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Messages - xkcd1963

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count me in

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DF Community Games & Stories / Community game ideas
« on: December 06, 2023, 04:22:36 pm »
  • A 1x1 fortress where the goal is to maximise the misery of the next overseer. In order to avoid the obvious like a magma-drop the next overseer is allowed to reclaim the fortress.
  • A 1x1 where the goal is to export all rocks. All rocks must be turned into blocks before export. Only imported blocks may be used for construction.
  • A fortress that starts with one dwarf and each overseer adds up one dwarf
  • I don't know if its possible, but a roaming banditry of adventurers whose goal is to exterminate every npc. Each overseer +1 adventurer
  • ...
What are your ideas or suggestions?

3
19th of Opal 238
You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you were going to go. Perhaps some of your friends here can remind you.

I arrived in Necrogear after travelling from Axeshin to the west in hope to find an acquaintance; my ancient home was completely devoid of life since I last had checked a couple of years ago. Where did everyone go? I've many friends in Friendlydevils who I know since my earliest childhood, but it is a cursed place. Have all lost their mind and went there?

20th of Opal 238
Only after one day of travelling on a very dangerous path to Friendlydevils, I arrived at this cursed mountain of doom. It is currently snowing.
Spoiler (click to show/hide)
Approaching the shores of the fortress, I encounter what probably used to be a former lumberyard. Further investigation reveals that this place is litered with mangled skeletons, what an eerily sight. Climbing the mountain reveals some structures and I found a gate, but it is tightly closed.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Climbing further up I encountered the first living dwarf since I don't know how long. Mosus Consructpointy is a merchant. We talked a bit and he apparently a resident of Friendlytreason. Also he mentioned that an individual named Number 18 wants Shakenwhirls the steel speer returned. I asked him to join me but he would rather wait here until the gate opens.
Spoiler (click to show/hide)
I seem have to reached what looks like the mountain top, the sky is dark and my sight does not penetrate it.
Spoiler (click to show/hide)
Here I find a small hole that is leading to a flickering heat source, I climb down, avoiding the red glowing fluid and find an open door.
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
There are no traces of sunlight here, but the torches allow me to see. The first hall has two gold statues of pigs? And they are unnaturally contorted.. Why would the citizens of Friendlytreason worship such a low-life of an animal, moreover in a crippled state? Both statues also hold a rendition of 'Number 2', the statues had been placed here last year. What looks like the main staicase also has exceptionally well detailed floors of pigs.
I enter a very cozy housing with an artifcat figurine, how pleasant it is to look at.
Spoiler (click to show/hide)
Next is a room that has a whole in it.. but nothing more.
Spoiler (click to show/hide)
Before I decide to explore the stairways I went upstairs, this must have been the first mining operation conducted on this mountain according to the inscription (founding year). The next floor holds a column with a horrid engraving on it, from 194. What dreadful activities must have happened in this fortress is beyond my imagination.
Spoiler (click to show/hide)
I stroll to a leftern pathway that leads to complex, here I find a tree shield that shows some wear:
Spoiler (click to show/hide)
the display case here contains two mugs. Apparently the symbol of Friendlytreason is an old book about mating called The Tongs of Love... The complex also is a memorial hall dedicated to Bombyx Mori.
Spoiler (click to show/hide)
I leave the complex and pass by some smithy, there is another staircase that leads down. Upon further exploring I encounter an obese dwarf who calls himself 31. He wears an aluminium helmet with an image of 30 circles:
Spoiler (click to show/hide)
Spoiler (click to show/hide)
apparently the dwarfes here not only call themselfes by numbers but also are strangely attached to helmets that represent these numbers. The dwarf looks very injured and has sewn into his injuries a lot save spider silk threads. I follow the dwarf and enter into what looks like a very fancy throne room.
Spoiler (click to show/hide)
After some talking I figured to meet the locals in the tavern. However, the tavern was quite empty, and I only found strolling merchants and yaks. On my search for others I went into the caverns and saw strangely misshaped merchants hunting crundles. Following the carvings I managed to find the dormitories...

- When exploring the fortress I found a baby on the floor and tried to pick it up, searched through all the adventure hotkeys.. well I found x Perform action but decided not to use my natural ability to spit.
- In the dormitories I was handing over white stork bone rings for making myself popular, but of no avail did anyone join my adventures. I tried to joke "at least it doesn't rain down here" and again my charisma was not enough. After a while I performed a poem and this apparently convinced anyone to join me as entertainer
Spoiler (click to show/hide)

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DF Community Games & Stories / Re: Community game ideas
« on: March 18, 2023, 09:47:49 am »
I had an idea a while of a 1x1 fort where the goal was to extract, process and export all rock tiles. E.g. all native rock tiles have to be digged out, but rooms are allowed to be build. No stone may be thrown away, must be produced in some sort of good and exported to a trader.

Another one was to recreate diabolo 1 village + catedral.

Another very ambitious project would be to recreate Gothic 2 Khorinis with dfhack tileset etc.

5
https://dffd.bay12games.com/file.php?id=16507

After examining the old excavation site, number 2 erected a plan to prevent wildlife from a potential 4th cavern breach to infiltrate the fortress. The dwarves had never dug deeper and even though the magma prevented further downwards digging, the excavation material seemed to be durable enough to withstand the heat.

:::

Year 238. As it stands, we are facing 20674 goblins:
Spoiler (click to show/hide)

Historical figures remaining (note the last polar bear man):
Spoiler (click to show/hide)

Events by type in Friendlytreason:
Spoiler (click to show/hide)

This is an all-inclusive forum, we care about all creatures in Gomathsil, doesn't matter caste, race or size!
Spoiler (click to show/hide)

Also, wtf:
Spoiler (click to show/hide)

:::

Btw I'm at incredible 48 FPS! Is it maybe because so much cleaning has been made? The fortress is in top shape!

:::

It has been only a small siege of about 20 goblins.

:::238-10-28:::
Number 2: A very distressed Number 5 approached me running and screaming that horrible creatures emerged from the 4th cavern layer. I tried to calm him down but he wouldn't listen. We activated all gears in order to close off the 4th cavern layer, just in case. What can be more horrible than a couple of zombies? He didn't see anything actually, only heard very frightening noises.
:::238-10-29:::
Number 2: Number 5 would not stop being in panic about yesterdays incident. I already warned him that he would be spending time with the pigs soon, but it made me think that we should probably investigate a little further. Number 5 usually has his head on the shoulders, and if he thinks this must be a new kind of monstrosity, maybe we can use this to our advantage.
:::238-11-02:::
Number 2: I decided to see how the current goblin visitors will fare against our new monstrosity. The gate that connects the surface with cavern 4 is not open...

The demons did a very short work of the goblins, on the same day there are no more remaining forces.
Spoiler (click to show/hide)

6
Number 2 decided to follow his curiosity and investigate the shiny metal that has never been excavated properly at the lowest cavern layer.

:::

A great roar filled the air as the iron gates of Friendlytreason Fortress were thrown open. The very foundation of the fortress shook as a powerful force of energy burst forth with a deafening sound. It was a hellish energy, filled with hatred and malice.

The air around the fortress turned to an acrid smoke, and the land around it began to burn. The flames spread quickly, consuming the walls of the fortress and setting the buildings ablaze. The cries of the people within could be heard, but there was nothing that could be done to save them.

The inhabitants of Friendlytreason were doomed to suffer an eternity of torment. From within the depths of the inferno came the sound of tortured screams and agonized howls. It was a sound that echoed throughout the night, a reminder of the suffering that awaited those who had dared to challenge the power of hell.

No one could escape the grip of the burning flame, and no one could hope to survive the onslaught of the damned. The noise of the inferno was deafening, and the heat was unbearable. As the fires started to burn, the screams of the damned gradually died away. All that remained would be charred and smoldering ruin, a testament to the power of hell.

:::

Specter Of Shadow
Enormous blob composed of ash. Has broad shell and bloated body.

Pterosaur Fiend
Spiral shell, long and wavy hair. Poisonous gas.

Spirit of Embers
Dimetrodon composed of ash. Has wings.

Slug Devil
Feathered slug. Has wings. Noxious secretions.

Wrath of Soot
Quadruped composed of ash. Three stubby tails.

Specter of Steam
Humanoid composed of steam. Has knobby trunk.

Scorpion Fiend
Feathered scorpion. Wings. Poisonous sting.

Demon of Steam
A nightjar composed of Steam. Two tails, bloated body.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

Spoiler (click to show/hide)

:::

To be continued...

7
img
Are you also running df on macOS? I've the same issue with retina screenshots (2x the normal size)

...teeth which may, or may not, belong to you...
That has actual historical truth to it. Google reveals "George Washington's teeth"

A fly chitin amulet
Actual flies? Wow. With sponge sponge and an image of dwarves in pixie leather


dictator for life, for a year
xD

How.. how do you assign **helms** to pigs?

EDIT: I updated the OP. So who is our next overseer?

8
You still updating the OP?
Yes yes sorry it takes me a while, I wanted to respond properly

9
In completely unrelated news, I've been playing the game non-canonically
Would you mind share your alternative safe file? I'm curious about these demons.

10
So, going through the first month so far, gotta say I'm a bit overwhelmed. I've gotten used to the lay out... sort of. Instead of messing with any of the fancy machinery and levers going on here
We actually had a rule that stated "no levels are allowed to be removed" in order to add to the chaos and overwhelmingness, but I occasionally have removed some mechanics here and there.

appear to be going through bouts of depression (not sure if that's normal)
That is the default Friendlytreason je-ne-sais-quoi

Furnace Operator by the name of Kudol
Ah yes Kudol.. I didn't even know we still had Furnance Operators.

Edit, so I don't spam or anything: The save broke during my 2nd session some how. Progress lost. Oh well, that's how it goes sometimes. Whoever wants to go next can grab the previous save posted here.
I don't to have this problem because I admittedly safe-scum a lot with autosafe. But I keep telling myself one day I have an overseer's turn without safe-scumming.

11
Well well, greetings fellow! Welcome to Friendlytreason! We hope you're ready for a warm ungodly welcome and a whole heap of fun! From the rolling hills to the lochs and glens, there's plenty to explore and enjoy. So, dinnae fash yersels, get ready for a grand adventure!
*chatgpt*

You can start right ahead nobody is in line :)

12
My reaction when I saw ur post:

I'm happy to see that this thread is not entirely dead. My concern is that because of the newer releases the safe-files won't be compatible any longer. I've purchased now the steam version to pay remedies to the creators – I was elusive on making a direct donation, out of fear of new technology. And I was not able to to play the Friendlytreason safe-file, I should try with the normal free release for windows. So far the new version has not convinced me as the labor system has been overhauled and I feel having much less control over work assignments.

dead, along with just about every other skilled dwarf in this fort


contrite
maybe contrite is bugged and adds +10000 happiness when an imprisoned dwarf experiences it sometimes.

stand the boredom anymore and goes berserk
We could use this mechanism for adamantine coin duplication.

shortest ‘Others’ list this fort has seen since its first year
Amazing, we did it... I was aiming for this. And oh wow you cleaned the killing corridor as well. A super overseer.

And you didn’t hear this from me, but I did play this fort on my own when I thought the thread withered: they can and will bring these demonic fucks in invasions. That was a season of unashamed turtling
Oh wow I didn't even know this was possible.. Were the demons aligned with the goblins? I hope the play you had wasn't meant for continuation though, wouldn't want to undue progress someone's made. I guess it is rather better to publish a version than zero to the thread.

I’ve trained a new weaponsmith and a new armorer; try not to kill these ones too.
yes sir

13
Oh I only noticed now that there was a database loss http://www.bay12forums.com/smf/index.php?topic=180566.0, so here is the fortress in year 231 https://dffd.bay12games.com/file.php?id=16258

I sealed off all of the edge entrances of the second cavern layer and began draining it. We encountered several resistant undead creatures that had taken refuge in the water and up in the trees. After dispatching numerous troglodytes, molemarians, bugbats, crundles, trolls, FB tombsdepth, maneras, and dralthas, I thought it wise to slaughter any non-feline animals in the fortress in order to reduce lag.

Avolitionbrit was killed by an unhappy hammer lord https://i.imgur.com/IfobjX5.png who also killed other dwarves. He was thusly expelled. Bye bye https://i.imgur.com/FnvibbE.png

14
Any room free for an overseer?

15
I've finally figured out a way how to get rid of the cave underwater trees at the edge of the map DWARFEN SCIENCE COMMENCE:
Step 1) Install a ballista on the same level as the branch https://i.imgur.com/fxbPMg1.png pointing to the branch
Step 2) Create a passage for a ballista arrow to the branch. In my case the water is leaving the map one z below through a fortification. Floodgates or gates might be useful to control the flow of water
Step 3) Shoot https://i.imgur.com/82sh3dF.png. Ballista arrows don't fly necessarily straight, building the ballista closer to the branch might help
Step 4) Enjoy your tree free edge
Spoiler (click to show/hide)

Sidenote: Soon after the tree disappeared of course a ton of new monsters entered the fortress. So having the military stationed closed by and builders ready to close off the edge again might be useful.
Sidenote: Ballista arrows disappear after leaving the edge of the map

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