Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10
 1 
 on: Today at 12:06:14 pm 
Started by Toady One - Last post by aSpatula66
Why are migrants restricted to the main species of your civilization? It makes no sense that even if half your civilization is non-dwarves they can't arrive as migrants. Maybe the first two guaranteed migrant waves could be only dwarves and after that non-dwarves are half as likely as dwarves to migrate to your fortress.


Also, why do people only immigrate to your fortress, instead of emigrating from your fortress? Maybe they would only do it if they're unhappy with your fortress and you permit them to, so that you have some control over it.

 2 
 on: Today at 12:00:12 pm 
Started by Haspen - Last post by brewer bob
A

 3 
 on: Today at 11:48:43 am 
Started by Afghani84 - Last post by aSpatula66
It's because those labors use civilian uniforms (axes, picks, and crossbows.) And they break if combined with each other or military uniforms. You also can't change the existing mining, woodcutting, and hunting work details.

 4 
 on: Today at 11:44:47 am 
Started by evictedSaint - Last post by NUKE9.13
I assumed that all Food was sold out, but if there is still some floating around, I would like to buy 6 Food for ^5.

 5 
 on: Today at 11:29:21 am 
Started by arfost - Last post by myk
I believe you'd have to remove the files entirely, commit the change, then re-add them with changed filenames. There are also options you can change about case sensitivity, but removing and adding the files is probably easier.

 6 
 on: Today at 11:27:14 am 
Started by evictedSaint - Last post by m1895
Willing to sell 10 Food or 4 alloys.
You still willing to sell 10 food for ^8?
Spoiler: House Nagant (click to show/hide)

 7 
 on: Today at 11:07:35 am 
Started by evictedSaint - Last post by Kashyyk
House Sinister is still looking to buy 11 Food for ^8, and we are also interested in building a Stockpile of Alloys, and extra Food.

House Harrak sells 11 Food to House Sinister in exchange for ^8.
Deal!

Still interested in stockpiling Food and Alloys!

Spoiler: House Sinister (click to show/hide)
Spoiler: Fealty Contract (click to show/hide)

 8 
 on: Today at 11:00:57 am 
Started by Afghani84 - Last post by Afghani84
This is intentional, the same thing applies to woodcutting and hunting
If it is intentional, as you say, what is the reasoning for it?
Wouldn't it be easier to have all available labors in the list to allow the player the most freedom of choice?

 9 
 on: Today at 10:58:51 am 
Started by Afghani84 - Last post by aSpatula66
This is intentional, the same thing applies to woodcutting and hunting

 10 
 on: Today at 10:43:41 am 
Started by MaximumZero - Last post by zhijinghaofromchina
根据乘法表口诀,三六一十八, so, I guess 3*6=18

Pages: [1] 2 3 ... 10