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Author Topic: Dwarf Fortress 0.34.09 Released  (Read 36728 times)

Toady One

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Dwarf Fortress 0.34.09 Released
« on: May 17, 2012, 06:36:02 am »

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Here are the latest fixes.  Note that your furniture stockpiles have some more type options now, and your old piles that had pots enabled will start with all the new tool options enabled (you should set them how you want them after you load it).

Major bug fixes
   (*) Fixed various broken bucket jobs
   (*) Rollers require power properly now and get carts to speed faster
   (*) Stopped injuries from channeling and made objects and the digger move down to the ramp square when appropriate
   (*) Stopped picking up of unit-occupied/speeding carts in adv mode
   (*) Stopped wheelbarrow from getting stuck on obstacles that are built as it is moving
   (*) Fixed problem where carts leaving ramps get their velocity throttled too much (or just outright stopped)

Other bug fixes/tweaks
   (*) Stopped salt from spreading to fresh water, made fresh water destroy stagnant water
   (*) Cleaned up stockpile options for tools
   (*) Increased output of coke reactions
   (*) Made materials for embark tools match definition
   (*) Stopped fast travel when riding carts
   (*) Fixed scrolling of hauling menu for screen heights greater than 25
   (*) Made older saves set new vehicle ids correctly
   (*) Fixed busted string when looking at objects on rollers
   (*) Fixed typo in white sand density

Edit:  You'll need to edit your old save's raws to see the increase in coke output if you import your old save.  The affected file is data/<your save>/raw/objects/reaction_smelter.txt.
Spoiler (click to show/hide)
« Last Edit: May 17, 2012, 06:59:37 am by Toady One »
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Brewster

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Re: Dwarf Fortress 0.34.09 Released
« Reply #1 on: May 17, 2012, 06:44:03 am »

Thanks for all your work Toady!

waerth

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Re: Dwarf Fortress 0.34.09 Released
« Reply #2 on: May 17, 2012, 06:44:39 am »

I am the first one to say YEAAAAHHHHHH  8)
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Haspen

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Re: Dwarf Fortress 0.34.09 Released
« Reply #3 on: May 17, 2012, 06:49:34 am »

Yaaaay!
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Nyan Thousand

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Re: Dwarf Fortress 0.34.09 Released
« Reply #4 on: May 17, 2012, 06:52:27 am »


   (*) Fixed various broken bucket jobs
Yes.
Quote
(*) Stopped injuries from channeling and made objects and the digger move down to the ramp square when appropriate
Yes!

Quote
   (*) Stopped salt from spreading to fresh water, made fresh water destroy stagnant water
YES!
Quote
   (*) Increased output of coke reactions
YES! YES! YES!

YES!world heavyweight champion
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Rose

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Re: Dwarf Fortress 0.34.09 Released
« Reply #5 on: May 17, 2012, 07:03:33 am »

Huzzah!
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Newbunkle

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Re: Dwarf Fortress 0.34.09 Released
« Reply #6 on: May 17, 2012, 07:05:05 am »

Thanks for the quick work. :)
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SalmonGod

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Re: Dwarf Fortress 0.34.09 Released
« Reply #7 on: May 17, 2012, 07:18:56 am »

Very happy to see the water fixes!
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Rumrusher

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Re: Dwarf Fortress 0.34.09 Released
« Reply #8 on: May 17, 2012, 07:41:16 am »

Wait is this fix on the minecart unit thing a you can pick up the minecart or a you cut off access to grabbing anything on the minecart while it's moving? the former fixes the issue while the latter removes the ability to stash "Now HFSstone-like heavy items" in the minecart for either drivebys or how folks will make items on the go due to how horrible lifting a log kills your speed.


Quote
   (*) Stopped fast travel when riding carts
Noooooooooooooooooooooooooo this was fun. the bug was your character will still have momentum after fast traveling(while losing their cart), I thought the fix would be to have fast traveling kill the momentum(or keep you on the cart so you don't skid across the pavement).
hmm looks like the bug was null minecarts, oh well hopefully in a later patch fixes that issue.
edit:wait what is the ingame reason for fast travel? are you moving fast or are you warping?
« Last Edit: May 17, 2012, 08:30:15 am by Rumrusher »
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Sus

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Re: Dwarf Fortress 0.34.09 Released
« Reply #9 on: May 17, 2012, 07:41:25 am »

Whoa, that was quick!  :o

Never even got around to trying out v.08.
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ydaraishy

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Re: Dwarf Fortress 0.34.09 Released
« Reply #10 on: May 17, 2012, 07:43:13 am »

Thanks again for all the work!

Very happy to see the water issue fixed and the coke reactions buffed.  That should mean I don't have to scour every embark square for a magma pipe :P
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musicmastermsh

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Re: Dwarf Fortress 0.34.09 Released
« Reply #11 on: May 17, 2012, 07:54:06 am »

Quote
made fresh water kill stagnant water, salt no longer spreads into fresh

This is the best news I'll hear all day!
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mrhanman

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Re: Dwarf Fortress 0.34.09 Released
« Reply #12 on: May 17, 2012, 08:00:11 am »

Whoa, that was quick!  :o

Never even got around to trying out v.08.

+1
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EuchreJack

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Re: Dwarf Fortress 0.34.09 Released
« Reply #13 on: May 17, 2012, 08:06:23 am »

   (*) Stopped injuries from channeling and made objects and the digger move down to the ramp square when appropriate

So THAT is what was killing off my miners!  I thought they (and I) were just being stupid.

Jake

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Re: Dwarf Fortress 0.34.09 Released
« Reply #14 on: May 17, 2012, 08:16:59 am »

Jake cancels Get Anything Done Today: Playing Dwarf Fortress.
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