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Messages - ragnar119

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1
Other Games / Re: Path of Exile - Betrayal
« on: February 28, 2019, 05:49:40 am »
... and also torchlight frontiers alpha so a lot of arpg games to play.

Just for the record, that's Perfect World flogging the IP off to a vassal studio; Runic got shut down after PW shovelware'd Hob into release.

Yes and no. The studio Echra that is making TLF  was formed from some of runic people during their development of Hobs, including Max Schaefer, Matt Uelmen , also a lot of people from blizzard north that worked on diablo 2 (over 10 people are from blizzard north)

2
Other Games / Re: Path of Exile - Betrayal
« on: February 26, 2019, 03:06:11 pm »
Doesnt seams that interesting to me, so will skip this league. Grim dawn new expansion should be release next month, and also torchlight frontiers alpha so a lot of arpg games to play.

3
Other Games / Re: Space Haven - RimWorld inspired spaceship colony sim.
« on: February 18, 2019, 07:18:33 am »
Looks really good. Has a lot of potential

4
Other Games / Re: Grim Dawn Theorycrafting & impressions
« on: December 30, 2018, 07:59:20 am »
Is there a expansion coming out for this game if I remember good?

5
Though a few hours late, I can now confirm the winner for the Divinity ORiginal Sin - Enhanced Edition draw: ragnar119! Congratulations!

Yee, thanks  :)

6
I have read the rules
My profile:https://steamcommunity.com/profiles/76561198069409126

Like to sign up for:
Divinity: Original Sin - Enhanced Edition
Just Cause 3 XXL Edition
Starsector

7
Really fun game so far. Has a lot of potential. At the moment i would like to have some indirect control over your crew. Maybe the same way you can target individual weapons, you can do the same thing with crew rooms. Reminds me a little about factorio in space 

8
Other Games / Starship Theory (Rimworld in space)
« on: June 22, 2017, 04:45:40 pm »
Just saw it on youtube
Starship Theory is a ship building survival game.

https://www.youtube.com/watch?v=qYDXP89xNwQ

http://store.steampowered.com/app/574760/Starship_Theory/

This should be part two of rim world when you build the ship and go to space

9
good luck, and keep us informed when things start to move again with the development

10
Other Games / Re: Path of Exile - Fall of Oriath
« on: February 15, 2017, 01:20:07 pm »
GGG said that its around 50% of new content and 50% old one. I dont know how to feel. Little disappointed that there are no trading improvements and that in a way we still need to redo the 5 acts (that are not 100% same, but still very similar).

11
So...to sum up this conversation:

"Please make it so that graphically computational operations can be turned off as an option, if possible, so that players with older machines have a better shot at playing this game."

Have I got that right?

More or less yes. I think the game should be optimized good and have as many options as possible. I disagree with notion  that dev should not worry about optimizing his game, as I think that is very important.

I don't think anyone was arguing against optimization, I think people were arguing against features not being included simply because it would preclude some older PCs playing the game.

I dont know, I get a different impression from this part of the post


I also wouldn't worry too much about optimising this too much for people with really rubbish systems. Whilst you shouldn't need a powerful PC to play it, I'm sick to the back teeth of people saying 'why can't I play this 2017 game on my Pentium II!'

Also any visual eye candy feature that is heavy on your PC should be a option. Especially if it's there only for the looks.

12
So...to sum up this conversation:

"Please make it so that graphically computational operations can be turned off as an option, if possible, so that players with older machines have a better shot at playing this game."

Have I got that right?

More or less yes. I think the games should be optimized as best as possible and have as many options as possible. I disagree with notion  that devs should not worry about optimizing their games, as I think that is very important.

13
2d is computationally cheaper compared to 3d. There is no denying that in any way. You can guess how "expensive calculation is" if you comparing it to the games of similar type. You dont need to look at source code for that.

Downgrading graphics  and optimizing game best as possible are two different things. Also this is a PC game, where its standard to have graphical options for purpose to cater games to as much  people as possible with different power of their PC, old and new. We are not playing on consoles (that by the way also have graphical options for some games).

I'd suggest reading Mephansteras comment below. Check out Aurora too - that'll grind to a halt after a while due to the amount of calculations it has to do and that's just a GUI. It's about the system it's designed in and what it's doing behind the scenes. DF *looks* the same as Rogue/any other Roguelike, but is a completely different beast altogether. As such you can't compare games on graphics at all.

So yeah, that's me denying it point blank.

I also don't think it's standard to have graphics options to cater for the whole range of PCs. The Witcher 3 is not going to play on a 10 year old laptop in any usable fashion.  Again, I'm not saying that it shouldn't have options or whatever, just that the devs shouldn't be beholden to people with vastly outdated hardware.

I did, and it doesn't change really anything. I updated my post (to make it more clear what I mean) before your reply so read it again

14
If a game looks like it was made 10 years ago, than it should run on those 10 years systems also (not saying this game looks like one). So its kind like arguing that game that doesn't look that great should not need beafy new systems. And as this is a 2d game, it should be optimized for low end systems, and not need a good and new PC to run it. So yes, people should complain that graphical fidelity and calculation the game needs to do (if there are a lot of background calculations and simulations)are on par with system requirements. And developer should always try to optimize the game as best as possible.

Not to go over what forsaken said - but 2d in no way equals being computationally cheap. There's no way (unless you have access to the source code) that you can possibly guess how expensive each calculation is, and by that work out what type of PC it 'should require''

I don't think it was ever the idea that people would need a brand new GTX1070 to play it, and I'm sure that Zsinj will optimise it as best as possible, but the point I was trying to make was that Zsinj shouldn't purposefully downgrade the game/hobble the graphics just to cater to the few people that still have really, really old PCs.

An example is Dynamic lighting - it's a big overhead, but it looks great. I'd hate for people to influence the inclusion of that feature just because their PC can't handle it.
2d is computationally cheaper compared to 3d. There is no denying that in any way (just think if DF was in full detailed 3d graphics, you would not be even able to start the game on top of the line PCs from the 5 years future  :) ). You can guess how "expensive calculation is" if you comparing it to the games of similar type. You dont need to look at source code for that (you can look at it if you want to see how badly it is written if the game is not optimized good), just what the game is, and how it looks. I am guessing this will not have simulation and calculations on the level of DF, but more be in the line with gnomoria, rimworld, prison architect and similar games.

Downgrading graphics  and optimizing games best as possible are two different things. Also this is a PC game, where its standard to have graphical options for purpose to cater games to as much  people as possible with different power of their PC, old and new. We are not playing on consoles (that by the way also have graphical options for some games) and no one is asking games form today to run on pentium 3, but to run on hardver that other games of similar look and style run.

15
Thank you! Obviously it's a lot more expensive than not showing them a la Rimworld, but I really want to capture the feeling of the early Settlers games, and I think it's worth it :)

It's also very helpful for showing the player what pawn is doing what! If I see loads of people with pickaxes going one way and I know there aren't that many needed, I can reroute them, whereas in Rimworld I have to hover over each to see if what it is that they're going off to do.

I also wouldn't worry too much about optimising this too much for people with really rubbish systems. Whilst you shouldn't need a powerful PC to play it, I'm sick to the back teeth of people saying 'why can't I play this 2017 game on my Pentium II!' - it's kinda like arguing that you can't play PS4 games on a PS2, but somehow it feels ok for people if it's a PC.

Bare in mind that I'm without access to a good PC for at least 6 months of the year, so it's not like I'm saying this from a position of PC godliness.

If a game looks like it was made 10 years ago, than it should run on those 10 years systems also (not saying this game looks like one). So its kind like arguing that game that doesn't look that great should not need beafy new systems. And as this is a 2d game, it should be optimized for low end systems, and not need a good and new PC to run it. So yes, people should complain that graphical fidelity and calculation the game needs to do (if there are a lot of background calculations and simulations)are on par with system requirements. And developer should always try to optimize the game as best as possible.


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