Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Roll To Dodge => Topic started by: Sean Mirrsen on February 19, 2013, 02:55:17 am

Title: Space Whaling Adventure RTD - CQB: Cetacean Qabab Barrage
Post by: Sean Mirrsen on February 19, 2013, 02:55:17 am
The year is... gods, you can't even remember what year it is after last night. Thirty... something. Or forty... blast it. Must've been a hell of an occasion to have drunk so much.. blargh.

You vaguely recall celebrating an event, something you and five of your friends have been planning and saving money for since two years ago. You force yourself to your feet and look around. Five more bodies, in similar states of hung over, litter the floor around you amidst numerous bottles, broken furniture, and combat gear. You try to find a mirror to look at yourself, but there is none. Come to think of it, the room looks strange. You don't remember renting an apartment with great big plasma conduits built into the walls. Slowly you stagger out through the nearest doorframe, and blunder through a long corridor, finding yourself in a room. A room with a downright unhealthy amount of pressable buttons, arrayed under several very much large screens, each showing nothing but the starry blackness of space. An electronic-sounding voice speaks out from nowhere in particular.

  "This automated control unit welcomes its newly registered owners. There is one message pending.

  The port authorities of Deneb Kaitos would like to remind that you still need to receive and sign transferrance papers, as well as your license. Simply hopping aboard, shooting compression lasers into the air and shouting, quote, "HAW YE MATEYS LET 'ER RIP!", end quote, does not comply with standard port departure and license assignment procedures. They would like to see you, your crew, and your ship, back in port at your earliest convenience, or else they will, quote, "blow ya sorry ass out of orbit an' tow ya carcass back themselves", end quote.
 
  This automated control unit recommends its newly registered owners to comply with above request. Coordinates for the Deneb Kaitos Whaling Port laid in.
"
   
  You blink.
 
  "Oh."
 
 

 
  Welcome, everyone, to the Space Whaling Adventure RTD.
 
  I'm not sure it's actually ready yet, give me some time to get a few final things straightened out. But you can already sign up. We'll try to hammer issues out as we go along.
 
Spoiler: Starting Information (click to show/hide)
  Bonuses add die size rather than change final result.
 
  Six players will start the game. Everyone else, should there be anyone else, go into the waiting list.
 
  Now, the ship you start with is actually a little underdeveloped, with room to improve, and you have money to spare. It has six systems. They are Control, Propulsion, Communications, Sensors, Processing, and Storage.
 
 
  All systems start at value [6]. If you are one of the first six to apply, select a system to permanently assign a +1 bonus to. You'll start buying things like weapons and gear once the players are all up.(no longer applies)[/spoiler]

  Bear in mind, all rules and things may be subject to change as the game finds its balance, but let's see if it actually works first.

  Also seeking replacement GMs, just in case. Me is terrible at running two games at once. -_-

Player list:
Anailater as Dr. Bruce Thomson
Borno as Mr.Lime Johnson
Lawastooshort as Colonel Yirkut
Pufferfish as Jak Spades, fighting man
Scapheap as Clair Cherry
Yoink as Nicholas "Scoot" Cirrussi, legless pilot


Waitlist:
Penguinofhonor
Unholy_Pariah
Persus13
Xantalos

Dwarmin as potential backup GM
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Yoink on February 19, 2013, 02:58:02 am
Name:  Nicholas "Scoot" Cirrussi
Appearance: Short, wiry and lacking legs below the knees, Scoot has the look, voice and smell of a seasoned drunkard.
He has leathery skin, lop-sided light blue eyes (the left one is a bit bigger than the right) and a short mop of greying blond hair. His grin is pretty crooked, too. Wears a stained old blue jumper with something about an old grav-longboarding tournament on the front and a pair of faded denim jeans cut off just above the stumps of his legs. Propels himself around on a rough wooden board with a few castor wheels tacked on.
Used to make a living as the pilot of a cargo ship, but his inner speed freak- always pushing the ship just a bit further than it needed, tinkering with various engines to make them go faster, following televised races of all descriptions- eventually got the better of him when he went full-speed on his way out of a spaceport and crashed into a loading crane, an interstellar cruise ship and a wall, in that order. That incident cost him his legs, his job and his livelihood.
His employers refused to compensate him for his injuries, so "Scoot" took up drinking as heavily as possible on what money he could scrape together, beg or steal. One hazy night later and he ended up here.

Stats...
Strength: 4
Agility:  0
Toughness: 12
Intelligence:   14

Skills...
Weaponry: 0
Piloting: 16
Technical skill:  4
Medical skill: 0 

System Bonus: Propulsion.
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: scapheap on February 19, 2013, 03:14:11 am
Name:Clair Cherry
Appearance:Brown haired woman with red eyes. Always wearing a bloody lab coat regardless of where she is.
Stats:
Strength:4
Agility:11
Toughness:4
Intelligence:11
Skills:
Weaponry:5
Piloting:0
Technical skill:5
Medical skill:10

System Bonus: Sensors
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Gentlefish on February 19, 2013, 03:24:46 am
Count me in.

Spoiler: info (click to show/hide)

Spoiler: I accidenally a bio. (click to show/hide)
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: lawastooshort on February 19, 2013, 03:35:01 am
Spoiler: Scrap this one (click to show/hide)

Ah bother, two doctors. Um.

Oh wait double bother. Three kind of doctors.

Well, in case three kind of doctors is too much, I will instead go with:

Spoiler: ”Colonel” Yirkut (click to show/hide)
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: borno on February 19, 2013, 03:43:01 am
> Name: Mr. 'Lime' Johnson
  > Appearance: An average statured man with piercing green eyes that seem to be watching your every move. He wears a lime green suit and tie no matter the circumstances (Even going to bed in a one-zee version of it), hence earning him the nickname 'Lime'. His hair is jet black, and always combed to perfection. Well, apart from today, when he had woke up with his perfect hair-do RUINED.
   Stats:
  > Strength: 1
  > Agility: 1
  > Toughness: 1
  > Intelligence: 27
   Skills:
  > Weaponry: 0
  > Piloting: 0
  > Technical skill: 20
  > Medical skill: 0
 
  > System Bonus: Communication

Spoiler (click to show/hide)
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: anailater on February 19, 2013, 03:54:49 am
Yes I found it in time!
Spoiler:  Dr. Bruce Thomson (click to show/hide)
The doctor is in.
Edit: added system bonus.
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Sean Mirrsen on February 19, 2013, 04:00:41 am
So, six reservations are in. Good. The good doctor Bruce forgot a system bonus though.

Anyone signing in after this point may hold off on posting sheets (though do sign up), because the entry process for new crew will be rather... nonstandard.

And in the meantime, this is the rustbucket you'll be flying. I tried to make it at least resemble a whaling ship.
Spoiler (click to show/hide)
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: penguinofhonor on February 19, 2013, 04:08:10 am
Crap, I was too slow. Reserving the first waitlist spot!

Spoiler: Sinda Everclear (click to show/hide)

Also I'd consider co-running this with someone. I wouldn't want to be the sole GM because it would probably end up second to Mayfly, but I'd definitely help.
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Sean Mirrsen on February 19, 2013, 04:16:22 am
Actually, PoH, go ahead and post a sheet. The whole reason I posted this now was to get the first set of players from a set of timezones that'd allow me to run this at work, at least for the first few runs.

I'll throw borno into the waitlist instead. With so few people having weapons experience, this will surely be an interesting run.

Also, try not to forget the systems bonuses people, or I'll throw 'em on at random. :evilgrin:

And just as an aside, a score of 0 in something means you're more useless than a rock in that regard, since the value is the size of the die being rolled. With a 0, you're kinda... SOL. :P
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: borno on February 19, 2013, 04:18:03 am
Aww...
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Sean Mirrsen on February 19, 2013, 04:21:31 am
Oh, you're still online. o_o

Well... okay then. Pengu can go on the waitlist. Either way, I don't think the roster will stay the same for long. ^_^
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: scapheap on February 19, 2013, 04:25:57 am
Three doctors oh dear., maybe I should move 5 to weap from tech? Yes I go do that.
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: lawastooshort on February 19, 2013, 04:27:37 am
Well I just rewrote my doctor into a fighter, so I am open to using either.

Either way, I don't think the roster will stay the same for long. ^_^

lolz, a reason for choosing a doctor... Anyway, I think I will be the brave spaceharpoon-wielding Colonel.
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Mr.Zero on February 19, 2013, 04:40:56 am
PTW

"AARR, MAN THE HARPOONS. THE WHITE WHALE IS NEAR"
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Unholy_Pariah on February 19, 2013, 05:20:21 am
Ill reserve a slot for later, kryptonite harpoons will be had

Name: Kidebom
Appearance: 7 feet tall with an impressive physique, pale skin, wild brown hair and soulless grey eyes that betray no emotion and only a few hints of sanity.
Stats:
-Strength: 9
-Agility: 9
-Toughness: 7
-Intelligence: 5
Skills:
-Weaponry: 9
-Piloting: 0
-Technical skill: 7
-Medical skill: 4
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Dwarmin on February 19, 2013, 05:28:26 am
Well, I'd like to sign up for potential backup GM duty, Sean. :D

Call me if you need me, PTW.
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: anailater on February 19, 2013, 06:06:11 am
Oh sorry I forgot my system bonus, read it as the first sign up added, fixing it now.
Also thats a beautifal picture.
Title: Re: Space Whaling Adventure RTD - Pre-game Phase
Post by: Sean Mirrsen on February 19, 2013, 08:23:27 am
So, alright. Let's hope I don't mess this thing up.


The ship, guided by the hand-clamps of an onboard Jackbot while you clean up yourselves and the last night's mess, arrives into the dock and auto-moors. You go down into the loading area, where you're greeted by a small committee of weathered-looking officers. The lead officer hands you a pack of papers.

"Sober now? Good. Sign here, please."

Once you're done with the documents and have received all your ship-ownership and whaling licenses, the officers bid you good day and leave. Still hazy about what exactly you managed to buy yesterday, you decide to take a look around the ship.

The "Protsvetanie" - that's the ship's class, not the name - is a fairly rugged whaling ship, even if this particular one is quite old. Somebody more refined would probably have said that it looks like a cross between a submarine, a rocket, and an oil tanker, but to you it really looks like a... hrm. You ask the computer for a quick rundown of the systems on board, and get this readout:

Quote from: Ship Status Readout
Ship class: "Protsvetanie" Medium Whaler
Ship name: <blank>

Hull/Structure:
Fore: 6/6
Aft: 6/6
Port: 6/6
Starboard: 6/6
Dorsal: 6/6
Ventral: 6/6

Processing System: 6/6
Propulsion System: 8/8
Sensor System: 6/6
Comms System: 7/7
Control System: 8/8
Storage Bay: 500/600 units free.

Weapon status:
Kinetic Harpoon Turret (Fore): 8/8

Storage:
Jackbot-5(10u) x2
Kinetic Harpoon-8(1u) x80

Hm, gotta come up with some name for this thing. And your stores are pretty empty. The pair of Jackbots allows the AI to perform repairs around the ship, and just run things in general, which is nice. You surely can't be bothered to keep every single bolt in this rustbucket tight. Sure are lots of harpoons...

You check your personal account. It seems that each of you has been left with about 1000 credits. Not a big sum. You consider buying more booze, but quickly realize that you likely won't be able to do much whaling with such a barebones ship. The local shops must have something to buy.



<SHOPPING - DENEB KAITOS PORT>
(costs are in Creds Per Point, every point increases value (VAL))
Spoiler: Shop List (click to show/hide)

Purchases Explained:
Since this is the Progressive system, most things you can buy have a "value". A value determines, simultaneously, the sturdiness of the item, and its performance.
Say, you buy a Compression Laser, for 1000c. It has a Value of 10. If you fire it at something, and hit, the damage roll will be your Weapons skill added to this value, 10. So if your Weapons skill is 10, the result will be between 1 and 20.

Feel free to pool money to buy things. You have 6000 total, or 1000 per player.
Ship weapons may seem cheap for their power, but they have a big drawback, since you need to collect whale meat, not blow it into bite-sized charred chunks spread throughout the known space. Hand weapons do negligible collateral damage in comparison.

In the meantime, your scanner lights up with assorted space whale signatures, most rated 1 and 2, but there's one 4 lurking in a nebula on the edge of the scanner's range. Once you're all done buying your stuff, you can vote on which signature to go after.

But first of all, you have to vote on a name for your ship. The default name stored in the ship's databanks is "SUS Inhibitable", to start the ball rolling.

I'll try to compile your charsheets together soon-ish.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: anailater on February 19, 2013, 08:36:19 am
"Heh, finaaly I'm going to make my fortune, but where to start?"
Buy ten medkits (5 2 value and 5 1 values.), a medbot (3 value) and a compression laser (2 value).
(How much does this cost?)
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: lawastooshort on February 19, 2013, 08:37:28 am
Can we call it "The Mistletoe"?

Or I'd quite like to call it "The Eponymous".

edit:
Right, well. We should get something superdeadly in case we come up against something superdeadly and don’t want to flee – or some faster engines.

Colonel Yirkut seems to be the only person who wants to actually fight the things we have to fight in a close and personal way, so I am going to make sure he is protected. Apologies.

I want to buy (VAL):
1 x Combat Suit (4)
1 x Harpoon (10)
2x Harpoon (5)
1 x Compression Laser (3)
1 x Medkit (5)
1000 credits.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Sean Mirrsen on February 19, 2013, 08:50:46 am
<CLARIFICATION ON SHOPPING>

When you buy something, say what Value you buy. A Medkit, a Medbot, and a Compression Laser all have costs in credits per point. A Medbot with a value of 1 has Medical skill of 2. A Medkit with a value of 1 adds 1 point to your Med skill. A Compression Laser with a Value of 1 barely has much use at all, since it only adds 1 point to your Weapons skill for damage.

edit: lawastooshort does it right.

Also, for ease of writing, just write the value of the item after its name, hyphen-separated. I.e. "Jackbot-6" is a Value 6 Jackbot, with all stats at 6.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: scapheap on February 19, 2013, 10:18:59 am
1xCompression Laser Turret(2)=800c
3xMedkit(3)=180c
add 2 VAL to Colonel Yirkut's Harpoon=20c
=1000c
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: lawastooshort on February 19, 2013, 10:24:32 am
Oh yes - let's not go to the Nebula of Tentacled Doomslime (number 4) yet, let's just mark it on the map as "here be doom" and go for a number 2.

add 2 VAL to Colonel Yirkut's Harpoon=20c
I don't like how that suggests I will need an upgraded harpoon (and no one else will) ;)

But thank you.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Gentlefish on February 19, 2013, 01:14:07 pm
I want a value 8 reel rifle. That's 400 credits.

Well make it a value 3 techbot.

We are the SUS MacFury.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Sean Mirrsen on February 19, 2013, 01:30:27 pm
Techbots-2 are 400c a pop, so that's 1200c total. I think a single Techbot-3 is a better investment, at least its tech skill is higher than the Jackbots' that you have on board.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: scapheap on February 19, 2013, 01:38:05 pm
How about SUS BlueThunder?
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: anailater on February 19, 2013, 02:19:45 pm
Name suggestion: SUS Damned
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Sean Mirrsen on February 19, 2013, 02:40:45 pm
Responding to the edited question, anailater:

Medkit-1 x5 - 100c
Medkit-2 x5 - 200c
Medbot-3 x1 - 600c
Compression Laser-2 x1 - 200c

100c over budget. Lose the small kits and you're set.

Also, I started rolling up some whales to keep a fresh stock if you start killing them too fast (har har). First whale rolled and it's already got tentacles. A sign of good fortune if I ever saw one. ^_^
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: anailater on February 19, 2013, 02:45:52 pm
OK lose the smalls, unless by the end of the shopping stage theirs still over 1000 credits if their is I'll still buy them from the group pot.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: scapheap on February 19, 2013, 02:46:01 pm
it's already got tentacles.
*Look at his sheet* I see enough hentai to tell where this is going.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Gentlefish on February 19, 2013, 04:32:10 pm
Anyone care for some tentacle grape?
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Persus13 on February 19, 2013, 06:48:10 pm
Gahh! Curse my need to sleep and then my need to go to school for 8 hours, then a music lesson when this thing starts up.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Yoink on February 19, 2013, 09:10:08 pm
"How 'bout the Speedy Bitch?"

Scoot was scooting himself around the ship on his squeaky wheeled board, checking it out and kicking tyres. Well, metaphorically speaking, that is. Not like he had legs. And not like it had tyres to kick in the first place.
"She don' look too speedy though, I s'pose, but with a bit've encouragement ya never know," He muttered, half-to-himself, half to the others. "Should prob'ly make 'er a bit more... Zippy."

Anyone up for pooling credits to upgrade Propulsion?

Also, Scoot's vote for a name: The Speedy Bitch.


((I can propel myself around by my arms using STR instead of AGI, riiiiight? :P))
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: borno on February 20, 2013, 01:16:49 am
Anyone up for pooling credits to upgrade Propulsion?
Sure. Lime only needs his mind.
"Why not The Whaler? It's a name that gets right down to business, and any passer-bys will know that we're a space-whale-hunting group, and, if we're lucky, might even ask to help out themselves." Says Lime, a bit more enthusiastic than normal. Maybe he's still a bit intoxicated.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Xantalos on February 20, 2013, 01:20:39 am
I missed this?
GODDAMMI-
Oh there's a waitlist.
Ahem.
Character incoming.

Name: Brohak Gargon
Appearance: A tall, lean man, skin browned and salty from seaspray despite having never seen a sea. His eyes are bright green, with more than a hint of madness in them. His long manly mane of red hair is wavy, accentuating his mouth, which is a thin line of sourness when not hunting, but on the hint devolves into a wide-mouthed grin.

Brohak grew up on a frontier planet, and being from a relatively poor family, had to hunt for a living. There were savage beasts on this world, but in time he became better than all of them, capable of slaughtering them with ease. Bored of planetary hunts, he looked to the stars.

Strength: 5
Agility: 8
Toughness: 12
Intelligence: 5

Weapons: 15
Piloting: 0
Technical Skill: 5
Medical Skill: 0

And we have our bloodthirsty psychopath!
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Yoink on February 20, 2013, 03:54:57 am
>To keep things simple, Scoot will just put all his credits towards propulsion upgrades and whoever is willing can chip in the balance.
Unless booze becomes an actual option, of course...
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Sean Mirrsen on February 20, 2013, 04:17:30 am
((I can propel myself around by my arms using STR instead of AGI, riiiiight? :P))
You can't make STR checks instead of AGI. In your case, the best alternative - at least for dodging purposes, since you won't be able to use melee weapons - would be to use Piloting, but it'd require a self-propelled transport rather than a manually driven one. Really, having AGI as a dump stat isn't the best way to survive combat. :P

There'll be AGI-enhancing suits later, but not now. Also, since it isn't obvious, every suit still acts as armor, like the hull does for systems, though only the more powerful ones will do much good in that regard. And you can't wear more that one suit at a time.

Also, with Lime and Scoot (I can't help but imagine you having an orange outfit and purple hair) pooling funds, you will push Propulsion to 9, and have 200c left over each.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: lawastooshort on February 20, 2013, 04:30:42 am
Oh gosh, give him a self-propelled tetchy and stubborn gunbot as his propulsion.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: borno on February 20, 2013, 05:03:18 am
Lime buys a worn down lime green coloured combat suit (VAL 2) with his remaining money.
Title: Re: Space Whaling Adventure RTD - Shopping Phase
Post by: Sean Mirrsen on February 20, 2013, 05:33:37 am
Well, unless Yoink comes back with something Scoot wants to do with his 200 cred, I think everyone's set.
No consensus was reached on the ship name... the result is below. Yes, I am evil.
And with only one vote for direction, there's no need to choose destinations. Whee!


The crew returns from their shopping trip laden with gear. Clair drags in a small Comp-Laser turret and has a Jackbot fit it on top of the control tower. The purchased bots stroll off into storage. Suddenly, a rather large ship parks itself next to the rusty hull of the Protsvetanie and unfolds into a gaping maw of an automated repair dock. An assortment of Techbots and Jackbots leaps off the ship and scurries over the stern of the whaler, tearing old parts off and welding new parts on. Before anyone of the crew can so much as yell at them, they are gone and the repair platform putters off from whence it came, leaving the Protsvetanie with a snappily redecorated, shiny new engine section.

All set up to start, the crew suddenly hits a snag with the name of the ship. Nobody likes the default name, and the good part of an hour is spent in useless arguments for and against the possible ship names, every crewmember suggesting their own.

Finally, the computerized voice of the AI speaks up.

"This automated control unit has observed the dissenting opinions of its owners and has taken it upon itself to introduce a compromising opinion. With all modifications and purchases taken into account, this vessel is now listed and registered as this."
Quote from: Ship Status Readout
Ship class: "Protsvetanie" Medium Whaler
Ship name: The Eponymous Speedy Blue Damn Fury

Hull/Structure:
Fore: 6/6
Aft: 6/6
Port: 6/6
Starboard: 6/6
Dorsal: 6/6
Ventral: 6/6

Processing System: 6/6
Propulsion System: 9/9
Sensor System: 7/7
Comms System: 7/7
Control System: 8/8
Storage Bay: 480/600 units free.

Weapon status:
Kinetic Harpoon Turret (Fore): 8/8
Compression Laser Turret (Dorsal): 2/2

Storage:
Jackbot-5(10u) x2
Medbot-3(10u) x1
Techbot-3(10u) x1
Kinetic Harpoon-8(1u) x80
"This automated control unit is programmed to help resolve conflicts in creative manner."

You can't see it, but you can bet there's a smiley face tacked onto the end of that sentence. Before you can interject, it speaks up again.

"Based on its owners' previous conversations and a patented pseudo-intuitive selection method, this automated control unit has already selected a suitable target for processing, as well as a fitting method of departure. Coordinates to vicinity of 7563 Mensae II set. Jumpdrive engaged."

At least three people lunge for the control panel, but it's too late. The external speakers on the newly-christened ship screech to life as an electronic voice intones "HAW YE MATEYS LET 'ER RIP!", and the ship disappears in a burst of light and lightning, taking a chunk of the pier with it.


((Actual situation post coming up shortly))
Cheatsheets:
Dr. Bruce (https://dl.dropbox.com/u/4152380/SWA/Cheatsheets/Anailater%20-%20Dr.Bruce.txt), Mr. Lime (https://dl.dropbox.com/u/4152380/SWA/Cheatsheets/Borno%20-%20Lime.txt), Col. Yirkut (https://dl.dropbox.com/u/4152380/SWA/Cheatsheets/Lawas%20-%20Yirkut.txt), Jak Spades (https://dl.dropbox.com/u/4152380/SWA/Cheatsheets/Pufferfish%20-%20Jak.txt), Clair Cherry (https://dl.dropbox.com/u/4152380/SWA/Cheatsheets/Scapheap%20-%20Clair.txt), "Scoot" (https://dl.dropbox.com/u/4152380/SWA/Cheatsheets/Yoink%20-%20Scoot.txt)

The Eponymous Speedy Blue Damn Fury (https://dl.dropbox.com/u/4152380/SWA/Cheatsheets/SUS%20Eponymous%20Speedy%20Blue%20Damn%20Fury.txt) (yes you can change it later if you like. :P)
Title: Re: Space Whaling Adventure RTD - In Transit
Post by: anailater on February 20, 2013, 06:06:29 am
"Gaaaaaaah!"
I grab the neraest table to steady myself from the sudden jump. I also try to get my bearings when we stop.
Title: Re: Space Whaling Adventure RTD - In Transit
Post by: Sean Mirrsen on February 20, 2013, 06:28:21 am
The violently shuddering electromagnetic bubble bursts on the edge of the 7563 Mensae system, a beautiful-ish blue dwarf star with just a pair of planets lazily circling it. The first planet is a fairly uninteresting rock, which the computer says was at one point the site of some research facility or other, that was eventually scrapped. The second planet, however, is a ridiculously large - from up close especially - blue planet, with a thick atmosphere of dense swirling clouds. For a moment you just stare at it, when you suddenly realize you're not actually orbiting it yet, and have the AI engage stationkeeping thrusters to keep you aloft. The scanner beeps steadily, indicating that a whale does exist here somewhere.

The AI speaks up.
"You have reached your destination. Based on observed experience level of its owners, this automated control unit would take it upon itself to suggest some reading material to increase the survival chances of the ship's crew."

A laser printer built into the console starts spewing out sheets of paper. On them is the text of a short handbook, titled "The Idiot's Guide To Space Whaling", that explains the various functions of the ship and some commonly known facts about hunting space whales. You spend a few minutes thoughtfully studying it.


Now, here I finally explain how the hell this whole thing happens and what you'll actually do.

- First step to hunting a whale is finding it - this requires using the Scanner with a Tech skill, and interpreting its output with Intelligence. You automatically go there, and either do or don't find the thing.
- Once you spot it, you generally want to kill or incapacitate it, and drag it into the grinder of your Processing unit - using reel harpoons and ship harpoon guns.
- All successful weapons fire will cause some damage, degrading the amount of whale you can actually process. Hand weapons usually aren't excessively powerful, but ship weapons usually tear or vaporize large chunks off the whale.
- Most whales come with secret abilities or vulnerabilities. Using Scanners and just Intelligence on them is a good way to find those, but trying to use good old reasoning works too.
- There may be goodies hidden in whales. Be careful about the shooting, and hope for a good Processing roll to gain them.

You all start in Standard Suits, that offer no protection except against space. You don't really have to worry about suffocation unless your helmet is broken, but being depressurized is no pleasant thing, and you'll need to return to the ship quickly. Standard Suits also have a sort of an RCS system for puttering around the ship in zero-G, so you don't need to worry about being thrown off the deck too much - though it does take Piloting checks to do anything beyond puttering around, and they don't work in atmosphere or in any meaningful amount of gravity.

Harpoons and Harpoon Rifles naturally come with cable as strong as their rating, allowing you to either reel the whale to the ship, or yourself to the whale. A Harpoon Rifle can be reloaded with Harpoons, should its own harpoon break off and be lost.

Once you take care of the whale one way or another - or lose it, or give up - you can either return to port and sell the meat off, or keep scanning for more whales until your hold is filled.

If you're bored on the ship while people do whatever, you can devise practice bouts or exercises - succeeding enough in these will raise your stats and skills, though slowly. Hand weapons have no ammo to waste, repairs take no materials, medicine... well, be creative.


Now, you're in your ship, sitting on the edge of a small star system, next to a huge blue gas giant, with a space whale somewhere in the system. What are you going to do?
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: lawastooshort on February 20, 2013, 07:32:07 am
”Aha! Come on men! All hands on deck! If some eejit don’t come and work these damn beeping scanners I’m going to come and operate them with me boot. Where’s the instruction manual… Double rations of space rum for whoever lays eyes on this foul beast!”

Colonel Yirkut gathered up his harpoons, adjusted his moustache, and dashed off the bridge. He’d only just taken delivery of this batch of harpoons, so it made sense to give them a quick test. Get his eye in. That kind of thing. Make sure the wires were coiled right.

Quickly head to the storage bay or other suitably large area and give all three of my harpoons a quick test fling to measure their balance and my aim. Then, head back to the bridge and find a window and peer out, in search of the whale, if no one’s revealed it on our scanners by then. Also memorise the route to the nearest exit to facilitate quick access to space whale melee combat. Consider writing will.
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: miauw62 on February 20, 2013, 11:32:18 am
> Name: Andrew Hunt
  > Appearance: Long, thin, overall lightly built. His right hand is half replaced with a cybernetic implant due to a terrible accident in college in his childhood. He likes to pretend that it has a built-in laser gun. *pewpewlazers*
   Stats:
  > Strength: 3
  > Agility: 5
  > Toughness: 4
  > Intelligence: 13
   Skills:
  > Weaponry: 7
  > Piloting: 0
  > Technical skill: 11
  > Medical skill: 2

I always miss this stuff :P
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: anailater on February 20, 2013, 11:39:50 am
"I should be able to understand the scanner results, but I won't be able to help you fight them much"
To the scanners and look for out fine bounty!
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: scapheap on February 20, 2013, 11:46:02 am
"I'll help"

Clair assist Mr. Lime
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: Yoink on February 20, 2013, 12:01:57 pm
Muttering something along the lines of "Argem braggle warp speed yahh, grab dabbed takes all the fun outta...", Scoot scoots his way along to find the... Cockpit? Control panel? Bridge? Whatever it's called, basically he just looks for a room with lots of nice pressable buttons, specifically ones to do with speed.
Let's point this baby in the general direction of blubbery goodness, ensure any relevant levers and dials are all pointing towards TOP SPEED, and let 'er rip!

Oh, right... Scoot snapped out of his reverie as he gazed longingly at all these confusing buttons, then called to the others, "Where's dis whale at then, anyway? Eh? Gimme a heading!"

>Attempt to locate piloting controls, ask for directions from the others, and facilitate the finding of the whale. At recklessly high speeds, naturally.


((Also, could I retroactively purchase a combat suit, too? Basically the same as Mr Lime, that's exactly what I was going to ask for, I just didn't have time to post.))
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: Sean Mirrsen on February 20, 2013, 12:39:21 pm
((Sure, I'll throw it into Scoot's status. Painted orange. I can't help it! D: (http://fav.me/d5c9lcm)))
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: Gentlefish on February 20, 2013, 12:54:28 pm
Mmh. Jak grunts, before picking up a space suit. I'm going outside. Careful with that piloting, I don't want to get kicked off into space. He leaves through the airlock hatch and starts swinging his harpoon about, jabbing at invisible whales.

Practice my zero-G melee outside while we wait for the space whale to rear its ugly head.
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: borno on February 20, 2013, 05:03:57 pm
"I'll man the scanners."
Lime also goes to the scanners, and tries to find a whale.
Title: Re: Space Whaling Adventure RTD - 7563 Mensae
Post by: Sean Mirrsen on February 21, 2013, 02:59:12 am
”Aha! Come on men! All hands on deck! If some eejit don’t come and work these damn beeping scanners I’m going to come and operate them with me boot. Where’s the instruction manual… Double rations of space rum for whoever lays eyes on this foul beast!”

Colonel Yirkut gathered up his harpoons, adjusted his moustache, and dashed off the bridge. He’d only just taken delivery of this batch of harpoons, so it made sense to give them a quick test. Get his eye in. That kind of thing. Make sure the wires were coiled right.

Quickly head to the storage bay or other suitably large area and give all three of my harpoons a quick test fling to measure their balance and my aim. Then, head back to the bridge and find a window and peer out, in search of the whale, if no one’s revealed it on our scanners by then. Also memorise the route to the nearest exit to facilitate quick access to space whale melee combat. Consider writing will.

Int:5;Agi:4,8,1

You head into the storage and set up an elaborate target range using spare harpoons, crates and Jackbots. The first, sharpest harpoon flies true, plowing straight through a near target and embedding into a crate down mid-range. The second goes far but turns sideways as it flies, smacking a Jackbot in the head and knocking it flat on its robotic ass. The third slips out of your hand and nearly pierces your foot, embedding into the floor. You grumble something about "bloody slippery grips", gather up the harpoons and head back to Control.

"I should be able to understand the scanner results, but I won't be able to help you fight them much"
To the scanners and look for out fine bounty!
"I'll help"

Clair assist Mr. Lime
"I'll man the scanners."
Lime also goes to the scanners, and tries to find a whale.
Tech: 2,9,7
Int: 7,3,26

The three-man (two-man, one-woman) science team crams itself into the scanner room and glares intently at the screens, twisting knobs and punching in numbers to make the scanner arrays of the Blue Damn Fury sweep the in-system space. On a whim, Claire decides to sweep the long-range scanner past the gas giant, and suddenly gets a blip. "Hey! Found it! It's out past the gas giant!"

"Not necessarily," Dr. Bruce interjects. "That is a long-range scanner. Lime, anything on the close resonance array?"

"Already on it." Lime responds. "There, got him. Not behind the planet, on it. It's in the atmosphere! SCOOT! TAKE US DOWN! IT'S RIGHT BELOW US!"

Muttering something along the lines of "Argem braggle warp speed yahh, grab dabbed takes all the fun outta...", Scoot scoots his way along to find the... Cockpit? Control panel? Bridge? Whatever it's called, basically he just looks for a room with lots of nice pressable buttons, specifically ones to do with speed.
Let's point this baby in the general direction of blubbery goodness, ensure any relevant levers and dials are all pointing towards TOP SPEED, and let 'er rip!

Oh, right... Scoot snapped out of his reverie as he gazed longingly at all these confusing buttons, then called to the others, "Where's dis whale at then, anyway? Eh? Gimme a heading!"

>Attempt to locate piloting controls, ask for directions from the others, and facilitate the finding of the whale. At recklessly high speeds, naturally.


((Also, could I retroactively purchase a combat suit, too? Basically the same as Mr Lime, that's exactly what I was going to ask for, I just didn't have time to post.))
Piloting: 14
Propulsion: 1

You're eyeing the massive control panel excitedly when you hear Lime shouting you directions.

"Take us down? YA GOT IT!"

Mmh. Jak grunts, before picking up a space suit. I'm going outside. Careful with that piloting, I don't want to get kicked off into space. He leaves through the airlock hatch and starts swinging his harpoon about, jabbing at invisible whales.

Practice my zero-G melee outside while we wait for the space whale to rear its ugly head.
Agi: 6

You walk out into the airlock. It cycles quickly, and you stand on the rough metal surface, vaguely feeling the distant heat of the blue dwarf star through your helmet's transparent visor. The space is as usual rather empty, so you get on with what you came here for - swinging your harpoon around. Deciding not to mess with the unloading, you swing the whole harpoon rifle around, executing badass killer combos against imaginary betentacled opponents.

Suddenly, the deck under your feet does a 180 and smacks you in the head, opening to you the beautiful view of the quickly approaching gas giant.

"DAMMIT SCOOT!"

---

The Blue Damn Fury, still upside down, rapidly enters the upper atmosphere of the gas giant, righting itself on the edge of a particularly dense layer of ammonia clouds. The weather down there seems quite turbulent, the clouds giving a very distinct impression of a raging sea. It's quite windy up where you are as well, and cold. Very cold. There is no water to freeze into ice, but the hull creaks as its armor plates contract, and what few observation windows exist are slowly being covered by intricate patterns of crystallizing ammonia. If you didn't know for a fact you were only held up by lift thrusters on the ship's bottom, you could easily have thought the Fury was traversing a raging Arctic ocean.

Suddenly, everyone hears it. A long, low moan, coming from seemingly everywhere at once. Up on deck, Jak whirls around, trying to find the source of the sound. Suddenly, he sees it - a dark shape, moving quickly and fluidly through the dense atmosphere, riding the twisting currents of the atmosphere below. It kicks up a swirly cloud of ammonia a few hundred meters off the Fury's starboard side, seeming to take a quick glance at the ship with its many glowing white eyes, and dives back in, twisting and turning in the currents, maneuvering its short body away from the whaler.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: anailater on February 21, 2013, 03:54:45 am
"Good find Lime!, Lets take this whale down!"
Try to fins a safe place to shoot my laser from, aim for the nearest thing recognaisble as a head on the whale, aim for eyes.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: scapheap on February 21, 2013, 04:05:17 am
Get to a safe place for now
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: borno on February 21, 2013, 04:29:54 am
"It was easy, really. You did well, too. I'm going to go down to the AI control centre for now, tell me when you need help gathering the whale parts."
Go to the AI, hone my mind playing various boardgames like Space chess and Space battleship.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: lawastooshort on February 21, 2013, 06:31:41 am
"Man the... um... Come on chaps! Sound the alarm! Dive dive dive! Pilot, hold her steady! Crikey!"

Colonel Yirkut takes a heady pinch of spacesnuff, grabs his harpoons and dashes out the hold. He immediately returns, sets the jackbot straight, and strolls back out.

On to the deck! Attach myself very securely but with a good few dozen metres (or whatever is appropriate) play on the wire. Ready my best harpoon for a brainshot, and crouch behind... something.

"Officer on deck! Attennnnnn-shun! Oh. No one about. Blast. Oh wait, hello, space sailor! Come on Jak, we'll have this bleeder between the eyes before he knows what an Eponymous Blue Fury even looks like! Pinch of snuff? Oh no, you've got your fishbowl on. Oh well."

((I assume I'm wearing my armour...))

Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Sean Mirrsen on February 21, 2013, 06:34:55 am
((Whatever equipment is not in the hold, is assumed to be carried or worn in some way or another by the crew. You all have quantum backpacks as far as the system is concerned, but keeping it to non-silly levels is usually preferable. ^_^

As for manning something, the harpoon turret is out on the bow, and the comp-laser turret is up on top of the control tower.))
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Yoink on February 21, 2013, 06:36:34 am
"Ye-hiiii!"
Scoot cackled as the ship came right-way up again, his unshaven face split in a huge, manic grin.
"Aw hell, goin' ta hafta get the hang o' this... Reckon I'm rustier'n you, girl!"
He patted the side of the control panel fondly and gave another laugh before getting back to work, squinting at various view screens as he did his best to intuit the functions of the buttons arrayed before him.

> Bring us in to weapons range of the creature, do my best to provide the team with a steady shot whilst still keeping up with the thing.

((I died a little inside when I looked at that link. :-/))
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: scapheap on February 21, 2013, 06:49:08 am
On second thought man the comp-laser turret.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Sean Mirrsen on February 21, 2013, 06:54:30 am
((Sorry Yoink, but the coincidences are just too much. A hotshot legless master pilot on a scooter, versus a flightless pegasus filly who's faster on her scooter than some pegasi on their wings. My mind can't separate the two clearly enough, especially when they're both "Scoot". >_>

You know, as I'm rolling more "whales", I can't help but notice this might turn into a somewhat more simple version of Einsteinian Roulette. At least two "whales" so far aren't even close to "whales" at all, and almost harmless, but may require an intelligent approach to get the maximum benefit out of.

I've also got a related question. What do you people think of hunting "space" whales on planet surfaces? The Metamorphica throws out such results sometimes that it's downright impossible to make a space-faring creature out of it. A dangerous space-faring creature, at least.))
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: scapheap on February 21, 2013, 07:47:27 am
(I'm fine with that, though maybe want some land transport)
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Gentlefish on February 21, 2013, 09:51:08 am
((Or sea transport. We're a whaling boat, after all.))

"Give me some warning next time!" Jak shouts through his built-in radio, "What, is the whale on the surface of the planet?"

Hop into the harpoon blaster. it -is- closest, after all.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Sean Mirrsen on February 22, 2013, 03:43:47 am
"It was easy, really. You did well, too. I'm going to go down to the AI control centre for now, tell me when you need help gathering the whale parts."
Go to the AI, hone my mind playing various boardgames like Space chess and Space battleship.
Int:20,19
AI:5,7

You walk up into the control room and fire up a simple chess program on one of the secondary consoles. You manage to beat the AI before Scoot manages to fire the engines. This AI clearly hasn't been built with chess in mind. A game of 3D Battleship proves more difficult, and you're down to just a pair of corvettes before you finally pulverize the last of the AI's fleet.

"Ye-hiiii!"
Scoot cackled as the ship came right-way up again, his unshaven face split in a huge, manic grin.
"Aw hell, goin' ta hafta get the hang o' this... Reckon I'm rustier'n you, girl!"
He patted the side of the control panel fondly and gave another laugh before getting back to work, squinting at various view screens as he did his best to intuit the functions of the buttons arrayed before him.

> Bring us in to weapons range of the creature, do my best to provide the team with a steady shot whilst still keeping up with the thing.

((I died a little inside when I looked at that link. :-/))
Piloting:9
Propulsion:8

You fixate your eyes on the dark spot fidgeting under the roiling blue clouds, and grin. With a mix of surgical precision and reckless abandon, you jam the control buttons a half-dozen at a time, firing maneuvering thrusters and main engines in rapid succession, directing the Blue Damn Fury after the escaping monster. The engines respond in perfect synchronicity, following your orders almost before you make them. The bow of the ship turns after the whale, and the main drives rip up a great chunk of cloud behind the stern as the ship speeds off after it.

((Or sea transport. We're a whaling boat, after all.))

"Give me some warning next time!" Jak shouts through his built-in radio, "What, is the whale on the surface of the planet?"

Hop into the harpoon blaster. it -is- closest, after all.
Weap:10

You throw yourself into the tiny control seat of the harpoon turret and track the dark shape of the whale as the ship gradually gains on it. As soon as you think the monster is in range, you jam the triggers and let the harpoon fly, a flexible cord of some unpronounceable material trailing behind it. The whale jerks sideways, the harpoon seeming to strike its target, but by the ease with which the reel brings the cord in you guess that it wasn't a solid hit. You curse under your breath and wait for the harpoon cannon to reload.

On second thought man the comp-laser turret.
Weap:3

You slam the helmet on your head and climb out through the top airlock, clambering with some difficulty onto the seat of the comp-laser turret. Scoot does a great job of piloting, bringing you within range of the whale within seconds. Your shooting, however, leaves a lot to be desired. Like a panicking Japanese turret gunner at Pearl Harbor, you clutch both handles of the laser and wildly spray everything within a hundred meters of the whale with tightly packed photon pulses, not hitting the whale itself even once. The whale, for its part, seems to have turned itself upside-down, using its pair of short tentacles to backstroke through the clouds, not even bothering to dodge. You have a feeling it's mocking you.

"Man the... um... Come on chaps! Sound the alarm! Dive dive dive! Pilot, hold her steady! Crikey!"

Colonel Yirkut takes a heady pinch of spacesnuff, grabs his harpoons and dashes out the hold. He immediately returns, sets the jackbot straight, and strolls back out.

On to the deck! Attach myself very securely but with a good few dozen metres (or whatever is appropriate) play on the wire. Ready my best harpoon for a brainshot, and crouch behind... something.

"Officer on deck! Attennnnnn-shun! Oh. No one about. Blast. Oh wait, hello, space sailor! Come on Jak, we'll have this bleeder between the eyes before he knows what an Eponymous Blue Fury even looks like! Pinch of snuff? Oh no, you've got your fishbowl on. Oh well."

((I assume I'm wearing my armour...))


Agility:7

You stand on the prow of the ship, and shake your head in disappointment as Jak misses his mark with a turreted harpoon cannon. Ready to show the inexperienced youth how it's done, you affix yourself to the deck with one of the available cables and stand with your best diamond-tipped harpoon raised, waiting for the ship to close distance with the whale. The monster fidgets around under the surface, but Scoot keeps the Fury hot on its heels, and soon you see the dark shape of the monster from merely a couple dozen meters away.

It's an ugly one, a short fuzzy body, pitch black with a tiny head set with a number of large, glowing white eyes. A pair of thick tentacles hang from the sides of its body, and on one side it bears a wound oozing with translucent white goo - probably from Jak's harpoon.

You spare no more than a few seconds soaking in the appearance of the monster, before you throw your harpoon at it with all your strength. The whale seems to grunt, and suddenly shifts quickly to the side, moving out of the path of the projectile. You think fast, and pull on the harpoon's cord as it flies past the beast, making the super-sharp tip trace a long gash along its side, the wound immediately starting to ooze the same translucent goo.

"Good find Lime!, Lets take this whale down!"
Try to fins a safe place to shoot my laser from, aim for the nearest thing recognaisble as a head on the whale, aim for eyes.
Weap:4

Following Claire, you climb out onto the top of the ship and get ready to fire. Much like Claire, your shooting leaves a lot to be desired, but you actually manage to score a few hits on the beast, even if your weaker weapon doesn't really inflict a whole lot of damage to it, just scorching a few holes in its hide that don't even bleed, probably cauterizing immediately.

Suddenly the whale makes a somersault out of the cloud, its tentacles flared out! Scoot is momentarily surprised, but realizes, a second too late, that the creature is attacking the Blue Damn Fury. He banks her sharply to the right, but cannot do it fast enough as the fuzzy mass of meat and tentacles come crashing down onto the stern of the ship. The Fury lurches upwards as the mass of the whale pushes the stern down, raising the prow and making the powerful main drives push the ship out of the atmosphere. Scoot and Lime look around for damage reports, but there are none - it seems the last-second dodge maneuver had caused the whale to land directly onto a reinforced support beam, dealing no more damage than a particularly large trout being thrown into the back of a pickup truck. (Agi:2,3,4,1) The force of the impact, however, throws people on deck off their footing. Claire is thrown out of her turret, landing awkwardly on the metal surface of the tower, unharmed. Dr.Bruce falls and slides down the slope of the back of the tower, coming to a stop upside-down, right next to the mass of tentacled whale still lying on top of the Fury's engine section, its white eyes fixating on him. Colonel Yirkut, from his position on the prow, is thrown clear overboard, almost plunging him into the depths of the ammonia ice giant. Thankfully, he has cable, from which he now rather helplessly dangles. Only Jak managed to remain in place, his large body firmly wedged into the small space provided for its operator by the harpoon turret.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: scapheap on February 22, 2013, 03:50:11 am
Back on the guns
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: anailater on February 22, 2013, 03:50:50 am
"Hello Beastie..."
Quote from:  From On board Medic, Dr Bruce
Scoot take it easy or a second, I about an arms length from the whale, I'm going to shoot it's eye. Bruce out.
SHOOT IT'S EYES!
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: borno on February 22, 2013, 04:15:37 am
((I feel really useless right now...))
Lime fidgets for a moment, not knowing what to do. In the end, he decides to use a nearby announcement desk to ask if anyone needs his help.
Code: (Announcment) [Select]
Hello all, this is Lime speaking. Does anyone need my assistance?
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Gentlefish on February 22, 2013, 04:23:53 am
"Ahahah! Who said a big body was only a big target!?" Jak screams, laughing maniacally as he aims his second shot. "I've got you now, you ugly beast!"

Fire for center mass!
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Sean Mirrsen on February 22, 2013, 04:25:45 am
((I feel really useless right now...))
You can use Scanners and Intelligence to determine things about the whale that the crew doesn't yet know. You would normally be on repair duty right about now, but you got lucky with the whale's attack roll. :P
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: penguinofhonor on February 22, 2013, 04:28:00 am
You narrate this setting better than I thought was possible. More RTDs need to take place in the atmosphere of gas giants.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: borno on February 22, 2013, 04:30:52 am
((I think I'll do that instead.))
Lime wanders away and checks the scanners while waiting for someone to respond.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Sean Mirrsen on February 22, 2013, 07:29:33 am
You narrate this setting better than I thought was possible. More RTDs need to take place in the atmosphere of gas giants.
You could say the setting is very... atmospheric. :P
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Yoink on February 22, 2013, 09:53:40 am
Scoot gritted his teeth, manipulating the controls in a bid to control the ship despite the whale's shifting weight.
"Ugh, get it together, you lot! Get th'damn thing under control 'fore I hafta take some evasive action an' what-not!"

>Keep the ship steady, and prevent us from crashing into the planet or anything nasty like that!
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: lawastooshort on February 22, 2013, 11:50:35 am
"Aaahaaahaaahaaah!" yodels the Colonel, before tarzanning right back on deck with a mighty swing. "Have at ye, ye mighty great reindeer dropping!"

Get back on deck. Thrust harpoon into whale's brain.
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Sean Mirrsen on February 23, 2013, 04:03:43 am
Scoot gritted his teeth, manipulating the controls in a bid to control the ship despite the whale's shifting weight.
"Ugh, get it together, you lot! Get th'damn thing under control 'fore I hafta take some evasive action an' what-not!"

>Keep the ship steady, and prevent us from crashing into the planet or anything nasty like that!
Piloting:7
Propulsion:8

Fighting the uncontrolled ascent of the Fury, you quickly input commands into the ship's control unit, rebalancing power to the lift thrusters. The system complies immediately, cutting power to the prow and kicking the stern back up, leveling the ship against the gas giant's gravity within seconds. Sitting in the control cabin near the center mass you don't really feel it, but the people on the deck probably did.

((I feel really useless right now...))
Lime fidgets for a moment, not knowing what to do. In the end, he decides to use a nearby announcement desk to ask if anyone needs his help.
Code: (Announcment) [Select]
Hello all, this is Lime speaking. Does anyone need my assistance?
((I think I'll do that instead.))
Lime wanders away and checks the scanners while waiting for someone to respond.
Sensors:3
Int:5

The sensors have trouble locking onto the whale sitting directly on the ship's stern, and you can't gleam anything usable from the meager data they provide. You kick the useless instruments in frustration.

"Ahahah! Who said a big body was only a big target!?" Jak screams, laughing maniacally as he aims his second shot. "I've got you now, you ugly beast!"

Fire for center mass!
Weap:4
Agi:5

You laugh madly, swiveling the turret around to fire at the whale, but stay your trigger-happy fingers at the last moment when you realize you'd have to fire straight through the control tower to get at the beast lying on the stern. You curse under your breath, and at the exact same moment the seat you're sitting on suddenly disappears from under you. For a second, the only things holding you to the ship are your hands, holding onto the grips of the harpoon cannon with enough strength to bend metal. And then you crash back into the seat, the built-in spring dampening the impact but doing nothing to calm your nerves.

"DAMMIT, SCOOT!"

"Hello Beastie..."
Quote from:  From On board Medic, Dr Bruce
Scoot take it easy or a second, I about an arms length from the whale, I'm going to shoot it's eye. Bruce out.
SHOOT IT'S EYES!
Weap:2
Agi:4

You're just about to pull the trigger on the ugly whale-mug in front of you when the deck decides to have a personal chat with your pelvis and rushes up to greet it. You flail wildly, falling on your back and discharging the laser into the blueish sky above, not hitting the whale at all.

Back on the guns
Weap:4
Agi:5

You hop back into the laser turret and swivel it around at the ugly blob of fuzzy black meat behind you. Confident in hitting, you jam the triggers and send streams of packed photons at the whale, kicking up bits of charred meat and burnt fuzz up into the surrounding ammonia haze, but only seeming to deal superficial damage.

"Aaahaaahaaahaaah!" yodels the Colonel, before tarzanning right back on deck with a mighty swing. "Have at ye, ye mighty great reindeer dropping!"

Get back on deck. Thrust harpoon into whale's brain.
Agi:6
Agi:1

A small thing like being thrown overboard ain't gonna stop a seasoned Colonel like you. With a grunt and a mighty tug on the cable, you send yourself flying upwards, using the somewhat lesser gravity of the environment to your advantage. Just as you think you're going to end up right on the deck, the prow of the ship does an unexpected maneuver downward, and you can only watch as the connection point of your cord sails past you, and the slack rapidly diminishes.

"Oh, buggrit."

With a 'twang' the line goes taut, and you are yanked back towards the deck below. You try to twist in mid-ammonia to land on your feet, but only succeed in landing on your back, using your backpack as a crumple zone to dampen the impact. The landing leaves you a little dazed and battered, and your arms and legs hurt quite severely, but you think you're still good to fight.

The whale, unimpressed by your collective attempts to shoot it, decides to roll off the ship's stern. As it does so, its eyes suddenly glow brighter. It opens its mouth, as if to scream, and suddenly unleashes a burst of blueish-white light, breathing a cloud of supercooled ammonia ice at Dr.Bruce and Clair! <rolls rolls rolls> Clair refuses to leave her turret, but is only caught by the edge of the breath attack, being covered in a thick layer of frozen ammonia "snow". Bruce makes a valiant attempt to get away from the cloud, taking a flying leap off the stern towards the edge of the Comms section, but the ice engulfs him, instantly freezing the outside of his suit. The crystallized Dr.Bruce-shaped ammonia snowman lands just on the edge of the Communications block, sparkling and unmoving.

The damage done, the whale wallops off into the roiling clouds below like a skydiver, its tentacles trailing remnants of frozen mist. The Fury, its thrusters again unbalanced, starts dipping down, as if diving after the beast of its own accord.

((post-edit note: I may have misinterpreted the "keep her steady"... but the rolls and results would have been the same regardless, so... >_>))
Title: Re: Space Whaling Adventure RTD - Catching a cold
Post by: Gentlefish on February 23, 2013, 04:12:23 am
"Hell yeah! Here we go..." Jak says, after muttering about scoot, scoot's mother, and something about procreation.

Steady, aim, fire at that freak of space. I refuse to miss this time.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: borno on February 23, 2013, 07:57:30 am
Lime hears the commotion and rushes over to the frozen Dr. Bruce, donning his combat suit just in case. He drags him back inside and bisects him tries to remove the ice from his body.
((That's totally a tech roll right?  :P))
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Sean Mirrsen on February 23, 2013, 08:04:51 am
((That's any number of rolls, and you've got 1s for strength and agility. :P (on that note, you really should probably have gone for a power suit)

You're actually free to experiment. There is other stuff on the ship that your skills can be used for. I don't want to tell you what to do though, that's just no fun for either of us. ;) ))
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: anailater on February 23, 2013, 08:42:25 am
Well this went well, fucking whale, I will get it's meat!
Burst out of ice with nothing but my own manly Rage!
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: scapheap on February 23, 2013, 08:45:28 am
Keep firing
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: lawastooshort on February 23, 2013, 11:37:43 am
Brace myself and prepare to wang my harpoon at the damn whale again.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Yoink on February 23, 2013, 03:48:30 pm
"Ha! Um, oops." Scoot tried his best to seem repentant, but in truth his face bore a broad grin from all the excitement.
"Fasten yer seatbelts an' all that, kids! We ain't about ta let 'em get away!"
His grin widened as he tipped the controls fowards...

>Nudge the ship further into a dive after the whale! Don't allow it to escape!

>...Still, don't go crashing the ship into the ground or anything. I mean, try not to, at least. Although squishing the whale with the hull would be kinda badass... Try and keep the ship in one piece, whatever happens. Preferably someone will shoot the damn thing so I don't have to hit-'n'-run it.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Sean Mirrsen on February 25, 2013, 07:35:33 am
Well this went well, fucking whale, I will get it's meat!
Burst out of ice with nothing but my own manly Rage!
Str:3

You struggle, but the ammonia ice and the frozen-solid suit material hold you tight. The frozen inner surface of the suit burns your skin, your visor is opaque, you've lost communications, and you can't tell whether the hissing you're hearing is your suit's struggling life support system, or the sound of your oxygen supply escaping into the thin unbreathable atmosphere outside. Everything's just dandy.

Lime hears the commotion and rushes over to the frozen Dr. Bruce, donning his combat suit just in case. He drags him back inside and bisects him tries to remove the ice from his body.
((That's totally a tech roll right?  :P))
You stick your head into your helmet and climb out through the narrow emergency airlock of the comms section to get at Bruce. He... doesn't look too bad, for someone almost frozen solid, but your feeble little arms are insufficient to haul his crystallized hindquarters all the way to the airlock, especially not when the ship's in the middle of playing cat-and-mouse with a frost-breathing acrobatic whale.

"Ha! Um, oops." Scoot tried his best to seem repentant, but in truth his face bore a broad grin from all the excitement.
"Fasten yer seatbelts an' all that, kids! We ain't about ta let 'em get away!"
His grin widened as he tipped the controls fowards...

>Nudge the ship further into a dive after the whale! Don't allow it to escape!

>...Still, don't go crashing the ship into the ground or anything. I mean, try not to, at least. Although squishing the whale with the hull would be kinda badass... Try and keep the ship in one piece, whatever happens. Preferably someone will shoot the damn thing so I don't have to hit-'n'-run it.
Piloting: 6
Propulsion: 6

You carefully adjust the thrust and lift so that the ship gently tips downward and accelerates after the escaping monster. For a moment it seems like you'll get him, but the whale suddenly dives into a strong opposing current and whisks in the other direction, forcing you to carefully - minding the crew on the deck this time - turn around and give chase. The monster almost gets away from you, but you manage to keep it at least somewhere on the edge of what you think would be considered "long range".

"Hell yeah! Here we go..." Jak says, after muttering about scoot, scoot's mother, and something about procreation.

Steady, aim, fire at that freak of space. I refuse to miss this time.
You steady and aim, but short of cutting the cable off the harpoon you'll never be able to hit the thing at this range. And even if you do hit then you won't be able to reel it in, and will also have to go get another harpoon from the hold to reload the turret.

Brace myself and prepare to wang my harpoon at the damn whale again.
You're in a similar predicament to Jak, in that your pitiful projectile weapon is woefully unsuitable for attacking things nearly a mile off in the distance.

Keep firing
Weap:4

You swivel the turret around, shaking off bits of snow, and let loose a continuous stream of laser blasts after the disappearing shadow of the whale in the distance. You can't even tell whether or not you hit him at this range, but the monster seems to be experiencing some steering problems, because it suddenly started weaving left and right, almost dropping out of the high-speed current carrying it. Maybe it just got dizzy?

Control AI:8

The ship's two standard-issue Jackbot-5s climb out of what you assume to be storage and head outside, one approaching Bruce and Lime on the Comms section, and the other striding out onto the fore deck. The electronic voice of your ship's AI sounds across the ship and your helmet radios: "This automated control unit has determined that its owners require immediate assistance."

Jackbot One Str:3
Jackbot Two Str:5
Yirkut Str:2

The first Jackbot heaves, and, with a loud crrack, lifts the frozen form of Dr.Bruce off the deck, the suit's air supply escaping everywhere through the holes where bits of it remained attached to the floor. It begins dragging the good doctor towards the airlock, but seems to have some problems shoving him through the narrow airlock.

The second Jackbot walks up to Colonel Yirkut and, before the Colonel can so much as wave a hand at it, unceremoniously yanks his favorite Colt comp-laser gun out of the holster, aiming it in the general direction of the whale, though holding off on firing until the thing is actually in range.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: anailater on February 25, 2013, 08:34:40 am
Feel The heat!
DESTROY THE ICE, I WILL TEACH IT TO MESS WITH ME!
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: lawastooshort on February 25, 2013, 09:10:54 am
”Euh… SOUND THE ALARM! BOARDE- oh, wait, hello! I say. Here, have this instead. Thanks though, awfully kind of you. Wait until you see the… whites? Of his… tentacles? Damn it, just stab the bloody thing – watch and learn, my boy, watch and- oh, crikey, is that Bruce clogging up the airlock? Blockage ahoy! Here, I think you've ruined a perfectly good suit there... Let me give you a good stamp!”

Try and get the jackbot to give my gun back – he can have my least good harpoon if he wants: it has little to no sentimental value. Then, if we close with the whale, harpoon the damn thing. If we don’t close with the whale, aid the jackbot trying to shove Bruce through the airlock, using stomping if necessary.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: scapheap on February 25, 2013, 09:19:51 am
Head for med bay to prep for Dr.Bruce's thawing.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Gentlefish on February 25, 2013, 11:26:28 am
Hearing the "Crack" of something frozen getting moved, Jak looks at the deck. "Oh, Jesus!" He says, as he jumps out of his chair, before sitting back down, looking at how the situation's being handled. "This whale's going down."

Wait until we're in range then fire again at the bastard.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Sean Mirrsen on February 26, 2013, 02:18:53 am
Waiting on our good pilot to do something reckless post his action.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: borno on February 26, 2013, 03:06:19 am
"Hmm... I have an idea."
Lime calls the jackbot struggling with Bruce to him, and tries to reprogram it to cut people out of ice.

((How about this?))
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Sean Mirrsen on February 26, 2013, 03:08:01 am
((Sure, you can try that. Trying to mess with robots is right up your alley. ^_^))
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Yoink on February 26, 2013, 02:17:34 pm
((Oh hell I am so sorry! :-X I thought I had posted days ago. Thanks la.))


"Shit on a stick!" Scoot's eyes were locked on the monitor and his hand was locked in a white-knuckle grip around the control stick as he forced the ship as fast as he could get it to go. "Thing's bloody fast!"
At least it seem to be a bit off-balance, now. It was probably time to press the advantage...
"I'll show you pressin' a bloody advantage," Scoot growled at his inner voice before taking a two-handed grip on the control stick.


>Keep the ship going as straight as possible for speed!

>The whale is flying somewhat unsteadily now, so rather than jinking left and right to follow each of its erratic turns, just keep following its overall heading, keeping it within weapons range but avoiding unnecessary turns that would slow us down.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Sean Mirrsen on February 26, 2013, 04:47:15 pm
((Oh hell I am so sorry! :-X I thought I had posted days ago. Thanks la.))


"Shit on a stick!" Scoot's eyes were locked on the monitor and his hand was locked in a white-knuckle grip around the control stick as he forced the ship as fast as he could get it to go. "Thing's bloody fast!"
At least it seem to be a bit off-balance, now. It was probably time to press the advantage...
"I'll show you pressin' a bloody advantage," Scoot growled at his inner voice before taking a two-handed grip on the control stick.


>Keep the ship going as straight as possible for speed!

>The whale is flying somewhat unsteadily now, so rather than jinking left and right to follow each of its erratic turns, just keep following its overall heading, keeping it within weapons range but avoiding unnecessary turns that would slow us down.
Piloting:1
Propulsion:3
Whale:2

You keep the Blue Damn Fury straight, but instead of accelerating after the whale the ship suddenly cuts its engines, coasting to a relative stop. You look at the controls in confusion. "Oi. The hell is wrong with this thing?" You look closer at the control stick you just pulled. "What the? What in the stinkin' blazes of Uranus is an emergency brake even doing here?"

You look out the monitors, fully expecting to not see the whale any longer. Oh wait, there it is. In its tumbling motions, it managed to hop into a different stream and is now actually closer to you than before. "Huh. I guess that works."

Feel The heat!
DESTROY THE ICE, I WILL TEACH IT TO MESS WITH ME!
Str:3
Tou:3

You press against the frozen suit and hear it cracking, your limbs starting to move. You also notice telltale signs of rapid decompression in your exposed areas, and even though the atmosphere beyond is no vacuum, it's possibly worse because it's freaking cold. Your legs are becoming numb, and it's starting to get harder to breathe.

Then suddenly there's an even louder crraack as something unceremoniously shoves you in the back, and your suit breaks apart completely. You panic for a second, but there's a loud clang and the surroundings fill with warm, breathable air. You still can't see sh!t because of your crystallized visor, but you get the distinct feeling that you're upside down in a very cramped space.

"Hmm... I have an idea."
Lime calls the jackbot struggling with Bruce to him, and tries to reprogram it to cut people out of ice.

((How about this?))
Tech:11

You pull the jackbot aside and pop the maintenance panel in its back. Hitting the tiny keyboard buttons with your suit's clumsy fingers is somewhat difficult, but you manage to add a few new instructions to the bot's behavior AI pertaining to helping people trapped in ice. You'll have to wait until the bot does something to see if it worked, though.

Hearing the "Crack" of something frozen getting moved, Jak looks at the deck. "Oh, Jesus!" He says, as he jumps out of his chair.

Save Dr. Bruce.
Agi:8
Str:6

You notice what appears to be an ice-covered humanoid shape stuck upside-down into the small airlock hatch of the Comms section, venting immediately condensing air into the ammonia atmosphere, and leap to the rescue. Literally, disregarding all safety regulations, you leap out of your turret, clearing most of the deck's length in a single bound due to the decreased gravity, and are on top of the rapidly de-gassing Dr.Bruce in moments. Not bothering with too much subtlety, you give the stuck human popsicle a mighty shove with your armored boot, breaking what remains of the crystallized suit but succeeding in making the good Doctor enter the airlock whole. The outer hatch automatically closes.

Head for med bay to prep for Dr.Bruce's thawing.
You leave the turret and climb back into the ship. Upon taking your helmet off and heading to the medbay, you suddenly realize that the ship has no such thing as a designated medbay. There are the tech passages and the meager living quarters, but it seems the previous owners of the ship didn't bother with advanced medical equipment. You shake your head apprehensively.

”Euh… SOUND THE ALARM! BOARDE- oh, wait, hello! I say. Here, have this instead. Thanks though, awfully kind of you. Wait until you see the… whites? Of his… tentacles? Damn it, just stab the bloody thing – watch and learn, my boy, watch and- oh, crikey, is that Bruce clogging up the airlock? Blockage ahoy! Here, I think you've ruined a perfectly good suit there... Let me give you a good stamp!”

Try and get the jackbot to give my gun back – he can have my least good harpoon if he wants: it has little to no sentimental value. Then, if we close with the whale, harpoon the damn thing. If we don’t close with the whale, aid the jackbot trying to shove Bruce through the airlock, using stomping if necessary.

Str:5
Jackbot Str:4

Not without difficulty, you take back your favorite gun and give the bot one of your harpoons instead. This done, you look around. Bruce seems to have been shoved through just fine, in your preferred stomping manner, and while the whale is closer it's still not close enough to stab. You start to think that your pilot might need some help steering, because he doesn't seem to be doing a good enough job of it alone.


The whale seems to finally snap out of its dizziness spell and redoubles its efforts to get away from the Fury, jumping into a turbulent cross-stream going sideways from its previous direction. It seems quite hell-bent on making you people leave it alone.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: borno on February 26, 2013, 04:54:44 pm
Lime tells the new icebot (Hopefully) to go inside the airlock and free Dr. Bruce. Lime follows to observe the results.[/b]
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: scapheap on February 26, 2013, 04:57:52 pm
Find Dr.Bruce and start thawing him
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: lawastooshort on February 26, 2013, 05:08:36 pm
Stay with my new jackbot friend ready to spear that beastly fiend (the whale). Can I command another jackbot by radio to go offer the pilot assistance? Try, or something.

Do we have some kind of comms? I can't remember: I don't know if I've just been shouting sailorly to myself since we came out on deck.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Gentlefish on February 26, 2013, 05:30:50 pm
"You're welcome! Idiot." Jak says as he peers over to the whale. "Ice breath, eh? Guess it's time to kick it down a notch."

Hop back into the turret and prepare to fire at the whale when it gets in range.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Persus13 on February 26, 2013, 05:40:15 pm
waitlist character.

Name: John Chambers
  > Appearance: A mechanic.
   Stats: (Distribute 30 points)
  > Strength: 10
  > Agility: 5
  > Toughness: 5
  > Intelligence: 10
   Skills: (Distribute 20 points)
  > Weaponry: 4
  > Piloting: 4
  > Technical skill: 11
  > Medical skill: 1
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: anailater on February 26, 2013, 06:01:37 pm
"I'm Aliveeeee! Suck it death"
Dr.Bruce waits for defrosted and then looks himself over for injuries, trying to fix them with his med kits.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Yoink on February 27, 2013, 07:31:49 am
"Agh! Damnit! Whoops! Jus' ignore that bit."
Scoot scowled, clunked off the brake and returned his hands to the correct controls- and cranked them fowards into high speed, aiming for the whale. "Right, right, should be good now. Shoot th' damn thing already," He shouted to no-one in particular.

>Avoid that control in future, speed up and keep right on the whale's tail.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Sean Mirrsen on March 01, 2013, 05:07:11 am
"Agh! Damnit! Whoops! Jus' ignore that bit."
Scoot scowled, clunked off the brake and returned his hands to the correct controls- and cranked them fowards into high speed, aiming for the whale. "Right, right, should be good now. Shoot th' damn thing already," He shouted to no-one in particular.

>Avoid that control in future, speed up and keep right on the whale's tail.
Piloting:7
Propulsion:7

You drop the brake lever and slam forward the nearest accelerator-like control. The main thrusters roar to life and kick the Blue Damn Fury forward! You have some trouble keeping the nose pointed on the diminishing shadow of the space whale as it weaves its way through the currents underneath, seeming to pick the fastest streams to carry it away from you. No matter how hard you try, you can't close distance.

"You're welcome! Idiot." Jak says as he peers over to the whale. "Ice breath, eh? Guess it's time to kick it down a notch."

Hop back into the turret and prepare to fire at the whale when it gets in range.
Agi:4

You turn to run back into the turret, but the ship suddenly accelerates and you have to brace yourself against the railings to avoid falling to the floor. You consider yelling at Scoot again, but seeing how hard the whale tries to get away from the ship makes you appreciate the effort he's putting into piloting. Even with the Fury accelerating hard as she does, the whale is still inching away from you.

Stay with my new jackbot friend ready to spear that beastly fiend (the whale). Can I command another jackbot by radio to go offer the pilot assistance? Try, or something.

Do we have some kind of comms? I can't remember: I don't know if I've just been shouting sailorly to myself since we came out on deck.
Agi:6

The ship kicks forward. You and the Jackbot stand, harpoons at the ready, waiting for the whale to come into range. And waiting. And waiting. The bugger's damn fast, because the Fury is plowing ahead full steam, and doesn't get even an inch closer to the thing. You yell encouraging expletives over radio to the ship's computer so that it directs some robot body to Scoot and helps him pilot the ship. (AI:6) An electronic voice responds. "This automated control unit is sorry to inform that the ship's complement of robots does not include one programmed for piloting beyond very basic skills, like the robot just beside you. In addition, there are only two such robots on board, and the other has been commandeered by co-owner Mr.Lime. Unless you would have the robot next to you to abandon its position, this automated control unit can offer no assistance in this regard."

Lime tells the new icebot (Hopefully) to go inside the airlock and free Dr. Bruce. Lime follows to observe the results.[/b]
Agi:1
Tou:1

You only have enough time to issue your command before the ship lurches forward and you go tumbling to the deck's metal surface. A railing prevents you from falling over the side, but you hit your helmet hard on the edge of a transmitter mast and are knocked out.

Find Dr.Bruce and start thawing him
Medi:8

Finding Bruce is easy, since there's only one airlock in the Comms section. You push the hemicylindric door of the chamber open with some difficulty, and drag Bruce's frozen ass over to the nearest table. His injuries aren't severe, the suit's meager insulation took the brunt of the frost attack. Some frostbite here and there, a little hypoxia, a little ammonia poisoning - nothing that staying warm and away from frost-breathing giant monsters won't fix. You find the nearest thermostat, turn the temperature in the room up, and prop Bruce up by the ventilation duct while he comes to his senses.

"I'm Aliveeeee! Suck it death"
Dr.Bruce waits for defrosted and then looks himself over for injuries, trying to fix them with his med kits.
Tou:1
Med+Kit:8

You shiver like a rabbit stuck in a tumble-dryer during a scale 8 earthquake, barely able to move your hands with any sort of precision. Tearing the helmet off your head, you try to look yourself over. Well, apart from the frostbite and slight dizziness, you conclude that you're technically fine. You take out a medkit - a little lunchbox-sized device with a keypad - and push a few buttons on it, managing not to slip with your shaking fingers. The kit opens up, releasing a soft but dense foam-rubber-like material that expands like a sponge and warms up to a comfortable temperature through some exothermic reaction of its components. Dividing the thermosponge up into smaller clumps, you apply it to your frostbitten areas, fix it in place using your clothing, and just wait for your body to warm up.

AI:8
Icebot:3
The Icebot climbs down the Comms section airlock and attempts to give first aid to Dr.Bruce. Thankfully, the doctor has recovered enough to shoo the machine away before it tears off his clothing to administer warm water from a nearby kettle.


Outside, the whale seems to see that its attempts to lose the Blue Damn Fury are in vain. It doubles back, jumping into a stream going in an opposite direction and rapidly closing distance, likely aiming for another ramming attack.

Note: the next update might be delayed more than usual, since I need to get the Multiworld Madness update done first.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: anailater on March 01, 2013, 05:21:08 am
"Ooh that's better, Claire anyone else injured while I was indisposed?"
Look for injured and try to heal them, don't go outside again.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: lawastooshort on March 01, 2013, 05:22:18 am
”Brace brace brace, me hearties! DUCK AND COVER!! Thar she… wait… HERE IT COMES! Stand fast! Scoot, wait till you see the whites of its godforsaken eyes and then dive the hell out of the way! Jackbot brethren, get ready to stab the fiend! Aim for its brain! Gunner, open fire! Crikey! Come on chums!”

Colonel Yirkut stands at the ready, one hand holding firmly to the nearest rail and the other wielding his harpoon, Bill, feet dancing like an inebriated madhouse convict and smacking the wire attaching him to the ship as he bounces up and down in his hopefully contagious enthusiasm. He is suddenly filled with inexplicable flashbacks from his time in the Battle of Britain and at Waterloo… the whites of their eyes… the whites of their eyes… He blasts out the blood curdling war cry of the Siberian badger, and crouches, ready to thrust Bill upwards into the belly of the beast. Hopefully Scoot’s evasive action will take them down and under the whale as it passes overhead, and then! Then it will be doomed! And the crew of the Eponymous Blue Whatnot will smell the smell of slaughtered whale in the morning!

Get ready to harpoon the whale.

Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: scapheap on March 01, 2013, 05:34:10 am
"Ooh that's better, Claire anyone else injured while I was indisposed?"
"No one who can't wait until we kill that"
Return to my weapon and fires
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: borno on March 01, 2013, 06:17:31 am
((Well, I'm screwed!))
Try to wake up, hope that AI rescues me.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Gentlefish on March 01, 2013, 12:42:30 pm
Jak grins maniacally, still trying to reach the turret before the whale hit them. "Here we go!" He says as he tries to decide what lovely weapon to use.

Get to the turret and fire! If it isn't possible to make the turret in time, blast him with my harpoon reel.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Yoink on March 01, 2013, 11:27:38 pm
"Ehehe, right then! Let's play us some chicken... Er, whale!"

Scoot chuckled to himself, leant fowards in his seat and fixed his eyes on the whale, tightening his grip on the controls.
"C'mon, ya big ugly bastard..."

>Go at a steady speed towards the whale, fast but not so fast as to make accuracy impossible for the others.

>Wait til I 'see the whites of its eyes' or rather, until we're well within weapons range and, if the others haven't killed it, jam the speed up to max, whilst simultaneously jerking upwards on the controls- aiming to bash it in the head with the bottom of the hull.
Title: Re: Space Whaling Adventure RTD - Stay Frosty
Post by: Sean Mirrsen on March 07, 2013, 06:12:05 am
((Well, I'm screwed!))
Try to wake up, hope that AI rescues me.
Tou:1

You remain completely unconscious.

"Ooh that's better, Claire anyone else injured while I was indisposed?"
Look for injured and try to heal them, don't go outside again.
Medi:8

Receiving a negative reply on new injured, you make yourself comfortable with the warm spongy compresses and stay in the Comms section, resting. The Icebot that tried to "help" you walks off into the airlock. It is gone for a little while, but soon comes back, hauling the unconscious Mr.Lime along and plopping him down next to you. You briefly contemplate just leaving him as he is until he wakes up, but think better of it. Lacking any real medical equipment, you pop Lime's helmet open and give him a good smack in the face with a thermosponge. "Hey! Wake up, Mister Lime! Wake up and smell the sponges!"

Surprisingly, the method works. Lime groans and groggily opens his eyes, feeling around for the walls and the floor. He might have had some blunt trauma there... but you're much too warm to stand up at the moment. He'll be fine.

"Ooh that's better, Claire anyone else injured while I was indisposed?"
"No one who can't wait until we kill that"
Return to my weapon and fires
Agi:10
Weap:5

With speed that amazes anyone who cares to look, you leap out through the narrow Comms section airlock and straight onto the Control tower's little laser turret, swiveling it around at the approaching whale. Yirkut shouts something encouraging over the comms, but you're too busy firing to listen. Planting your feet against the turret's low railing and locking the weapon in a deathgrip, you pour compressed pulses of coherent photonic death straight at the speeding monster, compensating for the ship's slight wobble, following its motion as if guided by a computer system. You can't see the effect through the clouds, but if the horribly loud bellow of pain from the whale is any indication, you're hitting it good. Suddenly, the turret emits a sort of a muffled squawk, and shuts down. A cursory examination of the glowing red-hot emitters and half-melted heat radiators tells you that perhaps you pushed it a little too hard.

Jak grins maniacally, still trying to reach the turret before the whale hit them. "Here we go!" He says as he tries to decide what lovely weapon to use.

Get to the turret and fire! If it isn't possible to make the turret in time, blast him with my harpoon reel.
Agi:5

You scramble towards the fore of the ship, but the whale approaches much too quickly for you to climb into the turret in time. Forgoing the usual practices of securing yourself to the deck, you take aim and fire the harpoon rifle as soon as the whale emerges from beneath the wavy blue of the clouds. (Weap:10) The monster probably doesn't see your attack, but it rolls as it jumps out, the heavy harpoon spearing it through a tentacle rather than one of its eyes. You can't gauge how well the harpoon has embedded because the whale passes mere meters away from your face as it very nearly strikes the ship head-on, but the suddenly disappearing slack tells you that you'll find out pretty soon.

”Brace brace brace, me hearties! DUCK AND COVER!! Thar she… wait… HERE IT COMES! Stand fast! Scoot, wait till you see the whites of its godforsaken eyes and then dive the hell out of the way! Jackbot brethren, get ready to stab the fiend! Aim for its brain! Gunner, open fire! Crikey! Come on chums!”

Colonel Yirkut stands at the ready, one hand holding firmly to the nearest rail and the other wielding his harpoon, Bill, feet dancing like an inebriated madhouse convict and smacking the wire attaching him to the ship as he bounces up and down in his hopefully contagious enthusiasm. He is suddenly filled with inexplicable flashbacks from his time in the Battle of Britain and at Waterloo… the whites of their eyes… the whites of their eyes… He blasts out the blood curdling war cry of the Siberian badger, and crouches, ready to thrust Bill upwards into the belly of the beast. Hopefully Scoot’s evasive action will take them down and under the whale as it passes overhead, and then! Then it will be doomed! And the crew of the Eponymous Blue Whatnot will smell the smell of slaughtered whale in the morning!

Get ready to harpoon the whale.


Agi:3
Jackbot Agi:3

You stand ready to toss your diamond-tipped harpoon at the whale, and look with some satisfaction as first Clair, and then Jak, both score solid hits on the monster. The vile thing leaps straight at the prow, right towards your waiting harpoons, your muscles tense in anticipation of the throw that will skewer the whale's ugly head straight through the eye... but at the last moment, the deck under your feet shifts to the right, Scoot seeming to take last-second evasive action, and you and the Jackbot both barely avoid tossing the harpoons into the swirly ammonia sea. You curse, trying to line up another throw, but the fuzzy black mass flies past you, too quick to take aim at.

"Ehehe, right then! Let's play us some chicken... Er, whale!"

Scoot chuckled to himself, leant fowards in his seat and fixed his eyes on the whale, tightening his grip on the controls.
"C'mon, ya big ugly bastard..."

>Go at a steady speed towards the whale, fast but not so fast as to make accuracy impossible for the others.

>Wait til I 'see the whites of its eyes' or rather, until we're well within weapons range and, if the others haven't killed it, jam the speed up to max, whilst simultaneously jerking upwards on the controls- aiming to bash it in the head with the bottom of the hull.
Piloting:2
Propulsion:3

You try to steady your hands, but the rapidly approaching whale makes you nervous. As if feeling your indecision, the Fury's main drive begins to sputter, slowing her down. The deck crew engages the whale as it moves in, the comp-laser turret's violent chirping being heard even in the control room. For a second you think that the whale is discouraged, but the blasted creature decides to prove you wrong, and lunges forward. In the last moment before the whale leaps out of the billowing ammonia fog, breathing frost as it flies straight at the ship, you try to move the Fury out of the way, but only manage to turn her a little sideways, barely avoiding a direct hit into the control tower.

Instead, the jet-black mass of betentacled monster crashes with all its strength into the ship's left side, ripping a jagged gash along the length of the hull, ripping off antennae and smashing the delicate instrumentation of the sensor stations into heaps of scrap metal.

Even you, sitting at the controls, feel the Blue Damn Fury lurch to the side. Her superstructure creaks and groans, soaking the massive force of the impact. Display panels light up, showing extensive damage to the port side of the ship. Through the monitors, you catch a glimpse of Colonel Yirkut falling overboard again, the secure cable once again saving his clumsy, if foresighted behind. Jak, gripping his reel rifle with all his strength, also hangs overboard, securely attached to the whale by the reel cable. Only Clair remains where she was, trying to make the overheated laser turret work again.

(hint to Jak: Reeling in is a Tech+Value roll)
Title: Re: Space Whaling Adventure RTD - CQB: Cetacean Qabab Barrage
Post by: lawastooshort on March 07, 2013, 07:19:28 am
”Crikey chaps!” roared the dangling Yirkut, forgetting himself for a moment.”Betentacled fiend to larboard! Prepare to fire! Open the hatches! Fire at discretion! Steady as she goes! Come on, you lubbers!”

He took a good look round for the whale before realising he was dangling, blessed, again, his sturdy harpoon cable, and began to haul himself once more on deck. As he climbed up the cable he wondered if he should let off a shot or two with his pistol, but he thought the risk of dropping it too great.

It was all he had against the threat of scurvy boarders!

Get back on deck and prepare to harpoon again.

Title: Re: Space Whaling Adventure RTD - CQB: Cetacean Qabab Barrage
Post by: scapheap on March 07, 2013, 07:29:35 am
"Stupid bloody thing, um not you coat."

Check if anyone need help and heal them as best I can without medical tools and then back to fixing the Lazar.
Title: Re: Space Whaling Adventure RTD - CQB: Cetacean Qabab Barrage
Post by: anailater on March 07, 2013, 08:20:31 am
"Your all right, get up Mr Lime."
Back to the weapons area, fire the guns, get my revenge!
Title: Re: Space Whaling Adventure RTD - CQB: Cetacean Qabab Barrage
Post by: Gentlefish on March 07, 2013, 01:41:37 pm
"Shit, gotta secure myself!" Jak says out loud as his slack disappears. "Oi! Anyone tied down who can give me a hand? I've got the bastard shanked!"

GET TIED DOWN! First priority - then see if anyone on-deck is free to reel in the whale. If not, say screw it and brute-force him in myself.
Title: Re: Space Whaling Adventure RTD - CQB: Cetacean Qabab Barrage
Post by: Yoink on March 08, 2013, 04:12:49 am
"Aw hell. Hold on out there, you lot! Anyone what ain't busy fallin' off, keep shootin'!"
Scoot grimaced. At least he hadn't messed up too obviously- he'd clearly just been giving the crew ample time to fire on the whale. Clearly. Nodding to himself at that, he spun the controls to the side.
"Sorry about that, girl. Can ya find it in your heart t'forgive me? Tell ya what, first chance I get I'm upgradin' yer engine..."

>Pull a short distance away from the whale, without giving it a chance to escape, and then circle back to broadside it.

>Keep ready to accelerate again if it tries another ram.
Title: Re: Space Whaling Adventure RTD - CQB: Cetacean Qabab Barrage
Post by: borno on March 08, 2013, 04:18:36 am
Dream. Realise I'm dreaming, and turn the dream lucid. Train my mind in a game of tactical warfare, using real soldiers. (Or at least as real as I can in a dream)