Bay 12 Games Forum

Finally... => Roll To Dodge => Forum Games and Roleplaying => Einsteinian Roulette => Topic started by: piecewise on September 23, 2014, 10:39:52 pm

Title: Mission 18: The final sunset
Post by: piecewise on September 23, 2014, 10:39:52 pm
Find the shade. It will soon be gone.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on September 24, 2014, 04:56:19 am
We are so screwed
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 24, 2014, 06:12:33 am
The spacesuit was slightly uncomfortable for the Chief. Her team was composed of nitwits, abominations and robots as far as she could tell. She had stopped smoking due to the faceplate, and now would presumably hurtle where none of her tribe had hurtled before. Would it be painful? Presumably yes. Lethal? Quite possibly. And while she is on the smokes, she doesn't quite care. But there was an important issue to consider.

"Do we make groups now or later?" she wonders aloud.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 24, 2014, 06:25:06 am
"Later, most likely", Gorat replies. He is back in both his Mk II and his stasis suit, not that the latter is visible under the former. "We don't know yet that we'll get to split up, and if we do, I want whoever does determine teams to get a chance to learn at least a bit about us, so they don't make one team out of idiots or worse."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 24, 2014, 07:11:16 am
"Learn more about us. Yes."

She taps her faceplate.

"I am Dawa Maal Leeyes, or the Chief. My skills are making things, taking them apart, and other things less so. Am unfamiliar with much of technology, but can work with things well enough. No good with this," she says, pointing at her sniper rifle. "Will lend to someone if there is need for far-away shooting. Who are the rest of you?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 24, 2014, 07:23:24 am
"I am Gorat Ivanos, also called Chin. I mostly use amplifier implants, which some people call space magic. I use them to manipulate temperature and do some kind of telekinesis. Also, I have a laser rifle," Gorat pats on the rifle, " and a few oddities thanks to our mystery monger Nyars."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 24, 2014, 07:28:36 am
"What is telekinesis? Do you mean the mass manipulation psychokinetic amplifier? And what are the oddities?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 24, 2014, 07:39:11 am
"That and a microwave one, yes. The oddities... one, I have a suit that puts me into a seemingly impenetrable stasis for a pre-determined amount of time, currently about an hour. Two, I opened a flask that apparently contained the personalities of many previous HMRC members that somehow now talk to me. Three, they claim that this somhow makes me resistant to mind control. Four, I don't know if I can trust them, and by proxy myself, so I asked the armory master for a shock trigger for my shock implant so that someone I trust can shock me if I somehow endanger the mission and Steve can't shock me quick enough."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 24, 2014, 07:43:55 am
"Interesting."

And slightly alarming.

"Also, there are free guns at armory," she says, pointing at the Testament prototype she also seems to have obtained. "Still some left in return for report after mission."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 24, 2014, 07:48:09 am
"I had heard. I don't think I need one, but if any of you need a weapon, ask General Miyamoto for one of them, that's the proper channel as far as I know." Gorat tells whoever else is in the shuttle.

Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on September 24, 2014, 08:41:07 am
"I'm Dubley. I have a brand new mark three and two powerful untested deathtubes."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 24, 2014, 11:00:58 am
"I guess that makes you more effective than just your pickaxe. In theory, at least."

Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on September 24, 2014, 02:27:06 pm
"Don't question the effectiveness of my pickaxe. It saved my life last mission. And it earned me one of those death tubes."
Caress my pickaxe lovingly.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 24, 2014, 02:38:27 pm
"Oh? What happened on the mission?"

Title: Re: Mission 18: They that dwell within the heat.
Post by: tryrar on September 24, 2014, 02:39:50 pm
((you....may come to regret asking that :P))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 24, 2014, 02:40:05 pm
"I'm Dubley. I have a brand new mark three and two powerful untested deathtubes."

"Explain the deathtubes. What are they?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on September 24, 2014, 02:57:18 pm
"Oh? What happened on the mission?"
"That dancing singing robot shot a HEP at the ice right under our feet. Dug a huge tunnel down. Me and like 5 other guys fell. Mesk rescued most of them with his mark three, Stacy fell and broke his everything, and I struck my pick into the wall and hung on tight.
You do not want to know about the rest of the mission."

"I'm Dubley. I have a brand new mark three and two powerful untested deathtubes."

"Explain the deathtubes. What are they?"
"Guns. Firearms. Boomsticks. The big one shoots lasers. This small one here shoots gravity, probably other things too. Got it from Nyars. "
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 24, 2014, 03:03:00 pm
"Guns. Firearms. Boomsticks. The big one shoots lasers. This small one here shoots gravity, probably other things too. Got it from Nyars. "

"How big are the lasers? How effective is the gravity?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 24, 2014, 03:09:04 pm
"You do not want to know about the rest of the mission."
"I don't? Iiinteresting."

This small one here shoots gravity, probably other things too. Got it from Nyars. "
"This is the point where I should question how you can shoot gravity in either sense. But given that I've been to a place that essentially eats light...."

Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on September 24, 2014, 03:36:01 pm
"How big are the lasers? How effective is the gravity?"
"Very. To both."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on September 24, 2014, 03:42:34 pm
Dern sticks his head in through the shuttle door.
"This is th'mission 18 shuttle, heh, right?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on September 24, 2014, 04:01:09 pm
Han wanders into the shuttle, holding his Tesla saber and wearing his Mk1. "Hello there everybody, Han Thren at your service. This is the mission 18 shuttle, correct?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 24, 2014, 04:21:59 pm
Gorat waves the two newcomers in. "You've at the right shuttle. Come on in, tell us about yourself."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on September 24, 2014, 04:39:57 pm
"Hello Han, I am Konrad"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 24, 2014, 05:07:37 pm
Cecil walks into the shuttle, each of his 6 hands finding purchase on the door, as he looks around for a seat. Finding none with much room, he heads to the nearest open seat and sits down, finding it a little uncomfortable with the four extra arms jutting out of his back.

So we're all part'a the mission, eh?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on September 24, 2014, 05:12:24 pm
"Looks like it really is Arm Day down at the Scientific Mutilation Center, heh.
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on September 24, 2014, 06:46:19 pm
"Huh. Fulla newbies. And someone looking to one up Jim. I'm Morul, and I've got a microwave amp, a mass amp, and a Sibilus hybrid rifle. I've also got a suit that allows me to dimension hop."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 24, 2014, 07:10:20 pm
Cecil gives [Dorisdwarf's character] an intensely neutral look before looking up at morul.

Th'name's Cecil. I've got one of those kinetic amps. And uh, well. You see. Who's Jim?
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on September 24, 2014, 07:12:13 pm
"The four-armed marble statue that can kill you at a glance."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 24, 2014, 07:43:04 pm
Oh. Might have to talk to him about how to use these arms.

Cecil pauses for a second.

So uh. We're goin' down to find a thing called an "eater of cold"? How the hell are we s'possed to do that?
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on September 24, 2014, 07:49:04 pm
"Usually we just wing it. Either that or pump enough firepower in it's direction as we can. Just a tip, follow a vet and you should make it out in with most of your bits attached."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on September 24, 2014, 11:02:20 pm
Vincent heads to the mission 18 shuttle, and once in, introduces himself "This shuttle for mission 18?" Upon seeing Dubley he adds "Oh hey Dubley, we're on the same mission again?" Vincent then frowns "Hopefully this one isn't as insane as the last one"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on September 25, 2014, 12:20:59 am
"Usually we just wing it. Either that or pump enough firepower in it's direction as we can. Just a tip, follow a vet and you should make it out in with most of your bits attached."
"Didn't a group of vets have a lot of problems on that mission to the arctic, though? I keep hearing people talk about it in a rather worried manner. Pardon my lack of manners, though. I am Han Thren, fencer and duellist. This tesla saber sounded like it could be fun, so I bought it. Right now, I just hope it's useful where we're going. Wherever that is."

((Yes, Han is talkative. He is now my outlet for rambling and semi-nonsensical sentences.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Xantalos on September 25, 2014, 12:40:42 am
((Wait, there were vets on that mission? There was Stacy, sure, but him and Mesk, really. Or does 2 or more missions count as veteran?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on September 25, 2014, 12:53:14 am
Dern climbs in and smiles at the variety of people and their interesting boomtubes.

"I jes got a cuttin' laser for, heh, chopping, and an amp glove for the purposes of hostilities, the initiating of.
So, heh, Morul, right? Whatcha mean by 'dimension hop'"
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 25, 2014, 02:26:40 am
Sambo wanders into the shuttle, deftly displaying his normal wonderful oratory skills:

"Hi fuck-knuckles, I'm Sambo. I usually just shoot shit and punch stuff. Sometimes I punch shit and shoot stuff. Got plenty of ammo for it too. Hang on, I didn't quite mean it like that.... Anyway, I'm pretty handy with most fucken things, so me a hollar if you need anything done. Who's the top brass here anyway?"

Noticing the Chief, Sambo says:
"Let's hope the bodge job you did on the laser worked, hey circle-eyes? We might need a bit of extra firepower soonish."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 25, 2014, 05:22:57 am
Noticing the Chief, Sambo says:
"Let's hope the bodge job you did on the laser worked, hey circle-eyes? We might need a bit of extra firepower soonish."

"Expect danger, do not expect easy solutions," the Chief says. "Magic may be at work. Use caution in shooting."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 25, 2014, 07:29:41 am
"Usually we just wing it. Either that or pump enough firepower in it's direction as we can. Just a tip, follow a vet and you should make it out in with most of your bits attached."

"And that's the philosophy that usually leads to half the team dying before we even see any enemy contact." Gorat interjects half-joking. Or maybe just quarter-joking. "Either way, remember the mission briefing. We'll be meeting some people who should be able to point us into the right directions, whether the meteor, recent attacks, both, or even more. Assuming of course, that the whole thing isn't some kind of trap. Also, since the briefing mentioned the possibility of a possessor, I caution against touching anything unknown even with your suit gloves. The last time a team I was on had to deal with a possessing entity, that was how it got someone. We had to destroy most of that poor man's body to get the possessor to relinquish him."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 25, 2014, 10:42:38 am
Hobby prepares to climb aboard the shuttle whilst wearing his bulky Mk.1, he bangs his head on the threshold and nearly drops his helmet from where he had it tucked under one arm.

*clonk* Fuck I mean uh, hi, (ow) this is the Mission 18 shuttle? I'm Hobby Deckard, uh Deckard with an 'A'.

Hobby clutches his head where the metal corner struck him and takes a seat, rubbing the growing lump. He had been frowning softly ever since he woke up from cryo this morning, and it only grew deeper now. He set the helmet down on the empty seat next to him and opened the bag of stuff he got from the AM.

I've got a chemical cutting torch, an emergency medikit, and.. That's it. No deathtubes, so that's kind of sad. I'm not a particularly good shot anyways. Um, what are we doing anyways? "Missions"?

((I'm just roleplaying confusion because I just fell out of cryo a few minutes ago so please don't fall over yourselves to send me PMs and links to the wiki and explain at length how the game works because there's been plenty of that already and regardless, I've played before, so plz.. :S))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on September 25, 2014, 10:56:12 am
Kai ducks into the shuttle and sits down.

H-hello. I'm Kai. L-looks like I'm with you.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 25, 2014, 11:00:30 am
Hobby waves at Kai and smiles weakly, then goes back to staring nervously at the other more dangerous-looking people.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 25, 2014, 01:04:56 pm
((Hey PW, do other people see me as a skeleton too? If so, this will be fun. If not, I'll have to edit this post.))


Jason opens the door of the shuttle, stepping through and into the interior. "Well damn, I guess this is the party shuttle, huh? This is the one for Mission 18, right?" He double-checks to make sure he is on the right shuttle before finding an empty seat. Looking around and spotting Vincent and Dubley, he offers them a wave with a skeletal hand under the shroud. "Hope this goes better than Mission 15. We don't have Mesk here to save our asses this time." He comments.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on September 25, 2014, 01:33:42 pm
"Hey Jason. Yeah I'm really hoping this isn't another mission 15... Uhh, what happened?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 25, 2014, 01:43:53 pm
Sounds like it'd probably better if I researched this ominous Mission 15 now rather than later. Gorat thinks to himself, typing away at his wristpad. He also checks what the team has in terms of provisions.

Send Steve a request for a summary of mission 15. Also, check what we have in terms of provisions - food, water and all that.

Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 25, 2014, 02:18:47 pm
"The Doc showed me this new diet pill. It works really well." Jason joked. "Actually, I just bought the mask and shroud from Nyars. I put it on and it made me a skeleton. I'm hoping if I break something and it stays under the shroud, I can just reattach it and I should be good. Oh, and I got a Microwave Amp too."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on September 25, 2014, 02:23:19 pm
"Aren't those things dangerous? The amps, I mean."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 25, 2014, 02:40:06 pm
"They're weapons. Being dangerous is their purpose. But yes, in the wrong hands, or heads I suppose, they can be more dangerous to the team than some other weapons. Sometimes also in the right heads."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 25, 2014, 02:48:10 pm
Amps are dangerous. I heard people c'n turn into stars wit' 'em. I'm gonna stick t'my fists. Reliable. Won't punch me if I mess up.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on September 25, 2014, 02:49:52 pm
Amps are dangerous. I heard people c'n turn into stars wit' 'em. I'm gonna stick t'my fists. Reliable. Won't punch me if I mess up.
((Debatable- you can totally punch yourself. Just saying.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on September 25, 2014, 02:50:53 pm
"I dunno about that. Seen all sorts of stupid shit before. And dimension hop. Exactly what it sounds like. I cease to exist in this dimension, and begin existing in another, more dangerous one, and vice versa."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 25, 2014, 02:55:13 pm
Hobby hums quietly to himself, happy to be ignored. He finally gets around to donning his helm and sealing it.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 25, 2014, 03:01:14 pm
"The amp is probably less deadly than the alien death tube stuck to my arm."
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 25, 2014, 03:42:25 pm
Sambo says:

"Yeah, I reckon I'll stick to my guns for now. At least I'll eventually run out of ammo when some freaky alien is mind molesting me or you. Probably both of us together. It'll limit the amount of dead pricks at the very least. Incidently, I've punched myself before. Lucky as fuck the amp didn't go off, or it would have been a right old mess. Just saying, nothing's safe. I was punching a door for fuck's sake...."


Sambo looks over to Jason and says:

"Yep, a veritable fucking shin-dig this is. Show us a party trick bones. This'll be a good one."

Sambo takes a small swig of rum then passes Jason the bottle of rum with the expectation of him taking a swig, mainly to see what happens.

((Can we all put our character's names in our posts for the next couple of days, just until we get to know who's who?))

Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on September 25, 2014, 04:11:08 pm
Dern says
"So, what do people think about this, heh, 'eater of cold'? Alien? Alien robot? Unnatural phenomenon? Hoax? A trap? Worse?
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 25, 2014, 04:19:02 pm
Sambo says:
"Might just be mind-fuckery by the mob that mission 17 is going to pow-wow with. They're making bio-weapons and shit aren't they? You've got to test that stuff on some poor pricks, even better when they're not your people. Blame it on the desert spirits and no-one's the wiser."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 25, 2014, 04:46:11 pm
"A gateway to an anomaly opened or reopened by the meteor. An infiltration attempt against ARM with a mind-controlled pawn. Ancient native lifeforms displaced by colonists, returning to dominance. The possibilities are vast, so we should keep our eyes and ears open."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 25, 2014, 04:50:22 pm
Hobby Deckard
What exactly are we doing? I'm not too clear on that.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 25, 2014, 05:04:52 pm
((Cecil))

Dern says
"So, what do people think about this, heh, 'eater of cold'? Alien? Alien robot? Unnatural phenomenon? Hoax? A trap? Worse?

S'far as I get it, we catch the fucker and bring him back to the ship.


Hobby Deckard
What exactly are we doing? I'm not too clear on that.

There's a thing. We kill it. Catch it. Whatever.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on September 25, 2014, 05:06:01 pm
Dern Hernau, reading off his carefully compiled notes based on previous missions.
"We will meet an interpreter who will take us to the area this is going down in. We will then rush around like excitable chipmunks, looking for the cause. At some point, someone will open fire on something utterly inoffensive and it will spiral downwards from there. Survivors will be weighed down by what used to be your possessions. Estimated permanent death count at current time is two.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 25, 2014, 05:07:05 pm
((Jason))

"Not dying as soon as we get there is always a good start. Try to do that."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 25, 2014, 05:09:29 pm
Hobby Deckard
What exactly are we doing? I'm not too clear on that.
There's a thing. We kill it. Catch it. Whatever.
Right. Thing, catch, kill. Got it.

Hobby carefully repeats the phrase back to himself.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 25, 2014, 05:22:43 pm
Sambo says:

"Try and keep whatever it is alive. Just kill some other stuff. We're pretty much going in blind, so we've just gotta work out what to shoot and what to knick. Let Steve decide if he wants anything dead afterwards. His fucken problem, we've got enough of 'em. Speaking of which, you going to have contact with us on this one Steve, or are we going to work all this shit out ourselves? More on the killing or keeping end of things."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 25, 2014, 06:13:49 pm
Jason takes a moment to look at the bottle Sambo handed him earlier.

"Not too sure how to drink this. The mask doesn't have a mouth hole, and you might not get it back if I pull it under the shroud. I would take the mask and shroud off, but I don't know if my clothes would come back if I do."
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 25, 2014, 08:03:54 pm
"Try it and see. I've got another bottle anyway. It ain't enough for everyone, but it's not bad piss anyway."

((Sambo.

Yes, I do want to see what happens.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 26, 2014, 08:45:18 am
Gorat listens to the prattle of his teammates a bit. Some of it is all-too-accurate, but after his talk with Maurice, he wants to get across that it wasn't necessarily fated to happen.
"Yes, our objective is to try and secure whatever is the Eater of Cold, if there is one. Yes, we will meet with people who should point us in the right direction. Yes, chances are that at least one of us turns into a total utter moron on the mission. No, that is absolutely no excuse to turn into said moron. Listen to whoever turns out to get command for the mission. That's most likely Fey'ri. Again, don't touch anything you don't recognize even with your suit gloves, that's just inviting disaster."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 26, 2014, 10:59:24 am
Jason shrugs at Sambo and pulls the bottle of rum underneath the shroud to see what happens.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on September 26, 2014, 02:25:00 pm
"So, just assume everything is dangerous? It is always like this, right?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 26, 2014, 02:41:48 pm
"Anything you don't recognize. And anything you recognize as dangerous. But my main point is, really, that you should think at least a little bit before doing anything reckless."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 26, 2014, 03:19:04 pm
Gorat listens to the prattle of his teammates a bit. Some of it is all-too-accurate, but after his talk with Maurice, he wants to get across that it wasn't necessarily fated to happen.
"Yes, our objective is to try and secure whatever is the Eater of Cold, if there is one. Yes, we will meet with people who should point us in the right direction. Yes, chances are that at least one of us turns into a total utter moron on the mission. No, that is absolutely no excuse to turn into said moron. Listen to whoever turns out to get command for the mission. That's most likely Fey'ri. Again, don't touch anything you don't recognize even with your suit gloves, that's just inviting disaster."

"A good point. These people sound worshipful of disaster, as if it was meant to be. This is wrong, I think."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 26, 2014, 03:27:02 pm
Hard for me not to touch anything, Cecil says, when I punch it.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 26, 2014, 06:54:11 pm
"You'll be right. We'll all shoot it a few times first, then go for your life. Might want to wait a bit though. I don't stop firing until I'm damn sure it's not dangerous anymore. But then again, there's some freaky shit out there. First we gotta work out what it is and if we can even shoot the fucken thing. If it possesses ya, I'd hate to have to blow a foot wide hole in ya, just 'coz you decided to get a bit slap happy with the locals. I like your style kid. But think first, then shoot, then shoot some more, then punch. Pretty simple shit to remember, but it'll save you getting caught in the crossfire."

((Sambo))
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 26, 2014, 07:15:21 pm
Intuitively look around the shuttle at the other team members, wondering if any of them look like they're already possessed or about to eat some cold (or hot-laser-death, whatever)
Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on September 26, 2014, 10:43:08 pm
Steve wanders into the Shuttle, hands clasped behind his back, and leans against the rear wall of the shuttle.

>Don't mind me, friends. We'll be leaving soon. My, there are a lot of us here today, aren't there? Hope that helps.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 26, 2014, 10:57:33 pm
"You coming with us, Steve? I hope we don't run into another leggy abomination that looks like a bad Christmas gift."

Jason looks down again to see if anything happened to the rum he pulled under the shroud.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on September 26, 2014, 11:07:59 pm
Board the shuttle with my gear.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 27, 2014, 12:09:29 am
Hobby Deckard
Hobby waves.

Hello there Steve.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Tiruin on September 27, 2014, 12:12:41 am
Steve wanders into the Shuttle, hands clasped behind his back, and leans against the rear wall of the shuttle.

>Don't mind me, friends. We'll be leaving soon. My, there are a lot of us here today, aren't there? Hope that helps.

Feyri follows soon later.
Hey, she says, lifting a hand to greet y'all, before securing in the shuttle.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 27, 2014, 01:34:12 am
Jason leaves the rum bottle alone for now and absent minded puts a hand on his Shackle underneath the shroud.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 27, 2014, 07:06:10 am
"WHAT THE FUCK! You can walk..... I mean, shit, what? When did you get a body Steve? Fuck..... Can you still do that electro-shock shit to us? 'Coz, honestly, fuck. I mean, fuck, Sir!"

Sambo gives what passes for a salute to Steve, still intuitively checking for possessions, just more towards Steve now.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 27, 2014, 07:54:59 am
Gorat watches Steve's avatar enter the shuttle with some concern, unsure how to react. "Yes, sir. It is getting a bit cramped, isn't it?"

Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on September 27, 2014, 11:53:41 am
"A Steve-bot? I have a great, heh, feeling about this. 
Dern seats himself on the floor and absently rubs his shiny new pastel pink roboarm.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on September 27, 2014, 01:09:56 pm
"Hi Steve. I didn't realize you had a body. Sooo, if you are on this mission with us, does that mean we get paid even if it fails this time?.... Uhhhh...  Not that I'm expecting us to fail or anything"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 27, 2014, 03:02:44 pm
So, the Big Boss is comin' with on on this one, huh?

Cecil says, bowing his head slightly at the sight of Steve.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 27, 2014, 03:11:48 pm
"Or he just wants to see how many if us die within 10 seconds of leaving the shuttle." Jason remarks.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on September 27, 2014, 03:16:48 pm
"But he could, heh, do that in high-def , three sixty degree surround sound, multiple Pee-Oh-Vee vid on the sword, right."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 27, 2014, 03:19:14 pm
"Sometimes the cameras cut out or tend to be a bit shaky. He might just want a front row seat." Jason replies.
Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on September 27, 2014, 05:22:43 pm
Jason leaves the rum bottle alone for now and absent minded puts a hand on his Shackle underneath the shroud.
You have sudden hallucinatory visions of the past. Of gameshow stages covered in gore, of too bright lights shining in your eyes, of screaming and blurred faces of a laughing crowd. You feel pain and excitement and terror and cold shock of bloodloss. And, then, as the flash of memories and emotions not your own pass, you suddenly have a transient feeling of bodily skill. Your muscles move with automatic ease, and you miss the weight of some kind of weapon in your hand. You feel the desire to swing a blow and to duck and weave away from the return.




The ship takes off without any visible signal from anyone and steve hovers into mid air as gravity falls away. He curls in weightless flight and lands feet first on the ceiling, tip toeing across it using the slight force of the ship's increasing momentum to hold him there.

>Here's the deal, friends. Our interpreter has gone AWOL. He was supposed to go take a look at the situation and report back but, well, something must have happened to him. In any case, I'm going to act as the translator and interpreter, at least for the short time you'll need such things. Once the mission is complete, we'll all just meet up here at the ship and leave, as per usual. Simple, right? Oh, if anyone asks, I'm just another inmate like you, but one that happens to speak the language. Coincidence and all that. Say nothing about me, or I'll make sure you don't say anything ever again.

A half an hour or so later, once the shuttle had landed and Steve had stopped walking on the ceiling, he again addressed the group.

>Oh, and try not to talk back. I'm sure we're going to see some things you find objectionable today, but for your sake and mine, please keep your mouth shut. Understood?

The hatch opened as he said the last word and a blinding wall of light, burning wind and choking sand poured into the ship. Beyond the ship was an expanse of light colored sand, and, nestled amongst the dunes, is a city. It looks like nothing more then a great expanse of tan boxes, stacked and crushed into close proximity, with a larger, stepped structure near its center. The structure at the center is, you would assume, the home of the king, judging by the sloped blue roofs and tall bronze spires set in ovoid domes. From here, in the great distance, it looks like a cluster of slightly malformed,bulbous aqua colored fruit punctuated with glittering thorns. The city,  is quite small, all things considered, maybe a mile in radius, tightly packed, and crisscrossed with cuts that were no doubt thin roads and paths. It gave the impression of a single, hard clay brick that had been randomly sliced and the pieces only slightly separated, so that the whole stood now in a mildly exploded form,  but that, if pressed back toward the center, it would all fit together seamlessly like a great puzzle.

>We have a short walk ahead of us.

Steve was already walk off across the dunes toward the city.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 27, 2014, 05:29:24 pm
"Will do, Steve."

As we step out, brandish fistful of moss. Does it seem to react to the environment in any unusual way? Does it scream, perhaps?

In any case, move on quietly. Onward to mystery.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 27, 2014, 05:30:45 pm
Follow close behind Steve.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 27, 2014, 05:45:29 pm
((That went well. I'm guessing I got a Dex and possibly Str boost. Quick, somebody gimme a Katana. A DMR one.  :P))

Jason hops out of the shuttle, looking around. He felt the urge to fight something, to bob and weave, and was somewhat disappointed when all he saw was desert.

Follow Steve. Also, see if I look any different under the shroud.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on September 27, 2014, 05:52:11 pm
Follow the crowd. Look around for anything unusual.
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on September 27, 2014, 05:57:25 pm
"On a mission again!"
Strike the earth sand with my pick and carve a third notch into the handle.
Follow Steve and breathe in the fresh mission air.
Title: Re: Mission 18: They that dwell within the heat.
Post by: lw on September 27, 2014, 06:11:00 pm
((oh shit, I didn't roleplay entering the shuttle for reasons not related with the ER; what should I do, can we pretend Mir was in the shuttle all along, or entered just before the airlock doors closed?))

Walk out of the shuttle and follow Steve.
Also, put off the putty mask.

Steve, c-could you elaborate on the "keep your mouth shut" part? Is it 'nly appliable when we are near some locals?

Spoiler (click to show/hide)
Title: Re: Mission 18: They that dwell within the heat.
Post by: TCM on September 27, 2014, 06:40:07 pm
(PostingToInevitableEldritichParty)
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on September 27, 2014, 06:44:52 pm
Walk out of the shuttle with my gear in tow, follow the boss-man. Interpreter. Dude-guy.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 27, 2014, 07:05:08 pm
Got it boss. I'll, uh, keep my hands to m'self fer now, too.

Follow Steve closely, keeping my arms at my side. While he can likely defend himself very well and doesn't actually -need- a body, might was well look like a surly genemodded bodyguard. well Intuit the feel of the town/village. Also, is this a warm desert or a cold one? Where's the sun in the sky? High and north, to the south and west?
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 27, 2014, 07:39:08 pm
Follow Steve, about 20 paces behind, keeping a lookout for anything dangerous while idly holding my laser rifle ready.

"Watch out for mines and shit, everyone. The desert can be a bugger for them."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on September 27, 2014, 08:01:00 pm
((Please, please don't walk into town with your guns drawn. We already look like a freak show; we don't need to be waving guns around: it'll likely just cause problems.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 27, 2014, 08:19:33 pm
((But a freak-show with firepower. I've got two rifles, a pistol and a kinetic amp. Putting them all away probably won't change people's attitudes on what sort of stuff the ARM does. Usually when a group of freaks with half an armoury between them walks into town, certain expectations of their intent can be assumed.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 27, 2014, 08:25:46 pm
((Some of us can't holster our weapons.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 27, 2014, 08:30:21 pm
((Yes, everyone just pocket your deathtubes. >_>

Pretty sure there's no way to hide the fact we're armed to hell, just gonna have to deal with it.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 27, 2014, 08:31:12 pm
((Take it to OOC guys, it's why it's there.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on September 27, 2014, 09:27:21 pm
"Huh. Two token our former guide is the Eater, or has been killed by it."

Follow Steve.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on September 27, 2014, 11:18:29 pm
Follow steve stay quiet
Title: Re: Mission 18: They that dwell within the heat.
Post by: Xantalos on September 28, 2014, 12:52:49 am
((Imma follow this one.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 28, 2014, 03:12:18 am
"Huh. Two token our former guide is the Eater, or has been killed by it."

Follow Steve.

"Wouldn't be the first time. Both kind of happened to one of the guys who could have acted as a guide on my first mission. Isn't possession fun?"

Gorat follows closely behind Steve, laser rifle slung behind his back.

Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on September 28, 2014, 07:32:25 am
Dern goes with the group, occasionally pointing his laser at imaginary targets and making "pew" noises.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Tiruin on September 28, 2014, 08:38:19 am
((Some of us can't holster our weapons.))

<squadchat>
Those who can't afford to hide their armaments, give it to me or any other person capable of concealment. Given how there's an impending lingual barrier between us and anyone else not HMRC, I'd seriously advise to watch your thoughts before you act on it.
Just admire the sand, or the architecture of the city. Practice self-restraint, or turn off the speakers of your MK suits.


Inspect my Protectorate Armor. How does it look like, may I know which parts of the body it protects the most (if it's not shaped armor)--and is there anything to interface with?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on September 28, 2014, 11:17:25 am
Follow the group silently, pass weapons to Feyri
Spoiler: Vincent Gear (click to show/hide)
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 28, 2014, 11:32:22 am
Pass Testament prototype to Feyri for the time being.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on September 29, 2014, 10:54:05 am
Wordlessly and nervously follow Steve.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on September 29, 2014, 06:00:29 pm
Tek, having totally been there the whole time, follows the synthflesh with the distinctly green voice.  While walking he recalls the mission details.

Tek was fascinated by his surroundings.  At the same time, though, he felt uneasy.  It probably had something to do with the fact that he had missed the briefing.  He began to speak, mostly to himself, to test the translator he had picked up before leaving.  "Interesting.  My home, it consists of constricting passages made haphazardly from scrap.  The cities there are large, but they feel small.  Here it is different.  The wide open space, it almost makes me claustrophobic.

...

What are we doing here again?  Haha, just kidding, yes, Tek knows what he is doing..."
Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on September 30, 2014, 02:27:53 pm
"Will do, Steve."

As we step out, brandish fistful of moss. Does it seem to react to the environment in any unusual way? Does it scream, perhaps?

In any case, move on quietly. Onward to mystery.

It appears to react about as much and as obviously as a normal patch of moss.
((That went well. I'm guessing I got a Dex and possibly Str boost. Quick, somebody gimme a Katana. A DMR one.  :P))

Jason hops out of the shuttle, looking around. He felt the urge to fight something, to bob and weave, and was somewhat disappointed when all he saw was desert.

Follow Steve. Also, see if I look any different under the shroud.
Nope, still a skeleton.

2spooky4me

Follow the crowd. Look around for anything unusual.
There's a skeleton in a porcelain mask following around right behind you.

We are beyond unusual.

"On a mission again!"
Strike the earth sand with my pick and carve a third notch into the handle.
Follow Steve and breathe in the fresh mission air.

You smack the sand with your pick and then carve a notch in it.

((oh shit, I didn't roleplay entering the shuttle for reasons not related with the ER; what should I do, can we pretend Mir was in the shuttle all along, or entered just before the airlock doors closed?))

Walk out of the shuttle and follow Steve.
Also, put off the putty mask.

Steve, c-could you elaborate on the "keep your mouth shut" part? Is it 'nly appliable when we are near some locals?

Spoiler (click to show/hide)
Fine. Mostly because that mask won't come off.
>Use common sense. Not like anyone here could really understand you regardless.
Got it boss. I'll, uh, keep my hands to m'self fer now, too.

Follow Steve closely, keeping my arms at my side. While he can likely defend himself very well and doesn't actually -need- a body, might was well look like a surly genemodded bodyguard. well Intuit the feel of the town/village. Also, is this a warm desert or a cold one? Where's the sun in the sky? High and north, to the south and west?
It is hot. It is very hot. The sun is, thankfully, still somewhere down near the horizon, but it is already climbing into the upper 90's.

((Some of us can't holster our weapons.))

<squadchat>
Those who can't afford to hide their armaments, give it to me or any other person capable of concealment. Given how there's an impending lingual barrier between us and anyone else not HMRC, I'd seriously advise to watch your thoughts before you act on it.
Just admire the sand, or the architecture of the city. Practice self-restraint, or turn off the speakers of your MK suits.


Inspect my Protectorate Armor. How does it look like, may I know which parts of the body it protects the most (if it's not shaped armor)--and is there anything to interface with?
It's basically like milno's armor, but heavier. It's got plate armor over most of the torso and arms, as well as head and upper legs. There's a layer of cloth armor under that and in all the joints. Lets see if I can find an image that looks like what I have in mind.
Spoiler (click to show/hide)


The team, more a mob at this size, follows Steve across the dunes and into the city in the distance. The city is odd; it is at once anacronistic and yet perfectly suited for it's locale. The buildings, the sand colored bricks the team could see from a distance, were made of adobe, mud and straw bricks, baked hard in the sun. They were coated in some sort of similar material, to cover the rough inner construction, but some buildings had lost parts of this outer layer and the brickwork was visible through the hole. Atop these structures were television antennae and satellite dishes, and though they still saw women walking back to their homes, carrying jugs of water from a communal well, there were men selling data pads from wooden stands on the side of the road. Electrical wires ran overhead , not a single large cable but hundreds of them, strung loosely across taut metal wires strung between the buildings; it looked more like individuals ran their own electrical cords to some central outlet, rather then a concise and planned system. Animals, some form of goat or sheep descendant, heavily modified to be little more then a wandering fuzzball with a protruding udder, wander aimlessly through the dirt and raw stone streets while the smell of cooking meat and unknown spices drifts down from overhead windows. The group draws no small amount of attention as it walks into town, but Steve, who quickly bought a dishdasha and head covering on the way in, seems to placate them with careful gestures and words in an unknown language. Still, the populace gives the mob a wide berth, and one doesn't need to speak the language to understand the terrified tones and glances aimed at certain, less human members.

Eventually, they reach the large central building. It's several stories tall, taller than anything around it, and though it is made of the same materials as the other buildings-save for the bronze spires-it is much better maintained, and the paint and dyes which color its domes appear to have been recently restored. Steve talks to a man outside the place for a moment and then they are lead into what must be the throne room. The walls are lined with painted murals, though the murals show no humans, just landscapes, buildings and geometric designs. Set up along the length of the room at regular intervals,  are what appear to be bronze cages. These cages are lined up against the walls, like a row of guardsmen on either side of the room. In the cages are small creatures, not quite birds but something similar. Mammalian, by the look of it; vaguely like bats, or flying squirrels. They chitter and chirp excitedly at the new visitors. There is a thin skylight in the ceiling, maybe two feet wide and running down most of the length of the room, illuminating space but also setting it in hard contrast: Everything within the light was blindingly bright, while the shadows grew infinitely darker for it.

Far at the end of the room, on a sandstone throne cloaked in shadow, was a man. It was hard to tell if he was the king, for he didn't wear a crown, though his clothing looked quite expensive. After a moment of observing the mob, he said something, a single hard syllable. Steve, already standing at the front of the group, responded with a few of his own. They talked, haltingly, for several minutes before Steve turned to speak to the rest of the group.

>It appears that we have been contracted out as executioners. The Eater has already found a host, and now we must kill it.

The King spoke again, longer this time.

>He says that it has inhabited the body of one of his subjects. They have bound and confined the host here in the palace, but we can not simply kill it by normal means. We have to take it to...

He speaks to the king a moment.

>A place which is the death of these creatures. Only there will you be able to kill it.

The king speaks again and steve waits until he is finished to continue.

>He has given me a series of warnings, which I'll tell you in a moment. For now, the idea is that you will escort this host to wherever it is you are supposed to go. Then, you will kill it in the manner they have described to me, and I will describe to you. In addition to that, however, I would like you to document and find out as much about this thing as you can. We may be able to use it later. Any questions before we move on?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on September 30, 2014, 02:45:10 pm
Why does this sound so easy? We're in agreement that someone is at least hiding something, if not outright lying, right? We're being played. Gorat asks his ghosts.

"How well secured is this host?"

Ask ghosts. Ask Steve.

Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on September 30, 2014, 02:59:21 pm
Hobby stands there patiently and waits for Steve to finish talking to the King and tell them what they have to do.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on September 30, 2014, 03:00:25 pm
Does the Eater have or imbue the host with any powers or abilities we should be aware of?

((Probably covered in the warnings, but can't hurt to be sure.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on September 30, 2014, 03:03:28 pm
"How do we kill it?"
How do we kill it?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on September 30, 2014, 03:12:26 pm
"We will receive details now, or later? You will keep in radio contact, or follow us?"

Time for another installment of Ask Steve!
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on September 30, 2014, 03:18:40 pm
"What if it possesses one of us? Can it jump between hosts? Also, would it make it easier to transfer if I pulped it with my Shackle? I have a combination for that, and paste might be easier to manage than a conscious being." Jason asks.

Ask.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on September 30, 2014, 04:05:28 pm
get it, kill it, write it down. Got it boss.  Cecil offers a half-salute and a nod of the head to Steve.

Wait for further instructions.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on September 30, 2014, 04:08:21 pm
get it, kill it, write it down. Got it boss.  Cecil offers a half-salute and a nod of the head to Steve.
You going soft in the head from the heat already? That ain't the boss. Boss is still back on the ship.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on September 30, 2014, 04:22:35 pm
"Does it matter all that much if we cut the bloody thing's arms and legs off before we go hauling it anywhere? Even just it's hands and feet. Cauterize the wounds, fill it with tranqs, no more problem. Plus, be a damn sight lighter to carry as well. Yeah, and all that shit the others asked too, especially the powers and possession part. Don't want the freaky bastard doing anything once we lop it's arms off."

Sambo asks Steve enquiringly.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Tiruin on September 30, 2014, 04:30:52 pm
How does the method of infestation or infection occur? As in, from Eater to the host? What's the usual method of parasitism, and in what natural habitat does the Eater thrive?

May we have details as to what this Eater is? And any ideas on its relation to the living creatures here?


Feyri was carrying quite the arsenal. She was partly annoyed that all those who chose to give up their weapons picked her...and only her, but her annoyance was tempered: it was a good start.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on September 30, 2014, 06:20:59 pm
Oh, so that's what they were doing.  It honestly didn't seem too bad to Tek.  He had a sinking feeling though that he would be changing his mind on that before the end of the mission.

Tek asks a few questions.  "What degree of control does the host have over himself once infected by the Eater, if any?  Does killing the Eater require the death of the host?  Is the Eater a sapient creature, and will it attempt to appeal or bargain with us?  What does the king anticipate our major difficulties will be in accomplishing this task?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on September 30, 2014, 08:48:25 pm
"Understood Sir, Are we able to knock the host unconscious or otherwise restrain them in some manner Sir?"
Ask, stand at attention, read instruction manual / warning label for PAWN
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on September 30, 2014, 11:22:04 pm
"You have got to be fucking kidding me. Seriously? Cannot be killed through normal means, must be taken to a special place, and there's a ritual involved. Good god damn, this sounds like a fucking movie plot. Goddamn ancient prophesies."

Start setting up mental barriers to prevent mindfuckery.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 01, 2014, 12:11:46 am
Stay silent, and listen to the others
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 01, 2014, 01:03:25 am
Dern does the usual HMRC/ARM "I am the least useful person here let me stand in this corner and wait for high-powered weaponry to become relevant".
Title: Re: Mission 18: They that dwell within the heat.
Post by: lw on October 01, 2014, 10:24:56 am
Did they say something about it leaving the host? Because I still can't grasp the idea of something like this creature. Maybe, it's like mushroom spores or some shit. T's g-gonna be hard documenting anything while protecting oneself from goddamn cordyceps.
Mir's voice became more and more stressed as he was trying to pull off the mask. oh god fucking damn it, come on, сука
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 01, 2014, 10:49:30 am
C-can I borrow a datapad? To make notes on the E-Eater of Cold, I mean.

Request a spare datapad from anyone who has one.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Toaster on October 01, 2014, 12:08:41 pm
((There's one built in to your suit.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Tiruin on October 01, 2014, 12:15:11 pm
((There's one built in to your suit.))
C-can I borrow a datapad? To make notes on the E-Eater of Cold, I mean.
Check your suit. Alternatively, there's a wristpad we all use for general communication.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 01, 2014, 12:42:38 pm
((Thanks))

Take out datapad, ready to do notes on whatever may come our way.
Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on October 02, 2014, 02:14:16 pm
Why does this sound so easy? We're in agreement that someone is at least hiding something, if not outright lying, right? We're being played. Gorat asks his ghosts.

"How well secured is this host?"

Ask ghosts. Ask Steve.

The ghosts don't respond. You ask again and get something like a burst of white noise that splatters across your frontal lobe and causes an involuntary shudder.

>Confined enough for the moment. They have used something traditional, some method they've had for generations, but apparently the thing isn't manifested yet, at least not fully, so containing isn't as hard.

Does the Eater have or imbue the host with any powers or abilities we should be aware of?

((Probably covered in the warnings, but can't hurt to be sure.))

>In it's current state, there's an unnatural heat around it. But it's not fully manifest and further powers, while no doubt possible, are unknown. We'd have to rely on stories and they're too scattered and contradictory.

"How do we kill it?"
How do we kill it?

>We have to kill the host and make sure it can't find another. More about that after we go see it.

"We will receive details now, or later? You will keep in radio contact, or follow us?"

Time for another installment of Ask Steve!

>Momentarily
>Radio. I have some other work to take care of here.


"What if it possesses one of us? Can it jump between hosts? Also, would it make it easier to transfer if I pulped it with my Shackle? I have a combination for that, and paste might be easier to manage than a conscious being." Jason asks.

Ask.
"Does it matter all that much if we cut the bloody thing's arms and legs off before we go hauling it anywhere? Even just it's hands and feet. Cauterize the wounds, fill it with tranqs, no more problem. Plus, be a damn sight lighter to carry as well. Yeah, and all that shit the others asked too, especially the powers and possession part. Don't want the freaky bastard doing anything once we lop it's arms off."

Sambo asks Steve enquiringly.

>I don't know. Though I wouldn't suggest it; damaging the host might cause unforeseen side effects. If you're gonna do it, do it out in the desert, away from here.

How does the method of infestation or infection occur? As in, from Eater to the host? What's the usual method of parasitism, and in what natural habitat does the Eater thrive?

May we have details as to what this Eater is? And any ideas on its relation to the living creatures here?


Feyri was carrying quite the arsenal. She was partly annoyed that all those who chose to give up their weapons picked her...and only her, but her annoyance was tempered: it was a good start.
Remember to bold.

You seem to think we have a lot of info on this. We don't. The stories talk about the portent of a meteor and about certain symptoms the host will present with. Thats about it.
Oh, so that's what they were doing.  It honestly didn't seem too bad to Tek.  He had a sinking feeling though that he would be changing his mind on that before the end of the mission.

Tek asks a few questions.  "What degree of control does the host have over himself once infected by the Eater, if any?  Does killing the Eater require the death of the host?  Is the Eater a sapient creature, and will it attempt to appeal or bargain with us?  What does the king anticipate our major difficulties will be in accomplishing this task?"
Remember to bold.

She, in this case, seems to still have control over herself to a degree. She has gone mute but follows instructions. We believe it will...kill the host in a manner of speaking. We don't know it's level of sapience.

The king warned that the last time one of these things came and successfully matured it "Departed for the stars" but left behind fragments of itself, pieces which broke or budded off when it left. They're dormant in the sand, but that this creature's coming might wake them. He doesn't know what that means, however.

"Understood Sir, Are we able to knock the host unconscious or otherwise restrain them in some manner Sir?"
Ask, stand at attention, read instruction manual / warning label for PAWN

You could try. Be careful though, it unconscious might be more dangerous then it conscious.

Pawn never got a manual, as far as I know. It was player made, after all.

"You have got to be fucking kidding me. Seriously? Cannot be killed through normal means, must be taken to a special place, and there's a ritual involved. Good god damn, this sounds like a fucking movie plot. Goddamn ancient prophesies."

Start setting up mental barriers to prevent mindfuckery.

>There is usually some degree of truth in these things, wrapped in falsified mythic teachings and significance.






Steve speaks with the king for a few more minutes and then the entire party is lead through the palace into another room. It resembles the throne room, but is smaller, square shaped and the sky light is larger. There are squat benches along the wall, and the floor appears to have once contained a garden; though now there is nothing left but a bed of cracked, dry earth and the black and brown wilted forms of dead plants scattered across it. The bronze birdcages line the walls in here as well, but their occupants are dead, laying on the bottom of their cages, sunken and mummified.

Standing at the center of the dead garden, is a woman. She appears to be in her 20's, slim, but tall, with a white blindfold bound across her eyes. Her skin is an unearthy shade of dark red, barn red, like a sunburn so deep and powerful it charred the flesh. She is naked, save for ropes white ropes which bind her hands behind her, bind her arms to her body, and bind her ankles so she can walk, but not run. Several large white ropes are looped around her throat and anchored into the earth. Someone has written on these ropes with black ink, in an odd, curling script. Staked around the woman are large metal sconces, clearly meant to hold a flame, but they are extinguished for the moment.  The ground beneath the woman's feet is ashy colored and the entire room has an unnatural heat to it. A smell of smoke and burning hair and hot metal. The woman, despite her confinement and the heat, looks perfectly healthy aside from her skin tone.

>This is the host. The heat right now is nothing, a forerunner of what is to come. Apparently keeping the host hot, depriving it of shade and water and cold makes it hard for the thing inside it to develop. Hence the naked suntan. At night they light those things around her, but there is only so much that can be done. Eventually the thing will mature. Before that, you will have to take it to a place in the desert; a pit in which there is no shadow, and then kill the host when the sun is directly overhead. This will force the Eater out and then the sunlight will kill it. This is what the king said.

Before you ask, no, we can't just fly it there. Apparently bad things happen if the host loses touch with the ground. And if you move it too fast. The Eater in there is mostly hibernating, but if we alter the environment too drastically it will wake up. And though it's not at full strength, that would still be unpleasant.

Questions now?

Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 02, 2014, 02:30:59 pm
"Looks like... an evil spirit. Yes. And more in the desert. But task is doable."

"Can we get some things from this place before leaving? Lamps, scrap, microwaves, other things? Are there limits to what we can get if yes?"

Ask Steve.

After getting a reply (hopefully), Chief turns to Sambo.

"You have infinite laser rifle. You can turn it down and make the beam wide, yes?"

EDIT: Also, I am wearing the MKI with the faceplate down. Can I still feel the heat?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 02, 2014, 02:38:10 pm
Well, that seems to be not a scapegoat, at least. And apparently no lighteater, either.

"What about navigational aids? Most deserts aren't nice enough to provide landmarks, and from the sound of it, we're venturing into a particularly nasty one."

Ask Steve.

Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on October 02, 2014, 03:02:01 pm
"Hrmmm. Think you could send me some translated versions of the myths and stories? Like you said, there could be some truth to them, and as time goes on, perhaps the more accurate ones will stand out as it develops, and we might be able to guess what comes next."

Continue with the Anti-Mindfuck barriers, and see if Steve can get me some translated myths about this thing, and a list of the most commonly mentioned powers or phenomenon related to it.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 02, 2014, 03:03:36 pm
Taddok starts to ask a question, but hears Gorat begin his and simply nods approvingly.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 02, 2014, 03:06:05 pm
"So how far out is this pit exactly?"

Ask.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 02, 2014, 03:11:01 pm
Are there any threats in the desert we should expect, aside from (obviously) the Eater and the heat? Natural phenomenon, wildlife, bandits, that sort of thing. What's out there?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on October 02, 2014, 03:42:38 pm
"I have a Microwave amp. I suppose if we do have to heat it for whatever reason the desert sun can't handle, I could do it. Still, we should probably get this done." Jason comments, waiting to hear answers to the questions that the others asked.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 02, 2014, 05:05:32 pm
Gorat looks at Jason.

"No amp use against the host or targeting anything near her. Unless we're at the point where we have to kill her, I guess. Surely we'll receive some kind of fuel to light some fires for the nights if necessary. Right?"

Ask Steve the latter.

Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 02, 2014, 06:02:03 pm
Sambo says to the group at large, but mostly to the Chief:

"Yeah, no worries. It'll keep her nice and toasty. If weird shit starts happening, it won't take a moment to turn up the heat a few notches. Still reckon we should bring a few torches along with us for backup though. This backpack generator's bloody ancient. Torches are safer than lasers, but they're both a damn sight safer than an amp."

Sambo then says to Steve:
"You reckon they'll let us borrow these torches and whatever crap they've been putting in them? Borrow, as in, not give back. They've been doing the trick so far, and I wasn't really planning on being the group's bloody xeno chef full-time. A few spare of those ropes with the squiggles on them wouldn't go astray either. Actually, how the hell did she end up with this thing in her anyway? Going for a morning stroll in the desert around a meteor crater, or something a bit more fucken believable? Like, did she do anything, or just wake up thinking how quickly Summer came on this year?"

Sambo sets his laser rifle to high diffusion, low power, in a way that doesn't look like he's about to use it for shooting, just slow roasting.
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 02, 2014, 06:04:15 pm
"We could put her in a mk1 suit and disable the heat fins. That would keep her warm. Probably."
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 02, 2014, 06:08:14 pm
"You gonna donate one? There's no fucking way I'm walking through the desert with Miss Hot-stuff here without my suit on. If the bloody thing wakes up, we don't really want an eldritch abomination having access to coms either, or looking like one of us. If I've got to shoot her, I damn well want to be sure it is her."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 02, 2014, 07:21:04 pm
Tek was conflicted.  Did they really have to kill this poor person to destroy the creature within her?  He resolved to keep an open mind as to alternative methods of dealing with the Eater, though he wasn't coming up with any workable ideas as of yet.

Tek asks a bunch more questions.  "Steve, would it be possible to contain this person using powerful gravity automanipulators and transport her for study?  Do we have any nearby on the ship?  It would be risky, but we could learn a lot more with the Eater alive than dead.  Perhaps we could transport her to the killing area, then wait there for delivery of the manipulators, but be ready to finish the ritual if we can no longer hold her?

Or, if we can get the manips pretty soon, we can continue to contain her here until we can transport her to the ship, and not risk awakening those fragments in the desert"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 02, 2014, 07:39:56 pm
Taddok leans in close to Tek and speaks very quietly

"I don't know that I'd be so open with the non-killy parts of the mission, you never know who or what might be listening in. It'd be a bit like getting hired to drive a truckload of gold across town and asking where all the Cash4Gold stores are on the route, yeah? Float the question when we're out of the city."

((I like being paranoid))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 02, 2014, 07:51:05 pm
((Fair enough!))

Ack, Tek realized the man had a good point.  He had actually done similar things before, with tech instead of gold, and it generally didn't make the employers very happy.  He supposes that was probably why he got caught.  He said loudly into the comms, "Haha, Tek was just kidding about that!  It is a joke, you see?  Yes?  Let us kill this cowardly hiding thing dead!"

But whispered back over the external speakers, "Good point."
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 02, 2014, 08:24:50 pm
Suit coms to team only:

"It ain't so much alive or dead, who gives a shit about that? It's getting mind-raped the moment the damn thing moves too fast, gets too cold, gets shot in the head, or gets off the ground. Why do you think the boss is getting us to do this shit? It'd be bloody easy otherwise. Plus, we've got to try and talk to the poor bitch while we drag her across the desert. Actually, scrap that, not we. Me? I'll do the lasering from a safe distance. Some other poor prick can do the intel work."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 02, 2014, 08:56:21 pm
"Is a heat gun going to be a help here? I brought one along from the last mission" Vincent then turns to Feyri "Mind passing it back?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 02, 2014, 09:02:20 pm
"Sounds like just the thing. The more options we've got to keep her hot and the gribbly inside her asleep, the better. Are we talking like a thing that strips shit off the walls for a paint-job, or an actual gun here? What sort of battery life has it got?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 02, 2014, 09:15:50 pm
Uh. Cecil says out loud, thinking for a second. Anyone have one of them micro-wave things? That could be useful, too.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on October 02, 2014, 09:28:00 pm
"I've got one, Cecil, but some people seem to prefer it doesn't get used unless it has to." Jason responds to punchy man.

"Hey wait, how are we going to talk to this thing if our translator is going to be off shopping or something?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 02, 2014, 10:08:18 pm
((@piecewise, can Tek use his universal translator to talk to the woman, if needed?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Xantalos on October 02, 2014, 10:56:48 pm
((@piecewise, can Tek use his universal translator to talk to the woman, if needed?))
((Wouldn't it be a better idea to say that he just has a binary translator that makes him sound like Bane strapped to his face?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 03, 2014, 12:44:12 am
"Sounds like just the thing. The more options we've got to keep her hot and the gribbly inside her asleep, the better. Are we talking like a thing that strips shit off the walls for a paint-job, or an actual gun here? What sort of battery life has it got?"

Vincent taps the backpack battery (if I don't have the backpack, I'll scrap this message and just ignore my previous message)

"Battery powered, but should be hot enough to have at least some impact, as it was one of the ones given to us in the arctic mission to dig with. I haven't recharged the battery, but I didn't use it too much, so it should be good" Vincent checks to see if he can find something to show how much charge is left on the heat gun battery backpack, and if he does so, notes how much is left
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 03, 2014, 03:55:48 am
"I've got one, Cecil, but some people seem to prefer it doesn't get used unless it has to." Jason responds to punchy man.
"So do I, meaning that my preferences are informed by experience."

Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 03, 2014, 06:12:46 am
"That heat gun seems like the right tool for the job. Good thinking Vincent."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 03, 2014, 11:01:52 am
Gorat is unsure what to make of the heat gun. Is it or isn't it a good idea, he wonders, but decides to say nothing. Instead, he types away at his wristpad.

Quote from: Gorat 'Chin' Ivanos, to Steve
So far, what little evidence we have suggests that rather than a singular lifeform, we are dealing with a species of Eaters that can survive in vacuum for some time. Has that mysterious meteor been examined, or should we add that to our agenda? Has the meteor's trajectory and point of origin been determined? If so, have any celestial bodies been identified for examination based on this?

Ask Steve the above via wristpad.

Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 03, 2014, 02:51:50 pm
"That heat gun seems like the right tool for the job. Good thinking Vincent."
"Heh, I didn't bring it for any other reason than I had it, my arsenal currently isn't that big"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 03, 2014, 03:57:03 pm
Does Vincent's heat gun look like it is compatible with the antiquated backpack generator?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 03, 2014, 04:46:40 pm
'Heatgun seems like a great idea, but as far as I can see, during the day it's already hot enough, which might ease power woes.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 03, 2014, 05:47:57 pm
((I'm hoping the fact I brought the gun with me means I also brought the backpack battery it came with, in the last mission I never made any action seperating the two, that's also why I mentioned that it isn't at full charge. I'm assuming I still have the backpack. *Fingers crossed*))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on October 03, 2014, 10:01:42 pm
Hobby Deckard
Hobby holds his chemical torch up, flicking it to life momentarily.

Think it's a bit much?

He was perfectly fine with lighting the lady on fire as long as she wasn't human, and surely she was not.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 04, 2014, 06:01:32 am
ready for movement of host to sacrificial pit

Spoiler: Message for Steve (click to show/hide)
Title: Re: Mission 18: They that dwell within the heat.
Post by: lw on October 04, 2014, 03:43:09 pm
God damn you guys are equipped with kinds of useful stuff, Mir said while looking at his handlaser worryingly.
...
Um, Cecil? Can I ask you for a favor? You might find it kind of strange though.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 04, 2014, 03:44:48 pm
Yeah what'd'you need? Cecil replies, looking down at Mir.
Title: Re: Mission 18: They that dwell within the heat.
Post by: lw on October 04, 2014, 04:24:07 pm
I should really state once more that this is gonna be weird. But... um... Could you grab my face and pull it really hard?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 04, 2014, 04:37:03 pm
Cecil stares at Mir for a hard second.

All right.

Cecil, using one of his "normal" arms, grabs Mir's nose and gives it a good solid tug.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 05, 2014, 07:16:38 pm
After waffling on to his teammates for a bit, Sambo thinks for a minute, then says to Steve:

"Seems to me that there could also be a bit of support given by old kingy-boy as well. I mean, he's king, so even if we look at this place as dirt-poor-bumfuck-nowhere, he's the one with all the money. Since we're doing this for him personal-like, maybe he could show a bit of graceful gratitude when we're done killing the poor bitch. I don't know. He might have a spare grav-tank that he's not using, or a whole armoury full of weapons, or maybe just all the booze we can drink on our way out of here. Does he have a harem? Read a book once that said desert-kings and tons of sluts always go together."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 06, 2014, 07:17:47 am
"You're saying support, but it sounds like you're after getting paid twice. In the loosest sense possible."

Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on October 06, 2014, 11:36:18 am
"Looks like... an evil spirit. Yes. And more in the desert. But task is doable."

"Can we get some things from this place before leaving? Lamps, scrap, microwaves, other things? Are there limits to what we can get if yes?"

Ask Steve.

After getting a reply (hopefully), Chief turns to Sambo.

"You have infinite laser rifle. You can turn it down and make the beam wide, yes?"

EDIT: Also, I am wearing the MKI with the faceplate down. Can I still feel the heat?

>You'd have to check the markets and haggle with them. I could try and get you some currency but I doubt they'll give us much. We're in space suits and carrying laser guns, to them it would look very much like we're just trying to extort money, because we're clearly already kitted out.

Yes, rather distressingly, you can.

Well, that seems to be not a scapegoat, at least. And apparently no lighteater, either.

"What about navigational aids? Most deserts aren't nice enough to provide landmarks, and from the sound of it, we're venturing into a particularly nasty one."

Ask Steve.


>Apparently there are markers along the path, old but still visible. They're gonna assign someone to take you out to the first marker. If you really get lost just get into contact with the ship and I'll provide directions.

"Hrmmm. Think you could send me some translated versions of the myths and stories? Like you said, there could be some truth to them, and as time goes on, perhaps the more accurate ones will stand out as it develops, and we might be able to guess what comes next."

Continue with the Anti-Mindfuck barriers, and see if Steve can get me some translated myths about this thing, and a list of the most commonly mentioned powers or phenomenon related to it.

>They vary a lot. Let me cross reference them for repeated motifs and aspects of the creature...Hmm.  They state that the inhabited person's skin will turn some shade of red - it's described using a lot of different and colorful metaphors in the different texts but that's the gist of it - and they will begin releasing an unnatural heat. Apparently it jumps between bodies using shadow and can't stand sunlight when not in a body, at least not in this form.  In many of the stories it tries to manipulate people, though there's nothing about it directly influencing their minds. Beyond this it gets really...well disparate in terms of what it can do. It seems like it can manipulate and focus the heat it gives off, and that it can do unnatural things with the host body. Unfortunately there's also tons of clearly influenced stuff like it making women barren or summoning eagles or conjuring shades of the dead to attack the living.

((@piecewise, can Tek use his universal translator to talk to the woman, if needed?))
Considering you pulled that out of nowhere for the sake of translating your own speech, no. No getting yourself an implausible useful and powerful thing simply because your character talks funny.

That be the sort of thing the Heph council  breaks knees for.


((@piecewise, can Tek use his universal translator to talk to the woman, if needed?))
((Wouldn't it be a better idea to say that he just has a binary translator that makes him sound like Bane strapped to his face?))
So he speaks in weird muffled sometimes unintelligible British rather then binary?

"Mufddsgisdifsd for you!. Crumpet!"


"Sounds like just the thing. The more options we've got to keep her hot and the gribbly inside her asleep, the better. Are we talking like a thing that strips shit off the walls for a paint-job, or an actual gun here? What sort of battery life has it got?"

Vincent taps the backpack battery (if I don't have the backpack, I'll scrap this message and just ignore my previous message)

"Battery powered, but should be hot enough to have at least some impact, as it was one of the ones given to us in the arctic mission to dig with. I haven't recharged the battery, but I didn't use it too much, so it should be good" Vincent checks to see if he can find something to show how much charge is left on the heat gun battery backpack, and if he does so, notes how much is left
It's got about 85% charge left.

Gorat is unsure what to make of the heat gun. Is it or isn't it a good idea, he wonders, but decides to say nothing. Instead, he types away at his wristpad.

Quote from: Gorat 'Chin' Ivanos, to Steve
So far, what little evidence we have suggests that rather than a singular lifeform, we are dealing with a species of Eaters that can survive in vacuum for some time. Has that mysterious meteor been examined, or should we add that to our agenda? Has the meteor's trajectory and point of origin been determined? If so, have any celestial bodies been identified for examination based on this?

Ask Steve the above via wristpad.

>The meteor has not been examined, but it probably would have fragmented when it hit. As per the meteor's location...let me reference some data about when these stories came to be and where the planet was at the time.  Here's something. The planet intercepts a cloud, something like the asteroid belt in the sol system though its pieces tend to be smaller. It intercepts it every 67 years, because of rotation difference, but if we extrapolate back it  seems like it was about the right time for the old stories. And it just intercepted it recently as well. We may have to get someone out there to look into that; a probe is nothing else. 

Does Vincent's heat gun look like it is compatible with the antiquated backpack generator?
It looks like you could at least recharge the battery pack using it.

ready for movement of host to sacrificial pit

Spoiler: Message for Steve (click to show/hide)
>I don't know. You could try decapitating her and throwing the body into the pit. Though it might not work. We have no data; I can't tell you one way or another.

After waffling on to his teammates for a bit, Sambo thinks for a minute, then says to Steve:

"Seems to me that there could also be a bit of support given by old kingy-boy as well. I mean, he's king, so even if we look at this place as dirt-poor-bumfuck-nowhere, he's the one with all the money. Since we're doing this for him personal-like, maybe he could show a bit of graceful gratitude when we're done killing the poor bitch. I don't know. He might have a spare grav-tank that he's not using, or a whole armoury full of weapons, or maybe just all the booze we can drink on our way out of here. Does he have a harem? Read a book once that said desert-kings and tons of sluts always go together."

>Does anyone have a mono-razor or some sort of cutting implement I can borrow?

Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 06, 2014, 12:34:59 pm
((Aww Yiss, I brought the backpack)) "85% charge, If I only use it when it gets dark, we should be good for a while"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 06, 2014, 12:35:21 pm
Cecil stares at Mir for a hard second.

All right.

Cecil, using one of his "normal" arms, grabs Mir's nose and gives it a good solid tug.

Looks like I got missed.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 06, 2014, 02:21:12 pm
"Hm. How high is sun? What is... the season, yes? Is the planet strange in its rotations, or is it not strange in any way?"

Ask Steve. Does he have handy astronomical data from which we can estimate the length of daylight hours versus the night? He should, since he's all up in this space shit usually. What's the length of a full daily rotation? Is there only one sun? Any other peculiar catches that need to be mentioned there? And if it's basically Earthlike, then, once again, how much daylight do we get?

Also, any markets nearby?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 06, 2014, 02:24:02 pm
"How many groups will be trying to kill us or at least stop us?"

Ask.

Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 06, 2014, 02:42:24 pm
"Alright, take care I'm going shopping. You have my number give me a ring if you need me."
Go find a market to barter at. Looking specifically for a generator.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 06, 2014, 02:44:25 pm
"Alright, take care I'm going shopping. You have my number give me a ring if you need me."
Go find a market to barter at. Looking specifically for a generator.

Follow this man, but keep an eye out for an iron monger or something of that nature - person that sells basic tools, probably someone who sells lights as well.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 06, 2014, 03:07:02 pm

>Does anyone have a mono-razor or some sort of cutting implement I can borrow?

I've got a cutting torch, if you want to borrow it.

Err... W-why are you asking?
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on October 06, 2014, 03:25:40 pm
"Well, check one and two. Jumping between shadows is worrying. Most myths surrounding things like this have them be the shady manipulator type, and I'm not gonna believe for a second it can't mind control us. It being able to focus the heat is also worrying. And as for the really weird shit, I think assuming it can until we can prove it can't is a good idea, because honestly, I can jump dimensions and kill things with my mind, and I'm just human. Who knows what this can do. And I think he wants to teach someone a lesson."

Continue with the mental barriers, and ask for a rough estimate of how long it will take to arrive at the pit, accounting for one or two days worth of fuckups.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 06, 2014, 04:37:27 pm
"If you need something with a bit more oomph than the torch, my cutting laser is available"

Offer expensive part-loaned weaponry to uncaring demigod.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 06, 2014, 05:04:33 pm
"You can borrow my tesla saber if you want, just don't use too much of the battery."

Offer.

((Steve. :D))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 06, 2014, 06:14:30 pm
((Nice to see everyone so willing to assist our overlord in cutting a fellow teammate!))

"Tek understands.  Stay away from shadows if we do not want to become the Eater's next host.  Watch out for shades of the dead (unlikely) and anything triggered by proximity to shards (probable).  Do not listen to its tricks, no matter how persuasive they may seem.  Keep it hot, especially at night and the time of long shadows.  Tek is ready."

Tek observes the woman.  Is she straining against her restraints?  Making any noise?  And does she appear to be in pain?
((Sorry about the edits.  I'm working on cutting down, I swear.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 06, 2014, 06:20:13 pm
"Well, check one and two. Jumping between shadows is worrying. Most myths surrounding things like this have them be the shady manipulator type, and I'm not gonna believe for a second it can't mind control us. It being able to focus the heat is also worrying. And as for the really weird shit, I think assuming it can until we can prove it can't is a good idea, because honestly, I can jump dimensions and kill things with my mind, and I'm just human. Who knows what this can do. And I think he wants to teach someone a lesson."

Continue with the mental barriers, and ask for a rough estimate of how long it will take to arrive at the pit, accounting for one or two days worth of fuckups.
((for some reason I just read that as fuck-flips))

reply to steve
Quote from: @Steve
then what proof is there that this thing exists, if there is no data could there then be no thing? How do we now that they are not simply using this as some excuse. Also if her feet must not leave the earth then how do we throw her into the pit?
This seems off somehow. Also If I am to attempt to decapitate her I will need a sharp enough blade can you provide me with one?
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 06, 2014, 08:27:00 pm
"Don't worry Steve. I was just asking, for ummm, like, background information. Yeah... Like, what sort of bloke is he? Yeah, fuck. That's it! Didn't mean we should all go drinking and whoring and driving around in big-fuck-arse-flying-tanks after we've offed this skank at all..... I've really learnt my lesson on that one, honest! You'd just be needing it for the ropes, right?"

Sambo readies himself for close combat, just in case. He doesn't turn on his kinetic amp yet though.

Speaking to Vincent and the Chief momentarily, he says:


"If you can work out the connections and shit, charge the battery for your heat thingy all you want during the day. The rifle don't do shit without it though, so I'll be wanting it back as soon as your done."

"Circle eyes, you've pretty much fucked that Gauss Rifle, so use it for trading and that if you need to. Get a heap of firewood or something. Heaps of water wouldn't go far wrong either."

((Probably should update my wiki page some time. 20 gauss rifle rounds, but no broken gauss rifle (Chief's already). I'll see if my new phone spazzes out. If it does, could a wiki-magician fix it soon?))

((Thank-you super amazing magical wiki gnome. I don't know how ER would work without you :)   ))
Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on October 08, 2014, 09:54:34 am
Cecil stares at Mir for a hard second.

All right.

Cecil, using one of his "normal" arms, grabs Mir's nose and gives it a good solid tug.

Looks like I got missed.
The reaction is about as you would expect: Cecil gets yanked forward and thats about it.

"Hm. How high is sun? What is... the season, yes? Is the planet strange in its rotations, or is it not strange in any way?"

Ask Steve. Does he have handy astronomical data from which we can estimate the length of daylight hours versus the night? He should, since he's all up in this space shit usually. What's the length of a full daily rotation? Is there only one sun? Any other peculiar catches that need to be mentioned there? And if it's basically Earthlike, then, once again, how much daylight do we get?

Also, any markets nearby?

The length of day right now is about 13 hours of daylight to 12 of night. The planet has a rather odd elliptical orbit, much more exaggerated then earth; which results in a much of their extremely hot summers. We're here around fall or early winter though. But their planet doesn't have much of a tilt in it's axis so...eh. Only one sun, yeah.

There's one on the way out.

"How many groups will be trying to kill us or at least stop us?"

Ask.


As far as I know, none. At least no human groups. I can't tell you anything about any other groups.
"Alright, take care I'm going shopping. You have my number give me a ring if you need me."
Go find a market to barter at. Looking specifically for a generator.
About the only thing you're able to find is a rather large generator which is powered by gasoline. It seems powerful, but also quite heavy. You'd have to trade something to the man that had equal worth.

"Alright, take care I'm going shopping. You have my number give me a ring if you need me."
Go find a market to barter at. Looking specifically for a generator.

Follow this man, but keep an eye out for an iron monger or something of that nature - person that sells basic tools, probably someone who sells lights as well.
Electric lights or oil lamps?

"Well, check one and two. Jumping between shadows is worrying. Most myths surrounding things like this have them be the shady manipulator type, and I'm not gonna believe for a second it can't mind control us. It being able to focus the heat is also worrying. And as for the really weird shit, I think assuming it can until we can prove it can't is a good idea, because honestly, I can jump dimensions and kill things with my mind, and I'm just human. Who knows what this can do. And I think he wants to teach someone a lesson."

Continue with the mental barriers, and ask for a rough estimate of how long it will take to arrive at the pit, accounting for one or two days worth of fuckups.

It is...well walking through sand will slow you, and I'm going to assume you're not gonna speed walk the whole way, so something like 3 days, if everything goes well.


>Does anyone have a mono-razor or some sort of cutting implement I can borrow?

I've got a cutting torch, if you want to borrow it.

Err... W-why are you asking?
Steve takes the torch.

((Nice to see everyone so willing to assist our overlord in cutting a fellow teammate!))

"Tek understands.  Stay away from shadows if we do not want to become the Eater's next host.  Watch out for shades of the dead (unlikely) and anything triggered by proximity to shards (probable).  Do not listen to its tricks, no matter how persuasive they may seem.  Keep it hot, especially at night and the time of long shadows.  Tek is ready."

Tek observes the woman.  Is she straining against her restraints?  Making any noise?  And does she appear to be in pain?
((Sorry about the edits.  I'm working on cutting down, I swear.))
She isn't straining, making noise or even moving. She's breathing, quite quickly and shallowly, but thats about it.

"Well, check one and two. Jumping between shadows is worrying. Most myths surrounding things like this have them be the shady manipulator type, and I'm not gonna believe for a second it can't mind control us. It being able to focus the heat is also worrying. And as for the really weird shit, I think assuming it can until we can prove it can't is a good idea, because honestly, I can jump dimensions and kill things with my mind, and I'm just human. Who knows what this can do. And I think he wants to teach someone a lesson."

Continue with the mental barriers, and ask for a rough estimate of how long it will take to arrive at the pit, accounting for one or two days worth of fuckups.
((for some reason I just read that as fuck-flips))

reply to steve
Quote from: @Steve
then what proof is there that this thing exists, if there is no data could there then be no thing? How do we now that they are not simply using this as some excuse. Also if her feet must not leave the earth then how do we throw her into the pit?
This seems off somehow. Also If I am to attempt to decapitate her I will need a sharp enough blade can you provide me with one?

>Use a laser. Those are in no short supply.  If you really think this is all a hoax, then by all means, investigate it. Once you get a safe distance from here.

"Don't worry Steve. I was just asking, for ummm, like, background information. Yeah... Like, what sort of bloke is he? Yeah, fuck. That's it! Didn't mean we should all go drinking and whoring and driving around in big-fuck-arse-flying-tanks after we've offed this skank at all..... I've really learnt my lesson on that one, honest! You'd just be needing it for the ropes, right?"

Sambo readies himself for close combat, just in case. He doesn't turn on his kinetic amp yet though.

Speaking to Vincent and the Chief momentarily, he says:


"If you can work out the connections and shit, charge the battery for your heat thingy all you want during the day. The rifle don't do shit without it though, so I'll be wanting it back as soon as your done."

"Circle eyes, you've pretty much fucked that Gauss Rifle, so use it for trading and that if you need to. Get a heap of firewood or something. Heaps of water wouldn't go far wrong either."

((Probably should update my wiki page some time. 20 gauss rifle rounds, but no broken gauss rifle (Chief's already). I'll see if my new phone spazzes out. If it does, could a wiki-magician fix it soon?))

((Thank-you super amazing magical wiki gnome. I don't know how ER would work without you :)   ))
Steve glances at you for a moment but then walks over to the woman and begins using the cutting torch to sever the ropes binding the woman to the ground.

>If anyone has anything else to do or say, now is the time. I'm giving it over to you momentarily and I suspect they'll want you gone very quickly.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on October 08, 2014, 10:41:15 am
Keep my distance from the lady. Watch her carefully.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 08, 2014, 11:19:21 am
Purchase some metal sticks, let's call them, in return for those Gauss Rifle parts Sambo graciously let me keep. About a meter or so long will be good - see how many I can get.

Then move out with the rest.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 08, 2014, 12:22:43 pm
Kai switches into University-Research-Mode, and starts taking notes on the women's behaviour, actions, appearance, time, ambient temperature etc.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 08, 2014, 12:39:33 pm
Vincent plugs the battery pack into his backpack generator and gets ready to move out"I'm happy I decided to bring a heat gun along, but disappointed that puts me closest to the creature known for possessing others" Vincent then frowns "If we get infected, are we going to have to be killed in the same way?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 08, 2014, 02:16:59 pm
Gorat thinks a bit, then says "I think I'm out of questions right now."

Ready to roll out.

Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 08, 2014, 02:56:21 pm
"I'm a guy from space, in an advanced exoskeleton, and carrying a huge laser cannon. Do I really need to barter you for this?"
Take that generator and fly away. I guess give him some bottles of HMRC standard first out of pity.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 08, 2014, 03:58:08 pm
((A great big generator is probably expensive around here. Try to avoid lynch mobs, they make such a mess.))

Dern holds position behind the Captive, taking temperature readings at regular distances from her skin, and charting them on his wristpad. Assume this to be always happening unless I say otherwise.

'We ready to, heh, roll?'
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on October 08, 2014, 04:19:44 pm
"Right, so three days if all goes well, which it probably won't. Hrmmm. Well, I still have questions, but the answers to those are gonna be "hell if I know", and "your guess is as good as mine". So, onto the next bit of business. Right you lot, who do ya think should be in charge, now that Steve here is buggering off back to the relative safety of the Sword?"

Continue metal barriers, and stand in a position slightly behind and to the left of the host, and keep an eye on them.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 08, 2014, 04:55:09 pm
Sambo aims his laser rifle at the woman from a position that won't involve friendly-fire and gets ready to move along with the squad. He does his best to keep a steady mind while doing so, considering that someone will probably be in the firing lane of his slow cooker/laser rifle.

"Right, so who's going to do the dragging? I'm not letting this bitch out of my sights for a moment. I've got this thing set on low for now, so it'll probably just tickle a bit if it hits us in our suits. But if I say move, then fucken do it! Or go home without legs and shit."

((Just to be sure, Vincent is using his backpack isn't he? Not Sambo's. Because Sambo is using his right now. Vincent can do a recharge when we've actually gotten moving.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 08, 2014, 05:16:32 pm
I don't think I'd be very good at that whole "Leadership" deal. Just let me know who's the new Boss. Cecil says aloud to nobody in particular. He looks around trying to find some way to keep cool in this weather.

Find a way to stay comfortable in this heat
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 08, 2014, 05:48:02 pm
"We shouldn't have to drag her (yet, at least) as she supposedly follows instructions, I think.  Last questions, Steve: how do you say stop, follow, forward, and back in this language?."

Last questions.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 08, 2014, 07:24:46 pm
Good to go!

((We have water, right?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 08, 2014, 08:39:43 pm
Quote from: @Steve
I do not have a laser so do I just borrow one or what? also If I must borrow one can I have a "I have special permission from steve so cooperate" slip for an investigation into this?

ask steve
Title: Re: Mission 18: They that dwell within the heat.
Post by: Toaster on October 08, 2014, 09:22:44 pm
Good to go!

((We have water, right?))


((I'm reasonably sure the suits recycle water for you.  It has... tubes.  For collection.  Judging from M6, that sort of thing's abstracted away a bit.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 08, 2014, 09:30:07 pm
((Thanks!))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parisbre56 on October 08, 2014, 10:05:42 pm
((Judging from M6, that sort of thing's abstracted away a bit.))
((It's best to not think about the tubes. That's why most ARMy men try to ignore them and pretend they aren't there.
Also, PTW.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 08, 2014, 10:07:42 pm
Good to go!

((We have water, right?))


((I'm reasonably sure the suits recycle water for you.  It has... tubes.  For collection.  Judging from M6, that sort of thing's abstracted away a bit.))

((It saves pw doing posts like "You all have a dump and take a slash. Then you eat and drink that sweet, sweet food and water."

If we're in suits, assume there's water and nutrient paste. Or something. Don't think about it.....))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 08, 2014, 10:29:40 pm
Sambo aims his laser rifle at the woman from a position that won't involve friendly-fire and gets ready to move along with the squad. He does his best to keep a steady mind while doing so, considering that someone will probably be in the firing lane of his slow cooker/laser rifle.

"Right, so who's going to do the dragging? I'm not letting this bitch out of my sights for a moment. I've got this thing set on low for now, so it'll probably just tickle a bit if it hits us in our suits. But if I say move, then fucken do it! Or go home without legs and shit."

((Just to be sure, Vincent is using his backpack isn't he? Not Sambo's. Because Sambo is using his right now. Vincent can do a recharge when we've actually gotten moving.))
((I'm assuming Vincent has the same suit generator as Sambo? So yes, he is using his own? If he doesn't I'll retract my charging action))
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 09, 2014, 03:39:05 am
((My generator is a seperate thing from my MkI suit. But whatever. You probably can charge a battery really, really slowly off a suit generator.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 09, 2014, 05:34:05 am
Actually, let's try something a little different as follows:

1. Get my Testament prototype from Feyri.
2. Trade some of my gauss rifle parts for a glass receptacle and glass stirring thingy.
3. Drain some of the crystal solution from the Testament (about 30-60 rounds' worth) into the receptacle.
4. Stir lightly to crystallize as much of it as prettily as possible.

Use resulting pretty crystals as currency to purchase small cart, electric lights, metal sticks, gasoline generator, in that order of priority.

Then move out with the rest.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 09, 2014, 10:36:41 am
"Right, so three days if all goes well, which it probably won't. Hrmmm. Well, I still have questions, but the answers to those are gonna be "hell if I know", and "your guess is as good as mine". So, onto the next bit of business. Right you lot, who do ya think should be in charge, now that Steve here is buggering off back to the relative safety of the Sword?"

Continue metal barriers, and stand in a position slightly behind and to the left of the host, and keep an eye on them.

Gorat waves in front of Feyri's faceplate and concludes "Well, looks like it won't be Feyri after all. Any volunteers for leadership?"

Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 09, 2014, 10:51:31 am
A leader?  Tek had no idea, but he wanted to move out soon.  He guessed he could just suggest someone randomly, or he could wait sensibly.  But Tek had never been a sensible person...

"Tek nominates this guy," he says, pointing towards Morul, "as he has the look of a veteran and speaks in a Steve-ish accent. 

If no one steps forward, we could try a pure democracy, Tek supposes.  Grossly inefficient, but fair."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 09, 2014, 11:19:52 am
"Democracy? Honestly, I don't know most of you well enough to trust you with such a concept. The freshly exhumed can be... less than rational."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 09, 2014, 11:27:28 am
"Democracy? Honestly, I don't know most of you well enough to trust you with such a concept. The freshly exhumed can be... less than rational."

((Democracy is basically Tyranny by Majority, which would describe quite a few of our characters here well.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 09, 2014, 11:28:13 am
"Saying somebody is leader is useless. Better that everyone makes suggestions, good ideas are what we follow."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 09, 2014, 02:31:53 pm
Tek, unstable?  His magical talking comb hadn't chosen him because he was unstable!  Nevertheless, he attempted to address that concern.  "But, if we did use a leaderless system, how do we determine which ideas are good?  The will of the majority?  Or the will of the veterans, to deal with the alleged instability of the 'recently exhumed?'"
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 09, 2014, 02:40:14 pm
"I propose a calibreocracy. Whoever has the biggest gun is boss. ^_^"
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on October 09, 2014, 04:05:59 pm
"If we go that way, I think Fyeri wins, but she seems out of it, so it'd either be me or Chin. Chin, you want to lead this rag tag group of potential disasters, or shall I? Of course, Steve is the big boss, but he's gonna be busy."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 09, 2014, 04:46:22 pm
' I dunno about leadership, heh, but I suggest we get into habits like referring to Synthflesh City over here as something else. Eric, maybe. Got a good feel to it. Plus, you never know who, or what ,'
He jerks his head meaningfully at the Captive
'could be listening.'
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 09, 2014, 05:24:39 pm
((My generator is a seperate thing from my MkI suit. But whatever. You probably can charge a battery really, really slowly off a suit generator.))
((Ah. Kk. I've modified my post to remove the plug in part then.))

"I dont particularly care who is leading us as long as they are reasonable and dont lead us to our deaths, but does anyone have any spare batteries that might be compatible with this heat gun? It has a decent charge for now, but if we are going to be a couple days, it could probably use more juice"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 09, 2014, 05:52:03 pm
"I'm running a battery-weapon myself, too. Hope it doesn't run out. I'm not excactly good with guns. Personally, I say that Morul over there leads for now. Considering... something... happened to Feyri. Not really sure what's going on over there."
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 09, 2014, 06:09:31 pm
"I dont particularly care who is leading us as long as they are reasonable and dont lead us to our deaths, but does anyone have any spare batteries that might be compatible with this heat gun? It has a decent charge for now, but if we are going to be a couple days, it could probably use more juice"
"I'm running a battery-weapon myself, too. Hope it doesn't run out. I'm not excactly good with guns. Personally, I say that Morul over there leads for now. Considering... something... happened to Feyri. Not really sure what's going on over there."
"I found a generator yous could use."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on October 09, 2014, 06:11:21 pm
Chin for president!
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 09, 2014, 09:07:01 pm
"So is anyone going to grab that rope any time soon? She might take orders, but she might bloody well decide not to as well. Might have to "help" her make up her mind sometimes."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on October 09, 2014, 09:13:06 pm
Don't look at me, I don't even have a gun.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on October 09, 2014, 09:20:37 pm
"Maybe one of us with a robotic or Synthflesh body should hold the rope. The heat gun probably won't affect them as much if we need to use it to keep the host heated. Also, if there is some idiot with shit aim and an itchy trigger finger who tries to off the host too early, a robody or synthflesh would probably be more likely to survive any friendly fire and still be functional enough to not be left in the middle of the desert."  Jason comments.

Ready to get this show on the road. Not holding the rope.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 09, 2014, 09:22:09 pm
How cold does the desert get at night?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 09, 2014, 09:40:58 pm
"Tek offers to take the rope for the sake of expediency if no one actually suited for the task wants to.  He would like to get started, and since he has lost his fear of death after learning the secrets of the comb, he is not worried about being the victim of friendly fire... or the Eater," Tek explains nonchalantly.

Pick up the rope if no one else does.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 10, 2014, 07:27:54 am
"That's the spirit. Good man."

Check out Tek's visible gear for value and mentally remove him from the list of people I'm trying not to shoot.

((Ps, you don't have a wiki page for Tek. Which means you're an occult abomination or a figment of Sambo's imagination. Either way, I am hereby allowed to shoot you whenever I please. No paperwork to fix up afterwards or anything.....))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 10, 2014, 09:20:04 am
"If we go that way, I think Fyeri wins, but she seems out of it, so it'd either be me or Chin. Chin, you want to lead this rag tag group of potential disasters, or shall I? Of course, Steve is the big boss, but he's gonna be busy."

"Tall order. Let's see if I'm up to it. In that case, you should take this." Gorat shows Morul his shock trigger. "You can trigger my shock implant with that if you feel it necessary."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 10, 2014, 10:43:32 am
((Ps, you don't have a wiki page for Tek. Which means you're an occult abomination or a figment of Sambo's imagination. Either way, I am hereby allowed to shoot you whenever I please. No paperwork to fix up afterwards or anything.....))

((Someone actually did make a wiki page for him here (http://einsteinianroulette.wikia.com/wiki/Tek).  Not to worry, though: I fully expect him to at least temp-die this mission, so the few items he has will likely be up for grabs.  No need to speed up the process.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on October 10, 2014, 11:16:13 am
Kai switches into University-Research-Mode, and starts taking notes on the women's behaviour, actions, appearance, time, ambient temperature etc.
The woman's behavior is basically passive. She moves when Steve tugs one of the ropes but otherwise stays still. Her appearance is the same as before, nothing about it except her oddly colored skin  and the fact that the ground under her feet is singed by her presence is really that odd. The ambient temp, according to external sensors, is around 120, though that goes down to somewhere around 85 if you get away from her.


Vincent plugs the battery pack into his backpack generator and gets ready to move out"I'm happy I decided to bring a heat gun along, but disappointed that puts me closest to the creature known for possessing others" Vincent then frowns "If we get infected, are we going to have to be killed in the same way?"

>Lets put it this way: try not to get infected. Or if you do, try to get it into someone else.


"I'm a guy from space, in an advanced exoskeleton, and carrying a huge laser cannon. Do I really need to barter you for this?"
Take that generator and fly away. I guess give him some bottles of HMRC standard first out of pity.
You rob a man on the street in broad daylight. Our conquering space heroes.

Sure this won't come back to haunt you.


((A great big generator is probably expensive around here. Try to avoid lynch mobs, they make such a mess.))

Dern holds position behind the Captive, taking temperature readings at regular distances from her skin, and charting them on his wristpad. Assume this to be always happening unless I say otherwise.

'We ready to, heh, roll?'
Right now it's about 125 right behind her and it drops off pretty quickly as you pull away. You assume her skin temp is even higher, but you don't really want to go jam your suit thermometer right up against her.


Sambo aims his laser rifle at the woman from a position that won't involve friendly-fire and gets ready to move along with the squad. He does his best to keep a steady mind while doing so, considering that someone will probably be in the firing lane of his slow cooker/laser rifle.

"Right, so who's going to do the dragging? I'm not letting this bitch out of my sights for a moment. I've got this thing set on low for now, so it'll probably just tickle a bit if it hits us in our suits. But if I say move, then fucken do it! Or go home without legs and shit."

((Just to be sure, Vincent is using his backpack isn't he? Not Sambo's. Because Sambo is using his right now. Vincent can do a recharge when we've actually gotten moving.))
You point your laser at the woman and wait to move out.

I don't think I'd be very good at that whole "Leadership" deal. Just let me know who's the new Boss. Cecil says aloud to nobody in particular. He looks around trying to find some way to keep cool in this weather.

Find a way to stay comfortable in this heat
Staying a good distance away from ms.easybake demon seems the best.


"We shouldn't have to drag her (yet, at least) as she supposedly follows instructions, I think.  Last questions, Steve: how do you say stop, follow, forward, and back in this language?."

Last questions.
Steve gives you the words. We can assume everyone knows these simple instructions now.


Good to go!

((We have water, right?))
Yeah, you have water.


Quote from: @Steve
I do not have a laser so do I just borrow one or what? also If I must borrow one can I have a "I have special permission from steve so cooperate" slip for an investigation into this?

ask steve
>Other people have lasers He says, lifting the cutting torch aloft as an example, Just get one from them.


Actually, let's try something a little different as follows:

1. Get my Testament prototype from Feyri.
2. Trade some of my gauss rifle parts for a glass receptacle and glass stirring thingy.
3. Drain some of the crystal solution from the Testament (about 30-60 rounds' worth) into the receptacle.
4. Stir lightly to crystallize as much of it as prettily as possible.

Use resulting pretty crystals as currency to purchase small cart, electric lights, metal sticks, gasoline generator, in that order of priority.

Then move out with the rest.

(Hint: The crystal solution only crystallizes when subjected to electrical current. )

How cold does the desert get at night?
Relatively chilly. Anywhere between 70 and 40 degrees.



Steve leads the woman by one of the ropes out through the palace and back out to the entrance. There is a very nervous looking native man out there, waiting. Judging from his attire and his bearing, he's probably some poor local they promised a nice chunk of money for his services. And he looks willing, if not enthused by the prospect of guiding murderers and demons into the desert.

>Alright, who's taking her?

Steve holds the rope out for someone to take.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 10, 2014, 11:28:42 am
(Hint: The crystal solution only crystallizes when subjected to electrical current. )

Execute plan as before, but utilize suit's power supply as a source of electric current to obtain crystals as step 4 instead of what's already there. Use about five rounds' worth of crystal solution for initial batch of crystals, then move on to more if necessary.

Also, be very careful in performing previous steps. That is to say, if any of the steps involve Aux rolls, step off and abandon the plan, and trade with moss and rifle parts instead.

Then move out.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 10, 2014, 12:04:25 pm
"Very well then.  It seems that our task will begin in earnest shortly.  Tek reminds all to  stay out of the shadows and to be prepared for trickery on the part of our captive."

Tek, making sure to stay far away from all shadows, follows the host from behind while keeping a "safe" distance from her.  As the group begins to follow its guide, he keeps a close eye on their surroundings while focusing his will ((dynamic will bonus)).
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 10, 2014, 01:13:08 pm
As Steve asks who'll take the rope/leash, Gorat considers who he would want with that duty. There aren't many choices, he finds. "That'll be me", he announces, "since I should be able to use my weapons and keep the rope if it should become necessary."

Take the rope.

Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 10, 2014, 02:06:02 pm
((Dern got a nice shiny new seperate digital thermometer from the AM, specifically so he could do the following/previous/ whatever. Also, is that 40-70*f or 40-70*C? Important difference.))
Get a broom handle or similar and duct tape the thermometer probe to the end. Use this to take readings without going near enough for accidental contact/slow roasting. Don't poke her with it.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 10, 2014, 02:20:15 pm
Okay then, try to trade 20 rounds' worth of the crystal solution for the goods as outlined previously (small cart, electric lights, metal sticks 1m in length, in that order of priority). Explain that it can be crystallized through the application of electricity, making shiny crystals. Disregard! See previous post.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 10, 2014, 02:24:53 pm
I'm glad all those hours spent learning how to make notes is coming in handy.

Continue making notes. Notes! Notes Everywhere! For !!Science!!

Also follow the group.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 10, 2014, 02:41:25 pm
Well damn, guess I gotta stick it out. I'm not taking that fucking leash.

Stay to the right of the woman in case I need to deliver a super right hook to her face if/when she goes crazy. And keep far enough away that I might stay a little cooler than boiling.

Get a feel for the situation and keep an eye out for ne'er-do-wells that aren't us.
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 10, 2014, 03:09:57 pm
So, the generator. Enough to power some cutting lasers? I'm trying to make a gatling laser cannon.
Meet up with the main group, set the raduga to wide angle microwave.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 10, 2014, 03:43:57 pm
Virrsai, friend? Please, please stop doing what you're doing. There's no way it's gonna end well. If you need stuff, go ask Steve if he's got any of the local currency he's willing to part with.

If you really wanna kill yourself messing with that stuff, at least wait until we're out in the desert.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 11, 2014, 01:45:51 am
Take off balaclava and put away, put visor up on suit, and follow closely enough to the woman that should it get cold Vincent can quickly heat her up with the heat gun, but no no closer than that "Don't get infected, got it..."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 11, 2014, 02:40:14 am
Follow the group towards the edges, keep an eye out for anything out of the ordinary/the host escaping.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 11, 2014, 05:37:25 am
Sambo mutters under his breath, but still over open coms:

"Fuck! I didn't even like that cunt. Well, rope-boy's safe for now."

Sambo follows along with the group, pointing his "toast-setting'd" laser rifle at the captive woman from 30' away, trying to keep people out of the firing line if he has to turn it up (but not Tek. He's fine with it).
Title: Re: Mission 18: They that dwell within the heat.
Post by: Tiruin on October 11, 2014, 05:53:01 am
> Take her.

((Reading up x_x))
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 11, 2014, 05:56:52 am
((Did I miss heaps of days accidently? Pretty sure other than people trying to ask Steve for stuff they should have done a few days ago, doing stuff they should have done a few days ago, or space magicing stuff into existence, we're all more or less in the same area with Gorat holding the leash, Sambo pointing a gun at her, a guide pointing us in the "right" direction (soon to be lasered no doubt), and us all about to go in that general direction. Probably.

Actually, I'm name/character-name stupid. If you want Sambo to belligerently swear at you by character name, put it in your posts. It kind of makes it easier on pw as well, but only so he can ignore my posts.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 11, 2014, 11:16:07 am
"Feyri, you should keep both of your hands free for your weapons. I can use my amps and lead her at the same time if it becomes necessary."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 11, 2014, 03:39:29 pm
Quote from: @Steve
I can borrow it the problem is that there are issues of getting teammates to cooperate and to do so quickly can you at least give me direct orders to investigate?
ask
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 11, 2014, 04:02:40 pm
Gorat turns towards Konrad and asks "Is something wrong, Konrad?"

((Gorat has a laser rifle that Konrad can borrow, at least. Of course, the last time someone borrowed a laser rifle from Gorat, they were run over by a monster. Twice.))

Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on October 11, 2014, 07:10:32 pm
"Hrmm. Fine by me. I'll try not to sit on it."

Follow the group and keep a close eye out for anything that looks like trouble.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on October 11, 2014, 07:19:43 pm
Follow others whenever we finally get this show on the loosely defined path we are supposed to follow to the pit. Intuitively scan for danger.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 12, 2014, 01:13:43 am
Gorat turns towards Konrad and asks "Is something wrong, Konrad?"

((Gorat has a laser rifle that Konrad can borrow, at least. Of course, the last time someone borrowed a laser rifle from Gorat, they were run over by a monster. Twice.))


"I just need an implement to behead our lady friend just before we toss her into the pit, that way we can question her and ensure that this is really some form of xeno tech or xenos rather than something of unsound motivation, with the amount of fire power, literally fire in my case, the creature itself should be easily dealt with even if it chooses a new host as we can toss the host into the pit with their helm on and just have the doc treat them for any injuries."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 12, 2014, 04:29:34 am
"Do try that, Morul." Gorat says with a smirk behind his faceplate as he gives Morul the shock trigger. To Konrad he says "If you think you're a good enough shot with a laser rifle to behead her, you can get mine. If. Does anyone else have a cutting implement that may be better suited to the task?" He asks around.

Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 12, 2014, 07:44:24 am
"Well, I've got a cleaver. And a sledgehammer in case it gets stuck in a bit of bone. It'll be a bloody mess, but it'll do the job regardless, no batteries or bullshit needed. This'll be our backup, in case no sod's got anything better."
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on October 12, 2014, 09:32:58 am
"I've got a micro and mass amp. I can easily cut or rip limbs off if needed."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 12, 2014, 11:41:43 am
"Tek is all for attempting to save this woman, but we have to look at the reality of the situation.  There is definitely something unusual going on here judging by the amount of heat she is radiating.  Tek is trying to keep an open mind, but this doesn't seem like a hoax so far, Konrad.

"If we behead her before she goes into the pit, the Eater may very well choose a new host because we did not complete the full ritual.  That would mean that, after we behead the current host, we'd have to kill the new host, likely one of our teammates, in order to finish the mission.  Are we really willing to risk the death of one of our own?  The Eater may do something to the body when it expires that leaves the head damaged and unrevivable."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 12, 2014, 12:11:13 pm
"Which is where our amps will come in, if we do decide to try and save her. We can use them at a distance. They are the best option not only to kill her from a save distance, but to kill her in a revivable way.

Test. Are the ghosts back?

Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 12, 2014, 12:31:14 pm
"Look. Can we just drag this person over there, put her in this pit, and kill her and get this over with? I don't want to spend more time around the heat demon than I have to."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 12, 2014, 12:43:38 pm
"All for it. Unfortunately, not everyone is quite ready. Maybe we should leave them behind. Especially if they are experimenting."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 12, 2014, 12:52:24 pm
"Look. Can we just drag this person over there, put her in this pit, and kill her and get this over with? I don't want to spend more time around the heat demon than I have to."
Yeah, I'm with this. Let's get on with it.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 12, 2014, 12:59:57 pm
"Tek has heard... interesting things about amps and manipulators.  Even if the implant does not malfunction, the ritual may not succeed if the host is beheaded before it is finished.

Nevertheless, Tek agrees to this plan.  He is ready to go."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 12, 2014, 02:53:54 pm
Kai looks up from making notes long enough to speak.

R-ready when everyone else is.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 12, 2014, 04:35:03 pm
"I have this big expensive cutting laser beam here, perfect for safe beheadment." 
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 12, 2014, 07:43:09 pm
"It'll be good for one last little hot neck rub to say goodbye to the bitch when we're done. I've got my laser as well. Anyway, we've got plenty of crap to keep her hot, chop her up, or pull bits off her. We can use 'em on any pricks that try and stop us on the way there too, for practice, like. So, let's stop dicking around and get her to this hole, do some mumbo-jumbo, and chop her bloody head off. I'm good to go."
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 12, 2014, 08:02:57 pm
"I've got the biggest laser here  :D"
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 12, 2014, 10:40:48 pm
"Well done lad. But mine keeps going all night long. This lady might want more than a few minutes worth."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 12, 2014, 11:16:34 pm
"Well I can just mount it to the pawn stand and do that but otherwise I am good to go so lets do this thing"
ready up
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 13, 2014, 05:27:30 am
"Then we move out, and not talk about things that'll encourage the boss to vent our section into space."

Ready to go.

Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on October 13, 2014, 12:09:52 pm
(Hint: The crystal solution only crystallizes when subjected to electrical current. )

Execute plan as before, but utilize suit's power supply as a source of electric current to obtain crystals as step 4 instead of what's already there. Use about five rounds' worth of crystal solution for initial batch of crystals, then move on to more if necessary.

Also, be very careful in performing previous steps. That is to say, if any of the steps involve Aux rolls, step off and abandon the plan, and trade with moss and rifle parts instead.

Then move out.

Yeah, thats gonna need rolls so...

Wait, what were we even trading for?


"Very well then.  It seems that our task will begin in earnest shortly.  Tek reminds all to  stay out of the shadows and to be prepared for trickery on the part of our captive."

Tek, making sure to stay far away from all shadows, follows the host from behind while keeping a "safe" distance from her.  As the group begins to follow its guide, he keeps a close eye on their surroundings while focusing his will ((dynamic will bonus)).
You stay well back from the lady but keep with the group.


As Steve asks who'll take the rope/leash, Gorat considers who he would want with that duty. There aren't many choices, he finds. "That'll be me", he announces, "since I should be able to use my weapons and keep the rope if it should become necessary."

Take the rope.

You take the rope and notice, grimly, that it's smoldering and smoking a little. You're sure thats fine. Yeah.


((Dern got a nice shiny new seperate digital thermometer from the AM, specifically so he could do the following/previous/ whatever. Also, is that 40-70*f or 40-70*C? Important difference.))
Get a broom handle or similar and duct tape the thermometer probe to the end. Use this to take readings without going near enough for accidental contact/slow roasting. Don't poke her with it.
You find a long stick to turn into a high tech thermo-probe instrument via the addition of duct tape and a thermo-probe. The temp very near her is up around 180-200.

It's in F. Piecewise, despite accepting the utility and ease of the metric system, is still far more familiar with the Imperial one.


I'm glad all those hours spent learning how to make notes is coming in handy.

Continue making notes. Notes! Notes Everywhere! For !!Science!!

Also follow the group.

Notes about? Writing shit down is like the one action you can actually personally do in this format, what do ya want to write down?


Well damn, guess I gotta stick it out. I'm not taking that fucking leash.

Stay to the right of the woman in case I need to deliver a super right hook to her face if/when she goes crazy. And keep far enough away that I might stay a little cooler than boiling.

Get a feel for the situation and keep an eye out for ne'er-do-wells that aren't us.

You hang off to the right, staying close enough to be very uncomfortable, but not dead, ready to deliver a well placed haymaker, should the situation call for it. 

The situation is currently that you are going to be walking through a town that is probably deathly afraid of all of you and your cargo and then out into the desert.


So, the generator. Enough to power some cutting lasers? I'm trying to make a gatling laser cannon.
Meet up with the main group, set the raduga to wide angle microwave.

The generator is about powerful enough to power a single laser rifle. It's a big electric generator sold in the desert boonies. It's not exactly high power and top tier tech.


Take off balaclava and put away, put visor up on suit, and follow closely enough to the woman that should it get cold Vincent can quickly heat her up with the heat gun, but no no closer than that "Don't get infected, got it..."
You follow along behind the woman with your heat gun set to "Toasty" and trained on the area between her shoulder blades.
Follow the group towards the edges, keep an eye out for anything out of the ordinary/the host escaping.
Man, everyone is following the group on the edges. This group has no center! It's all edges!


Sambo mutters under his breath, but still over open coms:

"Fuck! I didn't even like that cunt. Well, rope-boy's safe for now."

Sambo follows along with the group, pointing his "toast-setting'd" laser rifle at the captive woman from 30' away, trying to keep people out of the firing line if he has to turn it up (but not Tek. He's fine with it).
Not even edges, this group is all back edge.


> Take her.

((Reading up x_x))
Too late, Hot plate. But we'll have you stay up near the front with Gorat.


Quote from: @Steve
I can borrow it the problem is that there are issues of getting teammates to cooperate and to do so quickly can you at least give me direct orders to investigate?
ask

>Hey, if this guy asks for something to cut with, give it to him. Ok?

"Hrmm. Fine by me. I'll try not to sit on it."

Follow the group and keep a close eye out for anything that looks like trouble.

Trouble? The entire situation looks like trouble. Your massive posse looks like trouble. The Woman looks like trouble. Nav's stolen goods look like trouble. That glint on the roof top looks like....wait...

Follow others whenever we finally get this show on the loosely defined path we are supposed to follow to the pit. Intuitively scan for danger.
You feel that there is something wrong here. All signs point to bad days.

"Which is where our amps will come in, if we do decide to try and save her. We can use them at a distance. They are the best option not only to kill her from a save distance, but to kill her in a revivable way.

Test. Are the ghosts back?

Attempting to talk to the ghosts nets you another painful blast of mental static.



Morul notices something glinting from a nearby rooftop just in time for his shout to be drowned out by a gunshot. A metal slug glaces off the top of Dubley's helmet with a ringing PING! and the group promptly makes a hasty retreat from the city before more silliness can ensue.

The guide leads the group out of the city and into the desert for close to 3 hours without a single incident. The woman stays nice and docile, the team doesn't murder anyone, including itself, and only a few laws of common decency are violated. Eventually they reach a large stone pillar standing in the middle of an otherwise empty desert. It looks like it was originally part of some larger structure, a ruin more then a real path marker, the carved designs of its surface partially sanded away by long exposure to the gritty winds. The guide indicates the pillar with some hand gestures, and then points off into the distance, to where another structure can be seen, just barely, sitting on the mirage dappled horizon. Judging from the sun, it appears to be late afternoon.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on October 13, 2014, 12:13:46 pm
Look at the guide, then touch the pillar with one finger.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 13, 2014, 12:18:44 pm
Set up for the night?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 13, 2014, 12:26:27 pm
Yeah, thats gonna need rolls so...

Wait, what were we even trading for?

((Never mind.))

Since the suit is not really isolating heat from the woman, try to lift the faceplate, open up the suit's face. Does the level of heat change in any way?

In any case, have a bluesmoke. Have several, and listen to the sounds of the night, seeking insight on matters all around me, including the Eater of Cold if I find the time to think about it.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 13, 2014, 02:12:06 pm
Identify laws of common decency that we've violated so far, follow group/help set up if that is the group's choice.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 13, 2014, 02:18:07 pm
Gorat radio's Steve. "Sir, do you know the background of the attack back in town?"

Ask.

Set up for the night?
"We should be able to make some more distance before the sun goes down. Perhaps not to the next pillar, but I doubt it makes any difference. The earlier we are at that pit, the better."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 13, 2014, 02:25:29 pm
Examine closely the designs on the pole.  Make sure to capture them using the camera on my suit, if they seem interesting.  Observe the woman.  Is her skin any redder?  Her behavior any different?  Continue moving with the group.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 13, 2014, 03:03:42 pm
I'm glad all those hours spent learning how to make notes is coming in handy.

Continue making notes. Notes! Notes Everywhere! For !!Science!!

Also follow the group.

Notes about? Writing shit down is like the one action you can actually personally do in this format, what do ya want to write down?

Basically, making notes on the woman, temperature, time etc. every ten minutes.
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 13, 2014, 04:01:25 pm
You called it a big and powerful generator. Liar.

Be near the center of the group. Watch for trouble and charge a dynamic con bonus.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Toaster on October 13, 2014, 04:04:35 pm
It's big.  When it's on, it's full of power!
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 13, 2014, 04:07:29 pm
(("I performed a blatant act of thievery, and all I got out of it was a free bullet to the faceplate."))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on October 13, 2014, 04:43:09 pm
Follow group, stay near the fringe and out of line-of-fire. Continue intuitively scanning for trouble. Do signs point to bad nights too?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 13, 2014, 05:39:16 pm
Buck the trend by hanging around near the middle of the group. Check if the Captive's near-body temperature has changed. Assuming that nothing changed, wave my magic wand of thermomising around to record ambient temperature, how hot the sand is on the surface compared to below, etc.
((Not hugely interested OOC in specifics for the non-host readings, in case my science is annoying you.))

'We gonna park here like, heh, sand hogs, or move onto them other ruins up there?
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 13, 2014, 08:40:25 pm
"I reckon we keep moving. Probably a good place to set up a trap, these pillar things. Wonder if the posse back at town is just tooling up to kill us when we get here? Actually, other than pointing people in the general direction of the pit 'o ghastly beheadings, what the fuck are these for? Not like what we're doing is a full-time job requiring pillar craftsmen.

Hey Steve! Can you do some translation work for me? Chuck a message through me suit speakers, like, in their lingo, then translate whatever gibberish this guide-bloke garbles back? Ask him what the fuck the pillars and ruins are for and where they lead to? What ruined 'em? Also, how many of the damn things are there between here and the hole? Where's the damn hole in relation to 'em? But nicely, like."

Sambo walks over to the guide, motions for him to listen, and lets Steve do the talking. He also examines the pillar a bit, trying to look interested while in a space suit, but really just keeping his laser rifle ready in case of any reaction by the woman to this information. With pillar based cover.

If this is a long stop-over, then keep an eye on the woman, but keep scanning everywhere for signs of trouble. Mostly the horizon and the ruins though.

Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 13, 2014, 10:33:25 pm
"It could have a trap waiting for us, but don't we have the numbers on our side at this point? Wouldn't the bigger threat at the moment be getting lost in the desert?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 14, 2014, 12:31:56 am
Over suit comms only:

"Yeah, but see this guide-bloke? See our weapons? See that other pillar on the horizon? Either he's going to do his damndest to make sure we don't get fucking lost, or the poor prick is going to walk 3 hours back home without his legs. I'm pretty sure he understands."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on October 14, 2014, 12:52:27 am
"Pretty sure our translator said the guide's job was done once he led us to the first marker and pointed us in the right direction."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 14, 2014, 12:55:50 am
"Seeing as that is on the horizon that is approximately seven miles... Ill go and check it out"
walk towards the next pillar
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 14, 2014, 01:23:47 am
Suit-comms still:

"Well, I reckon the right direction will be the one he's willing to walk with us. Because otherwise he's going to have a lot of trouble walking home. We don't have to be nice to this prick out here. And I bet he'll keep us well away from any shit that could hurt him, just so's we don't. Problem being, it might mean he'll call his mates back at town, or go nowhere near this fucking hole we're going to.

How hard do you think we'll have to tap him around before he gets all helpful like? We'll see what he reckons on the pillars and shit first, ey?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 14, 2014, 05:10:38 am
"Remember how we left town? We were shot at. What do you think happens if our guide doesn't return on schedule? We, as in ARM, certainly won't be welcome back in town. Even if we, as in this sorry group, don't go back, they'll remember. Talk about it. It'll spread elsewhere. Like to the place where we have a ****ing diplomatic team going on. We're not going to jeopardize that with a kidnapping. Yes, before you say anything, it's possible that no one else would care. No, that doesn't make it okay to risk."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 14, 2014, 07:51:58 am
"Idea - flesh people stay back and rest for some time when needed, some robots remain to guard, some robots continue on path, check areas we will go to. So we can tell if landscape changes as we pass with Eater of Cold."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Radio Controlled on October 14, 2014, 09:28:38 am
"Idea - flesh people stay back and rest for some time when needed, some robots remain to guard, some robots continue on path, check areas we will go to. So we can tell if landscape changes as we pass with Eater of Cold."

((Robopeople will also need sleep and rest. Brains can't go on indefinately, as far is I know.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 14, 2014, 10:28:47 am
Over the suit comms Vincent replies "I'm most definitely against forcing the guide to do more than was asked of him"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 14, 2014, 10:32:49 am
Over the suit comms Vincent replies "I'm most definitely against forcing the guide to do more than was asked of him"
Seconded. Let the poor bastard go.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 14, 2014, 10:49:04 am
I-I'm pretty sure that Steve said something about how we need this planet. For something or other.

Mission 17...
Now, the reason we care about this planet is, like most Wayfarer societies, they value knowledge. In particular, they've got highly advanced Biosystems and warfare facilities and scientists. The UWM runs several Synthflesh production plants there, and there are research stations for both bioweapons and other, similar research. Their actions are, however, highly restricted by the UWM and getting them on our side would not only free them to do what I'm sure they want to do already, but it would let us benefit from that research.


I-I think that killing the poor guy would hinder the other team...

((In fact, without looking at the mission 17 thread, I'd say that our antics in the marketplace may have sabotaged the diplomacy mission somewhat.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 14, 2014, 11:00:29 am
"Indeed. So, the guide leaves now, unhindered. In fact... Steve, is there anything you can do to make sure this poor man gets home unharmed?"

Ask Steve.

"Idea - flesh people stay back and rest for some time when needed, some robots remain to guard, some robots continue on path, check areas we will go to. So we can tell if landscape changes as we pass with Eater of Cold."
"We should keep the group together as well as possible. We could use a vanguard tomorrow, but for the rest of today and each night, the whole team should be close together."

Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 14, 2014, 07:41:44 pm
Guardinate the prisoner. Maintain vigil. Discern motives of rocks.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 14, 2014, 08:31:29 pm
Suit comms:

"Fair enough. At least I bothered to fucking ask before I started knocking the bastard."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 15, 2014, 07:09:00 am
"If only everyone had that level of restraint, things would be much easier."

We keep going for now.

Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 15, 2014, 09:36:15 am
We keep going for now.

We should stop for the day, unless you fancy getting turned around in the middle of a featureless desert. We should move when there is light, and rest when there is not.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 15, 2014, 10:55:37 am
"And we still have enough light to see the next waypoint on the horizon. We need to use that light."

Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on October 15, 2014, 01:47:46 pm
Look at the guide, then touch the pillar with one finger.
Nothing happens. It's just a stone pillar.


Yeah, thats gonna need rolls so...

Wait, what were we even trading for?

((Never mind.))

Since the suit is not really isolating heat from the woman, try to lift the faceplate, open up the suit's face. Does the level of heat change in any way?

In any case, have a bluesmoke. Have several, and listen to the sounds of the night, seeking insight on matters all around me, including the Eater of Cold if I find the time to think about it.

It seems to get hotter that way, though not by a whole lot. Apparently this lady is pretty toasty.

You start chain smoking, burning through a half dozen cigarettes. You are feeling very...distant. You aren't feeling much of anything, honestly. You think about the eater of cold. Clearly alien. Maybe divine. Maybe demonic. Perhaps ancient alien astronaut deity trapped in flesh suit? Maybe humans were bred to be a vessel race, a species of organic space suits for an incorporeal alien race? Maybe thats what we actually currently are. Maybe the soul humanity seems convinced of is actually that incorporeal alien, maybe our minds are that creature. Maybe we've just grown so accustom to these suits that we've forgotten they're not us? Is the concept of astral projection some sort of half remembered method of leaving the suits which has become mythical and perverted over the eons?

HMM HMM.


Identify laws of common decency that we've violated so far, follow group/help set up if that is the group's choice.
Mostly dress codes.


Gorat radio's Steve. "Sir, do you know the background of the attack back in town?"

Ask.

Set up for the night?
"We should be able to make some more distance before the sun goes down. Perhaps not to the next pillar, but I doubt it makes any difference. The earlier we are at that pit, the better."


>Someone probably did something shortsighted and angered the locals.


Examine closely the designs on the pole.  Make sure to capture them using the camera on my suit, if they seem interesting.  Observe the woman.  Is her skin any redder?  Her behavior any different?  Continue moving with the group.
The stone pillar is covered in fairly generic geometric designs: lines of triangles, circles, intersecting diamonds, and the like. Nothing which strikes you as terribly important. 

The woman seems much the same. Her skin is darker now, though thats probably because of the lighting, but her posture hasn't changed. She's still standing there, ram rod stiff, trailing her former anchoring ropes .


I'm glad all those hours spent learning how to make notes is coming in handy.

Continue making notes. Notes! Notes Everywhere! For !!Science!!

Also follow the group.

Notes about? Writing shit down is like the one action you can actually personally do in this format, what do ya want to write down?

Basically, making notes on the woman, temperature, time etc. every ten minutes.
A whole lot of nothing for now.

Or a whole lot of nothing new at least.


You called it a big and powerful generator. Liar.

Be near the center of the group. Watch for trouble and charge a dynamic con bonus.

It's big and powerful for them.

You could use it to recharge batteries but it won't power anything actively.


(("I performed a blatant act of thievery, and all I got out of it was a free bullet to the faceplate."))

The t-shirts are being printed as we speak.


Follow group, stay near the fringe and out of line-of-fire. Continue intuitively scanning for trouble. Do signs point to bad nights too?
Signs beyond the fact that this thing wants cold, lives in shadows and that it's about to get colder and darker?


Buck the trend by hanging around near the middle of the group. Check if the Captive's near-body temperature has changed. Assuming that nothing changed, wave my magic wand of thermomising around to record ambient temperature, how hot the sand is on the surface compared to below, etc.
((Not hugely interested OOC in specifics for the non-host readings, in case my science is annoying you.))

'We gonna park here like, heh, sand hogs, or move onto them other ruins up there?
Everything is holding steady for the moment. Ambient temp is dropping, away from the lady at least, and the sand under the surface is cooler.


"I reckon we keep moving. Probably a good place to set up a trap, these pillar things. Wonder if the posse back at town is just tooling up to kill us when we get here? Actually, other than pointing people in the general direction of the pit 'o ghastly beheadings, what the fuck are these for? Not like what we're doing is a full-time job requiring pillar craftsmen.

Hey Steve! Can you do some translation work for me? Chuck a message through me suit speakers, like, in their lingo, then translate whatever gibberish this guide-bloke garbles back? Ask him what the fuck the pillars and ruins are for and where they lead to? What ruined 'em? Also, how many of the damn things are there between here and the hole? Where's the damn hole in relation to 'em? But nicely, like."

Sambo walks over to the guide, motions for him to listen, and lets Steve do the talking. He also examines the pillar a bit, trying to look interested while in a space suit, but really just keeping his laser rifle ready in case of any reaction by the woman to this information. With pillar based cover.

If this is a long stop-over, then keep an eye on the woman, but keep scanning everywhere for signs of trouble. Mostly the horizon and the ruins though.

Steve speaks, then the guide speaks, then steve speaks, and back and forth for a minute or two.
>He says these are the remains of a covered pathway that used to lead from the city you were just in to different city. He says it used to be the capital of this area. It was destroyed the last time an Eater of Cold came. He says this place wasn't always a desert.  He doesn't know how many are between here and there, and he says the hole is visible from the path. That it will be obvious.


"Seeing as that is on the horizon that is approximately seven miles... Ill go and check it out"
walk towards the next pillar
You start walking. It is uneventful, but considering the speed the rest of the group is going you might be walking for a while.


"Indeed. So, the guide leaves now, unhindered. In fact... Steve, is there anything you can do to make sure this poor man gets home unharmed?"

Ask Steve.

"Idea - flesh people stay back and rest for some time when needed, some robots remain to guard, some robots continue on path, check areas we will go to. So we can tell if landscape changes as we pass with Eater of Cold."
"We should keep the group together as well as possible. We could use a vanguard tomorrow, but for the rest of today and each night, the whole team should be close together."


He'll be fine. So long as no one here shoots him or something.

Guardinate the prisoner. Maintain vigil. Discern motives of rocks.

The rocks clearly have ill intentions. Evil, Evil rocks.

"If only everyone had that level of restraint, things would be much easier."

We keep going for now.


The team sets off, chasing after the guy who is scouting up ahead. It's not a hard trek, though slogging through sand is tiring after a while, but the sun sets  rapidly and they're still a ways off from the pillar when the evening dark envelops them. The world gets noticeably cooler and darker very quickly.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 15, 2014, 02:04:42 pm
"Okay. Triple check your heat guns and what else you have. It's time to supply the host with heat. Three night watch shifts of four, at least. I'm going for first watch."

Check. Do we have fuel for fires, as Gorat has asked previously?

Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 15, 2014, 02:04:56 pm
So...we need light, multiple sources, bright as we can get so that there are no big shadows. And we need heat. What can we do that fits that? Fires and maybe lasers?
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 15, 2014, 02:08:09 pm
Set Raduga to wide angle infrared, low power (maybe around 2% or so), and keep her warm.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 15, 2014, 02:08:42 pm
"Let's go with the fires for now, though if we could have a heat gun covering her while we build them, that would be nice. I'd rather not risk triggering any defensive responses until we're at the pit."

Assist with fire-building.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 15, 2014, 02:45:22 pm
"Well, Tek guesses that two of the four people on watch could stay on the same side of the host, and remain stationary while pointing their light lamps at the host at the maximum safe strength. That would still create shadows, but the only shadows the host would cast would be pointing away from the group.  Of course we would only have to do this during the mornings and evenings as long as we observe the Eater's shadow during the day, which should move quite predictably at that time.

Did anyone bring more powerful external lights?  It would probably be better if the host couldn't cast any shadows at all."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 15, 2014, 02:55:19 pm
Well, that train of thought led to a load of bollocks.

Try to consciously resist the heat with an effort of will. Shouldn't be difficult if such an effort is applicable, given my lack of attachment to modes of inefficient thought.

Also, try turning on the suit lights and pointing them at the Eater of Cold at all times.
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on October 15, 2014, 02:59:19 pm
"Right, I'll join you on watch Chin. Anyone with cameyes, set them to thermal. It's gonna get cold, and anything hot is gonna be trouble. Just remember to flick back once in a while. Assuming that everything here gives off body heat is going to get us into trouble. Hrmmm. Steve, how hot does it get inside a Mk1 when the heat exchange is broken, or disabled?"

Keep an eye out around the camp, and beyond.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 15, 2014, 03:00:50 pm
"Yeah, I was about to start heating her anyways"  Turn on gun, procede to heat eater of cold
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 15, 2014, 05:22:37 pm
Set Raduga to wide angle microwave, low power (maybe around 10% or so), and keep her warm.
((10% power on the Raduga is almost certainly NOT "warm", even on widest diffusion. It's a Gaiss cannon equivalent (but lasers) more or less. Also, why not plain ol' infrared heat ray?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 15, 2014, 05:56:13 pm
Cecil eyeballs the rocks. The evil, evil rocks. They look like they need a good punching.

What kind of evils do these rocks want to commit? Does it feel like they want to hinder us?
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 15, 2014, 06:58:17 pm
"I'll take first watch as well. The next bugger can borrow my laser and backpack to keep her warm afterwards. It's got a dial on it. Don't turn the damn thing up unless you want to punch a hole in her. I've got plenty of stuff that'll do that anyway.

Temp-boy. Keep singing out those readings so we know if she's getting too cold."

Sambo turns on his suit lights and stands on the other side of the woman from the Chief, so no shadows are cast (or at least, his lights will nullify the shadows cast by her's). He stands out of the way of the raduga beam though. He keeps his laser rifle pointed at the woman, but doesn't fire it yet.
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 15, 2014, 06:59:11 pm
Set Raduga to wide angle microwave, low power (maybe around 10% or so), and keep her warm.
((10% power on the Raduga is almost certainly NOT "warm", even on widest diffusion. It's a Gaiss cannon equivalent (but lasers) more or less. Also, why not plain ol' infrared heat ray?))
((Edited. Thanks.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 15, 2014, 08:39:40 pm
"Right, I'll join you on watch Chin. Anyone with cameyes, set them to thermal. It's gonna get cold, and anything hot is gonna be trouble. Just remember to flick back once in a while. Assuming that everything here gives off body heat is going to get us into trouble. Hrmmm. Steve, how hot does it get inside a Mk1 when the heat exchange is broken, or disabled?"

Keep an eye out around the camp, and beyond.
((Already answered by PW at some point; without the heat exchange you will boil yourself to death with your own body heat))

"If anyone has some sort of laser heating device that can run for the whole night I can just lock my joins on the exoskeleton and sleep in it"

if given such a device lay down in relatively comfortable position and lock joints so that the woman is heated then go to sleep, otherwise keep watch as required
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 15, 2014, 08:43:35 pm
((Already answered by PW at some point; without the heat exchange you will boil yourself to death with your own body heat))

((So could we shove her in one of those?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 15, 2014, 10:39:36 pm
((I think it was mentioned before, but no one was willing to give up their suit...))
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 16, 2014, 12:00:03 am
"I'd say it might get pretty damn nippy at night compared to now, so we might have to up the temperate a bit later on. If you want to try it after my watch, this rifle might be good for it. Might have to move closer rather than fiddling with the power dial to turn up the temp though. This generator ain't great."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 16, 2014, 03:43:59 pm
((I think it was mentioned before, but no one was willing to give up their suit...))
((Also it could kill her as she is still vunerable to damage as the sunburn shows so it may not be the best idea))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 16, 2014, 04:37:01 pm
Help build fires (on different sides of the Eater, so that they cast less/weaker/shadows). Also seperate our motley crew into 2 about-equal watch shifts, if there are no objections. Finally, try to determine how much fuel we have for the fires.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 16, 2014, 05:37:46 pm
Help build fires (on different sides of the Eater, so that they cast less/weaker/shadows). Also seperate our motley crew into 2 about-equal watch shifts, if there are no objections. Finally, try to determine how much fuel we have for the fires.
((Building them on different sides will just add more directions of shadow. I would suggest building a semi-circle of fires with the fire side towards us, so that more shadows are going away from us.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parisbre56 on October 16, 2014, 06:01:30 pm
Help build fires (on different sides of the Eater, so that they cast less/weaker/shadows). Also seperate our motley crew into 2 about-equal watch shifts, if there are no objections. Finally, try to determine how much fuel we have for the fires.
((Building them on different sides will just add more directions of shadow. I would suggest building a semi-circle of fires with the fire side towards us, so that more shadows are going away from us.))
((Try drawing that and you'll see the problem. There's a line of shadow going from her to you if you put them that way.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 16, 2014, 06:30:20 pm
Help build fires (on different sides of the Eater, so that they cast less/weaker/shadows). Also seperate our motley crew into 2 about-equal watch shifts, if there are no objections. Finally, try to determine how much fuel we have for the fires.
((Building them on different sides will just add more directions of shadow. I would suggest building a semi-circle of fires with the fire side towards us, so that more shadows are going away from us.))
((Try drawing that and you'll see the problem. There's a line of shadow going from her to you if you put them that way.))
((Hm. Realistically, any fire casts a shadow every which way. So maybe just try to keep her warm?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 16, 2014, 06:48:52 pm
((Realistically, the sun casts thousands of tiny shadows in the desert during the afternoon off every ripple in the sand. We've been fine so far. Hopefully our suit lights will at least make them not deep/dark shadows, and she'll be kept hot by the fire and lasers. The power of teamwork will save us. And love probably. Hopefully.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 16, 2014, 07:27:43 pm
The power of teamwork will save us
((We're all going to die))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 16, 2014, 08:34:32 pm
((Realistically, the sun casts thousands of tiny shadows in the desert during the afternoon off every ripple in the sand. We've been fine so far. Hopefully our suit lights will at least make them not deep/dark shadows, and she'll be kept hot by the fire and lasers. The power of teamwork will save us. And love probably. Hopefully.))
((Yeah, that's the basic idea. We can't fully eliminate the shadows, but we need to minimize them. And can't it only (to our knowledge) possess people that are connected by a shadow or something like that?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 17, 2014, 06:39:44 am
((Watches as they stand:
1st watch (4/4+) - Chief, Gorat, Morul, Sambo
2nd watch (0/4+)
3rd watch (0/4+)
Konrad took a watch without specifying which. Taddok has a different idea how the watches should be organized.
))
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 17, 2014, 07:45:56 am
((The Chief's on first watch as well I think. Doing the suit light thing on the other side from me.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 17, 2014, 01:40:04 pm
I'll take second watch.

Volunteer for second watch.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 17, 2014, 02:02:56 pm
'Sure thing, purple man. I'll keep, heh, vigil with you."
Take second watch. Sleep.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on October 17, 2014, 02:09:05 pm
"I'll take second watch too."
Volunteer for second watch. See if I can intuitively sense any danger or bad ideas.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 17, 2014, 02:22:45 pm
((I just don't know that we need 4 watches, really. Wouldn't 2 work fine, with about a 50/50 split of our people?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 17, 2014, 02:27:39 pm
((I thought vincent was on first watch?))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 17, 2014, 02:32:21 pm
((What about sleep-in-suit man? He's technically on all watches.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 17, 2014, 03:53:08 pm
((I just don't know that we need 4 watches, really. Wouldn't 2 work fine, with about a 50/50 split of our people?))
((3 watches, not four. Four is likely overkill, yes, but two watches means everyone gets much less sleep, at currently 12 hours of night (http://www.bay12forums.com/smf/index.php?topic=144088.msg5718872;topicseen#msg5718872). It's six hours of sleep versus eight.))

((I thought vincent was on first watch?))
((Looks like it. I didn't register it since you didn't say watch in your post.))

Gorat, seeing that the first watch has four people in it, moves himself to second watch, giving the rope to Morul.

((Watches as they stand:
1st watch (4/4+) - Chief, Morul, Sambo, Vincent
2nd watch (4/4+) - Dern, Gorat, Jason, Kai
3rd watch (0/4+)
Konrad may or may not be on a watch as needed. Taddok has a different idea how the watches should be organized.
Not yet on any watch: Dubley, Feyri, Han, Hobby, Konrad, Mir, Taddok, Tek. We technically have enough for three watches of five, but lw and Tiruin are a bit missing right now. With Konrad's "as needed" post, that would lock in the third watch as all but one of Dubley, Han, Hobby, Taddok, and Tek, and that fifth one on any watch where needed.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 17, 2014, 05:39:33 pm
((Hey somehow I got forgotten yay.

Um. Slot Cecil in on the final watch. He's slow to wake and he'd like to be feeling "okay" when they start moving.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 17, 2014, 06:13:56 pm
((Yes, Tek will assist with the third watch!!!))

Tek idly wonders what secrets wait to be uncovered in the buried capital.  No doubt all kinds of interesting archaic tech hide there beneath the sands.  One day he will return and find out.

Tie down the host.  Take the third watch.  Keep charging that will bonus.
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 18, 2014, 12:38:23 am
Alright, third watch. For now, charge a dynamic sleep bonus.
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 18, 2014, 03:38:39 am
Alright, third watch. For now, charge a dynamic sleep bonus.

((There's one of those? My character's got over a year of that built up.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 18, 2014, 05:19:36 am
((Hey somehow I got forgotten yay.))
((Damnit. Sorry.))

Tie down the host.  Take the third watch.  Keep charging that will bonus.
((No touching the host, please.))

Watch details
1st watch (4/4+) - Chief, Morul, Sambo, Vincent
2nd watch (4/4+) - Dern, Gorat, Jason, Kai
3rd watch (3/4+) - Cecil, Dubley, Tek
Konrad may or may not be on a watch as needed. Taddok has a different idea how the watches should be organized.
Not yet on any watch: Feyri, Han, Hobby, Konrad, Mir, Taddok.
Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on October 18, 2014, 01:24:21 pm
"Okay. Triple check your heat guns and what else you have. It's time to supply the host with heat. Three night watch shifts of four, at least. I'm going for first watch."

Check. Do we have fuel for fires, as Gorat has asked previously?

We'll assume you have some of those chemical logs. Things burn well for a few hours. Don't breathe in the smoke.


Set Raduga to wide angle infrared, low power (maybe around 2% or so), and keep her warm.

"Let's go with the fires for now, though if we could have a heat gun covering her while we build them, that would be nice. I'd rather not risk triggering any defensive responses until we're at the pit."

Assist with fire-building.
You offer your aid in lighting a highly flammable substance on fire.

How many ARM members does it take to screw in a lightbulb light a fire?

Well, that train of thought led to a load of bollocks.

Try to consciously resist the heat with an effort of will. Shouldn't be difficult if such an effort is applicable, given my lack of attachment to modes of inefficient thought.

Also, try turning on the suit lights and pointing them at the Eater of Cold at all times.

You find it surprisingly hard to will heat out of existence. Clearly you need to try sitting on a hot stove and ignoring that. Work your way up to alien fire elementals.

You point your suit lights at the Eater. She seems...unaffected.

 
"Right, I'll join you on watch Chin. Anyone with cameyes, set them to thermal. It's gonna get cold, and anything hot is gonna be trouble. Just remember to flick back once in a while. Assuming that everything here gives off body heat is going to get us into trouble. Hrmmm. Steve, how hot does it get inside a Mk1 when the heat exchange is broken, or disabled?"

Keep an eye out around the camp, and beyond.

You do a nice goose step around the camp, keeping an eye out for anything odd in the desert.


Cecil eyeballs the rocks. The evil, evil rocks. They look like they need a good punching.

What kind of evils do these rocks want to commit? Does it feel like they want to hinder us?
You left the rocks back several miles ago. And they don't seem to be stalking you in the dark. You don't think.


"I'll take first watch as well. The next bugger can borrow my laser and backpack to keep her warm afterwards. It's got a dial on it. Don't turn the damn thing up unless you want to punch a hole in her. I've got plenty of stuff that'll do that anyway.

Temp-boy. Keep singing out those readings so we know if she's getting too cold."

Sambo turns on his suit lights and stands on the other side of the woman from the Chief, so no shadows are cast (or at least, his lights will nullify the shadows cast by her's). He stands out of the way of the raduga beam though. He keeps his laser rifle pointed at the woman, but doesn't fire it yet.
Ever play Alan Wake? I'm having flashbacks.


"Right, I'll join you on watch Chin. Anyone with cameyes, set them to thermal. It's gonna get cold, and anything hot is gonna be trouble. Just remember to flick back once in a while. Assuming that everything here gives off body heat is going to get us into trouble. Hrmmm. Steve, how hot does it get inside a Mk1 when the heat exchange is broken, or disabled?"

Keep an eye out around the camp, and beyond.
((Already answered by PW at some point; without the heat exchange you will boil yourself to death with your own body heat))

"If anyone has some sort of laser heating device that can run for the whole night I can just lock my joins on the exoskeleton and sleep in it"

if given such a device lay down in relatively comfortable position and lock joints so that the woman is heated then go to sleep, otherwise keep watch as required
Dunno if you've got something like that that can run autonomously the entire night. We'll see if someone gives it to you.
Help build fires (on different sides of the Eater, so that they cast less/weaker/shadows). Also seperate our motley crew into 2 about-equal watch shifts, if there are no objections. Finally, try to determine how much fuel we have for the fires.
We're up to 3 people for lighting a fire.

You've got 15 logs. Each log has a burn time of 5 hours, or thereabouts.


"I'll take second watch too."
Volunteer for second watch. See if I can intuitively sense any danger or bad ideas.
Tons of them. But nothing you can do anything about.


Set Raduga to wide angle infrared, low power (maybe around 2% or so), and keep her warm.
You miss.

YOU MISS.

DATS A GOOD ROLL MANG


"Yeah, I was about to start heating her anyways"  Turn on gun, procede to heat eater of cold
You miss too.

These are good rolls. I like these rolls.




So our two heaters fire helpfully into the sky rather then at the lady, though I'm sure they don't notice it since the beams are invisible. That good old fashion campfire it took a handful of people to start is sorta warm but...not as much as concentrated laser fire. Still. Everything seems fine. Until the beginning of the third watch, when the woman who has, until then, been totally silent, suddenly tilts her head back and starts making noises. Not normal noises either, the kind of noises that you can feel rattling the bones in your chest and vibrating the sand under your feet. The kind of noises that have barely any audible cue, just a dull roar, but that make your ears ache like you're standing next to a 50 foot speaker playing "Nails on a chalkboard: Remastered Anniversary edition". The watchman looking out into the desert with his cam eyes, because I assume thats still happening, sees pinpricks of light showing up across the thermal spectrum, hotspots amongst a sea of bluepurple sand.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Kedly on October 18, 2014, 02:32:17 pm
((xD oh god epic fail)) Wake up? Shoot my (heat) gun in her face?
Title: Re: Mission 18: They that dwell within the heat.
Post by: Beirus on October 18, 2014, 02:39:46 pm
Jason wakes up at the noise. Dammit, he just got to sleep, what the hell."Well, lasers suck. I didnt ask for an eldritch alarm clock and I don't like that noise. Might be time to use the amps, see if it'll shut it up."

Prepare dynamic exotic bonus, stay in the light.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 18, 2014, 03:06:55 pm
Goddamnit, she's calling the rocks isn't she? Cecil thinks to himself.

Guys what's she doing?

If she's still hot then go wake up someone who can deal with it. Like maybe battle-suit-guy over there.

Otherwise she needs a good sockin'
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parisbre56 on October 18, 2014, 03:37:13 pm
Goddamnit, she's calling the rocks isn't she? Cecil thinks to himself.

Guys what's she doing?

If she's still hot then go wake up someone who can deal with it. Like maybe battle-suit-guy over there.

Otherwise she needs a good sockin'

((I'm a bit too far away to fly there.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 18, 2014, 03:48:45 pm
"HEY!  Weird stuff's happening!  Everybody up!  Dubley, anyone else, heat her up if you can!  Amps last resort!"

Tek prods everyone to get them up.  He turns his light amps to maximum high enough to be able to see comfortably.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Gentlefish on October 18, 2014, 03:50:01 pm
((So... whose the guy with the cam-eyes on watch right now?  Since we didn't really say... I'll just assume it was temporarily given to Tek unless someone speaks up, in which case I'll edit this.))

"HEY!  We've got incoming.  Lots of thermal signals converging on this position."    Tek opened a private comm to Dubley, since he was already up.  "Dubley, can you use your Raduga to heat her up and turn up the power?  Maybe she wasn't hot enough?  That noise seems to be attracting something."

Tek prods everyone to get them up.  He turns his light amps to maximum.

((No it's kisame.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 18, 2014, 03:52:28 pm
((So... whose the guy with the cam-eyes on watch right now?  Since we didn't really say... I'll just assume it was temporarily given to Tek unless someone speaks up, in which case I'll edit this.))

"HEY!  We've got incoming.  Lots of thermal signals converging on this position."    Tek opened a private comm to Dubley, since he was already up.  "Dubley, can you use your Raduga to heat her up and turn up the power?  Maybe she wasn't hot enough?  That noise seems to be attracting something."

Tek prods everyone to get them up.  He turns his light amps to maximum.

((No it's kisame.))

((Thanks, edited.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Harry Baldman on October 18, 2014, 04:25:03 pm
Awaken from horrendous noise. Prepare Gauss Sniper Rifle.

Lie down, and be ready to shoot something terrible as soon as it comes into long range. Charge that Con bonus!
Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 18, 2014, 04:39:02 pm
Play this song over the radio. Hum along. (https://www.youtube.com/watch?v=NOErZuzZpS8)
Increase raduga power to 4%. Keep her warm.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 18, 2014, 05:08:58 pm
Go from dreaming about nuclear fuel rods to awake with a jump up. Grab thermometer, see if Captive heat is changed, drop thermometer, grab cutting laser and point out into desert.

"The hell is that noise! Is she calling for support?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Corsair on October 18, 2014, 07:09:10 pm
"MORE HEAT!"
build up chemical log fire with another log and have it closer to the woman
Title: Re: Mission 18: They that dwell within the heat.
Post by: kisame12794 on October 19, 2014, 01:31:55 am
(Uhhhh, when did I get cam-eyes? If they magically appeared, I'm fine with that, but I don't recall ever buying any.))

"What are you idiots doing! It's too late to heat her up! Get ready to repel an assault! Lamps to full, pick your targets well, and fire at will!"

Stand to repel the assault! Head lamps on, make sure I have a solid target, and fire at will. Try not to drain the mag in one go.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 19, 2014, 05:30:02 am
If I'm awake: Charge a dynamic Exo bonus
Else: Wake up.


Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 19, 2014, 12:09:44 pm
"We have incoming, Morul?  Just great.  The noise may attract more of them, and heat might stop the noise!"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 19, 2014, 01:23:10 pm
"One can try heating. Defense takes precedence."

Title: Re: Mission 18: They that dwell within the heat.
Post by: NAV on October 19, 2014, 02:12:05 pm
"Yes sirs.
EAT LASERS EAT GRAVITY DIE FUCKERS PRAISE INGRAM!"
Raduga maximum power. Number gun, #75. Dual wield and shoot all the bad guys. Or aim carefully if there are no bad guys to shoot yet.
Keep playing this song because it seems appropriate. (https://www.youtube.com/watch?v=NOErZuzZpS8)
Title: Re: Mission 18: They that dwell within the heat.
Post by: Nunzillor on October 19, 2014, 02:37:33 pm
Tek was pretty sure he was going to die here.  Oh well.
Prepare to use MFM on enemies.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dorsidwarf on October 19, 2014, 05:16:13 pm
"Don't see shit, boss! Where do we shoot!
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 19, 2014, 05:49:17 pm
People with guns, Sambo could handle. Screaming unholy monstrosities in female form, there was not a chance in hell. It was worse than his last wife.

Sambo wakes up, faces towards the woman, drops to one knee and fires his laser (on lowest power, wide dispersion) at the woman, running the beam up and down her in moderate bursts to even out the temperature. He keeps his suit lights pointed at her to try and lessen any shadows as well.

"You lot kill the shit out of whoever's coming. Fucks me, they might be friendly, but we're fucking not! I'll keep this bitch toasty while you're doing that."

"Anyone that needs a gun, grab my bloody gauss rifle. I'm not taking my eyes off this bitch for a moment."
Title: Re: Mission 18: They that dwell within the heat.
Post by: sambojin on October 19, 2014, 08:38:44 pm
((Can't believe that a few lights on the horizon was all it took to get a "kill now" reaction out of everyone. She's probably screaming because we didn't laser her. The lights may not be connected to that at all. It gets really damn cold in the desert just before dawn.

Anyway, I guess group killing npc's is teamwork of a kind. Don't worry about the alien doomsday entity that we're tasked with keeping hot and in the light. Shoot the other lights! They're scary! Or shoot her in the face! Do both!

We're doomed.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Doomblade187 on October 19, 2014, 09:07:12 pm
Bank fires higher, stand away from the Eater of Cold and be ready to repel boarders, so to speak.

"Can we please keep the flame demon warm and try to not die faster."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Xantalos on October 20, 2014, 12:40:03 am
((Can't believe that a few lights on the horizon was all it took to get a "kill now" reaction out of everyone. She's probably screaming because we didn't laser her. The lights may not be connected to that at all. It gets really damn cold in the desert just before dawn.

Anyway, I guess group killing npc's is teamwork of a kind. Don't worry about the alien doomsday entity that we're tasked with keeping hot and in the light. Shoot the other lights! They're scary! Or shoot her in the face! Do both!

We're doomed.))
((ARM members are like savant Sods. They're shit at doing complex subtle work, talking, and being good at anything besides killing people. They're also extremely suspicious of each other and liable to kill one another just by standing around doing nothing. Present an outside threat to them, however, and they'll show you the meaning of the words 'self-preservation by mass overkill'.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Parsely on October 20, 2014, 12:53:31 am
Distance myself from the lady a bit and keep watch.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Dutrius on October 20, 2014, 01:16:47 pm
Wakes with a start.

Huzzn... W-wha? What's happening?

((sorry about late reaction, life got in the way.))
Title: Re: Mission 18: They that dwell within the heat.
Post by: Hapah on October 20, 2014, 10:08:15 pm
Retreat into the light. Look out for any enemies.
Title: Re: Mission 18: They that dwell within the heat.
Post by: piecewise on October 21, 2014, 11:48:00 am
((xD oh god epic fail)) Wake up? Shoot my (heat) gun in her face?
You roll out of bed -bed in this case being a comfy pile of sand- and start blow drying the lady right in the face. She seems nonplussed by your actions, squirming slightly but thats it.

Jason wakes up at the noise. Dammit, he just got to sleep, what the hell."Well, lasers suck. I didnt ask for an eldritch alarm clock and I don't like that noise. Might be time to use the amps, see if it'll shut it up."

Prepare dynamic exotic bonus, stay in the light.
Preparing bonus, staying in the light.

Goddamnit, she's calling the rocks isn't she? Cecil thinks to himself.

Guys what's she doing?

If she's still hot then go wake up someone who can deal with it. Like maybe battle-suit-guy over there.

Otherwise she needs a good sockin'


ya ain't got no battle suit guys on your team, friend. You been into my booze again?

Well she's cooling down so...

wait...you're the guy with the kinetic amp. The six armed guy built for punching. And you're saying you need to punch her...

Oh goody.

[uncon:4+1+1]


 Heh.

"HEY!  Weird stuff's happening!  Everybody up!  Dubley, anyone else, heat her up if you can!  Amps last resort!"

Tek prods everyone to get them up.  He turns his light amps to maximum high enough to be able to see comfortably.
You start running around, kicking everyone and screaming for them to wake up, while also raising your light amps to the point you can see comfortably. It's a bit hard, what with the lights shining on the prisoner, but you're good as long as you don't look at em.
Awaken from horrendous noise. Prepare Gauss Sniper Rifle.

Lie down, and be ready to shoot something terrible as soon as it comes into long range. Charge that Con bonus!

Charging con bonus. Little do you know you're aiming in the wrong direction.

Go from dreaming about nuclear fuel rods to awake with a jump up. Grab thermometer, see if Captive heat is changed, drop thermometer, grab cutting laser and point out into desert.

"The hell is that noise! Is she calling for support?"
You get as far as testing the temp of the woman, which has dropped somewhat. Then the fun begins.

"MORE HEAT!"
build up chemical log fire with another log and have it closer to the woman
You throw another chemical log on the first, still smoldering one. It lights up in a burst of greenish flame that paints the chaotic scene in bizarre, dancing shadows.

(Uhhhh, when did I get cam-eyes? If they magically appeared, I'm fine with that, but I don't recall ever buying any.))

"What are you idiots doing! It's too late to heat her up! Get ready to repel an assault! Lamps to full, pick your targets well, and fire at will!"

Stand to repel the assault! Head lamps on, make sure I have a solid target, and fire at will. Try not to drain the mag in one go.
You turn on your head lamps and kneel in the sand, waiting for a target to present itself.

If I'm awake: Charge a dynamic Exo bonus
Else: Wake up.


Exo charged!

"Yes sirs.
EAT LASERS EAT GRAVITY DIE FUCKERS PRAISE INGRAM!"
Raduga maximum power. Number gun, #75. Dual wield and shoot all the bad guys. Or aim carefully if there are no bad guys to shoot yet.
Keep playing this song because it seems appropriate. (https://www.youtube.com/watch?v=NOErZuzZpS8)

Nothing to shoot quite yet. Give it a minute.
Tek was pretty sure he was going to die here.  Oh well.
Prepare to use MFM on enemies.
Preparing.

People with guns, Sambo could handle. Screaming unholy monstrosities in female form, there was not a chance in hell. It was worse than his last wife.

Sambo wakes up, faces towards the woman, drops to one knee and fires his laser (on lowest power, wide dispersion) at the woman, running the beam up and down her in moderate bursts to even out the temperature. He keeps his suit lights pointed at her to try and lessen any shadows as well.

"You lot kill the shit out of whoever's coming. Fucks me, they might be friendly, but we're fucking not! I'll keep this bitch toasty while you're doing that."

"Anyone that needs a gun, grab my bloody gauss rifle. I'm not taking my eyes off this bitch for a moment."
You get as far as heating her just a bit before the fun starts.

Bank fires higher, stand away from the Eater of Cold and be ready to repel boarders, so to speak.

"Can we please keep the flame demon warm and try to not die faster."
You throw yet another log onto the fire.

Distance myself from the lady a bit and keep watch.
Probably a good idea...
Wakes with a start.

Huzzn... W-wha? What's happening?

((sorry about late reaction, life got in the way.))
In response to your question, nothing good.

Retreat into the light. Look out for any enemies.
I recommend ducking.





Cecil is calm. Whilst the rest of the group fires low intensity lasers or shines their lights into the desert, screaming about incoming hostiles, he does nothing but stand up and walk, with no particular haste, over to the woman. He knows what he has to do. It's what he was literally MADE to do. He cocks his kinetic amp wielding arm back and then swings. The punch connects with the woman's right shoulder and her body basically evaporates; what shattered pieces of it remain are hurled out of the converging lights and lasers and into the darkness beyond. For an instant that darkness glows, glows like an iridescent oil fire, like a mirage someone has doused in gasoline and set alight. It ripples  in mid air, a vertical gash of unearthly light, the sand below it glowing red hot and crackling as it fuses into glass. And then it falls, splashing over the sand like water, and then moving across the ground like a white phosphorous bullet burrowing through the ground.

Cecil jerks and goes stiff, his entire body contracting and distorting unnaturally, as though someone is yanking hard on every tendon, forcing his body into horrible contorted positions. Flame leaks from his suit and the heat fins melt as the flame starts to eat through the suit. The metal helmet runs down his face like warm syrup and a placid face, with eyes consumed by light, glares out through the molten metal. All six arms flex and twist, muscles rippling under crimson skin.

Out in the desert, the lights, or rather, the points of heat, are quickly closing in.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Kedly on October 21, 2014, 01:29:03 pm
"Fuck, we're so dead" Vincent quickly redirects his (heat) gun towards Cecil, and tries to keep as much distance as he can from him, while still effectively keeping him hot. "Guys? Is heating him going to do much good at this point?"
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Harry Baldman on October 21, 2014, 01:37:31 pm
The Chief sighs. A short list of Sambo's vocabulary runs through her mind as she picks her potential last words. Shooting is now officially out of the question.

Run like hell, reach at least 50-100 meters from Cecil, keep my head down. And also don't run into approaching frightmares (the Pricks in the Distance, if you will) if possible. If they seem to be coming from one direction or a set of directions, avoid those. If they're coming from all directions, try to bury myself in the sand, hoping to avoid their gaze if the sand is pliable enough - if it isn't, just appear unobtrusive and not worth killing, turn off my lights, think happy thoughts, keep head down, that sort of thing. Retreat from the disaster area significantly in any case.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Doomblade187 on October 21, 2014, 02:24:17 pm
"DAMNIT! Back off, I'm not sure we can shoot him! STEVE! What should we do?! Cecil just got possessed!"

Back way off.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Harry Baldman on October 21, 2014, 02:31:46 pm
[color="blue"]"DAMNIT! Back off, I'm not sure we can shoot him! STEVE! What should we do?! Cecil just got possessed!"[/color]

"Run away, look at what it does and where it goes! Get data for science!"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 21, 2014, 02:45:12 pm
Gorat sees the all-too-familiar idiocy take hold. Just not in time to stop it happening. In an instant, the host is dead, and the killer... possessed in her place? Gorat isn't sure. His first instinct is to curse loudly. He keeps it in for now, since he accepted responsibility for the mission. "I'll try to bind him with my amp. Everyone, keep eyes out at approaching things. One person, heat him. AND ABSOLUTELY NO TOUCHING HIM!"

Try to use my mass manip amp to carefully take whatever remains of the ropes and bind Cecil, expending my charged Exo bonus.

No matter how this turns out, now Gorat indulges himself. "####! #### all these abominations, and the anomalies that spawned them! And #### those idiots who can't keep their hands from ####ing alien stuff!"

Title: Re: Mission 18: Inferno Mode Unlocked
Post by: NAV on October 21, 2014, 02:47:42 pm
"Not again."
Fly straight up, out of the reach of crazy punchy guy. Use the dynamic con bonus I charged last turn, type 8 into the keypad of my gun and shoot Cecil.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Beirus on October 21, 2014, 02:54:02 pm
"OH GOD FUCKING DAMMIT! IT'S MISSION 15 ALL OVER AGAIN!" Jason shouts, panicking a bit. He takes a few deep breaths. After all, panicking and acting without thinking was how his arms got broke last time, and Mesk wasn't here to save him.

"Wait, I've got an idea. He's a punchy guy, right? What if we cut off his arms and legs with heat blades and lasers? It should cauterize the stumps, so he won't die and the Eater will be trapped. Maybe if we tie him up with something non-flammable, Dubley can fly him away and whatever things it called might go dormant again. Or follow. Either way, saves our asses. And Dubley should be safe if the things can't fly."

EVERYONE LISTEN, I HAVE A SOMEWHAT COMPETENT IDEA!
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 21, 2014, 03:03:28 pm
 "No shooting or wounding him! That's how this ####ing situation started in the first place!"

Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Gentlefish on October 21, 2014, 03:28:31 pm
((Heh. Heheh. HEH HEH HEH. I AM THE GOD OF HELL FIRE))

Force myself to stand still. Regain control of my mouth-bits to communicate. Then try to regain control of myself.

Goddamnit, of course this happens on my first mission. Cecil thinks to himself while in, apparently, excruciating pain.

Wait, can I feel anything? What the hell does this Eater of Cold want? Can I strike a bargain with it?
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Beirus on October 21, 2014, 03:39:34 pm
((You might want to charge a will bonus. Just in case. After all, we could probably last another turn. Then again, some people probably thought that about the STAN incident.))

"No, the situation started because the host was killed, not wounded or shot at range. The fucking thing jumped bodies after the host was killed. And if it can jump bodies before it dies, what's to stop it from jumping to you if you render it's current host unable to act? Or would you rather we leave the thing inside somebody built to punch someone into tiny chunks? The biggest problem is that whatever is out in the desert wants this thing, and if we don't figure out some way of moving it, they'll probably get it."

Quote from: Jason Caldwell to Steve
Hey Steve, Cecil got possessed. Any chance we could just disable him and get a shuttle and box sent down to contain him so we can get out of this desert and let the R&D guys research him?

Send message to Steve. Defend self from any threats with microwave amp by heating a one foot sphere in center of aggressor by a significant amount. Or forming a heat blade to sever limbs if Cecil attacks me.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 21, 2014, 03:51:27 pm
"The host was killed, exactly. Repeating this won't make things better. As for flying the host away, Steve was warned against this. As we were of wounding the host. (http://www.bay12forums.com/smf/index.php?topic=144088.msg5705462;topicseen#msg5705462)"

Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Beirus on October 21, 2014, 04:13:49 pm
"Oh right, it can't leave the ground. Well, Steve did say that if we were going to wound it, we should do it in the desert. If this thing starts growing legs and heads and crap and singing, it's going to be just like Mission 15. Maybe we can get Steve to send a heated, insulated box and a shuttle. If we pack the box with sand and put the Eater in there, maybe it'll still count as ground and we can get it to the R&D folks, make it their problem. They're probably better equipped to handle alien fuckery than we are."
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 21, 2014, 04:39:38 pm
"If they still want it after this..."

Gorat quickly types away on his wristpad and sends a message (more typo-riddled than what follows, thanks to the situation) to Morul.
Quote from: Gorat 'Chin' Ivanos, to Morul
Don't shock me right away. I wear a suit that can put me in stasis for an hour at the push of a button on my chest. If things get really desperate, I/we could try to use it to contain the Eater...

Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Kedly on October 21, 2014, 04:49:23 pm
"Are all missions going to go the way this one and 15 went? That's just greeeaat"
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: NAV on October 21, 2014, 05:11:20 pm
"Far as I can tell, every mission ends with fiery death caused by teammates. It's a universal constant."
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Dorsidwarf on October 21, 2014, 05:43:13 pm
"In this case, heh, ultimately his. Did someone say there was cuttin' to be done? One arm, heh, jambalaya comin' right up!"
Use laser cutter of justice to begin removing arms . Roughly will do. One side at a time.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Nunzillor on October 21, 2014, 06:16:42 pm
At this point, Tek's thought processes consist of frightened screaming and an urge to curl up in a ball.

"0100011001110101011000110110101100100001
WARNING!  Tek is about to use his MFM!"

Use MFM to create a very thin bubble of intense heat with Tek safely in the center.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: kisame12794 on October 21, 2014, 07:40:32 pm
"What in the everliving FUCK did you just DO?! YOU HAD ONE JOB. ONE. JOB. DO NOT TOUCH THE HOST, DO NOT WOUND IT, AND FOR THE LOVE OF GOD, DO NOT KILL IT. Now everybody that isn't Chin, get away from the host, and prepare to defend the damn camp! Anyone who doesn't listen will have their legs broken, and get left behind."

Defend the damn camp, and charge an exo bonus to assist with the containment of the host.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: sambojin on October 21, 2014, 07:40:32 pm
"Gorat, try dumping the cunt in the fire! Fuck him! That'll keep the prick warm!"

Sambo clicks his laser rifle up a notch of power and shoots Cecil with it (low/medium power, wide dispersion) , in long but controlled bursts. He sees what happens, then clicks it up to high power and gets ready to run like hell. If Cecil attacks Sambo, he turns on his kinetic amp and fights the boxing match of his life.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Corsair on October 22, 2014, 04:59:20 am
((Is the woman's head intact?))
"GOD FUCKING DAMMIT"
Quote from: @Steve
Some genius just pulverised the woman retrieval of the head may be impossible now although in a case of irony? is that the word? he has become possessed in a much more violent facemelty-nazis kinda way rather than the more harmless pea-soup variant

P.S. SEND DROPSHIP WITH SOME COMPETENCE (read:veterans) TO DEAL WITH THIS SHIT (or a drop-ship followed by a god rod whichever you prefer)

Help in some manner, if the points of light get close and start messing with shit then dive for a gap between them arms protecting head
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: sambojin on October 22, 2014, 05:49:59 am
((Erm. Cough. Wrong thread.))
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Tiruin on October 22, 2014, 06:58:15 am
((Sorry, was sick--impeded my duties in many threads I'm posting in. Anyway I can catch up lately? :-\ ))
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Toaster on October 22, 2014, 07:55:01 am
((SNAFU (http://en.wikipedia.org/wiki/Snafu)))
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Beirus on October 22, 2014, 10:07:56 am
((Sorry, was sick--impeded my duties in many threads I'm posting in. Anyway I can catch up lately? :-\ ))
((Cecil punched the host. Now he's the host. Everybody freaking out. Also, we're surrounded by weird, probably hostile heat signatures. And now you're caught up.   :)))
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Knight Otu on October 22, 2014, 10:22:15 am
((Everybody freaking out.))
((Not everybody. Just all the wrong people. In the wrongest, most detrimental ways possible.))
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Toaster on October 22, 2014, 10:23:56 am
((The heavily armed people are freaking out.))
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Gentlefish on October 22, 2014, 12:41:22 pm
((Is the woman's head intact?))
"GOD FUCKING DAMMIT"
Quote from: @Steve
Some genius just pulverised the woman retrieval of the head may be impossible now although in a case of irony? is that the word? he has become possessed in a much more violent facemelty-nazis kinda way rather than the more harmless pea-soup variant

P.S. SEND DROPSHIP WITH SOME COMPETENCE (read:veterans) TO DEAL WITH THIS SHIT (or a drop-ship followed by a god rod whichever you prefer)

Help in some manner, if the points of light get close and start messing with shit then dive for a gap between them arms protecting head

((Yeah no she basically disintegrated. What was left got burned up because it left the ground in a really cool explode-y manner. So the woman is no more.))
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: Dutrius on October 22, 2014, 12:50:12 pm
Nervously back away from the Cecil-Turned-Eater-of-Cold. Hastily scribble down a few notes.
Title: Re: Mission 18: Inferno Mode Unlocked
Post by: piecewise on October 23, 2014, 01:49:26 pm
"Fuck, we're so dead" Vincent quickly redirects his (heat) gun towards Cecil, and tries to keep as much distance as he can from him, while still effectively keeping him hot. "Guys? Is heating him going to do much good at this point?"
You fire your hair dryer at the thing thats so hot it's fusing glass and melting thermal protected metamaterials.



The Chief sighs. A short list of Sambo's vocabulary runs through her mind as she picks her potential last words. Shooting is now officially out of the question.

Run like hell, reach at least 50-100 meters from Cecil, keep my head down. And also don't run into approaching frightmares (the Pricks in the Distance, if you will) if possible. If they seem to be coming from one direction or a set of directions, avoid those. If they're coming from all directions, try to bury myself in the sand, hoping to avoid their gaze if the sand is pliable enough - if it isn't, just appear unobtrusive and not worth killing, turn off my lights, think happy thoughts, keep head down, that sort of thing. Retreat from the disaster area significantly in any case.
You run like hell and then throw yourself face first into the sand, covering yourself as best you can and pretending to be a rock.


"DAMNIT! Back off, I'm not sure we can shoot him! STEVE! What should we do?! Cecil just got possessed!"

Back way off.
You too run away and hide in the sand.
Gorat sees the all-too-familiar idiocy take hold. Just not in time to stop it happening. In an instant, the host is dead, and the killer... possessed in her place? Gorat isn't sure. His first instinct is to curse loudly. He keeps it in for now, since he accepted responsibility for the mission. "I'll try to bind him with my amp. Everyone, keep eyes out at approaching things. One person, heat him. AND ABSOLUTELY NO TOUCHING HIM!"

Try to use my mass manip amp to carefully take whatever remains of the ropes and bind Cecil, expending my charged Exo bonus.

No matter how this turns out, now Gorat indulges himself. "####! #### all these abominations, and the anomalies that spawned them! And #### those idiots who can't keep their hands from ####ing alien stuff!"

You rolled an 8. The bonus brings that down to a 7. Heh.

The remains of the ropes, not much more then random lengths of thick brown cord, lurch into the air from where they've been scattered across the desert and bunch together into a large wad before firing themselves at Cecil like a ropy cannon ball. They slam into him with surprising force and smack him a dozen feet to the side, igniting the instant they touch him. Cecil's body, wreathed in incinerating rope, cartwheels into the dark like a molten comet and lands in the sand, raising a cloud of embers on impact.





"Not again."
Fly straight up, out of the reach of crazy punchy guy. Use the dynamic con bonus I charged last turn, type 8 into the keypad of my gun and shoot Cecil.
You fly straight up, type in a single number on the gun and then point it down at cecil and fire. An odd beam leaps from the gun, a sort of impossible bluish yellow, something that, by all rights, should be beyond the normal spectrum of human vision. It hurts your eyes. The beam hits Cecil but doesn't seem to have any effect.



((Heh. Heheh. HEH HEH HEH. I AM THE GOD OF HELL FIRE))

Force myself to stand still. Regain control of my mouth-bits to communicate. Then try to regain control of myself.

Goddamnit, of course this happens on my first mission. Cecil thinks to himself while in, apparently, excruciating pain.

Wait, can I feel anything? What the hell does this Eater of Cold want? Can I strike a bargain with it?
Sorry, the thing burnt what was your personality straight out of your skull the instant it took over.


((You might want to charge a will bonus. Just in case. After all, we could probably last another turn. Then again, some people probably thought that about the STAN incident.))

"No, the situation started because the host was killed, not wounded or shot at range. The fucking thing jumped bodies after the host was killed. And if it can jump bodies before it dies, what's to stop it from jumping to you if you render it's current host unable to act? Or would you rather we leave the thing inside somebody built to punch someone into tiny chunks? The biggest problem is that whatever is out in the desert wants this thing, and if we don't figure out some way of moving it, they'll probably get it."

Quote from: Jason Caldwell to Steve
Hey Steve, Cecil got possessed. Any chance we could just disable him and get a shuttle and box sent down to contain him so we can get out of this desert and let the R&D guys research him?

Send message to Steve. Defend self from any threats with microwave amp by heating a one foot sphere in center of aggressor by a significant amount. Or forming a heat blade to sever limbs if Cecil attacks me.

>Do me a favor if you really don't get why I said no flying him. Lift him up. 20 feet should work.


"In this case, heh, ultimately his. Did someone say there was cuttin' to be done? One arm, heh, jambalaya comin' right up!"
Use laser cutter of justice to begin removing arms . Roughly will do. One side at a time.
Oh this should be good. A six. You did not disappoint!

You whip out your cutting laser and just wiggle the beam across the already prone form of Cecil.

At this point, Tek's thought processes consist of frightened screaming and an urge to curl up in a ball.

"0100011001110101011000110110101100100001
WARNING!  Tek is about to use his MFM!"

Use MFM to create a very thin bubble of intense heat with Tek safely in the center.
Fight fire with fire is a metaphor you know, not literal advice.

You wrap yourself in a bubble of high heat.

"What in the everliving FUCK did you just DO?! YOU HAD ONE JOB. ONE. JOB. DO NOT TOUCH THE HOST, DO NOT WOUND IT, AND FOR THE LOVE OF GOD, DO NOT KILL IT. Now everybody that isn't Chin, get away from the host, and prepare to defend the damn camp! Anyone who doesn't listen will have their legs broken, and get left behind."

Defend the damn camp, and charge an exo bonus to assist with the containment of the host.
You get ready to defend the camp as best you can and charge an exo bonus.

"Gorat, try dumping the cunt in the fire! Fuck him! That'll keep the prick warm!"

Sambo clicks his laser rifle up a notch of power and shoots Cecil with it (low/medium power, wide dispersion) , in long but controlled bursts. He sees what happens, then clicks it up to high power and gets ready to run like hell. If Cecil attacks Sambo, he turns on his kinetic amp and fights the boxing match of his life.

I don't think you can laser him any more then he's already been lasered, sport.

((Is the woman's head intact?))
"GOD FUCKING DAMMIT"
Quote from: @Steve
Some genius just pulverised the woman retrieval of the head may be impossible now although in a case of irony? is that the word? he has become possessed in a much more violent facemelty-nazis kinda way rather than the more harmless pea-soup variant

P.S. SEND DROPSHIP WITH SOME COMPETENCE (read:veterans) TO DEAL WITH THIS SHIT (or a drop-ship followed by a god rod whichever you prefer)

Help in some manner, if the points of light get close and start messing with shit then dive for a gap between them arms protecting head
I'm just gonna have you get down, because this next part is probably gonna get bad.

Nervously back away from the Cecil-Turned-Eater-of-Cold. Hastily scribble down a few notes.
Ah the pursuit of science. Well, the Retreat of science, really, but same idea.





Cecil's body sits there for a moment, sliced to pieces, still glowing with heat. And then it collapses into ash, leaving nothing behind but that same burning mirage, the living heat haze coated in unearthly flame. It leaps across the open sand and into Dern, so fast that the only visible evidence of the movement is the bright, burning afterimage etched into the retina of everyone looking in that direction. Dern transforms in the same way, burning and melting his way through the suit, but there are bigger issues. The points of light hit the camp with projectile like speed. A few people manage to fire at them, in those last fractions of a second before they speed past, but if anyone hits, they can't tell. The points of light are marble sized capsules of heat and light, which skim along the sand and leave a glass trail and tiny, odd fragments of geometrically perfect stone behind them. They hit Dern like sniper's bullets and vanish into his body. The flame burning inside him seems to grow even larger. He doesn't move though, he just stands there, burning.

Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on October 23, 2014, 02:03:02 pm
"Whoever kills it gets possessed next? I really don't want to be anywhere near that thing. Any chance we could leave it alone, maybe watch it? It hasn't attacked us, maybe it'll just stand there until sunrise." Jason suggests.

Get far away from Eater of Cold. Maintain exotic bonus, or charge a new one because I may have forgotten to maintain. Try not to die horribly. Maybe pocket some of those geometrically perfect stone fragments.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on October 23, 2014, 02:03:54 pm
The Chief, hearing something whiz past her, looks up. The news are less than endearing.

Watch what happens while remaining low to the ground. Hope my suit cams are picking up what's happening. Got to have those amazing camera angles.

Am I at least 100 meters away? Crawl away backwards if not.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 23, 2014, 02:06:52 pm
"Retreat! Now!"

Charge Exo bonus while carefully walking away, if possible. Otherwise just charge Exo.

"It's a lost cause."

Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on October 23, 2014, 03:10:15 pm
"Let's get the hell out of here!"
Grab Jason, grab Vincent, grab as many other noobs as I can, and fly away.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on October 23, 2014, 03:29:29 pm
"You have got to be shitting me."

Walk up to the Eater, and stay at least ten feet from it. If it tries anything, use my exo bonus to shove the Voidsuit button.

"Right, whatever you are. Can you understand me? Can you talk? What are you?"
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on October 23, 2014, 05:54:58 pm
"Tek... has to go now!"

Run!  If it starts to attack Tek, freeze a disc-shaped portion of its legs right above the knees and then run.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on October 23, 2014, 05:57:35 pm
"Fuck this. It's bullets on the menu next."

Sambo stows his laser rifle, gets out his gauss rifle, and backs away quite quickly, aiming at Dern/the Eater all the while. He doesn't fire yet, waiting to see the Eater's reaction to negations.

"Steve, are you there mate? Shit's gotten fucked up. We're trying to talk to it, it's in Dern, so you might want to listen in, just in case it says something. What do you want us to do? We can't just keep bloody killing people, that ain't doing shit."
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on October 23, 2014, 08:43:40 pm
"REQUESTING AIR SUPPORT EVACUATION SOMETHING OR OTHER JUST SAVE US STEVE!"
Run fast and far try to get out of line of sight as early as possible once out of line of sight of horrific fire cthulu continue running
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on October 23, 2014, 08:48:14 pm
"God fucking damnit, why do I hate the UWM so much? I'm not going to live for much longer if I keep going on missions like this" Let Dubley save my ass, listen VERY closely to anything Morul says, he seems to know how to survive.


((Also the wiki page for my character is missing some gear? Am I allowed to update that? Specifically my laser rifle [Which I guess Feyri has right now] and my [civic defenders?] long coat, which is important because it increases my odds of survival? Even if just by a tiny bit?))
Spoiler: Current Vincent Gear (click to show/hide)
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on October 23, 2014, 11:58:15 pm
Gods help us.

Retreat a bit with the rest, eyeball the new Eater.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 24, 2014, 06:07:43 am
"Doubt you need to be told, Steve, but no airstrike. Evidence suggests that kill host transfers Eater."

No airstrike.

Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on October 24, 2014, 10:19:23 am
"Everyone back WAY THE FUCK UP. AND DON'T SHOOT AT IT EITHER!"

Emerge from sand, keep an eye on the Eater, and make sure I'm a safe distance away. Ask Steve for containment advice.

Quote from: To Steve
Any idea on how to contain this thing?
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on October 24, 2014, 10:32:34 am
Run like hell.
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on October 25, 2014, 11:33:02 am
So it seems that everyone is running away, except for:

"You have got to be shitting me."

Walk up to the Eater, and stay at least ten feet from it. If it tries anything, use my exo bonus to shove the Voidsuit button.

"Right, whatever you are. Can you understand me? Can you talk? What are you?"

You walk straight up to the thing that used to be dern as the rest of your team scrambles away to a safe distance. You can only get within maybe 20 feet or so before you can smell burning hair  and the hot pain on your face becomes too intense. This is particularly odd because you have no hair to burn nor skin to singe. You call out to the thing but it doesn't respond. In fact, it doesn't do anything. It just stands there, slowing burning down, the heat becoming less intense as the flames seem to be slowly retracting into Dern's body. Within a few minutes Dern is standing there on a sheet of fused, cherry red glass, with skin of a similar color. The area around him seems....unnaturally warm.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on October 25, 2014, 11:41:25 am
"Umm... do we wait a bit, and then continue on with the original plan? So far this thing hasn't seemed very hostile until we kill it... you know, aside from it being an inferno"
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on October 25, 2014, 12:01:09 pm
Tek, noticing a distinct lack of explosion, stops running.  He looks back and sees Morul, unharmed, next to the alien-possessed teammate.  He takes a few breaths, collects himself as best as he is able, and speaks into the comms.

"Uh... maybe that was a bit of an overreaction?  The Eater does not seem like it is about to explode or attack...  Tek suggests we give it five minutes and then keep the host hot and continue with the mission.

Check if it still passively understands and follows simple commands like 'forward' or 'follow' or 'stop scaring the shit out of us.'"
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on October 25, 2014, 01:41:23 pm
"Imma try something."

Mine out a chunk of land under Dern for transport. It's worked for other anomalies.
Stop if I get burned, or if Dern reacts negatively, or if teammates seem angry.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on October 25, 2014, 02:27:54 pm
Watch the area around me. Have a smoke. Be chill.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on October 25, 2014, 02:32:13 pm
"I don't think that's a good idea. I mean, do you see how hot it is? You'll fry, even through the suit. I say we keep an eye on it, and wait until either it changes, or morning comes. Everyone just keep a look out for anything else that might stop by and say hello. Assume anything approaching us is hostile, but wait for a visual just to make sure it's not human. The locals should all be to scared to come see what we're doing, but there could be a really thick one out there."

Guard the Host, and make sure nobody gets too close to it. Don't get any closer to it myself.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on October 25, 2014, 03:16:19 pm
"Stay vigilant. Apparently this whole ordeal increased the heat of... of the host, so don't take its calm for granted. If the host still follows, then all the better. If not, we need to figure out what to do next."

Retain Exo bonus?

Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on October 25, 2014, 05:43:55 pm
"Imma try something."

Mine out a chunk of land under Dern for transport. It's worked for other anomalies.
Stop if I get burned, or if Dern reacts negatively, or if teammates seem angry.

Oppose.

Tend to the fires. Make sure our laser heatray people are on task and on Derm.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on October 25, 2014, 06:02:29 pm
"Guys, I don't know if heat is going to work anymore. We certainly can't heat it more than it is currently heating itself at this point"
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on October 25, 2014, 06:55:45 pm
"Guys, I don't know if heat is going to work anymore. We certainly can't heat it more than it is currently heating itself at this point"
Might be true, but what else can we do?
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on October 25, 2014, 07:38:25 pm
"We're just watching it now? Fantastic, since I suggested that like ten minutes ago."

Maintain exo bonus.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on October 25, 2014, 07:50:53 pm
"Host has a new person now so we can still deal with it"
Quote from: @Morul
Hey I think that is a new host we should keep it warm
due to lack of explosions approach warily then build a chemical fire large enough to last until morning, then wait until morning
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on October 25, 2014, 08:10:32 pm
I'm scouting ahead. It's better than standing here doing nothing.

Scout ahead. Make sure the path ahead is safe. Look for anything interesting.
Keep my number gun at the ready and charge a con bonus.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on October 25, 2014, 08:29:28 pm
Tek tries to get some sleep until morning.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on October 25, 2014, 09:46:03 pm
"I'll lend my heat gun to anyone who wants to get close, but I'd like to wait a bit longer before I assume it's safe to be close enough to heat that thing again"
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on October 26, 2014, 12:07:02 am
Quote from: Corsairs dude
Really? You think this is a new host? Why, I think you're right! Of course it's a new host. And, seriously, I think it's doing a great job of heating itself, but you know, maybe I'm not the best judge of that.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on October 26, 2014, 01:09:43 am
Sambo keeps watch for any hostile activity, and readies his laser rifle again in place of his gauss rifle. He lowers the diffusion on it a notch, ups the power a notch, and keeps his distance from the Eater (60% power, high/medium diffusion).

"If any scary shit happens before dawn, I'll keep Dern heated up with me laser. I've cranked this thing up a bit, so stay out of the sodding way. It might not do much to to toasty-boy here, but it'll make your pubes a fuckload curlier if you catch a decent blast of it. I don't know if this hunk of junk generator can keep going at that spec, but it might give us a bit of 'run-like-fuck' time.

Anyone notice that this damn thing keeps getting hotter each time it jumps into some other poor bastard? Wonder if more heat's the answer or less? Fuck it, more is always better."
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on October 26, 2014, 01:25:25 am
((I think it cooled off to its previous temperature after being in its new host for a bit.))

"Note that although the Eater was hotter than normal while switching hosts, it has now cooled off to around the heat it was yesterday.  We should still make it a priority to heat the Eater to keep it dormant.  This will help to prevent future catastrophes.

Perhaps it was actually a lack of heat that caused this mess in the first place?"
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on October 26, 2014, 01:46:45 am
"Oi, Gorat. Want me to start frying you some Dern while we wait for the fire to get going? The Eater kind of reacted a bit shittily last time we fired something at it. Or maybe it just don't like being explodey-punched?"
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 26, 2014, 06:30:09 am
"If it looks that... the host cools down to previous levels, yes, keep him warm."

Gorat types on his wristpad once more.

Quote from: Gorat 'Chin' Ivanos; to Steve
What do these old stories, or rather the analysis of them, say about the Eater maturing? Is it universally a catastrophic event, or just a departure after catastrophic events? Does it just normally "eat" in a horribly destructive way, or does it leave horribly destructively as well?

Ask Steve via wristpad.

Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on October 26, 2014, 06:43:07 am
Cautiously return to camp. Make a few notes.
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on October 26, 2014, 05:12:26 pm
[Net died to prevent posting for a couple or so days, and on top of that had to deal with more significant RL issues that included lives, sorry for that--will make a post in the next 12 hours >_> mmph]
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on October 28, 2014, 01:26:51 pm
Watch the area around me. Have a smoke. Be chill.
You attempt to smoke in a positive, totally under your control, manner and be chill and relaxed.

"I don't think that's a good idea. I mean, do you see how hot it is? You'll fry, even through the suit. I say we keep an eye on it, and wait until either it changes, or morning comes. Everyone just keep a look out for anything else that might stop by and say hello. Assume anything approaching us is hostile, but wait for a visual just to make sure it's not human. The locals should all be to scared to come see what we're doing, but there could be a really thick one out there."

Guard the Host, and make sure nobody gets too close to it. Don't get any closer to it myself.
You guard the host to prevent any more shenanigans.

"Stay vigilant. Apparently this whole ordeal increased the heat of... of the host, so don't take its calm for granted. If the host still follows, then all the better. If not, we need to figure out what to do next."

Retain Exo bonus?

You only retain those for a turn so...unless you wanna keep renewing it, you might as well let it go.

"Imma try something."

Mine out a chunk of land under Dern for transport. It's worked for other anomalies.
Stop if I get burned, or if Dern reacts negatively, or if teammates seem angry.

Oppose.

Tend to the fires. Make sure our laser heatray people are on task and on Derm.
You light two new logs -the old ones got vaporized- and roll them over near Dern's feet.

Thats Dern, not Derm. I know it's basically his MO at this point, but it's not him.

"Host has a new person now so we can still deal with it"
Quote from: @Morul
Hey I think that is a new host we should keep it warm
due to lack of explosions approach warily then build a chemical fire large enough to last until morning, then wait until morning
You join the happy campfire singalong.

I'm scouting ahead. It's better than standing here doing nothing.

Scout ahead. Make sure the path ahead is safe. Look for anything interesting.
Keep my number gun at the ready and charge a con bonus.

You want to walk out into the desert, alone, in the middle of the night?

Tek tries to get some sleep until morning.
You dream of electric sheep.

Sambo keeps watch for any hostile activity, and readies his laser rifle again in place of his gauss rifle. He lowers the diffusion on it a notch, ups the power a notch, and keeps his distance from the Eater (60% power, high/medium diffusion).

"If any scary shit happens before dawn, I'll keep Dern heated up with me laser. I've cranked this thing up a bit, so stay out of the sodding way. It might not do much to to toasty-boy here, but it'll make your pubes a fuckload curlier if you catch a decent blast of it. I don't know if this hunk of junk generator can keep going at that spec, but it might give us a bit of 'run-like-fuck' time.

Anyone notice that this damn thing keeps getting hotter each time it jumps into some other poor bastard? Wonder if more heat's the answer or less? Fuck it, more is always better."
You keep watch.

"If it looks that... the host cools down to previous levels, yes, keep him warm."

Gorat types on his wristpad once more.

Quote from: Gorat 'Chin' Ivanos; to Steve
What do these old stories, or rather the analysis of them, say about the Eater maturing? Is it universally a catastrophic event, or just a departure after catastrophic events? Does it just normally "eat" in a horribly destructive way, or does it leave horribly destructively as well?

Ask Steve via wristpad.

>A bit hard to day; the actual emergence of the thing is...well half the time the hero stops it, and when he doesn't it's more written off as "And then the eater destroyed wherever". I would assume that the radius of its anti-cold effect increases as it matures and that, once it reaches a point, it will either emerge, wander around, eat cold for a while then leave, or that the emergence itself will have an anti-cold radius of...quite large and that it will leave immediately as it emerges.  Either way, it's bad news bears.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on October 28, 2014, 01:43:26 pm
Try following the glassy trail of one of the speeding bullet fragments while the dudes over there are messing around. See where it leads in a chill, controlled fashion. And also if there's treasure to be found there.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on October 28, 2014, 02:26:18 pm
((Hey PW, did I pick up those stone fragments like I wanted to when everyone was fleeing?))

If I didn't pick them up, go get some of those stone fragments that the light bullets left behind.
Title: Re: Mission 18: They that dwell within the heat.
Post by: Knight Otu on October 28, 2014, 02:43:28 pm
Well, scratch that, then.
"Dubley, Chief, don't walk too far into the night where we can't help you."

Look at Dern. Does it seem like he's cooling down to the level of the previous host? How long until sunrise?

Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on October 28, 2014, 02:45:58 pm
Take a few of those geometric stones.
Then keep Dern nice and warm with laser.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on October 28, 2014, 05:45:05 pm
Zzzz... androids... turtles...
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on October 28, 2014, 05:52:43 pm
"Eh. Might as well use this heat while I have it."

Use my mass amp to pick up a ball of sand and bring it near the Eater, hopefully melting it into a glob of glass. Then take the glob and try and form it into several long shards. Once that's done, float them over and let them cool off.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on October 28, 2014, 08:08:29 pm
Wait for the dawn, tend fires and keep easy-bake Laser people on task.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on October 28, 2014, 09:45:22 pm
Be a backup easy-bake laser person. Charge Con bonus by aiming at the Eater, in case random crap occurs.

"Ok, I've got it covered. If shit goes down, then we'll both fry Dern. Anyone able to rub two brain cells together and think of something so's we learn something? We know what happens when you punch it, so for fuck's sake don't do that again.

Temp-boy, what's it cooking at now? Might give us an idea of how much we gotta shoot it later. We'll call this the non-SNAFU temperature. Note-boy might want to write it down. I fucken love science. Especially the sort where I get to shoot shit if it fucks up."
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on October 28, 2014, 10:31:58 pm
Stand back, collect a few of the geometric fused sand bits, but not too many.

"Personally, I would suggest not doing anything that can damage the eater? Just saying, doing that kills more of us than not doing that, so far as I can tell."
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on October 29, 2014, 08:30:32 am
Stand back, collect a few of the geometric fused sand bits, but not too many.

"Personally, I would suggest not doing anything that can damage the eater? Just saying, doing that kills more of us than not doing that, so far as I can tell."

"Steve specifically told us to avoid damaging the host. As did I. Obviously at least I did it wrong, so yes, no damaging the host."

Says the once more hypocrite. That rope shot could have killed Cecil.

Title: Re: Mission 18: The definition of Insanity.
Post by: Dorsidwarf on October 29, 2014, 07:18:07 pm
Be a backup easy-bake laser person. Charge Con bonus by aiming at the Eater, in case random crap occurs.

"Ok, I've got it covered. If shit goes down, then we'll both fry Dern. Anyone able to rub two brain cells together and think of something so's we learn something? We know what happens when you punch it, so for fuck's sake don't do that again.

Temp-boy, what's it cooking at now? Might give us an idea of how much we gotta shoot it later. We'll call this the non-SNAFU temperature. Note-boy might want to write it down. I fucken love science. Especially the sort where I get to shoot shit if it fucks up."
((Temp boy is currently measuring the temperature first-hand.)
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on October 29, 2014, 09:32:36 pm

wait till morning
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on October 30, 2014, 07:58:22 am
Try and get more sleep "I trust you guys will wake me if shit hits the fan again"
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on October 30, 2014, 01:14:03 pm
Try following the glassy trail of one of the speeding bullet fragments while the dudes over there are messing around. See where it leads in a chill, controlled fashion. And also if there's treasure to be found there.
You follow the trail for a mile or so, but it shows no sign of ending, and the camp is quickly fading in the distance. Going on alone would be...unwise.

((Hey PW, did I pick up those stone fragments like I wanted to when everyone was fleeing?))

If I didn't pick them up, go get some of those stone fragments that the light bullets left behind.
Got em. They look like small vaguely diamond shaped things with curious grooves along the vertices.

Well, scratch that, then.
"Dubley, Chief, don't walk too far into the night where we can't help you."

Look at Dern. Does it seem like he's cooling down to the level of the previous host? How long until sunrise?

Sunrise soon, fellow stalker.
When?
NOW.

He seems to be hotter by about 100 degrees, F, but is holding steady there.

Take a few of those geometric stones.
Then keep Dern nice and warm with laser.

Done and done.
"Eh. Might as well use this heat while I have it."

Use my mass amp to pick up a ball of sand and bring it near the Eater, hopefully melting it into a glob of glass. Then take the glob and try and form it into several long shards. Once that's done, float them over and let them cool off.
A few of your shards break, but you get at least a dozen.

Wait for the dawn, tend fires and keep easy-bake Laser people on task.
You spend the rest of the night jabbing the logs with the butt of a rifle and slapping the laser people in the back of the head when they look like they're falling asleep.

Be a backup easy-bake laser person. Charge Con bonus by aiming at the Eater, in case random crap occurs.

"Ok, I've got it covered. If shit goes down, then we'll both fry Dern. Anyone able to rub two brain cells together and think of something so's we learn something? We know what happens when you punch it, so for fuck's sake don't do that again.

Temp-boy, what's it cooking at now? Might give us an idea of how much we gotta shoot it later. We'll call this the non-SNAFU temperature. Note-boy might want to write it down. I fucken love science. Especially the sort where I get to shoot shit if it fucks up."
You spend the night being a back up laser person and singing 1980's songs in your head.  (https://www.youtube.com/watch?v=KNIZofPB8ZM)

Stand back, collect a few of the geometric fused sand bits, but not too many.

"Personally, I would suggest not doing anything that can damage the eater? Just saying, doing that kills more of us than not doing that, so far as I can tell."
Everyone is adding to their rock collection today eh?





Sunrise comes a few hours later, a dull red leaking over the horizon and spreading across the sand, crimson heat haze boiling away the last remnants of night. The Eater remains silent and motionless, glass still forming and crackling under his feet.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on October 30, 2014, 02:43:31 pm
Radio to the rest of my compatriots: "Team, this is Chief. Send at least one, repeat, at least one useless monkey my way. I want to follow diamond trail to source, will report on results. Cannot help with Eater of Cold right now anyway. Am one mile down the diamond trail, looks like it goes on a while. Might be valuable to scout where it goes."

Request aid. If aid arrives, continue scouting the way I'm going. Gotta find that source.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on October 30, 2014, 02:43:48 pm
We good to go?

See if the Eater responds to simple verbal or gestured commands. If so, start going towards the next marker on the horizon with the Eater in tow.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on October 30, 2014, 03:10:59 pm
"Yes, if the host is good to go, then we are good to go."

Radio to the rest of my compatriots: "Team, this is Chief. Send at least one, repeat, at least one useless monkey my way. I want to follow diamond trail to source, will report on results. Cannot help with Eater of Cold right now anyway. Am one mile down the diamond trail, looks like it goes on a while. Might be valuable to scout where it goes."

"I am loathe to separate the team after tonight, and I'd rather keep everyone on the same path, with a vanguard. If two of the team volunteer to accompany you, fine, but otherwise I suggest belaying this until after the pit. Any volunteers for the Chief's side trek? No more than two, though. Also, who all has flight capability?"

Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on October 30, 2014, 03:58:25 pm
"I am loathe to separate the team after tonight, and I'd rather keep everyone on the same path, with a vanguard. If two of the team volunteer to accompany you, fine, but otherwise I suggest belaying this until after the pit. Any volunteers for the Chief's side trek? No more than two, though. Also, who all has flight capability?"

"Splitting up team is wisest choice. Can keep eye on all present members easier. Can stop useless monkeys from ruining mission objectives with improved oversight. Everyone doing same thing in group when all together. No organization. Smaller teams easier to organize, greater numbers cause mobthought, loafing, panicked stupidity. Need maybe two people for heating Eater, three more for guarding things. Rest are mostly luggage."
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on October 30, 2014, 04:29:58 pm
"Splitting up team is wisest choice. Can keep eye on all present members easier. Can stop useless monkeys from ruining mission objectives with improved oversight. Everyone doing same thing in group when all together. No organization. Smaller teams easier to organize, greater numbers cause mobthought, loafing, panicked stupidity. Need maybe two people for heating Eater, three more for guarding things. Rest are mostly luggage."
"We're having long days and nights here, and a nerve-wracking job to do. Having more people means better chances to relieve those on heating and guarding duties, better distributing the stress. More people also means more eyes to watch out for troubles and more arms to subdue those who would cause trouble. Splitting the team in half increases those stresses for everyone involved. Furthermore, the desert may have more dangers for us to find or for the Eater to call, and in most cases, a larger team is better equipped to handle dangers. I would feel differently if we were closer to the Pit, but as things are, we have still a couple of days to go."

Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on October 30, 2014, 05:13:12 pm
"Haven't you guys seen any horror movies? Splitting up is the worst thing that you can do. Besides, I think our diplomatic counterparts would prefer us to be in one group, so we don't fuck up and cause disasters in two areas at once. Fucking up in one place is bad enough, but it's easier to contain."

Keep guarding the Host from any outside interference, and especially guard it from my teammates.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on October 30, 2014, 06:05:36 pm
""I can fly. So can Feyri. I think that's it.
Sorry Chief, I'd go with, but I have to keep Dern warm."
Keep Dern warm.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on October 30, 2014, 06:28:38 pm
((Huh, I guess the Eater didn't return to its previous temperature after switching hosts.  My bad.  I still think we should heat it at night, though...))

Tek is pleasantly surprised to find that he is still capable of waking up, seemingly no additional disasters having occurred while he slept.  Though the Chief's suggestion piques Tek's interest, the blue-accented salvager has some significant reservations.

"Tek thinks Gorat makes some excellent points about reduced ability to deal with disasters as a split group.  At the same time, however, Tek believes it may be interesting to investigate the locations these shards came from.  Perhaps someone with flight capability can fly up until the origin points are visible, and tell us what they see?

Alternatively, Steve, do you have eyes on this planet and our location?  Can you see if anything interesting exists at any of the shards' points of origin?  We need to see if it is likely that the reward merits the risk."

Ask Steve a question.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on October 30, 2014, 08:41:24 pm
"I don't think the trail of glass is going anywhere soon, I vote for sticking together until the original mission is complete, if Steve thinks it might yeild interesting results, I'm sure he would let us check out the origin of the orbs afterwards"
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on October 30, 2014, 10:05:44 pm
Aye, I don't think you're like to find much more than a bit of glass and a lot of sand if you venture out. What do you hope to find, and how would it help us?

Though I must admit, I wonder about our visitors in the night. If they heated up the Eater, doesn't that make them beneficial? Why did they come? Is there something we're missing?

Steve, anything in the literature about this sort of thing? I know the tales are mixed and confused, but any information is better than none.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on October 31, 2014, 02:18:54 am
"We're having long days and nights here, and a nerve-wracking job to do. Having more people means better chances to relieve those on heating and guarding duties, better distributing the stress. More people also means more eyes to watch out for troubles and more arms to subdue those who would cause trouble. Splitting the team in half increases those stresses for everyone involved. Furthermore, the desert may have more dangers for us to find or for the Eater to call, and in most cases, a larger team is better equipped to handle dangers. I would feel differently if we were closer to the Pit, but as things are, we have still a couple of days to go."

"Job is not nerve-wracking, as you say. Job is easy and does not need thought. Unless person is cripplingly stupid, like two people who are dead already. It is standing around without work that is dangerous. Intelligence of crowd is intelligence of dumbest member divided by number of people. And stress is healthy to have. Relaxation is more dangerous."

"Haven't you guys seen any horror movies? Splitting up is the worst thing that you can do. Besides, I think our diplomatic counterparts would prefer us to be in one group, so we don't fuck up and cause disasters in two areas at once. Fucking up in one place is bad enough, but it's easier to contain."

Keep guarding the Host from any outside interference, and especially guard it from my teammates.

"Splitting up is best thing we can do. Improves agency and oversight. Allows for more research per hour. Study potential plateaus at about eight people next to Eater. Rest are luggage."

She points at Feyri.

"Case in point, good example. Give me her, or give me note-taker, or maybe someone else who isn't doing anything. Or maybe take comatose woman and replace one who would like coming with."

"I don't think the trail of glass is going anywhere soon, I vote for sticking together until the original mission is complete, if Steve thinks it might yeild interesting results, I'm sure he would let us check out the origin of the orbs afterwards"

"Wind may blow sand all over trail, making impossible to find. And this random patch of desert looks like any other random patch of desert. Might not find again."

Aye, I don't think you're like to find much more than a bit of glass and a lot of sand if you venture out. What do you hope to find, and how would it help us?

"Changes in earth caused by slumbering frightmares. Interesting crystal formations hinting at shard shape, nature and activity. Ideas on range of influence of Eater of Cold. Data."
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on October 31, 2014, 09:17:34 am
"Job is not nerve-wracking, as you say. Job is easy and does not need thought. Unless person is cripplingly stupid, like two people who are dead already. It is standing around without work that is dangerous. Intelligence of crowd is intelligence of dumbest member divided by number of people. And stress is healthy to have. Relaxation is more dangerous."
"It was a simple, no thought task, or so we thought. Then we screwed it up and caused a disaster. Now, it no longer is a simple, no thought task. Now, we know it is a monotone task where a simple mistake invites danger, and especially those who do heat the host know that it is their responsibility to keep the danger at bay. They know that if they screw up, it is their fault that a disaster is coming. If they're good as they should be, they can distance themselves from that thought without reducing their effectiveness, and it's not nerve-wracking for them. If they're not, they either shove that thought away, and forget its importance, or they let the thought overwhelm themselves, become overeager to prove themselves to not be the useless monkeys you condemn them to be. Either way, they become more prone to making mistakes.

Yes, it is possible that there is important information to be gained, but that just makes it more important that your group is up to the task while also not compromising our group. Hence why there should be two people who can decide for themselves to accompany you, rather than you drag along someone who can't help you, and would hinder a small group more than a large group."

Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on October 31, 2014, 01:23:20 pm
Vincent shifts uncomfortably before joking "No pressure or anything" he then looks at the battery charge on the heat gun
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on October 31, 2014, 05:48:08 pm
"I'll go with him, as I'm not that much use helping with the host here, but I am a bit worried about us getting lost if we wander too far."

Han looks around, actually wanting to be away from the Eater.

Join the Chief's Sidequest, if allowed.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on October 31, 2014, 09:44:48 pm
Do whatever Gorat says.

((I'll be out of internet range until Tuesday, so could you control Sambo for a couple of days player-of-Gorat?))
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on October 31, 2014, 10:06:02 pm
"Feyri, could you please point this at Dern until I get back?
Lend Feyri the Raduga and auto her to keep the EoC warm.
"Alright Chief, I'm coming with you."
Join Chief's little sidequest.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on October 31, 2014, 10:34:03 pm
"Not much I can do here with my amp or Shackle without risking a dead Host. I guess a walk sound nice if you folks don't need me here."  Jason remarks.

Tag along on the side quest if nobody objects. Otherwise stand around and offer moral support. Maybe with a speech roll.

((Gonna stick with Dubley. If shit goes down with the EoC without us around, we know Vincent is bad luck. If it happens to us, then it is me or Dubley. Probably Dubley :P))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on October 31, 2014, 11:09:37 pm
((Threatening us with a speech roll? D= YOU CAD!))
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on October 31, 2014, 11:57:45 pm
Action edited.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 01, 2014, 11:32:36 am
"Good. Three people for your command, chief." Gorat says, unable to repress the "command" dig.

Chief and her three volunteers can go. The rest should move towards the next mark unless there are objections.

Action for Feyri: Accept the Raduga. Be ready to heat the host.

Action for Sambo: Triple check that Feyri's borrowed Raduga is ready to heat the host.



Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 01, 2014, 03:14:09 pm
Radio to the rest of my compatriots: "Team, this is Chief. Send at least one, repeat, at least one useless monkey my way. I want to follow diamond trail to source, will report on results. Cannot help with Eater of Cold right now anyway. Am one mile down the diamond trail, looks like it goes on a while. Might be valuable to scout where it goes."

Request aid. If aid arrives, continue scouting the way I'm going. Gotta find that source.
You keep going, treking off several miles in the other direction, following the trail. Whatever this thing was, it was moving fast, you cover a lot of ground without the trail ending, but finally come upon what seems to be the source. It's a small, glassy shaft going straight into the sand, as though the ball of light shot up from somewhere underground and off in the direction  of the eater. You can't see anything in the shaft, but it seems deep.

"Haven't you guys seen any horror movies? Splitting up is the worst thing that you can do. Besides, I think our diplomatic counterparts would prefer us to be in one group, so we don't fuck up and cause disasters in two areas at once. Fucking up in one place is bad enough, but it's easier to contain."

Keep guarding the Host from any outside interference, and especially guard it from my teammates.
Done.

((Huh, I guess the Eater didn't return to its previous temperature after switching hosts.  My bad.  I still think we should heat it at night, though...))

Tek is pleasantly surprised to find that he is still capable of waking up, seemingly no additional disasters having occurred while he slept.  Though the Chief's suggestion piques Tek's interest, the blue-accented salvager has some significant reservations.

"Tek thinks Gorat makes some excellent points about reduced ability to deal with disasters as a split group.  At the same time, however, Tek believes it may be interesting to investigate the locations these shards came from.  Perhaps someone with flight capability can fly up until the origin points are visible, and tell us what they see?

Alternatively, Steve, do you have eyes on this planet and our location?  Can you see if anything interesting exists at any of the shards' points of origin?  We need to see if it is likely that the reward merits the risk."

Ask Steve a question.
Steve's eyes are the ship for now (he hasn't broken into any satellite networks) and you're on the wrong side of the planet for the moment. What he would send back is basically a semi-grainy image of what Harry is seeing right now, though.

Aye, I don't think you're like to find much more than a bit of glass and a lot of sand if you venture out. What do you hope to find, and how would it help us?

Though I must admit, I wonder about our visitors in the night. If they heated up the Eater, doesn't that make them beneficial? Why did they come? Is there something we're missing?

Steve, anything in the literature about this sort of thing? I know the tales are mixed and confused, but any information is better than none.
Nothing particularly, other then references to those fragments of the old eater that the king mentioned. It might be them.

Vincent shifts uncomfortably before joking "No pressure or anything" he then looks at the battery charge on the heat gun
I think it should be around 60%

"I'll go with him, as I'm not that much use helping with the host here, but I am a bit worried about us getting lost if we wander too far."

Han looks around, actually wanting to be away from the Eater.

Join the Chief's Sidequest, if allowed.
I'll assume you are and that you did.
"Feyri, could you please point this at Dern until I get back?
Lend Feyri the Raduga and auto her to keep the EoC warm.
"Alright Chief, I'm coming with you."
Join Chief's little sidequest.
And you too.

Do whatever Gorat says.

((I'll be out of internet range until Tuesday, so could you control Sambo for a couple of days player-of-Gorat?))
Bow Chika Bow wow.

"Not much I can do here with my amp or Shackle without risking a dead Host. I guess a walk sound nice if you folks don't need me here."  Jason remarks.

Tag along on the side quest if nobody objects. Otherwise stand around and offer moral support. Maybe with a speech roll.

((Gonna stick with Dubley. If shit goes down with the EoC without us around, we know Vincent is bad luck. If it happens to us, then it is me or Dubley. Probably Dubley :P))
You go with him too.

"Good. Three people for your command, chief." Gorat says, unable to repress the "command" dig.

Chief and her three volunteers can go. The rest should move towards the next mark unless there are objections.

Action for Feyri: Accept the Raduga. Be ready to heat the host.

Action for Sambo: Triple check that Feyri's borrowed Raduga is ready to heat the host.




Ok so, we'll keep you guys synced, time wise. Chief went about 3 hours out from the team, so you guys will move 3 hours forward. Which is a big lot of nothing, honestly. Lots of walking in the desert. You don't even reach the next pillar, though you can see it. It looks more like a small ruin then just a pillar.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 01, 2014, 03:24:56 pm
"Marginally interesting. Might be more down there."

Shine a light into the hole and look into it. Anything interesting I can determine?

"I say we excavate around the sides to see how deep it goes and what is down there. Objections?"

She thinks a moment.

"Or has one of you a rope or twine?"

See if Steve can record precise coordinates of our location in case we can't reach the bottom ourselves.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 01, 2014, 03:54:24 pm
Nevermind.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 01, 2014, 04:25:39 pm
"Got rope. I assume it's to test how deep this is?"
Take a camera and a light from someone's suit. Tie them to the rope and lower them down the hole. How deep is it, and what do we see?
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 01, 2014, 04:51:58 pm
"Got rope. I assume it's to test how deep this is?"
Tie a weight at the end of the rope. Lower it down the shaft to see how deep it is.

"One purpose. Other may be to attach camera and take a look - take one from suit if no other way."
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 01, 2014, 05:39:54 pm
keep on walking on
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 01, 2014, 11:49:49 pm
Move onwards.  Ponder how manipulators work.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 02, 2014, 05:39:33 am
keep on walking on
broken glass

We're walkin'.


Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 02, 2014, 10:27:52 am
Keep strollin'. Remain vigilant for any threats to the Eater.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 02, 2014, 11:17:01 am
"Got rope. I assume it's to test how deep this is?"
Tie a weight at the end of the rope. Lower it down the shaft to see how deep it is.

"One purpose. Other may be to attach camera and take a look - take one from suit if no other way."
"Of course, of course."
Added to my action.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 02, 2014, 12:36:00 pm
Keep on keeping on?
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 02, 2014, 03:09:55 pm
"Got rope. I assume it's to test how deep this is?"
Take a camera and a light from someone's suit. Tie them to the rope and lower them down the hole. How deep is it, and what do we see?

Help with this, just in case. Use a light from my suit if no better candidates are present.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 02, 2014, 03:26:45 pm
Stay out of the way, don't fall down the shaft. Maybe hold one if those odd rock fragments under the shroud.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 04, 2014, 12:07:41 pm
To which set of commands is Derneater responding? The ones given in the local language, or the ones is Space English?
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 04, 2014, 01:30:40 pm
"Marginally interesting. Might be more down there."

Shine a light into the hole and look into it. Anything interesting I can determine?

"I say we excavate around the sides to see how deep it goes and what is down there. Objections?"

She thinks a moment.

"Or has one of you a rope or twine?"

See if Steve can record precise coordinates of our location in case we can't reach the bottom ourselves.
You determine that it is deeper then your light can reach, or at least deeper then you can see with the light's help.

Steve records the exact coordinates based on your current location.

"Got rope. I assume it's to test how deep this is?"
Take a camera and a light from someone's suit. Tie them to the rope and lower them down the hole. How deep is it, and what do we see?

Doesn't fit. The shaft is maybe 2 inches across, no larger.

[/quote]
Stay out of the way, don't fall down the shaft. Maybe hold one if those odd rock fragments under the shroud.
Are you sure you wanna do that? And in such an off handed manner, none the less?

To which set of commands is Derneater responding? The ones given in the local language, or the ones is Space English?
Space English.

Move onwards.  Ponder how manipulators work.
Well first you grind up some of god's brain, and then you mix it with a slice of human brain, put it on a cracker, eat that cracker, and then trip the light fantastic. Or maybe in involved unicorns? Or Space wizards? I can never remember.

keep on walking on
keep on walking on
broken glass

We're walkin'.


Keep strollin'. Remain vigilant for any threats to the Eater.
Keep on keeping on?

You make it to the next marker in the path; this one is clearly a ruin rather then just a marker. It's a large stone building, or at least the remnants of one. There are several of the pillars like you saw with the first marker, as well as a stone roof held up by the three still standing pillars. Sand has engulfed the bottom of the pillars, and hidden any sort of floor or further structure. It looks as though this were part of some kind of enormous covered walkway, parthenon-like in design. A large, jagged section of shade is cast by the remaining roof, and looks almost preternaturally dark and cool compared to the blinding sand and eternal heat coming from the eater.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 04, 2014, 02:30:38 pm
Do a depth check with just the rope, then. Check the rope for any residue from the shaft immediately afterward.

Then, if the pit is less than six to nine meters deep, start digging a hole right next to the shaft. Press the two idlers and Dubley into digging duty as well.

If it is more than nine meters deep, check how large the suit lights are, and if there aren't any smaller ones - possibly for illuminating suit displays, or a backlight for the wristpad, or something we can improvise in some other fashion. Same for cameras. Anybody got a cameye to spare, mayhap? Maybe Dubley's got some miniature additional cameras installed on his robobody we could use? At any rate, try to improvise something. Smoke a little for inspiration if nothing seems to be working.

In the middle of this, if Jason tries to do anything incredibly ill-advised such as combine two great flavors of alien fuckery offhandedly, beat him mercilessly with my stun baton until he submits after giving a polite warning (provided he ignores it, naturally).
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 04, 2014, 03:20:54 pm
There must be a camera or light less than two inches somewhere that we can obtain. Mk1, mk3, robot body, datapad, wristpad? Or are small cameras and lights an ancient lost technology?

Basically, HB said everything already. Help him with that stuff and smack anybody about to anything stupid.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 04, 2014, 03:38:02 pm
Charge dynamic will bonus first. Y'know, because casual off-handed alien fuckery is only okay in college, not on mission. Oh, and help with whatever stuff they're doing if it won't interrupt charging my bonus. And if someone tries to bludgeon me at some point, introduce them to the Noisy Cricket.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 04, 2014, 04:51:53 pm
"I vote that we see if there is a way around this, taking the "eater of cold" somewhere very cold, sounds like a bad plan"
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 04, 2014, 04:53:04 pm
Charge dynamic will bonus first. Y'know, because casual off-handed alien fuckery is only okay in college, not on mission. Oh, and help with whatever stuff they're doing if it won't interrupt charging my bonus. And if someone tries to bludgeon me at some point, introduce them to the Noisy Cricket.

"I notice you are staring intently at alien crystal fragment. I gather you have designs for it. Put them on hold until we are in friendlier setting. Crystal fragment will not disappear in meantime. If you go insane and shooting you in face is needed, less likely for us and you to survive it here," the Chief says, tapping a finger on her chin while examining her wristpad offhandedly.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 04, 2014, 04:56:40 pm
((He hasn't actually pulled the fragment out, since he's charging a bonus.))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 04, 2014, 04:57:14 pm
((I'm back. Will do reading and post Sambo's action soon. Thanks Gorat.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 04, 2014, 05:09:55 pm
((He hasn't actually pulled the fragment out, since he's charging a bonus.))

((That's just an example of the polite warning she'll give when you do.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 04, 2014, 05:24:37 pm
((Yay for hypothetical responses. But you should totally do an intuition roll. Then when it ends up like BEEES we have precedent to ignore it. Or it might provide useful info to either encourage or deter me.))

"It'll probably be easier on all of us to just remove the shroud and mask if that happens. The effect should stop once they are removed. Dubley could probably do it. And this is as good a place as any to try something. We're far from the Eater, and it might give us useful intel. Or at least valuable info to bring back to Steve once this mission is inevitably fucked like M15 was."
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 04, 2014, 05:38:05 pm
"Just wondering.... How many of these bloody things are there? We heard there was one a while back that pissed off into space. Now we've got this one. There's enough of 'em that there's entirely fucked up confusing tales about 'em all throughout these poor prick's history. You reckon that that hole could be a fuck-off-into-space launching hole? Or a hot-shit-coming-through hatching hole? Could be a tiny-bit-of-Daddy-Eater's-love-juice meteor hole. Or just a keep-your-dick-cool-in-the-desert hole? Are these things just little bits of not-cold when they're not-Dern? Are there fuck-tonnes of them under the ground? Might be something we should look pretty closely into. Wonder what'll happen when I fire a laser rifle down there?"

Sambo intuitively ponders the purpose behind the hole while keeping an eye on the Eater for any reaction.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 05, 2014, 01:28:57 am
"We need to wait for the others to catch up"
have a rest in the shade while waiting for rest of team, if alcohol is available partake optimally in the form of a margarita walk
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 05, 2014, 03:00:15 am
Stay away from the hut.  Shine light lamps on the interior and examine it closely.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 05, 2014, 05:27:54 am
"We need to wait for the others to catch up"
have a rest in the shade while waiting for rest of team, if alcohol is available partake optimally in the form of a margarita
"No matter how tempting, don't enter the shade. We can take a bit of a break, but we can't afford to wait for the others to catch up. We are slower than them anyways, so they will."

Gorat nods at Sambo's observations. "There are several strange things going on. I'm assuming at least one anomaly is involved. Steve told me there is an asteroid cloud that the planet periodically touches, every 67 years or so, which is a likely origin point of the eater's meteorite. I don't know how long ago the planet was colonized, but assuming 700 years, that would allow for ten visits by an Eater."

Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 05, 2014, 05:54:56 am
((Yay for hypothetical responses. But you should totally do an intuition roll. Then when it ends up like BEEES we have precedent to ignore it. Or it might provide useful info to either encourage or deter me.))

"It'll probably be easier on all of us to just remove the shroud and mask if that happens. The effect should stop once they are removed. Dubley could probably do it. And this is as good a place as any to try something. We're far from the Eater, and it might give us useful intel. Or at least valuable info to bring back to Steve once this mission is inevitably fucked like M15 was."

((Technically, if you're not keeping the crystals under the shroud, they should be in your hands in the first place.))

"I advise you to hold on for now. We examine pit first, you help with digging if needed, then we set up observation of you while you do this ill-advised thing you are doing if you are not willing to stop entirely. Anything can happen, this you must remember. Controlled observation is key. As is basic sense. Do not be stupid."
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 05, 2014, 06:21:59 am
"We need to wait for the others to catch up"
have a rest in the shade while waiting for rest of team, if alcohol is available partake optimally in the form of a margarita
"No matter how tempting, don't enter the shade. We can take a bit of a break, but we can't afford to wait for the others to catch up. We are slower than them anyways, so they will."

"fine"

Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 05, 2014, 04:27:06 pm
"I vote that we see if there is a way around this, taking the "eater of cold" somewhere very cold, sounds like a bad plan"
It's just cooler than the sun beating down on our heads as we walk beside our magical space heater, nothing sinister about it. Best to keep the Eater out of it all the same, though.

"We need to wait for the others to catch up"
have a rest in the shade while waiting for rest of team, if alcohol is available partake optimally in the form of a margarita
"No matter how tempting, don't enter the shade. We can take a bit of a break, but we can't afford to wait for the others to catch up. We are slower than them anyways, so they will."
Gorat's got the right of it, we can't stop. I don't know that our supplies will last us to the destination if we make good time; and if they give out it'll be the failure of the mission more like than not, and good odds we'll all lose our lives to boot. The ones who went out to investigate sand in a desert made their choice.

Examine the horizon for the next marker, or the path of the walkway if it's obvious enough. Keep the Eater out of the shadows as much as possible and go around shadows if it's not much out of the way, and keep on marchin' after our very quick break.

Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 06, 2014, 01:12:47 am
"Supplies? I've got a mk1 mate. I'll drink my own piss and eat my own shit for a week or two in this thing. I even had a feed right before we got to this dump. Still got my bottles of grog too. If you're talking about the Raduga, the heat-gun, my laser rifle or the fucken chem-logs, I reckon we've got that shit covered for now. Tell ya what, you want to run off? No worries. I'll catch up with ya soon. But you'll be down one marksman with the right weapon for the job until I do.

Run along skippy. We've got shit to do."
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on November 06, 2014, 01:15:55 am
Continue guarding the host, and keep an eye out on the horizon for anything moving, or unusual. Keep the Eater out of the shade, and don't enter the shade myself.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 06, 2014, 01:25:05 am
"Oi! Cunt! Don't be taking Dern anywhere 'till we're coming with you. It'll be a fuck-load easier for me to laser off your legs than it is to deal with that prick if he gets cold. We've got to look into this dick-cooling hole first."
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 06, 2014, 01:59:11 am
((Just gotta ask. Where is Sambo right now? Near the pillars, etc? Near the hole? Near the Eater? Does the dick-cooling hole even exist? Or is it just a shaft in the desert? Just need a placing (or an unintended teleport by knight_otuka). Because it might be friendly-fire time, so I need to know.  Because.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 06, 2014, 10:35:03 am
((Sambo is with the main group and the Eater at the ruins, where... nobody is doing anything questionable with the Eater that I can see.))

"I'm not worried about supplies. I'm worried about our friendly neighborhood fire elemental."

Short rest, away from any shade or cool spot, then onwards to the next marker.

Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 06, 2014, 12:21:01 pm
But when our lasers run dry and we're out of chem-logs, we've got no way to keep it under control. That's what I meant by supplies.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 06, 2014, 01:19:19 pm
"There's more to it than just supplies, though, as we've seen."

Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 06, 2014, 02:06:31 pm
Do a depth check with just the rope, then. Check the rope for any residue from the shaft immediately afterward.

Then, if the pit is less than six to nine meters deep, start digging a hole right next to the shaft. Press the two idlers and Dubley into digging duty as well.

If it is more than nine meters deep, check how large the suit lights are, and if there aren't any smaller ones - possibly for illuminating suit displays, or a backlight for the wristpad, or something we can improvise in some other fashion. Same for cameras. Anybody got a cameye to spare, mayhap? Maybe Dubley's got some miniature additional cameras installed on his robobody we could use? At any rate, try to improvise something. Smoke a little for inspiration if nothing seems to be working.

In the middle of this, if Jason tries to do anything incredibly ill-advised such as combine two great flavors of alien fuckery offhandedly, beat him mercilessly with my stun baton until he submits after giving a polite warning (provided he ignores it, naturally).

A quick depth check finds that it is about 6 meters  deep, or at least thats where the rope stops. So you start digging. It's not easy work, digging in sand. The sand just keeps flowing back into the hole. It takes you an hour to even get a meter deep, and thats with several people helping.

Charge dynamic will bonus first. Y'know, because casual off-handed alien fuckery is only okay in college, not on mission. Oh, and help with whatever stuff they're doing if it won't interrupt charging my bonus. And if someone tries to bludgeon me at some point, introduce them to the Noisy Cricket.
You start digging and making the opposite of come hither eyes at the Chief and her stun baton.

There must be a camera or light less than two inches somewhere that we can obtain. Mk1, mk3, robot body, datapad, wristpad? Or are small cameras and lights an ancient lost technology?

Basically, HB said everything already. Help him with that stuff and smack anybody about to anything stupid.

The cameras in bodies and suits feed into their suit computer. Separate them and it won't work. Or it will but the signal won't go anywhere. If you had a data pad you could butcher it and try to make it work like that.

"Just wondering.... How many of these bloody things are there? We heard there was one a while back that pissed off into space. Now we've got this one. There's enough of 'em that there's entirely fucked up confusing tales about 'em all throughout these poor prick's history. You reckon that that hole could be a fuck-off-into-space launching hole? Or a hot-shit-coming-through hatching hole? Could be a tiny-bit-of-Daddy-Eater's-love-juice meteor hole. Or just a keep-your-dick-cool-in-the-desert hole? Are these things just little bits of not-cold when they're not-Dern? Are there fuck-tonnes of them under the ground? Might be something we should look pretty closely into. Wonder what'll happen when I fire a laser rifle down there?"

Sambo intuitively ponders the purpose behind the hole while keeping an eye on the Eater for any reaction.
Sambo, where are you? Because the eater and that hole harry is digging at are a half dozen miles away from each other.

Stay away from the hut.  Shine light lamps on the interior and examine it closely.
By hut I assume you mean the covered ruins.  There's nothing inside except sand. The structure is nothing but three large stone pillars with a stone slab roof held up between them. The roof casts some shade. The pillars are carved but not with any language or symbols that you can understand.

((Sambo is with the main group and the Eater at the ruins, where... nobody is doing anything questionable with the Eater that I can see.))

"I'm not worried about supplies. I'm worried about our friendly neighborhood fire elemental."

Short rest, away from any shade or cool spot, then onwards to the next marker.

"I vote that we see if there is a way around this, taking the "eater of cold" somewhere very cold, sounds like a bad plan"
It's just cooler than the sun beating down on our heads as we walk beside our magical space heater, nothing sinister about it. Best to keep the Eater out of it all the same, though.

"We need to wait for the others to catch up"
have a rest in the shade while waiting for rest of team, if alcohol is available partake optimally in the form of a margarita
"No matter how tempting, don't enter the shade. We can take a bit of a break, but we can't afford to wait for the others to catch up. We are slower than them anyways, so they will."
Gorat's got the right of it, we can't stop. I don't know that our supplies will last us to the destination if we make good time; and if they give out it'll be the failure of the mission more like than not, and good odds we'll all lose our lives to boot. The ones who went out to investigate sand in a desert made their choice.

Examine the horizon for the next marker, or the path of the walkway if it's obvious enough. Keep the Eater out of the shadows as much as possible and go around shadows if it's not much out of the way, and keep on marchin' after our very quick break.



The team with the eater finds the next marker on the horizon, a barely visible black dot amongst a sea of yellow white dunes,  and starts heading for it. At this point the day is dragging on into the middle of the afternoon and twilight will reach them before they reach the marker. The Chief's team is far from the main team and off the main path. Even if they hurried, they wouldn't make it back to the team before night fall.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 06, 2014, 03:16:07 pm
"This is just like making sand castles when I was a kid. Except it's more like digging a giant hole that keeps trying to close it self and it isn't enjoyable at all. And I'm doing it with one hand and a useless tube on my other arm. You know what, I'm going to go see if this Shackle can turn into a shovel. Or maybe a vacuum cleaner. Over there. Because if it explodes, I don't want it killing everybody." Jason mutters.

Move away from the group, maybe 20 or 30 yards or so. Then hold the rock under the shroud. With that dynamic will bonus I charged.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 06, 2014, 03:29:45 pm
"Should we keep walking until twilight, and then set up camp?"
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 06, 2014, 03:31:24 pm
"Should we keep walking until twilight, and then set up camp?"
I'd think so. No sense in wasting daylight.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 06, 2014, 04:01:39 pm
"Be careful Jason."

Keep an eye on Jason and remove his shroud if he gets posessed or anything.
Keep digging. I have an exoskeleton so that should speed things up. This is the third time Dubley's mined in the service of ARM.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 06, 2014, 04:06:04 pm
Observe Jason from a distance. See what happens to the mook, be prepared to duck and cover. Possibly dive into the newly-made hole. Hand Dubley the Testament just in case.

Also, just how sandy is the desert here? We talking Sahara levels, or more of a New Mexico type of deal? Keep digging in any case.

And how about the light? Can we get a small enough light from a wristpad or some other piece of available electrical equipment to take a look down into the pit?
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 06, 2014, 04:09:36 pm
((I don't think it's a pit. Pretty sure it's just a tube of glass that got flash baked when the Eater fragment woke up and shot up out of the ground. Which means when we find the bottom the whole thing will look like a giant mercury thermometer without the mercury. Then we can offer checkups to giant space monsters.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 06, 2014, 04:11:37 pm
((I don't think it's a pit. Pretty sure it's just a tube of glass that got flash baked when the Eater fragment woke up and shot up out of the ground. Which means when we find the bottom the whole thing will look like a giant mercury thermometer without the mercury. Then we can offer checkups to giant space monsters.))

((Hey, maybe there's black evil liquid misery down there, collected from slumbering eldritch gods. One never knows.

In addition, piecewise hinted at fuckery happening when you look at that fragment, so who knows what could be down there if a bit of sand the fragment touched for a fraction of a second holds that much bad juju.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 06, 2014, 04:13:14 pm
((I don't think it's a pit. Pretty sure it's just a tube of glass that got flash baked when the Eater fragment woke up and shot up out of the ground. Which means when we find the bottom the whole thing will look like a giant mercury thermometer without the mercury. Then we can offer checkups to giant space monsters.))

((Hey, maybe there's black evil liquid misery down there, collected from slumbering eldritch gods. One never knows.))
((And then we can put it in the giant thermometer so we have something to gauge the temperature of the sick space monsters. It's brilliant!  :P))
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on November 06, 2014, 04:51:35 pm
Keep moving the Eater, keep guarding it, and keep an eye out for any trouble.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 06, 2014, 05:19:31 pm
Keep moving until twilight. Make sure that everyone makes sure that their heat guns are in working order and pointing at Derneater.

Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 06, 2014, 06:24:47 pm
Keep moving until twilight. Make sure that everyone makes sure that their heat guns are in working order and pointing at Derneater.
x2 Combo. Also work out watch shifts while we walk.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 06, 2014, 06:40:01 pm
((I'm not exactly sure where I am, but I'll assume I'm with Gorat and the Eater. From now on I am.))

"Mate, I'm not lugging this generator around for shits and giggles. Me laser rifle and the raduga can keep going all night, as long as we don't crank 'em up too far."

Move along with the Eater. Charge my Con bonus, because I'm on xeno cooking duty again.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 06, 2014, 07:29:11 pm
keep walking
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 06, 2014, 07:29:27 pm
Sand.  In every direction as far as the eye could see.  Quite boring scenery.  Tek just hoped that Steve wouldn't be forced to turn the sand to glass.

Keep moving.  Assist others with anything they request.
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 08, 2014, 02:19:44 pm
"This is just like making sand castles when I was a kid. Except it's more like digging a giant hole that keeps trying to close it self and it isn't enjoyable at all. And I'm doing it with one hand and a useless tube on my other arm. You know what, I'm going to go see if this Shackle can turn into a shovel. Or maybe a vacuum cleaner. Over there. Because if it explodes, I don't want it killing everybody." Jason mutters.

Move away from the group, maybe 20 or 30 yards or so. Then hold the rock under the shroud. With that dynamic will bonus I charged.
Alright.

Lets go on a journey of imagination. I want you to imagine one of those fireplace pokers, or maybe a pry bar or a tire iron. Now, I want you to imagine that someone stuck that in a fire and left it there until it was glowing a cheery red, like satan's ass after a night with his dominatrix. Now, and stay with me here, I want you to imagine that someone picked that 3 foot section of heated iron up off the embers and, after a few good practice swings, clocked you upside the forehead with it as hard as they could. And I want you to further imagine that you were, at the time of said beating, recovering from a hangover you got at last night's "Chronic migraine sufferers support group and uncooked meat tasting jamboree".

Now, you got that in your head? That forming a nice image, congealing in your brain like a block of solidifying "Poor Planning Brand Gelatin desert" in a deep freeze? Good. Now keep that image there. That is how you feel THIS TIME. And THIS TIME was a 5.

"Be careful Jason."

Keep an eye on Jason and remove his shroud if he gets posessed or anything.
Keep digging. I have an exoskeleton so that should speed things up. This is the third time Dubley's mined in the service of ARM.

Jason appears to be suffering from hindsight. And horrible pain. You're sure he'll be fine.

Also, the problem at this point isn't brute force, it's the fact that sand keeps flowing back into the hole. Sand is not fun to tunnel through without support structures. Walls to hold it back.

Observe Jason from a distance. See what happens to the mook, be prepared to duck and cover. Possibly dive into the newly-made hole. Hand Dubley the Testament just in case.

Also, just how sandy is the desert here? We talking Sahara levels, or more of a New Mexico type of deal? Keep digging in any case.

And how about the light? Can we get a small enough light from a wristpad or some other piece of available electrical equipment to take a look down into the pit?

Sahara

And you could get a light, sure.





And Everyone else keeps moving with the eater until twilight. They get about Halfway to the next marker before they lose sight of it in the coming gloom of the evening.
 
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 08, 2014, 02:26:38 pm
Well, look down into the pit with the light, then. See if anything interesting is down there, or instead it's just your regular bunch of glass and nothing more.

Also offer Jason a bluesmoke if he wants one to help him recover.

In any case, if there's no indication there might be anything interesting down there, move out in the direction of the main group. Stop at the intriguing weird ruins if we spot them, though.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 08, 2014, 02:50:38 pm
((And now I have to figure out if that was a bad idea because it was a rock without any sort of history to it, or if it was because the rock was so incomprehensible that all my brain could process was burning, agonizing pain. I wonder if the Eater feels like that. Or if it just happens to be something driven purely by instinct.))

Jason rolls around on the ground, the pain too much for words. He manages to take the offered bluesmoke from the Chief and tries to smoke it while still in almost debilitating amounts of pain.

Accept bluesmoke. Smoke bluesmoke. Attempt to intuit something useful from what just happened. Try not to focus on the immense burning pain in my head.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 08, 2014, 05:47:21 pm
build chemical log fire around the eater then sleep until my watch (if any)
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on November 08, 2014, 06:20:15 pm
"Alright, I say we stop for the night and set up camp. If we keep walking, we'll just get lost, and that won't do anything to help us."

Keep watch on the Host, and the horizon. Charge an exo bonus.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 08, 2014, 06:54:50 pm
"Alright, Tek will take a watch.  Can someone with a heating device give one to Tek during his watch?  He is a little worried about using his manipulator.

Let's make sure to keep our good friend Dern toasty..."

Stop for the night.  Take a watch shift and use any offered heating devices to keep the host warm during it.  If none are offered, carefully use the MFM.  Sleep before and after his shift.

Edit: set up some suit lights (are they removable?) across from the ones that Sambo is setting up to reduce the amount of shadow that the host casts.  If they are not removable, just stand across from the vulgar individual and point the lights at the eldritch horror during Sambo's shift (stay awake for that).  After that it should be night and hopefully no more lights should be needed until the near-morning shifts, still allowing Tek to get some sleep before and after his shift.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 09, 2014, 04:18:44 am
"I'm gonna just add a bit of heat to Derny-boy while you're making that fire. Don't use that damn thing unless you need too, Tek. Can some bastard get on the other side of Dern and chuck some suit lights on the prick? They'll even out mine. Last thing we need is this cunt working out shadows and hot-shit all at once. Don't worry, I'm putting the laser rifle onto tickle-your-balls level of hurt. You won't feel a thing in ya suit, even straight across from me. But fucken move when I say so."

Turn on suit lights and point them at Dern/The Eater. Turn laser rifle down to 20% and to wide dispersion, and start slow roasting Dern while they set up the chem-log fire. Keep doing it all shift, running the heat-cone up and down him from 20' away in moderate bursts, to even out the temperature. If shit starts occuring, crank the laser rifle up to 60%, medium dispersion, keep firing at Dern, and yell "Fucken move cunt!". (assume Tek "won't" use his maniplulator, hopefully, because he'll hear this and won't just go "Ahhh, fuck it. No free weapons on request? Really? Small sun, here, now.")

"Once my watch it done, some other fuckwit can borrow the slow-roaster. Don't fuck up. Actually, Tek, you're up for second watch. Just keep the cunt warm with the laser. The generator's a piece of shit, so don't go pushing it."

Offer Tek the laser rifle and backpack generator for second watch shift.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 09, 2014, 05:33:47 am
"Alright, tonight, remember to double-check that whatever you're using to heat him up is set up correctly."

Remind everyone to double-check their heating devices when they set them up or receive them for their watch. Take second watch.

Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 09, 2014, 11:04:38 am
"Ah, you have second shift, Gorat?  In that case, Tek will take third shift and use the heating implement that Sambo has offered.  That is, if Tek is skilled enough to do so effectively."
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 09, 2014, 02:38:03 pm
Take a Watch, Watch the Eater
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 09, 2014, 03:16:23 pm
"Greeeat, I guess that puts me on third watch tonight" Get some sleep,make sure I am aiming at EoC and that the heat gun is on and working while I am cooking the EoC during the 3rd shift
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 09, 2014, 04:29:19 pm
"...Tek just indicated that he would take the third shift."
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 09, 2014, 08:42:18 pm
Burrow into the sand like a mole, find the bottom of the thing, and lift it up out of the sand.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 09, 2014, 11:36:27 pm
((Two dead and a vague recovery (until next turn) isn't broken. It's normal. Pretty tame really. Until next turn, always.

Hoping someone else puts suit lights on the Eater. Otherwise we've got problems. But they're "away from Sambo" problems, so that's nice.)
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 10, 2014, 03:06:13 am
Two dead and a vague recovery (until next turn) isn't broken. It's normal. Pretty tame really. Until next turn, always.

Hoping someone else puts suit lights on the Eater. Otherwise we've got problems. But they're "away from Sambo" problems, so that's nice.

((Tek has lights on him.  You think we need more than two?  May be able to auto Feyri to assist.))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 10, 2014, 03:22:19 pm
((Might be a good idea. Whoever's controlling her's call though.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 10, 2014, 05:07:21 pm
((Technically only Tiruin controls Feyri, but PW didn't say anything either way the last time I posted a Feyri action, so...))

Feyri: Assist by pointing suit lights at Derneater.

If not acceptable, Gorat shall point suit lights at Derneater and take first watch instead of second.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 11, 2014, 02:23:42 pm
"Oh... well, it is probably best to have two people on shift 3 anyways as that is when shit hit the fan the first time"
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 12, 2014, 02:10:35 am
Well, look down into the pit with the light, then. See if anything interesting is down there, or instead it's just your regular bunch of glass and nothing more.

Also offer Jason a bluesmoke if he wants one to help him recover.

In any case, if there's no indication there might be anything interesting down there, move out in the direction of the main group. Stop at the intriguing weird ruins if we spot them, though.

You press your helmeted face against the  hole and squint down. It looks...huh, it looks like there might be a large opening down there. Maybe a chamber or at least an air pocket. You can't tell from here.

((And now I have to figure out if that was a bad idea because it was a rock without any sort of history to it, or if it was because the rock was so incomprehensible that all my brain could process was burning, agonizing pain. I wonder if the Eater feels like that. Or if it just happens to be something driven purely by instinct.))

Jason rolls around on the ground, the pain too much for words. He manages to take the offered bluesmoke from the Chief and tries to smoke it while still in almost debilitating amounts of pain.

Accept bluesmoke. Smoke bluesmoke. Attempt to intuit something useful from what just happened. Try not to focus on the immense burning pain in my head.
You smoke the cigarette. It helps your hands stop shaking, at least. Your intuition has this to say

DON'T DO THAT AGAIN OH GOD WHAT THE FUCK ARE YOU DOING?! I'M NOT EVEN A CONSCIOUS THOUGHT PROCESS AND I KNOW THAT WAS DUMB!


build chemical log fire around the eater then sleep until my watch (if any)
You build a cozy...well you build a fire. Hard to call the...reverse summoning ritual of an alien fire elemental cozy. Maybe if you had a Christmas tree and you stuffed dern in a hearth...no...still not enough.

"Alright, I say we stop for the night and set up camp. If we keep walking, we'll just get lost, and that won't do anything to help us."

Keep watch on the Host, and the horizon. Charge an exo bonus.
Exo bonus charged. And for now, the eater is behaving and everything is quiet.

"Alright, Tek will take a watch.  Can someone with a heating device give one to Tek during his watch?  He is a little worried about using his manipulator.

Let's make sure to keep our good friend Dern toasty..."

Stop for the night.  Take a watch shift and use any offered heating devices to keep the host warm during it.  If none are offered, carefully use the MFM.  Sleep before and after his shift.

Edit: set up some suit lights (are they removable?) across from the ones that Sambo is setting up to reduce the amount of shadow that the host casts.  If they are not removable, just stand across from the vulgar individual and point the lights at the eldritch horror during Sambo's shift (stay awake for that).  After that it should be night and hopefully no more lights should be needed until the near-morning shifts, still allowing Tek to get some sleep before and after his shift.


You take the first shift warming the Eater. You stand in such a way as to keep your suit lights focused on it; removing them would be possible but...probably best not to do since putting them back in isn't simple or fast when you're scrambling around in the dark with your skin burning off. Hypothetically, of course.

"Alright, tonight, remember to double-check that whatever you're using to heat him up is set up correctly."

Remind everyone to double-check their heating devices when they set them up or receive them for their watch. Take second watch.

You're on next turn, mr.chin.

Take a Watch, Watch the Eater
We've got two for this watch, take second with Jay Leno there.

"Greeeat, I guess that puts me on third watch tonight" Get some sleep,make sure I am aiming at EoC and that the heat gun is on and working while I am cooking the EoC during the 3rd shift
Third shift it is.

Burrow into the sand like a mole, find the bottom of the thing, and lift it up out of the sand.
You burrow down to about 4 feet. But now it is literally impossible to get any further without some sort of supports holding back the sand. The big rod of fused glass in the center of the dig site doesn't help either.

((Technically only Tiruin controls Feyri, but PW didn't say anything either way the last time I posted a Feyri action, so...))

Feyri: Assist by pointing suit lights at Derneater.

If not acceptable, Gorat shall point suit lights at Derneater and take first watch instead of second.

Feyri shall assist where needed and be conveniently absent when danger presents itself unless otherwise used or stated.




First shift passes uneventfully.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 12, 2014, 02:13:28 am
((PW, why you up so late? Also, I overshot that intuition roll, didn't I?))
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 12, 2014, 08:07:54 am
See if I can detach the wristpad along with its power source from my suit and use that to hook up a camera. Failing that, try scavenging some of the video recording hardware in my own suit - surely the camera and its supporting elements ought to be pretty small there. Try elongating the power supply with other suit electrical components if all else fails. That dang camera rope (or camerope) needs to be made. Have a smoke beforehand.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 12, 2014, 04:06:24 pm
I'm carrying tons of duct tape. Duct tape the sand in place then excavate.
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on November 12, 2014, 05:49:00 pm
Consider the hole. Is there any way we could use the weapons we have to hold the sand in place while we excavate- melt it or whatnot? If I can do so with my tesla saber, prepare a dynamic uncon bonus.

"Maybe we should melt the sand to hold it in place?"
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 12, 2014, 06:36:03 pm
Give laser rifle and backpack generator to someone on second shift and get some sleep for the night.

"Remember to keep some damn lights on the bastard, as well as the laser."
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 12, 2014, 08:25:52 pm
Sleep.  Have prophetic dreams.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on November 12, 2014, 08:43:14 pm
((Totally forgot I was in this.))

I'll take the next shift.

Get the laser+backpack from sambojin and take the shift.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 12, 2014, 08:47:44 pm
Take Tek's laser, keep the Eater toasty for my watch. Make sure the fires stay lit; return the gun when my shift is over.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 12, 2014, 08:53:55 pm
sleep peacefully and oblivious
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on November 13, 2014, 03:44:14 am
((I'm totally getting back into this. ghrh RL.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 13, 2014, 08:54:30 am
Sleep when not my shift. Be very awake and keeping the eater warm with my heat gun when it is my shift
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 13, 2014, 09:48:27 am
Be on guard for my shift. Also, think - why would the host follow commands, and only those given in the language the host speaks?

Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 13, 2014, 01:28:14 pm
((PW, why you up so late? Also, I overshot that intuition roll, didn't I?))
Busy busy busy

See if I can detach the wristpad along with its power source from my suit and use that to hook up a camera. Failing that, try scavenging some of the video recording hardware in my own suit - surely the camera and its supporting elements ought to be pretty small there. Try elongating the power supply with other suit electrical components if all else fails. That dang camera rope (or camerope) needs to be made. Have a smoke beforehand.
We can do the wristpad thing, sure. Though you'll need to lower it down and then get it back to review the footage; think of it like lowering down a camera phone or something.

So try not to get it destroyed down there.


I'm carrying tons of duct tape. Duct tape the sand in place then excavate.
You're gonna need a lot more explanation about how exactly you want to do that before I consider it. Because right now we're at the "Slap upside the head" level of acceptance.

Consider the hole. Is there any way we could use the weapons we have to hold the sand in place while we excavate- melt it or whatnot? If I can do so with my tesla saber, prepare a dynamic uncon bonus.

"Maybe we should melt the sand to hold it in place?"
Consider the hole, one of nature's most deadly predators...

Anyways, yeah, applying heat to the sand would definitely fuse it. Not sure if electricity would...lemme check. I mean, I know fulgurites exist, I'm just not sure about large scale. Ah whatever, we'll say it works.

Give laser rifle and backpack generator to someone on second shift and get some sleep for the night.

"Remember to keep some damn lights on the bastard, as well as the laser."

Done
Sleep.  Have prophetic dreams.
Hmm.

...On the Nature of Daylight...

...Manufactured Minds...

...Painless Steel...

((Totally forgot I was in this.))

I'll take the next shift.

Get the laser+backpack from sambojin and take the shift.
So you're up.

Take Tek's laser, keep the Eater toasty for my watch. Make sure the fires stay lit; return the gun when my shift is over.
And you.

sleep peacefully and oblivious
Sleep when not my shift. Be very awake and keeping the eater warm with my heat gun when it is my shift
You two are asleep.

Be on guard for my shift. Also, think - why would the host follow commands, and only those given in the language the host speaks?

And you're up. And asking questions..

Hmm. Well the host  might be following commands because maybe the thing inside it isn't "awake" most of the time. It might be running on autopilot, basic brain stem functions with bits and pieces of higher functions knocking around and being activated by external stimuli. It would explain why it spends the majority of time standing around in  a daze, doing nothing. The eater itself only really seems to wake up at certain times.

Speaking of which, the temperature is starting to drop dangerously. The fire and heating is keeping it hot but the sand around the creature is cooling and sucking heat from the  area, and the night is getting colder as it goes on. You'll have to compensate.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 13, 2014, 01:53:35 pm
Do the wristpad camera phone thing. Add the light I used to check down there as well. With that, ladies and gentlemen, we shall have a depth probe.

And with this depth probe, probe the depths of the crystal shaft. It has befuddled us for long enough. Make sure the camera's securely attached to the rope, though. Would hate to lose it.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 13, 2014, 02:14:57 pm
Hrm.

Make the angle of the beam a bit wider, and turn up the power to match. Goal is to keep energy per unit area roughly the same, but put a larger heated buffer zone around the Eater. If the Eater starts to act up bump the power up another couple notches.

Take quick stock of supplies, and estimate how much farther we have to go.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 13, 2014, 04:25:13 pm
I think I have a better idea. Are the mk3's rockets hot enough to melt sand? If so then activate a single maneuvering rocket and melt the sand. And if it sends melting sand particles everywhere then fan them away with duct tape fans and accomplish excavation.
If not then create sheets of duct tape. Use those sheets as barriers to hold the sand back. Hold them in place with strips of duct tape and weights. Use containers filled with sand as the weights.

Excavate.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on November 13, 2014, 04:35:25 pm
Continue to laze the subject while the others try their experiments. Try blowtorching the ground around her to see if it will crystallize.
Title: Re: Mission 18: The definition of Insanity.
Post by: Dorsidwarf on November 13, 2014, 04:54:22 pm
Continue to laze the subject while the others try their experiments. Try blowtorching the ground around her to see if it will crystallize.

I think you mighty  missed the lightshow last night. Dern is the Eater now.

Also, don't forget to retroactively steal his expensive cutting laser.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on November 13, 2014, 05:19:03 pm
Watch Eater, watch horizon, maintain exo bonus.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 13, 2014, 10:14:54 pm
Dream about past adventures?
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 14, 2014, 12:05:41 am
SLEEEEEEEEEP
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 14, 2014, 10:37:53 am
Gorat: Charge Exo-bonus.

Feyri: Aid in heating the Dernhost with the lent Raduga if necessary(It should be set up correctly, I believe).


Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 15, 2014, 03:49:12 am
Sleep fairly lightly, waking up about halfway through shift three, exclaming as I come out of my dreams:

"Gnnrrfdggsh boobs shlrgrrn mmmmm hotshblll witches, what? Where's my fucken laser?"
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 17, 2014, 01:05:06 pm
Do the wristpad camera phone thing. Add the light I used to check down there as well. With that, ladies and gentlemen, we shall have a depth probe.

And with this depth probe, probe the depths of the crystal shaft. It has befuddled us for long enough. Make sure the camera's securely attached to the rope, though. Would hate to lose it.

You drop your probe in, turn it around, inspect things as best you can, then retrieve it.

The video shows a large chamber, mostly comprised of fused glass walls, but you can also see something else. They look like stone pillars, similar to the markers along the path. It seems like there's a structure down there, submerged in the sands, and that the ball of light pushed and fused the sand, revealing some of it. You can't tell much in terms of detail from the low quality video.
Hrm.

Make the angle of the beam a bit wider, and turn up the power to match. Goal is to keep energy per unit area roughly the same, but put a larger heated buffer zone around the Eater. If the Eater starts to act up bump the power up another couple notches.

Take quick stock of supplies, and estimate how much farther we have to go.

You adjust the beam to hit the sand as well. The thing is still getting cooler, but it's doing so more slowly now.

You take stock. There's about 12 chem logs left and the battery on the heat gun is almost out.

I think I have a better idea. Are the mk3's rockets hot enough to melt sand? If so then activate a single maneuvering rocket and melt the sand. And if it sends melting sand particles everywhere then fan them away with duct tape fans and accomplish excavation.
If not then create sheets of duct tape. Use those sheets as barriers to hold the sand back. Hold them in place with strips of duct tape and weights. Use containers filled with sand as the weights.

Excavate.

I'm gonna say this works.

I was real tempted to have one rocket just cartwheel you sideways across the desert, but for the sake of time, we'll say this works and that you manage to excavate down to the top of the fused glass bubble that makes up the bottom of the shaft.

Continue to laze the subject while the others try their experiments. Try blowtorching the ground around her to see if it will crystallize.
It will, a little bit, if you spend some time on it. Problem is that you're melting one small section, so unless you want the Eater to balance on it's left big toe on the inch wide glass nub you created, it's not gonna work.

Watch Eater, watch horizon, maintain exo bonus.
The eater is doing something weird. It keeps moving its mouth and looking around at the night sky. It's standing still, but its head is just sort of twisting about while it works it's jaw like it's chewing a peanut butter sandwich.

Dream about past adventures?
You remember that one time in Stellar Bangkok.

Then you immediately stop remembering that.

Gorat: Charge Exo-bonus.

Feyri: Aid in heating the Dernhost with the lent Raduga if necessary(It should be set up correctly, I believe).


Chaaaaaaaaaarge
HEAAAAAT


Sleep fairly lightly, waking up about halfway through shift three, exclaming as I come out of my dreams:

"Gnnrrfdggsh boobs shlrgrrn mmmmm hotshblll witches, what? Where's my fucken laser?"
You do this thing. Everyone looks at you in confusion and mild annoyance.



Third Shift time. It's the last shift before morning.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 17, 2014, 01:26:55 pm
Vincent wakes up and exclaims "Oh god! not Bangkok!" and then realizes he was dreaming. After checking the time he comments "Uhh, right! my shift it is" and then grabs the heat gun and begins heating the eater, and if the 2nd shift was kind enough to pass on that heating the ground seems to heat the eater better, do that as well.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on November 17, 2014, 01:48:41 pm
Blowtorch the Eater while lazering him.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 17, 2014, 02:55:45 pm
Zzzz. Dream of amp-using sheep.

Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 17, 2014, 03:09:59 pm
"The legendary miner strikes again! I wonder what's down here?"
Using something in my box of tools cut a hole in the glass and enter the chamber.

Can I retroactively leave my generator with the other group to charge Vincent's heat gun?
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on November 17, 2014, 09:55:00 pm
"I am gonna assume nobody gave the Host some food, so I'm gonna say everybody get back, because it looks like it's chewing something...."

Watch the Eater closely. Is it doing anything else, or just chewing away at something? Maintain Exo bonus, and use it to create a sphere of force around the Eater to try and contain it without harming it if it goes after a teammate.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 17, 2014, 10:42:51 pm
Wake up, put suit lights onto the eater. Ask:

"One of you pricks want to give me my laser back? I'm probably a better shot than most of you lot."

If laser rifle is given back, heat up the Eater with it on 40% power, wide dispersion, from about 20' away, evening out the heat-gun's temperature spots. If the rifle isn't given back, charge a Willpower bonus while watching the Eater.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 18, 2014, 01:20:25 am
Continue sleeping.  Dream of imminent catastrophes.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 18, 2014, 01:48:26 am
Give Tek's laser to anyone that needs it, take a nap. stop Gun for killing us all if he persists with the insanity.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 18, 2014, 02:07:13 am
take watch position
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 18, 2014, 04:34:15 am
"Very impressive work. Down there should be a chamber with fused glass walls with stone pillars. Definitely interesting things down there. How lethal, we will see."

If I climbed down into Dubley's glassy hole, how easy would it be to climb out? I assume it's six meters deep at the very least.

In any case, make sure Steve receives the footage I got.
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 19, 2014, 01:24:39 pm
Blowtorch the Eater while lazering him.
*Ahem*

Now I'm all for just murdering another half dozen of you, in a permanent nature, since not even temp deads will survive out here, 2 days from anywhere.  But perhaps Gun may want to rethink his wording.

Or someone might want to rethink their position on leaving Gun un-punched.

Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 19, 2014, 01:29:31 pm
Blowtorch the Eater while lazering him.
*Ahem*

Now I'm all for just murdering another half dozen of you, in a permanent nature, since not even temp deads will survive out here, 2 days from anywhere.  But perhaps Gun may want to rethink his wording.

Or someone might want to rethink their position on leaving Gun un-punched.
Do it! I'm safe.
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on November 19, 2014, 01:30:21 pm
Blowtorch the Eater while lazering him.
*Ahem*

Now I'm all for just murdering another half dozen of you, in a permanent nature, since not even temp deads will survive out here, 2 days from anywhere.  But perhaps Gun may want to rethink his wording.

Or someone might want to rethink their position on leaving Gun un-punched.
Do it! I'm safe.
((We still have to deal with it.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 19, 2014, 01:31:44 pm
Post edited, lol.
Title: Re: Mission 18: The definition of Insanity.
Post by: Radio Controlled on November 19, 2014, 01:39:54 pm
Blowtorch the Eater while lazering him.
*Ahem*

Now I'm all for just murdering another half dozen of you, in a permanent nature, since not even temp deads will survive out here, 2 days from anywhere.  But perhaps Gun may want to rethink his wording.

Or someone might want to rethink their position on leaving Gun un-punched.

Oh pw, for all your talk of being a cruel remorseless gm, you're just a big ol' softie sometimes.

(lucky us to, cause if not we'd burn through characters faster than matches in a wildfire.)
Title: Re: Mission 18: The definition of Insanity.
Post by: Gentlefish on November 19, 2014, 04:07:44 pm
((Doesn't stop me from making explosions of all sorts and killing everything :P))

Leaving Gun un-punched.

((Damnit! It's a shame I'm already dead!))
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on November 19, 2014, 07:15:35 pm
((Wait what? What's wrong with that? Is it because he's hot and I shouldn't stand too close to him? I haven't been paying attention, we're still burning a thing because it kills us when it's not super hot right?))
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 19, 2014, 07:28:10 pm
((Wait what? What's wrong with that? Is it because he's hot and I shouldn't stand too close to him? I haven't been paying attention, we're still burning a thing because it kills us when it's not super hot right?))
((I'd just skip the blowtorch and specify that you're heating up the Eater. As it reads now you could easily be hitting it with full-power laser beam action to the face, which could start another death cascade))
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on November 19, 2014, 09:35:34 pm
((People died? I thought we wanted the Eater to be hot.))

Heat the Eater gently.  ._.
Title: Re: Mission 18: The definition of Insanity.
Post by: Gentlefish on November 19, 2014, 09:36:49 pm
((I unlocked inferno mode, remember?))
Title: Re: Mission 18: The definition of Insanity.
Post by: Dorsidwarf on November 20, 2014, 12:23:00 pm
For reference ER blowtorches are miniature cutting lasers and are probably pretty lethal if you can get into focus range (short).
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on November 20, 2014, 12:35:11 pm
((And lasers aren't? :I))
Title: Re: Mission 18: The definition of Insanity.
Post by: Toaster on November 20, 2014, 12:51:10 pm
((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 20, 2014, 06:46:44 pm
((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))

Sigged
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 21, 2014, 02:59:41 pm
Vincent wakes up and exclaims "Oh god! not Bangkok!" and then realizes he was dreaming. After checking the time he comments "Uhh, right! my shift it is" and then grabs the heat gun and begins heating the eater, and if the 2nd shift was kind enough to pass on that heating the ground seems to heat the eater better, do that as well.
Generic heating message, which can be applied to any and everyone doing that this turn.
"The legendary miner strikes again! I wonder what's down here?"
Using something in my box of tools cut a hole in the glass and enter the chamber.

Can I retroactively leave my generator with the other group to charge Vincent's heat gun?

Sure
"Very impressive work. Down there should be a chamber with fused glass walls with stone pillars. Definitely interesting things down there. How lethal, we will see."

If I climbed down into Dubley's glassy hole, how easy would it be to climb out? I assume it's six meters deep at the very least.

In any case, make sure Steve receives the footage I got.

Dubley basically just smashes his way in with a pickax and then the chief contemplates jumping down inside. The fall isn't too far now that they've dug this far down, but she'll still need help getting out.  About 3-4 meters from the floor to the hole, so only 1-2 meter fall if the chief lowers herself inside.


Zzzz. Dream of amp-using sheep.

Do amp using sheep jump over fences or propel themselves via space magic?

Blowtorch the Eater while lazering him.
Give Tek's laser to anyone that needs it, take a nap. stop Gun for killing us all if he persists with the insanity.
Action neutralized via tackle and screaming of "YOU'LL KILL US ALL YOU MAD MAN!"

((People died? I thought we wanted the Eater to be hot.))

Heat the Eater gently.  ._.
Yeah I realize this happened, but it's funnier my way.



The rest of you have some actions but this is the important bit:


The Eater's odd movements suddenly stop and the host body is jerked up into the air as though something has grabbed it by its collar and yanked it up onto its tip toes.  It hangs there for a moment, floating maybe an inch or two off the ground, then twists 90 degrees to the right and starts floating off into the uncharted desert. At this point it's moving quite slowly, but it seems to be speeding up, gaining momentum.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 21, 2014, 03:13:43 pm
Climb down and investigate the chamber. Keep an eye out for ancient lost technology or graffitti or anything like that.

Help Chief and anyone else down.

And carve "Dubley was here" into the wall.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 21, 2014, 03:23:27 pm
"I uh think that is um not normal should we deal with that or let it do whatever?"
follow (a sane) group consensus on how to deal with all that stuff
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 21, 2014, 04:08:28 pm
((Demn!))

Assuming I am awake/woken up:
Ask Steve to extrapolate the Eater's course and probable target. Give Steve any data he needs to do so.


Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 21, 2014, 04:14:34 pm
Maybe leave the two less involved members of this search party outside. Climb down in there and take a look. Without the lights on at first, and if I can't see anything, turn them on.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on November 21, 2014, 04:22:02 pm
I'm just gonna stay outside the hole incase anything goes wrong and we have to dig them out.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 21, 2014, 04:35:52 pm
((So... should we try and stop this thing?  Can we?))

Tek wakes up after turning fitfully in his sleep just in time to see the Eater booking it. 

"01000100011000010110110101101110001000000110100101110100... It's getting away!  Someone do something," he shouts uselessly.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 21, 2014, 05:57:19 pm
Startled, Vincent shouts "Everyone up!! The Eater is taking off!!" Vincent then quickly follows after the Eater, but only follows for now, he doesn't engage continuing to fire his heat gun at it

  ((Who thinks he should try and grab and pull the eater to the ground, I'm not terribly fond of my character dying, but aren't we supposed to keep the eater on the ground?))
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 21, 2014, 07:52:59 pm
God dammit. God fucking damn all this alien bullshit.

Ask Steve to extrapolate the Eater's course and probable target. Give Steve any data he needs to do so.[/b]
Good idea, but too slow. We need whoever we have that's fast to get out in front if it, see if there's some landmark it's advancing towards. If you've got rockets, get to it, and phone it in to Steve while you're on your way.

I want some fire in front of this thing, and I want as much heat out of those guns as you think you can safety put on this thing, and I want it now. If you've got a better idea then speak your piece, if you don't have one then let's get to it!

Grab a Chemlog, try to get some distance in front of the Eater and set it on fire. If other people come along, help them direct a sort of crescent that the Eater would need to go into.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 21, 2014, 08:42:09 pm
"Tek has this MFM... He will use it carefully."

Focus intensely and heat the Eater's torso to extremely reasonably hot but non-lethal levels.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on November 21, 2014, 09:34:09 pm
Run after the Eater and zap it, stay as close as possible but back off if he does anything unusual.
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on November 21, 2014, 09:41:30 pm
Um...um...
Shoot my plasma(-ish)? rifle at the Eater ._.
I haven't fully read up! D:


Aid other teammates at any higher-officer's order!
Title: Re: Mission 18: The definition of Insanity.
Post by: syvarris on November 21, 2014, 11:36:34 pm
((Posting here because I'm not sure if Tir would see a post in OOC, and I don't want Feyri to die.  I'd love the Eater to possess someone else, but not her. :(

Tiruin, you don't have any plasma weapon, although you do have a Gungnir- a gun that shoots lightning bolts through laser beams.  Also, that weapon will likely kill the Eater.  If the Eater dies, then it will possess the person who killed it, almost certainly sentencing that person to death, due to them becoming the new Eater.

Don't shoot it unless you want to die.))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 21, 2014, 11:49:41 pm
Grab my laser and the backpack generator and run after the Eater. Set the laser to 60% power and medium dispersion and start firing at it if no one else is in much danger of being hit. If it's travelling quicker than me, keep firing at it anyway,  assuming the laser will disperse to "not deadly hot" levels soon.

"Oi! Get back here you freak! Someone give me my fucken laser, NOW!"
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on November 22, 2014, 05:18:56 am
"NONONONONONONO! NO MFM! NO MFM! DO NOT DO IT!"

Use my mass amp to knock the Eater over, and hopefully break the trance it's under.

((Edit, forgot I had an Exo dynamic bonus.))
Title: Re: Mission 18: The definition of Insanity.
Post by: AoshimaMichio on November 22, 2014, 06:02:42 am
"NONONONONONONO! NO MFM! NO MFM! DO NOT DO IT!"

Run up and tackle the Eater to the ground, then get the hell off it ASAP. Brace for mindfucking.

((Regrets, I will have them....))
((Or you could take it into the void... Timmy will keep it warm.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Radio Controlled on November 22, 2014, 06:09:07 am
"NONONONONONONO! NO MFM! NO MFM! DO NOT DO IT!"

Run up and tackle the Eater to the ground, then get the hell off it ASAP. Brace for mindfucking.

((Regrets, I will have them....))

((Don't you have a mass amp? Why not use that to push down the eater gently? Or at least hold it in place?))
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 22, 2014, 06:20:46 am
((You mean as gently as I tied to remainder of the ropes around Cecil? :P ))
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on November 22, 2014, 09:43:14 am
Wh-what's going on? Why is the Eater flying?

Wake up, start making notes.
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on November 23, 2014, 12:45:37 am
((Posting here because I'm not sure if Tir would see a post in OOC, and I don't want Feyri to die.  I'd love the Eater to possess someone else, but not her. :(

Tiruin, you don't have any plasma weapon, although you do have a Gungnir- a gun that shoots lightning bolts through laser beams.  Also, that weapon will likely kill the Eater.  If the Eater dies, then it will possess the person who killed it, almost certainly sentencing that person to death, due to them becoming the new Eater.

Don't shoot it unless you want to die.))
((Fudge. Hadn't read up fully but I did read up that notion of shifting transference of ownership.
... >_<
Edited!))
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 25, 2014, 02:33:59 pm
Climb down and investigate the chamber. Keep an eye out for ancient lost technology or graffitti or anything like that.

Help Chief and anyone else down.

And carve "Dubley was here" into the wall.

I'm just gonna stay outside the hole incase anything goes wrong and we have to dig them out.
Maybe leave the two less involved members of this search party outside. Climb down in there and take a look. Without the lights on at first, and if I can't see anything, turn them on.
The Chief and Dubs lower themselves down into the hole while leaving those less inclined to risk their lives on the surface.  The inside of the chamber is interesting; it's not just an isolated chamber, but a larger chamber attached to a tunnel which intersects it. It looks very similar to a subterranean lava tunnel, a sort of oddly shaped but smooth tube  with walls made of fused glass. The chamber is a good size, but the tube itself is just large enough to move through an a crawl or duckwalk. The walls are oddly colored, not just clear but all sorts of ruddy reds and yellows and greens. The floor is littered with stones similar to those left by the tiny balls of light, but of various sizes. Some are as large as bowling balls.

"I uh think that is um not normal should we deal with that or let it do whatever?"
follow (a sane) group consensus on how to deal with all that stuff
YOU CAME TO THE WRONG GAME MOTHER FUCKER

((Demn!))

Assuming I am awake/woken up:
Ask Steve to extrapolate the Eater's course and probable target. Give Steve any data he needs to do so.


>Assuming it continues going straight there is what looks like a small volcanic caldera in that direction. But it's 30 miles away.

Startled, Vincent shouts "Everyone up!! The Eater is taking off!!" Vincent then quickly follows after the Eater, but only follows for now, he doesn't engage continuing to fire his heat gun at it

  ((Who thinks he should try and grab and pull the eater to the ground, I'm not terribly fond of my character dying, but aren't we supposed to keep the eater on the ground?))
You run after the thing, firing the heat gun at it, though to no noticeable effect. The thing isn't getting any hotter, or at least not visibly so, but it's certainly not slowing down either.

God dammit. God fucking damn all this alien bullshit.

Ask Steve to extrapolate the Eater's course and probable target. Give Steve any data he needs to do so.[/b]
Good idea, but too slow. We need whoever we have that's fast to get out in front if it, see if there's some landmark it's advancing towards. If you've got rockets, get to it, and phone it in to Steve while you're on your way.

I want some fire in front of this thing, and I want as much heat out of those guns as you think you can safety put on this thing, and I want it now. If you've got a better idea then speak your piece, if you don't have one then let's get to it!

Grab a Chemlog, try to get some distance in front of the Eater and set it on fire. If other people come along, help them direct a sort of crescent that the Eater would need to go into.
You get the log down but the eater just kind of brushes over it and keeps going.

"Tek has this MFM... He will use it carefully."

Focus intensely and heat the Eater's torso to extremely reasonably hot but non-lethal levels.
"NONONONONONONO! NO MFM! NO MFM! DO NOT DO IT!"

Use my mass amp to knock the Eater over, and hopefully break the trance it's under.

((Edit, forgot I had an Exo dynamic bonus.))
Tek starts to concentrate before morul kicks him in the back of the knee and tackles him to the ground.

"NO NO NO NO NO. LET ME DO IT!"

You concentrate on the eater and manage a good psychokinetic shove right between its shoulder blades. It lurches forward, slows, then weebles back up like a buoy, rocking back and forth and side to side as some unseen center of gravity pulls it back into place. It starts gaining speed again as soon as it's steady.

Run after the Eater and zap it, stay as close as possible but back off if he does anything unusual.
Zap? What do you have that Zaps? Laser? I guess. You fire the laser at it, on the standard low heat, high dispersion mode, but it doesn't really do anything.

Um...um...
Shoot my plasma(-ish)? rifle at the Eater ._.
I haven't fully read up! D:


Aid other teammates at any higher-officer's order!

Lets see if anyone has orders for Ms. Feyri.

Wh-what's going on? Why is the Eater flying?

Wake up, start making notes.

You jerk straight up out of bed and scream "SCIENCE!"

Grab my laser and the backpack generator and run after the Eater. Set the laser to 60% power and medium dispersion and start firing at it if no one else is in much danger of being hit. If it's travelling quicker than me, keep firing at it anyway,  assuming the laser will disperse to "not deadly hot" levels soon.

"Oi! Get back here you freak! Someone give me my fucken laser, NOW!"
60% power and only medium dispersion?

You fire for a few seconds and manage to give the eater second degree burns on most of one side of their body. The eater vanishes into a haze of steam as it starts boiling the blood leaking out of it's wounds.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on November 25, 2014, 02:53:57 pm
Run after the Eater and zap it, stay as close as possible but back off if he does anything unusual.
Zap? What do you have that Zaps? Laser? I guess. You fire the laser at it, on the standard low heat, high dispersion mode, but it doesn't really do anything.
((Of course the laser!))
Spoiler: Zap! (click to show/hide)
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 25, 2014, 03:11:43 pm
"It is like we are arcologists, you and I. Watch me now. I will touch large stone. Shoot me slightly if needed. If I turn into Eater, follow me and see where I go."

Take a deep breath, then touch one of the larger stones in the room. Make sure Dubley keeps an eye and a gun on me as I do so.

If nothing adverse begins to happen or is hinted at by any feelings, grab the large stone, deposit in inventory. Or give it to Dubley, he seems to have plenty of room.

Also, is the tube the vertical tunnel? Does it continue further down? If yes, and I can check it in the same turn, see how far down does it appear to go - first look into it, then try the rope+camera test.

If it's horizontal and I can check it, simply look into it with the light.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 25, 2014, 03:31:12 pm
"Any relevant facts or myths about it? Site of the first Eater or last capital, perhaps?"
Ask Steve. Amp-shovel sand over the host, not enough to bury him, but to buy time.

Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 25, 2014, 05:45:15 pm
"Sure thing Chief.
Hope this tube doesn't become a deathtube. Hey, weren't you the one asking about deathtubes in the shuttle?"

Watch Chief as she picks up the stone. Restrain her if it possesses her, and put it in my bag if it's safe.
Then begin marching down the tunnel. If I can, prepare a dynamic aux bonus for evacuating the tunnel via jetpack in case it get's hot in here.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 25, 2014, 07:30:43 pm
"Ouch.  That hurt!  Tek likes you, Morul, but not like that.  Please don't do that.

Is there any way that we can salvage the situation?  Perhaps if you, Gorat, make a wall of sand in front of the Eater using your amp?"
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 25, 2014, 07:53:20 pm
"Hey, arsewipes playing in the hole. The Eater's just knicked off from us, vap'ed Dern's body and might be going down a volcano's hole. Get ready for it to get pretty fucking hot in your cozy little cunt of a life."

Sambo keeps running after the Eater, cranks his laser up to full power/medium dispersion, and keeps firing. If the Eater does go into the volcano cauldera, or any hole within 30 miles, Sambo keeps firing, but keeps his distance (a good 100' or so, maybe more).

"Zap! motherfucker!"

((I am fine with it if those are Sambo's last words.))

Edit: Laser power edit. No reason to suicide. Not funny enough yet.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on November 25, 2014, 09:03:45 pm
"Holy shit! Thank god I didn't attempt to tackle that thing! As dangerous as amp usage is, I think we need to attempt to restrain it slash hold it to the ground via some good ol' space magic... someone ask Steve to remind us what he knows about the known containment procedures for this thing" Continue chasing after the eater, discontinue wasting my battery, and for the love of god do not touch the thing that is boiling it's own blood
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 26, 2014, 02:24:23 am
"Sure thing Chief.
Hope this tube doesn't become a deathtube. Hey, weren't you the one asking about deathtubes in the shuttle?"

"I was. Deathtubes are always important to know about. Also, thought. Hold this, use it if needed."

Hand my stun baton to Dubley for possible use. You never know!
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on November 26, 2014, 04:26:45 pm
"I think I'll go the other way in the tunnels- more coverage that way."

Enter the hole carefully, making sure I can get out without too much issue. Then, if Chief is fine, head into the intersecting tunnel in the opposite direction of the Chief and Dubley. Also, if the Chief is fine, pick up a few of the smaller/medium size stones and put them in my inventory.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 26, 2014, 11:22:11 pm
Steve, where is it going. WHY is it going? Between the heat-balls coming out of the desert and this thing moving towards a volcano...either someone else is trying to cook this thing, or our intel is god-awful and we're missing something major. Can you give us ANYTHING?

Scurry after the Eater.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on November 27, 2014, 12:56:26 am
"Shit, why won't you stay down!"

Use my mass amp to assist in covering the Eater in sand.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on November 27, 2014, 05:22:13 am
"I uh dont know what to do"
slow chase of fire-murder-thulu slightly and consider what to do
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 27, 2014, 11:57:27 am
Turn on light lamps to act as fog lights, helping others target the Eater through the steam.
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on November 28, 2014, 02:06:23 pm
"It is like we are arcologists, you and I. Watch me now. I will touch large stone. Shoot me slightly if needed. If I turn into Eater, follow me and see where I go."

Take a deep breath, then touch one of the larger stones in the room. Make sure Dubley keeps an eye and a gun on me as I do so.

If nothing adverse begins to happen or is hinted at by any feelings, grab the large stone, deposit in inventory. Or give it to Dubley, he seems to have plenty of room.

Also, is the tube the vertical tunnel? Does it continue further down? If yes, and I can check it in the same turn, see how far down does it appear to go - first look into it, then try the rope+camera test.

If it's horizontal and I can check it, simply look into it with the light.


"Sure thing Chief.
Hope this tube doesn't become a deathtube. Hey, weren't you the one asking about deathtubes in the shuttle?"

Watch Chief as she picks up the stone. Restrain her if it possesses her, and put it in my bag if it's safe.
Then begin marching down the tunnel. If I can, prepare a dynamic aux bonus for evacuating the tunnel via jetpack in case it get's hot in here.

The chief touches one of the larger stones. It's slightly warm and so perfectly smooth that lifting it up is far harder then she expected; like lifting a block of greased ice.

The tube is horizontal, like a tunnel that bisects the room. You look down both sides but see no end to it in the short distance your light can reach.

Dubley starts marching down one of the tunnels...well, marching as best he can in a 3 foot tall passage. He gets about 50 feet before the tunnel splits into 3 more tunnels, one of which is no more then a foot wide shaft snaking down off the main tunnel at a 40 degree angle.

Something rumbles in the distance.

"Any relevant facts or myths about it? Site of the first Eater or last capital, perhaps?"
Ask Steve. Amp-shovel sand over the host, not enough to bury him, but to buy time.


>Nothing that specific. Supposedly this entire area was the site of the first capital and the landing place of the first eater. Anywhere around here might be significant.

You psychically grab a huge mass of sand, lifting it into the air above the advancing eater and then releasing it in a steady stream, burying the thing without just smashing it.


(In the case of the other system, he would have managed to bury it about halfway, since he only rolled a 3.)


"Hey, arsewipes playing in the hole. The Eater's just knicked off from us, vap'ed Dern's body and might be going down a volcano's hole. Get ready for it to get pretty fucking hot in your cozy little cunt of a life."

Sambo keeps running after the Eater, cranks his laser up to full power/medium dispersion, and keeps firing. If the Eater does go into the volcano cauldera, or any hole within 30 miles, Sambo keeps firing, but keeps his distance (a good 100' or so, maybe more).

"Zap! motherfucker!"

((I am fine with it if those are Sambo's last words.))

Edit: Laser power edit. No reason to suicide. Not funny enough yet.
Eater is buried for the moment.

Also, you've clearly got a death wish.

"Holy shit! Thank god I didn't attempt to tackle that thing! As dangerous as amp usage is, I think we need to attempt to restrain it slash hold it to the ground via some good ol' space magic... someone ask Steve to remind us what he knows about the known containment procedures for this thing" Continue chasing after the eater, discontinue wasting my battery, and for the love of god do not touch the thing that is boiling it's own blood
For the moment the eater has stopped moving, buried somewhere under the sand.

"I think I'll go the other way in the tunnels- more coverage that way."

Enter the hole carefully, making sure I can get out without too much issue. Then, if Chief is fine, head into the intersecting tunnel in the opposite direction of the Chief and Dubley. Also, if the Chief is fine, pick up a few of the smaller/medium size stones and put them in my inventory.
You manage to get a few of the smaller ones, because you can get your hands around them, but the medium ones are too slippery; they just keep squirting out of between your fingers.

You take the other tunnel. It stays singular for the entire 50 foot length you get, but the ceiling does start to get much shorter, forcing you to crawl.

Steve, where is it going. WHY is it going? Between the heat-balls coming out of the desert and this thing moving towards a volcano...either someone else is trying to cook this thing, or our intel is god-awful and we're missing something major. Can you give us ANYTHING?

Scurry after the Eater.

>I wouldn't know. All I can say is that you probably shouldn't trust local tradition implicitly. Who knows how they may have misinterpreted the situation. Humans do have a bad habit of interpreting things as always being related to them.

"Shit, why won't you stay down!"

Use my mass amp to assist in covering the Eater in sand.
[6+1]
You drop several tons of sand onto the eater in one go, draining basically your entire "brain ammo" and maybe killing the eater. Hard to tell. It certainly didn't look healthy.

(In the other system he would have dropped the sand in a more controlled way but overextended himself and maybe ended up unconscious.)

"I uh dont know what to do"
slow chase of fire-murder-thulu slightly and consider what to do
Turn on light lamps to act as fog lights, helping others target the Eater through the steam.
And you guys were rendered mostly useless now.









The burial mound that our friendly amp user's formed around the eater is shifting slightly and glowing very dully with internal heat. Steam is still hissing up through it, forming little volcanic vents in the top.


Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on November 28, 2014, 02:47:47 pm
Can I hear the rumble as well? Listen to it if I can, and see if I can intuit something useful about it. Does it sound tectonic, or is it more of a distant explosion kind of deal?

Scrape off a bit of the wall with one of my generous assortment of basic tools, such as a screwdriver. Failing scraping, use a hammer and an awl in combination to get some pieces off the different-colored parts of the walls.

Is the large stone collected? If not, see if I can't put it into the toolbox.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 28, 2014, 03:17:53 pm
...What if it digs down, now?
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 28, 2014, 03:21:59 pm
"Doesn't seem particularly likely, assuming it still wants cold. I'm more worried about what happens when it surfaces again. That won't go silently."

Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on November 28, 2014, 03:31:40 pm
Quote from: Dubley to Gorat
What's happening up there? We're exploring some underground tunnels, and it just started rumbling.

Go back to the main chamber. Listen for more rumbling.
Wrap the stone in duct tape then pick it up.
Rescue Chief and Han if things get dangerous.
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on November 28, 2014, 04:09:36 pm
Th-that does not look good...

Make notes on the situation. Attempt moral support.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on November 28, 2014, 04:31:33 pm
Quote from: Dubley to Gorat
What's happening up there? We're exploring some underground tunnels, and it just started rumbling.
Quote from: Gorat to Dubley and rest of Chief's team
We had to cover the Eater with sand, but you're so far away, that shouldn't... Get out.

"Save distance from the mound! Look out for spheres!"

Move away from the mound.

Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on November 28, 2014, 08:28:13 pm
"Ugh, headache... gotta.... go..."

Brace self for mindfuckery, and hop into the Void. If Timmy is there, get out of the void.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 28, 2014, 11:19:24 pm
Move away from the mound, drop to one knee and get ready to fire on the Eater or any heat-orbs that appear (charge Con bonus. Might as well do it one last time, in case of changes.)

"Tell us when you want us to glass the bastard, Gorat."
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on November 29, 2014, 01:05:12 am
Crawl to where going any further makes moving difficult and see if the passage narrows any further. If it keeps getting narrower, hold and back off a bit.

"I have a narrowing tunnel here. What's going on up there?"
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on November 29, 2014, 01:12:11 am
"Fascinating...  Tek is just gonna kind of stand over here and wait.  He does that a lot.  Most valuable teammate, yes?"

Charge a dynamic uselessness bonus and gawk at mound of impending doom.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on November 29, 2014, 03:12:53 pm
"Well, we buried the fucker in sand so it wouldn't get away. Odds are, Dern's body's completely rat-shit by now, and you know the crap that happened last time the damn thing lost it's host. If it don't go up and out of the sand-castle we made it, then that shit'll go down. Right down to you poor fucks. Tell us if it does. We need a good laugh up here."
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on November 30, 2014, 06:53:05 pm
Marshall our remaining pew-pew heater guns for when the Eater re-emerges. Look for any sudden shifts in the sand pile.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 01, 2014, 08:31:31 am
"At least no one killed it this time" Vincent prepares to continue heating the eater when it emerges
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on December 01, 2014, 01:29:25 pm
Can I hear the rumble as well? Listen to it if I can, and see if I can intuit something useful about it. Does it sound tectonic, or is it more of a distant explosion kind of deal?

Scrape off a bit of the wall with one of my generous assortment of basic tools, such as a screwdriver. Failing scraping, use a hammer and an awl in combination to get some pieces off the different-colored parts of the walls.

Is the large stone collected? If not, see if I can't put it into the toolbox.

You can.

It sounds more like an approaching subway train.

You get your sample of the wall, but the large stone is the size of a bowling ball. You'd need to empty your tool box out in order to fit it in there.

Quote from: Dubley to Gorat
What's happening up there? We're exploring some underground tunnels, and it just started rumbling.

Go back to the main chamber. Listen for more rumbling.
Wrap the stone in duct tape then pick it up.
Rescue Chief and Han if things get dangerous.

You can still hear it, though it doesn't seem to be getting closer, it just seems to be passing nearby.

You make a sling out of duct tape and use it to pick up the stone. The tape doesn't stick to it, but the shape of the sling stops it from sliding away.

Th-that does not look good...

Make notes on the situation. Attempt moral support.


You take notes like a MOTHER FUCKER! YEAAAAAAAH BOOOOIIEEEEEE.

I shouldn't be allowed to do things like this.

Quote from: Dubley to Gorat
What's happening up there? We're exploring some underground tunnels, and it just started rumbling.
Quote from: Gorat to Dubley and rest of Chief's team
We had to cover the Eater with sand, but you're so far away, that shouldn't... Get out.

"Save distance from the mound! Look out for spheres!"

Move away from the mound.


You run away from the mound. In general, running away is always a good plan.

"Ugh, headache... gotta.... go..."

Brace self for mindfuckery, and hop into the Void. If Timmy is there, get out of the void.
You activate the void suit and drag yourself and a good quantity of sand into the oppressive darkness. There's nothing there, for the moment.

Move away from the mound, drop to one knee and get ready to fire on the Eater or any heat-orbs that appear (charge Con bonus. Might as well do it one last time, in case of changes.)

"Tell us when you want us to glass the bastard, Gorat."
You also move away from the mount, then drop down on one knee and aim your rifle at it.

Crawl to where going any further makes moving difficult and see if the passage narrows any further. If it keeps getting narrower, hold and back off a bit.

"I have a narrowing tunnel here. What's going on up there?"
The tunnel narrows to crawl height, then expands a bit and branches off in 3 directions, one of them straight down.

"Fascinating...  Tek is just gonna kind of stand over here and wait.  He does that a lot.  Most valuable teammate, yes?"

Charge a dynamic uselessness bonus and gawk at mound of impending doom.
Doing nothing is a very valid tactic.

Marshall our remaining pew-pew heater guns for when the Eater re-emerges. Look for any sudden shifts in the sand pile.
You at least figure out who has them all and try to get everyone with them into a reasonable group.

"At least no one killed it this time" Vincent prepares to continue heating the eater when it emerges
You are now in a reasonable group

HAHAHAHAHA






The mound the eater is buried under glows a dull red and then begins to melt, turning into molten, glassy slag. The eater is still buried somewhere under it, not visible.

Dawn is just starting to break, the sky brightening on the horizon though the sun itself is still not yet visible.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on December 01, 2014, 01:48:08 pm
((My, don't I look foolish now? I mean, more foolish than usual.))

"I could have sworn... Team Chief, status?"

Ask Team Chief via radio. Consider the likelihood that these spheres are tunneling towards the Eater.

Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on December 01, 2014, 02:26:46 pm
Fetch a smaller stone from the place and put it in my toolbox so that a comparison can perhaps be made later in the labs. Get over to that 45 degree downward tunnel and check it with the camera+light+rope probes.

Do the tunnels have the same technicolor mineral patterns as the chamber we found?


"I could have sworn... Team Chief, status?"

"Nobody dead yet. Heard sound like giant metal worm shooting through tunnel, passed us by. Much mystery down here, very interesting. Network of tunnels, look volcanic, colorful. Lots of very smooth stones. Eater has wealth of roads, seems like."
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on December 01, 2014, 02:34:45 pm
Follow people.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 01, 2014, 03:32:23 pm
"Oi, can I grab a chem-log? Yeah? Thanks."

Grab a chem-log, ignite it and throw it on top of the mound where the Eater is. Then run back to my previous "safe" firing position. Fire a bit of a burst of laser rifle fire at the mound on 100%, lowest dispersion, heating up my side of the mound for good measure.

"Hopefully that'll keep the prick a bit warmer once he pops up for air. Actually, hopefully the prick stays buried. He's starting to shit me. Either way, my side's the hot side, so it might fuck off in the other direction when it does come up."

"Steve, mate. Hasn't really been an option up until this point, but I'm gonna see if we can shepherd this bloody thing around with heat. You might wanna record this shit. Could be handy to know. Hopefully it goes down and burns the other poor pricks. Or at least the hell away from me."
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on December 01, 2014, 03:33:35 pm
Crawl to the junction, check each tunnel with lights and see what awaits. Is there anything that could have caused the rumbling? Watch the ceiling for eater presence.

"I have a few tunnels, one going straight down. I'm gonna check and see if I can find anything related to the rumbling."
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 01, 2014, 03:43:44 pm
Tek guesses we could just... carefully start removing the sand?
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on December 01, 2014, 04:30:21 pm
I-I don't think a gauss rifle was the best weapon to pick on this mission... The laser would be a better alternative against the eater...

Regret weapon choice whilst backing away from the mound of semi-molten sand. No, scratch that, cautiously advance and peer into the semi-molten glass if possible from a "safe-ish" distance.

((Completely forgot, but did Steve give me back my cutting torch from a while back? It may be useful as a makeshift heat source... Otherwise, I suppose could remove the solenoid coil from the rifle and make a makeshift radiator from it... Running a constant current should through it should produce a fair amount of heat. Should have thought of this sooner, but oh well..))


Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 01, 2014, 05:09:47 pm
Return to the intersection and mark the way back with an arrow so I don't get lost. Then investigate the largest branching tunnel.
Rescue Chief and Han if the usual happens.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 01, 2014, 06:30:43 pm
Well yeah we could just glass and heat the mound, but what if the thing is too buried to come out without assistance?  We still have to complete our mission.

How about we give it a bit to break through by itself and then we start very carefully helping?
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on December 02, 2014, 03:01:43 am
Use baton/shield to crack the top off of the mound so that the eater can melt itself out a bit so we can actually drag it rather than being stuck with a big lump-o-glass, jump back if the eater does anything or heat unbearable
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on December 02, 2014, 07:17:58 am
Chill in the dark, watch out for Timmy.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 02, 2014, 03:01:05 pm
Start heating the mound while waiting for eater to surface, heat eater again once surfaced, also check battery, as well as the fuel for the generator
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 02, 2014, 03:15:24 pm
Start heating the mound while waiting for eater to surface, heat eater again once surfaced, also check battery
((I think that your battery's out, and your heat gun is currently running off my generator. So check fuel instead.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 02, 2014, 06:44:14 pm
((My battery was at 60% last time I checked it, it could be low, but I would be thoroughly surprised if it was out))
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 02, 2014, 07:05:06 pm
Take quick stock of supplies, and estimate how much farther we have to go.
You take stock. There's about 12 chem logs left and the battery on the heat gun is almost out.
Can I retroactively leave my generator with the other group to charge Vincent's heat gun?
Sure

((I'm pretty sure your heat gun is running off the generator now.))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 02, 2014, 10:38:33 pm
((I've not been keeping up with my ammo-supplies what-so-ever. Don't even know the specs for my backpack generator, other than it's big and heavy. Laser rifle on low'ish=infinite crap heat gun. Laser on high? Give it a turn or two if you want major blasting after a turn or two of zappy stuff. Works for me. I actually think there may be a multi-kT atomic charge in my backpack generator though, just so you know. Steve doesn't hand out free shit that doesn't explode.))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 02, 2014, 11:06:01 pm
((+1 lols on putting yourself directly in firing line, well after my firing action. +1 Con doesn't count for anything on hilarious team death. I might hit the mound. C'mon 6's.... ))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 03, 2014, 07:46:47 pm
Take quick stock of supplies, and estimate how much farther we have to go.
You take stock. There's about 12 chem logs left and the battery on the heat gun is almost out.
Can I retroactively leave my generator with the other group to charge Vincent's heat gun?
Sure

((I'm pretty sure your heat gun is running off the generator now.))
((Oh, hey, I missed that comment, I guess I'll be updating my action then))
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on December 10, 2014, 06:10:06 pm
((My, don't I look foolish now? I mean, more foolish than usual.))

"I could have sworn... Team Chief, status?"

Ask Team Chief via radio. Consider the likelihood that these spheres are tunneling towards the Eater.

It's possible they are, though these tunnels appear rather old and cool. They seem to have been made quite a long time ago.

Fetch a smaller stone from the place and put it in my toolbox so that a comparison can perhaps be made later in the labs. Get over to that 45 degree downward tunnel and check it with the camera+light+rope probes.

Do the tunnels have the same technicolor mineral patterns as the chamber we found?


"I could have sworn... Team Chief, status?"

"Nobody dead yet. Heard sound like giant metal worm shooting through tunnel, passed us by. Much mystery down here, very interesting. Network of tunnels, look volcanic, colorful. Lots of very smooth stones. Eater has wealth of roads, seems like."
Sample acquired. The tunnels all have the same appearance, that of being forcibly melted and technicolor. The 45 degree tunnel extends beyond the length of your rope without any difference or change. Wherever it leads, it's very deep

"Oi, can I grab a chem-log? Yeah? Thanks."

Grab a chem-log, ignite it and throw it on top of the mound where the Eater is. Then run back to my previous "safe" firing position. Fire a bit of a burst of laser rifle fire at the mound on 100%, lowest dispersion, heating up my side of the mound for good measure.

"Hopefully that'll keep the prick a bit warmer once he pops up for air. Actually, hopefully the prick stays buried. He's starting to shit me. Either way, my side's the hot side, so it might fuck off in the other direction when it does come up."

"Steve, mate. Hasn't really been an option up until this point, but I'm gonna see if we can shepherd this bloody thing around with heat. You might wanna record this shit. Could be handy to know. Hopefully it goes down and burns the other poor pricks. Or at least the hell away from me."
You throw a log on the sand pile. The log immediately starts burning. Huh. You scamper back away and take up another firing position.

Crawl to the junction, check each tunnel with lights and see what awaits. Is there anything that could have caused the rumbling? Watch the ceiling for eater presence.

"I have a few tunnels, one going straight down. I'm gonna check and see if I can find anything related to the rumbling."
You crawl into place and look down the tunnels, most are the same but the one off to your left, basically no bigger then your shoulders, has faint light coming from it, and a gentle breeze.

I-I don't think a gauss rifle was the best weapon to pick on this mission... The laser would be a better alternative against the eater...

Regret weapon choice whilst backing away from the mound of semi-molten sand. No, scratch that, cautiously advance and peer into the semi-molten glass if possible from a "safe-ish" distance.

((Completely forgot, but did Steve give me back my cutting torch from a while back? It may be useful as a makeshift heat source... Otherwise, I suppose could remove the solenoid coil from the rifle and make a makeshift radiator from it... Running a constant current should through it should produce a fair amount of heat. Should have thought of this sooner, but oh well..))



About all you can make out is a faint inner glow.

Chill in the dark, watch out for Timmy.
You twiddle your thumbs, happy not to be with the rest of the team.

Use baton/shield to crack the top off of the mound so that the eater can melt itself out a bit so we can actually drag it rather than being stuck with a big lump-o-glass, jump back if the eater does anything or heat unbearable
You charge in and start slapping at the mound with your shield and baton, coating them in molten glass, trying to get the eater out before it entombs itself. Your tools start to melt from the heat.

Start heating the mound while waiting for eater to surface, heat eater again once surfaced, also check battery, as well as the fuel for the generator
Battery is at 0, but the generator is providing power and has about 4/5ths it's tank left.



The sounds (https://www.dropbox.com/s/2bpgw3ctlxysknu/this.mp3?dl=0) coming from the mound are quite extraordinary, but the mound itself, despite all the heat being thrown on it, seems to be cooling down and solidifying as the sun rises. By the time the sun is actually visible the mound is a black to very dark red mass with a flickering yellow glow encased within it. The sounds are quieting as well.

Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 10, 2014, 06:43:40 pm
"Soooo, it's trapped itself in a glass.... Probably a sphere.... Is that a good thing or a bad thing?" Continue heating until the group has decided the next move, maybe be prepared to duck and cover vitals incase of glass sphere explosion
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on December 10, 2014, 07:32:32 pm
It's a thing that I don't like one bit. Get it out of there!
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 10, 2014, 07:39:13 pm
Return to the intersection and mark the way back with an arrow so I don't get lost. Then investigate the largest branching tunnel.
Rescue Chief and Han if the usual happens.

You forgot my action. Perform this action.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on December 10, 2014, 10:25:56 pm
"Uh Steve, we kinda borked the mission, well it is trapped in about a ton of glass or so umm you have a tow truck you can send?"
stop beating on the thing of glass, message steve
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on December 11, 2014, 07:39:46 am
Find Han, where'er he may be.

Failing that, locate Dubley.

And if that doesn't work either, go down the tunnel I'm currently in, but tread carefully. Observe any changes in the walls. Is it just the minerals being funny (in which case they probably should start looking different some distance down the line) or does the whole thing look more sinisterly magical than that?
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on December 11, 2014, 11:32:40 am
Carefully approach the glass mound. Consider reasonable ways to transport it. Retreat if cracks are starting to show.

Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on December 11, 2014, 11:34:46 am
Hmm... I wonder...

Attempt to dismantle the gauss rifle and repurpose the solenoid coil as a heat source, as stated in the ramblings in my previous post.
Spoiler: Previous Post (click to show/hide)

((Got a +1 bonus to Handiwork... I hope I can do this out in the middle of nowhere with few tools. If Kai survives this mission, I'll try to give him a proper toolkit for use on future missions. If he survives.))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 11, 2014, 06:51:11 pm
"Gorat! Couldn't you just get the bloody thing out with your rockets? I'll smash it open with my kinetic amp after that if you want. Should be a piece of piss."

Maintain firing position, charge Con bonus while preparing to give covering fire to crew members if the Eater emerges.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on December 11, 2014, 07:46:13 pm
I'm just gonna keep guarding this here hole in the desert.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 11, 2014, 10:01:50 pm
"Tek supposes we could transport this thing if we broke it into a smaller piece of glass, perhaps using kinetic amps."

What color is the sky, anyway?
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on December 12, 2014, 10:52:23 am
"Gorat! Couldn't you just get the bloody thing out with your rockets? I'll smash it open with my kinetic amp after that if you want. Should be a piece of piss."

Maintain firing position, charge Con bonus while preparing to give covering fire to crew members if the Eater emerges.

"You're either thinking Fey'ri or Dubley. I don't have rockets."

Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on December 12, 2014, 02:46:02 pm
"Soooo, it's trapped itself in a glass.... Probably a sphere.... Is that a good thing or a bad thing?" Continue heating until the group has decided the next move, maybe be prepared to duck and cover vitals incase of glass sphere explosion
Your heat isn't enough to really do anything to the glass, you're kinda just wasting energy at this point.

Return to the intersection and mark the way back with an arrow so I don't get lost. Then investigate the largest branching tunnel.
Rescue Chief and Han if the usual happens.

You forgot my action. Perform this action.
The largest tunnel leads away and then down into another near vertical shaft. There's only darkness below, but there are some unpleasant sounds down there. A crackling like cooling glass.

"Uh Steve, we kinda borked the mission, well it is trapped in about a ton of glass or so umm you have a tow truck you can send?"
stop beating on the thing of glass, message steve
>You've got tools, just cut enough of it away to drag the thing.

Find Han, where'er he may be.

Failing that, locate Dubley.

And if that doesn't work either, go down the tunnel I'm currently in, but tread carefully. Observe any changes in the walls. Is it just the minerals being funny (in which case they probably should start looking different some distance down the line) or does the whole thing look more sinisterly magical than that?

You reconnect with Han. Physically, at least. Emotionally, you don't know if you'll ever get over what he's done.

HE KNOWS WHAT HE DID!

Carefully approach the glass mound. Consider reasonable ways to transport it. Retreat if cracks are starting to show.

The easiest way seems to be slicing it down until you have a reasonable sized glass coffin with the eater inside and then dragging it.

Failing that, you could just wait till night. At that point it would probably melt it's way out, if the past nights are any indication.

Hmm... I wonder...

Attempt to dismantle the gauss rifle and repurpose the solenoid coil as a heat source, as stated in the ramblings in my previous post.
Spoiler: Previous Post (click to show/hide)

((Got a +1 bonus to Handiwork... I hope I can do this out in the middle of nowhere with few tools. If Kai survives this mission, I'll try to give him a proper toolkit for use on future missions. If he survives.))
[5+1]
You tear the coil out of the rifle like a pulp fiction villain tears the heart out of a screaming victim: in a very messy, damaging fashion that renders the original owner inoperable,so to speak.

"Gorat! Couldn't you just get the bloody thing out with your rockets? I'll smash it open with my kinetic amp after that if you want. Should be a piece of piss."

Maintain firing position, charge Con bonus while preparing to give covering fire to crew members if the Eater emerges.
Maintaining
I'm just gonna keep guarding this here hole in the desert.
Position.

"Tek supposes we could transport this thing if we broke it into a smaller piece of glass, perhaps using kinetic amps."

What color is the sky, anyway?
Right now? Sorta a light pinkish with tinges of fading dark blue from the night over on the opposite horizon. Though it's a light blue normally, during the day.

Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on December 12, 2014, 02:54:31 pm
Hmmm....let's get to it, then? What do we have to cut glass with?
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 12, 2014, 06:18:24 pm
"Well, we have a lot of heating implements and at least one kinetic amp, Tek thinks.  Could we just heat up a slice of the glass to partially melt it and then remove that section using a kinetic amp? 

"For example, melting the middle section of a block of metal creates two separate halves of metal, both halves still solid and transportable.  By applying this several times to the chunk of glass we could create separate and increasingly small chunks of glass, heavy but easily removable by force (such as with a kinetic amp and the entire effort of the team) until only a small Eater-prison chunk is left.

"Tek offers to use his MFM for this."

If no one makes to stop him or suggest something else, Tek melts an extremely thin slice of glass about a quarter from one of the mound's edges, allowing a quarter of the mound to be removed by the team.  If a quarter turns out to not be reasonable to move, use eighths.  Repeat until only a small section of glass is left containing the Eater.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 12, 2014, 06:39:52 pm
Turn heat gun off and let the generator charge it "would it be possible to roll it?"
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on December 12, 2014, 07:12:06 pm
"Well, we have a lot of heating implements and at least one kinetic amp, Tek thinks.  Could we just heat up a slice of the glass to partially melt it and then remove that section using a kinetic amp? 

"For example, melting the middle section of a block of metal creates two separate halves of metal, both halves still solid and transportable.  By applying this several times to the chunk of glass we could create separate and increasingly small chunks of glass, heavy but easily removable by force (such as with a kinetic amp and the entire effort of the team) until only a small Eater-prison chunk is left.

"Tek offers to use his MFM for this."

If no one makes to stop him or suggest something else, Tek melts an extremely thin slice of glass about a quarter from one of the mound's edges, allowing a quarter of the mound to be removed by the team.  If a quarter turns out to not be reasonable to move, use eighths.  Repeat until only a small section of glass is left containing the Eater.
"Good idea tek tell me when you're ready"
When sliver ready for removal hook shield into the top of the gap and pull out quickly
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on December 12, 2014, 10:06:01 pm
"I have a source of light and breeze. Investigating."

If possible to send datapad first on length of rope, check the breeze-tunnel, and if safe explore it. Otherwise, cautiously make my way into the tunnel, tesla saber as accessible as possible without being in danger of losing it, and explore the tunnel. Find out what's at the far end, if possible. Take video if I'm not automatically doing so.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 12, 2014, 10:10:03 pm
"Ya know that laser I've got? The one that I've been firing at shit the whole time and isn't liable to fuck this thing up entirely if you have a sodding brain-fart and forget to carry the one? Yeah, if your head explodes, I reckon we use that instead."

Use laser rifle on beam/100% setting to cut the glass that the Eater/half-vaped-Dern is encased in into a nice cylinder shape. Don't cut too close to the Eater and leave a bit at each end (Top/bottom). Round the top and bottom off a bit so we can slide it if necessary. Let the rest of the team remove cut glass chunks as necessary (ie, don't fire at them, just the glass mound).

"Yeah, help us pull this bastard out when I'm done. Dig it out or something. We'll roll the cunt the rest of the way. Once he's out, I'll easy-bake the prick as we're moving. Should be able to get him pretty damn hot without slagging the glass."

((ps, I've got my dynamic Con bonus and +1 Con, so it should be fine. Unless the Eater wakes up or goes all mind-rapey on us.))
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 12, 2014, 10:50:18 pm
"Wish me luck, I'm going down!"

Turn on light light amps. Slowly hover down the vertical tunnel.
Keep my pickaxe ready. If I begin falling for whatever reason, strike the side of the tunnel and hold on tight.
If things get dangerous, then rocket out of the tunnel.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 12, 2014, 11:09:38 pm
"Ya know that laser I've got? The one that I've been firing at shit the whole time and isn't liable to fuck this thing up entirely if you have a sodding brain-fart and forget to carry the one? Yeah, if your head explodes, I reckon we use that instead."

"Fine, let's try with the laser then.  Tek feels that the MFM can be fairly safe if used cautiously, but he has heard... interesting stories on his home world of issues with overzealous users, so he understands the fear."

Only use MFM in manner described in previous post if Sambo's use of the laser is unsuccessful, assuming he gives it a shot.  Edit: also assist in removing the chunks of glass.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on December 12, 2014, 11:42:05 pm
"Well, time to go."

Take two steps up, then hit the button and get out of the void.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 13, 2014, 12:16:38 am
((Above action has been edited due to Sambo/Tek's exchange.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on December 13, 2014, 04:06:14 am
Observe Han's explorations, but hold a respectful distance from him and his lightning sword. Aid him with the rope-camera-light probe I made, since I assume that's what he meant with the datapad and rope.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on December 13, 2014, 12:33:57 pm
"Okay guys, go for it."

Watch the peeling of the Eater. Shout to stop Sambo if he seems to get into dangerous territory.

Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on December 15, 2014, 06:45:08 pm
"Well, we have a lot of heating implements and at least one kinetic amp, Tek thinks.  Could we just heat up a slice of the glass to partially melt it and then remove that section using a kinetic amp? 

"For example, melting the middle section of a block of metal creates two separate halves of metal, both halves still solid and transportable.  By applying this several times to the chunk of glass we could create separate and increasingly small chunks of glass, heavy but easily removable by force (such as with a kinetic amp and the entire effort of the team) until only a small Eater-prison chunk is left.

"Tek offers to use his MFM for this."

If no one makes to stop him or suggest something else, Tek melts an extremely thin slice of glass about a quarter from one of the mound's edges, allowing a quarter of the mound to be removed by the team.  If a quarter turns out to not be reasonable to move, use eighths.  Repeat until only a small section of glass is left containing the Eater.
You slice a chunk of the glass mound off and it slides down, samurai movie style, and lands heavily in the sand. You do it a few more times, shaving the mound away. The resulting glass tomb is larger then you'd have liked, but you at least didn't hit the body inside.

Turn heat gun off and let the generator charge it "would it be possible to roll it?"
Charging

"Well, we have a lot of heating implements and at least one kinetic amp, Tek thinks.  Could we just heat up a slice of the glass to partially melt it and then remove that section using a kinetic amp? 

"For example, melting the middle section of a block of metal creates two separate halves of metal, both halves still solid and transportable.  By applying this several times to the chunk of glass we could create separate and increasingly small chunks of glass, heavy but easily removable by force (such as with a kinetic amp and the entire effort of the team) until only a small Eater-prison chunk is left.

"Tek offers to use his MFM for this."

If no one makes to stop him or suggest something else, Tek melts an extremely thin slice of glass about a quarter from one of the mound's edges, allowing a quarter of the mound to be removed by the team.  If a quarter turns out to not be reasonable to move, use eighths.  Repeat until only a small section of glass is left containing the Eater.
"Good idea tek tell me when you're ready"
When sliver ready for removal hook shield into the top of the gap and pull out quickly
You help drag away the severed sections of the glass mound.

"Ya know that laser I've got? The one that I've been firing at shit the whole time and isn't liable to fuck this thing up entirely if you have a sodding brain-fart and forget to carry the one? Yeah, if your head explodes, I reckon we use that instead."

Use laser rifle on beam/100% setting to cut the glass that the Eater/half-vaped-Dern is encased in into a nice cylinder shape. Don't cut too close to the Eater and leave a bit at each end (Top/bottom). Round the top and bottom off a bit so we can slide it if necessary. Let the rest of the team remove cut glass chunks as necessary (ie, don't fire at them, just the glass mound).

"Yeah, help us pull this bastard out when I'm done. Dig it out or something. We'll roll the cunt the rest of the way. Once he's out, I'll easy-bake the prick as we're moving. Should be able to get him pretty damn hot without slagging the glass."

((ps, I've got my dynamic Con bonus and +1 Con, so it should be fine. Unless the Eater wakes up or goes all mind-rapey on us.))
We'll say you shave it down to a more reasonable size.

"Well, time to go."

Take two steps up, then hit the button and get out of the void.
You pop back into existence about 100 feet from where you disappeared. Neat.

"Okay guys, go for it."

Watch the peeling of the Eater. Shout to stop Sambo if he seems to get into dangerous territory.

I didn't see the "l" in peeling at first.

Changed the meaning a bit.






"Wish me luck, I'm going down!"

Turn on light light amps. Slowly hover down the vertical tunnel.
Keep my pickaxe ready. If I begin falling for whatever reason, strike the side of the tunnel and hold on tight.
If things get dangerous, then rocket out of the tunnel.


You descend about 60 feet into the sand and stone before the sounds beneath you suddenly intensify. The light grows brighter and shadows begin to flicker wildly down below. Theres a sound like a blowtorch igniting and the temp in the tunnel kicks up 10 degrees immediately.



"I have a source of light and breeze. Investigating."

If possible to send datapad first on length of rope, check the breeze-tunnel, and if safe explore it. Otherwise, cautiously make my way into the tunnel, tesla saber as accessible as possible without being in danger of losing it, and explore the tunnel. Find out what's at the far end, if possible. Take video if I'm not automatically doing so.
Observe Han's explorations, but hold a respectful distance from him and his lightning sword. Aid him with the rope-camera-light probe I made, since I assume that's what he meant with the datapad and rope.
You're in the middle of tying the datapad to the rope when the room starts to shake. The temperature sensors in your suit beep as the temp increases by several degrees. Several tunnels near you begin to glow with distant light.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 15, 2014, 06:50:02 pm
((Ruh-roh Raggy!))
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on December 15, 2014, 07:17:28 pm
Still guarding that hole in the desert. With my Shackle, I'm like the desert's chastity belt. Also, help people out of the hole if they need help.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on December 15, 2014, 07:25:01 pm
(How's this idea sound, people?)

Look into fashioning some sort of cart or sling to help move this giant man-shaped hunk of glass around. Failing that, get with a couple others and start moving this damn alien piece of crap towards our destination.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 15, 2014, 07:43:23 pm
((Well, that's what I get for not striking out actions I suppose.  Went well all the same at least-- interesting that the MFM can be used in this way.))

(How's this idea sound, people?)

Look into fashioning some sort of cart or sling to help move this giant man-shaped hunk of glass around. Failing that, get with a couple others and start moving this damn alien piece of crap towards our destination.

((Makes sense to me.  Someone also mentioned making the glass chunk cylindrical so that it can be rolled, which might be neat if someone wants to do that.))

Assist with creation of cart (or failing that, a sling) assuming we have the supplies. of a sled completely out of gaffer tape and some riot shields!Otherwise... push.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 15, 2014, 09:38:41 pm
"Chief, Han, get the hell out of here!"

Rocket out of the tunnels. Grab Chief and Han as I escape.
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on December 15, 2014, 09:44:13 pm
Get out as fast as I can, accept help if offered.

"Let's get out of here!"
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 15, 2014, 10:01:21 pm
Help with the creation of a cart
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on December 15, 2014, 10:21:14 pm
((Don't know that we have cart materials, but a man can dream. Rigging up some manner of sling...is sling the right word? Kinda like a cloth or tarp that we can use to drag the thing around?))
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 15, 2014, 11:08:45 pm
((Make a sled. Those work pretty well on sand. Yous have two riot shields and some duct tape.))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 15, 2014, 11:51:39 pm
((Correction. I have Space-gaffer-tape. Like gaffer-tape, only stronger, more heat-resistant and better in every single way.))

"Oi, Tek ya bastard? Yah want me to keep lasering this bloody thing to smooth it on down, or you just want to brain-fart at it to do it? I reckon we just rig it to move and I'll keep the glass hot as hell on the way there. It'll be like a giant-lumpy-glass-alien-butt-plug, but I'm not the poor cunt hauling it to the hole."

Chuck space-gaffer-tape to whoever is rigging this thing for hauling. Turn laser rifle down to 40%/medium-wide dispersion, start heating alien butt-plug with bonus Eater inside. Spread the heat around so the glass doesn't crack. Don't shoot people, just the glass "object of interest". Wait unit they've finished rigging it properly first. Then heat it at 40%. Once it's warm, heat it at 60%. Then heat it at 80%. Stop and kick down the laser rifle settings a notch and continue if space-gaffer-tape rigging starts getting broken/melting, or glass starts cracking. Essentially, make Eater-glass-cylinder hot, vaguely safely.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on December 16, 2014, 12:18:46 am
Walk back to the group, and stand guard over the people constructing the sled. Keep an eye on the horizon, and charge an exo bonus.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 16, 2014, 12:26:19 am
((Correction. I have Space-gaffer-tape. Like gaffer-tape, only stronger, more heat-resistant and better in every single way.))

"Oi, Tek ya bastard? Yah want me to keep lasering this bloody thing to smooth it on down, or you just want to brain-fart at it to do it? I reckon we just rig it to move and I'll keep the glass hot as hell on the way there. It'll be like a giant-lumpy-glass-alien-butt-plug, but I'm not the poor cunt hauling it to the hole."

"Tek thinks that it may not be necessary to smooth it down if we are successful in the creation of a sled.  Because there is always a chance for horrible catastrophe, it may be best to do the bare minimum in getting the 'giant-lumpy-glass-alien-butt-plug' ready for transport, and it seems to be transportable enough already as it is (again assuming that we can create the means of transport).  Actually we don't really need to roll it if we get the sled ready.

Tek agrees that it makes a lot of sense to keep it hot (to a safe temperature).  He suspects that our problems this mission have largely been related to a lack of heat."
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on December 16, 2014, 12:26:29 am
Assist with creation of sled for eater and/or assist with pushing of eater
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 16, 2014, 12:37:46 am
To the team members in the tunnels.

"Hey, grotty little tunnel monkeys? How are you fucks going down there? We're sweet as up here now. Got the damn thing in glass. We'll start hauling it away in a sec. We've got the prick. So stop fucking around and meet up.
Don'kno. Seems pretty fucking inert from where I'm standing. I'm going to laser the fuck out of it to be sure.
So what's taking ya's?"
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on December 16, 2014, 04:25:50 am
"Eater tunnels seem volatile. Noted."

Get out of there at a decent clip back to our access point. Have the skeleton guy pull us out of the hole if Dubley's not there yet. Try not to get punched in half if Dubley tries to catch me in the tunnels. In fact, if I see him rocketing at me at an unsafe speed, try to dodge.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on December 16, 2014, 10:54:20 am
"You guys try building that sled. That's a good idea. Just make sure that, unlike me, you're good at that handiwork thing."

Stand guard.

Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on December 16, 2014, 11:48:02 am
Assist with whatever means of Eater transport that is being made. Make notes first.

((How transparent is the glass, btw?))
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on December 16, 2014, 11:49:14 am
((Bwuhh, net died for days ._. I'm lost as to my bearings.))

Um...stand guard and assist the group: ask what I could do?
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 17, 2014, 12:54:42 am
((Bwuhh, net died for days ._. I'm lost as to my bearings.))

Um...stand guard and assist the group: ask what I could do?

"Huh?  Oh hello.  Tek thinks someone said your name was Feyri?  Tek is Tek.  Right now we are attempting to create a sled.  You could certainly assist us with that if you like.

...
Hey, are you feeling alright?  You seem to be in a fugue-like state much of the time."
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on December 19, 2014, 12:35:16 pm
Still guarding that hole in the desert. With my Shackle, I'm like the desert's chastity belt. Also, help people out of the hole if they need help.
Ya already let three people in that hole. At the same time.

You're a terrible chastity belt.

(How's this idea sound, people?)

Look into fashioning some sort of cart or sling to help move this giant man-shaped hunk of glass around. Failing that, get with a couple others and start moving this damn alien piece of crap towards our destination.
((Well, that's what I get for not striking out actions I suppose.  Went well all the same at least-- interesting that the MFM can be used in this way.))

(How's this idea sound, people?)

Look into fashioning some sort of cart or sling to help move this giant man-shaped hunk of glass around. Failing that, get with a couple others and start moving this damn alien piece of crap towards our destination.

((Makes sense to me.  Someone also mentioned making the glass chunk cylindrical so that it can be rolled, which might be neat if someone wants to do that.))

Assist with creation of cart (or failing that, a sling) assuming we have the supplies. of a sled completely out of gaffer tape and some riot shields!Otherwise... push.
Help with the creation of a cart
((Correction. I have Space-gaffer-tape. Like gaffer-tape, only stronger, more heat-resistant and better in every single way.))

"Oi, Tek ya bastard? Yah want me to keep lasering this bloody thing to smooth it on down, or you just want to brain-fart at it to do it? I reckon we just rig it to move and I'll keep the glass hot as hell on the way there. It'll be like a giant-lumpy-glass-alien-butt-plug, but I'm not the poor cunt hauling it to the hole."

Chuck space-gaffer-tape to whoever is rigging this thing for hauling. Turn laser rifle down to 40%/medium-wide dispersion, start heating alien butt-plug with bonus Eater inside. Spread the heat around so the glass doesn't crack. Don't shoot people, just the glass "object of interest". Wait unit they've finished rigging it properly first. Then heat it at 40%. Once it's warm, heat it at 60%. Then heat it at 80%. Stop and kick down the laser rifle settings a notch and continue if space-gaffer-tape rigging starts getting broken/melting, or glass starts cracking. Essentially, make Eater-glass-cylinder hot, vaguely safely.
Walk back to the group, and stand guard over the people constructing the sled. Keep an eye on the horizon, and charge an exo bonus.
"You guys try building that sled. That's a good idea. Just make sure that, unlike me, you're good at that handiwork thing."

Stand guard.

Assist with whatever means of Eater transport that is being made. Make notes first.

((How transparent is the glass, btw?))
(Not very, its sort of a smokey gray color. You can see the eater but not very clearly. Good thing this thing doesn't need to breathe, apparently)
((Bwuhh, net died for days ._. I'm lost as to my bearings.))

Um...stand guard and assist the group: ask what I could do?

Alright so all these people working together basically insures this thing gets made, though it also causes the rolls involved to even out at about a 4.  Really, 4.3 or something.

Consider your swat shield/duct tape sled thing ready and working. I'll even assume you made some braided duct tape ropes to pull it with. Going straight up ancient egypt in here. Someone needs to sit on top of the block with a whip.

"Chief, Han, get the hell out of here!"

Rocket out of the tunnels. Grab Chief and Han as I escape.
Get out as fast as I can, accept help if offered.

"Let's get out of here!"
"Eater tunnels seem volatile. Noted."

Get out of there at a decent clip back to our access point. Have the skeleton guy pull us out of the hole if Dubley's not there yet. Try not to get punched in half if Dubley tries to catch me in the tunnels. In fact, if I see him rocketing at me at an unsafe speed, try to dodge.

Everyone gets out alright, the heat stops following you near the exit, specifically as soon as you reach that upper layer of tunnels. 
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on December 19, 2014, 01:22:28 pm
"Hm. Something living down there. Probably more Eaters, or affiliated acts. Exploring more could be hazardous. But nothing else to do with numbnuts brigade on delivery road. Any ideas?"
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on December 19, 2014, 01:59:47 pm
Solid work, people! Let's get this thing moving!

Load the sled, and get a crew together to continue moving this thing towards our destination. If we've got the manpower, set up two different crews to pull it, so that one may rest while the other hauls the load.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on December 19, 2014, 03:15:21 pm
Pull the sled! Hnnnnnnngg-!
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on December 19, 2014, 03:36:33 pm
"That went surprisingly well."
Onwards to the next marker.

Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 19, 2014, 06:38:59 pm
Participate in first pull shift "When in Neo-Rome I guess"
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 19, 2014, 09:47:23 pm
Great, manual labor.  Tek was bursting with enthusiasm.

Pull sled.  How are we doing on daylight?
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on December 19, 2014, 10:43:30 pm
Still guarding that hole in the desert. With my Shackle, I'm like the desert's chastity belt. Also, help people out of the hole if they need help.
Ya already let three people in that hole. At the same time.

You're a terrible chastity belt.
((Psh, they were in there before I started guarding the hole. My record is untarnished. Hell, three things came out of the hole at the same time while I was guarding. That makes me like a super chastity belt.  :P))

"If it is too dangerous to go further, maybe we should head back to the group. It'll be easier for a shuttle to get us after this is over if we're all in one place. Or we can just wait here away from the danger and not die. I think both are valid choices."

Going with the others. Making faces at Dubley's back.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 20, 2014, 12:12:03 am
"LISTEN UP YOU LAZY MAGGOTS! STEVE AIN'T PAYING YOU TO STAND AROUND BLOWING BUBBLES, SO LET'S MARCH OVER TO THE REST OF THE SQUAD AND PULL THEM OUT OF WHATEVER MISERABLE SITUATION THEY'VE GOTTEN THEMSELVES INTO. DOUBLE TIME, MOVE IT!"

March back to the main group. make sure the other three come with me. Make sure they keep a reasonably fast pace.
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on December 20, 2014, 01:40:17 am
"I guess I'm pulling the sled now."

Pull the sled if there's room and keep an eye on the eater.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 20, 2014, 03:38:12 am
"Fuck you lot, I'm not pulling shit. I'm keeping this fucking thing hot, as per the fucking instructions. Start moving cunts, I'm a fucken good aim."

Follow behind my "occaisionally paid workers" (ie:slaves/ARM team personnel) with me firing my laser rifle on 40%/medium-high dispersion at the glass cylinder on the sled in bursts, to keep it hot. Stop firing for a bit if the gaffer-tape starts melting. Occasionally say "Pull, bitches", "Whiiitchaaa!", or click my fingers when I think it's appropriate. Occasionally point in the direction of travel or at my groin between laser bursts, whilst saying above phrases.
 
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on December 20, 2014, 04:05:13 am
"Hm. Maybe there is more to see on delivery road, yes."

Head back to the main group, following Dubley. Make sure Han doesn't wander off, since he appears a little confused.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on December 20, 2014, 02:10:25 pm
"Hrmm. That actually worked. Impressive."

Guard the sled as it moves, keeping watch on the horizon for movement.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on December 20, 2014, 04:30:09 pm
help pull sled with magnificent muscels
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on December 20, 2014, 09:05:23 pm
Assist with whatever means of Eater transport that is being made. Make notes first.

((How transparent is the glass, btw?))
(Not very, its sort of a smokey gray color. You can see the eater but not very clearly. Good thing this thing doesn't need to breathe, apparently)

((I was just thinking that if we managed to get the eater upright and lit a lamp or fire underneath it, it would look terrifying awesome.))

Assist with sled pulling when necessary.
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on December 22, 2014, 07:00:33 pm
Solid work, people! Let's get this thing moving!

Load the sled, and get a crew together to continue moving this thing towards our destination. If we've got the manpower, set up two different crews to pull it, so that one may rest while the other hauls the load.
Pull the sled! Hnnnnnnngg-!
"That went surprisingly well."
Onwards to the next marker.

Participate in first pull shift "When in Neo-Rome I guess"
Great, manual labor.  Tek was bursting with enthusiasm.

Pull sled.  How are we doing on daylight?
"I guess I'm pulling the sled now."

Pull the sled if there's room and keep an eye on the eater.
"Fuck you lot, I'm not pulling shit. I'm keeping this fucking thing hot, as per the fucking instructions. Start moving cunts, I'm a fucken good aim."

Follow behind my "occaisionally paid workers" (ie:slaves/ARM team personnel) with me firing my laser rifle on 40%/medium-high dispersion at the glass cylinder on the sled in bursts, to keep it hot. Stop firing for a bit if the gaffer-tape starts melting. Occasionally say "Pull, bitches", "Whiiitchaaa!", or click my fingers when I think it's appropriate. Occasionally point in the direction of travel or at my groin between laser bursts, whilst saying above phrases.
 

"Hrmm. That actually worked. Impressive."

Guard the sled as it moves, keeping watch on the horizon for movement.
help pull sled with magnificent muscels
Assist with whatever means of Eater transport that is being made. Make notes first.

((How transparent is the glass, btw?))
(Not very, its sort of a smokey gray color. You can see the eater but not very clearly. Good thing this thing doesn't need to breathe, apparently)

((I was just thinking that if we managed to get the eater upright and lit a lamp or fire underneath it, it would look terrifying awesome.))

Assist with sled pulling when necessary.

With everyone working together to pull or heat the block, the transport of the eater actually goes quite well. It's more tiring then just walking, but with six or so people working together, it's far from grueling.

You make it to the next marker by about 11 in the morning. This next marker is odd; it's like the others but the ground around it has sunken in, as though there's a sink hole or empty pocket under the sand. The sloped sand reveals that there are more pillars buried down under the larger "marker" pillar. This is quite clearly a building, sunken beneath the sands.




>AWAY TEAM

You guys head back for the main team, but they've kept moving for a long time, so even at a decent clip you're gonna have a hard time catching up.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on December 22, 2014, 07:38:20 pm
My vote is that the bulk of us keep moving, and leave one (maybe two?) people behind to investigate for a couple of hours while the rest of us trudge on. Since we'll undoubtedly be slower than them while we're hauling this giant glass piece of junk across the sands, I'd imagine the ones we leave behind can hustle and catch up with the main group before nightfall if they don't stay longer than a couple of hours.

And there might be some lost knowledge hidden in the sands. While I don't think it's worth stopping the whole caravan or losing anyone for the night, the chance is worth a couple of men for a couple of hours during the day.

Opinions?
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on December 22, 2014, 08:03:36 pm
((My guy would be happy to stay.  Assistance would be awesome as long as we don't spread ourselves too thin.  Perhaps the other diggers can help Tek when they catch up.))

Tek was fascinated by the sunken building.  There was undoubtedly interesting tech and cultural fragments buried just under the sand!  His curiosity was too much: he would have to stay and excavate.

"Tek will stay here and attempt to uncover a portion of this building.  Does anyone want to help?  He requests some gaffer tape."

If gaffer tape is provided, create a shovel using that and begin digging close to the building, attempting to uncover a doorway or window.  Using the MFM, create walls of glass as thinly and safely as possible (while still functional) to hold back the sand.  If the small glass barriers are insufficient, anchor them with tape or replace them with tape entirely. 

If Tek ever feels the calculations getting too much for him, he will stop and rest before continuing EDIT: or switch over to tape completely if it is simply too dangerous.

Edit 12/30: to clarify, the goal here is not to excavate the whole building.  Rather, it is to find a window where a room can be accessed and dug out, or to find inscriptions on the exterior of the building.

Lastly, Tek pings Steve for a status update.  If the AI is aware of the group's location relative to the pit of Eater-killing, can it list our progress as a percentage?
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on December 22, 2014, 08:12:36 pm
Go faster.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on December 23, 2014, 12:57:22 am
Go faster.
Title: Re: Mission 18: The definition of Insanity.
Post by: Beirus on December 23, 2014, 12:59:22 am
Go faster.
Follow Dubley. Hope we don't encounter any boxes on our way.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on December 23, 2014, 01:54:29 am
Onward to the other team! See if we can't stop by the cold, shadowy building on the way... if it's still there, of course.
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on December 23, 2014, 04:39:44 am
((Bad net precluded any progress here lately :-X))

((Bwuhh, net died for days ._. I'm lost as to my bearings.))

Um...stand guard and assist the group: ask what I could do?

"Huh?  Oh hello.  Tek thinks someone said your name was Feyri?  Tek is Tek.  Right now we are attempting to create a sled.  You could certainly assist us with that if you like.

...
Hey, are you feeling alright?  You seem to be in a fugue-like state much of the time."
Assist in sled creation.
Or...assist in other needs of the team!

Just disoriented, is all. Very disoriented. Will explain later on.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on December 23, 2014, 09:43:15 am
"Tek can stay here. I'd like another volunteer to stay behind, but we're getting kind of strapped for manpower, so no more than Tek and a second. With any luck, Team Chief can rendezvous with you here soon enough."
Onwards to the next marker. Help pulling the sled as necessary.

Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on December 23, 2014, 01:52:43 pm
PULLLLLLLLLLLLLLL
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on December 23, 2014, 06:34:36 pm
"I'd rather not split off from the groupContinue assisting group to pull the eater
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on December 23, 2014, 07:13:22 pm
Pull pull pull the sled...

Quote from: Nunzillor
If the AI is aware of the group's location relative to the pit of Eater-killing, can it list our progress as a percentage?
And repeated this one to make sure it's noticed.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on December 23, 2014, 11:47:39 pm
Help haul/guard that sled. Ponder the possibility of borrowing Space Santa's magical Space Sled for a little. Reject idea because it would clearly put us over the speed limit for the Eater.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 24, 2014, 05:11:54 am
Keep on roasting that turkey. Umm, the Eater. That turkey.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on December 31, 2014, 03:08:42 am
((Happy New Years ya bastards!
(it's they Indigo Sweat and Copper talking. But ain't it sweet bitches?)
))
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on December 31, 2014, 05:15:30 am
((Still new year's eve here, but have a happy one anyway.))
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on January 02, 2015, 03:02:11 pm
Onward to the other team! See if we can't stop by the cold, shadowy building on the way... if it's still there, of course.
Go faster.
Follow Dubley. Hope we don't encounter any boxes on our way.
Go faster.
Go faster.
You guys run yourselves stupid through the desert. It's not so bad with your suits; they keep things comfortably cool as long as they don't have to contend with the supernatural heat of extraterrestrial fire elementals. You eventually make it to the shaded structure that the other team passed before.

((My guy would be happy to stay.  Assistance would be awesome as long as we don't spread ourselves too thin.  Perhaps the other diggers can help Tek when they catch up.))

Tek was fascinated by the sunken building.  There was undoubtedly interesting tech and cultural fragments buried just under the sand!  His curiosity was too much: he would have to stay and excavate.

"Tek will stay here and attempt to uncover a portion of this building.  Does anyone want to help?  He requests some gaffer tape."

If gaffer tape is provided, create a shovel using that and begin digging close to the building, attempting to uncover a doorway or window.  Using the MFM, create walls of glass as thinly and safely as possible (while still functional) to hold back the sand.  If the small glass barriers are insufficient, anchor them with tape or replace them with tape entirely. 

If Tek ever feels the calculations getting too much for him, he will stop and rest before continuing EDIT: or switch over to tape completely if it is simply too dangerous.

Edit 12/30: to clarify, the goal here is not to excavate the whole building.  Rather, it is to find a window where a room can be accessed and dug out, or to find inscriptions on the exterior of the building.

Lastly, Tek pings Steve for a status update.  If the AI is aware of the group's location relative to the pit of Eater-killing, can it list our progress as a percentage?


As per how close you are, you're about 60% of the way there.

Now this digging...I'll give you an hint so this goes faster: Imagine a multifloor building sunk in the sand. Is it gonna be easier to get in through the side? Or by cutting in through the top? And which way is more likely to flood chambers with sand?



((Bad net precluded any progress here lately :-X))

((Bwuhh, net died for days ._. I'm lost as to my bearings.))

Um...stand guard and assist the group: ask what I could do?

"Huh?  Oh hello.  Tek thinks someone said your name was Feyri?  Tek is Tek.  Right now we are attempting to create a sled.  You could certainly assist us with that if you like.

...
Hey, are you feeling alright?  You seem to be in a fugue-like state much of the time."
Assist in sled creation.
Or...assist in other needs of the team!

Just disoriented, is all. Very disoriented. Will explain later on.

The team yokes you to the front of the sled and lets you drag it. Your freakish strength is put to good use at last!


And everyone else pulls too.


Alright, you've made it to about 70% and the evening is rolling in. Now, the question I have is this: You guys know whats gonna happen right? Pattern recognition has kicked in? The third shift always has problems and the eater is active at night. My question is this; shall we skip the whole other two shifts and just assume you guys settled down as usual and time progressed until the eater started stirring?
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 02, 2015, 03:08:34 pm
Quote from: PW
My question is this; shall we skip the whole other two shifts and just assume you guys settled down as usual and time progressed until the eater started stirring?
I'm game.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on January 02, 2015, 03:08:41 pm
Examine the shaded building, survey its environs. Wander around in it for a bit, but stay away from deep, dark shadows.

Unless it's nighttime, of course. If it's nighttime, examine how the building affects light in its immediate area.

EDIT: If the place doesn't look overly dangerous, take some samples of the walls with my array of miscellaneous tools.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on January 02, 2015, 07:32:39 pm
third shift time skip
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 02, 2015, 07:36:12 pm
Do a quick search of the building for any artifacts or engravings or secret passages or anything. If nothing interesting is found, then hurry quickedly to catch up with the main group.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on January 02, 2015, 08:44:44 pm
Tek stopped for a moment in wonder.  He had heard, just for a second, the voice of the being behind the comb whisper divine wisdom in his unworthy ear.  But the astonished tech-diver paused only a moment in rapture-- there was looting to be done!

Okay thanks pw, cut in from the top then.  Then, excavate using the method described in my previous post.  But hurry!!  Before the others come and steal the loot!!!
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on January 02, 2015, 11:22:59 pm
Help Tek with exploration, otherwise run to catch up with the group.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on January 02, 2015, 11:31:04 pm
Time skip.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 03, 2015, 02:06:14 am
((I think the shaded building for the researchy-team refers to the one in this (http://www.bay12forums.com/smf/index.php?topic=144088.msg5783500#msg5783500) post.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on January 03, 2015, 07:43:57 am
Take first watch.
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on January 03, 2015, 08:25:18 am
Aid in the third watch

 ((Sorry, real busy and Happy New Year!))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on January 03, 2015, 01:02:12 pm
Time skip to third watch. Since this has happened a few times before, assume Sambo has decided to heat up the glass cylinder a fair bit before it all goes down. From about 30' away, on 60% laser power, medium/high dispersion if it helps any. Suit lights on the Eater cylinder while I'm doing it.

"I reckon we've got the damn thing licked this time for sure."

((For sure....... :p))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 03, 2015, 01:15:48 pm
Let's do the time warp skip again
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 03, 2015, 02:26:05 pm
On the the next catastrophenight

Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on January 03, 2015, 03:26:25 pm
Examine the shaded building, survey its environs. Wander around in it for a bit, but stay away from deep, dark shadows.

Unless it's nighttime, of course. If it's nighttime, examine how the building affects light in its immediate area.

EDIT: If the place doesn't look overly dangerous, take some samples of the walls with my array of miscellaneous tools.


It's nighttime, but even at night the shade of the building seems a bit...too shady. There's no real abnormal cold associated with it, at least none that you can feel through the suit, but the light from your suit doesn't seem as bright here, and the suit's sensors are reading a drop in temperature near the ground. The sands seem to be several degrees colder then the air around them. You dig a bit into the sand it's even colder deeper in. Hmm. You scrape some stone from the structure and store it away, but it seems fairly mundane.

Do a quick search of the building for any artifacts or engravings or secret passages or anything. If nothing interesting is found, then hurry quickedly to catch up with the main group.
The cold is a bit odd; though the building itself, not much more then a stone slab held up by pillars, is rather uninteresting. Anything on it has been worn away by time. Though, maybe if you dug away some sand near the pillars you might find some better preserved areas, unaffected by the wind.

Tek stopped for a moment in wonder.  He had heard, just for a second, the voice of the being behind the comb whisper divine wisdom in his unworthy ear.  But the astonished tech-diver paused only a moment in rapture-- there was looting to be done!

Okay thanks pw, cut in from the top then.  Then, excavate using the method described in my previous post.  But hurry!!  Before the others come and steal the loot!!!
You brush away some sand and cut carefully into the roof, carving a sort of lopsided oval into the stone. The chuck of rock cracks and falls into the darkness below. Judging from the sound, it's not an insignificant distance. You shine your suit lights down into the void. About 15-20 feet down is a stone floor partially covered in sand, with the broken remains of the circular plug you just cut out scattered across it. You stick your head in and look around: The stone that makes up the building appears fairly normal; clearly cut and put in place, with what appear to be faded paintings and still sharp engravings scattered about in some areas. There are odd marks on the walls as well, small, seemingly carved trails which trace random patterns across the walls like bark beetle tunnels.

Help Tek with exploration, otherwise run to catch up with the group.
I believe you may be mistaking which group and which ruin you're currently residing in.

Let's do the time warp skip again
Time skip to third watch. Since this has happened a few times before, assume Sambo has decided to heat up the glass cylinder a fair bit before it all goes down. From about 30' away, on 60% laser power, medium/high dispersion if it helps any. Suit lights on the Eater cylinder while I'm doing it.

"I reckon we've got the damn thing licked this time for sure."

((For sure....... :p))
Aid in the third watch

 ((Sorry, real busy and Happy New Year!))
Take first watch.
Ie the "I would like to be asleep when everything goes bad" position. There's a sexual joke in there somewhere.

Time skip.
third shift time skip

On the the next catastrophenight



Alright. So the night goes fairly well, up until those really late hours just before sunrise, those 3-4 ams when the sky is a weird semi-luminous and exhaustion is working its way around into overly tired giddiness. Despite a redoubled effort to keep the glass prison hot, the Eater begins to awaken. This is happening with such regularity that it can't be coincidence; perhaps there's something other then heat that is awakening it?

The glass prison begins to glow red and then yellow, becoming molten and soft. The sand around it vibrates and glows cherry red, swirling into the air on wild thermal currents. The Eater pulls itself slowly out of the molten glass like a man tugging himself out of molasses, grasping hands clawing their way out and reaching blindly toward the star speckled night sky. The smell of burnt blood and meat mixes with the acrid stink of molten sand and burnt hair. The Eater is calling out even before it's head breaks the surface glass, its voice distorted and muffled in the molten fluid. When its head finally does break free, the sound is enough to overload the external microphones of anyone nearby; though that doesn't stop them from feeling the strange resonant tones thumping through the sand and palpably shaking their flesh. Everything within 30 feet of the Eater is immediately coated in flame and strange tongues of flame rise from the creature's body; the human form within the inferno barely visible as a black smudge in a white hot flame.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on January 03, 2015, 04:08:13 pm
Amazing.  Amazing!  Tek felt he had definitely hit the jackpot here: interesting cultural relics certainly deserving of closer examination as well as the possibility of more traditional "loot."

As for the drop... he had an idea for that.  Tek was beginning to like his MFM, purchased on a whim.  When used sensibly, there didn't seem to be much danger.  But was his plan sensible?  He wasn't sure of that, but he was sure that the results would speak for themselves either way.

Lastly, Tek briefly wondered how the main group was doing.  Eh, things were probably fine over there, he decided.

Push a good amount of sand into the opening.  Then, turn the mound to glass.  Then, begin creating a short staircase from the mound (complete with handrails, if possible) using a more delicate version of the slicing method used on the Eater mound.  Just do a little bit at a time, no need to overload the old brain.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on January 03, 2015, 04:25:44 pm
Good thing I was sleeping exactly thirty-ONE feet from the Eater! If I'm on fire, bravely roll away away from the Eater until I'm doused, then hop up and try to stay as far out of his way as I can if he starts to move.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on January 03, 2015, 04:41:42 pm
"Have found anomalous source of cold. Should investigate thoroughly before moving on, maybe made by some object. We must dig down."

Try digging down toward the source. Is the decrease in temperature sharp as I probe downward, or is it gradual?

Enlist aid of whatever confused teammates are available as I do this.
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on January 03, 2015, 06:37:03 pm
Wake up and look at the eater.

Erm... th-that c-can't be good...

Hurriedly back away and take notes.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 03, 2015, 07:37:06 pm
If on fire attempt to put out said fire by rolling away from the eater. If not back up a bit on fire, back away from the eater and be prepared to jump out of the way if any balls of fire show up "I'm seriously beginning to doubt the efficiency of heat around this thing, it produces plenty of heat on it's own!"
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 03, 2015, 09:20:50 pm
Help Chief dig. Guess we're not getting caught up with the other groups.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on January 04, 2015, 04:17:44 am
RUN AWAY FROM FIRETHULU
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 04, 2015, 09:51:42 am
"Retreat!"
Retreat out of the immediate danger zone.

Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 04, 2015, 12:46:44 pm
Back away. See what the Eater does, scan the night sky/horizon for what might be setting this thing off.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on January 04, 2015, 06:04:54 pm
"Mother fucker! And I thought getting up for a piss in the night was tension relieving like. This cunt's got some dick disease or something. It burns....."

Back away from the Eater, lie down in the sand and roll around a bit if there's any flames or burny bits to be put out on my suit. Take aim at the Eater and fire on 80%, minimum dispersion (not beam) with my laser rifle. Aim at the general region of it's genitals. Keep my lights on it while firing.

"Take this, you diseased alien slut!"

((just because laser rifle fire has done nothing so far, it doesn't mean I shouldn't keep using it. If anything, it means I should. There is the slight possibility that it stores heat/laser energy until/during its' next hissy-fit, but whatever....))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on January 04, 2015, 06:43:03 pm
"Hey Steve! Everything's fucked up again. Can you send a couple of shuttles down near us? One for us, one for this Eater prick. The Eater's all in its' normal shit now, and we're miles from anywhere. Let's nab the cunt and get out of here. We'll just say we killed the fuck out of it. Seems to wake up a bit before dawn, so fuck the stories. Once it's asleep again, let's grab it and go. It flies, so the no-flying or the has-to-be-on-the-ground thing was bullshit. Grav manips work even when the cunt's hot, so just keep the fucking thing in place on the shuttle or in storage. Fuck's me what else we can do. Watch out for the little hot lights, cunts of things they are.

Drop a bomb in the pit if you want for our cover story. Fuck, drop two.

Watch out though! It's got a dick disease. Use a robo-shuttle for it so it doesn't spread that shit."

((ps, can someone confirm that grav manips work against the Eater in non-just-possessed-someone form? Like, just manip or amp it in the next turn or two? Because then we're done.))
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on January 04, 2015, 08:41:24 pm
"Watch the surrounding area! It's calling for help! And Steve isn't coming for us you idiot! And besides, bad things happen if it flies, or moves too fast, and shit's pretty bad right now, so stop trying to dig us deeper!"

Turn the volume on my megaphone as high as it will go, and shout the "Follow" command to the Eater. If it starts to follow, ask Steve for direction to the next waypoint, and lead the eater on. If it doesn't follow, watch the surrounding area for movement, and charge an Exo bonus as I do so.
Title: Re: Mission 18: The definition of Insanity.
Post by: Unholy_Pariah on January 05, 2015, 10:59:58 am
((Crap... this was meant for the ooc thread.))
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on January 05, 2015, 04:51:20 pm
Amazing.  Amazing!  Tek felt he had definitely hit the jackpot here: interesting cultural relics certainly deserving of closer examination as well as the possibility of more traditional "loot."

As for the drop... he had an idea for that.  Tek was beginning to like his MFM, purchased on a whim.  When used sensibly, there didn't seem to be much danger.  But was his plan sensible?  He wasn't sure of that, but he was sure that the results would speak for themselves either way.

Lastly, Tek briefly wondered how the main group was doing.  Eh, things were probably fine over there, he decided.

Push a good amount of sand into the opening.  Then, turn the mound to glass.  Then, begin creating a short staircase from the mound (complete with handrails, if possible) using a more delicate version of the slicing method used on the Eater mound.  Just do a little bit at a time, no need to overload the old brain.

This seems rather complex...lets see..

You manage to create a lump of glass. Yay! Well, it should at least let you get down easier.




"Have found anomalous source of cold. Should investigate thoroughly before moving on, maybe made by some object. We must dig down."

Try digging down toward the source. Is the decrease in temperature sharp as I probe downward, or is it gradual?

Enlist aid of whatever confused teammates are available as I do this.

Help Chief dig. Guess we're not getting caught up with the other groups.
You start digging deeper into the sand under the building. The temperature change begins gradually, but as you get deeper it becomes drastic. It gets far colder then it should have any right to be, below freezing only a few feet down and dropping even lower below that. By the time the hole starts to become impossible to keep open due to sand collapses, the temp is something like -50 C




Good thing I was sleeping exactly thirty-ONE feet from the Eater! If I'm on fire, bravely roll away away from the Eater until I'm doused, then hop up and try to stay as far out of his way as I can if he starts to move.
Luckily being on fire isn't so bad in a suit. But you promptly turn tail and retreat regardless.

Wake up and look at the eater.

Erm... th-that c-can't be good...

Hurriedly back away and take notes.
Wake up and look at the eater.

Erm... th-that c-can't be good...

Hurriedly back away and take notes.
RUN AWAY FROM FIRETHULU
"Retreat!"
Retreat out of the immediate danger zone.

You all back off, with various degrees of hysterical screaming and running.

Back away. See what the Eater does, scan the night sky/horizon for what might be setting this thing off.
You look around, making sure to take some shots of the sky using your suit camera, for comparison and examination later. The thing which stands out to you the most is what looks like a planet or other large celestial object off semi-near the horizon to the north. It looks like a large, reddish star, probably a large  or nearby planet though.

"Mother fucker! And I thought getting up for a piss in the night was tension relieving like. This cunt's got some dick disease or something. It burns....."

Back away from the Eater, lie down in the sand and roll around a bit if there's any flames or burny bits to be put out on my suit. Take aim at the Eater and fire on 80%, minimum dispersion (not beam) with my laser rifle. Aim at the general region of it's genitals. Keep my lights on it while firing.

"Take this, you diseased alien slut!"

((just because laser rifle fire has done nothing so far, it doesn't mean I shouldn't keep using it. If anything, it means I should. There is the slight possibility that it stores heat/laser energy until/during its' next hissy-fit, but whatever....))
Well minimum dispersion and 80% is basically a straight laser shot so...

[con:6+1]

WELL. Well fuck.

 Ya killed it. YA KILLED IT. You Know what that means right? You're dead. It gets your body. But here's the thing, sambo, Your body is new. It is undamage. It is strong.

And it has a kinetic amp strapped to it's fist.  IT HAS A KINETIC AMP STRAPPED TO IT'S FIST! It doesn't know how to use it, but thats even worse! It's like an excited dog with a shotgun taped to its face! (https://www.youtube.com/watch?v=04Jkoa8nXT0)

 

The Eater's old body instantly collapses into ash and the now rather massive ball of flame that constitutes its core leaps directly into Sambo, overwhelming and controlling his body in an instant.


The only slightly good thing about this is that it seems like the eater's flames have lessened slightly, as though it's getting used to the body and can't quite function at full strength yet. Now might be a good time to do something to it!




"Watch the surrounding area! It's calling for help! And Steve isn't coming for us you idiot! And besides, bad things happen if it flies, or moves too fast, and shit's pretty bad right now, so stop trying to dig us deeper!"

Turn the volume on my megaphone as high as it will go, and shout the "Follow" command to the Eater. If it starts to follow, ask Steve for direction to the next waypoint, and lead the eater on. If it doesn't follow, watch the surrounding area for movement, and charge an Exo bonus as I do so.
NOT WORKING! NOT WORKING!
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on January 05, 2015, 05:13:08 pm
"Very interesting."

See if I can't use loose stones (made loose by available tools if needed) + Dubley's duct tape to construct minor walls to keep the sand at bay as we dig deeper.

If not, simply dig the pit wider to get an optimal angle for the falling sand.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on January 05, 2015, 05:27:46 pm
Continue bravely running away away.
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on January 05, 2015, 06:19:39 pm
Turn on improvised heater and point it at Ex-Sambo. Also turn pale with fear.

((probably won't make too much of a difference, but worth a try.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on January 05, 2015, 06:35:33 pm
((Sambo died?  Fucking shame.))

Tek felt the equations getting away from him.  The stairs were too complex-- the MFM had spoken.

Try turning it into a gradual slide instead.  That should be easier, right?  Assuming it works, slide down into the pit and examine the paintings and engravings.  What do the paintings depict?  Are the engravings in a language similar to any others that Tek knows?  If the language is unknown, ask Steve to translate.  Make sure to capture everything for later analysis by Tek when if he returns to the ship.

Edit: also, ask our robotic overlord how exactly the Eater must be killed when it is transported to the pit.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 05, 2015, 07:16:19 pm
Gorat, sandbag the Eater again! Morul, give it a little shove downward with your amp, but for the love of God don't overdo it! Maybe we can at least slow it down. Where the hell is Tek?

Steve, what can you tell me about that reddish planet-moon-thing on the horizon? Any cultural or historical significance, active transmissions, that sort of thing?
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 05, 2015, 08:00:58 pm
((HEY, DON'T FORGET TO LOOT DERN'S CORPSE, IF YA HAVEN'T ALREADY. HE'S GOT A CUTTING LASER, KINAMP, AND MPC SUIT.))

Diggy diggy hole. Use the same method as digging to the tunnels. Melt the sand or blow it away using a maneuvering rocket set to very low.
Also check my fuel levels.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 05, 2015, 08:06:12 pm
((HEY, DON'T FORGET TO LOOT DERN'S CORPSE, IF YA HAVEN'T ALREADY. HE'S GOT A CUTTING LASER, KINAMP, AND MPC SUIT.))

Diggy diggy hole. Use the same method as digging to the tunnels. Melt the sand or blow it away using a maneuvering rocket set to very low.
Also check my fuel levels.

((I imagine the laser may have been left in the desert [Maybe PW will give it if we ask nicely, but I'm not interested], and the rest was consumed in glorious, glorious fire. He did turn to ashes, after all.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 05, 2015, 09:22:12 pm
((Was it Sambo, or Tek's Generator that I was borrowing? If it was Sambo's, does that make it mine now? =P... Also, I am still confused as to what we are supposed to do once we get the eater to the location)) Stay nearby to help out if I am needed, otherwise stay out of the new eater
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 05, 2015, 09:25:11 pm
((It was my generator. Dubley's.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 05, 2015, 09:30:32 pm
((Daww! wrong on both guesses! D= Sorry Nav! I have a terrible memory D=))
Title: Re: Mission 18: The definition of Insanity.
Post by: Empiricist on January 05, 2015, 10:37:15 pm
((I wouldn't suppose anyone is skilled enough to slice or blow off that arm with the amp?))
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on January 05, 2015, 11:20:13 pm
((I wouldn't suppose anyone is skilled enough to slice or blow off that arm with the amp?))
((Probably a bad idea, but worth a shot. The eater can take some damage. Maybe just the fist/hand?))
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 06, 2015, 09:45:29 am
"## you ###ing ####ers! ##### you!"
Since this worked so well last time, try containing it in sand again by amp-shoveling.

Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on January 06, 2015, 05:46:50 pm
Running out of time a bit here, lets do things quick and dirty.

"Very interesting."

See if I can't use loose stones (made loose by available tools if needed) + Dubley's duct tape to construct minor walls to keep the sand at bay as we dig deeper.

If not, simply dig the pit wider to get an optimal angle for the falling sand.

You sure it up and dig deeper. It keeps getting colder, sinking into the -150 c's before starting to stabilize. Eventually you hit a surface black, fused sand, not unlike the tunnels you found earlier.

((Sambo died?  Fucking shame.))

Tek felt the equations getting away from him.  The stairs were too complex-- the MFM had spoken.

Try turning it into a gradual slide instead.  That should be easier, right?  Assuming it works, slide down into the pit and examine the paintings and engravings.  What do the paintings depict?  Are the engravings in a language similar to any others that Tek knows?  If the language is unknown, ask Steve to translate.  Make sure to capture everything for later analysis by Tek when if he returns to the ship.

Edit: also, ask our robotic overlord how exactly the Eater must be killed when it is transported to the pit.

You forget how your manipulator works and spend several seconds trying to get it to respond to voice commands and screen gestures.

Turn on improvised heater and point it at Ex-Sambo. Also turn pale with fear.

((probably won't make too much of a difference, but worth a try.))
A bit like trying to stop a glacier with a hair dryer.

Gorat, sandbag the Eater again! Morul, give it a little shove downward with your amp, but for the love of God don't overdo it! Maybe we can at least slow it down. Where the hell is Tek?

Steve, what can you tell me about that reddish planet-moon-thing on the horizon? Any cultural or historical significance, active transmissions, that sort of thing?

Steve has no information on what you're taking about and, through triangulation with your image, discover that the area you're looking at should be empty. Whatever that glow is, it's not a planet. It's not even a large asteroid. It's something entirely different.

((HEY, DON'T FORGET TO LOOT DERN'S CORPSE, IF YA HAVEN'T ALREADY. HE'S GOT A CUTTING LASER, KINAMP, AND MPC SUIT.))

Diggy diggy hole. Use the same method as digging to the tunnels. Melt the sand or blow it away using a maneuvering rocket set to very low.
Also check my fuel levels.

This got done in an earlier post, I'm just replying because of the yogscast reference.
And because I'm now depressed about what Yogscast became.

Aw.

((Was it Sambo, or Tek's Generator that I was borrowing? If it was Sambo's, does that make it mine now? =P... Also, I am still confused as to what we are supposed to do once we get the eater to the location)) Stay nearby to help out if I am needed, otherwise stay out of the new eater
You do a little jig off away from the danger, along with GUNINANRUNIN

"## you ###ing ####ers! ##### you!"
Since this worked so well last time, try containing it in sand again by amp-shoveling.

Woo boy, an actual action! Lets see...
[1+1]
FUCK.


FUCK.

RUN.



Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on January 06, 2015, 05:55:58 pm
Wait to see what happens next.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 06, 2015, 06:32:05 pm
The GM told me to run, so I'm doing so
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on January 06, 2015, 06:48:38 pm
Tek experienced a brief lapse of reason-- "...NO GODDAMN IT FUTURE SIRI FREAKING WORK ARGLEARRGH..."-- before remembering how to use the MFM.

He calmed down and tried again:
Try turning it into a gradual slide instead.  That should be easier, right?  Assuming it works, slide down into the pit and examine the paintings and engravings.  What do the paintings depict?  Are the engravings in a language similar to any others that Tek knows?  If the language is unknown, ask Steve to translate.  Make sure to capture everything for later analysis by Tek when if he returns to the ship.

Edit: also, ask our robotic overlord how exactly the Eater must be killed when it is transported to the pit.

Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 06, 2015, 07:11:36 pm
Pickaxe through the stone layer.

Also, can I see the red not-planet from here?
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 06, 2015, 11:45:10 pm
The big sky ball death ball is probably a problem. The pissed-off Eater is definitely a problem.

Take cover! Look around for any sort of terrian that I might be able to put between the Eater and the skyball. Something big, like a ridge.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on January 07, 2015, 03:21:09 am
((Bummer. Well, eat kinetic amp/laser/gauss rifle/pistol death everyone :)

Plus, now I don't get my christmas potion. I bet it was a potion of invulnerability to eaters of cold too.......

I'll probably make up a new character in a few weeks. I've got plenty of stuff to do that's not RTD related for now. ))
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on January 07, 2015, 03:44:38 am
FUCK THIS SHIT RUN RUN FASTER AWAY FROM BURNING DEATH FIRETHULU
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on January 07, 2015, 05:15:33 am
Allow Dubley to penetrate into the Tunnel of Cold. Possibly help if he doesn't do too well.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 07, 2015, 09:37:48 am
Run. If it becomes absolutely necessary, push the stasis button, but not before it becomes necessary.

Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on January 07, 2015, 11:23:56 am
Look around to find cover. Run to it.
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on January 07, 2015, 05:46:41 pm
Allow Dubley to penetrate into the Tunnel of Cold. Possibly help if he doesn't do too well.
(http://emotibot.net/pix/6962.gif)



Tek experienced a brief lapse of reason-- "...NO GODDAMN IT FUTURE SIRI FREAKING WORK ARGLEARRGH..."-- before remembering how to use the MFM.

He calmed down and tried again:
Try turning it into a gradual slide instead.  That should be easier, right?  Assuming it works, slide down into the pit and examine the paintings and engravings.  What do the paintings depict?  Are the engravings in a language similar to any others that Tek knows?  If the language is unknown, ask Steve to translate.  Make sure to capture everything for later analysis by Tek when if he returns to the ship.

Edit: also, ask our robotic overlord how exactly the Eater must be killed when it is transported to the pit.

Wait.

WAIT. I just actually read carefully through your sheet.

You have a Manipulator...but no skill in uncon. Uh...and you just rolled a 1. 1-1 here.

um...I'm gonna give you a mulligan on that. Try again.

Pickaxe through the stone layer.

Also, can I see the red not-planet from here?

You can not see it.

You thwack the rock for a few minutes before part of the metal head chips off with a metallic clang. Huh...well, it has been well used.



EVERYONE ELSE.

We'll assume you've all run far enough away not to get fire up your butts. The Eater is basically warming back up to full power again and those tendrils of flame are reforming.

Oh and that distant reddish glow? It's getting closer.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 07, 2015, 05:54:02 pm
Is....is it a giant space fireball?
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on January 07, 2015, 06:53:22 pm
((EDIT: Arghhh just remembered that the razor is also unconventional... oh well.))
Tek realized something: he had no idea how to use this manipulator thingy!  This entire time he had just been pushing random buttons. 

It was true that he had some successes before (mainly due to the fact that he didn't understand that he didn't understand it, and thus understood it), but it seemed his illogic was catching up with him.

In light of this, Tek decided to carve some stairs into the mound with his razor.  He would carve out one step (the topmost), step onto it, and then carve the next one and step onto that, and repeat until he was at the bottom.
Title: Re: Mission 18: The definition of Insanity.
Post by: tryrar on January 07, 2015, 07:34:30 pm
((you could ask PW to retcon you having the correct space magic device you are specced out for as others suggested))
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 07, 2015, 09:05:33 pm
"The ground will pay for that!"

Pick up the broken piece of my pickaxe. Gonna have to get this repaired.
Laser through the ground with one of my spaceship opening lasers.
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on January 07, 2015, 10:10:40 pm
((Assuming Han is with the rest of the team.))

Stick with Chief and Dubley, try to avoid the eater if it happens to near us.
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 07, 2015, 10:41:33 pm
((Assuming Han is with the rest of the team.))

"Uh, guys... If that isn't a planet... is it maybe related to the eater? I hope not, but I suppose it's possible?"

RUN. PW SAID RUN. I AM RUNNING.
Han is with Chief and Dubley. Don't you try to teleport you lazy person.
Title: Re: Mission 18: The definition of Insanity.
Post by: kisame12794 on January 07, 2015, 11:14:56 pm
Stay behind and try and stop whatever Chin has started. If I can't, and Chin is stable enough to grab, grab him, enter the void, and run like cheap paint.
Title: Re: Mission 18: The definition of Insanity.
Post by: Doomblade187 on January 07, 2015, 11:30:58 pm
((Assuming Han is with the rest of the team.))

"Uh, guys... If that isn't a planet... is it maybe related to the eater? I hope not, but I suppose it's possible?"

RUN. PW SAID RUN. I AM RUNNING.
Han is with Chief and Dubley. Don't you try to teleport you lazy person.
((Not lazy, just unclear on location. Kinda glad he's not there, though.))

Action edited.
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on January 07, 2015, 11:55:12 pm
Somewhere from beyond the grave, the pure, belligerent, fuck-you essence of Sambo Jin gives everyone the finger and takes a swig of probably flaming vodka. He then starts punching the red-moon-/-possible-new-Eater-of-Cold-insemination-thing with "his" mind. Using a drunk Eater-of-Cold's mind. Which is hopefully good at doing this kind of shit. Or good at killing anyone in the general vicinity of it while it's getting ready to ward off moon-stuff. It's not like Sambo liked them anyway, and they haven't done shit yet. But he's got all kinds of weapon'y stuff now. Kill moon stuff! Or people! People are good!

"Faaaaarrr rrr cccccc kkkkkkk !!!!!!!!!"

((Oh god. Sambo is going to have to call someone "daddy", while in Eater-possessed form. Poor Sambo. Lol. At least he can kill stuff still, even if this action isn't counted. Until moon-impregnation at least. Then people can call him mommy.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 08, 2015, 01:24:05 am
No! We can't run away from danger like cowards! Sand it more, Gorat! MORE! We must restrain the Eater, with whatever tools we have!
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on January 08, 2015, 07:23:25 am
"Dubs, do not use laser. May anger spirits of earth, agitate artifacts, hurt you, me or early brain death people. May not work in the first place. Have alternative plans. Will listen?"

Step (or climb) away from Dubley's impending laser bonanza.

If he starts cutting with his laser, step away further.

If his efforts fail or he opts to not cut with the laser, see if I can't get through the glass with these methods:

1. with my own mundane tools (such as using an awl plus a hammer to try and chisel through the layer carefully, or a crowbar in a similar manner as a pickaxe).
2. if the first method doesn't work, try it by pointing the civilian gauss sniper rifle to the ground vertically to fire off a penetrating shot, though it'd have to be Dubley who does the firing in this event due to his greater familiarity with firearm safety.

Also, check if Steve has the location of this place recorded for potential later utility.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 08, 2015, 08:19:26 am
Run away! But stay within site of teammates and eater "Other than sanding it, which most of us can't do, how are we able to restrain it?"
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 08, 2015, 09:54:58 am
"Fine. No laser."

Pick up the broken piece of my pickaxe. Gonna have to get this repaired.
Is the pickaxe double sided? if so I could probably mine with the other side.
Otherwise follow Chief's plan.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 08, 2015, 10:36:19 am
Is....is it a giant space fireball?
((Ladies, gentlemen, members of ARM, we may be witnessing the true meaning of Inferno Mode.))

"Can't sand the guy if I'm roasted, can I?"

Try sanding Samboefreet again.

Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 08, 2015, 12:40:43 pm
Run away! But stay within site of teammates and eater "Other than sanding it, which most of us can't do, how are we able to restrain it?"
Fuck if I know, but if we're in the path of (what is probably) a fireball that's so fucking big we can see it from space, we have to do something! Inaction is death! Will the Eater follow commands?

Can Steve give us a reading on the giant sky-ball, determine what it is...or determine a projected impact point? Maybe this is how we kill it, when the "Sun" is directly overhead it'll crash down! Try to get the Eater to follow me without using violence!
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 08, 2015, 01:02:44 pm
That's it, that's gotta be it. The Eater becomes active at night when the fireball breaks over the horizon because it can somehow perceive it and knows it is a threat. Once day breaks it goes dormant again, maybe?

We'll kill the Eater via giant space fireball, I hope!
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 08, 2015, 07:46:42 pm
"I'm pretty sure that fireball won't descriminite on who it kills, if we kill the eater with the fireball, we could be killing ourselves with it!"
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 08, 2015, 08:41:28 pm
Might be, but we've got a job to do, and this lines up with all the prophecy-prediction bullshit pretty well. If you've got a better idea, I'm all ears: I'm just doing the best I can.

I'm imagining that this pit or hole or whatever the hell it is will have some way for us to protect ourselves. But I guess we'll have to wait and see!
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on January 09, 2015, 08:01:39 pm
((EDIT: Arghhh just remembered that the razor is also unconventional... oh well.))
Tek realized something: he had no idea how to use this manipulator thingy!  This entire time he had just been pushing random buttons. 

It was true that he had some successes before (mainly due to the fact that he didn't understand that he didn't understand it, and thus understood it), but it seemed his illogic was catching up with him.

In light of this, Tek decided to carve some stairs into the mound with his razor.  He would carve out one step (the topmost), step onto it, and then carve the next one and step onto that, and repeat until he was at the bottom.

ooooo look an action using uncon that wasn't crossed out!

[1-1]

Everything went better then expected.


You whip out your monorazor! In the act of whipping it out, you succeed at slicing off your left arm just below the elbow. You scream in surprised agony and double over. As you bend over you swing your arm and hack straight through your right shin, cutting through at least 80% of the leg. You scream even more, releasing your grip on the blade. The razor, now without anyone steadying it, slices raggedly through the rest of the leg and then falls to the ground. The vibrating wire catches the sand and sprays it up into both of your open wounds.


"AAAHRAGHHAHFUAKCKINGAAAAA"

"Dubs, do not use laser. May anger spirits of earth, agitate artifacts, hurt you, me or early brain death people. May not work in the first place. Have alternative plans. Will listen?"

Step (or climb) away from Dubley's impending laser bonanza.

If he starts cutting with his laser, step away further.

If his efforts fail or he opts to not cut with the laser, see if I can't get through the glass with these methods:

1. with my own mundane tools (such as using an awl plus a hammer to try and chisel through the layer carefully, or a crowbar in a similar manner as a pickaxe).
2. if the first method doesn't work, try it by pointing the civilian gauss sniper rifle to the ground vertically to fire off a penetrating shot, though it'd have to be Dubley who does the firing in this event due to his greater familiarity with firearm safety.

Also, check if Steve has the location of this place recorded for potential later utility.

"Fine. No laser."

Pick up the broken piece of my pickaxe. Gonna have to get this repaired.
Is the pickaxe double sided? if so I could probably mine with the other side.
Otherwise follow Chief's plan.

Dubley takes the Pick and flips it to the other side before planting his feet in a wide stance. After a few practice swings he brings down a full blow on the rock shell, punching straight through it in one blow. The instant it's open the area around the hole starts to visibly ice over with frozen oxygen and nitrogen.

Run away! But stay within site of teammates and eater "Other than sanding it, which most of us can't do, how are we able to restrain it?"
Fuck if I know, but if we're in the path of (what is probably) a fireball that's so fucking big we can see it from space, we have to do something! Inaction is death! Will the Eater follow commands?

Can Steve give us a reading on the giant sky-ball, determine what it is...or determine a projected impact point? Maybe this is how we kill it, when the "Sun" is directly overhead it'll crash down! Try to get the Eater to follow me without using violence!
It appears to be somewhere in the upper atmosphere, but it's hard to monitor. It seems to, judging by thermals, be traveling around the continent, specifically the desert area in wide circles, as though searching for something.

Is....is it a giant space fireball?
((Ladies, gentlemen, members of ARM, we may be witnessing the true meaning of Inferno Mode.))

"Can't sand the guy if I'm roasted, can I?"

Try sanding Samboefreet again.


You leap up and run over toward the Eater, getting as close as you can before things get too hot, even through the suit.  You close your eyes and focus, moving your hands to mimic the actions you're taking with your mind. You grab wads of sand, several hundred pounds at a time, and start slamming them into the Eater and holding them in place, building a ball around the creature. The sand begins to melt and form glass almost immediately, but the eater is still leaking out, the tongues of flame punching through and solidifying into spidery legs which seem to be made of pure, white heat. They move slowly, gracefully, each one at least 10 meters long, attempting to find footing in the sand. You can feel the thing trying to tear itself free, trying to push itself up into the air. The noise it's making is cycling between inaudible lows and inaudible highs, which the audible center being loud enough to make your ears and eyes bleed from the sheer vibration bursting the capillaries.





And everyone else is still running away.
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on January 09, 2015, 09:10:05 pm
run and continue to do so
Title: Re: Mission 18: The definition of Insanity.
Post by: Parsely on January 09, 2015, 09:11:49 pm
Continue bailing.
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 09, 2015, 09:31:22 pm
"Anyone have anything to the likes of a fan? We need to help keep the eater within this glass!" Stay far enough away from the eater so that if it causes an explosion of molten glass I might have time to protect my vitals, but close enough that I might help sand it if I acquire the right tools "I'm taking your lead Gorat, but if you get us killed, so help me space Jesus I will haunt you for the rest of the afterlife" Also check to see if there is anything on the heat gun that would up how much hot air it pushes and see if I can use that to blow sand in the eaters direction but DO NOT BE THE CLOSEST PERSON TO THE EATER
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 10, 2015, 02:37:55 am
"hmm. Interesting."

Back away from the hole and observe what happens.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 10, 2015, 02:56:59 am
Honestly? I think we're just pissing it off. In any case, though, good job Gorat. Hopefully when the sun breaks we'll be able to lead the Eater on towards the objective.
Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on January 10, 2015, 04:27:31 am
"hmm. Interesting."

"Agreed."

Back away as well. Observe the icing effect - does it appear at the edges, or is the entire hole just filling out?
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 10, 2015, 07:40:13 am
Stasis button time. Or running time if for some reason the stasis suit won't do.

Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on January 10, 2015, 02:51:12 pm
"010001100101010101000011010010110010000100100001. DAMNRAZORCOMBDAMNIT!"

Cauterize the wounds with the MFM!  This can only go well!
EDIT: push the damn buttons with his tongue if he needs to.  Just do it!
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 10, 2015, 03:13:37 pm
Try to stay safe, though "safe" is a very relative word.
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on January 11, 2015, 05:35:19 pm
Get anyone within the presumed danger radius into the safer area: with 'safer' meaning 'with the baseline at a radius the same distance as most of the people'. Head back if needed.
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on January 11, 2015, 05:58:25 pm
Make notes from a "safe" distance.

((Although, what we perceive to be a "safe" distance could quickly turn into a ‼FUN‼ distance.))
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on January 12, 2015, 05:07:46 pm
"010001100101010101000011010010110010000100100001. DAMNRAZORCOMBDAMNIT!"

Cauterize the wounds with the MFM!  This can only go well!
EDIT: push the damn buttons with his tongue if he needs to.  Just do it!

[1]
oh dear. And that bonus didn't kick in. And you're still a transhuman, which boosts exo,not uncon. Hmm. You did roll well on end though...

Good news: you did end up cauterizing the wounds, though only as an incidental effect.

Bad news: You are now on fire.

Inside your suit.


Ah Tek, I can tell you're gonna have a great career around here. Possibly short, but great.


"hmm. Interesting."

Back away from the hole and observe what happens.
"hmm. Interesting."

"Agreed."

Back away as well. Observe the icing effect - does it appear at the edges, or is the entire hole just filling out?
The cold effect appears to be flowing out of the hole, icing over the edges and sand around it. It's slowly starting to build ice up over the hole as well; it's only a matter of time before it seals itself.

Stasis button time. Or running time if for some reason the stasis suit won't do.

Your stasis button  time is still set to like 1 minute, I'll remind you. Might want to adjust that real fast.


"Anyone have anything to the likes of a fan? We need to help keep the eater within this glass!" Stay far enough away from the eater so that if it causes an explosion of molten glass I might have time to protect my vitals, but close enough that I might help sand it if I acquire the right tools "I'm taking your lead Gorat, but if you get us killed, so help me space Jesus I will haunt you for the rest of the afterlife" Also check to see if there is anything on the heat gun that would up how much hot air it pushes and see if I can use that to blow sand in the eaters direction but DO NOT BE THE CLOSEST PERSON TO THE EATER
I suppose you could hook it up to the suit's power and drain that to overpower the heat gun. Would probably destroy the heat gun in the long run, more then likely damage the suit too, but it's something.






MORE RUNNING COMMANDS

We'll assume you all just keep running.

Now, we're at a sort of impasse here because Our one useful person is attempting to stasis out, meaning that this thing should just go free any second. However, he has to adjust his suit this round so we're kinda in timeline limbo.

We're about 30 minutes from sunrise so...Plan around that.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 12, 2015, 05:29:44 pm
((The one time I played with the dial, I undid it again (http://www.bay12forums.com/smf/index.php?topic=108083.msg5650166#msg5650166), and before that, you said "over an hour (http://www.bay12forums.com/smf/index.php?topic=108083.msg5560345#msg5560345)". So unless the suit is even stranger than expected, it should still be in the hour range.))

Stasis out for the hour that the suit should still be set to.

Title: Re: Mission 18: The definition of Insanity.
Post by: Harry Baldman on January 12, 2015, 05:33:31 pm
"Hm. Dubs, make sure there is way out at all times. I will check inside."

Put the hand in the hole. Does it start to feel cold inside the suit?

If not, try to descend into hole if the inside isn't full of ice.

If yes, and the hole isn't entirely filled with ice, try putting the light plus camera probe in there and surveying the inside.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 12, 2015, 06:07:11 pm
Steve, we are VERY rapidly losing all control over the Eater. It should settle down once the sun rises, but we're in a damn hard spot right now.

If you've got a card to play, now's the time.


...maybe it won't murder us?
Title: Re: Mission 18: The definition of Insanity.
Post by: NAV on January 12, 2015, 07:24:28 pm
"Hm. Dubs, make sure there is way out at all times. I will check inside."
"Sure. Be careful down there Chief. Remember not to lean against anything."

Keep the entrance unblocked, and be ready to rescue Chief if it is needed.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on January 12, 2015, 07:37:26 pm
((I just laughed my ass off.  On another note, we need Gorat to not go into stasis and instead try to sandcastle the Eater again.  It is our best shot!  You can trust my reasoning: I'm the guy whose character is on fire and missing several limbs.))

This was definitely Tek's worst day ever.  Sometimes he felt that some uncaring God was drunk when he was created.  Tek wasn't pondering that right now, of course: mostly his thoughts consisted of inarticulate screaming.

Wheww man.  Wow.  Uhh let's see.  Take off the suit as best as possible and start rolling around?  Yeah, that sounds good.
EDIT: Also, drink potion douse self with potion number 23 real quick.
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 12, 2015, 07:41:24 pm
It's weird, because the Eater isn't really hostile. The balls came out of the desert (which may or may not have been its doing), it started floating off into the desert (ditto), but other than that, it's just gotten really hot (heat as a waste product?) and reacted to whatever we've done.
Title: Re: Mission 18: The definition of Insanity.
Post by: Nunzillor on January 12, 2015, 08:15:12 pm
((True, it hasn't really tried to kill us of its own initiative.  It probably just wants to escape into space.  At the same time, though, Steve told us that a previous Eater's ascendance was responsible for a good chunk of the desert on this planet and also (I think) the destruction of at least one city.

Imagine what that kind of force would look like at ground-zero for our characters.  I think it's important to contain this thing both for our characters' health (excluding mine-- mine is completely hopeless) and for this planet's civilization.  My question is: how to do it?  Gorat's sandballing action seemed mostly successful, but definitely has to be reinforced by something as the Eater continues to try to escape.

EDIT: Taddok has a flashbang.  Maybe...?  Nah.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Gentlefish on January 12, 2015, 08:21:15 pm
Needs more dakka sand
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 12, 2015, 08:50:20 pm

I suppose you could hook it up to the suit's power and drain that to overpower the heat gun. Would probably destroy the heat gun in the long run, more then likely damage the suit too, but it's something.


"Oh god damnit, I'm going to die in this hell hole... This planet better be useful in this war!

Do the thing! (And by the thing, I mean overpower my heat gun using the power from my suit, and try and blow as much sand into the eater sand ball as I can) "Hey Steve! Is there any spare amp users who could help back us up? We have found a containment method that sort of works. Containing the eater in sand seems to work, but it tries to break out, so we need to constantly add more sand, so a giant fan or something similar would prove useful as well "
Title: Re: Mission 18: The definition of Insanity.
Post by: Hapah on January 13, 2015, 12:42:47 am
((True, it hasn't really tried to kill us of its own initiative.  It probably just wants to escape into space.  At the same time, though, Steve told us that a previous Eater's ascendance was responsible for a good chunk of the desert on this planet and also (I think) the destruction of at least one city.

Imagine what that kind of force would look like at ground-zero for our characters.  I think it's important to contain this thing both for our characters' health (excluding mine-- mine is completely hopeless) and for this planet's civilization.  My question is: how to do it?  Gorat's sandballing action seemed mostly successful, but definitely has to be reinforced by something as the Eater continues to try to escape.

EDIT: Taddok has a flashbang.  Maybe...?  Nah.))
((Yeah, the majority of us don't really have the right tools for the job. At least not obvious tools like the manips and amps used so far.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Tiruin on January 13, 2015, 12:49:01 am
((Did my action get ignored?  :-\ ))
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on January 13, 2015, 12:25:14 pm
((Did my action get ignored?  :-\ ))
((Mine too, although there's not much I could have done really.))

Continue making notes on the Eater.
Title: Re: Mission 18: The definition of Insanity.
Post by: Parisbre56 on January 13, 2015, 12:33:22 pm
((Piecewise probably lumped your actions together in this:
Quote
MORE RUNNING COMMANDS

We'll assume you all just keep running.
if they didn't affect things very much.))
Title: Re: Mission 18: The definition of Insanity.
Post by: Dutrius on January 13, 2015, 12:39:22 pm
((fair enough then.))
Title: Re: Mission 18: The definition of Insanity.
Post by: sambojin on January 13, 2015, 08:24:35 pm
"Pull Bitches!"

Don't even remotely try diplomacy to non-agressive former team members. Let piecewise not even remotely give this mission several turns of chance whilst people fap about and do nothing. Be a happy, nice, fairly reserved and useful Sambo Jin/Eater of Cold. Let pw control this in that way that might not end up as a total team kill.

((still relevant to most of the iconography of this mission.
https://www.youtube.com/watch?v=I7HahVwYpwo
 Think, Bitches! Outside the box! Maybe your other people in teams ON THE SAME FUCKING PLANET AS YOU, but doing other stuff, yet completely within communication distance, and probably helping distance, could help you. Because, you know. Teamwork and RPGs/RTDs and stuff......... They may even have interconnected problems with yours.......
))
Title: Re: Mission 18: The definition of Insanity.
Post by: Kedly on January 13, 2015, 09:25:22 pm
((Suggestion added =D))
Title: Re: Mission 18: The definition of Insanity.
Post by: Corsair on January 14, 2015, 05:04:50 pm
stop running, go back help upon arrival
Title: Re: Mission 18: The definition of Insanity.
Post by: piecewise on January 14, 2015, 06:23:55 pm
((The one time I played with the dial, I undid it again (http://www.bay12forums.com/smf/index.php?topic=108083.msg5650166#msg5650166), and before that, you said "over an hour (http://www.bay12forums.com/smf/index.php?topic=108083.msg5560345#msg5560345)". So unless the suit is even stranger than expected, it should still be in the hour range.))

Stasis out for the hour that the suit should still be set to.

You punch the button, hoping it will protect you. Everything goes black.

"Hm. Dubs, make sure there is way out at all times. I will check inside."

Put the hand in the hole. Does it start to feel cold inside the suit?

If not, try to descend into hole if the inside isn't full of ice.

If yes, and the hole isn't entirely filled with ice, try putting the light plus camera probe in there and surveying the inside.

You stick your hand in. It doesn't feel cold, so you shrug, knock some of the ice away and leap in. The hole is much larger then you expected, the "floor" you saw before jumping in was nothing but a layer of ice. Luckily it is filled with a strange powdery web of frozen gases which shatter as you fall through them, slowing your descent. When you finally do hit the bottom, you've fallen more then 20 meters and are now laying on the bottom of a massive empty area which is visibly far colder then it should be. You can't see very far due to a haze of frozen and semi-frozen gases, but you get the distinct feeling this is quite a large structure.

Steve, we are VERY rapidly losing all control over the Eater. It should settle down once the sun rises, but we're in a damn hard spot right now.

If you've got a card to play, now's the time.


...maybe it won't murder us?
>There's not a whole lot I can do. These laser cannons don't have a stun setting and it's lot like I can just drop a cages on it or something. Unless you have some grand idea how I can help, you're on your own.

 
"Hm. Dubs, make sure there is way out at all times. I will check inside."
"Sure. Be careful down there Chief. Remember not to lean against anything."

Keep the entrance unblocked, and be ready to rescue Chief if it is needed.
You watch the Chief tumble down into the darkness and shake your head. Rescue seems like a very probably need.

((I just laughed my ass off.  On another note, we need Gorat to not go into stasis and instead try to sandcastle the Eater again.  It is our best shot!  You can trust my reasoning: I'm the guy whose character is on fire and missing several limbs.))

This was definitely Tek's worst day ever.  Sometimes he felt that some uncaring God was drunk when he was created.  Tek wasn't pondering that right now, of course: mostly his thoughts consisted of inarticulate screaming.

Wheww man.  Wow.  Uhh let's see.  Take off the suit as best as possible and start rolling around?  Yeah, that sounds good.
EDIT: Also, drink potion douse self with potion number 23 real quick.
ooooo Well there's plenty of contact with open tissue so I suppose this will work! Lets see...

You tear open your suit and pour the potion all over yourself. The fire doesn't go out, instead it turns green. The green flames no longer hurt you, though they continue to lap and flow across your black charred flesh. In fact, nothing hurts. You feel dizzy and the world swims as you lurch upwards, being dragged up and off the sand. Hands are grabbing you, helping you up onto your remaining leg and holding you there. All around you people are climbing up and out of the sand; people wearing native clothing, people whose exposed flesh has the look of jerky and whose eyes stare emptily back at you. Corpses. mummified and still in their ancient dress, crowd around you, supporting your weight. They lay their cloaks across your burnt but painless skin and wrap you as though to protect you from the sun.

Finally, when your suit as been stripped away and replaced by their own clothing, they start walking. Dragging you slowly back toward the rest of the group.


I suppose you could hook it up to the suit's power and drain that to overpower the heat gun. Would probably destroy the heat gun in the long run, more then likely damage the suit too, but it's something.


"Oh god damnit, I'm going to die in this hell hole... This planet better be useful in this war!

Do the thing! (And by the thing, I mean overpower my heat gun using the power from my suit, and try and blow as much sand into the eater sand ball as I can) "Hey Steve! Is there any spare amp users who could help back us up? We have found a containment method that sort of works. Containing the eater in sand seems to work, but it tries to break out, so we need to constantly add more sand, so a giant fan or something similar would prove useful as well "

Attempting to do that with those handiwork and aux scores eh? Should be cool.

{6-1}

Ooooo lucky.

You wire the heatgun into the suit and shunt all the power from the suit's generator into the gun. The heatgun starts putting out enough heat that it begins to melt its own casing. However, it does appear to be having some effect on the Eater, which is seemingly becoming lethargic or weakened in its struggles.

((Did my action get ignored?  :-\ ))
Nah, I just tend to lump "RUN AWAY!" actions together. Don't worry, no one is stuck any closer then they want to be.

((Did my action get ignored?  :-\ ))
((Mine too, although there's not much I could have done really.))

Continue making notes on the Eater.
"Yes and now we appear more fucked then before. Let me just check these notes....yep, more fucked."


stop running, go back help upon arrival
Help how?

Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on January 14, 2015, 06:35:40 pm
To Dubley via radio: "Am currently fine, Dubs. Stay up there. Will call for help if in trouble. If I do not report for fifteen minutes, am probably in trouble."

Mark my position by sticking an awl into the ground. Then start systematically exploring around me. Note the interior geography. Keep eye out for objects.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on January 14, 2015, 06:43:11 pm
drink 17 eat the plant too, continue moving back, use shield as shovel to assist with burying eater
Title: Re: Mission 18: Curse of the Mummy.
Post by: Parsely on January 14, 2015, 07:05:37 pm
Warm up the Eater just a tensy bit using my lasor.
Title: Re: Mission 18: Curse of the Mummy.
Post by: tryrar on January 14, 2015, 07:07:27 pm
(You MIGHT wanna be a bit more specific with that, or you'll end up like sambo :P)
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 14, 2015, 07:07:37 pm
((Oh god I totally DID risk a 0, well, at least the aux handiwork skills are over)) "Holy shit! That actually worked!?" Keep blasting my heat all over the eater
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 14, 2015, 07:18:45 pm
((Awesome.  Just incredible awesomeness.  No, it is not a hallucination: Tek is now an undead immortal, his undying frame wreathed in green flame, a harbinger of a new age that has shed the superfluous distinction between life and death.  I will hear no other interpretation.  Also, Vincent is a hero.))

As Tek's pain gave way to confused awe, he found himself following his new brethren across the sand.  Tek could only wonder how the old teammates would react to the new.

"Thank you.  Why have you come?"

Move onwards towards the Eater.  Observe whether the undead respond in any way to the question.  If still on fire, observe whether it is spreading to the other mummies.
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on January 14, 2015, 07:33:28 pm
To Dubley via radio: "Am currently fine, Dubs. Stay up there. Will call for help if in trouble. If I do not report for fifteen minutes, am probably in trouble."
"Nope, I'm coming with you.

Jason, Han, keep watch up here."
Pose the less active teammates in a funny pose, as a science experiment.

Then safely hover down to where Chief is. Take a look around.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Beirus on January 14, 2015, 07:53:08 pm
"Heh, I'm so good at keeping watch that I was doing that before you even mentioned it. I'll try to make sure no boxes full of giant Nazi space bees sneak up on us." Jason chuckles.

Back tozoning out keeping watch. Resist funny pose attempts. Maybe try to intuit what my potion does.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 14, 2015, 10:37:41 pm
Quote from: Kedly
Successful heating action!
https://www.youtube.com/watch?v=P3ALwKeSEYs

See if Sambo's (or anyone's) pewpew laser is still available. If so, grab it and heat up the Eater with a wide spread and medium power.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Tiruin on January 15, 2015, 12:50:58 am
Recall on why killing the Eater is a bad thing, and ponder about if I was being used as the containment for the Eater--pure synthetics and such...

Also get to aiding any person in dire need if possible. (ie Getting them into a state of non-danger)
Title: Re: Mission 18: Curse of the Mummy.
Post by: AoshimaMichio on January 15, 2015, 01:04:10 am
Recall on why killing the Eater is a bad thing...
((Because if you kill it you will become next Eater.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Tiruin on January 15, 2015, 01:09:00 am
Recall on why killing the Eater is a bad thing...
((Because if you kill it you will become next Eater.))
((Yeah, I got that :P I mean by how, and the intricaties by which describe its preferred habitat, because I'm thinking 'what if I killed it--being the form of a robot, and lacking any organic tissue in my...body...now?'))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Xantalos on January 15, 2015, 01:17:34 am
Recall on why killing the Eater is a bad thing...
((Because if you kill it you will become next Eater.))
((Yeah, I got that :P I mean by how, and the intricaties by which describe its preferred habitat, because I'm thinking 'what if I killed it--being the form of a robot, and lacking any organic tissue in my...body...now?'))
((You have your brain still, which is organic.
But SPESS MAAAAAGIC))
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 15, 2015, 11:49:18 am
Man, if I survive this, Steve's going to kill me. Then he'll revive me to do it again.

Tick. Tock.

Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on January 16, 2015, 02:28:32 pm
To Dubley via radio: "Am currently fine, Dubs. Stay up there. Will call for help if in trouble. If I do not report for fifteen minutes, am probably in trouble."

Mark my position by sticking an awl into the ground. Then start systematically exploring around me. Note the interior geography. Keep eye out for objects.
Honestly the lights of your teammate shining down from the ceiling are a pretty good marker but alright, if you wanna literally strike at the earth.

You stick the awl in the stone as best you can then start exploring outward in a slow spiral. It's somewhat difficult considering all the frozen gas structures around you, and the fact that your heating fins keep making very terrifying popping noises as flakes of frozen oxygen land on them and combust. You get maybe 50 feet out and can't find anything terribly interesting...well, an entire room of frozen gas crystals is pretty freaking neat, but nothing that stands out as important.

drink 17 eat the plant too, continue moving back, use shield as shovel to assist with burying eater
17 huh?

You drink the potion, which tastes great honestly, and wait. The only thing you feel is that your right hand is sweating. You take off your glove and watch as your hand oozes fluids. The fluids, a mass of snotty opalescent stuff, like liquid mother of pearl, condenses into a blob on your palm.

Warm up the Eater just a tensy bit using my lasor.
I don't see a laser on your sheet. At least not one that is usable from a distance.

((Oh god I totally DID risk a 0, well, at least the aux handiwork skills are over)) "Holy shit! That actually worked!?" Keep blasting my heat all over the eater
The casing of the heat gun has completely melted away from the heating elements and those elements are glowing white hot and starting to look pretty molten themselves. However, the eater is back on the ground and is only struggling weakly.

((Awesome.  Just incredible awesomeness.  No, it is not a hallucination: Tek is now an undead immortal, his undying frame wreathed in green flame, a harbinger of a new age that has shed the superfluous distinction between life and death.  I will hear no other interpretation.  Also, Vincent is a hero.))

As Tek's pain gave way to confused awe, he found himself following his new brethren across the sand.  Tek could only wonder how the old teammates would react to the new.

"Thank you.  Why have you come?"

Move onwards towards the Eater.  Observe whether the undead respond in any way to the question.  If still on fire, observe whether it is spreading to the other mummies.
You keep moving forward, but notice that things aren't moving normally. It's almost as though every step you take conveys you to the top of the next sanddune, as though you're walking in some sort of blurred, high speed montage.

The corpses look at you but don't speak. You wonder if they even can.

The flames aren't spreading to them, but they are remaining on you, if weakly.

To Dubley via radio: "Am currently fine, Dubs. Stay up there. Will call for help if in trouble. If I do not report for fifteen minutes, am probably in trouble."
"Nope, I'm coming with you.

Jason, Han, keep watch up here."
Pose the less active teammates in a funny pose, as a science experiment.

Then safely hover down to where Chief is. Take a look around.
You decide to make it look like they're slapping their bums. Good. Quality work.

One thing: you're flying down into a room of frozen, concentrated oxygen. Flying. With flames.

"Heh, I'm so good at keeping watch that I was doing that before you even mentioned it. I'll try to make sure no boxes full of giant Nazi space bees sneak up on us." Jason chuckles.

Back tozoning out keeping watch. Resist funny pose attempts. Maybe try to intuit what my potion does.
YOUR POTION RESISTS YOUR ATTEMPTS TO INTIUT IT! CONTINUE SLAPPING YOUR BUM!

Quote from: Kedly
Successful heating action!
https://www.youtube.com/watch?v=P3ALwKeSEYs

See if Sambo's (or anyone's) pewpew laser is still available. If so, grab it and heat up the Eater with a wide spread and medium power.
I Don't think there are any lasers laying around? I'll assume Sambo's melted.

Recall on why killing the Eater is a bad thing, and ponder about if I was being used as the containment for the Eater--pure synthetics and such...

Also get to aiding any person in dire need if possible. (ie Getting them into a state of non-danger)

Killing it is bad because it then possesses you. And synthetic bodies can be possessed as well. You've still got a brain in there, don't ya? Thats still organic.



Ok, 10 more minutes or one more turn. That heating gun is gonna fail next turn, so someone might want to step in.



 
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on January 16, 2015, 02:32:41 pm
Continue onward. Try to reach the edge of this chamber, maintaining the spiraling search pattern.
Title: Re: Mission 18: The definition of Insanity.
Post by: Knight Otu on January 16, 2015, 03:12:46 pm
((It's possible that my posting might be irregular for some days. Assuming I fall out of stasis and don't post in a timely manner, feel free to NPC me as necessary.))

Tock. Tick.

Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 16, 2015, 03:15:43 pm
"Guys, someone might want to think of something soon, MY GUN IS MELTING!" Continue firing heat gun until it fails, and then immediately back off to a semi safe distance
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on January 16, 2015, 04:52:21 pm
"Guys, someone might want to think of something soon, MY GUN IS MELTING!" Continue firing heat gun until it fails, and then immediately back off to a semi safe distance
((Feyri has my raduga. It works as a giant heat gun.))


Jump down the hole and join Chief in her exploring. High endurance, robobody, mk3, I should be fine.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 16, 2015, 04:56:06 pm
((I think my heat gun is only now working because it is so hot it is melting my gun. Plus I lucked out hooking it up to my suit without breaking anything in the first place. If you want me to melt your Raduga I'm down for it though =P))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 16, 2015, 04:57:32 pm
((Thanks NAV!))

Steal Feyri's laser gun, heat up the Eater with medium dispersion, gradually turning up power from low to medium so I don't pull a Sambo and blow the Eater away. If it starts getting more active, turn up the heat!
Title: Re: Mission 18: Curse of the Mummy.
Post by: kisame12794 on January 16, 2015, 05:41:32 pm
Use my Micro Amp to heat a section of air far enough away from the Eater that it would radiate enough heat to warm it, but not incinerate it if I overdid it.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 16, 2015, 06:43:06 pm
((Sorry in advance for long action))
Tek watched uncomprehendingly as he teleported from dune to dune and was somehow now walking instead of being dragged.  And doing so on one leg, no less (last time he checked)!  This whole situation merited further investigation, he felt.

Firstly, look down at legs.  Are they both there?  For that matter, how about arms?  If both legs are not there, look downward and watch this "walking" process.  Is he floating forward?  Or skimming across the ground as if pulled by some unknown force?  Are the other mummies holding him up and pushing him?

Secondly, begin moving arm in a circular motion at a constant speed such that it takes about a minute to complete a full revolution.  Does the timeskip affect him (ie, does the arm not appear to pass through all 360 degrees per complete revolution) or just his surroundings?  If it does affect him, mark how long exactly the timeskip is by observing the position of the arm before and after each timeskip.

Thirdly, test functionality of the body by attempting to flex muscles, starting from toes and ending at forehead.  Is any portion not functional due to burns or any other circumstance?

Lastly, see if the mummies have some inelligence but simply cannot speak.  Try pointing to the left of one, for example, and see if it looks.  Also, say "please stop for a second" both in Tek's language and the "stop" command used for the Eater in the local language to see if they understand and follow verbal commands.

Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on January 16, 2015, 08:29:27 pm
hmmmmm poke pearly blob, observe, if it seems safe take a small bite, if that does nothing run up to the eater and chuck a bit at it, if that has a somewhat positive effect throw more   
Title: Re: Mission 18: Curse of the Mummy.
Post by: Tiruin on January 17, 2015, 12:36:25 am
((Thanks NAV!))

Steal Feyri's laser gun, heat up the Eater with medium dispersion, gradually turning up power from low to medium so I don't pull a Sambo and blow the Eater away. If it starts getting more active, turn up the heat!
"Hey w- be careful with that!"

Ponder on the time between 'killing' the Eater and ejecting my brain into its own safety...err, area. Is it a plausible plan? That the 'eater' possesses the synthetic body without a brain (due to the time lapse between its death, the possession, and the ejection of the only organic tissue), and then gets 'trapped' due to lacking organic material inside?
Title: Re: Mission 18: Curse of the Mummy.
Post by: Dorsidwarf on January 17, 2015, 02:49:11 am
Imthink that would be an interesting expirement, but only in the sense of seeing whether it can still escape in the form of a disembodied brain.


Also you'd die.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Dutrius on January 18, 2015, 08:15:07 am
((I think my heat gun is only now working because it is so hot it is melting my gun. Plus I lucked out hooking it up to my suit without breaking anything in the first place. If you want me to melt your Raduga I'm down for it though =P))

Lend the power source from my ex-gauss rifle, in case it makes a difference.
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on January 19, 2015, 04:25:32 pm
Continue onward. Try to reach the edge of this chamber, maintaining the spiraling search pattern.
Another 20 minutes and you finally reach one edge. It seems the chamber isn't circular though, since reaching this one edge doesn't bring you to the others. Maybe oval? Maybe some sort of wretched irregular thing. Either way, you've at least reached one wall.

((It's possible that my posting might be irregular for some days. Assuming I fall out of stasis and don't post in a timely manner, feel free to NPC me as necessary.))

Tock. Tick.

You'll probably fall out of stasis here next turn. Lets just hope you don't fall out into molten glass.

"Guys, someone might want to think of something soon, MY GUN IS MELTING!" Continue firing heat gun until it fails, and then immediately back off to a semi safe distance
((Feyri has my raduga. It works as a giant heat gun.))


Jump down the hole and join Chief in her exploring. High endurance, robobody, mk3, I should be fine.
You jump into the hole, not bothering to use your rockets or anything to slow yourself down. The fall is...slightly longer then you expected. You manage to land and roll,flopping gracelessly onto the fused glass floor. It's messy and not very impressive, but you're uninjured.

Once you've pulled yourself up and dusted yourself off, you quickly connect up with Chief, following her signal to where she's standing near the cave wall.

((Sorry in advance for long action))
Tek watched uncomprehendingly as he teleported from dune to dune and was somehow now walking instead of being dragged.  And doing so on one leg, no less (last time he checked)!  This whole situation merited further investigation, he felt.

Firstly, look down at legs.  Are they both there?  For that matter, how about arms?  If both legs are not there, look downward and watch this "walking" process.  Is he floating forward?  Or skimming across the ground as if pulled by some unknown force?  Are the other mummies holding him up and pushing him?

Secondly, begin moving arm in a circular motion at a constant speed such that it takes about a minute to complete a full revolution.  Does the timeskip affect him (ie, does the arm not appear to pass through all 360 degrees per complete revolution) or just his surroundings?  If it does affect him, mark how long exactly the timeskip is by observing the position of the arm before and after each timeskip.

Thirdly, test functionality of the body by attempting to flex muscles, starting from toes and ending at forehead.  Is any portion not functional due to burns or any other circumstance?

Lastly, see if the mummies have some inelligence but simply cannot speak.  Try pointing to the left of one, for example, and see if it looks.  Also, say "please stop for a second" both in Tek's language and the "stop" command used for the Eater in the local language to see if they understand and follow verbal commands.


You're still missing the bits which were missing before.  Hard to say how the walking takes place. You lift your foot forward and you're suddenly on another sand dune. It's almost like you're blinking between them. Or maybe blacking out?

You can't really move your arm like that when people are holding you up with it. Instead you watch the flames to see if their shapes change or they move elsewhere on you. They don't seem to, so you must not be blacking out or skipping time.

You seem to work fairly well, all things considered. Your leg feels kinda stiff, but it still moves fine. Your scalp tingles though. Feels kinda like there's something cold sitting on your head.

They don't seem to understand your language, nor the native one, but they respond to pointing and hand gestures. Hmm.

hmmmmm poke pearly blob, observe, if it seems safe take a small bite, if that does nothing run up to the eater and chuck a bit at it, if that has a somewhat positive effect throw more   
You poke the blob. It behaves exactly like you would expect a big handful of snot to behave. Which is odd, when you think about it, but mundane enough. You take a small bite and immediately spit it out. It tastes like chalk and...something very unpleasant. You shrug and run towards the Eater, lobbing a glob of the stuff up at it. The goo hits the eater and spreads across it, covering far more of the eater then it really should, as though the ball was about 10 times the mass it appeared to be. The snotty stuff hardens almost instantly into a mother of pearl looking shell, which seems to be able to survive the eater's heat. The goo ball reforms on your hand within 30 seconds, so you throw it again. And again, and again.

Soon the eater is entombed in a oblong sarcophagus of pearlescent white shell. It settles to the ground, quiet and cold.

((Thanks NAV!))

Steal Feyri's laser gun, heat up the Eater with medium dispersion, gradually turning up power from low to medium so I don't pull a Sambo and blow the Eater away. If it starts getting more active, turn up the heat!
"Hey w- be careful with that!"

Ponder on the time between 'killing' the Eater and ejecting my brain into its own safety...err, area. Is it a plausible plan? That the 'eater' possesses the synthetic body without a brain (due to the time lapse between its death, the possession, and the ejection of the only organic tissue), and then gets 'trapped' due to lacking organic material inside?
Yeah, I'm sure that I don't have a method of dealing with that. Like, say, it just leaping to the nearest other teammate.

Or to your brain anyways.

((Thanks NAV!))

Steal Feyri's laser gun, heat up the Eater with medium dispersion, gradually turning up power from low to medium so I don't pull a Sambo and blow the Eater away. If it starts getting more active, turn up the heat!
Use my Micro Amp to heat a section of air far enough away from the Eater that it would radiate enough heat to warm it, but not incinerate it if I overdid it.
((I think my heat gun is only now working because it is so hot it is melting my gun. Plus I lucked out hooking it up to my suit without breaking anything in the first place. If you want me to melt your Raduga I'm down for it though =P))

Lend the power source from my ex-gauss rifle, in case it makes a difference.
Luckily, none of you have to do anything dangerous like that, since someone got lucky with their potion.


"Guys, someone might want to think of something soon, MY GUN IS MELTING!" Continue firing heat gun until it fails, and then immediately back off to a semi safe distance
And you get away clean. Your heat gun melts, but your suit doesn't overload and you don't get murdered so...hey, all's well that ends well.










It is now sunrise. The eater is contained for the moment. Gorat drops back out of stasis. Corsair's power runs out, but the sarcophagus remains intact. Oh and that glowing ball of heat out on the horizon? It's still there. In fact, it seems to be getting closer and slowly circling toward the west.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on January 19, 2015, 05:41:38 pm
"You are here, Dubs. I will follow the wall one way. You follow the other. If anything good or bad is found, give signal."

Follow the wall. Get a sense for the shape of the chamber.
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on January 19, 2015, 06:23:29 pm
Follow the other wall. Look for interesting things.

Do we have thermally insulated and/or airtight loot boxes? If so, cram a few completely full of frozen oxygen. Make sure they are very well sealed. They should explode when opened.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on January 19, 2015, 06:49:52 pm
back to dragging the eater
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 19, 2015, 06:54:43 pm
back to dragging the eater
Do the same, and double-time it if it looks like we can reach the destination today. If the Eater is too heavy to easily move, CAREFULLY try to trim the sarcophagus down a little.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 19, 2015, 08:30:10 pm
Tek was still pretty confused, but he wasn't quite ready to give up trying to figure out what was going on.

See if the transportation effect is consciously controllable.  First, try to willfully dampen it.  Then, concentrate on an area in the distance and see if that affects anything.  If that doesn't work, see if the mummies are doing it by pointing to a distant area and making jumping or teleporting motions with two-fingered people representations to see if they transport over there.  If they don't understand, stop walking and allow himself to be dragged.  See if the transportation effect persists.

Also, feel head.  Anything on there?  Is it cold to the touch?

Try and will the fire to gather around his temple.  See if that works.

Does Tek still have his wrist computer?  If so, call up a confused emoticon on the display, show it to a mummy, and point at the emoticon and then point back at himself.  Then, leave several different types of images available on the screen (especially emoticons) and gesture to the mummy to use the wristpad.  See if they point at an image or start manipulating the wristpad.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on January 20, 2015, 11:17:04 am
Try to ascertain whether I'm still bleeding or have taken any other clear damage.

Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 20, 2015, 01:10:39 pm
"Welp, back to dragging. I guess my gun getting destroyed takes me off heating duty." Help drag the eater to where we need to go " ... Who here has digging tools that would be effective in sand?" Vincent then notices a strange potion has appeared on his person and procedes to take a sip of potion 28
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 20, 2015, 01:14:53 pm
I hope we can offload the Eater by nightfall. I don't know that we can take another night of this shit.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 20, 2015, 03:21:40 pm
((Tek is on the way.  If the mummies are co-operative (they seem to be) we can use them as free labor, hopefully wrap this up with the extra workforce.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Parsely on January 20, 2015, 03:32:20 pm
Keep pulling.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 20, 2015, 07:42:12 pm
"I have an idea for tonight if we don't make it to our destination by then, we need digging tools though"
Title: Re: Mission 18: Curse of the Mummy.
Post by: sambojin on January 21, 2015, 04:34:03 am
.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Tiruin on January 21, 2015, 06:48:42 am
Feyri let herself be parted from her laser gun and breathed relief at the sudden lack of danger.

Is there anyone wounded at the moment?

back to dragging the eater
Do the same, and double-time it if it looks like we can reach the destination today. If the Eater is too heavy to easily move, CAREFULLY try to trim the sarcophagus down a little.
Commit to aiding this effort. Also examine the sarcophagus.
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on January 21, 2015, 02:54:17 pm
"You are here, Dubs. I will follow the wall one way. You follow the other. If anything good or bad is found, give signal."

Follow the wall. Get a sense for the shape of the chamber.
It's sort of an oval shape with bulges and divots that break up the outline a bit.

Follow the other wall. Look for interesting things.

Do we have thermally insulated and/or airtight loot boxes? If so, cram a few completely full of frozen oxygen. Make sure they are very well sealed. They should explode when opened.

Air tight? Yes. Thermally insulated well enough to keep the oxygen frozen? No.

This room is fairly uninteresting beyond what you've already seen, but you do find the exit out if the chamber. It's a hole in the wall 25 feet up off the ground.

Tek was still pretty confused, but he wasn't quite ready to give up trying to figure out what was going on.

See if the transportation effect is consciously controllable.  First, try to willfully dampen it.  Then, concentrate on an area in the distance and see if that affects anything.  If that doesn't work, see if the mummies are doing it by pointing to a distant area and making jumping or teleporting motions with two-fingered people representations to see if they transport over there.  If they don't understand, stop walking and allow himself to be dragged.  See if the transportation effect persists.

Also, feel head.  Anything on there?  Is it cold to the touch?

Try and will the fire to gather around his temple.  See if that works.

Does Tek still have his wrist computer?  If so, call up a confused emoticon on the display, show it to a mummy, and point at the emoticon and then point back at himself.  Then, leave several different types of images available on the screen (especially emoticons) and gesture to the mummy to use the wristpad.  See if they point at an image or start manipulating the wristpad.

It is controllable in that it can be turned on and off but the distance is always the same: from one sand dune to the next.
You appear to be wearing a crown, judging from what you can feel. You try to remove it but it seems to be very much stuck in place.
Nah.
Your suit, along with basically everything else you had, was either destroyed or left back where this started.

Good news, you catch up with the rest of the group.

Try to ascertain whether I'm still bleeding or have taken any other clear damage.

You appear to be back to...a relative degree of normal.

"Welp, back to dragging. I guess my gun getting destroyed takes me off heating duty." Help drag the eater to where we need to go " ... Who here has digging tools that would be effective in sand?" Vincent then notices a strange potion has appeared on his person and procedes to take a sip of potion 28
NOPE. SIP NOT ALLOWED. CHUG TIME.

You drink the potion and feel...well...pretty much the same. So you walk over toward the sarcophagus to start moving it and are suddenly overwhelmed with feelings of ecstasy and euphoria. You fall down in  sand and start writing around in pleasure and uncontrollable joy.






Ok, so I know there were "Push Eater" related actions but here's the deal. As you're getting ready to do that, a fucking green flame mummy king and his posse teleport right next to the group in a puff of sand. This seems the sort of thing that would draw attention.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 21, 2015, 03:36:35 pm
"I don't know what this shit is, but it's WOOOONNNDERFULL!" Continue rolling around in the sand in ecstasy ((This is the best potion for Vincent so far xD, I guess that means there is none left now?))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 21, 2015, 03:40:12 pm
"Alright, let's get to moving the HOLY DICKBALLS WHAT IS THAT"

Take about 10 steps back from Mummy-Man. Shoulder the PewPew Rifle and ask these bastards who they are, what they want, and where the tits they came from.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Parsely on January 21, 2015, 04:19:57 pm
Hit the sand and be ready to lethally laser the newcomers. Who the fuck are you?!
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 21, 2015, 08:17:53 pm
The mummy king immediately stopped moving and smiled at the gathered group.  This could be amusing, he decided.  Tek always did have problems planning very far ahead...

"Greetings, mortals.  We are King Sulan'takan'litkham'ramen the III.  First of all, a ground rule: we insist that you refer to us by our full title.  Secondly, we have come to assist you dirty foreigners in finishing your task so that you may leave this hallowed ground as soon as possible.  Yes, we know all about what you must do."

We have not come to harm you.  We have come to help you.  So get to it.  Push.  Our subjects shall assist you."

Gesture to our subjects that they should push the sarcophagus.  Demonstrate if needed.  Walk with them and teleport it forward as they push.  Do this all in a kingly fashion, of course.
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on January 21, 2015, 10:14:08 pm
"Chief, I found a tunnel."

I'm getting the vibes that using rockets here would be a bad idea. See if I can find something in my toolbox that works as a grappling hook. Climb up to the tunnel.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on January 22, 2015, 06:06:59 am
"This ####ing place..."
Moving on then. Be ready to freeze King Sulan'etc and/or his posse to ice if they turn hostile.

Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on January 22, 2015, 06:16:48 am
push eater if nobody object
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on January 22, 2015, 06:23:07 am
"Chief, I found a tunnel."

I'm getting the vibes that using rockets here would be a bad idea. See if I can find something in my toolbox that works as a grappling hook. Climb up to the tunnel.

"Will be there in a moment."

Go over to where Dubley is and aid him in constructing some manner of climbing tools. The awls might help, or screwdrivers, or something else, you know?

And if all else fails, including unassisted wall climbing on his part, just have him give me a manual boost up there (it's important that he boosts me and not the other way around, since there's quite a weight and strength difference between us) and give it my very own climbing try.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Dutrius on January 22, 2015, 04:35:59 pm
Make notes. Push when needed.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Doomblade187 on January 22, 2015, 07:55:37 pm
((Okay, now I know where Han is. Sorry dropped out for a day or two.))

Unpose, standby to help my teammates in the hole if they need a way out. Maybe feed a rope down if I have one? If I do have one, secure it aboveground and feed it into the hole, then join my teammates. Otherwise, drink my potion (number 25).

"What do you guys see down there?"
Title: Re: Mission 18: Curse of the Mummy.
Post by: Beirus on January 22, 2015, 09:15:09 pm
Still guarding the hole, but stay the hell away from Han if he drinks his potion.
Title: Re: Mission 18: Curse of the Mummy.
Post by: kisame12794 on January 23, 2015, 10:48:55 pm
"You said it Chin. This fucking desert."

Follow the Eater shoving people, and keep an eye on that glowy ball of space magic. Charge an exo bonus.
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on January 26, 2015, 12:02:27 pm
"I don't know what this shit is, but it's WOOOONNNDERFULL!" Continue rolling around in the sand in ecstasy ((This is the best potion for Vincent so far xD, I guess that means there is none left now?))
Yep, all gone.

You notice, idly, that looking up into the sky at that glowing thing up there (No, not the sun, the other one) also feels pretty damn great. Huh.

The mummy king immediately stopped moving and smiled at the gathered group.  This could be amusing, he decided.  Tek always did have problems planning very far ahead...

"Greetings, mortals.  We are King Sulan'takan'litkham'ramen the III.  First of all, a ground rule: we insist that you refer to us by our full title.  Secondly, we have come to assist you dirty foreigners in finishing your task so that you may leave this hallowed ground as soon as possible.  Yes, we know all about what you must do."

We have not come to harm you.  We have come to help you.  So get to it.  Push.  Our subjects shall assist you."

Gesture to our subjects that they should push the sarcophagus.  Demonstrate if needed.  Walk with them and teleport it forward as they push.  Do this all in a kingly fashion, of course.
You're gonna gain quite the rep when that potion wears off.

Hit the sand and be ready to lethally laser the newcomers. Who the fuck are you?!
"Alright, let's get to moving the HOLY DICKBALLS WHAT IS THAT"

Take about 10 steps back from Mummy-Man. Shoulder the PewPew Rifle and ask these bastards who they are, what they want, and where the tits they came from.
I'm tempted to roll Int to have you see through his obvious bullshit and call in...who was the guy in the Mummy movie? I recongize his bad actor face but I can't put a name to it...oh well. We'll assume he convinced you unless you want to shoot him next round.

"Chief, I found a tunnel."

I'm getting the vibes that using rockets here would be a bad idea. See if I can find something in my toolbox that works as a grappling hook. Climb up to the tunnel.
"Chief, I found a tunnel."

I'm getting the vibes that using rockets here would be a bad idea. See if I can find something in my toolbox that works as a grappling hook. Climb up to the tunnel.

"Will be there in a moment."

Go over to where Dubley is and aid him in constructing some manner of climbing tools. The awls might help, or screwdrivers, or something else, you know?

And if all else fails, including unassisted wall climbing on his part, just have him give me a manual boost up there (it's important that he boosts me and not the other way around, since there's quite a weight and strength difference between us) and give it my very own climbing try.

The best you guys can come up with is a metal triangle with a rope for a grappling hook and some sharp tools (screwdrivers mostly) taped to your feet for ice climbing spikes.

Might work.

Although, as Harry pointed out, Dubley might be able to just throw Chief up there with a good str roll.


((Okay, now I know where Han is. Sorry dropped out for a day or two.))

Unpose, standby to help my teammates in the hole if they need a way out. Maybe feed a rope down if I have one? If I do have one, secure it aboveground and feed it into the hole, then join my teammates. Otherwise, drink my potion (number 25).

"What do you guys see down there?"
Still guarding the hole, but stay the hell away from Han if he drinks his potion.
So Beirus there runs a good 20 feet away as Han drinks his potion

A weird, sickly greenish yellow glow appears around Han's Hands.

Heh. Han's hands, han's hands, han's hands.



"This ####ing place..."
Moving on then. Be ready to freeze King Sulan'etc and/or his posse to ice if they turn hostile.

push eater if nobody object
Make notes. Push when needed.
"You said it Chin. This fucking desert."

Follow the Eater shoving people, and keep an eye on that glowy ball of space magic. Charge an exo bonus.

It seems they can't teleport the sarcophagus but they can certainly help push. They also drag the various semi-incapacitated people with them. And I'll assume Tek just rides on top of the sarcophagus, like the royal dick he's making himself out to be.  You all make the second to last marker in record time, finding nothing but a severed pillar sticking maybe 6 feet out of the ground, almost wider then it is tall.

The fireball in the sky circles you several times, moving inward, closer with each rotation.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on January 26, 2015, 12:14:19 pm
Try the grappling hook first. Then the climbing spikes. Finally, have Dubley throw me if all else fails.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 26, 2015, 12:27:57 pm
Onward, to glory!
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on January 26, 2015, 01:21:03 pm
Gotta keep moving. Be ready to amp-swat away anything dangerous or treacherous.

Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on January 26, 2015, 01:30:06 pm
Try the grappling hook first. Then the climbing spikes. Finally, have Dubley throw me if all else fails.
This. Have Chief secure the rope at the top so I can climb up after.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 26, 2015, 01:36:20 pm
"Shit guuuiiiisss, I think danger makes me feeeelll good, and that... and that FUCKER in the ssssky feels so damn good" Point to the sky and enjoy the feels "But seriously.... no but seriously, I'm serious. We should seriously dig a whole for mister flaming death before nightfall"  ((I'm interested in seeing how the pill I inherited from SC and this potion interact))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 26, 2015, 03:55:18 pm
King Sulan'takan'litkham'ramen III snickered internally.  This was just too much fun! He did find himself glancing uneasily at that approaching giant fireball in the sky, though.

Continue being a dick.  Also, check time of day and estimated percentage of route traveled.  Edit: if the fireball gets too close, jump or fall off of the sarcophagus and walk-teleport away.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on January 27, 2015, 07:44:18 am
ONWARD
Title: Re: Mission 18: Curse of the Mummy.
Post by: Parsely on January 27, 2015, 12:51:28 pm
ONWARD
Title: Re: Mission 18: Curse of the Mummy.
Post by: kisame12794 on January 27, 2015, 10:14:44 pm
Keep an eye on that fireball, and maintain the bonus. The fireball is definitely following us, correct?
Title: Re: Mission 18: Curse of the Mummy.
Post by: Doomblade187 on January 27, 2015, 10:38:43 pm
Step back from the hole, cautiously poke hands into the sand.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Beirus on January 28, 2015, 01:49:09 am
Drink my potion. Because I'm in a desert and I'm thirsty.
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on January 28, 2015, 03:19:29 pm
Try the grappling hook first. Then the climbing spikes. Finally, have Dubley throw me if all else fails.
Try the grappling hook first. Then the climbing spikes. Finally, have Dubley throw me if all else fails.
This. Have Chief secure the rope at the top so I can climb up after.
You manage to get the grappling hook to latch on somewhere up above and climb up. Once up there you make sure the rope is doubly secure before letting your significantly heavier teammate climb up to join you.

The exit is a rather standard tunnel, larger then the ones before, which heads off a good 20 or so meters before curving away to the upper left.

Step back from the hole, cautiously poke hands into the sand.

Nothing seems to happen.

Maybe if you concentrate?

Drink my potion. Because I'm in a desert and I'm thirsty.
You chug your potion.

Your eyes sting for a long moment and then you begin noticing things. Things glowing beneath the sand...deep beneath the sand. Like points of burning light in the dark.

Keep an eye on that fireball, and maintain the bonus. The fireball is definitely following us, correct?
In a round about, circling manner, but yeah, it definitely seems to be circling you like a vulture.

ONWARD
ONWARD
King Sulan'takan'litkham'ramen III snickered internally.  This was just too much fun! He did find himself glancing uneasily at that approaching giant fireball in the sky, though.

Continue being a dick.  Also, check time of day and estimated percentage of route traveled.  Edit: if the fireball gets too close, jump or fall off of the sarcophagus and walk-teleport away.
"Shit guuuiiiisss, I think danger makes me feeeelll good, and that... and that FUCKER in the ssssky feels so damn good" Point to the sky and enjoy the feels "But seriously.... no but seriously, I'm serious. We should seriously dig a whole for mister flaming death before nightfall"  ((I'm interested in seeing how the pill I inherited from SC and this potion interact))
Onward, to glory!

You guys move till Noon or a little bit after. The thing circling you in the sky dips lower and then back up over time, like a weak second sun in orbit around the eater. The last marker is in sight, but the sacrificial place is still beyond it.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on January 28, 2015, 03:34:54 pm
Follow the tunnel, paying close attention to the walls.
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on January 28, 2015, 03:41:25 pm
Get rope and grappling hook. Explore with Chief. Pay close attention to the floor and ceiling.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Beirus on January 28, 2015, 04:38:13 pm
Points of glowing light? Like those things the Eater called that first night? Also, charge a Will bonus. I want to see if I can pull one of the glowing things up soonish.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 28, 2015, 08:38:54 pm
((If we wouldn't make it by nightfall, I'm +1ing Kedly's underground idea.))

"The night approaches.  Can one of you foreign imperialists ask your king whether we shall reach the pit at this rate before it becomes night?  We dead do love the dark, you know, but sadly so does the Eater."

Use an int roll on that vulture-like deadly fireball to try and ascertain its nature.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 29, 2015, 12:58:45 am
Onward to more glory!
Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on January 29, 2015, 08:58:32 am
ONWARD AND ONWARD AND ONWARD
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on January 29, 2015, 11:19:44 am
"Let's try to get a little more speed."
Try to go a bit faster.

Title: Re: Mission 18: Curse of the Mummy.
Post by: Dutrius on January 29, 2015, 11:21:14 am
Help the others.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 29, 2015, 03:12:32 pm
Attempt to use the fact I'm high as fuck off danger to pull faster
Title: Re: Mission 18: Curse of the Mummy.
Post by: Doomblade187 on January 30, 2015, 12:23:16 am
Concentrate, try to make my hands release energy into the sand, or whatever that yellow glow is.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Tiruin on January 30, 2015, 01:17:10 am
Onward to more glory!
Onward with these fellows!
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on January 30, 2015, 04:22:27 pm
Follow the tunnel, paying close attention to the walls.
Get rope and grappling hook. Explore with Chief. Pay close attention to the floor and ceiling.
You scramble up the steep incline and past a few tunnels that are too small to enter. As you progress, you notice that there is a light coming from somewhere up ahead, and that the temp in the tunnel is rising steadily as you go. Judging from the sounds, particularly the echos, there's something up ahead. A large opening or cave, most likely.

Points of glowing light? Like those things the Eater called that first night? Also, charge a Will bonus. I want to see if I can pull one of the glowing things up soonish.
No...not quite the same. You thinking about them also doesn't seem to do anything. It's as though the potion is highlighting something in the world and allowing you to see it, but giving you no real power over it.

((If we wouldn't make it by nightfall, I'm +1ing Kedly's underground idea.))

"The night approaches.  Can one of you foreign imperialists ask your king whether we shall reach the pit at this rate before it becomes night?  We dead do love the dark, you know, but sadly so does the Eater."

Use an int roll on that vulture-like deadly fireball to try and ascertain its nature.
Nothing fucking good! Clearly related to the eater, but also clearly different. If you can see it like this then it is pretty damn big; and pretty damn bright.

You're just gonna assume that if that thing comes down here, being anywhere near it is probably fatal.

Concentrate, try to make my hands release energy into the sand, or whatever that yellow glow is.
The sand around your hands half explodes, half crumbles, collapsing into a brownish powder.




Onward to more glory!
Onward with these fellows!
Attempt to use the fact I'm high as fuck off danger to pull faster
Help the others.
"Let's try to get a little more speed."
Try to go a bit faster.

ONWARD AND ONWARD AND ONWARD
Onward to more glory!


You've reached the final marker. In the distance, maybe 7-10 miles out across the dunes, is an area which appears burnt black, an enormous volcanic crater by the look of it.

The sun is getting near the horizon.

Nightfall is coming.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 30, 2015, 04:24:18 pm
Do we continue to try to haul ass through the desert with the Ghoul Squad, or stop here? Opinions?
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 30, 2015, 04:54:37 pm
"We believe that we should wait until both "suns" are directly overhead before we perform the sacrifice.  Thus, it is our royal opinion that we prepare for the night and pray to the over-gods of the dead that we survive it."
Title: Re: Mission 18: Curse of the Mummy.
Post by: Parsely on January 30, 2015, 05:07:55 pm
Onward!
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 30, 2015, 05:09:29 pm
Piecewise: In our collection opinion, can we cover 7-10 miles of volcanic wasteland in the time between dawn and noon, assuming King Dickbutt's helpers are still around?
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on January 30, 2015, 05:34:13 pm
Continue onward and observe the temperature gradient once more. How quick is it in comparison to the one we encountered digging downward?
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on January 30, 2015, 07:24:32 pm
Piecewise: In our collection opinion, can we cover 7-10 miles of volcanic wasteland in the time between dawn and noon, assuming King Dickbutt's helpers are still around?
Yes. You'll have to haul ass, but you can do it.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 30, 2015, 07:48:22 pm
((One night more.  Shall we? 
I will be striking through my bold as better plans are proposed for our corpse workforce.  For now, stealing Kedly's idea.))

"There is clearly a connection between the Eater and the sky, as Vincent suggested," the false king mused as he glanced at the fireball.  "Perhaps that connection should be severed."

"It is also our regal recommendation that we have as many people as possible heating the Eater at all times.  Yes, no shifts, though we should certainly pay extra attention to the Eater at the time the third shift would be.  We can afford to pull an all-nighter-- the end is literally in sight."

King Sulan'takan'litkham'ramen III ordered his mummified subjects, and gestured or demonstrated as necessary, to begin digging an underground tunnel to store the Eater using whatever tools are on hand.  It should be as deep as possible shallow with a nice, large exit for fleeing.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 30, 2015, 08:20:25 pm
Ground is cold, very cold. Take care with digging too deep, it may end badly.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 30, 2015, 08:24:34 pm
Is my character still euphoric? Is that feeling getting stronger or weaker?
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on January 30, 2015, 08:24:54 pm
"Would you suggest open air instead?  Or just a shallow tunnel as opposed to a deep one?"
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on January 30, 2015, 08:26:22 pm
((Oh man, I forgot about you Kedly. You're a walking Intuition roll!))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Beirus on January 30, 2015, 10:53:39 pm
Try to intuit what those glowing things might be, and if they're useful.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Tiruin on January 30, 2015, 11:10:44 pm
Listen to intuition and look back to what we encountered; ponder upon and tell others about findings.
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on January 31, 2015, 02:27:33 am
Continue onward to the exploring of tunnels.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on January 31, 2015, 05:13:42 am
Sleep till the eater's escape attemptPUUUUUUUUULLLLLL
Title: Re: Mission 18: Curse of the Mummy.
Post by: kisame12794 on January 31, 2015, 05:23:37 am
"Fuck it, we need to move people, we barely contained it last night, we won't get so lucky again! Haul ass you crazy sons of bitches!"

The Crazy Train does not make stops. Drag the eater as close to the center of the crater as possible, even if no-one else helps me. Use my mass amp to shove the eater along with me if I need to, though be careful not to shove it too fast, or to smash the goo coating.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Dutrius on January 31, 2015, 07:01:51 am
Help to the best of my ability.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on January 31, 2015, 04:32:27 pm
"####. Yeah, let's move. Maybe that thing above us counts as the sun that needs to be overhead..."
Try to go a bit faster.

Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on January 31, 2015, 05:57:00 pm
help haul ass
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 01, 2015, 01:59:56 am
"Alright.  It's your funeral."

Order mummies to continue to push the Eater.  This can only go well.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on February 01, 2015, 08:20:26 am
"No, it won't. There won't be enough of us left for a funeral."

Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on February 03, 2015, 03:43:54 pm
Onward!
One vote for onward.

Continue onward and observe the temperature gradient once more. How quick is it in comparison to the one we encountered digging downward?
It seems faster, as though you're not just getting away from a strangely cold section; you're moving into something hot as well.

Is my character still euphoric? Is that feeling getting stronger or weaker?
It's starting to fade, but it feels like it's fading regardless of where you are. Must have lost your fedora somewhere.

Try to intuit what those glowing things might be, and if they're useful.
Uhh....emm...maybe they're treasures? Maybe you just drank a spelunker's potion? That would be neat.

Listen to intuition and look back to what we encountered; ponder upon and tell others about findings.
Errr...em...Well it seems like the big flamey thing is coming for the eater and you are pretty sure them hooking up would be bad.

Continue onward to the exploring of tunnels.
You continue forward, up the slanted tunnel, until you poke your head out into a large chamber. This chamber is....odd. Imagine, if you will, a cave filled with fireflies. Imagine, however, that each fire fly is literally a beach ball sized orb of flame, like a tiny sun, which is drifting slowly around the room on a corona of light and heat haze, communing with the other fireflies via streams of white hot plasma. Imagine the entire cave chamber is basically on fire.

Thats what you see.

 
Sleep till the eater's escape attemptPUUUUUUUUULLLLLL
Another for PULLLLLL

"Fuck it, we need to move people, we barely contained it last night, we won't get so lucky again! Haul ass you crazy sons of bitches!"

The Crazy Train does not make stops. Drag the eater as close to the center of the crater as possible, even if no-one else helps me. Use my mass amp to shove the eater along with me if I need to, though be careful not to shove it too fast, or to smash the goo coating.
A third!

Help to the best of my ability.
A fourth!

"####. Yeah, let's move. Maybe that thing above us counts as the sun that needs to be overhead..."
Try to go a bit faster.

Fifth!
help haul ass
Sixth!
"Alright.  It's your funeral."

Order mummies to continue to push the Eater.  This can only go well.
Seventh!


Ok, so you get the thing maybe another mile or two before the sun sets and you lose sight of the thing you're pushing towards. The fireball in the sky is dimly illuminating the world around you and it is now spiraling in significantly faster. And the eater appears to be stirring slightly, far earlier then normal.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 03, 2015, 03:49:35 pm
"In the underworld we have a saying: 'we're all fucked.'  We think it applies here."

Command undead subjects to begin piling and compacting sand on the Eater's shell.  That should start us off, at least.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on February 03, 2015, 03:54:12 pm
"Let's not trouble the great balls of fire, Dubs, agreed?"

What shape is the chamber? Are there more exits than the one we came in through? Are there any interesting features of it that I can detect? Move along the outer rim of the chamber carefully, but not too far, to get a more complete look. Do the orbs seem to care about us in any way? If they visibly respond to me taking a step into the chamber, withdraw back into the tunnel.
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on February 03, 2015, 04:28:22 pm
"Fire, so pretty! And dangerous. Agreed, lets leave them alone."

If the mk3 can withstand the heat, and the fire orbs don't seem hostile, then Carefully explore the cave.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on February 03, 2015, 04:34:05 pm
"Well, we're totally fucked. This is a really shitty time to be sobering up, If we survive this I need to remember where I found that bottle..."   "GUYS! IF WE ARE GOING TO KEEP THE EATER CONTAINED, OUR BEST BET IS TO BURY IT WITH SAND! NOW! Bury the eater with sand as quick as I sustainably can
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on February 03, 2015, 04:39:21 pm
Shovel Sand.
Title: Re: Mission 18: Curse of the Mummy.
Post by: kisame12794 on February 03, 2015, 05:15:33 pm
"Steve, do you have the relative co-ordinates to the next site, and if you do, can you guide us there? I really think we've hit the point where we can't keep this thing contained, and our best bet is to get this thing as close to the target as possible, as soon as possible."

If Steve can guide us, start using my mass amp to roll the Eaterball towards the goal. Try and get it going around jogging speed. If he can't guide us, and the eater breaks out, use my micro amp to slowly raise the temperature of the air around the eater until it starts to calm down. If Steve can't guide us, and the Eater stays contained, just watch the fireball, and maintain my exo bonus.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 03, 2015, 08:35:11 pm
"Regally recommending over here that those who can heat, heat while those that cannot heat, shovel (if that was not already clear).  That mass amp will come in handy.  Hopefully we create a second cocoon, one of glass, and don't just cool it down further with all the sand..."
Title: Re: Mission 18: Curse of the Mummy.
Post by: Beirus on February 04, 2015, 12:42:44 am
How deep are the lights in the ground? Could I dig one out? Do my teammates have little location indicators somewhere I can see? Ate they near any of the lights?
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on February 04, 2015, 09:55:16 am
Amp-shovel sand on the cocoon. Lot's of it.

Title: Re: Mission 18: Curse of the Mummy.
Post by: Dutrius on February 04, 2015, 11:44:19 am
Shovel sand, shovel sand, shovel more sand, shovel even more sand and shovel yet more sand in that order.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Doomblade187 on February 04, 2015, 04:35:22 pm
Test effects of potion-hands on air, then see if I can glass sand. If so, see if it would be feasible to make the guys in the tunnels a staircase out.
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on February 05, 2015, 04:41:05 pm
"In the underworld we have a saying: 'we're all fucked.'  We think it applies here."

Command undead subjects to begin piling and compacting sand on the Eater's shell.  That should start us off, at least.
You get the zombies to start burying the eater's sarcophagus in sand.

"Well, we're totally fucked. This is a really shitty time to be sobering up, If we survive this I need to remember where I found that bottle..."   "GUYS! IF WE ARE GOING TO KEEP THE EATER CONTAINED, OUR BEST BET IS TO BURY IT WITH SAND! NOW! Bury the eater with sand as quick as I sustainably can
BURY SAND!

Shovel Sand.
BURY BURY BURY

"Steve, do you have the relative co-ordinates to the next site, and if you do, can you guide us there? I really think we've hit the point where we can't keep this thing contained, and our best bet is to get this thing as close to the target as possible, as soon as possible."

If Steve can guide us, start using my mass amp to roll the Eaterball towards the goal. Try and get it going around jogging speed. If he can't guide us, and the eater breaks out, use my micro amp to slowly raise the temperature of the air around the eater until it starts to calm down. If Steve can't guide us, and the Eater stays contained, just watch the fireball, and maintain my exo bonus.
People are rather blocking your attempts here by burying the eater in a fuck ton of sand.

How deep are the lights in the ground? Could I dig one out? Do my teammates have little location indicators somewhere I can see? Ate they near any of the lights?
There's one maybe...5 feet underground about 100 meters away. You could try to dig that one out.

Amp-shovel sand on the cocoon. Lot's of it.

Amp-shovel sand on the cocoon. Lot's of it.

[1+1]
Fuck.

Shovel sand, shovel sand, shovel more sand, shovel even more sand and shovel yet more sand in that order.

BURY!


Test effects of potion-hands on air, then see if I can glass sand. If so, see if it would be feasible to make the guys in the tunnels a staircase out.
Potion hands seem to make the air turn murky and smell bad. It doesn't make things into glass though. It just seems to degrade or degenerate anything that it touches.


"Fire, so pretty! And dangerous. Agreed, lets leave them alone."

If the mk3 can withstand the heat, and the fire orbs don't seem hostile, then Carefully explore the cave.
"Let's not trouble the great balls of fire, Dubs, agreed?"

What shape is the chamber? Are there more exits than the one we came in through? Are there any interesting features of it that I can detect? Move along the outer rim of the chamber carefully, but not too far, to get a more complete look. Do the orbs seem to care about us in any way? If they visibly respond to me taking a step into the chamber, withdraw back into the tunnel.

The chamber isn't a pleasant shape to describe. It's a big ugly mass of undulating sides and half melted protuberances, the inside of a geode thats been half dissolved. There are several other exits scattered around the room, none of which are at the "Ground level" you'd be walking on. There are a bunch of weird crystalline formations out there on the ground and walls, as well as all sorts of odd rock formations that look pretty unlike anything you've seen before. However, the room is noticeably hot, even in the suits, and this is just from the threshold. The balls, however, either don't notice you or don't care.








The Work burying the eater goes pretty well, and within a few minutes it's under a sizable mount of sand. That fireball is still circling down, but at least the eater's struggles are concealed for the moment. As the thing comes down, you can start to make out details about it; namely the fact that it appears to have a sort of central body with radiating limbs or structures of some kind.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on February 05, 2015, 05:23:29 pm
"Scatter!"

Continue amp-shoveling sand on the cocoon. Still lot's of it. Keep a hand on the stasis button.

Title: Re: Mission 18: Curse of the Mummy.
Post by: Beirus on February 05, 2015, 06:25:50 pm
Go dig that shiny thing up.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 05, 2015, 09:03:22 pm
We have lots of sand but no heat!  We need heat!
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on February 05, 2015, 10:00:04 pm
Feyri should be heating the EOC with the big laser gun I gave her.

"Chief, you should wait here. Sorry, but it's too dangerous."
Try to transfer most of the mk3's cooling to my head, because my robot body doesn't really need it. Don't freeze my head again.
Explore the chamber, quickly. Take a few interesting wall samples. Try to make it to one of the exits.
If it ever get dangerously hot, or if the fireballs start acting hostile, then GTFO.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on February 05, 2015, 11:51:01 pm
"Yep, definitely fucked!" Continue burying the eater, but keep a close eye on that Flying Fire Stan and run like hell if it gets close enough that the risk of getting crushed or lit on fire becomes significant
Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on February 05, 2015, 11:58:46 pm
BURY BURY BURY
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 06, 2015, 12:06:07 am
First, try to concentrate and call on more undead in the area to rise.  Secondly, order zombies to construct a sand dome, if they quickly can, to take dubious shelter under.  Thirdly, teleport-pelt some sand at the incoming ball of certain death, if possible.  Lastly, take off cold-fire crown and toss it into the approaching ball if it gets too close.  After all, what's the worst that could happen?

If all else fails and the "King" is still capable of teleporting, bravely teleport-run (crawl?) away.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Parsely on February 06, 2015, 12:23:53 am
Go along with it. Don't worry brain we'll get out of this somehow.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on February 06, 2015, 12:26:02 am
Try to make out details of the giant sky murder-ball.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on February 06, 2015, 07:25:50 am
"Chief, you should wait here. Sorry, but it's too dangerous."

"We have one and the same suit, but yours has jet fuel. Who is in more danger here?"

Take a tentative step into the room. Does the heat increase noticeably? Step back if it starts to burn.

If it's manageable, take some samples of more interesting crystals and rock formations.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Dutrius on February 06, 2015, 12:15:12 pm
Run for cover if the fireball gets too low.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Tiruin on February 07, 2015, 01:08:43 pm
Feyri should be heating the EOC with the big laser gun I gave her.
Feyri does this (primarily because exam week--heavy exams despite prelims--and that I was both sick and loaded with work in the past 3~ days (+ bad net)).

Reading up (soon day tomorrow)
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on February 07, 2015, 05:00:20 pm
"Scatter!"

Continue amp-shoveling sand on the cocoon. Still lot's of it. Keep a hand on the stasis button.

[3]
You get a bit of sand on there, but no more so then if you had been digging by hand.

Go dig that shiny thing up.
You dig down a few feet and then wriggle your had the rest of the way until you mange to get hold of the shining object. You yank  it up and find that it appears to be some sort of metal sculpture. Gold or maybe bronze? It seems to be an idol or small god which resembles a man with the head of some kind of insect with giant mandibles.

Feyri should be heating the EOC with the big laser gun I gave her.

"Chief, you should wait here. Sorry, but it's too dangerous."
Try to transfer most of the mk3's cooling to my head, because my robot body doesn't really need it. Don't freeze my head again.
Explore the chamber, quickly. Take a few interesting wall samples. Try to make it to one of the exits.
If it ever get dangerously hot, or if the fireballs start acting hostile, then GTFO.

[Aux:3]
You transfer some of the coolant to your helmet area. It seems to help somewhat. You crawl up into the chamber and keep low to the ground, slithering along and scraping samples as you go. The nearest exit is a manhole sized opening about 15 feet up one of the walls. You get over to the area underneath it.

"Yep, definitely fucked!" Continue burying the eater, but keep a close eye on that Flying Fire Stan and run like hell if it gets close enough that the risk of getting crushed or lit on fire becomes significant
BURY BURY BURY

First, try to concentrate and call on more undead in the area to rise.  Secondly, order zombies to construct a sand dome, if they quickly can, to take dubious shelter under.  Thirdly, teleport-pelt some sand at the incoming ball of certain death, if possible.  Lastly, take off cold-fire crown and toss it into the approaching ball if it gets too close.  After all, what's the worst that could happen?

If all else fails and the "King" is still capable of teleporting, bravely teleport-run (crawl?) away.

Calling more undead fails!
The undead you have do start building a new mound of sand, though exactly how you expect them to make a "Dome" out of powder is beyond me.
You attempt to throw sand at a creature which is, from what you can see, still thousands or more feet above you.  You don't hit it, surprisingly.
Gonna hold off on you tearing that crown off for the moment.

Go along with it. Don't worry brain we'll get out of this somehow.
Not sure exactly what that means so...bury bury bury

"Chief, you should wait here. Sorry, but it's too dangerous."

"We have one and the same suit, but yours has jet fuel. Who is in more danger here?"

Take a tentative step into the room. Does the heat increase noticeably? Step back if it starts to burn.

If it's manageable, take some samples of more interesting crystals and rock formations.

It definitely increases. Oddly, it feels cooler near the floor.

Run for cover if the fireball gets too low.
BURY FOR NOW BURY FOR NOW BURY FOR NOW

Feyri should be heating the EOC with the big laser gun I gave her.
Feyri does this (primarily because exam week--heavy exams despite prelims--and that I was both sick and loaded with work in the past 3~ days (+ bad net)).

Reading up (soon day tomorrow)

You heat the mound of sand. Hard to say how much good it's actually doing but whatever, every little bit helps.

Try to make out details of the giant sky murder-ball.

As it drifts closer, you can make out what appear to be wing like structures. Only...they're not wings. They don't flap or even move. They look like enormous veins made of flame and magma which branch off into huge fractal structures around the central body. The central body seems to pulse heat into them, waves of white hot light roll through them at regular intervals, with the structures cooling to a dull red before the next pulse reignites them. Every time one of these pulses happens, you can feel a burning wind roll down from above, like the feeling of a furnace being opened in front of you. It's hard to judge with nothing to give the thing scale, but it these structures must be miles wide.



It continues to descend.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Harry Baldman on February 07, 2015, 05:05:52 pm
"Dubs, do not crawl off too far. Remember the tunnels before, with roaring, shaking and danger? More rooms mean more mysteries, though."

Examine the crystals around here (near to our entrance point) while keeping low to the ground. Take some samples of them and unusual rocks. What exactly is it that renders them special-looking?
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 07, 2015, 06:13:01 pm
"Don't listen to us.  We don't know what we are doing.  Or what's going on.  Too much sand.  Not enough heat.  Yes."

Ponder mortality.  What's death going to be like?  Maybe ask a zombie.  Edit2: zombies should dig up the Eater.  Ask one zombie to try and kill the Eater if it seems possible and has been unearthed.  Go for the neck!  If someone wants to give the zombie a weapon, let em try and use it.  Should be amusing.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on February 07, 2015, 09:12:09 pm
"Sooooo,who votes that this thing is doing a good enough job of heating, and getting the fuck out of it's radius?I vote it's time to GTFO!"
Title: Re: Mission 18: Curse of the Mummy.
Post by: Beirus on February 07, 2015, 09:17:14 pm
Charge dynamic Will bonus. I'mma do shroud things.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on February 07, 2015, 09:24:58 pm
Run? Run!. Dig? Dig!
Title: Re: Mission 18: Curse of the Mummy.
Post by: Corsair on February 08, 2015, 03:14:37 am
Follow Hapah's plan and help however I can
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 08, 2015, 03:39:44 am
"We need to get the eater to the altar!"
Drag!, get those who are fleeing to help if possible
((I think it's pretty well buried at this point.  Pretty awful suggestion on my part, sorry.  May need a different plan now?  Dunno.)) 

King Sulan'takan'litkham'ramen idly considered how the planet would be affected.  Well, at least the Eater was pretty far from a major population center this time.  At least they had done that.  Maybe their efforts hadn't been completely in vain.  Maybe.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Dutrius on February 08, 2015, 08:21:29 am
RUN!!
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on February 08, 2015, 10:36:11 am
If the fireship gets too close - Quickly dial up the stasis suit and push the stasis button.
Otherwise... help with whatever the others are doing.


Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on February 08, 2015, 12:21:31 pm
Think back, people! (http://www.bay12forums.com/smf/index.php?topic=144088.120) The job is to kill the Eater, at some sort of pit, while the Sun is directly overhead. You can bet your ass THAT *wave wildly at the sky murderball* is the Sun, so we're halfway there. We've got 3 options:

1.) Run like cowards
2.) Kill the Eater right here and hope it's good enough
3.) Try to tear ass towards the Pit.

I'm in favor or 2 or 3, maybe make one of the mummy's goons kill it. Running likely means failing the mission, after we've come so far and lost so many. We need to finish this.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 08, 2015, 01:44:33 pm
((Do we have time to unearth it for transport or killing, though?  Maybe the mass amp could do it quickly... I'm willing to have a mummy try and kill it if someone can dig it up.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on February 08, 2015, 02:23:14 pm
Experiments to see how the fireballs react to fire.
Pour some alcohol in my hand and light it on fire. See if they react.
Activate one of my maneuvering rockets, set to low of course so I don't go cartwheeling into a wall. See if they react.
Activate my rockets. Buzz mode. see how they react.
Fly up to the hole.

If at any point the fireballs react, then stop testing fire/rockets, and use the grappling hook to get to the hole.
If at any point the Fireballs act hostile or the temperature gets too hot, then GTFO, and help Chief GTFO as well.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on February 08, 2015, 02:27:30 pm
Killing, we can get it killed, just unload on the mound and we'll get it done. Though we should probably get it up top first, so there are no shadows...

Transport, I don't know. Depends on how fast that thing is coming down, really. In either case, running isn't the answer: the job isn't done.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 08, 2015, 02:58:12 pm
"Although we have a 'sun' overhead by some interpretations of the word, we are not near the final pit.  On further reflection, we believe it was stated that both criteria must be met: sun and specific location.  Otherwise we could've simply dug a pit without shadow and thrown it in.  Killing the Eater at this point seems more likely to just force it to change hosts... but that may be enough. 

It is weaker directly after switching:  maybe this new weakness will slow the rate at which our sphere of damning judgement approaches and allow us to more easily transport the Eater in a temporarily weaker form, giving us a greater window of opportunity here.  Give us a weapon and we shall try it.

Alternatively, its death at this point may cause it to simply reunite with the judgement sphere.  Or end it for good.  Who can say?  We agree it is worth a shot."
Title: Re: Mission 18: Curse of the Mummy.
Post by: Kedly on February 08, 2015, 04:04:42 pm
((Oh fuck, if that sun kills the eater, it BECOMES THE EATER))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on February 09, 2015, 11:08:18 am
We're in the neighborhood, at least. Maybe that counts for something. In any case, let's get to it!

Start digging out the Eater. When/if we get visual, bake it a little with the laser rifle (medium power, medium-high dispersion) if it starts acting uppity. Stop if one of the mummy goons kills it.

((If Tir needs to be puppeted, should we send her off ahead to actually get a pair of eyes on the "Pit" ?))

EDIT: And conscript anyone around that isn't doing anything to help me dig this damned thing out.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 09, 2015, 03:13:37 pm
((Maybe she could help heat?  I think someone lent her a laser.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on February 09, 2015, 03:19:47 pm
((Maybe she could help heat?  I think someone lent her a laser.))
((Might be, but I know I took one off her when she was MIA the last time the Eater got pissy. I never did update my wiki entry though, could someone check that RQ?))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 09, 2015, 03:38:04 pm
((Well, Feyri's wiki says she has the laser.  But I'm not sure myself.  In any case I guess we could just ask her to heat it if she has the laser and otherwise get her to scout the pit?  A conditional action?  Here:))

I authorize someone to cancel this action if they want Feyri to do something else.  Feyri should heat the Eater with a laser if she has one once the Eater is somewhat unearthed.  If she doesn't have one, she should head to the pit and report its description to the group.
Title: Re: Mission 18: Curse of the Mummy.
Post by: NAV on February 09, 2015, 04:07:08 pm
((I lent Feyri one of the prototype laser cannons. It's not on the wiki. She should be heating with it.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on February 09, 2015, 04:11:49 pm
((I lent Feyri one of the prototype laser cannons. It's not on the wiki. She should be heating with it.))
((And then I stole it to heat the Eater, which is also not on the wiki. We're bad at this.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Nunzillor on February 10, 2015, 09:22:31 am
((Look, Feyri had one laser listed on the wiki.  If she also had another laser given to her at one point that was never added to the wiki, she had two lasers.  If one laser was taken, she would still have one left.  I think.  In any case it doesn't matter because the action is conditional.  If she has a laser, she will heat with it.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: sambojin on February 10, 2015, 06:45:19 pm
((From the ghost of Sambo past, and sort of now: Aren't you meant to be stealing the Eater or looking for a way of weaponizing it? Isn't a great, big flaming sun thing sort of this thing weaponized? Assuming having one makes the other one appear, just dump it on a planet you don't like, let it kill some people and wait for a murder-ball-death-sun to appear to finish the job. Problem solved. You should steal Sambo-Eater now.
Also, with hot things being bad for the Eater (in theory, apparently sand is actually its natural enemy), won't the sun-thing (in theory) be bad for the Eater? Especially if it's made of sand as well. Then it might really die.
Or it could be a mobile egg, motionless sperm thingy to make little baby Sambo-Eaters. Which means he might manage to score, even when dead. But you'll all be dead too, so it's fine.
Just thoughts from the cold, cold, but possibly soon to be very hot, grave.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Tiruin on February 11, 2015, 06:15:37 am
((Look, Feyri had one laser listed on the wiki.  If she also had another laser given to her at one point that was never added to the wiki, she had two lasers.  If one laser was taken, she would still have one left.  I think.  In any case it doesn't matter because the action is conditional.  If she has a laser, she will heat with it.))
((True that, I have one Laser Rifle on the wiki--I was then handed [earlier this mission] a laser from NAV--I think that's the one asked back))
((If Tir needs to be puppeted, should we send her off ahead to actually get a pair of eyes on the "Pit" ?))
[I have an MKIII and a load of will to do or die. I have also lost situational awareness partway through the thread so any info or suggestive order from an ally would be great!]

Anyone have a quick plan we can all do? This is why we need a field officer in charge!
Feyri had a momentary lapse of awareness through the sensors. A lapse of memory was also included. She did not currently notice how off her words were at the moment.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Empiricist on February 11, 2015, 06:33:26 am
Listen to intuition and look back to what we encountered; ponder upon and tell others about findings.
Errr...em...Well it seems like the big flamey thing is coming for the eater and you are pretty sure them hooking up would be bad.
((I'll assume that you lost awareness after this. Basically, everyone started burying the Eater in sand. The big fireball thing got closer and is releasing pulses of burning heat that everyone can feel through their Mk suits, which presumably is very bad. It has mile-wide unmoving "wings" of magma. People are now running away since the fireball may touch the Eater soon and there's no way in hell that they'd be able to unbury it and transport it to the destination in time, so they're hoping that they'll be able to clear whatever eldritch fuckery is presumably about to occur.

The underground duo has been exploring the chamber. It's hot enough to feel through their suits. There are crystalline protrusions. Also, the small fireballs don't really care about their presence. They took some samples. One of them is now doing a bit of !!SCIENCE!!))
Title: Re: Mission 18: Curse of the Mummy.
Post by: swordsmith04 on February 11, 2015, 07:55:41 am
((A small correction to the above: The giant flaming thing in the sky is still very far away from you, several thousand kilometers or so. Piecewise mentioned so in the IRC, along with the fact that it's actually hot enough to atomize you through your suits, up close.))
Title: Re: Mission 18: Curse of the Mummy.
Post by: Hapah on February 11, 2015, 10:51:42 am
((A small correction to the above: The giant flaming thing in the sky is still very far away from you, several thousand kilometers or so. Piecewise mentioned so in the IRC, along with the fact that it's actually hot enough to atomize you through your suits, up close.))
((See? There's still time! Let's dig this thing up and get moving!))
Title: Re: Mission 18: Curse of the Mummy.
Post by: piecewise on February 11, 2015, 12:08:46 pm
"Dubs, do not crawl off too far. Remember the tunnels before, with roaring, shaking and danger? More rooms mean more mysteries, though."

Examine the crystals around here (near to our entrance point) while keeping low to the ground. Take some samples of them and unusual rocks. What exactly is it that renders them special-looking?
They're special looking because they appear to be glass made via heat, but their structure and their sheer density and robustness are far beyond what simple fused silica should be able to do. In fact, just scraping samples is nearly impossible; you have to go find some shards which have already fallen off.


"Don't listen to us.  We don't know what we are doing.  Or what's going on.  Too much sand.  Not enough heat.  Yes."

Ponder mortality.  What's death going to be like?  Maybe ask a zombie.  Edit2: zombies should dig up the Eater.  Ask one zombie to try and kill the Eater if it seems possible and has been unearthed.  Go for the neck!  If someone wants to give the zombie a weapon, let em try and use it.  Should be amusing.
The zombies start digging. They may not need to dig for long, considering the fact that the sand has started to thump and flow, undulating with a powerful struggle going on under it.

You feel like death will be...boring.  Better live it up while you can.


Charge dynamic Will bonus. I'mma do shroud things.
Ok.

Run? Run!. Dig? Dig!
I'm gonna assume you're digging it up?

Follow Hapah's plan and help however I can
DIGDIGDIG
RUN!!
You turn tail and sprint away. Just fucking sprint off into the night. Fuck this, fuck that, fuck everything, goodbye.

If the fireship gets too close - Quickly dial up the stasis suit and push the stasis button.
Otherwise... help with whatever the others are doing.


DIG DIG DIG DIG DIG DIG

Experiments to see how the fireballs react to fire.
Pour some alcohol in my hand and light it on fire. See if they react.
Activate one of my maneuvering rockets, set to low of course so I don't go cartwheeling into a wall. See if they react.
Activate my rockets. Buzz mode. see how they react.
Fly up to the hole.

If at any point the fireballs react, then stop testing fire/rockets, and use the grappling hook to get to the hole.
If at any point the Fireballs act hostile or the temperature gets too hot, then GTFO, and help Chief GTFO as well.

They react to your fire hand technique. In fact, they start moving down to investigate.

We're in the neighborhood, at least. Maybe that counts for something. In any case, let's get to it!

Start digging out the Eater. When/if we get visual, bake it a little with the laser rifle (medium power, medium-high dispersion) if it starts acting uppity. Stop if one of the mummy goons kills it.

((If Tir needs to be puppeted, should we send her off ahead to actually get a pair of eyes on the "Pit" ?))

EDIT: And conscript anyone around that isn't doing anything to help me dig this damned thing out.
DIG DIG DIG DIG DIG DIG DGIDGIDGODGJSJHGD:OSDO:LGHSDFK:JGHSDOJHFKHNG





The panicked digging combined with the eater's own actions quickly uncovers the sarcophagus, which is somehow still intact. The entire thing is glowing and bouncing around but not breaking. It seems to be swelling up and cracking slightly though.



The fire from out of space keeps descending, and the heat in the area keeps increasing. Anyone who looks up can see more of the central body now: It's not just an undetailed sphere of fire like the others, this thing has a definite shape. You can make out two distinct body sections bridged by a thinner middle section. Any details of it are beyond your sight for the moment.
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 11, 2015, 12:22:57 pm
Hm. Well, if there are loose shards around, get them.

Observe how the fireballs are moving toward Dubley. Any peculiarities in their approach? How quickly are they moving? Is the movement at a constant velocity, or is acceleration visible? Do they still communicate with one another?

If they're moving toward me as well, make an exit to the icy chamber.
Title: Re: Mission 18: The final sunset
Post by: Beirus on February 11, 2015, 12:56:30 pm
Hold the tiny statue under the shroud.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 11, 2015, 01:07:34 pm
FuckfuckshitfuckgogoGOgofuck

If I can touch the Eater's sarcophagus without burning, grab an end and start booking it towards the Pit.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on February 11, 2015, 01:17:13 pm
Get that thing moving as fast as possible.

Title: Re: Mission 18: The final sunset
Post by: NAV on February 11, 2015, 02:37:08 pm
Whether they're friendly or not, balls of fire moving towards me is probably not good.
Go back to the entrance. Do they follow me or do they keep going to where I lit the fire?
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 11, 2015, 03:21:29 pm
Get that thing to the pit! If a zombie attempts to kill the eater, STAY AWAY FROM EATER
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 11, 2015, 10:42:11 pm
Zombies push!  Feyri heats!  If there is not enough light to see the next marker by, King Sulan'takan'litkham'ramen screams aloud to the great green in the sky to guide them!

Edit: also, if the Eater shell is opened, zombies shall try to kill the Eater using rocks and teeth.  Surely this must succeed.
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 11, 2015, 10:51:22 pm
Push quick once pushed to/into pit run away from firey death
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 11, 2015, 11:31:56 pm
Zombies push!  Feyri heats!  If there is not enough light to see the next marker by, King Sulan'takan'litkham'ramen screams aloud to the great green in the sky to guide them!
@_@

Feyri utilizes her MKIII boosters to aid in the PUSHING, and also fires to heat whilst doing that.

((Supposedly I can do both due to my stats issuing a similar degree of competence?))
Title: Re: Mission 18: The final sunset
Post by: Dutrius on February 12, 2015, 05:02:50 am
((Oops. I forgot to modify my last action.))

Run back and push.
Title: Re: Mission 18: The final sunset
Post by: sambojin on February 12, 2015, 11:54:19 pm
Sambo has always found murder-ball-death-suns quite sexy. So any vestiges of him that are left in the Eater, use the power of "Heart". In a half-hearted, meet them in the middle of blood-and-lasers-and-glory kind of way. But yeah. Sambo uses the power of Heart. Because he might get laid by a sexy murder thing. And he really wants to love and respect that shit. He still kind of hopes everyone else dies though.
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 14, 2015, 04:55:18 pm
The pit is a couple hours away, even at a good speed. IT's also pretty dark, even with the descending alien death sun.

You could push it and try to outrun the thing, you could break the sacrophogus open and try to kill the eater, or you could cut and run.

Or some fourth thing.


I just wanted to bring up the distance here, before I actually do anything.
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 14, 2015, 11:18:04 pm
((I think we were hoping to outrun it, as we knew the distance.  However, word of God seems to suggest that may be a bad idea, or at least one worth reconsidering.  Thoughts?  Also, alien death ball explicitly referred to as sun.))
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 14, 2015, 11:39:47 pm
((Get a undead thing to kill it as the sun gets close enough not to cast any shadows))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 14, 2015, 11:45:47 pm
((I think we were hoping to outrun it, as we knew the distance.  However, word of God seems to suggest that may be a bad idea, or at least one worth reconsidering.  Thoughts?  Also, alien death ball explicitly referred to as sun.))
((Get a undead thing to kill it as the sun gets close enough not to cast any shadows))
((Let's just finish it or use lateral thinking here. Running away is cowardice, especially after all the losses we all had. The rest of us can do many other things in the presence of lacking danger than running away. I heavily doubt its that bleak.))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 14, 2015, 11:52:07 pm
((I agree that running away is not the answer.  So far we have one suggestion for trying to kill it.  I will have the zombies do whatever the group agrees to.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 14, 2015, 11:53:57 pm
((I agree that running away is not the answer.  So far we have one suggestion for trying to kill it.  I will have the zombies do whatever the group agrees to.))
((My sentence structure leaves a lot of details I have in thought these days x_x
I could get up the MKIII, get a long ranged weapon, blast away and 'kill' the Eater as a last resort. How's that sound?

I'd say this IC but there's been a lacking space for IC talk lately. :-\ Nobody gave Feyri any mention or anything...))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 15, 2015, 12:07:28 am
((I think Tek was being too much of a moron for sensible IC talk.  In any case, that sounds like a good possibility but we might need to get the "sarcophagus" off first like pw mentioned.  If we do that, though, we will no longer be able to transport it.  It's a tough decision.

Basically I feel completely indecisive.))
Title: Re: Mission 18: The final sunset
Post by: Empiricist on February 15, 2015, 12:13:14 am
((I agree that running away is not the answer.  So far we have one suggestion for trying to kill it.  I will have the zombies do whatever the group agrees to.))
I could get up the MKIII, get a long ranged weapon, blast away and 'kill' the Eater as a last resort. How's that sound?
((That might work, if the fuel tanks don't detonate or something under the eater's heat. Because I don't think anyone really knows that will happen in that event.

Do you guys have any potions left?))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 15, 2015, 12:26:55 am
((Taddok (Hapah) still has his.
Quote
50.This potion is a disgusting beige color with a sky blue crust along the top. It's held in a translucent, colorless glass container shaped like a coffin with an extremely large, jar like mouth. The container is quite large and sealed with a cork. It feels sticky to the touch.

Thinking it over, I'm leaning towards killing it right now.  At least it would be cathartic.))
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 15, 2015, 04:02:16 am
((So what do we do?, do the rest of us run while we can? or continue pulling/pushing?))
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 15, 2015, 04:05:40 am
((Don't lose heart, fellow bunglers! Soldier on! You either live together or die together!))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 15, 2015, 06:15:48 am
((How about we levitate the Eater up so Eatermom can collect him without scorching us to ashes?))
Title: Re: Mission 18: The final sunset
Post by: Radio Controlled on February 15, 2015, 06:55:44 am
((Don't lose heart, fellow bunglers! Soldier on! You either live together or die together!))
((Says the man bravely not present to run any risk.

You eyeing an officers position or what?))
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 15, 2015, 07:01:27 am
((Says the man bravely not present to run any risk.

You eyeing an officers position or what?))

((I fully expect to be boiled or otherwise killed underground should they fail badly enough, considering that I'm reasonably deep inside the underground machinery of this planetary fire elemental factory/city/base.))
Title: Re: Mission 18: The final sunset
Post by: Toaster on February 15, 2015, 09:58:23 am
((Someone with a mass amp could just chuck the bastard toward the pit.))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 15, 2015, 10:14:54 am
((Yeah, it could be chucked towards the pit and then someone in a MK3 could rush over there, catch it or at least slow its impact, throw it in the pit, and perform the ritual.  That sounds pretty good to me, though there is a chance everything could go wrong.  And it's extremely dangerous, which is fun.

Would Feyri be up for that, Tiruin?  If not, do we have anybody else in a MK3?))
Title: Re: Mission 18: The final sunset
Post by: Beirus on February 15, 2015, 12:31:33 pm
((You're gonna alley-oop the eldritch fire elemental into the pit? I love this game. Also, how long you think until someone tells us to go to OOC with this? Does it matter since the mission is almost over?))
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 15, 2015, 02:35:37 pm
((I still think the best bet is killing it with a zombie while there are no shadows cast, chucking it and catching it and then killing it has quite a few parts that could go horribly wrong))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 15, 2015, 04:47:01 pm
((How should the zombie kill it?  Also, will stop OOCing if requested.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 15, 2015, 05:01:27 pm
((Either works for me. We have to kill it either way, apparently. We might be close enough, or there might be something special about the Pit.))
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 15, 2015, 05:20:07 pm
((Give the zombie a gun and order it to shoot the eater? And I think the no shadow part is probably one of the most important details. The eater gets more active in the dark, we can't lift it off the ground [which could be because that is guaranteed to create a shadow]. I think shadows are how the eater is able to jump hosts after it is killed, and that the pit is likely a bowl of some sort, minimizing the likelihood a shadow will be cast, as well as waaaay the heck away from any city)
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 16, 2015, 01:37:07 pm
((Give the zombie a gun and order it to shoot the eater?
((Is this what people want me to do?  If at least one more person +1s it, I will try it.  I am worried, however, that the zombie may be too dumb and untrained to competently use any type of gun that someone gives it.))
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 16, 2015, 03:10:39 pm
((After we destroy the sarcophagus, another option could be to get a zombie to bite out the eater's throat))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 16, 2015, 03:22:17 pm
((I'm pretty sure we can find it a rock and just have the zombie try to bash the Eater to death.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 16, 2015, 03:25:23 pm
Retire from the Lab to a life of luxury.

(RL is taking up too much of my time at the moment)
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 16, 2015, 03:27:34 pm
((Yes, kill the Eater. Because that's not made things worse in any way thus far, and we have every reason to expect that it will work perfectly.

The second sun is changing the rules of the game, I think. If you kill the Eater now, there's absolutely no telling what might happen. I'd bet we're all going to die, but I've bet that the entire time anyway.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 16, 2015, 03:29:31 pm
I'd bet we're all going to die, but I've bet that the entire time anyway.))
'tis a safe bet.

I guess it boils down to whether or not we feel that being close to the Pit, with the giant angry sun overhead, is "good enough".

Continue dragging the Eater onward to glory and/or death!
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 16, 2015, 03:31:15 pm
((Give the zombie a gun and order it to shoot the eater?
((Is this what people want me to do?  If at least one more person +1s it, I will try it.  I am worried, however, that the zombie may be too dumb and untrained to competently use any type of gun that someone gives it.))
((Well, some kind of weapon, but yeah. But if the zombie or you do turn into the next Eater, I'll give the victim to mommy.))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 16, 2015, 06:06:07 pm
((Edit: Zombies will attempt to kill Eater (though personally I still doubt it will work) if Eater shell is opened.  So, someone needs to crack that.  Otherwise they will push.  We may need someone to talk to Steve as to how best to guide us to the pit. 

The end is near, whether good or bad.  Probably bad, though.))
Title: Re: Mission 18: The final sunset
Post by: Beirus on February 16, 2015, 09:39:45 pm
((I predict at least one !!zombie!! in the near future.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 17, 2015, 02:27:15 am
((Yeah, it could be chucked towards the pit and then someone in a MK3 could rush over there, catch it or at least slow its impact, throw it in the pit, and perform the ritual.  That sounds pretty good to me, though there is a chance everything could go wrong.  And it's extremely dangerous, which is fun.

Would Feyri be up for that, Tiruin?  If not, do we have anybody else in a MK3?))
((Yes. Let me do this--any ideas, since somehow nobody is doing any of this IC?))
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 17, 2015, 02:34:06 am
((Well you need someone with an amp to throw it so can the rest of us get out of the way?))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 17, 2015, 02:55:59 am
((Well you need someone with an amp to throw it so can the rest of us get out of the way?))
((I'd also need someone with an amp to throw me so I can get a boost to initial momentum :P))
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 17, 2015, 03:06:27 am
((Well you need someone with an amp to throw it so can the rest of us get out of the way?))
((I'd also need someone with an amp to throw me so I can get a boost to initial momentum :P))
((You could just piggy back the eater case and give it a boost with your rockets, also you can use them to negate your weight (NOT MASS) so that when they throw the case you don't affect the acceleration. So can us without amps get the hell out of the death zone?))
Title: Re: Mission 18: The final sunset
Post by: sambojin on February 17, 2015, 03:27:41 am
((Sambo still has a potion. Hahahahahahaha.......))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 17, 2015, 10:38:28 am
((Step 1 is actually getting to the pit, we're still a few miles out, I think))
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 17, 2015, 10:18:02 pm
I'd bet we're all going to die, but I've bet that the entire time anyway.))
'tis a safe bet.

I guess it boils down to whether or not we feel that being close to the Pit, with the giant angry sun overhead, is "good enough".

Continue dragging the Eater onward to glory and/or death!

Alright. Lets roll.

Roll to see how far you push it: Ok.

Roll to see how well you maintain the right direction: Ouch.

Roll to see if the Eater remains contained: Well that works

Roll to see if The "Sun" has figured out what it is you have: Oh dear.


So the combined efforts of everyone get the thing about 2/5ths of the way to the pit. Steve has to keep telling you to change direction because you keep veering off track in the darkness.

Oh and the Sun overhead? Yeah It seems to have definitely noticed you now. It's coming in quicker and those wings are starting to fill the entire sky. Currently, it feels like you're all standing outside in the sun, in summer. Thats through the suit. For those of you with pattern recognition, this is the point when you'll realize that this is pretty much the point of no return, there's not enough time to really fuck about. Whatever you decide to do next turn, is gonna be the plan you'll have to go with.


Think carefully.





Guys not part of the shoving group, please repost your stuff on this page. I'm having a hell of a time with the forum this evening and searching for posts is like pulling teeth.
Title: Re: Mission 18: The final sunset
Post by: Beirus on February 17, 2015, 10:47:24 pm
Hold the tiny statue under the shroud.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 17, 2015, 11:19:12 pm
Gotta kill it or leave it, no way in hell we're outrunning it now that it's seen us. Thoughts?
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 17, 2015, 11:35:03 pm
((I say we either kill it, do the Eater-golf thing, or run away.  I think the Eater golf thing would be awesome, so I'm pushing that.  But I'd be up for killing it too.))
Title: Re: Mission 18: The final sunset
Post by: NAV on February 18, 2015, 12:04:35 am
Whether they're friendly or not, balls of fire moving towards me is probably not good.
Go back to the entrance. Do they follow me or do they keep going to where I lit the fire?

Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 18, 2015, 02:23:04 am
Hm. Well, if there are loose shards around, get them.

Observe how the fireballs are moving toward Dubley. Any peculiarities in their approach? How quickly are they moving? Is the movement at a constant velocity, or is acceleration visible? Do they still communicate with one another?

If they're moving toward me as well, make an exit to the icy chamber.

Title: Re: Mission 18: The final sunset
Post by: Corsair on February 18, 2015, 04:34:50 am
((I say we either kill it, do the Eater-golf thing, or run away.  I think the Eater golf thing would be awesome, so I'm pushing that.  But I'd be up for killing it too.))
((Seconding eater golf, I believe the 9-iron is neccessary))
Title: Re: Mission 18: The final sunset
Post by: Toaster on February 18, 2015, 08:57:46 am
((Too much loft and not near enough distance; I'd say a 5 wood.))
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 18, 2015, 09:10:08 am
(If everyone wants eater golf I'm not gonna get in their way, I'm sure as hell not gonna be the golfer though)
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on February 18, 2015, 10:17:28 am
"Forge this. That thing wants the Eater? I'll give him to it."
Amp-throw the Eater cocoon upwards to the sun fire thing.

Title: Re: Mission 18: The final sunset
Post by: Hapah on February 18, 2015, 10:34:49 am
((Eater Golf: The Most Dangerous Game.))

Anyone gonna play the hero and try to shoot the thing while it's in the air, or we just leggin' it?

Start running!
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 18, 2015, 01:19:11 pm
 "Well I tried my best to finish the mission, pretty sure its time to try and survive to fail another day" Gtfo! (Run away! {Probably the same direction as hapah})
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 18, 2015, 07:40:35 pm
((Giving Eater to ball = autofail, most likely.  A MK3 individual could still maybe tackle the Eater-ball and introduce horizontal momentum, then guide it to the pit by readjusting its trajectory with the rockets.  Unless someone shoots it.  But Tek is running.  He has no guns and no MK3.))

"We have failed."

Order 2 zombies to carry King Sulan'takan'litkham'ramen and run away as quickly as possible, following Hapah.  Other zombies should try to crack the shell and kill the Eater using  any available weapons including rocks, dropped weapons, and natural weapons such as teeth and nails.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 18, 2015, 07:43:52 pm
Have your goons try to break out out and kill it, maybe?

We're still 3 or 4 miles out; there's no way we're getting this thing to the pit now, and I'm not gonna play the hero. If one of you wants to shoot it or try to run it in, by all means go ahead.
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 18, 2015, 07:49:49 pm
Have your goons try to break out out and kill it, maybe?
((Alright, edited.  Would be awesome if someone could crack that shell for them, though.  Hopefully they are able to try before Eater is raised.  Perhaps, Gorat, you could lock your action behind mine and any shooters for this last-ditch effort?))
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 18, 2015, 10:34:34 pm
"Steve we tried but have to evacuate, requesting immediate help"
Leg it with Haplah. Otherwise run past pit if not safer. Hope to God(Steve) that help arrives too whisk us away from firethulu
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on February 19, 2015, 12:41:20 am
"We're on our own here. Man up. Right, I'm gonna try something incredibly dangerous. If I die, I have something to tell you. Pick up that goddamn phone, because guess what? I called it."

Use my Micro amp to flash freeze the eater.
Title: Re: Mission 18: The final sunset
Post by: Xantalos on February 19, 2015, 12:43:32 am
((like so)) (http://www.youtube.com/watch?v=Yo5aL6EqzlE)
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 10:36:09 am
Use my Micro amp to flash freeze the eater.
Oh man.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 19, 2015, 10:59:33 am
Gotta kill it or leave it, no way in hell we're outrunning it now that it's seen us. Thoughts?
((Giving Eater to ball = autofail, most likely.  A MK3 individual could still maybe tackle the Eater-ball and introduce horizontal momentum, then guide it to the pit by readjusting its trajectory with the rockets.  Unless someone shoots it.  But Tek is running.  He has no guns and no MK3.))
((Eater Golf: The Most Dangerous Game.))
((That's it. If anyone has any idea how to proceed--let me be a catalyst; JUST DON'T RUN AND DROP. We finish this one way or another. Any ideas for those who've followed this in-detail?

Because apologies ahead--I have unfortunately not gotten much track into detailing this out. But Feyri really feels like she can do a ton more here.))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 19, 2015, 11:52:16 am
((You should probably be fleeing with the rest of the team. Between my tossing up the Eater and Morul flash-freezing him, and maybe some zombies trying to kill the Eater in-between, I suspect we're catastrophe-bound.))
Title: Re: Mission 18: The final sunset
Post by: Dutrius on February 19, 2015, 11:59:20 am
Run for real this time.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 12:03:06 pm
((There are only 3 real potential actions. We can do some of them in combination, but it boils down to:

A.) Get the Eater to the Pit. With the angry sun coming down on us, I don't believe we can outrun it. You (Tir) might have a chance with your MK3, but I don't know that you could make it and we've got people doing stuff to the Eater already.

B.) Kill the Eater. Instructions were to kill the Eater at the Pit, and we know that killing the Eater was a risk in the past (how many people has it possessed of ours because they killed it? Three?) I like this option, and it might be close enough, but I wouldn't ask you lot to do something I'm not willing to do myself (though Mummy goons would be a reasonably safe bet, I think). If we have a volunteer, make it known and make it happen.

C.) Run Like Hell.

It might be that giving the Eater to the sun is a win, it might be that it's a loss. I don't know. What I DO know is that there's no way in hell we can stop the Sun; and I get the feeling it's not gonna stop even if we guess "right" on how to handle the Eater. It's time to make a call and get the hell out of the blast radius.

I don't know that anyone besides Tir could do A (and even that's a crapshoot), so our options are either B+C or just C.
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 19, 2015, 01:14:11 pm
I'm with hapah, except I don't think even A is possible. I think killing the eater has a chance, and that it is our only chance for success, and to minimize the risk of that just killing whoever attempted it, it should be a zombie. I think not running at this point will just result in throwing our characters lives away for nothing. My character can't do anything at this point, so I am sticking with my run action. I strongly suggest we open the sarcophagus and get a mummy to kill the eater while the rest of us run like hell.
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 19, 2015, 02:54:28 pm
Hold the tiny statue under the shroud.
[2+1]
Well, you get a massive headache and you're pretty sure you know more about sculpture then you've ever needed or wanted to know, but beyond that, nada.

Whether they're friendly or not, balls of fire moving towards me is probably not good.
Go back to the entrance. Do they follow me or do they keep going to where I lit the fire?

You hastily run back toward the entrance. The balls seem to ignore you and instead head over to where you lit the fire. Hmm.

Hm. Well, if there are loose shards around, get them.

Observe how the fireballs are moving toward Dubley. Any peculiarities in their approach? How quickly are they moving? Is the movement at a constant velocity, or is acceleration visible? Do they still communicate with one another?

If they're moving toward me as well, make an exit to the icy chamber.


You grab some shards.

They seem to be just sort of slowly drifting down toward where he lit that fire. It's hard to say if they're communicating, but they're overall acting the same.










"Forge this. That thing wants the Eater? I'll give him to it."
Amp-throw the Eater cocoon upwards to the sun fire thing.

((Giving Eater to ball = autofail, most likely.  A MK3 individual could still maybe tackle the Eater-ball and introduce horizontal momentum, then guide it to the pit by readjusting its trajectory with the rockets.  Unless someone shoots it.  But Tek is running.  He has no guns and no MK3.))

"We have failed."

Order 2 zombies to carry King Sulan'takan'litkham'ramen and run away as quickly as possible, following Hapah.  Other zombies should try to crack the shell and kill the Eater using  any available weapons including rocks, dropped weapons, and natural weapons such as teeth and nails.
"We're on our own here. Man up. Right, I'm gonna try something incredibly dangerous. If I die, I have something to tell you. Pick up that goddamn phone, because guess what? I called it."

Use my Micro amp to flash freeze the eater.

We've got three competing actions here along with a lot of running. Figure out a compromise here or I'm just gonna roll dex and do the action of whoever gets the highest.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 02:57:50 pm
Assuming none of the actions have catastrophic consequences (which is a big if), could we set up a sequence of events, like kill-freeze-throw? Would that be acceptable if all the parties are on board?
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 19, 2015, 03:02:51 pm
Yeah that works for me
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 19, 2015, 03:04:33 pm
((I'd rather have the Eater up in the air before Morul freezes it. I suppose my preferred order would that some zombies open the cocoon and try to kill it, I toss whoever is now the Eater upwards if killing it fails, and Morul can freeze the Eater up in the air.))
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 19, 2015, 03:06:40 pm
We've got three competing actions here along with a lot of running. Figure out a compromise here or I'm just gonna roll dex and do the action of whoever gets the highest.

((How about doing them all at the same time? Fits the theme of panic alright. Roll for all three actions and see which one has the most 6+1 in it.))

"Looks promising, this distraction thing. Opinion, Dubley?"

By "communicating" I meant that conjugation-like thing where they connect to each other and presumably exchange information and/or plasma.

Anyway, well. Is there any exit other than the way we came from and where Dubley (and the spheres) just went?

If Dubley starts leaving the way we came, follow.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 03:07:53 pm
Works for me, just wanna make sure the Big Boss is cool with sequenced actions like that. Dunno why he wouldn't be but always good to check anyway.

That's a vote for Kill-Throw-Freeze, which sounds fine to me (I'd rather not freeze but I'm in no position to stop you). Gorat/Tek/Morul, you all on board with that?
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 19, 2015, 03:16:50 pm
I'm up for kill freeze throw
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 19, 2015, 03:41:24 pm
kill freeze throw probably works best
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 19, 2015, 03:46:39 pm
((I'd rather have the Eater up in the air before Morul freezes it. I suppose my preferred order would that some zombies open the cocoon and try to kill it, I toss whoever is now the Eater upwards if killing it fails, and Morul can freeze the Eater up in the air.))
Either this or kill, freeze, throw is fine with me.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 03:48:10 pm
And Morul? What works for you?
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 19, 2015, 03:49:51 pm
((Well, as far as I see, kill-freeze-throw only works best for killing us. We kill the Eater, not weakening him, freeze him, likely strengthening him, and if I'm right about that, we're toast so I can't toss him upwards. I'd honestly prefer not freezing him at all, but if we really have to, then at least as far away as possible.))
Title: Re: Mission 18: The final sunset
Post by: NAV on February 19, 2015, 03:51:18 pm
"Looks promising, this distraction thing. Opinion, Dubley?"
"Exactly what I was thinking. Come, lets keep exploring!"

Sneak past the fireballs. Utilize the grappling hook to climb to one of the other exits (not the cold one and not the one the fireballs are investigating. There are other exits, right?)
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 19, 2015, 03:57:39 pm
Follow Dubley's lead. Carefully. If I start melting or burning, return to the cooler exit.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 03:59:07 pm
You lot that are doing stuff to the Eater have the final word; I'm just trying to help you get on the same page. Currently:

Gorat prefers Kill-Throw and no Freeze at all
Tek is fine with either Kill-Freeze-Throw or Kill-Throw-Freeze
Morul hasn't weighed in yet

Tek, could you work with just Kill-Throw?
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on February 19, 2015, 04:53:50 pm
(I'm fine with going last, as mine's probably the most dangerous. Kill-toss-freeze works for me.)
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 05:02:59 pm
Gorat, could you live with Kill-Throw-Freeze?
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 19, 2015, 05:07:01 pm
((Sure.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 05:11:15 pm
Spoiler: Morul (click to show/hide)
Spoiler: Tek (click to show/hide)

Kill-Throw-Freeze it is, Piecewise!
Holding for the moment to talk with Tir.

((Good luck, everyone!))
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 19, 2015, 07:21:25 pm
Vote for kill throw freeze while my character Bravely runs away! (https://www.youtube.com/watch?v=BZwuTo7zKM8)
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 19, 2015, 11:05:24 pm
((Thrice curse this.
I was making a DARN POST supposedly BEFORE piecewise's post there. And after having replied to Hapah's idea.
UGH THIS NET.))

B.) Kill the Eater. Instructions were to kill the Eater at the Pit, and we know that killing the Eater was a risk in the past (how many people has it possessed of ours because they killed it? Three?) I like this option, and it might be close enough, but I wouldn't ask you lot to do something I'm not willing to do myself (though Mummy goons would be a reasonably safe bet, I think). If we have a volunteer, make it known and make it happen.
((I was supposedly going to highlight this, and make a bit of dialogue from Feyri but...
Ugh >_>))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 11:12:34 pm
If you wanna try to blast it while it's airborne by all means; none of us are gonna try to stop you.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 19, 2015, 11:16:10 pm
If you wanna try to blast it while it's airborne by all means; none of us are gonna try to stop you.
I'd rather do something that would equal an assurance to work--not just a conclusion based on natural observation :-\

Though I still do question a few things.

...Why did people try to Kill the Eater when its specifically stated to be killed in a designated location?
How far are we from said position?
How many people currently present have any movement or traction 'boosting' equipment?
How big or heavy is the sarcophagus?
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 11:44:43 pm
...Why did people try to Kill the Eater when its specifically stated to be killed in a designated location?
Because the angry Sun thing in the sky has taken notice of us, and we don't think we can get the Eater to the Pit (the specified location) before the Sun catches up and we melt. So our options boil down to killing it here and hope that it's "good enough", or just running away and hoping that all goes well.

How far are we from said position?
3 or 4 miles, I believe

How many people currently present have any movement or traction 'boosting' equipment?
Only you, I believe.

How big or heavy is the sarcophagus?
I'd guess....five or six hundred pounds? No exact number, but it's the weight of a man in a coffin made out of fused sand or glass.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 19, 2015, 11:55:09 pm
[...]So our options boil down to killing it here and hope that it's "good enough", or just running away and hoping that all goes well.
...Is our hope backed by anything reasonable other than 'get away from this area'?
Just get to pushing it--I'll deliver the final push if needed, or if anyone can rig up my rockets (as far as I recall, I do think Steve did say they can be cranked up...towards some kind of limit?)\\

How big or heavy is the sarcophagus?
I'd guess....five or six hundred pounds? No exact number, but it's the weight of a man in a coffin made out of fused sand or glass.
((For me, weight == the matter. So the composition doesn't matter given that we know the weight [that or I forgot my basic physics and chemistry]. 5/600 pounds == ...~250 kgs given the conversion ratio of 2.2 = 1 [and I dislike counting in pounds :'( ]

piecewise: What's the comparable limit of...weight(?) that I can handle given my get-up of an exoskeleton, MKIII, adding in bodily composition of synthflesh, and other attachments [ie thrust from rockets]? Is it possible to make a projectile out of the sarcophagus and use...me, as a guide towards the location?

Hapah, what do we know of our current armaments? What is 'enough' to kill the Eater and/or its Sarcophagus?
((Sorry for all this. Exams. And me missing out on part of the mission  :-X
I just sincerely believe that 'doing this halfway' won't cut it.

...Why is the Sun related? Did I miss any bit of lore here? It seems very related to the Eater...))

Title: Re: Mission 18: The final sunset
Post by: Hapah on February 19, 2015, 11:57:36 pm
One sec.

k, flip through Piecewise's post starting here: http://www.bay12forums.com/smf/index.php?topic=144088.msg6007746#msg6007746

Essentially, there's some sort of giant creature or fireball (which we believe to be the "Sun" referrenced in the instructions). It has been trailing us for some time, but it's finally zero'd in on the Eater, and seem very interested. This from a recent PW post sums up the situation pretty well.

Quote from: PW

So the combined efforts of everyone get the thing about 2/5ths of the way to the pit. Steve has to keep telling you to change direction because you keep veering off track in the darkness.

Oh and the Sun overhead? Yeah It seems to have definitely noticed you now. It's coming in quicker and those wings are starting to fill the entire sky. Currently, it feels like you're all standing outside in the sun, in summer. Thats through the suit. For those of you with pattern recognition, this is the point when you'll realize that this is pretty much the point of no return, there's not enough time to really fuck about. Whatever you decide to do next turn, is gonna be the plan you'll have to go with.


Think carefully.
We're still miles away from the Pit and the "Sun" is on the way in to do God knows what. We can't stop it, and we don't think we can get the Eater to the Pit before it shows up. You might be able to, but that's a very big might.
Title: Re: Mission 18: The final sunset
Post by: AoshimaMichio on February 20, 2015, 12:00:40 am
((Running away isn't really an option here, guys. Last time this thing happened entire nation turned into desert because they failed to do something about the Eater. Run away, and I believe massive amount of deaths will occur.))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 20, 2015, 12:07:18 am
((I would just like to say that I support any effort to bring the Eater to the pit and successfully complete the mission.  You'd totally have to go near or at max MK3 speed, though.  Which would be cool and dangerous.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 20, 2015, 12:13:12 am
Quote from: Tir
Hapah, what do we know of our current armaments? What is 'enough' to kill the Eater and/or its Sarcophagus?
Seems like the Eater is a little more resilient than a normal person, but not much so. A bullet or laser blast will kill it, and it's encased in glass, I believe. So any reasonable weapon should be able to dispatch it with no difficulties.
Title: Re: Mission 18: The final sunset
Post by: Xantalos on February 20, 2015, 12:27:56 am
((Now that this is happening, I gotta wonder: how did Steve even convince the government to let us handle this thing? It's not like we don't have a consistent track record of fuking these things up.))
Title: Re: Mission 18: The final sunset
Post by: renegadelobster on February 20, 2015, 01:45:23 am
((Steve: "Hey, you guys wanna watch a bunch of idiots kill themselves without any outside interference?"
Them: "Sure, sounds interesting."))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 20, 2015, 01:55:29 am
((I would just like to say that I support any effort to bring the Eater to the pit and successfully complete the mission.  You'd totally have to go near or at max MK3 speed, though.  Which would be cool and dangerous.))
((Let's do the thing then.))

Quote from: Tir
Hapah, what do we know of our current armaments? What is 'enough' to kill the Eater and/or its Sarcophagus?
Seems like the Eater is a little more resilient than a normal person, but not much so. A bullet or laser blast will kill it, and it's encased in glass, I believe. So any reasonable weapon should be able to dispatch it with no difficulties.

((Perfect. I hope all this Aux training has something important in mind.))

Where're all the others? Does anyone have any long-range sensory equipment? I'll get this sarcophagus where its needed--can anyone check my MKIII for difficulties?
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 20, 2015, 10:37:06 am
Where're all the others?
Still playing in the sand, no doubt.

Does anyone have any long-range sensory equipment? I'll get this sarcophagus where its needed--can anyone check my MKIII for difficulties?[/font][/color]
We do not. Steve may be able to guide you, though.
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 21, 2015, 12:51:17 pm
Spoiler: Morul (click to show/hide)
Spoiler: Tek (click to show/hide)

Kill-Throw-Freeze it is, Piecewise!
Holding for the moment to talk with Tir.

((Good luck, everyone!))
Someone message me whenever things have come to a hard decision. I'll do the post then.


(Also helps mission 16 catch up)
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 22, 2015, 11:22:19 am
((I'd say that Feyri should try and evacuate at least some of the rest of the team. I find it doubtful that she could safely outfly the evil ship sun eater thing while carrying the Eater that the sun clearly wants, now that is moving fast.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 24, 2015, 11:21:27 am
((I'd say that Feyri should try and evacuate at least some of the rest of the team. I find it doubtful that she could safely outfly the evil ship sun eater thing while carrying the Eater that the sun clearly wants, now that is moving fast.))
((I'd not consider that option--I'd rather save more than some because I have a choice, and I'd not like that choice to be diluted by...saving those who are less than equipped to withstand this force of heat and death. Because being 'blasted to ashes' is not a good fate.
I'd rather get to the bottom of this than trying an alternative that hinges on failure.

Considering piecewise's...wait(?), could we plan on who could support me, given my MKIII + Extra fuel rockets and other equipment to get that Sarcophagus a few miles on course, and probably guide and direct me there given all we've been through?))
A nice inspirational speech would be nice given all the sacrifices. While I was not present (to act and all), I'm really wanting to make up for it here. ._.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 24, 2015, 12:27:50 pm
((If you head towards the Pit with the Eater and rest of us head the other way, that may let us cover enough ground to get to safety. It's going to go after the Eater, not us.

I don't know what we can do to directly assist or support, Tir. This is really the "new guy" mission; most of us don't have anything beyond basic equipment and have no way to guide or help you. I'm happy to provide information on any important bits of information that you may have missed, but beyond that...

That does remind me though, you'll have to fly low if you wanna go with the Eater. I think it was mentioned that something bad is gonna start to happen if it gets more than 20 or 30 feet {~10 meters} off the ground. Steve may be able to guide you, or maybe your suit has a compass and Steve can point you in the general direction.))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 24, 2015, 12:36:33 pm
((He also said that about moving the Eater quickly. Unfortunately, one or the other is going to happen. With the plan to toss the Eater upwards, at least no one should be that close to whatever horror it causes. If Feyri takes the Eater, she is going to be at the center of it. Assuming that the warning is still relevant, but I'm sure it is.


Before you ask, no, we can't just fly it there. Apparently bad things happen if the host loses touch with the ground. And if you move it too fast. The Eater in there is mostly hibernating, but if we alter the environment too drastically it will wake up. And though it's not at full strength, that would still be unpleasant.
))
Title: Re: Mission 18: The final sunset
Post by: Dutrius on February 24, 2015, 12:39:10 pm
I'll assist you, Feyri.

Assist Feyri to the best of Kai's ability by chugging down the mysterious potion he somehow aquired.

((This is either an act of heroism, or an act of extreme stupidity. Perhaps both.))


((Nope, never mind.)
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 24, 2015, 12:51:58 pm
((From the looks of it, the best of your abilities is... praying to have a relevant potion? That or strength, intelligence, or handiwork. And it'd have to be a quick chuck, use whatever the potion gives you to hopefully save the day or die a scorch mark in the desert.))
Title: Re: Mission 18: The final sunset
Post by: Dutrius on February 24, 2015, 01:24:02 pm
((I'll do that then.))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 24, 2015, 01:31:59 pm
((That wasn't meant to be an encouragement! :P))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 24, 2015, 01:39:21 pm
I don't know what we can do to directly assist or support, Tir. This is really the "new guy" mission; most of us don't have anything beyond basic equipment and have no way to guide or help you. I'm happy to provide information on any important bits of information that you may have missed, but beyond that...
((That's what I'm thinking too--both IC and OOC, mostly IC--the experienced individuals in a squad are usually for guidance and experience when things go wrong, but by no means is the mission considered a total failure if the experience and equipment (usually reserved by higher ups and all) are discarded; this means that this could be completed by a whole newbie roster, too.
That means we're either missing something, or there is something that we're not getting--hence why I asked about the lore and physical distances as to our position and to the location. Several things are unanswered, like about that Sun, and why does it exactly have an interest in the Eater: If I've to go by Egyptian mythology, as a vague analogy, then the Sun is correlated with the Eater, and rather would not end in a fiery explosion but something...not that deadly. Ish.

...Anyone think rebirth?

Either way, I doubt this mission is already doomed to failure given this basis.))

((This is either an act of heroism, or an act of extreme stupidity. Perhaps both.))
((I doubt either; this has basis in information; we've passed the first stage which was 'gather information', and we're in the second which is 'working on what we know and perceive' -- we can triangulate our position [...probably a mistaken term I'm using] or wonder why in the world would an increase in force relative to position, velocity and speed would have anything to do that'd equal "bad". I mean doesn't anyone even question how vague that was!? D:<
Either way, we're missing something here. It's been punching me since the start || it somehow has to do with Steve, as a second guess.))

...
((Let me just get this straight: Heat > kills Eater.
Cold > Helps Eater?
If an explosion happens around the Eater and/or the Sarcophagus = Bad thing occurs?))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 24, 2015, 01:53:30 pm
...or wonder why in the world would an increase in force relative to position, velocity and speed would have anything to do that'd equal "bad". I mean doesn't anyone even question how vague that was!? D:<
For story purposes I imagine; otherwise we'd just cram the Eater into a shuttle and finish the mission in 2 or 3 turns.

((Let me just get this straight: Heat > kills Eater.
Cold > Helps Eater?
If an explosion happens around the Eater and/or the Sarcophagus = Bad thing occurs?))
Heat has been proven to weaken the Eater, yes.

We believe cold helps the Eater, yes.

I don't quite understand the last one. Killing the Eater in the past has resulted in the Eater taking the killer as a new "host". So, in the past, actually killing the Eater has been bad for the person doing the killing.
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 24, 2015, 02:01:43 pm
Ti with her suit is strong enough to carry the eater and it's coffin single handedly.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 24, 2015, 02:11:00 pm
Ti with her suit is strong enough to carry the eater and it's coffin single handedly.
But is she strong enough to withstand the thermal force of a star? Find out next time on Einsteinian Roulette: Mission 18.

((In which I am shaking as I type.))

((Anyway, given our whole roster, does anyone have any device which...aids long-range visualization or something? My listed idea of what to do would be to boost all the way to the marked location given how our pulling made it that well, and detach the auxiliary tanks once it gets heated. What I'm asking of 'any device' meant any manipulation amps that would affect momentum and somewhat 'freeze' the sarcophagus in suspended motion that whatever outside force attached to it wouldn't make it 'feel like its going fast'...given the warning Hapah said?))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 24, 2015, 02:32:32 pm
Ti with her suit is strong enough to carry the eater and it's coffin single handedly.
But is she strong enough to withstand the thermal force of a star? Find out next time on Einsteinian Roulette: Mission 18.
((Or, for that matter, fast enough to outfly said star, maneuverable enough to land in the right spot without giving the star too much time to catch up, able to break the sarcophagus quickly enough to kill the eater in time... and if anything goes wrong, what can we do to pick up the pieces?))

((Anyway, given our whole roster, does anyone have any device which...aids long-range visualization or something? My listed idea of what to do would be to boost all the way to the marked location given how our pulling made it that well, and detach the auxiliary tanks once it gets heated. What I'm asking of 'any device' meant any manipulation amps that would affect momentum and somewhat 'freeze' the sarcophagus in suspended motion that whatever outside force attached to it wouldn't make it 'feel like its going fast'...given the warning Hapah said?))
((I suspect that it'd take a vector/gravity amp/manipulator to even try doing something like this, it would need absolute precision at ever increasing distances unless you want to take along the amp/manip user, and we'd have to do so without knowing whether it's actually possible. Or a matter converter that could transmute the interior of the sarcophagus into some kind of gel(?) that dampens the acceleration effects on the eater (without turning the eater into said substance).))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 24, 2015, 03:14:19 pm
Ti with her suit is strong enough to carry the eater and it's coffin single handedly.
But is she strong enough to withstand the thermal force of a star? Find out next time on Einsteinian Roulette: Mission 18.
((Or, for that matter, fast enough to outfly said star, maneuverable enough to land in the right spot without giving the star too much time to catch up, able to break the sarcophagus quickly enough to kill the eater in time... and if anything goes wrong, what can we do to pick up the pieces?))
((Err, to clarify, that's narrative theatrics :P Its not literally a star, obviously. Its a figurati- wait I think you also mean that :I Hmphy.))

Quote
((I suspect that it'd take a vector/gravity amp/manipulator to even try doing something like this, it would need absolute precision at ever increasing distances unless you want to take along the amp/manip user, and we'd have to do so without knowing whether it's actually possible. Or a matter converter that could transmute the interior of the sarcophagus into some kind of gel(?) that dampens the acceleration effects on the eater (without turning the eater into said substance).))
((We're keeping it simple as I...guess its implied that we, at least, have knowledge on doing the tiny tidbits which make this crucial [translated in rolls]. So...any amp user could help? There's a statement on distance > efficiency and willpower needed to control it effectively, so either I bring someone along or. . .???

...Can anyone shoot the 'Sun' or at least possibly triangulate its relative position towards us and its current speed to check if it will hit us before the determined location? :P Scratch that--can anyone at least triangulate its distance?
Did anyone contact Steve and notify him about the 'Sun'? Can we call in Gauss projectiles from the ship? ))
Title: Re: Mission 18: The final sunset
Post by: Parisbre56 on February 24, 2015, 03:18:28 pm
Just a reminder, Feyri has a synthflesh body. That means she has cameyes she can use to better navigate in the dark, along with increased durability and other bonuses.
http://einsteinianroulette.wikia.com/wiki/Feyri_Nirel
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 24, 2015, 03:30:25 pm
So...any amp user could help?
((I don't think so, not with the amps we have, and probably not even with the amps I listed. If you insist on this course of action, I suspect Feyri will have to carry an Eater aware of its speed. Well, as aware as it can be in its state.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 24, 2015, 03:51:37 pm
((Both courses of action, the Kill-Throw or the Tir flightplan, are gambles. We, or more specifically Tir/Tek/Morul/Gorat, just have to agree on how exactly we want to gamble. I'm at work but I trust you lot can come to an agreement.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 24, 2015, 03:56:43 pm
((Both courses of action, the Kill-Throw or the Tir flightplan, are gambles. We, or more specifically Tir/Tek/Morul/Gorat, just have to agree on how exactly we want to gamble. I'm at work but I trust you lot can come to an agreement.))
((Why I don't like the latter gamble is it lets us...run. Maybe there's a bit to this that we aren't getting but...I don't feel good with the prospect of running like this.))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 24, 2015, 04:35:52 pm
((I'm not quite sure if I understand that objection correctly, but the problem I have with Feyri flying off with the Eater is that there's no contingency plan. But if Feyri is willing to take along someone with an amp, Morul or me, then we could still enact some contingency plan if killing the Eater fails, and maybe even if accelerating him causes a catastrophe.

Since I'm leery of freezing the Eater anyway, I would volunteer to come along, with the caveats that
1) if accelerating does something bad or we can't go fast enough to outfly the sun, Feyri needs to let the sarcophagus go, and I'll try to toss the Eater at the sun, and
2) if we get to the pit and killing the Eater fails (in which case Feyri would likely have become the new Eater), I'll try to toss the (new) Eater at the sun.))
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on February 24, 2015, 05:01:23 pm
((I'll volunteer to ride shotgun, because I've got the voidsuit, and I still haven't found out if I can carry live passengers. I know I can take inanimate objects, so I might be able to haul the Eater in with me, and leave it behind. I would only do that as a last, last resort though. Don't want it and Timmy conspiring together... anyway, I'll ride with Feyri if she wants.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 24, 2015, 05:03:25 pm
((I'm not quite sure if I understand that objection correctly, but the problem I have with Feyri flying off with the Eater is that there's no contingency plan.
A valid concern.

But if Feyri is willing to take along someone with an amp, Morul or me, then we could still enact some contingency plan if killing the Eater fails, and maybe even if accelerating him causes a catastrophe.
Good plan.

Since I'm leery of freezing the Eater anyway, I would volunteer to come along, with the caveats that
1) if accelerating does something bad or we can't go fast enough to outfly the sun, Feyri needs to let the sarcophagus go, and I'll try to toss the Eater at the sun, and
2) if we get to the pit and killing the Eater fails (in which case Feyri would likely have become the new Eater), I'll try to toss the (new) Eater at the sun.))
Tir/Morul/Tek, this sound like a plan? Or will Morul go per the new post?
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 24, 2015, 05:21:00 pm
((The voidsuit? Huh. That could work, but it could be very tricky as it's likely the Eater is free of the sarcophagus at the point where you have to haul it in.))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 24, 2015, 07:31:20 pm
((It's not really my call, but I do like the void suit idea as contingency.  The Eater can hang out with Timmy, I guess.  I feel like giving the Eater to the sun would make something really awful happen, however.  Also, an amp user could help by launching them both towards the pit for some initial momentum to help outrun the sun, if it wouldn't be overkill.  Pretty imperative that iT be clear where they need to go in the low-light conditions, in any case.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 25, 2015, 03:43:04 am
((I'm not quite sure if I understand that objection correctly, but the problem I have with Feyri flying off with the Eater is that there's no contingency plan. But if Feyri is willing to take along someone with an amp, Morul or me, then we could still enact some contingency plan if killing the Eater fails, and maybe even if accelerating him causes a catastrophe.

Since I'm leery of freezing the Eater anyway, I would volunteer to come along, with the caveats that
1) if accelerating does something bad or we can't go fast enough to outfly the sun, Feyri needs to let the sarcophagus go, and I'll try to toss the Eater at the sun, and
2) if we get to the pit and killing the Eater fails (in which case Feyri would likely have become the new Eater), I'll try to toss the (new) Eater at the sun.))
((Eep, my wording didn't come across!

Yes, this is what my thoughts are following--if I go alone, there's no telling what could happen if its just me and a roll; that I need others here if its going to work {it seems...better than offering the sarcophagus up via amp anyway. Apologies to Tek and the rest on that note if I'm intruding.}))

((I'll volunteer to ride shotgun, because I've got the voidsuit, and I still haven't found out if I can carry live passengers. I know I can take inanimate objects, so I might be able to haul the Eater in with me, and leave it behind. I would only do that as a last, last resort though. Don't want it and Timmy conspiring together... anyway, I'll ride with Feyri if she wants.))
((I'm very alright with this--I just want everyone to be ok and efficient here. Not...to intrude.
And I would've said this all IC anyway :P))
Title: Re: Mission 18: The final sunset
Post by: NAV on February 25, 2015, 08:46:27 am
((I like the voidsuit plan. It may have long term consequences, but it will get us out of here alive.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 25, 2015, 11:33:01 am
((We good to lock in the Tir/Morul go towards the Pit with the Eater, everyone else run like hell plan?))
Title: Re: Mission 18: The final sunset
Post by: Dutrius on February 25, 2015, 11:33:44 am
((Alright, I'll edit my action to account for that, then.))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on February 25, 2015, 11:46:26 am
((We good to lock in the Tir/Morul go towards the Pit with the Eater, everyone else run like hell plan?))
((I'm good enough.))
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 25, 2015, 11:49:55 am
((Commence the doomsday scramble!))

"Looks promising, this distraction thing. Opinion, Dubley?"

By "communicating" I meant that conjugation-like thing where they connect to each other and presumably exchange information and/or plasma.

Anyway, well. Is there any exit other than the way we came from and where Dubley (and the spheres) just went?

If Dubley starts leaving the way we came, follow.

Follow Dubley's lead. Carefully. If I start melting or burning, return to the cooler exit.

((Here's a repost of my actions, in case they're relevant or doable in light of horrific potential disaster.))
Title: Re: Mission 18: The final sunset
Post by: Toaster on February 25, 2015, 11:54:31 am
((Someone might want to signal PW you're ready so we can watch the carnage.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 25, 2015, 11:59:05 am
((I'll volunteer to ride shotgun, because I've got the voidsuit, and I still haven't found out if I can carry live passengers. I know I can take inanimate objects, so I might be able to haul the Eater in with me, and leave it behind. I would only do that as a last, last resort though. Don't want it and Timmy conspiring together... anyway, I'll ride with Feyri if she wants.))
((I'm very alright with this--I just want everyone to be ok and efficient here. Not...to intrude.
And I would've said this all IC anyway :P))

We are sending Tir and Morul off towards the Pit with the Eater.
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 25, 2015, 12:02:03 pm
I sent him a PM letting him know it's ready. Everybody start prayin'.
Title: Re: Mission 18: The final sunset
Post by: Toaster on February 25, 2015, 12:05:48 pm
/popcorn
Title: Re: Mission 18: The final sunset
Post by: tryrar on February 25, 2015, 12:09:51 pm
(http://www.blippitt.com/wp-content/uploads/2011/03/Popcorn-02-Stephen-Colbert.gif)
Title: Re: Mission 18: The final sunset
Post by: NAV on February 25, 2015, 12:17:18 pm
"Looks promising, this distraction thing. Opinion, Dubley?"
"Exactly what I was thinking. Come, lets keep exploring!"

Sneak past the fireballs. Utilize the grappling hook to climb to one of the other exits (not the cold one and not the one the fireballs are investigating. There are other exits, right?)
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 25, 2015, 03:03:30 pm
(http://www.blippitt.com/wp-content/uploads/2011/03/Popcorn-02-Stephen-Colbert.gif)
This.


My body is ready.
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 25, 2015, 03:38:34 pm
If anything goes wrong, zombies will help evacuate the wounded/heads...
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 25, 2015, 04:57:54 pm
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 25, 2015, 05:33:21 pm
"Looks promising, this distraction thing. Opinion, Dubley?"
"Exactly what I was thinking. Come, lets keep exploring!"

Sneak past the fireballs. Utilize the grappling hook to climb to one of the other exits (not the cold one and not the one the fireballs are investigating. There are other exits, right?)
There are indeed other exits. I'll assume you want to try to climb one thats not very high up.

You proceed to spin the grappling hook around and crack yourself straight in the faceplate with it.

((I'll volunteer to ride shotgun, because I've got the voidsuit, and I still haven't found out if I can carry live passengers. I know I can take inanimate objects, so I might be able to haul the Eater in with me, and leave it behind. I would only do that as a last, last resort though. Don't want it and Timmy conspiring together... anyway, I'll ride with Feyri if she wants.))
((I'm very alright with this--I just want everyone to be ok and efficient here. Not...to intrude.
And I would've said this all IC anyway :P))

We are sending Tir and Morul off towards the Pit with the Eater.
We're gonna assume that everyone else runs off in the exact opposite direction of the Eater. If you've got better transport than running, let me know!

Feyri scoops up the coffin, slinging it on her back and twisting her arms in an unnatural manner, locking her fingers together to stop it from getting away from her. The Sarcophogus is shaking violently and smoldering as she and Moral take off across the sands in a sprint. Feyri is strong, but running through sand carrying a something that weighs as much as a small car and is actively struggling against you isn't easy. Above them, the false sun has completely overtaken the sky, a layer of pulsating flame and increasingly complex organic shapes; great fluttering shapes like moth antenna or eyelashes beat the air, tendrils hundreds of miles long spiral and squirm, what look like bulbous compound eyes glitter on slowly swaying stalks. The atmosphere burns and glows as radiation and heat cascades through it, producing a blinding orange-red aurora borealis. The thing's size is incomprehensible, no matter how large it seems to grow, it never seems any closer, always hanging somewhere in the upper atmosphere, growing larger.

From the center of the creature's body unfurls a single long structure, like the proboscis of a butterfly. The tendril sweeps through the air blindly, leaving a swath of obvious heat distortion behind it. The sound, when it reaches the ground, is a rush, a roar like a jet engine heard at a distance. Then, without warning, the thing strikes out. It hits the ground somewhere beyond the visible horizon and sweeps sideways for a moment before pulling back. You can see what look like large rocks that it has torn up and tossed into the air, black specks against the flame. It's impossible to tell how large they actually are from this distance.

>Take cover. The shockwave should be here soon.  
Feyri and Morul have made it about 20% of the way.
Title: Re: Mission 18: The final sunset
Post by: NAV on February 25, 2015, 06:18:30 pm
((That thing in the sky is literally Sahaquiel from Evangelion.))

Try again.
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 25, 2015, 08:41:00 pm
((And its sorta like the ?blue butterfly one? because it well looks like a giant moth/butterfly thing))
Brace by getting low so that I am not flung especially high then Run, PW I have a +5 exoskeleton if that helps in some way
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 25, 2015, 11:51:06 pm
Steve? Shuttle?
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 25, 2015, 11:59:22 pm
Steve? Shuttle?

>I can send one, but No guarantee it will make it there, or that boarding it will allow you to get away. The current situation in the skies above you isn't great, if you haven't noticed.
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 26, 2015, 12:28:21 am
Follow Dubley. If he fails with the grappling hook again, try it myself.
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on February 26, 2015, 01:41:33 am
Use my mass amp to create a sloping wall of force to deflect most of the shockwave around me and Feyri. Keep running like cheap paint.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 26, 2015, 07:50:05 am
Quote from: Steve topic=144088.msg6063532#msg6063532 date=1424926762
Steve? Shuttle?

>I can send one, but No guarantee it will make it there, or that boarding it will allow you to get away. The current situation in the skies above you isn't great, if you haven't noticed.
Send one anyway--you can guarantee that the evacuation exists. As far as we all know, the current situation revolves around a marked target, that being the sarcophagus. The zone is hot primarily due to that...thing in the sky, which is the tracer.

Steve, I'm getting it off the ground and will move it to the desired location as provided in the days prior to now. If you have any information regarding what that thing is, and possibly anything that can aid our progress, please send it ASAP.


Feyri tried to contact the rest.
Is there any possibility any of you can provide any supporting fire here? There must be something that is acting as a painting target on us that pulls that...thing over here. Heat, or the lack of it? A biological organism? I would not like to realize that we've been carrying a xenobiological organism or possibly something related to heavy thermite.

And in case of radioactive fallout, I suggest you all--instead of running--dig in.





/popcorn
(http://www.blippitt.com/wp-content/uploads/2011/03/Popcorn-02-Stephen-Colbert.gif)
I feel it is appropriate to share my inner-reaction here.

 :'(
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 26, 2015, 09:29:01 am
Feyri tried to contact the rest.
Is there any possibility any of you can provide any supporting fire here? There must be something that is acting as a painting target on us that pulls that...thing over here. Heat, or the lack of it? A biological organism? I would not like to realize that we've been carrying a xenobiological organism or possibly something related to heavy thermite.

And in case of radioactive fallout, I suggest you all--instead of running--dig in.


Chief had been semi-concerned over the radio silence in place thus far. In retrospect, this state of ignorance seemed preferable.

"It sounds like other team is doing something dangerous," she mentions to Dubley as an aside.
Title: Re: Mission 18: Curse of the Mummy.
Post by: Knight Otu on February 26, 2015, 10:40:44 am
Assuming the shockwave is coming our way as well, try to take cover and amp-push against the shockwave in a small area that hopefully covers us fleeing people.

Title: Re: Mission 18: The final sunset
Post by: Dutrius on February 26, 2015, 11:24:34 am
"It sounds like other team is doing something dangerous," she mentions to Dubley as an aside.

((That's an understatement if ever I saw one.))

Dive for cover. Cover my ears.
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 26, 2015, 01:17:54 pm
Vincent continued running"I'm not sure what benefit those of us not with you can be, your going to quickly out pace us even if we followed you, so I doubt cover fire would be effective very long"
Title: Re: Mission 18: The final sunset
Post by: Tiruin on February 26, 2015, 01:44:33 pm
"I'm not sure what benefit those of us not with you can be, your going to quickly out pace us even if we followed you, so I doubt cover fire would be effective very long"
I meant fire at that...thing which envelops half the vertical horizon. I doubt cover fire on my position would do me or Morul any good.

Feyri then spoke to Morul.

Any ideas there? I plan to hover around using my rockets at a steady speed previously set and spoken. I'm partly sure I can manipulate the velocity accurately, unless you can help modify them?
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 26, 2015, 03:09:05 pm
"I guess there's a slim chance we could grab it's attention... Fuck, here goes nothing then I guess" Fire laser rifle at the sun while running away
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 26, 2015, 04:25:14 pm
((I'd try to stop you from shooting lasers at the sun but that'd mean running slightly slower))

Are there any kind of ruins or natural shelters the way we're running?
Title: Re: Mission 18: The final sunset
Post by: Kedly on February 26, 2015, 06:59:42 pm
((My character really doesn't want to die, but he is secretly hoping that the sun is too focussed on the eater to care, and wants to make it seem like he is still trying to make the mission succeed xD))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 27, 2015, 12:30:59 am
((Aaaaahhhhhh I dunno what to do crud))
"Spare your humble servants, Ra," King Sulan'takan'litkham'ramen yelled hysterically.

Uhh just keep run-teleporting!  Yeah and look for ruins and stuff to take cover in like he said, that makes sense!
Title: Re: Mission 18: The final sunset
Post by: Hapah on February 27, 2015, 01:27:40 am
((Maybe your goons can sand-walk people? If nothing else, you should be able to cover a lot more ground than the rest of us.))
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on February 27, 2015, 02:04:50 am
"Nope, pure firepower here. I can try and hold off any attacks, but don't count on it."
Title: Re: Mission 18: The final sunset
Post by: sambojin on February 27, 2015, 06:19:17 am
((Sambo-Eater now has a giant-fire-cock-of
-death. He will tentacle rape you with that shit. He also has the only potion of absolute immunity to Eater-stuff and big-fireball-star-killy-stuff.

Watch out for the Doom-Cock. It'll burn ya.

Have !!fun!! Hehehe......))
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 27, 2015, 01:08:59 pm
So here's how this is gonna work: Things are now moving at the speed of Tiruin. She's kinda the most important person right now, seeing as she's got the eater strapped to her back. So everyone can still act and shit, but the actual timeline of "Events" won't move forward until she posts or someone posts for her.

That way you all don't die because someone was napping.




((That thing in the sky is literally Sahaquiel from Evangelion.))

Try again.
You throw it up but you don't think it has a very good grip. It seems iffy. You could still try it though, if you want.

Follow Dubley. If he fails with the grappling hook again, try it myself.
(I rolled just to check and you literally got the same roll as him. It's pretty funny. To me at least. )

Use my mass amp to create a sloping wall of force to deflect most of the shockwave around me and Feyri. Keep running like cheap paint.
Post this again but when Feyri actually acts.


((Aaaaahhhhhh I dunno what to do crud))
"Spare your humble servants, Ra," King Sulan'takan'litkham'ramen yelled hysterically.

Uhh just keep run-teleporting!  Yeah and look for ruins and stuff to take cover in like he said, that makes sense!
((I'd try to stop you from shooting lasers at the sun but that'd mean running slightly slower))

Are there any kind of ruins or natural shelters the way we're running?
"I guess there's a slim chance we could grab it's attention... Fuck, here goes nothing then I guess" Fire laser rifle at the sun while running away
That, unsurprisingly, doesn't do shit.

((And its sorta like the ?blue butterfly one? because it well looks like a giant moth/butterfly thing))
Brace by getting low so that I am not flung especially high then Run, PW I have a +5 exoskeleton if that helps in some way
Ok, I'm gonna have you all get down behind a large sanddune thats between the horizon where the Eater's big brother hit and where you are now. It's basically the closest thing to a wall that you can get behind.

Steve? Shuttle?
We'll send a shuttle down but it is gonna take a few to get there. Assuming it gets there at all.
Title: Re: Mission 18: The final sunset
Post by: NAV on February 27, 2015, 01:22:09 pm
"You go first. You're lighter."

If HB agrees, Chief should climb up first and secure the rope at the top. Then I'll climb up after.
Catch Chief if she falls.
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 27, 2015, 01:34:32 pm
"I will, yes."

Climb up first and secure the rope at the top, then help Dubley come up after me.

If the thing comes loose, land as softly as reasonably possible, then try the hook again. Have Dubley give me a boost the second time as well.
Title: Re: Mission 18: The final sunset
Post by: Corsair on February 27, 2015, 03:37:37 pm
run once shock wave passes
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on February 27, 2015, 07:07:15 pm
((Maybe your goons can sand-walk people? If nothing else, you should be able to cover a lot more ground than the rest of us.))
((Sorry, missed this, but it seems like a good idea...  Anyway looks like we are taking cover right now.))

edit: Zombies will dig a trench at the base of the dune.  King Sulan'takan'litkham'ramen will then get in the trench.  That way he can die in a trench.
Title: Re: Mission 18: The final sunset
Post by: piecewise on February 28, 2015, 11:34:05 am
"You go first. You're lighter."

If HB agrees, Chief should climb up first and secure the rope at the top. Then I'll climb up after.
Catch Chief if she falls.

"I will, yes."

Climb up first and secure the rope at the top, then help Dubley come up after me.

If the thing comes loose, land as softly as reasonably possible, then try the hook again. Have Dubley give me a boost the second time as well.


Chief scrambles about halfway up before the rope gets tugged loose. She manages, however, to grab the wall and prevent herself from falling. She thinks she could probably climb the rest of the way, with a little luck.

((Maybe your goons can sand-walk people? If nothing else, you should be able to cover a lot more ground than the rest of us.))
((Sorry, missed this, but it seems like a good idea...  Anyway looks like we are taking cover right now.))

edit: Zombies will dig a trench at the base of the dune.  King Sulan'takan'litkham'ramen will then get in the trench.  That way he can die in a trench.
This made me laugh. Trench dug.

Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on February 28, 2015, 11:49:21 am
Climb up, then, and secure the grappling hook. With Dubley's help if necessary.
Title: Re: Mission 18: The final sunset
Post by: NAV on February 28, 2015, 12:04:22 pm
If I can help Chief in any way, do so.
Catch her if she falls.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 01, 2015, 12:13:18 am
Someone wanna slap Tiruin out of hibernation?
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 01, 2015, 12:16:15 am
Kedly slaps Tiruin out of hibernation! ... ... Did it work?
Title: Re: Mission 18: The final sunset
Post by: Execute/Dumbo.exe on March 01, 2015, 12:21:05 am
Someone wanna slap Tiruin out of hibernation?
Oh, she said she had a family emergency a few hours back.
Dunno if that's finished with.
Edit:
((Mmph, family emergency happened; will be posting later--destination: MedBay...as the local doctor.))
Here, she's still offline.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 01, 2015, 12:32:41 am
Someone wanna slap Tiruin out of hibernation?
Oh, she said she had a family emergency a few hours back.
Dunno if that's finished with.
Edit:
((Mmph, family emergency happened; will be posting later--destination: MedBay...as the local doctor.))
Here, she's still offline.
Sometimes I feel like Ti spreads herself too thin. She's in like 50 games, lives in a time zone that only seems to come around every third day and is constantly fighting against her internet connection.

Maybe we should get her a designated surrogate player.


Anyone around here good at being well intentioned but often hilariously self destructive?
Title: Re: Mission 18: The final sunset
Post by: Beirus on March 01, 2015, 12:36:02 am
Someone wanna slap Tiruin out of hibernation?
Oh, she said she had a family emergency a few hours back.
Dunno if that's finished with.
Edit:
((Mmph, family emergency happened; will be posting later--destination: MedBay...as the local doctor.))
Here, she's still offline.
Sometimes I feel like Ti spreads herself too thin. She's in like 50 games, lives in a time zone that only seems to come around every third day and is constantly fighting against her internet connection.

Maybe we should get her a designated surrogate player.


Anyone around here good at being well intentioned but often hilariously self destructive?
((Oh, oh, oh, pick me. My qualifications include in no way having a sense of or being prepared for the power contained in Feyri and often using general actions that could be misinterpreted.  :P))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 01, 2015, 12:40:45 am
Someone wanna slap Tiruin out of hibernation?
Oh, she said she had a family emergency a few hours back.
Dunno if that's finished with.
Edit:
((Mmph, family emergency happened; will be posting later--destination: MedBay...as the local doctor.))
Here, she's still offline.
((I already PMed her, not knowing about her family issue.  Now I feel bad about it.  Hope everything turns out okay.))
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 01, 2015, 03:32:23 am
Sometimes I feel like Ti spreads herself too thin. She's in like 50 games, lives in a time zone that only seems to come around every third day and is constantly fighting against her internet connection.

Maybe we should get her a designated surrogate player.


Anyone around here good at being well intentioned but often hilariously self destructive?

((Well, I did play Stacy for the longest time. Does that count? Don't think I could sub in for Tiruin, though, given how different we are personality-wise. If Lenglon wasn't having a spotty internet connection as well, I'd nominate her as a good pick.))
Title: Re: Mission 18: The final sunset
Post by: Xantalos on March 01, 2015, 09:52:19 am
Someone wanna slap Tiruin out of hibernation?
Oh, she said she had a family emergency a few hours back.
Dunno if that's finished with.
Edit:
((Mmph, family emergency happened; will be posting later--destination: MedBay...as the local doctor.))
Here, she's still offline.
Sometimes I feel like Ti spreads herself too thin. She's in like 50 games, lives in a time zone that only seems to come around every third day and is constantly fighting against her internet connection.

Maybe we should get her a designated surrogate player.


Anyone around here good at being well intentioned but often hilariously self destructive?
((I technically am, as seen in many games I play in, but it's in a far more selfish flavour. Plus I already have Xan and that's probably enough psychosis for me on it's own.))
Title: Re: Mission 18: The final sunset
Post by: Radio Controlled on March 01, 2015, 09:56:58 am
Sometimes I feel like Ti spreads herself too thin. She's in like 50 games, lives in a time zone that only seems to come around every third day and is constantly fighting against her internet connection.

Maybe we should get her a designated surrogate player.


Anyone around here good at being well intentioned but often hilariously self destructive?

((Well, I did play Stacy for the longest time. Does that count? Don't think I could sub in for Tiruin, though, given how different we are personality-wise. If Lenglon wasn't having a spotty internet connection as well, I'd nominate her as a good pick.))

((Feyri could be played by Lenglon, and she said I could auto Lyra for her while she was gone. So technically, I could play Feyri. Not that I feel I'd do a good job with that, and I'm not sure if I want to condemn one of the oldest characters to death without explicit permission to do so.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 01, 2015, 05:01:52 pm
Someone wanna slap Tiruin out of hibernation?
Oh, she said she had a family emergency a few hours back.
Dunno if that's finished with.
Edit:
((Mmph, family emergency happened; will be posting later--destination: MedBay...as the local doctor.))
Here, she's still offline.
Sometimes I feel like Ti spreads herself too thin. She's in like 50 games, lives in a time zone that only seems to come around every third day and is constantly fighting against her internet connection.

Maybe we should get her a designated surrogate player.


Anyone around here good at being well intentioned but often hilariously self destructive?
((Family emergency == I didn't mention it last Friday/Saturday because of the net condition :-X instead of anything else
...And that yes is @Lenglon. Or SC. :D))
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 01, 2015, 05:57:30 pm
Hopefully things resolve themselves in an okay and timely manner D=
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 01, 2015, 06:05:54 pm
Quote
but the actual timeline of "Events" won't move forward until she posts or someone posts for her.
((Y'all could've taken the time to RP a ton~ :P
Also I caught up. Oops.))

Quote
That way you all don't die because someone was napping.
((Glad to know Its all my fault! No pressure here ._. eep))

((I already PMed her, not knowing about her family issue.  Now I feel bad about it.  Hope everything turns out okay.))
((I was going to reply to the PM, but then I noticed this--so thanks either way c:
That was a very nice thing that you did.))

...
((I somewhat nearly forgot that I can 'buzz' around as mentioned before, using my rockets))

-snip-
(Err, may I request a link to my own sheet? :-\ :-X Net = not that good here)
Title: Re: Mission 18: The final sunset
Post by: Parisbre56 on March 01, 2015, 06:08:25 pm
((You mean this? http://einsteinianroulette.wikia.com/wiki/Feyri_Nirel
EDIT: You've got high intuition, could use that to do something. Figure out when the best moment to take cover is, maybe. Because there's a shockwave coming your way.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 01, 2015, 06:38:15 pm
((Sorry for that [and related things]! I'm thinking of a thousand ways to handle the scenario and not thinking about trying to link all those ways up >_>))

Right, please be my eyes here. Stabilize the coffin and warn me ahead so I can activate the rockets to get a boost--I'm unsure how long you can hold, but I will not doubt that we will make it.

I am not knowledgeable in those amps or manipulators, or on anything Bothe discussed aeons ago, or on any of the more complex conservation laws, but that's my theory. Any weapon on-person is yours to use.


Intuition roll: Go! How long until the designated area, and how steady is the landscape beneath me?
Keep on running--and utilize rockets if I perceive it as a good alternative! {Coordinate first though}
Suggest towards Morul to try to stabilize the Eater from feeling...external...momentum, and test to increase speed. {Coordinate first though}


...Unless you can provide a force of near equal standing to the speed I can create here, we may be in a pickle. A very fiery pickle.
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on March 01, 2015, 10:35:55 pm
"The hells am I supposed to do that? I could hold it steady with the amp, but that would mean holding us both still as well, which would defeat the purpose of running. Honestly, we'd be better off just ignoring the whole "No flying" part, and jetting along as fast as ya can go. I'm sure it can get worse, but not by too much. We're being chased by a very angry fire god for fucks sake. Just lemme grab on, and fire up the rockets. Fly low if you want, but go fast."

If Feyri readies to fly off, grab ahold of the eater, or her somehow, and hold on because I'm damn sure my life depends on it. Be ready to use my mass amp to nudge any incoming projectiles away from us.

Title: Re: Mission 18: The final sunset
Post by: Execute/Dumbo.exe on March 01, 2015, 11:41:52 pm
((Why don't you try using the coffin as a skateboard? Tiruin can be on top jetting it along while the coffin is always in contact with the ground.))
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on March 02, 2015, 12:12:56 am
((Drag.))
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 02, 2015, 10:59:12 am
Climb up, then, and secure the grappling hook. With Dubley's help if necessary.
I'm not even gonna roll. You guys get up there and the rope is secure.

((Sorry for that [and related things]! I'm thinking of a thousand ways to handle the scenario and not thinking about trying to link all those ways up >_>))

Right, please be my eyes here. Stabilize the coffin and warn me ahead so I can activate the rockets to get a boost--I'm unsure how long you can hold, but I will not doubt that we will make it.

I am not knowledgeable in those amps or manipulators, or on anything Bothe discussed aeons ago, or on any of the more complex conservation laws, but that's my theory. Any weapon on-person is yours to use.


Intuition roll: Go! How long until the designated area, and how steady is the landscape beneath me?
Keep on running--and utilize rockets if I perceive it as a good alternative! {Coordinate first though}
Suggest towards Morul to try to stabilize the Eater from feeling...external...momentum, and test to increase speed. {Coordinate first though}


...Unless you can provide a force of near equal standing to the speed I can create here, we may be in a pickle. A very fiery pickle.
Ti, in the last major post I already said you guys were about 20% there. If you're gonna do this roll, I recommend focusing it towards something better.


So, feyri starts flying near the ground at a pretty good rate with morul hanging on to the eater's capsule.

A few things happen in relatively quick succession. The first is that the eater starts freaking out even more the instant they leave the ground. Doesn't seem to matter they're only a few feet up, the coffin starts jerking around like a paint mixer. Morul struggles to keep hold and shifts his grip to feyri's shoulders but still gets thrown off and goes tumbling through the sand at high speed. Luckily his robotic body isn't injured by the fall. Normally I'd wait to see if Feyri would go back and help or just keep going but it's kind of a moot point since she gets swatted out of the air by the shockwave that rolls in shortly there after. She goes face first into the sand and sinks in up to her waist. The eater's coffin bounces of into the sand and proceeds to start swelling up and cracking, clearly beginning to fail.


They've made it 55% of the way.




The rest of you stay low behind that sand dune and are uninjured by wall of sound and force which sweeps over you. Though it does partially bury you in sand from the crumbling dune.





The thing up above uncoils several more tendrils like the first one, and they move out in slow slithering patterns, searching for a place to dig.



Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 02, 2015, 11:48:56 am
((Any one else recommends running? There's not much else we can really do here.))
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 02, 2015, 11:50:23 am
Explore the tunnel, then. Surely me and Dubs will be just fine here in the bowels of the devil.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 02, 2015, 12:22:59 pm
((Any one else recommends running? There's not much else we can really do here.))
((Best option of a bad lot!))

Keep legging it, and keep an eye open for more dunes/caves/ruins to use as cover if the Eater-eater starts punching the planet again. Keep Potion #50 at the ready if shit starts getting worse, somehow.
Title: Re: Mission 18: The final sunset
Post by: NAV on March 02, 2015, 02:01:01 pm
Continue spelunking.
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 02, 2015, 02:04:48 pm
Amp-cloak myself in heat and amp-launch myself upwards as far as I can in an attempt to distract Eatermom.

Title: Re: Mission 18: The final sunset
Post by: Kedly on March 02, 2015, 03:15:36 pm
"Oh... dear... god! ... we are so fucked" Follow the group... the group that is running!
Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 02, 2015, 06:32:39 pm
Run like hell.
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 02, 2015, 07:52:17 pm
Run!
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 03, 2015, 05:36:36 am
((Mmph. I was hoping kisame's action of 'stabilize the ground' would also do.
And I had thought the 'buzz' option was to boost running ._.
...Strangely, elevation from the relative surface of the ground = Eater reacting badly. Despite the altitude shifting at times...
New theory--the Eater senses by physical connections and connection to any larger landmass at any one instant would be a good thing.
We should've brought in a threaded platform with some nice tracks here.))


"The hells am I supposed to do that? I could hold it steady with the amp, but that would mean holding us both still as well, which would defeat the purpose of running. Honestly, we'd be better off just ignoring the whole "No flying" part, and jetting along as fast as ya can go. I'm sure it can get worse, but not by too much. We're being chased by a very angry fire god for fucks sake. Just lemme grab on, and fire up the rockets. Fly low if you want, but go fast."

If Feyri readies to fly off, grab ahold of the eater, or her somehow, and hold on because I'm damn sure my life depends on it. Be ready to use my mass amp to nudge any incoming projectiles away from us.

Boost to get Morul, then quickly get back to secure the sarcophagus, then return to running.
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on March 03, 2015, 07:08:41 am
"Don't worry about me, just keep going dammit! Get that thing to the pit, and kill it!"

Pick myself up with my mass amp, and use it to propel myself in an (Hopefully) controlled manner towards the pit. If I actually succeed in doing this, pose in a suitably badass position as I fly, and hope I don't run out of mind points before I can land.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 03, 2015, 07:13:30 am
We need to work together on this. Stabilize the Eater or act as my eyes here!
Or launch yourself forward--rendezvous on the way!


Boost to get Morul, then quickly get back to secure the sarcophagus, then return to running.
EDIT: Get to running; get the Eater and get to running it there! Utilize intuition and awareness on any environmental danger around, and if possible, re-angle my rockets to boost me horizontally in the midst of each step I take while tracking the allotted maximum speed.

I feel like going down an empty highway at 30mph.
...Back in the day.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 03, 2015, 02:53:52 pm
Explore the tunnel, then. Surely me and Dubs will be just fine here in the bowels of the devil.
There's been some shaking, but not as much as up above.

This tunnel snakes off in three directions, two being branches and the third being the tunnel continuing. Both branches are nearly straight up, while the main tunnel seems to curve tightly and spiral upwards.

We need to work together on this. Stabilize the Eater or act as my eyes here!
Or launch yourself forward--rendezvous on the way!


Boost to get Morul, then quickly get back to secure the sarcophagus, then return to running.
EDIT: Get to running; get the Eater and get to running it there! Utilize intuition and awareness on any environmental danger around, and if possible, re-angle my rockets to boost me horizontally in the midst of each step I take while tracking the allotted maximum speed.

I feel like going down an empty highway at 30mph.
...Back in the day.

ooo thats a vague enough intution roll that I could actually use it to give you vital, non-tpk advice! Lets hope the dice are on your side! Ahh, not perfect but....Oh well here

Bit meta.

(http://i.imgur.com/4Sb7W6z.png)

You run over and grab the thing but the coffin is cracking apart, flame is already starting to leak out of it. You get hold of it and carry it for a few hundred feet but the outer layer of the shell crumbles and falls off, causing you to drop it. By the time you stop yourself and fly back around to it, there's a burning hand clawing it's way out of the shell.


The "sun's" tendrils lash out in several directions and strike at the earth several times.

>INCOMING. MULTIPLE DIRECTIONS!
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 03, 2015, 03:01:38 pm
Duck and cover!
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 03, 2015, 03:09:24 pm
((Damn tentacles stealin' my blaze of glory >:())

Try to amp-repulse any fire tentacles coming our way.

Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 03, 2015, 03:51:32 pm
Dive for cover.
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 03, 2015, 03:53:49 pm
Assess the shaking. Is it increasing in intensity?

Check where the spiraling tunnel might lead.
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 03, 2015, 07:22:49 pm
Be ready to dive out of the way of anything even remotely threatening
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 03, 2015, 09:51:07 pm
The comb will protect King Sulan'takan'litkham'ramen!  Pray to the comb!
Title: Re: Mission 18: The final sunset
Post by: NAV on March 04, 2015, 12:57:14 am
Up the spiral.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 04, 2015, 12:00:51 pm
((Who still has potions? Sandman over there made out pretty good with his, but the 1-word phrase used to describe mine was "disappointing" so I'm a little leery.))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 04, 2015, 12:37:50 pm
((Dutrius should still have a potion as well.))
Title: Re: Mission 18: The final sunset
Post by: Parisbre56 on March 04, 2015, 12:38:59 pm
((Who still has potions? Sandman over there made out pretty good with his, but the 1-word phrase used to describe mine was "disappointing" so I'm a little leery.))
It could be disappointing because it doesn't do anything important. Maybe it changes your hair colour or something.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 04, 2015, 02:14:27 pm
((Who still has potions? Sandman over there made out pretty good with his, but the 1-word phrase used to describe mine was "disappointing" so I'm a little leery.))
It could be disappointing because it doesn't do anything important. Maybe it changes your hair colour or something.
((My hair will look fabulous and have 72% more bounce before I'm burned to a crisp. Wonderful.))
Title: Re: Mission 18: The final sunset
Post by: syvarris on March 04, 2015, 02:35:49 pm
((My hair will look fabulous and have 72% more bounce before I'm burned to a crisp. Wonderful.))

 ((Well, the sun seems to be searching for females, so maybe if you got a particularly feminine hairstyle you could make it think you're a woman, and then charisma roll it into submission?))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 04, 2015, 02:49:09 pm
((SEDUCE THE SKY))
Title: Re: Mission 18: The final sunset
Post by: Empiricist on March 04, 2015, 02:55:51 pm
((Wouldn't that make it try to mate with you though?))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 04, 2015, 03:05:09 pm
((Wouldn't that make it try to mate with you though?))
((I'll make it take me out on a date first.))
Title: Re: Mission 18: The final sunset
Post by: Beirus on March 04, 2015, 03:52:23 pm
((Wouldn't that make it try to mate with you though?))
((I'll make it take me out on a date first.))
((It'll take you to dinner at the arctic place from M15.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 04, 2015, 04:42:10 pm
((Wouldn't that make it try to mate with you though?))
((I'll make it take me out on a date first.))
((It'll take you to dinner at the arctic place from M15.))
((Hey, that'd buy us enough time to complete the mission!))
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 04, 2015, 08:05:19 pm
((but what if it mates with stan?))
Title: Re: Mission 18: The final sunset
Post by: sambojin on March 04, 2015, 08:22:27 pm
((Assuming Christmas potions are invincible, and un-Eaterable, SamboEater still has a potion. But he's fine with it if his love-bunny-sexy-sun kills the fuck out of you all.))
Title: Re: Mission 18: The final sunset
Post by: Beirus on March 04, 2015, 09:36:12 pm
((Assuming Christmas potions are invincible, and un-Eaterable, SamboEater still has a potion. But he's fine with it if his love-bunny-sexy-sun kills the fuck out of you all.))
((Have you realized Sambo-Eater is the female wasp in PW's  analogy?))
Title: Re: Mission 18: The final sunset
Post by: Execute/Dumbo.exe on March 05, 2015, 12:42:46 am
((Well.
I assume the plasma balls are also females, and I just assumed that The eater you are bussing around right now is also a male, it just gets uppity when it leaves ground because it thinks it's getting challenged.
But now that I think about it, the idea that Sambo Eater (when taken of the ground) is just getting ready for some sweet sweet conservation of energy defying secks because it thinks it's being lifted up by a male eater makes a lot more sense.))
Title: Re: Mission 18: The final sunset
Post by: Xantalos on March 05, 2015, 02:00:32 am
((but what if it mates with stan?))
((Giggity))
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 05, 2015, 11:18:06 am
COME ON FEYRI, THE CROWD IS WAITING TO GO WILD.

Or do that sitcom "Ooooooo" sound effect whenever anyone gets themselves into deep shit. Not the "Ooooo" when two characters kiss. The other one.
Title: Re: Mission 18: The final sunset
Post by: Parisbre56 on March 05, 2015, 11:39:34 am
COME ON FEYRI, THE CROWD IS WAITING TO GO WILD.

Or do that sitcom "Ooooooo" sound effect whenever anyone gets themselves into deep shit. Not the "Ooooo" when two characters kiss. The other one.
Number 44? (http://www.soundboard.com/sb/CrowdReactions)
Title: Re: Mission 18: The final sunset
Post by: Beirus on March 05, 2015, 11:40:31 am
COME ON FEYRI, THE CROWD IS WAITING TO GO WILD.

Or do that sitcom "Ooooooo" sound effect whenever anyone gets themselves into deep shit. Not the "Ooooo" when two characters kiss. The other one.
((Won't we get to hear both if the big Eater gets the Sambo-Eater?))
Title: Re: Mission 18: The final sunset
Post by: Radio Controlled on March 05, 2015, 11:46:50 am
COME ON FEYRI, THE CROWD IS WAITING TO GO WILD.

Or do that sitcom "Ooooooo" sound effect whenever anyone gets themselves into deep shit. Not the "Ooooo" when two characters kiss. The other one.
((Won't we get to hear both if the big Eater gets the Sambo-Eater?))

((Then you get the sound the audience makes when all the main characters die a horribly painful death, which in this case would be the laughing track.))
Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 05, 2015, 12:09:25 pm
((Dutrius should still have a potion as well.))
((Yeah, I just don't want to use it yet.))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 05, 2015, 08:05:24 pm
((Dutrius should still have a potion as well.))
((Yeah, I just don't want to use it yet.))
((I recommend saving it for when you've cut off two of your own limbs and then set the inside of your suit on fire.  The contrast is wonderful.))
Title: Re: Mission 18: The final sunset
Post by: Corsair on March 05, 2015, 10:19:28 pm
run and take cover as nesseccary/appropriate
Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 06, 2015, 11:51:18 am
((Dutrius should still have a potion as well.))
((Yeah, I just don't want to use it yet.))
((I recommend saving it for when you've cut off two of your own limbs and then set the inside of your suit on fire.  The contrast is wonderful.))
((Exactly, that "Things can only get better (probably, hopefully) from here." moment.))
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 06, 2015, 03:08:25 pm
((This is ER. Things can ALWAYS get worse))
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 07, 2015, 01:29:59 pm
Feyri gave consent for hapah to take over her character.

Hapah, CHOOSE YOUR DESTINY.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 07, 2015, 09:17:21 pm
Feyri gave consent for hapah to take over her character.

Hapah, CHOOSE YOUR DESTINY.
((No Pressure Hapah. I believe in you, ol' buddy! Also that I'm typing everything as a large post for later. Anyway. :) ))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 08, 2015, 01:57:01 am
Tir Action: Bust the Eater out of the coffin as best she can without hurting it or getting melted. Then grab Morul and run like hell.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 08, 2015, 02:16:01 am
Tir Action: Bust the Eater out of the coffin as best she can without hurting it or getting melted. Then grab Morul and run like hell.
._____.
I do not agree with this. But I also do agree with it. ;_;
Title: Re: Mission 18: The final sunset
Post by: Xantalos on March 08, 2015, 02:54:12 am
Tir Action: Bust the Eater out of the coffin as best she can without hurting it or getting melted. Then grab Morul and run like hell.
((shouldn't that be flying?))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 08, 2015, 08:03:57 am
((specifically, get it out of the coffin and somehow drag it along on the way to the pit?  Or bust it out of the coffin, give up, and run away?  Just wanted to know either way))
Title: Re: Mission 18: The final sunset
Post by: Parisbre56 on March 08, 2015, 09:29:03 am
((Only way to grab it is by using an amp (or something more durable than a MK3, I wish I was in this mission so I could help), since she'd probably burn otherwise. So the most obvious way to carry it is by flying Morul towards the pit and having Morul carry it via amp.))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 08, 2015, 09:37:07 am
((Makes the most sense.  I still don't understand the point of fully removing the Eater from the coffin, though.  At least in any case sending it to voidspace is still an option on the table just in case.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 08, 2015, 10:26:47 am
((Only way to grab it is by using an amp (or something more durable than a MK3, I wish I was in this mission so I could help), since she'd probably burn otherwise. So the most obvious way to carry it is by flying Morul towards the pit and having Morul carry it via amp.))
((This is what I was pondering as an action here, but unsure as to the distance between me, Morul, and the sarcophagus given PW's description back there. The sudden *flop* due to buzzing really surprised me given the assumption that buzzing = a 'tiny raise in altitude to support the thrust', with 'tiny' = a few inches or so.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 08, 2015, 11:21:35 am
Tir Action: Bust the Eater out of the coffin as best she can without hurting it or getting melted. Then grab Morul and run like hell.
((shouldn't that be flying?))
Yeah, but I assume that "like hell" translates into "as fast as possible".

((specifically, get it out of the coffin and somehow drag it along on the way to the pit?  Or bust it out of the coffin, give up, and run away?  Just wanted to know either way))
The latter.

((Makes the most sense.  I still don't understand the point of fully removing the Eater from the coffin, though.  At least in any case sending it to voidspace is still an option on the table just in case.))
Just trying to get it out and let it do whatever it's gonna do.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 09, 2015, 04:35:04 pm
Tir Action: Bust the Eater out of the coffin as best she can without hurting it or getting melted. Then grab Morul and run like hell.
Ok so here's the short version of what happens since I have to start some homework.

Feyri runs over, smashes whats left of the top of the coffin thats restraining the thing, and then immediately gets blown away by a combination of the force of the escaping eater as well as several shockwaves which toss her and Morul around like ragdolls. The Eater, freed, starts screaming loud enough to blow out their mics and tearing away at it's own body with it's bare hands while also projecting an expanding aura of heat so powerful that it is burning the sand. Not melting it, burning it.

Everyone else, who is in various postures of running and hiding, gets blown off their feet and onto their collective asses but no one is seriously injured yet. The "Sun's" tendrils are retracting and coming in closer, reaching more for the area where the team is. Chances of them surviving a hit by one of those things: Nil.
Title: Re: Mission 18: The final sunset
Post by: NAV on March 09, 2015, 04:49:42 pm
And what of us irrelevant folks exploring underground? Do we notice anything?
Continue travelling up the spiral tunnel.
Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 09, 2015, 04:54:57 pm
((I think now qualifies as a good time to use my potion.))

Use my potion.
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 09, 2015, 05:55:02 pm
Run away from the sun as fast as I can. If I can find my way to where the city was cool, but moving as far away from the sun as I can gets priority "Steve, I'm pretty sure there's nothing more any of us can do at this point. If you haven't yet, please send a shuttle to pick up any of us that can get away from this sun-like creature, I'm not sure I would advise letting the shuttle get anywhere close to it though"
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 09, 2015, 07:08:15 pm
"Your souls are forfeit.  Even I, King Sulan'takan'litkham'ramen, ancient and awesome god-king of Q'Baja, am no match for the great one. 

Yea, Ra the God of Gods has come, no doubt to bring us to Anubis.  And who amongst us can truly say that their soul weighs less than a feather?  Surely, eternal darkness awaits at the maw of the Monster."

Half of the zombies shall bow down in worship to the great God above them.  The other, more heretical half will carry King Sulan'takan'litkham'ramen away from Ra's wrath in a hopeless gesture of retreat.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 09, 2015, 08:28:32 pm
((Should I make Tir shoot it, maybe? I know what's happened every other time so I'm more than a little hesitant; but the Eater is tearing itself apart already))
Title: Re: Mission 18: The final sunset
Post by: tryrar on March 09, 2015, 08:45:01 pm
((Should I make Tir shoot it, maybe? I know what's happened every other time so I'm more than a little hesitant; but the Eater is tearing itself apart already))

((From what I can tell, the only way Feyri survives at this point anyways is if Morul manages to Void both of them. I'd say make it a conditional action on Morul unable to bring both of them into the void))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 09, 2015, 09:01:23 pm
And what of us irrelevant folks exploring underground? Do we notice anything?
((This, basically--is there anywa I could've recovered using my boosters in regards to the force throwing us around?))

Status update?
Title: Re: Mission 18: The final sunset
Post by: Corsair on March 10, 2015, 03:43:36 am
Run away from the tentacles of firey murder death into the cool breeze of the night desert
Title: Re: Mission 18: The final sunset
Post by: Wolfkit on March 10, 2015, 07:03:41 am
((Should I make Tir shoot it, maybe? I know what's happened every other time so I'm more than a little hesitant; but the Eater is tearing itself apart already))

((From what I can tell, the only way Feyri survives at this point anyways is if Morul manages to Void both of them. I'd say make it a conditional action on Morul unable to bring both of them into the void))
((It might be worth having Morul try to amp punt it into the stratosphere first.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 10, 2015, 07:12:26 am
((Should I make Tir shoot it, maybe? I know what's happened every other time so I'm more than a little hesitant; but the Eater is tearing itself apart already))

((From what I can tell, the only way Feyri survives at this point anyways is if Morul manages to Void both of them. I'd say make it a conditional action on Morul unable to bring both of them into the void))
((It might be worth having Morul try to amp punt it into the stratosphere first.))
((It's- wait, IC))

This is all my fault.

Right, so the speed of thought encompasses the speed of tumbling around and trying to stabilize with my boosters under bone-crushing force, if not for this suit. I am grateful.

         However not so for this planet. Whichever it hosts, and its related civilization, seems to be something greater than it can withstand; my memory banks aren't helping cognizance at the moment, yet I feel like we lacked a lot of inquiry beforehand.

Yet there was time to save this. And it was up to me and Morul.

And I failed again. And again. And again.
How many missions does my determination have to take until I accept that one snippet by that guy when I was debriefed from the colony? I am a failure--who would've thought just a moment's notice off the ground would trigger such an act.

Well its free now.

Yes, thoughts. You are great comforts. I recall all the aid you mentioned, and all the times I restrained mention of these worries thanks to you all. Especially my comrades. I still recall Stacy. Silly person.

And they're all in trouble because of me.

This feels so strange, I should've gotten used to it after how many times. The synthflesh and external impact--I duly miss my..my self. Its a simulation of how it should feel, but there's always a missing aspect.

Dwelling randomly here, thank you determination. I wonder how would it feel if I had actually listened to that guy and quit? Well, nothing of this sort--though I'm here now, and I can still do something.
I wonder how I would've lived if not for that determination?
...No Lyra. No Jim. No Faith.
No learning from mistakes. No making more mistakes though.
But what is it worth--and for that, why should there be worth in considering this?
...Is this all life has to offer? What about Sambo?

...Why doesn't Steve even have psych-debriefings after traumatic events.

Ehh. Something to think about if-when I live. Morul, get up here. I think I broke my audio system.
If I can still act...Surely I can still prevent any others' death here.
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 10, 2015, 10:56:38 am
Amp-cloak myself in heat and amp-drill down into the sands.

Title: Re: Mission 18: The final sunset
Post by: Hapah on March 10, 2015, 01:52:34 pm
((Waiting to coordinate a little with Morul then I'll lock some action in))
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on March 10, 2015, 04:07:59 pm
Grab the Eater with my mass amp, and toss it at a 45* angle in the direction of the pit, as hard as I can, then grab Feyri and run like cheap paint in the opposite direction.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 10, 2015, 04:11:19 pm
((Can we do up instead of towards the Pit? Unless you throw it really hard and land some one-in-a-million moonshot))
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on March 10, 2015, 04:13:49 pm
((How about 45* angle? It's up, and towards the pit. Compromise!))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 10, 2015, 04:24:45 pm
((How about 45* angle? It's up, and towards the pit. Compromise!))
((Haha, sure. Are you the one with the Voidsuit? Are you gonna try to zap out with Tir in tow, or just leg it?))
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 10, 2015, 06:43:15 pm
((Tiruin, didn't Jim JUST die? Shouldn't your Char not know this yet? I'm not trying to be nit pciky btw, if it seems that way I'll shush))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 11, 2015, 02:39:05 am
((Tiruin, didn't Jim JUST die? Shouldn't your Char not know this yet? I'm not trying to be nit pciky btw, if it seems that way I'll shush))
((I have no idea IC of what happened. :V
I have no idea OOC that he died.

And @kisame/Hapah, I'd like at -least- to have it along the course of the mission unless otherwise reasoned out on a greater idea that not accomplishing the mission is a better idea.

In short--Feyri feels sympathy because of what happened during Mission 3, and how she uniquely is.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 11, 2015, 10:12:51 am
Taddok Action: Send Last Will and Testament to Steve. Also go AAAAFUCKAAAAAAAAA
-----------
Feyri Action: Run/Fly away with Morul after he does the Eater push shove thing.
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 12, 2015, 12:49:05 pm
Up the spiral.
Assess the shaking. Is it increasing in intensity?

Check where the spiraling tunnel might lead.


Here's the actions of the underground people again, if they are in any way important.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 12, 2015, 01:30:39 pm
And what of us irrelevant folks exploring underground? Do we notice anything?
Continue travelling up the spiral tunnel.

The spiral tunnel goes up for quite a while. IT feels like you should actually be near the surface at this point; but you see no light from up above.


((I think now qualifies as a good time to use my potion.))

Use my potion.
Gonna save you some grief and not do that.



All the run away actions: Your actions are understood. They're just not very meaningful because...


Grab the Eater with my mass amp, and toss it at a 45* angle in the direction of the pit, as hard as I can, then grab Feyri and run like cheap paint in the opposite direction.
Morul grabs the Eater with his mind and, using the entirety of his mental stamina in one move, hurls it off into the distance. It arcs off across the desert like a shooting star fired from a mortar. The creature's screams grow quiet as it vanishes into the distance until finally, it hits the ground several miles away. To Feyri and Morul, the flash is so blinding that it shuts their faceplate cameras down, but to those farther off the impact raises a dome of light and fire which grows for a few seconds before popping like a bubble, spewing jets of flame across the sky. From the center of this explosions rises a single point of light, barely visible until it passes above the flames. It appears to be a perfect ball of white light, trailing long tendrils; like a sunfire jellyfish. It roars off into the sky and disappears into the great mass of the "sun". For a long moment the Sun is still. And then it begins to retract it's tendrils; there is a blast of heat and wind as it flexes countless feathery structures and begins to ascend, back into the upper atmosphere and space beyond it.


Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 12, 2015, 01:35:36 pm
Continue up the tunnel. Keep a feel out for interesting phenomena.

Fast forward to getting picked up once we've explored a bit and returned, maybe?
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 12, 2015, 01:46:13 pm
WOOOOOO

Steve, let's get off this rock!
Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 12, 2015, 02:05:58 pm
Kai stares up into the sky.

Soooo... Mission success?

I-Is everyone OK?
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 12, 2015, 02:20:14 pm
((So I'm curious. What would have happened had I actually tossed the Eater in it's cocoon towards the "sun"? And gotten a high enough roll, for that matter.))
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 12, 2015, 03:32:59 pm
"We... We're alive? Is that thing really leaving? Oh good god I want off this planet.. Steve, it's probably safe to send a shuttle to us now!" Jog towards Feyri and Morul to make sure they are OK, and help them if needed "Feyri, Morul, are you guys all right?"
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 12, 2015, 03:39:39 pm
Gorat stops his futile distraction attempt and radios the team. "Everybody, status? And yeah, looks like you can send in the shuttle... soonishly, Steve. Time for me to face the music."

Shuttle?

Title: Re: Mission 18: The final sunset
Post by: kisame12794 on March 12, 2015, 04:25:33 pm
"Owwww....... god dammit I have got to stop doing thaaaat.... FUUUUoooooww..... ughh.... Steve... could you ask the Armory Master how to deal with amp-headaches? Ow."

Rest brain, get carried/dragged back to group and or the shuttle.

((Well, we're alive. This is good. We released another thingy into the thingy, which did a thingy. So-so. It's leaving. This was the best possible outcome. In all, fairly standard mission.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 12, 2015, 04:27:25 pm
((I'm extremely happy with how things turned out, all things considered))
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 12, 2015, 05:27:40 pm
((PW had mercy on us? I don't even. I thought even surviving this mission was going to be a challenge at this point, much less succeeding the mission))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 12, 2015, 06:14:32 pm
((PW had mercy on us? I don't even. I thought even surviving this mission was going to be a challenge at this point, much less succeeding the mission))
((NO. This is EXACTLY the thing that had been on the back of Feyri's mind [ie something I was hoping for but didn't type directly, hinted in the rambling references to M3]. It's just like the thingy in the past! The al- Oh let me IC it darnit.))

Feyri gazed into the heavens using what remained of her visual processes. Her memories, connecting the visual input with recalled information, re-experience extremely similar feelings to her second mission (Mission 3), in as much as she experiences the same 'lack' of control, though not bereft of true inaction, that she had felt during that time spending with the 'earworm'.

Her memories turned to the present as she remembered the H.M.R.C. and its code, how many horrors she has faced, including the first mission she had gone on: the innumerable deaths and sadness she felt, for a long and somber moment as she had to walk out from the tomb of a civilization with a broken artifact on person, and looked around her at the landscape as well as Morul.

Had she become numbed to who she really was? Her mind was set on the mission objective, and she pondered on where the ulterior motive on something...nice happening. She did recall it being present, though drowned out in the sea of wondering about the 'Sacrificial Pit', as well as the many...hosts, that the Eater had taken.

In reality, she was hugging Morul, as her blank faceplate gazed into the illuminated sky.

:)
That...is a beautiful sight.
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 12, 2015, 07:21:36 pm
((!!! Totally not what I expected to happen!  Yay!))
"That... that actually worked?
...

Ra has shown mercy upon us!  Truly we are blessed!"

High-five everyone in range repeatedly, including mummies.  But do so regally, of course.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 12, 2015, 07:24:12 pm
High-five everyone in range repeatedly, including mummies.  But do so regally, of course.
((This imagery...Regal high-five, I say? XD))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 12, 2015, 08:16:26 pm
((Haha honestly I don't know if it can be pulled off or how amusingly it can fail-- only the roll can tell.))
Title: Re: Mission 18: The final sunset
Post by: Corsair on March 13, 2015, 12:35:04 am
Hug random team-mates in jubilation
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 13, 2015, 11:56:26 am
Continue up the tunnel. Keep a feel out for interesting phenomena.

Fast forward to getting picked up once we've explored a bit and returned, maybe?


Unless you guys have anything of particular importance that you want to do, I think everyone else is ready to bug the fuck out and open the champagne.


Hug random team-mates in jubilation
((!!! Totally not what I expected to happen!  Yay!))
"That... that actually worked?
...

Ra has shown mercy upon us!  Truly we are blessed!"

High-five everyone in range repeatedly, including mummies.  But do so regally, of course.

Hugs and highfives about not being dead! Wooo!
Title: Re: Mission 18: The final sunset
Post by: NAV on March 13, 2015, 11:58:13 am
Alright then. Head to the surface and join the celebrations.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 13, 2015, 11:59:47 am
Get off this rock.
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 13, 2015, 12:04:18 pm
Maybe try to lure one or more of the little plasma balls out of the plasma ball room out onto the surface with a flame (bursts of flame to get their attention and get them to migrate in a desired direction - lead them through the spiral tunnel if it leads to the surface, otherwise try through the ice cave)? Then get a shuttle containment solution to pick it up?

If that doesn't seem to work on any important level (including high risks of injury or it being impossible for a shuttle to pick one up) or seems too involved to do, feel free to end the mission already.
Title: Re: Mission 18: The final sunset
Post by: sambojin on March 13, 2015, 06:52:22 pm
((But, will there be baby-SamboEater-plasma-death-things hundreds of years in the future? And with time dilation due to FTL travel, and the general weirdness of the ER universe, might you all get to meet them?
Anyway, Morul shot, Sambo scored (even though he's dead, so he probably scores minus one) and almost everyone else is living.
Yayyyy!))
Title: Re: Mission 18: The final sunset
Post by: NAV on March 13, 2015, 07:02:13 pm
Maybe try to lure one or more of the little plasma balls out of the plasma ball room out onto the surface with a flame (bursts of flame to get their attention and get them to migrate in a desired direction - lead them through the spiral tunnel if it leads to the surface, otherwise try through the ice cave)? Then get a shuttle containment solution to pick it up?

If that doesn't seem to work on any important level (including high risks of injury or it being impossible for a shuttle to pick one up) or seems too involved to do, feel free to end the mission already.

Help with this. And if it gets dangerous, then grab Chief and rocket away because it would be just silly to die now.
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 13, 2015, 07:07:20 pm
"Because you have impressed us... adequately, we have decided that we shall join you as ambassador of Q'baja to this ARM we have been hearing so much about.  We expect, of course, to be treated like the royalty we are."

If the shuttle has not yet arrived, King Sulan'takan'litkham'ramen III shall take a mummy ride over to the pit to see what it looks like.
Title: Re: Mission 18: The final sunset
Post by: Beirus on March 13, 2015, 07:56:28 pm
Start paying attention again at an opportune time. Help Chief and Dubley out of the hole if they need it. Maybe look for another shiny thing to take with me if my potion is still working.
Title: Re: Mission 18: The final sunset
Post by: Doomblade187 on March 14, 2015, 10:36:20 am
Help people out of the hole as needed if my potion has worn off, otherwise head to the shuttle pickup.

"Let's get out of here."
Title: Re: Mission 18: The final sunset
Post by: Corsair on March 15, 2015, 04:15:08 am
request a nice bottle of champagne and some glasses be made ready for when the shuttle arrives back at the ship, until then chill on a sand dune
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 15, 2015, 09:45:27 pm
Maybe try to lure one or more of the little plasma balls out of the plasma ball room out onto the surface with a flame (bursts of flame to get their attention and get them to migrate in a desired direction - lead them through the spiral tunnel if it leads to the surface, otherwise try through the ice cave)? Then get a shuttle containment solution to pick it up?

If that doesn't seem to work on any important level (including high risks of injury or it being impossible for a shuttle to pick one up) or seems too involved to do, feel free to end the mission already.

You manage to lead one away. but it seems not to want to go very far up the spiral. It appears to have an aversion to being at a higher altitude then its tunnels.

"Because you have impressed us... adequately, we have decided that we shall join you as ambassador of Q'baja to this ARM we have been hearing so much about.  We expect, of course, to be treated like the royalty we are."

If the shuttle has not yet arrived, King Sulan'takan'litkham'ramen III shall take a mummy ride over to the pit to see what it looks like.
Imagine this
http://www.decadevolcano.net/photos/africa/erta_ale/erta_ale_0208/ertaale_e36424.jpg
But deep and without the lava at the bottom.

Start paying attention again at an opportune time. Help Chief and Dubley out of the hole if they need it. Maybe look for another shiny thing to take with me if my potion is still working.

Help people out of the hole as needed if my potion has worn off, otherwise head to the shuttle pickup.

"Let's get out of here."
Not working anymore. Even if you escape via my inattention, time snaps back into place when you come back.

request a nice bottle of champagne and some glasses be made ready for when the shuttle arrives back at the ship, until then chill on a sand dune
You'll have to get that when you get back to the ship. Unless you want the shuttle to turn around and go get it.


Anything else harry and co? If not, we'll do the debrief and kick you all back onto the ship.
Title: Re: Mission 18: The final sunset
Post by: NAV on March 16, 2015, 12:00:16 am
Regroup, board shuttle, debrief.
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 16, 2015, 12:16:13 am
Nope, that's about all. We're done here.
Title: Re: Mission 18: The final sunset
Post by: Toaster on March 16, 2015, 12:22:07 am
((Not gonna catch it with your hand?))
Title: Re: Mission 18: The final sunset
Post by: NAV on March 16, 2015, 12:24:15 am
Actually, I wouldn't mind gathering more of that super-hard crystal. Enough to completely bling my armour, for defensive purposes of course.
Unless it would take multiple turns.
Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 16, 2015, 11:41:10 am
((I'm quite happy to leave now.))
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 16, 2015, 11:56:17 am
((Let's get off this rock so Steve can chew me out. Maybe even chew me up.))
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 16, 2015, 02:22:18 pm
Vote for debrief
Title: Re: Mission 18: The final sunset
Post by: Parsely on March 16, 2015, 02:29:13 pm
Debrief if I'm still alive.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 16, 2015, 04:20:53 pm
I wanna go home!
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 16, 2015, 04:26:13 pm
I wanna go home!
((The Sword will have to do.))
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 16, 2015, 04:28:59 pm
I wanna go home!
((The Sword will have to do.))
((Next Nyar's box will have some ruby-red slippers))
Title: Re: Mission 18: The final sunset
Post by: Beirus on March 16, 2015, 06:30:02 pm
Debrief is fine with me.
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 16, 2015, 07:00:20 pm
Debrief.  Make sure mummies/assistant ambassadors are allowed on the shuttle
Title: Re: Mission 18: The final sunset
Post by: Doomblade187 on March 16, 2015, 07:06:21 pm
Go to debrief.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 16, 2015, 07:08:50 pm
Debrief.  Make sure mummies/assistant ambassadors are allowed on the shuttle
Spoiler (click to show/hide)
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 16, 2015, 07:48:55 pm
((Hey, it's like free butlers all the time.  Tek can dig that.))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 16, 2015, 07:52:03 pm
To debriefing and mechanical repairs.
Inquire why there's no psychological debriefing ever since past experiences are concerned...even if we're rebelliously free, currently.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 17, 2015, 10:51:15 am
Actually, I wouldn't mind gathering more of that super-hard crystal. Enough to completely bling my armour, for defensive purposes of course.
Unless it would take multiple turns.

That would take a long time: but what we'll do is say you grab enough to let the Heph boys research it.

To debriefing and mechanical repairs.
Inquire why there's no psychological debriefing ever since past experiences are concerned...even if we're rebelliously free, currently.

You wanna talk to the sword's counselors? I can set up a meeting.





You all load into the shuttles, which seem just a bit roomier then they did when you went down.

>Alright, so this planet has several new molten canyons, that city we visited in the beginning was partially buried and destroyed thanks to shockwaves, and the alien creature is still in relatively low orbit so I'm rerouting you to another continent before we head upwards. We got some good data, some good artifacts and in the chaos that ensued, the king of that particular civilization somehow ended up dead and his cities were badly damaged. Now when the rulers we backed come in, it will be seen more as a gesture of aid to rebuild, as opposed to a hostile take over. Funny how that worked out, eh?

Does anyone have any questions?
Title: Re: Mission 18: The final sunset
Post by: NAV on March 17, 2015, 11:04:24 am
Get my generator back from Vincent, and get my laser back from Feyri.
"Job well done. Hi-fives!"
High-five teammates.
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 17, 2015, 11:15:38 am
"How much of that was planned?"

Ask. Get back my shock trigger from Morul. Afterwards, try asking my ghosts whether they are back.
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 17, 2015, 11:23:30 am
((Sneaky sneaky Steve))

((Can we do on-ship stuff yet? And what's our pay?))
Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 17, 2015, 11:41:10 am
"Is data from tunnel walking any good?" Chief asks.

Time for a congratulatory bluesmoke. Let the blue inside and reflect on what I have learned in this mission.

EDIT: Also quickly check whether I give a shit about politics. Search really deep within my mind. Utilize the entirety of my insight. Say nothing, however.
Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 17, 2015, 12:38:28 pm

>Alright, so this planet has several new molten canyons, that city we visited in the beginning was partially buried and destroyed thanks to shockwaves, and the alien creature is still in relatively low orbit so I'm rerouting you to another continent before we head upwards. We got some good data, some good artifacts and in the chaos that ensued, the king of that particular civilization somehow ended up dead and his cities were badly damaged. Now when the rulers we backed come in, it will be seen more as a gesture of aid to rebuild, as opposed to a hostile take over. Funny how that worked out, eh?

W-well, that seems awfully convenient.
Title: Re: Mission 18: The final sunset
Post by: Doomblade187 on March 17, 2015, 01:50:10 pm

>Alright, so this planet has several new molten canyons, that city we visited in the beginning was partially buried and destroyed thanks to shockwaves, and the alien creature is still in relatively low orbit so I'm rerouting you to another continent before we head upwards. We got some good data, some good artifacts and in the chaos that ensued, the king of that particular civilization somehow ended up dead and his cities were badly damaged. Now when the rulers we backed come in, it will be seen more as a gesture of aid to rebuild, as opposed to a hostile take over. Funny how that worked out, eh?
"I feel like I should feel angry about having been a pawn in this, but I'm not. Go figure. Did the other teams make it out?"
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 17, 2015, 02:13:23 pm
Stunned, Vincent responded to Steve "If we win this war, the intention is to institute a better and less corrupt government right? We aren't just going to be the HMRC under different management are we?"
Title: Re: Mission 18: The final sunset
Post by: kisame12794 on March 17, 2015, 03:49:16 pm
"Huh. Totally forgot I had that. Well then, here ya go. Also, we gonna get extra pay for setting off that series of events? It's like we did two missions in one."
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 17, 2015, 08:39:03 pm
Better stay in character, Tek thought to himself.  What would King Sulan... etc. say?

"As a representative of the Q'Baja people, we are outraged that you engineered this tragedy!  Many lives were sent to Anubis and the property damage is astronomical!  We demand that ARM cease meddling in the semi-sovereign affairs of Q'Baja immediately, or at least work really hard to make it up to the ambassador assigned to your case, us King Sulan'takan'litkham'ramen III."
Title: Re: Mission 18: The final sunset
Post by: Corsair on March 18, 2015, 02:09:02 am
"I have an important question, did you find the champagne?, second question do we need to do anything on this other continent or are we just waiting for flaming cuthulu mothra to shoo away"
ask, relax
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 18, 2015, 02:15:38 am
One query, Steve. How are we sure that the creature hosts no malevolent intentions? I have a recurring doubt that I just did something wrong, like what happened in the third mission from our first encounter, and the second mission I was on.

That, and yes, I would like to meet with your counselors, if you'd please. I have a...lot to talk about.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 18, 2015, 10:03:24 am
Get my generator back from Vincent, and get my laser back from Feyri.
"Job well done. Hi-fives!"
High-five teammates.
WIKI!!!! PEOPLE ARE MOVING STUFF! HELP!

"How much of that was planned?"

Ask. Get back my shock trigger from Morul. Afterwards, try asking my ghosts whether they are back.
MORE WIKI!

Also, they're not back quite yet.

((Sneaky sneaky Steve))

((Can we do on-ship stuff yet? And what's our pay?))
Wait for it.

"Is data from tunnel walking any good?" Chief asks.

Time for a congratulatory bluesmoke. Let the blue inside and reflect on what I have learned in this mission.

EDIT: Also quickly check whether I give a shit about politics. Search really deep within my mind. Utilize the entirety of my insight. Say nothing, however.

Well, you're doing this while smoking so: You think politics are a useful means to an end but are not terribly interesting in and of themselves.



Ok, How many people died and who all distinguished themselves as being not bad? Feyri and Morul certainly get hazard pay, but I'll let others nominate their teammates for bonuses. Should make it more interesting.



Title: Re: Mission 18: The final sunset
Post by: Harry Baldman on March 18, 2015, 10:26:08 am
"Dubley did very good exploration. Skeleton man helped with ropes and pulling us out of holes. Last guy explored a bit."
Title: Re: Mission 18: The final sunset
Post by: Knight Otu on March 18, 2015, 10:29:09 am
"The original host, Cecil, Dern, and Sambo definitely died. The latter three from killing their predecessor as host. Tek seems to have gone missing, while we picked up this king Sulanthingorother (Unless the potion has stopped working by now). The Chief brought everyone on her command home. Nominating Chief for a bonus."

Report. Nominate.

Title: Re: Mission 18: The final sunset
Post by: NAV on March 18, 2015, 11:03:55 am
"Chief did a very good job exploring, for her first time. Vincent did a pretty good job keeping the eater warm, seeing as my generator is empty. Jason and Han managed to stand around guarding a hole, and somehow not cause the apocalypse, so major props to them."
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 18, 2015, 11:19:38 am
I think Gorat did good trying to keep the situation under control, and coming up with ideas. Any sort of leadership is good.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 18, 2015, 11:59:54 am

Ok, How many people died and who all distinguished themselves as being not bad? Feyri and Morul certainly get hazard pay, but I'll let others nominate their teammates for bonuses. Should make it more interesting.

Please split the hazard pay and whichever tokens I earn above the normal five to the rest of the team. They deserve it, after the horrors they had witnessed. I do not wish any first-timer the nightmares of war, on their first mission, without any hand to console them.

I am content with the baseline pay, other than...repairs.


The last word was intoned with a very different tone.
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 18, 2015, 12:03:58 pm
Tell Steve my contribution "I fried, or rather melted, my heat gun keeping the eater from taking off on the second to last night, since I hooked it up to my suit I probably risked frying my heat protection as well"
Title: Re: Mission 18: The final sunset
Post by: Doomblade187 on March 18, 2015, 12:49:15 pm
"I explored a few small tunnels before they started to burn up, when we first encountered them."
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 18, 2015, 12:53:10 pm
"I fried, or rather melted, my heat gun keeping the eater from taking off on the second to last night, since I hooked it up to my suit I probably risked frying my heat protection as well"
Yeah, that was a pretty good trick.
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 18, 2015, 01:48:43 pm
"I Honestly had no idea what I was doing. Thinking back on it it is amazing that I didn't just wreck my gun and my suit at the same time"
Title: Re: Mission 18: The final sunset
Post by: Hapah on March 18, 2015, 02:06:03 pm
"I Honestly had no idea what I was doing. Thinking back on it it is amazing that I didn't just wreck my gun and my suit at the same time"
Hey, it worked, though. I'd rather be lucky than good any day!
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 18, 2015, 03:22:04 pm
"Eh, I don't mind lucky, but I'd prefer good, as at least good is consistent. Fuck though, if all missions end up like this, the chances are slim I'm going to survive to see the end of this revolution"
Title: Re: Mission 18: The final sunset
Post by: NAV on March 18, 2015, 04:35:48 pm
Spoiler: Artifacts recovered (click to show/hide)
Title: Re: Mission 18: The final sunset
Post by: Corsair on March 19, 2015, 01:55:48 am
"Morul definitely did a great job along with Feyri, Personally I contained the eater with that coffin for a while so yeah, also ended up with some glass off the eater's cocoon from when Morul dumped a bunch of sand on it and I got some glass off of it which stuck to my baton and shield not sure if that'll be useful to the research boys or not otherwise that is the summary of it."
speak, show glass bits if asked
Title: Re: Mission 18: The final sunset
Post by: Parsely on March 19, 2015, 02:58:45 am
I did nothing.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 19, 2015, 09:08:03 am
Lets see here:

Chief: Good exploration and artifact gathering. Didn't screw anything up or murder a teammate either. 7 tokens.

Gorat: Apparently did a leadership. 6 tokens

Dubley: same as chief, 7 tokens.

Han: Minor exploration stuff. 4 tokens

Morul: 9 tokens for hazard pay and good decision making.

Feyri: 9 tokens, same as Morul.

Taddok: 7 tokens; good leadership

Konrad: 4 tokens

Jason:6 tokens, for exploration and not murdering your teammates.

Mir: Who?

Hobby: 2 tokens. +1 for honesty.

Kai: who?

Vincent: 5 tokens for helping out and doing a good job, even if you weren't the center of attention.

Tek: Nice mummies. 6 tokens.



And we have three dead men eh? Lets say their pay would be 9 tokens combined.

Feyri, you get to choose how these 9 bonus tokens are distributed.

Title: Re: Mission 18: The final sunset
Post by: Dutrius on March 19, 2015, 11:12:43 am

Kai: who?


((Me))
Title: Re: Mission 18: The final sunset
Post by: Parsely on March 19, 2015, 04:19:29 pm
Thanks Steve. Feyri, can I have an extra token or two so I'm less useless next time?
Title: Re: Mission 18: The final sunset
Post by: Dorsidwarf on March 19, 2015, 05:43:54 pm
As a dead man I say that Dern should be lauded for his constant temperature readings of the Eater ( until he shit the damn thing), raising the Dead Mans Chest up to 10.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 19, 2015, 08:08:33 pm
Feyri, you get to choose how these 9 bonus tokens are distributed.
I was never good at math.

Sure, calculus, trigonometry, statistics, philosophy of statistics, fourier analysis, differential equations, angles and range, wind and temperature, and division of fractions aren't applied by-the-book, but I find this to be one of the hardest problems I've faced yet.

How am I to divide nine whole tokens, by the complete sum of mutual effort exerted by this whole crew!?


Feyri thought of appending an apology note to each and every token, and to each and every other person who did not get a token.

She wondered what Milno would do.

Give 1 token to:
Mir
Kai
Konrad
Han
Vincent
Hobby
Jason
Gorat
Tek

and apologetically glare at the rest.


Hopefully this faceplate conveys the exact emotion I want to display.

:(
Title: Re: Mission 18: The final sunset
Post by: Beirus on March 19, 2015, 08:25:36 pm
((Didn't Mir end up on M17 instead?))
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 19, 2015, 08:36:09 pm
((Didn't Mir end up on M17 instead?))
((I've something to admit which I'll say IC))

Other than math, I'm not even good with memorizing names unless...something with reasons. I know who Lyra is, despite only knowing her for a few. I don't think its my value to others which makes them memorable. Though I know the faces of people more than their names, unless there's still more that I don't know--wait, that seems to be it. I don't know much here.

...now where are those nametags on the rest.
Title: Re: Mission 18: The final sunset
Post by: swordsmith04 on March 19, 2015, 08:45:04 pm
@Tiruin: I don't think those 9 tokens include the four you added to the pool. Remember that piecewise often skims threads these days, with so many people posting, and judging by his choice of words ("And we have three dead men eh? Lets say their pay would be 9 tokens combined."), he didn't notice your contribution. So you have 13 tokens to distribute, I think, not four.
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 19, 2015, 08:47:26 pm
@Tiruin: I don't think those 9 tokens include the four you added to the pool. Remember that piecewise often skims threads these days, with so many people posting, and judging by his choice of words ("And we have three dead men eh? Lets say their pay would be 9 tokens combined."), he didn't notice your contribution. So you have 13 tokens to distribute, I think, not four.
((Oh. I wondered why some people had 4...thanks for that clarification. It makes a lot more sense now.))
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 19, 2015, 10:17:58 pm
Vincent smiled as Feyri passed him a token "Thank's Feyri!" Vincent switched off his suit mike and opened his helmet and continued. "Steve using us like pawns in a lethal game we had no idea the consequences of, and questionable assassination plots aside, I'm not ready to back out f this revolution yet, so this will help me survive a bit longer"
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 19, 2015, 11:20:59 pm
((If people or Steve try to give Tek tokens:))
"We are King Sulan'takan'litkham'ramen III.  We know not who this 'Tek' is that you speak of.  Could it have been this mortal shell that we have possessed?  Traveling the sands really does a number on one's body after a millennium or so.  That's why we took this fresher 'Tek' body we found.

In any case, we will gladly accept these 'tokens' on his behalf, thank you.  Though we do not know what they are for."
Title: Re: Mission 18: The final sunset
Post by: Tiruin on March 20, 2015, 01:44:45 am
Feyri smiled--inasmuch that a visceral smile could seem to a mind in a whole different body. She could really understand Tek here.

Friend King, those tokens are for appreciation and merit--our sign of glory in material form, just as much as you are known as 'Tek', in another form.
Where did he get the name of Tek, anyway...
And also that its the name on your suit: right there.
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 20, 2015, 08:33:03 am
"Ah, we see.  They are similar to the foreign coins our soldiers would bring back as mementos from battle.  Much thanks.

King Sulan'takan'litkham'ramen glanced down but was unable to find his name tag.  It had, of course, been burnt away along with the rest of his MK1.  "...name tag?  Such a thing would be conclusive evidence of the original owner of this body, but we fail to see it.  The... token dispensers merely gifted us the tokens that were for this Tek, so we assumed this body to be his.  In any case. whoever this flesh belonged to, we shall honor their memory by taking good care of their shell."
Title: Re: Mission 18: The final sunset
Post by: swordsmith04 on March 20, 2015, 09:11:55 am
((Didn't Tek's suit burn away when he drank his potion?))
Title: Re: Mission 18: The final sunset
Post by: Nunzillor on March 20, 2015, 09:24:42 am
((I just read back, you are right.  Post edited.))
Title: Re: Mission 18: The final sunset
Post by: Doomblade187 on March 20, 2015, 11:33:18 am
"Thank you, Madam," Han says to Feyri.
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 20, 2015, 01:23:56 pm

Kai: who?


((Me))
Who?

4 tokens

Feyri, you get to choose how these 9 bonus tokens are distributed.
I was never good at math.

Sure, calculus, trigonometry, statistics, philosophy of statistics, fourier analysis, differential equations, angles and range, wind and temperature, and division of fractions aren't applied by-the-book, but I find this to be one of the hardest problems I've faced yet.

How am I to divide nine whole tokens, by the complete sum of mutual effort exerted by this whole crew!?


Feyri thought of appending an apology note to each and every token, and to each and every other person who did not get a token.

She wondered what Milno would do.

Give 1 token to:
Mir
Kai
Konrad
Han
Vincent
Hobby
Jason
Gorat
Tek

and apologetically glare at the rest.


Hopefully this faceplate conveys the exact emotion I want to display.

:(
Okie doke

Alright, everyone back on ship where I can ignore you~
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 20, 2015, 02:26:38 pm
Level up?
Title: Re: Mission 18: The final sunset
Post by: piecewise on March 20, 2015, 02:36:05 pm
Level up?
Probably should wait for the new system
Title: Re: Mission 18: The final sunset
Post by: Kedly on March 20, 2015, 02:39:52 pm
Understood!