I've given some thought to the idea of the Liberal Crime Squad spanning multiple cities instead of being centered as an action in just one place. It occurs to me that it would not be hard to support multiple cities with minimal variation on the existing gameplay. Right now, when you choose to go forth, you must first select which part of the city you want to take action in. There is no reason this could not be extended to choosing which city to take action in. Selecting an action in another city could require car travel, or air travel, your choice; both would cost money, depending on the mode of transportation, and take a variable amount of time to reach the destination and return from it. Potential safehouses could exist in any number of cities. Some cities might lean more in one direction or another, and therefore have different concentrations of Liberals and Conservatives. Different cities could have separate heat tracking; hiding in a city with no LCS activity might throw off the police. Different cities might have different local sites as well. Washington DC in particular could have special locations and special actions associated with it.
I'm moderately unsure about this one. Having multiple "full" cities is a bit much and would bog down the game. However, the idea to have special locations that the LCS can operate at if they are not in the founding city by engaging in a Liberal Road Trip is very appealing.
It might be interesting to have a way to set up independent LCS cells in other cities, who will help you if they can should the main LCS have business there.
One of your commandos hands you an out-of-state newspaper articleThe Atlanta Journal Constitution
Local group goes on rampage
South Georgia sources have reported that a group known as the Conservative Crime Squad burst onto the scene of political activism yesterday. The group assaulted a local library, commiting Murder, Theft, and Vandalism, among other crimes.
More on page 3a...
I also think it would be cool that when you're in the menu for changing cities, instead of the plain black background a faint picture of the United States was shown in the background.
Will we be changing versions for this? Seems like a big enough change to the game to bring us to version 5.
and maybe have cities that sell all guns regardless of the gun laws, like the cities with more lax gun laws, like Georgia and other places down south.
I was playing GTA4 and was thinking about how cool it would be to have a team of detectives following your case, and if you happen to find out who they are, killing them before they find you out, or somehow else being able to steal evidence. Perhaps somewhere down the line with the whole multicity police thing something like this could be implemented (say, police stations having evidence lockers you can clear out, reducing heat in that city, maybe making some low-level criminal charges disappear, or having to hack the computer system in the Intelligence HQ to get a massive heat drop nationwide as well as purging a good few crimes from your record)
Gun laws are federal, I believe. It would be just as hard to buy guns legally in South Alabama as it would be in downtown New York. Illegally, on the other hand...
That's the way it should be. Ideally IRL, gun laws would be few and far between, and always federal. However, many states have horribly draconian registration policies for a simple handgun. On the other hand, the problem with federal law is that it can be swayed easier than 50+ different laws around the country. Also, not-fun-at-all fact: the recently proposed and shot down(no pun intended) national gun laws would not have stopped the Newtown shootings. The guy's weapons were perfectly legal, ordinary handguns. What's saddest of all is that if you type "Newtown" in the google box, the second thing that comes up is "Newtown conspiracy".and maybe have cities that sell all guns regardless of the gun laws, like the cities with more lax gun laws, like Georgia and other places down south.
Gun laws are federal, I believe. It would be just as hard to buy guns legally in South Alabama as it would be in downtown New York. Illegally, on the other hand...
Will we be changing versions for this? Seems like a big enough change to the game to bring us to version 5.
I've been curious what the sufficiently significant changes were in the last few version number updates...
Not sure if this counts as a bug, but the "Relocate" option in the character creation screen allows you to select from cities that aren't there.
Interface problems: looks like gear can be instantly rebased to any potential LCS facility
Smashing machinery now leaves rubble--what's this all about?
No more Commercial District--locations split around, so need to look for them
Game crashes on the main location selection screen (showing downtown/university district/etc) when I press anything other than the listed keys; brings up a 'debug assertion failed' window. Sub-location screens seem fine, though. Can work around it (until I inevitably forget and drum my fingers on the unused keys...). Unsure if it's on my end.
Turning my volume knob at the advanced options screen caused the game to skip forward to history choices. Odd, but there you have it.
Yeah, I don't know. I think it might actually be on my end. Turning my volume knob also occasionally results in "b" being typed. Weird as hell.Turning my volume knob at the advanced options screen caused the game to skip forward to history choices. Odd, but there you have it.
??? ... :-\
...you got me there.
That's probably it: try starting a new game, turning the knob, and seeing if the B option kicks in.Yeah, I don't know. I think it might actually be on my end. Turning my volume knob also occasionally results in "b" being typed. Weird as hell.Turning my volume knob at the advanced options screen caused the game to skip forward to history choices. Odd, but there you have it.
??? ... :-\
...you got me there.
I'm not sure if this was newly implemented by interrogation is slightly different now. Not as easy as it was before, was it changed?
There is no long a commercial district, which confused the hell out of me for a while, and I think it should be a sub-location again, so you don't have to look for the Pawn and Gun everytime you want pawn something or buy guns, and it threw off my usual routine for getting to the safehouses to get mutants. Besides that Im not experiencing any glitches.
Am I correct in saying that the conservative crimesquad is only in one city, depending on where you did your activism?
That would be essentially a completely different game.It started becoming a different game when we added different cities.
There is no long a commercial district, which confused the hell out of me for a while, and I think it should be a sub-location again, so you don't have to look for the Pawn and Gun everytime you want pawn something or buy guns, and it threw off my usual routine for getting to the safehouses to get mutants. Besides that Im not experiencing any glitches.
Probably that will overcomplicate the game, but I think the gameplay should be influenced by how conservative or liberal each and every state is. If the LCS performs their activities in Washington (which, from what I've heard, is quite a liberal state), then the law enforcement and the general public would probably be more friendly than if they did the same thing in, say, Texas. As in, mobs wouldn't attack so frequently, more liberals will be seen on the streets, the juries would be (slightly) more liberal, and so on. The CCS would probably start from a conservative state. Of course, their actions would attract less attention in a liberal state, too.That should affect the starting public opinion in each city, I don't see why people should be more conservative in texas if the squad made them all liberal.
There should be an option to use the back of your knife to knock someone out instead of killing them. This way kidnapping does not require you to mortally wound them.Maybe it would need a baseball bat or a hammer instead of a knife.
Ever since the original National LCS thread in 2009, I've had a number of ideas regarding how a National LCS would play out.Remember that people from outsie the USA don't know that much about the internal politics. If this gets into the game, it has to be in a way which doesn't confuse international players.
Unfortunately, I've been away from my main computer for the past week, so I haven't had the time to contribute those ideas to this thread.
I'm back now, though, so let's have it!
Regional Politics:
It may make sense to split the nation into regions. While states would likely still need to be modeled for the certain elections, general political trends could be fairly accurately modeled using regions. Hopefully, this would be easier than programming the individual politics of each state. Examples of regions could include:
Pacific Northwest:
Comprised of Oregon and Washington State, the Pacific Northwest would likely be the most Liberal region in America. Policies would likely be m or L across the board.
The South: (Bible Belt)
The most Arch-Conservative (and possibly largest) region in LCS's America, the South would include
Florida, Georgia, Alabama, Mississippi, Louisiana, North and South Carolina, Virginia, West Virginia, Kentucky, Tennessee, Arkansas, and potentially Missouri. Politics would be C+ across the board.
The Midwest: (Grain Belt)
Another Conservative region (though not as bad as The South), the midwest would include Oklahoma, Kansas, Nebraska, and Iowa. Politics would be C (or m, in certain cases) across the board.
Great Lakes Region: (Rust Belt)
Comprised of Illinois, Indiana, Michigan, and possibly Ohio, this region would have a mix of Conservative and Liberal policies. A history of union labor would likely result in Labor Laws being L, while Pollution laws would be C or C+.
New England:
New England would be comprised of Maine, New Hampshire, Massachusetts, Vermont, Connecticut, and Rhode Island. With a mix of Conservative and Liberal policies, New England would be overall Moderate. Given that five of the states above have legalized Same-Sex Marrige, we can assume New England's Gay Rights policies would be L if not L+.
Mid-Atlantic Region: (Rust Belt...again)
Consisting of New York, New Jersey, Delaware, Maryland, and Pennsylvania, this is another region that would have a high level of mixed policies. Labor Laws would likely be L for the same reasons as the Great Lakes Region, while the number of rich people residing in New York and New Jersey would rally support for a C Tax Structure.
Border States. (Sun Belt)
Consisting of New Mexico and Arizona, The Border States Region would likely have a mix of policies. If we use Arizona's SB1070 as an example, however, we could safely peg this region's Immigration policies as C+. People such a Sheriff Joe Arpaio also hint at C+ Prison Regulation as well.
You'll notice some glaring omissions from the examples above. Prominent states such as Texas and California have not been grouped in the following regions. Though they could be respectively grouped in the South and the Pacific Northwest, they've got some features that may make the unique enough to be their own regions.
I was also going to include a "Mountain States" region, but the differing politics among some of these states (Utah and Colorado appear to be polar opposites) caused me to think better of it for now.
Also, I have no idea what to do with Nevada. :-\
Any feedback would be both helpful and welcomed!
Remember that people from outsie the USA don't know that much about the internal politics. If this gets into the game, it has to be in a way which doesn't confuse international players.
Mid-Atlantic Region: (Rust Belt...again)
Consisting of New York, New Jersey, Delaware, Maryland, and Pennsylvania, this is another region that would have a high level of mixed policies. Labor Laws would likely be L for the same reasons as the Great Lakes Region, while the number of rich people residing in New York and New Jersey would rally support for a C Tax Structure.
Mid-Atlantic Region: (Rust Belt...again)
Consisting of New York, New Jersey, Delaware, Maryland, and Pennsylvania, this is another region that would have a high level of mixed policies. Labor Laws would likely be L for the same reasons as the Great Lakes Region, while the number of rich people residing in New York and New Jersey would rally support for a C Tax Structure.
New Jersey is one of only two states (along with California) to have a 500k tax bracket on the state income tax and New York is the only one with the millionaire tax bracket. Arguably they represent the left wing when it comes to taxation.
The Mid-Atlantic region as you defined it would not be not mixed. Maryland, Delaware and NY are all liberal hotbeds. Pennsylvania stands out as the "conservative" of the group but still has a noticeable democratic lean.
Sometimes when people talk about the mid Atlantic they mean Pennsylvania, Maryland, Delaware, West Virginia, Virginia and North Carolina. That you could call mixed because West Virginia is very conservative and Virginia and North Carolina both lean conservative. Those would balance out the liberal PA and L+ Maryland/Delaware.
And describing the region as rust belt again really doesn't ring true. The economy of this region has really changed since the rust belt days. The only major "industrial" state in the region would be Delaware and that's on high end chemical manufacturing, not old style industry. Pittsburg was the rust belt hold out but they got over that like 20-30 years ago.
I'm from the mid atlantic if you can't guess.
I think something like this might be a better division:
(https://lh3.googleusercontent.com/-sWh3bi25dT0/UYCQ3VHJ3eI/AAAAAAAAAFI/hT_7jNcdd7Y/s720/USA522letterBWPrint.jpg)
Some of the choices aren't ideal (lumping liberal NM in with the Sun Belt or Conservative WV with the mid atlantic) but these regions feel a bit more logical to me. Plus they would sort of make sense to be linked to issues. Maybe every 5 years the issues that matter for a region are at an extreme, the ideology of the region would change in the direction of those issues.
Sun Belt (Red): This region starts out C+ but is heavily influenced by immigration law, i.e. liberal immigration laws will this region to drift left. This represents the electoral impact of immigration on this region more so then the rest of the country.
Great Plains/Rockies (Pink): This region starts out conservative but is influenced by pollution laws, nuclear power, animal rights and whatever law controls genetic experiments. This is to represent whether the region builds up vested interests around coal and factory farming or more green stuff like wind farms and sustainable farming
Left Coast (Green): Starts out L+ but can be turned conservative by Privacy Rights, Free Speech, Civil Rights and Womens Rights. Will the liberal or libertarian brand shine through in this region?
Midwest (Purple): Starts out M, can be influenced by labor and pollution laws. The industrial and labor history of the region makes this one obvious.
Mid Atlantic (Blue): Starts out L, is influenced by Corporate Law, Election Reform, Drug Law, Human Rights (IIRC that covers racism). This region has a lot of white color corporate service industry, is the center of the government and has a lot of history with race relations.
Then there are the holdout regions. On the left we have New England (White), this region is L+ and has no special issue that makes it conservative. Opposite that is the Deep South (Orange). It starts out C+ and it's going to be the last holdout on the liberal drift, having no issue that makes it drift. But both the holdouts can be influenced the old fashioned way, if public opinion is very liberal or very conservative on all the issues, it will overwhelm the natural tendencies of these regions (and all other regions).
Left over are Hawaii and Alaska, the two overseas territories. The former is L+ while the latter is C+. I feel like they should be the holdouts. No matter how liberal or conservative the country gets, these two regions would keep their ideologies. So if you need to be somewhere with lots of liberals or conservatives, you can go to these places.
Well, was just playing 4.07.1 and this happened. Looks to me that the CCS has found me and started their sabotage campaign! (http://i.imgur.com/Oq4xCsa.png)
PTW. Also, it would be great if you would have both versions, a local crime squad and a nationwide squad. That would allow for classic play, as well as new play. We have such an option for the CCS already.
(http://i.imgur.com/Oq4xCsa.png)
My mistake(s). Though when it came to labeling the region as a rust belt, I was thinking along the lines of certain manufacturing cities in upstate New York, along with places like Allentown and the aforementioned Pittsburgh. As you've said though, that characterization may be a little out of date. :P
My mistake(s). Though when it came to labeling the region as a rust belt, I was thinking along the lines of certain manufacturing cities in upstate New York, along with places like Allentown and the aforementioned Pittsburgh. As you've said though, that characterization may be a little out of date. :P
out of date but really when you think of the rust belt, you think of classic detroit, full of industry and all the dirt and smoke that comes with it.
lets face it is more fun to play with detroit the motor city with it massive unions and factory's than detroit the economy waste land full of crime or detroit the normal city.
I'd upload the save file if it helped, but I'm not sure where to put it. I was in LA peddling mind opening contraband and the elections came up, then the game crashed.
I'd upload the save file if it helped, but I'm not sure where to put it. I was in LA peddling mind opening contraband and the elections came up, then the game crashed.
This happens if the prisons issue comes up as a ballot measure. It'll be fixed next version. Load your save again and continue; the game should be playable as long as it doesn't come up again.
I'd upload the save file if it helped, but I'm not sure where to put it. I was in LA peddling mind opening contraband and the elections came up, then the game crashed.
This happens if the prisons issue comes up as a ballot measure. It'll be fixed next version. Load your save again and continue; the game should be playable as long as it doesn't come up again.
I have this issue too.I'd upload the save file if it helped, but I'm not sure where to put it. I was in LA peddling mind opening contraband and the elections came up, then the game crashed.
This happens if the prisons issue comes up as a ballot measure. It'll be fixed next version. Load your save again and continue; the game should be playable as long as it doesn't come up again.
I have this issue too.I'd upload the save file if it helped, but I'm not sure where to put it. I was in LA peddling mind opening contraband and the elections came up, then the game crashed.
This happens if the prisons issue comes up as a ballot measure. It'll be fixed next version. Load your save again and continue; the game should be playable as long as it doesn't come up again.
It does, thanks. Is it save compatable?I have this issue too.I'd upload the save file if it helped, but I'm not sure where to put it. I was in LA peddling mind opening contraband and the elections came up, then the game crashed.
This happens if the prisons issue comes up as a ballot measure. It'll be fixed next version. Load your save again and continue; the game should be playable as long as it doesn't come up again.
Does the update not work for you?
It does, thanks. Is it save compatable?
(http://i.imgur.com/WfEDEVf.gif)How you do?
(http://i.imgur.com/WfEDEVf.gif)How you do?
How you do?
I know, that's sweetsauce. What's up with that awesomeness? Is that from a game with text swapped out?
How you do?
I know, that's sweetsauce. What's up with that awesomeness? Is that from a game with text swapped out?
The graphics are original ;)
Also fox you switched the D and E button for relocating and childhood options in the new game screen.
In national mode it also shows the childhood selector to press E still, but only works with D.
Note: we can't put up business fronts right now. Why?
Well, with the backwards letter thing, you could just pretend it was Bolshevik Crime Squad for a while and you were fighting Tzar injustices in Moscow.Somebody did an America vs Russia mod, I think.
... That sounds like an interesting idea for a mod...
If you did that, that's a pretty nice job.
Why aren't we making a game like this.
Yeah, but no Red October mod. I want my rebellion against Imperial Russia.
Yeah, but no Red October mod. I want my rebellion against Imperial Russia.
Maybe you're thinking of Red Dawn? ... or at least that'd make a much better scenario for LCS than Red October.
I'm too busy to play, so I'm gonna ask.
Did you fix this? http://www.bay12forums.com/smf/index.php?topic=125450.msg4231899#msg4231899
Do you get bugs where people go to prison in the wrong city, news stories in the wrong place, bizarre things like that?I've been looking in justice.cpp recently and it looks to me like the function imprison doesn't consider different cities.
----ITEM-----------------CURRENT LOCATION----------NEW LOCATION-----------------There are too many places with the same name, looks like I have to guess a little. Maybe you could add the city name in the repeated locations
A - AK-47 (30) Projects 1 - Shelter
B - Aslt/Rifle Mag Projects 2 - Meat Plant
C - Laptop Projects 3 - Projects
4 - Warehouse
5 - Shelter
6 - Shelter
7 - Cement
8 - Shelter
9 - Fertilizer
Since you're working on space, do you think you could do something about the law screen? The fact there aren't three laws in the last row makes me really angry.
Do you get bugs where people go to prison in the wrong city, news stories in the wrong place, bizarre things like that?I've been looking in justice.cpp recently and it looks to me like the function imprison doesn't consider different cities.
I have been playing LCS for years and it never occured to me to thank you.
Thank you.
I'm playing now.
Haven't found any bugs yet, but travel menu feels a little wrong.
In the old versions it was easy to find a place, everything was organized. Now, site locations in the city look more random.
It may be me being used to the old way, but I think it's not.
I understand this can be more realistic but please consider another way to do it.
New Bug Found!
Greater Hollywood is now a part of Washington D.C.!
Also, this isn't a bug, but I would recommend separating the "Travel to a Different City" command from the rest of the traveling options. Just putting a single space between the options would probably work. Something like this:
A - Downtown
B - University District
C - Industrial District
D - Outskirts
E - Travel to a Different City
Bumping this, and reporting a bug.
If you have the multiple cities turned on, news reports will still list your hometown as the location.
I sent my leader on a vacation and a few days in the game crashed with a vector subscript out of range error
Oops! I don't think I even meant for Washington D.C. to be visitable in the last release. One thing that I've struggled with it the districts for different cities; I put way too much time into figuring out what to name the districts and how to lay things out.
Any ideas for how the districts should be named in DC?
Oops! I don't think I even meant for Washington D.C. to be visitable in the last release. One thing that I've struggled with it the districts for different cities; I put way too much time into figuring out what to name the districts and how to lay things out.
Any ideas for how the districts should be named in DC?
With regards to Washington DC, I'd label it as such:
Downtown (usual buildings - Police Station, Courthouse, etc)
National Mall (White House, Capital Building, etc)
Arlington (Pentagon, Intelligence HQ)
I wouldn't bother giving the outskirts a special name - calling it "Virginia" as you have actually seems too broad and limiting at the same time.
Washington D.C. could also get away with the bare minimum of standard LCS buildings. Every city needs a police station, hospital, and the like - but no player is going to head to Washington so they can mess up a plastic factory or genetics lab.
Just my ramblings on the subject, though. Feel free to cherry pick anything useful, and disregard the rest.
IIRC the White House is away from the National Mall.Any ideas for how the districts should be named in DC?With regards to Washington DC, I'd label it as such:
Downtown (usual buildings - Police Station, Courthouse, etc)
National Mall (White House, Capital Building, etc)
Arlington (Pentagon, Intelligence HQ)
IIRC the White House is away from the National Mall.
I think it's close enough that you could get away with listing it as being in the "National Mall" district. At least in the context of LCS.
Can't find the president in the game.
New download with the police survival instincts and free money debug settings disabled:
http://www.jonathansfox.com/LCS/lcs_win32_4.07.3a.zip
New download with the police survival instincts and free money debug settings disabled:
http://www.jonathansfox.com/LCS/lcs_win32_4.07.3a.zip
What about the problems with the president? I was having them too. The alarm wasn't raised, and the Oval Office simply didn't have anything special in it. No text or anything, just an oval shaped room.
New download with the police survival instincts and free money debug settings disabled:
http://www.jonathansfox.com/LCS/lcs_win32_4.07.3a.zip
What about the problems with the president? I was having them too. The alarm wasn't raised, and the Oval Office simply didn't have anything special in it. No text or anything, just an oval shaped room.
That should be fixed in this version, and also the previous one; I made an unnamed update that included a fix for that.
Huh, that's weird. The president in that version seems to be replaced by a CEO like you find in the mansion.
- Chance of accidentally hitting bystanders with guns reduced to 1%. Melee attacks now also have an equal chance of hitting bystanders.
- Chance of accidentally hitting bystanders with guns reduced to 1%. Melee attacks now also have an equal chance of hitting bystanders.
I'm gonna miss accidentally alienating people because my squad is playing with guns (aka using firearms without any skill). It was a nice bit of irony: For the liberals, it reinforces that guns are evil. For the conservatives, it reinforces that guns shouldn't be used by those who don't know how to use them properly.
No biggie though, as 1% is still a lot for most games.
First time encountering this, but the Car Salesperson I recruited in LA apparently works for the dealership in Seattle. Maybe they were on vacation?Maybe they got transferred? There must be at least one automotive group with offices in both LA and Seattle. :P
Is the President Missingno glitch fixed? Last time I checked, it was a bit dodgy.
Can sneak attacks hit by-standers?
Huh, that's weird. The president in that version seems to be replaced by a CEO like you find in the mansion.
First time encountering this, but the Car Salesperson I recruited in LA apparently works for the dealership in Seattle. Maybe they were on vacation?
Major bug: after going to the Oval office the first time, when everything seemed to be in order, during subsequent break-ins it seems that the President was succeeded by the world-famous politician mr. Missingno.
To be specific: when I enter the Oval Office tile, NPCs present are two Secret Service agents and an NPC whose name consists of a long string of white 'tile' characters (think DF's Chalk Wall symbol) and ending in a Dwarf symbol. Once the agents are dead, he cannot be attacked anymore and he does not bleed out no matter how long I wait.
Don't know if anyone else encountered this, but deciding to disband and wait completely crashes this version.
Bug 1: CEO name is like []][][[[[[[[[[[[[]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ and it breaks the screen more or less.
Huh, that's weird. The president in that version seems to be replaced by a CEO like you find in the mansion.First time encountering this, but the Car Salesperson I recruited in LA apparently works for the dealership in Seattle. Maybe they were on vacation?
Hm. Correct behavior would have been if the Car Salesperson worked at the dealership in the Seaport Area of LA.
Probably relevant: How did you recruit the car salesperson?
Huh, that's weird. The president in that version seems to be replaced by a CEO like you find in the mansion.First time encountering this, but the Car Salesperson I recruited in LA apparently works for the dealership in Seattle. Maybe they were on vacation?
Hm. Correct behavior would have been if the Car Salesperson worked at the dealership in the Seaport Area of LA.
Probably relevant: How did you recruit the car salesperson?
Met him in the park and made plans to meet up later.
Related: DC has no crackhouse, which I find odd as certain neighborhoods in DC are really sketchy.Huh, that's weird. The president in that version seems to be replaced by a CEO like you find in the mansion.First time encountering this, but the Car Salesperson I recruited in LA apparently works for the dealership in Seattle. Maybe they were on vacation?
Hm. Correct behavior would have been if the Car Salesperson worked at the dealership in the Seaport Area of LA.
Probably relevant: How did you recruit the car salesperson?
Met him in the park and made plans to meet up later.
Huh, that's weird. The president in that version seems to be replaced by a CEO like you find in the mansion.
Does this happen with the 4.07.3a download for you? I'm not able to reproduce this; I get a named character of the Politician type.Major bug: after going to the Oval office the first time, when everything seemed to be in order, during subsequent break-ins it seems that the President was succeeded by the world-famous politician mr. Missingno.
To be specific: when I enter the Oval Office tile, NPCs present are two Secret Service agents and an NPC whose name consists of a long string of white 'tile' characters (think DF's Chalk Wall symbol) and ending in a Dwarf symbol. Once the agents are dead, he cannot be attacked anymore and he does not bleed out no matter how long I wait.
What happened the first time you went to the oval office that led to this? The closest I've come to reproducing this is that if you kidnap the President, his "proper name" isn't initialized, so you get blank or garbage on the screen that prompts you to give them a name. I've fixed this. I have not been able to get garbage to display in the oval office itself.Bug 1: CEO name is like []][][[[[[[[[[[[[]]]]]]]]]]][[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[[ and it breaks the screen more or less.
On testing, my CEO was named "CEO Joe Gillinger" or something like that. Can you tell me more? Was this only post recruitment or something like that?
I happened to stumble upon some fishy looking lines of code yesterday, or the day before that, that I guess is your problem. At least it was for me, but I didn't get garbage for CEO and president. They just didn't appear after restarting two times. Anyway, I've commited a fix.
Related: DC has no crackhouse, which I find odd as certain neighborhoods in DC are really sketchy.Huh, that's weird. The president in that version seems to be replaced by a CEO like you find in the mansion.First time encountering this, but the Car Salesperson I recruited in LA apparently works for the dealership in Seattle. Maybe they were on vacation?
Hm. Correct behavior would have been if the Car Salesperson worked at the dealership in the Seaport Area of LA.
Probably relevant: How did you recruit the car salesperson?
Met him in the park and made plans to meet up later.
To add to the lack of crackhouses, I've noticed that fire stations have been removed from National LCS entirely? I'm hoping this wasn't deliberate, as now I've got no easy place to recruit firefighters and priests...
EDIT: Yeah, I also notice that Fire Stations are gone, only Fireman HQs exist when free speech is nonexistent. Since the fire station code was created by someone other than Jonathan, I'm guessing it just wasn't converted properly to National LCS.
Is recruiting firefighters a useful thing?Only if you want an axe man.
Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
That does make sense.What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
All illegal activities are 33% funnier when done by a nun.
What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
All illegal activities are 33% funnier when done by a nun.
Does it actually do that, or are you just applying the 33% funnier rule.What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
All illegal activities are 33% funnier when done by a nun.
It's a well-hidden secret, but using nuns for Prostitution actually has a small bonus to the daily income.
The latter. Unless it's one of the national LCS features.Must. Have!!!
I'll check.Does it actually do that, or are you just applying the 33% funnier rule.What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
All illegal activities are 33% funnier when done by a nun.
It's a well-hidden secret, but using nuns for Prostitution actually has a small bonus to the daily income.
I'll check.Does it actually do that, or are you just applying the 33% funnier rule.What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
All illegal activities are 33% funnier when done by a nun.
It's a well-hidden secret, but using nuns for Prostitution actually has a small bonus to the daily income.
I'll check.Does it actually do that, or are you just applying the 33% funnier rule.What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
All illegal activities are 33% funnier when done by a nun.
It's a well-hidden secret, but using nuns for Prostitution actually has a small bonus to the daily income.
Mission accomplished, then. I made that up.
I'll check.Does it actually do that, or are you just applying the 33% funnier rule.What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
All illegal activities are 33% funnier when done by a nun.
It's a well-hidden secret, but using nuns for Prostitution actually has a small bonus to the daily income.
Mission accomplished, then. I made that up.
Perhaps the power of your imagination is so great that you altered reality (or at least LCS) itself.
I'll check.Does it actually do that, or are you just applying the 33% funnier rule.What do nuns do?Don't forget nuns! Come to think of it, I don't think I've seen a single nun in LCS since National Crime Squad was released. I'm sure they're in there, but the fire station was the only site I could count on them reliably spawning at.Also priests, which are quite useful, although they're common enough elsewhere.Is recruiting firefighters a useful thing?Only if you want an axe man.
They come with religion 5+... otherwise, comedy value I guess? Nuns with guns!
All illegal activities are 33% funnier when done by a nun.
It's a well-hidden secret, but using nuns for Prostitution actually has a small bonus to the daily income.
Mission accomplished, then. I made that up.
Perhaps the power of your imagination is so great that you altered reality (or at least LCS) itself.
Perhaps its the power of the quote pyramid.
This version lets you buy combat knives for $20 and sell them for $30Finally I can be a rogue small arms trader!
No more quote pyramid, I'm sure it was a blast while it lasted. ;)What if we keep it in a spoiler?
I've deleted all quote pyramid posts after a certain point.
No more quote pyramid, I'm sure it was a blast while it lasted. ;)What if we keep it in a spoiler?
I've deleted all quote pyramid posts after a certain point.
I wish the cities contained more shops and stuff.
Seriously.
Okay. So, you know how there are thousands of shops in real life? And if you wanted, you could rob them. (Not saying you should.)
Well, I think that there should be more shops, along with interactions for the shops.Spoiler (click to show/hide)
Why raid the gun shops when you can raid the gun suppliers and manufacturers? Maybe at certain C and C+ levels, some of the generic factories become gun makers, giving both groups a direct supply of weapons.
I know this sounds paradoxical, but in a future we could have our own businesses?
Selling stuff, you know.. for the greater good of our liberal movement!
I think we should take these suggestions to their own thread. This thread is about the new testing release, not suggestions.
Man this sounds fucking cool, it's been a while since I've played LCS but I'm getting the itch. After I'm done moving I'm in.
Looks like I've encountered a bug.
A liberal encounters a few hippies in the Seattle Vegan Co-Op, arranges meetings with them, then moves to Washington, DC -- without losing contact with them. Even more importantly, when they join the LCS, they move to the Homeless Shelter in DC.
Liberal Crime Squad Revision 700 is out, with many bugs fixed and things enhanced since 4.07.3a (revision 690):When I read this, the first thing I thought was it was a spambot that latches on to anything mentioning bugs. Anyways, thanks for the fix. Gotta wonder what JSF is up to right now.
https://sourceforge.net/p/lcsgame/code/700/ (https://sourceforge.net/p/lcsgame/code/700/)
If you want to download and play it, go to https://sourceforge.net/p/lcsgame/code/700/tarball (https://sourceforge.net/p/lcsgame/code/700/tarball) to download it as a .zip file. Create a new empty directory somewhere. Extract the "init.txt" file, the "art" directory, the "pdcurses.dll" from the "workspaces" directory, and the "crimesquad.exe" file from the "workspaces\Release" directory all into that same directory. Now you can play Liberal Crime Squad SVN revision 700! The debug version of the game is "crimesquad.exe" file from the "workspaces\Debug" directory, just in case you want to play it instead (it has a bigger file size and runs slower, but it is much better for debugging). Unlike Jonathan S. Fox's releases, which are compiled using Microsoft Visual C++, I compiled this using TDM-GCC 4.7.1, the compiler that comes with the Code::Blocks 12.11 IDE for Windows. Liberal Crime Squad is compatible with both compilers so there shouldn't be any problems. The very large file size of the debug version is because it's from a different compiler. Anyway, the release version is VERY fast, it's what I play. There's also a new option in the "init.txt" file for people to play with. Try seeing what happens when you uncomment the line in "init.txt" that says "#random=On" (remove the "#" at the beginning of that line), and doing this with savegames that you back up and restore. Very different Random Number Generator behavior than when that line is commented out... I would be interested in any feedback on this new option.
It has many bugs fixed and enhancements, by the way.Looks like I've encountered a bug.
A liberal encounters a few hippies in the Seattle Vegan Co-Op, arranges meetings with them, then moves to Washington, DC -- without losing contact with them. Even more importantly, when they join the LCS, they move to the Homeless Shelter in DC.
For instance, that bug that you just mentioned is one of many that has been fixed. Why? Because you mentioned it on this forum, I read your post, I tracked down the code where that bug was, I fixed it, then I tested the fix to make sure it worked. Just one of many that's been fixed. Earlier I was mostly fixing bugs I came across personally. But now I've switched to fixing bugs I read about on the forums. Not entirely, though, I still come up with things to fix or enhance on my own, mostly little things.
Enjoy!
When I read this, the first thing I thought was it was a spambot that latches on to anything mentioning bugs. Anyways, thanks for the fix. Gotta wonder what JSF is up to right now.
When I read this, the first thing I thought was it was a spambot that latches on to anything mentioning bugs. Anyways, thanks for the fix. Gotta wonder what JSF is up to right now.
Also, this thing, which may or may not ever become anything:
(http://www.jonathansfox.com/images/tiledemo.png)
Character art by David E. Gervais. The blue dots are projected movement of the swordsman in order to avoid the rough terrain, and the illuminated area is the possible movement range of the swordsman, taking into account terrain.
so this happened
(http://img716.imageshack.us/img716/8598/fle.png) (http://imageshack.us/photo/my-images/716/fle.png/)
Also, this thing, which may or may not ever become anything:
(http://www.jonathansfox.com/images/tiledemo.png)
Character art by David E. Gervais. The blue dots are projected movement of the swordsman in order to avoid the rough terrain, and the illuminated area is the possible movement range of the swordsman, taking into account terrain.
Reminds me of the game Fantasy General (http://en.wikipedia.org/wiki/Fantasy_General) (1996 DOS game that looked somewhat similar):
(http://www.myabandonware.com/media/captures/F/fantasy-general/fantasy-general_5.gif)
Fantasy General likewise had the feature of having an illuminated area that was the possible movement range of the selected unit, taking into account terrain. In the above screenshot, however, no unit is selected, so the illuminated area is your field of vision instead (the areas with darker terrain are covered by fog of war so you can't see any enemy units there). It also had similar terrain elements such as rivers, mountains, and forests, and had various types of units including swordsmen and mages, just like the screenshot you posted. It had a hexagonal grid of tiles, somewhat similar to your brick-like arrangement of square tiles.
Your screenshot also reminds me a little bit of the first 2 games in the Warcraft series (not Warcraft 3 because it has 3D vector graphics instead of 2D sprite graphics) and the first 5 games in the Final Fantasy series (Final Fantasy 6 had taller sprites and Mode 7 graphics for when you were out on the World Map so it doesn't look much like FF6). But it has a major difference from all those games, in that the tiles are arranged like bricks instead of in a rectangular grid.
Also, this thing, which may or may not ever become anything:
(http://www.jonathansfox.com/images/tiledemo.png)
Character art by David E. Gervais. The blue dots are projected movement of the swordsman in order to avoid the rough terrain, and the illuminated area is the possible movement range of the swordsman, taking into account terrain.
Reminds me of the game Fantasy General (http://en.wikipedia.org/wiki/Fantasy_General) (1996 DOS game that looked somewhat similar):
(http://www.myabandonware.com/media/captures/F/fantasy-general/fantasy-general_5.gif)
Fantasy General likewise had the feature of having an illuminated area that was the possible movement range of the selected unit, taking into account terrain. In the above screenshot, however, no unit is selected, so the illuminated area is your field of vision instead (the areas with darker terrain are covered by fog of war so you can't see any enemy units there). It also had similar terrain elements such as rivers, mountains, and forests, and had various types of units including swordsmen and mages, just like the screenshot you posted. It had a hexagonal grid of tiles, somewhat similar to your brick-like arrangement of square tiles.
Your screenshot also reminds me a little bit of the first 2 games in the Warcraft series (not Warcraft 3 because it has 3D vector graphics instead of 2D sprite graphics) and the first 5 games in the Final Fantasy series (Final Fantasy 6 had taller sprites and Mode 7 graphics for when you were out on the World Map so it doesn't look much like FF6). But it has a major difference from all those games, in that the tiles are arranged like bricks instead of in a rectangular grid.
It reminds me of an old DOS game, but I can't put my finger on it.
Y'know it's funny, because the spaces are literally squares. But I would still consider it to be hexagon-based.Hexed based style?
Its not a bug, its a feature. Also, does the revision fix the president and CEO problem?so this happened
(http://img716.imageshack.us/img716/8598/fle.png) (http://imageshack.us/photo/my-images/716/fle.png/)
The Onion has a story about this too: Markets In Turmoil As Price Of Money Skyrockets To $90 A Dollar (http://www.theonion.com/articles/markets-in-turmoil-as-price-of-money-skyrockets-to,32939/). It has a neat video too. So if anyone asks about this bug just show them this video.
Oh, and I fixed the bug (spent about 2 or 3 hours on this one, good thing I have loads of free time). It's fixed in the latest revision, revision 710 (https://sourceforge.net/p/lcsgame/code/710/). So yeah, thanks for the bug report! Couldn't have done it without you! Can't fix bugs I don't know about, after all... you did half the work by finding and identifying a bug and providing a screenshot.
Its not a bug, its a feature. Also, does the revision fix the president and CEO problem?
Some ideas:
Washington DC
- White House
- Capitol Building
- Pentagon
Los Angeles, California
Hollywood
- Movie Studio
Orange County (needs car)
- Corporate HQ
- CEO House
New York, New York
Manhattan
- AM Radio Station
- Cable News Station
- Central Park (replaces public park, larger map)
- Downtown Apartments
Long Island
- Airport
- Factories
- University District Buildings
- Normal Apartments
Outskirts (needs car)
- Nuclear Power Plant
I tried the revision out with an old save and the CEO/President thing was still broken, but that was probably why. When I finish this game, I'll switch versions.Its not a bug, its a feature. Also, does the revision fix the president and CEO problem?
Actually it was a bug, and it's now fixed, I assume you were joking about it being a feature (yes, quite the nice feature, to be able to sell money in exchange for money, wonder what the current dollar-to-dollar exchange rate is). :P
The President and CEO problems were fixed in revision 692 by jonathansfox and revision 693 by blomkvist back on July 6th. Of course, since the current beta, 4.07.3 beta, is revision 690, released on June 29th, you probably aren't using a version that has those President and CEO fixes, since I doubt you downloaded the latest SVN revision of the game off SourceForge. Don't worry, that stuff was fixed over a month ago (and not by me, jonathansfox and blomkvist deserve the credit for fixing it). ;)
If you want to try out the latest SVN revision that has all that stuff fixed, I explained how earlier in this thread, clicky clicky (http://www.bay12forums.com/smf/index.php?topic=125452.msg4474446#msg4474446).
If you are gonna use !!MAJOR!! cities, you might want to familiarize yourself with some geography. Case in point, Long Island is not a city. It is a massive landmass in New York. Might want to change Long Island to Islip or something, or just cross it out entirely.
Also, for New York, a bunch of suggestions. Central Park should be massive. Or just use Battery Park if you are lazy. Definitely change university district to Greenwich Village or Soho. Cable News Network can become NBC Studios at Rockefeller Center. Latte stand could become a street vendor. (Nothing says New York like hot dogs, kebabs, and knish!) Make the Statue of Liberty and Ellis Island infiltratation sites as well, with raids there bringing incredible amounts of heat and juice for anything. Prison should be Rikers Island. Possibly Governor's Island as well for a really neat abandoned safehouse. (Fun fact: Comes with some several hundred year old forts! Also, it was basically abandoned in 2009, except for a couple of Nation Park Services tours.)
Finally, new mechanic: boats. To visit any of the island locations: (Statue of Liberty/Ellis Island/Etc.), you should have to jack a boat instead of a car. Basically, just duplicate the car mechanics but make them usable only for locations accessible by water. Speedboats would be ideal, but just as a joke, add slow-ass rowboats with no escape chance for epic, high-octane, and downright impossible to survive rowboat chase scene action.
I tried the revision out with an old save and the CEO/President thing was still broken, but that was probably why. When I finish this game, I'll switch versions.
And yes. I was being sarcastic about the feature/bug thing.
Appreciate the suggestions, I had a lot of trouble laying out cities logically and appreciate a degree of local awareness (my only first-hand experience is with Seattle, which ironically is the city that the game is based on normally). As for Long Island, I'm not that ignorant of the geography. :P As a subheader under NYC, I was talking about Brooklyn and Queens, and not trying to depict "the City of Long Island" or something like that. I agree that it's too vague though, and I think I did change the name to be more specific when coding it.
Another great clue of when to switch is when your LCS files disappear into the ether. Luckily, I didnt really care about those saves.I tried the revision out with an old save and the CEO/President thing was still broken, but that was probably why. When I finish this game, I'll switch versions.
And yes. I was being sarcastic about the feature/bug thing.
Ah, it doesn't really work that well with old saves. You should start a new game. It's best to play games that were started in the same version as the version you are playing. So here's some advice on when to upgrade the version of the game you have: right after winning or losing a game, before you start a new game, or you could just delete your saved game if you aren't that attached to it (the save.dat file) and then upgrade to a newer version of the game. If you use a save game from one version in a different version you'll have problems. Which is exactly what happened. If you are playing a game of Liberal Crime Squad on an older version and you're REALLY into it, then finish the game on that same version BEFORE you upgrade to a newer version of Liberal Crime Squad.
How are we defining "Outskirts" in National LCS, anyway? One hour's drive away? Two? Anywhere you can drive to and from in the same day?
Eh, I wouldn't consider the Hamptons "NYC Metro". The distance between NYC and those areas is too far to be considered adjacent. You can access those areas by driving or the LIRR, but it certainly isn't a short amount of time, so it is impractical for Long Island became the outskirts. It's almost like considering all of NJ outskirts to Newark.
You could probably consider Yonkers or Staten Island as outskirts... I mean, Staten Island is a borough, but it isn't exactly a center of activity.
Also, on another note, Times Square as a site should be possible. Possibly as a park? Dunno.
LCS is starting to get even better! Does the CCS have safehouses in other cities at this point?
So! I found a bug. Apparently, if the police raid a location with squad members there, but those squad members are not WANTED for anything, they'll still siege the location. If you give up, they wont arrest anyone, but they'll take funds (for no apparent reason) and dismantle business fronts.
Fatal crash bug detected. I had my founder in jail and sweatshop workers left, so I disbanded the LCS to wait out the founder's prison sentence. I typed in the activation phrase and got to the screen that lists the status of the agenda. I pressed the button to wait a month and the game promply crashed. All my people were in Seattle at the homeless shelter (except the recently incarcerated founder).
The actual thing read:
Debug Asssertion Failed!
Program: ...s\Desktop\Liberal Crime
Squad\lcs_win32_4.07.3\crimesquad.exe
File: d:\Program Files (x86)\Microsoft Visual Studio
10.0\VC\include\vector
Line: 932
Expression:vector subscript out of range.
Edit: the save is not broken, I could reload it and do anything else just fine. I was able to reproduce the crash at the same point.
Which part of that is a bug, exactly? I believe that is the intended behavior of the game, but I could be mistaken.
Well, if you take ALL of your people out of the location, even the ones who aren't going to get arrested, they just show up and leave everything alone. No funds are taken, no dismantling of the compound. They wont even take any of the 100+ assault rifles lying around.
If you leave innocent characters there, they will show up and say "You are wanted for Finding a Bug" instead of actually stating any real crimes, leading me to believe that it is actually a bug and not intended behavior.
Well, if you take ALL of your people out of the location, even the ones who aren't going to get arrested, they just show up and leave everything alone. No funds are taken, no dismantling of the compound. They wont even take any of the 100+ assault rifles lying around.
If you leave innocent characters there, they will show up and say "You are wanted for Finding a Bug" instead of actually stating any real crimes, leading me to believe that it is actually a bug and not intended behavior.
AHH so it IS a bug! Yes, that text about "Finding a Bug" was put in there precisely to catch bugs like this. Sorry! Yes, you did find a bug.
The second one is far more annoying. I tried to disband my squad after I got about... I dunno... 100 sleepers? And as soon as I disband, I get an out of range error.
Not sure what else you'd need, but I'll try to get it to you.
Fatal crash bug detected. I had my founder in jail and sweatshop workers left, so I disbanded the LCS to wait out the founder's prison sentence. I typed in the activation phrase and got to the screen that lists the status of the agenda. I pressed the button to wait a month and the game promply crashed. All my people were in Seattle at the homeless shelter (except the recently incarcerated founder).
The actual thing read:
Debug Asssertion Failed!
Program: ...s\Desktop\Liberal Crime
Squad\lcs_win32_4.07.3\crimesquad.exe
File: d:\Program Files (x86)\Microsoft Visual Studio
10.0\VC\include\vector
Line: 932
Expression:vector subscript out of range.
Edit: the save is not broken, I could reload it and do anything else just fine. I was able to reproduce the crash at the same point.
Tried to reproduce the bug under similar conditions, and the same thing happened with a teenager and two hippies left over. So yeah, most likely caused by the founder's imprisonment (13 month sentence).
Ah... so, I came across a couple bugs while playing this.
The first one is bizarre, in that I'm not sure what caused it, but while out Causing Trouble, my founder came across a Death Squad Member. As my founder was armed with an M4 Carbine, I figured I'd shoot the guy. The game crashed when I hit Fight. No idea why, clicked too fast to find out the cause.
[I dare say the real bug is that the flavor text says you found a bug even though the situation is perfectly reasonable. It should probably say "You are wanted on suspicion of harboring criminals" or something like that.
The first [bug] is bizarre, in that I'm not sure what caused it, but while out Causing Trouble, my founder came across a Death Squad Member. As my founder was armed with an M4 Carbine, I figured I'd shoot the guy. The game crashed when I hit Fight. No idea why, clicked too fast to find out the cause.
I'll see if I can try to recreate that Fight bug, then.
It crashes at line 110 in fight.cpp:The first [bug] is bizarre, in that I'm not sure what caused it, but while out Causing Trouble, my founder came across a Death Squad Member. As my founder was armed with an M4 Carbine, I figured I'd shoot the guy. The game crashed when I hit Fight. No idea why, clicked too fast to find out the cause.
But this one last bug, where it crashes when you use an M4 Carbine to fight a Death Squad Member when you are out Causing Trouble, I have not fixed this yet, I don't have enough details to figure out the cause of this bug yet, it is a trickier one than the others. It is more of an intermittent, randomly occurring, hard to find sort of bug. The other bugs I just fixed happened in very predictable ways, always happened in the same situations.
It crashes at line 110 in fight.cpp:
sitestory->crime.push_back(CRIME_ATTACKED);
Backtrace:
#3 0x080dc8f6 in youattack () at combat/fight.cpp:110
#4 0x080d7d10 in footchase () at combat/chase.cpp:643
#5 0x080dc178 in footchase (cr=...) at combat/chase.cpp:1937
#6 0x080ec286 in attemptarrest (liberal=...,
string=0x81e2b47 "causing trouble", clearformess=0)
at daily/activities.cpp:870
#7 0x080f1c8e in doActivityTrouble (trouble=...,
clearformess=@0xbffff0af: 0 '\000') at daily/activities.cpp:2120
#8 0x080ecbe9 in funds_and_trouble (clearformess=@0xbffff0af: 0 '\000')
at daily/activities.cpp:1043
#9 0x080f9874 in advanceday (clearformess=@0xbffff0af: 0 '\000',
canseethings=1 '\001') at daily/daily.cpp:735
#10 0x08090643 in mode_base () at basemode/basemode.cpp:685
#11 0x0807afc3 in mode_title () at title/titlescreen.cpp:131
#12 0x0804b7b7 in main (argc=1, argv=0xbffff394) at game.cpp:453
The pointer sitestory is not null but the values it points at suggest they're garbage. This hints at sitestory not being null earlier in line 859 in activities.cpp when it's expected. I don't have more time to look at it now though.
On the new Recruitment through Activation screen, there is no way to exit the screen except for selecting a profession to look for. Not a big deal just a little inconvenient, I would hope that esc or enter would cancel and return to the previous screen.
When Reviewing and Moving Equipment, it lists "Shelter" 3 times, which is obviously the different shelters in each of the different cities. Basically I'm just saying it would be nice if it specified which city the shelter was in, like on the Assign New Bases to the Squadless screen.
Also I thought I found a bug when it wouldn't let me Loot the bank vault, but you actually need to press Use to pick up the money. That confused me but I don't think it needs to be changed. Haha, it was more embarrassing than anything.
When I go to move equipment it only shows the first 9. (Key press 1-9) Of course I could see how it might be tricky to display 10 or more safehouses at once, so I'm not sure what the best solution would be. But as it stands moving equipment to certain safehouses is a pain.
There is a tag for the legality or illegality of guns, with options ranging from -2 to +2, corresponding to the gun control level. At -2, it's arch-conservative, and you can carry machine guns around freely. At +2, it's elite liberal, and no guns are allowed. I don't know how that could apply to airplanes, but I'm sure something could be determined.When I go to move equipment it only shows the first 9. (Key press 1-9) Of course I could see how it might be tricky to display 10 or more safehouses at once, so I'm not sure what the best solution would be. But as it stands moving equipment to certain safehouses is a pain.
I think the way to fix it so it doesn't become a cluster**** would be to assign a key to switch in between cities that have the safehouses in them.
But than we come into a different issue, and that is that transporting 224 M4's instantaneously, safely and for free is already questionable within the boundaries of a single city. Doing that nationwide with no expense or risk of any sort is almost impossible to justify.
Personally I'd limit the amount of items transferable in between cities to say 10 at a time, with a possible selection of the way to do it (make a sleeper drive the whole way instead of trying to sneak it onto a plane and so on).
That doesn't have to apply to items that are legal. I don't know if a [legal] tag exists for items in LCS but it would be necessary for this.
Liberal Crime Squad Revision 715 is out, with MANY bugs fixed and things enhanced since 4.07.3a (revision 690):
https://sourceforge.net/p/lcsgame/code/715/ (https://sourceforge.net/p/lcsgame/code/715/)
If you want to download and play it, go to https://sourceforge.net/p/lcsgame/code/715/tarball (https://sourceforge.net/p/lcsgame/code/715/tarball) to download it as a .zip file. Create a new empty directory somewhere. Extract the "init.txt" file, the "art" directory, the "pdcurses.dll" from the "workspaces" directory, and the "crimesquad.exe" file from the "workspaces\Release" directory all into that same directory. Now you can play Liberal Crime Squad SVN revision 715! The debug version of the game is "crimesquad.exe" file from the "workspaces\Debug" directory, just in case you want to play it instead (it has a bigger file size and runs slower, but it is much better for debugging). Unlike Jonathan S. Fox's releases, which are compiled using Microsoft Visual C++, I compiled this using TDM-GCC 4.7.1, the compiler that comes with the Code::Blocks 12.11 IDE for Windows. Liberal Crime Squad is compatible with both compilers so there shouldn't be any problems. The very large file size of the debug version is because it's from a different compiler. Anyway, the release version is VERY fast, it's what I play.
It has MANY bugs fixed and enhancements, by the way.Looks like I've encountered a bug.
A liberal encounters a few hippies in the Seattle Vegan Co-Op, arranges meetings with them, then moves to Washington, DC -- without losing contact with them. Even more importantly, when they join the LCS, they move to the Homeless Shelter in DC.
For instance, that bug that you just mentioned is one of many that has been fixed. Why? Because you mentioned it on this forum, I read your post, I tracked down the code where that bug was, I fixed it, then I tested the fix to make sure it worked. Just one of many that's been fixed. Earlier I was mostly fixing bugs I came across personally. But now I've switched to fixing bugs I read about on the forums. Not entirely, though, I still come up with things to fix or enhance on my own, mostly little things.
Enjoy!
Forgive the rather conservative nature in which I found this bug. I'm using version 4.07.3 and when going through R > 1 and choosing a Liberal and Killing them while the leader is arrested, the leader somehow manages to execute the designated liberal.
- Being naked makes seduction easier.Go home Jonathan, you're drunk.
- New Ultra-Elite Liberal issue text for all issues if you bring the country to Elite Liberal status when playing in No Compromise Classic mode.Did you make the Ultra-Arch Conservative ones visible as well?
- Being naked makes seduction easier.Go home Jonathan, you're drunk.Quote- New Ultra-Elite Liberal issue text for all issues if you bring the country to Elite Liberal status when playing in No Compromise Classic mode.Did you make the Ultra-Arch Conservative ones visible as well?
LOL... actually since I made that change I suppose I'm the one who's drunk... :P More seriously, though, being naked makes everything else in the game harder (it makes stealth impossible, doesn't work as a disguise anywhere except the Garment Makers, leaves you completely defenseless as far as armor when you're in combat, makes nobody take you seriously if you try talking to them about the issues, plus it's illegal too). So it would make sense to have ONE thing that nudity would actually help with, and seduction is the most obvious choice. Of course if you're naked at any place other than the Garment Makers and trying to seduce a Conservative, they'll be alarmed as soon as they see you because nudity automatically fails both the stealth and disguise checks, and then since they're alarmed they'll enter combat mode and you'll be unable to seduce them. So mostly this will only benefit you if you're trying to seduce a Moderate or a fellow Liberal, so it really has very little impact on the game. Conservatives who are hard to seduce, like the Corporate CEO, will still be hard to seduce.- Being naked makes seduction easier.Go home Jonathan, you're drunk.
The Ultra-Arch Conservative issue text already was visible, it happens if the country is Reaganified (i.e., if everything becomes C+ and you lose the game because of the triumph of Arch-Conservatism). There's no change to that in this version, it worked fine before and still works fine now.Quote- New Ultra-Elite Liberal issue text for all issues if you bring the country to Elite Liberal status when playing in No Compromise Classic mode.Did you make the Ultra-Arch Conservative ones visible as well?
I think I found a bug. It looks like I can't recruit any new members if I move to another city. Whenever I succesfully manage to arrange a meeting with someone, they just never come. If I switch to a character in the starting city it works just fine, if I move the characters that can't recruit back to the starting city it also works like normal. If I move a character that is recruiting someone to another city it's instantly broken off (well, that one makes sense actually). Liberating sweatshop workers works fine however. This was in the 4.07.4 win version.
What about adding a computer skill requirement to be able to remotely recruit people?I think I found a bug. It looks like I can't recruit any new members if I move to another city. Whenever I succesfully manage to arrange a meeting with someone, they just never come. If I switch to a character in the starting city it works just fine, if I move the characters that can't recruit back to the starting city it also works like normal. If I move a character that is recruiting someone to another city it's instantly broken off (well, that one makes sense actually). Liberating sweatshop workers works fine however. This was in the 4.07.4 win version.
Whoops, my bad. Sorry about that. This is because of a bugfix I made to prevent a ridiculous situation where if you move from one city to another, but had recruitment meetings and/or dates scheduled with people in your previous city, those people would keep meeting with you in person each evening despite being in a city very far away. It appears that bugfix led to some unintended consequences. My best guess at this time is that all recruits in the entire game most likely have their city of residence set to Seattle, regardless of what city you find them in. So the solution to this bug is to solve THAT problem, and to have new creatures generated by the game have their city of residence set correctly to be the same city as the city of the location where you encounter them.
Unfortunately, I'm out of town right now, in the Detroit International Airport, about to board a flight to Charles De Gaulle Airport in France and then another flight from there to Vienna, and I probably won't have much time for programming during this month-long Real Life vacation.
Anyway I feel really terrible about introducing a bug like this into the game by accident, and then being unable to fix it in a rapid amount of time. I'll see what I can do... I mean, this bug is serious, not being able to recruit people in other cities really cripples the whole multi-city mode feature.
Other programmers are welcome to try and tackle this bug, hopefully one of us will get it fixed soon.
Bug: I have snuck in unnoticed into the Oval Office and the message says that the President is in there, but there are only two Secret Service agents present, which, after being eliminated stealthily, still leave the President nowhere to be seen.
Is it even possible to take out both agents without being noticed?
Oh, wait, are you using two people?
I've been normally rolling with a single stealthy founder, but two sounds much more interesting.
I'm interested in people trying out a recent change I've made; creature types in xml.
http://dropcanvas.com/7k1y0
Here's a new executable and the new xml file you'll have to put among the others. The recruitment bug has been fixed in this too. There was some bug with saving and loading so your saves are not compatible.
I've had entire squads of super stealthy assassin dogs before (They have fantastic agility, but maybe next time I'll bring along a human for first aid. Dogs' int is quite lacking)
I'm not getting any juice at all from community service.
I had a character with 0 juice work there for 1 month and still not a single point of juice was gained.
I'm not getting any juice at all from community service.
I had a character with 0 juice work there for 1 month and still not a single point of juice was gained.
I'm not getting any juice at all from community service.
I had a character with 0 juice work there for 1 month and still not a single point of juice was gained.
Community service only increases your juice to 0. It's for the "lower" class Liberals who have negative juice.
I'm not getting any juice at all from community service.
I had a character with 0 juice work there for 1 month and still not a single point of juice was gained.
Community service only increases your juice to 0. It's for the "lower" class Liberals who have negative juice.
Most importantly, it decreases heat. Quite effectively too. I think the liberal generating heat has to do the community service, but I'm not sure.
okay so i REALLY want to start getting into this game but how?
What's the easiest setting to play on? an what are some good ways to make sure my founder will be more of a hands-off leader and not get caught with his hand in the cookie jar.
Hm, you can't be arrested while doing community service? ??? That is a perk, but are you sure?I'm not getting any juice at all from community service.
I had a character with 0 juice work there for 1 month and still not a single point of juice was gained.
Community service only increases your juice to 0. It's for the "lower" class Liberals who have negative juice.
Most importantly, it decreases heat. Quite effectively too. I think the liberal generating heat has to do the community service, but I'm not sure.
Thanks, I forgot. Adding more on to it, you can't be arrested while doing it. Minor detail is that it increases public relation giving better profits in donations.
Hm, you can't be arrested while doing community service? ??? That is a perk, but are you sure?I'm not getting any juice at all from community service.
I had a character with 0 juice work there for 1 month and still not a single point of juice was gained.
Community service only increases your juice to 0. It's for the "lower" class Liberals who have negative juice.
Most importantly, it decreases heat. Quite effectively too. I think the liberal generating heat has to do the community service, but I'm not sure.
Thanks, I forgot. Adding more on to it, you can't be arrested while doing it. Minor detail is that it increases public relation giving better profits in donations.
Hm, you can't be arrested while doing community service? ??? That is a perk, but are you sure?I'm not getting any juice at all from community service.
I had a character with 0 juice work there for 1 month and still not a single point of juice was gained.
Community service only increases your juice to 0. It's for the "lower" class Liberals who have negative juice.
Most importantly, it decreases heat. Quite effectively too. I think the liberal generating heat has to do the community service, but I'm not sure.
Thanks, I forgot. Adding more on to it, you can't be arrested while doing it. Minor detail is that it increases public relation giving better profits in donations.
You're making me doubt myself, but I have never been arrested while doing it before. I've sent nude sweatshop workers, insanely high heat liberals all doing it without having to unload a magazine.
int readLine(std::ifstream& file, std::string& command, std::string& value)
{
std::string line;
int source=0;
// Search for a non-comment, non-empty line
do
{
if(file.eof()) return 0;
getline(file,line);
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
line.erase(std::remove(line.begin(), line.end(), '\n'), line.end());
} while(line[0] == '#' || line[0] == 0);
Any other info needed just ask, I'll provide. And if this should be in its' own topic, let me know via pm, I'll delete and repost.The currently working version is pretty stable.
You know what's fun? A jailbreak... with a vehicle and chain! Works in the movies, doesn't it? Create a new handy dandy entry/exit point with the help of some major leverage.It's been done, hence reinforced modern walls that can withstand such an easy breakout.
Probably best applied to police or court jails.
Hey guys, silly question but I have not been around in months. Is Jonathan S. Fox still working on LCS? I have not seen an update to the experimental since early july when looking back at it.
I've been casually doing a few things with the game lately, but no big push.
http://www.bay12forums.com/smf/index.php?topic=145232.0
I don't know if it's official or not, but I think this is the newest release so far. It has background music.
I'm unable to recruit in any city but Seattle.... it lets me try to recruit, and the prospect agrees to a meeting--but then the meeting never happens. Known bug?Same's happening with me.