Requests for autographed glossies or other DF Talk souvenirs signed by the hosts will be ignored, this is your last warning!
The runes required are too ornate and you flinch too much.
The spam filter catches them well enough. With all the forwarding to my main account after all these years, I'm getting 275 a day already, so it hardly matters now, anyway.
I don't think I could think of a question that isn't: a disguised suggestion, already asked, already answered, or about Kobolds.
Regardlessly I'll try to think of something interesting, perhaps it'll be in those categories.
I look forward to hearing other's questions.
Either that, or cut some features for the next release.
4 DF talks was nice, but 5 without even a new release? Seriously, draw a line somewhere.
That and you guys ramble too much "with" capntastic. See if you can boil it a little.
Yeah, I've gone over the transcripts recently and noticed a few things misattributed between Rainseeker and I.
Which is weird because he's chipper and I'm quiet.
Yeah, I've gone over the transcripts recently and noticed a few things misattributed between Rainseeker and I.
Which is weird because he's chipper and I'm quiet.
Rainseeker is the one who often tries to sneak in suggestions right?
Be sure to include your forum name in your email. Otherwise we only have your real name to go by.
Well, real or alias.
So people have sent you pictures of themselves in disturbing cosplay outfits?
Is there some reason you haven't reposted them here yet?
So people have sent you pictures of themselves in disturbing cosplay outfits?
Is there some reason you haven't reposted them here yet?
Tact, Taste, Privacy, Sanity, HUMANITY?
Okay, okay. To keep up the facade, here you go:Spoiler (click to show/hide)
When are you guys doing the recording?
I personally would think it would have been done already, and gone to the editing phase, but who knows with the end year crazyness.
Can you give us an estimated time to release, then?
Well yeah, people will complain no matter what if it takes much longer than a month. But at least he won't have people accusing him of breaking his promise or whatever.
Can you give us an estimated time to release, then?
Between now and February. Seriously, that would cause the exact problem that Rainseeker just mentioned -- causing the community to get frustrated and complain that it's not out on time. Just chill out and let them do their thing. If you're a-hungered for development details (and who isn't), the dev log (http://bay12games.com/dwarves/dev_now.html) has been bountiful of late.
I don't see how a free recording done in Rainseeker, Toady and I's free time can be 'nearing the point where it isn't out on time.' I don't see how something that we very specifically avoided setting any dates for can be 'late'.
I don't see how a free recording done in Rainseeker, Toady and I's free time can be 'nearing the point where it isn't out on time.' I don't see how something that we very specifically avoided setting any dates for can be 'late'.
When you set an indefinate release people create their own release time so to speak. Usually based on the previous release times.
I don't see how a free recording done in Rainseeker, Toady and I's free time can be 'nearing the point where it isn't out on time.' I don't see how something that we very specifically avoided setting any dates for can be 'late'.
When you set an indefinate release people create their own release time so to speak. Usually based on the previous release times.
They had the foresight to obfuscate this by not listing the release dates, though.
The nauseating smell of entitlement lingers here.
I have a question about Emailing.
Our username is included in the Subject? Or.. Do we include it before our question?
As in... Question for DF Talk - Kamudo.
Or is that not correct? x__x
It's a pity there's no way of seeing what everyone else has asked, to avoid doubling-up and un-uniqueness.
It's a pity there's no way of seeing what everyone else has asked, to avoid doubling-up and un-uniqueness.
It wouldn't help. Look at the suggestions forum.
In order for us to manage questions more easily and to stop linking them to specific episode threads, we've set up an email filter and little folders and things.
Send your DF Talk Questions to: toadyone@bay12games.com
The entire subject line should be: Question for DF Talk
Please include your forum name or whatever you'd like us to credit you as when we read your question. We'll use your first name if we've got nothing else to use.
There are various other suggestions for how to organize this floating around, and we can continue discussing that, but this'll work well enough for the time being.
PLEASE DO NOT ASK DF TALK QUESTIONS IN THIS THREAD!
Chariot races will be added right after the Narcoleptic Zombie Arc!:o
Naw, they get stale pretty quick and start attractingFixdfliesSwallow men.
Naw, they get stale pretty quick and start attracting flies.I hear barrels help with that. :P
Chariot races will be added right after the Narcoleptic Zombie Arc!
I really, really like DF Talk.
What do you think happens when the world is deleted :D
What do you think happens when the world is deleted :D
What do you think happens when the world is deleted :DI personally think that the world is not lost, but recreated as a "new Heavens new Earth" idea, but only on someone else's computer
Is there a way for us to help make more regular episodes of DF Talk happen? Maybe as a Patreon goal or sponsoring?There will be one on June 11 (http://www.bay12forums.com/smf/index.php?topic=154187.0), if that helps.
Is there a way for us to help make more regular episodes of DF Talk happen? Maybe as a Patreon goal or sponsoring?There will be one on June 11 (http://www.bay12forums.com/smf/index.php?topic=154187.0), if that helps.
Also, as crude as it may appear to be openly motivated by money, if there were cash coming in via Patreon or similar I would be more than glad to push to make DF Talk a priority.
Ah man, DFtalk is coming back again for another hurrah?
Will the expanded language framework you mentioned in the 12/12 update finally include a mechanism for having words in a language for objects in the gameworld? Like, having a dwarven word for "Elf" or "Elephant"?Unless another DFtalk is suddenly scheduled, you're better off posting this in the Future of the Fortress thread for an answer at the end of the month (or as soon as Toady's recovered from his annual bout of food poisoning).
I realize he said that this framework is not technically going into this next release, but it is something he's working on, so I'm interested.
So there have been attempts, in the past, to host Dwarf Fortress on a server.Future of the Fortress Thread is for questions.
In other words, one server, and many clients. One of which is the current player.
Would you ever support multiplayer of this kind?
It's one of those things, that would revolutionize the making of Dwarf Fortresses.
But on the other hand it could be considered heavy bloat,be too complex to integrate,
or force the building of the client around a specific structure, slowing dev time.
Moreover, abstraction of the interface, if thorough enough, would also allow this.
Will DF Talk be restarted? Now with the steam hype souds like right time to do this.
Any chances of bringing back DFtalk?
We've tried of number of times, and it has always been our fault that it hasn't happened (not Capn or Rainseeker who have been great). It is a lot of work for the editor and a bit of prep, and the time seems to slip away.
So there have been attempts, in the past, to host Dwarf Fortress on a server.Future of the Fortress Thread is for questions.
In other words, one server, and many clients. One of which is the current player.
Would you ever support multiplayer of this kind?
It's one of those things, that would revolutionize the making of Dwarf Fortresses.
But on the other hand it could be considered heavy bloat,be too complex to integrate,
or force the building of the client around a specific structure, slowing dev time.
Moreover, abstraction of the interface, if thorough enough, would also allow this.
This is a long forgotten musty hole. Please don't disturb the bones.
So there have been attempts, in the past, to host Dwarf Fortress on a server.Future of the Fortress Thread is for questions.
In other words, one server, and many clients. One of which is the current player.
Would you ever support multiplayer of this kind?
It's one of those things, that would revolutionize the making of Dwarf Fortresses.
But on the other hand it could be considered heavy bloat,be too complex to integrate,
or force the building of the client around a specific structure, slowing dev time.
Moreover, abstraction of the interface, if thorough enough, would also allow this.
This is a long forgotten musty hole. Please don't disturb the bones.
Don't be stingy. It's good to revisit old topics, as the status quo changes over time. Take for instance, the "mobile devices not strong enough for DF" trope. Not so much these days, even inside a straight up x86 emulation, it's good enough to run a simple fortress at playable speeds. (Tested personally, Can confirm.)
Asking if there could be a "server" version of the fortress mode simulation, that clients connect to in order to manage the goings-on is perfectly reasonable. All the guts that are actually running the fortress could live inside the server side, and for the most part it would run just like a normal fortress; Only the data sent to the viewport needs to be sent-- which was kinda the point behind things like DFTerm and pals. The only problems with that latter were that the whole viewport was being drawn over telnet, which was not an efficient use of bandwidth (especially with a server behind a throttled asymmetrical pipe), and that only a single viewport could be active at once.
Adopting some kind of hybrid between say, RIP terminal graphics, X-windows, and pals, (where the clients download then cache the graphics tiles, then do basically what amounts to markup presentation, using a highly minimal markup descriptive protocol to draw the viewport) should work for this.
I get it Toady does not want to work on that, but "Does not want to work on it" and "Too difficult to do" are not the same thing.