 250 credits for successfully damaging the Kaiju in the battle of New York. You also feel that the city damage was fairly significant that battle.. roughly equivalent to the goodwill done by your participation.
Your tank is intact enough to continue operations with only normal maintenance.
Your loot for the battle is only 1x Muscle, as you had no infantry to collect additional samples, and you simply got your allocutement.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Large Hangar, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Aquatic-only Hangars, 1 month remains.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, (20), 1 turn until complete.
->Kaiju Dissection Annex, (20), 1 turn until complete.
Medium Workshop, 20
->Modern Tank, 50
Stores, 0
->Artillery Piece, 10
->Artillery Piece, 10
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Total Upkeep: 240/month.
2 Lead Scientists. One leaves in two months.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Kaiju Heart
1 x Kaiju Acid Gland
Money: 760
Funding: 810/month.
USSCI
Military
You recieve the extra 250 for your participation in the Battle of New York.
Both the Assault Fish and the Battered Jet were damaged in the previous battle. Repair costs are double the upkeep.
Your loot for the battle is 1x Guts and 1x Muscle
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
->Damaged T-55, (5)
->Damaged T-55, (5)
Large Hangar, 10
->Damaged Battered Combat Jet with dual-warhead missiles, (40)
Medium Hangar, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
->Infantry Platoon
Large Lab, 30
Small Lab, 10
-> Mass-produceable slightly improved explosives, 3 months remain. 3x/set Adds (Ammo-Short) to units using it, if they don't already have it.
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Stores, 0
Damaged 'Unlawful Entry' Assault Fish, (5)
Artillery Piece, 10
1x 40mm Gas Grenades
1x High Quality Body Armour
1x Cut Down Autocannon
3x processed Kaiju Muscle
2x Dual-Warhead Missiles
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Total Upkeep: 255/month.
2 Lead Scientists. One expires after two months.
2 x Kaiju Skin
3 x Kaiju Muscle
2 x Kaiju Guts
Money: 305
Funding: 570/month.
Mad scientists and the next month introduction to follow tomorrow.
The next Kaiju attack is heading towards the Pacific coast of South America.
One lead scientist is available for bid.
There is a special modern tank on offer for a minimum bid of 300. It looks like a version of a Challenger 2 tank, with some odd differences to the gun barrel, and claims of less-visible armour upgrades. It is supposedly a prototype of an upgrade package rejected for service due to expense.
There is also a shipping container full of shoulder-launched anti-air missiles available, that will grant an infantry unit an extra attack when engaging air units. This has no minimum bid.
ADD
Business
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10. Damaged.
-> Infantry Platoon, 10
Large Lab, 30, Damaged.
-> Jaeger Project. 5 months remaining.
Small Lab, 10. Damaged.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20. Damaged.
High Energy Physics Lab, 100
Medium Workshop, 20
Stores, 0
->Artillery Piece, 10
->3x Kaiju Muscle samples
Total Upkeep: 260/month.
3 x Lead Scientist. One expires after next month.
4 x Kaiju Skin
1 x Kaiju Bone
1 x Kaiju Heart
Money: 780
Funding: 560/month.
Emerald Robin:
Work continues on your Kaiju Detection Array.
Your Intel Hub turns up information that the next Kaiju is about as strong as the first set of them that came to attack the earth were.
There is an eminent scientist in Austrailia gaining some traction with a pro-peace platform, attempting to revive efforts towards attempting communication with aliens.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->51804 Infantry Platoon 10
Barracks, 10
Medium Hangar 5
-> Damaged T-55 Tank w ERA armour. (10)
Medium Lab, 20
Small Lab, 10
-> Small Laser Drone, 6 turns remain.
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, (40), 2 turns remaining.
Stores, 0
-> 7x Kaiju Muscle Samples
-> 4x Kaiju Gut Samples
-> 2x Advanced ERA armour
-> Placebo: Damaged GMG Technical + armour kit + ERA + NA Grenades (20)
3 Lead Scientists. 1 expires after this month, one for two more months..
3 x Kaiju Skin
1 x Kaiju Fat
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Intel Teams:
Council: The council team has turned up briefing information on another faction. A Texas-based PMC called Red Sands. They seem mostly involved in behind-the scenes work to scrounge up funding for their own armed forces.
Listening Posts: Not much to do. Will remove from the list unless you give further objectives for them.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 1/base max. 4 turns.
The Hand: Your team in the hand seems to have remained hidden successfully despite the capture. There is suspicion that they may have been betrayed or spied on, but they don't know.
Listening Post (USA), Listening Post (Russia), Council of Funding Nations, The Hand.
Happytime Atrocities.
Total Upkeep: 175/month.
Money: 493
Funding: 600/month.
"Coke" Knights
Black Market
Base (Peru), 10
There are no extra black market deals this month. Your small lab and listening post comes online.
It is now possible to infiltrate other factions and organizations in the world for an initial fee of 20. You can then give them orders to do various things.
The first batch of returns from the listening post show that the next Kaiju will be noticeably stronger than the last one.. about as strong as the first batch of Kaiju to attack the earth, about a year ago.
One of your lead scientists has left your service.
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Large Hangar, 10
-> Damaged T-55 Tank with Force Field generator, (15)
Large Lab, 30
-> Armoured MRLS project. ~1.5 years until completion.
Small Lab, 10
-> Personnel Force Fields project. ~5 months remain.
-> Infantry Platoon 10
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, 100
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> Artillery Piece 10
4x Dual-head Warheads
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small size or larger, improves toughness.
Total Upkeep: 340/month.
3 Lead Scientists. 1 expires this month.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 655
Funding: 690/month.
Happytime Atrocities, Inc.
Political
The damage to New York city was significant. Although overall support for the kaiju-coms is still quite strong, less city damage is always preferable, and it may one day become a problem.
Your second Kaiju lab and dissection annex complete.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
Large Hangar, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Aquatic-only Hangars, 1 month remains.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
->Modern Tank, 50
Stores, 0
->Artillery Piece, 10
->Artillery Piece, 10
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Total Upkeep: 280/month.
2 Lead Scientists. One leaves in one month.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
1 x Kaiju Heart
1 x Kaiju Acid Gland
Money: 1330
Funding: 810/month.
USSCI
Military
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
->Damaged T-55, (5)
->Damaged T-55, (5)
Large Hangar, 10
->Damaged Battered Combat Jet with dual-warhead missiles, (40)
Medium Hangar, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
->Infantry Platoon
Large Lab, 30
Small Lab, 10
-> Mass-produceable slightly improved explosives, 3 months remain. 3x/set Adds (Ammo-Short) to units using it, if they don't already have it.
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Stores, 0
Damaged 'Unlawful Entry' Assault Fish, (5)
Artillery Piece, 10
1x 40mm Gas Grenades
1x High Quality Body Armour
1x Cut Down Autocannon
3x processed Kaiju Muscle
2x Dual-Warhead Missiles
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Total Upkeep: 255/month.
2 Lead Scientists. One expires after two months.
2 x Kaiju Skin
3 x Kaiju Muscle
2 x Kaiju Guts
Money: 625
Funding: 570/month.
Dr. Unpleasant
This month you work on turning up the heat on the drugs. You want strength! STREENGTH!. At the end of month, you've managed to get it to make a mouse as strong as a cat, or a person that can lift a horse, at least for twenty minutes of red-tinted skin and overwhelming power. You'd think it'd be more effective with an actual weapon, but in this state a test subject of good fitness can bend metal and use an ordinary utility metal rod to pry open a metal door, and kickbox down the entrance to your personal living quarters. Fortunately, the power of blue let you mellow things down enough to save you.
You don't think it'd be enough to punch a kaiju in the dick, but it should be enough strength to have some effect on kaiju, although it'd be better if there was some kind of actual melee weapon involved as well.
Base Details:
Command Chamber (Damaged)
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Basic Combat Drug v 1.18
Money: 132.
Upkeep: (90/month)
Income: 28/month.
Well, they're not literally gau-8s, but they're extremely high-speed bullets that do an astoundingly good job against.. well, anything. Cinder block walls? Gone. Thick steel plates? Gone. You suspect they could make tanks evaporate, if you had one to test on. That's the good flesh.
You still need to build a hive for them, though, as on their own they only live a week or so, and they can't really fly far. The reproductive system also had to be hijacked to make ammunition. But with the right orders the hive owner could probably put them in a box and deploy them, once you've built a final hive and replacements can be made without hand-feeding 10,000 strong swarms of gun-wielding insects.
They're mostly good at obeying orders, but have occasional tendacies to get unruly, and every once in a while a few bugs will just feel the need to shoot something before the end of their short lives, and although no serious damage is done, they're somewhat wild creatures. And, really, what's the point of creating excessively armed small insects if you teach them not to shoot things?
The big trouble is, with all the flesh spent in the design process, you'll need another six processed Kaiju Muscle samples to build a permanent hive. Right now you have to spend half their lives rearing the little bugs, which doesn't leave much time to actually use them. I mean, you could deploy them to battle personally, but your lab is full right now, which keeps you from doing any other science, and if you build it somewhere else you need six more processed Kaiju Muscle.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Large Lab Zone:
-> FRIENDCO OMNIHIVE. Now, WITH HIVE. AND A SMALL BUG SWARM WITH MAD-SCIENCE GRADE MACHINE GUNS
Money: 88
Upkeep: (100/month)
Income: 12/month
Ashley Flare.
That works out okay. You do have to recreate the armour, as only portions of it melded with your wasp, but it's successful. You think it is now as tough as a good modern tank while now being about the same size as yourself. Of course, she's expressing some curiosity about the outside world, which is only natural.
What next?
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone. "Small" Metal Waspra
Money: 130.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
You do repair your damaged Laboratory of Evil physics, and decide to begin work on an experimental submarine engine. Or at least upgrades to an existing submarine engine, with your lab not really large enough to build an entire sub engine, including propellers, inside it.
You get some work done, and spend a happy few weeks designing the new shafts and screws for the proper degree of maximal evil. As to making it go faster, well, that'll have to wait for next month..
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Medium Lab Zone:
Money: 256
Upkeep: 120/month
Income: 12/month.
It is, at last, the Purchases Phase of June, 1999.
Calm down. I would like to remind you that none of you know exactly what the tactical situation is, and that there are weapon systems available for kaiju that have not been seen on the battlefield yet. Stirk's decisions are defensable and understandable.. most of those researchers, for instance, went for very small amounts of money, and there wasn't always research buildings to put them in, or 20 bucks to even use them at all.
Same with pursuing k-bits for modifiers, for instance. Those might apply to many other units, for instance, instead of just the one being built. And if you use k-bits for your main combatants, you should remember that k-bits are only recovered following a successful battle. If you lose, which is quite possible, you don't get k-bits. If your now-fragged units all require k-bits to produce, losing a battle or two might snowball into an unwinnable situation. If you lose one or two modifiers, you can still field a new army.
So stay calm and remember that you don't know everything, and that someone having a different view of the situation may in fact be the correct one. That's not to say that you can never be wrong, or there's no point in trying to optimize or do better, but that no one person knows the right path through, not even myself.
I'm also happy to go over some of the details of the post-battle events if you'd like some specific knowledge as to the interactions with the military responders, as to how valuable winning time is and what not.
ADD
Business
(Thanks for the totals)
(Corrected to add 50, due to your buisiness specialty from the 250 bonus for the battle of NYC.)
Progress continues according to plan on the science projects, with your large Jaegers starting to get close to deployment. The nuclear rifles are still a good deal of time away.
You complete a first round of base security upgrades. With them you can also now evaluate an overall estimate of your base's security. Your current rating is '11'
Also, a mad science project arrives. It's a human-sized giant insect that is either mostly made of metal or has metal wrapped around it in a close enough manner that it is indistinguishable from an insect that's mostly metallic.
It flies around fairly quickly, looking like it can move about as fast as an ordinary truck, but it isn't a good enough flier to deploy itself, it'll have to be carried. Attack wise it seems to like melee, stinging things with a powerful metallic stinger, which is impressive for a melee weapon and quite capable of ripping through thin metal. However, it doesn't look that dangerous compared to tank shells. On a more optimistic note, it does seem quite tough and well armoured.
You also send your heart to the Mad Biologist.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10.
-> Infantry Platoon, 10
Large Lab, 30.
-> Jaeger Project. 4 months remaining.
Small Lab, 10.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20.
High Energy Physics Lab, 100
Medium Workshop, 20
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, finishes in one turn.
->Artillery Piece, 10
-> Waspra, giant metallic insect. 45 (counts as small unit.)
->3x Kaiju Muscle samples
Total Upkeep: 345/month.
Base security rating: 11
3 x Lead Scientist. One expires after next month.
4 x Kaiju Skin
1 x Kaiju Bone
Money: 70
Funding: 560/month.
"Coke" Knights
Black Market
You build a third large hanger. To fill it, you buy a new Modern Tank, and build a force-field generator for it. Shiny! You've seen Happytime Atrocities field modern tanks which can take a hit, and you think this one will do even better. Construction on a large workshop also commences.
Work continues on your two currently running projects, and you put your third scientist to work on an upgraded force-field project, aiming for a strong burst effect to add more durability. Early estimates are for a 3-month project in total.
You infiltrate, or that is, begin infiltration of the United States, Brazil, and the Council. The teams will need some time to infiltrate before they can take orders or provide intel, but they should be ready to provide intel next purchase phase, and conduct operations in the July action phase.
The US team is fairly sanguine about its chances of stealing an AC-130, but informs you that it's quite likely you could just buy one from them. A quick phone call later, and you are informed that the cost would be 250. Can still try to steal one, however.
20 credits do arrive from Happytime Atrocities to pay upkeep for that russian sub.
Base (Peru), 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> T-55 Tank with Force Field generator, 15
Large Hangar, 10
-> Modern Tank with Force Field generator, 60
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Large Lab, 30
-> Armoured MRLS project. 9 months until completion.
Small Lab, 10
-> Personnel Force Fields project. 2 months remain.
Small Lab, 10
-> EFFG Gen 2 project. 2 months remain.
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, (30) 2 turns remain.
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> Artillery Piece 10
4x Dual-head Warheads
Infiltration teams:
Council of funding nations: (infiltrating)
USA: (infiltrating)
Brazil: (infiltrating)
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Total Upkeep: 425/month.
3 Lead Scientists. 1 expires this month.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 25
Funding: 690/month.
Happytime Atrocities, Inc.
Political
You finish research on your new Sub Pen, or so to speak, your new Giant aquatic-only hangar. Building one will cost you 50 and will take one turn.
Your other egghead produces 5 muscle bits from a chunk of Kaiju muscle. You send those along to the strange man with the android strip clubs.
Speaking of eggheads, you win both bids. One new egghead will work for you for the following three months.
..and you send out various amounts of money to various people for various things. And recieve a pile of kaiju-related material.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
-> Modified Challenger II, 60
Large Hangar, 10
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 10
Large Hangar, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
->Modern Tank, 50
Stores, 0
->Artillery Piece, 10
->Artillery Piece, 10
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->2 x Processed Kaiju Muscle
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Total Upkeep: 380/month.
3 Lead Scientists. One leaves in one month, one after three months.
5 x Kaiju Skin
1 x Kaiju Muscle
3 x Kaiju Guts
1 x Kaiju Heart
1 x Kaiju Acid Gland
Money: 240
Funding: 810/month.
USSCI
Military
Almost surprisingly, you win the bid on the shoulder-fired rockets. The container is jam-packed with them, with enough to equip three seperate platoons.
Research is continuing well, with your explosives project going on with just the right amount of boom, and your other egghead gets to work on making you a new, more capable airtransport. Early estimate is 3 total months to complete, counting this one.
Construction goes on okay, and you smile at the incredibly cramped tank-filled workshop. The large ones for aircraft go swimmingly.
Shipping out kaiju parts goes okay, and the money comes in. And goes out, as you tell Emerald Robin to do the thing with the dick. In return, you get a kit of the advanced ERA armour.
Examining it, it seems to grant +1 armour class up to grade C, on units that are small, medium, or large and already contain at least armour F.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet, 40
Large Hangar, 10
->Battered Combat Jet with dual-warhead missiles, 40
Large Hangar, 10
->Battered Combat Jet, 40
Medium Hangar, 5
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
-> New Transport design, 1L 1M storage space. 2 months remain.
Small Lab, 10
-> Mass-produceable slightly improved explosives, 2 months remain. 3x/set Adds (Ammo-Short) to units using it, if they don't already have it.
Kaiju Lab, 20
Medium Workshop, 20
-> T-55, 5
Large Workshop, 30
Large Workshop, 30
Large Workshop, under construction, 2 turns remain. (30)
Stores, 0
-> 'Unlawful Entry' Assault Fish, 5
-> Artillery Piece, 10
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 2x Dual-Warhead Missiles
-> 1x Advanced ERA armour.
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Total Upkeep: 400/month.
2 Lead Scientists. One expires after two months.
1 x Kaiju Skin
2 x Kaiju Muscle
1 x Kaiju Guts
Money: 4
Funding: 570/month.
Emerald Robin:
You recall and disband your infiltration teams from the listening posts. (+20)
You also get another 20, along with a note from the USSCCI. Apparently you are supposed to do 'the thing with the dick.' (+20)
You process the kaiju guts. Much of the guts were wasted, and you are left with a singular successfully processed sample. Hmm.
Construction wise, you complete a hangar and break ground on a new base in Greenland.
You send out the new intel teams and issue the new orders.
Research this month is hopefully spectacular, as you put one of your scientists on making the nekobutchers, and supply the project with an enormous quantity of processed kaiju materials, aiming for some extremely enhanced infantry wearing thick, powerful armour.
This month, however, there's mostly robotic test beds girded in blue kaiju materials doing strength and stress testing, as well as Science Tubes filled with flesh and grafting experiments. But you are told that work is progressing really well, and it'll be complete in four months.
You also begin work on a more sinister project. Since these Kaiju come from outside of the world as we know it through portals, there may be ways to contact or exchange things from other universes.. either the one related to the Kaiju, or other ones left unknown. With that in mind, you tell your other projects to try and make contact with one of them, with the intention of using it to empower objects or equipment for use in combat.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->51804 Infantry Platoon 10
Barracks, 10
Large Hangar 10
Medium Hangar 5
-> (Tonk) T-55 Tank w ERA armour. 10
Medium Lab, 20
-> Neko Armoured Infantry, 4 months remain.
Small Lab, 10
-> Extraversal Research & Development Facility, 7 months remain
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, (40), 1 turn remains.
Stores, 0
-> 1x Kaiju Gut Sample
-> 1x Advanced ERA armour
-> Placebo: Damaged GMG Technical + armour kit + ERA + NA Grenades (20)
3 Lead Scientists. 1 expires after this month, one for two more months..
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Base 2, (Greenland), 10
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Small Laser Drone, 6 months remain
Intel Teams:
Council of Funding Nations -> looking for orgs
The Hand. -> looking for theft
Red Sands
Happytime Atrocities. -> looking to steal blueprints
USSCCI
ADD
Total Upkeep: 205/month.
Money: 513
Funding: 600/month.
Rest of turn and MS turns to come tomorrow.
Ashley Flare.
You bundle up your happy little bundle of joy, and deliver it to the Ares Defence Detachment. It does seem excited, and only attacks two or three trees en-route to the destination, so your wasp is definately in high spirits.
The 300 you recieve from Ares is also pretty nice, although as always, whenever you leave your base things just seem to stop working properly, and you'll need some of that money next month.
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone.
Money: 430.
Upkeep: 80/month
Income: 12/month.
Claudia
Fog generators are quite possible and well known, all you need is a generous supply of dry ice and some hot water and a big bucket. And just a little bit of madness.
So far you sort of succeed, and except for it inexplicably producing gray smoke instead of white fog, despite the complete lack of use of combustion, it can readily fill a room with smoke and create a moving cloud that shrouds both itself and another unit, you think up to the size of a tank, that's maybe a dozen meters away.
On the other hand, it's basically a thin stick-figure medium vehicle with no body frame capable of a slow zamboni-like pace that could be destroyed by a well-placed thrown rock. Progress to be made there too.
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Fog Machine
Money: 100.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
You develop your lab zone into a large lab zone. It's now properly beginning to display the esher-esque topography where you can reach the catwalks above the floor by entering a door at ground level, as well as walk on certain walls that happen to have staircases with handrails placed next to dark voids. Things are good.
The money for said upgrade came in from Happytime Atrocities, all as planned.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
Money: 256
Upkeep: (120)/month
Income: 12/month.
Dr. Unpleasant
Dick punching! Dick punching indeed. Smaaash. This batch of minions are quite a lot stronger and barely controllable. After one incident, you stop using humans and move down to creatures a little less capable of physical violence, rabbits. When you get a second incident as the rabbit hopped directly through a plexiglass wall several inches thick, you decide that you've certainly accomplished something.
Still, is it enough? I mean it can now make someone hundreds of times stronger, but kaiju are just enormous. Hmm.
Base Details:
Command Chamber (Damaged)
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Basic Combat Drug v 2.03 (Damaged)
Money: 122.
Upkeep: (90/month)
Income: 28/month.
You take a brief vacation, merely tinkering with your robotic strippers for a while. And recieve five pieces of processed kaiju flesh from Happytime Atrocities. One more to go to make a permanent hive.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Large Lab Zone:
-> FRIENDCO OMNIHIVE. Now, WITH HIVE. AND A SMALL BUG SWARM WITH MAD-SCIENCE GRADE MACHINE GUNS
-> 5x Kaiju Muscle Samples.
Money: 88
Upkeep: (100/month)
Income: 12/month
The target for the Kaiju attack this month looks to be the desert city of Chiclayo, Peru. You are warned that this Kaiju is stronger than the last one, and "Seems to be well armed."
There isn't much specific information as to what support you can expect from the military, but the news broadcasts seem to indicate that there is going to be a lot of militia action.. possibly spurred by your recent succeses against Kaiju. There are no special awards being granted.
There are two lead scientists available this month. The council informs you that the next Kaiju is expected to attack somewhere in the Carribean, or the north coast of South America, or maybe the Gulf of Mexico.
The black market has a few offerings.
There is a bewhiskered man in a flannel shirt wearing spectacles. He's showing off an extremely large rifle, perhaps about six feet long, that doesn't look intended to fire bullets. It's fed from something contained held in a large, cumbersome backpack. He says that although he's willing to sell just the gun, he'd much prefer to hire himself out as a mercenary. Minimum bid for the weapon is 50, or make an offer to rent the guy for the month. No barracks space is necessary.. the guy can be treated as a Small unit.
There are also a few kaiju chunks for sale.
1x Kaiju Skin, 20
1x Kaiju Muscle, 20
ADD
Business
You are not certain what to expect following the funding adjustment after that failure. However, the council announces that your funding has actually increased. You have suffered few casulties while dealing significant damage to the kaijus. You are also reassured that, while failures are not acceptable, they will not be punished excessively.
Should the council's patience (and capabilities), not run out, of course.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10.
Large Lab, 30.
-> Jaeger Project. 4 months remaining.
Small Lab, 10.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20.
High Energy Physics Lab, 100
Medium Workshop, 20
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, finishes in one turn.
->Artillery Piece, 10
->3x Kaiju Muscle samples
Total Upkeep: 290/month.
Base security rating: 11
3 x Lead Scientist. One expires this month.
4 x Kaiju Skin
1 x Kaiju Bone
Money: 410
Funding: 630/month.
USSCI
Military
The councils report has come in. It isn't very postive.. while you have done damage to the kaiju, you have also suffered far and away the most casulties. The overall failure of the team and damage to the world's economies has also been less than positive. There has been a significant funding cut for the next two months, to 450.
You also package up the tank+ERA kit, to send off to the hopefully friendly mad scientist. With a nice message.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with dual-warhead missiles. 40
Large Hangar, 10
-> Damaged Battered Combat Jet with dual-warhead missiles, (40)
Large Hangar, 10
Medium Hangar, 5
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
Large Lab, 30
-> New Transport design, 1L 1M storage space. 2 months remain.
Small Lab, 10
-> Mass-produceable slightly improved explosives, 2 months remain. 3x/set Adds (Ammo-Short) to units using it, if they don't already have it.
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Large Workshop, under construction, 1 turn remains. (30)
Stores, 0
-> Damaged 'Unlawful Entry' Assault Fish, (5)
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Total Upkeep: 290/month.
2 Lead Scientists. One expires after next month.
1 x Kaiju Skin
2 x Kaiju Muscle
1 x Kaiju Guts
Money: 164
Funding: 450/month.
Happytime Atrocities, Inc.
Political
Your funding is, despite your largely successful negotiations, cut this month. You think you were lucky to get off so lightly. The failure didn't go over well, and you did suffer notable casulties. On the other hand, it could have been worse and you've been largely successful in how you've done damage.
The very strange man comes to your base again. He uses a huge pile of flesh to craft.. a very dark place, full of sighs and whispers, full of holes and air currents. After a few cryptic exchanges telling you how to handle the.. results, and how to care and feed for them, he then vanishes, taking the proffered 200 credits.
Over the space of a month, your base gets filled with a buzzing sound, as the most frightening insects you've ever seen come to life and.. spawn.. from the sponge-like holes inside the strange hive.
Early tests show that the hive will be a small unit, and needs to be deployed to the target. The resulting swarm is quite slow, moving at infantry pace, and very fragile to weapons fire.
and insanely dangerous. The collective gunfire of the bugs just makes things.. vanish, up to and including CLIFF FACES. Short ranged, slow moving, and fragile.
..and the bubbling and buzzing of the hive is worrying you. You're confident it's contained, but.. what if something changes?
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
Large Hangar, 10
->Damaged Modified Challenger II (60)
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->Artillery Piece, 10
->Artillery Piece, 10
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->2 x Processed Kaiju Muscle
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Total Upkeep: 395/month.
3 Lead Scientists. One leaves after this month, one after two months.
5 x Kaiju Skin
1 x Kaiju Muscle
3 x Kaiju Guts
1 x Kaiju Heart
1 x Kaiju Acid Gland
Money: 425
Funding: 780/month.
Emerald Robin:
First off, before anything else happens, it's time for the report on your teams. The hand team, taking advantage of the chaos from the failed infiltration, drains a few well-identified accounts. And then a few more accounts. And then another account that might not technically belong to the Hand. Well, looting frenzy is like that.
..And get caught. They manage to evacuate, but word on the street is that the Hand will go back into hiding. You don't know when, or if, it will re-emerge again. The 150 the team managed to steal for you is pretty good compensation.
The team looking for more organizations doesn't come up with any this month. They promise to continue work.
The team working on Happytime Atrocities comes back with a blueprint, and they're quite confident they were undetected. It will still take one turn to research it at 20, but you have a copy of a building they call a "PR Centre." It's supposed to house a team that will try to avoid funding cuts. They also find out that the building cost them 200.
Speaking of funding, the council wasn't nice to you this month. They've cut your funding by a quarter, to 450/month. Basically, they do not want to pay for an organization that has not succeeded in doing any damage to Kaiju.
Lastly.. the Kaiju Detection Array.
Having a third set of data to add to the other two is.. significant. With two in the world, their portals could be detected underwater, and the kaiju barely tracked as they go towards land, with only very limited amounts of information about the kaiju that could be detected. With a third example, significantly more data can be collected, giving better tactical information about each kaiju. You also think that a more exact estimate of overall strength can be found, and perhaps more information abou the portals and the transportation methods will be discovered.
The team working on it promises to continue to collect information for you, and will let you know of any future developments or if they've hit any roadblocks.
The next Kaiju is tracked to be in the Caribbean. Early returns also tell you it will be slightly weaker than the last one, although the team isn't experienced enough to draw any more strong conclusions yet.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->51804 Infantry Platoon 10
Barracks, 10
Large Hangar 10
Medium Hangar 5
Medium Lab, 20
-> Neko Armoured Infantry, 4 months remain.
Small Lab, 10
-> Extraversal Research & Development Facility, 7 months remain
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, 40
Stores, 0
-> 1x Kaiju Gut Sample
-> 1x Advanced ERA armour
-> Placebo: Damaged GMG Technical + armour kit + ERA + NA Grenades (20)
-> Blueprints for Happytime Atrocity's PR Centre
2 Lead Scientists. One for one more month.
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Base 2, (Greenland), 10
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Small Laser Drone, 6 months remain
Intel Teams:
Council of Funding Nations -> looking for orgs
The Hand. -> Hand back into hiding. Will be removed from list.
Red Sands
Happytime Atrocities.
USSCCI
ADD
Total Upkeep: 235/month.
Money: 878
Funding: 450/month.
"Coke" Knights
Black Market
Your intel teams have arrived and set up base.
The council review, however.. isn't very friendly. You're facing a quite notable cut in funding for the next two months, down to 600 per month. This might end up affecting operations.
At least the modern tank was possible to recover.
The black market does have a few special deals for you.
Someone's offering sets of fancy thermal smoke generators. These are available in quantity and in a variety of shapes and sizes. In general they're available as payload items for any armed unit, and should help to aid units in defending from kaiju weapons. It's difficult to evaluate how useful they will be, but these are much more comprehensive than normal smoke, and it includes a few sets of optics intended to let your people see through them.
25 will buy enough to equip a tank or 50 to equip an artillery piece, and equipping other units is possible. Up to 200 worth is available.
Also, a small-time warlord is offering a set of five machine gun technicals for a total of 25 units. You don't think they'll be of any use against kaiju as is, but maybe you can come up with a use for them?
Base (Peru), 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Damaged Modern Tank with FFG. (60)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Large Lab, 30
-> Armoured MRLS project. 9 months until completion.
Small Lab, 10
-> Personnel Force Fields project. 2 months remain.
Small Lab, 10
-> EFFG Gen 2 project. 2 months remain.
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, (30) 1 turn remains
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> Artillery Piece 10
4x Dual-head Warheads
Infiltration teams:
Council of funding nations: ready
USA: ready
Brazil: ready
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Total Upkeep: 350/month.
2 Lead Scientists.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 525
Funding: 600/month.
MSes to come soon.
Ashley Flare.
Looking around, you end up collecting a creature. It's a large, spotted felid. It's happy to meet you!
Anyway, over the course of a week, you play with your new animal, eventually trying to introduce the much larger kaiju heart to it, through a series of grafts and various mad science shenanigans.
You're much too distracted to try and make it develop any specific events, so take a mostly hands-off approach to the project. Or at least as hands-off an approach to tying a heart the size of a small vehicle to a hundred-pound animal works.
It does work. By the end of the month, your jaguar has grown to a size that no longer comfortably fits in your lab. You can tell it's unhappy now.
Base Details:
Command Chamber
Mad Science: Biology Lab.
Medium Lab Zone.
->Extra Jaguar (Oversized)
Money: 362.
Upkeep: (80/month)
Income: 12/month.
Claudia
You build an agent's lair. You take some efforts to make certain it's seperate from the rest of your base, so you can maintain your privacy. How do you equip the room, and what sort of agent do you find to fill it?
You can use an agent like an infantry team in battle.. to recover your own kaiju bits. For convience's sake, said bits will be already-processed, although there will be fewer recovered than is normally done by processing. You can also use an agent for other things, should you come up with an interesting action.
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Fog Machine
Agent's Lair:
Money: 12.
Upkeep: (100/month)
Income: 12/month.
Lord Silver
You build an agent's lair. Let me know how you equip said building, and what sort of agent you create/recruit/discover/construct to man it.
In other news, someone has delivered you a tank. It is an ancient T-55 model, with oddly some obviously newly-developed active ERA armour applied to it. Odd.
There is a post-it note on it: "This is your problem now. Make something that will end all kaiju. Love, Yeltsin."
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Gift-wrapped T-55 Tank.
Agent's Lair:
Money: 168
Upkeep: (120)/month
Income: 12/month.
Dr. Unpleasant
MORE POWER. Throwing caution to the wind, you start enhancing the doses, while trying to make sure the recipient remains capable of thought and able to be controlled.
Sadly, 'capable of consciousness' doesn't mean 'incapable of escaping.' This time the test subject pounds its way straight out of the chamber and smashes things up on the way out. Instead of trying to go through your private quarters, the angry green-skinned person simply resorts to picking up the entire trailer and smashing it to the ground upside down.
You're going to need a new trailer to do more science in. (must pay 10 to repair your command centre in addition to any action you make next turn.)
(+1 strike gained.)
Base Details:
Command Chamber (Demolished)
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Basic Combat Drug v 2.03 (Damaged)
Money: 150.
Upkeep: (90/month)
Income: 28/month.
You get the last flesh necessary to build the proper hive, and head over to the fine environment of Happytime Atrocities once more. The logo is of a fantastic-looking cute fluffy animal with strange ear-tentacles.
The work goes pretty well, as you craft another proper nightmarish creation against all humanity and reality, hopefully awaiting the day for when they cannot properly feed it.. or when an incident fails to secure things. And the swarm will once again be free.
You also get paid for your work. Not bad, eh.
Base details:
Command Chamber
Mad Science: Chamber of Random Stabbing
Large Lab Zone:
Money: 200
Upkeep: (100/month)
Income: 12/month
It is now the purchase phase of July, 1999.
The next Kaiju is known to be headed for Tampa, Florida. The USSCCI and the Coke Knights have special objectives.
Happytime Atrocities, Inc.
Political
The bids succeed. Grizzly will work for you this month. You do manage to convince him to show you a test fire of his "Zap Gun".
He then climbs a building at your base, aims at a distant tree, and fires a coherant blue line towards the target. About three seconds later, the tree explodes.
You don't have the resources for a proper identification, but it's a shot that looks superior to an artillery piece, and the range was significant. Huh.
After you build internal checkpoints, you now have the staff to do a proper security evaluation of your base. Your rating is an 11.
Securing the FriendCo Omnihive is ensured if your rating is at least 8.
The submarine arrives, slowly. Tampa, Florida isn't in range for deployment this month.
3 units of guts are produced and sent along.
The kaiju acid glad has produced 11 units of Kaiju Acid. This can be used only for payload-related items, and is a limited quantity. Unlike normal kaiju material, it is only consumed when equipping a unit with it, or when manufacturing improved payload items based on it. It can be equipped to a unit without any research.
You aren't certain of the total amount available, but it should be enough to equip at least one tank or artillery piece.
Your final egghead tells you that the lab will take another month of research to design.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
Large Hangar, 10
->Damaged Modified Challenger II (60)
Aqua Giant Hangar, 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Lab research, 1 month remains.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->Artillery Piece, 10
->Artillery Piece, 10
->Grizzly Adams. No upkeep.
->1x Kaiju Muscle
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->2x Processed Kaiju Muscle
->11x Kaiju Acid
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Total Upkeep: 425/month.
4 Lead Scientists. One leaves after this month, one after two months, one after three additional months.
5 x Kaiju Skin
1 x Kaiju Muscle
3 x Kaiju Guts
Money: 110
Funding: 780/month.
"Coke" Knights
Black Market
The nation of Peru has a request for you. They want you to garrison the capital, Lima, with one of your units. They will pay any hangar fees required. In return, they promise to put in a good word for you at the council's next meeting.
They also want the unit now.
You are outbid on the lead scientist.
3 units of processed Kaiju Guts arrives from HA.
You also send the submarine to Happytime. Hopefully it'll get there in time.
Your large workshop finishes.
As for your infiltration teams, they get to work. Due to the relatively invisible nature of their orders, you have no immediate results. You should get some feedback sooner or later.
The smoke generators can be used so that one unit can shroud itself in smoke. This is done in lieu of firing, and will last multiple combat rounds afterwards, even if the unit moves.
Do note that you no longer have to pay any submarine rent. That's only payable at the beginning of the month. (+20)
Lastly, your intel agency sniffs out that there will be some US modern tanks at the battle, to assist with defeating the Kaiju.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Modern Tank with FFG + Smoke generators, 60. Note, no more non-weapon attachments may be made. A mod may still be applied to the weapon. No other payloads such as acid rounds, can be applied while the smoke generators are in use.
Large Hangar, 10
-> AC-130 with EFFG, 60.
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Large Lab, 30
-> Armoured MRLS project. 8 months until completion.
Small Lab, 10
-> Personnel Force Fields project. 2 months remain.
Small Lab, 10
-> EFFG Gen 2 project. 1 month remains
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> Artillery Piece 10
4x Dual-head Warheads
3x Processed Kaiju Guts
Tank-load of advanced thermal smoke generators
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
Emerald Robin: Still infiltrating.
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Total Upkeep: 360/month.
2 Lead Scientists.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 65
Funding: 600/month.
ADD
Business
(Do you want to retcon this to add 'research the Jaeger project, if the bid should fail? Seems like a waste to miss a month that way.)
You are outbid on the Backpack Bro. Hopefully he will survive to re-enter the pool again next turn.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> AC-130, 50
Large Airstrip, 20
Barracks, 10.
->Infantry Platoon, 10
Small Lab, 1 turn remains.
Large Lab, 30.
-> Jaeger Project. 4 months remaining.
Small Lab, 10.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20.
High Energy Physics Lab, 100
Medium Workshop, 20
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->Artillery Piece, 10
->3x Kaiju Muscle samples
->1x Kaiju Muscle
Total Upkeep: 380/month.
Base security rating: 13
3 x Lead Scientist. One expires this month.
4 x Kaiju Skin
1 x Kaiju Bone
Money: 40
Funding: 630/month.
USSCCI
Military
You are outbid when it comes to the scientist.
You gain 260 in related sales.
The US government lets you know that there will be a platoon of four experimental modern tanks on hand for this battle. On the other hand, following the previous battle they will be cautious, and will only fight at their maximum range, and only engaging two turns after the battle is joined by other units.
They also want to send an observer to your base to.. observe the battle. Do you acceed to this request?
If you succeed, they promise to have a good word for you to the council. Should the battle be successful, of course.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet
Large Hangar, 10
-> Battered Combat Jet with dual-warhead missiles, 40
Large Hangar, 10
Medium Hangar, 5
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
-> New Transport design, 1L 1M storage space. 1 month remains.
Small Lab, 10
-> Mass-produceable slightly improved explosives, 1 month remains. 3x/set Adds (Ammo-Short) to units using it, if they don't already have it.
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Large Workshop, 30
Stores, 0
-> Damaged 'Unlawful Entry' Assault Fish, (5)
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Total Upkeep: 330/month.
2 Lead Scientists. One expires after next month.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
Money: 94
Funding: 450/month.
Emerald Robin:
(I'm assuming you want research to continue on your two projects If I have that wrong, let me know and I'll refund you.)
Your team trying to steal money from Red Sands is unsuccessful. They don't have access to the location of their funding like the Hand team did. Still, they're undetected and ready for further work.
Your bid wins and the new scientist arrives.
You set to further enhancing the Nekobutchers. It's.. pretty extreme. Increasing the speed further will take significantly more time, as is the durability. The lead scientists suggest improving the armour instead of the toughness to reduce the time some. With things as they are now, you're looking at a time of longer than a year to finish the project.
From your detection array, you can infer some information about the kaiju. Firstly, it's moving at a very stable pace, seemingly unaffected by the shape of the sea floor.
Secondly, one of the energy signatures on the kaiju seems similar to the previous kaiju. It has a weapon that is probably related to the previous kaiju.
Lastly, it's definately weaker, although you don't have enough information to provide a numerical evaluation of such.
As for how it arrived, you find out that where the kaiju arrived into the world leaves behind a portal or disturbance of some kind. This lasts for a couple of weeks. When a kaiju returns to its world, there is no detectable disturbance, it simply seems to vanish from one moment to another.
Lastly, your intel agency sniffs out that there will be some US modern tanks at the battle, to assist with defeating the Kaiju.
Intel
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->51804 Infantry Platoon 10
Barracks, 10
Large Hangar 10
-> Battered Combat Jet, 40
Medium Hangar 5
Medium Lab, 20
-> Neko Armoured Infantry, greater than 12 months remain.
Small Lab, 10
-> Extraversal Research & Development Facility, 3 months remain
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, 40
Stores, 0
-> 1x Kaiju Gut Sample
-> 1x Advanced ERA armour
-> Placebo: GMG Technical + armour kit + ERA + NA Grenades 20
-> Gerald: Artillery 10
-> Blueprints for Happytime Atrocity's PR Centre
3 Lead Scientists. One for one more month, one for three further months.
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Base 2, (Greenland), 10
Barracks, 10
->518-Omega-1 Lazy Finches: Infantry Platoon, 10.
Kaiju Detection Array, 3 turns remain, (40)
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Small Laser Drone, 6 months remain
Intel Teams:
Council of Funding Nations -> looking for orgs
Red Sands
Happytime Atrocities.
USSCCI
ADD
Total Upkeep: 235/month.
Money: 138
Funding: 450/month.
Mad scientists to follow.
(The strike is due to having a project escape. Unfortunately, I made a mistake and your project should have been removed as well, because it escaped.
It's probably just as well, as with those orders it would have escaped again, getting you another strike, if it hadn't done so already. There are escapes where the project is re-contained, and there are escapes where it simply destroys part of your base and runs away.
Strikes are basically how far you have to go before the pitchforks and torches show up. Having a project fully escape gets you one.
I'll let you do a retroactive action for last turn as well as your action this turn due to it being invalid. I'm sorry.)
Dr. Unpleasant
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Empty
Money: 140.
Upkeep: (90/month)
Income: 28/month.
Ashley Flare.
You manage to sort of add attachments to the lab zone, which is now more or less full of cat. After a few weeks, you knock down the last wall, and now properly have sufficient room for the felid to move around properly.
It grew a bit more now that it's unconstrained, but you think it's done, stable at about the size of a large tank.
..it doesn't look that dangerous, all told. I mean, it's big, but those are just normal cat claws and teeth, and it's still made of soft flesh. Clearly more room for improvement.
Base Details:
Command Chamber
Mad Science: Biology Lab.
Large Lab Zone.
->Extra Jaguar.
Money: 357.
Upkeep: (80/month)
Income: 12/month.
Lord Silver
You discard the incomplete modification for the giant sub. Tank looks much more interesting, anyway. You don't even have the giant sub.
Work on the time-device goes.. awesomly. But, there's one fundamental issue.
How does a device that turns back time to repair itself work when it itself is damaged? Any destroyed tank will not be able to repair itself, because the repair device will be non-functional. Nothing is impossible for mad science, but that problem.. well, it doesn't seem within reach. It'd be much easier to make some kinda automated factory that'll produce T-55 tanks like gumballs, and that certainly wouldn't be easy.
You do get a device that will repair the damaged tank automatically, and not only that, repair itself fast enough to be viable on the battlefield. But not repairing itself from destruction. And.. looking at the tank, there's a lot more room for improvement. It isn't even slightly menacing.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Gift-wrapped T-55 Tank, with ERA and Regeneration.
Agent's Lair:
->Minions of E.V.I.L.
Money: 168
Upkeep: (120)/month
Income: 12/month.
Claudia
After some adventures with your ape minions, which are too numerous and awesome to describe with words, you settle down and begin work on the Fog Machine again.
You've managed to significantly upgrade the quantity of fog produced. Although still short ranged, you think there's enough fog to hide up to three units now, although they still have to be close together. You figure that expanding the range won't be too difficult, as would be thickening the fog to make it better at hiding things, although if it gets thicker, it might cause issues with tanks too old to have proper night vision and other such sensors.
It's still somewhat worrying that essentially the rest of the machine, other than the fog generator, is a fragile shell of a vehicle that moves at little more than walking pace. That might limit it's tactical usefulness.
Anyway, it clearly needs more. More everything.
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Fog Machine
Agent's Lair:
->Barrel of Monkeys
Money: 12.
Upkeep: (100/month)
Income: 12/month.
It's now the action phase of July. I'll be taking applications for a fifth mad scientist at this time.
The next Kaiju attack is heading for New Caledonia. The one in the Pacific. It looks to be full-powered, like the one that defeated you last time.
Black market info and Mad Scientists to follow.
Happytime Atrocities, Inc.
Political
Neither of the artillery pieces are recoverable One is pulverized and the other is shattered into frozen chunks. Grizzly leaves your service to return to the black market pool, looking for service on the same terms again.
The gatling bug swarm is dead.. but the hive produced a fresh batch for this month.
Your infantry unit recovers some Kaiju Muscle and some Kaiju Fat.
One of your four lead scientists has left your service.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
Large Hangar, 10
->Damaged Modified Challenger II (60)
Aqua Giant Hangar, 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Lab research, 1 month remains.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->2x Kaiju Muscle
->1x Kaiju Fat
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->2x Processed Kaiju Muscle
->11x Kaiju Acid
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Total Upkeep: 405/month.
3 Lead Scientists. One leaves after next month, one after two months.
5 x Kaiju Skin
1 x Kaiju Muscle
3 x Kaiju Guts
Money: 495
Funding: 780/month.
"Coke" Knights
Black Market
Your units all return safely!
After equipping the tank with the smoke generators, you realize there were in fact enough for two tanks, not one.
Your infantry manages to recover two kaiju items: One heart, and near the core of the beast, an odd blue organ, that seems to have no places for things to enter or exit, unlike a normal organ. What it does have is a something that seems to be a super-hard sac similar to the pericardium, and now-severed things like muscle fibres that go out from the centre into what was the rest of the Kaiju.
It's rumored that this horse-sized organ was the source of the blizzard attack. It will need to be examined in a Kaiju Lab to see what use can be made of it.
Your infiltration teams are at work, except for the one in Emerald Robin, who are now infiltrated.
Black market deals will be included during the rest of the turn.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Modern Tank with FFG + Smoke generators, 60. Note, no more non-weapon attachments may be made. A mod may still be applied to the weapon. No other payloads such as acid rounds, can be applied while the smoke generators are in use.
Large Hangar, 10
-> AC-130 with EFFG, 60.
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Large Lab, 30
-> Armoured MRLS project. 8 months until completion.
Small Lab, 10
-> Personnel Force Fields project. 2 months remain.
Small Lab, 10
-> EFFG Gen 2 project. 1 month remains
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
1x Kaiju Heart
1x Kaiju Blizzard Organ
4x Dual-head Warheads
3x Processed Kaiju Guts
Tank-load of advanced thermal smoke generators
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
Emerald Robin: Ready for action.
Designs: Electromagnetic Force Field Generators. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Total Upkeep: 480/month.
2 Lead Scientists.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 185
Funding: 600/month.
ADD
Business
Your AC-130 and artillery have been destroyed. The slow artillery was swept up in a weaponized blizzard, and the AC-130 was hit directly by the Kaiju, neither one is repairable.
Your infantry was better off. There were some survivors, so they can be replenished, but they weren't able to collect any extra kaiju bits. You are granted 1 Kaiju Skin from the corpse.
Your small lab is complete and ready to go.
One lead scientist has left your service.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Airstrip, 20
Barracks, 10.
->Depleted Infantry Platoon, (10)
Small Lab, 10.
Large Lab, 30.
-> Jaeger Project. 3 months remaining.
Small Lab, 10.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20.
High Energy Physics Lab, 100
Medium Workshop, 20
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->3x Kaiju Muscle samples
->1x Kaiju Skin
->1x Kaiju Muscle
Total Upkeep: 320/month.
Base security rating: 13
2 x Lead Scientist.
4 x Kaiju Skin
1 x Kaiju Bone
Money: 330
Funding: 630/month.
USSCCI
Military
The observer mostly stays put, or at least so you think. You're not certain what was thought about the snafu with the ATC, but such is life. I guess you'll find out the results later?
Your upgraded jet returns to base safely. The one shot down was the one without the better warheads.
In more exciting news, your infantry unit is able to recover a Kaiju Heart.. and something never before seen, what must be a Kaiju Brain.
Yes it's blue like everything else. You're going to have to research it in a Kaiju Lab to learn about it. Although you do think it'd sell well on the black market.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Hangar, 10
-> Battered Combat Jet with dual-warhead missiles, 40
Large Hangar, 10
Medium Hangar, 5
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
-> New Transport design, 1L 1M storage space. 1 month remains.
Small Lab, 10
-> Mass-produceable slightly improved explosives, 1 month remains. 3x/set Adds (Ammo-Short) to units using it, if they don't already have it.
Kaiju Lab, 20
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Large Workshop, 30
Stores, 0
-> Damaged 'Unlawful Entry' Assault Fish, (5)
-> 1x Kaiju Heart
-> 1x Kaiju Brain
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Total Upkeep: 330/month.
2 Lead Scientists. One expires after this month.
1 x Kaiju Skin
1 x Kaiju Muscle
1 x Kaiju Guts
Money: 214
Funding: 450/month.
Emerald Robin:
Intel
Gerald has been utterly smashed to bits. Your jet didn't end up much better either, but Placebo turned out to be less damaged and repairable. It is hauled back to your base.
Following the battle, your infantry unit recovers two units of Kaiju Skin.
After action analysis of the information gathered on the enemy kaiju gives you a numerical estimate of its strength. The blue sphere was a "13", on the arbritrary strength scale.
Monitoring the portal for the Kaiju, you can see that it closes a couple of weeks after the Kaiju enters the world through it. Also, you succesfully identify that missile launcher.. your monitors think they can manage to evaluate the weapons of any upcoming Kaiju.
Speaking of which, the next Kaiju shows up. It's heading for.. New Caledonia. Here's what you can gather on it's information.
Strength: 15
Weapon systems: Two identified. One is similar to the thumper area attack on the Kaiju at New York City. One is also similar to the acid spit attack that has shown up more than once.
There are at least two as-yet new systems on this Kaiju. No more than one of them is a weapon.
In other news.. the Coke Knights have infiltrated your base. You don't know what their intentions are. You also hear through the grapevine that the Peruvian government will simply hold onto that CK artillery piece indefinately, for no benefit to them.
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
->51804 Infantry Platoon 10
Barracks, 10
Large Hangar 10
Medium Hangar 5
Medium Lab, 20
-> Neko Armoured Infantry, greater than 12 months remain.
Small Lab, 10
-> Extraversal Research & Development Facility, 3 months remain
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, 40
Stores, 0
-> Damaged Placebo: GMG Technical + armour kit + ERA + NA Grenades (20)
-> 1x Kaiju Gut Sample
-> 1x Advanced ERA armour
-> Blueprints for Happytime Atrocity's PR Centre
3 Lead Scientists. One expires after this month, one after two more months.
2 x Kaiju Skin
1 x Kaiju Guts
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Base 2, (Greenland), 10
Barracks, 10
->518-Omega-1 Lazy Finches: Infantry Platoon, 10.
Kaiju Detection Array, 2 turns remain, (40)
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Small Laser Drone, 6 months remain
Intel Teams:
Council of Funding Nations -> looking for orgs
Red Sands
Happytime Atrocities.
USSCCI
ADD
Total Upkeep: 255/month.
Money: 333
Funding: 450/month.
Two scientists are up for bid this month.
The grizzled man with the energy gun survived the previous battle, and returns for more action. As before, he will work for a month for whoever pays the most.
Next is a fairly bizarre vehicle, looking like a heavily fortified APC, with a ridiculous amount of jet black armour applied to it. It is armed with what looks to be essentially a giant single-shot harpoon launcher. You are told there is enough electricity in it to "vapourize a whale.", although it is restricted to one shot per battle, as apparently charging it up and manufacturing a new harpoon takes between two and three weeks.
Medium ground vehicle. Minimum bid is 50
A familiar face returns. The maker of the Black Helicopter has arrived again. This time, after being rejected due to the silliness of a melee helicopter, he has come back with a completely unarmed drone.. which is basically a flying weapon mount, capable of mounting a gun the size of a large tank cannon in a well supported armoured box. The vehicle is both very sturdy and quick. In addition, he says he can change a few things to make it a transport, capable of hauiling one [small] unit to and from the battlefield, if that configuration is preferred to the one with a single Medium sized weapon mount.
Medium aircraft. Minimum bid is 75
Lastly is a large aircraft. This one is much more modern than your venerable transports, looking like it was made in the past few decades.
You are told it was a design and manufacturing experiment that was built but quickly sold due to 'lack of tactical application.'
What it is is a relatively wide-bodied four engined jet, with a smooth modern skin. It's supposedly much harder than a normal transport, with extra redundancy in the control systems in case of hostile fire. It will also naturally be significantly faster than a normal transport.
However, the extra costs associated with such, as well as the fact that most combat situations require either much heavier armour (as in an APC) or vertical insertion capabilities (such as a helicopter) leave a faster, better protected regular air transport unnecessary in normal circumstances.
Large aircraft. No minimum bid. Upkeep will be one-fifth the winning bid, or 10, whichever is higher.
There are a few more things available for you. You can find some upgraded infantry equipment.. supplies of more of those Depleted Uranium rounds for small arms that Emerald Robin was using back in January. There are enough for a small army, perhaps six platoons, and the asking price is 25 for the lot.
There are also some improved ATGM rounds, based on the dual-warhead design that was available for the jet missiles a few months ago. These are available in a lesser quantity, perhaps only enough for two platoons. Asking price is another 25 for the lot.
These are both weapon modifications, and will simply upgrade the Small arms and Rockets that an infantry unit is equipped with by default. A third item could be still added to an infantry unit equipped with both of these.
You find a Kangaroo. It wasn't too difficult. At least nobody got killed. At least nobody human.
Anyway, getting it intelligent enough to speak human is fine. Beyond that it's hard to tell, as you can no longer tell intelligence from laziness. It does produce a pair of sunglasses out of nowhere.
Muscle enhancement goes.. acceptable. It's not nearly as strong as the last test subject was, but that might be for the best. It also certainly isn't strong enough to fight things on a kaiju scale. But maybe that's not what you wanted. Was it?
Dr. Unpleasant
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Kangaroo
Money: 168.
Upkeep: (90/month)
Income: 28/month.
Ashley Flare.
The buggification goes pretty well. You think. It shrank somewhat, now more the size of a small tank, but it's certainly gotten more powerful. You take a little of this and a little of that, and now it's got long, chitnous claws, a bent skull with bug eyes, and bits of carapace and exoskeleton along much of its body.
It also now has six limbs instead of four, with the middle two having exoskeletons and ending in sharp spikes.
It also seems somewhat more active now, but you're certain it is only being friendly.
Base Details:
Command Chamber
Mad Science: Biology Lab.
Large Lab Zone.
->Extra Bug Jaguar.
Money: 369.
Upkeep: (80/month)
Income: 12/month.
Claudia
First up, your ape minions. You give them the orders, and watch as they deliver themselves to the battlefield in the only acceptable method of ape-based transport:
A barrel is found, one end is removed, and white paint is applied in the shape of a hollow explosion to the middle. It is then placed on the ground. One at a time, the apes jump into the barrel, and are then shot out of it upwards at a high rate of speed. You lose track of them as they rocket upwards towards the ceiling.
When they return, they have gathered two processed units of Kaiju Fat.
With the fog machine, you come to a conclusion. As chaos is the solution to such issues as turbulence, the principles should be applied to fog as well. Chaos Fog.
You now have a truly ludicrous amount of fog being created from the machine. It's now capable of shrouding half a dozen units, and the range is now enough to reach several hundred meters away from the device. The produced clouds also seem to follow those units which are within range, allowing them to continue to be shrouded regardless of intervening terrain.
The fog is also now multicoloured instead of dark, shimmering with rainbow colours. It should help, but despite the volume, it isn't that good at actually hiding the units below it. Hmm.
Also, the hollowness of the empty frame-like vehicle is starting to give you the stink eye. You aren't certain how a frame of tubular steel can give you the stink eye, but the fact it is doing so is incontrovertible.
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Rainbow Fog Machine
Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Fat
Money: 24.
Upkeep: (100/month)
Income: 12/month.
Your minions of evil return, carrying great booty!
Well, sort of. A van pulls up, with a few nice pieces of Kaiju Bone. The minions are simply dressed in civilian clothing, happily talking to each other and not even exuding any doom. Clearly they're not up to snuff yet, however successful they were at acquiring Kaiju bits.
You take out your frustrations on the T-55 project. You paint it bright silver, inside and out, and then add a set of glaring red headlights, and mount numerous strange and frightening devices on it at varying points, including one nice sound chip for the sole purpose of making cackling laughter.
..What were you working on again?
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Gift-wrapped T-55 Tank, with ERA and Regeneration. Of Lord Silver!
Agent's Lair:
->Minions of E.V.I.L.
1x Processed Kaiju Bone.
Money: 180
Upkeep: (120)/month
Income: 12/month.
It is now the purchase phase of August, 1999.
Emerald Robin:
Intel
You tone down the nekobutchers somewhat. It turns out that all the swapping may have lead to some lost time on the project. The extra slot is quite possible and will take an extra month of time to produce as well. Total time is four months to completion.
The demon building project continues as expected, with only two months remaining.
Gut processing leads to the recovery of two usable samples of Kaiju Guts.
You successfully infiltrate Red Sands. It seems they aren't that heavily armed.. they borrow heavy equipment for show, but mostly they have conventional anti-infantry PMC gear. They also have a lot of police-style equipment and body armour, but looking at it it seems to be no more effective than conventional gear.
They do some more snooping around, and eventually your team gets the skinny on their research programs. The results are mostly disappointing.. there is some work on armoured trucks and special technicals, but it's been slow and ineffective. The conclusion is that their research project exists for the purpose of enriching the organizers rather than producing anti-kaiju weaponry. There is nothing in their program that would be useful to you.
Unfortunately, they are caught and forced to exfiltrate rather than remaining hidden.
Your team in the Council of Funding Nations has come up with info on another organization. This is the Unified Peace Front, an organization of nominal pacifists who are opposed to the funding of the Anti-Kaiju organizations, and intend to negotiate with whatever intelligence must be behind said kaiju. They have a number of prominent scientists in their rank.
In other news..
You are outbid on the APC.
The USSCCI sends you a Battered Combat Jet. You recieve one of the ones with the fancy dual-warhead missiles, too, nice.
Production of your two ERA kits comes out okay, and you send one along to the USSCCI.
There has been a slight upward adjustment in your funding due to a minor mistake in bookeeping.
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> 51804 Infantry Platoon 10
Barracks, 10
Large Hangar 10
-> Battered Combat Jet with Dual-Warhead Missiles. 40
Medium Hangar 5
Medium Lab, 20
-> Neko Armoured Infantry, 4 months remain.
Small Lab, 10
-> Extraversal Research & Development Facility, 2 months remain
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, 40
Stores, 0
-> Damaged Placebo: GMG Technical + armour kit + ERA + NA Grenades (20)
-> 3x Kaiju Gut Sample
-> 2x Advanced ERA armour
-> Blueprints for Happytime Atrocity's PR Centre
3 Lead Scientists. One expires after this month, one after two more months.
2 x Kaiju Skin
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Base 2, (Greenland), 10
Barracks, 10
->518-Omega-1 Lazy Finches: Infantry Platoon, 10.
Kaiju Detection Array, 1 turn remains, (40)
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Small Laser Drone, 6 months remain
Intel Teams:
Council of Funding Nations -> looking for orgs
Happytime Atrocities.
USSCCI
ADD
Total Upkeep: 295/month.
Money: 10
Funding: 475/month.
ADD
Business
You pull some strings and get a new scientist for free.
Work on the Jaeger project continues well.. it should be ready in no more than two more months.
The MPNA weapons are pretty far away, but you are reassured that progress continues.
The hoplite exoskeleton project begins pretty well. They're very enthused about the power-assistance, and say they can quickly make a suit that would allow an infantry unit to keep up with a bycycle, which is quite a bit faster than on foot. The durability is also achievable, although with some more effort. Power assistance is possible, and your design demands are taken to allow an infantry unit to use one Small weapon. It is said that the suits will reduce the ability to use additional equipment, and such a unit will be restricted to the [Small] weapon, their existing small arms, and the normal Rocket Launchers. One of those two other items could be substituted with some other piece of infantry equipment, naturally.
ETA is two more months.
You win the bids on the APC, the modern transport, and Beardo, the guy with the wicked Beam Rifle. Or whatever it is called.
You get a demonstration of the beam gun.. and yes, it hits harder than an artillery piece and at a significant range.
Annoyingly, the APC-like is not actually an APC, and is unable to carry units. There is only enough interior space for a driver and a gunner. But it certainly does look tough, and the zap gun seems devastating, if perhaps less so than you might expect for a single shot weapon. It should be at least as good at the Jets being used by the USSCCI, and probably better.
The modern transport looks tougher than usual and fast, although it's still an open question as to how useful it'll be.
There has been a slight upward adjustment in your funding due to a minor mistake in bookeeping.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Airstrip, 20
Barracks, 10.
->Infantry Platoon, 10
Small Lab, 10.
->Hoplite Exoskeleton Project, 2 months remain.
Large Lab, 30.
-> Jaeger Project. 2 months remaining.
Small Lab, 10.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20.
High Energy Physics Lab, 100
Medium Workshop, 20
-> Harpoon AFV, 10
Stores, 0
->Artillery Piece, 10
->Grizzly Adams, Beam Rifleman
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->3x Kaiju Muscle samples
->1x Kaiju Skin
->1x Kaiju Muscle
Total Upkeep: 360/month.
Base security rating: 13
3 x Lead Scientist, one will last three further months.
4 x Kaiju Skin
1 x Kaiju Bone
Money: 109
Funding: 660/month.
USSCCI
Military
You win the bid on the scientist.
A second scientist also arrives at your base, with a briefcase full of complicated orders, and a few assistants. You are being offered the service of another scientist for an indefinate duration, who normally works designing weapons for the United States.
Very nice.
You send your lovely jet with the dual-warhead missiles off to Emerald Robin.
Divers other shuffles happen as part of various trade-swaps. You get five samples of Kaiju Fat from Happytime Atrocities.
Both research projects finish as expected.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet, 40
Large Hangar, 10
-> Battered Combat Jet, 40
Large Hangar, 10
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10
Medium Workshop, 20
Large Workshop, 30
-> Battered Combat Jet, 40
Large Workshop, 30
Large Workshop, 30
Stores, 0
-> 'Unlawful Entry' Assault Fish, 5
-> 1x Kaiju Heart
-> 5x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Air Transport, New: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1xMedium, 1x Large.
Improved Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25.
Total Upkeep: 390/month.
4 Lead Scientists. One expires after three more months, One expires after this month.
1 x Kaiju Muscle
Money: 0
Funding: 450/month.
Happytime Atrocities, Inc.
Political
Many things happen as items fly from one place to another. You recieve a Brain, a Skin, and a Guts.
You process the Kaiju Fat into bits, and collect 5 useable Kaiju Fat samples.
You win the bid on the Flying Box. It looks about as tough as a tank, and it's much quicker.
Research finishes on the Giant Labs. They cost 250 to build, and take 6 turns to construct.
Dissection on the brain, however.. <PLOT!>
There are three options for dissecting a Kaiju Brain.
Kaiju Communciation Rectifier <-- Chosen
Kaiju Key Generator
Kaiju Nervous Tissue.
Your income has been slightly increased due to a bookkeeping error.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
->Modified Challenger II 60
Aqua Giant Hangar, 10
-> Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->2x Processed Kaiju Muscle
->11x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 12
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Total Upkeep: 405/month.
3 Lead Scientists. One leaves after next month, one after two months.
6 x Kaiju Skin
1 x Kaiju Muscle
4 x Kaiju Guts
Money: 165
Funding: 805/month.
"Coke" Knights
Black Market
Your infiltration team was captured by Emerald Robin before they could accomplish anything. They have been returned to you in an unmarked shipping container after an humiliating experience being told how to really be sneaky.
The EFFG Mk II project is completed. The new design of force-field generators are significantly more effective than the previous ones, with them being better able to counter high-strength hits, making units equipped with one even tougher than before.
The only downside is the team questions their usefulness on the best modern armour, citing that the maximum field strength isn't tough enough to realize the improvements over the FFG Mk 1 in such cases. They think that defeating said limitation will require more time and an increase in price, even if overall performance on a less-protected unit isn't improved further.
Your bids on the scientists fail, but you are able to buy the DU ammo and weapon kits.
There has been a slight increase to your funding due to a bookkeeping error.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Modern Tank with EFFG + Smoke generators, 60. Note, no more non-weapon attachments may be made. A mod may still be applied to the weapon. No other payloads such as acid rounds, can be applied while the smoke generators are in use.
Large Hangar, 10
-> AC-130 with EFFG, 60.
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Large Lab, 30
-> Armoured MRLS project. 7 months until completion.
Small Lab, 10
-> Personnel Force Fields project. 2 months remain.
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
1x Kaiju Heart
1x Kaiju Blizzard Organ
4x Dual-head Warheads
3x Processed Kaiju Guts
Tank-load of advanced thermal smoke generators
6x DU Ammo for small arms.
2x Dual-Warhead ammo for infantry rockets.
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Emerald Robin: Ready for action.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Total Upkeep: 480/month.
2 Lead Scientists.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 75
Funding: 625/month.
Mad Scientists to follow tomorrow, along with any events. Base security ratings have now been updated.
Dr. Unpleasant.
Back to the drugs for a solution again, to the problem of having insufficient kangaroo in your lab.
You mostly achieve your goal, managing to fill your lab with a giant kangaroo, but there is still much lacking. It doesn't have any weapons, per se, just ordinary feet and tail and hands. Perhaps something can be improved that way? It's also big, but not that big, being a huge rabbit about the size of a truck.
As for the sunglasses, additional pairs seem to be generated for each one removed. It takes about 2-3 hours to do so.
Yes, they're giant sized now.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Medium Lab Zone: Giant Kangaroo
Money: 168.
Upkeep: (90/month)
Income: 28/month.
Ashley Flare.
You complete your agent's lair. What flavor of agent (or agents) do you recuit, build, grow, or invent to fill it?
Adding the ERA kit onto your jaguar is surprisingly easy. It seems the chitineous plates are not a true exoskeleton, but merely outgrowths providing protection to large parts of your kitty's body.
Setting it loose on some wildlife, you figure it's quite strong (for an animal), but not exceptionally powerful, pretty quick, but not impressively so, and fairly tough, but not extremely so. Could still use more work. And it comes back on its own.
Base Details:
Command Chamber
Agent's Lair
Mad Science: Biology Lab.
Large Lab Zone.
->Extra Bug Jaguar. With Explosives!
Money: 219.
Upkeep: (100/month)
Income: 12/month.
Lord Silver.
Right, teleportation bullets! Such an idea, it could only have come from you! You must build it at once, after you write a long self-promoting tract about what a great idea it was, for posterity of course.
Eventually you finish up the multi-week project of documenting your awesome idea, and move onto the two-day implementation phase. You do a little of that, twiddle a few things, and prepare a large box, similar to a muzzle brake onto the end of the tank cannon. You aren't quite sure about it bypassing any armour, but it will cause the rounds to teleport themselves forward a short distance upon hitting a target. Which should help significantly.
It's also incredibly good at shooting through walls now, for the record.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Gift-wrapped T-55 Tank, with ERA and Regeneration Of Lord Silver! With Portal Gun.
Agent's Lair:
->Minions of E.V.I.L.
1x Processed Kaiju Bone.
Money: 180
Upkeep: (120)/month
Income: 12/month.
Claudia.
Well, maybe failing to hide isn't the best word for it. It shrouds the unit, but the clouds aren't huge, merely widespread, and follow objects around like new puppies. So you can tell where things are, if it makes it somewhat harder to hit them.
Time to make it a bit quicker, in the hopes it can keep up with the need to travel on the battlefield. In doing it in the least mad-sciency way, you decide to go low tech and just bolt a big engine on it like a hot-rod, held in place by more tubular steel, forming a sort of primitive cage structure.
Wait, that's Mad Max style! That's certainly mad sciency.
It can sure move now, though, with a great deal of power on a super-light frame, it bolts like some kind of experimental go-kart. It probably performs as well as most products of the upper-end sports automotive industries, with it perhaps being a bit slower than the best of the two-wheeled supervehicles, but it can absolutely move.
Up stairs too. And down into the supercomputer quantum zone. And in the monkey cafeteria. It does get around now, does it.
The stink eye feeling fades, to be replaced by a sense of anticipation? Sure, go with that.
Still, you can't say it is done, per se, not being all empty like that. And it's fast, but it could always go faster..
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Rainbow Fog Machine
Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Fat
Money: 24.
Upkeep: (100/month)
Income: 12/month.
It is now the Actions phase of August, 1999. The Kaiju for this month is due to attack New Caledonia, Overseas France.
Two scientists are up for bid this month.
Early detections show the next kaiju is slightly less strong than the last one. It is also back in the Mediterranean.
The black market is empty this month.
Emerald Robin:
Intel
You suffered no casulties and brought back no loot. The battle was a defeat, but your jet scored multiple damaging hits before leaving due to running out of ammunition.
Your new Kaiju detection array finishes. Information on the incoming kaiju is as follows:
Strength: 14. Last one was 15.
Detectable weapons are yet another one of those long range missile launchers, as well as what looks to be a more powerful version of the lightning ball launcher found on the most recent Kaiju.
In addition, it has a system that resembles the blue ooze organ. Returns seem to indicate that this goop makes the kaiju no stronger, but able to take more hits, filling in missing or damaged sections of the kaiju.
There is no regeneration system or the metallic glass shroud found on the last Kaiju.
Information comes in about Red Sands. It seems they are going to try some kind of PR push this month, demonstrating something they claim is new. You know enough to not trust them.
Finally, one of your lead scientists has left your service.
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> 51804 Infantry Platoon 10
Barracks, 10
Large Hangar 10
-> Battered Combat Jet with Dual-Warhead Missiles. 40
Medium Hangar 5
Medium Lab, 20
-> Neko Armoured Infantry, 4 months remain.
Small Lab, 10
-> Extraversal Research & Development Facility, 2 months remain
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, 40
Stores, 0
-> Damaged Placebo: GMG Technical + armour kit + ERA + NA Grenades (20)
-> 3x Kaiju Gut Sample
-> 2x Advanced ERA armour
-> Blueprints for Happytime Atrocity's PR Centre
2 Lead Scientists. One expires after one further month
2 x Kaiju Skin
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Base 2, (Greenland), 10
Barracks, 10
->518-Omega-1 Lazy Finches: Infantry Platoon, 10.
Kaiju Detection Array 40
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Small Laser Drone, 6 months remain
Intel Teams:
Council of Funding Nations -> looking for orgs
Happytime Atrocities.
USSCCI
ADD
Total Upkeep: 335/month.
Money: 150
Funding: 475/month.
ADD
Business
You suffered a few casulties in the last battle. You also did some damage.. but overall it didn't go that well. Just not enough firepower. Hopefully your new exoskeletons (and any heavier weapons designed for them) and the new Jaegers will help.
The harpoon AFV did survive.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Airstrip, 20
Barracks, 10.
Small Lab, 10.
->Hoplite Exoskeleton Project, 2 months remain.
Large Lab, 30.
-> Jaeger Project. 2 months remaining.
Small Lab, 10.
-> Manportable nuclear arms, <2 years remaining.
Kaiju Lab, 20.
High Energy Physics Lab, 100
Medium Workshop, 20
-> Harpoon AFV, 10
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->3x Kaiju Muscle samples
->1x Kaiju Skin
->1x Kaiju Muscle
Total Upkeep: 340/month.
Base security rating: 12
3 x Lead Scientist, one will leave after two more months.
4 x Kaiju Skin
1 x Kaiju Bone
Money: 429
Funding: 660/month.
USSCCI
Military
The battle went okay. You did suffer the downing of a jet, but you also scored a few notable hits. Not ideal, but it could have been worse.
One of your lead scientists leaves your service, as expected.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet, 40
Large Hangar, 10
-> Battered Combat Jet, 40
Large Hangar, 10
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Large Workshop, 30
Stores, 0
-> 1x Kaiju Heart
-> 5x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport: Large, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Air Transport, New: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1xMedium, 1x Large.
Improved Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25.
Total Upkeep: 345/month.
3 Lead Scientists. One expires after three more months
1 x Kaiju Muscle
Money: 105
Funding: 450/month.
Happytime Atrocities, Inc.
Political
You lose your modified Challenger II, and an infantry platoon. The battle went less than ideally overall, but you still did some damage.
And the gun bug swarm, but, no, there is always a new batch, happily buzzing around at random.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->2x Processed Kaiju Muscle
->11x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Total Upkeep: 435/month.
3 Lead Scientists. One leaves after this month, one after next month
6 x Kaiju Skin
1 x Kaiju Muscle
4 x Kaiju Guts
Money: 535
Funding: 805/month.
"Coke" Knights
Black Market
Your units proved durable, if less than ideal at causing damage for the Kaiju. In particular, the Modern Tank held out quite a while. The AC-130 still seemed pretty vulnerable, but it was basically just a civilian airliner in a force field.
Building the FFG went fine.
Your black market contacts mostly come up empty, but with things quiet they think they can find you something specific for next month. If you have an armoury-item that you'd like to see things related to it show up, let me know. And indicate if you want a cheaper varient of it, a small modification based on something. (like the DU ammo) a fairly mundane improvement (Like IO's Challenger II tank) or a slightly mad version of something.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Large Lab, 30
-> Armoured MRLS project. 7 months until completion.
Small Lab, 10
-> Personnel Force Fields project. 2 months remain.
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
1x Kaiju Heart
1x Kaiju Blizzard Organ
4x Dual-head Warheads
3x Processed Kaiju Guts
Tank-load of advanced thermal smoke generators
6x DU Ammo for small arms.
2x Dual-Warhead ammo for infantry rockets.
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Emerald Robin: Ready for action.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Total Upkeep: 360/month.
2 Lead Scientists.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 290
Funding: 625/month.
Dr. Unpleasant.
Finding additional room in the high-tech lab wasn't too hard, actually. It seems there was a basement, so you just knocked out the floor, and liberally spread around a bunch of cable bundles and fancy, science lights.
The giant kangaroo continues to laze about when it isn't bouncing around. At least it hasn't gotten into the drugs. You think.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Large Lab Zone: Giant Kangaroo
Money: 96.
Upkeep: (110/month)
Income: 28/month.
Ashley Flare.
The insects you turn into the wasp hive work pretty well. Except for the nightmare-inducing moments when they see food they want and everything collapses into some kind of mass swarm.
The queen part doesn't quite go right, as the wasps need their own queens to keep up their numbers, but they will follow your orders as the one who delivered them this new form of existance.
There is no loot as the battle was a defeat. With no dead kaiju to harvest there was nothing they could return with.
The science goes well, and the pincers certainly work. Your cat-thing is now capable of crushing most kinds of soft metal and cleaving through bone cleanly. Still, there's always more that can be done, and it seems fairly calm and contented at this point. Except it now seems to have discovered how to leap up and hang from the ceiling.
Base Details:
Command Chamber
Agent's Lair
-> Collectivist Wasp Hive Organism
Mad Science: Biology Lab.
Large Lab Zone.
-> Extra Bug Jaguar. With Pincers and Explosives!
Money: 231.
Upkeep: (100/month)
Income: 12/month.
Lord Silver.
Given certain previous events involving self-willed vehicles, you decide a more permanent watch on the gifted tank is in order.
To that end, you hire a bunch of thick-necked goons, and set them up with a bunch of pool tables, comfy chairs, and a crude firing range where they can shoot off some weapons for amusement.
They seem pretty well taken with the obviously evil looking silver tank, and seem to have it properly under wraps. Mostly with regular exercise from driving it around at all hours, and the occasional trick shot contest.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Gift-wrapped T-55 Tank, with ERA and Regeneration Of Lord Silver! With Portal Gun.
Agent's Lair:
->Minions of E.V.I.L.
Mercenary Barracks.
1x Processed Kaiju Bone.
Money: 42
Upkeep: (150)/month
Income: 12/month.
Claudia.
(Trying to trade for some kind of blizzard organ with the coke knights? Well, that works fine, but it won't take up much time.)
(If you'd like to retcon in some official actions or a trade or something, I'm fine. Otherwise you'll just take the second half of the month off.)
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Rainbow Fog Machine
Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Fat
Money: 36.
Upkeep: (100/month)
Income: 12/month.
It is now the purchase phase of September, 1999
"Coke" Knights
Black Market
(The prices are for raw kaiju parts, not processed ones. You have a skin, a muscle, and a heart. Sorry for the confusing layout.)
Your black market contacts are hard at work. The products will show up as special offers next month.
You recieve some new explosives from the USSCCI. They're all packed up in round shells, carefully packaged with space away from each other. There's enough to equip two artillery pieces, although the need for spacing means they will only have a limited supply of ammunition.
You also send off your unused infiltration team to attempt to discover more organizations. They will start at the Council of Funding Nations.
A scientist arrives from the USSCCI. He goes about copying data and briefing your other boffins about the USSCCI jet design, which seems like a normal jet with half of the fancy sensors ripped out.
Apparently the plan is for him to work on future jet improvements, and the first step is to give you a working copy.
(Yes, your influence teams will have a small effect on your funding. It won't be a very large one, however.)
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10
Large Lab, 30
-> Armoured MRLS project. 6 months until completion.
Small Lab, 10
-> Personnel Force Fields project. One month left.
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
-> Artillery Piece w EFFG-II 20
-> Artillery Piece 10
2x Artillery-sized sets of Valencite Explosives.
1x Kaiju Heart
4x Dual-head Warheads
3x Processed Kaiju Guts
Tank-load of advanced thermal smoke generators
6x DU Ammo for small arms.
2x Dual-Warhead ammo for infantry rockets.
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Council of funding nations: infiltrating.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Designs: Battered Combat Jet. 200.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Total Upkeep: 360/month.
2 Lead Scientists.
1 x Kaiju Skin
1 x Kaiju Muscle
Money: 95
Funding: 625/month.
ADD
Business
You ship off the harpoon vehicle to Lord Silver, and send along a load of cash and a kaiju skin sample.
In return.. you get a pretty old, beat up T-55 tank, that has been painted completely silver, and has two additional modifications.. a-bolted on ERA kit and a big boxy muzzle brake.
It arrives via parachute, as it's dropped from a seemingly clear sky to land gently in the parking area. Taped to the cannon barrel is a bag with a VHS tape, which causes you to scramble for a few days to find one.
It's a series of videos of what looks like a bunch of heavily armed rednecks playing around with the tank. It seems the odd boxy thing adds a lot of penetration power, as the cannon can blow through concrete walls with ease.
Also, one of the videos shows the rednecks strapping explosive charges to the tank, causing big sections of tank to explode, along with the ERA. While you watch, the damaged vehicle regrows the missing parts.
Still, it doesn't seem that tough, not if it's getting damaged by fairly conventional explosives.
Storage turns out to not be too much of a problem. It is self-willed, and capable of moving on its own, but time time you're set. You set up a sort of elevator and treadmill system that lets it trundle around in place happily for hours.
On the arbritrary 'containment difficulty' scale, it's estimated as a 6, and will cost about 35 a month to keep pacified.
The new exoskeletons are almost done. Estimated cost is 50 per batch.
Your Jaeger project is almost done, as well. Estimated cost is 1x Kaiju Muscle Sample, and 150. They should be significantly more powerful than existing tanks, if only modestly tougher. Also, they use high-velocity rocket powered sabot based ammunition, and as such will recieve little benefit from researching specialized payloads.
The "manportable" nuclear arms team expresses relief at the project goals being relaxed. They estimate that the changes lead to about an eight month decrease in the ETA.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Hangar, 10
-> Wolverine Silverized T-55 with muzzle accelerator?, 35. Escape Threat 6.
Large Airstrip, 20
Barracks, 10.
-> Infantry Platoon
Small Lab, 10.
-> Hoplite Exoskeleton Project, 1 month left
Large Lab, 30.
-> Jaeger Project. 1 month left
Small Lab, 10.
-> Manportable* nuclear arms, 8 months remaining
Kaiju Lab, 20.
High Energy Physics Lab, 100
Upgrading Large workshop, (30), 1 turn remains.
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->4x Kaiju Muscle samples
Total Upkeep: 340/month.
Base security rating: 12
3 x Lead Scientist, one will leave after two more months.
4 x Kaiju Skin
1 x Kaiju Bone
Money: 9
Funding: 660/month.
Happytime Atrocities, Inc.
Political
You win your bid on the scientist.
Skin sample dissections go okay. You recover a total of 6x Processed Kaiju Skin Samples.
You send some acid to the USSCCI. Here's the teletype of the report:
BEGIN
Kaiju acid can be applied to units. 10 units enough to outfit two tanks and some infantry rockets. Or one tank and one artillery unit. Or one SAM launcher. Improves ability of weapon to penetrate armour. Can cause some extra damage by melting the kaiju over time. Effects increase with multiple hits and with the size of the payload.
Can also be used as base unit for payload research. Research done this way will require more Kaiju Acid to be used in manufacturing the product.
END
There are one or two things missing.. you think that if you designed a product using kaiju acid, you could make much more payload than the amount of consumed kaiju acid, and could theoretically turn 1 unit into like a dozen.
Still, it's a limited supply of the raw resource, and who can say when you'll be getting more acid? Or if you ever will?
Work begins on Giant Aquatic Workshops. Things are going pretty well, except that lead scientist is now constantly wearing a hat and shouting "YARR" at everyone.
Your fancy jet comes in from the USSCCI. You're expecing a new, slick looking jet, but it's another one of those battered ones. The new stuff is in the missiles, which come in big boxes marked HANDLE WITH CARE and long instruction sheets for safe handling.
Fortunately, hanging them from jet wings has them spread out enough to not worry about the spacing requirements.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
-> Battered Combat Jet with Valencite Explosives, 40
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Aquatic Dockyard, two months remain.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->2x Processed Kaiju Muscle
->6x Processed Kaiju Skin
->10x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Total Upkeep: 435/month.
4 Lead Scientists. One leaves after this month, one after next month, one after three more months.
4 x Kaiju Skin
1 x Kaiju Muscle
4 x Kaiju Guts
Money: 145
Funding: 805/month.
USSCCI
Military
You count your jets. Two. You had two jets to begin the month, built a third jet, and sent that one off to Irony. Two jets remain.
The Valencite production is more entertaining than playing Count, as it is composed of a series of chemical processing tanks, pumping stations, and tubes.
The coolest part is the final two steps which are done under dry ice, which was the big innovation that allowed them to be mass-produced.. the first production method would have required liquid nitrogen, which while usable, would have slowed things down terribly.
Work begins on the new long-range jet project. It should be relatively basic, you're mostly installing an improved radar system and working out the glitches with the munitions. It's not the easiest thing, as several parts of the fuselage need to be redesigned to fit the new electronics, but no major problems are forseen.
Work also begins on furthering your work on explosives. This project features a lot of words about 'quasi-stable allotropes' and 'spin-stabilized lamellar flow', along with lines about how it'll let them increase the detonation velocity, but the net takeaway is that it should be possible, albeit significantly more expensive.
There's a bit of shuffling to get the Valencite to where it needs to go.
(36 produced)
(-6 for Happytime Jet, 30 remain)
(-12 for Coke Knights, 18 remain)
(-6 for Emerald Robin Jet, 12 remain)
(-12 for your jets, 0 remain)
All worked out nicely and no excess remaining.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
-> Sarissan Jet project. 2 months remain.
Small Lab, 10
-> Stabilized Valencite Explosives. 2 months remain.
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Large Workshop, 30
Stores, 0
-> 1x Kaiju Heart
-> 5x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Matryoshka Transport: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1xMedium, 1x Large.
Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25.
Total Upkeep: 345/month.
3 Lead Scientists. One expires after three more months
1 x Kaiju Muscle
Money: 75
Funding: 450/month.
Emerald Robin:
Intel
You send an ERA kit to Happytime Atrocities.
You recieve a set of Valencite Explosive missiles from the USSCCI.
The Science tubes continue bubbling, but this month you get to examine some of the armoured plating, which is relatively mundane hard sheets.
More exciting are the chemical mini-jetpacks that are going to be inserted into the legs. These are cool! Sadly you need your blood to be composed of some modified kaiju goop to use them, but cool nonetheless.
Your work on the heart-eating portal to beyond also is going well. They figure that making the portal room will be relatively cheap, but the hard part is finding the right manner of "demon" to negotiate with, given that you want one that's reliable and doesn't like setting everything on fire because.
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> 51804 Infantry Platoon 10
Barracks, 10
Large Hangar 10
-> Battered Combat Jet with Dual-Warhead Missiles and Valencite Explosives. 40
Medium Hangar 5
Medium Lab, 20
-> Neko Armoured Infantry, 3 months remain.
Small Lab, 10
-> Extraversal Research & Development Facility, 1 month remains
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, 40
Stores, 0
-> Damaged Placebo: GMG Technical + armour kit + ERA + NA Grenades (20)
-> 3x Kaiju Gut Sample
-> 1x Advanced ERA armour
-> Blueprints for Happytime Atrocity's PR Centre
2 Lead Scientists. One expires after one further month
2 x Kaiju Skin
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Base 2, (Greenland), 10
Barracks, 10
->518-Omega-1 Lazy Finches: Infantry Platoon, 10.
Kaiju Detection Array 40
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Small Laser Drone, 6 months remain
Intel Teams:
Council of Funding Nations -> looking for orgs
Happytime Atrocities.
USSCCI
ADD
Total Upkeep: 335/month.
Money: 110
Funding: 475/month.
Mad scientists to follow tomorrow. Please note that upkeep numbers and security ratings have NOT been updated.
Lord Silver.
You deliver the gifted tank off to Ares Defense, using the hyperballistic sling-shot. In return you recieve some money, a unit of Kaiju Skin, and a heavily armoured black vehicle.
Other than being the wrong colour, it also seems quite anemic. I mean, it is tough, but it could be tougher. The weapon seems fairly powerful, but it only shoots once and doesn't hurt that much.
It needs a lot of love. And it's boring.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Black armoured AFV with lightning harpoon.
Agent's Lair:
->Minions of E.V.I.L.
Mercenary Barracks.
1x Processed Kaiju Bone.
1x Processed Kaiju Skin.
Money: 202
Upkeep: (150)/month
Income: 12/month.
Ashley Flare.
You're not quite sure what you made, but you seem to have created some kind of natural carbon vapor deposition ability, which has over the past few weeks given it increasingly sharp pincers, claws, teeth, etcetera. And since they don't wear down and are being built up, they're growing too.
It's been a bit more fun to play with, as now it'll happily claw just about everything. Still, for now it's well amused at being able to whittle giant boulders.
What's next?
Base Details:
Command Chamber
Agent's Lair
-> Collectivist Wasp Hive Organism
Mad Science: Biology Lab.
Large Lab Zone.
-> Extra Bug Jaguar. With Pincers and Explosives! And +2 sharpness.
Money: 231.
Upkeep: (100/month)
Income: 12/month.
Claudia.
There's been a terrible accident!
You were trying to tune up the smoke machine, and ended up going a bit overboard. Testing your invention on some of the base air conditioners. Because mad science. You ended up creating enough thick rainbow smoke to fill most of your base with hallways.
When you come to, the smoke has damaged many consoles, some of the telescope controls.. it's bad, and you almost think it was malicious, looking at the smirking, faceless machine. You have a feeling that it isn't done misbehaving yet.
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Rainbow Fog Machine
Damaged Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Fat
Money: 36.
Upkeep: (100/month)
Income: 12/month.
Dr. Unpleasant.
You work on channeling your inner Rita Repulsa and attempt to make your monster grow!
Your efforts are largely successful. And yes, the sunglasses have grown as well.
No, they don't regenerate as such. After you remove the sunglasses, they are just normal sunglasses with nothing special. Closely examining the eyes and facial area, you still aren't sure where or how they appear, because they aren't being somehow grown or made. Reviewing the tape footage, they are absent in one frame and present in the next.. even on a high-speed camera.
Also a tank-sized kangaroo is bouncy.
It also doesn't seem particularly well armed. Or tough. You just have the world's biggest rabbit at this point, really.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Large Lab Zone: Literal Giant Kangaroo
Money: 96.
Upkeep: (110/month)
Income: 28/month.
The next kaiju attack will take place in Tel Aviv. It is now the actions phase of September, 1999.
The next Kaiju has emerged in the Java Sea. It might hit Java, or Borneo, or Celebes. It looks as strong as the 'normal' full strength kaiju, and not the slightly weaker one which was encountered at Tel Aviv.
There is one lead scientist up for bid this month.
There are two somewhat outlandish devices on the black market today. First up is the Hummerwagon, an extremely large SUV jacked up futher and placed on giant solid rubber tires. It's been stretched a bit to fit what looks like some kind of modified 75mm turret mounted recoiless rifle. The madman who made this also says that the rounds are custom rocket-powered things intended to do even more punch. Minimum bid is 50
The other is Black Helicopter man. This time he has made a second drone transport chopper, but this time he's went for speed instead of toughness.
You have never seen a helicopter that is nearly this fast, and it's incredibly frightening. You figure that it can never safely transport anything, but you should be either able to alter it into an effective flying bomb, or give it some kind of robust fixed weapon of artillery cannon size.
If you bid on this, indicate if you want the weapon varient or the flying bomb varient. Minimum bid is 100.
ADD
Business
You suffered no casulties in the battle of Tel Aviv.
Your budget has gotten a slight increase to 690/month.
Your infantry manages to recover 1x Kaiju Skin and a Kaiju Brain.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Hangar, 10
-> Wolverine Silverized T-55 with muzzle accelerator?, 35. Escape Threat 6.
Large Airstrip, 20
Barracks, 10.
-> Infantry Platoon
Small Lab, 10.
-> Hoplite Exoskeleton Project, 1 month left
Large Lab, 30.
-> Jaeger Project. 1 month left
Small Lab, 10.
-> Manportable* nuclear arms, 8 months remaining
Kaiju Lab, 20.
High Energy Physics Lab, 100
Large workshop, 30,
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->4x Kaiju Muscle samples
Total Upkeep: 385/month.
Base security rating: 13
3 x Lead Scientists, one will leave after one more month.
5 x Kaiju Skin
1 x Kaiju Bone
1 x Kaiju Brain
Money: 314
Funding: 690/month.
Happytime Atrocities, Inc.
Political
Your only casulty during the battle was your Battered Combat Jet. It got missiled to death.
Your funding has been slightly adjusted to 800/month.
Your infantry manages to recover 1x Kaiju Skin and 1x Kaiju Muscle, in chunks.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Aquatic Dockyard, two months remain.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->2x Processed Kaiju Muscle
->6x Processed Kaiju Skin
->10x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Total Upkeep: 445/month.
3 Lead Scientists. One leaves after this month, one after two more months.
4 x Kaiju Skin
1 x Kaiju Muscle
4 x Kaiju Guts
Money: 500
Funding: 800/month.
Emerald Robin:
Intel
You suffered no casualties during the battle, and recieved a significant funding increase to 575/month.
Your infantry managed to recover one Kaiju Skin and one Kaiju Muscle.
Intel on the new kaiju is that it is strength 15, has extra toughness and regeneration, and that defensive glass system which was seen on the giant snake in Nouméa. It's armed with a missile launcher and some new weapon that seems strength based.
There is also a second kaiju in the waters of the South Atlantic. This one is identifiable, as it's attacked a city before. It's basically a giant monkey with sword-arms and the ability to blast shockwaves at distant targets with them, notable for quickness and strength, as well as tough bony plating similar to an exoskeleton.
Base (Greece), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Airstrip, 20
Barracks, 10
-> 51804 Infantry Platoon 10
Barracks, 10
Large Hangar 10
-> Battered Combat Jet with Dual-Warhead Missiles and Valencite Explosives. 40
Medium Hangar 5
Medium Lab, 20
-> Neko Armoured Infantry, 3 months remain.
Small Lab, 10
-> Extraversal Research & Development Facility, 1 month remains
Kaiju Lab, 20
Medium Workshop, 20
Small Workshop, 10
Intel Hub, 20
Kaiju Detection Array, 40
Stores, 0
-> Damaged Placebo: GMG Technical + armour kit + ERA + NA Grenades (20)
-> 3x Kaiju Gut Sample
-> 1x Advanced ERA armour
-> Blueprints for Happytime Atrocity's PR Centre
2 Lead Scientists. One expires after this month
3 x Kaiju Skin
1 x Kaiju Muscle
1 x Depleted Uranium rounds for small arms.
8 x Operatives from the Hand.
Base 2, (Greenland), 10
Barracks, 10
->518-Omega-1 Lazy Finches: Infantry Platoon, 10.
Kaiju Detection Array 40
Designs:
Laser Technical. 50. Zippy four-wheel drive truck armed with a powerful bed-mounted laser. This design may be combined with the technical armour kit design to be produced in one turn at a cost of 75.
Technical Armour Kits. 25. Adds armour to unarmored small vehicles like Technicals. Also applicable to artillery pieces. Qualifies for combination with the Advanced ERA plates.
Advanced ERA plates. 25. Improves armour on any small, medium or large vehicle that is already armoured.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Small Laser Drone, 6 months remain
Intel Teams:
Council of Funding Nations -> looking for orgs
Happytime Atrocities.
USSCCI
ADD
Total Upkeep: 335/month.
Money: 350
Funding: 575/month.
"Coke" Knights
Black Market
You've recieved a very dramatic funding increase to 925/month. The council is very pleased with your performance and hopes it will continue in the future.
Your infantry platoon has recovered two very strange unidentified organs. Most kaiju organs have some clear functionality, but at this time you aren't certain what these ones do. Maybe after processing them, it will become clearer? Right now they're both lumps of strange blue flesh.
One is a very hard, almost metal-hard bony encrustation around some kind of softer centre.
One is a soft, somewhat ephemeral organ like a spleen, but it doesn't have the blood supply of what a spleen would have.
Here are your black market offers for the month.
one crate of advanced DU Subcaliber Sabot Tank ammunition, for increased penetration. Price is 25. These rounds are incompatable with other payloads, such as the USSCCI's new Valencite explosives.
one RD-102 Robodog. It's a metallic wolf the size of a small horse, armed with razor sharp teeth and a spiky, whip-like tail. It looks impressive enough, but you aren't certain how good it'll be fighting on a kaiju scale. Will take up one equipment slot on an infantry platoon, (of their three total) as it requires a local operator. Price is 50.
There is a fleet of cut-rate transport choppers available, late of the airmobile Egyptian commando corps. You may purchase an unlimited number of these for 40 units each. They seem as fully functional as normal transport choppers, that is, capable of moving units up to the size of an artillery piece.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Hangar, 10
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10, with DU small arms and dual-warhead rockets.
Large Lab, 30
-> Armoured MRLS project. 6 months until completion.
Small Lab, 10
-> Personnel Force Fields project. One month left.
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
-> Artillery Piece w EFFG-II and Valencite explosives, 20
-> Artillery Piece w EFFG-II and Valencite explosives, 20
-> 4x Dual Warhead missiles.
-> Tank-load of advanced thermal smoke generators
-> 5x DU Ammo for small arms.
-> 1x Dual-Warhead ammo for infantry rockets.
-> 1x Kaiju Heart
-> 3x Processed Kaiju Guts
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Council of funding nations: ready.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Designs: Battered Combat Jet. 200.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Total Upkeep: 400/month.
2 Lead Scientists.
1 x Kaiju Skin
1 x Kaiju Muscle
2x Unknown Kaiju Organs.
Money: 615
Funding: 925/month.
USSCCI
Military
You have recieved a significant funding increase from the council, to 625/month. Nice!
Your infantry platoon has managed to recover one chunk of Kaiju Muscle.. and one strange organ. This one resembles a bag of canned pasta, with a translucent sack wrapped around blue mush with flecks of structure inside it. You really don't know what to make of it.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
-> Sarissan Jet project. 2 months remain.
Small Lab, 10
-> Stabilized Valencite Explosives. 2 months remain.
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Large Workshop, 30
Stores, 0
-> 1x Kaiju Heart
-> 5x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Matryoshka Transport: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1xMedium, 1x Large.
Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25.
Total Upkeep: 345/month.
3 Lead Scientists. One expires after two more months
2 x Kaiju Muscle
1 x Unknown Kaiju Organ
Money: 355
Funding: 625/month.
Dr. Unpleasant.
You don't really have any of the red Hulk Juice anymore, but you can certainly whip up a new batch! It came out yellow this time.
Does certainly add bulk to the Kangaroo. Quite a lot of it. Should certainly be tougher now, with some lovely slabs of muscle.
As for speed, it remains really bouncy, and is more so now, but you can't really say it's fast enough, moving about equivalent to a speeding automobile. You'll try to work in a little extra treatment if you have spare time during the next stages of work on the kangaroo.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Large Lab Zone: Literal Giant Kangaroo
Money: 124.
Upkeep: (110/month)
Income: 28/month.
Ashley Flare.
Igors really are handy.. always there with the next tool you want. Always closing or opening doors. Always checking on the bug Jaguar to make sure it has a new boulder to play with or some extra food to keep happy.
You feel with one around you could manage to run two projects at once, if you were to build a second Lab Zone. In the meantime he should be useful.
Oh yes the jaguar can climb fine. It isn't better at it, now that it's all sharp, but it can absolutely still climb.
It is also being properly contrary as only cats can be, so it is somewhat unwilling to show the ability off on demand, being more interested in digging through walls instead of following orders.
You remain quite confident that it will be happy going off to battle should you wish. You did not take away the hunting instinct.
Base Details:
Command Chamber
Igor
Agent's Lair
-> Collectivist Wasp Hive Organism
Mad Science: Biology Lab.
Large Lab Zone.
-> Extra Bug Jaguar. With Pincers and Explosives! And +2 sharpness.
Money: 143.
Upkeep: (120/month)
Income: 12/month.
Lord Silver.
The harpoon is fighting you, that's the only explanation for this! I mean, you tried strapping the rocket on, and that worked. And you strapped the other rocket on for the spinning mechanism. And you slapped on a counterbalance and hooked it up to spiral energy. And you changed the whole design of it into a much superior drill-like shape.
And now it doesn't work! Or rather it does work, but not nearly as well as you'd like, with some of the parts interfering with each other, and the rockets not firing at the approprate times. You've only made it a little better so far, darn it!
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Black armoured AFV with lightning drill harpoon.
Agent's Lair:
->Minions of E.V.I.L.
Mercenary Barracks.
1x Processed Kaiju Bone.
1x Processed Kaiju Skin.
Money: 214
Upkeep: (150)/month
Income: 12/month.
Claudia.
It's pretty easy to steal things when you can block vision over entire blocks! And when you have a bunch of yetis that are quite capable of lifting heavy things.
The only unfortunate part is the lack of good targets. It seems the local banks only had a few million dollars and a few hundred safe deposit boxes, with only some gold and jewellry in them, so it wasn't nearly as profitable as you think your next heist will be, where you promise yourself that you'll properly find the right target.
(Gained 160 cash, +1 Strike. Now at 1.)
And, of course, leaving your base is always the cause of stuff breaking down and requires actual money to pay for it.
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Rainbow Fog Machine
Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Fat
Money: 98.
Upkeep: (100/month)
Income: 12/month.
It is now the Purchase Phase of October, 1999.
"Coke" Knights
Black Market
You send off the 200 to the mad scientist known as Claudia.
In return, you recieve what looks like a Mad Max version of an Ice Cream truck. It's all tubular steel, except for a big engine, one seat, and a big cargo container. When activated, it produces a huge amount of psychedelic-coloured smoke.. which gets into everything. And sometimes it just smokes up on its own, so takes a lot of careful work and basically constant surveillance.
It looks fragile, but should be able to fog a fairly large number of close by units, making them harder to hit.
Your other purchases go okay, including the set of Valencite explosives and the robodog, and the three artillery pieces. Except for the scientist bid, which fails.
Research goes as expected. The armoured MRLS varient comes closer to completion, and the Personnel force fields finish.
It's rather interesting, the generators came out looking like a pack of cigarettes.. except these ones should save lives. The main restriction is the short range of any individual generator, and it requires some custom uniforms to make the shields form-fitting. Still, should work pretty good.
The visiting scientist from the USSCCI begins a project for you, using some Kaiju fat sent over by the USCCI. It's an alternate propellant and missile design, allowing conventional, (and Valencite, if available) missiles to engage the enemy at an increased range. There are some drawbacks, such as these missiles need to be babied enough that it would be unwise to add any additional weapons modifications (outside a complete redesign), but they should be useful. Price for these will be 25 + 1x Kaiju Fat.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Air Transport, 30 (Large, capacity 2xMedium)
Large Hangar, 10
-> The Rainbow Fog Machine, 50
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10, with DU small arms and dual-warhead rockets.
Large Lab, 30
-> Armoured MRLS project. 5 months until completion.
Small Lab, 10
-> Combat Jet ER Missiles. 1 month until completion.
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
-> Artillery Piece w EFFG-II and Valencite explosives, 20
-> Artillery Piece w EFFG-II and Valencite explosives, 20
-> Artillery Piece, 10
-> Artillery Piece, 10
-> Artillery Piece, 10
-> 4x Dual Warhead missiles.
-> Tank-load of advanced thermal smoke generators
-> 5x DU Ammo for small arms.
-> 1x Dual-Warhead ammo for infantry rockets.
-> RD-102 Robodog. (Infantry equipment)
-> 1x Kaiju Heart
-> 3x Processed Kaiju Guts
-> 1x Artillery-load of Valencite Explosives
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Council of funding nations: ready.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Designs: Battered Combat Jet. 200.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Personnel Force Fields. 50. Applicable to all infantry, improving toughness.
Total Upkeep: 510/month.
2 Lead Scientists.
1 x Kaiju Skin
1 x Kaiju Muscle
2x Unknown Kaiju Organs.
Money: 10
Funding: 925/month.
Happytime Atrocities, Inc.
Political
You win the bid on the new Lead Scientist. You get three samples of skin and four of muscle from your dissection projects. The brain and the 'blue cheese' organ successfully arrives, but it's too liquidy for even blue cheese. Maybe more like the inside of a gallbladder?
Lastly, you get the promised Valencite explosives from syvarris
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Aquatic Dockyard, one month remains.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
-> Artillery Piece, 10
-> Artillery Piece, 10
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->6x Processed Kaiju Muscle
->9x Processed Kaiju Skin
->10x Kaiju Acid
->1x Kaiju Communication Rectifier
->2x Artillery-sized Valencite Explosives.
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Total Upkeep: 445/month.
4 Lead Scientists. One leaves after this month, one after two more months, and one after three additonal months.
3 x Kaiju Skin
4 x Kaiju Guts
1 x Kaiju Brain
1 x Mac and Cheese organ
Money: 155
Funding: 800/month.
ADD
Business
The hoplite exoskeleton project finishes.. granting you a pretty bulky power suit for your infantry to wear. It's quite complicated, full of batteries, hydraulics, jacks, tools, bulky joints.. and yes, some armour protection, although at this scale it's mostly just casing, adding some level of protection but not making the infantry into what could be considered a 'hard' unit. The lift capacity is impressive, however, allowing a wearer to pick up the front end of a car. Carrying a big weapon seems more than possible. The cost for a set is 50 units.
The Jaeger tank project finishes. Right now you're looking at prototype parts and a couple of skeleton assemblies, but even the mockups look good. The cannon shoots a ~140mm depleted-uranium projectile at a fantastic speed, although accuracy issues are limiting the maximum range. Still, in the urban environments you are fighting in, the range should be equal to a conventional tank. The engines are fairly conventional, if complicated, with a large dual-turbine setup. The armour plate is also somewhat conventional, composed of the same heavily angled modern composites used in the best contemporary tank armour.
Really, it's the size and the cannon that stand out. Your scientists assure you there is room for continued improvement, should you ask it of them, particularly if you allow for more Kaiju bits. The current muscle is mostly used in the suspension and treads.
Cost to build is 150 and one Kaiju muscle sample each... much less than a normal tank, and for a better model to boot. Excellent.
At the end of the month, as promised, the new air transport arrives from the USSCCI, which necessitates a bit of shuffling to accomodate it. You'll need to free up a space to be able to build a Jaeger during the action phase, should you so choose.
As for the transport itself, it is basically a huge extra-wide bodied jumbo jet, with basically one massive interior space. It's sufficient to lift and accomodate just about any large unit, even with possible davits and cutouts and massive doors allowing all manner of heavy stuff to be stowed inside, dangled below, or even strapped to the top.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Hangar, 10
-> Matryoshka Transport. (Large, capacity 1x Large, 1x Medium) 25
Large Airstrip, 20
Barracks, 10.
-> Infantry Platoon, 10
Small Lab, 10.
Large Lab, 30.
Small Lab, 10.
-> Manportable* nuclear arms, 7 months remaining
Kaiju Lab, 20.
High Energy Physics Lab, 100
Large workshop, 30,
-> Wolverine Silverized T-55 with muzzle accelerator?, 35. Escape Threat 6.
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->4x Kaiju Muscle samples
Designs:
Jaeger Project: Large unit, cost of 150 and 1x Kaiju muscle sample. Supertank with serious firepower, standard durability, average speed, and limited payload capability.
Hoplite Exoskeleton: Infantry equipment, consumes two infantry equipment slots, grants 1x small weapon slot. Provides power assistance for increased speed and some durability.
Total Upkeep: 410/month.
Base security rating: 13
3 x Lead Scientists, one will leave after one more month.
5 x Kaiju Skin
1 x Kaiju Bone
1 x Kaiju Brain
Money: 159
Funding: 690/month.
USSCCI
Military
Things pretty much go according to plan. The pots of valencite bubble and drip, with the shaped explosive charges being lovingly formed by the robotic assembly line.
The new combat jet finishes.. and it's, of course, still battered. ;-p
The Matryoskha Transport finishes, but you don't have much time to look at it, as you send it off to Ares. The money comes in for the transport, as expected.
There is one hitch. There is no money from Emerald Robin. (No orders)
You also begin construction on a new small lab.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> T-55, 5
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
-> Sarissan Jet project. 1 month remains.
Small Lab, 10
-> Stabilized Valencite Explosives. 1 month remains.
Small Lab, (10). 1 turn remains.
Medium Workshop, 20
Large Workshop, 30
-> Battered Combat Jet, 40
Large Workshop, 30
Large Workshop, 30
Stores, 0
-> 1x Kaiju Heart
-> 4x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
-> 6 Units of Valencite Explosives
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Matryoshka Transport: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1x Medium, 1x Large.
Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25.
Total Upkeep: 385/month.
3 Lead Scientists. One expires after two more months
2 x Kaiju Muscle
1 x Unknown Kaiju Organ
Money: 90
Funding: 625/month.
Mad scientists tomorrow.
Dr. Unpleasant.
Well, at least you don't have to describe the position of your kangaroo by probability fields, like an electron, but it's close.
No, not really. Still, now it can basically bounce off all the walls and ceilings, and spin around on a dime. Fortunately it's still pretty lazy and only does that while bored.
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Large Lab Zone: Quantum Literal Giant Kangaroo
Money: 124.
Upkeep: (110/month)
Income: 28/month.
Lord Silver.
Much better this month, and there's only the side effects of a soft orange glow and humming. But now you'll have a drill that shall pierce the earth!
Or about fifty feet of earth at the last test. Still, well done, if you do say so yourself.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Black armoured AFV with lightning drill harpoon.
Agent's Lair:
->Minions of E.V.I.L.
Mercenary Barracks.
1x Processed Kaiju Bone.
1x Processed Kaiju Skin.
Money: 214
Upkeep: (150)/month
Income: 12/month.
Claudia.
You've acquired a very sizeable amount of money for the rainbow fog machine, which also frees up space for your next project, whatever you decide it shall be. Including the blizzard organ is also possible. Maybe you should buy something to use as a base?
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone.
Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Fat
Money: 298.
Upkeep: 100/month
Income: 12/month.
Ashley Flare.
The kitty is getting a wee bit bored, with nothing to do. Igor still has it under control, and you don't think there's any risk of it escaping yet. Maybe there's more you can add onto it?
Base Details:
Command Chamber
Igor
Agent's Lair
-> Collectivist Wasp Hive Organism
Mad Science: Biology Lab.
Large Lab Zone.
-> Extra Bug Jaguar. With Pincers and Explosives! And +2 sharpness.
Money: 143.
Upkeep: (120/month)
Income: 12/month.
It is now the action phase of October, 1999. The next Kaiju is due to attack Surabaya, Java.
It is now the Puchase Phase of November, 1999.
One lead scientist is available.
There are two kaiju which have appeared this month. One is arriving in the extreme North Atlantic, it looks like it is heading for Scandinavia.
It has yet another one of those missile launchers. It also appears to be internally reinforced, with a very dense shell around the body. There is also another unknown weapon system.
The second kaiju is one previously sighted, in the early days of the kaiju attacks. It is appeared in the northwest Pacific. It isn't moving yet, but you fear Japan may eventually be attacked. This one is known for having a similar laser eye system to the laser spider which attacked Bangladesh. It is also known to be a melee attacker, and had some kind of damaging aura around it.
This month there will be two attacks. One brand new one heading for Scandinavia, and the one in the South Atlantic.
It has yet another one of those missile launchers. It also appears to be internally reinforced, with a very dense shell around the body. There is also another unknown weapon system.
This one is identifiable, as it's attacked a city before. It's basically a giant monkey with sword-arms and the ability to blast shockwaves at distant targets with them, notable for quickness and strength, as well as tough bony plating similar to an exoskeleton.
The strength of the early kaiju attackers is similar to the strength of the strongest ones yet seen. However, some of their weapons are weaker than the improved ones seen today.
There isn't too much available in the black market this month, although there's an experimental missile system for sale. It's a mobile SAM launcher, but parts of the system have been cut down.. it's intended to work with other battlefield radars rather than mounting its own, it's using cheaper launch tubes which force limited ammunition from fouling, and it's no better protected than any other medium sized unarmoured vehicle.
..there are two reasons to buy it. Firstly, it has been designed to be able to adopt an artillery targetting system, allowing it to fire at surface targets, and it is still launching huge, high-payload missiles at long ranges.
Minimum bid is 150
"Coke" Knights
Black Market
The battle sort of went well, although four of your artillery pieces have been destroyed. The last one left is one of the ones with the force fields, and it survived with relatively minor damage from explosive fire. They did sell themselves pretty well, landing several hits.
Your infantry recoveres one unit of Kaiju Muscle and one unit of Kaiju Skin.
As usual, there are some special offers for you, that aren't for public availability.
First is an upsized artillery cannon, one in the low 200mm range. It's basically like the normal ones, just slightly bigger. Too costly for normal use, but in a limited role like this one, it'll just be better. For 50.
Second is another one of those modified truck-based Technicals. This one, however, is based off of what looks to be a 'big fuckoff energy gun', and certainly looks impressive enough, except limited in range due to line-of-sight issues. Cost is 50
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Air Transport, 30 (Large, capacity 2xMedium)
Large Hangar, 10
-> The Rainbow Fog Machine, 50
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon 10, with DU small arms and dual-warhead rockets.
Large Lab, 30
-> Armoured MRLS project. 5 months until completion.
Small Lab, 10
-> Combat Jet ER Missiles. 1 month until completion.
Small Lab, 10
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
-> Damaged Artillery Piece w EFFG-II and Valencite explosives, (20)
-> 4x Dual Warhead missiles.
-> Tank-load of advanced thermal smoke generators
-> 5x DU Ammo for small arms.
-> 1x Dual-Warhead ammo for infantry rockets.
-> RD-102 Robodog. (Infantry equipment)
-> 3x Processed Kaiju Guts
-> 1x Artillery-load of Valencite Explosives
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Council of funding nations: ready.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Designs: Battered Combat Jet. 200.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Personnel Force Fields. 50. Applicable to all infantry, improving toughness.
Total Upkeep: 430/month.
2 Lead Scientists.
2 x Kaiju Muscle
1 x Kaiju Skin
2x Unknown Kaiju Organs.
Money: 495
Funding: 925/month.
Happytime Atrocities, Inc.
Political
You recieve a chunk of skin and heart from the Coke Knights, in return for your money.
One of your artillery pieces went down. The bugs didn't.. and actually did some damage. Unfortunately they then die due to old age.
Your infantry recovered one unit of Kaiju Skin and one unit of Kaiju Muscle.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Acid-Washed Tank.
Small Lab, 10
->Giant Aquatic Dockyard, one month remains.
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
-> Artillery Piece, 10 w Valencite Explosives
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->6x Processed Kaiju Muscle
->9x Processed Kaiju Skin
->10x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Total Upkeep: 455/month.
3 Lead Scientists. One after one following month, and one after two more months.
5 x Kaiju Skin
1 x Kaiju Muscle
4 x Kaiju Guts
1 x Kaiju Brain
1 x Kaiju Heart
1 x Mac and Cheese organ
Money: 460
Funding: 800/month.
ADD
Business
You build and deploy the Jaeger in time. It manages to deal damage, but is destroyed by the kaiju's flame weapon... but the relatively poor performance was outweighed by far by what your infantry recovers.
They have managed to recover most of the goods of the Kaiju's flame attack.. the chemical injectors, the organs that make those chemicals, the pumps that pressurize it, and the odd guiding bits that control the reaction so it does the long-range thing along with the contact explosive power.
Good stuff! You'll still need to research it to be able to use it properly, and if you do so, should tell your scientists if you want to use it to make one awesome weapon, or to learn how to make slightly less awesome weapons. The resulting weapons are likely to be [large] sized, which means that a modified version of your Jaegers should be able to mount one. This work is done in a Kaiju Lab.
They also have recovered a strange organ. This one is basically a flat hexagonal cell-like structure, except the size of a wheelbarrow. It is rigid, but the surface is covered with a waxy coating which is starting to flake off.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
Large Hangar, 10
-> Matryoshka Transport. (Large, capacity 1x Large, 1x Medium) 25
Large Airstrip, 20
Barracks, 10.
-> Infantry Platoon, 10
Small Lab, 10.
Large Lab, 30.
Small Lab, 10.
-> Manportable* nuclear arms, 7 months remaining
Kaiju Lab, 20.
High Energy Physics Lab, 100
Large workshop, 30,
-> Wolverine Silverized T-55 with muzzle accelerator?, 35. Escape Threat 6.
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->3x Kaiju Muscle samples
Designs:
Jaeger Project: Large unit, cost of 150 and 1x Kaiju muscle sample. Supertank with serious firepower, standard durability, average speed, and limited payload capability.
Hoplite Exoskeleton: Infantry equipment, consumes two infantry equipment slots, grants 1x small weapon slot. Provides power assistance for increased speed and some durability.
Total Upkeep: 410/month.
Base security rating: 13
3 x Lead Scientists, one will leave after this month.
5 x Kaiju Skin
1 x Kaiju Bone
1 x Kaiju Dragonfire Cannon
1 x Unknown Organ (Waxed Hexagon)
Money: 280
Funding: 690/month.
USSCCI
Military
You recieve a modern transport from Ares Defense. It's just like a normal one, but slightly tougher and noticeably quicker.
One of your jets was shot down, but they did quite noticeable damage. Seems to be just the cost of doing business in the current combat environment.
The infantry have recovered a chunk of Kaiju Skin, and another one of those unknown organs. This one is a blue mass which is surrounded by thousands of hair-fine tubules.. under microscopic examination they look like a huge collection of miniature pipettes.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
-> Sarissan Jet project. 1 month remains.
Small Lab, 10
-> Stabilized Valencite Explosives. 1 month remains.
Small Lab, (10). 1 turn remains.
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Workshop, 30
Stores, 0
-> 1x Kaiju Heart
-> 4x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Matryoshka Transport: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1x Medium, 1x Large.
Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25.
Total Upkeep: 350/month.
3 Lead Scientists. One expires after this month and next month.
1 x Kaiju Skin
2 x Kaiju Muscle
1 x Unknown Kaiju Organ (hairy)
Money: 390
Funding: 625/month.
Dr. Unpleasant.
Hunting down the scrapyards you get a bit of a surprise, some huge rolls of sheet steel from a shuttered auto plant. Just the thing you need!
Currently your giant kangaroo is wearing about 12 inches of shaped metal armour over its entire body, making it look like a living steel statue of a giant kangaroo, undoubtedly much harder to hurt now. Yes, the sunglasses are still there, although they're now steel-rimmed sunglasses.
Also, there was an incident. It seems it bounced enough so that it's head smashed some of the 'shop' where you sell your goodies from, necessitating some repairs, lest the giant hole in the floor attract too much attention.
(note that repairing one building for free can be done at the same time as more research or construction, as per recent rules changes.)
Base Details:
Command Chamber
Mad Science: Low quality chemistry lab
Damaged Awesome Drug Front income +16
Large Lab Zone: Literal Giant Armoured Kangaroo
Money: 152
Upkeep: (110/month)
Income: 28/month.
Lord Silver.
You have managed it! The harpoon no longer knows if it's been fired or not, and hence can be fired a second, or maybe even a third time!
There is some spillover of this effect into the rest of the AFV, which causes it to be capable of blinking a bit further forward than where it currently is, improving speed and evasiveness slightly.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Black armoured AFV with Quantum lightning drill harpoon.
Agent's Lair:
->Minions of E.V.I.L.
Mercenary Barracks.
1x Processed Kaiju Bone.
1x Processed Kaiju Skin.
Money: 226
Upkeep: (150)/month
Income: 12/month.
Claudia.
You deliver the Rainbow Fog machine over to it's new owner.. perhaps for the best, as it means you get to work on a nice new tank, with that lovely new tank smell.
Except it's an old tank, and doesn't have that. Bah!
The Yetis manage to grab some muscles this time. Good stuff!
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. The Rainbow Fog Machine
Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Muscle
2x processed Kaiju Fat
Money: 185.
Upkeep: (100/month)
Income: 12/month.
Ashley Flare.
You spend a couple weeks playing with the kitty. It's fun!
Base Details:
Command Chamber
Igor
Agent's Lair
-> Collectivist Wasp Hive Organism
Mad Science: Biology Lab.
Large Lab Zone.
-> Extra Bug Jaguar. With Pincers and Explosives! And +2 sharpness.
Money: 155.
Upkeep: (120/month)
Income: 12/month.
"Coke" Knights
Black Market
Your last infiltration team comes up empty.. for now. They will continue to look for more factions.
You finish dissecting one of the unknown organs.. the one with the soft centre around the harder outside.
Unfortunately, there wasn't much usable in it. It's basically a large scale platelet factory, which although interesting, isn't applicable to normal technology. The scientists think that any creature this size could use such an organ, and developing similar systems if necessary shouldn't be hard. Maybe the next one will be better.
Your armoured MRLS project continues for another month, it's starting to shape up. Soon you'll be able to mass produced improved MRLS units. Current estimate has them as tougher than tanks, while hitting about as hard as a jet.
The USSCCI scientist finishes the ER Missile project. It contains new sensors that interface with a jet, along with extra missile fuel, to allow for longer-range fire than they were previously capable. Cost is 50 for each, plus one Kaiju Fat Sample.
The decked out infantry squad is also now equipped with Personnel force-fields, giving you the best-dressed unit yet fielded. Do note, however, that they are now full, and will require an item to be removed to add the Cyberdog to the squad. (small arms weapons, rocket launchers, or the force-fields.)
The artillery piece is repaired, and three more are delivered.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Air Transport, 30 (Large, capacity 2xMedium)
Large Hangar, 10
-> The Rainbow Fog Machine, 50
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 20, with DU small arms, dual-warhead rockets, and Personnel Force Fields.
Large Lab, 30
-> Armoured MRLS project. 3 months until completion.
Small Lab, 10
(Medium Lab, 20), 1 turn until completion.
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
-> Artillery Piece w EFFG-II and Valencite explosives, 20
-> Artillery Piece
-> Artillery Piece
-> Artillery Piece
-> 4x Dual Warhead missiles.
-> Tank-load of advanced thermal smoke generators
-> 5x DU Ammo for small arms.
-> 1x Dual-Warhead ammo for infantry rockets.
-> RD-102 Robodog. (Infantry equipment)
-> 3x Processed Kaiju Guts
-> 1x Artillery-load of Valencite Explosives
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Council of funding nations: looking for factions.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Designs: Battered Combat Jet. 200.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Personnel Force Fields. 50. Applicable to all infantry, improving toughness.
Combat Jet ER Missiles. 50. + 1x Kaiju Fat Sample. Adds one range to any combat jet it is equipped to. Incompatable with any other non-payload weapon modifications.
Total Upkeep: 460/month.
2 Lead Scientists.
2 x Kaiju Muscle
1 x Kaiju Skin
1 x Unknown Kaiju Organ.
Money: 65
Funding: 925/month.
ADD
Business
Praise be to the scientists, for they have dissected and researched a human-viable version of the Kaiju Dragonfire Cannon in a single month.
There are some limitations. It's not as powerful as it was on the kaiju, although your scientists tell you that a solid hit will deal nearly as much damage. It cannot be equipped (as-is) with specialized payloads, and it's a big, chunky thing. For good news, it's better than standard range for a tank cannon, thanks to the arcing capability of the shots, and the extremely persistant flame effect should add significant amounts of extra damage.
They also warn you.. the new cannon will be very powerful, but isn't a war-winner. It is a better weapon than the standard Jaeger cannons, but that's mostly due to the very intense fire effect. The extra range is a bonus.
Finishing things off, you build a suit of the new powered exoskeletons. Cool!
They cost 75 each, and require a medium workshop.
Work on the manportable nuclear arms continues.. and you begin a project on creating a Jaeger tank that can carry both one of your flamethrowers, in addition to the ordinary cannon. It will take one month after this one, and such a Jaeger will cost 175 and one unit of Kaiju Muscle.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Jaeger Supertank, 30
Large Hangar, 10
-> Matryoshka Transport. (Large, capacity 1x Large, 1x Medium) 25
Large Airstrip, 20
Barracks, 10.
-> Infantry Platoon, 10
Small Lab, 10.
Large Lab, 30.
-> Dual-weapon Jaeger. 1 month remains.
Small Lab, 10.
-> Manportable* nuclear arms, 6 months remaining
Kaiju Lab, 20.
High Energy Physics Lab, 100
Large workshop, 30,
-> Wolverine Silverized T-55 with muzzle accelerator?, 35. Escape Threat 6.
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->2x Kaiju Muscle samples
->1x Hoplite Exoskeletons
Designs:
Jaeger Project: Large unit, cost of 150 and 1x Kaiju muscle sample. Supertank with serious firepower, standard durability, average speed, and limited payload capability.
Hoplite Exoskeleton: Infantry equipment, consumes two infantry equipment slots, grants 1x small weapon slot. Provides power assistance for increased speed and some durability. Cost of 50
Kaiju Dragonfire Cannon: Long-ranged high-power weapon that also causes a significant sustained explosive fire effect which persists after hitting. [large] weapon. Cost of 75.
Total Upkeep: 440/month.
Base security rating: 13
3 x Lead Scientists, one will leave after this month.
5 x Kaiju Skin
1 x Kaiju Bone
1 x Unknown Organ (Waxed Hexagon)
Money: 20
Funding: 690/month.
Happytime Atrocities, Inc.
Political
You get five bits from the processed Kaiju Muscle. Excellent!
You don't get anything useful out of the mac and cheese organ. It's just a disgusting mass of rotten flesh, and without any entertaining chemicals to boot. Weird, but worthless.
You do get the pipette organ, an artillery piece, and a set of Valencite for it. For timesaving purposes, they have been combined.
Also.. your workshop design is finished.. allowing you to create your own nightmarish submarines, if you should so choose. One costs 150 units and will take 3 turns to build. Now you could be a mad scientist, with your underwater base! If only you actually were one.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Veteran Wasp Bits. (smelly)
->Acid-Washed Tank.
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
-> Artillery Piece, 10 w Valencite Explosives
-> Artillery Piece, 10 w Valencite Explosives
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->11x Processed Kaiju Muscle
->9x Processed Kaiju Skin
->10x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 11
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Giant Aquatic Dockyard, 150, 3 turns to build
Total Upkeep: 465/month.
3 Lead Scientists. One leaves after the following month, and one after two more months.
5 x Kaiju Skin
4 x Kaiju Guts
1 x Kaiju Brain
1 x Kaiju Heart
1 x Hairy Pipette organ
Money: 235
Funding: 800/month.
USSCCI
Military
You win the bid on the lead scientist. (and yes, you need to hire one now to run three projects next month.)
The one working in the Coke Knights lab has finished the project on ER Jet missiles. The Sarissan Jet and stabilized Valencite projects both finish.. your new jets will now have one more rank of range.
Do note that Shadowclaw has the design copy of the ER jet missiles.
You produce a significant quantity of the old valencite explosive design. The amount you send to irony basically makes no dent in it.
You also send the hair organ off to Irony, and get paid for it.
..one more event happens, unexpectedly. Ares Defence has sent you a blueprint copy of their latest model Jaeger design. Ooh!
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10
Small Lab, (10). 1 turn remains.
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Workshop, 30
Stores, 0
-> 1x Kaiju Heart
-> 4x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
-> 66x Unstable Valencite Explosives. Enough for 11 artillery pieces.
-> Jaeger Supertank blueprint copy, unconverted. All you can tell immediately is that it would cost 150 to build.. and requires one unit of processed kaiju muscle.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Sarissan Combat Jet: Large, Cost 225, Power D. AP, E. Range, C. Payload D. Speed, C. Armour, F. Durability F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Matryoshka Transport: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1x Medium, 1x Large.
Unstable Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25. Adds (ammo-short) to units using it.
Stabilized Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Improves AP score +1 rank if AP is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 75.
Total Upkeep: 350/month.
4 Lead Scientists. One expires after this month and one after next month. The new one will expire after three further months.
1 x Kaiju Skin
2 x Kaiju Muscle
Money: 277
Funding: 625/month.
Lord Silver.
That works.. which is actually a surprise. You were thinking for a moment that a jaunting AFV might be hard to contain, but it seems that if you have five seperate parking spots linked just so, it remains contained.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Black armoured AFV with Quantum lightning drill harpoon, of imprecise location.
Agent's Lair:
->Minions of E.V.I.L.
Mercenary Barracks.
1x Processed Kaiju Bone.
1x Processed Kaiju Skin.
Money: 226
Upkeep: (150)/month
Income: 12/month.
Dr. Unpleasant.
You fix the lab, and begin drugging your kangaroo with amphetamines. Extensively.
..To very little surprise, it seems to be bouncing around more now, and has damaged every part of your base. You think it'll escape for certain if you can't find some mark to take it for you.
Base Details:
Damaged Command Chamber
Damaged Mad Science: Low quality chemistry lab
Damaged Awesome Drug Front income +16
Damaged Large Lab Zone: Literal Giant Armoured Kangaroo
Money: 152
Upkeep: (110/month)
Income: 28/month.
Claudia.
The blizzard organ proves pretty unwilling to integrate with the tank cannon, it seeming to want to create a field of icy cold energy, instead of something that wants to be capsulated.
Eventually you get it to work, but only by making sort of a blizzard tornado gun.. the tank fights you all the way, however.
Still, the unruly vehicle could use more work. Currently it looks like it hits comparably strong to one of the new Jaeger supertanks.
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. Arctic Warfare T-55 Tank
Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Muscle
2x processed Kaiju Fat
Money: 185.
Upkeep: (100/month)
Income: 12/month.
Ashley Flare.
(Extra turn is to make up for the missed one.)
Igor helps you set up the second lab zone, this time all with dials and proper glowy lights. As well as inexplicable bug cages.
The wing project works well. You're now the proud owner of a flying Extra Bug Jaguar, as kitty proves very capable of flying despite the screams of physics saying insect wings don't work like that.
Base Details:
Command Chamber
Igor
Agent's Lair
-> Collectivist Wasp Hive Organism
Mad Science: Biology Lab.
Large Lab Zone.
-> Extra Bug Jaguar. With Pincers and Explosives! And +2 sharpness.
Small Lab Zone
Money: 55.
Upkeep: (140/month)
Income: 12/month.
It is now the Action phase of November 1999.
There are two Kaiju attacks to deal with this month. One in Scandinavia,
It has yet another one of those missile launchers. It also appears to be internally reinforced, with a very dense shell around the body. There is also another unknown weapon system.
And one heading for Cartagena, Columbia.
This one is identifiable, as it's attacked a city before. It's basically a giant monkey with sword-arms and the ability to blast shockwaves at distant targets with them, notable for quickness and strength, as well as tough bony plating similar to an exoskeleton.
There are two lead scientists up for bid this month.
There is also only one new kaiju arriving. The other one with the laser eyes aiming for Japan still hasn't made landfall.
This one seems strong and fast, and has something akin to the kaiju dragonfire cannon, along with one new weapon. It also has what looks like a stronger version of the glass forcefields which were on the giant snake.
It also arrived inside the Sea of Japan.
There are several more tanks for sale. Another batch of T-55s are available, up to six more for 50 each. There are also some T-72s, which are much closer to modern standards, but are still obsolete. There are four of them, and the seller wants at least 75 for each one.
There is also something new. Some mad lad seems to have invented a very odd carriage for what you estimate to be a ~21 cm mortar, and is offering it including tools for making custom shells. You can fill it with conventional explosives to get a very slow-velocity extremely high-payload system. It's currently dismounted as a [medium] weapon, but you could put it on anything, maybe even a truck-sized unit if you specially design one. No minimum bid.
"Coke" Knights
Black Market
(For some reason I missed that you purchased the 200mm artillery piece from the BM last month. It's identical to a normal one, but gets more benefit from special paylods. It's been added at no additional cost or upkeep cost this month. Do note that it takes more 'stuff' to use payloads than a normal artillery piece does. I'll indicate the amount to syv should you order more of the special explosives.)
(I don't think the rainbow fog machine has a force-field generator on it.)
The battle was a success, two of your artillery were destroyed, and one of the remaining ones is damaged. You recovered one Kaiju Fat chunk and one Kaiju Guts.
Your new medium lab is now finished.
The team looking for organizations has discovered one.. the Council for Terran Supremacy, a loose group of rich businessmen who are looking to make money off the current Kaiju crisis. They have not yet done anything, but seem to have numerous contacts between weapons manufacturers and market speculators, along with other contacts to many of the world's rich and well-connected. They also seem to be ready to make a move and are just biding their time.
There is also a special black market offer for you. You have been approached by a young woman with blue hair who claims to have magical powers due to exposure to kaiju materials in one of the early attacks. Skeptical, but it's not impossible given the existance of mad scientists. You then ask for a demonstration.
It seems this person is capable of taking normal infantry equipment and in her hands it becomes significantly more effective than it would otherwise be, rifles hitting like small cannon, rocket launchers hitting like artillery, and, on her, your personal force fields are dramatically empowered.
Still, it isn't overwhelmingly powerful, like making plain rifles become tank shells, but it's very impressive, particularly if you could get her something better than standard weapons. She doesn't want any initial pay, but demands 10 units/month for upkeep, and wants insurance for 50 should she die.
Base (Peru), 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Air Transport, 30 (Large, capacity 2xMedium)
Large Hangar, 10
-> The Rainbow Fog Machine, 50
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 20, with DU small arms, dual-warhead rockets, and Personnel Force Fields.
Large Lab, 30
-> Armoured MRLS project. 3 months until completion.
Small Lab, 10
Medium Lab, 20
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Medium Workshop, 20
Listening Post, 50
Stores, 0
-> (Artillery Piece) 10 -> Currently in Lima.
-> Damaged Artillery Piece w EFFG-II and Valencite explosives, (20)
-> Artillery Piece w Valencite explosives, 10
-> Black Market 200mm Artillery piece, 10
-> 4x Dual Warhead missiles.
-> Tank-load of advanced thermal smoke generators
-> 5x DU Ammo for small arms.
-> 1x Dual-Warhead ammo for infantry rockets.
-> RD-102 Robodog. (Infantry equipment)
-> 3x Processed Kaiju Guts
-> 1x Artillery-load of Valencite Explosives
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Council of funding nations: looking for factions.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Battered Combat Jet. 200.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Personnel Force Fields. 50. Applicable to all infantry, improving toughness.
Combat Jet ER Missiles. 50. + 1x Kaiju Fat Sample. Adds one range to any combat jet it is equipped to. Incompatable with any other non-payload weapon modifications.
Total Upkeep: 480/month.
2 Lead Scientists.
2 x Kaiju Muscle
1 x Kaiju Skin
1 x Kaiju Fat
1 x Kaiju Guts
1 x Unknown Kaiju Organ.
Money: 460
Funding: 925/month.
ADD
Business
As it turns out, the Jaeger supertank is recoverable, and may be repaired for 60, so there's some small measure of good news. The T-55 was destroyed, as was the infantry platoon. Both the Jaeger and the T-55 did damage even in defeat.
As the battle was a defeat, no kaiju parts were recovered.
One lead scientist's contract has expired.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Jaeger Supertank, (30)
Large Hangar, 10
-> Matryoshka Transport. (Large, capacity 1x Large, 1x Medium) 25
Large Airstrip, 20
Barracks, 10.
Small Lab, 10.
Large Lab, 30.
-> Dual-weapon Jaeger. 1 month remains.
Small Lab, 10.
-> Manportable* nuclear arms, 6 months remaining
Kaiju Lab, 20.
High Energy Physics Lab, 100
Large workshop, 30,
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->2x Kaiju Muscle samples
->1x Hoplite Exoskeletons
Designs:
Jaeger Project: Large unit, cost of 150 and 1x Kaiju muscle sample. Supertank with serious firepower, standard durability, average speed, and limited payload capability.
Hoplite Exoskeleton: Infantry equipment, consumes two infantry equipment slots, grants 1x small weapon slot. Provides power assistance for increased speed and some durability. Cost of 75
Kaiju Dragonfire Cannon: Long-ranged high-power weapon that also causes a significant sustained explosive fire effect which persists after hitting. [large] weapon. Cost of 75.
Total Upkeep: 355/month.
Base security rating: 13 (updated)
2 x Lead Scientists
5 x Kaiju Skin
1 x Kaiju Bone
1 x Unknown Organ (Waxed Hexagon)
Money: 355
Funding: 690/month.
Happytime Atrocities, Inc.
Political
Both of your artillery pieces were not recoverable. As always, there is a replacement insect swarm.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hanger, 10
Large Hangar, 10
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Veteran Wasp Bits. (smelly)
->Acid-Washed Tank.
Small Lab, 10
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->11x Processed Kaiju Muscle
->9x Processed Kaiju Skin
->10x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 10 (updated)
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Giant Aquatic Dockyard, 150, 3 turns to build
Total Upkeep: 445/month.
3 Lead Scientists. One leaves after this month, and one after the following month.
5 x Kaiju Skin
4 x Kaiju Guts
1 x Kaiju Brain
1 x Kaiju Heart
1 x Hairy Pipette organ
Money: 590
Funding: 800/month.
USSCCI
Military
There were no casulties in the kaiju fight this month. Your new small lab finishes.
The infantry return with one Kaiju Guts and one Kaiju Muscle. Nothing special.
Base (Florida) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
-> Battered Combat Jet with Valencite explosives, 40
Large Hangar, 10
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30
Small Lab, 10
Small Lab, 10
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Workshop, 30
Stores, 0
-> 1x Kaiju Heart
-> 4x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
-> 66x Unstable Valencite Explosives. Enough for 11 artillery pieces.
-> Jaeger Supertank blueprint copy, unconverted. All you can tell immediately is that it would cost 150 to build.. and requires one unit of processed kaiju muscle.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Prototype Sarissan Combat Jet: Large, Cost 225, Power D. AP, E. Range, C. Payload D. Speed, C. Armour, F. Durability F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Matryoshka Transport: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1x Medium, 1x Large.
Unstable Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25. Adds (ammo-short) to units using it.
Stabilized Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Improves AP score +1 rank if AP is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 75.
Total Upkeep: 360/month.
3 Lead Scientists. One will expire after two more months.
1 x Kaiju Skin
3 x Kaiju Muscle
1 x Kaiju Guts
Money: 542
Funding: 625/month.
Lord Silver.
(No orders this turn. If you want to retroactively build something, let me know. Your AFV is not currently at risk of escape, but your base is more secure than most.)
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Black armoured AFV with Quantum lightning drill harpoon, of imprecise location.
Agent's Lair:
->Minions of E.V.I.L.
Mercenary Barracks.
1x Processed Kaiju Bone.
1x Processed Kaiju Skin.
Money: 238
Upkeep: (150)/month
Income: 12/month.
Dr. Unpleasant.
Well, the kangaroo served you well, bounding around and managing to draw fire far better than you would have expected, but deperately needed weapons much more than speed. Maybe you can collaberate with someone to acquire a weapon? If they send it to you, it wouldn't require you to go anywhere..
And you fix your lab again. Don't those fools know there is only so much duct tape in the world?
Base Details:
Damaged Command Chamber
Damaged Mad Science: Low quality chemistry lab
Damaged Awesome Drug Front income +16
Large Lab Zone:
Money: 70
Upkeep: (110/month)
Income: 28/month.
Claudia.
It's alive! It's Alive!
Just obligatory, since it doesn't really live, but it seems the blizzard cannon finally surrendered, producing an unbelievable amount of force now that you've integrated in the kaiju fat, producing a blast of power that looks like a weapon suitable for a kaiju. It's duly impressive how powerful it is, and it only occasionally does horrid whispers of ghosts.
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. Arctic Warfare T-55
Agent's Lair:
->Barrel of Monkeys
2x processed Kaiju Muscle
Money: 197.
Upkeep: (100/month)
Income: 12/month.
Ashley Flare.
The cat came back, badly wounded. You think you can nurse it back to health over the next turn, but doing more work on it in this state seems questionable.
You're also completely out of money! You can do nothing which costs money until you have the money again.
The wasps come back with a bunch of nice strips of kaiju muscle.
Base Details:
Command Chamber
Igor
Agent's Lair
-> Collectivist Wasp Hive Organism
Mad Science: Biology Lab.
Large Lab Zone.
-> Victorious, but wounded Extra Bug Jaguar.
Small Lab Zone
1x Processed Kaiju Muscle Bits.
Money: [color red]-65.[/color]
Upkeep: (140/month)
Income: 12/month.
It is now the purchase phase of December, 1999
This month is indeed going to be a Japanese double-feature.
The first Kaiju is due to make landing near the small city of Maizuru, on the north coast of Honshu. This one is known for having a similar laser eye system to the laser spider which attacked Bangladesh. It is also known to be a melee attacker, and had some kind of damaging aura around it. The overall strength rating is 15.
The second Kaiju is aiming further north, near the city of Hakodate, on the southern tip of Hokkaido. This one seems strong and fast, and has something akin to the kaiju dragonfire cannon, along with one new weapon. It also has what looks like a stronger version of the glass forcefields which were on the giant snake. Overall strength is 16.
USSCCI
Military
Base (Florida) 10
Most of your orders go well this week, until it comes time to buy the T-55s.
It seems the price for your stabilized Valencite exceeded your expectations, and cost a total of 75/set of three, not 50/set of three. This left you short for buying the T-55 tanks, although you managed to get all your other goals done.
There they are, all gleaming, 4 T-72s. And two transports. And only one lonely battered combat jet.
Huge Hangar, 15
-> Air Transport. (Large, capacity 2xMedium)
-> Matryoshka Transport, 25 (Large, capacity 1xLarge, 1xMedium)
Huge Hangar, 15
-> Battered Combat Jet with Valencite explosives, 40
-> Modern Transport. (Large, capacity 2xMedium), 10
Large Hangar, 10
-> T-72 Tank, 15 Power, E. AP, E. Range, E. Payload, E. Speed, E. Armour, E. Durability, F.
-> T-72 Tank, 15
Large Hangar, 10
-> T-72 Tank, 15
-> T-72 Tank, 15
Large Hangar, 10
Large Airstrip, 20
Proving Grounds, 20
Barracks, 10
-> Infantry Platoon, 10
Large Lab, 30 Sarissan Internal/External missile bays, 2 turns remain.
Small Lab, 10
Small Lab, 10
Medium Workshop, 20
Large Workshop, 30
Large Workshop, 30
Large Workshop, 30
Stores, 0
-> 1x Extended Range missiles for combat jets. Weapon modification. (max range of B) +10 cost.
-> 3x Processed Kaiju Fat
-> 1x 40mm Gas Grenades
-> 1x High Quality Body Armour
-> 1x Cut Down Autocannon
-> 1x Processed Kaiju Muscle
-> 3x Infantry SAM Launchers.
-> 66x Unstable Valencite Explosives. Enough for 11 artillery pieces.
-> 46x Stabilized Valencite.
-> 22cm Mortar Cannon. Power E, AP, -, Range, D, Payload C. [medium] weapon.
Designs:
Battered Combat Jet: Large, Cost 200, Power, D. AP, E. Range, D. Payload, D. Speed, C. Armour, F. Durability, F. (Flies) (Ammo-Short)
Prototype Sarissan Combat Jet: Large, Cost 225, Power D. AP, E. Range, C. Payload D. Speed, C. Armour, F. Durability F. (Flies) (Ammo-Short)
Artillery Piece: Small, Cost 50, Power, E. AP, F. Range, D. Payload, D. Speed, F. Armour, -. Durability, F.
Air Transport, Cost 100, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 2xMedium.
Matryoshka Transport: Large, Cost 125, Power .. AP, .. Range, .. Payload, .. Speed, F. Armour, -. Durability, F. (Flies), Capacity 1x Medium, 1x Large.
Jaeger Supertank. Costs 150, requires one unit of kaiju muscle. Power, C. AP, C. Range, E, Payload, F. Speed, E. Armour, D. Durability, D. Large.
Kaiju Detection Array: 200 cost, increases detection of Kaiju incursions. 4 turns to build, 1/base max.
Unstable Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 25. Adds (ammo-short) to units using it.
Stabilized Valencite Explosives: Payload, built in batches of 18 (3xD payload) Improves power score +1 rank if power is the same as payload. +2 ranks if payload is two or more ranks above power. Improves AP score +1 rank if AP is the same as payload. +2 ranks if payload is two or more ranks above power. Cost 75.
Total Upkeep: 415/month.
3 Lead Scientists. One will expire after two more months.
1 x Kaiju Skin
3 x Kaiju Muscle
1 x Kaiju Guts
Money: 34
Funding: 625/month.
Dr. Unpleasant.
You fix up your drug front, with a little concrete, a few nails.. nothing to worry about. More importantly, you get something delivered to you.. a RD-102 Robodog.
It's a robotic wolf-creature with many sharp edges and an nasty spiked tail. It's designed to be remote controlled by a nearby infantry soldier, within a range of about half a kilometer or so.
You aren't sure if you should keep it as a remote operated vehicle, or to make it a fully automous robot killing machine. One thing you do know, is that while it's impressive for a dog-bot, it's still a dog-bot, hardly a monster.
Base Details:
Damaged Command Chamber
Damaged Mad Science: Low quality chemistry lab
Awesome Drug Front income +16
Large Lab Zone: RD-102 Robodog. (infantry equipment)
Money: 70
Upkeep: (110/month)
Income: 28/month.
Lord Silver.
Vampire dust isn't too difficult to acquire.. you can just generate it with your Evil Physics Accelerator. Right there at 107.4 kHz, with 22% Lunar Influence, 16% Tainted Blood, and 45% The Hunger. You don't have any Unholy Blight to make up the remaining 17%, but that should be close enough.
The net result is a brown, ashy powder, which you then infuse into the armour by mixing it with a significant amount of paint.
..it then starts growing dog fur. Huh. Did you get Werewolf Dust instead? Whoops. Well, it still was somewhat effective, due to the armour being infused with Unholy Might, but maybe a bit more work would be in order.
Base Details:
Command Chamber
Mad Science: Laboratory of Evil Physics.
Mad Science: Laboratory of Evil Physics II: Morally Gray Physics.
Large Lab Zone:
->Black Furred armoured AFV with Quantum lightning drill harpoon, of imprecise location.
Agent's Lair:
->Minions of E.V.I.L.
Mercenary Barracks.
1x Processed Kaiju Bone.
1x Processed Kaiju Skin.
Money: 238
Upkeep: (150)/month
Income: 12/month.
Claudia.
Things mostly go well, but the muscle doesn't quite work out the way you want it to. It seems to flex in place, and then freeze, forming some kind of extremely hard, yet flexable, armour. It's also vaguely piezoelectric, and is now causing the vehicle to get slightly charged just from the force of sitting on the floor. When hit by test fire, it explodes in a relatively non-dangerous but very flashy explosion of sparks.
When the situation settles down, it is covered in a translucent blue-black crystalline ice armour, along with being very cold to the touch. The humming of the latent energy is encouraging. And totally not dangerous.
Now, have you done enough, or is there more to do..
Base details:
Command Chamber
Mad Science: Chaos Theory Supercomputer
Medium Lab Zone. Crystalline Arctic Warfare T-55
Agent's Lair:
->Barrel of Monkeys
Money: 197.
Upkeep: (100/month)
Income: 12/month.
"Coke" Knights
Black Market
Base (Peru), 10
You win the bid on the Lead Scientist, and the combat jet comes in. You also get some supplies of the new explosives for infantry rockets.
There are some questions related to the exact nature of the propsed MRLS nukes, but what is decided on is a small sub-kiloton missile that would substitute for the ordinary payload. It would supercede any use of Valencite, or other payload modifications, but it'd be applicable to both a MRLS or a Combat Jet without any further modification. If you'd like to change the scope, such as going for a dedicated missile launcher that could be installed to a MRLS or Jet that has had its ordinary weapons removed, that would be possible as well. Preliminary estimate for the nuke payloads are five months and 100 per set.
Naturally, they'd be single-shot, but once installed replacement missiles for the next deployment should cost nothing.
As for other organizations, your team manages to find a league of intellectual pacifists who want to concentrate on communications, suggesting that this situation cannot be adequately resolved by force. They're called the Kaiju Peace League, and are currently not ready for future operations. In the past, they have lobbied with some success to get the overall funding level cut for organizations.
You also deconstruct your medium workshop, after producing the promised missile kit for the USSCCI.
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Air Transport, 30 (Large, capacity 2xMedium)
Large Hangar, 10
-> Battered Combat Jet with Stabilized Valencite Explosives, 40.
Large Airstrip, 20
Barracks, 10
-> Infantry Platoon, 20, with DU small arms, dual-warhead rockets, and Personnel Force Fields.
Large Lab, 30
-> Armoured MRLS project. 2 months until completion.
Small Lab, 10
-> Rocket Mininukes, 4 months remain.
Medium Lab, 20
Kaiju Lab, 20
High-Energy Physics Lab, 100
Large Workshop, 30
Listening Post, 50
Stores, 0
-> Mutant in need of a codename.
-> The Rainbow Fog Machine, 50
-> (Artillery Piece) 10 -> Currently in Lima.
-> Artillery Piece w EFFG-II and Valencite explosives, 20
-> Artillery Piece w Valencite explosives, 10
-> Black Market 200mm Artillery piece, 10
-> 4x Dual Warhead missiles.
-> Tank-load of advanced thermal smoke generators
-> 5x DU Ammo for small arms.
-> 1x Dual-Warhead ammo for infantry rockets.
-> 3x Processed Kaiju Guts
-> 1x Artillery-load of Valencite Explosives
Infiltration teams:
Council of funding nations: schmooze campaign
USA: schmooze campaign
Brazil: schmear campaign
China: schmooze campaign
Council of funding nations: looking for factions.
Designs: Electromagnetic Force Field Generators, Mk I. 50. Applicable to all vehicles of small, medium or large size, improves toughness.
Battered Combat Jet. 200.
Electromagnetic Force Field Generators, Mk II. 50. Applicable to all vehicles of small, medium, or large size. Extra toughness.
Personnel Force Fields. 50. Applicable to all infantry, improving toughness.
Combat Jet ER Missiles. 50. + 1x Kaiju Fat Sample. Adds one range to any combat jet it is equipped to. Incompatable with any other non-payload weapon modifications.
Known factions: Council for Terran Supremacy. (business type, ready for action.)
Kaiju Peace League. (Political type, currently unready.)
Total Upkeep: 510/month.
3 Lead Scientists. One expires after three following months.
1 x Kaiju Muscle
1 x Kaiju Skin
1 x Kaiju Fat
1 x Kaiju Guts
1 x Unknown Kaiju Organ.
Money: 100
Funding: 925/month.
ADD
Business
Your dual-weapon Jaeger project completes. Life is good, particularly once you see your brand new Kaiju Dragonfire Cannon. Now if only you could get the hundred or so bucks you need to build and deploy one this month..
The nuclear arms continue their interminable progress towards completion. Almost there.
Base (New Mexico) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
-> Jaeger Supertank, 30
Large Hangar, 10
-> Matryoshka Transport. (Large, capacity 1x Large, 1x Medium) 25
Large Airstrip, 20
Barracks, 10.
Small Lab, 10.
Large Lab, 30.
Small Lab, 10.
-> Manportable* nuclear arms, 5 months remaining
Kaiju Lab, 20.
High Energy Physics Lab, 100
Large workshop, 30,
Stores, 0
->Internal Checkpoints, 20
->Storage Vaults, 20
->Hardened Perimiter, 30
->1x Kaiju Dragonfire Cannon
->2x Kaiju Muscle samples
->1x Hoplite Exoskeletons
Designs:
Jaeger Project: Large unit, cost of 150 and 1x Kaiju muscle sample. Supertank with serious firepower, standard durability, average speed, and limited payload capability.
Hoplite Exoskeleton: Infantry equipment, consumes two infantry equipment slots, grants 1x small weapon slot. Provides power assistance for increased speed and some durability. Cost of 75
Kaiju Dragonfire Cannon: Long-ranged high-power weapon that also causes a significant sustained explosive fire effect which persists after hitting. [large] weapon. Cost of 75.
Dual-weapon Jaeger. Large unit, cost of 175 and 1x Kaiju muscle sample. Supertank with dual cannons.. one high-velocity relatively conventional large cannon, in a half-empty turret with room for another [large] weapon.
Total Upkeep: 370/month.
Base security rating: 13 (updated)
2 x Lead Scientists
5 x Kaiju Skin
1 x Kaiju Bone
1 x Unknown Organ (Waxed Hexagon)
Money: 55
Funding: 690/month.
Happytime Atrocities, Inc.
Political
Construction and deconstruction go as normal, including laying the ground for a truly gigantic laboratoy, better resembling a hangar for inflated dirigibles. It's huuuuge, and just loaded with all kinds of equipment.. this is the lab that will research the thing that will beat the Kaiju, whatever that is.
The hairy pipette organ proves more productive than the last one. It's an extremely bizarre and potent biomechanical pump, using some truly bizarre alien fractal geometry and surface texturing conditions to produce a huge amount of flow pressure with just about the theoretical minimum amount of force. The losses are so low, you can pump practically anything through it, and it never builds up heat due to the seemingly non-existant friction.
Your team has two choices to make.
You can research a one-off engine out of this that will be extremely powerful for its size, and completed in only a single turn. Do indicate how large a unit you want the engine designed for.
You can finish dissecting it, and recieve a permanent bonus to the speed of all items manufactured at this base. Doing this research will cost 60, not 20, as special materials will be needed to extract everything out of the unique organ.
The Kaiju Guts and Kaiju Skin produce 4 and 5 units of their respective materials.
Base (Hong Kong) 10
Large Hangar, 10
-> Air Transport. (Large, capacity 2xMedium)
Large Hangar, 10
->Flying Box, 20. (Medium, capacity 1xSmall.)
Large Hangar, 10
Aqua Giant Hangar, 10
->Russian Submarine, 20. (Huge) (Boat) (Slow)
Large Airstrip, 20
FriendCo Omnihive, 125
-> Gatling Insect Swarm.
Barracks, 10
->Infantry Platoon, 10
PR Centre, 40
->Veteran Wasp Bits. (smelly)
->Acid-Washed Tank.
Small Lab, 10
Giant Lab, 5 turns remain. (50)
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Kaiju Lab, 20
->Kaiju Dissection Annex, 20
Medium Workshop, 20
Stores, 0
->Artillery Piece with Stabilized Valencite
->Artillery Piece with Stabilized Valencite
->2x Kaiju Muscle samples
->1x 40mm Gas Grenades.
->1x High Quality Body Armour.
->11x Processed Kaiju Muscle
->14x Processed Kaiju Skin
->4x Processed Kaiju Guts
->10x Kaiju Acid
->1x Kaiju Communication Rectifier
Internal Checkpoints, 20
Security rating: 10
Designs:
PR building, 200, 2 turns to build.
Kaiju Dissection Annex, 100, 1 turn to build.
Giant Aquatic Hangar, 50, 1 turn to build.
Giant Laboratory, 250, 6 turns to build.
Giant Aquatic Dockyard, 150, 3 turns to build
Total Upkeep: 425/month.
3 Lead Scientists. One leaves after this month, and one after the following month.
4 x Kaiju Skin
3 x Kaiju Guts
1 x Kaiju Brain
2 x Kaiju Heart
1 x Hairy Pipette organ
Money: 60
Funding: 800/month.
It is now the Action phase of December, 1999.
..my notes are in no way functional for anyone else, but I'll give you it in dribs and drabs.
Here's, for instance, the kaiju generation method, for the December attack:
Strength 16, picks 5.
Power
Armour/Toughness
Toughness/Armour
Regeneration
Empty Slot
LR Attack LR Rapid-Fire
LR Attack MR, SE
LR Attack LR,
LR Attack Double
Area Attack Str Aura
Area Attack Flat, MR
Area Attack Str, weak
Force Field
This is also the kaiju character sheet. A kaiju is generated with a certain number of extra picks depending on its overall strength, which is it's hitpoints, speed, attack power, base armour toughness, etcetera. These are done by flat-rolling a 1dX, once for each pick on the kaiju.
Going through what these mean from the top down.. Power is speed/attack power, and gives a +2 bonus to the kaiju's melee attacks and movement speed per pick that lands here.
Armour/Toughness and Toughness/Armour represent bonuses to the damage soak roll and bonus HP. These were seperate to begin with, but technological advancement had them combine with each other. One pick is worth +2 defense and +3 bonus HP.
Regeneration was the +1 HP/Turn rippling skin ability.
That Empty Slot is from a building upgrade. It was currently empty, (and any bonus roll that picked that would be rerolled), but it could have taken a critical hit, or could have had an extra non-weapon ability added to that slot next month.
The next two categories are for weapons. Most of these are classes of several possible weapons, not just one weapon. The first LR just means long ranged attacks, as opposed to the area ones.
LR Attack LR Rapid-Fire is a couple weapons that have long range capabilities, suitable for taking out jets. This category had one weapon, but it was formed because those jets kept showing up and it seemed likely for them to make anti-jet weapons more capable. It had one gatling-type weapon, and a multi-target beam type effect like the dragonbreath weapon, with no damage over time, more range, and bonus accuracy.
LR MR, SE means 'medium ranged, special effect' weapons. This included that retired acid weapon, and contained the dragonbreath weapon that was recently encountered. There were a couple of other ones, but they were all ones that had extra effects other than pure damage, and long but not extreme range.
LR // LR contained that goddamn missile launcher, along with that sphere explosive weapon that was encountered elsewhere. It had a third weapon with basically multi-hit warheads but pretty low damage which never showed itself. Would have been very weak against armoured vehicles.
LR Double is a couple of double weapons, that got two attacks at less power. Laser eyes, beam arms, the twin forceblades on that monkey, and a double upgraded varient of the high armour-piercing blades that were in an early battle.
Area attacks are all ones intended for mass casulties. "Str Aura" is like the blizzard weapon that hit everything around the kaiju. Str means its power would be strength-based, and weakend as the kaiju did.
Flat means 'flat damage', which meant no damage roll. MR meant medium ranged, which many of your units could outrange, but there were a couple options here.. mostly stuff that did sizeable AoE damage, but not that much damage at one go.
Str based AoE conventional weapons were the last category on this kaiju. The 'weak' indicator meant these weapons should do relatively low damage, although they could be long range, big AoE, etc. There are only two options in this group, one of which is basically a flat 1-3 damage weapon that could hit everything on the battlefield, and one that did a bit more damage but was short ranged. I think it came up with the giant snake.
The last one was the regenerating force-field thingy, that could take a damage per turn, healing every turn, without risking critical hits.
There were a couple of other categories. The opposing force could change one of these around per month, moving something out or putting something in. When I didn't fudge it and make extra changes.
If a category was rolled twice, I could either pick two weapons from that category, pick one weapon but improve it, (make it double-shot, add more damage, range, etc), or its ability applied twice, (more armour or HP, force fields, regeneration, etc.)
That's probably enough for now.
Well, if you wanted numbers.. here's a combat round.
Target is a kaiju similar to the giant snake.
15 Str.
+1 Toughness
+1 Force Field.
So.. 15+3 HP, 1/1 forcefield.
To throw Stirk a bone, lets deploy one of his exoskeleton nuclear-armed infantry, along with the brand new Jaeger with the Kaiju Dragonfire Cannon.
Jaeger/Dragonfire Cannon
Power [C], AP [E], DoT 1d6, AP [D]
ADD Exoskeleton Infantry with Nukes.
Power [A], AP [C].
Rocket Launchers
Power [F], AP [F].
Most stats for players are letter-grade based instead of raw numbers.
Jaeger shoots first.
First up, damage dealt is based on the raw Power score, which rolls one die according to a table..
- power = 0. F power = 1. E power = 1d3. D power = 1d5. C power = 1d7. B power = 1d9. A power = 1d11+1 S power = 1d15+2.
..but there's a staging roll first, mostly so that very low damage units have some chance of getting lucky with cumulative fire. 1d6, on a 1, use the next letter grade down. On a 6, use the next letter grade up for power.
It's a 6, so the dragonfire cannon is pretty square, and will roll 1d9 for base damage. It comes up with an 8, scoring a really square hit.
The kaiju then has to defend against an 8 strength hit. It rolls 1dStrength, to soak up raw damage. That's 15, so..
1d15 -> 1.
Welp, kaiju gonna take a blow. It takes 7 damage, soaking only one..
..but Stirk's Jaeger has some armour piercing. That's a wholly different roll.
Essentially, the kaiju now has to succeed a second time to see if the soaked damage manages to penetrate. The difficulty of the roll is based on the unit's AP stat. The dragonfire cannon has a E, so..
AP works by making the kaiju beat a series of target numbers. For every failed roll, one point of blocked damage gets through anyway. AP doesn't help much with the scoring of massive hits, but it makes getting some damage through much more reliable. The Kaiju always rolls 1d Strength, although Strength+2 is used if the kaiju has extra armour.
if AP is F, there's 1 roll with a TN of 1.
For E, 1 roll with a TN of 1.
D, 1 roll with TN 2.
C, 2 rolls with TN 2.
B, 2 rolls with TN 3.
A, 3 rolls with TN 4.
S, 4 rolls with TN 6.
Start from the bottom and work your way up. For the E, 1d15 gives.. 3, so still soaked. Then the F, 1d15 gives.. 10, so the one point of damage is indeed soaked. Do note that only damage blocked can be made to go through with AP.. a hit dealing a base damage of one can't do more than one damage, no matter how much AP the attacker has.
The Kaiju then takes 8 damage. Forcefield is hit first, then bonus HP, then Strength is reduced. That leaves the kaiju at 11/15 HP. The Kaiju's new strength is now considered to be 11, not 15, although if it could regenerate, strength would be restored along with HP. Damage was done, so normally I'd roll to see if a weapon or system was knocked out, but I'll omit that for this demonstration.
The nuclear armed infantry go next. Staging roll.. is a 1, so it only rolls as if it was a B. 1d9.. 7, so 7 base damage.
Kaiju tries to soak that, 1d11 (new strength), gives.. 10. So it tanks the radioactive fire.
..or does it? that has significant AP, after all..
for C.. 1d11 -> 11. 1d11 -> 11.
for D.. 1d11 -> 2, that's one through.
for E.. 1d11 -> 8
for F.. 1d11 -> 8.
So not quite unscathed, one damage goes through, droppping the kaiju to 10 strength, with a chance to knock something out.
..They also have conventional rocket launchers, although those are much weaker. Staging roll.. 2, so no change. F power is 1 damage, which is always soaked (1d10 will always be at least one), so AP matters..
for F.. 1d10 -> 3.
And the conventional weapons -tink-, for no damage.
The fire-based damage over time effect will occur in the next round, not the current one. It's basically a free attack with 1d6 power and an AP rating of D, lasting for the next turn.
Okay.. next mechanic to cover is kaiju shooting.
There were two differences between kaiju shots and player shots.
Some weapons rolled damage like human weapons. Other weapons had flat damage amounts, or amounts that varied due to the kaiju's strength stat.
The complicated part was how human units calculated HP and soaked damage. In general, the table went like this..
- Durability, = 1 HP. Technicals and transport helicopters.
F Durability, = 2 HP. Artillery pieces, Combat Jets, unimproved MRLSs.
E Durability, = 3 HP. Obsolete Tanks.
D Durability, = 5 HP. Infantry Platoons, Modern Tanks.
C Durability, = 7 HP. Coke Knights new forcefield on a tank, or an Infantry Platoon with the force-field generator.
B Durability, = 10 HP.
A Durability, = 14 HP.
Every unit had a slim chance of soaking one damage on durability, even without any armour. A unit would roll 1dHP vs the incoming attack power, and if it exceeded the attack, one less damage was taken. This was considered a reduction in damage taken and ignored Kaiju armour-piercing.
After that was armour. Armour saves were rolled similarly to the kaiju's rolls against AP. 1d Damage was rolled against..
- Armour, = no rolls. Technicals, Artillery Pieces, Infantry Platoons
F Armour, = 1 of 1. Combat Jets, MRLSes.
E Armour, = 1 of 1. Obsolete Tanks
D Armour, = 1 of 2. Modern Tanks
C Armour, = 2 of 2. Coke Knight's forcefield on a tank, or their Armoured MRLS project. Dr. Unpleasant's Giant Kangaroo.
B Armour, = 2 of 3.
A Armour, = 3 of 4.
S Armour, = 4 of 6.
The roll for armour protection was 1d(Damage+1) against the armour saves, working up from the bottom. Kaiju AP ignored X points of damage reduction through this method. There were several other methods that were experimented with during the game, so this part was very much in flux.
Stomping.. well, stomping involves Speed and Range, so I'll go into Stomps after covering those.