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Dwarf Fortress => DF Suggestions => Topic started by: squamous on August 14, 2019, 05:52:34 pm

Title: NPC cities use mud and brick for buildings.
Post by: squamous on August 14, 2019, 05:52:34 pm
I feel like a tag that allows civs to make their cities out of clay, mud, stone, ect would be cool. Would make more sense for desert settlements, for example.
Title: Re: NPC cities use mud and brick for buildings.
Post by: Azerty on August 14, 2019, 06:45:21 pm
It should depend of the environment.
Title: Re: NPC cities use mud and brick for buildings.
Post by: DerMeister on September 01, 2019, 10:28:35 am
I think, NPC sites must be more customizable.
Title: Re: NPC cities use mud and brick for buildings.
Post by: Nordlicht on September 04, 2019, 05:04:53 am
It should depend of the environment.

And the trade routes. I think the amount of food produced to population ratio and distribution is already in game, so im may be added for other materials as well.
Title: Re: NPC cities use mud and brick for buildings.
Post by: Imic on September 17, 2019, 04:11:53 pm
That’s probably a while away for now, but I think it’s an eventual idea to changr up the current structures.
Title: Re: NPC cities use mud and brick for buildings.
Post by: voliol on September 18, 2019, 02:30:00 am
Using clay should be as easy as adding a CLAY_PREF entity token (in line with STONE_PREF, GEM_PREF etc.). I imagine Bricks would be more tricky though as there are both metallic blocks, and non-metallic blocks (e.g. soap) you probably don't want houses made of.
Title: Re: NPC cities use mud and brick for buildings.
Post by: Atarlost on September 18, 2019, 07:38:05 pm
Using clay should be as easy as adding a CLAY_PREF entity token (in line with STONE_PREF, GEM_PREF etc.). I imagine Bricks would be more tricky though as there are both metallic blocks, and non-metallic blocks (e.g. soap) you probably don't want houses made of.

Why would bricks be any trickier than clay boulders?  There are separate identifiers for stone, non-economic stone, clay, glass, metal, and soap already implemented.  We know this because the job manager interface has access to them. 
Title: Re: NPC cities use mud and brick for buildings.
Post by: voliol on September 21, 2019, 03:45:24 pm
Using clay should be as easy as adding a CLAY_PREF entity token (in line with STONE_PREF, GEM_PREF etc.). I imagine Bricks would be more tricky though as there are both metallic blocks, and non-metallic blocks (e.g. soap) you probably don't want houses made of.

Why would bricks be any trickier than clay boulders?  There are separate identifiers for stone, non-economic stone, clay, glass, metal, and soap already implemented.  We know this because the job manager interface has access to them. 

Hum, I done-goofed. You are right it probably would be just as difficult.