Bay 12 Games Forum
- May 18, 2024, 05:41:24 pm
- Welcome, Guest
News:
May 9, 2024: The May '24 Report is up.
News: April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
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on: Today at 05:31:01 pm
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Started by Meph - Last post by aSpatula66 | ||
I meant a not LAYER_LINKED civilization with no sites that is playable in fort mode. So basically a way to make a 100% always dead civilization.
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2
Finally... / General Discussion / Re: General Doctor Who Thread: JESUS CHRIST 50TH ANNIVERSARY HOLD ONTO YOUR HATS
on: Today at 05:17:05 pm
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Started by rabidgam3r - Last post by Folly | ||
Current theorycrafting is that the lore-dumping is more about foreshadowing.
The latest episode had that line "There's always a twist at the end", following by the fourth-wall breaking wink and an awkwardly injected song-and-dance number. If you check the credits at the end of the episode, there is an actress named Susan Twist, and she has actually been in 4 different recent episodes, playing different characters each time. Another noteworthy line from this episode, "The One Who Waits is almost here". And this Season has a running theme of abandoned children, including Ruby Sunday and the Space Babies. Could The Doctor's abandoned granddaughter Susan be the one who has been waiting for The Doctor all this time? |
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Finally... / General Discussion / Re: What will save us from AI? Reality, the Universe or The World $ Place your bet.
on: Today at 05:09:24 pm
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Started by Scoops Novel - Last post by McTraveller | ||
More seriously, I think if we keep going with LLMs, I think we'll "defeat" them by some form of prompt injection attack. Either we'll distract them, give them a complex, Inception them, or something similar.
Basically, psychologically hack them. After all, that's what happens to humans. There's probably some heuristic like "any intelligence smart enough to be an 'intelligence' is inherently weak to persuasion of some sort or another." |
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on: Today at 05:04:35 pm
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Started by RoseHeart - Last post by RoseHeart | ||
A tiger salamander I found by the side of a curb and had had for more than 3 years, I cried a lot. I didn't give it enough water and it dried up. I remember I laughed when I found out, an odd reaction. Sal. A dog named Duke, but lost in the more traditional sense, he ran away. I hope he found a new home. He had white hair, idk what breed. I was still hoping to find him years later.
The next poster enjoys exercising more than 30 minutes everyday. |
5
Finally... / General Discussion / Re: What will save us from AI? Reality, the Universe or The World $ Place your bet.
on: Today at 04:06:19 pm
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Started by Scoops Novel - Last post by Frumple | ||
Eh, maybe not everything, but... webcomics with regular posting that go as long as xkcd has tend to cover a lot of ground. There's others that have one strip or another on a lot of subjects, too. xkcd's just particularly well known, heh.
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on: Today at 04:00:36 pm
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Started by Meph - Last post by Magmacube_tr | ||
Is there any way to make DEFAULT_SITE_TYPE:MONUMENT not always crash the game? Or a way to make zero site playable civilizations without making them cavern dwellers? Maybe make the creatures that appears in it also spawn in wilderness of your choosing? Like subterranean animal people? They won't show up as neighbors, mind you. |
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Finally... / General Discussion / Re: What will save us from AI? Reality, the Universe or The World $ Place your bet.
on: Today at 03:58:40 pm
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Started by Scoops Novel - Last post by Magmacube_tr | ||
https://xkcd.com/1620/Well if you can "tweak" the laws of physics slightly, knock yourself out! There is one of those for everything, huh? |
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Finally... / Forum Games and Roleplaying / Re: [IC] Tress U7: 4x Magical Girl Crossover Battle✩Royale: Sunset Over the Cosmos
on: Today at 03:38:43 pm
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Started by Takosher - Last post by Twinwolf | ||
Aiko was getting a little grumpy - this whole thing had looked like it would be a sort of game-style world but ended up being... well, a fairly bad game. "Is the magical girl who owns this place even here...?"
"I cannot imagine a magical girl with such a small territory would go far. It seems quite suicidal outside of special circumstances." No npcs that acknowledge them. No objects that they can meaningfully influence. Aiko and Shizu go to check out the other stores like the clothing one. |
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on: Today at 03:27:09 pm
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Started by Meph - Last post by aSpatula66 | ||
Is there any way to make DEFAULT_SITE_TYPE:MONUMENT not always crash the game? Or a way to make zero site playable civilizations without making them cavern dwellers?
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10
on: Today at 02:18:12 pm
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Started by Toady One - Last post by DPh Kraken | ||
Why are migrants restricted to the main species of your civilization? I recall that this was intentional, mainly because different species can have different clothing sizes and that creates some headaches with the present labor system. This does seem like a question of being able to define and label your fort's relationship with the greater world. |