Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: WaffleEggnog on July 17, 2012, 07:49:57 pm

Title: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on July 17, 2012, 07:49:57 pm
The Bay 12 Space Program

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Read this first! For those of you who are new to the Program, please be aware that this was once a thread on how many people play Dwarf Fortress, hence the first few posts being about that. The full Bay12 space program starts around page 3.

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Introduction
Welcome to the Bay12 Space Program! Here, our "highly trained" group of scientists, engineers, strategists, biologists, psychologists*, and horologists, dream that we, Bay12, will rule the stars with a steel, *≪+fist+≫* (Menacing with spikes of pig bone). This dream may seem far off, but we have made surprising progress. We are populating Mars with test-tube babies, destroying earth with gauss guns and asteroid bolos, and ... err ... I should censor that.

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Summary
This is the "open discussion" branch of the Bay12 Space Program. This is were you just talk about random things that have to do with colonizing space, to come up with new ideas, and to just discuss the program in general. The reason this thread exists, is to seed new ideas that can contribute the the program in the future. The Bay12 Space Program - Logistics & Info, is were we set certain objectives, reaserch spesific things, and work toward the future!

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Information:

The Bay12 Space program originated in a thread started by me with the title "How many people play DF?". In only 4 posts, it is first brought up by King DZA:
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.

And another remark by Misko locks this thread's fate:

Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.

...Does Mars gave enough Volcanos for proper !!SCIENCE!!?.


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Crew Roster:

King DZA - "President" (Powerless figurehead who wears a golden thong)
misko27 - Prime Minister (General administrator)
-
acetech09 - Logistics Administrator (Manages the "Logistics & info" thread, colony data, etc.)
WaffleEggNog - Open Discussion Threadmaster
darkrider2 - Administrator, M.A.G.M.A., Recruitment Committee member.(Mars Acclamation and Genetic Mutation Administration)
SlowPokez - Department Head, Arts & Recreation. Hemp Quality Tester. Master engraver.
Brainfreez Member, Recruitment Committee. Member, D.E.A.T.H.
Corai - P.E.A.C.E. - Protecting Earth alliances completely ethically.
Greatwyrm First Officer, Bio-GLADOS, Threadmaster of the modding thread.
Slayerhero - Carpenter :P
miauw62 - IT admin and builder of B.O.O.Z.E
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Zanzetkuken The Great - Junior Official, ex-MADPLANS, Head of the police dept.

MADPLANS PERSONNEL LIST
Head of Operations (TopHat) LvL1
Head of The Unconventional Warfare Department(10ebbor10) LvL2
-Head of Zoological Warfare(GreatWyrmGold)
Head of The Airforce (helgoland)LvL2
-Head of Bomber Command (vacant) LvL3 -
-Head of Fighter Command (vacant) LvL3
Head of The Engineering Corps (vorthon)LvL2
Head of Defensive Operations (vacant)LvL2
Head of The (space) Navy (vacant)LvL2
-Head of Civilian Auxiliary Craft (cargo ships, etc) (vacant) LvL3
Head of Ground Forces (vacant)LvL2
-Head of Armoured Corps (vacant) LvL3
-Head of Infantry (vacant)LvL3
Some Random Tiebreaker(GreatWyrmGold)LvLn/a

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Poll results;

"Presidential election"; King DZA wins, runner up Misko, and WaffleEggnog coming in last
"Are you willing to go to mars?"; Yes
"Size ray" - Lost heavily
"Uniforms"; - Arse naked wins, but is still being discussed
"Auto pilot" - Wins heavily
"Executions"; - List of choices wins!

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Organizations:

M.A.G.M.A.
Mars Acclimation and Genetic Mutation Administration. Handles aspects of life on mars. Domestic and civil planning. Power sources, law enforcement, etc. Led by darkrider2.

Arts & Recreation.
Stuff related to ... arts ... and ... uhh ... recreation. Led by Slowpokez. We think it has something to do with cultural development. And drugs.

D.E.A.T.H.
Department of Earth Agriculture and Testing of Hemp. Headed by Brainfreez. I don't think the explanation of the acronym is necessary.

Bio-Glados
Bioweapons, Internal Organs, Growing Lethal and/or Desirable Organics Section. Led by Greatwyrm, F.O.R.G.O.T.T.E.N.B.E.A.S.T. Again, explanation assumed not necessary.

M.A.D.P.L.A.N.S.
The Space Program's Armed Forces. Space warfare, Ground Warfare, Occupation Efforts, Defense forces... etc. Anything accessed under the (m) screen.

Ways and Means Comittee
I really don't know what this does. Headed by 10ebbor10. I'll find out soon.


P.E.A.C.E.
Protecting Earth alliances completely ethically. Led by Corai. Name explains itself

E.T.H.I.C.A.L
Ethical Treatment of Humans In Cool and Atrocious Lemons :p

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Further insanity;
If you like your dose of Bay12 insanity a bit more more tame, feel free to check out
The Bay12 Space Program - Logistics & Info thread, generously made and managed by acetech09, found here;  http://www.bay12forums.com/smf/index.php?topic=114561.0 If your a decent modder, you can also check out the modding branch of the Bay12 Space Program, made and managed my GreatWyrmGold here; http://www.bay12forums.com/smf/index.php?topic=114785.0
Title: Re: How many people play DF?
Post by: misko27 on July 17, 2012, 08:02:56 pm
*resists urge to do something stupid.*

Damn it man, I nearly went on a philosophical rampage there. The Sheer Number of elements in your statement that could allow for epic derail nearly got me there.

I have no clue. 5000? how many Unique visitors come to this site montly? This doesn't include people on breaks, but yeah.

Whenever im trying to intorduce people to DF, there first question is always "How many people play it?". Im not really sure why it matters to them, i mean if its a good game, i dont care if 3 people play it, but, im never really able to respond to it.
Ask whether a larger number would be better. Then make it a billion. It challanges them, for if they cant beat the game with a BILLION PLAYS. their losers.

Did you mention Magma?
Title: Re: How many people play DF?
Post by: XXSockXX on July 17, 2012, 08:15:29 pm
I play. So that's at least one.
No seriously, there is no way to determine this, number of downloads, forum users or vid views say nothing about how many people actually play.
Tell the people that it doesn't matter because:
1. there is no multiplayer
2. there is enough "how to" info to be found with a simple google search
3. the community is always helpful if you're looking for new ways to toast your children in magma.
Title: Re: How many people play DF?
Post by: weenog on July 17, 2012, 08:17:34 pm
I play.
Title: Re: How many people play DF?
Post by: King DZA on July 17, 2012, 08:48:19 pm
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.
Title: Re: How many people play DF?
Post by: XXSockXX on July 17, 2012, 08:50:57 pm
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.

In which case the colonization effort would be done carefully planned and in a very scientific manner, with the result that the planet would be no longer life-supporting.
Title: Re: How many people play DF?
Post by: Facekillz058 on July 17, 2012, 08:53:17 pm
Enough people play this game as you can see in the COUNTLESS different ways people have found to kill things, be it crushing babies with bridges, or cheesemakers with ferocious cave-dwelling beasts.

Oh, and
Did you mention Magma?
Title: Re: How many people play DF?
Post by: misko27 on July 17, 2012, 09:07:15 pm
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.
These are the two most horrifying ways we could unleash bay12 onto the world. I imagine There arent eough females for colonization, if the Demographics thread is representative. Uness you wish to have cloning and homosexual relationships (which, I am NOT implying the bay12ers are into), There is no feasible way we could "embark" on a  planet, Presumbably. Unless you are willing to go sabine women route.

Does Mars gave enough Volcanos for proper !!SCIENCE!!?

Crime Syndicate?  dunno, we strike me more as a terrorist organization. Anarchists, probably, what with all the calls for nobility's death.
Title: Re: How many people play DF?
Post by: Vistuvis on July 17, 2012, 09:18:11 pm
The real question should be: how many people here play dwarf fortress?
Title: Re: How many people play DF?
Post by: King DZA on July 17, 2012, 09:43:24 pm
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.
These are the two most horrifying ways we could unleash bay12 onto the world. I imagine There arent eough females for colonization, if the Demographics thread is representative. Uness you wish to have cloning and homosexual relationships (which, I am NOT implying the bay12ers are into), There is no feasible way we could "embark" on a  planet, Presumbably. Unless you are willing to go sabine women route.

Does Mars gave enough Volcanos for proper !!SCIENCE!!?

Crime Syndicate?  dunno, we strike me more as a terrorist organization. Anarchists, probably, what with all the calls for nobility's death.

A good amount of our members are actually gay/lesbian, which I'm sure would make the whole thing a lot more awkward. But hey, personal preference doesn't take very high priority when threatened with planetary extinction. Greater good and all that jazz.
I personally think the best course of action would be taking a large storage of eggs+sperm with us before embarking, and then just pumping out a bunch of test tube babies once we get there. We could even bring a little extra for ‼SCIENTIFIC‼ matters.

Terrorism could be fun, but smuggling illegal wares across various borders and driving out to secluded areas to hide trash bags filled with suspicious contents really seem like activities that would bring the community closer together.
Title: Re: How many people play DF?
Post by: zombie urist on July 17, 2012, 09:45:47 pm
Or we could just set the BABY_CHILD_CAP to be [BABY_CHILD_CAP:100:1000]  ::)
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 17, 2012, 10:12:44 pm
Dafuq happened to this thread XD
Title: Re: How many people play DF?
Post by: misko27 on July 17, 2012, 10:18:09 pm
The real question should be: how many people here play dwarf fortress?
The question of "should" is not one that is commonly asked in DF, and therfore I demand a dictionary definition.
A good amount of our members are actually gay/lesbian, which I'm sure would make the whole thing a lot more awkward.

I'm not arguing that, I'm Arguing about if we have a decent female-male ratio. Despite my completely liberal additudes, test-tube babies just sound weird. And where would we get those? Sure we could smuggle them, but we want our descendants to be as crazy as us (If craziness is genetic, Which I think it is.) We need grade-A Dorfs for this.

AND, If We settle on a nearby planet, we can still stream live DF updates from Earth! Hey, if Toady's entire fan-base goes to a far-off planet, does he come with?

And I don't know, If we give ourselves as terrorists a objective we could really bust some heads i.e. Violence Censors, People slowing Toady, TestTube-baby crimelords etc.

Dafuq happened to this thread XD
Thats Grade !!A!! Derailment right there. King DZA started it, And I provided fuel.
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 17, 2012, 10:23:00 pm
What the hell are you people on and were can I get some
Title: Re: How many people play DF?
Post by: misko27 on July 17, 2012, 10:34:09 pm
What the hell are you people on and were can I get some
That's Dwarf fortress my man. Right on the front page of the site, you can't miss it.

You know, sometimes I think the best ways to introduce people to DF is send them a thread. Seriously, any Thread, Pick one.

What would we as criminals smuggle? Shrooms of course.
Title: Re: How many people play DF?
Post by: Laurin on July 17, 2012, 11:51:12 pm
At least it's spreading. :)
I noticed more and more videos popping up on youtube in other languages. It's really gone worldwide ...
Title: Re: How many people play DF?
Post by: hermes on July 18, 2012, 07:29:04 am
We need to create Replicants to populate this offworld DF colony.

I recall this came up in DF talk one time and Toady said about  200 people practically live on the forum and the downloads of new releases are a few thousand.  Maybe he sad that, or maybe he didn't and maybe my memory is horrible.  I'd check the transcripts.
Title: Re: How many people play DF?
Post by: zacen299 on July 18, 2012, 07:37:44 am
We need to create Replicants to populate this offworld DF colony.

I recall this came up in DF talk one time and Toady said about  200 people practically live on the forum and the downloads of new releases are a few thousand.  Maybe he sad that, or maybe he didn't and maybe my memory is horrible.  I'd check the transcripts.
CHECK THEM QUICKLY!
Title: Re: How many people play DF?
Post by: Caprealis on July 18, 2012, 07:45:37 am
I spend a lot of time talking about the random things I do on Df on my bus rides every moring/night.

A whole hour of nothing but Df, !!Science!! And all the fun stuff. Or the odd nap.

I'm either corrupting there minds, Or getting somewhere.

I think I bring in 1-5 people a day. To at least try the game.. Other then that I don't know if they still do.
Title: Re: How many people play DF?
Post by: Trif on July 18, 2012, 07:47:39 am
Not even Toady knows how many people play the game. The question comes up frequently in interviews, and he never has a clue because
a) there are two download mirrors, so he doesn't know the exact downloads, and
b) not everyone who downloads the game plays it.

But hey, the forum has about 65000 members, so if you say "several thousand", that's not far off.
Title: Re: How many people play DF?
Post by: Askot Bokbondeler on July 18, 2012, 08:00:18 am
3 guys play df
the OP, you, and another guy whose identity must remain hidden are the only people capable of playing it. the last guy is the one who sends us his videos, screenshots and stories so we can all pretend we play df too. we're also constantly downloading the latest version of df in every computer we get our hands to, to try and bloat the statistics

you're also the only person you know that actually exists, the reality you know is simulated. you're stuck in a vat in a supertechnological lab in the parauniverse
Title: Re: How many people play DF?
Post by: Mr S on July 18, 2012, 08:03:08 am
In Soviet Russia, DF Plays YOU!!

That is all.

Now back to your regularly scheduled thread derailment.
Title: Re: How many people play DF?
Post by: Di on July 18, 2012, 10:14:07 am
Now back to your regularly scheduled thread derailment.
Here it is how one could say how many people play any given game at all? Even mmorpg's are played not only on official servers, and to calculate all the downloads of say Portal from torrents is impossible task. Not to mention that more than one person can play on the same computer or people can share games without downloading them from any sites with counters.
Title: Re: How many people play DF?
Post by: IT 000 on July 18, 2012, 11:32:35 am
I'm still onboard with the whole colonize mars thing.

I'll be the fisherman. People like fish right?
Title: Re: How many people play DF?
Post by: misko27 on July 18, 2012, 12:02:56 pm
YES! dERAILMEN!

A Massive computer complex is just what we need.The Caveman option is somewhat more palatable then test-tube children. Will we need livestock? All we really need is a pick, massive computer, anvil, glass dome of air. Migrants are unlikely. A propaganda program migh help us out in securing haulers, what with unemployment so high, someone will go for it. We could pool our resources to get all this, but since economy won't kick in, we should be fine.

Huh, we really have it all planned out. So who;s up for a embark to mars? Wait, someone find a decent site.
Title: Re: How many people play DF?
Post by: Hanslanda on July 18, 2012, 12:31:41 pm
What the hell are you people on and were can I get some
That's Dwarf fortress my man. Right on the front page of the site, you can't miss it.

You know, sometimes I think the best ways to introduce people to DF is send them a thread. Seriously, any Thread, Pick one.

What would we as criminals smuggle? Shrooms of course.

When the Colonization begins, I call dibs on Misko's test tube babies.
Title: Re: How many people play DF?
Post by: King DZA on July 18, 2012, 12:38:55 pm
YES! dERAILMEN!

A Massive computer complex is just what we need.The Caveman option is somewhat more palatable then test-tube children.

Come on now, test tube babies aren't all that bad. Just think about it, we could watch 'em grow, floating around in their little vats of nutrient-filled fluid. It'll be just like having a goldfish.
Title: Re: How many people play DF?
Post by: Ziga on July 18, 2012, 12:43:25 pm
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.

In which case the colonization effort would be done carefully planned and in a very scientific manner, with the result that the planet would be no longer life-supporting.


ah derailment at it's finest
Title: Re: How many people play DF?
Post by: Pride on July 18, 2012, 01:02:17 pm
83% of all statistics are made up.
Title: Re: How many people play DF?
Post by: Caprealis on July 18, 2012, 01:08:20 pm
83% of all statistics are made up.

That's a lie.

Or is it?

Most people can't tell.
Title: Re: How many people play DF?
Post by: Lich180 on July 18, 2012, 05:59:35 pm
Going by how my college statistics class went, our instructor made up 98% of the class as she went.
Title: Re: How many people play DF?
Post by: Sutremaine on July 18, 2012, 06:31:49 pm
The Caveman option is somewhat more palatable then test-tube children.
That's not much of a completely liberal attitude.
Title: Re: How many people play DF?
Post by: misko27 on July 18, 2012, 06:52:49 pm
YES! dERAILMEN!

A Massive computer complex is just what we need.The Caveman option is somewhat more palatable then test-tube children.

Come on now, test tube babies aren't all that bad. Just think about it, we could watch 'em grow, floating around in their little vats of nutrient-filled fluid. It'll be just like having a goldfish.
My Goldfish died easy...
Quote from: Sutremaine link=[i
[/i]topic=113434.msg3459570#msg3459570 date=1342654309]
The Caveman option is somewhat more palatable then test-tube children.
That's not much of a completely liberal attitude.
No, no it isn't. I blame DF for underming my sense of morality.
A section of your consience has collapsed!
Title: Re: How many people play DF?
Post by: King DZA on July 18, 2012, 07:28:06 pm
YES! dERAILMEN!

A Massive computer complex is just what we need.The Caveman option is somewhat more palatable then test-tube children.

Come on now, test tube babies aren't all that bad. Just think about it, we could watch 'em grow, floating around in their little vats of nutrient-filled fluid. It'll be just like having a goldfish.
My Goldfish died easy...

I'm sure they may be a bit fragile at first, but that's nothing a little dabbling in eugenics can't cure. After a few generations, our test tube spawned descendants will be tough as nails. Mass produced, genetically perfect nails.
Title: Re: How many people play DF?
Post by: misko27 on July 18, 2012, 08:19:44 pm
YES! dERAILMEN!

A Massive computer complex is just what we need.The Caveman option is somewhat more palatable then test-tube children.

Come on now, test tube babies aren't all that bad. Just think about it, we could watch 'em grow, floating around in their little vats of nutrient-filled fluid. It'll be just like having a goldfish.
My Goldfish died easy...

I'm sure they may be a bit fragile at first, but that's nothing a little dabbling in eugenics can't cure. After a few generations, our test tube spawned descendants will be tough as nails. Mass produced, genetically perfect nails.
Dwarven Childcare, Chapter 2: Goldfish fortress.
Title: Re: How many people play DF?
Post by: Mageziya on July 18, 2012, 08:37:17 pm
Derailment logic and attempted weaponization of anything the exists.

Common side effects of playing dwarf fortress.
Title: Re: How many people play DF?
Post by: misko27 on July 18, 2012, 08:53:20 pm
Derailment logic and attempted weaponization of anything the exists.

Common side effects of playing dwarf fortress.
Side effects? "Side" effects? you appear to be confused.
Title: Re: How many people play DF?
Post by: Hanslanda on July 18, 2012, 09:13:25 pm
Side effects of life include a lessened desire to weaponize everything and an increase in standard logic. Both are treatable with heavy doses of Dwarf Fortress and LSD used concurrently.
Title: Re: How many people play DF?
Post by: hermes on July 18, 2012, 11:46:13 pm
We need to create Replicants to populate this offworld DF colony.

I recall this came up in DF talk one time and Toady said about  200 people practically live on the forum and the downloads of new releases are a few thousand.  Maybe he sad that, or maybe he didn't and maybe my memory is horrible.  I'd check the transcripts.
CHECK THEM QUICKLY!

Roger roger.

Here is the relevant quote from the DF Talk Transcript (http://www.bay12games.com/media/b12_call_1_transcript.html) (wow, DF Talk 1!):

Quote from: Capntastic
From Aqizzar; 'How large do you think the community is; what kind of feedback tells you about how widespread your work is and where do you think you're getting the most press these days?'
Quote from: Toady
Hmm, it's hard to tell how many people are out there. I mean you can tell from initial downloads, there are some thousands of those; the forum usually has a couple hundred people on it at any given time; press-wise it seems like we get a lot of press in Australia and a lot of donations have been coming from there recently so things seem to be going well there. Of course we're doing well in Finland, but it's not just there, pretty much every European country has representation. But I don't have any hard numbers, I just have to kind of go by what the breakdown is of donations and people sending me emails and things that I've seen.
Title: Re: How many people play DF?
Post by: slowpokez on July 19, 2012, 08:20:11 pm
What the hell are you people on and were can I get some
That's Dwarf fortress my man. Right on the front page of the site, you can't miss it.

You know, sometimes I think the best ways to introduce people to DF is send them a thread. Seriously, any Thread, Pick one.

What would we as criminals smuggle? Shrooms of course.

When the Colonization begins, I call dibs on Misko's test tube babies.

(http://i47.tinypic.com/1oonc1.jpg)
This thread is gold, pure gold.
Title: Re: How many people play DF?
Post by: Corai on July 19, 2012, 08:24:05 pm
Is it wrong that I kept a straight face, then started laughing when I saw the pipe or whatever that is?
Title: Re: How many people play DF?
Post by: King DZA on July 19, 2012, 08:28:56 pm
What the hell are you people on and were can I get some
That's Dwarf fortress my man. Right on the front page of the site, you can't miss it.

You know, sometimes I think the best ways to introduce people to DF is send them a thread. Seriously, any Thread, Pick one.

What would we as criminals smuggle? Shrooms of course.

When the Colonization begins, I call dibs on Misko's test tube babies.

Spoiler (click to show/hide)
This thread is gold, pure gold.

And that picture is the big, shining diamond embedded within it.
Title: Re: How many people play DF?
Post by: Hanslanda on July 19, 2012, 08:43:58 pm
I... I have a new profile pic.
Title: Re: How many people play DF?
Post by: misko27 on July 19, 2012, 09:04:36 pm
My hair is black. hmph. Paint me as a slavic fellow, not as goku!

And I'm, not against the idea of cloning, Just not test-tube babies. How about jar children?

I seriously need a profile pic.

Title: Re: How many people play DF?
Post by: Hanslanda on July 19, 2012, 09:05:25 pm
Mason jar babies, Dwarf Fortress's answer to test tube babies.
Title: Re: How many people play DF?
Post by: King DZA on July 19, 2012, 09:19:41 pm
Jar babies? Good God, that's just taking things too far.
Title: Re: How many people play DF?
Post by: Hanslanda on July 19, 2012, 09:20:44 pm
Not if we put them through Dwarven Child Care, then its exactly far enough.
Title: Re: How many people play DF?
Post by: XXSockXX on July 19, 2012, 09:24:40 pm
Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.

In which case the colonization effort would be done carefully planned and in a very scientific manner, with the result that the planet would be no longer life-supporting.


ah derailment at it's finest

I...did not quite expect this to happen when I pulled that lever...
Title: Re: How many people play DF?
Post by: Hanslanda on July 19, 2012, 09:26:50 pm
Bay12 forums: Where the lever is hooked up to what you least expect.
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 19, 2012, 11:13:37 pm
83% of people that make statistics are too stupid to get it right and should die in a hole
Fixed

Also, on the subject of your colonization derail, why you guys gotta be dissing the test tube babies? What if someone trying out DF is a test tube baby and hes offended by this and quits? What if IM a test tube baby (im not?). What i have a close friend of family member who is one? What if YOUR  really a test tube baby and you dont even know it? Then when you find out youll be like "shit", and come posting on the forums about how Test tube babys are actuly cool.
Oh wait, i forgot im on the internet, people dont care about feelings :P.
Title: Re: How many people play DF?
Post by: Hanslanda on July 19, 2012, 11:15:50 pm
This is Bay12. We care about feelings. My proof:

http://www.bay12forums.com/smf/index.php?topic=42204.0 (http://www.bay12forums.com/smf/index.php?topic=42204.0)
http://www.bay12forums.com/smf/index.php?topic=71885.0 (http://www.bay12forums.com/smf/index.php?topic=71885.0)
http://www.bay12forums.com/smf/index.php?topic=59069.0 (http://www.bay12forums.com/smf/index.php?topic=59069.0)
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 19, 2012, 11:21:57 pm
This is Bay12. We care about feelings. My proof:

http://www.bay12forums.com/smf/index.php?topic=42204.0 (http://www.bay12forums.com/smf/index.php?topic=42204.0)
http://www.bay12forums.com/smf/index.php?topic=71885.0 (http://www.bay12forums.com/smf/index.php?topic=71885.0)
http://www.bay12forums.com/smf/index.php?topic=59069.0 (http://www.bay12forums.com/smf/index.php?topic=59069.0)
Comforting
Title: Re: How many people play DF?
Post by: Hanslanda on July 19, 2012, 11:24:33 pm
Surprisingly so. The only one I don't post in is the happy thread, cuz I hate life.
Title: Re: How many people play DF?
Post by: misko27 on July 20, 2012, 02:39:48 am
Lets please move this derail away from the topic of feelings here, and back onto martian test-tube babies.
Title: Re: How many people play DF?
Post by: King DZA on July 20, 2012, 04:07:59 am
Or, better yet, combine them and discuss the feelings of our genetically perfect martian test tube babies.
Title: Re: How many people play DF?
Post by: Hanslanda on July 20, 2012, 11:36:58 am
I'm fairly sure the test tube babies would be very happy about their genesis, and very grateful to us for creating them on the hellish martian landscape to serve as our slaves.
Title: Re: How many people play DF?
Post by: Caprealis on July 20, 2012, 11:58:16 am
Hmm.. Seeing that things in Df get pregnant from some form of rapid spreading, unblockable radiation that a male/female emits.
Setting up a warehouse of these jars seems like a simple process. What will we do till they mature though?..
And getting booze up there..
Title: Re: How many people play DF?
Post by: Hanslanda on July 20, 2012, 12:16:06 pm
1. Kill all the martians.
2. Use their special martian bacteria to make supermarsbooze from their decomposing corpses.
3. ? ? ?
4. Profit!
Title: Re: How many people play DF?
Post by: Armok on July 20, 2012, 12:42:00 pm
We obviously need to genetically engineer mermaids to chain up and use as living incubators.
Title: Re: How many people play DF?
Post by: misko27 on July 20, 2012, 12:50:05 pm
1. Kill all the martians.
2. Use their special martian bacteria to make supermarsbooze from their decomposing corpses.
3. ? ? ?
4. Profit!
MAybe We could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.
Title: Re: How many people play DF?
Post by: Ultimuh on July 20, 2012, 12:53:12 pm
1. Kill all the martians.
2. Use their special martian bacteria to make supermarsbooze from their decomposing corpses.
3. ? ? ?
4. Profit!
MAybe We could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.

Why not engineer them to be all female humanoid [MILKABLE] martians?

Yeah I know.. I'm single and a virgin.. so sue me..
Title: Re: How many people play DF?
Post by: King DZA on July 20, 2012, 01:19:45 pm
We obviously need to genetically engineer mermaids to chain up and use as living incubators.

Oh no you don't. I'm not having any hypothetical test tube baby of mine grow up as some half-aquatic martian freak. I say we use crundles.
Title: Re: How many people play DF?
Post by: misko27 on July 20, 2012, 02:38:52 pm
1. Kill all the martians.
2. Use their special martian bacteria to make supermarsbooze from their decomposing corpses.
3. ? ? ?
4. Profit!
MAybe We could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.

Why not engineer them to be all female humanoid [MILKABLE] martians?

Yeah I know.. I'm single and a virgin.. so sue me..
'I'm single and a virgin too, I think no such dirty thoughts. umm, :-[, I don't tell people such dirty thoughts.

I still like the idea of my booze-blob war mounts. Could we give them tusks? Should I force someone to mod this in?
Title: Re: How many people play DF?
Post by: cerapa on July 20, 2012, 03:44:57 pm
1. Kill all the martians.
2. Use their special martian bacteria to make supermarsbooze from their decomposing corpses.
3. ? ? ?
4. Profit!
MAybe We could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.
I come into this thread expecting a discussion about how many people play DF. And this is what I see.

I love you Bay12, never change.
Title: Re: How many people play DF?
Post by: Loud Whispers on July 20, 2012, 03:51:31 pm
Hmmm.... Invading mars doesn't seem too terribly original. What if we invade the moon? I know, not that much better and we wouldn't be the first. But we could dig deeper into the moon, and once the stone jar babies have matured, we could invade a much better alien planet
-Earth.

(Because by then we'd be aliens. We could even abduct people in highly improbable situations just to screw with people).
Title: Re: How many people play DF?
Post by: King DZA on July 20, 2012, 04:12:20 pm
I am still firmly against the idea of jar babies. I simply cannot allow my ethical standards to sink that low.
Title: Re: How many people play DF?
Post by: misko27 on July 20, 2012, 05:13:25 pm
I am still firmly against the idea of jar babies. I simply cannot allow my ethical standards to sink that low.
But you liked Jurrasic park right? Same principle.

Hmmm.... Invading mars doesn't seem too terribly original. What if we invade the moon? I know, not that much better and we wouldn't be the first. But we could dig deeper into the moon, and once the stone jar babies have matured, we could invade a much better alien planet
-Earth.

(Because by then we'd be aliens. We could even abduct people in highly improbable situations just to screw with people).
But the moon has no Magma! What would we do then huh? What Would We Do Then!?! Besides the moon strikes me as similar to a glaciar embark. No heat, no life. Wikipedia alerts me of large amounts of olivine and nickel-alloyed iron. If we dig down we'll only hit SMR.

Mars has life forms, which we can exploit. It also has huge amounts of olivine, as well as deposits of hematite. It is igneous, and has aluminum(!). Less common is chromium, titantuim, calcium, etc. It is twice as abundant in iron as Earth. It has huge wide canyons and Massive volcanos.
Title: Re: How many people play DF?
Post by: slowpokez on July 20, 2012, 05:29:43 pm
I am still firmly against the idea of jar babies. I simply cannot allow my ethical standards to sink that low.
But you liked Jurrasic park right? Same principle.

Hmmm.... Invading mars doesn't seem too terribly original. What if we invade the moon? I know, not that much better and we wouldn't be the first. But we could dig deeper into the moon, and once the stone jar babies have matured, we could invade a much better alien planet
-Earth.

(Because by then we'd be aliens. We could even abduct people in highly improbable situations just to screw with people).
But the moon has no Magma! What would we do then huh? What Would We Do Then!?! Besides the moon strikes me as similar to a glaciar embark. No heat, no life. Wikipedia alerts me of large amounts of olivine and nickel-alloyed iron. If we dig down we'll only hit SMR.

Mars has life forms, which we can exploit. It also has huge amounts of olivine, as well as deposits of hematite. It is igneous, and has aluminum(!). Less common is chromium, titantuim, calcium, etc. It is twice as abundant in iron as Earth. It has huge wide canyons and Massive volcanos.
And if you're planning on doing any brewing I assume Mars-ice-water might come in quite handy.
In a society somewhat based on dwarven culture alcohol naturally becomes the first priority.
Title: Re: How many people play DF?
Post by: Loud Whispers on July 20, 2012, 07:18:14 pm
I am still firmly against the idea of jar babies. I simply cannot allow my ethical standards to sink that low.
Fine. Large stone pot babies.

But the moon has no Magma! What would we do then huh? What Would We Do Then!?!
Invade Earth with the moon.
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 21, 2012, 12:55:21 pm
Screw the moon, Mars has a shitton of volcanos, plus snow (yayz) and Venus has tonic gas. The moon has..... rock. Now, i know how deadly a well-aimed rock can be, but id much rather have magma.

Also, why you guys be dissing Test-tube babies? What if your actuly one and you dont even know? Mind=blown
Title: Re: How many people play DF?
Post by: Ultimuh on July 21, 2012, 03:25:59 pm
Also, why you guys be dissing Test-tube babies? What if your actuly one and you dont even know? Mind=blown

I'm sorry but, Dwarf Fortress have blown my mind so many times that i'm pretty numb to that kind of revelations.

Besides, it's no surprise since The Matrix.
Title: Re: How many people play DF?
Post by: misko27 on July 21, 2012, 03:43:43 pm
(Because by then we'd be aliens. We could even abduct people in highly improbable situations just to screw with people).
WHat did you have in mind? I'm partial to switching peoples genders, but their could be fun alternatives. We could make obama and romney women! Or, we could Tell them he secret to immortality is consuming large amounts of pee.
Title: Re: How many people play DF?
Post by: King DZA on July 21, 2012, 04:04:47 pm
I am still firmly against the idea of jar babies. I simply cannot allow my ethical standards to sink that low.
Fine. Large stone pot babies.


I am unsure of whether or not that's an improvement...
Title: Re: How many people play DF?
Post by: Loud Whispers on July 21, 2012, 04:25:28 pm
Screw the moon, Mars has a shitton of volcanos, plus snow (yayz) and Venus has tonic gas. The moon has..... rock. Now, i know how deadly a well-aimed rock can be, but id much rather have magma.
It's the resource cost. We'd lose many along the way and to the planets themselves. I don't trust planets closer to the sun than Earth. Venus is the HFS magnified.
Taking over a satellite... One like Titan or Io. Those ones are the ones that would pay off in the long run, and'd be perfect cloning grounds for the large stone pot babies.

I am still firmly against the idea of jar babies. I simply cannot allow my ethical standards to sink that low.
Fine. Large stone pot babies.
I am unsure of whether or not that's an improvement...
It is if we make some out of Pitcheblende.
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 21, 2012, 06:29:33 pm
If you have a moon in mind, which would be the best? Someone is going to have to do some reaserch. I have heard that Titan is a possibility on the old discovery channels, but, to be fair, Saturn is pretty far away, and we would have to get though the astroid belt, which would, in turn, be a massive pain in the ass, but is it enough to rule out a major moon of Jupiter like Io, or even Europa or Ganymede, or the major moons of Saturn, like Titan, or even Iapetus? We cant just do this blind, someone has to find a good place to go before we can worry about things like how we are going to populate when we get there!

Also, best derail evar :P
Title: Re: How many people play DF?
Post by: Loud Whispers on July 21, 2012, 07:07:08 pm
What's stopping us from sending embark babies to ALL of the planets and satellites?
Title: Re: How many people play DF?
Post by: misko27 on July 21, 2012, 07:11:20 pm
What's stopping us from sending embark babies to ALL of the planets and satellites?
...
Lack of imagination. :-[

That is brilliant. We can the clones to far off places, and if it isn't livable, then they'll just stop living.
Title: Re: How many people play DF?
Post by: King DZA on July 21, 2012, 07:36:24 pm
Don't you realize what could occur from such reckless actions? The clones that survive are going to be pissed at us for using them like lab rats, they'll slowly build up their own civilization of equal or greater strength, and several hundred years later, they'll come back with an unstoppable armada and an unbridled thirst for vengeance. Honestly, you guys should know this stuff.
Title: Re: How many people play DF?
Post by: weenog on July 21, 2012, 07:37:55 pm
Don't you realize what could occur from such reckless actions? The clones that survive are going to be pissed at us for using them like lab rats, they'll slowly build up their own civilization of equal or greater strength, and several hundred years later, they'll come back with an unstoppable armada and an unbridled thirst for vengeance. Honestly, you guys should know this stuff.

Nah.  Just cripple them by sending them pushy nobles from the more developed world projects.
Title: Re: How many people play DF?
Post by: Loud Whispers on July 22, 2012, 11:42:09 am
Don't you realize what could occur from such reckless actions? The clones that survive are going to be pissed at us for using them like lab rats, they'll slowly build up their own civilization of equal or greater strength, and several hundred years later, they'll come back with an unstoppable armada and an unbridled thirst for vengeance. Honestly, you guys should know this stuff.

Nah.  Just cripple them by sending them pushy nobles from the more developed world projects.

Brilliant. Then the hate would be directed upon their own people. We could even send high ranking nobles as "honours" to promote their colonies to barony or kingdoms and such. It would keep them under our control.
Title: Re: How many people play DF?
Post by: SquatchHammer on July 22, 2012, 03:25:57 pm
Ummm guys what happened to my post... It just disappeared? Oh well, after successful colonization of Mars I suggest we take a trip over to Andromeda and use all the Stars for power for a Galaxy sized Super Quantum computer in order to break reality once again.... Since Deathgate let Terry out of the bag.
The source markup for the original post is a twisted web of madness and terror, just like Deathgate!
Uh oh! Deathgate's madness has once again ignored the laws of reality and broken through onto the physical plain. Pure, unadulterated madness is seeping into the forums!!!

However, as long as it stays here at bay12, I doubt anyone will notice the difference.  Welcome to the physical world Terry!

Oh god.

Spoiler (click to show/hide)

Don't let him loose!
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 22, 2012, 09:10:14 pm
Why exacaly are we doing this in the first place? I know, lets make a HUGE galactic enterprise, make tons of money mining on far away world before everyone else can, and put all our money and resourses toward a Super-duper super computer thats ultra-super made specialy for DF, that runs it at whatever FPS you want no matter what.

So when do we start?
Title: Re: How many people play DF?
Post by: Corai on July 22, 2012, 09:16:49 pm
Ahem.



WHAT IS THIS I DON'T EVEN.
Title: Re: How many people play DF?
Post by: King DZA on July 22, 2012, 09:38:03 pm
Why exacaly are we doing this in the first place? I know, lets make a HUGE galactic enterprise, make tons of money mining on far away world before everyone else can, and put all our money and resourses toward a Super-duper super computer thats ultra-super made specialy for DF, that runs it at whatever FPS you want no matter what.

So when do we start?

I don't really see why we'd need money. If we don't have the resources to build the computers ourselves, we can simply trade what we have for what we need.
Title: Re: How many people play DF?
Post by: GreatWyrmGold on July 22, 2012, 10:00:14 pm
I was going to start a note about colonizing another planet, but got beaten to it.

I'm an avid reader of Heinlein and whatever Asimov and Clarke I can get ahold of, which combined with my interest and probable major in biology would make me useful to take along.
Hm, if the entire Bay12 community pooled our assets...total number somewhere around 5,000 at least...we could probably get a few million dollars, which would be enough to get onto a colony starship once they're invented, assuming a fair amount of government interest in colonization. Which, given the state of our planet, isn't too unlikely...

STRIKE THE KEPLER 42-D!
Title: Re: How many people play DF?
Post by: Mrhappyface on July 22, 2012, 10:38:51 pm
I always thought there was only 1 DF player and Bay 12 member. A schizophrenibc, insane genius with thousands of different people as personalities.
Title: Re: How many people play DF?
Post by: Hanslanda on July 22, 2012, 11:25:04 pm
If you have a moon in mind, which would be the best? Someone is going to have to do some reaserch. I have heard that Titan is a possibility on the old discovery channels, but, to be fair, Saturn is pretty far away, and we would have to get though the astroid belt, which would, in turn, be a massive pain in the assbut is it enough to rule out a major moon of Jupiter like Io, or even Europa or Ganymede, or the major moons of Saturn, like Titan, or even Iapetus? We cant just do this blind, someone has to find a good place to go before we can worry about things like how we are going to populate when we get there!

Also, best derail evar :P


No it would not be a pain in the ass. You have no idea how vast space is. Each of the asteroids in the asteroid belt is at least a thousand kilometers away from the nearest asteroid to it. Space is so incredibly massive that being within thousands of kilometers is spitting distance. You just been scienced bro. :)

Ahem.



WHAT IS THIS I DON'T EVEN.


This is payback for what you did in the tinychat, you little bastard reptilian! :D I told you I would have vengeance!

I always thought there was only 1 DF player and Bay 12 member. A schizophrenibc, insane genius with thousands of different people as personalities.

... This would make much more sense...
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 23, 2012, 07:28:16 am
If you have a moon in mind, which would be the best? Someone is going to have to do some reaserch. I have heard that Titan is a possibility on the old discovery channels, but, to be fair, Saturn is pretty far away, and we would have to get though the astroid belt, which would, in turn, be a massive pain in the assbut is it enough to rule out a major moon of Jupiter like Io, or even Europa or Ganymede, or the major moons of Saturn, like Titan, or even Iapetus? We cant just do this blind, someone has to find a good place to go before we can worry about things like how we are going to populate when we get there!

Also, best derail evar :P


No it would not be a pain in the ass. You have no idea how vast space is. Each of the asteroids in the asteroid belt is at least a thousand kilometers away from the nearest asteroid to it. Space is so incredibly massive that being within thousands of kilometers is spitting distance. You just been scienced bro. :)

Aw derp, you got me >:(. But.... what if we...... y'know.... hit on-one.... *desperetly trys to still seem smart*.
Damint i learned this when i was like 8 how did i forget XD. Whatever. I BLAME MY AGE FOR MY IGNORANCE.
Title: Re: How many people play DF?
Post by: Mistercheif on July 23, 2012, 09:34:08 pm

But the moon has no Magma! What would we do then huh? What Would We Do Then!?!
Invade Earth with the moon.
[/quote]

Better, colonize Mars, and then use the Moon as the fluffy wambler to the bronze colossus of whatever planet displeases us.  Such as Jupiter.  Or the Sun.  WE WILL INVENT REAL DWARVEN PHYSICS!!!  WE DO NOT CARE THAT THE SUN HAS NO HEAD!!! IT WILL BE HEADSHOTTED NONETHELESS!!!

There, I'm glad I got that out of me.  But playing Dwarf fortress with planets would be pretty awesome.  Or we could use Jupiter instead, so that the president can be told the earth is literally under siege by planet fucking jupiter.
Title: Re: How many people play DF?
Post by: misko27 on July 23, 2012, 11:04:10 pm
Sieging Earth. What a grand concept. We wait until toady implements attacking other places of course, to rack up experiance. I see no one has found a embark. I shall put all resources I have and all i can borrow to this endevar.
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 24, 2012, 04:29:07 pm
I still dont think the moon is a good idea for invading earth, as we would have to rely on trade from earth (derp). How would we invade then!? Plus, there would be a huge state if anarchy after, which would be a pain in the ass to deal with.

So, lets come up with a super overly complicated plan for taking over the earth, were all the possibilities of things that could go wrong are covered.

^Only on this forum could i post that. This derail is BADASS.
Title: Re: How many people play DF?
Post by: King DZA on July 24, 2012, 08:20:22 pm
I still dont think the moon is a good idea for invading earth, as we would have to rely on trade from earth (derp). How would we invade then!? Plus, there would be a huge state if anarchy after, which would be a pain in the ass to deal with.

I had assumed that our colony would be cooperative anarchistic community to begin with, so I'm not seeing the problem with that. I'm also not really for the whole "Invasion" deal, either. Assimilation/conversion is more my cup of tea.

This derail is BADASS.

As are most things that I involve myself with.
Title: Re: How many people play DF?
Post by: Hanslanda on July 24, 2012, 08:25:19 pm
Sieging Earth. What a grand concept. We wait until toady implements attacking other places of course, to rack up experiance. I see no one has found a embark. I shall put all resources I have and all i can borrow to this endevar.


'Sir, they took out West Africa! We need Japan down here right the fuck now!'
"Aim at the big red spot! Fire everything!"
'Sir, we hit for maximum damage! Jupiter is retreating! The moon has pulled back to bombardment distance, and Io is still floating out there somewhere. I thought Venus was going to support us? WHERE IS OUR SUPPORT?!'
"We've spotted Venus. What's left of them, anyway. It appears Mar was fully operational."
'Great mother of mercy. We're doomed without that support.'

My life is now complete. I have achieved nirvana with this derail.
Title: Re: How many people play DF?
Post by: GreatWyrmGold on July 24, 2012, 08:39:22 pm
I always thought there was only 1 DF player and Bay 12 member. A schizophrenibc, insane genius with thousands of different people as personalities.
In that case, a lot of me is really stupid and annoying.

I still dont think the moon is a good idea for invading earth, as we would have to rely on trade from earth (derp). How would we invade then!? Plus, there would be a huge state if anarchy after, which would be a pain in the ass to deal with.

So, lets come up with a super overly complicated plan for taking over the earth, were all the possibilities of things that could go wrong are covered.

^Only on this forum could i post that. This derail is BADASS.
Oh, for the love of...Read The Moon Is a Harsh Mistress, then we'll make our lunar military plans. In the meantime, note that if we aren't stupid enough to ship our water to the Earth in the form of wheat, we should be able to manage a biosphere if we can restrain from flooding our own farms with magma every time something goes wrong or something.
Title: Re: How many people play DF?
Post by: misko27 on July 24, 2012, 09:09:27 pm
Olympus mons. We need to go there. Largest Volcano in the solar-system, possible life-forms, lots of clay, sediments below volcanic formed rock layer. Underground water. Iron. Oceans of Magma below surface.
Size compared to the state of Hawaii:
Spoiler (click to show/hide)

HOWEVER, If the plans for invasion of earth are leaked, we may need a farther away spot. This would need to have alot of material, and be far away from government interference/ethical standards.
Title: Re: How many people play DF?
Post by: GreatWyrmGold on July 24, 2012, 09:17:17 pm
On one hand, Olympus Mons is probably the best place to go if we want dwarfiness. If we still want contact with Earth--say, if we leave during the early days of space colonization--somewhere on the Moon would be best. Titan, perhaps Europa (if we solve the temperature problem and/or live in underwater habitats), or an extrasolar terrestrial planet would be the best bets if we don't want to spend a fortune on terraforming.
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 24, 2012, 09:25:16 pm
Olympus mons. We need to go there. Largest Volcano in the solar-system, possible life-forms, lots of clay, sediments below volcanic formed rock layer. Underground water. Iron. Oceans of Magma below surface.
Size compared to the state of Hawaii:
Spoiler (click to show/hide)

HOWEVER, If the plans for invasion of earth are leaked, we may need a farther away spot. This would need to have alot of material, and be far away from government interference/ethical standards.
Butttttttttttttt
I hate to ruin you plans, but it would be a HUGE project to be able to settle there. Since we are talking about an invasion of earth, for some reason, we would probobly have to be self sufficiant, as in engineering plants and animals that can grow/live there, or making places that we can plant/farm things, and sleep, and even just breath. Though i havint really looked it up, i would guess that the air there is toxic/we are unable to breath it, and that its insanly cold. Water is another problem im not even going to bring up.

As for the "life forms", that probobly just means a small chance of there being single-celled bacteria, not very complex(or is it??????).
Title: Re: How many people play DF?
Post by: misko27 on July 24, 2012, 10:07:29 pm
As for the "life forms", that probobly just means a small chance of there being single-celled bacteria, not very complex(or is it??????).
Well they don't kow about the magic material deep in the earth, so how are they expected to know everything. Hell, They don't even believe that GCS exists!

The place has magma, which pretty much completely in one stroke solve the heat problem. Better still, it is mostly underground, allowing for us to heat water with minmal chance of !!FUN!!. Another, possibly more crucial point is it has water underground. Sure, by water I mean "water-saturated clay", but still, we could distill it. Or we could set up a auxilliary putpost in the far north for importing ice, and melting it down with our magma. And with your air problem, your solution is to go to the moon? Where there is lots of air? Never! We will import air in the begginning until our plants could allow for sufficient replacement from our carbon intake.

The oft-mentioned "muscle weakening" which is common in low-gravity eniroments would be irrelevant since we're all clearly working our ass off/training for war.

Also, trading is limited, as i believe the time is 4 years from earth to mars and back. Clearly, we need to make it worth their while.

While I was typing this, a thought occured that the current problem with space traval, mainly, little use and massive costs, could be avoided if they send us stuff and we send stuff back. Until we rebel, but it will be pretty good for earth, until that point.

What about relatives? I want some of my relatives along, as well as other people. We ned to set up some system, a majority of DF palyers is needed, excepting the neighbors/laborers. Plus it'll get all sad when people want to go but relatives want to stay. It'll end up like the migratory master weaponsmith and his family of cheesemakers, but on a far more expensive scale.

EDIT: Sorry, in the night my spelling skills suffer.
Title: Re: How many people play DF?
Post by: Hanslanda on July 25, 2012, 01:05:36 am
Quote
Well theydo't kow about the magic material deep in the earth, so how are they expected to know everything. Hell, They don't even believe that GCS exists!
...
Dude, lay off the shrooms. We're smuggling them, not eating them. :P
Title: Re: How many people play DF?
Post by: jockmo42 on July 25, 2012, 02:11:00 am
If no one's mentioned it, the Dwarf Fortress Players steam group has almost a thousand people. I doubt steam represents the majority of the community, but it might give you an idea.

http://steamcommunity.com/groups/dfplayers

There's also another kind of big group, but I don't remember it, and the two probably overlap a lot in members. Someone's probably already linked it.
Title: Re: How many people play DF?
Post by: Kon on July 25, 2012, 09:50:06 am
So, what I think is... Wait, what was the question again?
Title: Re: How many people play DF?
Post by: Hanslanda on July 25, 2012, 01:38:43 pm
So, what I think is... Wait, what was the question again?


Uh, well, first it was how many people play DF, then it was could we colonize mars, then it was test tube babies, now its:
So what is the question again?
Title: Re: How many people play DF?
Post by: misko27 on July 25, 2012, 02:53:41 pm
Where would a invasio of earth take place? where is our landing site I mean? We need a place that is incapable of ounting sufficient defense, set up a bridge-head (or what ever is the corresponding term for inter-planetary warfare), and use nearby esources to crush our enemies. Switzerland? Australia? some place eweak, but with much in the way of resources.
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 25, 2012, 03:40:30 pm
Where would a invasio of earth take place? where is our landing site I mean? We need a place that is incapable of ounting sufficient defense, set up a bridge-head (or what ever is the corresponding term for inter-planetary warfare), and use nearby esources to crush our enemies. Switzerland? Australia? some place eweak, but with much in the way of resources.
I agree. Before we go yelling random things that we are going to do, we need to make a damn plan, like, example, were we are going!?! Come on guys we need to come up with this simple stuff before we can be like "lol magma waTr invad erth".

First, we need to find out were we are going

Second, we need to come up with an overly complicated plan to thrive there independantly without Earth (If we are planning to invade)

Third, if we are going to invade, we cant just show up unarmed, we need to be well-equiped, well trained, etc. We also need some really clever battle plans, as we are probobly going to be taking on force mach larger then our own 100% of the time, but that shouldent be to hard, considering we all play DF. I have a one right here that can easily wipe them ou- [Content deleted by the American Government]
Title: Re: How many people play DF?
Post by: Mageziya on July 25, 2012, 03:52:08 pm
What the hell has happened to this thread.

This topic needs a badge or medal. This is the largest and greatest topic derailment I have ever seen; This needs a topic of its own.
Title: Re: How many people play DF?
Post by: XXSockXX on July 25, 2012, 03:55:55 pm
"The derail punches the thread in the head and the severed part sails off in an ark!"
Title: Re: How many people play DF?
Post by: ghjijhg on July 25, 2012, 04:05:01 pm
We can't go to the moon because there is no internet there.
We need to create a clone of the internet. It is the only way.

Best derail ever.

EDIT: Bookmark'd
Title: Re: How many people play DF?
Post by: misko27 on July 25, 2012, 04:07:02 pm
The Bay Watcher Gestures at the Thread and The Thread begins to move!

I agree with you here eggnog, we're screwed without a plan. The out-numberedness is rectifiable, as we will most likely have access to cloning facilities, and we must train alot to have a chance. I reccommned that we institute some sort of operation to trick the governments of earth into not mobilizing for long enough to allow us to set up a defensible position. Somewhere where people wouldn't care about a war, and just write it off as another week's bad news. Some unpronouncible african country, maybe.

Weapons. Hmm.

Somewhere, Sanity is shitting itself.
Title: Re: How many people play DF?
Post by: slowpokez on July 25, 2012, 04:17:55 pm
Maybe we could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.

(http://i1210.photobucket.com/albums/cc401/zlowpoke/b12mars2-1.gif)

Spoiler (click to show/hide)

This derail is BADASS.
Title: Re: How many people play DF?
Post by: Hanslanda on July 25, 2012, 04:21:34 pm
That is simultaneously beautiful and horrifying in the best possible way. I award you an internet for use on the martian/lunar landscape.
Title: Re: How many people play DF?
Post by: Corai on July 25, 2012, 04:26:49 pm
Slowpokez, if I had money i'd be throwing it at my computer screen.
Title: Re: How many people play DF?
Post by: misko27 on July 25, 2012, 04:30:05 pm
Holy crap. *applause*. Thats absolutely brilliant.
Title: Re: How many people play DF?
Post by: King DZA on July 25, 2012, 04:55:11 pm
Slowpokez, that piece of art has earned you one slow and assuring nod of approval from yours truly. Be proud.

Now then, I'm confident that conversion over straight up invasion would successfully eliminate most of the obstacles associated with the latter. All we need to do, is start a religious Mars cult that accurately depicts our glorious colonized planet as the holy land that it will so obviously be. A holy land that only those who offer their cooperation can travel to.

When you speak to someone's greatest desires, such as being accepted into a supposed utopia, you bypass their will, and can turn even your most hated enemy into your best servant friend. Not to mention, we won't need to stress over coming up with a landing spot, as they will come to us.
Title: Re: How many people play DF?
Post by: WaffleEggnog on July 25, 2012, 06:29:09 pm
This thread, this fucked up thread. I really cant stress enough how badass derail this is. Im deciding whether i should make another topic just about this, or if i should keep this here as a model to what babby threads on bay12 strive to be, or just an example of what this forum is on.

Slowpokez, that piece of art has earned you one slow and assuring nod of approval from yours truly. Be proud.

Now then, I'm confident that conversion over straight up invasion would successfully eliminate most of the obstacles associated with the latter. All we need to do, is start a religious Mars cult that accurately depicts our glorious colonized planet as the holy land that it will so obviously be. A holy land that only those who offer their cooperation can travel to.

When you speak to someone's greatest desires, such as being accepted into a supposed utopia, you bypass their will, and can turn even your most hated enemy into your best servant friend. Not to mention, we won't need to stress over coming up with a landing spot, as they will come to us.
Wowowowo...... your getting ahead of ourselfs here. We still dont have were we are going, or how we are going to get there, set in stone yet!

One thing that no-one has mentioned is; how are we going to get to were we want to go? I know that all of us play DF here, so rocket science isnt a problem, but we need some people on that, ASAP.

Engineering plants and animals for food, so, if we choose to, we can be self-sufficiant, which would be a requirment to invade earth. Some peole... get on that

Enginering/building places for us to live and breath. Get on that.

We need to find out were to go, and when to go, and how to go, SO MUCH MUST BE DONE!!!

Warning: big picture, zoom out to 75/50%
Spoiler (click to show/hide)
Title: Re: How many people play DF?
Post by: Hanslanda on July 25, 2012, 06:41:01 pm
All those issues can be easily solved by the modding department. :P
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 25, 2012, 09:11:18 pm
Hm, if my parents got me that genetic engineering kit for Christmas a few years back...
Kidding, of course. Not that I'm sure how I'd get the bovine and cockroach germ cells anyways.

Of course, trying to live on the Martian surface would be moronic. Besides, you have to consider: Even if we do decide to invade Earth, our base would need to be fairly near the Earth. On Luna, we would not only be close enough to Terra for continued Internet use, we could also launch rocks or something at the earthly aggressors (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWarOfEarthlyAggression) without too much of an issue. In fact, our spacecraft would be six times easier to launch, and would therefore be six times as fuel-efficient per ton, as compared to Terran spacecraft. So, subterranean communities on the Moon would probably be best. Sure, we lose magma, but that just means we'd have fewer deaths from magma (important, when we've got only a few thousand people!) and that we'd need to use more virtual magma.

Another question: I can't think of a good way to sorta go around this lightly, but our ability to survive kinda requires a decent female:male ratio. How many women, girls, ladies, etc, are there compared to those of the male gender?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on July 25, 2012, 09:23:00 pm
Another question: I can't think of a good way to sorta go around this lightly, but our ability to survive kinda requires a decent female:male ratio. How many women, girls, ladies, etc, are there compared to those of the male gender?

You didn't read through the whole thread, did you Wyrm?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 25, 2012, 09:29:15 pm
Going over previous records, I'd say not great. Demographics thread lists the vast majority of us as being between 15-30 males. Honesty is not required, so it may be better then current expectations, but by and large, its a sausage fest. Thats why we went onto cloning. test-tubers. 

Anyway, If nesasary, we can set up 2 outposts, one of mars, and one on the moon. We always expected to control the moon anyway. HOWEVER, and moves on the moon must be soon, as some US military chief plans a military base on the moon, which would complicate matters.

And remember, we don't need to be self-sufficient from the get-go, instead we can grow self-sufficient. This way we enjoy trade with earth, without giving up our dreams of a pan-solar empire.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on July 25, 2012, 09:34:44 pm
Another question: I can't think of a good way to sorta go around this lightly, but our ability to survive kinda requires a decent female:male ratio. How many women, girls, ladies, etc, are there compared to those of the male gender?

You didn't read through the whole thread, did you Wyrm?


The fact of the matter is, Wyrm, that the majority of Bay12ers are one of three things:
Male (majority)
Gay/Bi/Other male
Gay/Bi/Other female

I don't think I've actually seen a straight female posting here, which is somewhat odd. Anyone know of one? Surely we have one straight female amongst the 5000 ish people that play DF?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 25, 2012, 09:47:30 pm
Another question: I can't think of a good way to sorta go around this lightly, but our ability to survive kinda requires a decent female:male ratio. How many women, girls, ladies, etc, are there compared to those of the male gender?

You didn't read through the whole thread, did you Wyrm?
Um, nope, sorry. That's why I missed the test-tube babies stuff...

Going over previous records, I'd say not great. Demographics thread lists the vast majority of us as being between 15-30 males. Honesty is not required, so it may be better then current expectations, but by and large, its a sausage fest. Thats why we went onto cloning. test-tubers.
Not ideal, but meh. If we clone wisely, the issue will sort itself out in a generation.

Quote
Anyway, If nesasary, we can set up 2 outposts, one of mars, and one on the moon. We always expected to control the moon anyway. HOWEVER, and moves on the moon must be soon, as some US military chief plans a military base on the moon, which would complicate matters.

And remember, we don't need to be self-sufficient from the get-go, instead we can grow self-sufficient. This way we enjoy trade with earth, without giving up our dreams of a pan-solar empire.
Hm, so...I call a spot on the Lunar outpost.

Another question: I can't think of a good way to sorta go around this lightly, but our ability to survive kinda requires a decent female:male ratio. How many women, girls, ladies, etc, are there compared to those of the male gender?

You didn't read through the whole thread, did you Wyrm?


The fact of the matter is, Wyrm, that the majority of Bay12ers are one of three things:
Male (majority)
Gay/Bi/Other male
Gay/Bi/Other female

I don't think I've actually seen a straight female posting here, which is somewhat odd. Anyone know of one? Surely we have one straight female amongst the 5000 ish people that play DF?
...Yeah, let's invest in cloning. Either that, or get some of the "gay/bi/other women" to have a bunch of artificially inseminated babies. They would, of course, be excused from heavy labor or military action if we did this.

So, this is all just a thought experiment, right? We don't actually have enough organization or funding or permits or anything to do this, do we? If we do...where do I sign up for real?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on July 25, 2012, 10:12:36 pm
Funding? Permits? The hivemind wills, and we obey.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 25, 2012, 10:48:41 pm
How will we get rockets, colony-building equipment, agricultural materials, genetic engineering equipment, etc? Space colonization isn't just a "pick and an anvil" deal, you know.

Something just occurred to me: Instead of colonizing another world, build a spaceship or -station capable of indefinitely sustaining human life. Like a nuclear submarine, but more self-sufficient. Thoughts?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 25, 2012, 11:25:35 pm
We realize that its not a pick and anvil affair, but the primary plan is to utilze all the resouces available to everyone in DFm and in addition use some hapless government (the chinese might be willing, they want to expand their space agancy) for more funds and materials, then declare ourselves independant as soon as we get there.

Alos, Thought experiment? WTF? I am dead serious. I seriously want to do this. The short video on page 8 is the epitome of what I want for my life.
I just want this on every page, may make it my sig.
Maybe we could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.

Spoiler (click to show/hide)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: alexandertnt on July 25, 2012, 11:29:35 pm
How will we get rockets, colony-building equipment, agricultural materials, genetic engineering equipment, etc? Space colonization isn't just a "pick and an anvil" deal, you know.

Booze. Its rocket fuel, fertilizer and weapons grade explosives all in one. Plus it can be moulded into any form of equiptment needed. Self-sustainability and ☼Booze rockets☼ here we come!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 26, 2012, 12:11:13 am
We could genetically engineer hemp to grow on the Moon or Mars.

That would cover Fuel, Plastics, Clothing, Nutrition, Medicine..

- All we need is water and soil.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on July 26, 2012, 12:18:00 am
Hemp and booze. We're set. If we can't build it, we can forget about it completely!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Wellincolin on July 26, 2012, 07:59:56 am
We could genetically engineer hemp to grow on the Moon or Mars.

That would cover Fuel, Plastics, Clothing, Nutrition, Medicine..

- All we need is water and soil.

Yes, it is as simple as that.
This makes me relate DF to RL. The plant is there, it covers pretty much all of our biological (economical, therapeutical, pharmaceutical, etc.) needs, yet it can't be done because it was forbidden by some stupid "mayor".

Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Kon on July 26, 2012, 09:29:04 am
We realize that its not a pick and anvil affair, but the primary plan is to utilze all the resouces available to everyone in DFm and in addition use some hapless government (the chinese might be willing, they want to expand their space agancy) for more funds and materials, then declare ourselves independant as soon as we get there.

And if they don't like our declaring independence, we can throw rocks at them using a very Dwarfy solution. How much escape velocity do we need to launch a minecart filled with boulders from the moon?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 26, 2012, 09:36:13 am
We would need to set up something like the magma piston, Using the force from that to propel a cart full of goods to where ever they need to go. So.. Maybe a large tower built on the Moon/Mars filled with a liquid of some sort would do the trick..
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on July 26, 2012, 09:44:38 am
I call carpenter!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 09:45:04 am
How will we get rockets, colony-building equipment, agricultural materials, genetic engineering equipment, etc? Space colonization isn't just a "pick and an anvil" deal, you know.
Booze. Its rocket fuel, fertilizer and weapons grade explosives all in one. Plus it can be moulded into any form of equiptment needed. Self-sustainability and ☼Booze rockets☼ here we come!
It wouldn't be very good at any of those. For instance, do you know what people put into hand sanitizer to make it kill bacteria? Alcohol. Not a good fertilizer if it kills stuff. Explosives? Well, for weapons, we can always throw rocks. Rocket fuel? Um, no.

We could genetically engineer hemp to grow on the Moon or Mars.
Mars, maybe, but Luna is airless.

We realize that its not a pick and anvil affair, but the primary plan is to utilze all the resouces available to everyone in DFm and in addition use some hapless government (the chinese might be willing, they want to expand their space agancy) for more funds and materials, then declare ourselves independant as soon as we get there.

And if they don't like our declaring independence, we can throw rocks at them using a very Dwarfy solution. How much escape velocity do we need to launch a minecart filled with boulders from the moon?
Low-tech. This is the SPACE AGE, man! We would probably use some sort of electromagnetic thingy like in The Moon is a Harsh Mistress. Anyways...2.4 k/s. That would be around 1.5 mi/s, and therefore 5,400 mph if my math is correct. That's pretty fast, so en electromagnetic catapult thingy would be good. Of course, it would also be easier if we had some kind of moon-orbiting bombardment craft to take some of the strain of velocity off the last step. Also remember that, as long as our Mike works, the rock will get a lot of energy from accelerating in Earth's gravity, so as long as it enters Earth's "gravity well," we'll be fine. Unless it hits somewhere that no one cares about, like [insert place you hate here].

We would need to set up something like the magma piston, Using the force from that to propel a cart full of goods to where ever they need to go. So.. Maybe a large tower built on the Moon/Mars filled with a liquid of some sort would do the trick..
Putting aside that magma pistons work on principles that would not work IRL, we'd need to be on Mars for us to have magma, and there's no way that that could propel much of anything at over 5,000 mph.


Again, self-sufficient space station. Low on rocks, high on mobility. We could probably compensate for the former by harvesting the Asteroid Belt or something. Solar panels would be a must, as well as some way to get rid of our waste heat. Thoughts?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 26, 2012, 09:57:28 am
So.. A Gauss Cannon of some sort?

Besides the massive power consumption. It would probably work better then anything else we could build.

Magnets for the win.

Anything made of metal would fly pretty well using that thing..

And for the heat, We could try and not waste it by using it to boil water? Then pump it out elsewhere.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 10:26:56 am
Entropy, Caprealis. Some sort of waste-heat-disposal is vital for any spacecraft or -station.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 26, 2012, 11:02:44 am
But people, a space station lacks the sort of long-term survivability we're going for. First, it has no magnetic protection, which would lead to us eventually being turned into a very overcooked pizza. Secondly, the lack of gravity means exercise, which I hate. And thirdly, It would make defense more difficult. Do you know how hard it is to put a hole in a space station? Riduculously easy.

As the main martian here, I would like to remind you that mars has magma, and ice, rendering water and heat concerns null. Furthermore, digging underground could allow for us to turtle for some time, especially if we are self-sustainable. Large solar energy farms could power it, as theres not much competition for space on mars. Greenhouses could be used to farm, as well as provide air.

Weapons: We first need to focus on hand-to-hand weaponry, in order to establish our base of operations on earth. That would allow us to far more easily move supplies there, and if we pick a small country, we shouldn't expect any sanctions or hostilities from the space-faring nations.
THEN, we start on our interplanetary weapons, in order to strike a devestating first strike on their space-capabilities.

Remember, mars has air, protection from solar storms, isolation to prevent earth from getting curious, magma, ice, iron, and a coolness facter.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 11:23:26 am
But people, a space station lacks the sort of long-term survivability we're going for. First, it has no magnetic protection, which would lead to us eventually being turned into a very overcooked pizza. Secondly, the lack of gravity means exercise, which I hate. And thirdly, It would make defense more difficult. Do you know how hard it is to put a hole in a space station? Riduculously easy.
A. How much of a magnetic field does Luna have? Besides, if the ISS can keep astronauts from turning into "overcooked pizza," why can't our space station?
B. Centrifuges, my fellow dwarf. I have this sketch of a space station for a story I am planning to write. Given sufficient energy--say, solar, supplemented by nuclear (fusion powered by gas-giant hydrogen or fission powered by asteroid-mined fissionables)--we could keep a fair amount of gravity. The one I designed had a gym at 1.2 G, to help optimize our not-bone-losing capabilities.
C. How will they shoot us if they can't find us? Besides, if we land on Olympus Mons or Luna, we're one nuke-toting warship from annihilation anyways. Space war, and even modern (read: Since Russia got nukes) war, tends to be an issue of "Who fired their weapons first?" (http://tvtropes.org/pmwiki/pmwiki.php/Main/RocketTagGameplay) Especially since they will probably have enough nukes to wipe us off the face of whatever world we settle on and we definitely won't, our best defense is invisibility and mobility rather than toughness. Especially if we convert all (or almost all) of the sunlight hitting us into electricity and direct waste heat away from Earth, we'll be really tough to see.

Quote
As the main martian here, I would like to remind you that mars has magma, and ice, rendering water and heat concerns null. Furthermore, digging underground could allow for us to turtle for some time, especially if we are self-sustainable. Large solar energy farms could power it, as theres not much competition for space on mars. Greenhouses could be used to farm, as well as provide air.
Let's be honest: We'd need to dig MILES (or at least most of one) underground for us to have a whole community protected from nukes. And, anyways, those solar farms would be vulnerable to attack. One or two nukes there? There goes our power! Same with greenhouses. Frankly, our best bet on Mars would be to tunnel down and make extensive use of geothermal power, and using artificial lighting to grow plants. And Mars is about the worst place to initiate an attack from; we could send some sort of attack craft, but we'd be outnumbered, and they could send spaceships with nukes to wipe out vital infrastructure if we were careless. So, in short, it's Mars or war. Ironic, no?

Quote
Weapons: We first need to focus on hand-to-hand weaponry, in order to establish our base of operations on earth. That would allow us to far more easily move supplies there, and if we pick a small country, we shouldn't expect any sanctions or hostilities from the space-faring nations.
THEN, we start on our interplanetary weapons, in order to strike a devestating first strike on their space-capabilities.
"Hand-to-hand combat?" That's suicide for DWARVES! We live in an era of missile launchers, snipers, and nukes. If we charge into battle, outnumbered, using axes, we will have lost 99%+ of our militia AND have a tantrum spiral at home. And unless we take out vital little nations, the big nations will be willing and able to wipe us out to stop us from bombing Paris and DC.
That's why I'm recommending the TMIaHM method: Settle on Luna, wait for something to distract Earthlings, fling rocks at them (starting in uninhabited areas, move on to military targets, threaten civilian targets if we must), defend our homes (which we could make ideal for hand-to-hand combat), declare independence, become a major economic power, go from there. Okay, those last two steps weren't in Heinlein's book, but still. In short: Interplanetary warfare first, hand-to-hand for home defense. Also, consider some kind of thingy (space station?) with centrifuges providing greater than Earth-level gravity for training our soldiers. Then, they will be stronger than the groundhogs.

Quote
Remember, mars has air, protection from solar storms, isolation to prevent earth from getting curious, magma, ice, iron, and a coolness facter.
Air? Well, kinda. A few percent of Earth's atmosphere and mostly CO2, and anyways we'd want to stay underground if we wanted to attack Earth. Protection from solar storms? I'll give you that over space stations. Isolation? Also makes pretty much any kind of warfare except "Fly to them and hope they don't shoot us out of the sky before we can attack" effectively impossible, which isn't a problem for Earth because of their much vaster pool of resources and population. Magma? Cool, but aside from geothermal power, lacking in practicality. Ice? On Luna too, and you can also mine water from some asteroids and/or recycle waste fluids. Iron? I'm 99% sure that Luna has it, and 100% that there's some in the asteroid belt, which is a good place for our hypothetical space station to hang out the more I think of it. Coolness? I assume you are talking about the temperature of your body if we decide to go for style over substance.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 26, 2012, 11:38:05 am
A. How much of a magnetic field does Luna have? Besides, if the ISS can keep astronauts from turning into "overcooked pizza," why can't our space station?
None. THe ISS is in low-earth orbit, which effectively means its protected by earth. The moon has the trails of earths magnetosphere, which periodically causes lovely electrical storms to rack te surface.

"Hand-to-hand combat?" That's suicide for DWARVES! We live in an era of missile launchers, snipers, and nukes. If we charge into battle, outnumbered, using axes, we will have lost 99%+ of our militia AND have a tantrum spiral at home. And unless we take out vital little nations, the big nations will be willing and able to wipe us out to stop us from bombing Paris and DC.
That's why I'm recommending the TMIaHM method: Settle on Luna, wait for something to distract Earthlings, fling rocks at them (starting in uninhabited areas, move on to military targets, threaten civilian targets if we must), defend our homes (which we could make ideal for hand-to-hand combat), declare independence, become a major economic power, go from there. Okay, those last two steps weren't in Heinlein's book, but still. In short: Interplanetary warfare first, hand-to-hand for home defense. Also, consider some kind of thingy (space station?) with centrifuges providing greater than Earth-level gravity for training our soldiers. Then, they will be stronger than the groundhogs.
Ignoring what I said ealrier, are you? I mentioned the fact That direct assualt on the planet with the most resources in the solar system is suicide. What we take advantage of, is the fact that earth is fragmented, and we can start off on small african countries where no one will care.  Then, we can use our advanced technology to put their resources to better use, and set up bases. And I never meant hand-to-hand, I meant as in firearms. Everyone else was talking about blowing up earth, while I pointed out that that will likey end in our annhilation. What we do is set up defenses on earth, then do the whole "bombardment from orbit" thing, and then take over the richer nations, using our base.

The whole point there is that we don't bother them ad keep on good terms, until we go apeshit all at once and start the reign of Armok on earth.

Also, earth currently lacks the ability to send nukes into space. Thats why, when we use the artilliary from orbit, our first priority should be space bases, to prevent the inevitable counterstrike. Our second priority will be using the small nations to launch attacks on the oil-producing nations. Even if the united states is capable of making the shortfall for itself, the overwhelming demad will obliterate the world economy. Once they are crippled, then we can safely destroy all resistance on our own time.

Our primary foe is US, followed by china, then russia.

And I thought we we're going to declare independace first, in order to prevent the chinese (or whatever government is will to lend its materials oin exchange for "volunteers") from taking advantage of us. Then, when the chinese balk at sending materials, the international outcry at leaving us to starve will force them to give-in.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 11:49:45 am
A. How much of a magnetic field does Luna have? Besides, if the ISS can keep astronauts from turning into "overcooked pizza," why can't our space station?
None. THe ISS is in low-earth orbit, which effectively means its protected by earth. The moon has the trails of earths magnetosphere, which periodically causes lovely electrical storms to rack te surface.
Hm, that's a pity. We need to invest in radiation shielding, then. Or dig deep underground on Luna. Or not try conquering the Earth, and wait for it to siege us...we really need to make a mod based on this.

Quote
"Hand-to-hand combat?" That's suicide for DWARVES! We live in an era of missile launchers, snipers, and nukes. If we charge into battle, outnumbered, using axes, we will have lost 99%+ of our militia AND have a tantrum spiral at home. And unless we take out vital little nations, the big nations will be willing and able to wipe us out to stop us from bombing Paris and DC.
That's why I'm recommending the TMIaHM method: Settle on Luna, wait for something to distract Earthlings, fling rocks at them (starting in uninhabited areas, move on to military targets, threaten civilian targets if we must), defend our homes (which we could make ideal for hand-to-hand combat), declare independence, become a major economic power, go from there. Okay, those last two steps weren't in Heinlein's book, but still. In short: Interplanetary warfare first, hand-to-hand for home defense. Also, consider some kind of thingy (space station?) with centrifuges providing greater than Earth-level gravity for training our soldiers. Then, they will be stronger than the groundhogs.
Ignoring what I said ealrier, are you? I mentioned the fact That direct assualt on the planet with the most resources in the solar system is suicide. What we take advantage of, is the fact that earth is fragmented, and we can start off on small african countries where no one will care.  Then, we can use our advanced technology to put their resources to better use, and set up bases. And I never meant hand-to-hand, I meant as in firearms. Everyone else was talking about blowing up earth, while I pointed out that that will likey end in out annhilation. What  we do is set up defenses on earth, then do the whole "bombardment from orbit" thing, and then take over the richer nations, using our base.
Why bother with the small African countries, and WHY wouldn't anyone care? Even if we ignore the ones with diamonds, we're still showing that we're interested in conquering Earth. If we want to destroy and not intimidate, we should follow Cracked (http://www.cracked.com/article_19025_6-giant-blind-spots-in-every-movie-aliens-invasion-strategy.html)'s advice (see #4) and attack the unstable, oily and metally nations first. Then retreat, and come back once "the planes are grounded for lack of fuel and replacement parts and military personnel are either busy controlling riots in the streets because of the collapse of the economy or are off fighting one of countless raging wars over whatever remaining drops of oil are left in the supply lines."

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The whole point there is that we don't bother them ad keep on good terms, until we go apeshit all at once and start the reign of Armok on earth.
We need to keep them not thinking that we're a threat until we're ready to be a BIG threat, so that they don't wipe us out before we can wipe them out.

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Also, earth currently lacks the ability to send nuke sinto space. Thats why, when we use the artilliary from orbit, our first priority should be space bases, to prevent the inevitable counterstrike. Our second priorit will be using the small nations to launch attacks on the oil-producing nations. Even if the united sates is capable of making the shortfall for itself, the overwhelming demad will obliterate the world economy. Once they are crippled, then we can safely destroy all resistance on our own time.
Not to burst your bubble, but Earth also lacks technology to send humans to Mars on any kind of large scale, as well as the technology to send projectiles to Earth from Mars. Remember: However we go there, they can go there...and discard a few thousand people in payload and supplies in favor of nukes. If we unite the small nations, we will be eliminated; that's why we attack the oil-producing nations from orbit and then hide. Or intimidate them with the threat that we could eliminate the oil-producing nations--no reason to make us the bad guy in everyone's eyes on Earth if we can avoid it.

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Our primary foe is US, followed by china then russia.
Agreed. What we disagree on is how to attack them. I say, either a mobile base in the asteroid belt (for safety) or a deep base within Luna (for ability to attack Earth easily).
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 26, 2012, 12:13:45 pm
What's the problem with other planets? Can't we colonize Venus or maybe one of the outer planets.

Venus is actually "rather" easy to colonize. We just need to dump some geo engineered algae in the upper athmosphere, wait for them to add enough oxygen for us to breath.(Shouldn't take much longer then 150 years). Then construct a floating base in the upper athmosphere, where both temperature and pressure are surviveable. Sure, the sulfides in the athmosphere are not so healthy for human survival, and storms might tear the base apart.

Btw, no planets in the inner solar system have a decent magnetic field (Except for Earth).

Mercurius is too small and it's magnetical field to weak, Venus has no magnetic field at all, the moon only has a semimolten core(and therefore no magnetic field), Mars used to have a magnetical field, but lost it when it core solidified.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 12:19:56 pm
What's the problem with other planets? Can't we colonize Venus or maybe one of the outer planets.

Venus is actually "rather" easy to colonize. We just need to dump some geo engineered algae in the upper athmosphere, wait for them to add enough oxygen for us to breath.(Shouldn't take much longer then 150 years). Then construct a floating base in the upper athmosphere, where both temperature and pressure are surviveable. Sure, the sulfides in the athmosphere are not so healthy for human survival, and storms might tear the base apart.
Venus has next to no magnetic field, which leaves it with the same problems as Luna or an asteroidal space station. Its gravity is only slightly lower than Earth's, so we'd have no advantage for launching ships; also, as it is closer to the Sun than Earth, it would be easier for the groundhogs to launch warships at us. Oh, and that atmosphere is made of various acids, which will corrode our habitats and kill your algae pretty fast. And that's ignoring the issues you brought up, and the fact that we're not interested in waiting a century and a half for the atmosphere to be better when we can just burrow into the Moon and have a better spot to snipe Earth from.

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Btw, no planets in the inner solar system have a decent magnetic field (Except for Earth).

Mercurius is too small and it's magnetical field to weak, Venus has no magnetic field at all, the moon only has a semimolten core(and therefore no magnetic field), Mars used to have a magnetical field, but lost it when it core solidified.
Wait, Mars doesn't have magma OR a magnetic field? Take that, misko27! Luna or a space station it is! Or maybe Titan or Europa...would they be protected by their respected planets' magnetic fields?

EDIT: Corrected some terminology.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 26, 2012, 12:35:10 pm
Mars has magma, but more then 10 km below the surface. The last eruption was, I think, more than half a million years ago.

Titan and Europa will probably not be protected by their planets magnetic fields, as I think those are not stable enough (Not sure though, need to check that.)

Anyway, those are so far from the sun that we will have plenty of warning time and above that, the flare will have dispersed at least a bit.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 26, 2012, 12:37:42 pm
While martian core has slowed in recent millenia, dimming the magnetic field, there is still magma in pockets all over the planet, as well as very large pockets near the aforementioned volcanos. Various googled acedemic resources alert me that the volcanos may not be extinct at all.

Put up a poll, asking whther it should be lunar, martian, on space station.


And who said any of this is exclusive? We're only talking about the first base, weren't we planning on conquering the whole solar system all along?

I just want this on every page, may make it my sig.
We realize that its not a pick and anvil affair, but the primary plan is to utilze all the resouces available to everyone in DFm and in addition use some hapless government (the chinese might be willing, they want to expand their space agancy) for more funds and materials, then declare ourselves independant as soon as we get there.

I just want this on every page, may make it my sig.
Maybe we could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.

Spoiler (click to show/hide)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: ghjijhg on July 26, 2012, 01:03:06 pm
I can't decide (http://www.google.com) whether of not lunar, or martian space station should be set up.

Have we considered making two space stations? One on Mars and one on the Moon?
As stated before, we need a poll.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 26, 2012, 01:15:53 pm
Why did you link Google?..

And I think two would be best, Since it would take longer to get to the martian space, The lunar base could at least be started
And half-fast set up by then. That way we could use it as a depot for storage and such to ship things off to the other one when the
time comes.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 01:25:21 pm
Mars has magma, but more then 10 km below the surface. The last eruption was, I think, more than half a million years ago.

Titan and Europa will probably not be protected by their planets magnetic fields, as I think those are not stable enough (Not sure though, need to check that.)

Anyway, those are so far from the sun that we will have plenty of warning time and above that, the flare will have dispersed at least a bit.
Mars: Ah, nevermind. There's still all of the other reasons that Luna is superior to Mars.
Titan/Europa/Etc: I think that the gas giants' magnetic fields would be stable, given their size. If they're big enough, that is the question.

Two bases would be nice, but A. communication between the two would be slow (assuming Mars and Luna, somewhere around an hour and a half round-trip, IIRC), AND getting more than ideas from the two bases on a regular basis would render us vulnerable to attack. Also, we'd need about twice as much capital.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 26, 2012, 01:51:33 pm
To return to Venus:

1. We can build our flying base while the algae terraform the athmosphere. (We don't need them, it's just more convenient than energy hungry life support systems)
2. Most of the acidic substance are found in the lower athmosphere. Our base and the algae should be safe.
3. Why would it be easier to send warships towards the sun. The gravitational well is not that much of an advantage, and their ships will need to be armoured more against flares
4. A base on Venus would be hidden. You can't see through the athmosphere, the artificial magnetic field will shield us from radar and solar flares, and we can move the whole thing around.

Now: on the point of a lunar base.

1. Close to Earth. I mean, they can already reach it
2. Few resources.(Both energy and metals). For energy you only have 3 2 options
                -Solar (Easily damaged by flares and micrometeroids)
                -Nuclear fission/fusion. Both lack resources. You would need to import uranium/thorium for the former, and deuterium for the latter. While the moon does have water, it only has it in minimal quantities. Deuterium is a rare isotopes of water, so you would need to crunch extraordinary amounts of rock to get the required amount. While there are a lot of minerals (mostly silica,alumina and iron II oxide to be found in the crust), refining them would require lost of energy, and in some cases water.
3. Dangerously unprotected. The moon is not protected by Earth's magnetic field, and it doesn't even have an athmosphere. You would have to build your entire base underground, further increasing costs

I can see a lunar base working, with our current or near future technology it won't be able to develop further then a small scale .

Mars
   -Mars has more or less the same problems as the moon. Thin athmosphere and no magnetic field, toghether with a shortage of energy producing resources. (solar pannels are not a good idea here. Sand storms are common on Mars, and the dust tends to stick to the pannels. For that reason Curiosity(Nasa's new rover) is equiped with a nuclear battery rather then the solar pannels of it's predecessors.)

For Titan
   - Titan does not have it's own magnetic field, and is only part time protected by Saturn's magnetic field. (Which, btw, is slightly weaker than Earth's). So whenever it leaves that field, parts of the athmosphere are ionized.

Europa
 - Europa is in orbit around Jupiter, which has a magnetic field almost 20 times as strong as Earth. However, I'm not sure wherether this will mean it protects the moon.
However, Europa does have it's own magnetic field, most likely caused by interaction of Jupiters magnetic field with a conductive layer on Europa (most likely a massive salt water ocean)
               
For both I doubt they'll be able to whistand a direct hit by a mass ejection from the sun. (Rather then the constant of solar wind particles)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 02:01:18 pm
Venus:
1. Why bother, then?
2. Perhaps, I haven't researched Venus very thoroughly.
3. The sun is BIG. Even if it's not a big advantage, we REALLY don't want to give them any more advantages. Besides, do you know how many ballistic trajectories for outbound exploratory craft involve flying "near" the sun to catapult it farther away? Take out the "catapult farther away step" and you get a big advantage right there.
4. Isn't most of said atmosphere lower to the ground? What artificial magnetic field? And there's only so far we can go.

Luna:
1. Yup, the biggest advantage and possibly among the biggest disadvantages.
2. Energy could be an issue.
3. What's the problem with subterranean stuff? Even eschewing the "We be DORFS!" argument, a mile of solid rock is pretty much the best protection from a nuke.

The stuff about Mars, Titan, and Europa ring true; I can't add more.

EDIT: Almost forgot, I made a poll (http://www.bay12forums.com/smf/index.php?topic=113857.0) for the location.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 26, 2012, 02:14:53 pm
1. Because dumping the algae costs us near to nothing, and just pumping air in and filtering it is way more efficient then a closed circuit lifesupport
3. Almost none. Most use the Earth and the moon for the slingshot, rather than the sun. (Going to close to the sun presents a large risk. Your craft can overheat or be hit by a flare)
4. Most meteroids burn up in the upper athmosphere. Note that while most of the athmosphere is close to the ground, the part between us and space is still as large as earths
    The magnetic field we need to develop to allow for any long space travel to exist. While we can hide our bases under the ground, we will need to protect our rocket.
    Unless we're going to the moon, that voyage is short enough to make withour mayor risks. (Though Nasa did pause their Apollo project for a year or so because of solar
    flares)
    Besides, the venus base will need to float. There's no way we can maintain a base on the surface, conditions are way to hostile there. Using some sails we can float around like a gigantic Zepellin

Digging underground poses problems. It's costly, and you can't hide everything below ground. Stuff like landing pads and solar pannels need to be on the surface for practical purposes. Besides, it also means you have major risks during construction. You can't lower prefab parts to the ground.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: ghjijhg on July 26, 2012, 02:23:53 pm
Why did you link Google?..

Free advertising.

Anyways...One thing is for certain.We will need an astrologist.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on July 26, 2012, 02:26:50 pm
Screw these decisions on where to go! I've chosen Mars, and I SHALL ride a space walrus! I shall be a member of the WALRUS CAVALRY! COME ON MEN! WE MUST INVADE JAPAN!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 02:30:32 pm
1. Because dumping the algae costs us near to nothing, and just pumping air in and filtering it is way more efficient then a closed circuit lifesupport
Dumping algae may not...getting the algae probably will. Engineering algae that can live off of sulfur in midair and survive acid with flying colors? Not easy, mate, especially if we want it to help us out.

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3. Almost none. Most use the Earth and the moon for the slingshot, rather than the sun. (Going to close to the sun presents a large risk. Your craft can overheat or be hit by a flare)
"Near" in the spacey sense of the word.

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4. Most meteroids burn up in the upper athmosphere. Note that while most of the athmosphere is close to the ground, the part between us and space is still as large as earths
And spaceships, of course, have a lot of problems surviving to the ground on Earth now. That's why the Space Shuttl;e had to be rebuilt after every mission.
/sarcasm.

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    The magnetic field we need to develop to allow for any long space travel to exist. While we can hide our bases under the ground, we will need to protect our rocket.
It's one thing to shield a spacecraft, it's another to shield a planet.

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    Besides, the venus base will need to float. There's no way we can maintain a base on the surface, conditions are way to hostile there. Using some sails we can float around like a gigantic Zepellin
Oh, the humanity...

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Digging underground poses problems. It's costly, and you can't hide everything below ground. Stuff like landing pads and solar pannels need to be on the surface for practical purposes. Besides, it also means you have major risks during construction. You can't lower prefab parts to the ground.
There are some issues, but there are more issues with being nuked. Especially if we are a couple miles above ground, with a fair amount of airborne acid in the way.

Why did you link Google?..

Free advertising.

Anyways...One thing is for certain.We will need an astrologist.
...Astrology is stuff with the zodiac and fortunetelling.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 26, 2012, 02:42:18 pm
1. Uhm, several algae species can already survive in Venus upper athmosphre. The only thing they need to do is turn co2 into oxygen, allowing us to use that rather than producing our own. Since algae are photosynthetic, no actual modification would be needed.

3.Even then. Most missions just swing back between Earth and moon, fly pass Mars, and then head to the outer system. Venus is almost never used.

4.Considering we're planning to stay in the upper athmosphere and not land on the surface,which is notorious for burning things to a crisp/ squashing them./ dissolving them, I don't see the probelm.

5. Who talked about shielding the planet. Our artificial magnetic field just needs to shield the base, nothing more,

6.Then again, who says you need to let the nukes get close. Nukes are not designed for athmospherical reentry, and intercepting them in their space flight is fairly easy.

7. I can do a rant about why astrology is utter nonsence too, but I don't want to derail the derail.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Il Palazzo on July 26, 2012, 02:44:59 pm
For Titan
   - Titan does not have it's own magnetic field, and is only part time protected by Saturn's magnetic field. (Which, btw, is slightly weaker than Earth's). So whenever it leaves that field, parts of the athmosphere are ionized.

Europa
 - Europa is in orbit around Jupiter, which has a magnetic field almost 20 times as strong as Earth. However, I'm not sure wherether this will mean it protects the moon.
However, Europa does have it's own magnetic field, most likely caused by interaction of Jupiters magnetic field with a conductive layer on Europa (most likely a massive salt water ocean)
               
For both I doubt they'll be able to whistand a direct hit by a mass ejection from the sun. (Rather then the constant of solar wind particles)
I have to defend these two.
You have to remember that solar radiation flux at any given point is inversely proportional to the distance squared, so for Europa the solar irradiation is 1/25th of what we get on Earth, while for Titan it's 1/100th. That includes solar wind and any large mass ejections.
With Saturn's magnetic field comparable to Earth's, and stretching just beyond Titan's orbit*, you don't have to worry about the solar wind any more than we do here. Jupiter's moons are even safer.
Additionally, both moons are tidally locked, so creating a base on the inward-facing side would additionally protect you from unhealthy rays from space, as you're protected by the satelite's bulk when at the nearest to the magnetopause.

* if you've got a source saying that Titan doesn't stay within the magnetoshphere of Saturn all the time, please share. My rusty knowledge is mostly reinforced by wiki at this point, so I can err.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 26, 2012, 03:04:02 pm
OKAY!!! SHUT UP!!! Heres a idea. we do what loud whispers sugestted and send the clones to other places. Except venus, cause fuck that. Anyway, Wherever we eventuall pick, It needs to be defensible. I don't want to be so happy about attacking earth only to have a terran missile puncture the side of the room, sucking us out into space or poisining us all. In addition, defenses against infantry will be needed, as when they realize they can't nuke us away, infantry will be next, aircraft and tanks too. My reccomendation of genetically engineered war mount booze-blobs with tusks that feed on corpses
Maybe we could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.

Spoiler (click to show/hide)
Could help, But we need a solution to counter strikes and invasion. Now, heres what i'm thinking;
1.  Cripple Earths space capabilities as previously mentioned.
2. Survive any counter missiles or long-range weaponry.
3. Prepare for Earth forces to land/dock wherever we are.
4. Cripple Terran Resources to drive them into the ground.
5. Wait.
6. When they can no longer defend themselves, Crush them.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 26, 2012, 03:13:28 pm
My source is the wiki. (Just use ctrl-f, on titan's page).

Quote from: http://nl.wikipedia.org/wiki/Titan_(maan)#Magnetisch_veld
Titan heeft geen eigen magnetisch veld, en is als gevolg hiervan (vrijwel) direct blootgesteld aan de zonnewind wanneer hij gedurende korte tijd buiten de magnetosfeer van Saturnus treedt (al bleek in 2008 wel dat Titan dan resten van het magnetische veld van Saturnus vasthoudt[18]). De blootstelling aan de zonnewind kan leiden tot ionisatie van sommige moleculen in de bovenste lagen van de atmosfeer, waardoor deze aan de atmosfeer worden onttrokken.
 
In november 2007 werden sporen gevonden van negatieve ionen in Titans ionosfeer, waarvan de massa ca. 10.000 maal die van waterstof bedroeg. Deze zware ionen vallen vermoedelijk naar beneden en vormen zo een oranje laag. Hoewel de structuur van deze moleculen niet exact bekend is, zijn het vermoedelijk tholinen. Deze kunnen de basis vormen voor complexere verbindingen zoals polycyclische aromatische koolwaterstoffen[19].

FYI. That's dutch. You have to trust me on this one. Also, I brought up the solar flare weakening before, but we can't exclude a direct hit.

OKAY!!! SHUT UP!!! Heres a idea. we do what loud whispers sugestted and send the clones to other places. Except venus, cause fuck that. Anyway, Wherever we eventuall pick, It needs to be defensible. I don't want to be so happy about attacking earth only to have a terran missile puncture the side of the room, sucking us out into space or poisining us all. In addition, defenses against infantry will be needed, as when they realize they can't nuke us away, infantry will be next, aircraft and tanks too. My reccomendation of genetically engineered war mount booze-blobs with tusks that feed on corpses
Maybe we could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.

Spoiler (click to show/hide)
Could help, But we need a solution to counter strikes and invasion. Now, heres what i'm thinking;
1.  Cripple Earths space capabilities as previously mentioned.
2. Survive any counter missiles or long-range weaponry.
3. Prepare for Earth forces to land/dock wherever we are.
4. Cripple Terran Resources to drive them into the ground.
5. Wait.
6. When they can no longer defend themselves, Crush them.
You don't control this thread. Not anymore. (Evil laugh)

Why don't we just hijack a near Earth object. Besides defending against spacecraft is ludcricously easy. We just shoot a rocket in their general direction, and blow it up a few kilometers before it reaches them. Even a single pea sized object can kill a spacecraft.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: miauw62 on July 26, 2012, 03:17:44 pm
if that pea sized object is going luridiculously fast.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 26, 2012, 03:19:15 pm
if that pea sized object is going luridiculously fast.
Seeing it would be a frontal collision between 2 objects on a transplanetary course, I think ludricously fast does apply here.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 26, 2012, 03:20:08 pm
Because do you know how hard it is to hijack near-earth objects? I prefer throwing large rocks at cape canaveral. As someone else said, the gravitational force will accerate it to deadly levels. If we make it very thin and very heavy. we can bypass terminal velocity.

And I know I don't control this thread, I just want to keep us on the same path as the people who came up with the test-tube babies.

also, you're both right, And, if we make lots of debris in earths orbit, it will be like a huge minefield. At those speeds, a astronaut's glove's thumb hits with the force of a grenade.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 26, 2012, 03:24:25 pm
Because do you know how hard it is to hijack near-earth objects? I prefer throwing large rocks at cape canaveral. As someone else said, the gravitational force will accerate it to deadly levels. If we make it very thin and very heavy. we can bypass terminal velocity.

And I know I don't control this thread, I just want to keep us on the same path as the people who came up with the test-tube babies.

also, you're both right, And, if we make lots of debris in earths orbit, it will be like a huge minefield. At those speeds, a astronaut's glove's thumb hits with the force of a grenade.

It's not that hard. I mean, you just have to get lucky and find a decent near Earth object. (Btw, throwing large rocks at cape canaveral counts as hijacking near earth objects, albeit smaller ones. Unless you're talking about the rod from god plan.)

Fun fact about the Earth debris layer, most of the material is there already. We just need to shoot the correct sattelites, and then watch the carnage.

Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 03:24:43 pm
1. Uhm, several algae species can already survive in Venus upper athmosphre. The only thing they need to do is turn co2 into oxygen, allowing us to use that rather than producing our own. Since algae are photosynthetic, no actual modification would be needed.
Is there that much sulfur in our atmosphere? Is the acid in the air that little of an issue?

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3.Even then. Most missions just swing back between Earth and moon, fly pass Mars, and then head to the outer system. Venus is almost never used.
Seeing as my sources were diagrams in magazines I read years ago and/or in-school stuff, I won't argue more on this point. Let me just repeat: It would be an advantage, and you don't hand out advantages when you're the underdog.

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4.Considering we're planning to stay in the upper athmosphere and not land on the surface,which is notorious for burning things to a crisp/ squashing them./ dissolving them, I don't see the probelm.
The problem is that the groundhogs could drop NUKES on us!

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5. Who talked about shielding the planet. Our artificial magnetic field just needs to shield the base, nothing more,
Great, another thing to go wrong!

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6.Then again, who says you need to let the nukes get close. Nukes are not designed for athmospherical reentry, and intercepting them in their space flight is fairly easy.
I was assuming that they'd send warships our way and fire them then. Like we would have to. Because they're not idiots.

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7. I can do a rant about why astrology is utter nonsence too, but I don't want to derail the derail.
That was actually my point.

OKAY!!! SHUT UP!!! Heres a idea. we do what loud whispers sugestted and send the clones to other places. Except venus, cause fuck that. Anyway, Wherever we eventuall pick, It needs to be defensible. I don't want to be so happy about attacking earth only to have a terran missile puncture the side of the room, sucking us out into space or poisining us all. In addition, defenses against infantry will be needed, as when they realize they can't nuke us away, infantry will be next, aircraft and tanks too. My reccomendation of genetically engineered war mount booze-blobs with tusks that feed on corpses
First off, cloning enough of us to send all of us to a bunch of different places would be difficult, horribly expensive, and IIRC, illegal. Second off, to be honest, if we don't put a mile or so of rock between us and outer space, we're screwed if the groundhogs decide to toss a nuke at us. Therefore, we focus on either not pissing the groundhogs off, not being where they send the nukes, or getting a ton of rock between space and the vital systems. Infantry could be an issue, but if we're smart we can use the terrain of the place WE build to make them fight on our terms.

Quote
Maybe we could engineer the martians into some sort of primitive, booze based blob that eats rotten corpses, and then stick a tap onto the side of this creature. THEN, we coul dride said creature as mounts of war, and have a refreshing drink mid-battle, reducing ineffectiveness due to people running off to drink.
Spoiler (click to show/hide)
Could help, But we need a solution to counter strikes and invasion. Now, heres what i'm thinking;
1.  Cripple Earths space capabilities as previously mentioned.
2. Survive any counter missiles or long-range weaponry.
3. Prepare for Earth forces to land/dock wherever we are.
4. Cripple Terran Resources to drive them into the ground.
5. Wait.
6. When they can no longer defend themselves, Crush them.
1. This could be important. We need a way to disable Cape Canaveral, the other place in the U.S. that launches spacecraft, and the equivalents in China, Russia, and so forth. All before they can retaliate. This means a fast, coordinated strike, probably involving nukes of our own. This is assuming that Earthlings don't get a lot more space capabilities between now and when we attack, and seeing as we're assuming we can get a colony up and running on Luna, Mars, or wherever, that's not an assumption we can make. So...crap.
2. Space guerrilla warfare. Modify the bits requiring camouflage, and you're halfway there.
3. Vital.
4. Good luck. Unless you mean "Bomb their oil fields, titanium mines, and such while their warships are hunting us," in which case, this'll be tougher than Step 1, because there'll be more targets, more awareness on the government's part, and a LOT more civilian casualties. This last one will be important--if people want us dead, the governments of the world will do their best to make us DEAD.
5. Optional.
6. Required.

Because do you know how hard it is to hijack near-earth objects? I prefer throwing large rocks at cape canaveral. As someone else said, the gravitational force will accerate it to deadly levels. If we make it very thin and very heavy. we can bypass terminal velocity.
Start with unpopulated areas, to scare them. If they do what we want, no (non-retarded, if we warn them) civilian casualties, so we aren't as much of villains.


Quote
also, you're both right, And, if we make lots of debris in earths orbit, it will be like a huge minefield. At those speeds, a astronaut's glove's thumb hits with the force of a grenade.
Which is as much boon as bane. Also, it would take a HELL of a lot of debris to surround the Earth.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Il Palazzo on July 26, 2012, 03:25:26 pm
FYI. That's dutch. You have to trust me on this one. Also, I brought up the solar flare weakening before, but we can't exclude a direct hit.
Then again, this is probably the article it's linking to:
http://saturn.jpl.nasa.gov/news/features/feature20080911.cfm
which states that even during its excursions outside the magnetosphere, it doesn't exactly get stripped of its influence.

Anyway, I wouldn't just write it off, or at least not at the basis of magnetosphere. It might not be "just right", but it sure is better than in most other places.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 26, 2012, 03:42:35 pm
Also, whoever, said we need to make a mod (think it was greatwyrm),  I concur. I can easily imagine this. It'd probably have to be on mars, since we would need life-forms, and the magma. But yeah, you could also add in my booze-beast, firearms, some sort of rover for vehicle. Wow, this could be seriously cool.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 03:54:33 pm
Also, whoever, said we need to make a mod (think it was greatwyrm),  I concur.
Yup, that was me.

Quote
I can easily imagine this. It'd probably have to be on mars, since we would need life-forms, and the magma. But yeah, you could also add in my booze-beast, firearms, some sort of rover for vehicle. Wow, this could be seriously cool.
Also, Mars seems to be the top choice on my poll for some reason. A mod could be made for a "Floating Platform over Terraformed Venus," but Mars sounds better. As to the rest...how many of us have a clue of how to make firearms? And what would the enemy civs be? I can see "Terran Infantry," and ideally something to represent being nuked from orbit (it's the only way to be sure). Maybe another enemy civ that sends thieves which explode on contact with physics and devastate the whole surface...somehow?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 26, 2012, 03:59:39 pm
There is a mod for black powder firearms, Just use those as a template?

And if it exists.. I am sure someone could mod it in..

I know someone added creepers from Mine-craft, Changing that around would probably work.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 04:01:39 pm
There is a mod for black powder firearms, Just use those as a template?

And if it exists.. I am sure someone could mod it in..

I know someone added creepers from Mine-craft, Changing that around would probably work.

At least two people mad ecreeper mods. What I meant was, given a supply of iron ore, magma, and so forth, would you know how to make a gun?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 26, 2012, 04:04:38 pm
I would try..

!Science! has challenged me many times before..

Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 26, 2012, 05:31:52 pm
Frankly, I wouldn't try. Risking life, limb, and home is only fine if it isn't actually a real life, limb, or home.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on July 26, 2012, 07:45:28 pm
Also, whoever, said we need to make a mod (think it was greatwyrm),  I concur. I can easily imagine this. It'd probably have to be on mars, since we would need life-forms, and the magma. But yeah, you could also add in my booze-beast, firearms, some sort of rover for vehicle. Wow, this could be seriously cool.
This would be awsome.
(http://i1210.photobucket.com/albums/cc401/zlowpoke/b12gra.jpg)
The question is: could you hook up a booze-mount directly to a combustion-engine?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 26, 2012, 07:55:47 pm
...
That is awesome.
...
I can't even say anything.
...
Except that I tahnk you for putting me on my booze-beast of burden.

I don't know if booze is a sufficiant fuel for a combustion engine.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on July 26, 2012, 08:13:20 pm
...
That is awesome.
...
I can't even say anything.
...
Except that I tahnk you for putting me on my booze-beast of burden.

I don't know if booze is a sufficiant fuel for a combustion engine.
Back in the good ol' days if you ran out of gas you'd just pour your leftover booze into the tank and keep on rollin'
This does'nt happen anymore since it severly fucks up your engine
Might not be true cause gramps is known to talk a lot of bullshit  :P
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on July 26, 2012, 08:45:09 pm
I find that picture to be full of unrelenting awesome of the finest bouquet.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on July 26, 2012, 08:49:15 pm
Mars will definately need a carpenter.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 26, 2012, 08:54:51 pm
I find that picture to be full of unrelenting awesome of the finest bouquet.
Did you see this:
Spoiler (click to show/hide)
Title: Re: How many people play DF?
Post by: Hanslanda on July 26, 2012, 09:03:18 pm
That is simultaneously beautiful and horrifying in the best possible way. I award you an internet for use on the martian/lunar landscape.


Maybe. :P
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Techhead on July 26, 2012, 11:47:38 pm
I think Ceres is a promising target, as its spherical shape, low mass (relative to a planet), and short rotational period make it ideal for a space elevator. The center-point of a demetostationary space elevator would only have to be 706 km above the surface. Material strength requirements are so low that you could easily build it out of nylon (http://en.wikipedia.org/wiki/Specific_strength) (if I did my math right). I haven't done the hard numbers in ages, but can redo them on request.

On the resources front, Ceres is theorized to have a rocky core covered by a icy mantle. Signs are also good that it possesses sufficent volatile materials.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: miauw62 on July 27, 2012, 08:22:29 am
Epic rendition of LW right there.
I never even imagined him from the side.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on July 27, 2012, 08:24:11 pm
On the day that we succeed... That our vision is fulfilled...

Spoiler (click to show/hide)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on July 27, 2012, 08:56:28 pm
On the day that we succeed... That our vision is fulfilled...

Spoiler (click to show/hide)
We still need more people i think. We need to put up some adverts, i already have, see?
(Warning zoom out)
Spoiler (click to show/hide)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Batman Wayne on July 27, 2012, 11:25:19 pm
Close this thread, please.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on July 27, 2012, 11:31:42 pm
Close this thread, please.

Its already closed, noone is allowed in the program aside from the founders.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on July 27, 2012, 11:33:01 pm
Screw carpentry, I've decided I'll be a synthetic adamantine creator!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on July 28, 2012, 12:10:47 am
Close this thread, please.


Stop having fun guys!  >:(
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on July 28, 2012, 12:18:45 am
Close this thread, please.
We need to bring the thread closer?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 28, 2012, 01:19:05 am
Closer to the goal my friend..

We need to get more people from the space agency's to play Dwarf Fortress, That way they would understand our goals a bit better.

Or bring them to this thread.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: SquatchHammer on July 28, 2012, 12:43:32 pm
Close this thread.... WE JUST GOT STARTED!!!

As for the test tube baby thing NO MORE. I vote for the Caveman approach again and because my post with the detailed and brilliantly laid out plan just puffed out of existence..

 

Anyways first develop the areas to live in so we dont look like Arny from Total Recall on the Martian surface, or have the glitch where we are constantly strangled to the end of time. So for weapons I vote for O.M. Mega Magma cannon... Kill off the high pop countries first..
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: i2amroy on July 28, 2012, 01:19:39 pm
  • find breedable female
  • knock out said female
  • ?
  • BABY PROFIT!!
That sounds suspiciously illegal in most places, and very similar to a post that might bring the wrath of the great one down upon us all.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on July 28, 2012, 01:29:02 pm
  • find breedable female
  • knock out said female
  • ?
  • BABY PROFIT!!
That sounds suspiciously illegal in most places, and very similar to a post that might bring the wrath of the great one down upon us all.

Agreed. This is something we should steer away from. And you made Toady sound like a deity right there.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on July 28, 2012, 01:32:17 pm
What we need to do is find out the chemical structure of adamantine. Then we can make can be the HFS.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on July 28, 2012, 01:34:43 pm
What we need to do is find out the chemical structure of adamantine. Then we can make can be the HFS.
Adamantine doesn't have a solid chemical structure. it's made from solid awesome.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on July 28, 2012, 01:36:55 pm
What we need to do is find out the chemical structure of adamantine. Then we can make can be the HFS.
Better yet, find a planet without Adamantine but without HFS...... The universe is a big place, anything is possible, for all we know, Mars could have Adamantine, we dont know :0. No one has ever dug that deep on mars, have they? HAVE THEY? We need to do some !!SCIENCE!! i think.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on July 28, 2012, 03:08:35 pm
  • find breedable female
  • knock out said female
  • ?
  • BABY PROFIT!!
That sounds suspiciously illegal in most places, and very similar to a post that might bring the wrath of the great one down upon us all.

But is it illegal on Mars? Probably not, but it would likely ruin any chances we have at opening the colony up to tourism.

As for the test tube baby thing NO MORE. I vote for the Caveman approach again and because my post with the detailed and brilliantly laid out plan just puffed out of existence..


In all seriousness, though. I am deeply offended that you would forsake our future test tube children before they even have the opportunity to come into existence. That's the sort of stuff that will have them rebelling against us before we can even send off our first batch of them to explore other planets. Along with possibly give them some pretty bad daddy issues. Is that what you want, Urist?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 28, 2012, 04:36:19 pm
Set up a poll here about test-tube babies. I'm now in favor, if only to solve the location debate. Send them off to places to fill up places with fewer forumites there, i.e. space-station. Otherwise we'll have a bunch of half-assed bases everywhere and no strong centralized government.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on July 28, 2012, 04:51:02 pm
Set up a poll here about test-tube babies. I'm now in favor, if only to solve the location debate. Send them off to places to fill up places with fewer forumites there, i.e. space-station. Otherwise we'll have a bunch of half-assed bases everywhere and no strong centralized government.

Sounds like a well-used world in DF.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 28, 2012, 04:56:54 pm
But... The exact opposite of a good dwarven fort. Do I care if people want a larger cheese industry? No! Don't want a temple to Armok? Too fricking bad.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: LightlySpartan on July 28, 2012, 07:15:25 pm
Thousand I'm sure. It could be even more if Toady would let a small team of people who care about the game help him out with menial stuff, progress would come a lot faster and he would still have the final say so it would be under his total control in the end. I see so much potential in Dwarf Fortress if it was just opened up a little bit.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on July 28, 2012, 07:37:26 pm
Thousand I'm sure. It could be even more if Toady would let a small team of people who care about the game help him out with menial stuff, progress would come a lot faster and he would still have the final say so it would be under his total control in the end. I see so much potential in Dwarf Fortress if it was just opened up a little bit.
It took me more then a minute to realise that this guy was talkin 'bout op's question and not testtubebabies n' earth-invasions. :P
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 28, 2012, 07:41:07 pm
Thousand I'm sure. It could be even more if Toady would let a small team of people who care about the game help him out with menial stuff, progress would come a lot faster and he would still have the final say so it would be under his total control in the end. I see so much potential in Dwarf Fortress if it was just opened up a little bit.
You're going to get murdered for this suggestion so let me stop you here. Toady is fiercly independant, and he won't compromise his vision for anything. Seriously, he was offered a huge amount of money in exchange for having to use a team of programmers, did not do it. My Idea is we atach his brain to a machine that will allow him to continue to work after he dies.

Also, people, the guy trying to close this thread has been banned, so please continue your insanity.

Now, If we don't go with test-tubers, A recrutiment program is inevitable. I'm worried about doing this, as it migth dilute the insanity prevalent here, but If we have a screening program we could bypass this. "play DF for a week", and we see what happens. How long does it take to indoctrinate teach people about the DF world? I suppose its different for everyone.

EDIT: is that what he was talking about?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: LightlySpartan on July 28, 2012, 07:47:26 pm
Figured that was how it is. Oh well it'll be like waiting on GRRM to finish ASOIAF haha.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: SquatchHammer on July 28, 2012, 08:09:30 pm
Also, people, the guy trying to close this thread has been banned, so please continue your insanity.

Banned or minecart railcannonned?

  • find breedable female
  • knock out said female
  • ?
  • BABY PROFIT!!
That sounds suspiciously illegal in most places, and very similar to a post that might bring the wrath of the great one down upon us all.

But is it illegal on Mars? Probably not, but it would likely ruin any chances we have at opening the colony up to tourism.

As for the test tube baby thing NO MORE. I vote for the Caveman approach again and because my post with the detailed and brilliantly laid out plan just puffed out of existence..


In all seriousness, though. I am deeply offended that you would forsake our future test tube children before they even have the opportunity to come into existence. That's the sort of stuff that will have them rebelling against us before we can even send off our first batch of them to explore other planets. Along with possibly give them some pretty bad daddy issues. Is that what you want, Urist?

After reviewing the material from a many different universes about any Eugenics or testtube babies all I have to say to that is

I DONT WANT ANOTHER TEST TUBE BABY SAYING "WE'RE SO MUCH BETTER THAN YOU!!

That is all.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on July 28, 2012, 10:47:16 pm
Isnt it us saying we dont want test-tube babies and arguing if we should or shouldent? That sounds like the opposite of what your saying, I would imagine a Test-tube baby being mocked for being a tt baby, now feeling pround for it.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on July 29, 2012, 03:06:17 am
They're our test-tube babies, and we'll love them and groom them and give them body armour...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 29, 2012, 10:26:55 am
I think I would even go out of my way, To acquire some steel to make those things happy..er.

Steel studded crystal class tubes anyone?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on July 29, 2012, 12:15:15 pm
Genius! That way, we could also get a nice happy thought boost while we watch them develop.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 29, 2012, 12:30:55 pm
"misko27 has been ecstatic recently. He was attacked by martians recently. He took joy in slaughter recently. He watched his test-tube children grow recently. He was happy to have a great test-tube for his children recently. He watched someone get beaten with a ban hammer recently. He dined in a legendary dining room recently. He was caught in a dust storm recently. He took pride in !!SCIENCE!! recently."

Bay12er: A medium-sized creature fond of !!SCIENCE!! and !!FUN!!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: kilozombie on July 30, 2012, 04:57:06 am
Away from the test tube babies

If we're going to get ANYWHERE in terms of down, we'll most likely need some way of pumping air into the surroundings, or oxygen tanks, in the case of a cavern of some kind.

Not to mention, what will we mine with? I say we shoot the rocks until they die.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on July 30, 2012, 05:12:50 am
Well if we have the tech to colonize everywhere by then, we should have the tech to mine with PLASSMMMMMAAAAAAAAAAAA(gma)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on July 30, 2012, 06:06:12 am
So.. A pick that sprays rock eating acid or something?.. It makes sense that dwarfs have those.. How else would they mine that fast, and that much at a time.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on July 30, 2012, 06:25:57 am
So.. A pick that sprays rock eating acid or something?.. It makes sense that dwarfs have those.. How else would they mine that fast, and that much at a time.
Well we could feasibly make a large scale iron mining operation using electricity and acid. It'd be just splendid.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Moghjubar on July 30, 2012, 11:20:43 pm
Ah, so this is the derailed thread people were talking about.

Anyway, skip the test tube babies and create a giant cerebral mass that can grow and pre-program brains and decant them into printed perfect bodies, that way we can just keep growing a few brain colonies full of nice approved baby worker thoughts and put them into appropriate roles at any time.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on July 31, 2012, 01:05:57 am
I propose King DZA change his name to Lord of the Derails.

Or at least get a medal holy shit.

Anyway, why don't we just use that genetic modification technology whatsitmajiger to make 50% of test tube babies breath CO2 and the other 50% breath oxygen. Who needs plants anyway?

If we can smith our babies like we can smith our steel, then space cannot stop us.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on July 31, 2012, 01:07:55 am
nyway, why don't we just use that genetic modification technology whatsitmajiger to make 50% of test tube babies breath CO2 and the other 50% breath oxygen. Who needs plants anyway?
The CO2 babies would be very slow. Probably would die too. Dying's also a bad thing :P
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: SquatchHammer on July 31, 2012, 08:36:34 am
Isnt it us saying we dont want test-tube babies and arguing if we should or shouldent? That sounds like the opposite of what your saying, I would imagine a Test-tube baby being mocked for being a tt baby, now feeling pround for it.

I argue we shouldn't... If anyone remembers Space Above and Beyond with their tt babies. Then there's Exo squad with some more of the tt babies going against their creators so I say on the basis of a loyalty cascade no TT babies.

Also for mining and refining I would go the approach of Nano Machines. We have to be dwarfy about this!! Make machines so small that we cant see them and make them do the menial tasks while we have parties next to the masterfully engraved walls of Slowpokez. While farming well just find a bit of dirt like substance and just designate a farm on it and we're good.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: miauw62 on July 31, 2012, 09:11:33 am
Idea!
Make them fotosynthesize!
And not the boring plant fotosynthesize, i'm talking BACTERIA FOTOSYNTHESIZE!
(wich is alot more efficient than the kind plants do)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on July 31, 2012, 10:14:28 am
Anyway, why don't we just use that genetic modification technology whatsitmajiger to make 50% of test tube babies breath CO2 and the other 50% breath oxygen. Who needs plants anyway?
(http://i1210.photobucket.com/albums/cc401/zlowpoke/b12marsttbv2.jpg)
"Bay12 - reinventing basic stuff since 2006."
Now we add plants to the list.
If the abuse of genetically engineered babies somehow goes aginst your moral standards you'll have to take it up with the science department. * subtly hints towards Misko*
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: miauw62 on July 31, 2012, 10:15:40 am
A good dose of love gets you very far.
But still, that is just wrong.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on July 31, 2012, 12:46:22 pm
I am slightly worried by the pulsating grey mass where the plant baby's brain should be.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on July 31, 2012, 01:17:27 pm
Anyway, why don't we just use that genetic modification technology whatsitmajiger to make 50% of test tube babies breath CO2 and the other 50% breath oxygen. Who needs plants anyway?
-snip-
"Bay12 - reinventing basic stuff since 2006."
Now we add plants to the list.
If the abuse of genetically engineered babies somehow goes aginst your moral standards you'll have to take it up with the science department. * subtly hints towards Misko*
Dirt, love, Water, suger, spice, and everything stupid, with a splash of cocaine, creates......... the DWARF (duh duh duhhhhh)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: miauw62 on July 31, 2012, 01:20:02 pm
With the fotosynthezation i ment giving normal people those traits. Like, give people hair that feeds them.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on July 31, 2012, 01:35:00 pm
Dirt, love, Water, suger, spice, and everything stupid, with a splash of cocaine, creates......... the DWARF (duh duh duhhhhh)
You can't skip the ethanol! That's the main ingredient ::).
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on July 31, 2012, 01:36:50 pm
I propose King DZA change his name to Lord of the Derails.

At least this time it didn't result from someone challenging my rule. Into the sig with this.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 31, 2012, 02:58:57 pm
Wow, that picture is a complete abandonment of all logic and reason. I approve.

Yes, unfortunately the prime reason in the move towards oxygen is CO2 is freaking slow. However, the idea of genetic hybrid humans capable of both photosynthesis and animal respiration is appealing. Perhaps this is how DF animals feed? I suppose we could create a auxilliary organ, much like the dwarven beard, that could take in nutrients and store them through the hard months. The only difficulty being the cellular differences between man and plant.

Does anyone know of the martian atmosphere? Because we could create a secondary race of Test-tubes whose beards live off of the martian atmosphere, allowing them to work outside, at least for a time, allowing a race of outside workers.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Techhead on July 31, 2012, 03:12:30 pm
One of the main problem is that Chloroplasts cannot simply be inserted into animal cells, as some of their genetic functions have been moved to the nucleus (http://en.wikipedia.org/wiki/Transfer_of_mitochondrial_and_chloroplast_DNA_to_the_nucleus).
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 31, 2012, 03:30:22 pm
CURSE YOU NUCLEUS, YOU HAVE FOILED MY PLANS YET AGAIN!!!

Well then how about a parasite then? It could do the same thing, and we could make it removable. Hell, we could make an entire organic bodysuit that produces oxygen from the enviroment.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on July 31, 2012, 07:31:54 pm
I propose they behave something like this (http://videosift.com/video/half-snail-half-plant-or-solar-powered-slug).

And hell, while we're at it make them glow in the dark too so that they can't escape emigrate from our oppressive slave labor camps playgrounds, well, at night at least.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 31, 2012, 08:57:19 pm
There's a few kinds of worms that survive entirely off of photosynthesis from symbiotic bacteria.
If we're modifying our future test-tube babies, what else will we add?

I'm working on plans for a big space station that we could stick somewhere and use to train up a bunch of soldiers. Gravity ranging from 0.95 G to around 1.2 G in the main ring, and a gym that goes up to 2 G varying by floor. With that kind of environment, we'll have a good start with breeding stronger, tougher, and probably shorter people to fill our military.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Moghjubar on July 31, 2012, 09:31:07 pm
One of the main problem is that Chloroplasts cannot simply be inserted into animal cells, as some of their genetic functions have been moved to the nucleus (http://en.wikipedia.org/wiki/Transfer_of_mitochondrial_and_chloroplast_DNA_to_the_nucleus).

And so, we shall move them back.  With SCIENCE!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Techhead on July 31, 2012, 09:39:11 pm
One of the main problem is that Chloroplasts cannot simply be inserted into animal cells, as some of their genetic functions have been moved to the nucleus (http://en.wikipedia.org/wiki/Transfer_of_mitochondrial_and_chloroplast_DNA_to_the_nucleus).

And so, we shall move them back.  With SCIENCE!
A better idea would be to extract the relevant parts of the genome from plants and splice those into animal embryos. Then insert the chloroplasts into the same embryos. Once you've done all that, cross your fingers and hope it's viable.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on July 31, 2012, 09:41:34 pm
There's a few kinds of worms that survive entirely off of photosynthesis from symbiotic bacteria.
If we're modifying our future test-tube babies, what else will we add?

I'm working on plans for a big space station that we could stick somewhere and use to train up a bunch of soldiers. Gravity ranging from 0.95 G to around 1.2 G in the main ring, and a gym that goes up to 2 G varying by floor. With that kind of environment, we'll have a good start with breeding stronger, tougher, and probably shorter people to fill our military.


*Implants the worms into TT baby's face*
*Puts baby in Space Station*
Voila, a Dwarf is born.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on July 31, 2012, 09:59:43 pm
Dwarves don't photosynthesize. What you've got is the start of something BETTER than a dwarf. Well, unless the worms die and rot, giving the baby an infection.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on July 31, 2012, 10:22:24 pm
Dwarves don't photosynthesize. What you've got is the start of something BETTER than a dwarf. Well, unless the worms die and rot, giving the baby an infection.

Only the strong survive, and by strong I mean the worms.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on July 31, 2012, 10:31:18 pm
Dwarves don't photosynthesize. What you've got is the start of something BETTER than a dwarf. Well, unless the worms die and rot, giving the baby an infection.

Only the strong survive, and by strong I mean the worms.
I presume you mean the worm-hybrids.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 01, 2012, 01:00:48 am
Dwarves don't photosynthesize. What you've got is the start of something BETTER than a dwarf. Well, unless the worms die and rot, giving the baby an infection.

Only the strong survive, and by strong I mean the worms.
I presume you mean the worm-hybrids.
"And that's how we invented the beard."
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: miauw62 on August 01, 2012, 04:03:07 am
CURSE YOU NUCLEUS, YOU HAVE FOILED MY PLANS YET AGAIN!!!

Well then how about a parasite then? It could do the same thing, and we could make it removable. Hell, we could make an entire organic bodysuit that produces oxygen from the enviroment.
Wasnt bacterial photosynthesis my idea?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 01, 2012, 04:08:25 am
CURSE YOU NUCLEUS, YOU HAVE FOILED MY PLANS YET AGAIN!!!

Well then how about a parasite then? It could do the same thing, and we could make it removable. Hell, we could make an entire organic bodysuit that produces oxygen from the enviroment.
Wasnt bacterial photosynthesis my idea?

No, it was natures. HAH!

That being said, lets steal from nature some more.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on August 01, 2012, 09:40:40 pm
Well, let's see...Luna and Mars have pulled even in the poll...

Both have a common problem. Low gravity. Of course, the answer is either centrifuges or a space station. The latter has the benefit of possibly allowing access to asteroid mining; that's the assumption I'm going on.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 02, 2012, 07:47:42 pm
Holky crap awesome derail. Also, why not have a plan to put everyone else on Earth in the Matrix so we can expand in (relative) peace?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on August 02, 2012, 08:27:14 pm
Well, seeing as how most of the 1st world has either seen or heard of the Matrix, it's not likely that we could without having a major military advantage...and then there's the issue of a bunch of Neo-wannabes...

BTW, I've finished the plans for the partial asteroid base. Basically, it would be a wheel spinning around a dense core at an uncertain speed, maintaining a good amount of gravity (usually a bit above 1 G). Also, there's a higher-gravity gymnasium/barracks/training center thingy, and facilities for mining stuff (presumably mining drones of some sort--I haven't figured the specifics out). I'll add a bit of class and readability, as much as I can with all of the notes scattered about, and then figure out a way to post it. BTW, it's not intended to hold more than around a thousand people (military, miners, technicians, medics, officers, etc), and while it DOES have a few weapons, they're not much or detailed and are primarily intended for point defense, so another base (probably on Mars, given the poll's results, although Luna's not an impossibility) will be needed.

Here's an idea:
--Mars: Our main base. Will possibly export some food, although all bases should be able to sustain themselves for a while.
--Luna: A staging point for the Terran war. Probably a couple thousand people, mainly guards and war-machine operators; also some kind of big Gauss cannon, solar generators, etc. Most of our warships will probably be put into Lunar orbit. Also make sure to put some farms and solar generators up!
--Asteroid belt: At least one big base, the D.W.A.R.F. I've designed, would be nice--training soldiers far away from the Terran forces and mining at the same time! Some food processing/agriculture/etc has been included on my design, but some food will probably be needed to be imported. This will be compensated for by being able to mine. Also, the asteroidal base will probably need a fair bit more electricity than can be obtained by coating its surface with photovoltaic cells; I've accounted for that in part by suggesting such things as generators in the exercise equipment, but a fair amount of mining of uranium and the like would be needed. Perhaps some smaller base will be set up on Ceres or something, to store the ore and such; this would likely be a small settlement.
--Spaceships: Not too much more than you see in harder sci-fi. The big issues will be gravity and power; I suspect that centrifuges and nuclear power will be the solutions. There would be a fair number of warships, primarily focused on taking down Terran warships before they can damage us and perhaps some with orbital bombardment, in case the Gauss cannons don't work. Most ships, however, would probably be various sorts of freighters, moving gear, people, and minerals around the solar system.

Thoughts?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 02, 2012, 08:45:43 pm
Well, let's see...Luna and Mars have pulled even in the poll...

Both have a common problem. Low gravity. Of course, the answer is either centrifuges or a space station. The latter has the benefit of possibly allowing access to asteroid mining; that's the assumption I'm going on.
Well, Exercise does help slow or stop the degredation of muscles. And presumbably We will be doing alot of work in keeping the bases functioning. Well if we can't get a definitive answer, I'm afraid we default to luna, simply because its less expensive. Although the lack of a magnetosphere bothers me, I suppose anything can be done with radiation shielding.

Holky crap awesome derail. Also, why not have a plan to put everyone else on Earth in the Matrix so we can expand in (relative) peace?
Tell your friends, We could always use more planners. Don't get ahead of yourself there, We're still in the invade earth stages of planning. But that is a fine enough strategy. I would prefer using a small number of Terrans as a semi-slave labor force (because hey, they aren't dwarves.)
And annihalting the rest.

Now for earth conquering. I'm worried about our anti-rebellion capabilities. Sure we could take down earth. destroy its governemt and cripple its resources, leaving it to collapse on its own, but we must also be capable of taking control. The resources there are incredible, so this cann not be discounted. A ruined planet with angry heavily armed guerillas would be nigh-impossible to deal with, especailly considering our meager man-power. Essentially, we can defeat therir armies, but not their militants, their partisans, their miltias. Hell, Even if we do around the clock surveilance of the runied cities in our flying robot police war-copters, we will still be vulnerable to attack by rpg wielding humans. (yes, I am practiacally asking for a pic of this.)

Perhaps we could ignore the rest of earths ruined population, and just establish military outposts, then slowly expand across the planet, defeating whatever feeble resistance is presented. The only real danger there is a rogue military strategic force could do serious damage, i.e. a couple of die-hard individuals capable of a suicide nuclear attack.


Seperate section for the ninja.
I love it. If I could write, I would immdiately start on a sci-fi based on this and everything else. Lunar gravity is substantially weaker, so it will be a fantastic place foraunches, especially early on. Going on my original idea, we could establish the b
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 02, 2012, 08:53:56 pm
*cough*Conversion*cough*
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 02, 2012, 09:08:55 pm
Well its not like we'll be having the red faction running around (or would it be the blue faction?).

Oh well, just feed those who don't convert to our ways to the lions/space wasps. Maybe we can convert their souls into pure energy or something.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 02, 2012, 09:15:22 pm
I support the exploitation of soul energy. If for no other reason than the fact that it would be awesome just to say our advanced space technology runs on it.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 02, 2012, 09:18:47 pm
That would be difficult. However, burning their bodies would be a great fuel source. Would we need priests for soul harvesting?

My plan is to take babies from the Terrans for a while, gobbo-style, then brainwash them as our new citizens. First-generation converts are slaves, or in menial positions, 2nd are higher up but still below the ctizenry, 3rd and up are full citizens.

Yeah, we are kinda in a terrible posotoipn for dwaling with earth. I say we turn the rest of earth into a giant post-apocalyptic third-world country, and take what we need and slowly expand across the globe.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 02, 2012, 11:25:12 pm
For the Matrix idea, that's just after we take over the planet and some people are unhappy with our reign. Instead of having to contend with their unrest and tantrum spirals, just pop them in the Matrix of their own free will. They get to live in a world without us, and we get the planet AND the meagre amount of eleticity from their meatsacks. Hell, if we get to the level of technology we're talking about in this thread, we could build a virtual reality simulator (based on DF, of course) that each person could modify parameters in to create their own perfect world. That would also boost our science accelleration rate, since our scientists could test ideas in the virtual world like in Einstieinian Roulette, if anyone's familiar with that. But that's long-term.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 03, 2012, 12:21:27 am
Posting to watch this derailed train sprout a rocket engine and take off to the stars like a sim city arcoology.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on August 03, 2012, 12:42:44 am
Posting to watch this derailed train sprout a rocket engine and take off to the stars like a sim city arcoology.
Well put.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Keldane on August 03, 2012, 02:07:49 am
The last time I encountered someone using a virtual reality shaped to their will, they were repeatedly terrorizing the other inhabitants and had been at it for over 200 years. Makes me wary of trying to use something like that for scientific advancement.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 03, 2012, 02:22:07 am
Still, think of it! In the virtual world, there would be no cost to our mistakes! We'd just generate new materials, and so much time would be saved that our rate of technological advancement would multiply by (insert large number here!)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 03, 2012, 03:28:53 am
We don't exactly want to create spehss skynet though.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 03, 2012, 03:30:02 am
I swear, Toady is going to see this eventually and think we are drunk & insane.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: MonkeyHead on August 03, 2012, 03:30:33 am
You say that like he doesnt know that already.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Keldane on August 03, 2012, 03:33:40 am
That's assuming we can create an accurate simulation capable of extrapolating the results of situations it wasn't specifically programmed to simulate. I have no experience in doing such a thing, so I can't say for sure how difficult it is to achieve, and I imagine it would be rather challenging. The program would need massive amounts of storage and extremely rapid calculation capabilities. If we could develop a suitable interface, I suppose we could use organic materials... Anyone up for building a computer out of a bunch of brains in jars?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 03, 2012, 03:36:31 am
Aperture Science! HMRC! Cyberdyne! ASSEMBLE!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 03, 2012, 09:46:56 am
I don't know about the matrix idea guys. That would cost alot of resources, especially early on. I think we should just go to earth, take what we need when we need it, set up long term resource collection bases, and ignore the rest of the humans. And besides, dwarfs are never one to deal with prisoners by making their lives bearable.

If we do the abduction thing, we should prioritize female babies, in order to fix our reproduction problems for the second generation at least (which will consist of clones).

I like the idea of the giant mass of connected brains, but it should be seperate fron the rest of our empire to prevent robot takeovers. Maybe a isolated asteroid base called the BRAIN Institute?

I wonder what toady thinks of this thread?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 03, 2012, 10:54:04 am
If we do the abduction thing, we should prioritize female babies, in order to fix our reproduction problems for the second generation at least (which will consist of clones).
Oh that's a good idea. Then we get the benefits of mutations AND clones!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 03, 2012, 12:03:46 pm
Guys, a simulation program? We have one of the most advanced (current) simulation devices in existence already, and it can be downloaded for free from this site. And as a bonus it gets confused for the matrix by people who don't know what it is.

But lets get real here, test tube babies, Earth invasions, Earth abductions, pocket dimension simulators, converting souls into pure energy, genetically spliced chlorophyll induced slug-people, slave mines? This isn't a space program for dwarves, this is how the HFS colonizes space.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 03, 2012, 12:17:59 pm
Hey, at least I was against jar babies. All of my input thus far has been perfectly echical.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 03, 2012, 01:18:49 pm
  • find breedable female
  • knock out said female
  • ?
  • BABY PROFIT!!
That sounds suspiciously illegal in most places, and very similar to a post that might bring the wrath of the great one down upon us all.

But is it illegal on Mars? Probably not, but it would likely ruin any chances we have at opening the colony up to tourism.

As for the test tube baby thing NO MORE. I vote for the Caveman approach again and because my post with the detailed and brilliantly laid out plan just puffed out of existence..


In all seriousness, though. I am deeply offended that you would forsake our future test tube children before they even have the opportunity to come into existence. That's the sort of stuff that will have them rebelling against us before we can even send off our first batch of them to explore other planets. Along with possibly give them some pretty bad daddy issues. Is that what you want, Urist?
I suppose that DZA was someone else then. No one, especially not me, who has contributed to this thread can claim ethics. God forbid some here runs for office and gets linked to this thread. 

And thats brilliant rider. We can, instead of putting them in the matrix, put them all into DF! Those who in the world show exceptional skill will be released as converts.

HFS? We're way worse then those push overs.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 03, 2012, 01:41:35 pm
HFS? We're way worse then those push overs.
I DON'T LIKE THIS
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 03, 2012, 01:55:31 pm
HFS? We're way worse then those push overs.
I DON'T LIKE THIS
It's too late
THOU SHALT LOVE THE BAY12
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 03, 2012, 02:14:18 pm
WE'RE BETTER THAN THE HFS GUYS

DON'T SUCCUMB TO THE...

&
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 03, 2012, 02:17:53 pm
OH GOD A TENTACLE DEMON! HIDE YOUR JAPANESE SCHOOLGIRLS!     

私がおびえている

Yes I totally just threw in a crappy internet translation.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 03, 2012, 02:18:16 pm
OH GOD A TENTACLE DEMON! HIDE YOUR JAPANESE SCHOOLGIRLS!     

私がおびえている
BAN THIS SICK FILTH
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 03, 2012, 02:21:20 pm
  • find breedable female
  • knock out said female
  • ?
  • BABY PROFIT!!
That sounds suspiciously illegal in most places, and very similar to a post that might bring the wrath of the great one down upon us all.

But is it illegal on Mars? Probably not, but it would likely ruin any chances we have at opening the colony up to tourism.

As for the test tube baby thing NO MORE. I vote for the Caveman approach again and because my post with the detailed and brilliantly laid out plan just puffed out of existence..


In all seriousness, though. I am deeply offended that you would forsake our future test tube children before they even have the opportunity to come into existence. That's the sort of stuff that will have them rebelling against us before we can even send off our first batch of them to explore other planets. Along with possibly give them some pretty bad daddy issues. Is that what you want, Urist?
I suppose that DZA was someone else then.

I see nothing unethical about any of that whatsoever. I was simply stating the fact that Mars is currently devoid of any formal laws. And that certain actions, though not specifically illegal on Mars, would damage possible tourism opportunities.

In the other part of my post, all I did was valiantly oppose the mental scarring that our future test-tube-created descendants might suffer from being forsaken by their creators.

I support this colonization effort, but I am guilty of no unethical behavior. For I am immaculately righteous by nature.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: 10ebbor10 on August 03, 2012, 03:07:53 pm
As for the moon plan and such, the low gravity is not a problem unless we plan on returning. Certainly, since we can merge animal and such cells, we can certainly modify the relevant to stimulate bone and muscle growth and such. (Also, since the moon's gravity is so much lower, it takes away some Earthly problems, like height restrictions, or not being able to strip on wings and fly*.)


*Provided we give the moon an athmosphere.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on August 03, 2012, 04:23:48 pm
*Provided we give the moon an athmosphere.
Pfft, we play Dwarf Fortress, giving the moon an atmosphere is nothing for us!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 03, 2012, 05:11:20 pm
I seem to recall a tv show once where some dude hung some wires from a bridge, and went underneath the bridge with some homemade wings, and had buddies up above had a system that had the wires simulate lower gravity to the guy below who had plenty of room to move about.

If I recall he got airborne pretty easily under moon gravity, and also got airborne on mars gravity.  So we would totally have a new extreme sport.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 03, 2012, 06:01:28 pm
I seem to recall a tv show once where some dude hung some wires from a bridge, and went underneath the bridge with some homemade wings, and had buddies up above had a system that had the wires simulate lower gravity to the guy below who had plenty of room to move about.

If I recall he got airborne pretty easily under moon gravity, and also got airborne on mars gravity.  So we would totally have a new extreme sport.

Can I make them please? Also, none of us have asked the dwarfy questions.
1. What rocks and ores will we have, and how much?
2. Who shall be actively doing the nessesary work, like farming?
3. Do we really need to war with Earth? They might have materials we don't have access to and the way we are going about this, there won't be any Earth left once we are done.
4. What about the members of our society that have non-dwarvish traits, like an aversion to alcohol, claustrophobia, or commom sense?
5. What will go on the acceptable mandates list?
There are other important questions to think about besides +pitchblende rock pot+ babies.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Keldane on August 03, 2012, 07:08:07 pm
Maybe a isolated asteroid base called the BRAIN Institute?

Better yet, the celestial body should be composed of brain tissue, encased in reinforced concrete (with, of course, the mandatory support structures). The entire 'asteroid' would be capable of thought. Then we just hook the expendable components in via surface facilities.

Edit:
Spoiler (click to show/hide)

I seem to recall a tv show once where some dude hung some wires from a bridge, and went underneath the bridge with some homemade wings, and had buddies up above had a system that had the wires simulate lower gravity to the guy below who had plenty of room to move about.

If I recall he got airborne pretty easily under moon gravity, and also got airborne on mars gravity.  So we would totally have a new extreme sport.

I know XKCD had a comic like that. Ended when Black Hat Guy aimed a high-powered light at the guy's wings to melt the hot glue. If we can take anything from that, I think it should be that we should ensure any such equipment we construct should have heat-resistant adhesives.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 03, 2012, 07:12:07 pm

Can I make them please? Also, none of us have asked the dwarfy questions.
1. What rocks and ores will we have, and how much?
2. Who shall be actively doing the nessesary work, like farming?
3. Do we really need to war with Earth? They might have materials we don't have access to and the way we are going about this, there won't be any Earth left once we are done.
4. What about the members of our society that have non-dwarvish traits, like an aversion to alcohol, claustrophobia, or commom sense?
5. What will go on the acceptable mandates list?
There are other important questions to think about besides +pitchblende rock pot+ babies.



1- Probably: copper, chromium, iron, nickel, lead, silver, tin, bismuth, antimony, niobium, lanthanum, neodymium, europium, gold, mercury, zinc, tungsten etc. No signs of adamantine yet.
But surely: Magnesium, Aluminium, Titanium, Iron, Chromium, lithium, cobalt, nickel, copper, zinc, niobium, molybdenum, lanthanum, europium, tungsten, and gold.

Good news- A shit ton of our favorite ore: Hematite!. Also gold for DZA's pants.

2- Clones that have been genetically optimised for their particular labor. And the guy who keeps saying that Mars needs a carpenter.

3- No fun weaponizing everything if you got noone to use it on. Could use clones here but that's just cruel.

4-How tha fck would they get into the b12-society in the first place if they got anything resembling "common sense"!? If you're not a drinker...well, we've already suggested that'd we'd bring "hemp" along. The claustrophobic guys can hang out in the legendary dining room...always.

5-Let the sky be the limit.

Man, I'm good at this shit. If could run this project m'self :3
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 03, 2012, 07:16:01 pm
Low gravity sports. I don't know, watching sports isn't doing work, so the efficiency might drop.

But if we make it fight-to-the-death-style low gravity sports for criminals/attempted escapes, then I could totally see it. And hey, free souls for the energy converter.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Keldane on August 03, 2012, 07:20:34 pm
Low gravity sports. I don't know, watching sports isn't doing work, so the efficiency might drop.

But if we make it fight-to-the-death-style low gravity sports for criminals/attempted escapes, then I could totally see it. And hey, free souls for the energy converter.

Train our athletes to fly with their arms and wield knives with their feet?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 03, 2012, 07:27:18 pm
We can just take a lesson from the world of cockfighting, and strap some sharp metal talons onto their feet.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 03, 2012, 07:58:48 pm

Can I make them please? Also, none of us have asked the dwarfy questions.
1. What rocks and ores will we have, and how much?
2. Who shall be actively doing the nessesary work, like farming?
3. Do we really need to war with Earth? They might have materials we don't have access to and the way we are going about this, there won't be any Earth left once we are done.
4. What about the members of our society that have non-dwarvish traits, like an aversion to alcohol, claustrophobia, or commom sense?
5. What will go on the acceptable mandates list?
There are other important questions to think about besides +pitchblende rock pot+ babies.



1- Probably: copper, chromium, iron, nickel, lead, silver, tin, bismuth, antimony, niobium, lanthanum, neodymium, europium, gold, mercury, zinc, tungsten etc. No signs of adamantine yet.
But surely: Magnesium, Aluminium, Titanium, Iron, Chromium, lithium, cobalt, nickel, copper, zinc, niobium, molybdenum, lanthanum, europium, tungsten, and gold.

Good news- A shit ton of our favorite ore: Hematite!. Also gold for DZA's pants.

2- Clones that have been genetically optimised for their particular labor. And the guy who keeps saying that Mars needs a carpenter.

3- No fun weaponizing everything if you got noone to use it on. Could use clones here but that's just cruel.

4-How tha fck would they get into the b12-society in the first place if they got anything resembling "common sense"!? If you're not a drinker...well, we've already suggested that'd we'd bring "hemp" along. The claustrophobic guys can hang out in the legendary dining room...always.

5-Let the sky be the limit.

Man, I'm good at this shit. If could run this project m'self :3

In reply:
1. That's very good. Aluminum and gold studded cannon...
2. That was me jokingly suggesting I become a carpenter. How long will it take to produce the future generation though, because we still need to eat.
3. We can use our cannons on rival colonies.
4:
 A. I do not care for alcohol or drugs.
 B. I like small spaces, but your idea is decent.
 C. I can use common sense when I want to. Which is either seldom or common.
5. What if someone dickishly asks for, let's say, a bed made out of the bones of our children?

New questions:
6. What will be our rules for punishment? I don't want to be killed for refusing to make a bed out of my child.
7. Will our flag be pretty?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 03, 2012, 10:56:09 pm
Folks like us will be the emergency booze shortage specialists.  We are the go to folks for when a catastrophic failure happens and all the booze gets cooked into pudding or something.  We are the ones who will save the rest in the case of the unthinkable, we are the ones... that are not alcohol dependent.  Others will pity us, but we must be ready at all times.

I vote for our flag to be a plump helmet.  Or an expert rendition of the first horrible death.  Either-or.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 03, 2012, 11:10:58 pm
Folks like us will be the emergency booze shortage specialists.  We are the go to folks for when a catastrophic failure happens and all the booze gets cooked into pudding or something.  We are the ones who will save the rest in the case of the unthinkable, we are the ones... that are not alcohol dependent.  Others will pity us, but we must be ready at all times.

I vote for our flag to be a plump helmet.  Or an expert rendition of the first horrible death.  Either-or.

The first horrible death shall be plump helmet-related.
Also, I'm wondering if dimple cups can be used as drugs...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 03, 2012, 11:13:26 pm
Folks like us will be the emergency booze shortage specialists.  We are the go to folks for when a catastrophic failure happens and all the booze gets cooked into pudding or something.  We are the ones who will save the rest in the case of the unthinkable, we are the ones... that are not alcohol dependent.  Others will pity us, but we must be ready at all times.

I vote for our flag to be a plump helmet.  Or an expert rendition of the first horrible death.  Either-or.

The first horrible death shall be plump helmet-related.
Also, I'm wondering if dimple cups can be used as drugs...


I will begin testing immediately.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 03, 2012, 11:23:16 pm
Folks like us will be the emergency booze shortage specialists.  We are the go to folks for when a catastrophic failure happens and all the booze gets cooked into pudding or something.  We are the ones who will save the rest in the case of the unthinkable, we are the ones... that are not alcohol dependent.  Others will pity us, but we must be ready at all times.

I vote for our flag to be a plump helmet.  Or an expert rendition of the first horrible death.  Either-or.

The first horrible death shall be plump helmet-related.
Also, I'm wondering if dimple cups can be used as drugs...


I will begin testing immediately.

Oh my god. I just realized something. The better your fort is, the more likely a bout of idiocy, as well as the likelihood of having dyed clothing. The dwarves are inhaling the fumes from the clothes. Poof! Watch as dimple cups make Haslanda have a lust for socks.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 03, 2012, 11:41:14 pm
Arzcor the adamantine cloth sock All craftsdwarfship is of the highest quality. Is is decorated with adamantine cloth and elf bone. This object menaces with spikes of giant cave spider chitin, Native gold and Tower-cap. On the item is an image of socks in Phyllite. On the item is an image of Urist Leaderhammer the dwarf and dwarves in adamantine cloth. Urist Leaderhammer is surrounded by the dwarves. The artwork relates to the ascension of the dwarf Urist Leaderhammer to leadership of The Boats of Swallowing in 98. On the item is an image of Mosus Autumnstockade the forgotten beast in Phyllite.


Huh? *Red-eyed* I uh. I found a sock guys! I don't know where the other one is though...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 04, 2012, 01:59:20 am
The war on dimple cups will dwarf the war on drugs by comparison.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: miauw62 on August 04, 2012, 04:19:48 am
WE'RE BETTER THAN THE HFS GUYS

DON'T SUCCUMB TO THE...

&

Wasnt ASCIt gone? I miss him :(
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 04:30:51 am
i think the dwarven drugs can be found in cave wheat flour and the dwarven sugar , have you seen how after eating they eat only after 15 more days !

and i think incubator chambers would be excellent for dwarven youth , if we could invent  food and booze that can be inhaled it would be perfect .

also , my forts symbol is plump helmet , so i suggest using a sock or cave wheat flour in the flag . or making the flag out of all of the socks from the dead dwarves , goblins and all that leaves a sock after death .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 04, 2012, 04:49:28 am
PTW.
War on dimple cups aside, we should talk about more useful stuff (like who's flying the space ship)
Also, of course, there is the problem of inbreeding...
"One of the problems, and it's one which is obviously going to get worse, is that all the people at the party are either the children or the grandchildren or the greatgrandchildren of the people who wouldn't leave in the first place, and because of all the business about selective breeding and regressive genes and so on, it means that all the people now at the party are either absolutely fanatical partygoers, or gibbering idiots, or, more and more frequently, both.
Either way, it means that, genetically speaking, each succeeding generation is less likely to leave than the preceding one.
So other factors come into operation, like when the drink is going to run out."
Douglas Adams, Life, the Universe, and Everything.

And while your average Bay12 community is rather larger than the average cocktail party, we may soon end up with similar problems. (ie. each generation is more likely to play DF and less likely to do actual work)
This may or may not be a Good Thing.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 05:01:15 am
we are becoming bay 12 communists , leave the spaceship control to the trained war dogs , we can genetically invent a mushroom that can be brewed , the best part of the mushroom is that it doesn't need sunlight !
most of the bay 12 communists are social experts , don't worry about returning to the earth , we will destroy it anyway .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 04, 2012, 05:06:06 am
Also, of course, there is the problem of inbreeding...

Not a problem with clones.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 05:07:42 am
now , who will be the sponsor of this "Bay 12 communist party"?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 04, 2012, 05:08:48 am
Also, of course, there is the problem of inbreeding...

Not a problem with clones.

You do not want clones of me running around. Either you would get a bunch of moody caffeine-dependent smartasses, or a bunch of hyperactive caffeine-dependent smartasses.

 
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 05:26:42 am
when we will get there , will we get our territories ? if yes then i will claim the mountain that looks like human face , i will build a tower on his mouth , it will look like cigar and i will name my country the hemp town .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 04, 2012, 05:46:43 am
All the boring work would obvoiusly be done by the clones but what would the rest of you be up to while we're there? Obviously Misko's in charge of the cloning, slayer's a carpenter, I'll be engraving the halls and so forth. What 'bout the rest of ya?

Also apart from plant-clones and booze-slug-clones what other genetic modifications do we have planned?
Flying dwarf babies? With the wings and the talons and that stuff.
Digging dwarf babies? Like moles that fix minerals.
Cattle-dwarf babies? Dwarf babies farming dwarf baby cattle who is fed vegtebles that possibly also originated from dwarf babies.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 05:54:53 am
i will be the hemp farmer . we should make cattle-dwarves , for milk and meat also chicken-dwarves for eggs and plumphelmet men , for booze .

bring some earthworms too , i will need them .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on August 04, 2012, 08:45:38 am
Ill grow the hemp too.

I'd do it here if it was legal...

Other then hat, I have a good base knowledge of the chemistry and stuff.. Which might be use full
at refining it into oils and such to make plastics, along with all the other oil dependent things.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 04, 2012, 11:15:28 am
I suppose somebody needs to maintain the computer equipment.  I suppose I'll dabble in brewing and growing I guess too, for my honorable duty as a non-alcohol dependent emergency worker.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 11:26:50 am
I suppose somebody needs to maintain the computer equipment.  I suppose I'll dabble in brewing and growing I guess too, for my honorable duty as a non-alcohol dependent emergency worker.
The trained war dogs will do all the computer stuff . ;)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 04, 2012, 11:38:42 am
And the centrifugal space station will be run by a gigantic hamster running a wheel in the very core of the station.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 04, 2012, 11:56:27 am
I suppose somebody needs to maintain the computer equipment.  I suppose I'll dabble in brewing and growing I guess too, for my honorable duty as a non-alcohol dependent emergency worker.
The trained war dogs will do all the computer stuff . ;)

Cool then I just get to chill in the meeting hall until shit goes down.  I'm ok with this.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: miauw62 on August 04, 2012, 12:07:52 pm
Can i be mechanic? Fix shit when it breaks.
break computers to annoy greiger
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 01:20:41 pm
Boy, I'm gone for one day...

As head of what appears to be the Department of Engineering the Eldritch and Practical Exploitation of genetic Resources, or D.E.E.P.E.R. (Harvesting your nightmares since 2026), I think it is nesscasary that a wood substitute be found, though mushrooms could be a fine substitute, as they grow on wet organic material, i.e. dead stuff. I know, some sort of plant that grows in the martian atmosphere.

Expanding on the earthworm, how about a large worm creature that consumes rock but but leaves ore intact. Open to more suggestions,

Wait I know, we could create a parasite that starts as a spore, grows on the cerrebellum, and harvests the soul of the creature, then digs out thre the skull and detaches from the human, allowing us to harvest them. We could spread the spores on earths population, then get tons of free energy from them.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 04, 2012, 01:21:49 pm
'Soul'?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 04, 2012, 01:43:20 pm
I either call being our ambassador, since I feel I am the only one capable of communicating with otherworldly life without starting a war within the first ten seconds. Or Work Overseer, to make sure everyone else is doing their jobs.

I'd also settle for head priest of our religious sector (should we develop one). Because, you know, Mars space cult.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: MonkeyHead on August 04, 2012, 01:46:03 pm
I will quite happily take policing and justice. You guys can do whatever you want and I wont give a shit.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 01:47:29 pm
I thought we agreed that our spaceships be powered by the souls of the innocents? Religiosity aside, some sort of biochemical energy then, even if its just token compared to more lucrative power producers.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on August 04, 2012, 01:56:53 pm
I'm in college for Computer engineering, So.. I think I could handle stuff like that.

I want to make hemp/green powered computers. Grow my own oil to power the suckers. So.. I think
that would be a big advantage.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 04, 2012, 01:57:26 pm
I thought we agreed that our spaceships be powered by the souls of the innocents? Religiosity aside, some sort of biochemical energy then, even if its just token compared to more lucrative power producers.

Well the cost effectiveness of the soul to thrust ratio is dependent on current supply and demand. If we can create a large enough supply of loose souls, I'm sure it would become a rather effective fuel source.

Do test tube babies have souls?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 04, 2012, 01:59:45 pm
I either call being our ambassador, since I feel I am the only one capable of communicating with otherworldly life without starting a war within the first ten seconds. Or Work Overseer, to make sure everyone else is doing their jobs.

I'd also settle for head priest of our religious sector (should we develop one). Because, you know, Mars space cult.
^I was gonna add you as self-proclaimed leader to my original post but I changed my mind as I wanted to see your genuine response. Didn't let me down :P ^

Ruler of all things ruleable.
However is bay12 considered ruleable? ;)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 04, 2012, 02:00:59 pm
I thought we agreed that our spaceships be powered by the souls of the innocents? Religiosity aside, some sort of biochemical energy then, even if its just token compared to more lucrative power producers.

Well the cost effectiveness of the soul to thrust ratio is dependent on current supply and demand. If we can create a large enough supply of loose souls, I'm sure it would become a rather effective fuel source.

Do test tube babies have souls?
If they do then I suggest we remove them from the plant and cattle versions.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 04, 2012, 02:03:34 pm
I think the most innocent souls provide the most thrust/power. At least that's what most evil doctrine seems to point to. I mean, why do they always need a virgin to sacrifice? Their souls are more powerful I'm telling you.

EDIT: misko27 how the hell are you in my sig twice with quotes a month apart?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 04, 2012, 02:55:20 pm
I suppose somebody needs to maintain the computer equipment.  I suppose I'll dabble in brewing and growing I guess too, for my honorable duty as a non-alcohol dependent emergency worker.
The trained war dogs will do all the computer stuff . ;)

So I get to stand around and do nothing? Give me a job, I will go mad in hours if I don't have SOMETHING to do.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 04, 2012, 02:59:35 pm
Corai, you can be in charge of the Kobold Breeding Program.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 04, 2012, 03:02:34 pm

Corai, you can be in charge of the Kobold Breeding Program.
We shall by no means bring such filth!


So I get to stand around and do nothing? Give me a job, I will go mad in hours if I don't have SOMETHING to do.
Well, we will have a shit ton of babys and I doubt Misko will take care of them. Corai, consider yourself bay12's honorary nurse.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 03:06:08 pm
EDIT: misko27 how the hell are you in my sig twice with quotes a month apart?
I say things like this:
Quote from: misko27
I thought we agreed that our spaceships be powered by the souls of the innocents?


Corai, you can be in charge of the Kobold Breeding Program.
We shall by no means bring such filth!

Corai, consider yourself bay12's honorary nurse.
I could use a nurse.
Edit: Wow was that screwed up quoting.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 04, 2012, 03:17:17 pm
You fckd up the quoting but that response cracked me up :P so simple yet so great. "To live a happy life one has to value complexity and simplicity equally."
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 04, 2012, 03:28:34 pm

Corai, you can be in charge of the Kobold Breeding Program.
We shall by no means bring such filth!

Why no kobolds? They're kinda cute and probably would make great spies.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 04, 2012, 03:29:37 pm
I'd say we splice Kobolds with headcrabs and bombard Earth with them. Sneaky headbolds.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 03:40:40 pm
what about fertile soil , my hemps won't grow in bad soil .

can animal souls be extracted for pure energy ?

HEY ! kobolds lay tasty eggs !
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 03:45:55 pm
also we need snake men , they will lay eggs , and we can extract their poison and smear it on our mouth , so when we will bite earth humans , they will be paralyzed and we will be free to steal their souls .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 04, 2012, 04:16:38 pm

Corai, you can be in charge of the Kobold Breeding Program.
We shall by no means bring such filth!

Why no kobolds? They're kinda cute and probably would make great spies.
I read that as "pies". -Hmm, that sounds reasonable.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 04:17:12 pm
what about fertile soil , my hemps won't grow in bad soil .

can animal souls be extracted for pure energy ?

HEY ! kobolds lay tasty eggs !
Did anyone answer the question of whether babie have souls? can we extract souls from eggs? Probably not, since the parasite couldn't enter the hard shell, But maybe if we inject the spores?

Fertile soil, like my plants, will be taken care of by imported insects and dead bodies.

Kobolds are fine, corai can be the den mother if he wishes. If not I could always use another hand in DEEPER. I suppose Kobolds could double as spies, but they could also be be miners, uh, thieves, I don't know, ask corai.

Yo, snake man poison is fine, and it can be engineered onto lots of stuff, like our war beasts, but I like my method of spore parasite digging into the skull of humans, growing off of their brain electricity and then sucking out all of their souls or biochemical energy or whatever then digging out and detaching, waiting for us to come and pick them up then harvest the electricity. The FUN part is that spores can be released in huge amounts, allowing us to harvest entire cities in one go.

I like the snake poison, perhaps we can genetically create a race of war workers, a race that would make up the grunts of our inter-planetary armada. They will probabyly be confined to land, probably to base defense where they will be most useful.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 04, 2012, 04:19:09 pm
Surprisingly I'd rather not accidentally create a race of sentient space lizards.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 04, 2012, 04:21:20 pm
<--

What's wrong with sentient space lizards?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 04, 2012, 04:24:24 pm
I either call being our ambassador, since I feel I am the only one capable of communicating with otherworldly life without starting a war within the first ten seconds. Or Work Overseer, to make sure everyone else is doing their jobs.

I'd also settle for head priest of our religious sector (should we develop one). Because, you know, Mars space cult.
^I was gonna add you as self-proclaimed leader to my original post but I changed my mind as I wanted to see your genuine response. Didn't let me down :P ^

Ruler of all things ruleable.
However is bay12 considered ruleable? ;)

'Course it is, just like most everything else. Most people have just been ruled for so long that it has become integrated into their lives to the point that they now fail notice it.

Which reminds me, I'd also be happy to take up the role of the colony's lead philosopher.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 04, 2012, 04:27:53 pm
<--

What's wrong with sentient space lizards?

Ever seen the movie alien?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 04:30:00 pm
Surprisingly I'd rather not accidentally create a race of sentient space lizards.
"Accident"? Whats up with that? I'm purposeful here. Besides, we don't need to give them sentience, but it would help. But you know, if you got problems with that for some strange reason, just let me know and I'll strip them of their sapience. Wait, sentience refers to aniamls, sapience refers to civilization.

Philosospy is too ethreal for me, I'm a more down to earth persom. Just leave me on mars with my team of horror creating genitics and I'm good.

EDIT: No, but I have seen Jurrassic park. Sapience is required to prevent them from being to hard to control.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 04, 2012, 04:33:17 pm
Mars has a shelf life of 10million years btw (http://www.universetoday.com/14258/phobos-might-only-have-10-million-years-to-live/)

And no seriously, making space lizards in space will only ever go wrong :|

Space bees... Sure, but lizards is just too far.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 04:41:20 pm
But my point is their Sentient. They are just like you and me, just genetically modified to inject powerful paralyzing and necrotising poison in close combat. Maybe I could add something to help them use rifles...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 04, 2012, 04:42:18 pm
Bah, so much hate for our scaled friends just because a few devoured faces.

I'm pretty sure we can mine phobos into non-existence in less than 10 million years, so it probably wouldn't be an issue.  Still we should probably get on that as soon as possible.

Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 04:46:19 pm
I thought we should put a giant defense platform on phobos. Mine it all out too.

Besides, in ten million years, We will have already expanded across the universe as a horrible evil annhialting enemy that is the star antagonist of the story called life.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 04, 2012, 04:59:59 pm
10 million years from now the mars babies will curse this day. Or not, you never know.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 05:00:45 pm
as a space hemp farmer , the only thing i can trust is space lizards , while i will be in the breeding program , the lizards will patrol my farm and paralyze anyone who will decide to try my precious , precious hemps . after that the lizards will bring the paralyzed corpse to me (to fertilize the land with it) or eat the corpse .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 04, 2012, 05:06:25 pm
as a space hemp farmer , the only thing i can trust is space lizards , while i will be in the breeding program , the lizards will patrol my farm and paralyze anyone who will decide to try my precious , precious hemps . after that the lizards will bring the paralyzed corpse to me (to fertilize the land with it) or eat the corpse .

And I will be the guy that you come to complaining about "little dog things keep stealing my crop!" every two days.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 05:11:23 pm
as a space hemp farmer , the only thing i can trust is space lizards , while i will be in the breeding program , the lizards will patrol my farm and paralyze anyone who will decide to try my precious , precious hemps . after that the lizards will bring the paralyzed corpse to me (to fertilize the land with it) or eat the corpse .

And I will be the guy that you come to complaining about "little dog things keep stealing my crop!" every two days.
and you would be asking "where did you get that kobold leather cloak and kobold brain roast".
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 05:14:18 pm
as a space hemp farmer , the only thing i can trust is space lizards , while i will be in the breeding program , the lizards will patrol my farm and paralyze anyone who will decide to try my precious , precious hemps . after that the lizards will bring the paralyzed corpse to me (to fertilize the land with it) or eat the corpse .

And I will be the guy that you come to complaining about "little dog things keep stealing my crop!" every two days.
and you would be asking "where did you get that kobold egg biscuit and kobold brain roast".
And I will be the guy wondering whether he can splice the taste of kobold meat onto a bird

Speaking of which, after earth falls, whats our next step?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 05:18:28 pm
the universe .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 04, 2012, 05:18:51 pm
I vote pluto, all this stuff about it not being a real planet is probably just propaganda implanted into humans by plutonians who want to look like less of a threat.   

We can ambush them from mars when they bring their attack fleets to wasteland earth and wipe out their entire army in one surprise attack.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 04, 2012, 05:21:31 pm
I vote pluto, all this stuff about it not being a real planet is probably just propaganda implanted into humans by plutonians who want to look like less of a threat.   

We can ambush them from mars when they bring their attack fleets to wasteland earth and wipe out their entire army in one surprise attack.
or we could use human tactics and backstab them while they are sleeping .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 05:36:47 pm
I vote pluto, all this stuff about it not being a real planet is probably just propaganda implanted into humans by plutonians who want to look like less of a threat.   

We can ambush them from mars when they bring their attack fleets to wasteland earth and wipe out their entire army in one surprise attack.
or we could use human tactics and backstab them while they are sleeping .
Or we could Dwarven tactics and pour magma on pluto.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 04, 2012, 06:49:25 pm
sigh... :-\
I made an animation of all the latest stuff over here but gimp died on me :'(, you'll have to try and picture in your mind instead. It mainly involved the guys from b12's "hemp"-industrie attempting to help out at the science department.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 07:18:36 pm
I'm not entirely sure why we have a hemp industry, but I assume it is to prevent rebellion. As directer of DEEPER, I imagine I hold a very strong position in society. Well, theonly problem with magmaing pluto is the lack of recoverable DNA.

So, Right Now, DEEPER is making:
1. Tusked corpse eating booze-blobs with taps on the side that we ride.
2. Some sort of sea-slug animal-plant hybrid parasite used as space mask for converting martian atmosphere.
3. Humanesque Serpent men which form the back of our infantry with a Nasty Poisonous bite.
4. Martian Hemp.
5. Parasites that start as spores, enter the cranial cavity somehow, attach them selves to the brain stem, leech brain electricity and nutrients to grow, suck out the soul of the used (if possible), burrow out the skull, detach and wait to be harvested.
6. Kobold minions.
7. Clones until the success of abduction of female children from earth and ensuing endoctrination (Note: Eugenics may apply here, but not as in murder, but in cloning of valuable traits through the generations (i.e. Insanity)).

Now, what am I missing? And should we get a seperate place to store all our plans? I know that Greatwyrmgold had what I thought was a wonderful plan to spread out our early empire.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 04, 2012, 07:21:35 pm
Okay someone suggested pluto, I was originally under the impression we were limited to planets that we could actually reach in reasonable time.

But if we're not limited I suggest titan, I mean. Its a pretty dwarfy moon when you get down too it. Lakes made of fuel, loads of volcanoes, I mean it wouldn't be magma volcanoes but hey, throwing a guy in would still kill him.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 04, 2012, 07:23:00 pm
I just discovered flaws with our plans:


We need oxygen to survive, we need water to survive, we need a SPACESHIP.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Armok on August 04, 2012, 07:26:42 pm
/me has mandated the construction of a mermaid bone spaceship.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 07:34:44 pm
Uh, well, clearly. Thats why I earlier suggested abusement of the chineses desire of a space program, where we could then decalre independance, and use the international communities dislike of horrrible massacres to keep us alive. That, or we use our combined resources to buy materials.

We didn't suggest that we settle pluto, we suggested we destroy pluto. Pay attention.

If we're making a spaceship. someone start selling merchandise to boost cash possibities. I still like the idea of co-opting some unwitting but rich organization with designs of space control, then backstab them!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 04, 2012, 07:52:05 pm
Clones until the success of abduction of female children from earth and ensuing endoctrination (Note: Eugenics may apply here, but not as in murder, but in cloning of valuable traits through the generations (i.e. Insanity)).


Why only female children? That would force the entire generation to breed only with older and likely less fertile generations. And I think now we're going in circles, as the whole point of test tube babies was to deal with population problems in the first place.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 08:03:34 pm
My intention is increasing the female population in order to decrease our dependance on cloning. Besides, I like sex, and this way I will have sex, so is good strategy. The need for females is that makes it possible to create a coupling of both non-bay12ers, with sane children, therefore rebellion could be started. Control must be absolute my friend. We here have a chance to create a pure society, unburdened by such things as sanity, morality, bigotry, ethics. We don't won't this to become yet another outpost of sanity in this world, do we?

Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 04, 2012, 08:14:54 pm
My intention is increasing the female population in order to decrease our dependance on cloning. Besides, I like sex, and this way I will have sex, so is good strategy. The need for females is that makes it possible to create a coupling of both non-bay12ers, with sane children, therefore rebellion could be started. Control must be absolute my friend. We here have a chance to create a pure society, unburdened by such things as sanity, morality, bigotry, ethics. We don't won't this to become yet another outpost of sanity in this world, do we?

I wasn't gonna have kids anyway.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 04, 2012, 08:18:20 pm
My intention is increasing the female population in order to decrease our dependance on cloning. Besides, I like sex, and this way I will have sex, so is good strategy. The need for females is that makes it possible to create a coupling of both non-bay12ers, with sane children, therefore rebellion could be started. Control must be absolute my friend. We here have a chance to create a pure society, unburdened by such things as sanity, morality, bigotry, ethics. We don't won't this to become yet another outpost of sanity in this world, do we?



Dear God, don't tell me your reasoning is being corrupted by personal pursuits of pleasure before we even get off the damn planet! Alright, time to reorganize our population strategy:

1) Somehow obtain storage of eggs+sperm before embark. Perhaps through the robbing of sperm banks and some less-than-legal surgical practices.

2) Grow test tube babies on planet of colonization.

3) Breed progressively better descendants through the use of eugenics.

4) Use the souls of undesirables to power our technology.

And of course, I mean all of that in the most ethical way possible.

EDIT: Oh, and the molding of mindsets can be done by teaching them to follow strict Mars space cult ideals from a young age. Severly reducing chances of any rebellion.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 04, 2012, 08:38:51 pm
My god. I fly to virginia when this thread is talking about DF demographics, I come back, and we're talking about going to space, and I approve. I have a few ideas to put out:

Location, Location, Location: I think it was the general concensus that mars wouldn't be optimal due to it's location, but would be great in terms of natural resources. I, though, don't think that the former statement is necessarily the case. Why?:

Anyone with an understanding of orbital dynamics knows that, if you have time to wait, you can get things off of mars and to earth relatively easily. You might also know that cheap dense things can do excessive damage upon re-entry. Also, there is tons of space junk floating in earth orbit that can be qualified as-

[Jesus. This is epic. Flying parallel with a thunderhead at 40,000 feet. You can see all the lightning from a safe perspective. Very amazing view.]

- dangerous if it re-enters in the right path. It boils down to the fact that we can assault earth with gravity.

We'll have tons of refuse on mars. That's a fact. Humans aren't nearly as efficient as dwarves. I say that we freeze it, make pucks out of it, and shoot it at earth. With some advanced calculations and a bit of guidance, we could pepper the thermosphere with little pellets by giving them a wide periapsis/apoapsis variation of 100km/10,000km. Make their own skies rain down on top of them. We can also chuck some big rocks. If we time it right, they won't know what hit them. Gravity is veeerrryyyyyy useful.

I think Asimov wrote a short story about scavengers that would recycle space junk by cabling large hunks to ships and flinging them like bolos. We could do the same with large rocks, aimed straight at earth.

Reproduction... taken care of, I'm pretty sure. I concur with the 'sex is good' statement - but it doesn't take priority.



We do need to have a personnel manager or two. I volunteer. I have no plans for the next few months, just some light manufacturing, design, and programming at home to pay the bills. I've already seen some volunteers for roles on this expedition, as well as setting some of the milestones and goals.


(Begin sober part here:)
This is just awesome. I want to see how far a group of gamers can get, realistically planning a mars expedition. This would really put our community in the spotlight, eh? Means more money for Toady - who deserves much more than he has.

Bay12 Community. Best in the world. This is just more proof.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 08:44:01 pm
Great, then you can be minister of indoctrination religion.

Corai, however bluntly he put it, make a good point. We have the plans, we just need to coelasce them into one single, unified plan, then put it into action. Firstly, we probably need to vote. So, Will the first base be on mars, or the moon? I will ask Waffle to put it up. Then, he can edit the first post to put up voted on and therefore official plans.

And about resources, I'm broke, so how about you?

However, we need to make more people aware of this thread, so we can bring new ideas and support to the project. DZA, as minister of indoctrination, this falls upon you.
EDIT: haha, yeah, this thread went to the dogs fast. You might want to read through it a bit, some of your plans have already been mentioned. I think we were going to use gauss cannon right? and crippling cape canaveral, then turning earth into a giant apocalyptic wasteland through devesation of resources and collapsing government. As for refuse, it can be used as soil, or food for my booze-blobs.

There was a whole thing about cloning, and I think that, at least in the beggining, as a male enviroment cloning will be nescasarry.

EDIT2:
Oh yeah, I became the head of the most terrifying dwarven organization sine Department of Empowering our Adolescents against Terrifying Horrors, or D.E.A.T.H., more commonly known as the Dwarven Childcare project.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 04, 2012, 08:49:20 pm
I am so not having kids when we do this. I would rather not be the guy that everyone looks at and goes "his kids are so weird, they think and have ethics and morals."
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 04, 2012, 08:51:07 pm
I've read through the whole thread. Gauss cannon seems a bit too complex - I don't think bolos were ever mentioned.

What we really need is a repository with member details, voting, and discussions. We need a subforum. We could sticky the personnel thread, some general discussion threads, and then voting threads for different ideas, some deep technical threads, etc.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 04, 2012, 08:52:29 pm
My own server is painfully idle right now. I have the capability of launching the DF Space Program Forums if need be. ;)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on August 04, 2012, 09:55:28 pm
I think a solar powered gauss cannon, would work. Seeing the lack of gravity and such, I'm sure we could use that kind of technology to make travel around mars/Where ever we decide to go) a bit easier..

Gauss powered minecart transit system for the win?<-Fking magnets.

That or use hemp to make just about everything.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 10:05:25 pm
Lord, the idea of a Dwarven sub-forums based on this is amazing. *sniffle* And to think that a little while ago this was a discussion of how many people play DF. Could I be a Moderater?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Brotato on August 04, 2012, 10:14:49 pm
I think I should join D.E.E.P.E.R. considering I'm studying to one day be a Genetic Engineer.  We should use Gingers as quasi-assassins who steal the souls of our enemies that we can then turn into energy.

EDIT: YES! Our own forum or sub-forum would be great!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 04, 2012, 10:25:23 pm
That acronym is already fantastic but if we could stable D.I.G. to the front of it it would be that much better.

Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 10:35:52 pm
a acronym longer then 6 is hard on my brain. I can come up with it, I just need a moment for, elegance, yes, thats what I'm going for.

How about... Dwarven Institue of Gruesome's Department of Engineering the Eldritch and Practical Exploitation of genetic Resources, or D.I.G.D.E.E.P.E.R.

DEEPER for shorthand communication of course.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on August 04, 2012, 11:36:55 pm
For the Matrix idea, that's just after we take over the planet and some people are unhappy with our reign. Instead of having to contend with their unrest and tantrum spirals, just pop them in the Matrix of their own free will. They get to live in a world without us, and we get the planet AND the meagre amount of eleticity from their meatsacks. Hell, if we get to the level of technology we're talking about in this thread, we could build a virtual reality simulator (based on DF, of course) that each person could modify parameters in to create their own perfect world. That would also boost our science accelleration rate, since our scientists could test ideas in the virtual world like in Einstieinian Roulette, if anyone's familiar with that. But that's long-term.
Good idea, but a wee bit premature, seeing as no one has enough technology to make the Matrix.
Or most of the proposed things, actually.

Pfft, we play Dwarf Fortress, giving the moon an atmosphere is nothing for us!
That's the spirit!

...Speaking of the spirit, I gave up reading all of it around page 20, after reading a few already. Hey, it's like midnight!

My intention is increasing the female population in order to decrease our dependance on cloning. Besides, I like sex, and this way I will have sex, so is good strategy. The need for females is that makes it possible to create a coupling of both non-bay12ers, with sane children, therefore rebellion could be started. Control must be absolute my friend. We here have a chance to create a pure society, unburdened by such things as sanity, morality, bigotry, ethics. We don't won't this to become yet another outpost of sanity in this world, do we?



Dear God, don't tell me your reasoning is being corrupted by personal pursuits of pleasure before we even get off the damn planet! Alright, time to reorganize our population strategy:

1) Somehow obtain storage of eggs+sperm before embark. Perhaps through the robbing of sperm banks and some less-than-legal surgical practices.

2) Grow test tube babies on planet of colonization.

3) Breed progressively better descendants through the use of eugenics.

4) Use the souls of undesirables to power our technology.

And of course, I mean all of that in the most ethical way possible.

EDIT: Oh, and the molding of mindsets can be done by teaching them to follow strict Mars space cult ideals from a young age. Severly reducing chances of any rebellion.
Alright...I have severe issues with this plan, which I will go over step-by-step.
0. It's a one-generational problem, unless we modify ourselves somehow to produce >50% males.
1. Stick to legal methods. Besides, since the demographics suggest that we have a male majprity, we just need to obtain some equipment for extracting sperm. And some eggs.
2. Nothing too bad with this, I guess, if we have to.
3. Long-term goal, and one we will need to hide from thr world. Eugenics got a bad name from Hitler and such.
4. Far beyond the realm of consideration. Not only have all attempts to isolate the soul failed, but I have estimated that soul-based power would be far less efficient than, say, hooking the people we'd be sucking the souls from to some kind of bicycle generator from...somewhere between 3 and 4 hours. 3.1 something.

Location, Location, Location: I think it was the general concensus that mars wouldn't be optimal due to it's location, but would be great in terms of natural resources. I, though, don't think that the former statement is necessarily the case. Why?:
Anyone with an understanding of orbital dynamics knows that, if you have time to wait, you can get things off of mars and to earth relatively easily. You might also know that cheap dense things can do excessive damage upon re-entry. Also, there is tons of space junk floating in earth orbit that can be qualified as-
[Jesus. This is epic. Flying parallel with a thunderhead at 40,000 feet. You can see all the lightning from a safe perspective. Very amazing view.]
- dangerous if it re-enters in the right path. It boils down to the fact that we can assault earth with gravity.
We'll have tons of refuse on mars. That's a fact. Humans aren't nearly as efficient as dwarves. I say that we freeze it, make pucks out of it, and shoot it at earth. With some advanced calculations and a bit of guidance, we could pepper the thermosphere with little pellets by giving them a wide periapsis/apoapsis variation of 100km/10,000km. Make their own skies rain down on top of them. We can also chuck some big rocks. If we time it right, they won't know what hit them. Gravity is veeerrryyyyyy useful.
I think Asimov wrote a short story about scavengers that would recycle space junk by cabling large hunks to ships and flinging them like bolos. We could do the same with large rocks, aimed straight at earth.
Re: Martian ballistic trajectories: From Luna, a projectile can reach Terra within hours, tops. From Mars, it would take months under mnormal circumstances, maybe weeks if we shell out. Also, Luna is a gun pointed at Terra's head f we use it correctly. Mars? We can't even get a missile (or rock, or whatever) there in less than a year most of the time, what with the stupid sun being in the way or something.

Quote
We do need to have a personnel manager or two. I volunteer. I have no plans for the next few months, just some light manufacturing, design, and programming at home to pay the bills. I've already seen some volunteers for roles on this expedition, as well as setting some of the milestones and goals.
Any objections? No? Okay, but run things by me that have to do with gengineering or something, I'm the chief biologist, remember?

Quote
Bay12 Community. Best in the world. This is just more proof.
We need a national anthem for our colony(s). And, yes, I know it's colonies, not colonys, but....ugh, midnight...

I've read through the whole thread. Gauss cannon seems a bit too complex - I don't think bolos were ever mentioned.
The Gauss cannon is for firing steel-coated rocks at Terra from Luna. Think of it as the aforementioned gun pointed at Earth's head. A nice tool of psychological warfare, even if we never have to fire it.

a acronym longer then 6 is hard on my brain. I can come up with it, I just need a moment for, elegance, yes, thats what I'm going for.

How about... Dwarven Institue of Gruesome's Department of Engineering the Eldritch and Practical Exploitation of genetic Resources, or D.I.G.D.E.E.P.E.R.

DEEPER for shorthand communication of course.
I'm good at acronyms. Not after, say, 10:30 or 11, of course.

Ah, I'm going on a trip next week, can everyone cope with not seeing my design for the Deep-space Warfare And Resource-obtaining Fortress until then?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 04, 2012, 11:54:45 pm
Now see, I thought that you were the master architect, cause your plan for the inter-planatary fort is the most complerte and impressive. And I've sorta been elected Head of DEEPER, which is gengineering.

Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 05, 2012, 12:51:21 am
My intention is increasing the female population in order to decrease our dependance on cloning. Besides, I like sex, and this way I will have sex, so is good strategy. The need for females is that makes it possible to create a coupling of both non-bay12ers, with sane children, therefore rebellion could be started. Control must be absolute my friend. We here have a chance to create a pure society, unburdened by such things as sanity, morality, bigotry, ethics. We don't won't this to become yet another outpost of sanity in this world, do we?



Dear God, don't tell me your reasoning is being corrupted by personal pursuits of pleasure before we even get off the damn planet! Alright, time to reorganize our population strategy:

1) Somehow obtain storage of eggs+sperm before embark. Perhaps through the robbing of sperm banks and some less-than-legal surgical practices.

2) Grow test tube babies on planet of colonization.

3) Breed progressively better descendants through the use of eugenics.

4) Use the souls of undesirables to power our technology.

And of course, I mean all of that in the most ethical way possible.

EDIT: Oh, and the molding of mindsets can be done by teaching them to follow strict Mars space cult ideals from a young age. Severly reducing chances of any rebellion.
Alright...I have severe issues with this plan, which I will go over step-by-step.
0. It's a one-generational problem, unless we modify ourselves somehow to produce >50% males.
1. Stick to legal methods. Besides, since the demographics suggest that we have a male majprity, we just need to obtain some equipment for extracting sperm. And some eggs.
2. Nothing too bad with this, I guess, if we have to.
3. Long-term goal, and one we will need to hide from thr world. Eugenics got a bad name from Hitler and such.
4. Far beyond the realm of consideration. Not only have all attempts to isolate the soul failed, but I have estimated that soul-based power would be far less efficient than, say, hooking the people we'd be sucking the souls from to some kind of bicycle generator from...somewhere between 3 and 4 hours. 3.1 something.

0. But a problem nonetheless. And one that I am confident would be best dealt with via the production of test tube children, as it would give us far greater control over population numbers as well as male/female ratios for all subsequent generations to come. Not to mention, once we perfect the process, it will be a much more reliable method of bringing people into existence than the old-fashioned way.

1. You're thinking about it the entirely wrong way. The organization required to successfully pull off several sperm bank robberies would help us to practice the essential teamwork and communication skills that we will need for this glorious colonization effort. And the surgical operations will help us to train up the invaluable skills of our doctors before we embark.

3. If we get any criticisms about it, we'll just paint it as, "A prejudice-fueled attack on a harmless and very important part of our Martian culture." Play that card, and I can guarantee you that we will have plenty of supporters on Earth causing a commotion in order to "defend our rights" from people that shouldn't be sticking their noses in our business to begin with. Segregating our opponents even further. Besides, once people begin to see the amazing results of such programs, it will only work to win over even more of the masses.

4. All the info I've accumulated concerning souls over the years has led me to believe that they are, in fact, virtually eternal. Meaning that even a single soul, should we learn to properly utilize it, could possibly work as an infinite power source. If a certain piece of technology requires more power than a single soul can supply, we'll just make some sort of multi-soul battery. We're likely going to be breaking trail on all sorts of discoveries during this endeavor. I see no reason why the exploitation of souls as a power source should not be one of them.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 05, 2012, 02:04:33 am
*yawn* just landed. Back in my comfy chair. And with my cats.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 05:05:24 am
i suggest , when we will have our base set up , first steal earth satellites and use them for our communication and the rest of them can be dismantled for electronic circuits and metal .

by stealing satellites we will paralyze the earth !
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Brotato on August 05, 2012, 08:48:46 am
I believe the perfect method of soul extraction is the use of our Ginger friends on the forum.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 09:30:12 am
I believe the perfect method of soul extraction is the use of our Ginger friends on the forum.
spores are more efficient method of soul extracting .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: GreatWyrmGold on August 05, 2012, 12:48:07 pm
Now see, I thought that you were the master architect, cause your plan for the inter-planatary fort is the most complerte and impressive. And I've sorta been elected Head of DEEPER, which is gengineering.
Spacecraft design is a hobby.

My intention is increasing the female population in order to decrease our dependance on cloning. Besides, I like sex, and this way I will have sex, so is good strategy. The need for females is that makes it possible to create a coupling of both non-bay12ers, with sane children, therefore rebellion could be started. Control must be absolute my friend. We here have a chance to create a pure society, unburdened by such things as sanity, morality, bigotry, ethics. We don't won't this to become yet another outpost of sanity in this world, do we?



Dear God, don't tell me your reasoning is being corrupted by personal pursuits of pleasure before we even get off the damn planet! Alright, time to reorganize our population strategy:

1) Somehow obtain storage of eggs+sperm before embark. Perhaps through the robbing of sperm banks and some less-than-legal surgical practices.

2) Grow test tube babies on planet of colonization.

3) Breed progressively better descendants through the use of eugenics.

4) Use the souls of undesirables to power our technology.

And of course, I mean all of that in the most ethical way possible.

EDIT: Oh, and the molding of mindsets can be done by teaching them to follow strict Mars space cult ideals from a young age. Severly reducing chances of any rebellion.
Alright...I have severe issues with this plan, which I will go over step-by-step.
0. It's a one-generational problem, unless we modify ourselves somehow to produce >50% males.
1. Stick to legal methods. Besides, since the demographics suggest that we have a male majprity, we just need to obtain some equipment for extracting sperm. And some eggs.
2. Nothing too bad with this, I guess, if we have to.
3. Long-term goal, and one we will need to hide from thr world. Eugenics got a bad name from Hitler and such.
4. Far beyond the realm of consideration. Not only have all attempts to isolate the soul failed, but I have estimated that soul-based power would be far less efficient than, say, hooking the people we'd be sucking the souls from to some kind of bicycle generator from...somewhere between 3 and 4 hours. 3.1 something.

0. But a problem nonetheless. And one that I am confident would be best dealt with via the production of test tube children, as it would give us far greater control over population numbers as well as male/female ratios for all subsequent generations to come. Not to mention, once we perfect the process, it will be a much more reliable method of bringing people into existence than the old-fashioned way.
Valid points.

Quote
1. You're thinking about it the entirely wrong way. The organization required to successfully pull off several sperm bank robberies would help us to practice the essential teamwork and communication skills that we will need for this glorious colonization effort. And the surgical operations will help us to train up the invaluable skills of our doctors before we embark.
What, we don't have any doctors playing DF?

3. If we get any criticisms about it, we'll just paint it as, "A prejudice-fueled attack on a harmless and very important part of our Martian culture." Play that card, and I can guarantee you that we will have plenty of supporters on Earth causing a commotion in order to "defend our rights" from people that shouldn't be sticking their noses in our business to begin with. Segregating our opponents even further. Besides, once people begin to see the amazing results of such programs, it will only work to win over even more of the masses.
[/quote]
You underestimate the taint of the Nazi touch.

Quote
4. All the info I've accumulated concerning souls over the years has led me to believe that they are, in fact, virtually eternal. Meaning that even a single soul, should we learn to properly utilize it, could possibly work as an infinite power source. If a certain piece of technology requires more power than a single soul can supply, we'll just make some sort of multi-soul battery. We're likely going to be breaking trail on all sorts of discoveries during this endeavor. I see no reason why the exploitation of souls as a power source should not be one of them.
Even if we can master soul power, there WILL be social outcry that couldn't be worse if we wore Gestappo uniforms and massacred orphans and kittens

About radiation: I just read about radiation-eating fungi living at Chernobyl that are evidently edible. Yay, evolution! Anyone in the Russia area willing to get some samples for the spacecraft? Radiation shielding AND food!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 01:22:20 pm
anyway , if we don't find a way to extract and utilize souls , we could do some research and utilize black energy , with it we would be unstoppable .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 05, 2012, 04:26:05 pm
Ignore This. How do I delete the post?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 05, 2012, 04:32:49 pm
anyway , if we don't find a way to extract and utilize SOULS , we could do some research and utilize BLACK ENERGY , with it we would be unstoppable .
What's the difference?

I'd like to be a bookkeeper/logistician if that position isn't taken.
Or just someone who randomly quotes the hitchiker's guide to the galaxy.

EDIT: Oops.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 04:48:36 pm
See, now people are claiming positions and stuff, we need a central repository of data.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 05:01:40 pm
the "soul" is imagined force , but black energy is 70% of the universe , with it we would have supply of energy for billions of years .



Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 05:06:47 pm
But brain electricity is not a imagined force, it is the force of imagination.

As of right now we have no way to interact with the vas majority of that, and black matter is largely useless or very dangerous. However, it is possible to get a very large amount of energy from black holes, it would just be somewhat impractical to obtain a black hole to do so.
Ignore This. How do I delete the post?
Only The Great One wields that power. Know your limits mortal.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 05:23:33 pm
we all know that the force of imagination has no energy , while brain has a bit of spicy energy , imagination is useless .

and electricity is not imagined force , soul is .

actually brain is a biological electricity circuit , your imagination is just a weak electric impulse .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 05:45:47 pm
we all know that the force of imagination has no energy , while brain has a bit of spicy energy , imagination is useless .

and electricity is not imagined force , soul is .

actually brain is a biological electricity circuit , your imagination is just a weak electric impulse .
See, its comments like that that get you you reassigned to the test-subject division.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 06:05:59 pm
i didn't understand what did you mean ?

anyway , we should create our own small planet and call it "Astronout Space Station" (A.S.S) Or the "deathstar" .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 05, 2012, 06:28:22 pm
I can create a SMF on my server like we described - not much burden on me. Would be neat to have it on this forum, but I don't know how partial toady is to subforum creation :)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 06:31:50 pm
this thread should be marked as HBS (hiden bad stuff) .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 07:44:25 pm
this thread should be marked as HBS (hiden bad stuff) .
Why not SMP (Secret Martian Project)? or at least HMS, Hidden Martian Stuff.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:00:15 pm
because its not martian stuff , everyone knows that Michael Jackson killed the last martian in the battle of pluto , the martians were arguing that pluto is a planet but then Michael Jackson killed all of them and proved that pluto is not a planet .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 08:00:55 pm
because its not martian stuff , everyone knows that Michael Jackson killed the last martian in the battle of pluto , the martians were arguing that pluto is a planet but then Michael Jackson killed all of them and proved that pluto is not a planet .

...

Wat.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:02:34 pm
that's the true story of why Michael Jackson became famous . :D
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 05, 2012, 08:06:39 pm
we all know that the force of imagination has no energy , while brain has a bit of spicy energy , imagination is useless .

and electricity is not imagined force , soul is .

actually brain is a biological electricity circuit , your imagination is just a weak electric impulse .

Just for that, you lose your privilege to ride the soul train.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 08:07:13 pm
Screw hemp, screw the shrooms, screw the drugs. WE ARE FARMING WHATEVER BRAINFREEZ IS ON.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:11:51 pm
a better title would be S.O.U.L  (Secret Organization of United Lies) to clear out all the bad thoughts of other people that are not voting for the bay 12 communist party .

oh no , i lost the privilege to ride the soul train ! there is no more reason to live .

Corai , what time it is in your country ?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 08:16:51 pm
I have decided that Brain freez is being transfereed to our test-tubject division, where we will find what the hell he is on, and make a fortune on it.
because its not martian stuff , everyone knows that Michael Jackson killed the last martian in the battle of pluto , the martians were arguing that pluto is a planet but then Michael Jackson killed all of them and proved that pluto is not a planet .

Wait, I thought that the plotonians had a secret plan to make us think they didn't have a planet then take over earth? Be consistent please?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:18:23 pm
this proves Michael Jackson was wrong , so many martians died for nothing .  the martians tried to warn us that pluto is a planet , but we killed them for that .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 08:20:57 pm
Corai , what time it is in your country ?

Oh, its 10:00 in modbold land, northern elven spirit time.


OOOOH YOU MEAN ON EARTH. 6:22, why?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 08:24:24 pm
My brain hurts now...

Also, my faith in B12 has lowered. I thought you guys kept your craziness to DF, but apparently, trains that run on innocent souls, war with Earth, and some planets that probably don't have any life on them, and research into the Eldritch all seem to make perfect, logical, safe, legal sense to you.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 05, 2012, 08:25:43 pm
This is actually rather low-key insane.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 08:27:40 pm
My Brain is exploding a little. Please, resume at least coherent if not exactly sane comments.

"Legal?" What the Fuck is that? Why are you hating on our Earth conquering and Pluto desecrating plans?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:29:14 pm
because its 04:30 for me :/ and i feel like a bag of martian poop .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 08:29:21 pm
"Legal?" What the Fuck is that? Why are you hating on our Earth conquering and Pluto desecrating plans?

I request bodyguards when we start our plans. Most of the population will attempt to lynch me for my sanity.

Or alteast a handgun.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:30:49 pm
you won't get away from the spores .

i think i am sane .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 05, 2012, 08:31:13 pm
You get a miniature spatula.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:32:27 pm
why would a sane person be sitting in an insane forum at 06:00 ?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 08:33:08 pm
Because I am secretly a spy, sent to capture you all.


Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 08:33:56 pm
Because I am secretly a spy, sent to capture you all.
...
I knew it. THe government doesn't want us taking over the world.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 08:34:35 pm
My Brain is exploding a little. Please, resume at least coherent if not exactly sane comments.

"Legal?" What the Fuck is that? Why are you hating on our Earth conquering and Pluto desecrating plans?

Pretty much, yeah.
I just wanna go to Mars to escape the idiocies of this planet, those that believe that one game and one game only is to be played, and a potential apocalypse based upon the government going 1984, but it seems that C is to be achieved by B12, albeit both better and worse. At least you guys outright state that you're a bunch of terrible people.

Seven new replies? Huh.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:35:37 pm
.... the government is jealous that we will take over the world before they do it :P .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 05, 2012, 08:36:57 pm
Because I am secretly a spy, sent to capture you all.
You'll never get me! Dorfmobile! AWAAAAAAAAAAAAAAAaaayyy
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:38:09 pm
in a double agent , corai , i must backstab you
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 05, 2012, 08:38:18 pm
Speaking of legalities, we should seriously consider how to set up the constitution of our new Empire.

I mean, soul trains raise some serious questions, are souls entitled to compensation for the loss of their bodies? Are souls legally considered people, a commodity, or currency? Is it a hate crime to use soul energy? I can only imagine what law majors think when they play god of war.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:39:01 pm
 souls are a type of energy .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 08:39:26 pm
Corai! misko is scaring me! Please make him go away... :c
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 08:39:49 pm
.... the government is jealous that we will take over the world before they do it :P .
CAPTURE THE SPY!!! GRAB HIM.

My Brain is exploding a little. Please, resume at least coherent if not exactly sane comments.

"Legal?" What the Fuck is that? Why are you hating on our Earth conquering and Pluto desecrating plans?

Pretty much, yeah.
I just wanna go to Mars to escape the idiocies of this planet, those that believe that one game and one game only is to be played, and a potential apocalypse based upon the government going 1984, but it seems that C is to be achieved by B12, albeit both better and worse. At least you guys outright state that you're a bunch of terrible people.

Seven new replies? Huh.
YOU MUST BE HIS ACOMPLICE. 1984? no no, mon chere, We simply aim to create a society where dwarf fortress may be played iin peace, but in the real world. This is our aim, to spread DF to the outside, then Consolidate all control.

I'm pretty sure whenever toady feels especially sane he reads this thread and reminds hiself that we are free people.

Souls are a Commodity, of course. I am interested in law, specifically the foundation of nations, so there you go.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 08:40:49 pm
GRAB THE SPIES FRIENDS.
EDIT: How did this happen? I write a post and I get interuppted 7 times, but then I try to write something and I Double post. Damn you all
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:41:58 pm
 ha ha ha , you will never catch me ! *fades in the shadows*
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 08:42:14 pm
AAAaaand misko27 has gone spycheck happy.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:43:33 pm
wow , this is insane .... misoko  Damned us all !!!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 08:44:03 pm

Have I derailed the derail?

Edit: I call being the black spy.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:46:04 pm
who is me ? i like dynamites , so i will go for the left one .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 08:46:31 pm
Souls are people. Don't burn them. People like having their souls. Some people, at least.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:47:49 pm
but it is the most humane way to get energy ! :D
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 08:48:17 pm
So, ignoring the spies, what do we do know? How about we move to the SMR that Acetech posited? Because discussion here is trying to go in several directions at once, and its hurting, it really is.

Souls are clearly a Commodity, foo. If its energy, its a commodity. Hell, we could just ask for wall streets. They clearly aren't using them. I can go ask my rich investor friend for one or 2. Now, If we are fine with mass-killing entire people, creating crimes against nature, and dissolving governments and throwing things into perpetual chaos, why should we care? we don't have to use it early on when we're dependant on earth, but later.

Souls are the new energy frontier. I expect that Souls will be in the Futures Market any day now.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:51:29 pm
 we will need lots of dynamites , for my personal use .

derailing the derail , what about my A.S.S idea ? and the new title S.O.U.L ?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 08:53:13 pm
Brainfreez and I will require access to our armories. For us to fight eachogher with, for everyone else's amusement.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 08:53:28 pm
We need an airdrop of medication here. There are so many people not right in the head so much that it's bad for them.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 08:54:05 pm
Brainfreez has left the building, here is a random homeless dude in his place. and Corai is dying from some horrible brain Fungus, Tragic. And Slayer may just be a sourpuss.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 08:56:23 pm
Having some insanity is OK, as is a shitload of it, as long as it's in jest and harmless or online and harmless. This stuff is online, soonish to be real, and oh so dangerous.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 08:57:07 pm
i never leave a building ! unles i need to , i want to leave and im forced to leave .

my random bag of pig fart is empty ....
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 08:58:35 pm
Having some insanity is OK, as is a shitload of it, as long as it's in jest and harmless or online and harmless. This stuff is online, soonish to be real, and oh so dangerous.

Hello, fellow sane person. We must stick together to avoid being used as fuel in their warmachine.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 08:59:51 pm
Ohhhh, Ok I understand know. You're Scared. You stood in the blinding light of Discovery and blinked. You took a step towards the cliff of innovation, and you backed away. I understand. It is a common afliction, with no known Cure. Some snap out of it, others get out over time, and others never do.

I feel for you.

But eventually, You'll see the light. Trust me.

EDIT: Now, Who wants to be head of The Internal Disputes office?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 09:00:17 pm
im sane , i am just using my internet cover to express my insanity .

just like 99% of internet users do .

ooh , i haven't sleep tonight .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 05, 2012, 09:01:46 pm
May I suggest using the method Discord used in...that show's 2nd season premiere? Changing their personalities to the opposite of themselves should peel their souls off, like metaphysically shucking corn, AND leaving a nega-soul to harvest in it's place! We then have 2 souls per person, and an empty husk to do our bidding left behind!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 09:04:15 pm
im like ninja , i will steal your soul and you won't see difference .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 05, 2012, 09:04:25 pm
Ohhhh, Ok I understand know. You're Scared. You stood in the blinding light of Discovery and blinked. You took a step towards the cliff of innovation, and you backed away. I understand. It is a common afliction, with no known Cure. Some snap out of it, others get out over time, and others never do.

Sir! There are many paths to discovery, and you are taking a dark one! Farming marijuana, breeding kobolds, and living on mars is OK, but souls were never meant to be energy, nor is farming test tube children ever good! Please, realise this, and don't threaten humanity. I've got to get off now, though, so contemplate what I've said.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 05, 2012, 09:05:25 pm
Damn , i am so sleeping now !
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 05, 2012, 09:07:41 pm
What the hell is going on here?

First of all:
At least you guys outright state that you're a bunch of terrible people.
I support this colonization effort, but I am guilty of no unethical behavior. For I am immaculately righteous by nature.

Also, enough with the objectification of souls. Just because we're exploiting them, doesn't mean we can't be respectful of their sacrifice. Which isn't really a sacrifice at all, when you think about it. I doubt souls are able to feel pain, so by using them as an energy source, we are actually keeping them from having to endure any more physical suffering. And don't forget, we NEED soul trains. Not only for transportation, but to make sure our bodies are receiving the necessary levels of funk they require to function in harsh alien atmospheres. Severe Funk Deficiency (SFD) is not something we want spreading through the colony. Trust me, the results are not pretty...

Lastly, you've all clearly gone batshit mad. I think it would be best if all control was handed over to me, in order to ensure the colonization effort's success.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 09:12:54 pm
Farming marijuana, breeding kobolds, and living on mars is OK
You're argument is invalid.

Its only 10 here, so, I'll be here all 3 hours.

ANyway, I respect your descision, but I respectfully disagree. Respectfully. The Way to discovery, towards what is new, and towards the better life is branched and diverse, But my way is Funner.

And, On that note, I am reminded we need a intelligence service. I will come up with a Acronym is a bit, but for now, Just Call it the Bay12 Intelligence Agency, or BIA.

DZA, Hells no. I can;t allow that, you are weak in the ways of Crazy.

I've noticed that unlike in america, where elections are based on the graph with left against right, and autoritarianism versus libertarianism, But here, its degrees of Crazy.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 05, 2012, 09:18:35 pm
I may be lacking in Craziness, but you are suffering from an excess of it, leaving you unfit to hold any major positions of power without the risk of this endeavor being run into the ground.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 09:25:20 pm
I demand Elections. My platform will be my record of Sucess at founding this endeavor, The Creation of several sucessful Blueprints of our more crazy creatures, an advocate of Soul, or at least Brain, power, My Role in Creation of Test-tubery and substitutes. and of course, the Founding of DEEPER. I am The only choice you have, if You wish for success.

About Government, How do we draft a constitution without a government? Should we have a parliment?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 09:28:13 pm
I just know this is gonna erupt in civil war.




I pledge my allegiance to King DZA when the war begins.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 09:31:08 pm
No no no, no war, thats just what they want. Just, Elections. We'll see after that. All though Without specific declaration of powers its a little weird, but whatever. Hey, we're now on par with egypt in terms of government. *Fingers Crossed*
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 05, 2012, 09:44:01 pm
Sorry, I don't do elections. If we want to be truly successful (A.K.A. not die horrible vain deaths), I should be the one in control. You have already shown that you prioritize fun and pleasure over what would be in the colony's best interest. You've gone mad with hypothetical power, and I fear your condition is only getting worse.

And, you know, there's also the fact that this endeavor literally would not exist without me.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 09:47:48 pm
This Colony would be a god-damned crime-syndicate if not for me. And If you are going to avoid elections, all I can say is, Bring it on.

This is all a attempt to take power while we are distracted. You discredit your main rival then take control. But I will prevent it. If there are no elections, I will bring the full might of my followers to defeat you're authoritarian ways.

EDIT: Damn, this was going great. Just a calm discussion of ways and means. Now, We're busy squabbling over imaginary power in a currently non-existant government. We will never go anywhere if we do this. We must move forward, together, or let this dream die, Right here and now. So whats it going to be DZA, if that is your real name. Are we going to do this together? Or will you insist on this path. The choice, is yours.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 05, 2012, 09:56:42 pm
I concur, for I desire success as much as anyone else. But if it is to work, we must make some final decisions on our plan of action. Lest we risk splitting into different factions over difference of ideals.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 10:07:55 pm
I cannot express my joy at your choice. I agree completely. The remaining difficulty is doing so. Also, is everyone else asleep? and if so, does that make this this a backroom deal?

Anyway, the first order of buisness should be establishing the current points of difficulty. I believe that the soul propostition is causing some dissent.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 10:08:40 pm
I cannot express my joy at your choice. I agree completely. The remaining difficulty is doing so. Also, is everyone else asleep? and if so, does that make this this a backroom deal?

I am here.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 10:12:59 pm
I cannot express my joy at your choice. I agree completely. The remaining difficulty is doing so. Also, is everyone else asleep? and if so, does that make this this a backroom deal?

I am here.
Good for you. But you are behind everyone else time-wise, so that says little.

Also, I'm (trying) to make a mod from this thread. I'm currently on the weaponry. It's only in the early stages, since it involves some pretty extensive stuff, but progress is being made. It takes place on ruined earth, becasue I don't want to make mars or moon.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 05, 2012, 10:18:13 pm
Good. I was going to suggest that. A mars training mod. Slow down dwarves to simulate space suits, get some good mars geology, etc.

Need any help? I can do geology/terrain, but am worthess with creatures :D
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 05, 2012, 10:23:03 pm
We should also probably come to a definite conclusion on specifically how we will deal with Earth and its inhabitants, taking into account that we will all likely still have plenty of loved ones there, and that there is still much to learn about the planet. Opinions about what bases/facilities will go where still seem a bit scattered as well.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 05, 2012, 10:30:42 pm
I want... Whatever drug, syndrome, disorder, or mindset has caused this derail.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 10:31:57 pm
I want... Whatever drug, syndrome, disorder, or mindset has caused this derail.

I am currently investigating what Brainfreez is on. It is the greatest drug that any man, woman, kobold or pony has ever seen, going off of that everything he posts is pure win.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 05, 2012, 10:36:58 pm
Agreed. Now, We should put foward a few complete coherent plans, and if no definite solution found, a vote.

Now first, loved ones. This question probably erases the plan to destroy earth/use WMDs of any kind, not that I was pushing that. Howwever, if we ever hope to wage war, a a number or ratio of acceptable casualties should be found. Its war, and its unreasonable to expect no deaths, but simultaneausly, we should avoid unnescassary deaths. In terms of resources, especially those which support life for us, humans, earth is king, so earth will be improtant in any future plans.

Now, My earlier proposition was that we establish bases near needed resources, like oil, grain, and rare earth metals. Under this plan, we would ignore earths larger population while simultaneausly depriving them of valauble resources. This could cause large scale death, but could allow for expansion later towards accepting more humans into the government.

I want... Whatever drug, syndrome, disorder, or mindset has caused this derail.
Which derail? the Derail, the derail of the derail, or the rerailing onto the old derail? Did you read what you missed? its pretty cool.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 05, 2012, 11:37:20 pm
Did the mars colony almost have a civil war over which derail we liked more?

Anyway, yeah, we should probably give people the choice of whether or not to bring their loved ones with them (forcefully if necessary, its for their own good since earth won't last much longer with us around). Converting them into soul energy should net government rebate for some equivalent amount of currency (whatever our currency is going to be, probably urists).

Anyway, where are we going to get our water for this colony? I suggest a pump stack extending from the bottom of the earths oceans to a valley near our colony.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on August 05, 2012, 11:52:46 pm
I got a PM from misko to add a poll to elect a president. Could someone give me a rough list of people a should put in the poll? Or, nominate someone you think would deserve to lead this expedition? Because honestly, i have not been following this thread at all, iv been too busy learning waaaayyyy more damn lauguages then I need to learn >:(
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 05, 2012, 11:54:23 pm
Misko27
King DZA

As far as I can tell. Also, I'd vote for DZA
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 05, 2012, 11:57:45 pm

As far as I can tell. Also, I'd vote for DZA

My votes for DZA.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 12:15:10 am
Misko.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 12:15:31 am
I'm working on setting up a SMF right now. Shouldn't be too much longer.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 12:41:13 am
Damnit NASA. You did it again. +1000 dwarf points for lowering down a 1-ton SUV rover from a vehicle hovering with liquid rockets with steel cable.

Successfully.


I think that we should try to steal the tires from that thing once we get to mars... :)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 06, 2012, 12:47:19 am
Bay12: Stealing tires from mars rovers is in our master plan.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 06, 2012, 02:17:04 am
I for one support the hijack satellite idea, because:
1. Satellites are generally used to run things (like communications (we steal) GPS / satnav ( we move to muck up electronic maps - confusion) and television ( we stop working / change a bit (to only show our propaganda / static))
2. A satellite falling from the sky could do quite a bit of damage.
3. When they (the Earth) try to send teams up to investigate, we can ambush and steal their ship/ equipment

We could also use Humanity's fractious nature (as kindly demonstrated over the last few pages)
US can think China did it (true if they fund us)
And China can't think it was us *practices innocent look*.
Divide and conquer.
We pick up the pieces and "save" earth.
Also, what do we call the colonies /ships?D
EDIT: spelling error


Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Labs on August 06, 2012, 02:25:22 am
This is the best thread I've seen in a while. I love you guys.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 03:49:17 am
Spoiler (click to show/hide)
Woah exploding the internet is a sure fire way to garner the eternal hate of an entire species. It's just so eeeevil.

I am currently investigating what Brainfreez is on. It is the greatest drug that any man, woman, kobold or pony has ever seen, going off of that everything he posts is pure win.
He's on Brainfreeztm of course

I pledge my allegiance to King DZA when the war begins.
See. You just got manipulated by someone opposed to war into eliminating his political enemies through war.

And he didn't even do anything.

Thus is the subtle machinations of the god-King, which is why you should be always wary of ever kneeling to those golden pants.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Xantalos on August 06, 2012, 03:54:01 am
Spoiler (click to show/hide)
Woah exploding the internet is a sure fire way to garner the eternal hate of an entire species. It's just so eeeevil.

I am currently investigating what Brainfreez is on. It is the greatest drug that any man, woman, kobold or pony has ever seen, going off of that everything he posts is pure win.
He's on Brainfreeztm of course

I pledge my allegiance to King DZA when the war begins.
See. You just got manipulated by someone opposed to war into eliminating his political enemies through war.

And he didn't even do anything.

Thus is the subtle machinations of the god-King, which is why you should be always wary of ever kneeling to those golden pants.
Congratulations, LW, you just nominated MC Hammer for president.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 04:37:43 am
i nominate myself !

if you will vote for me , we will be hijacking satellites , making stations with dumb names (A.S.S) and eating potatoehemp .

i have seen debates about soul energy , and i think we should utilize dark energy instead , because of the pending civil war against soul energy .

i am against soul energy , because i have seen in movies , that souls are flying ugly faces .



i will be hemp farmer /space beekeeper/evil scientist/evil tyrant who cares about its population happiness  .

(i suggest a new law - what happens in this thread , stays in the thread)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 06, 2012, 06:19:02 am
Spoiler (click to show/hide)
Woah exploding the internet is a sure fire way to garner the eternal hate of an entire species. It's just so eeeevil.



I never said hijack all of the satellites. And the aforementioned entire species will think each other did it.

On a completely unrelated note, I vote Loud Whispers for leadership (if he wants to run, of course)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 06:49:47 am
Spoiler (click to show/hide)
Woah exploding the internet is a sure fire way to garner the eternal hate of an entire species. It's just so eeeevil.



I never said hijack all of the satellites. And the aforementioned entire species will think each other did it.

On a completely unrelated note, I vote Loud Whispers for leadership (if he wants to run, of course)

We could drop the satelites in korea and other suspicious countries , so the world will think that they did it all , while we slowly corrupt and destroy the earth systems . ;)

This would start WorldWar3 + Bay 12 communists .

Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 07:12:23 am
Spoiler (click to show/hide)
Woah exploding the internet is a sure fire way to garner the eternal hate of an entire species. It's just so eeeevil.



I never said hijack all of the satellites. And the aforementioned entire species will think each other did it.

On a completely unrelated note, I vote Loud Whispers for leadership (if he wants to run, of course)

We could drop the satelites in korea and other suspicious countries , so the world will think that they did it all , while we slowly corrupt and destroy the earth systems . ;)

This would start WorldWar3 + Bay 12 communists .


The satellite hijacking is a good idea. But does anyone know if this is possible? Its not as simple as roping it and shooting it out a cannon. Someone, NORAD, probably, would notice a space ship full of space cowboys stealing their sattelite.

Names? The Twelth bay, clearly.

Hey, how much does a spaceship capable of interplanetary travel and establishment of a colony cost anyway? Because we need a goal in mind. And how about that genetic engineering lab? Once we get off earth costs become a smaller issue since we can create our own stuff, but until them, Capitalism rules people.

i nominate myself !
Maybe I should put my support behind !!brainfreez!!. He appears to be pretty crazy right now. But that drug is still unidentified, so for now, I hope to be able to serve the people of my insane nation.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:16:28 am
Spoiler (click to show/hide)
Woah exploding the internet is a sure fire way to garner the eternal hate of an entire species. It's just so eeeevil.



I never said hijack all of the satellites. And the aforementioned entire species will think each other did it.

On a completely unrelated note, I vote Loud Whispers for leadership (if he wants to run, of course)

We could drop the satelites in korea and other suspicious countries , so the world will think that they did it all , while we slowly corrupt and destroy the earth systems . ;)

This would start WorldWar3 + Bay 12 communists .


The satellite hijacking is a good idea. But does anyone know if this is possible? Its not as simple as roping it and shooting it out a cannon. Someone, NORAD, probably, would notice a space ship full of space cowboys stealing their sattelite.

Names? The Twelth bay, clearly.

Hey, how much does a spaceship capable of interplanetary travel and establishment of a colony cost anyway? Because we need a goal in mind. And how about that genetic engineering lab? Once we get of earth costs become a smaller issue since we can create our own stuff, but until them, Capitalism rules people.


the answer is in oil , we will create a oil gathering platform and sabotage other oil gathering platforms , so we will rule the oil bussieness .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 07:18:02 am
also i am for women in the expedition (i know that some of you think women are lesser creatures or something), i bet the population will be 90% more unhappy , if you have to spend years with only men around (for some this might not be a problem , but it is a problem for me)
, the population will be a lot happier to have women around , instead of billions of men clones .
There are so many things in this one paragraph alone that conflicts with so much of Bay12vian community principles and demographics.

On a completely unrelated note, I vote Loud Whispers for leadership (if he wants to run, of course)
Ssptssptssss, the time is not right ssptsssptss....

We could drop the satelites in korea and other suspicious countries , so the world will think that they did it all , while we slowly corrupt and destroy the earth systems . ;)
Or the "world" notices it's pretty clear that a country wouldn't you know, be so blatantly obvious about stealing a satellite and just leaving it on show for the world to see.
And suddenly the world wants to look outwards, into our turfs...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:19:58 am
also i am for women in the expedition (i know that some of you think women are lesser creatures or something), i bet the population will be 90% more unhappy , if you have to spend years with only men around (for some this might not be a problem , but it is a problem for me)
, the population will be a lot happier to have women around , instead of billions of men clones .
There are so many things in this one paragraph alone that conflicts with so much of Bay12vian community principles and demographics.

On a completely unrelated note, I vote Loud Whispers for leadership (if he wants to run, of course)
Ssptssptssss, the time is not right ssptsssptss....

We could drop the satelites in korea and other suspicious countries , so the world will think that they did it all , while we slowly corrupt and destroy the earth systems . ;)
Or the "world" notices it's pretty clear that a country wouldn't you know, be so blatantly obvious about stealing a satellite and just leaving it on show for the world to see.
And suddenly the world wants to look outwards, into our turfs...

Hey , world cannot see without satelites , and if satelites are stolen and destroyed , we are invissible .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 07:21:33 am
Hey , world cannot see without satelites , and if satelites are stolen and destroyed , we are invissible .
http://en.wikipedia.org/wiki/List_of_astronomical_observatories
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:22:43 am
Hey , world cannot see without satelites , and if satelites are stolen and destroyed , we are invissible .
http://en.wikipedia.org/wiki/List_of_astronomical_observatories

we could paint ourselves black and stay still . :D
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 07:24:38 am
Spoiler (click to show/hide)
Woah exploding the internet is a sure fire way to garner the eternal hate of an entire species. It's just so eeeevil.



I never said hijack all of the satellites. And the aforementioned entire species will think each other did it.

On a completely unrelated note, I vote Loud Whispers for leadership (if he wants to run, of course)

We could drop the satelites in korea and other suspicious countries , so the world will think that they did it all , while we slowly corrupt and destroy the earth systems . ;)

This would start WorldWar3 + Bay 12 communists .


The satellite hijacking is a good idea. But does anyone know if this is possible? Its not as simple as roping it and shooting it out a cannon. Someone, NORAD, probably, would notice a space ship full of space cowboys stealing their sattelite.

Names? The Twelth bay, clearly.

Hey, how much does a spaceship capable of interplanetary travel and establishment of a colony cost anyway? Because we need a goal in mind. And how about that genetic engineering lab? Once we get of earth costs become a smaller issue since we can create our own stuff, but until them, Capitalism rules people.


the answer is in oil , we will create a oil gathering platform and sabotage other oil gathering platforms , so we will rule the oil bussieness .
Theres just so much about this sentence I don't understand. Answer, as in to our problems or your drug? Platform, as in election or oil rig? and if we want to sabotage them, launching satelites onto them would hurt.

Satelitea re important, but they are just lowhanging fruit (or high-flying fruit, as the case may be.) If we hope to cripple earths ability to affect us before we attack them in a yet-to-be-determined way, it is their cape canverals and their launch pads that must die.

Now, about Oil. Oil is the lifeblood of Earths Economy. With it, they are strong. Without it, they are weak. This is a fact. Now, If we attack their oil resources, it is essential we take out their refineries adn piplines in such a way so that the oil burns, depleting supplies. With attacks from all directions, we can force any nation into a desperate war for resources.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:26:37 am
Spoiler (click to show/hide)
Woah exploding the internet is a sure fire way to garner the eternal hate of an entire species. It's just so eeeevil.



I never said hijack all of the satellites. And the aforementioned entire species will think each other did it.

On a completely unrelated note, I vote Loud Whispers for leadership (if he wants to run, of course)

We could drop the satelites in korea and other suspicious countries , so the world will think that they did it all , while we slowly corrupt and destroy the earth systems . ;)

This would start WorldWar3 + Bay 12 communists .


The satellite hijacking is a good idea. But does anyone know if this is possible? Its not as simple as roping it and shooting it out a cannon. Someone, NORAD, probably, would notice a space ship full of space cowboys stealing their sattelite.

Names? The Twelth bay, clearly.

Hey, how much does a spaceship capable of interplanetary travel and establishment of a colony cost anyway? Because we need a goal in mind. And how about that genetic engineering lab? Once we get of earth costs become a smaller issue since we can create our own stuff, but until them, Capitalism rules people.


the answer is in oil , we will create a oil gathering platform and sabotage other oil gathering platforms , so we will rule the oil bussieness .
Theres just so much about this sentence I don't understand. Answer, as in to our problems or your drug? Platform, as in election or oil rig? and if we want to sabotage them, launching satelites onto them would hurt.

Satelitea re important, but they are just lowhanging fruit (or high-flying fruit, as the case may be.) If we hope to cripple earths ability to affect us before we attack them in a yet-to-be-determined way, it is their cape canverals and their launch pads that must die.

Now, about Oil. Oil is the lifeblood of Earths Economy. With it, they are strong. Without it, they are weak. This is a fact. Now, If we attack their oil resources, it is essential we take out their refineries adn piplines in such a way so that the oil burns, depleting supplies. With attacks from all directions, we can force any nation into a desperate war for resources.

I am sorry , i am not english and i dont speak so good . :/
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 07:28:44 am
Now, about Oil. Oil is the lifeblood of Earths Economy. With it, they are strong. Without it, they are weak. This is a fact. Now, If we attack their oil resources, it is essential we take out their refineries adn piplines in such a way so that the oil burns, depleting supplies. With attacks from all directions, we can force any nation into a desperate war for resources.
If we wanted to destroy Earth and make it uninhabitable for everyone we could just save ourselves the effort and hurl giant rocks at it. Are we vying for total annihilation?
Hey , world cannot see without satelites , and if satelites are stolen and destroyed , we are invissible .
http://en.wikipedia.org/wiki/List_of_astronomical_observatories
we could paint ourselves black and stay still . :D
That'd just make us more visible -_-
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 07:31:39 am
If it makes you feel better, I'm not english either. I'm american.
Now, about Oil. Oil is the lifeblood of Earths Economy. With it, they are strong. Without it, they are weak. This is a fact. Now, If we attack their oil resources, it is essential we take out their refineries adn piplines in such a way so that the oil burns, depleting supplies. With attacks from all directions, we can force any nation into a desperate war for resources.
If we wanted to destroy Earth and make it uninhabitable for everyone we could just save ourselves the effort and hurl giant rocks at it. Are we vying for total annihilation?
I don't know. No one ever agreed to a plan dealing with the resident of earth. Without one this is hypothetical. I'm just stating facts with t eaim of crippliing Terran governments and allowing maximum control over earth in the quickest time. Maybe thats not our priorites, I don't know, since no one said what our priorities are.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:32:43 am
Now, about Oil. Oil is the lifeblood of Earths Economy. With it, they are strong. Without it, they are weak. This is a fact. Now, If we attack their oil resources, it is essential we take out their refineries adn piplines in such a way so that the oil burns, depleting supplies. With attacks from all directions, we can force any nation into a desperate war for resources.
If we wanted to destroy Earth and make it uninhabitable for everyone we could just save ourselves the effort and hurl giant rocks at it. Are we vying for total annihilation?
Hey , world cannot see without satelites , and if satelites are stolen and destroyed , we are invissible .
http://en.wikipedia.org/wiki/List_of_astronomical_observatories
we could paint ourselves black and stay still . :D
That'd just make us more visible -_-

ok , then paint ourselves white and run around . :D
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 06, 2012, 07:34:10 am
And suddenly the world wants to look outwards, into our turfs...

Well actually, the world at large doesn't need to know we exist. As far as the bankrolling country is concerned, the mission was a terrible failure, with all hands lost. (so why advertise)
We just need some friends in another country's space program for (secret) trade (preferably a small, unregarded, country)
We could start our invasion there, in the long term, and 'save' the shattered remains of civilisation after WW3 /whatever happens. Preferably they will not use WMDs, but if so, that will tyrannise (is that how you spell it?) the old governments and make the world more open-minded of our ideas.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:34:26 am
If it makes you feel better, I'm not english either. I'm american.

that explains so much .

this mission is failure .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 07:40:19 am
I feel like a great logic sink has been placed in this thread.

make the world more open-minded of our ideas.

SUBMIT TO THE STONE POT BABIES
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:42:33 am
I feel like a great logic sink has been placed in this thread.


This thread must die .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 07:44:14 am
Failure!?! Nien, Nien, Fraulein.  We are but in the difficult planning stages. Once are plans are complete, then we set them in motion. Patience, Progress was always going to be difficult, But changing the world is a difficult endevear. But it is so worth it.

So, lets go through this methodically, What have we agreed upon, and what still needs to be done?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 07:44:54 am
I feel like a great logic sink has been placed in this thread.
This thread must die .

that explains so much .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:45:53 am
Failure!?! Nien, Nien, Fraulein.  We are but in the difficult planning stages. Once are plans are complete, then we set them in motion. Patience, Progress was always going to be difficult.

Who will be the sponsor of this wonderful idea ?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 07:47:00 am
The Chinese.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 06, 2012, 07:49:23 am
Btw, if we're still voting for leadership Misko gets mine, we can't let this project be defiled by things like logic, sanity and morals.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:50:12 am

[/quote]
logic, sanity and morals.

Is the thing i don't have . :D

The Chinese.
fine .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 07:54:20 am
logic, sanity and morals.
Is the thing i don't have . :D
wat
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 07:55:23 am
So, lets go through this methodically, What have we agreed upon, and what still needs to be done?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:56:02 am
logic, sanity and morals.
Is the thing i don't have . :D
wat
Im the perfect leader , i bet you would be happy to sacrifice spend your life time for my ambitions ideas!

[ENTITY:BAY12SPACE]
[ETHICS:SACRIFICE:ACCEPTABLE]
[ETHICS:MURDER:PUNISH_EXILE]
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 06, 2012, 07:59:00 am
Bay12: Stealing tires from mars rovers is in our master plan.
This kinda made my day :P and then again I just woke up.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 08:03:23 am
Bay12: Stealing tires from mars rovers is in our master plan.
This kinda made my day :P and then again I just woke up.

This thread is leading to the ultimate crime against universe .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 08:03:52 am
Bay12: Stealing tires from mars rovers is in our master plan.
This kinda made my day :P and then again I just woke up.
This thread is leading to the ultimate crime against universe .
Colonization? Doesn't seem bad to me.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 08:05:17 am
Bay12: Stealing tires from mars rovers is in our master plan.
This kinda made my day :P and then again I just woke up.
This thread is leading to the ultimate crime against universe .
Colonization? Doesn't seem bad to me.
Destroying earth , Soul stealing and eternal soul slavery (soul train) seems acceptable .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 06, 2012, 08:10:18 am
Bay12: Stealing tires from mars rovers is in our master plan.
This kinda made my day :P and then again I just woke up.
This thread is leading to the ultimate crime against universe .
Colonization? Doesn't seem bad to me.
Destroying earth , Soul stealing and eternal soul slavery (soul train) seems acceptable .
As long as the souls come from the clones it aint that bad and Earth is full obnoxiously stupid people.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 08:13:21 am
I knew this would happen. Theres maybe 30 different things people want to say, And you can't.

If you close this thread, I will reopen a new one. The Flame, Mustn't die out.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 08:13:55 am
Destroying earth , Soul stealing and eternal soul slavery (soul train) seems acceptable .
Destroying Earth was the idea you've most supported, and was only proposed as a MAD method to protecting any hypothetical bay12 spehss colonies, I've been opposed to soul stealing and others have at least *tried* rationalizing it. That's about it.

also i am for women in the expedition (i know that some of you think women are lesser creatures or something), i bet the population will be 90% more unhappy , if you have to spend years with only men around (for some this might not be a problem , but it is a problem for me)
, the population will be a lot happier to have women around , instead of billions of men clones .
This alone says what you think of bay12, and it isn't a nice image :|
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 08:17:30 am

also i am for women in the expedition (i know that some of you think women are lesser creatures or something), i bet the population will be 90% more unhappy , if you have to spend years with only men around (for some this might not be a problem , but it is a problem for me)
, the population will be a lot happier to have women around , instead of billions of men clones .
This alone says what you think of bay12, and it isn't a nice image :|
I remember , there were debates about women on the mars and everyone was for clones instead of women .....

wait , are you thinking like this because i posted that women are better than clones?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 08:25:22 am
also i am for women in the expedition (i know that some of you think women are lesser creatures or something), i bet the population will be 90% more unhappy , if you have to spend years with only men around (for some this might not be a problem , but it is a problem for me)
, the population will be a lot happier to have women around , instead of billions of men clones .
This makes me sad, for We aren't the rest of the interent, we're civil damnit. And where would we get these hypothetical women? Who the hell wants to go to mars with a bunch of crazy people and take over the earth? Try pitching that on an advertisment, and I'll concede my point.

So, this puts me as a moderatee between DZA's call for sanity, and freez's bizzare drug fuled rampage.

So, Personally, I say that some level of destruction of Earth governemnts is needed, or its just not conquering. I am a proponent of DEEPER, mixed on test-tubers,  and somewhat against soul energy. Recently I've also been the guy proposing a return to planning. I therefore am the Founding member of the !!SCIENCE!! Party. Vote for me.

Destroying earth , Soul stealing and eternal soul slavery (soul train) seems acceptable .
Destroying Earth was the idea you've most supported, and was only proposed as a MAD method to protecting any hypothetical bay12 spehss colonies, I've been opposed to soul stealing and others have at least *tried* rationalizing it. That's about it.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 06, 2012, 08:25:44 am
The thing isn't that people are aginst bringing along women but the fact that here at b12 their numbers are quite limited. However if you are patient enough there will sooner or later be some female clones.

Also Freez please quote properly :3
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 08:27:06 am
also i am for women in the expedition (i know that some of you think women are lesser creatures or something), i bet the population will be 90% more unhappy , if you have to spend years with only men around (for some this might not be a problem , but it is a problem for me)
, the population will be a lot happier to have women around , instead of billions of men clones .
This makes me sad, for We aren't the rest of the interent, we're civil damnit. And where would we get these hypothetical women? Who the hell wants to go to mars with a bunch of crazy people and take over the earth? Try pitching that on an advertisment, and I'll concede my point.

So, this puts me as a moderatee between DZA's call for sanity, and freez's bizzare drug fuled rampage.

So, Personally, I say that some level of destruction of Earth governemnts is needed, or its just not conquering. I am a proponent of DEEPER, mixed on test-tubers,  and somewhat against soul energy. Recently I've also been the guy proposing a return to planning. I therefore am the Founding member of the !!SCIENCE!! Party. Vote for me.

Destroying earth , Soul stealing and eternal soul slavery (soul train) seems acceptable .
Destroying Earth was the idea you've most supported, and was only proposed as a MAD method to protecting any hypothetical bay12 spehss colonies, I've been opposed to soul stealing and others have at least *tried* rationalizing it. That's about it.


i vote for misko king dza .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 08:28:43 am
also i am for women in the expedition (i know that some of you think women are lesser creatures or something), i bet the population will be 90% more unhappy , if you have to spend years with only men around (for some this might not be a problem , but it is a problem for me)
, the population will be a lot happier to have women around , instead of billions of men clones .
This makes me sad, for We aren't the rest of the interent, we're civil damnit. And where would we get these hypothetical women? Who the hell wants to go to mars with a bunch of crazy people and take over the earth? Try pitching that on an advertisment, and I'll concede my point.

So, this puts me as a moderatee between DZA's call for sanity, and freez's bizzare drug fuled rampage.

So, Personally, I say that some level of destruction of Earth governemnts is needed, or its just not conquering. I am a proponent of DEEPER, mixed on test-tubers,  and somewhat against soul energy. Recently I've also been the guy proposing a return to planning. I therefore am the Founding member of the !!SCIENCE!! Party. Vote for me.

Destroying earth , Soul stealing and eternal soul slavery (soul train) seems acceptable .
Destroying Earth was the idea you've most supported, and was only proposed as a MAD method to protecting any hypothetical bay12 spehss colonies, I've been opposed to soul stealing and others have at least *tried* rationalizing it. That's about it.

i vote for misko .
People Expect me to vote for me, but who are you voting for? (sorry, I know what you mean. I just could not resist. Thats partly how this thread came to be.)

EDIT:Hell, I made the same mistake.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 08:29:43 am
also i am for women in the expedition (i know that some of you think women are lesser creatures or something), i bet the population will be 90% more unhappy , if you have to spend years with only men around (for some this might not be a problem , but it is a problem for me)
, the population will be a lot happier to have women around , instead of billions of men clones .
This makes me sad, for We aren't the rest of the interent, we're civil damnit. And where would we get these hypothetical women? Who the hell wants to go to mars with a bunch of crazy people and take over the earth? Try pitching that on an advertisment, and I'll concede my point.

So, this puts me as a moderatee between DZA's call for sanity, and freez's bizzare drug fuled rampage.

So, Personally, I say that some level of destruction of Earth governemnts is needed, or its just not conquering. I am a proponent of DEEPER, mixed on test-tubers,  and somewhat against soul energy. Recently I've also been the guy proposing a return to planning. I therefore am the Founding member of the !!SCIENCE!! Party. Vote for me.

Destroying earth , Soul stealing and eternal soul slavery (soul train) seems acceptable .
Destroying Earth was the idea you've most supported, and was only proposed as a MAD method to protecting any hypothetical bay12 spehss colonies, I've been opposed to soul stealing and others have at least *tried* rationalizing it. That's about it.

i vote for misko .
People Expect me to vote for me, but who are you voting for? (sorry, I know what you mean. I just could not resist. Thats partly how this thread came to be.)

EDIT:Hell, I made the same mistake.
you just failed the test .

We cannot have a leader with such low gramar skills!
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 08:36:33 am
I remember , there were debates about women on the mars and everyone was for clones instead of women .....

wait , are you thinking like this because i posted that women are better than clones?
Firstly everyone was for large stone pot babies (or some variant thus forth) instead of the "cave man method." Not "instead of women." One is artificially growing children, the other is morally devoid.
Secondly at no point was it decreed that only males would be grown. I'm not sure at what point people started calling them clones, but they're not actually clones.
Thirdly I'm thinking like this because you just said all of bay12 views women as lesser creatures, and completely overlooked the fact that there's quite a large number of LGBT peoples on bay12.

Oh and please brainfreez, when you're quoting someone, get rid of all the unnecessary bits of information. It's getting tiresome seeing a giant block of grey followed by your one sentence response.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 08:39:19 am
Oh and please brainfreez, when you're quoting someone, get rid of all the unnecessary bits of information. It's getting tiresome seeing a giant block of grey followed by your one sentence response.
Just like this, see? no comments about women or clones here. But, ofcourse with this method, quote pyramids are less likely.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 08:40:35 am
I hope a black hole will show up and destroy this thread ....


Thanks for the help .


we have derailed a derailed thread .
Damn i am amazing 8) !
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 08:43:21 am
I hope a black hole will show up and destroy this thread ....
Never.

Anyway, lets try to rerail this a little. A few of the main sticklers are
1. Human population and what to do with them.
2. Defeating the humans.
3. Soul energy.
4. Test-tube babies.
5. Government and leaders.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 08:45:08 am
Anyway, lets try to rerail this a little. A few of the main sticklers are
1. Human population and what to do with them.
2. Defeating the humans.
Release the spores for energy collecting .

this reduces the human population and gives energy , win - win .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 08:46:45 am
Spoiler (click to show/hide)
Are you for real? No seriously, I'd sleep better at night knowing this was just a poor attempt at trolling. My apathy meter is close to reaching nothingness-
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 08:49:35 am
Spoiler (click to show/hide)
Are you for real? No seriously, I'd sleep better at night knowing this was just a poor attempt at trolling. My apathy meter is close to reaching nothingness-
it was not poor attempt at trolling , i dont know what it was .....
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 08:54:40 am
Anyway, lets try to rerail this a little. A few of the main sticklers are
1. Human population and what to do with them.
2. Defeating the humans.
3. Soul energy.
4. Test-tube babies.
5. Government and leaders.
This thread. I'm almost scared to see its in my new replies. Brainfrez, if you continue to derail our thread, we are going to have a problem, cause I really want to go to mars.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 08:55:12 am
it was not poor attempt at trolling , i dont know what it was .....
The grammar and quote pyramids can be excused, sure.
But it's generally poor forum etiquette to inflate your ego, attempt to murderize the crap out of the thread and insult the forum you're participating in.

This thread is close to needing a reboot.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 09:00:51 am
This thread is close to needing a reboot.
Perhaps. Perhaps acetech will swoop in suddenly with his SMR he was mentioning. Perhaps.

For now, let just try to keep this together:
There is alot of opposition to soul energy, which I find inexplicable, but i Guess its because people are okay with torture as long as the guy gets to die eventually.

Government. This is what we need. i suppose whoever Is elected (if we're still doing that) will choose temporary gov till more formal elections are held and cnstitution is drafted.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 06, 2012, 09:07:04 am

This thread is close to needing a reboot.

If it comes to that, I will happily start the new thread. I do not mind having it on my conscience.

Also, the problems:
1: Make them willing citizens. Or, unwilling, depends. We do not want atrocitys and mindless slaughter on our hands.
2: Cripple them with hijacking satellites (as previously suggested), and controlling oil supplies.
Also possibly invent and use an EMP. Make it reversible of course. Inter-country war?
3: ?
4: don't you mean large pitchblende pot babies?
5: a 'democratic' oligarchy
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 09:15:58 am
it was not poor attempt at trolling , i dont know what it was .....
But it's generally poor forum etiquette to inflate your ego, attempt to murderize the crap out of the thread and insult the forum you're participating in.
i dont want to insult (sorry , if i did insult someone) anyone and i didnt want to derail the thread .

rerail : How can we convince the chinese to sponsor our evil project?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 09:28:35 am
democratic oligarchy.
Isn't that what we are now?


rerail : How can we convince the chinese to sponsor our evil project?

I'm not sure. I will draft a letter to them and post a link here in a bit. I think we should talk about how they want a space program, and how a bunch of willing americans, europeans, and others make it look like a international effort, while they retain control.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 09:42:25 am


rerail : How can we convince the chinese to sponsor our evil project?

I'm not sure. I will draft a letter to them and post a link here in a bit. I think we should talk about how they want a space program, and how a bunch of willing americans, europeans, and others make it look like a international effort, while they retain control.
but , if they would want to see the progress of our space program and saw test-tube babies and soul extractors ?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 06, 2012, 09:46:56 am
rerail : How can we convince the chinese to sponsor our evil project?
I'm not sure. I will draft a letter to them and post a link here in a bit. I think we should talk about how they want a space program, and how a bunch of willing americans, europeans, and others make it look like a international effort, while they retain control.
but , if they would want to see the progress of our space program and saw test-tube babies and soul extractors ?
We just say that the babies are Corai's kids and that the soulextractor is a sowing-machine or something, whoever it is that comes to check on us has probaby never seen a soulextractor before.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 09:54:07 am
I'm still skeptical about souls and extracting any usable energy from philosophy L:
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 10:26:36 am
I'm still skeptical about souls and extracting any usable energy from philosophy L:
i think , the spores would extract energy from brains and extract soul if possible .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 06, 2012, 10:33:16 am
I'm still skeptical about souls and extracting any usable energy from philosophy L:
i think , the spores would extract energy from brains and extract soul if possible .

Bay12ers have souls and brains too, so make sure the extractor has an off switch. And do not, under any circumstances, make it sentient.
Also, I still think we should feign death, which would
a) prevent inspections
b) prevent unwanted attention
And c) make our debt to China null and void.
We could also possibly point the finger at US sabotage to increase diplomatic tension.
 
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Adrian on August 06, 2012, 10:45:17 am
Bay12ers have souls
Mermaid farming.
Child Care.
Fire retardant supersoldiers.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 06, 2012, 10:59:03 am
Kudos to those who kept this thread on the right track while I was away.

Anyway, lets try to rerail this a little. A few of the main sticklers are
1. Human population and what to do with them.
2. Defeating the humans.
3. Soul energy.
4. Test-tube babies.
5. Government and leaders.

1. We should most certainly find a way to cripple Earth's governments by any means necessary, as none of them will like the idea of giving up their control, and I'm betting they would make trouble for us even if we did decide to leave Earth alone completely. They're assholes like that. After we succeed in this, we will be capable of dealing with the rest of Earth's inhabitants and resources in a much more peaceful and efficient manner. All we should focus on is the best way to bring about this crippling, and stealing their oil is definitely a good start to that.

The question is, just how do we plan to drink Earth's milkshake?

2. Once the governments are down, it's just a matter of getting them to stay down. If things are carried out properly, I actually doubt it would be that hard to win over a good portion of Earth's population from overthrowing their governments alone. Personally, I'd like to inherit the earth, rather than obliterate it.

3. I see no reason why we should assume that being used as an energy source would qualify as "torture" for a soul, we still have no presented evidence to suggest they can even feel pain. Remember, they're supposedly infinite. I'm not sure whether you all grasp just how much "infinite" is, but if this is true, they probably wouldn't even mind the relatively minuscule amount of energy being drained from them in the first place. It's important to keep in mind however that utilization of soul power is a long-term goal, and we will need alternatives until we can get it down to a science. Such as large reserves of stolen oil, for example.

4. Already stated plenty of reasons why our colony should be pro-test tube baby.

5. Would you like to know why I don't do elections? Because it brings the possibility of me having to accept failure. Let me make this perfectly clear:

If I put my own plans on hold to get myself hauled off to a colony on Mars, you can be damn sure I'm going to do everything in my power to ensure its' success. Regardless of who claims to be in power, or holds the superficial title of "President".
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 11:32:32 am
We are just talking about the same old stuff , i have seen no progress in the D.E.E.P.E.R project for a while .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 06, 2012, 11:37:08 am
Anyway, lets try to rerail this a little. A few of the main sticklers are
1. Human population and what to do with them.
2. Defeating the humans.
3. Soul energy.
4. Test-tube babies.
5. Government and leaders.

1. Spread the gospel of the Dwarven way, those who accept are allowed into the fold, those who reject are left behind.

2. I like the control the oil solution, bombarding oil platforms and refineries with satellites would do the trick as well as weakening the satelite dependent infrastructure.  Weakening earth is the primary priority, however depending on the success of (1) we may be able to ground invade and take over some instead, which would be ideal.  Then we just ship the captured oil to our colony.

3. Have folks sign some stupid meaningless contract or term of service or something that grants us ownership of the signer's eternal soul.  If they don't read the fine print it's their own fault.

4. No opinion

5. I vote for whoever grants my request for a silver bed in my dining room.  If multiple candidates are willing, I'll probably just flip a copper.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 06, 2012, 11:48:49 am
Bay12ers have souls
Mermaid farming.
Child Care.
Fire retardant supersoldiers.
Okay, maybe that sentence was missing a 'contrary to popular belief'
Another problem: what animals to take? I doubt that many people would be happy with a diet of hemp roast and, erm, hemp ale?
Anyway, I doubt that many people would want to leave their pets behind (or, for that matter, their families) not to mention that our biomancers need test subjects...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Greiger on August 06, 2012, 11:54:24 am
I vote we save all the cute little lizards that sit on fences and bob their heads in florida.  They are adorable.

That and cows.  Mmmm Beef.   I'm sure we'd eventually get tired of cat.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 11:57:35 am
now is our chance , we can land on mars and take over the mars base , this method won't rise any suspicion of why is there building on mars .

human created mars lab has landed on mars .

if king DZA will be the leader of the D.E.E.P.E.R , i should be the mayor of our mars base , because many of my ideas are supported by others .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 12:17:25 pm
They're onto us. My internet 'Mysteriously™' went out when trying to fire up the server last night. It's back on now. Now I can download the patches and quell the chaos.

We need to secure the SMF... this thread is too unsecure. Some guy might be reading this thread and feeding the information to the UN so they know exactly how to stop us...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 12:18:21 pm
And dear god, please vote for Misko. DZA might be a good president but OH GOD THE PANTS.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 06, 2012, 12:18:55 pm
I just woke up see that there were like 15 pages of more win.

Anyways, I had a dream. It involved misko. And Slenderman. With a steak knife. And the intent to cut off misko's face to turn him into a puppet/nutcracker thing. Apparently Slenderman proof glass is not what it says on the tin. I was in creative mode so I could fly.
 Anyways, my vote is for DZA. I am not for ending Earth or soul energy, but I'm strongly against leaders who actively experiment on their followers.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 12:28:35 pm
I'm back. Man I'm glad to see my efforts to keep this thread alive have succedded.

5. I vote for whoever grants my request for a silver bed in my dining room.  If multiple candidates are willing, I'll probably just flip a copper.
It shall be done. However, I wasn't talking about this quickly made, uncertainly defined presidency, I'm talking long term. My Cat is on my mouse, bug off thomas. Oh, there he goes. A system of government. As of Right now we default to the only mentioned idea, democratic oligarialism, however a contradictory ideology that may seem. I think I'm leader of DEEPER, We're talking about temporary control of the colony as a whole.

Soo, the Terran lab has landed ehh? I'm certain it will be unimportant. Perhaps we can loot it for materials and blame someone.

There has been less talk on the Biogeneering front as there have been things that require a none-eldritch answer. Animals are important, as currently all space stations are largely stocked with food from earth, which here is unfeasible. We need hardy animals and plants capable of survivng a challanging enviroment they were not made for. We need the Plump helmet real-world equivalent. Wait, can we just bring edible mushrooms? They grow on almost nothing...

I like chicken. Lets bring chicken.

EDIT:  Now I'm being murdered in dreams? what the hell? So, my platform now includes non-gold pants. I knew i would lose slayers vote, so theres that. I agree with DZA, elections must not distract from our purpose nor should they inspire division. I think I may get the votes of people who were here during the early days of the project.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 12:31:28 pm
Wait. We just watched our future enemies send down the most advanced surveying probe that's ever been on mars.

And I'm pretty sure they publish most of their findings.

Teeheehee.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 12:36:59 pm
Quote from: LA times
Curiosity is expected to revolutionize deep-space science, not only searching for indications that Mars is or was habitable, but paving the way for the next critical steps in exploration — soil-sample returns, sending astronauts to Mars, even, perhaps, colonization.
We need to move fast, THEIR STEALING OUR IDEAS.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 06, 2012, 12:37:57 pm
What the fck!? Bringing animals!? NO!
We should'nt associate our ourselves with things from the world we're trying to distance us from. Here at bay12 spacebase we reinvent things. If you want a cow ask Misko. If you want a chicken ask Misko. If you want a fckn Star-nosed Mole ask Misko!
Btw I want an Elk, mmm delicious elk.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 12:40:16 pm
Out to radioshack to buy a damn VGA cable. This one just broke and I can't find my HDMI to hook up my server's monitor. I'll keep an eye out for unmarked cars following me.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 12:43:23 pm
How abou a Cow-chicken? Part cow, part chicken!

For early on life, wikipedia says:
Quote
There are several classifications for food that is sent into space:[1]
 Beverages (B) - Various rehydratable drinks.
 Fresh Foods (FF)- Foods that spoil quickly that needs to be eaten within the first two days of flight to prevent spoilage.
 Irradiated (I) Meat - Beef steak that is sterilized with ionizing radiation to keep the food from spoiling.
 Intermediate Moisture (IM) - Foods that have some moisture but not enough to cause immediate spoilage.
 Natural Form (NF) - Mostly unprocessed foods such as nuts, cookies and granola bars that are ready to eat.
 Rehydratable (R) Foods - Foods that have been dehydrated and allowed to rehydrate in hot water prior to consumption.
 Thermostabilized (T) - Foods that have been processed with heat to destroy microorganisms and enzymes that may cause spoilage.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 06, 2012, 12:48:27 pm
And dear god, please vote for Misko. DZA might be a good president but OH GOD THE PANTS.

I can't help it. I am a man of extravagance.

On the subject of animals, I was going to suggest we bring some ocelots with us, but decided against it after taking into account that such an extreme change of habitat might bring physical or mental harm upon the ocelot, as I simply cannot allow that to happen.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on August 06, 2012, 12:50:14 pm
And dear god, please vote for Misko. DZA might be a good president but OH GOD THE PANTS.

I can't help it. I am a man of extravagance.

On the subject of animals, I was going to suggest we bring some ocelots with us, but decided against it after taking into account that such a extreme change of habitat might bring physical or mental harm upon the ocelot, as I simply cannot allow that to happen.
You have my vote
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 06, 2012, 12:54:42 pm
All hail Misko! Until a better candidate shows up!

Also, huzzah! The Americans are already sending spare parts to mars! How considerate.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 06, 2012, 12:55:05 pm
And dear god, please vote for Misko. DZA might be a good president but OH GOD THE PANTS.

I can't help it. I am a man of extravagance.

On the subject of animals, I was going to suggest we bring some ocelots with us, but decided against it after taking into account that such an extreme change of habitat might bring physical or mental harm upon the ocelot, as I simply cannot allow that to happen.

We could use a simulated habitat for the ocelots so they don't feel as displaced.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 01:22:41 pm
test-tube babies are our answer for cross breeding , i suggest space lizards and chickencows .

for space adaptation we must make them adapted to low gravity and pressure .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 06, 2012, 01:23:29 pm
This is the best forum there is...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 06, 2012, 01:24:03 pm
And dear god, please vote for Misko. DZA might be a good president but OH GOD THE PANTS.

I can't help it. I am a man of extravagance.

On the subject of animals, I was going to suggest we bring some ocelots with us, but decided against it after taking into account that such an extreme change of habitat might bring physical or mental harm upon the ocelot, as I simply cannot allow that to happen.

We could use a simulated habitat for the ocelots so they don't feel as displaced.


Ocelots live in the tropical rainforests of South America IIRC. How are we going to simulate tropical rainforests on Mars/Space Stations?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 01:26:27 pm
computer created hologram ?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 06, 2012, 01:26:46 pm
We get a giant room,

and we put the ocelots in there.

With a bunch of tropical rainforest stuff.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 01:27:03 pm
And dear god, please vote for Misko. DZA might be a good president but OH GOD THE PANTS.

I can't help it. I am a man of extravagance.

On the subject of animals, I was going to suggest we bring some ocelots with us, but decided against it after taking into account that such an extreme change of habitat might bring physical or mental harm upon the ocelot, as I simply cannot allow that to happen.

We could use a simulated habitat for the ocelots so they don't feel as displaced.


Ocelots live in the tropical rainforests of South America IIRC. How are we going to simulate tropical rainforests on Mars/Space Stations?
We get a greenhouse area with lots of plants, and things to hunt.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 06, 2012, 01:27:12 pm
High doses of BrainfeezTM and some potted plants?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Loud Whispers on August 06, 2012, 01:34:33 pm
I call dibz on any underwater stations we create.

*Ahem*

Rapture...
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 01:37:40 pm
High doses of BrainfeezTM and some potted plants?
a little dose of BrainfreezTM will make a lion act like a kitten .

i call dibs on the first mars station .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 01:43:18 pm
I call dibs on the second supercomputer. (First one will be just enough to iron out the bugs.)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 01:48:13 pm
if something happens to me in the way to other galaxies , you must create a memorial for me (Astronaut Space Station) wich has a huge laser aimed at the mars , and after 2 years it should launch a radioactive beam that should destroy mars or make it inhospitable for the next 100 years .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on August 06, 2012, 01:55:08 pm
Misko, if you had a lab what color would you paint it?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 02:11:53 pm
Cyan. If not that, stormy gray with streaks of lightening painted on.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 06, 2012, 02:18:45 pm
Cyan. If not that, stormy gray with streaks of lightening painted on.

Why not opt out and make the lab have all glass exterior, then just create a permanent superstorm right outside using the weather controller inside the lab.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 02:19:36 pm
Both agreeable. As long as it's not eye-melt microcline cyan I'm fine. Like this:

(http://3.bp.blogspot.com/-eUIY-DDR3Mo/TbgwKvdl0iI/AAAAAAAAAD0/fMNZKteamfY/s1600/beautiful-dining-room-interior-furniture-cyan-color-scheme.jpg)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 06, 2012, 02:21:03 pm
Both agreeable. As long as it's not eye-melt microcline cyan I'm fine. Like this:

(http://3.bp.blogspot.com/-eUIY-DDR3Mo/TbgwKvdl0iI/AAAAAAAAAD0/fMNZKteamfY/s1600/beautiful-dining-room-interior-furniture-cyan-color-scheme.jpg)

I think that looks nice.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 02:32:44 pm
No, any Cyan must be far darker in color. hmm. I can't choose. Pick one for me.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 03:12:49 pm
this thread has on rails anymore .

this thread went to the mars , destroyed the earth , created new creatures with test-tube babies , then exploded in a gruesome , bloody and vomitful death .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 03:21:36 pm
So, now, the real question is, what is the first step?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 06, 2012, 03:22:58 pm
Drafting a constitution for B12.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 03:26:25 pm
First, I was using that room image as a good comparison. I like it too.

No, any Cyan must be far darker in color. hmm. I can't choose. Pick one for me.

If you darken Cyan, it becomes teal:

(http://2.bp.blogspot.com/_ffd05nC6Hnk/TFsQuU0_XbI/AAAAAAAAANM/uTlDX3FIqEA/s1600/IMG_0024+(2).JPG)


Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 03:46:15 pm
Drafting a constitution for B12.
... Okay. I am curious to see what you write. It appears that I have, for now, won the elections. What massive voter turn out. Like everyone in this thread voted. In this case, I shall take the opposition, and give him the also equally undefined but probably weaker position of Prime minister.

A constitution. This is epic. Wait, Can that be our motto?
Argumentum in Insanistis conferre ad societatis.
Dum An submersam nobis in LIQUEFACTA.
 Amissa est GRATUS
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 06, 2012, 03:47:55 pm
All I said was that our first step should be drafting a constitution.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 04:32:17 pm
this imagination ride has crashed and exploded .

 its dead , Timmy .... dead forever .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 04:47:10 pm
All I said was that our first step should be drafting a constitution.
...
Of course, I knew that. And poor brainfreez, the main problem here is there needs to be room for both our plans and oue speculation.

Also,would a chhicken cow taste lik eboth, or have flesh seperately. Simpley put, is the chicken and cow flesh homgenous or heterogenous?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Slayerhero90 on August 06, 2012, 04:57:17 pm
All I said was that our first step should be drafting a constitution.
...
Of course, I knew that. And poor brainfreez, the main problem here is there needs to be room for both our plans and oue speculation.

Also,would a chhicken cow taste lik eboth, or have flesh seperately. Simpley put, is the chicken and cow flesh homgenous or heterogenous?

You drunk right now?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 06, 2012, 05:18:23 pm
Now that I think of it, there are a few more problems:
1: how to persuade the entire Bay12 community to join funds and leave the planet.
2: how to convince the world we are not a threat (until the big reveal)
3: logistics. The journey to mars at our current tech levels will take roughly 200 days each way.
Not to mention the vast amount of people involved, the food for the aforementioned, and livestock, and food for the livestock, and farming equipment, and mining equipment, and space suits, and air, and soul-harvesting machines, and base-building stuff, and an anvil, and.... Etc. the more we bring, the heavier/larger the ship will be, the more fuel we need, the more air we'll need. We'll also have to plan for a return journey.
An alternative would be necroing the thread for a few years until we have better space travel, but it will leave the gap open for someone else to sneak in.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 05:32:47 pm
as i said above , the imagination train crashed and exploded .
we will have to gather survivors and leave the train parts burning until there is found easier way to do all the necessary stuff .

in other words , we have to abandon the ship because its heading towards the bottom of the ocean .  we will pull it out of the ocean when someone will discover a way to do it .

in human language : dis thread is dead .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 05:43:12 pm
All I said was that our first step should be drafting a constitution.
...
Of course, I knew that. And poor brainfreez, the main problem here is there needs to be room for both our plans and oue speculation.

Also,would a chhicken cow taste lik eboth, or have flesh seperately. Simpley put, is the chicken and cow flesh homgenous or heterogenous?

You drunk right now?
(http://i.imgur.com/ofNjz.jpg)
Deeper already has a blueprint.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Caprealis on August 06, 2012, 07:03:51 pm
That right there is full of win..

Also, If any of you watch the discovery channel at all,(Canadian channel)

Right now they are working on little biome garden things that they want to send to mars.
All they need to do is get some soil samples and find water.

I think in a few years this would be use full information to copy/exploit/use to our advantage.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 07:16:53 pm
And the world's governments are giving all of us this research data for free. Never expected that a group of insane gamers would come together, build a space colony, and invade/annihilate earth with some old NASA publications.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 06, 2012, 07:52:15 pm
And the world's governments are giving all of us this research data for free. Never expected that a group of insane gamers would come together, build a space colony, and invade/annihilate earth with some old NASA publications.


Bay12: You say we can just look up how to build nuclear weapons on the Internet? ... My god, have you met these people?! And YOU GAVE THEM THE BLUEPRINTS TO NUCLEAR WEAPONS?!?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: brainfreez on August 06, 2012, 07:57:53 pm
i bet he draw the blueprints , so that after building the nuclear weapons , they would explode in the hands of the terrorist .
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 08:14:32 pm
And the world's governments are giving all of us this research data for free. Never expected that a group of insane gamers would come together, build a space colony, and invade/annihilate earth with some old NASA publications.


Bay12: You say we can just look up how to build nuclear weapons on the Internet? ... My god, have you met these people?! And YOU GAVE THEM THE BLUEPRINTS TO NUCLEAR WEAPONS?!?
You know, I heard a boy scout nearly made hs own nuclear reacter by buying smoke detecters en masse posing as a corporate buyer, ad was only found out when authorities detected the radiation.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on August 06, 2012, 08:16:35 pm
And the world's governments are giving all of us this research data for free. Never expected that a group of insane gamers would come together, build a space colony, and invade/annihilate earth with some old NASA publications.


Bay12: You say we can just look up how to build nuclear weapons on the Internet? ... My god, have you met these people?! And YOU GAVE THEM THE BLUEPRINTS TO NUCLEAR WEAPONS?!?
You know, I heard a boy scout nearly made hs own nuclear reacter by buying smoke detecters en masse posing as a corporate buyer, ad was only found out when authorities detected the radiation.
How the hell do you make a nuclear reactor out of smoke alarms? We need some people reaserching that ASAP. That could prove quite usefull to us.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 08:18:55 pm
Smoke alarms have a small amount of (I can't remember) isotope in them. Jam enough of that stuff in a tube, and gather the heat.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 08:20:38 pm
And radiation shielding, thats needed too.

 So where we on that SMR? mCaus eI could at the same time as this be talking about the constitution, or more Gengineering.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 08:34:00 pm
Well, there was a new Linux distro out, so I had to update that. Then I had to update all of my LAMP software, that took ages. Working toward it though.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 09:03:12 pm
My my, this election is getting Tight! Who the hell voted for in absentia Waffle? Why do he have 11 percent of the vote?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 06, 2012, 09:21:09 pm
Smoke alarms have a small amount of (I can't remember) isotope in them. Jam enough of that stuff in a tube, and gather the heat.


Americium.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: darkrider2 on August 06, 2012, 10:32:21 pm
I bet they aren't allowed on planes either.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 10:35:36 pm
Okay, waffle, someone who had a record of not posting in this thread for a whopping 25 pages, is now at 15 percent.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 11:11:13 pm
He's just riding off of past reputation.


Either way, I found out why my internet isn't working. I was walking around the corner to the supermarket when I find a worker waist deep in the sidewalk, pulling out tons of cable... damn. Looks like I won't have it back for a while.

I'll move on to stage 2.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: misko27 on August 06, 2012, 11:29:20 pm
I'll move on to stage 2.
Ahh. Now, what is that?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: acetech09 on August 06, 2012, 11:37:48 pm
Emailing Toady :)
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: King DZA on August 06, 2012, 11:42:23 pm
It appears that I have, for now, won the elections. What massive voter turn out. Like everyone in this thread voted. In this case, I shall take the opposition, and give him the also equally undefined but probably weaker position of Prime minister.

I wouldn't recommend that. You'll only be encouraging me to start an underground rebellion.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on August 06, 2012, 11:55:07 pm
It appears that I have, for now, won the elections. What massive voter turn out. Like everyone in this thread voted. In this case, I shall take the opposition, and give him the also equally undefined but probably weaker position of Prime minister.

I wouldn't recommend that. You'll only be encouraging me to start an underground rebellion.
Guys, its 8 and 9, With Misko winning only by 1, tides CAN turn. Im going to keep this poll up until noon tomarrow (my time), at which point I will take the poll down, and whoever has the most votes will be the the Big boss, second runner up will get a choice of any position of authority in the colony, and the third aswell, however will choose after the runner up.

I think that seems fair. Any objections? No?
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Hanslanda on August 06, 2012, 11:57:18 pm
Emailing Toady :)

...
Oh god no.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: Corai on August 06, 2012, 11:58:10 pm
Emailing Toady :)

...
Oh god no.

Hes gonna jump off his roof when he sees this.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: WaffleEggnog on August 06, 2012, 11:59:14 pm
Emailing Toady :)

...
Oh god no.

Hes gonna jump off his roof when he sees this.
Im sure he has already lost hope in his fanbase losing its addiction to......... several types of drugs.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: TopHat on August 07, 2012, 03:05:37 am
Spoiler (click to show/hide)

Those problems are still real. I've also had another idea:
Step 1: set up a mining base on an asteroid. (mid-large)
Step 2: when asteroid dry of materials/minerals, hollow it out.
Step 3: reinforce shell (to protect against radiation)
Step 4: two options now.
Step 4 a) fit engines on it. Big engines. Convert inside to living space.
Step 4 b) ditto, but instead of living space, arm the thing. (bonus points for using a stupendously large weapon.
Step 5 a) you now have a fully mobile colony.
Step 5 b) you now have one massive warship.
Step 6: (all) ?
Step 7: Profit!
Step 8: repeat with moon.
Other examples: waterstroid (a massive ocean for fishing), bombstroid (guess) and as many more as you can think of.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 06:06:03 am
easier way to travel in space :
1. steal a space ship from NASA .
2. travel the universe with the space ship .
3. repeat .
Title: Re: The Bay12 Space program
Post by: darkrider2 on August 07, 2012, 09:38:22 am
easier way to travel in space :
1. steal a space ship from NASA .
2. travel the universe with the space ship .
3. repeat .

In all my years and education I could not have articulated anything so well as brainfreez has this very moment. Kudos.
Title: Re: The Bay12 Space program
Post by: Greiger on August 07, 2012, 09:49:13 am
12, 12, 4.   So far a tie, with waffle gaining steam.

And if I remember that radioactive boy scout story the stuff in smoke detectors can't be used directly in nuclear weapons (maybe a dirty bomb given the result of irradiating his whole neighborhood) but it can be used to make the stuff that can be used if applied correctly.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 10:17:01 am
Emailing Toady :)

...
Oh god no.

Hes gonna jump off his roof when he sees this.
Im sure he has already lost hope in his fanbase losing its addiction to......... several types of drugs.

Sarcasm, goooshhh... Seriously, I think Toady has enough on his hands. I'm still working on setting up my own server or otherwise. You guys keep discussing here for now.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 11:41:49 am
Nooo.... DZA's gaining ground! He's up by one on misko!

(No offense to you, DZA. You're awesome. But I just... can't... take... the... pants thong!
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 07, 2012, 12:35:25 pm
I did say i was going to end the election at noon today, but it was tied, so i waited an hour and a half, and it looks like King DZA won, by 1 vote :0

Since King DZA has the most votes he will be the the Big boss, Misko, the second runner up, will get a choice of any position of authority in the colony, and the third aswell, however will choose after the runner up.

Done and done, thanks to everyone who voted!
Title: Re: The Bay12 Space program
Post by: King DZA on August 07, 2012, 01:03:14 pm
Won an election I never even agreed to participate in. Neat.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 01:15:13 pm
*"it is rumored that king DZA cheated in the election !" *

* to the underground rebellion base !!! *
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 07, 2012, 03:35:55 pm
Won an election I never even agreed to participate in. Neat.
You were elected by like 8 people
Title: Re: The Bay12 Space program
Post by: Corai on August 07, 2012, 04:32:47 pm
All hail King President DZA!
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 04:35:30 pm
All hail King President DZA!

All hail OUR PRESIDENT, THE REASONABLY SANE KING!
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 04:43:04 pm
 THE REBELLION STARTS !

brainfreez backstabs the king DZA in the upper body with his silver slicing knife , bruising the skin !

brainfreez : "oh shit !"

the king DZA counterstrikes !

the king DZA punches brainfreez in the first toe right foot , jamming the bone through the skull and tearing apart the brain !
Title: Re: The Bay12 Space program
Post by: Corai on August 07, 2012, 05:00:54 pm
Spoiler: Why are we fighting? (click to show/hide)

So: as I said. Civil war any moment now...
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 05:03:27 pm
this was the civil war ....

corai releases a cloud of gas ! (for on offense , that was a kobold gas bomb ) ;)

brainfreez vomits !
brainfreez retches !
Title: Re: The Bay12 Space program
Post by: TopHat on August 07, 2012, 05:07:59 pm
Firstly, All hail DZA (for now)! King of 30 people! By a 1 vote margin!

Now we've got the 'yay for DZA/ kill DZA at all costs' out of our systems, how do we solve important problems like how to persuade the rest of Bay12 to join the space program? After all, THE PLAN (so far) relies on support from other members (although it would probably be better to think up the plan fully first) Also, should we have spare fuel for a (emergancy) return trip, or will it truly be 'one way'?
Please could someone outline the agreed details of THE PLAN so far. It is still far from complete, but still.....
Title: Re: The Bay12 Space program
Post by: Hanslanda on August 07, 2012, 05:19:43 pm
Firstly, All hail DZA (for now)! King of 30 people! By a 1 vote margin!

Now we've got the 'yay for DZA/ kill DZA at all costs' out of our systems, how do we solve important problems like how to persuade the rest of Bay12 to join the space program? After all, THE PLAN (so far) relies on support from other members (although it would probably be better to think up the plan fully first) Also, should we have spare fuel for a (emergancy) return trip, or will it truly be 'one way'?
Please could someone outline the agreed details of THE PLAN so far. It is still far from complete, but still.....


Well, I googled how to make nuclear bombs and mustard gas a minute ago, and I think I have a few ideas for this one...
Also: *Puts on 'I Voted for DZA' Shirt*
Title: Re: The Bay12 Space program
Post by: Corai on August 07, 2012, 05:21:13 pm
Puts on a "I voted for DZA" bulletproof vest

Mustard gas missiles?
Title: Re: The Bay12 Space program
Post by: Hanslanda on August 07, 2012, 05:23:48 pm
Dirty mustard gas missiles. Die of melting flesh and radiation poisoning at the same time. Bay12: We don't fuck around.
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 05:25:25 pm
*Equips an "I voted for DZA" Titanium shield with kevlar attached to the back.*
Now that DZA is, in fact, in charge, I say that we get to work figuring out who is willing to go.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 05:28:13 pm
*Gets in the "I voted for misko" main battle tank.*
Title: Re: The Bay12 Space program
Post by: Hanslanda on August 07, 2012, 05:29:07 pm
Eh, I'm out now that there is commitment involved. :P But maybe we should change the poll to 'Are you willing to go? Y/N/HN?'

*Gets in the "I voted for misko" main battle tank.*

How come we don't get any tanks? What is up with this? I blame DZA, those damn politicians. :P
Title: Re: The Bay12 Space program
Post by: TopHat on August 07, 2012, 05:37:46 pm
*raises "stop mucking about who you voted for and get on with it" flag*
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 05:40:53 pm
*raises a gun in the air and shoots , screaming : THIS IS CIVIL WAR !!!!! *
Title: Re: The Bay12 Space program
Post by: King DZA on August 07, 2012, 06:09:49 pm
How come we don't get any tanks? What is up with this? I blame DZA, those damn politicians. :P

*Looks around* I'm thinking I actually made a pretty good call by putting the heavy war machine shipment on hold...

Goddamn it, guys. I can't leave you all alone for ten minutes without having to make sure you didn't kill each other with wacky, nonsensical antics. At least wait til we get to Mars...

*raises a gun in the air and shoots , screaming : THIS IS CIVIL WAR !!!!! *

*slaps brainfreez's wrist*

No.
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 06:13:33 pm
WAIT, STOP, MY FOLLOWERS! There is solution that does not involve bay12er-on-bay12er violence, whichcan only lead to the decimation of the human race.

I  concede the election to DZA, and accept the position of Prime Minster, Head of Parliment/Congress/Council of Madness. In addition, I retain my position as head of the DEEPER project. The position of Supreme Justice/Hammerer is still up for grabs.

Now, Darkhorse Candidate, put up another poll on whether you're willing to go to mars or not. If thats okay with you prez.
Title: Re: The Bay12 Space program
Post by: King DZA on August 07, 2012, 06:23:29 pm
Now, Darkhorse Candidate, put up another poll on whether you're willing to go to mars or not. If thats okay with you prez.

Go for it.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 07, 2012, 06:28:18 pm
WTF!?
How can you let this oaf in his golden diaper become leader!? Since when has sanity been a part of b12!? Our entire foundation is based on mayhem, magma and socks! You can't just break the rules!
OK here's what we're gonna do, Waffle-boy you re-open the election and I'll convince everyone out of making such a terrible mistake.

Vote Misko because-

1. He got class. Look at that sexy shirt.

2.He's the guy that makes everything from Testtube-babies to chickens to cows to cowchickens. He makes the oxygen, checkmate.

3. He is a mix of good and bad, chaos and serenity.
Seriosly guys, if you take a fckn buddhist monk and Brainfreeze, Misko would end up in the middle.

4.
Spoiler (click to show/hide)
Does this look like a bad guy to you?

5. Uhmm...
Ffs guys! His opponent is wearing a fckn Diaper.

(http://i1210.photobucket.com/albums/cc401/zlowpoke/VoteMisko.gif)


Worst case scenario is that Misko admits defeat and I'm forced to live in B-Freeze's base hole. :-\
* to the underground rebellion base !!! *
Title: Re: The Bay12 Space program
Post by: Corai on August 07, 2012, 06:30:09 pm
President DZA, permission to open fire?
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 06:36:21 pm
there is no possible way to get all bay12ers on mars , without broken spines , massive vomiting and drugs .
Title: Re: The Bay12 Space program
Post by: slowpokez on August 07, 2012, 06:36:32 pm
President DZA, permission to open fire?
Im up, Boatbusted will enter a new age of culture and commerce under my reign!


Be ready to repair my elvish constructions guys. I aint no dwarf.
Be ready to repair my elvish constructions guys. I aint no dwarf.
Kill it...kill it with fire.
Spoiler (click to show/hide)

That was the biggest win I have ever seen in Bay12.
Never thought I'd get to use that pic again.
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 06:37:44 pm
WTF!?
How can you let this oaf in his golden diaper become leader!? Since when has sanity been a part of b12!? Our entire foundation is based on mayhem, magma and socks! You can't just break the rules!
OK here's what we're gonna do, Waffle-boy you re-open the election and I'll convince everyone out of making such a terrible mistake.

Vote Misko because-

1. He got class. Look at that sexy shirt.

2.He's the guy that makes everything from Testtube-babies to chickens to cows to cowchickens. He makes the oxygen, checkmate.

3. He is a mix of good and bad, chaos and serenity.
Seriosly guys, if you take a fckn buddhist monk and Brainfreeze, Misko would end up in the middle.

4.
Spoiler (click to show/hide)
Does this look like a bad guy to you?

5. Uhmm...
Ffs guys! His opponent is wearing a fckn Diaper.

Worst case scenario is that Misko admits defeat and I'm forced to live in B-Freeze's base hole. :-\
* to the underground rebellion base !!! *

Misko already has admitted defeat. He has stated that he is okay with DZA having won.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 07, 2012, 06:38:40 pm
Misko already has admitted defeat. He has stated that he is okay with DZA having won.
I'm still in denial.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 06:44:13 pm
DZA , your reign has come to an end !

the fate of the D.E.E.P.E.R will change forever , because i am challenging you to a rap battle !

hey , king ! watch out cos my rap is going to sting !!!! >:D
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 06:45:50 pm
DZA , your reign has come to an end !

the fate of the D.E.E.P.E.R will change forever , because i am challenging you to a rap battle !

hey , king ! watch out cos my rap is going to sting !!!! >:D

Sorry, but as you are on drugs, the most you can achieve is falling on the floor.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 07, 2012, 06:47:29 pm
DZA , your reign has come to an end !

the fate of the D.E.E.P.E.R will change forever , because i am challenging you to a rap battle !

hey , king ! watch out cos my rap is going to sting !!!! >:D

Sorry, but as you are on drugs, the most you can achieve is falling on the floor.
We're here to pick him up!
Diaper-dude is going down one way or another, AY-OO!
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 06:48:30 pm
hey ! i bet i could rap better than you . :P

you're just jealous ! :D

so , will the king accept my deal or flee as a coward ?
Title: Re: The Bay12 Space program
Post by: King DZA on August 07, 2012, 07:11:07 pm
President DZA, permission to open fire?

Sure. Unless Misko feels like dealing with his own zealots.

Either way, we should definitely throw a celebration to honor our first formal execution. I'm thinking we rent a churro stand...

hey , king ! watch out cos my rap is going to sting !!!! >:D
hey ! i bet i could rap better than you . :P

you're just jealous ! :D

so , will the king accept my deal or flee as a coward ?
*ahem*

Stop actin' like a playa cuz we all know you're just a fool, now sit the fuck down cuz you're about to schooled. I ain't takin' no shit, so quit that weak fuckin' rap, and step the fuck back before you get yo' head cracked.

All you rebels step aside, time for the King to arise. Can't handle my glory? Then you better close your eyes. It ain't no surprise that I'm the winner, you're just a traitor, just a sinner. So I suggest you follow me or burn for all eternity.
/rap

No offense, of course.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 07, 2012, 07:21:53 pm
hey , king ! watch out cos my rap is going to sting !!!! >:D
hey ! i bet i could rap better than you . :P

you're just jealous ! :D

so , will the king accept my deal or flee as a coward ?
*ahem*

Stop actin' like a playa cuz we all know you're just a fool, now sit the fuck down cuz you're about to schooled. I ain't takin' no shit, so quit that weak fuckin' rap, and step the fuck back before you get yo' head cracked.

All you rebels step aside, time for the King to arise. Can't handle my glory? Then you better close your eyes. It ain't no surprise that I'm the winner, you're just a traitor, just a sinner. So I suggest you follow me or burn for all eternity.
/rap

No offense, of course.
Daaaaaamn! :o
C'mon freez get back on ya feet!
Title: Re: The Bay12 Space program
Post by: Corai on August 07, 2012, 07:22:31 pm
hey , king ! watch out cos my rap is going to sting !!!! >:D
hey ! i bet i could rap better than you . :P

you're just jealous ! :D

so , will the king accept my deal or flee as a coward ?
*ahem*

Stop actin' like a playa cuz we all know you're just a fool, now sit the fuck down cuz you're about to schooled. I ain't takin' no shit, so quit that weak fuckin' rap, and step the fuck back before you get yo' head cracked.

All you rebels step aside, time for the King to arise. Can't handle my glory? Then you better close your eyes. It ain't no surprise that I'm the winner, you're just a traitor, just a sinner. So I suggest you follow me or burn for all eternity.
/rap

No offense, of course.
Daaaaaamn! :o

Thats one reason I voted for this guy.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 07, 2012, 07:24:14 pm
That's the one reason I voted for this guy.
Freez gotta get real up in 'ere or I'm switchin' camp! :o
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 07:28:43 pm
Sure. Unless Misko feels like dealing with his own zealots.
The problem with my main attraction beign insanity is that putting down the extremists hurt me in the polls.

WTF!?
How can you let this oaf in his golden diaper become leader!? Since when has sanity been a part of b12!? Our entire foundation is based on mayhem, magma and socks! You can't just break the rules!
OK here's what we're gonna do, Waffle-boy you re-open the election and I'll convince everyone out of making such a terrible mistake.

Vote Misko because-

1. He got class. Look at that sexy shirt.

2.He's the guy that makes everything from Testtube-babies to chickens to cows to cowchickens. He makes the oxygen, checkmate.

3. He is a mix of good and bad, chaos and serenity.
Seriosly guys, if you take a fckn buddhist monk and Brainfreeze, Misko would end up in the middle.

4.
Spoiler (click to show/hide)
Does this look like a bad guy to you?

5. Uhmm...
Ffs guys! His opponent is wearing a fckn Diaper.

(http://i1210.photobucket.com/albums/cc401/zlowpoke/VoteMisko.gif)


Worst case scenario is that Misko admits defeat and I'm forced to live in B-Freeze's base hole. :-\
* to the underground rebellion base !!! *
Why thanks. Stop rapping, peeps. I said I concede, Calm the hell down. So, In conclusion, May the more insane members of my  followeres please point it at earth, amnd if you want to support me, prove that we're competent at our jobs before taking power.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 07, 2012, 07:37:59 pm
The way I see it "the bay12 philosophy" can be described as the opposite of Occam's razor, and to me a rapbattle does'nt seem like a simple solution.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 08:28:16 pm
hey slowpokez , get ready to cry cos i ain't gonna lie , you better close your ears cos we don't wanna see your tears , yo' think yo' can rap , but your words sound like crap . yo' king is a fool and he cannot rule  , he's gonna fall cos he has no balls (no offense).

/rap

rap solves everything .
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 08:30:29 pm
hey slowpokez , get ready to cry cos i ain't gonna lie , you better close your ears cos we don't wanna see your tears , yo' think yo' can rap , but your words sound like crap . yo' king is a fool and he cannot rule  , he's gonna fall cos he has no balls (no offense).

/rap
...

You're battle-rapping with a guy who supported THE SAME FREAKING GUY YOU DO!
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 08:32:05 pm
 wait .... really ?
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 08:33:05 pm
Well, I read page 42 before anything else.

This thread makes no damned sense and I don't even.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 08:36:05 pm
Damn , Simpsons are so distracting .
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 08:36:18 pm
Well, I read page 42 before anything else.

This thread makes no damned sense and I don't even.
Read everything, and understand Why I need support.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 08:37:31 pm
Well, I read page 42 before anything else.

This thread makes no damned sense and I don't even.
Read everything, and understand Why I need support.
No.
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 08:38:40 pm
Well, I read page 42 before anything else.

This thread makes no damned sense and I don't even.
Read everything, and understand Why I need support.
No.
Then read evey third page, for a summary of the insanity.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 08:39:40 pm
Well, I read page 42 before anything else.

This thread makes no damned sense and I don't even.
Read everything, and understand Why I need support.
No.
Then read evey third page, for a summary of the insanity.
No.
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 08:41:15 pm
Well, I read page 42 before anything else.

This thread makes no damned sense and I don't even.
Read everything, and understand Why I need support.
No.
Then read evey third page, for a summary of the insanity.
No.
The read every 6th page, for a taste of insanity.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 07, 2012, 08:47:26 pm
please , someone kill and burn this thread ..... , if a non-insane human will find this thread , he might steal our ideas .
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 08:57:12 pm
Well, We'll have to do so eventually, but for now there aren't sane humans in Bay12forums, so it is kidnd the same possibilty that a dwarf will run from a goblin squad, dodging attacks from war beasts, directly threw all the major trap junctions, and into the most heavily defended parts of the fort.

So, for now, we need to get back to work. So, now, who wants to compose a letter to the chinese? with DZA's permission of course.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 08:59:42 pm
你的母親是肥胖和懶惰的人是谷歌翻譯。這個線程需要關閉。謝謝你聽。盡量保持低地球軌道。
Title: Re: The Bay12 Space program
Post by: Corai on August 07, 2012, 09:00:47 pm
Well, We'll have to do so eventually, but for now there aren't sane humans in Bay12forums

Umm, I am a sane kobold. If that counts.
Title: Re: The Bay12 Space program
Post by: MrWiggles on August 07, 2012, 09:01:35 pm
我永远不会让这个线程关闭。这是光荣的,我们将沉浸在它的荣耀和荣誉。
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:03:48 pm
沒有,你媽是脂肪。
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 09:07:30 pm
你的母親是肥胖和懶惰的人是谷歌翻譯。這個線程需要關閉。謝謝你聽。盡量保持低地球軌道。
我永远不会让这个线程关闭。这是光荣的,我们将沉浸在它的荣耀和荣誉。
沒有,你媽是脂肪。

我爱谷歌翻译。
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:08:51 pm
你的母親是肥胖和懶惰的人是谷歌翻譯。這個線程需要關閉。謝謝你聽。盡量保持低地球軌道。
我永远不会让这个线程关闭。这是光荣的,我们将沉浸在它的荣耀和荣誉。
沒有,你媽是脂肪。

我爱谷歌翻译。
就像你媽媽如何不愛你!

我很自豪進一步出軌已經可怕的出軌線程。
Title: Re: The Bay12 Space program
Post by: Hanslanda on August 07, 2012, 09:09:28 pm
Well, We'll have to do so eventually, but for now there aren't sane humans in Bay12forums

Umm, I am a sane kobold. If that counts.


Even a sane (Domesticated or not) kobold speaks entirely in gibberish. Point invalidated by virtue of word salad.
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 09:12:00 pm
dafuq
你的母親是肥胖和懶惰的人是谷歌翻譯。這個線程需要關閉。謝謝你聽。盡量保持低地球軌道。
我永远不会让这个线程关闭。这是光荣的,我们将沉浸在它的荣耀和荣誉。
沒有,你媽是脂肪。

我爱谷歌翻译。
Goomba be hating. Ah, well. So, ignoring the google translaters, who wans to compse a letter to the chinese, in english first, for our approval?
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 09:12:11 pm
Soon this thread will be entirely in chinese.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:13:24 pm
ゆっくりしていってね!!!
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 09:15:14 pm
はい。日本人。中国よりはるかに良い。日本はまだ私達に対して何かを持っていますか?我々は日本語で話すことによって、アメリカ人から安全にすることができます。
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 09:15:20 pm
Goomba, why are you deliberately attacking this thread?
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 09:16:14 pm
Attacks? Says who? Read my reply. It comes out a bit garbled when untranslated but you can get the point.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:16:42 pm
Goomba, why are you deliberately attacking this thread?
我是誰?

私は秘密の理由でそれを選んだ。それはこのスレッドを攻撃する私の計画のすべての部分であるとしてではなく、誰にも言わないでください。

^ above: clever code
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 09:18:15 pm
Goomba, why are you deliberately attacking this thread?
我是誰?

烦人。
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 09:19:57 pm
Fyrsta Kínverji, þá japönsku, og nú kínverska aftur? Þetta er að fá ruglingslegt.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:21:33 pm
Goomba, why are you deliberately attacking this thread?
我是誰?

烦人。
现在我的心是零。你是一个吝啬的人。

Ég hef verið til Íslands og það var ruglingslegt.
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 09:22:30 pm
Fyrsta Kínverji, þá japönsku, og nú kínverska aftur? Þetta er að fá ruglingslegt.

Before I translate, I'm gonna guess...

Norwegian/Danish/Swedish? (So similar)
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 09:23:38 pm
Icelandic. CCP Games, framleiðandi EVE Online, er á Íslandi. Ég endaði á því að það einu sinni. Íslenska er mjög erfitt tungumál að læra.
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 09:23:50 pm
I will fight hard ot keep this thread on track. I fought off brainfreez, this is NOTHING. Now, All those who want to be in the program, say aye, all those not in favor, say something not in english.
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 09:25:29 pm
Icelandic. CCP Games, framleiðandi EVE Online, er á Íslandi. Ég endaði á því að það einu sinni. Íslenska er mjög erfitt tungumál að læra.

Quod est quare uti Google Reddo.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:26:26 pm
On track? But it's already off the track. Við erum að gera eigin teinn okkar.

Seriously, if you reject one set of rails you reject them all. So saying "no, go back to the other derailment, this derailment is terrible" just doesn't make sense.
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 09:27:15 pm
So, Goomba and Slayer are out, who else?
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 09:29:34 pm
So, Goomba and Slayer are out, who else?

უბრალოდ სურვილი თარგმნა დედამიწის.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:30:27 pm
פארוואס זענען מיר אויס? פארוואס זענען איר דאַסיידינג? דעם איז ניט מער דער פאָדעם איר געוואוסט!
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 09:30:54 pm
Vad ska de göra med forskare efter att de dör?

...

DOM BARIUM.
Title: Re: The Bay12 Space program
Post by: King DZA on August 07, 2012, 09:32:35 pm
Aye. We've gone too far too far to back out now. For behind this thread, there is more than a bunch of mentally unstable forumites, there is an idea. And ideas, are bullet- derail-proof.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:33:37 pm
Vad ska de göra med forskare efter att de dör?

...

DOM BARIUM.
Ora possiamo essere respinta insieme!
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 09:34:07 pm
Aye. We've gone too far too far to back out now. For behind this thread, there is more than a bunch of mentally unstable forumites, there is an idea. And ideas, are bullet- derail-proof.

I could strap a bunch of ideas to myself, but I would still get hit by a derailed train...
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 09:36:10 pm
Vad ska de göra med forskare efter att de dör?

...

DOM BARIUM.
SO, I see ACE is also out. Any one else?
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 09:37:35 pm
Ich würde mich wieder ablehnen, aber das ist unmöglich!
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 07, 2012, 09:38:39 pm
Vad ska de göra med forskare efter att de dör?

...

DOM BARIUM.
SO, I see ACE is also out. Any one else?

Δεν είναι ο πρόεδρος. Έχετε λίγο τον έλεγχο για το ποιος είναι ή δεν είναι μέσα ανάγκες DZA τουλάχιστον λένε τα πράγματα.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 09:41:40 pm
اب میں ایک غیر ملکی زبان میں دو بار پوسٹ کر دیا ہے.میں اندر خود انتخاب کیا ہے واپس
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 09:55:50 pm
Vad ska de göra med forskare efter att de dör?

...

DOM BARIUM.
SO, I see ACE is also out. Any one else?

Δεν είναι ο πρόεδρος. Έχετε λίγο τον έλεγχο για το ποιος είναι ή δεν είναι μέσα ανάγκες DZA τουλάχιστον λένε τα πράγματα.
Fine, I will speak to DZA abotu he power to strike you from the launch, Happy?
Title: Re: The Bay12 Space program
Post by: Greiger on August 07, 2012, 10:39:32 pm
...Aye?
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 10:41:07 pm
Anyone ever surfed the b12 forums while sitting beside a campfire about 200 feet from the beach on the Sonoma coast of california?

HA!

I thought not.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 10:43:00 pm
Snërkǿv gñe!
Title: Re: The Bay12 Space program
Post by: misko27 on August 07, 2012, 10:43:28 pm
If people are acting problematic, and you feel that their presence would be damaging to the overall success of the project, then yes, you may.
To quote myself: 8) 8) 8)WINNING!!! 8) 8) 8)

So, Now, Im here to enforce order on this project. People Who are Confimed as going:
1 President King DZA
2. Prime Minister Misko27
3. I do't remember Greiger
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 07, 2012, 10:51:18 pm
If people are acting problematic, and you feel that their presence would be damaging to the overall success of the project, then yes, you may.
To quote myself: 8) 8) 8)WINNING!!! 8) 8) 8)

So, Now, Im here to enforce order on this project. People Who are Confimed as going:
1 President King DZA
2. Prime Minister Misko27
3. I do't remember Greiger
Oi, im the one who started this damn feat of madness, dont I get a place of authority?
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 07, 2012, 11:02:21 pm
If people are acting problematic, and you feel that their presence would be damaging to the overall success of the project, then yes, you may.
To quote myself: 8) 8) 8)WINNING!!! 8) 8) 8)

So, Now, Im here to enforce order on this project. People Who are Confimed as going:
1 President King DZA
2. Prime Minister Misko27
3. I do't remember Greiger
Oi, im the one who started this damn feat of madness, dont I get a place of authority?
No, because all you did was post at the beginning and slightly change the first post. Also, saying "Oi".
Title: Re: The Bay12 Space program
Post by: acetech09 on August 07, 2012, 11:13:32 pm
Oh, and I'm in. Was just having too much fun with foreign language jokes.
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 12:22:18 am
If people are acting problematic, and you feel that their presence would be damaging to the overall success of the project, then yes, you may.
To quote myself: 8) 8) 8)WINNING!!! 8) 8) 8)

So, Now, Im here to enforce order on this project. People Who are Confimed as going:
1 President King DZA
2. Prime Minister Misko27
3. I do't remember Greiger
Oi, im the one who started this damn feat of madness, dont I get a place of authority?
No, because all you did was post at the beginning and slightly change the first post. Also, saying "Oi".
If your not aware im the one who COMPLETLY orginised the vote.... Or did that escape your eagle vision :P

And, Oi, isnt Oi a Dwarfy thing to say?
Title: Re: The Bay12 Space program
Post by: Hanslanda on August 08, 2012, 12:22:29 am
Je ne parle pas en francais, so I'm in. Still. Wait, there isn't committment involved is there? If so, then dos cervezas por favor.
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 12:24:50 am
Je ne parle pas en francais, so I'm in. Still. Wait, there isn't committment involved is there? If so, then dos cervezas por favor.
Are we in need of some people speaking multiple lauguages? Then your in luck, I am fluent in French, English (Im from Canada :P), and im learning Italian, to "honor my heritege", AKA, to understand what my damn family is saying. If we have some communication issues with lauguages (I know DF has a large French community), we might need some transilators.
Title: Re: The Bay12 Space program
Post by: RanDomino on August 08, 2012, 12:25:50 am
I haven't seen the last like 20 pages but I'm pretty sure if anyone on here lives in Florida then this project can claim success, albeit maybe a little too holistically.
Title: Re: The Bay12 Space program
Post by: Hanslanda on August 08, 2012, 12:36:49 am
On mars, we will speak Martian, which will be all Earth languages + dwarven, all at once. It gets a bit tiresome.
Title: Re: The Bay12 Space program
Post by: Kamin on August 08, 2012, 01:14:30 am
你的母親是肥胖和懶惰的人是谷歌翻譯。這個線程需要關閉。謝謝你聽。盡量保持低地球軌道。
我永远不会让这个线程关闭。这是光荣的,我们将沉浸在它的荣耀和荣誉。
沒有,你媽是脂肪。

我爱谷歌翻译。
就像你媽媽如何不愛你!

我很自豪進一步出軌已經可怕的出軌線程。

I purposely didn't check this thread after getting to the second page. Until Hans told me it had derailed into Chinese at one point.

I found it quite entertaining, even if it made almost 0 grammatical sense throughout. Google Translate for the opposite of win.
Title: Re: The Bay12 Space program
Post by: MrWiggles on August 08, 2012, 01:18:29 am
我觉得这些报表还算过得去的语法意义。是的,我的母亲是可怕的脂肪。
Title: Re: The Bay12 Space program
Post by: Kamin on August 08, 2012, 01:26:46 am
我觉得这些报表还算过得去的语法意义。是的,我的母亲是可怕的脂肪。

You'd be surprised at how little sense you make. It's like in English--just because you have a word for everything you want to express in sentence form, before a period, doesn't make it a sentence.
Title: Re: The Bay12 Space program
Post by: MrWiggles on August 08, 2012, 02:27:38 am
这句话在语法上是正确的,至少在谷歌翻译。
Title: Re: The Bay12 Space program
Post by: TopHat on August 08, 2012, 02:47:52 am
Probably. Depends on when we're leaving. Apparantly NASA is planning to go in 2030, so we get a bit of legroom. (and more probes). Apparently, in one plan, the send an unmanned ship of supplies first.
"What's going on in your fort?" has been going for about five years now, so we should be able to match it.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 08, 2012, 05:43:39 am
Since everything here turned to sh*t lately I guess it's Ok for me to back-track a bit. If a thread either switches into korean or chinese you know someone's fckd up.


Here's a discussion we had earlier.

Brainfreez-
hey ! i bet i could rap better than you . :P you're just jealous ! :D so , will the king accept my deal or flee as a coward ?

The president aka DZA-
*ahem*
Stop actin' like a playa cuz we all know you're just a fool, now sit the fuck down cuz you're about to schooled. I ain't takin' no shit, so quit that weak fuckin' rap, and step the fuck back before you get yo' head cracked.
All you rebels step aside, time for the King to arise. Can't handle my glory? Then you better close your eyes. It ain't no surprise that I'm the winner, you're just a traitor, just a sinner. So I suggest you follow me or burn for all eternity.
/rap.

Misko-
Why thanks. Stop rapping, peeps. I said I concede, Calm the hell down. So, In conclusion, May the more insane members of my followeres please point it at earth, and if you want to support me, prove that we're competent at our jobs before taking power.

Me-
The way I see it "the bay12 philosophy" can be described as the opposite of Occam's razor, and to me a rapbattle does'nt seem like a simple solution.

Brainfreez-
hey slowpokez , get ready to cry cos i ain't gonna lie , you better close your ears cos we don't wanna see your tears , yo' think yo' can rap , but your words sound like crap . yo' king is a fool and he cannot rule  , he's gonna fall cos he has no balls (no offense).

SlayerHero-
You're battle-rapping with a guy who supported THE SAME FREAKING GUY YOU DO!

Brainfreez-
wait .... really ?

...
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 07:06:22 am
aye ! es arī gribu ceļot uz marsu !

hey , eggnog ! i can speak Russian , English , Latvian and a bit of German .

with my skills i can rule the world !

Damn , this thread has derailed to political-rap battles , Chinese rubbish and other foreign language rubbish .
Title: Re: The Bay12 Space program
Post by: misko27 on August 08, 2012, 07:38:40 am
Okay, Now its:
1. DZA
2. Me
3. Greiger
4. WaffleEggnog
5. Slowpokez
6. Tophat
7. B-freez
8. Acetech
9. Maybe Hanslanda?

We need a bay12 adertising campaign to get more people in here.
Title: Re: The Bay12 Space program
Post by: Helgoland on August 08, 2012, 08:34:00 am
I'd vote for Hanslanda...
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 08:47:05 am
no , we need to make propaganda about our "peaceful"project in TV , internet and radio .

ha ha , ninjaed you ! :D
Title: Re: The Bay12 Space program
Post by: misko27 on August 08, 2012, 08:47:16 am
Hanslanda wasn't a choice. Actually, I don't even know what side he was on. Anyway...

GO FORTH AND SPREAD THE MARTIAN GOSPEL TO THE REST OF THE FORUM.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 08:49:56 am
we could offer them candies to lure them in our trap and then brainwash them to make them to believe us .

easy way to make new brain-less folowers .

1. using candies and cookies lure them in a trap .
2. brainwash them.
3. fill their brain with your rubbish .
4. repeat .
Title: Re: The Bay12 Space program
Post by: misko27 on August 08, 2012, 08:52:02 am
we could offer them candies to lure them in our trap and then brainwash them to make them to believe us .
That makes us a cross between child molesters and Scientology.
GO FORTH AND SPREAD THE MARTIAN GOSPEL TO THE REST OF THE FORUM.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 08, 2012, 08:55:46 am
we could offer them candies to lure them in our trap and then brainwash them to make them to believe us .
That makes us a cross between child molesters and Scientology.
GO FORTH AND SPREAD THE MARTIAN GOSPEL TO THE REST OF THE FORUM.
xD Spot on!
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 08:55:47 am
we could always say that we have nuclear missiles , i bet everyone would join us (maybe even the US president !) .

easy steps to make loyal followers .

1. lie about you having nuclear weapons .
2. repeat .
Title: Re: The Bay12 Space program
Post by: Greiger on August 08, 2012, 10:04:09 am
Our words are backed with NUCLEAR WEAPONS!
Title: Re: The Bay12 Space program
Post by: Caprealis on August 08, 2012, 11:30:09 am
How about.. Solar powered Guass propelled nuclear weapons?

That will scare the piss out of most people.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 11:47:27 am
i guess a knife to the throat would be enough  .
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 08, 2012, 12:25:20 pm
easy way to make new brain-less flowers .

Flowers... don't have brains...

I don't like the idea of brainwashing people. On the topic of soul energy, I couldn't figure out if the souls were used up or could power machines forever, similar to the Condescendence toward the Yiioniic.
Title: Re: The Bay12 Space program
Post by: darkrider2 on August 08, 2012, 12:31:56 pm
easy way to make new brain-less flowers .

Flowers... don't have brains...

I don't like the idea of brainwashing people. On the topic of soul energy, I couldn't figure out if the souls were used up or could power machines forever, similar to the Condescendence toward the Yiioniic.

Depends on their will to live.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 12:38:33 pm
im against soul energy , because they are flying ugly heads .

we could make a movie about robot kick boxing , it would be a propaganda with imaginations about the fantastic life on the mars ! the movie should be called "Fake Steel" .
Title: Re: The Bay12 Space program
Post by: darkrider2 on August 08, 2012, 01:03:24 pm
im against soul energy , because they are flying ugly heads.

Its the media! The media talking heads propagate that nonsense to make you think that way!
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 01:18:37 pm
we could make a movie about robot kick boxing , it would be a propaganda with imaginations about the fantastic life on the mars ! the movie should be called "Fake Steel" .
Better yet, we make a movie called "duellight" look like there is a race of super-model vampires that live on mars, that run and sparkle and stuff like that, that im sure would even out the male-female balence.

Also, I just came up with the best idea ever. In Icland there is a museum of penises, no joke.  I forget the exact name, but look it up, its a thing. Anyway, in said museum, there is a jar labled "Elf penis" (Those superstitious Iclandish). What we do is we kidnap the Elf penis, and hold it hostage until the world powers ally with us.
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 08, 2012, 01:21:35 pm
we could make a movie about robot kick boxing , it would be a propaganda with imaginations about the fantastic life on the mars ! the movie should be called "Fake Steel" .
Better yet, we make a movie called "duellight" look like there is a race of super-model vampires that live on mars, that run and sparkle and stuff like that, that im sure would even out the male-female balence.

Also, I just came up with the best idea ever. In Icland there is a museum of penises, no joke.  I forget the exact name, but look it up, its a thing. Anyway, in said museum, there is a jar labled "Elf penis" (Those superstitious Iclandish). What we do is we kidnap the Elf penis, and hold it hostage until the world powers ally with us.

So you think that the world will join us...
because we stole a severed elf dick.



Wat.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 01:44:55 pm
i am against the elf dick method .

i pity the fool who will do that .
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 01:46:03 pm
i am against the elf dick method .

i pity the fool who will do that .
We would hold it hostage XD. If its special enough to be in a penis museum, and is the only one of its kind it has to be valuble.....

Sorry, I just had to come up with something that has to do will humiliating Elves, its just in my blood.
Title: Re: The Bay12 Space program
Post by: GoombaGeek on August 08, 2012, 01:47:17 pm
I went to that museum. The elves they believe in in Iceland are more like gnomes, though. Even calling them "elves" is probably just a translation thing.
Title: Re: The Bay12 Space program
Post by: Helgoland on August 08, 2012, 02:09:26 pm
Our words are backed with NUCLEAR WEAPONS!
Civ reference?
Title: Re: The Bay12 Space program
Post by: Corai on August 08, 2012, 02:18:03 pm
Our words are backed with NUCLEAR WEAPONS?


Screw that, our words are backed with MAGMA.
Title: Re: The Bay12 Space program
Post by: misko27 on August 08, 2012, 02:18:43 pm
Quote
Better yet, we make a movie called "duellight" look like there is a race of super-model vampires that live on mars, that run and sparkle and stuff like that, that im sure would even out the male-female balence.
That, scares me a little, but okay, sure. Clearly we need tons of annoying teenage girls on our speceship.

Also, I just came up with the best idea ever. In Icland there is a museum of penises, no joke.  I forget the exact name, but look it up, its a thing. Anyway, in said museum, there is a jar labled "Elf penis" (Those superstitious Iclandish). What we do is we kidnap the Elf penis, and hold it hostage until the world powers ally with us.
The firs thing I do when I get to mars is ban handling of elven dicks, or other genetalia.

How about.. Solar powered Guass propelled nuclear weapons?
That is a great idea when we have conquer mars, but right now we don't even have the rest of the forum coming with us.

I Reiterate:
Okay, Now its:
1. DZA
2. Me
3. Greiger
4. WaffleEggnog
5. Slowpokez
6. Tophat
7. B-freez
8. Acetech
9. Maybe Hanslanda?

We need a bay12 adertising campaign to get more people in here.
GO FORTH AND SPREAD THE MARTIAN GOSPEL TO THE REST OF THE FORUM.
Title: Re: The Bay12 Space program
Post by: Greiger on August 08, 2012, 02:24:36 pm
I am afraid I am limited by the Great VN clause against forceful recruitment of other threads/forum sections.   Besides my job is to just sit around in the meeting hall until we run out of booze, I'm very busy doing my duty.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 02:27:32 pm
we could make a huge cake and inject chloroform in it , when all of the people will be sleeping we will kidnap them and brainwash them .
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 02:29:08 pm
Just put up a poll to see who wants to go to Mars, by request of DZA and Misko.
Title: Re: The Bay12 Space program
Post by: misko27 on August 08, 2012, 02:30:20 pm
I am afraid I am limited by the Great VN clause against forceful recruitment of other threads/forum sections.   Besides my job is to just sit around in the meeting hall until we run out of booze, I'm very busy doing my duty.
I'll tell brainfreez to do it then, he clearly cares little for what others think of him is the right man for the job. Go Forth Brainfreez, And spread knowledge. But don't kidnap any children while your at it okay? That phase of planning takes place later, and It would ruin our reputation.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 02:32:29 pm
no , sir! the easiest way would be to spread our propaganda through a movie .
Title: Re: The Bay12 Space program
Post by: misko27 on August 08, 2012, 02:33:29 pm
no , sir!
I sincerely hope your refering to the part where I told you to spread gospel, and not the part where I instructed you not to kidnap children.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 02:34:48 pm
aaaah !!!! i cannot ruin my reputation .

everyone knows me as a non-insane and very logical human .
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 02:51:58 pm
Hmm - There's always the option to create a new thread with the first few posts reserved for crew listings, polls, etc.. I can set that up in lieu of a dedicated forum, so we can better keep track of what we need to do. I'm up for administrating that.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 02:53:20 pm
i bet the thread will derail at least once .
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 02:54:42 pm
That's no issue... derailment leads to good ideas. Somehow.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 02:56:19 pm
most of the ideas are mine ! i should get copyrights on them .....
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 02:56:57 pm
That's no issue... derailment leads to good ideas. Somehow.
Thats how this thread happened. Anyway, what did you have in mind? I was already thinking about making a whole new thread with stuff orginized alot better.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 03:03:50 pm
OP with a warning for new viewers, followed by a few categories for topics needed/discussed upon, list of crew and positions, general bulletins, etc.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 03:17:25 pm
Anybody dislike the idea?
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 03:18:47 pm
yes , yes i do .
Title: Re: The Bay12 Space program
Post by: misko27 on August 08, 2012, 03:31:58 pm
As prime minister, I lend support to the idea, as it could allow for organization, at least early on. However we should preserve this thread as both a monument, and it will take a while to get out the message that we switched.

Someone ask DZA.
Title: Re: The Bay12 Space program
Post by: brainfreez on August 08, 2012, 04:28:58 pm
we could make a business , where people can rent cars .

the cars should have a little tv in them and it should show our propaganda 24/7 .
Title: Re: The Bay12 Space program
Post by: slowpokez on August 08, 2012, 04:34:55 pm
we could make a business , where people can rent cars .

the cars should have a little tv in them and it should show our propaganda 24/7 .
Even better, make it a 24/7 livestream with you attempting to promote the project.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 04:40:23 pm
DZAaaaaaaaa.... You Heeeeerrreeeeee?
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 04:45:16 pm
Anybody dislike the idea?
I could just edit the current thread, to make it more to your liking. Im just not very good at orginising I guess. What would you say I should do to make it more orginised?

Or should we just make a new thread?
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 04:48:59 pm
I can a new one, serving my currently idle role of, what was it personnel manager and database administrator.

Then this one can live on as a general derailment thread.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 08, 2012, 04:52:43 pm
I can a new one, serving my currently idle role of, what was it personnel manager and database administrator.

Then this one can live on as a general derailment thread.
Nah, let's keep it nice and unorganized. Mayhem is the perfect work environment.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 04:54:45 pm
I think a general vote is in order.
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 05:01:25 pm
Resaults of going to Mars;
yes;10
no;5
So i guess we are going to Mars :3

A new vote is in order, should we make a new thread, or edit this one?
Title: Re: The Bay12 Space program
Post by: Slayerhero90 on August 08, 2012, 05:02:28 pm
So i guess we are going to Mars :3

Last I cheked, the poll was to see how many versus how many not.
Title: Re: The Bay12 Space program
Post by: King DZA on August 08, 2012, 05:18:55 pm
Hmm - There's always the option to create a new thread with the first few posts reserved for crew listings, polls, etc.. I can set that up in lieu of a dedicated forum, so we can better keep track of what we need to do. I'm up for administrating that.

Good idea. This thread is kind of all over the place. A new one would remove/mitigate the need to filter through all of the senseless ramblings and make the project easier to keep on-track.

DZAaaaaaaaa.... You Heeeeerrreeeeee?

Nope.

Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 05:48:50 pm
Hmm - There's always the option to create a new thread with the first few posts reserved for crew listings, polls, etc.. I can set that up in lieu of a dedicated forum, so we can better keep track of what we need to do. I'm up for administrating that.

Good idea. This thread is kind of all over the place. A new one would remove/mitigate the need to filter through all of the senseless ramblings and make the project easier to keep on-track.

But how should we do it, who should do it, etc. I really dont think im the guy to be the OP of this, as much as I would like to take credit for starting it.

The way I would think the new thread would be like is having a list of set objectives, with things we have decided and thing currently being discussed, aswell as future goals. A list of people in command, and things like that. I might try to edit the OP to get it more orginised at some point today.

Edit; Attemted to make the OP better..
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 06:45:57 pm
Ok. I'll work on the BBcode for the new thread once I finish dinner. I was planning on doing it much like you had done it, EggNogg.
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 06:49:31 pm
Unless the voting takes a turn.
Title: Re: The Bay12 Space program
Post by: slowpokez on August 08, 2012, 06:55:02 pm
Since my last a attempt to affect the result of the poll failed horribly I'll have to try again.

I'll trade you "bay12's HFS(Hemp Foundation Supreme) helping out the science department(forgot the name ::)) the animation part 2(the first one died together with gimp)" for keeping this thread alive.
Branching out breeds dispersion.

Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 07:52:44 pm
Unless the voting takes a turn.
Iv already edited this thread a bit to make it more "user friendly" and "orginised"...... And the voting is pretty much tied ATM, 3 for keep it the way it is, 3 for make a new thread, and 2 for make this one more orginised. I personaly think that, now that i edited it, its perfectly fine.

And if you do make a new thread....... pl0x give me credit for starting this.......? :3
Title: Re: The Bay12 Space program
Post by: acetech09 on August 08, 2012, 09:20:02 pm
Ok. How about a compromise. Since the voting is still in favor of a new thread, how about two threads? One a floor for open discussion [this], while another thread for organization and planning?

This one can stay how it is. Just another with lists and rosters n' stuff.
Title: Re: The Bay12 Space program
Post by: WaffleEggnog on August 08, 2012, 09:41:16 pm
Ok. How about a compromise. Since the voting is still in favor of a new thread, how about two threads? One a floor for open discussion [this], while another thread for organization and planning?

This one can stay how it is. Just another with lists and rosters n' stuff.
That sounds fine to me! Il edit the thread now, to say that this is the "Open discussion branch of the Bay12 Space Program"
Title: Re: The Bay12 Space program
Post by: Hanslanda on August 09, 2012, 12:39:46 am
So you think that the world will join us...
because we stole a severed elf dick.


To the OOC thread!
Title: Re: The Bay12 Space program
Post by: darkrider2 on August 09, 2012, 01:22:08 am
So you think that the world will join us...
because we stole a severed elf dick.


To the OOC thread!

I think hanslanda isn't participating as much as he is mining and exploiting us for OOC quotes.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 01:23:21 am
You could say that. And you would be extremely correct. This thread is a goddamn goldmine.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 09, 2012, 01:28:18 am
You could say that. And you would be extremely correct. This thread is a goddamn goldmine.
Look, me and acetech09 just got this thing working and orginised, so please, can you stay on topic, as impossible a thing that is to ask :P. Goback to talking about test-tube babies and mars and stuff like you were before....... its acceptible now.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 01:30:49 am
You could say that. And you would be extremely correct. This thread is a goddamn goldmine.
Look, me and acetech09 just got this thing working and orginised, so please, can you stay on topic, as impossible a thing that is to ask :P. Goback to talking about test-tube babies and mars and stuff like you were before....... its acceptible now.
I can't do any of that because that would be a rerail, which doesn't exist in this thread.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 01:45:29 am
You could say that. And you would be extremely correct. This thread is a goddamn goldmine.
Look, me and acetech09 just got this thing working and orginised, so please, can you stay on topic, as impossible a thing that is to ask :P. Goback to talking about test-tube babies and mars and stuff like you were before....... its acceptible now.
I can't do any of that because that would be a rerail, which doesn't exist in this thread.


There are no rails here. Only brainfreeztm and some deeply flawed plans for colonizing the Martian surface. How are we going to deal with all the tripods? We can't take our bacteria to Mars!
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 01:49:44 am
You could say that. And you would be extremely correct. This thread is a goddamn goldmine.
Look, me and acetech09 just got this thing working and orginised, so please, can you stay on topic, as impossible a thing that is to ask :P. Goback to talking about test-tube babies and mars and stuff like you were before....... its acceptible now.
I can't do any of that because that would be a rerail, which doesn't exist in this thread.

There are no rails here. Only brainfreeztm and some deeply flawed plans for colonizing the Martian surface. How are we going to deal with all the tripods? We can't take our bacteria to Mars!

This is a serious topic that we should discuss.

I propose the creation of the Mars Acclimation and Genetic Mutation Administration or M.A.G.M.A. to properly run and manage our mars colony.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 01:51:05 am
Seconded. Also, dibs on head of the Bioweapons division. Always the best division of any evil megacorp business.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 01:55:53 am
Well I'm head of MAGMA since I created it.

Yes, I will appoint you to that division hanslanda.

We've got test tube babies already, so I see no reason why bioweapons should be something hard to make. Maybe if some of our colonists go completely berzerk and murdercrazy we can graft missile launchers into their chest and then shoot them to earth on the mass driver.

We have mass driver right?
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 02:00:50 am
We do now.
*Writes 'Organic Mass Driver' in notebook*
*Also writes 'Attempt to exploit violently dangerous alien creatures for !!Profit!!' in notebook*
Title: Re: The Bay12 Space program - Open discussion
Post by: Eric Blank on August 09, 2012, 04:32:05 am
I've always thought it would be awesome to just fuck logistics in the face and aim straight for Mars, but logistics doesn't like being face-raped and generally enacts vengeance to the other end of it's aggressors' body in later months. With it's teeth.

Actually, one suggestion I had randomly thought up one day as a solution to the logistical nightmare of stuffing enough space-food and other crap in one can to service a dozen people and their equipment for two-three years was to put most of the food, (and water, fuel, extra oxygen, plant seeds, so on and so forth) in other cans and launch them well before the actual mission. Then you'd just have to figure out how you're going to sinc up with them and use them. And eventually get them on the ground within an acceptable range of one-another. The extra cans can potentially remain in orbit until it's time to land, anyway, depending on whether or not one can guarantee that the orbits of such objects will remain stable for any good length of time. Hell, if the systems for connecting spacecraft remain standardized and safe, we can just start launching rockets whenever-the-fuck and have all the supplies we need in orbit for any missions undertaken post-whenever-the-fuck. At that point though, why not just start sending unmanned structures to use as buildings or materials? We could have a colony set up decades in advance of actually being able to get human beings there and back (or not back!?) alive! :P
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 09, 2012, 04:39:23 am
Dibs on chemical weapons research - nerve agents are awesome.

What's the best war gas?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 07:07:33 am
about that station in earths orbit , it should be called "Astronaut Space Station"(A.S.S).

i will make S.H.I.P (space hemp integration program)
to complete it i will need :

* earth soil .
* mars atmosphere simulator .
* test-tube seeds .
* biochemical weapon lab .
* a space ship that can simulate the mars atmosphere on the way - it must be armed with rocket launchers .

Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 09, 2012, 08:04:28 am
Holy carp, I leave for half a week and a couple dozen posts get added!
Can someone summarize what's been agreed on and what's being discussed right now?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 08:17:08 am
we are going to travel to mars .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 09, 2012, 08:21:07 am
Hm, okay.

How are we planning to attack Terra, or have we abandoned that idea? Also, is it JUST Mars, or is there a possibility of settling elsewhere as well?
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 09, 2012, 08:21:58 am
Dibs on chemical weapons research - nerve agents are awesome.

What's the best war gas?
Well, I have to go with Zyklon B. First off, it sounds cool. Zyklon sounds amazing, don't you think? And it's proven to work too. I mean, it's been around since World War II and it did a pretty great job then, so it should do a pretty great job now. And we need a classic touch to our space program, so this could be it. I believe Zyklon B leaves a nice cobalt blue stain when used. Cobalt blue just screams "SPACE", don't you think? And it was made by IG Farben! The Germans! They always make good stuff.

Now, I'm not about to read 51 pages of space, but I think we need needlessly complicated death traps. I'm sure this topic has been brought up. We need things like literal swords of Damocles hanging around in orbit. Hell, here's what I'm thinking: we make colonies, right? Fill them up with people and cows and shit. Make them real big; the size of moons. Then, when somebody wants to fuck with us- BAM! We drop a colony on them, all Zeon style.

Someone looks at us funny? BAM! Colony for you.
Earth Federation all up on our shit? BAM! TWO COLONIES.
Is that a Gundam? Who cares? HERE'S A COLONY.

We need space colonies. People might die too. And cows. But whatever. BAM.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 08:23:33 am
you can settle on moon , but moon is lame .

after we will land on mars i will proceed to S.H.I.T (Space Hemp Integration Test) .

anyway , the great wrym god , you should read everything for true experience .
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 09, 2012, 08:29:08 am
Oh my God. I was reading on Zyklon B and it actually leaves a much nicer Prussian Blue residue. That's even better than Cobalt Blue! Prussian Blue is the most German of colours, and also the spaceyest.

So my vote's definitely on Zyklon B.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 08:30:55 am
i vote for radiation .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 09, 2012, 08:52:35 am
Now, I'm not about to read 51 pages of space, but I think we need needlessly complicated death traps. I'm sure this topic has been brought up. We need things like literal swords of Damocles hanging around in orbit. Hell, here's what I'm thinking: we make colonies, right? Fill them up with people and cows and shit. Make them real big; the size of moons. Then, when somebody wants to fuck with us- BAM! We drop a colony on them, all Zeon style.

Someone looks at us funny? BAM! Colony for you.
Earth Federation all up on our shit? BAM! TWO COLONIES.
Is that a Gundam? Who cares? HERE'S A COLONY.

We need space colonies. People might die too. And cows. But whatever. BAM.
Death traps? If we're using them for war and not population reduction, good idea.
Needlessly complicated? Nah, when real lives are on the line we need to stick to practicality.
Colonies? No. We can find plenty of perfectly uninhabited rocks to drop onto Earth. Or just redirect a satelite's orbit so that it hits a city, that'll screw things up big time.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 09, 2012, 08:57:31 am
The Germans! They always make good stuff.
Well, I'm german. We need a mad german scientist, right? I'll go all Fritz Haber on those pesky earth people.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 08:57:34 am
i would prefer throwing moon to the earth for ultimate destruction .

(you throw the moon !
the moon misses the earth !)

we could ally with the Nazis and when they would create our space ship we would reveal the Nazi location to the communists and while they would be fist-fighting we would escape with the space ships to the mars .
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 09, 2012, 09:03:20 am
Well, germans on the moon is an established trope by now, I guess.

"You call zis a computerr? Zis is a computerr! It can run a two hundred dwarf fort at twenty-two frames per second, mein Herr!"
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 09, 2012, 09:11:24 am
Now, I'm not about to read 51 pages of space, but I think we need needlessly complicated death traps. I'm sure this topic has been brought up. We need things like literal swords of Damocles hanging around in orbit. Hell, here's what I'm thinking: we make colonies, right? Fill them up with people and cows and shit. Make them real big; the size of moons. Then, when somebody wants to fuck with us- BAM! We drop a colony on them, all Zeon style.

Someone looks at us funny? BAM! Colony for you.
Earth Federation all up on our shit? BAM! TWO COLONIES.
Is that a Gundam? Who cares? HERE'S A COLONY.

We need space colonies. People might die too. And cows. But whatever. BAM.
Death traps? If we're using them for war and not population reduction, good idea.
Needlessly complicated? Nah, when real lives are on the line we need to stick to practicality.
Colonies? No. We can find plenty of perfectly uninhabited rocks to drop onto Earth. Or just redirect a satelite's orbit so that it hits a city, that'll screw things up big time.

Am I reading this right? You're saying no to a needlessly complicated Rube Goldberg apparatus that will result in pointless casualties? Do you even Dwarf Fortress, my friend?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 09, 2012, 09:17:44 am
i would prefer throwing moon to the earth for ultimate destruction .

(you throw the moon !
the moon misses the earth !)
"Throwing" Luna at Terra would be both needlessly destructive AND needlessly expensive! It would probably be cheaper to just take an asteroid around 100 miles long (assuming cigar-shaped or so; an asteroid 10 miles in diameter and roughly spherical wuld be bigger than the one that sashed the dinosaurs), and toss it somewhere in the U.S. That would wipe the biggest threat off the face of the Earth and also probably wipe everyone else out. That said, saying that we COULD drop Luna onto Terra would be a great psychological weapon...

Quote
we could ally with the Nazis and when they would create our space ship we would reveal the Nazi location to the communists and while they would be fist-fighting we would escape with the space ships to the mars .
Sounds good, but where would we get the Nazis?

Now, I'm not about to read 51 pages of space, but I think we need needlessly complicated death traps. I'm sure this topic has been brought up. We need things like literal swords of Damocles hanging around in orbit. Hell, here's what I'm thinking: we make colonies, right? Fill them up with people and cows and shit. Make them real big; the size of moons. Then, when somebody wants to fuck with us- BAM! We drop a colony on them, all Zeon style.

Someone looks at us funny? BAM! Colony for you.
Earth Federation all up on our shit? BAM! TWO COLONIES.
Is that a Gundam? Who cares? HERE'S A COLONY.

We need space colonies. People might die too. And cows. But whatever. BAM.
Death traps? If we're using them for war and not population reduction, good idea.
Needlessly complicated? Nah, when real lives are on the line we need to stick to practicality.
Colonies? No. We can find plenty of perfectly uninhabited rocks to drop onto Earth. Or just redirect a satelite's orbit so that it hits a city, that'll screw things up big time.

Am I reading this right? You're saying no to a needlessly complicated Rube Goldberg apparatus that will result in pointless casualties? Do you even Dwarf Fortress, my friend?
Yes, but DF dwarven lives are commodities one can obtain easily. Casualties on the Martian colonies would be difficult to replace, and also demoralizing to us while boosting the morale of the Terrans. Rube-Goldbergian devices are also wastes of resources. Overall, when waging a war (ESPECIALLY against a massively superior foe) or starting a colony (ESPECIALLY in an unknown type of region where any mistake has a high chance of death), you can't afford any kind of waste...and waddya know, our proposed project fits the ESPECIALLYs of both.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 09:20:38 am
a Latvian on mars : "wat is dis ? a komputer , oooo and it has a procesor ? Ya? oooo and wat dis is ? anoter komputer !? wy you need to(two) komputers? "
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 09, 2012, 09:36:25 am
Yes, but DF dwarven lives are commodities one can obtain easily. Casualties on the Martian colonies would be difficult to replace, and also demoralizing to us while boosting the morale of the Terrans. Rube-Goldbergian devices are also wastes of resources. Overall, when waging a war (ESPECIALLY against a massively superior foe) or starting a colony (ESPECIALLY in an unknown type of region where any mistake has a high chance of death), you can't afford any kind of waste...and waddya know, our proposed project fits the ESPECIALLYs of both.

You're forgetting something. Do you think anybody would want to fuck with a force that:
a.) can field stuff like literal swords of Damocles (i.e., POINTY SPEARS AIMED AT OUR ENEMIES' HEADS) and gigantic colonies and so on with ease?
b.) and this is the important part, would anybody dare fuck with a force that can so willingly throw away the lives of their countrymen just to ensure the death of their enemies?

We are talking about total war. When worst comes to worst, we will have to make decisions that would ensure our superiority. The Earth Federation will not win. Look, I may have been watching Gundam a bit too much, but I have a point here, dammit! We'll just throw a few colonies at them; aim it at their capitals. The force of the impact will destroy them and cripple their morale greatly. They'll be all, "oh my god! they're willing to do that? Game over, man!" and just surrender. How do you propose we fight anyway? Conventional means? Spacecraft? No. We have to escalate the war as quickly as possible until we cross the threshold and they lose their appetite for destruction. We win by hitting them where it really hurts: their morality. We are SPACE, dammit! SPACE DOESN'T LOSE.

If you're so concerned about something like "the value of life", then fine, we'll evacuate the colonies first. Not as fun, but if it pleases you, sure. But I'm still proposing that we throw down colonies.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 09, 2012, 09:44:18 am
Yes, but DF dwarven lives are commodities one can obtain easily. Casualties on the Martian colonies would be difficult to replace, and also demoralizing to us while boosting the morale of the Terrans. Rube-Goldbergian devices are also wastes of resources. Overall, when waging a war (ESPECIALLY against a massively superior foe) or starting a colony (ESPECIALLY in an unknown type of region where any mistake has a high chance of death), you can't afford any kind of waste...and waddya know, our proposed project fits the ESPECIALLYs of both.
You're forgetting something. Do you think anybody would want to fuck with a force that:
a.) can field stuff like literal swords of Damocles (i.e., POINTY SPEARS AIMED AT OUR ENEMIES' HEADS) and gigantic colonies and so on with ease?
b.) and this is the important part, would anybody dare fuck with a force that can so willingly throw away the lives of their countrymen just to ensure the death of their enemies?
We are talking about total war. When worst comes to worst, we will have to make decisions that would ensure our superiority. The Earth Federation will not win. Look, I may have been watching Gundam a bit too much, but I have a point here, dammit! We'll just throw a few colonies at them; aim it at their capitals. The force of the impact will destroy them and cripple their morale greatly. They'll be all, "oh my god! they're willing to do that? Game over, man!" and just surrender. How do you propose we fight anyway? Conventional means? Spacecraft? No. We have to escalate the war as quickly as possible until we cross the threshold and they lose their appetite for destruction. We win by hitting them where it really hurts: their morality. We are SPACE, dammit! SPACE DOESN'T LOSE.
If you're so concerned about something like "the value of life", then fine, we'll evacuate the colonies first. Not as fun, but if it pleases you, sure. But I'm still proposing that we throw down colonies.
Using actual colonies, even evacuated, is a waste of the resources used to make the space station, which likely includes valuable computers and life-support equipment and such. Much easier, and just as effective and terrifying, to toss an asteroid larger than that which wiped out the dinosaurs onto Terra. Or, heck, at sufficient velocity even a satellite or something can be devastating.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 09:45:56 am
for this we could use their satellites , we could spread our propaganda and throw some satellites on the biggest and most important cities as a warning .
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 09, 2012, 09:46:56 am
We are SPACE, dammit! SPACE DOESN'T LOSE.
Thanks to your avatar I imagined all that in nyancat voice.  I bust out laughing.
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 09, 2012, 09:51:56 am
Yes, but DF dwarven lives are commodities one can obtain easily. Casualties on the Martian colonies would be difficult to replace, and also demoralizing to us while boosting the morale of the Terrans. Rube-Goldbergian devices are also wastes of resources. Overall, when waging a war (ESPECIALLY against a massively superior foe) or starting a colony (ESPECIALLY in an unknown type of region where any mistake has a high chance of death), you can't afford any kind of waste...and waddya know, our proposed project fits the ESPECIALLYs of both.
You're forgetting something. Do you think anybody would want to fuck with a force that:
a.) can field stuff like literal swords of Damocles (i.e., POINTY SPEARS AIMED AT OUR ENEMIES' HEADS) and gigantic colonies and so on with ease?
b.) and this is the important part, would anybody dare fuck with a force that can so willingly throw away the lives of their countrymen just to ensure the death of their enemies?
We are talking about total war. When worst comes to worst, we will have to make decisions that would ensure our superiority. The Earth Federation will not win. Look, I may have been watching Gundam a bit too much, but I have a point here, dammit! We'll just throw a few colonies at them; aim it at their capitals. The force of the impact will destroy them and cripple their morale greatly. They'll be all, "oh my god! they're willing to do that? Game over, man!" and just surrender. How do you propose we fight anyway? Conventional means? Spacecraft? No. We have to escalate the war as quickly as possible until we cross the threshold and they lose their appetite for destruction. We win by hitting them where it really hurts: their morality. We are SPACE, dammit! SPACE DOESN'T LOSE.
If you're so concerned about something like "the value of life", then fine, we'll evacuate the colonies first. Not as fun, but if it pleases you, sure. But I'm still proposing that we throw down colonies.
Using actual colonies, even evacuated, is a waste of the resources used to make the space station, which likely includes valuable computers and life-support equipment and such. Much easier, and just as effective and terrifying, to toss an asteroid larger than that which wiped out the dinosaurs onto Terra. Or, heck, at sufficient velocity even a satellite or something can be devastating.
Ok, compromise: we make dummy colonies. They look like colonies, and when people from the decadent imperialist Earth Federation look at them, they think they're colonies, but actually they just house the shit-tier members of our glorious Martian society. Meanwhile our actual colonies are well... colonies.

Look, asteroids just don't have the same psychological impact. "Oh, boo hoo, they're throwing rocks at us. How scary. Nuke them." isn't the same as "Jesus Christ, man! They're willing to kill their own people! Clearly they are in the right about this. Let's just give up." With these dummy colonies, not only do we ensure that our enemies won't dare incur our ire, but we also get rid of useless space migrants, which, I'm sure, is something we're all familiar with.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 10:11:01 am
we could embark on moon , i guess they understand what would happen if they nuked the moon .
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 10:51:05 am
Spoiler (click to show/hide)


Okay, for one, psychological attacks like the one you propose are generally called terrorism, and generally do not have the intended effect. Usually, instead of breaking their will to fight, the terroristic attack actually redoubles the enemy's will to fight. It just pisses them off.
For two, we would be expending a hideous amount of time, effort, and urists to be hollowing out space rocks for use as habitable areas when we are just going to throw them at earth anyway. Why not skip the expensive part and just throw them at earth?
For three, we still haven't discussed how we are going to deal with the tripods. How are we going to accomplish anything when we're getting death ray'd every five seconds?
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 09, 2012, 11:19:01 am
Spoiler (click to show/hide)


Okay, for one, psychological attacks like the one you propose are generally called terrorism, and generally do not have the intended effect. Usually, instead of breaking their will to fight, the terroristic attack actually redoubles the enemy's will to fight. It just pisses them off.
For two, we would be expending a hideous amount of time, effort, and urists to be hollowing out space rocks for use as habitable areas when we are just going to throw them at earth anyway. Why not skip the expensive part and just throw them at earth?
For three, we still haven't discussed how we are going to deal with the tripods. How are we going to accomplish anything when we're getting death ray'd every five seconds?

It's not terrorism, it's hitting them so hard they give up. There's a difference. Dresden was terrorism. Hiroshima and Nagasaki was hitting them so hard they give up. What I'm proposing is Hiroshima amped up to 11.

I really don't understand why you guys are so opposed to this idea. It's the most Dwarven thing in the world. Is it not Dwarven enough? Maybe if we add magma...

As for the tripods, we do it like in the film: we sneeze on them until they die.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 11:27:44 am
Spoiler (click to show/hide)


Okay, for one, psychological attacks like the one you propose are generally called terrorism, and generally do not have the intended effect. Usually, instead of breaking their will to fight, the terroristic attack actually redoubles the enemy's will to fight. It just pisses them off.
For two, we would be expending a hideous amount of time, effort, and urists to be hollowing out space rocks for use as habitable areas when we are just going to throw them at earth anyway. Why not skip the expensive part and just throw them at earth?
For three, we still haven't discussed how we are going to deal with the tripods. How are we going to accomplish anything when we're getting death ray'd every five seconds?

It's not terrorism, it's hitting them so hard they give up. There's a difference. Dresden was terrorism. Hiroshima and Nagasaki was hitting them so hard they give up. What I'm proposing is Hiroshima amped up to 11.

I really don't understand why you guys are so opposed to this idea. It's the most Dwarven thing in the world. Is it not Dwarven enough? Maybe if we add magma...

As for the tripods, we do it like in the film: we sneeze on them until they die.


Ah, point.

We are opposed to the putting valuable dorfs inside the giant doom rocks. Magma would be much more dwarven.

But we're on Mars! We'd be the ones getting sneezed on.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 09, 2012, 11:36:19 am
Yes, but DF dwarven lives are commodities one can obtain easily. Casualties on the Martian colonies would be difficult to replace, and also demoralizing to us while boosting the morale of the Terrans. Rube-Goldbergian devices are also wastes of resources. Overall, when waging a war (ESPECIALLY against a massively superior foe) or starting a colony (ESPECIALLY in an unknown type of region where any mistake has a high chance of death), you can't afford any kind of waste...and waddya know, our proposed project fits the ESPECIALLYs of both.
You're forgetting something. Do you think anybody would want to fuck with a force that:
a.) can field stuff like literal swords of Damocles (i.e., POINTY SPEARS AIMED AT OUR ENEMIES' HEADS) and gigantic colonies and so on with ease?
b.) and this is the important part, would anybody dare fuck with a force that can so willingly throw away the lives of their countrymen just to ensure the death of their enemies?
We are talking about total war. When worst comes to worst, we will have to make decisions that would ensure our superiority. The Earth Federation will not win. Look, I may have been watching Gundam a bit too much, but I have a point here, dammit! We'll just throw a few colonies at them; aim it at their capitals. The force of the impact will destroy them and cripple their morale greatly. They'll be all, "oh my god! they're willing to do that? Game over, man!" and just surrender. How do you propose we fight anyway? Conventional means? Spacecraft? No. We have to escalate the war as quickly as possible until we cross the threshold and they lose their appetite for destruction. We win by hitting them where it really hurts: their morality. We are SPACE, dammit! SPACE DOESN'T LOSE.
If you're so concerned about something like "the value of life", then fine, we'll evacuate the colonies first. Not as fun, but if it pleases you, sure. But I'm still proposing that we throw down colonies.
Using actual colonies, even evacuated, is a waste of the resources used to make the space station, which likely includes valuable computers and life-support equipment and such. Much easier, and just as effective and terrifying, to toss an asteroid larger than that which wiped out the dinosaurs onto Terra. Or, heck, at sufficient velocity even a satellite or something can be devastating.
Ok, compromise: we make dummy colonies. They look like colonies, and when people from the decadent imperialist Earth Federation look at them, they think they're colonies, but actually they just house the shit-tier members of our glorious Martian society. Meanwhile our actual colonies are well... colonies.

Look, asteroids just don't have the same psychological impact. "Oh, boo hoo, they're throwing rocks at us. How scary. Nuke them." isn't the same as "Jesus Christ, man! They're willing to kill their own people! Clearly they are in the right about this. Let's just give up." With these dummy colonies, not only do we ensure that our enemies won't dare incur our ire, but we also get rid of useless space migrants, which, I'm sure, is something we're all familiar with.
More like, "Oh, crap, they're throwing rocks BIGGER THAN THE ONE THAT KILLED THE DINOSAURS at us!"

And we're not "throwing rocks at them until they give up," we're "letting them know we can obliterate you if you don't agree with us." It worked for the U.S, didn't it?
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 09, 2012, 11:48:44 am
Well, I'm still opposed to just throwing asteroids at them. It's not aesthetically pleasing at all. It's a giant rock. Sure, it's the same as a colony in terms of what we're trying to accomplish, but we need to be classy about this. We can't conduct war with rocks! They'd laugh at us! "Oh, look at those space people. They're using rocks. That's so stupid," they'd say, while sipping on their brandy and wearing their Hugo Boss uniforms. And we'd be in Mars, steering our asteroids at them in yesterday's boxers. Imagine the pictures after we win that war. Future people would say, "Well, the Earth Federation might be a bunch of stupid poopyheads, but at least they were photogenic."

I can see that we're slowly getting to the same page. That's good. But we can't do this with rocks. War is a sophisticated game with norms and proper conduct must be observed. This is especially true in interplanetary war. You don't go to a wedding wearing shorts, and you don't go to war throwing rocks at your enemies. Maybe if the asteroids looked really reaaaaally cool, I'd allow it. But until then, it's hulking chunks of metal. Space stations. Colonies. 500 million tons of twisted steel and sex appeal.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 12:03:34 pm
Well, I'm still opposed to just throwing asteroids at them. It's not aesthetically pleasing at all. It's a giant rock. Sure, it's the same as a colony in terms of what we're trying to accomplish, but we need to be classy about this. We can't conduct war with rocks! They'd laugh at us! "Oh, look at those space people. They're using rocks. That's so stupid," they'd say, while sipping on their brandy and wearing their Hugo Boss uniforms. And we'd be in Mars, steering our asteroids at them in yesterday's boxers. Imagine the pictures after we win that war. Future people would say, "Well, the Earth Federation might be a bunch of stupid poopyheads, but at least they were photogenic."

I can see that we're slowly getting to the same page. That's good. But we can't do this with rocks. War is a sophisticated game with norms and proper conduct must be observed. This is especially true in interplanetary war. You don't go to a wedding wearing shorts, and you don't go to war throwing rocks at your enemies. Maybe if the asteroids looked really reaaaaally cool, I'd allow it. But until then, it's hulking chunks of metal. Space stations. Colonies. 500 million tons of twisted steel and sex appeal.

Throwing satelites is not good enough?
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 09, 2012, 12:07:55 pm
Well, I'm still opposed to just throwing asteroids at them. It's not aesthetically pleasing at all. It's a giant rock. Sure, it's the same as a colony in terms of what we're trying to accomplish, but we need to be classy about this. We can't conduct war with rocks! They'd laugh at us! "Oh, look at those space people. They're using rocks. That's so stupid," they'd say, while sipping on their brandy and wearing their Hugo Boss uniforms. And we'd be in Mars, steering our asteroids at them in yesterday's boxers. Imagine the pictures after we win that war. Future people would say, "Well, the Earth Federation might be a bunch of stupid poopyheads, but at least they were photogenic."

I can see that we're slowly getting to the same page. That's good. But we can't do this with rocks. War is a sophisticated game with norms and proper conduct must be observed. This is especially true in interplanetary war. You don't go to a wedding wearing shorts, and you don't go to war throwing rocks at your enemies. Maybe if the asteroids looked really reaaaaally cool, I'd allow it. But until then, it's hulking chunks of metal. Space stations. Colonies. 500 million tons of twisted steel and sex appeal.

Well, we could always try sculpting the asteroids before we throw them. Maybe into a giant middle-finger or something.
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 09, 2012, 12:12:25 pm
In honor of Girlinhat, carve one into a phallus and paint it gold.

Ahem.

Good morning chaps! I got the thread created last night but got interrupted and went to bed rather promptly afterwards. I'll get to finishing it this morning.

I'm going to create a list of the sub-organizations and their memberships. I think we have an organization for Mars Acclimation something something, DEEPER (forgot what that one did), and maybe a few others. We need one for weaponization and military (we can elect leader for that one), and and a homeland administration organization (the boring and mundane mars colonization stuff.)

Re-Commencing work on the organzied thread.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 09, 2012, 12:26:24 pm
I would support soul using if:
A. The souls lasted forever or a really long time, like longer than the human lifespan.
B. We had technology to put souls back in the bodies.
C. We used the soul powering as something like jury duty. You are forced to power something with your soul for part of a day.
D. Criminals are picked first, and death sentence is powering something with your soul as long as possible.
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 09, 2012, 12:34:58 pm
Ok. I got an easier way of keeping track of personnel.

EVERYBODY: If you plan on coming along, post your intended role, including membership of any subcommittee, here. If you are founder/administrator of a subcommittee, post that here too. thanks.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 01:24:55 pm
Well, we could always try sculpting the asteroids before we throw them. Maybe into a giant middle-finger or something.

^ This this and so much this.

As head of M.A.G.M.A. I'm now purchasing a bunch of Zyklon B off of the black market. Hell why don't we just build a weapons system that shoots space darts that penetrate the hull of enemy ships and inject zyklon B into the ships atmosphere.

That's probably for the chemical weapons guys though.

Or put the injector on the very tip of the asteroids middle finger.

EDIT:

EVERYBODY: If you plan on coming along, post your intended role, including membership of any subcommittee, here. If you are founder/administrator of a subcommittee, post that here too. thanks.

Yo, get waffleeggnog to put the list of organizations and leaders on the OP so we can all find it easily.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 09, 2012, 01:48:57 pm
EVERYBODY: If you plan on coming along, post your intended role, including membership of any subcommittee, here. If you are founder/administrator of a subcommittee, post that here too. thanks.

Yo, get waffleeggnog to put the list of organizations and leaders on the OP so we can all find it easily.
Got it.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 09, 2012, 02:02:22 pm
Ok. I got an easier way of keeping track of personnel.

EVERYBODY: If you plan on coming along, post your intended role, including membership of any subcommittee, here. If you are founder/administrator of a subcommittee, post that here too. thanks.

Greiger. Professional idler.  Emergency booze shortage worker.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 09, 2012, 03:30:18 pm
Misko27, Prime Minister, head of the Legislatve branch, and Leader of DEEPER (Department of Engineering the Eldritch and Practical Explotation of genetic Resources (Engineering Nightmares since 2037))

Hey, there are people muscleing in on my Department. B-Freez, This means you. I suppose it could be a sub-division...

Now, instead of throwing things at them, How about we shoot a solar powered gauss cannon? Or the Mustard gas dirty bombs. Hey, who wants to be in charge of weapon design?

Nice to see more people coming.
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 09, 2012, 03:33:11 pm
I guess I should get myself on the list...
Well...I usually don't get anything done so giving me a work-title might be hard..."hemp"-quality-tester maybe?
But here's a thought for you Waffle-boy, what if you put me up as an engraver and link my pictures there?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 09, 2012, 03:45:11 pm
I guess I should get myself on the list...
Well...I usually don't get anything done so giving me a work-title might be hard..."hemp"-quality-tester maybe?
But here's a thought for you Waffle-boy, what if you put me up as an engraver and link my pictures there?
Head of the department of arts and recreation. Technobabbling LIKE A BOSS. Which I am...

Okay, reading over parts of the two threads, I realize There is some confusion over the biological division, and its name. To help matters, I call for amalgamation of all biological divisions, excluding MAGMA, as it relates to general habitability. I as Prime Minister, should probably relinquish my role as head of DEEPER. I will ask for a statue of myself, in the garden of its headquarters.

Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 09, 2012, 03:55:45 pm
A lot of things burn with astounding intesity; Styrofoam, Napalm, Marshmallows are just the beginning. But what if there was a material that could set sand on fire? OK, so clearly that was a loaded question, but it's a necessary set-up. Chlorine triflouride has the dubious honor of being terrifyingly flammable, to the point that history's evil boy-scouts, the Nazis, deemed it too dangerous to work with. When people who consider genocide their life's goal don't want to use something becasue it's too deadly, it bears treating it with caution. There is a story where someone spilled this stuff and it caught fire, it burned through 12 inches of concrete, a meter of sand and kept going into the gravel.

tl;dr-When people who consider genocide their life's goal don't want to use something becasue it's too deadly, it's a must have for a bay12 operation.

The one who can come up with the best way to implicate Chlorine triflouride into our project gets a cookie :3
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 04:01:09 pm
Hello, Head of MAGMA here saying I would love to buy some of that crap in order to burn huge holes in the ground that we can use for building bunkers and basements in our cities.

All the extra gases generated from burning the ground away will probably help create a bigger greenhouse type event in the mars atmosphere and as such making it more habitable since it will start warming up a little bit.

Also MAGMA has a deficit of cookies and our Earth Embassy hasn't been too fond of baking them.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 04:03:28 pm

Hey, there are people muscleing in on my Department. B-Freez, This means you. I suppose it could be a sub-division...

what do you mean ?

for now im hemp integration leader , the first hemp farmer , owner of many ideas , the most logical man on this thread and maybe the pending overlord of the universe .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 09, 2012, 04:10:30 pm
...the most logical man on this thread.
God help us. Then your a sub-division of Resources, or sustainability, or something.
Quote from: slowpokez
The one who can come up with the best way to implicate Chlorine triflouride into our project gets a cookie :3
And a promotion.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 05:03:50 pm
and a hemp . ;)
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 09, 2012, 05:08:10 pm
>Most logical

BAAHAHAHAHHAHA!!!

Thats hilarious good sir, but you are no match for me in terms of sanity.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 05:27:59 pm


BAAHAHAHAHHAHA!!!

if that's your expression of sanity , i have already won .
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 09, 2012, 05:47:32 pm
Spoiler (click to show/hide)

Hmmm, this is a tough one as they share many properties but I'd still go with Chlorine triflouride.
However if I would at any point be handeling the substance I might change my opinion. :P
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 09, 2012, 05:54:13 pm
Oh btw, I forgot to post this :P

(http://i1210.photobucket.com/albums/cc401/zlowpoke/b12hfs.gif)

Feedback-Does this format work or should I do it more like a comic?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 09, 2012, 05:57:07 pm


BAAHAHAHAHHAHA!!!

if that's your expression of sanity , i have already won .

Nay, thats my outburst at your hilarious proposition of having greater sanity than I.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 09, 2012, 05:59:30 pm
Oh btw, I forgot to post this :P
Spoiler (click to show/hide)
Feedback-Does this format work or should I do it more like a comic?
Comicy is good, but I like this one alot.

Yup, thats pretty much exactly how things are divided here. Open dsicussion on the left, Logistics and planning on the right.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 06:03:46 pm


BAAHAHAHAHHAHA!!!

if that's your expression of sanity , i have already won .

Nay, thats my outburst at your hilarious proposition of having greater sanity than I.
corai i will test your sanity , with 3 questions:
1. do you hear voices in your head  ?
2. you see hallucinations ?
3. a friend offers you to watch twilight(movie) , what would you do ?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 09, 2012, 06:06:08 pm


BAAHAHAHAHHAHA!!!

if that's your expression of sanity , i have already won .

Nay, thats my outburst at your hilarious proposition of having greater sanity than I.
corai i will test your sanity , with 3 questions:
1. do you hear voices in your head  ?
2. you see hallucinations ?
3. a friend offers you to watch twilight , what would you do ?

1.No
2.Yes
3."Sorry, I don't like those kinds of movies."
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 06:10:32 pm


BAAHAHAHAHHAHA!!!

if that's your expression of sanity , i have already won .

Nay, thats my outburst at your hilarious proposition of having greater sanity than I.
corai i will test your sanity , with 3 questions:
1. do you hear voices in your head  ?
2. you see hallucinations ?
3. a friend offers you to watch twilight , what would you do ?

1.No
2.Yes
3."Sorry, I don't like those kinds of movies."
WROOONG !
the answer to 3rd question is : "he is not your friend (unles he is a girl and its a date)"
Title: Re: The Bay12 Space program - Open discussion
Post by: Ultimuh on August 09, 2012, 06:12:33 pm
At any rate.. Air-tight airlocks are essential in projects like this.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 09, 2012, 06:12:47 pm


BAAHAHAHAHHAHA!!!

if that's your expression of sanity , i have already won .

Nay, thats my outburst at your hilarious proposition of having greater sanity than I.
corai i will test your sanity , with 3 questions:
1. do you hear voices in your head  ?
2. you see hallucinations ?
3. a friend offers you to watch twilight , what would you do ?

1.No
2.Yes
3."Sorry, I don't like those kinds of movies."
WROOONG !
the answer to 3rd question is : "he is not your friend (unles he is a girl and its a date)"

Yes, I believe we are done here. I have answered your questions and I am obviously more sane then you.

Now, if you do not mind I will go back to lurking this thread.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 09, 2012, 06:13:49 pm
At any rate.. Air-tight airlocks are essential in projects like this.
I assume so.

Anyway, people, where were we on how to destroy earth Defeat the Terrans? We don't want to destroy them, they have lots of stuff, stuff that I want, like flux.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 06:14:31 pm
hey , corai ! the 3rd question proves that you're insane .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 09, 2012, 06:38:47 pm
hey , corai ! the 3rd question proves that you're insane .

Actually, it proves that he is sane and accepting of his friend's quirks.

My answers to your questions are:
No.
No.
Never ask that to me again.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 06:44:41 pm
anyway i am more sane than corai .

Damn , he thinks he is kobold !
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 09, 2012, 06:47:07 pm
anyway i am more sane than corai .

My sanity defeats any other's in this forum. Only DZA and Splint are a match for it, and even then I doubt it.
Title: Re: The Bay12 Space program - Open discussion
Post by: Ultimuh on August 09, 2012, 06:48:27 pm
Sanity? In the Bay12 forums?
That's crazy talk!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 09, 2012, 06:48:40 pm
Anyway, people, where were we on how to destroy earth Defeat the Terrans? We don't want to destroy them, they have lots of stuff, stuff that I want, like flux.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 09, 2012, 06:48:56 pm
anyway i am more sane than corai .

My sanity defeats any other's in this forum. Only DZA and Splint are a match for it, and even then I doubt it.

What about me?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 06:49:23 pm
Daaaamn ! are you Russian ,corai ?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 09, 2012, 06:50:10 pm
anyway i am more sane than corai .

My sanity defeats any other's in this forum. Only DZA and Splint are a match for it, and even then I doubt it.

What about me?

My apologizes. I forgot about you.

And no, I am

Spoiler: Annoying list (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 06:52:22 pm
that explains your insanity .

corai , do you know any Nazis ?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 09, 2012, 06:53:49 pm
Says the one planning to destroy the earth.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 09, 2012, 06:54:46 pm
that explains your insanity .

corai , do you know any Nazis ?

That's just abnoxiously and rudely stereotypical.
Title: Re: The Bay12 Space program - Open discussion
Post by: Ultimuh on August 09, 2012, 06:55:15 pm
Why destroy this planet? It got magma! And obsidian!
And all sorts of nice rocks and minerals!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 09, 2012, 06:56:17 pm
i had a plan where we ally with Nazis and when they create our space ships , we reveal them to communists and while they are fist-fighting , we steal the space ships and fly to the mars .

i am going to sleep .

if somebody is German that doesn't mean he is Nazi . -_-
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 07:03:20 pm
Slowpokez is the dark guy in the gif me? Or have I missed something?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 09, 2012, 07:07:10 pm
Slowpokez is the dark guy in the gif me? Or have I missed something?
Tis me, mein friend. Do you not remember when he did my campaign posters?

Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 07:09:55 pm
Slowpokez is the dark guy in the gif me? Or have I missed something?
Tis me, mein friend. Do you not remember when he did my campaign posters?
Nah completely missed it. Posts happen really quickly in this thread and I generally don't go through 12 pages of thread after stepping out for dinner.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 09, 2012, 07:11:04 pm
Spoiler (click to show/hide)

Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 07:12:57 pm
ninja'd. I just found that too XD.

Damn if I had seen that I would have voted for you.
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 09, 2012, 07:29:12 pm
Lol@Rider
Back when I did part 1 there were only a few people with proper jobs.
1 genetic scientist and his engieneer, a hemp-farmer, a cocaine-producer and me.
Bay12 sure got their priorities sorted out :P
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 09, 2012, 07:30:20 pm
I'm staying on Earth, so my job is "Contributor".
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 09, 2012, 07:32:42 pm
I'm staying on Earth, so my job is "Carpenter".
FTFY

Spoiler (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 10:59:58 pm
Off topic (Never expected to see that in this thread, did you?)
Spoiler (click to show/hide)

On topic:

Hanslanda, Head of Bioweapons Division of something.
Also, I think we should just fill the asteroid with huge sealed easily broken vats of those chemicals mentioned before we shoot them at the Earth. This way we get a bang and also a sizzle.
*Writes 'Creature with super-explosive chemicals for blood: Impractical?' in notebook^
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 09, 2012, 11:21:15 pm
Off topic (Never expected to see that in this thread, did you?)
Spoiler (click to show/hide)

I'm thinking that belongs in the Life Advice forums.

Nice one slowpokez. Really loving the gifs.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 11:23:48 pm
Nah, it was related to the twilight question brainfreez posted, and it happened forever ago, so it doesn't matter anymore. Situation resolved. :P

And yes, Slowpokez has some awesome artistry.
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 09, 2012, 11:25:49 pm
Off topic (Never expected to see that in this thread, did you?)
Spoiler (click to show/hide)

Spoiler (click to show/hide)

Like I said in the Logistics thread, logistics gets me off, I'm claiming Minister of Extra Terrestrial Affairs. First order of business? Middle finger asteroids filled with magma and Zyklon B. They have to be big enough that the finger doesn't break off in the atmosphere though. Big enough that the foolish decadent imperialist Earth scum will see the righteous middle finger of our Martian fury as it descends on them. Hail Zeon Mars!
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 09, 2012, 11:38:07 pm
Spoiler (click to show/hide)

Like I said in the Logistics thread, logistics gets me off, I'm claiming Minister of Extra Terrestrial Affairs. First order of business? Middle finger asteroids filled with magma and Zyklon B. They have to be big enough that the finger doesn't break off in the atmosphere though. Big enough that the foolish decadent imperialist Earth scum will see the righteous middle finger of our Martian fury as it descends on them. Hail Zeon Mars!

Spoiler (click to show/hide)


I approve. I approve so whole-heartedly I may be spontaneously growing a second heart just to approve with that one too.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 10, 2012, 01:09:52 am
Okay I'm not as good as slowpokez but I was able to cook this up with MSpaint in about five minutes.

Spoiler (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 10, 2012, 02:28:55 am
OK, once I've got my department up and running(when I get added to the list)this'll be featured alongside any other potential "art".
Btw, GJ rider
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 10, 2012, 04:50:25 am
Okay I'm not as good as slowpokez but I was able to cook this up with MSpaint in about five minutes.

Spoiler (click to show/hide)
This is perfect.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 10, 2012, 05:39:42 am
if we would destroy the moon , it would damage earth in so many ways .

or we could make fake colonies on moon and if earth nukes the moon , they will die .
Title: Re: The Bay12 Space program - Open discussion
Post by: penguinofhonor on August 10, 2012, 03:22:20 pm
I was told to come over here. I know nothing of what's going on.
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 10, 2012, 03:55:32 pm
I was told to come over here. I know nothing of what's going on.
Ok, I'll try my best to keep it short.
We decide to take over Mars and a few moons.
Soon after that we realise that our plan is somewhat flawed, we're too few people involved in the project and we can't keep up with the work nor expand the population.
Therefore Misko and others start the Bay12 genetic facility were we make testtube-babies(there is an ongoing argument if large stone pot babies would be better), this place is called something like DEEPER(once again I've forgotten what it stands for.)
Hanslanda brings the project back a few steps when he claims ownership of the still not fully evolved ttbs.
Spoiler (click to show/hide)
Next problem on the list is of course alcohol, this was simply solved by geneticly alter some of the ttbs into huge amoebas that turn rottening corpses into ethanol.
Spoiler (click to show/hide)
Also around this time we quit arguing about where to point our weapons and settled for Earth.
A few of us branch of and start planning b12s first "hemp-industrie". 
Now that we got the essentials down we moved on to things like oxygen and food.
The food issue was fixed by Misko reinventing all animals by mutating ttbs. Here's a prime example of the results we'd be looking at-
Spoiler (click to show/hide)
Same thing for the oxygen- We simply reinvented plants.
Spoiler (click to show/hide)
After that it was mostly mindless arguing about jobs, names and rulerships etc.
We had an election-
Spoiler (click to show/hide)
Our hard efforts didn't matter and golden-thong-dude El Presidente(DZA) won by one vote.
Shit calmed down and everything went back to normal.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Plz fill in the stuff that I missed, can't be bothered with rereading the whole thread again. :P
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 10, 2012, 04:03:57 pm
you forgot the  crazy rap battles , war against plutonians , planning on most gruesome ways to destroy earth and soul energy .
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 10, 2012, 04:08:39 pm
you forgot the  crazy rap battles , war against plutonians , planning on most gruesome ways to destroy earth and soul energy .
The rap-battles I left out on purpose, Pluto isn't even a planet, mentioned Earth and finally I don't believe in the usage of soul-energy(not efficient enough).
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 10, 2012, 05:03:41 pm
but we discussed about all of those things .

the question was - what we were discussing not what we learned from the crazy shit .
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 10, 2012, 05:07:42 pm
but we discussed about all of those things .

the question was - what we were discussing not what we learned from the crazy shit .
Hey, unless you're gonna pay me I'm gonna do shit my way :P
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 10, 2012, 05:08:46 pm
but we discussed about all of those things .

the question was - what we were discussing not what we learned from the crazy shit .
Hey, unless you're gonna pay me I'm gonna do shit my way :P

*Slips a sock into Slowpokez's hand* Just keep doin' what you're doing, and there will be more where that came from...
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 10, 2012, 05:12:35 pm
Ok, guys I just have to announce that from now on I work with the kobolds...and don't ask why.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 10, 2012, 05:13:55 pm
we could writte a book called Marry Otter : the mars adventures .
the book should be about a wizard girl that goes to mars to learn in the wizard school . each 3rd page should have deep description about the wonderful life on mars .

re-edit : im gonna slowly poke you to death , slowpokez . :D

"hey , slowpokez ! where did you get that kobold egg roast ?"
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 10, 2012, 05:27:55 pm
You know what Brainfreez? I think you have the best sig-combo ever. Makes more sense then anything else I've ever seen you compose :D
*slowly hides the roast behind his back*
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 10, 2012, 05:35:52 pm
thanks , bro !
i edited the last post because i didn't want to double post and my phone has a limit on how much i can writte .
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 10, 2012, 05:44:00 pm
thanks , bro !
i edited the last post because i didn't want to double post and my phone has a limit on how much i can writte .
You can't just edit your posts like that! Now my post makes no sense and I'll have to edit it too :(
And then your post won't make any sense and...wait...your posts never make any sense...
Case closed.


Edit: I gotta say that your alternative spelling of "write" is amazing.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 10, 2012, 05:53:12 pm
i edited it back . ;)

and i am going to writte  nonsense until my bag of martian poop is empty .

oh Damn , some of you will think the bag of martian poop is a bag of hidden bad stuff (HBS(BrainfreezTM)) . i don't use drugs , im just a natural comedian . ;(

Damn you grammar police ! im not English , so i am allowed to make mistakes .
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 11, 2012, 12:05:52 am
There were some conversations about centripetal force gravity (spinning space stations) and converting souls into pure energy.

Honestly most of its in a giant haze to me with some key words sticking out.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 11, 2012, 12:07:02 am
This thread is win.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 11, 2012, 12:43:30 am
converting souls into pure energy.
Plus we would be able to put "Powered by Elf souls" on stuff, which would be immensly badass.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 11, 2012, 12:49:10 am
converting souls into pure energy.
Plus we would be able to put "Powered by Elf souls" on stuff, which would be immensly badass.
Not to mention the Made On Mars stickers we could slap on everything. With our cheap test tube child labor and export it all to earth to make an immense profit (before we blow them up).
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 11, 2012, 01:14:07 am
converting souls into pure energy.
Plus we would be able to put "Powered by Elf souls" on stuff, which would be immensly badass.
Not to mention the Made On Mars stickers we could slap on everything. With our cheap test tube child labor and export it all to earth to make an immense profit (before we blow them up).


Quick, Slowpokez, draw a test-tube photosynthesis dorf baby with two stickers on its back, 'Made on Mars' and 'Powered by Elf Souls'.
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 11, 2012, 01:30:57 am
Hey guys - I haven't been able to participate much the last few days - a crunch for deadlines in my work schedule this weekend. I should be back to it soon enough.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 11, 2012, 01:37:54 am
Why don't we make Venus a prison colony! Then we could have Australia Jr.!
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 11, 2012, 01:42:49 am
Why don't we make Venus a prison colony! Then we could have Australia Jr.!

Prison labor is profitable so I'm totally for this.

Test tube babies are pretty good citizens.

So I'd change that from prison camp to more of a POW camp. Although it deeply saddens me that we can't kill all the earthlings, 'tis true, we'll need somewhere to put them after their planet is made uninhabitable.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 11, 2012, 01:43:43 am
Venus is almost as uninhabitable as Australia, so this is a wonderful idea!
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 11, 2012, 01:51:51 am
Why don't we make Venus a prison colony! Then we could have Australia Jr.!
Austrailia won independance though, we dont want that!
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 11, 2012, 01:52:45 am
Even if they get independence, we'll still be related to Australia Jr.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 05:11:34 am
Venus has 470°temperature points ! that means earthlings will die anyway , i suggest to turn all earthlings into soul energy .

Venus is almost as badass as sun  , i suggest to send earthlings to sun . from now sun will be called "little Japan" .

little Japan has more bonus temperature points .

code names :
earth - terra
moon - luna
Venus - Australia Jr.
sun - little Japan
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 11, 2012, 07:14:06 am
Venus has 470°temperature points ! that means earthlings will die anyway , i suggest to turn all earthlings into soul energy .

Venus is almost as badass as sun  , i suggest to send earthlings to sun . from now sun will be called "little Japan" .

little Japan has more bonus temperature points .

code names :
earth - terra
moon - luna
Venus - Australia Jr.
sun - little Japan


You... You seriously have the best drugs man.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 07:58:16 am
you don't say !

so if we have prisoners sentenced to death , we can send them in absurdly long trip to the little Japan with a robot controlled space ship .

bonus points for sending hackers to the little Japan with robot controlled space ships .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 11, 2012, 08:20:57 am
Venus has 470°temperature points ! that means earthlings will die anyway , i suggest to turn all earthlings into soul energy .

Venus is perfectly surviveable. We just need some minor geoengineering to migitate the heating issue, at which point we can estabilish a floating base, allowing us to avoid the gigantic overpressure, the manmelting temperatures and the acidic parts of the athmosphere. Then we add some engines to avoid occasionall storms and we got a functioning Venus base.
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 11, 2012, 08:22:44 am
Another idea: all miscreants are enlisted to Operation OPERATION METEOR (Obscene and Provocative Earth Restructuring Attack That Involves Orbiting Non-nuclear Meteors Evicted Towards the Earth. Obviously. Really.) They could enjoy a first-hand view of the middle finger asteroids. It'll be fun! For us, I mean.

As Minister of Extra Terrestrial Affairs, I think Operation OPERATION METEOR is the key to our success.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 08:51:16 am
i think the OPERATION METEOR is a fail .

it would be fun to see how a giant stone middle finger kills your family and all your friends on earth .
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 11, 2012, 09:15:47 am
i think the OPERATION METEOR is a fail .

it would be fun to see how a giant stone middle finger kills your family and all your friends on earth .

I don't understand. What's there not to like about operation OPERATION METEOR? There's a giant middle finger shaped asteroid. We fill this asteroid with magma and Zyklon B and useless space migrants. We send this hurtling down Earth. Laughs will be had. Victory will be celebrated. We will space. Are you saying that you don't want this? That you don't want to space?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 09:30:57 am
To the underground rebellion base !
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 11, 2012, 09:32:46 am
You really need to give us some of those drugs.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 09:36:17 am
To the underground hemp farm !
Title: Re: The Bay12 Space program - Open discussion
Post by: Caprealis on August 11, 2012, 10:27:24 am

To the underground hemp farm !


Ill see you there good sir.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 11, 2012, 12:11:24 pm
OPERATION METEOR (Obscene and Provocative Earth Restructuring Attack That Involves Orbiting Non-nuclear Meteors Evicted Towards the Earth. Obviously. Really.)

You clearly have a gift for acronyms.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 11, 2012, 12:56:40 pm
Okay, I swear. He smokes rainbows. This guy smokes rainbows.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 02:16:03 pm
who and how ?
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 11, 2012, 02:16:57 pm
YOU.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 02:18:43 pm
Damn people !!

i knew the guy stalking me was corai !

there is no other way how he could find out that i smoke rainbows .

we could create new phones called "youphone" it should have propaganda in it or we could make "youpad" it should have propaganda too .

our motto should be : "when YOU will be on mars , you will only have to think about YOUrself !" . (when you will be saying you , you should scream and point with finger at the person you are talking with )
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 11, 2012, 02:33:36 pm
i don't use drugs , im just a natural comedian . ;(
Explain yourself...
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 02:36:14 pm

i don't use drugs , im just a natural comedian . ;(
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 11, 2012, 02:38:30 pm
Okay, I need to go mug a leprechaun for keys to a rainbow. I need to smoke some of it for myself.
Title: Re: The Bay12 Space program - Open discussion
Post by: SquatchHammer on August 11, 2012, 02:40:51 pm
we could create new phones called "youphone" it should have propaganda in it or we could make "youpad" it should have propaganda too .

No you got it wrong it would be the uphone and the uslab (we're dwarves) with the uwac... See the picture? and instead of white outlines with color it will be the color of pitchblend with the outlines of color to show our radiance.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 02:44:26 pm
we should make them out of steel , so if someone will dislike it while we are presenting it , we can throw them at the disliker and hopefully kill someone .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 11, 2012, 02:51:19 pm
we should make them out of steel , so if someone will dislike it while we are presenting it , we can throw them at the disliker and hopefully kill someone .

"The spinning xxSteel uPhonexx strikes the Human Teenager in the head, shattering the skull, jamming the skull through the brain and tearing the brain!"
"The Human Teenager has been knocked unconcious!"
"The Human Teenager stands up. has been shot and killed!"
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 02:59:12 pm
we should make them out of steel , so if someone will dislike it while we are presenting it , we can throw them at the disliker and hopefully kill someone .

"The spinning xxSteel uPhonexx strikes the Human Teenager in the head, shattering the skull, jamming the skull through the brain and tearing the brain!"
"The Human Teenager has been knocked unconcious!"
"The Human Teenager stands up. has been shot and killed!"
"the spinning xXuslabXx misses the target !
the spinning xXuslabXx strikes random human girl in the head , jamming the skull through the brain and tearing apart the brain !
the random human girl stands up!
the random human girl has been knocked unconscious !
the random human girl falls over !
the random human girl has been shot and killed !"
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 11, 2012, 02:59:55 pm
OPERATION METEOR (Obscene and Provocative Earth Restructuring Attack That Involves Orbiting Non-nuclear Meteors Evicted Towards the Earth. Obviously. Really.)

You clearly have a gift for acronyms.
It is both a blessing and a curse, my friend. Believe me.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 03:02:18 pm
OPERATION METEOR (Obscene and Provocative Earth Restructuring Attack That Involves Orbiting Non-nuclear Meteors Evicted Towards the Earth. Obviously. Really.)

You clearly have a gift for acronyms.
It is both a blessing and a curse, my friend. Believe me.
"with great powers comes great responsibility , young girl/boy . "
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 04:56:00 pm
so while i was playing LCS , i was just walking around the police station , i didn't do any crimes , i was just taking with the cops and they started attacking me for nothing !
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 11, 2012, 05:09:05 pm
so while i was playing LCS , i was just walking around the police station , i didn't do any crimes , i was just taking with the cops and they started attacking me for nothing !

What were you wearing? Did you have a gun or sword in L+ gunlaws?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 05:12:28 pm
i was wearing regular clothes and i had no guns , i didn't steal anything and i had no car , i was a fresh character .
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 11, 2012, 05:14:13 pm
Did you pick a lock? Go in the gray squares?

Sorry for derail, I just like helping people.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 05:15:37 pm
i was just walking around the black squares and talking with police and i didn't pick any locks .

i wanted to find a job (if it is possible) and get some money , then recruit army of teenagers , arm them all with guns and go kill someone .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 11, 2012, 05:16:37 pm
You obviously were on rainboe drugs. That's why they attacked.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 05:18:46 pm
is it possible to get a job ?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 11, 2012, 05:20:03 pm
No, you get your money thug life baby. Drug dealin' or hackin' 'dem conservative banks.


Or just make expensive suits and sell them, because they are worth SO much.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 11, 2012, 05:21:33 pm
just like in real life .

stupid conservative alarm cries , they killed me for nothing and the newspaper was telling that they were heroes .

finally , this thread is dying .
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 12, 2012, 03:36:24 pm
I would be posting alot more if it weren't for some work goin' this weekend.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 12, 2012, 05:02:48 pm
I'm busy too.
So, open discussion, what would you guys think of a long trip too canada tot rain us up in survival skills? It has a number of other benefits, including adding seriousness to the project (Possible?), and increasing morale that we're getting things done. Leaders have agreed on it, just thinking who wants to go.
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 12, 2012, 05:26:55 pm
Wait for winter in seattle. Let's have a DwarfCon and survival test in one. There should be some remote areas of washington that could be suitable.
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 12, 2012, 07:31:45 pm
It turns out that Hemp can be useful for quite a few things:

http://www.earthsake.com/shopsite_sc/store/html/HempMattress.html
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 12, 2012, 07:44:45 pm
It'd be better than us trying to sleep on wood planks since that's the only kind of bed we know how to make...
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 12, 2012, 08:27:18 pm
It turns out that Hemp can be useful for quite a few things:

http://www.earthsake.com/shopsite_sc/store/html/HempMattress.html
Yes ofc it is!I The main reason to why marijuana is illeagal today is 'cause at one point in history hemp-materials were taking over the cotton-market due to superior quality in pretty much every aspect. An other big reason was of course that stoners make poor soldiers and in a time of war that is a pretty...Fuck this is turning into an other of those long, drunk and rambeling "essays". So to keep it short- It's an amazing material that excels at everything from medicine to fabrics. You might say it's rl's equivalent of ttbs- endless possibilities :D
Please excuse my poor writing or as Brainfreez says "writtin" , however in my defence I have to say that I'm typing on my phone, I'm drunk and there's an animal in the bushes behind me that can only be described as a filthy badger...
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 12, 2012, 08:46:34 pm
Please excuse my poor writing or as Brainfreez says "writtin" , however in my defence I have to say that I'm typing on my phone, I'm drunk and there's an animal in the bushes behind me that can only be described as a filthy badger...
So, slowpokez will be incapacitated for a while in the hospital. Please redirect all calls to The Department of Arts and recreation to Brainfreez (yes, you are justified in taking this as a fuck off.)

So, who else wants to go on a trip to test our mettle?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 12, 2012, 08:53:13 pm
Err... oh my...


I'm sorry busy dealing with.. umm... keeping earth from killing us all? Umm, you believe that right?
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 12, 2012, 08:54:01 pm
Canada might be a bit far off... how about remote washington? It'd be close to bay12's homeland.

*Chooses a random green spot on google maps* - how about here (https://maps.google.com/?ll=47.885269,-123.11775&spn=0.008634,0.013797&t=h&z=16)?

It would be a day-long drive for me.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 12, 2012, 11:02:59 pm
I'm drunk and there's an animal in the bushes behind me that can only be described as a filthy badger...


This... This is definitely going in my growing collection of out of context quotes. Thank you kind, drunken sir.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 12, 2012, 11:08:12 pm
I'm drunk and there's an animal in the bushes behind me that can only be described as a filthy badger...
Thats slowpokez.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 12, 2012, 11:14:34 pm
... Oh, I get it now. That's pretty funny actually.
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 12, 2012, 11:56:30 pm
I don- oh. Heh. ... Heh.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 13, 2012, 12:27:12 am
I don- oh. Heh. ... Heh.


Right? lol, Misko, that was a ninja joke.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 13, 2012, 03:26:46 am
I don- oh. Heh. ... Heh.


Right? lol, Misko, that was a ninja joke.
Wait, what?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 13, 2012, 05:16:39 am
i  hate arts and culture department , but if im leader of it , i demand engravings of engravings of cheese !
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 13, 2012, 07:06:52 am
i  hate arts and culture department , but if im leader of it , i demand engravings of engravings of cheese !
Spoiler (click to show/hide)
I'm still alive!
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 13, 2012, 08:44:45 am
i  hate arts and culture department , but if im leader of it , i demand engravings of engravings of cheese !
Spoiler (click to show/hide)
I'm still alive!
The Ministry of Extra Terrestrial Affairs sends its regards.
Spoiler (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 13, 2012, 08:58:12 am
i  hate arts and culture department , but if im leader of it , i demand engravings of engravings of cheese !
Spoiler (click to show/hide)
I'm still alive!
The Ministry of Extra Terrestrial Affairs sends its regards.
Spoiler (click to show/hide)
My french is far from as good as it should be so please help me out here.
-This is not cheese.
-This is not an engraving of cheese.
 Right?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 13, 2012, 09:03:04 am
Please excuse my poor writing or as Brainfreez says "writtin" , however in my defence I have to say that I'm typing on my phone, I'm drunk and there's an animal in the bushes behind me that can only be described as a filthy badger...
So, slowpokez will be incapacitated for a while in the hospital. Please redirect all calls to The Department of Arts and recreation to Brainfreez (yes, you are justified in taking this as a fuck off.)


(i will make sure slowpokez will have long visit to the hospital !) MWHAHAHAHA ....

(brainfreez: hey slowpokez , lets go to the forest !
slowpokez: Ok !
brainfreez grabs slowpokez by the nose from behind with his left upper arm !
brainfreez throws slowpokez by the nose!
slowpokez slams into obstacle and is blown apart !
slowpokez : *shaking his fist in brainfreezs direction* DAMN YOU!!!!!)
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 13, 2012, 09:13:51 am
i  hate arts and culture department , but if im leader of it , i demand engravings of engravings of cheese !
Spoiler (click to show/hide)
I'm still alive!
The Ministry of Extra Terrestrial Affairs sends its regards.
Spoiler (click to show/hide)
My french is far from as good as it should be so please help me out here.
-This is not cheese.
-This is not an engraving of cheese.
 Right?
Yep. I was going to make a "this is not an engraving of an engraving of cheese" one but I got lazy so I decided to stick in that Machine Code meme guy.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 13, 2012, 04:53:53 pm
i  hate arts and culture department , but if im leader of it , i demand engravings of engravings of cheese !
Spoiler (click to show/hide)
I'm still alive!
The Ministry of Extra Terrestrial Affairs sends its regards.
Spoiler (click to show/hide)
My french is far from as good as it should be so please help me out here.
-This is not cheese.
-This is not an engraving of cheese.
 Right?
Yep. I was going to make a "this is not an engraving of an engraving of cheese" one but I got lazy so I decided to stick in that Machine Code meme guy.
That picture should be in all of our office buildings. And on the occasional gift card.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 13, 2012, 05:46:38 pm
i  hate arts and culture department , but if im leader of it , i demand engravings of engravings of cheese !
Spoiler (click to show/hide)
I'm still alive!
The Ministry of Extra Terrestrial Affairs sends its regards.
Spoiler (click to show/hide)
My french is far from as good as it should be so please help me out here.
-This is not cheese.
-This is not an engraving of cheese.
 Right?
Yep. I was going to make a "this is not an engraving of an engraving of cheese" one but I got lazy so I decided to stick in that Machine Code meme guy.
That picture should be in all of our office buildings. And on the occasional gift card.
Meh, I can think of MANY better pictures. Lots of screenshots from Boatmurdered, for instance.
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 14, 2012, 12:50:10 am
We should get business cards.

------------------
Ceci n'est pas une
gravure de fromage

acetech09, Logistics Manager
acetech09@me.com, (61) 47-8284
------------------

That's a mars phone number by the way. Olympus mons area code.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 14, 2012, 05:11:27 am
each card must be in unique language !

there cannot be 2 cards in English or French or whatever language .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 14, 2012, 11:06:02 am
We should make either Esperanto or Dwarvish the official language of our settlement.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 14, 2012, 12:22:24 pm
Russian's a good language. Or any of the Scandinavian languages. Or Georgian.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 14, 2012, 12:30:57 pm
Why? The first of those I mentioned is both an allegedly international language and one that most people here can speak equally well, and the latter is, well, dwarvish. If I had to choose a RL language that's Dwarvish-like, I'd choose German. Germans seem dwarfier than Russians.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 14, 2012, 01:25:17 pm
What is wrong with you people? Clearly the only real RL language is icelandic, but icelandic is hard, ergo speak what you can.

There is now a third thread involving this? That is ever so slightly terrifying. and its on a different board. Its spreading.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 14, 2012, 01:41:24 pm
The mod thread, or the earlier "Which World should we Settle" thread? Both were started by me and announced here.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 14, 2012, 01:43:52 pm
The where would we settle thread seemed awfully unrelated to this one, so I don't count it.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 14, 2012, 02:06:20 pm
i can speak Russian and it is not dwarf like , German is not good , the only choice is real DF language from the raws .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 14, 2012, 02:07:31 pm
We'll have to make some words that areen't in DF, like a, an, aren't, the, and a lot of others.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 14, 2012, 02:09:58 pm
no , those words are rubbish ! we should dump them out of English language instead !
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 14, 2012, 02:11:14 pm
We'll have to make some words that areen't in DF, like a, an, aren't, the, and a lot of others.
Mabye mix Dwarfish with a Human lauguage that resembles it? Or a Human lauguage that just sounds weird with dwarfish, because if we are going to invade earth, we are going to need to be alien-like, am-i-right? How about a Chinese-Dwarfish combo XD.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 14, 2012, 02:13:37 pm
we could do islandic dwarfish combo .
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 14, 2012, 02:21:10 pm
Piglatin dwarvish.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 14, 2012, 02:38:57 pm
Piglatin dwarvish.
I do, but who even knows what piglatin is anymore?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 14, 2012, 02:39:25 pm
Iay inkthay atthay Ermangay ouldway ebay etterbay orfay alkingtay. Eoplepay on'tway ooklay taay suay ikelay eway aray nutcasesnay. Oray, eway ouldcay eakspay Glishenay. Eway rettypay uchmay llaay owknay Glishenay.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 14, 2012, 02:42:01 pm
You screwed up your Pig Latin. In many places.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wellincolin on August 14, 2012, 02:42:17 pm
Iay inkthay atthay Ermangay ouldway ebay etterbay orfay alkingtay. Eoplepay on'tway ooklay taay suay ikelay eway aray nutcasesnay. Oray, eway ouldcay eakspay Glishenay. Eway rettypay uchmay llaay owknay Glishenay.

Paravillintiniay
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 14, 2012, 02:51:25 pm
You screwed up your Pig Latin. In many places.
Owhay arescay? Ymay ointpay asway ademay ybay ymay eryvay orriblehat ammergray.

Paravillintiniay
Let's see...Iparavillintin? Wha?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 14, 2012, 03:50:53 pm
i suggest Latvia - dwarf language combo .
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 14, 2012, 04:09:45 pm
I think german is a proper dwarfy language. Especially if you really roll the R's.

Of course, thet would make us all sound like Hitler.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 14, 2012, 04:20:40 pm
I think german is a proper dwarfy language. Especially if you really roll the R's.

Of course, thet would make us all sound like Hitler.


Mermaid farming.
Dwarven Child Care.
Sea Serpent breeding program.
Migrant pogroms/ghettos.
Noble's unfortunate accidents.
Genocide of elves, goblins, possibly humans.

Seriously, Hitler has nothing on us. He just genocided humans. Admittedly, this is horrible and evil, but we out horrible and evil'd him a long time ago.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 14, 2012, 04:26:10 pm
Wait, we are WORSE than Hitler?


New objective, revive Hitler and have him be our janitor.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 14, 2012, 04:44:40 pm
I say we just forsake all known languages, start speaking in varying tones of grunts and gargles, and see how things evolve from there.

That, or have all colonists take a mandatory vow of silence, and attempt to communicate with one another solely by facial expressions.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 14, 2012, 04:53:20 pm
That, or have all colonists take a mandatory vow of silence, and attempt to communicate with one another solely by facial expressions.

What in the case of emergency? If we get attacked I doubt we'll be able to warn other colonies about it with our face over the phone.

Edit: I vote we use german.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 14, 2012, 04:53:45 pm
Dwarves have Scottish accents, right? What about Scottish? Though Dwarves are originaly from German mythology, and German sound more dwarfy....
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on August 14, 2012, 04:56:20 pm
German all the way, but i also believe we must develop some sort of code for our documents, Prehaps a mix of the languages from DF, except for elvish.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 14, 2012, 04:58:46 pm
German all the way, but i also believe we must develop some sort of code for our documents, Prehaps a mix of the languages from DF, except for elvish.

No, we must use PURE elvish. They will never expect that we use elvish.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 14, 2012, 05:12:33 pm
German all the way, but i also believe we must develop some sort of code for our documents, Prehaps a mix of the languages from DF, except for elvish.

No, we must use PURE elvish. They will never expect that we use elvish.
I hate you so much right now.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 14, 2012, 05:38:11 pm
That, or have all colonists take a mandatory vow of silence, and attempt to communicate with one another solely by facial expressions.

What in the case of emergency? If we get attacked I doubt we'll be able to warn other colonies about it with our face over the phone.

Edit: I vote we use german.

Simple:
When we call someone, our face will be displayed on the built-in screen that will come standard with all communication devices. It's not like we don't already have the technology to accomplish such a thing.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 14, 2012, 05:39:45 pm
Still, we would have to go up to EVERY LAST PERSON to tell them to get to a bunker. And what if we need to tell someone far away something? They won't be able to see our face.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 14, 2012, 05:50:46 pm
We'll just have have a built-in warning system on all communication devices as well. When shit starts to go down, the appropriate facial expression will begin to flash on all available screens, ensuring the vast majority of colonists are warned of the imminent danger.

if you need to talk to someone far away, just send them a text with a picture of your facial expression attached.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 14, 2012, 05:53:44 pm
And if someone cracks and starts killing people? I doubt we'll be able to just make a face and the police show up.

... Are we seriously fighting over if we should talk/be mute?
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 14, 2012, 06:01:58 pm
Now you're just being silly. You and I both know it would be far quicker to simply send a picture of your facial expression to the authorities than it would be to call them up and frantically attempt to explain the situation.

And no, we're not. we're having a civilized debate over the matter of communication between colonists.

Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 14, 2012, 06:17:12 pm
What about those that are blind, have facial deformities or are missing parts of the face? How will we know  what they say, or how the blind understand what's going on?



-Edit-

Reading glasses, sunglasses, gas masks, helmets. All these will make it near-impossible to speak to other colonists.
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on August 14, 2012, 06:20:50 pm
I have an idea. Dwarvish: civilian day to day stuff
Goblin: Military work.
Human: Yellow alert civvie stuff.
Elvish: Code red communications.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 14, 2012, 06:57:19 pm
What about those that are blind, have facial deformities or are missing parts of the face? How will we know  what they say, or how the blind understand what's going on?



-Edit-

Reading glasses, sunglasses, gas masks, helmets. All these will make it near-impossible to speak to other colonists.

Seeing all the other inventions we have planned, we might as well add "robotic eyes for the blind" to the list. With those who have damaged/deformed faces, I imagine it would be like talking to someone with speech problems. They may be harder to understand, but you should still be able to get at least the basic idea of what they're saying.

Perhaps with the exception of sunglasses, I doubt such eyeware would hinder communication too much. But if there were a piece of information that absolutely required ones eyes to be visible in order to express it, they could always simply take them off for a second.

We shall design all full-face helmets with the ability to display digital versions of basic facial expressions on their visors. And if you see people walking around with gas masks on for an unknown reason, that alone should be enough to tell you something is awry.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 14, 2012, 07:06:44 pm
How will we speak to many at once? It would be terribly confusing to turn around, make a face, turn around again, make a face, turn BACK, make a face, go into a room and make a face, come back. It would be near-impossible to speak to many people at once. And in a workplace this would be terrible.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 14, 2012, 07:10:17 pm
How will we speak to many at once? It would be terribly confusing to turn around, make a face, turn around again, make a face, turn BACK, make a face, go into a room and make a face, come back. It would be near-impossible to speak to many people at once. And in a workplace this would be terrible.
Can we just scrap the idea of face lauguage? We have vocal cords for a reason.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 14, 2012, 07:14:17 pm
Indeed. We could just use face language for military operations.  Hand signals are too easy to intercept.

:D = Oh armok my legs! Where are my legs!?
:D = Ok enemy contact 10 meters Urist I want you to go round back and... while Bromek..... and Bill....
:D = We win!
:D = We lose!
:D = War.  War never changes.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 14, 2012, 07:15:26 pm
Indeed. We could just use face language for military operations.  Hand signals are too easy to intercept.

:D = Oh armok my legs! Where are my legs!?
:D = Ok enemy contact 10 meters Urist I want you to go round back and... while Bromek..... and Bill....
:D = We win!
:D = We lose!
:D = War.  War never changes.
Wait wait wait wait....... it needs more references.
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 14, 2012, 07:22:52 pm
We need to hire rowan atkinson.

http://www.youtube.com/watch?v=gRjUQpTBCSc&feature=player_detailpage#t=381s
Title: Re: The Bay12 Space program - Open discussion
Post by: acetech09 on August 14, 2012, 07:23:20 pm
I linked it to the timestamp I'm talking about.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 14, 2012, 08:10:47 pm
We need to hire rowan atkinson.

http://www.youtube.com/watch?v=gRjUQpTBCSc&feature=player_detailpage#t=381s
UMG its MR.BEAN
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 14, 2012, 08:12:07 pm
I think german is a proper dwarfy language. Especially if you really roll the R's.

Of course, thet would make us all sound like Hitler.
All Germans are not Hitler! I should know, I'm approximately half-German!

Wait, we are WORSE than Hitler?


New objective, revive Hitler and have him be our janitor.
We'll need to describe it as "the punishment he could not get in life," of course, or else we look like monsters. As head of P.E.A.C.E, you should know that.

That, or have all colonists take a mandatory vow of silence, and attempt to communicate with one another solely by facial expressions.

What in the case of emergency? If we get attacked I doubt we'll be able to warn other colonies about it with our face over the phone.

Edit: I vote we use german.
In seriousness, I advise English. Everyone here speaks it fairly well, but not everyone can so much as manage "Nein sprechenze Duetch!" Which means something like "No speak German!", for those of you who speak less German than I do.

Dwarves have Scottish accents, right? What about Scottish? Though Dwarves are originaly from German mythology, and German sound more dwarfy....
Scots speak English, so...sure. (In case it matters, part of my non-German blood is Scottish. I'm a regular American mutt, kind of.)

German all the way, but i also believe we must develop some sort of code for our documents, Prehaps a mix of the languages from DF, except for elvish.

No, we must use PURE elvish. They will never expect that we use elvish.
I hate you so much right now.
That's why they'll never suspect it!

How will we speak to many at once? It would be terribly confusing to turn around, make a face, turn around again, make a face, turn BACK, make a face, go into a room and make a face, come back. It would be near-impossible to speak to many people at once. And in a workplace this would be terrible.
Can we just scrap the idea of face lauguage? We have vocal cords for a reason.
This. seriously, monkies use vocal language, birds use vocal language, bugs do, frogs do, fish vocalize...
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 14, 2012, 08:18:40 pm
Dwarves have Scottish accents, right? What about Scottish? Though Dwarves are originaly from German mythology, and German sound more dwarfy....
Scots speak English, so...sure. (In case it matters, part of my non-German blood is Scottish. I'm a regular American mutt, kind of.)
Finally! Someone replied! I can finally re *cough* oh sorry about that.

anyway, I know Scottish people speak English. No, the thing is, they currently speak English, but, with our combined effort, we can make a Scottish lauguage, and spead it to the scots, so that we can use it as Scottish! Its brilliant! BRILLIANT!

I suggest some of you guys reaserch Esperanto, for some valuble info on made-up lauguages that we can copy exploit it for our new lauguage!.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 14, 2012, 08:24:43 pm
How will we speak to many at once? It would be terribly confusing to turn around, make a face, turn around again, make a face, turn BACK, make a face, go into a room and make a face, come back. It would be near-impossible to speak to many people at once. And in a workplace this would be terrible.

I'm not quite sure how that would be any more difficult than turning around, saying something, turning back, saying something, turning around again, saying something, going into a room, saying something, ect.

If you have a need to convey information to several people at once, it would probably be easier to just call for a meeting/assembly, or communicate via display screens instead of running around everywhere, whether you're using a spoken language or not. Speaking to a specific individual in a group would just be a matter of making eye contact.

Now then, someone get ahold of Rowan Atkinson and ask him how he'd feel about taking a trip to another planet.


EDIT:

Actually, I have a better idea:

Instead of spoken languages or facial expressions, let us instead focus our efforts on unlocking the secrets of telepathy.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 14, 2012, 08:47:27 pm
Dwarves have Scottish accents, right? What about Scottish? Though Dwarves are originaly from German mythology, and German sound more dwarfy....
Scots speak English, so...sure. (In case it matters, part of my non-German blood is Scottish. I'm a regular American mutt, kind of.)
Finally! Someone replied! I can finally re *cough* oh sorry about that.

anyway, I know Scottish people speak English. No, the thing is, they currently speak English, but, with our combined effort, we can make a Scottish lauguage, and spead it to the scots, so that we can use it as Scottish! Its brilliant! BRILLIANT!
As a kinda-Scottish-American, I thouroughly disapprove of this action! If you were an American-Scot (with some, erm, whatever country is to the U.K. as Germany is to the U.S, I guess), what would you think if some dumb Scot on the internet suggested making an American language? You'd think they were NUTS!

How will we speak to many at once? It would be terribly confusing to turn around, make a face, turn around again, make a face, turn BACK, make a face, go into a room and make a face, come back. It would be near-impossible to speak to many people at once. And in a workplace this would be terrible.

I'm not quite sure how that would be any more difficult than turning around, saying something, turning back, saying something, turning around again, saying something, going into a room, saying something, ect.

If you have a need to convey information to several people at once, it would probably be easier to just call for a meeting/assembly, or communicate via display screens instead of running around everywhere, whether you're using a spoken language or not. Speaking to a specific individual in a group would just be a matter of making eye contact.

Now then, someone get ahold of Rowan Atkinson and ask him how he'd feel about taking a trip to another planet.
Speaking from experience, it's a lot easier to speak to someone not staring you in the face or in another room than it would be to facially-express. Not to mention that facial expressions are not nearly as expressive or self-controlled as vocal sounds...or the nightmares autistic/Asbergers people (such as yours truly) would face.

Quote
EDIT:

Actually, I have a better idea:

Instead of spoken languages or facial expressions, let us instead focus our efforts on unlocking the secrets of telepathy.
I have only slightly more faith in that idea than in soul-power...but if you succeed, we'll use that. It's probably FTL and uninterceptable
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 14, 2012, 09:34:50 pm
I believe that telepathy would not be faster than light. But other than that, yeah, I agree. Unless earth develops telepathy too, in which case we'd have a mind-arms-war on our hands.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 15, 2012, 06:24:34 am
Okay, new idea: We will genetically engineer ourselves to have our vocal chords in our foreheads. The we will use our vocal chords to communicate by facial expressions.
I think german is a proper dwarfy language. Especially if you really roll the R's.

Of course, thet would make us all sound like Hitler.
All Germans are not Hitler! I should know, I'm approximately half-German!
I was talking about Bay12, the only forum that makes it a fine point that they're not as evil as, but mmore evil than Hitler.
Have I mentioned I love you guys?

Wait, we are WORSE than Hitler?


New objective, revive Hitler and have him be our janitor.
"Who's that?"
"I'm Adolf. The janitor."

New objective: Make Hitler/Futurama crossover jokes.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 15, 2012, 06:32:26 am
hey , we could use German language , call ourselves the NASI   (National Astronaut Space Invaders) and go take over the universe !
 
there is no way we can fail in my plan .

also as a greetings we will say "Heil , brainfreez!" .
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 15, 2012, 07:55:07 am
Wait, if we're going all Hitler, then we have to do it right. We need Hugo Boss uniforms, for one. We're also going to need more Zyklon B. Also we should be International Socialists (because we come from many countries, i.e., international, and we like socialising, so socialists. That's what socialism means, right?), or simply Internazis.

We're Internazis, guys.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 15, 2012, 08:29:07 am
Seriously, no Third Reich. That'll get wannabe heroes AND world governments on our backs faster than soul power would! We just can't handle that kind of attention; there's only about a few thousand of us. That means the Terrans will outnumber us a couple billion to one...and they also have nukes.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 15, 2012, 10:25:35 am
we will have zylkon b .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 15, 2012, 11:15:22 am
we will have zylkon b .
Seriously, no spacenazis. Greatwyrm is right. Have you SEEN how unpopular those folks are? Do you KNOW how little supprot there is for a bunch of crazies going to space? now add nazism to the mix, and we'll never get off the ground.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 15, 2012, 11:34:13 am
hey , German language doesn't come alone ! it will bring stereotypes , like Nazism with us .

the discussions on the most gruesome ways to destroy earth , soul energy and all other shit will just increase the suspicion .
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 15, 2012, 12:04:07 pm
First of all, Telepathy>German (or any other spoken language). Second, soul energy is not evil, damn it!

And no, we're not going to be space nazis. We should strive to create a society unique from all others that have inhabited Earth. I don't know about any of you, but I don't want our great martian empire as to be remembered as, "Like [insert Earth group here], but on Mars."
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 15, 2012, 12:04:32 pm
hey , German language doesn't come alone ! it will bring stereotypes , like Nazism with us .

the discussions on the most gruesome ways to destroy earth , soul energy and all other shit will just increase the suspicion .


... So what you're saying is, you think all German speaking people are Nazis?

I have to back out of this topic now, that's too much even for Nazi-Avatar-Guy.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 15, 2012, 12:12:18 pm
no , but usually when people think about Germany , they think about Nazi and all the crazy shit Hitler did .

and isn't that soul torturing , by making them run turbines and generate energy for us ?
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 15, 2012, 12:16:09 pm
hey , German language doesn't come alone ! it will bring stereotypes , like Nazism with us .

the discussions on the most gruesome ways to destroy earth , soul energy and all other shit will just increase the suspicion .


... So what you're saying is, you think all German speaking people are Nazis?

I have to back out of this topic now, that's too much even for Nazi-Avatar-Guy.
No, what I think he was trying to say was that other poeple thinkGermans are Nazi's, and if we spoke German the steryotype would carry over to us.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 15, 2012, 12:33:09 pm
this thread has more than enough evidence to raise suspicion about our project .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 15, 2012, 01:54:58 pm
this thread has more than enough evidence to raise suspicion about our project .
This is true, but until we take a major step, Its just insane ranting.

So, DZA, I ask, what should be the first step?
Title: Re: The Bay12 Space program - Open discussion
Post by: NRN_R_Sumo1 on August 15, 2012, 02:13:24 pm
Holy crap, theres more derailing here than the minecart shotgun threads. ???
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 15, 2012, 02:38:11 pm
this thread has another thread dedicated to this derail .

this is the most insane derail , it seems it is invincible , because it just won't die .
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 15, 2012, 04:34:38 pm
this thread has more than enough evidence to raise suspicion about our project .
This is true, but until we take a major step, Its just insane ranting.

So, DZA, I ask, what should be the first step?

Alright, first things first. We're going to need to get down to specifics.

If we're going to start up a test colony in Canada or wherever, we must know how many people we'll actually need to accomplish such a task, what resources will be required, an exact location, ect. Such info will be necessary to carry out the actual launch as well. After we have all that sorted out, it's only a matter of obtaining what we need before we put our plans into action.

So for now, let us put all future colony inventions and megaprojects aside. We need to:
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 15, 2012, 04:58:17 pm
i am on the other side of the world , so i cannot get to the Canada .

it is extremely expensive to get to Canada .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 15, 2012, 07:00:38 pm
this thread has more than enough evidence to raise suspicion about our project .
This is true, but until we take a major step, Its just insane ranting.

So, DZA, I ask, what should be the first step?

Alright, first things first. We're going to need to get down to specifics.

If we're going to start up a test colony in Canada or wherever, we must know how many people we'll actually need to accomplish such a task, what resources will be required, an exact location, ect. Such info will be necessary to carry out the actual launch as well. After we have all that sorted out, it's only a matter of obtaining what we need before we put our plans into action.

So for now, let us put all future colony inventions and megaprojects aside. We need to:
  • Agree upon a suitable embark location (for both the test, and actual colony) and how we're going to get there.
  • Figure out what skills among our population will be essential to have before embarking.
  • Come up with at least a rough estimate of what resources will be required and in what quantity.
  • Get a more definite number of how many future colonists we have and how many will be required to successfully build and sustain the colony (at least until we can get the test tubes set up).
I shall spend sometime researching the solutions and publish my findings in logistics. This sounds like the oppurtunity for official plans, so someone should tell acetech to get ready to update his info.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 15, 2012, 07:20:13 pm
EMBARK ON OLYMPUS MONS.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 15, 2012, 07:24:28 pm
EMBARK ON OLYMPUS MONS.
Because this is cheaper then Canada?
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on August 15, 2012, 07:25:24 pm
No, North pole of mars. once the other nations of the world colonize mars, we will be as water merchants on Dune, controlling the second most important substance(first in this case with Terran atmospheric gases tied with it.)
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 15, 2012, 07:52:44 pm
Im just waiting for Toady to come across this thread and be like "dafuq?"
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 15, 2012, 07:54:36 pm
Im just waiting for Toady to come across this thread and be like "dafuq?"

I still think he will jump off his roof when he finally sees this.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 15, 2012, 08:25:34 pm
EMBARK ON OLYMPUS MONS.
Because this is cheaper then Canada?

You used the wrong "than".
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 15, 2012, 08:37:23 pm
EMBARK ON OLYMPUS MONS.
Because this is cheaper then Canada?

You used the wrong "than".

Grammatik ist wichtig, junge. Wir bringen die volle Macht des Dritten Comma mich auf Sie, wenn Sie noch einmal scheitern!

Google translate. I couldn't resist myself. I'm sorry please don't kill me.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 15, 2012, 09:16:44 pm
EMBARK ON OLYMPUS MONS.
Because this is cheaper then Canada?

You used the wrong "than".

Grammatik ist wichtig, junge. Wir bringen die volle Macht des Dritten Comma mich auf Sie, wenn Sie noch einmal scheitern!

Google translate. I couldn't resist myself. I'm sorry please don't kill me.

The translation looked like a bunch of incoherent words, but then I analyz(s?)ed them.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 15, 2012, 09:19:38 pm
EMBARK ON OLYMPUS MONS.
Because this is cheaper then Canada?

You used the wrong "than".

Grammatik ist wichtig, junge. Wir bringen die volle Macht des Dritten Comma mich auf Sie, wenn Sie noch einmal scheitern!

Google translate. I couldn't resist myself. I'm sorry please don't kill me.

The translation looked like a bunch of incoherent words, but then I analyz(s?)ed them.

I am almost completely sure if you put that in google translate again, it would come out as gibberish.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 15, 2012, 09:57:23 pm
First of all, Telepathy>German (or any other spoken language). Second, soul energy is not evil, damn it!
Soul energy could be perceived as evil, though. Unless we can prove that the soul is as happy in the generator as they would be anywhere else, and even then we'd have religious types on our backs.

Quote
And no, we're not going to be space nazis. We should strive to create a society unique from all others that have inhabited Earth. I don't know about any of you, but I don't want our great martian empire as to be remembered as, "Like [insert Earth group here], but on Mars."
What about "Bay12ers on Mars?"

this thread has more than enough evidence to raise suspicion about our project .
Again, I'[m afraid I might be on the no-fly list.

EMBARK ON OLYMPUS MONS.
Because this is cheaper then Canada?

You used the wrong "than".

Grammatik ist wichtig, junge. Wir bringen die volle Macht des Dritten Comma mich auf Sie, wenn Sie noch einmal scheitern!

Google translate. I couldn't resist myself. I'm sorry please don't kill me.

The translation looked like a bunch of incoherent words, but then I analyz(s?)ed them.

I am almost completely sure if you put that in google translate again, it would come out as gibberish.
Probably. Using my limited German, you said:
Grammar is watching. Was bringing the Massive Vole the [????] Comma my of [some preposition?], when [same preposition] night in my [????]
...Maybe I should ask my Grandma.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 15, 2012, 09:58:30 pm
If I am correct, I put in:

"Grammar is important, young one. Should you fail again the full might of the Third Comma shall come down on you!"

I want to learn german, >.>
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 15, 2012, 10:02:08 pm
Hm, maybe I should, too.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 15, 2012, 10:58:07 pm
WAFFFFFLLLEEE!!!! Whats with the poll?!?!? Fix it, or your bunking with brainfreez. Maybe Replace it with a poll about a Canadian test colony?
Im just waiting for Toady to come across this thread and be like "dafuq?"
I presume Toady saw this thread, read 10 pages, closed his browser, took a long shower, probably shouting "I CAN'T GET CLEAN", then pretended he never saw this thread. Actually, he may do that alot.

No German. Too many translation issues. I presume everyone here knows english to some extent, and its the language used by The Great One.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 15, 2012, 11:29:02 pm
And then Threetoe sees the thread and supplies us with a prototype mars rocket he has been saving just for this occasion.

P.S.  The only reason Chuck Norris hasn't come to set this poll straight is because he wants to let Waffle have his fun until the poll itself becomes sentient and realises it's horrible mistake.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 16, 2012, 01:58:43 am
-wall of quotes on google transilate
From experience in learning English and Italian, google transilate does NOT work for even the simplest sentences. I had a few friends that didint speak French as a first lauguage, and they did their project in English, then copy=pasted it into google transilate. I feel so bad for them.....

If we are going to speak a different lauguage, it either needs to be well known, or we need transilators. The 2 most prominant lauguages on Bay12 are French and English. If we go for German, then we are going to need to get a TON of people to learn it, we are going to need transilators, and teachers. Honesty, I originaly thought German was a good lauguage to speak on the colony, however now that I lay down all these problems I think... not so much.

I would go for either French, English, or both with transilators (Like Canada!).

By the way I changed the poll to something more........ pr. pro- produ....... productive *COUGH* COUGH* *CHOKE*

Edit; This has to be mentioned on the next DF talk.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vgray on August 16, 2012, 02:10:39 am
And Bay12 never ceases to amaze. Do we get robots? Just don't make them smarter than Dwarves...
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 02:41:55 am
I'm back! (been on holiday for a week). *examines thread* ah. 21 pages and a new thread in a week? Damn I've got a lot of catching up to do.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 04:17:35 am
hehehe , it seems i am the language expert here , i can speak English , Russian , Latvia and a bit of German .
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 16, 2012, 05:20:50 am
Guys, we can't just ignore Nazis. I'm sorry I have to bring this up again, but we're going to mars. We're going to encounter Nazis in space sooner or later, then what? We can't "cross the bridge when we get there" with Nazis. Nazis don't work that way. Especially not Space Nazis. Ok, so we don't Third Reich. Of course not. We need originality. But, before we deal with the decadent Earth Federation, we will have to deal with Nazis first. Personally, I suggest that we try to make friends with them. Shit, they've survived in that moon base for so long, maybe we could ask for some help, you know?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 05:21:56 am
Guys, we can't just ignore Nazis. I'm sorry I have to bring this up again, but we're going to mars. We're going to encounter Nazis in space sooner or later, then what? We can't "cross the bridge when we get there" with Nazis. Nazis don't work that way. Especially not Space Nazis. Ok, so we don't Third Reich. Of course not. We need originality. But, before we deal with the decadent Earth Federation, we will have to deal with Nazis first. Personally, I suggest that we try to make friends with them. Shit, they've survived in that moon base for so long, maybe we could ask for some help, you know?
But that might cause diplomatic problems with the Space Sovjets on Mars
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 05:28:04 am
i say we send communists on them and just watch .

after that we will have even more powerful allies - the communists .
Title: Re: The Bay12 Space program - Open discussion
Post by: Nyan Thousand on August 16, 2012, 05:31:31 am
Call me old-fashioned, but I'm not a fan of the Reds.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 05:32:44 am
Call me the red , but i am not fan of Nazi .
Title: Re: The Bay12 Space program - Open discussion
Post by: Yoink on August 16, 2012, 05:33:00 am
Does that mean you're a Blue?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 05:34:02 am
me ? oh , you mean nyan thousand .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 16, 2012, 09:48:01 am
-wall of quotes on google transilate
From experience in learning English and Italian, google transilate does NOT work for even the simplest sentences. I had a few friends that didint speak French as a first lauguage, and they did their project in English, then copy=pasted it into google transilate. I feel so bad for them.....

If we are going to speak a different lauguage, it either needs to be well known, or we need transilators. The 2 most prominant lauguages on Bay12 are French and English. If we go for German, then we are going to need to get a TON of people to learn it, we are going to need transilators, and teachers. Honesty, I originaly thought German was a good lauguage to speak on the colony, however now that I lay down all these problems I think... not so much.

I would go for either French, English, or both with transilators (Like Canada!).

By the way I changed the poll to something more........ pr. pro- produ....... productive *COUGH* COUGH* *CHOKE*

Edit; This has to be mentioned on the next DF talk.
Actually, that was one part my knowledge of German, and nine parts BS.

And NO NAZISM!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 09:57:23 am
hey greatwryrmgod ! you cannot decide if we need Nazism or no .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 16, 2012, 10:21:56 am
But I can. No Space Nazis, No Moon Nazis, No regular Nazis, Hell, No Grammer Nazis.

But the Martian soviets are okay.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 10:28:44 am
Spass Nazis/commies/liberal democrats aside, I have something to propose:


ON THE TERRAFORMING OF MARS:

Mars is cold.
Very cold.
In a long term scenario (and this has been mentioned before) it may be best to terraform Mars.
I now propose the first stage of doing this.
GREENHOUSE GASES
We all know (hopefully) about global warming, and that greenhouse gases are a major cause.
So we kill two birds with one stone.
We transport vast amounts of greenhouse gases from Earth to Mars.
This will increase our relations with Earth, and possibly even disguise the nature of our mission.
People will also be more likely to donate to a project to save the enviroment.
Also, it will make Mars more habitable, and possibly make a lucrative profit. (disposing of companies emmisions)
ALSO, another thing:
SPACE ELEVATERS!
Using our land in Canada/Antarctica/our own microcounty/ whatever as our first stop, we can create a glorified cable car to a space station, where we can build ships without having to escape Earth's gravity (save fuel), train in weightlessness, conduct !!experiments!! and make another lucrative profit with space tourism. (how much would we charge?)

END RESULTS: start of terraforming effort, easy, fuel efficient, way to build/ launch ships, probable lucrative profit x2, possible big medal for saving planet from global warming.
And they'll think we're good guys.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 10:38:29 am
actually if we settle on the mars equator , it is 30°temperature points there . and i am find with that .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 10:42:52 am
1. We're planning to destroy Earth, not save it.
2. There are lot's of greenhouse gasses needed(Like, a lot.) We can't transport anything without creating more greenhouse gasses to move it.** Instead I propose we melt Mars ice layers, thereby hitting 3 birds with one stone:
            A: Liquid water
            B: Greenhouse gasses (That are captured in the ice)
            C: We get to blow up a large area of our own planet
3. A space elevator, by it's very idea needs to be constructed at the equator. Also, it can't be build in the timeframe of the mission*. (Also, don't want to give Earth an advantage) For going to space, I suggest using conventionall rockets, assisted by chemical drives to get out of LEO to Geo where they will be picked up by the orbiter.

*Cost way to much. To build it we would need to invest more than for the rest of the mission. Also the tech doesn't exist yet.
** Because we're talking about thousands of tonnes of greenhouse gasses, and probably even much more. (also, you can't just pluck greenhouse gasses out of the sky.)
actually if we settle on the mars equator , it is 30°temperature points there . and i am find with that .
It's never 30 degrees on the equator. In the hottest day on Mars, in the middle of Summer, it might be 20 degrees max at midday. The average temperature will always be -50 degrees or something. I hate it when people see max temperature 30 degrees and think that it's always that hot at the equator. That's an extreme, and temperatures on Mars are way more unstable then on Earth
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 10:44:42 am
actually if we settle on the mars equator , it is 30°temperature points there . and i am find with that .
OCCASIONALLY.
The rest of the time: ~-76. FARENHEIT.
Also is Olympus Mons on equator anyway?
I thought we were going there.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 10:49:23 am
actually if we settle on the mars equator , it is 30°temperature points there . and i am find with that .
OCCASIONALLY.
The rest of the time: ~-76. FARENHEIT.
Also is Olympus Mons on equator anyway?
I thought we were going there.
No going to Olympus Mons. It's pointless, and will needlesly complicate our flight (The top is almost above the athmosphere, making landing extremely hard). Also, while landing on the solar systems largest volcano might seem nice, keep in mind that you're landing on the solar systems largest dead volcano. There's no magma there. I propose we land near the poles, or near an underground glacier. That way we have water, which we can turn into rocket fuel.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 10:50:31 am
YOU ARE DOING IT WRONG !!!! the mars has extremely low pressure and liquid water cannot exist on mars , only the deepest valley could have a bit of liquid water , so mars cannot have any liquid water .

that's why mars has no oceans .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 16, 2012, 10:53:34 am
Hey wait, no destroy earth. Lots of stuff on earth. Like indoctrinatable humans, and oxygen, And Metals uncommon on mars. And peoples relatives.

I believe that olympus mons does have magma pockets. But I suppose... Fine, Polar base it is. Because you need water for booze, and nuculear coolant.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 10:55:33 am
YOU ARE DOING IT WRONG !!!! the mars has extremely low pressure and liquid water cannot exist on mars , only the deepest valley could have a bit of liquid water , so mars cannot have any liquid water .
That's not true. Martian athmospherical pressure is 0.6 athmosphere. This is more then enough for liquid water to exist. In fact, humans can probably survive outside, should they be properly prepared(And Mars not being so frikkin cold, and have the right composition). Besides, the mass exploitation of underground ice reserves will certainly increase the athmospherical pressure as water vapour(important greenhouse gas) and whatever gasses got locked up in the ice are freed.

Hey wait, no destroy earth. Lots of stuff on earth. Like indoctrinatable humans, and oxygen, And Metals uncommon on mars. And peoples relatives.

I believe that olympus mons does have magma pockets. But I suppose... Fine, Polar base it is. Because you need water for booze, and nuculear coolant.
We don't need to go that polar. Many volcanos have rock covered glaciers. We just can't land on the top, we have to land much lower.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 10:56:56 am
also mars has 2 times longer summers and other times of year and i think 20°temperature points are enough to survive and those -50° temperature points are in winter .

10eebor10 , i took all that info from wiki so you don't fiddle with me and earth has like 100 pressure compared to the mars 0.6 . and wiki said water cannot stay on mars .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 10:58:45 am
Spoiler (click to show/hide)

1. In the long run. For now we save it, and make terrans happy. Happy terrans give money. Money good. Then we use money to TAKE OVER terra. Terrans unhappy. Many terrans die-die.
2. Terrans always produce greenhouse gasses. We can put filters on exhausts/ factories. The governments will probably pay us as well. Though the melting ice caps can help.
3. Terraforming is a long term project. Also, most tech does technically exist.
As for the Earth advantage:
The Terran troops enter the elevator. The elevator goes into space. The elevator opens doors. Space strikes the terrans in the oxygen and the severed part sails of in an arc! The Terran troops have aesphixiated. Or:
The Terran troops enter the elevator! The elevator goes to top of atmosphere! The elevator falls to the ground!
As for the station itself:
The terrans enter the space station. The doors close. The space station floats off into space.
Terran commander: oh ****.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 11:01:57 am
the wiki is always right , ALWAYS .

if wikipedia says water cannot stay on mars , then water cannot stay on mars .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 11:15:33 am
the wiki is always right , ALWAYS .

if wikipedia says water cannot stay on mars , then water cannot stay on mars .
How many people who post on Wikipedia have been to mars?
Your argument is invalid.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 11:23:37 am
also mars has 2 times longer summers and other times of year and i think 20°temperature points are enough to survive and those -50° temperature points are in winter .

10eebor10 , i took all that info from wiki so you don't fiddle with me and earth has like 100 pressure compared to the mars 0.6 . and wiki said water cannot stay on mars .
That's the temperature at day. At night it will quickly fall to minus 50. The average temperature is -50 degrees. At winter the temperatures will be much lower up to -100 at max.

We're planning to melt entire underground icecaps. Violentely. At first the water will evaporate, and later on we will start to get liquid water, when the athmospheric pressure increases. Water can definitively stay on Mars btw. A few of our surveyors have found definite proof of liquid water.

Spoiler (click to show/hide)

1. In the long run. For now we save it, and make terrans happy. Happy terrans give money. Money good. Then we use money to TAKE OVER terra. Terrans unhappy. Many terrans die-die.
2. Terrans always produce greenhouse gasses. We can put filters on exhausts/ factories. The governments will probably pay us as well. Though the melting ice caps can help.
3. Terraforming is a long term project. Also, most tech does technically exist.
As for the Earth advantage:
The Terran troops enter the elevator. The elevator goes into space. The elevator opens doors. Space strikes the terrans in the oxygen and the severed part sails of in an arc! The Terran troops have aesphixiated. Or:
The Terran troops enter the elevator! The elevator goes to top of atmosphere! The elevator falls to the ground!
As for the station itself:
The terrans enter the space station. The doors close. The space station floats off into space.
Terran commander: oh ****.
Even then, transporting common greenhouse gasses is idiotic. It's way easier to just capture them on Earth and store them in the ground and get your own greengasses out of the ground on Mars than moving it.

Also, we're not going to have a space-elevator soon enough for our mission. It would be a larger investement than our entire mission. Also, don't think the terrans are going to be idiot to do a direct charge. It will be more like infiltration and thanks to the delay between Earth and Mars, they will control the entire station before we notice anything.

the wiki is always right , ALWAYS .

if wikipedia says water cannot stay on mars , then water cannot stay on mars .
The wiki is not always right.

Water can defenitively stay on Mars, especially when we increase the air pressure by vaporizing water and freeing the trapped greenhouse gasses.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 11:30:46 am
the wiki is always right , ALWAYS .

if wikipedia says water cannot stay on mars , then water cannot stay on mars .
How many people who post on Wikipedia have been to mars?
Your argument is invalid.
your argument is even more invalid because nobody here is expert at anything related to space and i believe wiki has more than 0 experts :P .
or at least official data instead of huge fantasies .

 
AAAAAHH!!! to create pressure we will need extreme amounts of gasses and why would we fill the atmosphere with rubbish that we cannot breathe if we could try to release oxygen and i think to create enough pressure we will need many years .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 11:42:47 am
Rubbish we won't need? We will need to have greenhouse gasses, to get some decent pressure. We need to have water in the athmosphere, to get a raincycle going. We need to have the other gasses to, if only to create a bit of pressure. Most of the gasses will be Co2 or related,

Besides we don't need to get all the way to Earth pressure to get liquid water. (Also, a small kinetic impact object is good enough to vaporize an entire glacier.) As soon as we get a tiny bit more pressure, we can release cyanobacteria, which will start creating a soil and converting co2 into oxygen. After that we can try planting conifers, which can survive in low pressures and cold temperatures.

It will take a long time till we can safely go outside, but it's not impossible.

Estimated time till completion:1500 years. (We can already get started, and will reap benefits way before completion*)

Note: I'm actually following an adaption of a NASA plan for the colonization of Mars

*Instead of shipping greenhouse gasses from Earth, which will only net us an extra cost.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 11:45:29 am
Damn i was so right ! i knew there is no fast way to do anything we have planned and it all will take extreme amount of time , resources and money .

ironically I crashed our mars colonization plans with logic .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 11:50:25 am
Damn i was so right ! i knew there is no fast way to do anything we have planned and it all will take extreme amount of time , resources and money .

ironically I crashed our mars colonization plans with logic .
Not nessecerially. We can easily survive on Mars without changing the temperature immediatly. We're dwarves. We dig into the ground, set up a contained environement, and provide power using nuclear generators.

I'm working out a decent plan right now.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 11:55:36 am
it is easy to say , lets see how you will do all that in real life .

Damn , i am so sceptical right now .
my logic will crush your imagination !
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 16, 2012, 12:05:33 pm
it is easy to say , lets see how you will do all that in real life .

Damn , i am so sceptical right now .
my logic will crush your imagination !
YOU ARE A IMPOSTER! THIS THREAD IS COMPROMISED!

Acetech, appoint ebbor to the ways and means committee.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 16, 2012, 12:14:59 pm
Stop, stop! It's not going to be REMOTELY easy to make Mars warm and with a breatheable atmosphere; aside from some greenhouses, domes, and such, we should mostly be underground anyways, for protection. If all we had aboveground were solar power plants and piles of mine waste, that would be fine and ideal. Terraforming can wait until AFTER we conquer Terra and develop terraforming tech.

Or, we can engineer ourselves to be more tolerant of cold and high CO2 concentrations.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 12:25:38 pm
Stop, stop! It's not going to be REMOTELY easy to make Mars warm and with a breatheable atmosphere; aside from some greenhouses, domes, and such, we should mostly be underground anyways, for protection. If all we had aboveground were solar power plants and piles of mine waste, that would be fine and ideal. Terraforming can wait until AFTER we conquer Terra and develop terraforming tech.

Or, we can engineer ourselves to be more tolerant of cold and high CO2 concentrations.
1: I didn't say it would be easy.
2: It's a long term project.
3: we should not genetically modify ourselves. Try it out on yourself first, but whatever happens, don't say I didn't warn you..
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 12:25:50 pm
actually most of mars atmosphere is just Co2 , so we will suffocate and my hemp won't grow underground .
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 16, 2012, 12:28:16 pm
actually most of mars atmosphere is just Co2 , so we will suffocate and my hemp won't grow underground .

Despite common belief, CO2 is completely harmless to anyone.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 12:31:13 pm
but Co2 alone won't feed a oxygen adapted creature .

read carefully "we will suffocate" not die from Co2
 -_-
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 12:31:49 pm
actually most of mars atmosphere is just Co2 , so we will suffocate and my hemp won't grow underground .

Despite common belief, CO2 is completely harmless to anyone.
The extreme cold, underpressure and lack of oxygen are though.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 12:33:43 pm
also dust storms and the lack of magnetic field .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 12:36:11 pm
actually most of mars atmosphere is just Co2 , so we will suffocate and my hemp won't grow underground .
Have you heard of oxygen tanks? That divers use? We can make bigger ones.
We may even be ably to synthesise oxygen.

Dust storms are dust storms. Protective clothing? Spacesuits? If they worked in space, they'll work on mars.

Also, on the 'crash thread w/ logic' thing, we are human. We nailed our god to a stick! We're destroying our only planet! Who needs logic?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 12:40:22 pm
hey , if a 500km/h wind is blowing in your direction , not only it will rip your suit off but it will blow you around the planet .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 12:42:43 pm
actually most of mars atmosphere is just Co2 , so we will suffocate and my hemp won't grow underground .
Have you heard of oxygen tanks? That divers use? We can make bigger ones.
We may even be ably to synthesise oxygen.

Dust storms are dust storms. Protective clothing? Spacesuits? If they worked in space, they'll work on mars.

Also, on the 'crash thread w/ logic' thing, we are human. We nailed our god to a stick! We're destroying our only planet! Who needs logic?
Synthesising oxygen and hydrogen from water is actually the backbone of my entire going to Mars plan.

Martian dust storms are a bit more severe though. We're talking about things that can blot out the sun for months. They will do quite some damage. Luckily we can see them coming, as they are mostly stuck to a six year cycle.

hey , if a 500km/h wind is blowing in your direction , not only it will rip your suit off but it will blow you around the planet .
Well it's a 500 km/h wind, but keep in mind that the pressure is much lower. I believe that it will only feel like about 50 km/h on Earth.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 12:45:01 pm
hey , if a 500km/h wind is blowing in your direction , not only it will rip your suit off but it will blow you around the planet .

This is why some people want to live underground. We could also weaponise the dust storms.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 12:49:33 pm
how we will weaponise the storms ? we will build a huge tube aimed at earth and hope the wind will strike them ?  -_-

i suggest instead of weaponising the wind , we could make adamantine windmills and gather power .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 12:58:27 pm
how we will weaponise the storms ? we will build a huge tube aimed at earth and hope the wind will strike them ?  -_-

i suggest instead of weaponising the wind , we could make adamantine windmills and gather power .
Good idea. But where will we get the adamantine?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 01:00:35 pm
paint the iron blue .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 01:04:47 pm
paint the iron blue .
Why not steel?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 01:05:48 pm
Ahum. Airpressure on Mars is extremely low. 500km/ hour winds might seem strong, but in fact they are nothing.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 01:08:30 pm
i don't know the exact speeds , but if the storm is 6 months long .....
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 01:13:09 pm
i don't know the exact speeds , but if the storm is 6 months long .....
For once I agree with brainfreez. It may not hurt much but it will seriously muck up visability and solar power.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 01:19:22 pm
i don't know the exact speeds , but if the storm is 6 months long .....
It also happens once every six years. Also, due to the fact it obscures the sun, temperatures are going to go way down, potentially destroying your windmills.

Also, the duststorms will reduce incoming solar power by 99%.

Btw, the Martian rovers weighted barely 200 kg, and they managed to get through the storms entirely intact. (Except for dust on the solar pannels, which proved to be quite dangerous, and in fact, ultimately killed Spirit.)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 16, 2012, 01:19:49 pm
Stop, stop! It's not going to be REMOTELY easy to make Mars warm and with a breatheable atmosphere; aside from some greenhouses, domes, and such, we should mostly be underground anyways, for protection. If all we had aboveground were solar power plants and piles of mine waste, that would be fine and ideal. Terraforming can wait until AFTER we conquer Terra and develop terraforming tech.

Or, we can engineer ourselves to be more tolerant of cold and high CO2 concentrations.
1: I didn't say it would be easy.
2: It's a long term project.
3: we should not genetically modify ourselves. Try it out on yourself first, but whatever happens, don't say I didn't warn you..
1. Obviously. But will it be worth it?
2. Seeing as we don't even have the tech to start, yep, it will be.
3. Why not?

hey , if a 500km/h wind is blowing in your direction , not only it will rip your suit off but it will blow you around the planet .
For a certain definition of "you," yes. The "you" being blown around will probably be most of you, just not all in one piece. Hurricane-force dust-storms are scary.

how we will weaponise the storms ? we will build a huge tube aimed at earth and hope the wind will strike them ?  -_-

i suggest instead of weaponising the wind , we could make adamantine windmills and gather power .
We'll weaponize it the same way we weaponize a biome that raises zombies: Lock ourselves up and wait for it to tear the invaders apart.

how we will weaponise the storms ? we will build a huge tube aimed at earth and hope the wind will strike them ?  -_-

i suggest instead of weaponising the wind , we could make adamantine windmills and gather power .
Good idea. But where will we get the adamantine?
Don't we have a committee working on how to synthesize it? If not, the magma sea of Mars is mostly solid, so it should be easier to dig around inside and go looking...especially if I make some giant dragon-mole thingies that eat rock first...

Ahum. Airpressure on Mars is extremely low. 500km/ hour winds might seem strong, but in fact they are nothing.
The dust they blow around is something, though. Normal sandstorms muck up electronics. Super-fast duststorms? They'd probably be far more destructive...

Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 16, 2012, 01:36:14 pm
They are not that destructive. Spirit and Opportunity survived them without problems(except for solar power), and weren't designed for such an experience at all (Their estimated lifetime was 90 days).

Also, due to the low airpressure, they won't blow you around. Going out with a spacesuit is still certain death though, because you won't find the way back which such a low visibility. They won't shred your suit immediatly, but might wear it out.

Also, Mars doesn't like electronics at all. The cold, the solar winds, the sandstorms. It is one of the most dangerous environements we know and managed to visit.

Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 16, 2012, 02:00:19 pm
Except for [insert large city you dislike here], of course.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 02:07:05 pm
Except for [insert large city you dislike here], of course.
Context?
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 16, 2012, 02:09:21 pm
Fuckin' [insert large city you dislike here], man. Send me off to a hostile alien environment any day of the week, as long as it means I never have to visit that place again...
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 16, 2012, 02:27:18 pm
Except for [insert large city you dislike here], of course.
Context?
It's harder to offend people. For instance: If I said Camden, New Jersey, instead of [insert large city you dislike here], people from Camden (and perhaps other areas of NJ) would get angry at me.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 16, 2012, 02:29:26 pm
Except for [insert large city you dislike here], of course.
Context?
It's harder to offend people. For instance: If I said Camden, New Jersey, instead of [insert large city you dislike here], people from Camden (and perhaps other areas of NJ) would get angry at me.
How many people here have ever even been to Camden, let alone live there. I haven't even Heard of it, and I live in NYC
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 16, 2012, 02:32:25 pm
It's on the other side of NJ.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 03:35:43 pm
Damn , everyone is from America .
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 16, 2012, 04:10:39 pm
Where are you from, then?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 16, 2012, 04:12:05 pm
Damn , everyone is from America .
Look, we'll send you money for a plane ticket, okay? If we're building any of this ourselves, it will be a almost microscopic in comparison.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 04:20:06 pm
i am from Latvia .
Title: Re: The Bay12 Space program - Open discussion
Post by: Sting_Auer on August 16, 2012, 04:31:53 pm
Alright, could someone catch me up on what is going on? I'm not going to read through ~70 pages.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 04:34:26 pm
Alright, could someone catch me up on what is going on? I'm not going to read through ~70 pages.
It's impossible to describe.... Just read it. It's shorter than most succession forts. You'll get through it in a short period of time.

EDIT: brilliant news! A private project, Mars 1, is planning to colonise mars. The 1st astronauts will arrive (if on schedule) in 2023.
In the meantime, they will be sending up a comms satellite, supplies (including 2500kg of food), living and life support units, and will even scout out the best location for a colony!
The one problem will be getting the supplies without being made criminals for stealing it.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 16, 2012, 04:56:54 pm
Latvia? Isn't that soomewhere between Russia and that bit of Russia that used to be Germany?
Us Europeans should put together a DF meet sometime.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 16, 2012, 05:00:09 pm
Alright, could someone catch me up on what is going on? I'm not going to read through ~70 pages.
It's impossible to describe.... Just read it. It's shorter than most succession forts. You'll get through it in a short period of time.

EDIT: brilliant news! A private project, Mars 1, is planning to colonise mars. The 1st astronauts will arrive (if on schedule) in 2023.
In the meantime, they will be sending up a comms satellite, supplies (including 2500kg of food), living and life support units, and will even scout out the best location for a colony!
The one problem will be getting the supplies without being made criminals for stealing it.
Or, we could simple apply to go there. Some of us, at least; they could prepare the way for the rest.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 16, 2012, 05:11:36 pm
Spoiler (click to show/hide)

True, but it would be a long process, not to mention the other candidates. (40 in total, 4 every 2 years from 2023 onwards)
If only we had the resources to do it all ourselves...
How's the letter to China going? (and please no more google translate nonsense)
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 05:14:34 pm
Latvia? Isn't that soomewhere between Russia and that bit of Russia that used to be Germany?
Us Europeans should put together a DF meet sometime.

no , it is next to Russia , Estonia and Lithuania.

well , Latvia was occupied by Germans in middle ages and WW2 , but it is not a part of Germany .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 16, 2012, 05:15:23 pm
Re: Sanctioned Mars Trip: It's a better idea than robbing them.

How's the letter to China going? (and please no more google translate nonsense)
Alright, how about general nonsense?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 16, 2012, 05:16:32 pm
why not robot cat instead of letter ?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 17, 2012, 02:09:00 am
Re: Sanctioned Mars Trip: It's a better idea than robbing them.

How's the letter to China going? (and please no more google translate nonsense)
Alright, how about general nonsense?

only 40 astronauts, and we'll have competition. They will also be filmed 24/7, so no 'evil' plans.
General nonsense is fine, it's what the thread's built on. (not to mention the forums)

why not robot cat instead of letter ?
do we have a robot cat? What if leader of China fancies a +cat roast+?
I have defeated your plan with logic [/sarcasm]
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 17, 2012, 03:24:25 am
Damn , everyone is from America .
Im from Italia, though im currently living in Quebec.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 17, 2012, 03:49:05 am
Damn , everyone is from America .
Im from Italia, though im currently living in Quebec.
Cool, Italy's a nice place.

Also: Eureka! We claim Mars! If Dennis Hope can claim the moon, what's stopping one of us (probably pres. DZA) from claiming Mars? Then we can sue all others for trespassing!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 17, 2012, 06:11:17 am
tophat , if a cat adopts a human , the human is powerless to the cat , if cat said give 1.000.000.000 $ to brainfreez , the president will do so .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 17, 2012, 06:17:12 am
tophat , if a cat adopts a human , the human is powerless to the cat , if cat said give 1.000.000.000 $ to brainfreez , the president will do so .
how do we control the cat then? (since we have no robots)
The cat has adopted brainfreez!
brainfreez gives all his money to the RSPCA!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 17, 2012, 06:42:58 am
the robot cat should have remote control , buletproof steel plate armor , camouflage mechanisms , rocket engine for flying and lazer rifles .
:D

also it should have thermonuclear catsplosion button (self destruction button) .
to make it more effective it should have a mini nuclear reactor inside .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 08:27:59 am
Okay, there's several major issues with the robot cat idea. It's moronic, it relies on the president of China liking cats, and how are we going to get a cat with a nuclear self-destruct button past customs?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 17, 2012, 09:05:22 am
With all those added extras, the cat would probably cost more than the space elevator thing.
That's another point: money. The space shuttle cost $1.5billion per flight. How will we get that much money?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 17, 2012, 09:35:55 am
Money. Well, we don't technically need money, we just need enough of the constituent parts that we can make one ourselves. This will still be expensive, and our top scienists are working oon it. Current progress says: Sell Juice. Or space tourism.

I personally say we hoodwink some investors, like in jurrasic park, except for the part where we are eaten. Plus, we know there is a market for it, so, we can bust some heads.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 17, 2012, 09:44:00 am
we could take a real cat and place a mind control device in its brain , then bring the cat to the president of China and let the cat adopt him .
then  force the president to give us money and slaves .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 10:03:06 am
Money. Well, we don't technically need money, we just need enough of the constituent parts that we can make one ourselves. This will still be expensive, and our top scienists are working oon it. Current progress says: Sell Juice. Or space tourism.

I personally say we hoodwink some investors, like in jurrasic park, except for the part where we are eaten. Plus, we know there is a market for it, so, we can bust some heads.
First off: It's space tourism AND sell juice. Made from real Lunar oranges! Or apples, if you prefer apple juice, but that's not important.
Second: Hammond wasn't deceitful, he just showed off his little elephant and made vague promises about an awesome park that would be opening in a few years. We can do the same, except without the elephant or the secrecy. "We're starting this neat-o lunar resort, with spaceflight cruises of a few hours for our less absurdly wealthy clients. Who wants to invest in the most potentially profitable industry since computers?"
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 17, 2012, 10:06:36 am
With all those added extras, the cat would probably cost more than the space elevator thing.
That's another point: money. The space shuttle cost $1.5billion per flight. How will we get that much money?
We allow X rich and important peope with us. (People pay a lot for spacetourism.) Hostages and Money in one trip.

Note that I'm trying to reduce costs, by having a single orbiter fly back and forth to Mars. And refueling on Mars using selfproduced rocket fuel. It's still going to cost a lot though.

((Assuming we can steal some of SpaceX's rockets, it's still going to cost us at least 2000 dollar per kg.(Minimum load per orbiter flight is around 20000 kg, because that's us. ))
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 10:13:02 am
Let's try to avoid stealing big, expensive things. We really don't want law enforcement to come down on us before we even get to Mars...
Maybe we can get a government grant.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 17, 2012, 10:15:24 am
if its a regular juice it costs 2$.
if its a moon or space juice it costs 20$.
if its a space juice from fruits grown on mars or moon it costs 50 - 100$.

assuming that regular mortals won't get to enjoy the space cruise , only people with huge money bags will be allowed and it will make the prices acceptable .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 17, 2012, 10:33:03 am
if its a regular juice it costs 2$.
if its a moon or space juice it costs 20$.
if its a space juice from fruits grown on mars or moon it costs 50 - 100$.

assuming that regular mortals won't get to enjoy the space cruise , only people with huge money bags will be allowed and it will make the prices acceptable .
I propose you add another zero or two to those numbers. As it is now you can't even cover the launch costs for the juice.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 17, 2012, 11:13:57 am
yes , yes i can .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 11:36:09 am
if its a regular juice it costs 2$.
if its a moon or space juice it costs 20$.
if its a space juice from fruits grown on mars or moon it costs 50 - 100$.

assuming that regular mortals won't get to enjoy the space cruise , only people with huge money bags will be allowed and it will make the prices acceptable .
Since it costs a crapton to ship fruit or juice up from Earth, how about $20-30, tops, for juice? Grown locally on Luna, and organically to help justify the price tag. Besides, there wouldn't be ant bugs or weeds in the fields, so we wouldn't need herbicides or insecticides anyways.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 17, 2012, 12:04:37 pm
brainfreez - I was referring to Koenigsberg/Kaliningrad :D

(And if occupation during WWII meant being part of Germany now, something major would be wrong :/ )
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 17, 2012, 12:15:07 pm
FYI Bringing stuff up from the Earth costs 2000 dollar per kg. Even with a space elevator that will be at least a hundred dollars.

While bringing stuff from the moon to the Earth is cheaper, we still need to pay for the lunar take off and the landing craft. Never underestimate the human ability to pay for useless things. A price of a thousand dollars isn't to be laughed at. (If you're selling it on the moon to space tourist I would go for space wine and such luxuries. Sell for way more money.)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 01:21:00 pm
So...If an average person weighs around 100 kg, and they can bring up to 50 kg of cargo for the voyage, that's...$300,000 just to bring them up. We could easily charge over a million dollars per person per trip, without even accounting for them buying stuff while they're there!
Obviously, most of what we sell should be made on Luna. Cheaper, and we can charge more--win-win!
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 17, 2012, 01:38:07 pm
So...If an average person weighs around 100 kg, and they can bring up to 50 kg of cargo for the voyage, that's...$300,000 just to bring them up. We could easily charge over a million dollars per person per trip, without even accounting for them buying stuff while they're there!
Obviously, most of what we sell should be made on Luna. Cheaper, and we can charge more--win-win!
Guess what the Russians are doing...

Also, 2000 is the cheapest freight transport . People are much more expensive.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 01:50:45 pm
So...call it, around $1.5 million for a round-trip from Terra to the 12th Bay Lunar Resort (which also happens to have a secret base underneath it), plus lodging, food, activity, and other such costs; or, for the more impoverished, $499,999 to take a spaceplane JUST out of the atmosphere! (Minimal or no cargo.)

Great, all we need now is the reusable spaceplane, the Lunar base, and the fuel. And advertisement.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 17, 2012, 01:51:23 pm
Agree with extautionate prices. If people pay $1.5billion to fly round the moon (and they are, takeoff in 4+ years if you're interested), they can and will pay $20 to drink juice on the moon. Ditto with coffee shop on Mt. Everest.

That's just for a few hours orbiting.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 01:59:11 pm
Agree with extautionate prices. If people pay $1.5billion to fly round the moon (and they are, takeoff in 4+ years if you're interested), they can and will pay $20 to drink juice on the moon. Ditto with coffee shop on Mt. Everest.

That's just for a few hours orbiting.
Hm, so maybe the round-trip would be $1,999,999.99, not counting lodging and such. It'll be a bargain! Then we gouge them with the souvenirs, food, maybe a time-share presentation or a request to help find the Martian colony project, and we're good. Maybe throw in some advertising deals with Terran companies.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 17, 2012, 02:04:16 pm
Agree with extautionate prices. If people pay $1.5billion to fly round the moon (and they are, takeoff in 4+ years if you're interested), they can and will pay $20 to drink juice on the moon. Ditto with coffee shop on Mt. Everest.

That's just for a few hours orbiting.
I'd go for 1.5 billion a day. Possibly a bit less though. Maybe half that.

We should also bring back and export moonrocks(in limited quantities). Don't mind the fact that they cause a variant of asbestosities(Yup, portal was right. Moon rocks are poisonous.)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 02:45:18 pm
I'd say $2mil for travel, plus a certain amount (probably in the tens or hundreds of thousands of dollars per day range, possibly varying based on accommodations) for rent, plus food expenses, plus they'd want to get plenty of souvenirs.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zecro_The_Scourge on August 17, 2012, 04:34:38 pm
How do we incorporate space cows and cheese into this? Also I strongly agree with the secret base under colony plan.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 17, 2012, 04:51:44 pm
Technically, it's a secret base under a RESORT.

The spacecows should be smaller and have a higher milk yield. That way, we need less pasture for more milk. Perhaps they should also have shaggy fur, so that we can shear them and sell Space Cow Wool Sweaters. Or maybe that's just silly.
Maybe what we need is, not space cows, but space GOATS.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 17, 2012, 05:02:18 pm
I want to join this endeavor.  It's crazy enough to work. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyEnoughToWork)
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 17, 2012, 05:15:12 pm
I want to join this endeavor.  It's crazy enough to work. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyEnoughToWork)
Yes, propaganda campaign is working. Please, choose a position in a new or already exisiting department, and I or DZA will sponser your appointment.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 17, 2012, 05:20:01 pm
I want to join this endeavor.  It's crazy enough to work. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyEnoughToWork)

Join P.E.A.C.E. I need people that are not insane drug addicts.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 17, 2012, 05:23:18 pm
Your choice:
Whichever is trying to revise or break the laws of physics,
Whichever is working with computers,
Whichever is working with Military strategy,
Whichever is working with Diplomatic strategy,
or I can join the modding department.

I want to join this endeavor.  It's crazy enough to work. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyEnoughToWork)

Join P.E.A.C.E. I need people that are not insane drug addicts.

What does it do?  May add to list above.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 17, 2012, 05:24:32 pm
We basically fix whatever the rest of the colony does when it comes to relations to earth. So basically we babysit earth to make sure they don't get stupid and attack us.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 17, 2012, 05:28:21 pm
We basically fix whatever the rest of the colony does when it comes to relations to earth. So basically we babysit earth to make sure they don't get stupid and attack us.

I am good at strategy (diplomatic or military), but I cannot speak in front of a decent-sized group of people (read: more than 10).
Title: Re: The Bay12 Space program - Open discussion
Post by: Scruffy on August 17, 2012, 06:23:26 pm
We should also bring back and export moonrocks.
The moon is a harsh mistress. Exporting rocks one slingshotted boulder at a time and letting the earths gravity do the rest.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 17, 2012, 06:25:33 pm
We basically fix whatever the rest of the colony does when it comes to relations to earth. So basically we babysit earth to make sure they don't get stupid and attack us.

I am good at strategy (diplomatic or military), but I cannot speak in front of a decent-sized group of people (read: more than 10).

We are set then. Welcome to P.E.A.C.E.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 17, 2012, 06:30:52 pm
We basically fix whatever the rest of the colony does when it comes to relations to earth. So basically we babysit earth to make sure they don't get stupid and attack us.

I am good at strategy (diplomatic or military), but I cannot speak in front of a decent-sized group of people (read: more than 10).

We are set then. Welcome to P.E.A.C.E.

I probably will have other areas that I will assist at the same time, but I am honored to be in the organization all the same.

I have noticed all of the talk ending at mars, the current destination, but what if we look further.  Specifically, construction of a FTL drive involving magma and elf carcasses to bring us to another star.  Any thoughts?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 17, 2012, 07:22:51 pm
Do you HAVE a FTL engine? Do you plan to have a cheap design in the next 30 years? I thought not.

Well then, Welcome to PEACE. I would have preffered you be in the military sector, but okay. I will ask ace to add you in to the database.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 17, 2012, 07:26:04 pm
Do you HAVE a FTL engine? Do you plan to have a cheap design in the next 30 years? I thought not.

Well then, Welcome to PEACE. I would have preffered you be in the military sector, but okay. I will ask ace to add you in to the database.

Wait, military?

I'll go for that instead!
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 17, 2012, 07:26:47 pm
Do you HAVE a FTL engine? Do you plan to have a cheap design in the next 30 years? I thought not.

Well then, Welcome to PEACE. I would have preffered you be in the military sector, but okay. I will ask ace to add you in to the database.

Wait, military?

I'll go for that instead!

Damn another sane person lost to the jobs for the insane...
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 17, 2012, 07:29:32 pm
Do you HAVE a FTL engine? Do you plan to have a cheap design in the next 30 years? I thought not.

Well then, Welcome to PEACE. I would have preffered you be in the military sector, but okay. I will ask ace to add you in to the database.

Wait, military?

I'll go for that instead!

Damn another sane person lost to the jobs for the insane...

There are sane people?   ???
Title: Re: The Bay12 Space program - Open discussion
Post by: Zecro_The_Scourge on August 17, 2012, 07:29:43 pm
Somehow I know someone will attempt this in the future, with the specifications posted by bay12...
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 17, 2012, 07:31:34 pm
And that someone will be the Bay12 community itself.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 17, 2012, 07:31:47 pm
I'm sorry Corai, I bet you just had some business cards made too.

I would join you, as I am likely considered sympathetic to the earthings, (I would prefer takeover to destruction) but my current duties must take precedence.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 17, 2012, 07:33:30 pm
Do you HAVE a FTL engine? Do you plan to have a cheap design in the next 30 years? I thought not.

Well then, Welcome to PEACE. I would have preffered you be in the military sector, but okay. I will ask ace to add you in to the database.

Wait, military?

I'll go for that instead!

Damn another sane person lost to the jobs for the insane...
Try making PEACE sound more interesting. Offer them cookies or something. Your fighting against a sector with asteroids in the shape of a middle finger. Possibly something about how diplomats get all the earth ladies?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 17, 2012, 07:34:28 pm
Do you HAVE a FTL engine? Do you plan to have a cheap design in the next 30 years? I thought not.

Well then, Welcome to PEACE. I would have preffered you be in the military sector, but okay. I will ask ace to add you in to the database.

Wait, military?

I'll go for that instead!

Damn another sane person lost to the jobs for the insane...
Try making PEACE sound more interesting. Offer them cookies or something. Your fighting against a sector with asteroids in the shape of a middle finger. Possibly something about how diplomats get all the earth ladies?

When this all goes to hell and we get our asses kicked, we will be the only Bay12ers NOT to be shot on sight.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 17, 2012, 07:36:29 pm
Somehow I know someone will attempt this in the future, with the specifications posted by bay12...

All we should need to do is find a wormhole and make it stable.  Bonus if we can change it's state at a whim.

Do you HAVE a FTL engine? Do you plan to have a cheap design in the next 30 years? I thought not.

Well then, Welcome to PEACE. I would have preffered you be in the military sector, but okay. I will ask ace to add you in to the database.

Wait, military?

I'll go for that instead!

Damn another sane person lost to the jobs for the insane...
Try making PEACE sound more interesting. Offer them cookies or something. Your fighting against a sector with asteroids in the shape of a middle finger. Possibly something about how diplomats get all the earth ladies?

When this all goes to hell and we get our asses kicked, we will be the only Bay12ers NOT to be shot on sight.

You forget that I we would not be stupid enough to build a way out.  Possibly through the wormhole.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 17, 2012, 07:42:58 pm
Corai might be right though, what if Toady and Threetoe do not wish to come to mars?  Obviously in that case destruction, or even war would be out of the question.  Then what?

We need options, and some of those options need to be possible without the destruction or hostile takeover of the Earth.  Diplomacy may be the only way!
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 17, 2012, 07:45:21 pm
Corai might be right though, what if Toady and Threetoe do not wish to come to mars?  Obviously in that case destruction, or even war would be out of the question.  Then what?

Simple, we avoid where they live.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 17, 2012, 07:49:41 pm
Do you HAVE a FTL engine? Do you plan to have a cheap design in the next 30 years? I thought not.

Well then, Welcome to PEACE. I would have preffered you be in the military sector, but okay. I will ask ace to add you in to the database.

Wait, military?

I'll go for that instead!

Damn another sane person lost to the jobs for the insane...
Try making PEACE sound more interesting. Offer them cookies or something. Your fighting against a sector with asteroids in the shape of a middle finger. Possibly something about how diplomats get all the earth ladies?

When this all goes to hell and we get our asses kicked, we will be the only Bay12ers NOT to be shot on sight.
Now see, this is why we will have self-destruct function. lure the Terrans in, and BAM, die in a blaze of glory. I for one plan to commit suicide by jumping off my waterfall. ahh, the mist...

Actually, as prime minister, I bet I get arrested for warcrimes.

If he had a serious problem with it, he would have told us. As of right now, its approval by lack of resistance. I do wonder what he thinks of us though...
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 17, 2012, 07:54:37 pm
I am against any form of weapons of mass destruction, on earth or on our territory. If you are all gonna kill yourselves when we get our asses kicked, use a gun. Not a giant nuke that will destroy the solar system.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 17, 2012, 07:58:04 pm
I am against any form of weapons of mass destruction, on earth or on our territory. If you are all gonna kill yourselves when we get our asses kicked, use a gun. Not a giant nuke that will destroy the solar system.
I was just planning a regular explosion. BUT NOW, ITS BIGGER TSAR BOMBA TIME!!! And someone make one of those multi-stage plutonium-cobalt bombs that wipeout all life.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 17, 2012, 09:43:10 pm
I want to join this endeavor.  It's crazy enough to work. (http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyEnoughToWork)

Join P.E.A.C.E. I need people that are not insane drug addicts.


For this, you shall be punished. But for now, I'm going to waste time rolling my faeces into little balls and eating crayons while I wait for the four sheets of acid to kick in.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 17, 2012, 09:45:56 pm
How about we not do anything to Terra at all, and instead sit back, open up some of your drink of choice, and watch the fireworks of nuclear war?
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 17, 2012, 10:20:01 pm
How about we not do anything to Terra at all, and instead sit back, open up some of your drink of choice, and watch the fireworks of nuclear war?
No way! Then when the war between the countrys of Earth was over, there would be nothing but fallout left for us!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 17, 2012, 10:36:02 pm
How about we not do anything to Terra at all, and instead sit back, open up some of your drink of choice, and watch the fireworks of nuclear war?
No way! Then when the war between the countrys of Earth was over, there would be nothing but fallout left for us!
I agree with waffle here. They have lots of stuff. Like more humans. And a friendly enviroment. And rare-earth metal. And infrastructure. And Toady.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 17, 2012, 10:36:58 pm
How about we not do anything to Terra at all, and instead sit back, open up some of your drink of choice, and watch the fireworks of nuclear war?
No way! Then when the war between the countrys of Earth was over, there would be nothing but fallout left for us!
I agree with waffle here. They have lots of stuff. Like more humans. And a friendly enviroment. And rare-earth metal. And infrastructure. And Toady.

So you support not killing Earth dead?
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 17, 2012, 10:38:58 pm
How about we not do anything to Terra at all, and instead sit back, open up some of your drink of choice, and watch the fireworks of nuclear war?
No way! Then when the war between the countrys of Earth was over, there would be nothing but fallout left for us!
I agree with waffle here. They have lots of stuff. Like more humans. And a friendly enviroment. And rare-earth metal. And infrastructure. And Toady.

So you support not killing Earth dead?
Obviuosly. Whats the point of taking it if we make it usless in the process?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 17, 2012, 10:41:38 pm
How about we not do anything to Terra at all, and instead sit back, open up some of your drink of choice, and watch the fireworks of nuclear war?
No way! Then when the war between the countrys of Earth was over, there would be nothing but fallout left for us!
I agree with waffle here. They have lots of stuff. Like more humans. And a friendly enviroment. And rare-earth metal. And infrastructure. And Toady.

So you support not killing Earth dead?
As shocking as it may seem, yes. I'm good with nuclear war though, as long as there are decent numbers of survivors.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 17, 2012, 10:41:54 pm
How about we not do anything to Terra at all, and instead sit back, open up some of your drink of choice, and watch the fireworks of nuclear war?
No way! Then when the war between the countrys of Earth was over, there would be nothing but fallout left for us!
I agree with waffle here. They have lots of stuff. Like more humans. And a friendly enviroment. And rare-earth metal. And infrastructure. And Toady.

So you support not killing Earth dead?
Obviuosly. Whats the point of taking it if we make it usless in the process?

Slayer & Waffle, I vote we stick together. I can just tell we will be lynched for being sane.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 17, 2012, 10:43:28 pm
Slayer & Waffle, I vote we stick together. I can just tell we will be lynched for being sane.
Im the one who started this thread in the first place. I doubt that anything I do can redeem me...... :(
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 18, 2012, 04:43:15 am
This thread is showing some signs of sanity ...... its scaring me .

Why aren't i appointed as the leader of D.E.A.T.H?
Title: Re: The Bay12 Space program - Open discussion
Post by: Phlum on August 18, 2012, 11:50:46 am
This thread is showing some signs of sanity ...... its scaring me .

All groups of people will eventually reach a sort of equilibrium in which there is mutual understanding for all but the insane. The insane, will always try to rationalize why they can't understand. This is the cause of all change.

(edit) if you don't mind, saying this makes me feel important.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 18, 2012, 12:17:38 pm
This thread is showing some signs of sanity ...... its scaring me .

All groups of people will eventually reach a sort of equilibrium in which there is mutual understanding for all but the insane. The insane, will always try to rationalize why they can't understand. This is the cause of all change.

(edit) if you don't mind, saying this makes me feel important.
Then why was I elected then? I'm the number 2 position in government here.

On that note, I plan to submit to Ace more info to make official. So if he hasn't added you, remind me of your position please.
Title: Re: The Bay12 Space program - Open discussion
Post by: Phlum on August 18, 2012, 12:29:57 pm
Then why was I elected then? I'm the number 2 position in government here.

On that note, I plan to submit to Ace more info to make official. So if he hasn't added you, remind me of your position please.

Umm, acting insane as a joke? Or am I not a member of the space project and can therefore not post? The title says open discussion. What do you mean?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 18, 2012, 01:12:50 pm
I will be the IT administrator and manager of the AI. If we are making a test colony using people that dont want to be there, they'll probably break things. I say we give them brain implants and have a AI controlling them. These implants could directly power a artificial heart, so that if they are removed, they die, minimizing damage to the space station.

Volounteers to be stored on a disk and used for the AI?
Also, any acronyms for this AI? I cant come up with any :x
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 18, 2012, 01:26:25 pm
Then why was I elected then? I'm the number 2 position in government here.

On that note, I plan to submit to Ace more info to make official. So if he hasn't added you, remind me of your position please.

Umm, acting insane as a joke? Or am I not a member of the space project and can therefore not post? The title says open discussion. What do you mean?
No, you can post, I'm asking people about their asked fo position in the organization.

Joke? What Joke? Most people on this forum are completely serious. And we're serious about this. Very serious.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 18, 2012, 01:28:07 pm
i am the leader of D.E.A.T.H (Department of Earth Agriculture and Testing of Hemp) .
the department is responsible of farmers and plant industry .

because i was the first hemp farmer .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 18, 2012, 05:36:58 pm
i am the leader of D.E.A.T.H (Department of Earth Agriculture and Testing of Hemp) .
the department is responsible of farmers and plant industry .

because i was the first hemp farmer .
Seems a little like there is overlap wih arts and recreation, but okay. Anyone else?
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 18, 2012, 06:55:57 pm
We can never have too much art.  Can you imagine how hard it would be to smooth all the walls without so many artists?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 18, 2012, 07:13:59 pm
I would like to note that, if one is discovered nearby, I would like to spearhead the effort to stabilize a wormhole, to bring DF to another galaxy.  We can't be selfish, and must get a quality game out into another galaxy before the major corporations try!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 18, 2012, 07:28:31 pm
I would like to note that, if one is discovered nearby, I would like to spearhead the effort to stabilize a wormhole, to bring DF to another galaxy.  We can't be selfish, and must get a quality game out into another galaxy before the major corporations try!
If and when that happens, sure.

We can never have too much art.  Can you imagine how hard it would be to smooth all the walls without so many artists?
For some reason, arts and recreation overlaps with drugs. Brainfreez, I ask that we be allowed to dip into your personal supply of brainfreeztm to help convince investors.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 18, 2012, 07:30:40 pm
I LIKE DRAWINGGGGGGGGGGGGGGGGGG!
Title: Re: The Bay12 Space program - Open discussion
Post by: Scelly9 on August 18, 2012, 07:32:25 pm
PTW, I must see this.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 18, 2012, 07:41:20 pm
I can't believe that people want to go to the department of Arts. Stop bloody joing the drug industry for a minute. So, Slayer, where are you?
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 18, 2012, 07:51:47 pm
I can't believe that people want to go to the department of Arts. Stop bloody joing the drug industry for a minute. So, Slayer, where are you?

?

What do you mean by that?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 18, 2012, 08:08:17 pm
We basically fix whatever the rest of the colony does when it comes to relations to earth. So basically we babysit earth to make sure they don't get stupid and attack us.
I'm helping with this effort, despite being the F.O.R.G.O.T.E.N.B.E.A.S.T.

We should also bring back and export moonrocks.
The moon is a harsh mistress. Exporting rocks one slingshotted boulder at a time and letting the earths gravity do the rest.
Wait until we're ready to attack! Hostile actions will stop all non-nuke imports, and the nukes will be pre-armed and ready to explode.

I am against any form of weapons of mass destruction, on earth or on our territory. If you are all gonna kill yourselves when we get our asses kicked, use a gun. Not a giant nuke that will destroy the solar system.
I am actually FOR WMDs. I'm just against using them, although we must let the Terrans know we have them.

I will be the IT administrator and manager of the AI. If we are making a test colony using people that dont want to be there, they'll probably break things. I say we give them brain implants and have a AI controlling them. These implants could directly power a artificial heart, so that if they are removed, they die, minimizing damage to the space station.

Volounteers to be stored on a disk and used for the AI?
Also, any acronyms for this AI? I cant come up with any :x
I'd be interested to be turned to an AI, once the bugs get worked out and robot bodies are available.
How about: Heuristic Intelligent Vehicles for Multiple Interesting/Notable Devices?

And why am I not yet listed as the F.O.R.G.O.T.E.N.B.E.A.S.T. of the B.I.O.G.L.a.D.O.S.?
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 18, 2012, 08:09:55 pm
LEARN HOW TO SPELL FORGOTTEN! >:c AND HIVE!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 18, 2012, 08:26:20 pm
Well, forgotten has two T's, but I'm the First Officer of the Really Great Organic Technology, Engineering of New Biological Equipment, And Stuff, Thing. Can you get another T in there? No.
(P.S: I run the Bioweapons, Internal Organs; Growing Lethal and/or Desireable Organics Section of this project.)

As to hive: What do YOU propose?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 18, 2012, 09:39:55 pm
Well, forgotten has two T's, but I'm the First Officer of the Really Great Organic Technology, Engineering of New Biological Equipment, And Stuff, Thing. Can you get another T in there? No.
(P.S: I run the Bioweapons, Internal Organs; Growing Lethal and/or Desireable Organics Section of this project.)

As to hive: What do YOU propose?
Greatwyrm, you are 7 out of ten of the last posters in my new replies section. I wonder why.

Ayway, I appears that Ace is temporarily AWOL, so everything must be put back a bit.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 19, 2012, 04:16:28 am
H.I.V.E.M.I.N.D. sounds like a cool name.
Now there is a hard choice. Use harddrives to store you on or keep your brain?
Harddrive has as pro that we could make backups of you. Tough i dont think it will be as easy to combine multiple people into a supercomputer as with brains.
Brains are more sensitive for a zombie apocalypse tough.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 19, 2012, 05:51:02 am
why i am not listed ?

i demand being listed , or else you will find a little surprise in your last meal .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 19, 2012, 08:02:50 am
Well, forgotten has two T's, but I'm the First Officer of the Really Great Organic Technology, Engineering of New Biological Equipment, And Stuff, Thing. Can you get another T in there? No.
(P.S: I run the Bioweapons, Internal Organs; Growing Lethal and/or Desireable Organics Section of this project.)

As to hive: What do YOU propose?
Greatwyrm, you are 7 out of ten of the last posters in my new replies section. I wonder why.
I tend to post-binge. Open up the six subforums I care about, open all the interesting-looking threads with new posts (one subforum at a time), read, reply, go on to the next thread.

H.I.V.E.M.I.N.D. sounds like a cool name.
I know. However, I'd advise coming up with your own acronym because I couldn't get an E into mine. "Electrical," maybe? Heuristic Intelligent Vehicles of Electronics for Multiple Interesting/Notable Devices?

Quote
Now there is a hard choice. Use harddrives to store you on or keep your brain?
Harddrive has as pro that we could make backups of you. Tough i dont think it will be as easy to combine multiple people into a supercomputer as with brains.
Brains are more sensitive for a zombie apocalypse tough.
Hard drives, if possible; brains can break down and are harder to make backups of. Also, brains don't come with USB ports.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 19, 2012, 09:39:57 am
Quote
Now there is a hard choice. Use harddrives to store you on or keep your brain?
Harddrive has as pro that we could make backups of you. Tough i dont think it will be as easy to combine multiple people into a supercomputer as with brains.
Brains are more sensitive for a zombie apocalypse tough.
Hard drives, if possible; brains can break down and are harder to make backups of. Also, brains don't come with USB ports.
I'd say we use hard drives, but also store some copies into Dna, just in case a solar storm comes around and messes up the AI or something.

On that note, I would like to have large red AI shutdown and reboot buttons as well as having the secondary live support and airlock system being under manual control.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 19, 2012, 09:46:13 am
Quote
Now there is a hard choice. Use harddrives to store you on or keep your brain?
Harddrive has as pro that we could make backups of you. Tough i dont think it will be as easy to combine multiple people into a supercomputer as with brains.
Brains are more sensitive for a zombie apocalypse tough.
Hard drives, if possible; brains can break down and are harder to make backups of. Also, brains don't come with USB ports.
I'd say we use hard drives, but also store some copies into Dna, just in case a solar storm comes around and messes up the AI or something.
...
DNA isn't binary. Also, DNA is affected by radiation. That's the science behind the Hulk and dozens of other superheroes, and possibly the reason radiation causes cancer. We'd need a better backup...or, just figure out some kind of Faraday cage or something and back everyone up on a big, central computer.

Quote
On that note, I would like to have large red AI shutdown and reboot buttons as well as having the secondary live support and airlock system being under manual control.
Sensible, as long as people-AIs can't be turned off by pranksters.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 19, 2012, 09:52:12 am
They can store Data on Dna, and even extremely compact. 700 terrabytes per gram. We just copy the AI a few time, put the DNA into lead radio proof boxes(and freeze it, otherwise it falls apart). Of course it won't be binary, but we can encode and decode it, even if it takes a long time.

Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 19, 2012, 11:02:08 am
Alright, if you say so.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 19, 2012, 06:09:57 pm
Wait, military?

I'll go for that instead!

I suggest you join the planning dept (at least part-time) of M.A.D. P.L.A.N.S (Military And Defensive Planning, Logistical, and (un)Natural Support)- aiding your military since I invented it.
Also: welcome aboard! Just please don't try brainfreeztm. For the sake of the last shreds of your soul....

On another matter, when would you like status reports, *crosses fingers* oh high and mighty leader? Monthly? Annually?

As for games, we are taking kobold quest.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 19, 2012, 06:43:58 pm
*crosses fingers* oh high and mighty leader?

Are you referring to me, or someone else in that question?

Just need some clarification.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 19, 2012, 06:47:42 pm
I'd still like to be noted as the F.O.R.G.O.T.E.N.B.E.A.S.T. in the OP.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 20, 2012, 01:51:48 am
*crosses fingers* oh high and mighty leader?

Are you referring to me, or someone else in that question?

Just need some clarification.

Referring to king DZA. (I voted for Misko)
I technically outrank you, but you can be head of the planning sub-department.
And tactical consultant to the military. (if you want)
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 20, 2012, 02:01:10 am
I, of course, supercede all of you.

Well, until Ace decides to come and put this stuff in, please. right this stuff down somewhere.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 20, 2012, 02:31:02 am
I, of course, supercede all of you.

Well, until Ace decides to come and put this stuff in, please. right this stuff down somewhere.
Done!
EDIT:
I think at some point we should run re-elections.
If you decide to go mad and make a parliament, I suggest we use a method adopted by the ancient Greeks: lottery. Put everyone's (regardless if they want to run) name in a hat, and have a fair, unbribable (might be asking for too much) person pull a certain number of names out. Those people then have to serve a term in office (a year?) as part of their duty to the twelfth bay, before passing on the reigns to the next un/lucky MPs.
After serving a term in office, their name can be removed/returned (1 time or many?) to the hat.
This prevents corruption (to an extent) and gets the views of the people across (but we run the risk of, say, all MAGMA  (or arts & recreation) representatives in at the same time.)
Or we could have a council. The way to get onto the council? Assasainate / win a fight to the death with an existing member. I do not support the second system of government.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 20, 2012, 03:28:19 am
i think that Greek method would destroy us , because you can never know what kind of insane person will get the power .
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 20, 2012, 03:35:59 am
On another matter, when would you like status reports, *crosses fingers* oh high and mighty leader? Monthly? Annually?

Weekly. A month gives you all far too much time to potentially screw something up.

Also, careful with those fingers, friend. I would hate to have to liberate them from the oppressive control of your increasingly untrustworthy hand.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 20, 2012, 03:44:10 am
when we will do our first launch to the space ?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 20, 2012, 03:51:53 am
Wait, put me up as ze necessary insane German scientist/mad mathematitian!

ETHICAL (Ethical Treatment of Humans In Cool and Atrocious... Lemons? Yeah, good enough. We have way too few non sequiturs around here anyway.)
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 20, 2012, 04:41:15 am
On another matter, when would you like status reports, *crosses fingers* oh high and mighty leader? Monthly? Annually?

Weekly. A month gives us all far too much time to potentially screw something up.

Also, careful with those fingers, friend. I would hate to have to liberate them from the oppressive control of your increasingly untrustworthy hand.
Weekly it is then. I'll be unable to compile all the details in a week, so expect much more comprehensive monthly reports. All reports will be made in the logistics thread unless otherwise stated.
As for brainfreez, the details of our current plan are in the logistics thread.
i think that Greek method would destroy us , because you can never know what kind of insane person will get the power .
Are you implying that it's possible for a leader to be sane?

Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 20, 2012, 04:45:41 am
I could get the AI to help you with those reports.
Statistics and such, to detect any faults that we may not have noticed and could indicate larger problems.

B.O.O.Z.E.

Big Overal and Operating Zealous Electronics.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 20, 2012, 05:57:44 am
I could get the AI to help you with those reports.
Statistics and such, to detect any faults that we may not have noticed and could indicate larger problems.

B.O.O.Z.E.

Big Overal and Operating Zealous Electronics.
Thanks but no. I distrust AI, and anyway, I have a pocket calculator.

Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 20, 2012, 07:00:38 am
I could get the AI to help you with those reports.
Statistics and such, to detect any faults that we may not have noticed and could indicate larger problems.

B.O.O.Z.E.

Big Overal and Operating Zealous Electronics.
Thanks but no. I distrust AI, and anyway, I have a pocket calculator.
Well, I distrust pocket calculators. Far too similar to DF, graphics-wise.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 20, 2012, 09:34:42 am
when we will do our first launch to the space ?
http://en.wikipedia.org/wiki/Nuclear_pulse_propulsion
Because explosions are dwarven.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 20, 2012, 10:09:54 am
i suggest we all create a huge nuke , hop in it and send ourselves to the unknown .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 20, 2012, 10:21:15 am
Well, all the info on the monitors will come from the AI, so you dont really have a choice.
You could be part of the AI if you wanted. If you ARE the AI, you can hardly distrust it. It will not be a piece of coding, Wyrm wants to be the AI.
Quote from: Miauw
Volounteers to be stored on a disk and used for the AI?
I'd be interested to be turned to an AI, once the bugs get worked out and robot bodies are available.
How about: Heuristic Intelligent Vehicles for Multiple Interesting/Notable Devices?
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on August 20, 2012, 10:30:40 am
No, if we are to truly develop Artificial intelligence, we MUST be able to Control its power, otherwise if we put one of ourselves as an AI, we do NOT want a Insane AI in control of the entire colony and our rail cannons of Terran Doom.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 20, 2012, 11:25:09 am
Whats the point of an AI if its just a glorified calculator?
Title: Re: The Bay12 Space program - Open discussion
Post by: Owlbread on August 20, 2012, 12:22:46 pm
I've tried to understand, by god I've tried, but my mind begins to melt and I start sweating in fear and anxiety. I will have to abandon my attempts.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 20, 2012, 12:43:15 pm
I, of course, supercede all of you.

Well, until Ace decides to come and put this stuff in, please. right this stuff down somewhere.
Done!
EDIT:
I think at some point we should run re-elections.
If you decide to go mad and make a parliament, I suggest we use a method adopted by the ancient Greeks: lottery. Put everyone's (regardless if they want to run) name in a hat, and have a fair, unbribable (might be asking for too much) person pull a certain number of names out. Those people then have to serve a term in office (a year?) as part of their duty to the twelfth bay, before passing on the reigns to the next un/lucky MPs.
After serving a term in office, their name can be removed/returned (1 time or many?) to the hat.
This prevents corruption (to an extent) and gets the views of the people across (but we run the risk of, say, all MAGMA  (or arts & recreation) representatives in at the same time.)
Or we could have a council. The way to get onto the council? Assasainate / win a fight to the death with an existing member. I do not support the second system of government.
No. I like the current method.
I've tried to understand, by god I've tried, but my mind begins to melt and I start sweating in fear and anxiety. I will have to abandon my attempts.
It requires dedication. And, you can't do it all at once.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 20, 2012, 02:58:49 pm
the AI would remove important things like creativity and if the AI has a mistake , it may act like a non-insane human , realize the truth and press the selfdestruction button (wich would send nukes to all our bases ).
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 20, 2012, 03:06:35 pm
Remember, we are uploading a human here, so (s)he should keep his creativity, and the code could probably be made so that insanity is kept at all times. Being immortal should usually be enough to stay insane. I'll implent a failsafe so it always obeys The almighty president.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 20, 2012, 03:15:00 pm
but if its human mind refuses because it saw news on tv where it shows all the horrors on earth and its creativity forced him to kill you while you sleep ?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 20, 2012, 03:18:23 pm
but if its human mind refuses because it saw news on tv where it shows all the horrors on earth and its creativity forced him to kill you while you sleep ?
Emergency AI shutdown protocol. Btw, the Ai is going to be a bay12'er. They're not going to mind horrors on Earth.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 20, 2012, 03:21:11 pm
but if its human mind refuses because it saw news on tv where it shows all the horrors on earth and its creativity forced him to kill you while you sleep ?
Emergency AI shutdown protocol. Btw, the Ai is going to be a bay12'er. They're not going to mind horrors on Earth.

This.

Also, first you say that you need creativity, then you say that its a bad thing. Somebody is a caveman :P
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 20, 2012, 04:06:44 pm
i just prove it will never be perfect like a real human mind .
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 20, 2012, 04:12:00 pm
*crosses fingers* oh high and mighty leader?

Are you referring to me, or someone else in that question?

Just need some clarification.

Referring to king DZA. (I voted for Misko)
I technically outrank you, but you can be head of the planning sub-department.
And tactical consultant to the military. (if you want)

Ah, I wasn't sure who you were referring to.  And I will take that job.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 21, 2012, 04:22:53 am
i just prove it will never be perfect like a real human mind .
Bit of a stretch to call that a proof, isn't it? Our brain is - for all we know - just a bit of matter arranged in a peculiar way. That means it is perfectly possible to simulate it in silico - just like anything else, really.

http://www.smbc-comics.com/index.php?db=comics&id=2108#comic
http://www.smbc-comics.com/index.php?db=comics&id=1470#comic
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 21, 2012, 04:33:28 am
i just prove it will never be perfect like a real human mind .
Bit of a stretch to call that a proof, isn't it? Our brain is - for all we know - just a bit of matter arranged in a peculiar way. That means it is perfectly possible to simulate it in silico - just like anything else, really.

http://www.smbc-comics.com/index.php?db=comics&id=2108#comic
http://www.smbc-comics.com/index.php?db=comics&id=1470#comic
Yup, free will is an illusion. Our brains are just a complex chemical reaction.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 21, 2012, 04:35:03 am
i know , everything we think is just a small electronic impulse .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 21, 2012, 05:00:27 am
This means that it is possible to perfectly emulate a human mind using code.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 21, 2012, 05:27:45 am
but how will you extract the information ? brain tissue is extremely unstable , one mistake and the information is lost forever .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 21, 2012, 05:31:52 am
Dont make mistakes.

And with long expirimenting, we could get the code to be right. Aperture science did it, we can do it too.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 21, 2012, 05:41:18 am
i see , the brain information extracting would allow us to freeze all our memories in computers and never forget them .
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 21, 2012, 07:13:12 am
i see , the brain information extracting would allow us to freeze all our memories in computers and never forget them .
That the brain already does, we just usually don't have access.

Also, no idealists here? No 'cogito ergo sum?' Damn, I was looking forward to a philosophy derail :(
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 21, 2012, 08:02:17 am
To b12, or not to b12.

Not really a question.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 21, 2012, 10:25:41 am
i suggest not to b12 .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 21, 2012, 10:45:41 am
Agh, so many meanings.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 21, 2012, 11:23:00 am
I too suggest not to b12, but to bee as many as we need to fly.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 21, 2012, 11:30:31 am
yes we will need many bees for my crops .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 21, 2012, 12:00:19 pm
yes we will need many bees for my crops .
Technically, most food crops (eg. Wheat) pollinate by wind. And most of those that don't can self pollinate. This can, over time, possibly cause inbreeding, but by then we will hold Earth in my - erm - Our *<<+fist+>>* - menacing with spikes of king DZ - er - 'pig bone'
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 21, 2012, 12:25:08 pm
bees will help the crops and i like bees .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 21, 2012, 01:38:11 pm
I like MECHANICAL ROBOT BEES OF MANLINESS.


Another point on the list, we must try to get a load of australium on our ship to power the MANLINESS.
That or abduct saxton hale and plenty of gorillas bears and such for him to fight.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 21, 2012, 03:33:06 pm
oh and we will need booze too ?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 21, 2012, 04:10:12 pm
Well, all the info on the monitors will come from the AI, so you dont really have a choice.
You could be part of the AI if you wanted. If you ARE the AI, you can hardly distrust it. It will not be a piece of coding, Wyrm wants to be the AI.
Quote from: Miauw
Volounteers to be stored on a disk and used for the AI?
I'd be interested to be turned to an AI, once the bugs get worked out and robot bodies are available.
How about: Heuristic Intelligent Vehicles for Multiple Interesting/Notable Devices?
An AI. There can be others. I certainly wouldn't want to be the main AI, then I couldn't make genetic stuff.

Dont make mistakes.

And with long expirimenting, we could get the code to be right. Aperture science did it, we can do it too.
And I'm sure as HFS not going to undergo AIfication until it's been perfected!
The process should be done by artificial AIs who want to make other AIs and understand that aAIs are inferior to the insane creativity and relatability of natural-born AIs (i.e, people uploaded into computer brains).

Would AIfication require the death of the organic part of the subject? I hope not, then I could talk to me.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 21, 2012, 04:12:15 pm
hemp booze , anyone ?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 21, 2012, 07:06:31 pm
River spirits? Meh.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 21, 2012, 07:13:19 pm
oh and we will need booze too ?

You can keep your booze. I'm bringing tea. If I do go, I am probably staying here on our embassy or... some other excuse for me not to go...
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 21, 2012, 07:16:22 pm
I'm keping my Dr. Pepper on Earth, with me. Yes, I'm not going. Perhaps when the project is confirmed succesful.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 21, 2012, 07:36:13 pm
I'm keping my Dr. Pepper on Earth, with me. Yes, I'm not going. Perhaps when the project is confirmed succesful.
Well thats okay. We will miss your expertise though. Wasn't your job carpenter?
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 21, 2012, 07:42:52 pm
I decided against that. I would have been an engraver, though. Anyways, I've got relatives here on Earth that I don't want to leave. Like my parents.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 21, 2012, 07:47:08 pm
I decided against that. I would have been an engraver, though. Anyways, I've got relatives here on Earth that I don't want to leave. Like my parents.

Same. Plus I feel safer on Earth. I KNOW I will get lynched on Mars.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 21, 2012, 07:51:16 pm
I will be the one controlling the genetic monstrosities, they will listen to me and I WILL STOP YOU FROM BEING LYNCHED!
Also, I will give you the betas of the kobolds if you promise to let me know what they're doing, once I get time for little projects like that.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 21, 2012, 08:28:11 pm
Hey if Corai gets a kobold I want a dragon.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 21, 2012, 08:33:07 pm
Hey if Corai gets a kobold I want a dragon.
I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots flaming webs.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 21, 2012, 08:37:51 pm
Hey if Corai gets a kobold I want a dragon.
I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots webs.
So tempted to raw that up.  But I only did part specific materials once before, and don't feel like bugfixing it for hours.
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on August 21, 2012, 08:43:35 pm
Hey if Corai gets a kobold I want a dragon.
I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots webs.
I personally want a dog sized lizard then.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 21, 2012, 08:46:46 pm
Hey if Corai gets a kobold I want a dragon.
I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots webs.
So tempted to raw that up.  But I only did part specific materials once before, and don't feel like bugfixing it for hours.
The moment after I posted that, that was my exact thought.

Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 21, 2012, 09:20:24 pm
Hey if Corai gets a kobold I want a dragon.
Apply to the military, they'll be part of the zoological warfare program.

Hey if Corai gets a kobold I want a dragon.
I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots flaming webs.
...You'll need some paperwork for that, and the cybernetics department will need to pitch in.

Hey if Corai gets a kobold I want a dragon.
I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots webs.
I personally want a dog sized lizard then.
Submit an application and wait for me to start work on recreational biologicals.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 21, 2012, 09:45:18 pm
Hey if Corai gets a kobold I want a dragon.
Apply to the military, they'll be part of the zoological warfare program.

Alrighty, somebody get me a space fighter.  I'm a veteran of Freespace 1, Freespace 2, Eternal Silence, Evochron Mercenary and Igynpadca.  My handle will be Alpha One.   I'll teach those shivans plutonians a thing or two.
Title: Re: The Bay12 Space program - Open discussion
Post by: Phlum on August 21, 2012, 11:26:47 pm
"Stars!"? "Elite"?... Anyone?...no one?

Yes those are obscure, I know. But I think that "Astrooids" is more applicable to getting to mars.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 22, 2012, 12:27:15 am
Quote from: ghost

08/21/12 at 9:15 am

this post reminds me of dwarf fortress and their fun Giant Cave Spiders!
 
to mars or bust!
http://www.popsci.com/science/article/2012-08/look-terrifying-goldenrod-cave-spider-discovered-oregon#comment-143845

Wait a minute, which of you guys was this? And why has news of the martian program spread?
Title: Re: The Bay12 Space program - Open discussion
Post by: Wrex on August 22, 2012, 02:05:24 am
Clearly, we have been infiltrated! RED SPY IN THE BASE! RELEASE ALL THE CATS!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 22, 2012, 03:25:51 am
Clearly, we have been infiltrated! RED SPY IN THE BASE! RELEASE ALL THE CATS!
CATS IN BASE! RELEASE ALL THE BUTCHERS!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 22, 2012, 03:54:15 am
BUTCHERS IN THE BASE ! RELEASE ALL THE TANNERS !


Hey if Corai gets a kobold I want a dragon.
I want a ridable flaming war-badger with wings that spews magma and has adamantine claws and silver fists and steel bones and shoots flaming webs.
you mean the "average badger" .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 22, 2012, 04:10:48 am
The AI will be pretty bugless, and yes, you can keep your body. If you want to go back in your body, your head will have to be replaced with a glass bowl with your brain in it and a mustache drawn on the front tough. And i could keep multiple backups of you, so you wont die. YOU COULD LIVE FOREVEEER :o
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 22, 2012, 04:25:27 am
or until the AI presses the big red self destruction button (everyone must have at least one self destruction button in its room) and nukes all our bases .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 22, 2012, 04:42:57 am
or until the AI presses the big red self destruction button (everyone must have at least one self destruction button in its room) and nukes all our bases .
Who needs nukes? We have thermonuclear catsplosions! (note to self - potential energy source?)
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 22, 2012, 04:48:05 am
note to self - the thermonuclear cat reactors must have self destruction buttons in all rooms .
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 22, 2012, 04:55:07 am
Thermonuclear cats are an amazing idea.

We must arm our warheads with them.

A new kind of biological warfare emerges as man expands to mars...
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 22, 2012, 05:15:01 am
we use the cats as grenades !

1. put a thermonuclear cat in fragile jar .
2. throw it !

release the nuclear fun in presidents pants !
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 22, 2012, 05:26:48 am
if everybody has a nuke button in their room, the AI wont be the one to press it.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 22, 2012, 06:22:05 am
how do you know it? humans havent evolved even to functioning robots and you are suggesting to make artificial intelect that is worth of a human mind .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 22, 2012, 07:01:32 am
we use the cats as grenades !

1. put a thermonuclear cat in fragile jar .
2. throw it !

release the nuclear fun in presidents pants !

As director of M.A.D.P.L.A.N.S I am sanctioning this idea.
Someone build a factory, quickly!
Title: Re: The Bay12 Space program - Open discussion
Post by: Phlum on August 22, 2012, 10:19:46 am
i can donate a cat.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 22, 2012, 11:15:42 am
How big and red will our self-destruct buttons be?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 22, 2012, 11:55:06 am
they should be about 30cm wide , with bright red color and they must be in all rooms .
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 22, 2012, 11:56:37 am
Damn , double post !
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 22, 2012, 12:33:47 pm
That is approppriatly huge.

It also woulld be hilarious for you to change "battle-rapping" into "battle-raping" in your sig.
Damn you, Cyanide & Happiness!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 22, 2012, 01:34:30 pm
haters gonna hate .
waiters gonna wait .
rappers gonna rape .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 22, 2012, 08:18:24 pm
Thermonuclear cats are an amazing idea.

We must arm our warheads with them.

A new kind of biological warfare emerges as man expands to mars...
Circus no. I'm the head gengineer, I have the right to say that that's impossible with the tools I have. Maybe cats weaponized somehow else, or ones with implanted nukes, but not inherently thermonuclear cats.

how do you know it? humans havent evolved even to functioning robots and you are suggesting to make artificial intelect that is worth of a human mind .
We are planning to convert carbon minds to silicon brains.

they should be about 30cm wide , with bright red color and they must be in all rooms .
That's just a safety hazard. Destroying our bases and killing us all would be as easy as shipping us some high-grade alcohol and waiting for someone to stumble into a button. Self-destruct buttons should need to be pressed intentionally by someone with the authority to decide to destroy all we've worked for.
Title: Re: The Bay12 Space program - Open discussion
Post by: Greiger on August 22, 2012, 08:35:17 pm
Ok so we put all the self destruct buttons in one room, (along with controls to everything else) then dump some chump in there with 120 years worth of food and booze.

It works with fortresses.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 22, 2012, 08:52:15 pm
Well, for starters, we'd need some way to control that one guy and keep him from dying. Humans don't have 150-year lifespans...
Also, we'd be putting our whole project into the hands of one guy with plenty of reason to hate us. I say, the self-destruct needs the approval of the head of the base or of two of the next level down, PLUS any AI or whatever stuck on the base. At a minimum. (This can be partially waived if some of those mentioned are not still alive. There's no use crying over every mistake.)
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 23, 2012, 12:55:19 am
How about a mindreading self destruct button. I mean, if we have brain uploading, we can scan the mind for the button presser's true intentions.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 23, 2012, 01:02:09 am
Can we ban certain people(You know who I am talking about)? Because, while I am fine going on a highly dangerous and highly technical mission with a large number of mostly untrained mid-to-complete insane people, that I will spend the rest of my life with, I'd like to know I want explode without cause.
Title: Re: The Bay12 Space program - Open discussion
Post by: Caprealis on August 23, 2012, 01:03:17 am
Just tossing this out there, Due to it becoming a new interest/hobby..(within the last few hours)


I think we all should learn how to speak lojban.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 23, 2012, 01:06:45 am
Just tossing this out there, Due to it becoming a new interest/hobby..(within the last few hours)


I think we all should learn how to speak lojban.
I'ma put this along the FTL wormhole idea and most things said by brainfreez as "No" Category.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 23, 2012, 02:00:14 am
Can we ban certain people(You know who I am talking about)? Because, while I am fine going on a highly dangerous and highly technical mission with a large number of mostly untrained mid-to-complete insane people, that I will spend the rest of my life with, I'd like to know I want explode without cause.

While we have little to no control over who posts in the dedicated project threads, I imagine it would most certainly be possible to forbid those we deem unfit to participate in the project from joining us on any of the actual launches.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 23, 2012, 02:53:20 am
We need people in trenchcoats and violin cases that want to have little talks.

Come to think of it, apart from a secret police (what name?) we need a uniform. Trenchcoats are mandatory.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 03:51:45 am
NINJA SUITS FOR EVERYONE !

higher rank leaders should samurai suits .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 23, 2012, 05:38:34 am
NINJA SUITS FOR EVERYONE !

higher rank leaders should samurai suits .
I approve of this idea.
Title: Re: The Bay12 Space program - Open discussion
Post by: Ultimuh on August 23, 2012, 06:04:29 am
What? Only Samurai suits for Higher ranks?
I find that idea kind of flawed.

Suits should define what job you are assigned to, and for ranks, more detailed versions of said suits.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 23, 2012, 07:33:34 am
What? Only Samurai suits for Higher ranks?
I find that idea kind of flawed.

Suits should define what job you are assigned to, and for ranks, more detailed versions of said suits.
I agree. e.g. military uniforms for M.A.D.P.L.A.N.S (duh), golden thong for president....

EDIT: you can see the flaws in the ninga suit idea. 'hey you, engineer, get over here!' 'I'm not an engineer! I'm a scientist!' 'okay then, who's an engineer?' 'I am' 'which one?' 'the one in the ninga suit'  'which ninga suit?' etc. etc.
Also perhaps we should come up with Latin mottos for the depts. to be embroidered on the uniforms / plaque on door.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 23, 2012, 10:28:21 am
What? Only Samurai suits for Higher ranks?
I find that idea kind of flawed.

Suits should define what job you are assigned to, and for ranks, more detailed versions of said suits.
I agree. e.g. military uniforms for M.A.D.P.L.A.N.S (duh), golden thong for president....

EDIT: you can see the flaws in the ninga suit idea. 'hey you, engineer, get over here!' 'I'm not an engineer! I'm a scientist!' 'okay then, who's an engineer?' 'I am' 'which one?' 'the one in the ninga suit'  'which ninga suit?' etc. etc.
Also perhaps we should come up with Latin mottos for the depts. to be embroidered on the uniforms / plaque on door.

Ever so subtle variations in color will be present in the ninja suits to determine who's who.

"Okay thats the engineers suit done, next?"
"I think physician was next"
"K great what color should this one be?"
"I dunno just move the RGB red slider down 2 and call it a day"
"Done, I'm out for coffee dave"
"I'm Phil"
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 23, 2012, 10:48:29 am
Spoiler (click to show/hide)
Maybe, but I still support the different uniforms.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 23, 2012, 12:04:51 pm
The latin phrases sounds nice. I want my room to have a plaque reading 'ignis potens est' on it.
We could make the AI only talk latin and na'vi.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 12:14:56 pm
nobles must wear samurai suits - the leader will have pink suit with  golden thong , im out of ideas .

workers must wear ninja suits and they will have to wear unique hats .

each citizens must have his own unique hat .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 23, 2012, 02:13:53 pm
Mentlegen, we have a problem.
We could sabotage that damned space program?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 03:59:04 pm
this space project is unsabotageable .
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 23, 2012, 03:59:47 pm
Mentlegen, we have a problem.
We could sabotage that damned space program?

Promise not to bleed on my suit and i'll kill you quickly, GoombaGeek.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 23, 2012, 04:09:45 pm
Mentlegen, we have a problem.
We could sabotage that damned space program?

Promise not to bleed on my suit and i'll kill you quickly, GoombaGeek.
Says the leader of P.E.A.C.E.

That's a good point- law and (dis-)order.
We're going to need a police force, and to decide on punishment/crime.
Will we have a death penalty?
Or 'just' life imprisonment?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 23, 2012, 04:10:50 pm
Mentlegen, we have a problem.
We could sabotage that damned space program?

Promise not to bleed on my suit and i'll kill you quickly, GoombaGeek.
Says the leader of P.E.A.C.E.

That's a good point- law and (dis-)order.
We're going to need a police force, and to decide on punishment/crime.
Will we have a death penalty?
Or 'just' life imprisonment?

I simply keep us from screwing everything up with the terrans(?) I have no qualm killing one of our own in slow and horrific ways.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 23, 2012, 04:30:30 pm
After reading through the thread mentioned, It is clear it is a gathering of heretics, led by that bane of hope, goomba.

I am authorising a small expedition force, to go there and derail the thread. Brainfreez will lead the expedition. Miauw is asked to remain a spy.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 04:33:02 pm
Aye , aye , captain !
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 23, 2012, 04:34:17 pm
Aye , aye , captain !

...

Boys, he's gone! Burn the product, burn it all!
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on August 23, 2012, 04:43:55 pm
(http://i.somethingawful.com/forumsystem/emoticons/emot-c00lbert.gif)
Unfortunately I am protected by pointed sunglasses and a battle-mech.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 23, 2012, 04:54:00 pm
While having everyone run around in color-coded shozoku sounds all fine and dandy, I doubt it would be necessary. Something as simple as armbands, sashes...hell even little pins would suffice.

However, if you all really desire a uniform, I suggest we get a team to start  working on its design. Something unique, yet practical. A uniform alone says a lot about the person wearing it, so it's important to have one that is instantly recognizable, and accurately represents whatever image about ourselves we want to portray.

After reading through the thread mentioned, It is clear it is a gathering of heretics, led by that bane of hope, goomba.

I am authorising a small expedition force, to go there and derail the thread. Brainfreez will lead the expedition. Miauw is asked to remain a spy.
Aye , aye , captain !

Don't do anything stupid. Interfering with other areas of the forum can potentially lead to the locking of this and all related threads. Which is, of course, exactly what those who stand against us would want.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 04:55:53 pm
*puts on his ninja suit and fades in the shadow*
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 23, 2012, 05:02:50 pm
About uniforms: Something simple like a jumpsuit should do. Add on funny hats for nobles and other accesories for various jobs for identification, and we're done.

I think I'll make a neat fuzzy critter for my hat. Kinda like a Martian flat-cat, which seems appropriate.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 05:08:08 pm
no , No , NO ! people will think we are sane if we wear jumpsuits , ninja suits are the answer , they will allow us to be agile and fade in the shadows .
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 23, 2012, 05:17:44 pm
I can be just as agile in my torn up street urchin clothing as I can in Asian assassin attire, thank you very much. Also, a cloak works just as well for the mysterious fade-into-shadows type look, AND can be worn over nearly any type of uniform. So let's just go with those.

I still say we should go for unique uniforms if we're going to have them at all. Though admittedly I do like wyrm's hat idea.

Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 05:21:02 pm
the hat idea was mine  . -_-

why would you go for a jumpsuit if you can go for insane ninja suit !

"but everybody's doing it , mom !"
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 23, 2012, 05:46:06 pm
the hat idea was mine  . -_-

why would you go for a jumpsuit if you can go for insane ninja suit !

"but everybody's doing it , mom !"

Why would you go for a insane ninja suit when you can go for a jumpsuit?

If we get a uniform, I vote suits. Suits or blazers.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 05:48:50 pm
but jumpsuit is not as nearly insane as ninja suit .
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 23, 2012, 05:49:27 pm
but jumpsuit is not as nearly insane as ninja suit .

That's the point.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 05:56:29 pm
the jumpsuits will be the reason of death of this mission .

i assume all bay 12 ers are social experts and fashion experts , because i would definitely trust a man in jumpsuit about his insane plans .
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 23, 2012, 05:59:53 pm
We are respectable psychopaths. Not those loonies you see running about the streets eating people's faces and defiling dead bodies.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 23, 2012, 06:03:11 pm
"not those loonies in their jumpsuits surfing the net while eating crap food and chatting with other loonies about destroying earth and arguing about the natures fashion wonder - the jumpsuit"
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 23, 2012, 07:57:07 pm
Okay, a few things.

First off, ninjas almost never wore what we think of as "ninja outfits." Those were worn by stagehands so that the audience would know to ignore them. That trick doesn't work outside of a theater, so ninjas dressed up as normal peasants. So, you're either suggesting we dress up as feudal Japanese peasants or as Japanese stagehands.
Second off, jumpsuits have many great bonuses, such as pockets and being machine-washable.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 23, 2012, 08:03:50 pm
Il keep it short, as im in a Tim Hortons in New Brunswick to get wi-fi, and im on my parents laptop. Anyway, it looks like the general public favored the Canadien Test Colony by quite a bit. S'yeah, that won the vote. Im locking up voting for now, but if you have any suggestions on the next poll, il get to it as fast as I can.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 23, 2012, 08:14:57 pm
By the way, has the location been chosen yet?  If it has, I apologize, I have not read the whole thread.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on August 23, 2012, 09:22:41 pm
wear leather pants and nothing else

this includes during spacewalks
Title: Re: The Bay12 Space program - Open discussion
Post by: Geen on August 23, 2012, 09:59:42 pm
Not dwarven enough. We get one set of cloth clothes, and once those wear out we set ourselves on fire. Even in space.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 23, 2012, 10:53:40 pm
I personally prefer military uniform.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 23, 2012, 11:04:53 pm
Suits, slacks, fedoras and loafers.

That's my suggestion.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 24, 2012, 03:34:07 am
I personally prefer military uniform.
Ditto. But I am the leader of the military, so that view may be a little biased...
I agree with coloured rank pins to show rank, although one WWII major carried an umbrella during combat as a quick recognisation symbol. He was captured in operation market garden, escaped from the POW camp, then ran around the countryside dressed as a French peasent helping crashed airmen.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 24, 2012, 03:39:35 am
this mission is no longer insane .... i have nothing to do here .

I REGRET NOTHING !!!
*jumps out of the window while screaming -
NINJA SUIIIITTTSSSSS !!!!*
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 24, 2012, 03:51:47 am
this mission is no longer insane .... i have nothing to do here .

I REGRET NOTHING !!!
*jumps out of the window while screaming -
NINJA SUIIIITTTSSSSS !!!!*
Hell yes! I call his brain. It'll make a good alternative AI personality...
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 24, 2012, 04:06:26 am
Lets hope he didnt land on his head, tearing the skin and pushing the skull trough the brain, tearing the brain!
I will get right to coding the AI-fication code.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 24, 2012, 05:15:46 am
I simply keep us from screwing everything up with the terrans(?) I have no qualm killing one of our own in slow and horrific ways.
Fair enough. *giftwraps something behind back*
Here you go:
Spoiler (click to show/hide)
Mind the menacing spikes!
Thought it would be fitting for the local kobold lord./ badge of office for head of PEACE.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 24, 2012, 05:26:13 am
I dont think a kobold can even LIFT that.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 24, 2012, 06:29:46 am
Military uniforms for the military, dark suits for the administrators, labcoats for the experimental scientists, stuff with sewn-on leather patches for theoretical scientists, overalls for the workers and trenchcoats for the secret police. Variations in rank will be known, not shown.

SECRET POLICE!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 24, 2012, 07:17:13 am
Military uniforms for the military, dark suits for the administrators, labcoats for the experimental scientists, stuff with sewn-on leather patches for theoretical scientists, overalls for the workers and trenchcoats for the secret police. Variations in rank will be known, not shown.

SECRET POLICE!
RRRRARRRRGH!! NINJA SUITS FOR EVERYONE!!!! SAMURAI SUITS FOR NOBLES !!!! UNIQUE HATS FOR EVERYONE !!!! UNFORTUNATE ACCIDENTS FOR EVERYONE AGAINST MY IDIEAS !!!!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 24, 2012, 07:29:30 am
Military uniforms for the military, dark suits for the administrators, labcoats for the experimental scientists, stuff with sewn-on leather patches for theoretical scientists, overalls for the workers and trenchcoats for the secret police. Variations in rank will be known, not shown.

SECRET POLICE!
RRRRARRRRGH!! NINJA SUITS FOR EVERYONE!!!! SAMURAI SUITS FOR NOBLES !!!! UNIQUE HATS FOR EVERYONE !!!! UNFORTUNATE ACCIDENTS FOR EVERYONE AGAINST MY IDIEAS !!!!
Rats, he survived the fall! Someone use the hammer! (just not on he brain)...
Look, sometimes you have to admit that you're wrong. I agree with Helgoland, but disagree with the 'no shown ranks idea.
If it'll make you feel better I'll wear a top hat.
If I get sniped the moment I try to lead from the front my ghost will murder you, eat the peaches, and throw a party.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 24, 2012, 07:48:55 am
Okay tophat, you get a ghastly gibus. Nah, just kidding.
I want a fancy suit so i look fancy and shit.

Oh, and brainfreez, would you mind putting your head in this capsule so i can chop it off? Your brain will be preserved. There are free ninja suits inside, btw.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 24, 2012, 09:29:16 am
NINJAAAAA SUITSSSS *chop* !!!
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 24, 2012, 09:59:02 am
Holy balls I just came up with an amazing idea. We have all been talking about huge mega lazers, suits of adamantine armour, etc. But we could do all this easily with a SHRINK RAY. In theory, we could easily just build something thats very small and then enlarge it to Dwarf size and save a ton of material on building things in bulk, and we could easily just make a Dwarf size projectile weapon,then enlarge it to be huge and take out Earth, then shrink them back down! Compared to making a massive death ray, this seems much easier, and compared to the other things we have discussed, it seems quite in the realm of possibility! What do you think?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 24, 2012, 10:51:21 am
i vote for needlessly huge and complicated lazers .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 24, 2012, 11:23:31 am
i vote for needlessly huge and complicated lazers .

This


*grabs brainfreez's head and proceeds to carefully cut skull in two to get brain out, then places brain in storage container*
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on August 24, 2012, 11:46:43 am
Holy balls I just came up with an amazing idea. We have all been talking about huge mega lazers, suits of adamantine armour, etc. But we could do all this easily with a SHRINK RAY. In theory, we could easily just build something thats very small and then enlarge it to Dwarf size and save a ton of material on building things in bulk, and we could easily just make a Dwarf size projectile weapon,then enlarge it to be huge and take out Earth, then shrink them back down! Compared to making a massive death ray, this seems much easier, and compared to the other things we have discussed, it seems quite in the realm of possibility! What do you think?
You'd need a grow ray for that except grow rays are impossible, didn't you ever read the Fantastic Voyage?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 24, 2012, 05:04:41 pm
Holy balls I just came up with an amazing idea. We have all been talking about huge mega lazers, suits of adamantine armour, etc. But we could do all this easily with a SHRINK RAY. In theory, we could easily just build something thats very small and then enlarge it to Dwarf size and save a ton of material on building things in bulk, and we could easily just make a Dwarf size projectile weapon,then enlarge it to be huge and take out Earth, then shrink them back down! Compared to making a massive death ray, this seems much easier, and compared to the other things we have discussed, it seems quite in the realm of possibility! What do you think?
You'd need a grow ray for that except grow rays are impossible, didn't you ever read the Fantastic Voyage?

I would put a grow ray on par with my wormhole stabilization idea.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 24, 2012, 05:46:23 pm
I simply keep us from screwing everything up with the terrans(?) I have no qualm killing one of our own in slow and horrific ways.
Fair enough. *giftwraps something behind back*
Here you go:
Spoiler (click to show/hide)
Mind the menacing spikes!
Thought it would be fitting for the local kobold lord./ badge of office for head of PEACE.

Meh, i'd prefer a adamamanite dagger so I could dissect people and bake them into cupcakes. But turning people into bonemeal is just as good.

Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 24, 2012, 06:52:54 pm
I simply keep us from screwing everything up with the terrans(?) I have no qualm killing one of our own in slow and horrific ways.
Fair enough. *giftwraps something behind back*
Here you go:
Spoiler (click to show/hide)
Mind the menacing spikes!
Thought it would be fitting for the local kobold lord./ badge of office for head of PEACE.

Meh, i'd prefer a adamamanite dagger so I could dissect people and bake them into cupcakes. But turning people into bonemeal is just as good.



Adamantine dagger?  I would prefer something that could be made in reality, like a titanium long-sword and shield.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 24, 2012, 09:50:06 pm
Holy balls I just came up with an amazing idea. We have all been talking about huge mega lazers, suits of adamantine armour, etc. But we could do all this easily with a SHRINK RAY. In theory, we could easily just build something thats very small and then enlarge it to Dwarf size and save a ton of material on building things in bulk, and we could easily just make a Dwarf size projectile weapon,then enlarge it to be huge and take out Earth, then shrink them back down! Compared to making a massive death ray, this seems much easier, and compared to the other things we have discussed, it seems quite in the realm of possibility! What do you think?
You'd need a grow ray for that except grow rays are impossible, didn't you ever read the Fantastic Voyage?
Bro, have you read this thread yet? Compared to the other things that have been discussed, this is actuly probably the most possible (and sane) one yet.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 24, 2012, 10:25:53 pm
If I end up going with you, I'm gonna wear WHATEVER THE HELL I WANT. I look nice in a black+red hoodie, a red T-Shirt with black stars, and black jeans with black dress shoes. Also glasses. Because face. And eyes. And glasses-good face.

BRAINFREEZ. YOU IDEA IS TERRIBLE. There is no such thing as a ninja suit. Uniforms are unexpressive. I vote that BRAINFREEZ not be an ALTERNATE A.I. AT ALL. If such thing happens, WE WILL ALL DIE.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 24, 2012, 10:29:17 pm
If I end up going with you, I'm gonna wear WHATEVER THE HELL I WANT. I look nice in a black+red hoodie, a red T-Shirt with black stars, and black jeans with black dress shoes. Also glasses. Because face. And eyes. And glasses-good face.

BRAINFREEZ. YOU IDEA IS TERRIBLE. There is no such thing as a ninja suit. Uniforms are unexpressive. I vote that BRAINFREEZ not be an ALTERNATE A.I. AT ALL. If such thing happens, WE WILL ALL DIE.

I second everything this man has said! I also vote Brainfreez stays under constant watch guard. By soldiers. Told to use lethal force if Brainfreez gets near anything important.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 24, 2012, 10:41:40 pm
If I end up going with you, I'm gonna wear WHATEVER THE HELL I WANT. I look nice in a black+red hoodie, a red T-Shirt with black stars, and black jeans with black dress shoes. Also glasses. Because face. And eyes. And glasses-good face.

BRAINFREEZ. YOU IDEA IS TERRIBLE. There is no such thing as a ninja suit. Uniforms are unexpressive. I vote that BRAINFREEZ not be an ALTERNATE A.I. AT ALL. If such thing happens, WE WILL ALL DIE.

I second everything this man has said! I also vote Brainfreez stays under constant watch guard. By soldiers. Told to use lethal force if Brainfreez gets near anything important.
I approve this. If I die horribly, it will not be because of brainfreez.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 25, 2012, 04:19:36 am
you better make guards shot me on sight , because my AI won't give up on ninja suits .
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 25, 2012, 11:51:34 am
New poll is uppppppp.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 25, 2012, 12:23:57 pm
Holy balls I just came up with an amazing idea. We have all been talking about huge mega lazers, suits of adamantine armour, etc. But we could do all this easily with a SHRINK RAY. In theory, we could easily just build something thats very small and then enlarge it to Dwarf size and save a ton of material on building things in bulk, and we could easily just make a Dwarf size projectile weapon,then enlarge it to be huge and take out Earth, then shrink them back down! Compared to making a massive death ray, this seems much easier, and compared to the other things we have discussed, it seems quite in the realm of possibility! What do you think?
You'd need a grow ray for that except grow rays are impossible, didn't you ever read the Fantastic Voyage?
Bro, have you read this thread yet? Compared to the other things that have been discussed, this is actuly probably the most possible (and sane) one yet.
Actually no. In this entire thread, most is actually remotely possible.

Your idea breaks the laws of thermodynamics however, amongst a few others.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 25, 2012, 12:40:18 pm
SECRET POLICE!
UNFORTUNATE ACCIDENTS FOR EVERYONE AGAINST MY IDIEAS !!!!
He has the right idea, you know.
I need a trenchcoat, a gun, a silencer, braifreez's adress and a shovel so he can dig his own grave.
Anyone mind making ETHICAL double as a secret service?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on August 25, 2012, 01:17:43 pm
I look sexy in shorts. It's true.

*stifled laughter*
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 25, 2012, 01:21:12 pm
nobody had to know that .
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 25, 2012, 02:13:41 pm
I look sexy in shorts. It's true.

*stifled laughter*

Well, a mental image of you as an androgynous thirteen-year-old boy wearing short shorts is now forever burned into my brain. I hope you're happy.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 25, 2012, 03:33:11 pm
king DZA you shouldn't be thinking about 13 year old boys in shorts .
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 25, 2012, 03:34:20 pm
SECRET POLICE!
UNFORTUNATE ACCIDENTS FOR EVERYONE AGAINST MY IDIEAS !!!!
He has the right idea, you know.
I need a trenchcoat, a gun, a silencer, braifreez's adress and a shovel so he can dig his own grave.
Anyone mind making ETHICAL double as a secret service?

Take him in alive, i'll make his life end slowly and painfully, bake him into cupcakes and sell the Brainfreez cupcakes to children. ... What? Every peacekeeping organization needs SOMETHING dark and evil about them. Especially a Bay12 one.

---

Well, a mental image of you as an androgynous thirteen-year-old boy wearing short shorts is now forever burned into my brain. I hope you're happy.

Going in the OOC thread.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 25, 2012, 04:10:10 pm
king DZA you shouldn't be thinking about 13 year old boys in shorts .

It's not my fault my brain likes to be a douche and provide me with mildly disturbing mental imagery as it sees fit. The only reason I imagine him as thirteen is because I remember him saying that's how old he is in another thread. The drug one in GD, I believe.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 25, 2012, 04:20:10 pm
im not judging .

my life is already a painful cupcake , living with my dad .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 25, 2012, 05:05:04 pm
king DZA you shouldn't be thinking about 13 year old boys in shorts .

It's not my fault my brain likes to be a douche and provide me with mildly disturbing mental imagery as it sees fit. The only reason I imagine him as thirteen is because I remember him saying that's how old he is in another thread. The drug one in GD, I believe.

I have that same problem, only it's worse because I'm paranoid that people are reading my mind at that exact moment and will think bad of me.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 25, 2012, 05:25:47 pm
king DZA you shouldn't be thinking about 13 year old boys in shorts .

It's not my fault my brain likes to be a douche and provide me with mildly disturbing mental imagery as it sees fit. The only reason I imagine him as thirteen is because I remember him saying that's how old he is in another thread. The drug one in GD, I believe.

I have that same problem, only it's worse because I'm paranoid that people are reading my mind at that exact moment and will think bad of me.
oh yea , im paranoid too , because once i was thinking nasty things and the persson about who i was thinking the things looked at me with dishonoring look .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 25, 2012, 10:31:30 pm
Holy hell, I come back and theres bizzare comments regarding androgynous 13yr-olds everywhere.

The grow ray is a terrible idea, and the poll only gives it artificial legitimacy. If it can't exist, it pales in comparison to slightly possible ideas such as nuclear mustard gas bombs, or sentient AI hive minds. A poll on where in canada to go, or one about the uniforms, might inspire actual debate.

No. Ethical can not be a Secret Service. The intelligence body will be held closely by the heads of the government. Absolutely no coup de'etats.

Someone start work on the mind-reading devices.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 25, 2012, 10:35:23 pm
Everyone ho is considered "sane" here just has multiple personality isorder.

Corai   does not want to war with Earth, but is perfectly willing to brutally kill one of our own.
I am a voice of reason, but sometimes, PEOPLE GOTTA DIE! Hehehehe.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 25, 2012, 10:38:28 pm
Everyone ho is considered "sane" here just has multiple personality isorder.

Corai   does not want to war with Earth, but is perfectly willing to brutally kill one of our own.
I am a voice of reason, but sometimes, PEOPLE GOTTA DIE! Hehehehe.

I now want to draw a picture of me, one half smiling with a flag that says PEACE, and on the other half, me covered in blood with one of you tied to a table and me holding a knife.
Title: Re: The Bay12 Space program - Open discussion
Post by: Pon_Katt on August 26, 2012, 12:36:40 am
Everyone ho is considered "sane" here just has multiple personality isorder.

Corai   does not want to war with Earth, but is perfectly willing to brutally kill one of our own.
I am a voice of reason, but sometimes, PEOPLE GOTTA DIE! Hehehehe.

I now want to draw a picture of me, one half smiling with a flag that says PEACE, and on the other half, me covered in blood with one of you tied to a table and me holding a knife.
Will you be dressed in human skins in the second half?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 26, 2012, 05:36:52 am
But what are we going to use brainfreez's brain for if we arent using him as AI?

Also, you cant kill him, i chopped his head off and put his brain in a storage container already.
I'll recode his brain into my personal butler if you guys dont want him as the AI.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 26, 2012, 06:36:52 am
But what are we going to use brainfreez's brain for if we arent using him as AI?

Also, you cant kill him, i chopped his head off and put his brain in a storage container already.
I'll recode his brain into my personal butler if you guys dont want him as the AI.
We use him as a high strength brainwashing agent. Just connect the victim test person directly through his brain, and let the madness do it's work.
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on August 26, 2012, 08:22:19 am
Ok been busy lately- gimme a quick summarization of what happned the last week.
PLz :3
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 26, 2012, 11:51:27 am
brainfreez : "NINJA SUITS FOR EVERYONE"
someone else : "no , we will use lame jumpsuits wich look totally awsome and everyone will love us !"

that's it , slowpokez .
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 26, 2012, 12:21:31 pm
No. Ethical can not be a Secret Service. The intelligence body will be held closely by the heads of the government. Absolutely no coup de'etats.
Alright, I'll make my own secret service! With blackjack! And hookers! In fact, screw the secret service! And the blackjack!
Awww, just forget the whole thing.

How about coups de grace?
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 26, 2012, 12:28:05 pm
BRAINFREEZ. How many times do we have to tell you that THERE IS NO SUCH THING AS NINJA SUIT!? Are your eyes selective when it comes to reading so you don't see what you don't want to see? I don't even think that many people care about jumpsuits, I'm fairly certain that WE JUST WANT TO WEAR WHAT WE WANT TO.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 26, 2012, 12:29:52 pm
You can wear what you want, but I'm going for a space suit. A bulletproof one, with those tiny thrusters and a direct override command to the base's airlocks.


Besides the ninjasuits will only attract stereotypical heroes and stuff.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 26, 2012, 12:45:50 pm
BRAINFREEZ. How many times do we have to tell you that THERE IS NO SUCH THING AS NINJA SUIT!? Are your eyes selective when it comes to reading so you don't see what you don't want to see? I don't even think that many people care about jumpsuits, I'm fairly certain that WE JUST WANT TO WEAR WHAT WE WANT TO.
yes , ninja suits are the best and everyone WILL wear them .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 26, 2012, 02:06:12 pm
There is no such thing as a ninja suit, so you're saying everyone will willingly go naked.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 26, 2012, 02:11:14 pm
oh god , no ! no offence , but i feel sick because of the terrible image .

i suggest for all of us to wear ninja costumes .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 26, 2012, 02:19:26 pm
I honestly don't want to wear a JAPANESE STAGEHAND'S costume, nor do I want to wear a Japanese peasant's costume. So, brainfreez. Why do you think anyone besides you wants to wear these silly costumes? We would much rather prefer to just wear what we want, and honestly, ninjas aren't that awesome. They're just assassins.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 26, 2012, 03:06:20 pm
I honestly don't want to wear a JAPANESE STAGEHAND'S costume, nor do I want to wear a Japanese peasant's costume. So, brainfreez. Why do you think anyone besides you wants to wear these silly costumes? We would much rather prefer to just wear what we want, and honestly, ninjas aren't that awesome. They're just assassins.
Besides, the antigrav field only works in the Isles of Japan.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 26, 2012, 03:29:18 pm
assassins are always awsome .

*jumps out of the window , dies and smashes his brain*
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 03:43:04 pm
Everyone ho is considered "sane" here just has multiple personality isorder.

Corai   does not want to war with Earth, but is perfectly willing to brutally kill one of our own.
I am a voice of reason, but sometimes, PEOPLE GOTTA DIE! Hehehehe.

I now want to draw a picture of me, one half smiling with a flag that says PEACE, and on the other half, me covered in blood with one of you tied to a table and me holding a knife.
Will you be dressed in human skins in the second half?

"Human skins"

Of course not! .... You only need one human to make a outfit, this suit i'm wearing? It was all made from Brainfreez, down to the shoes and tie.

-Edit-

You are not saner than I, Brainfreez.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 26, 2012, 04:21:39 pm
Quote from: brainfreez
*jumps out of the window , dies and smashes his brain*
In that order?
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 04:27:27 pm
Quote from: brainfreez
*jumps out of the window, (gets caught in Corai's net), dies and (Corai) smashes his brain*
In that order?

Fyfy. After I made my suit and some baked goods I had to destroy the brain, for the safety of us all.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 26, 2012, 04:34:21 pm
Can I borrow his brain? I need a footrest.
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 26, 2012, 04:39:02 pm
Can I borrow his brain? I need a footrest.
What if we put his brain in a robot, gave that robot some super sweet dance moves, and entered him into the dance contest! Then all our money problems would be solved!
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 04:52:12 pm
Can I borrow his brain? I need a footrest.
What if we put his brain in a robot, gave that robot some super sweet dance moves, and entered him into the dance contest! Then all our money problems would be solved!

NO. We cannot let Brainfreez in a robotic body, he will destroy us all!
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 26, 2012, 05:17:09 pm
Another derail to save the thread. Holidays on Mars

Fun fact: (Completely unsupported)
- Did you know that Martian ice contains large amounts of Co2.
- That skiing/boarding over it is enough to have it melt slightly.
- That Co2 is used to create the smoke effects at rock shows and such.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 05:21:51 pm
Can I borrow his brain? I need a footrest.
What if we put his brain in a robot, gave that robot some super sweet dance moves, and entered him into the dance contest! Then all our money problems would be solved!

No, not brainfreez, he WILL kill EVERYONE!  Instead, we have the robot look like a kobold and put Corai's brain into it.

Another derail to save the thread. Holidays on Mars

Fun fact: (Completely unsupported)
- Did you know that Martian ice contains large amounts of Co2.
- That skiing/boarding over it is enough to have it melt slightly.
- That Co2 is used to create the smoke effects at rock shows and such.

Correction: Only one of the poles is CO2, the other has H20, which makes it an extremely good candidate for our landing).
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 05:24:50 pm
Can I borrow his brain? I need a footrest.
What if we put his brain in a robot, gave that robot some super sweet dance moves, and entered him into the dance contest! Then all our money problems would be solved!

No, not brainfreez, he WILL kill EVERYONE!  Instead, we have the robot look like a kobold and put Corai's brain into it.

I feel like I must speak to Zanzetkuken in PEACE HQ, alone. If he doesn't come out... Hey, anyone like my new suit?
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 26, 2012, 05:25:33 pm
Can I borrow his brain? I need a footrest.
What if we put his brain in a robot, gave that robot some super sweet dance moves, and entered him into the dance contest! Then all our money problems would be solved!

No, not brainfreez, he WILL kill EVERYONE!  Instead, we have the robot look like a kobold and put Corai's brain into it.

Another derail to save the thread. Holidays on Mars

Fun fact: (Completely unsupported)
- Did you know that Martian ice contains large amounts of Co2.
- That skiing/boarding over it is enough to have it melt slightly.
- That Co2 is used to create the smoke effects at rock shows and such.

Correction: Only one of the poles is CO2, the other has H20, which makes it an extremely good candidate for our landing).
Holy shit... A break-dancing Kobold robot. How has nobody done this yet? And do Dorf's even like skiing?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 05:30:46 pm
Can I borrow his brain? I need a footrest.
What if we put his brain in a robot, gave that robot some super sweet dance moves, and entered him into the dance contest! Then all our money problems would be solved!

No, not brainfreez, he WILL kill EVERYONE!  Instead, we have the robot look like a kobold and put Corai's brain into it.

I feel like I must speak to Zanzetkuken in PEACE HQ, alone. If he doesn't come out... Hey, anyone like my new suit?

I am never going to PEACE HQ without SPARTAN-II battle armor.  And a Helicopter chain-gun.  And an invulnerable force-field.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 05:33:12 pm
Can I borrow his brain? I need a footrest.
What if we put his brain in a robot, gave that robot some super sweet dance moves, and entered him into the dance contest! Then all our money problems would be solved!

No, not brainfreez, he WILL kill EVERYONE!  Instead, we have the robot look like a kobold and put Corai's brain into it.

I feel like I must speak to Zanzetkuken in PEACE HQ, alone. If he doesn't come out... Hey, anyone like my new suit?

I am never going to PEACE HQ without SPARTAN-II battle armor.  And a Helicopter chain-gun.  And an invulnerable force-field.

*Presses button under desk*

He knows, kill him before he warns the rest of the colony. Okay, now Zanzetkuken we can work something out peacefully.

Heh, not really. I'm not a evil mastermind plotting to destroy you all.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 05:41:37 pm
Spoiler (click to show/hide)

*puts on 1 1/2 inch Kevlar full-body suit with opening for mouth*
*puts on full body titanium alloy plating with titanium wire mesh for breathing*
*grab M16A1 (full and working) and 10 extra clips (full)*
*organize all of M.A.D. P.L.A.N.S. under my command (all equipped with working weapons)*
*cut off all electrical supply to P.E.A.C.E.*
*attack P.E.A.C.E. HQ*

Keep whatever happens grounded in reality Corai.  That means no adamantine armor or weapons, since adamantine does not exist in reality.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 26, 2012, 05:44:50 pm
It can exist though. it's just a magical kind of carbon nanowavers something.

As for dwarfs liking skiing, doesn't matter. I do,
The point is as you ski down the hill you're followed by an large cloud/ wave of Co2 you just helped to evaporate.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 05:49:22 pm
1)It can exist though. it's just a magical kind of carbon nanowavers something.

2)As for dwarfs liking skiing, doesn't matter. I do,
The point is as you ski down the hill you're followed by an large cloud/ wave of Co2 you just helped to evaporate.

1)Note: It is sharper than an atom.  An impossibility that breaks a law of Physics (I think.)

2)Thoughts go through all forum-goers minds on how to weaponize this.
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 26, 2012, 05:51:58 pm
1)It can exist though. it's just a magical kind of carbon nanowavers something.

2)As for dwarfs liking skiing, doesn't matter. I do,
The point is as you ski down the hill you're followed by an large cloud/ wave of Co2 you just helped to evaporate.

1)Note: It is sharper than an atom.  An impossibility that breaks a law of Physics (I think.)

2)Thoughts go through all forum-goers minds on how to weaponize this.
Don't worry, I have experience in breaking the laws of physics. I don't have time to elaborate, but it involves a bowl of pudding, Adolph Hitler, and the Large Hadron Collider.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 05:57:45 pm
1)It can exist though. it's just a magical kind of carbon nanowavers something.

2)As for dwarfs liking skiing, doesn't matter. I do,
The point is as you ski down the hill you're followed by an large cloud/ wave of Co2 you just helped to evaporate.

1)Note: It is sharper than an atom.  An impossibility that breaks a law of Physics (I think.)

2)Thoughts go through all forum-goers minds on how to weaponize this.
Don't worry, I have experience in breaking the laws of physics. I don't have time to elaborate, but it involves a bowl of pudding, Adolph Hitler, and the Large Hadron Collider.

Tell it to the director of M.A.D. P.L.A.N.S. and me in a PM, and no one else.  The possibilities are enormous.  And some of those on this forum are morally unstable.  I have high morals, compared to most people on this planet.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 06:01:57 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:03:57 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 06:06:47 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:12:08 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.

Every death will be investigated Unless (maybe) it is brainfreez, due to the limited amount of people that will be on the mission.  You cannot count every person on the forums, due to the fact that most have not signed up for this mission, and every life is needed for the success of the colony except for maybe brainfreez.
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 26, 2012, 06:13:33 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.
What kinds of tortures do you have in mind?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:15:29 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.
What kinds of tortures do you have in mind?

Torture is included in this:

Every death will be investigated, due to the limited amount of people that will be on the mission.  You cannot count every person on the forums, due to the fact that most have not signed up for this mission, and every life is needed for the success of the colony.

The exception is if you sign the correct paperwork to prove that it is for !!Science!! or Science.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 06:18:09 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.
What kinds of tortures do you have in mind?

Minus the whole, cannibalism thing. ... Yeah.
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 26, 2012, 06:19:53 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.
What kinds of tortures do you have in mind?

Torture is included in this:

Every death will be investigated, due to the limited amount of people that will be on the mission.  You cannot count every person on the forums, due to the fact that most have not signed up for this mission, and every life is needed for the success of the colony.

The exception is if you sign the correct paperwork to prove that it is for !!Science!! or Science.
Bureaucracy done right! And !!Science!! is the best kind of science. We all know that.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:22:57 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.
What kinds of tortures do you have in mind?

Torture is included in this:

Every death will be investigated, due to the limited amount of people that will be on the mission.  You cannot count every person on the forums, due to the fact that most have not signed up for this mission, and every life is needed for the success of the colony.

The exception is if you sign the correct paperwork to prove that it is for !!Science!! or Science.
Bureaucracy done right! And !!Science!! is the best kind of science. We all know that.

To discourage torturers and murderers, the paperwork will be 100+ pages long depending upon a variety of factors.

To deal with this, I request my movement from M.A.D. P.L.A.N.S. to a new department, "the Governmental Enforcers".  I shall lead this new department.  We will need the law enforcement.
Title: Re: The Bay12 Space program - Open discussion
Post by: Pon_Katt on August 26, 2012, 06:24:28 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.
What kinds of tortures do you have in mind?

Minus the whole, cannibalism thing. ... Yeah.
Great!  Just give me a knife, anesthetic, and a practice subject and I'll start!  Car battery and nails would also help.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:26:57 pm
Spoiler (click to show/hide)

Minus the whole, cannibalism thing. ... Yeah.
[/quote]
Great!  Just give me a knife, anesthetic, and a practice subject and I'll start!  Car battery and nails would also help.
[/quote][/spoiler]

I want the name of the subject and proof of paperwork before you start.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 06:28:16 pm
I shall have the paperwork over as soon as possible, but I will need you to pick it up yourself. Actually, it's done, down in the basement, come on down.

Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:32:16 pm
I shall have the paperwork over as soon as possible, but I will need you to pick it up yourself. Actually, it's done, down in the basement, come on down.

Has to be on my desk, Corai.  And you are banned from any experiments, due to your organization trying to achieve 'peace'.
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 26, 2012, 06:34:31 pm
Grounded in reality? Read the thread over Zanzetkuken. I am being realistic compared to the rest of these madmen.

Then I have work to do whenever something crazy appears.

Just don't investigate when people go missing and we will have no problems. ... Not really, I can torture troublemakers as a side job, if you all wish.
What kinds of tortures do you have in mind?

Torture is included in this:

Every death will be investigated, due to the limited amount of people that will be on the mission.  You cannot count every person on the forums, due to the fact that most have not signed up for this mission, and every life is needed for the success of the colony.

The exception is if you sign the correct paperwork to prove that it is for !!Science!! or Science.
Bureaucracy done right! And !!Science!! is the best kind of science. We all know that.

To discourage torturers and murderers, the paperwork will be 100+ pages long depending upon a variety of factors.

To deal with this, I request my movement from M.A.D. P.L.A.N.S. to a new department, "the Governmental Enforcers".  I shall lead this new department.  We will need the law enforcement.
It needs a better name, in my opinion. Something acronym-y.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 06:36:49 pm
I shall have the paperwork over as soon as possible, but I will need you to pick it up yourself. Actually, it's done, down in the basement, come on down.

Has to be on my desk, Corai.  And you are banned from any experiments, due to your organization trying to achieve 'peace'.

Heh. Buinesses run by madmen always find ways Zanzetkuken. I have absolutely no idea why I suddenly went from peace to torture, but it's fun.

Still, we are P.E.A.C.E. Protecting earth alliances completely ethically... Actually, that name is a bit misleading. Since I keep the alliance from shattering by torturing those out for war to death, but meh. Terrans don't seem to mind torture.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 26, 2012, 06:38:16 pm
Minus the whole, cannibalism thing. ... Yeah.

Why no canabalism? I'd be willing to eat meals made of human flesh. Now I'm hungry for ribs.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 06:40:53 pm
Minus the whole, cannibalism thing. ... Yeah.

Why no canabalism? I'd be willing to eat meals made of human flesh. Now I'm hungry for ribs.

... Zanzetkuken...

Name:Slayerhero90
Reason:Defiling the dead
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:45:56 pm
I shall have the paperwork over as soon as possible, but I will need you to pick it up yourself. Actually, it's done, down in the basement, come on down.

Has to be on my desk, Corai.  And you are banned from any experiments, due to your organization trying to achieve 'peace'.

Heh. Buinesses run by madmen always find ways Zanzetkuken. I have absolutely no idea why I suddenly went from peace to torture, but it's fun.

Still, we are P.E.A.C.E. Protecting earth alliances completely ethically... Actually, that name is a bit misleading. Since I keep the alliance from shattering by torturing those out for war to death, but meh. Terrans don't seem to mind torture.

We should hold ourselves to a higher standing than Terrans, besides, I am fairly sure that torture is slowly being outlawed here on earth.

To discourage torturers and murderers, the paperwork will be 100+ pages long depending upon a variety of factors.

To deal with this, I request my movement from M.A.D. P.L.A.N.S. to a new department, "the Governmental Enforcers".  I shall lead this new department.  We will need the law enforcement.
It needs a better name, in my opinion. Something acronym-y.

That is a placeholder until I come up with an acronym for the department.

Minus the whole, cannibalism thing. ... Yeah.

Why no canabalism? I'd be willing to eat meals made of human flesh. Now I'm hungry for ribs.

... Zanzetkuken...

Name:Slayerhero90
Reason:Defiling the dead

Punishment: Death
Limitations: None
Notes: Anyone may take this assignment
Reward: Less paperwork and any satisfaction that you have during the execution.  Immunity to one infraction.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 06:48:21 pm
I assume that is paperwork for "Corai, have at it."

Slayerhero90, come here. I have some ribs for you.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 26, 2012, 06:50:43 pm
Sorry! Still on Earth!
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 26, 2012, 06:55:31 pm
Minus the whole, cannibalism thing. ... Yeah.

Why no canabalism? I'd be willing to eat meals made of human flesh. Now I'm hungry for ribs.

... Zanzetkuken...

Name:Slayerhero90
Reason:Defiling the dead
Well, he didn't eat them per say. He just implied that he WOULD eat human flesh.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:56:56 pm
Minus the whole, cannibalism thing. ... Yeah.

Why no canabalism? I'd be willing to eat meals made of human flesh. Now I'm hungry for ribs.

... Zanzetkuken...

Name:Slayerhero90
Reason:Defiling the dead
Well, he didn't eat them per say. He just implied that he WOULD eat human flesh.

Amending Paperwork to: In the Case of the Defiling of Dead.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 26, 2012, 06:57:16 pm
Minus the whole, cannibalism thing. ... Yeah.

Why no canabalism? I'd be willing to eat meals made of human flesh. Now I'm hungry for ribs.

... Zanzetkuken...

Name:Slayerhero90
Reason:Defiling the dead
Well, he didn't said he will eat them per say. He just implied that he WOULD have eaten human flesh.

See this? We must capture Slayer and let me... take care of him.

Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 26, 2012, 06:59:28 pm
Minus the whole, cannibalism thing. ... Yeah.

Why no canabalism? I'd be willing to eat meals made of human flesh. Now I'm hungry for ribs.

... Zanzetkuken...

Name:Slayerhero90
Reason:Defiling the dead
Well, he didn't said he will eat them per say. He just implied that he WOULD have eaten human flesh.

See this? We must capture Slayer and let me... take care of him.

I do not believe in the punishment before crime philosophy, amendment of paperwork holds.  Any action upon earlier edition will be punished accordingly.
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 26, 2012, 07:13:31 pm
Minus the whole, cannibalism thing. ... Yeah.

Why no canabalism? I'd be willing to eat meals made of human flesh. Now I'm hungry for ribs.

... Zanzetkuken...

Name:Slayerhero90
Reason:Defiling the dead
Well, he didn't said he will eat them per say. He just implied that he WOULD have eaten human flesh.

See this? We must capture Slayer and let me... take care of him.

I do not believe in the punishment before crime philosophy, amendment of paperwork holds.  Any action upon earlier edition will be punished accordingly.
Do we have a court of law established yet? A beauracratic system can only go so far. And what exactly will our government be like?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 26, 2012, 08:29:55 pm
It is a semi-democratic Hobbesian Oligarchy, With periodic elections but other then that no limits on Unitarian control.

I have been asked by pie man to state the current planning goals. There are as follows:
1. Method of obtaining cash for program.
2. Recruitment of rest of forum, in a none Break-the-rules-and-get-banned way.
3. Whatever DZA says.
4. Utilization of money to create program.
5. Cool things like booze-blobs and stuff.
6. What to do with the organization and PR Nightmare that is Brainfreez.
7. Allocatment of jobs and positions to the most skilled individual for each job.
8. Self-Congratulatory circle-jerking, appearantly.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 27, 2012, 12:34:47 am
Goddamn it. Can I not leave you all alone for five minutes without coming back to several new pages of nonsensical murderous antics?

No torturing colonists. Suffering colonists are rebellious colonists, and I'd really like to have as few of those as possible.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 27, 2012, 07:04:58 am
I still don't see what's so bad about canabalism, as long as the guy died of natural causes and you DON'T EAT ANYTHING BUT SKIN AND MUSCLE. Otherwise you'll get prions.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 10:13:03 am
PLOT TWIST ! *the evil  twin brother of brainfreez has arrived !*
Title: Re: The Bay12 Space program - Open discussion
Post by: Phlum on August 27, 2012, 10:35:15 am
I still don't see what's so bad about canabalism, as long as the guy died of natural causes and you DON'T EAT ANYTHING BUT SKIN AND MUSCLE. Otherwise you'll get prions.

its also less wasteful and allows less land to be used for farming, therefore canibalism is a boon to all civilization. but then again that would mean acting like elves.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on August 27, 2012, 11:02:53 am
I still don't see what's so bad about canabalism, as long as the guy died of natural causes and you DON'T EAT ANYTHING BUT SKIN AND MUSCLE. Otherwise you'll get prions.

its also less wasteful and allows less land to be used for farming, therefore canibalism is a boon to all civilization. but then again that would mean acting like elves.
I'm against the idea of cannibalism. We can't take over the world if we are so unorganized as to eat each other.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 11:34:42 am
why would you let those juicy , tasty , muscular and rotting human corpse piles go to waste after the WW3 ? the only answer that makes sense is cannibalism , unless ghosts return .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 27, 2012, 12:35:08 pm
I'm for indirect canibalism. Ie, the death go into the shredder, and are recycled to compost/ proteins for the fish tumor cloning tanks.
Title: Re: The Bay12 Space program - Open discussion
Post by: Pon_Katt on August 27, 2012, 02:28:53 pm
Soylent Green anyone?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 02:51:22 pm
hemp biscuits anyone ?
Title: Re: The Bay12 Space program - Open discussion
Post by: Pon_Katt on August 27, 2012, 03:09:25 pm
Wait... Aren't elves cannibals?  Then, if you become a cannibal, you stoop down to their level! 
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 03:16:15 pm
Word cannibals reminds me of word cannon balls , and yes we MUST use cannon balls to destroy the earth goverment .
Title: Re: The Bay12 Space program - Open discussion
Post by: Phlum on August 27, 2012, 03:48:11 pm
Word cannibals reminds me of word cannon balls , and yes we MUST use cannon balls to destroy the earth goverment .
cannonballs used to destoy a modern civilization? you must mean railguns.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 04:10:00 pm
yes , fragile , huge , needlessly complicated , full with bear poop and easy explodeable cannon balls .

with little spice of napalm and decorated with kitten skulls .
Title: Re: The Bay12 Space program - Open discussion
Post by: piemanpie24 on August 27, 2012, 04:14:58 pm
yes , fragile , huge , needlessly complicated , full with bear poop and easy explodeable cannon balls .

with little spice of napalm and decorated with kitten skulls .
Everything's better with bear poop and kitten skulls.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 27, 2012, 04:18:57 pm
I DEMAND GAUSS CANNON'S SHOTTING NUCLEAR MUSTARD GAS BOMBS!!!

No one is allowed to eat Brainfreez. No one is allowed to use his brain as a footstool. no one is allowed to use his brain for science. No one is allowed to use his skin for any purpose whatsoever. All muscle and flesh  use must go threw the department of PROMA. Anything involving his soul is free use. And here's why:

You cannot kill brainfreez. If you try,, his soul leaves his body, reducing it to ash within a week, and inhabits a brainfreeztm plant, waiting for a new victim. If no Brainfreez plants can be found, it instead corrupts a already existing one. As soon as someone is drawn in by the brainfreez plant's hypnotic smell, the person is driven to consume the entire plant. At this point, brainfreez will inhabit this persons body, and within a day, his spirit will wipe all taces of the persons individuality from them. At this point, The Individual is completely identical to Brainfreez, and  their soul is absorbed by his. At this moment, Brainfreez is born. He farts Brainfreez pants spores, which is why there are so few across the world, but many where he is. One cannot kill brainfreez, he will exist as long as life and moon-snails exist.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 04:22:12 pm
"I'll be back !"

i demand -
the most universal and futuristic vehicle  - ponycorn , its half pony / unicorn / corn , we will move fast , we will have deadly horn , we will have tasty corn and we will have tasty meat !

pooping corn is a mandatory !
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 27, 2012, 04:43:26 pm
Cannabalism isn't disorganised. It's maximum usage of waste.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 04:45:13 pm
launching a cannon ball to earth full with corpses , napalm and bear poop would be maximum usage .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 27, 2012, 04:47:24 pm
Cannabalism isn't disorganised. It's maximum usage of waste.
DO YOU WANT TO BE POSSESED BY BRAINFREEZ? NO? THEN DON'T EAT HIM!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 04:51:19 pm
warning , before boiling my brain in a pot full of oil , unfreeze my brain , or else you will experience unexpected fun .
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on August 27, 2012, 04:59:06 pm
When we make our colony, we need P.E.A.C.E(because this involves Martian/Terran Relations) to make a Landing capsule that the people of earth can put stuff in, launch into space, Have a satellite retrieve it, then use a rail gun to launch it to mars, where we collect it and launch the empty capsule back to the satellite to begin the process again. That way, we get things like MREs, Computer parts, and other products from corporations wanting to get a good rep by supplying One of mankind's first mars colonies.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 05:06:41 pm
what if we feed the earth president with nuclear mustard biscuits ?
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 27, 2012, 05:11:38 pm
what if we feed the earth president with nuclear mustard biscuits ?

Off to the OOC thread!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 27, 2012, 05:35:14 pm
we could  use wild bears as guards , everyone must have at least 1 wild bear in his bedroom .
for extra profit don't feed it and use its poop in all explosives .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 27, 2012, 06:37:12 pm
To: Zanzethuken the great.
Subject: police dept.
Message:
Why can't the police be a sub-division of the army? Then it can remain under your guidance and you can still help (and be a member of) M.A.D.P.L.A.N.S? Just think of an appropriate acronym, and be listed as a sub-department.

To: Prime Minister Misko.
Subject: WMDs, eating brainfreez.
Message: put on a banquet for world leaders. With 'pig meat'
Feed them brainfreez.
Watch the chaos.

To:'President' DZA
Subject: status reports.
Message: beginning September. Logistics thread.
           ------------end messages-------------
We are not using wild bears as guards. They would revert to a wild state at the worst Best possible moment.
Brainfreeze pets the bear.
The bear attacks brainfreez
42 pages later: brainfreez has bled to death.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 27, 2012, 06:42:50 pm
Bear has mutated into brainfreez!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 27, 2012, 07:08:47 pm
Bear has mutated into brainfreez!
Someone go ask if someone can make a Brainfreez in the modding thread. Periodically creates Brainfreez plants seeds, the fruit of which causes Dizziness, and, lets say, a one percent chance of B-man mutation. When he dies he releases a gas that converts creatures into himself.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 27, 2012, 07:25:39 pm
To: Zanzethuken the great.
Subject: police dept.
Message:
Why can't the police be a sub-division of the army? Then it can remain under your guidance and you can still help (and be a member of) M.A.D.P.L.A.N.S? Just think of an appropriate acronym, and be listed as a sub-department.

To: TopHat
Subject: police dept.
Message:
While your idea within your prior message would possibly work, I would prefer a man of a fair amount of sanity and morality in charge.  While I would still be in command of the department, I would still be subservient to yourself, a man of questionable sanity and morals.  Therefore, I would rather it be created as a separate organization so that it would be a more-sane mind that oversees the punishment of those who attempt to create chaos, and be more immune to corruption.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 27, 2012, 07:49:56 pm
It is a semi-democratic Hobbesian Oligarchy, With periodic elections but other then that no limits on Unitarian control.
What part of this do you not get? also, corruption? What would you use the money on?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 27, 2012, 08:39:56 pm
It is a semi-democratic Hobbesian Oligarchy, With periodic elections but other then that no limits on Unitarian control.
What part of this do you not get? also, corruption? What would you use the money on?

I am only a junior in high school with main focus being in math and science, so I do not know anything about Hobbes's governmental ideals.

And you are forgetting that corruption is not just monetary.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 27, 2012, 08:52:27 pm
It is a semi-democratic Hobbesian Oligarchy, With periodic elections but other then that no limits on Unitarian control.
What part of this do you not get? also, corruption? What would you use the money on?

I am only a junior in high school with main focus being in math and science, so I do not know anything about Hobbes's governmental ideals.
Hobbes was basically a theorist who elieved in the innate evil of man, and tha any government, no matter how peaceful, how uncorrupt, how democratic, would eventually be used as a instrument to gain power and wealth by unscrupulous individuals. Moreover, since man is inherently evil, No matter how peaceful he is brought up to be, he can and will commit crimes. He said that he believed all humans were "Short, Nasty, and brutish"

Thereby, the only way to create a equal soviety is to take power from these demons, lest they get hold of it and corrupt it. Essentially, a effort should be made to find the least corrupt indivdual and leave all power to him, so that, even if you disagree with him, you go along with him because you know by disagreeing, you create chaos, and in chaos, monsters thrive. The quote from the tvtropes page sums it up:
"This fight is my king's will. I cannot stop fighting just because I don't agree with him. If we don't pull together under our new king, Daein will fall apart again, just as it did before its liberation."
 — Micaiah, Fire Emblem Radiant Dawn

tl;dr: Named after Thomas Hobbes, who wrote in the 17th-century book Leviathan that strong, centralized government is necessary to protect mankind from its own base nature and self-serving desires. Calvin and hobbes was named after him.

This is relevant to the fact that your anti-corruption methods will strip power from the Central Governemnt.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 27, 2012, 09:21:43 pm
Pff, inherently evil. My actions are of no evil nature, only varying flavors of good.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 27, 2012, 09:25:25 pm
Pff, inherently evil. My actions are of no evil nature, only varying flavors of good.
I'm not talking about you, DZA, I'm refering to the ones your ruling. *ahem* Brainfreez *ahem*
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 27, 2012, 09:26:16 pm
Wait, I just thought of something. This thread is discrimating evidence against us should the terrans decide to screw us over before we can even launch. They see this thread, they will stop us or shoot us to smithereens since they would think we are insane sociopathic loonies with intention to destroy humanity. *cough* I blame Brainfreez *cough*

We must leave no witnesses, meaning when we are ready to launch, we gotta get this thread dead and kill off any other Bay12ers that may warn humanity. For safety. (http://tvtropes.org/pmwiki/pmwiki.php/Main/LeaveNoWitnesses)

Not sure if that trope fits what I am suggesting.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 27, 2012, 09:29:31 pm
This is clearly the more correct one (http://tvtropes.org/pmwiki/pmwiki.php/Main/EatTheEvidence)

So, DZA, I must ask, at what point will we start preparing for our imminent trip to canada?
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 28, 2012, 01:18:27 am
As soon as we are certain of everything we'll need, of course. Like I said before, once we have all that sorted out, it's only a matter of obtaining it.

If we've already got an estimate what kind of people and resources we'll need figured out, and we have a good idea of where in Canada we'll be headed to, then I suggest someone compile a list of everything we may be missing, so that we can begin working through it posthaste.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 28, 2012, 02:26:45 am
Spoiler (click to show/hide)
To: Zanzethuken the great
Subject: RE:police dept.
Message: Fair enough. You never know with Bay12.
Expect full support from M.A.D.P.L.A.N.S. for officers in the field / any other matters I can help with.
Remember that my offer is still open indefinitely in case you change your mind.

                  -------------end message-------------

As far as I could see, this thread is a boon and a bane.
A boon because it could be something to preserve, history to show our future citizens.
In the short term, however, it's a bane for the reasons voiced by Corai.
We could destroy the threads, print off a few pages each, take them to our colony, then put them together and recreate the thread in full for future generations to gaze upon.
Also: astronaut training. Does anyone know how to fly a spaceship? Spacewalk? Put on a spacesuit?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 28, 2012, 04:09:57 am
well ... i can moonwalk ....

Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 28, 2012, 07:07:11 am
It is a semi-democratic Hobbesian Oligarchy, With periodic elections but other then that no limits on Unitarian control.
What part of this do you not get? also, corruption? What would you use the money on?

I am only a junior in high school with main focus being in math and science, so I do not know anything about Hobbes's governmental ideals.
He said that he believed all humans were "Short, Nasty, and brutish"
Naah, he said that about man's life in his natural state, during the war of everyone against everyone.
What Hobbes basically says is that to keep the citizens - who are greedy, amoral, completely egoistic and not too bright either - at bay you need a strong government; what he really demands is the state monopoly on using physical force. This strong government can according to Hobbes only exist if all power is transferred to a single person who is not bound by any rules: the Leviathan, the "mortal god".
Interestingly Kant uses a similar argumentation in his state philosophy, but takes it to its logical conclusion: Since the Leviathan is no better than anyone else, he must not have absolute power. Therefore a system of checks and balances is needed, complete with democratic elections - a form of government that Kant calls "republic".
Hobbes by the way knew as well that the Leviathan would start abusing his power; however he thought that an abusive tyrant was better than no government at all.

Hooray for Kant! Hooray for the state monopoly oin violence!

(Also why is ETHICAL not in the OP?)
(Also I suggest combining the military and police and closely linking them to the secret police and the intelligence agency so that we will be able to efficiently abuse our governmental power)
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 28, 2012, 07:22:01 am
i am self appointed leader of
Intelligence Corporation of Ethics , Confidential and Original Lunar Data (I.C.E C.O.L.D) .

we will store bad stuff like this thread in unhackable and internetless super computers in our main base wich will be guarded by 1000 soldiers and agents .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 28, 2012, 07:26:20 am
well ... i can moonwalk ....

That is relevant or helpful ...how?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 28, 2012, 07:28:56 am
this will help us to regain respect , when we will be moonwalking on moon surface with our jumpsuits .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 28, 2012, 07:36:22 am
this will help us to regain respect , when we will be moonwalking on moon surface with our jumpsuits .
Who are you and what have you done with brainfreez?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 28, 2012, 07:51:12 am
PLOT TWIST ! *the evil  twin brother of brainfreez has arrived !*
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 28, 2012, 11:17:42 am
PLOT TWIST ! *the evil sane  twin brother of brainfreez has arrived !*
Fixed it for you.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 28, 2012, 01:14:15 pm
aaaaaah ! i was burning some crap and then a can exploded and hot plastic flew in my eye .
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 28, 2012, 02:02:46 pm
That's some weird digestive problem you're having, crapping plastic :D
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 28, 2012, 02:51:11 pm
By the way, am I a official Bay12 celebrity for starting this yet?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 28, 2012, 02:58:36 pm
you just created the thread , Misko and king started this .

Damn i am idiot (because i threw a can in fire) !
i knew that the pressure will make it explode .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 28, 2012, 03:51:38 pm
you just created the thread , Misko and king started this .

Damn i am idiot (because i threw a can in fire) !
i knew that the pressure will make it explode .
Now I need to do that.

Yeah, you need to add someting very worthwhile to the prject. like how brainfreez added, uh, um, Weirdness.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 28, 2012, 04:14:54 pm
That's some weird digestive problem you're having, crapping plastic :D
It was fun , untill my eye was full with plastic .

i like to risk . :D
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 28, 2012, 06:39:45 pm
Spoiler (click to show/hide)
-------------begin message-------------
To:TopHat
Subject: Re:police dept.
Message:
I am glad you understand my viewpoint.  I am glad that there will be support from an already existing agency, and will gladly accept any assistance.  Do not worry, I shall keep that offer noted, just in case it is needed within the future.

Also, do not forget that the name is spelled "Zanzetkuken" not "Zanhetkuken."  We don't want any messages between our departments to get lost!
-------------end message-------------

Also, do not forget that
As far as I could see, this thread is a boon and a bane.
A boon because it could be something to preserve, history to show our future citizens.
In the short term, however, it's a bane for the reasons voiced by Corai.
We could destroy the threads, print off a few pages each, take them to our colony, then put them together and recreate the thread in full for future generations to gaze upon.
Also: astronaut training. Does anyone know how to fly a spaceship? Spacewalk? Put on a spacesuit?

This is true, but I do not have the ink to print the thread, but would it not be better to place the pages within a flash drive so that the quality of the pages is maintained?

I believe that someone on the forum may need to go through that training to tell the rest of us what needs to be done in those cases.

(Also I suggest combining the military and police and closely linking them to the secret police and the intelligence agency so that we will be able to efficiently abuse our governmental power)

-------------begin message-------------
To: Helgoland
Subject: Governmental forces
Message:
I will quote the reasons why I think this is a poor idea from a message I sent to TopHat, due to it applying to you as well.
Quote
While your idea within your prior message would possibly work, I would prefer a man of a fair amount of sanity and morality in charge.  While I would still be in command of the department, I would still be subservient to yourself, a man of questionable sanity and morals.  Therefore, I would rather it be created as a separate organization so that it would be a more-sane mind that oversees the punishment of those who attempt to create chaos, and be more immune to corruption.
As you can see, I believe that there should be separate organizations to keep tabs upon each other to for the organizations to keep tabs and check upon others to prevent those from abusing power, something that I am against.  This also has a basis in fact that if a government abuses power, the citizens will revolt, leading to something similar to the French Revolution or the more recent Arab Spring.  Within a colony of the bay forum, the number of insane people would make abuse a poor idea indeed.
-------------end message-------------
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 28, 2012, 07:09:40 pm
"Misko27 has mandated the creation of a research committee"

Description: "My fellow citizens, it has come to my attention that there is far too much jockeying for position and back-room dealing among our bueracrats, and not enough progress planning the actual program. This threatens both to undermine the authority of the state and to push ever-further back the date of the establishment of the colony. This is unacceptable. While public censure might be a far more effective measure of ending the practice, It would not help planning and would only further decrease our scarce manpower. Therefore, I have decides to appoint the following to a research committee to find solutions to our current problems as previously stated by President DZA: Zanzatkukun, Tophat, and Helgoland. Participation is required unless sufficient reason  is given. The following are invited but not attendace by them is not required: greatwyrmgold, 10ebbor10, darkrider2, and slowpokez. I hope to see much progress from this group. In conclusion: All hail DZA"
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 28, 2012, 07:46:11 pm
I'm not invited? :(

Anyway, if you guys are unaware, there is a thread in the modding forum on this. I just thought to myself; If we were able to duplicate space and our projects in DF, it would be immensely usefull. Rather then spending millions on tests and such in real life, we could actually use DF as a sort of simulation to test our projects too make sure that they don't fail, with no risk involved at all!

Or we could just abandon the idea of modding DF if it doesn't work, and make our own simulation from scratch!

Genius! What do you guys think?

Edit;
I locked up the poll for now (no one liked my idea :(  ). Any ideas on what the next poll should be? Also, in case you havint noticed, I'm back from vacation, woooo.... So I'm going to be more involved then I have been for the last week. Sorry bout that span of inactivity!
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 28, 2012, 07:55:24 pm
Horrific torture: legal way of executing traitors?


Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 28, 2012, 08:07:39 pm
Cannabalism: Acceptable or no?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 28, 2012, 08:12:39 pm
Therefore, I have decides to appoint the following to a research committee to find solutions to our current problems as previously stated by President DZA: Zanzatkukun, Tophat, and Helgoland.

Was that supposed to be a comma?  If not, how are we problems if these are all of the messages sent?

Spoiler (click to show/hide)

Horrific torture: legal way of executing traitors?

I would say no to this, due to how barbaric that is.

Cannabalism: Acceptable or no?

I would say no to this, for the same reasons that I gave in response to Corai.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 28, 2012, 09:40:41 pm
Holy carp, I leave for a week and way too many more pages get added. I'll try to catch up.

Why have I not been added to the OP as the F.O.R.G.O.T.E.N.B.E.A.S.T. yet?

Horrific torture: legal way of executing traitors?
[ETHIC:TORTURE_FOR_X:PUNISH_CAPITAL]
I'd say not. Couldn't we upload their minds to some harmless computer and dissect the data within at our leisure?

Cannabalism: Acceptable or no?
In emergencies, but usually the metal in the bodies should be reclaimed, and the organic stuff should be used as fertilizer. Less disapproval from the Terrans pre-invasion, and I hear human meat tastes like stringy pork at best anyways.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 28, 2012, 10:21:28 pm
Anouncement is being edited for the fact that corai is now a individual being gang-pressed into research due to being a useless diplomat, Slowpokez has been univited due to poor attendance record, and slayer has been invited due to General behaviour.

"Misko27 has mandated the creation of a research committee"

Description: "My fellow citizens, it has come to my attention that there is far too much jockeying for position and back-room dealing among our bueracrats, and not enough progress planning the actual program. This threatens both to undermine the authority of the state and to push ever-further back the date of the establishment of the colony. This is unacceptable. While public censure might be a far more effective measure of ending the practice, It would not help planning and would only further decrease our scarce manpower. Therefore, I have decides to appoint the following to a research committee to find solutions to our current problems as previously stated by President DZA: Zanzatkukun, corai, Tophat, and Helgoland. Participation is required unless sufficient reason  is given. The following are invited but not attendace by them is not required: greatwyrmgold, 10ebbor10, ,darkrider2, and slayerhero90 . I hope to see much progress from this group. In conclusion: All hail DZA"
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 28, 2012, 10:22:40 pm
Anouncement is being edited for the fact that corai is now a individual being gang-pressed into research due to being a useless diplomat, Slowpokez has been univited due to poor attendance record, and slayer has been invited due to General behaviour.

Research?

YES.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 28, 2012, 10:53:15 pm
Quote from: WaffleEggnog

Edit;
I locked up the poll for now (no one liked my idea :(  ). Any ideas on what the next poll should be? Also, in case you havint noticed, I'm back from vacation, woooo.... So I'm going to be more involved then I have been for the last week. Sorry bout that span of inactivity!
I suggest uniforms. Options: Jumpsuits, Military garb, regular clothes, NINJA SUITS FOR ALL!!!, Clothing by profession, and arse naked.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 28, 2012, 11:18:43 pm
Horrific torture: legal way of executing traitors?

I think we should allow those being executed to decide for themselves how they'd like to meet their end, with how well they're treated before the execution date arrives being decided by how much thought and creativity they put into it. Also, make it a law that whenever someone is executed, for whatever reason, we rent a churro stand.

Cannabalism: Acceptable or no?

We definitely shouldn't let the bodies of our dead go to waste if we can avoid it,  but I'm not sure if cannibalism would be the most effective use of our corpses.

Therefore, I have decides to appoint the following to a research committee to find solutions to our current problems as previously stated by President DZA: Zanzatkukun, Tophat, and Helgoland.

Was that supposed to be a comma?  If not, how are we problems if these are all of the messages sent?


You aren't the problems. He was saying you're part of the newly-founded research team.
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on August 28, 2012, 11:20:45 pm
Quote from: WaffleEggnog

Edit;
I locked up the poll for now (no one liked my idea :(  ). Any ideas on what the next poll should be? Also, in case you havint noticed, I'm back from vacation, woooo.... So I'm going to be more involved then I have been for the last week. Sorry bout that span of inactivity!
I suggest uniforms. Options: Jumpsuits, Military garb, regular clothes, NINJA SUITS FOR ALL!!!, Clothing by profession, and arse naked.

Suits better be classified under this.

Horrific torture: legal way of executing traitors?

I think we should allow those being executed to decide for themselves how they'd like to meet their end, with how well they're treated before the execution date arrives being decided by how much thought and creativity they put into it. Also, make it a law that whenever someone is executed, for whatever reason, we rent a churro stand.

I am highly against this sir. If they get to decide, what stops them from "I want to be executed by being sent on a pyscho rampage through the base."

"I wanna be executed by all our nukes being dropped on me."

"I wanna be executed by Mars exploding."


Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 28, 2012, 11:35:43 pm
Easy, we make a rule that their execution can not involve the death of anyone but themselves.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 29, 2012, 03:54:52 am
Horrific torture: unacceptable. History will remember us badly.
Unless we write it....
Cannabalism: unacceptable, except in emergencies. Very bad for PR. We could find a way of speeding up the oil production process though....
Voila! Instant cremation, some oil to sell.
Corai: regular clothes=whatever you want. I think.
Zanzetkuken:  sorry, auto spell check/correction.
GWG: apparently it tastes quite nice. Someone once took a sample of meat from his leg, and asked scientists to make something that tasted the same (eating human flesh is illegal) they did.
All: any more problems? Bearing in mind that I'm probably in a different time one (GMT)
I have one: what currency do we use? I vote pound sterling initially, and maybe a different one when we declare independence.
Also, my previous questions about training. The other guys (mars 1) are doing 10years of training. All the DF in the world (even when outfitted with training mod) won't teach us how to fly a spaceship.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 29, 2012, 04:56:48 am
Horrific tortue: Unacceptable. Reading secrets/ implanting things directly into people's mind is acceptable though
Cannibalism: Just throw the bodies into the recycler. (Making oil from them is wastefull, and you ain't going to get much.(Besides, oil is plants))

We don't need to learn to fly a spaceship, we got an autopilot for that. I got the spaceship mostly worked out anyway, it's somewhere in the other thread.

Things we need to worry about:
-----Base location. Preferable near the equator for rocket related reasons
-----Base layout
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 29, 2012, 08:44:58 am
-------------begin message-------------
To: Helgoland
Subject: Governmental forces
Message:
I will quote the reasons why I think this is a poor idea from a message I sent to TopHat, due to it applying to you as well.
Quote
While your idea within your prior message would possibly work, I would prefer a man of a fair amount of sanity and morality in charge.  While I would still be in command of the department, I would still be subservient to yourself, a man of questionable sanity and morals.  Therefore, I would rather it be created as a separate organization so that it would be a more-sane mind that oversees the punishment of those who attempt to create chaos, and be more immune to corruption.
As you can see, I believe that there should be separate organizations to keep tabs upon each other to for the organizations to keep tabs and check upon others to prevent those from abusing power, something that I am against.  This also has a basis in fact that if a government abuses power, the citizens will revolt, leading to something similar to the French Revolution or the more recent Arab Spring.  Within a colony of the bay forum, the number of insane people would make abuse a poor idea indeed.
-------------end message-------------
-------------begin message-------------
To: Zanzetkuken The Great
Subject: Governmental forces
Quote
I believe that there should be separate organizations to keep tabs upon each other to for the organizations to keep tabs and check upon others to prevent those from abusing power, something that I am against.
The reasoning behind this statement is sound, and so I propose that we institute a complete set of checks and balances: Seperation of the legislative, the executive and the judicial branches, a written constitution and civilian control over military, police and intelligence agencies. Inside these agencies the principle of collegiality should be strictly adhered to.
For further inspiration for a written constitution I recommend the Roman Republic and the works of Kant and Hobbes. A committee needs to be put together to work out the details and finally present a draft to be approved through a general vote.
EDIT: Inspiration on the workings of the intelligence agencies and the secret police may be drawn from the soviet and fascist regimes of the past.
We need an official greeting/salute. Like "Heil Hitler", but less Nazi-y "Rotfront!" (http://de.wikipedia.org/wiki/Rotfront!#Gru.C3.9F) (that was a paramilitary communist group during the Weimar Republic; they had a cool salute). I propose:

All hail King and President DZA, ruler of all things rulable!
-------------end message-------------
(Damn I edited this thing :D )
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 29, 2012, 09:04:00 am
very convenient , instead of saying "Hi!" we could say "All hail king DZA , powerless figure called president and the prime minister Misko who is actually ruler here !".
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 29, 2012, 12:33:20 pm
I demand a salute to go with it.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 29, 2012, 01:26:51 pm
New poll up about uniforms!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 29, 2012, 01:29:04 pm
Base location: undetermined. Might even be several across multiple planets and moons.
Base layout: TBD. Will be decided once the Mod training program is finished.
Misko: get waffle to do a poll after the clothing one.
10ebbor10: we need at least one person able to fly the spaceship for landing, taking off, and emergencies. This is an average rendition of the great crash-landing disaster in marble. The autopilot is cutting out.misko and DZA are frantically flipping through an instruction manual. The bay12ers are screaming. In the background TopHat is yelling at 10ebbor10. It menaces with spikes of death, unhappiness, failure, and XsocksX.
EDIT: to the two people who said arse naked: ? Seriously.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 29, 2012, 01:45:51 pm
Ahem. The AI will probably be capable of steering ships and regulating traffic in general.
Pilots can at every time turn off the autopilot and fly manually.

Currently designing the frame for brainfreez's brain. I'm going to make it my personal butler and give him some rad dance moves.
He will also have a built-in jukebox.

I say we put the reactor in the center of our base, and put the AI room on top of it. Main control room goes on top of the AI room.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 29, 2012, 02:38:43 pm
Base location: undetermined. Might even be several across multiple planets and moons.
Base layout: TBD. Will be decided once the Mod training program is finished.
Misko: get waffle to do a poll after the clothing one.
10ebbor10: we need at least one person able to fly the spaceship for landing, taking off, and emergencies. This is an average rendition of the great crash-landing disaster in marble. The autopilot is cutting out.misko and DZA are frantically flipping through an instruction manual. The bay12ers are screaming. In the background TopHat is yelling at 10ebbor10. It menaces with spikes of death, unhappiness, failure, and XsocksX.
EDIT: to the two people who said arse naked: ? Seriously.
1. The Orbiter will just fly between Mars and Earth, and there will be plenty of opportunity to get initialize the shutdown boost. I'm calculating safety measures in, so even with idiots in the crew we should be able to get the ship in orbit. The lander has it's own autopilot, and should be rather easy to pilot. It's just a flying brick, after all. Besides, only a few people can fit in the lander at once. (thinking about 20) so no large disasters can happen.

Also, backup autopilots.

@ Poll
 No option for spacesuits? I mean, since we're going to space and such.

Also, allow people to change their votes.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 29, 2012, 02:56:44 pm
hmmm.... SPACE NINJA SUITS FOR EVERYONE !!!!!11111
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 29, 2012, 03:05:45 pm
Spoiler (click to show/hide)
Your lack of concern for life is unnerving. 20 people is practically the entire command team.

The poll means for while in base/ on terra. Obviously. I hope. Can't change votes unless waffle runs another poll.
hmmm.... SPACE NINJA SUITS japanese peasent/ stagehand costumes FOR EVERYONE !!!!!11111

Fixed.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 29, 2012, 03:12:11 pm
SPACE SAMURAI SUITS FOR NOBLES !!!!1111

UNFORTUNATE ACCIDENTS FOR EVERYONE AGAINST MY IDEAS !!!!!111
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 29, 2012, 03:39:13 pm
Which is why we won't go down together in one shuttle.

Btw, I'm considering a 5% fatality rate succesfull.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 29, 2012, 03:50:46 pm
very convenient , instead of saying "Hi!" we could say "All hail king DZA , powerless figure called president and the prime minister Misko who is actually ruler here !".
SPACE SAMURAI SUITS FOR NOBLES !!!!1111

UNFORTUNATE ACCIDENTS FOR EVERYONE AGAINST MY IDEAS !!!!!111

I'd be careful with your words if I were you, as I could really go for some churros right now.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 29, 2012, 03:54:39 pm
SPACE SAMURAI SUITS FOR NOBLES !!!!1111

UNFORTUNATE ACCIDENTS FOR EVERYONE AGAINST MY IDEAS !!!!!111
Quote
plot twist! *the evil twin brother of brainfreez has arrived*


Which is why we won't go down together in one shuttle.

Btw, I'm considering a 5% fatality rate succesfull.
1. Your lack of respect of the importance of life is concerning. Please report to the AI room for assimilation. Or Corai. Candy knife or Slade war hammer?
2. For command team, read ENTIRE POPULATION SO FAR.
3. 5% casualty rate is too high. TOO HIGH. We should use real pilots, not autopilots.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 29, 2012, 04:16:41 pm
you really had to quote all my nonsense ?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 29, 2012, 04:33:25 pm
Which is why we won't go down together in one shuttle.

Btw, I'm considering a 5% fatality rate succesfull.
1. Your lack of respect of the importance of life is concerning. Please report to the AI room for assimilation. Or Corai. Candy knife or Slade war hammer?
2. For command team, read ENTIRE POPULATION SO FAR.
3. 5% casualty rate is too high. TOO HIGH. We should use real pilots, not autopilots.
I'll increase the casuality rate to 20% then. Really, which one is going to work better. An autopilot that can make split second decisions, and monitor all instruments at the same time and that is specifically programmed to do this or a human who has been locked up in a tin can for 1,5 years and who for all purposes might as well be experiencing his first flight, as we can't train them for it except with simulators. Not saying we can't have pilots, but the autopilot has priority.

Also, might I remind you I'm the only one who has gotten any specific numbers on the table. A 5% casuality rate max on 1000 persons in an alien environnement is rather hard to do.

The above is the perfect reason why we should keep bureaucrats away from the drawing board. They are just going to kill us all with their smart ideas.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 29, 2012, 04:49:44 pm
well autopilots can have bugs too and they cannot act on their own , without humans it might do crazy stuff because of the unpredictable space .

like instead of avoiding the asteroid , it will just go through it .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 29, 2012, 04:54:06 pm
well autopilots can have bugs too and they cannot act on their own , without humans it might do crazy stuff because of the unpredictable space .

like instead of avoiding the asteroid , it will just go through it .
You can't evade asteroids. Humans can't see them coming, and neither can the robots. Just to fast. The slow ones are predictable, and their orbits can be calculated allowing evasive manouvers.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 29, 2012, 04:56:00 pm
it just seems a gigantic pain in the arse to create the super AI for a ship .

human will always be more agile in trouble situations .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 29, 2012, 05:03:21 pm
it just seems a gigantic pain in the arse to create the super AI for a ship .

human will always be more agile in trouble situations .
Humans will always be to slow.

And we're not speaking about super AI. It needs to be able to 3 things.
    1. Follow the course
    2. Evade incoming objects. It doesn't matter what it is, if it's flying towards us we need to evade.
    3. Works it's way around damage. Probably by sending humans towards it.

I mean, the only reason why the last part of the shuttle landing sequence is human controlled is PR. It has fully flown on automatic, and did that better than the astronauts.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 29, 2012, 06:04:16 pm
I just automatically assume all of his posts are inside of quotes. And that he is quoting the collective minds of millions of mad cows.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 29, 2012, 08:59:55 pm
Thanks to RL stuff, my posts will be sporadic from here on out for a while.

Quote from: WaffleEggnog

Edit;
I locked up the poll for now (no one liked my idea :(  ). Any ideas on what the next poll should be? Also, in case you havint noticed, I'm back from vacation, woooo.... So I'm going to be more involved then I have been for the last week. Sorry bout that span of inactivity!
I suggest uniforms. Options: Jumpsuits, Military garb, regular clothes, NINJA SUITS FOR ALL!!!, Clothing by profession, and arse naked.
I advise jumpsuits, with job-themed funny hats. Or just job-themed hats. The jumpsuits must have pockets and such, we don't want such horribly obvious things holding us back.
Naked is just stupid. It would make Terrans think we were nuts for all the wrong reasons, and be really chilly. Also, no pockets or even the barest modicum of protection from...anything.

Easy, we make a rule that their execution can not involve the death of anyone but themselves.
"I want to die of old age."
I suggest we just give 'em a list of options.

-------------begin message-------------
To: Helgoland
Subject: Governmental forces
Message:
I will quote the reasons why I think this is a poor idea from a message I sent to TopHat, due to it applying to you as well.
Quote
While your idea within your prior message would possibly work, I would prefer a man of a fair amount of sanity and morality in charge.  While I would still be in command of the department, I would still be subservient to yourself, a man of questionable sanity and morals.  Therefore, I would rather it be created as a separate organization so that it would be a more-sane mind that oversees the punishment of those who attempt to create chaos, and be more immune to corruption.
As you can see, I believe that there should be separate organizations to keep tabs upon each other to for the organizations to keep tabs and check upon others to prevent those from abusing power, something that I am against.  This also has a basis in fact that if a government abuses power, the citizens will revolt, leading to something similar to the French Revolution or the more recent Arab Spring.  Within a colony of the bay forum, the number of insane people would make abuse a poor idea indeed.
-------------end message-------------
-------------begin message-------------
To: Zanzetkuken The Great
Subject: Governmental forces
Quote
I believe that there should be separate organizations to keep tabs upon each other to for the organizations to keep tabs and check upon others to prevent those from abusing power, something that I am against.
The reasoning behind this statement is sound, and so I propose that we institute a complete set of checks and balances: Seperation of the legislative, the executive and the judicial branches, a written constitution and civilian control over military, police and intelligence agencies. Inside these agencies the principle of collegiality should be strictly adhered to.
For further inspiration for a written constitution I recommend the Roman Republic and the works of Kant and Hobbes. A committee needs to be put together to work out the details and finally present a draft to be approved through a general vote.
EDIT: Inspiration on the workings of the intelligence agencies and the secret police may be drawn from the soviet and fascist regimes of the past.
We need an official greeting/salute. Like "Heil Hitler", but less Nazi-y "Rotfront!" (http://de.wikipedia.org/wiki/Rotfront!#Gru.C3.9F) (that was a paramilitary communist group during the Weimar Republic; they had a cool salute). I propose:

All hail King and President DZA, ruler of all things rulable!
-------------end message-------------
(Damn I edited this thing :D )
BEGIN MESSAGE
How would the sciences fall into this? I'm fine with some regulation or guidance, but I'll be rather angry if my mad science gets shut down for any reason other than safety!
END MESSAGE

Ahem. The AI will probably be capable of steering ships and regulating traffic in general.
Pilots can at every time turn off the autopilot and fly manually.
Add in something about punishments for frivolous use of reaction mass and I fully agree.

Quote
Currently designing the frame for brainfreez's brain. I'm going to make it my personal butler and give him some rad dance moves.
He will also have a built-in jukebox.
I wouldn't want brainfreez as a butler any more than I would want Corai directing the cleaning crew. No offense, Corai, you just have an obsession with kleptomaniac minions.

Quote
I say we put the reactor in the center of our base, and put the AI room on top of it. Main control room goes on top of the AI room.
Fine by me.

well autopilots can have bugs too and they cannot act on their own , without humans it might do crazy stuff because of the unpredictable space .

like instead of avoiding the asteroid , it will just go through it .
A. Space is the most predictable environment possible. The chances of hitting an asteroid, or even accidentally encountering anything other than the odd dust speck or ludicrously rare pebble at a range close enough to be notable, is less than getting hit by lightning on the way to the place we're launching into space from. Unless we're trying to hit the asteroid, of course.
B. Any programmer who can't and doesn't program an autopilot to avoid such easily forseeable obstacles as an occasional asteroid in space as well or better than a human could (it's just a matter of not hitting it and not using too much reaction mass) will be fired and killed, without so much as the dignity of being fired out of a magma cannon. Seriously, you can't hide anything in space, and a human would be no better than a computer. The computer would need to tell the pilot about the asteroid! What do you do if the asteroid is approaching while the pilot is sleeping?
C. The pilot would have manual override, in case the autopilot went all GLaDOS on us.

it just seems a gigantic pain in the arse to create the super AI for a ship .

human will always be more agile in trouble situations .
A. I plan to make cephalopod processing units. Those will be easy to make AIs on.
B. Once we program an AI, it's as easy as copy-paste to make a second.
C. Humans are not superior to computers in troubled situations. (http://tvtropes.org/pmwiki/pmwiki.php/Main/ComputersAreFast) In addition to computers' obvious advantages of speed, they are harder to confuse or corrupt; as long as we keep the central AIs away from direct online access and screen anything they plug into them, we should be fine. On the other hand, pilots can be sleepy, drunk, traitors, inexperienced, bad at math, depressed, and/or lazy. Name one of those computers can be.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 29, 2012, 10:21:25 pm

Easy, we make a rule that their execution can not involve the death of anyone but themselves.
"I want to die of old age."
I suggest we just give 'em a list of options.
No, but DZA said that quality of treatment depends on creativity on design. If they want to spend the rest of their lives in a miserable forced labor camp, thats okay.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 29, 2012, 10:41:16 pm
Arse naked is winning by quite a bit.........
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 29, 2012, 10:44:03 pm
Arse naked is winning by quite a bit.........
And we still have no girls. This is not good...
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 29, 2012, 11:45:15 pm
Arse naked is winning by quite a bit.........
And we still have no girls. This is not good...
My thoughts exacaly. We need a solution to this problem ASAP. Someone get on that.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 30, 2012, 12:14:31 am
For fuck's sake, we'll add a strip club/whore house to the lunar resort or some shit if it's that much of a concern. Now get your minds out of the gutters.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 30, 2012, 01:22:48 am
For fuck's sake, we'll add a strip club/whore house to the lunar resort or some shit if it's that much of a concern. Now get your minds out of the gutters.
This is more urgent then you will ever know.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 30, 2012, 03:34:29 am
That's probably true, considering my steep inclination toward antisexualism. Nevertheless, attempting to maintain a Mars colony in nothing but our birthday suits provides us with far more problems than a simple lack of nude women to mindlessly drool over. I smell sabotage...
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 30, 2012, 03:43:07 am
That's probably true, considering my steep inclination toward antisexualism. Nevertheless, attempting to maintain a Mars colony in nothing but our birthday suits provides us with far more problems than a simple lack of nude women to mindlessly drool over. I smell sabotage...
I think it's time to remember that our program is not a democrazy, and just cut the knot ourselves.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 30, 2012, 03:45:05 am
Call me biased, but I would rather trust my life to a human than autopilot any day.
Armstrong, Aldrin, and Collins went to the moon with the computing power of a modern SMARTPHONE. The Apollo program had 1 major failure (Apollo 13) and no casualties. HUMANS CAN IMPROVISE.
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
I propose that for our starting ventures (I.e. the lunar resort) we call ourselves Twelfth Bay Enterprises.
Before we declare independence.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 03:54:09 am
Well, we WILL need the super AI on a ship. We could have simpler autopilot AI's for other ships, but i'm not assembling the entire thing on-site.

And yes, a lack of females is not good. Even if we arent arse-naked.
How are we going to solve this problem? We could clone ourselves and genetically modify our clones to be female, but that has some ethical problems.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 30, 2012, 03:58:28 am
And yes, a lack of females is not good. Even if we arent arse-naked.
How are we going to solve this problem? We could clone ourselves and genetically modify our clones to be female, but that has some ethical problems.

*facedesk*

...Are you really going to make me go through all this again?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 03:59:23 am
Okay, we'll leave that topic alone if you dont want to discuss it.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 30, 2012, 04:02:28 am
Test. Tube. Babies.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 30, 2012, 04:09:45 am
Call me biased, but I would rather trust my life to a human than autopilot any day.
Armstrong, Aldrin, and Collins went to the moon with the computing power of a modern SMARTPHONE. The Apollo program had 1 major failure (Apollo 13) and no casualties. HUMANS CAN IMPROVISE.
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
I propose that for our starting ventures (I.e. the lunar resort) we call ourselves Twelfth Bay Enterprises.
Before we declare independence.
You're biased. A human pilot can never improvise fast enough. Besides, thanks to G forces and ionization due to orbital reentry, the pilots can't see or do a thing. A computer can run on GPS data, and radar. A human can't. Besides, the computer can, when there's a failure it can't cope with, give control to the humans. The humans however can't, because by the time they have reached the button they will have vapourized.

Take the following examples:

-The lander was hit by a meteor, leading to a partial failure of the control systems. The computer is fast enough to calculate the influencing forces and can use the engines and remaining control systems to stabilize the craft. Humans can only fiddle with the controls, and never get the required accuracy.

-The craft starts spinning. Humans are suffering from G forces, computer can stabilize without problems.

-An engine is damaged. The computer can rapidly calculate what chances to the flight path are needed to stabilize the ship, and can do so with pinpoint pressision.

For non spacecraft:
-When an airplane looses  hydraulics or part of a wing, it is possible to keep steering the plane by using the engines as control. Humans have only used this succesfully once or twice. A specially developped program can stabilize and land the plane nine times out of ten

-The only reason that there are still pilots in the cockpit is PR. It's within our capabilities to make an automated craft. In fact, during most emergencies, the autopilot is vital for succes. It's much better than humans at pulling planes out of a stall/ loop. In fact, there have been multiple crashes only to blame on the fact that the humans panicked. If they had just let go off the steering wheel, the autopilot would have stabilized.

-There have been countless crashes due to human error. There have only been a few that are to be blamed on the autopilot.(The pilots calibrating the autopilot wrong is human error, not the fault of the autopilot)

Also, you're overestimating the computing power of the apollo program. I'm pretty sure the NES was stronger. Also, that computer ran the autopilot when communications with Earth where interupted, and the lads back at Earth couldn't tell the astronauts what to do.

Well, we WILL need the super AI on a ship. We could have simpler autopilot AI's for other ships, but i'm not assembling the entire thing on-site.

And yes, a lack of females is not good. Even if we arent arse-naked.
How are we going to solve this problem? We could clone ourselves and genetically modify our clones to be female, but that has some ethical problems.
Autopilot will probably not be AI, but a simpler, dedicated program. Nevertheless, a supercomputer has been build into the design. After all, it's going to need to maintain 250 forts at 100 FPS.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 04:21:07 am
What i'm trying to say is that one ship will need to be specially modified so it can accomodate the AI, as it would be a pain in the ass to build the entire thing on-site.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 30, 2012, 04:25:04 am
What i'm trying to say is that one ship will need to be specially modified so it can accomodate the AI, as it would be a pain in the ass to build the entire thing on-site.
Probably the first ship we sent then. I mean, that one also houses the robotic construction force.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 30, 2012, 04:26:50 am
Autopilot can't improvise AT ALL. I'm just saying that we should have pilots mainly, and maybe autopilot as a backup. I thought we were crashing the GPS satellites anyway.
Take the following situation: autopilot ****s up. Not autopilot's fault, the person who set it's fault.
WHO CARES. It's still a fault. Everyone dies.
Another scenario:
Quote
The craft starts spinning.
and everyone dies. Really?
As for the examples, you're talking about a COMPUTER. An autopilot just flies in a pre-designated course. Meteor in the way? Quickest course: straight ahead. Autopilot flies through it.
Has anyone tested autopilots in space?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 30, 2012, 04:37:06 am
Autopilot can't improvise AT ALL. I'm just saying that we should have pilots mainly, and maybe autopilot as a backup. I thought we were crashing the GPS satellites anyway.
Take the following situation: autopilot ****s up. Not autopilot's fault, the person who set it's fault.
WHO CARES. It's still a fault. Everyone dies.
Another scenario:
Quote
The craft starts spinning.
and everyone dies. Really?
As for the examples, you're talking about a COMPUTER. An autopilot just flies in a pre-designated course. Meteor in the way? Quickest course: straight ahead. Autopilot flies through it.
Has anyone tested autopilots in space?
- Nope, pilots are not good. Humans have a way larger margin of error, can't react fast enough, and can be bribed.
- If you tell the autopilot to drive your plane straight in the ground, then it will do so. Not a fault of the autopilot. There have been autopilot failures, but way fewer than human errors.
- I meant during reentry. If your craft starts spinning during reentry, only an autopilot can get it right before it plummets into the ground. Humans can't because they are having problems scraping themselves from the walls.
- We're talking about a program. It doesn't fly a predesignated course(In space, that's pointless, it's just firing the engines and wait). It can evade. Btw, you don't get how big or clear space is. Asteroids and  planetoids can be seen for years ahead, and then the automated anticollision protocol kicks in. A human will:
   A: not see it coming, as he can't predict paths for things fast enough
   B: Waste way to much thrust. The autopilot can exactly predict the collision course, and move away in time. Humans, less so.

Also, a meteor is the visible trace when a planetoid/asteroid/meteoroid enters the athmosphere.

As for testing autopilots in space. What do you think all spaceprograms are running? No spacecraft is humancontrolled anymore. The last one was the spaceshuttle, and that was only during the last stage of the landing, and even then only for PR.  It's all automatic. Manual control only happens in the extremely rare occurence that the sensors fail.

Even in airflight more than 90% of the flight is automatic, and the last 10% are only so because most of the AI soft and hardware is heavily outdated.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 04:58:20 am
why do we need humans at all , if the autopilot is so good , why don't we make robots and send them instead of us .

i agree that autopilot cannot improvise , it only follows to what the programmer has programmed in it , unlike human it cannot think more than it has programmed and if it gets something really unexpected (a thing that the programmer didn't think of) like black hole in its path , it might say there is unidentified object , but it has no idea what to do .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 05:07:09 am
We could simply make the autopilot a simple AI so it advoids obstacles.
I say we use an autopilot as main pilot, and a human pilot to take over in case shit goes wrong.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 05:18:53 am
humans are natural super computers .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 05:27:45 am
And thats exactly why my super AI is using upgraded human brains.
I'm trying to make you guys agree here. Humans can at any time take over from the autopilot.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 30, 2012, 05:39:59 am
BEGIN MESSAGE
How would the sciences fall into this? I'm fine with some regulation or guidance, but I'll be rather angry if my mad science gets shut down for any reason other than safety!
END MESSAGE
-------------begin message-------------
To: GreatWyrmGold
Subject: Mad science

I'll be rather angry if my mad science gets shut down for any reason, including safety!

Science will be a vital part of government activity; as we do not yet need to support a welfare state, I belive we can devote about a third to one half of our budget toward mathematics, natural sciences, engineering and informatics. Basically all funds that are not needed for security, expansion or sustaining ourselves may be put to use in that area.
-------------end message-------------

And yeah, a 5% casualty rate is within acceptable limits. The size of our mission however will need to be increased.
It also is my opinion that a sufficiently AI is preferrable to human control. Still an override should exist for cases of hard-or software failure, including AI faults resulting from human mistakes. Mybe a poll would be in order?
On the asteroid bit: 10ebbor10, I do not know much about flying through space, but it seems to me that you underestimate the speed of these rocks. Maybe a sort of cannon for the disintegration/deflection of asteroids would be more efficient than continuous evasive actions.

Anyone mind if I draft a constitution for after our independence?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 05:58:34 am
a 5% casuality rate is too high with our current population.

Also, the space rocks are very, VERY far apart. Its not like you're flying into a swarm of oversized bees or something.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 30, 2012, 07:11:55 am
Easy, we make a rule that their execution can not involve the death of anyone but themselves.
"I want to die of old age."
I suggest we just give 'em a list of options.

Just throw them into the speed-grow chamber.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 07:48:21 am
"i want to die by falling on pluto with platinum space ship that menaces with spikes of gold and thermonuclear mustard biscuits"

"i want to die in a black hole"

"i want to die in the dining hall by exploding to millions of pieces"

"i want to die from booze"

"i want to die on a planet that is billion kilometres away from here"

"i want to die from drug addiction"

"i want to die from very low doses of cyanide in the nuclear powerplant control room"

"i want to die from high doses of radiation in the public dining hall"
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 30, 2012, 08:02:49 am
Then just impose a cost limit! Or have a board of approval.
(Not to be confused with the board of approval that will be mentioned in the constitution and shall have to be present for a law to be passed.)
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 08:07:53 am
.... or just throw them at the "little Japan"(sun) .

"i want to die on a nuke that is falling on earth"

"i want to get killed by the president while his children are watching"

"i want to die in the presidents bed with his wife from low doses of booze intoxication"

the system has huge holes and i bet a clever prisoner will find a way to hurt others .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 30, 2012, 08:36:37 am
I vote we give them a drop-down list. Pick:
a) death by.....
b) death by.....
Etc.

I know space is big, but we should prepare for the worst.
I'm not saying autopilot is rubbish and we shouldn't use it, but that we should have an off switch and at least 1 pilot per ship, for emergencies, take off, and landing.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 08:37:45 am
Thats what i am saying too tophat.

I agree with the approval thingy. Prisoner suggests way to die, is approved by certain people, if rejected prisoner has to choose new way to die.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 08:40:58 am
this way prisoner could get time until someone is trying to get him out or he is planning a way to escape .

i suggest we send all the hackers to a needlessly long trip to the little Japan in a robot controlled space ship .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 09:02:07 am
Mh, we could just place those bros in a extra security cell that can only be opened by the AI. If it is opened in another way, doors close off the corridor and it is filled with helium, so they suffocate in a high-pitched death.
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 30, 2012, 09:27:42 am
Arena's of death used where prisoners fight for their freedom are just too cliche'd for me to handle.

I say one of the prisoners options be to be placed into a labyrinth filled with deadly traps and completely convoluted and bizarre puzzles, if they escape they can go free, it won't matter to us since we'll be filming the events for massive movie profits.

Earth law doesn't hold jurisdiction on mars. Cruel and unusual punishment is probably the ONLY thing you'll be subject to on mars.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 30, 2012, 10:07:40 am
And yeah, a 5% casualty rate is within acceptable limits. The size of our mission however will need to be increased.
It also is my opinion that a sufficiently AI is preferrable to human control. Still an override should exist for cases of hard-or software failure, including AI faults resulting from human mistakes. Mybe a poll would be in order?
On the asteroid bit: 10ebbor10, I do not know much about flying through space, but it seems to me that you underestimate the speed of these rocks. Maybe a sort of cannon for the disintegration/deflection of asteroids would be more efficient than continuous evasive actions.

Anyone mind if I draft a constitution for after our independence?
Craft design is for a 1000 person mission, which can be expanded by adding extra craft, keeping it in circulatiation.

Space is large, we can see asteroids coming from a long way. There ain't much of them around too. I expect that 5 evasions over the entire lifetime of the ship can be considered much. They do however fly very fast. If we get such an asteroid on a direct collision course, and can't see it because it is, for example, too small, we will just have to deal with the result of the impact. The chance of that is neglible, and it's the main reason why the cargo is on the outside, to serve as a buffer. The people are one the inside. Shooting at things with a cannon is not going to help much, as they will only break apart and do more damage.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 30, 2012, 10:09:03 am
Not shooting them apart, a low-power canon to change their course.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 30, 2012, 10:21:57 am
Not shooting them apart, a low-power canon to change their course.
Not going to work. These things are pretty fast, and there's not enough space  or time for them to move out of the way. At best we can only hope to see them five minutes from impact(the small ones, of course). Which doesn't give us enough time to nudge them out of the way.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on August 30, 2012, 11:13:20 am
A fleck of paint can smash through a spaceship. That's how fast they're going.
And there is a lot of space junk in orbit around Earth.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 30, 2012, 11:46:11 am
A fleck of paint can smash through a spaceship. That's how fast they're going.
And there is a lot of space junk in orbit around Earth.
They can't. It's a grave exageration. It will do damage of course, but not enough to endanger the ship. Let's assume the fleck of paint weigths five grammes, and flies in a LEO orbit. An impact would have an energy of 85 Kilojoules, which is not that much. Since LEO is where most of the debris is situated, it's also the most likely place for a collision.

Also, a lot is relative. Enough to be dangerous, but not like it's cluttered. Luckily for us, all that stuff and it's orbits are in databases, allowing our autopilot to evade it all without any problems. Besides, The orbiter most likely won't even come within range of the debris, and stay safely in the higher orbits while other shuttles ferry up passengers.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 30, 2012, 04:33:11 pm
Quote
"i want to die by falling on pluto with platinum space ship that menaces with spikes of gold and thermonuclear mustard biscuits"

Give them a miniature model of their fancy spaceship and their biscuits, then put them on a basic autopiloted ship heading to Pluto. If they try overriding the autopilot they'll just strand themselves in space.

Quote
"i want to die in a black hole"
Drop them off near the event horizon.

Quote
"i want to die in the dining hall by exploding to millions of pieces"
Build a basic dining hall out in the middle of a Martian desert, then blow it up.

Quote
"i want to die from booze"
Submerge their head in a bucket of it for the necessary amount of time.

Quote
"i want to die on a planet that is billion kilometres away from here"
Stick them in a stasis tube, put them on a basic autopiloted ship, then send them on their way. If they don't make it, it's the fault of their own planning.

Quote
"i want to die from drug addiction"

Krokodil.

Quote
"i want to die from very low doses of cyanide in the nuclear powerplant control room"
A very large amount of very low doses. Just keep some people in there to make sure they don't mess with anything.

Quote
"i want to die from high doses of radiation in the public dining hall"
Build a basic dining hall, name it "The Public Dining Hall", stick them in it, fill it with radiation and seal it.


Quote
"i want to die on a nuke that is falling on earth"
Threatens the lives of people other than themselves. Not allowed.

Quote
"i want to get killed by the president while his children are watching"
I would be honored, though I have no biological children. I could always adopt some bug larvae or something and raise them as my own, though.

Quote
"i want to die in the presidents bed with his wife from low doses of booze intoxication"
I don't really think you can die from getting buzzed, so that wouldn't be allowed either.

It's perfectly fine if the prisoners want to get clever, because it is most certainly a game that two can play.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 04:45:28 pm
after some time the booze ruins your liver and you die .
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 30, 2012, 05:07:04 pm
But would the intake of alcohol be enough to cause liver failure before they died of some other cause? If not, it is not an acceptable form of execution.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 30, 2012, 05:14:13 pm
Why don't we just force them to swallow eggs whole if they choose a punishment that gets rejected?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on August 30, 2012, 05:18:21 pm
A punishment that will soon get rejected, for making punishments that get rejected?
Your argument is invalid.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 30, 2012, 05:19:43 pm
How will it get rejected? It doesn't endanger others and it isn't fun.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 05:20:30 pm
people with strong neck will crack those eggs like your invalid arguments !
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on August 30, 2012, 05:26:34 pm
Because having broken eggshells stuck in your esophagus is a much more preferable option.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 30, 2012, 05:28:56 pm
But yeah - a three strike rule. Your third proposal is rejected, and off to the woodchipper you go.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on August 30, 2012, 05:30:31 pm
Are we using a woodchipper? The good old Dwarven Atom Smasher is much less messy.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 30, 2012, 05:31:48 pm
Messy is GOOD.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on August 30, 2012, 05:33:51 pm
Ah. Woodchipper it is then!

Edit: There's nothing wrong with having a slightly Elf-ish opinion.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 05:36:02 pm
we must show a bloody example to others .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 30, 2012, 05:37:06 pm
You know guys, death sentences are something barbaric. Why don't we try out alternative sentences, like reeducation(I'm certain the mad science guys can help here), forced labour or if nessecery, expulsion (Note: rocket back to Earth will not be provided,)
Title: Re: The Bay12 Space program - Open discussion
Post by: darkrider2 on August 30, 2012, 05:39:54 pm
You know guys, death sentences are something barbaric. Why don't we try out alternative sentences, like reeducation(I'm certain the mad science guys can help here), forced labour or if nessecery, expulsion (Note: rocket back to Earth will not be provided,)

How about monday night rehabilitation?

Spoiler (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on August 30, 2012, 05:41:18 pm
Meh. If you want it that way, we could do some Liberal Crime Squad-style interrogation. But I still agree with Brainfreez on the note that we need to discourage people from doing wrong.

Edit: I also agree with the forced labor idea, as long as it's a job nobody wants to to, like cleaning the pigpen or reviewing Justin Beiber music.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 30, 2012, 05:43:23 pm
yes , if we show a good example , there won't be any criminals to kill .

we can learn from the wisdomful middle ages , how they threw fruits and crap on criminals .
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 30, 2012, 07:04:10 pm
Meh. If you want it that way, we could do some Liberal Crime Squad-style interrogation. But I still agree with Brainfreez on the note that we need to discourage people from doing wrong.

My organization is not enough?

I will be incorporating many of these ideas listed into the acceptable punishments that can be put upon bounties section of the charter of my department.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on August 30, 2012, 07:12:35 pm
Let's organize a list of reference for acceptable execution.

1. Quick and painless. Probably just a blade inserted through eye.
2. Test subject. Used for ballistics, chemical, and other experimental tools.
3. Suicide.
4. Woodchipper of fun.
5. Boredom.

Others?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 30, 2012, 07:25:31 pm
Let's organize a list of reference for acceptable execution.

1. Quick and painless. Probably just a blade inserted through eye.
2. Test subject. Used for ballistics, chemical, and other experimental tools.
3. Suicide.
4. Woodchipper of fun.
5. Boredom.

Others?

6) Let other forumites do what they want to him (obligatory for the highest crime(s) that can be committed at the colony.)
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on August 30, 2012, 07:37:13 pm
7)Exile, spend a certain amount of time outside of the compound. (Once our planet has been terraformed, anyway. Otherwise we will use another penalty.)
Title: Re: The Bay12 Space program - Open discussion
Post by: Blackdutchie on August 30, 2012, 07:38:33 pm
snip

6) Let other forumites do what they want to him (obligatory for the highest crime(s) that can be committed at the colony.)

Which is unpausing someone else's DF game while they are getting a snack from the space-freezer.
Title: Re: The Bay12 Space program - Open discussion
Post by: Pon_Katt on August 30, 2012, 08:01:27 pm
snip

6) Let other forumites do what they want to him (obligatory for the highest crime(s) that can be committed at the colony.)

Which is unpausing someone else's DF game while they are getting a snack from the space-freezer.
For the highest crimes, during a siege and putting the gate down.
Title: Re: The Bay12 Space program - Open discussion
Post by: Cthulufaic on August 30, 2012, 08:15:57 pm
8 ) Turn Phobos into a giant prison, then once enough prisoners are on it shoot it into the planet of their choosing, excluding Earth and Mars.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 30, 2012, 08:43:17 pm
Call me biased, but I would rather trust my life to a human than autopilot any day.
Armstrong, Aldrin, and Collins went to the moon with the computing power of a modern SMARTPHONE. The Apollo program had 1 major failure (Apollo 13) and no casualties. HUMANS CAN IMPROVISE.
They'd improvise with the manual override button, which has been brought up time and time again.
Call me pragmatic, but I would rather trust my life to a well-programmed autopilot once we get into space. Computers have problems with groundhogs' roads, what with their changeableness and how no one's really tried, but nothing beats a computer in lightning-fast ballistic calculations and keeping an eternally vigilant eye out for the one-in-a-trillion chance of a notable collision.

Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.

Quote
I propose that for our starting ventures (I.e. the lunar resort) we call ourselves Twelfth Bay Enterprises.
Before we declare independence.
Afterwards?

why do we need humans at all , if the autopilot is so good , why don't we make robots and send them instead of us .
Humans are needed for some things. For instance, making sure the robots don't hijack our take-over-the-world plans and create a robocracy.

Quote
i agree that autopilot cannot improvise , it only follows to what the programmer has programmed in it , unlike human it cannot think more than it has programmed and if it gets something really unexpected (a thing that the programmer didn't think of) like black hole in its path , it might say there is unidentified object , but it has no idea what to do .
Again, manual override. Also, I give it a better shot that the US government will give us a space-capable F-15 plane and tell us to settle Mars with it than us running into a black hole, ever.

humans are natural super computers .
Most of our natural processing power is "wasted" on such things as emotions and preventing our bodies from not working. And it's badly designed to begin with, thanks to how evolution works.

Mh, we could just place those bros in a extra security cell that can only be opened by the AI. If it is opened in another way, doors close off the corridor and it is filled with helium, so they suffocate in a high-pitched death.
Or, just put them into some kind of oubliette. If the AI doesn't extend the ladder, no one escapes the smooth and inward-curved pit of DOOM!, for instance. Then we can figure out what to do with them.
Or, just institute a standard kind of execution. Maybe five, if we want to let them choose.
Firing squad, electric chair, lethal injection, spaced, old age. Anyone picking the last option will be informed after they turn in the form that "Old Age" is the name of my newest pet project.

But yeah - a three strike rule. Your third proposal is rejected, and off to the woodchipper you go.
Great, now I need to name a pet project "Woodchipper."

You know guys, death sentences are something barbaric. Why don't we try out alternative sentences, like reeducation(I'm certain the mad science guys can help here), forced labour or if nessecery, expulsion (Note: rocket back to Earth will not be provided,)
Reeducation might be possible. Forced labor could be useful, if we kept them from sabotaging or stealing stuff. Exile? Nah, we'd be better off killing them. We don't want anyone who knows ANYTHING about our base and doesn't like us escaping to Terra, EVER. Unless "Expulsion" is the name of yet another of the pet projects you want me to make, of course.
The death penalty isn't barbaric, it's pragmatic. "We can't let this guy interact in human civilization anymore, let's see how he does in fertilizer civilization."

8 ) Turn Phobos into a giant prison, then once enough prisoners are on it shoot it into the planet of their choosing, excluding Earth and Mars.
Nah. Replace Phobos with an asteroid or a pet project called "Phobos," and you might have something.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wrex on August 30, 2012, 08:47:39 pm
How about we construct a Human Atom smasher?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on August 30, 2012, 09:15:39 pm
What, execute prisoners in a particle accelerator?
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 30, 2012, 10:04:22 pm
That sounds way too cool for me to deny.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 30, 2012, 10:25:00 pm

Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.
Motion denied. If needed I will enact the second mos popular option, but I refuse to restart the poll.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 30, 2012, 10:27:50 pm

Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.
Motion denied. If needed I will enact the second mos popular option, but I refuse to restart the poll.
Its winning, so you would think that more people like then then not  8)
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 30, 2012, 10:41:11 pm

Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.
Motion denied. If needed I will enact the second mos popular option, but I refuse to restart the poll.
Its winning, so you would think that more people like then then not  8)
Clothing by profession is catching up. my option is a distant third. No majority, and I can make up my own rules from there. No one wants naked people. And if they do, their never allowed to wear clothes. Not even on spacewalks.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on August 30, 2012, 10:43:04 pm

Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.
Motion denied. If needed I will enact the second mos popular option, but I refuse to restart the poll.
Its winning, so you would think that more people like then then not  8)
Clothing by profession is catching up. my option is a distant third. No majority, and I can make up my own rules from there. No one wants naked people. And if they do, their never allowed to wear clothes. Not even on spacewalks.


Voted for naked just because you're such a sore loser. :P


And this derail is fucking hideous. Just saying. It's thirty-one pages at 50 posts per page, for a whopping total of 1550 posts of pure insanity.
I'm so proud of you guys.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 30, 2012, 10:45:48 pm

Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.
Motion denied. If needed I will enact the second mos popular option, but I refuse to restart the poll.
Its winning, so you would think that more people like then then not  8)
Clothing by profession is catching up. my option is a distant third. No majority, and I can make up my own rules from there. No one wants naked people. And if they do, their never allowed to wear clothes. Not even on spacewalks.


Voted for naked just because you're such a sore loser. :P


And this derail is fucking hideous. Just saying. It's thirty-one pages at 50 posts per page, for a whopping total of 1550 posts of pure insanity.
I'm so proud of you guys.
WEll then, I guess clothing by professoin is winning. And hannslanda is going to show everyone his wiener.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 30, 2012, 10:49:01 pm

Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.
Motion denied. If needed I will enact the second mos popular option, but I refuse to restart the poll.
Its winning, so you would think that more people like then then not  8)
Clothing by profession is catching up. my option is a distant third. No majority, and I can make up my own rules from there. No one wants naked people. And if they do, their never allowed to wear clothes. Not even on spacewalks.
So, baisicaly your saying, because we choose to live naked, we die if we take a step outside, because we are not allowed to wear clothes? I would object to that. I mean really, if I wear a towel out of the bathroom, does that mena im going to wear it to school? The normal "Uniform" would just be nude, it wouldent be used for everything. I would edit this so that if a job requires you to use a certain outfit, then your allowed to use it for that purpse.

I never liked this poll in the first place, I just did it because you requested. I don't like it because its a way of differentiating people. If one person likes nude, then they could be offending someone who, say, likes jumpsuits. Then fights break out over who's right. We don't want loyalty cascades within the Program.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 30, 2012, 11:04:53 pm

Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.
Motion denied. If needed I will enact the second mos popular option, but I refuse to restart the poll.
Its winning, so you would think that more people like then then not  8)
Clothing by profession is catching up. my option is a distant third. No majority, and I can make up my own rules from there. No one wants naked people. And if they do, their never allowed to wear clothes. Not even on spacewalks.
So, baisicaly your saying, because we choose to live naked, we die if we take a step outside, because we are not allowed to wear clothes? I would object to that. I mean really, if I wear a towel out of the bathroom, does that mena im going to wear it to school? The normal "Uniform" would just be nude, it wouldent be used for everything. I would edit this so that if a job requires you to use a certain outfit, then your allowed to use it for that purpse.

I never liked this poll in the first place, I just did it because you requested. I don't like it because its a way of differentiating people. If one person likes nude, then they could be offending someone who, say, likes jumpsuits. Then fights break out over who's right. We don't want loyalty cascades within the Program.
I agree, if only because the idea of a nude station is suddenly becoming a possible option. I will use all money I have and every penny I caan borrow to prevent this. I'm not goint to be part of the first nudist colony on mars.

However, I can't think of a replacement. How about how good a idea of autopilot is? lots of debate on that, and its not possibly contentious.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 30, 2012, 11:18:38 pm
Done and done.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 31, 2012, 02:59:27 am
You know guys, death sentences are something barbaric. Why don't we try out alternative sentences, like reeducation(I'm certain the mad science guys can help here), forced labour or if nessecery, expulsion (Note: rocket back to Earth will not be provided,)

How about monday night rehabilitation?

Spoiler (click to show/hide)


I want this.
Who is going to construct dildozers?
Title: Re: The Bay12 Space program - Open discussion
Post by: BillyTheKid on August 31, 2012, 04:10:43 am
Autopilots can fail! If there is an error we never come to mars!

A starfleet captain is much cooler then an autopilot, and when we have battleships then we will also have captains to fly and shoot them!
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on August 31, 2012, 04:26:40 am
We already made this discussion. We will use autopilots and human pilots to back them up.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 31, 2012, 04:29:37 am
We already made this discussion. We will use autopilots and human pilots to back them up.
Yes, we can use the same system they use in airplanes nowadays. Autopilot deactivates when there's human intervention, and possibly activates when an immediate danger is spotted.

Space is mostly empty, and humans ain't exactly the best in staring at stars for multiple days without going crazy.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 31, 2012, 04:54:47 am
Autopilots will never have to sleep , however humans must eat , drink (boooze) and sleep .
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on August 31, 2012, 03:59:54 pm
Autopilots can fail! If there is an error we never come to mars!

A starfleet captain is much cooler then an autopilot, and when we have battleships then we will also have captains to fly and shoot them!

And human's can't fail?
If our pilot gets space madness or whatever and passes out, and nobody else knows how to fly the ship, what do we do without an auto pilot?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 31, 2012, 04:06:48 pm
its easy to say , now try to program a real space ship autopilot and lets see how you will make it bugless and super smart .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on August 31, 2012, 04:22:41 pm
We can lend the ones from NASA, I mean, the project has an estimated cost measured in billions, a few thousand to get an autopilot to work ain't problematic.

Also, how long can a human be attentive. I mean, we're talking about a 1.5 year long voyage, and probably 6 hours piloting a day. Staring at nothing but stars. Chances for any intervention are so small they'll probably only happen 5 times in the entire lifetime of the craft. If, for example, a meteor is on a collision course, they wouldn't even notice.

Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 31, 2012, 04:30:22 pm
and you think NASA will help us , instead of stealing *cough*my*cough* our ideas and doing it without our help .

obviously they have budget and specialists instead of our crazy community .
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on August 31, 2012, 04:48:40 pm
Naah, we'll just abduct the top NASA people and wear their skins as suits.

To steal their plans and stuff, not as uniforms.

On death penalty: I think it'll be outlawed in the constitutional draft except for circumstances where it is unavoidable and the criminal getting away is not an option. It should however be kept as a voluntary alternative to lifetime imprisonment/forced labor/test subject duty.

And the penalty for corruption and other forms of treason will of course be woodchippering.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 31, 2012, 04:52:54 pm
death penalty seems a useless waste of resources , we could make them do eternal slavery , use their souls as toilet paper or other useful stuff .
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 31, 2012, 05:07:26 pm
I locked up the ovting again, as people obviously favored an Auto-pilot. What should the next poll be?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 31, 2012, 05:14:07 pm
"one day there will be a time when we will turn diamonds into coal and use golden toilet paper that menaces with spikes of platinum ..." would be excellent propaganda !

people like shiny stuff and coal , so everyone will jump in our catapults aimed at mars , to join our revolutionarists !
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on August 31, 2012, 05:15:15 pm
"one day there will be a time when we will turn diamonds into coal and use golden toilet paper that menaces with spikes of platinum ..." would be excellent propaganda !
Who are we convincing to do what, with said propoganda?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on August 31, 2012, 05:16:56 pm
we show our wealthy and rich life in that propaganda .
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 31, 2012, 05:17:54 pm
I locked up the voting again, as people obviously favored an Auto-pilot. What should the next poll be?

A current issue seems to be utilization of the death penalty.  Unless that has been resolved?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on August 31, 2012, 08:02:36 pm
Waffle keep record of all results
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on August 31, 2012, 08:32:32 pm
Waffle keep record of all results

And update the crew roster!  I am not on there, nor are many of the organizations brought up recently!
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 01, 2012, 12:28:04 am
Waffle keep record of all results

And update the crew roster!  I am not on there, nor are many of the organizations brought up recently!
Done and done. If I missed any poll results or crew members, just let me know and I will add them.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 01, 2012, 12:37:05 am
Put up execution:
1. Labor camp
2. List of choices (would you like to be killed by woodchipper, firing squad, gas chambers...)
3. Choose how to die (with restrictions, of course, no "I want to be nuked in the dining hall")
4. Generic Lethal injection.
5. Electroshock for the lulz.
6. Life in prison
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 01, 2012, 12:42:57 am
Put up execution:
1. Labor camp
2. List of choices (would you like to be killed by woodchipper, firing squad, gascambers...)
3. Choose how to deie (with restrictions, or course, no "I want to be nuked in the dining hall")
4. Generic Lethal injection.
5. Electroshock
6. Life in prison
OK, but if this screws up like the last one, its your fault. But come on people, were on the Internet, who could possibly be offended by voting on how to execute people?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 01, 2012, 03:14:56 am
Waffle keep record of all results

And update the crew roster!  I am not on there, nor are many of the organizations brought up recently!
Done and done. If I missed any poll results or crew members, just let me know and I will add them.
Zanzetkuken is ex-MADPLANS, technically he's head of the police dept. now. I think...

On a completely unrelated note, any more questions from the research committee?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 01, 2012, 04:45:23 am
add me in Intelligence Corporation of Ethics , Confidential and Original Lunar Data (I.C.E C.O.L.D) , we will be storing this thread and other corrupted government data in our base  and we will take care of anyone who opposes the government .
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 01, 2012, 04:53:26 am
I'm still not on the crew roster.
Please add me as IT admins and person of trust and builder of B.O.O.Z.E. (Big Organic Overcomplicated and Zealous Electronics, better known as "The AI").

Oh, and add brainfreez as a dancing robot, i decapacitated him so now his brain is in a robot that i gave dance moves. He can still do his jobs in I.C.E.C.O.L.D. tough.
Title: Re: The Bay12 Space program - Open discussion
Post by: Elu on September 01, 2012, 05:07:14 am
1. Labor camp
Maybe, but it will need people supervising the convicts and there's the danger of an uprising.

2. List of choices (would you like to be killed by woodchipper, firing squad, gascambers...)
Nah, it's a prison, not a restaurant.

3. Choose how to deie (with restrictions, or course, no "I want to be nuked in the dining hall")
There will be people killing other people just to see if they can "feel" their head fall after being guillotin'd.

4. Generic Lethal injection.
Too much old(terran) school

5. Electroshock
Too damn much old school

6. Life in prison
Nope, doing so they will end up wasting food and space. and in space space is scarse.

So i say a simple but efficient box'n'throw: put convict in cardboard box. put box in airlock/mass driver. open external door/fire mass driver.
Pro:
-no need to additional structures, you can use te existing waste disposal system.
-huge moral/fear boost if a large observing room is present.
Cons:
-making cardboard in space can be quite difficult
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 01, 2012, 05:14:42 am
we could throw them at earth with huge catapult .

another original idea - we could create arena and make the prisoners fight to death for the enjoyment of others !
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 01, 2012, 05:33:13 am
Original? I'm pretty sure the Romans beat you to that one by a few thousand years.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 01, 2012, 06:14:56 am
Damn , Romans beat us again ...
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 01, 2012, 06:36:08 am
Romanus potens est!
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 01, 2012, 01:41:17 pm
Damn , Romans beat us again ...
They beat us about 2000 years ago bro, you have to be faster.... You know its sad when you get beat by ancient romans when your preparing for a space mission *sigh*
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 01, 2012, 02:07:27 pm
Damn , Romans beat us again ...
They beat us about 2000 years ago bro, you have to be faster.... You know its sad when you get beat by ancient romans when your preparing for a space mission *sigh*

Yes, it is.  Still doesn't mean we cannot have a Colosseum!

By the way misko27,  are these ethics going to be how we base our regulations on mars?
Code: [Select]
[ETHIC:KILL_ENTITY_MEMBER:IF_JUSTIFIED]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:REQUIRED]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:REQUIRED]
[ETHIC:TORTURE_ANIMALS:ACCEPATBLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:PUNISH_SERIOUS]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:SHUN]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

I'm guessing this is the forum ethics file. Edit if needed.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 01, 2012, 02:29:48 pm
why can't i see any PUNISH_EXILE in there ?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 01, 2012, 04:32:24 pm
Why am I not listed as F.O.R.G.O.T.E.N.B.E.A.S.T. yet?


Quote
As for the person who put arse naked in the poll: seriously? In the bay12 forums? You might have well put a 'this poll is stupid' option.
Motion seconded, motion carried.
Motion denied. If needed I will enact the second mos popular option, but I refuse to restart the poll.
Its winning, so you would think that more people like then then not  8)
Clothing by profession is catching up. my option is a distant third. No majority, and I can make up my own rules from there. No one wants naked people. And if they do, their never allowed to wear clothes. Not even on spacewalks.
Motion seconded, motion carried.
I'd like to suggest that naked people be forbidden to use subways or other types of pressurised transport between sub-colonies on the Martian or Lunar surface.

On death penalty: I think it'll be outlawed in the constitutional draft except for circumstances where it is unavoidable and the criminal getting away is not an option. It should however be kept as a voluntary alternative to lifetime imprisonment/forced labor/test subject duty.

And the penalty for corruption and other forms of treason will of course be woodchippering.
Erm, lifetime imprisonment? You mean, saying "This guy can't be let free into either our colony or the wider system, ever, so let's lock him up and spend money feeding and housing him/her until s/he dies?" Unless there's some testing, feeding, laboring, or something going on there, I disagree.
And woodchippers are so messy. Unless you're referring to one of my pet projects.

death penalty seems a useless waste of resources , we could make them do eternal slavery , use their souls as toilet paper or other useful stuff .
Feeding them to a pet project would save resources, both on feeding projects and on housing and feeding inmates.

As to punishments: I think labor camps would be most efficient, and perhaps slightly less bad for PR than large-scale executions, if we keep the conditions O.K. For executions, I recommend Old Age, Chocolate, and Love. Those are three of the big monsters I'm planning to create.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 01, 2012, 04:48:50 pm
Ah-em... ETHICAL is still not listed.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 01, 2012, 04:52:54 pm
Waffle keep record of all results

And update the crew roster!  I am not on there, nor are many of the organizations brought up recently!
Done and done. If I missed any poll results or crew members, just let me know and I will add them.

You missed all of these:
Ah-em... ETHICAL is still not listed.
Quote from: GreatWyrmGold
Why am I not listed as F.O.R.G.O.T.E.N.B.E.A.S.T. yet?
Quote from: TopHat
Zanzetkuken is ex-MADPLANS, technically he's head of the police dept. now.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 01, 2012, 05:00:56 pm
I'm glad I'm not just typing to a brick wall.

Idioms don't always age well, do they?
Title: Re: The Bay12 Space program - Open discussion
Post by: Cthulufaic on September 01, 2012, 06:40:12 pm

By the way misko27,  are these ethics going to be how we base our regulations on mars?
Code: [Select]
[ETHIC:KILL_ENTITY_MEMBER:IF_JUSTIFIED]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:REQUIRED]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:REQUIRED]
[ETHIC:TORTURE_ANIMALS:ACCEPATBLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:PUNISH_SERIOUS]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:SHUN]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

I'm guessing this is the forum ethics file. Edit if needed.
I see that Torture for Fun is Required by law.... right.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 01, 2012, 06:42:21 pm
Sorry to be a law-breaker.
Torture for fun should be OUTLAWED. It's sickening and will kill relations with Terra before we can get entrenched in our power base.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 01, 2012, 07:21:30 pm
By the way misko27,  are these ethics going to be how we base our regulations on mars?
Code: [Select]
[ETHIC:KILL_ENTITY_MEMBER:IF_JUSTIFIED]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:REQUIRED]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:REQUIRED]
[ETHIC:TORTURE_ANIMALS:ACCEPATBLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:PUNISH_SERIOUS]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:SHUN]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

I'm guessing this is the forum ethics file. Edit if needed.

How did that get there? huh.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 01, 2012, 07:23:52 pm
By the way misko27,  are these ethics going to be how we base our regulations on mars?
Code: [Select]
[ETHIC:KILL_ENTITY_MEMBER:IF_JUSTIFIED]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:REQUIRED]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:REQUIRED]
[ETHIC:TORTURE_ANIMALS:ACCEPATBLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:PUNISH_SERIOUS]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:SHUN]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

I'm guessing this is the forum ethics file. Edit if needed.

How did that get there? huh.

I am on the DF Community Games & Stories often, trying to read up on the "lore of the forum."
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 02, 2012, 03:32:25 am
Choose how to die and List of Choices are really close! this is going too be a close one! Im ending the poll when I wake up tomarrow, unless its tied, so vote now!

And plus, with our limited budget, I got a great deal on this sign!

(http://i.imgur.com/dLFJI.jpg)
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 02, 2012, 04:21:42 am
I'm still not on the crew roster.
Please add me as IT admins and builder of B.O.O.Z.E. (Big Organic Overcomplicated and Zealous Electronics, better known as "The AI").

Could you please add me to the roster?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 02, 2012, 12:59:12 pm
I'm glad I'm finally listed with my titles.

(By the way: F.O.R.G.O.T.E.N.B.E.A.S.T. is just the official title for the head of the B.I.O.G.L.a.D.O.S.)
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 02, 2012, 01:17:06 pm
Im ending the poll..... now! Looks like list of choices won! Also, sorry about forgetting to get all of of in the crew roster, its alot to keep track of
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 02, 2012, 02:51:47 pm
Im ending the poll..... now! Looks like list of choices won! Also, sorry about forgetting to get all of of in the crew roster, its alot to keep track of
Don't worry. Your roster is now more complete than Acetech's.
What'll the next poll be on, bearing mind that people lie when presented with clipboards.
...
Are there any more questions for the research committee?
Also: expect first MADPLANS report tomorrow. Here or Logistics?
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 02, 2012, 03:43:37 pm
Im ending the poll..... now! Looks like list of choices won! Also, sorry about forgetting to get all of of in the crew roster, its alot to keep track of
Don't worry. Your roster is now more complete than Acetech's.
What'll the next poll be on, bearing mind that people lie when presented with clipboards.
...
Are there any more questions for the research committee?
Also: expect first MADPLANS report tomorrow. Here or Logistics?
Logistics has been a bit inactive latley. Not sure what acetech is up too....
I think it putting your report here would be better, but it's your choice.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 02, 2012, 03:45:25 pm
Logistics has been a bit inactive latley. Not sure what acetech is up too....
I think it putting your report here would be better, but it's your choice.

Here it is, then.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 02, 2012, 04:10:22 pm
Why in satan's glorious name is ETHICAL still not listed? Who do I have to kill, maim and/or torture to finallybring it to its rightful place?

(Props for anyone who got the reference ;) )
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 02, 2012, 04:14:48 pm
Why in satan's glorious name is ETHICAL still not listed? Who do I have to kill, maim and/or torture to finallybring it to its rightful place?

(Props for anyone who got the reference ;) )
Sorry, I copy-pasted the list from logistics. I didint realise that it wasint on it.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 02, 2012, 04:40:08 pm
Wait, put me up as ze necessary insane German scientist/mad mathematitian!

ETHICAL (Ethical Treatment of Humans In Cool and Atrocious... Lemons? Yeah, good enough. We have way too few non sequiturs around here anyway.)
I got sidetracked mid-acronym there :D

ETHICAL - Ethical Treatment of Humans In Cool and Atrocious Lemons
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on September 02, 2012, 05:12:16 pm
That has got to be the greatest acronym I have ever seen.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 02, 2012, 05:24:18 pm
i don't know why , but that acronym reminds me of lemons .
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 02, 2012, 10:01:22 pm
*Looks at poll*

Damn it, fine. But I still get to rent a churro stand.

i don't know why , but that acronym reminds me of lemons .

reminds me of E.V.I.L..
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 03, 2012, 12:27:57 am
*Looks at poll*

Damn it, fine. But I still get to rent a churro stand.

i don't know why , but that acronym reminds me of lemons .

reminds me of E.V.I.L..
Shit man, it got moved! This is going to get alot less attention now, this subforum gets alot less traffic then General Discussion I would assume. Oh well, atleast we will weed out all the un-loyal. Also, being in a forum about Roll Playing makes us seem less serious. Well, we might be able to get some of the lurkers of this forum into the program.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 03, 2012, 02:33:43 am
What the fuck...?

Does...Does Toady not believe in our dream?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 03:45:06 am
Logistics is here as well.
Modding still in modding thread but needs necroing.
Sometimes less traffic is good, especially when you're planning something that makes Nuremburg look like a flower show...
And if you want publicity, you do have links in your sig....
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 03:46:59 am
toady thinks we are role playing .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 03:52:32 am
toady thinks we are role playing .
We can prove him wrong, in time.
Do not attempt to avenge this slight.
On the bright side, if others think we are role playing, less danger of discovery and sabotage.
On the other hand, we have a whole new type of forumite to convert.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 03, 2012, 06:45:29 am
Whoa, whoa, did toady just forcefully convert a whole thread worth of forumites to the lower boards? Thats badass. I hope this thread will survive here, this board is active, but most of the people here dont play DF anymore.

Also guys, take it easy on the lower boarders. Most of them arent as openminded to DF and the upper boarders as you guys.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 06:51:09 am
toady just took a royal crap on this thread and flushed it down the subforum lines .

my rifle is ready , now i just need to find out where toad lives .

(if seriously , i ain't gonna assassinate him , because America is too far away)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 07:07:45 am
Leave Toady alone, it's a reasonable assumption that planning a Martian colony and anti-Terran war does not directly connect with DF.

Besides, it's a good thing. These threads should always be near the top now. Probably.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 07:23:19 am
i guess this thread will slowly sink in the sea of dead thread corpses .
Title: Re: The Bay12 Space program - Open discussion
Post by: Ultimuh on September 03, 2012, 07:25:53 am
i guess this thread will slowly sink in the sea of dead thread corpses .

Months from now, some necromancer WILL attempt to raise it.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 07:28:41 am
but with no success , because most people are macemen it this sub forum and they will bash this thread back to its dump .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 07:45:35 am
We are NOT dead yet!
We WILL not give up!
UNDERSTOOD?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 03, 2012, 07:51:43 am
Quote from: Me, in a different thread
At this point, the space program thread isn't related to anything. It's a gigantic role-play where a bunch of people discuss facets of an imaginary mission. Yes, I said it. Jokey replies about it totally being real are just plain annoying, unless anyone's got a large corporation with a dedicated research facility and tons of money, which they don't because then they wouldn't be mentioning adamantine space daggers or whatever. So, why isn't it in Forum Games or anything even remotely suitable? Because everyone's still clinging on to the awesomeness of having, like, totally derailing it, lolz. And then you opened another separate thread even less related in the same General Discussion that wasn't suited for the first one.
(http://i.somethingawful.com/forumsystem/emoticons/emot-downs.gif)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 07:56:58 am
We are NOT dead yet!
We WILL not give up!
UNDERSTOOD?
Yes, obviously.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 03, 2012, 07:59:04 am
I just like using the little :downs: smiley (http://i.somethingawful.com/forumsystem/emoticons/emot-shobon.gif)

Wait, I wonder if...?!

(http://i.somethingawful.com/forumsystem/emoticons/emot-shobon.gif)(http://i.somethingawful.com/forumsystem/emoticons/emot-hf.gif)(http://i.somethingawful.com/forumsystem/emoticons/emot-downs.gif)

OH MY GOD IT WORKS

THE POSSIBILITIES ARE LIMITLESS

(http://i.somethingawful.com/forumsystem/emoticons/emot-cawg.gif)(http://i.somethingawful.com/forumsystem/emoticons/emot-hf.gif)(http://fi.somethingawful.com/images/smilies/emot-crying.gif)

(http://i.somethingawful.com/forumsystem/emoticons/emot-downswords.gif)(http://i.somethingawful.com/forumsystem/emoticons/emot-hf.gif)(http://i.somethingawful.com/forumsystem/emoticons/emot-shobon.gif)

(http://fi.somethingawful.com/safs/smilies/0/9/yum.001.gif)(http://i.somethingawful.com/forumsystem/emoticons/emot-hf.gif)(http://i.somethingawful.com/forumsystem/emoticons/emot-niggly.gif)
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 08:33:17 am
goombageek went insane .

please let this thread die , then burn its remains in 10000°C temperature , put them in a nuke and shoot it at the sun .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 03, 2012, 08:59:43 am
Please keep this thread going, by injecting it with helium to make sure it stays at the top of the subforum.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 03, 2012, 09:03:49 am
FG&RP is not a subforum tough.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 03, 2012, 09:05:35 am
I heard people saying subforum...

I access all of my topics using those wonderfull 2 buttons up there.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 09:06:51 am
Goomba: since when were you interested?
Brainfreez: Snap out of it. Who cares that it's in a different sub-forum? We were going to set up our own forum anyway.
And, to lighten the mood:
-------------++MADPLANS MONTHLY REPORT : AUGUST 2012++-------------
Date: Monday 3d September
Training: 0 out of 0 recruits have passed to fight normally. That's 100%!
Size of army: 1. (me)
Weapons Development: 0 weapons have been developed.
Super weapons Development: A lot of super weapons have been developed : asteroid nukes, brainfreez, etc.
Casualties: 0 soldiers (0%)
Military actions: 1: attempted backstabbing of king DZA by brainfreez. Victor: DZA.
Medals awarded: 0.
Kills: 0 infantry, 0 armour, 0 airborne, 0 navel, 0 space.
Military expenditure: $0.
Land gained: 0km2
Land lost: 0km2
Net gain: 0km2

NOTES: we would lose a war against Sealand. More expenditure required.
-------------++END REPORT++-------------

Any advice for next report?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 03, 2012, 09:11:49 am
Goomba: since when were you interested?
ક્યારેય ભૂલી જાઓ (http://www.bay12forums.com/smf/index.php?topic=113434.645)
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 09:15:45 am
Goomba: since when were you interested?
ક્યારેય ભૂલી જાઓ (http://www.bay12forums.com/smf/index.php?topic=113434.645)
Cut the google translate nonsense.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 09:29:21 am
Goomba: since when were you interested?
Brainfreez: Snap out of it. Who cares that it's in a different sub-forum? We were going to set up our own forum anyway.
And, to lighten the mood:
-------------++MADPLANS MONTHLY REPORT : AUGUST 2012++-------------
Date: Monday 3d September
Training: 0 out of 0 recruits have passed to fight normally. That's 100%!
Size of army: 1. (me)
Weapons Development: 0 weapons have been developed.
Super weapons Development: A lot of super weapons have been developed : asteroid nukes, brainfreez, etc.
Casualties: 0 soldiers (0%)
Military actions: 1: attempted backstabbing of king DZA by brainfreez. Victor: DZA.
Medals awarded: 0.
Kills: 0 infantry, 0 armour, 0 airborne, 0 navel, 0 space.
Military expenditure: $0.
Land gained: 0km
Land lost: 0km
Net gain: 0km

NOTES: we would lose a war against Sealand. More expenditure required.
-------------++END REPORT++-------------

Any advice for next report?

Yeah, less pessimistic.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 03, 2012, 09:37:00 am
Goomba: since when were you interested?
Brainfreez: Snap out of it. Who cares that it's in a different sub-forum? We were going to set up our own forum anyway.
And, to lighten the mood:
-------------++MADPLANS MONTHLY REPORT : AUGUST 2012++-------------
Date: Monday 3d September
Training: 0 out of 0 recruits have passed to fight normally. That's 100%!
Size of army: 1. (me)
Weapons Development: 0 weapons have been developed.
Super weapons Development: A lot of super weapons have been developed : asteroid nukes, brainfreez, etc.
Casualties: 0 soldiers (0%)
Military actions: 1: attempted backstabbing of king DZA by brainfreez. Victor: DZA.
Medals awarded: 0.
Kills: 0 infantry, 0 armour, 0 airborne, 0 navel, 0 space.
Military expenditure: $0.
Land gained: 0km
Land lost: 0km
Net gain: 0km

NOTES: we would lose a war against Sealand. More expenditure required.
-------------++END REPORT++-------------

Any advice for next report?

I think gain should be km², not km.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 09:52:11 am
well if we will be talking in other languages , tad es arī runāšu citās valodās .
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 03, 2012, 09:55:58 am
Yukkuri shiteitte ne
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 10:00:13 am
я ничего непонимаю .

i need no Google translate .
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 03, 2012, 10:08:42 am
Oh for fuck sake, I feel like were the surviviors of a plane crash far north and are slowly going insane and trying to eat our Nocomrades! Stop this!

Now, our first action now that this has happened should be to smack everyone upside the head to snap them out of their madness. Next, we should adapt to our surroundings, meet people, and get to know our new standing on Byay12. Next, will be to convert the all lurkers of the lower ends to join us to compensate for the loss of traffic.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 03, 2012, 10:11:06 am
This is a masterful engraving by misko27 of forumites and toady in the year 2012.
On the image is Toady, forumites, DZA, misko27, goombageek, and lowerboarders. The toady one is banishing the forumites to the lower boards. The foumites are confused and scared. . DZA and misko27 are uging calm. Goomba is looking smug. misko27 is striking goomba in the ego, tearing his pride through his thick skin. The lower boarders are looking confused.
The image relates to the banishment of the bay12 science program to the lower forums in the early autumn of 2012. 
Oh SHIIIIIIIIIIIIIIIIIIIIIIIIIIT.

Well, We all expected a reaction eventually. Goomba, bug off will ya? Okay, Military dude, I want to help you out here. I will allocate over 20$ to the military upon reaching size 2. Shit, well, I guess we got to reinvigorate this now.  So, Right now,what needs to be accomplished before we start fundraising? I presume how to accomplish said fundraising. Get on that reearch committee. Any google translte and I will personally beat you.

BTW, we can use the modding thread to attract interset amongst the upper forums.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 03, 2012, 10:17:43 am
The modding thread doesint get alot of traffic.

You know what? Why are we even still on Bay12? We are not going to get noticed by a rich person if were just a group of people on the lowerend of a forum on lunatics! We need our own damn forum! Bay12 is obviously too scared and confused to handle us anymore. We could even branch over to other forums, and convert them to our Space religion.

Someone get on that. All we need to make this happen is act serious until a rich guy comes in and says he's interested in helping. Then we can enact the long-planned trip to mars with all our past reserch.

And don't worry guys. If this thread goes down, which it most likley will, I will try to necro it.

You know, we might be witnassing the last momments of this threads survival :(.

Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 10:40:46 am
I doubt it. We made our plans here, out of sight of the military and government. We should continue to do so.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 03, 2012, 11:12:21 am
Jesus christ. Now were stuck between word association, and You are scavenger. So demeaning.

So, I've realized that we need to kickstart this program, now more then ever, and I belive the way to do that is fundraising. So, how can we accomplish thar?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 03, 2012, 11:23:45 am
So, I've realized that we need to kickstart this program, now more then ever, and I belive the way to do that is fundraising. So, how can we accomplish thar?
We could even branch over to other forums, and convert them to our Space religion.
Scientology.

It would solve all your problems!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 11:25:56 am
*smacks self upside the head*

Jesus christ. Now were stuck between word association, and You are scavenger. So demeaning.

So, I've realized that we need to kickstart this program, now more then ever, and I belive the way to do that is fundraising. So, how can we accomplish thar?
I have some ideas:
1. Investment. We propose the Twelth Bay Lunar Resort to investors, heck, even get some people to pay in advance. This should boot-start the program until we begin making our own profits. Risks: getting laughed at by investors.
2. Sell stuff. Everyone sells everything to fund the program I take the money and runHa Ha good joke.50-50 Misko? Risks: not gathering enough money.
3. 'persuade' Bill Gates to change his will. Radical, risky, suspicious, profitable. Risks: a lot.
4. Hold Earth to ransom. Requires a SupaMegaMagmaKillCannon (or whatever we come up with), and to persuade the world that we would be crazy enough to destroy the planet with us on. They can hand over Earth or see it destroyed.  Risks: accidentally sitting on big red button, making everyone _really_ mad at us.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 11:34:55 am
1. Good idea. I think I suggested starting with a Lunar resort/secret military vase a while back.
2. There's no way we have enough stuff we're willing to sell to make a single colony anywhere.
3. Very risky.
4. That sounds like our warplan, and it requires a lot of resources to actually set up.

In short: Lunar resort.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 03, 2012, 11:36:23 am
1. Good idea. I think I suggested starting with a Lunar resort/secret military vase a while back.
2. There's no way we have enough stuff we're willing to sell to make a single colony anywhere.
3. Very risky.
4. That sounds like our warplan, and it requires a lot of resources to actually set up.

In short: Lunar resort.
Great, Someone draw up a powerpoint presentation, and Greatwyrm will be making the pitch. Everyone else, go find investors.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 11:39:23 am
Whoa, whoa, whoa. Am I getting help, or at least paid travel expenses? We need to find big cities where a lot of Bay12ers live, and start the presentations there. That, and Kickstarters.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 03, 2012, 11:44:11 am
I have faith in your Kickstarter abilities. If the Yogscast can make half a million dollars for their shitty game, remember that no matter what you earn, you'll probably make enough to each buy yourselves a shiny new shopping cart AND a gumball.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 12:04:26 pm
*strangling the thread* DIE ,DIE, DIE ,DIE !!!
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 03, 2012, 12:10:20 pm
I have faith in your Kickstarter abilities. If the Yogscast can make half a million dollars for their shitty game, remember that no matter what you earn, you'll probably make enough to each buy yourselves a shiny new shopping cart AND a gumball.
(http://i.imgur.com/OV40S.png)
Someone fix this.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 03, 2012, 12:13:16 pm
1. Good idea. I think I suggested starting with a Lunar resort/secret military vase a while back.
2. There's no way we have enough stuff we're willing to sell to make a single colony anywhere.
3. Very risky.
4. That sounds like our warplan, and it requires a lot of resources to actually set up.

In short: Lunar resort.
Great, Someone draw up a powerpoint presentation, and Greatwyrm will be making the pitch. Everyone else, go find investors.

A possible 5th would be to contact some of the companies that are working upon construction of new space craft and volunteer to go up (must make sure that all volunteers are from bay12)
Risks:High due to flying experimental aircraft.

Spoiler (click to show/hide)

Yes!  Somebody!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 12:21:44 pm
Well, it would be good to get some experience in spaceflight before we locked ourselves into a tiny box of life in freefall for many months.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 03, 2012, 01:20:13 pm
Okay, I'm ready to start a bay12 space program on kickstarter, what should I write?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 03, 2012, 01:31:42 pm
Okay, I'm ready to start a bay12 space program on kickstarter, what should I write?

I would say a simplified version of the first post such as this, with the inclusion of a link to this thread:
Spoiler (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 01:40:40 pm
Leave out the part where we conquer the solar system, 'kay? That might turn people off.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 03, 2012, 01:43:02 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 03, 2012, 01:48:59 pm
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 01:59:09 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
A bigger issue than the UN is the countries that have power. Remember what the US did to Saddam Hussein? He didn't even have any plans for world domination!

Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Zanzetkuken The Great on September 03, 2012, 02:00:15 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.

Perfect!
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 02:07:25 pm
don't forget to hide all evidence about our children slaves .
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 03, 2012, 02:11:28 pm
Perhaps we should open another thread, but ine where we don't talk about slavery, world-conquering, and that jazz, and just focus on the space aspect. For PR purposes. I'm nnot linking anyone to this thread.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 03, 2012, 02:11:35 pm
There will be no slavery. I do't even know where you conjured that idea from.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 03, 2012, 02:13:22 pm
Forced labor camps? What do you thinl those are then? play-pens.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: GreatWyrmGold on September 03, 2012, 02:15:11 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?
Title: Re: The Bay12 Space program - Open discussion
Post by: OtaconPliskin on September 03, 2012, 02:16:10 pm
Forced labor camps? What do you thinl those are then? play-pens.

We could throw in some toys, maybe a television. Bam. Forced Labor FUN Camps.


Edit: for PR, We'll just call it summer camp.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Slayerhero90 on September 03, 2012, 02:16:51 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Helgoland on September 03, 2012, 02:19:36 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 03, 2012, 02:23:13 pm
I don't like this talk of forced labor camps. Iven if they are "FUN".
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Zanzetkuken The Great on September 03, 2012, 02:35:33 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: GreatWyrmGold on September 03, 2012, 02:41:58 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.
What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Hm, that could work. Problem is, we can't easily get there. Maybe Cuba? The US doesn't like Castro any, maybe that could give us some bonus points or whatever.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: misko27 on September 03, 2012, 02:51:10 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: GreatWyrmGold on September 03, 2012, 02:52:24 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
Has anyone beaten us to Cuba?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 02:55:19 pm
Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 03, 2012, 02:56:15 pm
Cuba is too civilized to invade .
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Zanzetkuken The Great on September 03, 2012, 02:56:26 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.

And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 02:59:01 pm
Cuba is too civilized to invade .
Do you have a better idea?
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Helgoland on September 03, 2012, 03:12:50 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.

And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: GreatWyrmGold on September 03, 2012, 03:16:47 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Zanzetkuken The Great on September 03, 2012, 03:21:05 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: GreatWyrmGold on September 03, 2012, 03:22:12 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Helgoland on September 03, 2012, 03:25:07 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.
Me, the EU is pretty fragile right now!

(What? I thought that was funny...)
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Zanzetkuken The Great on September 03, 2012, 03:29:07 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: GreatWyrmGold on September 03, 2012, 03:33:24 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
That could be close enough, if we had some boats or something.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Zanzetkuken The Great on September 03, 2012, 03:37:43 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
That could be close enough, if we had some boats or something.

We could build some using fiberglass and wood.  Some of the boats at D-day were wood!

Or we could just buy some.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 03:41:23 pm
Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 03, 2012, 03:44:05 pm
Spoiler (click to show/hide)

Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(

And there is the problem of getting all of the stuff to the US to invade a French island.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 03, 2012, 03:48:25 pm
Conquer Quebec so they get to be their own country at last!
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: GreatWyrmGold on September 03, 2012, 03:50:40 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
That could be close enough, if we had some boats or something.

We could build some using fiberglass and wood.  Some of the boats at D-day were wood!

Or we could just buy some.
Either one could work. Building our own lets us build concealed weapon places and possibly a space to stash picks and bags of plump helmet spawn, but buying them means we have higher quality goods.

Conquer Quebec so they get to be their own country at last!
And ruin our PR? Meh. Plus, how many of us speak French?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 03, 2012, 03:57:27 pm
Me, kind of!

Oh wait

Then why'd you suggest a French island anyway? srsly gaiz
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 03, 2012, 04:03:53 pm
You know, I came to this thread expecting a huge mess that I'd have to sort out, but it would seem you guys have handled things surprisingly well. Special kudos to all those who kept things on track in this time of confusion. I'll look over the recent plans and ideas in greater detail when I get the time.
Title: Re: The Bay12 Space program - Open discussion
Post by: Inithis on September 03, 2012, 04:09:55 pm
Can someone explain to me what this is? Please? I read through something like 20 pages and still don't quite get it.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 04:12:18 pm
Me, kind of!

Oh wait

Then why'd you suggest a French island anyway? srsly gaiz
I didn't, I agreed with it.
...Valid point. Still, it's harder to claim that we're liberating Quebec from Canada than Guadalupe from France, and it'll be harder to take and hold all of Quebec than Guadalupe.

Can someone explain to me what this is? Please? I read through something like 20 pages and still don't quite get it.
I'll give it a shot. We are planning to colonise Mars somewhere, probably incorporating a Lunar colony to help finance our Martian one. Then, once we are well-established and -armed, we will take over Terra using Luna as a staging point. I'll be making the genetic monstrosities of all flavors needed to make this happen. Right now, we are figuring out how to finance our Lunar resort/secret military base. A popular option is to free some third-world country from dictators and run it fairly, increasing our resources AND our PR simultaneously. Any questions?
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: Zanzetkuken The Great on September 03, 2012, 04:13:54 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
That could be close enough, if we had some boats or something.

We could build some using fiberglass and wood.  Some of the boats at D-day were wood!

Or we could just buy some.
Either one could work. Building our own lets us build concealed weapon places and possibly a space to stash picks and bags of plump helmet spawn, but buying them means we have higher quality goods.

Conquer Quebec so they get to be their own country at last!
And ruin our PR? Meh. Plus, how many of us speak French?
Me, kind of!

Oh wait

Then why'd you suggest a French island anyway? srsly gaiz

I We chose that due to it being better PR to liberate a colony rather than to help a country secede.
Title: Re: The Bay12 Space program - Does anyone read these?
Post by: GreatWyrmGold on September 03, 2012, 04:23:11 pm
I always thought we could first conquer a backwards african country, then start selling drugs and stuff while exploiting the locals.

Pros: Realistic, only needs weapons and plane tickets.
Cons: Those natives have guns too. And the UN will be angry with us, but even Assad doesn't care about that.
We could get some agents in the UN, have them booze up all of the other UN so they never judge us.
Better idea: Conquer some country ruled by horrible dictators that the US hates, then run it well. We'll get plenty of wealth and positive PR.
Perfect!
Wait, someone agrees with me?

It's a good idea. Gives us more time to truly decide what we're gonna do to Earth, as they'll like us.
Hoooray, slightly more realism!
So what country do we pick? I'd say someplace in the Congo - massacres there don't even get into the western news, much less on the front page.

What about Somalia?  It is total anarchy there, and if we establish an agreeable government that curbs the pirates in the area, we would be on good standing with the west.
Somalia was recently invaded by the african union, so no.
And of course, we would probably need a smaller country.  Rowanda?  Uganda?  Congo (not democratic republic)?
How about a small part of the DR Congo? Somewhere in the interior, with access to a major river for easy transport.
Well, how would we get there? Aren't most Bay12ers in the States?
Does anyone even speak the language they speak there, or know what it is without looking it up?

Valid point, but there are many overseas, but none near that area.  We need to find the greatest concentration before we make these plans.
So...who lives near or in an unstable country? And don't say, "Me! The US is kinda shaky right now!", you're not being funny.

Could liberate the island of Guadalupe north of Venezuela from the French.
That could be close enough, if we had some boats or something.

We could build some using fiberglass and wood.  Some of the boats at D-day were wood!

Or we could just buy some.
Either one could work. Building our own lets us build concealed weapon places and possibly a space to stash picks and bags of plump helmet spawn, but buying them means we have higher quality goods.

Conquer Quebec so they get to be their own country at last!
And ruin our PR? Meh. Plus, how many of us speak French?
Me, kind of!

Oh wait

Then why'd you suggest a French island anyway? srsly gaiz

I We chose that due to it being better PR to liberate a colony rather than to help a country secede.
Didn't I just say that?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 03, 2012, 04:34:10 pm
Spoiler (click to show/hide)

Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(

And there is the problem of getting all of the stuff to the US to invade a French island.
I live in England, and some others probably do too.
We could meet up in wherever we choose to take over.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 04:40:13 pm
Spoiler (click to show/hide)

Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(

And there is the problem of getting all of the stuff to the US to invade a French island.
I live in England, and some others probably do too.
We could meet up in wherever we choose to take over.
Alright, can you figure out some way to get that useful stuff to wherever we're taking over? Unless we want to take over Ireland or something.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 03, 2012, 04:58:22 pm
Spoiler (click to show/hide)

Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(

And there is the problem of getting all of the stuff to the US to invade a French island.
I live in England, and some others probably do too.
We could meet up in wherever we choose to take over.
Alright, can you figure out some way to get that useful stuff to wherever we're taking over? Unless we want to take over Ireland or something.
Too large of an area to control easily, and there are multiple disputes on that island.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 05:03:39 pm
Spoiler (click to show/hide)

Brilliant idea!
I would suggest a visit to the British Army disposal yard. I think it's in Lancashire.
Armoured cars, minesweepers, APCs, tanks, they even have aircraft!
No boats though. :(

And there is the problem of getting all of the stuff to the US to invade a French island.
I live in England, and some others probably do too.
We could meet up in wherever we choose to take over.
Alright, can you figure out some way to get that useful stuff to wherever we're taking over? Unless we want to take over Ireland or something.
Too large of an area to control easily, and there are multiple disputes on that island.
Precisely why that potential trove of stolen weaponry is less than useless unless we can get it to Guadalupe or something.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 03, 2012, 07:25:53 pm
Well, it looks like logistics is dead already. So far no lower-end intervention, but we're being pushed down quickly. We bed to fight to keep this thing alive! Now, as for our military, all me need to do is get 1000-10000 people together willing to fight (possibly with the help of a partner), then just go town to town conscripting people, and staying out of the way of the bulk of the military as best we can. Once we have a bunch of people, well, worry about that then
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on September 03, 2012, 07:30:57 pm
Well, it looks like logistics is dead already. So far no lower-end intervention, but we're being pushed down quickly. We bed to fight to keep this thing alive! Now, as for our military, all me need to do is get 1000-10000 people together willing to fight (possibly with the help of a partner), then just go town to town conscripting people, and staying out of the way of the bulk of the military as best we can. Once we have a bunch of people, well, worry about that then
I bet you could find all the people you need up here in Maine.

Also, I was trying to think of the ultimate plan once we get to our planet, it would cover government structure, weapons design and everything. But I eventually gave up. Here it is as finished as it will ever get:
Spoiler (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 03, 2012, 08:00:26 pm
Well, it looks like logistics is dead already. So far no lower-end intervention, but we're being pushed down quickly. We bed to fight to keep this thing alive! Now, as for our military, all me need to do is get 1000-10000 people together willing to fight (possibly with the help of a partner), then just go town to town conscripting people, and staying out of the way of the bulk of the military as best we can. Once we have a bunch of people, well, worry about that then
10,000 people is, like, the most optimistic assumption as to what our colony will contain.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wrex on September 03, 2012, 08:03:25 pm
You know, I could help with that. Donate some saliva. Create unstoppable lupine army, all that jazz.
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on September 03, 2012, 09:46:10 pm
Cuba is too civilized to invade .
Do you have a better idea?


Haiti.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 04, 2012, 10:24:25 am
Cuba is too civilized to invade .
Do you have a better idea?


Haiti.
Too much press, no evil dictator.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 04, 2012, 12:39:03 pm
I live in Belgium, and they speak French in Congo, so thats fine with me.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 04, 2012, 02:01:50 pm
I live in Belgium, and they speak French in Congo, so thats fine with me.
To be fair, they might not be too happy to see you. The Belgium Colonization of Congo was not a good time.

Speaking of which, take over Belgium. Good R&D industry, central location, and it's not like the governement is capable of intervening on a short notice. Better use a "legal" coup rather than a military one.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 04, 2012, 02:13:17 pm
You guys are looking at this wrong. It is too much to get guns and try to defeat a entire countries military. It would be alot easier to stage a coup de`etat instead. Kill major government officials, take over, a voila! It worked for those guys in mali, so why not do it ourselves?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 04, 2012, 02:50:09 pm
You guys are looking at this wrong. It is too much to get guns and try to defeat a entire countries military. It would be alot easier to stage a coup de`etat instead. Kill major government officials, take over, a voila! It worked for those guys in mali, so why not do it ourselves?

The most stylish way to take over a country.
Hell Yes.

Also: we need to choose a country with at least some useful resources.
When we take over a country, if we have good PR, we could take out a national debt.
I also suggest designing and building DORA MkII, as a long-term side project.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 04, 2012, 03:15:44 pm
I live in Belgium, and they speak French in Congo, so thats fine with me.
To be fair, they might not be too happy to see you. The Belgium Colonization of Congo was not a good time.
Speaking of which, take over Belgium. Good R&D industry, central location, and it's not like the governement is capable of intervening on a short notice. Better use a "legal" coup rather than a military one.
Sounds good, especially the "do things legally" part.
You guys are looking at this wrong. It is too much to get guns and try to defeat a entire countries military. It would be alot easier to stage a coup de`etat instead. Kill major government officials, take over, a voila! It worked for those guys in mali, so why not do it ourselves?

The most stylish way to take over a country.
Hell Yes.

Also: we need to choose a country with at least some useful resources.
When we take over a country, if we have good PR, we could take out a national debt.
I also suggest designing and building DORA MkII, as a long-term side project.
How would we fix national debt while working on our projects, or at all, and what is a DORA Mk II?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 04, 2012, 04:13:27 pm
I meant create a national debt. Every country has one, and we may even be able to pay it back in the long run.
DORA was the biggest BFG ever created. Made in WWII by the Germans, it cost 7 million reichsmarks, and was the second out of only two created. The company, out of policy, didn't charge for the first one.
It was a railway gun, over 100m long, and took a week to set up.
It fired shells that were over five metres long.
If we modify the design a bit, it may even reach the outer atmosphere.
It was so big it was actually an entire battalion.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 04, 2012, 05:32:17 pm
Sunds like something that needs to be made, when we have a lab. Right now the military is a single person. In fact, lets look over the current military budget:
-------------++MADPLANS MONTHLY REPORT : AUGUST 2012++-------------
Date: Monday 3d September
Training: 0 out of 0 recruits have passed to fight normally. That's 100%!
Size of army: 1. (me)
Weapons Development: 0 weapons have been developed.
Super weapons Development: A lot of super weapons have been developed : asteroid nukes, brainfreez, etc.
Casualties: 0 soldiers (0%)
Military actions: 1: attempted backstabbing of king DZA by brainfreez. Victor: DZA.
Medals awarded: 0.
Kills: 0 infantry, 0 armour, 0 airborne, 0 navel, 0 space.
Military expenditure: $0.
Land gained: 0km2
Land lost: 0km2
Net gain: 0km2

NOTES: we would lose a war against Sealand. More expenditure required.
-------------++END REPORT++-------------

Any advice for next report?
This is relevantto the fact that we are attempting to take over a country. Before we take over a country, investment in th emilitary sector is required. This ties back to the fact we need money to get anything done, including making money. So, The real question is, where to get this seed money? There is still kickstarter, but what other options do we have?

EDIT: Also, If we set up a company, where would we put the address? I plan on makinga interview cntract for those who want to work for us, so I want some specifics.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 04, 2012, 06:07:12 pm
I meant create a national debt. Every country has one, and we may even be able to pay it back in the long run.
DORA was the biggest BFG ever created. Made in WWII by the Germans, it cost 7 million reichsmarks, and was the second out of only two created. The company, out of policy, didn't charge for the first one.
It was a railway gun, over 100m long, and took a week to set up.
It fired shells that were over five metres long.
If we modify the design a bit, it may even reach the outer atmosphere.
It was so big it was actually an entire battalion.

Maybe if we put it on Luna. A landside gun that size would just be a big target for air forces.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 04, 2012, 08:03:36 pm
Ignoring me, are you? where are you guys? I demand a report.

Now, I'm about to put somethin up on kickstarter. I have no bank account, so wo wants to be the trustworthy individual who is the treasurer?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 05, 2012, 08:36:11 am
We could simply take over a country with the assasination method and unify the army of the country we take over and our own army.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 05, 2012, 10:57:05 am
We could simply take over a country with the assasination method and unify the army of the country we take over and our own army.
Good idea. A bunch of 'probably overweight Internet nerds' can kill a tyrannical dictator and his cadre of bodyguards unarmed, with no combat training.

I've already suggested some means of making money, a few pages back.

As for the DORA of WWII, it had an entire flak battalion to protect it from such incidents. By the time we have the technology to build one (on lunar), we will have functioning AA defenses.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 05, 2012, 11:21:27 am
We could simply take over a country with the assasination method and unify the army of the country we take over and our own army.
Right. Theres a cost-benefit ratio here. The richer and more powerful the country, the harder it is to take over.

Yes, money is important. Someone get on that.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 05, 2012, 11:59:58 am
We could simply take over a country with the assasination method and unify the army of the country we take over and our own army.
Right. Theres a cost-benefit ratio here. The richer and more powerful the country, the harder it is to take over.

Yes, money is important. Someone get on that.
We want a country with an 'evil' dictator to dispose of (for PR) and that no-one really cares about.
Bonus if there is already a rebellion to side with / please
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 05, 2012, 12:46:26 pm
But that means taking over the rebels first.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 05, 2012, 12:48:51 pm
But that means taking over the rebels first.
No. We kill dictator, make rebels happy, and offer them government positions / representatives.
They will probably have an idea of what the people want.
The rebels aren't needed, but will provide a decent, armed, support base.
EDIT: any ideas for the country?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 05, 2012, 03:03:38 pm
But that means taking over the rebels first.
No. We kill dictator, make rebels happy, and offer them government positions / representatives.
They will probably have an idea of what the people want.
The rebels aren't needed, but will provide a decent, armed, support base.
EDIT: any ideas for the country?

Our current options are:
Angolia
Equatorial Guinea
Zimbabwe
Cameroon
Uganda
Burinka Faso
Sudan
Chad
Eritrea
The Gambia
Republic of the Congo
Djibouti
Rwanda
Central African Republic
Burundi
Mauritania
Cuba
Iran
North Korea
Belarus

Source:http://en.wikipedia.org/wiki/List_of_modern_dictators

Another Source:http://www.answerbag.com/q_view/146085
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 05, 2012, 03:45:45 pm
Spoiler (click to show/hide)
Brill. The next step is to find out which ones the world at large would me more likely to ignore / not care about.
Also look at dictators that are unpopular. Tyrannical preferably. also hopefully without much paranoia / big bodyguard squad.
Finally, natural resources. We don't want to win a country only to find that we've just taken over 5 square miles of barren wasteland.
The CIA website may be useful for some of these.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 05, 2012, 05:19:28 pm
We could simply take over a country with the assasination method and unify the army of the country we take over and our own army.
Good idea. A bunch of 'probably overweight Internet nerds' can kill a tyrannical dictator and his cadre of bodyguards unarmed, with no combat training.

I've already suggested some means of making money, a few pages back.

As for the DORA of WWII, it had an entire flak battalion to protect it from such incidents. By the time we have the technology to build one (on lunar), we will have functioning AA defenses.
As to combat training, I can handle a rifle but that's it.
A DORA might be good to make later on, but not for a while.

But that means taking over the rebels first.
No. We kill dictator, make rebels happy, and offer them government positions / representatives.
They will probably have an idea of what the people want.
The rebels aren't needed, but will provide a decent, armed, support base.
EDIT: any ideas for the country?
This sound acceptable, but we need to actually listen to them.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 05, 2012, 05:54:42 pm
No cuba. After the 400+ assasination attempts by the cia, I doubt he or his brother are touchable.

Iran has the supreme leader, the council of 10, and then the president. Each of these people are heavily guarded.

North korea is crazy. No.

How about we weed out bad ones, then vote on what remains.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 05, 2012, 08:34:10 pm
Now, now, I notice one flaw in the CIA's assassination attempts. They were faliable. Seriously, exploding cigars? What we need is a special tops team of miners, masons, and mechanics to make a magma pump stack up to the Cuban capital and leave a lever inside which floods the dictator's bedroom with magma.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 06, 2012, 11:57:49 am
No cuba. After the 400+ assasination attempts by the cia, I doubt he or his brother are touchable.

Iran has the supreme leader, the council of 10, and then the president. Each of these people are heavily guarded.

North korea is crazy. No.

How about we weed out bad ones, then vote on what remains.
Step 1: weed out countries that have too much press attention. (unless about how horrific the regime is)
Step 2: weed out countries with liked dictators. (among the people, or by other countries. We don't want to kill Russia's fave oil supplier or something.
Step 3: weed out countries with well-protected leaders.
Step 4: weed out countries with little to no natural resources.
Step 5: finally, look at pros and cons of remaining countries. Decide.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 06, 2012, 12:05:12 pm
We could steal greenland.
Cons:

Bad PR.
Very cold

Pros:

Loads of untapped natural resources. (oil, gems and stuff)
Basically uninhabited.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 06, 2012, 12:39:33 pm
We could steal greenland.
Cons:

Bad PR.
Very cold

Pros:

Loads of untapped natural resources. (oil, gems and stuff)
Basically uninhabited.
Too well known.
'someone's taken over Greenland!' 'kill them!'
'someone's taken over a country I've never heard of' 'meh'
Title: Re: The Bay12 Space program - Open discussion
Post by: Scelly9 on September 06, 2012, 02:14:16 pm
What about Sealand?

On second thought, too close to england. We could found our own nation and steal resources.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 06, 2012, 02:28:07 pm
On second thought, too close to england. We could found our own nation and steal resources.
Founding your own nation on artificual land is banned by the UN. It's true, look it up.

Mauratania seems to have their shit together, so I move for crossing them out. More over, there is a rightful ruler, so we'd go up against unneeded rebellions.

Belarus borders russia, and is on highly friendly terms. That sucks, as its the only dectatership remaining in europe, and the vast majority of us are white.

Djobouti is too friendly with the french.

Our current options are:
Angolia
Equatorial Guinea
Zimbabwe
Cameroon
Uganda
Burinka Faso
Sudan
Chad
Eritrea
The Gambia
Republic of the Congo
Djibouti
Rwanda
Central African Republic
Burundi
Mauritania
Cuba(?)
Iran
North Korea
Belarus
More peoples. more!
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 06, 2012, 03:22:25 pm
I think we can probably rule out most of the poorer country's, as we would inherit the bad rep of the old ruler for treating his people wrongly and such.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 06, 2012, 03:35:52 pm
I think we can probably rule out most of the poorer country's, as we would inherit the bad rep of the old ruler for treating his people wrongly and such.
Unless we advertise it as a 'fresh start', with living conditions, health, and GDP going on and up.
Obviously we'll have to make sure they don't find this thread...
We'll have to be very thorough, at least more so than the many background checks we'll merit.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 06, 2012, 04:47:24 pm
Just choose a decent country where a bunch of insane nerds and geeks from America who want the country to prosper economically and develop a space program would be an improvement.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 06, 2012, 06:46:12 pm
Our current options are:
Angolia
Equatorial Guinea
Zimbabwe
Cameroon
Uganda
Burinka Faso
Sudan
Chad
Eritrea
The Gambia
Republic of the Congo
Djibouti
Rwanda
Central African Republic
Burundi
Mauritania
Cuba(?)
Iran
North Korea
Belarus
More peoples. more!

We could remove the Central African Republic, due to it being completely surrounded.  The nations around it would already be making for a land grab before we could create some form of a government.

Fun fact: Due to the gravity of mars, humans who stay on that planet have their bone density increase and they grow shorter.  (Look it up, I am pretty sure it is true)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 06, 2012, 08:00:37 pm
The opposite would probably happen. Maybe we should find some higher gravity place.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 06, 2012, 08:02:38 pm
The opposite would probably happen. Maybe we should find some higher gravity place.
...
Marsis the third largest rock planet.
...
We're on Earth.
...
And we're not goin to venus.
...
Care to explain?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 06, 2012, 08:53:26 pm
Either make some kind of space station with high gravity, manufacture a few liters of quasar matter and drop it into the Martian core, or find some other way to turn into dwarves.
Also, you'll look more like an elf than a dwarf from being raised on Mars.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 07, 2012, 06:30:33 am
The opposite would probably happen. Maybe we should find some higher gravity place.
...
Marsis the third largest rock planet.
...
We're on Earth.
...
And we're not goin to venus.
...
Care to explain?
Aw I never thought of this. Its very complecated, but baisicaly it causes you to get...... fat, that's why astronauts work out so much. If you have ever seen the Disney "Wall-E", that's execaly what would happen
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 07, 2012, 10:34:43 am
The opposite would probably happen. Maybe we should find some higher gravity place.
...
Marsis the third largest rock planet.
...
We're on Earth.
...
And we're not goin to venus.
...
Care to explain?
Aw I never thought of this. Its very complecated, but baisicaly it causes you to get...... fat, that's why astronauts work out so much. If you have ever seen the Disney "Wall-E", that's execaly what would happen
Not exactly. Pixar movies ain't exactly the best source for scientific information, you know. The buildup of fat is in fact caused by a lack of physical exercice(spaceships are tiny; and flying is easy), not by the low gravity.

What would happen:
-You grow longer
-Bone density weakens enormously, as do quite a few of you muscles
-Blood deplaces itselfs from the legs to your face; given you a puffed up look
-Some cardiovascular problems
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 07, 2012, 02:26:44 pm
The opposite would probably happen. Maybe we should find some higher gravity place.
...
Marsis the third largest rock planet.
...
We're on Earth.
...
And we're not goin to venus.
...
Care to explain?
Aw I never thought of this. Its very complecated, but baisicaly it causes you to get...... fat, that's why astronauts work out so much. If you have ever seen the Disney "Wall-E", that's execaly what would happen
Not exactly. Pixar movies ain't exactly the best source for scientific information, you know. The buildup of fat is in fact caused by a lack of physical exercice(spaceships are tiny; and flying is easy), not by the low gravity.

What would happen:
-You grow longer
-Bone density weakens enormously, as do quite a few of you muscles
-Blood deplaces itselfs from the legs to your face; given you a puffed up look
-Some cardiovascular problems
It is untested whether or not mars has sufficient gravity. However, daily exercise can prolong or even prevent it. Besides, what alternatives do we have?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 07, 2012, 02:29:24 pm
The opposite would probably happen. Maybe we should find some higher gravity place.
...
Marsis the third largest rock planet.
...
We're on Earth.
...
And we're not goin to venus.
...
Care to explain?
Aw I never thought of this. Its very complecated, but baisicaly it causes you to get...... fat, that's why astronauts work out so much. If you have ever seen the Disney "Wall-E", that's execaly what would happen
Not exactly. Pixar movies ain't exactly the best source for scientific information, you know. The buildup of fat is in fact caused by a lack of physical exercice(spaceships are tiny; and flying is easy), not by the low gravity.

What would happen:
-You grow longer
-Bone density weakens enormously, as do quite a few of you muscles
-Blood deplaces itselfs from the legs to your face; given you a puffed up look
-Some cardiovascular problems
It is untested whether or not mars has sufficient gravity. However, daily exercise can prolong or even prevent it. Besides, what alternatives do we have?
We know how much gravity Mars has, and there's an entire branch of science dedicated to this. I'm pretty sure that with some minor adjustements, humans can live indefinitely on Mars as far as gravity is concerned. Returning to Earth afterwards might be problematic.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 07, 2012, 03:00:51 pm
Fun fact: Due to the gravity of mars, humans who stay on that planet have their bone density increase and they grow shorter.  (Look it up, I am pretty sure it is true)
looked up, we'd grow taller, our bones would get less dense. My own knowledge backs up this fact

you're thinking of higher gravity wells, and (I think) mars has about 1/5 the gravity of the earth, so we'd become too tall.
Being discussed, been dismissed.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on September 07, 2012, 03:55:03 pm
Fun fact: Due to the gravity of mars, humans who stay on that planet have their bone density increase and they grow shorter.  (Look it up, I am pretty sure it is true)
looked up, we'd grow taller, our bones would get less dense. My own knowledge backs up this fact

you're thinking of higher gravity wells, and (I think) mars has about 1/5 the gravity of the earth, so we'd become too tall.
Being discussed, been dismissed.
It's true. That's why the N'avi's in the movie Avatar are so huge. Also, people would be able to jump wicked high. (Until we evolved and got big)
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 07, 2012, 04:53:15 pm
Spoiler (click to show/hide)
Evolution is very long term. We'll have revlaimed Terra by the time it becomes a problem.

Also: no one's posted in logistics or modding for a while...
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 07, 2012, 04:58:57 pm
Spoiler (click to show/hide)
Evolution is very long term. We'll have revlaimed Terra by the time it becomes a problem.

Also: no one's posted in logistics or modding for a while...

We wouldn't need to worry about getting very tall for hundreds or thousands of generations at a minimum, but bone density will be a problem within years.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 07, 2012, 08:30:09 pm
Anyway, let's return to more important topics, such as choosing a country.  I believe we left off with this:

Our current options are:
Angolia
Equatorial Guinea
Zimbabwe
Cameroon
Uganda
Burinka Faso
Sudan
Chad
Eritrea
The Gambia
Republic of the Congo
Djibouti
Rwanda
Central African Republic
Burundi
Mauritania
Cuba(?)
Iran
North Korea
Belarus
More peoples. more!

We could remove the Central African Republic, due to it being completely surrounded.  The nations around it would already be making for a land grab before we could create some form of a government.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 07, 2012, 08:46:04 pm
Didn't Burundi have that genocide and famine problem? I could help find solutions, I'm an amateur armchair sociologist. Oh, and solving problems like that is awesome PR.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 07, 2012, 08:55:05 pm
Didn't Burundi have that genocide and famine problem? I could help find solutions, I'm an amateur armchair sociologist. Oh, and solving problems like that is awesome PR.
Then I can be a Benevolent dictater! Oh yeah. I was actually aiming for a career in politics anyway, and this would be a great jumping off point.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 07, 2012, 09:16:37 pm
Didn't Burundi have that genocide and famine problem? I could help find solutions, I'm an amateur armchair sociologist. Oh, and solving problems like that is awesome PR.
Then I can be a Benevolent dictater! Oh yeah. I was actually aiming for a career in politics anyway, and this would be a great jumping off point.
Well, there are worse...how many potential voters will be able to point to a location within 100 miles of Burundi?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 07, 2012, 09:46:31 pm
Didn't Burundi have that genocide and famine problem? I could help find solutions, I'm an amateur armchair sociologist. Oh, and solving problems like that is awesome PR.
Then I can be a Benevolent dictater! Oh yeah. I was actually aiming for a career in politics anyway, and this would be a great jumping off point.
Well, there are worse...how many potential voters will be able to point to a location within 100 miles of Burundi?
Not me. And now I have to bring this up. (http://www.kongregate.com/games/crafics/globetrotter-xl)
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 07, 2012, 09:54:06 pm
Level 6! Woo! Whenever it asked for Equador, it was easy. That country is so tiny, I am garuanteed to hit within cheering distance!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 07, 2012, 09:59:45 pm
I love when they ask for the balkans, I always get'em right. I also have a unneededly extensive knoledge of the middle east.

When in doubt, Africa.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 08, 2012, 05:20:43 am
I love when they ask for the balkans, I always get'em right. I also have a unneededly extensive knoledge of the middle east.

When in doubt, Africa.
What has this got to do with the space program?
Sorry, I haven't followed the link.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 08, 2012, 05:30:59 am
I love when they ask for the balkans, I always get'em right. I also have a unneededly extensive knoledge of the middle east.

When in doubt, Africa.
What has this got to do with the space program?
Sorry, I haven't followed the link.
Target practice?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 08, 2012, 06:31:39 am
I love when they ask for the balkans, I always get'em right. I also have a unneededly extensive knoledge of the middle east.

When in doubt, Africa.
What has this got to do with the space program?
Sorry, I haven't followed the link.
Target practice?
I asked how many voters could point to a spot within 100 miles of Burundi.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 08, 2012, 11:03:30 am
I just had an awesome idea. What if we modified axolotls to be something close to being ready to evolve to sentience/sapience/whatever, dumped them on a random, life supporting planet, with some plants and other animals, and "forgot" to tell Earth?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 08, 2012, 12:47:40 pm
the same goes with my sentient space lizard men .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 08, 2012, 01:12:49 pm
Lizards aren't as adorable.
Title: Re: The Bay12 Space program - Open discussion
Post by: Loud Whispers on September 08, 2012, 01:18:54 pm
*Wonders how the Bay12 SPEHSS program thread is going*

Lizards aren't as adorable.

*Everything seems normal*
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 08, 2012, 01:31:11 pm
I just had an awesome idea. What if we modified axolotls to be something close to being ready to evolve to sentience/sapience/whatever, dumped them on a random, life supporting planet, with some plants and other animals, and "forgot" to tell Earth?

I'll help with the axolotls, but A. Evolution isn't that reliable, and B. That plan is likely to take thousands of years to work against anyone and would work for us as readily as against us. I'd suggest going full-bore on the intelligence, teachings several dozen our !!philosophy!!, and releasing a tribe into the sewer of each major city we want to target with them. Also, I'd like to mix in some crocodile for armor, backup weapons, and air-breathing.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 08, 2012, 01:32:58 pm
I didn't say it had to hurt Earth. I just wanted axolotl men.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 08, 2012, 03:15:28 pm
Okay, I can work with that. It'll be waiting right under Corai's kobolds.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 08, 2012, 03:48:38 pm
sentient evil space lizard men are awsome !

they will guard my mars hemp fields and hunt kobolds .
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 08, 2012, 04:06:09 pm
Wait from what I read we forgot sonething...
A BAR!!
We have no drinking age either
>_> <_< 0_o
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 08, 2012, 04:07:48 pm
dining hall is a gigantic bar/dining room and booze is for everyone .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 08, 2012, 04:16:50 pm
dining hall is a gigantic bar/dining room and booze is for everyone .
Throw in a waterfall and I'm good. Or maybe some minecarts skipping across ponds at high speeds, holding random stuff, every so often...
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 08, 2012, 07:16:56 pm
Speaking of beverages, what's the estimated time before we get some stable coffee production set up on the colony? Caffeine withdrawal is gonna be a bitch the first few days we're there.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 08, 2012, 07:37:09 pm
I never drink the foul stuff, so I'll be good.
The rest of you...well, we could always see if brainfrees's stuff acts as a stimulant or just an insanogen. Other than that, freeze-dried coffee until we get the coffee beans planted (probably a low priority).
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 08, 2012, 07:52:01 pm
Coffee beans is a moderate priority I think since probably a good chunk drinks cafinated bevrages such as soda, energy drink, coffee. So some coffee beans would be nice to plant roast and drink with a mixture of cream and suger.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 08, 2012, 08:15:40 pm
Food and defense are higher priorities... but maybe I just don't get the quasi-magical effect coffee has on you.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 08, 2012, 08:25:40 pm
I said moderate priority not highest priority.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 08, 2012, 08:37:31 pm
No coffee here, I require nothing to remain sane for 36 hours.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 08, 2012, 08:41:16 pm
I said moderate priority not highest priority.
Moderate implies that we'd try to set it up before the first harvest, or so I thought.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 09, 2012, 03:18:54 am
We will need plenty of booze too. We wont survive on water alone.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 09, 2012, 03:21:44 am
We will need plenty of booze too. We wont survive on water alone.
The spaceship has greenhouses incorporated in it's design. Note that their will be at least a 1.5 year gap and more likely a four year one between supply runs, so stocking up is not a very good solution.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 09, 2012, 03:50:46 am
Somebody should draw a design for the spacestation. Would be an intresting thing to do, and i think you guys know how to make a fortress (and thus probs a spacestation) as efficient as possible.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 09, 2012, 03:56:10 am
Somebody should draw a design for the spacestation. Would be an intresting thing to do, and i think you guys know how to make a fortress (and thus probs a spacestation) as efficient as possible.

I got some sketches for the spacecraft, and some rough numbers. Sadly, considering I have the artistic abilities of a computer, and I'm using paint, they don't look like much.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 04:01:21 am
the most important thing in design would be the futuristic looks and awsome designs , not the efficiency .
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 09, 2012, 04:25:11 am
the most important thing in design would be the futuristic looks and awsome designs , not the efficiency .
Function takes precedence over aesthetics, but mostly any spaceship will automatically look cool by how impossible it seems.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 04:42:46 am
so ... what about Saturn ?
it looks cool with its rings and shit .
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 09, 2012, 04:45:50 am
satern is made of GAS. good luck building a space station on it.
As far as I'm concerned, design will commence once thetraining mod is activated.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 05:09:21 am
i know Saturn is made out out of gas , just like Jupiter .

but our logo could be Saturn .

a planet with ring around it .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 06:47:20 am
How about a dwarven face with rings around it? Or maybe some kind of national symbol of the first country we conquer?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 07:36:08 am
don't be so geeky , we will go for the Saturn in our flag .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 07:41:26 am
How about a picture of Luna orbiting Mars, with some asteroids thrown in for flavor? We are planning to settle those places, but we likely won't leave the orbit of Jupiter.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 09, 2012, 12:29:52 pm
Dwarf face engraved on mars. That would be an awesome symbol.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 01:01:49 pm
Better: One of the facier-looking photos of that thing people mistook for a face on Mars, perhaps modified to look dwarfier.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 09, 2012, 02:17:38 pm
Are we using Burundi as the place we are taking over, or are we still in deciding about that?

Spoiler (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 02:45:28 pm
we should settle on a island that has no other people on it , then make a huge secret underground base / rocket launching pad .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 02:51:01 pm
An island with no other people? To my knowledge, either puny or nonexistant. Polynesians and the like took care of those hundreds or thousands of years ago.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 03:13:08 pm
use the good old methods and slaughter all the people on the island and claim it as our own .

we will start with smaller islands , then bigger and eventually all the continents .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 03:22:02 pm
Which islands, and why not just conquer them?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 03:26:11 pm
if we do it secretly , we won't heat up so fast .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 09, 2012, 03:29:03 pm
Brainfreez, murder is not the answer.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 03:30:39 pm
Brainfreez, murder is not the answer.
This. Unless we are playing DF, then kill all of the kobolds you like.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 03:31:17 pm
yes ....

SLAUGHTER , now we have a real deal !

how ironically , SLAYERhero is trying to convince me not to slaughter people .
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 09, 2012, 03:33:32 pm
Slayerhero90 was the username I came up with when I needed a RuneScape account, and I've just stuck with it.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 03:34:54 pm
runescape ? heh , nobody plays that .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 03:49:05 pm
Slayerhero90 was the username I came up with when I needed a RuneScape account, and I've just stuck with it.

Interesting, GreatWyrmGold was the name I came up with when signing up for the GiTP forums, and I've stuck with it ever since.
How many of us only use one username?
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 09, 2012, 03:52:39 pm
I don't play Runescape. I signed up for it like 5 years ago. Haven't played it for like 2 years.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 03:53:18 pm
I've been using this username from the beginning of time , until i couldn't writte it when registering because it was already taken .

i feel raped right now ... , you just cannot steal one's username ... ;_;
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 09, 2012, 04:22:43 pm
Slayerhero90 was the username I came up with when I needed a RuneScape account, and I've just stuck with it.

Interesting, GreatWyrmGold was the name I came up with when signing up for the GiTP forums, and I've stuck with it ever since.
How many of us only use one username?
Me.

So, waitm  I thought wer egoign to go with canadian test colony. How does that work with conquering small nation?
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 09, 2012, 04:52:56 pm
If you guys can give me a short list of countries that we could take, Il put up a poll
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 09, 2012, 04:55:13 pm
US
Europe
China
.....
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 05:10:53 pm
Europe is a continent, and let's start small...say, some little country with a horrible dictator and good natural resources.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 09, 2012, 05:13:33 pm
Also by the sea, and with poor-as-africans neighbors. Maybe something in Africa?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 09, 2012, 05:19:43 pm
Burundi? Somalia? Canada?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 09, 2012, 05:21:56 pm
Here is the current list, but before a poll is put up, we need to know more about these countries to eliminate some of them from the list.

Angolia
Equatorial Guinea
Zimbabwe
Cameroon
Uganda
Burinka Faso
Sudan
Chad
Eritrea
The Gambia
Republic of the Congo
Rwanda
Central African Republic
Burundi
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 10, 2012, 10:21:46 am
Here is the current list, but before a poll is put up, we need to know more about these countries to eliminate some of them from the list.

Angola
Equatorial Guinea
Zimbabwe
Cameroon
Uganda
Burinka Faso
Sudan
Chad
Eritrea
The Gambia
Republic of the CongoRather large, civil wars. Problems with Rwanda. Has mineral resources, good farmland and I believe diamonds. Former Belgian colony. Also a good location for a space project, as it lies very close to the
RwandaPoor in resources and rather small.
Central African Republic
Burundi
Added some info, scratched those that didn't lie on the equator. Bolded are the ones that lie directly on the equator
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 10, 2012, 12:24:54 pm
Here is the current list, but before a poll is put up, we need to know more about these countries to eliminate some of them from the list.

Angola
Equatorial Guineamy choice. no1 hated dictator (2008), won power in military coup, had attempted coup, bad diplomatic relations, OIL.
Zimbabwe
Cameroon
Uganda
Burinka Faso
Sudan
Chad
Eritrea
The Gambia
Republic of the CongoRather large, civil wars. Problems with Rwanda. Has mineral resources, good farmland and I believe diamonds. Former Belgian colony. Also a good location for a space project, as it lies very close to thetrue, but a REPUBLIC. Also diplomatic relations with US. Too well-known for me.
RwandaPoor in resources and rather small.
Central African Republic
Burundi
Added some info, scratched those that didn't lie on the equator. Bolded are the ones that lie directly on the equator
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 10, 2012, 01:00:28 pm
Congo is not much of a Republic. You got a lot of rebels, there might have been fraud in the elections(The current president father died in a failed coup), the governement is completely corrupt and the HDI index* is downright disastrous.(The worst living conditions in the entire world) There's an UN force however, though those haven't been doing much lately. There isn't much wrong you can do there.

Also, in respective sizes; Equatorial Guinea(Which btw, doesn't lie on the equator) is about the size of Belgium. Congo is larger than France, and is infact the eleventh largest in the world. Congo is also considered the nation with the most natural wealth, and the second poorest country on Earth. Really, we can't do much wrong there.(We can probably, but I don't need you to prove that).

*0.5 for Guinea; 0.2 for Congo.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 10, 2012, 03:01:07 pm
I would think that the rebels of the Congo would be ill-equipped and almost completely untrained - if we get a few tanks into the area, we probably can get them to surrender and continue fighting on our side.

Also, have I posted this (http://www.smbc-comics.com/?db=comics&id=2036#comic) yet?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 10, 2012, 03:03:36 pm
I would think that the rebels of the Congo would be ill-equipped and almost completely untrained - if we get a few tanks into the area, we probably can get them to surrender and continue fighting on our side.

Also, have I posted this (http://www.smbc-comics.com/?db=comics&id=2036#comic) yet?
There rebels are quiet well funded. They control several diamond mines, and might be sponsored by Ruwanda/ Other neighbouring country. Also, your tanks are going to be in serious trouble. Congo is mostly forests and mud.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 10, 2012, 03:51:58 pm
It must be near the equator, or YOU would have got rid of it from the list.
Equatorial Guinea may be smaller, but sometimes smaller is better.
It also isn't landlocked (or I'm thinking of somewhere else).
Has the President of the congo been 'elected' worst dictator of the year?
Also, the pres. also has one of the largest amounts of personal funds of a head of state. Lots of money up for grabs.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 10, 2012, 05:46:46 pm
Quite well funded? They can't be better than the Taliban, and boy do those suck: There's a story about a battle where a few Americans were wounded and a couple Afghani soldiers killed. Taliban body count: Close to two hundred. And that was while having the coalition forces pinned down at a cliff for half a day without air or artillery  support.
And don't think the diamond money goes exclusively into their military actions: Lots of others are making money off that trade, too. A better cash cow would be drug trade, anyway. Or counterfeit rhino's horn, to be used in Chinese medicine!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 10, 2012, 05:48:09 pm
Rwanda, that's the other genocidal country!
...Sorry, that was random.

The Republic of Congo sounds good.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 10, 2012, 05:56:44 pm
WE NEED A CINIMA
Because why the fuck not
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 10, 2012, 06:10:06 pm
We can build a cinema ourselves.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 10, 2012, 06:12:19 pm
WE NEED A BROTHEL!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 10, 2012, 06:14:13 pm
...
There's probably one somewhere in the Republic of Congo.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 11, 2012, 12:09:18 am
It must be near the equator, or YOU would have got rid of it from the list.
Equatorial Guinea may be smaller, but sometimes smaller is better.
It also isn't landlocked (or I'm thinking of somewhere else).
Has the President of the congo been 'elected' worst dictator of the year?
Also, the pres. also has one of the largest amounts of personal funds of a head of state. Lots of money up for grabs.
It's quite close, but not spot on. Also, there's a difference between being the "elected " worst dictator of the year, and officially having the worst living conditions in the entire world.

Quite well funded? They can't be better than the Taliban, and boy do those suck: There's a story about a battle where a few Americans were wounded and a couple Afghani soldiers killed. Taliban body count: Close to two hundred. And that was while having the coalition forces pinned down at a cliff for half a day without air or artillery  support.
And don't think the diamond money goes exclusively into their military actions: Lots of others are making money off that trade, too. A better cash cow would be drug trade, anyway. Or counterfeit rhino's horn, to be used in Chinese medicine!
Maybe they are. They have forced the UN and governement forces to retreat, multiple times. Once they even captured and hold the capital, untill the rebelion fell apart due to internal problems. They are quite disorganized for the moment, as their leader was captured quite recently.

Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 11, 2012, 06:27:05 am
Then we must make our move!
Send a team of seven to set up a stronghold, and send a random number of migrants every few months as well as annual trade caravans. Use the stronghold as a center for magma cannons, mine cart shotguns, and so on and so forth. Let's see how they deal with THAT...
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 11, 2012, 07:25:02 am
We would of course need the support of the locals. A good way to ensure that would be schools, employment, infrastructure projects etc.

Pros: Not having a guerilla movement in our area, more and more loyal soldiers, good PR
Cons: Expensive
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 11, 2012, 11:59:54 am
Since logistics appears to have died,
Screw double posts. I demand attention.

Approximately how much money do we need to set up our polar test colony? How long should I leave the funding open? And what picture should I use?

And who has a bank account, seems fairly trustworthy, and and wants to be treasurer?
We need a lot.
Millions to billions to set up the lunar resort.

As far as I can see, this operation is split into several stages:

1: planning. The current stage. Needs no explaination.
2: buildup. We acquire money and resources to proceed with stage 3.
3: take over little known African country by disposing of hated dictator via military coup. Just what it says on the tin. current options: Equatorial Guinea, Congo.
4: launch space program, starting with unmanned & manned test flights and culminating in lunar resort.
5: expansion. Create secret underground military base under lunar resort. Set up colony on mars.
6: play DF. They'll never suspect a thing. We're also secretly building resources for.
7: war with terrans, which leads to..
8: world domination. *insert evil laugh here*
9: anything we want.
DISCUSS.
Quote
Equatorial Guinea    petroleum, natural gas, timber, gold, bauxite, diamonds, tantalum, sand and gravel, clay
From CIA world factbook.
Also, Dem. Rep. Of Congo has too good relations with US.
EDIT: taking off from the equator doesn't matter THAT much. It's just a bonus.
Think about it:
Cape Canaveral: miles away from equator.
Russia: miles away from equator.
Now, What are two of the major space faring countries?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 11, 2012, 12:19:51 pm
 In fact, it does. Russia launches from ESA bases nowadays, which are much closer to the Equator. This doubled their launch capacity. The ESA launches from French Guinea, which is even closer. Keep in mind that both budgets are much smaller, while they can still accomplish things that are on par with NASA, mostly due to the gain they get from their cheaper launches.

America launched from Cape Canaveral, which is as close to the Equator as you can get(whitout facing bad weather conditions). Russia used to/ still does launch from the Gobi Desert, which again, is quite close. The difference between Congo and Equatorial Guinea won't matter that much, maybe a few % of the launch weight. But given the amount of stuff we need to launch, this might result in millions of savings.

((Btw, for major spacefaring nations  I would go for NASA and ESA. Nasa has more than triple the budget, yet doesn't accomplish that much more.))
Title: Re: The Bay12 Space program - Open discussion
Post by: PlutoniumApe on September 11, 2012, 12:23:51 pm
As someone who has been to the DRC and who also has family there:

I support this mission!

Won't be much of a problem if you know the right people. Only the east is really dangerous (and the country is seriously huge!)
So if you set up in the west safety won't be much of an issue. Funds would have to consider payment for soldiers, of course.
And serious bribe money.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 11, 2012, 02:18:52 pm
yay , my hard work has rewarded us with a recruit !
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 11, 2012, 02:31:42 pm
Alright, get weapons from the russians, bribe some people in the western part to set up camp, crush all resistance, be kind to the people. Sounds straightforward?

New question: What will be the standard weapon?
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 11, 2012, 03:07:57 pm
we could use M27 infantry rifles or M249 machine guns , they will have extreme power at gunning the enemies for a longer time , while AK47 will do at shorter distances .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 11, 2012, 03:41:24 pm
We would of course need the support of the locals. A good way to ensure that would be schools, employment, infrastructure projects etc.

Pros: Not having a guerilla movement in our area, more and more loyal soldiers, good PR
Cons: Expensive
Pros outweigh cons. What good is saved money if we need to use it to hire mercenaries and deal with guerillas?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 11, 2012, 03:42:45 pm
We would of course need the support of the locals. A good way to ensure that would be schools, employment, infrastructure projects etc.

Pros: Not having a guerilla movement in our area, more and more loyal soldiers, good PR
Cons: Expensive
Pros outweigh cons. What good is saved money if we need to use it to hire mercenaries and deal with guerillas?
And to be fair, infrastructure in for example Congo, is nearly non existent, because it gets bombed/ destroyed every so often. So we can solve multiple problems at once.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 11, 2012, 04:02:03 pm
Alright, get weapons from the russians, bribe some people in the western part to set up camp, crush all resistance, be kind to the people. Sounds straightforward?

New question: What will be the standard weapon?
I facor russian rifles myself. How about the new AN-94 (http://world.guns.ru/assault/rus/an-94-abakan-e.html)? listed as a quantem leap from the AK 47.
Quote
The key improvement of the AN-94 over the AK-74 is the introduction of the 2-rounds burst mode, added to the standard single shots andfull auto mode.
No idea what that means, but it sounds impressive. btw, This website appears to have a extensive knowledge of firearms.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on September 11, 2012, 05:54:46 pm
Alright, get weapons from the russians, bribe some people in the western part to set up camp, crush all resistance, be kind to the people. Sounds straightforward?

New question: What will be the standard weapon?
I would normally prefer the AK47 for an assault rifle (It's cheap to buy, easy to shoot and powerful), SPAS-12 for a shotgun, and M1911 Colt or Python for a sidearm. We could also use sniper rifles. We'd also need heavy-artillery weapons like the RPG-7 and / or some type of mini-gun for anti armor.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 12, 2012, 10:37:51 am
Remember, a war can take a very long time. We'll have to adapt our standard firearms over time, because we sure as hell wont be taking off until 2050.
(unless we can aquire some NASA plans, or have some fast major breaktroughs.)
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 12, 2012, 10:40:57 am
Quote
The key improvement of the AN-94 over the AK-74 is the introduction of the 2-rounds burst mode, added to the standard single shots andfull auto mode.
No idea what that means, but it sounds impressive. btw, This website appears to have a extensive knowledge of firearms.

Simply put, it means that you can have it fire two rounds per trigger pull, one round per trigger pull, or continuous fire.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 12, 2012, 11:08:50 am
---MADPLANS BUDGET REPORT---
Current budget: £0

---END REPORT---
Considering our budget, I'd consider it lucky if we get WWII antiques.
I still disagree on Congo, due to relations with US, but will agree if that is the general opinion.
Also, we still need to find some Latin mottos for our departments.
Please submit your ideas as follows:
carpe jugulam(go for the throat)
We can then have a poll on it, possibly after I've narrowed it down.
Also, we are not attempting a war. We are attempting a (military) coup.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 12, 2012, 11:17:40 am
I feel like I should note that there are two congos.  The 'democratic republic of the Congo' and another to the west.  I am not sure which one was referred to on Wikipedia.

Spoiler: Huge Image (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 12, 2012, 11:23:54 am
I always referred to the DRC, and most links do so too. I'm pretty sure the info is right.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 12, 2012, 06:14:16 pm
Carpe jugulam sounds about right. Go for it!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 13, 2012, 03:09:52 pm
Carpe jugulam sounds about right. Go for it!
* carpe jugulam will be embroidered on the left shoulder of the MADPLANS parade uniform for all ranks - when we have the funds to worry about stuff like that*
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 13, 2012, 03:13:12 pm
I'm pretty sure it should be Carpe Jugulum. That's what the Terry pratchett novel we're stealing it from is named anyway.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 13, 2012, 04:27:11 pm
I'm pretty sure it should be Carpe Jugulum. That's what the Terry pratchett novel we're stealing it from is named anyway.
Checked on google translate, you're right.
Jugulam apparently means 'throttle'.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on September 13, 2012, 06:15:16 pm
What an appropriate name.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 14, 2012, 11:54:49 am
All IT and Technical staff should have "Intrate Machina" (Enter the machine. Not sure if intrare should be plural or singular.)
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 14, 2012, 03:16:41 pm
So it turns out I haven't been seeing the Open Discussion thread ever. Hi!
How go the peaceful invasion plans?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 14, 2012, 03:36:30 pm
We're thinking of first peacefully invading and exploiting some insignificant part of Africa to raise funds.

Also I think the motto of the military should be the german ''Und was nicht passt, wird passend gemacht.''
(What does not fit will be made to fit. Usually in a context that involves potentially applying force, of course.)

''In scientia insanitas'' will be the motto of ETHICAL.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 14, 2012, 03:52:49 pm
I think we're going to invade the DRC. Not entirely sure.

So, To clear that up, I would like that the military command present the operation, and the plans behind it. This Operation should aim to get us in control of a sizable amount of territory, if not the government itself. This is essentially Order Of Battle, i.e. who do we attack, with how many, where, with what, what d we do then, etc. Note there is a prize for best project. Points are recieved for:

-Line Graphs, not sure why, just do it.
-Level of Detail, how far in you go, the better.
-Organization, I don't want to spend 5 minutes looking for whatever.
-Helpful images, including enemy sites, and other graphics. Like Maps with legends. AND FLOW CHARTS!
-Adaptability. I don't want to die because someone didn't check the forecast and the plan needed sun. Includes backup plans
-Probability of Success.
-Number of Casualties. I Don't tink we can mount a space program, or even consolidate our postion, if half of everyone is dead.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 14, 2012, 04:14:16 pm
-Line Graphs, not sure why, just do it.
-Level of Detail, how far in you go, the better.
-Organization, I don't want to spend 5 minutes looking for whatever.
-Helpful images, including enemy sites, and other graphics. Like Maps with legends. AND FLOW CHARTS!
-Adaptability. I don't want to die because someone didn't check the forecast and the plan needed sun. Includes backup plans
-Probability of Success.
-Number of Casualties. I Don't tink we can mount a space program, or even consolidate our postion, if half of everyone is dead.

If the modding gets finished, we could create an arena map with the location we are trying to make our strike, and test the plans in Dwarf Fortress.  Graphs would measure success rate (out of 1000) casualties, etc.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 04:15:23 pm
B.I.O.G.L.a.D.O.S.'s motto will be "Vita a mors et mors a vita."
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 14, 2012, 04:16:07 pm
-Line Graphs, not sure why, just do it.
-Level of Detail, how far in you go, the better.
-Organization, I don't want to spend 5 minutes looking for whatever.
-Helpful images, including enemy sites, and other graphics. Like Maps with legends. AND FLOW CHARTS!
-Adaptability. I don't want to die because someone didn't check the forecast and the plan needed sun. Includes backup plans
-Probability of Success.
-Number of Casualties. I Don't tink we can mount a space program, or even consolidate our postion, if half of everyone is dead.

If the modding gets finished, we could create an arena map with the location we are trying to make our strike, and test the plans in Dwarf Fortress.  Graphs would measure success rate (out of 1000) casualties, etc.
You get 10 points just for suggesting that. Seriously, thats brilliant, someone go make that. However, 10 points is not enough to win you the prize.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 14, 2012, 04:30:25 pm
-Line Graphs, not sure why, just do it.
-Level of Detail, how far in you go, the better.
-Organization, I don't want to spend 5 minutes looking for whatever.
-Helpful images, including enemy sites, and other graphics. Like Maps with legends. AND FLOW CHARTS!
-Adaptability. I don't want to die because someone didn't check the forecast and the plan needed sun. Includes backup plans
-Probability of Success.
-Number of Casualties. I Don't tink we can mount a space program, or even consolidate our postion, if half of everyone is dead.

If the modding gets finished, we could create an arena map with the location we are trying to make our strike, and test the plans in Dwarf Fortress.  Graphs would measure success rate (out of 1000) casualties, etc.
You get 10 points just for suggesting that. Seriously, thats brilliant, someone go make that. However, 10 points is not enough to win you the prize.

Where is everyone at, though?

Anyway, the motto (in Icelandic) for 'the enforcers' (better name pending):
Réttlætið        Frelsi         Heiður
 Justice       Freedom       Honor
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 14, 2012, 04:30:27 pm
So how exactly is this whole thing working?
Because there's multiple potential strike locations we could pick. Different locations could have different advantages/disadvantages and things like that. To the point where different plans would be incomparable, having to be so different.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 14, 2012, 04:36:55 pm
Everyone is currently at zero. If you want to submit smething without anyone knowing, PM me with it.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 04:59:17 pm
Let's start by figuring out what resources we have, what resources we need, and if we can use the former to get the latter. Then we can plan an invasion.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 14, 2012, 05:36:16 pm
I guess our resources are mostly money and skills - what do you do, and how much money do you make, everyone?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 05:59:03 pm
I'm a student, and I make negligible income.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 14, 2012, 06:02:17 pm
I'm a student, and I make negligible income.
This, But I produce a negative income. Except today, today I turned a profit of 2 dollars, american.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 14, 2012, 06:20:00 pm
I'm a student, and I make negligible income.
This, But I produce a negative income. Except today, today I turned a profit of 2 dollars, american.

High school student.  No income.  All money I currently have is already designated for other things.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 14, 2012, 06:22:08 pm
I'm a student, and I make negligible income.
This, But I produce a negative income. Except today, today I turned a profit of 2 dollars, american.
Ha ha ha the canadian dollar is stronger now
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 14, 2012, 06:40:16 pm
I'm a student, and I make negligible income.
This, But I produce a negative income. Except today, today I turned a profit of 2 dollars, american.
Ha ha ha the canadian dollar is stronger now
This may be true, But yu can only spend it on candian things, so it is therefore less valuable. Do you read this just to troll peroidically?

I'm slightly disappointed in the lack of billionaraires here. What about you Goomba? Or are you afraid to say?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on September 14, 2012, 07:12:21 pm
I've got about 170 American dollars to spare.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 14, 2012, 07:26:03 pm
I'm a student, and I make negligible income.
This, But I produce a negative income. Except today, today I turned a profit of 2 dollars, american.
Ha ha ha the canadian dollar is stronger now
This may be true, But yu can only spend it on candian things, so it is therefore less valuable. Do you read this just to troll peroidically?

I'm slightly disappointed in the lack of billionaraires here. What about you Goomba? Or are you afraid to say?
If that was true then the only thing anyone would be using would be the the yuan 8)

Also, most of our coins are steel now. Steel's way cooler.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 14, 2012, 07:39:37 pm
I'm a student, and I make negligible income.
This, But I produce a negative income. Except today, today I turned a profit of 2 dollars, american.
Ha ha ha the canadian dollar is stronger now
This may be true, But yu can only spend it on candian things, so it is therefore less valuable. Do you read this just to troll peroidically?

I'm slightly disappointed in the lack of billionaraires here. What about you Goomba? Or are you afraid to say?
If that was true then the only thing anyone would be using would be the the yuan 8)

Also, most of our coins are steel now. Steel's way cooler.
And more expensive. The average american penny is worth over 3 cents in profit if melted. Because we happen to be talking about this, I am now forced to open up THIS! (http://cointrackers.com/blog/13/most-valuable-pennies/)

Also, you answered none of my questions.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 14, 2012, 07:45:19 pm
That's how we'll make money! It won't be illegal to melt down all the pennies if we make the rules!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 07:53:41 pm
So far, we have a budget of $172 or so if everyone chips in the amounts they said in their posts. That's enough for...drinks and cookies for a small congratulatory party to pay the soldiers with at the end of the long campaign, maybe 100 if we get cheap enough foodstuffs. So, get 150-200 soldiers willing to work for drinks and cookies and hope a lot of them die? Or ask the UN to give us money to liberate the DRC?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 14, 2012, 08:10:48 pm
So far, we have a budget of $172 or so if everyone chips in the amounts they said in their posts. That's enough for...drinks and cookies for a small congratulatory party to pay the soldiers with at the end of the long campaign, maybe 100 if we get cheap enough foodstuffs. So, get 150-200 soldiers willing to work for drinks and cookies and hope a lot of them die? Or ask the UN to give us money to liberate the DRC?

...Or we send in Brainfreez.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 08:13:39 pm
So far, we have a budget of $172 or so if everyone chips in the amounts they said in their posts. That's enough for...drinks and cookies for a small congratulatory party to pay the soldiers with at the end of the long campaign, maybe 100 if we get cheap enough foodstuffs. So, get 150-200 soldiers willing to work for drinks and cookies and hope a lot of them die? Or ask the UN to give us money to liberate the DRC?
...Or we send in Brainfreez.
That should be cheap, but earplugs and a program warning the enemy soldiers about the bad effects of drugs and threatening them with execution if they take them would pretty much neutralize him. If we can get him in fast enough...brainfreez, how much BrainfreezTM do you have to spare? We can't pay you much, but it's for a good cause that we'd elect you Chief Officer of Chemical Warfare or something if you donate it!
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 14, 2012, 08:41:38 pm
If the average penny is worth 3 cents when melted (which is false: what you'll mostly get is some pot metal of mostly zinc and a bit copper with some tin thrown in) then aren't you essentially minting your own deficit?

And every currency has valuable years (http://www.coinsandcanada.com/coins-prices.php?canadian_coins=1-cent-1920-1936). You're best off setting all citizens to work converting twenty-dollar bills to their local pennies and sorting out the valuable ones, because all you get from melting pennies is crap (unless you have a need for grimy brass). I've tried. Tonight's experiments in casting aluminum worked well, though. We didn't get any real casts done but I did prove that all you need to cast little aluminum objects is a bucket full of sand, a bucket full of water, some aluminum and a benzene torch.

As for me, my net worth is $7 weekly. I spend it all on puzzles and extra-strong peppermints.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 14, 2012, 08:54:07 pm
If the average penny is worth 3 cents when melted (which is false: what you'll mostly get is some pot metal of mostly zinc and a bit copper with some tin thrown in) then aren't you essentially minting your own deficit?
The answer is yeeeeeeeeeeeeeeeeeeeeessss
It actually why their changing the composition.  Some advocate actually elimating it altogether, a idea a ruthlessly support.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 09:02:25 pm
I'd rather replace the current penny with one about as tough but cheaper. What's the cheapest metal?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 14, 2012, 09:06:58 pm
Aluminum.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 14, 2012, 09:24:27 pm
We can use stone...
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 09:30:01 pm
Alright, an aluminum-coated stone penny. Pro? Con?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 14, 2012, 09:32:46 pm
Alright, an aluminum-coated stone penny. Pro? Con?

Pro-Extremely cheap to produce.

Con-Worth nothing or next-to if not backed up by bars of gold or another valuable metal.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 09:37:45 pm
Alright, an aluminum-coated stone penny. Pro? Con?

Pro-Extremely cheap to produce.

Con-Worth nothing or next-to if not backed up by bars of gold or another valuable metal.
...Or the US government. By that logic, a $100 bill is nigh worthless.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 14, 2012, 09:46:08 pm
It would be impossibooru to put any kind of precise uniform detail on it.

Unless...!

(http://oi49.tinypic.com/302thlj.jpg)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 09:48:36 pm
Couldn't we engrave the aluminum?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 14, 2012, 09:52:43 pm
Couldn't we engrave the aluminum?
Why on earth would you do that when you have a perfect stash of weapons-grade Brainfreez up in Latvia?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 10:03:42 pm
Couldn't we engrave the aluminum?
Why on earth would you do that when you have a perfect stash of weapons-grade Brainfreez up in Latvia?
...Ignoratio Elenchi. You wouldn't happen to be personally acquainting yourself with that Brainfreez stash, would you?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 14, 2012, 10:10:16 pm
Couldn't we engrave the aluminum?
Why on earth would you do that when you have a perfect stash of weapons-grade Brainfreez up in Latvia?
...Ignoratio Elenchi. You wouldn't happen to be personally acquainting yourself with that Brainfreez stash, would you?
Ignorance list?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 14, 2012, 10:13:22 pm
Couldn't we engrave the aluminum?
Why on earth would you do that when you have a perfect stash of weapons-grade Brainfreez up in Latvia?
...Ignoratio Elenchi. You wouldn't happen to be personally acquainting yourself with that Brainfreez stash, would you?
Ignorance list?
Ignotatio Elenchi. Irrelevant conclusion.
Title: Re: The Bay12 Space program - Open discussion
Post by: BinaryBeast1010011010 on September 15, 2012, 06:22:23 am
I am officialy onboard! YAY


Question, why Back up the money with a metal? Look at the bitcoins system! We could adapt it in some way...
just a suggestion though ^^
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 06:57:17 am
Bit coins?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 15, 2012, 07:06:31 am
1. Sorry, I'd prefer a Latin motto for MADPLANS if possible
2. I thought we were going to hold a coup, not a war. We don't have the manpower, and our current funds will only extend to a plane ticket or two.
3. As far as I'm concerned, minting our own coins comes alongside dress uniforms and other luxuries. I.E not yet.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 15, 2012, 07:13:18 am
B.I.O.G.L.a.D.O.S.'s motto will be "Vita a mors et mors a vita."

The AI? Its not called BIOGLaDOS anymore, its called B.O.O.Z.E. now.
And i'd like the motto to be "Intra Machinam" (enter the machine.)


nvm, i'm stupid.


Again, do we have any good drawers to draw us some neat-looking uniforms?
We could probably attract some good drawers. But i dont think B12 has many clothing designers.

Also, B.O.O.Z.E. is not yet on the project list.


Somebody should also draw a map of how we want our mars base to look. We dont want to plop things down randomly, it has to be efficient.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 07:21:19 am
1. Sorry, I'd prefer a Latin motto for MADPLANS if possible
2. I thought we were going to hold a coup, not a war. We don't have the manpower, and our current funds will only extend to a plane ticket or two.
3. As far as I'm concerned, minting our own coins comes alongside dress uniforms and other luxuries. I.E not yet.
2. Coup, war, either way. I'd consider slowly eroding the current leader's control over himself with Brainfreez and giving him advice.
3. That was an idea for the US government.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 15, 2012, 07:32:02 am
hmmm we should combine a dog and a cat through shenanagen genetic research just because we can.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 07:38:37 am
hmmm we should combine a dog and a cat through shenanagen genetic research just because we can.
I'll put that right below the dogopus.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 15, 2012, 08:22:05 am
Nobody accepts bitcoins except internet drug dealers.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 15, 2012, 08:35:31 am
OOO EPIC IDEA
We build an arena for our captured animals and criminals to fight in.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 15, 2012, 09:21:35 am
I nominate sprin for head of the random ideas department.
And i criminals will probably get a list of choices for how to die.
On the animals part, i dont think we will capture any on mars/the moon.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 10:03:47 am
I could make some.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 15, 2012, 11:24:37 am
I propose we mint animals and breed money!
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 15, 2012, 11:28:19 am
We also need a museam dedicated to horse flys.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 11:36:23 am
I propose we mint animals and breed money!
Alright, making plans to crossbreed mint with various sorts of animals and create modified turtles that can be used as currency. Prepare for inflation...

We also need a museam dedicated to horse flys.
We also need a museam dedicated to horse flys.
Why??
WHY???
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 15, 2012, 11:42:25 am
The real queston is why not?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 15, 2012, 11:43:29 am
And i criminals will probably get a list of choices for how to die.

Lists of ways to die are for the crimes in the scale of treason, assassination of fellow forumite, corruption, etc.
Other crimes will be handled by my division of the governmental body.

1. Sorry, I'd prefer a Latin motto for MADPLANS if possible
2. I thought we were going to hold a coup, not a war. We don't have the manpower, and our current funds will only extend to a plane ticket or two.
3. As far as I'm concerned, minting our own coins comes alongside dress uniforms and other luxuries. I.E not yet.
2. Coup, war, either way. I'd consider slowly eroding the current leader's control over himself with Brainfreez and giving him advice.
3. That was an idea for the US government.

2) That is probably the best idea to start the invasion plans with.

Couldn't we engrave the aluminum?
Why on earth would you do that when you have a perfect stash of weapons-grade Brainfreez up in Latvia?

We all do not want to be turned into brainfreez by our own coins, the coins would cost too much to make, we want to use that on our enemies, brainfreeztm is a plant so it would not hold shape for a long period of time, and aluminum has the ability to hold more complex designs to prevent counterfeiting.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 11:50:23 am
The real queston is why not?
It's a waste of resources.

And i criminals will probably get a list of choices for how to die.

Lists of ways to die are for the crimes in the scale of treason, assassination of fellow forumite, corruption, etc.
Other crimes will be handled by my division of the governmental body.

1. Sorry, I'd prefer a Latin motto for MADPLANS if possible
2. I thought we were going to hold a coup, not a war. We don't have the manpower, and our current funds will only extend to a plane ticket or two.
3. As far as I'm concerned, minting our own coins comes alongside dress uniforms and other luxuries. I.E not yet.
2. Coup, war, either way. I'd consider slowly eroding the current leader's control over himself with Brainfreez and giving him advice.
3. That was an idea for the US government.

2) That is probably the best idea to start the invasion plans with.

Couldn't we engrave the aluminum?
Why on earth would you do that when you have a perfect stash of weapons-grade Brainfreez up in Latvia?

We all do not want to be turned into brainfreez by our own coins, the coins would cost too much to make, we want to use that on our enemies, brainfreeztm is a plant so it would not hold shape for a long period of time, and aluminum has the ability to hold more complex designs to prevent counterfeiting.
Also, using drugs as currency really ruins our image.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 15, 2012, 11:53:39 am
Since when did that stop anyone on bay12.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 15, 2012, 12:01:10 pm
Since when did that stop anyone on bay12.

It isn't stopping us now, but in comparison to other places, our forum is pretty obscure.  When we are in the spotlight, we will have to keep up appearances in order to divert suspicion away from us.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 15, 2012, 12:06:15 pm
Would people notice if we took off somewhere in a desert?
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 15, 2012, 12:09:40 pm
The international horsefly museam (TIHM)
 would not draw that much attenchin.
How about a vote...
ALL IN FAVOR OF THE TIHM SAY I!!
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 15, 2012, 12:11:22 pm
Would people notice if we took off somewhere in a desert?

Possibly.  Depends upon if there is a mapping/military satellite over the area.  It would most likely be noticed due to the amount of equipment that is required to hold up and launch the rocket.  It would probably be more efficient to launch the rocket from the back of a high-altitude aircraft like a modified Boeing 747.

The international horsefly museam (TIHM)
 would not draw that much attenchin.
How about a vote...
ALL IN FAVOR OF THE TIHM SAY I!!

Nay, at least until High and Moderate priorities are taken care of.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 15, 2012, 12:31:48 pm
I dont think we can fit enough building matmerials on a modified boeing 747. We'll need bigger planes. Wich, again, probably exist by the time that we are taking off.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 15, 2012, 12:42:56 pm
I dont think we can fit enough building matmerials on a modified boeing 747. We'll need bigger planes. Wich, again, probably exist by the time that we are taking off.

Those may still not be enough, but if we utilize multiple launches, we could increase our chances for success due if one fails, only a fraction of the people are lost compared to everyone.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 12:43:36 pm
Since when did that stop anyone on bay12.
It isn't stopping us now, but in comparison to other places, our forum is pretty obscure.  When we are in the spotlight, we will have to keep up appearances in order to divert suspicion away from us.
We need to get serious once w run stuff that matters outside our social circle.

People mighhyt not notice a spacecraft taking off from an uninhabited area like Alaska or the Sahara, but governments would...
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 15, 2012, 12:45:26 pm
Since when did that stop anyone on bay12.
It isn't stopping us now, but in comparison to other places, our forum is pretty obscure.  When we are in the spotlight, we will have to keep up appearances in order to divert suspicion away from us.
We need to get serious once w run stuff that matters outside our social circle.

People mighhyt not notice a spacecraft taking off from an uninhabited area like Alaska or the Sahara, but governments would...

Just as I said here:
Would people notice if we took off somewhere in a desert?

Possibly.  Depends upon if there is a mapping/military satellite over the area.  It would most likely be noticed due to the amount of equipment that is required to hold up and launch the rocket.  It would probably be more efficient to launch the rocket from the back of a high-altitude aircraft like a modified Boeing 747.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 15, 2012, 12:47:43 pm
Mayby we could get some nuclear codes, fire a nuke into the sattelite area and go EMP on them?
This is unrealistic, but the most effective way to take down sattelites in large quantities.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 15, 2012, 12:49:25 pm
If anything, I suspect that would only create more suspicion.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 15, 2012, 12:50:19 pm
Thats why i'm saying steal nuclear codes.
If its an american or russian missile, there will be confusion allowing us to quickly take off and gtfo.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 15, 2012, 12:55:02 pm
1. Horsefly museums, nuke codes, and a currency are all in the 'when we have some money' file.
With our current budget of ~$170, we should start with more important matters.
2. Zanzetkuken, which 2. were you referring to?
3. Melting down pennies would not work in the short term. The machine for doing so would probably cost more than our current funds anyway
4. I'm sure that someone would notice if we steal launch codes.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 01:41:28 pm
Although if we did steal launch codes...nah, let's work on getting a genetic engineering lab up and running.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 15, 2012, 01:45:15 pm
UK nuclear missiles are usually security by a bikelock, and the launch codes are taped to the rocket. The detonation codes are taped to the rocket. The detonation codes for the warhead aren't though, but maybe we can hack it.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 15, 2012, 01:58:11 pm
2. Zanzetkuken, which 2. were you referring to?

The one that suggested brainfreez be the adviser of the leader of the country we were going to.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 15, 2012, 03:37:24 pm
No, BrainfreezTM should be administered to the leader and someone else should be an advisor. brainfreez maybe, but not needed, and anyhoo there,s too much of a chance they'd fight over the Brainfreez.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on September 15, 2012, 09:33:16 pm
Something on the happy thread somehow ended up with someone suggesting a miscloned Ronald Reagan (read: Mitt Romney) powered gun that runs on his stupidity, money, and lies. Is this feasible?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 16, 2012, 04:18:38 am
Something on the happy thread somehow ended up with someone suggesting a miscloned Ronald Reagan (read: Mitt Romney) powered gun that runs on his stupidity, money, and lies. Is this feasible?
This is genius!
Lets abduct all stupid and ignorant people and use them to power our mass-destruction weapons!
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 16, 2012, 04:23:02 am
Something on the happy thread somehow ended up with someone suggesting a miscloned Ronald Reagan (read: Mitt Romney) powered gun that runs on his stupidity, money, and lies. Is this feasible?
This is genius!
Lets abduct all stupid and ignorant people and use them to power our mass-destruction weapons!
There's a line we can not cross, people. (http://tvtropes.org/pmwiki/pmwiki.php/Main/EvenEvilHasStandards)
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 16, 2012, 04:24:53 am
I dont think it would be bad to abduct all stupid people from earth.
We would probably even get enough money to fund our entire space program for it.

EDIT:

And if we cant cross the line, we'll just pour magma on it.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 16, 2012, 07:11:19 am
I don't think we will ever be able to make enough spaceships to abduct all of the idiots from Terra...
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 16, 2012, 07:24:53 am
Damnit.
Title: Re: The Bay12 Space program - Open discussion
Post by: Dariush on September 16, 2012, 07:31:16 am
I don't think we will ever be able to make enough spaceships to abduct all of the idiots from Terra...
Then why not exterminate the rest?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 16, 2012, 07:37:58 am
I don't think we will ever be able to make enough spaceships to abduct all of the idiots from Terra...
Then why not exterminate the rest?
That might be perceived as cruel.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 16, 2012, 07:45:15 am
I wonder how many stupids is needed to make a person with common sense.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 16, 2012, 08:06:47 am
I wonder how many stupids is needed to make a person with common sense.
51% of the population. At that point your defenitions fail.
Title: Re: The Bay12 Space program - Open discussion
Post by: Dariush on September 16, 2012, 08:12:30 am
I don't think we will ever be able to make enough spaceships to abduct all of the idiots from Terra...
Then why not exterminate the rest?
That might be perceived as cruel.
By whom? By the stupids whom we exterminated just now?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 16, 2012, 08:34:19 am
All humans are stupid.
Just some are stupider than others.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 16, 2012, 08:55:44 am
I don't think we will ever be able to make enough spaceships to abduct all of the idiots from Terra...
Then why not exterminate the rest?
That might be perceived as cruel.
By whom? By the stupids whom we exterminated just now?
No, the stupids in their government bunkers who control various important countries. And also various religious groups that aren't automatically targeted as stupid.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 16, 2012, 02:15:46 pm
We could always power the laser with christian fundamentalists. I've got some relatives you could use as fuel in that case.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 16, 2012, 02:25:52 pm
Yeah, great idea to piss off one of the bigger religions, which is the most common in the US and much of Europe.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 16, 2012, 02:27:56 pm
But we'd have all the pseudo-atheists behind us!
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 16, 2012, 02:29:33 pm
And we wouldn't have to worry about running out of fuel for the laser.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 16, 2012, 02:35:33 pm
But we'd have all the pseudo-atheists behind us!
Not the ones with Christian families, or morals!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 16, 2012, 02:38:12 pm
No using sentients as fuel for lasers. Its bad PR, and PR is everything. Also, woah, are there some new faces here?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 16, 2012, 02:40:03 pm
Fine then. We could always find a way to extract the stupid from people to power the laser. That way we'd have our superweapon, and be bettering humanity at the same time.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on September 16, 2012, 02:40:27 pm
Fine then. We could always find a way to extract the stupid from people to power the laser. That way we'd have our superweapon, and be bettering humanity at the same time.
This.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 16, 2012, 02:46:00 pm
Fine then. We could always find a way to extract the stupid from people to power the laser. That way we'd have our superweapon, and be bettering humanity at the same time.
This.
We'll need to set up some decoy system to gather a whole lot of stupidity in one place for extration, though.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 16, 2012, 02:47:11 pm
Fine then. We could always find a way to extract the stupid from people to power the laser. That way we'd have our superweapon, and be bettering humanity at the same time.
This.
We'll need to set up some decoy system to gather a whole lot of stupidity in one place for extration, though.
Damn, and the national conventions just ended. oh well.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on September 16, 2012, 02:48:08 pm
Fine then. We could always find a way to extract the stupid from people to power the laser. That way we'd have our superweapon, and be bettering humanity at the same time.
This.
We'll need to set up some decoy system to gather a whole lot of stupidity in one place for extration, though.
Hmm...maybe we can...I don't know.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 16, 2012, 03:03:50 pm
Fine then. We could always find a way to extract the stupid from people to power the laser. That way we'd have our superweapon, and be bettering humanity at the same time.
This.
We'll need to set up some decoy system to gather a whole lot of stupidity in one place for extration, though.
Hmm...maybe we can...I don't know.
I could try setting up a big debate where I ask every creationist or IDer in town to argue against evolution, we should get a good kick-start from that.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 16, 2012, 03:06:42 pm
Fine then. We could always find a way to extract the stupid from people to power the laser. That way we'd have our superweapon, and be bettering humanity at the same time.
This.
We'll need to set up some decoy system to gather a whole lot of stupidity in one place for extration, though.
Hmm...maybe we can...I don't know.
I could try setting up a big debate where I ask every creationist or IDer in town to argue against evolution, we should get a good kick-start from that.
We should get some Atheist strawmen too, if possible.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 16, 2012, 06:47:37 pm
Wiccan forums.

Gah.

I can also verify that Canadian dimes have steel inside. They look pretty cool after all the nickel melts off.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 16, 2012, 07:03:40 pm
..."Wiccan forums?" What do you mean? Are you proposing another way to concentrate stupidity?
On a serious note, cities worldwide seem to be the best natural concentrations of stupidity. We could charge for it--"For $10, Increase your IQ instantly!" It's like Finn's whitewashing project.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on September 17, 2012, 12:10:59 am
..."Wiccan forums?" What do you mean? Are you proposing another way to concentrate stupidity?
On a serious note, cities worldwide seem to be the best natural concentrations of stupidity. We could charge for it--"For $10, Increase your IQ instantly!" It's like Finn's whitewashing project.
We need to muscle out Scientology and then...UMLIMITED POWEEEERRRR
Title: Re: The Bay12 Space program - Open discussion
Post by: Wimopy on September 17, 2012, 09:23:29 am
Lemme think... Finding stupidity... Let's go for the most complex possibility, as is default. Add some crazy.. some 'impossible'... some 'unethical'... what do you get?

 I think a survey robot that asks everyone some question (OR, using GreatWyrmGold's idea, offers to raise their IQ), then categorizes them in a database according to their stupidity level. Then, we just need to send out an evil, self-conscious AI to collect them.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 17, 2012, 12:12:21 pm
The AI is currently in developement. B.O.O.Z.E. has not gained sentience yet, as the technology for extracting and enhancing human brains is not yet avaible. I forgot who volounteered to be B.O.O.Z.E. tough. Was it wyrm?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 17, 2012, 03:44:12 pm
The AI is currently in developement. B.O.O.Z.E. has not gained sentience yet, as the technology for extracting and enhancing human brains is not yet avaible. I forgot who volounteered to be B.O.O.Z.E. tough. Was it wyrm?
I know that we had brainfreez pegged down as a robo-butler/ alternate personality.
Pity he survived the fall.....
On a more poignant note, no posts from logistics or modding for a while.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 17, 2012, 03:48:28 pm
I'd sign up for AI-conversion. I've always wanted more processing power.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 17, 2012, 03:50:09 pm
Modding?
I noticed logistics though. I think the invasion plans are a little delayed by the fact we realised we have no idea what resources we do and could have access to.

Also, a fun fact, most of the Pyrenees (between France and Spain) is unclaimed by anybody. Because rocky land of little use. But I reckpn that mountain launch sites could be reasonable, if we're going for the "launch up multiple fuel payloads before going for real" approach, then we want multiple launch sites for redundancy.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 17, 2012, 03:50:11 pm
wait how will we get the bay12 comunity to the luanch site?
My sugetion- Pirates.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 17, 2012, 03:52:03 pm
No. Dirigibles.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 17, 2012, 03:53:26 pm
So, I'm unclear on something. How are we going to attack the DRC?

Whatever you do to brainfreez, keep in mind that you don't want to put him in a position where he can cause more then 5% total base casualties in one go.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 17, 2012, 03:53:44 pm
No. Dirigibles.
Actually quite a good idea. These can carry lots of freight, don't use much fuel, and we can use hydrogen to lift them, since we'll need that anyway as rocket fuel. Helium is expensive.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 17, 2012, 03:56:27 pm
Derigables sound kinda fun...
DERIGABLE PIRATES!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 17, 2012, 04:24:49 pm
Derigables sound kinda fun...
DERIGABLE PIRATES!
The flying !!tracer bullet!! Strikes the derigable!
Due to budget cuts, the derigable was filled with hydrogen, and had no parachutes on board.
-The many ways the space program could end, complete omnibus, library 9008, book 121213121209, Section XX5PLXBETA, Chapter 2, Page 551.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 17, 2012, 04:28:24 pm
Derigables sound kinda fun...
DERIGABLE PIRATES!

Just out of curiousity, are you purposely misspelling things?

Because if you are, it's kind of annoying. If not, get Firefox.

Any whozits, Who says the dirigibles have to be lifted by hydrogen? If we're gonna have a stupidity-powered laser, why not dirigibles lifted by all the hot air politicians spew?
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 17, 2012, 04:41:49 pm
Sorry I have a realy hard time spelling, and I don't like how Firefox feels when using it.
How about a giant bouncing ball that we all sit inside and bounce to our destination.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 17, 2012, 05:01:46 pm
Derigables sound kinda fun...
DERIGABLE PIRATES!

Just out of curiousity, are you purposely misspelling things?

Because if you are, it's kind of annoying. If not, get Firefox.

Any whozits, Who says the dirigibles have to be lifted by hydrogen? If we're gonna have a stupidity-powered laser, why not dirigibles lifted by all the hot air politicians spew?

That was pretty witty, actually.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 17, 2012, 07:04:37 pm
The AI is currently in developement. B.O.O.Z.E. has not gained sentience yet, as the technology for extracting and enhancing human brains is not yet avaible. I forgot who volounteered to be B.O.O.Z.E. tough. Was it wyrm?
Ah, nope. Once we work the kinks out, I'll sign up for conversion.

Derigables sound kinda fun...
DERIGABLE PIRATES!

Just out of curiousity, are you purposely misspelling things?

Because if you are, it's kind of annoying. If not, get Firefox.

Any whozits, Who says the dirigibles have to be lifted by hydrogen? If we're gonna have a stupidity-powered laser, why not dirigibles lifted by all the hot air politicians spew?

That was pretty witty, actually.
Witty but impractical, unless we include a convention hall and get the Democratic and Republican National Conventions to meet there once a month each.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on September 18, 2012, 02:25:52 am
Derigables sound kinda fun...
DERIGABLE PIRATES!

Just out of curiousity, are you purposely misspelling things?

Because if you are, it's kind of annoying. If not, get Firefox.

Any whozits, Who says the dirigibles have to be lifted by hydrogen? If we're gonna have a stupidity-powered laser, why not dirigibles lifted by all the hot air politicians spew?

That was pretty witty, actually.
Smug, gentlemen. It's the way of the future. If any of you have watched South Park, you'll know that smug can destroy a city, so just THINK of what we can do with it! The only problem is getting enough smug for our purposes.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wrex on September 18, 2012, 02:26:40 am
Derigables sound kinda fun...
DERIGABLE PIRATES!

Just out of curiousity, are you purposely misspelling things?

Because if you are, it's kind of annoying. If not, get Firefox.

Any whozits, Who says the dirigibles have to be lifted by hydrogen? If we're gonna have a stupidity-powered laser, why not dirigibles lifted by all the hot air politicians spew?

That was pretty witty, actually.
Smug, gentlemen. It's the way of the future. If any of you have watched South Park, you'll know that smug can destroy a city, so just THINK of what we can do with it! The only problem is getting enough smug for our purposes.


I can kidnap MDickie.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on September 18, 2012, 02:31:30 am
Derigables sound kinda fun...
DERIGABLE PIRATES!

Just out of curiousity, are you purposely misspelling things?

Because if you are, it's kind of annoying. If not, get Firefox.

Any whozits, Who says the dirigibles have to be lifted by hydrogen? If we're gonna have a stupidity-powered laser, why not dirigibles lifted by all the hot air politicians spew?

That was pretty witty, actually.
Smug, gentlemen. It's the way of the future. If any of you have watched South Park, you'll know that smug can destroy a city, so just THINK of what we can do with it! The only problem is getting enough smug for our purposes.


I can kidnap MDickie.
We should probably get George Clooney, too.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 18, 2012, 10:42:47 am
Derigables sound kinda fun...
DERIGABLE PIRATES!

Just out of curiousity, are you purposely misspelling things?

Because if you are, it's kind of annoying. If not, get Firefox.

Any whozits, Who says the dirigibles have to be lifted by hydrogen? If we're gonna have a stupidity-powered laser, why not dirigibles lifted by all the hot air politicians spew?

That was pretty witty, actually.
Smug, gentlemen. It's the way of the future. If any of you have watched South Park, you'll know that smug can destroy a city, so just THINK of what we can do with it! The only problem is getting enough smug for our purposes.


I can kidnap MDickie.
We should probably get George Clooney, too.
And a lot of B12ers talk about the learning curve pretty often.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 18, 2012, 11:05:23 am
A article about a nun that built loads o churches and hospitals and that kinda stuff in DRC appeared. I will read this litterature. This could be vital intelligence, we could abduct her and convert the churches to secret launch bases!
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 18, 2012, 03:45:57 pm
So... I know how we can fund this little operation.
We farm rinos and sell the horns.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 18, 2012, 04:04:47 pm
this thread is undieable .
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 18, 2012, 04:40:04 pm
So... I know how we can fund this little operation.
We farm rinos and sell the horns.
Is that legal? If so, expand it to other valuable-but-endangered animals as well and I agree. No reason to limit our market.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 18, 2012, 04:50:23 pm
Except snow leopards. If anybody farms snow leopards for their pelts to fund this thing, there will be hell to pay.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 18, 2012, 05:05:38 pm
Except snow leopards. If anybody farms snow leopards for their pelts to fund this thing, there will be hell to pay.

Or any other creature with a population below 1000.

Shall be placed under the "Death Penalty" punishments of my agency.
Title: Re: The Bay12 Space program - Open discussion
Post by: brainfreez on September 18, 2012, 05:06:36 pm
yes , we will sell drugs , rhino horns and other endangered species stuff .
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 18, 2012, 05:08:00 pm
yes , we will sell drugs , rhino horns and other endangered species stuff .

I am against this completely.  My morals will not sink to that level, ever.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on September 18, 2012, 05:08:56 pm
Mine will!
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 18, 2012, 05:12:17 pm
Mine will!

Which is why you are listed upon the suspicious persons list of the Agency.  You're entry is as follows, thus far.  To give you an idea of where the threat level is, Brainfreez would be a 10.

Slayerhero90
Reasoning: Susceptible to practicing cannibalism.
Threat Level: 4
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 18, 2012, 05:13:32 pm
Do I have an entry?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 18, 2012, 05:15:13 pm
Do I have an entry?

If someone creates a complaint, then you will have an entry.  Slayerhero90 is on there due to Corai sending in the necessary files.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 18, 2012, 05:17:19 pm
Do I have an entry?

If someone creates a complaint, then you will have an entry.  Slayerhero90 is on there due to Corai sending in the necessary files.
What about me?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 18, 2012, 05:39:40 pm
Do I have an entry?

If someone creates a complaint, then you will have an entry.  Slayerhero90 is on there due to Corai sending in the necessary files.
What about me?

Were on it as a level 1 threat due to possible power hungering, but due to recent actions and allowing many new departments to develop, your name was removed from the list.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 18, 2012, 05:39:57 pm
About breeding endangered animals: What if we released 10% of the kids into the wild once old enough? There would be a net increase in the animals' populations.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 18, 2012, 05:41:03 pm
And we keep another 10% as pets or something.

Edit: I call being Chief Pet Distribution Officer!
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 18, 2012, 05:43:20 pm
About breeding endangered animals: What if we released 10% of the kids into the wild once old enough? There would be a net increase in the animals' populations.

We would need a method so that they would not become attached to humans and look for an easy meal in the farms around the country.  Maybe we could set up an extremely large area with a sustaining environment that is fenced off to adjust them, and then release them into the outside area.  Pros?  Cons?
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 18, 2012, 05:53:25 pm
Wait, if we're farming them, would it even be necessary to kill the rhinos for their horns? I have no idea if the things grow back, but I doubt that they're necessary for the rhino to live. Meaning that we could cut off the horns, and then use the rhinos as mounts/beasts of burden.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 18, 2012, 05:56:10 pm
Wait, if we're farming them, would it even be necessary to kill the rhinos for their horns? I have no idea if the things grow back, but I doubt that they're necessary for the rhino to live. Meaning that we could cut off the horns, and then use the rhinos as mounts/beasts of burden.

I think rhinos are nearly blind, so that would be a bad thing.  Due to the trade being illegal by the UN (I think), we would not get the good PR we need and possibly get attacked, or garner no support, therefore it is probably not optimum to do this.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 18, 2012, 06:33:24 pm
About breeding endangered animals: What if we released 10% of the kids into the wild once old enough? There would be a net increase in the animals' populations.
We would need a method so that they would not become attached to humans and look for an easy meal in the farms around the country.  Maybe we could set up an extremely large area with a sustaining environment that is fenced off to adjust them, and then release them into the outside area.  Pros?  Cons?
We'd obviously do something like that.

Wait, if we're farming them, would it even be necessary to kill the rhinos for their horns? I have no idea if the things grow back, but I doubt that they're necessary for the rhino to live. Meaning that we could cut off the horns, and then use the rhinos as mounts/beasts of burden.
Or breed them.

Wait, if we're farming them, would it even be necessary to kill the rhinos for their horns? I have no idea if the things grow back, but I doubt that they're necessary for the rhino to live. Meaning that we could cut off the horns, and then use the rhinos as mounts/beasts of burden.
I think rhinos are nearly blind, so that would be a bad thing.  Due to the trade being illegal by the UN (I think), we would not get the good PR we need and possibly get attacked, or garner no support, therefore it is probably not optimum to do this.
If they're almost blind, wouldn't it be safer to impair their impalement abilities?
And we could adopt the concept to other species.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 18, 2012, 06:41:45 pm
Wait, if we're farming them, would it even be necessary to kill the rhinos for their horns? I have no idea if the things grow back, but I doubt that they're necessary for the rhino to live. Meaning that we could cut off the horns, and then use the rhinos as mounts/beasts of burden.
Or breed them.

I thought that "farming" already implied that we would be breeding them.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 18, 2012, 06:45:00 pm
Wait, if we're farming them, would it even be necessary to kill the rhinos for their horns? I have no idea if the things grow back, but I doubt that they're necessary for the rhino to live. Meaning that we could cut off the horns, and then use the rhinos as mounts/beasts of burden.
Or breed them.
I thought that "farming" already implied that we would be breeding them.
We could use the hornless rhinos as breeding stock.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 18, 2012, 07:06:20 pm
Iam 95% sure rhino horns grow back and that they are worth 30k a horn.
Why dont pochers farm them?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 18, 2012, 07:12:14 pm
ADHD or an unwillingness to raise mean-tempered animals the size of large cars that someone else will probably shoot before the second crop?
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 18, 2012, 07:13:57 pm
30K a horn tho...
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on September 18, 2012, 07:18:11 pm
The horns DO grow back, as they are made of hair, in the same way as toe/fingernails. It just takes a long time for the horn to regrow, and some might die in the procedure.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 18, 2012, 07:22:44 pm
ok so how many horns do we need to sell to get our bay12 crew to the launch site, build a launch site, and rocket, and the miterials to build a colony?
assuming the horns are 30k.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 18, 2012, 07:26:34 pm
ok so how many horns do we need to sell to get our bay12 crew to the launch site, build a launch site, and rocket, and the miterials to build a colony?
assuming the horns are 30k.
We just need to have some really rich person think that its cool and buy us out for a ball-load of money.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 18, 2012, 07:32:22 pm
ok so how many horns do we need to sell to get our bay12 crew to the launch site, build a launch site, and rocket, and the miterials to build a colony?
assuming the horns are 30k.
A number large enough that we'll flood the market and drop prices.

ok so how many horns do we need to sell to get our bay12 crew to the launch site, build a launch site, and rocket, and the miterials to build a colony?
assuming the horns are 30k.
We just need to have some really rich person think that its cool and buy us out for a ball-load of money.
Good plan.

So, given we're planning on selling the company, how are we going to legally obtain horns?
The horns DO grow back, as they are made of hair, in the same way as toe/fingernails. It just takes a long time for the horn to regrow, and some might die in the procedure.

Good. Lets start rearing rhinos then.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 18, 2012, 07:33:11 pm
30K a horn tho...
An illegal $30K. Let's wait until we're off of Terra before screwing our reputation over.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 18, 2012, 07:34:39 pm
30K a horn tho...
An illegal $30K. Let's wait until we're off of Terra before screwing our reputation over.
Not if no one knows...........
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 18, 2012, 07:35:51 pm
30K a horn tho...
An illegal $30K. Let's wait until we're off of Terra before screwing our reputation over.
Not if no one knows...........
You are not considering how quickly secrets get out in the modern world.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 18, 2012, 07:36:59 pm
30K a horn tho...
An illegal $30K. Let's wait until we're off of Terra before screwing our reputation over.
Not if no one knows...........
You are not considering how quickly secrets get out in the modern world.
Well considering I just posted it on the Internet for everyone to see, your probably right
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 18, 2012, 07:39:14 pm
30K a horn tho...
An illegal $30K. Let's wait until we're off of Terra before screwing our reputation over.
Not if no one knows...........
You are not considering how quickly secrets get out in the modern world.
Well considering I just posted it on the Internet for everyone to see, your probably right
Also, our customers... No honor among thieves, ya know.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 19, 2012, 03:34:32 am
Let's just say that we're doing it to make them a less valuable target for poachers, and that we need the money to continue funding our rhinoceros preservation efforts. Simple.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 19, 2012, 06:14:12 am
The estimated cost prices lies in the billions, maybe even more.

Let's just say that we're doing it to make them a less valuable target for poachers, and that we need the money to continue funding our rhinoceros preservation efforts. Simple.
Might actually work. Or we might just  cut of the horns, then tell everyone they will be destroyed*. (And sell them in secret)

*That's what happens currently in some places.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 19, 2012, 06:15:36 am
Makes sense. I've heard of the same thing happening to elephants.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 19, 2012, 09:52:27 am
30K a horn tho...
An illegal $30K. Let's wait until we're off of Terra before screwing our reputation over.
Not if no one knows...........
You are not considering how quickly secrets get out in the modern world.
Well considering I just posted it on the Internet for everyone to see, your probably right
Also, our customers... No honor among thieves, ya know.
How about fake rhino horn? It's sold to the chinese as a medicine in powdered form, and the price is higher than that of gold or cocaine. Now, bulls' horns and even cow/pig/whatever hooves are chemically indistinguishable from rhino horn...
Title: Re: The Bay12 Space program - Open discussion
Post by: Wimopy on September 19, 2012, 10:43:54 am
-SNIP, No Quote Pyramid-
How about fake rhino horn? It's sold to the chinese as a medicine in powdered form, and the price is higher than that of gold or cocaine. Now, bulls' horns and even cow/pig/whatever hooves are chemically indistinguishable from rhino horn...

And if we sell enough, the demand will be lower. We're saving Rhinos, getting money and giving the Chinese a taste of their own medicine.

We could even use the newly prosperous rhino population as mounts on Mars!
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 19, 2012, 10:47:43 am
Waait. I tought we would be taking over the DRC in a very subtle way, improve the conditions for good PR, then mine all the natural resources and take off? I dont think DRC has rhinos tough. Mayby we can import wild rhinos to breed?
Title: Re: The Bay12 Space program - Open discussion
Post by: Wimopy on September 19, 2012, 10:56:00 am
Waait. I tought we would be taking over the DRC in a very subtle way, improve the conditions for good PR, then mine all the natural resources and take off? I dont think DRC has rhinos tough. Mayby we can import wild rhinos to breed?

Even if they don't have rhinos, saving them is good PR (though if China finds out, it's bad... dunno) So yeah... we better think that over.
Then again, money is very, very anything. Even subtle.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 19, 2012, 11:15:51 am
I am fully against rhino farming. It's yet another 'and this is why we must destroy them, mr. President/Prime minister/ dictator.' Just waiting to happen.

Also, I'd suggest we use old biplanes in our airforce (when there is one...) Because:
1. Biplanes show up less on radar. (Not much metal)
2. They are easy to repair. Give your average peasent a toolbox and you've got a capable mechanic.
3. They are hard to damage much. Think about it, three weak points:
I) Pilot
II) Engine
III) the wires supporting the wings
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 19, 2012, 11:22:26 am
I am fully against rhino farming. It's yet another 'and this is why we must destroy them, mr. President/Prime minister/ dictator.' Just waiting to happen.

Also, I'd suggest we use old biplanes in our airforce (when there is one...) Because:
1. Biplanes show up less on radar. (Not much metal)
2. They are easy to repair. Give your average peasent a toolbox and you've got a capable mechanic.
3. They are hard to damage much. Think about it, three weak points:
I) Pilot
II) Engine
III) the wires supporting the wings


Con - are slower and are easier to shoot down.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wimopy on September 19, 2012, 11:26:55 am
I am fully against rhino farming. It's yet another 'and this is why we must destroy them, mr. President/Prime minister/ dictator.' Just waiting to happen.

Also, I'd suggest we use old biplanes in our airforce (when there is one...) Because:
1. Biplanes show up less on radar. (Not much metal)
2. They are easy to repair. Give your average peasent a toolbox and you've got a capable mechanic.
3. They are hard to damage much. Think about it, three weak points:
I) Pilot
II) Engine
III) the wires supporting the wings


Con - are slower and are easier to shoot down.

Prob rarer nowadays, so also relatively expensive. And a modern rocket won't need to hit any weakspot. Nor will incendiary ammo, I guess.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 19, 2012, 11:31:54 am
Another con is their limited flight high, flight operation, and horrible steering. They are not that easy to repair either. The wires need to be calibrated perfectly, as wrong calibration might result in failure and loss of the plane. The weaponry is also hard to calibrate, as wrong calibration causes the machine gun to hit the propellor. Also, most modern bullets pack quite a punch, they can just tear of your entire wing in a few hits.

I am fully against rhino farming. It's yet another 'and this is why we must destroy them, mr. President/Prime minister/ dictator.' Just waiting to happen.
What, we are saving an near extinct species(no reason to shoot one whitout horn) and making a profit. Hell, we can even do the selling on the black market and then we'd be following standard procedures.

If we're going to have an airforce, I propose we hold on to our dirigibles, and invest in cheap interception technology. (A tight network of iron chains stops most rockets on a safe distance. And flak can stop fighters.) For fighters we use whatever we can get out hands on cheapily.

Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 19, 2012, 12:22:55 pm
If we take over DRC there will be plenty of rebel and governement weapons to use. I dont think they have alot of vehicles, let alone aircraft tough.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 19, 2012, 12:58:17 pm
If we take over DRC there will be plenty of rebel and governement weapons to use. I dont think they have alot of vehicles, let alone aircraft tough.
They do, like all nations in Africa, have some left over from the West. Nothing really cutting edge or functionall though.

Just checked the wiki. Apparently the Navy has exacty one ship operational, and most of the Air and ground forces are worse of. They do have a lot of manpower and ships that can be repaired given correct supplies.

The problem with Congo is mostly corruption and the fact that the many rebellions have torn the country apart.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 19, 2012, 01:04:39 pm
We could unite the rebellions.
AKA, kill their leaders and gain control.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 19, 2012, 02:03:37 pm
rhino vs polerbear
who would win

Also why is farming rhinos bad?
we farm cows.
I honestly don't see a problem farming them because it will drasticly lower horn price so pochers will have no reson to kill them.
We solve more problems farming them.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 19, 2012, 02:46:07 pm
Another con is their limited flight high, flight operation, and horrible steering. They are not that easy to repair either. The wires need to be calibrated perfectly, as wrong calibration might result in failure and loss of the plane. The weaponry is also hard to calibrate, as wrong calibration causes the machine gun to hit the propellor. Also, most modern bullets pack quite a punch, they can just tear of your entire wing in a few hits.

I am fully against rhino farming. It's yet another 'and this is why we must destroy them, mr. President/Prime minister/ dictator.' Just waiting to happen.
What, we are saving an near extinct species(no reason to shoot one whitout horn) and making a profit. Hell, we can even do the selling on the black market and then we'd be following standard procedures.

If we're going to have an airforce, I propose we hold on to our dirigibles, and invest in cheap interception technology. (A tight network of iron chains stops most rockets on a safe distance. And flak can stop fighters.) For fighters we use whatever we can get out hands on cheapily.
Dirgibles? Biplanes? We don't we just get foot operated helicopters and call it a day. Seriously, the most half-assed army on earth could finish off our airforce. Do yoiu know how many hand-operated SAMs there are? Enough that we wouldn't last very long.

I like the idea of vehicles, as we learned from Syria that aircraft can easily turn tides,  but not ones that a random dude wit a home-made RPG could shoot down.

Corruption? Rebellions? Good. We can exploit both of those. All we need now is a reason that any rebels would want to listen to us. Anyone here from the Congo? Because as of right nw we are a bunch of foreigners attempting to take over their country. I doubt they'd appreciate it, no matter how much of a improvement it is.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 19, 2012, 03:00:32 pm
Dirigibles have certain advantages. They can hover and don't use as much fuel as helicopters. We'd just need to invest in anti-anti-air (point defense and such).
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 19, 2012, 03:06:52 pm
Lasers. Lasers are the answer. That, or railguns.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 19, 2012, 03:09:41 pm
Lasers. Lasers are the answer. That, or railguns.
Napalm can be usefull too in a jungle environement. But then again, considering it is our jungle environment, it might be wiser to keep to conventional weaponry.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 19, 2012, 04:07:48 pm
1.I meant biplanes as a temporary solution.
2. Rhino farming is just.... Don't.
3. We have no lasers, or railguns. We have enough money to buy a plane ticket or two out there.
4. a) setting jungles on fire will not help anything.
    b) napalm sticks to kiddies too.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 19, 2012, 05:21:29 pm
I still say railguns or coilguns. Somebody here has to have some engineering know-how. Build 'em ourselves. Out of junk.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 19, 2012, 05:25:36 pm
I still say railguns or coilguns. Somebody here has to have some engineering know-how. Build 'em ourselves. Out of junk.
Okay, but considering our total cash balance is $170, Thats expensive junk.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 19, 2012, 07:22:32 pm
I still say railguns or coilguns. Somebody here has to have some engineering know-how. Build 'em ourselves. Out of junk.
Okay, but considering our total cash balance is $170, Thats expensive junk.
We need money. I have said it a million times and il say it again, we need a cool original idea, make a proxy company then get some rich guy to buy it for a few million.

Oh and by the way, technicaly we actuly have more money then the U.S, because of there trillions in loans.

Thats actuly a good idea, we loan a ball-ton of money then just use it to destroy the people we loaned it from! Brilliant!
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 19, 2012, 07:23:39 pm
How about we make little trinkets? There's plenty of saps who love little trinkets.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 19, 2012, 07:38:08 pm
How about ☼Rhinoceros Horn Figurines☼?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 19, 2012, 11:13:21 pm
Rhinoceros live up to 15 years in captivity, according to this trustable source (http://www.youtube.com/watch?v=-iAUwamHTM4&feature=related)
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 20, 2012, 12:09:19 am
Rhinoceros live up to 15 years in captivity, according to this trustable source (http://www.youtube.com/watch?v=-iAUwamHTM4&feature=related)
Why would we capture them. We can just let them run around in a wildlifepark, with sensors attached so we can harvest their horns before the others get a chance.

Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 20, 2012, 03:19:53 am
Again, fake rhino horn powder. None of the trouble, all of the effect (which is none, too, btw).
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 20, 2012, 07:05:08 am
How about you make Jello out of the powdered cow bones and sell it as rhinoceros horn jello?
Title: Re: The Bay12 Space program - Open discussion
Post by: Wimopy on September 20, 2012, 12:53:29 pm
Again, fake rhino horn powder. None of the trouble, all of the effect (which is none, too, btw).

Still agreeing with that. Don't want to sound like an elf, but we are far from ready to be sieged by Humans. And rhinos are good allies.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 20, 2012, 12:56:18 pm
Yeah. Fake rhino horn powder is a great idea.
And i'm from Belgium... So yeah, i have no idea if people of Congo would hate me or love me, or go "meh".

The main problem with DRC is that they speak french. A native french speaker will almost never use another language.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 20, 2012, 01:14:51 pm
Yeah. Fake rhino horn powder is a great idea.
And i'm from Belgium... So yeah, i have no idea if people of Congo would hate me or love me, or go "meh".
I dunno either. At one side, during the existance of the Congolian Free state(which was at that time privately owned by Leopold II) the population dropped by about 15% to 50%, but during the actual Belgian Colonial regime things weren't that bad.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 20, 2012, 01:29:35 pm
How much would holding a poll in Congo to who they like most cost?
If they vote wizards, we'll have to buy wizard suits tough.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 20, 2012, 03:04:22 pm
How much would holding a poll in Congo to who they like most cost?
If they vote wizards, we'll have to buy wizard suits tough.
Right now, they're quite likely to vote chinese. The chinese have been heavily investing in african countries af of late.

Is anyone here chinese?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 20, 2012, 03:06:45 pm
The Chinese have been investing in everyone a lot lately. I believe they own significant part of both European and American debts, and other such things.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 20, 2012, 03:08:52 pm
The Chinesea have been investing in everyone a lot lately. I believe they own significant part of both European and American debts, and other such things.
Yes, why just theother day I was reading about how they were investing in greenland to get at its valuable rare-earth metals.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 20, 2012, 03:11:56 pm
The Chinesea have been investing in everyone a lot lately. I believe they own significant part of both European and American debts, and other such things.
Yes, why just theother day I was reading about how they were investing in greenland to get at its valuable rare-earth metals.
Smart idea, since they already own 80% of the current production.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 20, 2012, 03:13:21 pm
The Chinesea have been investing in everyone a lot lately. I believe they own significant part of both European and American debts, and other such things.
Yes, why just theother day I was reading about how they were investing in greenland to get at its valuable rare-earth metals.
Smart idea, since they already own 80% of the current production.
Yes, since its so important for advanced technology, and the US would have a large supply right next door. The US could stand to be wiser about this.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 20, 2012, 03:15:56 pm
The Chinesea have been investing in everyone a lot lately. I believe they own significant part of both European and American debts, and other such things.
Yes, why just theother day I was reading about how they were investing in greenland to get at its valuable rare-earth metals.
Smart idea, since they already own 80% of the current production.
Yes, since its so important for advanced technology, and the US would have a large supply right next door. The US could stand to be wiser about this.
The US has it's own mine they are reopening right now, and there are also mines in Australia coming up in the next years. Rare Earths are everywhere, most deposits just aren't viable.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 21, 2012, 02:08:46 am
The Chinesea have been investing in everyone a lot lately. I believe they own significant part of both European and American debts, and other such things.
Yes, why just theother day I was reading about how they were investing in greenland to get at its valuable rare-earth metals.
Smart idea, since they already own 80% of the current production.
Yes, since its so important for advanced technology, and the US would have a large supply right next door. The US could stand to be wiser about this.
The US has it's own mine they are reopening right now, and there are also mines in Australia coming up in the next years. Rare Earths are everywhere, most deposits just aren't viable.
Hasn't the price dropped, like, a lot recently? Feeling kinda sorry for all the poor sods that invested in that stuff...
Idea for financing: Invest in some resource that is only produced in a very few places, then interfere with production there to see prices soar.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 21, 2012, 10:08:37 am
The Chinesea have been investing in everyone a lot lately. I believe they own significant part of both European and American debts, and other such things.
Yes, why just theother day I was reading about how they were investing in greenland to get at its valuable rare-earth metals.
Smart idea, since they already own 80% of the current production.
Yes, since its so important for advanced technology, and the US would have a large supply right next door. The US could stand to be wiser about this.
The US has it's own mine they are reopening right now, and there are also mines in Australia coming up in the next years. Rare Earths are everywhere, most deposits just aren't viable.
Hasn't the price dropped, like, a lot recently? Feeling kinda sorry for all the poor sods that invested in that stuff...
Idea for financing: Invest in some resource that is only produced in a very few places, then interfere with production there to see prices soar.
Yeah, but it was to be expected. Rising with more than 400% over the past 2 years isn't normal.  I think they are 1/3 down towards normal levels.

Though, to be fair, it's an artificial pricedop, caused by a dumping of inventories due to a steep decline in demand, because most of the industries moved to China, which controls 90% of the production. There are still shortages, but compagnies just don't want to use Rare Earths anymore.(Not for those prices)

As for investing in stuff. WHy don't we just invest in things of which we know the price will soar, due to shortages. Examples are oil, water, phosphates, copper,...

Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 21, 2012, 12:18:04 pm
HEY, WAIT! if the USA has trillions of national debt, we could just borrow money from China once we've taken over DRC!!!!
We probably wouldn't get away with trillions, but billions would work fine.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wimopy on September 21, 2012, 12:45:29 pm
Don't forget that we're working on getting a base amount of money. Investing in expensive stuff needs a lot of money. We can do that AFTER we manage to actually get settled.

Personally, I think weapons always work.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 21, 2012, 02:44:52 pm
Don't forget that we're working on getting a base amount of money. Investing in expensive stuff needs a lot of money. We can do that AFTER we manage to actually get settled.

Personally, I think weapons always work.
Excellen point. To summarize, we have exactly 172 dollars, American (unless anyone else here wants to donate?). Its rather hard to take over a government on a budget of 172 dollars, even the congo. Once we have a couple thousand dollards or so, we will be able to start investing into various fields.

BTW: I am going to start restructuring our military. I should be done in a week or so. Current military members will retain a position of equal rank. In addition, other jobs will be up for grabs. Anyone may apply. Experiance useful, but not required. My plan will have flowcharts. I love flow charts. In a little bit I'll start posting job listings, so anyone new here can and should look for a position.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 21, 2012, 03:16:59 pm
Incidentally, I was chatting with a few people I know from school and the topic of space came up. One of them might be able to design a spaceship, although she would of course need to be taken along.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 21, 2012, 03:41:36 pm
Incidentally, I was chatting with a few people I know from school and the topic of space came up. One of them might be able to design a spaceship, although she would of course need to be taken along.
Designing spaceships is hard.
I still think that we'll be launching fuel separately to the payload. It would make sense.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 21, 2012, 03:44:46 pm
Incidentally, I was chatting with a few people I know from school and the topic of space came up. One of them might be able to design a spaceship, although she would of course need to be taken along.
Sure, by all means. We're taking everyone and anyone. However she will need a name, As I prefer not to refer to people using personal pronouns.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 21, 2012, 03:46:43 pm
Incidentally, I was chatting with a few people I know from school and the topic of space came up. One of them might be able to design a spaceship, although she would of course need to be taken along.
Designing spaceships is hard.
I still think that we'll be launching fuel separately to the payload. It would make sense.
I did some of the basic math and a crude design for a spaceship to Mars in the Logistics thread.  It was a 250 people spaceship, with it's own glider to land on Mars(Spaceship itself was incapable of landing). I believe the payload alone weighted more than 60.000 kg. No way we're going to bring that up at once.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 21, 2012, 03:48:16 pm
She seemed lukewarm towards the program, I'll see what I can do to get her registered at Bay12. Obviously, I'm not going to use real names.

Ninjad: Couldn't we bring it up in pieces and assemble it in space, like we did with the ISS?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 21, 2012, 03:52:30 pm
She seemed lukewarm towards the program, I'll see what I can do to get her registered at Bay12. Obviously, I'm not going to use real names.

Ninjad: Couldn't we bring it up in pieces and assemble it in space, like we did with the ISS?
We're in space, our ship doesn't need to make any structural sense. So yeah, better use pieces. The most powerfull operational rocket I found data on has a LEO payload of 22.000 kg. The Saturn V had a payload of 140.000 kg. (Both are to LEO, but we can lift the craft from there under it's own power.)

Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 21, 2012, 04:00:08 pm
She seemed lukewarm towards the program, I'll see what I can do to get her registered at Bay12. Obviously, I'm not going to use real names.

Ninjad: Couldn't we bring it up in pieces and assemble it in space, like we did with the ISS?
Okay, thats good. Out of curiousity, did you actually say that there is a program of forumers who are planning to conquer mars? At least she doesn't appear to know what Bay 12 is.

So, My initial investigations say that there will be a group of Generals which are each responisble for a seperate function of the armed forces. This begs the question, What sections will there be? I would think Spaceships and non-terrestrial weaponry, Defense, Ground forces, and whatever else. So basically: earth, space, and mars. Who wants to be what? TopHat will remain head of operations, i.e. Head of the military.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 21, 2012, 04:00:52 pm
Cybers wars, phychological warfare, biowarfare ?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 21, 2012, 04:08:44 pm
Cybers wars, phychological warfare, biowarfare ?
All of which fall under the category of either weaponry, or earth-based combat. I suppose I could allow a fourth position to include Specialforms of warfare, but then I'd need a fith, because a even number could lead to indesicion.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 21, 2012, 04:11:24 pm
She seemed lukewarm towards the program, I'll see what I can do to get her registered at Bay12. Obviously, I'm not going to use real names.

Ninjad: Couldn't we bring it up in pieces and assemble it in space, like we did with the ISS?
Okay, thats good. Out of curiousity, did you actually say that there is a program of forumers who are planning to conquer mars? At least she doesn't appear to know what Bay 12 is.
I mentioned it.

I can take the position of "sane fifth and tie-breaker. I could also lead zoological warfare.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 21, 2012, 05:35:41 pm
Dibs on airforce/space fighter force. (They're similar enugh, I guess.)
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 21, 2012, 06:49:28 pm
Will there be a branch similar to the USA Army Corps of Engineers? I could head something like that. Not too violent, plus engineering and possibly being in charge of terraforming.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 22, 2012, 02:33:59 am
I believe that infrastructure should also be handled by the army or at least in close cooperation with it: At some point we'll be perpetually at war, and then having infrastructure set up to serve military needs will come in handy. An army corps of engineers could handle that well, I guess.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 22, 2012, 06:23:02 am
Misko, we could team up, the AI seems excellent for cyber warfare.

And yeah, we really need a good design for our mars/lunar base.
We could even start up a forum game just for fun if we had a base design.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 22, 2012, 08:49:25 am
Misko, we could team up, the AI seems excellent for cyber warfare.

And yeah, we really need a good design for our mars/lunar base.
We could even start up a forum game just for fun if we had a base design.
What little plans I had involved a base dug into the ground, with a nuclear reactor. Using electrolysis of water to create both Hydrogen(rocket fuel) and oxygen.

And that's about it.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 22, 2012, 10:16:40 am
Misko, we could team up, the AI seems excellent for cyber warfare.

And yeah, we really need a good design for our mars/lunar base.
We could even start up a forum game just for fun if we had a base design.
What little plans I had involved a base dug into the ground, with a nuclear reactor. Using electrolysis of water to create both Hydrogen(rocket fuel) and oxygen.

And that's about it.
But when using the hydrogen as rocket fuel the oxygen has to be used as well...
How about oxygen recycling and replenishing our supplies with oxygen from metal ores to counterbalance the unavoidable losses? That would have the benefit of giving us loads of metal to do stuff with.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 22, 2012, 01:13:35 pm
I agree with the changes to the military. Please can you consult with me next time beforehand?
So then, Military position list:
Head of Operations (TopHat) LvL1
Head of The Unconventional Warfare Department(10ebbor10) LvL2
-Head of Zoological Warfare(GreatWyrmGold)
Head of The Airforce (helgoland)LvL2
-Head of Bomber Command (vacant) LvL3
-Head of Fighter Command (vacant) LvL3
Head of The Engineering Corps (vorthon)LvL2
Head of Defensive Operations (vacant)LvL2
Head of The (space) Navy (vacant)LvL2
-Head of Civilian Auxiliary Craft (cargo ships, etc) (vacant) LvL3
Head of Ground Forces (vacant)LvL2
-Head of Armoured Corps (vacant) LvL3
-Head of Infantry (vacant)LvL3
Some Random Tiebreaker(GreatWyrmGold)LvLn/a
Any other positions ideas?
The LvL is the place in the Chain Of Command (LvL1 is the top(hat), lvl2 is below, etc)
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 22, 2012, 01:58:06 pm
I agree with the changes to the military. Please can you consult with me next time beforehand?
So then, Military position list:
Head of Operations (TopHat) LvL1
Head of The Unconventional Warfare Department(10ebbor10) LvL2
Head of The Airforce (helgoland)LvL2
-Head of Bomber Command (vacant) LvL3
-Head of Fighter Command (vacant) LvL3
Head of The Engineering Corps (vorthon)LvL2
Head of Defensive Operations (vacant)LvL2
Head of The (space) Navy (vacant)LvL2
-Head of Civilian Auxiliary Craft (cargo ships, etc) (vacant) LvL3
Head of Ground Forces (vacant)LvL2
-Head of Armoured Corps (vacant) LvL3
-Head of Infantry (vacant)LvL3
Any other positions ideas?
The LvL is the place in the Chain Of Command (LvL1 is the top(hat), lvl2 is below, etc)
Yay! I love when people do most of my work fo me!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 22, 2012, 02:48:20 pm
Also, I will act as a tiebreaker in any discussions, to account for the 6 sub-department heads.
As for 'your work', I am the department head. That's my job.
Will MADPLANS keep It's name?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 22, 2012, 05:00:44 pm
I already volunteered as tiebreaker!

She seemed lukewarm towards the program, I'll see what I can do to get her registered at Bay12. Obviously, I'm not going to use real names.

Ninjad: Couldn't we bring it up in pieces and assemble it in space, like we did with the ISS?
Okay, thats good. Out of curiousity, did you actually say that there is a program of forumers who are planning to conquer mars? At least she doesn't appear to know what Bay 12 is.
I mentioned it.

I can take the position of "sane fifth and tie-breaker. I could also lead zoological warfare.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 22, 2012, 06:27:38 pm
I'll take either bomber or fighter command.
I'm British.
It's genetic.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 23, 2012, 03:30:04 am
I already volunteered as tiebreaker!

She seemed lukewarm towards the program, I'll see what I can do to get her registered at Bay12. Obviously, I'm not going to use real names.

Ninjad: Couldn't we bring it up in pieces and assemble it in space, like we did with the ISS?
Okay, thats good. Out of curiousity, did you actually say that there is a program of forumers who are planning to conquer mars? At least she doesn't appear to know what Bay 12 is.
I mentioned it.

I can take the position of "sane fifth and tie-breaker. I could also lead zoological warfare.
Oops. Sorry, editing. Zoological Warfare comes under Unconventional.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 23, 2012, 05:51:47 am
I believe space navy and air force should be combined - they're similar enough, and the air force would probably need to closely cooperate with the space navy. Also there's similarities in the education of pilots, similarities in the necessary maintenance work, etc.

This applies of course only to the military part of the space navy, not our merchant fleet.
I'll take either bomber or fighter command.
I'm British.
It's genetic.
Hooray! You can't win a war without the British, you know :D
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 23, 2012, 05:55:17 am
I believe space navy and air force should be combined - they're similar enough, and the air force would probably need to closely cooperate with the space navy. Also there's similarities in the education of pilots, similarities in the necessary maintenance work, etc.

This applies of course only to the military part of the space navy, not our merchant fleet.
I'll take either bomber or fighter command.
I'm British.
It's genetic.
Hooray! You can't win a war without the British, you know :D
Actually, not. Space fights will be way more similair with submarine combat than airfights.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 23, 2012, 06:02:33 am
I believe space navy and air force should be combined - they're similar enough, and the air force would probably need to closely cooperate with the space navy. Also there's similarities in the education of pilots, similarities in the necessary maintenance work, etc.

This applies of course only to the military part of the space navy, not our merchant fleet.
I'll take either bomber or fighter command.
I'm British.
It's genetic.
Hooray! You can't win a war without the British, you know :D
Actually, not. Space fights will be way more similair with submarine combat than airfights.
Submarines can't maneuver that quickly, and combat in the third dimension is already part of dogfighting; however, there still are some differences (http://tvtropes.org/pmwiki/pmwiki.php/Main/OldSchoolDogfighting) because of the way acceleration takes place. Still a skilled plane pilot would make at least a better-than-average space pilot. Evading missiles and all that jazz.

What about the oxygen-from-ores idea mentioned below? Could you run a few feasibility calculations?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 23, 2012, 06:20:25 am
Space combat will be like nothing seen before. Calculate where an enemy will be when your attack gets to him, launch an attack with a tragectory calculated to intersect the enemy's, avoid enemy attacks, pray you don't run out of reaction mass first, never see a glimpse of your enemy except through instruments...
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 23, 2012, 06:39:55 am
I believe space navy and air force should be combined - they're similar enough, and the air force would probably need to closely cooperate with the space navy. Also there's similarities in the education of pilots, similarities in the necessary maintenance work, etc.

This applies of course only to the military part of the space navy, not our merchant fleet.
I'll take either bomber or fighter command.
I'm British.
It's genetic.
Hooray! You can't win a war without the British, you know :D
Actually, not. Space fights will be way more similair with submarine combat than airfights.
Submarines can't maneuver that quickly, and combat in the third dimension is already part of dogfighting; however, there still are some differences (http://tvtropes.org/pmwiki/pmwiki.php/Main/OldSchoolDogfighting) because of the way acceleration takes place. Still a skilled plane pilot would make at least a better-than-average space pilot. Evading missiles and all that jazz.

What about the oxygen-from-ores idea mentioned below? Could you run a few feasibility calculations?
However, the distance between the combatants are far larger. Therefore, it all evens out. Space combat will be based on being unpredictable to your opponents, making tactical decision to stay hidden(mostly through decoys) and making precise manoevers, as well as managing your crew and ship. Reflexes are not usefull at all when missiles take half an hour to reach your ship.

As for the Oxygen thingy, probably quite feasible, as most of the oxygen is going to be recycled by our food production. The deficit should be quite small.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 23, 2012, 06:49:14 am
The deficit is from burning fuel, and how would you hide in space? Decoys would need to fire weapons and move like normal spacecraft to work.
...And what weapons will we use? Most projectile weapons would be point-defensed out of existence.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 23, 2012, 06:49:15 am
Still, as long as there IS a deficit, we need to make extra oxygen.
And i think space combat will mainly rely on large ships (think star trek) and much less fighters.
But on the other side i think that its very unpredictable how space combat will be. Mayby there wont be space combat AT ALL because its too hard and doesnt have any major benefits beside the rule of cool.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 23, 2012, 06:50:31 am
It ha the benefit of stopping ship A from reaching rock B.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 23, 2012, 06:56:39 am
Yeah, but owuldnt it be alot easier to put a bigass cannon on rock B to shoot ship A?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 23, 2012, 07:00:41 am
Yeah, but owuldnt it be alot easier to put a bigass cannon on rock B to shoot ship A?
Not if Rock B is controlled by the enemy.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 23, 2012, 07:02:02 am
It ha the benefit of stopping ship A from reaching rock B.
But then again, you can just as easily do that with a single missile filled with a bunch of scrapnel. If it is spread out properly , a single object weighting 10 grams makes quite an impact.

As for stealth, our sensors aren't perfect. From a sufficient distance, a small cube which resonates heat/ EM radiation that matches the ship can easily be mistaken for it. Or you can shoot a flare in front of your ship to obscure your ship by overloading their sensors.

As for weaponry, a missile can be usefull, especially if it leaves it's engine of for a large part of the Journey. Shrapnel or other thrown rocks might work too, and laser, while being terrible weapons, have the advantage of being light speed.

Yeah, but owuldnt it be alot easier to put a bigass cannon on rock B to shoot ship A?
Not if Rock B is controlled by the enemy.
Then why would we want to stop the ship from reaching it. We should have stopped it when it departed.

Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 23, 2012, 07:12:35 am
Laser weaponry has the advantage of being awesome.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 23, 2012, 07:16:15 am
Laser weaponry has the advantage of being awesome.
As well as mostly useless if your enemy paints his ship in reflective paint. (Which makes hitting it easier though).

Even when it can hit the enemy whitout being reflected, it has the disadvantage it relies on melting the enemy ship, rather than deforming it.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wimopy on September 23, 2012, 07:31:58 am
Laser weaponry has the advantage of being awesome.
As well as mostly useless if your enemy paints his ship in reflective paint. (Which makes hitting it easier though).

Even when it can hit the enemy whitout being reflected, it has the disadvantage it relies on melting the enemy ship, rather than deforming it.

Supposing the enemy uses rockets, the fuel would prove quite a target for a laser, I think. Same goes for anti-matter-based propulsion. Melt the container, and get the hell away unless you like being in epic explosions.

Anyway, I'm open to any roles needing stealth. Deception, sabotage, subterfuge, scouting... in any vehicle.. oh, and assassination.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 23, 2012, 07:34:52 am
That's missile defense, not defense against the rocket itself. In order to burn through a real ships armor and hit the fuel storage, your laser is going to have a tad more problems.

Also, antimatter needs to be magnetically contained, and those magnets need good cooling. Which makes it a bit harder for your laser to melt through.

As for antimatter weaponry. Why bother using a container. Just use a magnetic field to sling it in your opponents general direction. Only a small part needs to hit to seriously damage him.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 23, 2012, 07:48:15 am
It ha the benefit of stopping ship A from reaching rock B.
But then again, you can just as easily do that with a single missile filled with a bunch of scrapnel. If it is spread out properly , a single object weighting 10 grams makes quite an impact.

As for stealth, our sensors aren't perfect. From a sufficient distance, a small cube which resonates heat/ EM radiation that matches the ship can easily be mistaken for it. Or you can shoot a flare in front of your ship to obscure your ship by overloading their sensors.

As for weaponry, a missile can be usefull, especially if it leaves it's engine of for a large part of the Journey. Shrapnel or other thrown rocks might work too, and laser, while being terrible weapons, have the advantage of being light speed.
The answer to both questions is two parts point defense, one part mobility. What kind of captain wouldn't have his spaceship move out of the trajectory of a missile?

Quote
Yeah, but owuldnt it be alot easier to put a bigass cannon on rock B to shoot ship A?
Not if Rock B is controlled by the enemy.
Then why would we want to stop the ship from reaching it. We should have stopped it when it departed.
We might not...but they would. Say, if we were moving supplies from Mars to Luna, or an experimental weapon going from the Asteroid Belt to some more populous colony.

Laser weaponry has the advantage of being awesome.
As well as mostly useless if your enemy paints his ship in reflective paint. (Which makes hitting it easier though).

Even when it can hit the enemy whitout being reflected, it has the disadvantage it relies on melting the enemy ship, rather than deforming it.
Lasers have the twin advantages of moving at light speed, making dodging difficult if even possible, and of being immune to point defense, AND melting part of a ship's hull would allow positive pressure within the hull to do the rest. Downsides: Reflective paint, development time.

That's missile defense, not defense against the rocket itself. In order to burn through a real ships armor and hit the fuel storage, your laser is going to have a tad more problems.

Also, antimatter needs to be magnetically contained, and those magnets need good cooling. Which makes it a bit harder for your laser to melt through.

As for antimatter weaponry. Why bother using a container. Just use a magnetic field to sling it in your opponents general direction. Only a small part needs to hit to seriously damage him.
The laser things make sense. Downsides of antimatter: How do you get it, and if you miss you leave a chunk of antimatter floating around frequently-travelled space.
Title: Re: The Bay12 Space program - Open discussion
Post by: Dariush on September 23, 2012, 08:17:34 am
The answer to both questions is two parts point defense, one part mobility. What kind of captain wouldn't have his spaceship move out of the trajectory of a missile?
Do you really believe that in an age of space combat and perpetually moving ships (because stopping would require careful calibrations and doesn't make any goddamn sense) people won't use smart self-targeting missiles?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 23, 2012, 08:30:33 am
The answer to both questions is two parts point defense, one part mobility. What kind of captain wouldn't have his spaceship move out of the trajectory of a missile?
Do you really believe that in an age of space combat and perpetually moving ships (because stopping would require careful calibrations and doesn't make any goddamn sense) people won't use smart self-targeting missiles?
Alright, two parts point defense, zero parts mobility. Happy?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 23, 2012, 09:28:33 am
Design missile hijacking missiles to hit the other missiles and turn them around and shoot at the other missiles.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 23, 2012, 10:07:01 am
I've been thinking about terraforming, and my mind keeps wandering back to 'keep walloping mars with asteroids'. That, or factories designed to produce rather strong greenhouse gases.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 23, 2012, 10:53:51 am
Air Force: Fighter / bomber sized space ships.
Navy: anything bigger.

Missiles: antimissilemissiles.
Problem Solved.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 23, 2012, 11:02:18 am
I've been thinking about terraforming, and my mind keeps wandering back to 'keep walloping mars with asteroids'. That, or factories designed to produce rather strong greenhouse gases.
Airlift China and the US to Mars. Build an inter-planetary gas-ferrying system. Also, buy three SUVs for every person.

mission accomplished
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 23, 2012, 03:06:04 pm
I've been thinking about terraforming, and my mind keeps wandering back to 'keep walloping mars with asteroids'. That, or factories designed to produce rather strong greenhouse gases.
Martian ice, as well as the soil  contains large amounts of carbon dioxide. We just need a little push to set of a positive feedback system
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 23, 2012, 03:10:24 pm
I'm familiar with all that. I'm just considering multiple possibilities. And because the asteroid option might provide an excuse the set up outposts in the asteroid belt.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 23, 2012, 03:25:58 pm
Considering we will end up havng factories for non-terraforming reasons anyway, shouldn't be too hard to just make it as inefficient as possible, and release all carbon into the atmosphere. Besides we will be establishing outposts on asteroids anyway, so no reason to care whether or not we have a reason.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 23, 2012, 03:27:42 pm
Considering we will end up havng factories for non-terraforming reasons anyway, shouldn't be too hard to just make it as inefficient as possible, and release all carbon into the atmosphere. Besides we will be establishing outposts on asteroids anyway, so no reason to care whether or not we have a reason.
There are most likely no fossil fuels* on Mars, so there's nothing we can burn. After all, nuclear power doesn't produce greenhouse gasses, nor does hydrogen. (Actually, water does, since it is a greenhouse gas.)

*Since that would have required quite complex life, for a long amount of time.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 23, 2012, 03:29:48 pm
Martian soil could, in theory, be converted into greenhouses gasses which are a lot more potent that CO2, IIRC.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 23, 2012, 03:30:11 pm
We also need O2.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 23, 2012, 03:32:20 pm
We also need O2.
Oxygen can be easily gathered from a variety of sources. If we're talking about oxygen for planetary terraforming, just drop some cyanobacteria, and let them do the rest.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 23, 2012, 03:32:52 pm
We also need O2.
(http://wikirby.com/images/9/98/ZeroTwo.jpg)
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 23, 2012, 03:33:54 pm
We also need O2.
Oxygen can be easily gathered from a variety of sources. If we're talking about oxygen for planetary terraforming, just drop some cyanobacteria, and let them do the rest.

And some lichen to break down rocks into soil.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 23, 2012, 03:34:36 pm
We also need O2.
Oxygen can be easily gathered from a variety of sources. If we're talking about oxygen for planetary terraforming, just drop some cyanobacteria, and let them do the rest.
Could cyanobacteia survive on...that's a silly question, bacteria can survive anywhere.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 24, 2012, 01:25:57 am
Yeah, but owuldnt it be alot easier to put a bigass cannon on rock B to shoot ship A?
Not if Rock B is controlled by the enemy.
Then why would we want to stop the ship from reaching it. We should have stopped it when it departed.
And if Rock A is also under the enemy's control? We would basically need spacefighting capabilities to lay siege to outposts.
Title: Re: The Bay12 Space program - Open discussion
Post by: Draconik_Sankis on September 24, 2012, 05:04:31 am
Greenhouse gasses can come from heavy industry, such as turning the iron oxide rich soil of mars into good quality steel, with nuclear reactors providing power for the colony at large.

As far as oxygen goes well we have three options.  1: Trees and other decorative plant-life converts carbon dioxide into oxygen. 2: Farm based crops (wheat, hops, barley, rye, etc) convert Carbon Dioxide into oxygen and provides food.  3. Considering that the most common gas on mars is Carbon Dioxide setting up a filter base system to filter Carbon from the carbon dioxide (leaving the oxygen) and using Carbon in either said steel industry or to construct Carbon fiber, or Carbon nanotubes.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 24, 2012, 06:59:17 am
Unfrotnately al plans are ignoring a vital flaw. Airpressure. There is a lot less Atmosphere on mars then earth, so terraforimig will almost making all of it ourselves. Theres no point in trying if there isn't enough air and we suffocate.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 24, 2012, 07:03:52 am
Unfrotnately al plans are ignoring a vital flaw. Airpressure. There is a lot less Atmosphere on mars then earth, so terraforimig will almost making all of it ourselves. Theres no point in trying if there isn't enough air and we suffocate.
That's why everyone has been talking about creating large amounts of greenhouse gases. As long as you can survive with a scuba suit instead of a pressure suit within your lifetime you're doing surprisingly well.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 24, 2012, 10:10:17 am
Yeah, there's a reason the plan for terraforming Mars is called 1500 year plan.

Most plant life and such can survive at much lower pressures, as can we. We just have trouble breathing, among some other things.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 24, 2012, 02:32:38 pm
Once again, we restart the core of Mars like in that one TOTES SCIENTIFICALLY ACCURATE FILM of the same name (the core).
All we need is seven people willing to die for the sake of science.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 24, 2012, 02:42:28 pm
Thanks, Grak, for reminding of that piece of shit.

I need to go scrub my brain now.

Anywhozits, I say I'll need access to uploading facilities so I can oversee the terraforming efforts. Which means that we should invest in research into possible methods of uploading once we have the money.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 24, 2012, 03:04:53 pm
MADPLANS PERSONNEL LIST
Head of Operations (TopHat) LvL1
Head of The Unconventional Warfare Department(10ebbor10) LvL2
-Head of Zoological Warfare(GreatWyrmGold)
Head of The Airforce (helgoland)LvL2
-Head of Bomber Command (vacant) LvL3 -
-Head of Fighter Command (vacant) LvL3
Head of The Engineering Corps (vorthon)LvL2
Head of Defensive Operations (vacant)LvL2
Head of The (space) Navy (vacant)LvL2
-Head of Civilian Auxiliary Craft (cargo ships, etc) (vacant) LvL3
Head of Ground Forces (vacant)LvL2
-Head of Armoured Corps (vacant) LvL3
-Head of Infantry (vacant)LvL3
Some Random Tiebreaker(GreatWyrmGold)LvLn/a
Any other positions ideas?
The LvL is the place in the Chain Of Command (LvL1 is the top(hat), lvl2 is below, etc)

WAFFLE, CAN YOU UPDATE OP WITH THIS PLEASE?
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 24, 2012, 07:58:44 pm
MADPLANS PERSONNEL LIST
Head of Operations (TopHat) LvL1
Head of The Unconventional Warfare Department(10ebbor10) LvL2
-Head of Zoological Warfare(GreatWyrmGold)
Head of The Airforce (helgoland)LvL2
-Head of Bomber Command (vacant) LvL3 -
-Head of Fighter Command (vacant) LvL3
Head of The Engineering Corps (vorthon)LvL2
Head of Defensive Operations (vacant)LvL2
Head of The (space) Navy (vacant)LvL2
-Head of Civilian Auxiliary Craft (cargo ships, etc) (vacant) LvL3
Head of Ground Forces (vacant)LvL2
-Head of Armoured Corps (vacant) LvL3
-Head of Infantry (vacant)LvL3
Some Random Tiebreaker(GreatWyrmGold)LvLn/a
Any other positions ideas?
The LvL is the place in the Chain Of Command (LvL1 is the top(hat), lvl2 is below, etc)

WAFFLE, CAN YOU UPDATE OP WITH THIS PLEASE?
OK GOT IT
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 25, 2012, 12:29:29 pm
Spoiler (click to show/hide)

Thanks.

There are still places up for grabs.
Title: Re: The Bay12 Space program - Open discussion
Post by: Scelly9 on September 25, 2012, 12:35:48 pm
I would like to volunteer for the position of testpilot for various spacecraft.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 25, 2012, 02:18:57 pm
No chance I could start a group for banding together and preposing stupid and pointless ideas?
Right now Iam thinking we need a boling ally.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 25, 2012, 02:34:28 pm
All we need is seven people willing to die for the sake of science.
Sounds like your everyday game of Dwarf Fortress.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 25, 2012, 02:57:01 pm
All we need is seven people willing to die for the sake of science.
Sounds like your everyday game of Dwarf Fortress.
It actually follows a pretty similar formula.

1: Nobody quite knows what will happen, but they send the morons along anyway
2: MAGMA EVERYWHERE (repeats indefinitely)
3: Something goes wrong, it messes up, but they fix it. One guy dies in the process.
4: The problem had consequences, killing another guy before it is fixed for good.
5: The plan continues as normal
6: The plan won't really work
7: Almost everyone goes insane, then get killed to try and continue the plan.
8: The sane ones GTFO.

That's actually a decent enough plot synopsis too. It was pretty terrible.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 26, 2012, 10:22:49 am
No chance I could start a group for banding together and preposing stupid and pointless ideas?
Right now Iam thinking we need a boling ally.

A boiling ally?
I dont think they would be your ally after you boiled them.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 26, 2012, 10:29:47 am
You can make cheap musket balls by pouring molten lead through a sieve in the vacuum of space, then catching the balls with a large sphere of water! And all you need is a low Earth orbit, some molten lead, a sieve, someone willing to play Touhou with burning metal in order to catch all the bullets and zero safety measures! And you get cheap musket balls for use in space muskets! Awesome!!
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 26, 2012, 11:25:15 am
You can make cheap musket balls by pouring molten lead through a sieve in the vacuum of space, then catching the balls with a large sphere of water! And all you need is a low Earth orbit, some molten lead, a sieve, someone willing to play Touhou with burning metal in order to catch all the bullets and zero safety measures! And you get cheap musket balls for use in space muskets! Awesome!!

Or we could build a device to send space junk raining down upon who we are fighting.  I think there are thousands of bits big enough, that if entered earth's atmosphere at the right angle, would impact the ground.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 26, 2012, 11:28:56 am
You can make cheap musket balls by pouring molten lead through a sieve in the vacuum of space, then catching the balls with a large sphere of water! And all you need is a low Earth orbit, some molten lead, a sieve, someone willing to play Touhou with burning metal in order to catch all the bullets and zero safety measures! And you get cheap musket balls for use in space muskets! Awesome!!

Or we could build a device to send space junk raining down upon who we are fighting.  I think there are thousands of bits big enough, that if entered earth's atmosphere at the right angle, would impact the ground.

YES!!!
How will it work? Magnets?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 26, 2012, 11:33:51 am
You can make cheap musket balls by pouring molten lead through a sieve in the vacuum of space, then catching the balls with a large sphere of water! And all you need is a low Earth orbit, some molten lead, a sieve, someone willing to play Touhou with burning metal in order to catch all the bullets and zero safety measures! And you get cheap musket balls for use in space muskets! Awesome!!

Or we could build a device to send space junk raining down upon who we are fighting.  I think there are thousands of bits big enough, that if entered earth's atmosphere at the right angle, would impact the ground.
Unfortunately, most of those bits are active sattelites. The old ones are often smaller.

Besides, don't expect them to do more than local destruction. They'll have about the same impact of a V-2, probably less.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 26, 2012, 11:49:02 am
Active sattelites would probably be devestating too, not only because they crash, but mostly because they are sattelites being used for something.
All people that research the universe and stuff would go in a huge nerd rage.
And lots of people would get lost due to the lack of GPS.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 26, 2012, 11:50:38 am
Active sattelites would probably be devestating too, not only because they crash, but mostly because they are sattelites being used for something.
All people that research the universe and stuff would go in a huge nerd rage.
And lots of people would get lost due to the lack of GPS.

...And we're practically back to the satellite hijacking thing again.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 26, 2012, 11:52:51 am
Hell, if we're going to hijack sattelites, we should try subtle modifications. Derailing global shipping and airtraffic shouldn't be so hard. I doubt anyone there can navigate on the stars, and they'll be lost on open sea before they notice anything.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 26, 2012, 12:09:03 pm
Hehe, that would indeed be nice.
But wont they notice that their coordinates suddenly shifted by 50 degrees?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 26, 2012, 12:23:07 pm
Hehe, that would indeed be nice.
But wont they notice that their coordinates suddenly shifted by 50 degrees?
They'd also notice if a satellite fell into their backyard.

Selected targeting would be required.
We don't want to crash the Internet.
We could get rid of satellite TV though...
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 26, 2012, 12:27:29 pm
Hehe, that would indeed be nice.
But wont they notice that their coordinates suddenly shifted by 50 degrees?
I did say subtle.  There's a small problem though. I forgot about the invention of the compass.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 26, 2012, 12:29:52 pm
Hehe, that would indeed be nice.
But wont they notice that their coordinates suddenly shifted by 50 degrees?
I did say subtle.  There's a small problem though. I forgot about the invention of the compass.
Perhaps, We could send a rain of artificial meteors to redirect them for us.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 26, 2012, 12:30:13 pm
Hehe, that would indeed be nice.
But wont they notice that their coordinates suddenly shifted by 50 degrees?
I did say subtle.  There's a small problem though. I forgot about the invention of the compass.
How many average people can use a compass properly?
Our reliance on tech may be our downfall.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 26, 2012, 12:58:10 pm
Compas is kinda easy.
If we could selectively make them drop, we could have them crash in nuclear plants and other high-importance targets. Pentagon, anyone?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 26, 2012, 03:13:50 pm
I was chatting with the person I met a few pages back, and while we were talking about a moonbase for reasons that don't matter right now, she mentioned weaponizing the moon. I think this was while we were talking about exporting power to Earth.
She'd fit right in.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 26, 2012, 03:38:19 pm
Are there any plans for tackling the outer solar system?

I suggest using Io as a prison moon to dump any undesirables on.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 26, 2012, 03:39:41 pm
WEAPONIZING THE MOON, WEAPONIZING THE MOON...

BINGO! We threaten to demolish moon or crash it into earth.
Just demolishing / stealing it would muck up the tides, etc.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 26, 2012, 03:44:10 pm
It would also cost us the best point to stage an attack on the groundhogs from, and probably wipe out all macroscopic life on Earth. She was thinking more like firing lasers at Terran targets.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 26, 2012, 05:05:29 pm
On satellite hijacking - why not manipulate the GPS sattelites into giving information that is slightly... off? That's not a major modification, but quite a few sailors will notice that the Panama canal seems awfully cold that time of year.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 26, 2012, 05:42:38 pm
On sattelite hijacking - why not manipulate the GPS sattelites into giving information that is slightly... off? That's not a major modification, but quite a few sailors will notice that the Panama canal seems awfully cold that time of year.
Apparantly, if a GPS satellite is a cm (or something) off, that equates to about 2m on the ground (I think).
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 26, 2012, 05:45:56 pm
On sattelite hijacking - why not manipulate the GPS sattelites into giving information that is slightly... off? That's not a major modification, but quite a few sailors will notice that the Panama canal seems awfully cold that time of year.
Apparantly, if a GPS satellite is a cm (or something) off, that equates to about 2m on the ground (I think).
Geez. Well, just push them a few mm/hour or so off-course and if they don't go hurtling into the ground or off into space, it'll screw things up.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 26, 2012, 05:57:17 pm
On sattelite hijacking - why not manipulate the GPS sattelites into giving information that is slightly... off? That's not a major modification, but quite a few sailors will notice that the Panama canal seems awfully cold that time of year.
Apparantly, if a GPS satellite is a cm (or something) off, that equates to about 2m on the ground (I think).
Seriously? So then a meter is 2 km, wow. We do a whole lot of damage.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 27, 2012, 02:59:19 pm
WEAPONIZING THE MOON, WEAPONIZING THE MOON...

BINGO! We threaten to demolish moon or crash it into earth.
Just demolishing / stealing it would muck up the tides, etc.
This. This this this x10000. We could just borrow a few billion from China and use it to destroy them with there very own moon! Im for this idea.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 27, 2012, 03:18:23 pm
We really need to make a timeline for the 1st page, with links to events and the pages.
(examples include, say, x joins (pg. x) and, of course, THE EXPULSION TO THE LOWER BOARDS.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 27, 2012, 04:55:17 pm
WEAPONIZING THE MOON, WEAPONIZING THE MOON...

BINGO! We threaten to demolish moon or crash it into earth.
Just demolishing / stealing it would muck up the tides, etc.
This. This this this x10000. We could just borrow a few billion from China and use it to destroy them with there very own moon! Im for this idea.
It would probably take hundreds of billions, if not trillions, which we'll need for the Martian base. Also it would reduce known macroscopic life to what we already had on Mars, plus the people on the ISS.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 27, 2012, 05:02:30 pm
I'd much prefer inheriting an Earth that isn't a useless cluster of uninhabitable space rock. Plus, what ever happened to the idea of the lunar resort?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 05:11:47 pm
WEAPONIZING THE MOON, WEAPONIZING THE MOON...

BINGO! We threaten to demolish moon or crash it into earth.
Just demolishing / stealing it would muck up the tides, etc.
This. This this this x10000. We could just borrow a few billion from China and use it to destroy them with there very own moon! Im for this idea.
It would probably take hundreds of billions, if not trillions, which we'll need for the Martian base. Also it would reduce known macroscopic life to what we already had on Mars, plus the people on the ISS.
Plus, it would also wipe out most microscopic life, boil all the oceans, and make a massive wave of burning rock that would consume the globe. Its happened before, thankfully no when there ws any macroscopic life to kill off, but it nearly extincted all life, thank god for cavern dwelling microorganisms.

(http://i.imgur.com/Tsb9C.jpg) (http://imgur.com/Tsb9C)

Thats not water going up, thats rock. I cannot find that documentary series I watched, but It had a lovely rendition of what would happen if it occured today striking, indonesia. It vaporised japan, thena the wave of death and doom covered the earth in twelve hours. No one got to see the wave of death, as the heat killed you long before then. It ends by vaporizing the Amazon jungle.

That is not the most efficient use of the Moon.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 05:16:21 pm
I'd much prefer inheriting an Earth that isn't a useless cluster of uninhabitable space rock. Plus, what ever happened to the idea of the lunar resort?
it would take moer then that to destroy earth, but It would still wipe out all possibility of life for 10,000 years. Then, the oceans start raining down. That will take a long time.

If we wanted to wipe out all life, we could just rig up a multi-stage plutonium-cobalt nuclear weapon, and send that flying. Do the same thing, and we'd get earth back in 90 years, give or take 5 years.I'd be cheaper, and less wantonly destructive.

Besides, what ever happened to the gauss cannon? Or the Mustard gas Dirty bomb?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 27, 2012, 05:23:33 pm
I'd much prefer inheriting an Earth that isn't a useless cluster of uninhabitable space rock. Plus, what ever happened to the idea of the lunar resort?
that's why I said THREATEN to blow up moon. If we can make the threat convincing, and make them think we're crazy enough to do it (we farm mermaids for fun, that should be easy)
We could make an ultimatum: give us the earth or see it destroyed.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 05:27:01 pm
I'd much prefer inheriting an Earth that isn't a useless cluster of uninhabitable space rock. Plus, what ever happened to the idea of the lunar resort?
that's why I said THREATEN to blow up moon. If we can make the threat convincing, and make them think we're crazy enough to do it (we farm mermaids for fun, that should be easy)
We could make an ultimatum: give us the earth or see it destroyed.
Are you Sure? If I was president, I'd say no until I sw some convincing moves towards, it. Then, I'd infiltrate the organization, stage a coup or massive attack, defeat the martians, get re-elected, Go down i History as the man who won America the moon.

Thre are alot of people who'd resist unless you could make the argument that you are going to do it. There will be some who resist even then.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 05:29:22 pm
I'd much prefer inheriting an Earth that isn't a useless cluster of uninhabitable space rock. Plus, what ever happened to the idea of the lunar resort?
that's why I said THREATEN to blow up moon. If we can make the threat convincing, and make them think we're crazy enough to do it (we farm mermaids for fun, that should be easy)
We could make an ultimatum: give us the earth or see it destroyed.

Why the hell would we want Earth? It's dinky little garden world. We could have the whole freaking solar system.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 27, 2012, 05:32:22 pm
1) Its ability to harbor life is a rarity within the galaxy (if not the universe).

2) Has a plethora of resources.

3) All my shit is there.

Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 05:38:19 pm
1) Terraforming/Orbital Habitats. Plus, life-bearing worlds might actually be quite common in the galaxy. We just haven't looked at enough solar systems yet.
2) Asteroids and comets
3) Take your stuff off Earth, and put it somewhere else.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 27, 2012, 05:39:55 pm
I think we have a long term goal now.
(http://images2.wikia.nocookie.net/__cb20090722200125/gurennlagann/images/b/b4/GalaxieShuriken.jpg)
Maybe not giant robots with Earth mounted on it (although that would also be amazing, if there's ever a conceivable way to build and power something that large), but some way of firing celestial bodies at other celestial bodies at extremely high speeds. And then find aliens and fling stars at them, if they won't play nice.

But that's probably a couple of millenia away.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 05:46:55 pm
I'd much prefer inheriting an Earth that isn't a useless cluster of uninhabitable space rock. Plus, what ever happened to the idea of the lunar resort?
that's why I said THREATEN to blow up moon. If we can make the threat convincing, and make them think we're crazy enough to do it (we farm mermaids for fun, that should be easy)
We could make an ultimatum: give us the earth or see it destroyed.

Why the hell would we want Earth? It's dinky little garden world. We could have the whole freaking solar system.
All the Humans are there. Frankly, the idea of The entire DNA pool of the human race being what, 40 people? is depressing. Besides, Slave labor, and reporoduction. NOT, TOGETHER.

I think we have a long term goal now.
(http://images2.wikia.nocookie.net/__cb20090722200125/gurennlagann/images/b/b4/GalaxieShuriken.jpg)
Maybe not giant robots with Earth mounted on it (although that would also be amazing, if there's ever a conceivable way to build and power something that large), but some way of firing celestial bodies at other celestial bodies at extremely high speeds. And then find aliens and fling stars at them, if they won't play nice.

But that's probably a couple of millenia away.

I don't understanf anything here.

1) Terraforming/Orbital Habitats. Plus, life-bearing worlds might actually be quite common in the galaxy. We just haven't looked at enough solar systems yet.
2) Asteroids and comets
3) Take your stuff off Earth, and put it somewhere else.

Keep it all in a realistic time frame. When We find these planets, we may all be dead. Think about this rationally: We'd be destroying a perfectly good home using all of our resiurces, and all we'd have left would be mars. If something god forbid should happen, We wouldn't kill everyone.

3) All my shit is there.
My shit is here too.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 27, 2012, 05:49:14 pm
1) Its ability to harbor life is a rarity within the galaxy (if not the universe).

2) Has a plethora of resources.

3) All my shit is there.
Also, all the humans are there. Do we have enough people to repopulate the human race?

1) Terraforming/Orbital Habitats. Plus, life-bearing worlds might actually be quite common in the galaxy. We just haven't looked at enough solar systems yet.
2) Asteroids and comets
3) Take your stuff off Earth, and put it somewhere else.
1. Hm, we don't seem to have any interstellar craft or evidence of nearby life-bearing worlds...let's not burn down the only house in town we know is safe!
3. That's expensive.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 05:51:30 pm
In response to the last few posts:

Re: Giant robots and flinging stars: A robot big enough to have the Earth installed in it would most likely undergo gravitational collapse due to its own mass. And stars are kind of hard to grab a hold of, what with the not being solid and being insanely hot.

Re: Realistic time frame: Technological singularities, man.

Re: Burning down the house: I never said we should destroy the Earth. Just kind of not live there anymore.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 27, 2012, 06:11:50 pm
Now the time has come for another random and pointless idea from
Super
Powered
Ritchus
Injenuity
Network
We need to make rocket fuel into (pause for dramatic effect) BOOZ!!! My hunch is that if we turn it into booz it will cause an awsome effect when ingested luanching the tastebuds out of the mouth both figrativly an litraly!
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 06:15:46 pm
Or, y'know, melt everybody's organs horrifically.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 27, 2012, 06:17:35 pm
Well if thats your mindset than yes!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 27, 2012, 06:19:00 pm
In response to the last few posts:

Re: Giant robots and flinging stars: A robot big enough to have the Earth installed in it would most likely undergo gravitational collapse due to its own mass. And stars are kind of hard to grab a hold of, what with the not being solid and being insanely hot.

Re: Realistic time frame: Technological singularities, man.

Re: Burning down the house: I never said we should destroy the Earth. Just kind of not live there anymore.
1. Probably. I'd imagine that it would collapse into a non-robot ball of metal and exhaust pretty much all of the ferrous metals in the solar system, and then some.
2. Not likely to occur soon.
3. Well, others were.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 27, 2012, 06:24:57 pm
Why would you hold the planet hostage? That never works.

Scenarios
1. Earth is not handed over. Moon crashes into Earth. All multi-cellular life driven extinct.
2. Earth is not handed over. UN calls your bluff. Space missiles head your way.
3. Earth is handed over. UN calls your bluff. More space missiles.
4. Earth is handed over. UN somehow does not call your bluff. You have somehow found a way to defend against every country on the planet's weapons. You win! Until it becomes apparent that your only method of ruling is "crash the moon into the earth if things go to shit", as you are woefully undermanned and lack the respect it takes to, well, run an entire planet full of disagreements and competition.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 06:54:49 pm
Why would you hold the planet hostage? That never works.

Scenarios
1. Earth is not handed over. Moon crashes into Earth. All multi-cellular life driven extinct.
2. Earth is not handed over. UN calls your bluff. Space missiles head your way.
3. Earth is handed over. UN calls your bluff. More space missiles.
4. Earth is handed over. UN somehow does not call your bluff. You have somehow found a way to defend against every country on the planet's weapons. You win! Until it becomes apparent that your only method of ruling is "crash the moon into the earth if things go to shit", as you are woefully undermanned and lack the respect it takes to, well, run an entire planet full of disagreements and competition.
Goomba makes excellent points. The solution is either take it by force, or kill all multi-cellular life and be done with it.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 27, 2012, 07:00:54 pm
Why would you hold the planet hostage? That never works.

Scenarios
1. Earth is not handed over. Moon crashes into Earth. All multi-cellular life driven extinct.
2. Earth is not handed over. UN calls your bluff. Space missiles head your way.
3. Earth is handed over. UN calls your bluff. More space missiles.
4. Earth is handed over. UN somehow does not call your bluff. You have somehow found a way to defend against every country on the planet's weapons. You win! Until it becomes apparent that your only method of ruling is "crash the moon into the earth if things go to shit", as you are woefully undermanned and lack the respect it takes to, well, run an entire planet full of disagreements and competition.
Why not use good ol' massive state violence? It worked in the 20th century, it'll work in the 21st. Just nuke/gas/burn the first city that goes peep to hell and all others will remain silent; the trick is not pretending to be brutal, but being brutal.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 07:04:13 pm
I have an idea for what to do with the moon: Convert it into a Computronium (http://en.wikipedia.org/wiki/Computronium) node.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 07:09:59 pm
I have an idea for what to do with the moon: Convert it into a Computronium (http://en.wikipedia.org/wiki/Computronium) node.
Do you have a NanoBotSwarm? No? Then not yet.

Why would you hold the planet hostage? That never works.

Scenarios
1. Earth is not handed over. Moon crashes into Earth. All multi-cellular life driven extinct.
2. Earth is not handed over. UN calls your bluff. Space missiles head your way.
3. Earth is handed over. UN calls your bluff. More space missiles.
4. Earth is handed over. UN somehow does not call your bluff. You have somehow found a way to defend against every country on the planet's weapons. You win! Until it becomes apparent that your only method of ruling is "crash the moon into the earth if things go to shit", as you are woefully undermanned and lack the respect it takes to, well, run an entire planet full of disagreements and competition.
Why not use good ol' massive state violence? It worked in the 20th century, it'll work in the 21st. Just nuke/gas/burn the first city that goes peep to hell and all others will remain silent; the trick is not pretending to be brutal, but being brutal.
Yes. I like any plan where I destroy millions of lives arbitrarily. I personally Favor Gas.

EDIT: Hey, that could be our next Poll! How to best wipeout a entire city. Mustard Gas, Nuke, Dirty Bomb, Fire, BioWeapon, Other Chemical weapon, Total Isolation Dome, Giant Laser.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 07:15:09 pm
I have an idea for what to do with the moon: Convert it into a Computronium (http://en.wikipedia.org/wiki/Computronium) node.
Do you have a NanoBotSwarm? No? Then not yet.
It's a long-term plan.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 07:18:58 pm
I have an idea for what to do with the moon: Convert it into a Computronium (http://en.wikipedia.org/wiki/Computronium) node.
Do you have a NanoBotSwarm? No? Then not yet.
It's a long-term plan.
Yes, but by the time WE have nanobots, THEY'll have nanobots, therefore the point will be moot.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 27, 2012, 07:55:45 pm
Why would you hold the planet hostage? That never works.

Scenarios
1. Earth is not handed over. Moon crashes into Earth. All multi-cellular life driven extinct.
2. Earth is not handed over. UN calls your bluff. Space missiles head your way.
3. Earth is handed over. UN calls your bluff. More space missiles.
4. Earth is handed over. UN somehow does not call your bluff. You have somehow found a way to defend against every country on the planet's weapons. You win! Until it becomes apparent that your only method of ruling is "crash the moon into the earth if things go to shit", as you are woefully undermanned and lack the respect it takes to, well, run an entire planet full of disagreements and competition.
Why not use good ol' massive state violence? It worked in the 20th century, it'll work in the 21st. Just nuke/gas/burn the first city that goes peep to hell and all others will remain silent; the trick is not pretending to be brutal, but being brutal.
Then don't use the moon. Global extinction of all life is a bit hard to localize.

I have an idea for what to do with the moon: Convert it into a Computronium (http://en.wikipedia.org/wiki/Computronium) node.
Do you have a NanoBotSwarm? No? Then not yet.
It's a long-term plan.
Yes, but by the time WE have nanobots, THEY'll have nanobots, therefore the point will be moot.
Not necessarily, we seem to be planning to put a lot more resources into R&D than the groundhogs would.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 07:59:15 pm
That, and we're generally more progressive. The groundies (I'm calling them groundies from now on. Just because) will likely be more resistant to change due to the larger population containing reactionary elements.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 27, 2012, 08:06:11 pm
I use groundhogs. It's got a nice background in classic sci-fi.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 08:10:12 pm
Yah, but 'Groundy' is easier to type. 'Cause I'm a lazy bastard.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 08:11:01 pm
Then don't use the moon. Global extinction of all life is a bit hard to localize.
I don't care. I demanda  lunar-based bestruction method. How about a Massive Swilveling Laser? Is that better?

Yah, but 'Groundy' is easier to type. 'Cause I'm a lazy bastard.
Each to his own.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 08:12:32 pm
Then don't use the moon. Global extinction of all life is a bit hard to localize.
I don't care. I demanda  lunar-based bestruction method. How about a Massive Swilveling Laser? Is that better?

... So you basically want to turn the moon into the Death Star?

... I approve.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 27, 2012, 08:20:52 pm
Then don't use the moon. Global extinction of all life is a bit hard to localize.
I don't care. I demanda  lunar-based bestruction method. How about a Massive Swilveling Laser? Is that better?
Planet-destroyingly big, or city-burningly big?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 08:22:21 pm
Then don't use the moon. Global extinction of all life is a bit hard to localize.
I don't care. I demanda  lunar-based bestruction method. How about a Massive Swilveling Laser? Is that better?
Planet-destroyingly big, or city-burningly big?
City Burningly. Although, It might be wise to have a bunch of them.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 27, 2012, 08:25:49 pm
It'll give the Engineering Corps something to do, that's for sure.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 27, 2012, 08:27:17 pm
It'll give the Engineering Corps something to do, that's for sure.
Yeah, A bunch of them in strategic locations, and 1 big one. Why? I don't no. The one we use to destroy cities, theri suburbs, and everything within a 30 mile radius.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 28, 2012, 10:18:11 am
I personally prefer bioweapons because they are awesome.
The con is, that unless you use very short-term bioweapons, its a bit hard to control the "blast" radius.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 28, 2012, 12:14:26 pm
Then don't use the moon. Global extinction of all life is a bit hard to localize.
I don't care. I demanda  lunar-based bestruction method. How about a Massive Swilveling Laser? Is that better?

... So you basically want to turn the moon into the Death Star?


... I approve.

As I said earlier (has it really been that many posts?) We can do the same thing with asteroids, only smaller. As a test.
We only have one moon, but many asteroids.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 28, 2012, 03:48:54 pm
Then don't use the moon. Global extinction of all life is a bit hard to localize.
I don't care. I demanda  lunar-based bestruction method. How about a Massive Swilveling Laser? Is that better?

... So you basically want to turn the moon into the Death Star?


... I approve.

As I said earlier (has it really been that many posts?) We can do the same thing with asteroids, only smaller. As a test.
We only have one moon, but many asteroids.
Most are far away, though. Unless we want to spend a fortune in energy or fuel, we'd want to use the ones near Earth.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on September 28, 2012, 03:50:26 pm
Polish a suitably large crater into a giant mirror. Burn a wide trench across the Earth every day until they give up.
Title: Re: The Bay12 Space program - Open discussion
Post by: Draconik_Sankis on September 28, 2012, 04:27:55 pm
One problem with this is that humans are paranoid, esp if they're in a leadership of a nation.  So just by us Successfully colonizing Mars they would begin to worry and eventually ATTACK us before we even start lunar construction let alone create any super weapons.  So lets start thinking Defense instead of offense and by that I mean use our primary advantage verses Earth.

It takes us LESS fuel to leave Mars's Atmo than Earth's because we have less Gravity, thus it'd be easier to construct orbital stations than Earth would.

So build a Space based Ship yard and start to construct Starships, which are both Defense and Offense based (Capture/neutralize their satilite grids, orbital bombardments, etc)  Leave the Moon polishing for another Generation.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 28, 2012, 04:52:43 pm
Also try colonizing the asteroid belt. And inform the UN of our plans to colonize Mars. Leave out the Earth-conquering bit, though.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 28, 2012, 05:28:24 pm
Or we tell them up front!
"HEY WERE TAKING THE MOON MARS ASTROID BELT AND EARTH! SURENDER NOW!"
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 28, 2012, 07:30:16 pm
I say we should also go for the Jovian moons. The potential for Astrobiological research is too good to pass up.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 28, 2012, 07:42:32 pm
Start with Mars. Worry about recursive colonies later.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 28, 2012, 07:44:45 pm
I was kind of talking about expeditions as opposed to colonies.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 28, 2012, 08:19:16 pm
Get our main colony set up and running before worrying about stuff like that.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on September 28, 2012, 10:10:09 pm
Interesting fact:  The curiosity rover has found evidence of an ancient stream on mars that was between ankle and waist deep.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 28, 2012, 10:19:35 pm
Yeah, too bad it's a bit ancient.
Title: OBVIOUS SARCASM
Post by: misko27 on September 28, 2012, 10:20:37 pm
Interesting fact:  The curiosity rover has found evidence of an ancient stream on mars that was between ankle and waist deep.
Yeah, that'd be great. Let me just Pull out my time machine, and go back then and get.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 29, 2012, 12:50:20 pm
I have an idea for what to do with the moon: Convert it into a Computronium (http://en.wikipedia.org/wiki/Computronium) node.
Do you have a NanoBotSwarm? No? Then not yet.

Why would you hold the planet hostage? That never works.

Scenarios
1. Earth is not handed over. Moon crashes into Earth. All multi-cellular life driven extinct.
2. Earth is not handed over. UN calls your bluff. Space missiles head your way.
3. Earth is handed over. UN calls your bluff. More space missiles.
4. Earth is handed over. UN somehow does not call your bluff. You have somehow found a way to defend against every country on the planet's weapons. You win! Until it becomes apparent that your only method of ruling is "crash the moon into the earth if things go to shit", as you are woefully undermanned and lack the respect it takes to, well, run an entire planet full of disagreements and competition.
Why not use good ol' massive state violence? It worked in the 20th century, it'll work in the 21st. Just nuke/gas/burn the first city that goes peep to hell and all others will remain silent; the trick is not pretending to be brutal, but being brutal.
Yes. I like any plan where I destroy millions of lives arbitrarily. I personally Favor Gas.

EDIT: Hey, that could be our next Poll! How to best wipeout a entire city. Mustard Gas, Nuke, Dirty Bomb, Fire, BioWeapon, Other Chemical weapon, Total Isolation Dome, Giant Laser.
Someone make that poll!
1: Poison gas
2: Nuclear bombs
3: Bioweapons, e.g. diseases
4: Inciendary devices (think "Dresden '44")
5: Laying siege (think "cut off from traffic and let it starve")
6: Radiation
7: Strategic bombing (think "no more hospitals, electricity, water, administration, bridges etc.")
8: Guerilla warfare
9: Other: Please specify in the space below
    __________________________________________________
    __________________________________________________

(Or in the thread, but if someone writes onto his screen and posts a picture, he should be given a medal)

(Actually, how about that as the poll after this one: What orders, medals and badges will we be giving out?)
Title: Re: The Bay12 Space program - Open discussion
Post by: Dariush on September 29, 2012, 12:58:59 pm
1. Confiscate all weapons, locks and stuff.
2. Remove all access to and from the city.
3. Gather together about a hundred of socio/psychopaths.
4. Give them any selection of weapons they can possibly want (up to and including tanks).
5. Implement a scoring system.
6. Set them loose inside the city.
7. Whoever gets the most points in, let's say, a week, wins.

Edit: or, even better, sell them new weapons for points they earn! Damn, I'm brilliant. Let's hope no dictators will see this post...
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on September 29, 2012, 01:14:06 pm
We shall make a dancing alien mice preformance!
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 29, 2012, 01:32:20 pm
A battle royale scenario, but where you can buy new weapons if you kill people?
Awesome. Great for prisoners, we could even invent Rebirth and have normal citizens do it as glorified paintball. Obviously the prisoners will have a disadvantage.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 29, 2012, 01:33:43 pm
A battle royale scenario, but where you can buy new weapons if you kill people?
Awesome. Great for prisoners, we could even invent Rebirth and have normal citizens do it as glorified paintball. Obviously the prisoners will have a disadvantage.
This will be great. I bet we can record it and watch it later. Maybe even turn it into a reality show.

Just no sex offenders, m'kay?
Title: Re: The Bay12 Space program - Open discussion
Post by: Dariush on September 29, 2012, 01:35:30 pm
Er, I actually meant it's 'one hundred versus everyone else and optionally against each other', not a battle royale.

Just no sex offenders, m'kay?
Why not? Let's just sell the permission to offend people sexually as a separate 'weapon'.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 29, 2012, 04:45:21 pm
Changing the subject, does anyone know what the hell ever happened to Logistcs? Or Acetech for that matter? Did they both just simaltainiously die?
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on September 29, 2012, 05:14:26 pm
1. Confiscate all weapons, locks and stuff.
2. Remove all access to and from the city.
3. Gather together about a hundred of socio/psychopaths.
4. Give them any selection of weapons they can possibly want (up to and including tanks).
5. Implement a scoring system.
6. Set them loose inside the city.
7. Whoever gets the most points in, let's say, a week, wins.

Edit: or, even better, sell them new weapons for points they earn! Damn, I'm brilliant. Let's hope no dictators will see this post...

So basically, DeathWatch?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on September 29, 2012, 06:33:36 pm
1. Confiscate all weapons, locks and stuff.
2. Remove all access to and from the city.
3. Gather together about a hundred of socio/psychopaths.
4. Give them any selection of weapons they can possibly want (up to and including tanks).
5. Implement a scoring system.
6. Set them loose inside the city.
7. Whoever gets the most points in, let's say, a week, wins.

Edit: or, even better, sell them new weapons for points they earn! Damn, I'm brilliant. Let's hope no dictators will see this post...

So basically, DeathWatch?
No, such an idea is too brilliant to simply be called "DeathWatch".
I vote for this guy.
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on September 29, 2012, 09:34:40 pm
Guys, I came up with a idea! plants need carbon dioxide, and mars' atmosphere is mostly C02, so if we 1: Made it actually freaking capable of raining water, and 2: Make it not as cold(pretty much the same thing as 1 in this case.)
We then can get plants like kudzu and BOOM! OXYGEN!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 29, 2012, 09:39:51 pm
Why kudzu and not wheat, oak, grapes, or something?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 30, 2012, 03:42:37 am
Guys, I came up with a idea! plants need carbon dioxide, and mars' atmosphere is mostly C02, so if we 1: Made it actually freaking capable of raining water, and 2: Make it not as cold(pretty much the same thing as 1 in this case.)
We then can get plants like kudzu and BOOM! OXYGEN!
Mars athmosphere is sadly mostly non existant. Your plants can't survive due to the extremely low pressure. This also prevents rain and partially causes the extremely low temperatures. Also, Mars hasn't got a decent soil. It's just infertile dirt and rocks.

I'd say we stick to NASA's 1500 year plan.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on September 30, 2012, 04:16:34 am
Changing the subject, does anyone know what the hell ever happened to Logistcs? Or Acetech for that matter? Did they both just simaltainiously die?
I have absolutely no idea.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 30, 2012, 04:18:19 am
Changing the subject, does anyone know what the hell ever happened to Logistcs? Or Acetech for that matter? Did they both just simaltainiously die?
I have absolutely no idea.
They got buried in the thread. Forumgames moves faster than general discussion.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on September 30, 2012, 04:19:01 am
It doesnt have much use anymore tough, this thread is alot more tame then it used to be. Bumping it up wont be of much use.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 30, 2012, 06:20:37 am
Guys, I came up with a idea! plants need carbon dioxide, and mars' atmosphere is mostly C02, so if we 1: Made it actually freaking capable of raining water, and 2: Make it not as cold(pretty much the same thing as 1 in this case.)
We then can get plants like kudzu and BOOM! OXYGEN!
Mars athmosphere is sadly mostly non existant. Your plants can't survive due to the extremely low pressure. This also prevents rain and partially causes the extremely low temperatures. Also, Mars hasn't got a decent soil. It's just infertile dirt and rocks.

I'd say we stick to NASA's 1500 year plan.
How hard would it be to engineer a lichen that could survive in low pressure?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 30, 2012, 06:32:16 am
Guys, I came up with a idea! plants need carbon dioxide, and mars' atmosphere is mostly C02, so if we 1: Made it actually freaking capable of raining water, and 2: Make it not as cold(pretty much the same thing as 1 in this case.)
We then can get plants like kudzu and BOOM! OXYGEN!
Mars athmosphere is sadly mostly non existant. Your plants can't survive due to the extremely low pressure. This also prevents rain and partially causes the extremely low temperatures. Also, Mars hasn't got a decent soil. It's just infertile dirt and rocks.

I'd say we stick to NASA's 1500 year plan.
How hard would it be to engineer a lichen that could survive in low pressure?
Pretty sure those already exist. So, pretty trivial.

I also know that some types of conifers can survive in absurdly low temperature/ oxygen/ air situations . While Mars is a bit too hard, they should be growing quite well after only minor terraforming.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 30, 2012, 07:20:03 am
Hey. Stop muscling in on my territory! :P

Anywhozits, I say we start with asteroids. Just because.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on September 30, 2012, 02:35:50 pm
Guys, I came up with a idea! plants need carbon dioxide, and mars' atmosphere is mostly C02, so if we 1: Made it actually freaking capable of raining water, and 2: Make it not as cold(pretty much the same thing as 1 in this case.)
We then can get plants like kudzu and BOOM! OXYGEN!
Mars athmosphere is sadly mostly non existant. Your plants can't survive due to the extremely low pressure. This also prevents rain and partially causes the extremely low temperatures. Also, Mars hasn't got a decent soil. It's just infertile dirt and rocks.

I'd say we stick to NASA's 1500 year plan.
How hard would it be to engineer a lichen that could survive in low pressure?
(http://i.imgur.com/ZAlZT.jpg)
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 30, 2012, 02:37:55 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 30, 2012, 02:45:43 pm
... Non-sentient life. Which we could keep in laboratories. Or biodomes containing a replica of the pre-terraformed Martian environment.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 30, 2012, 03:17:20 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Every survey and probe and robot has shown that there is no life on Mars bigger than a bacterium. Currently.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on September 30, 2012, 03:25:30 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Every survey and probe and robot has shown that there is no life on Mars bigger than a bacterium. Currently.
And since when are bacteria not important.

... Non-sentient life. Which we could keep in laboratories. Or biodomes containing a replica of the pre-terraformed Martian environment.

Problem is that first we'd have to check the entire surface for live to conserve and capture . If we dropped terraforming species, it might kill things we don't even know are there.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on September 30, 2012, 04:23:40 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Every survey and probe and robot has shown that there is no life on Mars bigger than a bacterium. Currently.
And since when are bacteria not important.

... Non-sentient life. Which we could keep in laboratories. Or biodomes containing a replica of the pre-terraformed Martian environment.

Problem is that first we'd have to check the entire surface for live to conserve and capture . If we dropped terraforming species, it might kill things we don't even know are there.
Ethical? There was a ecret service watchlist of people around not too long ago, and now I guess you're on it...
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 30, 2012, 04:35:17 pm
Hey, ethics are important. We don't want to end up like the filthy Groundies, now do we?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 30, 2012, 05:00:29 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Every survey and probe and robot has shown that there is no life on Mars bigger than a bacterium. Currently.
And since when are bacteria not important.
But since when do they need to be accounted for in moral decisions.
Besides, they could well infect us with something.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on September 30, 2012, 05:07:43 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Every survey and probe and robot has shown that there is no life on Mars bigger than a bacterium. Currently.
And since when are bacteria not important.
But since when do they need to be accounted for in moral decisions.
Besides, they could well infect us with something.
It's pretty unlikely that bacteria are going to have evolved to infect humans in a place where no humans exist.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wrex on September 30, 2012, 05:16:06 pm
I had an idea: Why not feed prisoners you want to execute to me?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 30, 2012, 05:20:10 pm
I had an idea: Why not feed prisoners you want to execute to me?
Because. If we're executing large number of prisoners, The line will get backed up.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wrex on September 30, 2012, 05:21:15 pm
I had an idea: Why not feed prisoners you want to execute to me?
Because. If we're executing large number of prisoners, The line will get backed up.

I don't have to eat them right then per se.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on September 30, 2012, 05:25:21 pm
Hey, ethics are important. We don't want to end up like the filthy Groundies, now do we?
...Ethics?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 30, 2012, 06:09:10 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Every survey and probe and robot has shown that there is no life on Mars bigger than a bacterium. Currently.
And since when are bacteria not important.
But since when do they need to be accounted for in moral decisions.
Besides, they could well infect us with something.
It's pretty unlikely that bacteria are going to have evolved to infect humans in a place where no humans exist.
That doesn't mean they won't have an effect on us, especially given the good probability that life on Earth came from Martian rocks or vise versa.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 30, 2012, 06:14:53 pm
Yes, even if that's the case, there's something like a 3 billion year period for divergence to happen. And something like 2.5 billion of those years life existed as simple forms. Plenty of time for biochemistry to differentiate.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 30, 2012, 06:30:07 pm
Yes, even if that's the case, there's something like a 3 billion year period for divergence to happen. And something like 2.5 billion of those years life existed as simple forms. Plenty of time for biochemistry to differentiate.
It doesn't need to be adapted to us to screw us up.

Think of us as Australia or any Pacific island, and the micro-organisms as cane toads, rats, or whatever.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on September 30, 2012, 06:33:27 pm
Yes, even if that's the case, there's something like a 3 billion year period for divergence to happen. And something like 2.5 billion of those years life existed as simple forms. Plenty of time for biochemistry to differentiate.
It doesn't need to be adapted to us to screw us up.

Think of us as Australia or any Pacific island, and the micro-organisms as cane toads, rats, or whatever.
The point is though, we're not. We're completely imcompatible. Moreover, this is simply moot, as any attempt to be in the same biome as mars would quickly lead to the death of either them or us.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on September 30, 2012, 06:36:53 pm
Yes, even if that's the case, there's something like a 3 billion year period for divergence to happen. And something like 2.5 billion of those years life existed as simple forms. Plenty of time for biochemistry to differentiate.
It doesn't need to be adapted to us to screw us up.

Think of us as Australia or any Pacific island, and the micro-organisms as cane toads, rats, or whatever.

That analogy kind of falls apart as there's a massive difference in the timescales involved.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on September 30, 2012, 06:46:06 pm
Yes, even if that's the case, there's something like a 3 billion year period for divergence to happen. And something like 2.5 billion of those years life existed as simple forms. Plenty of time for biochemistry to differentiate.
It doesn't need to be adapted to us to screw us up.

Think of us as Australia or any Pacific island, and the micro-organisms as cane toads, rats, or whatever.
The point is though, we're not. We're completely imcompatible. Moreover, this is simply moot, as any attempt to be in the same biome as mars would quickly lead to the death of either them or us.
Arsenic isn't biologically compatible with us, either. Nor is a crystal that grows in water. Both could kill us.
Let's make sure it's us, and not worry about the bacteria we might be killing.

Yes, even if that's the case, there's something like a 3 billion year period for divergence to happen. And something like 2.5 billion of those years life existed as simple forms. Plenty of time for biochemistry to differentiate.
It doesn't need to be adapted to us to screw us up.
Think of us as Australia or any Pacific island, and the micro-organisms as cane toads, rats, or whatever.
That analogy kind of falls apart as there's a massive difference in the timescales involved.
I fail to see how the timescales matter, the entire point was saying that it doesn't need to be evolved to attack humans to endanger us.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 01, 2012, 10:18:13 am
Yes, even if that's the case, there's something like a 3 billion year period for divergence to happen. And something like 2.5 billion of those years life existed as simple forms. Plenty of time for biochemistry to differentiate.
It doesn't need to be adapted to us to screw us up.

Think of us as Australia or any Pacific island, and the micro-organisms as cane toads, rats, or whatever.
The point is though, we're not. We're completely imcompatible. Moreover, this is simply moot, as any attempt to be in the same biome as mars would quickly lead to the death of either them or us.
Arsenic isn't biologically compatible with us, either. Nor is a crystal that grows in water. Both could kill us.
Let's make sure it's us, and not worry about the bacteria we might be killing.
I agree. If we made the test-tube baby program, I don't see why we haven't all come to this conclusion.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 01, 2012, 11:07:09 am
Yeah, fuck random bacteria.

Wrex, would you care being put in the middle of a big maze and have people fed to you every X years?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 01, 2012, 12:07:11 pm
We should look into the possibilities. I don't want the first group to die due to something we didn't research.
CRAZY MONEYMAKING SCHEME:
We could spend all our budget on Euromillions tickets if there's a big rollover or something.
Pros: ~€200million anyone?
Cons: requires a serious overdraft at the bank of luck.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 01, 2012, 01:54:04 pm
We should look into the possibilities. I don't want the first group to die due to something we didn't research.
CRAZY MONEYMAKING SCHEME:
We could spend all our budget on Euromillions tickets if there's a big rollover or something.
Pros: ~€200million anyone?
Cons: requires a serious overdraft at the bank of luck.
I happen to have a account of the bank of luck. Its frozen, and I keep getting collection calls.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 02, 2012, 07:50:26 pm
We need some space weed from X-beyond
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 03, 2012, 11:00:58 am
We should look into the possibilities. I don't want the first group to die due to something we didn't research.
CRAZY MONEYMAKING SCHEME:
We could spend all our budget on Euromillions tickets if there's a big rollover or something.
Pros: ~€200million anyone?
Cons: requires a serious overdraft at the bank of luck.
I happen to have a account of the bank of luck. Its frozen, and I keep getting collection calls.
Shoot.
IS ANYONE HERE IN A POSITION TO MAKE A HEFTY WITHDRAWAL FROM THE BANK OF LUCK?

Sprin: If that means what I think it means, we have hemp. If not, wrong number.

And, because I l forgot to do it sooner:
------+MADPLANS STATUS REPORT:SEPTEMBER 2012+------
Budget: $0 (owed 20, having reached size 2)
Expenditure: $0

New recruits: 4
Total: 5 (admin / high command) 0 (frontline troops) 0 (logistics and supply)

Ground gained: 0km2
Ground lost: 0km2
Net gain: 0km2

Current operations: Invasion of the dem. rep. of Congo. (planning)
Invasion of Earth (idea)

Superweapons/ WMDs: 1 (brainfreez)

TopHat's notes: the re-organisation of MADPLANS was a great success. Please ask me first next time though.
More military expenditure is required.

All hail DZA!

------+END REPORT+------

Feedback?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 03, 2012, 01:48:20 pm
Again, are there any objections[1] to smuggling fake rhino horn and real drugs? These seem to be good sources of urgently needed revenue...

[1] I mean real objections, not some "This is not ethical!", "This is not possible!", "You are completely insane and a danger to the whole mission!" objections. All that stuff is well-known.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 03, 2012, 01:49:07 pm
Again, are there any objections[1] to smuggling fake rhino horn and real drugs? These seem to be good sources of urgently needed revenue...

[1] I mean real objections, not some "This is not ethical!", "This is not possible!", "You are completely insane and a danger to the whole mission!" objections. All that stuff is well-known.
I know that for example elephant tusks can be sold legaly in some countries.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 03, 2012, 01:50:38 pm
Again, are there any objections[1] to smuggling fake rhino horn and real drugs? These seem to be good sources of urgently needed revenue...

[1] I mean real objections, not some "This is not ethical!", "This is not possible!", "You are completely insane and a danger to the whole mission!" objections. All that stuff is well-known.
I know that for example elephant tusks can be sold legaly in some countries.
How's that an objection? That's business we can get into as well!

Do we know any arms merchants?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 03, 2012, 02:11:44 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Every survey and probe and robot has shown that there is no life on Mars bigger than a bacterium. Currently.
hang on hang on hang on.

we found bacteria on mars?
Nope. We're talking about the possibility of bacteria.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 03, 2012, 03:05:13 pm
Just get some extremofiles.

Another problem might be if it is ethical to deploy these lifeforms on Mars. We might be destroying an entire ecosystem. We might kill the first extraterrestial live we ever meet.
Every survey and probe and robot has shown that there is no life on Mars bigger than a bacterium. Currently.
hang on hang on hang on.

we found bacteria on mars?
I don't think it's been disproven...
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 03, 2012, 03:23:40 pm
Again, are there any objections[1] to smuggling fake rhino horn and real drugs? These seem to be good sources of urgently needed revenue...

[1] I mean real objections, not some "This is not ethical!", "This is not possible!", "You are completely insane and a danger to the whole mission!" objections. All that stuff is well-known.
I know that for example elephant tusks can be sold legaly in some countries.
How's that an objection? That's business we can get into as well!

Do we know any arms merchants?
No, But I'm sure I could send a line down to some familiy over in the Homeland and see what I can russle up.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 04, 2012, 12:19:27 pm
Fake rhino horn powder seems like a good busness. I think we accepted that?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on October 04, 2012, 12:24:20 pm
That's an awful business plan. You'd do better selling piss as lemonade.

No, you should start your own iron-refining operation and sell the molten, worthless globs as magic spiritual magnetic resonance pendants to increase your supernatural earth attunement. You'll stop making arseloads of cash when there stop being hippies in the world.

Also, I made you guys an ASCII mission badge!

BAY12 SPEHSS PROGRAM
___
/* * \
|  > |
| o  |
\      /
_____
"FEEL THE SPEHSS"
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 04, 2012, 12:39:01 pm
What, they'd probably buy fake rhino horn powder. its MAGIK remember?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 05, 2012, 11:55:29 am
Again, are there any objections[1] to smuggling fake rhino horn and real drugs? These seem to be good sources of urgently needed revenue...

[1] I mean real objections, not some "This is not ethical!", "This is not possible!", "You are completely insane and a danger to the whole mission!" objections. All that stuff is well-known.
I know that for example elephant tusks can be sold legaly in some countries.
How's that an objection? That's business we can get into as well!

Do we know any arms merchants?
No, But I'm sure I could send a line down to some familiy over in the Homeland and see what I can russle up.
I live in Maine.
It's like guns heaven up here!
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 05, 2012, 04:33:40 pm
considering we dont have uniforms S.P.R.I.N has developed a new magma coating that covers the body and heats it up to the same tempature as magma.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 05, 2012, 04:35:21 pm
That sounds dangerous...
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 05, 2012, 04:38:03 pm
How about we just go with something less likely to reduce us to a pile of ash? Besides, everyone knows magma is so last season.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 05, 2012, 04:38:53 pm
Any MADPLANS expenses due to casualties caused by the use of that suit will be forwarded to your department.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 05, 2012, 05:00:55 pm
I wish S.P.R.I.N turned into a full blown fully funded operation on our colonys.
We also have developed lava suits for more... "Flair".
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 05, 2012, 05:06:10 pm
Again, are there any objections[1] to smuggling fake rhino horn and real drugs? These seem to be good sources of urgently needed revenue...

[1] I mean real objections, not some "This is not ethical!", "This is not possible!", "You are completely insane and a danger to the whole mission!" objections. All that stuff is well-known.
I know that for example elephant tusks can be sold legaly in some countries.
How's that an objection? That's business we can get into as well!

Do we know any arms merchants?
No, But I'm sure I could send a line down to some familiy over in the Homeland and see what I can russle up.
I live in Maine.
It's like guns heaven up here!
My homeland is somewhat more, militarised. Anyone up for some NATO guns?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 07, 2012, 08:40:18 am
Again, are there any objections[1] to smuggling fake rhino horn and real drugs? These seem to be good sources of urgently needed revenue...

[1] I mean real objections, not some "This is not ethical!", "This is not possible!", "You are completely insane and a danger to the whole mission!" objections. All that stuff is well-known.
I know that for example elephant tusks can be sold legaly in some countries.
How's that an objection? That's business we can get into as well!

Do we know any arms merchants?
No, But I'm sure I could send a line down to some familiy over in the Homeland and see what I can russle up.
I live in Maine.
It's like guns heaven up here!
My homeland is somewhat more, militarised. Anyone up for some NATO guns?
Where do you live, again? Were you the Congo guy?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 07, 2012, 10:32:46 am
I think that was me. And i'm not a Congo guy, more like a Country-that-used-to-control-congo-guy.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on October 07, 2012, 10:33:59 am
What we really need are flying space tables.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 08, 2012, 03:34:18 am
I think that was me. And i'm not a Congo guy, more like a Country-that-used-to-control-congo-guy.
Aaaah, the Belgium guy. Wasn't there a Congo guy around here somewhere?

And why's Belgium militarised?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 08, 2012, 10:21:31 am
I think that was me. And i'm not a Congo guy, more like a Country-that-used-to-control-congo-guy.
Aaaah, the Belgium guy. Wasn't there a Congo guy around here somewhere?

And why's Belgium militarised?
Because of NATO?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 08, 2012, 12:57:02 pm
Doesnt really feel like militarized to me.
They are all probably hiding in the mountainous part.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 08, 2012, 01:10:30 pm
Doesnt really feel like militarized to me.
They are all probably hiding in the mountainous part.
This lead me to look into the fine details of the Belgian army. Apparently we have unmanned aircraft.

Edit: Apparently our king is also Knight of the order of the Elephant.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 08, 2012, 01:14:42 pm
The army has aircraft? What does the Air Force have?

Only joking.

150 pages, wow.
And almost 2250 posts.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 08, 2012, 02:50:59 pm
So. Fuel sources/propulsion.

I'm thinking a Variable Specific Impulse Magnetoplasma Rocket (http://en.wikipedia.org/wiki/Vasimir) for getting to Mars. Cuts down a 6 month journey to something like 39 days. IIRC.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 08, 2012, 03:27:57 pm
So. Fuel sources/propulsion.

I'm thinking a Variable Specific Impulse Magnetoplasma Rocket (http://en.wikipedia.org/wiki/Vasimir) for getting to Mars. Cuts down a 6 month journey to something like 39 days. IIRC.
Problem is that those VASIMIR's are energy hungry, produce lot's of waste heat and have trouble working together. Their magnetic fields tend to conflict, and might even mingle with the Earth's magnetic field, creating additionall Torque.

The length of the Transfer orbit is more or less 221605200 kilometers, unless I gravely miscalculated something. In order to that, we'd need to get a speed of 236757 km/h or 65766 m/s. With a maximum exhaust speed of 300km/s. This seems to be well within the Vasimirs possibilities. However, we need to decelerate to, so that means we can only arcelerate for half the voyage, meaning we need to get a max speed 131,532 km/s. Still within the Vasimirs capabilities.

If we apply Tsiolkovsky's rocket equatation, we find out that for every kg of payload, we need to take 1.5 kg of fuel. Which is not a lot for that breathtaking speed. Unfortunately, the engines are also classified as payload needing to be taken, and with the fact that VASIMIR engines provide low thrust per unit and weight a lot, this might become problematic.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 08, 2012, 03:30:04 pm
...Dammit, I really need to brush up on my equations.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 08, 2012, 06:28:31 pm
What's so bad about a 6 month journey? Nobody said a journey to Mars would be easy, or quick. We'd just need to bring plenty of supplies, and have a ship so amazingly dwarfy that Armok himself would bow before it.

Have we talked about ship engineering yet?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 08, 2012, 06:50:41 pm
Bo, we haven't even decided what the ships would be needed to do.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 08, 2012, 07:12:01 pm
Bo, we haven't even decided what the ships would be needed to do.
Keep about 500 crew alive and content for half a year, and carry enough supplies to build a base on Mars.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 08, 2012, 07:18:45 pm
Bo, we haven't even decided what the ships would be needed to do.
Keep about 500 crew alive and content for half a year, and carry enough supplies to build a base on Mars.
There's thousands of us, and there was discussion of other Space Operations, ranging from orbital bombardment to asteroid colonies.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on October 09, 2012, 04:10:18 am
Edit: Apparently our king is also Knight of the order of the Elephant.

I'm what now?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 09, 2012, 12:23:53 pm
I think he meant the Belgian king.
You're a knight of the order of... of...
We really need to think up a cool name.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 09, 2012, 12:27:12 pm
I think he meant the Belgian king.
You're a knight of the order of... of...
We really need to think up a cool name.
The Order of the Martian Cross
The Knights of the Twelve Bays
...
And yeah, meant the Belgian king.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 09, 2012, 01:18:02 pm
The Knights of the Twelve Bays sounds pretty neat.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 09, 2012, 03:31:16 pm
The Knights of the Twelve Bays sounds pretty neat.
The Knights of the Twelfth Bay.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 09, 2012, 03:34:22 pm
So. About the spaceship thing. I recently read an essay by Larry Niven, detailing various megastructures. One of the things he described involved taking an asteroid, focusing sunlight on it using a specially shaped mirror, melting it, spinning the resulting glob, and turning it into a hollow sphere to serve as a hull for a spacecraft. Sounds interesting. Although that'd probably be better for trips to the outer system, or potential interstellar trips. Unless you guys feel like waiting until Apophis makes another close pass.
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on October 09, 2012, 03:36:41 pm
Will we put our leadership's brains inside Large Mechs? Or will they remain organic?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 09, 2012, 03:39:33 pm
No. Put the brains in spaceships. With plenty of processing power and the ability to produce humanoid avatars.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 09, 2012, 05:26:34 pm
So. About the spaceship thing. I recently read an essay by Larry Niven, detailing various megastructures. One of the things he described involved taking an asteroid, focusing sunlight on it using a specially shaped mirror, melting it, spinning the resulting glob, and turning it into a hollow sphere to serve as a hull for a spacecraft. Sounds interesting. Although that'd probably be better for trips to the outer system, or potential interstellar trips. Unless you guys feel like waiting until Apophis makes another close pass.
Um, we need spaceships to get us to the asteroids...

Will we put our leadership's brains inside Large Mechs? Or will they remain organic?
I'd suggest uploading a few backups and possibly a copy or two of the leaders onto cephalopod processing units once I invent them, then we can hook 'em up to anything.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 09, 2012, 06:57:46 pm
Like I said: It's only good for outer system or interstellar expeditions, unless we decide to wait for the asteroid Apophis to make another close pass.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 09, 2012, 07:17:55 pm
My point is, we need some other ship to take us to Mars and the asteroid belt. It needs to be reusable, easily maintained, and capable of keeping a few thousand people alive for...let's say two years, several months minimum but the two years gives us time for the asteroid belt operations.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 10, 2012, 11:18:38 am
My point is, we need some other ship to take us to Mars and the asteroid belt. It needs to be reusable, easily maintained, and capable of keeping a few thousand people alive for...let's say two years, several months minimum but the two years gives us time for the asteroid belt operations.

The sheer cost of utilizing one ship would be enormous, and it would jeopardize the entire mission.  Therefore, I propose that we send multiple rockets with 100 people or so to keep costs lower and so that one catastrophic failure does not end the entire mission.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 10, 2012, 11:45:27 am
My point is, we need some other ship to take us to Mars and the asteroid belt. It needs to be reusable, easily maintained, and capable of keeping a few thousand people alive for...let's say two years, several months minimum but the two years gives us time for the asteroid belt operations.

The sheer cost of utilizing one ship would be enormous, and it would jeopardize the entire mission.  Therefore, I propose that we send multiple rockets with 100 people or so to keep costs lower and so that one catastrophic failure does not end the entire mission.
Actually, the more rockets you use, the more your operation costs. For instance, you're going to have to carry much more weight (engines, and stuff) and loose much more energy and need more hull material (square cube law). The bigger your ship is, the cheaper the operation becomes, and the larger the survival chance of the people inside.
 
You only get a launch frame every 2 years, so traveling in a group or travelling in one ship doesn't really matter. The proposed 250 man orbiter ship is reuseable, and has it's own build in lander.

Also, unless you're using Vasimirs, 2 years are not going to be enough to go to the asteroid belt and back.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 10, 2012, 11:56:59 am
Are we entering B.O.O.Z.E. territory? There will be an A.I., but it is best to have powerfull political figures remain organic so they can appeal to the masses. We could make a backup of their brain, by taking a random migrant, erasing his brain and then uploading the leader's brain.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on October 11, 2012, 01:22:29 pm
GUYS

Do not go for the diamond planet.

Diamonds are worthless crystals that are only valuable because of monopoly control - when word gets out that you're hauling fifty tons of perfect diamond back to Earth, the value would plummet astronomically (haw haw).

Instead, to make money on Earth, build a nuclear goods company. Mine and enrich uranium, preferably in international waters or Lichtenstein. Blast off to space with nuclear rockets (nobody will care, because you're in international waters/Lichtenstein). Set up an asteroid-mining operation on a sizable asteroid like Pallas, get more uranium, enrich it in space, and launch from there. Nuclear power will work for your base and additional rockets, bringing the right materials will allow you to build more rockets while already in space. Rocket around, collecting valuable minerals (platinum! bonus is that you can use it for labware) and materials necessary for your space base.

This way, your Earth business will be profitable, it will make even more profits once you start asteroid-mining, you can seamlessly switch to space mode once you've developed rockets and you'll have a self-sufficient space base with the means of making more self-sufficient space bases.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 11, 2012, 01:42:59 pm
GUYS

Do not go for the diamond planet.Is there a diamond planet? I prefer my insanity sligthly logical, not completely random.

Diamonds are worthless crystals that are only valuable because of monopoly control - when word gets out that you're hauling fifty tons of perfect diamond back to Earth, the value would plummet astronomically (haw haw).

Instead, to make money on Earth, build a nuclear goods company. Mine and enrich uranium, preferably in international waters or Lichtenstein.Nuclear goods embargo. The US has the habit of invading/ embargoing anyone who has nuclear capabilities and doesn't fit exactly to their whishes. International waters ain't going to save us. We're not going to get any of the needed tech, Blast off to space with nuclear rockets (nobody will care, because you're in international waters/LichtensteinInternational space treaty. Unless you're using a standard nuclear powered rocket, which only works in space.). Set up an asteroid-mining operation on a sizable asteroid like Pallas, get more uraniumAsteroids don't contain uranium or other heavy minerals. The further out you go, the lighter things become., enrich it in space, and launch from there. Nuclear power will work for your base and additional rockets, bringing the right materials will allow you to build more rockets while already in space. Rocket around, collecting valuable minerals (platinum! bonus is that you can use it for labware) and materials necessary for your space base.

This way, your Earth business will be profitable, it will make even more profits once you start asteroid-mining, you can seamlessly switch to space mode once you've developed rockets and you'll have a self-sufficient space base with the means of making more self-sufficient space bases.
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on October 11, 2012, 02:06:42 pm
Lichtenstein, then.

And there are multiple planets composed of graphite and diamond it was mentioned in another thread like look it up omg srsly gaiz
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 11, 2012, 02:14:46 pm
Lichtenstein, then.

And there are multiple planets composed of graphite and diamond it was mentioned in another thread like look it up omg srsly gaiz
Nope. Lichtenstein, nor any of the other (European) micronations is going to save you. Really, these days nations are trying to keep a rather thight leash on things.

Besides, if you come barging in, saying we have shouldn't do anything that hasn't been planned, mentioned or referenced at all and follow on by stating a plan that looks similair to what we were already planning, only with several errors and illogicalities in, you can expect people to be confused.

Despite common believe, not everyone reads every page of the forum.

Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 02:33:57 pm
Lichtenstein, then.

And there are multiple planets composed of graphite and diamond it was mentioned in another thread like look it up omg srsly gaiz

Dude. Focus on getting out of the solar system before going for carbon worlds.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 11, 2012, 03:25:18 pm
I agree. We should build our (Mars?) Colony first, build our own planet after a long time of terraforming, build another ship while we're on Mars, and then go even further.
No. Put the brains in spaceships. With plenty of processing power and the ability to produce humanoid avatars.
Not what I had in mind, but something like this. A Dorfputer on steroids, maybe.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 11, 2012, 04:49:45 pm
I think we could make money through a combination of exporting power (solar power would be cheap to produce; a band of solar panels 5-10 meters wide around the Lunar equator would let us export tons of power and make a profit), tourism, and selling overpriced crap to the tourists. Agriculture could also be somewhat more productive on Luna due to the lack of weeds and such.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 04:52:01 pm
Yeah, but that's kind of canceled out by the fact that we'd have to import arable soil.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 11, 2012, 04:57:53 pm
Well, we'd need to do something eventually if we wanted to attack Earth. What else would we do once the groundhogs cut off food imports, eat our own...our own...
Excrement.
We could fertilize the soil with feces!
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 04:59:09 pm
There's no soil on the moon. Only regolith. Regolith not like soil. It is like finely ground glass shards.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 11, 2012, 04:59:50 pm
There's no soil on the moon. Only regolith. Regolith not like soil. It is like finely ground glass shards.
Export incredibly fine glass paper?
I'm sure that's valuable.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 11, 2012, 05:00:59 pm
There is no moon colony in the works. Personally, I would prefer a lunar to martian collony, but that is assuming international support, which we will lack. As of now, we need the privacy and increased if only a little sustainability.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 11, 2012, 05:01:56 pm
There's no soil on the moon. Only regolith. Regolith not like soil. It is like finely ground glass shards.
Couldn't we figure out something? Grind up underground rocks, maybe?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 05:02:56 pm
There is no moon colony in the works. Personally, I would prefer a lunar to martian collony, but that is assuming international support, which we will lack. As of now, we need the privacy and increased if only a little sustainability.

Colony on the far side of Luna? We could call it Larson Base.

There's no soil on the moon. Only regolith. Regolith not like soil. It is like finely ground glass shards.
Couldn't we figure out something? Grind up underground rocks, maybe?

Wouldn't work.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 11, 2012, 05:04:31 pm
Why not? Are moon rocks different from Earth rocks? Soil is, after all, little more than rocks and nutrients.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 05:05:56 pm
You didn't specify adding nutrients. And why do we need soil? Hydroponics is a thing, y'know.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 11, 2012, 05:07:44 pm
I;m serious people, no moon. You can go there with your own personal cash if you wish, but you have no access to Bay12 resources orequipment.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 05:10:45 pm
Wouldn't it make more sense to focus on Luna first, though? Closer, so we don't have to expend as many resources to get there. Lower gravity, which would make launches easier.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 11, 2012, 05:13:55 pm
Wouldn't it make more sense to focus on Luna first, though? Closer, so we don't have to expend as many resources to get there. Lower gravity, which would make launches easier.
No. Too much scrutiny. Other Humans have been there, and can fuck up our plans bad. Besides, it would be visible from earth, almost to the naked eye, and certainly to telescopes. Do we really need that when we're bust breeding eldritch monstrosities?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 05:19:34 pm
There is no moon colony in the works. Personally, I would prefer a lunar to martian collony, but that is assuming international support, which we will lack. As of now, we need the privacy and increased if only a little sustainability.

Colony on the far side of Luna? We could call it Larson Base.

Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 11, 2012, 05:21:16 pm
There is no moon colony in the works. Personally, I would prefer a lunar to martian collony, but that is assuming international support, which we will lack. As of now, we need the privacy and increased if only a little sustainability.

Colony on the far side of Luna? We could call it Larson Base.

The answer is still no. It was put to a vote damnit. And I'm prime minister, so shut up.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 05:32:46 pm
Well, as leader of the Enigneering Corps, I may have to stage a Coup. You don't fuck with the engineers. We fuck shit up. By designing and making shit.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 11, 2012, 05:40:42 pm
Well, as leader of the Enigneering Corps, I may have to stage a Coup. You don't fuck with the engineers. We fuck shit up. By designing and making shit.
No. I am Prime minister. I was voted into office. You have no real power. I have full liberty to give you power and to strip you of your position at a moments notice. You are bloody technocrat.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 05:41:57 pm
And damn proud of it.

Also: Pleeeeeeeeeeeeeeaaaaaaaassssssseeeeee?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 11, 2012, 05:45:05 pm
Well, as leader of the Enigneering Corps,
Woah Woah, slow down. Who said "Engineering" first?
Pleeeeeeeeeeeeeeaaaaaaaassssssseeeeee?
No.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 05:51:20 pm
Look at the first page. I'm listed as being in charge of the Engineering Corps.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 11, 2012, 05:53:09 pm
Wouldn't it make more sense to focus on Luna first, though? Closer, so we don't have to expend as many resources to get there. Lower gravity, which would make launches easier.
No. Too much scrutiny. Other Humans have been there, and can fuck up our plans bad. Besides, it would be visible from earth, almost to the naked eye, and certainly to telescopes. Do we really need that when we're bust breeding eldritch monstrosities?
Oh, please. How would we wage a war on Earth from Luna?
Our main base wouldn't be there, just some farms, generators, a resort, and two or three devastating weapons.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 11, 2012, 05:53:54 pm
Look at the first page. I'm listed as being in charge of the Engineering Corps.

God dammit.

Sorry bout that  ::)
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 11, 2012, 05:54:56 pm
S'all right. Happens to everyone every now and again.

Also, Listening to The Gaslight Anthem, and their music seems to strangely sync up with your avatar for some reason.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on October 12, 2012, 09:34:50 pm
Any idea's for the next poll?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 12, 2012, 10:21:15 pm
What kind of ship we will use.

Heavily armed and armored,

Light and fast,

Balanced,

Etc. The rest of the ship ideas are up to Waffle.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 12, 2012, 10:36:36 pm
Ohh, Um. Hmm. Perhaps methods of making money. Possibilities include, but are not limited too: Kickstarter, Buisness investors, The Chinese, some sort of small scale store, probably selling moon juice, stealing it, Whatever...
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 12, 2012, 10:48:19 pm
Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 13, 2012, 02:43:05 am
Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 13, 2012, 09:22:03 am
Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
My mistake. It's still present in lunar rocks in proportions of one to fifty parts per billion, and worth around $2,000 per liter. Processing lunar rock for He3 should prove profitable. Perhaps not enough to pay for the whole lunar base, but enough to make the industry a worthwhile addition to organic foods, power, and tourism.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 13, 2012, 10:09:40 am
Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
My mistake. It's still present in lunar rocks in proportions of one to fifty parts per billion, and worth around $2,000 per liter. Processing lunar rock for He3 should prove profitable. Perhaps not enough to pay for the whole lunar base, but enough to make the industry a worthwhile addition to organic foods, power, and tourism.
This. But what if we were to suck Luna dry of helium 3, and there was none left to mine?
(And can that happen? I don't know that much about the moon.)
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 13, 2012, 10:12:51 am
Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
My mistake. It's still present in lunar rocks in proportions of one to fifty parts per billion, and worth around $2,000 per liter. Processing lunar rock for He3 should prove profitable. Perhaps not enough to pay for the whole lunar base, but enough to make the industry a worthwhile addition to organic foods, power, and tourism.
This. But what if we were to suck Luna dry of helium 3, and there was none left to mine?
(And can that happen? I don't know that much about the moon.)
We can run out of water on earth if we use it all up, but it'll last us quite some time - I'd think the same applies to moon helium.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 13, 2012, 10:24:29 am
Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
My mistake. It's still present in lunar rocks in proportions of one to fifty parts per billion, and worth around $2,000 per liter. Processing lunar rock for He3 should prove profitable. Perhaps not enough to pay for the whole lunar base, but enough to make the industry a worthwhile addition to organic foods, power, and tourism.
This. But what if we were to suck Luna dry of helium 3, and there was none left to mine?
(And can that happen? I don't know that much about the moon.)
We can run out of water on earth if we use it all up, but it'll last us quite some time - I'd think the same applies to moon helium.
Actually, the Earth can't run out of water. Wether it rains into the ground, freezes, gets pissed out, or whatever, it always finds its way back into the sky as a cloud, and gets recycled again. The only exception is when you take it off the planet.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 13, 2012, 10:58:09 am
I have devised a new rocket tek...
We make a giant bouncyball ans bounce our way into space
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 13, 2012, 11:05:17 am
Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
My mistake. It's still present in lunar rocks in proportions of one to fifty parts per billion, and worth around $2,000 per liter. Processing lunar rock for He3 should prove profitable. Perhaps not enough to pay for the whole lunar base, but enough to make the industry a worthwhile addition to organic foods, power, and tourism.
This. But what if we were to suck Luna dry of helium 3, and there was none left to mine?
(And can that happen? I don't know that much about the moon.)
We can run out of water on earth if we use it all up, but it'll last us quite some time - I'd think the same applies to moon helium.
A better analogy might be geothermal power. We could use up all of the core's heat, but it's not likely.

I have devised a new rocket tek...
We make a giant bouncyball ans bounce our way into space
Cyrano de Bergerac had better ideas to get to the moon than that!
Especially the locust-rocket one.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 13, 2012, 11:06:52 am
I have devised a new rocket tek...
We make a giant bouncyball ans bounce our way into space

/me facepalms.

That is a perfect example of why you leave rocket design to the engineers.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 13, 2012, 11:26:51 am

Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
My mistake. It's still present in lunar rocks in proportions of one to fifty parts per billion, and worth around $2,000 per liter. Processing lunar rock for He3 should prove profitable. Perhaps not enough to pay for the whole lunar base, but enough to make the industry a worthwhile addition to organic foods, power, and tourism.
This. But what if we were to suck Luna dry of helium 3, and there was none left to mine?
(And can that happen? I don't know that much about the moon.)
We can run out of water on earth if we use it all up, but it'll last us quite some time - I'd think the same applies to moon helium.
Actually, the Earth can't run out of water. Wether it rains into the ground, freezes, gets pissed out, or whatever, it always finds its way back into the sky as a cloud, and gets recycled again. The only exception is when you take it off the planet.
Cosmic radiation breaks down water in the athmosphere, and fractions of the hydrogen gas escape. Over time, Earth will lose it's water.

As for He-3 reserves, those should last for a thousand years.

Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 13, 2012, 01:50:48 pm
Ah. I did not know that.
If it'll last for a thousand years, then it has my stamp of approval. It can serve as a source of major income until we moved on to the next colony.

But one more question: If we were to somehow find extraterrestrial life, whst would we do to them with them?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 13, 2012, 01:53:04 pm
We'll try not to disturb anything that doesn't hurt us, and I'll study it. Further action will be decided from there.

It's a moot point, as no life has been found outside of the Terran biosphere.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 13, 2012, 01:58:36 pm
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

I have devised a new rocket tek...
We make a giant bouncyball ans bounce our way into space

UUUUUUUUGGGGHHHH
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 13, 2012, 01:59:48 pm

Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
My mistake. It's still present in lunar rocks in proportions of one to fifty parts per billion, and worth around $2,000 per liter. Processing lunar rock for He3 should prove profitable. Perhaps not enough to pay for the whole lunar base, but enough to make the industry a worthwhile addition to organic foods, power, and tourism.
This. But what if we were to suck Luna dry of helium 3, and there was none left to mine?
(And can that happen? I don't know that much about the moon.)
We can run out of water on earth if we use it all up, but it'll last us quite some time - I'd think the same applies to moon helium.
Actually, the Earth can't run out of water. Wether it rains into the ground, freezes, gets pissed out, or whatever, it always finds its way back into the sky as a cloud, and gets recycled again. The only exception is when you take it off the planet.
Cosmic radiation breaks down water in the athmosphere, and fractions of the hydrogen gas escape. Over time, Earth will lose it's water.

As for He-3 reserves, those should last for a thousand years.
We could also use uo all hydrogen with fusion, or as rocket fuel, or... you get what I'm saying.
But yeah, geothermal power is a better example.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 13, 2012, 02:03:39 pm
Moon base.
Power. We could export electricity.
Hydrogen-3. Fusion's 20 years away and going to stay there a while, but H3 is still valuable.
Tourism. Need I say more?

As to ships: Start out focusing on cheapness, reliability, and fuel efficiency. Speed is more a factor of what orbits you use and how much you put into acceleration than anything.
Hydrogen 3 is not found on the moon, or can be made cheaper in labratories

Helium-3 is. Common mistake. Point is that one is used for first Gen fusion, the other for second gen.
My mistake. It's still present in lunar rocks in proportions of one to fifty parts per billion, and worth around $2,000 per liter. Processing lunar rock for He3 should prove profitable. Perhaps not enough to pay for the whole lunar base, but enough to make the industry a worthwhile addition to organic foods, power, and tourism.
This. But what if we were to suck Luna dry of helium 3, and there was none left to mine?
(And can that happen? I don't know that much about the moon.)
We can run out of water on earth if we use it all up, but it'll last us quite some time - I'd think the same applies to moon helium.
Actually, the Earth can't run out of water. Wether it rains into the ground, freezes, gets pissed out, or whatever, it always finds its way back into the sky as a cloud, and gets recycled again. The only exception is when you take it off the planet.
Cosmic radiation breaks down water in the athmosphere, and fractions of the hydrogen gas escape. Over time, Earth will lose it's water.

As for He-3 reserves, those should last for a thousand years.
We could also use uo all hydrogen with fusion, or as rocket fuel, or... you get what I'm saying.
But yeah, geothermal power is a better example.
We don't have fusion. Colonies near gas giants will probably come first.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 13, 2012, 03:34:17 pm
Fusion is not that far away. But yeah, running out of hydrogen through fusion is unlikely, as the Earth has gigantic amounts of water, and not all the isotopes are avaible in the correct quantities.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on October 13, 2012, 05:16:44 pm
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 13, 2012, 05:18:35 pm
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 13, 2012, 10:10:56 pm
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
I'm willing to do this if necessary, but I've always been more of a diplomat, since I'm good at debating 'n' stuff. I'm still a good shot with a sniper rifle. I know lots about computers, and a fair amount of chemistry.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 13, 2012, 10:45:50 pm
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
I'm willing to do this if necessary, but I've always been more of a diplomat, since I'm good at debating 'n' stuff. I'm still a good shot with a sniper rifle. I know lots about computers, and a fair amount of chemistry.
Already have a diplomat. Engineering corps has leader, Debating should be lead to the politicians, and chemistry is for losers who aren't bureaucrats.
Title: Re: The Bay12 Space program - Open discussion
Post by: Wrex on October 13, 2012, 10:49:11 pm
Oh, can I fill the position of shock trooper? Lupine Trouble shooters division, perhaps? :p
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on October 14, 2012, 12:09:09 am
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
I'm willing to do this if necessary, but I've always been more of a diplomat, since I'm good at debating 'n' stuff. I'm still a good shot with a sniper rifle. I know lots about computers, and a fair amount of chemistry.
Already have a diplomat. Engineering corps has leader, Debating should be lead to the politicians, and chemistry is for losers who aren't bureaucrats.

There's no reason he could not work alongside said individuals should the need arise, however. After all, we cannot expect the leaders alone to do all the work of their respective divisions.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 14, 2012, 02:48:12 am
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
I'm willing to do this if necessary, but I've always been more of a diplomat, since I'm good at debating 'n' stuff. I'm still a good shot with a sniper rifle. I know lots about computers, and a fair amount of chemistry.
Already have a diplomat. Engineering corps has leader, Debating should be lead to the politicians, and chemistry is for losers who aren't bureaucrats.
I take offense to that last one! Fear my clouds of ETHICAL gas! (Now with a fresh minty taste and 20% more nerve damage!)
Title: Re: The Bay12 Space program - Open discussion
Post by: Corai on October 14, 2012, 02:50:18 am
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
I'm willing to do this if necessary, but I've always been more of a diplomat, since I'm good at debating 'n' stuff. I'm still a good shot with a sniper rifle. I know lots about computers, and a fair amount of chemistry.
Already have a diplomat. Engineering corps has leader, Debating should be lead to the politicians, and chemistry is for losers who aren't bureaucrats.
I take offense to that last one! Fear my clouds of ETHICAL gas! (Now with a fresh minty taste and 20% more nerve damage!)

P.E.A.C.E Stamp of Approval! 100% ethical!
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 14, 2012, 09:16:25 am
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
I'm willing to do this if necessary, but I've always been more of a diplomat, since I'm good at debating 'n' stuff. I'm still a good shot with a sniper rifle. I know lots about computers, and a fair amount of chemistry.
Already have a diplomat. Engineering corps has leader, Debating should be lead to the politicians, and chemistry is for losers who aren't bureaucrats.

If you want any form of bio-weapons, gas, etc. you need a chemist.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 14, 2012, 12:50:21 pm
Whoa, whoa, whoa. Lots of catching up to do. Anyway:


1. Moon base. What happened to the lunar resort? The totally legal business we were going to pitch. Although I will follow Misko if he still disagrees.
2. Iron Tomato's Job. As far as I can see:
Chemical Weapons Development
Field Diplomacy  (no, I have no idea as to what that entails either)
Military Computing
That one Sniper.
Some non-military role.

Your choice.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 14, 2012, 12:52:04 pm
Wait. Do we have a Public Relations Officer yet? Iron Tomato could fill that role.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 14, 2012, 01:57:57 pm
I think Corai's on that. I seem to be unofficially advising us on how to make us not look completely cuckoo, as well.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 14, 2012, 02:10:27 pm
We at S.P.R.I.N have riged a copyer to print money for the space program, sadly all we had was a one doler bill...
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 14, 2012, 02:23:05 pm
We at S.P.R.I.N have riged a copyer to print money for the space program, sadly all we had was a one doler bill...
...That IS illegal, you know, right?
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 14, 2012, 02:28:47 pm
shh dont tell anyone...
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 14, 2012, 04:06:56 pm
Productivity session ended. I could be the military weapons designer, to combine chemical weapons designer and military computing.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 14, 2012, 04:13:05 pm
Productivity session ended. I could be the military weapons designer, to combine chemical weapons designer and military computing.
Fine by me.
---CURRENT WEAPONS STATUS---
Super weapons: Brainfreez
Normal Weapons: a bunch of forumites
---END STATUS REPORT---
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 14, 2012, 04:33:17 pm
What about fighters/bombers?
I want command of one of them. Britishness, planes are genetic etc etc. Probably bomber command, seeing as that involves more mapping of things and considering more in depth implications, whereas fighters are more just putting fighters where other planes are. Actually, both are pretty complex, but bombers are still probably a thing that would be better? I kind of forgot my point here.
Title: Re: The Bay12 Space program - Open discussion
Post by: OREOSOME on October 14, 2012, 04:42:26 pm
I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Title: Re: The Bay12 Space program - Open discussion8u
Post by: IronTomato on October 14, 2012, 05:12:32 pm
Productivity session ended. I could be the military weapons designer, to combine chemical weapons designer and military computing.
Fine by me.
---CURRENT WEAPONS STATUS---
Super weapons: Brainfreez
Normal Weapons: a bunch of forumites
---END STATUS REPORT---

Do you mean that Brainfreez makes super weapons, or that Brainfreez is a super weapon himself?
Title: Re: The Bay12 Space program - Open discussion8u
Post by: misko27 on October 14, 2012, 05:16:54 pm
Productivity session ended. I could be the military weapons designer, to combine chemical weapons designer and military computing.
Fine by me.
---CURRENT WEAPONS STATUS---
Super weapons: Brainfreez
Normal Weapons: a bunch of forumites
---END STATUS REPORT---
Do you mean that Brainfreez makes super weapons, or that Brainfreez is a super weapon himself?
Clearly the latter. He be brainfreez.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 14, 2012, 05:21:18 pm
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
I'm willing to do this if necessary, but I've always been more of a diplomat, since I'm good at debating 'n' stuff. I'm still a good shot with a sniper rifle. I know lots about computers, and a fair amount of chemistry.
Already have a diplomat. Engineering corps has leader, Debating should be lead to the politicians, and chemistry is for losers who aren't bureaucrats.

If you want any form of bio-weapons, gas, etc. you need a chemist.
Exactly.
Chemical Weapons Development
IT'S MINE! If anyone is gonna be developing horribly crippling and mutilating gasses, it'll be me.
Okay. One last thing before I go and be productive. What's my job, besides opinion giver?

What skills do you have to offer?
Join the military. We cold use more people to fill in those positions.
I'm willing to do this if necessary, but I've always been more of a diplomat, since I'm good at debating 'n' stuff. I'm still a good shot with a sniper rifle. I know lots about computers, and a fair amount of chemistry.
Already have a diplomat. Engineering corps has leader, Debating should be lead to the politicians, and chemistry is for losers who aren't bureaucrats.
I take offense to that last one! Fear my clouds of ETHICAL gas! (Now with a fresh minty taste and 20% more nerve damage!)

P.E.A.C.E Stamp of Approval! 100% ethical!
Thank you. Much appreciated.


What about fighters/bombers?
I want command of one of them. Britishness, planes are genetic etc etc. Probably bomber command, seeing as that involves more mapping of things and considering more in depth implications, whereas fighters are more just putting fighters where other planes are. Actually, both are pretty complex, but bombers are still probably a thing that would be better? I kind of forgot my point here.
Airforce currently is my field, though I'll give you the Airforce Strategic and Practical Planning Department ASPPD (which means you'll do all the work and still be subordinate to me) if I get control of our space navy (merchant and military, thank you very much).
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 14, 2012, 05:28:17 pm
1. Helgoland: I take it we should combine the airforce and navy then?
2. Fighter & Bomber command are both available if wanted (see crew roster)
3. We were actually considering using brainfreez as a WMD at one point...
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 14, 2012, 05:52:55 pm
1. Helgoland: I take it we should combine the airforce and navy then?
I said that a few pages ago... Airforce pilot and Space piot trainig woud be similar at least in the beginning, and there are bound to be other similarities. Plus, combined air/space fighters!

So yeah, me as head of airforce and space navy. And regular navy.

(I don't really like infantry, y'know...)
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 14, 2012, 06:24:00 pm
I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Any AIs we have will just be uploaded humans, so it won't be worse than normal.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 14, 2012, 07:37:17 pm
I'd volunteer for being the AI for the first interstellar vessel. Preferably something based on the Valkyrie design, because being broadsided by the interstellar medium at relativistic speeds is not pleasant.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 15, 2012, 01:36:17 pm
I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
I disagree. I will always be where the AI is. So i am in direct control of the AI, if B.O.O.Z.E. does anything wrong, i can disable it.
I think somebody else volounteered for being B.O.O.Z.E. already.

The current plan is basically making B.O.O.Z.E. a artificially enhanced human brain. What is this Valkyrie design?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 15, 2012, 03:06:34 pm
I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Any AIs we have will just be uploaded humans, so it won't be worse than normal.
So we could put Brainfreez in one?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 15, 2012, 03:08:40 pm
I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Any AIs we have will just be uploaded humans, so it won't be worse than normal.
So we could put Brainfreez in one?
VETO
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 15, 2012, 03:10:50 pm
I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Any AIs we have will just be uploaded humans, so it won't be worse than normal.
So we could put Brainfreez in one?
VETO
Crap.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 15, 2012, 03:51:13 pm
By the way, has Toad seen this thread? And does anyone remember how it started?
Title: Re: The Bay12 Space program - Open discussion
Post by: GoombaGeek on October 15, 2012, 03:54:21 pm
By the way, has Toad seen this thread? And does anyone remember how it started?
Yeah, he moved it out of DF General after I posted an angry tirade in a different thread.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 15, 2012, 04:50:51 pm
By the way, has Toad seen this thread? And does anyone remember how it started?
It started when Waffle asked how many people played DF. In less than a page, well,

Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.
Quote from: Misko27
Does Mars have enough volcanos for proper !!SCIENCE!!

I joined about 20 pages in or so.

BEST. DERAIL. EVER.

EDIT: page 19, actually. Post 282, August 04.

EDITEDIT: has it really been that long?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 15, 2012, 04:52:25 pm
By the way, has Toad seen this thread? And does anyone remember how it started?
YOU DOUBLE POST! THE HOUNDS ARE COMING!!!

Yeah, it explains whats up on the very first page. Look it up dude. Positions and assignments are there too.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 15, 2012, 04:54:58 pm
Okay, after thinking about it, dibs on Bomber command. I reckon that's pretty appropriate and something that I could do okay at.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 15, 2012, 04:59:23 pm
By the way, has Toad seen this thread? And does anyone remember how it started?
YOU DOUBLE POST! THE HOUNDS ARE COMING!!!

Yeah, it explains whats up on the very first page. Look it up dude. Positions and assignments are there too.
I knew that, the question was more of a matter of wether or not people still cared :\
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 15, 2012, 05:11:34 pm
By the way, has Toad seen this thread? And does anyone remember how it started?
YOU DOUBLE POST! THE HOUNDS ARE COMING!!!

Yeah, it explains whats up on the very first page. Look it up dude. Positions and assignments are there too.
I knew that, the question was more of a matter of wether or not people still cared :\
Course theyy do. Lots are just waiting for planning to be finished. Trust me here, when push comes to shove, there are people waiting who simply aren't involved in active planning.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 16, 2012, 03:11:49 pm
By the way, has Toad seen this thread? And does anyone remember how it started?
YOU DOUBLE POST! THE HOUNDS ARE COMING!!!

Yeah, it explains whats up on the very first page. Look it up dude. Positions and assignments are there too.
I knew that, the question was more of a matter of wether or not people still cared :\
Course theyy do. Lots are just waiting for planning to be finished. Trust me here, when push comes to shove, there are people waiting who simply aren't involved in active planning.
Gotcha there :p
Okay, after thinking about it, dibs on Bomber command. I reckon that's pretty appropriate and something that I could do okay at.
It's an honor to have you drop my inventions on stuff.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 16, 2012, 03:24:07 pm
And I can design the bombers!
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 16, 2012, 03:48:38 pm
And I can design the bombers!
Now you're thinkin' like a Bay12'er!
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 18, 2012, 12:11:26 pm
To the leaders of the Program,

I request for the creation of a division within my department for the development of non-lethal weaponry for the keepers of the peace.  This will prevent unnecessary deaths of vital members and non-vital members of the members of the program.  I shall oversee the operation personally, and follow guidelines set by yourselves.

Possibly the greatest advantage to this is the ability for Weapons developers to focus entirely upon the lethal weapons used by the military.

-Zanzetkuken, head of Custodibus Pacis (Keepers of the Peace)
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 18, 2012, 12:43:33 pm
*hands over shotgun to Zanzetkuken*
'hold it with both hands, and use it as a club!'
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 18, 2012, 04:59:38 pm
To the leaders of the Program,

I request for the creation of a division within my department for the development of non-lethal weaponry for the keepers of the peace.  This will prevent unnecessary deaths of vital members and non-vital members of the members of the program.  I shall oversee the operation personally, and follow guidelines set by yourselves.

Possibly the greatest advantage to this is the ability for Weapons developers to focus entirely upon the lethal weapons used by the military.

-Zanzetkuken, head of Custodibus Pacis (Keepers of the Peace)
I'll contribute! Let's see, would spiders that paralyze with a bite be good?
Title: Re: The Bay12 Space program - Open discussion
Post by: jimbobobby on October 18, 2012, 05:19:28 pm
I must say, this is interesting and it has left me with one question. May I join? I will not apologize for the abundance of confusion I may or may not cause whilst utilizing the range of words I have at my disposal. Good day to you all
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 18, 2012, 05:21:27 pm
Go ahead. What can you do?
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 18, 2012, 05:28:26 pm
Um.. We at S.P.R.I.N may have... How you say... STRUCK SUCSESS!!
We have developed an army of shotgun weilding zombies! So far only 69 have escaped!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 18, 2012, 05:28:37 pm
I must say, this is interesting and it has left me with one question. May I join? I will not apologize for the abundance of confusion I may or may not cause whilst utilizing the range of words I have at my disposal. Good day to you all
Anyone is free to join, any time. The more the merrier.
Just fill in this application form:

Are you a spy for a government secretly plotting to sabotage the Program?
If yes, please report to the Trash compacter reception for administration.
If no, welcome aboard!!!
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on October 18, 2012, 07:47:58 pm
To the leaders of the Program,

I request for the creation of a division within my department for the development of non-lethal weaponry for the keepers of the peace.  This will prevent unnecessary deaths of vital members and non-vital members of the members of the program.  I shall oversee the operation personally, and follow guidelines set by yourselves.

Possibly the greatest advantage to this is the ability for Weapons developers to focus entirely upon the lethal weapons used by the military.

-Zanzetkuken, head of Custodibus Pacis (Keepers of the Peace)

Hmm, non-lethal arms development...well, I do like having options. This endeavor has my full support.

Um.. We at S.P.R.I.N may have... How you say... STRUCK SUCSESS!!
We have developed an army of shotgun weilding zombies! So far only 69 have escaped!

How is a horde of unruly shotgun zombies intended to be helpful...at all?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 18, 2012, 07:49:21 pm
As shock troopers?
Title: Re: The Bay12 Space program - Open discussion
Post by: Phlum on October 18, 2012, 09:28:14 pm
Policemen?
Title: Re: The Bay12 Space program - Open discussion
Post by: jimbobobby on October 19, 2012, 08:38:22 am
I must say, this is interesting and it has left me with one question. May I join? I will not apologize for the abundance of confusion I may or may not cause whilst utilizing the range of words I have at my disposal. Good day to you all
Are you a spy for a government secretly plotting to sabotage the Program?
We're not spies, we're agents and no! I despise the government. Viva la government B12 SP!
I'm not quite sure what's going on in this thread but it seems pretty safe
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 19, 2012, 10:58:48 am
*evil laughter*
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 19, 2012, 12:18:46 pm
I'll contribute! Let's see, would spiders that paralyze with a bite be good?

To GreatWyrmGold:

The acceptance to your proposal for the paralysis mechanoid spiders depends upon how strong the paralysis is and whether it has the possibility of death.  I would like to have more information.

-Zanzetkuken, head of Custodibus Pacis (Keepers of the Peace)

To the leaders of the Program:

I request for the creation of a division within my department for the development of non-lethal weaponry for the keepers of the peace.  This will prevent unnecessary deaths of vital members and non-vital members of the members of the program.  I shall oversee the operation personally, and follow guidelines set by yourselves.

Possibly the greatest advantage to this is the ability for Weapons developers to focus entirely upon the lethal weapons used by the military.

-Zanzetkuken, head of Custodibus Pacis (Keepers of the Peace)

Hmm, non-lethal arms development...well, I do like having options. This endeavor has my full support.

To President DZA,

I am glad that there is support for my idea.  Development shall begin soon, but due to lack of resources, there will be limited developments at the current time.

-Zanzetkuken, head of Custodibus Pacis (Keepers of the Peace)
Title: Re: The Bay12 Space program - Open discussion
Post by: Hanslanda on October 19, 2012, 12:22:30 pm
Bay12: We write memos about this shit.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 19, 2012, 12:26:47 pm
Bay12: We write memos about this shit.

It seems more official for a program that way.
Title: Re: The Bay12 Space program - Open discussion
Post by: jimbobobby on October 19, 2012, 03:21:29 pm
Somebody just explain what the fuck is going on and what I can do to aid the madness, I've got a vague idea but vague-inity isn't enough
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 19, 2012, 03:24:59 pm
Somebody just explain what the fuck is going on and what I can do to aid the madness, I've got a vague idea but vague-inity isn't enough
We're going to Mars, and I got some numbers on that. We're also going to invade Congo or somewhere else, and sell fake rhino horns to the Chinese, and farm elephants.

That's about it for my part. The fartest I've coming on designing the ship is that is bloody expensive.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 19, 2012, 03:28:12 pm
Zanzetkuken: I'm the head of BIOGLaDos. That means I'm working with real spiders. Eventually. When I get my lab and my spiders, I'll be able to let you know.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 19, 2012, 03:32:32 pm
So, where actually are we invading?
I'm sure I could Google up some strategic maps. With a bit of work it should be possible to get altitude information etc. Also information on what kind of aircraft we'd have available.
If any of that information is available, of course.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 19, 2012, 03:43:43 pm
Zanzetkuken: I'm the head of BIOGLaDos. That means I'm working with real spiders. Eventually. When I get my lab and my spiders, I'll be able to let you know.
I got spider around. They're of the small and creepiecrawly variety. I also got some of the flat variety, but those aren't very lively.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 19, 2012, 04:01:00 pm
Zanzetkuken: I'm the head of BIOGLaDos. That means I'm working with real spiders. Eventually. When I get my lab and my spiders, I'll be able to let you know.
I got spider around. They're of the small and creepiecrawly variety. I also got some of the flat variety, but those aren't very lively.
Good, now bring them to my nonexistent lab!
See the problem? I've got requests flowing in but no way to fulfill them!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 19, 2012, 04:07:38 pm
So, where actually are we invading?
I'm sure I could Google up some strategic maps. With a bit of work it should be possible to get altitude information etc. Also information on what kind of aircraft we'd have available.
If any of that information is available, of course.
We're invading the Congo (dem. rep. Or just Congo, I can't remember.
As to the aircraft question, the current overall budget is ~$173, and $20 is allocated to MADPLANS.
So, yeah, no aircraft yet.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 19, 2012, 04:09:17 pm
So, where actually are we invading?
I'm sure I could Google up some strategic maps. With a bit of work it should be possible to get altitude information etc. Also information on what kind of aircraft we'd have available.
If any of that information is available, of course.
We're invading the Congo (dem. rep. Or just Congo, I can't remember.
As to the aircraft question, the current overall budget is ~$173, and $20 is allocated to MADPLANS.
So, yeah, no aircraft yet.
I can make aircrafts. 100% Biologically compostable, no fuel required, and launcheable by hand. They even have a pointy end to hurt people.

Note: I'm pretty bad at folding planes, so don't complain when they make a 180 degree turn and hit you in the eye.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 19, 2012, 04:21:40 pm
So, where actually are we invading?
I'm sure I could Google up some strategic maps. With a bit of work it should be possible to get altitude information etc. Also information on what kind of aircraft we'd have available.
If any of that information is available, of course.
We're invading the Congo (dem. rep. Or just Congo, I can't remember.
As to the aircraft question, the current overall budget is ~$173, and $20 is allocated to MADPLANS.
So, yeah, no aircraft yet.
$173 is not terribly much, so airplanes will have to be pushed back.

Unless we can buy them from some heavily armed thrid-world country where inflation is huge and guns are super cheap.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 19, 2012, 04:56:06 pm
So I found this thing. (http://www.globalplanesearch.com/warbirds/)
At least we have some price ranges now.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 19, 2012, 05:05:36 pm
There are lots of places to buy surplus military equipment online.
Military-grade forklift trucks for 7k :)
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 19, 2012, 05:27:43 pm
Policemen?

I just saw this in response to Sprin's (?) zombie post.  The only non-intelligent beings employed by the Custodibus Pacis will be robots, and that being only a maybe.

There are lots of places to buy surplus military equipment online.
Military-grade forklift trucks for 7k :)

Modern?  1940's - 1970's would not be sacrificing that much lethality, and would be cheaper. (maybe)
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 19, 2012, 05:31:02 pm
There are lots of places to buy surplus military equipment online.
Military-grade forklift trucks for 7k :)
In USA, Assualt weapons are legal. So we could probably but what we need here in the states.

So I found this thing. (http://www.globalplanesearch.com/warbirds/)
At least we have some price ranges now.
Even the 1945 combat vehicles are over 10,000 dollars. MINIMIUM. Most are alot more.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 19, 2012, 05:34:41 pm
There are lots of places to buy surplus military equipment online.
Military-grade forklift trucks for 7k :)
In USA, Assualt weapons are legal. So we could probably but what we need here in the states.

So I found this thing. (http://www.globalplanesearch.com/warbirds/)
At least we have some price ranges now.
Even the 1945 combat vehicles are over 10,000 dollars. MINIMIUM. Most are alot more.

Military?  Just buy some cheap crop dusters, attach missiles, and install a device to fly them remotely.  Not much risk to our lives, and alot of kills.
Title: Re: The Bay12 Space program - Open discussion
Post by: jimbobobby on October 19, 2012, 05:55:53 pm
We're going to Mars, and I got some numbers on that. We're also going to invade Congo or somewhere else, and sell fake rhino horns to the Chinese, and farm elephants.
What role can I take in this brilliant plan? If needed I'll impregnate the elephants myself. After all, insanity has its perks, does it not?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 19, 2012, 06:00:02 pm
We're going to Mars, and I got some numbers on that. We're also going to invade Congo or somewhere else, and sell fake rhino horns to the Chinese, and farm elephants.
What role can I take in this brilliant plan? If needed I'll impregnate the elephants myself. After all, insanity has its perks, does it not?
Artificially impregnating animals is not as fun as it sounds.
There are lots of places to buy surplus military equipment online.
Military-grade forklift trucks for 7k :)
In USA, Assualt weapons are legal. So we could probably but what we need here in the states.

So I found this thing. (http://www.globalplanesearch.com/warbirds/)
At least we have some price ranges now.
Even the 1945 combat vehicles are over 10,000 dollars. MINIMIUM. Most are alot more.

Military?  Just buy some cheap crop dusters, attach missiles, and install a device to fly them remotely.  Not much risk to our lives, and alot of kills.
Still a expenisve way to use our money.
Title: Re: The Bay12 Space program - Open discussion
Post by: jimbobobby on October 19, 2012, 06:26:39 pm
Artificially impregnating animals is not as fun as it sounds.
It sounds pretty easy, get elephant cum in a bucket and splash it on the woman. How hard can it be?
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 19, 2012, 06:38:00 pm
We at S.P.R.I.N have made denim pajamas!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 19, 2012, 06:51:19 pm
Artificially impregnating animals is not as fun as it sounds.
It sounds pretty easy, get elephant cum in a bucket and splash it on the woman. How hard can it be?
First theres the part where you obtain it, and the part where you have to use a turkey baster to put it on them. Also, the obtaining involves hooking elephant dick to jack-off machine. Or you can give it a hand-job.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on October 19, 2012, 07:37:29 pm
So it's settled. Jimbobobby will be our endangered species farm's resident filthy whore animal insemination specialist. Giving out handy-J's to large mammals for the glory of the Bay12 Space Program!
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on October 19, 2012, 07:43:32 pm
So it's settled. Jimbobobby will be our endangered species farm's resident filthy whore animal insemination specialist. Giving out handy-J's to large mammals for the glory of the Bay12 Space Program!
Is this thing still going? Wow...
Well, il add that to the OP, DZA
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 20, 2012, 06:26:48 am
There are lots of places to buy surplus military equipment online.
Military-grade forklift trucks for 7k :)
In USA, Assualt weapons are legal. So we could probably but what we need here in the states.

So I found this thing. (http://www.globalplanesearch.com/warbirds/)
At least we have some price ranges now.
Even the 1945 combat vehicles are over 10,000 dollars. MINIMIUM. Most are alot more.

Military?  Just buy some cheap crop dusters, attach missiles, and install a device to fly them remotely.  Not much risk to our lives, and alot of kills.
Still a expenisve way to use our money.
AFAIK in the Congo an AK-47 costs about as much as a chicken - $2.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 20, 2012, 06:51:44 am
I'd assume chickens cost more, really. Or not, don't think Congo has a food crisis, just a humanitarian one.

Besides, we can build our own tank. Has anyone got a postcard of one?

Like this (http://en.wikipedia.org/wiki/Bob_Semple_tank)
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 20, 2012, 07:24:58 am

Besides, we can build our own tank. Has anyone got a postcard of one?

Like this (http://en.wikipedia.org/wiki/Bob_Semple_tank)
That might work...
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 20, 2012, 07:26:10 am
It doesn't. At all.
Title: Re: The Bay12 Space program - Open discussion
Post by: jimbobobby on October 20, 2012, 10:35:33 am
So it's settled. Jimbobobby will be our endangered species farm's resident filthy whore animal insemination specialist. Giving out handy-J's to large mammals for the glory of the Bay12 Space Program!
I can do this with my eyes closed but I have certain suspicions, will I be considered contaminated and quarantined if I "accidentally" get the semen on my skin? Also, it is required you manufacture a condom large enough to fit on the trunk of an elephant.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 20, 2012, 10:40:06 am
To the members of the program:

You know, when we have conquered the Dem. Rep. of the Congo, we would need to cement our reputation fast in order to prevent nearby countries from invading for quick land grab.  We should get prepared for that ahead of time by performing humanitarian efforts and preparing a constitution.

For the food for the Humanitarian effort, I propose that we use algae for the provided food.  It grows fast, is cheep, and Japanese people eat it occasionally.

The Constitution will need to be decided by the members.

-Zanzetkuken, head of Custodibus Pacis (put that in the main post already)
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 20, 2012, 11:03:21 am
-Zanzetkuken, head of Custodibus Pacis (put that in the main post already)
But its not a awesome dwarven abbreviation D:

We really can't do much wrong in DRC, its basically a shithole anyway.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 20, 2012, 11:30:16 am
IDEA: slime moulds as food!
Also for supercomputers.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 20, 2012, 12:42:06 pm
IDEA: slime moulds as food!
Also for supercomputers.
Slime mold computers will need work before they can be used for more than planning roads or something.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 20, 2012, 12:45:51 pm
There are lots of places to buy surplus military equipment online.
Military-grade forklift trucks for 7k :)
In USA, Assualt weapons are legal. So we could probably but what we need here in the states.

So I found this thing. (http://www.globalplanesearch.com/warbirds/)
At least we have some price ranges now.
Even the 1945 combat vehicles are over 10,000 dollars. MINIMIUM. Most are alot more.

Military?  Just buy some cheap crop dusters, attach missiles, and install a device to fly them remotely.  Not much risk to our lives, and alot of kills.
Still a expenisve way to use our money.
AFAIK in the Congo an AK-47 costs about as much as a chicken - $2.
I said this exact point earlier.

IDEA: slime moulds as food!
Also for supercomputers.
Draw up some plans.

-Zanzetkuken, head of Custodibus Pacis (put that in the main post already)
But its not a awesome dwarven abbreviation D:

We really can't do much wrong in DRC, its basically a shithole anyway.
Yes, but "at least we aren't the other guy" is not generally a good way to win over a populace. Plus we might have to deal with the African Union.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 22, 2012, 06:26:53 am
Hey, we didn't actually put a test tube baby poll.
Pretty please, Waffle?
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on October 22, 2012, 06:46:46 am
I doubt there's any need. It's already been debated thoroughly and is one of the most solid and practical ideas the program has had thus far.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 22, 2012, 04:26:37 pm
As long as I can decide what kind of phenotypes to produce. :P

Nah. That'd be a bad idea. It'd probably result in entire batches of cat-folk.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 22, 2012, 07:18:05 pm
Nah. That'd be a bad idea. It'd probably result in entire batches of cat-folk.

Are you sure that it is a bad thing?  They are faster soldiers at the very least!
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 22, 2012, 07:20:32 pm
And now that I think about, the fur would be a bit of boon, because we wouldn't have to produce as much of a greenhouse effect on Mars in the long run. Sure, the difference would probably only be a few degrees, but still.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 22, 2012, 07:21:29 pm
Nah. That'd be a bad idea. It'd probably result in entire batches of cat-folk.

Are you sure that it is a bad thing?  They are faster soldiers at the very least!

Speculation, idle speculation. Until my lab gets fired up, we won't know.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 22, 2012, 08:03:26 pm
So it's settled. Jimbobobby will be our endangered species farm's resident filthy whore animal insemination specialist. Giving out handy-J's to large mammals for the glory of the Bay12 Space Program!
I can do this with my eyes closed but I have certain suspicions, will I be considered contaminated and quarantined if I "accidentally" get the semen on my skin? Also, it is required you manufacture a condom large enough to fit on the trunk of an elephant.
There are already condoms for this purpose.

Considering also there are few to zero women right now on this trip, your services wil be heavily in demand.

As long as I can decide what kind of phenotypes to produce. :P

Nah. That'd be a bad idea. It'd probably result in entire batches of cat-folk.
No cat people. No unneeded human genetic combinations until after we are prepared t deal with sanctions from UN.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 22, 2012, 08:04:57 pm
...We'll be on Mars. The rest of Earth kind of lacks Heavy-Lift capabilities. I doubt they'll be able to do much to us.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 22, 2012, 08:05:36 pm
...We'll be on Mars. The rest of Earth kind of lacks Heavy-Lift capabilities. I doubt they'll be able to do much to us.
However, they will have stuff we need, so no bad PR until we can nuke from orbit.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 22, 2012, 08:08:03 pm
We can always keep the cat people hidden...

And I'd volunteer for the first experiments. This body I currently in habit is boring.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 22, 2012, 08:12:51 pm
We can always keep the cat people hidden...

And I'd volunteer for the first experiments. This body I currently in habit is boring.
Sure. First experiments will likely be total and massive failures, but still.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 22, 2012, 08:14:16 pm
Hey, as long as there's a chance of me getting fur and ears and a tail, I'm happy.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 22, 2012, 08:17:44 pm
Hey, as long as there's a chance of me getting fur and ears and a tail, I'm happy.

Do you want your brain transferred via electronic link-up, or removed and surgically attached?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 22, 2012, 08:20:06 pm
Well, if I were to have my preferred option, I'd have gradually have the functions of my brain cells taken over by nanomachines. To create a sort of seamless upload. The whole philosophical ramifications about purely digital uploading kind of frighten me.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 22, 2012, 08:21:16 pm
Well, that's out of my department. Have fun with the roboticist nuts...
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 23, 2012, 12:25:28 pm
So you want us to turn your brain in a living computer, then send it into space. I don't take any responsibilities if your brain is wiped out by a small solar flare, or because you downloaded something from the internet.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 23, 2012, 07:27:50 pm
Well, if I were to have my preferred option, I'd have gradually have the functions of my brain cells taken over by nanomachines. To create a sort of seamless upload. The whole philosophical ramifications about purely digital uploading kind of frighten me.
Like the fact thatt everytime you teleport, you die? And a copy of you is made? And that on Star Trek, every one dies repeatedly and hope their clone can continue the mission, their entire LIFE, Sucessfully?

Philosophical.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 23, 2012, 07:45:45 pm
Like the fact thatt everytime you teleport, you die? And a copy of you is made? And that on Star Trek, every one dies repeatedly and hope their clone can continue the mission, their entire LIFE, Sucessfully?

This is why I never will be teleported.  I don't care if I have to walk, I am not teleporting.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 24, 2012, 11:09:04 am
So you want us to turn your brain in a living computer, then send it into space. I don't take any responsibilities if your brain is wiped out by a small solar flare, or because you downloaded something from the internet.

PEOPLE, PEOPLE!
B.O.O.Z.E. is a half-biological Super-AI. You will NOT be uploaded to a machine, only back-upped. Those back-ups will be put in a special faraday cage.

But apparantly, this is not about B.O.O.Z.E.

I think me and greatwyrm should work togheter on this.
It's not B.O.O.Z.E., but not bioglados either.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on October 24, 2012, 11:17:56 am
Like the fact thatt everytime you teleport, you die? And a copy of you is made? And that on Star Trek, every one dies repeatedly and hope their clone can continue the mission, their entire LIFE, Sucessfully?

This is why I never will be teleported.  I don't care if I have to walk, I am not teleporting.
That's only one way of teleporting. Ie, the scan things, transmit info and then rebuild you using said information method. Star Trek's teleporters don't work that way, for example.
They really move the matter from point A to B.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 24, 2012, 02:59:45 pm
Like the fact thatt everytime you teleport, you die? And a copy of you is made? And that on Star Trek, every one dies repeatedly and hope their clone can continue the mission, their entire LIFE, Sucessfully?

This is why I never will be teleported.  I don't care if I have to walk, I am not teleporting.
That's only one way of teleporting. Ie, the scan things, transmit info and then rebuild you using said information method. Star Trek's teleporters don't work that way, for example.
They really move the matter from point A to B.
As long as our teleporters actually move matter, I vote yes. I don't want a new me every time I want to teleport, that would give me a sad feeling, like the one I got when I learned that's how the respawn machine in Borderlands 2 worked.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 24, 2012, 03:18:38 pm
Like the fact thatt everytime you teleport, you die? And a copy of you is made? And that on Star Trek, every one dies repeatedly and hope their clone can continue the mission, their entire LIFE, Sucessfully?

This is why I never will be teleported.  I don't care if I have to walk, I am not teleporting.
If it makes you feel better, regular life is like this. You rely on future iterations of yourself to continue in a manner similar to how you work. The you at the start of this had no idea what the contents of this post were, but still wasted the infinitely small period of time it existed to further the knowledge of a future, more refined version of itself in the future.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 26, 2012, 03:40:54 am
I'd say NO to teleporters. Too risky.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 26, 2012, 11:05:34 am
Good news! I'm at the MSI in Chicago and saw something...

At the museum, it was noted as being good for space colonies. The one they had was a cylinder, maybe 4-5 foot radius and under 20 feet long, if my estimates aren't off, and they said it would make all of one person's oxygen and water and half of their food.

So...anyone near Tuscon? (http://ag.arizona.edu/ceac/)
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 26, 2012, 12:42:53 pm
Good news! I'm at the MSI in Chicago and saw something...

At the museum, it was noted as being good for space colonies. The one they had was a cylinder, maybe 4-5 foot radius and under 20 feet long, if my estimates aren't off, and they said it would make all of one person's oxygen and water and half of their food.

So...anyone near Tuscon?
 (http://ag.arizona.edu/ceac/)
Beg, steal, make or buy?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 26, 2012, 12:47:05 pm
Good news! I'm at the MSI in Chicago and saw something...

At the museum, it was noted as being good for space colonies. The one they had was a cylinder, maybe 4-5 foot radius and under 20 feet long, if my estimates aren't off, and they said it would make all of one person's oxygen and water and half of their food.

So...anyone near Tuscon?
 (http://ag.arizona.edu/ceac/)
Beg, steal, make or buy?
Which is most practical?

Update: There are two parts to the Living In Space exhibit... and the second is about Mars! It includes lots of stuff, notably a section on landing sites.
Spoiler (click to show/hide)
The red circles are places that they were thinking of landing the Curiosity, a rover.
Gale Crater is the nearest to Olympus Mons and is "A huge impact crater surrounding a 3-mile high mountain whose geologic layers are from time periods throughout the history of Mars." Downside: the Curiosity is landing there.
There are other sites mentioned, but they're not as neat.

Thoughts?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 26, 2012, 10:41:22 pm
Ahem.

Quote
192. No matter how brilliant it may seem, and regardless my engineering/explosives skill, I am not allowed to make Rubik's Cube bombs, where the only way to disarm them is to solve them.

We should use this idea.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 26, 2012, 10:42:39 pm
Ahem.

Quote
192. No matter how brilliant it may seem, and regardless my engineering/explosives skill, I am not allowed to make Rubik's Cube bombs, where the only way to disarm them is to solve them.

We should use this idea.
I can solve them, so is no good.

Where'd you get that?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 26, 2012, 10:44:11 pm
This post in the "Things Bay12ers can no longer do in a RPG" thread.

http://www.bay12forums.com/smf/index.php?topic=90829.msg2528722#msg2528722

Also, most people can't within whatever we set the timer to.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 27, 2012, 06:51:11 am
If we have someone who can disarm our explosives, it keeps them from being used against us. Don't expect me to do the disarming, though. I once ended up with nine different colors on one side.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 27, 2012, 07:27:54 am
I know people that can solve a rubiks cube in 30 seconds. We could get them.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 27, 2012, 08:15:42 am
This post in the "Things Bay12ers can no longer do in a RPG" thread.

http://www.bay12forums.com/smf/index.php?topic=90829.msg2528722#msg2528722

Also, most people can't within whatever we set the timer to.
Reminds me of "things Dr. Bright may not do" list.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 27, 2012, 08:17:15 am
This post in the "Things Bay12ers can no longer do in a RPG" thread.

http://www.bay12forums.com/smf/index.php?topic=90829.msg2528722#msg2528722

Also, most people can't within whatever we set the timer to.
Reminds me of "things Dr. Bright may not do" list.
Reminds most if us of "Things Mr. Welch may no longer do in an RPG." I suppose Bright's list is similar.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 27, 2012, 05:44:38 pm
Reminds most if us of "Things Mr. Welch may no longer do in an RPG." I suppose Bright's list is similar.
Exactly what the thread was based off of.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 29, 2012, 10:45:08 am
I thought it was Mr. Welch as well...
EDIT:

So then. Does anyone know roughly how much this mission will cost?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 29, 2012, 05:36:32 pm
Around ((eπ)^4)+(15.53n)±50)*(10^9), when all is said and done.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 29, 2012, 05:58:42 pm
Around ((eπ)^4)+(15.53n)±50)*(10^9), when all is said and done.
So billions to trillions then. Great.

In other news, there are whole articles on the Internet with step by step guides to making money by illegal means.
Kidney theft anyone?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 29, 2012, 06:07:17 pm
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on October 29, 2012, 06:19:27 pm
Perhaps it's time to make a little side project for everyone, then. To all members of the Space Program:

Think of possible ways to increase efficiency in your respective areas of work; how to obtain/accomplish the most with the least amount of resources. Cut out all but the most fundamental projects for now, and find out roughly how much it would take to get those alone off the ground.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 29, 2012, 06:30:48 pm
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.
NO.

I'd sig that if it wasn't for the limit; it expresses quite nicely what most people would feel if they knew of this forum.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 29, 2012, 07:35:17 pm
Perhaps it's time to make a little side project for everyone, then. To all members of the Space Program:

Think of possible ways to increase efficiency in your respective areas of work; how to obtain/accomplish the most with the least amount of resources. Cut out all but the most fundamental projects for now, and find out roughly how much it would take to get those alone off the ground.
My project is delayed indefinitely. Genetic engineering is cool and fun, but it can wait.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 30, 2012, 12:18:21 pm
Perhaps it's time to make a little side project for everyone, then. To all members of the Space Program:

Think of possible ways to increase efficiency in your respective areas of work; how to obtain/accomplish the most with the least amount of resources. Cut out all but the most fundamental projects for now, and find out roughly how much it would take to get those alone off the ground.

Cost of what it takes to equip a soldier (volunteers?), and a ranking officer's uniform (for me).
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on October 30, 2012, 01:32:23 pm
If somebody helps me break into the university laboratories, I could get us started on basic war gasses with ~1000$.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on October 30, 2012, 02:27:19 pm
I think it'll cost about zero point 689 Megafuckloads.
metric megafuckloads.
Because noone likes imperial.
Title: Re: The Bay12 Space program - Open discussion
Post by: Sprin on October 30, 2012, 02:43:11 pm
S.P.R.I.N has developed a radiation thingymobob that puts adds in your dreams!
Only 75% of test subjects have experienced fatalitys and we may have... Erm... Acedently sent wave apon wave of the signals...
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 30, 2012, 07:34:34 pm
S.P.R.I.N has developed a radiation thingymobob that puts adds in your dreams!
What to you mean it puts adds in your dreams?
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 30, 2012, 07:35:55 pm
S.P.R.I.N has developed a radiation thingymobob that puts adds in your dreams!
What to you mean it puts adds in your dreams?
It's pretty simple really, it just SQUIRREL.
I'm sorry that was terrible.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 30, 2012, 07:38:58 pm
I think he meant "ads." And if it kills even 1%, it's too high for commercial use.

Can I come over to the SPRIN labs someday?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 31, 2012, 12:43:01 pm
S.P.R.I.N has developed a radiation thingymobob that puts adds in your dreams!
Only 75% of test subjects have experienced fatalitys and we may have... Erm... Acedently sent wave apon wave of the signals...
You really need to get transferred to weapons development.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 31, 2012, 12:50:32 pm
As prime minister, My projects are either ridiculosly expensive, or absolutely free.

Everyone, Report to me your current line of work. I want to know what your focusing on.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on October 31, 2012, 01:04:07 pm
Focusing on -
looking up places to buy military-grade equipment
Looking up how to earn more money
In that order of priority.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on October 31, 2012, 03:47:59 pm
As prime minister, My projects are either ridiculosly expensive, or absolutely free.

Everyone, Report to me your current line of work. I want to know what your focusing on.
I like blowin' things up.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 31, 2012, 03:50:54 pm
I'm currently toying around with the idea of shock troops in powered armor.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 31, 2012, 04:50:08 pm
As prime minister, My projects are either ridiculosly expensive, or absolutely free.

Everyone, Report to me your current line of work. I want to know what your focusing on.
I'm focusing on finding a lab. Is there a free station at the SPRIN labs?
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 31, 2012, 05:05:18 pm
As prime minister, My projects are either ridiculosly expensive, or absolutely free.

Everyone, Report to me your current line of work. I want to know what your focusing on.
As head of bomber command, I suppose it's my job to consider tactical implications and locations for destructive strikes. Not sure if I should be looking at acquiring resources or anything, and as of yet we have no tactical maps of the DRC.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 31, 2012, 05:37:28 pm
As prime minister, My projects are either ridiculosly expensive, or absolutely free.

Everyone, Report to me your current line of work. I want to know what your focusing on.
As head of bomber command, I suppose it's my job to consider tactical implications and locations for destructive strikes. Not sure if I should be looking at acquiring resources or anything, and as of yet we have no tactical maps of the DRC.
Find some on the internet my man. Surely there have been enough strikes on the region that they be common knowledge.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on October 31, 2012, 06:21:56 pm
Okay, I found a map. It has all city centres, airports, roads and all that infrastructurey stuff on there, but i I would really have liked something with indication of elevation. Elevation is pretty important with bombers.
Anyway, I have a bit of an attack plan, I'll post it in the morning.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 31, 2012, 06:58:26 pm
Since my requests for access to SPRIN laboratories has been ignored a few times, I'll glance over it and offer advice.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on October 31, 2012, 08:45:01 pm
Anyway, I have a bit of an attack plan, I'll post it in the morning.

Finally!
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on October 31, 2012, 09:47:32 pm
I don't know what's going on anymore. I stop reading for like twomonths and it still looks the same.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on October 31, 2012, 10:01:37 pm
I don't know what's going on anymore. I stop reading for like twomonths and it still looks the same.
We're going through a efficiency exercise. You have to tell me what you're doing and how you intend to accomplish it. Jacking off has already been accomplished.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 31, 2012, 10:13:30 pm
I intend to subtlety hint that SPRIN's labs could use someone sane like me until I'm authorized to work there.
...Where are they, anyways?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on October 31, 2012, 10:19:42 pm
Like I said: SHOCK TROOPS IN POWERED ARMOR.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on October 31, 2012, 10:45:32 pm
Do we have shock troop volunteers? Or powered armor?
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on November 01, 2012, 04:59:13 am
Figuring out how to rewrite brains. We could have infinite shock troopers if we kidnapped people and rewrote their brains.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 01, 2012, 12:25:41 pm
Production of drugs and agents of chemical warfare; business relations with chinese firms that don't ask pesky questions.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on November 01, 2012, 08:10:10 pm
Production of drugs and agents of chemical warfare; business relations with chinese firms that don't ask pesky questions.
Im back! Possibly in balck!

We were planning on taking over the world, right? Lets just "borrow" awwwllll the money then use it destroy those we "borrowed" it from.

Edit; Btw Asians shoot lazers from their eyes
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on November 02, 2012, 03:59:54 am
The DRC and Congo are at odds with each other a bit right? Because if so I have a way we could potentially get a decent foothold at least.
We land on the small section of sea at Bas Congo, and push up to Boma and Matadi as soon as possible. Once we have a have some ground, we move up to Kinshasa and take their airport. From there we can lfly in the supplies that we couldn't land on the shore.
With that, we could set up strikes to take out the major roads leading to Bandundo city and then start expanding our influence to the south-east. If possible, civilian casualties should be avoided, if only because we want the populace to like us.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 02, 2012, 01:49:20 pm
 
Quote
Congo and the DRC are at odds with each other
Perhaps we should start a war and beat the **** out of the weakened victor.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 02, 2012, 03:30:22 pm
...
Wouldn't that get everyone angry at us?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 02, 2012, 03:37:44 pm
Quote
Congo and the DRC are at odds with each other
Perhaps we should start a war and beat the **** out of the weakened victor.
This isn't like fighting people, after thewar  the victor will have a far stronger, and mobilized military, assuming attrition.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 02, 2012, 03:53:58 pm
Quote
Congo and the DRC are at odds with each other
Perhaps we should start a war and beat the **** out of the weakened victor.
This isn't like fighting people, after thewar  the victor will have a far stronger, and mobilized military, assuming attrition.
Mobilized, yes. Stronger, maybe. Stupid? Um, yeah.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 02, 2012, 05:12:21 pm
...
Wouldn't that get everyone angry at us?
Depends if they find out.
And yes, although a war would cause rapid growth in the armed forces, but they would probably be busy rebuilding and stuff.
The way I see it, more loot. Because the only realistic way we have of getting equipment is by looting it off of battlefields or stealing from unprotected depots.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 02, 2012, 05:17:57 pm
I'd consider starting a war in some area with fewer neighbors. Somehow I doubt that we'll be able to come out on top if the winner of the Congo War is also being sacked by the rest of Africa...

So, Haiti and the Dominican Republic? They're about as chummy as the US and Mexico would be if poor Mexicans ran over to Yellowstone or something to cut trees for firewood.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on November 02, 2012, 06:23:05 pm
I'd consider starting a war in some area with fewer neighbors. Somehow I doubt that we'll be able to come out on top if the winner of the Congo War is also being sacked by the rest of Africa...

So, Haiti and the Dominican Republic? They're about as chummy as the US and Mexico would be if poor Mexicans ran over to Yellowstone or something to cut trees for firewood.

No good, there is a POWERFUL earthquake building in Haiti.  The one we already saw was weaker than what this next one will be.
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on November 03, 2012, 02:03:58 am
F.Y.I, If anyone wants me to update the OP at all, this would be the time too tell me, before I vanish again.

Edit; Also I just dug out logistics. Last post on September 5th by Tophat :/
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 03, 2012, 03:57:02 am
Links to logistics/modding/that thread ages ago with the planet poll would be nice
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 04, 2012, 03:28:52 pm
What goes on in logistics anyway, and why is it so dead?
Like I said: SHOCK TROOPS IN POWERED ARMOR.
YEA
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on November 04, 2012, 03:41:04 pm
Preferably with the mentality of Jagermonsters. Just because.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 04, 2012, 03:46:08 pm
Preferably with the mentality of Jagermonsters. Just because.
No, all hats are requisitioned for use by Tophat.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on November 04, 2012, 03:48:28 pm
...But Jagertroopers would be good for the morale of the normal troops.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 04, 2012, 03:55:14 pm
What goes on in logistics anyway, and why is it so dead?

Quote from: OP
The Bay12 Space Program - Logistics & Info, is were we set certain objectives, reaserch spesific things, and work toward the future!
It died off because of reasons discussed before.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 04, 2012, 04:08:28 pm
...But Jagertroopers would be good for the morale of the normal troops.
Talkto the head of the military then.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 04, 2012, 04:22:15 pm
...But Jagertroopers would be good for the morale of the normal troops.
How would Jägertroopers increase morale, and indeed help as opposed to normal elite soldiers?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on November 04, 2012, 04:23:23 pm
They're awesome? And have really nice hats?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 04, 2012, 07:06:13 pm
Also, Jägermonstern make goot schpies, because no vun kan onderstund dem und dey don' succumb to mere torture.

Und dey're tough enough to viddstund moderate artillery fire. BIO-GLaDOs supports Projeck Hunter fully.

(Tenks iz owed to Santiago's Jagerizer.)
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on November 04, 2012, 09:09:11 pm
http://www.bay12forums.com/smf/index.php?topic=118581.0

When these are implemented, we can fund this program easily.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 04, 2012, 09:19:13 pm
Until someone discovers DF and uses it for themselves...
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on November 04, 2012, 09:26:09 pm
Until someone discovers DF and uses it for themselves...

Most would not delve deep enough to find Dwarf Fortress.
Many of the remainder would stop quickly when they realize there are no graphics.
The rest go on to join the forums, or (very slim minority) would not join the forums and would hide their usage of the game.

I see no problem.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 04, 2012, 09:32:55 pm
It only takes one, and once the economic benefits of DF are realised there will be way more than one...
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 06, 2012, 07:15:19 pm
What goes on in logistics anyway, and why is it so dead?

Quote from: OP
The Bay12 Space Program - Logistics & Info, is were we set certain objectives, reaserch spesific things, and work toward the future!
It died off because of reasons discussed before.
I need to stop doing that. It makes me look like an elf ass.
It only takes one, and once the economic benefits of DF are realised there will be way more than one...
DF helps the economy?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 06, 2012, 08:15:56 pm
It only takes one, and once the economic benefits of DF are realised there will be way more than one...
DF helps the economy?
Well, it would help whoever sells the DFstories, who could then help the economy, so I guess.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 10, 2012, 10:56:28 am
Jägertroops are now on the MADPLANS long-term goals list! Along with DORA MKII, uniforms, and actual training and weaponry.


On another note, how goes it at SPRIN?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 12, 2012, 06:04:07 pm
I'd like to propose a name for my weapons organization.
A.D.A.M.A.N.T.I.N.E- Awesomely Destructive And Murderous American, Now To Invent Nukes "Ethically".
That, or just a place on the MADPLANS roster.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on November 17, 2012, 01:26:21 pm
YES! DIE, THREAD, DIE! Oh wait this isn't helping at all.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 17, 2012, 01:28:06 pm
Conveniant. I was going to post here just now.
 
Anyways, so tell me, what is keeping us from invading the DRC as of THIS MOMENT!?!
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on November 17, 2012, 01:48:17 pm
General lack of any form of army.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 17, 2012, 01:50:57 pm
Vestigial sanity.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 17, 2012, 02:17:52 pm
General lack of any form of army.
Now that's not true. We have a army, just not one with any weapons or training. Our job is already 1/4 complete!
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 17, 2012, 05:31:20 pm
We could teach all the Bay12ers some form of martial arts, go over to the DRC and hit people.
We are now 2/4 of the way done.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 17, 2012, 05:58:40 pm
Vestigial sanity.
So let's get drunk, then start invading!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 17, 2012, 06:14:52 pm
Vestigial sanity.
So let's get drunk, then start invading!
Still underaged.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 18, 2012, 09:35:01 am
Me too, but in Germany it's no big deal - I dislike strong stuff, and beer you can buy legally here from age 16. It kinda makes more sense than the US system, really.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 18, 2012, 10:55:26 am
It also seems stupid to go to battle outnumbered, untrained, AND drunk.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 18, 2012, 01:15:05 pm
Would you rather be just untrained and unarmed?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 18, 2012, 02:59:14 pm
Yes.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 18, 2012, 04:54:42 pm
Well, it's better than arm-and trainless ;)
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 18, 2012, 05:00:27 pm
We could easily get some guns 'n' stuff. We just need to make friends with some gangbangers and such, stock up on weapons and money working for them and BAM. And by get guns from them, I just mean get them to allow us to use them. And then steal them.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on November 19, 2012, 08:39:43 pm
We could always mass-produce coilguns...
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 19, 2012, 09:26:36 pm
With what?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on November 19, 2012, 09:34:34 pm
Scraps?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 19, 2012, 11:04:35 pm
Gathered from where, by whom, and assembled where, by whom, and hidden where, by whom, and transported to the DRC how, and by whom?
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on November 19, 2012, 11:15:43 pm
...Shut up I'm not a plans guy!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 20, 2012, 05:04:09 pm
Any military action will require sufficient funding for MADPLANS, with which to pay for weaponry and training. With a current budget of $20, that won't happen any time soon.
To put this in perspective to our opponents, the annual US defense budget is over $3trillion. TRILLION. If it comes to all out war, we'll be screwed.
Also, what are your thoughts on the Gaza-Israel conflict. Might be useful to know if the UN and US will actually pitch in if it gets bad.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 20, 2012, 07:37:59 pm
If poor-as-f**k Palestinensians can manage to get guns, we can too.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on November 20, 2012, 08:27:37 pm
Any military action will require sufficient funding for MADPLANS, with which to pay for weaponry and training. With a current budget of $20, that won't happen any time soon.
To put this in perspective to our opponents, the annual US defense budget is over $3trillion. TRILLION. If it comes to all out war, we'll be screwed.
Also, what are your thoughts on the Gaza-Israel conflict. Might be useful to know if the UN and US will actually pitch in if it gets bad.

Israel seems to use a $500 million dollar missile...to shoot down a $800 rocket...We'll do fine when the opposition uses that kind of expenditure.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 20, 2012, 09:23:36 pm
Any military action will require sufficient funding for MADPLANS, with which to pay for weaponry and training. With a current budget of $20, that won't happen any time soon.
To put this in perspective to our opponents, the annual US defense budget is over $3trillion. TRILLION. If it comes to all out war, we'll be screwed.
Also, what are your thoughts on the Gaza-Israel conflict. Might be useful to know if the UN and US will actually pitch in if it gets bad.

Israel seems to use a $500 million dollar missile...to shoot down a $800 rocket...We'll do fine when the opposition uses that kind of expenditure.
It's not that, it's the principle. The fact that they can keep you safe is the important part.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 21, 2012, 12:03:00 pm
The Palestinian rockets have the computing targeting power of a tenth of a Tom-Tom satnav.
Most of them missed.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on November 21, 2012, 12:07:38 pm
The Palestinian rockets have the computing targeting power of a tenth of a Tom-Tom satnav.
Most of them missed.
The Palestinian rockets don't have a target computer. They have the accuracy of a bottle rocket with a grenade strapped on.

Though note that even then only 25-50% of the missiles is intercepted.
Title: Re: The Bay12 Space program - Open discussion
Post by: Ultimuh on November 21, 2012, 12:09:45 pm
We must calculate the inevitable intergalactic war with the Catgirl space fleet into this!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 21, 2012, 12:11:26 pm
The Palestinian rockets have the computing targeting power of a tenth of a Tom-Tom satnav.
Most of them missed.
The Palestinian rockets don't have a target computer. They have the accuracy of a bottle rocket with a grenade strapped on.

Though note that even then only 25-50% of the missiles is intercepted.

Ah. I must have been thinking of some other missiles.
Also, what is the practical viability of using a bottle rockets with grenades strapped on as weapons? Our budget might stretch that far...
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on November 21, 2012, 12:12:31 pm
We must calculate the inevitable intergalactic war with the Catgirl space fleet into this!
Don't go rushing things, we 're currently contemplating how to get to the DDR, let alone get to space.

As for an intergalactic Catgirl war. Hairballs + delicate machinery+ no gravity= Problem solved.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on November 21, 2012, 12:14:09 pm
The Palestinian rockets have the computing targeting power of a tenth of a Tom-Tom satnav.
Most of them missed.
The Palestinian rockets don't have a target computer. They have the accuracy of a bottle rocket with a grenade strapped on.

Though note that even then only 25-50% of the missiles is intercepted.

Ah. I must have been thinking of some other missiles.
Also, what is the practical viability of using a bottle rockets with grenades strapped on as weapons? Our budget might stretch that far...
Not that well, unless you plan to bomb your own position.

However, the Palestinian rockets are propelled by a mixture of sugar and fertilizer. I think we can manage that.

Edit: Though those rockets are not particulary effective. From what I can see here, they have a more or less 1-1 wound ratio. (Ie, 1 palestinian wounded by failed launches for every Iranian wounded)
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 21, 2012, 12:16:41 pm
We must calculate the inevitable intergalactic war with the Catgirl space fleet into this!
Don't go rushing things, we 're currently contemplating how to get to the DDR, let alone get to space.
Taking over the DDR might be difficult - does anyone have a time machine? :P
But taking over Eastern Germany might be a good idea - no one in the relevant parts would care, anyway.

Are you still updating Clockwork Empires?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 21, 2012, 04:02:38 pm
The DRC is failing. The Rebels in the east seized the Eastern Economic capital of Goma. Riots have sprung up all over the country.
 
I don't think we can compete with these rebels.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 21, 2012, 04:07:34 pm
We don't need to compete. By the time we can put this plan into action one side wil probably have one anyway.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 21, 2012, 04:54:57 pm
...And then we'd need to defeat it.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 22, 2012, 10:25:10 am
Mah boi, we need to mine all the way under the DRC, and then when the time comes, we cut down the last support holding it up. I mean this metaphorically of course. Have any of you played Just Cause 2?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 22, 2012, 12:48:11 pm
Elaborate.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on November 22, 2012, 01:55:04 pm
Well, digging a hole that big would 1: Take a long time, 2: hit several underground things and 3: wouldn't leave a DRC to rule over.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 22, 2012, 02:58:24 pm
According to the news, there are only 3000 rebels Total. And they just took Goma from both the government and the UN army. They're preparing to march on Khinshasa, Le Capital.
 
Holy Shit we could actually do this.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 22, 2012, 06:58:46 pm
We'd still probably be outnumbered, outgunned, and outtrained, not to mention across the Atlantic.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on November 22, 2012, 07:32:53 pm
Bah, pedantics.

The DRC shall be ours!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 24, 2012, 02:36:39 pm
... At some point.

Does anyone have any ideas for a program motto? Just an idea that popped into my head.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on November 24, 2012, 03:06:52 pm
The Bay12 Space Program: Because e Can.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 24, 2012, 03:14:22 pm
Bay12 Space Program: We Need a Slogan!
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 24, 2012, 06:58:03 pm
Well, digging a hole that big would 1: Take a long time, 2: hit several underground things and 3: wouldn't leave a DRC to rule over.
I mean this metaphorically of course.

And as for
Does anyone have any ideas for a program motto? Just an idea that popped into my head.
Bay 12 Space Program: True Happiness is a Belt Fed Weapon
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on November 25, 2012, 08:46:53 am
Well, digging a hole that big would 1: Take a long time, 2: hit several underground things and 3: wouldn't leave a DRC to rule over.
I mean this metaphorically of course.
Who needs methaphorically if you got literally?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 25, 2012, 07:20:54 pm
Well, digging a hole that big would 1: Take a long time, 2: hit several underground things and 3: wouldn't leave a DRC to rule over.
I mean this metaphorically of course.
Who needs methaphorically if you got literally?
The best reply when someone corrects your use of 'figuratively' and 'literally': Who said I wasn't using "literally" in the figurative sense?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on November 25, 2012, 07:26:33 pm
Does anyone have any ideas for a program motto? Just an idea that popped into my head.

Bay 12 Space Program: trust us, we're the 'good guys'.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 25, 2012, 08:17:03 pm
Bay 12 Space Program: True Happiness is a Belt Fed Weapon
Yup.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 25, 2012, 11:35:05 pm
I still like my slogan idea.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on November 26, 2012, 01:00:53 pm
Great news Guys. We found Oil, In space.

Apparently the horsehead nebula (Orion) contains many cyclopropenyl molecules, also known as a main compound of oil.

Linkie (http://www.dailygalaxy.com/my_weblog/2012/11/horsehead-nebula-found-to-cloak-a-vast-interstellar-chemistry-lab.html)
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 26, 2012, 02:15:01 pm
Should be about as economical as oil sands; let's apply for funding!
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 26, 2012, 03:24:06 pm
Isn't that nebula supposed to be really far away?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 26, 2012, 03:30:24 pm
Yup. We'll just have to work with the resources on the moon and later Mars - After all, we haven't actually scanned far below the surface, have we?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 26, 2012, 04:33:43 pm
The Rebels have now split the Congo in half. Riots are breaking out all over the country. The government is being villified
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 26, 2012, 05:16:11 pm
What sort of funding do the rebels have? Although they will have one thing we may never get - local support.
On the other hand, look up http://en.m.wikipedia.org/wiki/Nanocellulose (http://en.m.wikipedia.org/wiki/Nanocellulose)
nano cellulose - cheap to make, stronger than Kevlar.
Basically wood pulp stitched back together.
Ish.
I can't explain it very well, but added to conventional body armour, it looks brilliant once we get funding.
And profitable...
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 26, 2012, 06:11:51 pm
Great news Guys. We found Oil, In space.

Apparently the horsehead nebula (Orion) contains many cyclopropenyl molecules, also known as a main compound of oil.

Linkie (http://www.dailygalaxy.com/my_weblog/2012/11/horsehead-nebula-found-to-cloak-a-vast-interstellar-chemistry-lab.html)
A wee bit far...
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on November 26, 2012, 09:00:19 pm
Great news Guys. We found Oil, In space.

Apparently the horsehead nebula (Orion) contains many cyclopropenyl molecules, also known as a main compound of oil.

Linkie (http://www.dailygalaxy.com/my_weblog/2012/11/horsehead-nebula-found-to-cloak-a-vast-interstellar-chemistry-lab.html)
A wee bit far...
I have a similar idea. Can any interesting minerals be found in asteroids?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 26, 2012, 11:47:20 pm
Great news Guys. We found Oil, In space.

Apparently the horsehead nebula (Orion) contains many cyclopropenyl molecules, also known as a main compound of oil.

Linkie (http://www.dailygalaxy.com/my_weblog/2012/11/horsehead-nebula-found-to-cloak-a-vast-interstellar-chemistry-lab.html)
A wee bit far...
I have a similar idea. Can any interesting minerals be found in asteroids?
Yes. I'm pretty sure we were planning to do that, though. I know I was...
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on November 27, 2012, 03:44:21 am
Guys
You guys
I found something
A trial program to see how we'll do
It will be out in 2 years
There should be a group for this (http://www.bay12forums.com/smf/index.php?topic=117566.0)
Just picture it...Bay12, running rampant across the game world.
It's beautiful.
Title: Re: The Bay12 Space program - Open discussion
Post by: Scoops Novel on November 27, 2012, 06:14:43 am
Let the reign of beer/d begin with FIRE AND BRI- MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGGGGGGGGGMMMMMMMMMMMMMMMMMMMMMMMAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!

let us begin making plans for the vessel of the great one.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on November 27, 2012, 11:06:24 am
What sort of funding do the rebels have? Although they will have one thing we may never get - local support.

They don't have much local reports. They're mainly funded by neighbouring countries (though said countries deny that) and by the diamond mines and cetera they control. On average, they are better equiped than the Governement army.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 27, 2012, 04:08:50 pm
Alright, so...we need the support of bigger countries and more profitable things than diamond mines. Let's...find somewhere that the winners are weaker than us!
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 27, 2012, 04:17:08 pm
I repeat, nano cellulose is cheap, useful, and profitable, without much competition. All we need is around 1.7million to get a factory set up...
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 27, 2012, 04:21:25 pm
Alright, so...we need the support of bigger countries and more profitable things than diamond mines. Let's...find somewhere that the winners are weaker than us!
I re-iterate. there are 3000 rebels. If that is indicative of our chances, we could actually do this with a small hired army. I mean, those are rebels, and their kicking ass. The importance of training.
 
Guys
You guys
I found something
A trial program to see how we'll do
It will be out in 2 years
There should be a group for this (http://www.bay12forums.com/smf/index.php?topic=117566.0)
Just picture it...Bay12, running rampant across the game world.
It's beautiful.
If that is as awesome as it looks, yes. I have to say, as a poor person, that looks like one of the few games that make me want it so bad I do end up buying it, somehow, with my often equal to zero moneys.
 
 
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 27, 2012, 04:33:07 pm
There's 3,000 of them and 10,000 (tops) of us. Even if every single one off us went charging into battle with whatever weapon we could afford after pooling our money to fly over there, they'd just need to kill four of us undertrained nutjobs for each of their heavily motivated troops with their superior armaments.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on November 27, 2012, 04:48:10 pm
There's 3,000 of them and 10,000 (tops) of us. Even if every single one off us went charging into battle with whatever weapon we could afford after pooling our money to fly over there, they'd just need to kill four of us undertrained nutjobs for each of their heavily motivated troops with their superior armaments.
That is, if we manage to invade the right Kongo. Bay12's military capabilities are rather untested at the moment.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 27, 2012, 04:52:55 pm
Hey! Don't insult my geographic capabilities!
If the budget could stretch to an atlas, maybe this would be easier.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 27, 2012, 07:10:57 pm
I could donate one, though it still shows Yugoslavia.

"Bosnia declared war on us!"
"It's alright, they're so tiny I can't even find them on the map."
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 27, 2012, 07:13:50 pm
I could donate one, though it still shows Yugoslavia.

"Bosnia declared war on us!"
"It's alright, they're so tiny I can't even find them on the map."
...
 
Do not mention that around me.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on November 27, 2012, 08:47:40 pm
I think it would more effective if, instead of trying to come up with the total amount of money needed to supply everyone for the invasion, we simply adopt a Bring Your Own Armaments rule, as I'm sure most of us are capable of getting our hands on at least some form of combat equipment to contribute. Then all we'll have to do is pool all of the gear together once we meet up, and divide it appropriately across our forces.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on November 27, 2012, 10:47:07 pm
Would a pickaxe count as a weapon? 'Cause it's either that, or my replica gladius.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 27, 2012, 10:50:24 pm
Haven't you ever had a miner fight? Get to Legendary, then we'll talk.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on November 28, 2012, 07:11:17 am
Are there any bitcoin people among us? :P
Title: Re: The Bay12 Space program - Open discussion
Post by: Shrimp12345 on November 28, 2012, 03:29:32 pm
What happens when we all take knives to a gun fight?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on November 28, 2012, 03:53:55 pm
Stupid question. We all get shot.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 28, 2012, 04:23:32 pm
Are there any bitcoin people among us? :P
Nein.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on November 28, 2012, 05:51:00 pm
What happens when we all take knives to a gun fight?

We focus more heavily on stealth and guerrilla tactics, rather than straight up overpowering our enemies, I would assume.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 28, 2012, 06:21:59 pm
What happens when we all take knives to a gun fight?
We focus more heavily on stealth and guerrilla tactics, rather than straight up overpowering our enemies, I would assume.
Great, we just need to find a country simultaneously suited for extended guerrilla warfare which is also politically unstable and unskilled in repulsing guerrilla strikes.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 28, 2012, 06:27:13 pm
What happens when we all take knives to a gun fight?
We focus more heavily on stealth and guerrilla tactics, rather than straight up overpowering our enemies, I would assume.
Great, we just need to find a country simultaneously suited for extended guerrilla warfare which is also politically unstable and unskilled in repulsing guerrilla strikes.
...
Texas.
 
More seriously, we already are goign to have to use the Guerilla tactics, as there are what, 2000 of us? Bringing knives woulod only work if we were ninjas.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on November 28, 2012, 08:26:26 pm
So...you're saying we need a ninja training program as well? Excellent. Get someone on that.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 28, 2012, 08:30:30 pm
Anyone here a Japanese assassin from the 18-19th century or, ideally, earlier?
No? All we have are people who watch too many kung fu movies and people who post before you can, then.

EDIT: Amazingly, I wasn't ninja'd.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on November 28, 2012, 09:49:05 pm
What happens when we all take knives to a gun fight?
We focus more heavily on stealth and guerrilla tactics, rather than straight up overpowering our enemies, I would assume.
Great, we just need to find a country simultaneously suited for extended guerrilla warfare which is also politically unstable and unskilled in repulsing guerrilla strikes.

Or find a location within the country that:
1) is easily defensible on its own.
2) can be fortified quickly.
And hold out until our enemies give up.

Combine that with guerrilla warfare and we should do decently.  Probably should win over the population in order to gain more warriors and to consolidate our position.  Improve living conditions and the like.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 28, 2012, 10:22:49 pm
Guerrilla warfare doesn't really mesh well with sieges.
They could always just bomb us or send a thousand troops and some tanks or something our way.

If we don't attack, they have no reason to give up. If we do, that makes us more vulnearable. And how do you suggest supplying the base?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on November 28, 2012, 10:24:45 pm
Guerrilla warfare doesn't really mesh well with sieges.
They could always just bomb us or send a thousand troops and some tanks or something our way.

If we don't attack, they have no reason to give up. If we do, that makes us more vulnearable. And how do you suggest supplying the base?
Perhaps he's refering to the Syrian Rebal tactic? The one where, after you take a base or soemthing, you ransack it, take what you want and blow up the rest, and then leave. The Government can't get you then!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on November 28, 2012, 10:29:42 pm
Guerrilla warfare doesn't really mesh well with sieges.
They could always just bomb us or send a thousand troops and some tanks or something our way.

If we don't attack, they have no reason to give up. If we do, that makes us more vulnearable. And how do you suggest supplying the base?
Perhaps he's refering to the Syrian Rebal tactic? The one where, after you take a base or soemthing, you ransack it, take what you want and blow up the rest, and then leave. The Government can't get you then!
That might work, if we have enough transportation, explosives, and firepower to do tat to the first one (at a minimum).
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on December 04, 2012, 02:06:45 pm
Not to mention the costs of getting to the DRC anyway..
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on December 04, 2012, 03:51:31 pm
Bah. Rafts and hitchhiking. :P
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 04, 2012, 03:57:29 pm
Just remember, people: Castro started with only a dozen men and just as many rifles!
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 04, 2012, 04:37:28 pm
Just remember, people: Castro started with only a dozen men and just as many rifles!
Twelve is a boring number. We need 300 men.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 04, 2012, 04:38:55 pm
Just remember, people: Castro started with only a dozen men and just as many rifles!
Twelve is a boring number. We need 300 men.
And then we'll take over Iran.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 04, 2012, 04:41:37 pm
Just remember, people: Castro started with only a dozen men and just as many rifles!
Twelve is a boring number. We need 300 men.
And then we'll take over Iran.
Iran is even further away. From the U.S, anyway.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 04, 2012, 04:43:19 pm
Just remember, people: Castro started with only a dozen men and just as many rifles!
Twelve is a boring number. We need 300 men.
And then we'll take over Iran.
Iran is even further away. From the U.S, anyway.
*sigh*
 
It's also PERSIA.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on December 04, 2012, 04:53:40 pm
Guys, just found this, it might be useful:

http://www.totse2.com/totse/en/bad_ideas/irresponsible_activities/ovrthrow.html
 (http://www.totse2.com/totse/en/bad_ideas/irresponsible_activities/ovrthrow.html)
Basically a guide to holding a coup. It's a bit outdated (It mentions the USSR), but could still be at least partially useful to us.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 04, 2012, 05:16:59 pm
Damn that's pretty comprehensive.
 
It occurs to me that I am white. Very white. Russian looking too. Who else here is white?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 04, 2012, 05:17:59 pm
Let me check... yup, no need for camouflage in a winter environment.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 04, 2012, 05:38:26 pm
Not that pale, but I'd need extensive makeup to pass for any non-European ethnicity. Except for North Africans and some Asians. Those are pretty pale, too.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 04, 2012, 06:03:26 pm
Just remember, people: Castro started with only a dozen men and just as many rifles!
Twelve is a boring number. We need 300 men.
And then we'll take over Iran.
Iran is even further away. From the U.S, anyway.
*sigh*
 
It's also PERSIA.
Naw shit?
Damn that's pretty comprehensive.
 
It occurs to me that I am white. Very white. Russian looking too. Who else here is white?
My skin is pretty much snow white.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on December 04, 2012, 06:31:10 pm
My skin tone is actually just about the same as Xerxes' (A.K.A. the magnificent bastard portrayed in my forum avatar); another reason why I find that his image fits me so well.
Title: Re: The Bay12 Space program - Open discussion
Post by: Shrimp12345 on December 05, 2012, 03:40:53 pm
TO CANADA WE GO!
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on December 05, 2012, 04:11:17 pm
*Ahem*

As a Canadian, I would like to protest that suggestion.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 05, 2012, 04:22:28 pm
Alright, then let's go to the failed state of Alaska.

(They 'starved the beast', right?)
Title: Re: The Bay12 Space program - Open discussion
Post by: Shrimp12345 on December 05, 2012, 05:30:30 pm
This entire thread has become a massive think tank for us to determine the best places to overthrow an existing government and establish our own along with the procedures involved.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 05, 2012, 06:12:48 pm
"In order to determine how many people play Dwarf Fortress, we have found it necessary to invade your country. Please remain calm and surrender your weapons. We come in peace. We have superior firepower. We know no mercy."
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 05, 2012, 06:29:06 pm
No, No alaska. They make it very clear in the handbook, no arousing the wrath of the international community. And a coup in alaska would pretty much accomplish that.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 05, 2012, 07:30:51 pm
I'm the only one here that I'm sure lives in the US, so I should know nobody really cares about Alaska anyway. I know that, because if they did, everybody would believe it was a state. (Seriously. I actually know a fairly handy number of people who don't, which is kinda sad.)

They make it very clear in the handbook

Darling, nobody really reads those things!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 05, 2012, 07:52:04 pm
And that is why you wil fail.
 
Anyway, the United states will never give up Alaska due to Strategic importance. Metric Shitloads of Oil and Prime nuke-luanching and intercepting is that.
 
Perhaps, Belarus?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 05, 2012, 09:20:39 pm
Don't forget Russia.
Romney didn't.

Anyways, how about...oh, some South American country?
Title: Re: The Bay12 Space program - Open discussion
Post by: javierpwn on December 05, 2012, 09:24:44 pm
Attack Bolivia for using US dollars as its currency!
EDIT:I am Latin American& have dark skin
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on December 06, 2012, 05:12:23 pm
Attack Bolivia for using US dollars as its currency!
If we are going to attack any country, it has to be one that no one knows about, like if we invaded Greenland, and then it came on the news, people would be like "Oh no not Greenland!", but if we invaded, say, Zimbabwe, people would have no idea what we were talking about. I think Bolivia sounds good to me.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on December 06, 2012, 07:41:47 pm
I've had the thought, why conquer a country when we can use the democratic process to make ourselves the leaders of the country?  If there is no democracy there, we go with plan B, conquer.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 06, 2012, 07:48:03 pm
I've had the thought, why conquer a country when we can use the democratic process to make ourselves the leaders of the country?
Like in Liberal Crime Squad? Also, that's sort of an alternate form of "conquer". I'm for your idea.

My thought is that we also need some other country to help us reach space, and conquer whatever country we need to.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 06, 2012, 07:56:37 pm
I've had the thought, why conquer a country when we can use the democratic process to make ourselves the leaders of the country?  If there is no democracy there, we go with plan B, conquer.
I like the idea in theory, but the problem is we need to not look insane...
Let me break out that moon base speech...
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 06, 2012, 09:52:05 pm
I don't think a moon base is a good idea. I mean, people expect a moon base; Why shouldn't we be like BAM, Pluto base bitches. People would doubt rulers who can put a simple base on the Moon, but they wouldn't try to usurp people who put a base on goddamn PLUTO.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on December 06, 2012, 10:05:52 pm
Because that's way outside the technological capabilities of humanity? I mean, We still haven't got a probe out there. (Yes, I'm aware of New Horizons, but it's not there yet and won't be 'til 2015.)
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 06, 2012, 10:09:57 pm
Yeah, and we've kinda settled on mars. I mean think about it, imagine how expensive a attack on mars would be, yet imagine how it's possible if only enough crazy people wanted to do it!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 06, 2012, 10:14:11 pm
Pluto is practically the worst place we could put a base. No resources, far from the sun (less energy available and more needed), no igneous activity, nowhere near Earth (meaning we need to e self-sufficient from the start and won't be able to invade Earth easily)...

Anyways, the moon ha great advantages. We can launch a sneak attack. Build some big railguns and prepare them; we can fire enough rounds to terrify them (and ideally cripple their military fleets), demand surrender, and ready a round of shots that would destroy their big cities or military bases in case they send someone up without our permission. We'd be able to see them before they could react, and there's no way they could react fast enough to a bunch of big rocks. If they acted, hundreds of millions could die.
Then we surprise everyone by using our world domination well. We'll do better than what at least half the world is used to, which is actually a pretty low bar to jump over.

Yeah, and we've kinda settled on mars. I mean think about it, imagine how expensive a attack on mars would be, yet imagine how it's possible if only enough crazy people wanted to do it!
I still don't get why. Any attack from Mars gives the groundhogs every advantage we would have attacking from Luna--time, seeing our ships before they could make it, etc.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 06, 2012, 11:58:02 pm
Well then why not colonize Mercury? Place solar panels on the side that always faces the Sun, then on the dark side you can have the colonies that mine the iron core. I mean, Mercury is basically a massive ball of iron; With that we could build fleets upon fleets of ships.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on December 07, 2012, 12:06:07 am
There's a lot more to ships than just iron. And Mercury isn't tidally locked; It's got a spin-orbit resonance.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 07, 2012, 12:10:01 am
Mercury has a lot better resources than the Moon.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 07, 2012, 12:12:43 am
It's also unlivable because of a little thing known as the SUN.. And the diffculty of gettign there is even greater then mars.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on December 07, 2012, 12:14:24 am
Mercury has a lot better resources than the Moon.

That's true, but it's also not as advantageous a location (See: GWG's arguments against Mars), and it's deeper in the Sun's gravity well. More expensive (in terms of reaction mass, etc.) to move ships around.

Also: Iron is kind of a crappy material to build ships out of. You want light and sturdy. Not heavy.

It's also unlivable because of a little thing known as the SUN.. And the diffculty of gettign there is even greater then mars.

One could colonize Mercury if one didn't mind living underground. Deep underground.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 07, 2012, 12:16:14 am
We barely have the resources for a surface colony!
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 07, 2012, 12:16:37 am
Warp drive. Rounded donut of exotic matter spinning incredibly fast contracts spactime in front of the ship and expands spacetime behind it, with it you can go 10 times the speed of light. Provided you can generate energy equal to the mass of the Voyager probe. Resources? Not a problem when you can ferry tons of stuff from Earth to the colonies in about 2 minutes round trip.
http://news.yahoo.com/warp-drive-may-more-feasible-thought-scientists-161301109.html
Potentially made of exotic matter.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on December 07, 2012, 12:18:25 am
That would require exotic matter. Which nobody has. And may not exist. And even if it does, it may not exist in sufficient quantities, even for one ship.

Also: There's a 'modify' button. Use it.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 07, 2012, 12:41:00 am
WE don;t have any of that stuff. One could feasibly create a martian colony with current technology.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on December 07, 2012, 07:13:27 am
Problems with Mercury are threefold:
-Way to hot (at day)
-Way to cold (at night)
-Way to much radiation (always)

Also, mercury has a large iron core, but you still need to dig through 600 kilometers of stone. Also, said core is liquid.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 07, 2012, 07:35:30 am
Well then why not colonize Mercury? Place solar panels on the side that always faces the Sun, then on the dark side you can have the colonies that mine the iron core. I mean, Mercury is basically a massive ball of iron; With that we could build fleets upon fleets of ships.
Too hot, too far from Earth.

Warp drive. Rounded donut of exotic matter spinning incredibly fast contracts spactime in front of the ship and expands spacetime behind it, with it you can go 10 times the speed of light. Provided you can generate energy equal to the mass of the Voyager probe. Resources? Not a problem when you can ferry tons of stuff from Earth to the colonies in about 2 minutes round trip.
http://news.yahoo.com/warp-drive-may-more-feasible-thought-scientists-161301109.html
Potentially made of exotic matter.
A problem not mentioned: Warp drives are more efficient than thought, but they still need a lot of energy.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on December 07, 2012, 05:19:29 pm
We barely have the resources for a surface colony!
We don't have the resources for any colony.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 07, 2012, 06:33:08 pm
Yes but it is cocievable we could get them. There isn't even technology for mercury, and that's assuming we are in control of a First-world nation, let alone a third world.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 07, 2012, 07:48:59 pm
That's why we make a negative-fifth world country! Woo!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 07, 2012, 08:30:12 pm
...
Um.
Many problems with that.

For starters, as I understand it, First World/Third World is a holdover from the old Cold War days. The USA and its allies were the First World, the USSR and its allies were the Second World, and the poor countries caught in the middle were the Third World. After the Cold War, pretty much everyone became "allied" with the US (since the USSR was a little too nonexistent to ally with), so there wasn't a Second World, and the Third World expanded to all poor areas.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 07, 2012, 08:37:40 pm
So take over the world.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 07, 2012, 09:16:35 pm
My plan to do that:

1. Establish legitimate moon base. Main industries: Power (a band of solar panels around the equator, beamed to Earth via some kind of microwaving satellite), Tourism, Specialty Agriculture.
2. Build secret railguns of epic proportion. Prototypes may be used to reduce the price of exporting goods.
3. Supervillainey Time: Threaten world with railguns. Destroy military bases, especially ones far from civilian population centers or housing spacecraft.
4. With the fate of their biggest cities held hostage and no way to stop us befor firing--nor any way they could save more than a couple cities if we fired--Earth surrenders.
5. We rule better than most of Earth is ruled, abolish war, etc, so people accept us as a good, legitimate government.
6. Who knows? We've already had the "Profit" step. Maybe develop a feasible means of interstellar transport?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on December 07, 2012, 09:24:46 pm
My plan to do that:

1. Establish legitimate moon base. Main industries: Power (a band of solar panels around the equator, beamed to Earth via some kind of microwaving satellite), Tourism, Specialty Agriculture.
2. Build secret railguns of epic proportion. Prototypes may be used to reduce the price of exporting goods.
3. Supervillainey Time: Threaten world with railguns. Destroy military bases, especially ones far from civilian population centers or housing spacecraft.
4. With the fate of their biggest cities held hostage and no way to stop us befor firing--nor any way they could save more than a couple cities if we fired--Earth surrenders.
5. We rule better than most of Earth is ruled, abolish war, etc, so people accept us as a good, legitimate government.
6) colonize solar system.
7) conquer milky way galaxy.
8) conquer local galactic cluster.
9,10,11,etc) conquer next largest classification.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 07, 2012, 09:27:10 pm
My plan to do that:

1. Establish legitimate moon base. Main industries: Power (a band of solar panels around the equator, beamed to Earth via some kind of microwaving satellite), Tourism, Specialty Agriculture.
2. Build secret railguns of epic proportion. Prototypes may be used to reduce the price of exporting goods.
3. Supervillainey Time: Threaten world with railguns. Destroy military bases, especially ones far from civilian population centers or housing spacecraft.
4. With the fate of their biggest cities held hostage and no way to stop us befor firing--nor any way they could save more than a couple cities if we fired--Earth surrenders.
5. We rule better than most of Earth is ruled, abolish war, etc, so people accept us as a good, legitimate government.
6) colonize solar system.
7) conquer milky way galaxy.
8) conquer local galactic cluster.
9,10,11,etc) conquer next largest classification.
Acceptable. But it's long-term.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 07, 2012, 09:31:15 pm
GWG, The thing is the world were also divided up into (And I have a 60's era handbook on geopolitics so i Know) Free World, Slave World, and the other guys. Tito mostly. Also techinally communist  :P
 
Anyway, a analogous entity could be the allys opposed to US interest in all shapes, i.e., quite possibly Syria, Iran, Russia, China, all those wonderful people.
 
 
The Leader of the third world, if Neutrality is the Definition, is therefore switzerland.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 07, 2012, 09:32:20 pm
Was, not Is.

And I don't really care, my point was about how stupid the "-5th world" is as a concept.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 07, 2012, 09:33:45 pm
Perhaps the 4th world is aliens. Or us, assuming we get that far.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on December 08, 2012, 03:30:39 am
Last thing I heard the fourth world were the poor in the rich First world countries.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 08, 2012, 07:56:23 am
World 9 3/4 is composed of English train stations.
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on December 08, 2012, 08:33:13 am
But then what is the second world?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 08, 2012, 09:59:43 am
The one where you pay with Linden Dollars, obviously. (They're communists, they just act capitalist. It's all a conspiracy!)
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 08, 2012, 10:43:38 am
Was, not Is.

And I don't really care, my point was about how stupid the "-5th world" is as a concept.
'Ey! If you criticize my stupidity again, Ah kick you in the nuts!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 08, 2012, 11:39:35 am
AHblabla!
 
Please keep on topics.
 
So, Third worlders. Hmm. I would prefer a European Country, because most of us are white, and therefore taking over a country of one of the lower countries. Anyway. Maybe a Latin american country too, I bet we could take out one of them without too many problems.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 09, 2012, 02:21:45 pm
I vote Latin America. Easier to get to (assuming most of us are New Worlders), fewer allies, and worse governments. No offense intended for Latin Americans.
Title: Re: The Bay12 Space program - Open discussion
Post by: Shrimp12345 on December 10, 2012, 05:09:08 pm
Perfect. America won't even interfere. We will be cleaning up the mess they put there. Hooray!
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 10, 2012, 05:26:54 pm
Also cocaine.
And China's growing fast.
And China's gonna like itself some snow...
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on December 16, 2012, 06:08:52 am
I take it that Latin america is our new target, then?
If so, where shall we start?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 16, 2012, 09:48:56 am
Somewhere with bad PR that isñ't too far. Cuba?
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on December 16, 2012, 09:55:13 am
Which rather surprisingly has the highest proportion of doctors in the world.
Sounds like a good place to start.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on December 16, 2012, 03:56:15 pm
No, relations with Cuba have gotten better.  What about Central America?
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on December 22, 2012, 11:16:42 pm
Hey guys! If you want the OP updated, now is the time to ask.

Edit; Specificaly some rules/guidlines to put in place to stop people from, well, doing bad stuffs (ie. telling someone in a high place about our project)?
Title: Re: The Bay12 Space program - Open discussion
Post by: Shrimp12345 on December 24, 2012, 09:47:24 pm
Hey, every state needs laws.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 24, 2012, 09:50:20 pm
That's what they said, but Belgium showed them.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 25, 2012, 07:09:18 pm
Belgium? That's just a march-through country. Paris is only a few tank-hours away, as a popular joke in my area goes...

(BTW, another joke of that kind: Why are there so many avenues in the north of France? Because the Germans like to march in the shade :P )
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 26, 2012, 08:49:41 pm
lets not go into this. Or I'll punch you out.
 
So anyways, on to invading countries. I like the Idea of paraguay. Objections?
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 29, 2012, 08:37:51 pm
I would like to join this. I bring my resources of:
1: A large amount of books, detailing how to build devices from a sled to a railgun.
2: A 7.5 ton komatsu excavator.
3: Enough duct tape to gift-wrap the moon. ( I actually did the math on this.)
4: A large amount of electronics, ranging from high level video cards, to a Apple 2.
5: 2 rifle-sized railguns, capable of going through about 6 feet of plywood, firing steel washers. The washers have a half-inch internal radius, and a 1.5 inch total radius.
6: Enough miscellaneous books to entertain a small army.
7: Myself. A computer geek, I am a capable coder, am very familiar with the internals of a computer, I am good with any sort of machine, assuming I have time to mess around with it. I can do most things reasonably well, I built a 56 year old fort in DF, and know how to make a large variety of dangerous or lethal machines and devices.
8: The contents of my barn, being enough wood to build a house, a large amount of scrap metal, a full workshop for wood, metal, and electronics, and a large amount of tools.
Is this acceptable?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 29, 2012, 08:46:48 pm
Wait, how do railguns shoot nonferrous metals?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 29, 2012, 08:55:29 pm
Magic.
 
Anywya, as we are pretty much accepting bums of the street, you'er more then qualified. I assign you meaningles position #12!
 
Anyway, I feel this has run low on steam, given that impetus was, for a while. running on making stuff up. When we lost that, things slowed. As such we need action. definitive, ACTION.
 
Ideas?
Title: Re: The Bay12 Space program - Open discussion
Post by: javierpwn on December 29, 2012, 08:57:18 pm
Invade Belgium, and take their waffles!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 29, 2012, 08:58:20 pm
Let's leave invading a NATO state for a little later. Especially yhe headquarters.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 29, 2012, 09:11:06 pm
Invade Cuba?
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on December 29, 2012, 09:12:56 pm
That's a good suggestion to me.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on December 29, 2012, 09:34:58 pm
Spoiler (click to show/hide)

Welcome aboard, ArchAIngel. You shall receive your honorary B12SP member gift basket once we procure enough funds to be able to afford the providing of such luxuries.

I feel this has run low on steam, given that impetus was, for a while. running on making stuff up. When we lost that, things slowed. As such we need action. definitive, ACTION.
 
Ideas?

Things have certainly slowed down, but considering how regularly it is still brought up from the forsaken depths of this board, and that it even now continues to gain new members despite the countless times this program's death has been predicted and wished for, I am nearly convinced that it cannot and will not ever truly die; for the passion and ideas contained within this glorious thread are just as immortal as the spirit of Bay12 itself.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 29, 2012, 09:39:21 pm
Wait, how do railguns shoot nonferrous metals?
Guh. Must read what I type. That should be steel. And who needs a giftbasket? I have a computer! Bay12>giftbasket.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 29, 2012, 09:41:38 pm
So, lets do quick recap of current materials while were there. I have: $2. Just like last tme. Depressing. in addition, I can, if pressed, get up to 200 dollars on a one time basis or $20 on a monthly basis.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on December 29, 2012, 09:48:16 pm
In terms of currency? I have somewhere around 200 American dollars at my disposal right now, a small stash of Canadian coins I still haven't gotten around to counting, and one Iraqi 250 dinar bill.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 29, 2012, 09:49:33 pm
So, lets do quick recap of current materials while were there. I have: $2. Just like last tme. Depressing. in addition, I can, if pressed, get up to 200 dollars on a one time basis or $20 on a monthly basis.
Err, only money or other stuff included? If other stuff, look up the page.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 29, 2012, 09:56:10 pm
So, lets do quick recap of current materials while were there. I have: $2. Just like last tme. Depressing. in addition, I can, if pressed, get up to 200 dollars on a one time basis or $20 on a monthly basis.
Err, only money or other stuff included? If other stuff, look up the page.
Well I don't include my other stuff, because It's all in all useless for our plans.

I guess I have a baseball bat, as useful as that is.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on December 29, 2012, 10:12:10 pm
If none of my money was going to be used for a lot of other stuff, I could contribute ~$6500.  As it is, everything is marked for some purchase, fixing my car, college, etc, so I have nothing to contribute of monetary value.
Title: Re: The Bay12 Space program - Open discussion
Post by: Graknorke on December 29, 2012, 10:13:10 pm
I have knowledge of electronics involved in creating radio transmitters.
And receivers. Really, radio equipment in general.

Besides that, not much. I know a couple of places nearby where reasonably useful motor parts could be found, and some miscellaneous stuff, being a car scrapyard and general dump respectively.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 30, 2012, 04:22:52 pm
Scrap! If we hook a crapload of engines together, and put a few rails and capacitors together, we can build a giant railgun! Shoot a large lump of metal into orbit, and have it drop down where we want. Nuke-like explosions, without the radiation and international stigma! And if we scale it up, we can launch resupply capsules to the mars base!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 30, 2012, 04:52:14 pm
That would be a good idea. We'd need a darn good ballistics computer and some sort of large power supply...so, either fusion or solar satellites, and Mike.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 30, 2012, 04:56:21 pm
Well, my computer can run 259 dwarves at 73 FPS with all 3 caverns and HFS breached, so I think we have the ballistics computer. As for power, the car yard mentioned should work, by using all the engines that are there to power a generator. This does assume that I can get there, what state is this scrap yard in?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on December 30, 2012, 05:00:42 pm
That would be a good idea. We'd need a darn good ballistics computer and some sort of large power supply...so, either fusion or solar satellites, and Mike.
For the balistics, time is not an issue, so any computer with enough RAM/diskspace will do.

As for powersupply. Batteries should work. Also, fission is more than powerfull enough, and setting up your own basement reactor isn't that hard. If a scout can do it, we can.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 30, 2012, 05:10:39 pm
I'm, um...
Well then.

Let's get some trajectories plotted. ArcInAGel and other with scrap, see if you can find some ballistics program (make sure it accounts for air resistance and the curvature of the Earth) and plot some trajectories to major military targets. Um. Try to guess at masses of projectiles. Let us know how far you've gotten with that bit by some time tomorrow. Other people in his area, try to head over there and set up the railgun. The sooner we get this done, the less time Arc and the others can get raided by the FBI.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 30, 2012, 05:11:07 pm
Being arrested fo killing the president with home-made rail-gun Mortar: Acceptably badass.

I'm in.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 30, 2012, 05:12:16 pm
That would be a good idea. We'd need a darn good ballistics computer and some sort of large power supply...so, either fusion or solar satellites, and Mike.
For the balistics, time is not an issue, so any computer with enough RAM/diskspace will do.

As for powersupply. Batteries should work. Also, fission is more than powerfull enough, and setting up your own basement reactor isn't that hard. If a scout can do it, we can.
Eagle scout here! I love my ADHD, it lets me have a insane amount of stuff in my head! Whee!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 30, 2012, 05:16:23 pm
Being arrested fo killing the president with home-made rail-gun Mortar: Acceptably badass.
I'm in.
Um.
In what universe is killing Obama not a recipe for getting killed by the military and/or the half of the country that supported him?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on December 30, 2012, 05:19:34 pm
The ones were we rule the world.Currently: 231 and counting. Not counting parralel duplicates. Though not the ones where the president was on our side.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 30, 2012, 05:38:51 pm
I'm, um...
Well then.

Let's get some trajectories plotted. ArcInAGel and other with scrap, see if you can find some ballistics program (make sure it accounts for air resistance and the curvature of the Earth) and plot some trajectories to major military targets. Um. Try to guess at masses of projectiles. Let us know how far you've gotten with that bit by some time tomorrow. Other people in his area, try to head over there and set up the railgun. The sooner we get this done, the less time Arc and the others can get raided by the FBI.
ArchAIngel, not ArcInAGel, and I got a simple setup, got to know where the guy with scrap is, otherwise, how do I do the math without a starting point? And I think that I can make something by myself to make a 2 KT nuke equivalent, although I will refer to it as a KEW or kinetic energy weapon, as it is simpler. It will be able to hit the east coast of the USA as max range, with the start, assuming at my house, in Washington state. I will need a large lump of ferrous metal, about half a ton per shot, and about 2 shots a day, assuming maximum range and optimal conditions. So really, only one shot a day. I do this sort of thing when I am bored, so there is a good bit of blueprints on my lovely computer. Also, anyone thought of using satellites as KEWs? Cell phone networks have the security of wet toilet paper, and most satellites have engines on them to keep them from hitting other satellites, which could be used to hit them into the earth. Another option would be to launch a large amount of mirrors into orbit, then make a solar array, a la Tyler Vernon. Can you say orbital death ray? I can do the cell phone thing, although the processing would have to be handled by me through proxy servers for a firewall blanket, just in case the right phone is poked about it, as if this occurs the initial incursion would be into one phone, then spread through them all to make it hard to track.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 30, 2012, 06:17:53 pm
I am disturbed at how quickly you responded and with how much detail.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 30, 2012, 06:22:17 pm
I like this guy. You sir are now in charge of all ballistics. TOPHAT, find a place for this up and comer in the military, suitable for his perstigious talents.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 30, 2012, 06:35:42 pm
Agreed. Head Ballistics Officer or somesuch.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 30, 2012, 06:58:47 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 30, 2012, 11:29:01 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 30, 2012, 11:36:20 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Yes, and keep in mind I embraced it. Of course, I also am the master mind of the terrifying cloning-baby program, so don't get discouraged either
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 30, 2012, 11:40:37 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Yes, and keep in mind I embraced it. Of course, I also am the master mind of the terrifying cloning-baby program, so don't get discouraged either
Why would you clone babies? Their only use is for building material and baby skull necklaces. Seems like a waste of resources to me.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 30, 2012, 11:41:40 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Yes, and keep in mind I embraced it. Of course, I also am the master mind of the terrifying cloning-baby program, so don't get discouraged either
Why would you clone babies? Their only use is for building material and baby skull necklaces. Seems like a waste of resources to me.
Lack of females. Note, We have approximately 0 females, so long-term plans aer either robots or clones. Or kidnapping females.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 30, 2012, 11:50:51 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Yes, and keep in mind I embraced it. Of course, I also am the master mind of the terrifying cloning-baby program, so don't get discouraged either
Why would you clone babies? Their only use is for building material and baby skull necklaces. Seems like a waste of resources to me.
Lack of females. Note, We have approximately 0 females, so long-term plans aer either robots or clones. Or kidnapping females.
I got no response, i just like pyramids.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 30, 2012, 11:54:13 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Yes, and keep in mind I embraced it. Of course, I also am the master mind of the terrifying cloning-baby program, so don't get discouraged either
Why would you clone babies? Their only use is for building material and baby skull necklaces. Seems like a waste of resources to me.
Lack of females. Note, We have approximately 0 females, so long-term plans aer either robots or clones. Or kidnapping females.
I got no response, i just like pyramids.
I must build the pyramid...
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 30, 2012, 11:54:36 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Yes, and keep in mind I embraced it. Of course, I also am the master mind of the terrifying cloning-baby program, so don't get discouraged either
Why would you clone babies? Their only use is for building material and baby skull necklaces. Seems like a waste of resources to me.
Lack of females. Note, We have approximately 0 females, so long-term plans aer either robots or clones. Or kidnapping females.
I got no response, i just like pyramids.
I must build the pyramid...
Moooooooooooore...
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 30, 2012, 11:55:04 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Yes, and keep in mind I embraced it. Of course, I also am the master mind of the terrifying cloning-baby program, so don't get discouraged either
Why would you clone babies? Their only use is for building material and baby skull necklaces. Seems like a waste of resources to me.
Lack of females. Note, We have approximately 0 females, so long-term plans aer either robots or clones. Or kidnapping females.
I got no response, i just like pyramids.
I must build the pyramid...
Moooooooooooore...
MOOOOOOOOOORE.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 30, 2012, 11:55:35 pm
I am disturbed at how quickly you responded and with how much detail.
I disturbed a Bay12er? ...I don't know whether to be impressed or horrified.
Well, I'm one of the saner Bay12ers, so don't get cocky. If you disturb Xantalos or somesuch, though...
Yes, and keep in mind I embraced it. Of course, I also am the master mind of the terrifying cloning-baby program, so don't get discouraged either
Why would you clone babies? Their only use is for building material and baby skull necklaces. Seems like a waste of resources to me.
Lack of females. Note, We have approximately 0 females, so long-term plans aer either robots or clones. Or kidnapping females.
I got no response, i just like pyramids.
I must build the pyramid...
Moooooooooooore...
MOOOOOOOOOORE.
IT IS SO BEAUTIFUL.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 30, 2012, 11:58:52 pm
Stop quadruple posting.
 
So yes, becaus of lack of females we are cloning ourselves.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on December 31, 2012, 12:14:25 am
Didn't we already solve the problem of sustaining a population by agreeing on test-tube babies ages ago?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 31, 2012, 12:18:58 am
Didn't we already solve the problem of sustaining a population by agreeing on test-tube babies ages ago?
Indeed we did. And it allows us to be self-sufficient from females, as well as providing infinite supply of building resources, without all those pesky emotions.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 31, 2012, 12:27:36 am
I think that we shouldn't toss out classical reproduction altogether. Nor should we discard the utility of further generations of workers.

I personally look forward to the day that our AI tech is advanced enough that we can safely be immortalized in hardware. It will be SO convenient for the cope of me that goes into the machine...
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 31, 2012, 12:31:09 am
An AI copy of my self would suck, and it would probably lead to an all out war between humans and robots.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 31, 2012, 01:23:00 am
Why do you say that?
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 31, 2012, 01:50:40 am
Why do you say that?
Well, obviously me and my copy bounce ideas of how to bring down all major world governments off each other and build plans upon them in case a country pisses either of us off unintentionally (me and the AI are bros at this point), then me and the AI will get into an argument of how south african gold mines will affect the outcome of plan #173 (I swear, sometimes AI don't realize the value of a steady source of gold, even though it has few practical uses), then we will each start taking over countries in an effort to outshine the other, then the AI will have all citizens replaced with AI copies to remove human error from the system, then it will start encroaching on my empire, then it will lead to an all out humans-robots war.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on December 31, 2012, 03:52:09 am
Just push the red button.No, not that one. The other red button
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 31, 2012, 04:13:06 am
I put like 10 red buttons on this thing, some launch nukes, some flood the dungeons, and some make coffee. I can't, for the life of me, remember which is which.
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on December 31, 2012, 06:48:36 am
As you might have noticed by the lack of really shitdrawings I've been gone for half a year or so :P What did I miss?
Also if I've got some really old stuff that is highly irrelevant to where the thread is currently should i still post it?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on December 31, 2012, 07:13:49 am
Probably here. Or in an art thread. Also, don't know where the thread is. We planned to invade the DRC and sell fake+real rhinoceros/elephant/whatever horns for some time.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 31, 2012, 08:33:31 am
Why do you say that?
Well, obviously me and my copy bounce ideas of how to bring down all major world governments off each other and build plans upon them in case a country pisses either of us off unintentionally (me and the AI are bros at this point), then me and the AI will get into an argument of how south african gold mines will affect the outcome of plan #173 (I swear, sometimes AI don't realize the value of a steady source of gold, even though it has few practical uses), then we will each start taking over countries in an effort to outshine the other, then the AI will have all citizens replaced with AI copies to remove human error from the system, then it will start encroaching on my empire, then it will lead to an all out humans-robots war.
One slight flaw with your argument. It assumes that you will give more weight to gold mines than your AI.
The two of you will have identical minds (at the time you are AIfied). It will be literally impossible for the two of you to disagree, until you've had some notable experiences. Even then, the basic things (like realizing the worldwide impact of luxury goods) would still be in place.

Probably here. Or in an art thread. Also, don't know where the thread is. We planned to invade the DRC and sell fake+real rhinoceros/elephant/whatever horns for some time.
Elephants don't have horns.
Maybe harvest them from live creatures (that's possible--conservationists have done it to stop rhinos from being killed by poachers), grind them up, mix them with similar-seeming and nontoxic compounds with a ratio of 1:100 or 1:1,000, and sell it as Ivory Panacea Mix. Maybe throw in some acetomen--asprin, it'll be better than the real stuff.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on December 31, 2012, 08:49:47 am
I put like 10 red buttons on this thing, some launch nukes, some flood the dungeons, and some make coffee. I can't, for the life of me, remember which is which.
"I am become death, destroyer of worlds!"
*wrrrrr*
*bing!*
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on December 31, 2012, 10:48:54 am
We were going to invade DRC, but someone beat us to it. Damn rebels.
 
Also someone wants to build a railgun and asssasinate the president. And we are focused on finding surplus war materials and taking over small country. We found helpful manual for that. Also, I learned most of us are white, or at least not black, and that would make it rather hard to take over a african nation, as Only DZA could pass sufficiently, and even he would have trouble subjugating a entire violent country single-handedly with 0 Weapons or training.
\
So Maybe Paraguay, for absolutely no reason.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on December 31, 2012, 02:31:06 pm
We have a pair of rifle-sized railguns at my house, I would let him use those. They would kill quite handily, although he would need to carry a backpack with a pair of car batteries in it for power, as I doubt that the DRC would have enough batteries for it normally.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 31, 2012, 02:36:22 pm
Why don't we take over America? It has vast resources and it would be kinda easy.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on December 31, 2012, 02:42:14 pm
Why don't we take over America? It has vast resources and it would be kinda easy.

...because of it's military power and the instant that America crumbled, the rest of the world would be going at our throats to grab land/resources/nuclear missiles/etc.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 31, 2012, 02:46:43 pm
Why don't we take over America? It has vast resources and it would be kinda easy.

...because of it's military power and the instant that America crumbled, the rest of the world would be going at our throats to grab land/resources/nuclear missiles/etc.
A: We don't fight the military head on.
B: No, we would be seen as a rightful revolution. At least in my plan we are.
First off, we pool together a large fortune. Then we get in touch with some terrorist groups. We combine all the groups we can find into a single organization, overshadowing even Al Qaeda. Then, we set them against the US. While the chaos ensues, we get a puppet president into the white house, one who can stir the people into a frenzied rage and fear. Then, using that guy we start taking away all the rights of the people under the guise of "protecting" them. Then, we start another group, supposedly peaceful. That is us publicly. We start a revolution against the oppresive government. When we succeed we will "execute" the previous heads of governement, really just killing a look a like and sending them off with a huge bag of money, and actually execute the terrorist groups. We have solidified our power base with the people, taking out the oppressive government, and taking out the evil terrorists. Then the full power of the US is under our control.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 31, 2012, 02:59:02 pm
Why don't we take over America? It has vast resources and it would be kinda easy.
...because of it's military power and the instant that America crumbled, the rest of the world would be going at our throats to grab land/resources/nuclear missiles/etc.
A: We don't fight the military head on.
B: No, we would be seen as a rightful revolution. At least in my plan we are.
First off, we pool together a large fortune. Then we get in touch with some terrorist groups. We combine all the groups we can find into a single organization, overshadowing even Al Qaeda. Then, we set them against the US. While the chaos ensues, we get a puppet president into the white house, one who can stir the people into a frenzied rage and fear. Then, using that guy we start taking away all the rights of the people under the guise of "protecting" them. Then, we start another group, supposedly peaceful. That is us publicly. We start a revolution against the oppresive government. When we succeed we will "execute" the previous heads of governement, really just killing a look a like and sending them off with a huge bag of money, and actually execute the terrorist groups. We have solidified our power base with the people, taking out the oppressive government, and taking out the evil terrorists. Then the full power of the US is under our control.
A. We don't need to fight them head on; they can kill us head on.
B. A better option in the description. Your detailed plan sucks, though. It's a great way to alienate the intelligentsia and would create a terrorist organization with way too much power over the US government. Anyways, the president can't take away rights; even if we got both the executive AND legislative branches, we'd need serious amendments to remove rights; and the idea in general is stupid.

Just fund a new party with our large fortune. The Republicans and Democrats are spending billions, maybe trillions, to make the other side look bad; we step in and build our own image. Bam, we get some congressional and other offices. We start a website which asks Americans to weigh in on the issues, vote the way the majority does on all the bills, use that to improve our image even more. We go from minority to, with luck, majority. Then we can pass laws and get a president and stuff.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on December 31, 2012, 03:04:21 pm
A: Do you know how much money we would need to make, and finace a third party? Hell, we wouldn't even have that many people willing to join. Pretty much half the country is dem and half is republican. There is no room for a thrid party, we need a revolution.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 31, 2012, 03:31:42 pm
A: Do you know how much money we would need to make, and finace a third party? Hell, we wouldn't even have that many people willing to join. Pretty much half the country is dem and half is republican. There is no room for a thrid party, we need a revolution.
Well, as it so happens, your plan requires a revolution as well as getting someone into the Presidency. And it also gives a very, very powerful terrorist organization prime blackmail material on us. I't not perfect, but it's a heck of a lot better than your idea.
And no, your claim is wrong. There's at least 10% of people swayed one way or the other each election, plus the people who actually vote independent. I'm a bit insulted at your implying I don't exist.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on December 31, 2012, 06:53:50 pm
Well, as it so happens, your plan requires a revolution as well as getting someone into the Presidency. And it also gives a very, very powerful terrorist organization prime blackmail material on us. I't not perfect, but it's a heck of a lot better than your idea.
And no, your claim is wrong. There's at least 10% of people swayed one way or the other each election, plus the people who actually vote independent. I'm a bit insulted at your implying I don't exist.

What if we work to combine the third parties?  It would be difficult, but if Bay 12 can create all the science it does, we may have a slim chance.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on December 31, 2012, 07:15:43 pm
Well, as it so happens, your plan requires a revolution as well as getting someone into the Presidency. And it also gives a very, very powerful terrorist organization prime blackmail material on us. I't not perfect, but it's a heck of a lot better than your idea.
And no, your claim is wrong. There's at least 10% of people swayed one way or the other each election, plus the people who actually vote independent. I'm a bit insulted at your implying I don't exist.
What if we work to combine the third parties?  It would be difficult, but if Bay 12 can create all the science it does, we may have a slim chance.
Um, no. That estimate of 10% includes people who don't think 3rd-party candidates have a chance to succeed, and anyways lots of 3rd parties are as different as Republicnas and Democrats.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 02, 2013, 03:41:51 pm
Couldn't we just decimate the parties to the point of them no longer being able to function?

(I remembered I had not publicly advocated political violence this week :D )
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 02, 2013, 03:57:08 pm
No. That would require killing enough strongly Republican and strongly Democratic voters to reduce both to under 1/3 the remaining population. That requires killing, like, probably a third of the US population. More to account for inevitable errors.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 02, 2013, 03:58:44 pm
I meant more like killing off the party leadership and some percentage of the local party functionaries.

No point in diminishing our future work force :D
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 02, 2013, 04:12:58 pm
You'd accomplish about as much as if you cut off a hydra's head.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 02, 2013, 07:50:40 pm
Yeah, blunt weapons are better for hydras. After all, show me a being that can work with a broken neck or necks.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 02, 2013, 08:35:17 pm
Actually, in one version of the myth, Heracles used a club; the hydra's heads recovered just the same. Heracles smooshed the heads so well, they might as well have been removed.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on January 03, 2013, 04:11:38 am
Firstly, the american defense budget is over three Trillion dollars a year. So perhaps we should leave them alone....... (for now)
Secondly, Archaingel, how do those rifle-sized railguns work?
What ammunition do/could they use? How easy we're they to make? I am actually quite interested.
Thirdly, Slowpokes, I say go for it. If you put them in spoilers saying what it was relevent too, it should prevent us from getting too distracted.
Also: I've found it!
http://www.bay12forums.com/smf/index.php?topic=113857.0 (http://www.bay12forums.com/smf/index.php?topic=113857.0)
Colonising other worlds- a poll. From absoulutely ages ago (Last post August 5th.)
For this reason it is probably a bad idea to post in it. Just really for reference purposes more than anything else.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on January 03, 2013, 04:17:36 am
Firstly, the american defense budget is over three Trillion dollars a year. So perhaps we should leave them alone....... (for now)
It's only 600 billion. Where do you get the 3 trillion thing from.

Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on January 03, 2013, 07:25:15 am
I honestly can't remember, so that probably means that you're right.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 03, 2013, 08:34:21 am
Firstly, the american defense budget is over three Trillion dollars a year. So perhaps we should leave them alone....... (for now)
It's only 600 billion. Where do you get the 3 trillion thing from.
$600 billion annually is still a couple billion times our budget. At least.
Title: Re: How many people play DF? (Now the Bay12 Space program)
Post by: slowpokez on January 03, 2013, 04:01:28 pm
found some old stuff that never got posted when rummaging around my Df-folder.
Guess it's back from when Misko and DZA had their "powerstruggle".

But... The exact opposite of a good dwarven fort. Do I care if people want a larger cheese industry? No! Don't want a temple to Armok? Too fricking bad.
Spoiler (click to show/hide)

I don't know if there's really any point in posting this stuff but I believe I still got a shitload of titles to live up to :P {Department Head, Arts & Recreation. Hemp Quality Tester. Master engraver.}
Title: Re: The Bay12 Space program - Open discussion
Post by: miauw62 on January 03, 2013, 04:04:00 pm
There is certainly a point in posting this. It's friggin awesome.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on January 03, 2013, 04:14:28 pm
There is certainly a point in posting this. It's friggin awesome.
I agree
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on January 03, 2013, 04:35:15 pm
I second that motion
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on January 04, 2013, 01:21:00 am
found some old stuff that never got posted when rummaging around my Df-folder.
Guess it's back from when Misko and DZA had their "powerstruggle".

But... The exact opposite of a good dwarven fort. Do I care if people want a larger cheese industry? No! Don't want a temple to Armok? Too fricking bad.
Spoiler (click to show/hide)

I don't know if there's really any point in posting this stuff but I believe I still got a shitload of titles to live up to :P {Department Head, Arts & Recreation. Hemp Quality Tester. Master engraver.}
And I carry it. Let it be hence knowm that it is in fact, awesome, to a great degree.
 
Praise DZA.
 
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on January 04, 2013, 06:02:25 pm
Golden pants factory on Mars...looks like I've gained another life goal to accomplish.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 05, 2013, 06:17:17 pm
Oh, and if we have prisoners/criminals, I have a idea. I need test subjects for railguns, I am pretty sure that they can kill, but I could use data on how armor and flesh, distance,  size of rounds, and various other things effect the damage dealt. Also, if we have genetic engineers, I want skeletal wings, that have sharp points, and can move fast enough to kill with, a la Sarah Kerrigan.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on January 06, 2013, 03:44:11 pm
Why don't we take over America? It has vast resources and it would be kinda easy.
No, fucking no!
IronTomato calms down.
Not a bad idea, but such resources would likely be used against us as soon as we tried to stage a mutiny assault.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 08, 2013, 06:42:37 pm
Do we have genetic engineers?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 08, 2013, 06:43:45 pm
I recently opened a thread on Eugenics, a few good ideas might pop up there.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on January 08, 2013, 09:17:56 pm
Do we have genetic engineers?
Of course.
 
Anyways, the country chosen must be small. Personally I favor Brazil, because it's the only country large enough to be completely self-sustaining, AND it's not developed enough that a coup is impossible.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on January 09, 2013, 12:06:46 pm
The words 'small' and 'brazil' are incompatible.
Also, Brazil's too well known.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 09, 2013, 12:34:46 pm
Urugay? Noone would be able to do anything about it, cause everyone would just start snickering when they hear "Urugay".
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 09, 2013, 06:05:12 pm
We must have skeletal wings that can be used to stab people, because stabbing people with wings is awesome!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 09, 2013, 06:39:46 pm
We must have skeletal wings that can be used to stab people, because stabbing people with wings is awesome!
I don't think those would be "wings"...
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 09, 2013, 06:56:32 pm
Then what would you call them? They are on the back, and are controllable to stab people. What else?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 09, 2013, 06:57:45 pm
Backstabbers?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 09, 2013, 08:32:55 pm
Claws?
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 10, 2013, 09:32:19 am
I was thinking something like what the Queen Of Blades has. She is kinda my idol.(http://d3.gameguyz.com/sites/default/files/1_27.jpg)
Title: Re: The Bay12 Space program - Open discussion
Post by: javierpwn on January 10, 2013, 09:33:54 am
Legs?
Blades?
Hands?
Wings?

All of the above!?
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 10, 2013, 10:54:46 am
A nose.

We need back noses.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 10, 2013, 06:08:15 pm
Those things are so not wings. Claws, probably. Impossible, certainly. Unless she has a huge bony leg behind her to keep her balance.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 10, 2013, 06:49:15 pm
Well, wings fits. And that they are hollow, and that she is heavily mutated by the Zerg virus probably helps her stay standing.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on January 10, 2013, 09:15:18 pm
I want to be eight feet tall, have an extra pair of arms, dark red skin, horns, a red right eye and a cyan left eye, and be able to open rifts in space. Purple rifts that lead to my mind.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on January 10, 2013, 09:35:19 pm
Would you accept a really nice hat instead? You'd be amazed how much of an effect the right piece of headwear can have on your appearance.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on January 10, 2013, 09:41:41 pm
I'd like some gold chains piercing my nipple and some gold pants as well.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on January 10, 2013, 10:09:30 pm
I WON'T SETTLE FOR ANYTHING ASIDE FOROM MY DEMANDS.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on January 10, 2013, 10:40:21 pm
I'd like some gold chains piercing my nipple and some gold pants as well.

You wish you were cool enough to have gold chains piercing your nipple. Once the factory is up and running, I shouldn't have any trouble hooking you up with the pants, though.

I WON'T SETTLE FOR ANYTHING ASIDE FOROM MY DEMANDS.

That about if I throw in a matching belt buckle?
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on January 11, 2013, 12:00:01 am
I propose that we one-up the Nostalgia Critic by invading Molossia!
Title Gained: Guy who Pops in and Gives Ideas Occasionally
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 11, 2013, 05:03:15 am
Btw, Xantalos, when the invasion starts, we'll hide you under a pink umbrella and reveal you only at the dramatic climax of the story.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on January 11, 2013, 05:17:40 am
Would you accept a really nice hat instead? You'd be amazed how much of an effect the right piece of headwear can have on your appearance.
Finally! Someone agrees with me!
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on January 11, 2013, 04:16:23 pm
Hehehe... I had almost forgotten about the time DZA said "I cannot allow our ehtical standards to sink that low." Slowpokez, you're awesome.
I'd like some gold chains piercing my nipple and some gold pants as well.

You wish you were cool enough to have gold chains piercing your nipple.
I have some aspirin and a regular chain, if you want that instead.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 11, 2013, 04:21:53 pm
Btw, Xantalos, when the invasion starts, we'll hide you under a pink umbrella and reveal you only at the dramatic climax of the story.
Until then, enjoy your tea party with Mr. Stiffly and Mr. Flopsy.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 11, 2013, 06:24:36 pm
Where is Belkar when you need him?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 11, 2013, 06:40:05 pm
Probably killing gnomes or something.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on January 11, 2013, 06:44:12 pm
Hehehe... I had almost forgotten about the time DZA said "I cannot allow our ehtical standards to sink that low."
We shoudl put that on our money.  Hey, obviously DZA will be on it, but what will be on the reverse?
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 11, 2013, 09:04:46 pm
Me+prisoners+free time+experimental weapons+boredom. Oh, and necrotic poisons to taste.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on January 11, 2013, 11:34:05 pm
I WON'T SETTLE FOR ANYTHING ASIDE FOROM MY DEMANDS.

That about if I throw in a matching belt buckle?

No, no, NO NONONONONONONONONO...
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 12, 2013, 02:04:28 pm
Ok, one vote for me doing it, who else wants it? :P
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on January 12, 2013, 07:08:33 pm
Hehehe... I had almost forgotten about the time DZA said "I cannot allow our ehtical standards to sink that low."
We should put that on our money.  Hey, obviously DZA will be on it, but what will be on the reverse?

Mars, and the Bay12 forums symbol that appears on the tabs you have the forums open in.  Along with Toady One.  In ASCII.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on January 13, 2013, 03:03:52 am
Btw, Xantalos, when the invasion starts, we'll hide you under a pink umbrella and reveal you only at the dramatic climax of the story.
Until then, enjoy your tea party with Mr. Stiffly and Mr. Flopsy.
They don't seem to appreciate torture, but they're not bad companions.
How's that O-Chul guy, by the way?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 13, 2013, 08:45:48 am
Btw, Xantalos, when the invasion starts, we'll hide you under a pink umbrella and reveal you only at the dramatic climax of the story.
Until then, enjoy your tea party with Mr. Stiffly and Mr. Flopsy.
They don't seem to appreciate torture, but they're not bad companions.
How's that O-Chul guy, by the way?
Doing better.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on January 13, 2013, 02:51:12 pm
Hehehe... I had almost forgotten about the time DZA said "I cannot allow our ehtical standards to sink that low."
We should put that on our money.  Hey, obviously DZA will be on it, but what will be on the reverse?

Mars, and the Bay12 forums symbol that appears on the tabs you have the forums open in.  Along with Toady One.  In ASCII.
Someone draw that. (slowpoke I mean you). So anyways, how about the national anthem. Prefeably a original.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 13, 2013, 04:14:21 pm
That is a easy one, DF startup song.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 13, 2013, 04:32:47 pm
We need lyrics...where's a sheet music copy? I could make something.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 14, 2013, 09:42:43 am
Hmm... Starship Yamato theme? Or Black Unicorn? Both are good songs.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 15, 2013, 02:30:43 pm
Ride of the Valkyries? Though Wagner's really not my taste... Thus Spoke Zarathustra, then?

Just something that makes you want to go outside and f**k shit up.
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on January 15, 2013, 04:09:12 pm
A techno remix of 'In the Hall of the Mountain King' would make for a good theme. :P
Title: Re: The Bay12 Space program - Open discussion
Post by: WaffleEggnog on January 15, 2013, 05:25:32 pm
A techno remix of 'In the Hall of the Mountain King' would make for a good theme. :P
Im just going to leave this here.....

Spoiler (click to show/hide)
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on January 15, 2013, 05:37:56 pm
Pfffft, losers. This will be our theme song:  Fuck yeah. (http://www.youtube.com/watch?v=JzL4h1qveLU)
Title: Re: The Bay12 Space program - Open discussion
Post by: Inithis on January 15, 2013, 06:38:01 pm
I believe there's a heavy metal version of the theme song somewhere...
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 15, 2013, 08:43:14 pm
Meh, just wait for a strange mood, and get a music mood! Then, tada! Masterwork anthems for all!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 15, 2013, 08:47:46 pm
Are there enough musicians in this program? And is Composing even a moodable skill?
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 16, 2013, 09:19:56 am
One way to find out! run Dwarf Fortress.exe. *Cracks knuckles*
Title: Re: The Bay12 Space program - Open discussion
Post by: Vorthon on January 16, 2013, 04:18:35 pm
Composing isn't even a skill yet. :I
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 16, 2013, 05:50:57 pm
Music-ness is a statistic, like strength. Not sure how you use it, but eh.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 16, 2013, 05:53:22 pm
Not at all yet. And stats aren't moodable.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 16, 2013, 06:35:29 pm
What? When a dorf gets a mood, and succeeds, then they get a large stat boost, remember? What version are you thinking of?
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 16, 2013, 06:39:31 pm
True, but you still can't go into a Musicality mood. And I don't think Musicality is raised with skills.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 16, 2013, 06:55:42 pm
You have a point, but what happens if a programmer gets a strange mood? Freelancer 2? Or a gunsmith, what sort of thing would they make? My point is that we have skills no dwarf has ever had, and a mood combined with one will have results none of us can guess.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 16, 2013, 07:27:56 pm
Well, gunsmiths would presumably do something like weaponsmiths, while programmers are most analogous to poets out of the skills programmed into DF, so they're not implemented. Wait...the gunsmith idea is good, though.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 19, 2013, 12:38:29 pm
This is a Titanium Bayonet Assault Rifle. All craftsmanship is of the highest quality. On the item is a image of crossed rifles in Titanium.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 21, 2013, 12:51:50 pm
When we get a ambassador that we do not like, we should play this:http://www.youtube.com/watch?v=JQyV9qMK7FM (http://www.youtube.com/watch?v=JQyV9qMK7FM)
Oh you come in peace, and I come in war....
Title: Re: The Bay12 Space program - Open discussion
Post by: Wimopy on January 21, 2013, 02:17:32 pm
Erm, I just so happen to be a shitty drummer in  a starting band... and erm... I write songs (that's the only creative thing I'm good at)...
And my band mates are pretty good with Guitar Pro. If rock (from pop rock to heavy metal) is something then I may be able to put something together.

That is, if you have an idea of what you'd like. (I really hope I get a readable amount of replies overnight.)
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on January 21, 2013, 04:35:00 pm
It must praise the all-knowing leadership of the government.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 21, 2013, 04:38:35 pm
I don't think any of us could sing that with a straight face.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on January 21, 2013, 05:06:34 pm
Ohoho, Mr "I'm content to criticize others" is talking now?
 
You'll do it and like it.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 21, 2013, 05:16:11 pm
Ohoho, Mr "I'm content to criticize others" is talking now?
Yes.

Quote

You'll do it and like it.
You haven't been paying attention to politics of late, have you?
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on January 21, 2013, 05:26:45 pm
Then you can go practice breathing martian air without a helmet.
 
Also, I demand that be a lyric.
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on January 21, 2013, 06:06:57 pm
It must praise the all-knowing leadership of the government.
And have satisfactory amounts of vaguely (Poe's Law-vaguely) Orwellian lyrics.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 22, 2013, 06:27:54 pm
It must praise the all-knowing leadership of the government.
And have satisfactory amounts of vaguely (Poe's Law-vaguely) Orwellian lyrics.
And be kind and nice and... BWAHAHAHAHA!!! Sorry, could not hold in the laughter.
I don't think any of us could sing that with a straight face.
So what? Funny as hell to watch a diplomat hear that and flip the fuck out.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on January 26, 2013, 06:26:06 pm
And what should we do as a flag? We need a flag.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on January 26, 2013, 10:48:38 pm
And what should we do as a flag? We need a flag.

Could use a modification of the SparkGear Space Program flag.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 27, 2013, 05:16:56 pm
The skin of our enemies. Best. Flag. Ever.
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on January 31, 2013, 04:27:54 pm
Skin is not the most spaceworthy material though. Also, we only got one enemy, so by the time we got enough flags, we have no enemies to show them to.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on January 31, 2013, 06:25:12 pm
Skin is not the most spaceworthy material though. Also, we only got one enemy, so by the time we got enough flags, we have no enemies to show them to.
Well then, make more enemies! Also, who is the one enemy? You kind of can't kill sanity.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on January 31, 2013, 06:46:11 pm
Skin is not the most spaceworthy material though. Also, we only got one enemy, so by the time we got enough flags, we have no enemies to show them to.
Well then, make more enemies! Also, who is the one enemy? You kind of can't kill sanity.
::)
Title: Re: The Bay12 Space program - Open discussion
Post by: Helgoland on February 01, 2013, 04:47:04 am
Skin is not the most spaceworthy material though. Also, we only got one enemy, so by the time we got enough flags, we have no enemies to show them to.
Well then, make more enemies! Also, who is the one enemy? You kind of can't kill sanity.
I try every Sunday night at my favorite watering hole :D
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on February 01, 2013, 10:56:48 am
Skin is not the most spaceworthy material though. Also, we only got one enemy, so by the time we got enough flags, we have no enemies to show them to.
Well then, make more enemies! Also, who is the one enemy? You kind of can't kill sanity.
I try every Sunday night at my favorite watering hole :D
Fine, Sanity has no skin, so we cant skin it.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on February 06, 2013, 01:23:49 am
Fine, Sanity has no skin, so we cant skin it.
This is like the definition of killjoy.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on February 06, 2013, 08:08:59 pm
Simple. We give sanity a skin and then skin it.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on February 06, 2013, 11:00:18 pm
Simple. We give sanity a skin and then skin it.
No, we experiment on sanity, breed terrifying twisted versions of sanity, and then skin it. And then make fur coats out of sanity, and then be shot by angry LCS members. And be protected by sanity-made bullet proof vests.
 
Circle of a bay12ers life dude.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on February 06, 2013, 11:07:49 pm
This thread has long since deviated from space.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on February 06, 2013, 11:13:21 pm
Simple. We give sanity a skin and then skin it.
I applied the same logic in Shaping of the Formless Void. I couldn't kill something, so I made it a body then killed that. It's nice to see you finally accepting my violent tendencies to be the correct responses in any situation.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on February 06, 2013, 11:36:01 pm
This thread has long since deviated from space.
UIt's not about SPACE, it's about the Bay12 SPACE program. Silly. and skinning snaity is so obiously relevant I need not even mount a defense.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on February 07, 2013, 02:55:12 pm
This thread has long since deviated from space.
At some point It'll go do far off the rails people will actually start asking about how many people play DF...
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on February 07, 2013, 06:13:16 pm
This thread has long since deviated from space.
At some point It'll go do far off the rails people will actually start asking about how many people play DF...

How many do play DF, by the way?  :P
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on February 08, 2013, 02:18:48 am
This thread has long since deviated from space.
At some point It'll go do far off the rails people will actually start asking about how many people play DF...

How many do play DF, by the way?  :P
Enough to colonize a small planet, Like MARS.
 
 
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on February 13, 2013, 10:32:31 am
Or set up a fair-sized crime syndicate.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on February 13, 2013, 12:31:39 pm
Enough to colonize a small planet, Like MARS.

Where on mars?
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on February 13, 2013, 12:47:17 pm
Enough to colonize a small planet, Like MARS.

Where on mars?
The surface.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on February 13, 2013, 05:03:38 pm
We'd want to put at least the living quarters underground, so we would survive the radiation.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on February 13, 2013, 07:19:58 pm
I think I've seen this before

Won't we have to clone people due to small living quarters?
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on February 13, 2013, 09:16:14 pm
I think I've seen this before

Won't we have to clone people due to small living quarters?

What about cryopods?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on February 14, 2013, 09:13:24 am
I think I've seen this before

Won't we have to clone people due to small living quarters?
What about cryopods?
Not that usefull. We're going to have to pack lifesupport and food production systems anyway, so we can use them anyway.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on February 14, 2013, 12:08:22 pm
I think I've seen this before

Won't we have to clone people due to small living quarters?
What about cryopods?
Not that usefull. We're going to have to pack lifesupport and food production systems anyway, so we can use them anyway.
Bring a legendary miner and a steel pick, 5 days later we wont know what to do with all the junk rock and extra room.
Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on February 14, 2013, 12:41:16 pm
Bring a legendary miner and a steel pick, 5 days later we wont know what to do with all the junk rock and extra room.

Anyone here a legendary miner?
Title: Re: The Bay12 Space program - Open discussion
Post by: 10ebbor10 on February 14, 2013, 02:49:48 pm
Well, robots do fine. And if we really want to hurry, we can just dig a hole, and pack a nuclear warhead or two.

Underground detonations are fun.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on February 14, 2013, 04:33:26 pm
Well, robots do fine. And if we really want to hurry, we can just dig a hole, and pack a antimatter warhead or two hundred.

Underground detonations are fun.
FTFY.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on February 22, 2013, 05:49:18 pm
Well, robots do fine. And if we really want to hurry, we can just dig a hole, and pack a nuclear warhead or two.

Underground detonations are fun.
*strike the Earth Mars!*
*a section of the cavern has collapsed!*
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on February 24, 2013, 02:10:39 pm
Well, robots do fine. And if we really want to hurry, we can just dig a hole, and pack a nuclear warhead or two.

Underground detonations are fun.
*strike the Earth Mars!*
*a section of the planet has collapsed!*
FTFY, again.
Title: Re: The Bay12 Space program - Open discussion
Post by: IronTomato on February 27, 2013, 02:08:16 pm
I think I've seen this before

Won't we have to clone people due to small living quarters?
What about cryopods?
Not that usefull. We're going to have to pack lifesupport and food production systems anyway, so we can use them anyway.
I was hoping for something to be said about the test tube babies here. I expect more from you.
Title: Re: The Bay12 Space program - Open discussion
Post by: slowpokez on February 27, 2013, 02:15:09 pm
I think I've seen this before

Won't we have to clone people due to small living quarters?
What about cryopods?
Not that usefull. We're going to have to pack lifesupport and food production systems anyway, so we can use them anyway.
I was hoping for something to be said about the test tube babies here. I expect more from you.
Same :P, ttbs and clones used to be the bloody trademark of this thread. Guess it all went full circle.
Title: Re: The Bay12 Space program - Open discussion
Post by: Morrigi on February 27, 2013, 03:07:46 pm
*sigh* The radiation inside a properly shielded shelter is not significantly above Earth normal. And yes, the Martian atmosphere is good enough of a shield that radiation is not a huge issue.

Proper shielding would require either an underground base or a few sandbags on the roof.

Or you could just have a really high chance of dying to cancer as opposed to anything else.

Title: Re: The Bay12 Space program - Open discussion
Post by: Zanzetkuken The Great on February 27, 2013, 05:11:41 pm
Or you could just have a really high chance of dying to cancer as opposed to anything else.
Doubtful.  This is Bay12 we are talking about.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on February 27, 2013, 05:48:26 pm
Or you could just have a really high chance of dying to cancer as opposed to anything else.
Doubtful.  This is Bay12 we are talking about.
You're probably right, but it would be a waste to lose any we could use.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on February 27, 2013, 06:38:51 pm
Or you could just have a really high chance of dying to cancer as opposed to anything else.
Doubtful.  This is Bay12 we are talking about.
You're probably right, but it would be a waste to lose any we could use.
...
This sounds familiar.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on February 27, 2013, 07:26:29 pm
Or you could just have a really high chance of dying to cancer as opposed to anything else.
Doubtful.  This is Bay12 we are talking about.
You're probably right, but it would be a waste to lose any we could use.
...
This sounds familiar.
There are a hundred and eighty nine pages in this thread. I cannot be expected to remember everyone of my brilliant ideas.
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on February 27, 2013, 08:21:34 pm
I think I've seen this before

Won't we have to clone people due to small living quarters?
What about cryopods?
Not that usefull. We're going to have to pack lifesupport and food production systems anyway, so we can use them anyway.
I was hoping for something to be said about the test tube babies here. I expect more from you.

Indeed. Am I going to have to put on my Debate Cap and convince you all yet again that test tube-grown offspring are clearly the optimal choice for sustaining life within our otherworldly colonies?
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on February 27, 2013, 08:26:20 pm
We need cyborg technology.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on February 27, 2013, 09:33:30 pm
Or you could just have a really high chance of dying to cancer as opposed to anything else.
Doubtful.  This is Bay12 we are talking about.
You're probably right, but it would be a waste to lose any we could use.
...
This sounds familiar.
There are a hundred and eighty nine pages in this thread. I cannot be expected to remember everyone of my brilliant ideas.
Let me rephrase that.
I'm pretty sure you, and possibly others, are stealing not only my ideas, but my words.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on February 27, 2013, 10:12:50 pm
Or you could just have a really high chance of dying to cancer as opposed to anything else.
Doubtful.  This is Bay12 we are talking about.
You're probably right, but it would be a waste to lose any we could use.
...
This sounds familiar.
There are a hundred and eighty nine pages in this thread. I cannot be expected to remember everyone of my brilliant ideas.
Let me rephrase that.
I'm pretty sure you, and possibly others, are stealing not only my ideas, but my words.
GWG, sometime's you massive heaving ego surprises even I. I assure you any ideas I give credence to were devised by me.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on February 27, 2013, 10:15:29 pm
Y'all need to hush, otherwise I will deploy the OCBC.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on March 02, 2013, 12:57:12 am
Can we have Aluminum Trees? Spike goes up, then smaller spikes fly out of that one. Quick, merciful death. Gruesome display.
What about can bombs? Beartrap fields?

Ooh! Ooh! Can we engineer some Shudovaij?
The white, blank eyes, come to drag you away in the night faster than a man can run. The wings and skin, ash gray, to blend in with the fog and snow. They take you to their den. The swarm feasts. Two blank eyes stare at you from the top of a tree, muttering incoherently.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 02, 2013, 01:12:53 am
Can we have Aluminum Trees? Spike goes up, then smaller spikes fly out of that one. Quick, merciful death. Gruesome display.
Impossible if an actual tree, impractical otherwise.

Quote
What about can bombs? Beartrap fields?
Kinda dumb.

Quote
Ooh! Ooh! Can we engineer some Shudovaij?
The white, blank eyes, come to drag you away in the night faster than a man can run. The wings and skin, ash gray, to blend in with the fog and snow. They take you to their den. The swarm feasts. Two blank eyes stare at you from the top of a tree, muttering incoherently.
No idea what that is.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on March 02, 2013, 01:27:44 am
Their heads are like plague doctor's masks, and the bite and scratch. They break the legs and arms. Drag them to their den. Wings. Winged arms. Chitter-chatter-scream. Incoherent chitter-chatter. Breathing problems. Two blank, white eyes, atop a juniper-like branch, staring until the others come. Nothing left, they eat the bones. The eat every bit of the victim. Toothed beak. Screams like a crow. Caw caw chitter-chatter. Swarms. Devour the town. Take the livestock, eat them. Take the children, eat them. Take the guards, eat them. Devour. Hungry. Always hungry. Block out the sky with gray. Gray, gray, gray, white eyes. Flap of wings. Shoot one down, you've just fed the others. They keep coming. The Ghosts of Exile Plateau. The warm-blooded ghosts. Came from humans. Not human. Ghosts. Ghost people? Ghosts. White-eyed ghosts. They don't blink.  If one blinks, run. They don't do that! Why did it blink? It shouldn't; it doesn't need to. Crawl to the cradle. Long claws. Sing into skin and slink out. They watch you. Always watch. They want you out of their territory. The alpha. Grunt out a two word sentence? Possible. Stronger, bigger. They open the locked door. It's locked. It was. They crawl closer. You can't hide, they smell you. They taste you. Snake-ghosts. The Ghosts of Exile Plateau hunger.
Title: Re: The Bay12 Space program - Open discussion
Post by: ArchAIngel on March 03, 2013, 06:33:10 pm
Their heads are like plague doctor's masks, and the bite and scratch. They break the legs and arms. Drag them to their den. Wings. Winged arms. Chitter-chatter-scream. Incoherent chitter-chatter. Breathing problems. Two blank, white eyes, atop a juniper-like branch, staring until the others come. Nothing left, they eat the bones. The eat every bit of the victim. Toothed beak. Screams like a crow. Caw caw chitter-chatter. Swarms. Devour the town. Take the livestock, eat them. Take the children, eat them. Take the guards, eat them. Devour. Hungry. Always hungry. Block out the sky with gray. Gray, gray, gray, white eyes. Flap of wings. Shoot one down, you've just fed the others. They keep coming. The Ghosts of Exile Plateau. The warm-blooded ghosts. Came from humans. Not human. Ghosts. Ghost people? Ghosts. White-eyed ghosts. They don't blink.  If one blinks, run. They don't do that! Why did it blink? It shouldn't; it doesn't need to. Crawl to the cradle. Long claws. Sing into skin and slink out. They watch you. Always watch. They want you out of their territory. The alpha. Grunt out a two word sentence? Possible. Stronger, bigger. They open the locked door. It's locked. It was. They crawl closer. You can't hide, they smell you. They taste you. Snake-ghosts. The Ghosts of Exile Plateau hunger.
So, target practice? Ok.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on March 04, 2013, 07:15:15 pm
There's a special thing about the creatures, though. They have a tendency to not be there. You won't be able to remember the experience correctly. Was the devourer there? You can't tell. And for every detail, the longer after you see one, the more your memory freaks out. Thinking back to an encounter a year later, if the beast isn't killed, all you will remember is your friends and loved ones being ripped apart by invisible forces before your eyes. It probably won't be dead, though. Shoot it? It gets hungrier and it knows that for sure, there's food in there, food that is defending other food. Burn it? It gets angrier and its dying screams alert the sixty-or-more-strong den. Apply magma? They fly, smart one. Now, I'm not saying they don't bleed; they most certainly do. Blackish red blood. I'm also not saying they don't die; they're just stubborn. They just don't feel pain. None besides their hunger. If you try to find some way to kill them, it probably won't work. I'm still trying to figure out an effective way to kill these bastards.

Your best bet is to turn on the lights, keep quiet, don't cook or do anything that produces the scent of food, clutch your loved ones and your gun close, and pray to whatever god or lack of a god you presently possess that they ignore you.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 02:16:07 am
Oh yeah those things.
It's actually laughably easy to kill them if you know how.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on March 05, 2013, 09:18:11 pm
I just don't want it to rain again. The acid just pisses them off.

Let's see.
Electricity: It killed one and the others learned not to touch the electric fence.
Radiation: I've still got to live here, so this is out of the question.
Ugh. Any other ways any of you can think of?

With these things around, I'm stuck living in a dark metal bunker.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on March 05, 2013, 09:41:11 pm
Oh yeah those things.
It's actually laughably easy to kill them if you know how.
Fire the OCBC?
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 10:20:15 pm
I just don't want it to rain again. The acid just pisses them off.

Let's see.
Electricity: It killed one and the others learned not to touch the electric fence.
Radiation: I've still got to live here, so this is out of the question.
Ugh. Any other ways any of you can think of?

With these things around, I'm stuck living in a dark metal bunker.
I'd tell you, but honestly it's too much fun to not.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on March 05, 2013, 10:43:27 pm
I just don't want it to rain again. The acid just pisses them off.

Let's see.
Electricity: It killed one and the others learned not to touch the electric fence.
Radiation: I've still got to live here, so this is out of the question.
Ugh. Any other ways any of you can think of?

With these things around, I'm stuck living in a dark metal bunker.
No, really. Just fire the O.C.B.C and no longer fear the night. It is the pinnacle of humanity's technological development, and can solve literally every problem known to man.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 10:45:49 pm
I just don't want it to rain again. The acid just pisses them off.

Let's see.
Electricity: It killed one and the others learned not to touch the electric fence.
Radiation: I've still got to live here, so this is out of the question.
Ugh. Any other ways any of you can think of?

With these things around, I'm stuck living in a dark metal bunker.
No, really. Just fire the O.C.B.C and no longer fear the night. It is the pinnacle of humanity's technological development, and can solve literally every problem known to man.
Overly Complicated Barrel of Cats?
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on March 05, 2013, 10:48:15 pm
I just don't want it to rain again. The acid just pisses them off.

Let's see.
Electricity: It killed one and the others learned not to touch the electric fence.
Radiation: I've still got to live here, so this is out of the question.
Ugh. Any other ways any of you can think of?

With these things around, I'm stuck living in a dark metal bunker.
No, really. Just fire the O.C.B.C and no longer fear the night. It is the pinnacle of humanity's technological development, and can solve literally every problem known to man.
Overly Complicated Barrel of Cats?
Orbital Chainsaw Bear Cannon.
Fully automated, it breeds every species of bear, attaches chainsaws to their arms, then launches them from low earth orbit. You can even select what species of bear and the number of each you want for every launch!
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 10:59:00 pm
I just don't want it to rain again. The acid just pisses them off.

Let's see.
Electricity: It killed one and the others learned not to touch the electric fence.
Radiation: I've still got to live here, so this is out of the question.
Ugh. Any other ways any of you can think of?

With these things around, I'm stuck living in a dark metal bunker.
No, really. Just fire the O.C.B.C and no longer fear the night. It is the pinnacle of humanity's technological development, and can solve li
Literally every problem known to man.
Overly Complicated Barrel of Cats?
Orbital Chainsaw Bear Cannon.
Fully automated, it breeds every species of bear, attaches chainsaws to their arms, then launches them from low earth orbit. You can even select what species of bear and the number of each you want for every launch!
Bah. I'll stay with the Orbital Shark-Bear-Octopus-Tyrannosaur-pterodactyl-ghost-dragon-machine gun-chainsaw Cannon.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 05, 2013, 11:17:26 pm
I'll stick to the Orbital Bombardment device. Know what it fires? Simple metal rods.

Not as showy, mayhaps, but much less likely to burn up in the atmosphere.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on March 05, 2013, 11:24:43 pm
I'll stick to the Orbital Bombardment device. Know what it fires? Simple metal rods.

Not as showy, mayhaps, but much less likely to burn up in the atmosphere.
Let me ask you something. Which is more terrifying? A metal rod coming from space, or flaming grizzly bears with chainsaws for arms raining down from space? Which is deadlier? A rod might leave survivors, all it wants to do is follow gravity; bears feel only hatred and will hunt down every target down to the last man. Checkmate, flaming chainsaw arm bears shot from space wins.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 11:26:57 pm
I'll stick to the Orbital Bombardment device. Know what it fires? Simple metal rods.

Not as showy, mayhaps, but much less likely to burn up in the atmosphere.
Let me ask you something. Which is more terrifying? A metal rod coming from space, or flaming grizzly bears with chainsaws for arms raining down from space? Which is deadlier? A rod might leave survivors, all it wants to do is follow gravity; bears feel only hatred and will hunt down every target down to the last man. Checkmate, flaming chainsaw arm bears shot from space wins.
I just don't want it to rain again. The acid just pisses them off.

Let's see.
Electricity: It killed one and the others learned not to touch the electric fence.
Radiation: I've still got to live here, so this is out of the question.
Ugh. Any other ways any of you can think of?

With these things around, I'm stuck living in a dark metal bunker.
No, really. Just fire the O.C.B.C and no longer fear the night. It is the pinnacle of humanity's technological development, and can solve li
Literally every problem known to man.
Overly Complicated Barrel of Cats?
Orbital Chainsaw Bear Cannon.
Fully automated, it breeds every species of bear, attaches chainsaws to their arms, then launches them from low earth orbit. You can even select what species of bear and the number of each you want for every launch!
Bah. I'll stay with the Orbital Shark-Bear-Octopus-Tyrannosaur-pterodactyl-ghost-dragon-machine gun-chainsaw Cannon.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 05, 2013, 11:27:20 pm
I'll stick to the Orbital Bombardment device. Know what it fires? Simple metal rods.

Not as showy, mayhaps, but much less likely to burn up in the atmosphere.
Let me ask you something. Which is more terrifying? A metal rod coming from space, or flaming grizzly bears with chainsaws for arms raining down from space? Which is deadlier? A rod might leave survivors, all it wants to do is follow gravity; bears feel only hatred and will hunt down every target down to the last man. Checkmate, flaming chainsaw arm bears shot from space wins.
Seeing as a space rod causes explosions on par with nuclear bombs but without the nasty radiation or stigma, while the bears will burn up in the atmosphere...(and grizzlies are omnivores focusing on botanitcal matter.)
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 11:32:15 pm
See my suggestion, which are invulnerable due to being part ghost AND hunt down any survivors.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on March 05, 2013, 11:34:06 pm
Everyone knows that a undead can't wield chainsaws. That's like werewolves wearing silver necklaces.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 11:38:16 pm
Everyone knows that a undead can't wield chainsaws. That's like werewolves wearing silver necklaces.
I've seen multiple werewolves snort silver-laced drugs and nothing bad happened; besides, these are dinosaur undead; they've an exception.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 05, 2013, 11:41:51 pm
Looking at that reminds me of a genetic engineering experiment gone wrong. It...ended poorly. I knew him well. Now throw in deadly weapons and ghostliness...collateral damage on the planetary system level.

Worse, it sounds like a dinosaur from a parody of Terra Nova. A bad parody.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 11:44:43 pm
I take more inspiration from Axe Cop when looking for hilarious weapons, but that's the point. These things are meant to be used to kill planets.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 05, 2013, 11:52:06 pm
What conceivable purpose would you have in rendering the better part of a million miles of space completely uninhabitable?
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 05, 2013, 11:54:51 pm
What conceivable purpose would you have in rendering the better part of a million miles of space completely uninhabitable?
Because it's there.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 06, 2013, 12:01:39 am
What conceivable purpose would you have in rendering the better part of a million miles of space completely uninhabitable?
Because it's there.
...That would be a justification for making something habitable, not uninhabitable. Besides...how familiar are you with the inverse Hawking effect high concentrations of ectoplasm have?
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 06, 2013, 12:05:07 am
What conceivable purpose would you have in rendering the better part of a million miles of space completely uninhabitable?
Because it's there.
...That would be a justification for making something habitable, not uninhabitable. Besides...how familiar are you with the inverse Hawking effect high concentrations of ectoplasm have?
Oh don't worry, they're primarily used to kill a planet before a Tyranid/Zerg/whatever swarm can get there.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 06, 2013, 12:09:46 am
What conceivable purpose would you have in rendering the better part of a million miles of space completely uninhabitable?
Because it's there.
...That would be a justification for making something habitable, not uninhabitable. Besides...how familiar are you with the inverse Hawking effect high concentrations of ectoplasm have?
Oh don't worry, they're primarily used to kill a planet before a Tyranid/Zerg/whatever swarm can get there.
...What kinds of ghosts are you using?
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on March 06, 2013, 12:10:47 am
There are no ghosts! I made sure to build a Hell specifically to house them and weaken them to where they cannot escape.
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 06, 2013, 12:13:17 am
There are no ghosts! I made sure to build a Hell specifically to house them and weaken them to where they cannot escape.
These are the other ghosts.
GWG: Mostly the souls of vampires, zombies, and eldritch abominations they were eternally hungry in life. They continue to be so after death and thus eat the planet before the other guys can.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on March 06, 2013, 08:37:05 am
The weapons you're talking about would not only kill me, but plenty of other innocentish inhabitants. Also, don't eat their meat; it's poison; saw one of the Demonbloods die of it. He had the key to a storeroom full of weapons on his person and his corpse was dragged off to their den.
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on March 06, 2013, 08:50:56 am
The weapons you're talking about would not only kill me, but plenty of other innocentish inhabitants. Also, don't eat their meat; it's poison; saw one of the Demonbloods die of it.
I fail to see any downside.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 06, 2013, 08:51:25 am
There are no ghosts! I made sure to build a Hell specifically to house them and weaken them to where they cannot escape.
These are the other ghosts.
GWG: Mostly the souls of vampires, zombies, and eldritch abominations they were eternally hungry in life. They continue to be so after death and thus eat the planet before the other guys can.
Oh geez. Oh geez. Oh geez.
This is a catastrophe on the stellar system level. And once they saturate the Solar System, they'll start heading to other stars...this is potentially a galactic disaster.

...Who wants to go destroy Xantalos's Extreme Overkill weapon?
Title: Re: The Bay12 Space program - Open discussion
Post by: Jbg97 on March 06, 2013, 08:55:24 am
There are no ghosts! I made sure to build a Hell specifically to house them and weaken them to where they cannot escape.
These are the other ghosts.
GWG: Mostly the souls of vampires, zombies, and eldritch abominations they were eternally hungry in life. They continue to be so after death and thus eat the planet before the other guys can.
Oh geez. Oh geez. Oh geez.
This is a catastrophe on the stellar system level. And once they saturate the Solar System, they'll start heading to other stars...this is potentially a galactic disaster.

...Who wants to go destroy Xantalos's Extreme Overkill weapon?
Only a galactic catastrophe? Screw that! Xanty me boy, let's fire it at other galaxies, then start ripping holes to other dimensions. Let's make this a multiversal catastrophe!
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 06, 2013, 09:00:23 am
There are no ghosts! I made sure to build a Hell specifically to house them and weaken them to where they cannot escape.
These are the other ghosts.
GWG: Mostly the souls of vampires, zombies, and eldritch abominations they were eternally hungry in life. They continue to be so after death and thus eat the planet before the other guys can.
Oh geez. Oh geez. Oh geez.
This is a catastrophe on the stellar system level. And once they saturate the Solar System, they'll start heading to other stars...this is potentially a galactic disaster.

...Who wants to go destroy Xantalos's Extreme Overkill weapon?
Only a galactic catastrophe? Screw that! Xanty me boy, let's fire it at other galaxies, then start ripping holes to other dimensions. Let's make this a multiversal catastrophe!
WHAT IS WRONG WITH YOU PEOPLE?
First off, the range is terrible. Second off, why would you want to destroy the multiverse? All your cool stuff is here!
Title: Re: The Bay12 Space program - Open discussion
Post by: King DZA on March 06, 2013, 10:49:10 am
I have to agree with GWG on this one; needlessly destroying any galaxies/universes/dimensions/ect. is fucking stupid. How the hell am I supposed to rule over something that's been wiped from existence?
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 06, 2013, 10:51:11 am
I have to agree with GWG on this one; needlessly destroying any galaxies/universes/dimensions/ect. is fucking stupid. How the hell am I supposed to rule over something that's been wiped from existence?
I think I put ghost bombs that weakens them enough to be recaptured once they destroy the planet.
Or something.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 06, 2013, 05:48:38 pm
I have to agree with GWG on this one; needlessly destroying any galaxies/universes/dimensions/ect. is fucking stupid. How the hell am I supposed to rule over something that's been wiped from existence?
I think I put ghost bombs that weakens them enough to be recaptured once they destroy the planet.
Or something.
Given your ghost composition, it would probably be easier and more effective to focus your ghost-capturing resources on capturing the planet initially.
Title: Re: The Bay12 Space program - Open discussion
Post by: Slayerhero90 on March 06, 2013, 06:43:03 pm
This is an entire world, already inhabited. We've already dealt with our galaxy-destroying urges. Grow the fuck up.  :P
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 06, 2013, 06:47:34 pm
This is an entire world, already inhabited. We've already dealt with our galaxy-destroying urges. Grow the fuck up.
You honestly think I'd create these adorable monstrosities for a goal, no matter how awful? No. I don't even particularly care what they're used for.
I do it because it's fun.
Title: Re: The Bay12 Space program - Open discussion
Post by: GreatWyrmGold on March 06, 2013, 07:04:22 pm
This is an entire world, already inhabited. We've already dealt with our galaxy-destroying urges. Grow the fuck up.
You honestly think I'd create these adorable monstrosities for a goal, no matter how awful? No. I don't even particularly care what they're used for.
I do it because it's fun.
Hm-hm...would you like a gift? If you tell me your straightjacket size, I can have one delivered...
Title: Re: The Bay12 Space program - Open discussion
Post by: Xantalos on March 06, 2013, 07:07:49 pm
This is an entire world, already inhabited. We've already dealt with our galaxy-destroying urges. Grow the fuck up.
You honestly think I'd create these adorable monstrosities for a goal, no matter how awful? No. I don't even particularly care what they're used for.
I do it because it's fun.
Hm-hm...would you like a gift? If you tell me your straightjacket size, I can have one delivered...
Kingsington^§, if you must know, though I have a collection.
Title: Re: The Bay12 Space program - Open discussion
Post by: Scoops Novel on March 15, 2013, 08:05:25 pm
If i may ask, given recent kickstarted developments (at ease, Citizen ;)), we might have a near-future reason to start hashing out rank, protocol and combat doctrine, for the Space part of the program. Requisite reading material and media could also be suggested.
Title: Re: The Bay12 Space program - Open discussion
Post by: TopHat on March 16, 2013, 05:09:29 am
If i may ask, given recent kickstarted developments (at ease, Citizen ;)), we might have a near-future reason to start hashing out rank, protocol and combat doctrine, for the Space part of the program. Requisite reading material and media could also be suggested.
Kickstarted developments?
Title: Re: The Bay12 Space program - Open discussion
Post by: Scoops Novel on March 16, 2013, 01:41:25 pm
THE RETURN OF THE SPACE SIM!
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on March 16, 2013, 01:48:38 pm
Magic?
 
I hope it's magic.
Title: Re: The Bay12 Space program - Open discussion
Post by: Scoops Novel on March 16, 2013, 02:29:36 pm
Hmm? Hashing out what we're actually doing in space rather then getting there/linking me to said seems like a worthy endeavor.
Title: Re: The Bay12 Space program - Open discussion
Post by: misko27 on March 16, 2013, 05:37:42 pm
I am not sure what words are being said, but a brief overlook tells me I should leave it to my underlings.
Title: Re: The Bay12 Space program - Open discussion
Post by: Scoops Novel on March 16, 2013, 07:09:38 pm
*Has worked way through ranks to second in command, is choke proof*