Bay 12 Games Forum

Dwarf Fortress => DF General Discussion => Topic started by: crazz2323 on November 11, 2012, 08:48:59 am

Title: This is a fantastic game but it's time to get with the future!
Post by: crazz2323 on November 11, 2012, 08:48:59 am
Dwarf Fortress truly is a fantastic game and I tip my hat to the devs on its creation and the many years they have put into it. However, more and more I see modern/semi-modern graphical dwarf/mining/settlement type games coming out (that still have yet to hold a candle to DF) and it seems like a sign of things to come. For example, A Game of Dwarves, Gnomoria, and another one I cannot remember the name of in development that actually sounds closer to DF). If someone actually has the ability to put the pieces together and merge modern day graphics with the similar kind of complexity or Dwarf Fortress and a fluid GUI, they will have a hit and Bay 12 Games will be missing out.
 
I think it's time DF went 3D and were put out to the mainstream. People are hungry for a game like that, just look how successful Minecraft has become. 
The devs are missing out on a great almost "untapped", pun intended, opportunity here to really become a household name. As long as this game stays ASCII 2D with or without tile sets, it will never hit the mainstream and millions of people will never know its greatness. It's time to get with the future devs, you really are missing out on an a great opportunity here.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Chessrook44 on November 11, 2012, 08:52:45 am
Great as the game is, it's the sheer complexity and difficulty that makes this game both loved, and currently not really viable for the mainstream like Minecraft, not to mention the bugs and the fact it's still in Alpha.

Maybe when it gets to Beta...
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: AutomataKittay on November 11, 2012, 09:07:28 am
There're stonesense as part of DFHack, that's the closest thing to 3D viewer for DF that I'm aware of :D

And no, people aren't hungry for DF, Minecraft succeed because it's not complicated, relatively, and is an building adventure game.

DF's never going to be mainstream, no matter how pretty it is or how good an interface it have. There're just too many things that can go wrong, too many options to learn and people don't always enjoy having a goal-less sandbox in the end.

I've seen too many people complain with games of relatively similar construction complexity about lack of plot and goals. What's next, making DF into a RTS MMO campagin?
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: chewie on November 11, 2012, 09:10:07 am
Read this (http://www.bay12forums.com/smf/index.php?topic=100506.msg2974764#msg2974764).

To put it short: Toady (the one-man army* who's developing this game) isn't very interested in gaining huge amounts of money or in hitting the mainstream market, especially if it leads the game away from his vision. He also received several offers from many big studios over the years for the license of the game (which he all refused).

*To be correct, he also has a brother and a cat helping out in some non code-related things.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Manveru Taurënér on November 11, 2012, 09:39:53 am
Toady already tried 3D graphics with Slaves to Armok I and it slowed production down too much, heavily contributing to the project being scrapped afaik. I don't really care mch for 3D graphics anyhow, at least not until the rest of the game is fairly complete, so maybe in 10-15 years it might be an idea to try and implement, but before that no thanks.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: hermes on November 11, 2012, 09:54:37 am
The current release is a perfect case in point against 3D.  Toady has, over several months, added goblin, elf, and dwarf procedurally generated settlements and procedurally generated trees that produce any kind of fruit and drop leaves (Skyrim don't do that).  This would take a professional team of dozens of developers... oh, I don't know, years to do.  I say years because it's never been done AFAIK on the current generation of games so I assume it's just too damn hard to make acceptable given popular expectations for 3D graphics.

The way I look at it.... imagine earth 10,000 years in the future and we have VR games indistinguishable from reality.  People would still make 8bit games and use ASCII because people will always find merit in the game mechanics.  3D or beyond that VR enable different mechanics, but therein lies the only difference to a game player.  In 10,000 years we won't care about graphics.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: OREOSOME on November 11, 2012, 09:57:06 am
Long story short: If you want "User friendly GUI", leave now. It will Never happen.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: katana on November 11, 2012, 09:57:41 am
Learn more about a game before you tell the people who make it what to do.

"devs"... Ha...
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: crazz2323 on November 11, 2012, 09:58:03 am
Great reply's and kudo's to Toady for not selling out to the big game companies, they would just ruin it anyway! Look how complicated Civilization is, still not as complicated as DF I know, but it was able to be developed in a way that graphically portrayed the game and streamlined the GUI. Even if he is not in it for the money, I would think Toady would like to see more people appreciate and enjoy this great game. I know he is a one man army so it really isn't feasible unless he had a team but I guess one can only wish.

** Also, when I said Devs I meant Toady and brother, they are considered developers no?
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: katana on November 11, 2012, 10:01:21 am
It just seems like the equivalent of running into a room of scientists and saying "we should cure cancer now, okay?".
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Dae on November 11, 2012, 10:29:32 am
Great reply's and kudo's to Toady for not selling out to the big game companies, they would just ruin it anyway! Look how complicated Civilization is, still not as complicated as DF I know, but it was able to be developed in a way that graphically portrayed the game and streamlined the GUI. Even if he is not in it for the money, I would think Toady would like to see more people appreciate and enjoy this great game. I know he is a one man army so it really isn't feasible unless he had a team but I guess one can only wish.

** Also, when I said Devs I meant Toady and brother, they are considered developers no?

There is absolutely no game out there that has the level of complexity of DF. It's as much a simulator as a game, and in fact these two often don't make for an easy game experience.
There are a lot of games like Gnomoria now because of Minecraft, yes, but not because Minecraft, or Gnomoria, is similar to DF.
Minecraft demonstrated the success an indie dev could receive nowadays. The digging and building of this success, combined with the fact that most game designers know of Dwarf Fortress, set people in the direction of using the same spirit for something that could be described as a mainstream attempt at DF.

Plus, when you think of digging, you think of dwarves, not necessarily DF. Dwarves existed before. A game about a dwarven colony will look like DF, since it's mostly a game about a dwarven colony.

But you shouldn't worry about other peoples getting ahead of Toady. The sheer complexity of it all would keep any developper at bay, or they will still be several years behind Toady. If they decided to cut off features so as to gain speed, they will ultimately have a game that will be less DF-ey than DF.

However, I too would like an API so we could set up our own graphics client. Maybe at some point it will be done. In the meantime, we have to respect Toady's choices and thank him for the gift he's crafting us.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: GreatWyrmGold on November 11, 2012, 10:37:45 am
The way I look at it.... imagine earth 10,000 years in the future and we have VR games indistinguishable from reality.  People would still make 8bit games and use ASCII because people will always find merit in the game mechanics.  3D or beyond that VR enable different mechanics, but therein lies the only difference to a game player.  In 10,000 years we won't care about graphics.
You're optimistic. I would have thought we'd drive ourselves to extinction long before then.

Great reply's and kudo's to Toady for not selling out to the big game companies, they would just ruin it anyway! Look how complicated Civilization is, still not as complicated as DF I know, but it was able to be developed in a way that graphically portrayed the game and streamlined the GUI. Even if he is not in it for the money, I would think Toady would like to see more people appreciate and enjoy this great game. I know he is a one man army so it really isn't feasible unless he had a team but I guess one can only wish.

** Also, when I said Devs I meant Toady and brother, they are considered developers no?
To put it short: Toady (the one-man army* who's developing this game) isn't very interested in gaining huge amounts of money or in hitting the mainstream market, especially if it leads the game away from his vision.
Anyways, have you taken two seconds to think of the ramifications? Not only slower development, but a MASSIVE amount of work to make the transition. Tiles would need to be completely abolished, just think of all that happens in DF worlds (from goblins lashing infants out of their mothers' arms to starving dwarves butchering puppies to nakedness to the procedurally generated creatures to eyes rotting out to bloody waterfalls), even without the typical DF macabre humor. And don't get me started on FPS.

If Gnomoria and Minecraft and A Game of Dwarves want to be DF Lite, they're allowed to be. DF doesn't have to copy their business model, though.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: katana on November 11, 2012, 11:15:14 am
Minecraft doesn't really have a business model, does it? It just got lucky.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Tally on November 11, 2012, 12:08:22 pm
Minecraft doesn't really have a business model, does it? It just got lucky.
Valve pointed out Minecraft to the general public in one of their blogs, and that got the game to really boom. It looked as if it was already on the slow track to success if Valve didn't step in, though.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: pivole on November 11, 2012, 12:28:21 pm
Business aside, the people who play this game seem to enjoy it for its 'oh, good godde, what am I looking at and why is the game over?' factor. What drove me to the game was the stories I'd heard about it (and it's being free), and what kept me here is beating the ridiculous odds of failure due to incomprehension. Albeit only for a few hours at a time.

The future is not what the game, or the best part of the community, wants.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Lee72 on November 11, 2012, 12:38:30 pm
For example, A Game of Dwarves, Gnomoria, and another one I cannot remember the name of in development that actually sounds closer to DF). If someone actually has the ability to put the pieces together and merge modern day graphics with the similar kind of complexity or Dwarf Fortress and a fluid GUI, they will have a hit and Bay 12 Games will be missing out.
 
I think it's time DF went 3D and were put out to the mainstream. People are hungry for a game like that, just look how successful Minecraft has become. 
The devs are missing out on a great almost "untapped", pun intended, opportunity here to really become a household name. As long as this game stays ASCII 2D with or without tile sets, it will never hit the mainstream and millions of people will never know its greatness. It's time to get with the future devs, you really are missing out on an a great opportunity here.
You are on the wrong forum with your, millions of people & missing opportunity blah, blah, blah talk!
We love this game as it is, the way Toady wants it to be.
The other games you mentioned are like bubble gum, you chew over them a while then spit them out!
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: ZimminyCricket on November 11, 2012, 12:42:26 pm
And then there are crazy buggers like me...

Coding an AI to try and surmount the insurmountable odds of failure.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: HiEv on November 11, 2012, 12:53:08 pm
The UI needs upgraded: Agree.  This is doable, and some user tools like Dwarf Therapist and various DFHack tools have lead the way.

The game should go 3D: Strongly disagree.  This is a project that would take a team of 3D graphics artists years to do, the game would need a 3D engine of some sort, and the weirdness of giant dragons taking up the same space as a tiny kitten would need to be sorted out (among other things).  This would be a multi-year project with a huge budget that simply doesn't exist.  Furthermore, it would stunt the modding community, take away much of the imaginative interpretation of what goes on in the game, slow down the adding of new features, since many would have to have graphics created for them first.  Basically, we're a long way off from the point where this would be reasonable.  Maybe in v2.0 or v3.0.

In the meantime, there are tilesets that help make the visualization a bit better.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Lazerlatté on November 11, 2012, 01:12:38 pm
DF will never go 3D because that would mean you actually could see what's going on. Which means you could see all the nudity and bloody, gory, gruesome violence.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: katana on November 11, 2012, 02:41:01 pm
DF will never go 3D because that would mean you actually could see what's going on. Which means you could see all the nudity and bloody, gory, gruesome violence.
Not to mention the purely impossible stuff- some of the creatures we get, stabbing somebody in the tongue from behind and only severing it, quantum stockpiles...
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: AutomataKittay on November 11, 2012, 02:42:54 pm
DF will never go 3D because that would mean you actually could see what's going on. Which means you could see all the nudity and bloody, gory, gruesome violence.
Not to mention the purely impossible stuff- some of the creatures we get, stabbing somebody in the tongue from behind and only severing it, quantum stockpiles...
Using the forearm to hold the tooth and bolts somehow managing to hurt both liver and heart.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: malvado on November 11, 2012, 03:08:48 pm
Actually Toady is managing 3D rather well in my point of view, Just have a look at how trees are now several tiles high, different types of sites are generated in full 3d such as walls being several tiles high, sewers, dungeons etc spanning several levels up / down , towns being fully 3d (still there's room for improvement such as housing with better roof's and more floors).

I'd say making a creature more 3D by increasing it's size in X, Y, Z is doable, as for how the creature would look is another matter , but it could be doable as well by using some standarized body parts that can be extended and moded to fit the type of creature in question.

I
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Grisher on November 11, 2012, 03:23:50 pm
Does Toady rely only on DF donations to survive? Pay his bills etc etc

What is taken in each month for donations isnt even what I take in each month before taxes. My jobs about avg around here for someone without a college degree.Its getting difficult for me to survive with the costs of everything rising as rapidly as they do anymore.

Toady never answers the ui/graphics questions in a definite answer.A definite answer would most likely chase off some of the people waiting for a ui/graphics overhaul and with them donations.
The Sept report shows he is surprised nobody is excited.I can only guess his deduction that we arent excited is shown in the low amount of donations.

If Toady ever plans to get more in donations then he is currently getting, more depth isnt going to do it.It will take at the least a ui overhaul and most likely stone sense style graphics.

I myself love the game,its a fantastic game with so much depth and detail its amazing.



Title: Re: This is a fantastic game but it's time to get with the future!
Post by: katana on November 11, 2012, 03:48:27 pm
I'd say making a creature more 3D by increasing it's size in X, Y, Z is doable, as for how the creature would look is another matter , but it could be doable as well by using some standarized body parts that can be extended and moded to fit the type of creature in question.

There's a big difference between multi-tile static (or mostly static) objects, and multi-tile objects that move around constantly. There would also be game balancing issues which we don't have right now because of abstractness.

Think about wagons. If a wagon takes up 9x the area of a dwarf, and a dragon is a few dozen times as large, how many tiles would a dragon be? There are many creatures that take up massive amounts of space compared to a dwarf, but take the same tile size. If we increased this, they wouldn't be able to invade dwarves, and would just be trapped outside.
While from a story telling perspective, it's fun to just escape by running through a pass smaller than the creature chasing you, it's very abusable gameplay-wise. If we had 1-tile wide entrances, most dangerous/large enemies wouldn't be able to attack us, and we could just hide inside and take pot shots. Then what about rats and creatures as small to a dwarf as a dwarf is to a titan? Would tiles need to be made smaller, or would they magically be considered as big as a dwarf while a dragon is larger?
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Trif on November 11, 2012, 04:40:35 pm
Toady never answers the ui/graphics questions in a definite answer.A definite answer would most likely chase off some of the people waiting for a ui/graphics overhaul and with them donations.
These questions have been around for 6 years. Toady just doesn't repeat his answers every 2 months.
Quote from: http://www.bay12games.com/media/df_talk_5_transcript.html
Rainseeker:   [...] Our next one's coming from Jim DeMont: 'What are your plans to make the game more accessible to new players?'
Toady:   We have plans, who knows when, as usual, but the plans we have for that are ... There are a couple of things that keep people out of the game, mainly. One of the big impediments of course is the ASCII display; as we've seen from some of the utilities that have been popping up, more people would be playing the game if they had a reasonable look, tiles and all that isometric type stuff, all that kind of thing. And we're planning to support that stuff over time, there's issues there of course that we've gone over in the past about how fast development will be, how many other people need to be brought on board and what kind of trouble that can cause. But aside from that there's the issue of the interface as a larger picture, just in terms of having keys that are consistent and make sense, mouse support's a huge thing for people, and we're planning on doing that thing. The main thing there is uncoupling Dwarf Fortress from all the curses crap that has been there for years which is the ASCII stuff that ties it in so you can't have variable width fonts right now which you'd really want to have to have bigger tiles and have a smaller menu that can hide off somewhere by itself. And there's also the notion of now ... Even if you had a streamlined interface and graphical characters and so on, the game would still be very inaccessible because you still start the game and your dwarves would just be milling around and you still wouldn't know what to do. Tutorials seem like a very reasonable thing, I know a few people are against them for whatever reason but I don't see another way. There'd need to be quite a few tutorials and it would be good to explore ways to make those as fun as possible, because sometimes a tutorial can really be a hassle. So it'll take some work to get those polished but you've just got to make sure people know how to dig, they know how to make buildings, and do the other jobs that the dwarves need to do, and also get across some of those concepts about how the world works, and how it's okay to fail, and you're encouraged to let your game die and that kind of thing.
Rainseeker:   Because it goes on. Your game is connected to the entire world, so if you build a new ...
Toady:   Yeah, it's good to get that thing across and so a tutorial's actually a good platform in that sense to instil some of the overarching concepts of the game, I wouldn't say how it's meant to be played, but just how it can be played. So that's the three pronged thing we've got right now. I could have missed some of the little dev items that are there, and other items that have been floated in the 'What turns you off about Dwarf Fortress?' thread and so on. I know there are a lot of good ideas in there, but the three things that spring to mind immediately are graphics, consistent controls with mouse support and tutorials.

If Toady ever plans to get more in donations then he is currently getting, more depth isnt going to do it.It will take at the least a ui overhaul and most likely stone sense style graphics.
Toady doesn't plan to get more in donations, though. Toady wants to make Dwarf Fortress, and he gets enough money to continue doing it.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: 10ebbor10 on November 11, 2012, 04:46:26 pm
Minecraft doesn't really have a business model, does it? It just got lucky.
Valve pointed out Minecraft to the general public in one of their blogs, and that got the game to really boom. It looked as if it was already on the slow track to success if Valve didn't step in, though.

Don't forget the bump of Penny arcade, which was far larger than DF's. (Though both crashed Mojang's servers.)

Does Toady rely only on DF donations to survive? Pay his bills etc etc

What is taken in each month for donations isnt even what I take in each month before taxes. My jobs about avg around here for someone without a college degree.Its getting difficult for me to survive with the costs of everything rising as rapidly as they do anymore.
I'm pretty sure he does.  Such is the life of the hungry game developer.


As for 3D graphics, I highly doubt we'd see even isometric before we get the tile thing out of the way, and even then I doubt we get them before beta(Estimate 6-12 years).
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: chewie on November 11, 2012, 04:50:48 pm
Minecraft doesn't really have a business model, does it? It just got lucky.
Valve pointed out Minecraft to the general public in one of their blogs, and that got the game to really boom. It looked as if it was already on the slow track to success if Valve didn't step in, though.

I think it was rather the unbelievably terrible but somehow still onholding youtube bandwagon that pushed it into the mainstream. Like many others just as DayZ.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: crazz2323 on November 11, 2012, 06:05:31 pm
I agree with you here, a Stonesense type view is really what I meant by 3D. That can't be too hard being that someone else created Stonsense itself no? Would be really nice, and a UI overhaul. I'll bet the UI and lack of mouse interface scares off some.

Does Toady rely only on DF donations to survive? Pay his bills etc etc

What is taken in each month for donations isnt even what I take in each month before taxes. My jobs about avg around here for someone without a college degree.Its getting difficult for me to survive with the costs of everything rising as rapidly as they do anymore.

Toady never answers the ui/graphics questions in a definite answer.A definite answer would most likely chase off some of the people waiting for a ui/graphics overhaul and with them donations.
The Sept report shows he is surprised nobody is excited.I can only guess his deduction that we arent excited is shown in the low amount of donations.

If Toady ever plans to get more in donations then he is currently getting, more depth isnt going to do it.It will take at the least a ui overhaul and most likely stone sense style graphics.

I myself love the game,its a fantastic game with so much depth and detail its amazing.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: malvado on November 11, 2012, 06:37:55 pm


There's a big difference between multi-tile static (or mostly static) objects, and multi-tile objects that move around constantly. There would also be game balancing issues which we don't have right now because of abstractness.

Think about wagons. If a wagon takes up 9x the area of a dwarf, and a dragon is a few dozen times as large, how many tiles would a dragon be? There are many creatures that take up massive amounts of space compared to a dwarf, but take the same tile size. If we increased this, they wouldn't be able to invade dwarves, and would just be trapped outside.
While from a story telling perspective, it's fun to just escape by running through a pass smaller than the creature chasing you, it's very abusable gameplay-wise. If we had 1-tile wide entrances, most dangerous/large enemies wouldn't be able to attack us, and we could just hide inside and take pot shots. Then what about rats and creatures as small to a dwarf as a dwarf is to a titan? Would tiles need to be made smaller, or would they magically be considered as big as a dwarf while a dragon is larger?

While I agree about your thoughts about this matter I still think it's pretty much doable, remember Toady has said he wants invaders to be able to dig , climb walls and probably also affect terrain in some way (a giant smashing an entrance to pulp for example trapping dwarves inside) , but yes, I do not disagree that it will definitely be a big brainer issue.

I will think though that some of the megabeasts will instead be smarter and prey on your outside dwarves, dragons would use their firy breath more and so on, perhaps they would even send "minions" to mass invade your fortress (Dragon commanding a goblin force). There's definitely many possibilities.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: katana on November 11, 2012, 07:06:00 pm


There's a big difference between multi-tile static (or mostly static) objects, and multi-tile objects that move around constantly. There would also be game balancing issues which we don't have right now because of abstractness.

Think about wagons. If a wagon takes up 9x the area of a dwarf, and a dragon is a few dozen times as large, how many tiles would a dragon be? There are many creatures that take up massive amounts of space compared to a dwarf, but take the same tile size. If we increased this, they wouldn't be able to invade dwarves, and would just be trapped outside.
While from a story telling perspective, it's fun to just escape by running through a pass smaller than the creature chasing you, it's very abusable gameplay-wise. If we had 1-tile wide entrances, most dangerous/large enemies wouldn't be able to attack us, and we could just hide inside and take pot shots. Then what about rats and creatures as small to a dwarf as a dwarf is to a titan? Would tiles need to be made smaller, or would they magically be considered as big as a dwarf while a dragon is larger?

While I agree about your thoughts about this matter I still think it's pretty much doable, remember Toady has said he wants invaders to be able to dig , climb walls and probably also affect terrain in some way (a giant smashing an entrance to pulp for example trapping dwarves inside) , but yes, I do not disagree that it will definitely be a big brainer issue.

I will think though that some of the megabeasts will instead be smarter and prey on your outside dwarves, dragons would use their firy breath more and so on, perhaps they would even send "minions" to mass invade your fortress (Dragon commanding a goblin force). There's definitely many possibilities.

It's very much doable, and an AI rework will come eventually, but I really think this is so far away that anything we say now will not matter. By the time we get to these things, our very core mechanics could've completely changed.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: misko27 on November 11, 2012, 10:36:35 pm
I always find it odd when people say "This is  great indie game, but you know what would make it better? Graphics! And make it like everything else! Also graphics."
 
Does Toady rely only on DF donations to survive? Pay his bills etc etc

What is taken in each month for donations isnt even what I take in each month before taxes. My jobs about avg around here for someone without a college degree.Its getting difficult for me to survive with the costs of everything rising as rapidly as they do anymore.

Toady never answers the ui/graphics questions in a definite answer.A definite answer would most likely chase off some of the people waiting for a ui/graphics overhaul and with them donations.
The Sept report shows he is surprised nobody is excited.I can only guess his deduction that we arent excited is shown in the low amount of donations.

If Toady ever plans to get more in donations then he is currently getting, more depth isnt going to do it.It will take at the least a ui overhaul and most likely stone sense style graphics.

I myself love the game, its a fantastic game with so much depth and detail its amazing.
Yes, as far as we are aware this is his only job (He may double on the side as batman or something, But I doubt he would tell us that.) Yes, there are PLENTY of Toady's answers to this question, most are quoted in threads like these. Hell, I've seen one in a signature. Point is, Yes, UI is needed and, eventually, going to be re-worked. Graphics are not. Even if the computers of the future could handle it (http://www.bay12forums.com/smf/index.php?topic=117552.msg3684584#msg3684584), it'd be a absolutely MASSIVE task to undertake. Massive. Even the thought of it terrifies me. Giving Graphics to a DF of the Future would require at least a Nobel Prize in recompense.

No, he really does not care about getting more players. He'd still work on it even if everyone played and demanded graphics or no one played at all (although he would certainly get on that Batman side-job). Tis his game, And he will make it his way.



There's a big difference between multi-tile static (or mostly static) objects, and multi-tile objects that move around constantly. There would also be game balancing issues which we don't have right now because of abstractness.

Think about wagons. If a wagon takes up 9x the area of a dwarf, and a dragon is a few dozen times as large, how many tiles would a dragon be? There are many creatures that take up massive amounts of space compared to a dwarf, but take the same tile size. If we increased this, they wouldn't be able to invade dwarves, and would just be trapped outside.
While from a story telling perspective, it's fun to just escape by running through a pass smaller than the creature chasing you, it's very abusable gameplay-wise. If we had 1-tile wide entrances, most dangerous/large enemies wouldn't be able to attack us, and we could just hide inside and take pot shots. Then what about rats and creatures as small to a dwarf as a dwarf is to a titan? Would tiles need to be made smaller, or would they magically be considered as big as a dwarf while a dragon is larger?

While I agree about your thoughts about this matter I still think it's pretty much doable, remember Toady has said he wants invaders to be able to dig , climb walls and probably also affect terrain in some way (a giant smashing an entrance to pulp for example trapping dwarves inside) , but yes, I do not disagree that it will definitely be a big brainer issue.

I will think though that some of the megabeasts will instead be smarter and prey on your outside dwarves, dragons would use their firy breath more and so on, perhaps they would even send "minions" to mass invade your fortress (Dragon commanding a goblin force). There's definitely many possibilities.

It's very much doable, and an AI rework will come eventually, but I really think this is so far away that anything we say now will not matter. By the time we get to these things, our very core mechanics could've completely changed.
Even thinking of the logistical head-aches from that is mind-blowing.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Man In Zero G on November 11, 2012, 10:57:45 pm
What is taken in each month for donations isnt even what I take in each month before taxes. My jobs about avg around here for someone without a college degree.Its getting difficult for me to survive with the costs of everything rising as rapidly as they do anymore.

The funny part of this is, cost of living is radically different depending on where you live.
Toady makes more in donations in the average month than my and my wife's combined income, and our family of four lives quite comfortably.
So, looking at raw numbers and implying Toady's not making enough to live on is silly. Obviously he is, or he'd do something else to make money for his survival.
It's all a matter of perspective.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: GreatWyrmGold on November 11, 2012, 11:11:21 pm
Toady seems to be focusing on features first, presumably so he doesn't have to fiddle a complex, in-depth UI each time he adds a new feature that affects it.
That's his plan, and I understand it. This is unlikely to change it.

Sorry if the debate has moved on.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: pivole on November 12, 2012, 06:11:18 am
That's a point actually. The game is an Alpha. It's not meant to be pretty yet. It's meant to be getting it to work, and cover all that was wanted.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Halnoth on November 12, 2012, 09:00:44 am
I see the conversation is civil so far but really why is everyone feeding such an obvious troll? This topic always devolves.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: HiEv on November 12, 2012, 12:47:55 pm
I see the conversation is civil so far but really why is everyone feeding such an obvious troll? This topic always devolves.

I'm confused.  Are you happy that we're not being rude and starting a fight, or upset that we're not being rude and starting a fight?

Because you seem to be saying the former while being the latter.  ???

Personally, I don't think the OP is a troll at all.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: AutomataKittay on November 12, 2012, 01:00:36 pm
I see the conversation is civil so far but really why is everyone feeding such an obvious troll? This topic always devolves.

I'm confused.  Are you happy that we're not being rude and starting a fight, or upset that we're not being rude and starting a fight?

Because you seem to be saying the former while being the latter.  ???

Personally, I don't think the OP is a troll at all.

I did wondered about the troll part, but since there're no trouble-stirring, I figure it's just concidence that there've been at least three threads on UI and graphics in past few days that I've seen :D

Then again, maybe everyone are the trolls for having opinions and some of them strongly. Or just being confused by the complaints?
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Damiac on November 12, 2012, 01:52:48 pm
Not everyone who says something you disagree with is a troll.

Yeah, I have to agree with the majority here, 3d is a giant undertaking which would take away from the development of other features, as well as slowing down future development.  Not to mention the game already slows my PC to a crawl with ascii graphics... 

However, I have to disagree when people just say "3d is bad".  If there was a magic button to make DF 3d, with no extra work required, I would press it...

And you can't say "DF is meant to be a realistic fantasy simulation", and then say "3d would be bad because it points out glaring flaws in what is supposed to be a realistic fantasy simulation"

Toady has already said he wants to have multi tile creatures, so saying 3d would be bad because it wouldn't be able to show a 10 story dragon fitting into a 10x10' doorway doesn't make sense. 

So here I am disagreeing with everyone again...
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Deathworks on November 12, 2012, 02:04:34 pm
Hello Damiac!

The way I see it, there were actually two starting points for this thread:

1. Going 3D graphics

2. Going main stream/commercial.

Personally, I am thankful that Toady One stays true to his vision and does not go main stream or sell out his game to, for instance, EA. A lot of the aspects we have in the game would probably be curbed in that change. For instance, the sheer amount of detail the player is confronted with is probably something the marketing specialist would consider a problem, so that a decrease in detail/complexity is likely to happen, in order to make the game "user-friendly". Then there is the connecting to content from popular franchises of the same corporation and things targetting special interest groups. Worse, you may also find the deactivation/removal of features so they can be sold as separate upgrade kits...

And if the target audience is to be anything other than 18+ then you would see so much censorship and cleansing that you would probably not recognize the game at all...

As for the 3D graphics, my personal preference again lies on the opposite side of the fence, Damiac. I enjoy the current graphics a lot. In fact, I got used to the stretched ASCII tiles, so I am using a stretched curses set in order to ensure that the game does not make the tiles square (a few versions ago, it stopped allowing me to enjoy the stretched look by simply setting things in the init files). For me, 3D graphics are usually rather ugly, especially if they are (pseudo-) realistic. I don't want to see reality when I am playing such a game. Of course, if the 3D graphics were in the style of my avatar, the aesthetic point may be not so big a problem for me... :) :) :) :)

However, I also find 3D graphics in games to be very difficult to use. They easily confuse me, and make it very easy for me to miss important things. The old quarter view (I think stonesense uses that, right) is the most 3D I can deal with in any complex game. So, for me, 3D graphics would make the game unplayable, which is why I am not in favor of it.

Yours,
Deathworks
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Damiac on November 12, 2012, 02:20:51 pm
Oh dear god, anime style DF? Please no.

Yeah, I'm in complete agreement, going "commercial" just would take away from what DF is.

Like I said, 3D seems completely impractical, if not wholly impossible for DF.  I am just disagreeing with some arguments against it.
I can't even agree with the side I agree with...
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: AutomataKittay on November 12, 2012, 02:21:38 pm
Hmm. Nyan Nyan Fortress?
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Torchy on November 12, 2012, 04:13:37 pm
devs

(http://oi50.tinypic.com/e7idcj.jpg)
Get a load of this guy!
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: GreatWyrmGold on November 12, 2012, 06:13:09 pm
Woah, missed that. Yeah, do basic research before commenting on a game.

Title: Re: This is a fantastic game but it's time to get with the future!
Post by: tolkafox on November 12, 2012, 10:31:34 pm
I happen to recall in skyrim where a dragon had some weird clipping issue upon landing which resulted in an awkward sliding to pete know's where. This destroys games so badly.

My point is, graphics=good is so horribly, horribly false.

Besides, PETA would have a fit over the kittenpults, and the mainstream wouldn't like dwarven childcare.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: GoombaGeek on November 12, 2012, 10:35:45 pm
Skyrim was pretty crappy overall. Maybe everyone thought the lightly snow-dusted mountains were super prettyful, except when you're looking at snow eight months of the year (October - May) it becomes REALLY BORING. And the world is just so pointless - maybe I haven't powergamed enough but it seems like there's nothing to do. Enchantments are worthless, you can cook food but no-one cares, and every fun quest is about three hours of plot in. No, I don't know why I like Adventure Mode. Maybe it's the lack of realistically rendered snow.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: misko27 on November 12, 2012, 10:36:42 pm
Woah, missed that. Yeah, do basic research before commenting on a game.


I noticed it but someone else called him out on it.
 
I happen to recall in skyrim where a dragon had some weird clipping issue upon landing which resulted in an awkward sliding to pete know's where. This destroys games so badly.

My point is, graphics=good is so horribly, horribly false.

Besides, PETA would have a fit over the kittenpults, and the mainstream wouldn't like dwarven childcare.
The idea of PETA learning about dwarf fortress is funnier then FOX news learning about Liberal Crime Squad.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: GoombaGeek on November 12, 2012, 10:37:23 pm
Is it funnier than Steven Harper's ridiculous nose?
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: OREOSOME on November 12, 2012, 10:39:38 pm
I'd pay to see PETA make a parody of Dwarf Fortress. Also, Hey GoombaGeek! How's the dumbass of the year mod doing? After all, that mod is pretty much what would happen to this community, if Dwarf Fortress were to go "Mainstream".
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: GoombaGeek on November 12, 2012, 10:41:45 pm
I can't figure out how the UP and NOT UP portals interconnect, so completing creature graphics is impossible :(
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Deon on November 13, 2012, 12:47:00 am
Does Toady rely only on DF donations to survive? Pay his bills etc etc
Yes, as far as we are aware this is his only job (He may double on the side as batman or something, But I doubt he would tell us that.)
Okay. Now Toady is officialy Batman for me. Thank you for opening my eyes.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Zwerg on November 13, 2012, 06:36:21 am
DF is the future of games. For me at least. 3D graphics are already stagnating, just look at this (I know it's not the whole truth):
       
Spoiler (click to show/hide)

In 10 years the people will be bored and the companies have to bring some gimmicks like 3D glasses and shit to keep you playing. DF will be still the same then, just deeper as any game there ever was. There is your preferable future... 
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: katana on November 13, 2012, 10:29:04 am
I remember some people once said- we've reached the point that we can relive movies, but interactively, so most mainstream devs are like "what now?".
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: 10ebbor10 on November 13, 2012, 12:19:22 pm
So yeah, many people are confusing Graphics with Aestethics. Graphics are not important, Aesthetics are. Sure, Aesthetics are largely defined by graphics, but not completely. The point is to use that graphical power for good to enforce the gameplay experience.  For me, the ASCII interface just seems to work, much better than Stonesense or tilesets.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Damiac on November 13, 2012, 01:29:19 pm
Yeah, this explains why so many people voluntarily blind themselves, and just have other people give them vague descriptions of what's going on. 
You crazy imagination loving hipsters... real life is in 3D, so anything attempting "realism" would probably want, at some point, to represent that facet of the real world.

Once again, I'm not saying DF would or should ever be 3D for technical reasons, but come on now...
DF is the future of games. For me at least. 3D graphics are already stagnating, just look at this (I know it's not the whole truth):
       
Spoiler (click to show/hide)

In 10 years the people will be bored and the companies have to bring some gimmicks like 3D glasses and shit to keep you playing. DF will be still the same then, just deeper as any game there ever was. There is your preferable future... 

That's just a bunch of elf talk.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: katana on November 13, 2012, 03:45:28 pm
Yeah, this explains why so many people voluntarily blind themselves, and just have other people give them vague descriptions of what's going on. 
You crazy imagination loving hipsters... real life is in 3D, so anything attempting "realism" would probably want, at some point, to represent that facet of the real world.

Once again, I'm not saying DF would or should ever be 3D for technical reasons, but come on now...
DF is the future of games. For me at least. 3D graphics are already stagnating, just look at this (I know it's not the whole truth):
       
Spoiler (click to show/hide)

In 10 years the people will be bored and the companies have to bring some gimmicks like 3D glasses and shit to keep you playing. DF will be still the same then, just deeper as any game there ever was. There is your preferable future... 

That's just a bunch of elf talk.
Not over the top enough, really.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Damiac on November 14, 2012, 09:27:04 am
What do you mean?

Do you think movies will do away with visuals at some point? Special effects are great and all, but really, if george lucas had just said "And then the planet blew up, and it was all like, KABLOOIE", would that have made Star Wars a better movie?

The problem with those "interactive movie" games is that generally, they aren't great games, nor are they very good movies.  That's not a problem with the visual medium, it's a problem with the writing, and the game itself.  It's not that there's no place for cartoony graphics, or ascii art, but I don't think people are just going to get sick of games that look like real life.

There's enough logical, reasonable arguments as to why 3D graphics will probably never be part of DF, and definately should not be focused on at this point in development, so lets not resort to ridiculous statements like people are making here...  The fact is, the current graphics get the job done, and allow for quicker development, and also allows my computer to actually run the damn game. That's why.  Not because 3D is bad...
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: tahujdt on November 14, 2012, 11:21:03 am
When I saw the thread title, I was like, "lets go watch the trolls!"
The community does not seem to want to roast crazz, so no entertainment for me. Darn.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Talvieno on November 14, 2012, 12:14:45 pm
I think there's some mild roasting going on, but not too much. Really, if Dwarf Fortress had "skyrim" graphics (and honestly, Skyrim's graphics weren't really particularly mind-blowing), it wouldn't be Dwarf Fortress anymore. If you made Skyrim have Dwarf Fortress detail, though, I doubt even a supercomputer could run it. Some games focus on graphics. DF focuses on detail, and it excels at it to the point that there's no game in existence that can rival it in that area.

UI, yes. non-isometric 3D, no. (and it's actually 3d already, lol)
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Damiac on November 14, 2012, 01:19:39 pm
Yeah, definately way, way too much detail to show, especially in 'skyrim' graphics.

Yes, true enough, the game is 3D, just not the graphics.

I personally wouldn't mind some isometric 3Dish graphics, it would help a lot in visuallizing multi-z level structures and such.  With simple tile based graphics, not even attempting to show details.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: AutomataKittay on November 14, 2012, 01:31:03 pm
Yeah, definately way, way too much detail to show, especially in 'skyrim' graphics.

Yes, true enough, the game is 3D, just not the graphics.

I personally wouldn't mind some isometric 3Dish graphics, it would help a lot in visuallizing multi-z level structures and such.  With simple tile based graphics, not even attempting to show details.
http://dwarffortresswiki.org/index.php/Visualize
It's pretty old, way back at 40d, I don't think it's in any of the current versions even 31.xx. I do recall having a lot of issues with it crashing or locking up my fortresses when I tried to use it while I was still on 40d, probably for the better that there're Stonesense now ( as part of DFHack currently ).
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Damiac on November 14, 2012, 01:41:38 pm
I was under the impression that stonesense only gave screenshots, not allowing you to actually play in isometric.  Am I incorrect? If so I might have to grab DFHack and give it a try, right now the only 3rd party tool I use is Therapist.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: AutomataKittay on November 14, 2012, 01:45:33 pm
Oh, you can't play -within- stonesense, you did asked about visualizing structures :D

Though some players does play with it on and uses DF to set things up and stonesense to look at things. It did refreshed well enough when I used it back in 31.18 that I could use it to set things up nicely visually and see things moving.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Damiac on November 14, 2012, 03:30:22 pm
Ah, good to know.  Thanks for the info
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: SharpKris on November 14, 2012, 08:14:16 pm
I for one have no need for better graphics. the games i play the most are DF and ADOM (who really should get more attention)
but i do think that toady should get more people to help him code. hell i think programmers would fight to the death with socks as weapons for the honor
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Bolzan on November 15, 2012, 12:11:47 am
Having DF in 3D and having it go mainstream would make it the Doom/Quake of our generation.

I can already imagine the news about it...

"Authorities have been in an uproar over a highly controversial game know as "Dwarf Fortress", which contains... Wait, WHAT?"
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Callista on November 15, 2012, 12:16:27 am
3D would make it worse. Lots worse. As we have it now, the symbols give us an easy-to-read view of exactly what is where, and the organized grid of ASCII or tiles makes designing and building very straightforward. If you tried to make it look more realistic, you'd need lots more space for each tile. Your screen would cover maybe a 20x20 tile area, which is not nearly enough to see a large area of the fort at once; or, if it could cover more, the graphics would be too small to identify effectively, unlike letters, symbols, and simple icons, which are easy to identify even if they are small.

Then there's the problem of processing power. Dwarf Fortress already uses up a lot of processing power without graphics, and most games use up most of their processing power on graphics. In order to increase the graphics in Dwarf Fortress to even 2000s standards, you would have to simplify the game, making it much smaller. No more 100 z-levels on a four-tile embark; now you have twenty. Did you want two hundred dwarves? Too bad; your limit is now thirty. Sure, you could--and probably would--reprogram the game to run on newer machines, but there's only so much you can get out of that. Eventually, you have to start cutting content, removing possibilities. Temperature, weather, and cave-ins would probably be the first to go. Units would have to default to hit points instead of complex skin, muscle, bone, and tissue layers. Contaminants and syndromes would vanish, probably replaced by a generic sickness/poison system.

Yes, you could turn Dwarf Fortress into a high-graphics game; but that's already been done. It's called The Sims, and while it's fun, it doesn't have magma.

As for DF going mainstream--nothing wrong with that. The more the merrier. It's already fairly popular. But not at the expense of turning it into something much less unique and interesting.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: pivole on November 15, 2012, 07:15:46 am
I think it may have been mentioned, but making DF 3D would require the thinking up of a vertical scale. And then seeing Forgotten Beasts crawling down the woefully small corridors somehow.
Processing power aside, it would be hard to make it visually logical.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Damiac on November 15, 2012, 08:26:00 am
Toady doesn't want to work with other programmers.  So no matter who wins the sock fight, he says no.

Having the visual processing in 3D doesn't mean you couldn't have that other stuff in the background.  It's not like you can see the complex muscle tissue injuries and beard length on the little smiley faces you get now.  That's a nice little made up scenario about the sims, but what ass did you pull it out of?  Remember that this game uses only 1 processor core, so, theoretically, you could have graphics run on the other core.  So the performance hit might not be as bad as you are making out.  You may have a good point that it'd make it damn hard to tell what was going on, but I would think you could use zoom levels to deal with that.

I really don't get the argument that 3D exposing the glaring logical flaws is a problem with 3D.  Those obvious flaws exist whether or not you render them in 3D.  A 3 story tall giant fitting into a small hole makes no sense whether I see a little symbol representing the giant or a fully rendered 3D giant.  I'm pretty sure Toady plans to address those issues at some point (multi tile creatures), even if he doesn't plan to make the game's visuals any better.

The reason we can't have 3D is mainly that developing such an engine would take away from developing the game.  And then any future developments need to also go through graphics development, further slowing things down.  I would much rather have more features than 3D graphics, and it would make the game unplayable for people with less powerful computers.

I just don't get why people insist on making these nonsense arguments against 3D when there are perfectly good ones which have already been stated.  It's not because of your hipster notions of being anti-mainstream...
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: adecoy95 on November 15, 2012, 02:20:12 pm
Long story short: If you want "User friendly GUI", leave now. It will Never happen.

would be nice to at least get good mouse support one day
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: misko27 on November 15, 2012, 03:42:15 pm
Toady doesn't want to work with other programmers.  So no matter who wins the sock fight, he says no.
I know, I said this earlier, what with the Toady being Batman as a side job and such. The point being, He will make it the way he likes if the whole wide world played or no one played it (although he would also look into lucrative side-jobs). Really, how it strikes me is he using his coder talents and mathmatical skills to make a game, and people happen to like it and send him moneys.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: Viking on November 15, 2012, 08:31:49 pm
When I read the thread title I thought this was going in the "DwarfSpaceFortress" direction.
Title: Re: This is a fantastic game but it's time to get with the future!
Post by: DG on November 16, 2012, 05:09:08 am
(http://i199.photobucket.com/albums/aa159/Drunken_gun/esv.png)

This would be nice.