I'm still not tired of zombie games. Probably never will be.
You can completely get infected in ours. One scratch and the death clock is ticking. Then the game becomes about deciding how you're going to go out. You also get to see yourself reanimate and watch what happens for as long as you like (or until a bullet is put through your head :D).
Hell yeah. The philosophy we're taking with the crafting system very much allows for explosives to be made from bleach or fertilizer or whatever (I look forward to researching that on google and the resulting governmental detention) and since suicide is a constant option open to the player with any lethal weapon this will all be inherently possible as soon as craftable explosives are in the game.
Nah there is no happy ending. There is no way to stop the outbreak. A key factor of the game is your death is 100% inevitable, and it's the story of how you died. And it's that story and the things you accomplish and experiences you have while alive that are the 'goals' of this game.
There are less zombies and more survivors toward that start of the game, but it's already too late. This is worldwide and unstoppable. It's just a matter of time.
...you're in the right place here. We all play the game with the slogan "Loosing is fun" after all.
I am very skeptical about this, might as well be 'another' Fort Zombie.
This might've already been answered, but...Some players are going to be very good and some are going to be very bad. How many players do you expect a given server to have, and how frequently do new servers show up for people who failed so that they can start over? Or, are there NPCs that dead players can jump into?
If you've survived long enough to be in a city that's already a living Hell, then it would be logical to start fairly well off. You would have to have a weapon, and a fairly stable food and water supply, and you would probably have companions as well, so my question is how do you start in game?
I meant that it had a great idea, but bad implementation.I am very skeptical about this, might as well be 'another' Fort Zombie.
Fair enough. ;) Except it's not another 'Fort Zombie', of course. If you're not bothered about zombie survival games then I suppose the distinction between an (albeit much more involved) tower defensish 'build a base' game and an open world sandbox survival RPG may be academic, I suppose.
Will it be possible to make a Molotov launcher?
Vehicles could work as a way to more easily travel to a distant zone perhaps from your base?
Do you think your going to be going on a planned route with what you'll be coding, or are you just coding the features randomly?
Edit:Another question, after a certain amount of time, will you be able to make a journey outside city limits to find like, a old abandoned farm, reinforce it, produce food, sell food for city-only commodities?
Will it be possible to completely bar yourself indoors with a slowly diminishing food supply, as you desperately try to tunnel under your house to the old abandoned supermarket (using only a spade and a few spoons), which you cannot get to by walking outside as the horde has descended upon your home?
http://www.theindiestone.com/lemmy/index.php/2011/03/30/316/
Woah bro, modify your posts, quadrouple post.
Weapons, I would honestly like a game that makes you feel helpless with your weapons, I played a game that is isometric like this and quite similar to this, but the "horror" factor soon melted away as I had 4 of my companions with flamethrowers and I have a machine gun with 999 ammo in it with no need to reload.
So there are other NPCs like you who try to survive right? Do you guys compete for resources?
Interested in this project, if only for the UFO: Enemy Unknown feel going on.
Especially the 'electro-flare' glow at night.
Will definitely put up a fiver for this.
And Lemmy: Reading your blog made me think of the time as a student when we used to shop at ASDA, get there by foot, and take a whole trolley back to our house with us. Which raises the question - can you fill a shopping trolley full of explosives and push it down a hill in to a horde of zombies?
Accidentally donated £20.
I insist you spend the £15 difference on fun things, like booze.
Take care, and good luck with the project.
having the clutz who always leaves doors open or makes unnecessary noise (who if you're particularly callous, you may say 'hey let's go and get supplies' then take him up the street and put a bullet in his head, come back and tell the rest he got eaten)
Going toe to toe with heavily armed soldiers isn't a good idea ;)On the other hand, a few successful raids on such soldiers and the disparity in firepower will become negligible. Though I seriously doubt there will be one in the first place - if MacGyvering is allowed, the players will have such monstrous weapons that will make any clean-up crew run in panic.
Nah there is no happy ending. There is no way to stop the outbreak. A key factor of the game is your death is 100% inevitable, and it's the story of how you died. And it's that story and the things you accomplish and experiences you have while alive that are the 'goals' of this game.Not that I mind the 'going out in a blaze' scenario, I just think that you should leave the possibility of outliving the infestation, even if it is near impossible.
Nah there is no happy ending. There is no way to stop the outbreak. A key factor of the game is your death is 100% inevitable, and it's the story of how you died. And it's that story and the things you accomplish and experiences you have while alive that are the 'goals' of this game.Not that I mind the 'going out in a blaze' scenario, I just think that you should leave the possibility of outliving the infestation, even if it is near impossible.
Though I guess it would depend on the zombies. Do they decay, and if so, how long before they cannot move?
Other than that, Would it be possible to construct barricades to establish a safe-zone?(and becoming a target from other survivors)
Bows and crossbows would be a good silent ranged weapon and long spears good for defense, to stab them from outside their reach.
Not that I mind the 'going out in a blaze' scenario, I just think that you should leave the possibility of outliving the infestation, even if it is near impossible.
How fast will time pass while in play anyway?
the inevitable doom is kinda important so we'd be very resilient to changing that.
A day is maybe 15 minutes at the moment. This may change for balancing when more of the survival gameplay is in there.
Question: Will this game be a pay to download game, or one that comes with a disc, booklet, and in a box ?Its probally going to be a Pay to Download since you know they are an indie developer.
Errr... Why not just call it a railgun, that's exactly what it is. ???
Errr... Why not just call it a railgun, that's exactly what it is. ???
Errr... Why not just call it a railgun, that's exactly what it is. ???
A railgun uses 2 rails and the flow of electricity to move a projectile.
A coilgun uses a copper coil to pull the bullet forward, so it's much slower.
Railguns are much simpler, but require much more power (and by this I mean it needs a F*CKTON of power), although they are very strong.
Coilguns are harder, don't require too much power, but aren't very strong.
So not exactly, really :P
Question: Will this game be a pay to download game, or one that comes with a disc, booklet, and in a box ?
What's happening with the paypal and google checkout business at the minute Lemmy? I follow you on twitter but haven't noticed you say anything about it over the last day or so.
The system is that when the UI container panel opens up with the container (say a cupboard) contents, it will begin a 'searching' process which has a spinning icon with 'searching' next to it. The longer you have the panel open, the longer you are rummaging around in it. Different items, of different sizes, will be easier or harder to find, and the more items, the longer it takes to find smaller items.
So the result is if you're in a hurry, you'll open up containers and see just the big obvious items in there, and then close them moving onto the next, as the other items would have a smaller chance of popping up per second or whatever.
An good example would be rooting around in a sofa for coins. There may be 50 coins there, but you're not going to see them as soon as you start exploring the sofa. They would pop up every few seconds, and as you found them you could add them into your inventory.
Also previously seen items would be instantly visible when exploring the container again, and the fewer items in there the quicker you discover them, so a pen in an empty drawer would show up instantly, where a pen in a drawer with 20 other items may take a good few seconds.
So this basically adds an effectiveness at looting based upon how slowly you explore and the more time you spend with a container open (within reason obviously, don't want to bore people ) but if a zombie horde is about to break through the door, your frantic item scavenging will turn up less items to take.
As such, looting / searching for items can be tied to skills and perks, making certain characters better at quickly finding useful items in a room full of containers.
You know. Every time I see this thread I think it's about Zombo.com, but then I find out it's not and feel depressed.
You know. Every time I see this thread I think it's about Zombo.com, but then I find out it's not and feel depressed.
LMAO, those games look awesome.
Do you still get lifetime updates with the free one?
dang 15 bucks for rock paper scissor game?
Clearly the cost is just for the bonus lifetime pack and not the actual cost of the game.
If the latter is true then well good luck on that game clearly made to make enough cash to buy all the other sand box games being sold by others who also attempt to make enough cash to buy a sandbox game.
Yeah, the demo is going to be free. I imagine they hope that once people play the demo they'll then pay the £5 to order it.yeah "pay 5 dollars for the game" while playing "the Demo" for free wink* wink*
Yeah, the demo is going to be free. I imagine they hope that once people play the demo they'll then pay the £5 to order it.yeah "pay 5 dollars for the game" while playing "the Demo" for free wink* wink*
I see what your doing now, google stop chances of getting donations and now you have to pull this stunt I understand now.
Not happy that I paid and did not receive my username/password for the demo, have written email to their accounts people and hopefully will get a response back shortly.
Edit: Received a response pretty much instantly (and the email wasn't an automated message). Gotta give the guys credit.
So does this mean we'll finally be getting that baby killing simulator?No, children won't be in this game, that is a line they said they won't cross because it personally makes the devs uncomfortable.
Is there any other purpose for your wife after you've saved her from the robber dude?
I guess to do a long challenge on nursing her back to health or to a chainsaw wheelchair and prove that you don't need to do a James Sutherland to save her from zombies.Is there any other purpose for your wife after you've saved her from the robber dude?
One of the unintentionally deeper questions I've heard in awhile.
Her condition improves after a while when you've bandaged her, I wonder if anything happens after she's back to normal.yeah it would suck balls if you kill her over a bad leg then that happens to you.
Elf bikerswell looks liek Deon going to make a map pack to this where humans are dwarf, zombies are goblins and hostile biker lads or elves.
Wat.Elf bikerswell looks liek Deon going to make a map pack to this where humans are dwarf, zombies are goblins and hostile biker lads or elves.
than and someone going to take a swing at adding in the ability to build walls and junk.
I enjoy the chance to throw a few dollars at a good looking indie. I've only mucked around a bit so far, but I like what I see. Reminds me of Fallout quite a bit, which is of course a great thing.1. Not that I know of.
A few questions...
1. Am I right that there is at present no actual way to save your progress?
2. Is there any way to actually cook the soup? Can you even eat at current?
3. Anybody else wish game time would pass much slower?
So, did anyone else accidentally smother their wife in a bid to comfort her with pillows?
I swear, I just wanted to make sure she was comfortable, maybe have her elevate her leg or something. The next thing I know, she's apologizing for slowing me down and using my tender gesture (the pillow) as a means to part from this world. Crazy bitch.
You know a game is good if people are pirating the tech demo.
But really this game is just...awesome. Keep up the good work!
So, did anyone else accidentally smother their wife in a bid to comfort her with pillows?sucks is that you can't just sleep next to her, nope gotta kill her. oh well when the hacks to the tech demo comes up for changing the text to fit a more option friendly approach.
I swear, I just wanted to make sure she was comfortable, maybe have her elevate her leg or something. The next thing I know, she's apologizing for slowing me down and using my tender gesture (the pillow) as a means to part from this world. Crazy bitch.
So, did anyone else accidentally smother their wife in a bid to comfort her with pillows?
I swear, I just wanted to make sure she was comfortable, maybe have her elevate her leg or something. The next thing I know, she's apologizing for slowing me down and using my tender gesture (the pillow) as a means to part from this world. Crazy bitch.
So if I buy one of their $5 games, I get the most recent build and access to updates?Yeah, but the Project Zomboid lifetime thing doesn't even need to be included in my opinion. The games they already made are good enough!
Do I have to.....Spoiler (click to show/hide)
Do I have to.....Spoiler (click to show/hide)
Do I have to.....Spoiler (click to show/hide)
Yeah, I think that's pretty much the only time you can move her.Spoiler (click to show/hide)
Do I have to.....Spoiler (click to show/hide)
Yeah, I think that's pretty much the only time you can move her.Spoiler (click to show/hide)Spoiler (click to show/hide)
Do I have to.....Spoiler (click to show/hide)
Yeah, I think that's pretty much the only time you can move her.Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Do I have to.....Spoiler (click to show/hide)
Yeah, I think that's pretty much the only time you can move her.Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Do I have to.....Spoiler (click to show/hide)
Yeah, I think that's pretty much the only time you can move her.Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
How does oneSpoiler (click to show/hide)
Do I have to.....Spoiler (click to show/hide)
Yeah, I think that's pretty much the only time you can move her.Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Some unfortunate news:hmm I guess from my rough memory about this game the only flaw was it cost money and I guess these guys doing the same stunt notch doing which was making people pay for beta testing which some money services hate, I hate this (the paying for beta testing not the fact the money services hate that idea, because who would want to pay to do someone else taxes?)
http://projectzomboid.com/blog/index.php/2011/06/sorry-weve-had-to-take-the-game-down/
Not only did someone pirate the game and make it into a standalone executable, they made it with an update button that directly downloads the new version from teh PZ website.
Dick fucking move. The guys at PZ they don't ever bother with worrying about piracy, it happens. But this is different. Most pirated games forgo automatic updates because it's keys get blacklisted, ect....and they upload a stand alone patch for the game.
Since PZ is an indie company, they weren't prepared for higher levels of piracy dickitude. So right now, the pirated version of PZ costs them bandwidth money, and because pirates can repeatedly click the "update" button, they can actual cost the PZ MORE bandwidth than a customer who bought the game and only downloads updates when they're available.
So long and short, PZ has been taken down. You can still play a cached version of it for the moment. It will be back when they have a more robust security system (they're talking about moving forward on the downloadable client now because of this.)
It just makes me sad that even when indie devs don't fuck people over with stupid crazy DRM, some pirates out there can't let well alone enough. It's not enough they can get the game for free, they've got to literally sap cash from teh PZ company while they do it.
I hate this (the paying for beta testing not the fact the money services hate that idea, because who would want to pay to do someone else taxes?)
Some unfortunate news:hmm I guess from my rough memory about this game the only flaw was it cost money and I guess these guys doing the same stunt notch doing which was making people pay for beta testing which some money services hate, I hate this (the paying for beta testing not the fact the money services hate that idea, because who would want to pay to do someone else taxes?)
http://projectzomboid.com/blog/index.php/2011/06/sorry-weve-had-to-take-the-game-down/
Not only did someone pirate the game and make it into a standalone executable, they made it with an update button that directly downloads the new version from teh PZ website.
Dick fucking move. The guys at PZ they don't ever bother with worrying about piracy, it happens. But this is different. Most pirated games forgo automatic updates because it's keys get blacklisted, ect....and they upload a stand alone patch for the game.
Since PZ is an indie company, they weren't prepared for higher levels of piracy dickitude. So right now, the pirated version of PZ costs them bandwidth money, and because pirates can repeatedly click the "update" button, they can actual cost the PZ MORE bandwidth than a customer who bought the game and only downloads updates when they're available.
So long and short, PZ has been taken down. You can still play a cached version of it for the moment. It will be back when they have a more robust security system (they're talking about moving forward on the downloadable client now because of this.)
It just makes me sad that even when indie devs don't fuck people over with stupid crazy DRM, some pirates out there can't let well alone enough. It's not enough they can get the game for free, they've got to literally sap cash from teh PZ company while they do it.
Some unfortunate news:hmm I guess from my rough memory about this game the only flaw was it cost money and I guess these guys doing the same stunt notch doing which was making people pay for beta testing which some money services hate, I hate this (the paying for beta testing not the fact the money services hate that idea, because who would want to pay to do someone else taxes?)
http://projectzomboid.com/blog/index.php/2011/06/sorry-weve-had-to-take-the-game-down/
Not only did someone pirate the game and make it into a standalone executable, they made it with an update button that directly downloads the new version from teh PZ website.
Dick fucking move. The guys at PZ they don't ever bother with worrying about piracy, it happens. But this is different. Most pirated games forgo automatic updates because it's keys get blacklisted, ect....and they upload a stand alone patch for the game.
Since PZ is an indie company, they weren't prepared for higher levels of piracy dickitude. So right now, the pirated version of PZ costs them bandwidth money, and because pirates can repeatedly click the "update" button, they can actual cost the PZ MORE bandwidth than a customer who bought the game and only downloads updates when they're available.
So long and short, PZ has been taken down. You can still play a cached version of it for the moment. It will be back when they have a more robust security system (they're talking about moving forward on the downloadable client now because of this.)
It just makes me sad that even when indie devs don't fuck people over with stupid crazy DRM, some pirates out there can't let well alone enough. It's not enough they can get the game for free, they've got to literally sap cash from teh PZ company while they do it.
wait after reading the article I notice a few things.
Free volunteer beta testers hurt the company(?), and they think they can't just go on Donations because fear of people jumping to torrents that "auto update" than paying so they over react and shut down and blame the pirates early.
how I see it is this.
Coder : hey guys look I just made this program that can update the pirated copies of the game for situations where players pay can't get the game and can't update because of the pirated game they have doesn't work woo!
*Meanwhile at PZ Fort*
Urist developer: Olgn come here I heard you got some news for me.
Olgn the PR: look the dorf bucks we get from 'donation' sales are not enough to keep the nobles from kicking us out look the Koblods have tweaked our game to update constantly!
Urist : So ?
Olgn : So!? look this means the people who don't pay can get the game for free and update which drains our servers(other than the normal people who drain the servers any way)!
Urist : you mean? that we paying for beta testing ! Oh No pull the lever!
Olgn : already di...
*your project has crumbled.*
Meanwhile back at the Koblods cave
Coder: I got news my program shut down the game, shoot that sucks. Hey did toady added necromancy and zombies in yet?
Kobold : nah but I read good news on zombie survival squad being flipping huge still we can play survivor crisis z until the developers come back.
Coder: yeah lets all pour Mountain dew for Zombiod the DFzombie game that was screw over by paypal and google.
*all proceed to pour MtnDw on the ground*
Some unfortunate news:hmm I guess from my rough memory about this game the only flaw was it cost money and I guess these guys doing the same stunt notch doing which was making people pay for beta testing which some money services hate, I hate this (the paying for beta testing not the fact the money services hate that idea, because who would want to pay to do someone else taxes?)
http://projectzomboid.com/blog/index.php/2011/06/sorry-weve-had-to-take-the-game-down/
Not only did someone pirate the game and make it into a standalone executable, they made it with an update button that directly downloads the new version from teh PZ website.
Dick fucking move. The guys at PZ they don't ever bother with worrying about piracy, it happens. But this is different. Most pirated games forgo automatic updates because it's keys get blacklisted, ect....and they upload a stand alone patch for the game.
Since PZ is an indie company, they weren't prepared for higher levels of piracy dickitude. So right now, the pirated version of PZ costs them bandwidth money, and because pirates can repeatedly click the "update" button, they can actual cost the PZ MORE bandwidth than a customer who bought the game and only downloads updates when they're available.
So long and short, PZ has been taken down. You can still play a cached version of it for the moment. It will be back when they have a more robust security system (they're talking about moving forward on the downloadable client now because of this.)
It just makes me sad that even when indie devs don't fuck people over with stupid crazy DRM, some pirates out there can't let well alone enough. It's not enough they can get the game for free, they've got to literally sap cash from teh PZ company while they do it.
wait after reading the article I notice a few things.
Free volunteer beta testers hurt the company(?), and they think they can't just go on Donations because fear of people jumping to torrents that "auto update" than paying so they over react and shut down and blame the pirates early.
how I see it is this.
Coder : hey guys look I just made this program that can update the pirated copies of the game for situations where players pay can't get the game and can't update because of the pirated game they have doesn't work woo!
*Meanwhile at PZ Fort*
Urist developer: Olgn come here I heard you got some news for me.
Olgn the PR: look the dorf bucks we get from 'donation' sales are not enough to keep the nobles from kicking us out look the Koblods have tweaked our game to update constantly!
Urist : So ?
Olgn : So!? look this means the people who don't pay can get the game for free and update which drains our servers(other than the normal people who drain the servers any way)!
Urist : you mean? that we paying for beta testing ! Oh No pull the lever!
Olgn : already di...
*your project has crumbled.*
Meanwhile back at the Koblods cave
Coder: I got news my program shut down the game, shoot that sucks. Hey did toady added necromancy and zombies in yet?
Kobold : nah but I read good news on zombie survival squad being flipping huge still we can play survivor crisis z until the developers come back.
Coder: yeah lets all pour Mountain dew for Zombiod the DFzombie game that was screw over by paypal and google.
*all proceed to pour MtnDw on the ground*
Ethical or not, i doubt that anyone expected the game to be pirate-free. Everything was, is and will be pirated. Silly insults and trolling one another won'T change anything.
Now... Pirating alphas or betas is wrong (obviously) when it hurts an indie group, but i'd say that donations are a better idea, mainly because with all the pirating it's possible that the project may crumble.
18.) Hallucinations cannot break down doors.
Why should they spend more money for bandwidth to support people who aren't getting the game updates as they should be: when indiestone releases a patch?more so other people who want to support the game spend money on bandwidth to support the people who payed but can't get a normal copy of the game due to complicated reasons and stuck getting the non updating patch.
Why should they spend more money for bandwidth to support people who aren't getting the game updates as they should be: when indiestone releases a patch?more so other people who want to support the game spend money on bandwidth to support the people who payed but can't get a normal copy of the game due to complicated reasons and stuck getting the non updating patch.
kinda like privately own servers from third parties.
wait? I was thinking of privately own servers from third parties the company agrees with.Why should they spend more money for bandwidth to support people who aren't getting the game updates as they should be: when indiestone releases a patch?more so other people who want to support the game spend money on bandwidth to support the people who payed but can't get a normal copy of the game due to complicated reasons and stuck getting the non updating patch.
kinda like privately own servers from third parties.
Privately owned servers: also illegal, but not the same thing. The private servers don't drain resources directly from the company that made the game like this auto-updating glitch did.
Really it's SUPER DUPER EASY to get a credit card, even if you're underage! All you have to do is go to any given convenience store and buy a prepaid visa. If you can't afford that? Your life is a LOT worse off and playing an indie game pre-order should be the LAST of your problems to care about.
The sad thing is that I can't bring myself to believe them again :-\
I paid for it and with it coming to Steam, will I need to pay for it again? Or do I get a key for it?They're setting up a system to transfer over existing accounts for that.
from the sounds of it they are gonna make every option available to everyone even if you purchase the Desura option now or whateverWell not quite. To avoid people making three copies and giving each to different people, you lose rights to the old copy when you transfer between the services.
Sorry Fikes, it aint out yet.Well that's a bummer.
Saint, you have a few weeks at least before it will be 'on steam' and then it will just be a redeemable steam code, not a direct purchase from steam.
I know it's still early in development but are there any multiplayer ideas that have been confirmed or something of that sort?Multiplayer is confirmed as a small scale affair (no more than 8-10 players) with primarily co-op. This will not happen until the singleplayer version is most or fully complete.
from the sounds of it they are gonna make every option available to everyone even if you purchase the Desura option now or whateverWell not quite. To avoid people making three copies and giving each to different people, you lose rights to the old copy when you transfer between the services.
:-\ Hmm. I'm really on the fence as to whether or not I should buy this. I enjoyed the demo, but I'd like to hear other peoples opinions.
Also, what has actually been added in the most recent update, or more specifically, what has changed since the demo? I can't seem to find a list anywhere, although I heard that classes have been implemented, and basic customization.
...
SO I KILLED THEM ALL
...
My time was 21 Days 8 Hours.
Tried buying the game over the weekend, but unfortunately I haven't managed to get the game to work yet on my computer. I keep getting an error where Java isn't recognized at the command line. Apparently it's a bug or something, but they took down the download link due to pirates or something, so I can't get the newest version.
Ah, well, I'm sure it'll all get sorted at some point.
Tried buying the game over the weekend, but unfortunately I haven't managed to get the game to work yet on my computer. I keep getting an error where Java isn't recognized at the command line. Apparently it's a bug or something, but they took down the download link due to pirates or something, so I can't get the newest version.
Ah, well, I'm sure it'll all get sorted at some point.
The java not being recognized is actually a problem with your system, not the game.
The updated versions are all available for download again.
Looks fun. Like a more modern version of Survival Crisis Z. I'll be looking forward to this game. Will there be social decay such as cannibals, cutthroats, and looters?
And THANK YOU FOR ADDING INFECTIONS. Getting infected by zombies is so rare nowadays...
Indeed. They're flesh-eating monsters, not gangsters!Looks fun. Like a more modern version of Survival Crisis Z. I'll be looking forward to this game. Will there be social decay such as cannibals, cutthroats, and looters?
And THANK YOU FOR ADDING INFECTIONS. Getting infected by zombies is so rare nowadays...
Yeah they usually just beat the shit out of you.
Looks fun. Like a more modern version of Survival Crisis Z. I'll be looking forward to this game. Will there be social decay such as cannibals, cutthroats, and looters?
And THANK YOU FOR ADDING INFECTIONS. Getting infected by zombies is so rare nowadays...
Yeah, leaving out the children I can understand. Everyone gets all mad over that, and it would hurt sales.Looks fun. Like a more modern version of Survival Crisis Z. I'll be looking forward to this game. Will there be social decay such as cannibals, cutthroats, and looters?
And THANK YOU FOR ADDING INFECTIONS. Getting infected by zombies is so rare nowadays...
I reckon the social decay side of things is the 'ultimate' goal. If they can get the NPCs doing those sorts of things in a believable, dynamic world, that is the sort of game they are pitching for.
Also I recall that as far as subjects to cover go, just about the only thing they won't touch is children in the game. Cannibalism should make it in eventually though - I mean, meat is meat, right?
I'm having some serious trouble getting this game to work. I downloaded the demo version from their website, but when I launch the game all I'm given is an unresponsive java window. I've searched high and low to find a solution but none of the ones that I've found work. I'm using XP and Java is indeed up to date. Any ideas? Sorry if this has already been answered, I really can't figure it out.
I keep reading this thread hoping its the post that says "So they finally added a way to save your game."
Sadness :(
I keep reading this thread hoping its the post that says "So they finally added a way to save your game."
Sadness :(
The main reason I want to save, is so I don't have to deal with the beginning part over and over. I generally do the beginning up until the oven part. Then I turn on the oven, and run like hell. The zombies will be going away from me, granting me time to getI keep reading this thread hoping its the post that says "So they finally added a way to save your game."
Sadness :(
Me too. Have I mentioned I accidently quit from the game while trying to find a way to save it? I gave up playing when I realized this.
I found the new sandbox mode to be really unforgiving. Like, open your front door to a horde of zombies unforgiving.
-snip-
Game is developing really slow.Yeah. I'm not sure how this is all going to turn out, honestly, but signs thus far aren't really encouraging. So many problems and "not our fault!" issues cropping up ... after a time, I get a little suspicious. Maybe I'm too cynical.
Maybe I'm too cynical.*paranoia brobump*
Game is developing really slow.They only announced the game what, 3 months ago? So far that's a lot of progress despite a lot of issues they've had. They made a blogpost this week listing whats in the next update coming pretty soon and it's probably the biggest patch yet. Especially like the sounds of this:
A note on the NPC improvements. This is a big deal, and while they still have a long way to go, they are much smarter, and ‘play the game’ now instead of running around randomly. They get in groups, establish safehouses, go out on looting missions to stock up their safehouses. And so on.
Game is developing really slow.They only announced the game what, 3 months ago?
Game is developing really slow.They only announced the game what, 3 months ago?
What? Project Zomboid was announced on March 15, 2011. That's six months, not three. Here's (http://www.theindiestone.com/lemmy/index.php/2011/03/15/a-slightly-less-pathetic-game-announcement-with-screenshots/) what it looked like back then.
IF you can combine maps, can we combine them up and down as well? Because that would be nice.
Also, I noticed the other day that one of the randomly generated messages on the Minecraft main menu is "Try Project Zomboid!". 8)Yes, and I saw on his blog a tweet saying he bought the fanboy's edition of Project Zomboid.
They will form groups (or come as a group) and pick a safehouse based on criteria such as size, exits, amount of containers, amount of windows (with a bit of a random element so they all just don’t end up heading to the bloody apartment every time. )
They will then stock their inventories up on weapons and food, and when day breaks, the leader of the group may call a meeting and pick a team to guard the safehouse and another to accompany them to get supplies from another building.
They will then head to that building and fill up on useful items, returning and depositing the items in their safehouse.
Things I always carry:
flashlight
2 batteries
shotgun
hammer
axe
1 bag of chips
1 soda
tissue
Awesome! Now to have timebombs placed at the next looting target :PQuoteThey will form groups (or come as a group) and pick a safehouse based on criteria such as size, exits, amount of containers, amount of windows (with a bit of a random element so they all just don’t end up heading to the bloody apartment every time. )
They will then stock their inventories up on weapons and food, and when day breaks, the leader of the group may call a meeting and pick a team to guard the safehouse and another to accompany them to get supplies from another building.
They will then head to that building and fill up on useful items, returning and depositing the items in their safehouse.
I am loving what the devlogs are describing :D
How i can save the game?
Ok, I have several questions about this game:I don't think it's going to be abandoned. I think they're expecting a brief delay while they optimize the graphics engine stuff with the new team member. Last I heard was we should expect it for next week, but you never know how those things go - I doubt Toady ever expected the one year gap to add 3D for example but there we were.
- Someone (Grakelin, I think) used to be skeptical about the game's future. AKA: He thought it was going to enter development hell, and the forthcoming patch would never happen. Was this solved? Did the promised patch get released in the end, or are people still holding out for that one?
- How open ended is it in comparison, to, say, Cataclysm?
(You see, I like survival games, and I was considering getting this, but not if it's likely that the project being abandoned.)
I would like it if they updated their blog on the main page a little more often. I worry that the long gaps between information and updates is hurting their image.
The things this Lemmy guy and his crew have been saying on Twitter / Reddit are not very appealing. Also ... how do funded projects not use revision control offsite? This guy never had a hardware failure or something? From where I sit (the sidelines), it doesn't seem to be very respectful of their pre-paying clients.
I don't have a dog in this fight, though. Just saying ... these guys are melting down in all the wrong ways.
(Full disclosure: I admit this whole thing is fascinating, seems like everything that can go wrong to this team does. Which raises questions.)
Edited to add a link to an image of some of his tweets, since he's in the process of deleting them/his Twitter account to make it all go away (Twitter style, so read from the bottom up): http://i.imgur.com/guW7t.jpg
I don't really have much to say other than this surprisingly vindicates paypal. Oh, and he called reddit arseholes for being upset when they accounted for hundreds, probably thousands of sales.
If they had agood PR or alying Marketing manager, none of us would have even known about that incident and they could just say that they delay the game due to polishing and bug fixing and all of we would have been really happy and grateful for the dedication to the product.
I'd rather be told the truth, no matter how depressing. But it would be better for the Indie Stone if they lied about it, as now he is getting floods of hate and flames. Hell, wouldn't surprise me if they quit the whole thing all together due to the PR fail.If they had agood PR or alying Marketing manager, none of us would have even known about that incident and they could just say that they delay the game due to polishing and bug fixing and all of we would have been really happy and grateful for the dedication to the product.
You would rather be lied to, than told the truth about what happened, and left to wonder why when they finally do release a new update, the many months of 'work' they talked about wasn't there? That seems like recipe for disaster to me, not to mention even more unprofessional than not having good backups.
If they had agood PR or alying Marketing manager, none of us would have even known about that incident and they could just say that they delay the game due to polishing and bug fixing and all of we would have been really happy and grateful for the dedication to the product.
You would rather be lied to, than told the truth about what happened, and left to wonder why when they finally do release a new update, the many months of 'work' they talked about wasn't there? That seems like recipe for disaster to me, not to mention even more unprofessional than not having good backups.
Glad that Lemmy gathered himself up to make that post, but I feel bad for the IndieStone. I don't know if they will recover from this. Hopefully they will, but after all these setbacks, it wouldn't surprise me if they just called it a day and packed up.
I do think that Lemmy should have handled the internet abuse a little better. Other developers get it a fair bit as well, and they don't rant back to the fans. Although, those devs didn't have loads of their stuff stolen and their game set back months...
It's the one thing that baffles me. I KNOW lemmy, I have spoken to him in the past and I am now hard at work on my own game.
I can assure you guys that supermalparit and I make backups on a NIGHTLY basis. It's as easy as hosting it on megaupload or whatever site and just boosting it up.
It serves more than one use as well, as it can also help you track down which bugs cropped up overnight, or even prevent material theft.
It's not that I don't believe them, it's simply the fact that well, it's weird that in this day and age one would resort to local backups only. Not even an external hard drive? Nothing?
Regardless, I feel their loss, and can understand their absolute frustration, a power outage and fifteen minutes of lost work enrages me, two months of work is just a mess.
Condolences
Edit: Actually, just thought it was a bit weird that they don't have backups even though they don't all live in the same area: Weird
Edit: Actually, just thought it was a bit weird that they don't have backups even though they don't all live in the same area: Weird
The bulk (possibly 100%?) of the coding is done by two guys who co-habit.
I personally don't mind at all the unprofessional ramblings of the developers, I find the honesty refreshing and amusing. But I can also see that a casual observer could view it as offensive and a bit 'odd'.
Essentially, I think you hit the nail on the head boatie. It's just a few competent programmers and artists making a cool game.
People expect more from them, and these expectations aren't being met. On the other hand, these expectations were never promised, only implied.
Should the developers mutate to accommodate the implied expectations, or should the customer base accept the developers as they are? Personally, on an ideological stance, I almost think they should stand firm. However in a practical sense (given recent events) they should probably consider trying to improve their PR machine somewhat and start lying to the populace on occasion.
They aren't professionals. Their meltdown points it out. It's just some guys doing a game but not anymore. They shouldn't try to sell an unexisting game in the first place. They should have taken this more seriously.Not anymore? They had a meeting this morning to revise their plans and are back to work as soon as they have computers up and running again.
Sorry, I meant they aren't just some guys doing a game anymore. It's getting serious. Now they are just some guys must do a game and calm down the angry mob while melting down.They aren't professionals. Their meltdown points it out. It's just some guys doing a game but not anymore. They shouldn't try to sell an unexisting game in the first place. They should have taken this more seriously.Not anymore? They had a meeting this morning to revise their plans and are back to work as soon as they have computers up and running again.
The things this Lemmy guy and his crew have been saying on Twitter / Reddit are not very appealing. Also ... how do funded projects not use revision control offsite? This guy never had a hardware failure or something? From where I sit (the sidelines), it doesn't seem to be very respectful of their pre-paying clients.
I don't have a dog in this fight, though. Just saying ... these guys are melting down in all the wrong ways.
(Full disclosure: I admit this whole thing is fascinating, seems like everything that can go wrong to this team does. Which raises questions.)
Edited to add a link to an image of some of his tweets, since he's in the process of deleting them/his Twitter account to make it all go away (Twitter style, so read from the bottom up): http://i.imgur.com/guW7t.jpg
Wow. I feel sorry for this guy. Experiencing a burglary is a bad thing and having your months of work stolen? That sucks.
I have been robbed two times. One time the burglar used some kind of a sedative which put the household into a deep sleep. But we only lost our cellphones and some cash. Laptop was hidden (I kept telling my mom that she is being paranoid... Thanks mom) and we didn't have many valuable stuff in the house.
One time, I was working on an TES:Oblivion mod and a trojan completely destroyed everything. I kept saying to myself "I'll make an external backup... eventually" but I never did. Then I just gave up modding.
I slightly know what that feels like and people saying "bah ur game was crap anyways" and stuff like that will only make it worse. I experienced a similiar attitude at that mod incident. This is the time these guys need support. Nobody needs support if they are having a good time.
Wow. Did they think you have some kind of hostile gang weapons cache? As Deadmeat said, smash-and-grab makes more sense.The things this Lemmy guy and his crew have been saying on Twitter / Reddit are not very appealing. Also ... how do funded projects not use revision control offsite? This guy never had a hardware failure or something? From where I sit (the sidelines), it doesn't seem to be very respectful of their pre-paying clients.
I don't have a dog in this fight, though. Just saying ... these guys are melting down in all the wrong ways.
(Full disclosure: I admit this whole thing is fascinating, seems like everything that can go wrong to this team does. Which raises questions.)
Edited to add a link to an image of some of his tweets, since he's in the process of deleting them/his Twitter account to make it all go away (Twitter style, so read from the bottom up): http://i.imgur.com/guW7t.jpg
Wow. I feel sorry for this guy. Experiencing a burglary is a bad thing and having your months of work stolen? That sucks.
I have been robbed two times. One time the burglar used some kind of a sedative which put the household into a deep sleep. But we only lost our cellphones and some cash. Laptop was hidden (I kept telling my mom that she is being paranoid... Thanks mom) and we didn't have many valuable stuff in the house.
One time, I was working on an TES:Oblivion mod and a trojan completely destroyed everything. I kept saying to myself "I'll make an external backup... eventually" but I never did. Then I just gave up modding.
I slightly know what that feels like and people saying "bah ur game was crap anyways" and stuff like that will only make it worse. I experienced a similiar attitude at that mod incident. This is the time these guys need support. Nobody needs support if they are having a good time.
I've gotten so drunk that I've had alcohol poisoning and I'm 16(In which I discovered the next morning, when I'm drunk I get naked and somewhat gay). This guy sounds barely drunk and he's losing his nerve. Poor bugger. I hate fucking crooks. Anyways, he'll recover...... I hope.All I have to say is too much information.
What the fuck kinda burglars do you get over there? rofl. Here they just smash in the windows and grab whats in sight.
Is it a mid that this stuff happens in trailers as well? It doesn't make sense for a house, but a trailer is a lot smaller for this to possibly workIt could work I suppose, but odds are A) the cost of the sleeping gas could well outweigh the cost of the stuff you steal B) getting sleeping gas and equipment would be difficult C) it would take lots of planning D) you would need to break in before the gas knocks them out anyways so you could vent the gas in there E) you will probably kill them (or it won't work) since you can't control the dose they get or anything.
Is there really any type of odourless, invisible sleeping gas? CO is odourless and invisible, but not really a sleeping gas, depending on your definition...Meh, CO would work, if you can't control the dose well most of the gases that can put you to sleep either have side effects (which would get you noticed) or work only on levels approaching toxicity, so no reason to go with something else if you will have a good chance of killing them (or getting discovered) anyways.
Wow. Did they think you have some kind of hostile gang weapons cache? As Deadmeat said, smash-and-grab makes more sense.Our neighbour said he heard some loud noises and we didn't wake up. They only stole our cell phones and a small amount of cash. Maybe they used ether or something.
Most of those things you'd notice being applied. I'm not sure about ether (wasn't it an old antesthetic?) but anything else that would knock you out, eg. chloroform, would need to be forcibly applied to force inhalation, and you'd deffinitly remeber someone coming up behind you and shoving a stinky damp rag in your face... If you live anywhere near urban, most likely you were all just accostumed to loud noises, or just sound sleepers. I remeber my dad once slept through a storm in China which blew out the windows on the other side of his hotel. I constantly sleep through my alarm, and it's an annoingly loud buzzing noise right next to my ear (my wife hates me for this). It's amazing how lazy the subconcious mind is, and how easily we write off sounds in the night. (it's the cat/a car door/grandma in the basement closet).
Can we still kill +10 zombies with one shot?
Can we still kill +10 zombies with one shot?Yes, with a +10 shotgun.
8)Can we still kill +10 zombies with one shot?Yes, with a +10 shotgun.
^ One of the weakest points of the game, IMO. Even more so when the default map is rather... limited. The devs said they discarded procedural generation because they don't want stuff like toilets popping up in kitchens and such, but even randomly placing whole buildings would give each playthrough a fresh feel.
Their ambitions go far beyond Rogue Survivor and Survival Crisis by quite a bit. They've also significantly increased the map size since last time, and once the cell loading stuff is in again there'll be more than enough content. There really is no perfect Procedural Generation that can make a decent realistic city, even the biggest proponents of procedural will tell you that.
Their ambitions go far beyond Rogue Survivor and Survival Crisis by quite a bit. They've also significantly increased the map size since last time, and once the cell loading stuff is in again there'll be more than enough content. There really is no perfect Procedural Generation that can make a decent realistic city, even the biggest proponents of procedural will tell you that.
The Toad disagrees...
I can't help but look at it and think that its survival crisis z, but with a bit of rogue survivor tossed in there. Which is fine, except the bit of rogue survivor isn't really substantial enough for me to pay for a game over something which i'm pretty sure is freeware by now.
Their ambitions go far beyond Rogue Survivor and Survival Crisis by quite a bit. They've also significantly increased the map size since last time, and once the cell loading stuff is in again there'll be more than enough content. There really is no perfect Procedural Generation that can make a decent realistic city, even the biggest proponents of procedural will tell you that.
The Toad disagrees...
He has the right to but frankly: DF towns don't really look that good or natural. It's actually the biggest complaint I've seen on other forums about the upcoming version.
AND Toady has the benefit of working in the medium of ASCII. Imagine how unreal and unconvincing those towns would look if you could see the repetition of necessarily limited and detailed isometric textures, not just figurative blocks of 'stuff' which our minds are perfectly willing to flesh out for us?Could not have said it better myself. It's very hard to do procedural generation in any format where the imagination is not at play.
Their ambitions go far beyond Rogue Survivor and Survival Crisis by quite a bit. They've also significantly increased the map size since last time, and once the cell loading stuff is in again there'll be more than enough content. There really is no perfect Procedural Generation that can make a decent realistic city, even the biggest proponents of procedural will tell you that.
Does this game support online coop or am i totally wrong?No to the first one.
Is this really worth the purchase now?
Looking really interesting game.
hmm wasnt in one of the "humble bundles" some type of city generator?
it was the introversion bundle: http://forums.introversion.co.uk/introversion/viewtopic.php?t=1837
video: http://www.youtube.com/watch?v=FR9xI0GgrBY
doubt anything similar to that will be in zombiod...
but what about map options at the start of the game where you can change some map generation options so you can decide yourself how much randomness you want in the map or how big you want the map to be etc.
kind of like rouge survivor had map size options.
hmm wasnt in one of the "humble bundles" some type of city generator?No interiors, that's actually where the devs stopped developing the game at, they couldn't find a way to make the bland interiors interesting and fun to navigate.
it was the introversion bundle: http://forums.introversion.co.uk/introversion/viewtopic.php?t=1837
video: http://www.youtube.com/watch?v=FR9xI0GgrBY
doubt anything similar to that will be in zombiod...
but what about map options at the start of the game where you can change some map generation options so you can decide yourself how much randomness you want in the map or how big you want the map to be etc.
kind of like rouge survivor had map size options.
although there is still no saving.
Quotealthough there is still no saving.
Wwwwhhhhyyyyyyyyyyyy!!!!!!!!
I kid, sorta. I'm excited to play again after a while. I just doubt I can actually have fun without a save. There's no point to doing well if you're just going to have to commit suicide so you can go to bed.
To me save games aren't a feature though, they're a critical component of any game that isn't sitting in an arcade.
Sorry, but my patience for that excuse wore thin last year. It's no fresher or more acceptable this year. (Especially not with the quality of the updates coming out. "It's boring" is not an excuse, especially when it's THE thing keeping many people from enjoying the game for more than 10 minutes.)Perhaps you shouldn't buy games in alpha then?
I've bought plenty of games in alpha. This is the first one where saving the game was not considered a basic component, like keyboard input and printing stuff to screen. After some point, you run out of excuses to make for the dev team. I was running out before they got burgled.
Or to put it another way, no one would be playing DF right now if you weren't capable of saving the game, no matter how good it is.
Christ, even Binding of Isaac, which doesn't have game saves, had data saving when it shipped.
You could just as easily hold the same position as DF having a reasonable UI.
QuoteYou could just as easily hold the same position as DF having a reasonable UI.
It has a UI. That's more than you can say for PZ and its data plan.
And that must be the most epic 2 to ??? hour game of fort mode ever, if you never use a save at all. Or the most shallow.
Or people who want to go to bed without committing suicide.
I've bought plenty of games in alpha. This is the first one where saving the game was not considered a basic component, like keyboard input and printing stuff to screen. After some point, you run out of excuses to make for the dev team. I was running out before they got burgled.
Or to put it another way, no one would be playing DF right now if you weren't capable of saving the game, no matter how good it is.
Christ, even Binding of Isaac, which doesn't have game saves, had data saving when it shipped.
I want to like these guys, and their work. But it's long looked like they've had competency issues, and for me, this is the most damning evidence that they don't honestly have a plan. I already own the game, but I honestly can't recommend it to anyone at this point until they start deving with a mind toward a real product.
But it's true! If you're kicking ass, having the best game of PZ you've ever had...what are you supposed to do? Leave your PC running while you sleep? Or kill yourself? Neither of those are a good option for a game that's based around surviving longer.
The game being good isn't going to stop me from being critical of them when, I think, it's totally warranted. I feel sorry for them but my compassion and patience has its limits.
Pausing the game and having the PC run while you sleep sounds like a small "price" to pay if its such a good game...shut your monitor off and deal with it the next day...is that really so hard?
If we hadn't been burgled your criticisms on saving would be completely invalid as it would have been in months ago.
I forgive you. Just know that's the one thing on the list that's been missing for it to be playable experience for me.
Like I said, everything about the game is love, except the rocky and unpredictable path development has taken. And I'm not blaming you guys for the stuff that was totally out of your control. And I'm glad to hear that it's a rebuilding of the save code instead of starting from square 1. When that feature is in, I'll have no problem recommending the game to everyone. I have few problems now, aside from that one giant exception.QuotePausing the game and having the PC run while you sleep sounds like a small "price" to pay if its such a good game...shut your monitor off and deal with it the next day...is that really so hard?
It's ghetto. For a product I paid money for, for a product they're trying to sell, alpha or not, indie or not, I expect something just a wee bit more professional. And this has been the case with the game for a long, long time now.
Like I said, at some point, I run out of excuses to make to myself about it.
why not...not play it?
In terms of the work that's gone into the game, and the price of many other games, you can't possibly hold a £5 alpha game in the same level of expectation as you would a £30 indie game? or a full price console/PC game? I mean if we were charging £15 for a finished game without saving it would seem a more valid criticism.
Surely?
And FYI, I'd like to see you survive long enough to justify saving in the latest build. It was never our expectation that people would generally live long enough to require saving, and therefore it wasn't as high priority as 'more stuff to actually do in the game' or fixing serious issues and bugs with the game.
The fact that a game that costs less than a single 20 pack of cigarettes for lifetime updates can be held with such criticisms for things that aren't in yet, especially considering extenuating circumstances as to why they aren't in yet, seems a real shame to me.
With a save game I could at least re-approach the situation to try a new method. That alone would keep me playing much longer than constantly rebuilding characters.
With a save game I could at least re-approach the situation to try a new method. That alone would keep me playing much longer than constantly rebuilding characters.
Well considering the game is out of design only ever going to be save on quit with permadeath, this is not a valid criticism, just something that you don't like about a game that many people do like. Save would be purely a mechanism to continue a game later.
Thanks for your clarifications though, sorry if I get defensive only having our competency called into question over lacking save seems unfair to me.
Since we have fort building now, we've decided the only fair thing to do is allow you to start a new game with a new character on an existing world if you choose.
Your skills, survival time and everything will be fresh. Permadeath still reigns supreme, but like in Dwarf Fortress you can start new games in a pre-existing world. It's just too much for people to lose any fortress if they die (unless they choose to of course) and devalues the creative building aspect in the game now.
Starting in the same world has its downsides though. You will start as a new character in a map (and once the world is huge, a random part of the map possibly miles away) that may already have no power, water, no fresh food and a shit ton of zombies.
There is another surprise in the update, expected monday or thereabouts, but we'll keep that quiet for now.
That will be sweet. This is THE update I've been waiting for. The persistence is more than I'd hoped for, too. Just so we're clear though, this ISN'T coming with a whole lot of map gen though right? It's the standard maps they have and then randomized content and NPCs? Still pretty damn good though. I especially like the random starting points in large sized maps. "Reclaiming" forts should be a nice self-directed challenge (something the game can kind of lose if you start doing good.)
That will be sweet. This is THE update I've been waiting for. The persistence is more than I'd hoped for, too. Just so we're clear though, this ISN'T coming with a whole lot of map gen though right? It's the standard maps they have and then randomized content and NPCs? Still pretty damn good though. I especially like the random starting points in large sized maps. "Reclaiming" forts should be a nice self-directed challenge (something the game can kind of lose if you start doing good.)
They have NO plans for randomly generating maps, as they've said: the results just aren't quite good enough for the level of detail they want, and even Introversion with their decades of game experience had to give up on that idea with Subversion as the results weren't there. Hand-designed maps are the only way, although users will be able to create their own maps too (and have been already quite a bit!)
They have NO plans for randomly generating maps, as they've said: the results just aren't quite good enough for the level of detail they want, and even Introversion with their decades of game experience had to give up on that idea with Subversion as the results weren't there. Hand-designed maps are the only way, although users will be able to create their own maps too (and have been already quite a bit!)
QuoteThey have NO plans for randomly generating maps, as they've said: the results just aren't quite good enough for the level of detail they want, and even Introversion with their decades of game experience had to give up on that idea with Subversion as the results weren't there. Hand-designed maps are the only way, although users will be able to create their own maps too (and have been already quite a bit!)
I said generated content. Randomized container contents, ect... It's been made quite clear for a long time that procedural map gen will not be happening.
So has this game got to the level yet where I should buy it (and trust that it will continue to be developed?)Comparing current version and the demo, theres a lot of differences and the next version seems to be getting a lot of overhauls.
Well, the game had an update yesterday. The combat system and the zombie/character sprites are now far better. Here's a video:How amusing. i must have checked just a little before they updated
I'm kind of surprised this thread hasn't been updated yet. Project Zomboid is about to come out of a period of closed alpha testing with a new version possibly within days. I have to admit, they have been busy. It is looking very, very nice. Take a look at the youtube alpha test videos.
I'll believe it's done when the patch is out! ;)
I absolutely loved the demo way back in the day, but they've been having the worst luck since then and stuff has just taken forever. Absolutely totally looking forward to it. I'm curious about the release log as well. Does anyone have a list of major features that are going to come out that aren't just graphics changes but actual gameplay changes?
Everyday for the last 4 months they have been telling people very soon, a matter of weeks, not months. I am hopeful that it will see the light of day in May, but would eat my hat if it came out on this coming Monday.
It's not like they've been cultivating a good relationship with the community, or even maintaining a decent one on their forum.Care to elaborate? Seems a bit unfair ...
Will we be able to have a community game where every one finds or craft a special item with history then place it into a heavily guarded museum?
Everyday for the last 4 months they have been telling people very soon, a matter of weeks, not months. I am hopeful that it will see the light of day in May, but would eat my hat if it came out on this coming Monday.
Salmon will take less time to be cooked.
Passive skills gain and lose XP slower (no more going from strong to stout within 2 days)
Crafting changes : Now clicking on 1 item will open all the crafting possibility, it'll display a tooltip where you can see the needed item for recipe.
Fixed stout trait description.
Disappearance of trait descriptions after being added and then removed fixed.
Lowered the weight of cooking pot.
Lowered weight of shotgun shells / pistol bullets.
zombie awareness reduced a bit in daytime.
zombie memory reduced slightly.
Much less chance of being spotted when stood next to walls / full tile vision blocking stuff, extra bonus when sneaking. Sneaking around buildings and fences now the most valid strategy for avoiding attention. Will have sneak anims put in around this philosophy.
Balanced loot times for small items. Stacks of nails / seeds etc now transfer super fast.
Packing / unpacking time made longer by pack being near full.
fixed barricade crash.
Inventory panes will never remain scrolled more than items exist in window. (Fixes 'disappearing container items' bug which is actually it being scrolled beyond the bottom of the last item.)
Zombie spawning bug potentially improved a lot. Possibly fixed but don't get your hopes up.
Now saves sandbox options out properly.
Fix to reloading (thanks Stormy!)
Low density zombies on sandbox is now set lower.
Zombie density on survival edged down a smidge more.
Optimizations.
Removed the tooltip in inventory when right clicking in it for better visibility.
Balanced fitness/nimble xp gain.
Removed some recipe who missing textures (farming stuff)
updates could be a looooooonnnnnggggg time in coming.
In terms of scope, not really. For what Toady does he develops at a pretty good clip. Indie Stone, on the other hand, is dealing with a lot of graphics that I think is a lot of their dev time.the big eat out of their time was the gui and gameplay overhaul, i dont see anything changed big with graphics at all.
I cant seem to survive for shit anymore >.< doesn't seem to matter how much I sneak or anything
The biggest thing is: don't panic.
When you're outside and you're being chased, you don't need to run yourself to exhaustion. You just need to run enough to stay ahead of the horde. Sometimes continuing to run is what gets you surrounded by zeds. When you can't see any zeds immediately in front of you, slow down. Start looking for hiding places. Stay observant, plan where you're going to run to, be ready to change direction at a moment's notice. Most importantly, conserve your energy for when you find a big stretch of woods, or a lot of houses grouped closely together. THEN you sprint like a mad man, put real distance between you and the horde. Or save your energy for when you're completely, 100% cornered.
Second biggest tip: don't overestimate the horde's ability to follow you. It's true, they can be tenacious. They can also be super, super lazy. LOS is the biggest determinate of them following you, followed by sound. Scent is kinda hard to quantify. Put some distance between you and them, break LOS and hide. I find I have a lot of success getting the horde to chase me to a house, entering through a window, and exiting the backside. The bulk of the horde seems to get stuck attacking the house.
Third is: 3 zombies are not really a threat. If you've been running from a horde, avoided them, and run face first into 3 zombies...just kill them. Quickly, quietly, discretely. The Frying Pan or Spade is a decent starting weapon, far far better than the Kitchen Knife. Don't let 3 zeds ruin the only good hiding spot you've found for blocks. If there's no LOS between the zombies you're fighting and the zombies chasing you, chances are, you're in the clear.
Fourth is this: there is no rhyme or reason to zombie spawns right now. A horde will appear in a spot you thought was clear only 2 hours ago. Don't assume anything, especially when you pick a safe house. It's only safe as long as the dice say it's safe.
I tend to like indie devs in general for what they are trying to do, but the zomboid team really needs to stop promising things they aren't going to keep. I mean, if every deadline you set gets broken by a ton, then you'd learn. I don't doubt their good will and their desire to meet the deadlines, but it' getting to be pretty ridiculous. It's getting to the point where I might start ignoring what they say altogether and just wait for the finished game :\
This is because they promised version 0008 Monday, by the way.
I usually don't care about these things at all, but if the same guys do the same thing ALL THE TIME then it gets to be a bit much even for me, and I hate this feeling.
That's all for this week, and we'll do our utmost to get you your 008 goodness today. If not today then very very soon afterward.[/qoute]
can't really say they are lying.
CONSTRUCTION
Carpentry
EXPERIMENTAL
split-screen
NEW
UI
everything
graphics
map
music
OTHER
Camping
Farming
Skills
Project Zomboid recently released the ability to get Steam keys from Desura, which I find to be extremely awesome, as I don't ever use Desura despite having signed up for an account at some point down the road. It doesn't appear to be directly available through Steam as of yet, but it does appear to be a very good possibility in the near future.
Is this anywhere near a finished state yet? I picked it up a while back but decided to let it get more polished before I put any serious time into it.
Are there computer friendly NPS in the game, or plans to be implemented later?
Does it matter if I play this on Desura or Steam? I seem to recall that they weren't the same version when I tried getting into the game before.
Not the kind of game I come to for multiplayer. No problem with it per say, as long as it does absolutely nothing to delay or harm single player in the slightest.
I know it has been a reaally long time, but does anyone know if there's a way to get it on Steam if you bought it when it was only on Desura ?http://www.desura.com/collection (http://www.desura.com/collection) sign in to this location on desura. Once done find Zomboid in the list and go to the keys section, you should be able to generate a steam key from there.
Beta in an alpha game? Whatever. Multiplayer's just gone into Beta. I'm busy with another game that was released today, but just in case anyone was interested, it's there.
For those unfamiliar with signing up for Beta releases in Steam, just right click on the game, go to properties, and click on the "Betas" tab. There's a drop down that'll allow you to choose different Betas.
Oddly, Project Zomboid has two right now, one that's labeled "Beta" and the other "onlinetest". I'm not sure which one will get you the multiplayer.
Beta in an alpha game? Whatever. Multiplayer's just gone into Beta. I'm busy with another game that was released today, but just in case anyone was interested, it's there.
For those unfamiliar with signing up for Beta releases in Steam, just right click on the game, go to properties, and click on the "Betas" tab. There's a drop down that'll allow you to choose different Betas.
Oddly, Project Zomboid has two right now, one that's labeled "Beta" and the other "onlinetest". I'm not sure which one will get you the multiplayer.
Beta in an alpha game? Whatever. Multiplayer's just gone into Beta. I'm busy with another game that was released today, but just in case anyone was interested, it's there.
For those unfamiliar with signing up for Beta releases in Steam, just right click on the game, go to properties, and click on the "Betas" tab. There's a drop down that'll allow you to choose different Betas.
Oddly, Project Zomboid has two right now, one that's labeled "Beta" and the other "onlinetest". I'm not sure which one will get you the multiplayer.
edit: So far it hasn't been a terribly fun experience. I imagine finding the right server would help. The servers I tried were pretty well picked over already.
edit: So far it hasn't been a terribly fun experience. I imagine finding the right server would help. The servers I tried were pretty well picked over already.
I feel like this is more the kind of game that you turn on for an afternoon (or extended time) with friends than a game you play on a long-time persistent server online with. Just the whole non-renewable resources thing will make it hard to jump in anywhere.
Anyone planning on setting up a server for Bay12 to play on? It could be amusing for a bunch of people to start building a complex fort in the middle of town just because we can.
So, I picked this up... well during one of the last sales. Not sure how long its been sitting, but recently booted it up.
MP is entertaining enough, I've played on some of the PvE servers. PvP just doesn't interest me at all.
What I want is this promised NPC stuff. Like how Zombie Survivor Z(or whatever it was called) had NPC survivors.
Also, guns are fun and I literally cannot hit the broadside of a barn. Takes a few boxes to even gain 1 level on a 3x server.
Any similar games with NPC?
I've always felt like PZ was missing something that would really engage me, but I can't put my finger on what it is. All my friends feel the same way, there's just a piece of the puzzle that the game hasn't found yet, and I don't think it was vehicles.
I've always felt like PZ was missing something that would really engage me, but I can't put my finger on what it is. All my friends feel the same way, there's just a piece of the puzzle that the game hasn't found yet, and I don't think it was vehicles.
Pure survival tends to be somewhat unfulfilling. There's really no endgame or narrative to drive towards.
the gamedev's general professionalism.