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Messages - Hotaru

Pages: [1] 2 3 ... 23
1
DF Dwarf Mode Discussion / Re: Realistic Immigration Challenge
« on: September 26, 2014, 05:26:55 am »
You'd have to have some plan for dealing with kids when they grow up.

Perhaps kids are only allowed to learn a skill that another fortress dweller already has, as if they were learning Master & Apprentice style?

Ah yes. My forts rarely make it so far that you'd have a lot of children growing up, mostly due to boredom and FPS issues.

Here's three suggestions:

1. The reward model
  • Children that grow up in the fortress, unless already skilled, are allowed to enable and train in any one skill
  • Justification: makes it more meaningful for the player. Allows a fortress that has had bad migrant luck to compensate, even stabilize.
  • Disadvantage: doesn't "make sense" in realist terms.

2. The family lines model
  • Children that grow up in the fortress, unless already skilled, enable all skills that their parents have enabled, having ostensibly learned the basics from them
  • Justification: more realistic narrative for how dwarves learn skills. Still allows fortress to develop over time.
  • Disadvantage: labor intensive for the player, as you need to pay attention to any child's heritage and look up the parents' skills.

3. Dark ages realism
  • Children of peasants do not enable any skills. Children of farmers may enable farming skills. Children of craftsdwarves and skilled workers may apprentice any one craftsdwarf skill that is already present in the fortress. Children of nobles and administrators must be appointed to noble positions, replacing lower-class dwarves if possible, else enlist in the military or guard as captains if possible, else be freed of all labor (living off their heritage) and given a title. Regardless of their fate, children of nobles qualify as nobles. Children of military dwarves apply the rules of their parents' peacetime profession. If a dwarf has parents of two different social classes, choose one, except in case of any noble parentage, always apply the noble rule.
  • Justification: cool. Challenging. Gives strong narrative elements.
  • Disadvantage: complex rules, although somewhat less labor intensive. Leads to even more build-up of useless dwarves and haulers.

2
DF Dwarf Mode Discussion / Realistic Immigration Challenge
« on: September 26, 2014, 02:52:58 am »
Has this been done? A challenge where you're only allowed to keep the labors migrants bring with them.

In real life, you don't have an overseer. You can't just tell immigrants what to do. Nor do they become legendary stonecrafters in a year if you tell them to. They instead come bringing whatever their skills are.

The challenge: play it out like in life. Your starting seven are only allowed the basic survival skills of farming, brewing, woodcutting/carpentry and mining. You are not allowed at any point to adjust dwarf labors, other than hauling and other labors without associated skills. If you want a smith, wait until one immigrates.

3
DF Dwarf Mode Discussion / Re: Dwarf bites were
« on: September 26, 2014, 02:08:14 am »
The werebeast pathogen is might only be secreted in saliva, much like rabies*. Pathogens usually have particular tissues they prefer to affect, after all. It would not be present in the meat. However, biting the werecreature in the tongue or lips, as dwarves are wont to do, would be very risky behavior.

On the other hand, to cause full body transformation, the pathogen might have to be integrated into every cell of the organism. To investigate, we need Urist McPasteur to finally invent the microscope.

The lame answer, though, is that pathogens don't exist (yet) and it's a special attack on part of the werecreature that spreads the curse.

Spoiler (click to show/hide)

4
DF2014: Everyone has schizophrenia.

5
DF Dwarf Mode Discussion / Re: Engravers know all.
« on: September 16, 2014, 08:40:38 pm »
Give the room with the engraving to the vampire and see if it affects their mood. Pictorial evidence of your crimes staring at you from the wall might have similar effects as an engraving of vermin you loathe. Or probably not (yet).

Vampires feeling guilty about their crimes? Naw. This isn't World of Darkness, this is the setting where they wear so many rings and crowns and earrings made from their victims' hair and bones that they can't even walk under the weight. They'd feel as bad as you would with a picture of a huge half-eaten dinner sandwich on the wall.

Well, maybe they would be worried about being recognized, but do the engravers themselves know for sure they're recording the truth of the past, and not just creating fine art with a vampire and so on? Does it qualify as evidence without a priori knowledge that it is in fact truth?

6
BTW, my earlier atrocities have come back to haunt me. I forgot that I still had the sentient dogs modded in and... well, just look what the caravan just brought in:

Spoiler: What have I done... (click to show/hide)

It was inevitable. Will they do actual work if you buy them? Seems very useful indeed.

7
DF Dwarf Mode Discussion / Re: Invisible vampires
« on: September 08, 2014, 08:32:19 am »
It was inevitable It was probably due to this: http://www.bay12games.com/dwarves/mantisbt/view.php?id=8137. Certain wounds will never heal. That lead to the sneaky infection, in fact.

8
DF Adventure Mode Discussion / Re: Dwarf Chat Simulator Thread
« on: September 08, 2014, 08:12:17 am »
"Death is all around us."

Can this horrify you?

9
Maybe you give forumites too little credit. I think it's going to work because only players who play get to mod, so you don't want to make it not fun. Also suggestions like let's play Genesis could ruin it by overriding everyone's contribution. But so far the addons are pretty awesome.

10
+1 for re-embark

11
Skip me too please. Very sorry.

12
And that is why you don't embark with a bard and a crazy guy. Just kidding. I wonder if you can survive though.

Edit: typing is hard sometimes

13
I'll take a warrior when possible, please.

14
That information on animal pitting and caging should probanly go to the wiki if true. Wiki page is misleading and your idea is simpler.

15
Not sure if completely insane, divinely inspired or both...
[/quote]

This is Dwarf Fortress. What's the difference?

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