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Dwarf Fortress => DF General Discussion => Topic started by: Toady One on November 09, 2009, 11:32:39 pm

Title: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Toady One on November 09, 2009, 11:32:39 pm
In order for us to manage questions more easily and to stop linking them to specific episode threads, we've set up an email filter and little folders and things.

Send your DF Talk Questions to: toadyone@bay12games.com
The entire subject line should be: Question for DF Talk
Please include your forum name or whatever you'd like us to credit you as when we read your question.  We'll use your first name if we've got nothing else to use.

There are various other suggestions for how to organize this floating around, and we can continue discussing that, but this'll work well enough for the time being.

PLEASE DO NOT ASK DF TALK QUESTIONS IN THIS THREAD!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on November 09, 2009, 11:33:04 pm
Hey guys - this is how we're doing new questions now.  Enjoy!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on November 09, 2009, 11:43:01 pm
Requests for autographed glossies or other DF Talk souvenirs signed by the hosts will be ignored, this is your last warning!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on November 09, 2009, 11:57:21 pm
Requests for autographed glossies or other DF Talk souvenirs signed by the hosts will be ignored, this is your last warning!

Capntastic won't even sign MY forehead!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on November 10, 2009, 12:26:38 am
The runes required are too ornate and you flinch too much.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on November 10, 2009, 01:56:55 am
The runes required are too ornate and you flinch too much.

You promised you would never tell about my irrational fear of Sharpie-based runes!  YOU PROMISED!!!   *sob*   :'(
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: IndonesiaWarMinister on November 10, 2009, 09:08:37 am
I see.
Since this is not a venue for asking DF talk questions...

...
RANDOM SPAM THREAD? Y/N
(:P)

_____________________________
Just kidding, eh :P

So... Is it okay to give out your e-mail just like that, Toady? You know, spambots?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Vester on November 10, 2009, 09:10:58 am
It's probably not his personal e-mail address, IWM.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Toady One on November 10, 2009, 09:43:51 am
The spam filter catches them well enough.  With all the forwarding to my main account after all these years, I'm getting 275 a day already, so it hardly matters now, anyway.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: IndonesiaWarMinister on November 10, 2009, 09:45:04 am
The spam filter catches them well enough.  With all the forwarding to my main account after all these years, I'm getting 275 a day already, so it hardly matters now, anyway.

Okay~
I was just making sure that you were not accidently going to spamalot...
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Kobold6 on November 10, 2009, 11:21:51 pm
I don't think I could think of a question that isn't: a disguised suggestion, already asked, already answered, or about Kobolds.

Regardlessly I'll try to think of something interesting, perhaps it'll be in those categories.

I look forward to hearing other's questions.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on November 11, 2009, 01:07:53 am
I don't think I could think of a question that isn't: a disguised suggestion, already asked, already answered, or about Kobolds.

Regardlessly I'll try to think of something interesting, perhaps it'll be in those categories.

I look forward to hearing other's questions.

We really don't mind a good question that has been asked before, as long as it can generate new and interesting discussion.  I haven't read everything this forum talks about - feel free to ask!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on November 11, 2009, 10:45:30 am
I know it is odd but for some reason I actually feel less inclined to ask a question now that I have to email Toady :P I hope I am not just that lazy.

Is the 275 the emails he gets or just the Spam?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Footkerchief on November 11, 2009, 02:52:23 pm
Haha, I hope it's the spam.

Also, Kobold6, for what it's worth I think the kobold questions could make good discussion fodder.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: eerr on November 13, 2009, 11:05:08 am
Ok seriously toady.
You've answered enough questions!
It's time for you to make like Obama and change.
Either that, or cut some features for the next release.

4 DF talks was nice, but 5 without even a new release? Seriously, draw a line somewhere.

That and you guys ramble too much "with" capntastic. See if you can boil it a little.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Footkerchief on November 13, 2009, 12:46:32 pm
Either that, or cut some features for the next release.

4 DF talks was nice, but 5 without even a new release? Seriously, draw a line somewhere.

He... already cut features for the next release?  Also, it's a monthly show.  A couple hours of not working on the release isn't a huge loss, especially if it keeps him sane.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: smjjames on November 13, 2009, 12:59:30 pm
It's just part of the venom stuff which was cut out months ago and the squad formations which people have said could wait that was cut out.

He's moving at a fast clip with the stuff. Much of the squad stuff is already blue, so it may not take too long.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on November 13, 2009, 07:11:13 pm
That and you guys ramble too much "with" capntastic. See if you can boil it a little.


You should alaborate on this with specific examples otherwise you're just pointlessly flailing your arms at anything in range.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on November 13, 2009, 08:22:41 pm
Well there is a lot of rambling but I can never tell the voices appart to be truthful.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on November 14, 2009, 12:50:09 am
Yeah, I've gone over the transcripts recently and noticed a few things misattributed between Rainseeker and I.

Which is weird because he's chipper and I'm quiet.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on November 14, 2009, 12:52:25 am
Yeah, I've gone over the transcripts recently and noticed a few things misattributed between Rainseeker and I.

Which is weird because he's chipper and I'm quiet.

Rainseeker is the one who often tries to sneak in suggestions right?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on November 14, 2009, 03:26:00 am
Yeah, I've gone over the transcripts recently and noticed a few things misattributed between Rainseeker and I.

Which is weird because he's chipper and I'm quiet.

Rainseeker is the one who often tries to sneak in suggestions right?

Yes, guilty.  :)
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on November 15, 2009, 07:02:35 pm
Be sure to include your forum name in your email.   Otherwise we only have your real name to go by.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on November 15, 2009, 07:07:09 pm
Be sure to include your forum name in your email.   Otherwise we only have your real name to go by.

Well, real or alias.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on November 16, 2009, 01:41:32 am

Well, real or alias.

Yes but if people have an alias as their email then I'd imagine they could pretty safely disregard my suggestion.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: mallocks on November 17, 2009, 03:04:46 pm
If anyone finds errors in the transcript please feel free to tell me about them, I'll edit them in and pass them on to Toady for re-upload. It isn't always simple to tell your voices apart even though your mannerisms vary on average.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on November 25, 2009, 02:58:27 am
Some suggestions for email questions:

A lot of questions recieved are variations on "Will X be in the game in the future".   The answer to these isalways yes, and unless they are in line with on-topic discussion, I will not ask them.  Similarly, questions that are "When will X be in the game" are not very fun, unless X is something not explicitly in the dev plans. 

Ways to improve these would be to ask "How will X be handled when you get around to it?" or "How will placeholder X be improved in the near future?  Will it be like Y, or Z?".

Also please, stop sending us pictures of yourself cosplaying as your favorite Dwarf Fortress characters, papier mache has more noble uses than tentacle demons.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on November 25, 2009, 08:17:20 am
Goodness.

Didn't I make a list of things you shouldn't ask a while ago?

Capn Crunch Tastic Burger really made me laugh with his post.

Though I havn't sent any questions yet... though I don't know the criteria.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on November 25, 2009, 01:17:18 pm
Yes, and the cosplay picture of the zombie groundhog was just... disturbing.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Aqizzar on November 25, 2009, 01:44:25 pm
So people have sent you pictures of themselves in disturbing cosplay outfits?

Is there some reason you haven't reposted them here yet?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on November 25, 2009, 01:45:29 pm
So people have sent you pictures of themselves in disturbing cosplay outfits?

Is there some reason you haven't reposted them here yet?

Tact, Taste, Privacy, Sanity, HUMANITY?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on November 25, 2009, 01:49:43 pm
So people have sent you pictures of themselves in disturbing cosplay outfits?

Is there some reason you haven't reposted them here yet?

Tact, Taste, Privacy, Sanity, HUMANITY?

And also because it's completely untrue.  We are such a tease.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on November 25, 2009, 01:51:06 pm
I don't know if that information is uttarly hillarious or brutally disapointing.

I guess it is hillariously disapointing.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Aqizzar on November 25, 2009, 01:57:06 pm
Oh don't you two try to back out of it now.  I know you're holding out, you just want to keep them to yourselves.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on November 25, 2009, 02:40:46 pm
Okay, okay.  To keep up the facade, here you go:

Spoiler (click to show/hide)
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Danarca on November 30, 2009, 03:34:19 pm
I am hereby declaring a life goal:
If there's ever a huge Dwarfcon, and I can make it, and I have the time to grow a beard, I shall come cosplayed as Captain Ironblood, complete with blood, mud, vomit and cabinet attached to the back.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: smjjames on December 01, 2009, 02:05:43 am
Okay, okay.  To keep up the facade, here you go:

Spoiler (click to show/hide)

More like lol funny than disturbing. Maybe disturbing in a Left 4 Dead way, but hey, what do you expect of zombies.

It lacks some rotting flesh though.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on December 01, 2009, 03:58:00 am
Stop the off topic banter, please.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: smjjames on December 01, 2009, 04:09:50 am
Hey, Rainseeker started it....

> >

< <
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on December 01, 2009, 11:13:22 am
My bad, we'll stop.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on December 01, 2009, 11:34:43 am
When are you guys doing the recording?

I personally would think it would have been done already, and gone to the editing phase, but who knows with the end year crazyness.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on December 01, 2009, 12:45:26 pm
When are you guys doing the recording?

I personally would think it would have been done already, and gone to the editing phase, but who knows with the end year crazyness.

We try to not advertise when we record and edit because it causes undue frustration to the community at large.  Also we like to give Mallocks some extra time if he needs it to transcribe for our reading “listeners.”
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on December 01, 2009, 01:21:59 pm
Hmmm, I have no comment

Though more accurately I have mixed feelings.

Ohh well, good luck as always!

Ohh here is a question: Is this thread pernament?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Xgamer4 on December 02, 2009, 05:43:27 pm
Can you give us an estimated time to release, then?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Footkerchief on December 02, 2009, 05:52:32 pm
Can you give us an estimated time to release, then?

Between now and February.  Seriously, that would cause the exact problem that Rainseeker just mentioned -- causing the community to get frustrated and complain that it's not out on time.  Just chill out and let them do their thing.  If you're a-hungered for development details (and who isn't), the dev log (http://bay12games.com/dwarves/dev_now.html) has been bountiful of late.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on December 02, 2009, 06:09:40 pm
Careful though Footkerchief, indefinate release dates for what is so far a monthly project can only buy you soo much time before people start complaining and getting impatient

Hense what happened with Rainseeker once when he moved

So don't go beating people on over the head with it too much :P
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Footkerchief on December 02, 2009, 06:22:08 pm
Well yeah, people will complain no matter what if it takes much longer than a month.  But at least he won't have people accusing him of breaking his promise or whatever.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on December 02, 2009, 06:28:17 pm
Well yeah, people will complain no matter what if it takes much longer than a month.  But at least he won't have people accusing him of breaking his promise or whatever.

Yeah I guess impatient complainers are VERY much prefered over people crying "But you promised!"

So in that sense I understand completely.

Ohh goodness I am unhelpful. It is my shame!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Xgamer4 on December 02, 2009, 10:08:06 pm
Can you give us an estimated time to release, then?

Between now and February.  Seriously, that would cause the exact problem that Rainseeker just mentioned -- causing the community to get frustrated and complain that it's not out on time.  Just chill out and let them do their thing.  If you're a-hungered for development details (and who isn't), the dev log (http://bay12games.com/dwarves/dev_now.html) has been bountiful of late.

That's the thing. As so far it's been a monthly project, it's nearing the point where it isn't out on time. Which is why I was asking for a broad "oh, a week or two" type answer. I can see where they're coming from, though
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on December 06, 2009, 01:47:44 am
I don't see how a free recording done in Rainseeker, Toady and I's free time can be  'nearing the point where it isn't out on time.'  I don't see how something that we very specifically avoided setting any dates for can be 'late'.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on December 06, 2009, 09:53:15 am
I don't see how a free recording done in Rainseeker, Toady and I's free time can be  'nearing the point where it isn't out on time.'  I don't see how something that we very specifically avoided setting any dates for can be 'late'.

When you set an indefinate release people create their own release time so to speak. Usually based on the previous release times.

Setting indefinate times can only go so far.

Edit addition: Though thinking about it, maybe I should have been more helpful by making sure people had more patience.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Footkerchief on December 06, 2009, 11:55:40 am
I don't see how a free recording done in Rainseeker, Toady and I's free time can be  'nearing the point where it isn't out on time.'  I don't see how something that we very specifically avoided setting any dates for can be 'late'.

When you set an indefinate release people create their own release time so to speak. Usually based on the previous release times.

They had the foresight to obfuscate this by not listing the release dates, though.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on December 06, 2009, 11:58:57 am
I don't see how a free recording done in Rainseeker, Toady and I's free time can be  'nearing the point where it isn't out on time.'  I don't see how something that we very specifically avoided setting any dates for can be 'late'.

When you set an indefinate release people create their own release time so to speak. Usually based on the previous release times.

They had the foresight to obfuscate this by not listing the release dates, though.

Sort of, they still make their own date based around when the assumed the other were released. There just isn't a way around it since the advent of the Industrial Revolution.

A Large Varience (as there was) in listed releases could have even had a beneficial as it could have given a rather large buffer. Though I wouldn't have gambled on it since people pick and chose what to listen to.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Eruonen on December 09, 2009, 06:09:38 pm
Aaaaand wrong thread :l
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: penguinofhonor on December 21, 2009, 06:55:24 pm
I don't really care when the DF Talks get released, as long as they do every month or two. I usually don't get the time to listen to them for a week or two anyways.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Kittah_Khan on January 04, 2010, 12:36:02 pm
The nauseating smell of entitlement lingers here.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on January 05, 2010, 05:07:40 pm
The nauseating smell of entitlement lingers here.
 
Cool post considering the last one was over two weeks ago. 

Requesting this thread's opening post be reposted, stickied and locked, and this one destroyed, when Toady is able.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Footkerchief on January 05, 2010, 05:15:36 pm
I don't see why it's necessary to lock it.  People might want to discuss the questions themselves, like they did in this one.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Combatjuan on January 08, 2010, 04:49:33 pm
I humbly request a special guest appearance by Threetoe on the show sometime when it is convenient.

My reasons:
 * I enjoy the stories that he posts.  I'm admittedly not all that well-read in fantasy, but some elements of his stories are fresh and unique to me.
 * When Toady talks about the game, he always uses the 1st person plural.  This emphasizes to me how closely the two must work together.  I'm curious how similarly the two would respond to the same questions.
 * From the video of the last meetup, I got the impression that Toady's and Threetoe's personalities are quite distinct.  I'd appreciate hearing about the plans for the game from a different angle.  Though I also got the limited (and perhaps wrong) impression that Threetoe is shy, at least relative to Today (who appears not to be at all), so I don't mean to request that he put himself into an uncomfortable situation.

Either way, thank you Threetoe and Toady for an amazing game, and thanks to all the people who put these talks together.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on January 08, 2010, 05:03:15 pm
To be truthful, During Fortress Talk 1 when I couldn't tell who was who... I honestly thought Threetoe was one of the speakers. (I believe it was Captaintastic)
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Kamudo on January 09, 2010, 06:49:36 am
I have a question about Emailing.

Our username is included in the Subject? Or.. Do we include it before our question?

As in... Question for DF Talk - Kamudo.

Or is that not correct? x__x
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Footkerchief on January 09, 2010, 06:54:38 am
I have a question about Emailing.

Our username is included in the Subject? Or.. Do we include it before our question?

As in... Question for DF Talk - Kamudo.

Or is that not correct? x__x

Just put your username in the message body.  It says in the OP that "The entire subject line should be: Question for DF Talk," meaning it shouldn't contain anything else like your username.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Kamudo on January 09, 2010, 07:05:49 am
Alright, thank you, Footkerchief.

Now I can submit my hopefully... Unique question. ^^;
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: James.Denholm on February 09, 2010, 01:03:28 am
It's a pity there's no way of seeing what everyone else has asked, to avoid doubling-up and un-uniqueness.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on February 09, 2010, 01:08:18 am
It's a pity there's no way of seeing what everyone else has asked, to avoid doubling-up and un-uniqueness.

It wouldn't help.  Look at the suggestions forum.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: James.Denholm on February 09, 2010, 01:36:25 am
It's a pity there's no way of seeing what everyone else has asked, to avoid doubling-up and un-uniqueness.

It wouldn't help.  Look at the suggestions forum.

...
Touché.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on August 19, 2010, 02:06:54 pm
It's actually funny, but I rarely see anything doubled up in the email questions.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: jimi12 on January 05, 2011, 12:58:49 pm
Should this thread still be stickied? Not a whole lot going on here.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on January 05, 2011, 01:08:31 pm
It should stay, it shows people where to email questions, and we get quite a few over the course of a month.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on March 12, 2011, 11:20:27 pm
In order for us to manage questions more easily and to stop linking them to specific episode threads, we've set up an email filter and little folders and things.

Send your DF Talk Questions to: toadyone@bay12games.com
The entire subject line should be: Question for DF Talk
Please include your forum name or whatever you'd like us to credit you as when we read your question.  We'll use your first name if we've got nothing else to use.

There are various other suggestions for how to organize this floating around, and we can continue discussing that, but this'll work well enough for the time being.

PLEASE DO NOT ASK DF TALK QUESTIONS IN THIS THREAD!


Bumping this with the procedure for DF Talk questions.   Please try to keep questions succinct, as it makes it easier to get a good, strong answer for them.  Also, be sure to read the dev log to see what is planned, and try to make sure your questions aren't fake-out 'suggestions', like "when are you going to add chariot races??".  THANKS
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on March 13, 2011, 01:20:42 am
Chariot races will be added right after the Narcoleptic Zombie Arc!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: antymattar on April 25, 2011, 02:14:00 pm
Chariot races will be added right after the Narcoleptic Zombie Arc!
:o
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on June 02, 2011, 06:47:09 pm
I am thinking of putting a real question in here...

But then I think about the mountain of questions already sent... Then I run for my life.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on June 02, 2011, 07:28:38 pm
Okay, I'd like to put this issue to rest.  We get approximately 2 questions per week.  Put in your question!  We try to answer as long as it hasn't been asked or discussed before, and it isn't a yes/no question.  "How does this work" questions are good especially.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: nenjin on June 02, 2011, 07:38:30 pm
I'm still trying to formulate an open-ended question that will result in more rambling!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on June 02, 2011, 07:39:09 pm
Well judging by another topic I made, my question is unanswerable so :P
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on June 02, 2011, 07:54:18 pm
If you're talking about the "Unlockable Races" thread, then I don't think it's unanswerable, merely kind of a weird thing to suggest for DF.  I'm legitimately curious as to why you think adding abstract barriers to gameplay, making different races 'unlockable' is a good idea.  It prevents you from doing stuff like playing The First Elf, or being the leader of the last 10 dwarves or so.  It's on par with saying you need to defend against 10 sieges before you can play as humans, or something. You never even attempted to answer why you think it's a good idea, even though it's literally all I was asking, and instead locked the thread and insinuated I was obsessively shutting you down.  But you got the last word in before locking it, so I guess you won.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on June 02, 2011, 07:58:41 pm
It wasn't your fault I shut it down (though the word "obsessive" doesn't exactly reflect that... and I can't change it at this point). I just didn't feel like holding it up while being shutdown. That and I treated your posts as "The posts of the people" and thus when you said equivocatively "This topic is pointless" then I assumed that thus everyone thought it was pointless.

I wanted a mechanic for when Dwarf Fortress doesn't just allow you to spawn something from nothing, when it doesn't let you play what should be unplayable races (such as animals), and when it doesn't let you play anything whether you should or not. A mechanic that would hold up when Dwarf Fortress isn't playing the anything card that could be adjusted in the world parameters and that could be implimented WAY before the "anything goes" mechanics while at the same time still being relevant.

A mechanic so when you click "Adventure mode" it comes up with a race list that reflects the current nature of the world rather then any "playable in adventure mode" tag that may have been placed there.

ESPECIALLY in advent of the animalmen and the occasional race switch within the same civilisation that occasionally happens.

The unanswerable part is that Toady doesn't HAVE an answer. He just has possibilities and often just goes "well I'll give an option whether it happens or not" and thus if I asked it, I'd get a nebulous answer because Dwarf Fortress is about 2 full releases away from having non-human/elf/kobold/goblin civilisations even possible without modding.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on June 02, 2011, 08:09:17 pm
And there'll probably be some sort of option to turn spontaneous genesis of [elves] or whatever on or off.  That wasn't what the thread you made was actually about though, which is probably why it was so confusing.  You simply suggested having to unlock races before you can play them, and even ended on "a minimum population of 1000" before you can play as them.  It's pretty easy for someone to not get what you're trying to say when you're not actually saying what you're thinking about saying.

I'd like to avoid cluttering the thread, so if you want to continue this you can PM me.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on June 02, 2011, 08:28:59 pm
This is kind of a yes/no question anyways, we' probably like to hear questions like, "What will the upcoming Sky Kingdom release entail?"  rather than, "Will there be dancing bears in the future?"
Spoiler (click to show/hide)
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on June 02, 2011, 08:31:09 pm
Huh? no it is about how the mechanics of playable versus unplayable will work outside the spontanious playability system. (except worded a lot better)

I just have asked enough long lasting questions that I am sort of starting to understand how Toady answers things. Atleast when I ask them :P
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: eux0r on July 02, 2011, 09:21:45 am
i was wondering how many question-mails you get nowadays. quite some time ago someone mentioned it not being really many, so has the situation changed? are you being drowned with mails now?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on July 02, 2011, 11:36:28 am
Nah, it's still slow.  Put in your good questions! :D
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: eux0r on July 02, 2011, 06:04:13 pm
k, already did ;)
but that rises another question: do you weed out your mail-pool after every episode, or do you store mails until you have time to answer them all, even when its far later than the mail came in?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on July 02, 2011, 06:15:48 pm
If it's a good one it will get answered in a 'cast or two.  If it's something we can't really easily answer in the 'cast, then we'll discard it.  If you've asked a question over 2 months ago and it hasn't already, then it likely won't get answered.  Good luck!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: eux0r on July 03, 2011, 08:22:32 am
youre keeping them ready for about 2 months/casts, awesome!
thanks for the answers!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on July 03, 2011, 01:52:15 pm
To admit I always thought you had a question stockpile...
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Rainseeker on July 03, 2011, 04:18:26 pm
Naw, they get stale pretty quick and start attracting flies.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: antymattar on July 24, 2011, 02:03:30 am
Naw, they get stale pretty quick and start attracting fliesSwallow men.
Fixd
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: EveryZig on October 14, 2011, 07:12:15 pm
Naw, they get stale pretty quick and start attracting flies.
I hear barrels help with that.  :P
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: monk12 on February 14, 2012, 12:37:28 am
Chariot races will be added right after the Narcoleptic Zombie Arc!

Welp, we've got sweet Zombies, and I bet there's an interaction for Narcolepsy.

Circus Dwarfimus, here we come!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: rtg593 on March 27, 2012, 07:20:23 pm
{snip}

This showed up on my first page, so I click on it, commented on how far apart the last few posts were...

Look back in it again, and it's been weeks since the last one...what the heck?

EDIT: Nevermind... Was this not pinned before, cuz I never noticed it... Just saw the pin :-D

EDIT2: ... I clicked into the wrong forum...  ::)

(feeling a little dumb at the moment, going to go away now...)
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Jheral on August 14, 2012, 02:00:23 am
So I tried sending in a question, and got a message back saying that the e-mail had not been delivered. Is this a malfunction of some kind, or have you stopped accepting additional quesitons for the time being?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on August 16, 2012, 09:53:56 pm
I have a copy of it, if you check the main page Toady himself has been having email problems though.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Jheral on August 17, 2012, 09:15:54 am
Yeah, I noticed that. I tried resending it after he mentioned, and it worked. Hope I didn't spam the rest of you with my attempts to send it.  :-[

(Although, I guess that, depending on how you've set it up, you wouldn't get one either unless he does.)
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on January 09, 2013, 08:31:18 pm
So you guys are running dry of questions huh?

Unfortunately lately I keep my questions to myself, though I wonder if I could get others to send some.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Buttery_Mess on January 09, 2013, 09:36:51 pm
I really, really like DF Talk.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Neonivek on January 10, 2013, 06:05:51 am
I really, really like DF Talk.

It is alright. I find it more and more meandering.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: wierd on September 24, 2013, 03:19:54 pm
LOL, I have a meaty question:

Based on the distributions of temperature gradients from legends mode for a series of large islands coupled with the "2 meters per play tile" minecart calculation estimates, some of us in the Fortress mode discussion subforum have derived some rough figures for the DF planet's size, density, distance from its star, and what kind of orbit the DF planet's moon has to take to get the periodicity presented in fortress mode.

Sadly, the calculations indicate that the moon will eventually crash into the planet from tidal forces slowing the moon down, forcing it to deorbit in a world ending cataclysm.

These estimations and calculations are based on the presumption that the DF planet is intended to be spherical.

As the architect of the worldgen algorithm, and the creator of this system, what topology do you personally ascribe the DF planet to be, and, if the crashy moon isn't intentional, what would you suggest be done about it?

(Otherwise, the numbers work out fantastically well, given the materials and points of data presented by legends mode and the raw files, and by empirical data collection techniques.)



Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Baffler on October 02, 2014, 10:32:10 pm
What do you think happens when the world is deleted  :D
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Pencil_Art on December 19, 2014, 12:51:19 am
What do you think happens when the world is deleted  :D

Oh, dear.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: King_of_Baboons on January 19, 2015, 09:18:37 am
What do you think happens when the world is deleted  :D

Armok grabs the world and eats it like a meatball filled with people,soil and magma
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Dustin on April 05, 2016, 09:54:39 pm
What do you think happens when the world is deleted  :D
I personally think that the world is not lost, but recreated as a "new Heavens new Earth" idea, but only on someone else's computer
and Armok lives through all our computers
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Dozebôm Lolumzalìs on April 12, 2016, 04:16:59 pm
On Topic: To answer your question, I think I've heard of a planned feature called "natural disasters," which may or may not include astronomical disasters.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Zesty on May 22, 2016, 04:51:02 pm
Is there a way for us to help make more regular episodes of DF Talk happen? Maybe as a Patreon goal or sponsoring?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Dirst on May 24, 2016, 10:44:00 am
Is there a way for us to help make more regular episodes of DF Talk happen? Maybe as a Patreon goal or sponsoring?
There will be one on June 11 (http://www.bay12forums.com/smf/index.php?topic=154187.0), if that helps.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on May 26, 2016, 01:05:01 am
Is there a way for us to help make more regular episodes of DF Talk happen? Maybe as a Patreon goal or sponsoring?
There will be one on June 11 (http://www.bay12forums.com/smf/index.php?topic=154187.0), if that helps.

PM me questions and I will see about sneaking some of them in.


Also, as crude as it may appear to be openly motivated by money, if there were cash coming in via Patreon or similar I would be more than glad to push to make DF Talk a priority.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Zesty on May 26, 2016, 07:25:11 pm
Also, as crude as it may appear to be openly motivated by money, if there were cash coming in via Patreon or similar I would be more than glad to push to make DF Talk a priority.

I totally get that. Just show me the patreon and the goal and I'd be happy to contribute.

I think you would see the more contribution from the community if it was a goal of the Bay 12 Games Patreon. Is that possible to work out or do you think it would have to be separate?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on May 26, 2016, 09:59:33 pm
I'll talk to Toady about it when I see him at the event.

Everyone should be PMing me more questions for the event though
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Witty on May 26, 2016, 10:23:30 pm
Ah man, DFtalk is coming back again for another hurrah?

I emailed in my question like...two years ago? Seems like so long ago.

On the Patreon side of things, I'd be all for it. DFtalk was a great way to streamline communication between the Toad and the community. And while the Devlogs and FOTF do the same, the questions from co-hosts almost always spurred informative discussions.

I hope Toady is open to the idea  :D
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on May 26, 2016, 10:40:05 pm
Ah man, DFtalk is coming back again for another hurrah?

http://www.bay12forums.com/smf/index.php?topic=154187.0

Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Witty on May 26, 2016, 10:59:58 pm
Oh ok, cool. Even better really.

Sadly it's during a time where I'll be out of the house all day. Do you know if the live interview and Q&A will be recorded and saved somewhere?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on May 26, 2016, 11:02:46 pm
As I understand it, there will be video evidence of the mischief
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Chase on June 01, 2016, 03:26:19 pm
I've been listening to all of them non-stop, love them!
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on June 14, 2016, 05:11:49 pm
Hello DF Talk fans, what should DF Talk talk about
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Shonai_Dweller on June 14, 2016, 06:12:35 pm
The further future. There's been loads of talk on what's upcoming soon, but what kind of ideas are Toady and Threetoe already kicking around regarding scenarios, the economy (if not implementation ideas, then what kind of fun will be possible once the economy is in place?) and especially non-fortress play (either adventurer or even the far off 'other site' play).

I was most upset to hear Toady say that fans 'don't care about adventurer' at Dwarfmoot. That's really, really not true. There's so much potential in adventurer and it wouldn't be a waste of anyone's time to expand on what the vision for out of fortress playstyles might be.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Witty on June 14, 2016, 06:37:18 pm
Just thinking of some vague topics;

The 64 bit rewrite. How long do you generally expect it to take? Maybe some more thoughts on multi-threading if something wasn't mentioned at the dwarfmoot.

The coming artifact release. It's going to have artifacts in worldgen, and thieves - anything else? Will these artifacts do or have any effect on history besides from being made and stored somewhere?

The myth generator! Toady mentioned that there were a few things he didn't have time to talk about during the GDC talk, so why not talk about them here? What will the first release of the generator contain? Will it generally have more or less information and details than what the demo showed?

The magic system. What can we expect to play with for this first time through?

Laws and property. Will governmental system have any changes with the introduction to basic laws? Will fort mode justice see some love during this time?
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Shonai_Dweller on June 14, 2016, 08:45:11 pm
Multithreading was mentioned at Dwarf Moot. Plus a little on the artifacts release. Especially interesting was a possible mechanic of sending out teams from the fortress to recover stolen artifacts from kobolds or other thieves (kind of a precursor to the day when you can send vast armies to wipe out the dark pits once and for all). Boats too and how to displace mermaids correctly ("not that you people have any respect for mermaids". Ha ha).
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Jimmius on June 21, 2016, 03:08:25 pm
Can anyone that was there give us a Cliffnotes version of the latest DF talk? Obvs not a full transcript, but the gist of what was said
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on December 17, 2016, 04:31:38 pm
When's the next one???
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Fieari on December 17, 2016, 08:50:07 pm
Will the expanded language framework you mentioned in the 12/12 update finally include a mechanism for having words in a language for objects in the gameworld?  Like, having a dwarven word for "Elf" or "Elephant"?

I realize he said that this framework is not technically going into this next release, but it is something he's working on, so I'm interested.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Shonai_Dweller on December 19, 2016, 07:52:39 am
Will the expanded language framework you mentioned in the 12/12 update finally include a mechanism for having words in a language for objects in the gameworld?  Like, having a dwarven word for "Elf" or "Elephant"?

I realize he said that this framework is not technically going into this next release, but it is something he's working on, so I'm interested.
Unless another DFtalk is suddenly scheduled, you're better off posting this in the Future of the Fortress thread for an answer at the end of the month (or as soon as Toady's recovered from his annual bout of food poisoning).
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: eerr on December 20, 2018, 07:37:26 pm
So there have been attempts, in the past, to host Dwarf Fortress on a server.
In other words, one server, and many clients. One of which is the current player.

 Would you ever support multiplayer of this kind?

It's one of those things, that would revolutionize the making of Dwarf Fortresses.
But on the other hand it could be considered heavy bloat,be too complex to integrate,
 or force the building of the client around a specific structure, slowing dev time.

Moreover, abstraction of the interface, if thorough enough, would also allow this.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Shonai_Dweller on December 20, 2018, 09:22:06 pm
So there have been attempts, in the past, to host Dwarf Fortress on a server.
In other words, one server, and many clients. One of which is the current player.

 Would you ever support multiplayer of this kind?

It's one of those things, that would revolutionize the making of Dwarf Fortresses.
But on the other hand it could be considered heavy bloat,be too complex to integrate,
 or force the building of the client around a specific structure, slowing dev time.

Moreover, abstraction of the interface, if thorough enough, would also allow this.
Future of the Fortress Thread is for questions.
This is a long forgotten musty hole. Please don't disturb the bones.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: pamelrabo on January 03, 2019, 05:44:32 pm
[edit] Wrong thread, sorry
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: eerr on January 11, 2019, 01:51:29 am
Okay, thank you for informing me.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: zwei on March 21, 2019, 11:49:05 am
Will DF Talk be restarted? Now with the steam hype souds like right time to do this.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Manveru Taurënér on March 21, 2019, 11:59:50 am
Will DF Talk be restarted? Now with the steam hype souds like right time to do this.

Was asked on the reddit AMA, if that helps.

Quote from: crayolaclock
Any chances of bringing back DFtalk?
Quote from: TarnAdams
We've tried of number of times, and it has always been our fault that it hasn't happened (not Capn or Rainseeker who have been great). It is a lot of work for the editor and a bit of prep, and the time seems to slip away.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: zwei on March 21, 2019, 01:25:29 pm
Oh, thanks.

That is shame thou. DF Talks were great.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Capntastic on September 22, 2019, 10:31:05 pm
I'm not trying to get anyone's hopes up
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: wierd on November 14, 2019, 04:22:43 am
So there have been attempts, in the past, to host Dwarf Fortress on a server.
In other words, one server, and many clients. One of which is the current player.

 Would you ever support multiplayer of this kind?

It's one of those things, that would revolutionize the making of Dwarf Fortresses.
But on the other hand it could be considered heavy bloat,be too complex to integrate,
 or force the building of the client around a specific structure, slowing dev time.

Moreover, abstraction of the interface, if thorough enough, would also allow this.
Future of the Fortress Thread is for questions.
This is a long forgotten musty hole. Please don't disturb the bones.

Don't be stingy.  It's good to revisit old topics, as the status quo changes over time.  Take for instance, the "mobile devices not strong enough for DF" trope.  Not so much these days, even inside a straight up x86 emulation, it's good enough to run a simple fortress at playable speeds. (Tested personally, Can confirm.)

Asking if there could be a "server" version of the fortress mode simulation, that clients connect to in order to manage the goings-on is perfectly reasonable.  All the guts that are actually running the fortress could live inside the server side, and for the most part it would run just like a normal fortress; Only the data sent to the viewport needs to be sent-- which was kinda the point behind things like DFTerm and pals.  The only problems with that latter were that the whole viewport was being drawn over telnet, which was not an efficient use of bandwidth (especially with a server behind a throttled asymmetrical pipe), and that only a single viewport could be active at once.

Adopting some kind of hybrid between say, RIP terminal graphics, X-windows, and pals, (where the clients download then cache the graphics tiles, then do basically what amounts to markup presentation, using a highly minimal markup descriptive protocol to draw the viewport) should work for this. 

I get it Toady does not want to work on that, but "Does not want to work on it" and "Too difficult to do" are not the same thing.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Shonai_Dweller on November 14, 2019, 04:27:22 am
Then ask somewhere other than the dead Dftalk forum
 Dftalk is over, never likely to return, Toady will never see a question posted here (as opposed to Future of the Fortress).

Sure free speech and all, taking to yourself in here doesn't hurt anyone. But it does annoy people who are suddenly given hope that Dftalk is coming back.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: wierd on November 14, 2019, 04:29:20 am
That's reasonable enough I suppose...

Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: clinodev on June 28, 2020, 01:46:30 am
 
So there have been attempts, in the past, to host Dwarf Fortress on a server.
In other words, one server, and many clients. One of which is the current player.

 Would you ever support multiplayer of this kind?

It's one of those things, that would revolutionize the making of Dwarf Fortresses.
But on the other hand it could be considered heavy bloat,be too complex to integrate,
 or force the building of the client around a specific structure, slowing dev time.

Moreover, abstraction of the interface, if thorough enough, would also allow this.
Future of the Fortress Thread is for questions.
This is a long forgotten musty hole. Please don't disturb the bones.

Don't be stingy.  It's good to revisit old topics, as the status quo changes over time.  Take for instance, the "mobile devices not strong enough for DF" trope.  Not so much these days, even inside a straight up x86 emulation, it's good enough to run a simple fortress at playable speeds. (Tested personally, Can confirm.)

Asking if there could be a "server" version of the fortress mode simulation, that clients connect to in order to manage the goings-on is perfectly reasonable.  All the guts that are actually running the fortress could live inside the server side, and for the most part it would run just like a normal fortress; Only the data sent to the viewport needs to be sent-- which was kinda the point behind things like DFTerm and pals.  The only problems with that latter were that the whole viewport was being drawn over telnet, which was not an efficient use of bandwidth (especially with a server behind a throttled asymmetrical pipe), and that only a single viewport could be active at once.

Adopting some kind of hybrid between say, RIP terminal graphics, X-windows, and pals, (where the clients download then cache the graphics tiles, then do basically what amounts to markup presentation, using a highly minimal markup descriptive protocol to draw the viewport) should work for this. 

I get it Toady does not want to work on that, but "Does not want to work on it" and "Too difficult to do" are not the same thing.

Thank goodness wierd aired this out for us! :D
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: TheyreAllGullyDorfs on September 02, 2020, 10:42:44 am
nevermind  :D
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: Dunmeris on October 13, 2020, 04:08:43 am
Sorry for having accidentally commented in the wrong thread earlier.

So, how will modding work in the new graphical version? As of current development, how reasonable would you say it will be to port over large mods? Because I've been working on a few total conversions for a while.
Title: Re: Dwarf Fortress Talk: Questions by email (link inside)
Post by: voliol on October 13, 2020, 04:38:06 am
Questions should be sent via email, the how and where to are in the top post of this thread (http://www.bay12forums.com/smf/index.php?topic=44597.msg859236#msg859236). ;)