Nice, I can't wait to discover what plants and trees we have.
What fun, looking over a thousand of plants to find the one sun berry.
Shrubs:
GRASS_TAIL_PIG : 217 Z: 79..93
POD_SWEET : 209 Z: 79..93
BUSH_QUARRY : 209 Z: 79..93
MUSHROOM_CUP_DIMPLE : 192 Z: 79..93
MUSHROOM_HELMET_PLUMP : 129 Z: 84..93
GRASS_WHEAT_CAVE : 124 Z: 79..93
BERRIES_PRICKLE : 108 Z: 114..122
VINE_WHIP : 91 Z: 114..121
PINEAPPLE : 56 Z: 114..121
WINTER_MELON : 51 Z: 114..121
RICE : 51 Z: 114..121
MUNG_BEAN : 50 Z: 114..121
ROOT_HIDE : 50 Z: 114..121
SQUASH : 48 Z: 114..121
URAD_BEAN : 47 Z: 114..121
BLOOD_AMARANTH : 46 Z: 114..121
POTATO : 46 Z: 114..120
ELEPHANT-HEAD_AMARANTH : 43 Z: 114..121
WHITE_YAM : 41 Z: 114..121
BITTER_MELON : 40 Z: 114..121
CHICKPEA : 38 Z: 114..121
WEED_RAT : 31 Z: 114
ROOT_MUCK : 26 Z: 114
SLIVER_BARB : 25 Z: 114..121
TOMATILLO : 22 Z: 114..121
BARLEY : 21 Z: 114..121
PEARL_MILLET : 19 Z: 114..121
MAIZE : 19 Z: 114..121
REED_ROPE : 16 Z: 114
BERRIES_FISHER : 16 Z: 114
PASSION_FRUIT : 15 Z: 114..121
EGGPLANT : 14 Z: 114..121
LETTUCE : 12 Z: 114..122
BAMBARA_GROUNDNUT : 12 Z: 114..121
CASSAVA : 10 Z: 114..120
RYE : 9 Z: 114..120
BUCKWHEAT : 8 Z: 114..119
WEED_BLADE : 7 Z: 114..121
CELERY : 5 Z: 114..120
STRING_BEAN : 5 Z: 114..122
BITTER_VETCH : 5 Z: 114..121
PURPLE_AMARANTH : 5 Z: 114..117
PARSNIP : 4 Z: 114..122
WILD_CARROT : 4 Z: 114..118
RADISH : 4 Z: 114..120
SOYBEAN : 3 Z: 114..118
ALFALFA : 3 Z: 114..119
WHITE_MILLET : 2 Z: 114..118
HEMP : 2 Z: 115..122
ASPARAGUS : 2 Z: 114..115
CHICORY : 2 Z: 117..122
PEA : 2 Z: 116..117
OATS : 1 Z: 114
BERRY_SUN : 1 Z: 114
Ah hell, d-p them all, hope the undead don't eat them (speaking of which, no overhang on walls?) and then look what's in kitchen menu / seeds stock.
http://dffd.bay12games.com/file.php?id=12437
Introduction: An Offer Letter
Late-Winter, 80
Rigoth ‘Snacks’ Mountainreleased mutters to herself while stowing rice plants in a barrel, “I finished up some work. I am very satisfied.”
“Yeah,” she nods her self-affirmation on leaving The Society of Women behind to migrate on to a new chapter of her life.
She pulls out a couple of hemp sheets from her silk robe, and ponders back ...
Shortly after her arrival here in the Agesrelic Outpost in mid-autumn, Snacks also concludes a meeting with Liaison Endok confirming her acceptance to the position. It would then be the responsibility of the liaison to relay this information to the higher ups.
After the enthusiastic congratulations from the liaison, then followed by her fifteenth name-day fussing of her family, the rest of the winter season became a blur of busy work and self-indulgences.
"I dream of creating a great work of art someday, yet I am completely unmoved by art or the beauty of nature and I am conflicted by this as I value artwork and its creation." Shrugging, she stuffs the papers back.
She is mighty, but she is clumsy also.
She thinks introspection is valueless and those that waste time in self-examination are deluded fools.
She greatly respects artists and their works.
She likes scepters and spiked balls.
She is disgusted by merrymakers.
Is completely put off by the idea of friends.
Sees working hard as a foolish waste of time.
She views loyalty unfavorably.
She finds those that deny their impulses somewhat stiff.
She values good craftsdwarfship.
She sees war as a useful means to an end.
She values knowledge, and find those that develop skill with weapons and fighting distasteful.
She finds nature somewhat disturbing.
She sees competition as reasonably important.
She sees sacrifice as wasteful and foolish.
She finds romance distasteful.
She values honesty.
She finds leisure time wasteful.
She believes is important to conceal emotions and refrain from complaining.
She respects power and finds maintaining decorum as silly fumbling waste of time.
She personally lacks any respect for family.
She respects perseverance, values eloquence.
She sees guile and cunning as indirect and somewhat worthless.
She does not have any strong feelings about tradition.
She dreams of creating a great work of art.
She has a profound sense of duty and obligation though she still views loyalty as a dim light at least in the abstract .
She is bashful, but she is currently more shameless.
1 Limestone, 80, Early Autumn
Miss Rigoth ‘Snacks’ Mountainreleased:
A chief operating overseer (COO), also called the overseer, is a position that can be one of the highest-ranking executive positions in an organization, comprising part of the "C-Suite". The overseer is responsible for the daily operation of the company, and routinely reports to the highest ranking executive, usually the chief executive officer (CEO). The overseer is usually the second in command at the firm, especially if the highest ranking executive is the Chairman and CEO.
On behalf of McUrist Franchise Company (McUrist), I am pleased to offer you the position of Chief Operating Overseer (COO) or Overseer, reporting to the Chief Executive Officer (CEO). You will be based in “Agesrelic” Outpost, “The Hot Mine” Dwarven Nation
In your position, you will have responsibility for the Company’s sales, operations, facility improvement and business development functions and such other duties and responsibilities commensurate with your position as may be assigned to you by the Chief Executive Officer from time to time.
During your employment, you shall be entitled to all statutory employment rights as outlined in the Employment Rights Act, 67 (“The Hot Mine”). Your appointment has been approved by the Company’s Board of Directors (the “Board”) and your compensation package as outlined herein has been approved by the Compensation and Leadership Development Committee of the Board (“Compensation Committee”).
[compensation package details, see attachments]
While you are based in “Agesrelic” Outpost, you will be employed by “The Watchful Tool” subsidiary of McUrist. For the avoidance of doubt, time periods used in this offer letter are inclusive of your service as an employee of such “Agesrelic” subsidiary of McUrist and for purposes of this letter, your first day of work at McUrist or such such “Agesrelic” subsidiary of McUrist following cessation of your employment with your current employer will be considered your “Employment Start Date.” You agree that your Employment Start Date as Chief Operating Officer (COO) or Overseer will occur on 1st Granite, 81 that is mutually agreeable to you and to McUrist, acknowledging the shared objective of having you commence work for the Company as soon as practicable.
Signed by Rith K, baroness of Wetbust, acting CEO.
1 Granite, 81, Early Spring
Snacks recites a composition, “I cannot see the beauty of the world when my eyes have been spoiled by pleasant colors and those around me are masked in artful depictions.
Alas, in my blindness, I have come to appreciate these unassuming blandness which some refer to as vanilla. What heretic would believe such nonsense! Try, of yeah non-believer, for vanilla is a great binder to flavor. “
“What in the vermin-turd are ye bablin’ about Snacks?” asks cousin Athel, a farmer by trade.
“It’s just these lands and these wood palisades to shelter that enormous farm--they are a waste of effort to mass produce instead of hand-cultivating tiny plots to encourage variety for the discovery of flavor.”
Athel sighs, “Shut yer trap n haul them plumps. Tortoise has customers to feed.”
Snacks says, “I’ll make some changes here, don’t you worry.”
Athel questioningly stares with her sunken jade eyes, “I’m three years older than ya cuzzin, you will not be makin’ change here.”
Snacks continues, “Oh, but I will. I officially start today.”
--
In a kitchen in somewhere in Agesreclic, Tortoise dabbles in a minor temper-tantrum.
“What are you talking about? What? What Overseer?... I am your boss here! You're not- HELP! It's a revolt! Somebody call the guards! MUTINEERS! BANDITS! Where is everyone loyal to my administration?!
Agrh, you peasants. You will ruin it! You will drive the project to it's end! What am going to do?... I am filing a complaint! Yes! The CEO of McUrists will certainly help me! I must hold out until…”
Tortoise points a wooden spoon at Snacks, “What are you looking at? Go do the cooking--me?!”
Snacks stuffs a bag of plump helmets in the barrel.
“Miss Tortoise, I am officially starting today. I’m thinking that I am destined beyond picking plants and hauling mushrooms. I would like a corner office on the second floor.
And I want to scout the land and discover more herbs, bushes, and leaves that will bring much flavor to your culinary endeavors. And of course a small orchard. ”
Tortoise winced for a moment after tasting the batch of mussel roast with minced mushrooms. “Shit, you may be right, go on by yo-self. Go out there, yeah, outside, and bring delicious edibles you find. Don’t let no tower talk scare you like ma best man Unib says. Hey, wait a minute. What office? What official start date?”
“Didn’t Liaison Endok or any of the higher ups tell you of my acceptance? This is from the CEO herself.” Snacks shows her copy of the letter.
Tortoise exclaims, “Well I’ll be free to just cook my masterpiece! So, just you understand, I am the boss of this kitchen.”
Snacks enthusiastically agrees and left for the outdoor. Upon pondering what was said, Tortoise exclaims, “Hey wait another minute, what is wrong with my cooking?” Tortoise thinks to herself, “I could really use a good meal. I’m not uneasy.”
(http://i.imgur.com/r7lApyM.png)
(ooc, did someone just peeked in the) What's going on in your fort? (http://www.bay12forums.com/smf/index.php?topic=15096.msg7181620#msg7181620)
Chapter 1: McUrist Weapon-Free Zone
North sector, outdoor survey
Snacks goes to work surveying the trees near the wooden palisades. She designated trees for cutting, and saved some trees for an orchard area. Definitely the olive tree, and some variety of fruits: date palms, orange, guava, papaya, and coffee cherries. A walled orchard with attached condos would increase the value of the property. Snacks makes a note to discuss a debate between overhead sky-bridge, or secured dwarven tunnel access.
Woodcutter Kadol happily swings her copper battle axe to the task. Kadol says, “I felled a tree. That was very satisfying.”
Southwest sector, fisherman’s wharf
Cousin Ber, Erush, and Grandpa Edzul proposes the establishment of the Fishers Union.
I am not against this idea, but they need to realize that family and business are separate entities.
Our meeting agrees on the following:
Department of Resources
Producers Division includes Fisherman
Support Division includes Fish Cleaners
In order to improve production of raw fish, which includes our current supply of mussels, a fish processing facility will be erected in the southwest sector along the brook.
15 Granite, 81
Customers and trade partners arrives from Moniririli, and so the elf merchants are welcomed to unload their wares in the trade depot.
This looks to be a promising transaction just as Chef Tortoise announced a creation of masterpiece ☼mussel stew[8]☼.
I delegate the negotiation tasks to Grandma Meng as I also temporarily promoted her to the Broker and Manager position on top of her Bookkeeping job.
Snack: What do you mean they are opposed to wood?
Meng: They are elves, dearie.
Snack: Please address me as Miss Snacks. Let us keep this conversation professional. Our products are made from organic, gluten-free, zero fat, quality meals, and natural fermented refreshments.
Meng: Their opposition is towards the containers.
Snacks: They don’t like the cherry wood or chestnut barrels? Are they all hard fibre intolerant?
Meng: In a way, they consider trees as kin.
Snacks: I can understand that may be an issue.
Meng: They are interested in our stonewares, the white mugs in particular.
Snacks: These dolomite mugs are prototypes, they aren’t even branded with our logo.
Meng: What else do we have that is not exposed to wood?
Snacks: We’re not in the business of selling rocks. I suggest placing some mugs as a token trade in order to see what the Moniririlian elf merchants have to offer McUrist.
I left grandma Meng, I mean Mrs. Meng handle the negotiations with the wood intolerant elves.
I notified Miss Sazir, The Miner to excavate a few more dolomites and order a batch of white mugs.
Perhaps the Mason shops should set down below--I will have to research this idea if such a workshop below ground is compliant with McUrist Safety Standards.
20 Granite, 81
Agesrelic Outpost welcomes 23 migrants, thus increasing our population to 37.
Catten, the woodcutter joins the clear cutting the west side of the outpost.
Ustuth, Ranger
Mistem, Ranger
Atir, Ranger has a steel crossbow with 36 bismuth bronze bolt
Melbil, Ranger
Zuglar, Furnace Operator
Vucar, Woodcrafter
Sarvesh, Fishery Worker
Monom, Fishery Worker
Dastot, Fishery Worker
Rigoth E., Fishery Cleaner
Lor, Farmer
Edzul B., Farmer
Nil, Herbalist
Kib, Mechanic
Stakud, Mechanic
Thob, Peasant who likes spears and breastplate
Obok, Child
Kulet, Child
Degel, Child
Fikod, Child
Erib, Child
Enbok, Child
All hunting labors are on hiatus until formal interviews and psychological exams are completed for each candidate. Besides, McUrist is a weapon-free zone at this time to promote peaceful transactions with the community at large.
South sector, indoor second floor
The new arrival processing has been interrupted by a commotion on the south, second floor.
Early reports indicate that a local wild animal, a giant chameleon climbs up the walls and started attacking a fisherdwarf.
The Security Department have been brushed under the refuse, so to speak, with the cook Tortoise absurdly acting as militia commander. This will not do as it is imperative to protect our Product Artisans, such as cook Tortoise.
I, Snacks, the current Overseer, immediately relieved cook Tortoise, and promoted Vucar as the new militia commander. A new squad is commissioned, “The Mines of Curiousity.”
I scanned the personnel profiles for those with at least dabbling skills as dodgers:
Edzul B., Athel, Eruch, Atir, Rigoth E., Melbil, Mistem, Zuglar, and Dastot.
Vucar immediately issues an order to apprehend the wild animal. The squad found the intruder, a giant chameleon, on top of the constructed walls already engaged in a fight. Caught in the moment, more civilians and I joined the battle which included expedition leader Tirist, cook Tortoise, a carpenter, two mechanics, and even two children.
(http://i.imgur.com/MABWq5F.png)
Guard Atir bashes the giant chameleon in the head with her (steel crossbow) and the injured part explodes into gore! Under these stressful circumstances, the weapon will not be confiscated, and the policy of weapon-free zone must be seriously reviewed.
I jumped down to continue on my tasks, and then looked up shaking my head.
Our minor victory is met with the reality of this fact: Those dwarfs who remain on top of the wall believe their legs too short thus preventing them courage to hop down. Argument ensue above while they await for a construction rescue.
(http://i.imgur.com/p4eFSra.png)
Chapter 2: Rodent Infestation
26 Granite, 81
Snacks thinks about how to improve security. The elf merchants only have meager choices that Broker Meng traded the low quality dolomite mugs for grown wood barrels and buckets, as well as grown wooden toys. No food transaction occurred.
Two human customers arrive and seem to enjoy our refreshments when another commotion coming in from the north gate.
(http://i.imgur.com/rZvseaE.png)
With little time for drinks after the construction rescue, the “The Mines of Curiousity” squad intercepted the rodent intruder along with other citizens and customers.
(http://i.imgur.com/52DxYZp.gif)
The Weremouse Dasar Beseishas incident report consisted of 68 pages.
(http://i.imgur.com/catrcBv.png)
Summary:
Patient 0: Mr. Q., Human Pikeman, went drinking after the fight.
Patient 1: Tortoise, Founder
Patient 2: Mebzuth, Mechanic
Patient 3: Zon, Farmer
Patient 4: Rigoth, Guard
Needless to say, Agesrelic needs a medical care facility ASAP, and a doctor.
Chapter 3: Action Plan
26 Granite, 81
Snacks takes charge and lays down action plans before the next full moon, 23rd of Slate.
Miner Sazir will first dig out the hospital down in z131, and forgo the aesthetics of above ground constructions. This is an emergency measure, and for added security, the hospital will be access from below at z132 though a hatch cover.
(http://i.imgur.com/qbSIQzv.png)
Cousin Ber is promoted to Chief Medical Dwarf. Welcome aboard Doctor Ber.
Doctor Ber starts demanding for threads in order to perform suturing.
I tell Nil the Herbalist to pick rope reeds and kenaf plants.
For the Department of Material Production, I promoted Reg D to handle the thresher, weaver, clothier, tanner and leatherworker labors. Guard Ustuth is also given plant processing labor to help speed up thread making.
Reg starts building the workshops on the indoor pasture: 2 farmer’s workshops, a loom, a clothier, wood furnace, ashery, and soap maker’s workshop.
As soon as threads are used, Doctor Ber starts demanding cloths for bandages.
--
28 Granite, 81
A bit of good news, Grandma Meng gave birth to baby, uncle, Kel in the middle of the trade depot. Mrs Meng soon started seeking for a missing infant, and the elf merchants starts preparing to leave. Kel Paintbalds gurgles, “Madaba!”
--
Miner Sazir’s next task is to dig four quarantine rooms, situated west of the Mason shops, down in z126.
(http://i.imgur.com/3Unf0dn.png)
The plan is to quarantine the four patients who are injured by the Weremouse. Each quarantine room is accessed via hatch cover, and have a drop chute for supplies. Superior quality beds are placed.
For ease of processing the patients, four new squads are created:
Squad “Quarantine 1”: Tortoise, Founder
Squad “Quarantine 2”: Mebzuth, Mechanic
Squad “Quarantine 3”: Zon, Farmer
Squad “Quarantine 4”: Rigoth, Guard
Thob is promoted to handle all the Masonry jobs.
The hospital was created and more supplies are forthcoming.
The Fisher Wharf roof is completed sealing it from the outside.
(http://i.imgur.com/oJO6So3.png)
16 Slate, 81
Chaos descends upon well laid plans one week prior to the full moon.
A second Giant Chameleon climbs up the east wall where there is no constructed floor access except climbing walls. “The Mine of Curiosity” squad is given an order to kill the giant chameleon.
Child Kulet, expedition leader Tirist, Carpenter Eshtan, Child Erib, and Guard Dastot filled over 73 incident report pages of punching the giant chameleon’s head, and the fight is still going. The conflict has caused vengeful thoughts to most of the population already, including Patient 4, former Guard Rigoth.
So, 7 days prior to the 23rd, the four Quarantine squads are given orders to station themselves down the quarantine rooms. Except Guard Rigoth is determined to beat up the giant chameleon but cannot seem to climb up the wall.
Full Moon, 23rd Slate, 81
Mr. Q, the human pikeman is nowhere to be seen. He must have slipped out of McUrist during the second giant chameleon incident. Despite the weeks of beating, the giant chameleon is still alive and continues to interrupt the workers inside McUrist. The new full moon reveals more rodent infestations while the civilian alert is in progress.
(http://i.imgur.com/b2QkbYz.png)
First, the good news. Quarantine 1: Tortoise is locked in quarantine room 1. She is safe from the weremouse infection, but feeling vengeful.
(http://i.imgur.com/h9HPu9T.png)
Second, more good news, Quarantine 4: former Guard Rigoth, Patient 4 is not infected while not inside quarantine room 4. She is instead battle raging near the east wall, searching for a way to join the beating of the giant chameleon. Yes, it is fortunately, she is not infected.
(http://i.imgur.com/s9l1OIx.png)
Third, is not good news. Mebzuth, Patient 2 is locked in a quarantine room, and transformed into a weremouse. He should not be able to harm anyone down there, but he has gone berzerk.
A worst case scenario happens when Zon, Patient 4, transformed into a weremouse in the stairs between the quarantine rooms and the farms. Unfortunately, Mechanic Stakud was there, victim to Weremouse Zon.
(http://i.imgur.com/vUH1DZn.png)
The doors between the farms and the stairs to the Mason area have been locked, but Grandma Meng, Baby Kel, Mason Thob, and Miner Sazir is still in danger with Weremouse Zon with only stairs between them.
Grandma Meng set a civilian alert burrow in one of the empty quarantine room, so they locked themselves in hoping for the full moon to wane.
(http://i.imgur.com/wHJHZIL.png)
Uh-oh. Well, the underground hospital is a temporary solution, since it has to be abandoned afterwards. We want to show the future employees how well the medical insurance works, don't we? As for the quarantine chambers... Those will make Agerelic's super-secret catacombs where we keep our sause recepies and many more things.
Also, collating the updates and adjusting the thread title.
EDIT: Here's my variant of McUrist's logo.
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%202.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%202.png.html)
Chapter 4: Hamlet Agesrelic
Act 1: The Rescue
25 Slate, 81
The full moon wanes, Zon and Mebzuth calmed down, and transformed back into dwarfs. They are schedule of go back into quarantine 10 days prior to the next full moon on 21 Felsite.
The old fortifications are all wrong because they do not have a roof, so they are deconstructed and log walls will be placed, and then fortifications will be carved after as needed later.
The giant chameleon is now a corpse, and the incident report highlights:
Guard Athel passes out from exhaustion.
Child Kulet passes out from exhaustion.
Guard Zuglar passes out from exhaustion.
The priority is constructing access to the east wall. The giant chameleon is dead, but there are two children Kulet and Erib up there still with expedition leader Tirist, Carpenter Eshtan, Cook Lor, and Grandma Meng.
Grandma Meng! Snacks found baby Kel hanging on the side of a log wall on the second floor. It’s open space below and 1z high onto dirt floor below. So baby Kel also needs construction rescue.
Removing the fortification, and building a ramp will gain access up the east wall. And, of course construct a couple of floors to reach Baby Kel.
(http://i.imgur.com/7g2BfRo.png)
8 Felsite, 81
A week after Grandma Meng’s rescue from the east wall, Snacks walks in “the Curled Butters” tavern for a drink.
Snacks: Hello Grandma Meng, where’s baby Kel?
Grandma Meng holds a dolomite mug, pauses and looks around.
Snacks surveys the east wall and discovers the construction floor below Baby Kel is suspended. The construction task is immediately resumed, and the floor is soon finished.
Grandma Meng cancels Drink: Seeking Infant.
Act 2: A Sleek Veil
Work continues in McUrist with minor tasks and details delegated to team members.
The garbage smasher task below fisher wharf has a bottleneck for mason labor, so a few more workers should begin to dabble in masonry to help complete the job.
Wooden cages are also set in the middle of the nest boxes to contain the large quantity of ducklings, chicks, and puppies.
Although it is against the above ground aesthetics, a Mason, Mechanic, and Craftsdwarf workshop is built in the dolomite quarry area. This is a temporary measure until the work area on the surface is more organized. So, it will faster to access dolomite stone down in the quarry, and build furnitures, mechanism, and other stone items without too much hauling.
The Fisher Wharf has room for 3 bedrooms.
2 Felsite, 81
Farmer Edzul has been possessed!
6 Felsite, 81
Farmer Edzul has not claimed any workshop yet.
Snacks determined missing workshops, so the following are built: smelter, metalsmith’s forge, bowyer, and leather works to entice Edzul to claim something. Some team members volunteer to dabble in those labors to help build the workshops.
The Bowyer’s Workshop is built, and Edzul is still staring off at in space.
9 Felsite, 81
Edzul claims a Leather Works, and takes 2 giant slug leather.
I wondered where the slug leather came from, and apparently Guard Atir has been an active hunter with a bismuth bronze crossbow.
Guard Atir I., Novice Animal Trainer, Hunting labor, (female 22). Wife of Mason Thob.
She has quite a kill list which includes giant hamster, giant chameleon, 3 giant slugs and a family of rabbits.
14 Felsite, 81
Edzul created “The Labyrinth of Twisting”, a sleek giant slug leather head veil with a retail values of ☼3000 in the exotic leather market.
(http://i.imgur.com/WaTPHGY.png)
Act 3: Mishap and Miasma
10 Felsite, 81
The farms, seed stockpiles are planned. The dirt floor on z132 is being channeled to expose the silt loam to sunlight.
Plans for the workshop layout are almost final.
Digging starts for a garbage chute by the butcher shop.
A dozen apartments plan up on z133 is also finalized.
12 Felsite, 81
With many projects going on, Zon and Mebzuth are sent to their quarantine room. They are given Stone Detailing labor to busy themselves smoothing their rooms.
16 Felsite, 81
Miasma start forming from the body of Stakud, so the digging the catacombs on the first layer of dolomites begins.
Note: Dolomite has the highest melting point of all common stones, and it is also a flux stone so it is more valuable.
Coffin and slab pairing are ordered for the burial for Stakud.
19 Felsite, 81
Starts placing farm plots for both below and above ground, and seed stockpile and seed feeder pile.
The butcher garbage chute has the garbage smasher under construction.
Channeling the dirt on z132 continues.
21 Felsite, 81
It’s full moon, Zon and Mebzuth are in their quarantine rooms smoothing the walls, maybe.
Willow logs floors are being constructed in place of the channeled dirt; while more of the dirt are being channeled row by row.
22 Felsite, 81
A mishap. A section of the floor construction collapse down to the farm plots. It was a willow log and created too much dust that left Melbil, Erush, Kib and Grandma Meng unconscious for a fews second. Baby Kel was covered by dusts as well, but he looks fine.
(http://i.imgur.com/hU87IXC.png)
23 Felsite, 81
Zon and Mebzuth are back as dwarfs, so their hatch covers are unlocked.
They also destroyed their beds. No more beds will be placed in the quarantine rooms.
Remember the next full moon is 19 Hematite.
Act 4: Summer Bandits
Summer arrives and constructing floor and channeling dirt continues without any more mishaps. More willow trees are marked for cutting for the large demand of willow log flooring.
4 Hematite, 81
A couple of kobold thieves, Sushlurus and Shrogofothlayber have been spotted skulking around.
Guard Rigoth is reinstated back to The Mines of Curiosity, and the squad is ordered to apprehend the thieves.
The squad gave chase.
Kobold thief Shrogofothlayber slipped away, but Cmdr Vucar and Guard Mistem landed some joint locks exhausting kobold thief Sushlurus. Sushlurus almost got away to the western edge of the map until one joint lock on the upper arms from Cmdr Vucar provides an opportunity for Guard Mistem’s punch in the head to explodes the injured parts into gore. A silver dagger is rumored to be seen dropped nearby, but it is nowhere to be seen.
(http://i.imgur.com/F77UlLr.png)
Act 5: The Late Treaties
8 Hematite, 81
With so much activities, Zon and Mebzuth have been smoothing their quarantine rooms all this time. With the full moon coming in just 11 days, they might as well stay locked in.
10 Hematite, 81
Shodec Shimdokopka, a human maceman is visiting and she wishes to reside in Agesrelic for the purpose of soldiering.
Prior to accepting this petition, squad Quarantine 1 has been disbanded. A new squad is created, “The Late Treaties” and Rigoth is promoted to Captain Rigoth. Congratulations Captain Rigoth!
Shodec’s petition is soon accepted and is now a member of “The Late Treaties”.
Shodec S., Human Maceman, Novice Butcher, Novice Miller, Novice Thresher (f 45) Wife of Thothil U. Thothil U. is not in fort.
17 Hematite, 81
A human caravan from Anthath Thimeth has arrived.
McUrist only have 4 barrels of Prepared Meals.
The drinks count is miserably low at 46, so the stills are set to make more drinks, now!
Broker Meng completed the trade by the next day.
4 Barrels of Prepared Meals, traded for: toys, some animals in metal cages, 1 iron pick, bags, sand bags, red spinach seed bag, bins of leathers, wool, and cloths, backpack and quivers, cut gems, waterskins, 6 iron anvils.
Summer 81, Total sale: 222 prepared meals, 0 drinks.
20 Hematite, 81
The weremouse Jonu Kusuturil has come from the south-southwest.
(http://i.imgur.com/IAPIIC8.png)
Activate citizens burrow alert for Hospital, and Lever Room. Pull all bridges up except North Bridge. Lock some of the doors.
Station The Mines of Curiosity down at the farms area.
There is little reason to commit to a fight, when the path of Jonu is through the trade depot. Hopefully the merchant guards can handle this.
(http://i.imgur.com/equnSUM.gif)
Station the “The Late Treaties” outside the Hospital.
Report Date: 20 Hematite, 81
Report by Captain Rigoth, Captain of “The Late Treaties” squad
Jonu Kusuturil, a weremouse
Idur, a human swordsman
Amsan, a human spearman
Quistra, a human maceman
Ospram, a human crossbowman
Oxut, a human merchant
Abe, a human lasher
Jonu bites Idur, a human swordsman, in the neck, tears apart skin.
Jonu continues to bite at Idur’s head, causing bleeding, artery torn, and even upper spine tissues ripping.
Amsan, a human spearman joins the fight.
Quistra, a human maceman bashes Jonu in the left paw with a copper morningstar. Jonu falls over.
Ospram, a human crossbowman, lets loose bronze bolts chipping bone on the lower arm, and fracturing the left rib.
Jonu switches focus on the Quistra. Oxut, a human merchant starts punching.
Abe, a human lasher lashes at the upper leg with a silver whip.
Jonu bites the Oxut in the lower body, tearing fat.
Quistra bashes Jonu some more.
Amsan stabs Jonu with a copper spear.
Jonu bites through Oxut’s body, tearing muscles and bruising the left lung; leather cloak, wool coat, and cloth dress ripped to shreds.
Captain Rigoth joins and manage to jump away from Jonu’s attack. Rigoth attacks, and Jonu rolls away.
Jonu is dead.
Act 6: Monitor Lizard in Hamlet Agesrelic
21 Hematite, 81
Zon and Mebzuth are back to being dwarfs, and the hatch covers are unlocked until the 17th of Malachite.
The garbage smashers are still awaiting for masons and mechanics to finish the jobs.
22 Hematite, 81
Seven migrants arrived this summer.
1. Vucar K., Adequate Engraver, Novice Mason, Adequate Bone Carver (m 54)
2. Vutok K., Novice Animal Care (f 17) Older sister of Snacks
3. Olon A., Novice Animal Care (m 31) Husband of Solon
4. Solon O., Accomplished Diag, Talented Surgeon, Novice Bone, Notive Suturer (f 31) Wife of Olon
5. Vucar B., Notice Grower, Novice Miller (f 36) Wife of Iden. (Iden is not in fort)
6. Rith S., Adequate Brewer (f 35)
7. Urist D., Adequate Herbalist, Novice Butcher (f 29)
Welcome to Hamlet Agesrelic, now with a population of 45.
23 Hematite, 81
A pair of monitor lizards are attacking! One monitor lizard shreds Snacks’ leather cloak and silk robe. Expedition leader Tirist is also in the fight. A call for the guards to arrest these monitor lizards has been issued, including Zon and Mebzuth’s Quarantine squads.
Snacks and Tirist have been rescued from the now dead monitor lizards.
Tirist just needed bed rest.
Snacks lost ability to stand.
(http://i.imgur.com/aLiAUoN.png)
Chapter 5: The Mice Come Play
Mid-Summer 81
The McUrist sign and logo arrived from the McUrist Franchise Company (McUrist) and there ir rumor that the higher ups and The Board will visit Agesrelic.
There is a mad scramble to tidy up the place quick!
The new workshop center is completely covered with constructed willow log floors. The open plan follows the “great room” fad of the 80’s.
There is a Leather Works, Tanner, Butcher, Farmer’s Workshop, Loom, Clothier, Quern, and Screw Press.
Quality minecarts are used to store Wood & Metal Barrels, Rock & Glass Pots, Cloths, Bones & Shells, and Leather.
It also features a garbage chute, two kitchens, two still, and a large overflow stockpile for Prepared Food and Drinks.
A central hatch leads below the indoor greenhouse for above ground plants, as well as the traditional below ground farms. The poultry, dairy, meat, and vegan ingredients are sorted and stored down here.
The Lever Room also serves as ammunition storage.
The Meeting Area is also the primary storage for Prepared Meals and Drinks.
The Refuse Haulers are ushered to hurry up in cleaning the mess. But the blood stain will require reconstruction of the walls, floors, and possibly bridges.
(http://i.imgur.com/OudpXkL.png)
A letter in kenaf sheet
15th Malachite, 81
To whom it may concern:
Overseer Snacks is put on light duty due to serious injury from the previous monitor lizard attack. However, as of this date, she is forced to no longer perform any plant gathering due to a recent incident.
Snacks proceeds to climb up a papaya tree but was unable to descend despite having additional stepladders or constructed rescue stairs. Weeks went by and Snacks show signs of hunger and dehydration.
It is unclear of the exact event, but the gist of the story is that Snacks has an argument with Woodcutter Kadol who ended up swinging an axe towards the papaya tree with Snacks still up its branches.
Axe Kadol chops down the papaya tree causing Snacks to fall and papaya logs causing much damage: crushed right cheeks, tearing right lung, left hand exploding to gore.
(http://i.imgur.com/bSCvXh9.png)
Guard Mistem picks up Snacks and has taken her to the Hospital to my care.
I wish to document my actions and recommend Overseer Snacks take upon the desk duty of Manager of McUrist, Agesrelic.
Sincerely,
Doctor Ber, Chief Medical Dwarf, Agesrelic
17 Malachite, 81
A day before the full moon, the human merchants finally left. However, Merchant Oxut transformed into a weremouse near the west bridge by the brook.
Oxut bites a Thresher Ustuth in the left hand; tearing muscle.
A human spearman embeds a copper spear on Oxut and kills him.
The rest of the human caravan continue their travels out west leaving behind the remains of Oxut.
19 Malachite, 81
Two iron anvils are melted to make two new iron picks.
There are also large pieces of metal armor lay scattered from a dead human. These are melted for needed iron, copper and bronze bars. The metal cages are also melted.
Zon and Mebzuth transformed back to dwarfs and they are released to pick up their equipment. They will be digging down from their respective rooms in search for something the earth hides.
Late Summer, 81
Construction continues upwards in McUrist to support the growing number of personnels.
Three shared bedrooms with private storage are completed above the Fisher Wharf.
Apartment 1 and Office houses 5 bedrooms and 3 office spaces.
Apartment 2 has 8 bedrooms under construction.
(http://i.imgur.com/pUAuRr0.png)
10 Galena, 81
The next full moon is on the 15th Galena so the Squads are adjusted:
Quarantine 1: Mebzuth, Weremouse #1
Quarantine 2: Zon, Weremouse #2
Quarantine 3: Ustuth, Patient #3
Ustuth is locked in quarantine room 3. She will need a pick after next full moon to dig down also, but in the meantime, she can smooth the floors and walls of her room.
Mebzuth and Zon eventually found galena ores near z100.
Summer ends, and autumn has come.
McUrists has a population of 45, including the 3 infected Weremice.
Ookie-dokie, waiting for our kitchen to be fully-staffed with giant hairy micedwarves.
EDIT: here's what might happen to Snacks. Expectations vs reality.
(http://i1185.photobucket.com/albums/z344/Georgethegunner/Mouse%202.png) (http://s1185.photobucket.com/user/Georgethegunner/media/Mouse%202.png.html)
Chapter 6: The Village Agesrelic
kenaf sheets in blue ink, from the journals of Snacks Mountainreleased
Autumn 81 has come and I am having trouble breathing and I’ve lost the ability to stand. I have threads sewn on my upper body, head, left upper arm, left lower leg, lower body and left ribs.
I heard rumors that the weremouse infection suffered by Zon, Mebzuth, and Ustuth is called lycanthropy; and it can completely heal all wounds. What kind of dwarf will volunteer to that infection? That is definitely not me.
I am easily winded when going up to my room, but I do not let that hinder me. “Do your duty,” I always say.
On the 9th of Limestone, the outpost liaison Endok Uthmikolin from Vushavuz arrived with the caravan. No news, “the world is the same as ever,” so any rumor that the higher ups and The Board will visit Agesrelic is false.
Grandma Meng traded 220 meals for any animal that come with nickel or copper cages.
On the 17th, Ustuth, Weremouse #3 has discovered a second expansive cavern deep underground.
I do not know how time seems to fly, but it is already the 1st of Sandstone. Constructions on 12 more bedrooms, and 2 workshops, and their roofs is on-going.
The bones and bolts was planned incorrectly, so those will be moved to one of the new workshops. Shell gauntlets and helms are ordered, as well as bone greaves and bone bolts.
I started on a special project, but Armok only knows if it will work.
It is the 21st of Sandstone, 81 and nine more migrants arrive. Welcome to Agesrelic! We are now Village Agesrelic with a population of 54.
Wave 6, Sandstone 81, Autumn: Pop:45+9 = 54
1. Fath U., Talented Carpenter (m ~87)
2. Sibrek K., High Master Animal Trainer (m 54)
3. Kol N., Adequate Ambusher (m 78)
4. Kib E., Adequate Furnace Op (f 34)
5. Dastot N., Adequate Fish Cleaner (f 72)
6. Id Z., Accomplished Beekeeper (m 55)
7. Shem O., Great Mechanic (f 66) Wife of Lokum. Lokum not in fort.
8. Dishman R., Novice Siege (m 58)
9. Likot A., Peasant (f 21)
I find it unusual for Fath Uristottan to have the appearance of somebody that is 87 years old and is one of the first of this kind. No accurate age? No birthdate? It sound similar to Zon, Mebzuth, and Ustuth.
I have a suspicion that Fath has lycanthropy so he is sent to quarantine room 4.
Before the end of the month, on the 26th of Sandstone, Captain Rigoth has been elected mayor. I was so busy, I was not aware there was a voting.
To my relief, the full moon of 8th Timber transformed the first 3 patients, and not Fath. Fath is released and put into The Mines of Curiosity squad.
On the 18th, Reg D., a clothier has been possessed and claims a Clothier Shop. Reg is asking for cloth...thread and it could be silk because there is no silk in stock.
The first cavern is explored and cave spider silk is found along with troglodyte. These troglodyte wants to rush in Agesrelic but our guards and The Late Treaties dispatched them bloodily outside the cavern bridge.
Finally, on the 10th of Moonstone, Reg D. begins a mysterious constructions using a cave spider silk cloth and a single cut clear tourmalines. Reg D. has created “Risenednad Agesdumed,” a cave silk spider braies (some sort of kilt) with a street value of 15,320 ☼.
As if on cue, monitor lizards interrupt plant gatherers outside. The guards are sent on the surface to handle the troubles while Captain Rigoth and Shodec guard the first cavern from troglodytes.
Rosmic Abotacnu, Human Bard petitions to reside and entertain in Agesrelic. Denied.
Guard Mistem has been found dead, drowned; she was last reported to be fighting a monitor lizard. A coffin and a slab are ordered. Miner dig around the murky pool to help lower the water level in order to retrieve her body for burial.
13th of Moonstone, 81
I am sixteen years old today, and spending my time filling a pond on the second floor of the building destroyer (BD) trap. The BD trap is a bunker with expanded fortification and shutters, just in case viewing of it is needed in the future.
There is a west entry used for releasing. The east entry will have the raising bridge linked to the trigger. The trigger is a pressure plate below that will react with water. The bait is a floodgate that blocks water above from spilling. When a BD destroys the bait, water will spill down triggering the plate and raising the east bridge shut. That’s the plan anyway.
(http://i.imgur.com/XfJWRXz.png)
Another human bard, Hok Inutcikul, petitions to reside and and entertain in Agesrelic on the 27th. Denied.
A new come on 4 Opal, and a testing of the civilian alert for “McUrist Indoor” burrow commences. The 4 bridges on the surface are raised up, and the bridge towards the first cavern is still being linked.
A garbage chute is being dug down near the first cavern because the trogdolyte corpses are spreading miasma. It will be better to disposed of the corpses down below rather than the haulers bringing them up the surface.
I am also hoping these dwarf clean up the surface. This clean up business seems hopeless.
1 Obsidian, 81
Finally, 1 more month and I can take a long bath and some rest and relaxation. The web collection is off because there is little need for silk cloths, and the first cavern is shut closed.
There may be time to build a beehive tower for McUrists’ Beekeeper.
25 Obsidian, 81
We have plenty of customers, and this time there does not seem to be any unwanted were-guest.
I denied all petitions for entertainment, and approved three new recruits for The Late Treaties:
Agen Retade, lady consort;
Strildo Lashedbutter, human crossbowman;
And Uzo Tuftdeath, another lady consort.
Spring arrives and Snacks remains snoozing in bed, dreaming of olive oil soap bath, with strawberry wine in hand.
Save: McUrist '82 (http://dffd.bay12games.com/file.php?id=12476)
Journal of 'Boyzitbig' Iriddoren (Rythmdiamonds)
I may not have been here long but I am assuming control of this establishment, it is clear that a 16 year old girl wasn't the best choice and now with her serious injuries it would be best for her to rest and let someone else rule this place, though out of respect for how well she did I have let her keep the title of overseer, well she is the manager afterall.
As such I have taken the title of 'Local Khan' and set about building a small outpost and watchtower to the southeast for hunting support.
(http://i.imgur.com/t6yWaPS.jpg)
(http://i.imgur.com/ljPieBQ.jpg)
The wildlife is large here isn't it? Giant cardinals have been causing trouble and interrupting people all throughout spring.
(http://i.imgur.com/7Cp69iD.jpg)
If only we had more crossbows, ah well they aren't dangerous for now so we have the time to prepare.
The elves have arrived and began trading, they had little of interest so we swapped some cooked food for two jaguars, a giant Lorikeet and some unprocessed food.
(http://i.imgur.com/h5D947q.jpg)
We are taming some giant chameleons to see if we can use them as cannon fodder or something, provided their trainer actually bothers, I mean I gave him no other jobs at one point and he doesn't seem to want to work. I wonder what Giant Chameleon Egg Roast tastes like...
About 26 migrants arrived, mostly left them to their own devices. Some saw a weremouse die, said weremouse was among the human traders last year... Wonder if they simply got delayed from another migrant wave because of this incident.
9th Slate. By Armok, Why did it have to be a Worm? The forgotten Beast Utes has come!
(http://i.imgur.com/FXElDi6.jpg)
Its down on the lower cavern area, I don't think it can get to us, has to get past a weremouse anyway.
A monitor lizard attacks but gets interrupted by a war jaguar. 30 pages of combat reports later it dies. I have heard what one of these things did to poor little Snacks, So I sent the militia at it, they knocked it out quick but the thing was rather tough to actually kill.
Tirist Weightflags has been acting strangely, he has locked himself into a craftsdwarfs workshop and proceeds to make a Dolomite Amulet called Groovelovers the Dim Apex in commemoration of Queen Kol Taperbolted's ascension to the throne in the first year of dwarfkind.
(http://i.imgur.com/nQ2Vx3S.jpg)
Its worth 6k, the elves brought instrument strings worth 9k (Still don't know what they made them from, Clear Blue cloth could be anything...)
Fairly uneventful Spring besides the giant worm and a random human is clinging to the walls by the north entrance is is one floor up, also there are disturbing reports of werepig blood down near the southern border. Also the local merc squad is now a little larger, but unlikely to be expanded for a while.
(http://i.imgur.com/HgcLa3n.jpg)
Edit: Updated, Spoiler'd large images due to size.
Emergency Journal of Boyzitbig
A youngster of only three years has constructed a wooden crown following a strange mood, not the most impressive artifact being made of wood with no other impressive features but Unionesteems is his pride and joy.
(http://i.imgur.com/GVlJd4y.jpg)
(http://i.imgur.com/slNTxCt.jpg)
Two dwarves approached me and mayor Zuglar stating they wish to be known by different names,
Mistere Frogge claims to be an Occulte Frycooke (http://i.imgur.com/zY4zCnb.jpg)
Arena simply wishes to milk care and train animals (http://i.imgur.com/1ka02yU.jpg)
Our Giant lorikeet got into the duck pen and stole a nestbox for itself, no males of that species currently exist so I guess its free food (the eggs that is).
We recovered a large supply of food and logs, Most of Agesrelics food supply in fact, whoever had the wise idea to put it all into this little room is to be thanked.
(http://i.imgur.com/Rc91Zr4.jpg)
We managed to get a glimpse of the other parts up above too. Quite the mess I must say!
(http://i.imgur.com/25M0QJs.jpg)
I ordered the construction of a small temple and dorm/office area so that we have some comfort and a proper area to praise the gods.
(http://i.imgur.com/lD3CBdg.jpg)
One of the brewers was taken by a mood that needed gems, thankfully we have a jeweller who survived and they are working on a strange construction that should finish in winter.
(http://i.imgur.com/BHN6NIx.jpg)
The dead dwindle daily, only four remain mobile and not caged, this siege may not last through winter.
(http://i.imgur.com/z3Q8N2u.jpg)
Some chicks hatched and were caged (almost) immediately.
Winter is upon us, Will we last? We have a lot of cleaning up to do on the surface if we do.
Winter Journal of Boyzitbig
Its over, the dead that wandered free have been laid to rest. The surface once again is ours!
It will take a long time to clean up and bury the fallen but the lesson was learnt, We shall not let them climb our walls again! Construction has begun on an overhang to keep intruders out of the town.
(http://i.imgur.com/lAYuGuR.jpg)
A new artefact was carved in the deeps while we hid, It is called Kat Ag "The Goals of Daubing" and is a wooden cup...
(http://i.imgur.com/vVWRIJf.jpg)
(http://i.imgur.com/ZHk9DPa.jpg)
Valuable though, 21600 to be precise.
A small wave of migrants arrived and joined the party, this coupled with some poets, dancers and mercs hired to cheer up the people brings our population to 65, still less than when I started my term in office but we live, albeit some people are having breakdowns.
(http://i.imgur.com/IxKwNM4.jpg)
(http://i.imgur.com/U3j0EWP.jpg)
(http://i.imgur.com/5fD5MJJ.jpg)
The seven undead that were caged have been placed into a smallish room on the quarry/emergency bunker level, It is of little consequence what happens to them down there, the lever for the bridge is in the quarry dining room.
(http://i.imgur.com/i5PuE1H.jpg)
There are some humans stuck in a pond in the northeast, couldn't get them out this year so the next overseer will have to, I'm standing down now that spring has come as per tradition. Do us proud friends and remember, It was Inevitable!
Save: http://dffd.bay12games.com/file.php?id=12520
Well done, Khan! Now it's up to Gwolfski or IcyTea31 (whoever shows up and claims the save first) to finish the overhang and do the clean-up.
May I suggest that we dig a garbage pit for that occasion?
Also, I'm going to tour the fortress with Armok Vision and make a couple of screenshots so we can boast our architectural skills and archievements.
EDIT: Here we go! Ladies and gentlemen, I present you McUrist's of '83:
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20southern%20entrance.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20southern%20entrance.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20layout.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20layout.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20Front.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20Front.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20western%20entrance.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20western%20entrance.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20Trade%20level.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20Trade%20level.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20main%20level.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20main%20level.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20tavern.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20tavern.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20Restroom.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20Restroom.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20Humies.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20Humies.png.html)
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20Fishery.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20Fishery.png.html)
Attaching those to the OP.
Also, we have enough of food and drinks to get back into business quickly.
(http://i1185.photobucket.com/albums/z344/Georgethegunner/McUrists%20intermission%20Food%20and%20Drinks.png) (http://s1185.photobucket.com/user/Georgethegunner/media/McUrists%20intermission%20Food%20and%20Drinks.png.html)
Chapter 1: Emergency measures
Notebook of Turist Alsolon, entries up to 16th of Slate, 83
Granite 1: The undead are back. A necromancer walks around and his horde - mainly goblin corpses - keeps growing incl. some beards I used to know. I ordered the bridges raised, the overhang completed. Selfpromoted to chief undertaker, need to be a good example.
Granite 2: All food production stopped.
Granite 3: Why did no one object to me taking control? Oh right. We locked some people outside. The six "outsiders" are Nil Idsulus, Ingish Kogannirmek, Kib Eteslorbam, Kib Boyzitbig, Kadol Osoroddom, Eral Likoturus. If they have any brains, they hide from the horde until we can think of a way to rescue them. [Made a squad and ordered them into a depression in the very east of the map. They got into a fight with a giant cardinal, beat it up, but can't finish it.]
Granite 7: They are all around us. We hear them scratching on the wooden wall. Some even in the second floor, the overhang helps, but it is not yet finished. I allow all bards, musicians etc. residence on the condition they play louder to drown out the noise beyond the wall, our sensible ones need distraction badly.
Granite 8: We had to give up finishing the overhang. Impossible to build with the undead so close. Don't see the necromancer anymore, maybe they are just pathing by and will leave us be when we don't provoke them? Evacuating to the catacombs (all but the visitors still hanging around in the tavern). [I had some zombies under the overhang where it was build, but it seemed more random, did not want to give them a visible target, eastern part was still unfinished. Look below how it worked.]
Granite 9: Emergency tunnel away from the undead drafted. That should be where the outsiders will run to. We can't just abandon them. [Deactivated squad and gave them a mobile refuge burrow that I dragged over the map, brought them to the North.]
Granite 10: "Frog, I appoint you to assistant undertaker." "But, I am the occulte frycooke." "Indeed, you are used to handling dead meat. I need you. No deep frying until we produce oil again."
Granite 14: We got 'em. Most of them. Nil Idsulus decided to charge the approaching undead the very moment we broke the surface close to the spot they were resting. Was he a hero? Eral misses a hand, bitten off by the bird they were fighting. Hope he does not meet it again.
A close call:
(http://i.imgur.com/JH3CHve.png)
Everyone inside:
(http://i.imgur.com/KCNgqaB.png)
Granite 16: Undead form now two distinct groups one in the south and one in the north (where the evacuation took place).
One group:
(http://i.imgur.com/bfIv97e.png)
The other group:
(http://i.imgur.com/tnPxoaJ.png)
Everyone up - the eastern side is clear. Finish the overhang!
Oh Kadol! - No one asked you to do this.
(http://i.imgur.com/r7FwqoR.png)
Jumping / climbing down instead of constructing the wall and charging the first undead that meandered back to the east side.
(http://i.imgur.com/yxKPP3o.png)
(http://i.imgur.com/sOs7lKZ.png)
What did you expect?
A forgotten hero:
(http://i.imgur.com/f8meOYa.png)
(Pet of one of the outsiders. Sacrificed itself during the evacuation.)
Granite 24: Safety at last. The overhang is finished. [Did the last tiles with low / restricted area engineering, so they stand on tiles w/ less vision and less visible while constructing.]
(http://i.imgur.com/uuO5UXB.png)
Granite 25-27: Transformation time. A month has passed, but our mice are sad. They will go crazy, if left in this state any longer.
(http://i.imgur.com/cK8gQMh.png)
Slate 15: Things have calmed down. The corpses (on the inside) are recovered, quantum reduced (drawbridge) or buried or at least temporarily stored near the graveyard. The outside, however. We should have announced that we are temporarily closed:
(http://i.imgur.com/3snVRkK.png)
Cleared gamelog.txt
about 20k bytes, here's a snippet of the last few lines in the log:
Kol Nolmebzuth, Miner cancels Store Item in Stockpile: Item inaccessible.
DŚshmab Roderadil, Woodcutter cancels Store Item in Stockpile: Item inaccessible.
Dastot Nefekral, Miner cancels Store Item in Stockpile: Item inaccessible.
Urist Dumatnubam, Herbalist cancels Store Item in Stockpile: Item inaccessible.
Vucar BerzuntŚr, Planter cancels Store Item in Stockpile: Item inaccessible.
Vucar Konadubbul, Bone Carver cancels Store Item in Stockpile: Item inaccessible.
Solon Olin†blel, Doctor cancels Store Item in Stockpile: Item inaccessible.
`Arena' Źkumber, undertaker cancels Store Item in Stockpile: Item inaccessible.
Vutok Koganal†th, Planter cancels Store Item in Stockpile: Item inaccessible.
Thob Oslanamal, Mason Thob cancels Store Item in Stockpile: Item inaccessible.
Catten Inodrul, Axe Catten cancels Store Item in Stockpile: Item inaccessible.
Kib Eteslorbam, Mechanic cancels Store Item in Stockpile: Item inaccessible.
Sarvesh Gusilustuth, Farmer cancels Store Item in Stockpile: Item inaccessible.
Meng Oslanthad, broker cancels Store Item in Stockpile: Item inaccessible.
Reg Dumatdallith, Clothier cancels Store Item in Stockpile: Item inaccessible.
`Tortoise' Emalm”rul, Founder cancels Store Item in Stockpile: Item inaccessible.
The x(giant iron axe blade)x strikes the goblin hammerman corpse in the left lower leg and the severed part sails off in an arc!
I also note the date is 17 Malachite, which is a fullmoon. I wonder if it crashes prior to full moon.
still checking around.
Chapter 2: Under siege
Cleaning and trying to ignore the outside
With the overhang constructed the McUrists of Agerelics gained some breathing space. They controlled the central restaurant area and the underground below it + the fisheries. Outside was a large number of undead walking. Sometimes splitting into groups, sometimes converging on hapless wanderers attracted by Agerelics famous deep-fried meals. They stood no chance. Slow but relentless dozens of the dead, some of them once fierce and known dwarven warriors covered in steel, mauled them down.
No chance:
(http://i.imgur.com/vGZCzU9.png)
Most inhabitants of Agerelics did not (want to) notice what was going on outside. Food and booze was available and the band was playing louder to drown out the screams of desperation occasionally to be heard through Agerelics thin wooden walls. Still, they could not forget the war easily. For weeks they worked on burying or more often dumping only the dead within the small area they now controlled.
Traps and nightmares
The mercenaries were ordered to equip themselves and train their martial skills. More importantly chief engineer Shem was tasked with the construction of ingenious traps to deal with the zombie plague. Her first design was a simple corridor with a tasty chicken and variety of traps. Some people will choose to die for chicken, she once read in an old codex. And sure, they came... but more were hunting for customers outside restaurant. And the customers inside grew restless too. Some thought of leaving. Her second design was inspired by the minecarts available in the fort. None of it was even moving. Yet, still they managed to compress leather, thread and mussel shells in tightly packed, compact piles - tighter than any dwarf would be able to do even with a good hammering for added density. The zombies would not come voluntarily to the minecart, but a moving minecart might compress them just as tight as the mussel shells.
{OT: The bone&shell qsp was set to dump to the wall delivering it to the non stockpile tile of the minecart generating unlimited hauling jobs in the process. I assume this was not meant as a workfare program :) Since there already were a few qsp's in the fort I increased their number somewhat to get more work out of the central area. More in a later update.}
A circuit made so the minecart would keep moving was drafted and build ... but the earth itself was shaking these days. Was the end of the world near? Would it all crash? Did we condense matter too tight so the world could not withstand and fell apart? Shem saw a flood in the catacombs breaking out of the walls one night. What did it all mean? Was it just a bad dream or a reality that nearly happened. Wherever they went it felt like deja-vu as if they were reliving their days in endless repetition. At some point the nightmares passed. (Thanks, sanctume!) Slowly the different traps and visitors reduced the numbers of the horde, that had stopped growing now the necromancer was nowhere to be seen.
Two traps:
(http://i.imgur.com/eHePrGm.png)
The lowering numbers brought new problems. Visitors both arriving and leaving decided moving through the trapped areas and against the thinned numbers of undead they even managed to reach it at times. And sadly blood was spilled for Agerelics could not just open its doors. These sad incidents at least provided valuable insights. The undead really like chicken. And even though they could not open locked doors they had a mysterious sense of their state moving towards an unlocked door, but losing interest the moment it was locked. Very much unlike the visitors that went straight into the trap only to notice that the door was locked when standing in front of it. {Compared to the killing fields outside it was only a few, but there were some serious design problems with the minecart trap, it will be redesigned within the remaining time. More in the next update.}
Another trap was then installed in the northern entrance. Just like the dumped corpses were crushed under bridges, the last moving corpses were crushed under a bridge constructed here. This bridge finally broke the siege on Limestone 18 and the McUrists of Agerelics were once more free to fry. But death was all around them...
Trapping the last of the dead:
(http://i.imgur.com/hI5Ilb3.png)
View to the west:
(http://i.imgur.com/PAuCShh.png)
View to the north:
(http://i.imgur.com/t9nqyTL.png)
View to the south:
(http://i.imgur.com/y2DJHLA.png)
Comment: Apart from the minecart trap all other were pretty cheesy, but whatever. I wanted prisoners for later experiments and wanted to break the siege during the year. I already continued to play a little beyond this point. Is there anything people would like their dwarves to do or projects to start in the last 4-5 months?
Chapter 3: Recovery
Midwinter 83
Since the siege has been broken the McUrists have been busy cleaning up. Dozens of corpses have been dumped. Some usable weapons/armor collected. A collection of codices now rests in the library. The hunting lodge cleaned and bridges constructed (not yet linked). The wooden roads reconstructed (I needed the wood while under siege).
(http://i.imgur.com/7tHuXV8.png)
The dual structure with scattered and cluttered workshops in two different regions is very inefficient (and makes the manager pretty useless). A lot of the work done in autumn and winter was preparation for moving back the larger part of the fort to the surface. However, on the surface cluttered workshops and stockpiles made hasty rearrangements unlikely. In a first step broken quantum stockpiles were repaired and occasionally their input stockpiles decreased in size: the first one was the shell & bones one, that dumped into the wall instead of the pile, later the barrel and pot stockpiles that simply did not dump. The second step were new arrangements to clear the cluttered workshops in the northeastern working area. Quantum stockpiles for wood, coal&ash, metal bars, metal weapons, metal armor and wooden products (furniture, finished goods) were set up. It is my firm belief that an uncluttered workshop with close by inputs is better than four cluttered ones with long hauling each time and we need the space anyway if we want to keep everything on the surface. All the quantum stockpiles are on "QSP ..." hauling routes and all the new ones dump to the east (the qsp's set up by sanctume are mixed directions). Most work on two input tiles from the south for moderate, yet steady operation. (Hardly any stockpile links made as this produced a lot of cancellation spam earlier.)
(http://i.imgur.com/CgXuHjh.png)
(http://i.imgur.com/fzxpgZK.png)
(http://i.imgur.com/pxLUeGw.png)
Another project was reworking the transition between the surface and the catacombs. It is much shortened, but still involves a door, a few traps and a raising bridge linked to the same lever as the previous one was.
(http://i.imgur.com/JSodBdM.png)
In the process the hospital was remade as well, it now features traction benches and a clean white dolomite block floor for enhanced hospital experience. It looks much healthier already.
(http://i.imgur.com/l7KEqjd.png)
Apart from the miller treated with a similar problem as Snacks at the start of the year it has not seen much patients. The one it did was notable, however, because he was a bard pathing into the minecart trap from the outside (despite locked doors), who managed to get inside once we opened the door and survived with only a mangled left arm. As restitution (and one of his daughters is already living in the fort) he was granted residency. His experiences were valuable in reworking the minecart trap for better performance vs. undead while providing better safety for visitors.
For both traps the position in the lever room indicates which furniture is linked to it within the trap. The one is a simple cage trap corridor with a rooster chained within (currently closed to the outside). The minecart trap features a chained rooster as well, it has no path into the fort anymore to keep away friendly visitors and is made so that the minecart pushes back any zombies that would approach the rooster. The minecart rests forbidden, but will be reentered (via active hauling route) as soon as it is claimed. Then it needs only opening the western bridge to activate the trap. To deactivate the trap for maintenance the southeastern bridge can be lowered and the cart derails out of the loop. Additional safety is provided by half built walls that can be finished rapidly in case building destroyers make it into and through the traps.
(http://i.imgur.com/2USU0N1.png)
Some attempts to work things near the cavern were abandoned, I locked out farmer Sarvesh there and only recovered him while already thirsty and hunting for vermin. This will be left to the next overseer.
(http://i.imgur.com/3GKmatD.png)
(http://i.imgur.com/sO4QYoN.png)
Finally, a room in the hunting lodge was floored and prepared for ammo storage (single input, really slow, but steady quantum stockpiles)
(http://i.imgur.com/tICtR1b.png)
Time is almost up.
Chapter 4: Injustice
Little else happened... but suddenly Tortoise, captain of the guard, went to beat Sazir. Why? What had he done? We had completely forgotten about the mayor, little guidance did he give during the year, just some stupid orders everyone ignored. But now he sent Tortoise to beat one of our fellows. Snacks was the first running to his help afterwards and our doctors got him up again. This injustice will not be forgotten.
(http://i.imgur.com/7yf3ckM.png)
(http://i.imgur.com/mpKghhB.png)
(http://i.imgur.com/EUFt6xS.png)
(http://i.imgur.com/4looKjr.png)
Plenty of things to do... in a new year, by a new overseer.
(In no particular order: food/clothing needs sorting out, two dwarves are stressed, labours need a look, mice needs a look as well, forgotten beast in the cavern ... I spent a lot of time hauling corpses and crap in the second half of the year.)
Save: http://dffd.bay12games.com/file.php?id=12548