Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: Reudh on October 30, 2012, 06:54:57 am

Title: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Reudh on October 30, 2012, 06:54:57 am
So, inspired by Skyrunner and MonkeyHead on the #Bay12LB IRC, I have decided to make a Bay 12 RPG in RPG Maker VX.

I'm by no means a good programmer at all, or a good artist, so... perhaps those of you with spriting talents could aid me here.

I was thinking that I make some utterly generic RPG, involving the forum culture and stuff like that. Something like the forumites live in some kind of fort that gets attacked by somethin' or other. Everyone comments on how old and cliched that is... etc.

I was also thinking that we could have various forumites as PCs. PCs get their own sprites. NPC forumites get their own sprites too.

So what d'yall think? I think it could be amusing. Big Bad can be Armok. Necro910 has to get in there somehow, as a boss who spams Magma based attacks.
Bolded below indicates finished sprites. Italic indicates semi-finished sprites.

Forumites dwarfed in the game (PC): 9/10 (Exkirby, The Fool, FuzzyZergling, GreatOrder, Svampapa, Darvi, USEC, Zanzetzuken, Dermonster, Neonivek as Evander Justice
Forumites dwarfed in the game (NPC): 11/20 (Ultimuh, Xeron, Furtuka, Solifuge, Monkeyhead, Alfie, Somestupidguy, Gatleos, Haspen, Skyrunner, Urist McScoopbeard, JohnFalcon
Forumites making an appearance elsewhere: Freeformschooler
Forumites as enemies (MSH, Max and their final form Maximum Metal Slime Hunt Zero, Zanzetzuken, Dermonster.)




Ponies are part of the core kingdom. The darkling kingdom has wolves, but I guess Trolls (friendly ones) wouldn't be unfitting. Penguins would be neutral, since they're both black and white :P



Will the Main Main Main character lean toward the Dark Side, willingly letting the Troll Faction flood the World Fortress with magma? Or will he/she take command of the Deep Dwarves, forming a Valiant Liberal Crime Squad to take down the Troll King once and for all? Now featuring: RELATIONSHIP VALUES! Choose to reject Descan's advances and chase the much more timid Kaijyuu!

I could do this all day.



Also I went and generated a sprite and portrait for myself

(http://i.imgur.com/COrUX.png)
(http://i.imgur.com/RfuSu.png)

If anyone who's skilled at spritework could edit them to include my hat from my avatar I would be very grateful



Scripts used:

Yanfly Engine Melody - massive combat system overhaul, among other things. Found in this gargantuan script:
- YEM Core Fixes - fixes bugs and stuff in VX itself
- YEM Custom Message Melody - adds extensions to the message system, allowing use of icons and more effects
- YEM Restored Functions - restores functions found in earlier versions of RPG Maker that were removed for some reason
- YEM Equipment Overhaul - adds 'affinities', so certain classes get bonuses or penalties when using a particular piece of armor, and provides bugfixes for the armor system.
- YEM Extended Movement (aka YEM 8D) - adds support for eight directional movement. If coupled with YEM, allows sprites to have animations similar to those found in 2003, with more than merely idling in place.
- YEM Item Overhaul - Adds fixes to the item menu, allows extended information to be put in place for items
- YEM Main Menu Melody - fixes up the main menu
- YEM Victory Aftermath - I really, really love this script. It shows more information about what happens just after a battle; opening a window that shows what items you got, how much exp, and letting your characters comment on the battle, as in they can say 'Oh hooray I got more exp', 'ooh loot' 'i leveled up, wahey!', etc. I'm pretty sure it can even be tailored per enemy, but I'm not 100% sure.
-YEM Snapshot Battle Back - Removes the INCREDIBLY cheesy radial blur effects found in battle and replaces them with a snapshot of the map one is currently on.

I'm thinking of getting a few other scripts, but I'm not sure what. If anyone is prepared to do voice acting I could get Namkcor's Battle Cry script, but would be a bit silly.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MonkeyHead on October 30, 2012, 06:56:31 am
Duty bound to follow with anticipation.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on October 30, 2012, 06:58:54 am
A post, to watch, at first.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 07:15:42 am
Interesting.. So what exactly does making me into an NPC entails?
How useful would the NPC be?
Do we decide what each our PC is capable of?
What we do if we are an NPC?
And if an NPC, what signifigance do we have in the story?
And can NPCs be.. of a sinister kind? (or a boss/miniboss/optional boss even?)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 07:31:11 am
I suppose:

If one is a PC, then they can come up with skills and character that they think fits them best.
If they're an NPC, it could vary. I guess given they're a named NPC they'd get at least some plot significance.
If you are made into an NPC, I would require a sprite, roughly similar in style to this (http://i.imgur.com/VINBK.png). A PC would require that, and an extended sprite sheet like this (http://i.imgur.com/Cv9cU.png) to depict various poses in battle.

And if you want to be an enemy, then I guess so! Being that it's planned to be a fairly generic RPG you'd have to be pretty mookish though if you were an enemy, perhaps boss at best.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 07:34:38 am
Another question.. is it just VX or is it the new VX Ace (Basically an expensive uppgrade.)?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 07:49:47 am
Just VX. I can't afford Ace. I was given VX as a gift by a friend a coupla years back.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on October 30, 2012, 07:53:02 am
Hmmmm.....can i be the shopkeeper ?
I'll come up with some sprites as soon as i can
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on October 30, 2012, 08:00:17 am
Ptw
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 08:36:59 am
Considering my posting habits I'd probably be some recurring NPC of sorts.

Suggestions:
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: kaijyuu on October 30, 2012, 11:51:20 am
Posting to give encouragement.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 30, 2012, 12:10:27 pm
Posting to be the hero. Time to get sprite making...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on October 30, 2012, 01:57:05 pm
I want to get in on this as a hero, but I don't think that I'd make a good one. Let me do a bit of research on RPGMaker VX first and then I'll say whether I'll be a mook or a NPC.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 02:03:09 pm
I would be a terrible hero. I have neither the drive nor the empathy to be one.

On the other hand, I have lots of unfocused energy and cannot really do one thing for a long time. Essentially, a bard without the musical or supporting abilities :V
The most fitting would probably be the person who's always at the place where the heroes have to go next ("How the fuck did you get past that locked door that we just opened?""...Dunno.").

Almost like Gary Oak, but without the obligatory fights. Actually, maybe even with them.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on October 30, 2012, 02:11:32 pm
Dwarf me as a friendly NPC dragon who assists you, or a wise old planeswalker who you can get advice from.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 02:13:59 pm
I want to be the debug menu cursor.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 02:14:43 pm
I want to be the debug menu cursor.
YES!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on October 30, 2012, 02:17:41 pm
I want to be the debug menu cursor.
YES!
Can we have an option to change between cursors? I won't mind having a hamstone cursor either.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 02:19:34 pm
Hmm.. I do have something in mind.. Was using RPG Maker VX Ace's character creation thing.

I present to you:

General Ultimuh.
(http://i571.photobucket.com/albums/ss159/Ultimuh/GeneralUltimuh-1.png)
Right/Left-hand of the dark lord Armok himself. (Or something like that.)
(http://i571.photobucket.com/albums/ss159/Ultimuh/GeneralUltimuh.png)


You may reject it however you will, and I'll think of something else.
But at least you could use the sprite and face for something else?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: kaijyuu on October 30, 2012, 02:22:36 pm
People here have said I'd make a good reluctant JRPG protagonist, so :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 02:25:21 pm
We need Derm too, as the token "makes everything worse" character.

Or as I call it, for dermonstrations.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MonkeyHead on October 30, 2012, 02:34:27 pm
I would quite like to be the Tutorial tutor. Some jaded, cyical old veteran who doesnt really give a shit if you pass or fail in the tutorial tasks.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 30, 2012, 02:56:44 pm
(http://i.imgur.com/CSxsC.png)
(http://i.imgur.com/fSDiz.png)

I see myself as a ridiculously random mage with a wide selection of spells which can either go ridiculously right... or horrifically, horrifically wrong. Full heal instadeath spells anyone?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on October 30, 2012, 02:59:05 pm
http://imageshack.us/photo/my-images/94/vinbk.png/
Is this good enough ?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 02:59:54 pm
@ExKirby:
You do know VX dosn't use side-view battles?
Ah well, with a custom battle system it would probably work any way.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 30, 2012, 03:00:58 pm
...No I didn't =P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 03:01:29 pm
We need Derm too, as the token "makes everything worse" character.

Or as I call it, for dermonstrations.

Nah, he'd be the Brutal Bonus Boss. Do I need to post derming.gif here again?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 30, 2012, 03:04:43 pm
Please do.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 03:27:07 pm
(http://tnypic.net/images/8b8bg.png)(http://tnypic.net/images/yh71m.png)

Man I look good.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 03:28:12 pm
What do I download to make stuff like that?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 03:37:24 pm
Trial version of RPG Maker VX.

Also I just found a much more fitting 'do... in the women's section. Welp.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 03:38:43 pm
Trial version of RPG Maker VX.

VX ACE is what has the character maker feature.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 03:40:05 pm
Oh yeah I forgot that detail.

I also had to apply some gimping magic because as is, the char creator does not have:

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on October 30, 2012, 04:11:16 pm
There should be a line of enemies based off Pathos
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 04:11:42 pm
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 04:13:41 pm
An entire town of people that look exactly alike.

Oh heck no!
unless.. He does what they did in Earthbound with that cult, then it would be ok I guess.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 04:15:06 pm
Maybe it's a virus that turns people into copies of exactly the same person (http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Disgaea4APromiseUnforgotten).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on October 30, 2012, 05:25:27 pm
RPGMaker VX! It's almost like cheating! (http://www.youtube.com/watch?v=il3ZcBGh20c)

This is giving me flashbacks to my first forays into internet culture, back with RPGMaker95. I'll post to follow, and can maybe sprite a few things if you need them. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 06:34:49 pm
(http://tnypic.net/images/8b8bg.png)(http://tnypic.net/images/yh71m.png)

Man I look good.

Welp, that's Darvi in.

Hmm.. I do have something in mind.. Was using RPG Maker VX Ace's character creation thing.

I present to you:

General Ultimuh.
(http://i571.photobucket.com/albums/ss159/Ultimuh/GeneralUltimuh-1.png)
Right/Left-hand of the dark lord Armok himself. (Or something like that.)
(http://i571.photobucket.com/albums/ss159/Ultimuh/GeneralUltimuh.png)


You may reject it however you will, and I'll think of something else.
But at least you could use the sprite and face for something else?

Ultimuh is in.

(http://i.imgur.com/CSxsC.png)
(http://i.imgur.com/fSDiz.png)

I see myself as a ridiculously random mage with a wide selection of spells which can either go ridiculously right... or horrifically, horrifically wrong. Full heal instadeath spells anyone?

ExKirby, I love the idea, but is it possible to have the sprites match the VX style rather than the 2003 style? I'm using the Yanfly system which lets you have battles side on a-la most Final Fantasy games. Otherwise your character will appear to be flickering between two different styles.

http://imageshack.us/photo/my-images/94/vinbk.png/
Is this good enough ?


Most certainly is!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 06:39:01 pm
Darvi really should be the main character.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 06:41:06 pm
Darvi really should be the main character.
I cannot see why not, or at least one of the main characters.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 06:42:00 pm
That's true.

Also for your cursor do you reckon Hamstone or Loface?

If Darvi wants to make a set of 8D sprites, then he can become a PC. :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on October 30, 2012, 06:42:36 pm
I'm all for the main main character being someone made up in the name of fairness/plot
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 06:43:02 pm

Also for your cursor do you reckon Hamstone or Loface?


Who are you reffering to?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 06:44:20 pm
As I said, I lack both the drive and the heroic qualities of a PC. Heroic as in the original Greek meaning.

I figured that I'd be like how my posts would be: everywhere where stuff happens, and only tangentially related.

Also how are you gonna handle 10 PC's? Switchable  characters à la FF6 or mandatory party changes like FF4?


Also for your cursor do you reckon Hamstone or Loface?


Who are you reffering to?
FFS; duh.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 30, 2012, 06:45:33 pm
@freeform: I heartily endorse this product and/or statement.

@Reudh: That would require me getting RPGMaker, and the holiday internet lacks. If someone else wants to, though... =P

I could probably horrifically destroy Darvi's sprite if need be.

Ninjadarvi: Wait... does that mean I can be hero?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 06:46:59 pm
You can be hero if you are Heavy. Or if you're a Prinny xD
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 06:49:32 pm
Well, Hamstone I guess?
If it was not for me, I blame the time of day for me being confused. It's past midnight.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 06:51:20 pm
Also for your cursor do you reckon Hamstone or Loface?

(http://i.imgur.com/T3fsY.png)(http://i.imgur.com/LObP5.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 30, 2012, 06:52:47 pm
**Googles Prinny**

...

**Slaps Darvi in face**
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 06:53:48 pm
**Googles Prinny**

...

**Slaps Darvi in face**

**Googles prinny**

...

**Is quite amused**
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 06:55:10 pm
How does one even make the battle sprites?

**Googles Prinny**

...

**Slaps Darvi in face**

**Googles prinny**

...

**Is quite amused**
*googles Prinny*

*second result is relevant*

8)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on October 30, 2012, 06:59:07 pm
Dwarf me as a friendly NPC dragon who assists you, or a planeswalker who you can get advice from.

I would like to change my request from [or] to [and].  Transforming abilities from the old "If bay forum were a mountain hall..." thread.  Someone else will need to create the sprites for my NPC, due to me having no artistic ability and poor internet connection speed.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 30, 2012, 06:59:36 pm
How does one even make the battle sprites?

**Googles Prinny**

...

**Slaps Darvi in face**

**Googles prinny**

...

**Is quite amused**
*googles Prinny*

*second result is relevant*

8)
**Googles Prinny**

...

**Why am I doing this again? ???**
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 07:03:24 pm
Because penguins, dood.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on October 30, 2012, 07:05:38 pm
Because penguins, dood.

  • Suggested skill: Death of a Thousand Posts. As the name suggests, it can only be used by people who are prone to posting a lot in short periods of time. High damage, but highly affected by enemy armour.

So tons of weak attacks then? I don't know how the damage formula works with RPG Maker, but it seems like it could work. Plus it would fit thematically.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 30, 2012, 07:07:40 pm
Kirby Random Version: Death by 2d6x100 posts. Can deal a LOAD of damage, but has a chance of boosting the enemy's armour.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on October 30, 2012, 07:11:21 pm
What if we found a way to make everyone's post per day ratio into a stat
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 07:12:08 pm
BAN LW HES TO OP!

And I think you can make specific scripts for attacks, so I think X-K's attack can be a little more convoluted than that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on October 30, 2012, 07:12:43 pm
What if we found a way to make everyone's post per day ratio into a stat

Then I would definitively become a mook, and Loud Whispers would have to be the protagonist.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 07:13:12 pm
Maybe there's a sorting algorithm of importance instead, with Toonyman being the Most Important Character in Bayquest.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 07:13:24 pm
LW would be the true final boss.

Past-Darvi would be the Ultimate Bonus Boss.

So, 'bout them battle sprites?


E: Okay, so I checked and there appears to be no obvious way how to make more special skills. On the other hand, variance is a thing that you can change for more radnomness (sic).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 07:23:33 pm
E2:Oh look online sprite sheet maker (http://translate.google.com/translate?hl=en&sl=ja&u=http://www.famitsu.com/freegame/tool/chibi/index1.html).

E3: Not actually an edit, is it? :x
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 07:24:31 pm
We need Derm too, as the token "makes everything worse" character.

Or as I call it, for dermonstrations.

Nah, he'd be the Brutal Bonus Boss. Do I need to post derming.gif here again?
(https://lh3.googleusercontent.com/-R9RZ0S1-MQ8/UFkpDUyozkI/AAAAAAAAAEg/9SGjYnQVnOk/s512/derming.gif)

You called?

Also I am interested in this project but without a way to contribute besides demanding what I was promised in the quote.

I'd either want to be the villain, the evil party member, or the worst damn bonus boss this side of the internet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 07:32:57 pm
@FFschooler, whabam, in.

@Darvi, probably mandatory party change unless I can find a script that has the same function as the FF6 system. Also your sprites are buggering up as are Xeron's, but that's easily fixable.
Ultimuh's are working fine. Also with Yanfly Melody it's really easy to add effects to a skill... so ExKirby's idea works.

@Ultimuh
(http://i.imgur.com/B62bm.jpg)

You're in now! Check it. Just as a test to see your spritesheet is working.

@Furtuka
Yeah I was leaning towards the mainmainmain character being an Escaped Lunatic who no one knows.

@Zanzetzuken
There are generic Dragon NPCs, and I know for a fact there's a script that lets one change shape (and  hence skillset) using MP. So that's doable.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 07:37:34 pm
So you can make a sprite with this RPG maker VX? I'll see what I can get.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 07:38:02 pm
Huh. Must be the resolution then.

E: I linked to a sprite maker a couple posts earlier. It doesn't have all the parts from game maker, but makes up by having some new ones instead.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 07:43:02 pm
E: I linked to a sprite maker a couple posts earlier. It doesn't have all the parts from game maker, but makes up by having some new ones instead.

(http://i.imgur.com/GPP9S.png)
ಠ_ಠ
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 07:44:13 pm
Will the Main Main Main character lean toward the Dark Side, willingly letting the Troll Faction flood the World Fortress with magma? Or will he/she take command of the Deep Dwarves, forming a Valiant Liberal Crime Squad to take down the Troll King once and for all? Now featuring: RELATIONSHIP VALUES! Choose to reject Descan's advances and chase the much more timid Kaijyuu!

I could do this all day.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 07:47:08 pm
I... have to pay? Money?

Wait, how did all of you make those sprites?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 07:48:45 pm
Hmm.. I certainly hope those lines won't actually be used. :p
Any way..

I have been thinking, General Ultimuh should have a superrior,
perhaps a High-Priest of Armok or something.
General Ultimuh is merely leading the army
and not very interestred at the religious aspect of the whole thing.

And we defenitively need a music theme which suits the Armokian religion/army/whatever.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 07:50:07 pm
I... have to pay? Money?

Wait, how did all of you make those sprites?

Demo version.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 07:51:18 pm
*Rubs forehead*

Can I get the decency of a link?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 30, 2012, 07:51:59 pm
30 day demo to be exact.
But yes, once that's over, you have to pay if you want to continue to use the RPG Maker.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 07:53:51 pm
Found it. I think.

You should probably put a link in the OP though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on October 30, 2012, 07:56:52 pm
@Zanzetzuken
There are generic Dragon NPCs, and I know for a fact there's a script that lets one change shape (and  hence skillset) using MP. So that's doable.

Sweet.

Also:
*Rubs forehead*

Can I get the decency of a link?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 07:57:41 pm
*Rubs forehead*

Can I get the decency of a link?

Along with coding to make the 30 day demo eternal?

http://www.bay12forums.com/smf/index.php?topic=38442.0
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on October 30, 2012, 07:59:55 pm
Removed the remark.  But still, a link to the trial version?  Wait, first tell me the file size.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 08:03:29 pm
Huh. Must be the resolution then.

E: I linked to a sprite maker a couple posts earlier. It doesn't have all the parts from game maker, but makes up by having some new ones instead.

I'm fixing it up already, no need. It's just that that sprite maker makes spritesheets for one character, but VX needs a different size image with multiple sprites in it. I can just take the blank space from Ultimuh's sprite and put Darvi and Xeron and Derm in it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 08:03:58 pm
Here you go you lazy bums (http://download.cnet.com/RPG-Maker-VX-Ace/3000-2121_4-75695654.html).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 08:06:32 pm
That sheet I made was a joke. Does it actually look like my avatar?

... Okay well maybe a little like pre-mutation, but... well... something something I lost what point I was trying to make.

E1: Is this downloader seriously on top of all the other windows at all times?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on October 30, 2012, 08:08:20 pm
I wanna be a dead guy.
Also, this looks like it's going to be entertaining.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: alfie275 on October 30, 2012, 08:08:51 pm
Could you dwarf me as an NPC mechanic that gets involved in a mechanical accident?

(http://i379.photobucket.com/albums/oo237/alfie275/image.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on October 30, 2012, 08:09:31 pm
Someone else will need to make the planeswalker sprite (see:My avatar w/ dragon skulls on shoulders and dull green breastplate[If possible]).  Curse you Dial-up!!!

On another note, you should make my NPC have low speed, in accordance with my internet connection speed.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Jervill on October 30, 2012, 08:12:30 pm
Posting to watch this...experiment.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 30, 2012, 08:18:05 pm
Ayayayaya making the battle sprites is gonna be a chore...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 08:57:10 pm
I think I did it wrong. I got two folders, used both setups, but I still need to buy it to do anything?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Itnetlolor on October 30, 2012, 09:00:30 pm
I don't mind being either a PC or an NPC.

If I'm an NPC, it would most likely be because of these reasons (see things I listed in here for reference (http://www.bay12forums.com/smf/index.php?topic=90829.0)), and there are some pretty damn good reasons why I shouldn't be part of a team EVER (I'm basically outlawed from being part of any adventure party), or why there's an absurd bounty on my head. I tend to piss off quite a few people rather easily because of my antics. My character will be referencing some of them, and their degrees of success here and there.

Also if I'm an NPC, then I can run an unofficial/unorthodox sundries shop with a modified teleporter, blinking wildly, on hand as a makeshift deli-slicer, that or some kind of black market, selling things from my offscreen solo-quests, obtained via some of those methods. My vehicle is also a tank with chainsaw treads. Apparently, in this game, my character did most-all the things I listed over the course of his adventuring career. Summary of most of them: "Worth it.". Always good for a quick laugh if you want to hear a blurb about how I pulled off one of the items in the list, and sometimes, the after-effects/consequences of doing them.

If I am a PC, then I can suggest all kinds of absurd random ideas (which by my standards, would work in a way; but shouldn't. Again, read the list, and my suggestions); however, there would be some force of reason, or voice of reason, suggesting we probably shouldn't. It's up to you if you want any of them to actually be a solution to a puzzle or something or to be done/involved at all. Nothing like clearing security out with a pinata full of claymore mines aka "Jawbreakers" (funny enough, filling them with actual jawbreaker candy was a cheaper option) during a security officer's birthday.

If that's a bit much, then considering things, I could always be the dude with the airship.

EDIT:
Another town that had all residents look the same is also the Mr. Saturn village and the Tenda village from Earthbound.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 09:00:46 pm
Removed the remark.  But still, a link to the trial version?  Wait, first tell me the file size.

216MB. Probably a bit out of your current range, I'm afraid.

That sheet I made was a joke. Does it actually look like my avatar?

... Okay well maybe a little like pre-mutation, but... well... something something I lost what point I was trying to make.

E1: Is this downloader seriously on top of all the other windows at all times?

It does yeah, like you said pre-mutation. :D

Could you dwarf me as an NPC mechanic that gets involved in a mechanical accident?

(http://i379.photobucket.com/albums/oo237/alfie275/image.png)

I can do that!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Twi on October 30, 2012, 09:10:55 pm
....*reads topic*

YES! FUCK YES!
That said, a fully accurate representation of B12 would probably take about 100 hours to play, give or take :P
((It would also be AWESOME, but still.)

I'm lazy, but I certainly wouldn't mind getting either dorfed as an ineffectual geek of some description or as an eccentric but relatively harmless monster-thing. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on October 30, 2012, 09:32:03 pm
Could I get in on this? I made some sprites:

Spoiler: Zergman is Here (click to show/hide)
I'd be happy with anything. PC, NPC, unique enemy, generic enemy, whatever.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 09:33:42 pm
Wow, didn't know you could do sprite art, Fuzzy. Pretty darn awesome.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 30, 2012, 09:34:34 pm
Well if all of that is in there, I'm kinda pissed off at how I cant seem to get the demo to work.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on October 30, 2012, 09:44:42 pm
Wow, didn't know you could do sprite art, Fuzzy. Pretty darn awesome.
Thanks :]
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 10:21:28 pm
Fuzzy, it's in the spritesheet now! With those sprites using Yanfly I could make a basic enemy.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 30, 2012, 10:22:31 pm
I claim PC if there are slots left :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 10:28:58 pm
I claim PC if there are slots left :P

Someone sprite up EVANDER JUSTICE.

Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Trapezohedron on October 30, 2012, 10:38:19 pm
Posting to confirm interest. Whooooo~
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 11:00:56 pm
A little battle to make sure the engine's working, using Darvi and Ultimuh (and two default characters) as tests.

(http://i.imgur.com/6wTw2.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 30, 2012, 11:03:44 pm
Out of curiosity, how does Yanfly work? Do you add characters through a separate editor? In code?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on October 30, 2012, 11:04:21 pm
Huh, I think I'll see if I can whip up some concept art doodles for potential mooks tomorrow
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on October 30, 2012, 11:04:48 pm
A little battle to make sure the engine's working, using Darvi and Ultimuh (and two default characters) as tests.

(http://i.imgur.com/6wTw2.png)

Sweet. What size are the monster sprites, by the way? I'm feeling... mooky.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 11:14:32 pm
You can make them an animation: here's an example.
(http://i.imgur.com/0GJgG.png)

For a less important enemy, they can be static images.

(http://i.imgur.com/QacLp.png)

I can also take the spritesets and use them as enemies, too. This would be best when fighting, say... other humans.

Animations are preferable, because in this engine the enemy will move toward a player to attack, and with some monsters it would just look awkward, as the above one.

This is what it looks like with sprites as enemy battlers. (It works, albeit looking a bit stilted.) Image is from a game I started some years ago and never finished.

(http://i.imgur.com/aAe4r.jpg)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 30, 2012, 11:18:21 pm
Wow, they are actually trying to put in features in this game.

UNLESS of course this is mods you are applying.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 11:20:30 pm
These are scripts that most of which I got off RMRK, and others from Yanfly's website. Far better than anything the vanilla RPG Maker can do anyway. Contains a lot of bugfixes for the program and the games they make too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 30, 2012, 11:23:13 pm
These are scripts that most of which I got off RMRK, and others from Yanfly's website. Far better than anything the vanilla RPG Maker can do anyway. Contains a lot of bugfixes for the program and the games they make too.

I remember when I got a heavily modded version of RPGmaker that I didn't know was modded and I thought it was amazing. Then much further down the road I got 'The latest RPGmaker" and found out... it had none of those features I loved so much and was a large, a huge, step backwards.

I was like "What is this!?!"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 30, 2012, 11:44:57 pm
(http://i.imgur.com/Oluqt.png)

(http://i.imgur.com/ud5xA.png)

An example of the way sprites can be used. Without the 8D script and accompanying extended sprites, they merely walk in place, have an icon representing their weapon animate in a slicing motion, and die by having their sprite rotated 90 degrees and face upwards. Ignore the icons in the ATB up the top, they're just leftovers from a previous game. Gonna have to edit it out. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 12:44:04 am
I would love to do some of the attack animations for this game.

If there is one thing I can do, it is occasionally comming up with really awsome animations... So long as the sprites are there.

Errr wait... I'd have to own this game >_<... and I don't think I do own VX (I am not aware of what version I own)

Nor am I aware how to sent them... or organise sprites for animation... hmmm
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 12:51:25 am
You do not need to have VX. I can send you an animation sheet used for spells/attack animations that you can edit as you wish, and I can import it easily if you post it via imgur.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 12:57:55 am
You do not need to have VX. I can send you an animation sheet used for spells/attack animations that you can edit as you wish, and I can import it easily if you post it via imgur.

The animation sheet would be helpful.

By the by, can you make character sprites disapear when they use certain attacks?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on October 31, 2012, 01:25:25 am
Fuzzy, it's in the spritesheet now! With those sprites using Yanfly I could make a basic enemy.
Do you want me to do the extended spritesheet as well? 'Cause I could do that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 01:32:27 am
If you wish to be a PC or Major Enemy, then yes!

I have also decided I will list the scripts I am using in the Bay12 RPG. They'll be listed in the OP.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 02:07:42 am
I claim PC if there are slots left :P

Someone sprite up EVANDER JUSTICE.

Spoiler (click to show/hide)
That guy is the last person I expected to ever see again.
-snip-
TOTALLY IN CHARACTER!


E: How do I use YEM? I downloaded and extracted it, but it crashes the moment I run the .exe .
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 03:32:16 am
You don't need to use YEM. I can do that legwork. The only help I need is sprites. :D

Out of curiosity, how does Yanfly work? Do you add characters through a separate editor? In code?

With a spritesheet, to enable that sprite for the extended animations, all one must do is add _8D to the filename. Yanfly scans it automatically and adds it in, so long as the filenames match. EG:

hero1.png
hero1_8D.png

Otherwise, all I have to do is import the sprites and Yanfly does all the work for me.

Will the Main Main Main character lean toward the Dark Side, willingly letting the Troll Faction flood the World Fortress with magma? Or will he/she take command of the Deep Dwarves, forming a Valiant Liberal Crime Squad to take down the Troll King once and for all? Now featuring: RELATIONSHIP VALUES! Choose to reject Descan's advances and chase the much more timid Kaijyuu!

I could do this all day.

I could probably implement a clumsy dating system. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 03:33:42 am
You don't need to use YEM. I can do that legwork. The only help I need is sprites. :D
My curiosity demands it!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 03:38:01 am
Well if all of that is in there, I'm kinda pissed off at how I cant seem to get the demo to work.

To get the trial version (demo), start up the program, click the lower right button and then it should be fairly obvious.
(See the two tiny circles? Click the one which says something about trial version. Then fill out all the empty fields with whatever information it requires. Then you are good to go!")
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 03:38:42 am
Eh. The 1.1 demo from YanflyChannel? Works just fine for me.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 03:49:14 am
So the good news is, the top half of the 8D spritesheet repeats itself, so unless one wants to do something different, one can just copy the upper left quarter and paste it over the upper right.
And the lower right corner, which only contains shadows, obviously doesn't need editing.

So that leaves us with 5*12=60 individual sprites instead of the 12*8=96 that one would expect. Still a lot, but since 12 of them can be made by the char creator, that leaves us with only 48 manually made sprites. That's only half of the entire sheet!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 03:55:52 am
(http://i.imgur.com/3GekD.png)

SPRITE'D! Now I just need a mugshot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 03:58:48 am
Aiya, you make it sound like a huge chore. Well, perhaps I won't have 10 PCs, that may be ridiculous... Or maybe I won't bother with 8D. Of course it wouldn't look as good, but... oh...

@ExKirby! Done! Added!

So what do all you guys think? 8D = more sprites, but better viewing of what's going on in battle?
Non-8D = easy to do, just need a single sprite sheet just like what ExKirby posted above, but stilted animations that look repetitive.

It's you guys's's's's's's call.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 04:01:56 am
...Can we arbitrarily make the Non-8D sprites into 8D Sprites with some magical copy-paste work?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:02:29 am
I'll let you know if I somehow manage to do that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 04:04:01 am
I am not sure if I can do some 8D sprites.
Sure it would be great to have it but I am kinda unexperienced with spriting.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MonkeyHead on October 31, 2012, 04:18:26 am
I too have sprited - feel free to use me as the tutorial helper, or in any other way you see fit. Not 100% happy with it, but I lack much in the way of spriting skills. I am sure someone with more patience could do better.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/s480x480/387631_10151319695188109_1682572678_n.jpg)

Mugshot? would this one be ok?
(http://dvice.com/pics/wowwee_monkeyhead.jpg)

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:19:24 am
More good news. The sprites [3,0] to [5,1] and [3,2] and [5,3]are just mirrored versions of each other. That cuts down the necessary amount of sprites that you'll have to do to 42.

That is, unless your character is asymmetric, but the differences should be small enough to be easily fixed.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 04:22:49 am
...Upon looking at the screenshot of the Darvi Clones, I have another potentially random spell.

Summon Darvis: Summons 10 Darvi clones. Their side is chosen randomly-on a good day, you get 10 Darvi clones fighting for you, on a bad day, you need to fight 10 Darvis.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:24:54 am
But there's only five of me and we all look kinda different...?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 04:26:52 am
I know, but you can never have too much Darvi.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:39:57 am
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 04:47:08 am
I too have sprited - feel free to use me as the tutorial helper, or in any other way you see fit. Not 100% happy with it, but I lack much in the way of spriting skills. I am sure someone with more patience could do better.

(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/s480x480/387631_10151319695188109_1682572678_n.jpg)

Mugshot? would this one be ok?
(http://dvice.com/pics/wowwee_monkeyhead.jpg)

That sprite's fine, I'll convert it to a PNG and remove artifacts (if any). JPGs work but are a tad blurry.

As for the mugshot, I probably could just shrink it down and put it into the Faceset library. (Kinda worked. Gotta remove the annoying JPG artifacts so it appear properly. Very very finicky, but that's my silly choice for using a trackpad.)

(http://i.imgur.com/l3JTy.png)



Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 04:52:28 am
Excuse me

Where am I in that
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:54:01 am
Probably hidden by the textbox.

No X-K, you are the Darvi clones.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 04:54:47 am
Haven't added you to the spritesheet, nor Monkeyhead's. All in due time, which is in approximately ten minutes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:57:56 am
Y'know, this isn't actually all that hard. But then again, I haven't started shading yet. Or doing the hair. Oh crap.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 04:59:29 am
...Hm. For some reason I have the urge to compose a battle theme. TO SIBELIUS!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 05:13:01 am
(http://i.imgur.com/C3ICY.png)

Exkirby ponders his duplicate.

Also you step on the dog and it activates Monkeyhead's speech about compression artifacts. :P Haven't added Monkeyhead's proper sprite yet though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 05:21:52 am
Spoiler: Looking more manly (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Johuotar on October 31, 2012, 05:27:01 am
Following the glorious project.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 05:55:18 am
Spoiler: Umbrae habemus! (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on October 31, 2012, 06:17:32 am
(http://images3.wikia.nocookie.net/__cb20100403140218/castlevania/images/5/52/Soma_Cruz_-_Dracula_Awakened.png)
Mugshot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 31, 2012, 06:33:21 am
FuzzyZergling is an amazing, amazing person.

(http://imageshack.us/a/img266/8595/humiederm.png)
(http://imageshack.us/a/img546/1056/mutiederm.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 07:04:12 am
Y'know what, due to popular demand and since I'm workign on an 8D sheet anyway, I volunteer as a PC.

Spoiler: Progress! (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 31, 2012, 08:06:29 am
The top pixels of your hair are cut off on some of the 8D sprites.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 09:39:09 am
Ya I noticed.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on October 31, 2012, 10:54:12 am
Interesting. Can I play? :D

Mugshot
(http://i.imgur.com/E9gGC.png)
Spritesheet
(http://i.imgur.com/kHXhE.png)

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 11:06:33 am
Well, if Darvi is a PC, that gives me more reason to Summon Darvi! I like this new scenario.

But I still insist on being the hero
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 31, 2012, 11:37:22 am
Well, if Darvi is a PC, that gives me more reason to Summon Darvi! I like this new scenario.

But I still insist on being the hero

And I want to be the main villain.

Sadly, such things are not likely to be possible. I do insist on either having a really major role, or being the worst bonus boss in the history of gaming though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 11:38:54 am
You know, I think I should be create my character from scratch,
to look more like my forum avatar. The one I did before, do what you want with it.
I think I have to rethink if he's going to be a PC or NPC..
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 11:43:25 am
...Actually, Derm would make an excellent main villain. MAKE IT SO.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 31, 2012, 11:47:19 am
Actually... Make it so it's like I'm the Man behind the man boss!

Armok is the Decoy main villian, make the various forumite bonus bosses hold macguffins or so, and make defeating me unlock the True Golden Ending/New Game + where you get to play again with me as a party member and unlock the Very Silly and Horribad endings once you beat it again.

Multiple endings can be a thing, right?

Moving away from potentially horrific ideas, we need to find out what the actual story is in the first place and what all is going to happen first.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 11:54:20 am
This is a bit closer to what my avatar looks like.

(http://i571.photobucket.com/albums/ss159/Ultimuh/Ultimuh1-1.png)
(http://i571.photobucket.com/albums/ss159/Ultimuh/Ultimuh1.png)
(http://i571.photobucket.com/albums/ss159/Ultimuh/Ultimuh2.png)

Also, as an NPC, make him an eccentric inventor.
One who sells strange and somewhat useful devices to the PCs.
edit: Also builds things for the PCs if they got enough materials.

edit: I forgot the eyebrows.. but they look ok..
And my old character idea? Do whatever you want with it, I'll stick to this one.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 11:58:22 am
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

That came  out wrong.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 11:59:09 am
That came out wrong.

..Indeed..
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 12:00:31 pm
Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Brb, sigging
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 12:47:18 pm
Hey Reudh, can we get a run down as to what the different sprites are used for? I can guess that the first quarter are for map movement, and the second half would probably be for the battle animations and so on, but some of them have very elusive meanings.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 01:16:35 pm
That guy is the last person I expected to ever see again

Hey! I was planning on completing Evander Justice's game eventually...

It also looks like everyone who wants to be a PC is MUCH faster then I am in finishing sprites, or even knowing how to do them.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 01:18:49 pm
It's not that hard as I expected really. The char creator sprites and the demo 8D sprites give me enough of a template to make adequate sprites, as you can see.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 01:21:50 pm
Maybe you could 8D-ify me?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 01:22:31 pm
Once I have mine done first.

Although, since I don't know what half the remaining sprites do, I guess I could start doing that...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 01:27:47 pm
Huzzah! My stuff is being done by somebody who might actually know what they are doing!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 01:30:23 pm
Huzzah! My stuff is being done by somebody who might actually know what they are doing!
Oh, you found somebody else. Saves me the work then. Yay!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 01:46:52 pm
Hey Reudh, can we get a run down as to what the different sprites are used for? I can guess that the first quarter are for map movement, and the second half would probably be for the battle animations and so on, but some of them have very elusive meanings.

From the Yanfly manual:

Code: [Select]
1. Create a typical 4 column by 2 row sprite sheet. The columns are as follow
#
#    Down            Down Left       Down Dash       Down Left Dash
#    Left            Upper Left      Left Dash       Upper Left Dash
#    Right           Down Right      Right Dash      Down Right Dash
#    Up              Upper Right     Up Dash         Up Right Dash
#
#    Ready/Idle      Victory Pose    2H Swing       
#    Damage          Evade/Dodge     1H Swing       
#    Dazed/Critical  Dead 1-3        Cast/Use Item   
#    Marching        Downed/Fallen   Channeling
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 01:51:25 pm
Well then I guess it doesn't matter that I used the same sprites for walking and dashing. I prefer powerwalking anyway :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 02:12:20 pm
Well then I guess it doesn't matter that I used the same sprites for walking and dashing. I prefer powerwalking anyway :P

I am planning on turning some of the sprites into cool attacks.

For Evander Justice's sake.

As soon as I find out how to do a sheet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 02:20:41 pm
An animation sheet? Here's one basic one you can work off. To my knowledge they can be up to 640x480 in size, but then they'd cover the whole screen.

It can be as many or as little frames as you wish, too.

This particular animation is a 'fire elemental physical attack'

(http://i.imgur.com/owbaW.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Haspen on October 31, 2012, 02:31:28 pm
PTW.

Remember to add little Haspen who can MANHUG players to death :3
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 02:34:54 pm
Oddly enough Reudh, I love the older animations more then the new ones.

You could do more with the old Fire, ice, and other animations that you couldn't with the new ones (The new ones being so limited with what you could do with them)

Uhhh, is this the version that lets you use more then one sprite sheet?

---

Also does anyone think I'd be better off as a villain then as a PC?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 02:38:12 pm
You can only use one spritesheet per character, but there's nothing that keeps you from making two characters with different spritesheets who're otherwise identical.

Also nothing stopping you from drawing your own animations. Other than your artistic skill, perhaps...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 02:39:14 pm
You can only use one spritesheet per character, but there's nothing that keeps you from making two characters with different spritesheets who're otherwise identical.

I mean... for animations.

One RPGmaker actually let you use more then one sheet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 02:40:19 pm
Well... you can combine several spritesheets, I mean, they don't have fixed sizes or anything...

Oh yeah, but you can use two different spritesheets without having to append one to another.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 02:42:51 pm
Well... you can combine several spritesheets, I mean, they don't have fixed sizes or anything...

Oh yeah, but you can use two different spritesheets without having to append one to another.

Awsome, now I just have to find out how to do them exactly. Is there a "blank sheet" with boarders somewhere?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 02:43:35 pm
You won't find any boarders in RPG maker, I'm afraid :x
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 02:44:58 pm
You won't find any boarders in RPG maker, I'm afraid :x

I am aware I'll have to delete the boarders. I just meant a sprite sheet with boarders...

Or I guess I should just ask.

How large are the boarders between sprites on an animation sheet?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 02:47:10 pm
I guess the joke went over your head.

Every frame is 192x192 px big, I think. No borders.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 02:49:47 pm
I guess the joke went over your head.

Every frame is 192x192 px big, I think. No borders.

and they are PNGs... hmmm... Well let me see if I cannot do anything. (I likely cannot, but who knows)

The question is: Who wants to volunteer their sprite for the animation? ExKirby would be the easiest mind you.

I am probably really rusty though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 31, 2012, 03:01:13 pm
Did I ever mention that FuzzyZergling is awesome?

(http://img266.imageshack.us/img266/561/horrorkittysprite.png)
(My pet cat^)
Because he is.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 03:04:09 pm
KITTEH! x3
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on October 31, 2012, 03:05:46 pm
Hey Fuzzy, is it possible you could share the base you're using for Derm's sprites? I've been upgrading my walkaround engine and that style would make it less of a headache.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 03:25:01 pm
UGH!...

Everything is always against me... let me see a center of 192 = 96... so the first center is 96x96. with 192 spaced appart. I am going to give a centered animation sheet here.

Anyone want to tell me the dimensions they want?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on October 31, 2012, 03:25:44 pm
How have I not yet seen this?

I must be a miniboss.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 03:26:29 pm
You're MSH's One Winged Angel.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on October 31, 2012, 03:27:49 pm
Yessssss...I will bring about a new era of mankind, an era full of only the FACEPUNCH!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ochita on October 31, 2012, 03:29:21 pm
Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 03:31:12 pm
Ohh GIMP, I hate you soo much. You chose when to work but never when I need you to.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 03:32:02 pm
Don't worry, protagonist's relatives, as well as any other members of their hometown, are always generic. Unless they're playable. Or when they're not generic.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 03:37:51 pm
Just to tell you what I am doing. I am converting ExKirby's sheet into an animation sheet (Really slowly).

Then I am going to create some attack animations (Special moves so to speak) to show my stuff.

The hard part is finding the center of each box. Since I have to find the pixil square by square.

The other issue is that GIMP's eraser doesn't function at that size, unlike pencil, and pencil cannot color in "Blank" so it requires me to color in the transparent colors in some stark color and eliminate them using magic wand.

AND I have to find out how to add more space onto the image. Since "Scale" doesn't exactly work like that. In otherwords... woo? (Found it, Canvas size)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on October 31, 2012, 03:45:16 pm
Try paint.net.  It is what I use, and what I will attempt to make a sprite on.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 03:51:30 pm
Try paint.net.  It is what I use, and what I will attempt to make a sprite on.

Honestly I don't know why all these paint programs hide the most useful stuff under tons of options... but gives you the most useless inane stuff you will NEVER USE up front.

Ok... now to find out how to locate places in GIMP easily.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:02:51 pm
Oh hey if you're gonna make a 8D sheet for XK then you can build up on my progress.

(http://tnypic.net/images/krng5.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 04:06:35 pm
Actually I was going to make a animation sheet so to speak.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MonkeyHead on October 31, 2012, 04:10:49 pm
If anyone wanted to take the crude 3x3 spritesheet I made myself a few pages back and expand it to be one of tese fancy 8D things, I really wouldnt complain!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on October 31, 2012, 04:37:06 pm
if yer gonna make this, please could yer either penguin me as fapmaster supreme, or make me the polar bear in my avatar.

Because polar bears are awesome.
(http://i.imgur.com/EdaAP.png)

(http://i.imgur.com/6anb1.gif)

I'm assuming were doing the step-stand-step-stand type animation? Ie, three sprites on the sheet are animated four times during the cycle?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 04:39:03 pm
Now all that is needed is a battle sprite! :p
Unless of course you are using that custom battle system.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:39:10 pm
I don't know if you're assuming, but if you are, then you're right.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on October 31, 2012, 04:41:48 pm
How can you not know what I assume? Is my telekinesis borked again?  :P

So... how does a polarbear too lazy to use his front paws fight?  :o
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 04:42:27 pm
So... how does a polarbear too lazy to use his front paws fight?  :o

He nibbles people's toes!

edit: By the way, you should sprite him where he lies still.
As an after battle thing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on October 31, 2012, 04:48:05 pm


Also I went and generated a sprite and portrait for myself

(http://i.imgur.com/COrUX.png)
(http://i.imgur.com/RfuSu.png)

If anyone who's skilled at spritework could edit them to include my hat from my avatar I would be very grateful
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on October 31, 2012, 04:49:10 pm
Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
You could be a dead guy.
That's an option.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 04:51:20 pm
Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
You could be a dead guy.
That's an option.
What is it with you and dead people any way?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:52:27 pm
Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
You could be a dead guy.
That's an option.
Hence providing me with a motivation for adventuring! Huzzah!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on October 31, 2012, 04:57:03 pm
Hmmm...
I'd like to somehow be included, but Im like as bland as everything.
You could be a dead guy.
That's an option.
What is it with you and dead people any way?
I dunno, I was kinda tired when I made my post before. Also, I'm bland as hell too(aside from a perceived love of dead peeps), so I kinda think it works if you just want a slight cameo.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 04:59:02 pm
You can be the undertaker!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on October 31, 2012, 05:00:03 pm
You can be the undertaker!
Everybody wins! Except for the dead guys I guess...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 05:04:36 pm
They have already lost anyways.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 31, 2012, 05:10:16 pm
*Raises hand* I could probably make them lose harder.

Just give me a lot of string, some wood, and an industrial drill.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 05:12:03 pm
I'd love to watch that.

Also, Progress: 12/42 sprites done. Idle and item usage sprites, to be exact.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on October 31, 2012, 05:20:08 pm
Due to how horrible I am at sprite creation, I am just going to post what I want the NPC to look like, and someone can create the sheet from there.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 05:20:45 pm
I can help you with tha- Oh wait I thought you said SPITE creation.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on October 31, 2012, 05:53:17 pm
Spite could be another randomspell. The target gets a random stat modivied by ±50%. Which could possibly mean accidental fullheals.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 06:00:00 pm
Spite could be another randomspell. The target gets a random stat modivied by ±50%. Which could possibly mean accidental fullheals.

I was thinking that possibly two animations happen. One where you succeed and another where you fail.

It takes so long to actually put your stuff into animation sets, that I've been procrastinating a bit...

That and I am not sure what to include with it. I can do your heal succeed and heal fail animations.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on October 31, 2012, 06:28:39 pm
The speed stat (if there is one) should be renamed FPS. Or some term that measures the speed of your internet connection
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 06:33:29 pm
Spoiler: Progress (click to show/hide)

Ah, the spoils of pasting one self's face onto women's bodies...

E: Ah shit somehow they turned out a bit too blurry.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 06:34:27 pm
Ah, the spoils of pasting one self's face onto women's bodies...

Sigged!

edit: Or rather.. going to the out of context thread. :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on October 31, 2012, 06:35:15 pm
Sigged twice in a day? Is it already Christmas?

Ah, I was wondering why that sentence was so sig-worthy.

E: /:-|
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on October 31, 2012, 06:36:32 pm
I edited it because you ninja'd me with your own edit. :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on October 31, 2012, 06:39:03 pm
Beat Ultimuh to it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on October 31, 2012, 07:06:50 pm
Don't suppose I could hop in as the inevitable Airship Pilot... or rather an entirely trustworthy and legitimate Used Airship Salesman, Licensed Ancient Artifact Refurbisher, Trader of Rare Tomes, and whatever other title he invents for himself to eek money out of adventurers?

(http://i.imgur.com/nz6f3.png) (Normal)

(http://i.imgur.com/vNTf1.png) (Traveling Merchant Mode)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on October 31, 2012, 07:45:27 pm
Could we get Gatleos as sort of an 'Obi wan' position if I'm taking the villanous stage?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on October 31, 2012, 07:46:09 pm
Suddenly I just realized I may have been rather backwards/confused about the setting
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on October 31, 2012, 07:55:14 pm
This game has a setting?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on October 31, 2012, 08:40:59 pm
The speed stat (if there is one) should be renamed FPS. Or some term that measures the speed of your internet connection

Well, guess that makes me the slowest character.  Give me the most powerful attacks, due to the NPC not being able to do anything until the opponent striking over a dozen times!

By the way, here is my idea of what my NPC sprite would look like.  Cape is semi-transparent.  Someone else needs to create the rest of the sheet.

(http://i1079.photobucket.com/albums/w505/Zanzetkuken/Untitled-1.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on October 31, 2012, 10:58:17 pm
Almost finished my full sprite sheet, just "channeling" left. What exactly is that?

Also, what size are portraits?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on October 31, 2012, 11:38:37 pm
Almost finished my full sprite sheet, just "channeling" left. What exactly is that?

Also, what size are portraits?

Likely Channeling refers to charging up magic spells.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on October 31, 2012, 11:56:06 pm
Remember in FF4/5/6 how they'd begin an animation after selection of a spell and before it's cast? That's channeling. Like they're chanting something under their breath, or adopting a certain pose.

I'm going to update the OP with ideas too. So much ideas! So much interest, it's all a little much! D:

Kidding, I'm in a great mood. This is exactly the enthusiasm I was hopin' for. :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 01, 2012, 12:55:54 am
Here's the full sheet:
Spoiler: So Many Zergmen (click to show/hide)
Will this work fine?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 01:03:39 am
Yeah I got a little too excited for the amount of time I'll be having soon >_<

I am going to have to withdraw from doing animations. If I have any good ones stored up I'll share, but otherwise I really got to study math, math, and more math.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 01:09:21 am
Here's the full sheet:
Spoiler: So Many Zergmen (click to show/hide)
Will this work fine?

This should work fine! I'm going to try it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 01:19:38 am
Here's the full sheet:
Spoiler: So Many Zergmen (click to show/hide)
Will this work fine?

This should work fine! I'm going to try it.

It works perfectly. As soon as I can get Fraps working you can see it. There's even little idle animations!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 01:27:45 am
Well I can't get Fraps working, but I can do one better and send y'all a compressed executable of what's in so far. :D

Bay12 RPG. Test! May not work unless you have at least the trial version of RPG Maker VX. (http://www.mediafire.com/?bncg8hjb8bbkht0)

Fuzzy Zergling is playable character with only spell in so far (Magma Gun) as his magic, and a sword as his melee. Talk to people. Stand on the dog. Wander for a bit and get ambushed by cheerful Darvi Clones. (Darvi Clone A complains if he's injured.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 01, 2012, 02:01:41 am
Am I a player, NPC, or antagonist ...?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 02:03:32 am
Skyrunner, whatever you want to be.

'Slong as you get a sprite in, 8D or non 8D, it's all good! The trial version of RPG Maker VX Ace has a sprite creator.

I just tested a Limit Break style attack. Seems to work. Screen darkens. FuzzyZerg repeatedly hits all foes, then finishes each off with a single swipe each. Just for a test. Called 'Zerg Rush'.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 03:24:50 am
Oh I know what Haspen could be. He's the guy who hands out free hugs to everybody and heals them. Except for me, I drop down to 1 HP :V
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 03:27:01 am
IF I were a PC, based of what you guys know of me.. What kind of skills would I have?
Just being curious here. :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 03:28:01 am
You would have- no wait that's Umiman. Good thing too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 03:42:01 am
Here's the full version, 35.2MB I think. Fuzzy has a somewhat working limit break called Zerg Rush.

Oops, forgot to post it. Gah so hard to keep up with this D:

Bay12RPG. (http://www.mediafire.com/?d98t24dy7zjanj5)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 03:44:04 am

So I noticed that YEM allows for Exp splitting, and I think these settings would be neat:
Code: [Select]
    PARTY_SPLIT_EXP = true
    PARTY_SIZE_SCALING ={
      1 => 1.000,  # If one actor is active.
      2 => 0.750,  # If two actors are active.
      3 => 0.667,  # If three actors are active.
      4 => 0.625,  # If four actors are active.
      5 => 0.600,  # If five actors are active.
      6 => 0.584,  # If six actors are active.
      7 => 0.572,  # If seven actors are active.
      8 => 0.563,  # If eight actors are active.
    } # Do not remove this.

Essentially, the more people the party contains, the fewer exp they individually get, but the overall exp gain increases. This would allow the player to either powerlevel one or two characters or more efficiently grind a larger number of characters.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 03:48:19 am
By the way Reudh, did you notice what I posted a page back or so?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MonkeyHead on November 01, 2012, 03:58:20 am
Well, if you can turn a spritesheet into an 8D with ease, maybe I would like to become a PC or possible party member... :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Gatleos on November 01, 2012, 04:02:46 am
Could we get Gatleos as sort of an 'Obi wan' position if I'm taking the villanous stage?
Oh my yes.

It would be pretty damn easy too, someone's probably already made a rpgvx-style Geno sprite sheet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 04:05:07 am
And if I'm the hero, does that mean I have to kill Gatleos? I am going to enjoy this.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 04:09:43 am
Since when does the hero ever kill his mentor (unless either one is evil)? Your lack of understanding of basic tropes is disturbing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 04:38:13 am
Since when does the hero ever kill his mentor (unless either one is evil)? Your lack of understanding of basic tropes is disturbing.
Samurai Champloo comes to mind..
Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 05:15:47 am
Ultimuh, do you mean 'what skills would you have'?

I'm not sure. :P I don't closely follow your postings. I'm going to set up a bunch of forum related posts.
Current skills:

Magma Gun - Twin hit fire spell. Each hit has a 75% chance to succeed.
MAAAGGMMMAAA - Necro will spam this. Just an upgraded Magma Gun.
Thousand-Post Death - Haven't got an animation yet, but I'm making it incredibly heavily affected by defense.
Zerg Rush - A test to see if I've figured out Limit Breaks/Desperation attacks. Seems to work, but causes the Darvi clones to go all quiet and turn away from me. Weird.

Here's a thing for Freeformschooler:

(http://i.imgur.com/qYMYi.png)

Other sprites are being edited in. That means you, Solifuge, Derm's updated pre and post mutie, Monkeyhead, Furtuka, Greatorder, Derm's cat, for now. That leaves two. Additionally, Furtuka's faceset is going in, making him the third person in the game with a face, and Monkeyhead will be the fourth as soon as I can clear up the utterly annoying artifacts. (Not your fault, Monkeyhead. Just an annoying jpg thing, but you'd know that.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 05:17:27 am
My doppelgängers disapprove of your usage of old starcraft references, it seems.


E: so I pasted the YEM scripts into the script editor, but now whenever I try to make a test battle I get error messages about unknown methods and stuff :V
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 05:38:53 am
Svampapa is now also in.

Greatorder's sprite's too large. I could use him as a summon animation though!

Here's the collected group. Woah it's getting a bit crowded in here.

(http://i.imgur.com/JRYho.png)

And I'm aware I mucked up Derm's sprites, blah, gotta redo that.

@Darvi

Got all the images it requires? Open up YEM in VX (the .rvproj file), go to the resource manager (multicoloured sploop near the music note), export all of the red bits in System. Battle_cursor, ATB_bar or w'ev, and the iconset.

Then open up your one and import them into System. See if it works now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 01, 2012, 05:43:17 am
Quote Pyramid? A powerful attack with recoil.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 05:45:23 am
The Banhammer should probably be the most powerful weapon.
Only found by defeating a very tough optional boss.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 05:47:27 am
And I don't have Hammer proficiency noooooo!


Also VX Ace wants .rvproj2 files and when I rename the regular .rvproj then it still can't be used.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 05:54:32 am
Also VX Ace wants .rvproj2 files and when I rename the regular .rvproj then it still can't be used.
Well now we know.
Sprites are probably the only things which can be safely ported.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 05:55:19 am
Well I'm installing VX now. Lessee how that works.

Fan-tucking-fastic. Was a complatibility issue :V
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 06:32:40 am
I still get a damn 'You must buy this' message.

Am I in that little file there? Do I say anything?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 06:46:09 am
I still get a damn 'You must buy this' message.

Am I in that little file there? Do I say anything?

You're in there X3
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 06:47:37 am
I really wish I could get this thing working.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on November 01, 2012, 06:49:02 am
'I am Xeron he of the recoloring'
XD.I applaud you Reudh.
By the way.I just *borrowed* the new version of the RPG maker.Making some sprites.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 06:49:19 am
So will the kingdom be in the middle of a (flame) war or something?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 06:50:30 am
... You know, it would have helped immensely to know there was an 'activate trial version' under the activate button.

I'm too happy to just get this thing working to actually be annoyed at this.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 06:57:33 am
So will the kingdom be in the middle of a (flame) war or something?
Yes! The trolls have incited a flamewar between the core and darkling kingdoms, so they can invade both of them with their army of spambots!

And then there's the mountains of the upper realms, but they're all kind of weird.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 06:59:02 am
So will the kingdom be in the middle of a (flame) war or something?
Yes! The trolls have incited a flamewar between the core and darkling kingdoms, so they can invade both of them with their army of spambots!

And then there's the mountains of the upper realms, but they're all kind of weird.

Trolls huh.. Homestuck trolls perhaps?

edit: Also, it wouldn't be Bay12 without any Pony/Penguin conflicts.  :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on November 01, 2012, 07:06:03 am
Back.
http://imageshack.us/photo/my-images/87/57449930.png/
http://imageshack.us/photo/my-images/856/001eal.png/
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 07:06:31 am
Man, Darvi can take a lot of zergrush to the face.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Haspen on November 01, 2012, 07:12:23 am
Oh, remember. Everything must be decorated with flags :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:13:14 am
Ponies are part of the core kingdom. The darkling kingdom has wolves, but I guess Trolls (friendly ones) wouldn't be unfitting. Penguins would be neutral, since they're both black and white :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 07:15:17 am
Ponies are part of the core kingdom. The darkling kingdom has wolves, but I guess Trolls (friendly ones) wouldn't be unfitting. Penguins would be neutral, since they're both black and white :P

Hmm.. how can they be friendly if they incite flame wars?
Unless they did it for the lulz?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:17:16 am
Well I occasionally troll people, but I'm not exactly hostile. Technically.

I guess they'd be a splinter group that prefers more or less harmless pranks over all out war.


Also, I just realised that the marching sprites are identical to the walking ones. Reduces my workload to 39 sprites!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 07:28:57 am
Currently: no on both counts. I added the Dermonster sprites after i compiled that executable.

Ninja'd x13,


Core and Darkling and Upper Mountains.

Ooh I like this. And the trolls are numerous beyond belief.

Additionally you'll have to choose a side between ponies and penguins with different rewards for each! :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 01, 2012, 07:35:14 am
For some reason I now feel like being a party member, so for that purpose I've mocked up the idle animation.

(http://i.imgur.com/NyVcf.png)

I figure that if we can have pony/wolf/penguin war, we can have robots too. Sounds like a plan?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 07:38:01 am
For some reason I now feel like being a party member, so for that purpose I've mocked up the idle animation.

(http://i.imgur.com/NyVcf.png)

I figure that if we can have pony/wolf/penguin war, we can have robots too. Sounds like a plan?

Hmm.. robots as an outside threat.. wait.. robots as in-party NPCs/summons/whatever, sold by speciffic inventors perhaps?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 01, 2012, 07:38:21 am
Greatorder's sprite's too large. I could use him as a summon animation though!

I had a suspicious feeling it would be. Almost half of the 64*64 is wasted space, so it's possible to cram him into a 32*64, but even that would require multi tile creatures.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 07:40:21 am
Greatorder's sprite's too large. I could use him as a summon animation though!

I had a suspicious feeling it would be. Almost half of the 64*64 is wasted space, so it's possible to cram him into a 32*64, but even that would require multi tile creatures.

Wait, did you try adding an $ infront of the name? Example: $polarbear
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 01, 2012, 07:40:34 am
For some reason I now feel like being a party member, so for that purpose I've mocked up the idle animation.

(http://i.imgur.com/NyVcf.png)

I figure that if we can have pony/wolf/penguin war, we can have robots too. Sounds like a plan?

Hmm.. robots as an outside threat.. wait.. robots as in-party NPCs/summons/whatever, sold by speciffic inventors perhaps?

Well, Lord Armok does know that we have enough inventors running around the place to make a robot army. I'd only have robots as a couple party members and some summons too. Having them as an outside threat would be a bit too much, I think.

EDIT: And I hate to ask this, but the sprite animations go 1,2,3,1,2,3 and not 1,2,3,2,1 right?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:50:27 am
I think it's 12321.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 01, 2012, 08:04:24 am
I think it's 12321.

I hope so to, else I'll have to redo the idle animation. At the least the damage animation shouldn't change.

(http://i.imgur.com/3QR7b.png)

As for my party member's abilities (assuming that it makes the cut) I was thinking about a tanky healer, but that sounds kinda overpowered and I'm not sure how to balance that properly. Maybe tanky buffer or buffer/healer? Something supportive but with very low attack. Actually, I'd like it if it get any attacks at all, but I'm not sure if that's feasible or not. At the very least, it'll cause tons of rage if you run out of resurrection items.

EDIT: Victory!

(http://i.imgur.com/9vXCH.png)

Just 84 more sprites to go!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 09:21:24 am
Technically it's only 45 more to go.

E: New idea:
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 01, 2012, 10:32:53 am
This is madness.
(http://i.imgur.com/cFFJC.png)

Its all 32x32 now. Looks a little squashed in the sideview, but I think it works.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 11:17:25 am
Spoiler: Progress (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 01, 2012, 11:22:44 am
Love the loface cursor. Perfect.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 01, 2012, 12:16:04 pm
I said on IRC that I wanted to be a PC a day or two ago. Here's my sprite set so far.

Spoiler (click to show/hide)

I didn't want to have black hair since someone in the team already has it, so I went with a bluish-grey.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 12:23:16 pm
Oh great now the two of us have practically the same face.

Spoiler: Also, progress (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 01, 2012, 12:31:50 pm
Oh great now the two of us have practically the same face.

We have different noses, and my hair is actually a blend of a male and female haircut that I combined. I still have the photoshop doc if it's way too similar. I'm sure there is another hairstyle I can blend in if I need to.

EDIT: Also, our faces are very different.

(http://tnypic.net/images/8b8bg.png)(http://img222.imageshack.us/img222/6726/foolface.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 12:36:56 pm
I was partly joking. The other part being that I have troubles telling people apart.


Spoiler: Progress (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 02:24:37 pm
And then you get to do meeeee =D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 02:29:24 pm
Ew.

In all seriousness, I thought somebody else was going to do that?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 02:38:29 pm
Uh... I could have sworn he changed his mind or something...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 02:55:50 pm
I just noticed that the three lower dead sprites are identical. That puts my progress at 29/37.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 02:58:31 pm
Alternative: Do the worm!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 01, 2012, 03:11:29 pm
I don't want to do a moving idle animation until I know which of the 5 near identical sprites on the fifth row are involved.

From the Yanfly manual:
Code: [Select]
1. Create a typical 4 column by 2 row sprite sheet. The columns are as follow
#
#    Down            Down Left       Down Dash       Down Left Dash
#    Left            Upper Left      Left Dash       Upper Left Dash
#    Right           Down Right      Right Dash      Down Right Dash
#    Up              Upper Right     Up Dash         Up Right Dash
#
#    Ready/Idle      Victory Pose    2H Swing       
#    Damage          Evade/Dodge     1H Swing       
#    Dazed/Critical  Dead 1-3        Cast/Use Item   
#    Marching        Downed/Fallen   Channeling
From page 11 of this thread. As I read it, each column above has three sprites. So the first three on row five are the idle anim, next three are victory pose and last three are the 2H swing.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 03:20:07 pm
You mean page 4 right? *elitist*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 03:24:29 pm
You mean page 4 right? *elitist*
**gives hi-5**
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 03:26:45 pm
*High one*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 03:33:01 pm
*leaves the guys hanging*

Spoiler: Progress (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 03:51:30 pm
Make sure you're happy with those dead sprites. When I start casting Summon Darvi... >=)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 03:52:43 pm
When you start casting Summon Darvi I will be all "'sup dude I'm standing right next to you"

Spoiler: Victory is mine! (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MetalSlimeHunt on November 01, 2012, 04:54:45 pm
MSH is a boss, whose second form punches people. In the face.
....posting to watch.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 04:56:52 pm
Now I have the mental image of this edwardian big game hunter who tears off his shirt mid battle and starts kicking ass and taking manes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 04:58:07 pm
Greatorder's 8D courtesy of Svampapa is in! Also, Svampapa's faceset and sprite too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 05:01:39 pm
I noticed that you haven't updated the character list lately.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 01, 2012, 05:21:20 pm
Love the loface cursor. Perfect.
Does it have a triangle in the corner for clarity, though? O_o
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 05:23:16 pm
Hmmm, this is legitimately hard. But if I can pull it off I'll have the most awesome dodging animation.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 05:33:00 pm
So, what's going to happen with my old sprite?
If you want you can use it, but just name that guy something else.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 05:33:28 pm
Generaltimuh?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 05:33:49 pm
Yes, that guy.

edit: Hmm.. just an idea.. It could be the very human incarnation of Armok himself?  :3
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 05:34:07 pm
That was a proposed name, actually.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 05:35:21 pm
That was a proposed name, actually.

ah, nevermind then... by the way, see previous post. I edited it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 05:36:38 pm
Needs more beard. Made of candy, of course.

*cue lollipop-face*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 05:38:13 pm
Yes, but that's all that could be done within the limits of VX ACE's Character Maker.
Aditional.. spriting? Would be needed to add the finishing touches.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 05:53:38 pm
If this game is still kicking around when I get free time back, I'll go back to trying to do some animation work (In terms of the actual animation part... not the creation of the animation cells part)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 06:06:56 pm
So here's an idea for a fuck ridiculous Limit Break spell. UBERDARK METEOS: Deals 1d1000 damage flat. To EVERYONE. So you could take a measly 1 damage, while your opponent could take 1000... but it could be the other way around. And if everyone gets 1000... derming.gif
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 06:08:24 pm
But what would be my limit break?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 06:08:48 pm
Yours? 30 seconds.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 06:09:45 pm
10d1000.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 06:10:32 pm
10d1000 is actually a more realistic attack for the endgame where people can easily have more than 5k hp.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 06:11:42 pm
So here's an idea for a fuck ridiculous Limit Break spell. UBERDARK METEOS: Deals 1d1000 damage flat. To EVERYONE. So you could take a measly 1 damage, while your opponent could take 1000... but it could be the other way around. And if everyone gets 1000... derming.gif

ExKirby you need to make your character actually useful. I'd kick you off my team immediately and good riddance to poor rubbish (to the point where having you on a team is more of a handicap).

Jokes are well and good but you kinda are getting rediculous.

How about your limit break has two effects.

You cast a cool flashy spell that either
A) Blows up the enemy
B) Self-destructs you against the enemy.

Perfect! useful in both situations while at the same time being a serious risk because it can mean one less character.

A more useful "Random mage" is one who either does really useful spells or pathetically useless spells. You are sort of the "Timed death" mage where eventually one spell is just going to wipe out the party.

Unless of course the fact that you are completely useless is the point and part of your character and it is only a reflection of his story role and not just a dumb joke the game is going to pull on someone who actually sticks with ExKirby the Random blow up yourselfness.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 06:11:53 pm
Hamstone should totally be a summon.
Rolling over the enemy, dealing massive damage.
And a HAMJAM spell which ALSO summon Hamstone, with dancing stick figures included.

Edit: Or maybe just the latter.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 06:17:47 pm
I know, but damn that would be a funny moment. Actually, if you wanted to be "fair", you could probably just aim it at the enemy, but burn up all of my MP. Lo, epic risk, with that epic this-game-is-trolling-me feeling.

Ninjahultimah: Make it so.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 06:22:50 pm
I know, but damn that would be a funny moment. Actually, if you wanted to be "fair", you could probably just aim it at the enemy, but burn up all of my MP. Lo, epic risk, with that epic this-game-is-trolling-me feeling.

Ninjahultimah: Make it so.

Then yeah the only way to do this is to make sure the fact that you either really hurt or really help the party is part of your characterisation and that it is clear that you are not meant to be a legitimate PC.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 06:28:04 pm
*Blank look*

Wasn't that my entire thing back where I originated?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 01, 2012, 06:35:59 pm
Eh, the only real spell that was horrifically team destructive was that one and possibly Darvis, which was just a joke anyway. ((I doubt Summon Darvis would actually work as I had envisioned it to anyway.)) More serious random spell though, Debuff. Drops a target's stat by up to 50%. Which stat? A random one. If you hit Attack on a Beserker? Great. If you hit Wisdom on a Beserker? Not so much.

...I just thought of a valid question. Are we going to have RPS-style elemental attributes?

Ninjaderm: Ok, you take my limit break but call it derming.gif so everyone wins!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 06:37:47 pm
...

Okay... maybe we should work on what is actually happening and where first, before the AWSUM abilities?

Plot + Setting people! Someone divide the forum into a map!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 06:39:06 pm
...

Okay... maybe we should work on what is actually happening and where first, before the AWSUM abilities?

Plot + Setting people! Someone divide the forum into a map!

I think we are gathering the PCs and NPCs first.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 06:39:44 pm
There are elemental and even afflictional affinities, no prob.

Also, before we make the map, what should we put on there?

Spoiler: PROGRESS (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 06:41:00 pm
There are elemental and even afflictional affinities, no prob.

Also, before we make the map, what should we put on there?

Since it is dwarf fortress it should be inappropriately cramped with details.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 06:43:22 pm
There are elemental and even afflictional affinities, no prob.

Also, before we make the map, what should we put on there?

Its Bay12.

We divide each subforum into it's own section, with the Dwarf Fortress Main+sub boards being bits being some sort of PC race Feudal system areas.

THere will be a circle in the center of the map where 'Announcements' are, it is home to the Gods and where they proclaim their decrees.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 06:44:14 pm
Well I already suggested the two kingdoms and the Upper Realms, but what else?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 06:45:01 pm
Well I already suggested the two kingdoms and the Upper Realms, but what else?

How about the land of Armok 1?

A dead land filled with empty dreams and lost hope.

It can be called the Hopeless Wastes of Broken Dreams (Or not)

Or just the Forgotten Wastes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 06:46:00 pm
Keep up the good work Darvi!

And yeah I'm getting the sprites put in first, that way we can actually have a space to work from. :P

I might draw an el-cheapo map with the ideas so far. :P

ninja'd x6

Penguin kingdoms. Pony kingdoms. Upper Realms, the troll army and country, Lower Realms and arg the last one I can't remember, brain y u no work today.

neonininja'd

And that's a good one too! That could be an endgame map. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 06:47:13 pm
But the penguins are the mafia, they can't have a kingdom!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 06:49:01 pm
Quote
And that's a good one too! That could be an endgame map.


My idea? Armok 1 land?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 06:49:58 pm
Let me open up paint and draw up what I think it should be like. Roughly.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 06:50:23 pm
Well since one should be able to join Pony or Penguin factions, the Pony should have.. uuh..
What SHOULD the Pony be exactly?
I mean, it is kinda silly to join one of mafia-ish factions.


edit: Why not call Armok 1 land The Pit instead?
I mean, it's where all the locked and abandoned threads go.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 06:51:55 pm
Well I already suggested the two kingdoms and the Upper Realms, but what else?

How about the land of Armok 1?

A dead land filled with empty dreams and lost hope.

It can be called the Hopeless Wastes of Broken Dreams (Or not)

Or just the Forgotten Wastes.

And also a hellish area called Pit of the Banned.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 06:53:17 pm
Yes but unlike "The Pit" the Armok 1 boards don't have that

It is a place frozen in time, in a way... Kept alive through unnatural channels.

Also I'd think it should appear to be somewhat like the original Armok 1 place. Which was a featureless endless desert.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 06:54:03 pm
So what I gather is:
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 06:55:12 pm
Yes but unlike "The Pit" the Armok 1 boards don't have that

It is a place frozen in time, in a way... Kept alive through unnatural channels.
Well in my opinion, a name with some number following it is kinda silly.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 06:57:45 pm
Yes but unlike "The Pit" the Armok 1 boards don't have that

It is a place frozen in time, in a way... Kept alive through unnatural channels.
Well in my opinion, a name with some number following it is kinda silly.

It was a placeholder.

Oddly enough someone prefered the name: Hopeless Wastes of Broken Dreams.

So lets stick with that :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 06:58:32 pm
It sounded like the kind of name that the DF generator would create, so yeah.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 01, 2012, 06:58:46 pm
Greatorder's 8D courtesy of Svampapa is in! Also, Svampapa's faceset and sprite too.

Argh... I just got done with this:
Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:07:33 pm
Aaaand done.


(http://tnypic.net/images/yojvs.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 07:09:27 pm
Greatorder's 8D courtesy of Svampapa is in! Also, Svampapa's faceset and sprite too.

Argh... I just got done with this:
Spoiler (click to show/hide)

Looks nice!
My the way, that mug looks like it could be of some alien of the Star Control games.
And I keep hearng this tune (http://www.youtube.com/watch?v=sTzNT8cWivo&feature=related) every time I gets reminded of those games.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 07:13:48 pm
Svampapa's faceset has been replaced! Svampapa's 8D is now in.
I'm putting Darvi's 8D in as we speak.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 07:14:56 pm
Right now I am keeping mental note of when people registered on the board for possible themes.

So far I am the oldest (though it doesn't matter, because I cannot really make a sprite) but the second oldest so far is 2009
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 07:19:08 pm
Right now I am keeping mental note of when people registered on the board for possible themes.

So far I am the oldest (though it doesn't matter, because I cannot really make a sprite) but the second oldest so far is 2009

Well I'm no PC, but it would be nice if this particular inventor character got his own quirky theme. (And please not the one I just linked, were just remembering it when I saw Swampapa's character's mugshot.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:27:27 pm
While we're at it, here're my suggested stats:

Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 07:32:07 pm
Don't forget Darvi there is also "Stat curve" are you late, early, or consistant?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:33:06 pm
I didn't bother with that, since we don't even know yet how we're gonna deal with stats 'n stuff. So I just gave a general idea instead.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 07:35:14 pm
FuzzyZergling can eat my organs any day.

(http://img706.imageshack.us/img706/8194/mutiedermextended.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:36:21 pm
Won't that just cause his body to be taken over by you?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 01, 2012, 07:38:49 pm
Just a thought, but the best healing item should totally be a KFC Double Down.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 07:39:08 pm
Thus his plan was exposed.

Mutiederm is going in as a PC I assume? Or are we definitely going to have Derm as the Bonus Boss?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 07:41:00 pm
Both.

If you beat me, I join you in the New Game +
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:41:59 pm
Ultimate skill: Cadermclysm.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 07:45:24 pm
Both.

If you beat me, I join you in the New Game +

Not sure New Game + is a good idea in this case.

Though having you as the "villain who joins you later" makes sense.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 01, 2012, 07:46:10 pm
Yeah Magus was pretty boss. In both senses of the word.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 07:49:04 pm
Ah! I get it. You'll battle me at the 1/3rd point with Gatleos starring as a guest party member during some time previous and during the battle, you'll face me, get your ass kicked approximately fifteen ways from Sunday before you minmax enough to beat me, then I'll join you and provide witty commentary.

I'll actually start in on what I think the map should be somewhat like. Expect crude drawing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 07:56:16 pm
Ah! I get it. You'll battle me at the 1/3rd point with Gatleos starring as a guest party member during some time previous and during the battle, you'll face me, get your ass kicked approximately fifteen ways from Sunday before you minmax enough to beat me, then I'll join you and provide witty commentary.

I'll actually start in on what I think the map should be somewhat like. Expect crude drawing.

I'd love it if we actually went the Luca Blight path and defeated you through awsomeness and overpreparing.

and it turns out you were actually going to join us the whole time, and the injuries we given you actually is the reason you arn't as powerful as you were the first time. In essence giving a reason why you arn't "All powerful" when you join us as well as a joke to how we just hurt ourself.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 07:57:00 pm
Both.

If you beat me, I join you in the New Game +

Not sure New Game + is a good idea in this case.

How come?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 07:57:51 pm
Both.

If you beat me, I join you in the New Game +

Not sure New Game + is a good idea in this case.

How come?

How about an After game instead?

Like a final dungeon.

New Game +... Dermonster isn't much of a prize.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 08:04:49 pm
(http://i.imgur.com/gmeUP.jpg)

Not to scale.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 08:05:59 pm
I once had an interesting idea about how to put a pretty neat spin on a newgame+ where it would start out looking like a normal newgame+ but then partway through the games opening scenes the plot would suddenly split off on a new route due to the the main cast all becoming replaced by their selves from the previous playthrough who have traveled back in time to set right the mistakes they made the first time around that lead them to a very bittersweet ending instead of a happy one...


But that's probably best saved for a different project
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MetalSlimeHunt on November 01, 2012, 08:06:27 pm
GD needs more divisions. Politics, polls, hypotheticals, happy, sad, rage, WTF, ect.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 08:06:56 pm
I once had an interesting idea about how to put a pretty neat spin on a newgame+ where it would start out looking like a normal newgame+ but then partway through the games opening scenes the plot would suddenly split off on a new route due to the the main cast all becoming replaced by their selves from the previous playthrough who have traveled back in time to set right the mistakes they made the first time around that lead to a very bittersweet ending instead of a happy one...


But that's probably best saved for a different project

I am always inlove with the "Newgame+ is a change in destiny"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 08:08:13 pm
GD needs more divisions. Politics, polls, hypotheticals, happy, sad, rage, WTF, ect.

Feel free to try to fit that much text in there with MS Paint.

I like how the Image URL says game UP.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 08:09:55 pm
GD needs more divisions. Politics, polls, hypotheticals, happy, sad, rage, WTF, ect.

Feel free to try to fit that much text in there with MS Paint.

I like how the Image URL says game UP.

You could always split the world map into an above and underground land. With Armok 1 land (which I can never remember the name of off the top of my head) being somewhere entirely different.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 08:10:47 pm
The 'somewhere else entirely' is what Various Nonesense is for.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 08:17:53 pm
While I may not be a PC, I could still build something to communicate with the PCs?
Giving helpful (and less helpful) advice to the PCs at convenient and unconvenient times.
Or perhaps build a robot to do that for me instead?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 01, 2012, 08:24:01 pm
Just a reminder that I need someone to do a sprite sheet for my character.  Info and example below.
Spoiler (click to show/hide)

I would also like my character to be a powerful 'optional' PC who you have to defeat for him to join you.  Only attacks a limited number of times when you face him, but each attack (sunlance) is a 1-hit 'kill'.  Slow speed and a lot of HP.  If you lose, you just wake up with your wounds tended, within a nearby inn.

Should not be as powerful when he joins your party as he was when you fought him.

Edit: If you want, I can make a fairly decent, detailed map.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 08:28:01 pm
Right now I am just thinking of attacks Dermonster can have, but I think I should just ask...

As a boss what do you do to kill people?

I was thinking of blood spikes (Ala Prototype) and then I was like... uhh maybe not
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 01, 2012, 08:29:47 pm
Right now I am just thinking of attacks Dermonster can have, but I think I should just ask...

As a boss what do you do to kill people?

Derm could dematerialize the PC, causing you to lose that one for the remainder of the game.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 08:31:09 pm
Suddenly I feel worried that we'll wind up with as many PC's as Chrono Cross
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 01, 2012, 08:31:40 pm
Right now I am just thinking of attacks Dermonster can have, but I think I should just ask...

As a boss what do you do to kill people?

He could dematerialize the PC, causing you to lose that one for the remainder of the game.

That, is quite frankly, the most unfair idea I have ever heard of for a RPG. Just reducing people to 0 HP is hard enough.

Suddenly I feel worried that we'll wind up with as many PC's as Chrono Cross

What about the 108 legendary heroes?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on November 01, 2012, 08:32:28 pm
Suddenly I feel worried that we'll wind up with as many PC's as Chrono Cross
Look, there's a clear way to fix this.
The answer is everyone most of the cast dying.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 08:33:40 pm
Too bad there is a specific limit of 10 people as PCs and that each PC needs to make his own sheet (the only reason I am not a PC is because I cannot make Evander Justice sprite). With 20 NPCs as the second limit.

So no... we arn't getting Suikeoden character limits.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 08:35:07 pm
20 NPC's? wha-   how do you-   ...please tell me there's a script to get around that
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 08:35:42 pm
20 NPC's? wha-   how do you-   ...please tell me there's a script to get around that

It is the limit the creator imposed on this project.

Probably to stop an explosion.

Given that a lot of the work on this game MUST be done himself, solo... I understand.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 08:37:25 pm
Ah...   *rereads the first post*  eh, still seems a leetle small to me but I can understand it being a workload issue
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 01, 2012, 08:38:06 pm
Can we get a "Forumites as Bosses/Minibosses" in the OP?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 08:39:09 pm
Ah...   *rereads the first post*  eh, still seems a leetle small to me but I can understand it being a workload issue

Back when I LOVED RPGmaker I actually tried making a game with over 100 characters (basically every videogame character ever)

It was also back when I was amazing at creating attack animations and loved doing it.

Quote
Can we get a "Forumites as Bosses/Minibosses" in the OP?

Honestly, this may count as part of the NPC pile.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 01, 2012, 08:41:23 pm
Suddenly I feel worried that we'll wind up with as many PC's as Chrono Cross
Look, there's a clear way to fix this.
The answer is everyone most of the cast dying.

By now I think I can safely assume that you may have a mild case of necrophilia? :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on November 01, 2012, 08:45:20 pm
Suddenly I feel worried that we'll wind up with as many PC's as Chrono Cross
Look, there's a clear way to fix this.
The answer is everyone most of the cast dying.

By now I think I can safely assume that you may have a mild case of necrophilia? :p
Hey, I'm just running with it.
Anyways, I'm not attracted to corpses, I just think that most of the cast should die.
Is that so wrong?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Scelly9 on November 01, 2012, 08:46:39 pm
PTW, although I won't be able to keep up with this posting rate. 26 pages in under two days? Good god.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 08:47:17 pm
PTW, although I won't be able to keep up with this posting rate. 26 pages in under two days? Good god.

You would be surprised how little was actually said.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 01, 2012, 08:54:46 pm
PTW, although I won't be able to keep up with this posting rate. 26 pages in under two days? Good god.

I can keep up.  It was roughly the average on the "If bay forum were a mountain hall" threads at points with word walls inside.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Jervill on November 01, 2012, 09:28:55 pm
Wouldn't the map be better if each subforum's size was at least somewhat related to the amount of posts made in each one?  That would mean General Discussion, DF Dwarf Mode, and FG&RP would be quite a bit larger land area-wise, compared to say, DF Bug Reports.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 01, 2012, 09:29:46 pm
Looks nice!
My the way, that mug looks like it could be of some alien of the Star Control games.
And I keep hearng this tune (http://www.youtube.com/watch?v=sTzNT8cWivo&feature=related) every time I gets reminded of those games.

Hunams!  :P

I'll take that as one heck of a compliment. It really is a shame Toys for Bob is busy with this Skylander crap. Hopefully it will drown them in enough cash to make a sequel worthy the name.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 09:30:11 pm
It's a concept. Do what thy will.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 09:33:34 pm
It's a concept. Do what thy will.

So yeah, what is your attack concept? what do you do to kill people?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 01, 2012, 09:34:06 pm
He Derms them. That is all.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 01, 2012, 09:37:51 pm
Spoiler: Penguins (click to show/hide)

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 09:42:45 pm
It's a concept. Do what thy will.

So yeah, what is your attack concept? what do you do to kill people?

Instead of replying with words like a rational person I shall instead post a large amount of images from 4chan with text on and explain nothing.

(http://suptg.thisisnotatrueending.com/archive/21379009/images/1351736711244.gif)

Spoiler: WIZARD (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 01, 2012, 09:45:18 pm
So non-sense over the top magic spells.

I can definately do that... in the future... when my free time is clear.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 10:14:00 pm
Hmmm with the penguin sprites FuzzyZergling just made, what if anybody who enters the penguin territory becomes transformed into a penguin until they leave it's boundaries
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 10:15:55 pm
How about 'thats way too much work no.'
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 10:16:44 pm
Yeah I guess so.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 10:44:59 pm
Well given we've got 'penguin sprite' and 'pengzerg', we could just force them to be changed upon entry. :P

Zerg could be explained as 'ah he's from the south. He's ah... ah.. a... lesser spotted Zerguin. They're very rare.'
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 01, 2012, 10:49:22 pm
Well given we've got 'penguin sprite' and 'pengzerg', we could just force them to be changed upon entry. :P

Yeah that's what I meant, swapping out the sprites. Is that viable?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 01, 2012, 10:51:11 pm
I would like to officially request that when MSH turns into me, the bgm turns into metal guitars.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 01, 2012, 11:10:33 pm
Well given we've got 'penguin sprite' and 'pengzerg', we could just force them to be changed upon entry. :P

Yeah that's what I meant, swapping out the sprites. Is that viable?

Certainly is. It's pretty easy to do.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 11:12:19 pm
Why does there even have to be penguins? It seems unnecessary.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 01, 2012, 11:15:46 pm
Why does there even have to be penguins? It seems unnecessary.

Because Penguins are the official animal of Mafia players or something like that. I'm not caught up on my Forum History.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 01, 2012, 11:16:33 pm
Then they should be in the mafia zone.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 01, 2012, 11:25:40 pm
Why does there even have to be penguins? It seems unnecessary.

Because Penguins are the official animal of Mafia players or something like that. I'm not caught up on my Forum History.

No, because Inaluct. That is the answer to the penguins.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 01, 2012, 11:29:10 pm
They're an original forum meme, like Double Down Guy.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 02, 2012, 12:09:04 am
They're an original forum meme, like Double Down Guy, maaaaaan.
FTFY.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 02, 2012, 12:10:23 am
Dermonster seems to be the mage but no defined role within his own realm. >_<

Dermonster I know you said "Mage" but you never defined it except "Insane mage" are you just a generic overpowered mage? (Essentially black mage from that comic)

Because when I was thinking of animations I unfortunately... came up with stuff that you may not like.

Like creating a flock of small yellow chicks that explode into a nuclear fashion.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 02, 2012, 12:21:51 am
In Roll to Roll to dodge whence my avatar and reputation revealed itself I had no mana bar and complete control over fire water (Steam on one memorable occasion) earth and (with delay) lightning. I could also summon creatures and pour unholy amounts of summoning magic into things as sort of a 'mutation/healing' effect, such as replacing my lost bones with solidified blood or making a kitten into a writhing mass of Lovecraftian terror with a cat head. I frequently used this to effect on allies and enemies alike. I gave one guy a parasite for a peg leg and I annihilated the top floor of an allied goblin fortress with the leaders in. I was a walking epicenter of natural disasters.

That character is the basis of which I build all others on. It is mostly Gatleos's fault.

That chick thing is completely possible. Nigh expected, really.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 02, 2012, 12:35:21 am
I see

So you should just throw a kitten... Who mutates and kills everyone with spikes and stuff.

Then just blow everything up because you are bored.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 02, 2012, 12:38:14 am
Maybe?

Community input RE: Any?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 02, 2012, 12:40:29 am
Maybe?

Community input RE: Any?

Dear goodness!

Fine let me see... You summon a fire tiger who slashes at the party until its heart explodes with a tentacle explosion!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 02, 2012, 12:42:25 am
I think that actually happened at some point.

Rather, there was a tiger, there was an explosion, there was a lot of fire, and there was quite possibly a few tentacles.

Or was my pet rat doing a chestburster on some elf. It's hard to sort these things through sometimes.

Maybe the tiger was a snake...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 02, 2012, 12:43:04 am
Trying to come up with ONE awsome idea and failing.

Ohh well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 02, 2012, 12:44:11 am
Ask Gatleos. He'll probably have an idea or fifty.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 02, 2012, 12:45:12 am
Ask Gatleos. He'll probably have an idea or fifty.

Ehh I am better with just using simple sprites to convey wicked attacks.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 02, 2012, 12:52:47 am
Made a portrait.
Spoiler: Did someone say liver? (click to show/hide)
Is this the correct size?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 01:16:35 am
Size's good.

Also I just noticed that all my attack concepts are based around the idea of multihit attacks.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 02, 2012, 01:17:40 am
Size's good.

Also I just noticed that all my attack concepts are based around the idea of multihit attacks.

Your the speedster, if your gimic is that all your attacks are about hitting as much as possible.

Or do you mean for everyone?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 01:20:29 am
YES I HIT ON EVERYONE NO WAIT THAT CAME OUT WRONG.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 02, 2012, 01:46:45 am
@Fuzzy

That is the correct size, I think.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 02, 2012, 01:53:59 am
@Fuzzy

That is the correct size, I think.

Is there anything you could use help with that isn't too time intensive or possibly that involves just typing? >_< I do want to help
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 02, 2012, 01:56:48 am
Neonivek... uh. i don't think there's really anything. If you're good at composing, you could help ExKirby with music. Or (sudden and rather obvious idea), you could get a little barebones plot out, based on what's done so far. Otherwise, no, there's not really anything.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 02, 2012, 01:57:49 am
Neonivek... uh. i don't think there's really anything. If you're good at composing, you could help ExKirby with music. Or (sudden and rather obvious idea), you could get a little barebones plot out, based on what's done so far. Otherwise, no, there's not really anything.

Ohh well for me :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 02:37:09 am
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 02, 2012, 03:01:29 am
That penguin sprite is of exceedingly higher quality than mine.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 03:23:51 am
Yeah I was wondering why you made one from scratch when I had a perfectly good one that you could easily modify.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Gamerlord on November 02, 2012, 03:30:12 am
Posting to watch, this is awesome, I wish I was good enough to take part in this.  :(
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 02, 2012, 03:35:28 am
So, will each faction have their own music theme?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 02, 2012, 05:07:14 am
Posting to watch, this is awesome, I wish I was good enough to take part in this.  :(

Few of us are, really. So jump on in?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Trapezohedron on November 02, 2012, 05:15:39 am
Wish I had the dedication to contribute to this project somehow, but the start of the next school sem is very close.

Dun have time. D:
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 02, 2012, 06:24:59 am
Dedication is overrated. Just have fun!  :)

Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 02, 2012, 06:33:24 am
I'm too laazy to sprite..Dx
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 02, 2012, 06:42:51 am
Dedication is overrated. Just have fun!  :)

Spoiler (click to show/hide)

Yep! I can add them to the iconset. Weapons and normal items work there! The icons are 24x24 each.

@Skyrunner

If you merely want to be an NPC who is not seen in combat, then you can use the Sprite Generator found in the trial version of RPG Maker VX Ace. Easy! (216mb dl though)


@Everyone, specially Svampapa, Greatorder, Dermonster, FuzzyZergling, and lastly Darvi, check it.


The new and upgraded Darvi Clones brought the group to their collective knees, or face in Greatorder's case, or pseudopod in Dermonster's case.
(http://i.imgur.com/L7b27.png)

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Gamerlord on November 02, 2012, 07:42:14 am
Posting to watch, this is awesome, I wish I was good enough to take part in this.  :(

Few of us are, really. So jump on in?

Oh. Alright then. Let me know if you want me to do anything!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MetalSlimeHunt on November 02, 2012, 08:53:43 am
I would like to officially request that when MSH turns into me, the bgm turns into metal guitars.
The track should be named "Time Paradox".
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 02, 2012, 08:59:31 am
Ooh, music now?

I wonder what mine is. [/Egocentric]
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 02, 2012, 09:07:16 am
I've worked on my sprites a bit more.

(http://i.imgur.com/DHYZk.png)

Since dead/fallen just seems to be repeated three times, I'll just copy and this one sprite.

(http://i.imgur.com/h1yxe.png)

Since this is a robot and most likely can't dodge worth shit, I just gave it a force field to protect itself with. Well, that's six more sprites down.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 02, 2012, 09:12:41 am
Hmm.. think you could make the forcefield transperent?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 02, 2012, 09:13:26 am
Hmm.. think you could make the forcefield transparent?

Does RPGMaker handle transparencies? Because I was thinking about the same thing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 02, 2012, 09:20:58 am
There's a "half-transparent" color supported, that you can use as a rudimentary alpha channel of sorts.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 02, 2012, 09:29:06 am
There's a "half-transparent" color supported, that you can use as a rudimentary alpha channel of sorts.

That sounds... kinda complicated. I think that I'll hold off of it for now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 02, 2012, 09:41:08 am
By the way, a question related to this thing..
Anyone know of a decent freeware music composing software?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 02, 2012, 09:44:27 am
By the way, a question related to this thing..
Anyone know of a decent freeware music composing software?

From what little I know about composing music, I recommend Pxtone, though you might have trouble looking for the voices that you want since the ones that it comes with are a bit limited. Still, it's a decent choice.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 02, 2012, 09:44:39 am
Got ACE Trial installed and checked out the latest package you posted Reudh.

Thought: Should we get some sort of repository and/or a dropbox set up?

By the way, a question related to this thing..
Anyone know of a decent freeware music composing software?

Only one I've tried is LMMS (http://lmms.sourceforge.net/), which is sort of a Linux mutation of Fruity Loops (http://www.image-line.com/fruityloopsredirection.html). <- That is hilarious btw. "Deez FROOT LOOPS are all mine! I'mma sue y'all!"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 09:48:53 am
Try VX regular, Svamp.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 02, 2012, 09:57:45 am
(http://i.imgur.com/fDiSO.png)

(http://i.imgur.com/V4eLD.png)

I've done the weapon attacks! If you can't tell, it's not a very good fighter. In fact, I'd prefer it if it couldn't attack at all, but I'd be happy if its attack was just terrible.

Now I've just have to do 12 more sprites before I move onto movement and have to sort out all of those limbs...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 10:01:23 am
So currently we have:

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 02, 2012, 10:08:24 am
So currently we have:

  • USEC, a... I dunno. Medibot? Something akind to Cube?

Pretty much a medibot, which can also buff the party. Well, it was either buffing or tanking, but nobody else is buffing and a tank that could easily heal itself is kinda overpowered.

EDIT: Channelling and Casting/Item Use done. Now to beat my head against the movement sprites.

(http://i.imgur.com/OXk8U.png)

(http://i.imgur.com/MOZoR.png)
Title: .
Post by: Yannanth on November 02, 2012, 10:40:01 am
.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 02, 2012, 10:57:07 am
I would highly recommend the Ubuntu Studio (http://ubuntustudio.org/) Linux distribution for audio production. It comes with a customised Linux kernel that's ideal for audio production, integrating the best upstream technologies. Oh, and it comes with Ardour out of the box!

Problem is, that I am using Windows 7.. So these Linux/Mac programs would be rather.. difficult to use?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 11:01:37 am
Yay for Ubuntu VM!

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Urist McScoopbeard on November 02, 2012, 12:55:02 pm
Ooooooooo, can I be dorfed here? I think I'd be a better NPC than a PC, maybe some boss who only attacks with his annoying voice. Or maybe a shopkeeper who only sells useless items/tells only useless tips? I'm sure a couple of people around here would like to kill me in an RPG.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 12:55:59 pm
I wouldn't know who would want to kill you have a specific reason to kill you, but then again I've never heard of you before.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Urist McScoopbeard on November 02, 2012, 12:57:20 pm
Well I dont know, but people in 'other games' might know me more.

EDIT: Either way, no probs. I think this is awesome!

EDITEDIT" Actually, now that I think more about it not many people know me :( Damnit, I'll have to actually start posting productively.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 01:09:00 pm
I guess a random shopkeep in the Upper realms would be perfect for your average Urist.

Anyways, progress.

(http://tnypic.net/images/5h03k.png)
3/37 sprites done.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 01:11:18 pm
Well bollocks.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 02, 2012, 01:23:24 pm
Well bollocks.

What happened?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 02, 2012, 01:38:37 pm
He found the Well of Bollocks.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 02, 2012, 01:47:12 pm
That.. could be a thing in this game..
A well which is called Well of Bollocks but noone really knows how it got that name.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 02, 2012, 01:48:13 pm
Then it turns out there's a Tetris block with a silly accent in the well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 02, 2012, 01:52:51 pm
Reudh?
You reading this?
It's the masterpiece of the day!
Make it happen!  :3
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 02, 2012, 03:03:32 pm
I guess a random shopkeep in the Upper realms would be perfect for your average Urist.

Anyways, progress.

Spoiler (click to show/hide)
3/37 sprites done.

Darvi, if you want to make your job of spriting that one easier, my character uses that haircut. I made most of the angles for that kind of hair already. You'd just have to touch up the bottom to account for what was cut off by the scarf, and recolour it. Still easier than drawing it by hand.

Here's my sheet again.

Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 02, 2012, 03:07:06 pm
That's good and all, but he clearly needs a McScoopbeard, perhaps one that covers most of the rest of the sprite? :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 02, 2012, 03:19:01 pm
Did someone call for Mr. (http://tvtropes.org/pmwiki/pmwiki.php/Main/MrExposition) Exposition (http://tvtropes.org/pmwiki/pmwiki.php/Main/ExpositionFairy)?

Spoiler (click to show/hide)

I have the basic unedited sprites, but I don't quite have the time to fiddle with them right now, I'll get to work on the them and fixing up the mask later.

Opinions on what I have so far for possible improvement?



Regarding music and story:  I'll be willing to help with either, I was just about to start messing around with LMMS and Audacity anyway and I'm always up for weaving a good yarn. 

Spriting I'll be of minimal use on besides cleaning up or editing existing ones.  I've been a dabbling spriter for a few years now, but my skills are rather shabby and rusted to boot.



I would highly recommend the Ubuntu Studio (http://ubuntustudio.org/) Linux distribution for audio production. It comes with a customised Linux kernel that's ideal for audio production, integrating the best upstream technologies. Oh, and it comes with Ardour out of the box!

Problem is, that I am using Windows 7.. So these Linux/Mac programs would be rather.. difficult to use?

LMMS works on Windows, you just have to make sure the audio settings are right or else you'll just get a distorted static-y bass-ish sound out.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 05:03:59 pm
Oh hey there Philemon. Care to be punched in the face?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 02, 2012, 05:08:36 pm
And then PoTL was a Darvi
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 02, 2012, 05:25:32 pm
And then SUMMON DARVI

Maybe that should actually be a thing. I just summon a load of Darvis and they whack the enemy a bit.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 05:30:40 pm
Nah that's part of my ultimate Death of a Myriad Posts attack, which summons various Darvis from alternate universes and timelines to whack the enemy.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 02, 2012, 05:33:04 pm
Well I can randomly summon you and you can do that =P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 02, 2012, 05:49:59 pm
Hey Reudh, are we gonna limit ourselves to these scripts or are you open to using others if we can make them work?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 02, 2012, 09:08:59 pm
@USEC from a few pages back, the three dead/fallen sprites are used to animate the fall animation as they run out of hp. It goes 1-2-3 and stops on 3.

@Darvi

There's no reason for us to ease up on scripts besides the fact that the more scripts there are, the slower it processes. I think the Yanfly engine demo runs fine with 30-40 extra scripts. :D

I'm going to start writing for the 'victory aftermath' script. Got any particular lines you want? This currently will be for Greatorder, Svampapa, Darvi, Zerg and Dermonster. XK will follow when he's in.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 02, 2012, 09:10:56 pm
I vote we all trawl through the sig and OOC threads
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 02, 2012, 09:20:13 pm
Reudh, what did you think of my idea below.

Quote from: Zanzetkuken the great
I would also like my character to be a powerful 'optional' PC who you have to defeat for him to join you.  Only attacks a limited number of times when you face him, but each attack (sunlance) is a 1-hit 'kill'.  Slow speed and a lot of HP.  If you lose, you just wake up with your wounds tended, within a nearby inn.

Should not be as powerful when he joins your party as he was when you fought him.

Edit: If you want, I can make a fairly decent, detailed map.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 02, 2012, 09:56:48 pm
Reudh, what did you think of my idea below.

Quote from: Zanzetkuken the great
I would also like my character to be a powerful 'optional' PC who you have to defeat for him to join you.  Only attacks a limited number of times when you face him, but each attack (sunlance) is a 1-hit 'kill'.  Slow speed and a lot of HP.  If you lose, you just wake up with your wounds tended, within a nearby inn.

Should not be as powerful when he joins your party as he was when you fought him.

Edit: If you want, I can make a fairly decent, detailed map.

Sort of like a version of Odin from FF8? That's pretty easy to do.

Just have Zanzetzuken's AGI / FPS be very low. Give him a spell called Sunlance as you said, 95% chance of KO one opponent, unaffected by evade. It's very easy to make a 'lose or win condition' with different things happening besides a game over if you lose, etc.

That reminds me. What are our statistics going to be?

HP is HP.
MP is MP.
ATK is now PPD, Posts Per Day.
DEF is DEF.
SPI is still SPI.
SPD/AGI is now FPS, Frames Per Second.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 03, 2012, 01:20:24 am
I'm going to start writing for the 'victory aftermath' script. Got any particular lines you want? This currently will be for Greatorder, Svampapa, Darvi, Zerg and Dermonster. XK will follow when he's in.
What conditions does it keep track of?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 03, 2012, 01:35:29 am
Victory quotes? Hrm...

"Maybe next time, we could use more fire!"
"Does anyone else think that smells delicious?" - Victory via Steam ball spell.
"Smells like chicken. Maybe I should verify." -Victory via Fire.
"Now that that's over, does anyone need... healing?"
"Bring on an army, see if I care!"
"Physics can go eat a dick."
"Well that's done. I'mma go make the elemental plane of life shed tears. Does anyone need a new limb while I'm out?"
"The hell does 'collateral damage' mean?"
"Friendly fire? Doesn't ring a bell..." -If he caused half the party or more to die.
"I'm a wizard! NO SENSE OF RIGHT OR WRONG!"
"Overkill is a word used by people who are currently dead."
"I miss George..."
"Naaaaa nanana-na-na-na-na na na na na-na naaaa~" - When Mutie Summon uses "Catamari Kathulhu"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 03, 2012, 02:00:18 am
These are the conditions:

Code: [Select]
#   victory_quote("Main")      Occurs at the first page of victory.
#   victory_quote("Level")     Occurs when leveling up your character.
#   victory_quote("Skill")     Occurs when leveling up and learning a skill.
#   victory_quote("Nothing")   Occurs when no drops are found.
#   victory_quote("Drops")     Occurs if the enemy has left drops.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 03, 2012, 02:03:59 am
Oh damn, that limits things a bit.

How many for each?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 03, 2012, 02:06:03 am
Oh damn, that limits things a bit.

How many for each?

As many as you like. Up to 99,999 but there's no way I will ever enter that many ever at all ever.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 03, 2012, 02:28:01 am
Damn, its so tiny...

Main     Occurs at the first page of victory.
"Bring on an army, see if I care!"
"Fire, lightning, and more fire. Excellent."
"Man did you see that guy? His limb flew way the hell over there!"
"Poke it with a stick!"
"No fucks given."
"What does collateral damage mean again?"
"Friendly fire is not in my vocabulary. Makes one wonder how I knew how to use it in the previous sentence."
"Naaaaa nanana-na-na-na-na na na na na-na naaaa~"
"Overkill is a word used by many people who are currently dead."
"Smells like chicken. Maybe I should verify."
"Next time I think I'll get creative."

Level     Occurs when leveling up your character.
"UNLIMITED POWAAAAAH"
"Did you know that you can make fire be more firey than fire?"
"Usually people say giving me more power is a bad idea."
"Now with twenty percent less fucks given per square particle."
"The legend grows!"
"Ever closer to the Dermocalypse."
"Now is the time to start getting worried, my friends."

Skill     Occurs when leveling up and learning a skill.
"Physics can go eat a dick."
"I just thought of something cruel, unusual, and morally corrupt that could be done with this power. I'mma do it."
"The world bends to my whim."
"I'm not a god. That would imply some type of moral code or methodology."
"The fire bows, the earth trembles, the sea recoils, the sky thunders, and the cat meows."
"Hahahaha they are so screwed."

Nothing   Occurs when no drops are found.
"Anyone find it odd that the corpses just up and dissolve like that?"
"No loot? Sucks to be you, warriors!"
"My imagination is all the equipment I'll ever need. Want, on the other hand..."
"I might have gone a bit overboard..."
"One wonders where the blood gets off too."
"Found somethi-! Oh, no, covered in goo. Not touching it."

Drops     Occurs if the enemy has left drops.
"Shiney!"
"Is the necronomicon in there? It owes me a hand."
"If it's trash I get to do things to the body."
"Anything good?"
"This one time I found a sword on a spider. or maybe it was in the spider..."
"Ooh, look at this thingy!"
"It's decent..."

Feel free to add some if you think of any.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 03:16:16 am
There's no reason for us to ease up on scripts besides the fact that the more scripts there are, the slower it processes. I think the Yanfly engine demo runs fine with 30-40 extra scripts. :D
Yeah there's a few that I think are quite neat, such as the one that adds Res and Dex. Others are of course not so good (scaling enemies are the devil)

Victory:
Level up:
Skill:
Loot:No loot:


Also this is a thing now (https://github.com/Wymar/Bay12-RPG-VX).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Johnfalcon99977 on November 03, 2012, 08:44:11 am
Out of curiosity, what are the requirements to make an appearance in the game? I doubt I would get in because I just spend all my time in Other Games (And occassionally Roleplaying/Games) :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 03, 2012, 09:27:40 am
@Darvi, appreciate the enthusiasm regarding the Github, but as VX doesn't really have a merging feature, I don't think it would be wise to use it as anything other than a sprite compendium for people to work on or to drop ideas into. I'm all for that though.

@JohnFalcon:

Make a sprite, get in before the 20 positions are filled up (at which point I may extend the numbers if interest holds). You can make a sprite using RPG Maker VX Ace's trial edition.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 09:42:36 am
There's no real need for merging as long as people add their changes to the newest version.

Thing is when you have people like me who make constant edits then having to wait for one person to make them definite can be a bit of a hassle.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 03, 2012, 09:51:02 am
I... I don't know how to use Git. -_-
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 03, 2012, 09:56:37 am
So my character is going to be a possessed exorcist monk. He's working with a demon named Sammy who talks in his mind.

Spoiler: Win quotes (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 10:01:21 am
I... I don't know how to use Git. -_-
No problem (http://windows.github.com/).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 03, 2012, 10:15:21 am
Honestly, I don't think it'd be a smart idea. Uploading sprites and ideas to it is a great idea, but I'd rather not complicate things.



I dunno, maybe in the morning I'll be more receptive to the idea. I'll go have some sleep.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 03, 2012, 11:36:54 am
Victory:
"You call that a challenge?"
"Another day, another win."

Level:
"I can get more powerful?"

Skill:
"Are you sure this is not overkill?"

More later.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 11:38:05 am
You're not a PC are you?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 03, 2012, 01:48:35 pm
Main      Occurs at the first page of victory.
"You cannot defeat the Zergling."
"How did your blood get so delicious?"
"If you stand in my way, I'll go right through you. Every time!"
"Due to the Inverse Zergling rule, I'm pretty much invincible."
"...And that was how I saved Christmas."
"Ke ke ke"

Level     Occurs when leveling up your character.
"Power overwhelming!"
"And I just keep getting better."
"I think I might take a level in Bard. You know, mix it up a little."
"My strength grows!"
"One day you will understand the true power of Zergling."
"KEKEKE!"

Skill     Occurs when leveling up and learning a skill.
"Why do you even bother fighting me?"
"Gotta go fast!"
"Everything just got a little more edible."
"What would Minmax do in this situation?"
"I bet you twelve livers I can disembowel the next boss on my own."
"Skree!"

Nothing   Occurs when no drops are found.
"Why do we even bother fighting these people?"
"I'm hungry."
"I wonder, what would I look like with glasses?"
"Everything falls before the Zergling!"
"Have I ever told you about that time I saved Christmas?"
"Gurgle~"

Drops     Occurs if the enemy has left drops
"I'm in y'r base, killin' y'r doods!"
"Delicious meatbags are everywhere!"
"Where all da hydralisks at?"
"This has been Zergling kicking your ass. Stick around for more of the same."
"I should wear a hat... nah, nevermind."
"*Zergling Noises*"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 03, 2012, 02:10:47 pm
You're not a PC are you?

Did you read this post?

Quote
I would also like my character to be a powerful 'optional' PC who you have to defeat for him to join you.  Only attacks a limited number of times when you face him, but each attack (sunlance) is a 1-hit 'kill'.  Slow speed and a lot of HP.  If you lose, you just wake up with your wounds tended, within a nearby inn.

Should not be as powerful when he joins your party as he was when you fought him.

Edit: If you want, I can make a fairly decent, detailed map.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 02:12:09 pm
Ah.

Well, `Reudh's been neglecting the OP anyways.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 03, 2012, 02:17:49 pm
Ah.

Well, `Reudh's been neglecting the OP anyways.

Yes, Reudh has.



By the way, I still need someone to make a sprite sheet for my character.  I put the specs below with an example image.

By the way, here is my idea of what my NPC sprite would look like.  Cape is semi-transparent, blue-backed.  When he takes damage, he stumbles onto his back foot, and rubs his chin.  Someone else needs to create the rest of the sheet.

(http://i1079.photobucket.com/albums/w505/Zanzetkuken/Untitled-1.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 03, 2012, 02:44:37 pm
@USEC from a few pages back, the three dead/fallen sprites are used to animate the fall animation as they run out of hp. It goes 1-2-3 and stops on 3.

Then what do the Dead 1-3 sprites do? I'm just asking because on the sprite sheets it looks to me like the Dead 1-3 are supposed to be the character dying, while the Downed/Fallen sprites are for when the character is, well, downed/fallen and just seem to be repeated three times.


Ah.

Well, `Reudh's been neglecting the OP anyways.

Yes, Reudh has.

Actually I think that Reudh only adds people as PCs once their spritesheet is done. And if not, then I should be on that list as well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 02:48:03 pm
There have been people added as PC's before spritesheets were a thing and my sheet is done yet I'm still listed as an NPC.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 03, 2012, 02:52:58 pm
Then clearly we need to yell at Reudh more.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 03, 2012, 02:54:33 pm
Then clearly we need to yell at Reudh more.

Put him into that room where all the robots scream at you.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 03, 2012, 02:59:00 pm
Yeah Reudh, maybe including the forumites in your game was a very "I am going to be pushed around" idea.

Hmm... interesting idea I guess... hmmm
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 03, 2012, 03:06:38 pm
I feel like if the downed/fallen sprites are repeated then we may be missing an opportunity here. How are they used? I mean maybe USEC could give off sparks or something?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 03:07:55 pm
*replaces fallen sprites with idle sprites*

"Lolnope guys you can fight while I watch"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 03, 2012, 05:03:00 pm
Victory:
"You call that a challenge?"
"Another day, another win."

Level:
"I can get more powerful?"

Skill:
"Are you sure this is not overkill?"

Nothing
"Knew it."
"Their ability makes it obvious that they wouldn't have anything."

Loot
"I already have what I need.  Who else wants this?"  (Note: I would like my character to only be able to equip what he comes into the party with.  Obviously is strong due to how hard it is to defeat him.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 03, 2012, 05:14:41 pm
Quote
"I already have what I need.  Who else wants this?"


"All that I require I don."

:P

"I'd rather wear rags then this trash"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 03, 2012, 05:35:38 pm
Spoiler: Quotes (click to show/hide)

In spriting news, I think that I'm going to have to make a 3D model or something, because I cannot figure out where all these limbs should go.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 03, 2012, 05:38:29 pm
I don't think we went far enough USEC

Victory:
"As a robot I cannot feel love, but I can feel Victory."

Level:
"As a robot I cannot love, but I can learn"

Skill:
"As a robot I cannot love, but there is a program"

:P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 05:39:38 pm
"As a robot, I cannot feel love. Still capable of sex though."

-SMBC
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Johnfalcon99977 on November 03, 2012, 06:31:24 pm
Can I reserve a spot? :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 03, 2012, 06:33:34 pm
Can I reserve a spot? :P

nope. It is first come first serve.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 03, 2012, 06:55:05 pm
Can I reserve a spot? :P

nope. It is first come first serve.

. . . Yeah, I saw this thread when it first appeared, and had no idea it would get to 34 pages by the time I posted.  It would appear some of us "snoozed," and thereby "losed."

Which is a pity, because there are already graphical representations of me (http://www.bay12forums.com/smf/index.php?topic=74729.msg2591279#msg2591279) (I am indebted to Robocorn; Robocorn, you are amazing), which could conceivably be mocked to create an enemy type.

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 03, 2012, 06:55:43 pm
There's still spots for PC's left, I think. No more than 2, though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 03, 2012, 07:01:08 pm
Sorry guys, been studying for an exam tomorrow. Hopefully I do well!

I'll try and update the OP soon.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 03, 2012, 07:10:58 pm
Sorry guys, been studying for an exam tomorrow. Hopefully I do well!

Then best of luck!  Though, as we all know, for you it's "skill" and "raw natural talent," not "luck."

. . .

Why no, I'm not trying to butter-up the project lead.

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 03, 2012, 07:23:36 pm
Can I reserve a spot? :P

nope. It is first come first serve.

. . . Yeah, I saw this thread when it first appeared, and had no idea it would get to 34 pages by the time I posted.  It would appear some of us "snoozed," and thereby "losed."

Which is a pity, because there are already graphical representations of me (http://www.bay12forums.com/smf/index.php?topic=74729.msg2591279#msg2591279) (I am indebted to Robocorn; Robocorn, you are amazing), which could conceivably be mocked to create an enemy type.

--Rexfelum

Hmm? The OP says there's still plenty of openings
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 03, 2012, 07:40:06 pm
Yeah, one reason why it isn't being swamped is because you have to have the sheet ready before hand.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 03, 2012, 11:26:31 pm
I figured that was a good incentive, and I'm horrid at spritemaking. :P

Like I said, John, if you make a sprite, you can get in in some fashion. Most likely is that you'd be an NPC somewhere.

RPG Maker VX Ace has a trial version which lets you use a sprite creator.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 03, 2012, 11:27:49 pm
Anything MSH and I should make for TEH BAWS BATTUL?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MetalSlimeHunt on November 03, 2012, 11:30:00 pm
I'm warning you, I'm terrible at creating things and have no artistic talent.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 03, 2012, 11:31:02 pm
That's okay. Our artwork will be terrible, but the battle will be awesome.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 03, 2012, 11:33:08 pm
Anything MSH and I should make for TEH BAWS BATTUL?

Probably just design skills / stats/ dialogue.

If either of you have a decent drawing skill, then you could make a battler. This is a static sprite, much larger than standard sprites.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 04, 2012, 04:35:35 am
It doesn't have to be static, though, if the random slimes are any indication.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 04, 2012, 04:54:06 am
Yes, you can make a series of large sprites that are animations. As long as you can make an animation, you can make an animated enemy.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 04, 2012, 04:58:18 am
So now we need at the very least an animation of MSH turning into MZ.

Welp, my mucking around with Ubuntu studio was a massive failure so I guess I'll just go back to XK's spritesheet.

Spoiler: Progress (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 04, 2012, 03:21:16 pm
Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 04, 2012, 03:43:41 pm
You are now under contractual obligation to only communicate in beeps and whistles.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 04, 2012, 04:01:45 pm
Yeah, it's almost like I'm now owned by Disney. I feel dirty.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 04, 2012, 04:06:06 pm
What's that, Svampap-E?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 04, 2012, 04:35:43 pm
WallE? I was thinking about R2D2, with that trashcan silhouette. :)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 04, 2012, 10:31:00 pm
So, where do I start? I don't mind helping in my minimal spare time, so if you guys give me some minor work to do I wouldn't mind.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 05, 2012, 02:09:15 am
At this point, we would need music, be it in MIDI or MP3.
We need a good story.
We do need some more sprites.

Which would you prefer?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 05, 2012, 03:28:19 pm


Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 05, 2012, 04:49:36 pm
At this point, we would need music, be it in MIDI or MP3.
We need a good story.
We do need some more sprites.

Which would you prefer?

... I don't know how to make the music, though I suppose I could try given some time, I have practically no experience spriting... I think I'll go with story and/or light scripting cleanup stuff.

EDIT: Is there any general plot/story info I should know?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 05, 2012, 05:26:43 pm
All I know is VICTORY SPEECHes

Generic
"Huzzah!"
"That was a productive waste of time."
"...Is that it!"
"See? Mages CAN tank."
"You can get back up now OH WAIT you can't because you're DEAD!"
"Clearly you lack the power of many Darvis."
"VICTORY SCREECH!"

No loot
"This loot system sucks!"
"...I'm still taking the body"
"Ew, the loot got embeded in his liver."
"So this is grinding?"

Loot
"I call dibs!"
"It's mine, all mine!"
"I wonder how much we can sell this for."
"Somewhere, someone wants this for ten times its worth. And I have it."
"Screw the money, I have loot!"

Level up
"Generic leveling theme here!"
"I feel like an arbritrary and pointless goal was suppassed."
"Mage power!"
"I feel stronger now."
"...What? All I did was level up again!"

Skill get
"...Why did I not think of this sooner?"
"Huzzah, the arbitary limit on my power has been increased!"
"I just thought of a good way to get us all killed."
"I predict I will now never use this spell."

...Yeah
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 05, 2012, 05:55:44 pm
"Clearly you lack the power of many Darvis."
You think so?

On a related note, "Army of Darvis" sounds kinda catchy.

Quote
"This loot system sucks!"
Yay random YGOTAS quote!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 05, 2012, 05:59:27 pm
On a related note, "Army of Darvis" sounds kinda catchy.

That must be the name of a song in the game now
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 05, 2012, 06:14:27 pm
I will try to make it my themesong, or XK's.

But for now, I'm trying to make some sort of subterranean music which is kinda difficult because I don't know which instruments to use.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 05, 2012, 06:19:36 pm
But for now, I'm trying to make some sort of subterranean music which is kinda difficult because I don't know which instruments to use.

Try something similar to this (http://www.youtube.com/watch?v=S_yUAhqbMKw)?
(A bunch of various mario game underground themes. Plenty to choose from.)

But this is but only a suggestion.
Alternatively, try lsitening to some zelda subterranean themes instead.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 05, 2012, 06:24:10 pm
I'm thinking... base drums with piano and flute or something like that. Don't ask me why.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 05, 2012, 06:25:31 pm
Mario music is kinda too peppy and energetic. Zelda's closer in style to what I'm looking for, but not exactly it.

Right now all I have is just some drum and bass rythms to get used to the whole composing thing.


I'm thinking... base drums with piano and flute or something like that. Don't ask me why.
Heheh, I had a similar idea. But I can't think of a good flute theme just now.


Brb switching to Ubuntu.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 05, 2012, 09:36:24 pm
I want to make Army of Darvi. I'll see if I have time to whip something up tomorrow. Everyone else come up with things too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 05, 2012, 09:45:37 pm
Come up with what now?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 05, 2012, 09:54:37 pm
I have two battle themes and a creepy town theme in the works, on that note, does anyone know of a good place to upload audio files?


Sprites are progressing slowly.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 05, 2012, 09:57:38 pm
Uh...

Soundcloud? I think there was something else...

(By the way you are extremely awesome for doing this.)

We are still going for the bit where I'm a boss for a while right?

I'm gonna need a Theme.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 05, 2012, 10:10:17 pm
Ideas, sprites, animations, music, anything. :P

At this point, we would need music, be it in MIDI or MP3.
We need a good story.
We do need some more sprites.

Which would you prefer?

... I don't know how to make the music, though I suppose I could try given some time, I have practically no experience spriting... I think I'll go with story and/or light scripting cleanup stuff.

EDIT: Is there any general plot/story info I should know?

Most of it is in the OP, or through the thread. For the most part, we're just going to make it pretty generic and have people poke fun at it throughout the game. There's a bunch of kingdoms, all under siege by the Troll Army. Among these:

There's the Darkling kingdom. Darkling Wolf is its king. It proclaims love for all.

There's our hero's kingdom. We don't have a name or idea yet.

There's the Friendship Kingdom. Filled with Bronies and ponies and pegasisters. They are locked in eternal conflict with the penguins. During your quest you will have to side with one or the other. Each will give rewards, but by helping one, you offend another. The Bronies preach love and tolerance... as long as you're one of them.

There's the Twelfth Bay Penguin Army Collective. They are locked in eternal conflict with the Friendship Kingdom. They are very mafia-life in their behaviour. They will reward you if you help them defeat the Friendship kingdom... but beware them if you side with the Bronies.

There's a map from some pages back too. I've probably missed some things.

Dermonster is going to be a boss, but is defeated and joins the party a la Magus. At some point, probably the low point where 'everyone lacks power', midgame, he will have to point out that he would be able to effortlessly defeat Big Bad by now if it weren't for the hero's Nice Job Breaking It.

Xeron also wishes to be a boss who joins, but hasn't an 8D or skills yet.

@PotL

All my love. All my love to everyone who is making the music. :D

@Derm

Soundcloud, yeah.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Jervill on November 05, 2012, 10:11:41 pm
Won't someone have to make a pony sprite?  I mean, one that at least looks MLP G4-ish for it to be somewhat accurate.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 05, 2012, 10:13:40 pm
I'd like an NPC, probably, but I need to figure more out about what's going on before going into more detail.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 05, 2012, 10:16:01 pm
Uh...

Soundcloud? I think there was something else...

(By the way you are extremely awesome for doing this.)

We are still going for the bit where I'm a boss for a while right?

I'm gonna need a Theme.

Soundcloud looks good, thanks!  Now to figure out how to get the thing to export...


If you don't mind an amateur doing your theme, just give me a general feel or style and maybe some examples of what you're thinking of.  Unless you'd rather me come up with something completely on my own based off of RTRTD.


@PotL

All my love. All my love to everyone who is making the music. :D

'Tis my pleasure, I only hope that the results don't destroy your ears  :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 05, 2012, 10:27:23 pm
Do the latter. It's always much more interesting to see what other people come up with.

Except not rtrtd only. Do it based off me as a whole. But mainly RTRTD yeah.

Just make sure its one of the best damn tracks in the set.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 05, 2012, 10:32:47 pm
There's our hero's kingdom. We don't have a name or idea yet.

Well, given that we have a couple of robot PCs, maybe it should be a technologically advanced super-kingdom or something? Something along the lines of the Empire from FFIII/VI? Either that or we set up a tinkerer government in one of the Lower Boards, maybe scatter some random workshops around and throw in an obtuse side-quest.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 05, 2012, 10:53:01 pm
Technologically advanced government. It makes sense, that could be where USEC_HEALBOT comes in and SVAMPAPA-XK001. Alfie wanted to be a mechanic, and Solifuge a wandering merchant/inventor. Ooh.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 05, 2012, 10:53:59 pm
So, we have a technologically advanced main empire, Armok's the bad guy. Anything else?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 05, 2012, 10:59:03 pm
Obviously if the player's kingdom is technologically advanced, we need a bunch of filthy hippies filthy elves trying to overthrow it, because nature-v-science is something that always crops up in RPGs.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 05, 2012, 11:05:06 pm
I thought we all lived in a Country sized dwarven fortress?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 05, 2012, 11:13:19 pm
Some of us do. You of course live forever alone in your cave, masterin' yo magics. The robots will probably live in a different kingdom.
I was thinking the Bay12 kingdom is like a Dwarf Fortress. There's a technologically advanced kingdom nearby where Svampapa, Alfie, and USEC reside.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 05, 2012, 11:21:58 pm
*Confused* What, like spacebattles?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 05, 2012, 11:23:18 pm
Battle Theme 1! *WIP* (http://soundcloud.com/phantom-of-the-library/bay12-battletune1v2)
A nice simple 8-bity tune, it still needs polishing and extending, but I'm actually rather proud of it, considering it was my first attempt at making a fast-paced tune.

Battle Theme 2! *WIP* (http://soundcloud.com/phantom-of-the-library/bay12-battletune2v3wip)
(Sounds much better with headphones than not)
This one is still very much work in progress, I still need to balance the instruments and mess with the melody a bit before I'll be willing to call it a proper song in the working, as is it has potential, but it's ridiculously rough.
Also, something weird happened to the volume, and I can't quite figure out how to fix it, so I'm probably going to redo this one from scratch.

Creepy Town Theme! (http://soundcloud.com/phantom-of-the-library/creepytownv1)
I think I can call this one finished.  It was the first song I attempted on LMMS and it came about from mucking around with the harpsichord and a synth I can't remember the name of.
I'm not sure but I could swear that it was inspired by/sounds similar to something I've heard before but I can't think of what...


Please let me know what I'm doing right/wrong!  I'm literally just starting, so any and all comments and criticism will help me improve!





Do the latter. It's always much more interesting to see what other people come up with.

Except not rtrtd only. Do it based off me as a whole. But mainly RTRTD yeah.

Just make sure its one of the best damn tracks in the set.

Righty-do then. I have some ideas already, but I won't be trying it until I have some more experience and know the software better, so it might be a while, especially if my schedule gets hectic again.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 05, 2012, 11:27:06 pm
I'm really liking number two and creepy town is really good. Number one is kind of not so good. I can't seem to identify the rhythm or beat or other music words.

(On #2:
applesmachine: the thickest/longest part of the bar's sounds are a bit loud, and before that, i think it should echo a little, or like fade into each other rather than a sharp end and then start with each sound
applesmachine: the beat itself is fine i think


Dermonster: http://soundcloud.com/phantom-of-the-library/bay12-battletune2v3wip
Dermonster: How does this sound like, battle music wise?
Gatleos: ...Was that music
Gatleos: Hasn't ffs offered to do this yet
Dermonster: I dont know did he
Dermonster: twas done by phantom of library
Gatleos: He's getting pretty good at this kind of thing, you should ask him
Dermonster: he isnt online, I will now completely forget this piece of advice
)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 05, 2012, 11:53:52 pm
Ooh, music.

Battle Theme 1! *WIP* (http://soundcloud.com/phantom-of-the-library/bay12-battletune1v2)

It seems to be a series of fast notes.  They don't have any particular direction, but the initial repeating "beeps" reminded me of something: have you played Sword & Sworcery?  Consider the simple use of fast notes in Death To Everyone (http://jimguthrie.bandcamp.com/track/death-to-everyone-bonus-track) if you need inspiration.

Battle Theme 2! *WIP* (http://soundcloud.com/phantom-of-the-library/bay12-battletune2v3wip)

Okay, that's more effective.  It could definitely play as "background" for something.  If you want to bring it out more to the forefront, then in addition to balancing the instruments (as you said), consider the "lead" around 13 seconds in: it seems to go bonkers, but not really hit a melody.  Even just four or five notes repeating a bunch can sound compelling, so long as you choose good ones.

Creepy Town Theme! (http://soundcloud.com/phantom-of-the-library/creepytownv1)

Here's a thought.  I imagined I knew where the tune was going for exactly two notes: it was going to be creepy minor key stuff, heading down in pitch.  Instead, it went up, sort of like a crazy circus or something "children" themed.  Perfectly fine for an area that is going insane, but you could make a separate more ominous sort of "creepy town" with deeper notes.

Did I succeed in giving constructive criticism?  Yes?  No?

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 06, 2012, 12:05:21 am
What are you guys using to make the music?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 06, 2012, 01:09:41 am
I'm really liking number two and creepy town is really good. Number one is kind of not so good. I can't seem to identify the rhythm or beat or other music words.
Thanks!

(On #2:
applesmachine: the thickest/longest part of the bar's sounds are a bit loud, and before that, i think it should echo a little, or like fade into each other rather than a sharp end and then start with each sound
applesmachine: the beat itself is fine i think
I haven't yet figured out how to do echoes or effective fade-ins in LMMS yet, but I will keep this in mind.

Gatleos: ...Was that music
Hey, it's my very first try at this sort of thing okay?!

*Shakes fist at imaginary Gatleos in the sky


Battle Theme 1! *WIP* (http://soundcloud.com/phantom-of-the-library/bay12-battletune1v2)

It seems to be a series of fast notes.  They don't have any particular direction, but the initial repeating "beeps" reminded me of something: have you played Sword & Sworcery?  Consider the simple use of fast notes in Death To Everyone (http://jimguthrie.bandcamp.com/track/death-to-everyone-bonus-track) if you need inspiration.
I have not, but it sounds neat. The directionless-ness is a product of not quite knowing what to do with it after the first verse and just fooling around with it until I got something that sounded halfway decent.

Battle Theme 2! *WIP* (http://soundcloud.com/phantom-of-the-library/bay12-battletune2v3wip)

Okay, that's more effective.  It could definitely play as "background" for something.  If you want to bring it out more to the forefront, then in addition to balancing the instruments (as you said), consider the "lead" around 13 seconds in: it seems to go bonkers, but not really hit a melody.  Even just four or five notes repeating a bunch can sound compelling, so long as you choose good ones.
I don't have much to say in response other than that bonkers is a good word for what happened to the lead, it was a simple tune (what the first measure is currently more or less) originally, but much like the entirety of the first battle tune it mutated over time into the monstrosity of rambling sound that it is now, because I wasn't sure where to go with it after the first verse.

Creepy Town Theme! (http://soundcloud.com/phantom-of-the-library/creepytownv1)

Here's a thought.  I imagined I knew where the tune was going for exactly two notes: it was going to be creepy minor key stuff, heading down in pitch.  Instead, it went up, sort of like a crazy circus or something "children" themed.  Perfectly fine for an area that is going insane, but you could make a separate more ominous sort of "creepy town" with deeper notes.
A town slowly slipping into insanity or at least halfway there is rather what I had in mind when I was making the "circus" part, I'll remake it as necessary for the game though, as I'm not sure if we'll even have a creepy town in it yet.

Did I succeed in giving constructive criticism?  Yes?  No?



Thank you to everyone who has helped me out so far! I hope that I can make them so that they don't make your ears bleed in the future!
Even Gatleos, for letting me know how far I have to go.

What are you guys using to make the music?

Personally, I'm using LMMS (http://lmms.sourceforge.net/), if you decide to give it a try, be sure that you set the audio settings to SDL, or else you won't hear anything.


@Rheud: Should I spoiler stuff relating to my musical endeavors in particular in the future?  I don't want to clog up the thread.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 06, 2012, 02:05:31 am
Phantom, it's hardly cluttering. I would only consider it clutter if it seriously derailed the thread.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 02:30:00 am


Most of it is in the OP, or through the thread. For the most part, we're just going to make it pretty generic and have people poke fun at it throughout the game. There's a bunch of kingdoms, all under siege by the Troll Army. Among these:

There's the Darkling kingdom. Darkling Wolf is its king. It proclaims love for all.

There's our hero's kingdom. We don't have a name or idea yet.

There's the Friendship Kingdom. Filled with Bronies and ponies and pegasisters. They are locked in eternal conflict with the penguins. During your quest you will have to side with one or the other. Each will give rewards, but by helping one, you offend another. The Bronies preach love and tolerance... as long as you're one of them.

There's the Twelfth Bay Penguin Army Collective. They are locked in eternal conflict with the Friendship Kingdom. They are very mafia-life in their behaviour. They will reward you if you help them defeat the Friendship kingdom... but beware them if you side with the Bronies.

Actually the initial idea was for Core and Darkling to be enemies, with core being affiliated with, but not being, the ponies.


Oh hey FG&RP could be a casino. It would be incredibly fitting.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 06, 2012, 03:26:44 am
There should be multiple endings depending on various things, such as which faction you support.
(or if you decide not to support any of them.)
If you manage to beat the Troll army or let them do their thing.
And so on..

just my little opinion.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 06, 2012, 03:27:13 am
I'm gonna have to take a look at the LMMS wiki and get back to you on that, man. Seems really powerful, but fuck, it looks dense.

I'm pretty tired right now, so that may be impacting that viewpoint.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 04:01:06 am
Y'know, some things we should think about for the story:
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 06, 2012, 04:07:27 am
Well here's what I think.

1. Medium awareness would not stray too far from the nature of the game, but not too much meta.
2. We got Pony Vs Penguin, it kinda explains itself.
Then again, there should be som e moderation of both seriousness and sillyness.
3. Well concidering it's all based on a forum board, it could go either way.
I think modern age tech but this trope (http://tvtropes.org/pmwiki/pmwiki.php/Main/ScizoTech) would probably fit the whole thing well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 04:09:18 am
Really, I disapprove of the whole PvP thing. I think ponies wouldn't be the type to go to war.

The people affiliated with them, on the other hand...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 06, 2012, 04:10:47 am
The people affiliated with them, on the other hand...

But that's what it's all about.
There are plenty of pony and penguin fans on these boards.
Which is why this rivalry you see?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 04:14:41 am
Core vs. Darkling?

My point is, the people are not ponies, despite what their avatars may indicate. Fans going to war does not reflect the status of the franchise they're supporting.

Also I still think that the penguins should be the mob (http://kol.coldfront.net/thekolwiki/index.php/Penguin_Mafia), but that's just me. E: also, that would give representation to the mafia board.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 06, 2012, 04:20:53 am
My point is, the people are not ponies, despite what their avatars may indicate. Fans going to war does not reflect the status of the franchise they're supporting.

Well don't take it too seriously, sure the Pony themselves might not go to war,
but as you said, they are not ponies.
Only the physical personification of what a brony would be.
So do not think of it as the ponys themselves, but rabid fans on these boards.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 04:26:28 am
On a semi-related note, the Darkling kingdom should be closer to the Upper Realms than the core kingdom is. The reasoning is that the Upper Boards use Darkling by default, so it'd make the transition from one to another more smooth.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 06, 2012, 04:32:18 am
Sounds reasonable.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 04:34:09 am
That leaves... Creative Projects, LA, and OG.

OG could be a battlefield, full of hired mercenaries which are actually cameos from, well, other games.

CP is the dev room. Obviously.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Max White on November 06, 2012, 06:26:01 am
While I would love to sign up as some boss fight, Darvi is press ganging me into being a PC... I guess I don't have a choice!  :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 06, 2012, 06:36:21 am
Can do, old friend! Are you able to the sprites?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Max White on November 06, 2012, 06:44:23 am
I am able to try...  :D
Not tonight, I'll get started tomorrow. What do you need?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on November 06, 2012, 07:05:22 am
So whosit with the what now?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 07:21:12 am
Apparently you're a king now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on November 06, 2012, 07:35:46 am
I done got Kinged?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 08:05:23 am
Maybe?

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 06, 2012, 10:46:32 am

Core vs. Darkling?

My point is, the people are not ponies, despite what their avatars may indicate. Fans going to war does not reflect the status of the franchise they're supporting.

Also I still think that the penguins should be the mob (http://kol.coldfront.net/thekolwiki/index.php/Penguin_Mafia), but that's just me. E: also, that would give representation to the mafia board.

I support the penguins being the mob, it fits them rather nicely, and it would be great way to fit the Mafia board in if we're doing the casino-land idea for FG&RP.

Perhaps the ponies (fans) could be passing out anti-gambling pamphlets and large thick pamphlets on why "You Should Join the Herd"?  And de penguins decide dat they can't have none o' dis, ork?  It's bad for business, ork?


So then what would the RTD board be represented by then? The best I can come up with is compulsive gamblers.   :P




Phantom, it's hardly cluttering. I would only consider it clutter if it seriously derailed the thread.

Righty-do, thanks!

I'm gonna have to take a look at the LMMS wiki and get back to you on that, man. Seems really powerful, but fuck, it looks dense.

I'm pretty tired right now, so that may be impacting that viewpoint.

It is rather dense, if only because there are a lot of instrument choices that you have to search through, the actual music making part itself is rather simple once you get used to it.

I'm certainly not going to claim that I know how to use everything it can do though  :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 11:06:45 am
The RTD board would be a bunch of shady guys playing dice games in a dark corner of the casino bar. Defeating them or something like that unlocks the casino basement aka Derm's dungeon. Heheheh.

I never figured the penguins to be on either side of light and dark, because, well, black and white :P But yeah, that would work excessively well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 06, 2012, 11:09:13 am
Seems fair enough.

So.. I am wondering how else I can contribute to this.
I'd rather stay out of spriting tough, because I tend to.. get bored quickly of that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 11:11:03 am
The RTD board would be a bunch of shady guys playing dice games in a dark corner of the casino bar. Defeating them or something like that unlocks the casino basement aka Derm's dungeon. Heheheh.

I never figured the penguins to be on either side of light and dark, because, well, black and white :P But yeah, that would work excessively well.

You do realize I'm not optional right?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 11:12:21 am
Spoiler: Speaking of which (click to show/hide)

Also, how exactly would the trolls cause the mutual animosity to turn into all out war?


You do realize I'm not optional right?
Never said that. I just like doing annoying things like minigames that are mandatory to progress.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 11:13:30 am
-.-

Why is everyone assuming I'm underground?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 11:15:34 am
Because you're not mainstream?

*rimshot*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 06, 2012, 11:17:24 am
-.-

Why is everyone assuming I'm underground?


Only temporarily, you destroy the entirety of the casino overhead whenever you initiate the battle.


Because you're not mainstream?

*rimshot*
badum-tish!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 11:18:58 am
We should write up this stuff somewhere.

Like, oh, I dunno (https://github.com/Wymar/Bay12-RPG-VX/wiki).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 11:51:57 am
Maybe Doomblade could be a random weapons merchant? I hate to self-promote like that, but still.

Anyways: main colors of the kingdoms

Upper Realms: don't ask me.
Core (ponies, etc.): white and blue, similar colors
Darkling (wolves, etc.): Black, grey, red, similar colors.

A note that these are just general ideas. I like the idea of penguins being white and black (and maybe shades of grey?) myself, and maybe the OG mercenaries could have a camp near the penguin city, as they're both profit-oriented? I'm not sure where we should put the casino.

Also, the Upper Realms needs to have ‼SCIENCE‼ labs.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 06, 2012, 12:25:56 pm
Did I succeed in giving constructive criticism?  Yes?  No?

Yay!  Also, I hope you're enjoying all that musicmaking.  I've known one or two people in the area, and they look like they have lots of fun.

Also, the Upper Realms needs to have ‼SCIENCE‼ labs.

I'm imagining a sort of meta-level madness here.  Forum members already inflict "science on fire" on Dwarf Fortress; but this isn't DF, this is the world of the inflictors.  So would this RPG's labs be on fire, or no?  More like James Bond wacky tech labs, or medieval torture chambers?

(By the way: is Dwarf Fortress itself mentioned within the game?)

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 12:28:59 pm
Hey, I know who you could be. You could be the signmaker. *worldofgoo*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 12:55:47 pm
Hey, I know who you could be. You could be the signmaker. *worldofgoo*

Sounds good to me. (Ignore this.)

Reflexum, you raise a good point. I was just thinking that they be mad-scientist-ish, but seeing as this is the dwarven zone, it would be medieval at the same time. I wasn't thinking they would be on fire though- that would make little to no sense, though I suppose we could include a firey lab-related quest.

(I just use the dual ‼s whenever I type 'science' or the like, regardless of whether it's on fire or not.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 12:57:29 pm
I was talking to Rexfelum. Because he tends to sign his posts like the signmaker from WoG signs his... posts.

At least i think it was World of Goo?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 06, 2012, 01:20:29 pm
I was talking to Rexfelum. Because he tends to sign his posts like the signmaker from WoG signs his... posts.

At least i think it was World of Goo?

It was, and I now have a new thing to tell people when they ask why I sign my posts.  Thank you.

--Rexfelum

P.S.: I sign my posts because I sign my e-mails because I sign my letters.  I'm not strange.  Am I?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 06, 2012, 01:35:54 pm
Only as strange as the rest of us.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 01:37:33 pm
Since nobody seemed to have noticed it, one of my victory quotes is a relatively obscure shout out. Can you tell which one it is?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 06, 2012, 02:32:55 pm
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 06, 2012, 02:49:26 pm
To actually respond . . . Darvi, I would love to be a random person who shows up on signs for no particular reason!  Lots of games have that; you know, for jokes, exposition, and/or game tutorial things.  And it wouldn't require tricky graphics.

Since nobody seemed to have noticed it, one of my victory quotes is a relatively obscure shout out. Can you tell which one it is?

Relatively obscure?  I see Duke Nukem, Neil Armstrong, Homestuck, and any of a million places where people say "shiny."

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 02:51:26 pm
Those last two aren't exactly victory quotes and the others aren't really that obscure.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Tellemurius on November 06, 2012, 03:02:58 pm
Oh man, this is ridiculous, MUST WATCH.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 03:08:44 pm
Here's a random idea that I came up with just now- the troll army is being guided from behind the scenes by Armok, and most nations think that it's 'just another' horde. Mind you, they're still the bad guys, just that their leaders are basically puppets of Armok. Does this sound reasonable to you guys?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 03:13:22 pm
Wasn't it agreed on that the trolls weren't openly invading with a horde but by having the two kingdoms fight each other first?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 03:22:24 pm
Wasn't it agreed on that the trolls weren't openly invading with a horde but by having the two kingdoms fight each other first?

This is what I get for not reading the entire thread.

EDIT: Is there anything else I should know before proposing ideas that wasn't in the OP?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 03:32:04 pm
I made a map a few pages ago 50 per page wise.

If someone who actually knows what they're doing can redo it to be more accurate that would be great.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 03:33:41 pm
I dunno. But that's exactly why using git would be a good idea.


Oh hey found my touchpen again. Huzzah, let's get drawing!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 04:34:35 pm
Can someone link me to the correct page for Derm's map?

Do we have any ideas for the leaders of the kingdoms? Perhaps the kingdoms have had trade disputes on the past, and the escalation provided by the troll army makes it worse, as in 'we sent a band of disguised soldiers to attack your people' bad. Does this sound reasonable? It would provide a good way to let the PCs take sides.

A note: as I have said, I haven't read the thread, so if I contradict something discussed earlier, let me know and I'll fix it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 04:35:10 pm
(http://i.imgur.com/gmeUP.jpg)

Not to scale.

I should probabyl switch mafia and RTD and alter the relative sizes of areas.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 04:48:00 pm
Maybe Mafia could be a captial for FG&R/RTD?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 04:49:31 pm
(http://i47.tinypic.com/23uaff8.png)
The mafia runs the casino.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 04:51:07 pm
Maybe Mafia could be a captial for FG&R/RTD?

Two things.

First off, No.

Second off, the link in your sig is broken.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 04:54:24 pm
Yeah, the quotes are superfluous.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 04:57:03 pm
Yeah, I just deleted it. I couldn't get the link to work. I never tried it before, so... Yeah.

EDIT: Back on topic, do we know who the kingdom leaders are?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 04:58:44 pm
Yeah, I just deleted it. I couldn't get the link to work. I never tried it before, so... Yeah.

It's the quotes. You know, these things: "

Remove them.

Somebody decided that the wolf would be the ruler of Darkling, but honestly, wolves are more the random encounter type of entities, no?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 06, 2012, 05:00:25 pm
Derm is the apparently-optional-but-actually-important RTD boss, does that count?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 05:01:25 pm
I'm not optional.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 05:03:17 pm
Derm is like Magus from Chrono Trigger.

Also now Derm needs two flunkys called "Death" and "Taxes"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on November 06, 2012, 05:03:52 pm
I'm totally kingly.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 05:04:04 pm
I dont even know who that is.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 05:04:45 pm
Derm is like Magus from Chrono Trigger.

Also now Derm needs two flunkys called "Death" and "Taxes"

Well, there's one kindgom boss. Do we have any idea who rules the other kingdoms?

@Derm: Magus was a boss you could beat and then have him join your party.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 05:05:56 pm
Bad guy, one of your character's nemesis, non-optional boss (unless you go for a special ending), can join your party.

The other boss would be... FD? Kai? Probably Kai because hugs 'n stuff.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 06, 2012, 06:05:43 pm
Magus was a boss you could beat and then have him join your party.

That describes how I want my character to be, as well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 06:06:13 pm
>:(
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 06:07:37 pm
I don't mind having several characters be recruitable by defeat.

But the whole "overpowered boss, strong character" thing smells like lolawesome.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 06:09:50 pm
It is. Thats why I'm in mostly silent protest.

Idea, he can be a mercenary or something and you have to buy him.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 06, 2012, 06:12:25 pm
Magus was a boss you could beat and then have him join your party.

That describes how I want my character to be, as well.
Your post count denies that that is how your character should be.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 06:14:08 pm
Seriously MZ? Judging people by their postcount?

*disapprove*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 06, 2012, 06:16:54 pm
It was either that, or time online. I don't really have a lot of metrics to work with here.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 06, 2012, 06:25:34 pm
It was either that, or time online. I don't really have a lot of metrics to work with here.

Posts Per Day? I saw we're using that as the attack stat.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 06, 2012, 06:42:46 pm
LoudWhispers is going to be a horrific monster to battle against.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 06:45:13 pm
Good thing that past!me isn't a bossfight. Instant surrender.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 06, 2012, 06:46:24 pm
It was either that, or time online. I don't really have a lot of metrics to work with here.

Posts Per Day? I saw we're using that as the attack stat.

Basic attack for me will be near useless...
However, the other two abilities will be powerful.
Sunlance-
Spoiler (click to show/hide)
and the ability to transform into an dragon
Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 06:47:32 pm
with stats unchanged from a dragon that level.
I don't think that's even possible.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 06, 2012, 06:47:58 pm
Again, how about no.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on November 06, 2012, 06:48:53 pm
My powers will be dispensing useless advice, and popping up to tell the player when it's time to take a break.
Via TPK
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 06:49:31 pm
But I don't need a break! I have this sock here, see?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 06, 2012, 06:52:09 pm
with stats unchanged from a dragon that level.
I don't think that's even possible.
...then remove that ability.

The slow speed will offset the sunlance ability.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 06:59:21 pm
How about making a sprite sheet first or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 06, 2012, 07:00:26 pm
The slow speed will offset the sunlance ability.

To have Sunlance scale why don't you have it based on current HP? Something like [(Current HP x 2) + 1] damage. Then your character isn't OP'd from the start, and you'd have to manage your HP to be effective.

How about making a sprite sheet first or something.

That too. It's a requirement to have a sprite sheet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 06, 2012, 07:04:50 pm
Also, balancing a character whose equipment you can't change is going to be difficult because their stats would have to compensate for the lack of equipment stat growth.

Spoiler: Progress (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 06, 2012, 07:45:24 pm
Play nice, guys. Zanzetzuken is entitled to be a boss as well. I'm cool with Sunlance inflicting OHKO @100% but his speed through the floor.

Testing a character with 1 AGI vs the team works pretty well. Zanzy gets one or two attacks out before he's knocked out, but that means that two players fall. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 06, 2012, 08:10:15 pm
Play nice, guys. Zanzetzuken is entitled to be a boss as well. I'm cool with Sunlance inflicting OHKO @100% but his speed through the floor.

Testing a character with 1 AGI vs the team works pretty well. Zanzy gets one or two attacks out before he's knocked out, but that means that two players fall. :P

...can you set it to 2 or 3, and increase 'my' hp so that the player cannot kill me when I am first met?  I was thinking that 'I' was going to be a late-game party character...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 06, 2012, 10:35:25 pm
But I don't need a break! I have this sock here, see?

Congratulations Darvi. Your alter ego just earned the sock of holding: A bottomless poopsock.

(http://i.imgur.com/iwkQT.png)

 ;D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 06, 2012, 10:42:28 pm
Play nice, guys. Zanzetzuken is entitled to be a boss as well. I'm cool with Sunlance inflicting OHKO @100% but his speed through the floor.

Testing a character with 1 AGI vs the team works pretty well. Zanzy gets one or two attacks out before he's knocked out, but that means that two players fall. :P

...can you set it to 2 or 3, and increase 'my' hp so that the player cannot kill me when I am first met?  I was thinking that 'I' was going to be a late-game party character...

Yeah. This was just a cheap test. At level 1, the party has between 600 and 200 health. Zanzetzuken's test, a static dragon sprite, has 750 health and spams Sunlance every turn that he gets, which isn't often.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 07, 2012, 12:57:56 am
I just finished reading through this whole thread and I like where this is going. I'd like to be included as my character from USEC_OFFICER's, Tomb of Horrors game, Kadzar the Battlechef. (http://i.imgur.com/AhDhw.png)Picture courtesy of Solifuge.
Or, rather, I'd like to be all of the Kadzars, who own a chain of trauma inns known as the "Kadzar Family Restaurant and Dojo". Kadzar and all of his sons are all completely identical, distinguishable only by the Roman numeral at the end of their names. (though, if you want, you can include Kadbot (http://i.imgur.com/VYKYu.png)(Once again, courtesy of Solifuge.), Kadzar's adopted robot son.)

All Kadzars would greet customers with a "haldo" or "hoi", and you should be able to buy from them an item called "50 feet of Sausage Casing and Grappling Ham", which should provide some sort of entangling effect when used and/or as a grappling hook. They may also be able to teach players Battlechef techniques.

Also, how hard is it to use that RPG maker thing to make non-standard gear? I'm not good at spriting myself and, in case you couldn't tell, my guy is wearing a plate apron and an iron chef hat (and also wielding a chef's knife and some sort of lid as a shield).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 01:27:15 am
Quote
Also, balancing a character whose equipment you can't change is going to be difficult because their stats would have to compensate for the lack of equipment stat growth.

That is the easy part, afterall a character who has no equipment is rather common. (or do what Crono trigger did and improved their equipment based on level)

The difficult part is making the gimic of having different start ups while not ruining the character if they have bad equipment or too powerful if they have the best equipment. As well as giving them some final upgrade can be tough.

Mind you some games did it badly and some did it very well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 07, 2012, 01:58:30 am
(http://i.imgur.com/AhDhw.png)
[...]
I'm not good at spriting myself and, in case you couldn't tell, my guy is wearing a plate apron and an iron chef hat (and also wielding a chef's knife and some sort of lid as a shield).
Would you like me to make you a sprite?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 07, 2012, 02:11:25 am
(http://i.imgur.com/AhDhw.png)
[...]
I'm not good at spriting myself and, in case you couldn't tell, my guy is wearing a plate apron and an iron chef hat (and also wielding a chef's knife and some sort of lid as a shield).
Would you like me to make you a sprite?
If you want to, then, yes, I would be honored.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 07, 2012, 02:30:53 am
(http://i.imgur.com/AhDhw.png)
[...]
I'm not good at spriting myself and, in case you couldn't tell, my guy is wearing a plate apron and an iron chef hat (and also wielding a chef's knife and some sort of lid as a shield).
Would you like me to make you a sprite?
If you want to, then, yes, I would be honored.
Expect something within the next 24 hours.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 02:57:17 am
Hooray! Have we decided on our initial PC being an original character, as i think would be best? Or are we going with one of the forumites being the initial PC?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 07, 2012, 03:28:41 am
Hooray! Have we decided on our initial PC being an original character, as i think would be best? Or are we going with one of the forumites being the initial PC?

Hmm.. tough choise..
Originality is always good.
But this is a game based on our beloved community.. so..
Tough choise..


edit:
Howabout if the main PC would be a generic newbie which we see on these forums from time to time?
Initially calling him/her Newbie with the posibility of the player being able to rename said character?
That way we keep the originality.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 03:39:11 am
Or you can just give him an original name, treat him as an original character, and then reveal him to be Toady or Threetoe or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 04:14:31 am
I believe it is possible to rename a character via script calls or events. Not sure how well it works though.

Also, Svampapa and USEC's robot attachments are now in. I added a weapon called the Drillblade and made a crappy little animation for Svampapa to use.

Also in are the classes, "Battlebot" and "Medibot".

The poop sock is also in. Should it be an item? What function should it have? Obviously it should be an example of playing for too long; when used, a character will comment on how disgusting it is, and you will be told to take a break after the battle. Not before the enemies take massive damage though and acquire poisoning.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 07, 2012, 04:28:13 am
I think it would be better with one main char, and all these forumites as party-members you find scattered throughout the twelfth bay.

I believe it was mentioned earlier, but main char is (of course!) an "escaped lunatic". The classic man with no name, the lone wanderer, the lost soul etc... discovering who he is through a fantastically whimsical and meme-filled voyage of insanity and !!fun!!

Also, Svampapa and USEC's robot attachments are now in. I added a weapon called the Drillblade and made a crappy little animation for Svampapa to use.
Sweet!

Also in are the classes, "Battlebot" and "Medibot".
It was concieved here (http://i.imgur.com/ZTBRG.png) as a sort of generic repair droid, but since the only thing repairable (so far) would be USEC... I guess battlebot works.

The poop sock is also in. Should it be an item? What function should it have? Obviously it should be an example of playing for too long; when used, a character will comment on how disgusting it is, and you will be told to take a break after the battle. Not before the enemies take massive damage though and acquire poisoning.
Haha! This was mostly a joke on the old "bag of holding", I never really considered a use for it. :)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 04:47:28 am
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 04:51:03 am
What are those three new sprites? :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 04:55:22 am
Zooooooombiiieeeee goooooaaaassstsss!!!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 05:07:03 am
Zanzetzuken, good news.

I found the dragon sprites I mentioned a while back, as well as the transformation script.

(http://i.imgur.com/FI8BH.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 05:13:13 am
*licks screen*

Spoiler: Progress (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 05:29:38 am
Darvi you are a godsend.


Here's the stats for the party members currently.

Dermonster:

HP: E
MP: A
PPD: D
DEF: E
SPI: A
FPS: B

Greatorder:

HP: A
MP: E
PPD: C
DEF: A
SPI: E
FPS: C

Svampapa XK-001:

HP: E
MP: C
PPD: A
DEF: B
SPI: E
FPS: B

FuzzyZergling:

HP: B
MP: C
PPD: B
DEF: D
SPI: D
FPS: C

haven't done Darvi's yet, digging through the thread to find what he wanted his to be.
Greatorder's HP is going to be gargantuan.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 05:33:47 am

Greatorder's HP is going to be gargantuan.
Blubber power!

(http://i46.tinypic.com/149rx4k.png)
So yeah here's XK's spritesheet. It's entirely based on the Actor_001 sheet so if somebody thinks that a pose could be changed or something, knowk yourself out. With a harmbaton.

MHP:C
MMP:B
ATK:B/C
DEF:D
SPI:C
AGI:A

I'm a derp and forgot to export the sheet. Sec'.

There.


Hmmm. If we used Dex and Res, then the former could be "Relevance". As in, how on-topic a post is.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 07, 2012, 05:56:04 am
An idea, you know how one can change the words for player stats and satus effects?
Howabout we change theese words to be more.. forum-like?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 05:57:37 am
Considering how Atk and Agi are already renamed into PPD and FPS...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 07, 2012, 06:00:28 am
AH right, forgot about that.

edit: you know.. I might be stealing ideas from Duke Nukem Forever here but..
HP should be called Ego.
Because whenever someone posts something hurtful on the internet, dosn't it damage ones ego?

edit2: And we might as well admit it, we all are a little egoistical sometimes. :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 06:04:57 am
Aaand my HP stat just dropped by two ranks.

My resilience, on the other hand, rose to S.

Spoiler: Derm.2! (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 07, 2012, 08:41:55 am
For stats, how about...

HP: C
MP: B
PPD: F (Or E. Whatever the lowest is)
DEF: C
SPI: B
FPS: C

I should be able to take a hit or two while also being able to heal and support the party. Also, I'll try to finish up the sprites today. Or at least the walking ones.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 10:01:12 am
If we have custom classes, Greatorder's needs to be "fapmaster supreme."
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 10:16:05 am
Derm 2.0:
(http://i50.tinypic.com/2uont53.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 07, 2012, 10:20:54 am
For my stats how about:

HP: B
MP: -/E
PPD: B
DEF: C
SPI: -/E
FPS: B

All my specials could drain my HP instead of MP, but deal a lot. Does that sound reasonable?

Also, I have a few days off after tomorrow. I'll finish up my sprite sheet then.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 07, 2012, 11:34:45 am
Zanzetzuken, good news.

I found the dragon sprites I mentioned a while back, as well as the transformation script.

(http://i.imgur.com/FI8BH.png)

I'll take gold.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 11:43:51 am
Dermonster:

HP: E
MP: A
PPD: D
DEF: E
SPI: A
FPS: B

Spi is like... magical PPD isn't it? Also my health should be at least D. Look at all the shit I live through!

Derm 2.0:
(http://i50.tinypic.com/2uont53.png)

 :D

Do I need a mugshot?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 12:05:06 pm
Yes, but... I think there was one at the beginning or something? I don't think I've seen one while scouring for the sprite sheet.

Also I agree with Derm's raise in HP. Being a boss' tough, man. The stats don't have to be average anyway, I mean, PC's are supposed to be stronger than your average everydude.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 12:06:15 pm
I never got a mugshot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 07, 2012, 12:34:37 pm
Maybe something more like this would fit better:
FuzzyZergling:
HP: B
MP: E
PPD: B
DEF: D
SPI: D
FPS: A
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 07, 2012, 12:35:36 pm
Is there still a slot open?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 12:36:20 pm
I present to you, the original '11 vintage 100PPD Retro-Darvi:
(http://i50.tinypic.com/9k5i82.png)

Is there still a slot open?
Only as an NPC.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 07, 2012, 12:37:06 pm
Alright. That's good enough for me.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 12:39:40 pm
Also I suggest that FPS be renamed into NIN, the rate of how often you ninja people. Much more fitting for a forum.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 02:05:42 pm
FPS into NIN... hmmm. It can be done.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 02:06:16 pm
Nonono FPS is fine.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 07, 2012, 02:09:14 pm
If we have custom classes, Greatorder's needs to be "fapmaster supreme."
If there are ranks or titles or whatever, he should start at "Li'l Wanker" and progress through thing like "Rosy Palm Renegade" and reach "Fapmaster Supreme" at the very end, once he has proven he is the best Fapmaster in the world.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 02:10:24 pm
Classes are static, I believe.

Although it might be possible. Hmmm....
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 02:15:43 pm
You can change classes easily, with event commands. The only thing it changes is what weapons are wieldable and what skills the character can learn.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 02:18:29 pm
True dat.

And since we already have scripts for levelling up (namely, the level up quotes), it should be simple to add a single if that would change your class (or only the name if possible) when your level reaches certain numbers.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 02:21:22 pm
Hmm. I suppose it could be pretty easy to have an autorun event on all maps that checks if Blahblah's level is X, if so, change class to Hurdur, then flick a switch and turn the event off.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 02:22:41 pm
Nah, too much of a waste of space. People only level up after winning a fight anyway so it kinda lends itself for the victory scripts.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 07, 2012, 02:22:52 pm
Yeah, there don't need to be Homestuck-levels of titles, but it would be nice to incorporate that greatorder progresses from and apprentice self-pleasurer to a journeyman to a master and eventually to the supreme master of all onanists.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 07, 2012, 02:28:01 pm
Nah, too much of a waste of space. People only level up after winning a fight anyway so it kinda lends itself for the victory scripts.

BRO, WHY DIDN'T I THINK OF THAT? The victory quotes are just common events, I could put the event to check in there. That's logical.

Heh. It's eeearrrly in the morning here so i'm pretty semi-conscious.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 02:40:43 pm
So I took a look at the Yanfly scripts.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 02:51:59 pm
Is my normal self sprite going to be used somewhere?

Also I talked to FFS about the music. He'll be here shortly.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 03:34:58 pm
Derm said I should post what I can compose musically. I can't really do much of anything (just started about a week ago, but I took piano for a couple years):

http://dl.dropbox.com/u/53153056/QuietIntruder.mp3 < tiny song for game in signature
 http://dl.dropbox.com/u/53153056/MKWOST/TryToStopMeNowRev3.mp3 < one of my first ones, slow and repetitive
http://dl.dropbox.com/u/53153056/MKWOST/abc.mp3 < tiny demo for Dex
http://dl.dropbox.com/u/53153056/MKWOST/MakingHistory.mp3 < dont really like, need to work on it for the next animation
http://dl.dropbox.com/u/53153056/calmreunion.mp3 < ended up using in tiny Flash thingy (http://dexworks.net/Ffschooler/MKW2/)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 04:25:58 pm
Looking at the list I didn't know I even got a Tentative spot >_< (which I may or may not have lost)

I always assumed I didn't get to reserve and that I was going to be bumped off almost immediately >_<

I was going to make a Buff/Debuff character.

--

One thing you may have to do Darvi is alter the system to accomidate the sheer number of mages there are in this game.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 04:31:57 pm
Hey I don't complain. The only other melee fighters are a bear and an Arrogant Kung Fu Guy respectively, so I get all the weapons. Huzzah!

Suddenly, Scott Pilgrim flashback as nobody can equip the mighty Banhammer (Edithor?) and we have to dump it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 07, 2012, 04:40:07 pm
Suddenly, Scott Pilgrim flashback as nobody can equip the mighty Banhammer (Edithor?) and we have to dump it.

You could have it an artifact which you have to retrieve for someone?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 04:41:26 pm
Didn't I (technically) have a sword in rtrtd? And armor?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 05:00:10 pm
Well you could carry melee weapons, but as a primary mage you would neither have the stats nor the affinity to effectively use one.

Also, you can't make conditionals based on character's levels, so I'm trying to cook something up for that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 05:03:03 pm
Doesn't mean I can't have the sword attack for me.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 05:30:44 pm
Regardless, I think I managed to make it so you can now check the characters' levels with a script. Lessee if I can make the script change their classes too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 07, 2012, 05:39:50 pm
Hey I don't complain. The only other melee fighters are a bear and an Arrogant Kung Fu Guy respectively, so I get all the weapons. Huzzah!

Do not forget that I am a melee fighter, as well as a having the ability to use sunlance.

By the way, can speed be changed for different attacks?  It would not make sense to wait the same length of time for weaker attacks.

  • Enemy Levels: Scalable enemies. Eurgh. Do not want or recommend.
If this does not apply to all of the creatures, this could be used upon the dragon that my char transforms into.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 07, 2012, 05:41:22 pm
And now I have stats

HP: B
MP: S
PPD: F
SPI: S
FPS: C
DEX: D
RES: A

I'm a bit of a glass cannon in a way. Also, with Skill Fusion, I demand we get a way to have mine and Derm's top skill fused. We shall call it the uberpocalypse.gif, 1d100000 damage to all enemies.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 05:47:51 pm
Hey I don't complain. The only other melee fighters are a bear and an Arrogant Kung Fu Guy respectively, so I get all the weapons. Huzzah!

Do not forget that I am a melee fighter, as well as a having the ability to use sunlance.
You're the Arrogant Kung Fu Guy, because you don't want to equip stuff.

Also Kirb S rank stats aren't a thing. Neither is F.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 05:54:38 pm
Hey I don't complain. The only other melee fighters are a bear and an Arrogant Kung Fu Guy respectively, so I get all the weapons. Huzzah!

Do not forget that I am a melee fighter, as well as a having the ability to use sunlance.
You're the Arrogant Kung Fu Guy, because you don't want to equip stuff.

Also Kirb S rank stats aren't a thing. Neither is F.

Yes they are. Just raise the minimum and maximum for that stat as high as it can go. From level 1 to 99.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 05:55:42 pm
Well yeah but that would take effort to balance.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 07, 2012, 05:58:29 pm
Hey I don't complain. The only other melee fighters are a bear and an Arrogant Kung Fu Guy respectively, so I get all the weapons. Huzzah!

Do not forget that I am a melee fighter, as well as a having the ability to use sunlance.
You're the Arrogant Kung Fu Guy, because you don't want to equip stuff.

 ::)  The character is already equipped with his 'final' weapon and armor.  It would be unproductive(?) to do equip anything else.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 05:58:41 pm
One thing I will say is that "MP" having a letter is somewhat misleading.

Since a lot depends on how much MP your moves use up.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 06:03:12 pm
Precisely! You don't equip any of the stuff that drops.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 06:08:26 pm
*facepalms*

Okay, first off, completely cut Zanzat and the sunbeam thing. Its not going to work.

Don't argue.

Second off, We can deal with what our skills and equipment are after we get the plot and map nailed down. We need towns and quests first. Enemies and foes!

We need to make the hero too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 06:10:47 pm
You should be able to choose the protagonists' gender. Here, let me sketch something up.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 07, 2012, 06:12:14 pm
Okay, first off, completely cut Zanzat and the sunbeam thing. Its not going to work.

Why is that?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 06:14:22 pm
It's just flat out too hard to balance/impliment.

I can guarantee that it's going to be overpowered or completely worthless.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 06:15:54 pm
I'm all for making it worthless. That way he gets what he wants but it doesn't unbalance the game. Everybody wins!

Also I think I have it now. Currently playtesting.

E:Nope, crashed :/
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 07, 2012, 06:17:30 pm
It's just flat out too hard to balance/impliment.

'hard to balance'
I think I had said earlier that my char would join the party late-game.

'Impliment'
There is already the transformation coding, and Sunlance is already working.

Anything else?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 06:18:49 pm
I find the concept kind of stupid.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 07, 2012, 06:20:51 pm
No sprites done yet, but I have a portrait now!

(http://i.imgur.com/r3Chz.png)

Ah yeah. Looking good.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 06:22:19 pm
AAAAAAH IT'S STARING INTO MY LACK OF A SOUL.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 07, 2012, 06:23:48 pm
Mission Complete.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 07, 2012, 06:25:59 pm
I look at that and think "Robot Spathi"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 07, 2012, 06:31:07 pm
Ironically I've gone exactly far enough in Ur-Quan Masters to know what you're talking about. I should probably get around to posting the LP for that or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 06:39:31 pm
Quick crummy character concept sketch gogogogo

(http://i.imgur.com/hjKLz.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 07, 2012, 06:48:22 pm

I likey
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 06:51:20 pm
Is the girl going to be Urist like the original Urist?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 07:09:11 pm
If the main characters are people displaced from boatmurdered then perhaps they should start in the story telling section. Which is the closest to a coherant world scape.

Also Dermonster apperantly does "Roll to dodge" most of the time. Putting his hometown there would make the most sense.

Darvi spending the most time in general discussion but the second most time in Community stories.

Err wait... I should redo my thinking. since I just found out there is "most posts" and "Most time"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 07:13:48 pm
I made a map, that could help.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 07:25:51 pm
If the main characters are people displaced from boatmurdered then perhaps they should start in the story telling section. Which is the closest to a coherant world scape.

Really doesn't matter. Any Dwarven civ could work. Actually I don't care, these are just concepts.

(http://s13.postimage.org/pyo79awgl/ursula.png)

Possible other ideadumps:

Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 07:29:09 pm
I think the male and female mains should be essentially the same.

The question should be if they should be characters in their own right... If they are the viewpoint or if they are our foil.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 07:30:49 pm
I always like it when you're given a choice of main characters that start out slightly different but end up going on the same quest regardless.

If they're mere "viewpoints" it's fine the be exactly the same, sure, but otherwise it's dumb.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 07:34:41 pm
I always like it when you're given a choice of main characters that start out slightly different but end up going on the same quest regardless.

If they're mere "viewpoints" it's fine the be exactly the same, sure, but otherwise it's dumb.

It isn't asking you to chose between two main protagonists but this is between "Male and Female" and the characters are very steriotypical within their gender roles.

If we are making them different then I'd like the female character to be at least a tiny bit less "Staff girl".

Though the male main using an Ax is certainly unique.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 07, 2012, 07:36:50 pm
I always like it when you're given a choice of main characters that start out slightly different but end up going on the same quest regardless.

If they're mere "viewpoints" it's fine the be exactly the same, sure, but otherwise it's dumb.

It isn't asking you to chose between two main protagonists but between "Male and Female" and the characters are very steriotypical within their gender roles.

If we are making them different then I'd like the female character to be at least a tiny bit less "Staff girl"...

Yeah, I think that our main character needs to be a fighter regardless of they gender. We're kinda hurting for fighters as things stand. The last thing we need is another Mage.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 07:37:37 pm
I always like it when you're given a choice of main characters that start out slightly different but end up going on the same quest regardless.

If they're mere "viewpoints" it's fine the be exactly the same, sure, but otherwise it's dumb.

It isn't asking you to chose between two main protagonists but between "Male and Female" and the characters are very steriotypical within their gender roles.

If we are making them different then I'd like the female character to be at least a tiny bit less "Staff girl"...

Yeah, I think that our main character needs to be a fighter regardless of they gender. We're kinda hurting for fighters as things stand. The last thing we need is another Mage.

Actually, going to agree with that. Maybe it could be female: hammer and male: axe? Or maybe both for both.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 07, 2012, 07:39:14 pm
Since FuzzyZergling hasn't posted it yet, I'll go ahead and share his spritesheet of my Battlechef character(s).
(http://img402.imageshack.us/img402/3928/kadzarwalking.png)
Also, I just had the idea that, if my Kadzars do end up selling items, one of the things they could sell would be a line of Throwing Pies.

Edit: Or the pies could just be potions, but you have to throw them at people for them to work. I don't know, is that too slapstick?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 07:39:38 pm
If they are both using the same weapon... why not mining impliments?

Like Shovels, Picks, and drills.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 07, 2012, 07:41:08 pm
Well, a pikeaxe would be awesome, and it's not like we'll be sharing too many weapons between the characters anyways. Sure, let's go with mining equipment. Then we could have heavy drills and chainsaws and power tools...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Doomblade187 on November 07, 2012, 07:43:14 pm
Well, a pikeaxe would be awesome, and it's not like we'll be sharing too many weapons between the characters anyways. Sure, let's go with mining equipment. Then we could have heavy drills and chainsaws and power tools...

Yes. Please. I want to see the main character carrying around a mining pick, with a chainsaw strapped across his back. Though jackhammers could be pretty sweet?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 07, 2012, 07:43:31 pm
Yeah, pickaxe would be pretty iconic. Liking this already, just wondering if Reudh is down for this.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 07:46:44 pm
How about every PC has it's own iconic weapon/item?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 07, 2012, 07:48:20 pm
How about every PC has it's own iconic weapon/item?

That's what I thought we were going to do anyways. Or something close enough to it not to matter.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 07:50:26 pm
How about every PC has it's own iconic weapon/item?

That's what I thought we were going to do anyways. Or something close enough to it not to matter.

Even if we weren't... I'd assume everyone would have their own unique ultimate weapon.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 07:51:28 pm
I'll take 'Nightmares' as my item theme, seeing as my power relies on me to take creative approaches to it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 07, 2012, 07:57:06 pm
ARGH THIS IS FRUSTRATING WHY CAN?T THESE GODDAMN ARRAYS AND HASH MAPS WORK LIKE THEY'RE SUPPOSED TO.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 07:58:59 pm
Obviously your sylladex is clogged. Try a good rap battle.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Sirus on November 07, 2012, 08:01:04 pm
Kinda watching this. Fan projects are always fun.

Mostly wondering where you got all those different scripts?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 08:02:25 pm
I'll take 'Nightmares' as my item theme, seeing as my power relies on me to take creative approaches to it.

May want to be a bit more specific.

Though I cannot remember. Were you the guy who actually doesn't change his equipment and whos equipment is based around how many times he was defeated in the story before recruitment?

Though hmmm Nightmare weapons: Nightmare, Night Terror, Bad Dream, Falling... ugh I am bad at this...

Let me see: Nod, Night Terror, Elysium, Morpheous... hmm this works better. Your weapons being just perverted dreams.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 07, 2012, 08:04:32 pm
You're thinking of Zanzetkuken The Great, and his complete and utter lack of new equipment. Of course he does have actual equipment... but only one for each equipment slot.

Oh, and obviously I'll be using surgical implements as my weaponry. I am a medibot, after all.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 08:05:52 pm
I think I worded that wrong but I forgot what I meant originally.

Maybe it was just a general theme of 'Imagination'?? Meh.

Your list works. But what to use for Infinity+1...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 08:07:09 pm
I think I worded that wrong but I forgot what I meant originally.

Your list works. But what to use for Infinity+1...

Oblivion, Monster, Chaos, Infinity, Banal, Profane

Succubus, Lilith, Dreameater, Wishslayer

Insane Whispers.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 07, 2012, 08:12:58 pm
*Snap* got it. Obviously my ultimate weapon is 'Derm'.

All those are great for what find in the world though. *Considers* Remove incubus.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 08:17:55 pm
*Snap* got it. Obviously my ultimate weapon is 'Derm'.

All those are great for what find in the world though. *Considers* Remove incubus.

Yeah >_>
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Yoink on November 07, 2012, 09:54:00 pm
I should be in on this.
Some mad, reclusive NPC who varies wildly from easy, laidback humour to unintelligible ALLCAPS shouting at the sky. And maybe the occasional decent advice.
I might have to teach myself to sprite. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 07, 2012, 10:20:44 pm
I might have to teach myself to sprite. :P
I might be able to do something if you tell me what you want.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 07, 2012, 10:28:15 pm
If anyone could help me sprite (I don't know if I am still a PC or not) I'd be grateful. My Schedual gets really tight for a while.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 12:22:32 am
Yeah, pickaxe would be pretty iconic. Liking this already, just wondering if Reudh is down for this.

Uriel looks beastly. I'm up for it.

Well, a pikeaxe would be awesome, and it's not like we'll be sharing too many weapons between the characters anyways. Sure, let's go with mining equipment. Then we could have heavy drills and chainsaws and power tools...

Yes. Please. I want to see the main character carrying around a mining pick, with a chainsaw strapped across his back. Though jackhammers could be pretty sweet?

Weapons for use in Yanfly are icons. I forget what size they are each, I think 24 x 24. I'm not sure how to get bows properly working. At the moment people seem to just use them as a club.

So I took a look at the Yanfly scripts.

  • Skill Overhaul: Essentially it's a point buy system for skills. I don't think we're gonna have enough skills to make it  anything worthwhile and anyway it's just too much of a hassle.
  • Enemy Levels: Scalable enemies. Eurgh. Do not want or recommend.
  • New Battle Stats: That's something I can get behind. Dex can allow for more variety in characters, such as the reliable oft-critting striker against an inaccurate powerhouse. Res can make people tanks against magic without making them capable spellcasters.
  • System Game Options: Options menu? Sure, I'll take it!
  • Skill Equip: See Skill overhaul. We won't be likely to have a ton of skills so managing them is just going to be annoying.
  • Skill Fusion: Now this gets interesting. Mutant Cat x Zerg Rush = Horridorable Catsplosion. Death of a Thousand Posts x one of XK's skills = Summon Darvi. I could go on, but the possibilities are interesting.
  • Controlled Encounter Rate: Balanced encounters? Sounds reasonable enough.
  • Keyboard Input: Might be useful once we have anything to name or something. Like the initial OC idea that somebody brought up.
  • Party Influenced Music: Part of what I liked about Golden Sun 2 is how you start playing as Jenna and SUDDENLY new fight music. This is gonna be great if everybody gets their own themes.
  • Swap Random Monster: I like randomness. Yeah why not. Not a must have though.

I like this suggestion. There's plenty of battle themes out there gratis, too. Not all of them will fit what we need, but Newgrounds and RMRK both have a decent collection. Some of those scripts sound amazing. Would you care to link them?

Looking at the list I didn't know I even got a Tentative spot >_< (which I may or may not have lost)

I always assumed I didn't get to reserve and that I was going to be bumped off almost immediately >_<

I was going to make a Buff/Debuff character.

--

One thing you may have to do Darvi is alter the system to accomidate the sheer number of mages there are in this game.

We do have a terrible amount of mages at the moment. We're in desperate need of meleers. Greatorder, USEC when his sprite is ready, Zerg and Svampapa are meleers. Darvi's an all-rounder. Fool when his sprite is ready is a monk with some magic capability, an 'exorcist'.

Hey I don't complain. The only other melee fighters are a bear and an Arrogant Kung Fu Guy respectively, so I get all the weapons. Huzzah!

Do not forget that I am a melee fighter, as well as a having the ability to use sunlance.

By the way, can speed be changed for different attacks?  It would not make sense to wait the same length of time for weaker attacks.

  • Enemy Levels: Scalable enemies. Eurgh. Do not want or recommend.
If this does not apply to all of the creatures, this could be used upon the dragon that my char transforms into.

I believe it should be fixed. With the transformation, it applies buffs. For example, you could select Zanzy's 'Power' gene to get an attack boost and special skills that revolve around meleeing, or 'Spirit' to get a SPI boost and special skills that revolve around buffing, debuffing, boosting... It's possible to combine them, but only as long as Zanzy's MP holds out. It'll decline per turn at a rate that's defined in the script. When the MP is less than what the transform or combined transform requires, he automatically swaps back to his (very weak?) human form.

Also, with Sunlance, the PC version would have to be much much weaker or have different effects. 100% KO is far, far too powerful. I could give it a 25% success rate, hit four times, have a chance of inflicting a particular status ailment. That way it's got a good chance of inflicting one ailment. Let's say, 25% KO chance, 25% poison chance, 25% poison Zanzy and 25% KO Zanzy. You could extremely rarely get all four effects at once, at a chance of 6.5%. Though that seems too high to me...

And now I have stats

HP: B
MP: A
PPD: E
SPI: A
FPS: C
DEX: D
RES: A

I'm a bit of a glass cannon in a way. Also, with Skill Fusion, I demand we get a way to have mine and Derm's top skill fused. We shall call it the uberpocalypse.gif, 1d100000 damage to all enemies.

Your skills are tad unbalanced, man. Think of it as this: A is +2. B is +1. C is 0. D is -1. E is -2. By defining a stat, you'd ideally want 0.
HP: B = +1
MP: A = +3
PPD: E = +1
SPI: A = +3
FPS: C = +3
(you missed out on DEF, so i'll throw that as an E) = +1
DEX: D = 0
RES: A = +2

If you want to be a magical glass cannon, here is what I will recommend.

HP: D = -1
MP: A = +1
PPD: E = -1
SPI: A = +1
FPS: C = +1
DEX: E = -1
RES: B = 0

No sprites done yet, but I have a portrait now!

(http://i.imgur.com/r3Chz.png)

Ah yeah. Looking good.

Bang, in the faceset.

Quick crummy character concept sketch gogogogo

(http://i.imgur.com/hjKLz.png)

You call that crummy? I love it. I reckon Uriel is now the main PC.

Since FuzzyZergling hasn't posted it yet, I'll go ahead and share his spritesheet of my Battlechef character(s).
(http://img402.imageshack.us/img402/3928/kadzarwalking.png)
Also, I just had the idea that, if my Kadzars do end up selling items, one of the things they could sell would be a line of Throwing Pies.

Edit: Or the pies could just be potions, but you have to throw them at people for them to work. I don't know, is that too slapstick?

In battle, an item that calls a script or skill moves above the player's head briefly before fading out. I could then use the pie sprite and have it move to the opponent.

I'll take 'Nightmares' as my item theme, seeing as my power relies on me to take creative approaches to it.

"Staff of Thanatos" This twisted, gnarled, black and creeping staff contains such fell power as has never been seen in the world of Twelfth Bay. Dermonster focussed all his fears and hatred into imbuing this staff, and as such, its power is darkness.

Kinda watching this. Fan projects are always fun.

Mostly wondering where you got all those different scripts?


Most of these are from the Yanfly Engine Melody demo, on yanflychannel.wordpress.com. Some are taken from RMRK with permission.

I should be in on this.
Some mad, reclusive NPC who varies wildly from easy, laidback humour to unintelligible ALLCAPS shouting at the sky. And maybe the occasional decent advice.
I might have to teach myself to sprite. :P

VX Ace Trial has a sprite creator. It's a 216MB download and only works for 30 days though. Otherwise, learning to sprite would be best for you. Alternatively, Fuzzy is a god.




Whew. I think that's it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 12:36:26 am
We do have a terrible amount of mages at the moment. We're in desperate need of meleers. Greatorder, USEC when his sprite is ready, Zerg and Svampapa are meleers. Darvi's an all-rounder. Fool when his sprite is ready is a monk with some magic capability, an 'exorcist'.

Heh. Meleer. Attack is my dump stat. The only thing that makes me a fighter is my (relative?) lack of offensive skills and decent health/defence. I'm a white mage through and through. Or grey mage as the case may be, seeing as I want to cast a few debuffs and, well, I'm a robot.

Also, are the stats I posted okay? I think that I forgot about Dex and Res, but I'm not sure if I want to change them beyond C. Maybe take a point out of HP to put into Dex? I'm not 100% sure what exactly Dex does as a stat.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 08, 2012, 12:40:40 am
Awwright, here's some potential stats for Uriel I guess. Not sure what we're leaning toward ("the Mario" of the group?)

HP: A
MP: C
PPD: B
SPI: D
FPS: D
DEX: C
RES: D

Main heroes usually have the highest HP :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 12:42:12 am
Those stats look pretty good. I assume that all skills use up MP, right?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 12:51:44 am
Yanfly allows you to make other variables controlling power, like 'rage', for a warrior who can only use a move if he's gathered enough rage via taking/dealing damage.

But all skills use MP, except for if you define it as 0.

Also, Freeform, you forgot DEF.

USEC, Dex controls critical hit chance I believe, and larger dex = higher crit damage and higher crit chance.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 12:54:53 am
Ah. So the main character could have skills that consume 0 MP, meaning that he/she could use MP as a dump stat, though I'm not sure what the extra points would be dumped into. Defence maybe? FPS?

Oh, and while I have your ear, what status effects are in the game so far? I'm just planning a bit ahead with my skills here.

EDIT:

I'll leave Dex and Res at C then. I see no reason to increase either of them, and due to RP reasons I don't want a medibot that can barely control its limbs.

Also, sprites!

(http://i.imgur.com/Q0oVb.png)
Front Walking

(http://i.imgur.com/ZT4Yr.png)
Back Walking

Mostly low-hanging fruit there. The front walking one is just the idle sequence with a different set of lights and the legs moving a bit. The back walking one is just the front walking one flipped with the lights/badge removed (and a fancy charging port added). Besides flipping the legs are exactly the same as the front walking one, though that'll certainly be changed once I figure out where everything goes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 01:07:41 am
States so far besides normal states:

Incapacitated
Poison
Darkness/Blind
Silenced
Confused
Sleep
Paralysis
Stunned (differing from paralysis in that a stunned character recovers after one turn and still has a chance to evade)
The various stat boosts and drops besides DEX and RES

Planned:

The different kinds of dragon form Zanzetzuken wants, and any you've got planned.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 08, 2012, 01:09:56 am
Mutated?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 01:11:36 am
Are Sleep/Confusion like the FFIII/VI variant where they immediately disappear if the character takes damage?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 01:28:36 am
Alright, i'll go into more detail. :P

Poison: Lose 1/10th hp / turn. Doesn't go away without healing spells or herbs.
Darkness: 1/4 normal hit chance. 20% chance to go away on its own every turn after 3 turns of blindness.
Silenced: Cannot use magic. 20% chance to go away on its own every turn after 3 turns of silence.
Confusion: Always attack allies. Goes away after battle finishes. After 1 turn, there's a 40% chance it will go away.
Sleep: Cannot move or evade. Goes away when battle finishes, or when damage is taken. Also, a 20% chance per turn.
Paralysis. Cannot move or evade. After 3 turns, 15% chance every turn to recover.
Stun. Cannot move, can still evade. 100% chance after one turn to recover.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 08, 2012, 01:29:42 am
Berserk, maybe? (Auto-attacks with a standard attack.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 01:32:58 am

Yep. I added Berserk.

3 turns of 150% attack, cannot do anything else. Useful for boosting meleer's stats, and making a mage enemy utterly useless. Cannot stack with attack boosting moves.

Just for laughs, I added 'Disillusioned.'

20% of normal ATK, SPI and FPS. 1/4 chance to hit. 100% chance after 4 turns of angsting to return to normal state. When damaged, returned to normal state.

for an actor: (Target Name) has become disillusioned with fighting and doesn't want to attack.
for an enemy: (Target Name) has become a pacifist, temporarily at least.
state is ongoing: (Target Name) is still angsting about the damage they caused to life.
state is released: (Target Name) is ready to fight again.

Final boss debuff, definitely. Some players may be immune to disillusionment.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 01:35:51 am
Excellent.

I was thinking about having a skill called Robo-Slap, which would cost 0 MP and do exactly 1 damage. Obviously it's only use would be to wake up asleep allies while doing next to nothing damage. Mind you I'm not so sure anymore, since sleep is the only status effect that would be cured by that. It's going in. Slapping fools in the face is the proven cure for wangst.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 01:37:57 am
Paralysis or Stun could be Shock. Because, ya well, shock images? Goddamn fucking trolls.

Also, these scripts are all of Yanfly Melody, so if you don't have them you know how to find them.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 08, 2012, 01:39:49 am
I have a status effect that shouldn't be added to the game

"Loser"

It counts as a losing status effect (if the whole party is a "Loser" you lose... or if the only conscious members are losers you lose)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 08, 2012, 01:41:41 am
Sooo... Mutated? Mostly because I tend to do such things to whoever I face.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 08, 2012, 01:42:16 am
I have a status effect that shouldn't be added to the game

"Loser"

It counts as a losing status effect (if the whole party is a "Loser" you lose... or if the only conscious members are losers you lose)
So like incapacitated, but still able to attack?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 01:56:46 am
Mutated could work. What effects would it cause? There's the standard ones, plus I think Yanfly Melody gives you some extra ones, not sure what.

And you could have Robo-Slap make it deal 1 damage, (skills can have a 'cancel state' effect).

Description for the skill Wangst, some high level creatures use it:

Armok causes our heroes to wangst about their fighting and lack of a waifu.

Robo Slap: USEC slaps a team-mate with a poop sock to prevent them wangsturbating.
Deals 1 damage and removes (currently) just Wangst/Disillusionment.
Oddly enough, USEC (Svampapa for the moment) can target himself with this move.

I also added the 'Oil Can Attachment' for the two bots: improves FPS, but nothing else.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 08, 2012, 02:01:40 am
Hrm...

Mostly I would use it, maybe a select few enemies. I thought at first 'Well when I had that happen they always turned into boss like enemies'  so maybe a couple random stats would go up by 100% and some others would decrease by 50%. YOu have no way of telling if it made things better or worse.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 02:05:40 am
Oh this is brilliant. the test beast 'Armok' caused Greatorder the bear to start wangsting so Svampapa/USEC slapped him in the face and he recovered.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 08, 2012, 02:07:42 am
Out of curiosity, do iI have any abilities right now in test world? [/stillegocentric]
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 02:11:53 am
hahah oh my god I stuffed up with one of the stats for Robo Slap, so it does about 35 damage to Greatorder, and Zerg, and 75 to Dermonster. I accidentally crit Dermonster with Roboslap and killed him D:

Your abilities are currently just 'Quote Pyramid' and 'Thousand Post Death'. Neither have an animation.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 08, 2012, 02:13:29 am
Oh dammit man.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 02:14:26 am
(http://i.imgur.com/MyOav.png)

Aaaannnd

(http://i.imgur.com/o10Wr.jpg)

Yet to come: an actual animation for robo slap
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 02:17:19 am
Armok causes our heroes to wangst about their fighting and lack of a waifu.
Yay status immunity.

'Thousand Post Death'.
Wait isn't that one of mine?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 02:26:11 am
Armok causes our heroes to wangst about their fighting and lack of a waifu.
Yay status immunity.

'Thousand Post Death'.
Wait isn't that one of mine?

Placeholder for poor Dermonster at the moment. I knocked up a crappy animation using the poopsock icon.
Not necessarily your lack of a waifu, Darvi... but for balance, only the bots will be immune to wangst. Because they're robots.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 02:29:20 am
Yeah I guess I can get that.

Also I noticed how horribly one-sided I am. No dual wielding, no shields, no elemental skills (unless "delicious" is an element) (DOUBLE DOWN!)... eh.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 08, 2012, 02:31:02 am
I have a status effect that shouldn't be added to the game

"Loser"

It counts as a losing status effect (if the whole party is a "Loser" you lose... or if the only conscious members are losers you lose)
So like incapacitated, but still able to attack?

Yes exactly
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 02:41:05 am
IT. MOTHERFUCKING. WORKS.

Note to self: comparing something to the values of an array or hash map using a for loop in Ruby is a bad idea because for some reason it tries to compare to the entire thing at once.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 08, 2012, 02:45:08 am
Placeholder for poor Dermonster at the moment. I knocked up a crappy animation using the poopsock icon.
Not necessarily your lack of a waifu, Darvi... but for balance, only the bots will be immune to wangst. Because they're robots.
Couldn't they be wangsty about their lack of humanity and subsequent inability to experience human emotions like wangst?

EDIT: Or could there be robo-wangst?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 02:48:31 am
Couldn't they be wangsty about their lack of humanity and subsequent inability to experience human emotions like wangst?
I find wangst to be less of an emotion and more of a mental parasite.

Spoiler: Before (click to show/hide)
Spoiler: After (click to show/hide)
Spoiler: Overflow (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 06:19:45 am
This just in: my coding has now officially more depth than anything else we did.


...this is more funny if you're familiar with the concept of multi-dimensional arrays.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 08:18:35 am
hahah oh my god I stuffed up with one of the stats for Robo Slap, so it does about 35 damage to Greatorder, and Zerg, and 75 to Dermonster. I accidentally crit Dermonster with Roboslap and killed him D:

Bwhahahahhahaha. That's hilarious.

Placeholder for poor Dermonster at the moment. I knocked up a crappy animation using the poopsock icon.
Not necessarily your lack of a waifu, Darvi... but for balance, only the bots will be immune to wangst. Because they're robots.
Couldn't they be wangsty about their lack of humanity and subsequent inability to experience human emotions like wangst?

EDIT: Or could there be robo-wangst?

I think that robo-wangst is probably just a little too specific. Besides, how can you wangst about your lack of wangst if you wan't wangst in the first place?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 08, 2012, 08:28:24 am
Placeholder for poor Dermonster at the moment. I knocked up a crappy animation using the poopsock icon.
Not necessarily your lack of a waifu, Darvi... but for balance, only the bots will be immune to wangst. Because they're robots.
Couldn't they be wangsty about their lack of humanity and subsequent inability to experience human emotions like wangst?

EDIT: Or could there be robo-wangst?

I think that robo-wangst is probably just a little too specific. Besides, how can you wangst about your lack of wangst if you wan't wangst in the first place?
We could just call it System failure (or something) and restrict it to robot PCs. If it's possible?
fakeedit: Maybe call it paradox'd! instead. :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 08:34:46 am
Paradox'd sounds awesome. It would probably incapacitate the robots and reduce their defence at the same time or maybe their dex, if that affects evasion somehow.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 10:00:56 am
Spoiler: Getting even better! (click to show/hide)
Bollocks paint cut off the most important parts of the screenshots.

/fixed

(http://i50.tinypic.com/nyb38l.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 11:02:20 am
What is it with all of these derps?

Also:
(http://i.imgur.com/RVHuc.png)

I figured that since I look like a crab already, I might as well move like a crab. Plus I do have all of those limbs... I'm not 100% certain that I like how it turned out, but it's certainly better than what I was doing. I might change the backwards sprites though, because right now it's hard to tell which way the eyestalk is facing. And I'll certainly fiddle with the lights so that they don't look so similar.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 08, 2012, 11:03:44 am
What is it with all of these derps?

I think it's a placeholder for class names.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 11:06:06 am
What is it with all of these derps?

I think it's a placeholder for class names.

Well can't we have a herp or two in there?

EDIT: I mean, there's nothing wrong with a little derping, but too much just gets repetitive.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 11:27:32 am
Herp is their base class.

Also I suggest you guys think of a class-up quote or two.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 08, 2012, 11:34:58 am
What are my titles?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 11:39:39 am
None, because nobody's in my game yet. All I did was mucking around with the ruby until I had a complete class change system set up, including victory quotes after promotion!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 08, 2012, 12:56:39 pm
Am i still in as NPC?
If you guys dont mind, it would be kinda nice to be an armor/sock vendor.


And what about replacing SP with FIH (Faith In Humanity)?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 08, 2012, 01:09:01 pm
Thank you, fuzzy zergling
(http://img254.imageshack.us/img254/4996/zanzetkukenwalking.png)

Am i still in as NPC?
If you guys dont mind, it would be kinda nice to be an armor/sock vendor.


And what about replacing SP with FIH (Faith In Humanity)?
I don't think that is a good idea.  It would be low for nearly everyone on the forum, probably.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 08, 2012, 01:10:14 pm
Hmm, true.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 01:52:21 pm
On an unrelated note, I suggest that the stat caps be raised by 24.

Except for HP and MP, they should be raised by 6384.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 08, 2012, 02:47:16 pm
Anyone can help me with my spriting?

----

Anyhow let me see the distinctions of mages

-Consistancy
-Number of spells before mana is drained (most useful useless mages fall under this. HUGE high damaging attacks... that they can do like twice)
-Tankyness (honestly a tanky mage is not an alien concept)

And spells
-Healing
-Damage
-Buffs
-Debuffs
-Status effects
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 02:51:56 pm
I think Derm is an MP burner and XK is definitively tanky.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 08, 2012, 02:52:16 pm
Alright, if i'm in as an NPC, what do i have to do?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 08, 2012, 02:54:09 pm
I think Derm is an MP burner and XK is definitively tanky.

Oddly enough in most games I've seen the warrior oddly enough tends to be the VERY efficient mage.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 08, 2012, 02:55:41 pm
You said oddly enough twice.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 02:56:06 pm
People sometimes do that sometimes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Scelly9 on November 08, 2012, 06:20:25 pm
And when bay 12 always sees it, we do it always.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 06:25:42 pm
Paradox'd sounds awesome. It would probably incapacitate the robots and reduce their defence at the same time or maybe their dex, if that affects evasion somehow.

In it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 06:32:43 pm
Oh hey Reudh. Ready for my long-winded isntructions for implementing the class-change system?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Trapezohedron on November 08, 2012, 06:57:04 pm
The protagonist is secretly me. >:D

It's all about me.

But seriously, damn it, can't wait to play this... D:
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 08, 2012, 07:02:29 pm
Oh hey Reudh. Ready for my long-winded isntructions for implementing the class-change system?

Sure are! As long as they're nice and clear I don't mind if they're ten pages long. (Well, I would mind. You'd hopefully be able to say 'This is how you do it' in less than ten pages. :P)


Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 07:26:44 pm
Well regardless of Reudh's answer, I have to go to bed soon so here we go.

Step 1:
Make a backup of the game in case shit hits the fan.

Step 2:
Open the Vocab file.

Put in
Code: [Select]
  ClassNext       = "Until Next Class Change", preferably under #Status Screen because that's where it's gonna be used.

Put in
Code: [Select]
  ClassChange     = "%s has become much stronger and become a %s!" under Battle Ending Messages. Edit it if you want.

Step 3:
Open Game_Actor.
Under * Public Instance Variables put in
Code: [Select]
@@class_list = [    #Everybody's classes and the level where they get them
                  [], #First actor's classes
                  [[nil, "herp"], [5, "derp"]], #Second actor's classes
                  [[nil, "herp"], [5, "derp"]], #etc.
                  [[nil, "herp"], [5, "derp"]],
                  [],[],[],[],[],[],[],
                  ]
Explanation: This is a three-dimensional array (or arrays inside arrays inside an array, or Arrayception). The outermost array is @@class_list itself, and its entries correspond to the different actors, which is why there's 11 of them (although we might need 12 if there's going to be a FeMC).
The next layer of arrays can either be an array of class names with the corresponding level (in our case, actors 2 through 4 all start with the base class "herp" and promote to "derp" on level 5), or empty, in which case the character permanently has their standard class name. The first class doesn't get a level value because it wouldn't be needed anyway, but in case you really insist you can put a 1 or 0 there instead.

Find the #setup method.
Put in
Code: [Select]
    @class_counter = 0    #Variable which stores an actor's current class
    @class = @@class_list[actor_id-1] #Shortcut because fuck writing that all over the place
Self explanatory, although naming hte variable @class might've been bad form. Fuck it, Ruby's a bro and lets me do it anyways.

Somwhere among the other methods (I chose right beneath #class), put in
Code: [Select]
  def class_exists?
    return @class.empty? ? false : true
  end
 
  def class_name #Return's current class name, or their class' name if the array is empty.
    return class_exists? ? @class[@class_counter][1] : self.class.name
  end
 
  def next_class_up
    if class_exists? and @class_counter < @class.size-1
      return @class[@class_counter+1][0]-@level
    end
    return "Never"
  end
First method tells us if an actor has special classes. In our case, actor 1 would return false while 2 to 4 would return true.
Second method gives us the name of the actor's current class. "herp" or "derp" in our case.
Third method returns the amount of level ups it takes until the next class change, if at all.

Find the method #level_up and replace it with the following:
Code: [Select]
def level_up
    @level += 1
    for learning in self.class.learnings
      learn_skill(learning.skill_id) if learning.level == @level
    end
    unless @class_counter >= @class.size-1 #Has actor reached the highest class?
      if @level >= @class[@class_counter+1][0] #Does actor qualify for the next class?
        @class_counter += 1 #Class change!
        text = sprintf(Vocab::ClassChange, self.name, self.class_name)
        $game_message.texts.push(text)
        return
      end
    end
  end
So yeah,  if an actor reaches the prerequisite level, class up and tells us about it in a message box.

Step 4:
Open Window_Base.

Find the #draw_actor_class method and replace it with this:
Code: [Select]
  def draw_actor_class(actor, x, y)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y, 108, WLH, actor.class_name)
  end
This makes the menus use our custom classes instead of the standard ones. Huzzah!

Step 5:
Open YEM Status Menu Overhaul

find the Window_Status_General class and add this line to its #refresh method:
Code: [Select]
    draw_class_info(contents.width/2, WLH*4)This is what writes the Class change info into the status screen.
Beneath that,  the #draw_equipment method, change its variables to
Code: [Select]
contents.width/2, WLH*6This prevents those two lines from overlapping.

Find the #draw_exp_info method and put the following beneath it:
Code: [Select]
def draw_class_info(x, y)
    s1 = @actor.next_class_up
    self.contents.font.color = system_color
    self.contents.draw_text(x, y + WLH * 0, 180, WLH, Vocab::ClassNext)
    self.contents.font.color = normal_color
    self.contents.draw_text(x, y + WLH * 1, 180, WLH, s1, 2)
  end

Step 6:
This is where it gets interesting, because victory quotes.
Open YEM Victory Aftermath

Find the #create_level_up_windows method. Go up a bit just above the actor.gain_exp(@exp, false) bit.
Put a
Code: [Select]
      last_class = actor.class_namethere.

Inside #create_level_up_windows, look for the ternary operator which chooses between "SKILL" and "LEVEL". Put
Code: [Select]
       value = "CLASS_UP" if last_class != actor.class_namebeneath it.
Now, in the common scripts, you can just add a conditional that lets people talk when they change classes! HUZZAH!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 07:29:03 pm
So is the quote when people change classes the same, or can it be different for each class?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 07:32:43 pm
Same I'm afraid. Making it different per class would require another script, which would be doable but currently unfeasible because tired.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 08, 2012, 07:34:07 pm
Ah well. A man can dream.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 08, 2012, 07:36:37 pm
Did a quick fix in step 6.

Another fix in step 2. Damn I should proofread my stuff, it all got lost to edits :/

Actually USEC, we could do that thing in a quick and dirty way by assigning a variable to each character who class-changes and let that be the switch that gives us the desired text.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 09, 2012, 02:59:00 am
...We need generic items, right? Name spewing is go!

Dwarven Ale  - Generic healy thing
-Dwarven Ale-   -A better generic healy thing
+Dwarven Ale+   - An even better generic healy thing
*Dwarven Ale*   -Some very fine generic healy thing
≡Dwarven Ale≡   - Some excellent generic healy thing
☼Dwarven Ale☼   -Full heal, anyone?
Pig Tail Sock   -Phoenix Down

More to come later. Possibly images if I get the chance.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 09, 2012, 03:31:01 am
Double Down: Deals delicious damage by arterial clogging.

Although I suggest making  the booze heal MP (more booze = more motivation = more effort available to put into using skills) and make healing items stuff like +Plump Helmet Cookies+
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 09, 2012, 03:36:20 am
I think quality ranks could work... but I think that we shouldn't use them as the entire tree

Afterall it leaves too many cool things out.

Instead perhaps quality could denote ranks of an item for slight edge boosts. Where the highest quality of one item is equal to the lowest level of the next tier.

Or not >_>
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 09, 2012, 03:37:18 am
Or we could make different items, but they get the qualify ranks anyway for quick identification of effectiveness.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 09, 2012, 04:21:06 am
Cat Tallow Biscuits?

Also, I set up a limit break for Fool, (Botticelli Breakdown), and a Useful Useless Skill, Van Gogh Verve, which has a 75% of stunning an opponent for one turn.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 09, 2012, 04:46:32 am
So, what will the games currency name be?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 09, 2012, 04:48:22 am
Rocks!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 09, 2012, 04:53:53 am
Rocks??
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 09, 2012, 04:54:22 am
Rocks!!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 09, 2012, 04:56:05 am
ROOOOOCKSSSS?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 09, 2012, 05:07:52 am
So I just found this:

Code: [Select]

      #----------------------------------------------------------------------
      # <damage: phrase weapon>
      # - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
      # This is the damage formula for regular attacks. Applied for weapons
      # and enemy attacks. Replace "phrase" with the respect stat you wish
      # for the normal attack to be based off of.
      # --- Example --- - - - - - - - - - - - - - - - - - - - - - - - - - - -
      # <damage: spi weapon>
      # <damage: agi weapon>
      # --- WARNING --- - - - - - - - - - - - - - - - - - - - - - - - - - - -
      # This is a default-used formula. Do not remove this.
      #----------------------------------------------------------------------
      when /(.*)[ ](?:WEAPON|ATTACK)/i
        case $1.to_s
        when "ATK", "ATTACK"
          atkstat = attacker.atk
          defstat = defender.def
        when "DEF", "DEFENSE"
          atkstat = attacker.def
          defstat = defender.def
        when "SPI", "SPIRIT"
          atkstat = attacker.spi
          defstat = defender.res
        when "RES", "RESISTANCE"
          next unless $imported["RES Stat"]
          atkstat = attacker.res
          defstat = defender.res
        when "DEX", "DEXTERITY"
          next unless $imported["DEX Stat"]
          atkstat = attacker.dex
          defstat = defender.dex
        when "AGI", "AGILITY"
          atkstat = attacker.agi
          defstat = defender.agi
        else; next
        end
        hp_dmg = eval(dmg_hash[:normal_atk])
        hp_dmg = rand(2) if hp_dmg <= 0
        calc_cri(attacker) if hp_dmg > 0
With a bit of tinkering, I can make it so we can attack any stat against any stat.
Magical raygun? Attack with Dex against Res.
Bumrushing the enemy? Def against Str.

'tis an interesting concept.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 09, 2012, 10:42:03 am
Did somebody say hoverjets?

(http://i.imgur.com/FISWS.png)

...

No? Well too bad, they're going in. I'd start work on the diagonals now, but I currently have a nosebleed and don't want to get my laptop bloody.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 09, 2012, 10:43:03 am
In other news, skill fusions don't work with other players.

The good news is that I'm working on a combo mechanic instead.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 09, 2012, 10:50:57 am
Sure currency won't be urists?
Or dorfbucks?
That's how most upperboarders call it.


E:
Also, do i have to do anything else to get in as NPC?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 09, 2012, 10:53:42 am
What else would we use besides dorkbucks? Well, besides creating a bunch of different currencies for the different kingdoms and then using a complicated economic and conversion model so that the player can convert between them.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Haspen on November 09, 2012, 10:58:40 am
To throw them at monsters with deadly results, of course.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 09, 2012, 11:53:44 am
(http://i46.tinypic.com/121ejxu.png)

Practically halfway there!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 09, 2012, 01:43:16 pm
This took so long. Drawing outfits/scarves/hair by hand was starting to get to me. Let me know if anything is out of place and I'll try to fix it quickly.

(http://fc01.deviantart.net/fs71/f/2012/314/9/6/my_sprite_portrait_by_thisisthefool-d5kk56j.png)(http://fc01.deviantart.net/fs70/f/2012/314/8/e/my_spriteset_by_thisisthefool-d5kk3g2.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 09, 2012, 01:45:00 pm
So I made a generic potion thing

(http://i.imgur.com/zIZ3w.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 09, 2012, 02:19:21 pm
This took so long. Drawing outfits/scarves/hair by hand was starting to get to me. Let me know if anything is out of place and I'll try to fix it quickly.


Top right sprites. Your template's showing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 09, 2012, 02:24:41 pm
This took so long. Drawing outfits/scarves/hair by hand was starting to get to me. Let me know if anything is out of place and I'll try to fix it quickly.


Top right sprites. Your template's showing.

Thanks. Template is no longer showing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 09, 2012, 07:26:31 pm
Downloaded and i shall import it in the next few minutes. The Fool is now a player!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 09, 2012, 07:49:17 pm
Downloaded and i shall import it in the next few minutes. The Fool is now a player!

I really need to get to work on the rest of my sprite sheet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 09, 2012, 08:08:04 pm
I've got the dragon sprites for you. They're not 8D, but it's alright.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 09, 2012, 08:09:10 pm
I thought we agreed that that was kinda not-neccessary-at-all and lolawsum?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 09, 2012, 08:14:11 pm
I've got the dragon sprites for you. They're not 8D, but it's alright.

And you also have the sprite that Zergling made for me, but I still need to make it 8d.  The positioning of the dragon is battle-specific, so that won't matter.

By the way, during the fight against my character, if he 'dies' are you able to have him transform into the dragon form, fully healed.  Only taking out two of them when they are at a low level is not good...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 09, 2012, 09:13:12 pm
I've got the dragon sprites for you. They're not 8D, but it's alright.

And you also have the sprite that Zergling made for me, but I still need to make it 8d.  The positioning of the dragon is battle-specific, so that won't matter.

By the way, during the fight against my character, if he 'dies' are you able to have him transform into the dragon form, fully healed.  Only taking out two of them when they are at a low level is not good...

Easily done. I am only using the zanzetzuken that's in currently as a test, I didn't want him to just get an instant move in on everyone.

I thought we agreed that that was kinda not-neccessary-at-all and lolawsum?

Eh, if I can balance it, it's all good. Derm is going to be pretty powerful too, remember.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 09, 2012, 09:14:32 pm
Eh, if I can balance it, it's all good. Derm is going to be pretty powerful too, remember.

grumble grumble...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 09, 2012, 09:30:49 pm
Eh, if I can balance it, it's all good. Derm is going to be pretty powerful too, remember.

Pretty powerful?  Based on what I have seen, Derm is going to be multiple times more powerful that I.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 10, 2012, 01:26:13 am
Eh, if I can balance it, it's all good. Derm is going to be pretty powerful too, remember.

Pretty powerful?  Based on what I have seen, Derm is going to be multiple times more powerful that I.

Derm is the steriotypical Mage. It is hard to get stronger since he sacrifices everything to get the highest damage outputs, including draining his own MP like it was a competition.

Mind you ExKirby however is a steriotypical mage except his concept is that his magic is very inconsistant, or outright harmful to your team, and thus would probably be the one with the most "Potential" damage output.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 10, 2012, 01:39:21 am
And you also have the sprite that Zergling made for me, but I still need to make it 8d.
I'm working on it, should be done sometime tomorrow.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 10, 2012, 01:45:01 am
Heck my character's concept is that he has less then average stats being mediocre at best at raw damage, speed, or defense. For reasons.

Wait is anyone the healer in this game?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 10, 2012, 01:49:11 am
*Raises hand* Healer here. And buffer, I suppose.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 10, 2012, 03:20:54 am
USEC is the Medibot, and Svampapa is the Battlebot. (I know Svampapa's robot was a repair droid, but we can't have two medibots.)

ExKirby could have some faulty healing spells.

Uriel and Ursula, if/when they are implemented, will have some basic healing spells, but the most powerful ones would be left to the Medibot.

Found a party change script, now I'm trying to get it working!

EDIT:

Who wants B12RPG to have a particle effects engine? :D:D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 05:34:56 am
I can only self-heal. *nomnomnom*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 10, 2012, 06:05:20 am
The party change system works! I exchange Dermonster for The Fool, go into battle with Darvi and start a Botticelli Breakdown. :D

Party Managing. Dermonster joins us. Fuzzy and SVAMPAPA XK001 take a rest.
(http://i.imgur.com/htolU.png)

The Fool begins his Botticelli Breakdown. This is his limit break, but it is currently available from his skills menu to test. Derm has been given this to test his animations too. It takes the icon from the currently wielded weapon (in Fool's case, it uses no icon, but plays the 'right punch left punch' animation.) and hits fifteen random foes, before finishing up with a large heavy strike on all opponents. Lifted straight from the demo, but I'll try and figure out how to make my own proper one.

(http://i.imgur.com/V4f2d.png)


Having a Drain HP effect on a limit break is ridiculously overpowered. Even a high level'd Fool will heal up to near full hp from this move. I'm takin' it off. THough it is funny watching Fool putting the beatdown on DarviClones.
(http://i.imgur.com/mGvWC.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 06:07:05 am
SUCKER!

On an unrelated note, if I ever get this to work, I gotta either paste the entire script pages into a post or upload them where you can download them again. Because seriously, this is a lot of changes I'm making.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 10, 2012, 06:16:22 am
Damn, its so tiny...

Main     Occurs at the first page of victory.
"Bring on an army, see if I care!"
"Fire, lightning, and more fire. Excellent."
"Man did you see that guy? His limb flew way the hell over there!"
"Poke it with a stick!"
"No fucks given."
"What does collateral damage mean again?"
"Friendly fire is not in my vocabulary. Makes one wonder how I knew how to use it in the previous sentence."
"Naaaaa nanana-na-na-na-na na na na na-na naaaa~"
"Overkill is a word used by many people who are currently dead."
"Smells like chicken. Maybe I should verify."
"Next time I think I'll get creative."

Level     Occurs when leveling up your character.
"UNLIMITED POWAAAAAH"
"Did you know that you can make fire be more firey than fire?"
"Usually people say giving me more power is a bad idea."
"Now with twenty percent less fucks given per square particle."
"The legend grows!"
"Ever closer to the Dermocalypse."
"Now is the time to start getting worried, my friends."

Skill     Occurs when leveling up and learning a skill.
"Physics can go eat a dick."
"I just thought of something cruel, unusual, and morally corrupt that could be done with this power. I'mma do it."
"The world bends to my whim."
"I'm not a god. That would imply some type of moral code or methodology."
"The fire bows, the earth trembles, the sea recoils, the sky thunders, and the cat meows."
"Hahahaha they are so screwed."

Nothing   Occurs when no drops are found.
"Anyone find it odd that the corpses just up and dissolve like that?"
"No loot? Sucks to be you, warriors!"
"My imagination is all the equipment I'll ever need. Want, on the other hand..."
"I might have gone a bit overboard..."
"One wonders where the blood gets off too."
"Found somethi-! Oh, no, covered in goo. Not touching it."

Drops     Occurs if the enemy has left drops.
"Shiney!"
"Is the necronomicon in there? It owes me a hand."
"If it's trash I get to do things to the body."
"Anything good?"
"This one time I found a sword on a spider. or maybe it was in the spider..."
"Ooh, look at this thingy!"
"It's decent..."

Feel free to add some if you think of any.

Is it possible to get a faceset for Derm? I'm finally getting around to entering Derm's quotes in.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 06:51:25 am
(http://i49.tinypic.com/jpdmia.png)

It's all kinds of unfinished, but it's a start.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 10, 2012, 08:23:44 am
Battle Theme? (http://soundcloud.com/dale-holdampf/battle-theme-1)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 10, 2012, 08:27:56 am
Quote
Having a Drain HP effect on a limit break is ridiculously overpowered. Even a high level'd Fool will heal up to near full hp from this move. I'm takin' it off. THough it is funny watching Fool putting the beatdown on DarviClones

The only way around this would be to split up the effects so that it is an attack followed by a self-heal for less.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 08:32:13 am
Battle Theme? (http://snd.sc/Zj1sfs)
That's incredibly nice.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 10, 2012, 08:46:14 am
*jaw drops*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 10, 2012, 08:48:35 am
Battle Theme? (http://snd.sc/Zj1sfs)
That's incredibly nice.
For some odd reason, I cannot access it.
Was it removed?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 08:49:10 am
Appears so.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 10, 2012, 08:54:24 am
And it's back up.
Sounds nice.
While sounds like some generic JRPG battle theme.
It could also double as a character's theme.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 10, 2012, 09:05:03 am
Sorry the link died for a bit. I uploaded a new version that actually loops, and 2 more themes. These are all pretty generic JRPG-ish, since (at least I thought) that was the theme you were going for.

Battle Theme (http://soundcloud.com/dale-holdampf/battle-theme-1)
Night Theme (http://soundcloud.com/dale-holdampf/night-theme)
Town Theme (http://soundcloud.com/dale-holdampf/town-theme)

I used to muck around with RPGMakers pretty extensively, and I've made a pretty good collection of resources for several projects that never took off. It'd be neat to see them get used for something. If you have specific dungeons, scenes, or other locations in mind, I can work with my MIDI library and post-process/remaster them in the same style.

If you're interested in them, you can download them using the down arrow button on the Soundcloud page. They're free to use as you will.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 09:11:33 am
So I finished the Combo windows in the menu and battle scenes as well as fixed a ton of bugs within them.

Now the only problem is that the actors' lists of available combos is apparently always empty despite meeting all the conditions. Hmm.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 10, 2012, 09:39:37 am
Wow, Solifugue, that is... Awesome.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 09:52:03 am
Argh, if I had to make a pi chart of which coding mistakes I make the most often, almost all of it will be "learn the difference between = and ==, arsehole!"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 10, 2012, 10:17:50 am
Battle Theme? (http://soundcloud.com/dale-holdampf/battle-theme)

:O

It's like Ennio Morricone was Japanese.

Edit: Well... not the first bit. But the rest. :)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 10:42:39 am
(http://i47.tinypic.com/nlznsj.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 10, 2012, 11:33:00 am
I was also considering a more retro-sounding style. This version uses soundfonts from the Sega Megadrive/Genesis. I have a soft spot for this sort of sound, but I'll leave it up to your preference.

Battle Theme - Retro Style (http://soundcloud.com/dale-holdampf/battle-them-retro-type)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 10, 2012, 11:44:46 am
Somehow, that one invokes a sense of nostalgia in me..
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 11:56:48 am
Well duh, it's retro.


Hey. Hey guys. It is done! It is MOTHERFUCKING DONE!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 10, 2012, 11:57:09 am
(http://i49.tinypic.com/jpdmia.png)

It's all kinds of unfinished, but it's a start.

:D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 10, 2012, 12:03:13 pm
I was also considering a more retro-sounding style. This version uses soundfonts from the Sega Megadrive/Genesis. I have a soft spot for this sort of sound, but I'll leave it up to your preference.

Battle Theme - Retro Style (http://soundcloud.com/dale-holdampf/battle-them-retro-type)
Delicious. If my ears were tongues, i would eat this.
And enjoy it too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 12:40:39 pm
(http://i46.tinypic.com/1zwhfsi.jpg)(http://i47.tinypic.com/flga9t.png)
Improved version.

I don't know if anybody noticed, but I did more minor changes. What I want to know is if the shadows on the left side of the hat look better or worse than before.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 10, 2012, 05:30:17 pm
I somehow expected Derp to have a sinister smile showing off his teeth and manic crazy angry eyes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 10, 2012, 05:34:00 pm
He's making multiple for everyone for conversation bits I think.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 10, 2012, 06:03:56 pm
Thank you Zergling.

(http://img29.imageshack.us/img29/4922/zanzetkukenextended.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 10, 2012, 07:13:45 pm
Battle Theme? (http://soundcloud.com/dale-holdampf/battle-theme)

It's.... Glorious.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 07:43:42 pm
Ohai Reudh. Want me to upload the scripts file somewhere?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 10, 2012, 08:06:16 pm
Yes please. Also, I need to start using the github.

XD
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 08:06:46 pm
Eh I can put it on mediafire or something if you can't handle it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 10, 2012, 08:12:18 pm
"Can't handle it"?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 08:16:14 pm
Y'know. Github. I know how hard it's to use.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 10, 2012, 08:18:37 pm
The Github itself is easy to use, just the pushing and pulling crap with Git Bash I cannot get my head around. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 10, 2012, 08:19:32 pm
Let me add you as a user so that's at least one problem out of the way.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 11, 2012, 02:58:39 pm
Hi, I've been watching, and I wanted to toss out due compliments to the recent musical awesomeness.

Battle Theme (http://soundcloud.com/dale-holdampf/battle-theme)
Cave Theme (http://soundcloud.com/dale-holdampf/cave-theme)
Town Theme (http://soundcloud.com/dale-holdampf/town-theme)

Those sound great!  I thought I noticed some influences, like the Town Theme reminding me of Grandia II music.  Was anything intentional?

Battle Theme - Retro Style (http://soundcloud.com/dale-holdampf/battle-them-retro-type)

And I think this is also cool, but it doesn't strike me as terribly "nostalgic."  I don't think that just replacing the instruments makes it sound as though it were older: there's something stylistic, too, which would have to be involved.  If you folks want a recommendation from someone who's not contributing anything of note (me), I'd say to stick with the "non-retro" stuff.

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 11, 2012, 08:38:06 pm
Dungeon Theme (http://soundcloud.com/dale-holdampf/dungeon-theme)
Loss Theme (http://soundcloud.com/dale-holdampf/loss-theme)
Action Theme (http://soundcloud.com/dale-holdampf/action-theme)

Also removed/updated some old ones with OGG versions. Can't just update a track without a paying Soundcloud account, sadly, so some links may be broken.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 11, 2012, 08:56:14 pm
You are amazing.

What else are you planning on doing?

Now make a Derm theme.[/whycan'tIholdalltheseegos]
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 11, 2012, 09:14:14 pm
It's not so amazing. I'm just taking unused MIDIs from my old Potential Game Songs bin, and patching them into a more modern soundfont. These songs have needed a home for a while.

In other news, this project is making me think that it might be kinda fun to put together a pack of generic sound and art resources, and running a mini game jam here on the forum.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 11, 2012, 09:15:42 pm
*puase*

So did you or did you not make these?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 11, 2012, 09:17:38 pm
Hey, Soli, I'd love to take part in a Mini Game Jam if you did that. I've never put together a full game before, but it could be really fun!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 11, 2012, 09:18:34 pm
For some reason the intro to the dungeon theme makes me think one of the dungeons should be the streets of Chicago at night that is also somehow a dungeon.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 11, 2012, 09:18:43 pm
We're making a game right here.

Kinda!

We still don't have a concrete map in engine. Also the FemHero.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 11, 2012, 09:21:04 pm
Yup! We do still need Uriel and Ursula (if those are the final names).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 11, 2012, 09:21:47 pm
Yup! We do still need Uriel and Ursula (if those are the final names).

Maybe instead of a choice... the main character should just be female

If only so there is a female in here somewhere.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 11, 2012, 09:22:32 pm
I may could sprite them up later. No guarentees.

My comment on Descan vs. Kaijyuu Romance should apply regardless of gender.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 11, 2012, 09:25:57 pm
Yup! We do still need Uriel and Ursula (if those are the final names).

Maybe instead of a choice... the main character should just be female

If only so there is a female in here somewhere.

I'm down for it.


Quote
My comment on Descan vs. Kaijyuu Romance should apply regardless of gender.

All PC's are romanceable?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 11, 2012, 09:27:16 pm
Dude.

Dungeon Theme (http://soundcloud.com/dale-holdampf/dungeon-theme)

That's . . . what is that genre?  The "modern city" style music, which you play while the camera pans by monorails and busy freeways.  You know the music I mean?  That's this piece.  And it's great.

Loss Theme (http://soundcloud.com/dale-holdampf/loss-theme)

And this is just plain awesome.  This could be more than just "loss"; it could be "beautiful, majestic main theme that plays during plot-advancing cinematics."  . . . Does it even belong in a game based on this forum?  (I kid.)

Action Theme (http://soundcloud.com/dale-holdampf/action-theme)

And now we are in a running battle, a la Final Fantasy.  I think I preferred previous action stuff, but this still works fine.

. . . Where can I hear other stuff of yours?

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 11, 2012, 09:35:25 pm
Dude.

Dungeon Theme (http://soundcloud.com/dale-holdampf/dungeon-theme)

That's . . . what is that genre?  The "modern city" style music, which you play while the camera pans by monorails and busy freeways.  You know the music I mean?  That's this piece.  And it's great.
Which is why I said we need a dungeon that is actually a city that is somehow a dungeon.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 11, 2012, 09:37:55 pm
Dude.

Dungeon Theme (http://soundcloud.com/dale-holdampf/dungeon-theme)

That's . . . what is that genre?  The "modern city" style music, which you play while the camera pans by monorails and busy freeways.  You know the music I mean?  That's this piece.  And it's great.
Which is why I said we need a dungeon that is actually a city that is somehow a dungeon.

Something like Zozo then?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 11, 2012, 09:51:45 pm
@Soli's Musics: I could see Megaman levels set to most of those.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 11, 2012, 10:10:19 pm
Spoiler: Regarding Muzaks (click to show/hide)

Regarding the genre, I'm trying to strike a fusion between Orchestral and Power-Ballad. Forgive me; I've been subsisting on a musical diet of Nobue Uematsu for a few months now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 11, 2012, 10:21:47 pm
subsisting on a musical diet of Nobue Uematsu for a few months now.

I respect you, sir.

Yup! We do still need Uriel and Ursula (if those are the final names).

Maybe instead of a choice... the main character should just be female

If only so there is a female in here somewhere.

I'm down for it.

Also not a bad idea. I'm leaving it up to the project lead, though. Having a female PC only would not only make things easier to run but also be less stereotypical.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 11, 2012, 10:34:18 pm
Dude.

Dungeon Theme (http://soundcloud.com/dale-holdampf/dungeon-theme)

That's . . . what is that genre?  The "modern city" style music, which you play while the camera pans by monorails and busy freeways.  You know the music I mean?  That's this piece.  And it's great.
Which is why I said we need a dungeon that is actually a city that is somehow a dungeon.

Something like Zozo then?

I concur with both of the above sentiments.  (Your "Chicago" note, Kadzar, appeared while I was contemplating what to post.)

Spoiler: Regarding Muzaks (click to show/hide)

Sounds terrific.  I love creative stuff: myself, I have a massive text file of all the snippets of story ideas that have occurred to me over the years.  And ANOTHER file full of quotes and weird bits of inspiration.

I've been subsisting on a musical diet of Nobue Uematsu for a few months now.

Also sound terrific.  I have had various independent game music thingies going through my playlist.  I've been leaning away from most anything with words (i.e., what plays on the radio) and listening to things that create a mood (e.g., what plays in videogames).

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 11, 2012, 10:38:04 pm
Quote from: freeformschooler
My comment on Descan vs. Kaijyuu Romance should apply regardless of gender.
All PC's are romanceable?

Judging by the lack of 'Hell No!' I will now assume that this is true.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Fool on November 11, 2012, 10:39:40 pm
Judging by the lack of 'Hell No!' I will now assume that this is true.

I'd be up for it, but that's just me.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 11, 2012, 11:01:18 pm
I could be the female PC xD

But I need to sprite. So probably not. Dx
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 11, 2012, 11:05:01 pm
The PC is an OC, Sky.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 12, 2012, 12:06:28 am
Thought you just meant thereshould be a female PC.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 12, 2012, 01:46:52 am
I could be the female PC xD

But I need to sprite. So probably not. Dx
I could make you a sprite if you tell me what you want.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 01:50:59 am
I could be the female PC xD

But I need to sprite. So probably not. Dx
I could make you a sprite if you tell me what you want.

>_> I could use some spriting <_<

I even have a picture
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 12, 2012, 02:34:51 am
>_> I could use some spriting <_<

I even have a picture
Link?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 02:36:50 am
Spoiler (click to show/hide)

here I believe

It be Evander Justice (How the heck his last name became Justice is beyond me) but I am chosing him as my sprite.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 12, 2012, 02:48:57 am
Basic sheet should be done sometime tomorrow morning.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 02:49:30 am
Basic sheet should be done sometime tomorrow morning.

>_< no rush, this is more of a favor to me.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 03:00:33 am

All PC's are romanceable?
(http://i0.kym-cdn.com/photos/images/newsfeed/000/272/014/e6a.jpg)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 03:14:04 am

All PC's are romanceable?
(http://i0.kym-cdn.com/photos/images/newsfeed/000/272/014/e6a.jpg)

It could work excellently

Just make it like some of those Dating Sims where it seems more focused on friendship.

Heck perhaps this is what unlocks everyone's ultimate skill, or ultimate limit break, is beating their "Friendship game"

or something I really don't know.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 12, 2012, 03:24:10 am
Friendship is, dare I say...


...Magic.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 03:26:32 am
I that case, only really usable when you join the Pony faction.
Not much use of friendship if you join the Penguin mafia or not join any at all.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 03:30:14 am
I that case, only really usable when you join the Pony faction.
Not much use of friendship if you join the Penguin mafia or not join any at all.

Awww you just need a hug.

Which should probably be the joke involved. That each character needs a insultingly simple thing to resolve huge aspects of their backstory.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 03:32:34 am
AAAAAAAAAHHHH HUGS HUGS HUGS HUGS EVERYWHERE THIS CHAIR IS MADE OF HUGS YOU ARE MADE OF HUGS AM I MADE OF HUGS AAAAAHHHHH!!!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 03:33:23 am


On an unrelated note,
what could be useful would be a script which ignores the battle theme and uses the current BGM inside tthe battle.
Such as when a dramatic event is happening (let's say, a building on fire)
then it would be very annoying if the music is suddenly cut off by a generic battle theme.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 12, 2012, 03:38:24 am
So, a more generalized solution would be a script that lets you call different BGMs from the default! :D

I agree, though — some games have different, non-generic battle themes for certain fights.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 03:48:38 am
What I meant was a script which ignores battle themes completely,
so that the dramatic background music would seamlessly flow into the battle, even ignoring the victory themes.
I am sure there are a scipt or two out there which does this.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 03:50:39 am
Ayayayaya. I'll see what I can do.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 12, 2012, 04:00:02 am


On an unrelated note,
what could be useful would be a script which ignores the battle theme and uses the current BGM inside tthe battle.
Such as when a dramatic event is happening (let's say, a building on fire)
then it would be very annoying if the music is suddenly cut off by a generic battle theme.

That's easy to do with events!
>Change battle theme -> current map theme
>change victory theme -> current map theme
>change back when leave area.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 04:01:09 am


On an unrelated note,
what could be useful would be a script which ignores the battle theme and uses the current BGM inside tthe battle.
Such as when a dramatic event is happening (let's say, a building on fire)
then it would be very annoying if the music is suddenly cut off by a generic battle theme.

That's easy to do with events!
>Change battle theme -> current map theme
>change victory theme -> current map theme
>change back when leave area.

Would it be seamless and let the background music continue instead of resetting?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 04:09:06 am
No, because the game explicitly stops the map BGM before calling the battle BGM.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 04:09:42 am
Now all we need is a "Ultimuh gets a hug" music theme.

Probably with violins to emphasise the weight of his heart as it bursts with love.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 04:11:20 am
Agh! No! No huuuugs! D:


Also, I ahve done my research.
This  (http://pastebin.com/Bk4u9K0p) script might do what I suggested?
I am not at home so I havent tested it myself.
But it would be very useful if it works.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 04:24:15 am
Agh! No! No huuuugs! D:

Psh. Everyone knows that people who say they don't want a hug actually want a hug the most.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 04:28:04 am
Whoever said that deserves to step on a lego.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 12, 2012, 04:36:56 am
No, because the game explicitly stops the map BGM before calling the battle BGM.

RPG Maker 2003 was seamless. 2000 was seamless. I'm pretty sure VX is seamless too. It's the same as transitioning between maps, the music continues if it's the same music, not stopping.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 04:39:05 am
 def call_battle
    @spriteset.update
    Graphics.update
    $game_player.make_encounter_count
    $game_player.straighten
    $game_temp.map_bgm = RPG::BGM.last
    $game_temp.map_bgs = RPG::BGS.last
    RPG::BGM.stop
    RPG::BGS.stop

    Sound.play_battle_start
    $game_system.battle_bgm.play
    $game_temp.next_scene = nil
    $scene = Scene_Battle.new
  end

While it might be seamless, the BGM would suddenly jump back to the beginning.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 04:40:49 am
Well, I cannot test it at the moment because i am currently at work.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 12, 2012, 04:46:16 am
*sigh*

VX is not seamless.

WHY DO YOU FORSAKE ME VX
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 04:47:51 am
*sigh*

VX is not seamless.

WHY DO YOU FORSAKE ME VX

Honestly I don't understand the company that makes these games.

You would think that each sequel would have the content of the previous version as well as new additions.

Yet that isn't true. It is sort of a worse then stagnent series of RPGmakers that is only held up by their modding community.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on November 12, 2012, 05:06:58 am
I wish they wrote in back-compatibility for the files, even if broken (since the map shape often differs between versions). I abandoned an ambitious project because it was in XP, and I moved to VX.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 05:10:14 am
I wish they wrote in back-compatibility for the files, even if broken (since the map shape often differs between versions). I abandoned an ambitious project because it was in XP, and I moved to VX.

Oddly enough I did that too... but mine was because I hated the resources in VX (as while they look nicer they are much more limited) and had trouble getting the whole XP resources for VX.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 05:10:28 am
Something something my game broke don't download anything from github.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 05:11:36 am
Something something my game broke don't download anything from github.
It wasn't what I posted.. was it?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 05:15:43 am
Nah it's unrelated. I think.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 12, 2012, 05:40:10 am
Yeah. 2000 and 2003 were compatible, using almost exactly the same snippets and resolution and project (exe+lmu+ldb).

XP i dunno, I never used it, but for the most part RGSS1 scripts work with RGSS2, and RGSS2 with 3.

In other news, Solifuge's battle theme is now official. I'm still wrestling with a script that introduces a parcticle engine. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 12, 2012, 05:57:30 am
Greatorder never got any mug, did he?

(http://i.imgur.com/mq3hC.png)

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 12, 2012, 06:04:07 am
That's brilliant!

Also:

(http://i.imgur.com/8PTdW.png)

Everyone knows Dermonster doesn't seem to like Zanzetzuken. I thought this image of them fighting was amusing.

(Btw, when Zanzetzuken meets the party, now he has his 8D sprite, and a dragon sprite, Dermonster ingame has to comment how a Useful Useless Meleer is not very balanced and complain about it, and the others calm him down with reminders of what he'll get to do after the quest is over.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 06:40:31 am
Found the problem. During character setup, the game would run a method which checks for other characters in the party. which in turn would run the same method. Infinite loop.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 12, 2012, 07:36:57 am
Wait, I think I used 'Friendly fire' in that sentence wrong. Remove it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on November 12, 2012, 07:53:37 am
Also ,the first post should be updated with game releases.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 08:02:32 am
Wait, I think I used 'Friendly fire' in that sentence wrong. Remove it.
How 'bout collateral damage?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 12, 2012, 08:05:58 am
That works.

Also whats this about sky being the PC? I thought it was going to be an OC newbie.

ALso what is so bad about the thing I said? I have ideas. (That tends to happen. It's automatic.)

List of things to do, in order:

PC Image/name

What the fuck even is the plot right now anyway.

In game map.

Quests

generic enemies and bosses.

Generic enemy sprites

Mini/Boss sprites.

Music

other stuff.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 08:19:27 am
So I can't sync the repo while I'm in Uni, but once I get back the game should have the script that has been linked by Ultimuh.

(http://i47.tinypic.com/6f5m2w.png)

Hey Svamp, your GO mugshot is short by 10 pixels. It still works, but his arse looks awfully flat now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 12, 2012, 09:57:04 am
Doh! Oh well. Might as well go over it again and try to improve it over all.

Edit:

(http://i.imgur.com/6rEdR.png)
96x96 and some minor tweaking.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 12:14:51 pm
Uploaded everything to the repo, including a yet more improved version of derm's sheet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 12, 2012, 12:41:16 pm
Uploaded everything to the repo, including a yet more improved version of derm's sheet.

Oh?

(Also, are we making more mugshots for talking portions? Or do we just get the one?)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 12, 2012, 12:43:48 pm
Wait, I'm not Ex-hyphen-Kirby! I'm ExKirby! One word! Fluent!

Unless the game doesn't like multicaps.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 12:48:16 pm
Hey, Yanfly already has the capability to bypass the battle BGM. Neat.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 12, 2012, 12:50:32 pm
Which should probably be the joke involved. That each character needs a insultingly simple thing to resolve huge aspects of their backstory.
That sounds incredibly in-context when you are listening to the loss theme.

So yeah, do we have any plot at all?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 01:06:36 pm
Hey, Yanfly already has the capability to bypass the battle BGM. Neat.
Well then the link I found is pretty much useless then. :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 01:07:06 pm
It also crashed the game post-victory :V

Compatibility issues.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on November 12, 2012, 02:16:20 pm
So yeah, do we have any plot at all?

"Plot"?  "PLOT"?  Since when was that necessary for a triple-A title?

--Rexfelum

P.S.: I'd still totally love to be The Signmaker.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 12, 2012, 02:18:24 pm
Legendary +5 sock vendor here.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 03:21:21 pm
Should the Bay12 Space Program and it's founders be mentioned in this game?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 12, 2012, 03:22:36 pm
Should the Bay12 Space Program be mentioned in this game?

Zergman could be from spaaaaaaaace
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 03:29:16 pm
Spoiler: Icons! (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 12, 2012, 03:30:53 pm
A shame Greatorder's face gets behind the bars.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 12, 2012, 03:32:39 pm
He's just shy.

That or convenient censoring.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 13, 2012, 01:29:15 am
Lord Zergling was kind enough to finish this for me.

I am planning on touching it up at a future date.

Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 13, 2012, 03:24:36 am
Lord Zergling was kind enough to finish this for me.

I am planning on touching it up at a future date.

Spoiler (click to show/hide)

Are you in as 'Evander' or 'Neonivek'? I'm guessing Evander Justice. I can probably make a basic faceset for you out of the Evander image shown earlier in the thread.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 03:41:54 am
I already made one, but it'd still be preferable to make one that fits with the style of the others.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 13, 2012, 03:44:01 am
Evander Justice is now in as player 8.

Characters implemented:

001: FuzzyZergling (finished!)
002: Greatorder (finished!)
003: Dermonster (finished!)
004: Svampapa XK001 (finished!)
005: Darvi (finished!)
006: Uriel (placeholder sprite, placeholder faceset)
007: The Fool (finished!)
008: Evander Justice (finished!)

Characters not in yet:

009: ExKirby (sprite almost done courtesy of Darvi, faceset still needed)
010: Zanzetzuken (8D implemented, dragon sprites in but not implemented, script controllin Zanzy's transformations not in or working just yet, no faceset)
011: Ursula if she's going in (nothing so far)
012: USEC the Medibot (sprite mostly done, faceset done)
013: Phantom (if he's still wishing to be in this)
014: Kaijyuu (has a faceset, nothing else yet)


Xeron as boss (no 8D yet, but we don't need that. We do need a faceset though)
Dermonster as boss is easily done, same with Zanzy

We also need a sprite/battler for MaximumZero/MSH/Maximum Slime Hunt.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 03:51:01 am
Have you tested the class change and combo mechanics yet?

On a related note, we need a different name for combination attacks.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 13, 2012, 03:51:57 am
X-Post.


No, I haven't tested class change and combo yet. :/
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 03:52:27 am
X-Post.
That could work.

Also, Evander would totally be a de-/buffer. "Attack it's weak spot!" would lower enemies' def and res, while "You're holding that sword wrong!" buffs and ally's attack. As befitting a scholar.

Spoiler: I am one bored sod. (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 13, 2012, 05:11:32 am
I'm putting scripts in.

Snapshot Battle Back is working so far.

Skill Fusion is in. I'm still puzzling over the notetags.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 05:13:25 am
You could just copy my Scripts file into your game folder.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 13, 2012, 05:28:15 am
Ah, on the Github?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 05:29:59 am
Yeah. The scripts are all in there plus all the random stuff that I added.

In fact I'd just take all of it and then copy all of your stuff in there because some of the changes that I made involve things like the actor array and stuff.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 13, 2012, 05:45:40 am
Ah, alright. That is doable.

I'll take what you've got and add what I had in my version. YAY FOR LAZY MERGING

Some of the sprites in your YEM are broken, I'm going to re-add them
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 05:46:27 am
Are they. Ah welp. I might be done with Evander within an hour or so. Maybe less.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 13, 2012, 11:31:07 am
013: Phantom (if he's still wishing to be in this)

Still here, interested, and working.  Just slow and haven't been posting the results of my labors, as the sprites are still unfinished and I still suck as composing music :P

Also: college has been eating up time and as much as I would like to work on this and forget about my assignments, school comes first.

(That almost rhymed)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 13, 2012, 12:36:22 pm
...no faceset)

I'm going to need to ask someone about this.  Oh, please do not call me "Zanzy".  I prefer the full name.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 13, 2012, 12:38:17 pm
Should the Bay12 Space Program and it's founders be mentioned in this game?

I like the idea of mentioning the B12 space program.
Mayby the booze-based-corpse-eating mounts could be included as an enemy?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 13, 2012, 12:40:20 pm
Should the Bay12 Space Program and it's founders be mentioned in this game?

I like the idea of mentioning the B12 space program.
Mayby the booze-based-corpse-eating mounts could be included as an enemy?

Or act as Final Fantasy's Chocobos.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 13, 2012, 12:53:11 pm
I still think my mugshots face needs to be adjusted somewhat.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 13, 2012, 01:01:31 pm
Should the Bay12 Space Program and it's founders be mentioned in this game?
I like the idea of mentioning the B12 space program.
Mayby the booze-based-corpse-eating mounts could be included as an enemy?
Or act as Final Fantasy's Chocobos.
Suddenly I had an idea.
We could have a fast-travel system somehow implemented (No idea how tough.)
and call the FT points Links.
Because we all click links quite often on these forums.
And maybe even false links (created by the Trolls)
leading to a dungeonish location called Rick's Roll.
(All those false links should go to the same place.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 01:02:52 pm
I hate you for that.

Let's do it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 13, 2012, 01:05:35 pm
Forgot to mention..
The Rick's Roll could be named because of an NPC Adventurer
named Rick once were on a roll on these things,
always falling to the Troll's false links.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 13, 2012, 02:21:18 pm
Rick's Roll sounds...

Surprisingly awesome.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 13, 2012, 04:07:27 pm
And the inventory could be called the sig!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 13, 2012, 05:01:17 pm
Killed is now Banned.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 13, 2012, 05:04:11 pm
Killed is now Banned.

what? who?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 13, 2012, 05:04:29 pm
Killed is now Banned.
what? who?
And why?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 05:04:43 pm
Loading a game is replying to a thread. Game over is thread locked. Saving is editing a post.

Killed is now Banned.

what? who?
Silly Derm.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 13, 2012, 05:08:35 pm
*Closes moderation log*

haha of course I was making a joke hahaha
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 13, 2012, 05:11:17 pm
But what does that got to do with this project?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 05:13:49 pm
"Killed" => "Banned"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 13, 2012, 05:21:06 pm
Besides all that killed people need are hugs.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 13, 2012, 05:21:46 pm
Well we still need to add SomeStupidGuy...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 13, 2012, 05:29:32 pm
"Killed" => "Banned"
Ah, right..
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 13, 2012, 05:30:52 pm
Wait, are all the game mechanics going to be metaphores for forum stuff?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 13, 2012, 05:35:28 pm
Wait, are all the game mechanics going to be metaphores for forum stuff?

maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaybe
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 13, 2012, 05:35:38 pm
Wait, are all the game mechanics going to be metaphores for forum stuff?

I... don't know.

I didn't even know Evander Justice was going to be in this game until it happened and then I was like  :o and then  :P

It is probably going to be a mix between RPG-stuff, Forum-stuff, and Dwarf Fortress stuff
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 13, 2012, 09:45:23 pm
I'd like an NPC, probably, but I need to figure more out about what's going on before going into more detail.
Just caught up to here by skimming the last dozen pages or so!
Anyways...I guess I could take a PC. I'd be the buffer/debuffer. My main "attack" would be something like "Sanespeak," and would cause a minor debuff to friends and a major debuff to enemies. I would also have a firey breath (being a gold dragon), maybe some spells, etc.
Or maybe I'd be the quest-giving NPC. Either way, I'd like to be a gold dragon.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 13, 2012, 10:10:47 pm
For the moment, PC applications are closed, as we've got planned 12 or so + the two OC. I may reconsider though. NPC is still open though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 13, 2012, 10:39:21 pm
The OP says there's a slot open.

Maybe I'd be a dragon living in a cave somewhere, having mastered the art of shapeshifting like gold dragons do but being mostly a recluse because of the kingdom's insanity. I'd give some quests in exchange for powerful spells and items, but those quests should be tough and mostly optional. I might show up in town sometimes, in human form, to chat and such.
Perhaps I could be a "sleeping giant" who the Big Bad awakes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 13, 2012, 10:41:22 pm
The OP says there's a slot open.

Maybe I'd be a dragon living in a cave somewhere, having mastered the art of shapeshifting like gold dragons do but being mostly a recluse because of the kingdom's insanity. I'd give some quests in exchange for powerful spells and items, but those quests should be tough and mostly optional. I might show up in town sometimes, in human form, to chat and such.
Perhaps I could be a "sleeping giant" who the Big Bad awakes.

Its Silver Dragons that do the shapeshifting thing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Sirus on November 13, 2012, 10:49:33 pm
I wouldn't mind being an NPC, no matter how minor, but I have no idea what I'd do or how I'd look  :-\
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 13, 2012, 11:03:34 pm
I'm slow in updating... but here's the list of characters so far.


Evander Justice is now in as player 8.

Characters implemented:

001: FuzzyZergling (finished!)
002: Greatorder (finished!)
003: Dermonster (finished!)
004: Svampapa XK001 (finished!)
005: Darvi (finished!)
006: Uriel (placeholder sprite, placeholder faceset) -OC
007: The Fool (finished!)
008: Evander Justice (finished!)

Characters not in yet:

009: ExKirby (sprite almost done courtesy of Darvi, faceset still needed)
010: Zanzetzuken (8D implemented, dragon sprites in but not implemented, script controllin Zanzy's transformations not in or working just yet, no faceset)
011: Ursula if she's going in (nothing so far) - OC
012: USEC the Medibot (sprite mostly done, faceset done)
013: Phantom (if he's still wishing to be in this)
014: Kaijyuu (has a faceset, nothing else yet)


Xeron as boss (no 8D yet, but we don't need that. We do need a faceset though)
Dermonster as boss is easily done, same with Zanzy

We also need a sprite/battler for MaximumZero/MSH/Maximum Slime Hunt.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 13, 2012, 11:05:55 pm
Could have Dexexe as a shopkeeper?

Guy tends to like being a shopkeeper.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 14, 2012, 04:56:32 am
Fixed some stuff that I accidentally broke before.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Trapezohedron on November 14, 2012, 07:53:33 am
Can I be the secret final boss? One of you guys stole my PC slot. :c

I must has my revengeance! (too bad I know no spriting skills.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 14, 2012, 08:00:24 am
Afaik Max White also asked to be a PC *cough*

Unfortunately there's nothing that can be done without a spritesheet.

On that subjext, I noticed that the fallen animation is actually static, so I'm going back to my previous sheet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 14, 2012, 08:14:45 am
The OP says there's a slot open.

Maybe I'd be a dragon living in a cave somewhere, having mastered the art of shapeshifting like gold dragons do but being mostly a recluse because of the kingdom's insanity. I'd give some quests in exchange for powerful spells and items, but those quests should be tough and mostly optional. I might show up in town sometimes, in human form, to chat and such.
Perhaps I could be a "sleeping giant" who the Big Bad awakes.
Its Silver Dragons that do the shapeshifting thing.
My 3.5 Monster Manual halfway disagrees with you.
Both do it.

I just noticed something while checking the members tab at the top. Turns out, Darvi has the second most posts of anyone. And I'm 23rd.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 14, 2012, 08:16:43 am
I'm on page five >.>
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 14, 2012, 08:17:29 am
In a few months that won't be true anymore. Either way or another.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Trapezohedron on November 14, 2012, 08:25:55 am
The Darvi is an Ancient Being from the void of General Nonsense. Maybe.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 14, 2012, 08:26:57 am
VN was before my time though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 14, 2012, 11:16:46 am
Could have Dexexe as a shopkeeper?

Guy tends to like being a shopkeeper.
I'd like to be a shopkeeper (and mayby a giver of small quests).

Plot suggestion:
Every or most boards should have their own ingame area. That doesn't mean we can only have boards as areas tough.
But if we do this, two boards could be special: Armok I and General Nonsense.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 14, 2012, 11:28:00 am
If you hadn't noticed, we already have a map which takes most boards into consideration (and those that aren't on it are represented on a smaller scale).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 14, 2012, 11:35:49 am
Oh. Sorry.

Reudh, you should probably update the OP.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 14, 2012, 04:49:08 pm
Hm. My school got some rotoscopy software yesterday, so I might be able to earn a face. Yay.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on November 14, 2012, 04:58:46 pm
What would a faceset be made of ?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 14, 2012, 05:19:17 pm
Just a face. Maybe more if you want different expressions.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Xeron on November 14, 2012, 05:32:09 pm
Dat face
Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Trapezohedron on November 14, 2012, 07:54:07 pm
whatisamanmandatory
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 14, 2012, 08:07:11 pm
whatisamanmandatory

Eh?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 14, 2012, 08:08:16 pm
What is a bear?

*shatters wineglass*

A miserable pile of Caviar!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Solifuge on November 14, 2012, 09:20:49 pm
It's funny because bears eat fish and fish sometimes contain eggs which is what caviar is made out of so it's actually literally true in the sense that the proteins and lipids from the caviar they eat is what goes into making the bear's body tissues but also works as a tangential reference to that one line from Castlevania about people being miserable piles of secrets except for that people don't live on a diet of secrets or make their bodies out of them which makes it pretty hard to equate the two unless you are referring to a diet of secrets in a metaphorical sense in which we gather and trade secrets all the time as a fundamental aspect of human social interaction which I guess depending on if you define man as the personality that man possesses means that you could make the argument that we compose ourselves of the secrets which we keep to ourselves or something along those lines which is a pretty long stretch but I suppose that's irrelevant to the fact that the joke wasn't about the original joke but was rather a silly tangential thing which possibly had a non-sequitur answer as the joke in which case I missed the point entirely due to the obscurity of the nature of the humor behind it so I suppose you could say this joke was a miserable pile of secrets actually.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 14, 2012, 09:26:43 pm
snip
Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 14, 2012, 10:24:39 pm
I... I can't decide whether to sig this or to post it in the OOC thread
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Itnetlolor on November 15, 2012, 12:12:17 am
snip
Spoiler (click to show/hide)
Oddly, I am reminded of the story of Sir Bearington. He is a rather gruff gent. Fuzzy around the edges, and certainly not a bear. He has many mistresses.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: kisame12794 on November 15, 2012, 12:19:31 am
Ahh. Sir Bearington. I remember him. Nice fellow.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 15, 2012, 12:29:15 am
I'm pretty sure that him being accused of being a bear was actually a poorly received joke based on his name and his rather prominent facial hair.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 15, 2012, 12:40:27 am
I'm pretty sure that him being accused of being a bear was actually a poorly received joke based on his name and his rather prominent facial hair.
Shush. You're not supposed to talk about that in mixed company.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 15, 2012, 03:34:14 am
So I kept working on Evander.
(http://i47.tinypic.com/34y63cn.png)

Yay or nay?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 15, 2012, 04:13:57 am
So I kept working on Evander.
(http://i47.tinypic.com/34y63cn.png)

Yay or nay?

You are definately onto something. The Sharp black lines need to go, but the way you melded the front is a bit odd.

It needs a balance between sharp and soft, as well as making his hair more alive.

But since I am not actually doing that, I should probably slap myself for that statement.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 15, 2012, 04:33:40 am
Yeah I'm actually a terrible artist.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 15, 2012, 04:35:29 am
Yeah I'm actually a terrible artist.

 :(
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 15, 2012, 05:34:35 am
That sentence was genuinely unironic.

(http://i50.tinypic.com/2w6ce8x.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 15, 2012, 05:38:30 am
Well, Darvi, I one hundred percent guarantee you're a better artist than I.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 15, 2012, 06:45:44 am
(http://i46.tinypic.com/29549zb.png)

All that remains now is shading the clothes in the second half.


(http://i50.tinypic.com/nxmfqh.png)

It is done.

I also made some minute changes to my own spritesheet, so, uh, yeah.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 15, 2012, 02:58:42 pm
Dang, good job Darvi. Those are actually pretty sweet.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 15, 2012, 04:56:53 pm
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Derm_f.png?raw=true)Hey, Darv.
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Darvi.png?raw=true) 'sup?
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Derm_2.png?raw=true)Guess what.
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Darvi_2.png?raw=true)Is that supposed to look creepy or something?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 15, 2012, 05:07:03 pm
That confused face

Darvi, make me a faceset please? =D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 15, 2012, 05:11:11 pm
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Derm_f.png?raw=true)Hey, Darv.
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Darvi.png?raw=true) 'sup?
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Derm_2.png?raw=true)Guess what.
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Darvi_2.png?raw=true)Is that supposed to look creepy or something?

:D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 15, 2012, 05:14:01 pm
By the way Darvi, think my inventor NPC could need a facelift or something?
Or a few modifications to his sprite sheet?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 15, 2012, 05:21:53 pm
By the way Darvi, think my inventor NPC could need a facelift or something?
How am I supposed to know I'm not an interior designer.

Wait what?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: kilakan on November 15, 2012, 05:28:23 pm
how didd I not notice this till now... ptw and also say I'd not mind being in there hahahaha
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 15, 2012, 05:30:32 pm
By the way Darvi, think my inventor NPC could need a facelift or something?
Wait what?

This one,
Quote
(http://i571.photobucket.com/albums/ss159/Ultimuh/Ultimuh1-1.png)
(http://i571.photobucket.com/albums/ss159/Ultimuh/Ultimuh1.png)
(http://i571.photobucket.com/albums/ss159/Ultimuh/Ultimuh2.png)
Posted it several pages back.
So, you think some modifications are needed?
Extend the sprite sheet perhaps?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 15, 2012, 05:46:55 pm
You just put my second sentence into an entirely inappropriate context :/

But yeah I'm not sure what else could be done there. Except maybe for this.
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/Ultimuh3.png?raw=true)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 15, 2012, 05:54:57 pm
You just put my second sentence into an entirely inappropriate context :/

Ah sorry, I must have misunderstoood something.
Also, I might be a bit dense sometimes, not getting certain hints and stuff.

And.. yes, that could be of use.
Looks good.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 15, 2012, 08:39:16 pm
ffschooler: i know its supposed to be teeth but it just looks like your avatar has huge lips
Dermonster: oh god
Dermonster: oh motherfucker
Dermonster: now I cant stop seeing it
ffschooler: i know
Dermonster: I hate you


DARVIIIIIII
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 15, 2012, 08:50:58 pm
ffschooler: i know its supposed to be teeth but it just looks like your avatar has huge lips
Dermonster: oh god
Dermonster: oh motherfucker
Dermonster: now I cant stop seeing it
ffschooler: i know
Dermonster: I hate you


DARVIIIIIII

...

You mean that those weren't giant lips to begin with? But they're just so... flat and monocoloured.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: kisame12794 on November 15, 2012, 09:12:21 pm
Wondering if I could become a NPC. You would need a spritesheet right?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 16, 2012, 02:40:07 am
Better now?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 16, 2012, 07:35:12 am
Better now?

It's better. Could still use definition because thanks to freeform everything is ruined forever.

also theres a bit at the bottom where bluh.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 16, 2012, 08:06:34 am
No there's not.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 16, 2012, 05:29:46 pm
Maybe it would look less like lips it the upper lip was less convex?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 16, 2012, 06:02:41 pm
Does this version of RPG maker have stat curves?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 16, 2012, 06:03:39 pm
Those were a thing since XP at the very latest.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 16, 2012, 06:06:29 pm
Those were a thing since XP at the very latest.

I was wondering mostly because since Evander is a buffer/debuffer his stat curve should be a early riser (Highest comparitive stats at the start, weaker comparitively as it goes on)

Since at the start when his buffs/debuffs are weak he isn't supposed to be a liability. So his stats are decent to make a decent character with some buffing.

But later when he gets powerful party buffs/debuffs his stats should be low.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 16, 2012, 10:24:43 pm
so Evander has a very sharp curve but his stats bottom out very early and at a lower level than the others?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 16, 2012, 11:28:35 pm
I just had an idea for the plot. I've only caught up to the top of the 50th page, but how about the tutorial quests?

1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireña, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 17, 2012, 12:18:37 am
I like this. We only had a macro plot even somewhat in place so far.

Uhm, Darvi, I hate to be a bastard, but would you be able to make a faceset and 8D for Uriel?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 17, 2012, 12:22:07 am
What if we just came up with several min-plots and poorly welded them together?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 17, 2012, 12:22:41 am
I just had an idea for the plot. I've only caught up to the top of the 50th page, but how about the tutorial quests?

1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireña, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?

Logs are not mining implements. Also the PC is Female.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 17, 2012, 01:03:17 am
If I understand correctly, the pc can be either gender, as chosen by the player at the start of the game.

Uhm, Darvi, I hate to be a bastard, but would you be able to make a faceset and 8D for Uriel?
I could give it a try, if you provide me with a picture.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 17, 2012, 01:05:50 am
I thought that we were going with a female main character in an attempt to add some more women into the game. And my some I mean one. This isn't exactly the greatest of games for gender equality.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 17, 2012, 01:12:09 am
I thought it was exactly that but with an added optional persona style friendship thing for each PC.

God dammit us, GET OUR SHIT TOGETHER.

Maybe if you go beyond metaphorical rank ten you'd get special dialogue near the end of the game for the MC and PC in question. Only one, though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 17, 2012, 02:13:02 am
so Evander has a very sharp curve but his stats bottom out very early and at a lower level than the others?

Yeah, mostly to balance him.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 17, 2012, 02:53:15 am
FFschooler has a picture of the male PC, 'Uriel'.

The female PC, 'Ursula', looks the same but female.

Quick crummy character concept sketch gogogogo

(http://i.imgur.com/hjKLz.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 17, 2012, 06:13:33 am

Uhm, Darvi, I hate to be a bastard, but would you be able to make a faceset and 8D for Uriel?
I'm an editor, not a crator. Can't do jack if I don't have anything to work with,
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 17, 2012, 06:36:00 am

Uhm, Darvi, I hate to be a bastard, but would you be able to make a faceset and 8D for Uriel?
I'm an editor, not a crator. Can't do jack if I don't have anything to work with,

Very well. :P


And Fuzzy, if you would be able to, that'd be fantastic.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 17, 2012, 07:29:35 am
I just had an idea for the plot. I've only caught up to the top of the 50th page, but how about the tutorial quests?

1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireña, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?
Logs are not mining implements. Also the PC is Female.
It's not supposed to be taken seriously, a pick is unbalanced like a log, and why be limited by arbitrary distinctions? I think it would be sad if the generic "Oversized +∞ Sword of Glowing" couldn't be wielded by Ursula.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 17, 2012, 07:30:46 am
I think it would be sad if the generic "Oversized +∞ Hammer of Glowing" couldn't be wielded by Ursula.
Ftfy.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 17, 2012, 07:57:17 am
We kinda chose the main character to be using Mining/digging Impliments

How many weapons are you planning on giving her GreatWyrmGold?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 17, 2012, 08:27:19 am
Just some random ones that should probably be wieldable by everyone. Actually, the Holy Log of Ämireña should be wieldable by anyone, too, now that I think of it.
Mining implements and special weapons, basically.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 17, 2012, 10:28:29 am
I'd like an NPC, probably, but I need to figure more out about what's going on before going into more detail.
Just caught up to here by skimming the last dozen pages or so!
Anyways...I guess I could take a PC. I'd be the buffer/debuffer. My main "attack" would be something like "Sanespeak," and would cause a minor debuff to friends and a major debuff to enemies. I would also have a firey breath (being a gold dragon), maybe some spells, etc.
Or maybe I'd be the quest-giving NPC. Either way, I'd like to be a gold dragon.
Just got here despite reading the past several pages in-depth.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 17, 2012, 10:41:28 am
Unfortunately we're full up on PCs. Helps to read the OP.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 17, 2012, 11:20:19 am
I know. I have. That stuff was stuff in the quoted post which has been discussed. I'm now a great wyrm gold dragon who gives optional quests, maybe does some trading (25 red dragon fangs->Ice Claw [pick or something which deals ice damage]; 2,500 berries->Amuletof Draconic Life [multiuse healing item]; crazy stuff like that) who also shows up in various shape shifted forms at random points, always subtley noticeable by the golden eyes.

Anyways, just finished reading the thread...sad...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 17, 2012, 09:25:21 pm
1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireña, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?

Change the Big Bad listed here to 'the person who you think is the actual Big Bad when the warlord is proven not to be, but is only the leader of the local nation (current board)'
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 18, 2012, 12:09:58 am
Fine enough.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on November 18, 2012, 12:16:12 am
Fuzzy is doing sprites for Uriel. Hoorah!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 18, 2012, 12:18:25 am
Dammit The PC is female.

Quote from: Steam
Dermonster: I just think it would be a better narrative if we have an actual character than an audience stand in.
FuzzyZergling: I'd say the person with the final say is Reudh.

Reudh! Female protag only for better story +friend/romance sideplots or audience stand in?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 18, 2012, 12:24:36 am
Fuzzy is doing sprites for Uriel. Hoorah!
Already finished them, actually.
(http://img51.imageshack.us/img51/9194/urielsprites.png)

I was going to wait for Reudh, but they don't seem to be online right now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 18, 2012, 01:40:10 am
Just some random ones that should probably be wieldable by everyone. Actually, the Holy Log of Ämireña should be wieldable by anyone, too, now that I think of it.
Mining implements and special weapons, basically.

Usually weapons everyone can use tend to be subpar or final level equipment.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: mcclay on November 18, 2012, 04:10:16 am
If its not to late in the project I was wondering if I could be dwarfed. If its cool yaknow.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 18, 2012, 05:34:38 am
If its not to late in the project I was wondering if I could be dwarfed. If its cool yaknow.

As an NPC, sure. Supply the sprite yourself, or ask someone to help you. There's a creator in the trial version of RPG Maker VX Ace, it's a 216MB download.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: mcclay on November 18, 2012, 06:41:46 pm
Crap I can't download anything due to my parents being nazis with that kind of shit. What do I do?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 18, 2012, 07:37:22 pm
In that case, you could ask someone you know to make a sprite for you:
The sheet to follow looks like this.
(http://i.imgur.com/VINBK.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 19, 2012, 03:10:31 am
Perhaps the big bad is actually the thing that prevents the ACTUAL big bad from being released into the world. Upon release, the PC gets knocked out for an unspecified amount of time, within which all shit hits yonder fan and somehow causes the penguins and the bronies to start fighting over a generic MacGuffin, which, coincidentally, is also the same thing you need to defeat the ACTUAL big bad. And whatever faction you choose, the enemy will end up with the MacGuffin. So, you need to steal the MacGuffin, escape to the big bad's lair and defeat him. The big bad who you fight turns out to be Dermp who then tells you that you were tricked by your faction and have to slay the ACTUAL ACTUAL big bad. After doing so, both factions are angry at you. Sounds good?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 19, 2012, 03:38:23 am
"Will you just keep out of our shit, for once?"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 19, 2012, 02:48:47 pm
Can the big bad actually be the big bad for once?

Ignoring all those games where the big obvious big bad was the big obvious big bad.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 19, 2012, 06:07:38 pm
So it would reveal the big bad wasn't the big bad, it was some other guy, but, when you defeat the other guy, it's revealed that the original guy was really the big bad all along?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 19, 2012, 06:11:34 pm
What was that game that I played that did this...?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 19, 2012, 09:07:02 pm
So it would reveal the big bad wasn't the big bad, it was some other guy, but, when you defeat the other guy, it's revealed that the original guy was really the big bad all along?

And the fake big big bad is actually one of the two macguffins required to beat the original big bad? Provoking a big quest to go find the remaining macguffin?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 19, 2012, 09:08:45 pm
I don't... wha?

Where do I come in on this?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 19, 2012, 09:49:42 pm
So it would reveal the big bad wasn't the big bad, it was some other guy, but, when you defeat the other guy, it's revealed that the original guy was really the big bad all along?
And the fake big big bad is actually one of the two macguffins required to beat the original big bad? Provoking a big quest to go find the remaining macguffin?
Not quite complicated enough.
I don't... wha?

Where do I come in on this?

How about this.
The warlord you defeat in the tutorial is initially made out to be the BB, but obviously isn't since you defeat him pretty early on. You discover hints in town (delivered by a gold-eyed man?) about Derm, who sounds like a bad guy. You investigate, and either get Derm to join you or drive him off*. Then, you discover something that suggests that a lich in this big tower in Roll to Dodgia is the BB, and Derm was trying to destroy said lich in ways that confused me given their collateral damage. Once you reach the tower, though, Dirg and the lich(ette) have kicked off the huge civil war between themselves, the Conservatives, me, bronies, penguins, dwarves, etc. After some side quests or something, Tim arrives and looks like an all-slaying Big Bad. However, it turns out that misko and the lichette/Dirg caused him to be here, so you need to enlist the help of the ponies or penguins to defeat one of them. Plot twist, Tim was lying and is actually the Big Bad, and manages to crush the surviving army with Xantalos's help and is about to destroy the world! You must have an item gained from defeating misko and one from the lichette combined by GWG and Aperture Science to protect you from Tim's OHK gun. Also useful will be the spell(s) from the Holy Log. Upon defeating Tim, the ghost of the warlord appears as a bonus boss.
*I seem to recall discussion about the possibility of Derm being defeated and befriended at differing points, being stronger the later you pick him up. If this won't be added, disregard the "or drive him off" bit.

Thoughts?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 19, 2012, 10:21:46 pm
You put in an asterisk but it doesn't lead to anything.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 19, 2012, 11:05:00 pm
...
Fixing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 19, 2012, 11:37:15 pm
If you never pick me up, I regain my full power and annihilate most everything! Haha!, that sentence was useless.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 01:12:34 am
Then after all that jazz

Armok shows up as the true final boss and goes "Ha fools! I have made this plotline COMPLETELY INCONCEQUENTIAL!!!" with lightning bolts and fire.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 20, 2012, 02:41:55 pm
Then after all that jazz

Armok shows up as the true final boss and goes "Ha fools! I have made this plotline COMPLETELY INCONCEQUENTIAL!!!" with lightning bolts and fire.
This sounds about right.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 20, 2012, 05:13:25 pm
I propose 504's be worked into the plot somehow
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 05:14:43 pm
Yes so the goal is to make the fake last bosses the biggest collection of overly complex bait and switches only to make Armok come into the game COMPETELY unannounced and make the entire story of the entire game completely superfluous and laugh at doing so.

Then the final dungeon appears. the Wasteland of something... I forget its name.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 20, 2012, 05:23:15 pm
I propose 504's be worked into the plot somehow
504 could be a status effect that makes you lose turns and take HP and MP damage each turn, with a 15-25% chance of going away each turn after the second or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 20, 2012, 05:24:15 pm
The final dungeon is probably either the HFS or VN.

I propose 504's be worked into the plot somehow
504 could be a status effect that makes you lose turns and take HP and MP damage each turn, with a 15-25% chance of going away each turn after the second or something.
Well fuck.

4504'd!

Well damn the strike-through's not visible :/
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 20, 2012, 05:25:27 pm
The final dungeon is probably either the HFS or VN.

It's VN. Why do you think I put it there?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 20, 2012, 05:25:45 pm
For fun and profit?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 20, 2012, 06:08:17 pm
Maybe HFS is the "canon" last area, and VN a secret bonus dungeon?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 06:11:48 pm
Well remember the last area is Armok: 1
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 20, 2012, 06:19:36 pm
Which, in turn, contains the last dungeon, VN. Sounds legit.

HFS is the last area, and VN is the "real" last area?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 06:21:07 pm
Which, in turn, contains the last dungeon, VN. Sounds legit.

HFS is the last area, and VN is the "real" last area?

What is VN?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 20, 2012, 06:21:41 pm
Various Nonsense. Basically GD before GD. Or so I heard.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 20, 2012, 06:23:47 pm
As a separate, tri-ninja'd idea...

Maybe the ghost of the warlord is a recurring mini-boss who also shows up in various sidequests instead of being the bonus boss, a d instead of the previously mentioned end...

Once Tim is defeated, the dwarves offer you entrance to the Upper Realms, where you attain fame through a series of related quests. The central settlement, a dwarven fortress combining the best and the maddest of the community, is a sort of a hub for this activity; every quest you finish ends with you bringing a trophy to the dwarven king. These trophies include magical items and an Adamantine Pick. The magical items let the dwarves explore deeper, safer. Once there are, say, 13 such items in the dwarven king's possession, they will find adamantine once a Demonsbane Amulet has been brought as well, and then mined once the Adamantine Pick is brought. Shops will start offering adamantine goods, easily the best for most items, but within a short in-game period the HFS will be released. Uriel will need to promptly head into the depths of the world and face Armok, who claims credit for everything from the civil war to Tim to the death of the warlord you killed. Then, you try to kill Armok, but can't and seal the gate of HFS with the Holy Log.


Oh, and I might be able to think of some good items to add, since I'm mostly contributing ideas. I just need to know what weapons the PCs specialize in and if you can have item-dependent skills or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 20, 2012, 06:24:11 pm
As a separate, tri-ninja'd idea...

Maybe the ghost of the warlord is a recurring mini-boss who also shows up in various sidequests instead of being the bonus boss, a d instead of the previously mentioned end...

Once Tim is defeated, the dwarves offer you entrance to the Upper Realms, where you attain fame through a series of related quests. The central settlement, a dwarven fortress combining the best and the maddest of the community, is a sort of a hub for this activity; every quest you finish ends with you bringing a trophy to the dwarven king. These trophies include magical items and an Adamantine Pick. The magical items let the dwarves explore deeper, safer. Once there are, say, 13 such items in the dwarven king's possession, they will find adamantine once a Demonsbane Amulet has been brought as well, and then mined once the Adamantine Pick is brought. Shops will start offering adamantine goods, easily the best for most items, but within a short in-game period the HFS will be released. Uriel will need to promptly head into the depths of the world and face Armok, who claims credit for everything from the civil war to Tim to the death of the warlord you killed. Then, you try to kill Armok, but can't and seal the gate of HFS with the Holy Log.


Oh, and I might be able to think of some good items to add, since I'm mostly contributing ideas. I just need to know what weapons the PCs specialize in and if you can have item-dependent skills or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 06:26:07 pm
The final fake last boss should be a swarm of fake last bosses.

Basically survival boss rush.

OOOH! even better

To beat the herd of fake last bosses you have to split the party into 3-4 teams.

Either way somehow the last fake final boss should be a swarm of fake last bosses in one fight.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 20, 2012, 06:29:29 pm

To beat the herd of fake last bosses you have to split the party into 3-4 teams.
Except everybody will realize that splitting the party is a stupid idea and the group will just try to take on all the bosses at the same time. Which might be an even dumber idea, but what are we if not occasionally random?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 06:32:57 pm

To beat the herd of fake last bosses you have to split the party into 3-4 teams.
Except everybody will realize that splitting the party is a stupid idea and the group will just try to take on all the bosses at the same time. Which might be an even dumber idea, but what are we if not occasionally random?

No no no,

What will happen is that the team realises that at this rate it will take hours to destroy them all and realise that only 4 of them can fight at once. So they split the teams.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 20, 2012, 08:41:36 pm
Considering all of the fake big bads and fake fake big bads, etc.  I thought it would be funny if the game sets up the starting PC as 'the chosen one,' but the true chosen one winds up being one of the other non-optional characters* instead.

*remember: my character is an optional party member who you have to find in order to have him join the adventurers.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 20, 2012, 08:44:23 pm
Here's an Idea, how about the big bad is the big bad?

Honestly, you people...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on November 20, 2012, 08:49:55 pm
The MC should be the Big Bad.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 20, 2012, 08:52:13 pm
We also should stop being kind of retarded.

The big bad is Armok. It is clearly visible from 1/5th of the way through the game. End of Story.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 09:17:49 pm
We also should stop being kind of retarded.

The big bad is Armok. It is clearly visible from 1/5th of the way through the game. End of Story.

Yes but I love the idea that before Armok shows up to make the story superfluous (like some RPGs) everyone just lays down speaches about how they are the true final boss.

Creating a boss fight composed of multiple bosses. Many who are "Final bosses".

Armok should just not be mentioned or visable at all. In true RPG tradition (FF8 AND FF9 and Fable 3)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 20, 2012, 09:19:44 pm
Considering all of the fake big bads and fake fake big bads, etc.  I thought it would be funny if the game sets up the starting PC as 'the chosen one,' but the true chosen one winds up being one of the other non-optional characters* instead.

*remember: my character is an optional party member who you have to find in order to have him join the adventurers.

Of course! Svampapa was the chosen one all along! It makes perfect sense! (Sorry Zanzetkuken, but you're already a super-boss. You aren't going to be the chosen one as well.)

We also should stop being kind of retarded.

The big bad is Armok. It is clearly visible from 1/5th of the way through the game. End of Story.

Yes but I love the idea that before Armok shows up to make the story superfluous (like some RPGs) everyone just lays down speaches about how they are the true final boss.

Creating a boss fight composed of multiple bosses. Many who are "Final bosses".

Armok should just not be mentioned or visable at all.

Armok needs to be mentioned at a couple points, so that it isn't a complete surprise when he shows up. However, the fact that he renders the entire story superfluous shouldn't be hinted at all. As far as everybody in the game is concerned, Armok is just a really violent god.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 09:22:33 pm
Yes but Armok is the really obvious final boss without mentioning anyhow.

Anyhow the fake last boss being in the style of Romancing Saga 2 would be great (Where it is essentially 1 boss... but its form keeps adding another boss to the pile which gives it another attack)

The fact that the true armok isn't mentioned is supposed to be a joke of the "Space Flea" final bosses who just jump out of nowhere as the last boss having the BAREST hint of even existing (often not even being hinted upon)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 20, 2012, 09:54:04 pm
Are we talking about Armok the god of blood, or Armok the forum member?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 20, 2012, 09:55:46 pm
The former.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 20, 2012, 10:22:00 pm
We also should stop being kind of retarded.

The big bad is Armok. It is clearly visible from 1/5th of the way through the game. End of Story.
Why be so simplistic? Besides, all I have to contribute for the foreseeable future is ideas of what others should do, so don't disparage them.

Besides, we're Bay12. Overcomplicating everything would be our motto if Losing is Fun didn't come first.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 20, 2012, 10:23:53 pm
How about 'Making a game' comes first?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 20, 2012, 10:27:30 pm
How can we make a game if we lack a plot?

Also,
all I have to contribute for the foreseeable future is ideas of what others should do, so don't disparage them.
If I need to make a Rube Goldbergian plot with which you and, hopefully one day, I as well can build the game around, don't drive me off.

-----

Anyways...Can you have items give access to skills?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 20, 2012, 10:29:49 pm
(Sorry Zanzetkuken, but you're already a super-boss. You aren't going to be the chosen one as well.)

I know that!  Why do you think I put the reminder in!

Are we talking about Armok the god of blood, or Armok the forum member?

Maybe both, with the forum member being the decoy Armok.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 20, 2012, 10:32:42 pm
As a separate, tri-ninja'd idea...

Maybe the ghost of the warlord is a recurring mini-boss who also shows up in various sidequests instead of being the bonus boss, a d instead of the previously mentioned end...

Once Tim is defeated, the dwarves offer you entrance to the Upper Realms, where you attain fame through a series of related quests. The central settlement, a dwarven fortress combining the best and the maddest of the community, is a sort of a hub for this activity; every quest you finish ends with you bringing a trophy to the dwarven king. These trophies include magical items and an Adamantine Pick. The magical items let the dwarves explore deeper, safer.
If you need to collect trophies based off of Dwarf Fortress, they should be things like a certain number of elf ears, the bones of an air-drowned mermaid, the last tears of a dwarven child for battle through a life of cruelty, an artifact rope reed amulet encrusted with shells and covered in the blood of its creator, and something with a picture of a dwarf surrounded by cats and/or eating cheese.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 20, 2012, 10:34:12 pm
(Sorry Zanzetkuken, but you're already a super-boss. You aren't going to be the chosen one as well.)

I know that!  Why do you think I put the reminder in!

Whoops. Misread. Sorry about that.

Are we talking about Armok the god of blood, or Armok the forum member?

Maybe both, with the forum member being the decoy Armok.

If they are separate, then how would we differentiate them? Well... I guess godhood would be a good indicator. Maybe they're one and the same, but Armok has to ascend first or something?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 10:36:04 pm
I always assumed that this game will be somewhat of a meta comedy about the board and RPGs in general.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 20, 2012, 10:38:44 pm
As a separate, tri-ninja'd idea...

Maybe the ghost of the warlord is a recurring mini-boss who also shows up in various sidequests instead of being the bonus boss, a d instead of the previously mentioned end...

Once Tim is defeated, the dwarves offer you entrance to the Upper Realms, where you attain fame through a series of related quests. The central settlement, a dwarven fortress combining the best and the maddest of the community, is a sort of a hub for this activity; every quest you finish ends with you bringing a trophy to the dwarven king. These trophies include magical items and an Adamantine Pick. The magical items let the dwarves explore deeper, safer.
If you need to collect trophies based off of Dwarf Fortress, they should be things like a certain number of elf ears, the bones of an air-drowned mermaid, the last tears of a dwarven child for battle through a life of cruelty, an artifact rope reed amulet encrusted with shells and covered in the blood of its creator, and something with a picture of a dwarf surrounded by cats and/or eating cheese.
Or Planepacked, or Ásax's spear.
There should be at least 15-20 "magical" items which advance the "expand underground" counter, and several others. In my opinion, of course.

Are we talking about Armok the god of blood, or Armok the forum member?
Maybe both, with the forum member being the decoy Armok.
If they are separate, then how would we differentiate them? Well... I guess godhood would be a good indicator. Maybe they're one and the same, but Armok has to ascend first or something?
Maybe Forum!Armok is a scary but easily-defeatable-by-the-time-you-reach-him NPC? Maybe Armok's Ale would be a sidequest...

I always assumed that this game will be somewhat of a meta comedy about the board and RPGs in general.
Why not? I was designing the plot with that in mind, but with enough room to make it more serious.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 20, 2012, 10:40:56 pm
We are still doing that friendship thing right?

'cause I had a thing planned for it (My side at least) that's probably kinda terrible.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 20, 2012, 10:44:41 pm
We are still doing that friendship thing right?

'cause I had a thing planned for it (My side at least) that's probably kinda terrible.

I hope so. I had an idea based around finding and installing the mystical love program for whatever reason.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 20, 2012, 10:46:07 pm
Are we talking about Armok the god of blood, or Armok the forum member?
Maybe both, with the forum member being the decoy Armok.
If they are separate, then how would we differentiate them? Well... I guess godhood would be a good indicator. Maybe they're one and the same, but Armok has to ascend first or something?
Maybe Forum!Armok is a scary but easily-defeatable-by-the-time-you-reach-him NPC? Maybe Armok's Ale would be a sidequest...
I was thinking that you could meet Forum!Armok, and due to the name, people would attribute all that they heard about BloodGod!Armok to him, making him seem too powerful to fight.  Then when you meet BloodGod!Armok, you find out the rumors were about BloodGod!Armok instead of Forum!Armok.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 20, 2012, 10:47:34 pm
(With the romance option at the end? YOu can only have one, however, and it effects the rest of the game in small to mediumish ways depending on who and if none at all.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 20, 2012, 10:52:23 pm
(With the romance option at the end? YOu can only have one, however, and it effects the rest of the game in small to mediumish ways depending on who and if none at all.)

Is this directed towards me? It's a bit hard to tell by the context.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 10:53:08 pm
The ultimate store is for "Best friends only" :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 20, 2012, 10:54:38 pm
Are we talking about Armok the god of blood, or Armok the forum member?
Maybe both, with the forum member being the decoy Armok.
If they are separate, then how would we differentiate them? Well... I guess godhood would be a good indicator. Maybe they're one and the same, but Armok has to ascend first or something?
Maybe Forum!Armok is a scary but easily-defeatable-by-the-time-you-reach-him NPC? Maybe Armok's Ale would be a sidequest...
I was thinking that you could meet Forum!Armok, and due to the name, people would attribute all that they heard about BloodGod!Armok to him, making him seem too powerful to fight.  Then when you meet BloodGod!Armok, you find out the rumors were about BloodGod!Armok instead of Forum!Armok.
Yeah, this. The adjective I'd use to describe Forum!Armok is less scary and more weird in his own special Armok-y way. Anyway, if we do want to include him, I suggest we get his consent/input by PMing him and alerting him to this thread.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 20, 2012, 10:55:23 pm
(With the romance option at the end? YOu can only have one, however, and it effects the rest of the game in small to mediumish ways depending on who and if none at all.)

Is this directed towards me? It's a bit hard to tell by the context.

It's to the thread in general.

Upshot is I want there to be a long term plot relevant persona 4 style dating sim at some point with the option of 'none of the above'.

*beat*

Again, we should have a female protagonist only.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 20, 2012, 10:57:23 pm
Sure.

Can you attach skills to gear?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 10:58:54 pm
Sure.

Can you attach skills to gear?

It is tricky but yes.

The harder part is to attach losing a skill to gear.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Sirus on November 20, 2012, 11:08:42 pm
What about changing classes with armor? I have an idea for a space-themed RPG where the "armors" are actually different classes of ships.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 20, 2012, 11:10:50 pm
Space flea Armok it is!

I had an idea. How about, various travelling merchants you buy things off can be revealed at the end to be selling items to you to fund the Big Bad's war effort against you.

So effectively you fund your own demise. If you die that is.

(ninja x21)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 20, 2012, 11:13:49 pm
So people don't feel cheated Reudh how about after you buy all the war equipment beat the fake final boss and Space Flea Armok appears...

Everyone decides they don't need the war funds (since they just became useless) and sells them to give you a new item.

If you bought every war-item the reward is the Infinite+1 Armor.

Or it is ENTIRELY pointless to Parody another RPG...

You should be able to see those items and if you buy them all the attack base should just be rediculous.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 20, 2012, 11:54:24 pm
Sure.

Can you attach skills to gear?
It is tricky but yes.

The harder part is to attach losing a skill to gear.
That's sad. Are there people here who know how to do it and are willing to do so? Notably for the Holy Log.
I also had an idea for a weapon which damaged the player on attacks. Would this be possible without using skills?
More generally, what can you have gear "do?"

I had an idea. How about, various travelling merchants you buy things off can be revealed at the end to be selling items to you to fund the Big Bad's war effort against you.

So effectively you fund your own demise. If you die that is.
The idea is cool.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Sirus on November 21, 2012, 12:01:32 am
I think you could create a custom status effect that will cause a small HP drop for one turn before disappearing. Then you would create a weapon that had a 100% chance to apply that effect to the wielder when used.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 21, 2012, 12:03:40 am
May I suggest an item?
Pointy Anime Shades that, when equipped, cause berserk. The description reads: "Boosts self esteem."
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 21, 2012, 02:13:40 am
Romance: Because polar bear, zerg and robots. Just saying.

Then again, Mass Effect.

I fear for hunamity.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 02:15:45 am
Why do you think I put the reminder in!
I have an idea why >_>
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 21, 2012, 01:23:43 pm
Space flea Armok it is!

I had an idea. How about, various travelling merchants you buy things off can be revealed at the end to be selling items to you to fund the Big Bad's war effort against you.

So effectively you fund your own demise. If you die that is.

(ninja x21)
I would like to be such a merchant.
I have no idea how i would have to look tough.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 21, 2012, 07:11:12 pm
Let's see...Here's some gear. If you give me a list of PCs and their weapons d'choix, I'll assign them to some PCs.
Spoiler: Weapons (click to show/hide)
How does armor work? Is it one item, or one for legs, one for torso,and one for the head? Or what?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Sirus on November 21, 2012, 07:14:20 pm
The default system seems to be Weapon, Shield (if applicable), Armor, and Accessory. I'm sure you could finangle a way to add more slots if needed.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 07:15:59 pm
I am not going to use a Buster Blade. My emo levels are never going to be high enough for that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 07:17:23 pm
We havn't even decided everyone's equipment yet anyhow.

Why are we already skipping that step and designing the weapons?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 07:18:47 pm
Because patience, or rather the lack thereof?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 21, 2012, 07:19:00 pm
We seem to do that a lot.

Suggestions for the above?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 07:22:17 pm
What we should do is list all the characters

And have everyone opt into what "general weapon type" they want (If any)

Their unique weapons can of course betray this generalisation and be made as a character basis.

Derm for example last time I checked wanted no general weapon set. Meaning all his weapons will be unique weapons assigned to his character (possibly unbuyable)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 07:29:18 pm
-General Weapons-

Exkirby:
The Fool:
FuzzyZergling:
GreatOrder:
Svampapa:
Darvi:
USEC:
Zanzetzuken:
Dermonster: Chaos Energy
Evander Justice: Books and Light Blades
MAIN CHARACTER: Mining Impliments
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 21, 2012, 07:35:24 pm
I'd be using surgical instruments, hack saws, circular saw, syringes, medical lasers, X-rays, scalpels, corkscrews, needles, lances, scissors, etc. Maybe some more advanced sonic equipment if we can shoehorn it in.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 07:35:49 pm
Heavy Blades and stuff. Basically anything that can hack, slash and stab. Maybe daggers, but that might overlap with Evander so probably not.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 07:36:50 pm
Darvi Overlap is good

In fact I was hoping for overlap.

-General Weapons-

Exkirby:
The Fool:
FuzzyZergling:
GreatOrder:
Svampapa:
Darvi: Unique only (Knives and Big Blades only Darvi can equip, NEVER found in stores)
USEC: Guns, Knives, and Tools
Zanzetzuken: Heavy Blades/Longsword and Samurai Swords
Dermonster: Unique Only (Chaos Energy)
Evander Justice: Books and Light Blades
MAIN CHARACTER: Tools
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 21, 2012, 07:38:12 pm
I you want overlap I can easily use some of the power tools that the main character uses. Drills and things like that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 07:38:35 pm
Well I don't because as a ninja I feel obliged to take all the equip that I can wield, regardless of how many other people can benefit of it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 21, 2012, 07:39:02 pm
I don't know whether to make my pc's weapon a katana or a longsword.  Never really thought about it.  I'm thinking of leaving Shield and Accessory changeable.

Pre-joining-of-the-party weapon and armor
Spoiler: Weapon (click to show/hide)

Spoiler: Armor (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 07:40:42 pm
Stop it. Bad Zanzy.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 21, 2012, 07:41:11 pm
Stop it. Bad Zanzy.

What do you want me to nerf?  And by how much?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 21, 2012, 07:41:57 pm
Spoiler: Armor (click to show/hide)

No... No no no no no. 75% resistance to all magic is horribly overpowered for a single piece of equipment, especially considering that you still have accessories/shield to consider. 25% at most, maybe 30% or something like that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 21, 2012, 07:44:14 pm
Spoiler: Armor (click to show/hide)

No... No no no no no. 75% resistance to all magic is horribly overpowered for a single piece of equipment, especially considering that you still have accessories/shield to consider. 25% at most, maybe 30% or something like that.

Changed to 25%.

Reminder:  I would like to have this character only defeatable when your party passes 75% of the maximum level.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 07:45:10 pm
YES WE KNOW THAT YOU WANT YOUR CHARCTER TO BE LOLAWSUM LEVEL 9000 SHUT UP ABOUT IT ALREADY.

Geez.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 07:46:21 pm
Also you know what...

What if after you defeat Zanzetkuken he drops the COMPLETELY UNBALANCED versions of his equipment, but they are far too powerful for his depowered self after he joined the party (Meaning no one can equip them)

So getting his ultimate equipment is actually based upon actually ruining it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 21, 2012, 07:47:00 pm
Spoiler: Armor (click to show/hide)

No... No no no no no. 75% resistance to all magic is horribly overpowered for a single piece of equipment, especially considering that you still have accessories/shield to consider. 25% at most, maybe 30% or something like that.

Changed to 25%.

Reminder:  I would like to have this character only defeatable when your party passes level 75.

75% is far too much for level 75 too. Really, you should only get that much resistance through cheating, exploitations or combing a bunch of rare and hard-to-get items.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 07:50:04 pm
So here is the weapon gimic I understand from Darvi

All his weapons are unique to him. No one can equip them because he called dibs and they sell for 0 gold (because Darvi gets all the gold)

You cannot buy any of Darvi's weapons from shops and they only drop off of enemies.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 21, 2012, 07:50:38 pm
Derm for example last time I checked wanted no general weapon set. Meaning all his weapons will be unique weapons assigned to his character (possibly unbuyable)

Indeed. The names were decided to be themed as, well, there was a list. Somewhere.

Nightmare
Night Terror
Lucid Dream

and such like.

I'm not going to stat them as I wouldn't even know how to begin.

Of course if anyone has anything better...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 07:51:23 pm
You generally can't buy unique stuff from shops because shops only sell generic stuff.

Other than that: Whuh?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Sirus on November 21, 2012, 07:52:05 pm
I just had an idea:

Is there room in the plot for an incompetent early-game boss that, upon defeat, proclaims himself as the party's rival and follows them around for the rest of the game? Because I wouldn't mind being that :)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 21, 2012, 07:52:40 pm
Spoiler: Armor (click to show/hide)

No... No no no no no. 75% resistance to all magic is horribly overpowered for a single piece of equipment, especially considering that you still have accessories/shield to consider. 25% at most, maybe 30% or something like that.

Changed to 25%.

Reminder:  I would like to have this character only defeatable when your party passes level 75.

75% is far too much for level 75 too. Really, you should only get that much resistance through cheating, exploitations or combing a bunch of rare and hard-to-get items.

Makes sense.

Also you know what...

What if after you defeat Zanzetkuken he drops the COMPLETELY UNBALANCED versions of his equipment, but they are far too powerful for his depowered self after he joined the party (Meaning no one can equip them)

So getting his ultimate equipment is actually based upon actually ruining it.

Are you able to see the strength of the armor being equipped by the opponent?  If so, then the stuff you see there is Uber-powered, but during the battle, it breaks, leaving you with weaker versions that are still powerful.

YES WE KNOW THAT YOU WANT YOUR CHARCTER TO BE LOLAWSUM LEVEL 9000 SHUT UP ABOUT IT ALREADY.

Geez.

That comment makes me think that the maximum level should be changed to 9001, or higher...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 07:56:04 pm
You generally can't buy unique stuff from shops because shops only sell generic stuff.

Other than that: Whuh?

Unique is unfortunately named but when I say it I am actually refering to any peice of equipment only one character can equip.

Since you don't share your weapons Darvi... all your weapons are unique.

Anyone who has a "Generic weapon set" will immediately be turned into a unique set if no one else shares it.

Quote
Are you able to see the strength of the armor being equipped by the opponent?


No, the goal was that after you join the party you lament over the fact that because you are a PC instead of a boss it means you are far too weak to use your old equipment.

Your old equipment actually being in the inventory in a completely unbalanced state.

To use them again you have to find a way to ruin them (And since your sword is the ultimate weapon and your armor is the ultimate defense... that is easier said then done) and turn them into extremely powerful junk.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 07:58:11 pm
extremely powerful junk.
I vote that this becomes the name of his weapon.

Also, what about the rest of that post?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:00:01 pm
extremely powerful junk.
I vote that this becomes the name of his weapon.

Also, what about the rest of that post?

Well you said you were a Ninja and thus you don't share.

Thus all the weapons you can use Darvi are ones that only you can equip.

Since you are a Ninja it means you cannot find any of your weapons in shops (not the ninja way)

Since you are hogging the weapons they sell for nothing.

Thus all your weapons are dropped by enemies in battle.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:01:30 pm
I still don't see why they wouldn't be sellable. You can't buy shit with weapons. Extort, perhaps, but I am also lazy and would avoid the hassle.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:02:17 pm
I still don't see why they wouldn't be sellable. You can't buy shit with weapons. Extort, perhaps, but I am also lazy and would avoid the hassle.

Ok then sure, your weapons still sell for money.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 21, 2012, 08:02:57 pm
Quote
Are you able to see the strength of the armor being equipped by the opponent?


No, the goal was that after you join the party you lament over the fact that because you are a PC instead of a boss it means you are far too weak to use your old equipment.

Your old equipment actually being in the inventory in a completely unbalanced state.

To use them again you have to find a way to ruin them (And since your sword is the ultimate weapon and your armor is the ultimate defense... that is easier said then done) and turn them into extremely powerful junk.

Derm could break the armor and weapon out of rage of not being able to use the armor.  This would weaken it down to infinity-1 level rather than infinity+X level.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:05:45 pm
-General Weapons-

Exkirby:
The Fool:
FuzzyZergling:
GreatOrder:
Svampapa:
Darvi: Unique only (Knives and Big Blades only Darvi can equip, NEVER found in stores)
USEC: Guns, Knives, and Tools
Zanzetzuken: Heavy Blades/Longsword and Samurai Swords
Dermonster: Unique Only (Chaos Energy)
Evander Justice: Books and Light Blades
MAIN CHARACTER: Tools

-General Armor-

Exkirby:
The Fool:
FuzzyZergling:
GreatOrder:
Svampapa:
Darvi: Unique only (Drops off of enemies)
USEC:
Zanzetzuken:
Dermonster:
Evander Justice: Light
MAIN CHARACTER: Medium

---

Quote
Derm could break the armor and weapon out of rage of not being able to use the armor.

So the goal is to somehow trick Derm to use the weapons?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:06:38 pm
What the?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:07:39 pm
What the?

What?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:07:58 pm
For starters, I never said a word about armour.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:08:46 pm
For starters, I never said a word about armour.

You said it way earlier, but I can edit it. What kind of armor, or armors, is your general armor?

General: Equipment one character can share with another character
Unique: Equipment only one character can equip
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 21, 2012, 08:09:03 pm
Quote
Derm could break the armor and weapon out of rage of not being able to use the armor.

So the goal is to somehow trick Derm to use the weapons?

After the battle, the only person you can equip the armor to seems to be Derm.  When you try to equip it he is annoyed that anything that powerful exists and breaks the armor down to level spoken of previously, and making it only equipable to Zanzetkuken.  The weapon will just be nerfed to start with.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 21, 2012, 08:10:05 pm
-General Weapons-

Exkirby: Staves? A cestus if we can draw that?
The Fool: Perhaps claws
FuzzyZergling: He has his jaws.
GreatOrder: HE's a bear. He need not weapons.
Svampapa: Robotic attachments.
Darvi: Unique only (Knives and Big Blades only Darvi can equip, NEVER found in stores)
USEC: Guns, Knives, and Tools
Zanzetzuken: Heavy Blades/Longsword and Samurai Swords
Dermonster: Unique Only (Chaos Energy)
Evander Justice: Books and Light Blades
MAIN CHARACTER: Tools

-General Armor-

Exkirby:
The Fool:
FuzzyZergling:
GreatOrder:
Svampapa:
Darvi: Unique only (Drops off of enemies)
USEC:
Zanzetzuken:
Dermonster:
Evander Justice: Light
MAIN CHARACTER: Medium

---

Quote
Derm could break the armor and weapon out of rage of not being able to use the armor.

So the goal is to somehow trick Derm to use the weapons?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:11:34 pm
For starters, I never said a word about armour.

You said it way earlier, but I can edit it. What kind of armor, or armors, is your general armor?

General: Equipment one character can share with another character
Unique: Equipment only one character can equip
My armour is probably unique, by your definition, if only because I'm the only humanoid dedicated melee fighter (who isn't ineffable).
And I still don't get where you get that "only drops from enemies" from, considering any well-stocked weapon shop should have at least some swords or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 21, 2012, 08:11:56 pm
Lasers, not guns man. I am a doctor, not a crazed gunman. Laser have many medical applications like burning cancerous tumours and fighting off futuristic diseases, while guns cannot. They also make cooler sounds.

As for armour-wise... I wanna go with armour plating, which I would obviously share with Svampapa. Oh, and plate armour of course, as long as I wear it backwards. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:12:51 pm
Laser have many medical applications like burning cancerous tumours and fighting off futuristic diseases, while guns cannot.
I disagree.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 21, 2012, 08:13:06 pm
I'll take 'Mutations' for armor.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:13:42 pm
Quote
Derm could break the armor and weapon out of rage of not being able to use the armor.

So the goal is to somehow trick Derm to use the weapons?

After the battle, the only person you can equip the weapon and armor to seems to be Derm.  When you try to equip either he is annoyed that anything that powerful exists and breaks the weapon and armor down to level spoken of previously, and making it only equipable to Zanzetkuken.

So essentially you are the first person to get their infinity +1 weapon and armor?

---

Also thanks for filling a bit more in.

---

Quote
I still don't get where you get that "only drops from enemies" from, considering any well-stocked weapon shop should have at least some swords or something

Because what sense does it make for a Ninja to ninja equipment bought by someone else?

"Ohh yeah, I am totally taking dibs on that awsome knife! No one else can touch it!"
"But I am buying it"
"WHAT DID I SAY!?!"
"Yes sir..."
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:14:38 pm
Noooo, you can only get him after everybody has already defeated the final boss and gotten their infinity+2 equip.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 21, 2012, 08:16:34 pm
Quote
Derm could break the armor and weapon out of rage of not being able to use the armor.

So the goal is to somehow trick Derm to use the weapons?

After the battle, the only person you can equip the armor to seems to be Derm.  When you try to equip either he is annoyed that anything that powerful exists and breaks the armor down to level spoken of previously, and making it only equipable to Zanzetkuken.  The weapon will just be nerfed to start with.

Where does this word come into play?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:18:19 pm
I'll take 'Mutations' for armor.

Perfect you can actually share that with Zerg
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:22:24 pm
-General Weapons-

Exkirby:
The Fool:
FuzzyZergling: None
GreatOrder: None
Svampapa: Robotic attachments and Tools
Darvi: Unique only (Knives and Big Blades only Darvi can equip, NEVER found in stores)
USEC: Knives and Tools (Uniques include Lasers)
Zanzetzuken: Heavy Blades/Longsword and Samurai Swords
Dermonster: Unique Only (Chaos Energy)
Evander Justice: Light Blades
MAIN CHARACTER: Tools (Uniques include Picks)

-General Armor-

Exkirby:
The Fool:
FuzzyZergling: Mutations
GreatOrder: None
Svampapa: Armor Plating
Darvi: Unique only (Drops off of enemies)
USEC: Armor Plating
Zanzetzuken:
Dermonster: Mutations
Evander Justice: Light (Unique are Books for Shields or Accessories)
MAIN CHARACTER: Medium
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:22:44 pm

Because what sense does it make for a Ninja to ninja equipment bought by someone else?

And what does that have to do with stuff that I can't use anyway, respectively nobody else can use?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 21, 2012, 08:23:47 pm
Quote
Derm could break the armor and weapon out of rage of not being able to use the armor.

So the goal is to somehow trick Derm to use the weapons?

After the battle, the only person you can equip the armor to seems to be Derm.  When you try to equip either he is annoyed that anything that powerful exists and breaks the armor down to level spoken of previously, and making it only equipable to Zanzetkuken.  The weapon will just be nerfed to start with.

Where does this word come into play?

I made an edit to that post and forgot to change that word.  Made the edit to fix that.

Noooo, you can only get him after everybody has already defeated the final boss and gotten their infinity+2 equip.

I hardly think that anyone would try to defeat Armok when they are less than a measly level 75.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:24:57 pm
I think you could defeat him much earlier if you removed his limbs first.

Cookie to whoever gets my reference.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:29:32 pm

Because what sense does it make for a Ninja to ninja equipment bought by someone else?

And what does that have to do with stuff that I can't use anyway, respectively nobody else can use?

What it means is that the only way to find Darvi equipment will be to find them off enemies. That is the style of how his equipment works.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:31:52 pm
I have real trouble following your line of thought. Probably because it's constantly interrupted by all these jumps.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 21, 2012, 08:32:56 pm
GreatOrder's bear could have a special Claw weapon which leveled with him?
Maybe every 5-10 levels or so.
Because as far as I can tell, enemies would be harder to hurt without any weapons at all?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:34:43 pm
GreatOrder's bear could have a special Claw weapon which leveled with him?
Because as far as I can tell, enemies would be harder to hurt without any weapons at all?

What Greatorder lacks in weapons he makes up for by having his stats be much higher then everyone else.

It does however mean he lacks the Infinity+1 weapon and Infinity+1 armor. which will be a legit loss for him unless it is replaced with something else for him.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:35:36 pm
He can just have his stats jump up accordingly when his level gets high enough.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:37:03 pm
He can just have his stats jump up accordingly when his level gets high enough.

He could but that would also devalue infinity +1 equipment as well as denying him his final power up(s)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 21, 2012, 08:38:02 pm
So, do each PC have their vices and vírtues?
Should they be based on them?


My head suddenly filled with questions.. but I need.. to go sleep.. work tomorrow..
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 21, 2012, 08:38:43 pm
Not if getting his level that high would take more effort than getting the equip. Essentially, late but guaranteed jump in power.

So, do each PC have their vices and vírtues?

I don't have any virtues. Unless you count apathy as a virtue.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 21, 2012, 08:45:23 pm
Aw, post got omnomnom'd. Summary:

I have lots of good ideas, but for now not much else. That's why I'm working so hard on ideas.

One idea I had is that General Discussion be a huge nation where dozens or hundreds of types of environments collide in a chaotic mishmash, where space marines protect hobbits from flaming trolls in front of a tattoo parlor and such, including a bazaar which includes a random assortment of items, chosen randomly each time you visit from a list which includes some unique items and some which are found elsewhere only as monster drops...all for ludicrous prices, of course.

I also thought that GreatOrder and FuzzyZergling could have special skills with little to no MP costs (like Bear Hug or Rend) to balance out their lack of equipment.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 08:48:01 pm
FuzzyZergling actually has Armor

GreatOrder though doesn't need compensation. His compensation is high stat growth GreatWyrmGold.

FuzzyZergling gets his attack power from stat growth and his Mutation Armor (Which Derm also gets but has a pathetic strength to really take advantage of its enhancement)

Either that or Mutation armor includes both "Cerebral" and "Physical" armor sets and Fuzzy Zergling can either be a Speedy attacker or Speedy Mage and gets that choice. Where Derm will only want Cerebral.

With FuzzyZerglings Ultimate Armor +1 actually being both. Allowing him full access to his full attack set.

Speedy Mage FuzzyZergling having powers more similar to the other Zergling units.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 21, 2012, 09:20:22 pm
I had no idea stats were so important.
I'll freely admit to not knowing how the game works.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 21, 2012, 09:28:59 pm
Greatorder could have polar bear armor like like from that one movie from awhile ago that was based on a book about compasses or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 21, 2012, 09:30:16 pm
Greatorder could have polar bear armor like like from that one movie from awhile ago that was based on a book about compasses or something.

He really needs to fill in what armor and weapons he wants, if any, himself... maybe I, or someone else, should PM him.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 22, 2012, 12:02:58 am
I'm going to put in placeholder armor and weapons for those.

The theme for Derm's armor/weapons was 'darkness / night', if I remember right.

Currently I have:

'Conductive', a starter magic mutation.
'Keratinous', a starter defensive mutation.

Ideas, plox?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 12:09:09 am
Slimey, some sort of beginner-medium evasive style

Chitin, advanced  defensive.

Oily, Medium Magical (Fire specialized)

Inky - Advanced Evasive

Camoflage Expert evasive

Magnetic - Expert magical

Thorny - starter offensive

Spikey - Med offensive

Hrm...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 22, 2012, 02:01:00 am
I'm going to put in placeholder armor and weapons for those.

The theme for Derm's armor/weapons was 'darkness / night', if I remember right.

Currently I have:

'Conductive', a starter magic mutation.
'Keratinous', a starter defensive mutation.

Ideas, plox?

I am astonished you took me seriously. I mean I was serious but I was giving a pretty complex suggestion in giving Zergling a flexible path.

Anyhow Derm we only need two sets. The Defensive and Magical set. Though the "Evasive" sets could just be variations within the two sets.

Magic:
-Cerebral Enhancement

Unique for Derm
-Shadowsynthetic Blood
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 22, 2012, 03:10:04 am
My armour is now a series of BATTLECLOAKS. My weapons are generic staffs, which give me little to no attack but a spell/spellresist buff. Also new spell: Boost Morale. Increases the spellresist of all the allies by 0%-50%.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 22, 2012, 03:10:48 am
My armour is now a series of BATTLECLOAKS. My weapons are generic staffs, which give me little to no attack but a spell/spellresist buff. Also new spell: Boost Morale. Increases the spellresist of all the allies by 0%-50%.

Uhhhh how many gimics will you have? :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 22, 2012, 03:23:19 am
Alright, the placeholders:

Conductive - A mutation usable by Fuzzy and Derm. It boosts magical ability slightly. (Spi +5, Body Armor)

Keratinous - A mutation available to Fuzzy and Derm, which boosts defense. (Def +5, Body Armor)

Superconductive - An upgraded Conductive mutation. It boosts magic more. (Spi  +25, Body Armor)

Chitinous - An upgrade for the Keratinous mute. It boosts defense more. (Def +25, Body Armor)

Regenerative -A mutation containing zooids that repair damage. (HP regen, Body Armor)

Mucilaginous - A slimey mutation that slightly increases evasion. (+5% evade chance, Body Armor)

Inky - Dark as night, it makes the user difficult to spot. (+15% evade chance, Body Armor)

Camouflage - The user blends into the environment around them, making them tough to see. (+25% evade, Def +5, Body Armor)

Magnetic - The magnetic energy offered by this mute massively increases magical ability. (Spi +50, Body Armor)

Sagacious - A mutation that decreases MP cost. (Spi +25, halve MP cost, Body Armor)

Nettle - A spikey mute that defends and slightly boosts offense. (Def +25, Atk +5, Body Armor)

Diamantine - A mutation that is so strong, it cannot be broken. (Def +50, crit immunity, Body Armor)

Bramble - This spikey mute boosts offense and defense. (Def +25, Atk +25, Body Armor)

Fury of the Night - This mutation greatly boosts magic at the cost of defense. (Def -25, Spi +50, Body Armor)

BerZerger - This mutation greatly boosts offense at the cost of defense. (Def -25, Atk +50, Body Armor)

Protective - This mutation confers no benefit, or does it? (Evasion +5%, crit immunity, half MP cost, -25 AGI, Body Armor)


That's all I came up with. I'll balance the numbers when we get up to that stage ingame.

That's all I've got so far.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 22, 2012, 12:21:22 pm
Can we get the first post updated with links to the repo? (There was one set up, right?)

Or maybe Darvi could have a link in his sig?

Because this is now 82 flipping pages to wade through.

Other than that, anything still needing doing I can spend some time with?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 12:25:18 pm
Can we get the first post updated with links to the repo? (There was one set up, right?)

Or maybe Darvi could have a link in his sig?

Because this is now 82 flipping pages to wade through.

Other than that, anything still needing doing I can spend some time with?

25 Page master race.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on November 22, 2012, 12:42:15 pm
Can we get the first post updated with links to the repo? (There was one set up, right?)

Or maybe Darvi could have a link in his sig?

Because this is now 82 flipping pages to wade through.

Other than that, anything still needing doing I can spend some time with?

25 Page master race.
49 Page, semi-master race.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 22, 2012, 01:09:24 pm
Mayby Armor could be replaced with socks? Or Accesory?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 22, 2012, 05:32:19 pm
My armour is now a series of BATTLECLOAKS. My weapons are generic staffs, which give me little to no attack but a spell/spellresist buff. Also new spell: Boost Morale. Increases the spellresist of all the allies by 0%-50%.

Uhhhh how many gimmicks will you have? :P

Ze grammar nazi has struck.

Gimmicks? Few. Spells? Plenty.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 22, 2012, 06:58:12 pm
If I may make a suggestion, perhaps we could split armor in to a Main and a Head slot? If that's possible, of course.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 22, 2012, 06:58:51 pm
Helmets are a thing, so sure.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 07:08:07 pm
What is the name of the game? Did we decide on that?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 22, 2012, 07:10:51 pm
Bay 12: The Book: The Movie: The Game?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 22, 2012, 07:11:16 pm
At the moment it's just 'Bay 12 RPG' but it's open to suggestions. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 07:15:43 pm
I'd like the game to be comprehensible to people not from around here so...

Maybe...

Bay 12: Wrath of Armok

or...

Bay 12: Forum Schism

hrm...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 22, 2012, 07:19:56 pm
Needs more colons.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 22, 2012, 07:20:58 pm
Needs mo-

Needs more colons.

GODDAMN IT.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 22, 2012, 07:23:27 pm
You could've saved your post, if not face, by saying butts instead.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 07:24:03 pm
Bay 12: Internet Forum RPG: Wrath of Healthy Limb.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on November 22, 2012, 07:47:43 pm
Bay12: The RPG: Threads of Fate
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 07:48:40 pm
Oh god dammit.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 22, 2012, 07:56:02 pm
Bay12: The RPG: Threads of Fate
I like the sound of that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on November 22, 2012, 07:59:35 pm
Is "Plot Armour" going to be an endgame armor type?

"You've come so far the story doesn't really want you to die now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 22, 2012, 08:14:33 pm
I like that idea.

I also support an updated OP.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on November 22, 2012, 08:20:32 pm
The Plot Armour should be a unique type of armour for the protagonist, seeing as they're so terribly important and all, but you should only get it very close to the end of the game. Maybe as a reward from the penultimate dungeon/quest or something?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on November 22, 2012, 08:37:35 pm
The Plot Armour should be a unique type of armour for the protagonist, seeing as they're so terribly important and all, but you should only get it very close to the end of the game. Maybe as a reward from the penultimate dungeon/quest or something?

Yeah, I was thinking of something like that. Alternatively, if the game has no 'chosen one' PC, you could just receive just one set and then you'd have to decide who to put it on.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 22, 2012, 08:41:19 pm
I just noticed that I have started the third most threads on the forum.
I now have a reason to be able to create so much cool stuff.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 22, 2012, 10:17:21 pm
Bay12: The RPG: Threads of Ultimate Destiny
FTFY. (Threads of Fate is already an RPG.)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 10:19:20 pm
I think that was the point.

Maybe...

Forbidden thread?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 22, 2012, 10:20:50 pm
Bay12: The RPG: The Cotton Sweater of Destiny

:p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 10:22:38 pm
Have I mentioned that I've developed a horrific hatred of the :p emote?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 22, 2012, 10:25:50 pm
Have I mentioned that I've developed a horrific hatred of the :p emote?

No no no you see that is part of the title. You see the Sweater has a :p on it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 22, 2012, 10:32:13 pm
Bay 12: The RPG: Histories of Various Nonsense and General Discussion.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 22, 2012, 11:19:19 pm
Maybe it could be Slaves to Armok: God of Blood: Chapter B12: Uriel's Journey: Tales of [Synonym for Power] and [Synonym for Humor]. Like DF.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 22, 2012, 11:21:46 pm
That reminds me, I need to make another rant on how there should only be a female PC. One minute I'm going to go type this up and never post it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 22, 2012, 11:42:17 pm
I say there should only be female PCs. Rule 63 all up in this bitch!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on November 23, 2012, 06:12:24 pm
Dwarf Fortress Forums : Legend of the 13th Bay
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 24, 2012, 04:34:35 am
Egh, not much has been done lately.

Could I have some suggestions for weaponry for the others?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Itnetlolor on November 24, 2012, 11:45:41 am
Do we already have the infinity+1 weapon of the Moderator's Banhammer?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 24, 2012, 11:51:08 am
I could drop a "[modifier] Facepunch". Supreme Facepunch, Burning Facepunch, Glorious Facepunch, etc...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 24, 2012, 11:57:22 am
I could drop a "[modifier] Facepunch". Supreme Facepunch, Burning Facepunch, Glorious Facepunch, etc...
What if there are enemies without faces?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 24, 2012, 12:02:48 pm
THEN IT SHALL CARVE A FACE INTO THEM FIRST!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 24, 2012, 12:16:48 pm
"Terrible Joke"
"Innuendo Sword"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 24, 2012, 12:19:17 pm
Egh, not much has been done lately.

Could I have some suggestions for weaponry for the others?

Unfortunately I think people are on a sillyness tangent. too much so to actually fill stuff in. >_<

I tried stuff for light swords but I only get: Dirk, Foil, Shortsword, Ivory Thrust
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 24, 2012, 12:22:04 pm
We need digging implements for Ursula(Seriously)...

So the base Copper Pickaxe...

Through Adamantine

Infinity plus 1 should be a Slade pickaxe maybe?

Plus Shovel, Drill... drawing a blank...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 24, 2012, 12:25:14 pm
-Shovel
-Copper Pick
-Rusty Drill
-Iron Pick
-Raging Drill
-Steel Pick
-Laser Drill
-Adamantine Pick
-Dwarven Pride
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 24, 2012, 12:26:05 pm
"Terrible Joke"
"Innuendo Sword"
That first one was actually an idea for one of my skills. Well, Terrible Pun, but close enough.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 24, 2012, 12:26:44 pm
What about Innuendo sword? We tend to have alot of innuendo around here.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 24, 2012, 12:28:56 pm
I probably could come up with cooler sounding digging impliments...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 24, 2012, 12:40:51 pm
What about Innuendo sword? We tend to have alot of innuendo around here.
Nobody would use it, though.

Actually it could be Zanzy's sword. The description could be something along the lines of "Just in case you weren't sure if he was compensating or not"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 24, 2012, 02:56:57 pm
The Inuendo Sword and its mighty sister shield the "Double Entendre"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 24, 2012, 03:43:40 pm
We need digging implements for Ursula(Seriously)...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 24, 2012, 08:02:40 pm
Spoiler: So I made some icons (click to show/hide)

Not sure if we're ever gonna need them, but just in case, they're there.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 24, 2012, 08:10:34 pm
What's that one between the dice and the cross?
I could probably think of some items to use those.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 24, 2012, 08:11:23 pm
It's a bear's paw.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 24, 2012, 08:14:07 pm
Does each character get their own symbol?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 24, 2012, 08:15:06 pm
Well they all have an icon based on their mugshots, but I figured I'd also make icons based on their classes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 24, 2012, 08:17:34 pm
Well they all have an icon based on their mugshots, but I figured I'd also make icons based on their classes.

Well Scholar can be a scroll or book.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 24, 2012, 08:19:02 pm
I figured that too, but didn't come around to do that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 24, 2012, 08:59:37 pm
It's a bear's paw.
Ah.
Very pale.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 24, 2012, 08:59:54 pm
I thought of what Evander Justice's Limit Break could be

What I came up with was a debuff that lasts 5 turns on one enemy that drops all their stats (attack, and defense) by 25% and their resistances by 10%.

Either that or the book he has equipped determines his limit break >_< but that would be too much work.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on November 24, 2012, 11:36:04 pm
I could drop a "[modifier] Facepunch". Supreme Facepunch, Burning Facepunch, Glorious Facepunch, etc...
What if there are enemies without faces?
I carry a sharpie for just that purpose.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 25, 2012, 05:36:38 am
It's a bear's paw.
Ah.
Very pale.
Well duh. GO's a polar bear.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on November 25, 2012, 05:54:26 am
Coming to a strip club near you!

[/horrificjoke]
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 25, 2012, 08:53:50 am
It's a bear's paw.
Ah.
Very pale.
Well duh. abbr=YES I KNOW THAT A POLAR BEAR'S PAW ISN'T WHITE THANK YOU VERY MUCH]GO's a polar bear/abbr.
I had gathered.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 25, 2012, 07:16:19 pm
If we utilize the ability for the player to choose which stats are changed, we could utilize:

This one for stats that can be increased:
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/System/NewPosts.png?raw=true)

And this one for when you can choose no stats to increase:
(https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/System/NoNewPosts.png?raw=true)

However, for this to work, we would need to have the ability to change the stats in the screen where you view the stats (LOTR: Third Age), rather than immediately (TES IV:Oblivion)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 25, 2012, 07:22:08 pm
No. I'm not going to do that. Forget it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 25, 2012, 07:34:39 pm
Er nope, JRPG with a massive playerlist. They don't doey the pick your stats.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 25, 2012, 07:46:12 pm
It's a good idea, Zanzetkuken, but we're going for 'generic JRPG' style.

The choosing which stats are raised is more a WRPG style thing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 25, 2012, 07:55:29 pm
It's a good idea, Zanzetkuken, but we're going for 'generic JRPG' style.

The choosing which stats are raised is more a WRPG style thing.

[probably_going_to_be_rejected_thought]Considering that the Bay forum is across the planet, maybe we could do a combination of both styles...[/probably_going_to_be_rejected_thought]
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 25, 2012, 08:15:55 pm
[you_guessed_correctly]Western pick your stats does not fit well with the JRPG turn based playstyle[/you_guessed_correctly]
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 26, 2012, 08:03:18 am
Suggested armour: Rags. No defense rating, no stat buffs. Their only purpose is for Zanzy to equip, as he said himself that he would do so.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 26, 2012, 12:16:49 pm
Suggested armour: Rags. No defense rating, no stat buffs. Their only purpose is for Zanzy to equip, as he said himself that he would do so.

No, I did not say that.  I said that I would utilize 'broken' armor from the method I detailed earlier, which still has a infinity+1 armor defense rating and 30% resistance to magic.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 26, 2012, 12:20:22 pm
Oh wait. It was Neonivek who said that.


I still support the idea, though.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 26, 2012, 02:32:22 pm
Oh wait. It was Neonivek who said that.


I still support the idea, though.

I didn't say that either...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 26, 2012, 02:33:27 pm
Yes you did.

"I'd rather wear rags then this trash"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 26, 2012, 09:20:46 pm
Yes you did.

"I'd rather wear rags then this trash"

That was:
A) a joke in reaction to one of Zanzetkuken's after-battle quotes
B) a possible addition to the list of Zanzetkuken's after-battle quotes
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 27, 2012, 03:40:17 am
a) We take jokes very seriously here
b) Only more of a reason to do it.

What now~
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 27, 2012, 06:40:10 pm
What now~

Pie.

It is the only logical course of action.





Anywho, after taking an absurd amount of time, the face and basic sprite sheet of my character are done.

Spoiler (click to show/hide)

I don't particularly care if my character is a PC (I'm pretty sure there's still one slot open, right?) or an NPC so long as he's the game's Navi equivalent and prone to bad puns and unskippable walls of text.  I'm leaning towards PC, but if someone else wants the slot really badly or it's already taken I'm perfectly fine with being an NPC.

Assuming that the PC slot is still open: Where exactly does one find an 8D sprite sheet template?  I've searched, but I can't seem to find anything.



In music news: I still suck.

I've temporarily given up on the battle themes, but I have a another town theme bouncing around in my head that I want to make, but I can't find the instruments I want to use. 
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 27, 2012, 06:48:25 pm
I don't particularly care if my character is a PC (I'm pretty sure there's still one slot open, right?)
Nope. And even then you'd have to have a 8D sheet.
Quote
In music news: I still suck.
At least you can make some. I am still stuck with a version of Ubuntu that is completely silent.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 27, 2012, 06:53:31 pm
Also I guess if it is what now? If people want me to animate some cool moves I am getting close to my time off from school and thus I have free time to be doing that animation work.

Not sure I still have the talent but I can try. Just make sure you have everything you need for the animation you want in it, with probably a few embellishments for good measure. I tried copying ExKirby's combat sprite (the one that didn't work) in there for a cool punching combo but it took too long.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 27, 2012, 07:02:39 pm
I don't particularly care if my character is a PC (I'm pretty sure there's still one slot open, right?)
Nope. And even then you'd have to have a 8D sheet.
Righty-do then. The OP said there was still a spot open and I didn't see anyone else sign up, guess I missed them.

Quote
In music news: I still suck.
At least you can make some. I am still stuck with a version of Ubuntu that is completely silent.
You mean Ubuntu the operating system 0_o?

I would have thought that as popular of an OS it is they would have it able to make sounds.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 27, 2012, 07:05:05 pm
I just realised that if one of the characters was a summoner we could have used that to allow the NPCs to be summoned as attacks.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 27, 2012, 07:11:45 pm
The OP
I'd be laughing my arse off if I wasn't currently so frustrated about my group members' horrible lack of English skills.

Quote
I would have thought that as popular of an OS it is they would have it able to make sounds.
Yeah I dunno after the third or so time after I install is it always stops making any sound. I'm probably doing something wrong during the installation or something.

I just realised that if one of the characters was a summoner we could have used that to allow the NPCs to be summoned as attacks.
Ursula could do that, with the justification being Friendship or somesuch bullshit.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 27, 2012, 07:14:29 pm
Sure, the issue is also that we will need... Some battle sprites for those summons and I have the artistic talent of a mildly artistic monkey.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 27, 2012, 08:19:23 pm
If it's other, then-unavailable party members, I can take their spritesheet and make it into an animation sheet. That should[/i] work.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 27, 2012, 09:41:43 pm
Instead of making new music, why not use existing msuic from various media?
Anime, western cartoons, movies, live action series.. etc..
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 27, 2012, 09:44:21 pm
To dodge any nasty legal stuffs. And for extra authenticity
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 27, 2012, 09:45:01 pm
Ah, right..
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 27, 2012, 09:47:06 pm
Remember, it's hopefully going to be played (And accessible) to non-bay12ers.

In the best case scenario we'd get a kickstarter but I say best case because it's flatly ridiculous.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 27, 2012, 09:51:08 pm
I'm wondering if for some pieces of dialogue we could just stick the relevant people in a chartroom tell them the situation, and then just let them improv for a bit.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 27, 2012, 09:51:56 pm
Steam?

but what about when two people reply to the same thiing but the things they said couldn't be used together in Real time without horrifically breaking something or other.

I'd be people typing over each other.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 27, 2012, 09:53:54 pm
Solifuge has very kindly offered most of his older music library.

I need to upload the latest version of Bay 12 RPG, but like before there's still not much to be done. Walk in a circle, talk to some people. Look at ginormous Zanzetzuken, engage him in battle, wipe him out with Fool's Botticelli Breakdown. Talk to non-mutie Derm, who summons a test of Armok, who spams Wangst.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 27, 2012, 10:00:51 pm
Steam?

but what about when two people reply to the same thing but the things they said couldn't be used together in Real time without horrifically breaking something or other.

I'd be people typing over each other.

Wha?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 27, 2012, 10:05:06 pm
Person 1: Says something

Person Two: Reply.

Person Uno: Counter reply

Person The third: Something that invalidates reply.

The second person: Exactly what the third person said maybe worded a bit differently and submitted exactly when person 3 replied. Possibly with a '-' interrupting a word mid type followed by 'yeah that'
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 27, 2012, 10:08:52 pm
Just cross out one of them, or rearrange the dialogue in game so that they interrupt each other in a way that has the second person talk first but have the third person jump in mid sentence. If it gets really bad then we could yell cut and sort things out a bit?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 27, 2012, 10:28:10 pm
Just cross out one of them, or rearrange the dialogue in game so that they interrupt each other in a way that has the second person talk first but have the third person jump in mid sentence. If it gets really bad then we could yell cut and sort things out a bit?

If we're gonna do that, I'll set up an IRC. That way I can easily log it and edit it when I feel like it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 27, 2012, 10:31:17 pm
I just realized that I'd have to actually set up a characterization for myself.

... huh. This is basically a giant SI game with a dating sim in the second act.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on November 28, 2012, 05:00:16 am
(http://i.imgur.com/Wrgwf.gif)

Made this a while back. Didn't upload because I felt it came out more as "King Pimp" than "God Creator".

Thoughts?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 28, 2012, 05:10:07 am
(http://i.imgur.com/Wrgwf.gif)

Made this a while back. Didn't upload because I felt it came out more as "King Pimp" than "God Creator".

Thoughts?

Evil frogs are always welcome. Maybe he'd be a Medium Bad.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 28, 2012, 05:11:03 am
Looks like an impostor to me. :p
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 28, 2012, 06:14:37 am
Looks like an impostor to me. :p
The Taody One?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 28, 2012, 06:19:20 am
Maybe?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on November 28, 2012, 09:31:42 am
Looks like an impostor to me. :p
The Taody One?
Toadi 0ne
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 28, 2012, 09:38:17 am
Looks like an impostor to me. :p
The Taody One?
Toadi 0ne
Too valley girl

Maybe: The Tōady One?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: scriver on November 28, 2012, 09:51:11 am
Toad1.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 28, 2012, 10:36:46 am
And then there's the obligatory robot-impostor, Toädy Öne (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeavyMetalUmlaut).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on November 28, 2012, 01:10:03 pm
So it's an impostor-impostor?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on November 28, 2012, 01:37:10 pm
And then there's the öbligatöry röböt-impöstor, Toädy Öne (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeavyMetalUmlaut).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 28, 2012, 01:39:47 pm
And then there's thë öblïgätörÿ röböt-ïmpöstör, Töädÿ Önë (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeavyMetalUmlaut).

Am I overdoing it?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on November 28, 2012, 01:42:13 pm
ööö öööö öööö'ö ööö öööööööööö ööööö-öööööööö, ööööö ööö (http://öööö://öööööööö.ööö/öööö/öööö.ööö/öööö/öööööööööööööööö).

Am I overdoing it?
Nope
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on November 28, 2012, 05:11:37 pm
I thought it would just be the most common misspelling of his name: Today One.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 28, 2012, 05:12:18 pm
this discussion made me realize we need a Kurtulmak appearance
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on November 28, 2012, 05:59:38 pm
this discussion made me realize we need a Kurtulmak appearance
Dangit Furtaka, you beat me to it!

I'm thinking that Kurtalmak would be that boss.  You fight him right before Toady, and if you lose to him, he edits you back to the beginning of the horribly long and difficult dungeon, but it's possible to skip him by telling him the secret password which would be "All praise Kurtalmak" or "Death to all Gnomes" or somesuch.

Possibly heals self by editing the most damaging attack that turn out of existence?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 28, 2012, 06:00:59 pm
Goodness this game is heavily boss packed. It almost feels like a Turn based strategy game.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 28, 2012, 09:31:50 pm
I just thought of something extremely evil for the final fight.  Armok would have the ability to take control of party members, and you had to defeat those controlled, causing them to disappear allowing Armok to gain control of another.  In order to replace the empty slot, another person is chosen at random from the remaining party list.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 28, 2012, 10:22:52 pm
I just thought of something extremely evil for the final fight.  Armok would have the ability to take control of party members, and you had to defeat those controlled, causing them to disappear allowing Armok to gain control of another.  In order to replace the empty slot, another person is chosen at random from the remaining party list.

OOh, vaguely like FF8's final boss setup. That'd be easy to do, i could add any number of party members as 'invisible' monsters in the fight, only adding them to Armok's side briefly. The difficult part would be removing the party members from the party.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 28, 2012, 10:43:23 pm
Um.

I'm not sure I like the sound of that.

For one thing, Mr. 'one hit kill' over there, for the other there is no way that the game wouldn't end instantly once I switched sides.

We are still having the story (Or just some scenes[Or just some dialogue]) change according to who has the 'Above-Maxed' relationship status thing (Or if there isn't anyone AKA Default) right?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 29, 2012, 06:10:46 am
Derm, I 'preciate ya and all, but can you try not to shoot down every idea Zanzetkuken has?
Yes Dermonster is an allpowerful mutie wizard but he's crippled or some shit.

Rather than the actual party members he uses clones, or maybe a variant of confusion that only wears off when a player is KOed.

Regarding the relationship thingo, I reckon it should only modify some scenes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 29, 2012, 06:12:20 am
Derm, I 'preciate ya and all, but can you try not to shoot down every idea Zanzetkuken has?
If he shuts up, I'll just carry on where he left. AHAHAHAHAHAHAHA!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: scriver on November 29, 2012, 06:58:43 am
I'll provide supporting fire for him if you put me in-game... *innocent look*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 29, 2012, 07:40:20 am
Derm, I 'preciate ya and all, but can you try not to shoot down every idea Zanzetkuken has?

I don't do that!

... Wait I think I did.

I didn't even read the name.

Well crap now I look like I'm biased.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 29, 2012, 12:18:29 pm
1)For one thing, Mr. 'one hit kill' over there,
2)for the other there is no way that the game wouldn't end instantly once I switched sides.

1)I have low speed.
2)The AI is never as intelligent as the player.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 29, 2012, 12:21:42 pm
Actually it would be interesting if before you fight Armok you fight a boss who is a character rush of every PC you recruited in the game.

Essentially meaning the game has 2 boss rush boss fights... sorta (The Boss Boss Rush is actually one boss who keeps adding extra and better attacks by adding bosses to the mass)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 29, 2012, 12:46:30 pm

1)I have low speed.
2)The AI is never as intelligent as the player.
1) One dump stat does not a balanced character make.
2) A dead character is a dead character is a dead character.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on November 29, 2012, 12:48:25 pm
I'll try to make something for myself today. So much to do, so little time ;_;
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 29, 2012, 05:09:23 pm
It is entirely easy to make resurrection skills and items, you know that Darvi...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 29, 2012, 05:11:20 pm
Which in no way relates to my point.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 29, 2012, 10:05:19 pm
1)For one thing, Mr. 'one hit kill' over there,
2)for the other there is no way that the game wouldn't end instantly once I switched sides.
1)I have low speed.
2)The AI is never as intelligent as the player.
Hm...Give you a move which lowers your speed and attack and such for a higher defense, watch the computer spam it?

1)I have low speed.
2)The AI is never as intelligent as the player.
1) One dump stat does not a balanced character make.
2) A dead character is a dead character is a dead character.
1. It does if the rest of the stats are fairly in-line with the rest of them.
2. So don't make mind control permanent.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 29, 2012, 10:26:22 pm
What if we have the summon spells/gems discussed earlier instead of actually summoning the forum goer, flashes an artwork of them onscreen and has Ursula do a special attack based on them? Would lower the spritework load sort of.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on November 29, 2012, 10:34:35 pm
I personally think One - Hit Instant KO attacks are bit ridiculous. Delayed ones like DOOM that you can predict / prevent or ridiculous crits (e.g. 500% normal damage) are ok but OHKO's just come off as chintsy - if it gets your beefed char or the one you that was going to carry you for that fight you're boned.

I might try drawing some items for this later. Just some concepts, mind you - obviously it's up to you what you want to put in the game Reudh. :)

EDIT : Had an idea for me as a crappy enemy with 3 subtypes that you see in the early - midgame depending on the flavour, but I'll hide that elsewhere. ;)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 11:50:15 am
I personally think One - Hit Instant KO attacks are bit ridiculous. Delayed ones like DOOM that you can predict / prevent or ridiculous crits (e.g. 500% normal damage) are ok but OHKO's just come off as chintsy - if it gets your beefed char or the one you that was going to carry you for that fight you're boned.

I might try drawing some items for this later. Just some concepts, mind you - obviously it's up to you what you want to put in the game Reudh. :)

EDIT : Had an idea for me as a crappy enemy with 3 subtypes that you see in the early - midgame depending on the flavour, but I'll hide that elsewhere. ;)

The attack for my character is OHKO against the party due to it dealing 1 over the maximum life total of PCs, but by the time you get him, enemies will have more life than that.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 03:12:37 pm
One hit KOs that just kill enemies tend to be justified in that they are attacks that do not do damage, or do superficial damage, but rather they just outright kill you.

For example a spell that causes you to fall dead or erasing your parents from time.

Sometimes they even represent overestanding a creatures ability to withstand the forces and just die from the exersion.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 03:47:22 pm
Since I'm currently not in the mood to snark at Zanzy, have some (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteAnRPG) links. Yes, I (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteADatingSim) just linked to (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/MindScrewTheAudience) TvTropes. No, I (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteAMagnificentBastard) don't want those (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/AvoidTheThemeParkVersion) "Fuck you"s (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/AvoidWritingAMarySue).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Robocorn on November 30, 2012, 04:29:01 pm
(http://i.imgur.com/LnBGd.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 04:30:46 pm
Well played. Well played.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 04:47:24 pm
Well played. Well played.

Honestly I sort of like the idea of COMPLETELY exagerating how strong Zanzy is before he joins the party.

Essentially making him a lot like Magnus.

Heck have Zanzy just up and destroy an entire town, survive a nuclear explosion, and even get back up after he was killed by a sure fire method.

Then he joins the party and suddenly he sucks with no real explanation. "Zanzy why you no strong no more?" "I am a PC now". Then just drag him through the mud with how much he sucks now that he is a PC. To the extent that the only equipment he gets is garbage.

Just humiliate him in every sense of the word the second he joins the party.

In otherwords: Pre-party join up TOTAL Villain Sue... an unstoppable killing machine.

After he joins the party: Pathetic loser who can't admit to his short commings making him come off as an even bigger loser. (Maybe lovable loser)

"Guuuys I am still totally awsome I swear!" "You are being pinned down by a cat" "Its heavy" *another character picks it up*... End scene

To add to this he starts at level 1 when he joins you and has an increased chance of contracting the loser status effect (In fact some of his moves will give himself the loser status)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 06:30:03 pm
I was in fact going out of my way to avoid the word Stu because it has so many more connotations than just the wish-fulfilling element.

I mean, several aspects of his character would be completely plausible in the right context. Turning into a dragon? Well he has that dragon mod, so he could be some sort of dragon in game who just happens to take humanoid form because I dunno.
Never changes his armour? If it wasn't because he considers himself to be above other kinds of armour, but because it's the only kind he can wear without wrecking it by transforming, then it would be not a sign of unjustified arrogance, but further characterization.
And so on.

Except for the being an uber-boss bit, that part is nearly impossible to justify.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 06:40:47 pm
Wait Zanzi is the ultimate warrior AND he turns into a dragon?

Yeah he is clearly supposed to be the "Totally cool villain character who always gets his way" like Magnus or General Leo.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 06:48:41 pm
N's don't go there.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 06:50:47 pm
N's don't go there.

???

Ok there is obviously a subtext here.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on November 30, 2012, 06:56:40 pm
Dude's called Magus, not Magnus. No subtext that I know of.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 06:58:26 pm
Dude's called Magus, not Magnus. No subtext that I know of.

Ohhh I see... Also "N"s do go there if I was refering to a person named Magnus (a real name).

I still call Magus, Magnus... since Magus isn't a name of a person and Magnus is.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 07:20:34 pm
Except for the being an uber-boss bit, that part is nearly impossible to justify.

Ever seen "If Bay Forum were a mountain hall..."?
The uber-boss bit is basically a call-back to my poor writing in that.  Sunlance was an attack utilized by the character there.

Of course, getting past how he died after just barely managing to kill an even stronger 'Dark' version of himself who had absorbed other extremely powerful dark entities is going to be hard to get around if that thread is mentioned.

-snip-

Actually, I think he would be more of a socially awkward hermit with strict moral standards (which is how you can sum up my personality in reality, to tell the truth) who has honed his skills through meditation (If bay forum was a mountain hall thread again) than what you suggested.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 07:26:16 pm
Because it's such a great idea to base a character on self-fanfiction؟
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 07:31:52 pm
Because it's such a great idea to base a character on self-fanfiction؟

I can say that a majority of the posts I have made were in that thread and it's sequel.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 07:35:18 pm
This is one of these rare moments where I start feeling pity. It feels awful.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Sirus on November 30, 2012, 07:36:59 pm
Since I'm currently not in the mood to snark at Zanzy, have some (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteAnRPG) links. Yes, I (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteADatingSim) just linked to (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/MindScrewTheAudience) TvTropes. No, I (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteAMagnificentBastard) don't want those (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/AvoidTheThemeParkVersion) "Fuck you"s (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/AvoidWritingAMarySue).
For once, I don't mind being linked here. I never knew about these pages :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 07:39:20 pm
This is one of these rare moments where I start feeling pity. It feels awful.

Since the Op was in the thread as well, this following statement can be verified:
There were times that there were ninja x30+ in a single night.  I think I had a ninja x10 with a very short post...

Since I'm currently not in the mood to snark at Zanzy, have some (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteAnRPG) links. Yes, I (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteADatingSim) just linked to (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/MindScrewTheAudience) TvTropes. No, I (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/WriteAMagnificentBastard) don't want those (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/AvoidTheThemeParkVersion) "Fuck you"s (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/AvoidWritingAMarySue).

Thank you slow internet for causing me not to be tempted by all the links.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 30, 2012, 07:47:51 pm
They're quite useful pages, though.

Anyways...we discussing Zanzetkuken? I like the "powerful boss turns into weak but tries-hard PC" idea.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 07:50:19 pm
-snip-

Actually, I think he would be more of a socially awkward hermit with strict moral standards (which is how you can sum up my personality in reality, to tell the truth) who has honed his skills through meditation (If bay forum was a mountain hall thread again) than what you suggested.

It really wouldn't matter because you yourself have already set your character up as an entirely rediculous villain who gets SEVERELY depowered once he joins the party.

So sure he is a socially awkward hermit with strict moral standards... but you already cooled your way into the story, intentionally stunted until people couldn't deny it, then became a pathetic loser simply because you lost one battle and joined the party.

Quote
Anyways...we discussing Zanzetkuken? I like the "powerful boss turns into weak but tries-hard PC" idea

I know it works so well especially since Zanzetkuken keeps filling in how awsome his character is. Afterall he is a hermit (aka the dark mysterious loners) who can turn into a dragon who is stronger then everyone else and can even kill everyone with a single hit (dealing 101% of their HP in damage in every strike).

He had, while being in NPC form, the most powerful weapon and armor in all of existance!

The question is how much should we play up his fall into patheticness.

I still like the idea that you earn his ultimate weapon and armor after you beat him and he joins the party... yet no one, not even him, can equip them... So the goal is to turn them into Amazing Garbage so they are ruined just enough for him to use.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 07:52:46 pm
then became a pathetic loser simply because you lost one battle and joined the party.

Average of the levels of the rest of the party is what would be preferred.  Still weaker, but not entirely pathetically weak.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 07:54:33 pm
then became a pathetic loser simply because you lost one battle and joined the party.

Average of the levels of the rest of the party is what would be preferred.  Still weaker, but not entirely pathetically weak.

You become pathetically weaker. You were a major super boss capable of soloing the entire party and even killing them without even trying.

You are now no where close to that.

No matter what level you are when you join the party.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 07:55:37 pm

Anyways...we discussing Zanzetkuken? I like the "powerful boss turns into weak but tries-hard PC" idea.
I wouldn't say no if he gets rewritten in such a way that he isn't the walking manifestation of wankery. In fact we could already build up towards that end by just dismissing him before we even get to fight him, in a "who is this guy and why does he want to fight us?" way. Then he can have character development or something something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 07:57:08 pm
As in throughout the game he shows up to be awsome and save the day but everyone just ignores him, or rather doesn't notice him, and moves on

Only to get to the point where he challenges the party to a fight and everyone is like "Who?"

That also works. His moves in boss form should be over dramatic.

Then of course he gets defeated and transforms into his pathetic PC form.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 07:59:27 pm
Well, pathetic is a bit of an overstatement. Let's say more realistic.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 07:59:51 pm
I wouldn't say no if he gets rewritten in such a way that he isn't the walking manifestation of wankery. In fact we could already build up towards that end by just dismissing him before we even get to fight him, in a "who is this guy and why does he want to fight us?" way. Then he can have character development or something something.

Wasn't there a discussion of armor that levels with a player somewhere in this thread?  If it is applied to Zanzetkuken's armor and weapons, then place the ability to use sunlance at a late level, then you could encounter him at any point, with his level being the average of the PC's levels.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 08:01:30 pm
Well, pathetic is a bit of an overstatement. Let's say more realistic.

It is a parody of Magus and other party members who often become bosses

And how they will be super pumped capable of often just outright murdering you.

Yet the second he joins you he loses all that power.

Pathetic is by far an understatement for the power he lost. In NPC form Zan could take the entire party solo without breaking a sweat. In PC form there are several party members who could take him down in a single turn.

Sure he is no slouch compared to any other party member... but this is like Ares being reduced to being a highly skilled swordsmen. It is a rather embarassing demotion.

Quote
If it is applied to Zanzetkuken's armor and weapons, then place the ability to use sunlance at a late level, then you could encounter him at any point, with his level being the average of the PC's levels.

The key is that the item you get in your inventory was the one you used as a NPC boss (aka your form that is many times stronger then anyone in the party could hope to be) and thus way out of the range of any power you could ever reach. If you look at its stats it will have exagerated numbers.

Thus the key to using your old NPC equipment isn't to get stronger but to bring it closer to you by ruining it.

You can have other weapons but your "Ruined Boss Equipment" is simply your ultimate Infinity +1 stuff.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 08:02:20 pm
Why do you even spell that name that way? It just irks me every time I see it and pushes me every so closer down the slippery slope into grammar nazism.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 30, 2012, 08:10:52 pm
This whole conversation is made up of people missing each others points -_-
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 08:13:31 pm
We have points?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on November 30, 2012, 08:15:23 pm
This whole conversation is made up of people missing each others points -_-
Oh aye...

How about we nerf Sunlance so it's like Graviga / Gravira / Demi in the FF series, in that it does a percentage of enemy hp? (75 / 50 / 25 in FF)

Against bosses it would have no use, but it's extremely useful for taking out lategame high hp mobs. That makes it more balanced, yes? Than simply a gargantuan damage move in a slowasmud character. Hmm.

How about, as a party member, as a swordsman, Zanzy has less-than-average skills, say... comparable to Darvi/Ursula/Uriel stats but knocked down a tier in some areas. When he transforms (it can be triggered after some conditions have been met in battle; there's a 'rage' bar that can be used in YEM that fills when dealing and taking damage. Perhaps at full 100% rage, Zanzetzuken activates his dragon form, giving him a new skillset (including the nerfed Sunlance, among others) and a nice buff to his stats.

Does that sound fair and balanced?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 30, 2012, 08:17:04 pm
As far as I can see Darvi and Derm's issue isn't just with his stats, it's mainly that his character is just written rather clichely. I kinda have to agree with them on that there...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 08:17:45 pm
Sure he is no slouch compared to any other party member... but this is like Ares being reduced to being a highly skilled swordsmen. It is a rather embarassing demotion.
That is ridiculously close to what I was thinking.  And probably similar to the power of 'me' before and after.

Quote
If it is applied to Zanzetkuken's armor and weapons, then place the ability to use sunlance at a late level, then you could encounter him at any point, with his level being the average of the PC's levels.

The key is that the item you get in your inventory was the one you used as a NPC boss (aka your form that is many times stronger then anyone in the party could hope to be) and thus way out of the range of any power you could ever reach. If you look at its stats it will have exagerated numbers.

Thus the key to using your old NPC equipment isn't to get stronger but to bring it closer to you by ruining it.

You can have other weapons but your "Ruined Boss Equipment" is simply your ultimate Infinity +1 stuff.

Makes sense.  Derm could be the one who breaks it.  The equipment could still be unequipable and therefore have a minimum level (if you fight at a really low level), so he is forced to use other equipment until that point is reached.

This whole conversation is made up of people missing each others points -_-
Oh aye...

How about we nerf Sunlance so it's like Graviga / Gravira / Demi in the FF series, in that it does a percentage of enemy hp? (75 / 50 / 25 in FF)

Against bosses it would have no use, but it's extremely useful for taking out lategame high hp mobs. That makes it more balanced, yes? Than simply a gargantuan damage move in a slowasmud character. Hmm.

I was just about to say that.

How about, as a party member, as a swordsman, Zanzy has less-than-average skills, say... comparable to Darvi/Ursula/Uriel stats but knocked down a tier in some areas. When he transforms (it can be triggered after some conditions have been met in battle; there's a 'rage' bar that can be used in YEM that fills when dealing and taking damage. Perhaps at full 100% rage, Zanzetzuken activates his dragon form, giving him a new skillset (including the nerfed Sunlance, among others) and a nice buff to his stats.

Does that sound fair and balanced?

Yeah.  When the 'rage meter' reaches a certain point, he could change back.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 08:19:48 pm
Yeah even I wasn't suggesting his stats as a PC need to be weaker

The key is... that before he joins the party he is clearly an exagerated super boss made to be more awsome then anything else.

Which I wanted to turn into a joke by making the fact that he is MUUUCH weaker as a PC (compared to his NPC form) that he just seems pathetic now by comparison.

This is about story and humor Reudh, not really about PC balance.

Though yeah the Sunlance being useful for ordinary enemies I have no problem with. I'd have no problem if he had a one hit kill move that only worked on ordinary mobs.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 30, 2012, 08:21:52 pm
Though it's kinda confusing since we're not all in agreement as to how blatantly a parody the game will be
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 08:22:41 pm
Aye. It's not even the fact that I have a beef with that kind of thing, but when we're going to make a game we should make sure that all the characters are more or less usable and interesting and not just... tacked on.

Also Reudh, that sounds good. Tack on an appropriate MP cost, and we can even give him an upgraded version called Sunlance or something.


So basically what happens is, Zanzy is this guy who regularly turns up for whatever reason, but gets brushed off by the PCs every time. Once he has enough, he engages a challenging boss fight after which the PCs reluctantly acknowledge his strength and ask him to join. At which point he ironically reveals that he no longer is as tough as he used to be.
It also makes sense that Derm would be more aggravated at him, at that point he wouldn't have been in the party for long enough to get used to him.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 08:23:25 pm
Though it's kinda confusing since we're not all in agreement as to how blatantly a parody the game will be

It is kinda both straight and parody at the same time.

Mostly a product of how silly the concept of the game is.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 08:24:14 pm
Well I was kinda thinking of a mostly serious game that just happens to be in a silly setting.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 08:25:21 pm
Well I was kinda thinking of a mostly serious game that just happens to be in a silly setting.

So basically silly things happen but everyone plays it completely straight?

So like where all the characters are the straight man... but the world itself is the one telling the jokes?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 30, 2012, 08:26:12 pm
Well I was kinda thinking of a mostly serious game that just happens to be in a silly setting.

^ this is what I was going for too, but with large dashes of whimsical humor
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 08:26:27 pm
Once he has enough, he engages a challenging boss fight after which the PCs reluctantly acknowledge his strength and ask him to join.

It would be interesting if this was interrupted a few times, causing the fight to be postponed so the PCs can heal.

Well I was kinda thinking of a mostly serious game that just happens to be in a silly setting.

So basically silly things happen but everyone plays it completely straight?

So like where all the characters are the straight man... but the world itself is the one telling the jokes?

Seems good.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 08:27:39 pm
Not even the characters have to be entirely straight. I mean, fourth wall etc.

But the dangers they face, the conflicts, the story, that is serious.


Oh I know. OotS. That's a perfect example of what I mean.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 08:27:56 pm
Mind you the Joker can definately be Dermonster.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 30, 2012, 08:46:02 pm
But I was going to have this big emotional thingy if you got me to Max+1 friend! [/headcannon]

Again, I must insist we drop Male!PC.

Anyway, I'm not entirely sure what characterization I have. Never really thought about it. Hrm.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 08:48:11 pm
I always figured you are a mage so blinded by magic that you cannot take anything seriously anymore and thus you are rather affluent.

A mad mage who is either bored all the time or making fun for himself.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 30, 2012, 08:48:41 pm
That works.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 08:51:10 pm
[/headcannon]
Dat mental image.

Quote
Again, I must insist we drop Male!PC.
I dunno, what has worse implications, having no female PC (http://tvtropes.org/pmwiki/pmwiki.php/Main/CastFullOfPrettyBoys) or [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheSmurfettePrinciple]adding one that looks like she was shoehorned in[/url]?

Also I imagine Derm being the kind of character who would always do what would seem funnier (for his definition of funny), regardless of pragmatism.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 08:52:10 pm
That works.

It is also easy enough to imagine why you start as a villain but end up as a hero

Obviously you got bored and decided to try the hero thing for a change. Especially since the party, through defeating you, are such a blast.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 08:54:04 pm
Rele (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/MakeInterestingCharacters)vant (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/DevelopCharacterPersonality).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 08:57:17 pm
Rele (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/MakeInterestingCharacters)vant (http://tvtropes.org/pmwiki/pmwiki.php/SoYouWantTo/DevelopCharacterPersonality).

One thing I find fault in many of these TVtropes articles is that they rarely understand the exception to the very rules.

The one on Mary Sue especially is a very poor guide to follow. Since it cannot seperate exceptional flawed characters... and Idealised yet not perfect characters.

The issue here Darvi is that this is a game with more characters then it has time to develop them. It may actually need to take pages from the Suikeoden guide to character writing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 08:59:51 pm
You don't need to give them minute characterization, just enough to make them believable as characters. These things are more like guidelines anyway.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 09:03:26 pm
You don't need to give them minute characterization, just enough to make them believable as characters. These things are more like guidelines anyway.

Fine fine fine.

Derm is an affluent wizard who through his magic has the ability to get anything he could ever wish for and in fact he did. The history of the land mentions a wizard who created flying fortresses of gold and jewels.

However hundreds of years Derm slowly got bored and then insane his kingdom going into disrepair and then disapearing into the annals of history to the point where that Wizard which was once him disapeared.

Derm has blinders up playing the world like it was a grand stage acting like a mad jester to try to squeeze any bit of fun he can get out of it.

The party reminds him of the humanity and glimmer of life he once had and for a split second he decides to take the cause knowing he had done terrible things in his mad stupor. He is still quite mad but now his madness has purpose.

Better?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 30, 2012, 09:04:47 pm
'Did you know it was all an accident when it began?'

There's a good building point.

Editninja: Wait I thought my RTRTD self was going to be the basis.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 09:06:56 pm
I am unaware of what you are basing things off of. Only that your character is sort of a mad jester right now who prefers that his spells be cool more then he prefers them to be effective (and lucky for him he doesn't have to sacrifice either). Thus making your character one who prefers style over substance.

He would be the one who would intentionally mess up in order to get out of the much more interesting concequences. One who would rather insult then compliment out of hope of seeing retaliation.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 30, 2012, 09:09:51 pm
That... sounds accurate? I'm not sure I like the 'jester' bit. Maybe I do.

I'm a wizard! The wizard. but everything else seems more or less right.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on November 30, 2012, 09:11:26 pm
I was going to comment on your second-to-last post, Neon, but your last one rectifies what I was going to comment on. We don't want to write any elaborate backstory beyond what the characters did shortly before joining the group (ex: greatorder was a polar bear in the Core Zoo. Despite being well fed and attended to, he missed the freedom and wanted to see the world. So the PC's freed him and now he's the tank) and their personalities (ex: what you just posted).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on November 30, 2012, 09:12:06 pm
We can shuffle out his backstory once we actually start writing the thing
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on November 30, 2012, 09:14:12 pm
Agreed.

Whats next?

...

We need to write an agenda.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on November 30, 2012, 09:14:39 pm
That... sounds accurate? I'm not sure I like the 'jester' bit. Maybe I do.

I'm a wizard! The wizard. but everything else seems more or less right.

Jester is an Archtype. It basically means you are a disturber who can't leave well enough alone and yet cannot take anything seriously either.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on November 30, 2012, 10:46:25 pm
You don't need to give them minute characterization, just enough to make them believable as characters. These things are more like guidelines anyway.
This. Take no guide too literally. Take all with a grain of salt.

We can shuffle out his backstory once we actually start writing the thing
I dunno about you weirdos, but this weirdo has actually started working on the plot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on November 30, 2012, 10:58:48 pm
We can shuffle out his backstory once we actually start writing the thing
I dunno about you weirdos, but this weirdo has actually started working on the plot.

How far is it along, again?

Spoiler: off topic (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 01, 2012, 07:38:53 am
We can shuffle out his backstory once we actually start writing the thing
I dunno about you weirdos, but this weirdo has actually started working on the plot.

How far is it along, again?
I've got a couple chunks of plot written in a couple of posts. I'll try to find them so we can look at them as one.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 01, 2012, 07:56:40 am
I'd rather we'd get to see these chunks. It's easier to make edits  as soon as possible, otherwise you'd have to potentially rewrite the whole damn thing afterwards.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 01, 2012, 01:44:22 pm
Alright, i tried spriting and made the discovery that i suck as hard on spriting as i do on (insert any other form of art here).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on December 01, 2012, 09:58:19 pm
Alright, i tried spriting and made the discovery that i suck as hard on spriting as i do on (insert any other form of art here).
If you tell me what you want I can give it a try.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 02, 2012, 05:47:43 am
I really just wanted a Hercules (http://marvel.com/comic_books/issue/23570/incredible_hercules_2008_126) with a (realistic) dwarven beard and face.

Basically, my avatar.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 02, 2012, 03:17:09 pm
I just had an idea for the plot. I've only caught up to the top of the 50th page, but how about the tutorial quests?

1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireña, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?
...

How about this.
The warlord you defeat in the tutorial is initially made out to be the BB, but obviously isn't since you defeat him pretty early on. You discover hints in town (delivered by a gold-eyed man?) about Derm, who sounds like a bad guy. You investigate, and either get Derm to join you or drive him off*. Then, you discover something that suggests that a lich in this big tower in Roll to Dodgia is the BB, and Derm was trying to destroy said lich in ways that confused me given their collateral damage. Once you reach the tower, though, Dirg and the lich(ette) have kicked off the huge civil war between themselves, the Conservatives, me, bronies, penguins, dwarves, etc. After some side quests or something, Tim arrives and looks like an all-slaying Big Bad. However, it turns out that misko and the lichette/Dirg caused him to be here, so you need to enlist the help of the ponies or penguins to defeat one of them. Plot twist, Tim was lying and is actually the Big Bad, and manages to crush the surviving army with Xantalos's help and is about to destroy the world! You must have an item gained from defeating misko and one from the lichette combined by GWG and Aperture Science to protect you from Tim's OHK gun. Also useful will be the spell(s) from the Holy Log. Upon defeating Tim, the ghost of the warlord appears as a bonus boss.
*I seem to recall discussion about the possibility of Derm being defeated and befriended at differing points, being stronger the later you pick him up. If this won't be added, disregard the "or drive him off" bit.

Thoughts?

That's about all I've written.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 02, 2012, 03:58:39 pm
Amnesia. Really (http://tvtropes.org/pmwiki/pmwiki.php/Main/SeenItAMillionTimes)?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 02, 2012, 04:35:35 pm
Hence why the villagers already know what to do.
It's a slightly meta plot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 02, 2012, 04:48:51 pm
We could go even more meta and make it so the amnesia is faked because a)it's the kind of thing people do and b)it helps evading potentially awkward questions.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 02, 2012, 07:33:48 pm
Honestly I'd almost think it be better if the character actually turned out not to have Amnesia... that there was litterally nothing there before.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on December 02, 2012, 07:56:37 pm
What if they turned out to be a literal escaped lunatic?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 02, 2012, 08:03:03 pm
We could go even more meta and make it so the amnesia is faked because a)it's the kind of thing people do and b)it helps evading potentially awkward questions.
Ooh, nice!

Honestly I'd almost think it be better if the character actually turned out not to have Amnesia... that there was litterally nothing there before.
Also an interesting plot twist, but I like the idea that Uriel is so desperate for adventure that she'll fake amnesia.

[ quote author=Furtuka link=topic=118419.msg3844059#msg3844059 date=1354496197]
What if they turned out to be a literal escaped lunatic?
[/quote]
Meh.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 02, 2012, 08:10:06 pm
I don't think most people will think "ooh, adventure" when they suddenly appear at a place that they don't know and they don't know how they got there.

In fact, after going through the other entries in that list, it's one cliché after another. I knew this was gonna happen.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on December 02, 2012, 08:15:04 pm
I don't think most people will think "ooh, adventure" when they suddenly appear at a place that they don't know and they don't know how they got there.

In fact, after going through the other entries in that list, it's one cliché after another. I knew this was gonna happen.

That was the plan, though! Cliches abound!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on December 02, 2012, 08:16:46 pm
If anyone comes up with any decent non - cliches that can still be feasibly put in the game, I'm all ears. :)

I don't think most people will think "ooh, adventure" when they suddenly appear at a place that they don't know and they don't know how they got there.

In fact, after going through the other entries in that list, it's one cliché after another. I knew this was gonna happen.

That was the plan, though! Cliches abound!

Indeed! :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 02, 2012, 09:08:28 pm
Was it (http://tvtropes.org/pmwiki/pmwiki.php/Main/ClicheStorm).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 02, 2012, 09:31:13 pm
Quote
but I like the idea that Uriel is so desperate for adventure that she'll fake amnesia

Actually you TOTALLY got something there.

The main character faking amnesia! I only seen one game do it (for a plottwist) but that is something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 02, 2012, 09:39:39 pm
I think FF10 did it too but most of the party was aware that he was just kinda "out there"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 02, 2012, 10:47:24 pm
Was it (http://tvtropes.org/pmwiki/pmwiki.php/Main/ClicheStorm).
Yes.
The very presence of so much knowledge of how heroics work is part of the meta-based humor of the suggested plot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on December 02, 2012, 11:22:18 pm
If anyone comes up with any decent non - cliches that can still be feasibly put in the game, I'm all ears. :)

Uriel's father gets arrested for operating an illegal at the beginning of the game, so she goes out into the world to raise bail. Obviously she's highly embarrassed about it all, so whenever her background comes up in conversation she feigns amnesia or uses a common trope or something. Obviously all of the other people in the game accept it at face value while the player laughs at their stupidity. Ideally the deception would never be uncovered, unless it's for an important plot point and even then it should only be revealed to the party. Everyone else should still believe that she's a gifted orphan with amnesia or something.

Just an idea. It might not jive well with the rest of the story/plot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: freeformschooler on December 02, 2012, 11:24:28 pm
Quote
but I like the idea that Uriel is so desperate for adventure that she'll fake amnesia

Actually you TOTALLY got something there.

The main character faking amnesia! I only seen one game do it (for a plottwist) but that is something.

Oh my God, I love this idea. It could be like some super-duper genre savviness.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on December 02, 2012, 11:28:38 pm
If anyone comes up with any decent non - cliches that can still be feasibly put in the game, I'm all ears. :)

Uriel's father gets arrested for operating an illegal at the beginning of the game, so she goes out into the world to raise bail. Obviously she's highly embarrassed about it all, so whenever her background comes up in conversation she feigns amnesia or uses a common trope or something. Obviously all of the other people in the game accept it at face value while the player laughs at their stupidity. Ideally the deception would never be uncovered, unless it's for an important plot point and even then it should only be revealed to the party. Everyone else should still believe that she's a gifted orphan with amnesia or something.

Just an idea. It might not jive well with the rest of the story/plot.

An illegal what? 


I like the sound of the whole faking amnesia idea, I would make for quite a few good laughs, and it's actually a fairly interesting plot point in my own humble opinion, even if it is played for laughs the entire time.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Orange Wizard on December 02, 2012, 11:36:34 pm
PTW, because a Bay12 themed RPG would be cool.
I don't suppose I could be dwarfed as an NPC who considers itself to be the God of Madness? With a nonsensical castle to live in? With kitten leather lounge suites? And an arena for my slaves to fight to the death in, for my amusement?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 02, 2012, 11:37:31 pm
Probably not, no. We need minor things right now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on December 03, 2012, 12:06:21 am
An illegal what?

Whoops. I meant to say an illegal still. I'm not 100% how it'd be illegal, but going adventuring because your father got busted for making moonshine is probably something you'd want to cover up.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Orange Wizard on December 03, 2012, 12:11:05 am
Probably not, no. We need minor things right now.
*disappointed sigh*

I'll just go back to watching, then.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on December 03, 2012, 12:12:22 am
An illegal what?

Whoops. I meant to say an illegal still. I'm not 100% how it'd be illegal, but going adventuring because your father got busted for making moonshine is probably something you'd want to cover up.

That's more or less what I guessed.

Perhaps he was making non-alcoholic drinks in dwarven country?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on December 03, 2012, 01:05:03 am
An illegal what?

Whoops. I meant to say an illegal still. I'm not 100% how it'd be illegal, but going adventuring because your father got busted for making moonshine is probably something you'd want to cover up.

That's more or less what I guessed.

Perhaps he was making non-alcoholic drinks in dwarven country?

"Your alcohol is less than 40 proof. Failure to reach at least 90 proof is a criminal offense in the Kingdom of the Lower Boards. Take him away."
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: mcsafety on December 03, 2012, 01:42:09 am
can I be in this my character is URIST MC SAFETY a strong young dorf who is leaving home to learn to be a Man (MULAN LOL) only not a man human man but a dwarf man, like an adult dwarf

he Carrie's a sword axe named Butters and a shield make of adamantium and sings the dwarf song yo ho yo ho
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Orange Wizard on December 03, 2012, 03:19:50 am
can I be in this my character is URIST MC SAFETY a strong young dorf who is leaving home to learn to be a Man (MULAN LOL) only not a man human man but a dwarf man, like an adult dwarf

he Carrie's a sword axe named Butters and a shield make of adamantium and sings the dwarf song yo ho yo ho
Wasn't it "Hi ho, hi ho, off to work we go..." or something? I'm not exactly knowledgeable on this subject.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 03, 2012, 05:38:01 am
So now that we've got the amnesia thing more or less settled, moving on to the village elder (ignoring the ROUSes because I don't think they exist).

Why would anybody from a place loosely based on Bay12 rely on the perceived wisdom of a retiree?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 03, 2012, 06:19:28 am
So now that we've got the amnesia thing more or less settled, moving on to the village elder (ignoring the ROUSes because I don't think they exist).

Why would anybody from a place loosely based on Bay12 rely on the perceived wisdom of a retiree?

Well either the Announcements or the DF General discussion board.

You know... both places toady presides.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 03, 2012, 11:01:43 pm
Just an idea. It might not jive well with the rest of the story/plot.
An illegal what? 
Immigrant?

An illegal what?
Whoops. I meant to say an illegal still. I'm not 100% how it'd be illegal, but going adventuring because your father got busted for making moonshine is probably something you'd want to cover up.
Selling liquor without a license isn't legal. Modify that law and bam! unlicensed stills are illegal.

So now that we've got the amnesia thing more or less settled, moving on to the village elder (ignoring the ROUSes because I don't think they exist).

Why would anybody from a place loosely based on Bay12 rely on the perceived wisdom of a retiree?
He lived long enough to retire. That's pretty darn impressive in a DF-based world.
Besides, he's an elder; who says he's a retiree?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 04, 2012, 07:16:26 am
Cleaned up the second PC facesheet. GO had an ugly line above his arse, which I removed.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 04, 2012, 02:31:01 pm
I would like to be an NPC.
Thanks to FuzzyZergling for the sprites!
(http://img163.imageshack.us/img163/250/miauwsheet.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 04, 2012, 03:23:46 pm
You're out to make my life hard, are you, Fuzz?

Spoiler: Preliminary edit (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on December 04, 2012, 06:19:19 pm
Spoiler: Preliminary edit (click to show/hide)
But now the eyes don't look as Dwarf Fortress-y!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Rexfelum on December 04, 2012, 08:04:57 pm
Spoiler: Preliminary edit (click to show/hide)

But now the eyes don't look as Dwarf Fortress-y!

I would argue that they look like a realized-as-a-cartoon version of Dwarf Fortress-y.

In my tileset, for one, the eyes are a bit tall like depicted here.

--Rexfelum
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 05, 2012, 09:18:11 am
I like them.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on December 09, 2012, 03:09:56 am
Postin' to say I'm still working on this. :P

I haven't been able to do much lately, family stuff and shiz has been getting in the way.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 09, 2012, 03:27:59 pm
So what have you got in now?

I think we were promised a download a bit ago.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on December 09, 2012, 03:28:48 pm
Nice avatar
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 09, 2012, 03:29:52 pm
I blew up the north pole and was hit by debris.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on December 09, 2012, 03:33:44 pm
I hereby declare that there will be a santa armorset
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 09, 2012, 05:10:28 pm
So I've been thinking about the characters, or rather, when they join the party. Traditionally, characters join the party until early midgame, with rivals/villains-turned-good(ish) usually being recruited in late midgame. Characters that join in the endgame tend to be powerful or not plot-relevant (http://tvtropes.org/pmwiki/pmwiki.php/Main/EleventhHourRanger) (of course there's exceptions. Looking at you, Renault (http://tvtropes.org/pmwiki/pmwiki.php/FireEmblemElibeBlazingSword/CharactersIntroducedDuringTheMainStory)), so I guess we should stick to that.

So what we have already established is:
Some other stuff that I'm kind of suggesting, since I find that they make sense:So with that in mind, I suggest the initial five man party to be:'s a balanced mix of damage, tanking and support.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 10, 2012, 09:52:59 pm
Well, I think Ursula should be on her own for the first little bit...at least until the elder decides she's a hero.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Bdthemag on December 10, 2012, 10:33:41 pm
Damn, just read through most of the thread and I'm a bit disappointed I missed out on most of the discussion. I'd be willing to contribute ideas (Because who doesn't like having large amounts of ideas guys?). I don't want to be in the game or anything, since I don't really have any of the skills required to sprite or animate sprites and whatnot, and I don't really want to be in unless I'm contributing.

Quick question, I read through about 75% of the thread and I was wondering if you guys had a solid plot hammered out yet. Or is it still kind of vague, since you're all working on the basic stuff first.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 10, 2012, 10:40:45 pm
The plot is really up in the air at this point. We've got some stuff figured out EG:

I'm the midboss/fake Big Bad who turns... well, not good. But I'm with the protagonist.
Armok is the final big boss
There's some form of relationship levels with your party members. If you upgrade one of them to 'romantic' some future dialogue and maybe an event or two will reference this.
The final confrontation will take place in Various Nonsense (Maybe. VN could be the postgame extra dungeon where you fight the Brothers Administratum)

I can't recall much at the moment due to reasons but there's what I got.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on December 10, 2012, 11:59:24 pm
The plot is really up in the air at this point. We've got some stuff figured out EG:

I'm the midboss/fake Big Bad who turns... well, not good. But I'm with the protagonist.
Armok is the final big boss
There's some form of relationship levels with your party members. If you upgrade one of them to 'romantic' some future dialogue and maybe an event or two will reference this.
The final confrontation will take place in Various Nonsense (Maybe. VN could be the postgame extra dungeon where you fight the Brothers Administratum)

I can't recall much at the moment due to reasons but there's what I got.

We also were going to have pony and penguin kingdoms/organizations/things, and the player would be forced(?) to join one or the other to advance the plot. Obviously each group would have different items/quest-lines (maybe dungeons?), thus doubling the replayability. Oh, and we were also going to have a wolf kingdom that just kinda hung out to the side. What else...

Well, there's also a dwarven kingdom that Ursula grew up in, though it's probably not going to impact the story too much as far as I can remember. Mind you what Ursula(/her family?) is doing with the dwarfs isn't clear at this point. Some people have been toying around the idea that she's faking amnesia to allow us to play with some RPG tropes, while GreatWyrmGold pretty much wants to play it straight. Really, the plot is extremely vague at this point, so contribute away!

Well, I think Ursula should be on her own for the first little bit...at least until the elder decides she's a hero.

Or however we're going to set the plot up. She should probably crawl through the first dungeon or two on her own to help establish her character as... What is her character? Have we reached a conclusion on that point yet? I was thinking about her being determined and stoic or something like that, but that's just my opinion. But whatever traits she has, we definitively need to start establishing them in the first dungeon. If we do go with a stoic Ursula, we could have her personality warm up as the player does the whole friendship mini-game with the other party members. Admittedly the whole thing is a bit cliche, but it would gel well with the friendship mechanics and provide more of an incentive. Who knows.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 11, 2012, 12:05:50 am
Well if she's faking amnesia to go on an adventure I wouldn't describe that as stoic.

I'd more go with 'eager'. Possibly a bit clueless/reckless as this is clearly not something normal people do.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 11, 2012, 02:13:02 am
Well, I think Ursula should be on her own for the first little bit...at least until the elder decides she's a hero.
Nooooonononono. None of this "you're the hero, go save the world" business. Unless a character belongs to a military or somesuch, that's the biggest excuse of a plot I've ever seen.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on December 11, 2012, 02:14:57 am
What about, "You're a Dwarf, strike the Earth!"?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 11, 2012, 04:29:38 am
Also the final area isn't Various Nonsense that is the second last area. The very very last area is Armok 1 which we gave an alternate name.

Mostly because I feel there is more investment there. Various nonsense was always a collaboration of insanity.

Armok 1 was a living breathing place that died.

---

As for Ursela's motivation. Maybe she gets mineral poisoning and needs to find a cure originally going around the trouble and turmoil.

Also Since Evander in his respective game starts off with the dwarves, it is easy enough to put him there.

He can serve as exposition and tutorial guide knowing everything and all.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 11, 2012, 04:32:52 am
I feel VN is more of an optional area than a penultimate area.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 11, 2012, 04:37:33 am
I feel VN is more of an optional area than a penultimate area.

It does indeed make sense as an optional dungeon.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on December 11, 2012, 04:53:15 am
I feel VN is more of an optional area than a penultimate area.

It does indeed make sense as an optional dungeon.
If forum!Armok was in this game, it would make some sense for him to be the one to direct you to it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Azkanan on December 11, 2012, 05:53:40 am
I must live in this game. ._.

I can be a zombie necromancer overlord (http://www.bay12forums.com/smf/index.php?topic=120293.0) or some such. :D
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 11, 2012, 05:58:40 am
Admittingly we still have NPC slots... admittingly there are a LOT of bosses in this game
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: inEQUALITY on December 12, 2012, 02:25:23 pm
If there's any NPC or boss positions to be filled still, let me know and RPG-ify me! I do love RPG Maker VX (though I use Ace now), so I'm interested to see this project work.  :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 12, 2012, 02:26:33 pm
We do not need any more bosses.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 12, 2012, 02:27:18 pm
We should put a poster up or something.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on December 12, 2012, 02:28:04 pm
If there's any NPC or boss positions to be filled still, let me know and RPG-ify me! I do love RPG Maker VX (though I use Ace now), so I'm interested to see this project work.  :P
There are still a lot of generic NPC slots left.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 12, 2012, 02:28:57 pm
Bay12RPG!

[Image here]

We have way too many fucking bosses!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 12, 2012, 02:41:02 pm
I'd like to be a generic NPC too. But i'm not sure wich function Bearded Hercules could easily fill.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: inEQUALITY on December 12, 2012, 02:41:11 pm
If there's any NPC or boss positions to be filled still, let me know and RPG-ify me! I do love RPG Maker VX (though I use Ace now), so I'm interested to see this project work.  :P
There are still a lot of generic NPC slots left.

Bah, totally misread the post above mine as indicating there were slots for bosses too.  :P

Generic NPC slot totally works.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 12, 2012, 02:41:48 pm
You could be the manager of some type of arena?

Do we have an arena somewhere?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 12, 2012, 02:51:06 pm
That would be a good idea.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on December 12, 2012, 03:37:43 pm
We do not need any more bosses.

Well, we don't need any more late/end-game bosses, but we could use some regular ones. You know, powerful mooks that exist at the end of a dungeon to provide some more challenge/fun. One-off characters that have a couple lines of dialogue before dying horribly attacking the party. Those kinds of things.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: inEQUALITY on December 12, 2012, 04:39:58 pm
We do not need any more bosses.

Well, we don't need any more late/end-game bosses, but we could use some regular ones. You know, powerful mooks that exist at the end of a dungeon to provide some more challenge/fun. One-off characters that have a couple lines of dialogue before dying horribly attacking the party. Those kinds of things.

I wouldn't mind filling one of those roles.  :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 12, 2012, 06:42:29 pm
I am kinda glad I added Evander instead of myself dirrectly.

Given how my posts have been going on the board lately I'd probably get thrust into the villain role >_<
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on December 12, 2012, 07:08:05 pm
If it makes you feel any better, you would probably be one of those villains who just have everyones best intentions in kind and whom secretly are needed to keep the world working right or something
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 12, 2012, 09:56:39 pm
Well, I think Ursula should be on her own for the first little bit...at least until the elder decides she's a hero.
Nooooonononono. None of this "you're the hero, go save the world" business. Unless a character belongs to a military or somesuch, that's the biggest excuse of a plot I've ever seen.
More like "You want to be a hero; this elder gives you a quest to slay a random warlord, but that's not enough heroics for you." That's how I see it, at least.
Besides, this is some kind of parody. Clichés come with the territory.

We do not need any more bosses.
Well, we don't need any more late/end-game bosses, but we could use some regular ones. You know, powerful mooks that exist at the end of a dungeon to provide some more challenge/fun. One-off characters that have a couple lines of dialogue before dying horribly attacking the party. Those kinds of things.
Who wants to be that warlord guy who is an early-game boss that returns as a bonus boss in ghostly form?

If it makes you feel any better, you would probably be one of those villains who just have everyones best intentions in kind and whom secretly are needed to keep the world working right or something
Such a villain would be useful.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 12, 2012, 09:58:56 pm
Honestly there is a reason why I wanted to make one of the bosses simply a Boss made up of bosses.

Because of the sheer number of bosses included.

Quote
Such a villain would be useful

Well Evander AND Neonivek cannot be in the game. So :P

Dems the rules you cannot be a PC and NPC.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on December 12, 2012, 10:04:46 pm
Do we have any returning enemies who are ridiculously easy to kill yet?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 12, 2012, 10:06:37 pm
Do we have any returning enemies who are ridiculously easy to kill yet?

A Team Rocket?

I don't think we have anyone who wants to play a lovable loser. It was hard enough to convince people to take on Parody roles.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on December 12, 2012, 10:07:28 pm
I'm sure theres a few people on this board who wouldn't mind. We are a rather goofy bunch after all.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on December 12, 2012, 10:07:52 pm
I'm up for being a mook / set of mooks throughout the early to midgame, or a bungling comedy man with no combat capabilities at all.

What can I say, I'm honest.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 12, 2012, 10:11:19 pm
After we get all the NPCs together I/we can finally start determining who is part of the super boss rush.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on December 12, 2012, 10:13:04 pm
I'm sure theres a few people on this board who wouldn't mind. We are a rather goofy bunch after all.
Should we have no actual use for an exposition barrel, I'll gladly volunteer for the completely ineffectual bad guy team as well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on December 12, 2012, 10:18:00 pm
What was the current thought on the subject of summons? I had a couple ideas just now but I'm not sure if they'll conflict with what we already have or not.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on December 12, 2012, 10:19:09 pm
"Research has shown killing bad guys gives the Hero MORAL QUANDRY POINTS!"
"And when these points are sufficiently filled, at a speed proportional to the number and strength imbalance of 'bad guys' he faces, he will go through a COSMIC MORAL QUANDRY!"
"This, of course, impedes his ability to fight."
"So it's best to get your EMO PHASE out of the way ASAP!"
"To that extent, have at you!"

*when beaten*

"Thank god for that!"
"Yeah, I'd have turned in my Villain Badge if we won that."
"Don't mind the blood... I have insurance...Or at least, I think Dennis does..."
"Sorry Fred, I postponed it to buy my Villain Badge."
"Well, look what you've done now! It's going to take lots of somebody else's time to put all my fluids back inside me!"
"I hope you feel happy for yourself. Enjoy your TASTY EXPERIENCE. You bastard."

Dennis and Fred interchangeable with characters ofc.

On summons : If we've got too many bosses, why not simply change some of them to summons? :)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 12, 2012, 10:30:28 pm
We need a short non standard game over scene if they win.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on December 12, 2012, 10:33:43 pm
We need a short non standard game over scene if they win.

"We WON a fight?"
"This wasn't part of the plan!"
"Let's celebrate!"
"A holiday!"

Quick scene of the two of them on a beach sipping cocktails in Hawaiian shirts before 'game over'. Would be a bit weird as it would seem almost happy haha.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 12, 2012, 11:04:17 pm
With Uriel serving the drinks.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: SomeStupidGuy on December 12, 2012, 11:15:18 pm
Add me to the list of people who'd gladly play an ineffectual villain.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on December 12, 2012, 11:24:35 pm
I'm sure we can have a recurring team of useless plan - thwarters if Reudh likes the idea. I'd gladly write the scripts for the encounters. :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 13, 2012, 11:15:25 am
If there's no arena, i'd go for ineffectual villain too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: inEQUALITY on December 13, 2012, 12:06:58 pm
Ineffectual villain sounds fantastic!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 13, 2012, 12:21:33 pm
Zanzy: You may have defeated me the last time... and the time before... and the time before that... but now, I have a team of my own! Have at you!
*after the battle*
miauw: This sucks, I'm out of here.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on December 13, 2012, 12:26:22 pm
Zanzy: You may have defeated me the last time... and the time before... and the time before that... but now, I have a team of my own! Have at you!

You only actually defeat my character once, because he joins the PCs after he is defeated.  Any other time you fight him, the battle is interrupted by (landslide, being thrown off a cliff, etc.).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on December 13, 2012, 01:25:41 pm
Looks like we've got at least 4 ineffectual villains! :D

How about we form the Fiendish, Really Immoral, Evil, Ne'er Do-well's Society?

Meets at the bar at 7pm.

*sings*

You're still in bed at 10
And war began at 8
You've lost you're treasure so far
Things are going great

It's like you haven't got that dread or fear
And well you haven't used your guns, your spells, your sword
Or even your spear, but...

I'll be hench for you!
When the blood starts to pour
I'll be hench for you!
Just mistreat me some more
I'll be hench for you!
Because I'm evil tooooooooo - ooooo ~
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 13, 2012, 01:28:49 pm
*whacks Korbac*
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Korbac on December 13, 2012, 01:56:53 pm
Is the above PLOT EXPOSITION better? :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 13, 2012, 05:26:46 pm
Just thought of something for that group of ineffective villains.
Maybe there's one that keeps trying to join the PCs once defeated, but both the PCs and the villains refuse to let him?

"But defeat equals friendship! Right?"
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 13, 2012, 05:34:23 pm
Friendship is also magic but I never got to learn how to set people on fire after I got beaten up.

Believe me, I tried.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on December 13, 2012, 05:39:02 pm
Anybody need any sprites made?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 13, 2012, 05:39:44 pm
Still need Ursulas.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on December 13, 2012, 05:41:54 pm
Still need Ursulas.
But nobody's decided what she looks like though?
I suppose I'll just alter the Uriel sprites...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 13, 2012, 05:42:24 pm
Still need Ursulas.
But nobody's decided what she looks like though?
I suppose I'll just alter the Uriel sprites...

I thought she was a heavier set woman.

Then again I thought Uriel's sprite was Ursela's >_<
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on December 13, 2012, 06:44:50 pm
(http://img560.imageshack.us/img560/5512/urselasprites.png)
Ursela sprites. Basically Uriel's with a few minor changes:
-Longer hair
-No hood
-Crest-bearing overshirt thing turned into a vest/tunic thing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 13, 2012, 07:12:11 pm
Looks acceptable.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on December 14, 2012, 01:39:54 am
Random thought: It's too bad you can't do the "Unexpected Genre Shift". I'd love to take over Mike Tyson's role in Punch Out!!!

Muahaha.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: ExKirby on December 14, 2012, 01:49:23 pm
And I still need a faceshot ._.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 14, 2012, 02:21:10 pm
And so do i, now i think about it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 14, 2012, 04:52:58 pm
Why not start with your avatar?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on December 14, 2012, 07:20:34 pm
And so do i, now i think about it.

Same here.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 14, 2012, 07:37:35 pm
Why? You already both have a spritesheet and a mugshot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on December 14, 2012, 08:52:06 pm
I think I need a faceshot too.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 15, 2012, 07:15:40 am
Why not start with your avatar?
My avatar =/= my sprites. Atleast, not in a way for a faceshot.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 15, 2012, 03:50:02 pm
Why not start with your avatar?
My avatar =/= my sprites. Atleast, not in a way for a faceshot.
I meant why not modify your avatar, but you still have a point...
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on December 15, 2012, 06:31:37 pm
Hey miauw, I made a terrible face for you:

Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 16, 2012, 11:38:16 am
Why not start with your avatar?
My avatar =/= my sprites. Atleast, not in a way for a faceshot.
I meant why not modify your avatar, but you still have a point...
Was still my idea, and i guess Fuzzyzergling's faceshot is... a begin.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 18, 2012, 06:28:39 pm
Ok so in terms of the start.

How should Ursela be seen by the Dwarves? How long should she have lived there?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 18, 2012, 06:35:32 pm
Not at all.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 18, 2012, 06:37:41 pm
Not at all.

Oooooooooooooooook

So then where ARE we starting? the last I checked it was at the dwarves.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 18, 2012, 06:44:30 pm
That doesn't mean that she has to live there.

In fact we pretty much established that she doesn't live there.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 18, 2012, 06:48:49 pm
Where do people come from before coming to a forum?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 18, 2012, 06:49:29 pm
Out of mu?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on December 18, 2012, 06:50:20 pm
Lurking?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 18, 2012, 06:50:39 pm
Out of mu?

Ok then where are we establishing her? We need some hook.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Robocorn on December 18, 2012, 07:38:39 pm
Out of mu?
out of /mu/?
(http://i.imgur.com/ozBKi.jpg)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Robocorn on December 18, 2012, 07:39:26 pm
504 duplicate
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Robocorn on December 18, 2012, 07:40:05 pm
504 duplicate,

Seriously, does anyone else get 504 errors like three times a day.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Phantom of The Library on December 18, 2012, 08:04:13 pm
Sometimes but usually not this close together, it's been particularly atrocious this evening.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 18, 2012, 09:20:09 pm
I thought Ursula was starting in some village in General Discussion, and eventually did things awesome enough to convince the dwarves to let her in.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 19, 2012, 06:46:29 am
I guess she is now, suddenly, in the outer ring of Lurkerton with all the ghosts and barely visable people who never say a thing.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 19, 2012, 07:05:49 am
I think lurkers would make a nice enemy type tough.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on December 19, 2012, 07:09:51 am
Lurkers of varying shapes and sizes.
Mostly displayed as shadowy figures.
Ranging from mostly harmless to mini-boss status.

Yes yhat could be an interesting enemy.
Give them their own type: Lurker

So what would a Lurker's weakness be?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on December 19, 2012, 07:17:05 am
I think lurkers would make a nice enemy type tough.

It could be done.

Sorry for the lack of updates, life has been throttling me lately. :3

I'm gonna try inking some of Furtuka's concept art, then putting it into the game.
(I have almost zero skill with art, so it ought to be amusing)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 19, 2012, 07:36:10 am
Lurkers of varying shapes and sizes.
Mostly displayed as shadowy figures.
Ranging from mostly harmless to mini-boss status.

Yes yhat could be an interesting enemy.
Give them their own type: Lurker

So what would a Lurker's weakness be?
Depends on what "elements" we are planning to have.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 19, 2012, 07:37:46 am
Wasn't there supposed to be a newer test version out at some point?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on December 19, 2012, 07:42:56 am
Lurkers of varying shapes and sizes.
Mostly displayed as shadowy figures.
Ranging from mostly harmless to mini-boss status.

Yes yhat could be an interesting enemy.
Give them their own type: Lurker

So what would a Lurker's weakness be?
Depends on what "elements" we are planning to have.
Ah, elements!
That was the word I was looking for.
A Lurker element only Lurkers have.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Orange Wizard on December 19, 2012, 07:52:39 am
Lurkers of varying shapes and sizes.
Mostly displayed as shadowy figures.
Ranging from mostly harmless to mini-boss status.

Yes yhat could be an interesting enemy.
Give them their own type: Lurker

So what would a Lurker's weakness be?
Depends on what "elements" we are planning to have.
Ah, elements!
That was the word I was looking for.
A Lurker element only Lurkers have.
This stuff might work (http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 19, 2012, 07:55:54 am
Jifodus is of course the bonus boss of lurkers. You have to search endlessly to have a chance of finding him, though.

Also, I still like the idea of a delicious element.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on December 19, 2012, 08:08:23 am
For so e reason, I imagine Lurkers to be like Creepers.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 19, 2012, 08:09:56 am
Their names are pretty similar, but i think making them like creepers would make them rather boring.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on December 19, 2012, 08:11:46 am
I imagine them as looking like either ghosts, embryos, or shadows
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Ultimuh on December 19, 2012, 08:17:12 am
shadows
Shadows are how I imagine them.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Hylum on December 21, 2012, 02:49:33 pm
Is there anyway to test the game at this point? Also need any help with graphics or anything? let me know!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on December 21, 2012, 05:56:11 pm
Is there anyway to test the game at this point? Also need any help with graphics or anything? let me know!

I don't even know the current development of the game, yet alone if it is in a playable state.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 21, 2012, 06:00:31 pm
It is in a playable state definately. Whether there is anything to play is the question.

The last one we had had everyone talking and a battle where we discovered that Darvi can take a lot of Zergrush to the face.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Hylum on December 22, 2012, 12:41:45 am
Is there anyway to test the game at this point? Also need any help with graphics or anything? let me know!

I don't even know the current development of the game, yet alone if it is in a playable state.

LOL
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on December 22, 2012, 04:59:33 am
What's so funny about that?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on December 22, 2012, 08:45:53 am
What's so funny about that?

It's in a playable state, but seeing as we're still missing some sprites and enemy battlers, little real progress has been made. Currently features are:

-Party swapping. You begin with Svampapa XK-001, The Fool, FuzzyZergling and Greatorder. You can recruit Darvi and Dermonster to join you too.
-Some limit breaks. The Fool has Botticelli Breakdown, a series of strikes ending in a stronger strike which confuses. Dermonster has this too for a placeholder. FuzzyZergling has ZergRush, which does absurd damage. Darvi Clones can take many zergrushes to the face, funnily enough.

-Fighting! Speak to Dermonster's old sprite, who summons 'armoktest', who will spam 'Wangst' on your team, disillusioning them and forcing them to spend time wangsting about being an animu character. Svampapa and (as yet placeholder) USEC_OFFICER can take them out of it by Robo-Slapping them with an anti-poop sock. Svampapa and USEC can be hit by Logic Paradox, which fries their circuits, stopping them dead in their tracks until they shake it off after a few turns.
Darvi Clones in a party of five will pop up. They deal pitiful damage, taunt you (Hey me, it's me! I'm going to kill you with the help of my other mes!) and have about 20000hp each. Hence it's hard to defeat them without the currently OP Zerg Rush.
Additionally speaking to the giant dragon dude Zantetzuken summons himself. He's pretty frail, only having about 700hp. He has 1 agility, meaning he's incredibly slow; he will use an OHKO move at the end of his turn.

-Some skills!
* Magma Gun. Two hit decently powerful fire element attack. Each hit has 75% chance to hit. Fuzzy and Dermonster start with this.
* MAAAGMA! Future boss Necro will use this upgraded Magma Gun. Four hits, chance to inflict 'Upper Boards Meme Fury', which berserks an opponent while halving their attack/spi. For space reasons acronymised to UBMF ingame.
* Thousand Post Death. Placeholder spell, doesn't do anything at the moment. Planned to scale with 'PPD' stat (Attack).
* Quote Pyramid. Deals minor damage, middling chance to inflict either confusion or stun.
* Van Gogh Verve. The Fool's signature, he pretends to cut his ear off then strikes the foe to frighten them into not moving.
* Sunlance. Zanzetzuken's signature. Boss version always OHKOs. PC version standard 'Cause Death' spell, prox 30% chance to work, fails all the time vs most enemies.
* Bear Hug. Greatorder's signature. Raise attack and defense of an ally at the cost of damaging their mana levels.

Lots of Armors!
Well, a few anyway, currently just mutations for Zerg and Derm.
* Conductive (+5 Spi)
* Keratinous (+5 Def)
* Superconductive (+25 Spi)
* Regenerative (Auto HP regen)
* Chitinous (+25 Def)
* Mucilaginous (+5 Def, +5% evade)
* Inky (+5 Def, +15% evade)
* Camouflage (+5 Def, +25% evade)
* Magnetic (+50 Spi)
* Sagacious (+25 Spi, -50% MP cost)
* Nettle (+5 Atk, +25 Def)
* Diamantine (+50 Def, 100% resist crits)
* Bramble (+25 Atk, +25 def)
* Fury of the Night (+50 Spi, -25 Def)
* BerZerger (+50 Atk, -25 Def)
* Protective (-25 Agi, 100% resist Crits, half MP cost, auto HP recover, double EXP)

Robotic weapons for the robots!

* Drillblade (two hits, two handed wep)
* Missile Launcher (+2 atk, -2 def, two handed, when invoked cast a spell that hasn't been put in yet)
* Oil Can (+5 Agi).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Svampapa on December 22, 2012, 05:15:00 pm
Svampapa and (as yet placeholder) USEC_OFFICER can take them out of it by Robo-Slapping them with an anti-poop sock.

Made my day. :)

Will be busy with christmassy stuffs for the foreseeable* future. Might have a job lined up after x-mas, but there should be some time to crank some of my patented low quality pixel art out in between. What are we missing, specifically?

*as in tomorrow, probably the day after that and perhaps the day after that. Am I a troll you ask? No... but I still can't count higher than 3.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on December 22, 2012, 05:25:48 pm
A faceset for Ursula, our original PC. Enemy battlers (static images of a fairly small size) are needed too; I'll link you to Furtuka's concept art.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on December 23, 2012, 06:43:56 am
I also need a faceset, and so does Exkirby.
Fuzzyzergling made a beginning for my faceshot. (http://www.bay12forums.com/smf/index.php?topic=118419.msg3877830#msg3877830)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Mongol13524 on December 25, 2012, 10:12:55 pm
Can klingon13425 and mongol 13524 be NPCs? As shopkep twins, preferably.

I'm a terrible artist, but I could make my own sprites if that was a requirement.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on December 30, 2012, 11:35:55 am
Any news?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 03, 2013, 07:08:40 am
None, I'm afraid. Been flat out with family stuff atm.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Skyrunner on January 18, 2013, 01:23:09 am
/me looks disapproving
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 18, 2013, 01:26:56 am
Well if you want something done you just gotta do it yourself *Looks at lack of RPGmaker on his computer*

Nevermind
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 18, 2013, 01:51:09 am
Okay, so... currently I have:

-Jobs to apply for
-Uni to prepare for
-Catchup with old friends
-Studystudystudy
-Get ready to move out
-Gym every two days
-Pretty much the whole family's chores daily.

This is why I am 'bogged down at the moment.'
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 18, 2013, 02:11:30 am
Okay, so... currently I have:

-Jobs to apply for
-Uni to prepare for
-Catchup with old friends
-Studystudystudy
-Get ready to move out
-Gym every two days
-Pretty much the whole family's chores daily.

This is why I am 'bogged down at the moment.'

Hey at least you have people pestering you to get your project done.

I don't think I have anyone who even CARES if I ever get mine done and I have no idea how to get mine done.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 24, 2013, 07:44:19 am
I'm writing up some characterisations. I'm in #Bay12lb on Darkmyst if you want to query me about them right now.

First up is Uriel/Ursula.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 24, 2013, 11:13:35 am
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 24, 2013, 10:59:09 pm
Okay, we've got some characterisation for Ursula, courtesy of the ideas previously come up with and some Derm and I figured out last night. Also discussion about the 'social' system. Probably difficult to make it believable.

Spoiler (click to show/hide)

Ursula characterisation

-Faking amnesia. Gambit pileup bites her in the arse some time later
-Pretends to wangst about past life, heel face turn later when she realises the issues she's caused by faking amnesia, big reveal to the party, shit goes down
-Morally strong. Angst caused by collateral damage to people, somewhat like Terra
-interactions are stilted and bad actor-y, main chars are convinced purely because it fits the 'dumb hero' archetype.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on January 24, 2013, 11:00:01 pm
Was this done in the IRC?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 24, 2013, 11:02:19 pm
Certainly was. Also, Darvi, that looks good. :D

I'm in IRC now, probably not for much longer. We do need to come up with a plot, and characterisation for the other characters.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 25, 2013, 10:01:39 am
Certainly was. Also, Darvi, that looks good. :D
My brother suggested I make a microcline sprite for it too, as a Bug/Water type, but I don't feel comfortable putting the pron into the pokemans.

So Ursula essentially plays the hero because it's expected of her, (because amnesiacs always will be protagonists or at least important allies) and she reallly wants to, but eventually evolves into a more or less genuinely heroic person? Possibly even taking the role of the main character of an NPC who was made to look like the protagonist] [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/TheUnchosenOne]up to that point (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroOfAnotherStory).

As for the relationships, any decision made in-game should have an effect on them. Because decisions are based on a person's personality, and, while I'm anything but knowledgable on the subject of friendship, people tend to associate with others who have similar outlooks to them.

Spoiler: For instance, (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 25, 2013, 12:09:12 pm
Quote
let's assume that an evil sorcerer wants to kidnap a princess for whatever evil sorcerers kidnap princesses for.

If you understood the hygene that was available for peasants back then and how hard they had to work in the sun.

You would sort of understand that if you wanted a beautiful girl... the princess tends to be the best bet.

If he wants homely girls he can just pick the milk maid.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 25, 2013, 12:10:09 pm
You make a valid point.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 25, 2013, 12:14:11 pm
Yeah... there is a reason why "Unwashed masses" is a term.

I am not sure where Evander Justice would fit there.

On that subject I am not sure where Evander Justice is, in terms of when he pops into the story now. Last I checked he was there rather early, but that may have changed.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Dermonster on January 25, 2013, 12:15:49 pm
Actually they really fucking loved bathing in the middle ages. Apparently. According to online comedy writer Steve. (http://www.cracked.com/article_20186_6-ridiculous-myths-about-middle-ages-everyone-believes.html)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 25, 2013, 12:18:46 pm
Yeah... there is a reason why "Unwashed masses" is a term.
You mean other than... what's the term again... the higher up's disdain for the plebes?

Not that it matters because, like many games, this isn't really set during a middle-age themed period.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 25, 2013, 12:21:13 pm
I am aware they washed. Have you ever spent a month without bathing? It isn't pleasant! your skin will crawl.

Yet you arn't going to get the daily buttermilk baths, sheltered by the sun, and taught in being a great person to be around Princess out in the fields.

Quote
this isn't really set during a middle-age themed period

True.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: USEC_OFFICER on January 25, 2013, 12:23:46 pm
Actually they really fucking loved bathing in the middle ages. Apparently. According to online comedy writer Steve. (http://www.cracked.com/article_20186_6-ridiculous-myths-about-middle-ages-everyone-believes.html)

Cleanness is next to godliness and all that.

Then in the 1500s Syphilis came about and put an end to all that. Doctors said that bathing would open your pores and therefore increase your chances of catching the Pox, the clergy said that Syphilis was sent by god to punish man for his immorality, oh, and linen clothing became available, so people didn't have to bathe as often (linen is easier to clean than wool).

Yet you arn't going to get the daily buttermilk baths, sheltered by the sun, and taught in being a great person to be around Princess out in the fields.

If you're an evil sorcerer you might as well aim high, right? And only the Queen is higher than the royal princess. Actually, why aren't Queens kidnapped more often in games? Is it something to do with the romantic angle?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 25, 2013, 12:25:04 pm
If you're an evil sorcerer you might as well aim high, right? And only the Queen is higher than the royal princess. Actually, why aren't Queens kidnapped more often in games? Is it something to do with the romantic angle?
Dude, have you even seen a non-evil queen in fiction?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 25, 2013, 12:26:21 pm
Quote
Actually, why aren't Queens kidnapped more often in games? Is it something to do with the romantic angle?

Why is Princess Peach not Queen Peach?
Why isn't Princess Celestia, Queen Celestia?

Also it is because the Princess would be a Virgin. You also have to be a virgin usually.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Kadzar on January 25, 2013, 06:28:46 pm
My guess is that princesses secrete something called "princess dust", which is like pixie dust, but prettier.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on January 25, 2013, 08:21:07 pm
Just to point out, a while ago I did outline a bit of a plot over a couple posts, later quoted into one.

I'll see if I can find it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on January 25, 2013, 08:32:38 pm
I just had an idea for the plot. I've only caught up to the top of the 50th page, but how about the tutorial quests?

1--PC wakes up with amnesia. As is standard protocol, s/he is sent to a village elder. Teaches movement and such.
2--PC reaches the elder. S/he is told to go search the forest for some berries, learning combat.
3--The elder makes muffins. While they cook, the PC is sent to exterminate some rats in the basement. These include rats, giant, rats, fire rats, rat swarms, miniature rats, etc. When they get 10 rat tails (drop rate 10%, or 25% for swarms), the PCs return to the main house.
4--The elder asks why it took so long to kill 10 rats; the PC says that surprisingly few rats HAD tails. The elder acts shocked, and sends the PC to kill a goblin chief in the forest and bring his amulet to see if s/he is really a hero. The goblin chief is weaker than the warrior goblins and wonders why people keep trying to kill him. Some time during this quest, the first other party member joins.
5--Upon being brought the amulet, the village elder teaches the PC some pivotal technique that will be a major part of his/her toolbox/arsenal. He then gives the PC muffins, a minor healing item, and offers to make any more berries the PCs find into muffins.
6--To help deal with a warlord in the region (a flunky of the real Big Bad), the elder reccomends the PC get the Holy Log of Ämireña, the dead elven nation. It turns out to be a weapon about 2-3 times the size of an elf, and very heavy (penalties to speed, but lots of damage)
7--The PC is sent to the warlord's castle. After many battles, they discover that the warlord has a powerful magic ring reducing the damage he takes; out of the weapons they have, only the Holy Log deals enough damage. The debuffer guy and such need to tie down the warlord while the PC smacks the warlord with the log.
8--The elder belatedly remembers to teach the PC a spell he could use with the Holy Log. It's impressive, but requires the Log to be used and the PC isn't any good at magic so they leave it behind.
9--The plot begins. The elder acts as though the warlord was the final boss.
10--Eventually, the Holy Log is retrieved for a more powerful mage to use on the Big Bad.

Thoughts?
...

How about this.
The warlord you defeat in the tutorial is initially made out to be the BB, but obviously isn't since you defeat him pretty early on. You discover hints in town (delivered by a gold-eyed man?) about Derm, who sounds like a bad guy. You investigate, and either get Derm to join you or drive him off*. Then, you discover something that suggests that a lich in this big tower in Roll to Dodgia is the BB, and Derm was trying to destroy said lich in ways that confused me given their collateral damage. Once you reach the tower, though, Dirg and the lich(ette) have kicked off the huge civil war between themselves, the Conservatives, me, bronies, penguins, dwarves, etc. After some side quests or something, Tim arrives and looks like an all-slaying Big Bad. However, it turns out that misko and the lichette/Dirg caused him to be here, so you need to enlist the help of the ponies or penguins to defeat one of them. Plot twist, Tim was lying and is actually the Big Bad, and manages to crush the surviving army with Xantalos's help and is about to destroy the world! You must have an item gained from defeating misko and one from the lichette combined by GWG and Aperture Science to protect you from Tim's OHK gun. Also useful will be the spell(s) from the Holy Log. Upon defeating Tim, the ghost of the warlord appears as a bonus boss.
*I seem to recall discussion about the possibility of Derm being defeated and befriended at differing points, being stronger the later you pick him up. If this won't be added, disregard the "or drive him off" bit.

Thoughts?

That's about all I've written.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 25, 2013, 08:49:58 pm
I think I've already written why I don't like it.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 25, 2013, 09:57:11 pm
So Ursula essentially plays the hero because it's expected of her, (because amnesiacs always will be protagonists or at least important allies) and she reallly wants to, but eventually evolves into a more or less genuinely heroic person? Possibly even taking the role of the main character of an NPC who was made to look like the protagonist (http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroOfAnotherStory) up to that point (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheUnchosenOne).

Yeah, that's sorta the plan. Starting off faking amnesia, faking is so terrible but everyone sees it as the 'big dumb hero' archetype so they think it's real amnesia. Over time, the viewing of the world, the damage Ursula and her friends cause to save it or its inhabitants, may jade her, then cause her to become truly heroic.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on January 25, 2013, 10:51:57 pm
Just so everyone's clear, I'd be willing to be the NPC who runs a hilariously harsh combat tutorial, if the MSH/MZ/MSZHX is too hard to pull off.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on January 26, 2013, 01:38:21 am
Anybody still need sprites?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 26, 2013, 01:43:51 am
Yes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: FuzzyZergling on January 26, 2013, 02:01:58 am
Yes.
You?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 26, 2013, 02:08:46 am
So how many people have volunteered to be a boss right now?

This is a really REALLY boss heavy game. Now we also have "Super tough Tutorial" man too.

I think that is why I asked that one of the bosses just be a swarm of bosses. I should probably elaborate on what exactly that means. Mostly it means what Romancing Saga 2 did.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 26, 2013, 02:12:16 am
I think both of you seem to have forgotten already what's what. Because I already have my sprites (plus several others') and MZ was going to be a boss anyway so having him as an NPC would only lessen that effect.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 26, 2013, 02:16:35 am
I think both of you seem to have forgotten already what's what. Because I already have my sprites (plus several others') and MZ was going to be a boss anyway so having him as an NPC would only lessen that effect.

I somehow must have gotten into my mind that it was a lot more then 4.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 26, 2013, 02:16:56 am
Yes, but now we have one less.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 26, 2013, 03:25:17 am
It's pretty easy to have animated monsters. I vote we have animated bosses but mooks remain static. I'll post the requirements for a potential animated monster.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 26, 2013, 03:26:58 am
Yeah that's reasonable.

Of course if somebody is crazy enough to animate an entire mook anyway... well, lessee.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 26, 2013, 06:24:43 am
Here's a slime, a default mook in the Yanfly demo.

Spoiler (click to show/hide)

As you can see, the sheet has:
Idle (top five)
Recovery/Skills/Movement (bottom left two)
Damage (middle bottom)
Death (bottom right two).

Spoiler (click to show/hide)

This one is a little different. You can see that the sprite's bigger. Idle is top row, and part of second row. Casting, death, etc can be as many frames as you wish.

Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on January 26, 2013, 07:04:49 am
Well, I tought we would have an Ineffectual Villian group à la Team Rocket?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 26, 2013, 07:38:05 am
Of course we were!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: MaximumZero on January 26, 2013, 06:08:17 pm
Just so everyone's clear, I'd be willing to be the NPC who runs a hilariously harsh combat tutorial, if the MSH/MZ/MSZHX is too hard to pull off.
How did you guys miss the bolded part? If the MetalSlimeHunt fight where he turns into me and then we fusion dance into a huge MaximumSlimeZeroHunterXtreme or something is too much work or too hard to do, I'd like to be the guy who runs the combat tutorial.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 26, 2013, 06:17:35 pm
Exactly my point! But does anybody ever listen to me? Nooooo.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on January 26, 2013, 08:16:12 pm
I think I've already written why I don't like it.
All those cliches that are actually there on purpose due to the high concentration of meta-based jokes?
Yup, you mentioned it. Shame the same is true of most other plots coming from the current train of thought.

Well, I tought we would have an Ineffectual Villian group à la Team Rocket?
Elves? Kobolds? Elbolds?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 26, 2013, 08:17:14 pm
Zanzy and his lackeys.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on January 26, 2013, 08:18:01 pm
Zanzy and his lackeys.
Oh, right.
...Elbold lackeys?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 26, 2013, 08:18:23 pm
I read that as "elbows".
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 26, 2013, 08:38:09 pm
Disembodied dragon elbow lackies go go go!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Furtuka on January 26, 2013, 08:42:21 pm
Okay we need that as an enemy in the game an have a scene where the miniboss squad sicsca bunch of them on the party
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on January 26, 2013, 10:45:29 pm
Zanzy and his lackeys.

Where did this come from?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 26, 2013, 10:50:11 pm
Zanzy and his lackeys.

Where did this come from?

Well you are team rocket. I guess you have your own party given you are the "Real hero" who the fake hero has usurped and no one notices you.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 26, 2013, 10:53:47 pm
Zanzy and his lackeys.

Where did this come from?
I think we had already established that you would be a recurring antagonist before joining the group. Recruiting flunkies is the logical conclusion when you regularly get beaten by a group of people.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on January 26, 2013, 11:14:41 pm
Zanzy and his lackeys.

Where did this come from?

I think we had already established that you would be a recurring antagonist before joining the group. Recruiting flunkies is the logical conclusion when you regularly get beaten by a group of people.

Actually, I had thought about it and the way my morality is, I would probably be defined as the "lawful good" alignment definition of 'works with the existing government rather than try to institute a new government.'  Because of that and the way the character is defined, he would probably be the only respectable general of the government you are fighting, who turns to the side of the party when he is defeated after suffering the incompetence of the troops he is commanding.

I will say more tomorrow, I am basically being forced off the internet right now.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: GreatWyrmGold on January 27, 2013, 11:30:30 am
Speaking as someone who played in YOU AT FINAL BOSS, starting at Lawful Good, progressing to Pragmatic Good, and getting everyone mad at me all the way, a Lawful Good antagonist makes perfect sense for a Bay12 RPG.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: miauw62 on January 27, 2013, 11:52:26 am
Hey, the Drunken Fools liked you.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on January 27, 2013, 04:20:17 pm
Speaking as someone who played in YOU AT FINAL BOSS, starting at Lawful Good, progressing to Pragmatic Good, and getting everyone mad at me all the way, a Lawful Good antagonist makes perfect sense for a Bay12 RPG.

Over the course of the game, he would probably go towards 'neutral' which is where he would join the group at for two reasons 1) the party is the first to defeat him, and 2) he thinks that any government that can train troops that incompetently should not remain in power.  For fun, there could be an earlier fight where he nearly curb-stomps the party...and one of the troops gets the bright idea to start an avalanche, nearly burying Zanzetkuken and launching the party into a cave.  Probably would emerge extremely *annoyed* and throws the soldier who had the idea against a nearby cliff.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: The Darkling Wolf on January 28, 2013, 02:53:27 am
And then the party promptly stabs him in the throat because he's proven that he'll betray them at the first sign of weakness? :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 28, 2013, 02:58:29 am
When it comes to allignment it is best to COMPLETELY and uttarly ignore it.

going towards "Neutral" doesn't mean anything because neutrality isn't one viewpoint but many.

If you are saying he is going from a "pure angelic hero" into one who is "knowledgeable of the world but broken because of it" then say so.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on January 28, 2013, 04:19:22 am
Characteristics of ANY decent character are too complex to classify as 'neutral good'/'bumbling evil'/'affable good'/'chaotic neutral'/'collaterally damaging good'.

The idea of those qualifiers are to simplify the character AFTER your character has been developed, rather than align your character to the rubric THEN making your character.

And Neonivek, you are invaluable.
Ursula's going to be the 'PSEUDO-pure angelic hero' (faking because of amnesia), then 'knowledgeable of the world, and jaded and cynical about it.'
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on January 28, 2013, 01:08:02 pm
If you are saying he is going from a "pure angelic hero" into one who is "knowledgeable of the world but broken because of it" then say so.

Lawful good does not necessarily mean 'pure angelic hero.'  That is a misconception of the alignment.  Lawful good actually means that you will not go against a authority because you believe that order is better than anarchy, no matter how bad the authority is, up until a point.

Neutral is better defined as the natural state of humanity, doing what you want, but not trying to force your way such as an evil aligned would, and not completely obeying laws, but not trying to go to war against the authority unless it is going too far.

The idea of those qualifiers are to simplify the character AFTER your character has been developed, rather than align your character to the rubric THEN making your character.

Actually, I do not think of it that way.  I rather think of alignment as the greatest simplification of how a character acts.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Darvi on January 28, 2013, 01:09:57 pm
Replace government with authority and you've got it pretty much nailed.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Zanzetkuken The Great on January 28, 2013, 01:12:10 pm
Replace government with authority and you've got it pretty much nailed.

Made the edit.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Neonivek on January 28, 2013, 06:38:37 pm
Quote
That is a misconception of the alignment

I was banking on it being the misconception.

In one of the ways I disagree with my DM, I consider the Good-evil allignments to be entirely seperate from the Lawful - Chaotic allignments and when they merge it is because they are going off each of their ideas.

Lawful Good just means... Lawful AND Good. It is someone who believes that rules, order, and structure is ultimately what is good. It is also someone who believes that doing good, for others, is something everyone should strive for or at least they themselves personally and that this good it outside of law/chaos (so someone who believes that Law is the ultimate personification of good and only does that... Is Lawful Neutral).

It is why I actually tend to dislike Lawful Neutral. Since everytime I see it I see a "Lawful Good" character, just one who understands the needs to sacrifice their ideals or treat themselves every once and awhile. Yet I cannot blame them because the straight jacket imposed by this idea that good must be pure and untainted is enforced by most DMs.

It is so bad even Wizards of the Coast frequently ignores their own allignment rules.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on May 09, 2013, 07:03:18 am
Necropost to say that this isn't dead, just on super-hiatus. I'm working on uni and a secret project as well.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Dermonster on May 09, 2013, 07:06:01 am
Cool.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: NobodyPro on May 09, 2013, 07:25:37 am
This seems like a good as place as any to ask this so: How flexible is RPG Maker VX in terms of customising the system (in terms of the battle screen, how attacks are resolved, etc.)?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Reudh on May 09, 2013, 07:28:55 am
As long as you've passable skill at the scripting language RGSS, or someone who can do it for you, it's near-infinitely flexible. If you're not using scripts, then you can really only use the existing battle screen and options they've given you.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: miauw62 on June 18, 2013, 06:32:07 am
-Bay 12 RPG, or at least will be as of now, as my exams are finished

WOOOOO
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: MaximumZero on June 18, 2013, 09:34:13 am
-Bay 12 RPG, or at least will be as of now, as my exams are finished

WOOOOO
OOOOOOOOOOOO~!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: USEC_OFFICER on June 18, 2013, 10:02:44 am
Huzzah!

...

I still have to finish my sprites, don't I?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: ExKirby on June 20, 2013, 11:36:30 am
I still need a facesprite =P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Dermonster on June 20, 2013, 11:49:34 am
What all have we got down to paper as far as content?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Svampapa on June 20, 2013, 02:23:38 pm
What all have we got down to paper as far as content?

Oh no! He's moved on to mutate the engrish language! HIDE! ;)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: ExKirby on June 20, 2013, 03:14:57 pm
**frontflips out of a window**

**ends up landing in the same room as Derm**

Damnit. Every damn time!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Reudh on June 20, 2013, 08:29:19 pm
**frontflips out of a window**

**ends up landing in the same room as Derm**

Damnit. Every derm time!

FTFY.

Also, I'm having issues getting VX to work on Windows 7. Hold on.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Skyrunner on June 21, 2013, 11:01:51 am
**frontflips out of a window**

**ends up landing in the same room as Derm**

Dermnit. Every derm time!

FTFY.

Also, I'm having issues getting VX to work on Windows 7. Hold on.
FTFY
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Dermonster on June 21, 2013, 11:04:54 am
What did you fix?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: USEC_OFFICER on June 21, 2013, 11:06:20 am
Reudh forgot to change the Damnit to Dermnit.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Neonivek on June 21, 2013, 02:56:42 pm
I still need a facesprite =P

What does your sprite look like?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Reudh on June 22, 2013, 12:45:25 am
This is Exkirby.

(http://i.imgur.com/3GekD.png)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Neonivek on June 22, 2013, 12:53:20 am
And what are the dimensions of a face picture?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Reudh on June 22, 2013, 04:34:26 am
They are 96x96, but must be in a sheet that totals 384x192.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: ExKirby on June 22, 2013, 04:36:23 pm
**dermflips out of a derm**

**ends up derming in the same derm as Derm**

Dermnit. Every derm time!

DTFD.

Also, I'm having dermss getting derm to work on Windows derm. Hold derm.
DTFD
Might as well derm the derm for the whole derm
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - On super hiatus!
Post by: Reudh on June 24, 2013, 03:03:42 am
Good news, everyone!

I have successfully gotten VX working on my new computer. I'm just testing things to make sure no scripts are broken, and it all looks promising.
I'm also going to work on the Win Quotes.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: ExKirby on June 24, 2013, 04:23:39 am
Good derm, everyderm!

I have dermcessfully gotten derm derming on my new dermputer. I'm just derming things to make derm no derms are dermed, and it all looks derminging.
I'm also derming to derm on the derm Quotes.
Derm'd this for derm.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Skyrunner on June 24, 2013, 04:56:31 am
Dermputer sounds interesting.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: freeformschooler on June 24, 2013, 06:04:26 am
Its clear you guys are good at setting up the scripts and mechanics, but to echo derms original question, do you think this is going to be one of those things where you'll need someone else or two to make the actual story/game content? Like to sit down and do all the really tedious stuff
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Dermonster on June 24, 2013, 06:24:34 am
This thread, man.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Reudh on June 24, 2013, 08:51:09 pm
Its clear you guys are good at setting up the scripts and mechanics, but to echo derms original question, do you think this is going to be one of those things where you'll need someone else or two to make the actual story/game content? Like to sit down and do all the really tedious stuff

As in the actual legwork? I can do most of that myself, but I do think a good sit down where anyone interested can come up with a coherent plot outside of "Ursula has amnesia or does she. Also, dwarves."
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Dermonster on June 24, 2013, 08:53:50 pm
I thought we were going after some sort of world ending sentient forum glitch with Kurtlemak as the 'man behind the man' in the locked board.

I believe I made a map at some point.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Reudh on June 24, 2013, 09:08:54 pm
I thought we were going after some sort of world ending sentient forum glitch with Kurtlemak as the 'man behind the man' in the locked board.

I believe I made a map at some point.

Yeah, I remember both of those :P
And you really really wanted that relationship system, so Dermonster can marry Greatorder and have bear-mutant babies or something
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Dermonster on June 24, 2013, 09:10:03 pm
I forgot why. It's been a long time. It was probably stupi- oh I remember now. It was really stupid and I'm not going to explain why.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Neonivek on June 24, 2013, 11:36:47 pm
Trying to draw ExKirby is going to be rather daunting given I never did it before, so don't wait on me.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on June 25, 2013, 03:56:57 am
Derm said I should post what I can compose musically. I can't really do much of anything (just started about a week ago, but I took piano for a couple years):

http://dl.dropbox.com/u/53153056/QuietIntruder.mp3 < tiny song for game in signature
 http://dl.dropbox.com/u/53153056/MKWOST/TryToStopMeNowRev3.mp3 < one of my first ones, slow and repetitive
http://dl.dropbox.com/u/53153056/MKWOST/abc.mp3 < tiny demo for Dex
http://dl.dropbox.com/u/53153056/MKWOST/MakingHistory.mp3 < dont really like, need to work on it for the next animation
http://dl.dropbox.com/u/53153056/calmreunion.mp3 < ended up using in tiny Flash thingy (http://dexworks.net/Ffschooler/MKW2/)

Found this from a while back. I assume I'm allowed to use them - if not, I'll just listen to them :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - You can be a player!
Post by: Reudh on June 25, 2013, 06:43:09 am
Put here so I can keep it at the forefront so I can work on it.

Spoiler (click to show/hide)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: MaximumZero on June 25, 2013, 11:22:57 am
That spoiler is now a spoiler. Huzzah.

Also, MZ/MSH/MSZH should have a side-plot revolving around Ursula wanting to time travel to fix her mistakes and then encountering me/him/us/fusiondance.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Darvi on June 25, 2013, 12:07:14 pm
That spoiler is not a spoiler.
That spoilah is a spah!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Darvi on June 25, 2013, 12:08:36 pm
That spoiler is not a spoiler.
That spoilah is a spah!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Reudh on June 25, 2013, 12:41:00 pm
That spoiler is not a spoiler.
That spoilah is a spah!

That 504 duplicate is a 504 duplicate!
That 504 duplicate is a 504 duplicate!
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Darvi on June 25, 2013, 12:56:54 pm
How're you to say I didn't just send the same message twice, HMMMM?
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Darvi on June 30, 2013, 11:06:18 am
I have done stuff. (https://github.com/Wymar/Bay12-RPG-VX)
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: miauw62 on June 30, 2013, 12:55:46 pm
I also need a faceset, and so does Exkirby.
Fuzzyzergling made a beginning for my faceshot. (http://www.bay12forums.com/smf/index.php?topic=118419.msg3877830#msg3877830)
Quoting this here, so it's not lost.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Darvi on June 30, 2013, 04:30:02 pm
4 out of 5 Darvis agree: Sucks to be you because I cannot make anything good out of it (https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/miauwface.png).
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Reudh on June 30, 2013, 08:27:34 pm
4 out of 5 Darvis agree: Sucks to be you because I cannot make anything good out of it (https://github.com/Wymar/Bay12-RPG-VX/blob/master/Graphics/Faces/miauwface.png).


Cool edit, bro


Oh. Well, Github apparently doesn't like hotlinking.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: miauw62 on July 01, 2013, 04:52:44 am
I guess this will have to do until somebody makes it better :P
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: Neonivek on July 01, 2013, 05:19:08 am
I guess this will have to do until somebody makes it better :P

If I didn't have crippling procrastination I'd offer to.

But I do, so I wont.
Title: Re: The Bay12 RPG - Made in RPG Maker VX! - Back again by popular demand!
Post by: h3lblad3 on July 12, 2013, 03:42:18 am
The original post should include a section of

Sir Not Appearing In This Game: h3lblad3