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Author Topic: Stonesense - Old Official thread - Now locked  (Read 1694997 times)

Meta

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Re: Stonesense - Official thread
« Reply #5640 on: March 30, 2012, 10:02:12 am »

It seems like Stone Sense is *at least* used by some famous developers:
https://twitter.com/#!/IVSoftware/statuses/185732155857575936
:D
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Rose

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Re: Stonesense - Official thread
« Reply #5641 on: March 31, 2012, 05:00:47 am »

Messy dwarves are messy.

Spoiler (click to show/hide)
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Greiger

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Re: Stonesense - Official thread
« Reply #5642 on: March 31, 2012, 09:35:40 am »

That's not messy, that's carpeting.
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Jingles

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Re: Stonesense - Official thread
« Reply #5643 on: March 31, 2012, 04:20:41 pm »

Forget the mess!  It looks like the dwarfs are sneaking silently up behind the animals....
 :P

WillowLuman

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Re: Stonesense - Official thread
« Reply #5644 on: March 31, 2012, 05:00:04 pm »

Anyone know how to fix this? This is with the DFhack version, as downloaded.
Code: [Select]
Cannot load image: stonesense\creatures\large_256\dwarf.png
stonesense\buildings\Shop.xml: <building> Is generic - game_subtype missing.: building (Line 5)
stonesense\buildings\Blueprint.xml: <building> Is generic - game_subtype missing.: building (Line 5)
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Rose

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Re: Stonesense - Official thread
« Reply #5645 on: March 31, 2012, 05:07:03 pm »

bug peterix to make it not complain about things that don't matter.
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dree12

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Re: Stonesense - Official thread
« Reply #5646 on: March 31, 2012, 05:17:15 pm »

bug peterix to make it not complain about things that don't matter.
Quote
Cannot load image: stonesense\creatures\large_256\dwarf.png

This does in fact matter, and crashes stonesense. The other two don't.
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Rose

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Re: Stonesense - Official thread
« Reply #5647 on: March 31, 2012, 05:20:32 pm »

oh. right.

Open stonesense/creatures/index.txt, and remove the lines that have 256 in them.
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WillowLuman

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Re: Stonesense - Official thread
« Reply #5648 on: March 31, 2012, 05:37:15 pm »

Thanks! It worked!
Now I have to make sprites for my superheroes... or just use human sprites I guess. Definately need Dalek sprites tho
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cousac

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Re: Stonesense - Official thread
« Reply #5649 on: April 01, 2012, 12:00:32 am »

grasses_grayscale.xml won't load and I can't see anything wrong with it. :(
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Kaos

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Re: Stonesense - Official thread
« Reply #5650 on: April 01, 2012, 06:44:04 am »

is the zoom feature working in the stonesense version released with dfhack-0.34.06-r3-Windows?
I'm on a laptop, the scroll works great to go through the z-levels, but when I try ctrl+scroll to zoom, it does nothing...
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Sorcerer

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Re: Stonesense - Official thread
« Reply #5651 on: April 01, 2012, 06:50:47 am »

zoom is , and .
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Rose

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Re: Stonesense - Official thread
« Reply #5652 on: April 01, 2012, 09:14:56 am »

yeah, there was never a ctr+scroll
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Greiger

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Re: Stonesense - Official thread
« Reply #5653 on: April 01, 2012, 09:57:35 am »

Can stonesense currently handle items from the raws?  I modified the bin sprite and that shows up great, but I also modified a copy of the barrel to try to get large pots showing up in the stockpiles and so far stonesense just seems to refuse to recognize them.

Code: (A very short xml) [Select]
<?xml version="1.0"?>
<items file="Grei_items.png">
<item game_type="BIN" sheetIndex="0" color="item" />
<item game_type="ITEM_TOOL_LARGE_POT" sheetIndex="1" color="item" />
</items>

Am I just making a silly little mistake someplace or does the program still have a bit of trouble with tool type items?
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Rose

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Re: Stonesense - Official thread
« Reply #5654 on: April 01, 2012, 11:26:48 am »

what do they show up as in stonesense?
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