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DF Dwarf Mode Discussion / Re: Realistic Immigration Challenge
« on: September 26, 2014, 05:26:55 am »You'd have to have some plan for dealing with kids when they grow up.
Perhaps kids are only allowed to learn a skill that another fortress dweller already has, as if they were learning Master & Apprentice style?
Ah yes. My forts rarely make it so far that you'd have a lot of children growing up, mostly due to boredom and FPS issues.
Here's three suggestions:
1. The reward model
- Children that grow up in the fortress, unless already skilled, are allowed to enable and train in any one skill
- Justification: makes it more meaningful for the player. Allows a fortress that has had bad migrant luck to compensate, even stabilize.
- Disadvantage: doesn't "make sense" in realist terms.
2. The family lines model
- Children that grow up in the fortress, unless already skilled, enable all skills that their parents have enabled, having ostensibly learned the basics from them
- Justification: more realistic narrative for how dwarves learn skills. Still allows fortress to develop over time.
- Disadvantage: labor intensive for the player, as you need to pay attention to any child's heritage and look up the parents' skills.
3. Dark ages realism
- Children of peasants do not enable any skills. Children of farmers may enable farming skills. Children of craftsdwarves and skilled workers may apprentice any one craftsdwarf skill that is already present in the fortress. Children of nobles and administrators must be appointed to noble positions, replacing lower-class dwarves if possible, else enlist in the military or guard as captains if possible, else be freed of all labor (living off their heritage) and given a title. Regardless of their fate, children of nobles qualify as nobles. Children of military dwarves apply the rules of their parents' peacetime profession. If a dwarf has parents of two different social classes, choose one, except in case of any noble parentage, always apply the noble rule.
- Justification: cool. Challenging. Gives strong narrative elements.
- Disadvantage: complex rules, although somewhat less labor intensive. Leads to even more build-up of useless dwarves and haulers.