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Author Topic: ASCII Animator  (Read 3833 times)

Jacob/Lee

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ASCII Animator
« on: August 24, 2011, 05:04:46 pm »

Woah woah, look at this.

It's an ASCII Animator?!
http://forums.tigsource.com/index.php?topic=21212.0

Loads of 'em in the link. CLICK IT.

Download it from here:
https://bitbucket.org/bpio/ascii-paint/downloads

LET'S SEE WHAT YOU PSYCOPATHS CAN CREATE!

ASCII Gallery! (You can have your works put here!)

None yet, what a shame.

Duelmaster409

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Re: ASCII Animator
« Reply #1 on: August 24, 2011, 05:44:56 pm »

Jacob/Lee has struck adamantine! Praise the Jacob/Lee!
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Jacob/Lee

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Re: ASCII Animator
« Reply #2 on: August 24, 2011, 06:02:57 pm »

Jacob/Lee has struck adamantine! Praise the Jacob/Lee!
Mwahaha, my plan is coming together...

Itnetlolor

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Re: ASCII Animator
« Reply #3 on: August 24, 2011, 06:48:14 pm »

We gotta make a interconnected community ASCII art thread combining elements according to cells (a series of maybe a 5x5 grid of 10x10 animations limited to 80 or 10 frames ought to do the job.

Think of it like that little stickman apartment toy that interacts with different versions of itself.

Here's something simple I made: Simple 8-frame 8-Delay 10x10 at 80x80 (avatar size) (x2 + a x2:1 UFO)


Dude with a gun charging and firing while running. Shooting a guy driving a go-kart. (Now with land motion) With an observer.

Not a bad image to base an animation off of. What can help with the inter-connection would be PM'ing other artists to see if they can alter the original animation it's interacting with, if necessary.

What would help with this is if there was an option to see frame-by-frame (according to a grid you tell it), and be able to work within the animation area overall with it (and page-by-page vertically or horizontally, depending on how you space your frames).

This would be great for the DF-Community threads that want to use animations in their story-telling.
« Last Edit: August 24, 2011, 08:18:58 pm by Itnetlolor »
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SirAaronIII

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Re: ASCII Animator
« Reply #4 on: August 24, 2011, 06:56:57 pm »

I'd make something, but it would probably end up being an exact copy using only the solid character as pixels.
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Jacob/Lee

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Re: ASCII Animator
« Reply #5 on: August 24, 2011, 09:30:24 pm »

And now something not made by me.

Weary Exile

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Re: ASCII Animator
« Reply #6 on: August 24, 2011, 09:41:48 pm »

Oh my goodness this is the most incredible thing I've seen all week.
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Kaleb702 Games

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Re: ASCII Animator
« Reply #7 on: August 24, 2011, 11:15:02 pm »







How many people can tell what is what?
Also, is it just me, or is the text-placement buggy?
EDIT:
I noticed that I messed up on the animation's people placement. While improving it, I added a detail:
« Last Edit: August 24, 2011, 11:49:00 pm by Kaleb702 Games »
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PsyberianHusky

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Re: ASCII Animator
« Reply #8 on: August 24, 2011, 11:38:03 pm »

And then the most Bay 12 thread was born.
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SirAaronIII

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Re: ASCII Animator
« Reply #9 on: August 24, 2011, 11:56:17 pm »

I noticed that I messed up on the animation's people placement. While improving it, I added a detail:

Are they !!dwarves!!?
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Kaleb702 Games

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Re: ASCII Animator
« Reply #10 on: August 24, 2011, 11:58:32 pm »


He will never threaten to stab you. (And in fact, cannot speak.)

And sadly, they are !!humans!!. !!Dwarves!! don't have !!houses!! on the surface.
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Quote from: Rose Lalonde, Seer of Light
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SirAaronIII

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Re: ASCII Animator
« Reply #11 on: August 25, 2011, 12:36:06 am »

I WARNED YOU ABOUT badly animated STAIRS BRO!!!! I TOLD YOU DOG!

Any tips? As you can see, I completely suck at this whole "animating business". I think I messed up near the end somewhere but I can't tell where.
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Weary Exile

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Re: ASCII Animator
« Reply #12 on: August 25, 2011, 12:36:39 am »



????
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Aklyon

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Re: ASCII Animator
« Reply #13 on: August 25, 2011, 01:09:37 am »

??? indeed.
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DrPoo

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Re: ASCII Animator
« Reply #14 on: August 27, 2011, 01:41:35 pm »

Lets make something in this!! Like really stupid B12 memes, like baby shields, lets call the Dwarf Poops!

Tried to do a minecraft animation, but this is a bitch to set up.. someone give a proper tutorial on setting up a good one with 10 delay..

« Last Edit: August 27, 2011, 02:01:55 pm by DrPoo »
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