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Dwarf Fortress => DF Dwarf Mode Discussion => Topic started by: cochramd on November 02, 2015, 05:49:38 pm

Title: What's The Cruelest Act Of Armok You've Seen?
Post by: cochramd on November 02, 2015, 05:49:38 pm
As a result of a construction accident , my mayor ended up in one of my cage traps. After freeing him, I checked him for injuries, and......well.......before you ask, no, I don't have the combat reports.
Spoiler (click to show/hide)
Now to be fair, after he became mayor, he basically stopped interacting with people outside of his job and just hung out in his little mayor house all day, never going to parties or meeting halls for any reason, so he was never going to achieve his dream, but still.

So, yeah.

Top that one, I dare you.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Nep Nep on November 02, 2015, 06:13:12 pm
http://lparchive.org/Dwarf-Fortress-Boatmurdered/
Topped.
and this was YEARS before 2014
Also http://www.bay12forums.com/smf/index.php?topic=114255.0
"SHE KILLED HER DAUGHTER AND TURNED HER INTO A PICK. A GODDAMN PICK. WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.
"
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on November 02, 2015, 06:15:01 pm
A 13 year old girl made an artifact panda bone warhammer while her father was being murdered by a panda. It was the only weapon in the fort. We killed the panda with it.
Everyone important but the killer died of werehorse. The girl and all her family. The hammer killed the horse.

When will the killing end?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: TheBiggerFish on November 02, 2015, 06:30:40 pm
...PTW.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Max™ on November 02, 2015, 06:47:44 pm
As a result of a construction accident , my mayor ended up in one of my cage traps. After freeing him, I checked him for injuries, and......well.......before you ask, no, I don't have the combat reports.
Spoiler (click to show/hide)
Now to be fair, after he became mayor, he basically stopped interacting with people outside of his job and just hung out in his little mayor house all day, never going to parties or meeting halls for any reason, so he was never going to achieve his dream, but still.

So, yeah.

Top that one, I dare you.
Fascinating.
Spoiler (click to show/hide)
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: cochramd on November 02, 2015, 07:14:23 pm
Spoiler (click to show/hide)

Spoiler (click to show/hide)
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Max™ on November 02, 2015, 07:51:09 pm
I've played a horror story.
(http://i.imgur.com/ccg59an.png)
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: TruePikachu on November 02, 2015, 11:35:15 pm
Can we please restrict this to an unmodded game? Just trying to make sure things don't go too far, what with some of the mods out there.

EDIT: I'm not saying that in response to anyone, just in response to...past events. Don't bother asking about them.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Max™ on November 03, 2015, 12:10:21 am
Note that while dorfs are a mildly modded version of dwarfs (which use the improved material properties template for dragons I've got) that is actually possible simply from using the ghostly script after dying with your guts out.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Loam on November 03, 2015, 10:57:55 pm
I was playing an above-ground fort, and my smelter/forge was under a wooden shed roof adjoining the smith's house. This was some years into the fort, so the smelter was full of bars and the smith was pretty highly skilled.
I had decided to move the skilled artisans (including the smith) to better quarters, so I ordered the old house deconstructed - starting with the shed roof. Foolishly I designated the entire roof for deconstruction at the same time, with the result that my dwarves left one tile suspended in the empty air. Which, of course, didn't remain suspended for long: the oaken planks came crashing down directly on top of the smelter, destroying it and sending all its contents flying, including a bar of lead that struck my great smith in the head and killed him instantly.

Not as gruesome as these other tales, but the sheer unlikelyhood of the event took me aback.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Max™ on November 03, 2015, 11:17:23 pm
I was playing an above-ground fort, and my smelter/forge was under a wooden shed roof adjoining the smith's house. This was some years into the fort, so the smelter was full of bars and the smith was pretty highly skilled.
I had decided to move the skilled artisans (including the smith) to better quarters, so I ordered the old house deconstructed - starting with the shed roof. Foolishly I designated the entire roof for deconstruction at the same time, with the result that my dwarves left one tile suspended in the empty air. Which, of course, didn't remain suspended for long: the oaken planks came crashing down directly on top of the smelter, destroying it and sending all its contents flying, including a bar of lead that struck my great smith in the head and killed him instantly.

Not as gruesome as these other tales, but the sheer unlikelyhood of the event took me aback.

Oh bloodgod I had that happen when I was trying to dfhack a big cubic volcano into existence, my dorfs were getting sludged on by the awful glacier so I tried to put a section of obsidian floor over them to shelter them until they finished the block wall/floors over the wagon.

Apparently it didn't connect right because upon unpausing I get "Something has collapsed on the surface!" and... well...

(http://i.imgur.com/A7BeGbd.png)

I woke the girlfriend up laughing about it.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: TruePikachu on November 03, 2015, 11:21:49 pm
I was playing an above-ground fort, and my smelter/forge was under a wooden shed roof adjoining the smith's house. This was some years into the fort, so the smelter was full of bars and the smith was pretty highly skilled.
I had decided to move the skilled artisans (including the smith) to better quarters, so I ordered the old house deconstructed - starting with the shed roof. Foolishly I designated the entire roof for deconstruction at the same time, with the result that my dwarves left one tile suspended in the empty air. Which, of course, didn't remain suspended for long: the oaken planks came crashing down directly on top of the smelter, destroying it and sending all its contents flying, including a bar of lead that struck my great smith in the head and killed him instantly.

Not as gruesome as these other tales, but the sheer unlikelyhood of the event took me aback.
Yeah, flying/falling objects are the worst. At one point, I was working on improving my central staircase and needed to remove the stairs. I have them in a 3x3 square, so I remove and replace them in a checkerboard pattern. Whenever a set drops as stone, it falls down the shaft, knocking somebody down the rest of the stairs to the bottom main level (which has hatches set up to restrict further passage), which is where the hospital is. Of course, nobody ever bothers to come and carry them the 20 steps inside before they bleed to death.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: cochramd on November 04, 2015, 01:27:11 pm
There have been several incidents where a construction accident or unintended cave-in has inflicted horrific injuries on dwarfs, for me and no doubt for everyone else, but the mayor's injury stood out to me because, as the gelding of an unwed male with dreams of having a family is an injury that made a dream that could possibly come true absolutely impossible, and in my understanding it is the only such non-fatal circumstance. Even a quadriplegic dwarf could fall in love, start a family, and could be put in a workshop and have materials hauled to him by others (though it would be complicated to set up) if he wished to master a skill; even if he were blind on top of all of that, he could not be denied the dream of creating a masterwork or great work of art, because the fact that he has not fulfilled his dream means that he has not yet entered a strange mood and thus he still has a chance, however slim. But an unwed man with no lover having kids after he was gelded in a world where extramarital sex is physically impossible in his species? Nope, not happening.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on November 04, 2015, 03:58:51 pm
Well, he could become a werebeast, which might make spousing... complex... at worst.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Bakaridjan on November 05, 2015, 06:52:43 am
Well, he could become a werebeast, which might make spousing... complex... at worst.

This has the potential to create a great story. It needs to be tried.

...and it needs to be done for the sake of SCIENCE as well. Do we know if werebeasts pair up? What about with other werebeasts? What kind of kids do they have? What if they are not the same kind of werebeast?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Khaiel on November 05, 2015, 09:17:23 am
If they pair, I believe they will pair with members of their species (so dwarf werebeast with another dwarf, werebeast or not) and will produce a normal child of their species (testing with female werebeasts will probably lead to dead babies)
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Max™ on November 05, 2015, 09:22:13 am
...werebabies.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 05, 2015, 09:36:27 am
Armok creates monsters out of vapors, literal glass cannons infeabled by design.

Armok requires anvils to make anvils.

Armok doesn't allow dwarves to ride mounts.

Armok creates a reality bubble around your fort, trapping its denizens.

Armok knows how to reaninate headless bodies with its soul intact, but doesnt alloww resurrection secrets
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Sanctume on November 05, 2015, 10:38:41 am
...werebabies.
If they pair, I believe they will pair with members of their species (so dwarf werebeast with another dwarf, werebeast or not) and will produce a normal child of their species (testing with female werebeasts will probably lead to dead babies)

A mother riding a minecart through a submerged track will drop the baby before riding the minecart.  So this can be a way to separate mother and baby.

The next puzzle would be on how to control were-mother's infecting baby via a scratching only.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: StupidElves on November 05, 2015, 11:25:58 am
PTW, this should be Fun.

I should mention that I am ineligible for this because I use modded games.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Insert_Gnome_Here on November 05, 2015, 11:56:31 am

Armok doesn't allow dwarves to ride mounts.


Insert_Gnome_Here has claimed a computer terminal!

(Don't hold your breath though. I'm sitting here with a {x Windows Boot Manager x} hoping I do not go bezerk.)
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 05, 2015, 12:04:39 pm
technically babies ride their mother as if they were mounts.  at least mechanically
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Snaake on November 05, 2015, 12:53:16 pm
technically babies ride their mother as if they were mounts.  at least mechanically

I thought the mother carried the baby in one hand? Doesn't seem like it could be both.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Sanctume on November 05, 2015, 12:57:15 pm
I played my first succession fort, Breadbowl.  I chose a macedwarf that was given an artifact, cool I thought. 
Became a mace lord after a siege that depresses citizens from all the corpse cleanup. 
One of the tantrum was the grown daughter of this macedwarf who beat up the mayor.
Not knowing what to do as I squad position the macedwarf who did notthing but watch. 
I appointed the macedwarf as captain of the guard, and the tantruming daughter stopped.
It was just coincidence that the tantrum stopped since I have not played with the justice featured. 

Anyway, I finished my turn, and role played the tantrum beating as misunderstanding. 
The next overseer accused the daughter, and the father macedwarf went to give dwarven justice.
The result was the macedwarf pulped the daughter's brain.  Thanks Armok.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 05, 2015, 12:59:01 pm
Combat mechanics are those of a mount.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Nibblewerfer on November 05, 2015, 01:07:26 pm
Can a mother hold a baby with no hands?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on November 05, 2015, 01:18:05 pm
Combat mechanics are those of a mount.
???
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 05, 2015, 01:22:04 pm
Combat mechanics are those of a mount.
???
Babies are treated as mounting the mother in combat.  That includes not being the primary target unless the mother is distracted.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: omega_dwarf on November 05, 2015, 01:48:09 pm
Armok requires anvils to make anvils.

This.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: cochramd on November 05, 2015, 01:53:08 pm
Well, he could become a werebeast, which might make spousing... complex... at worst.

This has the potential to create a great story. It needs to be tried.

...and it needs to be done for the sake of SCIENCE as well. Do we know if werebeasts pair up? What about with other werebeasts? What kind of kids do they have? What if they are not the same kind of werebeast?
Too late, I've already deleted that world and I don't feel like trying to arrange for an unfortunate accident to happen to anyone's family jewels. Besides, neither that world nor my new world have any werebeasts anyways.

That said, I thought about this, and here's what we'd need to figure out:


Figuring out the first 2 should be relatively easy: just have a gelded dwarf infected, then check whether he's gelded during and after his first transformation. The others are a bit more complicated.

The first step is to obtain 10 couples, all unwed without lovers, possessing a dream of raising a family and are dwarfs. Couples A, B, C, D, E and F need to be compatible for marriage, while Couples F, G, H and I must be incompatible, and everyone should not be infected until they reach the desired relationship status. Couple A need to become married but prevented from conceiving in their default forms (if it turns out a gelded werebeast regains his his family jewels when he transforms but loses them once he turns back, gelding might be an easier solution than keeping them separate), while Couple B need to become lovers but then separated except for the night of the full moon to prevent their relationship from developing further. Couple C need to become friends, Couple D Long-Term Acquaintances, Couple E  Once all everything is set up, each couple must be isolated from each other and only be allowed to interact with their mating partners on the night of the full moon.

If Couple A produces offspring, that is enough to prove that werebeasts mate during the full moon and whether or not children of those unions satisfy the "raise a family" dream. The other couples are just there to see whether or not non-married werebeasts will mate and similarly have their dreams fulfilled, as well as if relationships from their regular form will enable or prevent mating (and if Toady saw any of this coming and has already implemented code for shotguns weddings). If they do mate out of wedlock, then extensive testing needs to be done on whether or not werebeasts will cheat on relationships from their normal form when they transform, and if negative relationships with the mating partner can prohibit this cheating where it would otherwise occur (and if Toady also has codes for divorce). Testing will also need to be done for couples not of the same base species. Once all that is done, every coupling found to produce offspring must be tested again with the one difference being that the partners will always be different kinds of werebeasts.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Snaake on November 05, 2015, 04:04:24 pm
Combat mechanics are those of a mount.
???
Babies are treated as mounting the mother in combat.  That includes not being the primary target unless the mother is distracted.

I'd like to reiterate that my understanding was that they carried the baby. Part of this is that dwarven mothers at least used to occasionally block using the baby. This is why using females for military was not recommended (besides that a fact that even if the baby doesn't die from being used as a shield, if the mother dies, the baby would starve to death more often than not).
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Baffler on November 05, 2015, 04:29:04 pm
That said, I thought about this, and here's what we'd need to figure out:

  • Do werebeasts regrow their family jewels on the night of the full moon?
  • If so, do they retain them once they revert back?
  • Will werebeasts of the same type mate with each other on the night of the full moon?
  • If so, would they still mate with each other on the night of the full moon if they would not mate in their default forms due to personality incompatibility/lack of marriage?
  • If 2 werebeasts have pre-existing relationships with other people, will that prevent mating?
  • Will 2 werebeasts mate with each other if they are of different base species?
  • Do werebeasts of different types (ie; wereiguana with werecrocodile) mate on the full moon?
  • If any of the previously mentioned factors do not inhibit full moon mating, will any combination of them inhibit it?
  • Do children conceived during werebeast mode count towards fulfilling the "raising a family" dream for the mother and/or father?
  • Even when the parents would never have gotten freaky with each other in their normal forms?

The short version of it is that the werebeast transformation will fully heal a creature, so they'd become un-gelded after they turn back into a dwarf the same as if they'd lost an arm or a toe. Werebeasts are also sterile in werebeast form (and try to kill anything that moves), so no mating will go on there in any case. Romantic ties will not be formed between creatures of different species.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on November 05, 2015, 04:50:37 pm
Armok requires anvils to make anvils.

This.
What, you think he should have made the gift of the anvil free for all, even those slimy elves?

Treason, I say.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 05, 2015, 04:54:04 pm
You're welcome to check the inventory of the female next time you play then, and tell us the results.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Snaake on November 05, 2015, 05:20:54 pm
You're welcome to check the inventory of the female next time you play then, and tell us the results.

Look, I've tried to be diplomatic. I mentioned that it was my understanding (=I don't claim to have perfect understanding) that they carried them, and provided an example (blocking with babies) on why I thought this way. I also remember some old stories that say that female melee squad members won't equip shields if they're carrying a baby etc... not that shields technically need a free hand. Now I'll admit that the baby doesn't show up in the mother's inventory, so it's not exactly like carrying an item, but hey, the dwarven inventory code probably wouldn't have allowed that directly anyway, without a workaround of some degree.

You've mainly kept stonewalling me by repeating various relatively terse variations of the first sentence in the quote below. The 2nd sentence of the quote below being the only exposition on what this means or where this is deduced from.
Babies are treated as mounting the mother in combat.  That includes not being the primary target unless the mother is distracted.

Now, I'm not really that interested in continuing this argument/discussion any further (keeping in mind that just repeating the same statement without providing any justifications doesn't really qualify as either), so I guess I'll just sum this up by pointing out that I have now mentioned a couple of examples of item/shield-ish behaviour occurring, and you've presented one example of rider-type behaviour. Unless one or the other is proved to be false, my best guess for now is that babies are a special case which has elements of both. It does seem like the kind of thing that would warrant a special case, although carrying wounded dwarves, or in the next release probably also other fortress citizens, might well use the some or all of the same code as babies.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 05, 2015, 05:22:14 pm
You're welcome to check the inventory of the female next time you play then, and tell us the results.
Hard to argue with blatent results.

We could also mod in armless females and see if they can pick up/carry their kids.  Its worth noting they arent born on the female, and must be picked up, which is seperate from carrying them around.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on November 05, 2015, 05:43:59 pm
Sorry to rerail, but who caaaares?

This thread should be concentrated evil.

Another cruel act: Armok kept a single dwarf alive in the FB attack on my last fort, as he was squirreled away making an artifact in the tanner's shop as the closer workshops and panic rooms burned. The giant, bloated fire-breathing monkey with external ribs and antennae got into the panic room and killed everyone there, but then retired to lurk in the graveyard one level above the caverns it came from. The survivor was left in a fort, supplied with years of food and vast stocks of precious metal and miscellanous supplies, as misama and smoke drenched the air and the ghosts of his friends and family, whose bodies littered the floors, began to rise.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 05, 2015, 05:50:15 pm
Armok Granted science to the dwarves.  And thats a pretty big sin.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: TheFlame52 on November 05, 2015, 06:51:16 pm
Werebeasts of different types will attack each other, so no dice on different kinds of werebeasts having a kid. Also, transformations may cancel pregnancies, but don't take my word for it.

Just in case you need it, have some werebeast raws.

Spoiler: Creature (click to show/hide)

Spoiler: Interactions (click to show/hide)
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Chief10 on November 06, 2015, 12:57:30 am
You're welcome to check the inventory of the female next time you play then, and tell us the results.

Look, I've tried to be diplomatic. I mentioned that it was my understanding (=I don't claim to have perfect understanding) that they carried them, and provided an example (blocking with babies) on why I thought this way. I also remember some old stories that say that female melee squad members won't equip shields if they're carrying a baby etc... not that shields technically need a free hand. Now I'll admit that the baby doesn't show up in the mother's inventory, so it's not exactly like carrying an item, but hey, the dwarven inventory code probably wouldn't have allowed that directly anyway, without a workaround of some degree.

You've mainly kept stonewalling me by repeating various relatively terse variations of the first sentence in the quote below. The 2nd sentence of the quote below being the only exposition on what this means or where this is deduced from.
Babies are treated as mounting the mother in combat.  That includes not being the primary target unless the mother is distracted.

Now, I'm not really that interested in continuing this argument/discussion any further (keeping in mind that just repeating the same statement without providing any justifications doesn't really qualify as either), so I guess I'll just sum this up by pointing out that I have now mentioned a couple of examples of item/shield-ish behaviour occurring, and you've presented one example of rider-type behaviour. Unless one or the other is proved to be false, my best guess for now is that babies are a special case which has elements of both. It does seem like the kind of thing that would warrant a special case, although carrying wounded dwarves, or in the next release probably also other fortress citizens, might well use the some or all of the same code as babies.

I don't think anything that pisskop wrote was intended to be inflammatory, his posts were civil as well. I mean, you only even wrote two posts before this rant (unless you deleted some), so this might be a slight overreaction... Regardless, it should be simple to figure out the answer.


Anyway, the cruelest act of Armok I've ever witnessed was thus: A Forgotten Beast made of some type of metal or other hard material (...chitin?) attacked my fortress from the caverns. I sent my heavy infantry to do battle, not realizing this FB was nearly indestructible. My militia at the time had 8 "hardened warriors" and my legendary speardwarf captain, Ulysses, with 95 kills. Well, wouldn't you know it, the 8 militiamen die almost immediately, but Ulysses was a legendary dodger and was able to survive.
He fought the mighty foe for multiple months, eventually slaying it, losing fingers, teeth, and an ear in the process. After the battle, a lowly peasant begins dragging Ulysses, badly injured and bleeding out, to the hospital. This too took almost a month, because he was originally in the caverns and my hospital is in a tower on the surface. I desperately needed to keep this dwarf alive to prevent a tantrum spiral (plus he is my only military dorf at this point). I ensured the hospital would be stocked when he got there, I turned off all other labors on my Chief Medical Dwarf, and I made 2 dwarves into "nurses" (turned off all labor other than patient care). So, after months of agonizing over his well-being, the peasant finally arrives at the hospital with Ulysses in tow.
Ulysses promptly dies of thirst.


Edit: Another similar tragedy. A titan attacks my fort from the surface, and I turn on the emergency burrow. I always lure one dwarf into the lever room and lock the door, so that they can pull the lever to the front gate as soon as all my surface dwarfs are inside. I trap Urist 1 in the lever room and wait for Urist 2 to make it back inside my fort. Urist 2 is being closely pursued by the titan, but has enough of a head start that I am confident he can make it in time.
Hooray! Urist 2 makes it over the drawbridge just in time. Time to pull the lever! Oh wait, the game paused, that means its autosaving...Spring has arrived!
Upon unpausing, I get the message: "Urist 1 has died of old age"... The same Urist 1 that was supposed to pull the lever...
The titan spared no one.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Zealord on November 06, 2015, 03:01:30 am
The cruelest act of Armok is probably me being able to play Dwarf Fortress.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: FortunaDraken on November 06, 2015, 03:07:35 am
Another similar tragedy. A titan attacks my fort from the surface, and I turn on the emergency burrow. I always lure one dwarf into the lever room and lock the door, so that they can pull the lever to the front gate as soon as all my surface dwarfs are inside. I trap Urist 1 in the lever room and wait for Urist 2 to make it back inside my fort. Urist 2 is being closely pursued by the titan, but has enough of a head start that I am confident he can make it in time.
Hooray! Urist 2 makes it over the drawbridge just in time. Time to pull the lever! Oh wait, the game paused, that means its autosaving...Spring has arrived!
Upon unpausing, I get the message: "Urist 1 has died of old age"... The same Urist 1 that was supposed to pull the lever...
The titan spared no one.
...that is kind of amazingly terrible.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: omega_dwarf on November 06, 2015, 10:37:50 am
Another similar tragedy. A titan attacks my fort from the surface, and I turn on the emergency burrow. I always lure one dwarf into the lever room and lock the door, so that they can pull the lever to the front gate as soon as all my surface dwarfs are inside. I trap Urist 1 in the lever room and wait for Urist 2 to make it back inside my fort. Urist 2 is being closely pursued by the titan, but has enough of a head start that I am confident he can make it in time.
Hooray! Urist 2 makes it over the drawbridge just in time. Time to pull the lever! Oh wait, the game paused, that means its autosaving...Spring has arrived!
Upon unpausing, I get the message: "Urist 1 has died of old age"... The same Urist 1 that was supposed to pull the lever...
The titan spared no one.
...that is kind of amazingly terrible.
...seriously.

Cruelest act: Creating tantrum spirals in 0.34. Those things got bloody. (And tough decisions, as an overseer...I remember dumping most of my population into the magma sea once through a sacrificial temple meant for garbage/goblin disposal, to save the children and a couple okay-ish dwarves from everyone else.)

Something also happened in my fort yesterday. My dwarves were overjoyed at having finally pierced the aquifer in a more convenient spot (nullifying 200+ tiles of extra hauling distance with no minecarts along that stretch), which opened the possibility of expanding the fort (more like creating a new fort) into a pocket of rock that I'd been eyeing for a dwarf-decade. The fort's population is 20, with one stray cat, in an evil biome, where waves of migrants were routinely slaughtered by a husked miner (pickaxe in hand). About half of the starting 7 are dead, and a proportionate amount of the dwarves who were once successfully living in this dismal barony by the sea; there are very few couples or even friends (there's been constant work, with no amenities like dining halls or even bedrooms, even after 11 years), and everyone's clothes are in tatters. There are two children in this fort. Simultaneously, the merchants arrived, the aquifer re-pierce was commenced, and one of the fort's children, close to adulthood, claimed a craftsdwarf's workshop. He was forgotten amidst the other excitement, and he who surely gave the fort's population some small hope for the future, at a time when spirits were at a rare high, has gone stark raving mad. We had to make a tomb for him.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: SirAero8 on November 06, 2015, 04:51:02 pm
Cruelest thing I've done is probably flinging dwarves that I don't care about off of a drawbridge to train my medical team. There was also a time when one of my farmers fell down a hole and landed about 15 levels down, breaking his ribs and many limbs. I didn't have a hospital at the time, so I kinda just let him lay there for months. Some dwarf started a party in a statue garden, and to my surprise the farmer went to the party after not having moved for months, wandered around the fort for a few days, and went back to the bottom of the hole and let himself die. He wasn't even depressed or insane, he was just too stupid to live I think.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Telgin on November 06, 2015, 07:27:38 pm
One of the first things I thought of when I saw the picture was, "I wonder if a violent ghost attacked him?"

That amused me briefly, but I'm pretty sure that their body part ripping fun won't cause this.  It has to be a physical body part to rip off, and I'm pretty sure gelding only happens randomly on lower body injuries, which is a completely different mechanism.

That and there's no thought about being attacked by a ghost.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Dozebôm Lolumzalěs on November 06, 2015, 10:05:25 pm
Armok knows how to reaninate headless bodies with its soul intact, but doesnt alloww resurrection secrets

That reminds me.  I thought I remembered a hack that basically brought a corpse back to life.  Not a zombie, just back to life.  Was that part of DFHack, and if so, how do I do it?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Dunamisdeos on November 07, 2015, 06:47:21 pm
One of my first forts featured a cave-in made of sand in the entryway of the fort.

In the corridor were 6-10 dwarves and one turkey. The turkey was in between the dwarves and the massive shockwave of sand. This turkey heroically took the brunt of it, resulting in only one dwarf with minor injuries. The turkey ended up ripped open with every bone in its body broken, and also it's beak was gone.

Just to make sure its clear, its beak was literally sand-blasted from its face.

The turkey fell to the ground where it stood, going in and out of consciousness in a main corridor. It died three months later, drowned in a pool of its own blood while dwarves hurried back and forth on their errands of food and parties. It's body was never even thrown in the trash.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Spehss _ on November 07, 2015, 07:58:03 pm
One of my first forts featured a cave-in made of sand in the entryway of the fort.

In the corridor were 6-10 dwarves and one turkey. The turkey was in between the dwarves and the massive shockwave of sand. This turkey heroically took the brunt of it, resulting in only one dwarf with minor injuries. The turkey ended up ripped open with every bone in its body broken, and also it's beak was gone.

Just to make sure its clear, its beak was literally sand-blasted from its face.

The turkey fell to the ground where it stood, going in and out of consciousness in a main corridor. It died three months later, drowned in a pool of its own blood while dwarves hurried back and forth on their errands of food and parties. It's body was never even thrown in the trash.
It's times like this where I wish animal healthcare was a thing for Dwarf Fortress. Can you imagine the horrific amalgamation of turkey flesh, thread, and splints that would be the result of fixing that turkey up?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: TheFlame52 on November 07, 2015, 08:31:08 pm
Back when I was taking down the scaffolding on the Hell Bastion, my stupid hell workers would often fall several z-levels and splat themselves on the ground. I used to save and savescum often because I had grown attached to my hell workers, so I only had three deaths and many, many broken bones.

I remember one hell worker who fell, broke both legs and one arm, got fixed up, fell again, broke every unbroken bone, got fixed up, and just hung out in the hell workers' quarters for a while because he had no operable limbs. He eventually made a full recovery.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: cochramd on November 09, 2015, 01:26:02 pm
Armok requires anvils to make anvils.
In time, we will no longer have workshops but instead small zones with labors assigned to them. When that time comes, not only will you require an anvil to make an anvil, but you will require a table to make a table! Craftsdwarfs, jewelers, and some other professions I can't think of off the top of my head may not only require tables but also complain if you don't give them chairs! And that is to say nothing of the tools you will require to make anything, most of which will be made of metal and thus require an anvil! But hey, look on the bright side: at least it's possible to make wooden furniture without using nails or screws!
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 09, 2015, 02:02:57 pm
That's because they cut it from one piece of wood :P
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on November 09, 2015, 02:05:43 pm
That's because they polish it from one piece of wood :P With their beards.
FTFY. Armok is cruel.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: cochramd on November 09, 2015, 02:36:21 pm
That's because they cut it from one piece of wood :P
I suppose that's possible given that the volume of a log is 5000 and the average piece of furniture have a volume of 3000 (but seriously, you can make wooden furniture without nails or screws, nobody does it anymore because nails and screws are ubiquitous now). Funny thing I found while looking at volumes, though: a statue has a volume of 6000. The statue and every other piece of furniture require 3 bars of metal to make....and bars have a volume of 600.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Mlamlah on November 10, 2015, 03:27:31 pm
Maybe that's uh... the added weight of Armok's approval?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on November 10, 2015, 03:33:19 pm
Volume. The statues are hollow for the creatures they trap inside.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pisskop on November 11, 2015, 12:39:09 pm
Armok knows how to reaninate headless bodies with its soul intact, but doesnt alloww resurrection secrets

That reminds me.  I thought I remembered a hack that basically brought a corpse back to life.  Not a zombie, just back to life.  Was that part of DFHack, and if so, how do I do it?

Ill pm you the raw version.  I try my hardest not o play with dfhack
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: cochramd on November 11, 2015, 01:05:33 pm
Volume. The statues are hollow for the creatures they trap inside.
A fascinating theory, but my experience with platinum statues suggests otherwise.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: tonnot98 on November 17, 2015, 11:58:33 am
I thew a warthog by the ear, moved a space, and was promptly brained by the air-borne animal.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Adragis on November 17, 2015, 12:00:01 pm
putweh
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: kemoT on November 17, 2015, 05:22:11 pm
In one of my forts I created grand dining hall. It consisted of 4z levels high room with balconies with tables on the walls. In the middle there was a waterfall, with outflow at the floor. While I was removing the floor tiles on the last level, I by accident caused cave-in. The cloud of dust pushed the miner down and he fell exactly into the 12z levels deep outflow. Amazingly, despite having almost every body part "mangled beyond recognition" and painting all surrounding walls with blood he survived (!), got carried to the hospital (!), didn't die of infection (!) got treated and came back to work after a year or so. He was also one of the starting seven.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: TheBiggerFish on November 17, 2015, 05:45:34 pm
I thew a warthog by the ear, moved a space, and was promptly brained by the air-borne animal.
All hail Dwarf Neo.

Waitwaitwait... OH CARP.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: StumpytheOzzie on November 17, 2015, 06:44:23 pm
Do gay dwarves dreaming of raising a family count?

I also had an "extreme miner". I've forgotten the name. He was an immigrant who was a cheesemaker or something useless. When it was time to breach the magma tube to create the base for the workshops he was "randomly chosen" for the job. He survived, so when it was time to breach another wall, he was chosen again. And again and again. Cave spider bait, collapsing earthworks, mining out wells in a fast and unsafe way he survived it all, totally unscathed. It was like he had some guardian angel.

One day there was a goblin siege. In the initial engagement there were a few (20?) deaths. Extreme miner was eventually drafted into the military as an emergency reserve. Good gear too! But his face was exposed. In a mopping up skirmish, somebody lost their mind because their wife died or something and went berzerk. Mournful berzerk dwarf punched my miner in the face and cut the skin.

The rest of the dwarves that survived the initial goblin siege received perfect medical care. Nobody else died, even though there were lost legs, broken arms, many many wounds.

Extreme miner died about 3 years later of infection. In hospital, on a bed between the chest that contained the soap and the well he dug. While the chief medical dwarf was at a party.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: TheBiggerFish on November 17, 2015, 06:51:49 pm
......... CURSE YOU, GERMS!
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Uristocrat on November 19, 2015, 11:09:42 pm
Armok requires anvils to make anvils.

The first anvil was Armok's own beard.  Armok glared at the iron to melt it and then pounded it into shape with his fists, gifting it to the First Dwarves.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: LordPorkins on November 20, 2015, 03:10:56 pm
Armok requires anvils to make anvils.

The first anvil was Armok's own beard.  Armok glared at the iron to melt it and then pounded it into shape with his fists, gifting it to the First Dwarves.

But before giving it to the dwarves, he used it to forge his sword, CharMite, made of the millions of tortured souls he has vanquished.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Bumber on November 22, 2015, 01:27:34 pm
But before giving it to the dwarves, he used it to forge his sword, CharMite, made of the millions of tortured souls he has vanquished.
CharMite? Is that an Uristmon, or something?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: LordPorkins on November 22, 2015, 08:50:48 pm
I dunno i that popped it my head. Its a combination of Char and Smite. Seemed appropiate.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: contheman on November 22, 2015, 10:35:51 pm
Armok giveth and Armok taketh away.
I had one majorly distraught fortress, but it was mostly my fault.

I was digging out rooms for magma pumps. The first set of pump stations were not to my satisfaction so I designated a second set. While I was waiting for the pump parts to be built, I designated that certain parts of the first set of pump stations be modified for other uses. While my dwarves were mining, there were at least two cave-ins and two dwarves who ended up in the magma pool at the bottom the tunnel. I called it quits on the modifications before anymore were lost.

Next, I made a prototype perpetual water pump with two water wheels above ground by the main stream. I forgot to add a fail safe, and, of course, the bloody thing overflowed. I designated the whole contraption to be deconstructed, but no one could reach the the pump or the water wheels. Over the course of a few months water reached the foot of the bridge at the entrance of my trade depot's fortification. One of the merchant caravans had trouble crossing to get into the depot's fortification. So I got fed up and, like a New Deal work program, I had my dwarves work to channel a massive reservoir pit. Then, I had them channel some of the water away from the source of the pump system. Because they were dwarves, some of them arbitrarily channeled  all around themselves and below. At least two of them drowned, never to be recovered from the channels but well within plain site.

Later on, I built a military to deal with all the guests from the caverns and elsewhere. They were all noobs, and, to be fair, so was I at the time. Well one day, some rutherers came up to greet the dwarves. All my dwarves went to dispatch the beasties as I ordered, but not a one of them took a weapon. I had ten unarmed dwarves fighting two rutherers to the point of exhaustion (granted part of the squad killed another rutherer in the tunnels). Then, cave crocodile came and killed three of the conscious recruits. I decided to abandon the fort before any other tragedies befell the fort.

The moral of the story is that memorial slabs are the kindest gift Armok has granted dwarvenkind.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Amperzand on December 12, 2015, 05:17:10 am
After an extended epidemic of werebeasts, I successfully isolated the infection to one dorf in one room. After leaving him there for some time, I found that he was about 140 years old, and was quite happy with his lot in life. I found this saddening, for some reason.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: LordPorkins on December 12, 2015, 12:29:50 pm
I once had my fortress reduced to one dwarf. All new migrants fell to my convuluted, malfunctioning trap system. I assigned mr Urist all labors, and then managed to survive 3 years by himself. Then he got bit by a vampire. The end.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: SimRobert2001 on January 23, 2016, 10:47:34 am
I just witnessed the death of one of the darkest threads on bay 12. Its humor was perfectly dark, showing the horrible treatment of dwarf kind. 

But, seriously, though. I just witnessed a dog that had gotten the back half of its body chopped off at the legs. Essentially, It would pull itself around, pulling on its body as it dragged its intestines around. I tried to have him slaughtered, but he was adopted.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on January 23, 2016, 10:51:59 am
SUrely not after the chopping?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: steel jackal on January 23, 2016, 11:01:22 am
Armok requires anvils to make anvils.

The first anvil was Armok's own beard.  Armok glared at the iron to melt it and then pounded it into shape with his fists, gifting it to the First Dwarves.

now, now, the first anvil is a deep theological discussion and not everybody agrees on it, lets not start a flame war here

everyone knows the first anvil was a living elfs face that was used to make the second anvil
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: cochramd on January 23, 2016, 11:17:26 am
I just witnessed the death of one of the darkest threads on bay 12. Its humor was perfectly dark, showing the horrible treatment of dwarf kind. 

But, seriously, though. I just witnessed a dog that had gotten the back half of its body chopped off at the legs. Essentially, It would pull itself around, pulling on its body as it dragged its intestines around. I tried to have him slaughtered, but he was adopted.
As a dog person, this gets me right in the feels. Can't wait until we have vets implemented to fix up injured war dogs.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: SimRobert2001 on January 23, 2016, 12:08:59 pm
SUrely not after the chopping?

Yep. basically, the dog had red legs, and red hindquarters.  SO, he was either disabled, or chopped in half.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: NJW2000 on January 23, 2016, 12:16:31 pm
That's some fucked-up dwarven kindness.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Sprin on January 23, 2016, 02:35:11 pm
Me playing 6 months of a succession fortress according to Necrothreat
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Sutremaine on January 23, 2016, 08:30:34 pm
I just witnessed the death of one of the darkest threads on bay 12. Its humor was perfectly dark, showing the horrible treatment of dwarf kind.
Oh. Which one was that?
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: TheBiggerFish on January 23, 2016, 11:41:51 pm
I just witnessed the death of one of the darkest threads on bay 12. Its humor was perfectly dark, showing the horrible treatment of dwarf kind.
Oh. Which one was that?
I think it got necro'd, actually.

Also sig'd.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Somebodyelse on January 24, 2016, 09:12:44 pm
Once I had a fresh embark that started my dwarves near a scattered pile of random armor and skeletons.

I checked the surrounding for why and found a zombie Roc a dozen squares from my wagon.

GG
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Urlance Woolsbane on January 25, 2016, 03:34:59 am
But, seriously, though. I just witnessed a dog that had gotten the back half of its body chopped off at the legs. Essentially, It would pull itself around, pulling on its body as it dragged its intestines around. I tried to have him slaughtered, but he was adopted.
He can make it on his own!
:P
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Amperzand on January 28, 2016, 01:08:12 am
Once I had a fresh embark that started my dwarves near a scattered pile of random armor and skeletons.

I checked the surrounding for why and found a zombie Roc a dozen squares from my wagon.

GG

oh jesus christ

I can see that ending badly.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: LordPorkins on January 28, 2016, 12:33:13 pm
I Once spawned in next to a cliff, and one of my dwarves ended uo midair. He was decapitated upon hitting bottom. We couldnt reach his body for a month.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Veylon on January 28, 2016, 09:40:46 pm
A while back, I was playing a surface fort with all dwarves living and working in buildings. My miners discover Adamantium! I celebrate this accomplishment by creating a dedicated adamantium processing building with nine workshops.

But then disaster strikes. A horrible monster tick crawls out of the underworld right into the middle of my fort. My military promptly slaughter the thing. Satisfied by the pool of monster tick gore, I write off the episode as a success.

Big mistake. The blood carries a plague that causes flesh rot. Dwarves - starting with my military heroes - are dragged one after another to my hospital where despite the desperate work of the doctors, they slowly perish. Everyone catches it. Everyone.

And then the tantrum spiral sets in. Everyone at my hospital - which is everyone at this point - engages in the mother of all brawls. They writhes insanely across the blood-soaked floor, gouging and biting at one another as madness claims their minds just as the rot has claimed their bodies. It was downright hellish.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Thorgrim Grudgebearer on January 29, 2016, 05:20:46 am
I once had a dwarf, a clerk who was a part of my citizen militia (they were all equipped with crossbows and leather Armour of course). And he was inevitably injured when he was dragged into the underground lake by a giant cave spider. for months they fought in cold dark water the clerk barely keeping his head above the waves. And in one of the most bad-ass displays i have ever seen he killed a giant cave spider by himself in water while have the majority of his bones broken. He dragged himself out of the water with broken legs and arms and was dragged to the hospital.

You would think that would be the end of the story, Heroic dwarf shows amazing skills and lives to fight another day. Well the citizens of this fort had another idea. It appeared that he had accidentally hit another dwarf with a crossbow bolt during his epic fight and that dwarf and his friends were pissed. I am not joking when I say he was dragged to a isolated hospital bed and was beaten upon by 10 guys. The thing is he survived for far longer than he should have, they took eyes, ears and teeth. they broke bones and punctured organs. But the awful thing the awful, awful thing. that actually made me laugh in pity and despair was that The chief medical dwarf still patched him up. Soon there were not any eyes or ears or teeth left so they started taking limbs. And when they cut him up and broke his bones and took his tongue he was healed by a passing doctor. This happened for 2 years until he was a quadriplegic, deaf, blind cripple who was put out his misery by the passing Axe lord by a swift chop to the head.

Never have I seen something so cruel. Amok save us all.         
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: LordPorkins on January 29, 2016, 08:17:00 am
I had a very long playthrough where many terrible things happened due to the fort i was recoaiming and the terrible mods i created. Im making a forum story of it here. Search Boozeweiser
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: greycat on January 29, 2016, 10:46:52 am
It appeared that he had accidentally hit another dwarf with a crossbow bolt during his epic fight and that dwarf and his friends were pissed.

That shouldn't be possible unless the dwarf who got hit was not a fortress dwarf.  There's no "friendly fire" in this game.  No matter how badly you miss, you may hit a different enemy but not someone on your own side.

This does sound like a miniature loyalty cascade, though.  Makes me wonder what the actual trigger event was.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: pikachu17 on January 29, 2016, 03:32:29 pm
on embark everyone is on top of a frozen river.
6 seconds later everyone except the hunter (who had good sense to get to dry land) was drowning. I took pity on them and used dfhack to teleport them to dry land. a few died because stuff fell of the wagon and killed them. also for anyone who wants to know you can resurrect dead people with full-heal -r
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Dutrius on January 29, 2016, 07:29:25 pm
It's a good thing my dwarves are ambidextrous.

I once had a woodcutter who got hit by a falling log that crushed his right hand, mangling it beyond recognition.
He got up and continued cutting down trees afterwards. He was lucky.

I once had a woodcutter who was not so lucky. A log crushed his throat.
He still managed to cut down another tree before he bled to death, though. Talk about dedication.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Thorgrim Grudgebearer on January 30, 2016, 12:18:26 am
It appeared that he had accidentally hit another dwarf with a crossbow bolt during his epic fight and that dwarf and his friends were pissed.

That shouldn't be possible unless the dwarf who got hit was not a fortress dwarf.  There's no "friendly fire" in this game.  No matter how badly you miss, you may hit a different enemy but not someone on your own side.

This does sound like a miniature loyalty cascade, though.  Makes me wonder what the actual trigger event was.

Really? That is quite interesting, I do wonder what the hell could of caused it then.
Title: Re: What's The Cruelest Act Of Armok You've Seen?
Post by: Dunamisdeos on January 30, 2016, 05:07:25 pm
It appeared that he had accidentally hit another dwarf with a crossbow bolt during his epic fight and that dwarf and his friends were pissed.

That shouldn't be possible unless the dwarf who got hit was not a fortress dwarf.  There's no "friendly fire" in this game.  No matter how badly you miss, you may hit a different enemy but not someone on your own side.

This does sound like a miniature loyalty cascade, though.  Makes me wonder what the actual trigger event was.

Really? That is quite interesting, I do wonder what the hell could of caused it then.

Maybe a falling bolt? It hit the wall above or near him then stuck. I've had ballista bolts land on things and squish them.