Bay 12 Games Forum

Dwarf Fortress => DF Community Games & Stories => Topic started by: Broseph Stalin on November 18, 2014, 06:03:19 pm

Title: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on November 18, 2014, 06:03:19 pm
Nevertaxed
Duty Free Baby!


In the year 198 an ambitious tax cheat struck out with a team of six settlers to create an above ground dwarven settlement in a savage subarctic shrubland with a few handfuls of ratweed a few barrels of ale and a dream of creating the new Mountainhome. This is the story of how they all died horribly.


Quote

(http://i.imgur.com/miA1lyd.png)

You are expected to have read these rules, if you violate the rules on your turn your turn will be skipped over and the save reverted.

* Standard one year turns, after three days without an update or explanation your turn will be skipped and any updates will be stricken from canon.
 
* Try to base your decisions on RP significance rather than efficiency or metagaming.

* Dwarfed players are invited to post their own journals.

* Dwarves have been given access to above ground crops

* Kaypy's Display Case (http://www.bay12forums.com/smf/index.php?topic=57243.0) has been added





Overseer Succession

Turn CompletedTurn SkippedTurn In ProgressAwaiting Turn
1. Broseph Stalin
2.Wierd
3.
4.
5.
6.
7.
Dwarfing List
DwarfedDeadAwaiting Dwarfage
1. zubb2  (No Preference)
2. Baffler (Jeweler, Craftsdwarf)
3. Lord_lemonpie (Animal Trainer, Ranger)
4. neblime
5. Ambidextrous (Mason, Engraver)
6.Onod Itlud
7.Beneviento (Weaver Clothier)
8.Taupe (Cook)
9.AsanW (Armorsmith)
10.Hostergaard

Read Year One (http://www.bay12forums.com/smf/index.php?topic=145805.msg5828413#msg5828413)
Read Year Three (http://www.bay12forums.com/smf/index.php?topic=145805.msg5884167#msg5884167)
Read Year Four (http://www.bay12forums.com/smf/index.php?topic=145805.msg5963092#msg5963092)
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 18, 2014, 06:09:10 pm
yo.  INterested.
Title: Re: [Interest] Farming Village Bloodline
Post by: Pencil_Art on November 18, 2014, 06:14:04 pm
Hurro. So can there be something like a quarry where ores will be mined for the metalsmithing industry? If so, how would it work?
Would random people work in it, or would the owner be the only one allowed to mine?

Sounds like an interesting idea.
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 18, 2014, 06:19:42 pm
Hurro. So can there be something like a quarry where ores will be mined for the metalsmithing industry? If so, how would it work?
Would random people work in it, or would the owner be the only one allowed to mine?

Sounds like an interesting idea.
Like a query.  An open air mine that follows the rules of the game.
Title: Re: [Interest] Farming Village Bloodline
Post by: Pencil_Art on November 18, 2014, 06:32:58 pm
A query?
Spoiler (click to show/hide)
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 18, 2014, 06:39:45 pm
Hurro. So can there be something like a quarry where ores will be mined for the metalsmithing industry? If so, how would it work?
Would random people work in it, or would the owner be the only one allowed to mine?

Sounds like an interesting idea.

Anybody would be able to mine. Working in an industry is the equivalent of working for the notable who runs it. I was imagining a no mining fort but I'm not really committed to it if the consensus is that it would be more fun.
Title: Re: [Interest] Farming Village Bloodline
Post by: Pencil_Art on November 18, 2014, 09:47:01 pm
Right
Title: Re: [Interest] Farming Village Bloodline
Post by: wierd on November 18, 2014, 10:07:56 pm
Metal industry does not "explicitly" need mining.  Metals can be obtained 2 other ways.

Goblinite (More dwarfy, especially with THESE rules)

Trade (but somebody would have to own the depot, to stay in agreement with the rules-- Sadly, "Merchandising" isn't one of the listed ownership industries!)

Will the site have surface access to magma, or will all industries require wood?
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 18, 2014, 11:13:44 pm
Metal industry does not "explicitly" need mining.  Metals can be obtained 2 other ways.

Goblinite (More dwarfy, especially with THESE rules)

Trade (but somebody would have to own the depot, to stay in agreement with the rules-- Sadly, "Merchandising" isn't one of the listed ownership industries!)

Will the site have surface access to magma, or will all industries require wood?

No magma just coal. Previous forts in this style were done to simulate paralyzing metal scarcity and completely dependent on trade.

http://www.bay12forums.com/smf/index.php?topic=110996.0
http://www.bay12forums.com/smf/index.php?topic=122896.0


I'll update Warehouse to include trading post.

edit: Also added Hospital (duh) and turned clay to Stone which includes all hard rock workshops and pottery.
Title: Re: [Interest] Farming Village Bloodline
Post by: Timeless Bob on November 19, 2014, 05:50:42 am
He meant Quarry (http://en.wikipedia.org/wiki/Quarry).

Be sure to add the [PERMITTED REACTION:DISPLAY_CASE] to your dwarf entity or the custom building won't work.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 19, 2014, 09:41:13 am
He meant Quarry (http://en.wikipedia.org/wiki/Quarry).

Be sure to add the [PERMITTED REACTION:DISPLAY_CASE] to your dwarf entity or the custom building won't work.

I'm an avid user but for anyone observing it's [PERMITTED_BUILDING:DISPLAY_CASE] that allows it to be built.
Title: Re: [Interest] Farming Village Bloodline
Post by: zubb2 on November 19, 2014, 10:31:58 am
Dwarf meh.
Title: Re: [Interest] Farming Village Bloodline
Post by: Baffler on November 19, 2014, 10:34:38 am
Yeah me too. I'll grab any dwarf from the first or second migrant waves. preferably a jeweler, but if that isn't an option then any ol' craftsdwarf will do.
Title: Re: [Interest] Farming Village Bloodline
Post by: Lord_lemonpie on November 19, 2014, 10:46:53 am
Lovely idea! I'd like to get dwarfed as an animal trainer or ranger :3
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 19, 2014, 10:56:28 am
Vote for where we'll embark.
Title: Re: [Interest] Farming Village Bloodline
Post by: Pencil_Art on November 19, 2014, 03:47:42 pm
Righty-ho. Looks like Shrubland and Untamed Wilds is winning
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 19, 2014, 03:57:42 pm
In two hours and 3 minutes the poll closes and we strike earth.
Title: Re: [Interest] Farming Village Bloodline
Post by: Pencil_Art on November 19, 2014, 03:59:43 pm
ok
Title: Re: [Interest] Farming Village Bloodline
Post by: Pencil_Art on November 19, 2014, 04:01:12 pm
I might be up for a turn
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 19, 2014, 06:03:17 pm
Poll locks with 3-2-1 in favor of Shrubland and 4-2-0 in favor of Untamed Wilds.



Will open pit mining be allowed?
Title: Re: [Interest] Farming Village Bloodline
Post by: WillowLuman on November 19, 2014, 06:10:44 pm
I'd be up for a turn, especially a few years in once the complicated rule-based stuff is already somewhat established. I'd screw it up/take too long if I had to set it up.

Though they can't be spammed, are traps allowed? Taming things is always fun/profitable.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 19, 2014, 06:23:43 pm
Traps are allowed, trapping is very villagery.

Also the poll is open.
Title: Re: [Interest] Farming Village Bloodline
Post by: wierd on November 19, 2014, 07:16:19 pm
Traps require mechanics workshops, which are not listed in the ownable industries.  I suppose they could be shoe-horned in under the stone industry though.

That opens the doors to other kinds of constructions that are not listed though, such as waterwheels and windmills and the like.

I presume that there is a moratorium against devices that make the goblin home invaders into petty nuicances though.  No bottle-A-Goblin instant cagetraps, no atomsmashing bridges, etc. With climbing being a mechanic, I suppose dropping into a 1z deep spike pit is semi acceptable, since a good number will survive and climb out super pissed off, but that needs the game organizer's say in the matter.

if I wasn't sitting behind a tethered cellphone on a weaksauce laptop at the moment (Helping my sister get her house ready before her baby is due) I would want to play, but meh. I will just watch discretely.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 19, 2014, 07:34:47 pm
Traps require mechanics workshops, which are not listed in the ownable industries.  I suppose they could be shoe-horned in under the stone industry though.

That opens the doors to other kinds of constructions that are not listed though, such as waterwheels and windmills and the like.

I presume that there is a moratorium against devices that make the goblin home invaders into petty nuicances though.  No bottle-A-Goblin instant cagetraps, no atomsmashing bridges, etc. With climbing being a mechanic, I suppose dropping into a 1z deep spike pit is semi acceptable, since a good number will survive and climb out super pissed off, but that needs the game organizer's say in the matter.

if I wasn't sitting behind a tethered cellphone on a weaksauce laptop at the moment (Helping my sister get her house ready before her baby is due) I would want to play, but meh. I will just watch discretely.
Mechanics is currently under stone, if we're playing with open pit mining it should be it's own industry but if we're not then it would consume a notable and be usable maybe once or twice a year.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 19, 2014, 10:57:47 pm
Poll has been altered and votes have been reset to reflect that. The purpose of "don't pierce the aquifer" to clarify that mining should be totally prohibited but if we want to mine there's no logical reason to be limited to quarrying. When I say subsurface mine I mean a set up sort of like this:
(http://i.imgur.com/T9j2YP9.png?1)

Basically anything set up like a mine and not like a fort. There would still be NO use of subterranean squares except for mine carts and tracks. No storing things in the tunnels no temporary dormitories no workshops.



Poll locks in nine hours.
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 19, 2014, 11:37:56 pm
I'm interested.  Please put me on the overseer list.

Is there a modified Noble position of "Overseer", for clarity?
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 19, 2014, 11:42:48 pm
I'm interested.  Please put me on the overseer list.

Is there a modified Noble position of "Overseer", for clarity?

There is not, normally I would add one then regen but since noble positions are valuable now it would be like adding embark points.

Also: Huge fan of Littlest Cheese Maker
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 12:02:33 am
I'm interested.  Please put me on the overseer list.

Is there a modified Noble position of "Overseer", for clarity?

There is not, normally I would add one then regen but since noble positions are valuable now it would be like adding embark points.

Also: Huge fan of Littlest Cheese Maker

Well, since the previous overseer gets kicked out and replaced by the next overseer, they'd only be a Noble for the space of a year.

Buuuut...I suppose it's not really a necessary position anyways.

Also: Huge fan of The Increasingly Tragic Tale of Dumplin
Title: Re: [Interest] Farming Village Bloodline
Post by: Timeless Bob on November 20, 2014, 02:39:37 am
Overseers could be the 'foremen' of certain projects - so the 'foreman' of one project would still be around for that project until it was completed, but overlapping projects could have different foremen all working simultaneously.  Obviously, foremen would have to have their own offices...
Title: Re: [Interest] Farming Village Bloodline
Post by: neblime on November 20, 2014, 03:09:30 am
can I be dwarfed

and maybe a reserve overseer if someone drops out?  Wouldn't really want to commit to gauranteed overseer spot
Title: Re: [Interest] Farming Village Bloodline
Post by: Ambidextrous on November 20, 2014, 04:09:35 am
Hmm, I'd like to see where this goes.
Can I be dwarfed as a mason or engraver?
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 08:04:18 am
 5-2-0 Subsurface mining is in.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 09:03:25 am
Regenned with Overseer noble, rules for overseers added, rules for industries updated to reflect subsurface mining. There are now 21 industries
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 10:40:07 am
I am concerned about the survivability of the fort town, since there are no walls or gobottlers cage traps.  Are military Dwarves the only way to stop invasions?  No wooden palisades or the like?
Title: Re: [Interest] Farming Village Bloodline
Post by: WillowLuman on November 20, 2014, 11:15:02 am
Can I take a turn after ES?
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 11:16:18 am
I am concerned about the survivability of the fort town, since there are no walls or gobottlers cage traps.  Are military Dwarves the only way to stop invasions?  No wooden palisades or the like?

That's an excellent thing to be concerned about. There are still houses and noble estates to offer very limited defense options. Any noble estate can have a perimeter wall/drawbridge setup and a dwarven home can be protected against non building destroyers with a door. Because basements offer limited storage surviving under lockdown for any length of time is next to impossible. Battles tend to be VERY bloody instead of a siege meaning "pull the lever, maybe assemble the militia,business as usual" it means "PANIC! NO DEAR GOD WHAT DO I DO!?" It's atrociously unpleasant. 
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 20, 2014, 12:09:36 pm
I think people misread the poll and made the wrong choices  >.<
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 12:12:57 pm
I think people misread the poll and made the wrong choices  >.<

what do you mean
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 20, 2014, 12:14:28 pm
They all meant to choose 'no mining' or 'quarry mining' only.
Title: Re: [Interest] Farming Village Bloodline
Post by: MDFification on November 20, 2014, 12:27:30 pm
If no communal property is to be a thing, I recommend you build a castle, assign it to your baron/count/duke, fill it with food and retreat all the villagers into it during sieges.

Shit just got medieval.
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 12:28:49 pm
They all meant to choose 'no mining' or 'quarry mining' only.

Not I.  Twisty turny mines for the sole purpose of digging up minerals and such seemed very industrious to me.

As long as the entrance is hacked into the side of a hill, and they don't breach the cavern.
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 20, 2014, 12:34:27 pm
Okay.  I wish we had some cave-in mechanics, some instability issues and whatnot.

---

Can you upload the world?  We could pick sites . . .
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 12:38:59 pm

Not I.  Twisty turny mines for the sole purpose of digging up minerals and such seemed very industrious to me.

As long as the entrance is hacked into the side of a hill, and they don't breach the cavern.

Should I just remove the caverns?
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 12:53:57 pm
Okay.  I wish we had some cave-in mechanics, some instability issues and whatnot.

---

Can you upload the world?  We could pick sites . . .
Spoiler (click to show/hide)

This is the site I'm thinking about it's got generally good conditions and I've already got a small narrative built around it. I'd really prefer if we use it but if the group doesn't like I'll post the world and we can select it like that. 



Edit: This is the story I'm working with currently

The following is a transcript of a parchment found neatly rolled and sealed with [color of favorite material] wax and a copper coin pressed into the seal.

Quote
To whatever bureaucrat, administrator, notary or other such stooge may find this letter:

You are an idiot and I hate you. Please enjoy the affixed as my generous and voluntary contribution to His Majesty's Tax Service. May you and everyone you love fall into a burning coal seam and may the molten contents of your coin purse fuse with your seared flesh.


-Sincerely yours Koreg [Lastname]



I am assuming that you are not by chance the specific ingrate who spent several months wasting my time and drew up the terms of taxation for my proposed expedition and as such may benefit from a more complete explanation

I am Koreg and it is my destiny to build the greatest dwarven settlement of our age. My dream of our people realizing their glory has been sabotgaed by your incompetence and insistence on following every fragment of bureaucratic minutia. I paid your idiot fees and underwent your idiot inspections and waited for your idiot institutions to pass around writs, contracts, commissions, and all other manner of idiot documents until you returned to me with the disgusting rate at which my new fortress would be taxed.

I decline to be robbed of my dream or my fortune and I shall now explain to you precisely why your and an idiot and I am not. I'm sure you know that everything east of the Balanced Lake and north of the mighty river Distantpearl is ,as a matter of our tenuous peace, the domain of the elves of Mithithiu ,that is the forest retreat of Ringsnarled if you are too stupid to have learned the language of our enemy.  You may also know that that the frozen wastes of the Cyclopean Tundra are treated by the elves of Mithuthithu as an impassable barrier. What I suspect you do not know is that further north, beyond the Cyclopean Tundra, a freak weather phenomanae (the details of which I will not deign to explain to you) results in a small temperate region that is thoroughly untouched by dirty elven hands.

This land is completely outside dwarven influence meaning it cannot be subject to dwarven law. 'But wait', I'm sure the words are forming inside your cramped skull and your thick tongue is already coating them drool and stupidity in preparation to dash my valorious ambitions once again, 'Dwarven fortresses are codified in our laws as being dwarven land! Should you build a fortress in this region you would still be forced to pay into the fund which allows me to purchase the goats I use for companionship and further still it would violate our agreement with the elves who I am too fearful to wage righteous war against.'


Don't worry your tiny head, you see Dwarven law has a specific definition of “Fortress” and I have determined that I have no interest in building one. Instead, I plan to found a village. This brings me to my next point of order:


I hereby renounce my citizenship


Clearly there is no possible way you to steal the wealth of a village (not fortress) created by a non citizen in land you have no claim to. This will technically be an encroachment onto elvish land but it is so thoroughly unutilized by them that I can't imagine they'll raise a fuss and may not even be aware it's technically theirs. Your draconian extractive institutions of taxation and coercion have exhausted my patience with you and in time you will learn to recognize your mistakes when other enterprising and dynamic personalities leave your ridiculous laws and traditions behind. But fear not, as Overseer and Supreme Leader of this new society I extend you my warmest wishes and open my arms to welcome any of your civilization who wish to live among true dwarves and free from financial tyranny. Further, should the king come to the new seat of my power himself and request residence I shall consider affirming my citizenship once again to grace your pathetic civilization with my brilliance.

Good Day.
Title: Re: [Interest] Farming Village Bloodline
Post by: Lord_lemonpie on November 20, 2014, 01:19:40 pm
Looks like a fine place to me! Is there a lot of elevation?
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 01:29:07 pm
Looks like a fine place to me! Is there a lot of elevation?

0000
0000
0000
0000

Perfectly flat.
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 20, 2014, 01:30:35 pm
:o
Are ballistas illegal?  Or catapults, given the apparent abundance of rock?
Title: Re: [Interest] Farming Village Bloodline
Post by: MDFification on November 20, 2014, 01:35:10 pm
:o
Are ballistas illegal?  Or catapults, given the apparent abundance of rock?

I see no reason they shouldn't be. Except that we're apparently an anarcho-capitalist commune with no projects designed fr communal defense apparently. If we're gonna play like that, every dwarf should have a crossbow at all times.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 01:38:00 pm
:o
Are ballistas illegal?  Or catapults, given the apparent abundance of rock?
I'm going to say siege weapons are fair game but only on noble properties.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 02:27:30 pm
http://imgur.com/a/8zZGw

Overseers, pick your dwarves and their skills quick and let's strike earth.
Title: Re: [Interest] Farming Village Bloodline
Post by: WillowLuman on November 20, 2014, 02:33:28 pm
I'll pick Alath Chambercages, make him a woodcutter/carpenter.
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 02:47:20 pm
Atis Zegkilrud, the Engineer.  5 to Mechanics, 4 to Architecture, 1 to Masonry.
Title: Re: [Interest] Farming Village Bloodline
Post by: wierd on November 20, 2014, 02:52:48 pm
Damn... Dodok Silverclear looks like my kind of dwarf. A total jackass (and terrible manager.)

I wish I had the time to play. :( Would take glassworker or ceramicist.
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 20, 2014, 02:55:50 pm
Ill take altath pk 'Chambercages' and he will make a fine proficient animal trainer with skill in the leathercrafting as well.

(5) animal training
(3) leather crafting
and a side of either bone crafting or butchering, tanning.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 02:57:30 pm
Ill take altath pk 'Chambercages' and he will make a fine proficient animal trainer with skill in the leathercrafting as well.

(5) animal training
(3) leather crafting
and a side of either bone crafting or butchering, tanning.

Hugo grabbed him first
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 20, 2014, 03:01:42 pm
Aban Calmoars then?
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 03:07:46 pm
Aban Calmoars then?
Done. How long should we wait for Pencil_Art?
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 04:35:41 pm
oops, look what i did instead of doing the next update for TLCM

(http://33.media.tumblr.com/120bafcbd95e0374b8115da74804c6e1/tumblr_nfcx646X5t1rs5f3po1_1280.png)

Spoiler (click to show/hide)
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 05:04:48 pm
oops, look what i did instead of doing the next update for TLCM

(http://33.media.tumblr.com/120bafcbd95e0374b8115da74804c6e1/tumblr_nfcx646X5t1rs5f3po1_1280.png)

Spoiler (click to show/hide)

Wow that makes this really suck. See, it turns out that in 4.17 smelting was completely broken and I didn't know this while doing all the preparations. I struck earth moments ago and noticed 4.18 immediately after. So I'm going to regen (same seed) but that means we need to pick dwarves again.
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 05:07:48 pm
:(

Its fine, i understand...its...not like i was already attached to that dwarf, or anything...
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 06:25:53 pm
http://imgur.com/a/fCHeG

Okay let's take another crack at it.
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 06:30:45 pm
Bim Eshtanilun, the Smith.  3 to Blacksmithing, 3 to Weaponsmithing, 2 to Metalcrafting,  2 to Armorsmithing.  Please enable Furnace Operation after embark, too.
Title: Re: [Interest] Farming Village Bloodline
Post by: pisskop on November 20, 2014, 06:33:10 pm
Stakud Ancientboulder the doctor. 

1 Diagnose
1 appraiser
 doctor skills
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 06:34:01 pm
Stakud Ancientboulder the doctor.  By that I also mean bone carver.

Specific skills?
Title: Re: [Interest] Farming Village Bloodline
Post by: WillowLuman on November 20, 2014, 06:35:20 pm
Dibs on Stakud Ancientboulder, 2 to woodcutting, 4 to carpentry, 4 to axeman. DAMNIT

I can just see that line spoken sadly as he looks over some huge disaster. "It's so great when everybody just gets along..."

Ast Scaledpage, then. Same skills.
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 06:50:10 pm
I know pencil_art hasn't picked his dwarf yet but he hasn't been on all day and I'm very concerned I'll get a sudden crash while lingering precariously on the unsaveable embark screen so I'm going to assign skills to the last three dwarves and he can pick one when he shows up.
Title: Re: [Interest] Farming Village Bloodline
Post by: evictedSaint on November 20, 2014, 06:57:42 pm
I know pencil_art hasn't picked his dwarf yet but he hasn't been on all day and I'm very concerned I'll get a sudden crash while lingering precariously on the unsaveable embark screen so I'm going to assign skills to the last three dwarves and he can pick one when he shows up.

Sounds like a plan, just pick skills that are useful for a starting embark.  And please hurry, I'm getting dangerously attached to this new dwarf and if your computer crashes I don't know if my little heart can take it. ;_;
Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 07:10:32 pm
Sounds like a plan, just pick skills that are useful for a starting embark.  And please hurry, I'm getting dangerously attached to this new dwarf and if your computer crashes I don't know if my little heart can take it. ;_;
Embarked and saved. You have no idea the twinge of panic I felt every time I had to hit escape on the embark screen and was convinced it would kick me back to the start screen.
Title: Re: [Interest] Farming Village Bloodline
Post by: wierd on November 20, 2014, 07:19:35 pm
Screw it, i'll play. 

I'll take Dastot. I like his conflicted personal morale.  Independence is foolish, but cooperation has little value. Also finds friendship and merrymaking to be of value. Sounds like a lazy ass to me. :D

I'd like to go last if possible.

Title: Re: [Interest] Farming Village Bloodline
Post by: Broseph Stalin on November 20, 2014, 07:34:25 pm
Overseer Succession
Turn CompletedTurn SkippedTurn In ProgressAwaiting Turn

1. Broseph Stalin
(http://i.imgur.com/w3TAAMP.png)
2. Pisskop
(http://i.imgur.com/LaTjgfi.png)
3. Pencil_Art
4. evictedSaint
(http://i.imgur.com/rXJqEiQ.png)
5. HugoLuman
(http://i.imgur.com/hYKwQUy.png)
6. FREE
7. Wierd
(http://i.imgur.com/6cdYIec.png)

The Succession as it currently exists.
Title: Re: [Interest] Farming Village Bloodline
Post by: wierd on November 20, 2014, 08:03:46 pm
I know pencil_art hasn't picked his dwarf yet but he hasn't been on all day and I'm very concerned I'll get a sudden crash while lingering precariously on the unsaveable embark screen so I'm going to assign skills to the last three dwarves and he can pick one when he shows up.

Sounds like a plan, just pick skills that are useful for a starting embark.  And please hurry, I'm getting dangerously attached to this new dwarf and if your computer crashes I don't know if my little heart can take it. ;_;

Since you are getting attached already, I have started doing some MSPaint crazy for you. Sadly, I dont know what Bim is wearing, but I will improvise. So far she looks a bit like a white haired whoopie goldberg with a comb-over.  Umber eyes and copper skin with a sunken look seems to be doing that somehow.



Ok. Sorry for the long wait-- I see Broseph is already underway with the fun.

Here you go EvictedSaint, One MSPaint rendition of Bim SmithHalls in a red pigtail dress.
(http://i186.photobucket.com/albums/x248/wierdw/bim2_zps6e3beb29.png~original)

Doing all that in MSPaint is tireing without a proper mouse, so I got lazy toward the end. Feel free to do whatever with it.
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 20, 2014, 09:43:57 pm
The following is a transcript of a parchment found neatly rolled and sealed with dark brown wax and a copper coin pressed into the seal.
Quote
To whatever bureaucrat, administrator, notary or other such stooge may find this letter:

You are an idiot and I hate you. Please enjoy the affixed as my generous and voluntary contribution to His Majesty's Tax Service. May you and everyone you love fall into a burning coal seam and may the molten contents of your coin purse fuse with your seared flesh.


-Sincerely yours Koreg Hawkblockades



I am assuming that you are not by chance the specific ingrate who spent several months wasting my time and drew up the terms of taxation for my proposed expedition and as such may benefit from a more complete explanation

I am Koreg, the first Hawkblockades and it is my destiny to build the greatest dwarven settlement of our age. My dream of our people realizing their glory has been sabotgaed by your incompetence and insistence on following every fragment of bureaucratic minutia. I paid your idiot fees and underwent your idiot inspections and waited for your idiot institutions to pass around writs, contracts, commissions, and all other manner of idiot documents until you returned to me with the disgusting rate at which my new fortress would be taxed.

I decline to be robbed of my dream or my fortune and I shall now explain to you precisely why your and an idiot and I am not. I'm sure you know that everything east of the Balanced Lake and north of the mighty river Distantpearl is ,as a matter of our tenuous peace, the domain of the elves of Mithithiu ,that is the forest retreat of Ringsnarled if you are too stupid to have learned the language of our enemy.  You may also know that that the frozen wastes of the Cyclopean Tundra are treated by the elves of Mithuthithu as an impassable barrier. What I suspect you do not know is that further north, beyond the Cyclopean Tundra, a freak weather phenomanae (the details of which I will not deign to explain to you) results in a small temperate region that is thoroughly untouched by dirty elven hands.

This land is completely outside dwarven influence meaning it cannot be subject to dwarven law. 'But wait', I'm sure the words are forming inside your cramped skull and your thick tongue is already coating them drool and stupidity in preparation to dash my valorious ambitions once again, 'Dwarven fortresses are codified in our laws as being dwarven land! Should you build a fortress in this region you would still be forced to pay into the fund which allows me to purchase the goats I use for companionship and further still it would violate our agreement with the elves who I am too fearful to wage righteous war against.'


Don't worry your tiny head, you see Dwarven law has a specific definition of “Fortress” and I have determined that I have no interest in building one. Instead, I plan to found a village.

   This brings me to my next point of order:

 I hereby renounce my citizenship to the Tame Gears.

Clearly there is no possible way you to steal the wealth of a village (not fortress) created by a non citizen in land you have no claim to. This will technically be an encroachment onto elvish land but it is so thoroughly unutilized by them that I can't imagine they'll raise a fuss and may not even be aware it's technically theirs. Your draconian extractive institutions of taxation and coercion have exhausted my patience with you and in time you will learn to recognize your mistakes when other enterprising and dynamic personalities leave your ridiculous laws and traditions behind. As of this moment over one hundred and fifty of my dwarven kinsmen join me in this endeavor. But fear not, as Overseer and Supreme Leader of this new society I extend you my warmest wishes and open my arms to welcome any of your civilization who wish to live among true dwarves and free from financial tyranny. Further, should the king come to the new seat of my power himself and request residence I shall consider affirming my citizenship once again to grace your pathetic civilization with my brilliance.

Good Day.


Quote
Granite 15, The First Journal Entry of Koreg Hawkblockades

I have eaten crow. This is not to say my brilliant plan has somehow failed but that seeing it realized has meant that I have consumed the flesh of a carrion bird. Let it be understood I have chosen not to eat metaphorical crow by remaining warm in my bed or paying the absurd tax rate our kingdom imposes upon entrepreneurs and as a result I have been forced to eat literal crow in order to remain in anything resembling acceptable physical condition during our nasty little groups trek through the Cyclopean Tundra. Crow and ratweed were all I could afford after accommodating other expenses, chiefly paying the Unbridled Thunders of Mithuthithu to both leave us the hell alone up here and to give us fair warning should a dwarven war party come passing through.

   I have a few seeds to bring in a crop of grapes, they should make excellent wine but would also be a passable dessert, potatoes hearty eating but I understand they can be brewed for wine. There will also be rye which produces good flour and a good earthy beer that goes nicely with fish or chicken. To give us some semblance of an agricultural economic base I've brought along rope reed, which can be brewed into intoxicating elvish “River Spirits” but is predominantly a source of very soft fibers which can be spun into fairly luxurious cloth and dyed with the red pigment of the hide root.

   I have also purchased a breeding pair of dogs, cats, chickens, pigs, sheep, and a pair of horses to draw the wagon bringing the whole lot to my chosen site. Until we're established we will be enjoying Dwarven Ale, Rum, Wine, and Beer. With the addition of the necessary picks axes stone blocks and anvil that is ,I believe, a faithful assessment of our supplies. Well technically there's also the silver figurine I liberated from the pawn shop where I was previously forced to sell it. It's an heirloom and it simply wouldn't do to leave it behind. There's also [a few drops of ink collect here where the writers quill apparently rested indecisively for a few moments] a single barrel of ceremonial significance.

   I can't say I'm particularly fond of this place. It's very eerie. The timber is truly ancient here. The trees are nine stories tall in some places and as pleasant as the babbling brook seems now I suspect that it will soon drive me mad without properly insulated walls. I am quite pleased that the giant dingoes and wolverine men of rumor are largely imagined. I have seen a skunk and an owl thusfar., and though I'm certain these blasted woods teem with life it seems reluctant to molest our operations as of yet.

   I have a rough plan of how to proceed but I suspect it will be difficult. I take moral objection to the idea of traditional bureaucracy and even if I did not remaining a “Village” and not a “Fortress” for tax purposes means that certain avenues of administration are closed to me. Keeping things in order will require one person whose basic competence has been established in order to preside over the operations of the different aspects of the fortr [this is furiously scratched out] village. I sincerely wish that my boast about our numbers was true. Sadly there are only seven of us and that means ,I predict, slow going.

   There is Wierd who is detestable and lazy ass whose dour nature on this spectacular day has earned my eternal emnity. He has a passing understanding of pottery and herbalism which suggests to me that he has never pursued a true calling. While I desperately need all the help I can get I would not mind terribly if he had frozen to death.

   There is evictedSaint who is a decent enough smith. I find her lack of competitive drive troublesome but I have not yet formed a greater opinion. Her competence with metalwork will be of the utmost importance to our survival and I will endeavor to furnish her with the resources necessary to practice her trade before she begins losing her edge.

   There is also PK whose talents with the medical and administrative arts are both negligible . I also find it very disturbing that his talent with bonecarving so exceeds his talent with any actual medicine. It's nice to see that at least one member of this motley crew can appreciate good decorum.

   HugoLuman is a reasonable enough sort. I am not happy with her views on emotional honesty but she's capable of woodcutting, figthing with an axe, and carpentry. Her skills will be indispensible particularly in the early stages of our development.

   There are two others, a farmer and a miner but neither have graduated to my notice yet. “Strike the Earth” I suppose is how these things normally go.


Spoiler (click to show/hide)
Title: Re: Nevertaxed: Farming Village Bloodline (Overseers Wanted)
Post by: Pencil_Art on November 20, 2014, 10:03:37 pm
Hello?
Title: Re: Nevertaxed: Farming Village Bloodline (Overseers Wanted)
Post by: Pencil_Art on November 20, 2014, 10:04:32 pm
I seem to be being missed. I will just pick whatever dwarf there is left, I suppose.
Title: Re: Nevertaxed: Farming Village Bloodline (Overseers Wanted)
Post by: Broseph Stalin on November 20, 2014, 10:10:22 pm
Take your pick



(Thank god, I've never tried this challenge with the "Dwarfed Player" requirement for notability and it turns out starting with just five industries is pretty awful)
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 20, 2014, 10:22:20 pm
Hurrah for usefulness!
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 20, 2014, 10:28:38 pm
First thing's first. 

We need a townhall.  A nice, defensible building where we can have the trade depo and feast hall (purely for celebrations, of course.  Villagers would much rather eat in their own humble abodes).  We should have plenty of wood for that, I think.  This ancient wood will fell easily and turn into sturdy wooden walls.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 20, 2014, 10:38:45 pm
First thing's first. 

We need a townhall.  A nice, defensible building where we can have the trade depo and feast hall (purely for celebrations, of course.  Villagers would much rather eat in their own humble abodes).

Town hall sounds a little public servicey comrade. That's always my first move but I call it a Tavern under the boarding industry. A nice dining hall and beds for everyone until personal housing gets built. Prevents wild animals or an early tantrum spiral from wiping everyone out in the first month.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 20, 2014, 10:49:06 pm
Hey ES-- Posted the result of a few hours of MSPaintering on the previous page. Not my best work, but you can do whatever you like with it.

I vote "Village Pub"-- We need to give it a name though. Something bombastic and provocative. It would provide a good structure to put the brewery complex inside later.

In light of the "Tax Evasion" theme, maybe something like "The Shafted Taxman", or "The Bastard Publican"-- -- Scratch that-- "The Pilfering Publican"

"Urist got hammered by the Pilfering Publican again."  It works on so many levels.

But we could always go full bombastic and do something like "The Snatchy Goblin."
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 20, 2014, 11:09:31 pm
Broseph:  I didn't get any feedback on Dastot's vocation, other than the characterset image.  Is that a farmer/brewer/herbalist?
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 20, 2014, 11:12:21 pm
Broseph:  I didn't get any feedback on Dastot's vocation, other than the characterset image.  Is that a farmer/brewer/herbalist?
I mentioned it in the first journal entry but it was herbalist/potter. It should have been farmer/herbalist but it isn't because I am an ass and changed one profession set without changing the other so we have no farmer and two potters.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 20, 2014, 11:18:20 pm
Hmm....  Well, That could make an interesting story to think about. 

"Look, I just know what things you can pick that you can eat damnit, that doesn't mean I know how to grow the damned things!"

LOL
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 20, 2014, 11:19:23 pm

I vote "Village Pub"-- We need to give it a name though. Something bombastic and provocative. It would provide a good structure to put the brewery complex inside later.


The Bawdy Saint
The Rusty Coin
The Silver Crow
The Dungeon and Dragon
The Prancing Elf
The Tipsy Dragon
The Deeper Mug
The King's Reprieve  (because we're escaping the king's taxes)
The Pissing Dog
The Don't Go Inn
The Loading Bar
The Hawk Blocker (named after our first overseer, Koreg Hawkblockades) (my personal vote)




Spoiler (click to show/hide)

Looks sweet!  I was gonna give her another art attempt, after I was SURE that we wouldn't be starting over again. >_<
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 20, 2014, 11:24:01 pm
You should totally draw pisskop. "It's so great when everyone just gets along" *looks sadly over the hellhole.*
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 20, 2014, 11:26:14 pm
Second Journal Entry of Koreg Hawkblockades

(there is a bloody thumbprint at the top of the page and the script is more awkward than usual)

I awoke this morning with the impression that a forest giant was storming the fortr [this has been furiously scratched out] village. HugoLuman has worked with frankly upsetting efficiency. I am not schooled in wood but I suspect that in the past two weeks we have gathered as much as we can make immediate use of. She can fell and divide up a massive tree over the course of an hour or two. Blisters and splinters are the order of the day as the woman instructed us all in the basics of assembling a wooden structure and we all pitched in to create the framework of an inn to provide a public space to meet, dine, and sleep.
   I'll need to assign someone to manage it, but I'll worry about that once it's built. For these fleeting hours of peace I prefer to busy myself over lighter subjects, such as what to call this place of respite after it's built. I think “The SilverPlum” would read well on a sign but this may be an issue to discuss with the group. I'm quite looking forward to summer when the trees bloom. I'm not moved by the sight of pretty flowers but I was shocked today to discover that some of these massive trunks are plum trees. The largest plum tree I've ever seen was nearly forty feet tall, some of these specimens are over ninety. I suspect that dwarves have never tasted the fruit of these great trees. I fancy that one day Nevertaxed may be known for it's unique cultivars of plum and the casks of sweet plum wine and tart plum cider. The giant approaches again. Time to put in the floor of the tavern. 
   (http://i.imgur.com/fEtMDU4.png)
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 20, 2014, 11:34:33 pm
You should totally draw pisskop. "It's so great when everyone just gets along" *looks sadly over the hellhole.*

I only have the built-in touchpad in this woefully underpowered laptop. I have much better control with an actual mouse. I am not at home, since I am staying at my sister's place for a while while I help her get everything ready for her baby girl that's due some time next month. Pretty soon I will be lending my airbrush to the task of decorating the little girl's room.  Already did umpteen bazillion loads of laundry and the like.  Gotta clean the catlitter still, and I already steam cleaned the basement carpet. (Her husband doesnt help her with the chores, and she's gotten rather too big to be doing all the housework herself, and had gotten behind.)
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 20, 2014, 11:37:50 pm
You should totally draw pisskop. "It's so great when everyone just gets along" *looks sadly over the hellhole.*

I only have the built-in touchpad in this woefully underpowered laptop. I have much better control with an actual mouse. I am not at home, since I am staying at my sister's place for a while while I help her get everything ready for her baby girl that's due some time next month. Pretty soon I will be lending my airbrush to the task of decorating the little girl's room.  Already did umpteen bazillion loads of laundry and the like.  Gotta clean the catlitter still, and I already steam cleaned the basement carpet. (Her husband doesnt help her with the chores, and she's gotten rather too big to be doing all the housework herself, and had gotten behind.)
Well, was more talking to ES. But congratulations on the impending niece/nephew!
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 20, 2014, 11:41:24 pm
I'll probably draw all starting 7, if this bloodline goes on long enough.

Should we put up a poll for the Inn name?  I vote for "The Hawk Blocker" in honor of our glorious founder.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 20, 2014, 11:49:01 pm
"The Lucky Loophole"
"The Pickled Plum"
"The Five-Star FreeHold Inn"

Just some more ideas
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: pisskop on November 20, 2014, 11:50:44 pm
Multitasking.  Thats why I picked a doctor.  Hes meant to do whatever the first year.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 20, 2014, 11:51:52 pm
I'll probably draw all starting 7, if this bloodline goes on long enough.

Should we put up a poll for the Inn name?  I vote for "The Hawk Blocker" in honor of our glorious founder.

Beat me to the punch I think we should all pick our two favorite pub name.


The Charlatan's Retreat (I like it because it references both where charlatan's go to unwind and a charlatan skipping town) 

Edit: Actually if we just pick one pub name and have two votes each it should take care of the problem of people voting for their own.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 20, 2014, 11:58:36 pm
I'll probably draw all starting 7, if this bloodline goes on long enough.

Should we put up a poll for the Inn name?  I vote for "The Hawk Blocker" in honor of our glorious founder.

Beat me to the punch I think we should all pick our two favorite pub name.


The Charlatan's Retreat (I like it because it references both where charlatan's go to unwind and a charlatan skipping town) 

Edit: Actually if we just pick one pub name and have two votes each it should take care of the problem of people voting for their own.

Yes, let's do that.

Again, "The Hawk Blocker"
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 20, 2014, 11:59:04 pm
I kinda like "The Pickled Plum."

You go to a bar to get pickled, and it looks like our primary booze staple is going to be plum brandy for the forseeable future.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 12:20:51 am
I'd like to post the poll before I go off to bed so let's say ten minutes from this post for any late entries into the Pub naming

Our names:

1. The Charlatan's Retreat

2. The Hawk Blocker

3. The Pickled Plum

Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 21, 2014, 12:21:20 am
Sounds good to me
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 12:32:25 am
Let's Vote!
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 21, 2014, 12:44:56 am
Third Journal Entry of Koreg Hawkblockades Slate 14
(http://i.imgur.com/gKJ6Ibv.png?1)
The floor is nearly done. HugoLuman is beginning to make furniture. Gods I want a bed to sleep in. It's maddening out here in the open. I hate how these damned trees tower over us. Plus in the gray hours of the early morning and evening the damned mosquitoes come out in swarms, they're driving HugoLuman crazy. It's not just mosquitoes out here anymore.


(http://i.imgur.com/QMpwsjz.png)

My experience with animals is limited but I'm confident a group of angry dwarves can kill a few wolves. I've told everyone to keep an eye out for any sort of disturbance. After the pub comes in we'll build HugoLugman's house, she's made all of our progress thusfar possible and I've always believed one good turn deserves another. Then I think we'll begin farming or mining. As it turns out Wierd is not in fact a farmer of any kind, it would seem herbalism simply entails knowing what plants are and the best means of their collection. Normally I would be panicked at the prospect of being without food but the plum and cherry trees are absolutely gargantuan and their yield should meet all of our needs. Our travel rations will last until then.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 21, 2014, 01:33:52 am
Hurrah, more usefulness! It makes me glad to know how much I helped in the beginning, until I died the first time the fort needed something living axed :P
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 01:37:55 am
Hurrah, more usefulness! It makes me glad to know how much I helped in the beginning, until I died the first time the fort needed something living axed :P
I'd say it balances out because until a barracks is built you and the miner are the only people who won't be unarmed if they're attacked.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 21, 2014, 03:06:39 am
Why is the front door of the Tavern open right into the river?  That doesn't seem aesthetically prudent.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 08:42:13 am
Why is the front door of the Tavern open right into the river?  That doesn't seem aesthetically prudent.

If anything it was aesthetically overambitious. I'm adding a small footbridge to the door and I think I'll add some more off to the side as part of the road network leading to the properties north of the brook.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 09:40:48 am
Two hours and twenty minutes left in the poll.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 21, 2014, 11:12:06 am
Just out of curiosity, what is the desired course of action when the dwarven trade liason starts getting insistent about selecting a baron?

Also, having a population a net-worth greater than certain thresholds will also destroy the village status. At what point do we start "4-F'ing" migrants?
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: MDFification on November 21, 2014, 11:44:15 am
Just out of curiosity, what is the desired course of action when the dwarven trade liason starts getting insistent about selecting a baron?

Also, having a population a net-worth greater than certain thresholds will also destroy the village status. At what point do we start "4-F'ing" migrants?

Does the fort have to be kept at village status? I assumed that's just to differentiate the fort from communal Fortresses.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 21, 2014, 11:47:09 am
The backstory was that it was for tax evasion purposes. That means "Legal definitions". ;)

Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 12:07:21 pm
Just out of curiosity, what is the desired course of action when the dwarven trade liason starts getting insistent about selecting a baron?

Also, having a population a net-worth greater than certain thresholds will also destroy the village status. At what point do we start "4-F'ing" migrants?

We do what anyone would do, depend on the low tax-regimes and relaxed policing standards of an island nation.

"We can't be a fortress because this land is a barony of the Ray Islands and they do things a little differently there - this is our baron  he's totally a baron we can't find the commission but we'll send you a copy. We're still a village under their laws and if you want to argue you can familiarize yourself with this fifty pound stack of legal documents, oh sorry your expected back at the Mountainhalls? See you in a year after we've explored more loopholes and hid all of our gold in dozens of foreign banks."


Also poll locked. Very close 6-5-4 race with the Pickled Plum beating out the Hawk Blocker and the Charlatan's retreat as the name for our pub.
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 21, 2014, 12:36:50 pm
Fourth Journal Entry of Koreg Hawkblockades Slate 28

The tavern is done but we're still working on furniture. I placed my figurine on a plinth in the dining area to make it seem a bit nicer. I considered a brief ceremony but I've decided such superstitions may alarm my confederates and it's not as though I'm a believer anyway. I think these trees are making me a bit edgy. They're enormous, I can't even imagine the age and unique conditions this forest would need to grow to these impossible heights. I'm not sleeping well. I have dreams of moose taller than buildings and bears that eat handfuls of dwarves at a time. We've named the pub the Pickled Plum. It sounds like a fine name especially considering that Wierd is so unskilled at farming that picking plums when they ripen will probably be our primary source of drink. He's still a cretin but this is not the worst state of affairs I've ever seen.


Fifth  Journal Entry of Koreg Hawkblockades Felsite 9

[The following is written in a shaky hand.]

The rumors are true.

Spoiler: The Beast (click to show/hide)

I awoke to loud thud and the shaking of branches, on instinct I went outside to help HugoLuman with the newly felled tree but I only pure terror stopped me from screaming at what I saw. When I looked across field I saw a massive owl drinking from the stream. I thought it was just early morning haze clouding my mind but the others quickly corroborated my account. I've become quite skilled at judging size from all this fortr [the paper has badly torn where the writer angrily scratched this out] village planning. It was about six feet tall when it stood and it's wingspan was nearly twenty feet. I'd hoped to postpone it for as long as possible but there's no other choice, the rite must be preformed now before it's whole bloody parliament show up and swallow this village whole.


Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 21, 2014, 12:46:26 pm
Miner + Axeman (https://www.youtube.com/watch?v=L2RPBVVIxOY) time? Though then again, there's the "squads need 10 people" rule.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 12:48:35 pm
Miner + Axeman (https://www.youtube.com/watch?v=L2RPBVVIxOY) time? Though then again, there's the "squads need 10 people" rule.

That rule only says that "militia captain" can be treated as a noble position but only when a squad is full. 
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 02:35:49 pm
I'm desiging Noble Estates right now what does everybody think of this basic model?


Spoiler (click to show/hide)
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 21, 2014, 03:43:02 pm
Thats a huuuuuge tract of land for one dwarf. 15x15 tiles???  Besides, i figured we'd design our own estate and not really stick to a model (though z level restriction will still be honored).

Maybe we should limit the floor space of any noble estate to 81 or 100 or 121 tiles or so (maybe even increasing with their rank? But DEFINITELY no more than 121, max (and thats still very generous).  Otherwise, our entire map will consist solely of noble estates).  That way, they can still build a unique estate, but it doesnt have to be square or standard.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 21, 2014, 04:17:58 pm
Yeah, 11x11 might be better. Though towers might be as "unvillage-ey" as building underground, at some point we're going to have to rely on Z levels, I think. Also, what purpose serves the ballista on the roof?
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: pisskop on November 21, 2014, 04:21:38 pm
well, it looks cool, even if it wont hit anything off its zlevel!

I think that we shouldnt out a hard cap on building size, but ask that it bereasonable.  for instance, the baron/duke/king will have the largest building.  Most nobles will have a room the size of the tavern.  etc.  Most of the regular workers dont need more than a 3x3 space (so 5x5 housing), etc.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 21, 2014, 04:24:59 pm
Indeed.. I'd be more apt to install pressure plate activated glass discs of doom instead of a ballista.  Ballistae require an operator, and unless all the notables end up with seige operating skill, they wont hit shit. :P Besides, being on the roof puts the ballista at an even greater disadvantage for actually hitting anything.

I do like that there is enough room for farm plots, and possibly for a random tree to grow.  While we cant actively plant trees yet, we can allow them sufficient space to grow of their own accord, and can hedge the bets in our favor by examining the saplings, and if we dont like the kind, putting a floor on top then deconstructing to remove the sapling.  This lets us get a round-about way of getting a backyard fruit or nut tree. Since such trees only eat 1x1 tile (usually), they can co-exist with a farm plot nicely.

I dont mind too much, but worries about running out of space in which to build the resulting urban sprawl is a valid concern. However, such civil planning is usually unheard of in actual village evolution.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 21, 2014, 04:33:57 pm
That may be, but irl villages usually have more room to expand.  In our game, we can't due to the borders. 

I vote that:
peasant (non-notable average dwarf) has 25 tiles of floor space
citizen (non-notable player character) gets 49 tiles 
minor notable gets 81
major notable gets 100
king (???)  gets 121
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 21, 2014, 04:42:18 pm
Perhaps replace the ballista with a catapult? That way the height is an advantage.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Timeless Bob on November 21, 2014, 06:25:46 pm
What you need are "zoning laws", with parcels of land requiring a certain amount of riches or influence to be sent up the chain to the Mountainhomes.  Now, obviously, a "homesteading initiative" drew these villagers out here in the first place, so each of the seven "freeholders" would be given a parcel of land (or two parcels for the expedition leader), to divide as they see fit.  1x1 embarks are 48x48 squares (2,304 total), so you can easily find out how many squares of land exist on the map by multiplying the number of embark squares by 2,304.  This would also give you guys an idea about having a basic economy, because the ability to use "squares of land" could be bought and sold in-forum for relative riches. (Which is basically what the feudal economy was founded on anyway, so this works in-theme too.)  Rights to the use of land would of course be more or less worthy if they've been "improved" or are still just vacant lots, so the ownership of some land would be "worth more" than the ownership of other ones.  After all, rent is just buying a limited use of a specific size of property, so each "plot" of land might have to have it's "use-rights" bought before it could be used - first from the Mountainhome via caravan tribute (offered as a gift to the caravan) and later from land-owners who have bought use-rights.  That would keep the "sprawl" from happening too quickly - not until somedwarf or other was able to create enough of a surplus to buy more parcels from the Mountainhome or had goods they could trade "in rent" to some other land-owner to buy use-rights to other parcels of land.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 06:38:45 pm
Well the general idea was that the vast majority of the land would be owned by a very small number of people, the industries would be integrated into the property, and that the shlubs would be forced to live on increasingly claustrophobic smatterings of unclaimed turf.
No matter, three new space efficient designs:
Spoiler (click to show/hide)
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 21, 2014, 06:38:51 pm
-snip-

This is actually a really good idea.  Shall we say each of the seven gets 64 squares (or however many we vote on as a fair amount) for their own private development, as well as minor notable status?  More property can be granted if they produce something worthy (arming a garrison with freshly smithed weapons, clearing the woods and clearing the land for development, successfully negotiating a trade deal, etc.  We can vote on worthiness in the thread), or if they rise in notability status, or if they get a lease/rent it.

How big was our embark area, by the way?

-snip-

That doesn't make me think of a village/town, though.  It makes me think of a monarchy.

We came to this land because we believed that every dwarf deserved the opportunity to make a living based on their own hard work.  No dwarf should be taxed; the fruits of a dwarf's labor is his and his alone!  It's in the very name of our humble town, "Nevertaxed"!  Doesn't the vast majority of dwarves paying rent to the few landowners recreate the very same thing we sought to escape?!
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 08:27:52 pm







This is actually a really good idea.  Shall we say each of the seven gets 64 squares (or however many we vote on as a fair amount) for their own private development, as well as minor notable status?  More property can be granted if they produce something worthy (arming a garrison with freshly smithed weapons, clearing the woods and clearing the land for development, successfully negotiating a trade deal, etc.  We can vote on worthiness in the thread), or if they rise in notability status, or if they get a lease/rent it.

How big was our embark area, by the way?

 36,864, I'd already measured it out the stupid way. You can shift+direction 19 times with from one side to another with one tile left so that's 192^2 and 2304*16 confirms. Land as a reward based on character performance is literally the most awesome thing I've heard all day. We could all start with 50 squares (25 for being citizens x2 multiplier for being our fantastic selves) then stake out our claims on the site map.


That doesn't make me think of a village/town, though.  It makes me think of a monarchy.

We came to this land because we believed that every dwarf deserved the opportunity to make a living based on their own hard work.  No dwarf should be taxed; the fruits of a dwarf's labor is his and his alone!  It's in the very name of our humble town, "Nevertaxed"!  Doesn't the vast majority of dwarves paying rent to the few landowners recreate the very same thing we sought to escape?!

I personally came for the anarchocapitalist land grab but it occurs to me that a large property holding might attract the attention of the IRS.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 21, 2014, 09:01:03 pm
I personally came for the anarchocapitalist land grab but it occurs to me that a large property holding might attract the attention of the IRS.

Hawkblockades jammed a broken stick into the ground, grumbled, then foraged around for another one.  Meanwhile, the other six dwarves watched on, growing more and more uneasy as his bizarre behavior continued.  He'd been at it for days now, and showed no signs of stopping.  The others had ignored his behavior at first, but now they were starting to get worried.  "Hey there, Hawk...maybe you should take a break," Saint suggested, her toolbelt jangling with tongs and hammers.  "You haven't slept in days."

"She's right," Wierd added, dropping a basket of foraged plants at his feet.  "This can't be healthy.  At the very least, let us help you with whatever it is you're doing."

"NOOOOOO," Hawkblockades screamed, foaming at the mouth.  He flailed a broken twig about, fending them off.  He took care not to knock over the twig he'd just planted, but otherwise he spun about with reckless abandon.  "THIS IS MY LAND! MINE! ALL MINE, YOU HEAR ME?!  MINE!!!"

The rest of the dwarves watched on patiently as he hopped about, waiting until he calmed down enough to jam another stick into his make-shift fence.  The line of twigs shoved into the dirt encompassed nearly the entire embark area, including the land they were all currently standing on.  Hawkblockades continued on, mumbling to himself in a deranged fashion.  "You'll see.  They think they can just tax the living beard off my face, do they?  Well, let's see how they like it when this entire fortr - I mean, VILLAGE - is my own private property! Ah ha!  Ha ha ha! AHAHAHAHA!  YES! FINALLY!!!"

Hawkblockades jammed the final stick into the ground, completing his fence.  It'd taken him days, but he'd finally marked his territory.  This entire section of undeveloped woodland now belonged to him.  Turning to his fellow dwarves, he roughly shoved out his hand and gave them a crazed smile.  "Now that you're all standing on MY PROPERTY, I have the right to charge you rent!  Now pay up, that's a hundred gold coins a day from each of you!"  The remaining six sane dwarves looked at one another, then silently turned back towards Hawkblockades.

"We're not doing that," Hugo said evenly.  Hawkblockades' crooked grin fell, and then his face suddenly contorted with rage.

"No, you have to.  I own this!  ALL OF THIS IS MINE! DON'T YOU UNDERSTAND??  MINE MINE MINE MINE!"  He hopped in place, stomping the ground beneath his feet in abject fury.  "MIIIIIIIIIIIIIIIIIIIIIIIIIIIIINE!"

The others turned away, heading back to the Pickled Plum.  They'd wait for Hawkblockades to finish his temper tantrum, then discuss a fair way to divide the land over a pint of Plum Brandy.  After all, they wanted their little village to be successful, and it was difficult to attract migrants when they'd just be going from one over-taxing tyrant to another. 

Much, much later, after night had fallen and Hawkblockades had gone from screaming about anarchocapitalism to running from giant hallucinated owls, the group had come to a decision.  Those who brought industry to their little town would be given a small parcel of land in exchange for their service, with the opportunity to gain more through their own hard work and dedication.  They celebrated the successful conclusion of Nevertaxed's very first Town Hall Meeting with another round of brandy, ignoring the faint screams of a single crazed dwarf demanding rent from an owl that simply did not exist.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Timeless Bob on November 21, 2014, 09:02:42 pm







This is actually a really good idea.  Shall we say each of the seven gets 64 squares (or however many we vote on as a fair amount) for their own private development, as well as minor notable status?  More property can be granted if they produce something worthy (arming a garrison with freshly smithed weapons, clearing the woods and clearing the land for development, successfully negotiating a trade deal, etc.  We can vote on worthiness in the thread), or if they rise in notability status, or if they get a lease/rent it.

How big was our embark area, by the way?

 36,864, I'd already measured it out the stupid way. You can shift+direction 19 times with from one side to another with one tile left so that's 192^2 and 2304*16 confirms. Land as a reward based on character performance is literally the most awesome thing I've heard all day. We could all start with 50 squares (25 for being citizens x2 multiplier for being our fantastic selves) then stake out our claims on the site map.


That doesn't make me think of a village/town, though.  It makes me think of a monarchy.

We came to this land because we believed that every dwarf deserved the opportunity to make a living based on their own hard work.  No dwarf should be taxed; the fruits of a dwarf's labor is his and his alone!  It's in the very name of our humble town, "Nevertaxed"!  Doesn't the vast majority of dwarves paying rent to the few landowners recreate the very same thing we sought to escape?!

I personally came for the anarchocapitalist land grab but it occurs to me that a large property holding might attract the attention of the IRS. Infernal Restructuring Society Heh.

The only reason anyone historically risked death out in the wilds homesteading was to take advantage of the chance to claim unowned land/resources in the first place.  Mostly because all the land/resources back at home already were all owned/claimed.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 09:32:10 pm
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 21, 2014, 09:37:22 pm
It seems a little random.  Mines normally follow mineral veins, and tend to twist and turn as they go along.  I imagine mining will require a lot of micro-management.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 21, 2014, 09:50:55 pm
Just curious-- who is doing the brewing?  Herbalism is one of the allowed jobs for building a brewery, but my dwarf does not have brewer skill?  I'd like him to pick up at least some skill besides "Hey, if you eat this you'll hallucinate giant owls! Try some and join the party!" Brewing in the basement seems like a perfectly natural thing for him to do, given his personality. 

Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 09:59:33 pm
It seems a little random.  Mines normally follow mineral veins, and tend to twist and turn as they go along.  I imagine mining will require a lot of micro-management.

The 4 arms are exploratory tunnels and they'll twist and turn to follow ore, the large central area is to accommodate the landings.


Just curious-- who is doing the brewing?  Herbalism is one of the allowed jobs for building a brewery, but my dwarf does not have brewer skill?  I'd like him to pick up at least some skill besides "Hey, if you eat this you'll hallucinate giant owls! Try some and join the party!" Brewing in the basement seems like a perfectly natural thing for him to do, given his personality.

We have an undwarfed proficient brewer/thresher, but since I'm planning to give you the farming industry there's no reason you shouldn't have the still. I've altered the rules regarding basements to allow this.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 21, 2014, 10:55:40 pm
Man, I'm getting really excited for this Bloodline game.

I can see Bim owning a small blacksmithing shop, living in the flat above and hocking her wares on the ground floor.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: pisskop on November 21, 2014, 11:19:47 pm
You know, thats why most buildings are called shops, cuz they used to do that . . .
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 21, 2014, 11:28:36 pm
http://imgur.com/a/A8eKo

How's that for a mine design?
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 21, 2014, 11:31:35 pm
good for me.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 22, 2014, 12:01:19 am
Shouldn't miss much, that mine. Which is good, because we can't pierce the aquifer.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 12:08:42 am
Shouldn't miss much, that mine. Which is good, because we can't pierce the aquifer.

There's no aquifer at this site, "Don't Pierce the Aquifer" was to establish an absolute limit when I was planning a no mining fort.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 12:54:28 am
Poll is open, how will we determine acceptable estate size?
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 22, 2014, 01:08:15 am
Sixth Journal Entry of Koreg Hawkblockades Felsite 28

Work is coming along nicely. We still have a decent store of rations and our supply of wood will go very far towards building a functional [a large ink blot appears here] VILLAGE. I've ordered paths cleared to highlight the method to all this madness. I've also made good on my word to HugoLuman and has the first individual house, in Nevertaxed. 5X5 with a bed and a door, Identical to the four others presently being constructed for the four other notables.
   I've also begun the process of developing some sort of administration, we need very little now with just the seven of us but I suspect soon wealthy dwarves the world over will be coming to our little [the word is written in bold and heavily stylized]  village. HugoLuman manages the carpentry and she'll handle all the wood related tasks once we construct the facilities. Wierd (despite his decided lack of moral fiber) has been tasked with farming and farming related tasks including dealing with the plums when they come in. I haven't told evictedSaint that she can put her forge together but I'm looking forward to it, she's been [a few drops of ink indicate the quill stopped moving here] enthusiastic to begin working. PK is managing the tavern because thankfully there are no wounded to require a hospital. Pencil_Art is charged with overseeing the maintenance of a mason's workshop and ensuring the stockpile feeding it does not run low. I have personally chosen to open a mine. I'm a mason at heart but I imagine controlling the stone and ore that keeps our little fortr [the paper is damaged here by numerous tears and punctures] village running. Logically Pencil_Art should control the mine as Pencil_Art is a miner and I am mason but I simply couldn't pass up the most profitable and influential industry, it should also discourage him from going his.
   Sadly my home is not yet under construction, I've drawn up schematics for a manor I have preemptively called Lucrekept. My original plans were deemed “excessive” by the group but Lucrekept will live on in a more compact form. It will 7x7 and two stories tall. I will simply not live in a house made of wood, my land remains staked off and I will begin building just as soon as I can finish the blocks necessary.
   In other news the ritual seems to have worked. I spoke the name of the lost one and touched the blood of a goat to the statuette. The owl has not been seen since. Nasty business that.
   I nearly forgot to mention that I've begun my foray into horticulture, there is a plum tree directly in the path to my home. It's branches have grown in an unattractive fashion due to the close proximity of other trees but it's still one of the most impressive specimens on our little parcel of land. I'll task the farmer whose name I haven't bothered to learn with setting aside a few casks of plum wine made just from my tree that I'll save for a special occasion.
 


 
(http://i.imgur.com/daEC7dO.png?2)
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 22, 2014, 01:19:16 am
Its very spread out, isn't it?  I'm not a fan of the layout, but that'll probably change once more dwarves come in and start crowding the place. 

I'm glad I have a house for now, but I'll probably tear it down once I have my little forge built.  I'm thinking of calling it "The Cock and Hammer".  The sign post will be a picture of a rooster being struck by a hammer.  The rooster is cringing.  The hammer is striking a triumphant pose.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 22, 2014, 01:28:54 am
Hawkblockades seems awfully worried about that owl. If it shows up again, maybe Pencil_Art and I should go put it out of his misery. Sometimes I fear the poor fellow's getting a bit odd out here.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 22, 2014, 01:38:15 am
There is no owl
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 22, 2014, 01:55:07 am
Seventh Journal Entry of Koreg Hawkblockades Hematite 14

Good news all around. I was initially shocked by the display of the cherry trees shedding their brightly colored petals but they brought with them the ripening of the plums. I personally consumed one and found it both pleasantly sweet and fantastically tart, it will make excellent wine. Pencil_Art also reported that he finally got through the deep layers of dirt and is now digging conglomorate. This conglomerate will come to build Lucrekept.


Eighth Journal Entry of Koreg Hawkblockades Malachite 7

Things continue to go well. Ten migrants showed up this morning bringing with them a baby lama a lamb a water Buffalo calf and a rooster chick. I didn't expect so many mouths to feed so quickly but I also didn't expect so many helping hands. It would seem the promise of Nevertaxed is exactly as tempting as I thought it would be. We'll need a lot of help to bring in the plumb harvest and finish setting up the housing. Pencil-Art reports nothing but I'm certain there is metal right beneath our feet and we'll soon have the metal industry up and running and once it is I will demand FIFTEEN TIMES the market price for every piece of ore that comes out of the ground until she closes shop or evictedSaint admits that the Elder Owl was real!

Title: Re: Nevertaxed-Koreg First Year
Post by: evictedSaint on November 22, 2014, 02:21:32 am
"Whew!  That's the last batch of plums!"  Saint set down her basket, and the fruit thumped on the earthen floor.  The dwarf behind the still smiled and nodded towards the barrel waiting by the stairs.  Exchanging the plums for the barrel, she hauled it up the stairs and rolled it to the stockpile.  Other dwarves passed by, some stopping to take a drink, others hauling various resources to various stockpiles.  "I think I'll take a break," Saint announced to no one in particular.  No one payed her any heed, and she slipped away into the woods unseen.

"Ah...there you are."

A ways away from the village, in the dense, unexplored woods where no one would go, Saint stopped before a pile of loosely arranged fallen branches.  It took her just a minute to clear the debris away, but when she did, her greatest contraption to date was revealed.

A giant, wooden owl emerged from beneath the branches.  It'd taken her only a couple days to build, and in the light it wouldn't have fooled even the most gullible of children, but in the dark it was more than enough to push a deranged dwarf all that closer to the edge of insanity.  Saint walked around to the back of the owl and gave it a push, and the entire contraption creaked forward on giant wooden wagon wheels.  It'd be getting dark soon, and Hawkblockades would soon be the only one out and about, still staking out tracts of land with broken twigs.  Saint gave an experimental "HOOT" into the megaphone mounted on the back, and it echoed through the woods as though it were a real, living leviathan owl.  She took care to keep her laughs from being amplified, then made her way towards the village.  She'd push it around a bit on the outer edge of the village, just long enough to work Hawkblockades into a frenzy.  Then she'd wheel it back and hide it once again.

Briefly, Saint wondered if what she was doing was wrong.  Clearly, it was working the poor man into a tizzy, and his leadership was faltering as a result.  She dismissed the idea immediately.  Hawkblockades was a terrible leader, and forcing him to resign would be a boon to everyone.  And if she stepped up to meet the resulting power vacuum, so what?  She was the Blacksmith.  Even if this was a "Village", they were still dwarves, and the leader should be a member of the most noble of dwarven professions.  Mark her words, within three years, Saint would be the leader of this little town.  She gave another hoot and the woods echoed.  Far in the distance, she heard an infuriated scream. 

Ooooh yes, things were looking up for the Blacksmith.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 22, 2014, 04:22:23 am
P.S. Please put a wood furnace on the roof of my house, so that I can start getting charcoal ready for my metal industry.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 22, 2014, 07:05:36 am
Wierd, conflicted as always, stretched his back after another long day of picking (and picking up) plums. He wondered when, if ever, he would get the time to wander through the woods and glens to look for novel crop plants to return to the For--- Village. "Village", he reminded himself.  "Fortress" was so deeply distilled into the dwarven mind, much like a fine liquor, that it was difficult to not find everyone slipping on it.  The migrants especially used the word, to the dismay of a certain expedition leader (who shall remain anonymous, due to his surly nature.)

Several small tracts of land had been parceled out, and the one to which he had been assigned CLEARLY had the wrong intention in mind: Herbalism and .... FARMING... are simply NOT the same thing.  Pick peaches? Plums? Cherries? Knowing where to dig to get bloated tubers and the mysterious kobold bulbs? SURE! That was what he did--- But knowing where and how to harvest wild things is simply not the same thing as directly tending the soil! But, his jovial nature made him unable to voice these concerns and objections. Maybe he would be able to spin the situation later, and actually get to go on foraging trips in the name of "Seed collection"... Regardless, it was quite apparent from the various construction pitches that "Fearless leader" (His insistence that there was a giant great horned owl terrorizing the woodlands had become quite notorious by now) fully intended for him take up farming and plant processing with nary a single word of consultation. Still no sign of a pottery shop either.  (He would likely have to sneak one into his cellar later... The soil here looked at first glance to be some fashion of clay-- perhaps it would yield good earthenware under skilled hands.)

"Meh" he said to himself in half-assed reservation, as he headed to the Pickled Plum for a tall drink of chilled plum brandy. "No dwarf's a fortress unto himself-- Bah-- Village! Village unto himself. Bugger. I need that drink."
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 10:53:16 am
5-5-5 I was not expecting that. Poll locks in one hour and I'll break any ties.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 22, 2014, 11:01:02 am
If nothing else, pick a result that works best for the role playing factor
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 22, 2014, 11:45:58 am
looks like "award more ground based on accomplishment" has squeezed ahead by 1 vote.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 11:47:54 am
Pencil_Art there most certainly IS metal down there and if you were better at your job we'd have it! EvictedSaint I know what a bloody owl looks like and that's not a damned owl! I understand the difference between herbalism and farming- why aren't you picking fruit Wierd!? Why are you assholes fishing when you should be building?! EvictedSaint HugoLuman gets the wood furnace you get the smelter I know you won't be able to keep both straight! NO HugoLuman you'll have your furnace when you finish those damned tables! Dammit Lordlemonpie get those ravens to stop lurking! No, PK I know what a giant looks like and that is not the owl either!
Spoiler (click to show/hide)

Yes I am certain there's an owl, I am not crazy and the next person who says I am is getting split open with an axe! 

Spoiler (click to show/hide)

What's that Pencil_Art? There's metal here and I am a genius!? Why I had no idea.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 12:02:14 pm
6-6-5 Tiles by merit, No hard limit, Fixed number of tiles.

Coin flip says Tiles by Merit wins. With that in mind I'll draw up some rules for estates.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 22, 2014, 12:35:09 pm
Annoyed, but never faltering with his smile (Since the smile seemed to do better at returning the annoyance back at their fearless leader than any witty reposte ever could, and wierd wasn't so good with words), pointed out that the only plums remaining in the areas designated so far were the ones in the branches more than 3 stories up, which cannot be reached with a step ladder, and that as much as he enjoyed the plums, eating a straight diet of them would keep everyone "On break" much longer than they should be-- With "Strapping regularity"-- If you know what he meant.

Taking the time out now to get something less likely to grease the plumbing to go along with it would more than make up for the lost time in the end run, but there was just no going against the fearless leader.

Rather than argue the particulars though, he just smiled broadly, hauled in the fish he had caught, and promptly buried them under mountains of purple plums.  Fearless Leader would sooner or later have difficulty controlling his bowels eating a solid diet of plums, and with the way he was reacting to owls lately, it would only be a matter of time before he soiled himself publicly (No matter how anal-retentive he was acting.)--- and if he didnt want any fish, well, he didnt need to have any. Given the ageless association with herbalism and medicine, he and PK had taken to a quiet and harmless bet as to when the inevitable would come to pass...

Grin still firmly in place, he chuckled jovially, and scooped up the step ladder and plum basket.  Well, if fearless leader wanted more plums, it was all on him-- He didnt suggest it after all, and if fearless leader wanted make him win the bet, that was all the better.

Passing by closely, he beamed merrily as he walked out the door.

Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 01:10:13 pm



How's this for revised rules?
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 22, 2014, 01:16:54 pm
Seems good to me.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: TheHossofMoss on November 22, 2014, 05:22:02 pm
I shall be lurking...  ;D
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 22, 2014, 05:26:28 pm
Oh, make sure you build you manor out of stone blocks, rather than just boulders, since stone is going to be kind of scarce.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: wierd on November 22, 2014, 05:45:28 pm
*Contemplates building his estate out of more readily available materials, and which have a more village like feel about them, such as a mixture of stone block with pole and beam construction. (Like this kind. (http://en.wikipedia.org/wiki/Ridge-post_framing)) This would allow much of the upper story to be made of super cheap clay boulders, with some of the timbers being made of wood, and the first story made of stone blocks.

As per the rules, the second kind of framing depicted in that article is verboten, but the first kind is OK, as long as it does not exceed the total Z level restriction.
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 22, 2014, 06:27:49 pm
Quote


Take a hint you ass it's my journal Malachite 14

I have become convinced that one need not die to go to hell. The new migrants are in general very old and seem to believe that they should be allowed to spend all day fishing. We have no means of processing fish and I'm out of semi-competent help to manage such an operation. We also have nobody to manage all these stockpiles, if we did we could have one large storehouse where goods were held until they were needed in a secondary stockpile, for example the one in the tavern whose contents are unknowable because PK can't run the tavern and manage the stockpiles.
 
   I suppose we could put a good cooking fire out by the tavern and PK could start producing better meals using the fish. I quite enjoy plums but dwarves were not meant to live on fresh fruit. I've spent all day and night working on conglomerate blocks for my manor and evictedSaint is quite eager to begin smelting the hematite and tetrahedrite we've found thusfar. The woman also finds it funny that we share this cursed forest with monsterous owls. I have also discovered that the tavern has been overrun by animals. The livestock aren't being managed by anyone and seem quite content to stare at us while we eat. I've ordered people to stop milling about the tavern in the hopes they lose interest with the place and collect somewhere PK doesn't have to clean up. The drink is getting low but I'm having a basement put in Wierd's home and a still put in that basement.



[This entry is not dated]

I WILL BURN THIS VILLAGE DOWN AND I WILL STRANGLE ANYONE WHO TRIES TO ESCPAE

Galena?
Madness. Utter madness. Planning and planning and planning and slowly building. It's driving me insane. The bastards have no appreciation for how difficult it is to manage this mess while staying within the law to keep this financial house of cards from collapsing! After he killed the SIXTEEN ravens that have been lurking about I've become confident enough in his competence to make made Lord_lemonpie bookkeeper and put him in charge of the under construction warehouse. We need to figure out what kind of resources we have, who owns them, and what can be done with them so we can manage these stockpiles more carefully. The bloody tavern basement is filled with plum pits, we're deadly low on drink, it's impossible to walk with all the bloody wood everywhere and we haven't planted a single crop. I grabbed a farmer and told him that if he ,even for a moment, was seen not burning would I would be VERY put out by it, I warned another I'd drown him if he didn't get off his ass and start brewing, With our stockpiles working more efficiently I think we can get a bit more done next month. Once we start burning more wood we should be ready to start metalwork and pottery. After that I'll throw a few houses  up along the road to my estate.
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 08:23:10 pm
Placing order with the traders, are there any special requests?
Title: Re: Nevertaxed: Farming Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 22, 2014, 08:25:34 pm
More diversity of booze
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: wierd on November 22, 2014, 08:58:19 pm
given that this is clearly a temporate broadleaf forest (giant plum tree!!), then setting me loose on a gather plants expedition should several additional berry crops, and maybe some millet type grains to get beer out of.

just sayin.

i dont mind having my dwarf get farming skill enabled, and i DO want to inherit the brewing industry.  it fits perfectly with his "parties are awesome!" morale.

typically, even if the normal stocks screen wont list the amounts of raw plants because the book keeper hasnt gotten dwarven psychic record keeping up to spec yet, the kitchen menu will still give insights into what all is available. 

just send wierd out on alternating "gather plants" jobs and "brew drinks" jobs. he will quickly become legendary in both jobs, and the period where we are waiting for proper farms to get established (and a warehouse industry to facilitate it) will permit seeds to accumulate, meaning the first year we will have plots fully planted. (when we actually get to planting)

I'm kinda hoping that there's hemp out in the woods. that can be hilarious as an RP element.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 09:06:01 pm
There's plenty of plants and a decent and growing supply of booze. I had you set to harvest big sections of the forest after the fruit was ripe and you filled the stores up pretty quickly. The problem was that the brewer decided masonry carpentry sleeping and taking a break were all more important than brewing. There's no seed shortage right now, in fact until there's a textile industry dealing with all of the seeds is going to be a fun little project.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: wierd on November 22, 2014, 09:14:31 pm
quantum dump, followed by stockpile creation.  cant mass dump the seeds until the book keeper gets his psychic voodoo going though-- need the extended functionality of the stocks menu to do that sanely.  in fact, doing it this way is actually more efficient than using bags.

basically:

1), dump all seeds on a 1x1 garbage dump within easy walk distance of the farms.
2) remove the dump zone, and put a 1x1 food stockpile under it.
3) set the new stockpile to forbid all bags, barrels, and everything but seeds.
4) drag an unforbid selection over the stockpile.
5) forbid seeds in the actual food stockpile

there will be a mountain of seeds in the quantum dump, and the food stockpile will keep them from rotting. without bags, there wont be issues with seed planting jobs.

the caveat is that on occasion the quantum dumping will have to be repeated.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 09:18:50 pm
quantum dump, followed by stockpile creation.  cant mass dump the seeds until the book keeper gets his psychic voodoo going though-- need the extended functionality of the stocks menu to do that sanely.  in fact, doing it this way is actually more efficient than using bags.

basically:

1), dump all seeds on a 1x1 garbage dump within easy walk distance of the farms.
2) remove the dump zone, and put a 1x1 food stockpile under it.
3) set the new stockpile to forbid all bags, barrels, and everything but seeds.
4) drag an unforbid selection over the stockpile.
5) forbid seeds in the actual food stockpile

there will be a mountain of seeds in the quantum dump, and the food stockpile will keep them from rotting. without bags, there wont be issues with seed planting jobs.

the caveat is that on occasion the quantum dumping will have to be repeated.


I'm not big on quantum stockpiles but in the case of seeds it's not super exploity, (1000 seeds on one square makes more sense than 5 seeds and five barrels of fruit occupying the same space. I'd still rather not use dump without a refuse industry though.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: MDFification on November 22, 2014, 09:29:17 pm
... I think you should RP not being able to plant crops in the winter.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 09:31:53 pm
... I think you should RP not being able to plant crops in the winter.

Normally I'd go along with that but I don't think it gets too cold at our site. When we embarked there wasn't snow on the ground and no spots that were frozen. I was really hoping for a nasty brutal winter where dying of thirst or starvation was a likely consequence of not managing the stockpiles well but I'm expecting disappointment.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: wierd on November 22, 2014, 09:35:15 pm
We can still RP seasonal crop restrictions so that things are in proper season.

Some crops can be grown in multiple seasons, like squash-- (Summer, and fall)-- and some can definately be grown in mild temperate winters, like cabbages, and red wheat.

We'd need a full list of available crops, and I can do some research on proper planting times.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Pencil_Art on November 22, 2014, 09:56:49 pm
I'm sorry I haven't been on guys. I have been at a camp the past 2 days  :D. Sorry about that.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 22, 2014, 09:59:46 pm
I'll work on that.

Also, historical badass alert:
At the age of 12 Rushan Springcradles got a job, married a 12 year old butcher and convinced her to become a siege engineer. At the age of 32 he became a general by means completely lost to history, at 34 he did a month long stint as a jaguar tamer. At 42 he launched his first military campaign and sacked an elven site, the next year he began worshiping a god of death. At 51 he launched he fought his second battle and defeated yet another group of elves. This inspired him to take a vaction and train camels succeeding in less than a month. At 62 he found his calling and made up for lost time. He launched 20 attacks over about 6 months, nearly wiped out the goblin civilization, and died of natural causes before he could make it 21. 
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 22, 2014, 10:28:00 pm
Limestone1
 The warehouse needs to be roofed and several houses need to be built and several industries need to be created. The hell with it. These ungrateful bastards don't appreciate my hard work so as the fearless leader of this village I'm placing myself first. My estate is built, it is furnished, and it is stocked with fine foods. Then we can talk about your problems.

Limestone 14

My home is coming along nicely, I decided against pulling all other labors to get it done. The wine's shored up, the furnace is churning out charcoal at a good pace and once we get some more wheelbarrows the metal industry will start up immediately. I may assign pottery next, I don't like digging stone like this, I fear the tunnels may collapse and I can't take a hit to my reputation like that if I ever plan to sell shares. It may be advisable to [a dark pool appears here where a quill was apparently set down for some time.]

Traders are here. Bim Glazesubtles showed up with a dwarven caravan without any time to prepare. (SO glad I paid those filthy tree hippies to warn me of this EXACT THING) Bim is here ostensibly to trade but I'm certain she's been sent to look for any sort of holes in our story. I daresay she may have found one. It would seem that if a village is comprised by more than 70% dwarves and those dwarves have any sort of permanent leadership they must be tied to the nearest dwarven civilization lest that civilization be shamed by their behavior.
   I told her we had no leader, she asked one of the dwarves building the one stone structure ,a stately manor, who would live there and this idiot dwarf replied “Koreg.” I clarified that I meant I was not permanent in any capacity and would be handing over control very shortly to the nearest dwarf I could physically grab which was in this case PK. If she believed me even for a moment it was not at all apparent. I suspect she will go to great lengths to report back anything she can to His Majesty's Tax Service. Unless I want to be dragged off by the MTS I'll have to earnestly entrust PK with [a word has been obliterated by tears and burns] VILLAGE operations.
   No matter, I hate every part of this. There are owls everywhere but none of them giant which is convincing more and more dwarves that there never was a giant owl. There are raven and echidna carcasses left out in the sun because as of yet I haven't found the time to designate a trash heat. I also haven't had the time to assign someone to watch the animals but for now I'm quite okay with that. I chatted with the “Liaison” [read:blasted spy] in the pub and while I did so she nearly vomited at the spectacle of a pig experiencing miracle of life on the freshly cleaned floor of the Pickled Plum.
   She of course had to behave as though this was simply a trading mission and asked about what we needed. I placed an order for as much drink as her team could carry, at least one bull and at least one cow, and some fine silk cloth and assured her, gesturing towards the silver statuette that we could certainly afford it when the metalworks were operating at 100% efficiency. Technically I never said we made the statuette or that there was an abundance of silver here. No, I'll leave saying that to her men who are less than disciplined and likely to tell wild stories of the tax free village situated on top of a huge deposit of mineral wealth.
   She was vaguely interested but when I mentioned ,and only slightly overstated, how much iron we'd successfully pulled from the ground and she was very interested. She didn't say anything specific but her request led me to me to a few inferences.
Spoiler (click to show/hide)
This appears to be a list of warfare materials. Pearlash makes clear glass which makes spyglasses, drums horns and the like communicate across the battlefield, splints and thread are medical supplies, the weapons and armor are probably self-explanatory, a good hard cheese makes an excellent field ration, and the anvils would of course make more weapons and armor. It is known that the goblin menace was nearly wiped out by the half year crusade of the human general Rushan Springcradles they have been incapable of real force projection for the 56 years since his death. My theory is that the Goblin Master Kul Veiledmines who took power shortly after we left for Nevertaxed has rallied an offensive and attacked some of our less defended resources. No doubt many settlements have been sacked, many strongholds raided, and many atrocities perpetrated against our people for our defenders lacked the resources to fight effectively. This is a tragedy for all of us... who don't own an operational iron mine on tax-free land. EvictedSaint will see owls wherever I tell her to when she can't fill her orders without my iron and I can't wait until we have the money to hire some more competent hands for the plum harvest and that bastard flower picker Weird is out on his ass. Of course this is good news for others to, the fellow who takes over the animal industry may make a tidy profit trading strong wool thread and cheese. I suppose HugoLuman is going to do fairly well in the splint game too.

I plied her with some of our stiffer wines and with tactful questioning got her appraisal of the financial situation back home. It seems there's been a sudden interest in fortress reclamation.
Spoiler (click to show/hide)
I imagine they plan to restore the fortresses to working condition, declaring them perfectly restored, and selling them to interested parties for an impressive mark up. Fortress flipping! That's where the money is. But there's no legacy there, Nevertaxed will be my masterpiece and my name will be associated with it for all time. My home is nearly complete, the second floor is nearly finished and I'm producing furnishings for it myself. When this bloody year is done I'll be holed up in my manor with a nice glass of wine, a nicely seasoned piece of fish, and peace.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: pisskop on November 22, 2014, 11:53:34 pm
We can still RP seasonal crop restrictions so that things are in proper season.

Some crops can be grown in multiple seasons, like squash-- (Summer, and fall)-- and some can definately be grown in mild temperate winters, like cabbages, and red wheat.

We'd need a full list of available crops, and I can do some research on proper planting times.

Gee, if only somebody had a mod that actually restricted crops . . . ::)

Well either way.   40.18 requires I update it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 23, 2014, 12:01:56 am

Gee, if only somebody had a mod that actually restricted crops . . . ::)

Well either way.   40.18 requires I update it.
Fiddling with plant's doesn't require regen, it's as simple as taking

Code: [Select]
[PLANT:MUSHROOM_HELMET_PLUMP]
[NAME:plump helmet][NAME_PLURAL:plump helmets][ADJ:plump helmet]
                                         ...
[SPRING][SUMMER][AUTUMN][WINTER]

and turning it into
Code: [Select]
[PLANT:MUSHROOM_HELMET_PLUMP]
[NAME:plump helmet][NAME_PLURAL:plump helmets][ADJ:plump helmet]
                                        ...
[SPRING][SUMMER][AUTUMN]-WINTER]
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 23, 2014, 12:07:20 am
Sandstone 14

The traders left with a few of the wheelbarrows HugoLuman made, there was no time to give them more but if there had been there was nothing else we really needed from them. I made Neblime broker, I thought convincing him to take on some responsibility would make him more trustworthy. I'm better with the social arts and PK is a better appraiser but neither he nor I need to do more to establish our credibility.

Sandstone 17
 
Migrants! 16 this time, (http://imgur.com/a/OuDI5) I assumed the first handful was unusually large but it seems my little venture has attracted a great deal of attention. There are now 31 able bodied dwarves and two children in the fort VILLAGE VILLAGE VILLAGE VILLAGE. I havent had a chance to do inventory of them all but I expect
(http://i.imgur.com/K0TFFvT.png)

Kangaroo. I am not insane. In our little slice of subarctic heaven a troop of Kangaroo just went hopping past, NO! NO I AM NOT INSANE!

[there's a large spill on the paper]

I'm afraid my first impression with the new migrants may have been less than I hoped. I kicked the door of the Pickled Plum, pointed out ten of them and told them if they didn't kill a kangaroo and prove my sanity I would throw them out of the village. They chased the animals down, and managed to corner one, they held it down and a passing miner struck it in the head with a pickaxe. I've given Neblime control over the animal industry and a butcher shop. We'll get these damned animals out of the Pickled Plum and eat Kangaroo for dinner. Maybe this will convince some people that there are strange things in these woods. 





Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 23, 2014, 12:13:54 am
"Hawkblockades.  We gotta talk."

Bim 'Saint' Eshtanilun sat across from Koreg Hawkbockades at the Pickled Plum, two pints of booze sitting between them.  Between building his lavish manor, hauling wood and fallen plums, and their war on gigantic owls, they'd barely had a minute to sit down and hash out this little...meeting.

Bim took a drink from her mug, then set it back down with a deliberate *clink.* 

"It's about your mine.  I understand that you're charging fifteen times going market rate for any scrap of metal that comes out of the ground.  That puts me and my growing industry of metal working in a...'precarious' position."  She took another sip, letting that hang in the air.

"I need metal.  You need a skilled metal worker to fill your god-awful manor with all sorts of shiny crap.  I'm sure we can come to an agreement.  Unless...you know, you think that owl knows how to blacksmith."

Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: WillowLuman on November 23, 2014, 12:21:16 am
that owl knows how to blacksmith
Must.. resist... urge to draw.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 23, 2014, 12:43:48 am
"Well I suppose that is a precarious situation." Koreg took a swig and spent a moment sampling the flavor. "I imagine teaching an owl to mine would be a rather tall order. But I wonder if I could find someone a bit more open to learning." he absently glanced around at the hall and the new migrants. "Anything's possible with a good teacher I suppose. Have you met Cilob?"


(http://i.imgur.com/QYfYEoE.png)

"She's quite eager to start working and she's expressed interest in owning her own forge. Wouldn't it be awful if after uprooting your life and travelling to this cursed place you weren't the only game in town?" He smiled. "I could also just fill my lovely abode with artfully created stonework from the fruits of my mine and simply sell my raw ore on the market. If you aren't willing to accept my prices I suppose I could just give her your forge, there are industries with cheaper costs of doing business and I'm sure you'd fit in somewhere.We do need to build a dump after all, you could pick through the decaying meat for bones- wouldn't that be fun?

"But no. While I'm confident I could charge you one hundred times the market price and it would still be more efficient to buy from me than to import material I am not at all happy with this state of affairs. There is no reason we can't be friends- there's a war on after all and we're all on the same side. I'd be happy to sell to you at 75 percent below market price in exchange for 10% off the top from all sales of silver as well as 5% of Iron and Copper. All it takes to make this deal possible is that you admit that it is conceivable in this strange world where trees grow to twice their normal size and kangaroos bound about the arctic circle that it's possible that I did in fact see a giant owl."
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 23, 2014, 01:18:48 am
Bim's eyes narrowed at Hawkbockades words.  A calm smile didn't escape her face, but the air around her grew icy enough to chill the brandy sitting on the table.

"You're quite bold, Koreg.  You can stack card after card upon your grand little house, but you're so ready to burn those around you that you won't see it coming when it all goes up in flames.  You think that you can strangle the industry of those around you and still have your Fortress grow?"  She savored the twitch he made when she said the word 'fortress'.

"I admit that it is indeed possible, in this strange little world where self-inflated dwarves succeed from the mountain home and expect no retribution from the king they'd so thoughtlessly insulted, that in your stressful, addled state, you saw a giant owl.  I'll not debate whether or not this owl exists, but I whole heartedly believe that you saw it.  75% below market price, with the value of the ore to be payed off in goods furnished in my shop.  5% on iron, copper, and silver, paid in a similar manner.  A temporary workshop for now, and a two-story 64 tile Forge named 'The Hammer and Cock' to be built within three years of today.  And, to top it all off, I become the Head of the Metalworkers Guild."  She thought for a moment, then added, "Oh, and Cilob Alathzat becomes my employee."

Bim leaned back in her chair and sipped her drink.  "Do this for me, and I'll furnish your home with whatever gaudy metal baubles you want for the price of the metal itself.  Do this, and you'll never have a problem from me again.  Your little house of cards will be secure, and you can go about building it higher and higher."
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 23, 2014, 02:16:48 am
"I accept," He said. "If anyone in this Village so much as looks at an anvil they'll never get a single piece of ore from me. I'll make a case to the other founders that you've earned fourteen more tiles and I'll stake off an area just as soon as you can show me where you'd like it."
 
"Feel free to report your feelings on this house of cards I've built after you've sold your first helmet and nobody takes seventy percent of your earnings, and while your at it why don't you consider that during this conversation you've insulted a powerful person, demanded a larger home, and sought the power to control others. Ask yourself; are you upset about the way I do business or that I've done it so much better than you?"

Koreg walked back to Silver Plum Manor smiling.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 23, 2014, 03:00:57 am
Bim smiled.  She'd let Koreg get away with his barbed words for now.  She had what she wanted...and it was enough to start building her own little empire.  She plotted out her land, choosing a 7x9 plot of tile in prime center-village real-estate. That'd add up to 63 tiles; the 64th tile would extend out into the street as a small bridge/door, connected to a lever.  All built out of stone block, of course.  It'd be dangerous to have a wooden forge.

Spoiler (click to show/hide)

She set the map aside and enjoyed the rest of her brandy at a leisurely pace.  She'd done good today.  She'd staked out a profitable future for her little metalsmithing company, established herself as the Guild Leader of Metalworking at the Table of Commerce, and made a (temporary) truce with Koreg.

She wasn't too worried about that last part, though.  Hawkblockades would slip up at some point, and he did, Bim would be there.  It may be tomorrow, it may be three years from now, but at some point she would become the figurehead of this little...Fortress.  Of that, she was certain.

Spoiler (click to show/hide)
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 23, 2014, 09:54:35 am
Timber 14
(http://i.imgur.com/DdA1F1D.png)
We've negotiated a 189% markup on axes to fuel the war effort.
This item is worth 3,213 soveriegns. Tax free. There is no excise tax on arms sales, there is no sales tax, there is no tax for using a non guild smith, there are no licensing fees for the management of the forge, there is no property tax on the land the forge is built on, hell the only expenses are transport fees which are already factored into merchant prices transport fees. And it's iron which means according to my arrangement with Saint I get 5% off the top.

I just made 160 gold sovereigns and fifty silver gears.

I declared I was on break and spent most of the morning working out hypothetical equations. A silver mace of similar quality would fetch an even nicer price with it's more expensive materials and it's 200% markup.

Timber 28

Fantastic! Our Village wealth has been increased by thirty three percent with the addition of our first artifact. Stricken by inspiration one of the new migrants commandeered a craftsdwarf shop and with a hematite and conglomerate boulder produced this glorious creation. There was a large crowd when I arrived and I cut straight through the assembled mass and prepared to offer five thousand crowns. I stopped myself and instead offered the title of “manager”. The dwarf was an herbalist come to pick fruit for a living wage, I can't imagine she's seen a scrap of power in her life. She accepted graciously and spirited it back to my bedroom at Silverplumb Manor. (The name Lucrekept seemed to draw the attention of the Liaison so I've changed it to something less on the nose.) On reflection I decided that for all the hell these people have put me through my dream is being realized and it's thanks to their hard work. I replaced the silver talisman in the bar with the figurine and returned the talisman to my living space. The workers seem pleased.


A third of our [a section of the paper has been cut out] VILLAGE VILLAGE VILLAGE wealth is now tied up in this thing.


Moonstone 1


GO AWAY ELDER OWL I ALREADY DID THE RITUAL! GO AWAY AND LEAVE ME BE! The rotten bastard is strafing my property but never going near the actual village so of course I'm destined to look insane but I'm not insane, I know it's really there- I know! Where's Lord_lemonpie?

Moonstone 3
 
GO TO HELL, ALL OF YOU GO TO HELL I WAS RIGHT! You want more proof? Eat it!
I was however quite distraught to find this was not the creature I saw by the river. It's substantially larger and appears to be female. I thought I might be mistaken until That means this is not some freak of nature like a titan but a naturally occurring species. There is now undeniable proof that there are massive owls stalking these woods.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: pisskop on November 23, 2014, 11:05:38 am
Before I begin my inevitable turn, are there any modifications made to this?  Specifically the inorganic files and trees.
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: Broseph Stalin on November 23, 2014, 11:16:19 am
Only changes are dwarves get outdoor farming (villages, yeah!), Display Cases (sans glass chest), and ravens can no longer fly (glitchy map locky little turds).
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 23, 2014, 04:16:16 pm
If it's at all possible, can you have Bim (my character) grind her smithing skills during your turn?  Even if it's just melting down some worthless little silver figurine and reforging it into the shape of a dick a million times?  There's now way I can make significant progress on her skills during my turn, since the smithing skills take soooo long to level up.

Ooh, and ask for flux boulders in the next caravan, so we can make steel!
Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: wierd on November 23, 2014, 04:24:05 pm
Smithing and melting can possible lead to exploityness without realizing it, and or-- to the loss of valuable metal raw material.

If this course of action is to be undertaken seriously to grind a skill upgrade, then a melt-amount-neutral good needs to be used. 
Title: Nevertaxed-Koreg First Year
Post by: Broseph Stalin on November 23, 2014, 04:27:04 pm
Moonstone 14

Brief land dispute today. Seems one of the houses I was having built was in direct conflict with grazing land promised to the rancher Neblime. I had to do some quick rezoning and Neblime seemed a bit crossed that I ruled against him but he can just deal with that.

My hope had been to get some permanent housing built before the necessary end of my reign but I'd rather see my debt paid promptly. I've already got the first floor frame of Saint's little shop all built and we're building a scaffolding to finish the second tier immediately. Mining and cutting the stone to finish it will take more time than I have but I'm certain the very capable PK can handle such things. I've also replaced PK with Baffler Growthrim our new manager and legendary stonecrafter in the tavern.
PK has been woefully underutilized as of yet and it's my hope that putting him in charge of the refuse pile will give him time to practice his bonecarving. I don't have the time to build him anything fancy, if he wants his own estate I'll let him design it himself.

Moonstone 28

Saint's estate is almost roofed though there's no floor on either level. I had to stop work to shore up the stone supply. We ran out of conglomerate and rather than digging more stone at potential risk to the miners I chose to supplement it with gneiss they're the same basic color, I doubt she has the eye to appreciate the difference. Enough people pitched in to allow some more home construction on top of that.

Opal 14
   My building strategy right now is to get as many homes as possible under construction and to let PK finish them. I imagine the good will he gets from housing these people might smooth over any trouble that may arise from the reigns changing hands. I'm also changing out my furniture almost daily, I'm determined to have the perfect blend of wood and stone and until I achieve it we're turning out furnishings. The good news is that the dozens of pieces that are beneath a dwarf of my status can go towards furnishing some of the new homes. It seems that our little arrangement has been good to Saint. I've kept her stocked with all the ore she can manage and it's enabled her of realize her dream of creating a masterpiece.
(http://i.imgur.com/Lq8GGgX.png)

Opal 28
Rather than panicking and running away he quickly produced his crossbow and took the animal down. It's utterly massive. As soon as I'd finished inspecting the beast I ran over to the forge and demanded my pound of flesh. The weapon she's been dreaming of creating for her petty little life is now my property. It will be largely decorative but in the event of an emergency I'll draw the bridge seal the doors and hatches, and take up the sword in a more practical capacity. We've both profited greatly from our dealings thusfar the only reason we aren't the best of friends is her stubborn refusal to show me respect as the architect of this endeavor. Certainly a founder and a smith deserves better lodgings than a common pauper but she had the audacity to make demands of me, to try and threaten my economic viability? She attempted to extort what I would have freely given and even after I made it clear that I could crush her at any time but found friendship preferable to hostility she dared insult me further. For that she has paid, the item that fulfilled her life's ambition, the symbol of her pride, is now one of the "gaudy metal baubles" that decorates my home. One more month and I can stop worrying about all this administrative business and leave the forest and all it's monsters to PK.


12 Obsidian. Two weeks and two days until my glorious return to the private sector.

Idiots. I am surrounded by unbelievable idiots. For one year now we have lived alongside monsters and have had no incidents at all, in fact they've been an excellent source of hide, meat, and bones. A blessing even. And then this morning a hunter barges into Silverplum and tells me there's been an accident. His definition of accident and mine are somewhat different.
Bored with the lack of crossbow bolts (we need weapons and armor first then we can worry about hunting equipment) the idiotic hunting party decided it would be fun to tease a wounded giant kangaroo. This is apparently some type of counting coup game that they do in their off time.



I saw to it his body was dragged over to PK's new home so he could tell us that obviously when a dwarf lacks anything resembling a head that dwarf is beyond a doctors help. I had one of the first migrants put on a suit of mail, take a good sword and shield, and go kill the monster they've taken to calling Authormirth for the rather funny story it's created. The creature fell quite easily to someone who wasn't completely stupid and we'll be eating it soon. I'll have a coffin knocked together for Dobar Dodokothos (Dodo I call him) and I suppose we'll find somewhere to... No. My patience is exhausted with stupidity.  He's going in the garbage. We're throwing him in the garbage and if PK thinks this dumb bastard merits a funeral PK can provide it. In fact I imagine it might win him a few points with the public.
   I'm done. I declare myself a lame duck and will spend the next two weeks sealed inside my manor sipping wine on my balcony, watch the villagers hustle about, and seeing if I can judge the taste difference between giant kangaroo and giant kangaroo that's slain a dwarf. 




The Pickled Plum, Midnight, Obsidian 28

"Ladies and gentlemen," Koreg hopped up on a chair to address the assembled patrons. "This year has been quite fruitful. We have built much, overcome much, and suffered much. If the death of our friend and neighbor Dodok has taught us anything then let it be that it is not safe here and we depend on one another to survive. Some of you came here to start a business, some came to work for fair wages, some came out of a sense of adventure, and some aren't quite sure why you're here. Let it be said that no dwarf of Nevertaxed holds another dwarf of Nevertaxed in enmity. We all have our own objectives and there's no reason we can't all see them realized. We must take care to watch out for our neighbors as their problems will inevitably become ours. We all have skin in this very delicate game and we all stand to lose a great deal if things go poorly.  And remember, we operate by a very specific set of rules and should anyone even say the "F" word too loudly it's very possible our dreams will be dashed. For the next year Founder PK ,who did his best to save the heroic Dodok, will be acting Overseer. Please ensure that you do everything in your power to make his reign as productive as possible."
Title: Nevertaxed First Year
Post by: Broseph Stalin on November 23, 2014, 04:28:01 pm

http://dffd.wimbli.com/file.php?id=10119 (http://Nevertaxed Year One)

Title: Re: Nevertaxed: Dwarven Village Bloodline (One Free Spot!)
Post by: evictedSaint on November 23, 2014, 04:44:14 pm
Have her smith (on repeat):

Spear
Spear
Battle axe
Shield
Shield
Buckler

Then have her apprentice (Cilob Alathzat) periodically melt down the crap she makes in a different forge.

The only thing this will consume is charcoal, and as we know trees are a renewable resource.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on November 23, 2014, 04:45:20 pm
HugoLuman is in the market for a new, better axe.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 23, 2014, 04:49:44 pm
If only there was someone in the village capable of producing masterwork iron items...
Title: Nevertaxed Full First Year
Post by: Broseph Stalin on November 23, 2014, 04:50:29 pm
Spoiler: First Half Year One (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 23, 2014, 04:52:25 pm
Spoiler: Second Half Year One (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 23, 2014, 04:54:14 pm
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 23, 2014, 06:24:25 pm
Ill grab it tomorrow.

First up is a new hospital, I think..  And no good hospital is complete without soap or a graveyard.  or morgue
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 23, 2014, 06:32:59 pm
So, what are we thinking?  Catacombs?  I'm a little wary of giving up a plot of land for a graveyard, since that will quickly take up a massive amount of square footage.

Besides, we may be in a village, but we're still dwarves.  I wouldn't wish it on any dwarf to be buried on the cold, barren surface.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: MDFification on November 23, 2014, 06:34:47 pm
So, what are we thinking?  Catacombs?  I'm a little wary of giving up a plot of land for a graveyard, since that will quickly take up a massive amount of square footage.

Besides, we may be in a village, but we're still dwarves.  I wouldn't wish it on any dwarf to be buried on the cold, barren surface.

Aye. The only good surface tomb would be a big ol' pyramid, and that's out of the question for a village. Unnecessarily convoluted catacombs would be best.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 23, 2014, 06:37:20 pm
So, what are we thinking?  Catacombs?  I'm a little wary of giving up a plot of land for a graveyard, since that will quickly take up a massive amount of square footage.

Besides, we may be in a village, but we're still dwarves.  I wouldn't wish it on any dwarf to be buried on the cold, barren surface.

Aye. The only good surface tomb would be a big ol' pyramid, and that's out of the question for a village. Unnecessarily convoluted catacombs would be best.

We'd need a grave keeper.  Maybe use one of the northern plots of land to build a shrine, then have the catacombs twist downward from there?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on November 23, 2014, 06:37:55 pm
Huck 'em down the mine?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 23, 2014, 06:42:23 pm
I say graveyard or above ground mausoleum. Scarcity of workable tiles isn't incidental it's a big part of the challenge.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 23, 2014, 06:50:57 pm
whoo!  thats 2up.


Where do the militia train?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 23, 2014, 06:53:28 pm
Huck 'em down the mine?

These are noble dwarves we're talking about.  They deserve a dedicated place to rest their bones for all of eternity.  Don't insult the bones of the fallen by putting them in a mine.

I say graveyard or above ground mausoleum. Scarcity of workable tiles isn't incidental it's a big part of the challenge.



A 49 tile Shrine to honor the fallen, then, and catacombs beneath it to house their bones.  Think of an old Catholic church.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 23, 2014, 07:21:04 pm
hmm.  I do like the idea of tossing  them down a deep pit to rot.  and then tossing critters in.  thats fairly dwarven.

I will miss firtifications, though
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 23, 2014, 07:48:45 pm
hmm... If it werent for the "no community property, everything must be owned, and easily determined" rule, I'd just suggest trite roadside memorial slabs. Take up 1x1 tiles per slab, and they can be used to help control pathing.

As-is though-- some kind of mausoleum will be required. I am thinking a 5x5 above ground portion made of stone blocks, with a nice statue in the middle, and then some down-stairs in the back leading to the actual reliquary where we will stuff dwarf bones.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 23, 2014, 08:00:14 pm
If we make it a church/mausoleum, we can arguably call it an industry and sucker some poor sap into maintaining the church as a priest/undertaker/gravetender.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 23, 2014, 08:08:31 pm
Temple/Hospital with underground burial vault 9x13
(http://i.imgur.com/nmWZdDV.png)

It would take up this much land
(http://i.imgur.com/KS1RBrv.png)

and accomodate 22 dead

hmm... If it werent for the "no community property, everything must be owned, and easily determined" rule, I'd just suggest trite roadside memorial slabs. Take up 1x1 tiles per slab, and they can be used to help control pathing.

As-is though-- some kind of mausoleum will be required. I am thinking a 5x5 above ground portion made of stone blocks, with a nice statue in the middle, and then some down-stairs in the back leading to the actual reliquary where we will stuff dwarf bones.
Giving slabs to next of kin is always an option.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 23, 2014, 08:11:50 pm
What a well-designed building.  I vote for that, but not quite so far away.  Place it a bit closer to the inn, I think?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 23, 2014, 08:14:42 pm
What a well-designed building.  I vote for that, but not quite so far away.  Place it a bit closer to the inn, I think?

Oh god no! That's a completely illogical place to put it I just put it up the footprint there to compare it to the amount of undeveloped land we have.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on November 23, 2014, 11:47:05 pm
The grave-keeper should have the engraving, masonry, jewel setting and farming skills, plus be the only one allowed to haul corpses.  Call him "Mort", Profession: "Mortician".  "Mort" should have a mason's shop down in the basement next to a small furniture stockpile dedicated to slabs and coffins and a little 2x3 farm plot out back around a water well where he can grow his simple meals.  The Shrine/catacombs would be best served adjacent to the doctor's place, so that Mort can be placed in a burrow containing the Shrine/catacombs, his garden and the doctor's place of business.

If this is pleasing to you, I volunteer myself to be dorfed as "Mort" the "Mortician" - a quiet, dour fellow who will maintain the village shrine and also encrust any statues of the various deities with cut gems should that ever be decided a good thing.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 23, 2014, 11:52:40 pm
The grave-keeper should have the engraving, masonry, jewel setting and farming skills, plus be the only one allowed to haul corpses.  Call him "Mort", Profession: "Mortician".  "Mort" should have a mason's shop down in the basement next to a small furniture stockpile dedicated to slabs and coffins and a little 2x3 farm plot out back around a water well where he can grow his simple meals.  The Shrine/catacombs would be best served adjacent to the doctor's place, so that Mort can be placed in a burrow containing the Shrine/catacombs, his garden and the doctor's place of business.

If this is pleasing to you, I volunteer myself to be dorfed as "Mort" the "Mortician" - a quiet, dour fellow who will maintain the village shrine and also encrust any statues of the various deities with cut gems should that ever be decided a good thing.

I second Bob's motion.  As a gesture of good will, I'll donate three masterwork silver statues to the shrine (though this may take a bit of forging/melting to get them as masterwork).
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 24, 2014, 12:01:24 am
It seems like a fine way to honor our dear departed friend Doblog dodgod the hunter. It would also encourage the creation of a gem cutting industry thereby increasing the revenues of any hypothetical person whose mine is producing a wealth of uncut stones.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 24, 2014, 12:21:46 am
It seems like a fine way to honor our dear departed friend Doblog dodgod the hunter. It would also encourage the creation of a gem cutting industry thereby increasing the revenues of any hypothetical person whose mine is producing a wealth of uncut stones.

I agree.  Bodobodo will be missed, and the best way to honor his memory is with a decadent shrine, filled to the brim with various rare and valuable metals that have been produced and worked locally.  There is no such thing as too many steel statues and silver chests and iron swords and golden coffins and copper weapon and armor racks to honor such a noble hunter.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 24, 2014, 12:33:53 pm
Picked it up, grabbing 40.18 now.  Will make a hospital into PK's house.  He'll sleep modestly on the second floor.

ES will be smelting and/or wood burning.

And a Mausoleum will be erected.  Ill keep a back area for bones  and a space for slabs, but also adding proper coffins for notables at least.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 24, 2014, 02:44:17 pm
Ahem . . .

PK was frantic.  Since Dobar's death, no progress had been made on healthcare or even the burial of the dead.  Instead, all focus was put onto building human-style abodes while he languished in the inn.  He had, until now, been paying extra to rent the room out all the time; to ensure he would not hotrack.  But, he was at his end.  The dead rotted next to the ravens, and it was too much to bear.  The militia wasn't even set up yet!

Approaching Koreg in his own lavish home, PK demand that amenities were made for the sick, dead, and dying.  That a proper hospital be made, and that a respectable military set up so he would have a practice.  Koreg had rebuffed Pk's advances before, but this time was overcome.

'How dare you deny me my trade and remove me from my dutiful position as broker!'
'You know what, PK?  If you think you can do better, you have my blessing.  One Year.'

Shocked, PK merely mumbled to himself a bit about logistics and planning before walking off to set about crafting his place.  first up, of course, was to return the world to its natural splendor:
Spoiler (click to show/hide)

And to assist all unionized slackers to work.  Order must give way to production, and order comes from a strong ruler overseer director.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 24, 2014, 08:43:09 pm
-snip-
Spoiler (click to show/hide)
-snip-


Ew gross, ASCII.

What was Broseph using?  Pheobus?  Mayday?

PS, Broseph, don't forget to update the Master Post with the current turn.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on November 24, 2014, 11:03:51 pm
Pheobus.  I use it almost exclusively myself.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 25, 2014, 03:23:21 am


Ew gross, ASCII.

What was Broseph using?  Pheobus?  Mayday?

PS, Broseph, don't forget to update the Master Post with the current turn.

Phoebus, it's a fantastic tileset.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: TheHossofMoss on November 25, 2014, 09:59:09 am
Temple/Hospital with underground burial vault 9x13
(http://i.imgur.com/nmWZdDV.png)

It would take up this much land
(http://i.imgur.com/KS1RBrv.png)

and accomodate 22 dead

hmm... If it werent for the "no community property, everything must be owned, and easily determined" rule, I'd just suggest trite roadside memorial slabs. Take up 1x1 tiles per slab, and they can be used to help control pathing.

As-is though-- some kind of mausoleum will be required. I am thinking a 5x5 above ground portion made of stone blocks, with a nice statue in the middle, and then some down-stairs in the back leading to the actual reliquary where we will stuff dwarf bones.
Giving slabs to next of kin is always an option.

That looks amazing! But don't you need Traction Benches? I know I have ZERO say in anything, as I'm not playing this bloodline, but I'm just curious.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 25, 2014, 10:14:17 am

That looks amazing! But don't you need Traction Benches? I know I have ZERO say in anything, as I'm not playing this bloodline, but I'm just curious.
Call that display hospital. The furnishings are just to show how the space could be used effectively. There's no logical reason to have 4 surgery tables or 4 chests. You could have one room dedicated to beds, and one dedicated to storage, traction, and surgery. You could also bring the statue to the center of the temple turn it into a 1 wide hallway and double the usable hospital area.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: TheHossofMoss on November 25, 2014, 10:17:20 am

That looks amazing! But don't you need Traction Benches? I know I have ZERO say in anything, as I'm not playing this bloodline, but I'm just curious.
Call that display hospital. The furnishings are just to show how the space could be used effectively. There's no logical reason to have 4 surgery tables or 4 chests. You could have one room dedicated to beds, and one dedicated to storage, traction, and surgery. You could also bring the statue to the center of the temple turn it into a 1 wide hallway and double the usable hospital area.

Tables don't have to be adjaced to beds to do surgery now?? They will actually carry the dwarf to them?  :o
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 25, 2014, 11:49:46 am

Tables don't have to be adjaced to beds to do surgery now?? They will actually carry the dwarf to them?  :o

I just watched it happen in 34 and that bug isn't in the dfwiki for .40
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 25, 2014, 11:55:41 am
Yea, is seems to work that way now.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on November 25, 2014, 05:39:40 pm
Holy crap!  I thought it was just part of the game that surgery tables had to be next to their beds - like a sort of gurney. (Now that I think of it, a gurney wheelbarrow for transporting the wounded would be a pretty good thing to have...)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: TheHossofMoss on November 25, 2014, 11:42:25 pm

Tables don't have to be adjaced to beds to do surgery now?? They will actually carry the dwarf to them?  :o

I just watched it happen in 34 and that bug isn't in the dfwiki for .40

My entire world has been shattered and glued back together. Thank you kindly. This has made life a lot better for me.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 25, 2014, 11:53:01 pm
PK-- How goes NeverTaxed?

There hasn't been a status update in awhile.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 26, 2014, 12:08:30 am
PK wiped the sweat from his rock mug.  Whew, it was hard to be village director!  So far, it was all he could manage to review all the dwarven labours.  He had a bit of trouble checking workloads, as well, because shops were scattered.  With his own labors still enabled he didnt have time to see the real progress of the village of . . . Village yet.

But, PK was clever enough to listen to the advice of elders.  Bomrek, the oldest dwarf in the settlement, had told PK that the best leaders delegate the parts and oversee the whole.  Well, more specifically, Bomrek said:

'Ya see here, its like the puzzle boxes the kids like.  You dont solve 'em by  trying to match the shapes one ata time.  Ya gotta see them all at once to win'.

Good advice, once you dusted it off.  PK would (probably) sit down tomorrow or Thursday night and  set up  full time manager to delegate his delegations to.

Geez, was it hard to be village director, PK thought, watching the laborers sweat in the brisk spring air.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 26, 2014, 12:12:20 am
PK-- How goes NeverTaxed?

There hasn't been a status update in awhile.

Yeah, I was wondering that myself, but I never say anything cuz I don't wanna seem impatient. -_-
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 26, 2014, 09:14:02 pm
Quote
Ning Truthlashes- Agent of His Majesty's Tax Service

It has been one year since the unknown mason calling himself Koreg Hawkblockades insulted the service and by extension his Majesty before creating the quasi-legal tax free "Village" of Nevertaxed. Liaison Bim Glazesubtles has informed us that his suspicions regarding her presence made it difficult to obtain any damning information. Worse still she claims she drank too much wine and is not entirely certain what she told him. She did however recover the claim that his mine is producing several dozen Imperial Standard Ingots per day in silver and nearly twice that in iron and the trade goods offered indicate the presence of a skilled carpenter. This material would be indispensable for the ongoing war effort. Hawkblockades is by her account exceptionally guarded and it is unlikely that any passing inquiry will go unnoticed or that he or any number of his confederates will allow any clear evidence of illegal activity to be within her ready access next year. Instead  His Majesty has dispatched me to find the settlement and explore it covertly. It is believed that Hawkblockades has enlisted the assistance of Elf spies and any significant group would be noticed and so I must go alone. Along the way I shall endeavor to find as much information as possible on the separatist Koreg and these six who went with him. We still have no idea who these dwarves even are.

(http://i.imgur.com/w3TAAMP.png)(http://i.imgur.com/LaTjgfi.png)(http://i.imgur.com/QSjZGEB.png)(http://i.imgur.com/rXJqEiQ.png)(http://i.imgur.com/hYKwQUy.png)(http://i.imgur.com/6cdYIec.png)



Adventurer side-story. It's also a fun little way to get out some easy character backstory. If you want to give your dwarf some background tell me and Ning will discover it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 26, 2014, 10:29:41 pm
Ning Truthlashes- Paladin of His Majesty's Tax Service

My first stop upon departing was the Human hamlet of Firstgrooved. I see no way Hawkblockades could have evaded detection while assembling his caravan if he operated strictly out of the fortress Tombcloistered. I expect he came here to do purchase supplies and meet with his conspirators. I asked around and it would seem that while many dwarven traders pass through there was one who came alone looking to purchase food, drink, and other supplies. Their description of him matched Hawkblockades to a t. I found a local trader to ask for more information but I immediately noticed two things. He had a curious taste in jewelry and a nasty looking weapon.

(http://i.imgur.com/IDcni08.png)

I made small talk for a while and asked about making a few purchases.I asked him where to get a few tools and a few casks of strong drink if I were in trouble with the dwarves and he said he could accommodate me. I raised a few innocuous questions about dwarves passing through and he mentioned the traders but not Hawkblockades who the rest of the village seemed to recall quite vividly for his arrogant behavior. I asked about sheep next and he said that he didn't have any livestock but he had a contact in the town of Lulledelders and he could broker a sale. I pressed my luck a by asking if anyone had bought a sheep through this contact within the last year and he became immediately suspicious. With my cover already compromised I flat out asked if he had done business with the traitor Hawkblockades and warned that his secret may be imperiled if he didn't answer truthfully.
He became recalcitrant.
(http://i.imgur.com/16zYTcH.png)

He was not prepared to fight a Paladin of the MTS and I quickly landed the first blow simultaneously alerting nearby villagers. He declined to fight further.

(http://i.imgur.com/uJIXtwk.png)

He turned to run and I struck again.
(http://i.imgur.com/dy5FEOW.png)

He retreated faster than I could follow but he left a telltale trail.
(http://i.imgur.com/LxuXFEi.png)

I followed him for hours but he lost me. I fear his account of events may already been spreading and painting me as some sort of deranged criminal. It may no longer be safe in the village I'm fleeing to Lulledelders by night, perhaps I can persuade his contact to be more forthcoming if he believes me an emissary of the vampire and I believe I have the token to do so.
(http://i.imgur.com/xsUA3eQ.png) 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 27, 2014, 01:35:43 am
I dont have much backstory in mind yet. Not enough information yet to get a good feel for how I want to spin such wild yarns just yet.

Is there any dirt on the king and his court that we should be aware of?  Anything juicy from legends mode about our civilization?  anything juicy on our regional elves, humans, and goblins we are dealing with?  that sort of thing.

at the moment, my dwarf's motivation basically boils down to being "yet anotgher worthless peasant" seeking a means of attaining distinction, since his skillset precludes being notable or landed within the framework of an already well established site.  He has dreams of creating a masterpiece, IIRC (will have to reread his bio page) and he was one of the starting 7 in this little tax revolt upstart settlement, suggesting that his finances were not very good, and had no existing land deeds or other titles that he needed to protect or had interest in; another serf working slave labor wages for the regional governor/lord, with little to no hope of reaching genuine distinction short of taking a radical chance. 

for any more meaty backstory development, i would need to be able to probe legends mode on him, his family members, etc-- to see how he fits in the world.   I will pull the savegame at some point in the next few days and do some background checking to get a good, world-consistent backstory cooking. right now itns turkeyday holiday time, and family expects family time.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on November 27, 2014, 07:27:02 am
(https://31.media.tumblr.com/60d7f0b3869508e3dfd1c5fb1097e3f5/tumblr_nfp6kknPL31rs5f3po1_1280.png)


whatever.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 27, 2014, 07:43:38 am
Goblins aren't doing so great:

They were slaughtered en mass in just about every conflict and at this point they're just being eaten by wild animals.

One of the nearest goblin civs The Ghoul of Fortunes has been completely decimated thanks in part to notable badass Rushan Springcradles. They got their first master and general in a half a century last year.

The Ambiguous Lies Completely butchered largely by humans.

The Hate of Lovers Did some SERIOUS asskicking for a while because of their demon leader but there was a major fall off and last year they were attacked dozens of times.


Our royal family is a bit unscrupulous

Our first king ruled from 1 to 103. He became obsessed with his own mortality 3 years into his reign. Luckily he died before he could find a slab. He is known to have killed a goblin woman under unknown circumstances.

Our Next ruler was his second eldest daughter who ruled from 103-185 in 106 ,two years into her reign, she began seeking immortality and like her father died before succeeding.   

Her daughter has reigned from 185 to 199(now) she has not yet tried to master life and death but it's assumed she eventually will.




The gobbos have basically been getting curbstomped for 130 years and a lot of it seems to be humans and elfs
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Onod Itlud on November 27, 2014, 04:23:32 pm
Would enjoy a dwarf. Medical Professional, or a Metal Worker of a sort. Bonus points if it has military skills. Pref Male, but whatever fits.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 27, 2014, 09:56:25 pm
The deal is Im either going to complete my year tonight and type up nifty reports throughout the week or will have regretfully bow out.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 27, 2014, 10:56:51 pm
Would enjoy a dwarf. Medical Professional, or a Metal Worker of a sort. Bonus points if it has military skills. Pref Male, but whatever fits.

Welcome to the village, Zasit 'Onud Itlud' Olonabal.  I am glad our chairs interest you so.  You will make a fine Bone Doctor.  You and your metlasmith wife Cilob have migrated here, have braved the wilds to live as humans do in the largest dwarven experiement of its kind!

Spoiler (click to show/hide)

[good news, the frames are with me!]
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 27, 2014, 11:58:32 pm
PK was overwhelmed.

  The elves had arrived with a meager offering, and without a military to speak of he was remiss to let them go.  For a few paltry pieces of clothing, he bought some fresh fruit from them and promptly ignored them.  He didnt think the elves were so useless, from all the stories of archery and grace and ethical vanity.  hmmph.
  Well, the silly little î, they can wait around for the next deal we won't be making.  If our crafts lack ethics than theirs lack interest.
Spoiler (click to show/hide)

PK hadn't much time to ponder their failures as traders when he recieved a wave of 15 migrants.  15!  Fort population had near doubled overnight, and without any place to put them or some kind of therapist to sort them he quickly gave up attending to their needs like he felt they should be.  If the migrants of a fort needed to fit like a glove, these migrants were mittens; just slathered over the labour spectrum lazily.  Some of them seemed to be professional procrastinators.
Spoiler (click to show/hide)
And let that be a lesson to any pets you bring!

The mines received love, as PK demanded that more conglomerate be dug up to satisfy his desire for a sturdy hospital.  The miners didnt seem notable, but were just a happy to be working as not.  A moody dwarf demanded a leatherworker's shop, and thus a house became the temporary refuge of such an industry.  A leather face viel was the macabre result of his efforts.  Goblins everywhere probably felt a shiver of envy run up their wretched spines when it entered the world.

Other news:  Lemonpie is a mommy!  Congrats, Lemon, your healthy baby girl has interrupted your important hauling labors,  Not to be outdone Neblime swiftly retaliated with a beautiful baby boy, followed almost immediately after by Bembel's prodigy.  Koreg, why wasnt I invited to whatever party was thrown?  It appears to have a fruitful night . . .
Spoiler (click to show/hide)

Ummm, 5 days old and cave adaptation?  Kind of . . . interesting statement on wombs :P
Spoiler (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 28, 2014, 03:12:08 am
Spoiler (click to show/hide)

Im asking because its everyones village.  Do I kill him?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on November 28, 2014, 03:16:49 am
Have we a vampire?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 28, 2014, 03:17:26 am
We do.  He fits the profile.  I was secretly hoping not to find him . . .  :-\  Y U find him out, Lemon?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 28, 2014, 03:44:07 am
Well, nobody responded. ---
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 28, 2014, 07:19:35 am
Killitkillitkillitkillitkillit!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 28, 2014, 09:15:32 am
PK was pleased with himself.

  He plans for the hospital were going well - the first floor was being roofed and the basement was dug out.  It would be a serviceable hospital, if a little cramped.  The more gruesome of the soap making process would be housed in the basement, to avoid squick; in the same room that will house the apprentices.  The second floor will make his own; an office for those so inclined to mental suffering would get to see him at his most private.
Spoiler (click to show/hide)

With the warmer weather came more migrants, no doubt curious to live a life on the surface.  Many immediately threw up upon reaching the tavern, no doubt used to the idea of living a life completely free of the protection of the subterranean rock.  The inn was unfortunately covered in festive green speckles.  The human traders had been highly amused at our design choices.

The caravan leader, "Err-ik" lustedchapels, tolds us that we were building too tightly to properly accommodate traffic:
- -'Why look, your  . . . village is quite nice, it is, but what happens when you attract nobles?'
-'I'm sorry?'
- -'why, theres no room for their carriages and the peasants.  That's asking for a fight between them.'
-'what?  Nonsense.  Why would we have drawn wagons?'
- -'Heh.  You dwarves are an interesting lot.  I can admire the dwarven tenacity for space-ial freedom, but, surely you know that we humans specialize in the surface world.  Where there is room for it, animals make excellent mounts.'
-'We . . .  We dont need some animal to help us stand strong.  We have two strong legs.  Its just not our way.'
- -You dont ever have pack animals.  All your beasts appear to be breed for the meat.'
-'Our farms traditionally dont require extensive tracts of land.'
- -'So I've heard . . .'

He was erring on the side of rude, but I couldn't much fault his curiosity.  This was a new style of hillock for us, taken directly from the human style.
  Still, I was quite happy to let our broker step in and negotiate for the choice metal, most notably several iron anvils for later melting.  steel was, obviously, not present (and I dont know why I thought it would be when taking notes ::) ), and leather plentiful.  It was decent trading, as usual.
Spoiler (click to show/hide)

Plans for the burial commons were laid out:  a Church with an underground gravesite.  As far as dwarves go, they deserve better; but at least I encased them in proper stone.  I am prepared to evacuate the dead first in the event of natural disaster.  Know what else we've apparently been planning?
Spoiler (click to show/hide)
Darnit, Pencil!


---

Vampire!  Some filthy wretch has clawed its way into our village, and has stricken one of us down!.  Several dwarves reported the crime, though none had any information for me.
Spoiler (click to show/hide)
We shall endeavor to rid ourselves of it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 28, 2014, 09:58:14 am
PK was preplexed.

  When the humans left, the babies all came out of hiding.
Spoiler (click to show/hide)
Thats . . . odd how close together in age those babies are.  No matter, they are all fine, healthy dwarven stock.

A second artifact was crafted under PK's supervision as director.  Another piece of head apparel.  This one more fit for the humans, it was alas too late to send for them to come back and give us all their metal for it.  Oh course its meant the weaponry.  We're not trading our finely tuned instruments for their coarse budgeony swords, though.
Spoiler (click to show/hide)

Evicted Saint, PK's one true friend, is getting better,  Watching her progress brought a guilty tinge of joy to heart, pride that under his directorship both she and he had become adepts at their respective crafts.  PK's bones may not stand up to her iron,  but the comedic value of a doctor with bonecarving skills was worth as much as to him as the economic value of his trade.
Spoiler (click to show/hide)
Spoiler: BFFs <3 (click to show/hide)
The hunters, however, are quick to spoil the stockpile.  Future directors would be advised to reform the military gear, as PK settled for barebones outfitting.

  OH, DUH!  PK created a barracks, owned by the captain of the Guard.
Spoiler (click to show/hide)

Whilethe captain of the guard may not be incredibly notable, I have set the militia commander Hugo to train under his own guidance for the time being, and given him some metal armor.  Hugo will hone his martial skill to match his carpentry; his adept axedwary will not progress beyond its very rusty state.  Still, now the militia has a place to train and even spare beds to crash into.  Aside from PK's own hospital . . .

A second murder!
Spoiler (click to show/hide)

Another poor soul, drained of its vitality.  This one a relatively new migrant.  Lemonpie accuses the recently elected mayor, however we cannot do much with that charge, since she does not actually claim to have witnessed the attack.  The liaison says it's no business of his, and as the brook freezes PK feels a chill run down his spine.  At least he had the first well dug out prior to winter.

PK was cold, and not from the weather.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 28, 2014, 11:24:34 am
PK was cold, but so it was when suspected monsters become your master.

  The Mayor Asmel met with the liaison early in the winter.  While nobody knows what was said within, the mayor was promoted to baron, and Nevertaxed became an official part of the great dwarven kingdom of the Tamed Gears.  This is fantastic news, but unfortunately it also meant we require a jail, a hammerer, and should be required to meet export requirements.  Alas . . .

PK met with the trader, and placed an order for leather, flux, bars, and dogs.  We will either slaughter them or  train them.  Satisfied, he let the broker trade for the abundant wine, but forbid him to obtain the bloody 1500-1700o bins of giant cave spider silk.  Sod off.  Several low quality steel items were available, however, and obtaining them for future melting seemed prudent.  The traders were quite insistent that they take no less than seven thousand Urists in profit.   Ugh, stingy wretches.

Most of the 'catacombs' were dug out, and a special bone dump put in.  Flooring for most of the existing houses added, and roofs as well.  Bedding is currently abundant, and miscellaneous pieces of furniture are left over.  We need a larger mead hall, a baron's quarter's, a jail, more coffins, and more beds, as well as jobs.  On bad day 20+ dwarves idle in the cramped confines of the inn.  On good days its between 1-10.

The military needs examinations, as they only use a helmet, a weapon, and shield atm.  We have 11 of them.  I am worried about food, but not especially so.  I also wonder if anyone would object to a staircase to the first cavern, to be equipped with a forbidden door that FBs can smash (which means they can be below it. D___S so that they can stand level to it).  I fear no fun will be had otherwise.

The 'suspected' vampire is baron, do with him as you will.  He drained one of the military before the new year, but the guy survived with 'pale' status.  My hero.  Doors for the houses need to be had.

Also, the 4 pumps in the barracks are for the exercise.  Add it if you want it, take it out if you only want them to train there.
--- --- ---

PK was sad to leave his post behind.  A deal was a deal, however and his practice was in play


http://dffd.wimbli.com/file.php?id=10142
[sorry, I wont have much time until Monday, so here]

[Also, the only news was that the liaison's paternal grandpa became the mayor of Bumbleton, Nowhere]

Spoiler: lol @ Neblime (click to show/hide)
How she does any work is beyond me :P
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 28, 2014, 11:48:05 am
The following is a transcript of a scroll neatly rolled and sealed with dark brown wax and the impression of a gold coin (likely removed by the courier as payment for a rush order)

Quote
My dear friends of the Large Society and denizens of the Ray Islands I humbly accept your request to join your civilization, which is undoubtedly a civilization in every meaningful sense and not at all a gang of bandits formed no more than two years ago, as a barony. Nevertaxed will be henceforth be a member of the Large Society which I say again is a CIVILIZATION and not a BANDIT GANG. As members of your civilization we will be required to operate under your tax structure (IE none ever at all) and will in return not mention the location of your capitol (IE where your loot is kept) to the nearby elven civilization with which you have had recent disputes under any circumstances. We have however had a mishap with the paperwork so you will have to send our Baron's commission again and PROMPTLY before any interested parties become interested in any paperwork issues caused by that BASTARD PK AND HIS BIG MOUTH this mishap. Of course this commission would bear the same date as the original which we recieved in the EARLY SUMMER OF THIS YEAR If this message hasn't found you before winter please kill the messenger.


The following is a transcript of what was shouted by Koreg Hawkblockades while furiously banging a mug on the table.

Quote
PK said we WERE a barony not that we wanted to be one, the Liaison LOST the commission and we never saw it, the baron NEVER TOUCHED IT, we have been a Barony of the Large Society for months! This is the story, if you EVER find yourself incapable of sticking to it so help me you will share a room with the Baron!


Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on November 28, 2014, 11:57:26 am
:(  I done bad things :|
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 28, 2014, 12:06:46 pm
You accepted induction into the Tame Gears and the in game reason for our strange setup is that we are desperately trying to avoid that. This actually works pretty well as an explanation for how we can be a barony but not technically part of the civilization.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Beneviento on November 28, 2014, 01:09:32 pm
I'd like a dwarf if I could have one. No real preference, but something farming-related would be great.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on November 28, 2014, 01:34:04 pm
I'm confused. Weren't we going to break away?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 28, 2014, 01:42:38 pm
well, we could also kill said baron, and all his progeny. Since he is clearly a vampire, we could say that the new baron was power hungry, and claimed the position without proper authorization, and that his claims are without merit, and that he is little more than blood sucking filth sent here by MTS to teach us a lesson in refusing the king's authority. given the royal family's past interests in life and death, and obcessions with thier own mortality, It makes a good RP basis for systemically murde..uhm.. arranging accidents... for the new baron and all subsequent claimants.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 28, 2014, 01:52:17 pm
Whack the baron and insist he never signed the proper documents to finalize our barony status. Obviously a new baron can't be installed until ours is declared dead and we stubbornly refuse to accept that our beloved baron will not eventually be found to prevent the installation of another. If one of his relatives and claimants shows up to declare him dead in absentia we see to it they go missing searching for him. I like it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Taupe on November 28, 2014, 05:24:03 pm
''I can't believe they would ask me to pay a fine! My ingredients were NOT rotten, I swear to Armok. They were good ingredients, like 3 days old fish and some not too brownish apples. If the king thinks he can make money off anyone with his stupid laws and taxes, well he is damn wrong! Autority can suck my big fat... erhm... spatula.

I'm done with this stupid fort, you hear me? Imma just pack up my stuff and leave, and find a place to settle where i can become the greatest cook to ever live without nobody to charge me extra for stupid regulations. Ah, like a bit of food poisoning ever hurt anyone. Nevertaxed, here I come!''


Hey, peeps, please dwarf me as anything ressmbling a cook around these parts, thanks!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 28, 2014, 08:20:42 pm
Ning Truthlashes- Paladin of His Majesty's Tax Service

I've stopped in a hamlet just north of Lulledelders to gather information. I've come across some troublesome information.
Spoiler (click to show/hide)

This would be roughly 1/6th of the food stored in the small human dwelling I came across. Hawkblockades could have traded with anybody for most of his supplies, my only hope is that the merchant of Lulledelders who is his most likely contact for livestock and other harder to get items. Remembers him specifically.
   They are more familiar with travelers here, it would seem that though attendance has dropped in recent years Lulledelders to the immediate south is a city as I was led to believe but the headquarters of some sort of cult. They apparently worship some type of dark spirit thing and do quite good business buying and selling to travelers at the monastery there. I'm becoming more and more troubled by this. This Hawkblockades deals with traders who don't keep shop records and religious groups profiting from trade in direct violation of the provisions that grant them tax exempt status.
   Gods alive, the man himself is building a fortress in the midst of cartological gray area! I fear this may lead to some cabal of tax cheats, coin clippers or census dodgers. Hell, it could be a whole damned forgery ring. Perhaps the vampires bracelet will let me speak to these financial criminals without raising their suspicions.

I reached at the cult's monastery and began poking around their trade goods. It was worse than I ever imagined.
Spoiler (click to show/hide)
I tried to convince myself they had very productive soil and this was all grown on site within regulation.
Spoiler (click to show/hide)
I kept telling myself it was most likely a family heirloom and that classification would supersede it's status as an imported good in terms of trade.
Spoiler (click to show/hide)
Even then I deluded myself into believing some dwarf was among their ranks and had shown them how to grow underground crops and that these wares will still produced here and these were just simple monks.
Spoiler (click to show/hide)
There was no explanation except that someone in this monastery had been taking Gorlaks, sentient beings, and killing them , skinning them, tanning their hide, and crafting them it into hats. This was the straw that broke the camels back; tax exempt status or not this was a vile cult making or at least selling goods created from sentient beings without the proper legal classification or licensing. I suspect these are the lot that furnished the vampire with this shoddy and unlicensed bracelet. This type of wanton disregard for business law is precisely why the Mezbuth's Macabre Marketplace wasn't able to turn a profit and you can no longer buy quality mermaid bone jewelry north of the Gulf of Rays and my dear wife had to settle for a seal person bone engagement ring.

Steeling myself for what I might see I pushed onto the convent and met with the man they called Ac Sodues who seemed to lead the place. He informed me that he was the High Grave and explained that life was suicide, the small talk didn't last for long as what he said next chilled me to my very core.
Spoiler (click to show/hide)
This is a massive trading hub and not only that, my beloved Tribecloisters is their biggest customer. We'll have to shake down the caravans before they come and go from this blasted place. He also informed me that there was an army of fearsome warriors camped a half day away preparing to sack the convent. I informed him that I would happily lead him to safety and he leapt at the chance. We walked some distance at which point he complained about the snow and we stopped to make camp.
Spoiler (click to show/hide)
As we sat around the fire he explained that his order worshiped the ancient Forest Titan Udar Soakedrivers the Flaxen Jungles. The cult was apparently a burgeoning and influential order until the beast was killed in 103 and it's doomsday prophecy failed. He didn't say as much but I suspect that it was around this time they began resorting to financial dishonesty to supplement the income they lost when donations fell off.
   It was at this point I showed him the bracelet and mentioned the vampire trader. He assumed I'd been sent by him on a rescue mission and I didn't disagree but mentioned we had to talk about the dwarf that purchased a sheep from them. He mentioned Koreg by name. My enthusiasm startled him and he quickly stopped talking. I was forced to ask again.

Spoiler (click to show/hide)
And again
Spoiler (click to show/hide)
And again.
Spoiler (click to show/hide)
He was more easily persuaded after this.

 It seems that this High Grave knows Hawkblockades as a former follower. His father was stripped of his noble title in 103 after he sold his possessions in anticipation of the coming judgment and Hawkblockades ,then Kadol Palacetreaty, ran off and left the cult behind. The father Palacetreaty is dead and none of his contacts can be reached for questioning. He was surprised to see Koreg turn up again and initially suspected he was being had but he produced a silver artifact and preformed a certain rite demonstrating his ties with the group clearly. The High Grave had done a bit of work and discovered that after he broke with the group Koreg had been living south along the Gulf of Rays but said he had no more information and said this after being asked seven times. I prepared  to leave but stopped to admire his amulet.
Spoiler (click to show/hide)
I asked him if he'd purchased it before Mezbuth's Macarbe Market closed down and he replied he made it himself
Spoiler (click to show/hide)
I collected the evidence and left him in the snow.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on November 28, 2014, 08:42:41 pm
The plot thickens!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 29, 2014, 03:55:43 pm
It looks like it is pencil_art's turn.

Cmon, I know it is after the holiday, and all the americans in our group are sleeping off the food, but c'mon! :P
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 29, 2014, 04:16:26 pm
It looks like it is pencil_art's turn.

Cmon, I know it is after the holiday, and all the americans in our group are sleeping off the food, but c'mon! :P

I sent him a message after PK posted the save .
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 30, 2014, 09:03:26 am
Pencil_Art has been online since the save was posted and I sent him a private message, if he doesn't take the save today I say we skip him.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 30, 2014, 11:49:53 am
Sounds like a plan.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 30, 2014, 03:09:30 pm
Ning Truthlashes- Paladin of His Majesty's Tax Service

The Gulf of Rays is still far to the south and I believe I'll leave it there for now. I elected to stop in Arrowprinces for supplies before I made the trek across the frigid plains to the much warmer region. What I found was alarming. The city had been left deserted. Every shop and home I came across empty. The only activity I could observed was a pair of stray cats walking aimlessly an occasionally bumping against one another. I heard  voices some distance away. I entered the courtyard of castle Shady Tower  and breached the main hall to find an assembly of six humans speaking to one another.

The Exalted Dust,  The Exalted Oblivion, The Holy Crypt, and the High Phantom of the Most Ancient Order of Ura spoke to the Law Giver and Lady of Arrowprinces. I first believed this cult's influence is truly great but in speaking to them they asserted no knowledge of Ac Sodues or even Udar Soakedrivers the titan. I suspected he was withholding information and prepared myself for a more thorough interrogation before the conversation turned to local troubles.

(http://i.imgur.com/7sF1XeI.png)

I looked over the assembled holy men and saw that they wore simple clothes and carried ceremonial silver knives. They had no jewelry or clothing made from sentient creatures and appeared to be rather disinterested in personal possessions. Despite the fact that the Arrowprinces was over five times as large as Lulledelders it traded a fraction of the items and had no observable violations. This was not the same order I encountered in that frightful city.

   They explained their religion to me ,eager to convert me I suspect, and it seems that the order of Tombs is some offshoot of the worshipers of Ura. The Holy Crypt was more informed on the subject and explained that some time between 80 and 95 the titan attracted a degree of notoriety and certain groups began to view it as the corporeal manifestation of their deity. Some worshipers of the human goddess of death and suicide Ura and our dwarven god of jewels The Amber Dyes merged and formed a cult that was obsessed with death and the acquisition of wealth. It fell off after the death of Udar but gained more power with creation of the Convent of Ash by High Grave Ac Sodues in168. This led to their formal establishment as the Order of Tombs and their current influence in the region. None of the monks seemed to know how large the group actually is.

   My conversation with the Law Giver was equally informative. Apparently Koreg Hawkblockades had passed through the town many times over the years. The documents relating to him state that he was a lifelong scam artist and liar. He would order mussels in taverns, produce a pearl which he would then persuade the owner to buy back, and be gone before it was discovered to be a smooth bit of marble. He also obtained false documents indicating he was an emissary of the lord and warn businesses that if they didn't immediately pay him several imaginary fines they would be shut down immediately. As he grew so did his knack for criminal behavior and the scale of his scams grew.

   Over the course of several months he would claim to be a steward for a powerful but frail noble and leave the price of an item as collateral, disappear to show it to his master, and return some time later with the item unsatisfied. He would take another item and repeat the process over the course of months. Eventually he would take the most expensive item in the shop and “accidentally” suggest a price five times it's fair market value but claim his master was convinced the shopkeeper was clipping the coins left as collateral and would not allow such a large purse to be left with him. The shopkeeeper at this point certain that if Koreg were a thief he would already have robbed him allowed the item to leave his shop at which point neither it nor he would ever be seen again.

   The last scheme he worked was claiming to be a leader of expeditions. He claimed that he organized the materials, labor, and operation of lumber camps, mining operations, fishing boats and other such ventures for wealthy patrons. He would convince them to invest a bit of money and deliver prompt and steady returns but in reality he was simply paying them back with the money from other investors. When he had a decent pot going he convinced them all there was about to be a particularly impressive haul and with his record they would agree to make substantial investments which would disappear along with Koreg.

   It was at this point the records from Tribecloistered indicate he arrived as a migrant claiming he had led dozens of expeditions and had been mayor of dozens of outposts before creating another. Some believed his claims of being a professional expedition leader but none were prepared to invest in him. He worked for a time as a mason at which he was truly awful due to his habit of compiling lists of supplies necessary to start an expedition. It is believed he was attempting to establish his legitimacy. For reasons unknown he became more and more invested in actually attempting an expedition at which point he began the process of applying for a permit from the Queen and filing with the MTS. It is my suspicion that after he realized the remains of his hoard would barely cover the cost of supplies and he could not afford any of the fees or taxes he wrote his incendiary letter and began this quasi-legal “Village” of his.
 
   During my interrogation the High Grave seemed to believe Koreg was no longer a practicing member  of the Order of Tombs but if it's grown significantly it's possible that Ac was no longer as powerful or connected within the group as he believed. I have developed two theories.

First; it is possible that Hawkblockades after spending his life as a liar and a cheat has felt the urge to take up roots and establish himself as legitimate through very illegitimate means. Koreg wants to create a legacy and do the things he always claimed he had. He is a simple cheat and his threat to the economy of our kingdom while serious is fairly limited in scope. Bringing Nevertaxed under the dominion of the Tame Gears will resolve this all quite neatly.

It is my second theory that this Hawkblockades has surreptitiously risen above Sodues as the leader of the Order of tombs and has been for years operating this massive conspiracy as it's new leader. It is possible that this Nevertaxed is not a Fortress or even a Village but a convent created to spread the tax evading cult all over the northeast perhaps using his ties to vampires and dark forces to curry the favor of Her Majesty the Queen. The only option is to go to Nevertaxed, destroy the fortress, and kill Koreg and all those who follow him.




If anybody wants to establish some backstory for their dwarf pass it along and the tax man will investigate them.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 30, 2014, 07:33:05 pm
sure. look mine up. sounds fun, and i've been meaning to do so for awhile now.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 30, 2014, 07:37:35 pm
Do you have anything plotted out or am I just making it up based on your dwarf?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 30, 2014, 08:49:30 pm
I was going to research the dwarf, then roll with it. If you want to research him first, it would be OK. 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 30, 2014, 09:03:33 pm
There's really nothing to discover, the founding seven spring into existence fully formed. This is all just a fun little way of establishing character background. I had a very loose idea of who Koreg should be based on his description (no respect for the law, hates people with power, hotheaded, pragmatic) and the rest of it is just explanations for things that happened. I brought a silver statue because he likes silver and it happened to be of a titan beast so I decided he should be a reluctant idol worshipper. His name isn't traditionally dwarven and he he has no known parents so I decided he changed his identity. The first trader I came across was a vampire so I decided that was relevant and when I stumbled upon the death worshipers I worked that in too.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on November 30, 2014, 09:59:31 pm
ahh, I had forgotten that the starting 7 are conjured on the spot.  I will need to look over his bio page again, and think on it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on November 30, 2014, 10:12:29 pm
Ning Truthlashes- Paladin of His Majesty's Tax Service


I've crossed the cyclopean tundra but the snow hasn't broken. I was carefully crossing a frozen river when I spotted a truly massive owl. It's large size must be the result of the freak weather phenomena that Hawkblockades mentioned. This ancient and savage wilderness would be a perfect place for a tax evading forest titan cult to set up shop. 
 
(http://i.imgur.com/qiaKqAD.png)


Pressing on I came across a familiar face. Bim Glazesubtles, the Outpost Liaison was leaving as I arrived. I approached her cautiously we had a private rendevouz just south of Silverplum Mine.

(http://i.imgur.com/Zor8Uiv.png)

I asked her for any more information and she stated simply that Hawkblockades was a “pleasure” to speak with and that his “Village” (it troubles me that she used this word) traded a large sum of weapons to her caravan. I fear she may not appreciate exactly how dangerous it is for these dwarves to be producing weapons without guild certified smiths or how damaging it is to our economy for them to be producing these things tax free. She went on to say that one of their residents , a remarkably young looking notable who has had a relationship with the royal family for nearly two hundred years, has accepted a position as baron thereby ceding their previous unincorporated protections.
   Nevertheless I informed her of Hawkblockades history and gave her the jewelry collected from the vampire and the High Grave as evidence. She was concerned that my methods were outside the norm. I was quick to point out that the vampire attacked me and the High Grave was a severe violator and would not be found buried in the snow until spring. I also took the opportunity to trade clothes, she was wearing simple pants a shirt and a hood that were much less attention getting than my gorlak leather cloak pants and shirt. It's a shame to see Mezbuths craftsmanship go but for my next mission I'll need to avoid attention at all costs.
   I skulked around and picked the lock to the warehouse. It's disgusting. Worse than Lulledelders. Barrels and barrels of alcohol and food produced in unlicensed stills and subject to no regulation. They seem to harvest plants and fruit from the wilderness and make use of them without licensed facilities. I identified the smoke of a forge and a wood furnace and the remaining pillar I identified as that of a distillery.
   It's completely unacceptable. It's been slapped together in a basement of one of the residences and it doesn't meet any of the building codes established for stills of this size and there are no logs of it's output. None of it is within the necessary guidelines, they are making no effort to comply with the laws of the Tame Gears and this leads me to believe the Revered Strangers have no intention of allowing Nevertaxed becoming a proper barony. I need to figure out what they're doing up here and find some way of taking them down when the baron's efforts fail. What I've found on Hawkblockades leads me to believe he's likely to search out some sort of loophole to prevent the incorporation. I can't determine the motives of Hawkblockades without more evidence and the best way to do that is to investigate the other Revered Strangers. First on the list is the one responsible for keeping them all supplied with food and drink, the farmer “Wierd.”
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 01, 2014, 12:31:04 am
I'll think up something tomorrow, then pm it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 01, 2014, 12:50:59 am
Pencil_Art is skipped EvictedSaint is up.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 01, 2014, 02:00:43 am
Yay.  Re-link me to the save, please
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Pencil_Art on December 01, 2014, 03:18:33 am
Pencil_Art is skipped EvictedSaint is up.

Yup. Sorry about not posting. I have been quite busy lately.  :(
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 01, 2014, 06:32:15 am
http://dffd.wimbli.com/file.php?id=10142
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 01, 2014, 01:28:55 pm
Ok, I am reviewing my dwarf to conjure backstory.

Digging through his bio, several conflictory and/or neurosis inducing traits stand out.

1) Holds craftsdwarfmanship, artwork, martial prowess, and mercantilism (etc) in high esteem + Dreams of mastering a skill
-vs- Acts with little determination or confidence + Tends to feel discouraged + quick to form negative views

2) Greatly values friendships as a high ideal and takes delight in helping others +Finds ideas of independence and freedom somewhat foolish
-vs- takes gifts and help with little gratitude + forms only tenuous emotional bonds + not particularly interested in what others think of him + does not find cooperation valuable

3)  Is an herbalist and farmer in a surface-world village setting + Likes working outdoors
-vs- Finds nature disturbing



In short, I think my dwarf is a walking pile of neurosies, hidden under a mask of joviality. May harbor a manic-depressive type behavioral pattern.  May even be a jeckel and hyde type personality!

He bites his fingernails when he is feeling disturbed, but has an otherwise calm and friendly demeanor, hiding a troubled mind underneath.
He longs to break free of his demons concerning his self-confidence and self-worth by mastering a skill, but sabotages himself by acting without confidence or determination (and as such, success is ever elusive). 

Strikes me as the type that "Ran from home" to try to escape his "old self" and "start new"-- but failing to realize that "everywhere you go, there you are."  (You can never escape from your own sabotage.)  Saw the prospect of NeverTaxed as a possible place to find success, free from outside oppressive factors-- saw the oppression of the mountainhome as the source of his frustrations and failures; a kind of projecting his failures onto a boogeyman, rather than accepting responsibility for his own failures of character.  Escaping the mountainhome let him escape that boogeyman, but again-- he did not escape from himself.

The kind of person who always puts things off, so they never get done, but dreams of having a good life with respect from peers. Hides behind apathy to protect their psyche from their repeated failures.

Broseph's recent backstory post about his "Discount liquor" being made in a lacklustre fashion perfectly aligns with this mental archetype I have now. 

I'll think about this some more to try and produce a good backstory.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 01, 2014, 01:54:42 pm
Wierd sat down another basket of fruit.  Spending all day, every day, picking fruit off trees and digging through the dirt for roots, seeds and berries gave him lots of time to think about things. If only the things he thought about weren't so negative.  Despite living here for nearly 2 years now, free from the oppression of the mountainhome, all that he had managed to get for himself was lots of hard work. Endless hard work out in the sun, and the rain, and the snow.  Well, he supposed he had earned a house of his own-- a quaint, strange thing made of wood, but still.  There was a never ending demand for food and liquor, and he still hadn't gotten any closer to mastering any skills. Around him, people who had started this village with him were making mastercrafts left and right. Hugo, making masterwork doors, beds, barrels, and the like-- ES, making beautiful works of art in fine metal.. But him?  Another day, another basket of fruit, another tub of fruit must waiting to be fed into the distillery.  Day in... Day out...  It was true that he wasn't having to follow the oppressive rules and regulations of the mountainhome, which was good-- and didnt have to pay the taxes (as yet-- he had heard that the new mayor had become a baron after the last trade liason left-- If true, it would only be a matter of time before the obscenities of the mountainhome with the puffery of the beaurocrats running roughshod over everything came here to NeverTaxed, and NeverTaxed became ForeverTaxed instead. There was also rumor that the new baron was also a bloodsucking vampire. Par for the course in his mind. It seemed only natural that those aligned with sucking the life away from everyone else figuratively to enrich themselves, would stoop so low as to engage in the visceral practice as well.) but still, it seemed he never had time to make that ceramics shop he had been planning to make. It always seemed like something was getting in his way-- stopping him from making his own masterworks. Maybe someday he would become possessed of some wild fancy, and craft his masterpiece like they did in legends. But who was he fooling?

Dropping the basket to the rough wooden floor, he placed a fist into the small of his back, and straightened. This was exhausting labor, and frought with little reward.  But still, he liked that everyone had plenty to eat, and that his liquor had helped secure some needed essentials from the trade liason this year.

He just hoped that here in NeverTaxed, his extensive debts never came back to haunt him.  So far, he had managed to avoid any such thing, and it was true that he had never held a more essential role in a community before-- which came with certain financial perks-- but he still was always so tired, and couldnt take the time to go have a party like he did back in his youth... Oh, those were the days...

On the other hand, in the past year or so, there had been several migrants that had showed up that were good with farming, and his senior position had afforded him some leverage there. He guessed it really did pay to invest early, and take chances.  If he played his cards right, he could manage the farm operations and stop having to break his own back picking fruit day in-day out. (When he wasnt having to press and ferment the things.)

Truth be told, he actually found nature disturbing; all those cute looking things all poised to gobble each other up, like elves on a battlefield. ... Freaky things, those elves.  all mirth and song, right up until they slip a big wooden spike in you, and serve rotisserie dwarf.  That kind of thing was what really disturbed him the most about this above ground "nature". It lacked the orderly and sensible values he cherished, instead embracing such sick and twisted horrors as "deadly cuteness", and the recently revealed reality of those terrible giant owls.  Everything ready to eat everything else without a moment's hesitation, and those sick elves in the midst of it all, dancing gayly and singing their songs of revelry... Worshiping trees, and doing gods know what else when nobody's around.  Sick. 

Straightening out, then sitting down with the peeler, he began his daily routine of processing the fruit into must. Then later, he would take the must that had matured and feed it into the still, or bottle it up into casks for aging.

So much time to think. So little time to act, and all the while, the gulf between he and his peer seemed to be growing ever wider. 

'Like it matters.' he muttered to himself. 'who cares what they think anyway.'
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 01, 2014, 02:25:17 pm
With my upcoming exams, I'm afraid I simply don't have time to take a turn atm.  Pencil Art is welcome to take his skipped turn, if he still wants to.

Would you kindly bump me down to the bottom of the waitlist, please?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 01, 2014, 02:28:22 pm
.

.

.

.

So.  I will prepare the elven response to the Baron of  Nevertaxed, if you'l  dont mind.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 01, 2014, 02:33:04 pm
Spoiler (click to show/hide)
Maybe Gobbos inbound
o.o
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 01, 2014, 02:34:23 pm
Pencil_Art or HugoLuman, whoever takes it first.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 01, 2014, 02:35:32 pm
Yup.

Either Pencil_art or Hugo gets to go, whoever claims it first.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 01, 2014, 03:35:30 pm
The quarter is starting to wrap up for me as well, I've got final projects to work on. PA should probably take his turn.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 01, 2014, 04:00:01 pm
If neither of you go, then I guess it is my turn. O.o

I will wait another 24hrs before taking the slot though.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 01, 2014, 04:05:07 pm
My dwarf sounds like a very easygoing type who just wants to eat, drink, and be happy without being bothered too much by laws or rules. The only major conflict I see in her personality is the desire to create art despite having only meager creativity, though it sounds like she's somewhat overcome her handicap through hard work. Perhaps she takes pride in, if not a creative design, at least an exceedingly well-executed one.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 01, 2014, 04:11:11 pm
My dwarf sounds like a very easygoing type who just wants to eat, drink, and be happy without being bothered too much by laws or rules. The only major conflict I see in her personality is the desire to create art despite having only meager creativity, though it sounds like she's somewhat overcome her handicap through hard work. Perhaps she takes pride in, if not a creative design, at least an exceedingly well-executed one.
She does it well.  Very, very well.

---

The elves of The Dimpled Jungle had need of us again.
  An indistinguishable servant from the princess met with us in the agreed upon location SyrupCherished, and informed us of our task.

  For the usual pay plus another family member each in a leadership role we were to do Covema's bidding.  A dwarven village, seeking autonomy from their former rulers, had agreed to travel across the continent and under our sanctuary if they would divulge the secrets of metalsmithing.  They were even given a rather liberal tree stipend in which to kickstart their village.  For whatever reason, they had forsaken the ways of their kind, living as humans did, but with much more rock.

  Our jobs were not to judge the dwarves for their actions nor their immoral dealings; we simply were to investigate rumors that their monarchy had laid its tendrils upon elven interests that lay within.  If there was a baron or duke present, we were to cleanse it.  Only new nobility was to be cleansed, so as to not instigate needless war.  Which was also why we were sent.

I am the elf Thali Nawaraicica, TwilightTwinkle to those who know me.  My companion is Laci Setheemene.  We went through our training together, so that we might serve Covema better.  We are to set off to the East, and if necessary, to report back on our way to the mountain holds of the Tamed Gear to the west.

Spoiler: Stats (click to show/hide)

Spoiler: Hero's name (click to show/hide)

Spoiler: Inventory (click to show/hide)

Being so agile, I tend not to need armor.  Thats for my slightly less graced brother Laci.  I am TwilightTwinkle, and we are the Branches of the Grove.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 01, 2014, 04:34:17 pm
Ning Truthlashes- Paladin of His Majesty's Tax Service

I've begun my investigation of Wierd. The information the mountainhomes already had on him was exceedingly limited. His history isn't a series of lies to explain other lies like Hawkblockades but his defiance of the Kingdom isn't as explosive. A glance at his records gives him the appearance of a typical slacker. His Classification of  Expertise in Labor score is 5 for herbalism and 5 for pottery meaning he was capable enough to make a career of either.

   He took up Herbalism as a young dwarf in the hillock PaintedCastle in the Maroon Murk, likely expecting it to be easy work, but is noted to have complained vigorously about the weather and other such things inherent to working outside. Later in this career tract he took to leaving work early, coming in late, or simply not showing up instead electing to go to parties apparently not concerned with the consequences. It is at this point he moved north to Tribecloistered and abandoned herbalism to learn potter, again probably expecting much reward for little work. He complained frequently about the heat and periodic burns from working with the kiln as well as occasional muscle cramps. He again reached a CEL score of 5 in the trade before his work orders stopped being filled in a timely fashion and his paperwork became sloppy. He incurred a rather impressive sum of back-taxes, unpaid fees, and fines for unpaid fees. Notes from several meetings with the mayor indicate that he was increasingly convinced that the MTS was responsible for his failure and this likely pushed him to take part in this damned expedition.

   I am concerned ,however, that this model doesn't quite fit. The MTS has frequent trouble with slackers but it's generally in the form of failure to pay promptly or being unfamiliar with regulatory laws. This Nevertaxed is one of the most ambitious and brazen tax cheats I've ever seen. This is not a place for a dwarf simply pursuing the easy way out.

   I began my personal investigation by wearing the disguise I traded from Glazesubtles, picking up a barrel, stashing my sword inside, and posing as one of Wierd's workers hauling empty barrels to his still and liqour to the tavern. Nobody paid me any special attention, I imagine they can't keep track of all the recent migrants.

   Wierd woke up fairly early and went to work picking plums, barreling those plums, and carrying them back to the still. Then he spent some time working the still with little expertise but a noticeable degree of trepidation. He acted disinterested but he carried himself like a trespasser. He had likely done this every day for months but seemed uncertain that what he was doing was necessary or appropriate. I also noticed that during the day he alternated periodically to enthusiastic focus to appearing to be completely uninvested in the work he was doing.

   He worked for quite  a long time and while I was just carrying the same barrel back and forth I was quite tired by the time he finally went to the Pickled Plum inn for a drink and a meal. I waited until he'd had a great deal to drink and adopted the name of a recent migrant that I'd come across earlier before I approached him. My questions were simple and not at all suspicious. I complained about the cold and he sympathized, I mentioned the recent fighting with Goblins and he commented as much as he knew. In all matters he seemed to be fairly pessimistic and not at all enthusiastic about day to day life in Nevertaxed.

    I eventually led him to the subject of Hawkblockades who he is not particularly fond of and does not claim to know very much about. I thought it was possible he was simply an old friend of Koreg's and was manipulated into this venture but it seems he came in spite of the dwarf not because of him. This would suggest that he is not simply lazy.

   I conducted surreptitious interviews with a few other dwarves and it seems that Wierd simply isn't the type of dwarf one gets to know. Several people know him, some consider him a friend, but his relationships are all fairly superficial. They complain that he does not work well with others and takes acts of kindness for granted but I observed earlier that he doesn't seem to be a very confident or independent spirit.

   Wierds drive to work effectively is tempered by his lack of confidence and self-esteem. I believe at this stage that he took up both herbalism and pottery with the intent of becoming skilled at them and earning the success and respect that proficiency in those fields would entail. This same objective has led him here to find his fortune as a brewer. His fluctuating attitude and bleak outlook probably make it impossible to work at anything for a long time and are likely responsible for the shoddy state of his still. Despite the fact he continues to work towards his goal intently he considers it impossible on some level and is often discouraged. He considers the problems with his attitude unfixable and has instead projected the cause for his failure onto the MTS and attempts to hide his fears by behaving as though it doesn't bother him.

Wierd is precisely the type of chronic loser with lofty aspirations and no clear plan that flock to “easy” paths to success like this. It my suggestion as head Paladin of the Nevertaxed inquisition that it is imperative to the correction of Wierd that he be forced to settle all accounts with the MTS, to be detained at Tribecloistered to work as a potter, and barred from leaving or changing professions to redeem him from his corruption of character. There is no outstanding evidence at this time to suggest that Wierd is part of any conspiracy involving the Order of Tombs should such a conspiracy exist.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 01, 2014, 05:44:37 pm
I took a hero because I have no intention of not using wooden weapons, and they are terribad.

---


Setting off in high hopes, food and water became our primary needs.  Water was present in the snow around us, but food was harder to obtain in the frigid spring.

On the second day of travel; our second day of fasting, an alligator was heard tailing us.  When we turned about to face the threat it charged us with almost no hesitance.  Winter was hard on mer, beast and man.

In our shock, we weren't prepared to kill the beast and sought only to defend ourselves.  Our mistake was to ignore its ferocity.
Spoiler (click to show/hide)

The beast crushed the hand of Laci, and then ripped the flesh from his leg as I had seen human nobles do to a drumstick.  I attempted, in vain, to force it to relent by bleeding the neck, but my own strength was no match for the beast.  . . . Laci . . . my longtime companion and confidant Laci died before my eyes, and I was unable to do much to comfort him for the beast came after me next.

Spoiler (click to show/hide)

Battle continued for a while.  I don't know how long, but I was more than fast enough to block or dodge from its maw.  Eventually I was able to tire it and smash its foot, and gouge out its unforgiving eyes.  The beast's last image was of elven fury before I allowed it to succumb to unconsciousness.

The monster's meat should sustain me for my journey, and Laci's wooden armor should keep me safe, although the leggings were shredded.  After placing his body into a tree, I sang a hymn for his soul, and prayed my strength would help guide him unto Covema's private forests.

- - -

Spending the second night in a tree and by a river for safety, I woke in the dawn undisturbed.  There were . . . living shadows that haunted the night, made of the darkness from which they spawn.  Though they have almost no body to keep, they have the agility that outmatches my own, and the cruelty of a goblin.  The river would have protecte me should they have come.

Drinking from the river, I travelled northwards, for my destination was a scant two days flat travel away.  When I stopped for my noontide meal, a second alligator approached, no doubt drawn by the sweet smell of gator meat.
Spoiler (click to show/hide)

Not in the mood for the gator's nonsense, TwilightTwinkle Deftly beat upon the monster until it fled and, stabbing at its hind quarters as it ran back towards its shallow pool, caused it to collapse.  Monster.


---

Arriving at the last Forest Retreat before NeverTaxed, TwilightTwinkle would rest and ask about the alligators.  He made sure to bring the teeth from both of the beasts . . . to attack an elf . . .
Spoiler (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 01, 2014, 05:54:51 pm
I am kind of starting to dig on the "Jeckel and hyde" possibility here.  My character's weak mental constitution is PERFECT for making him "The fall guy" for offing our new "Baron," and thus fully entering the NeverTaxed conspiracy. If Pencil_Art does not take his turn, then that means it will be during my tenure that our bloodsucking Baron von Vampyre the 1st has his mysterious disappearance.

It would also make a poignant, and frightening point of focus to make him depart from his self-depricating cycle of self-debasement--- The prospect of being drug back to work off his debts and have what little he has worked to achieve here in NeverTaxed pulled out from under him, just to satisfy some fat fuck on the throne--- !!!! 

Yes... I think it would work nicely.  He could become quite the rabid supporter of NeverTaxed in this fashion, and the physical embodiment of his boogeyman (the barony), and relentless pressure from the MTS to bring NeverTaxed down, would provide him the inspiration and focus to actually succeed in his dreams. 

I like it.  It's so dark, and beautiful at the same time.


*****

In other news, I am downloading the save to have a look around, just to get a feel for what needs to be done when my turn does roll around.  News updates are great and all, but lacks the fine details. :D Nothing serious mind. Just looking around.

Looks like the first Z level down is peat. Meh.  Second level down is sandy clay, then red sand, THEN clay.  Must be an embark with "deep soil."  Looks like wierd's little ceramics experiment (only place left to put the shop is on the roof!) will have to have the clay collection zone inside the mine.  That's the only place that fits the other rules for constructions that has easy access to clay. It's a bit of a fair walk from his house, but that's fine.

Digging through the seeds section in the stocks menu, we have seeds for the following crops:

Ratweed
Fisher Berry
Dimple cup
hide root
alfalfa
cellery
lettuce
plump helmet
cave wheat
rope reed
spelt
rye
foxtail millet
carrot
parsnip
potato
quinoa
grape
cranberry
(bayberry)
(apple)
(cherry)
(persimmon)
(plum)

In addition to those, I see active wild instances of the following crop plants on the surface that havent produced seeds yet:

Peas
Red spinach
Raspberry

There are many saplings for walnuts. Not sure if nut collection is allowed yet, but it could be a useful product if collectable. Suggest leaving some walnut trees intact.

So far it seems we have only the rope reeds for cloth, and only hide roots for dye. Our dwarves are all going to be wearing red and white at this rate.

Strongly suggest appropriating seeds for other dyestuffs and at least one other surface cloth staple crop.  This will allow multiple embellishments per cloth article without having to resort to wool.

Speaking of wool-- let's look at our options for husbandry.

a pair of dogs  (Yay, dwarven delicacy since .40d!)
a pair of sheep (Ram and ewe)
A pair of cattle (Bull and cow)
a pair of chickens (Rooster and hen)
a pair of pigs (Boar and sow)
MULTIPLE PAIRS OF CATS!! (DANGER!)

and mismatched animals:
A female guinea hen (pet)
a male blue peafowl
a male goose
a female goat (pet)
a female duck
a female rabbit (pet)

(list not exhaustive)


This means cat leather in the near future, potentially lots of wool, milk, cheese and eggs.



Reviewing available clothing items in the stocks screen, it looks like at least one dwarf is experiencing clothing wear, but it is still in the early stages. Still, suggest getting the farm and cloth industries running before we have naked dwarves running around.  I see that wool cloth has been made previously. (its brown, and not white in parentheses, indicating local manufacture) We should focus on getting sheep going for cheese and wool production, getting those chickens going for meat and eggs, and getting those dogs trained for basic police action type war animals. 

We DO have a migrant animal trainer: Rimtar Oddomiseth. Getting her up to snuff on training war or hunting dogs would let us make her into a notable, given that there are giant creature variants in the area. She needs to be at least proficient before we set him the task of trying to tame giant animals to keep the MTS away. Currently her animal trainer skill is "rusty."





Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 01, 2014, 06:56:23 pm
My apologies.  Im not used to such considerations.  Well, the animal pairs I did plan.

Are you going to reform the plant industries and establish a proper kiln?  Given the nature of the fort its not a bad idea.


---

there should also be a pair of horses.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 01, 2014, 07:16:01 pm
Play rules require that wierd establish more notoriety before he can get a bigger house/yard in which to construct a proper industry for claygoods.  That means becoming a legendary craftsman. The only skill he has assigned that can produce a masterwork article is ceramics. (Legendary brewers, planters, and herbalists just get big boosts in efficiency in those industries. He dreams of producing a masterwork. His dream will never be realized in those industries.) He already has a basement with a still in it. The only place he has left to construct a kiln is on his roof.  There are 2 other potters that are migrants. If he is to gain control of the pottery industry to have notable status, he needs to act quickly! ;)

I will look into getting the farming system in order. There are migrant farmers which I can roleplay into managing (after a good and lengthly discussion with them, of course) a properly implemented farm infrastructure, with delegated responsibilities. (plant processing, etc.)

I see we do not have any weaver migrants. Just spinners, shearers, etc. 

I will try to get farming and cloth fabric industries rolling properly. This means I will keep a sharp eye out for blade weed seeds and the like from the human and elven caravans.  If I can get another surface fabric crop, like flax or hemp (Especially hemp, I DESPERATELY want hemp for the roleplay value!) then we can make embellished cloth "crafts" in excess of 1200 urists each. (No, seriously. We can stack multiple embellishments onto the item because they will have dissimilar materials-- means having hanging rings/spikes AND images on the same article!)

It is bad sport for wierd to try to manage *ALL* farming related industries-- I want him to stay mostly in charge of just the growing, basic processing (farmer's workshop), and distribution of raw plantstuffs, to feed other migrant industry owners. 

Again, I want to murderize the baron.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 01, 2014, 07:39:36 pm
Since wierd owns the brewing industry, how's this for a list of routinely available booze crops?

Potato
Rye
Spelt
Fisher berry
Raspberry
!Ropereed (A good high value liquor, but also an industrial output crop)
*Plump helmet (if subterranean crops are allowed)

And this list of "Industrial output" crops:

Ropereed
hide root
*pigtails (if subterranean crops are allowed)
*Dimple Cups (if subterranean crops are allowed)
$Blade Weed (If obtainable)
$Hemp/Flax (If obtainable)

and of course, simple "For eating" crops

Prickle berries
cranberries
$strawberries (Need to order/obtain, if possible)
carrots
peas
spinach
cellery
lettuce
quinoa
foxtail millet

That would keep "Unholy gross" booze out of our stockpiles, while keeping a suitable variety in conjunction with the fruit tree based ones, and keep a reasonably good selection of edibles on hand. Would give us access to red, blue, and green dyes (hopefully-- Red and blue for certain if underground crops permitted) and all that fun stuff.

Rye "beer" should probably be read in-story as "Whiskey" even though US whiskey is often made from corn. (There *IS* such a thing as [ur=http://en.wikipedia.org/wiki/Rye_whiskey]rye whiskey.[/url]) Spelt is a kind of wheat, (sorta), and is useful as a low grade bread flour and for making beer. (actual beer.)  Potatoes are well known for making vodka.
 
I want to avoid seeing carrot wine, and other horrors in our stockpiles.

 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 01, 2014, 08:32:11 pm
You can make wine out of pretty much anything and desperate foraging has been 90% of our food and drink, I don't think it's odd to see a bunch of dwarves in a strange place experimenting to try and keep a healthy supply of booze but as chief farmy guy I see no reason why you shouldn't call the shots there. 

As far as I know you don't have an estate yet, you can build on 50 urists just by being a founder. You could build an estate with a clay industry and pass farming off to some other notable or keep farming and entrust someone else with managing the kiln you use. Koreg is a mason but Pencil_Art owns that industry.

Weaving and clothesmaking are separate from farming, only things immediately related to plants are covered by farming.

Really like the character direction you're taking.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 01, 2014, 09:16:01 pm
Exactly.  Thats the tact I want to take. The only workshop under farming is "Farmer's workshop", which does "Process to barrel", "Process to bag", and "Process plants".

Sadly, "Process plants" overlaps with clothing industry, but does NOT add a quality modifier to the product.  It just means that our weavers dont need to process the flax they use. 

The clothing industry will of course have its own farmer's workshop that does Spinning and Shearing jobs, but none of the plant processing jobs.

The milling industry will have querns/millstones.

Dying industry will have dyer's workshop, etc.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Beneviento on December 02, 2014, 12:15:51 am
Actually, speaking of the clothing industry, I think I'd like to change my dwarfing request from a farmer to a clothier/weaver. Is there anyone else dwarfed in that industry? I don't think anyone is, but I could have missed someone.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Pencil_Art on December 02, 2014, 03:21:50 am
Is there any particular goal for this fortre village? Or do you just have to expand and take care of it until the next turn rolls around?

I just had a vision of goblins attacking. It was terrifying.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 02, 2014, 07:07:28 am
Just keep it from collapsing. Goblins will be a serious problem. It looks like embarking woke up the Goblins somehow and they've decided to start kicking ass. If they come to Nevertaxed it will be a serious problem.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 02, 2014, 08:50:01 am
Go over the military screen, reequip the soldiers and activate their training.  And either get Hugo some swuadmates or get him out of the military and assign him woodcutting so he will keep an axe around.

ight now we should have enough metal armor to equip 15 dwarves.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 02, 2014, 11:08:38 am
I'd prefer to get a chance to do some axing, so leave my dwarf in if you can.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 02, 2014, 05:29:52 pm
Ok, so-- did Pencil_art take his turn?

I see nothing to the effect, but did see that he popped in to ask how we wanted to proceed.
Any news, or should I roll with the save?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 02, 2014, 05:30:46 pm
All yours.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Pencil_Art on December 02, 2014, 06:10:08 pm
Yeah. I don't particularly feel like taking my turn yet, so go ahead. :)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 02, 2014, 06:14:59 pm
It will be done...

*****

One of the benefits of having been a genuine connoisseur of fine liquor and community entertainment in his youth, was being able to hold liquor.
While it hadn't been a particularly wonderful day, by any stretch, the curious questions being asked by the stranger who had interviewed him
that day were not the normal fare he was used to.  Again, parties and drinking, (and all the stories, both good and bad that came with them) were very much his "thing", and he knew when he was being led on about something.  Rather than press, he just nodded into his mug of plum brandy as the stranger spun his wild yarns about the cold, and goblin attacks, but it was the recurring questioning about Koreg, his "Fearless leader", that had really made him take notice. Sitting in the plum, and having a nice meal of giant kiwi and potatoes to go with his evening drink, he answered his interrogator as honestly as possible, since he truly did not know anything about Koreg's past, only that he had managed to swing the financial resources to secure all the needed investitures to make NeverTaxed's founding possible-- A feat that he himself knew he could never have accomplished, certainly not with HIS history of chronic debts-- and that when an opportunity to try to start fresh was offered, he jumped on it. Came with little more than the clothes on his back, and his tattered and stained certificates of skill assessment bearing the cursed mountainhome's seal of authenticity, and off he went.  His curious dinner companion had seemed satisfied with this answer, and didnt press further, but it was apparent that he was more than he let on, and the .. how to say it.. Tonality? of the dwarf's voice did not match with a lay farm hand of country origin-- He had become all too familiar with the boistrous pontificating prattle of "State officials", as they all had a certain method of invoking the dwarven language that set him particularly on edge.  That Koreg had lacked this unsettling mannerism when they first met, and instead treated him coarsely and with the manner of a lay commoner had actually helped convince him to come on this expedition in the first place.  His Majesty's Royal tax service was quite aggressive in setting up "Sting" operations, and being a chronic debtor himself, had come through a number of close scrapes over the years, dodging their "Official tax collection public servants"-- As if they actually served the public and not themselves. ---Then of course, there was the way this stranger carried himself. Fully erect, and with a spring in his step that suggested military training-- again, not something that fit with his supposed story of being a simple farmer.

Wierd treated him with courtesy and due respect owed to any fellow dwarf laborer all the same, and as he had come to learn over the years, telling fanciful stories backfired more often than not, he answered as honestly and truthfully as possible despite the "leading" nature of his questioner, and his unsettling mannerisms.  When he had finished, and his drinking companion had been satisfied in his curiosities, he returned home and waited there in the long hours until he was certain that the rest of the village had fully turned in, and he felt his inquisitor had fully given up on him as a source of information-- Not like he had any to give anyway. That's the beauty of truly not knowing-- But this clearly stank of some manner of interrogation, official or otherwise.  It always irked him that public officials like this considered the lay citizenry so obtusely stupid that they couldnt spot a spook of "His Majesty's" when they were so shamelessly transparent.  Certain that said spook had given up on him, he summoned up his resolve, and crept out of his curious little wooden home, and down the trampled grass track to Koreg's trite little manner house.  Without how paranoid that old crank was, he would surely want to know of the recent encounter. Koreg seemed to always be jumping at shadows, and truth be told, some devilish part of himself reveled in the thought of giving "Fearless leader" just one more thing to be jumping at.  Still, Discretion is the greater part of valor-- or so the human's say.  When dealing with skulking slime like His Majesty's Tax Service, one has to be especially discrete.

Pulling the hood over his flaxen haired head so that the light of the moon overhead would not catch it and give him away, he crept down the lane and around to the door of the manor house that was clearly the physical manifestation of Fearless Leader's overcompesated ego, and gently tapped against the door...


***


Giving you some play room Broseph; Gotta give some explanation for passing the buck my way and skipping 3 other players' turns.  Just giving you an opportunity to get some RP in before I embark on murderizing the Baron. :D

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 02, 2014, 06:20:24 pm
any chance you can keep the baron alive for another year, so fun? >.<
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 02, 2014, 06:27:54 pm
I don't think that's a good idea and it wouldn't fit with the narrative.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 02, 2014, 06:53:49 pm
Indeed, but first we have to get everything rolling to create the setup. 

I am thinking up some very devilish things for our beloved baron, "Cask of amontillado" style.  Wierd *IS* the brewer, after all. :D This would definitely finger the baron as a vampire, when he fails to die after being walled in--  and could lead to wierd being very much made fully aware of MTS's evil plans to destroy NeverTaxed, and his subsequent "very deep involvement" with the conspiracy.


****


His conversation with Koreg had been short, hushed, and to the point.  It was painfully clear that Koreg had been expecting agents of the MTS to come strolling in, and right now, with the rumors about our recently elected mayor having sold us out by filing to make NeverTaxed into his own private property and all of us into his unwilling wageslave subjects-- A heinous plot that fearless leader produced written and sealed official documentation from the royal court system about-- that things of this nature were sure to increase in the coming months and years, as his majesty's tax agents tried to look for any exploitable loophole to come barging in and remove our autonomy.  "The thing is," he remembered Koreg telling him "Is that this new 'baron' has been witnessed by no less than 5 of our people drinking the blood of no less than 3 victims. If we can find solid evidence of this..."  Koreg had not finished the sentence, but his stern, peircing gaze through the light of the single candle lit in his cellar finished it for him.   "I dont suppose you know that his Majesty and his family have been involved in very shady dealings concerning the undead, vampires, and other dark things.."  It was of course, fairly common knowledge that let monarchy had a "reputation"-- one which his majesty's officials were more than quick to stamp out-- quite literally, TOO quick--  ".. Get this for me, and you will be richly compensated."

That had been nearly an hour ago.  The arrangement, such as it was-- was to subtly investigate the new 'baron', and when he fully implicated the king in his dark dealings, quietly arrange for him to go missing.   To accomplish this end, he had been entrusted with one year's time in an increased managerial position.

At the same time that he would be investigating the Mayor, he would also be building a strong agrarian center for NeverTaxed, such that the hamlet would be better able to appropriate large sums of raw materials from its trade partners before his majesty's tax service could impose any embargos or restrictions, or otherwise enact sanction to starve them out. 

Wierd wasnt too sure about assassination at this point, but the threat to NeverTaxed showed all the signs of being set up for slaughter by the agents of his majesty's "Public servants"-- and he wasn't about to go down without putting up at least some kind of a fight; he had too much invested here to see what little he had get taken from him, before being clapped in irons for tax evasion.  Oh no.  This year, NeverTaxed would have such raw resources at its disposal as to draw every eye in every court-- He would see to it personally--- Being a career layabout, he had learned every possible way to get things done in a hurry, and he intended to make full use of that knowledge.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 02, 2014, 07:45:00 pm
Wierd scrabbled in the curious looking ledger that had been provided to him the next morning after a short commencement speech from Koreg announcing that he would be undertaking an increased set of responsibilities to ensure a viable agricultural system here in nevertaxed.  He had been informed in private that he was to keep an "official record" of all activities.

He hated doing paperwork. Hated it almost as much as he hated paying his bills-- but in this case, it was a necessary evil.  'Those damned public officials do so love their accounts and balances-- The more legitimate and complete these papers and accounts appear, the less they will have to seek our heads with..' he thought to himself wryly.  Setting the quill to the parchment, he began scrabbling.


5th Granite, early spring of the year 200.

I have come under appointment by our village administrator to overcome a number of shortcomings in our ability to produce suitable volumes of fresh produce and valuable botanical feedstocks for our clothing, milling, and dying industries. Over the past two years of administration in the village of NeverTaxed, we have relied nearly exclusively upon the providence of nature to supply us with the food and alcohol staples we need to keep body and soul together here out in the open, but as our settlement attracts additional members, and our population grows, we are in desperate need of securing more reliable and stable sources of these resources, lest our efforts here falter.

...

He set the quill down.  Writing in such puffed up language was difficult for him.  Oh, how he hated legal paperwork.  The upper circles of dwarven society always had these little games they played in public and private to make themselves feel important, and it made him sick.

He picked the quill back up again.

...

To this effect, I have started this day to evaluate all current members of the fortress fit and able to perform agricultural labor for assignment of official responsibilities, duties, land endowments, and industrial function as each member is best suited and as I am officially empowered by the village administrator to carry out in the performance of my new responsibilities as minister of agricultural affairs.
...

Writing that last bit made him get a sour stomach. He would need to down a whole barrel of strong spirit to settle it, he was sure.

...

Applications and evaluations of all candidates are to begin immediately, and all applicants will be graded fairly, and presented with labors appropriate to their assessed skills.  I expect it shall take little more than a day or two to fully evaluate all of our current residents, and no more than two weeks time to begin the initial civil blueprints for land allocations.  It is with high hopes that I respectfully attest that we should be able to achieve some level of industrial output within one season's time,  and that by the end of this year's calendar, a fully self-sufficient and viable agricultural sector should be flourishing here in nevertaxed.

...

No matter how "confident" he made himself appear on such official reports, he couldn't help but have an all too familiar sense of forboding and fear that things just would not end up as he had planned.  Never the less, the best way to stick it to his majesty at this point, was to succeed beyond all reasonable expectation, even if it killed him.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 02, 2014, 08:23:38 pm
Granite?

I haven't left my home in days. There's been "tension" ,I suppose that's the best way to put it, since the Baron took his seat. That bloodsucking bastard is going to let the MTS and the Tame Gears waltz right in. I had several plans for dealing with this eventuality but I hadn't shared any of them with the others, I suppose the present situation is partially my fault.

I'm avoiding contact with him. I met quite a few of his kind, nobles and vampires both, before I left the order. I don't think he's one of them but I'd rather not be recognized. The queen has been rather tight lipped about her mother and grandfather's relationship with the occult or the sheer number of necromancers and vampires who earned and retain positions of influence. If this baron provides a concrete link to both the royal family and the unliving and he were to disappear we would have them over a barrel- at least on this front. To press the issue of the baron's failure to follow through with his promise to incorporate Nevertaxed would bring unwanted attention to his identity. They would keep coming after us, possibly more aggressively, but this tactic at least would be lost to them.

There was a rather odd succession battle where everyone argued that they shouldn't be the ones to lead us. If this defense fails it's inevitable that the apparent leader of our group will be dealt with harshly. I'd do it myself, If we're caught I'm destined to be hammered for my role anyway, but as long as the Baron lives I cannot move freely. I spoke to Wierd privately and he will publicly be tasked with improving our agricultural situation to prepare for our incorporation but privately he will be the architect responsible for the salvation of Nevertaxed.

I came here to build an empire, to stop vying for the favor of the rich and powerful and become one myself, to start a family and to be a person who a family could be proud of. I'm writing this alone in the dark cowering in the dank basement of the stately manor that's become my prison. A stupider dwarf would see something in that.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 02, 2014, 08:50:29 pm
6th Granite, Early spring of the year 200
Ledger of the minister of agricultural affairs

Early evaluation of our agrarian engineers is nearing completion, and an initial assessment is as follows:
(It should be pointed out that citizenry of our village that have not self-identified as posessing or favoring agrarian skillsets are omitted for brevity.)

--Vutok Ducimurol, One of the initial founders of NeverTaxed
Expert brewer
Adequate wood cutter
Proficient Thresher (rusty)
Skilled cook

--Endok Ingizgemur, Farmer, Migrant
Dabbling discipline skill
Novice cheesemaker, dyer, and spinner

--Lokum Munestlolor, "Soldier"
Dabbling miner
novice thresher, cheesemaker, and beekeeper

--Udil Onulducim, Farmer, Migrant
Novice butcher, presser, and beekeeper

--Ast Idenmuzish, Brewer
Competent hammerdwarf
Novice shield user, armor user, discipline, observer, dodger, and tanner.
Talented brewer
novice miller

--Ezum Uruszas
Talented cook
Novice Dyer
Novice beekeeper

--Wierd Leromlolok, Minister of Agricultural Affairs
Grandmaster Herbalist
Adequate brewer
proficient potter

--Kib Asobstakud, Herbalist
Competent Marksdwarf
Adequate archer, ambusher
Adept herbalist
novice dodger, animal trainer, animal caretaker, cheesemaker, beekeeper

--Rakust Cattenrab, Herbalist
Competent Herbalist
Novice dyer and spinner

--Id Vushoddom, Herbalist
Competent Marksdwarf
Novice shield user, armor user, discipline, observer, climber and dodger
Great tracker
Adequate herbalist

--Zaneg Omeriden, Herbalist
Competent Marksdwarf
Adequate archer
Competent herbalist
Novice dodger, animal caretaker, trapper, miller, beekeeper and ambusher

--Kadol Athelkanzud, Herbalist
Adequate herbalist
Novice grower and dyer

--Sigun Koganluslem, Herbalist
Competent Herbalist

--Ral Koganlitast, Milker
Adequate milker

--Asmel Usenvutok, Baron of NeverTaxed (For completeness)
Competent Macedwarf
novice shield user, armor user, disciplinarian, observer, dodger, thresher, cheesemaker and tanner
Great miller

--Iton Kilrudfeb, Shearer
Adequate shearer

--Rakust Eshtanmokez, Spinner
Adequate spinner
Novice butcher and cheesemaker

--Erush Endokdalzat, Spinner
Adequate wound dresser
Adequate bone doctor
Competent spinner

--Bembul Olongebar, Spinner
Adequate spinner

--Onul Thocitbim, Soldier
Proficient axedwarf, disciplinarian, and fighter
Legendary tanner
Proficient wood burner
novice thresher, butcher, and dyer.

--Litast Athelrithar, Tanner
Adequate tanner
Novice woodcrafter, potter, and waxworker

--Kol Thestarlor, Tanner
Adequate tanner

--Kadol Rithdodok, Woodburner
Talented woodburner
Adequate potash maker

--Shorast Okilurvad, woodburner
Skilled woodburner

I shall evaluate all listed candidates for industrial assignments in the coming days.

....

He set down the quill.  He was thankful that the list of candidates did not include the entire village population, else he would have little time to do anything else but do background checks, skill evaluations, and plan the basic needs of many sorely needed industries.

As it stood though, several of his group appeared to be overlapping with an earlier initiative by the good doctor PK to establish some local militia force. Sadly, it appeared that the good doctor had taken several of the more talented laborers and incorporated them into this group.  Having pursued many career paths himself over the years, he knew that one simply could not master two disciplines without at least one suffering for time.  Either there would be lacklustre workers in vital industrial sectors, or they would be lacklustre military assets.  He would set those with obvious military skills aside from normal candidacy, regardless of their other qualifications, and bring the issue up with Koreg later.

In the mean time, he looked over the list a second time.  They were painfully overstocked on cheesemakers and tanners, and woefully understocked on proper planters.  There was a painful lack of weavers, and a complete lack of clothiers.  He would have to expand his investigations to include character references to set about placement of individuals into vocations they had not even the slightest bit of training to do--- He grimmaced. He was starting to SOUND like one of those gods damned "public servants" he hated so much.  He wished there was a supply of soap to wash with, as this work made him feel more dirty than a month of hard foraging in a festering swamp bottom looking for bloated tubers and kobold bulbs.

He reminded himself that he had to stay on-task, and finish all this logistical hogswallop before he could get down to his TRUE task-- the detailed investigation of the self-appointed 'baron of nevertaxed'. 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 02, 2014, 10:12:07 pm
This would be a LOT easier to do with Therapist.  (I am doing this all by hand, and without any of the "suggestions" from therapist.)

So far, I would suggest that Erush Endokdalzat be given the title of "Head Nurse", as he has useful levels of skill in wound dressing and bone doctoring, which are hard skills to level, despite the fact that he is the most skilled spinner in the list of candidates. A skilled nurse is more valuable than a skilled spinner, IMO-- especially with our village in the open like this.

It looks like PK picked cheesemakers to join the military without looking at their other skills for cross reference for candidacy. (Oh, those poor poor cheesemakers..)
The baron also has military skills. (eep!)

Here's a basic breakdown based on industry, without any disqualifications for being in multiple industries.
I will filter based on highest proficiency for each industry and strike from other industrial categories, to get the most skilled candidates in each industry.

The leftovers will be evaluated based on preferences and bio traits to fill industries with no candidates.

**Brewer
Vutok Ducimurol (expert)
Wierd Leromlolok (Adequate)
Ast Idenmuzish(Talented, disqualified-military)

**Planter
Kadol Athelkanzud, novice

**cheese maker
Endok Ingizgemur (novice)
Lokum Munestlolor(Novice, disqualified-military)
Kib Asobstakud(Novice, disqualified-military)
Asmel Usenvutok(Novice, disqualified-BARON!)
Rakust Eshtanmokez(Novice)

**milker
Ral Koganlitast, adequate

**shearer
Iton Kilrudfeb, adequate

**Thresher
Vutok Ducimurol, proficient
Lokum Munestlolor, novice (disqualified-soldier)
Asmel Usenvutok, novice (Disqualified-BARON!)
Onul Thocitbim, novice (disqualified-soldier)

**Spinner
Endok Ingizgemur, novice
Rakust Cattenrab, novice
Rakust Eshtanmokez, adequate
Erush Endokdalzat, competent
Bembul Olongebar, adequate

**Weaver
(no candidates)

**Clothier
(no candidates)

**Dyer
Endok Ingizgemur, novice
Ezum Uruszas, novice
Kadol Athelkanzud, novice
Onul Thocitbim, novice (Disqualified--soldier)

**Cook
Vutok Ducimurol, skilled
Ezum Uruszas, talented

**Tanner
Ast Idenmuzish, novice (Disqualified-military)
Asmel Usenvutok, novice (Disqualified-BARON!)
Onul Thocitbim, legendary (Disqualified-military)
Litast Athelrithar, adequate
Kol Thestarlor, adequate

**Butcher
Udil Onulducim, novice
Rakust Eshtanmokez, novice
Onul Thocitbim, novice (Disqualified-soldier)

**bee keeper
Lokum Munestlolor, novice (Disqualified-soldier)
Udil Onulducim, novice
Ezum Uruszas, novice
Kib Asobstakud, novice
Zaneg Omeriden, novice

**Wax Worker
Litast Athelrithar, novice

**presser
Udil Onulducim, novice

**Miller
Ast Idenmuzish, novice
Zaneg Omeriden, novice

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 02, 2014, 10:15:52 pm
i sent you a pm with the link to the updated therapist  less than 10DLs!

Great Job!!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 02, 2014, 10:39:51 pm
After the initial round of eliminations, here's the breakdown.

**Brewer
Wierd Leromlolok (Adequate)

**Planter
Kadol Athelkanzud, novice

**cheese maker
Rakust Eshtanmokez(Novice)

**milker
Ral Koganlitast, adequate

**shearer
Iton Kilrudfeb, adequate

**Thresher
Vutok Ducimurol, proficient

**Spinner
Endok Ingizgemur, novice
Rakust Cattenrab, novice
Erush Endokdalzat, competent
Bembul Olongebar, adequate

**Weaver
(no candidates)

**Clothier
(no candidates)

**Dyer
(no candidate)

**Cook
Ezum Uruszas, talented

**Tanner
Kol Thestarlor, adequate

**Butcher
Udil Onulducim, novice

**bee keeper
Kib Asobstakud, novice

**Wax Worker
Litast Athelrithar, novice

**presser
(no candidate)

**Miller
Ast Idenmuzish, novice
Zaneg Omeriden, novice


We have 3 extra spinners, and a spare miller-- 4 bodies
We have 4 industries without candidates. Works out great.  I will now investigate the bio pages of our 4 dwarves to help place them.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 11:50:28 am
Looking over the personalities, these last few bodies are not that great. Also, making a head nurse position will remove one of the bodies, resulting in nobody being a presser.

I see that there are a couple peasants without any noteworthy skills that came in the mix. Since these slots have to start at zero anyway, because of lack of qualified applicants, I will delegate one of these to a position as well.  Some of them have more amenable personalities and dreams/desires. (It wouldnt make sense for my dwarf to assign jobs to people that would prevent them reaching their dreams, afterall)

.....

8th Granite, Early Spring of 200
Ledger of the minister of agricultural affairs

It appears that two lay countrymen had managed to slip through the skills assessment performed earlier. While they lack any noteworthy skills, we have openings that simply MUST be filled, and as there was a striking lack of candidates, (at all), to fill them, I have evaluated both of them for inclusion in the agricultural renovation of NeverTaxed. Based on their aspirations and demeanor, I have selected appropriate vocations for them where their dreams and ambitions have at least some chance of being achieved, and where their personality traits will prove to be of benefit to both themselves and to our community, as best as I was able to accommodate.

My selections are as follows:

**Brewer
Wierd Leromlolok (Adequate)

**Planter
Kadol Athelkanzud, novice

**cheese maker
Rakust Eshtanmokez(Novice)

**milker
Ral Koganlitast, adequate

**shearer
Iton Kilrudfeb, adequate

**Thresher
Vutok Ducimurol, proficient

**Spinner
Bembul Olongebar, adequate

**Weaver
Endok Ingizgemur, novice (wants to create a masterwork, can handle stress)

**Clothier
Rovod Kosothgubel, (none, dreams of making art, focused on tasks)

**Dyer
Erib Egastfikod

**Cook
Ezum Uruszas, talented

**Tanner
Kol Thestarlor, adequate

**Butcher
Udil Onulducim, novice

**bee keeper
Kib Asobstakud, novice

**Wax Worker
Litast Athelrithar, novice

**presser
Rakust Cattenrab, novice (Wants to master a skill)

**Miller
Ast Idenmuzish, novice
Zaneg Omeriden, novice

 
In addition to this, I have selected Erush Endokdalzat to be presented to PK's medical practice for evaluation as a possible applicant for head nurse. His skills with wound dressing and bone setting could certainly be of value, especially with mining accidents being a very real possibility here in NeverTaxed.

Some of my selections require that I select a head of industry to manage the newly created industrial centers. In my capacity as the minister of agricultural affairs, I am tasked with selecting the strongest candidates in these cases. To whit, I have made the following choices.

For the position of head miller, I have chosen Ast Idenmuzish, who's personality profile better suits a position in management. I lament that Ast will not be able to fullfill his dreams of producing a masterwork in his vocation as head miller, but he may find time to develop and perfect a hobby craft in his spare time, and to that effect, I wish him the greatest of luck. I understand that EvictedSaint is always looking for hands to run her smelters. Perhaps he will find that prospect fullfilling, as he enjoys anhydrite and fine pewter. Perhaps EvictedSaint will see fit to permit him the occasional use of her facilities.

With these assignments made, allocation of resources and land grants to establish these centers of industry are the current item of priority. Commencement of this action is to proceed immediately.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 12:10:01 pm
Ok, now that I have sorted dwarves and given them appropriate custom profession names to designate their "leaders of industry" status, I need to allocate land parcels. I see many empty houses that do not have residents yet.  I will see if there are enough of these to stuff with our new industrial giants (ahem), then will install a basement in each requiring an industrial center, and place their appropriate workshop in said basement.  The apprentice miller is not notable, and does not get a land parcel, if I am reading the rules correctly.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 12:16:05 pm
Ok, now that I have sorted dwarves and given them appropriate custom profession names to designate their "leaders of industry" status, I need to allocate land parcels. I see many empty houses that do not have residents yet.  I will see if there are enough of these to stuff with our new industrial giants (ahem), then will install a basement in each requiring an industrial center, and place their appropriate workshop in said basement.  The apprentice miller is not notable, and does not get a land parcel, if I am reading the rules correctly.

To own an industry a dwarf needs to be either a noble and dwarfed or legendary and dwarfed.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 03, 2014, 12:19:28 pm
We have a dwarf request and  legendary Tanner . . .

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 12:28:48 pm
The legendary tanner was excluded based on military skills.  I will have to re-read the no weekend warriors rule. Give me a minute.

Ok, let me see who is the military commander.
Current, We have 2 squad leaders:

Asob Othlstklm, heading up the murky metals; a fully populated squad
HugoLuman, a one-man army named The Spry Walls

This means Asob gets property according to the rules. Hugo automatically gets property being a founder, which he already has.

I will see if Asob has an estate yet--

There is a barracks, but it is not assigned. I will assign Asob ownership of the barracks in accordance with no weekend warriors rule.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 12:42:29 pm
I have several "leads" that I need to get workcenters built for. They lack legendary status, and will never get legendary status if they dont get workshops.

These include beekeepers, pressers, spinners, weavers, dyers, etc.

I want to try to cluster these industries somewhat close together for efficiency. I can get some of these workshops in existing localities, such as the farmer's workshop in my back yard-- but not all buildings are appropriate as yet.

Any ideas on how to pull this off while within the rules? Buildings *MUST* be owned.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 03, 2014, 12:44:04 pm
I have several "leads" that I need to get workcenters built for. They lack legendary status, and will never get legendary status if they dont get workshops.

These include beekeepers, pressers, spinners, weavers, dyers, etc.

I want to try to cluster these industries somewhat close together for efficiency. I can get some of these workshops in existing localities, such as the farmer's workshop in my back yard-- but not all buildings are appropriate as yet.

Any ideas on how to pull this off while within the rules? Buildings *MUST* be owned.
So build your own house and house them there temporarily.  You could 'sell' industry tier to the citizens as they become capable of owning them.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 12:51:25 pm
I can do that-- but this needs doing first.


Dwarfing list:
DwarfedDeadAwaiting Dwarfage
1. zubb2  (No Preference) <--This one gets dwarfed now. This one is mechanics industry
2. Baffler (Jeweler, Craftsdwarf)
3. Lord_lemonpie (Animal Trainer, Ranger)
4. neblime <--Animal industry
5. Ambidextrous (Mason, Engraver)
6.Onod Itlud <-- "Bone doctor", (But PK is the owner of the hospital)
7.Beneviento (Weaver Clothier) <---This one gets dwarfed now.
8.Taupe (Cook) <-- This one gets dwarfed now.




First up on the block is beneviento.  We have a lead weaver, and a lead clothier now. I will post their bio pages, and he can pick which he likes.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 03, 2014, 12:53:01 pm
Zubb has a mechanic dwarf.  Onod has a bone doctor.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 01:06:34 pm
Ok Bienviento-- We have 2 dwarfs that match your request.

Spoiler:  Endok, the weaver (click to show/hide)

and

Spoiler:  Rovod, the clothier (click to show/hide)


Pick your poison.


---------------------

Taupe gets the Head Chef

Spoiler:  Head Chef (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 01:10:46 pm
I have several "leads" that I need to get workcenters built for. They lack legendary status, and will never get legendary status if they dont get workshops.

These include beekeepers, pressers, spinners, weavers, dyers, etc.

I want to try to cluster these industries somewhat close together for efficiency. I can get some of these workshops in existing localities, such as the farmer's workshop in my back yard-- but not all buildings are appropriate as yet.

Any ideas on how to pull this off while within the rules? Buildings *MUST* be owned.

Filling all possible noble positions or putting people to work doing carpentry or some other necessary task with plentiful resources works to create notables. You could set up "districtcs" by taking a pack of buildings and putting the loom owner next to the dyeworks owner.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 01:19:23 pm
That's what I intended; My estate has the farmplots on it, so getting the miller next door to me, with the dyer/weaver/clothier next to that makes sense. That's what I was aiming for-- but to get them into those buildings they need legendary and dwarfed.

Bienviendo needs to pick who will own the clothing industry so I can start grooming them for land ownership.

I see that we have prepared meals in our stockpiles, meaning there MUST be a kitchen somewhere.  I am going to see if any rules were broken to accomplish this.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 01:25:39 pm
That's what I intended; My estate has the farmplots on it, so getting the miller next door to me, with the dyer/weaver/clothier next to that makes sense. That's what I was aiming for-- but to get them into those buildings they need legendary and dwarfed.

Bienviendo needs to pick who will own the clothing industry so I can start grooming them for land ownership.

I see that we have prepared meals in our stockpiles, meaning there MUST be a kitchen somewhere.  I am going to see if any rules were broken to accomplish this.

There's a kitchen in the tavern.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 01:26:32 pm
I see this. This is acceptable. 

(I am just being extra careful. Not doing anything yet that cant be redacted.)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 01:50:34 pm
Wierd looked over the figures, and the village charter. 

Several industries could not be reasonably constructed in their proper places at this time due to zoning and skill level requirements. He would have to resort to... 'creative' problem solving.

The threshers, spinners and shearers could use the farmers workshop constructed on his own property to hone their trades, as an interim solution, but it would have to be resolved at some other point in time.

He could possibly get a single press and several hives installed on his roof, but first he would need to add the upper story he was afforded. The current rooftop could house the kiln he had been wanting to build, and the collected clay could be used to fabricate the hive boxes and upper story walls. He felt this would be somewhat permissible, given his ownership of the village brewery, and the obvious connection of beekeeping with mead making, but this was strictly to be a temporary arrangement. (He did not relish the idea of constant buzzing and possible issues with property damage of having hives of bees in his rooftop! The beekeeper could move his hive boxes later, when it was possible to draft his land deeds, and after he had achieved appropriate title.) The beekeeper and the presser could hone their skills this way, and it would get those industries at least on the road to being off the ground in the proper sense.

That still left milling, dying, and clothing industries.  There was no way he could lay claim to so many industries, even on a temporary basis. It would be a radical bending of the village charter to try weasel-wording that they were all "Related" industries to farming. Completely untenable as a prospect.

Currently, the kitchen was nestled in the Pickled Plum, which at least afforded the head chef a place to practice his culinary art, but that still left issues with where to place the mill.  The mill simply did not belong inside the plum. 

He stared blankly at the parchment. This was going to be a long day.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 02:00:20 pm
Are you planning to hold both farming and clay?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 02:02:22 pm
No. Wierd's kiln is a hobby kiln. Not intended for major industrial output. I have labeled it as such with the label system.

It is my intention that it will eventually have workshop restrictions setting ONLY him as a valid worker at some point (when proper clay industry is up and running), with the proper kiln yard restricting his access. We might even roleplay "legal action" to have his kiln shut down for violating town charter. Juicy that. ;P
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 02:13:58 pm
I think I DO see a zoning violation though.

There is an active wood burning workshop adjacent to an empty house. Naughty.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 02:40:51 pm
Ok, I have set labors according to the new vocations I set. I have issued construction of a few more empty houses, and have ordered a farmer's workshop built in Wierd's property, and a kiln on his roof. The kiln now has a 2x2 clay collection zone in the mine to get clay "boulders" from.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 03, 2014, 02:41:58 pm
Dont forget about Bone Processing! :D  We can always do with decorations, totems, and crafts.  Not to mentions bone bolts and armor.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 02:45:17 pm
Those can use the already existing craftsdwarf's workshop, along with the waxworker.

Right now, I need to find "clever" ways to get requisite buildings in place for production to get underway. Once dwarfed dwarves get legendary status, they can get their own property, and set up shop correctly.



***

Hmm, The lead waxworker is married to a dwarfed dwarf. I should see if any other such loopholes exist to get clothing up and running.

Somehow I missed a legendary weaver. That's it, I am getting the latest therapist. This is irritating. However-- she does not quite meet the requirements, since she is not dwarfed. I may need to rescind her land ownership status. 

Please advise?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 03:11:41 pm
Duplicate shops are necessary for diverse lavor. Animals cant be sheared at the agriculture farmers workshop they need their own. The dwarf in charge of garbage can have a bone carver crafts dwarf workshop.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Taupe on December 03, 2014, 03:59:41 pm
I assume I'm getting this guy:

Quote
--Ezum Uruszas
Talented cook
Novice Dyer
Novice beekeeper

If so, what's his dwarf description, i'm curious...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 04:18:51 pm

I linked it on the previous page.

Quote
Taupe gets the Head Chef

Spoiler:  Head Chef (click to show/hide)

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 04:20:24 pm
Those can use the already existing craftsdwarf's workshop, along with the waxworker.

Right now, I need to find "clever" ways to get requisite buildings in place for production to get underway. Once dwarfed dwarves get legendary status, they can get their own property, and set up shop correctly.



***

Hmm, The lead waxworker is married to a dwarfed dwarf. I should see if any other such loopholes exist to get clothing up and running.

Somehow I missed a legendary weaver. That's it, I am getting the latest therapist. This is irritating. However-- she does not quite meet the requirements, since she is not dwarfed. I may need to rescind her land ownership status. 

Please advise?

For the sake of balance I'll say that married couples function as a single houshold/holding dwarfed spouse + legendary spouse means notable status for the dwarfed.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 04:26:24 pm
Duplicate shops are necessary for diverse lavor. Animals cant be sheared at the agriculture farmers workshop they need their own. The dwarf in charge of garbage can have a bone carver crafts dwarf workshop.

That is the ultimate goal, the problem is that the rules forbid it in a catch-22 style.

1) No community property, all workshops must be owned.
2) Only notables can own land or industries
3) To be notable, dwarves must be both dwarfed AND legendary, unless they are a noble, or a member of the starting 7.
4) (hinted at strongly, but not overtly stated) Notables should really only own a single industry

This means that these new migrants with less than legendary status, that aren't dwarfed, cant own property on which to have workshops to build their skills.

Chicken and egg.

I can circumvent this somewhat by temporarily assigning duties at workshops that are owned inside existing landowners' properties, intended for other industries, until they can get their legendary statuses, and we can attract observers that want dwarfed dwarves. At that point, they will meet the criteria for owning a modest property and having an industry.

The problem is getting industries that have no "legal" means of being started, started. 

Since my character is built around a shameless tax-dodger, rule breaker, and general ne'er-do-well being put into an administrative position, his doing this kind of "legal gymnastics" to get things running is, IMO, perfectly in line.  I however *AM* trying my best to stay as "In the rules" as is possible.

Ideally, the goal is to have redundant workshops, in appropriately zoned and owned localities. But Rome wasn't built in a day, and I have to play with the rules as written.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 04:38:40 pm
I think I have a clever solution... But it would require group approval.

One of the rules concerning parceling of land to founders is that it can be allocated as they see fit, within the total land area use restrictions.

Does this allocation have to be contiguous?  EG-- Can my dwarf own two smaller properties of equal size to the total value allowed? If so, wierd could claim ownership of two houses, and "Rent one out" on a 'Rent to own' basis.  This could potentially sidestep a land ownership restriction to permit a jumpstart on the clothing/milling/dying industries-- but I wont implement without approval.

The idea here is "Rented commercial property", not "Rented residential property".  Dwarves will not be allowed to live there.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 03, 2014, 04:40:12 pm
Those can use the already existing craftsdwarf's workshop, along with the waxworker.

Right now, I need to find "clever" ways to get requisite buildings in place for production to get underway. Once dwarfed dwarves get legendary status, they can get their own property, and set up shop correctly.



***

Hmm, The lead waxworker is married to a dwarfed dwarf. I should see if any other such loopholes exist to get clothing up and running.

Somehow I missed a legendary weaver. That's it, I am getting the latest therapist. This is irritating. However-- she does not quite meet the requirements, since she is not dwarfed. I may need to rescind her land ownership status. 

Please advise?

Well if that's all that's stopping you, can you dorf me as the weaver? Does he/she have a description posted somewhere already?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 04:47:04 pm
Those can use the already existing craftsdwarf's workshop, along with the waxworker.

Right now, I need to find "clever" ways to get requisite buildings in place for production to get underway. Once dwarfed dwarves get legendary status, they can get their own property, and set up shop correctly.



***

Hmm, The lead waxworker is married to a dwarfed dwarf. I should see if any other such loopholes exist to get clothing up and running.

Somehow I missed a legendary weaver. That's it, I am getting the latest therapist. This is irritating. However-- she does not quite meet the requirements, since she is not dwarfed. I may need to rescind her land ownership status. 

Please advise?

Well if that's all that's stopping you, can you dorf me as the weaver? Does he/she have a description posted somewhere already?

Here you go.
Spoiler:  Legendary Weaver (click to show/hide)

But Beneviento already requested weaver/clothesmaker.  I can assign him this legendary weaver, and get the loom shop and clothier shop in.

That still leaves miller and dyer.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 04:49:13 pm

That is the ultimate goal, the problem is that the rules forbid it in a catch-22 style.

1) No community property, all workshops must be owned.
2) Only notables can own land or industries
3) To be notable, dwarves must be both dwarfed AND legendary, unless they are a noble, or a member of the starting 7.
4) (hinted at strongly, but not overtly stated) Notables should really only own a single industry

This means that these new migrants with less than legendary status, that aren't dwarfed, cant own property on which to have workshops to build their skills.

Chicken and egg.

I can circumvent this somewhat by temporarily assigning duties at workshops that are owned inside existing landowners' properties, intended for other industries, until they can get their legendary statuses, and we can attract observers that want dwarfed dwarves. At that point, they will meet the criteria for owning a modest property and having an industry.

The problem is getting industries that have no "legal" means of being started, started. 

Since my character is built around a shameless tax-dodger, rule breaker, and general ne'er-do-well being put into an administrative position, his doing this kind of "legal gymnastics" to get things running is, IMO, perfectly in line.  I however *AM* trying my best to stay as "In the rules" as is possible.

Ideally, the goal is to have redundant workshops, in appropriately zoned and owned localities. But Rome wasn't built in a day, and I have to play with the rules as written.


The purpose of the owned industry requirement is to prevent the village from receiving the benefits of an industry before there's someone to manage it. The dwarves don't need any association with their owned industry, they can establish notability in carpentry, cooking, or anything else and then use that to acquire their own industry that's more in line with their actual interests.


I think I have a clever solution... But it would require group approval.

One of the rules concerning parceling of land to founders is that it can be allocated as they see fit, within the total land area use restrictions.

Does this allocation have to be contiguous?  EG-- Can my dwarf own two smaller properties of equal size to the total value allowed? If so, wierd could claim ownership of two houses, and "Rent one out" on a 'Rent to own' basis.  This could potentially sidestep a land ownership restriction to permit a jumpstart on the clothing/milling/dying industries-- but I wont implement without approval.

The idea here is "Rented commercial property", not "Rented residential property".  Dwarves will not be allowed to live there.

That's actually a fantastic idea. If I knew about the merit based tile system when I drew up the rules I would have definitely included that. It gives the player the choice between living in a defensible mansion or sacrificing for the community.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 04:59:36 pm
"A founder may choose to "rent" some of their tiles to a non-notable to allow them to have an industry. Any dwarf can use the rental property but only one can function as the renter. If the renter becomes legendary through the use of the rented property they buy the property from the landlord. The landlord earns back all tiles invested plus one tile for every skill level the renter had to go up to reach legendary"


How's this?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 05:01:40 pm
ooh, Incentives. I like it.  Needs group approval though.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 05:03:12 pm
ooh, Incentives. I like it.  Needs group approval though.
Certainly. It also punishes assholes like Koreg who focus on big estates and don't care about anyone else.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 03, 2014, 05:15:47 pm
Sounds good to me. A way to overcome limits yet also raise tensions.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 05:23:37 pm
Ok, we need a way to identify rental properties, and respective renters.

I propose a 2 part system.

1) Building will have a label assigned, stating owner and renter's first name.
EG:

Owner:Wierd,Renter:Urist

2) Custom profession on intended renter,
Urist McClothier, Lead Clothier(Renter)


This should be in the first floor of the rental property. Rental properties need to be devoted to a single industry, per the rent-to-own intent. It can be multi-level, with optional basement, but all fixtures must be commercial in nature, and must be related to that industry.

Due to "Rent to own" nature, the rental property cannot exceed the merit allowances of a simple land owner.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 05:44:14 pm
Ok, if I am reading this right:

Quote
KNOW YOUR PLACE! Every Nevertaxed dwarf gets 25 tiles to build on assigned by the overseer but the village is run by notables and notables get privileges. There are two ways to become notable: 1. The Dwarf is a noble AND dwarfed 2. The Dwarf is legendary in at least one skill AND dwarfed. Multiple titles of nobility do not stack.
Notables can own industries and are awarded 10 tiles and 1 z level for every tier of nobility they have. Any dwarf ,notable or not, can have a 25 tile 1z house but an expedition leader or any other starting noble can have a 35 tile 2z house a mayor or guard captain can have a 45 tile 3z house. Multiple titles of nobility do not stack. Building above 1z does not cost tiles but no structure can have a floor that is wider or longer than it's base.

FOUNDER'S KEEPERS! The original 7 founders (and any dwarves who inherit their powers in the event of their deaths) are special notables. They receive a 50 tile estate instead of the standard 25 and can select where their tiles are located. Founders automatically have as many Zs as the highest noble. No overseer may alter or make use of a Founder's land except by specific request. Locking doors, raising drawbridges, etc are expected to be done reasonably. 

Then EVERY dwarf gets a small land parcel, but can't build industries. It's just a house.  That's good, it will reduce the crowding in the Pickled Plum.  This 25 tile restriction works.  That's a 5x5 house with no lawn, of which several already exist. Notables start with a 5x5 house and a small lawn with which they can do stuff.  Founders get special perks, and get the equivalent of a 5x5 house and 5x5 lawn (any arrangement, any conversion up to the 50 tile limit) and extra storied houses.


This means I can convert an empty house into a rental property by destroying the bed, installing a door, and putting a workshop on the resulting 3x3 floorspace inside, then tagging it and the renter, if I forego having a yard. I think I can pull this off with the farm plot in the basement, and sticking with underground crops for the time being. I will have to remove the existing allocated croplands assigned to my dwarf to pull this off, since they occupy the "yard.", which I will have to sacrifice to have a rental property.

Sound good?

***
I note that my property is in violation. It has a reasonable building footprint, but the yard is too large. The outdoor farm plot + house + stockpile result in a property that is 10x10 tiles, or 100 tiles. NO NO NO.  I will correct this. (Not my doing, btw).
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 05:55:14 pm
Revised plan of attack:


Cancel construction of kiln upstairs. Insufficient room.

Move still from basement to upstairs. Continue construction of second floor.
Construct kiln on rooftop.
Create very small farm plots (3x 3x1 plots) in basement.
Make quantum seed dump in corner of ground floor of house. (Maybe move location of door for efficient access)

Appropriate a rental property, remove the bed, build rental workshop in needed industry, set renter identity accordingly.

That will put the property into legal territory and allow the evil plan to continue.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 06:03:31 pm
Ok, if I am reading this right:

Quote
KNOW YOUR PLACE! Every Nevertaxed dwarf gets 25 tiles to build on assigned by the overseer but the village is run by notables and notables get privileges. There are two ways to become notable: 1. The Dwarf is a noble AND dwarfed 2. The Dwarf is legendary in at least one skill AND dwarfed. Multiple titles of nobility do not stack.
Notables can own industries and are awarded 10 tiles and 1 z level for every tier of nobility they have. Any dwarf ,notable or not, can have a 25 tile 1z house but an expedition leader or any other starting noble can have a 35 tile 2z house a mayor or guard captain can have a 45 tile 3z house. Multiple titles of nobility do not stack. Building above 1z does not cost tiles but no structure can have a floor that is wider or longer than it's base.

FOUNDER'S KEEPERS! The original 7 founders (and any dwarves who inherit their powers in the event of their deaths) are special notables. They receive a 50 tile estate instead of the standard 25 and can select where their tiles are located. Founders automatically have as many Zs as the highest noble. No overseer may alter or make use of a Founder's land except by specific request. Locking doors, raising drawbridges, etc are expected to be done reasonably. 

Then EVERY dwarf gets a small land parcel, but can't build industries. It's just a house.  That's good, it will reduce the crowding in the Pickled Plum.  This 25 tile restriction works.  That's a 5x5 house with no lawn, of which several already exist. Notables start with a 5x5 house and a small lawn with which they can do stuff.  Founders get special perks, and get the equivalent of a 5x5 house and 5x5 lawn (any arrangement, any conversion up to the 50 tile limit) and extra storied houses.


This means I can convert an empty house into a rental property by destroying the bed, installing a door, and putting a workshop on the resulting 3x3 floorspace inside, then tagging it and the renter, if I forego having a yard. I think I can pull this off with the farm plot in the basement, and sticking with underground crops for the time being. I will have to remove the existing allocated croplands assigned to my dwarf to pull this off, since they occupy the "yard.", which I will have to sacrifice to have a rental property.

Sound good?

***
I note that my property is in violation. It has a reasonable building footprint, but the yard is too large. The outdoor farm plot + house + stockpile result in a property that is 10x10 tiles, or 100 tiles. NO NO NO.  I will correct this. (Not my doing, btw).

The tile limit only applies to estate, industries (workshops, zones, stockpiles etc) don't count towards tiles spent.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 06:31:57 pm
Oh good, I was wondering how I was going to do the stair case.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 07:19:52 pm
14th Granite, Early Spring of the year 200
Ledger of the minister of agricultural affairs

The elven trade caravan has arrived before I expected it.
I see that there are trade goods available that we can trade with.
I will see what picked over goods our elven neighbors have brought for us to look at and purchase.
With any luck, we can appropriate some much needed seed stocks for additional industrial crops.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on December 03, 2014, 07:30:13 pm
Incidentally, the spouse and offspring of a notable or founder could be considered as "owned by them" if they are tagged with their name.  This would allow the spouse and eventual offspring to diversify the number of things each "family" could specialize in, allowing multiple individuals to bear "dwarfed" status because it has become a surname rather than an individual name. 

(I often play that kind of thing myself to set up clans of individuals, and also so I can track them through Legends mode more easily.

Ex:
   A dwarf named 'Timeless' Clenchpicks becomes...
      Married male: Mr Timeless Clenchpicks
      Married female: Mrs Timeless Clenchpicks
      Unmarried male (adult/child): Timeless Clenchpicks
      Unmarried female (adult/child): Miss Timeless Clenchpicks

Ergo, each one of the "Timeless" family could conceivably practice a different skill-set as well as the family business and gain land grants from becoming legendary in those skills, increasing the family holdings and prestige in the community.)

What will be interesting is when land-lords have children that decide to marry - does the land go to the first-born or is it split up into "dowry parcels" or what?  Lots of interesting decisions that will shape the Nevertaxed culture...  Like which surname survives?  Is it based on wealth, on gender or does it become a hyphenated nightmare like 'Smythe-Bloomington' of the Boston Smythe-Bloomingtons...

Personally, I use the "surname" of the dwarf with the highest level in any one skill or the one with the most surviving family members in the case of a tie.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 07:37:58 pm
19th Granite, Early spring of the year 200
Ledger of the minister of agricultural affairs

It is with displeasure that I must report that all the elves have brought us in trade this year are grown wood items and fruit, which we have in abundance ourselves already. Not a single surface crop seed sack in the lot. Hopefully the human caravan will be more productive.

I see nothing worth trading for in this caravan.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 08:10:31 pm
20th Granite, Early Spring of the year 200
Ledger of the minister of agricultural affairs

More migrants arrived today. Testing and assignments will commence shortly.

I have ordered the construction of 4 stone hives, and a single rock quern. While it may be some time before the quern can be constructed, the hives and a screwpress can co-habitate on my roof with my hobby kiln.

I have added a second story to my modest home, and have moved my still to the second floor. It occupies the entire walkable space of the second floor, but my plan to invest in the community requires that I split my alloted land parcel into two, and utilize the second parcel to benefit the community. Nothing comes for free though, and this second parcel shall be employed as a rental commercial property.

It is with reservation that I have decided to place a hold on the milling and dying industries, despite my order of a rock quern, and instead focus on the clothing industry. It has come to my attention that one of our citizenry has reached the requirements to open a proper weaving studio, complete with proper land parceling. This is a very fortuitous event, and to make that fabric useful, I shall become the patron of an industrious young dwarf who shall operate a simple clothiers' under a simple arrangement, whereby he shall inherit the studio when he fully demonstrates his competency in the art.

The clothing studio will produce undyed cloth goods, and that means our lovely hamlet shall be wearing white linens until we can get a dyeworks running under code, but at least clothing will be available without resorting to outside trade.

It is with high hopes of a successful operation that I conclude this entry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 08:31:34 pm
23rd Granite, Early spring of the year 200
Ledger of the minister of agricultural affairs

The new lead cheesemaker, Rakust Cattenrab has given birth to a brand new baby boy.

(http://i186.photobucket.com/albums/x248/wierdw/newbaby_zps78a6bfa6.png~original)

We wish her and her family well.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 09:54:25 pm
13 Slate, Mid spring of the year 200
Ledger of the minister of agricultural affairs


Today the elven diplomat has made an ultimatum toward our baron.
(http://i186.photobucket.com/albums/x248/wierdw/diplomatUltimatum_zpsa0c9ff21.png~original)

To my knowledge, no trees have been felled this year. Rather than request that we limit our cutting, it appears our relationship with our elven neighbors may be in peril. We have sufficient lumber to satisfy our needs for the foreseeable future.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 03, 2014, 09:56:42 pm
I have no clue how treecutting limits will work now that giant trees.  I cut down maybe ten???

---

Well I only cut down three to five at a time.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 10:12:46 pm
With the clever paperwork filed, lands granted to 'Beneviento' to start her new weaving studio, and the modifications to his house to permit the relocation of the still from the basement to the second floor and his new hobby kiln installed, --and a small planting of traditional underground crops put in the place of the old still, wierd began his subtle investigations into the new "baron" of NeverTaxed.

(http://i186.photobucket.com/albums/x248/wierdw/SuspiciousBaron_zpse7083898.png~original)

While he had no idea who or what a "exalted oblivion of the dead coven" is, or what "The lord of the fellowship of Cacti" does, it was certainly out of the ordinary, and he presented the information to Koreg later that evening...

****

Out of character:

Wow-- what an awesome title! Exalted Oblivion of the Dead Coven! No sir, Nothing suspicious there at all!

I am going to clone the initial save and explore legends mode to learn more.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 10:37:40 pm
Slate 13

We've been warned by the elves to limit our tree cutting. Elves are warning us. The Tame Gears are laying beauracratic siege to the village on all fronts and our bloodsucking baron is trying to tear us down from within and the goblins are slaughtering our people in the south and marching north at a terrible pace and now ELVES have the audacity to threaten us? These bastards took my money, money I could have spent on precious supplies to make those first few months just a little bit less MISERABLE and gave me nothing for it. They have offered us NOTHING of value. I lost a few friends when I made railed against any type of peace settlement with the tree lovers and now they come to Nevertaxed, MY HOME and try to dictate terms? We're expected to live in fear of goblins while we bow before the Baron, the Gears, and now elves? Silverplum mine is producing enough metal to outfit a fighting force capable of tearing through elven defenses. Lesana Lacygleamed the emissary bitch of the Wordy Stone and the Reticent Drink dared walk into the seat of MY power and set limits on how the business of MY village would be conducted? There will be an answer. I know for a fact that her only son was abducted at the age of three and she has been attempting to negotiate his release until he was murdered eleven years later. I'll see to it that it's a topic of common conversation every time they pass through, it may be worth the investment of many hundreds of sovereigns to find the boys remains and have them displayed in the Plum.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 10:42:13 pm
As Koreg furiously scribbled in his increasingly disorganized journal a knock came to the door of Silverplum manor. He quickly his his journal snatched up his sword and peered through the viewing slot. He relaxed slightly to see Wierd, replaced his sword in the case, and opened the door to hurry the dwarf inside before anything important was said.




Out of Character: AWESOME! The Dead Coven are Ura worshippers, So are the Creed of Bones and the Communion of Burying all of Ura's worhippers have badass names.

edit: His name is Ramkal Trickstopped if you're trying to find out more about him.

Multiedit: His story is awesome and involves several of the sites that Ning visited.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 11:22:22 pm
Found the baron.

(http://i186.photobucket.com/albums/x248/wierdw/VampireBaronFound_zps76da8bbd.png~original)

He is the ONLY dwarf to have been admitted to the Dead Coven, AT ALL.  If our baron is who he says he is, then he is this vampire.
I will now research the vampire.


*EDIT

LOL, YES! 1970 murders!

Broseph, do you want to do the honors?  This is fantastic-- it's the same goddess that our king's royal family has been cavorting with. LOL.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 03, 2014, 11:28:12 pm
speaking of.  I got on site, but because I didnt assign the baron a home he isnt easy to find.  urge to wipe the village rising.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 03, 2014, 11:31:49 pm
Found the baron.

(http://i186.photobucket.com/albums/x248/wierdw/VampireBaronFound_zps76da8bbd.png~original)

He is the ONLY dwarf to have been admitted to the Dead Coven, AT ALL.  If our baron is who he says he is, then he is this vampire.
I will now research the vampire.


*EDIT

LOL, YES! 1970 murders!

Broseph, do you want to do the honors?  This is fantastic-- it's the same goddess that our king's royal family has been cavorting with. LOL.


It's completely perfect. Not sure exactly what honors those would be though.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: PsychoAngel on December 03, 2014, 11:37:18 pm
I'd like to be a dwafitty-dwarf in this magnificent village!

I'd like to be the guy who is a skilled cook if possible. Egotistical "skill" is welcome as well.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 11:39:55 pm
Head Chef is already taken. Clothing industry is already owned. Check page 1 of this thread for a list of industries. Pick one that strikes your fancy, and then report back. :D


--

Broseph:

We need to create roleplay story for the uncovering of the baron's dirty secret. The baron has let slip that he was once the Exalted Oblivion of the Dead Coven.  That's a pretty specific title, and is clearly not a dwarven settlement, nor a dwarven religion. He openly admits to worshiping Ura-- a human death goddess.

Koreg is the one who knows about the royal family's involvement with Ura. (Himself aware of such dirty dealings through being a former cultist, but not to Ura)

I can review legends mode to see if any of the elves in the caravan have had any dealings at all with Arrowprinces, the location of said cult where he was cursed, and where he has the most unsolved murders. 

I will start with looking up the diplomat, since that's a historical figure.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Taupe on December 03, 2014, 11:49:49 pm
The usual patrons of the Plum were agitated that morning. Many were discussing the elven trader situation. By situation, she obviously meant '' threats''. The old cook always found elves and nature in general to be off-putting, and moving to this village near their frontier did nothing to tame that impression. Such were the price she had to pay, however, to avoid scrutiny from regulations and overbearing legislations. Here, things in the Plum were simple. Or at least they were until recently...

Between the creepy Baron and those tree huggers, this place has become more problematic than it ever was. She shares her concern with the current customers, and most of them seem to agree.

''If i wasn't so bloody honest, i swear I'd put something nasty in a dish and serve it to them.'' She mentions casually before sitting down to empty her mug of ale. Years of working in the kitchen and tending the various menial jobs it implied had made her sturdy, and robust, but age was starting to take it's toll on her. ''Guess I'll just take a break now, while the pies cool down'' she said, to no one in particular. Working at inns had given her the habbit of talking out loud. Not that she cared what people thought of her opinion, but a silent inn was a terrible inn. People on break loved idle chat, and drunken dwarves doubly so...

And silent, the place was. Since weird had taken a mandate to reform their agricultural production, a lot of idlers had been put to work. Many a resident used to spend their days here at the Plum mostly because they had a strong love for booze and an absurd lack of stuff to do. Now they were outside tending the fields or building workshops and whatnot. Not that she minded. She didnt especially feel attached to anybody. Three quarters of a decade working the ovens will do that to you. Cooking is hardly the most dangerous job in a fortress, and no settlement can go without food. Once shit hits the fan and life goes sour, the only reliable source of happiness, beside crafted marvels obviously, is the warmth of a good soup or some refined pie. Ss a result, most overseers she worked with preferred her to stay in the kitchen, and work there full time. This was a safe job, but a weird one. One day the soldiers were there eating their fried kitten steak, until they just stopped showing up. Young lads and newcomers took their place, then vanished as well when the alarm rang, to meet their doom on the battlefield. The kitchen and the cook remained the same, yet on any given day, the usual customers could simply vanish.

It's better not to care. It's hard, but in the long run that's how you survive. Just don't get attached.

The warm and cozy smell of berries filled the inn, interrupting her reminescing about past fortresses and the disasters that befell them. She downed the rest of her mug, stood up, and went back to check on the berry pies. ''Well, better make sure those little babies don't burn huh?''


Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 03, 2014, 11:54:46 pm
Looking up our vampire in legends viewer, he participated in, (AND LOST) two major battles.

Battles[Load] (Notable)
1  97 The Searing Attack as part of The Splattered Conflict (attacking civ:The empires of combining)  Fought in the attack against The Praised Seed   and lost Deaths: 405)
2  108 The Dented Sieges as part of The Conflict of Slings (attacking civ: The empires of combining)  Fought in the attack against The Lie of Artifice   and lost Deaths: 633)

I am looking up those two related entities to see if we can get any story ties to nail the baron.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: PsychoAngel on December 03, 2014, 11:55:33 pm
Okay then. Glassmaking and poultry sound good. I'll go with whatever you feel should be done at the moment.

The baron really and truly intrigues me. I will personally be referring to him as Vlad, a la Magicka.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 12:03:07 am
I will dwarf you as a glassmaker then.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 12:12:40 am
Head Chef is already taken. Clothing industry is already owned. Check page 1 of this thread for a list of industries. Pick one that strikes your fancy, and then report back. :D


--

Broseph:

We need to create roleplay story for the uncovering of the baron's dirty secret. The baron has let slip that he was once the Exalted Oblivion of the Dead Coven.  That's a pretty specific title, and is clearly not a dwarven settlement, nor a dwarven religion. He openly admits to worshiping Ura-- a human death goddess.

Koreg is the one who knows about the royal family's involvement with Ura. (Himself aware of such dirty dealings through being a former cultist, but not to Ura)

I can review legends mode to see if any of the elves in the caravan have had any dealings at all with Arrowprinces, the location of said cult where he was cursed, and where he has the most unsolved murders. 

I will start with looking up the diplomat, since that's a historical figure.

So the issue is finding a good reason for the fact that the Baron was  the Exalted Oblivion to become known? He was part of a cult of Ura that operated out of Lulledelders and was also lord of the city for some time and was run out right around the time the Order of Tombs was formed. In fact a schism between the Ura/Dyes titan worshipers and the Ura purists could explain why he was suddenly outed. With the notoriety he would have had around the time the order of tombs was being formed it would be completely logical for Koreg to know who he is provided someone got him talking about his ardent worship of Ura. Maybe he has some kind of item or affectation that would tie him to a particular group?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 12:21:03 am
There is also a possible link with our elven friends.

There are 3 historical figures that are current residents of "beardedtrades", the elven retreat our diplomat is from, who were involved with the confict that our vampire partook in against the praised seed. 

It is therefore "Likely" that while our diplomat may not know the baron personally, she may well have knowledge of the vampire that fought against her current countrymen.

Elves have "Perfect memory" as a racial characteristic, and use songs to record their history. As such, she will most certainly have heard a song about "The Searing Attack". 

Sadly, legends viewer is coughing up assert errors when I try to get more details about the search results.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 12:37:15 am
The searing attack was in 97 he became a vampire in 145.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 12:44:40 am
The year 97.

The Searing Attack as part of The Splattered Conflict

Only these dwarves participated:

the dwarf Tolis Spryplans
the dwarf Ugrad Diamondransack
the dwarf Mec Tailfancy
the dwarf Ramkal Tricksstop  <--Our vampire
the dwarf Sana Scribechained

It is likely to be a very celebrated event in elven lyrical parlance, as of the 395 members of the site, 350 of them died, and yet they won.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 12:46:29 am
Damn.


Well, that's an avenue lost. 

Guess we have to go with "Inter-cult conflict intrigue".



Wierd is not a professional interrogator. As such, he would use less than "Stellar" methods to get information. What I can do, is get the baron to slip up and reveal his information about Ura and being the former exalted oblivion in an act of shameless self-confidence, believing wierd to be too drunk/simple/stupid to remember anything/be believed. (Which of course, being a dwarven party-hound, is laughable)

I will go that route....
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 12:50:17 am
So they sing songs about the five dwarven warlords who they defeated, the songs describe Ramkal, the diplomat is innocently entertained by the fact that he looks so much like a dwarf who would have to be over 170 now. It's weak evidence but since Koreg would already know about Ramkal it would make sense for him to start putting pieces together once it was suggested.

Really no bad way to handle this.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 12:53:18 am
Also I'm completely exhausted, I'll be all in to participate tommorrow.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 01:23:43 am
It was well past the midnight hour when Wierd tapped with the 'approved' rythm on Koreg's over-stated manor house, and was deftly admitted after being curtly questioned about being followed. 

Koreg and his paranoia... 


"Well, What is it then? I though I told you not to come here again like this unless it was important." Koreg scolded. "The last thing we need is to have to answer questions about why you are skulking down here like this in the dead of night-- In fact--"

Wierd cut him off.  "I just had the most intriguing conversation with our blood sucking baron." he cooed, the stench of river spirits and plum brandy rank on his breath.

"Just HOW MUCH have you been drinking?" Koreg demanded, his eyes like daggers in the dark. "Are you SURE you weren't followed?--bloody incompetent...."

"Enough to get our friend to think I was more screwedup than a gnome in a patch of kobold bulbs-- And yes. I once drunk an elephant under the table-- WILD story that one!"

"KEEP YOUR VOICE DOWN!" Koreg hissed angrily. "I swear, if you weren't essential to my plans, i'd..."

"armok's beard, Koreg. Nobody followed me, least of all that stupid baron. He was much too busy with that scrawny looking elf hussy listening to her stupid demands in the pub when I left to take much notice of me. Dismissed me with all the pomp you would expect from one of his sort. --You know, A baron."

Koreg leaned back in his chair, the scowl still on his face. "Go on then. Make your report-- What happened?"

"After the 'beloved baron' had his first audience with that freaky elf girl and she made her absurd pronouncement about pending hostilities, he asked her for a short recess-- 'to prepare his effects for a proper peace accord' or some similarly flowery crap like that. She had this snooty "Go eat kobold dung and die" look on her face with that pointy little upturned nose of hers, and returned his request with every bit as much pomp-- You know I really hate public officials, right?"

"Yes yes-- get to the point." Koreg growled.

"Well, After she left the pub to go mill about with those other spindly pointy eared mothers, I approached him to offer him a drink, given that the silly elf huss just out and blurted her ultimatum like that in front of dwarf and beast for all to hear like that. It seemed a sociable enough thing, and I felt it would be a good enough test to see if he was actually a blood sucker or not.  You know-- they NEVER drink ANYTHING but blood, and if ever a proper dwarf would have needed a drink, it would have been then."

A faint curl of a smile and a slight twinkle hit Koreg's expression, but it only was just barely visible over the 'total glare of a dragon's fire' expression he was giving his new "Minister of agricultural affairs."

"Go on."

"He accepted, graciously enough-- and ordered me a drink. We talked about this, and that-- and about my recent appointment, and all that trivial crap. You know-- bullshit. Basically anything to keep him talking. He started out acting like I was a petty annoyance, but as time passed, he started taking a more keen interest in me, and kept buying me drinks. Started with the usual stuff-- Plum brandy, the local swill --I should know, I make most of it-- but as I pretended to get more and more sauced, and started asking more blunt questions accordingly, He seemed to become quite confident indeed-- I offered to buy him a round of drinks many times, and every time he cordially and politely refused, saying how much more I clearly needed one instead-- I kept count-- I offered him a drink no less than 12 times, and he turned me down each time--"

"Is there a point to this?" Koreg groaned.

"Well, after the third barrel of river spirits went dry.."

"Third barrel?" Koreg's eyebrow rose in incredulity

"Yes-- as I said, I can hold more liquor than an elephant--  All those years of partying really pays for itself-- Paid many a month's back taxes on bets--- up until nobody would bother to bet against me that is---- Anyhow-- After the third barrel of river spirits went dry, I really laid on the drunken stupor act, and asked him where he was from-- You know, originally."

"And?"

"You'll love this.  He did this silly looking little arm waving ritual type thing, and said he was once "The Exalted Oblivion of The Dead Coven", and --"

Koreg's look of fuming irritation suddenly gave way to a predatory, hungry gaze. "The dead coven-- are you sure that's what he said?"

"Yeah- as I said, the dead coven-- and then he said --"

"I don't care what else he said-- The waving arm ritual thing, did it look like this?" demanded Koreg, as he replicated it perfectly, as though from much repitition.

"Aye, like that-- and as I was saying.."

"Thank you Wierd, you have been most helpful."
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Beneviento on December 04, 2014, 02:37:10 am
Thanks for dorfing me. You know what, if you don't mind making the change, can you switch me to the clothier and Maolagin to the weaver? I don't know why, but I think I'd prefer to have the clothier.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:05:03 am
Ok, I can do that.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 04, 2014, 01:13:14 pm
Ok, I can do that.

Cool, I'll happily take on Maolagin the weaver. I see she's a historical migrant, so I guess there's a trip into legends in my near future to figure out her backstory.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 01:50:18 pm
It is done.

Maolagin is the legendary weaver, owner of the weaving studio.

Beneviento is the clothier, my renter.

(bio pages shortly)

Spoiler: Maolagin, weaver (click to show/hide)

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 01:55:36 pm
In the history of the Dead Coven there have been exactly five people to hold the title of Exalted Oblivion and Ramkal was the only dwarf.

It had been my hope to distance myself from the Order but they were the only source of refuge during my days on the road, my only source of trade when it came time to outfit the expedition, and now the ghosts of the order find themselves on my doorstep. I have made a point of writing little about it but it does not feel particularly pleasant to hold this knowledge in. There was a period of unrest over a century ago  when battles raged between Goblins, Humans, Elves, and Dwarves while terrible monsters rampaged unchecked. This was taken by some to be a sign of the end times. The titan Udar Soakrivers came to be revered as the bringer of the apocalypse and worshipers of both the Amber Dyes and Ura joined together in worship of Udar. We were called informally the Order of Tombs and the name stuck though no records of our organization were allowed to exist. We curried the favor of King Kubuk Furnaceslide and played off his desire to find the mechanism of immortality and grew influential in a short period of time.

In 103 things fell apart. The titan was killed in 103 and the king died shortly after ,we did not keep records or allow talk of such things but I believe the King's life was tied to it's through dark means. His daughter had no faith in us, she turned instead to the worshipers of Udar stripped my father of his title and our power dwindled within the Tame Gears. Seeing no further opportunities I left the group and my family and struck out on my own.

I was asked after by the Merchants Guild of Galerings in late 149 and fled north. The cult welcomed me back and gave me refuge but expected me to provide them a service. They said that in 109 the Dead Coven formed. The Coven were fervent worshipers of Ura and sought to cast the titan worshipers out of Arrowprinces. There was a terrible power struggle in the city and the cult's power had not fallen off as greatly as the public believed. They were fine until 145 when the leader of the coven Ramkal Trickstops the Exalted Oblivion preformed a black rite at the monastery of ghosts and was given the power of the vampire. He began a crusade against the cult and we they were nearly destroyed. The vampire was quite skilled at hiding his nature from public eye ,he may have lost his step since then, and saw to it that all of his victims were expertly hidden. I located one and hid it with much less skill. He was named for the monster he was and cast out.

After that the Order of Tombs was free from pressure in the region and expanded from Arrowprinces into Lulledelders in 164.
They bumped into Ramkal again, this time acting as lord of the city and protecting the Ura worshippers of the Communion of Burying in the monastery they created there called the Sanctum of Bones.  He was outed as a vampire (I suspect the Order used my old trick) the same year and cast out again. The new Lady of the city razed the Sanctum of Bone and drove out the Ura purists two years later. The fires had barely cooled when Ac Sodues built the Convent of Ash, declared himself High Grave, and formalized our their newfound strength.

Ramkal did not to my knowledge recover, he was not able to find a position of power or or prestige anywhere in the world and instead went into hiding in some unknown place. It would seem the promise of Nevertaxed was too much for even him.

It would be very foolish to acknowledge my affiliation with the Order of Tombs. Etur Opendroughs our queen has made a mission of purging all references to her mother and grandfather's obsession with dark rituals. That's precisely why I suspect all we need to do is make his identity apparent to discourage any investigation into why exactly he isn't ruling over us. The technique is the same, plant accurate evidence. I have sent missive to the Convent of Ash for a description of the evil vampire that was driven from the city. If we dispose of the Baron and mention to that woman Bim that he looks quite a lot like a vampire the royal family use to be close with the MTS will not press the issue. 




Legends writes the BEST stories.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 02:16:11 pm
Would you like me to wait for the human caravan to show up before arranging the baron's unfortunate end?

I need to off him before the dwarven liason shows up in the fall.


I was setting up wierd to be a "target", so that I could RP the situation where I "neutralize" the baron.  I know that bridge smashing is against the rules for use against invaders.  Does the baron count?  It's the ideal way to kill him, but prevent him showing up in the "Dead" list.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 02:19:08 pm
Deal with him however you'd like whenever you'd like.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 02:39:21 pm
Ok, I am using 3 of the silver bars (temporarily) to construct a raising bridge inside one of the brand new housing units I constructed.

I will assign him a burrow there. He will of course, ignore it like plague, but he will eventually waltz in.  I intend to roleplay this as showing off a new "experimental fruit juice press", or some similarly absurd thing. It's well off the beaten track, so it's also a good place to eat my dwarf. Perfect.

Want advice/approval before activating the smoosher though.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 02:44:19 pm
Assign him a bed in a house.  As a noble he'll go in and do nothing.  Lock him in.  Then, collapse the roof.  It was an 'accident', and we are all sad for it.

And take pics of it.  So we can grieve over his death.

---

Its even better for RP than a bridge.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 02:47:09 pm
I think never acknowledging he's dead would give a justification for why they can't just send a new Baron.

As a method of execution I'm a big fan of the wooden spike on repeat but smooshing is always effective.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 03:03:37 pm
We could send a very nasty letter to the king, saying that our baron has gone on "Important business" in ArrowPrinces, and if his majesty is worried about him, to please send correspondence there, as he will be using the pseudonym [real name of vampire] on his diplomatic mission. Surely the official officers of ArrowPrinces could give information about his whereabouts.

;P
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 03:07:57 pm
What happened to the idea of going all poe on him and sealing him in somewhere?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 03:09:28 pm
While wierd's basement might make a good place, it is pathable by trade liasons, and trade liasons have dwarven psychic powers.

This means that if the dwarf is alive, they will path there. If he is unpathable, the liason will leave angry.
If he is dead, but "missing", the liason will talk with the next highest position.

He is not yet dead.  The smoosher is almost ready though.

If there is an alternative means of death, I am happy to oblige.  It's possible to combine the bridge, the spike trap, and the ubliette all in one.

What I can do, is raise the smoosher bridge in the derelict house, remove the floor, then channel down into the basement below. Then install spike traps all over in the drop-zone. Re-deploy the bridge, then burrow the baron into the room. Lock the door, raise the bridge. This will launch him in a random direction, making him stunned (for sure!) when he lands, and thus activating the spike trap. Lower the bridge again, and it is unpathable.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 03:15:37 pm
I just like the classical imagery of staking a vampire. It sort of sucks that any kind of getting nasty with the elves is going to happen without their diplomat.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 03:18:40 pm
If we moosh him, the game will "know" he is dead, but because no body is found, he will go "Missing".  Liasons and diplomats will communicate with the next highest noble. Since the baron is ALSO the mayor, there will be a new election.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 03:19:49 pm
In other news, we are officially a "City" now, according to the game.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 03:21:59 pm
Fantastic, the ramifications of being a "city" should be explored.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 03:43:39 pm
The lever for the smoosher is nearly ready.

I can deconstruct the current system if there are concerns about smooshing. I personally think smooshing will result in the best possible "We dont know where he is!" outcome.

Before doing the nefarious deed, I invite discussion.

(aside, the baron has mandated the creation of 2 shields. Should I bother ordering their creation?)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 03:55:40 pm
Smooshing works fine. Make the shields out of wood to mock him.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 03:56:54 pm
I decided to look into the accusations leveled in the current baron's murder spree.

In the case of the first murder, the whole damned village saw the body, but nobody saw the deed done.
In the second murder, LordLemonpie witnessed the vile act, and accuses the baron.
In the third murder, the baron pre-emptively accuses PK of doing the deed.

Should I convict the baron of all 3 murders, or do it AFTER he has his little accident?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 03:59:12 pm
I have authorised the creation of 2 wooden shields. We can sell them to the humans in a few months to get rid of them.

Still curious about convicting the baron before smooshing, or after.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 04:02:26 pm
After, unless you're trying to convict him as a final act of justice.  Make him face his crimes, in a faux trial.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 04:03:37 pm
You know.. After sounds good.

Conviction in absentium, since he failed to make appearance to defend himself in court. I like it,
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 04:04:35 pm
Does convicting someone after they're dead cause a negative thought?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Taupe on December 04, 2014, 04:06:37 pm
You could just hang the shields on the wall inside the inn, the place could use a bit of decoration.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 04:06:55 pm
We might get "delayed punishment" bad thoughts, since he will be "Missing".

but this is AFTER the personality bugfix, so we should be OK.


LOL! We could stick them in a display case, and say we were going to present them to him upon his return from his important political mission, as a demonstration of our "sincerity" in awaiting his return. LOL
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 04:14:52 pm
The "Fruit Press" is ready.  I have it in the "Down" position, so it isn't so patently obvious to our good baron.

His mooshing will have a comedic "Toss-A-Baron" first stage, which I hope will injure him enough to reveal his vampire nature, before the second stage, which mooshes him.  The bridgeapult will happen inside a fully enclosed space with no-where for him to go, so no matter where he lands he will get mooshed what good when the bridge comes back down again.

Spoiler: The Fruit Press (click to show/hide)


**edit
The baron has been assigned. Now we wait for him to go there.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 04:40:31 pm
Spending the past few nights being "conveniently" absent from the baron's watchful eye, and having heard many townsfolk mention that the baron had been looking for him, wierd had consigned himself to the dirty plot of elimination of the vampire baron, before he could claim any more lives, and before he could destroy NeverTaxed in the king's name.

Koreg had been rather short on the details, but had come to see him some nights after his initial visit in the late hours so many days before. At first Wierd didnt know what to think about Koreg's rather abrupt termination of the meeting, wondering if he had fouled things up somehow, and gotten the baron all suspicious for nothing, however, while he was churning up yet another tub of plum must for yet another run of plum brandy, Koreg surprised him by sneaking up on him like a ghost. After being admonished for letting his guard down and being so easy to sneak up on, (as a vampire would easily have made short work of me right then and there), "fearless leader" carefully laid a few precious nuggets of information on him, completely laying any doubts about the baron's counter-claim about PK being responsible for the recent murders to rest.

He didnt know where or how Koreg had those musty old folios of yellowed parchment, or blasphemous occult artifacts he had sequestered on his person, but the story he unfolded about the baron in just a few short sentences ran a chill down his spine.  After revealing his hand, Koreg asked him what he intended to do about things.

Naturally, they couldnt just convict the baron in the open, as it would arouse too much suspicion, especially with the royal court, who no doubt had sent the vile creature here in the first place. No-- Somehow the baron had to "Disappear".  The idea came to him after observing just how little was left of the apples when made into cider, after going through the cider press...  He *HAD* been tasked with improving productivity, and he *WAS* in charge of the brewing administration here in Nevertaxed-- even without his temporarily elevated position.  And the idea gelled in his mind like a masterful tallow roast. Savory, and smooth, all at the same time.

It had taken some doing, but he secured 3 of the 4 precious silver bars that were in the fortress stockpiles for the construction of a new "Fruit Press"-- One able to press many bushels of fruit "at the same time" with nearly unimaginable force. It was completely illegal, but he had it installed secretly in one of the many unused living spaces that now cluttered the east side of the central business district. Nobody lived or worked over that far east, which made its secret installation that much easier.  Now that it was ready, it was time to finally see the baron again.

The baron, always the kind to do the most useless of labors when accused of doing none at all, as so many public officials did habitually, was hard at "work" making "Cheese" near the center of town.


Interrupting the baron, and asking him to come for a walk in private to come see his new "Fruit Press", the baron at first seemed reluctant, but then recanted and agreed with an impish smile when he learned it was far away, in the most disused part of town possible. Getting the baron's attention as a possible feeding target was risky, but one thing you could count on with vampires, is that they loved eating people that they considered "worthless" or "Stupid"-- things he had been routinely accused of numerous times in the past by so many other public officials. He would show this blood sucking git just how "Stupid" and "Useless" he really was...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 04:44:57 pm
The baron has had all his labors disabled, but is NOT going to his assigned burrow.  Maybe he suspects something?
Any ideas on how to get him there more expediently? I dont like having him idling in the plum when there are dwarves sleeping in the beds.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 04:47:02 pm
The baron has had all his labors disabled, but is NOT going to his assigned burrow.  Maybe he suspects something?
Any ideas on how to get him there more expediently? I dont like having him idling in the plum when there are dwarves sleeping in the beds.

Create a second burrow containing everything except the fruit press and assign everyone to it except the baron then designate the press as a meeting area. It's annoying and occasionally unpastured animals wander in but it's fairly effective.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 04:58:19 pm
Excellent. There's some job cancellation spam, but is otherwise proving to be quite effective. He is heading there right now...

--
Very good. He is in, and I have locked the door. Now to assign Wierd as the designated lever puller for the lever, and have some fun.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Aranador on December 04, 2014, 05:08:57 pm
Burrows 'work' by forcing a dwarf to only accept jobs within the burrow.  By disabling all the mayor's labours, he won't get any jobs anyway, so has no reason to go to the burrow.

The meeting place trick will work - because 'hang around in the meeting place' is essentially a hidden job.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 05:16:35 pm
Wierd was taking too long... so I set allow all back on the lever's profile.

Guess who is going to pull it?

Spoiler: The Plot Thickens! (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 05:17:51 pm
Hehehe.  Doctors always have free time.  :P

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 05:27:18 pm
It was shortly after the bloody baron entered the secreted chamber, that wierd heard the all too familiar and satisfying "click" of the rigged doorway latching shut behind him, and the muffled sounds of anger coming from within-- However, before he could pull the lever, and seal the vampire's doom, the good doctor PK showed up.

"You can't keep a secret in this town, you know that right?" the doctor quipped, before reaching for the lever.

Wierd was somewhat taken aback, he had been sure he had done this with as much secrecy as was dwarvenly possible.

"Shh.. Doctor-patient confidentiality." whispered the doctor with a wicked smile, as he gave the lever the first pull...


There was a muffled and angry sound as the baron was catapulted up to the rafters, then landed again with a thud, followed by furious beating on the door.

"It takes 2 pulls.." wierd said, looking away.

"Ah, Of course." smiled the doctor, just before pulling it the second time.



"Didn't you swear some kind of oath?" asked wierd in bewilderment, as PK non-chalantly began walking back toward to the hospital.

"Oh, that only applies to the living. Doctors are well known for cutting up cadavers." he said with a grin, without even missing a step. "Talk to you later, Mr. Minister..." he quipped, as he walked out of sight.

The mechanism of the fruit press was unfortunately a little time-delayed, and after hearing the second click of the lever, the bloody baron began to rage and hiss impotently as he beat against the door, demanding to be let out at once.


Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 05:38:00 pm
PK was Belligerent.

  They were actually going to do it! How could they be planning murder!
He had known of a plot since late Granite.  Had wierd forgotten that PK staffed the inn for the first 18 months?  Koreg's involvement was surprising, but no less than finding out that the king was planning on instituting a tax again.  Medical insurance was too expensive in the kingdom, and humans were too finicky about 'bedside manner'.  This was the ideal solution; a post as the well-fed and oft toasted doctor of outcasts, and PK was not going to be left out of the loop.

PK's own plans were less devious than Koreg's:  he would simply imply knowledge of the plot while maintaining a dwarven air of ignorance.  He didnt know what that lever would do; maybe it was for show, the one in the church never did anything before.  Still, the message was clear.  Nobody was going to be able to plan without his knowledge.  That elf that came around a while back was still buried away, and surely nobody knew about  his 'mission'.

This fort was unique: a new kind of experiment.  And PK was to sit at the helm.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: PsychoAngel on December 04, 2014, 05:39:26 pm
Bye bye, Vlad! We'll miss you!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 05:47:31 pm
The furious shrieking and powerful beating suddenly ended with a hideous crunching sound, as the fruit-press slammed down into the "Juicing" position. From the direction of the plum, there was a sudden sound of jubilation.  Turning his head in surprise, he overheard a young dwarf exclaim the results of secret election.


Was the whole village involved in the plot?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 05:53:22 pm
Koreg stood in the Pickled Plum quietly standing beside a special cask of brandy. There was a terrible crashing sound at which point he wordlessly raised a finger and another at which point he nodded.

"I've just received word that the baron is on a diplomatic mission." Someone laughed but Koreg didn't acknowledge it. "But I suppose we'll have to elect a mayor to handle his duties until he returns? Are there any candidates?"

There was laughter and cheering as Koreg cracked open the brandy.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 06:04:35 pm
Ok, should I dismantle the "Fruit Press" now? 

It may come in useful for "Disappearing" other noble claimants later, but as it stands, it violates town charter by not having an owner.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 06:05:15 pm
Ok, should I dismantle the "Fruit Press" now? 

It may come in useful for "Disappearing" other noble claimants later, but as it stands, it violates town charter by not having an owner.
We dont need it.

Besides, it gets suspicious if they keep going in there.  A new way for every noble.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 06:05:59 pm
I think that forcing overseers to make problems "disappear" in their own way will add a bit of flavor.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: PsychoAngel on December 04, 2014, 06:07:38 pm
Psycho happily laughs and says, "I'll create many luxurious pieces of crystal glass furniture to commemorate our new mayor's election!"


(Make those work orders, man)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 06:27:25 pm
Very well, I will dismantle the smoosher, and remove the burrow and meeting area.

Ok, I have displayed the 2 willow shields constructed for our late baron's mandate at either corner of the main hall of the pickled plum, prominently displayed to incite conversation.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 06:29:02 pm
Holy crap, the things that happen while I'm gone. Well, this is certainly shaping up :D
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 07:49:50 pm
Spoiler: One Week Later (click to show/hide)

16th Felsite, Late Spring of the year 200
Ledger of the minister of agricultural affairs

It has now been one week since our beloved baron Asmel Usenvutok departed on his diplomatic mission to ArrowPrinces.
We expect that the Human trade caravan should be coming within the next few months, and we hope that he was able to arrive
before their departure for our fair city of NeverTaxed. I shall be sure to inquire as to his well being of the human merchants when they arrive.

In the mean time, after the fruit press has failed consistently to produce any fruit juice at all, it is with a heavy heart that I feel I must dismantle it, and recycle its components for more deserving purposes.

I wish that master Usenvutok would have given us more warning, or more information about the nature of his urgent missive, calling him to ArrowPrinces on such short notice, but he exercised diplomatic privilege, as was his want.   

I am pleased to report that my protoge' operating the clothier shop has reached novice level proficiency, and officially claimed the right to call himself a clothier, even if he cannot yet claim ownership of his own store.  If he keeps working at this rate, he shall be a great asset to the fortress.

However, there are other problems to report.

It seems that there must be some form of restriction, or policy concerning the production of clutter in private residences.

However, the construction of houses, and the continued industrial output of the metalwork industry has depleted the wood supply faster than anticipated.  I have ordered clay collection jobs at my hobby kiln, and have even gotten my own hands filthy collecting clay from the clay seam found in the silverplum mine, but I somehow doubt that our residents will be very happy living in mud huts. 

I refuse to cause our relations with our elven neighbors to deteriorate further, but if we cant secure fuel and wood soon, we shall have issues.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 07:54:36 pm
What's the functional difference between a "hobby kiln" and an actual clay industry?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 07:58:23 pm
Good question. Should I shut it down? Right now, no clay has actually been harvested. (Just a little literary embellishment.)

If you like, I could set a profile restriction on it so only my dwarf can use it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Taupe on December 04, 2014, 08:00:16 pm
Quote
What's the functional difference between a "hobby kiln" and an actual clay industry?

Tax exemption
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 08:01:53 pm
I can't think of any way to separate it that would make it worthwhile to invest in an actual clay industry. One user for a workshop is different in the context of the rules but for practical application most industries are worked by one or two skilled dwarves anyway.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 08:03:00 pm
mmm, if you make wierd fetch their own clay its not soo bad.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 08:03:30 pm
I believe that what Bro is getting at, is that it circumvents a rule, which was created for a reason.
I just want the kiln there to allow Wierd to dabble with clay collection (and more importantly, pottery is the only skill he is able to mood with, and it will keep him from going bonkers should he get moody.)

But that too is a circumvention of the !FUN!. 

I wont fight if told to remove the kiln.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Taupe on December 04, 2014, 08:05:43 pm
If the loss of your kiln ever drags you down emotionally, do remember that I just made some awesome cookies?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 08:09:13 pm
I don't think pottery is moodable.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 08:15:21 pm
Really? Let me check the wiki.

Yup. He'll mood as craftsdwarf. That;s fine. I'll nuke the kiln.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: PsychoAngel on December 04, 2014, 08:21:27 pm
You ever get my glassmaking started? I wish to make a new set of glassware for the tavern.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 08:26:54 pm
I can only sponsor one industry with my tile allotment, and have clothesmaking going at the moment.

I dwarfed a glassmaker, but you need legendary to own and start an industry. (Bro says it can be any industry that you are legendary in, but I have a shortage at the moment.)


Well... I take that back. I have a legendary pump operator I can dwarf you as.


This leads to an important question.  One of the dwarfs that was sucked like a plump helmet by the bloody baron was the "Owner" of the gymnasium, where said pump operator became legendary. 

How to deal with the gymnasium now that it is unowned?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 08:50:38 pm
Spoiler:  THEY HAVE COME (click to show/hide)

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 08:53:12 pm
Awesome.  PK is finally in his element.  I do hope you reformed the military equipment.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 08:54:14 pm
Afraid not-- I'm an agricultural directory, not a military strategist! LOL!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 08:55:29 pm
Tha Hugo is the only dwarf with anything more than:

helmet
weapon
shield

:<

I did set them to train on their own and pump when not otherwise busy, but that wont help too much.

Best stage an ambush, and make a burrow in the inn church.  Use the animals as decoys and try to chokepoint the gobbos.  Pray to your Gods whilst you can!  And pray that PK doesnt die.  remember you can lock doors.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 08:56:49 pm
Yeah, the inn is probably the most defensible structure. Do we have any crossbows?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:01:16 pm
PK was Thrilled.

  The goblins had arrived.  His practice would pick up, and perhaps the founders would be weeded out a bit.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:02:01 pm
Not sure, but I am saving the game before getting really down and dirty. It takes a bit for gobbos to get all on the map. We might be able to get some dwarves equipped in that time.

I am going to see if Koreg is in his manor. if he is, I will bottle him in.  Will set a burrow on the inn, and lock the door.

Saving is more in case we get crashy while bloodbath happens.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:03:08 pm
so long we dont purposely burrow people in their room for the purpose of forbidding their door . . .
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 09:05:52 pm
so long we dont purposely burrow people in their room for the purpose of forbidding their door . . .
Is that against the rules? Then again, wouldn't help much if the gobbos brought pets.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:14:32 pm
Siege is smallish.

(http://i186.photobucket.com/albums/x248/wierdw/Invaders_zps19c2bc5b.png~original)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:15:55 pm
heh.  I hope you plan well.  Have fun and provide us with Fun!

I am looking forward to casualty reports.  Why didnt we have a 'reporter'? :P
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:23:57 pm
Several injuries so far-- Lost the squad captain, and one soldier. Half the gobbos dead... It's messy.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 09:26:34 pm
The anticipation is killing me.

edit: Owned industries that lose their owners should be off limits for use until a replacement appears.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:28:53 pm
Does that include the barracks?  Because Hugo could take that until he got his turn/a requested home.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 09:30:23 pm
Only requirement for barracks is a militia commander.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 09:32:23 pm
Wait, did I die?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:32:45 pm
Down to 1 last goblin-- it is fleeing.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:33:17 pm
Wait, did I die?
You are the militia commander.  And the best-armored dwarf.  And the best hope for our village.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:35:45 pm
No, You are angry Hugo.

(http://i186.photobucket.com/albums/x248/wierdw/HugoVengence_zps22afe007.png~original)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:39:34 pm
I take it back-- you've gotten pretty buggered up by this last goblin. Seems all the attacks are bouncing off of it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 09:42:07 pm
Wow, this is tense.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:42:36 pm
Now arent we all happy I have a hospital and an apprentice set up?

Speaking of.  wierd.  Please reform the military or at least strip PK and the bone doctor who owns a bed downstairs of their other jobs, excepting medical duties, soapmaking, ash making, basic hauling (burial, refuse, tradegood) and bone carving.  PK choose that as an initial skill, and we're going to keep at it, especially now that we have goblin bone.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:43:03 pm
Hugo appears to have lost a foot (or at least gotten it really buggered up) but is otherwise OK so far.

The siege is broken.

(http://i186.photobucket.com/albums/x248/wierdw/HugoOuch_zps0ffaff51.png~original)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 09:45:41 pm
Now arent we all happy I have a hospital and an apprentice set up?

Speaking of.  wierd.  Please reform the military or at least strip PK and the bone doctor who owns a bed downstairs of their other jobs, excepting medical duties, soapmaking, ash making, basic hauling (burial, refuse, tradegood) and bone carving.  PK choose that as an initial skill, and we're going to keep at it, especially now that we have goblin bone.
You can't butcher sentients so you can't get goblin bone.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:46:04 pm
They rot, and totems.  And severed limbs.  maybe its just me modding my own games.  Its only appaling to make sentient trophies :D
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 09:47:40 pm
They don't rot into piles of bones, though, they rot into skeletons (or skeletal limbs) that have to be butchered to get "bones"

But enough about that, we've tasted VICTORY! It's a shame I don't have time right now to write something up in character.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 09:47:48 pm
They rot, and totems.  And severed limbs.  maybe its just me modding my own games.  Its only appaling to make sentient trophies :D
It's modding your own games.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:48:30 pm
Ok, the seige is broken. Time to get triage running.

The goblins left a fair amount of goblinite.

I checked the ground for any severed feet around hugo-- None that I could find. I will check the body parts list to see if I find any dwarf parts that match.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 09:49:14 pm
If she was missing the foot, it would be grey. It's probably just broken or slashed up.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 09:50:15 pm
With any luck there's no motor damage.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 09:50:32 pm
Yup. No such body parts found in the stocks menu.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:51:49 pm
Dwarf Fortress, where its easier to check the stockpiles for a stray foot than a character for a missing foot.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 09:55:12 pm
Wouldn't her status screen say what the injury is?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 09:56:09 pm
Wouldn't her status screen say what the injury is?
Both the appropriate medical screen and her bio screen would.  But in the case of mass casualty it would be easier to check with the omnipotent bookkeeper's ledger. :)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 10:04:50 pm
Ok, I have disabled all labors except for the healthcare labors for PK, his assistant, and the Head Nurse.  that's 3 medics, for at most 11 wounded dwarves.

Let me get the combat reports.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 10:08:57 pm
Can't wait!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 10:17:30 pm
Do combat reports get deleted?

Most of them seem to be empty now for some reason?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 04, 2014, 10:19:21 pm
I remember them emptying out fairly quickly in older versions but in this one I have several years of combat logs.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 04, 2014, 10:19:27 pm
If it took long enough or you reloaded they could be deleted.

Most combat reports dont last forever, their life is shortened by newer ones if there are enough.

the specifics arent as important as the casualty report.  Who killed what, and what parts are now missing?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 10:32:40 pm
All data is logged to gamelog.txt

I am digging it out.

Spoiler:  Here we go. (click to show/hide)

(To be continued next post)

I had to strip out I dont know how many lines about job cancellations-- but we got the report of the baron getting launched, AND squashed--  and we got the whole report.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 04, 2014, 11:35:24 pm
Having issues getting this to close properly...

Spoiler:  Part 2 (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 04, 2014, 11:49:24 pm
Wow, I'm not disappointed. Shame about the motor nerve, but that doesn't seem to have slowed her down much. I just need a steel axe and we're golden!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 05, 2014, 12:01:39 am
I love how the baby started a bout of vomiting as the fight wound down
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 05, 2014, 12:02:24 am
I like that EvictedSaint threw a party as the stonecrafter broke down sobbing.

edit: Also the baby is vomitting because it was shot twice.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 01:20:03 am
Ok, it looks like we lost 4 soldiers, and a baby.
Hugo's foot got buggered up, with a damaged motor nerve. (Now she can master crutch fighting!)
and a baby has a stylish metal piercing through its liver.

Lost a rooster and a duck.

Goblins lost 11 fighters.

Goblins are chilling in the refuse bin. I have placed several new burial receptacles in the crypt.



Review of the hospital indicates that the well is not deep enough: The water is muddy. I will try to fix this.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 05, 2014, 01:21:32 am
We're going to need some more armor.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 01:44:52 am
I have ordered the goblinite reclaimed. Without fuel to reprocess it though...  Well, let's see if anyone puts any on.

---


The human caravan has arrived. time to see what the neighbors brought us.

Koreg has demanded construction of thrones. (lol! just what I would expect from fearless leader)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 05, 2014, 01:51:32 am
We're going to need some more armor.

Awfully handy then that the goblins just brought us some, wouldn't you say?

Wierd, I don't see any civilian combat reports. Was there any excitement there, or did they all go hide in the inn as requested and stay most undwarvenly out of trouble?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 01:54:00 am
The goblin invaders entered at the south of the map. Most of the residents were already in the plum.
I issued a civilian alert to keep them in the plum, and other than little baby meat shields, no civilian casualties were encountered.

I have bolstered the ranks of the military so that both squads have been filled up, and assigned metal armor uniform to everyone.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 01:55:38 am
The old captain of the guard perished. For her heroism, HugoLuman is appointed new captain of the guard.


The human caravan has some useful material, but sadly, no wood.
They had 6 surface crops we dont have locally:
Ratweed
Strawberries
Radishes
Blueberries
Oats
Beets

With the initial bit of excess conglomerate mechanisms that were hauled to the trade depot, I cabbaged them up, along with splints and crutches. There's plenty of fabric in the caravan. in a minute I will cabbage up all the thread I can get my hands on, along with the cloth. It will make good fodder for the new clothier.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 03:53:48 am
Koreg and Wierd have formed a mutual grudge.

(fancy that!)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 05, 2014, 08:31:03 am
Koreg and Wierd have formed a mutual grudge.

(fancy that!)

We hated each other literally seconds into the embark, that's why Koreg's been smack talking the entire time.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 02:44:32 pm
Hugo is out of the hospital, hobbling around on her crutch now, doing this and that.

The new recruits I conscripted have been given the 'soldier' profession, and they are nearly completely outfitted with metal armor uniform. Just need 3 more iron low boots. 


Sadly, we dont have any flux. That means no steel. The humans brought no flux stone boulders to buy, and I dont know if PK ordered any last year from the dwarves.  I suppose I could try digging deeper to look for flux, but iron is what the gobbos were armed with. Iron vs Iron is "bouncy bouncy attacks" all over, but at least it would be mutual. Our soldiers did pretty good considering they weren't equipped right. We can melt down all the iron crap later should we get a supply of flux to make steel.

I purchased all the iron anvils from the human caravan. 8 total. that's a fair chunk of iron.

Added a little more farm plot behind wierd's house to get better seasonal variety. Who wouldnt want blueberry schnapps as an option? ;)

My renter has reached competent status as a clothier. 

All of the previously vacant houses have been opened for simple lodging, per the land use rule, making them all owned.

Wood is tight, but there's a supply of charcoal supplying the forge. I constructed the lower level of one house out of conglomerate blocks. The upstairs of my rickety house is now made with 9 clay boulders bought from the caravans, to recycle the wood logs.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 05, 2014, 02:47:34 pm
If you are dead set against using wood for fuel than order the maximum amount of logs you can from the diplomat.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 02:55:30 pm
my investigations into the baron revealed that the elves we are currently "Friends" with have a surprising number of grizzly bears as pets.

Given we were quite lucky with the goblins this time around, I would like to avoid multiple sieges at the moment. So, no more cutting for the time being.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 05, 2014, 02:56:37 pm
my investigations into the baron revealed that the elves we are currently "Friends" with have a surprising number of grizzly bears as pets.

Given we were quite lucky with the goblins this time around, I would like to avoid multiple sieges at the moment. So, no more cutting for the time being.
The Tamed Gears and The Reticent Elves have been at war in the past.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 05, 2014, 03:29:44 pm
Okay, I've had a chance to dig into Tosid "Maolagin" Wildboulders in legends now. I'm digging the epistolary format in this thread so far, so let's go with that...
Spoiler: Maolagin, weaver (click to show/hide)

Quote from: the collected parchments of Workdeep, a prosperous Mountain Hall beneath the Spike of Riddling
Dearest Mama Thikut,

I do apologize for waiting so long to write you, but Iral and I have undertaken quite the change in our fortunes, and getting a letter back to Workdeep is no longer a simple matter of asking a passing acquaintance to take it along on their next trip back down from the surface. I'm sure you've guessed from my last missives, it was this situation with the goblins that made up our mind to move. I was a mercenary by trade, but I don't mind saying I've never looked for a fight. For the past eighty-some years I've hired my sword to guard caravans and such, and never once killed a soul. Now that the new overlord is on the move, I say, leave the glory of battle to better warriors than I!

Well as fate would have it, we heard of a new settlement rising far to the east, beyond the Taciturn Waters. It's supposed to be entirely beyond the reach of the bureaucracy of the Mountainhome. While I've no objection to paying my just share of taxes -- although goodness do they vex my dear Iral! --  my mind is considerably at ease that here we'll be beyond the reach of a draft, should one be instituted. I may be kid sister to nobility now, but I don't care to rely on the Countess of Wildbrass for favors.

So here we find ourselves in the Village of Nevertaxed. There have been so many changes since leaving the old Hillock, where shall I start? I suppose I should first correct myself, lest I be caught in a dishonesty. I have, in fact, killed a thing now. The woods here are ancient and wild, and my skill with a sword was needed to put down a wounded beast. (Here follows a line, apparently scratched out as an afterthought, which appears to mention a goblin raid and a barricaded tavern.) However, overall we are as safe as could be, so don't worry after us now! Oh, and you'll be happy to know, you are once again a grandmother. I think young Zulban will have your eyes.

But I've saved the best news for last, of course. I have created the most wondrous thing, and now they are calling me a master weaver! In a fit of inspiration I wove a scarf, Colorfreezes they call it, and it is so beautiful I could burst for joy! I never thought I had such talent, but now the threads flow beneath my fingers like a wild landslide. Maybe it is the primeval air here. Whatever the cause, now I simply must stay. In fact, I've already been given permission to open a cloth shop, so I think we will be well provided for. And just so you know, I'm calling myself Maolagin now. It just came to me. New life, new name, don't you think?

Please convey my deepest affection to my brother and sisters. Warmest regards,
Tosid "Maolagin" Wildboulders, Weaver of Nevertaxed

(A later hand has added: Undated, but received in Workdeep in Sandstone of the year 200.)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 04:36:09 pm
23rd of Galena, Late Summer of the year 200
Ledger of the minister of agricultural affairs

It has been some time since my last official recording, and I feel an explanation is in order.
Some time in the previous month in early summer, we were besieged by a small goblin invasion force consisting of 11 goblin warriors, consisting of axemen, pikemen, and archers. Our domestic militia force was able to repel the invaders, but at a cost.

We lost our captain of the guard and 3 of his subbordinates. HugoLuman, our beloved carpenter and woodcutter, felled 2 goblin axemen before being irreparably injured in her left foot.  In addition to this, the goblin invaders brought unspeakable harm against two dwarven babies, one of which perished in the assault, the other permanently disfigured, and losing the entirety of her lower right arm. This is the least of this poor child's problems however, as her mother was one of the unfortunate victims slain in the attack. Her father survives, but the poor dear wanders about the village without her mother's care.

The admission of a head nurse to the hospital staff proved useful, and within little time, our injured were washed, treated, and given the finest medical care known to dwarven kind.

I have conscripted several of our recent migrants into our militia force, and have comissioned the creation of several full suits of iron armor for their use; a duty that I am not explicitly authorized to perform as minister of agricultural affairs, but given the increased dangers presented by the Dungeon of Dishes, even this far east, I felt it prudent to avoid any further injury to our militia dwarves than cannot be avoided.

The clothing and weaving industry continue to impress.  My renter, Beneviento, has reached a high degree of proficiency in the few months of operating the rental clothing studio I prepared for him on my rental property. No small feat, given that he had no outstanding skill in the craft whatsoever when I first approached him with the offer. His cousin is one of the weaving industry leads, and he agreed enthusiastically. It is fortuitous that this industry was brought on-line, as the slow deterioration of local stores of clothing items have been ongoing-- so much so that reclaimed clothing items worn by the murderous goblin invaders were promptly siezed and worn by desperate dwarven children hardly before I had finished giving the authorization for their use. As of current, the entire output of the clothing stall I have been financing has been going toward replacing worn and tattered clothing supplies worn by our populace.  Given the recent baby boom, (No less than 8 children have been born under my tenure since the last reported birth, and they have been happening with such alarming regularity that I have hardly the time to properly document them all) it is vital that sufficient stores of clothing be made available before they reach adolescence, lest we have a rash of naked dwarven children causing public spectacles on our hands.

To help alleviate these fears, I have purchased the rather sizable sum of cloth goods (of grossly inferior craftsdwarfship) from the human merchant caravan.  While exploring the goods the humans had brought for trade, I noticed many intriguing crops that are not indigenous to our region, and promptly purchased them. The resulting seeds will take time to grow into new seed stores for large yield planting, but are good investments for the prices the humans were asking.  Sadly, no additional surface textile crops were available in this caravan either. This unfortunate turn of affairs means that I shall have to place an order for pigtail seeds from the dwarven caravan, and begin planting them in the small underground plots that my cellar affords me. To expedite the growth of our agricultural development, I have cultivated several more surface crop plantings, and have planted them accordingly.

On the subject of cellars, the primary goods warehouse is overflowing with our goods. As remedial measure, I have initiated the process of clearing the underlying peat deposits from beneath the warehouse, and its subsequent fortification with conglomerate blocks. This should result in effectively doubling the capacity of the warehouse for storing our goods as they await the coming merchant trains.

There was another election, and Koreg has once again won the election, and retained the office of Mayor of NeverTaxed.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 06:02:32 pm
The dwarven caravan has come, and the liason met with koreg to discuss recent events.

(http://i186.photobucket.com/albums/x248/wierdw/LatestNews_zps41804ae5.png~original)


(out of character)
I requested every kind of flux stone in the universe, ordered some of the surface crops we dont have, and pigtail seeds along with wood, steel bars, steel anvils, and iron anvils.

They requested the following goods
(http://i186.photobucket.com/albums/x248/wierdw/IKnowWhatTheDwarvesWant_zpsd42e885d.png~original)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 05, 2014, 06:20:50 pm
There were more surface crops available from the dwarven caravan that we didnt have, but I hate soybeans, so I didnt buy any.

There was marble, bituminous coal, and lignite in the caravan. I bought it all.  Combined with the iron bars we already have, this will produce nice steel for us.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 05, 2014, 06:27:24 pm
I haven't written since the attack. A goblin raiding party ten strong attacked Nevertaxed and caught us unprepared. Four of our soldiers and an innocent baby were killed repelling the attack. It was ignorant I suppose to believe we could supply the tame gears with weapons and armor and simply go unnoticed by the goblin menace. There's nothing to say about it I suppose.

The Liaison came today. She was very smug until she couldn't find the baron. I explained that he was on a diplomatic mission in Arrowprinces and that I was overseeing things in his absence. I informed her that before he left he said he would not be signing anything, had no plans to go forward with formalizing the incorporation, and would not be abdicating his position willingly. She was furious and said if the baron didn't fulfill his duties he would be replaced, I agreed that this made sense and told her that if the Queen would like to take it up with him he could be found by going to Arrowprinces and asking for Ramkal Trickstops who is serving as his assitant. There's no way she could understand the implications but I told her to see to it the place Arrowprinces and the name Ramkal Trickstops were both left in the Queen's ear exactly.   

She also told us what we already know, the bloody goblins are on the march. We'll need to prepare a more substantial military soon. Victory is not as satisfying as I'd hoped. Even with the Baron in Arrowprinces and me serving as mayor the grim reality of striking out alone up here is at the front of my mind.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Beneviento on December 06, 2014, 02:50:52 am
Diary of 'Beneviento" Kosothgubel, 19 Galena, 200

What an eventful few months it's been! I came of age just less than two years ago, and came here with Mother and Father just over a year before that, and already I'm well on the way to becoming a Notable member of this fortress sorry town, and qualifying to own my own estate. Grandpa Koreg told me not to call Nevertaxed a fortress, something about escaping the stifling tradition and economic oppression of the homelands. He also not to call him Grandpa Koreg, but hey, calling older acquaintances 'Uncle' or 'Grandpa' is a tradition back in The Large Stockade, and he got even more mad when I started calling him "Old Man Hawkblockades".

Anyway, I'm renting a shop from Wierd, and I'll be eligible to own it, along with an estate, once I turn in a legendary-level piece. It'll be satisfying to know that it'll be thanks to me that my family is safe inside stout walls. Nevertaxed really is a place where a dwarf can make whatever he wants of himself. I think that's why I have a liking for "orderly society" as I definitely conflate 'orderly' with 'stifling', like back home. I would've had to do exactly what Father did, and so would have my children, assuming I lived long enough to have any what with the goblin attacks and all. Even here in the far North eleven of them, Father said probably a group that split off from attacking a larger settlement, besieged us inside the Plum. The militia killed most of them, but took heavy losses. The whole town came together to help each other out afterward, something that showed me just how good order and harmony could be. I suppose Nevertaxed has just enough harmony. Alright, that's enough writing for now. I'm heading to the Plum for a drink.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 06, 2014, 01:51:35 pm
It is now early winter, and all the murky pools froze over.  there is wood that fell into them when trees were felled.  I am issuing channeling jobs on the frozen pools to liberate their contents. The spring rains next year will fill them all back in, but this way we can get the wood inside.

Beneviento is now an expert clothier
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 06, 2014, 03:51:14 pm
Due to the uncontrolled reproductive habits of our residents, we are now a metropolis.

(http://i186.photobucket.com/albums/x248/wierdw/BabyboomCapital_zps477ae53f.png~original)

1/3 of our population is babies and children.  It's out of control! Somebody stop the nookie!

(Note, the seeds count is wrong, as I have begun a quantum seed dump operation to get the mountains of seeds out of the pickled plum's common room. If only I could do something about the thick coating of vomit...)

In other news, the bloody baron rose as a ghost, but was promptly laid to rest again by being given a coffin (with nothing in it).
The name, of course, is Ramkal...  I guess the baron didnt like the news he got from the queen, and shot his messenger. ;)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 06, 2014, 04:58:01 pm
As it turns out a tax free settlement ,while attractive to nobles, entrepreneurs, and wayward dreamers, is much more attractive to hardpressed families looking for somewhere to raise their children. One in every three dwarves in Nevertaxed is too young to work. Yay.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 06, 2014, 04:59:52 pm
O.O  Its double from when I left it . . . and It quadrupled when I had it!.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 06, 2014, 05:05:54 pm
Maybe it's the only safe place to raise a family left, what with the goblins going on a mad-dash conquoring spree, the queen's hereditary involvement in death cults, and vampires on the loose.

NeverTaxed may have gotten listed as "The most family friendly Fortress Metropolis" by Better Stones and gardens magazine.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 06, 2014, 06:02:12 pm
I've got it!

The reason why so many people with HUGE extended families (In the village, right now!) and so many horrible children running around, is because THAT was the payment that the queen offered Ramkal for assuming the position of Baron!

She had seen to it that all emmigrants from from her halls had been this way, as she thought it would solve many of her problems all at once!

1) She reduces her own baby making proletariot population.
2) She gets in good with the Ura worshiping undead horrors
3) She gets to make an example of NeverTaxed, and thus cement her authoritarian power base

But we made it all go horribly wrong, and now we have all these horrible proles all over!

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 06, 2014, 07:37:54 pm
Ok, It is now the first day of spring.

Saving, and uploading.


NeverTaxed, Year 3 (http://dffd.wimbli.com/file.php?id=10194)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 06, 2014, 07:54:18 pm
Ok, It is now the first day of spring.

Saving, and uploading.

Nifty. Do we know who has the next turn? The first page hasn't been updated in a while...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 06, 2014, 08:21:15 pm
It should be EvictedSaint but EvictedSaint, Pencil_Art, and HugoLuman were all unable to take their last turns. If time's still going to be a problem I'll take my second turn and drag it out with lots of updates and pictures until one of them is ready for their first.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 06, 2014, 08:23:53 pm
I drug it out as long as I could.  I even played it on my 5fps way underpowered laptop.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Taupe on December 06, 2014, 09:33:14 pm
Babies? Ugh, now I have to cancel all the meals on the menu and plan different foods to accomodate those toothless whinny bastards...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 06, 2014, 09:38:35 pm
There's oats.  Lots and lots of oats. (But much more spelt and rye)

Also some fruit.  Besides, all dwarven cuisine is finely minced, so its fine for babies.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 06, 2014, 09:48:00 pm
Sent out a message to the founders who haven't had their first turn. If nobody can take it by tomorrow I'll take my second early.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 06, 2014, 10:46:19 pm
I'd also be interested in taking a turn!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 06, 2014, 11:01:00 pm
You can take it now.
(http://i.imgur.com/Ln5AJUI.png)

You are currently named Vutok and your title is Founder
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 06, 2014, 11:52:21 pm
Maolagin is already dwarfed as the legendary weaver, and owns the weaving industry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 07, 2014, 01:22:26 am
You can take it now.
(http://i.imgur.com/Ln5AJUI.png)

You are currently named Vutok and your title is Founder

Got the save, will give it a look shortly. I'll stick with Maolagin the weaver, though. Wierd, have any RPish ideas why she's suddenly running things?

What version is this with, BTW? I'd like to play 40.19 now that dfhack's updated, as for some reason I've come to prefer manipulator over Therapist.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 07, 2014, 10:24:53 am
 *suggestion*

Wierd was overwhelmed.
  between the merchants, the flux, the babies, and tge goblins she had no her time
  her kiln sat unused and dusty, and the tavern dwellers were demanding more and more variety.
  One can only give themselves to so many causes.
  Why, just today Wierd tried to give the mayor a renter's bill and Mao the trade report!

 Mao asked to help, wanted to help.  Showing up with cookies and her leather face veil artifact, Mao began to assist, and talk to, wierd.

  'what if I ran the village, as rent payment?  I could build a fine loom and further equip the kiln!'

---

also 40.18?  i think.  Toady's been so fast its easy to get confused in multiple commforts
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 07, 2014, 11:17:33 am
Just copied the raws from .19 to the save and it appears to be totally compatible. Don't copy building_custom or it'll jack up the display case.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 07, 2014, 02:59:43 pm
Since it would be too much of a stretch, I removed wierd's hobby kiln, and replaced it with another still. At the rate the youngsters are swilling it down, we needed it to keep up production. (was watching it slowly go down until I installed the second one)

We now have more "Beer" than plum wine btw.  Winter month plantings produce buttloads of spelt, rye, and barley, which all make beers.

Some of the farmplots may need tweaking in the spring months, since a good deal of them did not exist in the spring of my tenure, and I did not retroactively set crops for that month.

Feel free to adjust them.

My ultimate nefarious plan is to use the rectangular chunk of property inside the perimeter of those houses for wierd's estate, once he has subsidized a number of industries.

The next industry I want to subsidize once Beneviento reaches legendary and can own the rental, is to do milling.  That will improve kitchen options for Taupe, and is a prerequisite for dying. 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 08, 2014, 12:02:02 am
Okay, I've had a chance to take a quick look around, haven't started playing the year yet. A few notes and queries for the audience 'fore I dig in for real, especially since the rules sez I should ask nicely before messing with Founder-owned properties.

Wierd, the ghost ain't gone. I see there's an odd nook behind a door in the tomb. I was thinking that would be a good place to, ah, permanently inter a slab to keep the bloodsucker down. Any objection from the undertaking department?

Baffler owns the Plum, yes? Would you be okay with a renovation project to start swapping out the wooden walls/floors for stone? There's a lot of usable wood locked up in that structure, and I've got an idea about how to RP it.

On the topic of the Plum, wow, that is disgusting! How do people feel about giving the Plum a finished basement and moving the meeting hall down there, with stockpiles moving to the upper levels? I know we aren't moles, but dwarves will never clean aboveground tiles, and with a roof over the plum, the meeting hall will never get cleaned by rain either.

We've got two full squads right now but I can't make out if there's some deep logic to their selection or setup. I think Maolagin's going to put her 80+ years of mercenary experience to use in recommending a reorganization of the militia.

Since I didn't hear any complaints, I'm going to run in .19. Won't bother messing with the raws unless specifically requested, though, all that would buy us is the new gelding mechanics. Cheers ... back tomorrow with an update!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 08, 2014, 12:15:31 am
I noted the ghost late into my tenure-- There was a slab ordered to be engraved at the craftdwarf's shop. If it's been made, just install it, and no more ghost.

Yes, the plum is under a mountain of puke.  It also used to have hundreds of seeds and pits in the chairs, but I took care of that part. As I lamented a few pages back, there was no way to eliminate the thick layer of vomit all over everything.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 09, 2014, 03:48:12 am
Quote
4 Granite 201

(http://i.imgur.com/C5VD2s9.png) (http://imgur.com/C5VD2s9)

"Well why don't you talk to cousin Nil, if you're still missing him that much, and see if he'll move out here? We've plenty of family out here now, he'll be more than welcome."

Ral Boatstorches, lead milker of Nevertaxed, looked up at Maolagin mournfully. "Sure I've been missing Nil a bit, but that's not bugging me so much right now as the fact that some dwarf is standing on me beard!" he replied testily. Ral was squatting under a table along with three other dwarves as Maolagin peered down over the edge, because just then almost the entire population of Nevertaxed was crowded into the meeting hall of the Pickled Plum. Although well appointed, the ever-present coat of vomit did reduce the charm of the place on the best of days, and today it was clearly taxing the nerves more than one dwarf.

Crouched beside her on top of the table, Maolagin's aunt Tirist prompted her to continue her story. "So you were about to say, dear, you're some kind of administrator now?"

"More or less," Maolagin temporized. "Thing is, Wierd's been getting a bit, well, weird. He did a good job getting our agricultural business running, no doubt."

"Here here!" interrupted a couple of dwarves in earshot, raising barrels of freshly brewed beer.

"Quite so," she continued, "if we're stuck in the Plum for long, we'll much appreciate the full storeroom beneath our feet here. But the business with the baron, it took its toll. I don't mind saying, he was clearly out of his element dealing with goblins, and now he's got renters, too. So Kogan tapped me a few days ago to take on some of the day-to-day organizing. Get some renovations underway, keep the industries humming along while the founders do their thing with estates and manors and such. And, above all, get us prepared for the goblins."

"And how's that working out then?" another voice called from nearby.

"Could be better," Maolagin admitted. "I wasn't expecting them quite so soon!"

So that got off to a fast start, guys. The save opens on the 2nd of Granite. After looking around a bit I unpause, see there's basically no idlers due to seed dumping, and what's this?

A vile forces of darkness has arrived!

Uh oh. It's Granite 4th, so obviously I haven't had time to change a thing yet. Looks like about 40 greenskins, including some archers, and a squad of trolls. That's no band of bandits, looks like the war is coming to Nevertaxed after all. Better hope we can take down those trolls before they bust down the door of the Plum!

(http://i.imgur.com/yduQxLl.png) (http://imgur.com/yduQxLl)

The siege appeared in the southwest corner of the map, so I stationed the Spry Walls in these farm plots while the civilians rushed into the Plum. As it turned out, line of houses worked really well to block line of sight and manage the attack. Other than a small group that broke off to slaughter wandering livestock by the refuse stockpiles, the entire battle unfolded in this square, and most of the fighting took place as trolls and goblins rounded that corner house. This was a bit callous of me, but I think still the right decision -- the Spry Walls was composed of very green fighters, most of whom had little to no experience with the weapons they were using. I held back the more experienced Murky Metals closer to the Plum to intercept whatever got through.

The Walls took heavy casualties -- the captain and five soldiers, plus two babies caught in the battle -- but broke the wave. The new iron armor proved is worth without question. According to the combat log, many heads were saved by stout iron helms, and just as many crippling injuries prevented by gauntlets and such. In addition to keeping them grouped up, the line of houses largely kept the bowgoblins out of the fight entirely. The Metals had it easier, taking no injuries worse than bruises, although PK is up to twelve kills and doesn't care anymore. I don't think any foe got within bowshot of the Plum's doors.

Even though we avoided any civilian casualties this time, it was a close call. If the siege had arrived just a bit further east, the miners would have been slaughtered for sure. I think we'll need to install a door and some emergency rations at Silverplum Mine so that it can serve as a second refuge point during invasions. I'm also uncomfortable with the barracks being so far from the center of town. The squads had to dash clear across the map to get in position.

Let's wrap this post up with a view of Nevertaxed from 10,000 urist.

(http://i.imgur.com/4pY70PVl.png) (http://imgur.com/4pY70PV)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 09, 2014, 05:36:24 am
Well done!

I didnt even get a chance to look over weird"s save yet!  These goblins are shaping to be a true problem

What a healthy shade of red NeverTaxed has taken! 

erm . .  from PK's pov, of course :P
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 09, 2014, 10:15:02 am
Hehe, there's a patch of vomit that almost spells HL.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 09, 2014, 12:17:21 pm
So, can the player please turn back on PKs labors of

-soap making
-potash making
-lye making
-bone carving

and cue up some bone crafting?  or decorating.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Taupe on December 09, 2014, 12:24:08 pm
I think your most important labor right now is ''not dying horribly''.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 09, 2014, 02:50:34 pm
Wow.

Sorry about that Maolagin, had no idea the greenskins would be back so soon!
Glad I stuffed the ranks with worthless migrants, and stuffed them in iron armor. I had hoped that the silver war hammers I equipped them with would go to better use though. Given that an invading force 40 strong was repelled by a force of 20 dwarves with only  5 or 6 losses is pretty impressive though.

I had not considered using the houses as that kind of an obstacle, but i'm glad I had them built.  We'll pobably get more of them throughout the year though.  Better conscript more bodies for the meat grinder.  Might be worthwhile to start another squad, and build another barracks as well.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 09, 2014, 03:19:59 pm
I just have to say in passing, my word does this world have some big dwarven families! Not only does Maolagin's relationships screen list 88 aunts, uncles, and cousins, her relations so common that no less than ten of them have migrated to Nevertaxed since she arrived.

Seeing this, I got distracted from playing the game for a bit, and dug into the legends export data. Here is the tree of Maolagin's ancestry:

Did you know that Maolagin and Neblime are related? Second cousins once removed, in fact (yes, I had to consult the Wikipedia page on cousins (http://en.wikipedia.org/wiki/Cousin#Relationship_charts) to check the terminology there). Which is to say, who knows how many family ties there are beyond just what the relationship screen shows! I only thought to check Neblime because I noticed they'd both grown up in the Workdeep mountain halls.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 09, 2014, 03:23:38 pm
So, can the player please turn back on PKs labors of

-soap making
-potash making
-lye making
-bone carving

and cue up some bone crafting?  or decorating.

Shall do, but the particular bone crafting job I'm interested just now is bolts. Next time we do this, I want a nice crossfire to soften up the leaders before melee begins. So nice that friendly fire isn't a thing yet...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 09, 2014, 03:54:12 pm
I assume that the bone bolts are for training purposes?

Bone bolts wont penetrate iron armor. You need iron or better for that.


Yes, I did notice Maolagin's rather extensive family pedigree. Not just hers, many other dwarves in NeverTaxed have large extended families, with extended family members on-site.

LOTS of cousins, aunts, uncles, grandparents, etc here in NeverTaxed.  It's like nevertaxed is some kind of suburban retirement community or something.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on December 09, 2014, 07:14:34 pm
Is there still a kid named "Timeless Bob" wandering around somewhere?  If not, please dorf me as the youngest surviving male baby.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Asan W on December 10, 2014, 09:14:38 am
{{poof}}
Hello, Asan W,longtime lurker here!
And i have come to request a Dwarfing
Name:AsanW
Profession:Armorsmith or close Approximation
Gender:Male
Thank You
{{unpoof}}
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 12, 2014, 01:27:43 am
Ho, sorry to keep you all waiting so long, it's been an eventful year so far, and the FPS leaves a bit to be desired here! I'll see if I can finish out the year tomorrow, but in the meantime, let's see what Maolagin's been up to:

Quote from: a parchment filed away in Gangpaints
Grandma Ustuth!

I hope this missive finds you in good health. There's been no official word yet from the liaison, but we've heard rumors of a goblin army overrunning Rimsprayed. Please do let us know if you hear anything at all from cousins Athel and Ilral.

Matters here in Nevertaxed have been, I'm sorry to say, quite taxing. I took this position with the hope of better securing our fortunes through applying some well-considered management to various matters, and indeed I think my efforts are beginning to bear fruit. Yet, the toll has been far higher than I would have wished.

I feel that I acquitted myself well in our first calamity, though. Not three days after I took on the assignment, a sizable force of goblins arrived without warning. They marched on our village without pity, but with little discipline, taking time to wander aside and slaughter our animals grazing in the fields nearby. No matter, we rallied the squads and ushered everyone else into the relative safety of our tavern, and our soldiers were able to repel the invaders by force of arms. I can only call our safety relative, though, for our foes did bring trolls with them, and the brutes are quite capable of smashing down the doors of our refuge. I've no doubt we have among our number engineers capable of raising impenetrable defenses worthy of the Mountainhome, but I've been told the precarious legal status under which we exist forbids certain techniques on which others may rely.

One of those techniques is the simple expedient of defensive walls. Apparently it would be impossible to assign legal ownership of such a structure, and thus nobody here has the authority to simply order one built. That will cause us sorrow, I fear, and sure enough it has already caused us some considerable grief. This spring a monstrosity fell upon us out of the woods, and so fleet was it upon its paws, that it was in the center of the village before most dwarves had gone ten paces. It bore a curse that spreads by biting, and those affected are periodically afflicted by a terrible urge to bite indeed! The curse is now contained, but some good dwarves now rest forever in our shrine.

But enough complaining, I did not write to add weight to your shoulders! All in all life here is glorious, make no mistake. I am running a weavers shop and, below these majestic trees, have been crafting the finest bolts of rope reed cloth you ever saw. My renovations to our tavern proceed apace, and even if they are mostly cosmetic the improved aesthetics are most striking. Even our squads of fighters, the ostensible reason for my appointment, are much improved both in number and in skill. And you, my dear grandmother, now have three great-grandchildren here as well. Truly we have found a good home.

Your caring granddaughter,
Maolagin of Nevertaxed

Well, Maolagin's sure upbeat, isn't she? Here's where we stand as of early summer.

As I mentioned, there was an invasion. The goblins have been quiet since then, but it's only a matter of time. We now have three squads, including one of marksdwarves, and they're set to train. Congrats PsychoAngel, you got promoted to commander of your own squad!

The wood shortage is well in hand now that we're gradually replacing wooden structures with stone. Looks nicer, too. Also, the carpenter shop will no longer be making doors and coffins on repeat. Seriously, we have a wood shortage here!

The first mood of the year was just a possession, sadly. I have no idea what a conical helm is. There's no such thing in the raws, so maybe artifacts are now choosing random shapes as well?

Meanwhile the rest of the population puttered around building and removing constructions, making room in the refuse stockpile, things like that. The elves showed up and I got Koreg a present: a pet giant kangaroo of our own. It's pastured in the middle of town to make sure everyone gets a good look at it.

Then real trouble arrived.
(http://i.imgur.com/xnw49DE.png)

Like Maolagin said, this guy was FAST. The militia was pretty useless, he zipped right to the center of town before they could get out of the barracks or wherever they happened to be. Now a wereraccoon isn't as destructive as some larger werebeasts might be, but as we know the dwarves killed in battle aren't the real problem. We had one death but two bites before he turned back, and I guess his human form is slower because that's about when the sworddwarves caught up to him and finished things.


So I went about getting some containment set up, but unfortunately I waited too long to set the burrows and the bite victims didn't make it in. The one that changed in the Plum wasn't too bad, he was pummeled almost immediately by outraged civilians. But the other one transformed in the middle of town and put up quite a fight. As far as I could tell, five dwarves were bitten but survived, including some notable names around town. By this time the "sanitarium" was set up, so in they went. Around the date of the next moon I locked the hatch cover and watched to see what would happen. Sure enough, half of them transformed, but from the ensuing battle the only survivor was Tekkud the Carpenter Wereraccoon.

(http://i.imgur.com/ds5C2p5.png)

Yeah, we'll call that a basement asylum. HugoLuman graciously volunteered his house, and now he gets to admire a nice conglomerate hatch and try not to dwell on the monster under his bed. As for the list of casualties:

Quote
Bembul Olongebar, Lead Spinner has been found dead.
Onul Zoncerol, Dwarven Child has been found dead.
Catten Athelsokan, Miner has been found dead.
`Zubb2' Rosatsibrek, Mechanic Industry Bitten has been found dead.
`Beneviento' Kosothgubel, Lead Clothier(renter) Bitten has been found dead.
Tulon Taremnish, Brewer Bitten has been found dead.

As you can see, we've got some holes to fill now. Zubb2 and Beneviento, what do you want done about your successors?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 12, 2014, 01:38:49 am
It stays quiet or it gets the axe.

Well, crap. On the bright side, I think we just found a new place to dump unwanted nobles.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 12, 2014, 01:56:31 am
Hmm...  Since my renter died, and I have to sponsor another clothier to replace him, does the number of skill level raises before reaching legendary get reset, or do they stack?

inquiring minds want to know...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 12, 2014, 08:11:35 am
I remember someone saying that floor hatches were now destructible from underneath.


I think it should reset, the alternative would make the death of a renter a good thing.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 12, 2014, 09:39:34 am
can we pretty please have a werewolf pit?

Its more of an 'underground monestary' than a 'sadistic pit of death'
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 12, 2014, 11:28:55 am
I remember someone saying that floor hatches were now destructible from underneath.


I think it should reset, the alternative would make the death of a renter a good thing.

They don't seem to be. Unless were-creatures respect burrow restrictions now, the hatch has held for two rounds of transformations at this point.

Also, forgot to mention new dorfings:

Quote
  `Timeless Bob' Oltarlisid, "`Timeless Bob' Gildclash", Dwarven Baby   
"Damaba..."
Within the last season, he felt loathing at being out in the sunshine again.  He was disgusted after being nauseated by the sun. 
He is the son of Feb Hammernails and Inod Fastenedlabored.  He is an ardent worshipper of Kadol. 
He is a citizen of The Tame Gears.  He is a member of The Revered Strangers. 
He is one month old, born on the 13th of Felsite in the year 201. 
He is fat.  His sideburns are clean-shaven.  His very long moustache is arranged in double braids.  His long beard is arranged in double braids.  His very long hair is braided.  His ears are somewhat tall.  His hair is flax.  His skin is pale brown.  His eyes are raw umber. 
He is susceptible to disease and slow to heal. 
`Timeless Bob' Oltarlisid likes gneiss, copper and pink garnet.  When possible, he prefers to consume apple cider and rye flour.  He absolutely detests cave spiders. 
He has an amazing spatial sense, a great affinity for language, good intuition and a good kinesthetic sense, but he has poor empathy and a large deficit of willpower. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time and finds nature somewhat disturbing.  He personally is completely put off by the idea of friends, sees no value in holding back complaints and concealing emotions and is somewhat put off by trade and commerce.  He dreams of crafting a masterwork someday. 
He seeks out exciting and adventurous situations.  He is extremely confident of himself in situations requiring his skills.  He has an overbearing personality.  He doesn't often experience strong cravings or urges.  He is rarely happy or enthusiastic, and he is conflicted by this as he values parties and merrymaking in the abstract.  He tends to be a bit stubborn in changing his mind about things.  He can sometimes act without deliberation.  He is somewhat fearful in the face of imminent danger.  He is quick to form negative views about things.  He has a greedy streak.  He generally acts with a narrow focus on the current activity.  He often feels envious of others.  He rarely feels discouraged.  He  stiffens up when he's surprised.  He stammers when he's excited.  He needs alcohol to get through the working day.  He does not mind being outdoors, at least for a time. 

A short, sturdy creature fond of drink and industry.

Quote
  `AsanW' Rigothdostob, "`AsanW' Craftclearings", Metalsmith   
"I could do without all of those creatures and tangled greenery."
Within the last season, he was horrified after seeing Iteb Granitepuzzles die.  He felt satisfied at work.  He felt pleasure near a fine Trade Depot.  He was annoyed at the lack of dining tables.  He felt pleasure near a fine Door.  He felt pleasure near a fine Table.  He felt pleasure near a fine Door.  He was blissful dining in a fantastic dining room.  He felt pleasure near a fine Paved Road.  He felt pleasure near a fine Table.  He felt pleasure near a fine Seat.  He felt pleasure near a fine Seat.  He felt pleasure near a fine Seat.  He felt pleasure near a fine Table.  He felt pleasure near a fine Seat.  He didn't feel anything while in conflict.  He was afraid after experiencing trauma.  He was horrified after seeing Catten Ringphrase die.  He was horrified after seeing Geshud Syrupmines die.  He felt pleasure near a fine Seat.  He was horrified after seeing the human Spishab Dreamcolors die.  He was horrified after seeing the goblin Bax Spideryhaunts die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Osefi Eatstaves die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He didn't feel anything after seeing a rooster die.  He was horrified after seeing the goblin Olngo Hexdimples die.  He was horrified after seeing the goblin Mato Beautyghouls die.  He didn't feel anything after seeing a yak cow die.  He didn't feel anything after seeing a kiwi hen die.  He didn't feel anything after seeing a opossum die.  He didn't feel anything after seeing a echidna die.  He didn't feel anything after seeing a skunk die.  He didn't feel anything after seeing a barn owl die.  He didn't feel anything after seeing a water buffalo bull die.  He didn't feel anything after seeing a ram die.  He didn't feel anything after seeing a horse die.  He didn't feel anything after seeing a horse die.  He didn't feel anything after seeing a ewe die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Usbu Doomblizzard die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Snang Patternedhates die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Olngo Ghouldoctrine die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Bax Submergedticks die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a troll die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing a goblin die.  He was horrified after seeing the goblin Nako Witchpebbles die.  He was horrified after seeing a goblin die.  He didn't feel anything after seeing a reindeer cow die.  He didn't feel anything after seeing a barn owl die.  He didn't feel anything after seeing a skunk die.  He was horrified after seeing a goblin die.  He was horrified after seeing a troll die. 
He is married to Catten Flightmetal.  He is the son of Rith Fatediron and Thob Anvilswamps. 
He is a citizen of The Tame Gears.  He is a member of The Revered Strangers.  He is a former member of The Fortification of Moons.  He arrived at Nanothstettad on the 7th of Slate in the year 201. 
He is one hundred twenty years old, born on the 10th of Moonstone in the year 81. 
He is average in size.  His sideburns are clean-shaven.  His very long moustache is arranged in double braids.  His very long beard is arranged in double braids.  His long hair is braided.  He has a clear voice.  His slightly rounded raw umber eyes have large irises.  His ears are free-lobed.  His hair is gray with some flax.  His skin is dark peach.  His lips are slightly thick. 
He is agile, but he is flimsy. 
`AsanW' Rigothdostob likes gabbro, bismuth, citrine, apricot wood wood and ibex hoof.  When possible, he prefers to consume crab, moghopper, chicory and maize beer.  He absolutely detests oysters. 
He has a great sense of empathy and a sharp intellect, but he has an iffy memory and a large deficit of willpower. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing.  He personally believes it is important to conceal emotions and refrain from complaining, finds eloquence and artful speech off-putting and doesn't really see the point of working hard.  He dreams of crafting a masterwork someday. 
He is very quick to anger.  He is incredibly brave in the face of looming danger, perhaps a bit foolhardy. He is sometimes cruel.  He presents himself modestly and frowns on any flashy accoutrements.  He isn't particularly curious about the world.  He has a tendency toward forming deep emotional bonds with others.  He tends to be a little wasteful when working on projects.  He generally finds himself quite hopeful about the future.  He is often nervous.  He likes a little excitement now and then.  He often feels discouraged.  He occasionally overindulges.  He is rarely happy or enthusiastic, and he is conflicted by this as he values parties and merrymaking in the abstract.  He is moved by art and natural beauty, and he is troubled by this since he dislikes the natural world.  He needs alcohol to get through the working day. 

A short, sturdy creature fond of drink and industry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 12, 2014, 12:08:18 pm
The image of the little dwarven baby glaring at the sun with pure hatred XD
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 12, 2014, 12:12:20 pm
just before having projectile spit-up.


and "damaba" looks an aweful lot like "damn, momma!" to me.  Little timeless bob looks like his little mouth could do with some rocknut soap!

(lol, I kid.)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 12, 2014, 06:01:49 pm
So, can the player please turn back on PKs labors of

-soap making
-potash making
-lye making
-bone carving

and cue up some bone crafting?  or decorating.

Oh, by the way, since this was of special concern to PK:
(http://i.imgur.com/8R3WpdI.png)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 12, 2014, 07:08:02 pm
Maolagin is terribly displeased with the careless doctors around here! Apparently they had no records of one Urvad Shadebust in their files, and thus refused to treat him, even as he lay with a broken leg for months next to a hospital bed. So eager was Urvad to have his leg treated, so great his misplaced trust in the hospital, that he remained where he had been put, eating and drinking only the hospital fare brought to him, even when his neighbors came to build and remove beds upon the very spot where he lay. He even refused to sleep, and this proved his undoing.

Quote
  Urvad Ashmonablel, "Urvad Shadebust", Hunter   
Urvad Ashmonablel has been overthrown by the stresses of day-to-day living.  She feels hopeless after suffering a major injury.  Within the last season, she felt satisfied after receiving water.  She was agitated when utterly sleep-deprived.  She felt satisfied after receiving food.  She sometimes feels sad at being separated from a loved one. 
She is the daughter of Rovod Tongsgold and Olon Tindangles. 
She is a citizen of The Tame Gears.  She is a member of The Revered Strangers.  She is a former member of The Crowded Treaties.  She arrived at Nanothstettad on the 20th of Granite in the year 199. 
She is eighty-seven years old, born on the 13th of Limestone in the year 114. 
Her left lower leg is fractured. 
She has a broad body.  Her very long hair is arranged in double braids.  Her somewhat short head is extremely narrow.  Her slightly flattened ears are somewhat narrow.  Her pale brown skin is wrinkled.  Her nose bridge is slightly convex.  Her hair is flax with flecks of gray.  Her eyes are raw umber. 
She is slow to tire. 
Urvad Ashmonablel likes rutile, nickel silver, plume agate, clear glass, coral, picks, donkeys for their stubborness, wicked brutes for their macabre ways, abaca trees for their leaves and maize plants for their popped kernels.  When possible, she prefers to consume steelhead trout and foxtail millet beer.  She absolutely detests slugs. 
She has a natural inclination toward language, but she has a meager kinesthetic sense and very bad intuition. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing.  She personally sees guile and cunning as indirect and somewhat worthless and disregards tradition.  She dreams of mastering a skill. 
She finds helping others very emotionally rewarding.  She is confident under pressure.  She can get caught up in internal deliberations when action is necessary.  She is generally unhindered by the thoughts of others concerning her actions.  She tends to make a small mess with her own possessions.  She is slow to anger.  She is stubborn.  She doesn't mind wearing something special now and again.  She generally finds herself quite hopeful about the future.  She is rarely happy or enthusiastic, and she is conflicted by this as she values parties and merrymaking in the abstract.  She has a tendency to consider ideas and abstractions over practical applications.  She is brave in the face of imminent danger.  She tends to be a little tight with resources when working on projects.  She has a menacing stare when she's angry.  She needs alcohol to get through the working day and is starting to work slowly due to its scarcity. 

A short, sturdy creature fond of drink and industry.

Urvad has succumbed to melancholy from sleep deprivation. Since he still had a crossbow and a quiver full of iron bolts, I guess we should be thankful he didn't go berserk instead.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 12, 2014, 07:44:34 pm
healthcare jobs have a low priority, which is why healthcare workers need other labors disabled to assure that they perform thier duties.

this is similar to peasants doing cleaning jobs.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 12, 2014, 07:45:44 pm
Well, that seems more like a bug.  If he was there for months, and 2 full time doctors couldn't find time to diagnose him he likely fell into that 'bug' group.  You could try any number of things to get him moving, but its an old bug.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 12, 2014, 09:39:06 pm
Well, that seems more like a bug.  If he was there for months, and 2 full time doctors couldn't find time to diagnose him he likely fell into that 'bug' group.  You could try any number of things to get him moving, but its an old bug.

Yeah, Maolagin the weaver may be perplexed, but I'm well aware that there's some bugged behavior going on here. The doctors patched up and sent on their way probably a dozen happy customersin  the time he sat there. Like i mentioned, I tried unlocking him with furniture construction and more. I was actually in the process of trying to drop blocks on him from above to get a new injury when he snapped. Sometimes you just can't snap them out of it though. Oh well.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Beneviento on December 13, 2014, 12:54:50 am
If you don't mind, redwarf me as the next best clothier.

Diary of "Beneviento" Kosothgubel, Final Entry

Dad, I hope you read this. I'm sorry Dad, I didn't make Legendary, I never got to help you and Mom out. I should have worked harder. I should have stayed inside where it was safe, I shouldn't have gotten bit. I should have run when they came for me. The wilds are harsh, but I could have lived. There are five of us down here, all bit. It's gonna be a bloodbath when the moon turns, and I'm not gonna be walking out. Tell Mom I'm sorry for all of this, and that I'm sorry I haven't visited in a while. I miss you Dad. I'm scared Dad.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 13, 2014, 02:12:27 am
If you don't mind, redwarf me as the next best clothier.

We don't actually have a next-best clothier just now.  Would you rather I a) dorf you as a random worker with a preference for rope reed fabric (we've got a few), or b) wait for a migrant with some preexisting clothier skill?

Diary of "Beneviento" Kosothgubel, Final Entry

Dad, I hope you read this. I'm sorry Dad, I didn't make Legendary, I never got to help you and Mom out. I should have worked harder. I should have stayed inside where it was safe, I shouldn't have gotten bit. I should have run when they came for me. The wilds are harsh, but I could have lived. There are five of us down here, all bit. It's gonna be a bloodbath when the moon turns, and I'm not gonna be walking out. Tell Mom I'm sorry for all of this, and that I'm sorry I haven't visited in a while. I miss you Dad. I'm scared Dad.


Ouch, now I feel bad for him :<
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Beneviento on December 13, 2014, 02:40:14 am
I'll take a dwarf with a preference. Thanks!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 13, 2014, 04:03:04 am
I would also like to express my desire to sponsor beneviento again. We *NEED* an operating clothing industry.  I have no doubt that you have already noticed that much of our fortress population is wearing "xClothesx". Without an active clothing industry, they will be wearing "XXClothesXX" before you know it, and then we will be having "ZOMG! I'm NAKED! AHH!" thoughts all over.

We can live without dying for awhile. That's a  "Nice to have" industry. Clothing is a "No, we NEED that!" industry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on December 13, 2014, 06:23:00 am
Little Timeless will probably be bucking for "gem cutter/setter" and "stone carver" soon enough.  As anti-social as he is, those seem to be good choices.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 13, 2014, 08:03:53 am
Diary of Koreg Hawkblockades
I have begun to suspect that I was mislead by Wierds fleeting brush with competence in his help arranging the Barons diplomatic mission. He broke the unspoken rule that only a founder may rule and his replacement has been miserable. The Goblin attack force (what kind of idiot thinks ten fighters is anything but a scout patrol?) inflicted casualties and now we've suffered an attack by a terrible werebeast. I have no confidence in this dwarfs power to keep any of us alive much less evade the traps of the MTS.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 13, 2014, 08:22:24 am
Koreg had been in another of his sour moods again today.

Wierd wondered what kind of kobold had crawled up his trousers to get him so clearly uncomfortable and ready to bite beards off this time.  He had heard rumors to the effect that "Fearless leader" had expressed some.. ahem.. 'Dissatisfaction'.. with his decision to grant the head of the weaving industry a temporary directorship position while he focused on all the paperwork that had been quickly getting away from him. Clearly, Koreg had not bothered to consider that Maolagin, despite being a busy housewife and entrepreneur, had a considerable history as a merchant caravan guard, and thus had some experience with the manner of directorship he had extended her, specifically in helping to organize and expand the extremely green military forces he had scrabbled together on such short notice after the unprovoked and unexpected goblin sortie had come and upset all their lives just 6 months past.

What, did he expect warriors to just jump out of common farmers and craftsdwarves at the flip of a lever? Considering that they were pit up against hulking brutes more than twice their size, a force twice as large, and comprising skilled and well trained goblin sadists, that so few had fallen to the initial goblin attack was a TESTAMENT, to Maolagin's administrative abilities on such short notice, and that the unexpected werecreature attack was likely more to do with Koreg's horrible diplomacy skills with our Elven neighbors than anything to do with Maolagin's handling of the situation.

Really, there wasn't much to work with in terms of "recruits" for building a small army to hold NeverTaxed in the face of a stirring menace in the West; over a third of the fortress was either suckling babes or snot-nosed kids running around like herds of wild draltha-- and the adult population was either indispensible in other vital industries, or so horribly "Not suited" for combat that it beyond him how that fool Koreg could have expected them to hold a bedsheet, let alone hold a defensive line. Even then, there just wasn't that many of them, and the barracks was too small to accommodate large force training schedules anyway!

While he was deeply disturbed to learn the fate of his young charge to the wiles of that disgusting beast, There was simply no way anyone could have expected that such a thing would have come to pass, especially with "fearless leader's" assurances that our elven neighbors would be alerting us to any such incoming danger; A track record that was now 0-3 against, not counting the vampire baron and the agents of the MTS snooping about like they owned the place.

Whatever vile force of darkness had crawled up his trousers, wierd hoped it would latch on like a badger, and tear him a new one.

The pretentious prick.


(LOL!)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: LuckyKobold on December 13, 2014, 12:23:02 pm
Can you guys dorf me,
Name:LuckyKobold
Profession:Hauler
Profession Name:Hiding Kobold
I'd Appreciate it if you guys made the dorf the scrawniest weakling in the settlement but do whatever works.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 14, 2014, 02:45:02 am
Here 'ya go, new dorfings:

Beneviento, found you a new aspiring clothier:
Quote
  `Beneviento' Inodmelbil, "`Beneviento' Gatetomes", Rentier Clothing Industry   
"I'm alright."
Within the last season, she was embarrassed after sleeping without a proper room.  She was annoyed at the lack of dining tables.  She was horrified after seeing a goblin die.  She was annoyed when caught in the rain.  She was horrified after seeing Iteb Granitepuzzles die.  She was interested near a fine Table.  She was interested near a fine Seat.  She was interested near a fine Bed.  She was interested near a fine Trade Depot.  She sometimes feels sad at being separated from a loved one. 
She is married to Rovod Beasttool and has 6 children:  Kubuk Lashsprays, Lorbam Sealguilds, Muthkat Beaklantern, Ingish Howltrades, Mosus Shimmergems and Urist Gatesingle.  She is the daughter of Zan Cloistersteamy and Shorast Mythpaddles. 
She is a citizen of The Tame Gears.  She is a member of The Revered Strangers.  She is a former member of The Lustrous Picks.  She is a former member of The Shady Rags.  She arrived at Nanothstettad on the 20th of Granite in the year 200. 
She is one hundred twenty-three years old, born on the 28th of Timber in the year 78. 
Her third toe, left foot is broken.  Her third toe, left foot is smashed open. 
She is very skinny.  Her hair is straight.  Her very long hair is neatly combed.  Her hair is gray with flecks of flax.  Her skin is pale brown.  Her eyes are raw umber. 
She is quite quick to heal, but she is really susceptible to disease. 
`Beneviento' Inodmelbil likes stoneware, nickel silver, yellow spessartine, rope reed fiber fabric, gizzard stones, picks, shields, socks, chickens for their clucking, bluefish for their coloration and squash vines for their fruit.  When possible, she prefers to consume giant king cobra and bayberry wine.  She absolutely detests worms. 
She has an amazing spatial sense, a very good feel for social relationships, good creativity and an ability to read emotions fairly well, but she has a meager kinesthetic sense, bad intuition, poor analytical abilities, little linguistic ability and quite poor focus. 
Like others in her culture, she holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, really respects those that take the time to master a skill, deeply respects those that work hard at their labors, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing.  She personally sees the whole pursuit of art as silly.  She dreams of mastering a skill. 
She almost never feels discouraged.  She doesn't generally think before acting.  She is greatly pleased by her own looks and accomplishments.  She is often nervous.  She tends to avoid any physical confrontations, and she works to square this natural tendency with her respect of martial prowess.  She is curious and eager to learn.  She tends to share her own experiences and thoughts with others.  She isn't given to flights of fancy.  She has a greedy streak.  She has a tendency to consider ideas and abstractions over practical applications.  She is not particularly interested in what others think of her.  She generally finds herself quite hopeful about the future.  She chews her cheek when she's angry.  She talks very rapidly after she's been surprised.  She scratches her head when she's thinking.  She needs alcohol to get through the working day. 

A short, sturdy creature fond of drink and industry.

LuckyKobold, here's your flimsy weaking:

Quote
  `LuckyKolbold' Onuladas, "`LuckyKolbold' Mirrorpassed", Hiding Kobold   
"This is my fight too.  I will take revenge!"
He feels vengeful when joining an existing conflict.  Within the last season, he was embarrassed after sleeping without a proper room.  He was interested near a fine Paved Road.  He was interested near a fine Seat.  He was annoyed at the lack of dining tables.  He was interested near a fine Bed.  He was interested near a fine Table.  He was dejected when caught in the rain.  He felt satisfied at work.  He was interested near a fine Seat.  He was interested near a fine Table. He was interested near a fine Table.  He was blissful dining in a fantastic dining room. 
He is the son of Asmel Lashedflier and Catten Giltmessiah. 
He is a citizen of The Tame Gears.  He is a member of The Revered Strangers.  He is a former member of The Distant Board.  He is a former member of The Oars of Quickness.  He arrived at Nanothstettad on the 28th of Hematite in the year 200. 
He is ninety-six years old, born on the 8th of Opal in the year 105. 
He is weak and skinny.  His sideburns are clean-shaven.  His very long moustache is arranged in double braids.  His very long beard is arranged in double braids.  His very long hair is arranged in double braids.  He has a fairly deep and raspy voice.  His ears are splayed out.  His lips are very thin.  His slightly sunken raw umber eyes are slightly close-set.  His hair is flax mixed with gray.  His skin is sandy taupe. 
He is indefatigable and quite quick to heal, but he is weak and very flimsy. 
`LuckyKolbold' Onuladas likes talc, steel, fortification agate, sloth bear leather, shad tooth, the color black, high boots, trousers, traction benches, toy hammers, yaks for their shaggy hair and dingoes for their coloration.  When possible, he prefers to consume tiger shark and bayberry wine.  He absolutely detests brown recluse spiders. 
He has good creativity and a good spatial sense, but he has a little difficulty with words and little natural inclination toward music. 
Like others in his culture, he holds craftsdwarfship to be of the highest ideals and celebrates talented artisans and their masterworks, has a great deal of respect for the law, greatly prizes loyalty, values family greatly, sees friendship as one of the finer things in life, believes that honesty is a high ideal, greatly respects artists and their works, really respects those that take the time to master a skill, respects fair-dealing and fair-play, values cooperation, finds merrymaking and partying worthwhile activities, values martial prowess, values leisure time, respects commerce and finds nature somewhat disturbing.  He personally sees guile and cunning as indirect and somewhat worthless, finds maintaining decorum a silly, fumbling waste of time and sees working hard as a foolish waste of time.  He dreams of crafting a masterwork someday. 
He likes to present himself boldly, even if it would offend an average sense of modesty.  He is generally unhindered by the thoughts of others concerning his actions.  He likes to brawl.  He is curious and eager to learn.  He has a greedy streak.  He is brave in the face of imminent danger.  He often feels discouraged.  He is pleased by his own appearance and talents.  He occasionally overindulges.  He  often greets others with a hug.  He laughs in a unique way whenever he's annoyed.  He runs his fingers through his hair when he's annoyed.  He needs alcohol to get through the working day. 

A short, sturdy creature fond of drink and industry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 15, 2014, 03:46:34 pm
Quote
Maolagin's voice was becoming hoarse from shouting over the ringing iron as she sat on the stairs by the forge. Her older sister, probably an armorer from birth with a name like Stirredmetal, had recently heard the call of Nevertaxed and made the trek out here from Fellgranite, promptly taking a junior apprenticeship at the newly opened Hammer and Cock. Maolagin was proud of the progress that had been made on the various construction projects around the village, now that they'd had a few months of quiet after the goblins and the were-raccoons. Besides "Saint" Smithhalls new home for the metalworkers' guild, a second barracks for the reconstituted Spry Walls had risen on the west end of town, and the new northeastern cluster of stone houses was livable, if not quite finished.

Nevertheless, on this day she related the news with a heavy heart.
(http://i.imgur.com/7k8yaUyl.png) (http://imgur.com/7k8yaUy)

"That's right," she'd been saying, "cousins Athel and Ilral, and pretty much all their families, too. Most of Rimsprayed got out, but they stayed behind to defend the hill. Judging by the news from the liaison they never had a chance. Five thousand goblins or more, against a couple dozen dwarves. Put up a good fight, they did, no doubt about that, you and I've got grand-nephews now with posthumous titles long as your arm for whatever comfort that's worth."

"Now see here dearie," Rigoth replied between swings of her hammer, "they made the choice ta stay, and they'd nae want ye being distracted from ye own troubles by their misfortune. Raise a cask to em, fa sure, but focus! Ye've done good work here, the squads are shapin up ta be a formidable thing, and even this shop'd be sittin empty still without ye involvement. Ye did tha right thing with the werebeast curse, too. It couldn't ha been easy puttin ye own cousin down in that hole, neither, but ye an I both know if'n he'd been out on the square when he changed again, there's only be more bodies in the tomb now, an he'd still be one o' them."

"Aye. Yes, I should say! Goodness, sister of mine, now you've got me parroting that ridiculous accent you picked up in that hillock!" Maolagin took a moment to compose herself, stroking baby Ingiz's braided hair thoughtfully. "And I didn't come in here to mope about that, either. I've seen the new trade agreement the mayor hashed out with the liaison."
(http://i.imgur.com/U8IEmxtl.png) (http://imgur.com/U8IEmxt)

"Weapons and armor, that makes total sense of course. There'll be plenty of work for an armorer like you. But amulets and scepters? What do you suppose that's about?"

"Who knows? Maybe they're all tha fashion in tha Mountainhome, petty nobility struttin their riches in tha corridors of power. Maybe tha trade guild's lookin ta curry favor, hopin if'n they buy a thousand baubles, they'll get a few worthy ta give ta tha queen. But if'n ye want my thinkin, I say it's tribute. Tha Mountainhome doesn't think they can fight the Dungeon o' Dishes, wants ta buy em off. But can't do it above tha board, so ta speak. Goin through Nevertaxed, there's nae so much of a paper trail."

"Could be," Maolagin mused. "According to the documents, Koreg demanded the caravan come back next year with platinum ore, and the liaison agreed. If someone was looking to procure some expensive but easily smuggled trade goods without involving the guilds back home, that's how they'd do it. I'm going to need to keep a closer eye on Koreg," she realized with a sigh. "If he's getting pulled into something outright illegal, everything we've built here could come to ruin."

"Might be ye should do that, might be ye need ta learn ta look th' other way. Ye've always been tha law-abidin type, but I have me doubts that Koreg entirely shares ye perspective there. But another question, while we're on tha topic of tha liaison. What news of the barony?"

"Oh, that's the strangest part of it! The liaison went to meet with Koreg, and by now they must have figured out that the baron never arrived in Arrowprinces. She made a point of flourishing a document with the queen's seal on it, saying she was empowered to elevate our status even beyond that of a barony. But then she didn't actually do it, far as I can tell. Didn't say another word, didn't appoint a new baron, nothing."

Now what Maolagin doesn't know, but we do (and Koreg might, depending on how much the liaison was willing to share) is that as soon as the liaison left, Nevertaxed was declared a duchy! Moreover, it seems that soon after our overly thirsty baron met with his pressing appointment, a new baron was declared in absentia. Kadol Fencewads is one of Timeless Morty's great-grandparents but appears unrelated to the extended clan that includes Maolagin and most of the founders. She's 142, and has lived in the fortress of Moistmirrors all her life. So unless she dies of old age, I don't think we'll be seeing much of her any time soon.

[Edits: text and images updated because the game crashed after I wrote this, which backed me up to just before the liaison meeting started. Save seems fine.]
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 16, 2014, 05:47:25 pm
Aaaaaaand ... that's a wrap.

Save file for year 4 on DFFD (http://dffd.wimbli.com/file.php?id=10255)

Quote
Memo to: Mayor Koreg

I feel that I have accomplished most of what was asked of me this year. Our defenses are considerably upgraded, probably as secure as we can make them without adding forbidden measures such as a curtain wall. I feel the squads, enlarged in number and dramatically better trained, will readily stand up to any invading force the Dungeon of Dishes is likely to send this far afield. And besides that, industry is prospering and our housing stock grows apace. Kindly consult with your official administrators if you need further details on these points. Especially be sure to visit Baffler in his office sometime, I think you will like what he has done with the place.

That said, I must formally protest some of your recent decisions. I was told that I would have full oversight of military logistics, including production schedules. Now that the Hammer and Cock is fully in operation, we have been producing plenty of iron gear, and even a slow but steady stream of fantastic steel equipment. Allow me to attach a sample of our recent output.


Despite this, you have been going around all year demanding that we produce more shields, undermining my authority in that precise regard. The last straw came a few days ago, when you ordered a dwarf beaten for failing to produce shields. Whether that order specified the dwarf in question or was carried out at random, I care not. A stout and highly trained speardwarf has now lost the use of his hand. That is the price of your capricious demands!

Please consider this my letter of recommendation, effective on the first day of the new year. Feel free to have someone else deliver the bin of leather shields I had made for you, preferably vertically and at high speed.

Cordially yours,
Maolagin

Some notes:

There's a speardwarf in the west barracks with a collapsed hand, whoever takes this save next will probably want to check that he makes it to the hospital okay.

Here's a map of the center of town:
(http://i.imgur.com/MfXMaeKl.png) (http://imgur.com/MfXMaeK)

The remodel of the Plum's dining hall is complete, feel free to re-designate it a meeting zone if you don't mind the vomit, but I've been having them congregate near the depot both so that rain can wash off the gunk, and for modestly faster hauling. Notice the new bridge. One of the defensive upgrades Maolagin mentioned is that bridge, which is attached to the lever in the middle of the dining hall. The brook is channeled out underneath, so when the brook isn't frozen you have the option of sealing the Plum with both doors and a moat. Should keep out common building destroyers like trolls. The civilian alert burrow is inside the Plum as well. You may want to fiddle with burrows so that Koreg winds up in his mansion instead. Silverplum manor has a sealing drawbridge entrance, but no food reserves, so it's not an indefinite refuge.

This might be bending the rules a bit, but the marksdwarf squad doesn't have a proper barracks of its own yet. It was operating out of the east barracks for some time, but is currently set to train at the targets set up against the side of the plum. Now that they're up to full strength and reasonably equipped, they probably deserve a facility of their own.

There's some weirdness with stockpiles and hauling I still haven't been able to sort out, probably related to the giant everything-stockpiles in the warehouse. Doing fiddly things like getting the steel armor decorated took a fair bit of micromanagement. I think seeds are sorted out now, feel free to tear town the seed-stockpiling minecart stop.

I put hatch covers over the stairs to the tomb. The were-raccoon is still in Hugo's basement, but I was thinking of linking the tomb hatches to the lever in the shrine and having him live down there with the coffins. Not sure if he'd target the coffins as a building destroyer, though.

No sign of goblins yet, I can't wait to see how the new military performs against them. Use those rows of houses to screen line-of-sight if you can, it works wonders.

Cheers!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 16, 2014, 06:00:50 pm
EvictedSaint HugoLuman or Pencil_Art, whoever claims it first gets it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 16, 2014, 06:08:06 pm
My internet is out, so I can't download the save.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 16, 2014, 08:06:05 pm
Finals week here! I either have oodles of spare time or none at all, answer cloudy ask again later! But next week for me is the vacation. I might not be within internet range the whole time but I could play the save and tell the entire story in one update.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 16, 2014, 08:46:26 pm
take a laptop to burgerking or mcdonalds?

still, Koreg's incessant demands for shields is a bit taxing, yes.  at least he wasnt bitchy about his house not being quite good enough.

glad steel production is under way.


Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 16, 2014, 09:02:03 pm
Literally just got my internet back.  I'll download the save now.

I haven't really been following this thread too closely ever since I had to skip my turn due to finals.  Can someone give me a synopsis of what I've missed?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 16, 2014, 09:17:00 pm
Wierd raised up a clothing industry with a tenant running it, but he fell victim to carnage involving a werebeast coming out of nowhere. Also, the goblins are on the warpath.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Pencil_Art on December 16, 2014, 09:32:18 pm
Wierd raised up a clothing industry with a tenant running it, but he fell victim to carnage involving a werebeast coming out of nowhere. Also, the goblins are on the warpath.

Gotta rely solely on your military when the greenskins come a-raiding.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 16, 2014, 10:59:15 pm
yup.

also, the elves officially gave us the stink eye over tree harvesting, so maolagin and myself have avoided cutting any more until they calm down. we dont really need to be fighting double invasions each year (yet... lol.) 

a new renter is in the clothier shop and is titled appropriately. they should be cranking out clothes on repeat and checked on occasionally to make sure there hasnt been a snafu. this is especially true of the plant processing and weaving jobs, since dwarves grabbing barrels or bins can cause cancellations and cockup the production flow.

we murderated the vampire baron, a new noble was selected by the game, but they have not arrived on site.

a werecreature made an attack and bit several dwarves, as pointed out. a "survivor" remains locked up under hugo's house in the basement.  a clever means of eliminating it might be to draft it into a squad of 1 when the greenskins arrive, and send it out to greet them. mele weapons sound ideal. if it survives, prevent it getting medical care and pen it up in the basement again. the next time it transforms, its injuries will be magically corrected.

not much else.. flux is a rare item. we have yet to hit any. all steel has been either from melting traded steel anvils or made with traded flux.  I commissioned a few silver war hammers at the end of my tenure since it was otherwise iron agains iron, and silver has enough blunt damage to get some damage through iron.

i dont know what kind of goblinite was in the 40 goblin seige, but the 11 goblin scouting party droped iron armor, iron crossbows, and at least one silver mace.

maolagin was using all the conglomerate boulders I had dug up and turned into blocks to renovate the picked plum to reclaim wooden logs, due to the scarcity of the material while we wait for the elves to stop being pansies about the trees. I followed a simplistic exploratory mining methodology when digging, and got a fair amount of raw iron ore. I dont know if maolagin ordered any additional mining done or not.



Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 17, 2014, 12:01:36 pm
Posts for year 3:
The spring siege (http://www.bay12forums.com/smf/index.php?topic=145805.msg5863523#msg5863523)
Were-raccoons! (http://www.bay12forums.com/smf/index.php?topic=145805.msg5871516#msg5871516)
New dorfings (http://www.bay12forums.com/smf/index.php?topic=145805.msg5872060#msg5872060)
Making soap (http://www.bay12forums.com/smf/index.php?topic=145805.msg5872884#msg5872884)
More dorfing (http://www.bay12forums.com/smf/index.php?topic=145805.msg5876282#msg5876282)
Rumours and commerce (http://www.bay12forums.com/smf/index.php?topic=145805.msg5879335#msg5879335)
Year-end wrapup (http://www.bay12forums.com/smf/index.php?topic=145805.msg5882299#msg5882299)

a new renter is in the clothier shop and is titled appropriately. they should be cranking out clothes on repeat and checked on occasionally to make sure there hasnt been a snafu. this is especially true of the plant processing and weaving jobs, since dwarves grabbing barrels or bins can cause cancellations and cockup the production flow.

Beneviento is actually working on batches of clothes through the manager, so cancellation isn't an issue, but you do need to re-issue jobs as most of them finished up around the end of the year. Far as I can see, nobody is wearing anything worse than "x" worn clothes. Loom is set to weave all thread automatically, probably want to change that to weave dyed thread once dyeing is set up.

we murderated the vampire baron, a new noble was selected by the game, but they have not arrived on site.

a werecreature made an attack and bit several dwarves, as pointed out. a "survivor" remains locked up under hugo's house in the basement.  a clever means of eliminating it might be to draft it into a squad of 1 when the greenskins arrive, and send it out to greet them. mele weapons sound ideal. if it survives, prevent it getting medical care and pen it up in the basement again. the next time it transforms, its injuries will be magically corrected.

Or just keep it in the catacombs as a renewable source of mysterious accidents for problematic bureaucrats.

i dont know what kind of goblinite was in the 40 goblin seige, but the 11 goblin scouting party droped iron armor, iron crossbows, and at least one silver mace.

maolagin was using all the conglomerate boulders I had dug up and turned into blocks to renovate the picked plum to reclaim wooden logs, due to the scarcity of the material while we wait for the elves to stop being pansies about the trees. I followed a simplistic exploratory mining methodology when digging, and got a fair amount of raw iron ore. I dont know if maolagin ordered any additional mining done or not.

Plenty of iron armor and weapons. Gave iron whips to a couple of soldiers, and several of them insist on wearing goblin helms, sold most of the rest to the caravan. With fuel the limiting factor, doesn't make sense to melt goblinite when there's so much hematite lying around.

Didn't designate any new mining, took most of the year to finish mining out the designations already in place, and we're nowhere near working through the already-extracted stone and ore.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 18, 2014, 01:21:11 pm
doot doot doo, runnin' a town.

doot doot doo, expanding Bim's influence.

doot doot doo, centralizing power under Bim.

doot doot doo, murdering the other members of the Chamber of Commerce in a powergrab.

Say, who all is on the Chamber of Commerce in our town?  IIRC, I set Bim up to be the Head Chair for all metal-working and metal-related industries.  I guess Hawkblockades is still sitting pretty as the Head Chair for Mining...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on December 18, 2014, 01:30:39 pm
With so many named members, it would be interesting to have in-forum campaigns for "the next Mayor".  A Mayor would be the person elected to lead the town for the next year (ie: take a turn).  Candidates would have to present campaign promises to the forum and participate in back-room deals (AKA Private Massages) that would then be posted to the forum after the new Mayor's election.  This would certainly be an entertaining interlude for those of us reading this game without (yet) participating in a direct manner.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 18, 2014, 01:57:41 pm
Okay, that's certainly a thought, but it doesn't answer the question of who I have to murder all are the leaders of industry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 18, 2014, 03:51:16 pm
I don't like that Idea, I limited it to 7 players because even when it's just 7 players and everybody knows about their upcoming turn well in advance things tend to fall apart. 

I assume the leaders of industries are all clearly marked with their professions. I feel like I should also point out that we rarely have enough notables for a functioning fortress and taking each other out would probably cause the collapse of Nevertaxed.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on December 18, 2014, 03:59:24 pm
I don't like that Idea, I limited it to 7 players because even when it's just 7 players and everybody knows about their upcoming turn well in advance things tend to fall apart. 

I assume the leaders of industries are all clearly marked with their professions. I feel like I should also point out that we rarely have enough notables for a functioning fortress and taking each other out would probably cause the collapse of Nevertaxed.

Mostly they are labeled in their professions (e.g. Beneviento, Rentier Clothing Industry, Evictedsaint, Metal Industry, etc). But the founders are just labeled Founder as their profession. I'd have to sift through the thread to figure out for certain which founders control which industries, although the info in the front page post is a good start.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 18, 2014, 04:10:11 pm
Well their homes are likely adjacent to their industry.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 18, 2014, 10:57:32 pm
doot doot doo, runnin' a town.

doot doot doo, expanding Bim's influence.

doot doot doo, centralizing power under Bim.

doot doot doo, murdering the other members of the Chamber of Commerce in a powergrab.

Say, who all is on the Chamber of Commerce in our town?  IIRC, I set Bim up to be the Head Chair for all metal-working and metal-related industries.  I guess Hawkblockades is still sitting pretty as the Head Chair for Mining...

Maolagin is in charge of the spinning and weaving industry.

Beneviento is being groomed to take over the clothing industry.

I have several candidates screened to take milling and dying industries, but they will need similar grooming. This is a long term investment strategy that likely will backfire.  Wish me luck.

I am in charge of farm plant production and processing. (Selecting crops, processing plants to barrel, Processing plants to bags, harvesting seasonal fruits from the trees in the area, and brewing booze. I own 2 stills and a farmer's workshop, along with a small stockpile for holding seeds, and several small farm plots, including 3 very very small ones in my very very small basement for producing limited quantities of "Dwarven ethnic food". Ultimately, once I have sponsored several industries and can claim my perks, my estate will have a sufficiently large basement to supply actually useful quantities of dwarven food products.)

There is a legendary pump operator that I dwarfed, who has been given ownership of the glass industry. (A cheap move on my part, but that satisfies the requirements for being notable. Glass industry was by request)

Hugo Luman is the owner of the carpentry industry.

PK owns the healthcare industry.

"Timeless Morty" owns the mortuary/church

The squad captains own their respective barracks.

The gym owner was lost during PK's tenure. I do not know if a replacement gym owner was selected.

In addition to the above, we also have heads for the following:

Warehousing
Hospitality/lodging industry
refuse disposal industry

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 20, 2014, 05:33:35 pm
I'm with family, so I can't post for a day or two.

Rest assured, though, I'm not murdering anyone.  Anyone who dies does so through great coincidence.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 22, 2014, 01:21:11 am
Bim wiped the sweat from her brow and straightened up, ignoring the loud and painful pops as her spine returned to an unaccustomed upright position. 

The forge had been going nonstop since she'd worked her way to the head of the Metalworking Guild so many years ago.  Since then her meddling in the day-to-day had dwindled, and her antagonization of Hawkblockades had come to a virtual standstill.  She had swords to forge, shields to weld, and helms to mend.  There was something that always needed to get done, and that left her without time to manage the Guild or sit in on the Chamber of Commerce, or really do anything beyond sit in the Hammer and Cock and smith.

She stood and - in need of some fresh air - made her way out of her humble little shop.  It wasn't anything like she thought it'd be; at this point in her life, she'd assumed she'd be sitting in a shop filled with valuable works of art, with finely crafted walls of stone that stood out from the rest of the city, with dozens of employees working under her.  She pushed the door open and spat bitterly at the ground. 

She was starting to hate this place.

The first thing she noticed as she made her way to the Plum was nearly a hundred childen rushing past her in a ramshackle group of sun-crazed dwarves.  She stood to the side and watched as they splashed through the river and disappeared from sight behind the Plum.

This city should be one of industry, not...not a day care center!!!

Frustration that had been pent up started to boil over.  Thankfully, the Plum was next door, and she didn't have to wait long for a mug of plum wine.  She sat at the table and stewed for a few minutes, going over what all was wrong.  Wrong with Nevertaxed.  Wrong with her shop.  Wrong with everything.  She took a sip and mulled over a few ideas. 

There was another forge down the street, she knew, operating under a metalsmithing license.  One of the most problematic parts of her own business was hauling the raw ore up from the mine and to her shop.  And the worst part, the absolute worst part, was how decentralized everything was.  The city had sprawled, with no regard for efficiency.  The barracks, understaffed and underfunded for a city with no walls, was far to the southwest.  Houses were spaced out with three tiles between each one.  Who ever heard of a city with roads that went around every house?!  So much wasted space, and the homelessness problem grew worse with every migrant wave. 

A few ideas began to trickle in as she ponder these problems.  She could fix this.  She was a Founder, and the head of a Guild, and a seat on the Chamber of Commerce no less!  She'd let so much power sit idly by as she worked these past few years, and it was about time she started using it.  If the past overseers wanted to let the city slide into a sprawling mess, that was fine.  But she would be different.



Some images for the start of my reign:

(http://i.imgur.com/LJoYAKf.png)

Here's the center of the city, with everyone standing out and around in the open for some reason.

(http://i.imgur.com/KKIcI7n.png)

205 dwarves...god damn, I've never gone above 80. And 83 are children! Ugh...

(http://i.imgur.com/BPArbUY.png)

I get about 5 frames per second.  This...this is unbearable.  This is absolutely awful.

What I want to do:


I'm looking for "permission" to consolidate some of the houses into blocks, now that our village has grown big enough to warrant it.

I also want to sell my forge and renovate it as a barracks, to house more soldiers since we are critically understaffed in that respect.
 
I want to build a newer, bigger, better forge south, close to Hawkblockades mansion, complete with a wood furnace, another forge, smelter, and housing for the other metal-workers in the city.

Oh, and I also wanna renovate the Plum to be a bigger inn, and to house more dwarves.  Maybe make it multi-level?



Spoiler (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 22, 2014, 08:23:15 pm
Houses shouldn't touch and wood furnace should be wood industry but the rest of it seems fine.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 22, 2014, 11:34:54 pm
it is my ultimate goal to turn the southwest square (that always seems to be the site of carnage and gore every goblin christmas) into the clothing, farming, milling, and cooking district. this would centralize production and be about as efficient as possible, given the city charter's restrictions. That's the purpose for the open space inside. ultimately, I want my home to go there with the farm plots all around it, and underground crops in the basement. surrounding that will be the clothier, weaver, dyer, miller, etc. that would keep most of the process of those industries localized. 

row housing  with 1 tile spaces between should probably get under way. hilariously, such row housing can probably be used almost like a wall as far as invaders go, by being choke points that slow thier movement.  It would probably be prudent to have a barracks for each district or quadrant (or however best aligns) of the city to maximize response times, since central location will have slow responses to the suburbs.  Some deployment trials with "patrol" orders to see how long it takes to deploy would be useful for logistical planning on how distant the barracks should be from each other to maximize rapid deployment and security coverage.

Since the rule was to not muck with other founders estates without permission, I did not build on the hammer and cock. I focused almost exclusively on getting raw materials and farming up and running.

I agree about the plague of babies though. it is one of the reasons I am scrambling to get clothing up and running with a surplus. we dont need naked kid dwarves causing an emotional downward spiral. They are also basically worthless mouths. I suppose they can help work the fields for harvests, but other than that.. well, you can put them to work demolishing houses to rebuild as tract housing in a denser configuration.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on December 23, 2014, 12:54:03 am
The kiddies are our greatest asset and likely demise.  Its a good thing goblin thieves havent shown up yet
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 23, 2014, 01:23:21 am
Alright! So the game crashed in early winter and I lost all of my progress, and I honestly can't bring myself to replay another year at 5 frames per second.  I'm sorry for wasting your time, everybody, I really am.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 23, 2014, 01:39:38 pm
Aw :(

Note to everyone: enable "seasonal backups" in the init
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on December 23, 2014, 04:39:12 pm
I just make it a habit to save when shit gets real, like I did when the invaders came. It's just a safety net against crashy crashy. I also savescum the old save before saving again, just in case it borks while saving.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on December 24, 2014, 11:59:19 am
If it's any consolation, literally nothing happened.  I spent 5 hours watching the game crawl along at 7 frames per second.  I built a few houses, sold my forge to the owner of the Pickled Plum and renovated it into a dormitory (because we have a crippling homelessness problem in Nevertaxed), and built a new forge to the south.  I even put a window in Bim's room, so she could flip Hawkblockades off every morning from her bed.

We didn't get attacked.  The werecreature never did anything. And the elven and human caravans didn't have anything remarkable for sale.  It was a dull, boring year and I can't bring myself to redo my lost progress.  I'm sorry guys.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: dwarfhoplite on December 26, 2014, 01:43:15 pm
I urge you (shamelessly) to look at a fortress of mine based on a similar idea. Perhaps you get an idea or two about which way you want to go with your fort. http://mkv25.net/dfma/map-12356-fortressblew (http://mkv25.net/dfma/map-12356-fortressblew)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on December 26, 2014, 03:57:06 pm
If I'm not taking the turn for Angelfear, I can do this next week. Perhaps even getting started in the car on the way down.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on December 27, 2014, 09:01:27 am
Anyone who hasn't taken their turn can take the save.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 02, 2015, 08:34:25 am
The save is free to anybody who hasn't already taken a turn. In 3 hours and 27 minutes if it's still up in the air I'll take it myself.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Asan W on January 02, 2015, 11:16:48 am
Just wondering, what happened to AsanW?

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 02, 2015, 12:11:32 pm
Who?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 02, 2015, 12:12:08 pm
Forgot to add you to the dwarfing list, you're there now. Downloading the save.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 02, 2015, 01:19:36 pm
First Journal Entry of the Second Reign of Koreg the First Hawkblockades


More. Alwaysa more. It was my vision that created this enterprise, my firm hand that lead it to grow, my will that saw the killing of an ancient vampire of dread power, and it has been my cunning that has kept us one step ahead of the MTS over these last few years. Still they want more. There has been (yet another) dispute over who should have to manage this blasted settlement and it seems that for now I alone have the resolve and fortitude necessary for the undertaking. It was inevitable. I'd hoped to serve a few decades as the infinitely beloved mayor of Nevertaxed and watch as Silverplum Mine made me wealthy. But with the village clamoring for another year of my glorious management. Perhaps, with all my influence this place can return to some semblance of the glory I began it with. It is for this reason I have developed my multipart plan that ends with Nevertaxed becoming the capital from which the Tame Gears rule.

I've softened some on the liaison, chiefly because she is entirely too stupid to be a threat and seems to enjoy the fruits of our frequent trading. When I last pumped her for information she let it slip that the war with the goblins goes poorly and that the Queen has become frightened. It would be tremendously unusual for a capital city to be unincorporated into the territory of a nation and tremendously unethical for the government to attempt to skirt around the oppressive laws that it itself created but I imagine that a city bordered by tundra with ready access to the metal and skilled labor necessary to outfit an army is an attractive position for a government under siege and a tax free haven is just the place for politicians and bureaucrats looking to resettle industries threatened by goblin incursion. I suspect that the Queen is growing truly desperate with the barbarians at the gates and while I'm sure she still wants nothing more than to gut us for our insolence if we offer her and her people sanctuary I suspect they'll take it. It will take a show of good faith, an offering of some kind. Five Seven thousand five hundred sovereigns in supplies to outfit a caravan to bring her here safely would be a fine gift I think.

   I'm curious as to what happens when this campaign ends, if we break the goblins or they simply lose their vigor. Will there be harsh words? Accusations? A scuffle? Perhaps it will come to blows. Perhaps this will happen somewhere that her personal guard is vastly outnumbered. Perhaps people would be reluctant to back the lineage of a queen who committed the very crimes she sought to punish. Perhaps there will be a question of who should truly rule the Tame Gears and perhaps it will be answered in the Capital City of Nevertaxed where I have always been the guiding light. Perhaps with the unfortunate disappearance and presumed death of Ac Sodues the Order of Tombs is in need of new leadership and a few of it's members could replace the more traditional minded bureaucrats of the old regime. Perhaps I'd be quite comfortable in a silver throne perched atop a monument to Udar issuing orders as the High Grave and King of the Tame Gears. One can always dream. It gives me something to think about as I plan our offering.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on January 02, 2015, 02:02:30 pm
Just wondering, what happened to AsanW?

You were dorfed as a metalsmith (http://www.bay12forums.com/smf/index.php?topic=145805.msg5872060;topicseen#msg5872060) during Maolagin's reign.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 02, 2015, 07:59:52 pm
You know I really didn't understand the whole “one year terms” thing. It didn't seem like any real obstacle for a dwarf such as myself who sought to step around the law. I now understand. This damned village is the victim of too many cooks, a dozen half finished schemes and plans and ways of thinking are strewn all about. The houses are built in an odd not pattern and the village is laid out as though four different dwarves planned it, there are dozens of mechanisms and cages for an abandoned venture to start a trapping industry, we have two barracks doing the job of one, the marksdwarves are firing bolts at the building which many of us eat drink and sleep in, EvictedSaint has two homes and two forges, there's a wereracoon sealed in HugoLuman's basement and despite the fact the creatures can live indefinitely without nourishment it has been sealed down there with what I have calculated to be 23 and a half years worth of food and an iron bar, sadly whatever soul had this amazing forsight did not see fit to build a few bins to fix some of this damned clutter, we're running out of clothes and by my calculations the children will soon outnumber able bodied workers, there's an unowned jeweler's workshop stationed by, for whatever reason, a bar stockpile, PsychoAngel who runs the glassworks and is married to the wereracoon has no charcoal stockpile to feed her labor, we're picking berries and pulling tubers all over the forest despite the fact that we have well over two thousand plants, there are trees blocking pathways and constructions because these COWARDS won't even look at a tree without an elf's sayso.  That's ignoring the seed problem. It's busy work being the only sane dwarf in this village. If I'm ever going to be king I'll need to make this a capital worth ruling from.

1. I'm going to need to make sure the town is up to code.
2. I'm going to need to prepare the offering.
3. I'm going to need to produce enough bins to end this madness.
4. I'm going to need to kill all the founders.
5. I'm going to need to beef up the militia
6. I'm going to need to get a competent clothing industry going.


4. (revised) I'm going to need to improve relations with the other leaders and encourage them to live up to their full potential while certainly not killing any of them. (As awful as it is these are six of the seven most capable people in Nevertaxed and getting rid of them just means I'll have even less to work with.)

EvictedSaint
Wierd
PK
Maologin
Pencil_Art
HugoLuman

I need to figure out some way to placate each of them.


My quarrels with evictedSaint have been the most public so I shall begin there. Things have been better recently but sharpening her ambition may make her better suited to holding administrative authority under my new dynasty.

(http://i.imgur.com/vY8IoYz.png)



Her focus has always been her metalworks and her drive was most prominent when she was suing to have it created. Ihave already devised a peace offering that should both encourage friendly relations going forward and show her that there are rewards for the enterprising.


Koreg left a rolled scroll sealed with dark brown wax on the table in evictedSaint's home.

Quote
Your 64 tile estate as it currently is.
(http://i.imgur.com/rW3jhup.png)
Your 64 tile estate as I envision it.
(http://i.imgur.com/Isl48sE.png)
This design contains a showroom with an armor stand, weapon rack, and cabinet, a small office where prices may be negotiated, and a storage area for your wares.  The basement contains a forge with a stockpile for charcoal and a stockpile for metal nearby, as well as a small stockpile for food and drink should you be trapped inside. The second level houses a spacious bedroom, a balcony, and another room for whatever purpose you see fit. We've enjoyed success from our partnership. We needn't be enemies.

-Koreg
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 03, 2015, 02:19:41 pm
Hey, Koreg should be happy he has clothes to wear AT ALL. :D  It's been slow going patronizing an industry from scratch, and having a major setback when the young charge goes and gets himself killed by a rabid were-skunk just as he is approaching eligibility.

Without that initiative, and identifying the "Hey, we are gonna be going naked REAL soon if we dont get this going!" clothing problem early, we would all ALREADY be naked!

Hrmph! ;P
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on January 03, 2015, 02:26:25 pm
Bim had actually built herself a very nice metalsmith shop in my game...before it crashed.

Your proposed design looks perfect, and she accepts.  She would appreciate it if it was built out of a non-brown stone,  please, and throw a few chests and cabinets in her room.

Oh, would anyone be interested in picking up a job as a localized warehouse manager?  A place to store raw materials (wood, ores, etc), processed materials (metal bars, coal, etc), and finished goods that's nearby the shop.  One of the other metal smiths with less skill could take up that industry.

I forgot who was in charge of the wood burning industry, but would they be interested in moving their shop from the roof of their house to nearby Bim's shop, to cut down on hauling time?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on January 03, 2015, 03:12:52 pm
Hey, Koreg should be happy he has clothes to wear AT ALL. :D  It's been slow going patronizing an industry from scratch, and having a major setback when the young charge goes and gets himself killed by a rabid were-skunk just as he is approaching eligibility.

Without that initiative, and identifying the "Hey, we are gonna be going naked REAL soon if we dont get this going!" clothing problem early, we would all ALREADY be naked!

Hrmph! ;P

Yeah, if you look closely you'll notice there's a goodly few kids wearing no-quality troll fur trousers and such. The goblins, for all their faults, actually bought us some time on that front.

Maolagin is deeply offended by this state of affairs, of course, since by now there's several bins full of masterful dwarf-made cloth just waiting for a good tailor.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 04, 2015, 08:46:59 am
http://imgur.com/a/eAPIF

These are the dwarves who can own an industry as soon as they're dwarfed.

Reading back through the thread I realized that Maolagin didn't understand the rules, you don't need a barracks for every squad you just can't have a permanent military until there's a barracks.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Maolagin on January 05, 2015, 10:39:36 am

Reading back through the thread I realized that Maolagin didn't understand the rules, you don't need a barracks for every squad you just can't have a permanent military until there's a barracks.

Actually, the reason for the multiple barracks has nothing to do with the rules. It's just to improve response time, given how spread out the village is. When the goblins attacked at the start of my year, the militia barely made it to the front in time, and if they'd shown up in a slightly different part of the map they'd have slaughtered a whole lot of civilians before being intercepted.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 05, 2015, 04:19:07 pm

Actually, the reason for the multiple barracks has nothing to do with the rules. It's just to improve response time, given how spread out the village is. When the goblins attacked at the start of my year, the militia barely made it to the front in time, and if they'd shown up in a slightly different part of the map they'd have slaughtered a whole lot of civilians before being intercepted.
Reasonable but I think I'll just destroy the northeastern barracks and order patrols.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 05, 2015, 04:58:47 pm
Oh my, frames are just above 20 for me :\ when I grabbed the save.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 05, 2015, 05:04:28 pm
I'm playing with FPS off so I don't quit in fury.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 05, 2015, 05:31:11 pm
It's all the worthless children.  Item clutter probably does not help any, but dwarves have large data structures associated with them-- and there is no practical benefit from having 200ish dwarves, when 100ish of them are children.

Its all the problem, none of the benefit.

Somehow, NeverTaxed has become the place where women and children run to in the face of war with the goblins.  That's about the best way to view the current predicament. 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 05, 2015, 06:08:50 pm
Well, it's far from the main war, so it makes sense.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 05, 2015, 06:24:14 pm
I . . . I have a solution to our 'lag' problem.

Step 1:
Spoiler (click to show/hide)

Step 2:
Spoiler (click to show/hide)

Step 3:
Spoiler (click to show/hide)

Step 4:
Spoiler (click to show/hide)

Step 5:
Spoiler (click to show/hide)


Also, stand by to Standby.

---


Nevermind, the carpenter got curbstombed by the adults :[
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 05, 2015, 06:31:54 pm
Which carpenter?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 05, 2015, 06:32:36 pm
Which carpenter?
The wereracoon.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 05, 2015, 06:37:31 pm
Yeah, werecreatures are only really a threat to unarmed civilians who aren't in mobs.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Asan W on January 05, 2015, 07:36:07 pm
I will take the warehouse manager position.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on January 06, 2015, 03:40:16 am
I've got an idea! 

1. Build a big building in the shape of a shoe
2. Fill it with statue gardens 3x3 big, each dedicated to one of the children dwarves
3. Build water well inside building, next to small farming plot and food pile
3. Put one bed in there and dedicate it to the oldest female dwarf in Nevertaxed
4. When all children and the ancient female dwarf are inside the Shoe-house, lock and forbid the doors
5.  Rename old female "Hubbard", profession: "Mother"

(It's a bad idea)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 07, 2015, 10:21:31 am
Rules weren't super clear but you can't own multiple industries, there are a lot of workshops by or inside buildings that are part of different and unrelated industries.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 07, 2015, 03:05:18 pm

I'm going utterly mad. Every time I sit down to fix a problem I see a more severe one and as I prepare to invest my attention in that I discover another problem worse still. In better news evictedSaint has accepted my offer and she is one step closer to being someone I can trust. My next project should be Wierd who I've had the most tumultuous working relationship with. His efforts to establish a clothing industry though noble fell victim to unforeseen and possibly unforeseeable circumstances. In an effort to persuade him we are on the same side I shall personally see to it his presently floundering enterprise is a success starting by solving a simply problem.
(http://i.imgur.com/r4cn4yt.png)

For the clothier to do his job he must go behind the house grab a bolt of cloth go back around front and enter the workshop preform his duties and then go back behind the house for another. I have ordered the doorway replaced with a wall and the back wall removed to create a doorway meaning the clothier will have to go a third the distance. I'll also be issuing production orders to ensure every dwarf in the village has
A shirt, a pair of trousers, a pair of socks, a pair of shoes, and a hood. I like the idea of a village full of hooded dwarves. I'm certainly not getting ahead of myself and my interest in the Order of Tombs is strictly political but the idea of hooded figures chanting in unison in the secluded chapel is... worth thinking about.

PK I suspect would like a bone carving industry to finally ply his trade but as it turns out he has not been replaced as keeper of the refuse pile and therefore nobody can manage the dump. We also have a rogue leatherworks, that has been summarily destroyed. I still have to go over who has the authority to own an industry and compare that to the industries we have and the industries available but if even remotely possible he will have a bonecarving studio to work from.

HugoLuman has become quite the warrior and woodcutter and I think that she may appreciate the people of Nevertaxed no longer kowtowing  to the elves. My plan is to order a bit of conscription, crank out some more armor, and then in plain view of the elven traders hack down that damned tree growing through the middle of one of our soldier's home. A suitable army and a show of force should be enough to establish some friendly relations.

I'll have to think of something for the other founders as well.

Granite 15

During the rennovations we discovered a severed arm on Saint's roof, probably left over from the werebeast attack. Hooray. In other news I've gotten a bit of heat because one of the ingrates who ignored my production orders had his hand badly smashed when he was beaten. Why don't these idiots understand that when I say “make shields” I mean “MAKE SOME DAMNED SHIELDS THIS INSTANT!” When a dwarf comes to me complaining that they're frightened of the werebeasts, goblins, or giant owls I take them to the balcony of Silverpelum manor point out and say “Look there, you see? They're making shields and those shields will be wielded by our staunch defenders and will protect Nevertaxed from harm. I cannot do that if they aren't making shields! Neither can I deal with the constant complaints about places to sit without more chairs and niether can I do my duty with an office so pitiful! My complaints have gone unaddressed long enough. I've appropriated the as of yet unclaimed face veil artifact and several bars of the purest platinum for One of Evictedsaint's SEVEN shopboys to install in my home in place of the conglomerate tiles now there.

In other news: Elves.  Filthy tree huggers have no idea what they're in for but for now it's all smiles and handshakes till the diplomat arrives.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on January 07, 2015, 06:20:48 pm
Seven shop boys?  Hehehe, looks like the Guild of Metalworking is growing stronger.  It's easy to ignore one lone dwarf, but eight?  That's a comfortable little block of power Bim has there.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 07, 2015, 06:21:56 pm
How are my dwarf's military skills? Has she gotten over her limp?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 07, 2015, 07:20:09 pm
How are my dwarf's military skills? Has she gotten over her limp?
(http://i.imgur.com/0l2zb2j.png)

Motor nerve damage, permanent.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 07, 2015, 08:01:35 pm
What's great about babies is that they're born with cave adaptation so even if you have an entirely aboveground village everything is still covered in vomit forever.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 09, 2015, 01:13:39 pm
I will take the warehouse manager position.
Lord Lemonpie has it. I gave you the trapping industry, Lord_Lemonpie has been the warehouse manager for quite some time. You could trade if he's up for it though.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 09, 2015, 01:21:12 pm
In that same vein do we feel that at least 10 tiles of space between each trap would be acceptable?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 09, 2015, 11:29:38 pm
sure.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 10, 2015, 08:24:30 pm
Moving the door to the clothier's studio is a good idea. Personally, i'd just install a second door in the back.

(I was more focused on getting a good spread of seeds for realistic seasonal crop rotation, and evaluating candidates for future labor assignments than I was on high efficiency production. We now have all the seed types that our neighbors have, and that our site offers natively, which is good. Disappointed over not getting hemp though. The sponsorship of the fledgling clothing industry came after noticing that we had no clothier, no candidates for being a clothier, and that we were both drowning in births, and showing initial signs of clothing deterioration in the adult population. I noted that there was a pending problem that needed to be arrested early to avoid serious consequences on the tantrum-related front, and was seeking clever solutions to resolve it late into my tenure. Just getting it deployed was an accomplishment. Improving efficiency is good. Feel free. Considering that there is STILL a shortage of clothing items, after having my candidate hammering out sets of socks, shoes, trousers, and tunics nonstop at a sufficient rate to turn him from "no skill" to whatever is above proficient in one year, i'd say that my concerns were justified.  We would be in considerably worse circumstances had I not at least made the attempt. Since I was also bootstrapping agriculture that same year, I padded the process by buying up crappy elf-fabric in bulk to fuel the learning process. Sadly, I have to start from scratch with the new candidate. Setbacks. Intolerable.)

It's a shame. The FIRST patron I started grooming was only 2 skill levels away from legendary before he was eaten by the wereskunk. We REALLY need to expand on the clothing and weaving industries to keep this many horrible children beards fully clothed.  We can only expand on the weaving side at the moment, but it does us little good to expand there with no industry to take the resulting raw material, except perhaps as a trade commodity.  Our civ needs armor and weapons more than it needs raw cloth though.

Stupid wereskunk.  The clothing industry should have been at full tilt by now. 

The next industry that I intend to give patronage for is the milling industry.  Seems silly, but it is a prerequisite for dying industry, and it has side benefits in the food services industry.  I have the farm plots producing large quantities of winter grains. Most of that is surely going into making beers of various kinds, but I would not be at all surprised to have a surplus of such grain. Milling it into flour will make useful training fodder for the sponsored mill, and useful quantities of flour for the paltry kitchen in the plum-- as well as building a strategic stockpile of dyestuffs to hammer through when the dying industry can be sponsored.   

I have hopes that the goblins will send us a webber demon leader at some point, so we will have a surface source of silk.  Capture of any such creature should be prioritized over killing if possible, even with the low value of webber demon silk as a raw material.  It still satisfies mood requirements, and beats having to manage a strategic stockpile of traded silk. It's probably a silly hope, and even sillier to hope for capture without cage traps--  (It CAN be done though)--  but I still have it. It would be a very nice thing to have.

We already have craftsdwarf and masonry workshops and suitably industry owners, however we may consider relocation of their industrial center to some place more efficient considering the location of the mine. (Stone boulders are heavy and slow to haul.)

I dwarfed a legendary pump operator as a glassworks industry owner (by request), but we need increased fuel supplies, (and a healthy clothing industry to supply bags) to operate it at more than novelty levels of production.

We also have abundant clay which is a useful tradegood when fired into crafts.  It is also useful for making "Clay cabochons" without depleting stone boulder supplies, for bootstrapping a gemcutter/gemsetter industrial base.

Reform of the animal husbandry industry (for meat, wool, milk, and bones) to make better use of animal pastures as "Goblin distractions", as well as to improve and streamline industrial output, should also be considered.

As far as the Elven Menace is concerned:  I wanted to avoid 2-front conflict until our military industrial complex had sufficient recruits with sufficient levels of armaments and training that they stopped being steel clad "just add goblin" instant corpses.  Military training seems to be proceeding well, and recruitment is high.  If you feel we can repel multiple invasions per year, go ahead and start pissing the pointy haired hippies off. At the time the ultimatum was issued, our military was.... laughable.  Placating the foul smelling tree hippies was a temporary tactical move. We had sufficient wood on site to sustain industrial output (with a little clever re-creation of initial infrastructure to more dwarven stone structures) until that condition changed.  If it has proceeded sufficiently that we can repel multiple invasions per year, by all means, start murdering elves and clearcutting trees. Just be aware that at least some of our food production still comes from fruit collection and processing, so leave some strategic fruit trees uncut.







Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on January 10, 2015, 11:10:18 pm
Elves ain't gonna do shit.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 12, 2015, 11:07:03 pm
Slate 10?

My office now has silver and platinum floors, EvictedSaint's home and workspace has been refurbished and several of the houses have been redesigned.  I noticed that some of the homes were constructed with “road” quality conglomerate blocks rather than “floor” quality conglomerate blocks. As the most senior mason in Nevertaxed I would seem to be the most aggrieved by this. This is more cost effective but it is utterly distasteful. I've taken to cutting stone blocks to center myself when things become mentally taxing and as a result the shop chokes with conglomerate blocks. I'm sure Pencil_Art will appreciate more stone being used.  There are now 61 traps for an animal trapping industry and we've begun training the dogs to defend the village.  I'm concerned that the elven diplomat has not arrived. With the traders already gone I've lost my chance to give a show of force without the diplomat.



Lots of personal stuff lately but tommorrow I think I can line up some real playtime.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 13, 2015, 07:39:04 pm

Felsite-ish?

Tedium. Utter tedium. Rebuilding the houses and establishing some permanent roads. I've spent most of my time building furniture, I've grown quite good at it. For fun I administered a CEL test on myself and found I qualify comfortably as a “Master” mason by MTS standards. The time has come to ramp up the military, we're  going to begin mass tree cutting to support growth of the village and charcoal production. As part of some esoteric promise Wierd created a glass studio but nobody competent is around to run it so I had it decomissioned.
   If that upsets him then he can take solace in the fact that a bit of efficiency management and a balance of incentives and threats of unimaginable suffering have lead to his sponsored dwarf “Beneviento” (who has in a vaguely disturbing sort of homage taken the name of a dwarf killed in the wereracoon rampage who previously enjoyed Wierd's patronage) becoming “Adept” in his field. There is still a desperate shortage of clothing but we're shoring up the numbers. I've have created and engraved a slab honoring the deceased Beneviento to the living Beneviento as a show of respect.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: hostergaard on January 14, 2015, 05:13:41 am
Dwarf me please, preferably as something interesting.

Do we have a captain of the guard yet? I could do that, and if possible be the head of some industry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 14, 2015, 11:00:11 am
Dwarf me please, preferably as something interesting.

Do we have a captain of the guard yet? I could do that, and if possible be the head of some industry.
HugoLuman is captain of the guard (which is unfortunate because HugoLuman is Legendary, a Founder, and a noble only one of which is necessary to own an industry.) I'll dwarf you as a soldier with legendary skills so you can own an industry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 14, 2015, 12:21:55 pm
Felsite 13
This is a good day.


Our chef is becoming quite good. I enjoyed the most spectacular fondue today made from a lovely combination of pig and reindeer cheese on par with anything produced in Tribecloisters along with a glass of exceptional plum brandy. I also received word that the traps have successfully caught a kiwi and a skunk, selling them may provide a bit of income but they may also be butchered or made into pets. I imagine some distant scholar may be interested  in how these kiwis differ from their southern cousins. This came along with the alert that the stockpiles were substantially less congested with the production of sufficient bins. Today I feel... Strong.
   It's been demoralizing these last few months that we've become overrun with children and families seeking refuge. They are utterly worthless, they serve no purpose at all and seem to have discourged the migration of the ambitious sort of dwarf I'd been hoping to attract. I've gone sifting through this living trash to find a few quasi capable dwarves. I decided today to recognize the competence of one of our speardwarves and learned that this dwarf Hostergaard had the sort of drive Nevertaxed is desperately lacking. For now he runs the dump, if he's capable enough he may one day rise above this simple station.
   This means that PK now has access to all the bones he could possibly want and a station to work them at. We have plenty of mussels as well but no facility to clean them. I made a public pronouncement at the plum today recognizing Wierd's efforts in bolstering farming, his legendary skill in herbalism, and the fact that we now have over two thousand plants in our stores 617 of which can be eaten raw. I have thereby ordered an end to all farming activities except those undertaken by the dwarf he designated Lead Planter and the dwarf who the lead planter has taken on as a protege. This should free some hands up for the other labors and the eventual establishment of more and more efficient industries such as a pottery industry. To celebrate Wierd's accomplishments I created a masterwork table and masterwork chair of conglomerate and had them installed in his home
   I also restructured our military. I have renamed our existing squads the Nevertaxed Guard, the First Infantry, the First Archers, and have now created two full squads (the Second Archers and the Second Infantry.) EvictedSaint is now mass producing iron armor to accommodate them. I assembled our new military of 20 infantry and 20 archers plus 10 guards and announced that the time was right to begin our campaign of dwarven supremacy. It appears the elven diplomat has made herself scarce but the next time a pointy ear tried to tell us how many trees we would be permitted to cut we'll put them to the sword.
   This will be a nasty surprise for the Goblins too. This isn't enough though. I want at least twenty more soldiers before I'm comortable sending them against anything. Keeping that many skilled warriors will be... complicated but I'm consulting with HugoLuman on strategies for combat that require less force. I think next time the Gobbos show up we should try a flanking manuver. Allow HugoLuman and the veteran infantry attack while the archers pepper them with bolts and while their attention is occupied send the new recruits to some distant point behind the attackers. When the battle reaches it's zenith the rookies will charge, dividing the attention of the enemy. With these tactics our fifty warfighters will strike with the efficiency of 100.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 14, 2015, 12:26:01 pm
\o/
  I cant wait to wade through another year!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 14, 2015, 03:33:51 pm
Hematite 14
I've chosen to seal my basement until an emergency arrives. Some dwarves are upset by this decision, though they already have the temple and the plum to have their merriment in some of them enjoyed going to my basement to sample my private stores and I have tolerated it as a treat for the villagers that didn't really bother me. I have at the moment drink for nearly three years and enough food for fifteen so it wasn't much of an imposition but these dwarves have developed a nasty habit of leaving their clothes in my home and allowing their babies to become ill on my property so I've put an end to it.
   In much happier news we've captured a giant great owl! There are also a few ravens, a kakapo, and a much smaller owl but the giant specimen is the one I'm interested in. I've ordered EvictedSaint to create a chain of unbreakable strength and our most skilled trainers to relax the creatures savage nature. I'll have it chained in my basement and keep it as a pet.
   The human traders arrived as well and I plan to dispose of a few unnecessary items. It also seems I've been re-elected.
(http://i.imgur.com/ARKiyVu.png?1)
As if there was any doubt. The time seems right to make my play,

The following was written on identical scrolls left for each founder all sealed with dark brown wax.

Quote
Having served as the only mayor Nevertaxed has ever known
Having led the settlement for one year and having pledged to lead it for another
Having produced personally the majority of stone blocks, furniture, and every mastework stone item in the village
I, Koreg Hawkblockades submit that I should receive nine additional tiles which shall be earmarked for the sponsorship of an industry
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 14, 2015, 04:01:43 pm
Sounds fair.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 15, 2015, 01:03:23 am
Wierd grumbled angrily under his breath.

That stupid, vomit-faced Koreg, and his limitless penchant for shameless self-promotion and vapidly hollow "Charity"! 

He glowered at the unquestionably fine quality table he had been presented as an "Appreciation Gift", and glared at the venomous strip of parchment the courier had left.  "Sponsor an industry" indeed!  That shameless tool had rushed to build his garishly lavish fortress with his allotment, and now, rather than decommission part of his own home to make up for the allotment he would need to sponsor an industry himself like a REAL philanthropist, he conjures up some grandiose reason why he should be allowed to bend the rules for his own favor!

The usual loud sounds he had come to live with rattled down from the upper stories of his house, as barrels of spirit were rolled across the floor and down the stairs while new reserves of grain, fruit, and who-knows-what were hauled in and placed into the must and mash barrels to ferment.  Keeping a population this size in alcohol was a 24/7 job, and every square inch of his land allowance was either devoted to the barest minimum of home comfort, and community necessary industry.  He COULD have had a nice house like "Fearless Leader's", but then everyone in town would be wearing rags, or be going naked. 

That Koreg-- Wierd KNEW that bastard wasnt really trying for philanthropy-- he was trying to make sure that honest community investment with REAL sacrifices weren't going to pay off with the interest due! 

So, Koreg wants to have some additional tiles for industrial sponsorship? Fine-- Let him have it-- With a catch.  He doesn't get the bonus for bringing a candidate up to legally qualifying skill. Just the tiles needed for sponsorship. The bonus was meant as reward for sacrifice after all--  And no amount of fancy tables and chairs makes up for his living in a mansion while others have to live in a hovel, and suffering setbacks!


-----------------

LOL--  Just playing up the "Grudge" between wierd and koreg.   I dont mind the request for extra tiles for industrial sponsorship-- armok knows we need it. There are at least 3 industries I feel need immediate sponsorship after-all---  But I dont like Koreg getting a leg up on the system.  The tiles themselves are their own reward for successful sponsorship.  Afterward, if Koreg decides that he wants to continue sponsoring industries after his first successful industrial endeavour, THEN he can get the benefits of sponsorship. :D (If he goes from no skill to legendary with his candidate, he would be awarded nearly 9 tiles as the perk. If we didnt impose such a restriction for this first-time sponsoring, he would have an unfair real-estate advantage. If we DO impose this one-time restriction, then he just gets the perk of getting 9 free tiles.)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 15, 2015, 08:10:35 am
One more "Yes" makes a majority of the founders.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 15, 2015, 09:10:13 am
Aye
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 15, 2015, 09:58:55 am
Excellent! I have two plots to get around Wierd's restrictions and one to spoil. Let's see how events play out.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 15, 2015, 01:46:29 pm
Malachite 1

Wierd has once again gone out of his way to do me harm. I tried to be reasonable, I asked for nine tiles to accommodate a workshop rather than the 25 necessary to construct a proper building. I had planned to introduce one of the industries he'd deemed imperative to our continued development or even sponsor him to allow the construction of that kiln he's had his eye on to increase the production of trade goods. If the tiny brained dolt had produced his precious masterwork at my kiln I think it would have done wonders for our working relationship. Instead I think I shall have to teach him as I taught the MTS what happens when someone imposes ridiculous restrictions on Koreg Hawkblockades the First.
   It seems that my first enterprise must be purely philanthropic and I may not earn interest from the growth of my renter. With no incentive to help the village my first property shall be focused exclusively on achieving a legendary renter as quickly as possible. I considered sponsoring myself as I should be a legendary mason fairly soon but the rules of ownership clearly state that I wield the power to sponsor only a non-notable and it would be... problematic to open a stone industry when Pencil-art still operates the one I assigned to him at the villages creation.
   Respecting a Founder's ownership of an industry is an understood rule and to encourage unhealthy competition would be to the detriment of us all. For similar reasons I shall not just create a still, order one of Wierd's cronies to work at it, and then mock him while he falls into obscurity. If however Pencil-Art would abandon this industry to take up another I could sponsor the reasonably skilled Ambidextrous and invite him to settle in a home nearer to Silverplum Mine thereby quickly raising his CEL score and freeing me of these idiotic restrictions while simultaneously increasing our efficiency and giving Pencil-Art the chance to take up some other necessary industry.
   I think a fishery would also fulfill my purposes. There are several dwarves who have a bit of skill at fish cleaning and they would become legendary quickly while also providing food which we certainly do not need. It's both effective and useless. Of course if I was truly in a sour mood I could just sponsor a worthless industry and deny the village my support until Wierd recinds his objection.
   Even better, I could lock up the tavern. I could sponsor the accomplished chef Taupe for the boarding industry, and then wait for him to reach legendary before giving him the keys to the Pickled Plum. Watching the peons sleep in the dirt just may be enough to teach Wierd to be careful of who he decides to quarrel with and allow me to enjoy a proper sponsorship more quickly. That sounds very attractive actually.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 15, 2015, 05:16:18 pm
Malachite 6

The warehouse is back to it's original size. With enough bins the basement area is now completely unnecessary. I shall not make a public pronouncement about my considerable efforts to our newfound efficeincy. I've received complaints about the bodies in the stockpile so I think I may construct a basement under the dump keeper's house to accept the wealth of goblin corpses that we needn't look at them regularly.

Taupe works day and night producing meals, I have not told him why. I haven't shut down the plum yet but unless something changes soon I think that's my next move.

   A less malicious plan has also taken me, I could offer to take over the wood industry so that captain of the guard HugoLuman may be in charge of a jail which I shall also design. HugoLuman complains regularly about the inadequacies of her home and the terrible lack of cages. We have at present 307 iron bars and it would take 63 to create the 21 iron cages that HugoLuman feels necessary. Sadly our most skilled carpenters are already legendary and there isn't a single one whose name I remember. Still, it's fairly simple work and they would achieve greatness fairly quickly. It would also be the least destructive to Nevertaxed.
   LuckyKobold (odd name) has been dissatisfied working for Saint. Her band of smiths is very large and she has only one forge, the rest spend all day hauling charcoal and iron bars, he's done as much actual work with the forge as I have. I've ordered him to start doing carpentry work to make him a better sponsorship candidate just in case this is the path I choose.
   I've also conscripted a few dwarves whose names I recognized to serve as captains of the new squads. The respect granted by commanding nine dwarves successfully should allow them the clout necessary to establish industries. I've granted one a leatherworks to produce shoes and cloaks.

Malachite 8

There's been an accident. While doing some rennovations on the plum it would seem I ordered the deconstruction of the owner's residence neglecting to leave adequate support for it's roof.

(http://i.imgur.com/JUykqXc.png)

   It cut an eerily perfect swath of destruction straight into the basement. As a matter of pure luck I'd just broken up a party in the plum mitigating the damage done. Unfortunately the ensuing collapse drug down the woman who did the last bit of deconstruction and her child as well. A child who happened to be in the basement was rattled by the collapse but not injured and reported a scene that a child had no business being witness to. The woman landed on her neck in such a way as to smash open her throat causing her to bleed to death and her child ,though grievously wounded in the fall, was ultimately done in by a bit of falling lumber that... Rendered it's head suddenly compact.
(http://i.imgur.com/oUKiy69.png)
   Fortunately the last election was not long ago so by the time the next occurs this little incident will probably be forgotten. No harm no foul. In happier news I've not received any negative feedback on my proposition to the queen. If she was offended at the thought she would have said as much the fact that she's silent means she's pondering it. I would never dare press her for an answer but when the offering comes I expect she'll listen.
   It's getting hard to keep writing, one of the miners was husband and father respectively to the woman and baby killed. He's wailing down in the mine and it's making a ghastly echo. I'll make him a nice coffer and see if that doesn't help things.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on January 16, 2015, 02:51:32 am
Child murderer.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: hostergaard on January 16, 2015, 05:45:46 am
Felsite? Malachite?

So Koreg came to me and said t'was time to recognize my obvious skills. It was the stuff o legend's he said. Earned me right to an industry.

Sounded well and good ta me. Should have known he was just being nice and speaking pretty ta butter me up. Gave me responsibility of the dump he did.

Ha! I know something he don't! He thinks he saddled me with something worthless until I prove maself, well, that I will. But there is gold ta be found in da trash. I spoke with a trader once, told me dwarf goods are so popular they accept even rotting clothes just to get some o that dwarfen craft. I will make good money on this, that I know.

Now I just hope he doesn't get any fancy ideas, like stuffing corpses in me basement or something. Although, that may make it easier ta loot them. Just have ta figure out how ta deal with the smell...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 08:36:16 am
Child murderer.

Fear not, the perpetrator has been brought to justice and will be burned for it's crime.

(http://i.imgur.com/k2wTzu0.png?1)

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 10:47:29 am
Malachite 14

There's been a few incidents. Beyond the miner making an ass of himself a few people broke down sobbing in the basement. It turns out Stukos and little Feb were was related to several dwarves who are very upset at their loss. I had sheets thrown over them and dispatched Hostergaard and Baffler to immediately to take the corpses to a coffin where people could do their grieving far away from the tavern. I also took this opportunity to tearfully declare it a day of mourning and announce that solidarity and unity was the only way to overcome unavoidable accidents such as this.
   I also took the time to redesign the crypt. I've worked solemnly to create and engrave a slab in the honor of Feb. The new structure has been christened the Channel Chapel in honor for the infant. The statuette of Udar in the chapel has already received some worship.

(http://i.imgur.com/0WgMb9n.png)

This tactic has been relatively effective but had I failed to placate these laborers there could have been a riot. HugoLuman has been very uneasy because not only is she without proper accomodations for her duties as guard captain there are no cells to detain anyone who becomes unruly. I have drawn up a design for a new prison to ensure the continued safety of Nevertaxed.



It features an office, bedroom, and dining room for our illustrious guard captain and 22 wrought iron cages to hold the toughest of criminals. This is not including the accomodations for our resident wereracoon. To demonstrate the kindness and compassion of Nevertaxed this creature will be granted access to water, food, spacious recreation areas, and a library to entertain itself while tucked away safely behind a sturdy hatch of my own making. This is what we will tell the dwarves, in reality it's a basement we'll stuff the little monster in and forget about.

(http://i.imgur.com/3xOKDEK.png)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 10:48:48 am
HugoLuman would have to give up the Woodcutting industry but I can start construction of the Hawk Stockade immediately.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 16, 2015, 12:04:52 pm
"Oh well. It's not like anyone else is qualified for this..."
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 12:17:41 pm
(http://i.imgur.com/AzHLfHE.png)
How's this look for placement?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 16, 2015, 12:19:29 pm
What's to become of my former house? Or are we converting it?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 12:21:00 pm
What's to become of my former house? Or are we converting it?
Your house is 5x5 so any dwarf in the village could move in. As for the industry I think I'll sponsor it in another location.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 01:19:09 pm
Galena 8

Our chef is truly spectacular. His latest creation is raw mussel minced and mixed with kangaroo kidney pate served in shell on a bed of red spinach and it goes quite well with a glass of plum brandy. This job is truly awful. It is miserable, thankless work and whenever an unavoidable accident comes up it's always your fault. Sometimes though, it feels good to be mayor.
   I sit in my quarters quite satisfied with the events of the day. Just as I was decommissioning the wood industry HugoLuman has traded for the prison of my design A fisherdwarf barged into the temple screaming. It was assumed to be a tantrum related to the tragedies of last month and I was summoned to console her but when I arrived she was surprisingly coherent. It took a moment to realize this dwarf was in the grips of a fey mood.
   It would seem she was unable to find a mechanists workshop because that industry was shut down for a lack of necessity and no spare patrons. As the selfless, fearless, leader of men I am I postponed my planned sponsorship of a wood industry and have instead ordered the construction of a mechanic's workshop sponsored by myself. In a few days my rentier will reach legendary status, I'll be the first dwarf in Nevertaxed to successfully uplift a villager, I'll be free to sponsor a wood industry and enjoy the fruits of it when my next rentier becomes legendary, and Wierd will have learned a valuable lesson about trying to tell Koreg Hawkblockades how he'll manage his business. 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 16, 2015, 02:11:48 pm
If I still have tiles left over after the prison, I would like to sponsor the wood industry.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 02:24:43 pm
You don't but I could scale down your quarters to 5x5 and add a downstairs for your office.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 16, 2015, 02:26:01 pm
5x5 sounds perfectly adequate.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on January 16, 2015, 02:45:08 pm
Just popping in to ask about how ol' Mort is doing?  Did he ever get that temple/catacomb job?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 03:37:00 pm
Just popping in to ask about how ol' Mort is doing?  Did he ever get that temple/catacomb job?
He's doing just fine. He lives in a tiny shack and I recently set him to be the only dwarf with burial active. HugoLuman is now sponsoring LuckyKobold with 25 tiles.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 16, 2015, 04:01:47 pm
wierd gritted his teeth.  Curse his armok-damned bad luck; a fey mood being shamelessly exploited?  That Koreg and his "shortcuts."

In a sudden moment of clarity, it dawned on him that the actual laws of nevertaxed states that the requirements for industry ownership involved more than just being legendary in a skill, and required that the dwarf in question take on a persona from the world beyond. This legal farce wasn't actually legal unless that stipulation was met. Wierd wondered if Koreg had performed the necessary contact rituals to accomplish this little oversight. The law was quite explicit, this wasn't something he could just "declare."

Then the more civilly minded part of him kicked in.  Did it really matter if legal trickery like this was invoked, as long as a valuable industry was added to nevertaxed, and its people prospered, despite the machinations of "fearless leader?"

he hated having such a divided and confused nature.

the recent streak of calamity and social anguish the metropolis was enduring under Koreg's most recent stint as first citizen had his thoughts more distracted than ever.  The unexpected and irrational closure of the plum "for renovation" had him and most others without a good pub to share public sentiments, and that new chapel that had been built didn't suit his fancy, as he wasnt the religious type. (not nearly enough parties.)

More than ever, hed found himself wishing misfortune on that gods-damned imperialist ass Koreg.  If it werent for the socially irresponsible reprocussions, he'd consider a liquor strike to remind "fearless leader" what the TRUE engine of dwarven civilzation is. Angrily, he once more cursed his conflicted nature.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 04:44:04 pm
Limestone 12

My protege has completed his masterwork and achieved legendary skill using the nine tiles I set aside for the construction of a mechanics workshop.  As such control of the shop goes to her  and I am free to sponsor a new industry with my nine tiles and this time collect on the interest when my next sponsored dwarf becomes legendary.In other news the traders arrived just in time to see the Plum refurbished and the Hawk Stockade complete. There were a few last minute changes to allow HugoLuman a property that was cheap enough to allow her an industry as well. No idea what we'll trade for yet. 

Today was also the day the Wereracoon was granted a tearful reunion with his wife Psychoangel before being led directly to the basement cell of the Hawk Stockade. I delivered a speech about the importance of compassion and unity and how our dear neighbor would be taken care of until such time as a cure for his affliction could be found by our herbalists, the most skilled of which is Wierd. I told the village I have complete and total confidence in Wierd's ability to find a blend of herbs that will cure him and allow him to return to the village and that he would keep the promise that they now assume he made.

Spoiler (click to show/hide)


The following was written on a neatly rolled scroll sealed with dark brown wax and left on a masterpiece stone table in Wierd's home.

Quote
Terrible news about Zan. It seems I didn't read the law quite thoroughly when taking her on as a renter. It seems that a dwarf must be distinguished to the extent they have a nickname known to the entire village achieved via some asinine ritual. Unfortunately she doesn't qualify so she can't own that workshop she earned from me via renting. Truly awful but I've had to order the whole industry decommissioned, rules are rules you see and I can't be accused of not following rules.

I was worried about some sort of necessary penalty for her illegal renting of my nine tiles but in a stroke of good fortune for miss Zan it turns out the requirements to rent are less stringent than the requirements to own an industry. It is not mentioned anywhere in the law that a renter must have this distinguished status. Zan's renter contract was wholly legal it would seem even though she was immediately stripped of the industry she earned. It's a shame she can't enjoy the fruits of her labor but this is technically the first successful rental of property in Nevertaxed, your first patron of course died under the watchful eye of the dwarf you chose as your successor.

Also I took the artifact. I have no clever reason why that's at all fair I just want it so it's mine now.

Get on my team or stay the hell out of my way.

- Koreg Hawkblockades the First

PS: It was my workshop that made it and I'm taking it in lieu of the 14 tiles rent I would normally be due. That's my clever reason, thought of it just now.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 16, 2015, 08:59:26 pm
Sandstone 2

I met with the merchants and offered the parcel of weapons armor and travel rations we didn't discuss the queen travelling here but the offering was not rejected which is just as good. It was at that point I was informed by the Liason that we were going to become a duchy and voice heavy with irony told me I should inform the Count of this at once.
Once we were done with that business we discussed our trade agreement. (http://i.imgur.com/M9oNJgJ.png)
The deal seems to indicate the war is still a serious concern despite how relaxed the last year has been. That's good, if things slowed down at all it would discourage the queen from accepting my generosity and damage my plans.
   After our conversation a dwarf waited outside my office to inform me of the latest election results.
(http://i.imgur.com/BQReUfQ.png)
Who else?

   Later in the day I presented HugoLuman with my deed to the Wood Industry. I could have easilly denied the request for it and claim prior ownership but HugoLuman has never wronged me and it just seems fair. LuckyKobold is presently dabbling in carpentry and novice in woodburning meaning that when he reaches legendary she'll earn 14 or 15 tiles in interest depending on which skill hits first. This of course means I'll have to take up an industry of my own.
    Wierd has exhaused my hospitality. I shall sponsor a clay industry as he's long hoped we'd have as a final peace offering and if he mettles in my affairs again I'll simply phase him out of the new regime. His brief stint as overseer and his help with the vampire problem masked his general laziness and indecisiveness. His efforts to hinder my have demonstrated that he simply isn't prepared to play the game at the level I need
   I'll have the chef prepare a special meal tonight, after a self administered CEL test I am officially a legendary mason. 

   
Beneviento has become legendary in his field and has demonstrated such on a CEL test. To avoid communicating any ill will to this new notable I had a new shop immediately build and began constructing furnishings for his new home.
   This means Wierd has earned his investment back as well as 15 tiles. For my own industry I've decided to pull Onul Iltud from his position as squad leader meaning he can no longer manage the leatherworks which I've given over to Ambidextrous. I've offered Onul either homelessness or renter status under me for the clay industry and he took the latter. The clay industry is being built as of this writing.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 16, 2015, 11:31:54 pm
Wierd was both pleased, and worried at the same time. (A curious blending of emotional states that leaves one feeling cheated at the lack of proper enjoyment, and distress over a tenuously deteriorating situation.)

Reminding fearless leader of the fine print of his own town charter had apparently driven him to act like wierd had put a cocklebur down his shorts.  It wasn't at all hard to see how Koreg was not even the least bit pleased by this, and his body language bespoke plots of subtle retribution-- wierd had seen this kind of petty "I AM the law!" type behavior in politicians before, and it bothered him deeply that such a rotten cancer was festering away in the city mayor.  Was it really so wrong to insist that foundational policy be upheld?  Apparently so, when it interferes with fearless leader's plans of grandure.

That sour bit of local politics aside, the recent test scores for his renter had made him quite pleased.  Unlike Koreg, who was only interested in abusing the patronage legislation to buy up half of the dutchy for his own dreams of avarice,  he himself was more excited about the prospects of using the alloted land parcels for furthering the quality of life for nevertaxed. Having plain white clothes was better than being naked, but everyone looked like they were part of some cult or something. There was very little "color" to nevertaxed, unless you counted the dirty politics.  Getting the milling industry running would open the doors to a dying industry, and then quality, well colored cloth would flow through the clothier industry, and every dwarf large or small could have his or her choice in brightly colored attire. The milling industry would improve the quality of meals served at the plum as well. All things that contribute to the happiness and healthiness of nevertaxed.  Living in a noisy industrial cottage was well worth it, seeing downtrodden dwarves live better lives than those in the mountain homes. 

But Koreg's abuse of the system, going through all the motions, but without the spirit behind it, sickened him in ways he could not put in words.  Ensuring that Fearless Leader at least follow the letter of his own laws was,  as far as he was concerned, the very LEAST that should be done.

Perhaps he could speak with EvictedSaint, concerning the trustworthiness of an economic parrtner that cannot even be trusted to follow his own rules, in light of the export contracts he had with her. Perhaps he could convince her that Koreg was repeatedly demonstrating how unprincipled and untrustworthy he is. The thought was just as disgusting as the very heinous actions of Koreg himself; manouvering through twisted, double dealings and actions taken without conscience or integrity.  For now, he kept these thoughts to himself.

At least Beneviento had the integrity to uphold his rental contract, in full legal and moral standing-- The cancerous behavior of the first citizen, mayor koreg, had not spread its virulence through the lay common people as yet. That was grounds for a quiet moment of inner happiness.  When enough additional property had been awarded, he would see about sponsoring more than one renter at a time, to increase the rate that nevertaxed could crawl itself up from the filth, and shine like the jewel of free enterprise it was promised to be. When, and only when, the city was fully self-sufficient as a legendary maker of crafts of all kinds, with no want for any product great or small, would he finally settle down and enjoy the benefits of his founder status.

Unlike that Koreg, who just wanted an ever bigger mansion, and greater seperation from the people supporting his socioeconomic hedonism.

Give a worm like him even the slightest oportunity, and they will compromise everything they come in contact with; making holes in the foundations of society for thier own gain, and everyone else's loss.

Hammering a bung into an especialy nice barrel of authentic dwarven wine, produced from the small stock of authentic dwarven food staples he cultivated in his basement, he made a silent toast to beneviento, and did his best to will away to stench that Koreg made of everything.

Gods, he wanted his old table back.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 17, 2015, 01:31:40 pm

Timber 22

I've done some remodeling. Silverplum Manor has lost it's balcony but has gained a rooftop terrace. It's drawbridge has also been redesigned so that it now occupies 49 tiles and the tile gained has gone into a staircase that leads to the terrace. Several houses have been built and I've ordered a few paved roads to make the village look more presentable and make the haulers duties a little easier. I've christened it the Helmlenses memorial Highway in the honor of Maologin's eldest son Onul Helmlenses who was killed last year. I've created and engraved a slab which I will present to Maologin as a gift.

   I've also decided to work on the mine. I've conscripted over a dozen engravers to carve minecart tracks in Silverplum mine. There's a massive amount of ore and stone sitting in the depths going unused and it tires me. The minecart should make it easier.
   Winter will likely consist of mass wood gathering/burning and a bit of construction. It would be nice to have permanent housing for the rest of the laborers. Furnishings are also a bit sporadic as I've chosen to install furniture on basis of who I felt deserved a reward rather than necessity.
   I've also signed all the documents necessary to grant Ambidextrous a fishery. The vast majority of our leather is imported and having exhausted our imported supplies for the mass production of shoes hoods gloves and cloaks he was heading straight towards bankruptcy. I've grown tired of eating lettuce and spinach, some nice fish will be perfect. Not to mention the mussel shells which can now be made into crafts.
   Wierd's approached me about a milling industry for similar purposes, I signed what I had to and ordered the construction of a standard sized shack with a stockpile for bags and a quern. When all that was done I threw a party in the temple, many dwarves joined me in chanting the praises of Udar in their white cloaks and hoods. They of course only saw it as singing and dancing and had no idea of the ritual significance but this is a step in a good direction. When the time comes to declare myself High Grave their familiarity with these rituals as a means of celebration and me as a source of leadership.

My gifts to the founders are complete.

Maologin: dead child road
PK: Bonecarving industry reestablished
Pencil_Art: Mine improved with tracks
Evicted_Saint Shop redesigned
HugoLuman Prison Built
Wierd: Gave him a table, more beds for workers, etc.


This should be enough. At the end of my reign I'll announce the queen's anticipated arrival and make it clear that anyone who threatens to upset this precarious little rowboat of ours is getting thrown overboard. For now it's just a little more building and a little more politicking until I can rest again.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 17, 2015, 02:53:15 pm
14 Moonstone

There's been an unavoidable accident. It seems that Baffler believed that when I told her it was completely safe to ride the minecart down and that she was to “stop sobbing and get in the damned thing” I was to be taken literally when what I clearly actually meant was that it should be carefully guided down in line with standard safety guidelines. The minecart came to the third turn at high speed, derailed, and sent baffler flying into a wall. She stopped her forward momentum with her right foot which presently looks so similar to a rasberry biscuit that my dessert has been thoroughly ruined. I made a brief speech in the Plum about the importance of listening to the mayor when he lays out safety protocols and not roughhousing on the job.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 17, 2015, 07:16:16 pm
Opal 13

I had a meeting with Maolagin's husband today. A quasi competent trader by the name of Ilral Oilumbras. Neblime is of course our trader and he's infinitely more skilled than Ilral and as a result Ilral finds most of his work hauling corpses for that ghoul Hostergaard. Seeing corpses all day bothers him, as does the fact he left his family behind to come here with Maologin and the death of their eldest son. The poor bastard started crying and I couldn't help but feel sympathy for him. It takes a certain kind of dwarf to survive in this world we've built and he isn't one of them. Maologin should have never brought him here.
   Baffler is out of the hospital and back to perfect health except for the crutch she'll be walking with for an indeterminate amount of time. Mining is back underway with a minecart that is now safely guided up and down and stonecutting will soon follow. There are few more wooden houses but fitting them into the existing layout is becoming a greater and greater chore. I've stationed a few dogs along the outskirts of the village to bark at any animals or invaders that plan to get the jump on us. The roads are coming along quite nicely but I have no plans to do everything. I suppose I'll just try to shore up the charcoal and stone block supplies now.
   
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 17, 2015, 11:27:38 pm
Obsidian 25
Another unavoidable accident, it would seem that our beloved PK despite being very good at carving bones isn't spectacular at treating injuries. Baffler has developed a painful and possibly fatal infection of the bone. Some would argue that this is the result of our dangerous settlement having a Chief Medical Dwarf is at best a novice and at worst criminally incompetent or perhaps Baffler being told to do something dangerously unsafe in a dangerously unsafe environment created by the Mayor and those people are welcome to stroll on over to the Hawk Stockade and spend fifteen days in a cell. My reign is at it's end. No more work, just coasting by now. Just here with my thoughts.
   I sit here in my fortress with a wealth of food and drink, every block, every furnishing, every design my own save for the cage my owl lives in. I look out at Nevertaxed, the sprawling city I built.  Two new squads have been drafted to patrol it and they're already training, seventy defenders our city has now. I want more. There are 123 able bodied dwarves in the village and I'd be surprised if there were 23 worth knowing. We could accommodate 100 soldiers if Saint boosted production- I'm sure she'd be happy for the work. 90 at least. I want more. I have an impenetrable mansion, an army, the wealth of a small nation and I still feel empty.
   There's a burning in my guts, a wrath in me that demands I kill the queen but the same feeling was there when I went to Tribecloisters a rich dwarf. It was there when I tried to distinguish myself as a mason and it was there when I struck out for Nevertaxed. I don't think it's ever going to be enough. I thought it was Udar that my life was missing and spreading the faith and destroying the purist Ramkal were satisfying but now I want nothing more than to bring the whole village under the dominion of the Dead God. I know that if I succeed I'll want nothing more than to spread the word to neighboring regions using the army of Nevertaxed to crush those who oppose his will. It's never going to be enough. I shudder to think what I'll do when I finally hold the reigns. There's never enough food, enough drink, enough money, enough land, enough power. If there was a wife and a child to share this empire I've built with perhaps I'd feel better. I'm going to temple to throw a party. There will be dancing and chanting and praising his name and I will sit there watching the growing storm.







Obsidian 28
Koreg Hawkblockades assembled the 5 other Founders and Maologin in the temple taking a position behind the statuette of Udar.

“Founders,” Koreg began. “We are a County of the Tame Gears whose Count was murderd and his duties taken over by with a dwarf that has likely been warned to never migrate to, visit, or mention our little settlement which is good because we are still not technically incorporated into the country whom we are a county of. It should go without saying that our situation is rather delicate. I have sent an offering and an invitation to the Mountainhall to invite the Queen and her court to take up residence in Nevertaxed converting it to a temporary capital. For reasons that are also delicate, also complicated, and probably treasonous we will not be incorporated by this act. Let it be understood that RIGID adherence to the rules of the MTS and the Nevertaxed are more critical now than ever.
   We all have different motives for being here. Some of us want to expand our wealth and power, some of us want to help the downtrodden refugees who have taken up residence here, some of us just want to be left alone. Thusfar we have all benefited from working together and there is no reason that shouldn't continue. Trust that this is a good thing. Every dwarf in this room is guilty of tax evasion, unlicensed production, falsification of documents, unlawful settlement, rectorcide, acts of war against a sovereign nation, and a list of pettier crimes which I won't bother detailing. If for whatever reason we cannot trust each other trust that if this enterprise goes the wrong way each and every one of us is going to be very, very lucky if we're only sent to prison for the rest of our lives. That's assuming the MTS gets us and not the goblins, werebeasts, vampires, or what have you. A failure by ANY of us means that every dwarf in this village is doomed.
   That in mind take me at my word when I say it is a GOOD thing that the queen is coming. Keep your stories tight, keep your eyes open, keep trusting one another. When this is done everybody wins."
Title: Year 4
Post by: Broseph Stalin on January 17, 2015, 11:38:41 pm
Introduction
http://www.bay12forums.com/smf/index.php?topic=145805.msg5921064#msg5921064
http://www.bay12forums.com/smf/index.php?topic=145805.msg5922269#msg5922269
http://www.bay12forums.com/smf/index.php?topic=145805.msg5935417#msg5935417


Slate-Felsite
http://www.bay12forums.com/smf/index.php?topic=145805.msg5948724#msg5948724


Felsite 13
http://www.bay12forums.com/smf/index.php?topic=145805.msg5952549#msg5952549


Hematite 14
http://www.bay12forums.com/smf/index.php?topic=145805.msg5952991#msg5952991


Malachite 1-8
http://www.bay12forums.com/smf/index.php?topic=145805.msg5955593#msg5955593

Galena 8
http://www.bay12forums.com/smf/index.php?topic=145805.msg5958385#msg5958385

Limestone 10-Sandstone 2
http://www.bay12forums.com/smf/index.php?topic=145805.msg5958935#msg5958935

Timber 22-Obsidian 28
http://www.bay12forums.com/smf/index.php?topic=145805.msg5961497#msg5961497




http://dffd.bay12games.com/file.php?id=10465

So ideally someone who hasn't taken their turn yet should go. Pencil_Hugo or Saint, whoever takes it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 17, 2015, 11:42:35 pm
Pencil_Hugo??
What kind of frankendwarf is that?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 17, 2015, 11:45:21 pm
Pencil_Hugo??
What kind of frankendwarf is that?
I decided to not to use full usernames a fraction of a second too late.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 18, 2015, 02:01:58 pm
Anybody at all?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 18, 2015, 02:18:55 pm
:D
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 18, 2015, 07:45:32 pm
I just completed my latest round of schoolwork myself-- and now have time.

I WOULD like to see 'Saint, Hugo, or Pencil take their proper turns before taking a second tenure though.

Playing dueling banjos with Broseph is not what this fortress is about.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 18, 2015, 07:52:04 pm
I've got a lot on my plate, but if no one else can take it, I will. Though it will probably take me more than a week.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 22, 2015, 11:33:08 am
The following was written on a neatly rolled scroll and set on top of the documents transferring Overseership from Koreg to his successor.

Quote
To whomever next Oversees the city of Nevertaxed:

Founder Pencil_Art has expressed interest in relinquishing ownership of the Stone industry. I have proposed and he has found agreeable that both the stone industry and the pottery industry should be decommissioned. He shall become owner of a new pottery industry with his authority as founder and the nine tiles I have presently committed to the renting of a pottery industry to Onud Itlud shall go to a mason's workshop near Silverplum Mine with the same dwarf as renter.

Founder Pencil_Art has also suggested that he is unhappy with his current living situation and has requested an estate of his own to supplant the commoners dwelling in which he currently resides. I propose the following:

(http://i.imgur.com/QDMZVa7.png)


If it is deemed unacceptable that the clay collection area is underground it should be expanded beyond it's current dimensions to accommodate the growth of grass. I of course expect this matter to be handled promptly and quietly.

Your Mayor,

Koreg Hawkblockades the First






Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 26, 2015, 03:03:30 pm
Where are we at guys?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 26, 2015, 03:08:21 pm
Turns out I overestimated my available time :|
Two games I tried to get rolling 2 weeks ago are finally actually rolling, class stuff is coming up once more.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 26, 2015, 03:08:46 pm
Im not opposed to another turn.  Just not this week.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 28, 2015, 12:48:51 pm
I COULD have been playing... I have been mostly idle the past week.

If PK doesnt take a turn by tomorrow, I think I will take my second run as 1st citizen.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on January 28, 2015, 12:51:24 pm
All yours.  I'll be here to ruin 'enhance' your work.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 28, 2015, 12:53:16 pm
Yeah this is getting ridiculous. I think instead of skipping people I should start removing them from the list and opening it up to the public. I understand everybody has their own things going on but I had Finals too, I also had a lot of stuff to take care of for law school and during my last turn I was three hundred miles away from home taking care of relative after major surgery. If you don't have time you don't have time.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on January 28, 2015, 02:35:26 pm
Yep :(

If wierd takes a second turn and finishes by next week, I will have time then.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 28, 2015, 03:32:29 pm
Wierd gets it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: evictedSaint on January 28, 2015, 08:29:42 pm
I'm terribly sorry, I didn't realize I was still on the list.  Could you take me off, please? I don't think I'll be able to take a turn any time soon.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 28, 2015, 08:31:00 pm
Very well, I will crack it open tomorrow.

*edit

Ok, it is tomorrow now.  DFFD says this is for 0.40.19,  is that correct?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 30, 2015, 09:15:02 pm
Ok, I am playing my turn now.

------
Diary,

Despite my recent political pissing match with the "Fearless Leader", I have somehow managed to be placed in the position of city administrator for another year's term.  I expect that this is simply a means to an end for him. Most likely he is hoping that I will screw up in some spectacular fashion, and he will no doubt use any such opportunity to have my assets stripped.

Be that as it may, I fully intend to do everything in my power to improve efficiency of our city. Far too many of our citizens remain "Permanently" housed within the tavern, and this is all at once an eyesore, a blot on our city's reputation and image, and a cause of continued disagreeableness from the fearless leader.

My first task, therefore, will be to build suitable lodgings into which to move our stonemason, and thus move his workshops closer to the mine in order to expedite the creation of raw rock blocks.

After that is accomplished, I shall begin construction of "Very dense" tract housing.

---

Diary,

The elven caravan arrived today.  Reviewing their wares, I see that they have a black bear sow for sale. That's about all that is of interest in their caravan, as they seem hell-bent on offering us their inferior quality wooden armors, and copious quantities of fruit. I dont suppose it ever occured to them that WE ALSO live in a forest, and have copious abundance of both wood, and fresh fruit. Elves clearly are not very good merchants-- Though I suppose they may be hawking wares that are actually intended for another stop further away from our lovely city's limits, where such items are in higher demand.

While perusing their goods, I noticed that they have THREE KINDS of surface plant fiber being used in their vile homespun rags.  Do they bring any seed bags? Of course not.  Offer any unthreshed plants for these textile crops? Of course not.  The pointy eared bastards are toying with me. The hemp fiber sandals especially vex me!  Those elves have hemp weed, and they hoard it all to themselves! (I could make a fine flavoring from the unopened flower buds of this fine textile staple, and use it to make a powerful calmative when brewed into a batch of beer! (At this point, I am willing to try ANYTHING to get Koreg to chill the hell out. His latest setup to make ME responsible for curing an incurable condition of werecreature syndrome afflicting one of our citizens who now must be permanently sequestered in the stockade just BEGS for me to ply my herbalist arts on him. Maybe when he is so relaxed that he cant get out of bed in the morning, he'll get off my ass-- But DAMN these elves! Hoarding such powerful plants all to themselves!)

Construction of the new housing for the stoneworker continues briskly. Koreg's improvements in the mine to include a minecart has improved ore and stone delivery rates to the surface, which has improved stone processing efficiency by quite a lot.  However, there is still a significant footpath between the stoneworker's yards and the dropoff from the mines.  Soon that shall be rectified.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 30, 2015, 09:35:26 pm
Diary,

Now I know what that bastard was setting me up for! That bloody pimple butted bitch of a monarch just showed up. She'll be wanting some fancy new mansion soon no doubt!  Now she and Koreg will get into pissing matches over who has the nicest house, with ME stuck in the middle!

He will no doubt be planning regicide by the end of the month.

Worse, she showed up with her FULL entourage, so now I have many fancy houses to build.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 30, 2015, 09:39:08 pm
In all seriousness, This woman has some crazy wants for her rooms.  Just the tiles used for all her boxes, armorstands, weapon racks, and other misc baubles she "needs"-- will come over 25 floor tiles. 

How much real-estate is this waste of dwarf-flesh allotted?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 30, 2015, 09:43:58 pm
Quote
Respected Overseer Wierd,
Allow me to be the first to wish you well in this new year. I am delighted to hear you share my interest in the redevelopment of our stone industry and the expansion of our city with such. I should however like it to be known that due to a recent arrangement with Pencil_Art the stone industry is now mine as a rental to Onud Itlud. I remind you of this to ensure that all paperwork is filed properly and of course see to it that Onud Itlud is given the full opportunity to develop his skills as a mason for the betterment of Nevertaxed.

But of course the real bit of news is our dear dear Monarch, mother to all Dwarves her Majesty the Queen. I am confident in your ability to meet all of her demands. Trust that you have my full support in these delicate times. I am concerned for the ramifications should our past quarrels emerge with such weight in the balance.

Your Mayor,

-Koreg Hawkblockades the First


Edit: Each tier of nobility is 10 tiles and one z level added onto the base 25. The queen should be entitled to an 85 tile allotment and enough air rights for a tower.

1 Expedition Leader
2 Mayor
3 Baron
4 Count
5 Duke
6 Monarch
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 30, 2015, 10:04:25 pm
The closest square root is 81. (9x9)

I will use the other 4 tiles to construct an entryway, and thus allocate all 85 base tiles.
The Z levels will come in handy. That will let me put several of her more "demanding" rooms each on a specific floor. Since these are rock block floors, I cant engrave them to decorate them. To get room value, I have to stuff them with really fancy statues and crazy furniture.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 30, 2015, 10:07:46 pm
The closest square root is 81. (9x9)

I will use the other 4 tiles to construct an entryway, and thus allocate all 85 base tiles.
The Z levels will come in handy. That will let me put several of her more "demanding" rooms each on a specific floor. Since these are rock block floors, I cant engrave them to decorate them. To get room value, I have to stuff them with really fancy statues and crazy furniture.
It may take time you don't have but if you're willing to up tetrahedrite smelting you could make silver floors to up room value. I'd also be willing to offer a design.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 30, 2015, 10:17:17 pm
Hey broseph,

Your renter is renting a kiln yard, not the masonry shop...
How do you want to arrange this? 

Previous to my intervention, there was the "Stoneworks" area to the north east of town, that had 2 mason shops and a craftsdwarf shop surrounded by stone stockpiles. These are still existing until I transfer land ownership of nearby constructed housing, etc.

I have placed a house next to the road leading away from the silverplum manor, with 3 workshops (1 craftsdwarf, 2 mason) and a small patch of stone stockpiles directly west of it as the new position for this industry.  (FAR closer than the old location.)

I haven't move anyone in yet, and no jobs are queued at those workshops at the moment. However, I want to be sure that your rental situation is properly squared away.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 30, 2015, 10:26:25 pm
Hey broseph,

Your renter is renting a kiln yard, not the masonry shop...
How do you want to arrange this? 

Previous to my intervention, there was the "Stoneworks" area to the north east of town, that had 2 mason shops and a craftsdwarf shop surrounded by stone stockpiles. These are still existing until I transfer land ownership of nearby constructed housing, etc.

I have placed a house next to the road leading away from the silverplum manor, with 3 workshops (1 craftsdwarf, 2 mason) and a small patch of stone stockpiles directly west of it as the new position for this industry.  (FAR closer than the old location.)

I haven't move anyone in yet, and no jobs are queued at those workshops at the moment. However, I want to be sure that your rental situation is properly squared away.

I made a deal with Pencil_Art a while ago, I get stone to rent to Onul and he gets Clay to own. I only have nine tiles to rent so I can only handle a mason's workshop , no craftsdwarf.


Spoiler (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 30, 2015, 10:41:51 pm
Ok, just so I understand this properly:

Pencil_Art wants a bigger house. (Fine,  will have room to expand his house after eliminating the existing stoneworks)
The existing stoneworks is to be demolished.
The currently rented tiles allocated to your renter are to be repositioned (To suit the renter's new housing unit I built for work distance.)
The existing kiln is to be demolished.
A new masonry shop will go behind the renter's house, and be labeled as rental property of Koreg for your renter.
A new kiln yard will be installed near Pencil_Art's new manor house.

Is this accurate?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 30, 2015, 10:44:58 pm
Yup, that's the gist of it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 30, 2015, 10:52:50 pm
Ok, Good.  I have a checklist now.

Only ONE masonry shop is going to be... challenging.  I have set "Smelt tetrahydrite ore" on repeat at the smelter. Hopefully I can get enough silver bars to improve room conditions in Her Majesty's Royal Commode er--- "Throne room" to level sufficient to her liking.

I foresee difficulties with the monarch however.  Reviewing the Rooms menu, I note that several commoners have "Royal" level accommodations.  Expect regal apoplexy. She has a high patience trait, but also has the quick to anger trait. Beware.

I just hope I can get enough stone blocks and or bricks made.  Peasant housing looks like it is going to be brick-- Pencil_Art's allowances for industry will let me hammer bricks out, while your rental arrangement for stone is going to seriously constipate stone block production.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on January 30, 2015, 11:03:36 pm
Well you could cannibalize a few houses for materials and furnishings to avoid having Koreg explain to the queen and her court that everyone except him is an idiot while you try to crank out blocks. Nice little grudge v principles moral conundrum.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 30, 2015, 11:09:49 pm
The monarch is going to be a royal pain, I can tell already.

She already has a mandate. Hasn't even been here a month yet.

Export of menacing spikes prohibited.
Make menacing spikes x2

Freaky woman has a fetish for menacing spikes. I'll be sure to find some way to assure that her bed has them on it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on January 31, 2015, 01:06:46 am
Ok--  "Cheaty", but probably necessary solution time.

Pencil_Art's house is being fashioned from wood for the time being, due to resource limitations.
I can cram 4 kilns on his roof. (he has a 7x7 building footprint, which is enough for 4 densely packed workshops)
Those 4 kilns will have nothing but "Collect clay" jobs running. Any dwarf can collect clay.
The collected clay will be used to make "slum housing" on the far eastern edge of town.
The slum housing will permit me to cannibalize the materials already invested in proper peasant housing, and redirect it toward Her Majesty’s Royal Commode.

The mason's workshop is at capacity just queueing up all the furniture Her Majesty needs for her rooms. It is already early summer, and I only have half of her required furniture made. Using the "cannibalize buildings" method, I have the outer walls of floor 1 of her tower laid, and about 1/2 of the floor tiles of floor 1 laid.  Until now, I have been hammering out baked bricks and reconstructing peasant housing with said bricks to get materials. This is going too slowly.  Wholesale rebuild with "Slum housing" at high density at the north eastern edge of town will permit me to mass-demolish peasant housing. The slum housing will have to be decommissioned and replaced with baked brick slum housing as time and resources permit-- but this will at least home the homeless, and will hopefully provide enough cut stone blocks to at least get her majesty into a bedroom, and into an office before the end of the year.

I am saving and going to bed for the night.

Also--  Her majesty's little troupe of incompetence included our very own outpost liason, which is listed as a nobility position, and he has requirements.  Where does he fit into this sordid mess? EG-- how big of a land parcel does he get?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 10:20:41 am
Koreg's great horned owl he keeps as a pet in his manor has reverted to a wild state.
Serves him right.
He has also been replaced as mayor by the king consort. Political intrigue abounds!  Will koreg assassinate the queen's beloved husband?!

Construction will use wood instead of raw clay boulders. Clearing the land to make the tract housing will produce copious amounts of wooden logs, which are lighter/faster to carry than the clay boulders, and is less tacky.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 10:37:20 am
What does the Liaison require? He's unlocked with the monarch but the position isn't exactly regal.  The title seems like that of a level one noble but if it's very demanding that would change things for practical reasons. 

I don't think there's anything particularly cheaty about raw clay houses, building with clay and dirt isn't particularly unrealistic or super effective. All the same "there's not enough wood" is not a phrase that has ever been uttered in Nevertaxed. I think the village has been littered with logs since it was founded.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 10:49:18 am
Needs:

Throne room
great bedroom
great dining room
3 chests
2 cabinets
2 weapon rack
2 armor stand

With the ousting of Koreg as mayor, I have to build a civilain burgermeister's estate as well.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 11:23:37 am
Baron sounds about right then. 55 tiles should be enough but it might take the liberal use of display stands.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 11:43:38 am
It is now early autumn

I have the first floor of the queen's royal palace enclosed.  As temporary lodgings, I have placed all the furniture on one floor including her bed. with some overlapping "Rooms", I can at least get her into "inferior" accomodation, which is better than "No accomodation", by the end of my tenure.

Managing multiple construction projects simultaneously, while juggling resource shortages is hard.


FINALLY, A Dwarven child has decided to become useful!  The little wretch has become possessed.  I will monitor it closely.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 12:11:48 pm
The moody child requires cut gems. Thankfully the dwarven caravan just arrived. I can get the cut gems I need there.

I can put the resulting artifact in a display case in the now enclosed ground floor of the queen's tower, which will up the room value considerably, possibly making the temporary accomodations less irritating for her.

Edit

The caravan had several expensive metal bars for sale. Gold, Rosegold, platinum, Electrum, etc. I purchased them, the needed cut gems, and some bins of giant cave spider silk (For mood satisfaction) The expensive metal bars will be used to accent the floors of her majesty's tower of tawdriness. The other items are self explanitory.

Edit again

The little shit is not leaving the craftsdwarf's shop!  I have *ALL* of the things he is muttering about. Stone blocks, (even bricks!), rough gems, cut gems, wood, and metal bars!  What's his problem!?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 12:45:08 pm
Ok, I am contemplating looking at this dwarven child with showmood after savescumming.  I want to know if he is bugged or not. Sometimes when I examine the shop he has claimed, it does not have his "Muttering" text, as though he had pathed out of the workshop-- but he never seems to leave it.  I want to just make sure that I have indeed satisfied his requirements.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 02:07:04 pm
Yes. She appears bugged.

To get dfhack to work, I had to upgrade to .40.24 (instead of .40.21), and suddenly she leaves the workshop and heads out to get stuff.
Showmood does not show anything really amazing about her mood. Stupid kid!

Looks like the fortress is going to move up to the latest version.

One of our dwarves met with a pulpy end today in Koreg's extremely unsafe mine, as a fully loaded minecard must have struck him. His mangled corpse was found near the track on Z-1 of the mine.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 02:48:18 pm
Whoa Whoa Whoa! Before we start throwing about accusations about who voted for who and who paid who to push who in front of a minecart let's look at the facts, we aren't sure if this guy was on drugs or even if he was already squished when he went into the mine. What we do know is that this type of thing didn't happen when we had a mayor we could trust.
Hawkblockades For Mayor, an offer you can't refuse.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 03:32:31 pm
LOL

In other news, I have nearly gotten Her Majesty situated in temporary habitation that meets her stringent requirements. Clever employment of a display case with an artifact inside has miraculously transformed her ramshackle jumble of crap with overlapping "Rooms" into an arrangement fit for a queen.  Just needs the odd coffin thrown in to complete the set.

Once this is completed, the slow construction of the REST of her abode can continue unimpacted by her constant raging over having to eat in "A terrible dining room", etc.

Her husband, the king-consort, is the one who as attained the title of mayor. As a consequence of his co-habitation with the queen, all he needs is a splendid office. He can get the rest of his perks by being married to the queen.  Makes my life easier.

That just leaves the outpost liason.
His wooden mansion is proceeding.  He shall get wooden furnishings, due to the mason being a bit overtaxed at the moment.

About 9 homes have been stripped of their conglomerate blog walls and retrofitted with earthenware block walls instead. This has produced sufficient blocks to create the upright walls of Her Majesty's second floor, and about 1/3 of the floor tiles required.

14 new houses have been crammed together into the new "Domiciles for Dwarfkind"  "Project Housing" (cough-- SLUM-- Cough) on the east side of town, just north of the stockade. Suitable homeless dwarves (Adults only!) have been duly homed.

Koreg's turning off of the planting and brewing operations nearly resulted in a catastrophic shortage had it not been caught early. An emergency food purchase stopped the famine in time for planting to be turned back on before the remaining supplies ran out, and brewing resumed shortly after.  Booze stockpiles hit a low of 20 units before being brought back to a more respectable supply.

Also, A were-racoon just arrived.

It is now late autumn.  Still have a whole season yet to work. So far so good.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 03:38:12 pm
Ok, the were-racoon is dead. Time to evaluate who needs to be put into the stockade with the other infected soul.

22 page combat report for the racoon. Give me a minute while I capture them all.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 01, 2015, 04:03:00 pm
Bloody hell, another one? Well, if there are any infected (and you don't want to have them die) you may want to put them in separate cells. Perhaps it would be worth going into adv mode to see what their kryptonite metal is...

As a side note, are we running the latest version or still using 40.22?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 04:07:08 pm
From what I can gather, the werecreature attacked a dog, then a single recruit. The recruit took a tremendous amount of punishment, and as befitting a true dwarven warrior, died on the field from injuries sustained, rather than become a monster in turn 30 days later.

I will examine all parties involved in the conflict for any injuries.


Stike that-- One casualty, one fatality.  One of the surgeons was apparently drafted, and was a recruit at the time of the altercation. She was injured during the ordeal. I will investigate further.--- Yup, Lower body torn open, arms and legs torn apart... Yup. If she does not die of blood loss (currently pale) shie will become a monster in 30 days.  The other recruit that was injured died in combat. No other injuries from the ordeal.

Looks like the surgeon gets to join the other were creature in the stockade.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 01, 2015, 04:14:55 pm
Only bite wounds that break unprotected skin transfer the curse. Werebeasts can still do a lot of damage by latching onto people and shaking them around, or scratching/punching them, without causing any infection. In any case, it's probably best to isolate him for a month to be sure.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 04:18:40 pm
It's hard to pick apart the different recruits in the combat reports. However, I think that she did not get bitten through unprotected skin. More "bruised through (clothing)* as the creature bit, then torn up as the creature shook her.

The recruit that died was a numbskull, who actually BIT the were creature.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 01, 2015, 04:19:59 pm
If that recruit had survived, that would probably have become a bragging point.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 04:48:07 pm
I dont see any combat reports for the surgeon saying that she was bitten without something being in the way.

There is also mystery dwarf blood on the creature. I checked, but there isn't a dwarf of that name in the fortress. I am going to presume that the creature showed up already covered in blood from its last victim, which was a dwarf from some other site. I could doublecheck with legends mode, but that's going a bit far I think.

If the surgeon does not become a werecreature, her wounds are going to make her about worthless. Multiple arteries and motor/sensory nerves were torn apart in the attack. She's basically paralized. 

If the dwarves dont pick her up and take her to the hospital, she will likely die on the field.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 05:28:58 pm
Early winter:
A vile force of darkness has arrived


(Damn, A LOT of stuff has happened on my turn!)


The siege is basically broken now.  However, the animal traps have had an unanticipated consequence.  We have inadvertantly captured a few trolls.  Suggestions?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: pisskop on February 01, 2015, 05:41:04 pm
Is the werebeast still in his basement?  Chain them up there.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 06:06:35 pm
The surgeon turned into a were-racoon before I could properly contain her.

2 children are known dead... must find out more.

Ok. Looks like the guy transformed while I was trying to get him into his containment cell. Naturally, there were a LOT of bystanders wandering around (mostly rotten children!)

2 kids are known dead, 1 more suffered severe head bite trauma. That child must be isolated.
The other children that were all herding around together at the scene mobbed the shit out of the werecreature, and bit it to death. (For real, The thing was bitten a bunch of times.)  One child suffered a bruised hand after the werecreature pushed on his had, bruising the muscle.  Since no skin was broken, this kid is safe. Another had his elbow bent backwards until it "collapsed", tearing a tendon. Again, no broken skin. I will mark him suspicious though. (injury in red)


No other fatalities.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 06:52:39 pm
Early winter:
A vile force of darkness has arrived


(Damn, A LOT of stuff has happened on my turn!)


The siege is basically broken now.  However, the animal traps have had an unanticipated consequence.  We have inadvertantly captured a few trolls.  Suggestions?

Lock them up in the Hawkstockade and keep them around in case someone needs to be dealt with? Live training for the militia? No rule against accidental captures, they can be handled like they would be in any other fortress.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 01, 2015, 06:59:45 pm
IIRC goblin pets cannot be retrained, so probably that.

And damn, this fort has some tough kids :O
I think we should mark some of the brave lads/lasses for future military careers.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 07:24:55 pm
Since the little shits would NOT do what I wanted them to do (Quietly go into quarantine), I arranged accidents for them. (Not easy)

That should be all the loose ends for the recent wereracoon funtime.

Hopefully.

Now I am battling a food shortage. AGAIN.
Despite butching the shit out of animals, I just cant seem to get ahead of the eating.  Turned herbalism back on, ordered berry picking.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 08:43:27 pm
Ok. My tenure is now completed.

Highlights:

Monarch came, with extra nobility position to be satisfied as well
Built Pencil_Art's house out of wood due to resource shortages. Placed additional kilns on roof to meed brick manufacture demand.
Moved the stonemason's residence closer to the mine. Labeled appropriately.
Wierd has sponsored a miller-- Whoever the "Lead miller" was. Labeled appropriately.
A wereracoon came. There were issues with containment of the wounded. Subsequent set of wounded was arranged to have accidents. Situation is now contained. (I hope.)
The royal palace has most of 3 levels built. The ground floor has "Royal" accomodations by abuse of a display case containing an artefact-- but her majesty is no longer raging about her quarters.
The outpost liason noble is unhappy with his current quality of quarters. He's been given a baron-sized mansion, per Broseph's instruction. It is made of wood, again, due to resource constraints.
14 dwarven housing units have been completely constructed in the north east side of town.
about 16 more dwarven housing units are in various stages of construction in the south east side of town.
Farming seems to be favoring production of cereal grains too heavily. There is a food shortage, compounded by the animal training industry's increased consumption of meat products for animal training.  As a stopgap, I have re-enabled plant gathering labor on many of the farmers, and set them loose on the countryside.  Meat and Plant are both hovering around 200ish now. Booze is at 333.
A goblin siege came in the end of autumn, consisting of nearly 20 goblins, and 10 or so trolls.  2 goblins and a troll were accidentially taken prisoner in the cage traps.
Cage traps are all full-- Animal industry personel have been complaining mightily about requiring additional cages. I have ignored them. They are less important than the housing shortage, and the food shortage-- and the issue with "Suddenly Nobles!"
Koreg is no longer the Mayor, having been ousted from office by the King-Consort.
The dead have not been memorialized yet.  It took 100% of the production of the SINGLE mason shop to produce the stone furnishings required for her majesty's tawdry tower.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 01, 2015, 08:46:08 pm
I thought children obeyed burrows? Oh well. Still, put a custom profession name or something on whoever struck the killing blow.

EDIT: Typed too slow (got distracted while typing)

So, what needs to be done? I think I can finally take this up, but if I do it will take more than a week to finish.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 08:59:34 pm
Her Majesty's Tawdry Tower needs an interior decorator, as does the Outpost Liason's mansion.
Pencil_art's mansion needs furnishings.  It was built in a hurry, and does not have proper furniture.
The "Domiciles for Dwarfkind" south-eastern project housing needs completion. Currently using the "free" silty clay boulders that Pencil_Art's new ceramics industry permits the bulk harvesting of. (Turning all 4 of them on "collect clay" produces absurd numbers.)

There is a food shortage issue. It needs to be dealt with.

There are not enough cages for the now filled traps to be replaced/reloaded.
There is not enough meat to train all the animals we have caught.

The lonely fishery is WAAAAAAY behind on processing the 1000+ raw fish rotting in our stockpiles.
Labors need to be sanitized.

DOWNLOAD
NEVERTAXED YEAR 6 (http://dffd.bay12games.com/file.php?id=10533)



Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 01, 2015, 09:53:43 pm
Are we running the latest version, or no?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 09:54:25 pm
Quote
From the Diary of Koreg Hawkblockades the First Granite 6 201

(I've rearranged the pages of my notebook as any agents of the queen who read it will likely focus on the more recent entries)

The ARROGANCE of that woman is crippling. A TOWER she wants a TOWER? Nevertaxed is collapsing under the weight of her ridiculous demands. Wierd has made the decision to construct a slum by the prison out of the awful coarse clay. Had he taken it from even SLIGHTLY deeper they'd at least be proper clay. Regardless the slums and the cannibalization of existing houses for her majesty is quickly turning the public against her and against Wierd. At the same time the Queen isn't adjusting well. The siege and the werebeast attack unsettled her and she is rapidly coming to understand I overstated the safety of Nevertaxed in my letters but trying to make the trip back would be suicide. She was weeping when I saw her last. Our interactions have been limited but pointed. I don't plan to get into a back and forth with her, it's easier to outlive some people than to argue with them.

I was concerned about how exactly this would play out but it's going swimmingly so far. I didn't plan to sandbag Wierd but sometimes accidents work in your favor. My arrangement with Pencil_Art has had the effect of paralyzing the production of stone blocks at a time that demanded massive construction projects. Soon her Majesty will become irate. Her and her snake husband will accuse me of leading them here under false pretenses I will in turn take umbrage with the fact she dare use all of our resources on such lavish accommodations (the peasants whose homes were torn apart to build her tower will certainly side with me then) and then the violence will begin with the military I bolstered nearby.

In the fracas the queen and her husband will both be killed, the Liaison may be put to the sword and forced to publicly declare allegiance to the Hawkblockades dynasty and with any luck Wierd and that goddamned beekeeper will be caught in the cross fire. Or perhaps they could wander into Silverplum mine and never leave, one always has options. For now we wait. 



edit: I'm running it in 24 just fine.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 10:06:25 pm
50% of the slum houses are made of wood.
The houses that were torn apart are reconstructed using earthenware bricks. Not clay. I left the floors inside alone. Those are still conglomerate block floors. Most of the value of the homes is intact.

The queen is "Satisfied" with her current, thrown together accommodations, as is her consort. (I cheesed getting "Royal" everything, but overlapping all the rooms on a single floor, then dropping a display case containing an artefact in. This raised all rooms it was a part of instantly to royal.) ;)

Clay hut slum housing is better than sleeping in puke at the plum.

The issue to try to have me tarred and feathered over is my poor handling of the werecreature attack.



The save is for v0.40.24.  It should work on that or anything newer, assuming back compat is maintained. (you never know with toadyone the great.)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 10:23:03 pm
The queen may be satisfied but she's riddled with bad thoughts from all the death. The rest of it's just spin. Sure your house is rebuilt Urist but Wierd displaced you to help the queen, he's no friend of the common man like the wealthy mine owner is. Id, you've lived and worked here for years to get a house of your own and now Wierd hands you a hut made of mud? Koreg would never do that even though he did it three times. And he crammed you into a slum! Like you're vermin, Koreg would never do that exact thing except with smaller houses, more imperious sneering, and probably mass conscription.

Koreg for King in 204: "Die in my mine you rat people"
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 10:38:32 pm
On the plus side, her having a 6 story tower means you can add more stories to your mansion, if I read the rules right.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 10:39:47 pm
On the plus side, her having a 6 story tower means you can add more stories to your mansion, if I read the rules right.
It certainly does. I'll have to plot out some expansions for fort Hawkblockades.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 10:43:27 pm
Lol-- considering all the pure, premium shit that happened on my turn, I think I did pretty well.  I am surprised I got that many things constructed.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 10:48:12 pm
Oh definitely. It sounds like an absolute horror show.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 01, 2015, 11:16:02 pm
Between you and me, I am concerned about the queen's love affair with all things of the "Menacing spikes" variety.

To keep her endless demands for making the things, we are going to have to run embelishment jobs constantly.  I set a "Decorate with bone" job at PK's bonecarving studio, but Lil' Urist McMoodyPants bombed the party when she made her artifact statuette. (Not that I am complaining too hard-- that statuette resolved a pretty significant problem with royal housing, but her camping out on the workshop meant I couldnt make anything with spikes on it.)

Anyhow, her mandates are going to cause problems with both manufacture, and exports. On the plus side, she was "Ambivalent" about delayed punishment for failing to meet the mandate, despite being furious about it.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 01, 2015, 11:20:46 pm
Wait are you trying to fill her demand by making items that "menace with spikes?" A "menacing spike" is a trap component. Is that why she has one failed mandate and another in the red? 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 02, 2015, 12:00:02 am
Probably--

Derp.  "Menacing spikes" is ambiguous as a term.  Maybe I just got ruined by .40d, when nobles REALLY knew how to be bitches, and things like the kind of embellishment actually *DID* come into play like this.

If it's just a trap component, that's easier.  We can make them out of iron, then smelt them down again.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on February 02, 2015, 12:46:07 am
Slum housing built of dirt and clay?  Reminds me of "rammed earth" houses.
(http://aphs.worldnomads.com/jimandnicadventure/18146/image61.jpg)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: The Big D on February 02, 2015, 02:03:42 am
May I request endorfening? Hammerdwarf/metal worker if possible, name Wallace, Profession Slaughter Consultant
Muscly male if possible.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 02, 2015, 10:42:58 pm
Slum housing built of dirt and clay?  Reminds me of "rammed earth" houses.
(http://aphs.worldnomads.com/jimandnicadventure/18146/image61.jpg)

Clay has been a staple of dark age housing in multiple different forms.

In addition to rammed earth, there is also wattle and daub, adobe, and cob.

Clay construction housing does not need to be considered "Dirty", or undesirable.  Such structures can actually be quite aesthetically attractive, and very habitable.

Modern cob construction, for instance, is gaining popularity. They can take many whimsical design motifs not possible with other building materials. (Just google image search for "Cob house" and you will see what I mean.)

Also, just to point out-- Inspection of Wierd's house will show that his own home is made from the best possible approximation of either "wattle & daub", or "pine and pug" capable of being depicted by the game. (Wooden uprights in corners, with clay based walls between.)

So, he too-- lives in a clay house.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: The Big D on February 03, 2015, 02:26:31 am
Actually make that just a hammerdorf named Wallace, custom profession Bane of Skulls.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 03, 2015, 02:30:39 am
So, I should probably warn that my computer died a couple days ago and I am currently using a borrowed one, but that's okay, I can just download DF and the save (and have). Unfortunately, it's not liking Winrar at the moment (which I also had to download anew) but I think I can work it out.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 03, 2015, 02:54:13 pm
Define "Died"--

What exactly happened?  Fixing computers is pretty darn easy these days.  If you had a HDD head crash or something, yeah-- you need new parts-- but "Died" usually implies a software related problem that can be fixed in a few hours.

*shrug*
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 03, 2015, 03:47:18 pm
It shut off suddenly and refused to switch back on even after letting it sit over night, switching power supplies, switching batteries, etc. And when power supplies are plugged into it, their indicator lights turn off. So, inability to make it power on kind of halts any software-based solutions. I've sent it home to the folks to have a look at it, since one of them is good with these kind of things, and in the meantime I'm using a borrowed laptop.

I shall start today, since if I get it started with a good chunk of time, that will prevent me from procrastinating. Then I shall return to re-creating the schoolwork that I lost with the other computer, and likely update again on Thursday (or perhaps late Wednesday, but that's optimistic).
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on February 03, 2015, 04:02:09 pm
I do wonder, sometimes, if the simulations we run in DF don't overtax our machines to the point of breaking more than is usual.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 03, 2015, 04:06:55 pm
I wasn't running DF when it happened, but sometimes it does cause the comp to heat up.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 04, 2015, 02:45:29 am
Whew, took far too long to sort out some issues but here we go. Who exactly was killed in these arranged accidents? It seems we need to change Zubb2's status in the OP...

Also, is use of the manager screen allowed?



So, it has fallen unto me. It was, perhaps, inevitable, in these delicate times. While sadly I can only call PK a true friend it seems, I also have no enemies around here. And at least I'm on friendly terms with most of the village; the few I am not I simply do not know very well yet. I think, as I often do, that life would be simpler for all of us if people were just honest about their intentions: then at least enemies might just confront each other and get it over with, rather than live so intermixed with true friends, not knowing which is which. Well, perhaps they do, but they pretend as such. No one is fooling anyone, not really, except themselves. It is in vain for them to continue this charade.

There was a time when people respected hard work, and especially those who worked hard to make something fine. And people knew how to relax and enjoy the finer things in life, too, after they reaped the fruits of their hard labor. Whatever happened to fair play? I moved out here because I thought Koreg wanted to return to the old ways, when Dwarves lived happily together, and were happy by the sweat on their brows. When people dealt fairly and openly. Now in their greed, pride, or petty grudges, they are consumed, here and everywhere, set against each other when they should not be.

I do not hate them. I just wish they would stop pretending. I just wish they would get along.

Granite 3rd

First of all, I shall correct a long-standing misunderstanding before it escalates any further. For months now, the Queen has been demanding menacing spikes, but Wierd has been fuming at the prospect of producing objects that menace with spikes. As he has been the only one to speak with her on this, I see it came about as a simple difference between their dialects, the Queen speaking in that affected manner of the deep halls. As soon as she is satisfied, we can melt down the iron for more useful purposes.

I've also ordered the construction of more cages. There are a lot of shortages around here, but, being sponsor to the wood industry, this I can help fix immediately.



Alright, I could use some help actually finding where all the workshops are. Wish I could have written a longer start but the hour is late.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 04, 2015, 11:02:46 am
I had the same problem. I had to use the (R)ooms menu, and scroll through armok knows how many pages of tables and chairs to find out.


The kilns:  3 are located on the top of Pencil_Art's roof, and one in his basement. His house is south and a little east of the pickled plum.  It is large,  and made of wood.

The smelter is in E.V.'s place, almost due south of the plum. the smelter is on the ground floor and just outside the house. The smithery is in her basement, in the northwest quadrant of her home.

The stone mason's workshop is situated in the stone house packed up real tight against the neighbor's, just north and west of Koreg's mansion.

The fishery is on the roof of the fishery owner's house, almost due east of Koreg's place.

The bone crafting workshop is located directly adjacent to the refuse pile.

The wood burning workshop is on the roof of your renter's rental property, the woodworks is inside the rental property.

The stills are located on the second and third floors of my cramped, squalid shack-tower.

The clothier and weaver are to the west of me.

My renter for milling industry is in my new rental property, south and east of my house.

The kitchen is inside the plum.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 04, 2015, 11:29:36 am
I had the same problem. I had to use the (R)ooms menu, and scroll through armok knows how many pages of tables and chairs to find out.


The kilns:  3 are located on the top of Pencil_Art's roof, and one in his basement. His house is south and a little east of the pickled plum.  It is large,  and made of wood.

The smelter is in E.V.'s place, almost due south of the plum. the smelter is on the ground floor and just outside the house. The smithery is in her basement, in the northwest quadrant of her home.

The stone mason's workshop is situated in the stone house packed up real tight against the neighbor's, just north and west of Koreg's mansion.

The fishery is on the roof of the fishery owner's house, almost due east of Koreg's place.

The bone crafting workshop is located directly adjacent to the refuse pile.

The wood burning workshop is on the roof of your renter's rental property, the woodworks is inside the rental property.

The stills are located on the second and third floors of my cramped, squalid shack-tower.

The clothier and weaver are to the west of me.

My renter for milling industry is in my new rental property, south and east of my house.

The kitchen is inside the plum.
I just used dfhack Search to find them in the rooms menu.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 04, 2015, 11:54:13 am
Luxury.  I loaded the game with .40.21, which is what the old save said it was for on DFFD. no dfhack for that version that I could find.

I just trolled through the endless sea of tables, chairs, cabinets, etc... looking for workshops. Toady really should categorize thar Rooms menu.

Still, I found everything I needed.  Hugo asked, so I thought I would help him out.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 04, 2015, 11:55:31 am
Thanks! I could still assign things through the manager, but then I'd have to wait on the actual manager, and he might give jobs to any illicit workshops there might be.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 06, 2015, 12:25:35 am
No update tonight, for IRL has punched me in the gut. In addition to recreating the lost schoolwork, I missed an essay being assigned, and now it's already late.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 09, 2015, 10:23:57 pm
Is there an acceptable way to build additional fisheries at the moment? Also, can a kennel be build, if all these animals are to be trained?
Also, what plot against her majesty may be afoot?



Granite 14th

The elves have arrived today with their caravan. I know Wierd would demand a show of force, but frankly we don't have the manpower to spare for something so petty, between all the urgent work. I doubt they'll bring anything we can use, but if they have any food, I shall procure it from them.

At least the earthenworks seem to be going well. We've had most of the village working on them, me having to remind my apprentice that the cage shortage is also pressing (though bless her heart for thinking of the homeless.) She has since finished the quota of twenty cages I assigned, which should be enough to fill the traps again. The queen finally got her spikes, too, though for some reason acquiesced to their immediate melting down for other uses. I suspect she only wanted to test her influence here. Well, at least that ought to satisfy her on the incomplete tower for a while longer, enough to get more vital things done, I hope. That other official she brought will just have to wait.

I've had some thoughts on our meat problem. I know there are plans to tame and breed some of these wild animals we caught, but surely we don't need all of them. Some of these kangaroo bucks are quite sizeable, and redundant as well. Our swine have multiplied, too, so I'll have some of them slaughtered, too.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 10, 2015, 12:05:38 pm
I think fishing is an owned industry rather than a rented one so there's nothing preventing redundant workshops.

The trapping industry unlocks training zones.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 17, 2015, 05:48:28 pm
What's going on Hugo?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 17, 2015, 05:50:35 pm
Oh crap, I knew there was somewhere I forgot to post about this. I went to a convention this weekend, and I'm still recovering from that. I should have time to do a lengthy update tomorrow, though.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 19, 2015, 11:21:31 am
And, nope. Sorry :(
I don't know about today either, but Friday for sure.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 20, 2015, 11:50:00 pm
So... Ambidextrous is dwarfed and a militia captain, which gives him the ability to sponsor an industry (fishing), but neither he nor his sponsor have any legendary skills, so how many tiles is he allotted? I'm not sure on the relative ranking of nobles.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on February 20, 2015, 11:55:39 pm
So... Ambidextrous is dwarfed and a militia captain, which gives him the ability to sponsor an industry (fishing), but neither he nor his sponsor have any legendary skills, so how many tiles is he allotted? I'm not sure on the relative ranking of nobles.
militia captains and other immediately available nobles get 10 extra tiles.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on February 20, 2015, 11:59:49 pm
Every dwarf is allowed 25 tiles of personal property. (5x5 houses are what I have been building. Exactly 25 tiles, which results in 3x3 tiles of floor space)

Founders get more than this, per the rules on page one of this thread. Founders can improve the number of tiles they are alloted as a perk of using their advantage in land parcelling to improve the community's infrastructure and quality of living. They can build their homes as tall as the highest ranking noble's home is. (This means I can now build a 6 story shanty-tower for my home, still be in my 25 tile footprint, and have quite a few interesting things going on, while still sponsoring an industry.)

Only founders can sponsor an industry, as such sponsorship is really just a clever way of allocating the property that they own. It's an extension of the "No community property, all things must be owned" rule.  The founder owns the physical property that the renter is renting.  The renter runs the shop, but does not own it.

Notable dwarves (Dwarved and legendary) are allowed to own an industry, but cannot sponsor other industries.

Nobles get special allotments, in accordance with their ranks. The exact breakdown is in the spoiler on page one of this thread.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 23, 2015, 09:30:44 pm
Sorry for delays. I did play on Friday, but medical stuff happened this weekend. I do have a long post in the works, though.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on February 27, 2015, 09:47:01 pm
By the way, what's with that suspended "Make iron guantlets/R" job?


Granite 20th

Ambidextrous has decided, at my suggestion, to expand his lodgings to accommodate additional fisheries. We have so much unprocessed fish going to waste, and such a deficit of food to make up, and so we need this expansion urgently. But materials must be requisitioned, and labor diverted from the housing project. That's the problem around here: everything is needed done urgently, but we have only so many hands...

In other news, though, trading with the elves goes well. I did not expect them to have much of use, but they had a small supply of various fruits, as well as several animals, all of which could help with our food situation. They also had a tame female grizzly bear, which may prove useful in other ways. For this, and not wanting to expend so many haulers when all hands are needed elsewhere, I paid for it all with just a couple pieces of our ironwork that were lying around.

Slate 2nd

One of our militiafolk, Zulban Geberith, has given birth to a lovely girl! Through the hard work of our fisherdwarves, cooks, farmers, and butchers, I am confident we shall be able to feed this new mouth. Construction is nearly complete on the Westernmost of the new tenements, soon they will be roofed and ready for five dwarves to move in. The next row is nearly ready to have the doors installed.

Slate 18th

The earthenworks housing project is more than halfway complete now. I feel like I've been idle with my hands a bit overlong and need more excuses to get away from the sounds of Tekkud, so I've been back at carpentry, helping my sponsor to fill the demand for cabinets. We're dreadfully short on them: many have taken to leaving their clothes about the floor, moldering and going to rags. Well, no more.

The Queen keeps demanding spikes, and we keep making them and melting them down. Such a strange, demanding woman, but I suppose it's good practice for our smith. She's had one of them installed in that grand room of hers, though, to admire.

Koreg's pet owl has been neglected for too long and seems to have forgotten its training. It's beginning to throw tantrums, making a huge amount of noise from its cage. I don't know when next a trainer will be able to stop by. Most of them are so busy hauling sandy clay...

Slate 23rd

I don't believe it: we've run out of logs. Somehow the trees marked for chopping never were! Still, no time like the present to fix that. At least we should have adequate charcoal for a while.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on March 07, 2015, 09:07:25 pm
Hello?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on March 07, 2015, 10:39:48 pm
Im still here. finalss season has come but I may have some time on Sunday. Or after I finish 1 paper and before the other 1.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on March 08, 2015, 01:14:44 am
I only get every other weekend off work now, and this weekend is one I have off.  Just a heads up.

I can still bust out a whole play cycle in 2 days, but the scheduling can be difficult.

We need to cultivate more interest in our little project here.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on March 08, 2015, 01:28:42 am
Still ghosting this project - I'm just also swamped with RL busyness.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on March 18, 2015, 09:13:39 pm
Ok, now for real, the academic craziness will come to an end. As of tomorrow afternoon this quarter is done with, and I shall marathon this to completion.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on March 21, 2015, 11:25:34 pm
Holy crap, is there any way to increase framerate? This is taking forever.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on April 02, 2015, 12:19:20 am
Alright, it took longer than spring break, but I should have the rest of the year up tomorrow.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on April 02, 2015, 06:43:54 pm
Here's about half of the remainder. I'll write up the rest when I get back from class.



Felsite 21st

At long last the earthen housing project is complete, and hopefully it's enough to absorb the next wave of immigrants, if/when they arrive. I've also ordered a cage built next to the butcher's shop, to hold animals awaiting processing, in hopes that the ones sitting around for more than a month will finally be butchered, instead of sitting in our stockpile due to whatever organizational screwup that seems to prevent anyone from touching them. I've also ordered some of our sheep killed. Hopefully we can resume training of Koreg's owl before it becomes a menace to peace and quiet again.

Hematite 3rd

The goblins came again today, bringing a force of two-score, as far as we can judge from the aftermath. They must know very little about our town, as they attacked from the West, right near the barracks where our soldiers sparred, and yet again fell into many of our animal traps. The second and first infantry were in the middle of training with their weapons when one of our gatherers spotted the goblins, and the soldiers streamed out already armed. Soon the rest arrived and made short work of the invaders, quickly enough that the battle was over before I arrived (curse this limp)! But the victory was not without loss. Tonight at the Plum we raise our tankards to Zuglar Bisekoddom, Zan Athelmozib, Sodel Vabokarel, and Kivish Dakostmondul, who gave their lives for our town.

I don't know if we can ever replace them, emotionally or practically. Everyone here has their hands so full, to take time out of their jobs could kill us all. And yet, so could allowing our defenders to dwindle so with every invasion...

Tomorrow we shall deal with the prisoners and the wounded. We certainly have many of each.

Hematite 9th

As we were still stripping the equipment from the goblin corpses, the humans arrived with goods to trade. As with the elves before them, a single large piece of their ironwork was enough to purchase what we wanted, though they had considerably more of that than the elves. Bars of precious metals, gold, platinum, silver, and alloys thereof, plus many barrels of exotic meat and some new kinds of seeds. They left happy, and this trade shall go a long way for us as well.

Malachite 8th

I grow nervous. Times are better here then they have been, we continue to make (then melt) spikes as the Queen demands, and Koreg and Wierd seem to have settled down a bit, though gods know if it will last. But many of our warriors are still recovering from the last siege, and despite elven promises, we have no way of knowing when the next will come. I believe some of them feel the same as I, though they cope with it by growing attached to their weapons.

Malachite 20th

One of the captive trolls escaped while we were transferring prisoners to the jail. Fortunately, we put her down quickly and with no injuries to any of our people, but it's made such a mess of hideous blue blood in the stockpiles.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on April 02, 2015, 10:39:36 pm
Who all is still playing?

Personally, I relish the mental image of Koreg's pet owl screeching and throwing a conniption fit in his bedroom while he tries to sleep at night.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on April 03, 2015, 01:42:28 am
I'll post the winter tomorrow, it's getting very late.



Galena 1st

Gods, I feel so ashamed. In the usual bimonthly cycle of making spikes for the Queen and melting them down, I failed to realize that EvictedSaint had created an absolute masterpiece, a menacing spike so fine that, despite her others being exceptional work, she felt very proud of it. But I had it melted, and now she feels hopeless. I can only wish some free drinks at the Plum will cheer her up.

Galena 7th

Today I congratulate two births that happened this week. First, I congratulate Maoglin on the birth of her daughter this 4th of Galena! I hope for many happy years for them, and for further success in finding an apprentice for her clothing business. Second, for Neblime on the birth of her son today! I also wish them happy times ahead, and improvement with their industry.

Limestone 1st

Autumn comes, and with it, the possibility of news from the Mountainhomes. I came here away from there, but the greyskins weigh heavily upon my mind. If things go badly there, they may very well make their way here in force, especially as the queen hides here ever more ostentatiously. Perhaps one day it will be safe for her to return.

Limestone 10th

At last, here comes the caravan. The mountainhomes still stand, and bring many goods to trade. Though they weren't as impressed with our ironwork as the others, they were still impressed enough that we were able to get a great deal from them with just a few pieces. In particular, we got a large quantity of steel, mostly in the form of anvils.

Limestone 23rd

More and more, EvictedSaint is producing masterwork spikes that it would simply be a crime to melt. Ah well, it's not like we have a shortage of iron. Gods, but if we had some flux beneath us...

Sandstone 25th

Yet again, Koreg's blasted bird is screeching and freaking out in its cage! I can hear it from my office! We really need to find a way to give our animal trainers more time to keep the thing under control. Perhaps then they can also help with all these other caged beasts that the butchers still cannot handle.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on April 03, 2015, 03:41:17 am
Timeless Morty might be able to do a bit of training down in the catacombs, if the owl can be transferred down there.  He doesn't have much knowledge of the procedure, but if it would help the dead rest in peace, he's all for learning how...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on April 03, 2015, 06:48:46 pm
Despite building codes, we may well need to dig out another Z below for the catacombs. I mean, it's not exactly an industry, right?
Anyway, the thrilling conclusion. Very sorry this took so long, and that I did not provide the RP it deserved.



Moonstone 5th

Winter is upon us, and we're off to a bad start. All the surface water froze just as the drinks were running low. It occurs to me that we might have a buffer against this, if we could create an underground reservoir with a well, fed by the river when not frozen and deep enough to give clean water, but such a thing is legally impossible, I think, with our current building codes. Wierd and his fellows will just have to work quickly. I hope our convalescing guards can hold out until the thaw...

Moonstone 19th

Usuth Lertethletmos has developed carpentry skills to match my own, it seems, if these wonderful barrels are anything to judge by. Unfortunately, he is not who I rented the land to, and so the requirements of stewardship are not fulfilled. Perhaps I can do something about that later. For now, I am thankful to have wine once again. Even in the cold, Wierd and his lot keep brewing. I don't know how they do it.

Moonstone 26th

The last few goblin attacks have really put a fog over us all. The other guards and soldiers are rather stressed all the time, and I get a pit in my stomach just thinking about all those trolls. All that blood. And it's getting worse. Ilral Uzolgosmer refused to work today, by all reckoning having sunk into a deep depression. Gods only know this town needs an injection of cheer soon, yet the winter will only get colder.

Opal 5th

Well, we've finally figured out how to turn the caged wild beasts into meat. Long after the food shortage has passed. As it turns out, they just needed to be trained a little, so that they would be docile enough for the butchers to handle.

Opal 16th

I hoped it wouldn't come to this. Ilral broke down today, started throwing a tantrum and assaulting others. I had no choice but to lock him away. But when the guard went to collect him, he struck back, forcing a confrontation. With a single punch, Kadol Regdural staved in his skull, leaving him dead and bleeding upon the sidewalk. Gods, this can only get worse.

Obsidian 18th

Ambidextrous gave birth to a son today, young "Alath." I'm glad to see her happy, and hope she takes a much-deserved break from processing all the fish.

Obsidian 28th

Another damned werebeast! But this time, there was no tragedy! A black, monstrous cavy twisted into humanoid form emerged from the woods on the East side of the village. Rakust Vaboktolis was the first to respond, and he cut the thing down in two strokes. Thank the Gods, it did not reach any of the children nearby. Poor Rakust was rather shaken by the experience, but I hope she knows she's done very well today.

Granite 1st

Another year passes, and here we still are. It's been long, hard, and tiresome, but we've survived. I think I've accomplished what I set out for, getting things done and alleviating shortages. and at the very least we haven't had further internal nefariousness. For the most part, everyone seems happy, but the future is not without problems. The witnesses to slaughter are deeply scarred, I fear, and there will only be more of them as time goes on. I can only hope we find a way not to repeat Ilral's fate. And though I've tried to lessen them, I fear the tensions have only been temporarily submerged. But the next director must worry about that. The statutory year has passed, and by the Gods, I am tired.



Save: http://dffd.bay12games.com/file.php?id=10731
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on April 04, 2015, 05:07:44 am
Unless we get another player, it is Broseph's turn again.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on April 04, 2015, 04:52:41 pm
The overseer list is purged. Anyone who wants to be in the succession has to apply/reapply. I understand everybody has responsibilities but please only sign up for a turn if you're likely to have enough time to to play. I'll start posting soon and I'll try to moderate the flow of progress to allow the list to fill again while still keeping onlookers entertained by the madness.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on April 04, 2015, 06:04:09 pm
Quote
Granite 1 205

   Sometimes history needs men of honor. Heroes and the like. Dwarves who do the right thing when it seems impossible. Other times it needs dwarves with teeth. Dwarves who do the necessary thing when it seems the world may be a darker place for it. Dwarves like me. Justifications are ,I think, things reserved for those with the luxury of being on the right side of history. I have no delusions. I suspect I'm just another villain in a tale that's seen too many but when I am remembered as a monster I will take solace in the fact that the remembering will be done in the seat of the empire I've forged. Where are your heroes Nevetaxed?
   Where are those who looked down their noses at me across marble desks when I spoke of my dream? Where are those who cursed me as a tax cheat and little else of substance? Where are those who scoffed at the sight of my manor? Again it falls to me to lead Nevertaxed and protect this burgeoning refugee colony from danger.
   To the west corpses bake in the sun as winter temperatures begin to leave us and a dog bawls half crippled rewarded for it's bravery with stab wounds to both forward legs. To the north the stocks are choked with beds and doors for houses that have not been built and the trade depot iTs coated with the slimy yolks of a feather tree as some sort of elvish joke. To the east the Hawkstockade is littered with the teeth and digits of Ilral, husband of Maologin who died mad from the horrors of this place and a child sobs unintelligably motioning towards the stump of his arm. In the center of our town the Queen works in the fields satisfied with having once in her life expreienced dirt under her nails while passersby keep one eye on the militia captain muttering to himself about his threadbare clothes. Here in the south workers labor day and night hauling clay INTO Silverplum mine because of what I can only assume is some sort of clerical error as layabouts help themselves to my private store of food and drink.
    Tommorrow I resolve the clothing situation, I plot the murder of my enemies, I listen to the concerns of every dwarf in this settlement, and I bolster the militia to defend against goblin attack. Today however I walk into the Pickled Plum stand on a chair, and announce my victory in the mayoral election to the surprise of the sitting mayor the King Consort and every dwarf with no memory of any election being announced. There's some public outcry to be expected but if Koreg Hawkblockades the First can't rig an election someone's impersonating him.
Welcome, dear reader to Granite 1st 205 and the Third Reign of Koreg Hawkblockades the First.


Koreg: He's the mayor this city deserves, even if he's not the one they lawfully elected.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on April 04, 2015, 10:15:51 pm
I always have at least one full day off each week, and every other weekend. I can play on those days, and with my i7 bruising through the tissue and tearing the fat, I can crank out a year in a solid day's play.

I have too much invested to give up now.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on April 05, 2015, 03:16:22 am
I always have at least one full day off each week, and every other weekend. I can play on those days, and with my i7 bruising through the tissue and tearing the fat, I can crank out a year in a solid day's play.

I have too much invested to give up now.

i7?  You mean L7?  Right above the tailbone?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: wierd on April 05, 2015, 09:33:50 am
No, I have a stand up job now, not a sit-down job.  And the fat is melting off from physical exercise.
My rig is a 3.2ghz Intel i7 with 8gb of ram running linux mint. DF_linux can chew even big worlds with lots of items at playable speeds just fine on it.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Timeless Bob on April 05, 2015, 10:03:53 am
No, I have a stand up job now, not a sit-down job.  And the fat is melting off from physical exercise.
My rig is a 3.2ghz Intel i7 with 8gb of ram running linux mint. DF_linux can chew even big worlds with lots of items at playable speeds just fine on it.

Ah.  I was thinking in anatomical terms rather than computational <facepalm>
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on April 05, 2015, 10:40:45 am
Granite 2 205

I've pacified the bulk of the idiots who objected to my ascension to mayor and today I've spent today laying out my plans. My first area of focus shall be putting Wierd's house in order. Looking over our stocks I've noticed an unpleasant trend of pitifully small crops and as I suspected there are too many inexperienced farmers. The result is our farming space is not being fully utilized and our alcohol reserves are suffering for it. I've pulled most of the farmers and put those that remain on endless duty. I've also created two stockpiles on the roof of the miller's workstation, one for plants that produce flour and one for plants that produce dye and the overseer may choose which stockpile is permitted to feed it thereby ensuring dye isn't produced when w'ere trying to make filling meals and flour isn't produced when we're trying to color our cloth. On that subject I've also put clothes back into production, because even though we're on the verge of half nude dwarves rioting in the streets someone decided it wouldn't be prudent to make some damned pants.
   A little over a third of our archers are worthless because we haven't been producing enough bolts to accommodate them. I've given orders to begin production immediately, to accommodate this I've ordered more trees cut and more charcoal burned. While I'm at it Wierd's been pulled from brewing and I've put him on a constant order to burn clay bricks, with any luck he'll soon be skilled enough to start making clay crafts and eventually produce that masterwork he's always dreamed of. Showing everyone how wonderful everything is when I am undisputed leader.
   Animals next, it's not really an emergency but we have a frankly ridiculous number of animals. The traps are mostly to blame but there's also a bit of unchecked breeding. I plan to weed out some of the weaker animals and assign a few new trainers to get these wild beasts docile enough for butchery or breeding. The Kangaroo I think are excellent sources of meat and leather so perhaps a few of those and their giant cousins. I've never heard of anyone eating owl which means to do so would be very fancy. A nice status symbol like an owl rookery would elevate us in the eyes of the world. We have sheep for wool and milk rendering the pigs rather useless. I think I'll butcher the lot of them.
   I've issued a moratorium on fishing and stepped up fish cleaning efforts. We have over two thousand fish in our stocks but only about 300 are in a useable condition. Then it's time to tinker with Silverplum Mine's rail system. I think I should be able to devise some means of slowing the cart so it no longer jumps the rails, this would mean substantially more injuries and fatalities for anyone stupid enough to walk on the tracks but I think that's a fair trade for a slightly more efficient system.
   Then I suppose I have to kill the king, or at least manufacture a circumstance where his death is likely. That may have settled itself actually. Conscripting nobles is problematic and it was spelled out by her majesty that the Outpost Liasion was by law a member of the Nobles and Administrators of the Tame Gears and a temporary member of the Nobles and Administration of Nevertaxed. Certainly the Outpost Liaison is an important member of the noble caste and integral to our buraeucratic operations. It would seem however that “Sleeping Partner of our Illustrious Monarch” is not a position that holds such honors. Later I shall announce the selection of Atis Laboredslaps King Consort as militia captain replacing the captain we lost in the recent fracas.
   I suppose I shall also begin a campaign of public relations, dedicating as much of my free time as possible to meeting with the common folk in the plum to ensure my reputation as a fair and kind mayor is cemented. This will come in handy for ensuring that future elections have favorable results without my added influence , I can only rig so many elections.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: WillowLuman on April 05, 2015, 02:11:59 pm
If there's one thing we have no shortage of, it's iron. Too bad we don't have any flux, and that the traders didn't bring any.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Villagers Wanted!)
Post by: Broseph Stalin on April 05, 2015, 06:06:43 pm
   Granite 7
Things move slowly. Clothes are being produced again and it's been a welcome relief but much needs to be done to turn back the tide of madness. I've spent the last week doing little but meeting with upset villagers, Hostergaard has been having a number of difficulties mostly relating to his job as corpse keeper and separation from his family who could not brave the journey.
   In happier news the last of the captured animals is trained and the mass butchery can begin just as soon as I'm confident we have the available space in the stocks. To that end I'm planning the expansion of Fort Silverplum into a tower befitting a ruler of dwarves.
   My home now contains two stories, a basement, and a rooftop vista. I should like to increase that to 7 stories. My new floor plan is for a welcome hall on the ground floor and the second floor will be repurposed into a  meeting hall with three small, tastefully decorated, offices where two dwarves can wait while I sit with one. Above that will be my owl room containing some storage space tucked away in a hidden corner while the center is dominated by the silver cage constructed for my owl, making me the only noble in the region with a room specially dedicated to looking at an owl. Above that is my dining hall big enough to accommodate twelve dwarves. Above that there will be the guest rooms where four dwarves can be comfortably lodged in the event that Fort Hawkblockades becomes the stronghold for dwarves that cannot reach the Pickled Plum in the event of a siege. Above that there willl be my training room containing a few racks for weapons and armor and a screw pump like the ones the militia trains on. I plan to conscript one of the swordmasters to teach me to fight with a blade that I may defend myself in an emergency though I have no plan of ever joining the militia. And above that in the seventh story of my tower will be my bedchamber, with no fewer than eight chests two cabinets and two statues all of my own manufacture. Let's see her majesty top that. 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on April 06, 2015, 08:01:26 pm
Granite 14

Many of our bags are filled with flour and therefore unuseable so I ordered master chef taupe to construct meals with flour as the chief ingredient. His “Flour Roasts” are exquisite, some of the finest bread in all creation. His experimentation has yielded numoerous varieties and I've taken great pleasure in sampling each. Taupe, it can be comfortably said, is a legend in his field. I have granted Taupe ownership of the Dyery I intend to build but my hope is he and Baffler may come to some sort of agreement whereby the Tavern will go to Taupe and Baffler will take up the dyeworks.
   In other news Weird has finally worked the rust out and is about as good at pottery as he was when I brought him on. He's yet to thank me but I've heard he's spoken much of how satisfying artisanry is. He's of course been mass producing bricks like any mouth breather could but now that he's doing competent work I've ordered him to make statues. A boot in the ass is what the layabout needs to get something worthwhile done. Knowing that every house in Nevertaxed will feature his work might drive him to work a little harder.
   I think we're finally good on basic clothes. Pants, Shirts, Socks, and Hoods are still being produced but they're no longer being greedily snapped up. We're moving on to more luxury wear now, cloaks, gloves and the like. They're not absolutely necessary but dwarves are stubbornly wearing they're tattered vanity items and complaining about the fact they're tattered. I am truly sick of meetings. I spend most of them drawing up plans for my new home while they sob and yell about whatever it is they care about.  I think I've finally finished the plans, the ground floor is of course unchanged.

Spoiler (click to show/hide)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on April 06, 2015, 11:06:28 pm
Diary, Granite 15.

It's good that I am finally doing something OTHER than just picking fruit, making beer, and trying to grow crops with lacklustre workers.
It's however, NOT good, that I am being bossed around by Koreg. I hope that owl goes feral again, escapes its cage, and pecks out his eyes.
When I ordered the construction of those kilnyards and clay collection zones over a year ago, I had all but given up hope of ever getting to try my hand at them, since it has been non-stop shortages of food and booze since we arrived here, and more than once I have personally pulled the fortress back from the brink of total logistical disaster. Koreg likes to think it is always my fault that these shortages happen, nevermind that HE is the one who keeps pulling people off brewing and planting jobs to go do whatever ring kissing, boot-licking, butt-pampering personal task he has in mind to make up for his "Short stature." (You know what I mean.)

He's taken to a personal tit-for-tat pissing match with Her Majesty the queen on living accommodations, trying VERY hard to piss her off just one year after I managed to coax her into accepting less-than-royal living arrangements by legal trickery-- I also suspect that he is planning regicide of some manner or other, so that he can claim the mayoral seat again. That dwarf is totally off his rocker.

I do applaud his (rather delayed) recent approach to renovating the silverplum mine's transport system to be a little less... hmm.. Lethal?  However, I think the glut of iron ore sitting around has depressed iron prices to such an extent locally, that he can't even give the stuff away.  What he really needs is flux stone, but we dont seem to have any local deposits, from what I am told.

For whatever reason, he has me making ceramic statues. If this is how he intends to bolster our army (Terra-cotta warriors? Really Koreg?) he truly has gone off his nut.  I should make statues of him being terrified by giant owls, just to spite him. Barring that, I might be able to get away with making statues commemorating his recent ousting from the mayoral office by the new king consort. Get enough of those installed around the place, and that crook is bound to take notice.

I just hope he does not cause yet ANOTHER famine with his self-righteous insanity.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on April 07, 2015, 06:38:35 pm
Granite 21 205

   It's possible that I've made a few enemies this week.

Her majesty is just a bit upset with me. Earlier this week I decided we should toughen up some of our newest soldiers and to that end I send the second infantry and it's captain, her husband, to Hostergaard's corpse cellar then ordered them to remain there all day. I entrusted the most deadly swordmaster of the village, an aged dwarf by the name Kivish Roundedwheeled, to stand outside and prevent any of the soldiers from leaving and to ensure her majesty couldn't be reached to rescue them.
   He nearly broke down sobbing when I finally released him and his wife predictably sent her enterouge to find me. I was of course in my fortress (drawbridge raised and newly formed fourth infantry stationed outside) chatting with Kivish waiting for that exact situation to transpire. Eventually her majesty came herself and I agreed that if any citizen had a complaint I should meet with them just as soon as I could which in this case was after she stood on my lawn for thirty minutes. I used my usual tactic of nodding dismissively and occasionally talking slightly louder than her with no acknowledgement that she trying to speak and once she was thoroughly livid I thanked her for bringing her concerns to me and promised to make use of her suggestions in the future.
   This served two purposes. First, her idiot husband is well on the way to going mad and killing himself thereby making me a shoe-in for the mayoral seat for every forseeable election. And second, if that wasn't enough to convince her to leave the settlement then she is truly without options. The goblins have cut her off from her home and now she's trapped here in my personal kingdom regardless of what I do. Conveniently the latter means reinforcements are out of the question. If a civil war were to start in Nevertaxed it would remain in Nevertaxed so long as the fighting with the goblins continues. Which of course means that if I were to have her majesty decapitated and take up her crown anybody who would contest me is either one of these dirt farming vomit drinkers or too far away to do anything about it. I would have all the time I needed to legitimize my rule and once the goblins are defeated under my leadership all will recognize me as king and Nevertaxed as the one true capital of the Tame Gears. 
   
   Then I had to deal with Weird. I've decided to press him harder. The better his statues are the more I scoff at them as I assign them to be erected in the raw clay slums he built. Soon he'll have his masterwork and perhaps a new outlook that's sunnier on those with the drive and courage to do what's necessary.
   Just as I was revelling in my victory I received word of the elven traders arrival. Wonderful creatures elves, they so love their jokes. They came to the depot and immediately began smashing feather tree eggs all over.
“Tee-hee” I'm sure they laughed. “The smell will soon be overpowering and the goop will discolor the trade depot.” What fun. “Afterwards” I'm sure they continued “let's tease Koreg about how we took his money and never provided the services we promised in exchange for it” such humor. “Let's also remind him that we allowed him to be blindsided by the Tame Gears multiple times and tried to enforce demands upon his settlement.” Hilarious. I'm not much of a comedian myself but I know one joke that generally gets a response. On my signal PK grabbed the nearest elf and I tried to remember the punchline.
(http://i.imgur.com/VRpzOSW.png?1)
   PK and I had our fun but the heat of battle quickly became a bit much for us and Kivish killed the next four elves on his own. One of them I permitted to live to act as my messenger. A passerby helped pin her down as Kivish took the pommel of his sword and crushed her left forearm into an unrecognizable state. I can only hope that this declaration of war will be accepted before the (for now) unavoidable end of my tenure as overseer, otherwise some spineless fool may make the same mistake as the Tame Gears did and seek peace with the tree-lovers.
   There are many delightful benefits to this new campaign. If it was difficult to leave Nevertaxed before it's impossible now. Beyond that more conflict means less certainty as to who was killed by what and therefore whether one's cause of death was regicide or just the product of an unavoidable crossfire. This is also a handy little casus belli for the impending civil war. My position as lord and master of the second capital may prove enough but should her majesty come to be seen as weak for trying to appease the elves it may justify a break in the line of succession. The hallmark of a good plot is redundancy but even if it weren't, even if this act imperiled my entire body of work, I would still be pleased with myself. Sometimes you simply have to teach a lesson those who oppose you lest others join their ranks. 
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: maxcat61 on April 07, 2015, 09:05:12 pm
Hello. I just decided to read this, and like the posts. If I could be dorfed (Anything will do), that would be awesome.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: WillowLuman on April 07, 2015, 09:28:50 pm
(Damnit, I was hoping we could get a mate for that tame grizzly bear)

Granite 21, 205

Koreg slaughtered the Elven caravan today. Has he gone mad? As slippery as they are, they were one of our very few allies out here. And we barely hold our own against the Goblins, who have not yet destroyed us but remove defenders from action every time they come. We slaughter them with a much smaller force, but only, I fear, because they come openly. The elves will not do so. On all sides, we are surrounded by forest, and on no side do we have any kind of defensive wall. No matter our superior gear, it's likely we won't spot an Elven ambush until it reaches the streets and begins murdering our people. Perhaps if we are lucky, they will set foot in our traps, but their traders have probably seen several of those in their previous visits.

We came here with dreams of independence, but as usual, I find those who, rather than achieve it by standing on their own, seek to step on the heads of others. We have not escaped from the shackles of bureaucracy. Very soon, as always, it will prevent us from doing that which common sense demands. Very soon, we will be demanded to choose sides for a conflict which will decide who gets to stand on our heads. We face a two-front war that we can ill afford to fight, which only through solidarity do we have a chance to withstand.

Sometimes I wonder if Tekkud is actually better off than the rest of us. He'll still be down there, long after the storm has passed, even if it's swept everyone out here away.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on April 08, 2015, 06:45:15 pm
   Granite 28
   I've begun mass dumping of the elf garbage into the corpse cellar. Most of it's useless wooden crap but there are a few animals that should make tasty meals. Unfortunately our message may have been lost due in part to the recent attitions to the miltia. It seems our eighty soldiers are getting bored and stressed. They saw the elf woman lying in the street slipping in and out of consciousness and decided to amuse themselves by shooting and beating her. Apparently someone got a bit carried away and caved her skull in with a crossbow so I gave the order to huck her in the garbage pile with the rest. Perhaps the elves will assume the caravan was lost en route and send another next year. That should pacify the cowards who've been complaining.
   The stores have gotten a bit low and some dwarves are drinking water because they can't get at a barrel that isn't occupied. I'm considering chiding Wierd, he's still yet to make a masterwork and it's been almost a month. No matter how hard I push him he can't seem to make anything better than Superior quality. In less inadequate news Beneviento and Taupe are producing uninterrupted streams of masterworks. I predict we'll be fully clothed in a matter of weeks.
   That's some good news which serves to offset the fact my relationship with her Majesty is quickly disintegrating. She ordered three more menacing spikes which meant I had to suspend some of my projects to send one of the smiths to create and melt her precious spikes. To teach her some humility I pulled a carpenter instead and had three huge wooden stakes created. To remind the village that we abandoned laboring under her Majesty and that regardless of the present situation the Revered Strangers are not loyal to the Tame Gears I issued a mandate of my own and ordered the incarceration of anyone who tried to export a shield.
   My training with Kivish (or Maxcat as he's taken to calling himself) is going well. I'm learning swordsmanship quickly. Once my training has progressed some I plan to put Maxcat in charge of the Owl Rookery or the Dyery as a reward. Sadly my tower isn't progressing as quickly as I'd hoped and instead of training in a proper room I've been forced to work out of my office.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on April 08, 2015, 09:40:45 pm
Diary, Granite 27.

If that owl buggering bastard comes in here one more time to complain about why I haven't produced a statue that meet with his "exacting" demands for workmanship and quality, I swear I am going to let Tekkud loose in his tower in the night.

Does he think me a simpleton? Does he think I did not notice that his harrassments have been INCREASING as the quality of my work improves? WELL! I most certainly AM NOT, and I most certainly DID notice. Thank you very much, Mister Koreg, lord of the asses.

I will postpone my production of a masterwork PURPOSEFULLY, until his most recent tenure as city administrator comes to a close, THEN I shall produce my masterworks, and *I* shall choose where they shall be installed!  (Evil laughter)

It should be noted that Koreg's state of mind is becoming even more unstable than usual as of late, having gone so far as the brutally butcher an elven trading caravan in cold blood recently, and then unceremoniously dump nearly the entire caravan's contents into the garbage dump.  Thankfully his brutality was complete and total, thus preventing the elven nation from having any witnesses to the attrocity to report it, and invoke their ire against our settlement-- what with us losing defenders on a yearly basis to the Goblin hoardes. Surely, the goblins MUST be dwindling in numbers after having lost over 120 warriors to date (by my simple estimates.)  Even THEIR kind must eventually tire of war, right?   The last thing we need are elven ambushes in the streets, just because a big headed dwarf with a "small hammer" complex can't feel good about himself unless he is murdering someone.

I suppose that as a consequence of becoming a master crafter of clay goods, I shall be better able to accomodate my fellow citizens of nevertaxed with PROPER housing made from fired clay brick, insteady of rough clay boulders, but that too shall have to wait for my upcoming term as city administrator.

Assuming of course, Koreg does not decide to have me assassinated before then.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on April 21, 2015, 12:30:26 pm
any updates?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on April 21, 2015, 01:04:14 pm
It's my day off so expect one tonight.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: WillowLuman on April 21, 2015, 03:17:51 pm
Granite 27, 205

I went to see Koreg today, regarding the state of the town's defenses. As he was out, I opted to leave a note for him instead, which perhaps may be for the best. In the note, I asked that, since we might be beset by sneakier opponents in the near future, we might post guard dogs around our borders to augment the patrols. The things keep having pups, we may as well put them to use.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on April 21, 2015, 08:03:33 pm
12 Slate

Fort Silverplum is coming along nicely but we can't deal with all the trash, training, or butchering that needs to be done. I wonder how much influence I would need to institute child labor without causing an uprising? No, I can't squander my political capital when judgement day is so near. I'm tossing around ideas about how I'll do the deed without creating a nexus of opposition.
   In other news HugoLuman left me a note regarding our defenses. Specifically she requested the posting of dogs around the village outskirts. I'm not sure if she was being glib or simply didn't notice the animals already stationed. In any case with one of the beasts dead, another crippled, and the elves likely planning an ambush their ranks could use some reinvigorating. There are fourteen adult dogs in Nevertaxed and I'll put all of them to work, pets or no. There are also four puppies one of which is female that should prove sufficient to function as breeding stock in the future.
Further on the subject of defense Psychoangel has dubbed her buckler Enteredcry the Fungus of Adventures for reasons I cannot fathom. I can see no benefit of this and it is actually quite problematic as she is unlikely to use a more effective shield should one become available.
   I suppose I should get around to boosting the metalworks too if my mine is to remain relevant. It just wouldn't do to have the next king of the Tame Gears primary holding be a less than productive mine.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on April 25, 2015, 06:54:05 pm
28 Slate
I caught that bastard Wierd hauling clay from a distant location to work at the kiln. I've sincce ordered him to use only clay by Pencil_Art's Kiln. I've also set him to work crafts, his output finally has some quality to it and I'm no longer ashamed of the traders seeing it. This lead to my discovery of how woefully inadequate our warehouse is.
This brings me to the theme of this past month: you can in fact have too much of a good thing.
   I moved the vast horde of doors and beds (prepared by one of our former overseers for some kind of project that never worked out) to a temporary stockpile for a massive building effort but realized that we have no need of additional housing. As it turns out Wierd in his magnanimous brilliance created a slum that is populated by almost exclusively by children.
   I would be content to let them mill about as children do and assumably sleep where there parents do but if Wierd believes an overcrowded neighborhood of people who lack the faculties necessary to care for themselves situated by the prison where nobody could help them in the event of an emergency ,for example if we were ambushed by elves, is more prudent.
   Following in his truly impressive footsteps I have decided that I should expand our slum until every child in Nevertaxed has their own home. I shall call it the “Koreg Hawkblockades Universal Housing Initiative” and spin it as a way of teaching the youth of Nevertaxed responsibility. Or if it looks like it's not going over well the “Wierd Pantgranite Plan for the Bedding of Children” and write it off as the work of a madman I had too much faith in. Given that we have an obscene amount of clay it's really just a way to deal with our glut of resources.
   On the subject of resource glut: Silverplum Mine is totally paralyzed. We have enough unprocessed hematite to create 880+ bars of iron which would in turn make about 73 full kits of armor, shield, and weapon. We also have enough conglomerate for 1200 blocks or 300 pieces of furniture. I think that mass production of weapons and armor just to increase the quality of our existing items is a good idea but when that inevitably fails I think I shall order the creation of metal furniture. This luxury will mark Nevertaxed as a place of wealth  and power and justify massive expansion of Silverplum to reach the Tetrahedrite in the Gneiss we've scarcely touched.
   A more immediate concern is the fact that the butcher shop is completely overloaded and items are beginning to rot before anyone can move them. I've ordered a temporary stockpile created adjacent to the workshop and have suspended butchery for now.
   Happily the Owl room is finally done and I am the proud owner of a room dedicated to looking at a very large owl. I've made the point of climbing to the highest point of my unfinished tower while I worked and waving to her majesty. Her husband who is so typically eloquent and diplomatic on our last encounter told me sullenly that he thought “we should all work together.” I just smiled at him and walked away.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on April 28, 2015, 11:22:57 pm
Diary, late slate

I dont know how many of these god's damned clay baubles that jackass wants me to make. He seems to have caught on to my diversionary tactic of slowing down my own rate of production by choosing the most distant stores of clay from my newly assigned workshop as possible, and has since instituted ever more draconian measures to try and force me into producing masterwork items. Screw that joker. 

Further, I noticed that he has been going over the books concerning the creation of beds and other furniture for the tract housing project. By the way his expression combines frustrated irritation and tortured bemusement, I can only imagine the worst possible form of tortured political grandstanding from him concerning the project. I can only hope the claim control over the project as soon as possible, and turn it into the greatest possible success the settlement has ever seen. I noted that he has been muttering about the defensibility of that side of the settlement. I wonder if he noticed that the staggered housing plan was more than just to increase density of the housing tracts... The staggered street layout interferes with idle navigation through the district, forcing individuals using those tight alleyways into compromising ambush conditions. A squad parked at proper locations on that side would be able to pick off individual attackers without allowing them room to manouver.  But, since he thinks me a simpleton, I doubt he will have considered that such a layout was purposeful, due to the previously "hey, I am completely open and vulnerable to direct route invasion!" present city planning for that district. The city charter forbids the creation of walls, but it does not prohibit the allowance of natural obstacles to traversal, like trees.  Give that "slum" enough time, and it will block all access from that side. Clever deployment of statues in that area would further limit footpath routes through the district, while bringing up property values.  How amusing would it be, if a statue commemorating the ejection of Koreg as mayor was instrumental in saving the town from an elvish assassination team's stealthy advances?

I can only hope my diversionary tactics are sufficient given his increased tenacity in forcing me to improve until I am able to take up my next tenure.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 04, 2015, 08:50:25 pm
 Felsite 14
Shortly after my last entry sheduling conflicts caused one of our kangaroo's training to lapse. The beast snatched up a piglet but scarcely had time to move before two it fell over with two crossbow bolts buried in it's chest and an infantryman finished it with a spear. I've designated the King as the primary food hauler because I am absolutetly sick of our food rotting and everyone's tied up with my numerous projects.
   Wierd has finally completed his first masterpiece, an earthenware amulet. I conducted a brief Craft Quality Assessment Test and the C-QAT myself and it's status is beyond question and I cataloged the entire matter before having a stone plinth placed in his home and the amulet displayed upon it. It is publicly known that Weird desired more than anything to produce a masterwork and it is publicly known that I under my leadership he achieved it. It's possible (inevitable) that he'll be somewhat upset that I turned his life's ambition into a farce by sealing him in a basement and forcing him to work nonstop solely to gain a little political capital but this is just the cost of things.
   We've finished with basement expansion of the warehouse but the above ground still needs the old wall knocked out and the roof put in. When that's done we'll have more space to work with. On the subject of expansion Fort Hawkblockades has it's guest bedrooms and dining hall built and now require only furnishing.
   I've also been planning the new child slum. I stopped counting after 60 but there are quite a few homeless children in town. I think I'll put it between my manor and the forest. This should give me a few extra minutes to shut the gate to Fort Hawkblockades as invaders try to navigate the grimy alleyways and find children to murder. I'll unveil it to the public as being my way of making sure the children have both the barracks and my manor to retreat to in an emergency. Dakost Bookmute is the least awful child in Nevertaxed and I think I'll make him into a sort of child-mayor to rule over the slum and keep them in line without having to venture over there myself. I imagine that a neighborhood full of children would smell awful and be both filthy and sticky. Dakost will have a traditional 5x5 home at the end of the road to the barracks and I think I'll have him given some furnishings.
   A rough interpretation of my current plans.   
   (http://i.imgur.com/cnAE9yg.png)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 09, 2015, 08:09:46 pm

Felsite 21

I am going to set the plum on fire and lock the doors. The damned children keep throwing parties and the workers think they can just take off work and party all day. As much as I enjoy the subtle infiltration of the Order's rituals into our dear city's daily operations I've had to break up parties in the temple as well. I've also been forced to suspend all training until we get some more of this hauling done.

Felsite 28

Things are moving along a bit more quickly. With Weird back to brewing we're no longer struggling to keep alcohol production ahead of alcohol consumption. With our surplus restored it's fortunate the warehouse expansion is done and we can get more done without worrying about jams. I've asked a few workers to haul stone only to help fix this damned bottleneck with block cutting. My protege works tirelessly but the stones he needs just aren't being hauled fast enough. I've grown tired of waiting for furnishings so I've decided to put the forge to work producing metal furnishings. Some lovely iron cabinets and chests should do well for my bedroom.

Hematite 7

I've cut non-farming food production. No fishing, no fish processing, no cooking, no butchery, no cheese-making. No more rotten food in Nevertaxed.  With our entire workforce now being used effectively we're getting much more done and soon we'll be done with the damned elves. Every time I catch someone who isn't working I do a brief interview about how many hours a day they spend working, how many people live in their house, if they think they'd get sick and die if they had to sleep in the forest, and other questions to not so subtly suggest that they should work harder.

Hematite 14

Humans have arrived. They're having a hell of a time navigating alleys and it looks like they'll spend the next few days trying to manuver their wagons around trees. While waiting for them I've decided that the noble husband of her highness should die to the ridiculous spikes that she's been mandating. By month's end I'll have my tower finished and awaiting furnishing and from it's spire I shall announce the tragic death of the bastard who seeks to hold my title. The other imposter has thankfull fallen out of favor as my superior skill in the art of oration has been recognized by the public.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 16, 2015, 09:14:29 pm
Hematite 17

Had a chat with Maxcat today about his daughter, our liaison Bim Glazesubtle. She's a sullen, often bitter, spinster of a woman and now that forests, tundra, and goblin infested wilderness separate her from the nearest dwarven settlement her royal position is meaningless. She's still drinking regularly so I'm not particularly concerned about her wellbeing but it seems as though she takes less joy from it so perhaps as a favor to my combat tutor I shall endeavor to imrpove her mood.
   Now that Fort Hawkblockades is almost complete she is the only noble who lacks the facilities normally associated with their office. It's an indignity and I've decided that she should have her pick of the surplus wooden furnishings and elf trash in furnishing her home. We'll have to make some new furniture for the  (The writing suddenly stops)
   The human caravan has been sacked. I have no idea what the hell happened, I heard a commotion to the north and by the time I reached the trade depot I found a pile of trade goods and a bunch of dwarves standing around it. Some of them say the horses were spooked by an elf corpse and they flipped the wagon, some of them say the driver was drunk and struck a rock, some are blaming the greener militiamen for growing bored and violent as they did with the elf woman. All that I'm certain of is that a wagon was destroyed and the humans left. This may be a problem in the future. The elves have warbeasts but they're also a scrawny and weak people too stupid to understand metalwork and on the field of battle a properly trained force could easilly deal with them. Humans on the other hand are large and have access to vast quantities of iron, without the ability to produce steel in large quantities we are at a distinct disadvantage.
   In the wake of this a surprise election was held and that bastard king consort was elected. I'm not upset though, I've picked out a gift for him.

28 Hematite

The new mayor was nervous at first but my generous gifts assured him of my sincerity. First, my beloved owl and the silver cage in which it resides are now fixtures of the domicile of the King and Queen. Second, he is no longer captain of the fourth infantry and I have sworn to make no further efforts to humiliate him. My third gift which he has yet to notice is a  lever on a rarely trafficed corner of their property.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 19, 2015, 08:56:56 pm
19 Malachite

The unthinkable has happened. I had a few drinks with his majesty and talked about some of my concerns. Things got fairly heated but we ended on a very positive note leading me to believe we were well on our way to becoming great friends. I can only imagine that in his drunken state he tried to open the cage and play with the giant owl I gave him as a gift. He was exceptionally fond of that owl but I fear he may have trusted his control over it too much. I am vehemently oppoosed to any of the numerous rumors that anything untoward or sexual happened to provoke the owl and am certain it was completely innocent drunken playing which led him to unleash the creature. He could not have realized that it's training had lapsed or that the creature would attack him. There was a protracted struggle muffled by the excellent insulation of his home. When it was discovered he'd been killed we locked the door immediately and I ordered a cage trap built to catch the owl when the door was opened again but it flew away. Because owl.

(http://i.imgur.com/19VZcOE.png)

His windpipe was crushed. Somehow the owl managed to strangle him, everyone's shocked. People called for the blood of the creature they now called Lostgear and I jumped up on the table of the plum and commanded their silence. I explained that I would organize a party of warriors to kill the beast and hunt it wherever it had gone. It was a dissappointingly short hunt and we found it on the roof of the royal estate. The people recognized my leadership and the emergency election saw Koreg Hawkblockades as the best candidate to lead Nevertaxed.

   Her highness fled to the plum to console herself but has fallen sway to some unsubstantiated rumors suggest a few mechanisms were seen being hauled away. This has led her to suspect some sort of conspiracy and I fear she's begun acting erratically. She was overheard saying it would be grand to take off and do nothing for the rest of her days. I'm concerned she might do something crazy like accuse me of having something to do with her husband's death or fall asleep on the tracks in Silverplum Mine.

In happier news the plums are growing and they taste lovely. I've given Weird instructions to dedicate ¾ of brewing to the production of fruit wine for now. 

Galena 9 (this page is unlike most of the others and has been inserted into the journal with some type of paste. Popular consensus is that it was probably written on a separate piece of paper and hidden apart from the journal until the author felt comfortable consolidating them)

I'm in a bit of a rough spot now. The queen fears for her safety which means she may move against me soon however she's also going to be substantially harder target. If I strike now she may survive and that may make our clash a bit more explosive ,and fair, than I'd hoped however if I delay she may strike first leading to the same problem. I've begun plotting her demise but for now I think I'll try to persuade her this has all been one tragic misunderstanding.
I'll come to her on bended knee and explain that I am a loyal citizen who mocked her only because I was upset about the attempts of the MTS to put an end to our scheme. I'll tell her that her husband legitimately seemed fond of the owl and it's only malicious purpose was to occasionally keep her up at night, that I truly had no intention of seeing anyone come to any actual harm. I'll tell her I am too lowly and stupid to devise a way to mechanically open the cage and too abhorred to have had any help. I'll tell her that I would never harm someone over something as trivial as a mayoral position- after all as a founder I don't need to further justify the size of my estate. I'll tell her everything she has to hear and then I'll deal with her.

Galena 21

A flock of Giant Great Horned Owls passed through Nevertaxed. Three of them, we've never seen so many. It's possible they know one of their kind has died here and they have come to investigate. In any case a fine specimen stumbled into one of our traps. With the aid of a firm bite to the inside of my cheek I tearfully spun a story about the king told me in secret about how he felt a connection to the animals and how whenever I saw an owl I would always remember him as he lived. My rewriting of history seems to have worked for some of the dimmer citizens but many of the others are skeptical of how much his Highness really liked owls. In any case it's justified my reapropriation of the silver cage and taking of the owl as a pet. I've actually had a hard time sleeping without the hooting and I'd feel ridiculous if I had an owl room and no owl.
   There's a lot of feathers to be smoothed over the assassination. Even those who stand firmly on the side of Nevertaxed and have begun to enjoy partying in the Temple of the Udar are reluctant to get into an actual scrap with the Tame Gears. In order to smooth things over I've decided to end my combat training prematurely. I'm a novice with a blade but I've become a more disciplined fighter thanks to sparring with Maxcat and should it come down to it I can likely defend myself should Fort Hawkblockades become breached.It's more important for now that I build my alliances so I'll be holding court in the plum for a while.
   We're also almost on top of the clothing situation. Going by how frequently filth covered laborers run screaming to the workshop to snap up freshly produced goods it seems like we need primarily to produce more socks. Once that's done we'll still have to work on maintenance but we'll be done working uphill. Sadly Onud Iltud doesn't have the work ethic of Benviento and he's only a competent mason as of this writing.
   We've also built the first lane of homes in the Universal Housing initiative. It's sandy clay architecture and beds for now but soon they'll have furniture. On that note I'm having Onul crank out more furniture. A little bit of luxury will remind these dwarves on which side their bread is buttered.

(http://i.imgur.com/1x28ics.png)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 24, 2015, 07:28:12 pm
Limestone 1
Autumn has come and I find myself asking one question over and over: What the hell am I doing? I spent the last week sleeping, eating, and spending my time in the tavern or the temple and it's given me time to think. There are eighty soldiers in Nevertaxed, most of them are completely and irredeemably incompetent. Half of our population is children who were brought here as refugees. We are at war with the goblins and possibly the elves and maybe even the humans now I'm trading blows with the bloody monarch of the single most powerful dwarven civilization on the planet? I have a mansion, a mine, a pet monster, and I haven't paid taxes in almost a decade. It's possible that drinking brandy in a fortress while my destitute subjects scrabbled in the dirt has made me a little bit... evil? I came here to find my fortune and to get one over on those bastards who think authority implies value and here I am with my point firmly made on the verge of some idiot plan to get an entire city slaughtered.

On that note we're refugees now.  I and the six heroic founders built a refugee colony in the frigid north to protect displaced children from the goblin menace even though we lacked the authority to do so. There are obviously flaws with that, for example this latest goblin push started well after we struck out, I sent an incendiary letter to the MTS, and our name is a clear reference to tax fraud. Still, most people are stupid and I think we can get enough commoners on our side to convince the queen that having us all murdered might cause problems. I gave a brief alternative history lesson in the temple and a few dwarves understood they were now part of a delicate ruse while a few others bought the story.

So I guess this is my journey to redemption? Or more accurately to downplay my past crimes until people are content to leave me alone to become incredibly rich? There is no evidence that her husband's death was anything but an accident so open combat isn't something we have to worry about but now the MTS will become a significantly larger problem for the forseeable future. Hopefully she'll die of natural causes or at least something that won't get pinned on us. Her heir might be upset with us but thanks to Ramkal we know where at least one body is buried and now that we have nearly a hundred child hostages we may skate through this.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on May 24, 2015, 11:47:44 pm
Journal, Late autumn.

I dont know who Koreg thinks he is kidding.  I am being bossed around more now than I was when I was just another drunken loafer manning pumps and picking crops here and there back at the mountain homes.  My duties have only INCREASED since coming here. Sure, I have finally made a masterwork construction, but armok's bloody beard-- that too was spoiled rotten by that insufferable goblin fucker, "king koreg."

While there is (naturally) no evidence to connect Fearless Leader to the untimely death of our king consort, I must say that this is anything but unexpected. I know first hand just how conniving and backstabbing that bastard is. My being basically indespensible for keeping booze and food supplies up is about the only protection I really have here. That psycho would off his own mother if he thought it would give him an edge.

I also note that his own housing project has created homes with a good 50% less usable floor space than my own prior endeavor, all while he has laboriously played dueling towers with Her Majesty the queen. (May festering boils forever dominate her cratered ass cheeks. We are standing bare ass naked against a possible 3 front invasion, and what does she do? Complain about her dead husband and demand more menacing spikes. She keeps this up, the goblins will put HER on a menacing spike, and leave her to rot in the sun! That's what's wrong with authority figures these days-- NOT A SINGLE ONE OF THEM KNOWS A DAMN THING ABOUT KEEPING PEOPLE ALIVE.)  I DID note that Koreg's half-ass copycat housing project at least did stagger the street layout similar to my own. That at least will help to reduce the speed that invaders can pour into our totally unsecured city streets and massacre everyone-- maybe long enough for a drunken and disorderly security forces to show up and deal with the problem-- ASSUMING KOREG HASNT GIVEN THEM ORDERS TO BUTCHER YET ANOTHER CARAVAN that is!

I can hardly wait for the year to be over.  That preening prick had better hold with tradition and give me my tenure early in the spring, or there will be a mysterious brewing strike.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 26, 2015, 06:46:49 pm
Sandstone 1

Weird's been making noises again about the security of the city. I've had to point out to the impudent little flower picker that he is not the only source of intelligent thought in the village and I am aware that we could be attacked at any time. That is why I have an impenetrable tower. As far as I'm concerned that's problem solved. If he wasn't the only half decent brewer in the village I may have to take a brief break from my “be less evil” plan and stage a jailbreak. A handfight with a troll might teach him to appreciate the safety he typically enjoys.

In any case our militia is currently a bit... populated by idiots but I think I've found a solution. The Nevertaxed Guard and the First Infantry are our two most skilled melee squads with most members being legendary or something close to it. However, the second third and fourth infantry are all woefully incompetent with the fourth having no members with any weapon skills whatsoever. For that reason I have taken some of our veterans and have distributed them amongst the inferior squads. Every squad will have at least three members training at one time as it has always been but now these veterans will be included whenever possible. There's a certain type of unmotivated idiot that just can't learn of their own devices, instead these veterans will act as instructors and hopefully uplift them.

If that doesn't help maybe the Traders from the southern hall s will. I traded off some of our elf and goblin loot for some steel anvils and trinkets we can melt down. A few steel weapons for our veterans should help us deal with the goblins more handilly. I'm also finishing up the slum housing in the southwest. The last two lanes will be wooden instead of sandy clay because raw clay houses are not only ugly but rather difficult to build. Hauling huge gobs of clay to the sites is what's made this whole enterprise difficult, I'd originally thought tying my cramped child ghetto to Weird's slum housing by the prison visually might help shift blame if things didn't go well but the terrible little neighborhood is actually being well received. Perhaps the wooden houses can be a reward for good children, or better yet a reward to whichever children are prepared to sign a contract to work mining or hauling stone in Silverplum Mine when they come of age. Of course such an announcement may lead to more conflict with Weird who for all his stupidity and folly is surprisingly hard to trick. He seems to have noticed that the houses create a sort of defensive obstacle between my home and the general direction of goblin incursion and that they are less than half the size of the originals.
   I don't see what the big deal is, they're all children! They do less than 1/100th the work of a typical citizen and a fourth the living space seems totally fair to me. Besides, if they want bigger houses they can do what I did and build massive towers through cunning, hard work, and the occasional murder. In any case I still have to deal with the corpses in the forest. Between dealing with the elves, the waste from the butcher shop, and the usual troubles the corpses from the last siege are still out in the woods by the new slum populated exclusively like children and that sounds like a recipe for trouble. This is copmlicated by recent difficulties with Hostergaard.
   He seemed fairly enthusiastic to take the job. He didn't say as much but I think he had the ambition to be a grave robber and make some quick coin, neglecting that Nevertaxed is filled with layabouts and thieves. Half the damned city is wearing goblin clothing decorated with battle damage and gore. By the time they get to Hostegaard they've been stripped in the field and the actual corpse haulers probably help themselves too. You know for all the sieges we've had there's never been a single case of an invader carrying any money, jewelry, or other pocket sized valuables? I'd be shocked if there wasn't at least one person in this city with a matress stuffed with goblin loot. These days he's too depressed to work, the smell coming from his cellar is overwhelming and seeing all that carnage on a daily basis has really worn on him.
   I offered the thanks of the mayor to anyone who would go around administering overall happiness surveys throughout the city to help get an idea of what has to be done.  Most of the founders including myself are doing quite well except for Weird whose stress level is similar to the local average probably owing to the fact he insists on behaving and living like a commoner. Hostergaard is by far the most miserable dwarf in Nevertaxed and #1 most likely to go on a killing spree.Benviento is the happiest dwarf in Nevertaxed by far and is without doubt the #2 most likely to go on a killing spree. Actually now that Hostergaard has shown his colors by falling into a depression rather than flipping tables or starting fights it seems more likely he'll just kill himself.
   It's damned difficult managing this waste with the designated waste manager sulking all day. Maybe living outside of an obviously haunted forest will be good for the kids? They can tell spooky ghost stories and explore it at night and have all sorts of fun coming of age adventures. That'll build character, everything that's awful builds character.

Timber 1
   My slum is complete. 41 houses filled with dwarven children. I invited the traders to look at the new neighborhood. I told them we had to pack the houses so densly to accommodate all the refugee children we'd taken in over the years. It was hard work, I explained, but it was worth it to know we were doing our little part to improve things for the kingdom. I spun them a tale of heroism and selflessness, seven noble dwarves who uprooted their lives to protect the innocent victims of the wars we adults wage even though it meant defying the authority of the crown. With a tear in my eye (I actually bit my cheek a bit harder than I'd planned that time) I explained that we just weren't prosperous enough to do the necessary expansion and that many children were still without a place to sleep. They quickly reminded me that we'd just purchased a bunch of very expensive steel merchandise with a bunch of very expensive weapons and armor but I deftly countered that since we were buying steel we were obviously  focusing on improving our security and therefore couldn't also help the poor children. I told them honestly that 31 children were homeless, I didn't explain that “homeless” meant “not owning a home” and that almost all of these children have two parents with relatively spacious homes.  I think I convinced them, with any luck we'll have a bit more sympathy from the world shortly, we may even receive a few donations.
   Sadly we're having more trouble with the dump, the bloody workers keep breaking down sobbing while they're supposed to haul mostly fleshless skeletons. Baffler's upset because even though she's a member of the city's nobility she too has been drafted into hauling bodies. Happier though I assumed she was going to die from an infection she picked up in an accident that was not at all my fault but she shows no symptoms.
   Hostergaard rallied for a bit but he's back to spending all day moping. Onud Iltud has gone from Dabbling to Talented which means he's well on his way to getting me fifteen tiles on which to expand fort Hawkblockades.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Timeless Bob on May 26, 2015, 11:22:22 pm
I'm loving this tale.  Almost enough to make a poorly illustrated web comic about it.  Almost.  (Well, actually, I'd probably do it if I wasn't so busy doing all these other projects over the summer already.  I've pulled down the fence, started making Adirondack chairs from the old slats and am planning to turn the rest into a pillory, a "standing toaster" and a bunch of carved junk for the costumed elves who visit my house every October 31st.  They expect sugary treats and they get carved bits of old fence slat - priceless, no?)

Maybe I'll improve some with hanging rings of plastic or encrust some with bits of artfully broken CD's...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on May 26, 2015, 11:59:00 pm
Koreg reminds me more and more of Reaver from the fable series.

Who else would suggest booting orphans out onto the streets to build a brothel? (http://www.youtube.com/watch?v=OlEpxuU6PwU&t=5m8s) ;)
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: WillowLuman on May 26, 2015, 11:59:57 pm
How's the wood business coming btw?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 27, 2015, 01:48:17 pm
How's the wood business coming btw?

Lucky Kobold is an Expert wood burner.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 27, 2015, 03:39:11 pm
Moonstone 1
Autumns gone and that means there's a bitter chill in the air. One more thing for the trash crew to complain about. They're never more than one bad day away from a rampage. “Lead Tanner” Kol stopped working from depression and I suspect she won't be the last. I've decided to set aside a chair in the plum as my temporary office in my stay away from the Fort. I'll hold court publicly so people have the option of coming to speak with me but will hopefully be too embarassed to actually do it. Looking over the survey results 188 dwarves are fine 14 are less than fine and 6 are above. The Hawkstockade can take 14 dwarves but the strain on the public might just have a cascading effect.
    All this time in the tavern has let me get to know some of the personalities of Nevertaxed. Timeless Morty threw a party and invited all of his friends, three young children. I broke up the party and assigned him to corpse duty. He's a creepy little homunculus with a creepy little ponytail. With his help the crew succeeded in throwing the corpses of Nevertaxed into Hostergaard's basement but not before Kol started wandering around obliviously again.
   I'll focus on beautification now, furniture for everyone! Let everyone know that Koreg Hawkblockades one true mayor of Nevertaxed is a kind and generous soul who has never committed regicide. In sadder news our need for clothing continues to outpace production. We need a solution to that but I'll let some future ruler handle it. I personally think that Benviento is deliberately moderating clothing production to ensure a reliable source of income, it's what I'd do. There aren't enough resources in the city for two people like me to live here. Perhaps I'll have AsanW break his legs.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Timeless Bob on May 27, 2015, 05:37:59 pm
Morty's only friends are children, huh?  Eeeeeenteresting...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on May 27, 2015, 07:10:30 pm
I'll look into expanding/enhancing clothing production on my tenure.  I will probably have to do some poking in the kitchen menu to forbid brewing of ropereeds and pigtails.

This would probably be a good time to FINALLY expand my ramshackle tower. I can then expand the footprint of my "Dwarven ethnic comfort foods" production plot in my basement to supply more than just "novelty, token amounts" of dwarven food staples, and can then possibly get more stills installed so that my dwarf can spend time doing other things and allow the increased number of stills make up for the inexperience of the other brewers in terms of supply created over time. It looks like it is about time to enact "farming infrastructure overhaul part 2", where I radically increase farm plot coverage and relocate/renovate my tower home to a more central position in the agricultural district, and restructure how industry flow works.

I SHOULD have successfully patroned 2 industries now. (Clothier and Miller.) That should give me a few extra tiles to work with. (will have to doublecheck the rules to see how much, and then decide from there.)

The problem with the clothing industry is keeping the damned weaver active, since she is also drafted, IIRC.  She constantly gets pulled off weaving duty to go serve as a lecturer/instructor in the barracks. Getting some rank and file peons on the looms with no other labors or assigned duties should help, but wont be nearly as efficient.   I'll assess the situation, and see what I can come up with.

Koreg will of course, take full credit for any improvements, and will blame my dwarf for any and all logistical mishaps, should they happen, I am sure. :D
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 28, 2015, 02:40:08 pm
Opal 1
The last month has been coasting mostly. I've returned to Fort Hawkblockades, it's warmer than the tavern and with all these damned meetings I'd rather be in luxury. I was concerned that the cold would ignitte the powderkeg and some of the former corpse haulers might start a riot but their still just stumbling around in a state of quasi-coherence.
   Beautification is the only real focus I have for the rest of the year. I've had Onud Iltud build enough furniture for a few houses including Pencil_Art's but now I think I'll have him work on blocks. I think a new road network would probably make a decent mark. It's also  I suppose I'll pass off leadership to Weird, either he'll do another basically servicable job and let me ,and tragic accidents I had nothing to do with, drop out of the spotlight or he'll do a terrible job and remind everyone how life without me is awful.
   There's a lot I never got done. Silverplum Mine is still completely logjammed and I made no real progress on tetrahedrite mining or dealing with all the excess material. Even with Luckykobold working nonstop it's been a challenge keeping enough charcoal to smelt and smith all the iron ore. With the entire military armed and armored we're essentially ready to start producing luxuries with the metal that remains. Without flux there's not significant room for improvement in our existing armaments.
   Forget need then, I'm ordering a new dig in the tetrahedrite bearing stone and if that causes problems for anyone at least they won't be me.

Full disclosure after playing the entire month the game crashed while saving so it's Moonstone again but nothing interesting happened in Moonstone and I assume nothing interesting will happen the second time.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on May 28, 2015, 10:34:00 pm
Opal 15
I've sealed myself in Fort Silverplum. Things have... deteriorated somewhat. The weather's gone bad and a snowstorm has been raging for the entire month. Given that Benviento's probable conspiracy has lead to most of the city wearing at least one article of threadbare clothing and that almost all work is done outside this has been particularly taxing. Problem dwarf Lead Tanner Kol threw a tantrum and in a fit of anger threw a mussel at a kitten horribly crippling it. Upon witnessing this a nearby animal trainer decided that Kol's grievances with the cat were legitimate, pulled out an axe, and hacked the animal to death before impaling it's body on the decorative railing of the bridge to the pickled plum. I took a moment to look around and noticed that many dwarves were quite angry and hoped to exact their own vengeance upon the cat. I approached the nearest soldier to warn him to be ready for madness to break out but this turned out to be Hostergaard who replied only “there's no room for mercy in this world.” Something else might have happened after that but I quickly retreated to the Fort.
I've decided it's time for young Dakost to start earning his position as lead child so I've arranged for him to stop by Fort Hawkblockades in the morning and evening so he can tell me what's happened in the city and I can issue orders appropriately without leaving the safety of the fort. It was dumb luck that the object of Kol's anger was an admitedly unlikeable cat who the entire city rose up against. Had it been a dwarf, a dwarf with friends then the city could be swallowed by factionalist riots because one sad idiot who Weird imbued with an undeserved sense of self worth threw his dinner.
   I'm concerned that having him arrested after such a show of support from the community might cause trouble so I instead ended my export ban on thrones in celebration of the animals murder. It didn't make sense to me either but I was trying to placate and flee from a mob at the same time.
   I've been sealed up for about two weeks now but the news from Dakost is enough to let me do my job. Weirds slum is being terrorized by a Giant Owl that's been circling the village for some time. No injuries yet save a few soiled trousers but we desperately do not need any more stressors right now. Dakost's latest poll revealed much of the city is still experiencing vengeful fervor about whatever the hell that cat did. I had the guard search the houses on their patrol to make sure nobody died in one of them.
   The days feel much longer now that I'm alone but they also feel so much more enjoyable. I spent all day yesterday looking at my owl and then I fed it some pig lung biscuits. This morning I decided to get some exercise so I removed my masterwork sword from it's case and trained with it, I think I worked out some of the rust from my lessons with maxcat. After things quiet down I think I'll have a screw pump installed so I can build some strength.  I ventured to pop my head out and noticed her majesty hauling stone from silverplum mine. She was obviously trying to taunt me about my latest reclusiveness but I just reminded her to dump the stone as close to the mason's workshop as possible and delighted in the fact that I was technically her boss.

Obsidian 1
I've done some work with the emergency protocol. It now includes all three levels of the Plum and my own home to ensure nobody attempts to evacuate me or any guests I may have from my secure fortress to the stupid tavern in the event of an emergency. I've decided to take this last month to rest. Most of the new mining is done and even though I set up tracks I won't bother plotting a new system for them to be used.
   It's stopped snowing and things have quieted down a bit so I've decided to venture back outside and resume my normal duties. Here's hoping for an easy month before I dump this pile of slop on Weird's lap.

Obsidian 28

Kol finally snapped. She started shouting and punched PK hard in the neck, he quickly got his guard up and the rest of the blows fell on his forearms but it was pure luck that his neck wasn't broken or his windpipe wasn't crushed. He may have been badly injured but a nearby soldier rushed to break up the altercation earning Kol's ire himself. The soldier was quite skilled and not one attack found purchase, soon Kol grew tired and declared she was on break. The audacity of that vile woman! I gave her a pass when she killed that cat and displayed it's carcass where it now sits but it seems to have given her the wrong message. To not only attack a dwarf under my protection but a Founder? Not only has PK been instrumental to Nevertaxed, not only is he one of the six dwarves on the planet with the sheer fortitued to make this bloody trek before there was anyhting to come to, but he is a personal friend and I considered it a personal duty to see to it this does not go unpunished. PK could have been killed for her idiotic tantrum and the moment I saw her turn and walk away as though nothing had happened I grabbed the nearest Guardsdwarf, called her guilty of two assaults, and pointedly ordered him to “take care of it.”

He was eager to please.
(http://i.imgur.com/gCiEjVY.png)
Very eager.
(http://i.imgur.com/QX4vNLs.png)
After he mangled her ankle he looked at me for approval but I shook my head. He was hesitant but he began hitting her unconscious form.
(http://i.imgur.com/nSUPSnd.png)
He looked up every so often but I kept instructing him to continue until it was no longer necessary.
(http://i.imgur.com/hihfe7X.png)
A skull is only so tough and after a few punches from a dwarf of his size and strength it's structural integrity was dramatically compromised.

It was quite the shock to passersby including a few young children but she was an awful, arrogant woman who didn't respect commerce, hard work, or the principle of owing loyalty to another. She had no friends, a few cousins but none of them particularly care. The disciplinarian is conflicted, he's been severely bothered by the death but he's proud to have done his duty, I imagine he'll be fine.

Some of the other farmers who Weird stupidly gave titles were nearby and broke down in shock. The “lead cheesemaker” in particular started blubbering like a child. The queen witnessed the spectacle as well and though she was clearly bothered she went about her business. The miner Urdim ,whose wife and child were killed in that unavoidable accident in the tavern renovation, ran over to strip her body of it's valuables before Hostergaard got his chance and despite claiming all of her clothing for himself he stopped to have a crying jag first.

I called for morty to find an empty casket and went off to dinner. Guardsdwarf Kel who did the killing has done a service for me and in exchange I granted him the centrally located and nicely furnished home of the deceased moving him out of the slum he previously lived in.

I'm sure Weird's off somewhere whining about it. I'd rather live in a world where some trash woman is dead than one where Founders must fear for their safety.

That was the big news this month but there was also a minor incident with a soldier. Two of our heavilly armored infantrydwarves stupidly decided to ignore the rapidly thinning ice and punched straight through. They fell in close to shore but the marksdwarf had a good deal of difficulty coming very close to drowning. I've made a few traffic edicts to discourage walking on ice in the future.

Tonight I'll make some generic speech and pass this all off to Weird.



Save's up.
http://dffd.bay12games.com/file.php?id=10892
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on June 01, 2015, 11:30:54 pm
Diary, 1st Granite

It would seem that His royal jackass, King Koreg has at last seen fit to relinquish his white knuckled grip on city maintenance at long last, however it distrubs me that he has given me the reins so readily and cheerfully.  I will be on the lookout for more serious issues that he has set me up for.  Political assassination is as natural as breathing for him-- the bastard.

First up, I have decided that it is long since time for me to renovate my home, and expand operations. To that effect, I have a multi-stage plan.

Firstly, the original loicality of my home is no longer suitable for ideal production flow, but sadly has too many stories for direct sale on the open market.  As such, here is the plan, though it skirts the rules a little.

Stage one: Construct shell of new home at new location, leaving existing vital infrastructre in place.
Stage two: move vital infrastructure to the new facility
Stage Three: Remove upper stories from old home
Stage Four: Sell old property on open market, or assign it to a suitably able-bodied dwarf in need of housing.

My property is going to be a little bit unusual compared to Koreg's monument to selfish avarice; The first floor is going to simply be a large dirt floor, surrounded by simple walls. Inside, surface crops will be grown at ground level.  The second floor will contain the farmer's workshops dedicated to threshing. The third floor will contain the brewing aparatus, and the fourth floor will actually contain my renovated personal apartment complex. The lawn immediately surrounding my home will likewise be converted into more farmplots, dedicated specifically to plant fiber production. With the improved building footprint, the new basement will contain a much expanded dwarven ethnic foods growing chamber suitable for the production of rock nuts, plump helmets, quary bush leaves, and the like. Simply because our settlement lives on the surface to avoid paying taxes, does not mean we have to be forced to eat nothing but nasty human surface food all the time.  I intend to give my fellow citizens increased access to our culinary cultural heritage as much as is possible. Additionally, instead of a simple door leading into the first floor growing area, I intend to install a simple drawbridge. Koreg likes to think he is safe and secure in his monument to his mini-manhood, and to hell with everyone else; myself? I realize the value in being able to secure at least some portion of the local population in the event of a seige that cannot easily be broken. Having food production and brewing partially contained safely inside my own home, with additional appartments in the upper levels, will help to ensure a refuge in the event of cataclysmic disaster. Unlike Koreg, my home will be able to weather such a siege endlessly, being able to supply itself with all life giving essentials.  Him? when his precious plum brandy stocks run dry, he will die of thirst locked in there. Alone.

It will also allow me to host some REALLY WILD parties, since I intend to install some very nice statues and other fixtures in the stories above my my apartment-- My alcohol supply will NEVER truly run dry, even with genuinely dwarven levels of partying, since brew feedstock and the brewing aparatus will be just a few levels below, ready, willing, and able to supply on demand. The BEST part, is that since the parties will be hosted inside my own residence, the rules of the city charter will make it VERY hard for Koreg to shut them down. I will make that bearded goat of a dwarf so very sorry that he forced me to become a master craftsdwarf for statuary. Oh, yes indeed.

Aside from setting up some sweet revenge against the fearless leader, there are some other pressing issues that MUST be addressed.

Specifically, the clothing shortage problem.  That will be one of my primary focuses this tenure. It is my hope to streamline and optimize clothing production as much as possible, and to get clothing stocks up to reasonable levels.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on June 02, 2015, 12:05:57 am
Diary, 2nd Granite

Looking over the mountain of paperwork that his royal hemorrhoid heaped upon my bed yesterday, I have noticed that Koreg's subtle brand of sabotage has been hard at work.

My renter, Ast Idenmuzish, has been assigned many duties that prevent him from properly developing in his craft. Namely, he has been conscripted into military service, AND has been put on brewing duty-- For a sufficiently long length of time that he is now a better brewer than he is a miller.  In fact, he was assigned to masonry duty, hauling duty, architecture duty, and a number of other completely non-milling related duties. Just who does Koreg think he is fooling here? When I managed to track him down, he was hauling a stone boulder out of Koreg's bold-faced deathtrap of a mine even!  I mean, seriously---

This shall be rectified.

I wonder what other shenanigans Koreg has been up to over the past year...
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on June 02, 2015, 12:23:53 am
Ok, land accounting time.

Since my newest renter has not yet achieved legendary status for his apprenticed position, I only have the bonus land tiles granted to me from my successful mentoring of Beneviento, the clothier.

That is 16 bonus tiles. I was really hoping that Ast would have made legendary by now, but it seems he was taken off milling duty pretty much the entire time Broseph was playing. >.>  I will have to railroad him hard to get him to legendary by the end of my tenure, since he is now sitting at level 3, competent. That means I have 13 levels to go to get the land allotment I want. (I could then build the normal 50 tile estate, and still have 32 tiles with which to host additional industry development.)

This allows me to slightly increase the size of my home, but not by very much.  I will however, still stick to my original plan, and renovate.

Currently, my allotment permits me to build a structure with 41 tiles of floor space. The nearest perfect square is 6x6, which gives me a 36 square tile footprint.  That gives me a 4x4 grid of functional floor. The additional tiles seem a pretty paltry improvement, but I think I can make it count.  I will place my new home with the intention that once Ast reaches legendary, it can be expanded again to the full 50 tile estate, and still be aesthetically positioned central to the open space in the agricultural district. That means that for the time being it will be slightly off center to the courtyard. Aesthetics will just have to take the back seat.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on June 02, 2015, 08:46:01 am
Bwahaha, my evil plan has come to fruition!

Actually it was just really hard to keep him milling and I sort of forgot about it. I had to stop Taupe from producing meals that would just rot in the kitchen and our bag supply is heavilly limited by the clothing shortage. I probably put him on brewing during a mass break without looking at names but masonry must have been an accident because I haven't let anybody except Onud Iltud touch the workshop.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on June 08, 2015, 06:27:52 pm
Anxiously awaiting your next post.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on June 13, 2015, 06:03:35 pm
Sorry, my days off are... Unpredictable.  I have this weekend off. Playing right now in fact.

2nd Granite, late afternoon.

A vile force of darkness has arrived, Due EAST, instead of south west, like they have been trying most frequently.  The "Slum housing" as the fearless leader likes to call it, has served its purpose well as a tangled maze of streets through which the invaders were not well accustomed to navigate. I stationed a garrison near the stockade, and despite the lacklustre skills of most of our brave fighters, the goblin attakers were slaughtered to the last green skin.  Two of our fighters were lost in the attack, when they broke ranks and rushed past the constricting line of housing and into the crossfire of the goblin bowmen.

9th Granite
Taupe has been cooking up a storm ever since the attempted goblin invasion just a week prior. In that time, several echidna roasts, lettuce leaf roasts, and even some roast trout have been assembled into masterpiece feasts. Some part of me wonders who is going to be eating all this stuff?

Maolagin has been weaving as quickly as her little deft fingers and string the looms, producing masterworks as she goes, but production is still too low to satisfy our mandate for this year.

14th Granite,
Erib Egastfikod, the lead dyer has secreted himself away from society, and has claimed a mason's workshop. It will be with amusement that I shall witness a pottering fool surpass Koreg's studious apprentice in less than a month, where he has toiled for more than a year.

17th Granite
The elven caravan has arrived. Despite the claims of soldiers being too eager to loose their arrows, there have been no incidents with the caravan. I shall insure that no incidents happen.

After reviewing the supplies in their caravan, the only really useful items were a caged male grizzly bear (to go along with the previously purchased female bear, assuming Koreg did not butcher it. The ledger shows it as still alive, so we shall see. Our records now show we have a functional pair of these great beasts ready for breeding.), A tame male giant dingo (To go along with our trained female one), and some useless but adorable racoon like creatures called coati-- a mated pair.

The transaction was conducted using XClothingX items from the warehouse, items far too threadbare for dwarven skin, but those elven wastrels know no better.

26th Granite

The dump manager has fallen into a depression today. (LOL! This guy's thoughts page is an endless montage of being horrified! IT HAS A SCROLL BAR IT IS SO LONG!)  I need to get my new tower-home completed soon, so that I can start hosting massive blockbuster parties before the spread of malcontent destroys nevertaxed from within.

27th Granite

The lead dyer has constructed a legendary conglomerate weapon rack. Take THAT Koreg. Meh! I shall have it installed in my new home when it is finished.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on July 03, 2015, 05:54:11 pm
Any hope of continuing?
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Gwolfski on July 04, 2015, 03:47:42 am
titles say this needs overseers. I wanna go!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on July 04, 2015, 08:14:06 am
titles say this needs overseers. I wanna go!
You get a turn, I'd like to give Wierd a chance to start updating but if he doesn't this turn may be yours.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on July 08, 2015, 06:41:42 pm
I had to work the holiday weekend. My work schedule is shit.  I have today off.

Resumed play: Hooray! This happened!
(http://i186.photobucket.com/albums/x248/wierdw/bronze%20collosus_zps9y0uilhk.png~original)

Wierd gets to claim the resulting statue!!
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: WillowLuman on July 08, 2015, 06:43:45 pm
Uh oh.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on July 08, 2015, 06:51:51 pm
Apparently, this was rather anti-climactic. 

I ordered all of the squads to gang-bang the collossus, which was preoccupied by the cannon fodder erhm... war dogs. Two war dogs bought the farm and flew off in gore, but all dwarves that engaged the collossus were completely unharmed. Shortly after the altercation, a dwarf named his steel battle axe.

Looks like the dwarf cut the collosus in half.
(http://i186.photobucket.com/albums/x248/wierdw/cut%20in%20half_zpshf48ccox.png~original)

According to the announcements, the axelord in question is this guy:
(http://i186.photobucket.com/albums/x248/wierdw/named%20axe_zpsfq5mzpo9.png~original)


Score: Nevertaxed 1, Collosus 0. Game, set, match.

It will make a fine conversation piece in the party chamber.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: WillowLuman on July 08, 2015, 06:55:43 pm
Well, alright then. Hopefully this builds morale. Though more likely people will grieve about the violence and dead dogs.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on July 08, 2015, 07:17:31 pm
I dont think that will be a problem. The confirmed badass that killed it has reached the pinnacle of dwarven mental discipline, and does not care about anything anymore.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on July 08, 2015, 08:29:20 pm
Work continues without interruption. It has come to my attention that the death of the colossus did not result in the creation of a masterwork statue. This has vexed me supremely.

In retaliation of this, I have decided to rub salt into Koreg's wounded pride, by forcing his renter to manufacture stone statues. He is already at Grand Master mason, and is thus on the verge of his flowering into his industry. It is only fitting that his first masterworks be the statues that will line my fine party room. (May the parties held there be a pernicious thorn in Koreg's side.)

Success. Onud has become a legendary craftsdwarf, and has inherited the mason's pitch, and his masterwork was a statue that I intend to install in my party room.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on July 09, 2015, 01:26:25 am
Tragedy struck nevertaxed today, in the early winter months.

The dump manager, having finally succumbed to the riggors of his daily tasks of managing the dump, finally snapped and went on a homicidal tantrum, killing Baffler, and two other dwarves, before being lethally punched in the face by one of his fellow soldiers.

Mortuary services will be held at first light tomorrow morning.


We need a new boarding industry manager.
Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on July 11, 2015, 04:55:57 pm
Diary of Koreg Hawkblockades the First

Wierd seems to have an odd idea about how much I care about masterworks or Onud Iltud. He cares about masterworks and EvictedSaint cares about masterworks so I used masterworks to torment them. I value skill, I have the power to create a masterwork at any time and Onud Iltud was one of many means to an end. I feel like he probably should have realized how little I care about masterworks or what he puts in his trash hovel after I gave him one of my own masterpieces. In effect his clever little trick has resulted in me now having the nine tiles I've been using to rent an industry and 15 new tiles. I could expand my fortress by 24 tiles or I could support an industry and expand by 15 tiles or I could support two separate industries and expand by six tiles. Of course we'll now be plagued by constant parties that only Weird himself can put an end to. Still if he's declaring that area of his home a public space I suppose it means I will be able to attend these parties darkening his doorway until it drives him mad.  Joyful, joyful day.
I briefly allowed myself to believe he coming into his own as an overseer when he oversaw the defeat of a Bronze Colossus but then Hostergaard went on a killing spree and there went that theory.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: wierd on July 11, 2015, 06:28:24 pm
Diary:

I wonder how Koreg will handle my choice of decoration in the party hall, considering that Onud has been churning out quite a few statues of his patron, some of which are less than flattering, and which I purchased quite excitedly. The one of Fearless Leader crying his little eyeballs out after being ejected from being mayor especially pleases me.

The clothing situation, while not COMPLETELY remedied, is now much better controlled, with sufficient reserve clothing that needy dwarves can select from either masterwork clothing or exceptional clothing at their leisure.  My old "hovel", as the fearless leader called it, has been suitably stripped down in accordance with legal requirements for resale of the property, and my rather nice tower home is basically complete. I need a few more mechanisms to link the lever in my room at the apex to the bridges at the ground floor level.  My home now boasts a room packed with beds for civil emergencies, two stills, a party room, my personal quarters, and on the roof I have moved the threshing workshops.  The new basement is more than 50% larger than my old one, and I can grow substantially more ethnic crops now. I do wish that we could somehow obtain some rock nuts, but for some reason the old capital refuses to supply us with them. Perhaps they think that we cant grow them here, since we have openly asserted that we are a surface village, and not a proper dwarven mountain home?  Who knows.

In either case, I have noticed that the fearless leader seems to think that Hostergaard's complete mental breakdown was somehow my fault, despite the poor soul having been haggard for at least two years prior to his recent, untimely end, and that his assignment as the dump manager (and all refusals to permit him a vacation, both from active military duty and from "cleanup detail") have come from fearless leader himself. If anyone is to blame there, I should think it to be Koreg, but as usual, that oaf cant accept that his shit smells of anything but rosewater and sunshine.

The caravan from the old capital DID have a number of interesting food products we were not actively cultivating however, including garlic and onions. Combined with peas, potatoes, and the wild carrots, we have quite a nice assortment of vegetables for our exquisitely talent chef to work with-- A process that has been uninterrupted my entire tenure. We have enough prepared meals to host the mother of all banquets, should we so wish. Many of which are legendary creations.

Three children matured into peasants this year. I have decided to grant them a short reprieve until the end of my tenure before assigning them to the drudgery that will consume their adult lives. Koreg is better at that kind of thing, and it suits my image better to let them be for the moment. Any one of which would make excellent material for bootstrapping an industry with, as each is fresh, and unspoiled by any existing notions of how things should be done, meaning that under the rules of our settlement, they are the most profitable prospects to utilize for such projects. I fully expect koreg to snatch up two of them. It should give him great pleasure to finally put them to work (for him.)

Only a few months remain in my tenure, and I admit that I did not get all that terrible much accomplished, other than further mitigation of the looming clothing disaster, but still-- that alone was a significant effort for the community.

Title: Re: Nevertaxed: Dwarven Village Bloodline (Overseers Needed!)
Post by: Broseph Stalin on August 03, 2015, 01:27:13 pm
?