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Author Topic: Stellaris: Paradox Interactive IN SPACE  (Read 1678202 times)

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2310 on: May 18, 2016, 02:21:46 am »

Perhaps we get that one day, at least they took my Sol suggestion. :P
?

I wasn't entirely serious, but I made this suggestion. I'm sure they had come up with the idea on their own anyway.
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umiman

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2311 on: May 18, 2016, 02:37:52 am »

Perhaps we get that one day, at least they took my Sol suggestion. :P
?

I wasn't entirely serious, but I made this suggestion. I'm sure they had come up with the idea on their own anyway.
Did you expect the sentient cockroaches?

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2312 on: May 18, 2016, 02:39:16 am »

I already have one living under my bed. I call him Bob.
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LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2313 on: May 18, 2016, 03:05:18 am »

is there a graph at the end that show empire powers like civs ending graphs?

It's annoying hen you are 50yr in and you fdon't know where you stand. is 150 science good? bad? average? is my industrial cap above or higher than average?
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Orange Wizard

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2314 on: May 18, 2016, 03:35:39 am »

A ledger would be nice to have, yeah.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Iituem

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2315 on: May 18, 2016, 03:59:30 am »

Finally pursued the bastard cult leader to his last stand, my 1k fleet of destroyers (it's early game!) ready to put paid to his 250p battleship temple.  As I draw towards his ship to end this once and for all, I am suddenly hailed by a creature looking much the same as my own Chancellor.

"Stay out of our space.  Our kind was around for aeons before yours developed space travel."

Crap.  Fanatic Xenophobe Fallen Empire - and I'm in their space.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2316 on: May 18, 2016, 04:03:06 am »

Yeah, it is very annoying for quests to spawn in other dudes territories, especially so for FE's. Adds a twist to your cult tho, doesn't it? Maybe the xenophobes armed them to incur your destruction from within.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2317 on: May 18, 2016, 04:11:01 am »

Finally pursued the bastard cult leader to his last stand, my 1k fleet of destroyers (it's early game!) ready to put paid to his 250p battleship temple.  As I draw towards his ship to end this once and for all, I am suddenly hailed by a creature looking much the same as my own Chancellor.

"Stay out of our space.  Our kind was around for aeons before yours developed space travel."

Crap.  Fanatic Xenophobe Fallen Empire - and I'm in their space.
This quest appears to be bugged slightly. After beating the battleship and...what came next, the quest appears to be stuck back in the original boarding mission. I didn't get any sort of wrap-up text or reward, and trying to track the quest gives me a marker in the center of the galaxy.

Kinda disappointing.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2318 on: May 18, 2016, 04:14:33 am »

I could finish the quest. When you deal with the prophet, your reward is the ship she used. That's it, tho.

In my case, I had an asteroid aiming for one of my planets, after blowing it up nothing happened. It is still marked in the situation log. Oh well.
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Sirus

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2319 on: May 18, 2016, 04:18:57 am »

I guess it just bugged out for me, then. Destroying the shipyard got me absolutely nothing and the quest is still listed in my log.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

LoSboccacc

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2320 on: May 18, 2016, 04:42:16 am »

Finally pursued the bastard cult leader to his last stand, my 1k fleet of destroyers (it's early game!) ready to put paid to his 250p battleship temple.  As I draw towards his ship to end this once and for all, I am suddenly hailed by a creature looking much the same as my own Chancellor.

"Stay out of our space.  Our kind was around for aeons before yours developed space travel."

Crap.  Fanatic Xenophobe Fallen Empire - and I'm in their space.
This quest appears to be bugged slightly. After beating the battleship and...what came next, the quest appears to be stuck back in the original boarding mission. I didn't get any sort of wrap-up text or reward, and trying to track the quest gives me a marker in the center of the galaxy.

Kinda disappointing.

it bugged even before that for me since I had an ally and the cultist were ostile to me. so I got the fleet killed message, but no advancement in quest progress.
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Loud Whispers

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2321 on: May 18, 2016, 05:23:39 am »

Finally I would just sit there, watching other empires rise and fall while mine would stay the same.
Basically the Egyptian Old Kingdom, then.
You can go one step further:
Spoiler: bottom right (click to show/hide)
I grew curious at the one isolated solar system, the Domanna Continuum - I had gone centuries without ever making contact with anyone who met them. I still yet would not have met them had I not used observer mode to get a screenshot of my galaxy.
Spoiler (click to show/hide)
They're a Fallen Empire of one solar system, in the most remote region of the Milky Way. No one has found them, but they've been watching us all this whole time.

lastverb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2322 on: May 18, 2016, 06:04:12 am »

About circle empire from previous post:
Spoiler (click to show/hide)

I have also noticed very annoying bug in wormholes. When you order your ships they are pathing using all available wh stations, including allied ones (I think the game also checks enemy stations, that would explain late game lag on using wh way of travel). However, if they try to use friendly wh station, they just sit there indefinitely changing their status between idle and wormholing to. And I wondered why my ships are not when I ordered them to go.
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Majestic7

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2323 on: May 18, 2016, 06:24:02 am »

Are you using an old version of the game, such as a...testing version? The wormhole bug was fixed in the very first hotfix.

If you are still experiencing it and playing up to date version, you should report it.
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lastverb

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Re: Stellaris: Paradox Interactive IN SPACE
« Reply #2324 on: May 18, 2016, 06:48:23 am »

Using current steam version. Sometimes it does use wh, sometimes it doesn't.
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