I guess we do have control of the mouse cursor display right now ... We have a few extra controls now ... Clicking and dragging, it's not like I'm not for having the mouse be supported and having all kinds of nice things you can do with the mouse - I like nice things - and I know people like their keyboard shortcuts too, and I like keyboard shortcuts but you can click on all the new screens, you can't drag anything but you can click all the new screens, it just doesn't say that anywhere, but you can do it; every new button can be clicked
What are the mouse features that you all seem to kick and scream for? I can only think of three ways that the mouse could be used:
- Clicking on a dwarf or buildings in normal play to (v), (k) or (q) them
- Placement of buildings (in a standard RTS style "click button, building placement follows mouse as well as click-move-click for wall placement)
- Clicking and dragging out designations, stockpiles and zones.
Is this what it is that you all want ??? feel free to add some more points.
First of all, I use the mouse for as much as possible, whenever possible. My left wrist is basically crippled, so extensive typing is kind of torturous for me.
This is semi-offtopic but you guys just reminded me.
You know what irritates me because it makes my eyes hemmorage blood? Setting a room or designation where the tiles intermittantly flash neon blue. Like dining rooms, bedrooms, studies.
It makes me feel like I'm having a seizure and I generally quit playing DF if I've been at it awhile after seeing it.
I'm not sure what "new screen" or "new button" even is suppose to mean in this case. It could either be literally new screens he's introduced (like, the new squad screen?)
I use keyboard and mouse together in harmony. I also hug trees and eat dead bodies.: 29%
You know what irritates me because it makes my eyes hemmorage blood? Setting a room or designation where the tiles intermittantly flash neon blue. Like dining rooms, bedrooms, studies.
But replacing the keyboard with mouse actions I am heavily against. I use the keyboard system way faster and more comfortably than I ever could with the mouse.
But replacing the keyboard with mouse actions I am heavily against. I use the keyboard system way faster and more comfortably than I ever could with the mouse.Well then you have nothing to worry about, because I've never seen anyone advocate that.
90% of the menus in dwarf fortress need to be replaced with mouse interfaces. Remembering every last key is literally impossible. Not joking, it's actually impossible. Maybe not for like two people. I'm talking overwhelming majority. Not that they will save a majority of newbies any struggling time.
Guys. I am terribly confused. Everywhere I look, I see: "I want better mouse support" and "The interface sucks", rarely actually saying specifically what is that they want.
What I am asking is how come for the entire time I've been playing DF (after the learning stage) these thoughts have never crossed my mind? Is it mainly the newer players wanting to use the mouse, or is it the fully "I know every hotkey" people like me? :-\
What are the mouse features that you all seem to kick and scream for? I can only think of three ways that the mouse could be used:
- Clicking on a dwarf or buildings in normal play to (v), (k) or (q) them
- Placement of buildings (in a standard RTS style "click button, building placement follows mouse as well as click-move-click for wall placement)
- Clicking and dragging out designations, stockpiles and zones.
Is this what it is that you all want ??? feel free to add some more points.
..
90% of the menus in dwarf fortress need to be replaced with mouse interfaces. Remembering every last key is literally impossible. Not joking, it's actually impossible. Maybe not for like two people. I'm talking overwhelming majority. Not that they will save a majority of newbies any struggling time.
They should still list the hotkey, after the name of course.
We also need a point and click (and click again) method of designating a length of wall too.
I must be one of those keyboard savants mentioned by eerr. I've yet to find a time when I needed to check the DF window to find a hotkey, but all too often I stare at my keyboard for 10+ minutes thinking "where the f- did my key go?". I need to get better at this whole knowing my keyboard nonsense.
I'm not hugging the trees. I'm practicing to crush 'em with my arms. I won't actually do that until I hit legendary, though. Then I can make ☼Wooden Toothpick☼s at a low price. And I like my kitten roasts which SHOULD be considered a cut-apart dead body. On the other hand, everything reproduces with spores, so they're actually mushrooms...?QuoteI use keyboard and mouse together in harmony. I also hug trees and eat dead bodies.: 29%
OMG! So many elves among dwarves! Armok save us!
90% of the menus in dwarf fortress need to be replaced with mouse interfaces. Remembering every last key is literally impossible. Not joking, it's actually impossible. Maybe not for like two people. I'm talking overwhelming majority. Not that they will save a majority of newbies any struggling time.
They should still list the hotkey, after the name of course.
We also need a point and click (and click again) method of designating a length of wall too.I must be one of those keyboard savants mentioned by eerr. I've yet to find a time when I needed to check the DF window to find a hotkey, but all too often I stare at my keyboard for 10+ minutes thinking "where the f- did my key go?". I need to get better at this whole knowing my keyboard nonsense.
At last, I've found my pair - the only other user of Dwarf Fortress who uses the keyboard all the time with ease!
Well, to be fair, I do look at the hotkey list for obscure buildings that I rarely build. But that's it.
More seriously, there actually are a lot of us. Back in the elden days, when the world was flat and flooded in fire, and it was a sport to slayboatsbeasts in cold blood, we arcane masters of the "KeyBoard" roamed the fora and did dominate. Then, the world changed and was made anew, and mortals flooded the lands, sometimes learning from the masters and becoming like us, but more often begging for their god to give aid and support to Mus Computorus, a crutch that aided those who would or could not learn the ways of the ancients.
Ask the people here, and they'll tell you that DF has the perfect interface and the keyboard is awesome. They wouldn't be here, otherwise.
Ask normal people, and they'll whimper at the thought of accomplishing anything with the current interface and lack of mouse support.
DF is synonymous with poor controls in many gaming circles.
Exactly. I think most people here are too used to the controls to consider just how obtuse they are. The first step is realizing that you actually have a problem, and I think too many people see the (legitimate) criticism of DF's interface as an attack on the game. Also, yes, keyboard shortcuts are a faster way to navigate menus. No, no one is trying to take them away. However, we need some less confusing interface for new people. Currently, you basically have to either use a tutorial, or just mash buttons until you figure out how jobs work. This is not how interfaces should work, at all. I love DF, but something needs to be done about the interface.
90% of the menus in dwarf fortress need to be replaced with mouse interfaces. Remembering every last key is literally impossible. Not joking, it's actually impossible. Maybe not for like two people. I'm talking overwhelming majority. Not that they will save a majority of newbies any struggling time.
The[re] should still [be a] hotkey, after the name of course.
We also need a point and click (and click again) method of designating a length of wall too.
If you really don't think mouse support is important, try unplugging your mouse and using your OS. It's completely possible, but annoying and clunky, and the learning curve on keyboard controls is steeper than the learning curve of a mouse.I operate completely without a mouse at home and at work on a regular basis. "Annoying and clunky" defines mouse navigation. If you watched me navigate windows without a mouse you would wonder to yourself how many cumulative hours of your life you've wasted navigating and clicking on things with a mouse. I'm not trying to sound like a superior asshole, I really am that fast. By the time you've clicked an icon or a button I'm 6 directories in, have started a program, opened a file, made changes, saved and quit. Would you rather be doing things as fast as you can think, or aiming a mouse at that tiny little minimize button? The mouse is a crutch, let it go.
I have started playing the game about half a year before the release of the 3D version. To this day I encounter (frequently!) moments when I have to spend a large amount of time navigating the interface in search of the desired function/item when a better organization and proper mouse support would substantially reduce this time. I can understand that some people don't have a problem with it or they have memorized all the hotkeys to such an extent that it's no longer inconvenient. What bothers me is that they fail to see that improving the interface could increase the player base by hundreds of percent which means more money for Toady.
I'm sorry if it sounds like a personal attack but that just seems selfish to me, because it sounds like you'd rather that Toady works on more features for the already existing player base than improve the game in such a way that more people can enjoy it and Toady can get the money he deserves.
Most windows plebs however have not had the luxury.
I operate completely without a mouse at home and at work on a regular basis. "Annoying and clunky" defines mouse navigation. If you watched me navigate windows without a mouse you would wonder to yourself how many cumulative hours of your life you've wasted navigating and clicking on things with a mouse. I'm not trying to sound like a superior asshole, I really am that fast.
- Clicking on a dwarf or buildings in normal play to (v), (k) or (q) them
- Placement of buildings (in a standard RTS style "click button, building placement follows mouse as well as click-move-click for wall placement)
- Clicking and dragging out designations, stockpiles and zones.
The mouse however has great utility when designating freeform digging and other organic shapes, howeer the keyboard surely wins due to the ease of counting the squares (shift+move is a blessing), so I'd like to have the keyboard interface kept.
One thing that would help a lot would be the job manager "type what you want" on every menu. Imagine that, the ability to type out whatever you wanted and watch it real-time filter out entries that don't match, in every menu. Example:There is a slight problem with this - it only helps when you (1) know precisely what you want, and (2) know precisely how it is named/spelled. Then yes, it's a great feature.
at a metalsmith's forge type
/iron spear
and then suddenly the only thing you see on the menu is iron spear without saying q-iron-weapon-spear with the keypad. This would be spectacular on multi-tiered menu's with too many options for hotkeys(forge,glass,craft,leather).
It's my #1 wish-list feature.
- Clicking on a dwarf or buildings in normal play to (v), (k) or (q) them
- Placement of buildings (in a standard RTS style "click button, building placement follows mouse as well as click-move-click for wall placement)
- Clicking and dragging out designations, stockpiles and zones.
The "Hot...keys? I have to stare at the list for hours to find what to build/designate. I am still in babysteps and therefore don't get a real say here." choice is insulting
I operate completely without a mouse at home and at work on a regular basis. "Annoying and clunky" defines mouse navigation. If you watched me navigate windows without a mouse you would wonder to yourself how many cumulative hours of your life you've wasted navigating and clicking on things with a mouse. I'm not trying to sound like a superior asshole, I really am that fast. By the time you've clicked an icon or a button I'm 6 directories in, have started a program, opened a file, made changes, saved and quit. Would you rather be doing things as fast as you can think, or aiming a mouse at that tiny little minimize button? The mouse is a crutch, let it go.
All it takes is keyboard recognition, knowledge of the hotkeys and commands, and a little practice. I'm not that awesome, anyone can do it ;D
Toady said all the new menus have mouse support, remember.
Better mouse support would certainly be helpful in managing your military.
I operate completely without a mouse at home and at work on a regular basis. "Annoying and clunky" defines mouse navigation. If you watched me navigate windows without a mouse you would wonder to yourself how many cumulative hours of your life you've wasted navigating and clicking on things with a mouse. I'm not trying to sound like a superior asshole, I really am that fast. By the time you've clicked an icon or a button I'm 6 directories in, have started a program, opened a file, made changes, saved and quit. Would you rather be doing things as fast as you can think, or aiming a mouse at that tiny little minimize button? The mouse is a crutch, let it go.Okay, seriously.
All it takes is keyboard recognition, knowledge of the hotkeys and commands, and a little practice. I'm not that awesome, anyone can do it ;D
Toady said all the new menus have mouse support, remember.