I think Github would probably be a better idea for this...
go baby!
usz: 0
post baby
usz: 0
post clean
usz: 0
go baby!
usz: 0
Absolutely! It's all open to play with.That error log leads me to believe you didn't have all the raws when you ran 40.03. There should be a raw file called "shutupdf" or something that contains all the RCP bits so the game doesn't throw up errors about it. Make sure to generate worlds with advanced settings and no randomly generated creatures whatsoever.
Just make sure to make a record of what you modified on the Changelog.
@ Hugo
errorlog (https://dl.dropboxusercontent.com/u/129105368/errorlog.txt)
Apparently, in the Sci-fi half, moles have defined tissues for brains, but no brains.They do have brains; organs, however, they do not. I was mainly trying to just get a creature in the raws, and I plan to improve their design later.
...Or other organs, for that matter.
Ah, right.Swell! I'm working on finishing up their entity raws (full of imperfections, but those can be ironed out later), along with some plants and wood to make the game actually playable. Also, the food items that DVNO added do not work because of the lack of [OBJECT:ITEM].
By the by, I'm making a creature as we speak as well.
Might get two playable ones in.
Yeah, are the Chirps going to be a civ? That'd be awesomeHeh, thanks, but yeah, they're gonna be playable.
Ohh, what kind of weapons? I've put in laser pistols if anyone wants to utilize them.Laser pistols sound pretty neat, I might make use of them. As far as the digging tool, I have made what I have called the "shovelclaw." I pictured it a claw-like contraption that the moles strap to the tops of their wrists. Its rapidly moving claw tears and drills apart the dirt and stone they wish to mine. As for an axe to cut wood, I am not really sure what I want to do yet.
I GOT A PLAYABLE FORTRESS GAME RUNNING GUYS! :DLook at dat genius ova dere! :D
Please dl the new data folder and run advanced worldgen with the new world_gen settings i have included to resolve a lot of crashes.
The chirps just make the most adorable site names /)'3'(\Ha ha, yeah. Mainly because the languages are lacking so they only choose from spheres.
If you guys can get a working thing in a place I could even record/stream it now.(http://img1.wikia.nocookie.net/__cb20140217023920/aceattorney/images/0/02/AA5_Holdit.png)
This might sound stupid, but can someone tell me how to edit the changelog :-\
EDIT: figured out the problem
TREE_SOULCATCHER_CER:FRUIT: Unrecognized Color Token in Material Template: GREY
I'm trying to mod in a creature atm, but i completely screwed the body parts/tissues up. The errorlog is completely filled with errors like: "ARIKA:REDM:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added" and "ARIKA:REDM:right rear claw: No tissue thickness". God i screwed this up.You made a typo in the body detail plan file. 100% sure. I had the same thing happen to me.
First i'm going to try and rewrite the tissue layers, can i use a few of your body detail plans?I'm trying to mod in a creature atm, but i completely screwed the body parts/tissues up. The errorlog is completely filled with errors like: "ARIKA:REDM:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added" and "ARIKA:REDM:right rear claw: No tissue thickness". God i screwed this up.You made a typo in the body detail plan file. 100% sure. I had the same thing happen to me.
...Or plain didn't wrote a tissue in.
EDIT: If nothing helps, upload the files.
First i'm going to try and rewrite the tissue layers, can i use a few of your body detail plansYeah, why not.First i'm going to try and rewrite the tissue layers, can i use a few of your body detail plans?I'm trying to mod in a creature atm, but i completely screwed the body parts/tissues up. The errorlog is completely filled with errors like: "ARIKA:REDM:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added" and "ARIKA:REDM:right rear claw: No tissue thickness". God i screwed this up.You made a typo in the body detail plan file. 100% sure. I had the same thing happen to me.
...Or plain didn't wrote a tissue in.
EDIT: If nothing helps, upload the files.
Welp, i tried it with your stuff, and i completely screwed up this time. DF crashed when i tried to open the Arena. Back to modding plants again xD.First i'm going to try and rewrite the tissue layers, can i use a few of your body detail plansYeah, why not.First i'm going to try and rewrite the tissue layers, can i use a few of your body detail plans?I'm trying to mod in a creature atm, but i completely screwed the body parts/tissues up. The errorlog is completely filled with errors like: "ARIKA:REDM:Attack BITE seems to have correct format but could not find proper BPs in any caste, so not added" and "ARIKA:REDM:right rear claw: No tissue thickness". God i screwed this up.You made a typo in the body detail plan file. 100% sure. I had the same thing happen to me.
...Or plain didn't wrote a tissue in.
EDIT: If nothing helps, upload the files.
[SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:FEATHER]
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:feathers on the head:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:TAIL:FEATHER]
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:retrices:PLURAL]
Something like this, for example.Here you go. The error is in red.Was that seriously the only error? lol.
Also, you don't need to make castes for different colours of birds.
You can do:Code: [Select][SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
Something like this, for example.
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:HEAD:FEATHER]
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:feathers on the head:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:TAIL:FEATHER]
[TL_COLOR_MODIFIER:AMBER:1:AQUA:1:BEIGE:1:BLUE:1:BLACK:1:CARMINE:1:CHARCOAL:1:CRIMSON:1:DARK_GREEN:3:GREEN:5:EMERALD:2:GOLD:1:JADE:1:LAVENDER:1:LIME:1]
[TLCM_NOUN:retrices:PLURAL]
Let me walk you through it:
× [SET_TL_GROUP:BY_CATEGORY:ALL:FEATHER]
Choose a tissue we wish to recolour. In this case, I said, the category of the bodyparts don't matter, that is, every bodyparts' feathers must be recoloured.
If I wanted to recolour only the neck's feather, for example, I could have said BY_CATEGORY:NECK if I gave the neck the NECK category, or BY_TOKEN:NECK, if I wanted to refer to the neck itself only. Our neck's token is NK, by the way, so it would be BY_TOKEN:NK.
× [TL_COLOR_MODIFIER:AMBER:1]
The actual recolouring. You choose a colour first (AMBER here) and then give it a number. Said number is the chance of that colour appearing, compared to the others. [TL_COLOR_MODIFIER:AMBER:1:GRAY:2] for example would make the GRAY colour two times more likely to appear.
× [TLCM_NOUN:feathers:PLURAL]
Finally, you tell the game how to refer to that tissue in the description. 'feathers' here is how I wanted the game to refer to the tissues of feather on all bodyparts. The last part can be PLURAL or SINGULAR. It does what it says: tells the game if the noun you wrote is plural or singular.
Was that seriously the only error? lol.That, I don't know. That was the most obvious.
As for the castes, i was trying to make them change colour ingame, but sadly enough that doesnt work.[COLOR] changes the creature's colour.
[MATERIAL_TEMPLATE:SEED_TEMPLATE_GRM]
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:seed]
[STATE_ADJ:ALL_SOLID:seed]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:slop]
[STATE_ADJ:LIQUID:slop]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:dust]
[STATE_ADJ:GAS:dust]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:10300]
[SPEC_HEAT:800]
[IGNITE_POINT:9000] <-- Burns at -555°C, below ABSOLUTE ZERO
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
Im a lurking, waiting to pounce with videos with next-to-no-quality.Well, what are you waiting for?
I'm still alive!I have [NOEXERT] and [NO_SLEEP] :P
I've just been trying to hammer an adversary for the Chirps into shape. In all honesty, it's hard keeping up with you, Cerapter :p
blah, these guys and their venom bites just don't want to cooperate.(http://img1.wikia.nocookie.net/__cb20080902204435/aceattorney/images/3/3e/Takethat.gif)
[SYNDROME]
[SYN_NAME:Dretch bite]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:DRETCH:ALL]
[SYN_INJECTED]
[CE_NECROSIS:SEV:100:PROB:37:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:100:PEAK:500:END:2400]
[CE_NAUSEA:SEV:50:PROB:14:RESISTABLE:SIZE_DILUTES:START:50:PEAK:500:END:1500]
[CE_FEVER:SEV:50:PROB:14:RESISTABLE:SIZE_DILUTES:START:50:PEAK:500:END:1500]
[CE_PAIN:SEV:25:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:100:PEAK:500:END:2400]
[CREATURE:CHIRP_CER]I fixed it so it affects native creatures. Dunno what about foreigners, though.
[DESCRIPTION:A medium-sized humanoid creature, native to Terra Nihalgai. It is a mix of a bird and a goat. Its culture is centered around humility, though said culture may also have some nasty footnotes here and there.]
[NAME:chirp:chirps:chirpy]
[CREATURE_TILE:67]
[COLOR:2:0:1]
...
[CREATURE_CLASS:NATIVE]
*** Error(s) finalizing the creature DRETCH
DRETCH:FEMALE:right embedded ear: No tissue thickness
DRETCH:FEMALE:left embedded ear: No tissue thickness
DRETCH:FEMALE:right rear thigh: No tissue thickness
DRETCH:FEMALE:right rear knee: No tissue thickness
DRETCH:FEMALE:right rear shin: No tissue thickness
DRETCH:FEMALE:right rear ankle: No tissue thickness
DRETCH:FEMALE:right rear foot: No tissue thickness
DRETCH:FEMALE:left rear thigh: No tissue thickness
DRETCH:FEMALE:left rear knee: No tissue thickness
DRETCH:FEMALE:left rear shin: No tissue thickness
DRETCH:FEMALE:left rear ankle: No tissue thickness
DRETCH:FEMALE:left rear foot: No tissue thickness
DRETCH:FEMALE:right front thigh: No tissue thickness
DRETCH:FEMALE:right front knee: No tissue thickness
DRETCH:FEMALE:right front shin: No tissue thickness
DRETCH:FEMALE:right front ankle: No tissue thickness
DRETCH:FEMALE:right front foot: No tissue thickness
DRETCH:FEMALE:left front thigh: No tissue thickness
DRETCH:FEMALE:left front knee: No tissue thickness
DRETCH:FEMALE:left front shin: No tissue thickness
DRETCH:FEMALE:left front ankle: No tissue thickness
DRETCH:FEMALE:left front foot: No tissue thickness
DRETCH:FEMALE:toe, right rear foot: No tissue thickness
DRETCH:FEMALE:toe, left rear foot: No tissue thickness
DRETCH:FEMALE:toe, right front foot: No tissue thickness
DRETCH:FEMALE:toe, left front foot: No tissue thickness
DRETCH:MALE:right embedded ear: No tissue thickness
DRETCH:MALE:left embedded ear: No tissue thickness
DRETCH:MALE:right rear thigh: No tissue thickness
DRETCH:MALE:right rear knee: No tissue thickness
DRETCH:MALE:right rear shin: No tissue thickness
DRETCH:MALE:right rear ankle: No tissue thickness
DRETCH:MALE:right rear foot: No tissue thickness
DRETCH:MALE:left rear thigh: No tissue thickness
DRETCH:MALE:left rear knee: No tissue thickness
DRETCH:MALE:left rear shin: No tissue thickness
DRETCH:MALE:left rear ankle: No tissue thickness
DRETCH:MALE:left rear foot: No tissue thickness
DRETCH:MALE:right front thigh: No tissue thickness
DRETCH:MALE:right front knee: No tissue thickness
DRETCH:MALE:right front shin: No tissue thickness
DRETCH:MALE:right front ankle: No tissue thickness
DRETCH:MALE:right front foot: No tissue thickness
DRETCH:MALE:left front thigh: No tissue thickness
DRETCH:MALE:left front knee: No tissue thickness
DRETCH:MALE:left front shin: No tissue thickness
DRETCH:MALE:left front ankle: No tissue thickness
DRETCH:MALE:left front foot: No tissue thickness
DRETCH:MALE:toe, right rear foot: No tissue thickness
DRETCH:MALE:toe, left rear foot: No tissue thickness
DRETCH:MALE:toe, right front foot: No tissue thickness
DRETCH:MALE:toe, left front foot: No tissue thickness
DRETCH:FEMALE:Unrecognized Material Token: KERATIN_TEMPLATE_HLG
Good grief.A Civilized race of spider-like humanoids hailing from the darker places of the world. Be wary as they are as durable as an average mole and have a venomous bite!Well, actually, no.
erm, did I say up there that the Dretch were incomplete and i'd fix them when I woke up? If I didn't sorry about the heart attack :pEh, I did plenty of bugfixing here and there, the Dretch didn't matter. It was a few lines anyway, despite the errorlog.
Hope you don't mind, but I put that note in my creature file into the gait notes so it easier for other people to find and read.
I have returned to continue work on the moles and the other raws of mine. Soon, they'll be playable as well.Great news!
[MAX_STARTING_CIV_NUMBER:100]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
The maximum creatures per map are counted like this: MAX_STARTING_CIV_NUMBER*MAX_POP_NUMBER.[MAX_POP_NUMBER:400]
[MAX_SITE_POP_NUMBER:160]
[MAX_STARTING_CIV_NUMBER:6]
2.400 maximum chirps per map with 160 chirps in towns max.17805 ChirpsThey're a bit lacking in numbers, though.
120 Dretches
6: Traitorbrewed, "Traitorsbrewed", fortressSo most of the Dretch armies are made up of Chirp emigrants.
Owner: The Pumpkin Lies, dretches
Parent Civ: The Loving Evils, dretches
lady: Frisig Heroiclovings, chirp
413 chirps
93 chirp prisoners
I know right? I thought [BABYSNATCHER] would guarantee do the job. As far as the game knows they are constantly and arbitrarily dueling Chirp children for crying out loud!Read my edit for an adventure at the Dretch! :D
Let's see if [SKULKING] Changes things . . .
EDIT:
hehe, could go the nuclear warhead option and give them [CRAZED] . . . :P
Dretch Glassmaker: Murderer!
You: It is terrifying.
Remember; it's more productive to throw things in than to ask for permission around here. Be bold and have fun.
[PLANT:CHROMABERRY] (edited sweet pod raws because making something literally from scratch would put me in an infirmary. In retrospect, I should've used fisher berries. Oh well.)
[NAME:chromaberry][NAME_PLURAL:chromaberries][ADJ:chromaberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:4]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:248][PICKED_COLOR:7:0:0]
[GROWDUR:500][VALUE:5]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE] (I don't know what to reference here for a non-alcoholic drink, help)
[STATE_NAME_ADJ:ALL_SOLID:frozen chromatic brew]
[STATE_NAME_ADJ:LIQUID:chromatic brew]
[STATE_NAME_ADJ:GAS:boiling chromatic brew]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:chromaberry pit:chromaberry pits:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN]
[FREQUENCY: 100]
[CLUSTERSIZE:5]
[PREFSTRING:prismatic properties]
[WET]
[BIOME:NOT_FREEZING]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:6:0:1]
[DEAD_SHRUB_COLOR:6:0:0]
*** Error(s) found in the file "raw/objects/plant_BUG.txt"
LEMBDAS_PLANT_BUG:Unrecognized Plant Token: ALCHAHOL_PLANT No such token exists, and you already defined a drink made from the plant, so it wouldn't be necessary.
*** Error(s) found in the file "raw/objects/body_DVNO.txt"
PETAPALP_RIGHT_DVNO:RLA:Unrecognized Creature Bodypart Token: CATAGORY Typo. And unfinished bodyparts.
*** Error(s) found in the file "raw/objects/body_lin.txt"
FISH_LIN:TAIL:Unrecognized Creature Bodypart CONTYPE Token: BODY
FISH_LIN:TAIL:Unrecognized Creature Bodypart CONTYPE Token: BODY
FISH_LIN:TAIL:Unrecognized Creature Bodypart CONTYPE Token: BODY
FISH_LIN:TAIL:Unrecognized Creature Bodypart CONTYPE Token: BODY [CON_CAT] is what you wanted to use here, not [CONTYPE].
*** Error(s) found in the file "raw/objects/creature_BUG.txt"
AMBERJACK:Unrecognized Creature Caste Body Token: UB
AMBERJACK:Unrecognized Creature Caste Body Token: HD
AMBERJACK:Unrecognized Creature Caste Body Token: REYE
AMBERJACK:Unrecognized Creature Caste Body Token: LEYE
AMBERJACK:Unrecognized Creature Caste Body Token: BRN
AMBERJACK:Unrecognized Creature Caste Body Token: MTH
AMBERJACK:Unrecognized Creature Caste Body Token: TAIL These have all been defined in the body file. You would only need to use FISH_LIN.
AMBERJACK:Body detail plan not found:FISH_LIN That's a body, not a body detail plan.
Also, fishes have skin, since you used my body detail plans. I'll get around fixing that.
*** Error(s) found in the file "raw/objects/creature_CER.txt"
CHIRP_CER Color Mod Ending With (GOLDEN_YELLOW,1) Was Not Used
CHIRP_CER Color Mod Ending With (BLACK,1) Was Not Used
CHIRP_CER Color Mod Ending With (LIME,1) Was Not Used
BUTTERFLY_HOUND_CER Color Mod Ending With (SCARLET,1) Was Not Used
WIDOWINWHITE_CER Color Mod Ending With (BLACK,1) Was Not Used #IgnoreOwnErrors #Yolo #Swag
*** Error(s) found in the file "raw/objects/creature_DVNO.txt"
DRETCH_DVNO:Unrecognized Creature Token: LOCKPICK [LOCKPICKER].
*** Error(s) found in the file "raw/objects/entity_BUG.txt"
ALVAH_CIV_BUG:Unrecognized Entity Token: ABUSE_BODY [ABUSE_BODIES].
ALVAH_CIV_BUG:Unrecognized Entity Token: AMBUSH [AMBUSHER].
*** Error(s) found in the file "raw/objects/entity_DVNO.txt"
Unrecognized Sphere Token: EVIL A regional force style religion can only be associated with nature. You must use a pantheon if you want evil gods.
Unrecognized Sphere Token: EVIL
DRETCH:Unrecognized Entity Token: WORLD_CONSTRUCT [WORLD_CONSTRUCTION].
*** Error(s) finalizing the entity DRETCH
Unrecognized Inorganic Token: COPPER
Unrecognized Inorganic Token: SILVER
Unrecognized Inorganic Token: GOLD
Unrecognized entity digger token: ITEM_WEAPON_PICK
Unrecognized entity weapon token: ITEM_WEAPON_WHIP
Unrecognized entity weapon token: ITEM_WEAPON_AXE_BATTLE
Unrecognized entity weapon token: ITEM_WEAPON_HAMMER_WAR
Unrecognized entity weapon token: ITEM_WEAPON_SWORD_SHORT
Unrecognized entity weapon token: ITEM_WEAPON_SPEAR
Unrecognized entity weapon token: ITEM_WEAPON_MACE
Unrecognized entity weapon token: ITEM_WEAPON_CROSSBOW
Unrecognized entity weapon token: ITEM_WEAPON_BOW
Unrecognized entity weapon token: ITEM_WEAPON_PIKE
Unrecognized entity weapon token: ITEM_WEAPON_HALBERD
Unrecognized entity weapon token: ITEM_WEAPON_SWORD_2H
Unrecognized entity weapon token: ITEM_WEAPON_SWORD_LONG
Unrecognized entity weapon token: ITEM_WEAPON_MAUL
Unrecognized entity weapon token: ITEM_WEAPON_AXE_GREAT
Unrecognized entity weapon token: ITEM_WEAPON_DAGGER_LARGE
Unrecognized entity weapon token: ITEM_WEAPON_SCOURGE
Unrecognized entity weapon token: ITEM_WEAPON_FLAIL
Unrecognized entity weapon token: ITEM_WEAPON_MORNINGSTAR
Unrecognized entity weapon token: ITEM_WEAPON_SCIMITAR
Unrecognized entity armor token: ITEM_ARMOR_BREASTPLATE
Unrecognized entity armor token: ITEM_ARMOR_MAIL_SHIRT
Unrecognized entity armor token: ITEM_ARMOR_LEATHER
Unrecognized entity armor token: ITEM_ARMOR_CLOAK
Unrecognized entity armor token: ITEM_ARMOR_TUNIC
Unrecognized entity armor token: ITEM_ARMOR_ROBE
Unrecognized entity ammo token: ITEM_AMMO_BOLTS
Unrecognized entity ammo token: ITEM_AMMO_ARROWS
Unrecognized entity helm token: ITEM_HELM_HELM
Unrecognized entity helm token: ITEM_HELM_HOOD
Unrecognized entity helm token: ITEM_HELM_MASK
Unrecognized entity gloves token: ITEM_GLOVES_GAUNTLETS
Unrecognized entity shoes token: ITEM_SHOES_BOOTS
Unrecognized entity shoes token: ITEM_SHOES_BOOTS_LOW
Unrecognized entity shoes token: ITEM_SHOES_SANDAL
Unrecognized entity shoes token: ITEM_SHOES_SOCKS
Unrecognized entity pants token: ITEM_PANTS_PANTS
Unrecognized entity pants token: ITEM_PANTS_GREAVES
Unrecognized entity pants token: ITEM_PANTS_LEGGINGS
Unrecognized entity pants token: ITEM_PANTS_LOINCLOTH
Unrecognized entity shield token: ITEM_SHIELD_SHIELD
Unrecognized entity trapcomp token: ITEM_TRAPCOMP_GIANTAXEBLADE
Unrecognized entity trapcomp token: ITEM_TRAPCOMP_SPIKEDBALL
Unrecognized entity trapcomp token: ITEM_TRAPCOMP_LARGESERRATEDDISC
Unrecognized entity trapcomp token: ITEM_TRAPCOMP_MENACINGSPIKE
Unrecognized entity toy token: ITEM_TOY_AXE
Unrecognized entity instrument token: ITEM_INSTRUMENT_DRUM
Gem shape not found: RECTANGULAR_CABOCHON
Gem shape not found: POINT_CUT_GEM
Stone shape not found: RECTANGULAR_CABOCHON Absolutely none of these stuff exists here. These are all vanilla stuff.
7: Megazattillan, "Leashdarling", townWhat is this, a frickin' sanctuary?
Owner: The Ethereal Guardians, chirps
Parent Civ: The Calms of Star, chirps
3275 chirps
24 butterfly hounds
26 widow in whites
188 dretch outcasts
49 chirp outcasts
1 pain elemental outcast
11: Sztangazasig, "Fieldsguarded", hamletAre you so goddamn good with numbers that you got awarded your own hamlet by a race hostile to yours? I don't think so.
Owner: The Hardly Evils, dretches
Parent Civ: The Zealous Evils, dretches
administrator: Evil Vilelethal, chirp
1 chirp
So I can't get the things to show up. I've added default DF plant mats as well for the time being, will edit them later, but here's the actual plant raws:I might be completely wrong, but i think you need to change the materials to make it work for DFscratch.
(Note: when testing, I allowed all seasons and ramped up frequency before genning the world)Code: [Select][PLANT:CHROMABERRY] (edited sweet pod raws because making something literally from scratch would put me in an infirmary. In retrospect, I should've used fisher berries. Oh well.)
[NAME:chromaberry][NAME_PLURAL:chromaberries][ADJ:chromaberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:4]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:248][PICKED_COLOR:7:0:0]
[GROWDUR:500][VALUE:5]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE] (I don't know what to reference here for a non-alcoholic drink, help)
[STATE_NAME_ADJ:ALL_SOLID:frozen chromatic brew]
[STATE_NAME_ADJ:LIQUID:chromatic brew]
[STATE_NAME_ADJ:GAS:boiling chromatic brew]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[EXTRACT_BARREL:LOCAL_PLANT_MAT:EXTRACT]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:chromaberry pit:chromaberry pits:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN]
[FREQUENCY: 100]
[CLUSTERSIZE:5]
[PREFSTRING:prismatic properties]
[WET]
[BIOME:NOT_FREEZING]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:6:0:1]
[DEAD_SHRUB_COLOR:6:0:0]
plant_cTr
[OBJECT:PLANT]
[PLANT:CHROMABERRY] (edited sweet pod raws because making something literally from scratch would put me in an infirmary. In retrospect, I should've used fisher berries. Oh well.)
[NAME:chromaberry][NAME_PLURAL:chromaberries][ADJ:chromaberry]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:PLANT_STRUCTURE_HLG]
[MATERIAL_VALUE:4]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:DRINK_MAT:LOCAL_PLANT_MAT:DRINK]
[MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:248][PICKED_COLOR:7:0:0]
[GROWDUR:500][VALUE:5]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE_GRM] (I don't know what to reference here for a non-alcoholic drink, help)
[STATE_NAME_ADJ:ALL_SOLID:frozen chromatic brew]
[STATE_NAME_ADJ:LIQUID:chromatic brew]
[STATE_NAME_ADJ:GAS:boiling chromatic brew]
[MATERIAL_VALUE:4]
[DISPLAY_COLOR:7:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE_GRM]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:chromaberry pit:chromaberry pits:0:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN]
[FREQUENCY: 100]
[CLUSTERSIZE:5]
[PREFSTRING:prismatic properties]
[WET][DRY]
[BIOME:NOT_FREEZING]
[SHRUB_TILE:58]
[DEAD_SHRUB_TILE:58]
[SHRUB_COLOR:6:0:1]
[DEAD_SHRUB_COLOR:6:0:0]
CHROMABERRY: Could not locate material template PLANT_ALCOHOL_TEMPLATE_GRM
CHROMABERRY:Unrecognized Plant Token: EDIBLE_RAW
CHROMABERRY:Unrecognized Plant Token: EDIBLE_COOKED
CHROMABERRY: Could not locate material template SEED_TEMPLATE_GRM
CHROMABERRY:Unrecognized Plant Token: EDIBLE_VERMIN
it's not the biggest deal, I managed to nab a berry.The materials i mentioned are only available in the sci-fi version of dfscratch, so if you want to add the chromaberries to the fantasy version, you'll have to change the templates to the ones present in the fantasy version (although i would recommend putting them in the sci-fi version, because it fully supports 0.40.x) . I don't know what's wrong with the Edible tags though..Spoiler (click to show/hide)
Soon victory will be mine, in the form of refreshing, refracting beverages.
Edit: I can't tell if I can't brew it because I screwed up or because lizardkin just don't have the interaction. Either way,
cT: Explode violently
further inspection of the errorlog shows this:Code: [Select]CHROMABERRY: Could not locate material template PLANT_ALCOHOL_TEMPLATE_GRM
CHROMABERRY:Unrecognized Plant Token: EDIBLE_RAW
CHROMABERRY:Unrecognized Plant Token: EDIBLE_COOKED
CHROMABERRY: Could not locate material template SEED_TEMPLATE_GRM
CHROMABERRY:Unrecognized Plant Token: EDIBLE_VERMIN
While I'm pretty sure I know what it's complaining about, I have no idea how to solve those problems. Especially the edible tokens.
The Chirps
The Chirps are one of the many humanoid inhabitants of Terra Nihalgai, and also one of the many to form civilisations.
They are best described as a mixture of two Earth creatures, the "goat" and the "bird":
They have (among many other features) a beak, they lay eggs, have two feathery tails, and hooved legs.
Their culture places great emphasis on every individual having as equal chances in achieving positions as possible:
their local rulers called "controllers" are elected by the public, and there is always three of them to ensure that
not one may gain total control.
In a similar vein, their overall rulers are called "governors" and are elected the same way as the controllers.
They dislike stoicism and general reservedness. Most of them are just as open with their emotions as they are with
their plans. This puts them at odds with any race that doesn't go "I'll murder you sometime, just sayin'" whenever
they disapprove of somebody. Obviously, they also make bad spies and thus don't use them.
...But we guess that if they ever did, they would come with neon signs on their heads or something.
Heh.
Icon: C
Also, I'm considering making a "compendium" for the sci-fi version, so there's a succint source of info for all things flora, fauna, and mineral. Would anyone be interested in it?Whoops, sorry, just saw this.
Iluchond trees
Iluchond trees are average sized trees. They are native to Terra Nihalgai.
Their most noticable features are their cyan leaves and their fuchsia colored flowers and fruits.
They are well known for their salty fruits, which are brewable and considered a delicacy among Terra Nihalgai's native inhabitants.
Icon: Standard tree icons.
Cave roses
Cave roses are beautiful flowers with a lovely sweet fragrance.
They are believed to be a hybrid of an extinct flower native to THX 1138 and an earthen rose, brought here by interstellar colonists.
The darkness of the caves they live in has caused them to lose all color, exept for their flowers, which are still bright red.
Their oil they produce is extremely valuable because it smells sugary and is very relaxing.
Icon:☼
Yepperoni! I'll put them in.Quote from: Iluchond treeIluchond trees
Iluchond trees are average sized trees. They are native to Terra Nihalgai.
Their most noticable features are their cyan leaves and their fuchsia colored flowers and fruits.
They are well known for their salty fruits, which are brewable and considered a delicacy among Terra Nihalgai's native inhabitants.
Icon: Standard tree icons.Quote from: Cave RoseCave roses
Cave roses are beautiful flowers with a lovely sweet fragrance.
They are believed to be a hybrid of an extinct flower native to THX 1138 and an earthen rose, brought here by interstellar colonists.
The darkness of the caves they live in has caused them to lose all color, exept for their flowers, which are still bright red.
Their oil they produce is extremely valuable because it smells sugary and is very relaxing.
Icon:☼
Am i doing this right?
Chromaberries
Small, translucent berries that refract sunlight through them, creating beautiful rainbows within themselves and on the ground below. One of the many prismatic specimens that arrived via meteor from the long dead system L-1647.
Icon: :
Lembdas
The lembdas plant is a tuber native to Terra Nihalgai. Given that it is very abundant and only takes 18 days to grow, this plant is a important food source for lots of creatures. It is believed that the lembdas plant first existed on THX 1138 before the plant was transported over via Moles with the spore containing a proto-lembdas.
This mod has a Sci-fi version now? Huh.
Which one is further along?
For those returning, this DFFS will be a bit different from version .34. This game will NOT be turn based.Just sayin'
Outdoor Animal Populations (Including Undead)Mind if I give them a maxage of, say, 10 years?
1105 pain elementals
1013 butterfly hounds
165 widow in whites
33151 amberjacks
The Dretch
The Dretch are a hive like society that lives in the dark crevices of the mountains. They are insect in nature, and have a black, smooth chitinous head flanked by two enormous fish-lensed, milky white eyes. They have eight limbs: Two arms, four quadruped legs, and two wings. Like rainbow dogs, the film of the wings give off a multi colored refracted effect when glistening in the cavern light. Their most unique trait comes from a common mental link they have to one another in large crowds. This 'link' makes them very empathetic to their own race and generally makes them dislike all others, as not simply reading another races exact thoughts on subjects unnerves and agitates them.
Let this not lead you to assume, however, that their society is a utopian single minded hive. The Dretch still maintain a degree of individuality, and many have different thoughts on what directions the future of the hive should go. The politics of a hive are very cut throat, all because of a peculiar social quirk; They absolutely disdain killing a brother or sister because of their empathic 'link' to their ideological opponents, and so in response, they go through many elaborate political games and power struggles to outcast the undesirable. In fact, there is no death penalty in Dretch law, the highest penalty for one of their own being only complete removal from the Dretch collective consciousness. As an old Dretch proverb goes: 'The bessst of our generalsss do not duel with the ssword, but with the tongue.' There are no greater liars and social manipulators than the leaders of the Dretch, and no more embittered and self - reliant than those undesirables they cast away.
They have a mind for war, and their warriors are bred with an incapability of fear. While some researchers off world would naturally assume them to be enemies with the Chirps, this would be dead inaccurate. The mortal enemies of the Dretch with the Alvah, and their battleground is underground. The Dretch care very little of the goings on with the surface world in general. And likewise with most that dwell in town on the surface. Most of the time.
Their fanged canine teeth are hollow, and there are venom sacs at the bottom of their sinus cavity. These sacs contain an agent that is truly devastating to prey. Ment for the liquefaction of everything inside a victim for easy digestion, it is classified as 'necrotic venom', but is much, much more powerful than a small little spider bite as the term suggests. It launches a highly evolved and volatile bacteria into the victim, which starts bursting healthy cellular membranes like wildfire. It's biological structures vex even top virologists giving even the advanced medicines brought from off-world a hard time keeping up with the speed.
Was looking in the raws, noticed the chirpy word for "loving" is "ham".Someone make superchirpy pig-chirps that became that way because of obtaining "blessings"(Read:Secrets) from the local love god!
This amuses me greatly.
[ATTACK:BITE:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:400]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
Defines the attack name, and the body part used. See below for valid subtokens
Example:
[ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
GORE : name of the attack
BODYPART:BY_CATEGORY:HORN : the horn is used to attack (presuming the creature has one)
EDIT: The creature also suffocates to death every time despite having lungs. WHATTT?Tsk tsk tsk. Nope.
[BODY:HEAD_GRM:BODY_GRM:APPENDAGES_GRM]
[BODY:HEAD_GRM]
[BP:NK:neck:STP][CONTYPE:UPPERBODY][THROAT][BREATHE][CATEGORY:NECK]
[DEFAULT_RELSIZE:100]
[BP:HD:head:STP][CON:NK][HEAD][CATEGORY:HEAD]
[DEFAULT_RELSIZE:300]
[BP:REYE:right eye:STP][CON:HD][RIGHT][EMBEDDED][SIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:10]
[BP:LEYE:left eye:STP][CON:HD][LEFT][EMBEDDED][SIGHT][CATEGORY:EYE]
[DEFAULT_RELSIZE:10]
[BP:NS:nose:STP][CON:HD][SMELL][CATEGORY:NOSE]
[DEFAULT_RELSIZE:40]
[BP:MTH:mouth:STP][CON:HD][MOUTH][CATEGORY:MOUTH]
[DEFAULT_RELSIZE:15]
[BP:BRN:brain:STP][CON:HD][THOUGHT][INTERNAL][SMALL][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:50]
[BP:REAR:right ear:STP][CON:HD][RIGHT][HEAR][CATEGORY:EAR]
[DEFAULT_RELSIZE:10]
[BP:LEAR:left ear:STP][CON:HD][LEFT][HEAR][CATEGORY:EAR]
[DEFAULT_RELSIZE:10]
[BODY:BODY_GRM]
[BP:UB:upper body:upper bodies][UPPERBODY][CATEGORY:BODY_UPPER]
[DEFAULT_RELSIZE:1000]
[BP:LB:lower body:lower bodies][CONTYPE:UPPERBODY][LOWERBODY][CATEGORY:BODY_LOWER]
[DEFAULT_RELSIZE:1000]
[BODY:APPENDAGES_GRM]
[BP:RUA:right upper arm:STP][CONTYPE:UPPERBODY][LIMB][RIGHT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:LUA:left upper arm:STP][CONTYPE:UPPERBODY][LIMB][LEFT][CATEGORY:ARM_UPPER]
[DEFAULT_RELSIZE:200]
[BP:RLA:right lower arm:STP][CON:RUA][LIMB][RIGHT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:LLA:left lower arm:STP][CON:LUA][LIMB][LEFT][CATEGORY:ARM_LOWER]
[DEFAULT_RELSIZE:200]
[BP:RH:right hand:STP][CON:RLA][GRASP][RIGHT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:LH:left hand:STP][CON:LLA][GRASP][LEFT][CATEGORY:HAND]
[DEFAULT_RELSIZE:80]
[BP:RUL:right upper leg:STP][CONTYPE:LOWERBODY][LIMB][RIGHT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:LUL:left upper leg:STP][CONTYPE:LOWERBODY][LIMB][LEFT][CATEGORY:LEG_UPPER]
[DEFAULT_RELSIZE:500]
[BP:RLL:right lower leg:STP][CON:RUL][LIMB][RIGHT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:LLL:left lower leg:STP][CON:LUL][LIMB][LEFT][CATEGORY:LEG_LOWER]
[DEFAULT_RELSIZE:400]
[BP:RF:right foot:right feet][CON:RLL][STANCE][RIGHT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BP:LF:left foot:left feet][CON:LLL][STANCE][LEFT][CATEGORY:FOOT]
[DEFAULT_RELSIZE:120]
[BODY:HEAD_NORMAL_CER:BODY_CER:ARM_LEFT_BIRD_CER:ARM_RIGHT_BIRD_CER:LEFT_LEG_BUG:RIGHT_LEG_BUG:ORGANS_CER]and it still suffocates. I thought ORGANS_CER had organs?
[BODY:HEAD_NORMAL_CER:BODY_CER:ARM_LEFT_BIRD_CER:ARM_RIGHT_BIRD_CER:LEFT_LEG_BUG:RIGHT_LEG_BUG:ORGANS_CER]
As this code stands now, you define a head that connects to nothing. It just floats around the body, I'd guess.[BODY:BODY_CER:HEAD_NORMAL_CER:ARM_LEFT_BIRD_CER:ARM_RIGHT_BIRD_CER:LEFT_LEG_BUG:RIGHT_LEG_BUG:ORGANS_CER]
I recently had an idea for a creature that fits the glass theme I'm going for, but the civs are rather saturated as of now... Then again, I really want to see a glass-skinned chirpy or dretch with viscous prismatic sludge and assorted vaguely organic sacs spread around in said goop. I might do it just for fun, really, because I feel like taking a legendary hammerman to something made of glass and sticky goo would be extremely satisfying to read combat reports on.
Crystalline Life on THX 1138
The inorganic crystalline life on THX 1138 has been under close study since it fascinated scientists with its original discovery. Unlike on Earth, where life is exclusively organic and appears to have developed from a single common ancestor, it is theorized that life on THX 1138 had at least two separate origins - one analogous to the plants and animals on Terra, the other which appears to have developed directly from exotic magnetized crystals originating deep within the planet's crust.
Most crystalline organisms (or 'crystalids') have a distinctly hexagonal body plan. Their bodies are surrounded in a hard exoskeleton which is extremely resistant to cutting, but their durability against blunt impact varies from species to species. Crystalids which are capable of locomotion are filled with a kind of hydraulic crystalline matrix capable of solidifying into various structures in response to electrical impulses. They typically move under one of two main methods: more primitive 'ameboid' crystalids will extend their outer shell in the direction of motion while de-crystalizing their anterior end and reabsorbing it into the liquid matrix, while the more advanced crystalids are capable of forming long, hydraulic tubes inside their bodies that function as pseudo-muscles.
Most crystalids display radial symmetry and are fairly slow-moving compared to organic animal life, if they move at all, although a few predatory species are capable of attaining surprising bursts of speed when pursuing prey. Although crystalids are typically incapable of metabolizing organic life (and vice-versa), they are sometimes unable to tell the difference between their natural crystalid prey and organic organisms until they actually make physical contact, which may be deadly for the attacked creature, as crystalid exoskeletons are covered in sharp, angular structures that can tear through organic materials easily. Predatory crystalids should therefore be regarded as dangerous to humans and other organic life.
Crystalids sense their environment through many different methods. Most are capable of vision, and several can change their colors by shifting their crystal structure, a sight that is often quite beautiful to behold. While their hearing capabilities are limited, most can sense vibrations through their feet and some advanced species have fluid-filled cavities inside their bodies that can sense sound traveling through the air as well. All are capable of detecting electrical impulses, which seems to be their primary means of identifying the presence of other organisms, and is also their most common means of communication. A number of species are also capable of generating an electric charge strong enough to be used offensively, both against organic life and other crystalids. They have no analogue to either smell or taste.
The means by which a crystalid generates energy is not fully understood (crystalids do not acquire energy from 'eating' other crystalids, only raw materials to grow larger or replace damaged sections, nor do they seem to require sunlight or complex chemicals for survival). It is thought that they are capable of gathering energy directly from the magnetic field of the planet. The main site of energy regulation within a crystalid's body is located at the 'core' of the organism, typically a structure in the center of its largest physical segment. The core is responsible for most important biological processes, and can be thought of as the creature's 'brain' in the sense that destroying it will kill the crystalid. While many of the more advanced crystalids have a structure analogous to a 'head' positioned at the front or top of the body, this is merely the site of its primary sensory organs and destroying it will only cripple the crystalid rather than killing it.
No sapient crystalid has been discovered to date, and few can even be trained as pets. However, some of the natives of the planet have discovered a method of coaxing crystalid 'biocrystal' into specific shapes, allowing them to create particularly sharp weapons and blade-resistant armor from the remains of crystalids.
Don't forget the subtype.
[BUTCHER_SPECIAL:WEAPON:ITEM_HOLLOWED_DAGGER_CER] would make the material result in hollowed daggers when it's butchered from an animal consisting of it. As an example.
Don't forget the subtype.
[BUTCHER_SPECIAL:WEAPON:ITEM_HOLLOWED_DAGGER_CER] would make the material result in hollowed daggers when it's butchered from an animal consisting of it. As an example.
I tried this, but it just gave a random weapon instead. It's odd, because most other subtyped items work fine. Have you ever gotten it to actually work with tools or weapons specifically?
Also, added the info for the Crystalline life into the help.
Should have included that they also crash the game for no reason when trying to path around.
The Wrestler punches You in the head with her right hand, tearing apart the skin and bruising the skull through the white grass beak cover!Which gave the dretch wrestler a perfect oppurtunity:
A tendon in the skull has been torn!
You lose hold of the white grass beak cover.
You lose hold of the tungsten thunder stick.
The Dretch Wrestler shakes You around by the head and the severed part sails off in an arc!So yeah.
The head is ripped away and remains in The Dretch Wrestler's grip!
You have been struck down.
The Dretch Wrestler shakes You around by the head and the severed part sails off in an arc!Shut up, you traitorous bastard arseface.
The head is ripped away and remains in The Dretch Wrestler's grip!
You have been struck down.
The Wrestler chirps loudly.
Go for it. I had an idea for a sci-fi entity myself, but I can't work on it just yet. It's cybersquid.If ya need help, I'll be around.
cybersquid
I would like to know how to even play this, there doesn't seem to be any start up application.
also this may be impossible (or extremely difficult) but is there any way a texture pack, or texture pack compatible version would be possible?
You are not allowed to copy and paste or include DF or other mods' raws directly (I had to a little to get it to not crash and burn, but that should be the end of it). Getting caught means your turn will be voided. Copying and pasting parts that you were going to rewrite exactly anyway is fine, doing this to an entire creature, object or set of them is not
i really should add that shouldn't i? :P (i wouldn't even know where to start #nooblogic)Actually, that happened to the fantasy component of this mod at least once. It happened with the treelords, but I have faint memories of that happening to at least one other creature too. Other blood-related incidents include frozen blood hills.
but the oyls seems to spread across the map so fast they seem to be the dominant race... maybe this should be fixed?I find that strange myself. I made them be made of an oil-like liquid material, but they seem to be pretty tough.
I find that strange myself. I made them be made of an oil-like liquid material, but they seem to be pretty tough.
sorry about that... realized there was a make leather backpack reaction, but no tan a hide reaction.. didn't want to make a whole new doc for the small edit (sorry if it fucked ur stuff up)RIGHT RIGHT RIGHT
Well, somebody hit Download and get the most recent version, I have been keeping backups on Github for exactly this reason afterall.I didn't ctrl anything, I spent 5 minutes looking for a download button, made my own google drive, and then just quit after not being able to find any button.
:P
tonnot98, I'm just going to ask this once: Did you just mistakenly ctrl-x the drive while trying to install the mod? Mistakes happen, but if I don't hear a reasonable explanation on why this happened soon I've got no choice but to ban you from the Google Drive folder to preserve this project.
Edit 2: Files are back. if you find a file called Desktop.ini, be kind enough to delete it, as they are redundant.
If anyone can tell me how to exclude those when uploading to github, that would be fantastic
Can someone please explain what to do with the Fantasy part of the files once you've downloaded them? I did and placed them in my raws, data, etc. as appropriate, but when I opened the arena, it kept crashing once it started dealing with the tissues. I've also noticed that no one has added gaits for the creatures yet.Did you delete the old stuff? If you didn't that's the case, otherwise idk.
PS: There's a typo in the description for the awakened. "Addapt" should be "adapt".
Well, somebody hit Download and get the most recent version, I have been keeping backups on Github for exactly this reason afterall.Make a file called .gitignore in the root directory and add filenames and paths to it. Making the file may not be possible on Windows.
:P
tonnot98, I'm just going to ask this once: Did you just mistakenly ctrl-x the drive while trying to install the mod? Mistakes happen, but if I don't hear a reasonable explanation on why this happened soon I've got no choice but to ban you from the Google Drive folder to preserve this project.
Edit 2: Files are back. if you find a file called Desktop.ini, be kind enough to delete it, as they are redundant.
If anyone can tell me how to exclude those when uploading to github, that would be fantastic
Two things:
1, this thread needs more traffic :P
2, Why don't we just keep updating this as time goes on, irrelevent to new updates, unless there is a HUGE update which makes some very useful changes to core parts of the game? Of course, we would need our own wiki, but don't we already need one if we're recreating the universe as we see fit?
Two things:
1, this thread needs more traffic :P
2, Why don't we just keep updating this as time goes on, irrelevent to new updates, unless there is a HUGE update which makes some very useful changes to core parts of the game? Of course, we would need our own wiki, but don't we already need one if we're recreating the universe as we see fit?