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Author Topic: Dodging is more deadly than helpful.  (Read 17424 times)

Mandaril

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Re: Dodging is more deadly than helpful.
« Reply #15 on: July 27, 2010, 04:52:50 am »

...then don't fight near edges, it's pretty simple ???

Whole world (or the area of your selection) is your play-field and you stand next to a ledge?!
« Last Edit: July 27, 2010, 04:54:53 am by Mandaril »
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Oddom Adagsibrek, war Mandrill (Tame)
"He is incredibly skinny yet gigantic overall. His hair is brown. His skin is cinnamon. His upper body bears a very short straight scar. His left front leg bears the marks of old wounds, including a tiny straight scar. His right front foot bears a very short straight scar. His throat bears a massive curving scar. His eyes are orange."

Hyndis

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Re: Dodging is more deadly than helpful.
« Reply #16 on: July 27, 2010, 12:54:56 pm »

Either carve ramps into the edge of the water so dwarves can climb out, or don't fight next to cliffs.
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Lalandrathon

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Re: Dodging is more deadly than helpful.
« Reply #17 on: July 27, 2010, 02:03:00 pm »

Yeah, this has been the case since the release of the first 3d version. However, you can turn dodging off as an adventurer, so the skill has definite applications.

DF2010 is the first time I've seen it in dwarf mode

Well maybe you never noticed it, but dodging was definintely in previous 3d versions.   In fact, one of the primary dangers of  40d carp was not the actual fish attack, but your dwarves dodging into the water and drowning, that is what made carp especially deadly.

Yes, and then the drowning caused them to explode into dozens of dwarf chunks. Because water does that, you know.
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Noble Digger

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Re: Dodging is more deadly than helpful.
« Reply #18 on: July 27, 2010, 03:26:39 pm »

As mentioned, digging a single ramp tile down into the bank of the pond will usually allow a dwarf to escape after he falls in. On the subject of Carp, think of it this way. If one unit is in a tile adjecent to another unit, even if it's above, below, diagonally, etc... That unit can make a melee attack on the other unit. Even when it doesn't make sense. If one of your dwarves is standing on the edge of a body of water, aquatic creatures under the water can hit them by attacking diagonally, causing a dodge and possible submersion. :(
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quib·ble
1. To evade the truth or importance of an issue by raising trivial distinctions and objections.
2. To find fault or criticize for petty reasons; cavil.
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