Hi Dorfs,
We have been going through some extensive testing to find the biggest problems for new (and old!) players that make them give up in frustration. Most of these people don't bother giving us any feedback, which is understandable. The game just sucks and why play? We need your help to nail down what exactly is going on.
While we are working on every problem we can find, this thread is specifically for problems with the stress system. There are a spattering of reports that come up on Reddit and other forums from people talking about how the stress system is so screwed up the game is unplayable. I haven't found this to be the case so I need your help!
I have a fort that is 3 years old and has every possible stress reliever. Plenty of taverns with every type of alcohol. Three different taverns and temples. New clothes. All sorts of trinkets and trash for them to acquire. Lavish meals. You get the picture.
Now the negative side: I attacked the goblins and in return weathered three sieges of over 100 goblins total. I killed them all with trained and iron armored dwarves with only a few injuries. Then I had my entire fortress run out and pick up the bodies.
The results were as follows: Three dwarves went into a depression. Some soldiers suffered post traumatic stress. And one dwarf threw a fit and went to jail.
This kind of result isn't bad. We want this.
I want to know what kind of play style is causing people to quit in frustration.
We are aware of socialization problems. I haven't seen a game ending problem here, but these will definitely be addressed at some point.
This is the kind of problem we want solved:
http://www.bay12forums.com/smf/index.php?topic=171185.msg7839740#msg7839740We really don't want “a cancer of red arrows”
Help us find out what's going on and we will attempt to fix it!