(http://i.imgur.com/miA1lyd.png)
You are expected to have read these rules, if you violate the rules on your turn your turn will be skipped over and the save reverted.Spoiler: Rules of Dwarf Village: (click to show/hide)
* Standard one year turns, after three days without an update or explanation your turn will be skipped and any updates will be stricken from canon.
* Try to base your decisions on RP significance rather than efficiency or metagaming.
* Dwarfed players are invited to post their own journals.
* Dwarves have been given access to above ground crops
* Kaypy's Display Case (http://www.bay12forums.com/smf/index.php?topic=57243.0) has been added
Overseer Succession
Turn CompletedTurn SkippedTurn In ProgressAwaiting Turn
1. Broseph Stalin
2.Wierd
3.
4.
5.
6.
7.
Dwarfing List
DwarfedDeadAwaiting Dwarfage
1. zubb2 (No Preference)
2. Baffler (Jeweler, Craftsdwarf)
3. Lord_lemonpie (Animal Trainer, Ranger)
4. neblime
5. Ambidextrous (Mason, Engraver)
6.Onod Itlud
7.Beneviento (Weaver Clothier)
8.Taupe (Cook)
9.AsanW (Armorsmith)
10.Hostergaard
Hurro. So can there be something like a quarry where ores will be mined for the metalsmithing industry? If so, how would it work?Like a query. An open air mine that follows the rules of the game.
Would random people work in it, or would the owner be the only one allowed to mine?
Sounds like an interesting idea.
Hurro. So can there be something like a quarry where ores will be mined for the metalsmithing industry? If so, how would it work?
Would random people work in it, or would the owner be the only one allowed to mine?
Sounds like an interesting idea.
Metal industry does not "explicitly" need mining. Metals can be obtained 2 other ways.
Goblinite (More dwarfy, especially with THESE rules)
Trade (but somebody would have to own the depot, to stay in agreement with the rules-- Sadly, "Merchandising" isn't one of the listed ownership industries!)
Will the site have surface access to magma, or will all industries require wood?
He meant Quarry (http://en.wikipedia.org/wiki/Quarry).
Be sure to add the [PERMITTED REACTION:DISPLAY_CASE] to your dwarf entity or the custom building won't work.
Traps require mechanics workshops, which are not listed in the ownable industries. I suppose they could be shoe-horned in under the stone industry though.Mechanics is currently under stone, if we're playing with open pit mining it should be it's own industry but if we're not then it would consume a notable and be usable maybe once or twice a year.
That opens the doors to other kinds of constructions that are not listed though, such as waterwheels and windmills and the like.
I presume that there is a moratorium against devices that make the goblin home invaders into petty nuicances though. No bottle-A-Goblin instant cagetraps, no atomsmashing bridges, etc. With climbing being a mechanic, I suppose dropping into a 1z deep spike pit is semi acceptable, since a good number will survive and climb out super pissed off, but that needs the game organizer's say in the matter.
if I wasn't sitting behind a tethered cellphone on a weaksauce laptop at the moment (Helping my sister get her house ready before her baby is due) I would want to play, but meh. I will just watch discretely.
I'm interested. Please put me on the overseer list.
Is there a modified Noble position of "Overseer", for clarity?
I'm interested. Please put me on the overseer list.
Is there a modified Noble position of "Overseer", for clarity?
There is not, normally I would add one then regen but since noble positions are valuable now it would be like adding embark points.
Also: Huge fan of Littlest Cheese Maker
I am concerned about the survivability of theforttown, since there are no walls orgobottlerscage traps. Are military Dwarves the only way to stop invasions? No wooden palisades or the like?
I think people misread the poll and made the wrong choices >.<
They all meant to choose 'no mining' or 'quarry mining' only.
Not I. Twisty turny mines for the sole purpose of digging up minerals and such seemed very industrious to me.
As long as the entrance is hacked into the side of a hill, and they don't breach the cavern.
Okay. I wish we had some cave-in mechanics, some instability issues and whatnot.
---
Can you upload the world? We could pick sites . . .
To whatever bureaucrat, administrator, notary or other such stooge may find this letter:
You are an idiot and I hate you. Please enjoy the affixed as my generous and voluntary contribution to His Majesty's Tax Service. May you and everyone you love fall into a burning coal seam and may the molten contents of your coin purse fuse with your seared flesh.
-Sincerely yours Koreg [Lastname]
I am assuming that you are not by chance the specific ingrate who spent several months wasting my time and drew up the terms of taxation for my proposed expedition and as such may benefit from a more complete explanation
I am Koreg and it is my destiny to build the greatest dwarven settlement of our age. My dream of our people realizing their glory has been sabotgaed by your incompetence and insistence on following every fragment of bureaucratic minutia. I paid your idiot fees and underwent your idiot inspections and waited for your idiot institutions to pass around writs, contracts, commissions, and all other manner of idiot documents until you returned to me with the disgusting rate at which my new fortress would be taxed.
I decline to be robbed of my dream or my fortune and I shall now explain to you precisely why your and an idiot and I am not. I'm sure you know that everything east of the Balanced Lake and north of the mighty river Distantpearl is ,as a matter of our tenuous peace, the domain of the elves of Mithithiu ,that is the forest retreat of Ringsnarled if you are too stupid to have learned the language of our enemy. You may also know that that the frozen wastes of the Cyclopean Tundra are treated by the elves of Mithuthithu as an impassable barrier. What I suspect you do not know is that further north, beyond the Cyclopean Tundra, a freak weather phenomanae (the details of which I will not deign to explain to you) results in a small temperate region that is thoroughly untouched by dirty elven hands.
This land is completely outside dwarven influence meaning it cannot be subject to dwarven law. 'But wait', I'm sure the words are forming inside your cramped skull and your thick tongue is already coating them drool and stupidity in preparation to dash my valorious ambitions once again, 'Dwarven fortresses are codified in our laws as being dwarven land! Should you build a fortress in this region you would still be forced to pay into the fund which allows me to purchase the goats I use for companionship and further still it would violate our agreement with the elves who I am too fearful to wage righteous war against.'
Don't worry your tiny head, you see Dwarven law has a specific definition of “Fortress” and I have determined that I have no interest in building one. Instead, I plan to found a village. This brings me to my next point of order:I hereby renounce my citizenship
Clearly there is no possible way you to steal the wealth of a village (not fortress) created by a non citizen in land you have no claim to. This will technically be an encroachment onto elvish land but it is so thoroughly unutilized by them that I can't imagine they'll raise a fuss and may not even be aware it's technically theirs. Your draconian extractive institutions of taxation and coercion have exhausted my patience with you and in time you will learn to recognize your mistakes when other enterprising and dynamic personalities leave your ridiculous laws and traditions behind. But fear not, as Overseer and Supreme Leader of this new society I extend you my warmest wishes and open my arms to welcome any of your civilization who wish to live among true dwarves and free from financial tyranny. Further, should the king come to the new seat of my power himself and request residence I shall consider affirming my citizenship once again to grace your pathetic civilization with my brilliance.
Good Day.
Looks like a fine place to me! Is there a lot of elevation?
:o
Are ballistas illegal? Or catapults, given the apparent abundance of rock?
:oI'm going to say siege weapons are fair game but only on noble properties.
Are ballistas illegal? Or catapults, given the apparent abundance of rock?
Ill takealtathpk 'Chambercages' and he will make a fine proficient animal trainer with skill in the leathercrafting as well.
(5) animal training
(3) leather crafting
and a side of either bone crafting or butchering, tanning.
Aban Calmoars then?Done. How long should we wait for Pencil_Art?
oops, look what i did instead of doing the next update for TLCM(http://33.media.tumblr.com/120bafcbd95e0374b8115da74804c6e1/tumblr_nfcx646X5t1rs5f3po1_1280.png)Spoiler (click to show/hide)
Stakud Ancientboulder the doctor. By that I also mean bone carver.
I know pencil_art hasn't picked his dwarf yet but he hasn't been on all day and I'm very concerned I'll get a sudden crash while lingering precariously on the unsaveable embark screen so I'm going to assign skills to the last three dwarves and he can pick one when he shows up.
Sounds like a plan, just pick skills that are useful for a starting embark. And please hurry, I'm getting dangerously attached to this new dwarf and if your computer crashes I don't know if my little heart can take it. ;_;Embarked and saved. You have no idea the twinge of panic I felt every time I had to hit escape on the embark screen and was convinced it would kick me back to the start screen.
I know pencil_art hasn't picked his dwarf yet but he hasn't been on all day and I'm very concerned I'll get a sudden crash while lingering precariously on the unsaveable embark screen so I'm going to assign skills to the last three dwarves and he can pick one when he shows up.
Sounds like a plan, just pick skills that are useful for a starting embark. And please hurry, I'm getting dangerously attached to this new dwarf and if your computer crashes I don't know if my little heart can take it. ;_;
To whatever bureaucrat, administrator, notary or other such stooge may find this letter:
You are an idiot and I hate you. Please enjoy the affixed as my generous and voluntary contribution to His Majesty's Tax Service. May you and everyone you love fall into a burning coal seam and may the molten contents of your coin purse fuse with your seared flesh.
-Sincerely yours Koreg Hawkblockades
I am assuming that you are not by chance the specific ingrate who spent several months wasting my time and drew up the terms of taxation for my proposed expedition and as such may benefit from a more complete explanation
I am Koreg, the first Hawkblockades and it is my destiny to build the greatest dwarven settlement of our age. My dream of our people realizing their glory has been sabotgaed by your incompetence and insistence on following every fragment of bureaucratic minutia. I paid your idiot fees and underwent your idiot inspections and waited for your idiot institutions to pass around writs, contracts, commissions, and all other manner of idiot documents until you returned to me with the disgusting rate at which my new fortress would be taxed.
I decline to be robbed of my dream or my fortune and I shall now explain to you precisely why your and an idiot and I am not. I'm sure you know that everything east of the Balanced Lake and north of the mighty river Distantpearl is ,as a matter of our tenuous peace, the domain of the elves of Mithithiu ,that is the forest retreat of Ringsnarled if you are too stupid to have learned the language of our enemy. You may also know that that the frozen wastes of the Cyclopean Tundra are treated by the elves of Mithuthithu as an impassable barrier. What I suspect you do not know is that further north, beyond the Cyclopean Tundra, a freak weather phenomanae (the details of which I will not deign to explain to you) results in a small temperate region that is thoroughly untouched by dirty elven hands.
This land is completely outside dwarven influence meaning it cannot be subject to dwarven law. 'But wait', I'm sure the words are forming inside your cramped skull and your thick tongue is already coating them drool and stupidity in preparation to dash my valorious ambitions once again, 'Dwarven fortresses are codified in our laws as being dwarven land! Should you build a fortress in this region you would still be forced to pay into the fund which allows me to purchase the goats I use for companionship and further still it would violate our agreement with the elves who I am too fearful to wage righteous war against.'
Don't worry your tiny head, you see Dwarven law has a specific definition of “Fortress” and I have determined that I have no interest in building one. Instead, I plan to found a village.
This brings me to my next point of order:
I hereby renounce my citizenship to the Tame Gears.
Clearly there is no possible way you to steal the wealth of a village (not fortress) created by a non citizen in land you have no claim to. This will technically be an encroachment onto elvish land but it is so thoroughly unutilized by them that I can't imagine they'll raise a fuss and may not even be aware it's technically theirs. Your draconian extractive institutions of taxation and coercion have exhausted my patience with you and in time you will learn to recognize your mistakes when other enterprising and dynamic personalities leave your ridiculous laws and traditions behind. As of this moment over one hundred and fifty of my dwarven kinsmen join me in this endeavor. But fear not, as Overseer and Supreme Leader of this new society I extend you my warmest wishes and open my arms to welcome any of your civilization who wish to live among true dwarves and free from financial tyranny. Further, should the king come to the new seat of my power himself and request residence I shall consider affirming my citizenship once again to grace your pathetic civilization with my brilliance.
Good Day.
Granite 15, The First Journal Entry of Koreg Hawkblockades
I have eaten crow. This is not to say my brilliant plan has somehow failed but that seeing it realized has meant that I have consumed the flesh of a carrion bird. Let it be understood I have chosen not to eat metaphorical crow by remaining warm in my bed or paying the absurd tax rate our kingdom imposes upon entrepreneurs and as a result I have been forced to eat literal crow in order to remain in anything resembling acceptable physical condition during our nasty little groups trek through the Cyclopean Tundra. Crow and ratweed were all I could afford after accommodating other expenses, chiefly paying the Unbridled Thunders of Mithuthithu to both leave us the hell alone up here and to give us fair warning should a dwarven war party come passing through.
I have a few seeds to bring in a crop of grapes, they should make excellent wine but would also be a passable dessert, potatoes hearty eating but I understand they can be brewed for wine. There will also be rye which produces good flour and a good earthy beer that goes nicely with fish or chicken. To give us some semblance of an agricultural economic base I've brought along rope reed, which can be brewed into intoxicating elvish “River Spirits” but is predominantly a source of very soft fibers which can be spun into fairly luxurious cloth and dyed with the red pigment of the hide root.
I have also purchased a breeding pair of dogs, cats, chickens, pigs, sheep, and a pair of horses to draw the wagon bringing the whole lot to my chosen site. Until we're established we will be enjoying Dwarven Ale, Rum, Wine, and Beer. With the addition of the necessary picks axes stone blocks and anvil that is ,I believe, a faithful assessment of our supplies. Well technically there's also the silver figurine I liberated from the pawn shop where I was previously forced to sell it. It's an heirloom and it simply wouldn't do to leave it behind. There's also [a few drops of ink collect here where the writers quill apparently rested indecisively for a few moments] a single barrel of ceremonial significance.
I can't say I'm particularly fond of this place. It's very eerie. The timber is truly ancient here. The trees are nine stories tall in some places and as pleasant as the babbling brook seems now I suspect that it will soon drive me mad without properly insulated walls. I am quite pleased that the giant dingoes and wolverine men of rumor are largely imagined. I have seen a skunk and an owl thusfar., and though I'm certain these blasted woods teem with life it seems reluctant to molest our operations as of yet.
I have a rough plan of how to proceed but I suspect it will be difficult. I take moral objection to the idea of traditional bureaucracy and even if I did not remaining a “Village” and not a “Fortress” for tax purposes means that certain avenues of administration are closed to me. Keeping things in order will require one person whose basic competence has been established in order to preside over the operations of the different aspects of thefortr[this is furiously scratched out] village. I sincerely wish that my boast about our numbers was true. Sadly there are only seven of us and that means ,I predict, slow going.
There is Wierd who is detestable and lazy ass whose dour nature on this spectacular day has earned my eternal emnity. He has a passing understanding of pottery and herbalism which suggests to me that he has never pursued a true calling. While I desperately need all the help I can get I would not mind terribly if he had frozen to death.
There is evictedSaint who is a decent enough smith. I find her lack of competitive drive troublesome but I have not yet formed a greater opinion. Her competence with metalwork will be of the utmost importance to our survival and I will endeavor to furnish her with the resources necessary to practice her trade before she begins losing her edge.
There is also PK whose talents with the medical and administrative arts are both negligible . I also find it very disturbing that his talent with bonecarving so exceeds his talent with any actual medicine. It's nice to see that at least one member of this motley crew can appreciate good decorum.
HugoLuman is a reasonable enough sort. I am not happy with her views on emotional honesty but she's capable of woodcutting, figthing with an axe, and carpentry. Her skills will be indispensible particularly in the early stages of our development.
There are two others, a farmer and a miner but neither have graduated to my notice yet. “Strike the Earth” I suppose is how these things normally go.Spoiler (click to show/hide)
First thing's first.
We need a townhall. A nice, defensible building where we can have the trade depo and feast hall (purely for celebrations, of course. Villagers would much rather eat in their own humble abodes).
Broseph: I didn't get any feedback on Dastot's vocation, other than the characterset image. Is that a farmer/brewer/herbalist?I mentioned it in the first journal entry but it was herbalist/potter. It should have been farmer/herbalist but it isn't because I am an ass and changed one profession set without changing the other so we have no farmer and two potters.
I vote "Village Pub"-- We need to give it a name though. Something bombastic and provocative. It would provide a good structure to put the brewery complex inside later.
You should totally draw pisskop. "It's so great when everyone just gets along" *looks sadly over the hellhole.*
Well, was more talking to ES. But congratulations on the impending niece/nephew!You should totally draw pisskop. "It's so great when everyone just gets along" *looks sadly over the hellhole.*
I only have the built-in touchpad in this woefully underpowered laptop. I have much better control with an actual mouse. I am not at home, since I am staying at my sister's place for a while while I help her get everything ready for her baby girl that's due some time next month. Pretty soon I will be lending my airbrush to the task of decorating the little girl's room. Already did umpteen bazillion loads of laundry and the like. Gotta clean the catlitter still, and I already steam cleaned the basement carpet. (Her husband doesnt help her with the chores, and she's gotten rather too big to be doing all the housework herself, and had gotten behind.)
I'll probably draw all starting 7, if this bloodline goes on long enough.
Should we put up a poll for the Inn name? I vote for "The Hawk Blocker" in honor of our glorious founder.
I'll probably draw all starting 7, if this bloodline goes on long enough.
Should we put up a poll for the Inn name? I vote for "The Hawk Blocker" in honor of our glorious founder.
Beat me to the punch I think we should all pick ourtwofavorite pub name.
The Charlatan's Retreat (I like it because it references both where charlatan's go to unwind and a charlatan skipping town)
Edit: Actually if we just pick one pub name and have two votes each it should take care of the problem of people voting for their own.
Hurrah, more usefulness! It makes me glad to know how much I helped in the beginning, until I died the first time the fort needed something living axed :PI'd say it balances out because until a barracks is built you and the miner are the only people who won't be unarmed if they're attacked.
Why is the front door of the Tavern open right into the river? That doesn't seem aesthetically prudent.
Just out of curiosity, what is the desired course of action when the dwarven trade liason starts getting insistent about selecting a baron?
Also, having a population a net-worth greater than certain thresholds will also destroy the village status. At what point do we start "4-F'ing" migrants?
Just out of curiosity, what is the desired course of action when the dwarven trade liason starts getting insistent about selecting a baron?
Also, having a population a net-worth greater than certain thresholds will also destroy the village status. At what point do we start "4-F'ing" migrants?
Miner + Axeman (https://www.youtube.com/watch?v=L2RPBVVIxOY) time? Though then again, there's the "squads need 10 people" rule.
-snip-
-snip-
This is actually a really good idea. Shall we say each of the seven gets 64 squares (or however many we vote on as a fair amount) for their own private development, as well as minor notable status? More property can be granted if they produce something worthy (arming a garrison with freshly smithed weapons, clearing the woods and clearing the land for development, successfully negotiating a trade deal, etc. We can vote on worthiness in the thread), or if they rise in notability status, or if they get a lease/rent it.
How big was our embark area, by the way?
That doesn't make me think of a village/town, though. It makes me think of a monarchy.
We came to this land because we believed that every dwarf deserved the opportunity to make a living based on their own hard work. No dwarf should be taxed; the fruits of a dwarf's labor is his and his alone! It's in the very name of our humble town, "Nevertaxed"! Doesn't the vast majority of dwarves paying rent to the few landowners recreate the very same thing we sought to escape?!
I personally came for the anarchocapitalist land grab but it occurs to me that a large property holding might attract the attention of the IRS.
This is actually a really good idea. Shall we say each of the seven gets 64 squares (or however many we vote on as a fair amount) for their own private development, as well as minor notable status? More property can be granted if they produce something worthy (arming a garrison with freshly smithed weapons, clearing the woods and clearing the land for development, successfully negotiating a trade deal, etc. We can vote on worthiness in the thread), or if they rise in notability status, or if they get a lease/rent it.
How big was our embark area, by the way?
36,864, I'd already measured it out the stupid way. You can shift+direction 19 times with from one side to another with one tile left so that's 192^2 and 2304*16 confirms. Land as a reward based on character performance is literally the most awesome thing I've heard all day. We could all start with 50 squares (25 for being citizens x2 multiplier for being our fantastic selves) then stake out our claims on the site map.That doesn't make me think of a village/town, though. It makes me think of a monarchy.
We came to this land because we believed that every dwarf deserved the opportunity to make a living based on their own hard work. No dwarf should be taxed; the fruits of a dwarf's labor is his and his alone! It's in the very name of our humble town, "Nevertaxed"! Doesn't the vast majority of dwarves paying rent to the few landowners recreate the very same thing we sought to escape?!
I personally came for the anarchocapitalist land grab but it occurs to me that a large property holding might attract the attention of the IRS. Infernal Restructuring Society Heh.
It seems a little random. Mines normally follow mineral veins, and tend to twist and turn as they go along. I imagine mining will require a lot of micro-management.
Just curious-- who is doing the brewing? Herbalism is one of the allowed jobs for building a brewery, but my dwarf does not have brewer skill? I'd like him to pick up at least some skill besides "Hey, if you eat this you'll hallucinate giant owls! Try some and join the party!" Brewing in the basement seems like a perfectly natural thing for him to do, given his personality.
Shouldn't miss much, that mine. Which is good, because we can't pierce the aquifer.
Take a hint you ass it's my journal Malachite 14
I have become convinced that one need not die to go to hell. The new migrants are in general very old and seem to believe that they should be allowed to spend all day fishing. We have no means of processing fish and I'm out of semi-competent help to manage such an operation. We also have nobody to manage all these stockpiles, if we did we could have one large storehouse where goods were held until they were needed in a secondary stockpile, for example the one in the tavern whose contents are unknowable because PK can't run the tavern and manage the stockpiles.
I suppose we could put a good cooking fire out by the tavern and PK could start producing better meals using the fish. I quite enjoy plums but dwarves were not meant to live on fresh fruit. I've spent all day and night working on conglomerate blocks for my manor and evictedSaint is quite eager to begin smelting the hematite and tetrahedrite we've found thusfar. The woman also finds it funny that we share this cursed forest with monsterous owls. I have also discovered that the tavern has been overrun by animals. The livestock aren't being managed by anyone and seem quite content to stare at us while we eat. I've ordered people to stop milling about the tavern in the hopes they lose interest with the place and collect somewhere PK doesn't have to clean up. The drink is getting low but I'm having a basement put in Wierd's home and a still put in that basement.
[This entry is not dated]
I WILL BURN THIS VILLAGE DOWN AND I WILL STRANGLE ANYONE WHO TRIES TO ESCPAE
Galena?
Madness. Utter madness. Planning and planning and planning and slowly building. It's driving me insane. The bastards have no appreciation for how difficult it is to manage this mess while staying within the law to keep this financial house of cards from collapsing! After he killed the SIXTEEN ravens that have been lurking about I've become confident enough in his competence to make made Lord_lemonpie bookkeeper and put him in charge of the under construction warehouse. We need to figure out what kind of resources we have, who owns them, and what can be done with them so we can manage these stockpiles more carefully. The bloody tavern basement is filled with plum pits, we're deadly low on drink, it's impossible to walk with all the bloody wood everywhere and we haven't planted a single crop. I grabbed a farmer and told him that if he ,even for a moment, was seen not burning would I would be VERY put out by it, I warned another I'd drown him if he didn't get off his ass and start brewing, With our stockpiles working more efficiently I think we can get a bit more done next month. Once we start burning more wood we should be ready to start metalwork and pottery. After that I'll throw a few houses up along the road to my estate.
quantum dump, followed by stockpile creation. cant mass dump the seeds until the book keeper gets his psychic voodoo going though-- need the extended functionality of the stocks menu to do that sanely. in fact, doing it this way is actually more efficient than using bags.
basically:
1), dump all seeds on a 1x1 garbage dump within easy walk distance of the farms.
2) remove the dump zone, and put a 1x1 food stockpile under it.
3) set the new stockpile to forbid all bags, barrels, and everything but seeds.
4) drag an unforbid selection over the stockpile.
5) forbid seeds in the actual food stockpile
there will be a mountain of seeds in the quantum dump, and the food stockpile will keep them from rotting. without bags, there wont be issues with seed planting jobs.
the caveat is that on occasion the quantum dumping will have to be repeated.
... I think you should RP not being able to plant crops in the winter.
We can still RP seasonal crop restrictions so that things are in proper season.
Some crops can be grown in multiple seasons, like squash-- (Summer, and fall)-- and some can definately be grown in mild temperate winters, like cabbages, and red wheat.
We'd need a full list of available crops, and I can do some research on proper planting times.
Fiddling with plant's doesn't require regen, it's as simple as taking
Gee, if only somebody had a mod that actually restricted crops . . . ::)
Well either way. 40.18 requires I update it.
[PLANT:MUSHROOM_HELMET_PLUMP]
[NAME:plump helmet][NAME_PLURAL:plump helmets][ADJ:plump helmet]
...
[SPRING][SUMMER][AUTUMN][WINTER]
[PLANT:MUSHROOM_HELMET_PLUMP]
[NAME:plump helmet][NAME_PLURAL:plump helmets][ADJ:plump helmet]
...
[SPRING][SUMMER][AUTUMN]-WINTER]
that owl knows how to blacksmithMust.. resist... urge to draw.
So, what are we thinking? Catacombs? I'm a little wary of giving up a plot of land for a graveyard, since that will quickly take up a massive amount of square footage.
Besides, we may be in a village, but we're still dwarves. I wouldn't wish it on any dwarf to be buried on the cold, barren surface.
So, what are we thinking? Catacombs? I'm a little wary of giving up a plot of land for a graveyard, since that will quickly take up a massive amount of square footage.
Besides, we may be in a village, but we're still dwarves. I wouldn't wish it on any dwarf to be buried on the cold, barren surface.
Aye. The only good surface tomb would be a big ol' pyramid, and that's out of the question for a village. Unnecessarily convoluted catacombs would be best.
Huck 'em down the mine?
I say graveyard or above ground mausoleum. Scarcity of workable tiles isn't incidental it's a big part of the challenge.
hmm... If it werent for the "no community property, everything must be owned, and easily determined" rule, I'd just suggest trite roadside memorial slabs. Take up 1x1 tiles per slab, and they can be used to help control pathing.Giving slabs to next of kin is always an option.
As-is though-- some kind of mausoleum will be required. I am thinking a 5x5 above ground portion made of stone blocks, with a nice statue in the middle, and then some down-stairs in the back leading to the actual reliquary where we will stuff dwarf bones.
What a well-designed building. I vote for that, but not quite so far away. Place it a bit closer to the inn, I think?
The grave-keeper should have the engraving, masonry, jewel setting and farming skills, plus be the only one allowed to haul corpses. Call him "Mort", Profession: "Mortician". "Mort" should have a mason's shop down in the basement next to a small furniture stockpile dedicated to slabs and coffins and a little 2x3 farm plot out back around a water well where he can grow his simple meals. The Shrine/catacombs would be best served adjacent to the doctor's place, so that Mort can be placed in a burrow containing the Shrine/catacombs, his garden and the doctor's place of business.
If this is pleasing to you, I volunteer myself to be dorfed as "Mort" the "Mortician" - a quiet, dour fellow who will maintain the village shrine and also encrust any statues of the various deities with cut gems should that ever be decided a good thing.
It seems like a fine way to honor our dear departed friendDoblogdodgodthe hunter. It would also encourage the creation of a gem cutting industry thereby increasing the revenues of any hypothetical person whose mine is producing a wealth of uncut stones.
-snip--snip-Spoiler (click to show/hide)
Ew gross, ASCII.
What was Broseph using? Pheobus? Mayday?
PS, Broseph, don't forget to update the Master Post with the current turn.
Temple/Hospital with underground burial vault 9x13
(http://i.imgur.com/nmWZdDV.png)
It would take up this much land
(http://i.imgur.com/KS1RBrv.png)
and accomodate 22 deadhmm... If it werent for the "no community property, everything must be owned, and easily determined" rule, I'd just suggest trite roadside memorial slabs. Take up 1x1 tiles per slab, and they can be used to help control pathing.Giving slabs to next of kin is always an option.
As-is though-- some kind of mausoleum will be required. I am thinking a 5x5 above ground portion made of stone blocks, with a nice statue in the middle, and then some down-stairs in the back leading to the actual reliquary where we will stuff dwarf bones.
Call that display hospital. The furnishings are just to show how the space could be used effectively. There's no logical reason to have 4 surgery tables or 4 chests. You could have one room dedicated to beds, and one dedicated to storage, traction, and surgery. You could also bring the statue to the center of the temple turn it into a 1 wide hallway and double the usable hospital area.
That looks amazing! But don't you need Traction Benches? I know I have ZERO say in anything, as I'm not playing this bloodline, but I'm just curious.
Call that display hospital. The furnishings are just to show how the space could be used effectively. There's no logical reason to have 4 surgery tables or 4 chests. You could have one room dedicated to beds, and one dedicated to storage, traction, and surgery. You could also bring the statue to the center of the temple turn it into a 1 wide hallway and double the usable hospital area.
That looks amazing! But don't you need Traction Benches? I know I have ZERO say in anything, as I'm not playing this bloodline, but I'm just curious.
Tables don't have to be adjaced to beds to do surgery now?? They will actually carry the dwarf to them? :o
Tables don't have to be adjaced to beds to do surgery now?? They will actually carry the dwarf to them? :o
I just watched it happen in 34 and that bug isn't in the dfwiki for .40
PK-- How goes NeverTaxed?
There hasn't been a status update in awhile.
Ning Truthlashes- Agent of His Majesty's Tax Service
It has been one year since the unknown mason calling himself Koreg Hawkblockades insulted the service and by extension his Majesty before creating the quasi-legal tax free "Village" of Nevertaxed. Liaison Bim Glazesubtles has informed us that his suspicions regarding her presence made it difficult to obtain any damning information. Worse still she claims she drank too much wine and is not entirely certain what she told him. She did however recover the claim that his mine is producing several dozen Imperial Standard Ingots per day in silver and nearly twice that in iron and the trade goods offered indicate the presence of a skilled carpenter. This material would be indispensable for the ongoing war effort. Hawkblockades is by her account exceptionally guarded and it is unlikely that any passing inquiry will go unnoticed or that he or any number of his confederates will allow any clear evidence of illegal activity to be within her ready access next year. Instead His Majesty has dispatched me to find the settlement and explore it covertly. It is believed that Hawkblockades has enlisted the assistance of Elf spies and any significant group would be noticed and so I must go alone. Along the way I shall endeavor to find as much information as possible on the separatist Koreg and these six who went with him. We still have no idea who these dwarves even are.(http://i.imgur.com/w3TAAMP.png)(http://i.imgur.com/LaTjgfi.png)(http://i.imgur.com/QSjZGEB.png)(http://i.imgur.com/rXJqEiQ.png)(http://i.imgur.com/hYKwQUy.png)(http://i.imgur.com/6cdYIec.png)
Would enjoy a dwarf. Medical Professional, or a Metal Worker of a sort. Bonus points if it has military skills. Pref Male, but whatever fits.
My dear friends of the Large Society and denizens of the Ray Islands I humbly accept your request to join your civilization, which is undoubtedly a civilization in every meaningful sense and not at all a gang of bandits formed no more than two years ago, as a barony. Nevertaxed will be henceforth be a member of the Large Society which I say again is a CIVILIZATION and not a BANDIT GANG. As members of your civilization we will be required to operate under your tax structure (IE none ever at all) and will in return not mention the location of your capitol (IE where your loot is kept) to the nearby elven civilization with which you have had recent disputes under any circumstances. We have however had a mishap with the paperwork so you will have to send our Baron's commission again and PROMPTLY before any interested parties become interested in any paperwork issues caused bythat BASTARD PK AND HIS BIG MOUTHthis mishap. Of course this commission would bear the same date as the original which we recieved in the EARLY SUMMER OF THIS YEAR If this message hasn't found you before winter please kill the messenger.
PK said we WERE a barony not that we wanted to be one, the Liaison LOST the commission and we never saw it, the baron NEVER TOUCHED IT, we have been a Barony of the Large Society for months! This is the story, if you EVER find yourself incapable of sticking to it so help me you will share a room with the Baron!
It looks like it is pencil_art's turn.
Cmon, I know it is after the holiday, and all the americans in our group are sleeping off the food, but c'mon! :P
Pencil_Art is skipped EvictedSaint is up.
My dwarf sounds like a very easygoing type who just wants to eat, drink, and be happy without being bothered too much by laws or rules. The only major conflict I see in her personality is the desire to create art despite having only meager creativity, though it sounds like she's somewhat overcome her handicap through hard work. Perhaps she takes pride in, if not a creative design, at least an exceedingly well-executed one.She does it well. Very, very well.
Ok, now that I have sorted dwarves and given them appropriate custom profession names to designate their "leaders of industry" status, I need to allocate land parcels. I see many empty houses that do not have residents yet. I will see if there are enough of these to stuff with our new industrial giants (ahem), then will install a basement in each requiring an industrial center, and place their appropriate workshop in said basement. The apprentice miller is not notable, and does not get a land parcel, if I am reading the rules correctly.
I have several "leads" that I need to get workcenters built for. They lack legendary status, and will never get legendary status if they dont get workshops.So build your own house and house them there temporarily. You could 'sell' industry tier to the citizens as they become capable of owning them.
These include beekeepers, pressers, spinners, weavers, dyers, etc.
I want to try to cluster these industries somewhat close together for efficiency. I can get some of these workshops in existing localities, such as the farmer's workshop in my back yard-- but not all buildings are appropriate as yet.
Any ideas on how to pull this off while within the rules? Buildings *MUST* be owned.
I have several "leads" that I need to get workcenters built for. They lack legendary status, and will never get legendary status if they dont get workshops.
These include beekeepers, pressers, spinners, weavers, dyers, etc.
I want to try to cluster these industries somewhat close together for efficiency. I can get some of these workshops in existing localities, such as the farmer's workshop in my back yard-- but not all buildings are appropriate as yet.
Any ideas on how to pull this off while within the rules? Buildings *MUST* be owned.
That's what I intended; My estate has the farmplots on it, so getting the miller next door to me, with the dyer/weaver/clothier next to that makes sense. That's what I was aiming for-- but to get them into those buildings they need legendary and dwarfed.
Bienviendo needs to pick who will own the clothing industry so I can start grooming them for land ownership.
I see that we have prepared meals in our stockpiles, meaning there MUST be a kitchen somewhere. I am going to see if any rules were broken to accomplish this.
--Ezum Uruszas
Talented cook
Novice Dyer
Novice beekeeper
Taupe gets the Head ChefSpoiler: Head Chef (click to show/hide)
Those can use the already existing craftsdwarf's workshop, along with the waxworker.
Right now, I need to find "clever" ways to get requisite buildings in place for production to get underway. Once dwarfed dwarves get legendary status, they can get their own property, and set up shop correctly.
***
Hmm, The lead waxworker is married to a dwarfed dwarf. I should see if any other such loopholes exist to get clothing up and running.
Somehow I missed a legendary weaver. That's it, I am getting the latest therapist. This is irritating. However-- she does not quite meet the requirements, since she is not dwarfed. I may need to rescind her land ownership status.
Please advise?
Duplicate shops are necessary for diverse lavor. Animals cant be sheared at the agriculture farmers workshop they need their own. The dwarf in charge of garbage can have a bone carver crafts dwarf workshop.
Those can use the already existing craftsdwarf's workshop, along with the waxworker.
Right now, I need to find "clever" ways to get requisite buildings in place for production to get underway. Once dwarfed dwarves get legendary status, they can get their own property, and set up shop correctly.
***
Hmm, The lead waxworker is married to a dwarfed dwarf. I should see if any other such loopholes exist to get clothing up and running.
Somehow I missed a legendary weaver. That's it, I am getting the latest therapist. This is irritating. However-- she does not quite meet the requirements, since she is not dwarfed. I may need to rescind her land ownership status.
Please advise?
Those can use the already existing craftsdwarf's workshop, along with the waxworker.
Right now, I need to find "clever" ways to get requisite buildings in place for production to get underway. Once dwarfed dwarves get legendary status, they can get their own property, and set up shop correctly.
***
Hmm, The lead waxworker is married to a dwarfed dwarf. I should see if any other such loopholes exist to get clothing up and running.
Somehow I missed a legendary weaver. That's it, I am getting the latest therapist. This is irritating. However-- she does not quite meet the requirements, since she is not dwarfed. I may need to rescind her land ownership status.
Please advise?
Well if that's all that's stopping you, can you dorf me as the weaver? Does he/she have a description posted somewhere already?
That is the ultimate goal, the problem is that the rules forbid it in a catch-22 style.
1) No community property, all workshops must be owned.
2) Only notables can own land or industries
3) To be notable, dwarves must be both dwarfed AND legendary, unless they are a noble, or a member of the starting 7.
4) (hinted at strongly, but not overtly stated) Notables should really only own a single industry
This means that these new migrants with less than legendary status, that aren't dwarfed, cant own property on which to have workshops to build their skills.
Chicken and egg.
I can circumvent this somewhat by temporarily assigning duties at workshops that are owned inside existing landowners' properties, intended for other industries, until they can get their legendary statuses, and we can attract observers that want dwarfed dwarves. At that point, they will meet the criteria for owning a modest property and having an industry.
The problem is getting industries that have no "legal" means of being started, started.
Since my character is built around a shameless tax-dodger, rule breaker, and general ne'er-do-well being put into an administrative position, his doing this kind of "legal gymnastics" to get things running is, IMO, perfectly in line. I however *AM* trying my best to stay as "In the rules" as is possible.
Ideally, the goal is to have redundant workshops, in appropriately zoned and owned localities. But Rome wasn't built in a day, and I have to play with the rules as written.
I think I have a clever solution... But it would require group approval.
One of the rules concerning parceling of land to founders is that it can be allocated as they see fit, within the total land area use restrictions.
Does this allocation have to be contiguous? EG-- Can my dwarf own two smaller properties of equal size to the total value allowed? If so, wierd could claim ownership of two houses, and "Rent one out" on a 'Rent to own' basis. This could potentially sidestep a land ownership restriction to permit a jumpstart on the clothing/milling/dying industries-- but I wont implement without approval.
The idea here is "Rented commercial property", not "Rented residential property". Dwarves will not be allowed to live there.
ooh, Incentives. I like it. Needs group approval though.Certainly. It also punishes assholes like Koreg who focus on big estates and don't care about anyone else.
KNOW YOUR PLACE! Every Nevertaxed dwarf gets 25 tiles to build on assigned by the overseer but the village is run by notables and notables get privileges. There are two ways to become notable: 1. The Dwarf is a noble AND dwarfed 2. The Dwarf is legendary in at least one skill AND dwarfed. Multiple titles of nobility do not stack.
Notables can own industries and are awarded 10 tiles and 1 z level for every tier of nobility they have. Any dwarf ,notable or not, can have a 25 tile 1z house but an expedition leader or any other starting noble can have a 35 tile 2z house a mayor or guard captain can have a 45 tile 3z house. Multiple titles of nobility do not stack. Building above 1z does not cost tiles but no structure can have a floor that is wider or longer than it's base.
FOUNDER'S KEEPERS! The original 7 founders (and any dwarves who inherit their powers in the event of their deaths) are special notables. They receive a 50 tile estate instead of the standard 25 and can select where their tiles are located. Founders automatically have as many Zs as the highest noble. No overseer may alter or make use of a Founder's land except by specific request. Locking doors, raising drawbridges, etc are expected to be done reasonably.
Ok, if I am reading this right:QuoteKNOW YOUR PLACE! Every Nevertaxed dwarf gets 25 tiles to build on assigned by the overseer but the village is run by notables and notables get privileges. There are two ways to become notable: 1. The Dwarf is a noble AND dwarfed 2. The Dwarf is legendary in at least one skill AND dwarfed. Multiple titles of nobility do not stack.
Notables can own industries and are awarded 10 tiles and 1 z level for every tier of nobility they have. Any dwarf ,notable or not, can have a 25 tile 1z house but an expedition leader or any other starting noble can have a 35 tile 2z house a mayor or guard captain can have a 45 tile 3z house. Multiple titles of nobility do not stack. Building above 1z does not cost tiles but no structure can have a floor that is wider or longer than it's base.
FOUNDER'S KEEPERS! The original 7 founders (and any dwarves who inherit their powers in the event of their deaths) are special notables. They receive a 50 tile estate instead of the standard 25 and can select where their tiles are located. Founders automatically have as many Zs as the highest noble. No overseer may alter or make use of a Founder's land except by specific request. Locking doors, raising drawbridges, etc are expected to be done reasonably.
Then EVERY dwarf gets a small land parcel, but can't build industries. It's just a house. That's good, it will reduce the crowding in the Pickled Plum. This 25 tile restriction works. That's a 5x5 house with no lawn, of which several already exist. Notables start with a 5x5 house and a small lawn with which they can do stuff. Founders get special perks, and get the equivalent of a 5x5 house and 5x5 lawn (any arrangement, any conversion up to the 50 tile limit) and extra storied houses.
This means I can convert an empty house into a rental property by destroying the bed, installing a door, and putting a workshop on the resulting 3x3 floorspace inside, then tagging it and the renter, if I forego having a yard. I think I can pull this off with the farm plot in the basement, and sticking with underground crops for the time being. I will have to remove the existing allocated croplands assigned to my dwarf to pull this off, since they occupy the "yard.", which I will have to sacrifice to have a rental property.
Sound good?
***
I note that my property is in violation. It has a reasonable building footprint, but the yard is too large. The outdoor farm plot + house + stockpile result in a property that is 10x10 tiles, or 100 tiles. NO NO NO. I will correct this. (Not my doing, btw).
Found the baron.
(http://i186.photobucket.com/albums/x248/wierdw/VampireBaronFound_zps76da8bbd.png~original)
He is the ONLY dwarf to have been admitted to the Dead Coven, AT ALL. If our baron is who he says he is, then he is this vampire.
I will now research the vampire.
*EDIT
LOL, YES! 1970 murders!
Broseph, do you want to do the honors? This is fantastic-- it's the same goddess that our king's royal family has been cavorting with. LOL.
Head Chef is already taken. Clothing industry is already owned. Check page 1 of this thread for a list of industries. Pick one that strikes your fancy, and then report back. :D
--
Broseph:
We need to create roleplay story for the uncovering of the baron's dirty secret. The baron has let slip that he was once the Exalted Oblivion of the Dead Coven. That's a pretty specific title, and is clearly not a dwarven settlement, nor a dwarven religion. He openly admits to worshiping Ura-- a human death goddess.
Koreg is the one who knows about the royal family's involvement with Ura. (Himself aware of such dirty dealings through being a former cultist, but not to Ura)
I can review legends mode to see if any of the elves in the caravan have had any dealings at all with Arrowprinces, the location of said cult where he was cursed, and where he has the most unsolved murders.
I will start with looking up the diplomat, since that's a historical figure.
Ok, I can do that.
The baron has had all his labors disabled, but is NOT going to his assigned burrow. Maybe he suspects something?
Any ideas on how to get him there more expediently? I dont like having him idling in the plum when there are dwarves sleeping in the beds.
Ok, should I dismantle the "Fruit Press" now?We dont need it.
It may come in useful for "Disappearing" other noble claimants later, but as it stands, it violates town charter by not having an owner.
What's the functional difference between a "hobby kiln" and an actual clay industry?
so long we dont purposely burrow people in their room for the purpose of forbidding their door . . .Is that against the rules? Then again, wouldn't help much if the gobbos brought pets.
Wait, did I die?You are the militia commander. And the best-armored dwarf. And the best hope for our village.
Now arent we all happy I have a hospital and an apprentice set up?You can't butcher sentients so you can't get goblin bone.
Speaking of. wierd. Please reform the military or at least strip PK and the bone doctor who owns a bed downstairs of their other jobs, excepting medical duties, soapmaking, ash making, basic hauling (burial, refuse, tradegood) and bone carving. PK choose that as an initial skill, and we're going to keep at it, especially now that we have goblin bone.
They rot, and totems. And severed limbs. maybe its just me modding my own games. Its only appaling to make sentient trophies :DIt's modding your own games.
Wouldn't her status screen say what the injury is?Both the appropriate medical screen and her bio screen would. But in the case of mass casualty it would be easier to check with the omnipotent bookkeeper's ledger. :)
We're going to need some more armor.
Koreg and Wierd have formed a mutual grudge.
(fancy that!)
my investigations into the baron revealed that the elves we are currently "Friends" with have a surprising number of grizzly bears as pets.The Tamed Gears and The Reticent Elves have been at war in the past.
Given we were quite lucky with the goblins this time around, I would like to avoid multiple sieges at the moment. So, no more cutting for the time being.
Dearest Mama Thikut,
I do apologize for waiting so long to write you, but Iral and I have undertaken quite the change in our fortunes, and getting a letter back to Workdeep is no longer a simple matter of asking a passing acquaintance to take it along on their next trip back down from the surface. I'm sure you've guessed from my last missives, it was this situation with the goblins that made up our mind to move. I was a mercenary by trade, but I don't mind saying I've never looked for a fight. For the past eighty-some years I've hired my sword to guard caravans and such, and never once killed a soul. Now that the new overlord is on the move, I say, leave the glory of battle to better warriors than I!
Well as fate would have it, we heard of a new settlement rising far to the east, beyond the Taciturn Waters. It's supposed to be entirely beyond the reach of the bureaucracy of the Mountainhome. While I've no objection to paying my just share of taxes -- although goodness do they vex my dear Iral! -- my mind is considerably at ease that here we'll be beyond the reach of a draft, should one be instituted. I may be kid sister to nobility now, but I don't care to rely on the Countess of Wildbrass for favors.
So here we find ourselves in the Village of Nevertaxed. There have been so many changes since leaving the old Hillock, where shall I start? I suppose I should first correct myself, lest I be caught in a dishonesty. I have, in fact, killed a thing now. The woods here are ancient and wild, and my skill with a sword was needed to put down a wounded beast. (Here follows a line, apparently scratched out as an afterthought, which appears to mention a goblin raid and a barricaded tavern.) However, overall we are as safe as could be, so don't worry after us now! Oh, and you'll be happy to know, you are once again a grandmother. I think young Zulban will have your eyes.
But I've saved the best news for last, of course. I have created the most wondrous thing, and now they are calling me a master weaver! In a fit of inspiration I wove a scarf, Colorfreezes they call it, and it is so beautiful I could burst for joy! I never thought I had such talent, but now the threads flow beneath my fingers like a wild landslide. Maybe it is the primeval air here. Whatever the cause, now I simply must stay. In fact, I've already been given permission to open a cloth shop, so I think we will be well provided for. And just so you know, I'm calling myself Maolagin now. It just came to me. New life, new name, don't you think?
Please convey my deepest affection to my brother and sisters. Warmest regards,
Tosid "Maolagin" Wildboulders, Weaver of Nevertaxed
(A later hand has added: Undated, but received in Workdeep in Sandstone of the year 200.)
Ok, It is now the first day of spring.
Saving, and uploading.
You can take it now.
(http://i.imgur.com/Ln5AJUI.png)
You are currently named Vutok and your title is Founder
4 Granite 201
(http://i.imgur.com/C5VD2s9.png) (http://imgur.com/C5VD2s9)
"Well why don't you talk to cousin Nil, if you're still missing him that much, and see if he'll move out here? We've plenty of family out here now, he'll be more than welcome."
Ral Boatstorches, lead milker of Nevertaxed, looked up at Maolagin mournfully. "Sure I've been missing Nil a bit, but that's not bugging me so much right now as the fact that some dwarf is standing on me beard!" he replied testily. Ral was squatting under a table along with three other dwarves as Maolagin peered down over the edge, because just then almost the entire population of Nevertaxed was crowded into the meeting hall of the Pickled Plum. Although well appointed, the ever-present coat of vomit did reduce the charm of the place on the best of days, and today it was clearly taxing the nerves more than one dwarf.
Crouched beside her on top of the table, Maolagin's aunt Tirist prompted her to continue her story. "So you were about to say, dear, you're some kind of administrator now?"
"More or less," Maolagin temporized. "Thing is, Wierd's been getting a bit, well, weird. He did a good job getting our agricultural business running, no doubt."
"Here here!" interrupted a couple of dwarves in earshot, raising barrels of freshly brewed beer.
"Quite so," she continued, "if we're stuck in the Plum for long, we'll much appreciate the full storeroom beneath our feet here. But the business with the baron, it took its toll. I don't mind saying, he was clearly out of his element dealing with goblins, and now he's got renters, too. So Kogan tapped me a few days ago to take on some of the day-to-day organizing. Get some renovations underway, keep the industries humming along while the founders do their thing with estates and manors and such. And, above all, get us prepared for the goblins."
"And how's that working out then?" another voice called from nearby.
"Could be better," Maolagin admitted. "I wasn't expecting them quite so soon!"
So, can the player please turn back on PKs labors of
-soap making
-potash making
-lye making
-bone carving
and cue up some bone crafting? or decorating.
Grandma Ustuth!
I hope this missive finds you in good health. There's been no official word yet from the liaison, but we've heard rumors of a goblin army overrunning Rimsprayed. Please do let us know if you hear anything at all from cousins Athel and Ilral.
Matters here in Nevertaxed have been, I'm sorry to say, quite taxing. I took this position with the hope of better securing our fortunes through applying some well-considered management to various matters, and indeed I think my efforts are beginning to bear fruit. Yet, the toll has been far higher than I would have wished.
I feel that I acquitted myself well in our first calamity, though. Not three days after I took on the assignment, a sizable force of goblins arrived without warning. They marched on our village without pity, but with little discipline, taking time to wander aside and slaughter our animals grazing in the fields nearby. No matter, we rallied the squads and ushered everyone else into the relative safety of our tavern, and our soldiers were able to repel the invaders by force of arms. I can only call our safety relative, though, for our foes did bring trolls with them, and the brutes are quite capable of smashing down the doors of our refuge. I've no doubt we have among our number engineers capable of raising impenetrable defenses worthy of the Mountainhome, but I've been told the precarious legal status under which we exist forbids certain techniques on which others may rely.
One of those techniques is the simple expedient of defensive walls. Apparently it would be impossible to assign legal ownership of such a structure, and thus nobody here has the authority to simply order one built. That will cause us sorrow, I fear, and sure enough it has already caused us some considerable grief. This spring a monstrosity fell upon us out of the woods, and so fleet was it upon its paws, that it was in the center of the village before most dwarves had gone ten paces. It bore a curse that spreads by biting, and those affected are periodically afflicted by a terrible urge to bite indeed! The curse is now contained, but some good dwarves now rest forever in our shrine.
But enough complaining, I did not write to add weight to your shoulders! All in all life here is glorious, make no mistake. I am running a weavers shop and, below these majestic trees, have been crafting the finest bolts of rope reed cloth you ever saw. My renovations to our tavern proceed apace, and even if they are mostly cosmetic the improved aesthetics are most striking. Even our squads of fighters, the ostensible reason for my appointment, are much improved both in number and in skill. And you, my dear grandmother, now have three great-grandchildren here as well. Truly we have found a good home.
Your caring granddaughter,
Maolagin of Nevertaxed
Bembul Olongebar, Lead Spinner has been found dead.
Onul Zoncerol, Dwarven Child has been found dead.
Catten Athelsokan, Miner has been found dead.
`Zubb2' Rosatsibrek, Mechanic Industry Bitten has been found dead.
`Beneviento' Kosothgubel, Lead Clothier(renter) Bitten has been found dead.
Tulon Taremnish, Brewer Bitten has been found dead.
I remember someone saying that floor hatches were now destructible from underneath.
I think it should reset, the alternative would make the death of a renter a good thing.
`Timeless Bob' Oltarlisid, "`Timeless Bob' Gildclash", Dwarven Baby
"Damaba..."
Within the last season, he felt loathing at being out in the sunshine again. He was disgusted after being nauseated by the sun.
He is the son of Feb Hammernails and Inod Fastenedlabored. He is an ardent worshipper of Kadol.
He is a citizen of The Tame Gears. He is a member of The Revered Strangers.
He is one month old, born on the 13th of Felsite in the year 201.
He is fat. His sideburns are clean-shaven. His very long moustache is arranged in double braids. His long beard is arranged in double braids. His very long hair is braided. His ears are somewhat tall. His hair is flax. His skin is pale brown. His eyes are raw umber.
He is susceptible to disease and slow to heal.
`Timeless Bob' Oltarlisid likes gneiss, copper and pink garnet. When possible, he prefers to consume apple cider and rye flour. He absolutely detests cave spiders.
He has an amazing spatial sense, a great affinity for language, good intuition and a good kinesthetic sense, but he has poor empathy and a large deficit of willpower.
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time and finds nature somewhat disturbing. He personally is completely put off by the idea of friends, sees no value in holding back complaints and concealing emotions and is somewhat put off by trade and commerce. He dreams of crafting a masterwork someday.
He seeks out exciting and adventurous situations. He is extremely confident of himself in situations requiring his skills. He has an overbearing personality. He doesn't often experience strong cravings or urges. He is rarely happy or enthusiastic, and he is conflicted by this as he values parties and merrymaking in the abstract. He tends to be a bit stubborn in changing his mind about things. He can sometimes act without deliberation. He is somewhat fearful in the face of imminent danger. He is quick to form negative views about things. He has a greedy streak. He generally acts with a narrow focus on the current activity. He often feels envious of others. He rarely feels discouraged. He stiffens up when he's surprised. He stammers when he's excited. He needs alcohol to get through the working day. He does not mind being outdoors, at least for a time.
A short, sturdy creature fond of drink and industry.
`AsanW' Rigothdostob, "`AsanW' Craftclearings", Metalsmith
"I could do without all of those creatures and tangled greenery."
Within the last season, he was horrified after seeing Iteb Granitepuzzles die. He felt satisfied at work. He felt pleasure near a fine Trade Depot. He was annoyed at the lack of dining tables. He felt pleasure near a fine Door. He felt pleasure near a fine Table. He felt pleasure near a fine Door. He was blissful dining in a fantastic dining room. He felt pleasure near a fine Paved Road. He felt pleasure near a fine Table. He felt pleasure near a fine Seat. He felt pleasure near a fine Seat. He felt pleasure near a fine Seat. He felt pleasure near a fine Table. He felt pleasure near a fine Seat. He didn't feel anything while in conflict. He was afraid after experiencing trauma. He was horrified after seeing Catten Ringphrase die. He was horrified after seeing Geshud Syrupmines die. He felt pleasure near a fine Seat. He was horrified after seeing the human Spishab Dreamcolors die. He was horrified after seeing the goblin Bax Spideryhaunts die. He was horrified after seeing a goblin die. He was horrified after seeing the goblin Osefi Eatstaves die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He didn't feel anything after seeing a rooster die. He was horrified after seeing the goblin Olngo Hexdimples die. He was horrified after seeing the goblin Mato Beautyghouls die. He didn't feel anything after seeing a yak cow die. He didn't feel anything after seeing a kiwi hen die. He didn't feel anything after seeing a opossum die. He didn't feel anything after seeing a echidna die. He didn't feel anything after seeing a skunk die. He didn't feel anything after seeing a barn owl die. He didn't feel anything after seeing a water buffalo bull die. He didn't feel anything after seeing a ram die. He didn't feel anything after seeing a horse die. He didn't feel anything after seeing a horse die. He didn't feel anything after seeing a ewe die. He was horrified after seeing a troll die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing the goblin Usbu Doomblizzard die. He was horrified after seeing a troll die. He was horrified after seeing a goblin die. He was horrified after seeing the goblin Snang Patternedhates die. He was horrified after seeing a troll die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing the goblin Olngo Ghouldoctrine die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing the goblin Bax Submergedticks die. He was horrified after seeing a troll die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a troll die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing a goblin die. He was horrified after seeing the goblin Nako Witchpebbles die. He was horrified after seeing a goblin die. He didn't feel anything after seeing a reindeer cow die. He didn't feel anything after seeing a barn owl die. He didn't feel anything after seeing a skunk die. He was horrified after seeing a goblin die. He was horrified after seeing a troll die.
He is married to Catten Flightmetal. He is the son of Rith Fatediron and Thob Anvilswamps.
He is a citizen of The Tame Gears. He is a member of The Revered Strangers. He is a former member of The Fortification of Moons. He arrived at Nanothstettad on the 7th of Slate in the year 201.
He is one hundred twenty years old, born on the 10th of Moonstone in the year 81.
He is average in size. His sideburns are clean-shaven. His very long moustache is arranged in double braids. His very long beard is arranged in double braids. His long hair is braided. He has a clear voice. His slightly rounded raw umber eyes have large irises. His ears are free-lobed. His hair is gray with some flax. His skin is dark peach. His lips are slightly thick.
He is agile, but he is flimsy.
`AsanW' Rigothdostob likes gabbro, bismuth, citrine, apricot wood wood and ibex hoof. When possible, he prefers to consume crab, moghopper, chicory and maize beer. He absolutely detests oysters.
He has a great sense of empathy and a sharp intellect, but he has an iffy memory and a large deficit of willpower.
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing. He personally believes it is important to conceal emotions and refrain from complaining, finds eloquence and artful speech off-putting and doesn't really see the point of working hard. He dreams of crafting a masterwork someday.
He is very quick to anger. He is incredibly brave in the face of looming danger, perhaps a bit foolhardy. He is sometimes cruel. He presents himself modestly and frowns on any flashy accoutrements. He isn't particularly curious about the world. He has a tendency toward forming deep emotional bonds with others. He tends to be a little wasteful when working on projects. He generally finds himself quite hopeful about the future. He is often nervous. He likes a little excitement now and then. He often feels discouraged. He occasionally overindulges. He is rarely happy or enthusiastic, and he is conflicted by this as he values parties and merrymaking in the abstract. He is moved by art and natural beauty, and he is troubled by this since he dislikes the natural world. He needs alcohol to get through the working day.
A short, sturdy creature fond of drink and industry.
So, can the player please turn back on PKs labors of
-soap making
-potash making
-lye making
-bone carving
and cue up some bone crafting? or decorating.
Urvad Ashmonablel, "Urvad Shadebust", Hunter
Urvad Ashmonablel has been overthrown by the stresses of day-to-day living. She feels hopeless after suffering a major injury. Within the last season, she felt satisfied after receiving water. She was agitated when utterly sleep-deprived. She felt satisfied after receiving food. She sometimes feels sad at being separated from a loved one.
She is the daughter of Rovod Tongsgold and Olon Tindangles.
She is a citizen of The Tame Gears. She is a member of The Revered Strangers. She is a former member of The Crowded Treaties. She arrived at Nanothstettad on the 20th of Granite in the year 199.
She is eighty-seven years old, born on the 13th of Limestone in the year 114.
Her left lower leg is fractured.
She has a broad body. Her very long hair is arranged in double braids. Her somewhat short head is extremely narrow. Her slightly flattened ears are somewhat narrow. Her pale brown skin is wrinkled. Her nose bridge is slightly convex. Her hair is flax with flecks of gray. Her eyes are raw umber.
She is slow to tire.
Urvad Ashmonablel likes rutile, nickel silver, plume agate, clear glass, coral, picks, donkeys for their stubborness, wicked brutes for their macabre ways, abaca trees for their leaves and maize plants for their popped kernels. When possible, she prefers to consume steelhead trout and foxtail millet beer. She absolutely detests slugs.
She has a natural inclination toward language, but she has a meager kinesthetic sense and very bad intuition.
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing. She personally sees guile and cunning as indirect and somewhat worthless and disregards tradition. She dreams of mastering a skill.
She finds helping others very emotionally rewarding. She is confident under pressure. She can get caught up in internal deliberations when action is necessary. She is generally unhindered by the thoughts of others concerning her actions. She tends to make a small mess with her own possessions. She is slow to anger. She is stubborn. She doesn't mind wearing something special now and again. She generally finds herself quite hopeful about the future. She is rarely happy or enthusiastic, and she is conflicted by this as she values parties and merrymaking in the abstract. She has a tendency to consider ideas and abstractions over practical applications. She is brave in the face of imminent danger. She tends to be a little tight with resources when working on projects. She has a menacing stare when she's angry. She needs alcohol to get through the working day and is starting to work slowly due to its scarcity.
A short, sturdy creature fond of drink and industry.
Well, that seems more like a bug. If he was there for months, and 2 full time doctors couldn't find time to diagnose him he likely fell into that 'bug' group. You could try any number of things to get him moving, but its an old bug.
If you don't mind, redwarf me as the next best clothier.
Diary of "Beneviento" Kosothgubel, Final Entry
Dad, I hope you read this. I'm sorry Dad, I didn't make Legendary, I never got to help you and Mom out. I should have worked harder. I should have stayed inside where it was safe, I shouldn't have gotten bit. I should have run when they came for me. The wilds are harsh, but I could have lived. There are five of us down here, all bit. It's gonna be a bloodbath when the moon turns, and I'm not gonna be walking out. Tell Mom I'm sorry for all of this, and that I'm sorry I haven't visited in a while. I miss you Dad. I'm scared Dad.
`Beneviento' Inodmelbil, "`Beneviento' Gatetomes", Rentier Clothing Industry
"I'm alright."
Within the last season, she was embarrassed after sleeping without a proper room. She was annoyed at the lack of dining tables. She was horrified after seeing a goblin die. She was annoyed when caught in the rain. She was horrified after seeing Iteb Granitepuzzles die. She was interested near a fine Table. She was interested near a fine Seat. She was interested near a fine Bed. She was interested near a fine Trade Depot. She sometimes feels sad at being separated from a loved one.
She is married to Rovod Beasttool and has 6 children: Kubuk Lashsprays, Lorbam Sealguilds, Muthkat Beaklantern, Ingish Howltrades, Mosus Shimmergems and Urist Gatesingle. She is the daughter of Zan Cloistersteamy and Shorast Mythpaddles.
She is a citizen of The Tame Gears. She is a member of The Revered Strangers. She is a former member of The Lustrous Picks. She is a former member of The Shady Rags. She arrived at Nanothstettad on the 20th of Granite in the year 200.
She is one hundred twenty-three years old, born on the 28th of Timber in the year 78.
Her third toe, left foot is broken. Her third toe, left foot is smashed open.
She is very skinny. Her hair is straight. Her very long hair is neatly combed. Her hair is gray with flecks of flax. Her skin is pale brown. Her eyes are raw umber.
She is quite quick to heal, but she is really susceptible to disease.
`Beneviento' Inodmelbil likes stoneware, nickel silver, yellow spessartine, rope reed fiber fabric, gizzard stones, picks, shields, socks, chickens for their clucking, bluefish for their coloration and squash vines for their fruit. When possible, she prefers to consume giant king cobra and bayberry wine. She absolutely detests worms.
She has an amazing spatial sense, a very good feel for social relationships, good creativity and an ability to read emotions fairly well, but she has a meager kinesthetic sense, bad intuition, poor analytical abilities, little linguistic ability and quite poor focus.
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing. She personally sees the whole pursuit of art as silly. She dreams of mastering a skill.
She almost never feels discouraged. She doesn't generally think before acting. She is greatly pleased by her own looks and accomplishments. She is often nervous. She tends to avoid any physical confrontations, and she works to square this natural tendency with her respect of martial prowess. She is curious and eager to learn. She tends to share her own experiences and thoughts with others. She isn't given to flights of fancy. She has a greedy streak. She has a tendency to consider ideas and abstractions over practical applications. She is not particularly interested in what others think of her. She generally finds herself quite hopeful about the future. She chews her cheek when she's angry. She talks very rapidly after she's been surprised. She scratches her head when she's thinking. She needs alcohol to get through the working day.
A short, sturdy creature fond of drink and industry.
`LuckyKolbold' Onuladas, "`LuckyKolbold' Mirrorpassed", Hiding Kobold
"This is my fight too. I will take revenge!"
He feels vengeful when joining an existing conflict. Within the last season, he was embarrassed after sleeping without a proper room. He was interested near a fine Paved Road. He was interested near a fine Seat. He was annoyed at the lack of dining tables. He was interested near a fine Bed. He was interested near a fine Table. He was dejected when caught in the rain. He felt satisfied at work. He was interested near a fine Seat. He was interested near a fine Table. He was interested near a fine Table. He was blissful dining in a fantastic dining room.
He is the son of Asmel Lashedflier and Catten Giltmessiah.
He is a citizen of The Tame Gears. He is a member of The Revered Strangers. He is a former member of The Distant Board. He is a former member of The Oars of Quickness. He arrived at Nanothstettad on the 28th of Hematite in the year 200.
He is ninety-six years old, born on the 8th of Opal in the year 105.
He is weak and skinny. His sideburns are clean-shaven. His very long moustache is arranged in double braids. His very long beard is arranged in double braids. His very long hair is arranged in double braids. He has a fairly deep and raspy voice. His ears are splayed out. His lips are very thin. His slightly sunken raw umber eyes are slightly close-set. His hair is flax mixed with gray. His skin is sandy taupe.
He is indefatigable and quite quick to heal, but he is weak and very flimsy.
`LuckyKolbold' Onuladas likes talc, steel, fortification agate, sloth bear leather, shad tooth, the color black, high boots, trousers, traction benches, toy hammers, yaks for their shaggy hair and dingoes for their coloration. When possible, he prefers to consume tiger shark and bayberry wine. He absolutely detests brown recluse spiders.
He has good creativity and a good spatial sense, but he has a little difficulty with words and little natural inclination toward music.
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing. He personally sees guile and cunning as indirect and somewhat worthless, finds maintaining decorum a silly, fumbling waste of time and sees working hard as a foolish waste of time. He dreams of crafting a masterwork someday.
He likes to present himself boldly, even if it would offend an average sense of modesty. He is generally unhindered by the thoughts of others concerning his actions. He likes to brawl. He is curious and eager to learn. He has a greedy streak. He is brave in the face of imminent danger. He often feels discouraged. He is pleased by his own appearance and talents. He occasionally overindulges. He often greets others with a hug. He laughs in a unique way whenever he's annoyed. He runs his fingers through his hair when he's annoyed. He needs alcohol to get through the working day.
A short, sturdy creature fond of drink and industry.
Maolagin's voice was becoming hoarse from shouting over the ringing iron as she sat on the stairs by the forge. Her older sister, probably an armorer from birth with a name like Stirredmetal, had recently heard the call of Nevertaxed and made the trek out here from Fellgranite, promptly taking a junior apprenticeship at the newly opened Hammer and Cock. Maolagin was proud of the progress that had been made on the various construction projects around the village, now that they'd had a few months of quiet after the goblins and the were-raccoons. Besides "Saint" Smithhalls new home for the metalworkers' guild, a second barracks for the reconstituted Spry Walls had risen on the west end of town, and the new northeastern cluster of stone houses was livable, if not quite finished.
Nevertheless, on this day she related the news with a heavy heart.
(http://i.imgur.com/7k8yaUyl.png) (http://imgur.com/7k8yaUy)
"That's right," she'd been saying, "cousins Athel and Ilral, and pretty much all their families, too. Most of Rimsprayed got out, but they stayed behind to defend the hill. Judging by the news from the liaison they never had a chance. Five thousand goblins or more, against a couple dozen dwarves. Put up a good fight, they did, no doubt about that, you and I've got grand-nephews now with posthumous titles long as your arm for whatever comfort that's worth."
"Now see here dearie," Rigoth replied between swings of her hammer, "they made the choice ta stay, and they'd nae want ye being distracted from ye own troubles by their misfortune. Raise a cask to em, fa sure, but focus! Ye've done good work here, the squads are shapin up ta be a formidable thing, and even this shop'd be sittin empty still without ye involvement. Ye did tha right thing with the werebeast curse, too. It couldn't ha been easy puttin ye own cousin down in that hole, neither, but ye an I both know if'n he'd been out on the square when he changed again, there's only be more bodies in the tomb now, an he'd still be one o' them."
"Aye. Yes, I should say! Goodness, sister of mine, now you've got me parroting that ridiculous accent you picked up in that hillock!" Maolagin took a moment to compose herself, stroking baby Ingiz's braided hair thoughtfully. "And I didn't come in here to mope about that, either. I've seen the new trade agreement the mayor hashed out with the liaison."
(http://i.imgur.com/U8IEmxtl.png) (http://imgur.com/U8IEmxt)
"Weapons and armor, that makes total sense of course. There'll be plenty of work for an armorer like you. But amulets and scepters? What do you suppose that's about?"
"Who knows? Maybe they're all tha fashion in tha Mountainhome, petty nobility struttin their riches in tha corridors of power. Maybe tha trade guild's lookin ta curry favor, hopin if'n they buy a thousand baubles, they'll get a few worthy ta give ta tha queen. But if'n ye want my thinkin, I say it's tribute. Tha Mountainhome doesn't think they can fight the Dungeon o' Dishes, wants ta buy em off. But can't do it above tha board, so ta speak. Goin through Nevertaxed, there's nae so much of a paper trail."
"Could be," Maolagin mused. "According to the documents, Koreg demanded the caravan come back next year with platinum ore, and the liaison agreed. If someone was looking to procure some expensive but easily smuggled trade goods without involving the guilds back home, that's how they'd do it. I'm going to need to keep a closer eye on Koreg," she realized with a sigh. "If he's getting pulled into something outright illegal, everything we've built here could come to ruin."
"Might be ye should do that, might be ye need ta learn ta look th' other way. Ye've always been tha law-abidin type, but I have me doubts that Koreg entirely shares ye perspective there. But another question, while we're on tha topic of tha liaison. What news of the barony?"
"Oh, that's the strangest part of it! The liaison went to meet with Koreg, and by now they must have figured out that the baron never arrived in Arrowprinces. She made a point of flourishing a document with the queen's seal on it, saying she was empowered to elevate our status even beyond that of a barony. But then she didn't actually do it, far as I can tell. Didn't say another word, didn't appoint a new baron, nothing."
Memo to: Mayor Koreg
I feel that I have accomplished most of what was asked of me this year. Our defenses are considerably upgraded, probably as secure as we can make them without adding forbidden measures such as a curtain wall. I feel the squads, enlarged in number and dramatically better trained, will readily stand up to any invading force the Dungeon of Dishes is likely to send this far afield. And besides that, industry is prospering and our housing stock grows apace. Kindly consult with your official administrators if you need further details on these points. Especially be sure to visit Baffler in his office sometime, I think you will like what he has done with the place.
That said, I must formally protest some of your recent decisions. I was told that I would have full oversight of military logistics, including production schedules. Now that the Hammer and Cock is fully in operation, we have been producing plenty of iron gear, and even a slow but steady stream of fantastic steel equipment. Allow me to attach a sample of our recent output.Spoiler: the following is found roughly tacked to the memo (click to show/hide)
Despite this, you have been going around all year demanding that we produce more shields, undermining my authority in that precise regard. The last straw came a few days ago, when you ordered a dwarf beaten for failing to produce shields. Whether that order specified the dwarf in question or was carried out at random, I care not. A stout and highly trained speardwarf has now lost the use of his hand. That is the price of your capricious demands!
Please consider this my letter of recommendation, effective on the first day of the new year. Feel free to have someone else deliver the bin of leather shields I had made for you, preferably vertically and at high speed.
Cordially yours,
Maolagin
Wierd raised up a clothing industry with a tenant running it, but he fell victim to carnage involving a werebeast coming out of nowhere. Also, the goblins are on the warpath.
a new renter is in the clothier shop and is titled appropriately. they should be cranking out clothes on repeat and checked on occasionally to make sure there hasnt been a snafu. this is especially true of the plant processing and weaving jobs, since dwarves grabbing barrels or bins can cause cancellations and cockup the production flow.
we murderated the vampire baron, a new noble was selected by the game, but they have not arrived on site.
a werecreature made an attack and bit several dwarves, as pointed out. a "survivor" remains locked up under hugo's house in the basement. a clever means of eliminating it might be to draft it into a squad of 1 when the greenskins arrive, and send it out to greet them. mele weapons sound ideal. if it survives, prevent it getting medical care and pen it up in the basement again. the next time it transforms, its injuries will be magically corrected.
i dont know what kind of goblinite was in the 40 goblin seige, but the 11 goblin scouting party droped iron armor, iron crossbows, and at least one silver mace.
maolagin was using all the conglomerate boulders I had dug up and turned into blocks to renovate the picked plum to reclaim wooden logs, due to the scarcity of the material while we wait for the elves to stop being pansies about the trees. I followed a simplistic exploratory mining methodology when digging, and got a fair amount of raw iron ore. I dont know if maolagin ordered any additional mining done or not.
I don't like that Idea, I limited it to 7 players because even when it's just 7 players and everybody knows about their upcoming turn well in advance things tend to fall apart.
I assume the leaders of industries are all clearly marked with their professions. I feel like I should also point out that we rarely have enough notables for a functioning fortress and taking each other out would probably cause the collapse of Nevertaxed.
doot doot doo, runnin' a town.
doot doot doo, expanding Bim's influence.
doot doot doo, centralizing power under Bim.doot doot doo, murdering the other members of the Chamber of Commerce in a powergrab.
Say, who all is on the Chamber of Commerce in our town? IIRC, I set Bim up to be the Head Chair for all metal-working and metal-related industries. I guess Hawkblockades is still sitting pretty as the Head Chair for Mining...
Just wondering, what happened to AsanW?
Your 64 tile estate as it currently is.
(http://i.imgur.com/rW3jhup.png)
Your 64 tile estate as I envision it.
(http://i.imgur.com/Isl48sE.png)
This design contains a showroom with an armor stand, weapon rack, and cabinet, a small office where prices may be negotiated, and a storage area for your wares. The basement contains a forge with a stockpile for charcoal and a stockpile for metal nearby, as well as a small stockpile for food and drink should you be trapped inside. The second level houses a spacious bedroom, a balcony, and another room for whatever purpose you see fit. We've enjoyed success from our partnership. We needn't be enemies.
-Koreg
Hey, Koreg should be happy he has clothes to wear AT ALL. :D It's been slow going patronizing an industry from scratch, and having a major setback when the young charge goes and gets himself killed by a rabid were-skunk just as he is approaching eligibility.
Without that initiative, and identifying the "Hey, we are gonna be going naked REAL soon if we dont get this going!" clothing problem early, we would all ALREADY be naked!
Hrmph! ;P
Reading back through the thread I realized that Maolagin didn't understand the rules, you don't need a barracks for every squad you just can't have a permanent military until there's a barracks.
Reasonable but I think I'll just destroy the northeastern barracks and order patrols.
Actually, the reason for the multiple barracks has nothing to do with the rules. It's just to improve response time, given how spread out the village is. When the goblins attacked at the start of my year, the militia barely made it to the front in time, and if they'd shown up in a slightly different part of the map they'd have slaughtered a whole lot of civilians before being intercepted.
Which carpenter?The wereracoon.
How are my dwarf's military skills? Has she gotten over her limp?(http://i.imgur.com/0l2zb2j.png)
I will take the warehouse manager position.Lord Lemonpie has it. I gave you the trapping industry, Lord_Lemonpie has been the warehouse manager for quite some time. You could trade if he's up for it though.
Dwarf me please, preferably as something interesting.HugoLuman is captain of the guard (which is unfortunate because HugoLuman is Legendary, a Founder, and a noble only one of which is necessary to own an industry.) I'll dwarf you as a soldier with legendary skills so you can own an industry.
Do we have a captain of the guard yet? I could do that, and if possible be the head of some industry.
Having served as the only mayor Nevertaxed has ever known
Having led the settlement for one year and having pledged to lead it for another
Having produced personally the majority of stone blocks, furniture, and every mastework stone item in the village
I, Koreg Hawkblockades submit that I should receive nine additional tiles which shall be earmarked for the sponsorship of an industry
Child murderer.
What's to become of my former house? Or are we converting it?Your house is 5x5 so any dwarf in the village could move in. As for the industry I think I'll sponsor it in another location.
Just popping in to ask about how ol' Mort is doing? Did he ever get that temple/catacomb job?He's doing just fine. He lives in a tiny shack and I recently set him to be the only dwarf with burial active. HugoLuman is now sponsoring LuckyKobold with 25 tiles.
Terrible news about Zan. It seems I didn't read the law quite thoroughly when taking her on as a renter. It seems that a dwarf must be distinguished to the extent they have a nickname known to the entire village achieved via some asinine ritual. Unfortunately she doesn't qualify so she can't own that workshop she earned from me via renting. Truly awful but I've had to order the whole industry decommissioned, rules are rules you see and I can't be accused of not following rules.
I was worried about some sort of necessary penalty for her illegal renting of my nine tiles but in a stroke of good fortune for miss Zan it turns out the requirements to rent are less stringent than the requirements to own an industry. It is not mentioned anywhere in the law that a renter must have this distinguished status. Zan's renter contract was wholly legal it would seem even though she was immediately stripped of the industry she earned. It's a shame she can't enjoy the fruits of her labor but this is technically the first successful rental of property in Nevertaxed, your first patron of course died under the watchful eye of the dwarf you chose as your successor.
Also I took the artifact. I have no clever reason why that's at all fair I just want it so it's mine now.
Get on my team or stay the hell out of my way.
- Koreg Hawkblockades the First
PS: It was my workshop that made it and I'm taking it in lieu of the 14 tiles rent I would normally be due. That's my clever reason, thought of it just now.
Pencil_Hugo??I decided to not to use full usernames a fraction of a second too late.
What kind of frankendwarf is that?
To whomever next Oversees the city of Nevertaxed:
Founder Pencil_Art has expressed interest in relinquishing ownership of the Stone industry. I have proposed and he has found agreeable that both the stone industry and the pottery industry should be decommissioned. He shall become owner of a new pottery industry with his authority as founder and the nine tiles I have presently committed to the renting of a pottery industry to Onud Itlud shall go to a mason's workshop near Silverplum Mine with the same dwarf as renter.
Founder Pencil_Art has also suggested that he is unhappy with his current living situation and has requested an estate of his own to supplant the commoners dwelling in which he currently resides. I propose the following:
(http://i.imgur.com/QDMZVa7.png)
If it is deemed unacceptable that the clay collection area is underground it should be expanded beyond it's current dimensions to accommodate the growth of grass. I of course expect this matter to be handled promptly and quietly.
Your Mayor,
Koreg Hawkblockades the First
Respected Overseer Wierd,
Allow me to be the first to wish you well in this new year. I am delighted to hear you share my interest in the redevelopment of our stone industry and the expansion of our city with such. I should however like it to be known that due to a recent arrangement with Pencil_Art the stone industry is now mine as a rental to Onud Itlud. I remind you of this to ensure that all paperwork is filed properly and of course see to it that Onud Itlud is given the full opportunity to develop his skills as a mason for the betterment of Nevertaxed.
But of course the real bit of news is our dear dear Monarch, mother to all Dwarves her Majesty the Queen. I am confident in your ability to meet all of her demands. Trust that you have my full support in these delicate times. I am concerned for the ramifications should our past quarrels emerge with such weight in the balance.
Your Mayor,
-Koreg Hawkblockades the First
The closest square root is 81. (9x9)It may take time you don't have but if you're willing to up tetrahedrite smelting you could make silver floors to up room value. I'd also be willing to offer a design.
I will use the other 4 tiles to construct an entryway, and thus allocate all 85 base tiles.
The Z levels will come in handy. That will let me put several of her more "demanding" rooms each on a specific floor. Since these are rock block floors, I cant engrave them to decorate them. To get room value, I have to stuff them with really fancy statues and crazy furniture.
Hey broseph,
Your renter is renting a kiln yard, not the masonry shop...
How do you want to arrange this?
Previous to my intervention, there was the "Stoneworks" area to the north east of town, that had 2 mason shops and a craftsdwarf shop surrounded by stone stockpiles. These are still existing until I transfer land ownership of nearby constructed housing, etc.
I have placed a house next to the road leading away from the silverplum manor, with 3 workshops (1 craftsdwarf, 2 mason) and a small patch of stone stockpiles directly west of it as the new position for this industry. (FAR closer than the old location.)
I haven't move anyone in yet, and no jobs are queued at those workshops at the moment. However, I want to be sure that your rental situation is properly squared away.
Early winter:
A vile force of darkness has arrived
(Damn, A LOT of stuff has happened on my turn!)
The siege is basically broken now. However, the animal traps have had an unanticipated consequence. We have inadvertantly captured a few trolls. Suggestions?
From the Diary of Koreg Hawkblockades the First Granite 6 201
(I've rearranged the pages of my notebook as any agents of the queen who read it will likely focus on the more recent entries)
The ARROGANCE of that woman is crippling. A TOWER she wants a TOWER? Nevertaxed is collapsing under the weight of her ridiculous demands. Wierd has made the decision to construct a slum by the prison out of the awful coarse clay. Had he taken it from even SLIGHTLY deeper they'd at least be proper clay. Regardless the slums and the cannibalization of existing houses for her majesty is quickly turning the public against her and against Wierd. At the same time the Queen isn't adjusting well. The siege and the werebeast attack unsettled her and she is rapidly coming to understand I overstated the safety of Nevertaxed in my letters but trying to make the trip back would be suicide. She was weeping when I saw her last. Our interactions have been limited but pointed. I don't plan to get into a back and forth with her, it's easier to outlive some people than to argue with them.
I was concerned about how exactly this would play out but it's going swimmingly so far. I didn't plan to sandbag Wierd but sometimes accidents work in your favor. My arrangement with Pencil_Art has had the effect of paralyzing the production of stone blocks at a time that demanded massive construction projects. Soon her Majesty will become irate. Her and her snake husband will accuse me of leading them here under false pretenses I will in turn take umbrage with the fact she dare use all of our resources on such lavish accommodations (the peasants whose homes were torn apart to build her tower will certainly side with me then) and then the violence will begin with the military I bolstered nearby.
In the fracas the queen and her husband will both be killed, the Liaison may be put to the sword and forced to publicly declare allegiance to the Hawkblockades dynasty and with any luck Wierd and that goddamned beekeeper will be caught in the cross fire. Or perhaps they could wander into Silverplum mine and never leave, one always has options. For now we wait.
On the plus side, her having a 6 story tower means you can add more stories to your mansion, if I read the rules right.It certainly does. I'll have to plot out some expansions for fort Hawkblockades.
Slum housing built of dirt and clay? Reminds me of "rammed earth" houses.
(http://aphs.worldnomads.com/jimandnicadventure/18146/image61.jpg)
I had the same problem. I had to use the (R)ooms menu, and scroll through armok knows how many pages of tables and chairs to find out.I just used dfhack Search to find them in the rooms menu.
The kilns: 3 are located on the top of Pencil_Art's roof, and one in his basement. His house is south and a little east of the pickled plum. It is large, and made of wood.
The smelter is in E.V.'s place, almost due south of the plum. the smelter is on the ground floor and just outside the house. The smithery is in her basement, in the northwest quadrant of her home.
The stone mason's workshop is situated in the stone house packed up real tight against the neighbor's, just north and west of Koreg's mansion.
The fishery is on the roof of the fishery owner's house, almost due east of Koreg's place.
The bone crafting workshop is located directly adjacent to the refuse pile.
The wood burning workshop is on the roof of your renter's rental property, the woodworks is inside the rental property.
The stills are located on the second and third floors of my cramped, squalid shack-tower.
The clothier and weaver are to the west of me.
My renter for milling industry is in my new rental property, south and east of my house.
The kitchen is inside the plum.
So... Ambidextrous is dwarfed and a militia captain, which gives him the ability to sponsor an industry (fishing), but neither he nor his sponsor have any legendary skills, so how many tiles is he allotted? I'm not sure on the relative ranking of nobles.militia captains and other immediately available nobles get 10 extra tiles.
Granite 1 205
Sometimes history needs men of honor. Heroes and the like. Dwarves who do the right thing when it seems impossible. Other times it needs dwarves with teeth. Dwarves who do the necessary thing when it seems the world may be a darker place for it. Dwarves like me. Justifications are ,I think, things reserved for those with the luxury of being on the right side of history. I have no delusions. I suspect I'm just another villain in a tale that's seen too many but when I am remembered as a monster I will take solace in the fact that the remembering will be done in the seat of the empire I've forged. Where are your heroes Nevetaxed?
Where are those who looked down their noses at me across marble desks when I spoke of my dream? Where are those who cursed me as a tax cheat and little else of substance? Where are those who scoffed at the sight of my manor? Again it falls to me to lead Nevertaxed and protect this burgeoning refugee colony from danger.
To the west corpses bake in the sun as winter temperatures begin to leave us and a dog bawls half crippled rewarded for it's bravery with stab wounds to both forward legs. To the north the stocks are choked with beds and doors for houses that have not been built and the trade depot iTs coated with the slimy yolks of a feather tree as some sort of elvish joke. To the east the Hawkstockade is littered with the teeth and digits of Ilral, husband of Maologin who died mad from the horrors of this place and a child sobs unintelligably motioning towards the stump of his arm. In the center of our town the Queen works in the fields satisfied with having once in her life expreienced dirt under her nails while passersby keep one eye on the militia captain muttering to himself about his threadbare clothes. Here in the south workers labor day and night hauling clay INTO Silverplum mine because of what I can only assume is some sort of clerical error as layabouts help themselves to my private store of food and drink.
Tommorrow I resolve the clothing situation, I plot the murder of my enemies, I listen to the concerns of every dwarf in this settlement, and I bolster the militia to defend against goblin attack. Today however I walk into the Pickled Plum stand on a chair, and announce my victory in the mayoral election to the surprise of the sitting mayor the King Consort and every dwarf with no memory of any election being announced. There's some public outcry to be expected but if Koreg Hawkblockades the First can't rig an election someone's impersonating him.Welcome, dear reader to Granite 1st 205 and the Third Reign of Koreg Hawkblockades the First.
I always have at least one full day off each week, and every other weekend. I can play on those days, and with my i7 bruising through the tissue and tearing the fat, I can crank out a year in a solid day's play.
I have too much invested to give up now.
No, I have a stand up job now, not a sit-down job. And the fat is melting off from physical exercise.
My rig is a 3.2ghz Intel i7 with 8gb of ram running linux mint. DF_linux can chew even big worlds with lots of items at playable speeds just fine on it.
How's the wood business coming btw?
titles say this needs overseers. I wanna go!You get a turn, I'd like to give Wierd a chance to start updating but if he doesn't this turn may be yours.