Graphs were that way because i copied them from previous round without looking. Of course they are off.
How about Snerdryn (https://steamcommunity.com/sharedfiles/filedetails/?id=1492119021&searchtext=) for a map? Should be fine for now maybe eight players.
Well, of course a map with the wrong number of players will give unbalanced starts, without a map specifically generated to the number of players and the specific nations and with fixed starts you'll never get a really balanced start in a map.
Btw, what's the standard way of conducting diplo here?Through forum personal messages.
Game: Bay12Round505 (https://www.llamaserver.net/gameinfo.cgi?game=Bay12GamesRound505)IS WRONG. Game is "Bay12GamesRound505"
Ouch. Fixed.Thanks for your quick attention to this. Hopefully, it will save someone else some pain in the future.
If USEC isn't doing something wet, I'll force myself even further out of my comfort zone and take Ys.
If USEC isn't doing something wet, I'll force myself even further out of my comfort zone and take Ys.>E.A. takes underwater nation
In my mind, Ys is more of a land nation that gets an UW capital.And my ability to project power UW is very thankful for that.
Well, we've heard from a1s that they're still mulling over their choice. But what about RexMundi? Are they still in? Do they know this thread exists?Well, i PMed him some time ago (not that it would really help), but to no response. We will start once a1s is in, don't think there is any point in waiting for him further.
I appreciate how Dominions 5 lets us host climatic battles between Rouanez-Vamm Gloar, The Name of God, Cockheaded Trouser Snake and current mood: useless bisexual.
Also, the majority of test games I ran placed me in the same province, and when they didn't it was in a nearby one. So of course I get stunted across the entire map for the actual game.
Of these, there's a few obvious truths. Whole lotta nature gods. A couple of us are really pretty uncreative in our spheres of influence - wait, I'm one of those... uh, I mean, a couple of us are truly devoted to what's most important in life, like hugz.
Fuuuck. What's with those hordes of indies everywhere? Have they been set to higher strength than the default?I swear it ain't so! And they look normal to me too.
Fuuuck. What's with those hordes of indies everywhere? Have they been set to higher strength than the default?Psst. I was going to complain about it also, but I didn't want to give away my position.
Oh, lord. Unrest. Unrest everywhere. God damn you, Phlegra.So you're damning... yourself.
Why do mercenaries seem to dislike me?
Yeah, I haven't been able to hire mercenaries either. Not that I need them...Why do mercenaries seem to dislike me?
They don't hate you. Na'Ba is just throwing around fat stacks of gold at them.
Stop being a wuss.I can't. I'm a glass half filled with shit kind of guy.
I paid a lot for the shipwreckers because they are worth it, only merc group I've seen that can accidently take a throne lol. For the others I only paid barely above minimal to use them as lance catchers. So that's on ya'll if you didn't get them.
No love for Mighty Markatas, though?
It might be advantageous for Na'Ba to at least give some sort of declaration as to where it might be, unless getting accidentally attacked sounds like !!FUN!!If you're this starved for reconnaissance, maybe consider hiring Mighty Markatas? :P
It might be advantageous for Na'Ba to at least give some sort of declaration as to where it might be, unless getting accidentally attacked sounds like !!FUN!!
Happy Dominions Christmas! We're almost done with our first in-game year.
Now, if you all would like to tell me where your capitals are located, Dominions Santa would be sure to give you great gifts...
Huh. Can't say I remember seeing Eternal Knights as random indy province defenders before...I hereby claim the province for Abyssia. We will reconquer it and lay our boys to rest as befits heroes- in a massive f-ing fire.
I'll need my death site searcher back once you're done with him Ys. Don't fuck him up too much.I'd suggest Ys send him searching for death sites in the two underwater throne provinces.
Also can't help but notice that I had the shipwreckers for 9 turns, and they conquered a province per turn when I had them in my employ, as soon as Ys hires them away, they basically instantly die. What a terrible boss.
I just realized I submitted the wrong pretender god lol.
I'm seeing your status as received, FWIW...
I am now as well, but not when he posted that, so I assume it was just Lamaserver being slow.
Did Ind do something to make that happen? Either way, I liked the event, even if I didn't quite understand it.
(https://i.imgur.com/IZ9wsWV.png)Goddamnit. 'round here it's a bloody wasteland. And Ind found a citadel of whatever that is. Crystal mages? Grey seers? Conveniently right on my border. All I ever get is wells of pestilence.
Honestly, this message feels better then the victory one.
I think that is just your dominion...(https://i.imgur.com/IZ9wsWV.png)Goddamnit. 'round here it's a bloody wasteland. And Ind found a citadel of whatever that is. Crystal mages? Grey seers? Conveniently right on my border. All I ever get is wells of pestilence.
Honestly, this message feels better then the victory one.
Our Admin is in Ukraine, which is currently being invaded by Russia. (http://www.bay12forums.com/smf/index.php?topic=179592.msg8354835#msg8354835)Internet not down yet, not really have anything better to do yet, which may change by the evening for all i know. I'll switch turn interval to few days and give somebody else admin password so that game wouldn't hang up in the air in case something happens. To you, actually.
I don't want to speculate or put words in anyone's mouth. Hopefully MCreeper will be able to update us.
But the internet might be down, and they may have more important things to do.
Our Admin is in Ukraine, which is currently being invaded by Russia. (http://www.bay12forums.com/smf/index.php?topic=179592.msg8354835#msg8354835)Internet not down yet, not really have anything better to do yet. But i'll switch turn interval to few days and give somebody else admin password to be safe there. To you, actually.
I don't want to speculate or put words in anyone's mouth. Hopefully MCreeper will be able to update us.
But the internet might be down, and they may have more important things to do.
They lost two functionally-undefended UW provinces before killing my thug who took them in a third with a UW thug of their own, and momentarily lost one land province that's between 2 of their... 7, I think? forts that I have roughly 0 chance of holding for even 1 turn. For all their talk of "not losing yet", they're doing juuuuust fine.
Na'Ba has ~25-30% more provinces than me as of this writing
Saying I need to beat one land nation to win - even setting aside how much !FUN! I'm going to have projecting power away from coasts - kinda says a lot about how Na'Ba thinks Abysia is going to fold like a burnt flan such that the SW throne (19) is already theirs. Or how easily anyone is going to capture the Spring Hawk nightmare throne in the Black Forest (63).
Ahem, The Noble and Ethical Queen of Mictlan might accept...notes of diplomatic importance properly weighed down with gems so that the notes don't "accidentally" blow away.
The idea that you're in a worse situation for keeping troops alive to crack open thrones underwater than I am on marching trash indy troops to try to crack ones on land is silly. The idea that I can effortlessly project force across the entire width of the map is likewise a joke.
I border everyone but Argatha, yet you're suggesting "stopping [me] is going to be almost entirely on Abysia['s] shoulders".
I do like how you only ganked and steamrolled C'tis about a year ago b/c you were "desperate to get more land and money to help hold [me] off" when we've been in conflict for all of 3 turns now, and still had indy provinces b/tw us when you invaded them. That is cute.
This has been Donatello transcribing.FTFY ;)
April O'Neil ReportingThis has been Donatello transcribing.FTFY ;)
Killing Tyrants is hard and the arena in vanilla gives crap rewards anyway. Enjoy your cursed sword lol.+1 to not bothering with the arena
Maybe Agartha can summarise the current state of affairs with Ind, after that battle MCreeper mentioned?No battle happened, Agartha retreated to collect more troops (charger is not quite as dead as i thought). I still have my 350-strong army, Agartha probably will soon come at me with 100 of sacreds and magma children each. Eh, will switch myself to AI next turn.
But in either case, I'd say we wait until tomorrow and, should nobody turn up by the current deadline, just switch it to AI.
My email account thinks that the emails are spam fairly frequently, but if it's not even in spam there's an option for a turn resend on the website.I did in fact request the turn to be resent. Llamaserver did not cooperate. It probably wasn't a spam issue, as the following turn arrived normally.
15th March: The LlamaServer is not currently succeeding in delivering emails to some (or perhaps all) gmail addresses - it seems that gmail has added a new security feature that the LlamaServer is not yet compatible with. Thanks very much to a couple of people for letting me know there was an issue. I'll try to look at this as soon as I get a chance - hopefully it's fixable!
Perhaps you're just not worshipping the right pretender? Mine is Bill, lord of hotmail.See, I was right. Bill is good. Bill is love. Worship Bill.
That province I got from you is LOADED with fire gems
Joking, please don't kill me :P
I'm kinda like that with earth gems. But as I complained before, there's an odd dearth of sites overall, methinks.
"Ys Surface Dwellers"? I mean, come on, at least make it convincing and talk about how you're intervening to defend the rights of ethnic Kernou...What is that? I can't hear you. :P
Morgens aren't stealthy.Uh, they have glamour. Doesn't that give them stealth?
There's also the rather opaque movement-priority/cancelling rules. Two armies ordered into each other's adjacent provinces will usually not just pass each other but both will fight in one or the other province. Stealthy forces already in a province, can attack it to prevent an army in it from moving out, though there's some kind of size comparison test that goes on.That's what I had in mind with attacking in the stealth phase. But there's nothing along those lines in the manual - all movement happens before all non-magical battles (well, except assassinations).
Tested it out, sneak and attack units don't join in during magic phase attacks. Also there's a line on the wiki implying that glamoured units are automatically stealthy which might be the cause of some confusion,Tested it as well. A scout in the same province did join in on the same battle with a cloud trapezing mage.I'll drop a message in their channel I guess about that.actually looks like they are probably going to merge the stealth and stealthy pages and I'd guess that error will be removed when that happens so I'll wait until they do and see.
I could also technically give myself an extension (I have the admin password), but I figured it was more democratic to make the requests.Isn't the sole other admin MCreeper? I'm not sure it's fair to expect him to keep tabs on this thread any more.
Yeah, that is sort of why I just rushed the turn this time. If there is no objection, I'll just give myself an extension if need be, or rush in the turn.I could also technically give myself an extension (I have the admin password), but I figured it was more democratic to make the requests.Isn't the sole other admin MCreeper? I'm not sure it's fair to expect him to keep tabs on this thread any more.
Feels like 40 turns in might be a bit late to be asking that question.I know, right? :D
Looks like that's still the case. I keep getting my scouts patrolled out in that area as I try to see you fight his island defense force but neither of you ever move out :P (understandable from both of you though)Yes, our Provincial Defense Forces appreciate the free training exercises...
(I can definitely see why you're such a fan of dense, small maps.)
Just for the record, pages back you made the claim that as a rule you play with better players than you.
And they certainly are not fair when that happens, It normally means you're playing with a group of players too far below your skill level... So it doesn't happen to me much! :P
Hey, I do feel like I'm channelling Puting something fierce here. In that I've no idea what I'm doing, my intel is bad, and my army consists of shit conscripts and giants with legs of clay.Don't forget how you paradropped an elite unit behind my lines with no support and my air force clobbered them!
EDIT: What are people's thoughts on the 3-day interval?
Also: Anyone else want the Admin password?
I'm fine continuing.
I've generally either been doing tweak-until-the-last-minute-but-generally-done or turning in well ahead of deadline, but I'm not gonna be able to wrap things up on this turn before this next deadline. Could I get a push of at least 6h?
12h extension, please?
and this game it definitely didn't want to giveth me a worthwhile Earth income. Them's the breaks.
Lord, did I dislike this non-wraparound map. With toroidal worlds, you can always find >some< way to check any player's progress, or threaten most thrones. Here, I saw where I was on turn 1, and pretty much resigned myself to being passive.Eh, I think you figured them out eventually!
I mean, in some way, being in the boondocks like that helped me stay in the game this long, seeing how I had no good strategy for how to play Phlegra (and had I been invaded by one of the more focused nations I'd probably just fold). But having no options (or threats, or little reason for diplomacy) was no fun overall.
Cryptfiend, given your early advanced state of research, you never should have let me steal the Death-mage mercenaries I did. I can't imagine you didn't have access to Twiceborn by the time I bought that first one out from under you, and I'm fairly certain you came to regret letting me pick up Urkivel and his vaetti given what I ended up doing with reliable Death access. Twiceborn letting you keep mercs after they die once would be strong enough, but given that you get to keep them AND their troops if you promise the still-living boss eternal life, hiring a living Death mage and not immediately Twiceborning them just seems like a grievous error. I focused my research directly towards Ech4 after I suicided that first necromancer so any more Death mercs would be permanent acquisitions, and given how low the bar is to break into Death, that investment paid off enormously. I just wish I'd've been able to afford empowering my subverted troll shaman with Earth so I could have started cranking out Shademail to overcome the fatal lack of stealth on my elven riders. Enh, the RNG giveth and taketh away, and this game it definitely didn't want to giveth me a worthwhile Earth income. Them's the breaks.
Lord, did I dislike this non-wraparound map. With toroidal worlds, you can always find >some< way to check any player's progress, or threaten most thrones. Here, I saw where I was on turn 1, and pretty much resigned myself to being passive.
I mean, in some way, being in the boondocks like that helped me stay in the game this long, seeing how I had no good strategy for how to play Phlegra (and had I been invaded by one of the more focused nations I'd probably just fold). But having no options (or threats, or little reason for diplomacy) was no fun overall.
5-6 bane venom charms. Do you know how many people died of plague in my army?
1 person.
You lost a lot more troops and mages in combat that you would have w/o BVCs (you only killed 3 of the bearers, BTW). Every HP I could take off your troops & mages outside of combat made it much more likely I could actually kill them when we fought. E.g., one more tick of poison from Foul Vapors would have killed the Malikah (and all the giants relying on her Barrel of Air) leading your UW offensive, which I note you turned back. I think you missed the point of them entirely: they were meant to weaken your armies and mages so I'd actually have a chance of inflicting meaningful casualties in pitched battles, not to make them rot to death outside of combat. W/o them you'd've steamrolled me with no meaningful losses. See e.g. the (lack of) difficulty w/which you took my first UW fort. As it was, I crippled your army's bulk (if not its leaders) and deprived you of a lot of fort-crackers on the front. I was always playing a stalling game - you could have killed me (as in, wiped me off the map, not just pushed my back to where we were when we quit) 15-20 turns earlier if you'd've actually tried instead of waiting until there was next to zero risk for you to do so, which was w/o question why I was so frustrated with how you were playing a few pages back. Toying with me while you told everyone else that I was a meaningful threat was par for the course w/your public-facing diplomacy this whole game.
I'll say it again: you won when you convinced all three of your other neighbors to utterly avoid any conflict with you. When I attacked you, you had 29 provinces and 7 forts - I had1920 provinces and 3 forts. I took three garbage UW province for 6-8 turns, and one middling wasteland for 1-2 turns. Those2324 provinces were the height of my expansion. I could possibly have stood a chance against you had I attacked Mictlan or Ind instead, but that would have most likely just accelerated the rate at which you attacked me.
This is where I don't see any sign that the outcome was changed by Valanis's higher average distance b/tw provinces (aka "non-wrapping topography", as that's what it really is - I could make a NSEW-wrapped map with the same precise layout as Valanis, just with the provinces mapped onto a different image).
...
The only way anyone else even might have won given how you approached this game was if we all ganged up on you before you consolidated your first kill, but you diplomacied your way out of that. A more densely connected map, with less obstructing water and no dedicated underworld, would have just made it easier for you to cloud trapeze thugs and SCs down on any army that threatened you. You killed off one of your neighbors and cajoled or intimidated 3/4s the others into not opposing you (and I had to start long before I was prepared to fight you) - it's not likely Ind or Phlegra would have shared enough of a border for them to have changed that calculus, nor the outcome.
Bay12 Dominions games are generally slow-paced and cautious, with players being quite willing to try out new things and nations they're not familiar with. You were not doing any of that - you picked probably the strongest nation you could, and optimized its play. Your smashing C'tis (then the biggest nation on the map) entirely to the point of them going AI on turn 23 while suffering no meaningful losses or even setbacks sums that up pretty well. It was much the same when I tried to fight you, and by the sounds of it likewise Abysia.
I do wonder if things would have been different if I'd've gone with a rainbow resist bless like I almost did. (10fr/10sr/10cr/15pr/2mr/swift/3def/1reivig/mntsurv/6undying/3HP) would have probably fared better than my (10shockres/7def/swiftness/coldmove) against the giant elves you dropped on my unstealthy raider every time I tried to fight you. Ah, well. Live and learn. The foremost lesson unfortunately being "don't try a nation you've never played in MP before, whose playstyle you're not comfortable with, if you're playing people you don't know who aren't necessarily approaching the game as a friendly, casual affair like most of the other players". Or more simply, make sure you know what game you're playing before you start.
...to this day, I still don't understand MA Mictlan.
I also didn't put in the stress test time that I usually do. Otherwise I would have understood the Astral gap in my nation, and planned around that.
I was all like, "Wow, my nation has Astral! I don't need to worry about that in Pretender design!"
...then noticed max Astral is 3. And to make things worse, the Astral 3 casters can't use all the Astral Boosters (the Starshine Skullcap being most insulting).
So for boosting purposes, I really only had Astral 2. Hence the midgame 90 degree turn to prioritize blood.
And yes, if I knew where so many of the other players in this game were at, I wouldn't have picked Na'ba, but you sure as hell shouldn't have picked Ys vs most of these players so what's your excuse?
This is a lot of assumptions about me and frankly some hypocrisy out of you. Yeah. I killed and ate C'tis in the early mid game. And yeah, I never really struggled in fighting anyone.
This wasn't because I "picked probably the strongest nation you could". That would have been probably Ys. Nor did I "optimized its play". I don't even know fully what an optimized Na'ba looks like, but I know it's not what I did, either in nation design or gameplay.
This seems like an obviously wrong statement to the point like I feel like I must be misunderstanding you. With the lack of wrap I had almost no neighbors to the south (a single tile province connection with Agartha) and absolutely no neighbors to the west. With a wrapping map I would have maybe had a smallish (thus not attractive for a war) border with Phlegra to the south west and a very large border with Ind to the west, especially once I killed and ate C'tis. C'tis would have had a big border with Ind and maybe a border with Phlegra. The whole thing about a non wrap around map is that there's edge that you can conquer along and thus increase your territory without increasing your frontage. That's obviously impossible to do short of conquering all the way around in a wrapping map.
XXOO -> XXOO
XXOO -> XXXO
XXOO -> XXOO
XXOO -> XXOO
XXXO -> XXXO
XXOO -> XXOO
XXXO -> XXXO
XXOO -> XXXO
XXOO -> XXOO
XXXO -> XXXO
XXOO -> XXOO
XXXO -> XXXO
XXXO -> XXXO
XXOO -> XXXO
XXXO -> XXXO
You're falling into the trap of thinking of the image as the map, not the graph of province nodes. Your "neighborless borders" aren't borders, they're the innermost part of your nation (as in, the nodes in the subgraph you control that are furthest from subgraphs you don't control). Again: I could map Valanis's graph nodes onto a different (and "wraparound") map image, and it wouldn't change anything except perhaps the player's psychological reaction to the graph's (aesthetic) topography. Given how many (and how strongly) people seem to react to the aesthetics, though, that probably would matter, even if it shouldn't.
This is graph theory, not geography.Your theory falls apart when it meets Geography :P. I mean, you are right, and I was wrong, conquering a full wrap isn't the only way to not increase frontage. But a conquest in dominions isn't a single straightforward taking of a single entity on a grid, it's taking multiple connected entities in one primary direction, this will cause a bulge unless you're so significantly larger then who you're conquering that you border them on two sides (which realistically requires you be about 3 times larger then them.) So, yeah, in a wrapping map you don't HAVE to increase frontage if you've already eaten 2 other players and then eat a third small player. Although that's not a super realistic scenario a lot of the time, and even when it happens it often means you've loosing a fairly safe flank vs a weak enemy for a tougher flank against what's likely one or more stronger enemies.
(as with Mictlan, I think - did they ever even attack you? They claimed they were going to when Abysia and I did but it didn't seem like they did)
(As a side note that means very little: it's weird how the above-quoted comment suggests you don't know the layout of the other side of the map given the public discussions of how Ind & Agartha were at war. Phlegra was on the north shore and Ind was on the south.)
My excuse? I've played exactly 1 MP game of Dom5 and it's been like 36mo - maybe 42. I'm bad with elf nations and have never played one competitively. So I was playing a nation of a type I'm bad with, that I didn't know how to play, outside my comfort zone, when I was very out-of-practice.
...
You, OTOH, were punching down on a bunch of people who spent the pre-game talking about how infrequently they play and how they were unsure of their nations. If you didn't know we're out-of-practice amateur Dominions players, it's hard not to conclude it wasn't b/c you didn't want to know. It's quite rich for you to invoke hypocrisy here - and that's even without considering the insinuated aspersions you've been casting at me this whole game while complaining I was being uncivil and snide.
As I said repeatedly, you dropped a lot of hypotheticals about this being Ys's game to lose, but you were always talking about someone else playing a different game even as you insisted you were talking about me. Which, I'll add, you're still doing. It's weird: you persistently insult me, insinuate I'm dishonest & duplicitous, and say I was incompetent, foolish, and hopelessly doomed, but also can't help but then pivot and talk about how powerful my situation was and how I could have easily countered your offensives with my OP nation. I'm at once both very weak and very strong, depending on which would make you look better in that particular sentence. Funny, that.
We were at war for 23 turns IIRC. For probably 21 or 22 of those, you attacked 2-5 of my border provinces (i.e., most or all of them) with random basic commanders who immediately retreated, à la Dom3 scouting. And every time any army or raider showed its face, you tailored a thug or SC with specific gear to neutralize whatever they faced but then stealth away w/o facing retaliation. Don't tell me you weren't trying to play optimally, and certainly don't tell me that extremely successfully adapting to face new threats proves you weren't. I haven't played a game that felt like this in at least 12y, maybe more. It felt like a CBM game, in the worst possible way.
I'd also add that you were VERY capable of stepping up your conquest. All you'd've had to do was deploy 3-5 thugs or 2-3 SCs at once instead of counting coup by killing off armies with single unsupported mages (this self-imposed handicap seemed odd, but makes more sense since you've now stated you wanted to use this game as thugging practice). You also could have engaged in any sort of raiding or other warfare short of conquest to cripple my economy, yet you didn't - you sat back and turtled until you could curbstomp me at no risk to yourself.
Again: it's hard to conclude you weren't toying with us, and that you weren't doing so very knowingly and intentionally - especially since you're also insisting that you were playing sub-optimally. Those two claims are at odds with each other. It looks A LOT like you imposed a specific handicap on yourself, and then min-maxed to a T within the constraint that all heavy lifting would be done by thugs.
Further: Ys would have been FAR easier to counter than Na'Ba. Na'Ba has out-of-the-box ethereal glamoured flying stealthy MR18 shock/fire-res F3A3E1?1 full-slot giants (which I feel comfortable calling supercombatants in the old sense of the word), and recruit-anywhere glamoured stealthy MR17 fire-res F2A2E1?1 full-slot giants. The only weakness Na'Ba has is that its elites have iron and/or salt vulnerability, and that's not much of a vulnerability. Ys has shortcomings galore: ridiculously cap-centric, with much weaker mages who cost roughly as much (plus a lot of resources underwater and no stealth + low magic paths on cav), low magic diversity, outright bad outlying forts, mediocre nat'l troops that cost a lot of resources for EA-tech gear in MA (but can only be found UW or on coasts), spellsong to slow down their best mages, etc. It's also notable that Ys cannot cloud trapeze out of its capital or any of its UW forts, which would make the kind of instant-retaliation shenanigans you used to flatten every army you faced (and almost every raider) significantly more difficult to do turn after turn after turn. Not impossible, ofc, but far more difficult.
Hm, somebodynot me should create a new thread for sign ups.