Bay 12 Games Forum
Dwarf Fortress => DF Announcements => Topic started by: Toady One on March 06, 2024, 02:06:42 pm
-
Download (http://www.bay12games.com/dwarves) (Click refresh on your browser if it doesn't show up)
Release notes for 50.12 (March 6, 2024):
New stuff
(*) Ability to sort the lists from the creature/task menus
(*) Kitchen interface sorting and searching
(*) Work detail sorting and searching
(*) Can edit and restore default work details
(*) Saves can be sorted by world and folder on the title screen
(*) Keyboard support for many unit lists
(*) Ability to designate burrows over multiple Z levels
Major bug fixes
(*) Fixed a few crashes relating to pregnancy
(*) Fixed save corruption related to bad job ids
(*) Fixed crash related to language mods
(*) Goblins should have trolls again, and some additional friends (new worlds only)
(*) Vampires in forts should hide properly
Graphics additions/changes
(*) Additional statue graphics
(*) Fixed some classic building interface lights
Other bug fixes/tweaks
(*) Squad assignment now lists already-assigned units last
(*) Fixed error in calculation of bridge support
(*) Fixed issue in how environment-appropriate work animals are selected for visiting fortress
(*) Fixed missing autopause tooltip
(*) Additional miscellaneous optimizations
(*) Fixed minor issue with forest variant display
(*) Fixed clipping issue on unit sheets
(*) Fixed minor issue with cage contents display
(*) Fixed pet list display on unit sheet rarely skipping a pet
(*) Llamas are pack animals now
-
Hallelujah! The forums are back! Currently updating Steam, then I'll get to updating DF and DFHack.
...and finish this post right after I get done enlarging my home partition...
-
Whoa, those are pretty big fixes.
-
that patch for vampires hiding properly is pretty funny given that's mostly a premium sided bug, the classic side didn't have that pigment issue with vampires.
though I do ponder what this patch do to make vampires more hidden for the classical port of this game?
-
that patch for vampires hiding properly is pretty funny given that's mostly a premium sided bug, the classic side didn't have that pigment issue with vampires.
though I do ponder what this patch do to make vampires more hidden for the classical port of this game?
Maybe they're wearing makeup?
-
Can the creature graphics in ASCII mode come back in future versions?