Sword surfing is like absolutely iconic for the cultivation novel genre, heh. Flying swords both as transport and other things is an incredibly pervasive thing for what this game is cribbing notes from.
I love how much of practical feng shui gets mysticized into oblivion... like the south-facing front door thing. (If you track it back, it mostly has to do with the amount of sunlight certain rooms and the front yard will get.)
And the sword-surfing. I... just... no.
So, I caved in and I've been playing for a couple days, I have to say it's pretty good and you don't have to wait for the english release, the beta is already really polished and the worst thing I've seen is a missing space or maybe the use of the word "Law" where I'm more used to "Scripture" in translated Xianxia... nothing big.
And, according to their lastest steam announcement, if you buy it before the 24th, you'll get the panda DLC for free on the 25th.
I *think* building the stonecutter is what unlocks the next tier of buildings, although waiting might work as well?So, I caved in and I've been playing for a couple days, I have to say it's pretty good and you don't have to wait for the english release, the beta is already really polished and the worst thing I've seen is a missing space or maybe the use of the word "Law" where I'm more used to "Scripture" in translated Xianxia... nothing big.
And, according to their lastest steam announcement, if you buy it before the 24th, you'll get the panda DLC for free on the 25th.
Yeah, I did too. Help them playtest their english version before release and get free Pandas!
EDIT: Sigh, and yet another developer can't even get their save system to work right. They kinda need to fix that if I'm going to play it.
Also, how to I unlock the simple, ordinary furnace? I think I've built everything, yet it remains hidden.
EDIT: Nevermind, just need to wait I guess. Or maybe build a building, I dunno.
If you improve the feng-shui of your well by making sure the area around it the element that feeds it (or if its in a room, also the quality of the room), i think it performs better. I'm not sure you'll notice the difference on specifically a well... maybe if you have like really bad feng shui people will get injured on your well sometimes, pretty sure feng shui effects accident chances quite a bit, it should also increase/decrease chance of better quality stuff in most workshops, but i think water is one of the base-materials and thus, has the same quality regardless.The well description notes that it gives cleaner water than regular water you just find out in lakes or whatever, so I assume that bad fung shui quality might mean it has a chance to give you bad water.
EDIT: Sigh, and yet another developer can't even get their save system to work right. They kinda need to fix that if I'm going to play it.What problem were you having with the save system? It has some auto-saves and you can manually save.. i've never had it crash or fail to load a save?
yeah thats possible i guess? i've never seen water that looked different but i've never tried making a cursed well.I was thinking less cursed well and more "this well is just super crappy with a significantly increased chance of getting normal bad-well events, like ruining food or making your dudes sick cause the water was unhygenic".
Also, how to I unlock the simple, ordinary furnace? I think I've built everything, yet it remains hidden.
EDIT: Nevermind, just need to wait I guess. Or maybe build a building, I dunno.
As for sect feng shui, I can definitely confirm that it gives a bonus (or malus) during breakthroughs, you can see it in the breakthrough window.
well feng shui in the SPOT your standing in during breakthrough matters, i'm not sure if the global feng shui effects that rather then just the tile-by-tile fengshui.
Apparently people will sometimes just ignore the well and drink unpure water from the enivronment (assuming you have water around in your map).Apparently if you *don't* have water around in the environment they just collapse from dehydration instead... which isn't really much better.
... speaking of cursed wells, is there anything special you can do if you go about just absolutely ruining the general area's feng shui? Actually make like a cursed sect or somethin'?There are some specific actions that benefit from bad feng shui (soulsearching enemies to rip out their secret techniques, in particular.)
My first map went horribly as I went in blind, and after the other two had die I sent my lizard boi to cut down the divine relic gingko tree, just to see what would happen. I had images of divine punishment or the wrath of some local god, but no, it was just a f*ckton of gingko fruit and wood. It left a gigantic stump though, which I enjoyed greatly.
So apparently reincarnaters are generated based on their name.Totally. If you click the edit button next to "environment" on the top when you start off picking the difficulty settings you can change monsters that start on the map (?) the biome you start in, if you start with any unique features (I picked a giant tree that gives me like a bigass area of spirit soil in return for slowly giving my disciples inner spirit damage, which I can just cure with pills).
Gave it a run last night. Anyways, when generating new map/world, are there any more details to the map options?
Right now what pisses me off is that I found out that if I breakthrough to golden core, I would get a low grade core due to various factors, yet much of the events seem to require a golden core to take part.
Palpitations. Anyone else having outer disciples randomly die overnight? In the first spring.
Also I am doing experiments to see if I can propagate spirit soil, which I'm convinced is possible since some of my spirit soil receded this winter. I already know that you can use super expensive spirit seeds to make a new tile, or one of the pet fox miracles, but I think it's possible to do it manually, either with elements, qi concentration, fertility, or maybe some plants.
Anyone know a good mat (or element type?) to make Alchemy furnaces (tables?) out of?
The game states that my greystone version is ominous :p
Cozy seems to be a bit of mistranslation, and actually refers to the quality of the room he's in, so if he is in a good quality room he's gonna cultivate better.
Cozy really seems to be related to quality of the room to me, i'm pretty sure lemon10 is right.
oh noFact: Talisman don’t exist in this game.
talisman drawing minigame
save me and my shaky hands D:
Thank you for the reply and multiple options!
Really enjoying the game so far, but often feel like I'm wandering around in the dark :D
Next just got to figure out why my first inner disciple is so slow at getting... foundation? (Is it still called foundation once you reach Inner Disciple?)
I'm assuming it's because his stats and the starter law don't mess well at all (-5)Spoiler (click to show/hide)
welp, shortly after sheng finally managed to bury starter guy, map special effects kicked in and starter guy's corpse dug its way back outUnlike Dwarf Fortress this isn't a result of the map as a whole, but a result of choosing an inauspicious burial place. Unless you want them to come back as a zombie, always bury people auspiciously.
22 days in and my starter guy just died from a haunted house induced heart attack after I accidentally blocked off the one other critter IThis is similar. Never create inauspicious bedrooms (unless you're trying to kill someone for some reason); they cause heart attacks. The key to an auspicious bedroom is to have only one door, facing southwards, and to have the material of the bed (and any other feng shui items you put in the room) be fed by the element of the surrounding room. Most of the time your rooms will be made of stone or earth and, therefore, most of the time your beds should be made of metal, which is fed by earth.pressgangedconvinced to join into a building
... any case, anyone got recommendations for getting a physical cultivator's stamnia restored? After blowing through one's initial stock getting a handle on what remolding involved I'm having trouble getting it to regenerate at a rate that's something other than glacial. Critter's well fed and watered, but that doesn't seem to be doing the trick by itself.
Cause of Death: Bloating
itIf you have glowing grass (found on spirit soil), you get spirit dew when you clear it, which can be eaten to recover stamina. Just be aware that it will decay very fast so you want to consume it immediately, and probably replant grass to keep producing it.Ah, basically stuff I didn't/don't have, then :P
I think that you can also get stamina pills from alchemy. And some ingredients like ginseng and bear gall can recover stamina iirc.
Long term, you probably want to find ways to accelerate the food->stamina conversion process. From what I understand, body cultivators eat a lot.
Least with the one I had, the biggest catch 22 I was seeing is its food->stamina acceleration seems to be locked behind the second or third breakthrough... which makes getting that far a pain if you don't have access to much else at the time. Got a better idea what I'm getting into with a new start, so hopefully it'll work out better this time (and I won't turn my sole critter into an inner disciple before having, y'know, someone else around to make food, this time :V). Game's uh, not lying when it says starting with a primordial unity body loner means you're in for a rough time, haha.Doesn't that soft-lock the game? I tried loner and raced for Foundation, but he refused to lower himself to accepting the new serfs he gathered from adventuring.
I've found that entering areas after adventuring to them is well worth it, even without breaking the sense of progression. Assuming you don't get close enough to aggro the Core Formation spirit beasts and have to spend 20 in-game hours kiting them to kill them, you can get hundreds of basic building materials from a trip in the starting region.Just kill them with your cultivator, it doesn't give any bad karma. If killing something will it warns you.
I don't know if you're supposed to deal with mortal attack with inner or outer disciples. The steam forums said an inner disciple will rack up crippling bad karma from killing mortals, but I had a mortal archer enemy crit and one-shot one of my swarming laborers.
Doesn't that soft-lock the game? I tried loner and raced for Foundation, but he refused to lower himself to accepting the new serfs he gathered from adventuring.It might if you can't get anyone to join up. Least when I did it some critter that wandered in eventually jumped on board after I ticked the accept.
Doesn't that soft-lock the game? I tried loner and raced for Foundation, but he refused to lower himself to accepting the new serfs he gathered from adventuring.It might if you can't get anyone to join up. Least when I did it some critter that wandered in eventually jumped on board after I ticked the accept.
... that said, for a physical cultivator at a minimum it's not really a soft-lock, 'cause if you don't have someone fooding yer punch magician eventually starves and/or goes crazy from not having food/stamina. So it's not a lock, it's just a rather slow and pretty inevitable death... though I guess you could try adventuring for free food. Problem being your critter will go nuts if you feed them a steady diet of raw food. they won't starve, but it's a lose condition anyway :P
I've found that entering areas after adventuring to them is well worth it, even without breaking the sense of progression. Assuming you don't get close enough to aggro the Core Formation spirit beasts and have to spend 20 in-game hours kiting them to kill them, you can get hundreds of basic building materials from a trip in the starting region.Just kill them with your cultivator, it doesn't give any bad karma. If killing something will it warns you.
I don't know if you're supposed to deal with mortal attack with inner or outer disciples. The steam forums said an inner disciple will rack up crippling bad karma from killing mortals, but I had a mortal archer enemy crit and one-shot one of my swarming laborers.
Killing or attacking non-hostile non-cultivator animals or humans gives you bad karma. This includes the dogs that bandits sometimes bring (until they attack you presumably), but does not include animals that spawn hostile from events.
If you aggro an animal and it attacks one of your dudes it then becomes hostile, and your cultivator can kill it without any problems.
Not that bad karma is really that big a deal for the most part. You don't start getting tribulations till pretty late on (unless you have an early peaking Yougai cultivator) and you can just have an evil cultivator that doesn't ever get to the level where tribulations are an issue.
I'm pretty sure you could manage it with a qi cultivator actually. I know one of the paths has the ability to create some kind of magical servants which you could then use to do all your grunt work. I don't know their exact limitations, but I could see if you get a good enough dude you might still be able to ascend, although it would probably be absurdly tough.Doesn't that soft-lock the game? I tried loner and raced for Foundation, but he refused to lower himself to accepting the new serfs he gathered from adventuring.It might if you can't get anyone to join up. Least when I did it some critter that wandered in eventually jumped on board after I ticked the accept.
... that said, for a physical cultivator at a minimum it's not really a soft-lock, 'cause if you don't have someone fooding yer punch magician eventually starves and/or goes crazy from not having food/stamina. So it's not a lock, it's just a rather slow and pretty inevitable death... though I guess you could try adventuring for free food. Problem being your critter will go nuts if you feed them a steady diet of raw food. they won't starve, but it's a lose condition anyway :P
Fair warning: DO NOT undergo tribulation anywhere that your people might walk by, as they will get hit by lightning and die... or near anything you don't want lit on fire by said lightning.Note that doing the tribulation next to qi-gathering stuff grants you bonus qi-regen, and doing it next to a full set of cultivating stuff while all pilled up is a pretty absurd difference from just doing it in the middle of the lake or whatever.
welp, shortly after sheng finally managed to bury starter guy, map special effects kicked in and starter guy's corpse dug its way back out
its walking around now
go team
e: and by "go team" i mean starter guy's walking corpse promptly murdered sheng and noweveryone's deadsheng's slowly dying to undead wounds
this has gone well!I
e2: starter guy has now murdered a passerby, too
this guy's corpse is like ten times as effective as they were alive holy shit
For what it's worth, they'll work on some things (talismans are remarkably helpful, if you can stomach making them)... just not most of the essentials, heh. You can also use them as remarkably slow normal-ish workers by having them adventure for resources on the world map. It's not nearly as helpful as just having an outer disciple for a lot of things, but you can squeeze out some non-combat uses from 'em.Yeah, talismans are huge. Assuming you have a good artisan and get at least 1 talisman manual its pretty great.
You could probably encounter demons like... day three or something, if you were really gunning for it? You go camp somewhere with an inner disciple (formation pill'd) and enter the site, there's decent odds there's a demon critter somewhere around it. Dunno if any will actually come to you or not, though.
... 'course, you also have to be able to kill the demon when you find it, which can be sketchy :P
I was just getting back to Rimworld, dammit.
Started as a lone tanky girl with a cool sword, basic sun something law.
Built a nice house with most of all available workshops and a wheat field.
Some dude wandered in, chatted with him for a bit, forgot to help and invite.
Rushed "foundation building", promoted her to inner disciple.
Girl lacks intelligence and charisma and therefore haves five minuses in attributes to law correlation, whatever that entails.
Without warning, inner disciple won't work for life. >:( Guess i'll load a save and wait for another potential manservant.
So how does one deal with prisoners in this game? I have an enemy who has now done the circle of unconscious -> wake up -> grab a weapon -> start fires -> get beat down four times now. To be honest, I'm really rather impressed by his resilience.As Frumple says you can just kill them via attacking them again.
However I can't seem to order my guys to slit his throat, recruit him, or throw him out.
My current plans are to use the Blazing Feather I found to create a crematorium I can throw him in to kill him with heatstroke, but surely that can't be the 'official' way you're supposed to get rid of defeated intruders.
The "official" way of dealing with prisoners is to throw them in an Ominious room where they either die from hunger/starvation or future attack, so you can mind them for their soul gems or whatever. I haven't had much luck with it, personally. Maybe use heat/cold to kill as well?So how does one deal with prisoners in this game? I have an enemy who has now done the circle of unconscious -> wake up -> grab a weapon -> start fires -> get beat down four times now. To be honest, I'm really rather impressed by his resilience.As Frumple says you can just kill them via attacking them again.
However I can't seem to order my guys to slit his throat, recruit him, or throw him out.
My current plans are to use the Blazing Feather I found to create a crematorium I can throw him in to kill him with heatstroke, but surely that can't be the 'official' way you're supposed to get rid of defeated intruders.
Also if you right click on the attack icon you also turn it into the kill icon, so your dude kills whoever without you having to attack dudes twice which is probably what you want for the most part.
The "official" way of dealing with prisoners is to throw them in an Ominious room where they either die from hunger/starvation or future attack, so you can mind them for their soul gems or whatever. I haven't had much luck with it, personally. Maybe use heat/cold to kill as well?Nah, the official way to deal with them is to use soul inquiry to steal all their arts.
Well, chickens kinda suck in general. Also frogs suck for anything but alchemy, for which they seem to have an affinity. Or maybe just the one that I recruited purely because of that. Pretty sure rabbits suck too, cats can be pretty good.I mean... maybe? The chicken was doing remarkably well prior to tribulation. Walked all over the local demon weeks before, had a flat out max stage mixed element arm and actually managed to get the shinbone stuff up and running, combat wise they seemed to be going pretty solid. 'Bout two thirds of the way to second breakthrough, even, which seems to be pretty good for a sub-60 day tribulation from what I've seen so far?
Well, hopefully. Does lushu make for great clothing, too?Pretty sure lushu, fei, and demon skin all make identical clothing except for the color, which is a fairly big difference because Fei clothing looks like normal clothing, and demon clothing is super easy to differentiate cause its neon purple. Dunno about Lushu, think its bright orange or something?
Anyone know how to interact with the "Spring Festival Minion" (event name "Strange Little Elf") - I can't seem to attack it, talk to it... or even click on it.Spoiler (click to show/hide)
Generally you want to pick cultivators with high qi sense to promote to inner disciples (40+ is ok, 50+ is good), as that makes them get more qi literally every breakthrough.Hmm. 6... 3... 8... 11 (My Sect Leader)... 18... 5. Okay, starting to see what the problem might be. :P
Generally you want to pick cultivators with high qi sense to promote to inner disciples (40+ is ok, 50+ is good), as that makes them get more qi literally every breakthrough.Hmm. 6... 3... 8... 11 (My Sect Leader)... 18... 5. Okay, starting to see what the problem might be. :P
And yeah, turtle guys are unfortunately a joke. You might be able to get some work done if you stack up +movement talismans, but I haven't played around enough with them to try.Pretty sure even movement talismans aren't going to save your outer disciple turtles. For reference my turtle had a movespeed of 0.4, while my second slowest dude had a movement speed of 2.8 (in comparison to 5.4 for a fast human). That's right, a random generic human was a literal 700% faster.
... also probably just don't let yaoguai stay, tbh. The tribulation is monstrous, unavoidable, and capable of eating your puppy (among other sorts of collateral). If you can't bootstrap one to golden core or preferably the tier after before the doomnado comes, you're likely better off if you just don't bother.
... also probably just don't let yaoguai stay, tbh. The tribulation is monstrous, unavoidable, and capable of eating your puppy (among other sorts of collateral). If you can't bootstrap one to golden core or preferably the tier after before the doomnado comes, you're likely better off if you just don't bother.Ehh, I would disagree here. Most yaoguai are pretty much golden outer disciples. Even if they got no real skills or stats of note most of them still run like hypersonic jetplanes (aside from turtles, who are trash outers).
So what's the best way to get my Qi up?
So far my best cultivator managed to get a little over 2,000... but almost immediately lost that when he did his second breakthrough (before creating any 2,000-qi level artifacts - Doh!). Everyone else has less than 1,000; which rather severely limits what they're able to do.
I've been picking paths that match my guy's skills as much as possible (usually around 75-80% match), doing breakthroughs with as many +'s as possible, and learning skills that say they improve Qi, but I'm not seeing much, if any, improvement.
edit: It's worth noting that so far my best cultivator is only on the second 'tier', and he's the one that's losing Qi with every other breakthrough, so it's possible that other paths will see significant Qi growth when they finally hit second tier, and I'm just not there yet.
I've started sucking the thoughts out of the very minds of my dying enemies - it's great!
All kinds of random things to learn. For instance, I learned an entirely new Law. It's pretty much garbage - it only goes up to the second tier of divinity, and pretty much all the skills only improve things 'subtly' - but it's a new law!
It does have a couple Qi attack skills that don't look entirely horrendous, so I might burn a talentless outer disciple to pick it up to transcribe everything then kick them out of my sect.
NGL, this thread is tempting me. It sounds quite deep and deliberately opaque.Like, sorta' on the opaque? It's not so much deliberately opaque as very deliberately using tropes common to a genre that's not super common in english speaking areas, that lend themselves to fairly complicated (or at least complicateable) mechanics. A lot of what's going on with the game make very much obvious sense... if you're familiar with xianxia/martial arts fantasy. If you're not you're probably going to be wondering why your punch chicken just turned into a giant demon and ate your puppy.
I've never actually played rimworld, but from what I've seen of vids, yeah, ACS generally seems to have a lot of the building/management/etc. stuff better implemented? Like making your buildings and managing your stuff is just pretty painless, and a lot of it gets even more painless when you get access to talismans and junk. Just from a UI et al implementation standpoint, it's largely been pretty solid compared to what I've seen in gaming over the years.
Is there some way to auto un-forbid poop? It's kind of annoying to have to manually scan the map periodically to secure enough of it to manually craft fertile soil patches.
When you go from a humanoid to an animal, that animal gets whatever possession brain problems you have, but they do not remain once you shapeshift. Kind of a reset, if you aren't at the comatose level.Which posessions work on animals? More specifically, are there any on golden core level? Yin god posession just makes them keel over dead in few seconds. And brain damage from multiple jumps stacks. :-\
This worked perfectly, by the way - no need to train an inner in a cruddy law just to grab a couple of skills you want. It is, however, rather time-intensive even with a very smart disciple doing the transcribing, and it fills your library with a lot of junk....
It does have a couple Qi attack skills that don't look entirely horrendous, so I might burn a talentless outer disciple to pick it up to transcribe everything then kick them out of my sect.
Inner Disciples can transcribe laws that they do not have, so you might not have to do that.
This worked perfectly, by the way - no need to train an inner in a cruddy law just to grab a couple of skills you want. It is, however, rather time-intensive even with a very smart disciple doing the transcribing, and it fills your library with a lot of junk....
It does have a couple Qi attack skills that don't look entirely horrendous, so I might burn a talentless outer disciple to pick it up to transcribe everything then kick them out of my sect.
Inner Disciples can transcribe laws that they do not have, so you might not have to do that.
Yeah, you need to jump into the animal while your brain is still mostly intact. It should be your second jump max, otherwise I'm not sure if the animal will be able to Awaken.When you go from a humanoid to an animal, that animal gets whatever possession brain problems you have, but they do not remain once you shapeshift. Kind of a reset, if you aren't at the comatose level.Which posessions work on animals? More specifically, are there any on golden core level? Yin god posession just makes them keel over dead in few seconds. And brain damage from multiple jumps stacks. :-\
Most of the possession/necromancy/life drain type stuff is likely easier to avoid than deal with, much of the time, from what I've noticed so far. Trying to build a demonic cultivator and going against the whole will of the heavens thing ain't exactly without its difficulties.
I'm kinda in x-piratez situation - i invested way too much time in this playtrough to start over, but i'm already screaming at own arse and it will only get worse from there. At day 150 i have:Fun fact: You can build a recruiter at any city, which lets you recruit like 10 people for 100 influence.
True sun human dude. Not particularly notable except law -5.
Chariot bearly cripple. Absolutely crippled, absolutely useless for anything except adventuring.
Uh oh, thematic snake necromancer stuck in a body and mind of incompetent fool. Why didn't i found him someone better, again?
Shendao main character with 3 int. Nuff said.
The Doge. Effortlessly tanks everything. Wantonly killed 4 potential recruits in a row. Last one died from spine being ripped out, while understandably in a state of some confusion (-40), before reaching the gate. Welcome to the place you won't leave, delicious mortal! Don't teach your doge to kill people, people.
Human dude who really strugless with all the work.
Crafter dudette who does nothing but floods the map in common iron swords to grind up skill.
Soon to be cap of 36 suggests that i should have more people by now, at very least. ::)
Crafter dudette who does nothing but floods the map in common iron swords to grind up skill.Small tip, but a much less painful way to do that is to go yoink the darksteel ore stack from copperton and have the crafter pump out darksteel bars for a while. Those things give like 900 crafting XP a pop and, y'know, stack, ha. Even just an 80 stack or somethin' of ore (and you'll probably find more like 150+) will jack a crafter up several levels... and provide you with a huge stack of darksteel going forward, heh.
No clue, personally. Might as well, just in case, though, yeah?
In other news, with not so judicious use of a custom item, I've now learned the ballpark for "how much cinnabar is on a medium canyon map" is around twenty seven thousand. It is a wildly excessive amount of cinnabar, nearly triple the amount of brownstone. Bloody crazy. Also they sell for like one spirit stone a piece when the merchant will buy them, so, y'know. Gonna buy that critter out next time they show up.
... also cinnabar turns out to be super great for devouring. Tends to give pure life essence and can produce intrinsic life, two of the best essences for supercharging tempered flesh. Good stuff.
... also cinnabar turns out to be super great for devouring.I mean, you would think so. It was the main thing people were eating to try and become immortal prior to the advent of internal alchemy. That's why the literal translation of dantian is "cinnabar field".
How exactly you fill up inner culdron? Just eating food seemingly gives no effect. Is it common for first two levels or you need to fill them separately?
How exactly you fill up inner culdron? Just eating food seemingly gives no effect. Is it common for first two levels or you need to fill them separately?
The pills are useless for the shapeshifting tribulation which makes them extremely lame.How exactly you fill up inner culdron? Just eating food seemingly gives no effect. Is it common for first two levels or you need to fill them separately?
From this guide here (https://docs.google.com/document/u/2/d/e/2PACX-1vQ7BV9Pyt4TVv56U7fVAJaPYQAvbHzRJ6uyX-mxbE8fPceI9yFd5pT6kuWfOan-5YmYOLBKMnAiia4C/pub), you cultivate when you are at breaking point, it converts stamina into Qi max. Should be ignored in early game.
I have an interesting situation. I'm playing with all the Hard Times options, so humans suck.
I got a Snake Yaochan with slightly more than 30 days left before shapeshifting tribulation. In the Resurrection path, has great compatibility and Qi skill. Can breakthrough immediately to Golden Core, but it's Autumn and the ideal season is Spring. This character is GREAT. Reputation is around 390, so if I use possession to dodge the tribulation, I'm likely going to be fighting off nasty stuff in a lousy body.
Hm, there are some items that delay tribulation, not sure if they work on shapeshifting tribulation though. With a bit more time, this character might just be able to handle it.
Eh, maybe I should just can the character now...
The pills are useless for the shapeshifting tribulation which makes them extremely lame.How exactly you fill up inner culdron? Just eating food seemingly gives no effect. Is it common for first two levels or you need to fill them separately?
From this guide here (https://docs.google.com/document/u/2/d/e/2PACX-1vQ7BV9Pyt4TVv56U7fVAJaPYQAvbHzRJ6uyX-mxbE8fPceI9yFd5pT6kuWfOan-5YmYOLBKMnAiia4C/pub), you cultivate when you are at breaking point, it converts stamina into Qi max. Should be ignored in early game.
I have an interesting situation. I'm playing with all the Hard Times options, so humans suck.
I got a Snake Yaochan with slightly more than 30 days left before shapeshifting tribulation. In the Resurrection path, has great compatibility and Qi skill. Can breakthrough immediately to Golden Core, but it's Autumn and the ideal season is Spring. This character is GREAT. Reputation is around 390, so if I use possession to dodge the tribulation, I'm likely going to be fighting off nasty stuff in a lousy body.
Hm, there are some items that delay tribulation, not sure if they work on shapeshifting tribulation though. With a bit more time, this character might just be able to handle it.
Eh, maybe I should just can the character now...
That said, there are some stuff you can do.Spoiler: How to delay the tribulation (click to show/hide)
In mostly unrelated news, I just now figured out exactly what transcribing laws does, and what it entails for raising critters up (it entails jamming every single +qi manual you have access to into them). One neat trick and my golden core prospective went from looking at a quality six to getting a Q2. It ain't Q1 but it's definitely a lot more workable, ha.
Possibly a stupid question, but how do I get a physical cultivator? Is it a law that you need to find in-game? If it's a starting option, I'm not seeing it.You can also find the starter in-game, apparently. Special event somewhere in the day 100-115 range.
Edit: Ah, found it - it's a starting option for beastpeople.
Regarding the naming of the Yaoguai:Spoiler (click to show/hide)
If you turn on watch closely you contribute double the amount per day, so 40 per day over 20 days=800. That plus sending over a decent cultivator (the higher rank the better) will get you to 1000 without that much trouble.
Note that 1000 on its own doesn't even safely resolve it, the less time you have left on the timer the worse effects you get hit by.
Building up an intelligent animal takes forever.
I love how you can (theoretically) shape a crazy-powerful beastman by putting all these individual building blocks together. But good god, getting three of the same thought - especially the level 3 thoughts? Ugh.
Although I've been saving as many level 3 thoughts as possible (especially blue ones, since I can't seem to cause those via the 'observe' command) in the hopes that they come up again... in the meantime, I've been just building any thoughts that happen to come up - and it still looks like it's going to be at least a year-long project to get up to 3 or 4 cores.
Speaking of thoughts... I imagine you've all discovered that if you practice the sunflower art as a male, you become neutered. And the removed part is an item.
Now, the obvious thing to do here would be to make an artifact and beat your enemies with your dismembered schlong. But consider: Items can be sentient. Sentient items can eventually become people. So you can have a penis person hanging around the sect and cultivating.
You can even have the original cultivator possess and incarnate as his own penis. Hell, you could repeat the process, if the penis is a male.
Is there any way to encourage a tamed animal to start thinking? Or is it just a matter of letting it wander around camp until RNG triggers?There's specific miracles/elixirs that will straight up make them intelligent instantly. You can trade with one of the sects (though I forget which one) for them, too.
Sure, you can go up to 9 cores, but not only does that significantly reduce the timeline before fluffy gets smote by a lightning bolt, but I'd honestly be worried that the animal might die of old age before I managed to put together that many full shards.There are some elixers and skills you can use to help them think some thoughts faster, which combined with observing and making sure all their requirements are fulfilled helps a bunch.
Unless there's some trick to building up thoughts that I'm missing that significantly cuts down on how long it takes to get three of any given thought (note: there may well be, I'm certainly no expert), I'm currently aiming for the bare minimum to get my animal up on two legs.
I... think there's some elixirs that delay tribulation? Not 100% there, 'cause I seem to recall there being some differences between shapeshifting tribulation and other sorts. But if there are, that can help out a lot with a high intelligence thingy yaoguai. Iirc if you max it out their tribulation comes in like ten days or somethin' (which you're going to have a hard time managing even if every possible duck is in its row), being able to extend that a bit (or a lot) helps more than a little, heh.None of the elixers help with youguai tribulation at all, which makes them like 80% useless and certainly 100% useless for what 95% of people want to use them for.
So evidently, living in a completely sealed mountain doesn't make you immune to invaders. A random 48-year-old guy just popped in through ~5 tiles of stone. Forget about being an outer disciple, that's a demi-god level trick...Walls don't even always stop your own outers, as seen when they just hop over walls into the restricted area (cause there's a demon beast in there they keep trying to pet) to put out a fire or them somehow phasing through a decorative statue into the tiny space behind it so they can play the fun game of "time to get stuck in the corner behind a statue and see if you can hide long enough to die of starvation".
So evidently, living in a completely sealed mountain doesn't make you immune to invaders. A random 48-year-old guy just popped in through ~5 tiles of stone. Forget about being an outer disciple, that's a demi-god level trick...Walls don't even always stop your own outers, as seen when they just hop over walls into the restricted area (cause there's a demon beast in there they keep trying to pet) to put out a fire or them somehow phasing through a decorative statue into the tiny space behind it so they can play the fun game of "time to get stuck in the corner behind a statue and see if you can hide long enough to die of starvation".
So... crimson fruit, you can plant that to make a tree.Mmmm there isn't really a big need for a stacking mod. Once you build the warehouse (unlock the scroll you get from the Taiyin sect pagoda with a GC cultivator) you can store an infinite amount of wheat, cotton and all other low tier materials in a single decent sized building, oh and nothing in there degrades over time either. Since its so useful you kinda want to rush it as soon as you get a GC if its at all possible despite the cost.
It requires 200 degree room to grow. (The tree itself makes the room 500 degrees in a 5x5 setting.) How to make fireproof room when igneo burns at 100 degrees?
And... the solution might be Fire Essence Bars. Maybe.
(Selling bread and fabrics for all the monies.)
10x wheat = 20x flour = 40x bread = 40x spirit stone
4x cotton = 20x fabric = 20x spirit stone
Herb Gardening
Spirit Leaf and Tranquility Grass tends to have high yield, so profit can be made there too, just not as much as the above.
(Obviously got a mod that lets you stack items more then 500. Desperate need for that in this game.)
Or, you know, if that's too much, maybe just a tooltip that pops up when you hover over that breakpoint, which mentions it's the golden core point.
They really need to better mark the golden core breakthrough. Maybe something like a prompt that says "hey, are you sure that you want to do that, since you haven't taken any of the many pills or boosters you've got sitting around, just waiting to be used, that would help you level up to something better than a level VIII core?"Not so much of an issue if you aren't playing immortal, since it flat out tells you what level core you're going to get and a second of looking will tell you that something is wrong and if you mess that up even then you can just load the previous save.
Or, you know, if that's too much, maybe just a tooltip that pops up when you hover over that breakpoint, which mentions it's the golden core point.
Ah well, next one, for sure. :'(
I think this thread amazes me most because sooo many of you see to have a wealth of experience and knowledge about this game. Where and how did you first find out about this game, those of you who would consider yourselves 'experienced'?
I think this thread amazes me most because sooo many of you see to have a wealth of experience and knowledge about this game. Where and how did you first find out about this game, those of you who would consider yourselves 'experienced'?
I think this thread amazes me most because sooo many of you see to have a wealth of experience and knowledge about this game. Where and how did you first find out about this game, those of you who would consider yourselves 'experienced'?Nobody's experienced, you gotta explore the game and find stuff out and test things in the sandbox mode and talk to other people playing the game. That last one's the key, really.
Why all the restarts? Aside from the one time that my starting map demon literally killed all but 3 people in my sect ( 3/4 inners, 6/8 outers, plus dog; the 3 remaining were all barely conscious due to snake venom), I haven't encountered any situations that had me rerolling.If you don't understand reputation its pretty easy to lose actually. Most notably taking artifact events, being evil/good and going to the opposite sects and winning kunlun can boost your rep above what you can actually survive without you ever understanding that any of its actually doing you any long term damage, as seen in my sect where I got my rep up to 5500 accidentally and PS elders that I couldn't beat with my dudes started coming out of the woodwork at the slightest provocation.
So far the game seems fairly forgiving overall - losses hurt, sure, but there's an infinite number of new disciples to recruit to fill in the ranks of the fallen. (One good thing about Immortal - it turns up the encounter rate so high that you'd think your sect was in the middle of a trade route - constantly new potentials wandering onto the map.)
It showed up on my radar quite a while ago, though I largely dismissed it as 'yet another colony builder' until it cropped up here. It's taken a while, but I finally realized that despite its trappings... it isn't a colony builder, at least in the conventional sense. It's a pyramid scheme. :DYeah, I thought it was a rimworld clone with a cheap "cultivator" focus the day before I bought it, but it totally isn't in any way and from the first minute I played it I was honestly impressed with how different and how unique it was.
I think this thread amazes me most because sooo many of you see to have a wealth of experience and knowledge about this game. Where and how did you first find out about this game, those of you who would consider yourselves 'experienced'?3 weeks ago, a disgusting amount of time played, and a lot of time spent lurking on and helping people on the discord (https://discord.gg/uSXsk2T).
Why all the restarts?
... wait, starting scenarios? What?I assume he's just talking about how you can have your dudes start with different things when you gen your characters (eg. what law you start with, how many uses you start with, etc).
... wait, starting scenarios? What?I would disagree about the best start though.
So, I'm embarrassed to say that I have waited this long before doing my first agency recruitment. In my defense, the thing costs 100 influence and I didn't think it would be any better than just the usual 1-2 disciples being sent your way. I also restarted recently and I had barely touched agencies in my previous games.
Turns out, even at my low reputation level I get a convenient list of 35 disciples to choose from, that I can sort by stat, age etc... This will be a tremendous help and I don't think I'll ever go back to other recruitment methods. (Also you can directly send them to your agencies, which helps a lot in filling the ranks)
Here's a weird question, would anyone be interested in a Story Fort kinda thing for this game? I've been playing it since release and also learned as much as I can from all the guides and people to the point where I pretty much know most of anything for it (doesn't mean i'm good at it though ngl xD) and was thinking about doing a story fort kinda thing for it since I thought it'd be interesting.
I proudly made my first GC3 on day 215, only to find out that GC3 is supposed to be the first, basic-disposable GC. Why it is basic-disposable? Because someone got to cast those 20k mana weather spells for perfect "stars are left". And maybe craft some pills. And that's, apparently, it. :-\ Although with enough persistence GC7 six paths can do the same.
On the other end, perfectionist guy on other forum (i like him for useful and comprehensive guides) apparently spent all not sleeping or eating time since english release learning every single little thing in first half of the game, rolling the game to summer and then starting over (and over and over) because something went slightly wrong. For the last game he cycled trough more than 10 maps to find just perfect one. And got smote on day 12 by +300 rep from blessed sect status. *censored!* (c)
I proudly made my first GC3 on day 215, only to find out that GC3 is supposed to be the first, basic-disposable GC. Why it is basic-disposable? Because someone got to cast those 20k mana weather spells for perfect "stars are left". And maybe craft some pills. And that's, apparently, it. :-\ Although with enough persistence GC7 six paths can do the same.
On the other end, perfectionist guy on other forum (i like him for useful and comprehensive guides) apparently spent all not sleeping or eating time since english release learning every single little thing in first half of the game, rolling the game to summer and then starting over (and over and over) because something went slightly wrong. For the last game he cycled trough more than 10 maps to find just perfect one. And got smote on day 12 by +300 rep from blessed sect status. *censored!* (c)
I have a 1000+ day game I finished the other night and in the end only had around 3400 rep, while others with high optimized runs are beating the game at 15000+ rep and cultivators that could stomp mine if we went into the PVP area in the game (though i've been avoiding the PVP, people put a lot of hacked/cheated characters into it).
I proudly made my first GC3 on day 215, only to find out that GC3 is supposed to be the first, basic-disposable GC. Why it is basic-disposable? Because someone got to cast those 20k mana weather spells for perfect "stars are left". And maybe craft some pills. And that's, apparently, it. :-\ Although with enough persistence GC7 six paths can do the same.
On the other end, perfectionist guy on other forum (i like him for useful and comprehensive guides) apparently spent all not sleeping or eating time since english release learning every single little thing in first half of the game, rolling the game to summer and then starting over (and over and over) because something went slightly wrong. For the last game he cycled trough more than 10 maps to find just perfect one. And got smote on day 12 by +300 rep from blessed sect status. *censored!* (c)
LOL!
After reading this guide on Sub-Spirits (https://docs.google.com/document/d/1FyMSWjjj4FK4e3OCP0X58Lczg0Vw4Dqf_Q2xmjDu1QI/edit#), I'm convinced that everyone who can be made a Primoridal Spirit should be made a Primordial Spirit. The whole strategy is to take a subpar cultivator, dump their entire experience onto their stuff, then give said stuff to a decent cultivator to get an excellent cultivator.
Congrats on the GC3! You can probably go front end with that thing. Let some lesser GC be the expendable one.I have a 1000+ day game I finished the other night and in the end only had around 3400 rep, while others with high optimized runs are beating the game at 15000+ rep and cultivators that could stomp mine if we went into the PVP area in the game (though i've been avoiding the PVP, people put a lot of hacked/cheated characters into it).
Finish game? It was hinted, but you can actually finish the game?
There is an end-game victory condition type thing (maybe more than one?), yes. Dunno if it actually punts you to a victory screen, your-save-is-done-go-away, make new game to start playing again thing, tho'.
There is an end-game victory condition type thing (maybe more than one?), yes. Dunno if it actually punts you to a victory screen, your-save-is-done-go-away, make new game to start playing again thing, tho'.
It doesn't have a specific victory screen. You can keep going once that last story event on day 2000 happens. Other then that, end game is just what you make it really.
I think the longest I've seen someone go was like, 3500 days I believe, which is around 29 years in game.
There is an end-game victory condition type thing (maybe more than one?), yes. Dunno if it actually punts you to a victory screen, your-save-is-done-go-away, make new game to start playing again thing, tho'.
It doesn't have a specific victory screen. You can keep going once that last story event on day 2000 happens. Other then that, end game is just what you make it really.
I think the longest I've seen someone go was like, 3500 days I believe, which is around 29 years in game.
I'm more curious how long it would be in realtime. I mean, it takes about 8 hours for me to get through one in-game year. Could maybe cut that down to 4 if I really didn't care what happened.
So I have a relic with the requirement of Narrow Storage. WTF is Narrow Storage?!
Not sure if I'm reading the Feng Shui compass right. I've got an inner disciple with the Sunflower Refining Law(an Earth law), so I built her a room out of igneocopper walls, floor, and furniture, with a graystone bed, and a few lanterns and displays made of ice crystal to keep her from burning to death. She's got full ++++ on Element. The compass however shows that the room is mostly Fire(obviously), Water, and... Metal? And no Earth anywhere in the room.
Not sure if I'm reading the Feng Shui compass right. I've got an inner disciple with the Sunflower Refining Law(an Earth law), so I built her a room out of igneocopper walls, floor, and furniture, with a graystone bed, and a few lanterns and displays made of ice crystal to keep her from burning to death. She's got full ++++ on Element. The compass however shows that the room is mostly Fire(obviously), Water, and... Metal? And no Earth anywhere in the room.
For bedrooms you generally don't need to make the materials out of their element or begetting element unless they're cultivating in them. I've found making room items, flooring and walls out of Earth material and the bed out Metal the best, gives very auspicious fengshui and has no temperature stuff messing with it. Course that's just me, you can do whatever you want tbh.
Not sure if I'm reading the Feng Shui compass right. I've got an inner disciple with the Sunflower Refining Law(an Earth law), so I built her a room out of igneocopper walls, floor, and furniture, with a graystone bed, and a few lanterns and displays made of ice crystal to keep her from burning to death. She's got full ++++ on Element. The compass however shows that the room is mostly Fire(obviously), Water, and... Metal? And no Earth anywhere in the room.
For bedrooms you generally don't need to make the materials out of their element or begetting element unless they're cultivating in them. I've found making room items, flooring and walls out of Earth material and the bed out Metal the best, gives very auspicious fengshui and has no temperature stuff messing with it. Course that's just me, you can do whatever you want tbh.
I am mousing directly over the bed. It gives a slight Metal reading. The bed is placed with head in the NE corner. The tile to the left of the foot of the bed gives the strongest Metal readings, and curiously one of the weakest Fire readings. A few of the tiles surrounding the lanterns and displays, but not the tiles they're on, give the strongest Water readings. Is it because of the underlying terrain? I built in on a patch of rocky terrain, rather than dirt.
She is cultivating in there. Last I checked, you're supposed to make their cultivation spot(defaults to their bed) out of their Law's element, and the surrounding room from the element that feeds their Law's element. In this case, Fire feeds Earth.
Spoiler: Yar. (click to show/hide)
Once you build flooring over something it replaces the element it's placed over,It does not replace it, it merely makes it less relevant as it adds some extra element of a different type.
Yea that's really weird, you shouldn't be getting metal in there at all.He built it on rocky terrain, which is the only type of land that has metal in it by default. It is thus one of the best places to stick cultivation rooms that want metal, or fire (since it has no nature element), but kinda the worst if you *don't* want metal.
Though element spread you see from the Feng Shui menu ala the Observatory is always a bit wonky. As a heads up, wherever you mouse takes into account everything 3 tiles (including the tile it's on) in it's radius. So it could be grabbing some element outside of the wall. It's why the optimal design for cultivation rooms is a diamond of 3 tiles with appropriate Qi gathering materials, and then a diamond outside that one (aka 4 tiles) of spirit wood, since it no longer affects the middle tile where the cultivator is at.*Waggles hand*
So I have a relic with the requirement of Narrow Storage. WTF is Narrow Storage?!Narrow is a room size which is smaller then normal. When you select a room it tells you the room size. Storage is a room with presumably a stockpile in it but without anything else that would define a room otherwise (eg. no production facilities).
On the other end, perfectionist guy on other forum (i like him for useful and comprehensive guides) apparently spent all not sleeping or eating time since english release learning every single little thing in first half of the game, rolling the game to summer and then starting over (and over and over) because something went slightly wrong. For the last game he cycled trough more than 10 maps to find just perfect one. And got smote on day 12 by +300 rep from blessed sect status. *censored!* (c)Yeah, the game is a huge pain in the butt. Either you do things horribly sub-optimal cause the game never even implies what you really need to do and doesn't give you the tools to find out, or you read a guide which explains it but rips away all the mystery of the game and just tells you exactly what to do. :(
So here I am playing a save that I don't care much about because I didn't pick up the puppy pet. Lousy Inners, demon still wandering around the bottom right part of the screen.Well, if you had adopted the dog you could use it as a meat shield so that you could get someone to go over and adopt the fox. :P
Finally, the fox pet appears. RIGHT NEXT TO THE DEMON. Nobody can get to the fox to adopt it.
I'm probably just going to shoot the fox with a bow and delete the save...
Once you build flooring over something it replaces the element it's placed over,It does not replace it, it merely makes it less relevant as it adds some extra element of a different type.
If you flooring over water and stick a cultivation room there its gunna have a lot of water no matter what you do. If you stick enough of a different element there the water gets overpowered and seems to go away, but it never really goes away and just gets kinda overshadowed. Despite being overshadowed its always relevant no matter what, so you want to be careful to build your cultivation rooms on the right type of land.
I strongly recommend the more grid info mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2231551842) because it quantifies this kinda stuff in a way that lets you understand how fung shei works personally.Yea that's really weird, you shouldn't be getting metal in there at all.He built it on rocky terrain, which is the only type of land that has metal in it by default. It is thus one of the best places to stick cultivation rooms that want metal, or fire (since it has no nature element, but kinda the worst if you *don't* want metal.Though element spread you see from the Feng Shui menu ala the Observatory is always a bit wonky. As a heads up, wherever you mouse takes into account everything 3 tiles (including the tile it's on) in it's radius. So it could be grabbing some element outside of the wall. It's why the optimal design for cultivation rooms is a diamond of 3 tiles with appropriate Qi gathering materials, and then a diamond outside that one (aka 4 tiles) of spirit wood, since it no longer affects the middle tile where the cultivator is at.*Waggles hand*
Not quite actually. Despite nearly every guide saying that fung shei has a range of 3 it actually doesn't and they are all wrong.
What it does have is a range that is dependent on the item in question, with a general (but not absolute) rule of higher tier=longer fung shei range.
Some stuff has no fung shei at all (eg. iron ingots (but not iron walls or floors)) others have a fung shei range of 1 (floors of any kind), others have 2 (walls of any kind, igneocopper/ice crystal ingots, stone/jade essense), or 3 (spiritwood, pretty much everything with 4 qi gather range regardless of tier), or 4 (Ice/fire essence ingots, darksteel ingots) or even 5 (spirit seeds like crimson fruit, or the giant ginko trees, which is why you never want to use them for non-fire cultivation). Some decorations are even variable such as flags, which have a range that depends on the material they are made out of.
You can tell the size of their aura a little if you mouse over them cause they have a glow that's stronger the larger the aura (or you can just use the observatory), but in general you really want more grid info to figure this kind of stuff out.So I have a relic with the requirement of Narrow Storage. WTF is Narrow Storage?!Narrow is a room size which is smaller then normal. When you select a room it tells you the room size. Storage is a room with presumably a stockpile in it but without anything else that would define a room otherwise (eg. no production facilities).On the other end, perfectionist guy on other forum (i like him for useful and comprehensive guides) apparently spent all not sleeping or eating time since english release learning every single little thing in first half of the game, rolling the game to summer and then starting over (and over and over) because something went slightly wrong. For the last game he cycled trough more than 10 maps to find just perfect one. And got smote on day 12 by +300 rep from blessed sect status. *censored!* (c)Yeah, the game is a huge pain in the butt. Either you do things horribly sub-optimal cause the game never even implies what you really need to do and doesn't give you the tools to find out, or you read a guide which explains it but rips away all the mystery of the game and just tells you exactly what to do. :(
Spoiler: A NPC raider dropped what may be the best artifact I've ever seen (click to show/hide)
And even more so others just make it their end game to make the strongest cultivator with the strongest artifact (since artifacts get stronger if, before you turn them into an artifact, the more Qi you store into it the stronger it is).Alright, didn't know that, guess I'll craft some weapons and let them sit around awhile.
(Collecting cultivator enemies that lose their spine. They do not require food or water and they can't move. Bonus points if they are conscious.Sadly this doesn't work for demon beasts, as they are mean and just starve to death if unable to move.
Now, just like us, they are a part of this place.)
(Collecting cultivator enemies that lose their spine. They do not require food or water and they can't move. Bonus points if they are conscious.
Now, just like us, they are a part of this place.)
They attacked me first. Important distinction. But yes. Not considered a corpse or unconscious, so doggo never took em to the sect gate room.(Collecting cultivator enemies that lose their spine. They do not require food or water and they can't move. Bonus points if they are conscious.
Now, just like us, they are a part of this place.)
...Wait, er, uhm, ah, uh, what?
You basically attacked them, left them prone, didn't check up on them, and then you finally did... they were just stuck there, disabled, unable to move, and effectively undying of natural causes?
You get a orb from the Taiyin box that you need a GC cultivator to unlock.That is the thing, I already opened the orb with a GC and it has been a few hours of gameplay since.
They attacked me first. Important distinction. But yes. Not considered a corpse or unconscious, so doggo never took em to the sect gate room.(Collecting cultivator enemies that lose their spine. They do not require food or water and they can't move. Bonus points if they are conscious.
Now, just like us, they are a part of this place.)
...Wait, er, uhm, ah, uh, what?
You basically attacked them, left them prone, didn't check up on them, and then you finally did... they were just stuck there, disabled, unable to move, and effectively undying of natural causes?
EDIT: I decided to leave them in my recreational room.You get a orb from the Taiyin box that you need a GC cultivator to unlock.That is the thing, I already opened the orb with a GC and it has been a few hours of gameplay since.
That would be "play with your buddies"
Did you read the scroll it dropped? That's what gives it.
Did you read the scroll it dropped? That's what gives it.
Alright, that was the final step I missed. Thanks.
Anyone else wonder why iron hunting bow is the recommended weapon, when timber hunting bow does slightly less damage, but has nearly double the attack speed?
Spears are the recommended artifact.
Hunting bows are the recommended weapon, since only outers really care about weapons and having them able to attack from a distance is kinda crucial.
Near as I've noticed, though, as long as it's a decent weapon the exact form is actually kinda' whatever in practice. Bows get recommended because they're mono-material and ranged, spears because they're the most efficient for the primary material.Nah, each material and item type used to make artifact give different stats, eg. some are better in attack damage, some are better in attack speed, etc. Since some stats are more valuable (eg. more max artifact qi isn't very helpful and at times actively harmful, while more speed or damage are both exceedingly useful) it stands to reason that some items are just better to make artifacts out of.
Yea that sounds about right, once you have enough Inners that are a decent level you'd typically not want your outers fighting anything except when hunting anyway. Especially considering since at that level you'd be fighting, at the least, core forming disciples and beasts.
Is there any law in particular that's good for a cultivator that I want to specialize in artifact crafting?
Also how relevant is passion for inner disciple skills? It seems like the only way to improve them is via inspiration XP and it doesn't seem like passion for the skill affects inspiration cost. I have a disciple with 2 stars in magic crafting & magic but 50% match for every law I currently have. Pretty frustrating.
Is there any law in particular that's good for a cultivator that I want to specialize in artifact crafting?As unknown says Myriad Artifact Law is the king for artifact crafting. Eventually once you brain suck enough people a neutral law like Jade Purity or Primordial Talismans would probably be better.
Also how relevant is passion for inner disciple skills? It seems like the only way to improve them is via inspiration XP and it doesn't seem like passion for the skill affects inspiration cost. I have a disciple with 2 stars in magic crafting & magic but 50% match for every law I currently have. Pretty frustrating.
Crafting 50% PER, 20% INT, 30% LUK
Medecine 60% PER, 40% INT
Myriad Artifact Law, it's the Supreme Law for Artifacts and you can start with it for 5 points, it's really good.Is there any way to get this without starting with it?
Yes, three ways; the same for pretty much all the advanced laws.Myriad Artifact Law, it's the Supreme Law for Artifacts and you can start with it for 5 points, it's really good.Is there any way to get this without starting with it?
Note to self: watch the hell out when you're picking options that involve another sect.
Had the options of 'sneak around' or 'leave' - figured "hell, seems like a waste to just leave after travelling here for one and a half days; what's the worst that could happen?"
The answer is: the other sect finds you, pokes out your eyes and rips off all your limbs, allowing the remaining torso to make its way back to your sect. Oh, and your reputation with them goes down by -200, so they're probably going to retaliate against you.
Currently debating between kicking the torso out of the sect or scrounging up the 100k inspiration needed to learn regeneration (and hoping that my cruddy level VIII golden cores actually have enough Qi to cast it).
In case anyone was curious, I fixed my play through up a bit. Recruited the Panda Brothers for some base defense, and used Agency Recruitment to refill the sect roster. The only thing I had done right was spamming Agencies.About the only recommendation I'm seeing is an int in the 5-7 range (you need 8 at some point, but want it lower later on, so high enough to boost to 8 for a bit but not too high is ideal), high luck, and decent social/qi sense/magic, particularly the social. So they're probably not going to be amazing at normal cultivation, no, heh.
One thing I'm not sure about is who would be ideal for Shendao Cultivation. Maybe someone that isn't great for normal Cultivation?
Burying enemies can help steer back to goodness.Does it still count if I'm burying them in ominous graves in the hopes that their corpses rise again as foul, undead abominations that I can kill for gems of suffering?
Pretty sure it does. Killing the almost dying so you can bury them, the burial still counts.Burying enemies can help steer back to goodness.Does it still count if I'm burying them in ominous graves in the hopes that their corpses rise again as foul, undead abominations that I can kill for gems of suffering?
Yea, I often use my outers to knockdown enemy inners that try to flee on their sword, instead of bothering my inners about it. Inners with no Qi get rekt like any others.That's actually a really good idea, especially since your actual inners seem to think its more important to target flying swords instead of actually finishing off the dude with no qi stealing a 10k spirit stone item.
Also, still have plenty of deaths caused by hunting bow spam versus humanoids.
Yea, I often use my outers to knockdown enemy inners that try to flee on their sword, instead of bothering my inners about it. Inners with no Qi get rekt like any others.That's actually a really good idea, especially since your actual inners seem to think its more important to target flying swords instead of actually finishing off the dude with no qi stealing a 10k spirit stone item.
Also, still have plenty of deaths caused by hunting bow spam versus humanoids.
So, uh, my Sect Leader is a Yaochin Golden Core 5 with 19 days left before tribulation, only got 18,000 Qi after breaking through. I didn't realize that you needed to stash Qi items in the area where you plan to breakthrough to Golden Core, or get a -5. Any chance of surviving the transformation tribulation at that level? She is in the Heaven Stealing, so dunno if she will be getting any boosts on the breakthroughs. I'm trying to push to Primordial Spirit and hope that will boost her to a more survivable level.As a PS it should be fairly easy to survive provided you take the right precautions.
I've been feeling similar lately, especially with Armok trying to burst through my frontal lobe. Antihistamines and Tylenol and Advil help.
So, uh, my Sect Leader is a Yaochin Golden Core 5 with 19 days left before tribulation, only got 18,000 Qi after breaking through. I didn't realize that you needed to stash Qi items in the area where you plan to breakthrough to Golden Core, or get a -5. Any chance of surviving the transformation tribulation at that level? She is in the Heaven Stealing, so dunno if she will be getting any boosts on the breakthroughs. I'm trying to push to Primordial Spirit and hope that will boost her to a more survivable level.
On the game completion, am I correct that 12 sects means you have to dominate all the other sects? Would an alliance due to being bestest buddies be ok?
So, uh, my Sect Leader is a Yaochin Golden Core 5 with 19 days left before tribulation, only got 18,000 Qi after breaking through. I didn't realize that you needed to stash Qi items in the area where you plan to breakthrough to Golden Core, or get a -5. Any chance of surviving the transformation tribulation at that level? She is in the Heaven Stealing, so dunno if she will be getting any boosts on the breakthroughs. I'm trying to push to Primordial Spirit and hope that will boost her to a more survivable level.
How are you supposed to deal with an overflow of qi, caused by demonic possession? Or is that the game's way of saying 'Hey, you really should do something about that beast on the map already, you know?'
I've been feeling similar lately, especially with Armok trying to burst through my frontal lobe. Antihistamines and Tylenol and Advil help.
So, uh, my Sect Leader is a Yaochin Golden Core 5 with 19 days left before tribulation, only got 18,000 Qi after breaking through. I didn't realize that you needed to stash Qi items in the area where you plan to breakthrough to Golden Core, or get a -5. Any chance of surviving the transformation tribulation at that level? She is in the Heaven Stealing, so dunno if she will be getting any boosts on the breakthroughs. I'm trying to push to Primordial Spirit and hope that will boost her to a more survivable level.
On the game completion, am I correct that 12 sects means you have to dominate all the other sects? Would an alliance due to being bestest buddies be ok?
How are you supposed to deal with an overflow of qi, caused by demonic possession? Or is that the game's way of saying 'Hey, you really should do something about that beast on the map already, you know?'
Random Qi backfire events happen every now and then. Well, it is part of those random +cultivation/ +inspiration/ found talisman events you get.How are you supposed to deal with an overflow of qi, caused by demonic possession? Or is that the game's way of saying 'Hey, you really should do something about that beast on the map already, you know?'
I've never had that, did you let your guy cultivate with a low mental state maybe ? "Demonic" might be referring to inner demons here. You should make sure that your inner disciples are on "mind" by default and only switch them to "practice" or "train" if their mental state is high enough (above 50 should be ok but I'd wait for at least 75+).
I ignored the beast until my dog could solo it and never had any issues. But it could be random.
Pretty sure someone else mentioned this earlier in the thread, but just to re-state it:
If you come across evil cultivators doing evil shit in a town, the option of "pretend to help them" is - if you can believe it - actually MORE evil than just helping them. Instead of just causing regular evil mayhem, your cultivator follows that up by backstabbing the evil sect and stealing their shit.
Evil points galore and hatred from the sect you just screwed over.
In related news, my evil reputation just got high enough to trigger the next achievement: 'Notorious'.
Random Qi backfire events happen every now and then. Well, it is part of those random +cultivation/ +inspiration/ found talisman events you get.How are you supposed to deal with an overflow of qi, caused by demonic possession? Or is that the game's way of saying 'Hey, you really should do something about that beast on the map already, you know?'
I've never had that, did you let your guy cultivate with a low mental state maybe ? "Demonic" might be referring to inner demons here. You should make sure that your inner disciples are on "mind" by default and only switch them to "practice" or "train" if their mental state is high enough (above 50 should be ok but I'd wait for at least 75+).
I ignored the beast until my dog could solo it and never had any issues. But it could be random.
Pretty sure someone else mentioned this earlier in the thread, but just to re-state it:Also, it bears repeating that the entire event is worded like "you see some evil cultivators slaughtering innocent people for power" and one of the options is "help them."
If you come across evil cultivators doing evil shit in a town, the option of "pretend to help them" is - if you can believe it - actually MORE evil than just helping them. Instead of just causing regular evil mayhem, your cultivator follows that up by backstabbing the evil sect and stealing their shit.
Evil points galore and hatred from the sect you just screwed over.
In related news, my evil reputation just got high enough to trigger the next achievement: 'Notorious'.
Hell, all the options in that event leads to innocent people getting slaughtered, iirc. There's just "help with the murder", "help with the murder but also backstab", and "walk away from the ongoing murder". If there's an option that didn't lead to the mortals getting cultivator'd I don't recall seeing it.Eventually you get the option to actually stop the murdering, but I'm not quite sure what triggers it. I'm fairly sure it isn't actually tied with you being good or bad though, maybe its your total reputation amount or possibly even the strength of the cultivator you send?
I've seen it mentioned somewhere that once you start accruing beyond a certain amount of evil rep, the good options disappear, which makes it really hard to get good again, but you can gimmick it by setting it to auto-attempt 'good' options. Not sure if it's valid for that particular encounter, but it might be worth a shot if you're aiming to be positive.Yeah, if you go too far either way options disappear, which locks you out of stuff which is pretty annoying (eg. if you go to an opposite sect to explore they attack you no matter what you try, you can't do disaster relief missions with your dude if you are evil, etc).
Hell, all the options in that event leads to innocent people getting slaughtered, iirc. There's just "help with the murder", "help with the murder but also backstab", and "walk away from the ongoing murder". If there's an option that didn't lead to the mortals getting cultivator'd I don't recall seeing it.Eventually you get the option to actually stop the murdering, but I'm not quite sure what triggers it. I'm fairly sure it isn't actually tied with you being good or bad though, maybe its your total reputation amount or possibly even the strength of the cultivator you send?I've seen it mentioned somewhere that once you start accruing beyond a certain amount of evil rep, the good options disappear, which makes it really hard to get good again, but you can gimmick it by setting it to auto-attempt 'good' options. Not sure if it's valid for that particular encounter, but it might be worth a shot if you're aiming to be positive.Yeah, if you go too far either way options disappear, which locks you out of stuff which is pretty annoying (eg. if you go to an opposite sect to explore they attack you no matter what you try, you can't do disaster relief missions with your dude if you are evil, etc).
The whole reputation thing is super easy to game though if you know the right things to do. Honestly, that's a big part of the reason I'm not really fond of how the system works.Spoiler: Easy stuff for good rep/evil rep (click to show/hide)Spoiler: Lowering your reputation in general (click to show/hide)
To be clear I mean from sending your dudes out on missions for disaster relief, not from your agency policy, which you can still get +800 from if you use watch closely+diaster relief policy. For what its worth it doesn't actually matter for any agency aside from Mt. South since you get other dudes helping everywhere else, but its a big enough pain that I've been careful to avoid becoming evil.Hell, all the options in that event leads to innocent people getting slaughtered, iirc. There's just "help with the murder", "help with the murder but also backstab", and "walk away from the ongoing murder". If there's an option that didn't lead to the mortals getting cultivator'd I don't recall seeing it.Eventually you get the option to actually stop the murdering, but I'm not quite sure what triggers it. I'm fairly sure it isn't actually tied with you being good or bad though, maybe its your total reputation amount or possibly even the strength of the cultivator you send?I've seen it mentioned somewhere that once you start accruing beyond a certain amount of evil rep, the good options disappear, which makes it really hard to get good again, but you can gimmick it by setting it to auto-attempt 'good' options. Not sure if it's valid for that particular encounter, but it might be worth a shot if you're aiming to be positive.Yeah, if you go too far either way options disappear, which locks you out of stuff which is pretty annoying (eg. if you go to an opposite sect to explore they attack you no matter what you try, you can't do disaster relief missions with your dude if you are evil, etc).
The whole reputation thing is super easy to game though if you know the right things to do. Honestly, that's a big part of the reason I'm not really fond of how the system works.Spoiler: Easy stuff for good rep/evil rep (click to show/hide)Spoiler: Lowering your reputation in general (click to show/hide)
I can't help but think that disaster relief part isn't fully true, because I ran an evil sect and was still able to do disaster relief, especially considering that's a major thing for agencies and not doing them makes agencies useless cause you'll eventually lose all your followers there as a result.
To be clear I mean from sending your dudes out on missions for disaster relief, not from your agency policy, which you can still get +800 from if you use watch closely+diaster relief policy. For what its worth it doesn't actually matter for any agency aside from Mt. South since you get other dudes helping everywhere else, but its a big enough pain that I've been careful to avoid becoming evil.Hell, all the options in that event leads to innocent people getting slaughtered, iirc. There's just "help with the murder", "help with the murder but also backstab", and "walk away from the ongoing murder". If there's an option that didn't lead to the mortals getting cultivator'd I don't recall seeing it.Eventually you get the option to actually stop the murdering, but I'm not quite sure what triggers it. I'm fairly sure it isn't actually tied with you being good or bad though, maybe its your total reputation amount or possibly even the strength of the cultivator you send?I've seen it mentioned somewhere that once you start accruing beyond a certain amount of evil rep, the good options disappear, which makes it really hard to get good again, but you can gimmick it by setting it to auto-attempt 'good' options. Not sure if it's valid for that particular encounter, but it might be worth a shot if you're aiming to be positive.Yeah, if you go too far either way options disappear, which locks you out of stuff which is pretty annoying (eg. if you go to an opposite sect to explore they attack you no matter what you try, you can't do disaster relief missions with your dude if you are evil, etc).
The whole reputation thing is super easy to game though if you know the right things to do. Honestly, that's a big part of the reason I'm not really fond of how the system works.Spoiler: Easy stuff for good rep/evil rep (click to show/hide)Spoiler: Lowering your reputation in general (click to show/hide)
I can't help but think that disaster relief part isn't fully true, because I ran an evil sect and was still able to do disaster relief, especially considering that's a major thing for agencies and not doing them makes agencies useless cause you'll eventually lose all your followers there as a result.
And it is possible that something other than being evil was blocking me from sending relief missions to help dudes, but uh... it would be a really big coincidence that as soon as I turn evil my dudes are like "Whelp, can't do anything other than just make the disaster worse, sorry".
So maybe when Purple Lotus sect sends their old useless Qi Cultivators against me, they're just trying to lower their rep? ;DHave you looked at the procedurally-generated Laws some of those people follow? If I was locked into a Law like that, I'd want to die, too.
Pretty sure someone else mentioned this earlier in the thread, but just to re-state it:Also, it bears repeating that the entire event is worded like "you see some evil cultivators slaughtering innocent people for power" and one of the options is "help them."
If you come across evil cultivators doing evil shit in a town, the option of "pretend to help them" is - if you can believe it - actually MORE evil than just helping them. Instead of just causing regular evil mayhem, your cultivator follows that up by backstabbing the evil sect and stealing their shit.
Evil points galore and hatred from the sect you just screwed over.
In related news, my evil reputation just got high enough to trigger the next achievement: 'Notorious'.
This option means you will help the evil cultivators with their slaughtering.
I just bought the game and it's fun, but wow do the things about breakthrough not make sense... I have someone cultivating a water art, so I try to have them breakthrough in winter. Winter arrives and their season tooltip says "- 1". I'm like "ok, I just need to wait until it's in the middle of winter. Nope. As winter goes on the negatives just get higher and higher. Negative 5 at the end of winter. I'm not crazy, water = winter, right?
Ah that makes sense.This (https://docs.google.com/spreadsheets/d/1gcZdBr36Xokzj2O8hUvbIjSw50lFaN3tbhkpDCOpC5Y/edit#gid=0) is the resource I've been using to keep track of breakthrough seasons, having an exact timetable for when you need your breakthrough ready by makes it much easier to plan and much easier to avoid accidentally missing it by a few days and then having your breakthrough ruined.
Anyone know how to stop multiple piles of 1 item appearing in your stockpiles? They take up quite a bit of space. I don't get why your guys don't just stack them.Probably happens when multiple people are moving the same exact item. (And some items are naturally not stackable.)
Anyone know how to stop multiple piles of 1 item appearing in your stockpiles? They take up quite a bit of space. I don't get why your guys don't just stack them.The reason for this is twofold. The first is that the game tries to keep items with very different amounts of qi separate (which is cool, except the qi amount of an item is 100% useless and doesn't matter at all), the end result of which is that when you make new stuff they just get their own stack for no real reason and then later on new new stuff gets yet another stack. This can mostly be fixed by hitting the "sort" button when you have a stockpile selected.
I've resorted to sending them to the trading area, then telling the person who picked them up to drop them, then cancel the sending. It mostly works.Use the elysium mod, which manages their mood so that they don't have a breakdown every wekk. Playing without it makes the game tedious in the extreme.
Now I'm wondering how everyone deals with training for your generic cultivator. Balanced seems to let them drop down into breaking mood, which seems very very bad. Practice does the same. Mood has them enjoying life and says that it's until they reach pristine, but they never seem to go back to actual training. And having high mood seems the most efficient, so I just keep going back and forth between balanced and mood, and frankly, it's going to be unbearable once I get like, 20 more people doing this, especially since there is no warning when they are maxed out on mood.
I installed some mods but none of them seem to be working.... Do I have to start a new game to use them? Might not be a bad idea as I don't think I was efficient at all with my first sect, but wow is that a lot of time thrown away.
Also, if I end up with a good cultivation spot like a giant ginko tree (you aren't guaranteed to have one, right?), is it a good idea to only train people with fire elemental arts? Or is mixing it up good? I get the feeling that having a wood master teaching a fire disciple is a good idea.
Also, if I end up with a good cultivation spot like a giant ginko tree (you aren't guaranteed to have one, right?), is it a good idea to only train people with fire elemental arts? Or is mixing it up good? I get the feeling that having a wood master teaching a fire disciple is a good idea.You want your dudes mentors to have the same law (+++++)/element (++++?) as them since it gives them a bigger boost.
I still dont get this: according to the beginners guide I need a character with a minimum of 5 but all I roll is pure shit. Am I missing something?You mean a minimum of 5 luck? Yeah, the majority of dudes have shit luck. If you really want high luck you just have to reroll for it a lot, especially if you want the other stuff to be good as well.
Also, if I end up with a good cultivation spot like a giant ginko tree (you aren't guaranteed to have one, right?), is it a good idea to only train people with fire elemental arts? Or is mixing it up good? I get the feeling that having a wood master teaching a fire disciple is a good idea.You want your dudes mentors to have the same law (+++++)/element (++++?) as them since it gives them a bigger boost.
Also the tree has an element range of 5 (as well as qi range) so you never want to use it for anything other than fire cultivators as the element penalty outweighs the qi boost.
For everything else you ideally stick it on spirit soil since it has a secret 40 qi gather boost.
I still dont get this: according to the beginners guide I need a character with a minimum of 5 but all I roll is pure shit. Am I missing something?
EDIT: Anyone know what it means when an item gets a tiny little asterisk mark to the left of it's name while on the map? Not in the tooltip when you hover over it, but the name that pops up when you zoom in.It means that there is something unique about the item.
Is that really the only indication an item has become a spirit relic?No.
Also, as per this guide on Sub-Spirits (https://docs.google.com/document/d/1FyMSWjjj4FK4e3OCP0X58Lczg0Vw4Dqf_Q2xmjDu1QI/edit)...
Dont you supposedly need 5 of everything for law of the sunNot quite. Cultivators can get pretty substantial stat boosts out of manuals after you make them, its fairly trivial to get them +30% all stats from just the 5 basic laws, so your dude could be all 4's and cultivate it just fine. Even a 3 would be tolerable if all the other stats are good enough.
They've been there since at least when the game officially released to english. You can't really do anything with them until you hit primordial spirit, tho'.Also, as per this guide on Sub-Spirits (https://docs.google.com/document/d/1FyMSWjjj4FK4e3OCP0X58Lczg0Vw4Dqf_Q2xmjDu1QI/edit)...
...Wait, have Sub-Spirits been a thing for a while, or were they only added in the last month or so? Because I've somehow totally missed that layer of mechanics if they were.
Is that really the only indication an item has become a spirit relic?No.
You can tell by: It almost certainly making any room it's in V ominous (since the odds of failing to fulfill its requirements is like 95%), anyone in said room getting a little spirit relic status working/not working symbol in their active effects area, it refusing to stack with anything else, and by a single line of text near the top where it says that it indeed a spirit relic that you will 100% miss every time if you don't already know about it existing.
The single best way to tell is to set a single storage area to accept all+max priority+relics only, which should grab all the items from elsewhere as soon as they become spirit relics.
The fact that there isn't a better way to tell/search for them is indeed quite stupid though since its easily a feature you can miss for the first fifty hours of your game even if you have a dozen relics in your base.
EDIT: Anyone know why sometimes my characters sleep outside? I know they have beds but they still get the negative moods because of sleeping in the wilderness
I tried making a second breakthrough room because breaking through next to a giant tree isn't very good for earth law cultivators.
A make a fire-type Qi gathering cushion. I surround it with displays of the 4 fire essence bars I have. The result? The Qi Bonus is -4. A random spot outside in the wilderness is -3. I try adding more Qi gathering items (I know spirit wood works for the Qi bonus so anything should work, right?) like lumina core bars, ice essence bars, and stone essence. Nothing changes. I would figure that surrounding a spot with Qi gathering items would increase the Qi bonus, like it did with my other spot surrounded by spirit wood, but it doesn't. I'm at a loss.
So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.
So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.
Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.
So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.
Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.
Edit: one thing I've wondered - why don't we have AC units in this game? In a world that has magic materials that can produce endless heat and cold, it should be simple to just make a box with two windows, one with fire essence, one with ice, that can be adjusted to always produce a temperate room.
So how does this work exactly? Would the spirit logs gather wood Qi, which then powers the fire essence bars to make extra fire Qi? Why would you want a Qi cushion that has a Qi gathering trait be of an element who's Qi you wouldn't want? Isn't the fire Qi that the cushion gathers better than the Earth Qi for an earth cultivator?
As for the Qi gathering delay, that makes sense. Must not have been enough time for it to build up. But that means I can't just switch out items whenever I need a different element. Does this mean it's a good idea to build 5 separate breakthrough rooms?So if you're earth law, you basic room would want an earth cushion, surrounded by 12 fire essence bars, surrounded by 16 spirit wood logs.Just note that if you do that, unless your cultivator is wearing temperature-proof dragonscale (or similar), you're going to cook them in short order.
Best advice I've seen to avoid that is to make each of the 'fire' Qi rooms connect with a 'water' Qi room, so the +heat and -heat elements balance out.
Can't you just place a bunch of water Qi items away from the fire Qi items? They cool the entire room after all.
I'll just reiterate what this guide (https://docs.google.com/document/u/2/d/e/2PACX-1vQ7BV9Pyt4TVv56U7fVAJaPYQAvbHzRJ6uyX-mxbE8fPceI9yFd5pT6kuWfOan-5YmYOLBKMnAiia4C/pub) says about inner cauldron: DON'T worry about it until late game.
It is the leftover cultivation juice from when you cultivate and you are at breakthrough, so you need a massive cultivation speed boost in order to really get anything out it. And a Heavenly Cultivator with working Heavenly Realm in order to fix the status affliction that your cultivators will be getting because they're spending days and weeks at breakthrough without breaking through. With all that, your 20 inner cauldron is actually quite good, my Golden Cores have more like 15.
When you can afford it, you'll definitely want different rooms for each element... the best rooms are allegedly pretty finicky, though I've never gotten to them yet.Yeah, you really want a breakout room for every element. The right/wrong element penalty is basically always larger then the extra qi gather bonus.
Edit: one thing I've wondered - why don't we have AC units in this game? In a world that has magic materials that can produce endless heat and cold, it should be simple to just make a box with two windows, one with fire essence, one with ice, that can be adjusted to always produce a temperate room.Like a decent number of problems with this game, this one is just fixed with what amounts to an AC mod. Its uh... fairly cheaty (aka, a tiny 2 spirit stone building lets you keep a 400 tiles room the exact same temperature the whole year), but it removes lots of micro so its worth it.
It also takes something like 3 days for qi gathering to reach max effect, so you can't just pop up a room and try to breakthrough.It takes 5 days on a linear scale (eg. 1 day is 20%, 3 days is 60%). Again, for the non-GC breakthrough it isn't *that* important to have it get to max, but if you stick everything there then break through right away all that fancy qi gather stuff you stuck there is 100% useless.
When you can afford it, you'll definitely want different rooms for each element... the best rooms are allegedly pretty finicky, though I've never gotten to them yet.Yeah, you really want a breakout room for every element. The right/wrong element penalty is basically always larger then the extra qi gather bonus.
For the non GC breakthrough it doesn't really matter cause you can just do it a few times in a row, but for the GC breakthrough it makes a very significant difference.
If you really lack enough spiritwood or whatever you can just swap the spiritwood around to the breakthrough room just before the gold core breakthrough.
So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.No clue. Assuming there isn't a divine jade or something chilling just offscreen (which has a element range of 5 tiles) those should all be just auspicious.Spoiler (click to show/hide)
So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.No clue. Assuming there isn't a divine jade or something chilling just offscreen (which has a element range of 5 tiles) those should all be just auspicious.Spoiler (click to show/hide)
It being a bug as Micro says is probably the most likely answer, since the far left and far right rooms seem to be identical.
You want the highest qi gathering possible of the correct element. Check the item ranges-- 1 is the tile itself, 2 is 4-way adjacent, 3 (bars and essences) is two-tiles away, or adjacent-diagonal, and 4 (spiritwood) is three-tiles away, or a 'knight move', and so forth.
So how does this work exactly? Would the spirit logs gather wood Qi, which then powers the fire essence bars to make extra fire Qi? Why would you want a Qi cushion that has a Qi gathering trait be of an element who's Qi you wouldn't want? Isn't the fire Qi that the cushion gathers better than the Earth Qi for an earth cultivator?
Jesus fuck, I just dont get this game. I really want to get into it, but between the confusing interface, the weird rules, etc... I just... can´t. I dont know what I´m doing when I load it up.
Maybe my expectations for it to be rimworld like are confusing me further, and maybe I am not in the right mindset to learn new rules due to daily stress (TBH I tend to skip early rimworld game these days.... even though I *do* get it, just to avoid the boring parts). I don´t have the patience to sit through a let´s play either.
I think I´m going to shelve it for a while, maybe I´ll feel more receptive at some point. Go back to some of my usual haunts in basebuilding like rimworld and oxygen not included (and btw I´m not too sure about ONI´s expansion either). I just dont want to be caught in a drudge. Daily work is bad enough.
So this one has me scratching my head here-- why on earth is the left room 'Very Auspicious' and the right room is merely 'Auspicious'? They have the exact same materials, layout, and even ground type underneath. (The middle rooms are also auspicious, but the ground underneath is different.) Specifically, spirit stone light, walls and floor, marble door, iron bed. There's nothing other than SS lights for three tiles in any direction.No clue. Assuming there isn't a divine jade or something chilling just offscreen (which has a element range of 5 tiles) those should all be just auspicious.Spoiler (click to show/hide)
It being a bug as Micro says is probably the most likely answer, since the far left and far right rooms seem to be identical.
Well... it seemed to have more or less resolved itself in the wrong direction. I tried reloading four times and ran it a few seconds each time... once, the V.Auspicious room stayed VA, and three times it dropped to A. Oh well. It'll do for now.
Also, when exactly is earth yin-yang at it's peak? It would be good to know.
EDIT: Ok, wow. Shapshifting tribulations are ridiculous. 36000 Qi of all elements. Tell me what I need to shove into my character's mouth to either delay this tribulation or suddenly give him 10000 Max Qi. I'm contemplating collecting all my belief and just maxing out his barrier skill.
Anyone know if activating the sword artifact building would help? Like, would the artifacts attack the tribulation?
Just remembered. I also got my hands on some element damage resistance talismans. Since the tribulation goes through all elements, the more the better. I think you can get them from doodling randomly when drawing on a blank talisman.If those are all the relevant talismans you have then yes, they are significantly better then nothing. If you have other relevant talismans though the element resist ones are woefully sub-par for the yaoguai tribulation since it goes through all five elements compared to talismans that help your defense in general (or attack if you are using an artifact).
I also happened to look at the "heavenly Pancea" skill, and it says it restores Qi..... Could I perhaps just spam this around the tribulation fighter???No. Miracles from other people can't interfere with a tribulation. You could have the dude doing the tribulation learn a qi restoring skill and use it on himself though.
Try doing it without the artifact. It's powered by your qi and things I've read basically say that you're better off not using artifacts unless you have a REALLY good one, or you've unlocked the ability to use multiples.Having multiple artifacts doesn't really help with tribulations much since it doesn't impact the fundamental issue.
No. Miracles from other people can't interfere with a tribulation. You could have the dude doing the tribulation learn a qi restoring skill and use it on himself though.
If they can activate skills, is it possible for them to eat another shield pill from their inventory while the tribulation is going? Because that sure would make this easier.Nope, you can't eat or equip or change anything in your inventory at all during a tribulation/breakthrough. No eating that spirit crystal for extra qi, no realizing you have 3x mood talismans active instead of the 3x T12 combat talismans you stuck in your inventory, and no dropping that utter trash artifact that will make your dude fail a surprise tribulation.
Hm, if the tribulation attacks the artifact rather than the character, and the artifact max damage that it can take is less than the attack's damage, then maybe its very good to have artifacts to take the damage. Of course, if the tribulation can attack both the artifact and the player the same as attacking just the player, then it doesn't work.I think the artifact can block the whole hit, but if the artifact is so weak that a single hit knocks it out most of the damage is going to get through on subsequent hits.
I've been keeping an eye on inner cauldron and stamina use, and it just seems insanely slow. Like, I couldn't get them to use all their stamina even if I tried, and that's without any sort of stamina regen items.
What am I missing? How do I increase the conversion of stamina into cultivation?
At least I've learned the art of abusing the room/fengshui system so there's that.Spoiler (click to show/hide)
If you're not already doing so, start investing in branches asap. They cost only a little bit of common materials to get set up, and they will provide you with massive amounts of inspiration and tons of easy recruits.
At least I've learned the art of abusing the room/fengshui system so there's that.Spoiler (click to show/hide)
Doesn't the Feng Shui system only count exterior doors? So that your layout with many interior doors does not in fact respect Feng Shui?
Are you talking about branches, or shrines? Because they are two different things and I haven't tried makingHe means agencies (which may be the same thing as shrines?), which is where you build a little extra settlement and get permanent bonus resources from it. Its important to start them as early as possible cause they take *ages* to grow to max and there isn't really any way to speed it up.
At least I've learned the art of abusing the room/fengshui system so there's that.Spoiler (click to show/hide)
Doesn't the Feng Shui system only count exterior doors? So that your layout with many interior doors does not in fact respect Feng Shui?
Plant some grain: It'll help with branch expansion.
Edit: Also, for creating artifacts it seems I need an object with a rather ludicrous amount of Qi. How is this achieved? With a room just like the cultivation one but with a display at its center for the item of choice?The item doesn't need the Qi, the crafter does.
The item doesn't need the Qi, the crafter does.
Edit: The amount of Qi depends on the materials of whatever you're trying to turn into an artifact, btw. The very first artifacts made by a brand-new inner are going to be shitty (possibly literally - poop is a valid artifact), but only require a couple hundred Qi. As you get stronger and stronger inners, you can move up to more exotic materials.
For branches and agencies don't I need to dedicate an inner or outer to running them? I'm pretty low on manpower right now and not sure how to get more people outside of random events.
Edit: Also, for creating artifacts it seems I need an object with a rather ludicrous amount of Qi. How is this achieved? With a room just like the cultivation one but with a display at its center for the item of choice?
Started a new game, after my last one got wiped by big snek. This map has a pretty good start: two large patches of spirit soil(last map had none at all) right near the start, one of which has two giant ginkoes next to each other. A mountain in the west has two massive veins, one of iron, the other igneocopper. Decent amounts of everything else.
You can buy it from one sect or another, iirc (though I think there's also one or two that'll trade soul pearls if you get on their good side, which is several times better at cooling stuff). There's an easy few hundred in one or two of the northern areas, too, off the top of my head.
trading has been iffy, ive got no idea what to make for good money, so far I've been buying goldwood and turning it into bows for some slow profit.
If you want stupid money early on just make giant cotton farms and turn them into cloth, mostly. Cloth trades 1:1 with spiritstone and easily comes in amounts that get silly, heh.You can buy it from one sect or another, iirc (though I think there's also one or two that'll trade soul pearls if you get on their good side, which is several times better at cooling stuff). There's an easy few hundred in one or two of the northern areas, too, off the top of my head.
trading has been iffy, ive got no idea what to make for good money, so far I've been buying goldwood and turning it into bows for some slow profit. Also wondering if anyone has spiritstones for sale/trade aside form the merchant who randomly shows up.
Killed my first demon beast today. Not the one that appeared on my starting map - it achieved a breakthrough(doubling its qi) too quickly after the puppy appeared and I couldn't kill it. I was exploring Mt. Fullmoon and very close to the village I get jumped by a demon wolf. Luckily, it was weaker and they lack a ranged attack; my gal has a 70-80 quality agility talisman and spirit traveler(or something, I forget the exact name), so she can simply outfly it and let the artifact do the work. 1 beast blood and 150 demon hide.
My question - what am I supposed to do with all these transcribed manuals I've got sitting around? They appear to be worthless for trading, and they take up a lot of room. Just burn them?Yeah, just trash them, which you typically do by using the smelt option since its the easiest and most hassle-free way to destroy things.
Edit: Speaking of being careful with storage. Anyone know if there's a way or a mod to filter storage areas so they don't contain certain items? My fridge gets cinnabar which doesn't expire added to it because of item type overlap and Beast Blood also ends up in the fridge which is... counterproductive.You can specify restrict by type and tier and element which does allow you to put beast blood and phoenix feathers and crimson fruits in separate stockpiles, but... in general its just a pain in the butt.
My question - what am I supposed to do with all these transcribed manuals I've got sitting around? They appear to be worthless for trading, and they take up a lot of room. Just burn them?Yeah, just trash them, which you typically do by using the smelt option since its the easiest and most hassle-free way to destroy things.
Learned just now that even if the game shows you a 100% chance of breakthrough success, you can still fail.
Anyone know what's up with inner combat? Even if I give an inner a bow, if they have an artifact they'll go in melee and seemingly proceed to dance in the enemy's face while the artifact does its thing. Not sure what's up with this. Enemy inners are smart enough to stay away while their artifacts do their thing, why can't mine not rush in melee with a monster that has no ranged attacks? Also, could it be that a shitty artifact is worse for combat than a good weapon?Yes, good weapons are better then sufficiently lame artifacts, especially on dudes that are themselves trash at using artifacts.
Naturally I have to start my first sects on immortal with basically all additional difficulty sliders maxed. Being essentially a noob at this I fully expect to be wiped in due course, of course, probably many times. Losing is, indeed, fun. Much to learn, basically no max (or at least near-max) difficulty lets plays on youtube seems like, very much looking forward to those as seeing how people approach the challenge would be quite entertaining.
...then again, if there are the rare "Doctors" practicing medicine without having gone to medical school, and "Lawyers" that never went to law school, then I guess its possible. They're just didn't follow the Law. :P
GC goes as far down as Q12? Even the first guy I ever made, before I learned how GC worked, was a Q8 (alllllmost Q7).
I just survived a shapeshifting tribulation for the first time, and OMG! This big, brute of a wolf turned into an absolutely adorable little girl with wolf ears.
And to think, I almost turned her away when she first arrived at my sect just because of how she looked.
I'm on the cusp of getting my first GC. Right now, without any other preparations, it's giving me an estimate of a Q7 or 8. Hopefully, I can get that up(down?) to Q4 or even Q3. I have some ganoderma stocked, but not enough as winter has come and it's getting very hard to grow lingzhi.
I also have a bunny girl with 20 days before her tribulation, so I'm going to need to double my efforts on gathering GC-boosting items. Right now I have her repeatedly gathering meat from Nanping, both to delay the tribulation and because I did not realize just how fast food gets used in winter.
I also discovered 10 bottles of beast blood in my food/medicine storage. Oddly, this has caused the temperature in the fridge to drop to -110° rather than increase. I also have no idea where it came from, it certainly wasn't the (now GC with 19k of 12k qi somehow) demon bull that my map started with. It woke up, but it's far enough away to ignore. I am digging a lot(my agency in South Mt. has flood requiring 1000 brownstone), so maybe it was dug up.
EDIT: Nevermind, I figured out the beast blood: I killed a fei a short while ago.
And I screwed up that flood event at my agency. It turns out you need to set the policy to Disaster Relief for which the upkeep goes to clearing the event, which wasn't immediately apparent. Also, it was a 20-day event, but even with toggling Watch Closely(which doubles upkeep), it'd still take 25 days to spend 1000 brownstone. I guess you'd have to attach disciples to the agency, but that's a permanent loss of outers to do that.
Regarding disasters, counterintuitively you cannot actually send them any resources from your stockpile, so there's no point mining stones at home or whatever they are needing.
Disaster progress is made in three ways.
-Adventure.
This can only be done ONCE, and the amount of progress gained is based on the breakthrough tier of your cultivator. So send your most enlightened cultivator.
-Policy
Disaster Relief policy will give a small boost each day.
-Events
If you set that agency to be watched, you should get 2 events before the disaster concludes, each giving a large boost to progress if you choose the correct response. Without watching you are only likely to get 1 event.
Also other sects may occasionally send relief, but this is unreliable.
I just survived a shapeshifting tribulation for the first time, and OMG! This big, brute of a wolf turned into an absolutely adorable little girl with wolf ears.
And to think, I almost turned her away when she first arrived at my sect just because of how she looked.
Can we get a shot of this lil' cutie? :D
To give some reference for fighting the shapeshifting tribulation, my yaoguai had a little over 13000 Qi, a great artifact, a spoiler treasure, 20 barrier skill, shield pill, Qi regen pill, and I suicided 4 guys into the tribulation to rebuild the Qi collecting cushion that got broken and he just *barely* made it.
The wolf I recently passed with had 25,000 Qi, 2x tier7 q50ish artifacts, 18 Artifact Mastery 10 Protect, no qi cushion or pills. Had a bit less than half her qi remaining at the end.
...She has four ears.
I've also read that you should probably ditch artifacts, especially defensively poor ones with high qi pools, for tribulations. This being that the artifact will bleed the user's qi to recharge. Low qi artifacts are apparently better because overflow damage to the artifact is lost, so an artifact with, say, 50qi, takes 250qi of damage from the tribulation, the extra 200qi is wasted. The artifact will only pull 50qi from its owner to recover.
...She has four ears.All the better to hear you with, dearie *old lady cackles*
I've also read that you should probably ditch artifacts, especially defensively poor ones with high qi pools, for tribulations. This being that the artifact will bleed the user's qi to recharge. Low qi artifacts are apparently better because overflow damage to the artifact is lost, so an artifact with, say, 50qi, takes 250qi of damage from the tribulation, the extra 200qi is wasted. The artifact will only pull 50qi from its owner to recover.
Poor little Wolf Inner... Someday, she'll deserve an actual name, like Pochi or Fido. Unlike my guys, "Junk", "Toss", "Maybe Abbot", "Fodder", or my favorite, "Double Zerostat".
I've learned how to make spirit crystals.
Should I build a room out of them?
Eh, it's fancier than spirit stone, somewhat? Other than that their effectiveness as building material is pretty identical, from what I could tell experimenting with it.Spirit crystal is fancier, both more beautiful and of higher refinement, which means that buildings you make out of it are higher quality.
But yeah, you can money print with them if you can get three or more crystals to the batch, iirc. Makes for easy trading if you can get to that point.
Getting very close to my sect leader reaching Golden Core. Made a few save-scummed attempts at it, in fact. Can't get any higher than a tier 7 core though. Unfortunately, I missed the highest point of the season(Earth law, so "end of season"). The breakthrough preview is showing the cultivation room having one minus to room qi, but the cultivation page shows five pluses for room qi. Not sure what's going on there.
Said room is a 5x5 square with igneocopper floor. A cushion in the center has three displays with beast blood surrounding it, and several displays 3 tiles away with spiritwood. The corners of the room have ice bars to keep the room survivable, especially for any outers who might be doing chores in there. Not sure what else I can change to make it better.
Sect leader's max qi is 3962, and was fed a spirit stone, qi regen pill, and purity pill just before the attempt, which took place around midday to maximize yin/yang bonus. Got about 2/3rds of the way through tier 7 before her qi ran out. Wasn't able to score any Earth Flux beforehand, despite numerous save-scums just before the adventure event at the place you can harvest it. I suspect the game rolls the adventure event shortly before it pops up, or else there's some other anti-scum method in place. I saved just seconds before the popup, and after a few, different(and useless) events, it just kept giving me the "enjoy mortal realm/wreak havoc in mortal realm" event.
Only certain types of cultivators can get Earth Flux, if I recall. Usually I just trade for it for my first few Inners.
Sect leader's max qi is 3962, and was fed a spirit stone, qi regen pill, and purity pill just before the attempt, which took place around midday to maximize yin/yang bonus. Got about 2/3rds of the way through tier 7 before her qi ran out. Wasn't able to score any Earth Flux beforehand, despite numerous save-scums just before the adventure event at the place you can harvest it. I suspect the game rolls the adventure event shortly before it pops up, or else there's some other anti-scum method in place. I saved just seconds before the popup, and after a few, different(and useless) events, it just kept giving me the "enjoy mortal realm/wreak havoc in mortal realm" event.Events are decided ~3 days beforehand, so if you want to save scum you need to go at least 4 days back. Parts of the events are determined when you actually do them (eg. what roll you get on it, what rewards you get for some, what exact enemies pop up to murder you), but the type of event is determined long beforehand.
Said room is a 5x5 square with igneocopper floor. A cushion in the center has three displays with beast blood surrounding it, and several displays 3 tiles away with spiritwood. The corners of the room have ice bars to keep the room survivable, especially for any outers who might be doing chores in there. Not sure what else I can change to make it better.As Micro says, not sure how much spoilers you want... but basically you want to stuff as much element appropriate qi gather in the room as possible, the more the better. Also as Micro says you need to wait for 5 full days after dropping the last thing with qi gather down for your cultivation room if you want to get the proper bonus for it.
(maybe take a look at a giant ginko if you have one).All range 4 stuff only has a element range of 3, which means you can stick them at range 4 and they still help a great deal. Similarly, most range 5 stuff has element range 4, which means you can stick them at range 5 and they still help.
Unfortunately, I missed the highest point of the season(Earth law, so "end of season").I'll just throw this (https://docs.google.com/spreadsheets/d/1gcZdBr36Xokzj2O8hUvbIjSw50lFaN3tbhkpDCOpC5Y/edit#gid=0) super hand season breakthrough guide out there so you can just know ahead of time when to watch for breakthrough so you don't accidently miss it.
It's not as though we're all that great in ACS either though-- we have skills that brainwash people, suck the life out of them, and treat pretty much everybody as disposable tools.
Huh.... All the manga versions I've read had the MCs be generally decent. Maybe the artists took some creative liberties?From what I've seen of manga/manwha adaptations, that tends to be what happens, yeah. Mix of that, the particularly odious ones just not getting adapted, and the medium leaving out (unfortunate) details just due to the nature of the format.
It's not as though we're all that great in ACS either though-- we have skills that brainwash people, suck the life out of them, and treat pretty much everybody as disposable tools.And yeah, ACS is quite true to common punch magic fantasy tropes, so... you can be a pretty horrible person. Nature of the presentation abstracts exactly what's going on more than writing does, though, and there's more freedom to not be a genocidal asshole if you don't want to be instead of just being along for the murder/etc. ride.
Huh.... All the manga versions I've read had the MCs be generally decent. Maybe the artists took some creative liberties?From what I've seen of manga/manwha adaptations, that tends to be what happens, yeah. Mix of that, the particularly odious ones just not getting adapted, and the medium leaving out (unfortunate) details just due to the nature of the format.
Anyone else experiencing frequent bugs and crashes on Adventure Mode?I haven't, but I've only just started a new playthrough, so my adventure mode shenanigans are currently limited to just my founder and the surrounding sites.
Anyone else experiencing frequent bugs and crashes on Adventure Mode?I haven't, but I've only just started a new playthrough, so my adventure mode shenanigans are currently limited to just my founder and the surrounding sites.
That's um, not an especially auspicious take on the genre, if the two most tolerable recommendations are parodies :P
That's um, not an especially auspicious take on the genre, if the two most tolerable recommendations are parodies :PComing at it from a western perspective Xianxia is completely unique. Your first Xianxia novel will contain a vast amount of world-building and mechanical systems you have never seen before, a huge amount of new tropes and an entirely different cultural feel from any English novel.
So people were talking about how terrible a lot of wuxia/cultivation writings are. Apparently there's a lot of garbage in the genre with unlikable protagonists and so on.Just to be clear, there is no crash course. Its pretty typical for completed Xianxia novels to be over a thousand chapters and a million words long since authors get paid by the word and typically are on a tight schedule of multiple chapters per week (which obviously lowers the quality of pretty much every published Xianxia work).
If there's a decent crash course on the genre I wouldn't mind reading it.
Funnily enough I just read the Lord of the Rings for the first time not too long ago, and I was in fact wondering why Tolkien spent so much time on ancestors and mythical figures and so on, particularly when they had no real relevance to whatever was going on in the story. Also wondering about other things, but that's outside the scope of this thread :P
Alright, fair enough. Xianxia/wuxia are basically Chinese Fantasy Novels, and in a lot of cases the stories will assume that the reader is familiar enough with the cultural background to understand why they're doing things the way they do. That makes sense.It's probably easier to think of them as Martial Arts/Punch Magic Fantasy rather than chinese specifically, at this point -- the genre's spread out a bit, and while a lot of it still originates from china and leans heavily on its cultural trappings, a fair bit doesn't, too. There's also lots of Chinese fantasy works that are nothing like xianxia or wuxia, heh.
One thing about xianxia/wuxia fiction is it's not uncommon for them to go long, like holy shit long. That lord of the mysteries mentioned clocks in at 1400 chapters on completion, coming up on something like 2.7 million words. 40M isn't even done and it's up to 2700 (it's something like 10 million words, and I didn't accidentally add a 0).
Word counts of the books in J.R.R. Tolkien's Lord of the Rings series:
The Hobbit – 95,356 words.
The Fellowship of the Ring – 187,790 words.
The Two Towers – 156,198 words.
The Return of the King – 137,115 words.
The entire Lord of the Rings series (including The Hobbit) – 576,459 words.
maybe it would have ended up thick enough to sink a small ship if printed out.
Can we grow our own spirit dew? I'm trying to grew normal grass using a field on a patch of spirit soil, but no luck so far.
Can we grow our own spirit dew? I'm trying to grew normal grass using a field on a patch of spirit soil, but no luck so far.My (very limited and possibly wrong) understanding is that regular grass being grown on spirit soil has a very small chance per day to turn into spirit dew. So you basically just have to designate a large chunk of spirit soil as grass then cut individual tiles when it turns into spirit grass and you want to consume it. This of course takes ages so you can't just try growing some the day/week/season you actually need a good amount.
Can we grow our own spirit dew? I'm trying to grew normal grass using a field on a patch of spirit soil, but no luck so far.
One of the DLC crops seems to basically replace Spirit Dew as just plainly better.
New Items:
Soil Essence:
A sweet and refreshing herb that can not only reduce hunger but also replenish nutrients. Thought to be Ganoderma by immortals, the herb is known as Soil Essence because it absorbs the essence of the earth.
Really looking for the optimal time to get into this game. Can I get a strong and detailed criticism to see if any of the major problems would put me off?
The one thing that eventually makes me put down ACS each time I get to playing, is that there's just no such thing as designing defences. If the invading AI decides to path to your defenceless peons, as it is sometimes prone to do in spite of being in a fight with your inner disciples, then they're toast. Can't do anything about it. It's just a random fuck you the game occasionally throws at you.I mean, assuming you throw your dudes into a bell room the instant enemies come on the map they usually get there safe before the enemies actually aggro and are then immune to being targeted as they are indoors and not attacking right?*
I haven't seen that immunity you speak of.You are probably right, it's been ages since I've actually played the game.
And boss fights are just complete bullshit in this regard.
If the invading AI decides to path to your defenceless peons, as it is sometimes prone to do in spite of being in a fight with your inner disciples, then they're toast. Can't do anything about it. It's just a random fuck you the game occasionally throws at you.
For the Yaoguai tribulation, it really isn't that hard to overcome. Here's a pretty beginner's friendly checklist.The thing that gets me about this isn't just that a T3 golden core is "beginner friendly." It's that you need 40+ Qi Sense. What if you do not have 40+ Qi Sense? When he says "it's easy," does he mean the game is totally unplayable with anyone who doesn't start with perfect stats, and anyone wondering how their 1500 Qi 0-stat rabbit is going to handle a tribulation in 20 days has made the critical error of not tossing her in a trash can to begin with?
1.) You need a good golden core, around T3 should do. Here's a short guide to T1 Golden Core even at 1st generation:
-Cultivator should have, at base (no cultivation) around 40+ Qi Sense
...
After Golden Core, breakthrough 1 time and you should have around 40k-80k+ max qi.
Every guide I find is like this. You should have perfect stats and every manual in the game from every law, make sure to use your primordial spirit level weather miracles and T12 specter refined medicines you can only acquire with a high-luck cultivator of the right element triggering the right event at the right place, and 400,000 Qi should be plenty to handle your first tribulation once you factor in the legendary clothing and talismans you've equipped just for this purpose.I agree, that irritates me to no end as well. "It's so easy! Just do this*! Boom! You win!" "This" being something that relies heavily on obscure mechanics and RNG.
Thanks guys.
and anyone wondering how their 1500 Qi 0-stat rabbit is going to handle a tribulation in 20 days has made the critical error of not tossing her in a trash can to begin with?Yup!
"beginner friendly."Basically nothing about the game is beginner friendly, and yaoguai are even less beginner friendly then a bunch of other stuff due to how they just flat out die if your stuff isn't good enough. If the guide is saying they are beginner friendly they are simply wrong, likely because they have played the game for like 500 hours and are going "well all that is pretty basic stuff right?" (Well no).
Every guide I find is like this. You should have perfect stats and every manual in the game from every law, make sure to use your primordial spirit level weather miracles and T12 specter refined medicines you can only acquire with a high-luck cultivator of the right element triggering the right event at the right place, and 400,000 Qi should be plenty to handle your first tribulation once you factor in the legendary clothing and talismans you've equipped just for this purpose.Stuff in game range from easy (eg. having all the basic starter laws) to absurd (make sure your dude has twenty of each medicine refined to T12).
I feel like there is a more relaxed way to play this game. And while accurate, it's a rather long journey if you are not min-maxing.Ehh, kinda?
I should give this a go again. I bounced off it the first time, but I was sick and I think it requires a bit more focus to get into than I had available at the time.Just to make sure you know: The discord (https://discord.com/channels/608499065071861761/782443275029184532) is an amazing resource, and (for me at least) playing without it would have been impossible.
I should give this a go again. I bounced off it the first time, but I was sick and I think it requires a bit more focus to get into than I had available at the time.Just to make sure you know: The discord (https://discord.com/channels/608499065071861761/782443275029184532) is an amazing resource, and (for me at least) playing without it would have been impossible.
I also highly recommend a couple of mods which you can find info on on this page (https://amazing-cultivation-simulator.fandom.com/wiki/Mods?so=search#Quality_of_Life). The game is obnoxious enough that some of the QOL range from basically needed to simply very convenient (elysium, multiple operation, auto operation, auction speedup, one click interrogate), some of the info mods are also super helpful in helping you understand how the game actually works or are simply very useful (more grid info, numeric descriptions, city event helper, skill level in recruitment) and even some of the gameplay mods (such as great painter, one click favor, undying vessels, open other world rift (which lets you do the special "lol, only open on chinese new years" events at any time of year)) simply remove some of the more tedious gameplay elements.
Can you play in the hardcore/ironman mode (forget what they call it) and earn achievements while running mods?Yup, totally compatable! Its the only reason I have any achievements at all.
It's stupid, I know, but I get a little thrill when that achievement window pops up; and as silly as it is, I'd probably take being able to earn achievements over UI improvements (even as much as they'd help.)
While playing on "Immortal" difficulty Achievements are unlockedIts important to know though that immortal mode is *more* then ironman though, notably it removes a ton of info that is critical for your first time playing the game.
You are locked to the highest "difficulty" setting options of Classic
New difficulty menu gets unlocked. Going up to Tribulation IX with all difficulty settings enabled
Many in-game indicators disappear. Your knowledge of the game is tested to its limits
In Practice:
You need to enable Immortal for even the most basic achievements, like "1 creature killed". ie: a farm animal.
Immortal locks you out of multiple saves, though you can manually bypass this by backing up the save folder.
You cannot save manually in-game without exiting.
You cannot exit the game without saving (unless you use task manager to force close). If your game is autosaving, you have to wait for it to finish, then save and exit.
You cannot change the frequency of saves from every 20 minutes.
The already confusing Feng Shui system has some of its variables re-hidden.
Chances of success, eg: Breakthrough, Artifact Crafting, or GC Quality predictions are all gone. Easy to accidentally initiate a GC breakthrough instead of a normal one, panic, cancel it, and end up with a Tier 9 Golden Core Cultivator.
If you use the Developer Console during an Immortal game, you can no longer save as Immortal. Your old save is kept, but a new "effectively classic" one is branched off from it.
You can still use Mods, including cheat/admin mods like MODModifier (Mod), which is arguably easier than using the console.
I also highly recommend a couple of mods which you can find info on on this page (https://amazing-cultivation-simulator.fandom.com/wiki/Mods?so=search#Quality_of_Life).
Is there a mod that disables the incessant invasions?There is probably some chinese mod that does it, but a very quick search didn't show any results. You could try asking on the discord, but I suspect they won't be any help there either.
That doesn't help with the tedium.Honestly I never found the raids themselves that tedious. Some of the surrounding stuff was quite annoying (eg. having to soul search everyone and dump them into the hell gate), but not the raids themselves.
Invasions are controlled by the Event Frequency setting for your initial start. On Immortal, that is 3 days, so you'll get invaded every 3 days.Not quite, you get an event (or possibly two or three) every three days, but that event could be weather, a visitor, something far away happening, ect.
Does that count as cannibalism?Ehh, no more then a human eating monkey meat would count methinks.
Well, it turns out the bear guy isn't a good artifact crafter at all.
I do have two other outers with high crafting skills, one has terrible stats, the other has pretty decent stats but has also been consistently making 100-quality everything.
Well, it turns out the bear guy isn't a good artifact crafter at all.You need two things for a good crafter: 1) Good magic crafting, 2) Good artisan.
I do have two other outers with high crafting skills, one has terrible stats, the other has pretty decent stats but has also been consistently making 100-quality everything.
Hmmmm, I probably shouldn't be trying to give detailed advice based off 2 year old memories.I could be wrong on how crafting converts to artifact crafting btw, its been a few years for me as well.
What's a good way to recharge Qi? I don't have an alchemist(yet, working on it), so other than cramming down spirit stones, I don't see a way to easily recharge cultivators with >30k qi.Spirit stones, spirit crystals, and qi regen pills are all cheap if you can make them (IIRC spirit crystals require 10 ranks in alchemy, so...). I believe qi gather items boost qi regen, so if you can persuade your cultivators to sit in a cultivation room or put a stand with some spirit wood/stone essence next to their bed/recreation spot that should help. IIRC there's a specific miracle to "go gather qi at target location," but I've never tried it out. There's also a miracle to slurp the qi out of an item, but I can't imagine that being all that useful for large numbers.
You can also raise crafting rank by having them craft a bunch of stuff. For cultivators this doesn't really work because you aren't going to have them pump out thousands of artifacts, but you can raise mortal medicine (aka, alchemy)/or crafting (magic crafting) skills by grinding a ton.You're not supposed to be able to gain levels in alchemy/magic crafting stats through experience post-ascension, but I swear I got a message about it happening once. Maybe it's still tracking medicine/crafting xp behind the scenes and incrementing accordingly?
Of course (as always with this godamn game) there are other stuff that matter.I've been obsessing over artifact crafting mechanics on the wiki and goddamn is it weird.
IIRC there's a specific miracle to "go gather qi at target location," but I've never tried it out.
The spiritual breath chant (the "go to area and suck up qi") miracle is super fast and basically *the* way to do it. You can regenerate like 8k per second without putting a lot of work into it.What's a good way to recharge Qi? I don't have an alchemist(yet, working on it), so other than cramming down spirit stones, I don't see a way to easily recharge cultivators with >30k qi.Spirit stones, spirit crystals, and qi regen pills are all cheap if you can make them (IIRC spirit crystals require 10 ranks in alchemy, so...). I believe qi gather items boost qi regen, so if you can persuade your cultivators to sit in a cultivation room or put a stand with some spirit wood/stone essence next to their bed/recreation spot that should help. IIRC there's a specific miracle to "go gather qi at target location," but I've never tried it out. There's also a miracle to slurp the qi out of an item, but I can't imagine that being all that useful for large numbers.
You're not supposed to be able to gain levels in alchemy/magic crafting stats through experience post-ascension, but I swear I got a message about it happening once. Maybe it's still tracking medicine/crafting xp behind the scenes and incrementing accordingly?Ah. Yeah, you can't increase it as a inner, thats how it works. (Aside from a loophole where if a cultivator is temporarily mortal they can increase their skill levels).
Speaking of which, as far as I can tell existing skill levels count for attainment costs. That is, a cultivator with 18 artifact crafting skill fresh out the gate gained +4 attainment per point (IIRC), as if he had purchased rather than inherited those ranks.Ugh. Annoying if true.
What I want to know about is stamina. A few of my cultivators keep running out and nothing I do seems to help. I had one on both stamina and ginseng pills and still couldn't tell if it was working, spirit dew is way too rare to rely on (there's like four tiles of spirit soil on my map total), and stamina boosting food seems to be pretty rare.Eat resin powder too (you can just buy it off the SSS sect).
Meditation.Nah, meditation is to increase cultivation speed and gain max qi, not to increase qi regen speed.
This Miracle can be scary, because the description says it consumes lifespan. However, it consumes at an extremely slow rate. A single low-ranking lifespan-extending consumable will add more years than you're likely to consume in an entire playthrough using Meditate constantly, so don't worry about it too much.
Also note that high equilibrium (which I think you get from qi absorbtion efficency) is bad since it slows down the rate at which they gain stamina and consume food. So if your dude has it at max then they will gain stamina really slow.GAH, I was intentionally increasing that hoping it'd boost stamina gain! What's the point if it doesn't, let alone at the cost of making things worse?
As for talking to people in towns, I've never even thought about doing that before. I always had trouble finding people early game.Apparently it works pretty well, but it *also* requires the social minigame and a good social cultivator soooo...
I had one (fairly decent ~100%) initiate in each of the starting schools. Then one of my disciples (I want to say the water one) managed to take a bunch of enchanted bricks to the face in a really pathetic show of strength against two shit-tier attackers (3-on-2 fight, in our favor). Then my fire disciple literally boiled his brain trying to reduce his training costs with a high-level fire pill (I'd never seen it before - got it as a reward for helping out a sect) whoops.Yeah, game is brutal with hidden mechanics.
Yeah, game is brutal with hidden mechanics.I decided to look it up just now on the wiki - it was an Origin: Fire - like I said, I'd never seen or heard of it before.
For the Sun Pill you need like 77k max qi to survive (and unless you have like 100k you want to have a magic healer on hand right away so they don't die moments later).
If it was the Crimson Fruit then uh... don't?
The Cultivator must practice a Law of the same Element as the Origin, and must have reached the final Cultivation Level of Primordial Spirit or Demigod (12th Cultivation Level), or the Cultivator will be immediately killed.
I feel like the warning on the item description could have been a little less vague on that one.Oh sure. And the warning on the sun pill could have been less vague as well. Pretty sure in the distant past I had one of my cults chow down on one after reaching GC, only for them to just fall over dead.
Bedroom element only matters if you're cultivating in bed. Which you shouldn't be doing anyway. Otherwise, jade rooms with darksteel beds for the win.Not even then does the bedroom element matter, all that matters is the element of 1) The bed, and 2) The floor directly underneath, and 3) The walls within a single tile of the bed.
I think I had always made my physicals cultivate in their bedrooms. There's no reason to make a separate room for these guys.
Fired this up again, I've got a small sect slowly getting off the ground with a single inner disciple. Well, before I called it a night I got a visiting cat yaoguai that I'm tempted to take on as a second inner. She's got maxed Charisma, high Intelligence, middling Perception, but most importantly better Potential than all of my sect members. Even better, she has a little over 200 days before tribulation hits, which feels like it ought to be long enough to give her a decent shot at survival.
The only downsides are sub-20 Qi Sense and pretty poor numbers in other cultivation stats. Really good medicine and crafting, but I don't think those transfer to inner tasks unfortunately.
Worth an inner slot? Keep her an outer? Kick her out? I'm terribly unsure.
Where do I find demon blood? Who knows, but I assume you're supposed to get it from demons. So for now my catgirl is just kinda, not getting much done. I may have made a mistake here.Oh, if things go poorly with your catgirl cultivator, you'll at least have a source for some demon blood... :P
Whoops, still tired and forgot to ask. Which version of Elysium do you folks use? I checked the Steam workshop and there's at least three different versions by different people. The one with the most subscriptions also says it's no longer being worked on and might not work any longer.You probably want to use elesium obsession (https://steamcommunity.com/workshop/filedetails/?id=2402517675) since it stops your dudes from getting the happiness obsession. It probably isn't an issue for you, but the extra functionality is useful to have if you do actually need it.
Also my fire cultivator failed to break through at 100% and got injured. She had high mood and stable mental state, sitting in her cultivation room, but I guess something went wrong somehow. Now I'm not sure how to improve her odds.Pretty sure the actual check comes at the end, so either her mental state went down, the time of day changed, or the weather changed dropping her down from 100%.
Nowhere near enough holy stone to make artifacts.Wait. Stop. Why?
Quickly put an auspicious room around itThe difference between auspicious and V auspicious can be very significant there. Stick a feng shui building in the room to act as a node and give it the appropriate walls and flags to make it properly happy.
IIRC demon blood was easy to come by. Either dropped by demon invaders, or by killing the demons in the corner of the map, or in one of the first locations on the overland map - killing those should be doable even with a weak cultivator if you use the dog to tank the damage. Might take some kiting though.There are weaker ones on some maps then your starting one.
I don't remember if the map-corner demons were somehow particularly stronger than those in the adventure locations, but maybe go for the latter - seems safer without your outers to worry about.
Well, either I have no idea how combat works (entirely possible) or my fire cultivator is weaker than I thought. I went to Mt Barren and found a rabbit demon with less max Qi than my cultivator, and no regen.Demonic beasts are pretty significantly superior based on qi and stage to cultivators that don't have stuff pumped into their combat stats (eg. protection, artifact mastery) especially if they lack good artifacts.
Nowhere near enough holy stone to make artifacts.Wait. Stop. Why?
A quick check on the wiki shows that holy stone is quite a bit easier to get now thanks to the final DLC, but (just in case my incredulous warning wasn't clear) its still rare enough and one of the best earth qi items, so you don't want to waste any making generic artifacts out of it.Nowhere near enough holy stone to make artifacts.Wait. Stop. Why?
Sent 2 Fire cultivators with decent luck to Drake Cave for 10 adventures each, and found one piece of holy stone. In total. I'm not wanting for jade or jade essence anymore... which is good, because I just promoted two Seven-Slaughtering Sword law users.
The dog is just a puppy. Can it actually help at all?The puppy could probably murder your entire sect at the point you get it, iirc. Folks have already noted it, but it's a significant force multiplier early in the game, and can largely handle most invasions you'll encounter for a... while. Don't underestimate the bowwow.
I guess I'm not sure how to adventure or camp either.
I mean, I can do adventure if something pops up. I've visited a few locations and walked around two of them. But as far getting resources from these locations or finding new locations to explore, I have no idea. And unfortunately I can't seem to keep an inner hanging out at one location; if they enter the map in order to chat up the locals orstealgather items lying on the ground they fly back home automatically.
[...] But as far getting resources from these locations or finding new locations to explore, I have no idea. [...]To get new locations, you need to send your inners to any location that's below 100% explored (it'll show up in the lower corner of the info panel when you click on it). I don't know if new locations show up based on % explored, or if it's a random chance that's affected by % explored, but it ends up being the same thing - just keep going somewhere and new stuff will start popping up.
I mean.... at that point just install the perfect talismans mod.Ehh, there is quite a lot to be said for doing something without "cheating", even if you do it a very cheesy way.
Can't you just use the last talisman that you drew?I mean.... at that point just install the perfect talismans mod.Ehh, there is quite a lot to be said for doing something without "cheating", even if you do it a very cheesy way.
That said, yeah, just install the mod. The talisman drawing mini-game is interesting the first or second time, but its much less fun the twentieth time doing the exact same talisman.
Of course some of the stuff it can do is flat out cheating (cough, perfect talismans you don't have the manual for), but mostly its just to reduce the very annoying repetitive tedium.
What makes a good first Natal Talisman for a Primordial Symbols cultivator? I'm kind of disappointed with myself that I didn't get this law earlier. Apparently it's more (over)powerful than a physical cultivator.Nah, a properly designed physical cult can have 100% qi shield penetration, which means that it doesn't matter if the other cult has literally max 100m qi, its all useless and they die pointlessly without any real chance to fight back.
The Flood Dragon targets all of a single cultivator's Artifacts for 15 seconds[10]. It then consumes a portion of the Artifacts' Max Qi (100% Fire, 25% Earth, 50% all other elements). and causes an explosion of radius 5 (11x11 tiles) surrounding the cultivator, with the damage dealt equal to 1.5% of the Qi consumed and capped to 10% of the cultivator's Max Qi[11]. This means that low Max Qi Artifacts of the Earth element, such as those made with Marble and Jade Bracelets that have been Specter Refined to Tier 12, are preferable during a fight with the Flood Dragon.Its one of those "Did you specifically look this up? No? Fuck You!" things this game seems to love. (There might be some ingame clue that tells you to avoid hi qi artifacts, but I don't remember for sure if there is).
How useful are formations?Extremely. They allow your high level but combat weak (aka, anyone you haven't invested millions of inspiration points in to max out their protection and artifact mastery skill and that lacks the combat buff items in their inventory) to contribute to the battle both as Qi batteries and as a direct amp to combat strength.
Question - anyone know if an outer's initial stats make any difference when choosing a path?No, the starting compatibility doesn't really matter. Nor does that artifact do anything when your dude is out of the room.
I mean, I know that a higher compatibility rating is directly connected to having good stats that match the path you choose. But does having the stats specifically when you're making the choice change anything?
The reason I ask is that I just found a spirit relic that gives anyone in the room +40% PER, which seems pretty huge. Unfortunately, due to its restrictions, I don't think I can actually place it in a cultivation room (will probably play around with this more later). I can, however, place it in my outer disciple dining room.
It boosts one of my outer's compatibility with a law from 96% to 147% ... but does that matter outside of the dining hall the relic is sitting inside?
Snekgod could be pretty powerful, but is it possible to reach tribulation-survival levels of power within 100 days?Its possible, but depending on how well you know the game it might not be viable and just result in them dying.
Definitely hit a wall with my Shendao cultivator, particularly increase Mental State at the Wise level. It's increasing 0.02 a day... and my stupid ass forgot to remove her MS boosts before breaking through to Wise. I'm literally a fraction of a point away from being able to turn off one of the talismans - kind of important since all three active talismans are MS boosters, and I therefore cannot turn on Divine Concealment to prevent her ascension(not that it's an immediate problem, it's only at 54%).
This of course presents another problem, as Mental State level also sets the safe limit of Divine Residents... which is currently maxed out. Alternatively, I could just go over the limit and eat the Belief Tribulations, since my experience with Detachment Tribulations shows that she can just sit there with heavenly lightning going up her ass all day and still have max qi through it. I just don't know how fast Hatred builds up, or how long it's going to take to resolve the tribulation - a literal god-tier cultivator is no good if trouble shows up during her regular thunderbolt enema. On the other hand, I've seen screenshots of Shendao with over 5 million artifact power. If I can achieve something close to that, tribulations would only take a short time to defeat even at the maximum possible(about 1 billion, according to the wiki).
Getting Belief isn't an issue, even at her current amount of Divine Residents she receives tens of thousands of Belief points per second.
EDIT: It seems that just turning off the talismans, dropping Mental State level to Sagely, then edging up my Divinity, does vastly accelerate MS gain. Hatred gain from having 500,000 Divine Residents with a limit of 200,000 is about 0.025-0.03% per second. Just gotta watch that Divinity.
I just remembered that the cultivation branch area gives a mental state boost too.... Could you assign a branch manager so bad it gives a negative modifier?
Still, its not like time really matters in the gameIt doesn't, unless you want to complete the story line. But then again, why would anyone want to go through the pain. Better watch a summary on youtube or something.
She's already irritating me with the fact that it's going to require 25 days to breakthrough to the final mental state level... after doing 25+ days of Mind Fasting because it also requires her to do indulgence to bring her Divinity down. And I basically have to use a cheat mod because more than once she's broken her Mind Fast(losing the buff) to complain about boredom. Yes, during a period where she's supposed to stop thinking she stops because she's bored. Restraining would stop her breaking her Fast, but that would ascend her. Also, fun fact, while set to indulgence, my Shendao eats more than my physical cultivator.