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Messages - Step

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DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: April 22, 2015, 11:12:43 am »
The job priorities update theoretically fixed that, though.

No it didn't. The job priorities update just made Urist McWeaver prefer weaving cloth to hauling rock.

There was an item hauling bugfix which would have theoretically prevented this, but it fell short (details below).

somehow ignoring like 20 pieces of thread in the same bin he just took one out of.

When Urist McHauler takes a "store item in bin" job, he no longer carries the bin with him, but he still blocks access to all the other items in the bin until his job is complete. Don't store your thread in bins and the problem will disappear. (I generally don't even store thread in a stockpile; I just build the web-collection looms and threshing/spinning workshops next to the weaving loom, so all thread is always available for weaving. It takes a massive amount of thread to clutter a workshop.)
Ah, thanks a lot. I had a feeling that it had something to do with bins when this problem would suddenly disappear every winter and then come back with the next harvest. I bypassed it by mandating hundreds of units of cloth weaved.

Got another question: I've been looking at uncompressed files, and it seems like all procedurally generated creatures have a separate attack trigger. Can I add similar tags to demons and vault inhabitants right into the .sav file and have them drop by, too?

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DF Gameplay Questions / Re: DF2014 Question and Answer Thread
« on: April 18, 2015, 09:48:40 pm »
So, basically, I can't make any cloth. Sometimes, my weaver will graciously weave one or two pieces before going "Weaver cancels Weave Thread into Cloth: Needs 1 unused collected plant thread", somehow ignoring like 20 pieces of thread in the same bin he just took one out of. Most of the time, the order is just cancelled immediately. Trying to search for a similar problem only brought up results from 3 years ago about needing 15000 units of thread, and none of the pages on the wiki list any bugs related to clothing industry. What's going on here?

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DF Adventure Mode Discussion / Re: Underground water supply
« on: April 13, 2015, 04:54:16 pm »
I used to find massive swarms of critters with L (like, 30 beetles from just one tile) before, but I don't remember ever finding anything in 40.24. This could be a bug, or searching may now depend on something we use as a dump stat, like Analytical Ability or Patience.

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I've been eating nothing but roasts for months to see how long it would take to get fat. Anytime I have hunger, I eat a roast as soon as possible, and always keep a supply on hand. I still have 'loaded a tall body with incredible muscles' (I don't know how I got tall, though; I started out average sized, and status still says 'Average-sized for a human'.) but I think now that I'm at physical peak, the fat should start catching up. But I rarely walk below a jogging gait, so that may prevent or slow fattening.
Being muscular eats up alot of calories in itself.
I think Step didnt tell us what kind of exersizes, or the type of strawberries, cause Iv always tried to get obese.
Strawberries dipped in dwarf fat and honey syrup.
Being obese is awesome, its extra armor. Who cares about speed anyway? A fat vampire doesnt need to move
I think I've finally noticed a pattern here. If I eat before doing something important like asking an entire village how do they feel or rooting out a bandit camp too often, I can bust my ass getting over-exerted and will still get fat eventually. However, if I eat 'till my stomach is bursting and then go to fast travel or sleep, it doesn't seem to do anything at all. I've been doing exactly that for a while and my new adventurer is still thin.

I'll do a few more tests to see if that's how it really works, but it looks like Dwarf Fortress teaches us that to stay in shape, you need to eat after 6 PM and on the go.

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Are there any dietary tips for Adventure mode? Ever since hunger was implemented, every single one of my adventurers would become fat as soon as he had got his hands on food. I didn't think it was a problem before - free armor and all - but recently I read that fatness affected speed, and I always make elf adventurers for maximum movement speed when exploring my old fortresses.

I tried exercising, but even after spending an entire day covered in sweat and tears, my latest adventurer would still stay very fat. Then he got hungry, ate two more strawberries and became a bloated belarded monster. How do people stay in shape without burning themselves to half death every breakfast?

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Curses / Re: National LCS Revisited (4.07.4 Beta Release!)
« on: June 14, 2014, 12:11:17 pm »
Not sure if this was already mentioned, but it looks like dates are still broken in the latest revision (764). I can't seduce vigilantes at all, they never call me back after a few dates. Which would have been pretty realistic, if this bug didn't wipe all of my dates at once.

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