Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Ross Vernal on June 24, 2013, 04:47:27 pm

Title: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on June 24, 2013, 04:47:27 pm
<Destasis: 40%
Beginning memory dumps.>

About four years ago, the Mars Administration went offline. The last message sent to Earth was garbled, consisting of the following:

"...xenos... game... -ey're killing us all! HEL- ... <gibberish> ... <gibberish> ...  <transmission lost>"

It wasn't long after that the Titan Spacedock lost signal as well. The first ships, loaded with mechanical soldiers, were all destroyed by some hostile, unknown force. The surface of Mars was lost to visual sensors. Not just "We can't see it", but outright gone. The only things visible were a sizable debris field and some truly strange visual interference. The United Governance sent out warships; these were met by an unknown force, and a stalemate has been reached since then. At least, until now - all of Earth's industries were dedicated to overwhelming the Xeno defenses of the planet. The attack seemingly went well, until the rest of the Xenofleet appeared out of nowhere and blew hell out of our ships.

Where do you come in, you ask? Good question, soldier! You're a Space Marine. Earth's Finest, the first, last, and best line of defense against Galactic civilization. You and the rest of your squad crash-landed on Mars, and it is your job to sort out this Xeno mess.

The fate of the Sol system rests on your shoulders. HOO-AH!

<Destasis: 75%
Beginning personality integration>

Code: [Select]
First Name:
Employer:
STR / END / AGI / PER / CYB / PSI (max of 8 for each)
HP: (20 + END x 3)
PSI: (5 + PSI x 10)
RAW: (Raw materials, needed to fabricate things.)
Skills (max of 6 for each):
Computers
Repair
Maintain
Research
Modify
Medical
Standard Weapon
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1:
Weapon 2:
Sidearm:
Armor:
Pack:
Grenade:
Inventory 1:
Inventory 2:
Inventory 3:
Inventory 4:
Perks:

***

Approved Soldiers:

Heavy Weapons / Combat Engineer
Code: [Select]
First name : Alexis Swan
Employer : General Mechanics
STR 7/ END 7/ AGI 8/ PER 7/ CYB 7/ PSI 1/ (Maxes at 8!)
HP : 81
PSI : 60
RAW : 200

Skills.
Computers
Repair - 1
Maintain - 1
Research
Modify - 1
Medical
Standard Weapon : 2
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1 : Rocket Shotgun
Weapon 2 : Quad RPG
Weapon 3 : Quad Autocannons.
Weapon 4 : Lock on Missiles
Armor : Juggernaut
Pack: Shield
Grenade: Heat
Inventory 1: Ammo Maker
Inventory 2: Optics
Inventory 4: Recycler
Inventory 5: 10 Spare Ammo
Perk : Cyborg Body, Combat Engineer, Fast, Gifted

Medic
Code: [Select]
Name: Richard Miller
Employer: Baystrasanto Healthcare
STR 4/ END 7/ AGI 6/ PER 6/ CYB 4/ PSI 1
HP: 81
PSI: 60
RAW: 200
Skills:
Computers
Repair
Maintain
Research
Modify
Medical 5
Standard Weapon
Energy Weapon (-1)
Heavy Weapon (-1)
Exotic Weapon (-1)
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1: HC Carbine
Weapon 2: Submachine Gun
Weapon 3: Engineer Repair Gun
Sidearm: Semiauto Handgun
Armor: Engineer
Pack: Energy
Grenade: Flashbang
Inventory 1: Medikit
Inventory 2: Painkillers
Inventory 3: Ammo
Inventory 4: Stim Hypo
Perks: Fast, Gifted, Doctor, Pharma Friendly

Tech Guy / Infiltrator
Code: [Select]
[First Name:  Kyle Johnson
Employer:  Integrated Samsoft
STR 3/ END 3/ AGI 7/ PER 7/ CYB 7/ PSI 1(max of 8 for each)
HP: 69
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers 4
Repair
Maintain
Research 1
Modify 1
Medical
Standard Weapon 1
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1:  HC Carbine
Weapon 2:  Hand Cannon
Sidearm:  Monoblade
Armor:  Infiltrator
Pack:  Stealth (Jammer considered to be in effect when activated.)
Grenade:  Plastique
Inventory 1:  "Rope"
Inventory 2:  Recycler
Inventory 3:  Optics
Inventory 4:  Comm Device
Perks:Fast, Perceptive, Experimental Technology, Wetware]

Captain/Veteran Soldier

Code: [Select]
First Name: Mark
Employer: United Governance
STR 7/ END 6/ AGI 7/ PER 7/ CYB 4/ PSI 1
HP: 78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair
Maintain
Research
Modify
Medical 1
Standard Weapon 3
Energy Weapon 2
Heavy Weapon 2
Exotic Weapon 2
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1: Assault Rifle/Grenade Launcher
Weapon 2: Phased Pulser
Sidearm: Gravitic Hammer
Armor: Standard
Pack: Sensor
Grenade: Concussion
Inventory 1: Strength Hypo
Inventory 2: Comm Device
Inventory 3: Grappling Pistol
Inventory 4: 10 Spare Ammo
Perks: Gifted, Perceptive, Xeno Training, Hardened Veteran

Quartermaster
Code: [Select]
First Name:Robert
Employer: Walco Markets
STR:4 / END:6 / AGI:4 / PER:4 / CYB:4 / PSI:1 (max of 8 for each)
HP:  78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair: 2
Maintain: 2
Research
Modify: 2
Medical
Standard Weapon: 1
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1: Sub Machine gun
Weapon 2: Plasma Torch
Weapon 3: Engineer Repair Gun
Sidearm: Energy Pistol
Armor: Engineer
Pack: Assembler
Grenade: Camera
Inventory 1: Recycler
Inventory 2: Food maker
Inventory 3: Ammo maker
Inventory 4: Communication device
Inventory 5 and 6: Toolkit
Perks: Quartermaster, Replicator Expert, Gifted, Tough

Combat Engineer
Code: [Select]
First Name: Aria
Last Name: Whitehaven
Employer: General Mechanics
STR 6 END 7 AGI 7 PER 5 CYB  PSI 1 
HP: 81
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair 1
Maintain 1
Research
Modify 2
Medical
Standard Weapon 2
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1: Assault Rifle/Grenade Launcher
Weapon 2: Chaingun
Weapon 3: Engineer Repair Tool/Gun
Sidearm: Hand Cannon
Armor: Engineer Assault Armour
Pack: Ammo
Grenade: Standard
Inventory 1: 10 Spare Ammo
Inventory 2: 10 Days Rations
Inventory 3: Optics
Inventory 4: Tool Kit
Inventory 5: (Taken by Tool kit)
Perks:
General: Tough, Fast
Employment: Combat Engineer, Tinker
Pending:

**************Waitlist:

Code: [Select]
First Name: Jake
Employer: Royal Holdings
STR 4/ END 4/ AGI 6/ PER 7/ CYB 6/ PSI [i]x[/i]+7
HP: 72
PSI: 120
RAW: 200
Skills (max of 6 for each):
Computers 1
Repair 0
Maintain 0
Research 0
Modify 1
Medical 0
Standard Weapon 1
Energy Weapon 0
Heavy Weapon 0
Exotic Weapon 0
Offensive Psi 0
Defensive Psi 1
Utility Psi 2

Weapon 1: Psi-Amp
Weapon 2: HC Carbine
Weapon 3: Repair Gun
Sidearm: Semiauto Handgun
Armor: Engineer
Pack: -
Grenade: Flashbang
Inventory 1: Health Hypo
Inventory 2: Medikit
Inventory 3: Painkillers
Inventory 4: Rope
Perks: Gifted, Psi Training, Systems Analyst, Talent

Code: [Select]
First Name: Sam Trennad
Employer: United Governance
STR 5 / END 6 / AGI 8 / PER 8 / CYB 3 / PSI 1 (max of 8 each)
HP: 78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers 0
Repair 0
Maintain 0
Research 0
Modify 0
Medical 1
Standard Weapon 5
Energy Weapon 1
Heavy Weapon 1
Exotic Weapon 0
Offensive Psi 0
Defensive Psi 0
Utility Psi 0
Weapon 1: HC Carbine
Weapon 2: Sniper Rifle
Sidearm: Semiauto Handgun
Armor: Infiltrator Suit
Pack: Stealth
Grenade: Plastique
Inventory 1: 10 Days Rations
Inventory 2: 10 Spare Ammo
Inventory 3: Ammo Maker
Inventory 4: Health Hypo
Perks: Fast, Perceptive, Special Forces Training, Hardened Veteran

Xantalos
Maxinum McDreich
GrizzlyAdamz
Patrick Hunt
Title: Re: The First Punitive Mars Expedition (Not yet open.)
Post by: Ross Vernal on June 24, 2013, 04:47:50 pm
How To Do A Profile:

Employer - See Perks below.

Stats - You start with 3 in each field except Psi. You have 8 points to distribute among the stats.

Skills - You start with 1 in Standard Weapons, and the rest of your skills are decided by the Perks you pick.

RAW - 200 starting.

Weapon/Sidearm/Armor/Pack/Grenade/Inventory: Stay tuned!

Perks: See below.

Employment/Perks:

Pick your Employer, and add the perks of that employer to your profile. You may pick 2 General Perks and 2 Employer Perks. They are as follows:

General:
Gifted - +1 to stats except PSI
Strong - +2 STR
Tough - +2 END
Fast - +2 AGI
Perceptive - +2 PER
Talent - +1 PSI

United Governance
+1 to Standard Weapon/Medical

- Special Forces Training (+2 to Standard Weapon, +2 PER)
- Mechanics Training (+2 STR, +1 to Maintain and Repair)
- Xeno Training (+2 to Exotic Weapons, +1 to all other Combat Skills)
- Hardened Veteran (+1 to all combat skills but Exotic, +1 END)


Integrated Samsoft
+1 to Computer/Research/Modify, +1 CYB

- Researcher (+3 to Research, +1 CYB)
- Wetware (+3 Computer, +2 CYB)
- Enhanced Senses  (+3 PER, +1 CYB)
- Experimental Technology (-1 END, -1 STR, considered to always have the "Sensor Jammer" pack active)

General Mechanics
+1 to Maintain/Repair/Modify, +1 STR

- Packrat (1 extra Pack, 1 extra Weapon / Grenade, extra RAW)
- Cyborg Body (-2 PSI, +2 AGI, END, STR)
- Combat Engineer (Start with Heavy Combat Suit, +1 to Standard Weapons)
- Tinker (+1 Modify, price of mods is cheaper)

Walco Markets
+1 Inventory

- Quartermaster (+2 to Maintain/Repair/Modify, 1 extra Inventory)
- Smuggler Background (+1 AGI, 1 extra Inventory, bonus RAW)
- Replicator Expert (All items cost less RAW)
- Food Prep (Carries a Food Maker in an extra Inventory space)

Baystrasanto Healthcare
+3 END, +1 to Medical

- Metabolic Control (+1 END, requires less Food)
- Combat Medic (+2 Medical, +1 PER)
- Doctor (+4 Medical, +2 PER, -1 to Combat Skills)
- Pharma Friendly (25% boost to all Drugs, immune to Addiction)

Royal Holdings
+1 PSI

- Wealthy (Unspecified, but LARGE bonus to RAW)
- Well-Equipped (All items start out with +1 and in Perfect quality)
- Psi Training (+3 to PSI, +3 skill points to put among Psi skills. You must have an Amp to use PSI skills.)
- Systems Analyst (+1 PER, +1 Modify, +1 Computers)

Tianalbion Hydrocarbons
+1 END, +1 Maintain/Repair

- Maintenance Tech (+3 to Maintain, +1 to Repair, +1 CYB)
- Quartermaster (+2 to Maintain/Repair/Modify, 1 extra Inventory)
- Environmental Resistance (+2 END, resistance to adverse conditions)
- Spatial Awareness (+2 PER, automatically know the layout of buildings)
Title: Re: The First Punitive Mars Expedition (Not yet open.)
Post by: Ross Vernal on June 24, 2013, 04:48:11 pm
Weapons
Standard-
Assault Rifle/Grenade Launcher (GA-36/Verones M12)
HC Carbine
Submachine Gun
Chaingun

Hand Cannon
Semiauto Handgun

Heavy-
Heavy Railgun
Turbolaser
Plasma Torch
Rocket Launcher
Vulcan

Energy-
Sniper Rifle (Light armor only!)
Blaster Rifle
Energy Pistol

Exotic-
Toxin Rifle
Phased Pulser (P.I.P.E.)
Bloodcannon (Fires from HO)

Psi-
Psi-Amp

Melee -
Monoblade
Gravitic Hammer (GRV Walloper)

Armor
Light armor types:
Scout - The bare minimum of armor. Very light, very mobile, and capable of the longest sustained flight.
Infiltrator - Very similar to Scout Armor, but given more reinforcement. It has been designed for enhanced optics and high energy use. Essentially, this is Sniper Armor.

Medium armor types:
Standard - Your typical armor. There's nothing particularly special about it, and it is a balance between strength, mobility, and protection.
Assault - Tough, limited mobility, and strong. This is the kind of armor you'd want to be wearing in heavy combat while still remaining maneuverable.
Engineer - A subset of Assault Armor that has been designed for high energy use, assembly, repairs, and the like. It can transmit energy and automatically comes with a "repair gun". While this gun can theoretically be modified to cause damage, it's a very bad idea that may result in the user being reduced to a small pile of "grey goo."

Heavy armor types (Restricted to General Mechanics employees):
Dreadnaught - This is a form of Assault Armor that has been loaded down with double-reinforced armor, bigger strength augs, and the ability to start carrying the big guns. This is the last armor that can achieve anything remotely resembling "flight".
Juggernaut - A specialized Heavy armor that has what is essentially a combination of a rocket launcher and shotgun, a quad RPG, quad autocannons, and lock-on missiles. It's slow, but carries the most firepower out of the armor types. You CANNOT carry other weapons while in Juggernaut armor.

Packs
Energy - Provides your armor with more energy and can be used as a generator.
Ammo - Holds more ammo, grenades, and one extra Invo space.
Shield - Boosts your shield.
Repair - Can be used to fix items and heal people.
Flight - Limited to Scouts. Allows for nearly unlimited flight.
Jammer - Invisible to mechanical detection methods like sensors, sonar, radar, etc.
Stealth - Invisible to vision, heat detection, etc.
Turret - A deployable turret.
Sensor - Provides tac-maps and increased detection of enemies.
Assembler - Engineer-only. Allows for the creation of objects through manipulation of RAW.

Grenades
Standard - Exactly what it sounds like.
Heat - Fire based grenades.
Flashbang - Flashy and noisy.
Camera - It's a camera, not a grenade.
Plastique - Stick, arm, run.
Concussion - Exactly what it sounds like. (Con-Shin)
EMP - Drains power from electrical items.

Items
Health Hypo
Psi Hypo
Strength Hypo (Muscle Stims /  'Roids)
Stim Hypo
Medikit
Recycler
Painkillers
Food Maker
10 Spare Ammo
10 Days of Rations
Ammo Maker
5 Targeting Beacons
Comm Device
5 Mines
Toolkit [2 Invo spaces]
Battery
Bullhorn
"Rope"
Optics
[Something else, must be reasonable.]
Title: Re: The First Punitive Mars Expedition (Not yet open.)
Post by: Parsely on June 24, 2013, 04:48:27 pm
-
Title: Re: The First Punitive Mars Expedition (Not yet open.)
Post by: Ross Vernal on June 24, 2013, 04:49:09 pm
...sure. I was kind of hoping people would take "not yet open" to mean "Don't post because I am setting up and don't know how to lock threads", for the record.

Reserved post.
Title: Re: The First Punitive Mars Expedition (Not yet open.)
Post by: Ross Vernal on June 24, 2013, 04:50:14 pm
Reserved post 2.
Title: Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
Post by: Ross Vernal on June 24, 2013, 05:34:55 pm
<Destasis: 100%>

You stumble out of your cryo chamber, feeling slightly nauseous.

Goodall! What HAPPENED?

So much for the "first and last line of defense." There's bodies everywhere. Cryo chambers are leaking fluids. Wrecked shit everywhere. Up above, you see pulses and flashes, indicating the battle for the skies is still going on. Smoke burns across the sky, suggesting that this ain't a battle you're gonna win.

Over the short-range com, you can hear other people reflecting on the disaster, and reflect on your situation:

- Alone
- Limited supplies
- Middle of hostile territory
- Completely fucked.

Well, time to do something about it! You're not a Marine for nothing - take stock, form up, and get out before mop-up comes!

[The post is now OPEN. Wait until I approve before you post IC, though. No OOC thread, just put [] around your OOC notes. At the bottom would be preferable.]
Title: Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
Post by: Parsely on June 24, 2013, 05:48:40 pm
[Tentative reserve]
Title: Re: The First Punitive Mars Expedition:Open (0/5 Slots Filled; Waitlist 0/5 Filled)
Post by: Alexandria on June 24, 2013, 05:49:18 pm
Reserving, sheet to come soon.

Spoiler (click to show/hide)
Title: Re: The First Punitive Mars Expedition:Open (1/5 Slots Filled; Waitlist 0/5 Filled)
Post by: Ross Vernal on June 24, 2013, 05:49:30 pm
[Sure.]
Title: Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
Post by: Maxinum McDreich on June 24, 2013, 05:49:38 pm
[Holy... Crap! That's a lot to look up. I'll see about getting a character in within a couple of days... probably end up on the waitlist... if I'm lucky :P]
Title: Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
Post by: kj1225 on June 24, 2013, 05:50:10 pm
Spoiler: I did it right. (click to show/hide)
Title: Re: The First Punitive Mars Expedition:Open (2/5 Slots Filled; Waitlist 0/5 Filled)
Post by: Parsely on June 24, 2013, 05:56:34 pm
[Eh. Forget my reserve.]
Title: Re: The First Punitive Mars Expedition:Open (2/5 Slots Filled; Waitlist 0/5 Filled)
Post by: Ross Vernal on June 24, 2013, 05:57:09 pm
[That looks right, but just put the total numbers as opposed to "4 -1" and such. Also, pick your gear! xD

EDIT: Aww. :( ]
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 0/5 Reserved
Post by: Parsely on June 24, 2013, 06:05:15 pm
[Nothing against the game, I'm just running four of my own at the same time right now, three of which haven't been updated in at least a week. Maybe I'll waitlist later when I've got enough time to properly consider all this detail you've got here! Cheers!]
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 0/5 Reserved
Post by: Ross Vernal on June 24, 2013, 06:06:05 pm
[Okay, that is totally understandable!

The rest of the thread: Should I make an Example Profile to help?]
Title: Re: The First Punitive Mars Expedition:Open (0/5 Slots Filled; Waitlist 0/5 Filled)
Post by: Ross Vernal on June 24, 2013, 07:10:44 pm
Code: [Select]
First name : Alexis Swan
Employer : General Mechanics
STR 7/ END 7/ AGI 8/ PER 7/ CYB 7/ PSI 1/ (Maxes at 8!)
HP : 81
PSI : 60
RAW : 200

Skills.
Computers
Repair
Maintain
Research
Modify
Medical
Standard Weapon : 2
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1 : Rocket Shotgun
Weapon 2 : Quad RPG
Weapon 3 : Quad Autocannons.
Weapon 4 : Lock on Missiles
Armor : Juggernaut
Pack: Shield
Grenade: Heat
Inventory 1: Ammo Maker
Inventory 2: Optics
Inventory 4: Recycler
Inventory 5: 10 Spare Ammo
Perk : Cyborg Body, Combat Engineer, Fast, Gifted

[Approved.]
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 0/5 Reserved
Post by: escaped lurker on June 24, 2013, 07:14:33 pm
[About the Comm Device - If not needed for anything but long-range transmissions, I'd rather take the extra ammo.]
[Also not so sure about the Sidearm - is it meant to be a melee weapon, or is my setup ok?] A'ight, thanks.

[Oh, did only read that as engineering tool - sure, will be changing it. Wait, so is there actually any use that I will gain out of the medi-kit and Painkillers, or are they redunant as well? ]
[ Eeh.. guess I'll play nice. The Doctor shuffles the box of painkillers back into his pockets. - Thanks yet again. I guess we really dont want the guys trashing around, when I get working on their guts. Or wherever they like to get gored and stitched up.]
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 0/5 Reserved
Post by: Alexandria on June 24, 2013, 07:25:26 pm
Melee weapon or Pistol only.
I asked the same question.

Nobody stand in front of me in a fight. I have 0 heavy weapon skill and 4 heavy weapons..... so friendly fire is very possible if you get in the way.
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 0/5 Reserved
Post by: Ross Vernal on June 24, 2013, 07:29:35 pm
Code: [Select]
Name: Richard Miller
Employer: Baystrasanto Healthcare
STR 4/ END 7/ AGI 6/ PER 6/ CYB 4/ PSI 1
HP: 81
PSI: 60
RAW: 200
Skills:
Computers
Repair
Maintain
Research
Modify
Medical 5
Standard Weapon
Energy Weapon -1
Heavy Weapon -1
Exotic Weapon -1
Offensive Psi
Defensive Psi
Utility Psi
Weapon 1: HC Carbine
Weapon 2: Submachine Gun
Sidearm: Semiauto Handgun
Armor: Standard
Pack: Repair
Grenade: Flashbang
Inventory 1: Medikit
Inventory 2: Painkillers
Inventory 3: Ammo
Inventory 4: Stim Hypo
Perks: Fast, Gifted, Doctor, Pharma Friendly

[Approved. Are you quite sure you don't want Engineer Armor? It has a Weapon 3: Repair Gun, freeing up your pack for something else.]
Title: Re: The First Punitive Mars Expedition (0/5 Open; Waitlist 0/5)
Post by: Ross Vernal on June 24, 2013, 07:30:24 pm
Code: [Select]
[First Name:  Kyle Johnson
Employer:  Integrated Samsoft
STR 3/ END 3/ AGI 7/ PER 7/ CYB 7/ PSI 1(max of 8 for each)
HP: 69
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers 4
Repair
Maintain
Research 1
Modify 1
Medical
Standard Weapon 1
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1:  HC Carbine
Weapon 2:  Hand Cannon
Sidearm:  Monoblade
Armor:  Infiltrator
Pack:  Stealth
Grenade:  Plastique
Inventory 1:  "Rope"
Inventory 2:  Recycler
Inventory 3:  Optics
Inventory 4:  Comm Device
Perks:Fast, Perceptive, Experimental Technology, Wetware]

[Approved.]
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 0/5 Reserved
Post by: kahn1234 on June 24, 2013, 07:31:58 pm
PTW, probably wait-list later.

(Not gonna try to do a character now. its 2am and i'm freaking tired, so i'd probably get it wrong).
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Ross Vernal on June 24, 2013, 07:50:41 pm
[For those who have not yet been Approved, here's an Example Character.]

Code: [Select]
First Name: Sam Pull
Employer: United Governance
STR 6 / END  8 /  AGI 6 / PER 8 / CYB 4 / PSI 0
HP: 84
PSI: 50
RAW: 200
Skills (max of 6 for each):
Computers
Repair
Maintain
Research
Modify
Medical - 1
Standard Weapon - 3
Energy Weapon - 1
Heavy Weapon - 1
Exotic Weapon - 2
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1: Assault/Grenade
Weapon 2: Submachine Gun
Sidearm: Energy Pistol
Armor: Assault
Pack: Ammo
Grenade: Standard
Inventory 1: Optics
Inventory 2: Ammo Maker
Inventory 3: Food Maker
Inventory 4: Medikit
Perks:
Gifted, Tough, Special Forces, Xeno Training

[Those of you who have, you can begin IC posting. This is indeed the thread for it.]
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Rolepgeek on June 24, 2013, 08:12:38 pm
Code: [Select]
First Name: Mark
Employer: United Governance
STR 7/ END 6/ AGI 7/ PER 7/ CYB 4/ PSI 1
HP: 78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair
Maintain
Research
Modify
Medical 1
Standard Weapon 3
Energy Weapon 2
Heavy Weapon 2
Exotic Weapon 2
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1: Assault Rifle/Grenade Launcher
Weapon 2: Phased Pulser
Sidearm: Gravitic Hammer
Armor: Standard
Pack: Sensor
Grenade: Concussion
Inventory 1: Strength Hypo
Inventory 2: Comm Device
Inventory 3: Grappling Pistol
Inventory 4: 10 Spare Ammo
Perks: Gifted, Perceptive, Xeno Training, Hardened Veteran
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Ross Vernal on June 24, 2013, 08:17:35 pm
Code: [Select]
First Name: Mark
Employer: United Governance
STR 7/ END 6/ AGI 7/ PER 7/ CYB 4/ PSI 1
HP: 38
PSI: 15
RAW: 200
Skills (max of 6 for each):
Computers
Repair
Maintain
Research
Modify
Medical 1
Standard Weapon 3
Energy Weapon 2
Heavy Weapon 2
Exotic Weapon 2
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1: Assault Rifle/Grenade Launcher
Weapon 2: Phased Pulser
Sidearm: Gravitic Hammer
Armor: Standard
Pack: Sensor
Grenade: Concussion
Inventory 1: Strength Hypo
Inventory 2: Stim Hypno
Inventory 3: Food Maker
Inventory 4: Bullhorn
Perks: Gifted, Perceptive, Xeno Training, Hardened Veteran

[HP total is 78 and PSI is 60. Approved.

To clarify: HP: ((20 + END)  x 3)
PSI: ( (5 + PSI) x 10)

My apologies for being unclear.]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Rolepgeek on June 24, 2013, 08:20:41 pm
[Uh, I edited it a bit since I was(and still am) unsure of what to do for my pack(not sure whether to do jammer, sensor, or ammo; I want to be the assault and CQC guy), and wasn't sure what to do for inventory. Take another look.]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Ross Vernal on June 24, 2013, 08:23:12 pm
[Duly noted, I'll update the first post.]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Ross Vernal on June 24, 2013, 08:24:35 pm
[Also, general note: Y'all are gonna be very hungry soon without any way of making food.

No, I'm not going to let you starve to death, but I'm not about to ignore the problems that come from being hungry.]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Rolepgeek on June 24, 2013, 08:26:16 pm
[I had a Food Maker, and really don't know what I'm doing with inventory. I could switch the Grappling Pistol for a Food Maker.]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: kj1225 on June 24, 2013, 08:26:38 pm
Look around for immediate danger.
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Rolepgeek on June 24, 2013, 08:32:22 pm
Urgh...god-fucking damnit! Intelligence shitheads can't get their fucking act together. How you gonna get outta this one, Mark?

Mark shook his head to clear it, and glanced around. Finding his weapons and armor near the cryo-pod, he gathered and put on his equipment. Then he turned to look at the rest of the area, chambers, and the sky to see how the battle seemed to be going. Figuring he had a minute or two, he went through the nearby cryo-chambers and debris, searching for survivors and equipment to scavenge.

[Here we go!]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Alexandria on June 24, 2013, 08:40:07 pm
Walk around the area we landed in to see if I can spot any aliens to shoot.
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: escaped lurker on June 24, 2013, 09:10:13 pm
"Dr. Miller, reporting for Du..ty"
Stepping out of the cyro-pod with a cheerfull smile, the sudden sight of the wrecked ship quickly allevated the good mood of the doctor. Very quickly and very thorough, in case that this should need to be mentioned. He quickly donned his armour and weapons - quite a lot more quickly than usually at that - all the while listening in on the Intercom.

This was clearly not what he had signed up for. This was decidely not a field-hospital, but the midst of the battlefield itself! Taking a good look around, he somehow gained the impression that this might be the first mission in wich he would not save the life of strangers, but more so his own instead. In a much more active way than he would prefer. Carbine at the ready, he begann to carefully search in the surrounding area.


"Aand.. another goner. Why ever did they build these pods so.. unresistant? What a waste of resources."

He will also engage in idle self-talk, seeing as his voice is very soothing. At least for himself. In this situation.
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: GreatWyrmGold on June 24, 2013, 10:20:40 pm
Reserving a waitlist spot or something like that!
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 2/5 Reserved
Post by: Ross Vernal on June 25, 2013, 12:43:12 am
[You can swap it out at the moment if you feel like it, but the window of opportunity closes soon.]

[Kyle]: The only danger at the moment appears to be nausea. All around you are the dead and dying, but your sensors pick up multiple active friendlies in the area. You note that the tac-map you're used to is of lesser quality, as it is relying on data harvested from armor as opposed to satfeeds.

[Mark]: The battle, if you can call it that, looks awful. Smoke trails in the sky, flashes of light and explosions... someone Higher Up seriously fucked up when it came to mission planning.  Your sensors indicate many dead, a few friendly actives, and many dying. There's not a whole lot of working equipment left - mostly Assault Rifles, some Ammo, an Energy Pack, a few Rations, and a single Toolkit, aside from assorted armor parts, shipwreck remains, etc. Off in the distance, you can hear the steady thunk thunk thunk of someone in heavy armor walking around, and find what you can jury-rig into a cart of some sorts.

[Alexis]: Your sensors indicate nothing is around but the friendly and the dead. Still, not taking chances, you walk around, rocket shotgun at the ready. There's nothing in the area - yet. You suspect things will be incoming.

[Richard]: You hear someone being very angry at Intelligence, and honestly can't blame them. Someone fucked up big time. You distractedly mutter into the comm circuit,  noting the dead and dying. Given the relative toughness of the cryopods, and the general "scattered into more pieces than you can count", you reach the conclusion that this was by no means a controlled landing and more a forced crash. Several of the bodies show severe laser trauma, indicating that you were shot down. There's nothing you can do to help the dying aside from gunfire-assisted mercy, and you're not sure if you have the stomach or the ammo for such an act.

[Squad]: The command input remains blank. Your Tacmaps are sort of fuzzy around the edges, and you can detect three other friendlies active beside yourself. Evidently, this was a forced crash.
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 3/5 Reserved
Post by: Xantalos on June 25, 2013, 02:04:26 am
[I MISSED THE OPENING
FFFFFFUUUUUUUUUUUUUUUUah well.
Waitlist me here.]
Title: Re: The First Punitive Mars Expedition: 3/5 Slots Reserved; Waitlist 0/5 Reserved
Post by: Ross Vernal on June 25, 2013, 02:13:39 am
[Oh, did only read that as engineering tool - sure, will be changing it. Wait, so is there actually any use that I will gain out of the medi-kit and Painkillers, or are they redunant as well? ]

[The repair gun is good for mending broken bones and closing wounds. It does very little for actual organic material/toxins/etc, which is where the medikit and painkillers come in.

EDIT: The pack works on a basis very similar to nanotech, and has the following kinds of "bugs":

Reppers are the mechanical repair bugs. They repair any damage done to buildings and equipment. Using the imprint code found within any Human device, they can repair an existing piece of equipment to its original state. As long as the item in question hasn't been totally disintegrated, these bugs can repair it-armors, turrets, drop ships-all can be repaired within a matter of seconds. These bugs are found in the repair packs used by battlefield engineers, and are powered by a beam from the armor's energy reserves, as well as RAW. When applied to powered armor, the reparis are programmed to give top priority to damaged shield systems.

"Knitters, or "docs" are similar to reppers, but are engineered to repair human flesh instead of inorganic material. They can easily repair traumas such as cuts, skin and muscle burns, abrasions, and broken bones in mere minutes, but are less effective at dealing with major internal organ trauma or muscular regrowth due to the great variance in individual human physiology and body chemistry, not to mention the relative difficulty of integrating artificial muscles into the system without triggering rejection reactions.]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 4/5 Reserved
Post by: 10ebbor10 on June 25, 2013, 02:18:13 am
[snip]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 4/5 Reserved
Post by: Ross Vernal on June 25, 2013, 02:25:00 am
[It is now changed to a 6 active /6 waiting due to popular demand.

The slots are assigned in this order, based on chronological order, starting from the previous thread:

Pending:
10ebbor10 - Literally the first to reply to Interest Check, so posting confirmed slot. 24 hour notice until you're bumped to the Waitlist.
Xantalos - Also did Interest Check post, so posting here was confirm 2. 24 hour notice until you're bumped to the Waitlist.

Waitlist:
Maxinum McDreich - dibbed a spot early
(Anyone else who posted in Interest Check who comes in, but only for the next 24 hours!)
kahn1234 - By chronological order.
GreatWyrmGold - By chronological order.
(After 24 hours from this post, Interest Check no longer matters. You start below anyone else in the list!)

EDIT: 12:34:00 is the time I start counting from. Tick tock.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 3/6 Reserved
Post by: Xantalos on June 25, 2013, 02:34:30 am
[It's rather late where I'm at, so I can't post a sheet today. Tomorrow, perhaps.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 3/6 Reserved
Post by: Ross Vernal on June 25, 2013, 02:38:00 am
[Well, you have 23 hours and 56 minutes to get one going. No worries.

Also, OOC brackets please.]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 4/5 Reserved
Post by: 10ebbor10 on June 25, 2013, 02:52:30 am
[Yay.

Edit: Also, note to self. Stay away from radiation. Don't want to see these nanobots go crazy. ((Not because they would eat the planet,  but because they would eat me))]

Spoiler (click to show/hide)
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 3/6 Reserved
Post by: Gamerlord on June 25, 2013, 03:01:39 am
[Reserving a spot on the waitlist, should have sheet up tomorrow or tonight.]

[EDIT: can't find 'interest check' thingy. Oh well. Don't want to miss a Ross Vernal game though!  :'(]
Title: Re: The First Punitive Mars Expedition: 4/5 Slots Reserved; Waitlist 4/5 Reserved
Post by: Ross Vernal on June 25, 2013, 03:08:59 am
Code: [Select]
First Name:Robert
Employer: Walco Markets
STR:4 / END:6 / AGI:4 / PER:4 / CYB:4 / PSI:1 (max of 8 for each)
HP:  78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers
Repair      :3
Maintain   :3
Research
Modify      :2
Medical
Standard Weapon
Energy Weapon
Heavy Weapon
Exotic Weapon
Offensive Psi
Defensive Psi
Utility Psi

Weapon 1: Sub Machine gun
Weapon 2: Plasma Torch
Sidearm: Energy Piston
Armor: Engineer
Pack: Assembler
Grenade: Camera
Inventory 1: Recycler
Inventory 2: Food maker
Inventory 3: Ammo maker
Inventory 4: Communication device
Inventory 5 and 6: Toolkit
Perks: Quartermaster, Replicator Expert, Gifted, Though

[Approved.

As a note, there are Five Limits. These Five Limits are kept to very closely, but certain environments can and will cause a breakdown to these Limits. Good eye.

THE FIRST LIMIT: Control by Man
Bugs must always be deployed and supervised by a human being. There are no automatic bug-using devices allowed, nor is direct supervision of bugs by a computer without the presence of a human decision-maker, though computer monitoring of bug functions is also required.

THE SECOND LIMIT: Confine the Reach
Bug's range of effect must be limited. Most bugs are programmed to remain within a specific range of a "nucleus" and consequently they don't function for more than a few meters beyond their deployment. When in use for major projects, bugseeds are sown in the desired patterns.

THE THIRD LIMIT: Confine the Generation
Bugs must have a limited lifespan and a limited number of generations. Again, much of the limitation is controlled by the "nucleus" bugs that form a necessary part of any deployment.

THE FOURTH LIMIT: Strike Not the Living
Bugs must never be programmed to break down living organic tissue except as a necessary adjunct to medical operations. Anyone who deploys such a flesh-eating weapon automatically becomes a hunted outlaw under Human and Galactic law.

THE FIFTH LIMIT: Destroy Mutations
Any bug that deviates from its programmed function shall be immediately destroyed. ]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: 10ebbor10 on June 25, 2013, 03:27:45 am
Link (http://www.bay12forums.com/smf/index.php?topic=127443.msg4331771#msg4331771)
Title: Re: The First Punitive Mars Expedition (Not yet open.)
Post by: Ross Vernal on June 25, 2013, 03:40:59 am
[In case anyone is curious about inspirations:

United Governance - Corporate version of United Nations.
Integrated Samsoft - IBM / Microsoft / Samsung
General Mechanics - General Electric / Toyota / General Motors
Walco Markets - Wal-Mart / Costco / CVS
Baystrasanto Healthcare - Bayer / Astrazeneca / Monsanto
Royal Holdings - HSBC / Grupo Carso / ING
Tianalbion Hydrocarbons - Sinopec / Gazprom / Royal Dutch Shell

I'm not saying that these are canonically the divisions of the corporations or anything, I just decided to pick from the current Global 2000 and sort of merge them for names.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 07:51:42 am
Extend the optics range as far as possible to detect incoming threats then collect up any spare ammo I can find. Step on the heads of any survivors who can not be saved to offer a quick painless death.

"Well it's quiet for now, but somebody saw us crash so I doubt it's going to stay that for long, I suggest we grab what we can find and get moving."
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: 10ebbor10 on June 25, 2013, 07:59:25 am
We departed with the largest space fleet ever build. Whatever shot us down has other things to care about now. But yes, we do need to get out. Won't be long before our fleet 'll return fire. 

Head to the cockpit, or whatever remains. Look for the communicators, or failing that, the emergency beacon
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 08:02:08 am
"If the fleet lasts long enough, but I doubt they are going to overlook those of us who survived the crash and any other crashes, they surely have ground forced as well who will be sent to make sure we're dead.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: escaped lurker on June 25, 2013, 09:02:37 am
With a heavy sigh the doctor get's to work - and that means that he does nothing to relevate the poor souls of their suffering, unless they are in a particulary bad state and somewhat conscious. Noting that resources might become a problem - the battle still being undecided and all - he will make a search for anything of use instead. Those - hopefully few - that he decides to put to mercy, will be either done in by a found makeshift/melee-weapon or some kicks to the weak parts of their bodies - crushing the throat, forcing the nose into the brain and similiar. He will also ask for any saveable medical emergencies over the Com, prioritizing this task if needed. Should he stumble upon one of the good-to-go crewies, he will not be adverse to teaming up with him - or her, for that matter.

"Dr. Miller speaking - Any saveable medical emergencies out there? Please, no futile cases or wounds that would take hours to restore. Also, any readings on possible enemy presence yet?"

Should I mention that he will think longinly about all the fun that he has in the medikit? Well, he will. N~o worries, only for about half of the time. The other half will be spent on internal swearing and condemning the current situation. Joy.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 09:12:00 am
"No enemies detected yet but I'm keeping an eye out for them."
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: kj1225 on June 25, 2013, 10:32:03 am
Walk around the ship looking for any surviors or, with luck, our equipment that we apparently aren't wearing.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 12:10:08 pm
(( We are wearing it, or I am anyway since it mentioned somebody walking around in heavy armour which is me. ))
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: 10ebbor10 on June 25, 2013, 12:14:19 pm
"If the fleet lasts long enough, but I doubt they are going to overlook those of us who survived the crash and any other crashes, they surely have ground forced as well who will be sent to make sure we're dead.
Nearly every ship in the fleet is up there, they won't go down that easily. Besides, there'll be hundreds of ships like these landing everywhere. They won't have time to look for this one soon.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Rolepgeek on June 25, 2013, 12:19:46 pm
Mark swore continuously under his breath as he got to work, grabbing the ammo, energy pack, food, and toolkit, and tossing it in the cart. Then he grabbed as many assault rifles as would fit in it and threw them in too. "Calling all Marines, this is Captain Marcus Heaks, repeat, calling all Marines. Sound off, I repeat, sound off. Who's still stuck here among the living?"
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 12:28:33 pm
"Who says they have to look? I should think they were able to track our descent easily enough given that we can do it and we know nothing of the martials military force beyond it's fleet. Best to assume we've been dropped into the middle of the shit until we know otherwise. Assumptions will get us killed, plotting for the worst will give us a chance to live. I intend to live."
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: GreatWyrmGold on June 25, 2013, 12:35:08 pm
(x is the base Psi score, which I'm guessing is 0. Let me know of any issues with this character or if you wanted background or other stuff not on the sheet.)
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Rolepgeek on June 25, 2013, 12:40:32 pm
[On another note, My Standard Weapons skill is actually four, I realized. 1 for base, 1 for UG, 1 for Xeno Training, and 1 for Hardened Veteran. Also, my HP and Psi are still wrong...Just thought I should let you know]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: 10ebbor10 on June 25, 2013, 12:41:08 pm
The Orbital sensors died when they set of that debris cloud. Our fleet is jamming what little, if any, they have constructed. Besides, there will be hundreds, if not more of these reentry signals all over the place. Space battles tend to be a messy affair.

Also, have you contemplated that there might be nothing out there. We don't know where we landed. If we depart now, we'll die of thirst in this planet sized desert. And well, If they send a patrol right away, there'd be no way we'd be getting away from it anyway, they could just follow the trails we leave in the Martian sands. I would prefer to take them on here, where we at least got a bit off cover.



Edit: Base Psy is 1, I believe.
Edit 2: The engineer suit comes with a build in repair kit. You don't need to pick it. Also, 3 repair kits on a 6 men team might be a bit much.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: GreatWyrmGold on June 25, 2013, 12:44:16 pm
I'll freely admit to not really reading what the other waitlisters were. Silly of me.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: 10ebbor10 on June 25, 2013, 12:49:14 pm
Oh wait, you're going for the waitlist. Didn't read their stuff either. Don't know if they put up stuff.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 01:09:56 pm
[A few quick notes on armor:

Armor looks heavy and cumbersome, but in fact it is extremely collapsible when not being worn and weighs far less than it appears to. Light armors can be carried in a duffel bag or small suitcase. Medium armors can only be carried in a duffel, and is somewhat awkward to maneuver easily. Heavy armor is definitely too heavy to be carried by one person without assistance. A person simply steps into Light or Medium armor and it seals up around her. Heavy armor is usually donned one piece at a time after decollapsing it, as though it were normal garb.

Below your armor, everyone is wearing a bodysuit, which serves several purposes. It protects the wearer from chafing. It contains a recycling system that collects body fluids and other secretions, detoxifies them and uses the collected water to rehydrate (It's not 100% efficient, but you're not going to be losing much water on a daily basis, even in a scorching desert). Leftover waste material is shunted to a discharge port in the armor, to be ejected at the warrior's discretion. Finally, the bodysuit assists in establishing the neural interface with the armor, by providing an enhanced conductive medium via the wearer's own salt-laden perspiration. It's pressure-sealed, provides some manner of insulation, and is just thick enough to provide some amount of cushion from external forces. In other words, during the Martian day-cycle, you can walk around outside of a suit and survive. Night-cycle, you should definitely armor up.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Rolepgeek on June 25, 2013, 01:15:35 pm
"Why don't the both of you shut up. Either of you have actual military experience, or is this your first combat mission? I've been in the field 17 goddamn years, and I'm still alive, so listen up. Gather all the material you can, rendezvous at the hatch. We can decide whether or not to leave this burning hunk of junk after we know that we have some chance of surviving."
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 01:48:35 pm
[Alexis]: You apply 20x magnification and scan the skies. Nothing yet, but your feeling of unease is growing. You set a mini-HUD for extended range and then return to normal vision, looking around for ammo and not-quite-dead folks to extend mercy to. One such person gives you a weak smile, and jerks his head in the general direction of a few boxes until you look, then closes his eyes and awaits the quick fate. CRUNCH! Upon investigation, you find an intact Crate of Autocannon Ammo.

[Richard]: You locate an additional Medikit and salvage 8 Health Hypos and 2 Stim Hypos from the bodies. A few Marines request aid, but upon investigation, you find the wounds are too severe to repair, or that there is no way of getting them out. Reluctant mercy is applied, and you note to file a request for a redesign of cryopods to survive anything short of total disintegration. Well, if you survive this deployment, anyway. There's far too much death that occurred here. Profit be damned, we're talking about human life!

[Robert]: You find the cockpit and activate the emergency transmitter in the hopes that someone will come. You additionally key in the armortags of yourself and your fellow survivors before examining the wreckage further. There's not all that much left to find, but you do find a Damaged Scout Armor with a functional Flight Pack, and a handful of Disposable Repair Kits in the pods closest to the cockpit. The black box is missing, which you take as a bad omen.

[Kyle]: You search for additional gear that can be salvaged. Unfortunately, the general area in which you find yourself located is devoid of working supplies, having taken the brunt of the laser attack that downed the ship. You mentally thank your suit for the filters, not particularly in the mood for smelling burned human and electrics. As you are about to leave, you notice that buried beneath a pod is some sort of kit, and dig it out. Much to your relief, you see it is a slightly dented Survival Kit, with 11 Miniature Emergency Transponders attached to the top. One of the dozen strapped to the top is crushed, but the remainder appear to be intact.

[Mark]: You key into the Command system and issue orders requesting people to sound in. After a few moments, the ID tags of friendlies pop up on your map, showing that, aside from yourself, there are four other survivors. One seems to be having a comms malfunction and some manner of difficulty getting out of his pod, which is up at an awkward angle several meters above the ground.

[OOC note: That is referring to the sixth member. They'll get free when a profile is uploaded and approved, so there's nothing you can do to help at the moment.]

[Squad]: Squabbles aside, the cart is loaded up near the hatch. Kyle points out that his tech can extend a jamming bubble around the squad as a whole, but that visual detection is still going to be an issue. Robert indicates that the emergency locator is active and keyed in with armor tags. Alexis, still scanning the area, points out that the flashes of light are diminishing, and that there are steadily fewer and fewer friendly ships in the sky, with the strange Xenoships remaining. Evidently, the Punitive fleet was outgunned. There's no help coming anytime soon. Mark does a quick check of the squad, points out a sixth member who should probably be waited for, and then suggests/orders moving the hell out on the double.

You all feel a sense of something bad incoming, but there's still nothing in the sky. Yet.

[Note: Emergency Transponders are passive devices that, when targeted with the proper signal, indicate programmed-in data such as squad size, time of burial, planned directions, messages, etc. They are extremely hard to detect. Survival Kits include food, water, a tent that works on a similar basis to the skinsuits, emergency blankets, a small stealth field, and various other useful items for a stranded squad. It's currently tightly sealed so as to prevent enviro damage; taking inventory will have to wait.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: 10ebbor10 on June 25, 2013, 01:55:21 pm
((I might not have wanted to activate that thing. Maybe I'd have rather shot it. Unless the Emergency transmitter is one of these Emergency transponder thingies.))

Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 02:19:01 pm
[Pretty similar, yes. It won't be detected. It locates the nearest Human ship, fires one ultratight beam with the info, and then enters the passive mode, looking like any other bit of non-working debris. Otherwise, it'd be a "FREE LUNCH" beacon for the Xenos, and they obviously didn't want that function to be coded in.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Xantalos on June 25, 2013, 02:20:10 pm
[Ah, just put me on the waitlist. I got too much on my plate to play this right now.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 02:25:58 pm
[Okay.

Maxinum McDreich, you're on the clock starting 12:25 PM, PST. 24 hours, and then you're bumped back to the waitlist as opposed to the Pending list. A PM was sent as well.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 02:42:24 pm
Code: [Select]
First Name: Jake
Employer: Royal Holdings
STR 4/ END 4/ AGI 6/ PER 7/ CYB 6/ PSI [i]x[/i]+7
HP: 72
PSI: 120
RAW: 200
Skills (max of 6 for each):
Computers 1
Repair 0
Maintain 0
Research 0
Modify 1
Medical 0
Standard Weapon 1
Energy Weapon 0
Heavy Weapon 0
Exotic Weapon 0
Offensive Psi 0
Defensive Psi 1
Utility Psi 2

Weapon 1: Psi-Amp
Weapon 2: HC Carbine
Weapon 3: Repair Gun
Sidearm: Semiauto Handgun
Armor: Engineer
Pack: -
Grenade: Flashbang
Inventory 1: Health Hypo
Inventory 2: Medikit
Inventory 3: Painkillers
Inventory 4: Rope
Perks: Gifted, Psi Training, Systems Analyst, Talent

[Approved and waitlisted, with numbers corrected. I am pretty sure you don't want a Repair Pack when you already have a Repair Gun that serves the same purpose, so I left it blank for you to change as desired. Or not desired.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 02:51:21 pm
[Okay.

Maxinum McDreich, you're on the clock starting 12:25 PM, PST. 24 hours, and then you're bumped back to the waitlist as opposed to the Pending list. A PM was sent as well.]

[Max has chosen to remain on the Waitlist.

kahn1234, you're on the clock starting 12:25 PM, PST. 24 hours, and then you're bumped back to the waitlist as opposed to the Pending list. A PM was sent as well.

Next up: GreatWyrmGold with his PSI-Agent.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: GreatWyrmGold on June 25, 2013, 02:56:16 pm
((I edited in painkillers and rope 21 minutes and 17 seconds after posting, and over two hours ago.))
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 03:00:16 pm
[Uh...
Code: [Select]
Armor: Engineer
Pack: -
Grenade: Flashbang
Inventory 1: Health Hypo
Inventory 2: Medikit
Inventory 3: Painkillers
Inventory 4: Rope
Perks: Gifted, Psi Training, Systems Analyst, Talent

Am I missing something? I quoted your post right before posting...]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: GreatWyrmGold on June 25, 2013, 03:02:41 pm
[Approved and waitlisted, with numbers corrected. I am pretty sure you don't want a Repair Pack when you already have a Repair Gun that serves the same purpose, so I left it blank for you to change as desired. Or not desired.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: kahn1234 on June 25, 2013, 03:12:37 pm
Spoiler (click to show/hide)


---------------------------------------------------------------------------------------------------------

Aria staggered out of her damaged pod. What the hell is.....oh shit. Seeing the bodies plastering the floor, walls and...yes, yes that's a bit of someone on the ceiling stopped Aria in her tracks. Wasting no time, Aria, the ever vigilant girl that she was, raced to her locker and grabbed all her equipment. Once suit-ably geared Aria slowly stalked around the pods, looking for friendlies and enemies alike. She also listened in on comms to see if there was anything important happening aside from humanity getting whooped -  again -  by the aliens above her head.

What have you gotten yourself in to, girl She thought to herself. When i signed up for this, i thought i was gonna be spending the majority of my service in the engineering bays and repair shops, not fighting for my life on some shithole of a planet....

HELLO!? ANYBODY AROUND?!
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 03:24:08 pm
[I'm not sure about your numbers there.

General Mechanics
+1 to Maintain/Repair/Modify, +1 STR
- Combat Engineer (Start with Heavy Combat Suit, +1 to Standard Weapons)
- Tinker (+1 Modify, price of mods is cheaper)

It looks like it should be:

Repair 1
Maintain 1
Modify 2
Standard Weapon 2

Aside from that, approved. I'm going to give all the other profiles a once-over just to be sure the numbers are right.

Bonus note: Your Commlink is currently broken.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: 10ebbor10 on June 25, 2013, 03:31:02 pm
((Another engineer, sigh...))
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 03:32:55 pm
[All numbers are fixed.

Updates for today for me are done, I have to get a lot of work done very quickly. Sorry! Update tomorrow after work!]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: GreatWyrmGold on June 25, 2013, 03:37:51 pm
I misunderstood which repair thing you were referring to.

Anyways. I suppose I'll take an Assembler pack. Good to have in each group and/or to have a backup.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: kahn1234 on June 25, 2013, 03:41:08 pm
[I'm not sure about your numbers there.

General Mechanics
+1 to Maintain/Repair/Modify, +1 STR
- Combat Engineer (Start with Heavy Combat Suit, +1 to Standard Weapons)
- Tinker (+1 Modify, price of mods is cheaper)

It looks like it should be:

Repair 1
Maintain 1
Modify 2
Standard Weapon 2

Aside from that, approved. I'm going to give all the other profiles a once-over just to be sure the numbers are right.

Bonus note: Your Commlink is currently broken.]

Oops. Sorry.

((Another engineer, sigh...))

As i said previously, i didn't just want to be a grunt (boring to play) and i am a hopeless medic/tech guy/sniper, there wasn't much choice choosing United Governance, Integrated Samsoft or Baystrasanto Healthcare. Also got complicated as nothing in Royal Holdings and Tianalbion Hydrocarbons appealed to me. Plus, the character i want to to put in was originally a drug-addicted tinker-engineer.

You do not know how close i was to calling myself Georgina House and putting painkillers in my inventory.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 04:11:01 pm
Look around outside for any signs of civilisation, or any useful debris that fell outside of the ship. Scan for any other troop ships in the area and collect any more ammo I find or anything I can use to make ammo.

(( Will we come across NPC survivors or is it just the 6 of us? ))
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: kj1225 on June 25, 2013, 04:22:15 pm
Assist someone.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 04:25:47 pm
[Just the six of you for now.

There are other ships and other survivors, as well as Administration soldiers undercover. Other than that, you are on your own as far as you know. There are several rendezvous points, but only the Captain has access to those points at the moment. They're a good distance away, as in "weeks away." ]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 04:28:56 pm
(( Hmm ok, who is the captain btw? One of us or did he run off and abandon us to die?))
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 04:31:23 pm
[That would be Mark.

I didn't go through ranks quite yet because I figured you guys would pick it out. If you want me to assign them, I will, but there's no "You have to obey orders" requirement. It's suggested for good RP'ing but not a THREAD LAW or whatever.

Projected (hypothetical) ranks, not that you need them:

Captain - Mark
Lieutenant - Richard
Sergeant - Robert
Corporal - Alexis
PFC - Kyle, Aria]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 04:34:13 pm
(( Oh, well since I'm a walking tank I elect to declare myself under my own command. I would make a horrible captain however so that won't be me.))
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 25, 2013, 05:24:08 pm
[[Items in the cart:

7 Assault Rifles/Grenade Launchers, Fully Loaded
17 30-Round Ammo Clips
1 Energy Pack
9 Rations
1 Toolkit
1 Crate of Autocannon Ammo (2500 Autocannon Rounds)
1 Medikit
8 Health Hypos
2 Stim Hypos
4 Disposable Repair Kits
1 Damaged Scout Armor
1 Scout Armor
1 Flight Pack
1 Survival Kit w/11 Transponders

Right now, it takes a Medium armor to bring it along. If much more is added, it'll need two Armors or the Jugg suit to bring it. ]]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 05:31:54 pm
(( Well we could recycle a lot of it, we don't need all those rifles and we don't need those armours either so that would lighten the load a bit and make room for other things, the crate of ammo is worth keeping, when this comes to a fight I'm going to want the extra ammo. ))
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: kahn1234 on June 25, 2013, 06:04:50 pm
I'd say keep the rifles and ammo. Spare parts, just in case.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 25, 2013, 06:14:57 pm
A couple maybe but carrying around 7 spare rifles seems a little pointless for 5 people, I can't use them at all so we could scrap 2 and still keep a spare for each of you.
Ammo by all means but the damage armour at least should go, it's more useful as RAW and we need to lighten the weight a bit unless two of you are going to drag it.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Rolepgeek on June 25, 2013, 10:25:41 pm
"Alright then, names and qualif-gaah!" Mark tore the comm piece out of his ear and rubbed said organ. Putting it back on after a moment, he shook his head. "Dammnit, man, your Comm's on. Don't yell like that. Shit. Get whatever you can find and head for the hatch." He turned back to the rest, and finished his sentence, finally. "I need names and qualifications. I need to know who I'm dealing with here." After he was presumably answered, he sucked his teeth for a second, then started going through the cart. "Gear check, what we got? I've got a GA36, Verones M12, a P.I.P.E., some Con-Shins, a GPB Walloper, some Mussel Stims, a Hand-Held Hooker, and some ammo."

[Translation: GA36; General Arms 36 aka the Assault Rifle. Verones M12; Verones Mark 12 aka the Grenade Launcher. P.I.P.E.; Phased Intermittent Pulse Emitter aka the Phased Pulser. Con-Shin; Explo-mite Brand Handheld Con-Shin Shockwave Explosives aka the Concussion Grenades. GRV Walloper; Gateman's Physics Benders' Walloper aka the Gravitic Hammer; Mussel Stims aka Strength Hypnos, Hand-Held Hooker aka Grappling Pistol.]

[Also, How much leeway do we get when describing actions?]

[On the matter of recycling, we should recycles 3 Assault Rifles after unloading them, since 2 out of the four of us already have an assault rifle. I think we should take everything with us for the moment, as we need to move soon anyway.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 26, 2013, 12:47:49 am
[Officially adopting those names for the weapons. +1, Rolepgeek.

I have no particular limits, but I reserve the right to creatively interpret and/or veto things.

The Scout Suit is very light, even including the Flight Pack. It's the kind of thing anyone could carry on their own and have 50+ lbs of carry space. It can easily be restored to quality with a Disposable Kit, or a "I take a few hours over the night to fix the damage."

As a note, Armor is not one of the things you can prefab with an Assembler Pack; you need a dedicated Inventory Station to get it produced.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: 10ebbor10 on June 26, 2013, 01:54:32 am
Ammo by all means but the damage armour at least should go, it's more useful as RAW and we need to lighten the weight a bit unless two of you are going to drag it.
I'd rather not. At the moment we can still carry it . Also, conservation of mass.

Sergeant - Robert. Quartermaster.

We might want to head back into the ship; Maybe we can find maps or something. Might be nice to know where we landed.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Gamerlord on June 26, 2013, 03:37:04 am
[What do each of the skills do? And what weapons can we put on a character sheet?]

[EDIT: Also, do perks respect the skill caps? Eg, does Fast perk raise an Agi of 7 to 9 or just to 8?]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Gamerlord on June 26, 2013, 03:49:14 am
[
Spoiler (click to show/hide)
]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 26, 2013, 03:55:57 am
[I'll be thinking of the RAW total for the suit, but I am going to say that it won't be recycled unless there is a majority approval for it.  Just a few notes, though:

a) The labor to RAW ratio is very bad. It takes a lot of effort to make armor, and the RAW you get out of it does not in any way reflect that.

b) You cannot make new armor or packs; the only way to replace it is to trade RAW at invo stations to purchase new ones.

c) You may want the parts, specifically the DNI node, shield nodes, etc. Some things are RAW-intensive to make and it's much better to have a spare than waste a lot of RAW to make a few parts that might not even work in the first place.

d) DNI interface replacement is a complex process requiring a period of "retuning" a neural signature. While the individual nodes are easy to remove and replace into a new armor, it is far superior to tune an existing one than spend the time to replace it. Easy =/= quick.

e) File this under "not the truth, but a lie you can understand" : DNI nodes and armor can "gain experience."

****

If the weapon is listed, you can have it. Aside from Juggernaut weapons on any other armor except Titan armor, which you cannot have at the beginning; it's a very specific system.

Quick skill breakdown:

Computers - Hacking. Computer use. Programming. There's some use for this with armor.
Repair - Fixing broken shit.
Maintain - Keep shit from breaking. Obvious uses are guns, packs, and armor.
Research - Useful for alien systems, weaknesses, seeing if food is edible, etc.
Modify - Making shit do things it wasn't intended for.
Medical - Fixing broken people.
Standard Weapon - Use of standard weapons, as listed. There's others unlisted.
Energy Weapon - As above, but energy weapons.
Heavy Weapon - As above, but heavy weapons.
Exotic Weapon - As above, but any and all non-Human weapons. Yes, this DOES include the Kai weapons you'll be looting. Hopefully.
Offensive Psi - The use of a psiamp to cause harm.
Defensive Psi - The use of a psiamp to prevent harm.
Utility Psi - The use of a psiamp to do anything else. This does include healing, boosting stats, potential commanding of Kai under very special circumstances with high enough stats, etc.

The caps are hard limits for human bodies. Armor surpasses and over-rides non-armor stats. Yes, there will be times when you will find it better to be in light armor or even unarmored.

I will character review later. Bedtime for the moderator.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Gamerlord on June 26, 2013, 03:58:03 am
[What about attributes? What do they do?]

[EDIT: Why is the sniper rifle listed as an energy weapon? Is there a standard weapon equivalent?]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 26, 2013, 04:12:32 am
[Okay, last post for real, I need sleep.

Pretty much exactly what you think they do. To add on to the previous post, Agile folks get the most benefit from Light Armor. If you're fast before armor, and put Armor on, it REALLY helps. Conversely, weak people get the most from Heavy Armor, because your individual strength means nothing when you have a suit that lifts tons with ease.

STR - Strength. Melee damage. Unequipped invo space.
END - Health. Environmental resistance.
AGI - Speed. Less weapon kickback.
PER - How well you see and aim. Insight, too.
CYB - Cyber affinity. Ease with computers, mechanics, etc. More computers, though.
PSI - Psionic potential. Helps defend against Kai psychic attack, too.

***

It's a laser rifle. It's accurate as hell.

Yeah, modify the Carbine.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: escaped lurker on June 26, 2013, 08:45:12 am
Wiping the blood of another unforunate soul from his helmet, Mr. Miller saw it fitting to reply to his newfound superior – in rank, that is. He also gave him a small rundown of his inventory, before he went towards the meetup-point.

"Medical Officer? Richard Miller, at your service – by wich I might add that you really should not want any of it. Qualifications would obviously be to fix you up and, provided you do not care for the whole of my medi-academical background." He had long since found out that most marines do not care for the later matter, even prefering the bliss of ignorance at being treated by rather unsuited people. If pressed so, he would gladly issue a long and specific reply, but the chances of it happening are presumed to be very slim, mostly in the area of wishful thinking. Wich he did, if you need to know.

"My supplies would be the Mending-gun (Repair Gun of the Suit), the Orbital Stitcher Set (Baysantro-Brand Medikit, for safe use even in low-gravity situations), some Numb-me-not's (Slang for the military-version of Painkillers – You are suspected to fight on half a tablet of them. Just letting you know beforehand, you still might feel "a twitch") and assorted Stim's." He would be tempted to add "You do not mind blood on your stimpacks, do you?", but thought better of it. And maybe of cleaning them up a bit instead.

Should the Captain be pressing for more equipment – wich might be presumed from the military point of view – the Doctor would surely elevate the further inquiry.

"What.. weapons? Oh. Oh, right. Eeh.. lets see. What were those called again? Let me get back at you."

If he comes upon some obvious supplies while walking towards the others, he will take them. Else he will – after remembering to shut of the com – vent some words that would better be left unsaid on this medium. Not really soothing anything but his anger, but good enough.

Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Rolepgeek on June 26, 2013, 11:38:28 am
[I can name the rest of them... :p ]
Title: Re: The First Punitive Mars Expedition (Not yet open.)
Post by: Ross Vernal on June 26, 2013, 11:54:39 am
[A few notes on weapons real quick, more to come later.

Assault Rifle/Grenade Launcher (GA-36/Verones M12) - 30 rounds, 725 RPM. / 6 grenades (Grenade is secondary function.)
HC Carbine - 30 rounds, 600 RPM. No secondary fire.
Submachine Gun - 50 rounds, 900 RPM. Secondary "Magazine Discharge" function is 2000 RPM, or "50 bullets in slightly under 2 seconds."
Chaingun - 60 rounds, 800 RPM. No secondary fire.

Hand Cannon - 6 rounds, low rate of fire. No secondary fire.
Semiauto Handgun - 15 rounds, low rate of fire. Secondary fire is three-shot burst.

***
Rocket Shotgun - 40 20-rocket blasts.
Quad RPG - 80 4-RPG shots.
Quad Autocannons - 500 rounds.
Lock on Missiles - 40 2-missile shots. ]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 26, 2013, 12:54:02 pm
Nice so my cannon is good for a while, need ammo for the rest of my weapons now. I'm guessing it begins fully loaded?
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 26, 2013, 05:26:04 pm
[Yes, all weapons start fully loaded, and with one backup clip ready to autoload.

Past that, you need to carry more or fabricate more.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 26, 2013, 05:44:09 pm
Hmmm, I've got 6 reloads for the auto cannon and one for the rest then, gonna need to find or fabricate some for the other guns, what do I use for fabricatimg? Just raw or do I need special parts?
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 26, 2013, 05:48:29 pm
[Yeah, chip in RAW into an ammo maker for the most efficient way. An Assembler can do the trick, but it's more expensive.

Obviously, your ammo costs the most, being big and explode-y.]
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Alexandria on June 26, 2013, 06:23:48 pm
How much RAW for each of my 4 ammos?
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 26, 2013, 09:24:58 pm
[Let's go with, say...

50 for 5 Rocket Shotgun shots.
100 for 10 Missile shots.
100 for 150 rounds.
100 for 20 RPG shots.]

[Kyle]: You help load up the sled.

[Alexis]: You harvest plenty of metal to convert to RAW later. Off in the distance, your HUD picks up incoming aircraft, which does not trigger your Friend/Foe recognition system. It's an entirely unknown craft, and even under high magnification you can't yet make out the details.

[Aria]: You are surrounded by the dead, and decide to vacate the ship section you are in after a sparking bit of wire starts a fire. While your armor can help reduce damage, you find little point in sticking around to gawk at the dead while your shields degrade.

[Squad]: Before too much logner, Alexis's Armor uploads the incoming craft on the tacmap. The ETA is in under a minute and counting. Your Friend or Foe system does not currently recognize the craft, but as it draws closer, the system classifies it as an enemy survey drone, superimposing a red arrow over it. It's going fast, and appears to be flying high enough to be out of the range of most weapons.
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: Gamerlord on June 27, 2013, 12:20:34 am
[Just letting you know, I updated my sheet.]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: kj1225 on June 27, 2013, 12:27:11 am
If the cloak on my armor isn't already activate it. Then get into cover and take aim with my carbine.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on June 27, 2013, 12:29:47 am
Code: [Select]
First Name: Sam Trennad
Employer: United Governance
STR 5 / END 6 / AGI 8 / PER 8 / CYB 3 / PSI 1 (max of 8 each)
HP: 78
PSI: 60
RAW: 200
Skills (max of 6 for each):
Computers 0
Repair 0
Maintain 0
Research 0
Modify 0
Medical 1
Standard Weapon 5
Energy Weapon 1
Heavy Weapon 1
Exotic Weapon 0
Offensive Psi 0
Defensive Psi 0
Utility Psi 0

Weapon 1: HC Carbine
Weapon 2: Sniper Rifle
Sidearm: Semiauto Handgun
Armor: Infiltrator Suit
Pack: Stealth
Grenade: Plastique
Inventory 1: 10 Days Rations
Inventory 2: 10 Spare Ammo
Inventory 3: Ammo Maker
Inventory 4: Health Hypo
Perks: Fast, Perceptive, Special Forces Training, Hardened Veteran

[Approved, welcome to the waitlist. :) ]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: Alexandria on June 27, 2013, 08:31:40 am
Move away from the ship to give myself space, monitor the drone, if it attacks or anybody on my team attacks it then shoot it down with the auto cannon.
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: kahn1234 on June 27, 2013, 02:59:53 pm
Meet up with the rest of the team.

....

Try to fix my communication devices.



((OOC: do the aliens take prisoners? or do they just kill all humans?))
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: escaped lurker on June 27, 2013, 05:06:48 pm
„This.. should be bad, right?“

The Doctor is obviously on top of the situation - but also quite unsure about his aim at a speedy craft. So he will do the logical, the right thing – wich is getting out of the way to let others do their job. If it were anything but a scout unit, he might be persuaded to part with some stims, but as this is not the case he leaves those bloody things where they belong. If there is a suitable stage-off-point where he can waste a few bullets without anybody getting hurt over it, he obviously will help the others with his carbine. Else he will stay with the main-force. That is, most of the people on the team. He also parts with an interesting inquiry over the com.

"As unfitting a time this may be to ask, but do we have some friendly signals? Maybe we just got split from the main-camp a bit while entering the orbit. I can only speak for myself, but I would realy want to meet up with those guys.“

(( The Kai? You want them to kill you, trust me. Mostly before they devour you, or experiment on your live body. Fun Times. [Well, at least that is the impression that I got from the other thread. But I very much doubt that there will be a prisoner-exchange happening any time soon in the future.] ))
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: Rolepgeek on June 27, 2013, 06:31:21 pm
[No one is going to actually respond to me then? Do I have to assume you just twiddle your thumbs? :/]

"We need to get away from the ship. Grab everything and let's go." Mark grabs the cart, opens the hatch, and makes his way outside, monitoring his tac-map to keep watch on the surveillance drone and look for nearby cover. When he sees Kyle take cover, he shakes his head. "You won't hit it with that carbine. We need to move; it can see more than visual, you can count on it." He waves for everyone to get over to him as he gives orders. "If any of you have some Vis.En. Goggles, now'd be the time to use them. We need to find somewhere to take stock and assess the situation. If that drone goes down, we're all fucked; they'll notice."

[Being a Hardened Veteran and having Xeno Training, how much does my character(and everyone else) know about the Kai, then? Would we recognize them on sight? Do I know about their tactics and anatomy?]

[Also, I'm here to make names and kick ass. Here's some more corporate names.]

[What's an HC carbine? I can't make a name if I don't know what it is. Micro-Mal; Rapid-Fire Factories 'Malice' 2b Repeating Hand-Gun aka the submachine gun. Macro-Mal; Rapid-Fire Factories 'Malefactor' 3f Belt-Fed Rotary Machine Gun aka the chain gun. Resolver; The Gun Store's .635 Revolving Hand Gun 'Resolution' Class aka Hand-Cannon. Five-Fifteen; Puck Arms Corporation Five Millimeter Heavy Duty Semi-Automatic Pistol aka the semiauto handgun. EAC; Generation Now Technologies Electromagnetic Accelerator Cannon aka the Heavy Railgun.]

[That's all I'm up for now, sadly, but still got some questions. What's a Vulcan, how does a Plasma Torch work, what do the blaster rifle and energy pistol actually shoot, what are the various exotic weapons, what does HO stand for, and what is a monoblade?]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: kahn1234 on June 27, 2013, 06:32:24 pm
((OOC: I never read the You are a Kai Queen thread, so i know zilch about them. Although, I'd have thought if they were powerful psychics, they'd mind control loads of human soldiers..... and what experiments do they do?

Also, i cant answer as my comms unit is down)).
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: Ross Vernal on June 27, 2013, 07:56:34 pm
[They take prisoners when they think they can be of use for experiments, or actively defect to their side. And by powerful psychics, it means "Unless they mentally whisper, normal people start bleeding from their face-holes and die and/or go screaming insane." You lot can withstand it, but a psychic yell is going to hurt. The psychic warrior backup can withstand it better than any of you. Incidentally, they'd most want to capture him.

A Vulcan is basically a high-caliber chaingun. They're similar to depleted-uranium shells.

High Caliber Carbine.

A Plasma Torch can be thin to cut, but in combat mode, imagine a hose spraying ultraheated plasma, or "Six foot long flamethrower/sword" that can run for about 2 minutes.

To explain the Blaster Rifle and Energy Pistol... well, file this under "Lies you can understand", but basically like ball lightning. They take a charge, and then accelerating that charge to the target. They're not the lightspeed shots of the Laser Rifle.

Toxin Rifle works exactly like you think it does. A dartgun that fires toxins.

Phased Pulser is a mid-range, high-power version of the Laser Rifle designed for bypassing armor.

Bloodcannon should read HP. You donate blood, it turns it into a bullet, and launches at extreme velocity. Not good against armor, damned good against flesh.

A monomolecular-edged sword. Very sharp, and with a liquid core that adds impact to swings and thrusts. Yes, I am aware physics is weeping, just go with it.]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: Ross Vernal on June 27, 2013, 07:57:51 pm
Try to fix my communication devices.

[Fixed. One RAW is consumed.]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: Rolepgeek on June 27, 2013, 10:04:48 pm
[Explain it to me in depth, if you can. Is it like a lightning gun, where it uses a (relatively) low-powered laser to ionize the air between the target and the gun, and in the same instant sends an electrical charge through the suddenly hyper-conductive path? Or does it simply fire a ball of super-heated, super-conductive plasma which carries the charge and discharges into what it touches?

So as for the Plasma Torch, it's basically what that one padawan who though a lightsaber would be cooler if you somehow gave it steroids and then inserted a small sun?]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: Ross Vernal on June 27, 2013, 10:24:46 pm
[Explain it to me in depth, if you can.

[Damn, I was hoping that my handwave would work. I'm a social scientist, not a scientist. :P

The best answer I can really give you is Tribes 1 screenshots.

http://img.ie/szqby.jpg (blaster + HUD)

http://img.ie/6v1vg.jpg (blaster shot hitting a wall)

http://img.ie/iar4a.jpg (blaster shots heading towards other wall for example, 1 shot per second max fire)

http://img.ie/zzmr8.jpg (rangefinder to give you an impression of range) ]

Quote
[So as for the Plasma Torch, it's basically what that one padawan who though a lightsaber would be cooler if you somehow gave it steroids and then inserted a small sun?]

[Well, I think of a lightsaber as a high-energy subatomic particle chainsaw, but basically yes. You really want to be in armor to use it unless you have a deathwish.]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: kahn1234 on June 28, 2013, 12:21:54 pm
Respond to the Captain

Engineer Sergeant Aria Whitehaven here. I have my Engi assault armour, Repair gun, GA36, Verones M12, my Malefactor Chaingun and a Resolution Hand Cannon. I also have a shit-ton of food and ammo. Finally, i have my toolkit. A good engineer never leaves home without her toolkit.

Catch up with the Captain and make sure i am not seen by the scout drone.
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: kj1225 on June 28, 2013, 12:32:37 pm
Kyle activates the suits the visual steal on the suit if it wasn't on already and walks over to the captain.
"Sir, you are aware I have both a scrambler and a visual stealth system with me?"
Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: 10ebbor10 on June 28, 2013, 12:49:28 pm
Take cover in the ship. It can't see us there, and the plasteel* should hold of whatever weaponry it can field.

Urge everyone to take cover in the ship. Take the time to look for maps if possible.

Title: Re: The 1st Punitive Mars Expedition: Hostile craft incoming. [WL:4/6]
Post by: Ross Vernal on June 28, 2013, 02:15:28 pm
[Alexis]: You take cover beneath an overhang and kneel, tracking the scout. It flies overhead and circles out of your sight, scanning the wreck.

[Richard]: You retreat back into part of the ship with the rest of the squad.

[Mark]: You find yourself getting annoyed by people preparing to blast the scout out of the sky. After issuing orders and leaving the ship, you fling yourself underneath some debris and hunker down. As Kyle approaches, you hear his query, then notice your HUD go fuzzy as the stealth system visually covers you both. Aria likewise flings herself down. The visual stealth buckles slightly, but continues.

[Kyle]: You activate both packs and approach the captain, mostly on the basis of your assumption that if he snuffs it, you'll have no idea where to go. When Aria joins, you quickly configure the visual field and cross your fingers, noticing your energy supply draining fast.

[Robert]: You re-enter the ship, and try to stealthily look for maps to download. You don't have the luck.

[Aria]: You quickly join the bubble of protection, overhearing a muffled curse from Kyle as he quickly adjusts the field.

[Squad]: You all grow silent as the scout drone circles, and then touches down. It surveys the wreck, and lets out a few pulses to detect the area, registered by your armor. Fortunately, Kyle's jammer and the walls of the ship work to provide cover for everyone. After rolling around, the Scout stops a few meters away from the outdoor trio, lets out a series of clicks, and turns a camera towards the group. After a few tense moments, it clicks again and rolls away, then engages its flight system and takes off. After a few more moments of circling, the drone lines up, fires two missiles at the former cockpit, and blasts off. The squad braces itself in the few moments before the missiles hit.

Robert, Richard - You're lucky enough to be in another section. Still, the force of the blast tilts the ship fragment at a bad angle, and you fall down hard before you can engage jets. You take 1 HP damage through the armor and shield.

Alexis - No damage taken to you, but your armor looks a bit sandblasted. Further, one of your shield nodes is nearly overloaded and in need of repair. 99% integrity, your energy is out, and slowly returning.

Mark, Kyle, Aria - Your shields absorb the damage. Kyle is out of energy, and both packs deactivate to allow the energy stock to build back up.

Squad - The scoutcraft vanishes from the tacmap. Your best guess is that it didn't sense you.
Title: Re: The 1st Punitive Mars Expedition: Hostile craft outgoing. [WL:4/6]
Post by: Alexandria on June 28, 2013, 02:18:47 pm
Rip the ship to pieces and recycle everything I can get my hands on including the scrap I already collected. ( Don't touch the wagon )

"Robert, mind taking a look at this node? It almost overloaded and your better at repairs then I am, no sense wasting limited supplies for me to do it when you can probably do it better."
Title: Re: The 1st Punitive Mars Expedition: Hostile craft outgoing. [WL:4/6]
Post by: kj1225 on June 28, 2013, 02:21:01 pm
Scout the surrounding area and see if there are any other crashed ships in need of salvaging.
Title: Re: The 1st Punitive Mars Expedition: Hostile craft outgoing. [WL:4/6]
Post by: 10ebbor10 on June 28, 2013, 02:35:20 pm
Everyone alright? We might want to get out before of here before they come looking for materials.

Activate assembler
Title: Re: The 1st Punitive Mars Expedition: Hostile craft outgoing. [WL:4/6]
Post by: escaped lurker on June 28, 2013, 05:17:15 pm
"That.. could certainly have ended worse. Anybody taken real damage from that one?"

After checking for his own health, Dr. Miller adressed the less-pressing matter of inquiring about the health of his temporary team. The bruising that he had taken surely wasn't bad enough to warrant a Numb-me-not, but he did eye the package. Thrice. Alright, Alright. Seven times. Happy now? But no, he was sure to get a more serious wound before starting to take the good stuff. As there undoubtly would be no way to get one that would not endanger his much-valued life, he gave up on the idea. For now.

Shortly after being filled in with the happenings, he will offer his professional but very un-medical view on the topic at hand. If one of the engineers would show him how, he even might be willing to part some of his energy to Kyle - seeing as he himself has the energy-pack and currently no real use for it.
(Disregard this if I am mistaken about the Mending-Gun or the Suit's Systems being able to do this.)

"Well then, let's hope that this is all we are going to see from those xenos - untill we arrive at the base-camp, that is. Not that I want to seem nagging about that point, but are there any systems outside of the cockpit that could help in the search for it?"

If possible, he will take that matter into his own hands. Actually, it very well might be the first time - if you discount the bloody dispatching - that he would do something proactive for his sur... the survival of the team! What strong determination and team-spirit indeed. Admireable - thou I might be biased in that regard.

By now he would really miss being in the med-tent. Minus the screams, blood, entrails and owner-less limbs that accompany that place even in the best of its times. That is bound to say something - if that is about his dislike for the current situation, or more about his mindset in general, will be left to the readers discretion.
Title: Re: The 1st Punitive Mars Expedition: Hostile craft outgoing. [WL:4/6]
Post by: kahn1234 on June 28, 2013, 05:40:18 pm
Aria picks herself up from where she was hiding, dusting off the debris from the missile blast. Carefully scanning the surrounding area with both her eyes and her suits sensors (if applicable) she looks for any other hostiles. If she doesn't see any immediate threats, assist in the resource reclamation and gathering of supplies.

Close one, that was, but I'm fine, if anyone wanted to know. Maybe we should have blasted it when it was on the ground. We might have been able to get some useful info about their materials, weapons and auxiliary systems from it.

Aria overhears the good(?) doctor talk of a base camp. She cannot seem to remember any mention of a base camp, and decides to take a look to see if she personally can find any relevant information about the planet and possible friendly locations, although, she thinks to herself, it may be unlikely as things like that are usually contained in the cockpit computers, the same cockpit computers now spread over the surrounding area after a twin missile strike....
Title: Re: The 1st Punitive Mars Expedition: Hostile craft outgoing. [WL:4/6]
Post by: Rolepgeek on June 28, 2013, 11:29:53 pm
"I didn't know that. Glad you did. Got a name, or should I call you 'Sneak'?" He turned on his comm, the worried look on his face hidden by the helmet, and looked out at the others. "Anyone injured by that? If not, let's get started. We need to find somewhere to make a temporary base, and we need to get all the supplies we can. The doc's got a point about looking for other survivors, but I don't think we'll find a base camp that survived, if they're using missiles 'just to make sure' with wrecks like this." He got out of the debris and kept careful watch on his tac map as he walked to the ship to offer his help with gathering resources. "So I know Richard and Aria, and what they do. I can take a guess about the rest of you, but it'd be nice to get to know the names of the people my life is gonna depend on."

[How much does my char and the rest of the party know about the Kai? Me being a Hardened Veteran, Captain, and having Xeno Training, compared to what the general knowledge the rest of humanity probably has.]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft outgoing. [WL:4/6]
Post by: Ross Vernal on June 28, 2013, 11:51:01 pm
[Your total knowledge is something around "Aren't they those bugs that got their sun MEGANUKED?" and that makes you a virtual post-doc on Kai knowledge as far as humans go.]
Title: Re: The 1st Punitive Mars Expedition: Hostile craft outgoing. [WL:4/6]
Post by: Ross Vernal on June 29, 2013, 02:23:56 am
[Alexis]: You start tearing the ship apart with Aria and Mark, noting to turn down your audio pickups as you do so. After accumulating a reasonable stack, you start feeding it into the Recycler, increasing your supply of RAW to 600.

[Kyle]: You look around for other crashed ships the scout may have missed. Nothing is around but the dead and the scattered wreckage of your ship. After a few moments of looking, Richard approaches, and connects a line from his armor to yours, rapidly refilling your power reserves back to full.

[Robert]: You ready your Assembler pack, and consider the requested repair before informing Alexis that a field repair is not the best option based on several factors, the least of which is not currently "We know something bad is coming and soon."

[Richard]: You check your armor's system for energy transfer, and are relieved to find out that such an action is easy as connecting a male plug into a female plug. After a few moments to inquire where it is, while hoping very much the "male plug" is NOT where you think it is, you are even more relieved to find one on your pectoral. You proceed to Kyle, hook up the lines, and enable the flow, diverting the Energy Pack's generation into his suit.

[Aria]: Working with Alexis, Mark, and your toolkit, you help to liberate resources, increasing your RAW total to 600. By this point, there's no supplies left to pilfer that wouldn't take ages to restore to the condition of just plain "not working" as opposed to "exploded", "crispy", and/or "vaguely recognizable as once having been a thing."

[Mark]: You assist with the harvesting, but decide to hold back on gaining RAW for yourself, rationalizing that it can be transferred at some future point. You discover that you've looted everything workable, and consider your options as to where to go from the Command Map.

[Party]: After Mark releases the data, several possible destinations show.

North: A first-generation terraforming facility. Probably useless as far as it goes, being an abandoned smoke and fire factory, but there may be valuable comms equipment. Two days.
North-NorthEast: A holdfast, or "small human ranch town." You have no idea if it is Administration or not. Two days.
West: A larger holdfast, or "human ranch town." It is known to have had a Royal Holdings bank. Three days.
South: A small outpost/supply depot of military origins. Probably already raided, but there may be supplies. Five days.
South: A vertically-integrated, massive manufacturing facility. It makes pretty much anything. The odds are very high that it's crawling with Xenos and re-purposed for their industry, since the Map has it glowing hostile-red for miles around the megafacility.
Southwest: There's a large dome city about fifteen day's march this direction.
Point K: The nearest possible designated point to head in case a situation exactly like this happened. Problem is, "nearest possible" means "at least a month of hard marching 12 hours a day", and that's a long way to go when you know zilch about the situation and what's between you and there.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 29, 2013, 05:46:58 am
Continue scraping everything for raw right down to the ships bulkheads and perform a quick repair on the damaged node. Keep the previous 600 RAW and any more I gather up with me.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kj1225 on June 29, 2013, 08:09:22 am
Kyle nods to Richard in thanks and then waits for further orders.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 29, 2013, 11:14:34 am
Aria will help Alexis fix her equipment, using my skills and toolbox. Once done, Aria will await further orders, whilst making herself as useful as possible to the others.

Aria takes a look at the data retrieved that shows the list of locations.

I'd say we head north and then visit the locations in an anti-clockwise rotation. If we head north to the old terraforming facility, and then go to the holdfast North-north-east, followed by the one in the west and continuing round the locations in list order, probably skipping the massive manufacturing facility as, judging from what we've seen already, if it was important to us it will be fantastically important to the Xeno's which means we haven't a hope in hell in getting in there, we may eventually have a surplus of supplies, meaning we could get to Point K and maybe get our sorry arses out of this cluster-fuck.

Put my opinion across.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: escaped lurker on June 29, 2013, 11:49:55 am
"Well, I am quite sure that we do not want to go south any time soon. I would actually prefer that we go to the old facility up North first, seeing as we ought to gain a better picture of the overall happenings. We also could call down some help, provided our guys up there don't loose too badly."

Sharing his unfounded optimism, together with his take on the matter at hand, the doctor is sure to gain broad approval. At least if you were to ask him. As for now, he is planning to make a visit to the med-bay, based on the belief of it being an actual facility of this ship and being uncrushed. If this is improbable, he will offer generic help instead. His lack of actual knowledge may be inbetween stupidity, hilarity or genius, and blessed with confidence in the ability of his peers, he has no problems voicing a quite outlandish possiblity.

"Say, we really could use some kind of vehicle... You engineers sure the engines are completely unusable for some jury-rigging of that sort? If it works we even might be able to get towards Point K afterall. Beats walking there for sure."
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 29, 2013, 01:20:20 pm
[Just to make it clear:

Field repairs of a node with a pack reduce overall efficiency. Fixing it by hand means removing and disassembling the armor, and taking an hour or so to do it by hand.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 29, 2013, 01:27:11 pm
((OOC: Even with a repair gun?))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 29, 2013, 01:45:03 pm
[Yep! I'm not talking a huge decrease. Maybe 1% or so. It's not permanent; I have this limit in place to make it so you can't sit under fire forever while someone with a repair gun/pack heals you up.

The time to fix may seem high given the rule of thumb for armor maintenance is one hour per every three hours of use, but I'm talking about "complete refurbishment" where every single part of the 6+ shield nodes are tested, analyzed, refurbished, etc, to 100% or higher capacity. A quick repair without all the testing and such isn't near as long. Longer than waving your repair gun, but no more than ten minutes.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 29, 2013, 04:29:55 pm
(( Well I only want the one repaired, the other 5 are all fine so a quick repair is good until we reach a safer place for me to repair the lot properly. don't want to get into another fight with a node that could blow any second. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 29, 2013, 11:49:42 pm
Marcus listens to the others discussing where to go from here, studying the map. "How many days of supplies do we have?" he asks, tossing whatever's left in the cart. "And how much ammo?" After getting the response, he licks his lips, and sucks through his teeth. "Well, I'm not gonna pull rank, but I think we should head west. Not too far away, and from the looks of it, it'll have stuff we can break down to have our assorted engineers build something from. Like a DV-38." He cracked his neck as he looked over his team.
"Look. We can't expect help. We can't rely or even hope that anyone is coming to rescue us. That means we're on our own. We've got a nicely varied team, enough to last on our own as long as we have resources. But how many of you can use a gun effectively? I can tell just by looking, you may have guns, but you're not great shots. That means we want to stay out of combat as much as possible, for now. Priority one is survival. That means our objective needs to be to find a defensible place we can use as a base of operations. This ship?" He waves at it, then laughs. "They know where it is, it's got a few too many holes in it's hull, and it's already half-blown to smithereens. So we should head west, to get materials, and then probably south to see what weapons we can scavenge, and what defenses we can reactivate or set up.
After that? Well after that we go out, and we kill some of those fuckin' xeno bastards that shot us down. Because we're Space Marines. Never surrender, never forget, never forgive. We are Space Marines! And we do what needs doing for the sake of doing it. Let's move out! Hoo-ah!"

That was a good speech. Didn't usually have to give them back when his team was alive. Fuckin' alien assholes. The question was whether the speech would get them pumped up like he hoped it would, or make him look ridiculous.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 29, 2013, 11:51:34 pm
(( Uhm, we're not space marines. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 29, 2013, 11:55:02 pm
Where do you come in, you ask? Good question, soldier! You're a Space Marine. Earth's Finest, the first, last, and best line of defense against Galactic civilization. You and the rest of your squad crash-landed on Mars, and it is your job to sort out this Xeno mess.
[We're totally space marines. And it's amazing.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 29, 2013, 11:56:58 pm
(( I don't think we're that kind of space marines lol, we're good but we aren't 40k genetically modified super soldier level.
If we were our fleet wouldn't have just been blown out of the sky almost without a fight the moment the enemy main fleet showed up. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 12:11:02 am
[You're totally space marines. You're just not 40K space marines.

You have some things in common with them, though. Like, the reputation for badassery. Humans may not have the longest history, but seeing as how the total human history (currently) has only 292 years without war in the past, oh, 5000 years, Humans have the most violence-to-history ratio in this Galaxy. And the neighboring ones, too.

There is a reason why Humans have a reputation as space cowboys, techies, and mercenaries. They earned it.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 12:14:14 am
(( True, but without the modifications for enhanced strength and endurance, being able to fight for weeks on end with 0 rest, food or water and so on I don't think attacking the Aliens is a good idea.

At least until we can find more survivors and gather enough men to stand a chance of not being buried beneath pure numbers, as it stands we have more aliens to kill then we have bullets to kill them. Not good odds.
Unless of course we can find 9 more guys in armour like me.

10 of us and I'll be more then happy to kick the aliens off my new home planet. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 12:30:14 am
[You have the stealthtent to rest in, recycled bodily fluids, and RAW to convert to food.

I'm going to tell you right now: the Punitive Invasion is doomed. Why do I say you're doomed? There's a few thousand marines and triple that number in irregulars, with limited resources against hundreds of thousands of Kai and Human traitors with just about a full planetary industrial base behind them.  You're guerrillas, who are fighting desperately to do as much damage as possible and send as much info about them back to Earth before you all die. The more attention is spent on making you lot dead, the less attention is spent on conquering Earth.

I'm not saying you can't win, mind you. You can indeed win, it's just that victory does not mean "ending the occupation."

Victory means "Give Earth a fighting chance." Endgame gives a description of how the Earth fares against the Kai, and if you transmit enough data and wreck enough shit, they might win, making your names go down in history forever as saviors of humanity from the Xeno menace.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: escaped lurker on June 30, 2013, 12:35:20 am
"Uhm.. Sir? I am very sorry if I am about to ruin your little moment there, but I would like to point out that some parts of your proposal are... very optimistic. If those Xenos are that thorough to even care about this crash-landed ship, I somewhat doubt that they would leave an entire settlement alone, especially a bigger one."

If the reader is wondering, the irony of half his own proposals being skyrocketing higher on the optimism-scale is indeed very lost on Dr. Miller. All that borderline-narcistic self-confidence and too many hours spent rummaging through other peoples innards coming into play.

"But the part about reactivating defenses and arming up is indeed good - provided we really should get stuck down here."


(( The logical mind of Uncle Doctor strikes yet again. Maybe a combat medic would be cheering by now, but I somehow am very unable to picture myself as much of a fighter... ))
(( B-but.. Richard only took this job to get enough money to open his very own dentistry-clinic.. - Joke aside, I am quite sure we all have read the intro about this being a suicide mission. The info about how our actions might count in the long run, is pretty neat thou.))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 12:44:48 am
[Yeah, it would be rather pointless if all you got for it was "Lol the Kai invade Earth, game over." I mean, heck, if you guys do something serious, you're gonna want to know it mattered.

I'm not gonna give you a list of potential endings, but you should know that the best ending (and therefore, hardest to achieve) has most of you surviving, leading the Resistance for years based on human ingenuity, stolen tech, and incredible luck; standing together to watch the Second Punitive Invasion land; and keeping up on the war from a top-of-the-line Human superdreadnaught aimed for home and glory.

Obviously, I'm going to be working hard to ensure you don't get that ending. You have to earn it. :)

The worst ending involves the Kai taking over the solar system, and using their Human quislings and stolen resources to launch an intergalactic pogrom, with you lot vilified in the Teachings of Harmony.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 12:48:55 am
(( Well if I can't survive then I'm taking the entire planet with me :P if I can't win and live I can at least make sure I have a lot of company in hell and that everybody in the universe will remember my name.... as the bitch who committed the worst act of genocide in the history o the universe out of pure spite. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 12:55:57 am
[My hopes for this thread have gone up so much; that's exactly the outlook I was hoping for.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 12:59:22 am
(( I can always be counted on to screw the game plan and go way way way way...... to far purely out of spite. Wait until I get hold of a group of juggernaut armed soldiers like me and you'll see what I mean, the basic initial plan is to steal a ship, find some generator that's very powerful, plant a bomb, fly away, watch 1/4 of the planet go up in flames just to announce I'm here.

Because nothing quite says Alexis was here like an explosion so big they can see it from earth.

I'm envisioning the survivors of the fleet thinking thank fuck she's there problem now when they make it back to earth. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 01:13:54 am
an explosion so big they can see it from earth.

[That goal is completely acceptable and also hilarious to imagine.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 01:17:26 am
I'm thinking find the planets biggest power production system then overload it, if they are as advanced as I think they are then it should have the " oh god what did I just do.... can I do it again? " effect.

Followed by every living being on the planet coming after me.



Come to think of it, what else can my ammo maker make? If it can make the explosive charge for rockets could it be used to make more refined explosives? In brick form like C4? Only much much stronger.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 01:38:14 am
[You can make plastiques, yes.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 01:42:41 am
Nice, I'm gonna need quite a lot of it a bit later, I have a nice way to signal any other survivors in the area.


Do we have any special codes for communications or something like that for us to use to communicate with other survivors before we reach the rally point and see how many others made it?
Like special comm channels? Or a special kind of code similar to morse code?
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on June 30, 2013, 04:11:06 am
I'm thinking find the planets biggest power production system then overload it, if they are as advanced as I think they are then it should have the " oh god what did I just do.... can I do it again? " effect.
[Sadly, that won't work. Kai use fusion power plants, which are decidedly non explosive. In fact, they're more likely to implode than explode. This counts for pretty much every type of power generation in existence, save for Matter-Antimatter annihilation plants, or the very first drafts of nuclear fission plants. Sadly, the first is actually a net energy consumer*, and hence won't be build. The second is practically impossible, and a very bad idea.

*Particle arcelerators require lots of energy, and you need them to make the antimatter

Unless, of course, they decide to run them on tropes.]

Actually, I think it might be more interesting to visit the terraforming installation. It should have decent comms equipment, and it's nuclear generator might still be functional.* Also, have any of you ever heard of the Osterhagen Project?

*First gen terraformer + lot's of power use = Nuclear is the only option
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 30, 2013, 12:13:57 pm
[Three things. One, what would we do with a nuclear power plant. Two, how much power does a smoke factory need. And three, there is psychicness. Don't try and be physics. Physics and psychics look alike, but can't stand each other.]

[Oh, and you forgot Explosive Power Generators. Those are explosive by nature, but are usually pretty small. They're like ammo for laser weapons.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 12:26:32 pm
(( Overloading It for a massive implosion works, either way sends the appropriate I'm going to kill you all message to the aliens. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on June 30, 2013, 12:56:45 pm
(( Overloading It for a massive implosion works, either way sends the appropriate I'm going to kill you all message to the aliens. ))
Implosions aren't massive. If you're lucky, you can manage to knock out the reactor itself.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 01:18:30 pm
(( Not really, it's a game not a science report xo I'm pretty sure it doesn't have to be realistic. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 30, 2013, 01:51:20 pm
an explosion so big they can see it from earth.

[That goal is completely acceptable and also hilarious to imagine.]


((OOC: That has just given me an idea. You know that massive manufacturing plant? you know you said it could make 'pretty much anything'?

Could it make...oh, i dont know, several dozen thermonuclear bombs?

Which we could then use to cause havoc?))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on June 30, 2013, 02:09:24 pm
[It needs to have the materials. Fissile materials are pretty rare. Though well, maybe we could salvage some power supply generators.

[Three things. One, what would we do with a nuclear power plant. Two, how much power does a smoke factory need. And three, there is psychicness. Don't try and be physics. Physics and psychics look alike, but can't stand each other.]

[Oh, and you forgot Explosive Power Generators. Those are explosive by nature, but are usually pretty small. They're like ammo for laser weapons.]
We could use it to solve all our power needs, salvage it to make a dirty bomb, or trigger a runaway reaction(meltdown). It won't leave a big mark, but it will release quite a bit of radiation, and give those below something to think about.

Lots. Basically, the only thing a tier one terraforming plant has to work with are the underground, and the icelayers and gasses locked within. I assume that it works by melting the ice, running the result through the reactor(where it splices into oxygen and hydrogen), and then venting those into the surroundings. Needs quite a lot of temperature if you want to make a dent in the temperatures in the next 10 000 years.

And well yes, but those hardly make very big explosion. In general, power reactors focus on a controlled release of energy.

(( Not really, it's a game not a science report xo I'm pretty sure it doesn't have to be realistic. ))
I like realism. A lot. It allows me to make big assumptions like those above.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kj1225 on June 30, 2013, 02:28:15 pm
((Everybody is making plans for explosions and I'm trying to think of where a good place to make a cave would be.))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 30, 2013, 02:30:28 pm
[I like realism too. But...psychic aliens. Who are able to be psychic with humans. Physics just had an aneurysm. And we don't have power problems yet. And, this being Sci Fi, I can be pretty sure there'll be a reactor of some sort in the holdfast, too.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on June 30, 2013, 02:34:47 pm
It's more likely to use a smaller reactor, or maybe use solar.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 30, 2013, 02:50:17 pm
((OOC: i think, based on the time period, all human technology would probably be based on Nuclear Fusion, with maybe solar and wind powering small self sufficient places like holdfasts. Still, it might be best to go to a holdfast first. We need supplies. and RAW.

Also, how far terraformed is Mars? is the atmosphere breathable?)).

IC:

To be honest, I'd rather hit as many places as possible. We need RAW and supplies, but preferably RAW. I'd prefer to hit the terraforming station first. and then everywhere else that might be of use. Hell, we could also see if we can infiltrate the manufacturing plant and commandeer some of the machinery to build some things that can go boom. It would at least give the Xeno's a headache....
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on June 30, 2013, 02:54:47 pm
((From the base material, I don't think humans have fusion yet. Besides, it's unlikely that it will be used except in the largest holdfasts. After all, fusion requires a ton of energy to start. (Kai have cold fusion FYI) Windpower is useless on Mars (athmosphere is nonexistant). Solar is usefull, though unreliable.))

Mars was still in the first stages of terraforming. Ie, maybe liveable for bacteria, but not much more.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on June 30, 2013, 03:25:40 pm
an explosion so big they can see it from earth.
[That goal is completely acceptable and also hilarious to imagine.]
[It also leaves a lot of questions open. For instance, what kind of equipment are we talking? Naked eye, Hubble, something in between?]

[And I think we were discussing power for a while back when we were planning to colonize Mars. Good times. Whatever kind of nuclear we have, plus a little solar, is likeliest.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 03:38:18 pm
I was thinking naked eye, just because it's more impressive but that would probably destroy the planet and kill us.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 03:51:08 pm
[Mohs Scale Of Sci-Fi Hardness:

1. Science In Genre Only: The work is unambiguously set in the literary genre of Science Fiction, but scientific it is not. Things run on Nonsensoleum and Unobtanium, and both Bellisario's Maxim (don't examine this too closely) and the MST3K Mantra (It's just a show; I should really just relax) apply.

2. World Of Nonsensoleum: The universe is full of Nonsensoleum with more to be found behind every star, but the Nonsensoleum is dealt with in a fairly consistent fashion despite its lack of correspondence with reality and, in-world, is considered to lie within the realm of scientific inquiry.

3. Physics Plus: Stories in this class once again have multiple forms of Nonsensoleum, but in contrast to the prior class, the author aims to justify these creations with real and invented natural laws — and these creations and others from the same laws will turn up again and again in new contexts.

4. One Big Lie: Authors of works in this class invent one (or, at most, a very few) counterfactual physical laws and writes a story that explores the implications of these principles.

5. Speculative Science: Stories in which there is no "big lie" — the science of the tale is (or was) genuine speculative science or engineering, and the goal of the author to make as few errors with respect to known fact as possible.

6. Real Life (aka Fiction in Genre Only): A Shared Universe which spawned its own genre, known as "Non Fiction". Despite the various problems of reality being "unrealistic", it is almost universally agreed that there is no other universe known so thoroughly worked out from established scientific principles.

I am aiming to be somewhere between 3 and 4 with this game.

EDIT: Your biggest issue is air pressure and cold-ass temperatures.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on June 30, 2013, 03:54:36 pm
I was thinking naked eye, just because it's more impressive but that would probably destroy the planet and kill us.
[There's probably a downside, too. I can't believe I just typed that.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kj1225 on June 30, 2013, 03:56:50 pm
[Can we decide on a hidden base before we plan blowing things up.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 03:57:27 pm
(( Remind me to shoot you in the leg on the way out.... ;)

Hidden base won't work very well for us in this situation, our best bet is just to keep moving. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kj1225 on June 30, 2013, 04:00:43 pm
[I disagree. A hidden base works well when you dig into the crater that is probably made of loose materials. But that's my inner survivalist talking.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 04:02:31 pm
(( On earth sure, on an alien planet? Staying in 1 place is sure to get you killed since they know the terrain far better then we do. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kj1225 on June 30, 2013, 04:04:17 pm
[I am rolling my eyes because you think that blowing up a factory that we could potentially use is a better plan.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 04:08:29 pm
[ http://www.marxists.org/reference/archive/mao/works/1937/guerrilla-warfare/

http://www3.uakron.edu/worldciv/pascher/che.html

http://classics.mit.edu/Tzu/artwar.html

http://www.survivalmonkey.com/threads/total-resistance-swiss-army-guide-to-guerrilla-warfare-and-underground-operations-pdf.14237/ ]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on June 30, 2013, 04:10:25 pm
(( Uhm, we're fighting a rebel war, we don't use factories we steal what we need and vanish. A factory is a good way to get a lot of us killed when they bomb it. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 30, 2013, 05:56:31 pm
((From the base material, I don't think humans have fusion yet. Besides, it's unlikely that it will be used except in the largest holdfasts. After all, fusion requires a ton of energy to start. (Kai have cold fusion FYI) Windpower is useless on Mars (athmosphere is nonexistant). Solar is usefull, though unreliable.))

Mars was still in the first stages of terraforming. Ie, maybe liveable for bacteria, but not much more.

((OOC: we have basic fusion now that can produce as much power as it takes in.

And i think really the only way we could travel quickly in space is to have Fusion.

so, for this game universe to make any sense, humanity needs fusion. maybe just limit it to earth?

Also, we dont need the factory. we have the equipment to make food, water, ammo, tools and most other things we need. the only reason we'd need a factory or something similar is so we can strip everything inside it down into RAW to use as we see fit)).
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 06:06:56 pm
[Vehicles and armor are important. Good luck making those with an Assembler. Or, say, portable inventory stations, so on. Also, you can't do turrets. Or antigrav nodes. So on, so forth.

Yes, you have fusion. It is nowhere near Kai level and doesn't even come close to resembling Flower level in any manner.

Also, yes, the big plant has a nuke plant. Fusion-fission hybrid.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 30, 2013, 06:09:08 pm
((OOC: One final question. What on earth is 'Flower Level'?))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 06:12:17 pm
[So, tallying votes.

N Terraform: 4
NNE Small Holdfast:
W Bank Holdfast: 1
S Depot:
S Xeno Factory:
SW City:
Point K:

Well, it looks like you guys are heading north when I update.

The Flowers of Life are capable of organic cold fusion, mostly done through the Seeds of Life. I can't really say more without spoilering things I intend to keep a surprise. :D ]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 30, 2013, 06:19:52 pm
[So, first off, we aren't on an alien planet. We're on Mars. We've colonized it way before the Kai arrived(evidenced by holdfasts). Secondly, we sure as hell better have fusion, and I wouldn't put it past having antimatter reactors, because my melee weapon fucks with gravity. Unless we managed to steal that from the Kai(which has a shitton of other implications), the technology is pretty far advanced, especially what with the part where there's space battles(boats weren't commonly used for fighting in the way we think of it for a long ass time). We can use a factory, but we can use it for a short period of time, then sabotage it and run like crazy fuckers with tanks that we built in the factory.]

[On another note, from 'smoke factory', I had gotten more of a 'greenhouse gas producer' feel. Also, fairly sure they were past the first stage, because holdfasts.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on June 30, 2013, 06:27:39 pm
[We can use a factory, but we can use it for a short period of time, then sabotage it and run like crazy fuckers with tanks that we built in the factory.]
[This sounds like a plan.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 30, 2013, 06:39:19 pm
[We can use a factory, but we can use it for a short period of time, then sabotage it and run like crazy fuckers with tanks that we built in the factory.]
[This sounds like a plan.]

((Automated tanks with lasers and !SCIENCE! as their weapons!!!


also, we might have fantastic 'normal' fusion (aka, not cold fusion) but organic, grow-in-a-greenhouse cold fusion plants? that could be produced by the shit-ton? that sorta snubs it.

Finally, anti-matter energy is a bit of a WTF science at the moment and this is not set that far into the future, so i think antimatter is going a bit far.))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 30, 2013, 06:50:42 pm
[So is fucking with gravity...]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 30, 2013, 06:54:28 pm
[So is fucking with gravity...]

((Fair point, but i think the use of nano-materials (which would be far more advanced as it is today, even though we have it today) is more to blame for the ridiculously sharp blades.))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 30, 2013, 06:58:57 pm
[Probably, but it's a Gravitic Hammer. Using gravity technology to capture, hold, and control anti-matter isn't much of a step up(I might even say it's a step down, considering it's being put to use in a melee weapon]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on June 30, 2013, 07:03:09 pm
((The problem with antimatter generators isn't getting antimatter, it's getting a net positive in energy. Which will be difficult, especially considering that it comes within a few hydrogen atoms of violating thermodynamics, even at optimal efficiency.))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 30, 2013, 07:11:15 pm
((The problem with antimatter generators isn't getting antimatter, it's getting a net positive in energy. Which will be difficult, especially considering that it comes within a few hydrogen atoms of violating thermodynamics, even at optimal efficiency.))

((And then there is the little problem of the fact that is something goes wrong, goodbye solar system (or, at the very least, goodbye planet).))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 30, 2013, 07:21:47 pm
[Depends on how much antimatter you're making.]

[But it's theorized that black holes could strip away one part of the particle-anti-particle creation annihilation loop, so that's one way to do it.]

[Also, I have a hammer that screws with gravity. I've been saying this a lot, but it's not just that it screws with gravity. It's that I'm able to hold it, and use it as a weapon, and it screws with gravity. That's how advanced the tech is. And in all likelihood, I'm already beating physics over the head with it every time I use it, so other than the possibility of finding a place where it's primarily antimatter and harvesting it to use as fuel, physics already left the building in several different locations. This is really just a debate on whether it wants to jump out the window or not, too]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on June 30, 2013, 07:31:58 pm
[But it's theorized that black holes could strip away one part of the particle-anti-particle creation annihilation loop, so that's one way to do it.]
[Yes, because contained black holes are so much more practical than particle accelerators. Especially as it's tough to predict which pair will come out.

Quote
[Also, I have a hammer that screws with gravity. I've been saying this a lot, but it's not just that it screws with gravity. It's that I'm able to hold it, and use it as a weapon, and it screws with gravity. That's how advanced the tech is. And in all likelihood, I'm already beating physics over the head with it every time I use it, so other than the possibility of finding a place where it's primarily antimatter and harvesting it to use as fuel, physics already left the building in several different locations. This is really just a debate on whether it wants to jump out the window or not, too]
[The problem isn't possibility, it's efficiency. We don't know how energy-hungry that gravhammer thing is, and that doesn't really matter. Given that it takes power to get antimatter, the most important part of antimatter generators, thermodynamics would make it tough to get a net positive in electricity without very efficient antimatter generation and electrical production from said.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on June 30, 2013, 07:43:15 pm
((OOC: I think we need an update before we start going all Stephen Hawking up in here))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on June 30, 2013, 07:44:06 pm
[Appropriate choice, since we were discussing Hawking radiation.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on June 30, 2013, 07:51:38 pm
[Yeah, there's a few Big Lies that exist, but I want the nonsense to be on consistent terms so as to at least resemble physics.

Ramble away, I'm fascinated. ]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 30, 2013, 08:19:33 pm
[This (http://orbitalvector.com/Power/Antimatter%20Power/ANTIMATTER%20POWER.htm) should be helpful in answering many questions.]

[As for efficiency, what I'm saying is that it's possible to have a way to get antimatter or matter without (compared to what is currently needed) huge expenditures of energy, whether by grabbing particles before they annihilate themselves, or by using gravity, or wormholes...it wouldn't be a small reactor, by any means, but it would be possible. The only real question is one of how they're getting the antimatter. They could be making it with particle accelerators, they could be gathering it as fuel, they could basically be sucking the basic energy level of a vacuum by retrieving the particles there or using the energy the reactions create before it can turn into another reaction. They could be creating it in bulk, and then annihilating it in small quantities for a net gain. The Kai could be fucking growing antimatter or something.]

[Really, I think the best way to run one is to find a place with a shitton of antimatter and harvest it. The best part is, every type of atom would work for fuel, as you can put it through a fission and/or fusion reaction to get it to be anti-hydrogen or whatever element of antimatter is required. Antimatter reactors might come in two parts to accommodate this.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on June 30, 2013, 08:20:44 pm
[The biggest problem is: Is it efficient and safe enough to be worthwhile?]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on June 30, 2013, 08:57:16 pm
[Nope. Possible? Yes. Vast amounts of energy? Yes. Dangerous as fuck? Yes.]

[It's something that would, like, power a Deathstar or an Orbital Military Academy. It's too dangerous for almost any use. Highly-efficient sol-voltaic(meaning a combination of photo- and thermo-voltaic that relies on sun/star light), well protected fusion generators, the fuel-less zero-point energy generators, and even coal power plants would be preferred. Coal plants don't explode if someone trips the wrong breaker.]

[But I do still like the idea. It'd probably have a fusion plant attached to kickstart the particle accelerator, which would create antimatter which would be annihilated as soon as it was created to prevent a buildup. The net gain comes from the fact that creating the anti-matter takes energy, but maybe 120% of the energy that is released by the anti-particle, and the energy comes from the annihilation of the normal particle. Safety measures would try to ensure that you know, people didn't explode just for existing near it. Gravity fields would be a requirement, the particle accelerator would have to be able to shut down at a moment's notice to prevent creating anti-matter when the energy can't be harvested.]

[I think of it like a continuous EPG]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 01, 2013, 07:37:52 am
Spoiler: Science (click to show/hide)
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 01, 2013, 08:04:41 am
Hmm...if half of the energy is unuseable, generating antimatter requires that you use more energy than the energy in the antimatter, and the total energy released is equal to the energies in the antimatter and the matter...then antimatter will never be a commercial power source.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 01, 2013, 08:14:25 am
Depends. It's a very mass efficient way to store energy, and if you manage to procure antimatter without having to make it ...(Hawking rad, virtual particles)..

Of course, you could also try to catch the fast neutrons by cladding the reactor with uranium, but that's a bit redundant, isn't it.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 01, 2013, 08:19:08 am
Depends. It's a very mass efficient way to store energy,
True, but that's energy storage, not an energy source.

Quote
and if you manage to procure antimatter without having to make it ...(Hawking rad, virtual particles)..
I'm not entirely sure what virtual particles are, but Hawking radiation is unpredictable and requires a black hole...and it also happens to cause the decay of smaller black holes pretty quickly, so you'd need a large one for any kind of sustained antimatter-gathering thing.

Quote
Of course, you could also try to catch the fast neutrons by cladding the reactor with uranium, but that's a bit redundant, isn't it.
Especially since I'm not sure what you would do with the nutrinos, yes.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 01, 2013, 08:31:13 am
It's complicated. (https://en.wikipedia.org/wiki/Virtual_particle)

Also, I made a typo. Meant neutrinos, not neutrons.

Edit: Also, conversion is even less efficient than I originally though. Almost 74% of the energy ends up in the form of near uncatchable neutrinos, and is hence lost.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 01, 2013, 08:35:31 am
I knew what you meant.

And yeah, antimatter power "generation" will never be good at generating power, just storing it.

Now to read up on virtual particles!
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 01, 2013, 10:12:32 am
Spoiler: Science (click to show/hide)

((OOC: There is a small fusion plant in East Anglia that produces as much power as it takes in. It is what the big plant being built in France (Or Switzerland? i cant remember) is based on. It cant produce any more than it is at the moment, as it isn't large enough.

plasma and Ion based engines (in fact, any space engine that isn't chemical or solid fueled) require a hell of a lot of power. Fusion produces a hell of a lot of power. I didn't mean the reactor itself being the engine, i meant it powering the thing that is the engine, whether it be electromagnetic, plasma or ion based. Also, fission safer than fusion? Fission has a whole load of things that could go wrong with it, many of them ending in meltdown (something you REALLY dont want in space). Not to mention its fuel is radioactive in the extreme. Fusion has zero chance of meltdown, and its fuels are not radioactive (or, at least, nowhere near as radioactive as plutonium and uranium). The only fission based plants that are safe are ones based on thorium as a fuel.

Not sure where you got 'Fusion is dangerous' from. If a fusion plant went critical, the only thing that would happen is that the sphere containing the reaction would shear off all the bolts holing it stationary, fire upwards half a mile, spinning several thousand times per minute, before coming crashing down again. Nowhere near as dangerous as a fission plant or antimatter.

and, finally, there is such thing as a fusion-fission hybrid reactor. In fact, there are a few designs floating about in real life and i think one or two may have been built or are in the process of being built.))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Gamerlord on July 01, 2013, 10:16:14 am
[OOC: So how is the game going? And Ross (Fun fact, I can't help but think of you as looking like the guy from criminal minds  :P) are you going to make a 'Beta Party' like in the adventurer game or like a HQ we can dick around in or what?]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on July 01, 2013, 10:18:38 am
(( I think we need to make the HQ ourselves, which requires us to find a good place and gather up more survivors first. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Gamerlord on July 01, 2013, 10:32:49 am
[Right. Hurry up then, daddy wants to kick back and slack off while you guys do all the work!  ;D]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 01, 2013, 11:27:24 am
((Typical man. sitting back and relaxing whilst us women do all the work ;) ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kj1225 on July 01, 2013, 11:31:14 am
[I'm a man...  :'(]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 01, 2013, 11:37:22 am
On Antimatter plants: My apologies. I thought it was slightly less than 50% that was neutrinos. So yeah, the only way to do that would be with an antimatter factory or some shit that made in large quantities to be more efficient(as in breaking physics efficiency), and that would be a bit, you know. Dangerous in that you are an explosive material. So is that NBC suit.

Speaking of NBC, what's the nanotech level in this game? Considering we have shields on our armor and assembler stuff that can make food, ammunition, or vehicles from the same basic stuff, I'd expect pretty advanced.

I want a nano-bomb. All of the nanobots, tearing whatever they find into little pieces and making more of themselves. How's this for a best case scenario; we make a doomsday weapon, we fight our way to the queen or something(most of us would die on the way, of course), and then we set it off. Antimatter bomb, nano-replicators, even just a virus that the Kai have no immunity to.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 01, 2013, 12:00:27 pm
((OOC: There is a small fusion plant in East Anglia that produces as much power as it takes in. It is what the big plant being built in France (Or Switzerland? i cant remember) is based on. It cant produce any more than it is at the moment, as it isn't large enough.
The Jet, which is the reactor you're referring to, has managed to output at most 65% of what it requires to power up. If this is different, please come up with an article funding the claim.

Quote
plasma and Ion based engines (in fact, any space engine that isn't chemical or solid fueled) require a hell of a lot of power. Fusion produces a hell of a lot of power. I didn't mean the reactor itself being the engine, i meant it powering the thing that is the engine, whether it be electromagnetic, plasma or ion based. Also, fission safer than fusion? Fission has a whole load of things that could go wrong with it, many of them ending in meltdown (something you REALLY dont want in space). Not to mention its fuel is radioactive in the extreme. Fusion has zero chance of meltdown, and its fuels are not radioactive (or, at least, nowhere near as radioactive as plutonium and uranium). The only fission based plants that are safe are ones based on thorium as a fuel.
Fission is very, very stable. Core damage happens on a scale of 10-7 occasions per reactor per year. (Theoretical level for Third gen, which would be the ones incorporated in spacecraft.) Besides, there are many very safe nuclear reactor designs (And a few unsafe thorium designs). And only the bare minimum of core damage incidents end in reactor meltdown (There have been like, 3 over the entire history of nuclear engineering. ).

Fusion meanwhile requires a massive amount of energy to start. Once you have an event where the reactor is shut down, for whatever reason. (Much more likely than a core failure), your ship is lost, having no power for engines or lifesupport. Besides, both standard nuclear and fusion have the problem of heat dissipation. There's a reason all nuclear reactors are build next to large bodies of water, after all.

Besides, fusion produces quite a bit of radiation, and tritium is rather radioactive.

Quote
Not sure where you got 'Fusion is dangerous' from. If a fusion plant went critical, the only thing that would happen is that the sphere containing the reaction would shear off all the bolts holing it stationary, fire upwards half a mile, spinning several thousand times per minute, before coming crashing down again. Nowhere near as dangerous as a fission plant or antimatter.
Why would it should up? Besides, the only thing that's spinning is the plasma, which in total amounts to less than 20 kg at all time. So no spinning either. At worst you get a massive shrapnel cloud as the magnets tear themselves apart. Followed by a cloud of liquid helium evaporating.

Besides, worst case scenario is a coolant ignition(Primary coolant, not the secondary). The type used in Iter is highy explosive, and could result in an incident where most of the facility is lost. Radiation leak would be limited to the installations perimeter.

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and, finally, there is such thing as a fusion-fission hybrid reactor. In fact, there are a few designs floating about in real life and i think one or two may have been built or are in the process of being built.))
I'm going to need a source here.

I want a nano-bomb. All of the nanobots, tearing whatever they find into little pieces and making more of themselves. How's this for a best case scenario; we make a doomsday weapon, we fight our way to the queen or something(most of us would die on the way, of course), and then we set it off. Antimatter bomb, nano-replicators, even just a virus that the Kai have no immunity to.
Repair gun is nanite based. Using them as weapon would be a very high class warcrime, and not that effective. After all, nanites can be destroyed with a microwave.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 01, 2013, 12:09:53 pm
[You know what else is a warcrime?]

[Nothing. It's not a warcrime, because they aren't humans. That sounds awful to say, but no human court would indite us for defeating an alien threat which was going to try and invade and quite possibly slaughter the inhabitants of earth. I also doubt there isn't a way to stop microwave radiation from defeating it. But speaking of which, why not just use that on the Kai?]

[Also, this (http://orbitalvector.com/Power/Fusion/FUSION.htm) should be of assistance.]

[Finally, remember a few things. One, we have shields(which use energy. This is sci fi physics). Two, there are psychics. Three, the aliens have organic cold fusion. This is the future, and truth has a half-life of 45 years. What we think we know and thus what we're going off now could be proved wrong tomorrow, or in 80 years, or never.]

[As for how fission and fusion could be used together...
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Fusion meanwhile requires a massive amount of energy to start. Once you have an event where the reactor is shut down, for whatever reason. (Much more likely than a core failure), your ship is lost, having no power for engines or lifesupport.
Have a fission reactor as well, to start it and as a backup power source.]

[Heat dissipation is a problem in space. Disregarding the power plants, there's no atmosphere to cool off into. Thus cooling fins which would give off heat in the form of radiation would be needed(and probably light too). This could be used additionally as beacons to identify craft and their orientation to you for traffic control if communications are down, to flash in rudimentary signals, and of course would mean that ships in orbit, depending on their size, would appear to glow like stars. Light pollution anyone?]

[EDIT: Also, something I realized. Our chain gun has an RPM of 800. WWII machine guns had an RPM of 1200. There's a problem here...]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 01, 2013, 01:15:54 pm
[As for how fission and fusion could be used together...
Quote
Fusion meanwhile requires a massive amount of energy to start. Once you have an event where the reactor is shut down, for whatever reason. (Much more likely than a core failure), your ship is lost, having no power for engines or lifesupport.
Have a fission reactor as well, to start it and as a backup power source.]

Hence we could use breeder reactors (essentially self sustaining fission (or fusion) reactors) that could be used as backup power sources and main power core starters. Or we could have, instead of a single reactor, 2 or more, so at least 1 is always on, ready to kickstart the other(s) also supported by either fusion or fission breeder reactors.

There are also things like super advanced batteries that could be recharged when the main power source is on, and then mostly emptied when the reactor(s) need to be restarted.

Also, remember, whether in real life of fiction, we dont really know if these problems will actually be problems in the future. In maybe 100-200 years, we'll probably have advanced nano-tech, fusion (Macro, micro and maybe even nano-scale fusion) and a whole host of other technology.

Just because something doesn't work as well as it could now doesn't mean that in several hundred years (which is when this game is set) we wont have overcome these problems and the technology could be in common use.

As for heat dissipation, it all depends on what type of fusion you use. Laser? Magnetic? Polywell? There is hot, medium and cold fusion on the table, plus the just as powerful breeder (self sustained) versions.

As for Thorium fission reactors, they are just as safe as uranium and plutonium reactors. The only reason they never caught on after their successful invention in the 1950's is because you cant easily make weapons grade material out of the byproducts. But even is fission is very safe (and i agree it is far safe than the media would have you believe), the fuel and byproducts are heavy and highly radioactive (more-so than anything involved in fusion), both negative qualities, especially in space.


Lastly, a chaingun is not a machine gun. they dont have a high rate of fire (and in fact 800RPM is pretty fast, considering the general average size of the bullets). A chaingun usually fires bullets in excess of 20mm and are mainly used as armaments on warships, attack choppers (like the Apache), armoured vehicles (like the Bradley and the Warrior) etc.


Also, Ebbor, i was wrong about Hybrid reactors being built at the moment, however they are supported by many nuclear scientists and it seems they are gaining ground and funding, judging by the big hoo-ha they are creating:

http://www.theregister.co.uk/2009/01/28/hybrid_fusion_fission_nuke_waste_plan/

http://www.morningstarap.com/downloads/Fusion%20Fission.pdf

http://sites.apam.columbia.edu/SMproceedings/11.ContributedPapers/11.Manheimer.pdf

http://www.utexas.edu/news/2009/01/27/nuclear_hybrid/

http://www.thenakedscientists.com/HTML/content/interviews/interview/1363/

http://webberenergyblog.wordpress.com/2010/04/04/the-fusion-fission-hybrid-reactor/

http://mragheb.com/The%20Fusion%20Fission%20Hybrid%20Thorium%20Fuel%20Cycle%20Alternative.pdf

Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 01, 2013, 01:52:07 pm
Solar flares tend to knock everything out. And well, when your ship has space for two reactors, it's massively oversized anyway. Especially since Fusion gets more efficient the larger it gets, and hence constructing installations smaller than 2000 MW is generally not cost effective. Hence why fusion isn't really a compactable technology. Barring inventions to cold fusion or advanced plasma containment. ((Gravity could help here)) Problem is that the smaller it gets, the higher the chance for a violent runaway reaction. (Ie, nihil for any normal reactor, but a foothballsized device would either be horribly inefficient, or dangerous.)

Also, remember, whether in real life of fiction, we dont really know if these problems will actually be problems in the future. In maybe 100-200 years, we'll probably have advanced nano-tech, fusion (Macro, micro and maybe even nano-scale fusion) and a whole host of other technology.

I prefer to keep it out of the magic territory.

As for heat dissipation, it all depends on what type of fusion you use. Laser? Magnetic? Polywell? There is hot, medium and cold fusion on the table, plus the just as powerful breeder (self sustained) versions.
All types of fusion involve, at some points, hypercooled magnets, superheated plasma or other waste heat producing installations. Also doesn't take away the fact that standard fusion and fission reactors are thermal reactors, relying on steam to create power.

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As for Thorium fission reactors, they are just as safe as uranium and plutonium reactors. The only reason they never caught on after their successful invention in the 1950's is because you cant easily make weapons grade material out of the byproducts. But even is fission is very safe (and i agree it is far safe than the media would have you believe), the fuel and byproducts are heavy and highly radioactive (more-so than anything involved in fusion), both negative qualities, especially in space.
Thorium is corrosive, which is a bad thing for nuclear power plants. But yeah, it's otherwise just as safe. It's also harder to get them to work. Uranium might be heavy, but you don't need much of it. (https://xkcd.com/1162/) . Besides, it's perfectly possible to design a reactor that doesn't need to replace it's fuel rods that often, allowing replacement when in orbit. (Hence, no problems with radiation). And thanks to their mass production of neutrons, fusion actually produces more danger during operation than fission. Luckily, neutrons are stopped easily, but it remains to be seen how much they irradiate their coolant.

Those fusion-fission hybrids are more similar to waste incinerators then reactors. They don't actually produce energy, for one.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 01, 2013, 02:09:19 pm
Solar flares tend to knock everything out. And well, when your ship has space for two reactors, it's massively oversized anyway. Especially since Fusion gets more efficient the larger it gets, and hence constructing installations smaller than 2000 MW is generally not cost effective. Hence why fusion isn't really a compactable technology. Barring inventions to cold fusion or advanced plasma containment. ((Gravity could help here)) Problem is that the smaller it gets, the higher the chance for a violent runaway reaction. (Ie, nihil for any normal reactor, but a foothballsized device would either be horribly inefficient, or dangerous.)

Also, remember, whether in real life of fiction, we dont really know if these problems will actually be problems in the future. In maybe 100-200 years, we'll probably have advanced nano-tech, fusion (Macro, micro and maybe even nano-scale fusion) and a whole host of other technology.

I prefer to keep it out of the magic territory.

As for heat dissipation, it all depends on what type of fusion you use. Laser? Magnetic? Polywell? There is hot, medium and cold fusion on the table, plus the just as powerful breeder (self sustained) versions.
All types of fusion involve, at some points, hypercooled magnets, superheated plasma or other waste heat producing installations. Also doesn't take away the fact that standard fusion and fission reactors are thermal reactors, relying on steam to create power.

Quote
As for Thorium fission reactors, they are just as safe as uranium and plutonium reactors. The only reason they never caught on after their successful invention in the 1950's is because you cant easily make weapons grade material out of the byproducts. But even is fission is very safe (and i agree it is far safe than the media would have you believe), the fuel and byproducts are heavy and highly radioactive (more-so than anything involved in fusion), both negative qualities, especially in space.
Thorium is corrosive, which is a bad thing for nuclear power plants. But yeah, it's otherwise just as safe. It's also harder to get them to work. Uranium might be heavy, but you don't need much of it. (https://xkcd.com/1162/) . Besides, it's perfectly possible to design a reactor that doesn't need to replace it's fuel rods that often, allowing replacement when in orbit. (Hence, no problems with radiation). And thanks to their mass production of neutrons, fusion actually produces more danger during operation than fission. Luckily, neutrons are stopped easily, but it remains to be seen how much they irradiate their coolant.

Those fusion-fission hybrids are more similar to waste incinerators then reactors. They don't actually produce energy, for one.

What they are designing at the moment as fusion-fission reactors are pretty much for getting rid of or re-using nuclear waste. but they could easily be used to produce energy. Hell, they already have fuel by the truckload. and if they have fuel and can run, they can produce energy.

As for micro-scaling fusion, again, we dont know what materials or technologies will be available in the future (nano-materials could help here fantastically well, as well as other synth-materials) to enable micro and maybe nano-scale fusion.

Also, even if a thorium reactor is slightly more difficult to get working and may be corrosive (and these problems can be eliminated by designing new types of reactors and with the advent of new corrosion-resistant materials (like nano-materials)), i'd take thorium over uranium and plutonium.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on July 01, 2013, 03:05:11 pm
[OOC: So how is the game going? And Ross (Fun fact, I can't help but think of you as looking like the guy from criminal minds  :P) are you going to make a 'Beta Party' like in the adventurer game or like a HQ we can dick around in or what?]

[I am not. There's only so much I can do at one time, and I am just about at my limit now.

The update for this is coming after I do the Adventuring Party rounds of combat.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 01, 2013, 03:13:07 pm
They can't. Rewiring them for fuel production involves reducing the neutron escape from the fusion (and drop the fission stage), or just cut out the massive power draw from the fission and uses more enriched fuel (or a particle arcelerator)

The very principles of fusion disallows this without turning it into a very powerfull bomb. Fusion energy production Is function of the temperature, pressure and length. Length is based on how large the reactor is mostly. So if you make it smaller, you need to increase pressure and temperature. By principle, it becomes a bomb.

And yeah, I like thorium, but it's perfectly possible to design a nuclear reactor with the same safety. Using pellets for example. (When overheating, the surrounding material expands and stops the reaction.)

Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 01, 2013, 03:22:30 pm
They can't. Rewiring them for fuel production involves reducing the neutron escape from the fusion (and drop the fission stage), or just cut out the massive power draw from the fission and uses more enriched fuel (or a particle arcelerator)

The very principles of fusion disallows this without turning it into a very powerfull bomb. Fusion energy production Is function of the temperature, pressure and length. Length is based on how large the reactor is mostly. So if you make it smaller, you need to increase pressure and temperature. By principle, it becomes a bomb.

And yeah, I like thorium, but it's perfectly possible to design a nuclear reactor with the same safety. Using pellets for example. (When overheating, the surrounding material expands and stops the reaction.)

Current Hybrid reactors do produce energy. At least, many of the articles I've read have quoted the engineers and scientists stating that the hybrid reactors could turn nuclear waste into power. I'm going to have to do some more reading on it, although there are many different hybrid designs, and i wouldn't be surprised if at least one design can produce energy.

As for Thorium, the biggest pro for it is that there is far more of it than uranium and plutonium put together, and another is that it cannot be easily made into a weapon.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 01, 2013, 03:38:34 pm
Problem is, several more traditional reactor designs can do that too, and at a far high efficiency. They do require some preprocessing, which can be hazardous, but it works.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 01, 2013, 04:34:05 pm
Lastly, a chaingun is not a machine gun. they dont have a high rate of fire (and in fact 800RPM is pretty fast, considering the general average size of the bullets). A chaingun usually fires bullets in excess of 20mm and are mainly used as armaments on warships, attack choppers (like the Apache), armoured vehicles (like the Bradley and the Warrior) etc.

I take issue with this. The Vulcan is the high-caliber chain gun. The Malefactor is smaller caliber, and ought to have at least a 1500 RPM rate of fire.

Also, a note; you really fucking think they're going to be using steam to power space ships, regardless of how it's heated? No. They're going to have hyper-efficient thermovoltaic processes that use the waste heat and the heat caused by the reaction to produce the energy.

Also, remember whenever you talk about efficiency, or dangers, or miniaturization. We're several hundred years in the future. How much miniaturization has occurred in the past 60 years? And since technology tends to accelerate exponentially...

Yeah. That energy pack the good doctor has is probably a fusion reactor. Because a field that makes you invisible, and a hammer that looks at the equation for gravity and says 'lolnope' probably take shittons of energy.

Speaking of which, I wonder what type of batteries are used. Supercapacitors or flywheels?
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on July 01, 2013, 04:40:03 pm
[It is indeed several centuries in the future.

By the way, not all of those things are Human origin. Over the past half-century or so, humans are adopting and innovating on Galactic Standard. Given enough time and exposure, they could eventually be a mid-high tier trace as opposed to low men on the totem pole.  They haven't yet figured out how to adopt GalStandard ship designs to humans, and still hitch rides with the huge ships for long rides.

EDIT: As far as chaingun power goes, think "In like a quarter, out like a dinner plate."]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 01, 2013, 04:47:00 pm
Lastly, a chaingun is not a machine gun. they dont have a high rate of fire (and in fact 800RPM is pretty fast, considering the general average size of the bullets). A chaingun usually fires bullets in excess of 20mm and are mainly used as armaments on warships, attack choppers (like the Apache), armoured vehicles (like the Bradley and the Warrior) etc.

I take issue with this. The Vulcan is the high-caliber chain gun. The Malefactor is smaller caliber, and ought to have at least a 1500 RPM rate of fire.

Also, a note; you really fucking think they're going to be using steam to power space ships, regardless of how it's heated? No. They're going to have hyper-efficient thermovoltaic processes that use the waste heat and the heat caused by the reaction to produce the energy.

Also, remember whenever you talk about efficiency, or dangers, or miniaturization. We're several hundred years in the future. How much miniaturization has occurred in the past 60 years? And since technology tends to accelerate exponentially...

Yeah. That energy pack the good doctor has is probably a fusion reactor. Because a field that makes you invisible, and a hammer that looks at the equation for gravity and says 'lolnope' probably take shittons of energy.

Speaking of which, I wonder what type of batteries are used. Supercapacitors or flywheels?

That is a good point. That sort of makes the 'heat' part of the argument redundant, as any heat would be used for power. Which means Fusion would in fact be a far better power source.

And yeah, miniaturisation. We've gone in less than 40 years from computers the size of a small school gym to a size barely visible to the naked eye. It is not impossible to think that a relatively stable power source would be miniaturised through the use of advanced materials and technology.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 01, 2013, 10:56:40 pm
I'm starting my own Sci-Fi game, is it okay if I use your attributes and traits system(not corporate, but still similar) Ross?
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on July 01, 2013, 11:03:43 pm
(( Calling dibs on a spot in your game before it's up. If that's ok. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 01, 2013, 11:14:05 pm
[Sure. It's about space ships.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on July 01, 2013, 11:16:04 pm
(( If it includes murder, mayhem and over the top explosions then I'm your girl ;) ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: escaped lurker on July 01, 2013, 11:18:13 pm
(( Why do I feel that increase in space-stuff since "Build a Forum-Game!" opened? Why indeed..  :P. Anyways, I do think it is time for an OOC-Thread for this one, seeing as the last two pages were... very OOC. Somewhat Game-Related, but OOC none the less. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Gamerlord on July 02, 2013, 12:40:26 am
[Interesting. Link it here.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 02, 2013, 01:22:06 am
Also, a note; you really fucking think they're going to be using steam to power space ships, regardless of how it's heated? No. They're going to have hyper-efficient thermovoltaic processes that use the waste heat and the heat caused by the reaction to produce the energy.

Also, remember whenever you talk about efficiency, or dangers, or miniaturization. We're several hundred years in the future. How much miniaturization has occurred in the past 60 years? And since technology tends to accelerate exponentially...

Yeah. That energy pack the good doctor has is probably a fusion reactor. Because a field that makes you invisible, and a hammer that looks at the equation for gravity and says 'lolnope' probably take shittons of energy.

Speaking of which, I wonder what type of batteries are used. Supercapacitors or flywheels?

That is a good point. That sort of makes the 'heat' part of the argument redundant, as any heat would be used for power. Which means Fusion would in fact be a far better power source.

And yeah, miniaturisation. We've gone in less than 40 years from computers the size of a small school gym to a size barely visible to the naked eye. It is not impossible to think that a relatively stable power source would be miniaturised through the use of advanced materials and technology.
Pretty sure you might be breaking the second laws of thermodynamics there. Or not. Nanomaterials can do all sort of weird things. Still, it does nothing to deny my original point, that fusion is by far not needed for spacecraft, and is in fact to large to be used on anything but the largest vessels. Also, there's always waste heat, and often quite a lot of, which you will need to get rid of.

Look at your basic fission generator. How much has that one been miniaturized. Now look at fusion. I mean, we were supposed to have that by now...  Only thing that has been accelerating exponentially is the costs. It also doesn't help that size is a fundamental constraint of fusion power generator. It's a thing inherent in their design, and the principles by which they operate. Claiming "Magic" won't help there. (Because that's what you're doing).

In that case, Alexis, you got your bomb right there. As said before, fusion energy production is a function of the time, the temperature, and the pressure. A large high temperature cloud expanding rapidly is also known as a bomb. Also, the question remains why they would give us a technology that will be irreparably damaged as soon as it's hit, even if it doesn't explode. Because that's where the safety aspect of fusion is at, it doesn't work unless in optimal conditions. Most likely, the energy pack uses a thermionic reactor instead, which is stable, produces decent power, doesn't explode when shot at, and can be repaired by refilling it's water tank.

Also, supercapacitors are the better choice if you want to be able to turn around. Flywheels tend to function as gyroscopes.

Also, no. Fission produces waste heat more easily than fusion. I mean, radioactive decay and the like, which powers modern day spaceships. Also, one can never recycle all heat. That would allow for a perpetuum mobile, or an energy producing fridge. Pretty sure you need a different heat gradient, and hense also a cooling system of equivalent power.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Gamerlord on July 02, 2013, 01:32:39 am
[Don't want to be rude... but why are you guys talking about fusion reactors again?]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on July 02, 2013, 01:44:40 am
(( Nerds, just nod your head and pretend your listening. Always works for me. ))
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 02, 2013, 06:33:02 am
Also, a note; you really fucking think they're going to be using steam to power space ships, regardless of how it's heated? No. They're going to have hyper-efficient thermovoltaic processes that use the waste heat and the heat caused by the reaction to produce the energy.

Also, remember whenever you talk about efficiency, or dangers, or miniaturization. We're several hundred years in the future. How much miniaturization has occurred in the past 60 years? And since technology tends to accelerate exponentially...

Yeah. That energy pack the good doctor has is probably a fusion reactor. Because a field that makes you invisible, and a hammer that looks at the equation for gravity and says 'lolnope' probably take shittons of energy.

Speaking of which, I wonder what type of batteries are used. Supercapacitors or flywheels?

That is a good point. That sort of makes the 'heat' part of the argument redundant, as any heat would be used for power. Which means Fusion would in fact be a far better power source.

And yeah, miniaturisation. We've gone in less than 40 years from computers the size of a small school gym to a size barely visible to the naked eye. It is not impossible to think that a relatively stable power source would be miniaturised through the use of advanced materials and technology.
Pretty sure you might be breaking the second laws of thermodynamics there. Or not. Nanomaterials can do all sort of weird things. Still, it does nothing to deny my original point, that fusion is by far not needed for spacecraft, and is in fact to large to be used on anything but the largest vessels. Also, there's always waste heat, and often quite a lot of, which you will need to get rid of.

Look at your basic fission generator. How much has that one been miniaturized. Now look at fusion. I mean, we were supposed to have that by now...  Only thing that has been accelerating exponentially is the costs. It also doesn't help that size is a fundamental constraint of fusion power generator. It's a thing inherent in their design, and the principles by which they operate. Claiming "Magic" won't help there. (Because that's what you're doing).

No, i am not claiming 'magic' i'm leaving space for future technologies. you are basing our argument on the current understanding of the science behind these aspects of technology. These understandings could change in less than 100 years, let alone half a millennium or more.

Not to mention the advent of super-tough materials. Nano-tech researchers state that eventually we could have nano-materials that are several hundred thousand times (if not several million times) stronger than high quality steel. If anything, materials like that would be able to allow fusion reactions in something about the size of a medium sized backpack or maybe even smaller. And I'm not even taking into account new reactor designs.

And as for your argument about nuclear fission not being miniaturized, i think the reason there isn't so much the fact that we cant, its the fact that loads of idiotic green loonies cry whenever nuclear power is mentioned because of the media hype behind a small handful of accidents so many quality scientists and engineers wouldn't touch it with a 12 foot barge pole because their careers could end in the blink of an eye. That is also the reason nuclear power is so expensive at the moment.

And as for 'we should have fusion by now', that also comes back to idiots who dont know what they are talking about. Environmentalist look at the word 'nuclear' and go into a hissy fit and get the media on it as well with their lies and propaganda, so, again, scientists, engineers and politicians won't touch it. If fusion research actually had the funding it needed, we'd have fusion by now.


And nanomaterials can be interesting. They did an experiment with some early nano-gel material that is so light it flaps in the wind. But then they dropped the equivalent weight of 14 fridge-freezers on it and it held it like it was holding a feather. not even a flex or a bend. and this nano gel was only a few millimeters thick.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 02, 2013, 06:53:47 am
No, i am not claiming 'magic' i'm leaving space for future technologies. you are basing our argument on the current understanding of the science behind these aspects of technology. These understandings could change in less than 100 years, let alone half a millennium or more.
You're claiming magic though. There are more problems which you're willingly ignoring.

Quote
Not to mention the advent of super-tough materials. Nano-tech researchers state that eventually we could have nano-materials that are several hundred thousand times (if not several million times) stronger than high quality steel. If anything, materials like that would be able to allow fusion reactions in something about the size of a medium sized backpack or maybe even smaller. And I'm not even taking into account new reactor designs.
Strength of the material is nonrelevant for fusion reactors. The important part is getting energy out of the reaction, which practically requires you to extend the fusion reaction. This is done by limiting the outflux of energy and heat, best done by increasing the size (Square-cube law). This is inherent in the design of all fusion reactors, barring the invention of cold fusion. Increasing temperature and pressure will help little, as that makes it much less unstable, and requires a far stronger heating mechanism.

Also, neutron outflux. Can only be stopped by a sufficiently thick layer of neutron absorbant materials. So that poses a severe limit on reactor minitarization.

Quote
And as for your argument about nuclear fission not being miniaturized, i think the reason there isn't so much the fact that we cant, its the fact that loads of idiotic green loonies cry whenever nuclear power is mentioned because of the media hype behind a small handful of accidents so many quality scientists and engineers wouldn't touch it with a 12 foot barge pole because their careers could end in the blink of an eye. That is also the reason nuclear power is so expensive at the moment.
Fission has been miniaturized. Thermionic reactors and such. It's fusion that can't be miniaturized, because it's very hard to keep a fusion reaction going, and reach an energy profit.

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And as for 'we should have fusion by now', that also comes back to idiots who dont know what they are talking about. Environmentalist look at the word 'nuclear' and go into a hissy fit and get the media on it as well with their lies and propaganda, so, again, scientists, engineers and politicians won't touch it. If fusion research actually had the funding it needed, we'd have fusion by now.
Fusion has recieved more research funding than all other renewable technologies. Fusion has the massive funding it requires

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Nuclear fusion research receives €750 million (excluding ITER funding*), compared with €810 million for all non-nuclear energy research combined,[51] putting research into fusion power well ahead of that of any single rivaling technology.
* 10 billion, or the same amount the EU spent on fusion research before 1990
Still, even lead scientists don't expect commercial fusion before 2050

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And nanomaterials can be interesting. They did an experiment with some early nano-gel material that is so light it flaps in the wind. But then they dropped the equivalent weight of 14 fridge-freezers on it and it held it like it was holding a feather. not even a flex or a bend. and this nano gel was only a few millimeters thick.
It's also completely permeable for neutrons. Strength is not the issue, after all. Also, these nanomaterials rely completely on their structure for strength. High energy neutrons will mess that up rapidly, resulting in some sort of metal fatigue rapidly setting in.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 02, 2013, 08:03:26 am
[Don't want to be rude... but why are you guys talking about fusion reactors again?]
[Natural progression from antimatter power.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 02, 2013, 08:56:22 am
[Don't want to be rude... but why are you guys talking about fusion reactors again?]
[Natural progression from antimatter power.]
Actually, we started with fusion power.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 02, 2013, 09:13:08 am
No, i am not claiming 'magic' i'm leaving space for future technologies. you are basing our argument on the current understanding of the science behind these aspects of technology. These understandings could change in less than 100 years, let alone half a millennium or more.
You're claiming magic though. There are more problems which you're willingly ignoring.

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Not to mention the advent of super-tough materials. Nano-tech researchers state that eventually we could have nano-materials that are several hundred thousand times (if not several million times) stronger than high quality steel. If anything, materials like that would be able to allow fusion reactions in something about the size of a medium sized backpack or maybe even smaller. And I'm not even taking into account new reactor designs.
Strength of the material is nonrelevant for fusion reactors. The important part is getting energy out of the reaction, which practically requires you to extend the fusion reaction. This is done by limiting the outflux of energy and heat, best done by increasing the size (Square-cube law). This is inherent in the design of all fusion reactors, barring the invention of cold fusion. Increasing temperature and pressure will help little, as that makes it much less unstable, and requires a far stronger heating mechanism.

Also, neutron outflux. Can only be stopped by a sufficiently thick layer of neutron absorbant materials. So that poses a severe limit on reactor minitarization.

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And as for your argument about nuclear fission not being miniaturized, i think the reason there isn't so much the fact that we cant, its the fact that loads of idiotic green loonies cry whenever nuclear power is mentioned because of the media hype behind a small handful of accidents so many quality scientists and engineers wouldn't touch it with a 12 foot barge pole because their careers could end in the blink of an eye. That is also the reason nuclear power is so expensive at the moment.
Fission has been miniaturized. Thermionic reactors and such. It's fusion that can't be miniaturized, because it's very hard to keep a fusion reaction going, and reach an energy profit.

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And as for 'we should have fusion by now', that also comes back to idiots who dont know what they are talking about. Environmentalist look at the word 'nuclear' and go into a hissy fit and get the media on it as well with their lies and propaganda, so, again, scientists, engineers and politicians won't touch it. If fusion research actually had the funding it needed, we'd have fusion by now.
Fusion has recieved more research funding than all other renewable technologies. Fusion has the massive funding it requires

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Nuclear fusion research receives €750 million (excluding ITER funding*), compared with €810 million for all non-nuclear energy research combined,[51] putting research into fusion power well ahead of that of any single rivaling technology.
* 10 billion, or the same amount the EU spent on fusion research before 1990
Still, even lead scientists don't expect commercial fusion before 2050

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And nanomaterials can be interesting. They did an experiment with some early nano-gel material that is so light it flaps in the wind. But then they dropped the equivalent weight of 14 fridge-freezers on it and it held it like it was holding a feather. not even a flex or a bend. and this nano gel was only a few millimeters thick.
It's also completely permeable for neutrons. Strength is not the issue, after all. Also, these nanomaterials rely completely on their structure for strength. High energy neutrons will mess that up rapidly, resulting in some sort of metal fatigue rapidly setting in.

Do you honestly believe that the human race wouldn't have found solutions to the current problems in 500+ years? As someone said earlier, technological advancement increases exponentially. This century technology is set to increase 1000 times faster than the past 300 years put together. To put that into perspective, that is like going from horse drawn carriages to landing on the moon within 1 week of each other. Do you really think fusion technology, reactor designs and other things will still ahve the same problems they do today, in 100 years?

The strength of a Fusion reactor is massively important. It is one of the main reasons holding fusion technology back. They haven't found a strong enough material that can withstand the reaction. Hence, nano-materials (which could be designed to withstand neutrons and other bombardments, either through improving the nano-tech itself, or 'weaving in' some sort of resistance metal or material). The beauty of nano-tech is that, theoretically, they can do whatever you want them to do.

Fusion cannot be miniaturized at the moment, but in 500 years? New reactor designs, advances in materials and scientific understanding etc will have advanced sufficiently. I am not 'calling magic' on it, i am just leaving space for whatever will come about. Hell, if those guys at CERN can find the 'God Particle', maybe after the appropriate research we could play with the structure of things itself and make a materiel that solves all out problems with Fusion?

As for funding. ONLY 750 million Euros? for something thousands of times more advanced and complex than glorified windmills? That is nowhere near enough. If i had the money I'd pump in a minimum of £6-10 billion. 750 million euros.....pathetic amount of funding.

Finally, early nano-materials we have today are being tested in as many different environments (including radioactive environments) and they are promising signs that, if properly done, they dont suffer from the same deficiencies as traditional reactor materials.


EDIT: Just realised, once GWG starts playing, he better not get captured. the Kai would be interested in his Psi abilities, which could lead to some interesting capture sequences.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 02, 2013, 09:21:01 am
I'm tired of the "In a few centuries people will have found a solution to Problem X" argument. It dodges the issue and gets used on problems that are rooted in the laws of physics rather than engineering problems. From the sound of it (and I trust 10ebbor10's judgement on this), the efficiency of fusion reactors at a given size is more of a fundamental issue than an engineering one. You probably could make mini-fusion reactors, but I don't think they'd work well.

I'm really tired of the "Technology Y can solve any problem" argument. It's wrong and stupid, for reasons that are obvious when you think about it for a moment. Can it solve problems rooted in, say, thermodynamics? No. In fact, most "wonder technologies" are limited to a relatively narrow series of problems in a single field.

I'm suspicious of any argument that hangs its basis on things we don't know for the same reason I'm suspicious of Intelligent Design's claims at being scientific, albeit on a smaller scale: It requires you to buy into their premise, which leads into their conclusion in a step or two. If you don't buy into the premise, though, it falls apart--and there's no proof for the premise. Sure, in 500 years they could have fusion reactors outputting as much power as modern Canada in pen-sized form...or fusion power could still be "just a couple decades away".
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 02, 2013, 09:54:31 am
Do you honestly believe that the human race wouldn't have found solutions to the current problems in 500+ years? As someone said earlier, technological advancement increases exponentially. This century technology is set to increase 1000 times faster than the past 300 years put together. To put that into perspective, that is like going from horse drawn carriages to landing on the moon within 1 week of each other. Do you really think fusion technology, reactor designs and other things will still ahve the same problems they do today, in 100 years?
Due to the current state of terraforming on Mars, I doubt that we're farther than a hundred years in the future. Besides, stop using the Sufficiently advanced technology argument. (http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicByAnyOtherName)  And, exponential systems don't last. They fall apart rapidly. After all extrapolating (http://xkcd.com/605/) is fun and stuff, but in the end it's guessing. And well, it's all fun and games, but you can't ignore fundamental problems.

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The strength of a Fusion reactor is massively important. It is one of the main reasons holding fusion technology back. They haven't found a strong enough material that can withstand the reaction. Hence, nano-materials (which could be designed to withstand neutrons and other bombardments, either through improving the nano-tech itself, or 'weaving in' some sort of resistance metal or material). The beauty of nano-tech is that, theoretically, they can do whatever you want them to do.
The Strength of a fusion reactor is not important. After all, the plasma inside a reactor never actually touches the sides of reactor. Should it happen, then it will rapidly cool down and the fusion reaction will immediately stop, before any damage happens. The only thing a fusion reactors core lining needs is to whistand vacuum, and the neutron flow. These latter are subatomic particles, and hence nanomaterials* won't help you. Unlike what Hollywood would want you to believe, not every engineering problem can be solved by adding nano in front of it.
*After all, nano engineering is on the scale of individual atoms, and their strength lies in the grids in which they are arranged. High speed neutrons attack individual atoms, and hence can't easily be stopped. Self repairing nanomaterials might help, but they won't be able to stop the neutrons . After all neutrons, being the subatomic particles they are, can just fly through the gaps in the structure. (And no, you can't fill those up)

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Fusion cannot be miniaturized at the moment, but in 500 years? New reactor designs, advances in materials and scientific understanding etc will have advanced sufficiently. I am not 'calling magic' on it, i am just leaving space for whatever will come about. Hell, if those guys at CERN can find the 'God Particle', maybe after the appropriate research we could play with the structure of things itself and make a materiel that solves all out problems with Fusion?
The "god" particle is massively overhyped. In fact, it would more interesting if they hadn't found it. And as I said, it's a fundamental engineering problem. Can't solve it without inventing cold fusion of some sort. Also, neutrons are annoying particles. Can only be stopped by pure mass.

For the same matter, who says we will still be using fusion in 500 years. 3 against one, the technology is massively outdated.

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As for funding. ONLY 750 million Euros? for something thousands of times more advanced and complex than glorified windmills? That is nowhere near enough. If i had the money I'd pump in a minimum of £6-10 billion. 750 million euros.....pathetic amount of funding.
Only 750 million euros in the EU alone, excluding the 15 billion ITER program. ((Costs rose a bit to much))

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Finally, early nano-materials we have today are being tested in as many different environments (including radioactive environments) and they are promising signs that, if properly done, they dont suffer from the same deficiencies as traditional reactor materials.
There are many different types of radiation. Still, while they might find a problem for metal deficits, they won't be able to miniaturize the particle shields much. You'd need a pure neutronium shield to get  compact, one hundred procent capture rate.

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EDIT: Just realised, once GWG starts playing, he better not get captured. the Kai would be interested in his Psi abilities, which could lead to some interesting capture sequences.
First human capture in the first game, which is canon for this one, was a natural psychic.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 02, 2013, 09:55:20 am
I'm tired of the "In a few centuries people will have found a solution to Problem X" argument. It dodges the issue and gets used on problems that are rooted in the laws of physics rather than engineering problems. From the sound of it (and I trust 10ebbor10's judgement on this), the efficiency of fusion reactors at a given size is more of a fundamental issue than an engineering one. You probably could make mini-fusion reactors, but I don't think they'd work well.

I'm really tired of the "Technology Y can solve any problem" argument. It's wrong and stupid, for reasons that are obvious when you think about it for a moment. Can it solve problems rooted in, say, thermodynamics? No. In fact, most "wonder technologies" are limited to a relatively narrow series of problems in a single field.

I'm suspicious of any argument that hangs its basis on things we don't know for the same reason I'm suspicious of Intelligent Design's claims at being scientific, albeit on a smaller scale: It requires you to buy into their premise, which leads into their conclusion in a step or two. If you don't buy into the premise, though, it falls apart--and there's no proof for the premise. Sure, in 500 years they could have fusion reactors outputting as much power as modern Canada in pen-sized form...or fusion power could still be "just a couple decades away".

And I'm tired of people assuming the human race currently knows everything about everything. And people putting words into toher peoples mouths. No one has said 'X technology could solve all problems'.

Why are you and Ebbor so certain that humanities understanding of science will not change in the next 500 years? Our understanding of science and its 'laws' have changed many times over the last 200 years. The fact of the matter is, we could debate fusion, nanotech etc until we are blue in the face but the fact of the matter is men (and women) far more intelligent than us know, to put it bluntly, fuck all about these technologies or where they could lead to in the future or even how they fit into our current understanding. People would be naive to think that the scientific laws are solid. CERN has already documented dozens of instances of interesting happenings that dont fit into our current understanding of the 'laws' of physics and science.

As it stands, at least in theory, nanotech (or one of its many sub-strata's) could solve many of the problems encountered by fusion. But not just in fusion. Nanotech could solve many problems in many areas from construction to science, engineering to healthcare.

Ebbor states that you couldn't have miniature fusion reactors without proper cladding (a matter of materials), higher pressure (which again comes down to what the reactor is made of) and higher temperatures (again, a matter of 'Can the materials take it?'). All could be solved in the future through synthetic materials. They are already making nano-materials that are more resistant and several hundred times stronger then steel and other materials usually used in reactors. In the next 100 years, nanotech specialists already predict we will have materials that are several hundred times, maybe even several million times, stronger/resistant than steel and other comparable materials, pretty much replacing the use of many natural elements and materials we use today.

To say, as you and Ebbor are, that 'Oh, it isn't possible today so it wont be in 500+ years' is a ridiculous stance. I'm sure people 100 years ago never thought they'd have computers invisible to the naked eye, and materials that are waterproof etc.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 02, 2013, 10:04:26 am
-snip-
And I'm tired of people assuming the human race currently knows everything about everything.
If we start by assuming that basic scientific understanding of the topic at hand is false, we might as well give up.

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And people putting words into toher peoples mouths. No one has said 'X technology could solve all problems'.
The beauty of nano-tech is that, theoretically, they can do whatever you want them to do.
Forgive my misinterpretation...

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Why are you and Ebbor so certain that humanities understanding of science will not change in the next 500 years? Our understanding of science and its 'laws' have changed many times over the last 200 years. The fact of the matter is, we could debate fusion, nanotech etc until we are blue in the face but the fact of the matter is men (and women) far more intelligent than us know, to put it bluntly, fuck all about these technologies or where they could lead to in the future or even how they fit into our current understanding. People would be naive to think that the scientific laws are solid. CERN has already documented dozens of instances of interesting happenings that dont fit into our current understanding of the 'laws' of physics and science.
To be perfectly blunt?
It's the only way we can argue.

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To say, as you and Ebbor are, that 'Oh, it isn't possible today so it wont be in 500+ years' is a ridiculous stance. I'm sure people 100 years ago never thought they'd have computers invisible to the naked eye, and materials that are waterproof etc.
From what I'm reading of ebbor's statements, there are fundamental issues with the physics of fusion that prevent it from being efficient at small sizes. Perhaps I'm reading it wrong, but if I'm not no advances in technology are going to get around that, any more than advances in technology will get around the Laws of Thermodynamics.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 02, 2013, 10:11:44 am
Do you honestly believe that the human race wouldn't have found solutions to the current problems in 500+ years? As someone said earlier, technological advancement increases exponentially. This century technology is set to increase 1000 times faster than the past 300 years put together. To put that into perspective, that is like going from horse drawn carriages to landing on the moon within 1 week of each other. Do you really think fusion technology, reactor designs and other things will still ahve the same problems they do today, in 100 years?
Due to the current state of terraforming on Mars, I doubt that we're farther than a hundred years in the future. Besides, stop using the Sufficiently advanced technology argument. (http://tvtropes.org/pmwiki/pmwiki.php/Main/MagicByAnyOtherName)  And, exponential systems don't last. They fall apart rapidly. After all extrapolating (http://xkcd.com/605/) is fun and stuff, but in the end it's guessing. And well, it's all fun and games, but you can't ignore fundamental problems.

But the fact that the technology growth rate isn't slowing, and shows signs of actually increasing, we wont be seeing the technology crash for a loooooong time.


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The strength of a Fusion reactor is massively important. It is one of the main reasons holding fusion technology back. They haven't found a strong enough material that can withstand the reaction. Hence, nano-materials (which could be designed to withstand neutrons and other bombardments, either through improving the nano-tech itself, or 'weaving in' some sort of resistance metal or material). The beauty of nano-tech is that, theoretically, they can do whatever you want them to do.
The Strength of a fusion reactor is not important. After all, the plasma inside a reactor never actually touches the sides of reactor. Should it happen, then it will rapidly cool down and the fusion reaction will immediately stop, before any damage happens. The only thing a fusion reactors core lining needs is to whistand vacuum, and the neutron flow. These latter are subatomic particles, and hence nanomaterials* won't help you. Unlike what Hollywood would want you to believe, not every engineering problem can be solved by adding nano in front of it.
*After all, nano engineering is on the scale of individual atoms, and their strength lies in the grids in which they are arranged. High speed neutrons attack individual atoms, and hence can't easily be stopped. Self repairing nanomaterials might help, but they won't be able to stop the neutrons . After all neutrons, being the subatomic particles they are, can just fly through the gaps in the structure. (And no, you can't fill those up)


As for strength, the first fusion tests had to be postponed because the steel they were using kept melting.

You may not be able to fill them up, but multiple layers of superdense nano-material overlapping so that gaps are blocked up by the next layer of material could work. Add in self repairing nanites, impregnating the nano-material with neutron-stopping/absorbing materials and/or including between the layers of nano-material layers of strong cladding and there, problem solved.

Nothing in science is ever completed is someone assumes it cannot be done before you have even tried.

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Fusion cannot be miniaturized at the moment, but in 500 years? New reactor designs, advances in materials and scientific understanding etc will have advanced sufficiently. I am not 'calling magic' on it, i am just leaving space for whatever will come about. Hell, if those guys at CERN can find the 'God Particle', maybe after the appropriate research we could play with the structure of things itself and make a materiel that solves all out problems with Fusion?
The "god" particle is massively overhyped. In fact, it would more interesting if they hadn't found it. And as I said, it's a fundamental engineering problem. Can't solve it without inventing cold fusion of some sort. Also, neutrons are annoying particles. Can only be stopped by pure mass.

For the same matter, who says we will still be using fusion in 500 years. 3 against one, the technology is massively outdated.


Why would fusion be massively outdated? what could replace it? Anti-matter maybe, but that is iffy at best. I dont know enough about zero-point energy to comment on that. Cold fusion?

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As for funding. ONLY 750 million Euros? for something thousands of times more advanced and complex than glorified windmills? That is nowhere near enough. If i had the money I'd pump in a minimum of £6-10 billion. 750 million euros.....pathetic amount of funding.
Only 750 million euros in the EU alone, excluding the 15 billion ITER program. ((Costs rose a bit to much))

Still too little money. If it isn't funded properly, then it will always be 'only a few decades away' and never actually get here. it would be the same for any other technology.

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Finally, early nano-materials we have today are being tested in as many different environments (including radioactive environments) and they are promising signs that, if properly done, they dont suffer from the same deficiencies as traditional reactor materials.
There are many different types of radiation. Still, while they might find a problem for metal deficits, they won't be able to miniaturize the particle shields much. You'd need a pure neutronium shield to get  compact, one hundred procent capture rate.

I think tests with the most common types of radiation have shown fantastic results. From what I've read, they haven't tried the less common types....yet. And no one is saying you could not use some sort of impregnation on the nano-materials to give it some of the qualities of neutron/radiation blocking materials. And no one is saying you couldn't use some cladding alongside the nano-materials.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 02, 2013, 10:17:41 am
But the fact that the technology growth rate isn't slowing, and shows signs of actually increasing, we wont be seeing the technology crash for a loooooong time.
This reminds me of something from Jared Diamond's Collapse, specifically when he mentioned that societies tend to collapse around their peak of prosperity and population.
I'm not saying we're on the brink of the "crash," but when it happens no one will see it coming.

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Why would fusion be massively outdated? what could replace it? Anti-matter maybe, but that is iffy at best. I dont know enough about zero-point energy to comment on that. Cold fusion?
Says the person whose argument is mainly based on Sufficiently Advanced Technology...

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Still too little money. If it isn't funded properly, then it will always be 'only a few decades away' and never actually get here. it would be the same for any other technology.
I find that doubtful. I mean, as long as there's one laboratory working on it, progress is going to move forwards.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 02, 2013, 10:19:16 am

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And people putting words into toher peoples mouths. No one has said 'X technology could solve all problems'.
The beauty of nano-tech is that, theoretically, they can do whatever you want them to do.
Forgive my misinterpretation...

There is a word there: 'Theoretically'. Yes, some will say Nanotech could solve all our problems. That argument is unrealistic. Nanotech could help massively with a wide range of problems, however it would not be suitable for all problems. However, it is becoming obvious that the perfection of nanotech could kick-start a second scientific revolution by enabling humanity to do things it couldn't before.

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To say, as you and Ebbor are, that 'Oh, it isn't possible today so it wont be in 500+ years' is a ridiculous stance. I'm sure people 100 years ago never thought they'd have computers invisible to the naked eye, and materials that are waterproof etc.
From what I'm reading of ebbor's statements, there are fundamental issues with the physics of fusion that prevent it from being efficient at small sizes. Perhaps I'm reading it wrong, but if I'm not no advances in technology are going to get around that, any more than advances in technology will get around the Laws of Thermodynamics.

Ebbor brings up valid deficiencies in the CURRENT understanding of Fusion. However, very few of the problems are actually based on physics themselves. As Ebbor has said, the majority are in fact engineering problems.

They may be very hard to overcome, but it technically isn't impossible to overcome them.

I think its just a matter of making cladding, reactors and other things good enough to maintain efficiency in miniature versions. New materials and engineering could make that reality.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 02, 2013, 10:24:51 am
Quantum compressor.
Zero Point Energy Generator.
People who don't give a shit about whether it's efficient or not.
The fact that space ships are going to be fuckall huge anyway.
Gravitic pressure simulator.
Wormholes to make size a non-issue.
The ability to break the laws of physics in one way or another.

Oh, and my favorite...
Reasonable suspension of disbelief.

My argument is not: 'things will be smaller in the future'. My argument is that it could, which lays the groundwork for suspension of disbelief, because this is a game. Hey Ebbor, is there a scientifically viable way for cold fusion to happen organically? I doubt it. But the GM said it goes, so it goes. So please, stop arguing, at least in the thread. I mean, I like knowing all this, but...you can't argue about what technologies will be available 300 years in the future. Because it's practically a certainty that our inherent understanding of the universe will have changed. Maybe someone will prove the second law of thermodynamics false in situation X. Or perhaps the speed of light can be exceeded if Y(Gravitic propulsion always seemed the most likely to me, since it continues to accelerate you irregardless of how heavy you get or how fast you're going. That or wormhole generators/pre-established gigantic space teleporters).

On another note, when else would societies collapse? Since they tend to be constantly rising, the time before they collapse is their peak by nature.

EDIT: Just thought of a way to contain those neutrons.GRAVITY HOORAY
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 02, 2013, 10:32:58 am
((Irregardless isn't a word; Societies can also decline, and anyways my point was that collapse/scientific crash probably wouldn't be predicted a decade or two before; and if we throw our current understanding of physics out the window we don't have anywhere to stand to discuss it.

And this is Bay12. Scientific debates are our caffeine.)
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 02, 2013, 10:37:16 am
But the fact that the technology growth rate isn't slowing, and shows signs of actually increasing, we wont be seeing the technology crash for a loooooong time.
This reminds me of something from Jared Diamond's Collapse, specifically when he mentioned that societies tend to collapse around their peak of prosperity and population.
I'm not saying we're on the brink of the "crash," but when it happens no one will see it coming.

Maybe, but how would a technology crash happen? Once something has been invented, it cannot be uninvented. Unless you mean we come to a point where we cannot advance as there doesn't seem to be any route to progress through, then i dont see how it could happen.

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Why would fusion be massively outdated? what could replace it? Anti-matter maybe, but that is iffy at best. I dont know enough about zero-point energy to comment on that. Cold fusion?
Says the person whose argument is mainly based on Sufficiently Advanced Technology...

Don't avoid the question. What could replace it?

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Still too little money. If it isn't funded properly, then it will always be 'only a few decades away' and never actually get here. it would be the same for any other technology.
I find that doubtful. I mean, as long as there's one laboratory working on it, progress is going to move forwards.

But only one laboratory would move things along much slower than a dozen laboratories with lots and lots of funding.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 02, 2013, 10:41:13 am
But the fact that the technology growth rate isn't slowing, and shows signs of actually increasing, we wont be seeing the technology crash for a loooooong time.
This reminds me of something from Jared Diamond's Collapse, specifically when he mentioned that societies tend to collapse around their peak of prosperity and population.
I'm not saying we're on the brink of the "crash," but when it happens no one will see it coming.
Maybe, but how would a technology crash happen? Once something has been invented, it cannot be uninvented. Unless you mean we come to a point where we cannot advance as there doesn't seem to be any route to progress through, then i dont see how it could happen.
My point isn't that we're going to go into the Dark Ages again, it's that if there does come a point where we can't invent any more we won't be able to see it coming beforehand...and the decades before are probably going to have some of the highest technological growth rates in history.

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Why would fusion be massively outdated? what could replace it? Anti-matter maybe, but that is iffy at best. I dont know enough about zero-point energy to comment on that. Cold fusion?
Says the person whose argument is mainly based on Sufficiently Advanced Technology...
Don't avoid the question. What could replace it?
Why shouldn't I avoid the question? You've been doing it this whole time with your "There's centuries in between now and then, they'll probably figure something out" argument.

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Still too little money. If it isn't funded properly, then it will always be 'only a few decades away' and never actually get here. it would be the same for any other technology.
I find that doubtful. I mean, as long as there's one laboratory working on it, progress is going to move forwards.
But only one laboratory would move things along much slower than a dozen laboratories with lots and lots of funding.
Obviously. I was questioning how, even with the allegedly-small sum of three-quarters of a billion euros (not counting non-EU contributions or the ITER program), no progress whatsoever could be made on a subject that could be made if you gave it several billion annually.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 02, 2013, 10:42:43 am
Irregardless is a word irregardless of your views on the matter. :p

But if you're going to keep debating...keep in mind I have very little education on the subject. But I think that gravity manipulation, similar to nanotech(possibly when combined), could solve a lot of problems. Localized hyper-gravitational field to yank the neutrons into a containment bay where they can be utilized for something or other at a later point. Nano material that uses lead and basically makes a literally solid sheet of it in a grid pattern so a millimeter of thickness is all that's needed.

Gravity fields could also be used for particle accelerators to cut down on costs(unlikely, and breaking the laws of physics....but so is gravity manipulation, as far as I'm aware.)

And Kahn, I think he means that society would crash(which it hasn't, in this game) and the secrets of [insert tech here] would be lost. Like Greek fire.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kj1225 on July 02, 2013, 10:42:58 am
[Can we go back to fighting aliens natives?]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 02, 2013, 10:45:00 am
[They aren't natives! We're the natives(sorta)!]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 02, 2013, 10:46:10 am
But if you're going to keep debating...keep in mind I have very little education on the subject.
(Secret: I'm not entirely certain what's going on here either. My areas of "expertise" are more biology and sociology than physics. But I know enough to fake it, especially since the debate itself is informative.)

Quote
And Kahn, I think he means that society would crash(which it hasn't, in this game) and the secrets of [insert tech here] would be lost. Like Greek fire.
Not what I'm trying to say, no.

[Can we go back to fighting aliens natives?]
But scientific debate is so fun!
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 02, 2013, 10:48:46 am
Irregardless is a word irregardless of your views on the matter. :p

But if you're going to keep debating...keep in mind I have very little education on the subject. But I think that gravity manipulation, similar to nanotech(possibly when combined), could solve a lot of problems. Localized hyper-gravitational field to yank the neutrons into a containment bay where they can be utilized for something or other at a later point. Nano material that uses lead and basically makes a literally solid sheet of it in a grid pattern so a millimeter of thickness is all that's needed.

Gravity fields could also be used for particle accelerators to cut down on costs(unlikely, and breaking the laws of physics....but so is gravity manipulation, as far as I'm aware.)

And Kahn, I think he means that society would crash(which it hasn't, in this game) and the secrets of [insert tech here] would be lost. Like Greek fire.

Funny thing about the laws of Gravity: Einstein himself said that Newton had gotten the equations and laws slightly wrong. He used his own work as an example. There are several theories put forward by Einstein that are mathematically and scientifically sound until you add in newtons gravity.

Whether Einstein was right or not is debatable though.

Einstein also said that nothing is impossible if you put your mind to it.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kj1225 on July 02, 2013, 10:49:01 am
[I joined this game to kill aliens not discuss science!]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 02, 2013, 10:51:12 am
[Sorry, you must be on the wrong forum. In any case, just wait for the next update I guess.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 02, 2013, 12:25:55 pm
Why are you and Ebbor so certain that humanities understanding of science will not change in the next 500 years? Our understanding of science and its 'laws' have changed many times over the last 200 years. The fact of the matter is, we could debate fusion, nanotech etc until we are blue in the face but the fact of the matter is men (and women) far more intelligent than us know, to put it bluntly, fuck all about these technologies or where they could lead to in the future or even how they fit into our current understanding. People would be naive to think that the scientific laws are solid. CERN has already documented dozens of instances of interesting happenings that dont fit into our current understanding of the 'laws' of physics and science.
Why are you so certain this takes place 500 years in the future? On a side note, the reason we assume that our current understanding of science is correct, is because otherwise you can't make any logical assumption. After all, each and every argument will devolve to "How can you be so sure that will still be the case?". You can get full on existentialist on this one after all. "What if we discover zero point energy next sunday", "What if mind over matter actually works, and climate denial is the best thing ever", "What if Santa Claus does exist and we develop a Christmas based economy"?

Quote
As it stands, at least in theory, nanotech (or one of its many sub-strata's) could solve many of the problems encountered by fusion. But not just in fusion. Nanotech could solve many problems in many areas from construction to science, engineering to healthcare.
In theory, we'd have fusion in 1966. In theory, nuclear reactors are perfectly safe, cheap and can be build using of the shelf parts. In theory, humanity would have had a severe food crisis in the 1800, 1900, and 2000's (million death types). Watch out with theories.

Also, the fact that it can possible do that doesn't mean that it actually will.

Quote
Ebbor states that you couldn't have miniature fusion reactors without proper cladding (a matter of materials), higher pressure (which again comes down to what the reactor is made of) and higher temperatures (again, a matter of 'Can the materials take it?'). All could be solved in the future through synthetic materials. They are already making nano-materials that are more resistant and several hundred times stronger then steel and other materials usually used in reactors. In the next 100 years, nanotech specialists already predict we will have materials that are several hundred times, maybe even several million times, stronger/resistant than steel and other comparable materials, pretty much replacing the use of many natural elements and materials we use today.
Cladding is a matter of total mass, not materials. Higher pressure comes down to the strength of it's containment field. And the temperature is not a matter of the strength of the reactor materials (the plasma never touches the sides, after all), it's a matter of can we keep the fusion material fusing long enough to actually get a net energy profit. 
After all, the smaller the reactor, the faster it cools down. It hence produces less energy. You can attempt to solve this by increasing the pressure (Which increases the initial energy investement even further, and also increases cool down speed) or by increasing the temperature (Also, increased cost) to speed up the rate at which fusions occur.
Never mind the fact that in a current day reactor, the total amount of fusing material is a mere 0.5 grammes.

Your pocket fusion installation would, at best, be capable of sustaining fusion for a fraction of a second. So you need the installation to gather a massive amount of power, store it, and rapidly dispense it back into the fusion installation. And that has to happen hundreds of times per second. Why not cut out the middle man, and just use those massive batteries for all your power needs.

Quote
To say, as you and Ebbor are, that 'Oh, it isn't possible today so it wont be in 500+ years' is a ridiculous stance. I'm sure people 100 years ago never thought they'd have computers invisible to the naked eye, and materials that are waterproof etc.
Sadly, by that statement you're saying that everything is possible. As said before, you need to either assume that what we know is correct, with some liberties, or that virtually everything is possible.

But the fact that the technology growth rate isn't slowing, and shows signs of actually increasing, we wont be seeing the technology crash for a loooooong time.
Pride comes before the fall.

Quote
As for strength, the first fusion tests had to be postponed because the steel they were using kept melting.
Solving one problem doesn't solve the others.

Quote
You may not be able to fill them up, but multiple layers of superdense nano-material overlapping so that gaps are blocked up by the next layer of material could work. Add in self repairing nanites, impregnating the nano-material with neutron-stopping/absorbing materials and/or including between the layers of nano-material layers of strong cladding and there, problem solved.
The Scale of these gaps fails to be properly imagined by the human brain. While high density would work, it would severely collide with the idea of portable. Using multiple layers would be slightly problematic, due the fact that molecules naturally vibrate, and the slightest manufacturing error would be disastrous.

Quote
Nothing in science is ever completed is someone assumes it cannot be done before you have even tried.
We tried pocket fusion. It looks pretty, but no more than that. Consumes quite a lot of energy too.

Quote
Why would fusion be massively outdated? what could replace it? Anti-matter maybe, but that is iffy at best. I dont know enough about zero-point energy to comment on that. Cold fusion?
I don't know anything about zero point energy either. It's one of those buzzwords commonly found on free energy forums. But just imagine how little your average medieval person knew about particle physics. Cast that forward into the future.

More mundane options are nuclear fission making a comeback, solar power coming in from space, and other SF staples.


Quote
Still too little money. If it isn't funded properly, then it will always be 'only a few decades away' and never actually get here. it would be the same for any other technology.
Let me guess. It's never enough money, unless it's finished tomorrow, at 6 AM exactly? But still, there are things like that that can't be hurried. For the ITer, they needed 450 tons of special wiring. Worldwide yearly production when the project started was estimated at less than 5 tonnes.

And well, there are those who say that all the budgets given to fusion should better end up in other renewables. Can't blame them for not believing in the massive investements for a technology that won't deliver for at least 20-30 years. And well, it's coming under increased scrunity, and the US might back out entirely. Link (http://www.nbcnews.com/science/fusion-energy-dreams-smash-hard-economic-realities-6C10442409).

Then again, there is indeed room for getting the funds.. Link (http://www.guardian.co.uk/science/blog/2013/jul/02/hs2-fusion-power). Then again, how do you spent 50 billion pounds on a train?

Quote
Finally, early nano-materials we have today are being tested in as many different environments (including radioactive environments) and they are promising signs that, if properly done, they dont suffer from the same deficiencies as traditional reactor materials.
There are many different types of radiation. Still, while they might find a problem for metal deficits, they won't be able to miniaturize the particle shields much. You'd need a pure neutronium shield to get  compact, one hundred procent capture rate.
I think tests with the most common types of radiation have shown fantastic results. From what I've read, they haven't tried the less common types....yet. And no one is saying you could not use some sort of impregnation on the nano-materials to give it some of the qualities of neutron/radiation blocking materials. And no one is saying you couldn't use some cladding alongside the nano-materials.
[/quote]
That's not how these things work. A fast neutron is only stopped when it collides with a (heavy) atom. Want to stop it, put more of those things in front of it. No real way to do that using a lightweight solution.

My argument is not: 'things will be smaller in the future'. My argument is that it could, which lays the groundwork for suspension of disbelief, because this is a game. Hey Ebbor, is there a scientifically viable way for cold fusion to happen organically? I doubt it.
Plants actively abuse quantum physics for photosynthesis. It's unlikely, but possible. My point is, after all, not that this is impossible, but that it's not a certainty in this game.

Quote
But the GM said it goes, so it goes. So please, stop arguing, at least in the thread. I mean, I like knowing all this, but...you can't argue about what technologies will be available 300 years in the future. Because it's practically a certainty that our inherent understanding of the universe will have changed. Maybe someone will prove the second law of thermodynamics false in situation X. Or perhaps the speed of light can be exceeded if Y(Gravitic propulsion always seemed the most likely to me, since it continues to accelerate you irregardless of how heavy you get or how fast you're going. That or wormhole generators/pre-established gigantic space teleporters).
The GM said that this is rather inspiring. So, no real reason to stop.

As for breaking light speed, gravitic arceleration won't work. To reach lightspeed, you end up with an unstoppable force (gravity on an infinitive mass) vs an unmoveable mass.
Alcubiere drive and the like might work, and well gravity is strongly tied in with that.

But the fact that the technology growth rate isn't slowing, and shows signs of actually increasing, we wont be seeing the technology crash for a loooooong time.
This reminds me of something from Jared Diamond's Collapse, specifically when he mentioned that societies tend to collapse around their peak of prosperity and population.
I'm not saying we're on the brink of the "crash," but when it happens no one will see it coming.
Maybe, but how would a technology crash happen? Once something has been invented, it cannot be uninvented. Unless you mean we come to a point where we cannot advance as there doesn't seem to be any route to progress through, then i dont see how it could happen.
My point isn't that we're going to go into the Dark Ages again, it's that if there does come a point where we can't invent any more we won't be able to see it coming beforehand...and the decades before are probably going to have some of the highest technological growth rates in history.
Climate collapse. Socioeconomical collapse due to resource crisis. Solar flare ...
Pick your disaster movie, there are enough to go around.

Quote
On another note, when else would societies collapse? Since they tend to be constantly rising, the time before they collapse is their peak by nature.

EDIT: Just thought of a way to contain those neutrons.GRAVITY HOORAY
Really no way to do that effectively. The energy required to stop a very light, near lightspeed particle is enormous. If you can somehow get around that, you can just build a perpetuum mobile.

Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Alexandria on July 02, 2013, 12:27:08 pm
..... sheesh enough already.

Go argue in PM's or a different thread.
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: 10ebbor10 on July 02, 2013, 12:46:06 pm
[Ramble away, I'm fascinated. ]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on July 02, 2013, 01:34:49 pm
[At this point I'm making an OOC thread. I mean, yes, it's interesting but now that people are saying "enough already" I'll put one up. ]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Rolepgeek on July 02, 2013, 08:22:00 pm
[Someone wanted a link (http://www.bay12forums.com/smf/index.php?topic=127991) to my sci-fi game?]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: kahn1234 on July 03, 2013, 04:16:57 pm
Update?
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 03, 2013, 04:20:29 pm
[There's a game? I thought we were just arguing about nanotechnology, antimatter, and fusion.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on July 03, 2013, 04:27:14 pm
[Yeah, it's coming tomorrow, most likely.

Sorry, but since I actually have a job now, my time is limited. >_> ]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: GreatWyrmGold on July 03, 2013, 04:29:38 pm
[Better to have a job and the taunts from Bay12 than to have neither.]
Title: Re: The 1st Punitive Mars Expedition: Destination Unknown [WL:4/6]
Post by: Ross Vernal on July 03, 2013, 04:51:37 pm
[Squad]: Over two days, you all proceed north. The tent works as advertised, successfully hiding the squad from the sensors of assorted mechanical scouts. At some point a few hours after moving out, the command map reports the final destruction of the crashed ship before blanking out the area. By the time you all arrive, sunset is approaching.

Unfortunately, the facility isn't exactly abandoned. There's Humans up there, wearing something that kind of resembles first-generation armor. Heavy but old weaponry lines the roof, covered with an array of solar panels. Your sensors don't really tell you much about what's going on, as the jamming they have going on is quite strong. Only visual aid shows them so far. Your FOF systems fail to identify the humans there. The approach to the facility appears normal, but certain patches of sand suggest they've been seeded with mines. Shieldshimmers occasionally show on the people, who are scanning the horizons. Fortunately for you, their optics aren't near as good as yours.

[General suggestion: don't do that. I'm feeling nice today, or else I'd just put it off even longer.

In your response, please inform me of your actions during the march, including any food, repairs, etc.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 03, 2013, 04:53:40 pm
Let every one else decide what to do. See if there is anything useful nearby while I wait.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 03, 2013, 04:55:02 pm
[Kyle]: You look around, and aside from the facility, see exactly squat.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 03, 2013, 04:59:54 pm
Aria tries to spot and map the exact placing of the mines.


Also, during the march Aria helps/helped the rest of the team repair all damaged equipment and she also helps maintain their equipment too.


So, what do you think guys? Friends? or traitors?
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 03, 2013, 05:10:47 pm
Repair the damaged node on the march, perform a more detailed scan of the facility, list the defensive emplacements I can see and as much information as possible on the weapons, plus the weapons and equipment of any humans I can see.

(( I'm guessing generation one is completely out dated in our forces? Except possibly the irregulars. ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 03, 2013, 05:16:43 pm
[Yes, Gen1 is way, way outdated. You're on the MkIX suits.

Semi-view: http://img.ie/67zzl.jpg ]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 03, 2013, 05:20:58 pm
[Alexis]: From your current vantage point, you count the following:

3 Solar Panels
2 Heavy Mortar Emplacements
3 Heavy Rocket Launchers
2 Heavy Jammers
1 Aerial Distortion Field

***

2 Gen1 Scouts
1 Gen1 Assault
1 Gen1 Dreadnaught
1 Gen1 Engineer

Your sensors are too jammed to read their equipment.

***

[Aria]: You note the position of several mines on the approach, and note them on the TacMap, but you're pretty sure there's a few you missed, given the relative angle and lack of sensors.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: escaped lurker on July 03, 2013, 05:26:24 pm
".. and I tell you, the patient was missing his skeleton! The Doctor obviously lost his medical license over that, but he just went on to the private sector ..."

On the Journey, Dr. Miller did his best to monitor the morale of his peers, throwing in some interesting stories or assorted jokes. Untill he was told to shut up. Multiple times even. After that he mostly used classic music to monitor his own morale, a decision he did not regret.

On the current situation, he has no real opinion, seeing as this is certainly a decision the more military-minded guys should discuss amongs themselves. He does throw in a question thou.

"Well, that.. would look good. Somewhat. Or is it bad? Think anyone of you can sneak in there with his stealth-pack and all?"
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 03, 2013, 07:15:44 pm
Marcus let out a long breath, little ticking noses coming along with the released air as he clicked his tongue against his palette. "Well, this is gonna be a problem." He thought for a few minutes, then waved everyone over. He'd talked to everyone in the group and gotten an idea of their skills, as well as taking inventory of what they had, while on the trip, so he would know what to work with. "We have to assume they're hostile. They're wearing first-gen armor, they've got weapons set up, mines...I doubt they're with the things that shot us down, but I also don't think they'll be all that friendly. And we need to get in there. So, I think it can be agreed that we need to kill or capture them. We need to take time to get a feel for the facility, figure out the layout, their defenses, and their resources." He looked over at the group of enemies, and looked around at the surrounding area. "Kyle, how long can your camo-field last if it's just you?"

[How many Packs can we have on? Am I able to use the Juggernaut suit if me and Alexis trade? How many types of grenades can we carry? If we can carry multiple Packs, if I had a Jammer, Sensor, Stealth, and Energy pack on, how long would it last? What can the engineers make? Can they make a non-laser sniper rifle? What about an anti-material rifle? Can they make a shotgun? Can they make a Jammer Pack? What else can they make? Anything, as long as they have the RAW?]

[Also, our engineers, on the trip, I hope you guys recycled three of the Assault Rifles(but not the ammo, of course), repaired the Scout Armor, and kept up on maintenance. Please?]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 03, 2013, 07:18:00 pm
[How long does a personal stealth field last?
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 03, 2013, 07:22:55 pm
(( Uhm, you aren't getting my armour. Ever.

But I didn't recycle anything. ))

" I suggest speaking with them first, maybe they're friendly after all they probably haven't seen humans for a long time, but maybe you should all stay out of sight while I speak to them unless somebody else wants to do it. "

Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 03, 2013, 07:26:14 pm
[You don't have any heavy weapons skills. I do. Besides, I'm only wanting you, me, and Aria to attack when we do attack, anyway, since we're the only ones with decent combat skills. If we have to, everyone but Richard. Definitely not Richard. Sorry Richard.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 03, 2013, 07:44:13 pm
((OOC: When i said 'Repair and maintain all equipment' i sorta added in repairing all spare equipment. I shall add in 'recycle spare rifles but not the ammo' to my comment)).


IC:

During the march, Aria also took the time to recycle the spare rifles but not the ammo, to gain more RAW.


Maybe the Captain and I should go. They might open fire on if a giant, heavily armed, unknown walking tank trundled up to them.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 03, 2013, 07:50:01 pm
(( You still aren't getting my suit, I didn't pick the armour just to give it to a grunt :P. ))

" If you'd prefer, I suggest attempting to persuade them to ally with us, we could use the extra man power. "
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: escaped lurker on July 03, 2013, 08:22:07 pm
"I also would second every notion on diplomacy, no need to pile up non-xeno-corpses for little reason. But how are we going to achieve it? Under the current circumstances, I would presume them to shoot first... Would our spare-parts be enough to whip up some kind of message-bearing drone, or would it even be able to withstand the jamming?"

The master of blurting out wild theories strikes yet again. Well, there is only so much one can be an expert in, right?

((But honestly, that just might - might - be a way to make them not-as-hostile. Else, I bring forth the notion of a nano-material-bow, and passing the message in robin-hood style. Space-Marine-Robin-Hood! I am not sure what form the Canterbury - was it? - Forest will take, but it is going to be awesome none the less. Ahem.))

(( Or you could just you know, put your hands up walk close and shout.... ))
(( Have you donated your body to science, in the event of your untimely demise? Oh, ju~st asking for the protocol. No real reason, really. Go ahead. - Seriously thou, I would not risk that. Neither would I urge you to do it either. ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 03, 2013, 08:27:59 pm
(( Or you could just you know, put your hands up walk close and shout.... ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 03, 2013, 08:28:22 pm
I suppose rigging up a crude messenger drone could work. Not very time friendly, though.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 03, 2013, 09:06:49 pm
"First, though, we should figure out what they're up to, who they are. Time isn't a problem, but whatever or whomever we send to talk will probably die if they're hostile. I want Kyle to watch them for a bit, see who's side they just might be on before we try anything. After all, if we show ourselves, a lot of our surprise advantage is gone."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 12:36:22 am
[One pack per armor, unless you have a personal pack or a perk allowing two packs.

Yes, you can swap out suits.

Uh... let's make it 4/6/8 for Light/Medium/Heavy.

Engies can make lots of stuff. No packs, no vehicles, no armor, no computers in the whole, no heavy weapons, etc. You can do ammo, items, objects, individual armor parts on the small scale, deployables, etc. (Good luck rigging Armor out of the parts.) You can cash in RAW to do a deployable jammer, sensor, mini-turret, etc. It's just more expensive than from an Invo Station or a Portable Invo. Yes, they can modify a Carbine into a Sniper Rifle. Yeah, you can make a shotgun. No on the AM rifle.

Pretty much, you can do anything not sophisticated, and not heavy. I'll be approximating RAW costs, and yes, the more you do it, the better you get at it to a point. There is a base cost for everything you absolutely cannot get lower than, except at Invo Stations.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 04, 2013, 12:39:48 am
(( Can I make a targeting system built into my armour to increase my accuracy?
Maybe create a system that enables my rockets to lock onto targets and follow them? ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 12:46:48 am
[You already have one. Everyone does, by default. It's not exactly auto-aim, but your armor helps prevent recoil, and can slightly help lead your shots.

Your missiles lock already. Rockets would require a modification of the ammo and potentially the QuadRPG.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 04, 2013, 12:50:44 am
(( Hmm, can I improve on the current system? Given my complete lack of heavy weapon training I need as many boosts as I can get until I can hit rank 1. So some form of auto aim would be very useful. ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 12:55:03 am
[By yourself? Not likely. You have the Modify and Cyberaffinity to make it just this side of possible, but you have zero Computer skill. You have better odds of fucking the whole thing up and having nothing than of having an improvement.

You, Robert, and Kyle working together for a while? You guys could probably make an improved system for your armor. Well, you could probably do it for everyone's armor, but it's sort of a "one at a time" thing. Even if not, you'd avoid the failure penalty.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: 10ebbor10 on July 04, 2013, 02:05:23 am
Are we even sure that they're friendly. I mean, it's strange that the enemy hasn't spotted them yet, and rooted them out.

After all, most humans aren't known for their loyality.


General maintenance during the trip, as well as just generic aiding others.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 02:30:05 am
[You have one minute of cloak, two minutes of sensor jamming, or about fifty seconds of both simultaneously. Power recharge to full capacity is roughly thirty seconds for your current armor.

You can make it if you haul ass.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 04, 2013, 04:42:21 am
Milling about, like the rest of the team, Aria comes up with a little plan.


Kyle could try to get close to the building and into a hiding spot using his cloaking systems, which could enable him to gauge whether they are friendly or not, whilst the rest of the team prepares to attack. We would only attack if he gets fired upon though.

Putting her plan forward, she finds and sits down in a spot where she can see the humans on the building whilst also having good firing lines.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 04, 2013, 09:19:20 am
Shrug and follow the consensus, take the energy pack from the cart and keep it with me.
Title: Re: The First Punitive Mars Expedition: 6/6 Slots Reserved; Waitlist 4/6 Reserved
Post by: Ross Vernal on July 04, 2013, 12:43:26 pm
[Items in the cart:

4 Assault Rifles/Grenade Launchers, Fully Loaded
21 30-Round Ammo Clips / 3 6-Round Grenade
1 Energy Pack
1 Toolkit
1 Crate of Autocannon Ammo (2500 Autocannon Rounds)
1 Medikit
8 Health Hypos
2 Stim Hypos
4 Disposable Repair Kits
1 Scout Armor equipped with 1 Flight Pack
1 Survival Kit w/11 Transponders

Due to everyone working to maintain equipment, shield nodes are functioning at 110% of normal capacity. The energy drain/recovery difference is negligible.]

Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 02:48:13 pm
[Also: I'm waiting for actions to update.

If someone infiltrates, I may take more screencaps to indicate what's going on. Also, if people ask, I can give a larger but still incomplete weapon list.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 04, 2013, 02:51:06 pm
Look to see if there are places I could hide in between charges of stealth.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 03:04:27 pm
[Kyle]: You note that after scrambling up the sloped surface, you can take refuge on the ledge underneath the visible entrance. There doesn't appear to be any sensors or detection equipment there, and if you hid specifically under where the Heavy was, even peering over the edge and actively looking from the roof would hide you.

[View again: http://img.ie/67zzl.jpg See that little ledge about where the crosshairs get thick? That is specifically and exactly what I am talking about.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 04, 2013, 03:05:50 pm
Let's do it. Stealth up to the ledge quickly and then wait for a recharge or for something to happen.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 03:36:34 pm
[Kyle]:

You stealth up to the ledge and wait for an energy recharge.

http://img.ie/n1yjj.jpg

After it's done, you do a quick circle of the building and locate another entrance, guarded by a Dreadnaught and two Assault armors, as well as a Fluxturret that appears active.

http://img.ie/887wp.jpg

You circle back around, zoom in on your squadmates, and quickly signal the team, as well as attempting to patch through targets on the tac-map.

http://img.ie/s23fu.jpg

There is a brief moment, and then the map updates.

(http://img.ie/e26va.jpg)

[I am mapping = Kyle. Sorry, forgot to namechange. Each diamond represents one person in armor.

[Updated weaponry list:
Spoiler (click to show/hide)
]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 04, 2013, 03:41:42 pm
Wait for some way to find out if they are friend or foe. If foe sneak around back and toss some stickys onto the big one.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 04, 2013, 03:46:50 pm
" I suggest triggering the baby nuke, it's the fastest way. I can give you a stick of plastique to blow it from a safe distance. "[/color]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 03:51:40 pm
[I'd advise two to be extra damn sure he dies. One may or may not be fatal, two is definitely going to be. You might even kill the Assault folks nearby, assuming they are in range.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: 10ebbor10 on July 04, 2013, 04:07:05 pm
I'd rather not actually. The fallout will draw in every nearby enemy, and there won't be much left of the facility. If we can't take them out quietly, it's better to leave them alone.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 04, 2013, 04:08:01 pm
[Wait! We need to plan this carefully.]

Marcus signals for Kyle not to try anything yet. He turns on the comm quickly; "Kyle, get a look at the location of everything so we can coordinate our assault. Then see if you can spy on them for a while, figure out if they're friendly. Once you figure it out, or if you can't, get back here without attracting attention."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 04, 2013, 05:57:18 pm
(( Can my suits auto loader hold more then 1 reload for weapons? Or is 1 reload the maximum? ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 04, 2013, 07:25:30 pm
[For the time being, yes.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 04, 2013, 07:28:06 pm
(( Darn, hmm I need to upgrade that to allow me to carry more ammo. Well I have nothing more productive to do for the time being so.))

Work out a way to increase my armours auto loading capability, then put it into effect.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: escaped lurker on July 04, 2013, 09:16:18 pm
It is one of those rare chances where Dr. Miller has no interesting input for a specific situation - however un/helpful that input in general is, might be gauged by his previous ideas. Even the wisdom of a man of medicine has its limits, astonishing as this fact may be.

He will however, ready his gun and make sure the flash-grenades are easily deployed. Adhering to the commonly reached decision, he will partake in any in- or action the team undertakes. Sure enough, he will not step out to form the first line of aussault, but maybe the second... or third. He will also internally ponder if his carreer-choice really was as smart as he always claimed himself to be..


"Richard, Join the army, they said."
"Richard, Good money to be made, they said."
"Richard, Practically N~o Risk is involved, they said...."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 05, 2013, 05:26:58 am
Aria readies her weapons, so she can partake in any future assault. Should the Captain ((OOC: The current leader is a Captain, right?)) give the order, Aria decides she will take part in the first wave of the assault.

I really hope this doesn't go tits up. Was this really the right place to come?

Wondering to herself, she idle's around, waiting for orders. Seeing Alexis trying to fiddle with her armour's autoloader, Aria offers a hand.

Need any help, Alexis? I'm really good at modifying things. Aria smiles. Offer to help Alexis. If offer is accepted, help her.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 05, 2013, 06:02:05 am
Sure, it could be helpful to have 2 of us working on it.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 07, 2013, 09:43:59 pm
[Aria and Alexis]: After taking a few moments to contemplate the armor design, you successfully improvise a quick system to link all of the currently held autocannon ammo into one steady feed.

[Kyle]: You scan the armor chat channels, and after noting one is encrypted, you settle into a comfortable position and work on breaking into the channel, listen-only. You find it laughably easy - you could have written a better firewall than the one they were using in a few hours before you even joined the military, and listen in.

***

Chat log

() indicates tone.

Assault: (petulant) "Why are we even standing guard?"

Dreadnaught: (I've-explained-this-already) "You saw the fuckin' assault ships crashing. Bound to attract Kai attention. God damn bugs."

A: (still bitching) "But our jammers work. The drones have flown right overhead and missed us. Else we'd be missile bait weeks ago."

D: (losing patience) "They fuckin' work for now."

A: (still bitching) "Always a pessimist. Jesus."

D: (is this guy fuckin' with me, seriously?) "Look, one came down not far from here. They're gonna be combing the area tight until they're sure there's no fuckin' survivors."

A: (curious, still bitchy) "And what if there are?"

D: (1000% done) "We'll cross that fuckin' bridge when we come to it."

A: (self-righteuous) "You know the Administration never got along with us freelancers."

D: (1000% done) "Soldiers ain't the fuckin' Administration."

A: (mocking) "Like you know. You retired a long time ago."

D: (10000% done) "Soldiers are fuckin' soldiers. They come here, we give 'em food, see if anyone wants to follow 'em, and get them the fuck outta here before they draw attention to us. I've got half a mind to go patrollin' for 'em next sweep."

A: (incredulous) "You think some survived that? And the missile blasting? And what would the boss say?"

D: (10000% done) "Soldiers are fuckin' soldiers. Ten creds says there's a handful of survivors. And the boss agrees with me."

A: (confident) "You're on."

End chat log.

***

[Squad]: The voice log is played back to the team. After a few moments, the tacmap updates with "BitchAssault" and "FuckinDreadnaught" in their respective positions.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 07, 2013, 09:46:45 pm
Kyle walks up behind the watch party.
"Sup. I'm Kyle and I am apparently dead."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 07, 2013, 10:51:57 pm
Marcus lets out a breath he hadn't known he was holding. "Guess that means we're friendly. Thank god. Let's go say hello, shall we?" He switches on the comm again. "Hey Kyle, try and introduce yourself without making it seem like you were sneaking up on them. Let them know we're coming." The captain starts walking towards the factory, waving for the others to follow.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 07, 2013, 11:14:03 pm
[Kyle]: The person designated as BitchAssault turns on you, weapon raised. After raising your hands and triggering a macro to pop open the faceplate, you grin at him. FuckinDreadnaught orders BA to stand down.

FD: "Put the damn rifle down, kid. What did I just tell you? Soldiers are fuckin soldiers. Now... Kyle. A few questions. Are there more survivors? Who's in charge? And what in fuck's name took you guys so long!?"

Obviously, he wasn't very thrilled.

[Squad]: For a moment, the jamming broke, and your armor would light up like the 4th of July. It'd be quickly replaced by the jamming. The people on the roof are mostly looking at you through optics, wave hello, and give slighty outdated hand signs indicating what channel to tune the comms to.

Upon doing so?

??: (enthusiastic) Welcome to Mars.
??: (slightly less enthusiastic) More specifically, welcome to the home of the Free Terran Company.
??: (happy and kinda formal) May I speak to your commanding officer on the way in?
??: (happy, but menacing) No sudden moves, please.

The rocket launchers and mortars had limbered up by now, aimed accordingly. Of course, nobody on the roof seemed hostile, as indicated by the waving and the whole "not pointing guns at you" thing.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 07, 2013, 11:29:39 pm
"I'm sorry but we had to walk the entire way here among other things. There are more survivors and they should be coming from the opposite direction."
Kyle points the way he came around from.
"And I don't remember who the CO is. He probably got blown up when we crashed and subsequently was assaulted by rockets."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 07, 2013, 11:35:03 pm
[Kyle]:

FD: "Not you, you. I mean, you the Marines. We sent messages to Earth. Well, we tried to. Years longer than we expected. Most of the resistance is dead."
FD: "But shit. That's the bug-standard technique, fuckin' rocket blasts. And if that doesn't work, you wake up to find the fuckin horizon full of the motherfuckers."
BA: "He's not joking. You guys should see the footage of the last holdfast they raided."
FD: "But okay, the CO got fragged. Chain of command goes somewhere. Sorry, but I have to ask. The Boss was clear."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 07, 2013, 11:38:18 pm
"But yeah, my buddies should have been seen by now. Could you tell the guys up there that if they see some people heading this way that they're with me or something?"
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: escaped lurker on July 07, 2013, 11:52:44 pm
Dr. Miller had once again his finest hour as Mr. Charming, and was about to say "Ladies first", but then thought otherwise. He opts for a more subtle approach instead.

"Well, that looks promising. At least a bit more than wastelands or xeno-ships. Anything that you guys think we should take into account while approaching?"

He will most likely follow the others into the base, while trying to avoid any kind of mines and other traps. Mostly by following those that should know how to evade these kinda things. He will also use that time to think about a nice, long, hot shower. To that end, he might sooner or later inquire into the water-reserves of these survivors. Yeah, make that later. But a shower sounds very nice indeed.


(( Btw, how dare you, you colour-ninja. I was purple first.... I am somewhat sure. :P))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 08, 2013, 12:01:04 am
[Kyle]:

The man went silent a moment, obviously on another channel, then switched back.

FD: (distracted) "Fuckin... they're on their way."
FD: (quiet/honest) "Can I be straight up with you, one soldier to another?"
FD: (that voice you get gossiping about your work) "As of this moment, you guys are technically prisoners. I know you're from Earth, we all know you're from fuckin' Earth. But Security. Better bases than this have been infiltrated by race traitors pretending to be double agents. Y'all keep your weapons and armor on, we just need to have our computers talk and shit like that."

You would actually see him shrug in his armor, and the sigh would be audible too.

FD: "Sorry. Fuckin' pain in the ass. If it helps, they made me do it too."

[You would have knowledge of the authentication process. And yes, this older fellow in the Heavy Armor is indeed a former Marine.]

[Party]: The tacmap would update again, then upload tags for "active mine" directly onto the HUD, allowing for easy avoidance of the traps by simply not stepping near them in the first place.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 08, 2013, 12:03:50 am
"It's cool man."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 08, 2013, 08:48:52 am
I have to be perfectly honest, i wasn't expecting friendlies at all on this planet. Hope they have atmosphere in there. As much as i like my Armour's pilot cooling systems, nothing beats a good stretch unarmoured.

Aria happily follows the party into the friendly base.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 08, 2013, 09:50:52 am
Walk into the base being careful not to point any of my very big guns at the humans, unless they point one at me first, talk with the dreadnought armored person one heave to another and see if he'd like to join me in blowing shit up, blowing shit up and then blowing more shit up.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 08, 2013, 03:54:02 pm
Marcus sighs. "Should've figured. By the way, I'm Captain Marcus Heaks of the Seventh Regular Drop Company. Our drop-ship got shot down, as you could probably guess. I'm fairly certain that of the 184 guys under my command, these are the only ones left." He shrugs. "I hope you guys have running water. It's a bitch to shower out in the desert." Marcus avoids the mines and heads towards the base.


[RP Note: The Seventh Regular Drop Company is famous for getting itself into and out of terrible situations, and their members have earned the nickname 'Devil's Messengers' from the other Drop Companies for this. Marcus Heaks is the Captain primarily because fourteen years ago, he was the lone surviving member of the company, after their craft was shot down by insurgents and they had to fight their way tooth and nail, to the evac site.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 09, 2013, 02:19:37 pm
I wonder if they have any good intel on the Xeno's....
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 10, 2013, 07:04:57 pm
Bumps?
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 12, 2013, 03:57:44 pm
[Squad]: Before much longer, the squad was out of the armor and stinksuits, breathing recycled air and enjoying the finest of luxuries: hot, running water and indoor plumbing. They'd have the run of the facility, and plenty of time to gossip.

[Alexis]: FD is seated next to you in the mess hall, and seems happy enough to see you.

[Richard]: "The Boss" has requested your presence in the improvised medbay, and offered you a 500 RAW credit at the base inventory in exchange for your time.

[Kyle]: "The Boss" has asked you to go over the security systems to keep them up-to-date. You are offered 500 RAW credit at the base inventory in exchange for your time.

[Mark]: "The Boss" has you in her office, ready to discuss things of importance.

TB: "Sorry about the delay."
TB: "We had to offer your underlings work. And now, we have things to discuss. You want maps, info, and supplies. We want to upgrade from the first-edition suits. Don't worry, we'll help you regardless of your choice."
TB: "But, if you sell some Assault armor at the inventory, we'll replicate it for you, and give your whole squad a 2000-credit chit for the inventory station on top of the supplies. Otherwise, you get the maps, supplies, and you get out tomorrow."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 12, 2013, 04:00:45 pm
Kyle goes off to help with the security systems.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 12, 2013, 04:15:44 pm
Convince him to join us and ask him how many more heavies are in the base.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 12, 2013, 04:17:39 pm
"From the sounds of it, you don't want us here. I'm more than willing to let you rep' my armor, but I have to ask why you want us gone." He leans back in the chair, stroking his jaw, where he'd recently shaved. "And what supplies are we talking about? We've got the equipment to make most of what we need, save more armor suits, and most of it can be made using raw materials."

[ALEX! BAD! NO SUBSTITUTING ACTIONS FOR ROLEPLAY!]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 12, 2013, 04:24:08 pm
[Alexis]:

FD: "Join you? I might. And there's about six other people qualified with heavy weapons."
FD: "I like getting paid. And you lot probably aren't gonna get paid. But Goodall do I hate sitting here, doing nothing, waiting for the Kai to slaughter us all. Fuckin... alright, I'm in."
FD: "Nobody else is likely to join you. Maybe some of my friends, if I ask nice. Jon, maybe. Us old vets are itching for fuckin action."

[Mark]:

TB: "It's not as though you particularly want to stay, is it?"

She stared at him, an eyebrow raised.

TB: "But to be honest, I think it's safer for everyone. You guys, so the less... disciplined members don't get rid of you and claim your armor. Us, because if you think you can use this as a base and draw Kai attention to us, you've got another thought coming."
TB: "Supplies? Food, water, ammo, toilet paper. Some alcohol, and some packs of smoke. And a few melee weapons from inventory. Oh yeah, and some nodes and wheels to help with that cart of yours."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: escaped lurker on July 12, 2013, 04:43:47 pm
The Shower had done Wonders to the Dr.'s Mood, and on his way to the med-bay he shared that information freely. Mostly by humming part of an Opera, but it might also have been visible in his somewhat bouncing gait. That he now could do something that was within his expertise - nebst being unarguably the most academic person on the team - also was quite the boost to his own morale, and this fact would obviously be jotted down later.

Having the Orbital Stitcher Set at the ready, he would enter his temporary kingdom with a cheerful
"Well then, what seems to be the problem?", before adjusting any measures that would be within his expertise.

While aesthetic surgery was not really his forte, he certainly could try to make any combat-sustained wounds look bearable. At least if compared to the initial state. Actually, a few missions prior he and some other Doctors had a little contest about tha.. Anyways, he would try to please - within reasons and his expertise. If possible he would also prefer to use the local supplies, instead of his own limited ones.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 12, 2013, 04:49:06 pm
Marcus chuckled at the mention of undisciplined members. "Yeah, that might be bad...I wasn't hoping we could just use you as a base, but we just spent two days marching here. It'd be nice to just hang around a couple days, get our bearings, 'fore we head out to the holdfasts and see what we can find there. Plus, if we use our own raw materials, is there a large enough Invo station to make a vehicle? It'd be nice to drive there, and it would let us have a getaway vehicle if things go south." He sucks his teeth for a few seconds, then leans forward thoughtfully. "You know, we got some extra stuff too, like a suit of Scout armor. If we give you that, what'd you be willin' to trade?"
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 12, 2013, 04:56:55 pm
[Mark]:

TB: "No vehicle station here, sorry. I think that old depot might have one, though it mostly did gravcycles and scoutcraft."
TB: "We'd be glad to take it off your hands. The reason we wanted an Assault armor for inventory was to upgrade all of us. Heavy armor isn't too hard to implement when you have a medium armor base. Light armor... well, we can find a use for it, but it will do nowhere near as much good as upgrading our entire armor supply."
TB: "How about double the cost in RAW? Sound fair?"

[To make it clear, she is asking to buy any suit of Gen 9 assault armor. The design will be uploaded into the Inventory, so you can sell it and buy it right back after the design is implemented. The reason she is less concerned with the light armor is because rigging a medium armor to a heavy is less difficult than light to medium to heavy. Especially Scout Armor.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 12, 2013, 05:16:24 pm
[Oh, he's wanting to give her both of them, but buy back the assault armor. That's what I meant.]

Marcus smiles. "Yeah, that sounds fair. Your weapons up to date? GA came out with the 36 a couple months back."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 12, 2013, 05:19:04 pm
[Mark]:

"Not as near as yours, then. We've got 34's. It'd be greatly appreciated."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 12, 2013, 05:34:37 pm
"By all means bring along your buddies, you all got jug or dread armor right, and heavy weapons with plenty of ammo? Gonna be a little hard for you all to keep up with me if you keep getting limbs blown off in that tiny stuff those other idiots call armor and hey, if we survive I'll make sure you get paid for your work and might even be able to swing you all jobs with my boss.

Jobs that include state of the art armor and big guns, now who doesn't love big guns?

Recruit him and all his heavy friends.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 12, 2013, 05:45:07 pm
[Alexis]:

FD: "Let me think. Dread for me. Probably going to be that MKMARS type The Boss and your Captain are negotiating on. Jon is a juggie, and Al is too. The other guys are all dreads."

FD, who was an older man, still bearing marine tattoos,a buzz cut, and who looked none the weaker for his age, grinned.

FD: "We'll all cash out our RAW. With a few of us along, fuckin... you might be able to hit that depot. It's garrisoned, but nowhere near as much as the factory."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 12, 2013, 05:47:14 pm
"Yeah, we got some extras from the crash. Shouldn't be hard to make more of them, if we have to. So, what intel you got about the area? I know the general locations of things, but where are the Kai around? What capabilities do they have? I got briefed about them, but I barely even know what they look like."
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 12, 2013, 06:03:07 pm
"Sounds good to me, how much raw we talking? I got an ammo maker with me so I can get us all set for a few fights or one hell of an assault then we use the wreckage for more. Any of you guy's got any special kit for your suits like extra shielding or power?

How many of you are we talking total in dreads and what weaponry they carrying? Big guns is best, preferably a combination of auto cannons and RPG's.
3 Jugs including me is one hell of a front line for an attack on it's own but with a big group of dreads backing us up?. We'll hit that depot so hard the xeno scum will swear that the almighty himself came down on them.

Oh, do you have any more sets of heavy armor other then that belonging to you and your mates? Or the facilities to make more if you have the specs?

(( Do I know how to build heavy armor or upgrade medium armor into heavy? 7 heavies with me is all well and good, 17 heavies with me is much better if I can upgrade a few insane friends who want to come die with me, oh and can I modify dread into jug armor? It's already have so I figure it should be possible to just add the missing components.

Dreads are good but I really just want the massive overwhelming fire power of a solid line of jugs for now until I have a solid jug core, then I'll find new recruits for the dread unit, gotta remember to get these vets to train me to use heavy weapons as well.  ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 13, 2013, 11:26:25 am
Aria thought that her skills are best served giving the teams equipment a good going over, making sure it is all up to scratch as well as seeing if she can help the people who were living here to begin with by checking their equipment and helping update their technology unless told otherwise.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: 10ebbor10 on July 15, 2013, 04:22:43 am
((Still in, just posting so that I won't forget to do it later))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 17, 2013, 02:09:05 pm
[Alexis]:

FD: "Enough to buy supplies. Pretty much."

FD: "Aside from me, you might get another two. I use energy and ammo. Turbolaser, stinger, and mortar. Oh, and a fluxgun. The other guys... eh. To be honest, they're civvies. So you'll see them with repair, the plasma torch, vulcan, handcannon, and Wallopers. Mostly, they build things."

[You can attempt to do so. It might end up being medium armor with plates added onto it, but that does add durability.]

[Mark]:

TB: "Everywhere."
TB: "Well, not everywhere everywhere. Just... there's units all over. And... well. There's a few kinds. Workers, scouts, soldiers, hunters, tanks, and queens. And the Big Mamas, which... might be the real queens. And they look like big-ass wasps. Red, ugly sons of bitches, once you see them out of armor. In it... well, big-ass wasps in powered armor. And their drones. You've seen them."
TB: "And we think they have a hive mind. Best bet is to hit hard and fuck off before reinforcements come. What a soldier knows, the queens know. And when they know something is going down, they bring the power."

[Aria]: Working with Robert, you upgrade the targeting systems of the armor over the two days in the pirate base.

[Richard]: Whoever was the medic before you seemed almost competent, in the sense that hygiene existed and he knew how to use the tools, but in a very crude sense. You break and reset assorted bones, remove shrapnel from various folk, and treat a variety of wounds.

[Kyle]: You scour the system for backdoors and errors, finding only a few. After having explored the system, you integrate a handful of security measures, and streamline the sensor suite for maximum detection. This being done, you oversee the purchase of the Assault Armor and ensure that it uploads properly.

[Robert]: As the Quartermaster, and a replicator expert at that, it is agreed that you should perform the needed purchases.

5950 RAW available. Prices are original cost, meaning you get the 10% discount.
Spoiler (click to show/hide)
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 02:30:35 pm
" Gather up your guys in full kit and get your own, turn in your raw and I'll get to work on getting supplies then you can run some heavy weapon drills, we better get them into shape and they know you. "

Perform a full inspection and inventory check. Gather all the Raw. Have the veteran train us all in heavy weapons to level 1

(( In effect, I want a full list of how many of what armors, guns, packs and ammo they all have. ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: 10ebbor10 on July 17, 2013, 02:54:11 pm
((Ok, this might take a while to sort through.))

So captain, got any plans? I mean, with the amount of stuff here, we might be able to build our own tank.


Spoiler: Question (click to show/hide)
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 03:31:46 pm
I'd go for C.

For the time being we need to avoid attention and a portable base or a tank stands out a little.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: 10ebbor10 on July 17, 2013, 04:01:27 pm
(( Sadly, this is not a democracy, so you don't get to vote.  8) ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 04:15:22 pm
(( Just as sadly my force outnumbers your force and has bigger guns :P. Btw, do I need anything other then raw to upgrade the NPC jug and dread armor to the newest model like mine? Can't have them going to war in antiques. And how much raw would I need to build a quad auto cannon rather then buying it? ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 17, 2013, 04:20:18 pm
[The Fluxgun hits the target with an emission of electromagnetic energy. A microcomputer in the weapon analyzes the feedback from the initial burst and shifts the next discharge to a resonating frequency. This process takes only milliseconds and is ongoing. Against a shielded target, the effect apes the use of sound to shatter a glass. The target's shields will falter, then fail. Against armor, the resonance effect not only knocks down shields, but causes an energy drain that renders energy-dependent weaponry/systems useless. It has a very short range, all the aim of a blind bull in a china shop, and does not cause immediate damage to an armored and shielded target. The sensation of being hit by a fluxgun has been described as "like putting a battery to your tongue, but with your whole body being one big tongue." Painful but not excruciating, the Flux can produce fatal results if directed at a person long enough, generally around eight to twelve seconds.

The Command Laptop is basically an upgraded command circuit. It lets direct interface with turrets, vehicles, armor, etc. With a proper program, a Command Laptop could function as a dummy system for a suit.

Mobile Inventory is a straight-up Inventory Station. It's big and bulky, and needs to be paired with a power system to steadily accumulate RAW. As in, more than an Energy Pack can provide. A Portable Invo is basically half an Inventory Station. It can't take input, but it does have a good set of prefabs in it. It has a limited amount of RAW and regains it VERY slowly. Ammo Station is basically an upgrade to the Ammo Maker.

Prices? Well, from highest to lowest, the cost is Ammo Maker -> Portable Invo -> Mobile Invo -> Dedicated Invo -> Portable Ammo

You can try to do so. It's easier at a Vehicle Station, which is indeed at the Depot.

Those are base prices, before the discount.

You can sell your armor, let the Invo upgrade its stocks, and then buy it back.

Building it is a LOT more expensive than buying it.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: 10ebbor10 on July 17, 2013, 04:25:42 pm
((Including you, you've got 2 professionall soldiers, and maybe 2 civies in outdated armor. There's 5 of us, albeit with smaller guns + whatever peacekeeping regiment exists around here. Doubt explosions are good for camouflage.
 
1)I assume you need blueprints. That's what those suits we sold were used for, after all.
2)We get a discount, and I believe we're using some kind of inventory station/ automatic mass fabricator. Doubt you'd get much more efficient than that. Unless you want to skip on some "unneeded" parts
))

Edit: GM ninja
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 04:31:59 pm
(( How long would it take to have 2 sets of jug and 2 sets of dread armor upgraded? And how much would I get for each set of armor then how much more would it cost to buy it back?

I hope they have a lot of raw, I need to get all of them a quad auto cannon at least so they all have some heavy firepower. We don't have numbers but I can sure as hell make up for it with fire power.

I'm probably gonna sell the majority of the current kit and replace it with better stuff, fewer weapons with better firepower is preferable to variety and pore damage, plus it's easier to supply ammo if it's only 1-2 kinds.

How much would it cost to upgrade my ammo maker to an ammo station? More ammo for a lower price is gonna come in handy.


Including me my force is 5 men, 2 in jug armor 2 in dread armor, older models yes but I can upgrade them easily enough, I'm an engineer from the company that makes the armor so I already know how to do it.


I can work out what I'm gonna buy once I have the full inventory of my new forces kits so I can work out what I'm selling and how much money to set aside for the upgrades. ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 17, 2013, 04:50:23 pm
Code: [Select]
Callsign: FuckinDreadnaught
STR 5/ END 8/ AGI 4/ PER 3 / CYB 1 / PSI 1
HP: 84
PSI: 60
RAW: 0
Skills
Medical - 1
Standard Weapon - 2
Energy Weapon - 2
Heavy Weapon - 3
Weapon 1: Turbolaser
Weapon 2: Stinger
Weapon 3: Mortar
Sidearm: Fluxgun
Armor: Dread MkMARS
Pack1: Energy
Pack2: Ammo
Grenade: Heat
Grenade2: Plastique
Inventory 1: Health Hypo
Inventory 2: Health Hypo
Inventory 3: 10 Spare Ammo
Inventory 4: 10 Rations
Perks: Veteran, Packrat

Code: [Select]
Callsign: PsiJuggernaught (Jon)
STR 3 / END 7 / AGI 3 / PER 3 / CYB 3 / PSI 8
HP: 81
PSI: 130
RAW: 0
Skills:
Standard Weapon - 1
Heavy Weapon - 2
Offensive Psi - 2
Utility Psi - 1
Weapon 1 : Rocket Shotgun
Weapon 2 : Quad RPG
Weapon 3 : Quad Autocannons
Weapon 4 : Lock on Missiles
Armor : Juggernaut Mk9
Pack: Shield
Grenade: Heat
Inventory 1: Psi-Amp
Inventory 2: Psi Hypo
Inventory 3: Psi Hypo
Inventory 4: Health Hypo
Perks: Talent, Psi Training

Code: [Select]
Callsign JuggAlNaught
STR 5 / END 5/ AGI 5/ PER 7 / CYB 3/ PSI 1
HP: 75
PSI: 60
RAW: 0
Skills (max of 6 for each):
Standard Weapon - 1
Heavy Weapon - 3
Weapon 1 : Rocket Shotgun
Weapon 2 : Quad RPG
Weapon 3 : Quad Autocannons
Weapon 4 : Lock on Missiles
Armor : Juggernaut Mk9
Pack: Shield
Grenade: Heat
Inventory 1: Optics
Inventory 2: 10 Alcohol
Inventory 3: 10 Rations
Inventory 4: 10 Rations
Inventory 5: Food Maker
Perks: Enviro Resist, Food Prep

Code: [Select]
Callsign: Dread Civilian
STR 5/ END 5/ AGI 4/ PER 5/ CYB 7 / PSI 1
HP: 75
PSI: 60
RAW: 0
Standard Weapon - 1
Heavy Weapon - 1
Repair - 1
Weapon 1: Plasma Torch
Weapon 2: Vulcan
Sidearm: Gravity Hammer
Armor: Dread MkMARS
Pack: Repair
Grenade: Camera
Inventory 1: "Rope"
Inventory 2: Recycler
Inventory 3: Optics
Inventory 4/5: Toolkit
Perks: Smuggler Background, Spatial Awareness

Code: [Select]
Callsign: Dread Reservist
STR 5 / END 8/ AGI 5/ PER 4/ CYB 7 / PSI 0
HP: 84
PSI: 50
RAW: 0
Computers - 1
Maintain - 1
Modify - 1
Standard Weapon - 1
Heavy Weapon - 1
Weapon 1: Plasma Torch
Weapon 2: Vulcan
Sidearm: Gravity Hammer
Armor: Dread MkMARS
Pack: Repair
Grenade: Standard
Inventory 1: Hand Cannon
Inventory 2: 10 Spare Ammo
Inventory 3/4: Toolkit
Perks: Systems Analyst, Cyborg Body

[Not long. You would have no net gain or loss.

2250.

Cart items are:
3 Assault Rifles/Grenade Launchers, Fully Loaded
21 30-Round Ammo Clips / 3 6-Round Grenade
1 Energy Pack
1 Toolkit
1 Crate of Autocannon Ammo (2500 Autocannon Rounds)
1 Medikit
8 Health Hypos
2 Stim Hypos
4 Disposable Repair Kits
1 Survival Kit w/11 Transponders
10 Gallons of Purified Water
5 Gallons of Ethanol
1 Box of Cheap Cigars
2 Months of Food (yes, this includes the new soldiers) ]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 04:54:01 pm
(( Ok I'll work it out now, wouldn't it be simpler for me to just pay the guy directly to upgrade it? Same cost but saves the dancing around, what would it cost to upgrade all 5 sets of armor btw?

Oh and the Vulcan is pretty much just a weaker version of the auto cannon ain't it?


2250 for the upgrade to ammo station? Or 2250 is how much money they have combined? ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 17, 2013, 04:57:05 pm
[I am not sure what you mean by the first question.

Yes.

That's the upgrade to the station, minus the sellback of the ammo maker. They had exactly enough RAW to buy their loadout as shown.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 04:59:52 pm
(( Doesn't really matter, I wouldn't have enough money since I only have my 600.
 
So I can sell the armor, it'll be upgraded then I can buy it right back for the same price? I'm guessing they all have full ammo? ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 17, 2013, 05:02:56 pm
[By the way I am still watching this game I just have nothing to do or say.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 17, 2013, 05:07:50 pm
[The "available RAW" is a total pool of everyone's RAW, the credit for the upgrade, sale benefits, etc.

Yeah, you can sell yours, and then the armor of the Juggies will be upgraded to the Mk9 instead of the MkMARS. And yes, they all do.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 05:09:21 pm
(( What about the dreads? Will they be upgraded as well or only the 2 jugs?  ))

Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 17, 2013, 05:15:16 pm
[They'll be the MkMARS edition.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 05:20:00 pm
(( Hmmm ok, need to find a way to get them upgraded when I can ))

Sell the 2 jug armors then repurchase them once they've been upgraded to MK 9. Have the ammo maker upgraded to an Ammo station.
Have the 2 level 3 heavy weapons guys train myself and the rest up to level 2 heavy weapons.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 17, 2013, 09:27:48 pm
[The upgrades for the armor are now listed.

I'll do a post about the weapons training in a while. For now, assume that you, and anyone else who chooses to attend, can add a +1 to Heavy Weapons.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 17, 2013, 10:00:36 pm
Confer with Robert, to discuss our purchases. Acknowledge my comparative lack of skill in heavy weapons, attend the training. Have Robert buy back the assault armor/sell scout armor etc. if it hasn't been done.

[So, I say we need vehicles, but not a tank. Perhaps a couple buggies, each of which can carry some of our heavily armored friends(not in the seat, but strapped on or something), and maybe some motorcycles or smaller buggies for the rest of us. Alexis, I really hope you aren't planning mutiny. That wouldn't turn out well. Plus, remember that heavy guns and heavier armor isn't the solution to everything.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 17, 2013, 11:31:50 pm
(( I'm not planning mutiny, I'm planning to blow shit up. Once I have the ammo station and the 2 jugs have been upgraded then all I plan is to look into ways to upgrade the dreads while I wait for all of you. ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 18, 2013, 02:51:58 pm
[Well, a buying consensus would be nice to have before I advance it.

An assumption inventory system isn't very workable here. xD ]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: 10ebbor10 on July 18, 2013, 03:12:08 pm
Wait a minute, or half an hour. Working on stuff now.

If we get another in base action, I'd like to see if we can find a comprehensive map of the entirety of Mars. Such things should exist, after all.

Spoiler: Tentative plan (click to show/hide)

Spoiler: Simple Plan (click to show/hide)

Question: What's the difference in ammo costs between the ammo maker, and the it's advanced counterparts. Because it's rather expensive, and I doubt we'd ever come up positive.

Question: Is the stealthshield an undetectable shield, or a shield stealth combination

Note: Personally in favour of the mobile inventory plan, as it's much easier to budget for.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 18, 2013, 03:23:14 pm
200% cost for maker, 150% for Portable, 125% for Mobile, and 50% for Portable Ammo. Portable ammo also includes grenades and hypos.

Add in some RAW for a frame for those.

It is a shield with a jammer.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: 10ebbor10 on July 18, 2013, 03:28:32 pm
((The frame is the misc thing. It's +-50 raw. (Ie, it cancels out the discount) ))

Also, 50% appears to be a very decent number. Definitely entertaining that option.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kahn1234 on July 18, 2013, 04:06:32 pm
((OOC: I'm going to let other handle the shopping. I'm happy to just follow orders at the moment, as we dont really have much else to do here.))

Aria will try to find and befriend any other engineers in the base as well as await orders.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 18, 2013, 04:17:53 pm
(( I like the 50% option as well, I've got 3 men armed with vulcans and 3 with quad auto cannons. Thats gonna drain a lot of ammo so we'll need to be able to make more as cheaply as possible unless we're going to keep running and hiding. ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 18, 2013, 05:58:58 pm
[You've got six men? Or we've got six men? Problems can't and won't be solved simply through prodigious amounts of armor and firepower. Not that having half a dozen human shaped tanks isn't useful, but there's other things that are needed as well. More subtle things. We won't be constantly running or hiding, but it is guerilla warfare, so it'll be a significant amount of our activity...]

[As for what to buy... I'm thinking for the buggies, there should be a person driving it, and then a wide, but not as secure space(no sitting down, basically) towards the rear where a heavy armor suit can stand and move around for mobile fire-power. I think we should get the Ammo Station. We can get more RAW later and come back to get other stuff, but it's a good investment for now.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 18, 2013, 06:07:00 pm
(( I've got 6, including me. They joint along with me and as any good heavy will tell you, heavies don't take orders from anybody but other heavies, I'm part of the team so I have to obey the captain... more or less.

They on the other hand are part of my team so they have to obey me, us heavies are more like a squad attached to your squad then a part of your squad.


The space on the rear would be for jugs ideally for maximum firepower.))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 18, 2013, 06:26:27 pm
[Somehow I have doubts, though I can't be sure either way, that the ex-marine would choose to follow the engineer in a heavy armor suit, over the veteran and elite marine who commanded over 180 people. You seem to have preconceived notions about people's behaviors just from them wearing heavy armor. That's silly, just like it would be silly to think Kyle is a coward since he wears light armor.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 18, 2013, 06:42:27 pm
(( Not like it matters much since we'll be together anyway but I want them under my control so other people don't waste them on pointless things, besides I have a lot of plans for the upcoming war and I need the heavies for it to work and since I'm the only heavy player none of you can really command them properly in a fight.

Given that it's likely we'll be in the heaviest fighting none of you have the armor to withstand the fire we'll take without being blown to pieces. ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 18, 2013, 06:47:53 pm
[It's a guerilla war. If we try to just trade blows, you will die too. That armor is good, but a Turbo Laser or a Heavy Railgun will still kill you. My character has excellent heavy weapons skill, and has the agility and skill, combined with the armor, to be in that fighting, if not actually withstand it(he'll be behind cover, where everyone should be, unless we're sure the enemy can't hurt us). I'm just worried about the mannerisms you've been displaying. I'm being forced to wonder if you're planning to slaughter us all when we aren't looking and then blaze of glory your way to the queen.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 18, 2013, 06:51:46 pm
(( Not really, I'm planning to build my nice big heavily armed unit of heavies then follow you lot around and kill everything that looks at us funny.
Since I'm the heavy it stands to reason I'd command the heavies and since we're likely to recruit a lot of people I'd guess you'll all end up with units of your own in time. I just got to it first.

My only real goal is to gather up as many heavies as possible and leave a lasting impression on the aliens, something that makes them cry whenever somebody so much as mentions the name of the unit. Once I decide what to name my unit.

Besides your heavy weapons is only 1 above mine and your agility is equal to mine, I actually have more endurance then you as well as equal strength. The heavy weapon level will even out pretty soon as well.

We're gonna end up needing a lot of different styles to win so likely our squads will end up split that way, you like cover and a measured approach, I like massive firepower and a kill them or die trying approach. Tempered by enough sanity to know when a fight is hopeless.
So the heaviest armor doesn't work for your approach since taking cover in it is kind of an issue.))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 18, 2013, 07:06:34 pm
[I know it's an issue. I was just saying that's how he endures fire. As for the heavy weapons, mine is actually three since I attended that training session. The agility, however, is a different matter. We are equal, but you ain't gonna be doing no dodging in that armor. Which is only really important against the fuck-huge weapons which take a while to aim, but hit hard enough to blow through your armor. But that's what Kyle's for, right Kyle?]

[I like that we have you guys, it's just that we don't have enough other types of people to even it out yet. Walking tanks tend to make great diversions; you launch a frontal assault as is your wont, and the rest of us go in and kill anyone who hasn't been called out to try and do something against the half-a-dozen armored behemoths breaking down the front gates. Then we get whatever we want and/or flank them to death.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: kj1225 on July 18, 2013, 07:10:00 pm
[I'm here to steal things and be a sneaky fuck. So my job description does involve taking out things that take awhile to shoot the walking tanks.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 18, 2013, 07:10:15 pm
Hmm need to check that, getting to level 1 and getting to level 3 would be extremely different given you'd need far far more points to go from 2 to 3 then from 0 to 1.

Is that right RP he got to level 3 in the time it took us to get level 1?
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 18, 2013, 07:14:48 pm
[I don't think it's a matter of points, and if it were, it can be logicked as 'I already know a lot of this, understand I need to improve, and know how to glean information from the teaching session better than you whippersnappers'.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 18, 2013, 07:19:40 pm
But it's still a level gain and each level requires more work then the one before, so I just wanna clarify if thats correct or not.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: escaped lurker on July 18, 2013, 07:23:32 pm
The good Doctor was very satisfied with what he found - and that he was once again usefull. He might have tried to leverage the saviour-angle to see how people would think about joining the team, but was kind of unsure about any success in that matter. He even hold off the doctor-patient-jokes for once, seeing as a professional behaviour would be better in this enviroment.

He also did check the medical records that were - hopefully - available. Maybe there are is some usefull personell to tell the captain about. Like very strong Psys that we could try to talk over. Yes, Richard can be a genius. Sometimes. Maybe. Lets not talk about it, allright?

Presuming that his Energy-Pack could be used in that way, he would also train up his energy-weapon-skill in his free time. He would also look for tutelage on that matter, and gladly accept it, should someone willing to teach him show up.

(( I think mobility would be very important, thus buggys off any kind sound about right. The rest is up to you guys.))
((I also am experiencing pc-less-ness at the moment, so yeah. Just saying that I will be far less likely to show up here often.))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 18, 2013, 11:32:53 pm
[I'm basically tacking on another day of staying so as to justify the construction of buggies and to have a day on the firing range. Also, to download the most current maps.

0 to 1 is easy, 1 to 2 is hard, 2 to 3 is moderate, 3 to 4 is really hard, 4 to 5 is hard, 5 to 6 is crazy hard. ]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 18, 2013, 11:34:15 pm
[So every second skill boost is two levels more difficult than the rest?]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 19, 2013, 06:03:45 am
(( So does that mean he got to level 3? Or he got part way to level 3? Btw will this update onto the first page or do we just keep updating our own sheets? ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 19, 2013, 11:24:36 am
[Yes to all. Level 3 indeed. You should keep track of your sheets and I will update the front page at some point.]

[I don't think it's a matter of points, and if it were, it can be logicked as 'I already know a lot of this, understand I need to improve, and know how to glean information from the teaching session better than you whippersnappers'.]

[Yes, exactly. You already know where your shortcomings are, and therefore, when coupled with a group of people who know how to use heavy weapons, including one who is nearly at 4, you learn what to do.]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Alexandria on July 19, 2013, 03:53:00 pm
Darn that sucks lol, especially since I was the one who thought of training and everybody else just jumped on the bandwagon.

/Walks off to grumble about freeloading officers ;).
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: GrizzlyAdamz on July 20, 2013, 03:18:32 pm
I actually have to start reading, but jot me down on the waitlist.
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Ross Vernal on July 21, 2013, 06:56:36 pm
[Squad]: After Robert makes his purchases, he and Alexis settle down to try to rig up some sort of hoverbuggy out of armor components and spare parts. They are successful in the sense of "They start up and run", but that's about the best success that can be claimed: they have nowhere near the speed of actual vehicles, nothing resembling armor, not even a hint of weaponry, and barely enough room for a heavy to be strapped in position behind the pilot. This being said, the loaded-down vehicles manage to be able to cover a quarter of the distance that the squad could walk in a day in a single hour, which is a serious improvement as far as mobility is concerned.

Unfortunately, with the squad being up to 11 members and there only being room for 10 on the vehicles, one Heavy must be left behind.

Spoiler: Purchases (click to show/hide)

The next step, of course, was to work on a way to rig up the Energy Packs to work with the Portable Ammo Station, as opposed to buying a dedicated source. At this, the results are much more successful - the combined packs of Richard, FD, and those from the Buggies serve to provide enough power for the Station to run, as well as slowly accumulate non-transferable RAW for the station itself.

Robert has gained 1 rank in Modify and 1 rank in Heavy Weapons.
Alexis has gained 1 rank in Heavy Weapons.
Richard has gained 1 rank in Energy Weapons and 1 rank in Heavy Weapons.
Mark has gained 1 rank in Heavy Weapons.
Aria has gained 1 rank in Heavy Weapons and 1 rank in Modify.
Kyle had gained 1 rank in Repair, only applicable to computer-related repairs, and 1 rank in Heavy Weapons.

Night falls, and with this, the Boss suggests that now is a good a time as any to be leaving. You take the hint, and bid the smugglers-turned-resistance a fond farewell, after taking a nice, long, hot shower and getting a full meal in.

Possible destinations:
South: The wreck of your ship. Or at least, what's left of it. Eight hours.
East: An independent holdfast. Sixteen hours.
South-SouthWest: An Administration holdfast with a Royal Holdings bank. About a day.
South: An occupied but intact military supply depot with a vehicle station. Slightly over a day.
South: Major manufacturing facility; fully operational and heavily defended. Two days.
Southwest: Administration Dome City. Likely filled with collaborators and slaves. About three days.
Point K: About twelve days.

[Well, time to vote on destination and which heavy from the list before doesn't go along. Obviously, FD is going with you guys. ]
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 21, 2013, 07:07:47 pm
Marcus thanks the Boss for her graciousness in allowing them to stay, and gets everyone up and moving. Calling for the group to meet, they discusses where they needed to go, and which of the Heavies would be left behind. "Look, we should head East. We can arrive before sunrise, check out the facility, and head in at dawn. We get supplies, check for friendlies, clear out hostiles, and then go south-west tomorrow and do the same thing there." He couldn't really pull rank on them, since he had no way to enforce it, but he hoped they didn't forget the training they'd been through and the company they'd been in. "I'm not too sure who we should leave behind though...I'm thinking JuggAlNaught. I want to leave these guys with some mobile defenses, make sure they can survive. After all, who knows when we might need to call on them again?"
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:4/6]
Post by: Ross Vernal on July 21, 2013, 07:09:20 pm
[I just updated the timing. I forgot to factor in additional miles. Sorry! It's not a huge difference.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:4/6]
Post by: kahn1234 on July 21, 2013, 07:11:56 pm
I agree. We should definitely go East. See if we can further work on these buggies and/or find any more salvage.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:4/6]
Post by: kj1225 on July 21, 2013, 07:14:19 pm
Kyle nods ready to help with prep that is needed.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:4/6]
Post by: Rolepgeek on July 21, 2013, 07:17:15 pm
[So, if we're going to be democratic, I figured out how to make a system that represents my rank and means ties won't happen(though two-ways with someone insisting on a third option could happen). My vote counts twice. I can tell what the response will be, and I'll admit there is a selfish impulse, but it makes sense. If half the the party disagrees with me, I still lose, but it means that things should go smoother, and lends more to the RP.]

[Or of course, I could simply be a selfish bastard who's manipulating you into doing what he says. But then, I'm Captain, so that's almost a given.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:4/6]
Post by: Ross Vernal on July 21, 2013, 07:19:43 pm
[If you guys would like that, I can count it as such.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:4/6]
Post by: GrizzlyAdamz on July 21, 2013, 09:16:03 pm
[Oh shit, just read: we're dealing with the Kai?! D8]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:4/6]
Post by: Ross Vernal on July 21, 2013, 09:21:36 pm
[Oh yes! The Kai from the first thread, specifically. The ones who had heavy powered armor, pure fusion rocket packs, and a bunch of Human quislings.

Why yes, Stampy DOES make an appearance. Or at least, he will assuming the squad survives that long.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: GrizzlyAdamz on July 21, 2013, 09:32:50 pm
[Nope, haven't read the first thread. Stampy sounds delightful.
Say, what kind of fancy-pants space-shotgun would be in existence? (RPG sg is titan-only?)]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 21, 2013, 09:41:29 pm
[Also, update:

Robert has gained 1 rank in Modify and 1 rank in Heavy Weapons.
Alexis has gained 1 rank in Heavy Weapons.
Richard has gained 1 rank in Energy Weapons and 1 rank in Heavy Weapons.
Mark has gained 1 rank in Heavy Weapons.
Aria has gained 1 rank in Heavy Weapons and 1 rank in Modify.
Kyle had gained 1 rank in Repair, only applicable to computer-related repairs, and 1 rank in Heavy Weapons.

Spoiler: PC Squad Members (click to show/hide)

Spoiler: NPC Squad Members (click to show/hide)


Spoiler: Inventory (click to show/hide)

Spoiler: Last-Second Purchases (click to show/hide)


[EDIT: A shotgun exists. And it is a MIGHTY BOOMSTICK INDEED. Applied properly and close enough to the backside of a Dread, it can be fatal. It usually isn't, but you might as well not be shielded for all the good it would do you.]

[EDIT 2: Since the good doctor is now capable of pointing a gun and firing, do I have the thread's approval to replace his Standard weaponry with Energy and Heavy weaponry so as to match skills?


Sniper Rifle - 450
Blaster Rifle - 200
Shockwave Cannon - 250
Fury Shotgun - 385
Energy Pistol - 100
Fluxgun - 200
Kai Laser Weaponry - 250 (also Xeno Weapon)
Devil's Hammer - 175 (also Heavy Weapon)
Chaingun - 200
Flamer - 250
Mini-Bomber - 150
Stinger Missile - 350


I will just straight-up exchange a Blaster Rifle for the Assault Rifle, but anything else must be paid for. I'd suggest the Devil's Hammer, personally.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 21, 2013, 09:45:34 pm
Quickly design a set of webbing along the sides of the buggies for storage, store heavy armor in it.

(( In essence, I want to be able to just stick armor on the side of the buggy so nobody is left behind, plus it gives us storage space for anything we come across and want to keep since we're currently full and it's extremely simple to do.
Not much good getting somewhere fast if we don't have the space to actually bring anything back with us.
If it works one buggy can just have the armor on the sides and 2 heavies can sit in the rear space allowing for transport of 11 people.))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 21, 2013, 10:02:30 pm
[The update post has been edited. Give it a look, guys.

So, uh, who do you want to draw the short straw of being armorless and being slapped in a sidecar? I can allow a modification for that and just quietly deduct a few RAW for material, but that is an issue you're gonna have to deal with. Even with the storage bins, there's only so much room.

If you want to make it bigger, then you can also slap on the spare Energy Pack, and maybe buy another Flight.

Also, I am kind of surprised the first idea wasn't "Rig up a few buggies to have the assault rifle and the others to have grenade launchers".]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 21, 2013, 10:07:46 pm
On a different note, I suggest we hit the bank then the vehicle depot, we might find a lovely big stash of raw in the bank to spend fixing up these buggies into something a bit more durable which is essential, the vehicle depot offers the chance of plenty of vehicle parts and maybe 1-2 that are functional but the money in the bank is the more useful of the 2.

Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 21, 2013, 10:17:07 pm
[Let's call it 144 RAW after last-second purchases of a Flight pack, sidecar, and assorted parts for storage and gun mount. You use the Energy Pack, an Assault Rifle, and some Ammo from the inventory for this, too.

EDIT:

288 and we'll rig it up. Also, whose mortar are you trying to sell? Because I'm sure they'd object to such an action.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 21, 2013, 10:19:56 pm
I had a better idea.

Sell 2 gravity hammers and the mortar, buy 2 flight and 2 energy pack. Use those and the spare energy pack to expand 2 of the buggies.

How much extra profit would that leave me with after selling that stuff?

I have no intention of melee fighting an alien horde so the hammers I don't need, the mortar is meh I just don't want it and we can use the money.
So why add a side car when we can just expand a pair of buggies to take 2 heavies in the back each :P that'd allow me to bring my entire force along in 2 buggies with plenty of weapons ready to fire.


Sorry lol I was just going through the inventory of all the NPC when you posted.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 21, 2013, 10:23:38 pm
160 for flight, frame, storage, and parts, so 144.
210 for the second, so 189.
Total would be 333.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 21, 2013, 10:25:11 pm
Do it, expand on 2 of the buggies to allow them to carry 2 heavies each.

How much profit is left over? Is it enough to add some armor to those 2 buggies? Or to buy a pair of shields and attach them?
A pair of heavy buggies to take lead could come in handy.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 21, 2013, 10:28:29 pm
[While you might not want the weapons, I assure you that they most certainly do, which is why they spent their own money on buying them. ]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 21, 2013, 10:29:36 pm
(( Meh was worth a try, just sell off 750 of the auto cannon ammo. Gives me 500 which covers the costs. The ammo is mine anyway :) ))

Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 21, 2013, 10:42:35 pm
[Squad]: The above happens. After the suggestion of "Hey, let's just build a better vehicle" comes up, there is a quick rigging of the buggies to properly fit passengers.

[Bam.]

Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 21, 2013, 10:44:20 pm
Sweet.

Once the modding is done place Fuckindreadnaught and Psijuggernaught in the back of one, Jugalnaught and Dread reservist in the back of the other with me and Dread civilian driving.

I suggest the bank and the vehicle depot, in that order. We need RAW to do some more work on these buggies and the depot will hopefully have plenty of parts for it, we need to get them some armor, shields, weapons and boost the speed at the very least.
Not to mention we might find some other useful vehicles in the depot so if our numbers continue to grow we don't have to keep building more vehicles, maybe we could dismantle it and move it to this place, they'd be happy to have it and it'd put it in a secure location.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 21, 2013, 11:10:49 pm
[Somehow I don't think you'd fit in the driver's area. Unless you mean you're driving without your armor on...can't say I'd recommend it. I would also prefer if they were a bit more spread out, as a. it improves our security as if one blows up half of our buggy-fire power isn't gone too and b. it means you can't just drive off and fuck us over. Maybe my paranoia is unwarranted, but the way you've been acted IC and OOC...I'm not so sure.]

Ask Robert to make/buy me a Sniper Rifle or Carbine-Sniper Rifle conversion. An Energy Pistol and Monoknife would be nice too. Probably some Shotguns, too, though not for me, a Targeting Laser, and some Comm Devices for everyone.

"We need ammo. I want more work done on these, yeah, but we need some raw material to make ammo and design some more stuff for ourselves, not the vehicles. These are just transportation, even if it is impressive work that we made them at all. I say we go East, then South-West, then aim for the bank and depot. Start small."
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 21, 2013, 11:35:46 pm
[To be clear: Sniper Rifle is a laser rifle. I should... probably just call it a laser rifle and call the Carbine mod a sniper rifle... ]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Chink on July 22, 2013, 12:10:29 am
[Waitlist.]
Spoiler: Good? (click to show/hide)
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 22, 2013, 12:30:34 am
[Add in +1 to Maintain/Repair/Modify and then yes, it's good.

I'll edit it in later.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 06:22:12 am
"You agree we need supplies so your answer is to travel somewhere else first? Spend who knows how long at that location allowing more time for other people to raid the bank or depot then head for them afterwards? That makes no sense, if we need supplies we should hit the bank and depot first and clean them out while we can. The hold fast we have no idea if it will even hold anything useful to us.

(( Lol at the rate your going I actually will just decide to shoot you all and leave, I already said I'm not going anywhere and I'm getting tired of being told I can't be trusted. I want them gathered up because it means if something happens I can respond quickly without having to wait for everybody else and hoping that they don't decide to run away and take half my heavies along with them and since if we're attacked I have no intention of fighting from the back of moving vehicles anyway it won't matter since we'll all drop straight off the vehicles to fight on foot.

As long as your going to assume I can't be trusted I may as well assume none of you can be trusted either.))

Me and Dread civilian go on the back of 2 other buggies, if we're attacked we all dismount to fight. If the buggies don't stop then we get off anyway.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: escaped lurker on July 22, 2013, 08:32:22 pm
Richard had kept quiet untill now, but after some consideration - or what at least seemed like it - he voiced his opinion on the matter.

"Point taken - some shields on these buggys would be a welcome boon, as would be additional speed. But to be honest, I would rather have it the other way around. We can always check out the bank later, but since it arguabely holds more risk, we might want to be prepared to legg it. On better buggys than we have now."

The Doctor let those words stand in the room for a second, seemingly mulling them over himself, before concluding his thoughts;


"It also stands to reason, that if we are to visit any settlements, a more organized impression might draw in more possible recruits. And for those, we need more vehicles anyways, not to even talk about supplies. So I would hold off on the Captains suggestion for now. Better to roll in like the army we represent at a later point in time. Well, the rest of it at least."



[EDIT 2: Since the good doctor is now capable of pointing a gun and firing, do I have the thread's approval to replace his Standard weaponry with Energy and Heavy weaponry so as to match skills?

((With my perception and agility, I would think that the Laser-Sniper-Rifle would be reasonable. We also would not like to get the dedicated medic get hurt, now do we? ;3 Well, at least not seriously. Cant hope that it works out everytime, sadly. Else, sure, please exchange the Assault-Rifle and sell the handcanon if needed to get the Rifle. Limits my options for now but I am no prime-combat material either.))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 08:57:30 pm
(( Lol at the rate your going I actually will just decide to shoot you all and leave, I already said I'm not going anywhere and I'm getting tired of being told I can't be trusted. I want them gathered up because it means if something happens I can respond quickly without having to wait for everybody else and hoping that they don't decide to run away and take half my heavies along with them and since if we're attacked I have no intention of fighting from the back of moving vehicles anyway it won't matter since we'll all drop straight off the vehicles to fight on foot.

As long as your going to assume I can't be trusted I may as well assume none of you can be trusted either.))
[IC, I trust you just fine. Disagree with you a lot, apparently, but I trust you. It's just OOC that I'm getting worried. Not going to act on it, since I have no reason in game, you haven't been subordinate or anything, but since you're saying you're going to shoot us all(and basically ruin the game for us), it's not helping. Besides, fairly sure the others trust you. I'm just paranoid.]

"How would anyone raid the depot without breaking through the guard? We head to the small places first because they'll be fast, take maybe a day there, move on, repeat, and then head there. Besides, they're on the way. We need time to let the Ammo Maker build up some raw material, anyway."
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 09:02:48 pm
"But what will we do if we do find more recruits? We only just have enough space for those we've got and no materials to build more so we at least need to get hold of more vehicles first and you better believe if we go to a new compound the first thing I'm gonna do is recruit every heavy in the place to join me.

At the very least we should hit the depo first so when we show up we have the firepower to make a good impression, rather then turning up packed into a convoy of rigged up buggies.
"



(( I never actually said I was going to shoot you all lol, or not that I remember anyway. The closest I remember was saying that I'd get off this planet even if it kills all of you. Which was half joking half assuming in a planet wide war most of us will die anyway. I don't intend to kill any of you myself. Your more useful alive.
At most if I get to sick of the groups tactics I might steal some vehicles and supplies and take off with my heavies to make my own group but even thats highly unlikely until way later on when we have the forces to begin real attacks.

But I still think we should do the bank and depot first, showing up empty handed is rude and makes us look weak. Showing up rich with an entire convoy of vehicles and enough parts for more is so much better. ))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 09:11:31 pm
"The depot is heavily guarded. We need the firepower to make a good impression just to get there. We use any raw material we find at the holdfasts to rig up our buggies and make ammo, recruit any one who wants to come, and move on. We don't need to recruit every single person, much as I'd like it, and we can't believe everyone will be as willing to join as as your new friends. And last but not least, you may have the firepower to take on the depot, but you'll run out of ammo extremely fast with our current stocks."

(( Lol at the rate your going I actually will just decide to shoot you all and leave,

[Not trying to be provocative, just showing that you did say it. Anyway. We shouldn't fight, it will end in large and deadly explosions for all concerned.]

[On another note, I think we can agree the new guys don't get a vote? Since if Alexandria gets to choose their votes, she auto-wins every 'vote' unless every single other member of the party agrees with me, and if Ross chooses for them, we aren't actually choosing where we're going, he is, more or less.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 09:16:08 pm
(( I only said that after you'd mentioned not trusting me. Multiple times, I'm sure you can see how that'd get a little annoying and I only said that specifically because you'd already mentioned it.

The hold fasts will not all be this welcoming to us, we need the firepower before we arrive and the funds to convince them to let us in. I'd rather show up in a position of strength then as a beggar on the doorstep, we'll get more recruits and be more welcome that way and will also have the resources and supplies to get more done.

Plus building a solid reputation is going to be the most important thing for us in this war, we need the humans to believe we have a plan and that we will win, like Alexis does.
Having 1-2 victories under our belt is a good start.

But how about a compromise? We have the supplies for 2 months so how about we head to the bank and depot first, we send in stealth man to scout it's security, if the security is light enough then we take it then and get what we need. If it's to heavy then we head to the hold fast and we'll have the information so we know what we need to get.

Going to the hold fast is all well and good but it doesn't help if we buy supplies to take out an infantry army then run into armor or vice versa, information is the most important resource other then reputation, we can't plan an attack without the correct information. ))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 09:23:01 pm
(( I only said that after you'd mentioned not trusting me. Multiple times, I'm sure you can see how that'd get a little annoying and I only said that specifically because you'd already mentioned it.
[Yeah, I can see that, but it's still worrying.]
The hold fasts will not all be this welcoming to us, we need the firepower before we arrive and the funds to convince them to let us in. I'd rather show up in a position of strength then as a beggar on the doorstep, we'll get more recruits and be more welcome that way and will also have the resources and supplies to get more done.
[I'm fairly sure those holdfasts are empty and abandoned. If they were occupied, they would be occupied by the Kai, since they're large enough and slightly more important than a first-gen abandoned terraforming plant.]
Plus building a solid reputation is going to be the most important thing for us in this war, we need the humans to believe we have a plan and that we will win, like Alexis does.
Having 1-2 victories under our belt is a good start.
[I disagree. The single most important thing in this war will be stealth; this isn't a lightly occupied enemy outpost. This is a full-scale invasion. We need to hit hard and get out whenever possible, and make sure we have as many advantages as possible]
But how about a compromise? We have the supplies for 2 months so how about we head to the bank and depot first, we send in stealth man to scout it's security, if the security is light enough then we take it then and get what we need. If it's to heavy then we head to the hold fast and we'll have the information so we know what we need to get.
[Well, most of the reason I want to go to the holdfasts first is they're close by. The administration one is actually on the way, or just barely out of it. I do agree we send in stealth team, but maybe we send in Kyle with another member of the team or a heavy or two for defense, while we're going through the administration holdfast. If the security is light at the bank, we hit it and let him scout the depot, if security is as heavy as I expect it to be, we head back to the small holdfast, get whatever RAW we can there, then plan something convoluted, unnecessarily complex, filled with awesome, and beat the shit out of the aliens in the depot. Or we do that then head for the small holdfast if it's not heavily guarded.]
Going to the hold fast is all well and good but it doesn't help if we buy supplies to take out an infantry army then run into armor or vice versa, information is the most important resource other then reputation, we can't plan an attack without the correct information. ))
[So we carry the RAW until we find out what they have, then build whatever is needed. Simple.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 09:27:09 pm
(( Simple but requires us to go to the hold fast, then go to scout, then return to the hold fast, then go out to attack then return again with the booty.

When we could go and scout, possibly take the bank, depot or both down right off the bat then go to the hold fast with a massive load of supplies to use in getting us prepared and all in half the time.
We found one not empty already so it's possible more humans are in the area.

But sending heavies along for the scouting is a horrible idea, given the size involved it'll drain his stealth system far to quickly, it'd have to be infantry only to limit the drain on his energy, plus heavies so are not meant to scout lol. Heavies are the guy's who show up after the scouting to blow shit up and get shit done.

We can stay nearby but we can't join the scouting entirely and for now I'm keeping all 5 with me, to few of us to risk losing any so I want all the firepower together to reduce the risk.

Deciding what missions the heavies can take part in is fine but I'd suggest you leave actually deciding what the heavies will do, in what numbers and how to Alexis, you'll get along with her a lot better if for lack of a better term you point her in the right direction and pull the trigger then you leave her to decide where to hit the target.))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 10:09:01 pm
[We won't take the depot right off the bat. He said it's heavily guarded. There is no way we'd be able to take it in our current condition. The bank is quite distant, and it would be more efficient simply to visit the closer holdfasts, which will also likely have RAW, or stuff we can break down into RAW.

A sample size of one is not good enough.

I did not mean he would stealth the heavies; they would remain back, out of sight, ready to provide cover fire if he's spotted.

That sounds to me, and you may not mean it that way, but it sounds to me like you want to risk Kyle, a PC, rather than a NPC. Really?

I suppose, which is why I didn't specify how many, but not all of the heavies are going to escort him if that's what we do, and he will have some sort of escort. I'm not sending our only sneaky ally somewhere without backup just because we don't want to risk the far more heavily armed and to be honest, more expendable heavies, which we have six of, including you.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 10:22:28 pm
East: An independent holdfast. Sixteen hours.
South-SouthWest: An Administration holdfast with a Royal Holdings bank. About a day.
South: An occupied but intact military supply depot with a vehicle station. Slightly over a day.


The military base is heavily guarded, not the military supply depot and it's only an 7-8 hour difference so hardly more distant then the holdfast, simply put. We need the supplies and I don't see the point in going to the place that will have the least useful supplies first.
I'm happy to take the pair of bigger buggies and go deal with 1 or both first then just rejoin you lot later.

I have no intention of risking him, he's the only one built for stealth, but I only have 6 heavies including me at present half of which are in out dated armor.

I can't risk dividing them to be picked off 1 by 1 so I'll keep all 6 of us together so on the off chance he is detected all 6 of us can cover his retreat. We may be more expendable to you but to me these 5 heavies are more important simply because they are my heavies, as the commander of these heavies my first priority is my own men, allied units take a secondary position to that. Any good commander puts the well being of his/her men first after all,
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 10:36:14 pm
[No. A good commander does not put his men above the importance of his allies. That's how betrayals happen and shit in the feudal ages, where a man wouldn't bring his men to a fight for his king. A good commander supports his allies as needed, and all six of you going defeats the point of it being an escort; we might as well all go if we do that. If you send one and he gets picked off, that means Kyle's dead too. If you send all, and we meet resistance at a holdfast, we will have some major difficulty. No one is expendable, but if we lost Kyle, or the good Doctor? We'd be screwed. If we lose JuggAlNaught or Civilian Dread? We aren't. Sending two to three with him, to wait at a distance to give supporting fire, is the ideal solution; they'll be able to cover each other as well, and the main group will still have some protection. You may believe you can't risk dividing them(when four people is a fire team anyways), but I can't risk not dividing them; Kyle needs an escort, and the main group needs heavy fire-power. I'm skilled, but I'm one guy in Standard armor.]

[Wait. Derp. Just realized the bank and the administration holdfast are the same place. I thought they were different. DEEERP. Yeah, let's head to the bank. We could send Aria, Richard, Civilian Reservist, and JuggAlNaught to deal with the Eastern holdfast in the meantime. Yeah, I know you don't want to risk them, but NPCs, that we have multiple of, are not as important as PCs, so the PCs get escorts, irregardless of how little you care for them or whether that's a word :P. Besides, Reservist can help Aria tear stuff down.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 10:48:20 pm
(( We do not have the man power to be dividing our forces, the loss of a single soldier NPC or PC is to high a cost at the moment when we only have 11 and getting more could be difficult.
We aren't going to run out of time so we have no reason to divide our forces to hit 2 targets and 2 heavies stands no hope of attacking a defended position in any case, strong as the jugs are a single jug and a single outdated dread is not enough to attack the holdfast. ))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 10:53:26 pm
[Wasn't thinking they'd assault a position, just that in case they got a nasty surprise, they could help defend. If they saw heavy fortifications, they'd all retreat. It'll be fast enough that by the time we finish with the larger town and bank, they should be back with us. And since they aren't loading the buggies completely full, they can carry the RAW more easily.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 10:57:05 pm
(( Assuming the larger town and bank are undefended which is very unlikely, sending them off doubles the risks of being detected and places a small force of men in a horrible tactical position.

It's a basic rule that you don't divide a smaller force in the face of a larger one. Wherever we go the enemy force will be larger, sending almost half the force away to sit doing nothing while we face an enemy force is a horrible tactical move.

If we had 16 heavies then sure I'd be happy to divide and do both? But 6? Not a chance in hell am I sending 1/3 of my forces away right before we're going to launch an attack.


Like I said earlier, my force will remain together to maximize it's combat effectiveness and reduce the risks or losing any of it as much as can be done. Once I have a larger force sure I'll divide if an opportunity comes up but this is our first attack on an enemy we know virtually nothing about. Why would we divide our forces? ))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 11:03:52 pm
[We aren't going to launch an attack. We're scouting, and checking out the bank. four heavies, one of which is an ex-marine, and two more are juggernaughts, should be more than enough, especially when you have an active marine with you(me). It was just a suggestion, and if Aria and Richard don't want to go, they don't have to. But Marcus will get...upset, if she just plain refuses orders(without a good reason; he's had commanding officers who were just plain stupid before, and he knows he can accidentally act that way when he doesn't have all the information or something is affecting him.)]

[Also, be sure that staying together does maximize your effectiveness; don't want the large, bulky, maneuverable heavies getting in each other's way, now do we? Also don't forget I'm guessing the heavies will probably listen to FuckinDreadnaught over you, since he's a. familiar and b. an ex-marine who knows what he's doing in that armor. He might listen to you though. Or me, if I get to know him and he realizes my rank and gives a shit. He might not give a shit.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 11:12:14 pm
(( So it's going to turn into you forcing me out of my position commanding the heavies at which point I have no choice but to leave?

For now we don't have near enough information to split the force, even after the scouting the bank we know nothing about the surrounding area. For all we know 1000 more enemy could be 20 miles down the road. They could cover that in the space of 10-15 minutes and be on top of us.

So unless you can get a flawless report of everything within about 4+ hours of the bank you will not be able to convince Alexis to send part of her force away.

They won't get in each others way, I intend to have the 2 jugs with me form a battle line to bring all weapons into play then have the dreads on one of the flanks so we have 2 fields of fire on the same general area without being in each others line of fire. ))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 11:16:04 pm
[No. It's going to turn into the heavies doing whatever the fuck they want to. They'll either obey your orders, or they'll ignore them. They might ignore mine too, and do their own thing. Doesn't mean you have to leave. I'm not going to commandeer, I'm just going to give general orders at this point, since as you said, we aren't large enough to really split up our forces in a command and control manner.

If there are 1000 enemies twenty miles away, we're fucked anyway. Two more heavies won't make a spit of difference.

It's not a matter of convincing Alexis, it's a matter of convincing the heavies. Unless you're going to force them not to go.

I didn't think they would get in each other's way, just making a joke.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 11:20:16 pm
(( When I recruited the heavies it was to fight for me, I was very specific in how I recruited them for that very reason. Jon agreed to join under my command, the rest may be following him but since he agreed to follow me it comes to the same thing.

But this argument is becoming pointless.

Ross, when I recruited them they agreed to joining under my command correct? ))
Title: Re: The 1st Punitive Mars Expedition: Facility Online [WL:4/6]
Post by: Rolepgeek on July 22, 2013, 11:23:11 pm
Convince him to join us and ask him how many more heavies are in the base.

[The quote.

This is your punishment for not using dialogue.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 22, 2013, 11:29:22 pm
(( Same effect, she intended for them to join the group under her command. Since you didn't want to risk recruiting anybody at all why exactly is she supposed to accept you then just brushing her off and commanding them after she did the work to recruit them?

If she commands them and does it badly then fine she'll accept it because her faith will tell her that she is not the one to lead it, but until she has actually done something to deserve being removed from command of them she won't accept it. ))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 22, 2013, 11:33:16 pm
[The general idea is that they joined to kill the Kai and don't particularly care about orders and command. If something seems reasonable, they'll go along. If it involves something really stupid or suicidal, then they'd probably give you the finger and do their own thing.

At the moment, they don't care where they hurry up and wait.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 11:35:15 pm
[THE GM HATH SPOKEN]

[PREPARE THE CHEETOS AND MOUNTAIN DEW FOR THE FESTIVAL!]

[So yeah, about what I figured. On the way to wherever we go, when we stop for a break at night or something, can you let us RP a bit? Me and Alexis need to have some chatty times, as do me and...ummm...everyone, actually. Except the 2nd tier NPCs(meaning not Fuckin'Dread, because I do want to talk with him).]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 22, 2013, 11:41:54 pm
[Sure.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: kj1225 on July 22, 2013, 11:43:27 pm
[Has my character talked at all in this game?]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 22, 2013, 11:45:44 pm
[Yeah. To the guards, I think. :P]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 24, 2013, 07:10:34 pm
[Bump. I would RP or something, but I'm a bit too tired to.]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 24, 2013, 07:31:30 pm
(( Well I'm ready for our argument when you are :P ))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 24, 2013, 07:53:01 pm
Marcus sighs, and gets out of the buggy. They had some extra travel space, not that Alexis had done some modifications, and he needed to get to know everyone before they moved out, since they were headed for the large holdfast, with the bank. He'd decided to do so, mostly since Alexis had a point, but also because splitting their forces was not a good idea, and it was just as unlikely to be guarded as the smaller one, and would have more resources. He should probably talk with the girl first, since she seemed possessive over the rest of the heavy armor. Heaks hoped she'd understand reason.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ukrainian Ranger on July 29, 2013, 12:52:40 am
[waitlisting and PTW]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 29, 2013, 02:47:37 pm
(( Well no time like the present sooo. ))

Climbing out of her own buggy and approaching Marcus Alexis stared at him patiently.

"Judging from the way you've been looking at me you've got something to say."
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Helgoland on July 29, 2013, 06:38:55 pm
[PTW, don't mess up La Resistance, people ;) ]
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 29, 2013, 06:52:46 pm
Marcus' eyebrow rose. This was unexpected. Not unwelcome, but unexpected. "You seem a bit possessive around the new recruits. I'm wondering why."
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 29, 2013, 07:03:54 pm
" Because as long as I'm stuck on this hell hole I want to gather up a good sized force to work with me to see that I and they survive this. I'm a heavy so it makes sense for me to gather up other heavies to work with me. I don't mind doing what you say, within reason of course. But I want to decide what to do with the heavies we find.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 29, 2013, 07:25:41 pm
FD: "If it's all the same to you, we didn't sign up for another tour. We're fuckin civilians. So I speak for myself when I say that I will follow the orders I see sense in until I trust you lot. I may even give a few suggestions myself in the heat of battle."

PJ: "What he said, pretty much. Minus the orders. And if you can send someone not me, I'd like that. Don't get me wrong - I can shoot. I just like being unarmored and using the amp until I can't, THEN blowing stuff up from a safe distance."

PJ: "Speaking of... Some of you lot good at suit mods? I'd like to implant the Amp in this. No hurry, I'd rather have a working amp than a piece of junk."
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 29, 2013, 07:29:04 pm
"Don't worry the jugs will be out front. You boys will be safely behind us shooting away from a safe distance if we need you. Your gonna need to learn to fight after all we're on an alien world and they want us dead, but I'll try to keep you out of the thick of it. Ok?
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 29, 2013, 07:33:34 pm
Marcus turns to speak with PJ. "I think Robert is. He's over there, by the tent." Marcus points him out.

'Yeah, I figured that much, FD. What's your real name anyway?"

Finally, he responds to Alexis. "First off, the question is why the rest of us don't count as part of this 'force' you want to make. Second off, what credentials do you have for leading anything? Do you have combat experience? You know how to use those weapons -barely- since FD trained you, but what knowledge of tactics do you actually have? I don't recognize you, so you weren't in my company, even if you're wearing Jason's armor, so you must have been a civilian. Meaning I have a couple more questions to ask. One, why do you think you're fit to be in command of anything, much less valuable and important heavily-armored ex-marines. Two, as we just saw, they might not particularly be good in combat themselves. Wearing big armor doesn't mean you can use big guns well. And three, why do you lump anyone wearing a Juggernaught suit or a Dreadnaught into the 'heavy' category? I've seen scouts wearing Juggernaught suits, and technicians wearing Dreadnaught's. I've snuck through enemy bases while in a Titan suit. Wearing heavy armor does not confine you to one role on the battlefield, and even if it did, making all of one role under one person's command is incredibly inefficient and ill-conceived. It results in divisions in command, quarrels, and the force as a whole is fractured and weakened because it's not able to delegate units where they are needed efficiently."
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on July 29, 2013, 07:37:41 pm
PJ: "...Here's the other side of the civilian thing. This is our planet. We stayed alive because we fought when we had to and ran when we had to. We Mars folks aren't like you. We're not surrendering our rights to outsiders, humans or not."

FD: "Fuckin calm down, dude."

Cue dragging away towards Robert's direction.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 29, 2013, 07:52:56 pm
" I have no intention of taking your rights. I was a civilian myself before I got here. Don't worry I'll make sure you don't have to fight unless it's essential and I'll certainly be coming to you all for advise on how to get things done on this planet.

The rest of you don't count because I can't command you. Your in charge, I know how to use heavy armor but not other kinds so me commanding others not in heavy armor would make no sense.
I've been in combat a few times to conduct repairs during battles to keep the heavies moving and fighting so I've spent a lot of time around soldiers and officers alike. Enough time to learn more about tactics then most soldiers with under 5 years of service will know.
I've used other weapons a few times when I had to defend myself or when it was simply required to get 1 more fighter into the line, I have experience and I can handle myself in a fight when I need to and with his training I can do so even better.

As for why I should? I want to command them. I know enough to do it and I fully intend to learn everything the marines can teach me and ask for advice for them before I make any decision. So why should I not be given a chance before you reject me?
I was also like these civilians when I first got this gig, I know how they feel and I know what they are capable of when it comes down to it, something you as a soldier do not since by the time you went into battle you'd been trained for it.
Three, the category of heavies is a varied category depending on the packs the suit is using. I know everything there is to know about what this armor can do, you know what the armor can be used to do but not how it can do it or what it will need to be able to do it. Thats done for you by people like me so it makes perfect sense for me to decide how to use them for the jobs because I'm the one who knows exactly what the armor will need to be capable of it and if the armor is suitable at all. You have your expertise and I have mine, let me use it and if I then mess up you can remove me from command then.

As for me taking them all, this is not a normal situation and since I'm the one here best suited to know what heavies are best for what jobs it makes sense for them to be with me, you tell me what job you need to get done and I'll tell you how we're going to do it for you. I won't argue with your orders unless the order is suicidal, or the order is impossible in the way you've asked then I'll inform you and we can work it out.
Besides as things keep getting bigger your going to have a lot to keep track of, leaving the heavies to me saves you a lot of time. In the marines you had subordinates who kept track of things and access to all the records. You don't have that now but you have me to lighten the load a bit.

We're going to have to get along, so give me a chance to prove I can be a good soldier and a leader before you label me as a wrench monkey.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Rolepgeek on July 29, 2013, 08:06:28 pm
Marcus laughs when she says it was done by other people for him. "I have over twenty-five years of combat experience. About fifteen of those have been in a command position. I'd say maybe three to four were in heavy armor, and maybe six or seven in light armor. Why does knowing how to use heavy armor make you any more suited to commanding it than someone else? Because a tank's crewman knows how to drive the tank, does that mean that they should be in command of all of the armored vehicles?

"Oh my, my apologies. I didn't realize you wanted to. Let's get this straight, right now. I will give you one chance. Because I'm feeling nice. And if you fuck up and get someone killed, I will kick your ass so hard that Earth will get knowledge about this place first-hand. I'm not about to let someone give orders just because they want to. Your pride is worth nothing to me. Their pride is worth nothing to me. My pride is worth nothing to me. My only objective here is to keep as many of you fuckin' rookies alive as possible, and get off this hellhole. If we can kill some of these fuckers and get some intel in the process, all the better.

"Finally, you aren't the best suited here. He is." Marcus points to FuckinDreadnaught. "He knows them, he's experienced, and he's actually good with his weapons. But I don't know him. I know you, some. So you get to 'command' them, because I'm feeling nice. For now. You blow it, and Scouts will envy how fast I send you flying. We don't have time to waste screwing around inflating egos. And we don't have time to waste screwing around popping them either. So you'll get your chance. Don't waste it."
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 29, 2013, 08:16:21 pm
Nodding towards the indicated man Alexis shrugs.

"He'll be doing most of the command making anyway while I learn, he'll tell me the best course of action and then I'll give the order to do it. If I'm in command then consider him my second.

Good for you, you were trained to be a soldier and your survived in battle.

I was trained to be en engineer, to stay out of the fighting and make sure the armor still worked. I still went into battle frequently with almost no training and you know what? I'm still here. I fought without all that training and experience of yours and I survived to be here today telling you I can do the job. That should tell you what kind of person I am. I survive, whatever the odds. No matter how impossible, I survive and know something else?
The 7 men in armor like mine dead in that wreck survived as well, on my last job before this I led the armies combat engineers and more then once we took a battle that was lost and we turned it around. We weren't trained to or asked to but we were heavies, training or not, military or not it was in our blood to spit in defeats face, whether you trust me or not doesn't matter, whether it makes me look good or not doesn't matter. I'm going to survive this and I'm going to spit in certain deaths face to do it before I drag it's sorry ass across this planet as for those civilians? They might not know it yet but the simple fact that they chose to put on heavy armor tells me they are heavies in the core where it matters and in time they'll understand what that means just like I did.
Us civilians aren't as weak as you seem to think we are and I'm going to take great pleasure in relieving you of that I'm a soldier and your not arrogance of yours. Make sure you stay alive long enough to eat your words... Sir.

If you don't trust me then you can trust that. I am going to leave this planet alive and if your lucky you'll still be standing in the end to admit I was the right girl for the job. If not, well it's proof enough that I lived to know I was right.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: escaped lurker on July 30, 2013, 11:54:07 am
"And you know what? I was trained to be a doctor. Wich gives me credibility to go around rooting in your guts and where-ever-I-well-please, if you want to know it. So do I need to prescribe you two lovebirds something, or will you calm down by yourselfs? Or should I better get the detector ready to see who of you can piss farther?"

The good doctor is not really amused by the play unfolding in front of him. Well, if it were a play he just might be, but this is pertaining to his own survival. That`s where he gets a bit picky, to say the least. (No, he is not really aware that this might not be helping. But hey, social interactions were not on the curricilum...)

"And yeah, if we get another one who can do more than empty a srynge and put some freezer on a wound, I would suggest he be deployed as far as possible from me. Higher chances and stuff. I would request his assistance - or he mine, albeit I doubt we find someone that skilled - if needed. Just saying thou. Right, since we are on the matter of abilities already - anyone willing to brush up on his first-aid skills while we are on the road? "

He also offers to train others in basic medicine while they drive towards their goal. He is not sure how much, if any good it will do, but it should beat sitting around twiddling thumbs.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: kahn1234 on July 30, 2013, 12:56:27 pm
First of all, I am the most qualified here to mod things ((OOC: Just noticed, the stat and skill upgrades we got after staying at the friendly base haven't been put on the character sheets in the first post)) so if anyone needs anything modding, constructing or if they ahve any other engineering related tasks, I'm the one to go to.

Aria takes a breath and looks around at the group.

Second of all, will everyone STOP FUCKING BITCHING. Alexis, stop being a whiney tart and stop shouting your tits off. Captain, stop trying to be all hard-man-esque. Rank doesn't mean shit at the moment because, if you haven't noticed, we are outnumbered at least 1 million to one. If she wants to command and learn from the heavies, let her. If she fucks up and dies, it will be her fault.


Aria sighs, already too tired for this shit despite being only in her late twenties.

And dont bring up that civilian shit either Captain. I've been a soldier since i was 16, a combat engineer since i was 17. I've seen as much of this thing called war as you have. And you know as well as i do that a civilian can still fight like a demon when pushed into a corner and i'll be buggered if we aren't currently in a fucking corner.

Shaking her head, Aria walks over to the buggies and starts checking over and repairing their equipment, throwing in a basic modification here or there. Anything to take her mind off of the useless in fighting.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: kj1225 on July 30, 2013, 12:59:42 pm
Kyle's eye starts twitching with all the yelling happening.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Alexandria on July 30, 2013, 01:02:26 pm
"Uhhhh.... thanks? But we kinda already finished our discussion before you lot decided to join in.
While your tinkering could you add the auto loaded we built into my armor onto the other 5? They can use the additional ammo capacity.
"

Modify all the heavy armors with my auto loaded, and add the auto loaded to all of the weapons on the jugs not just the quad auto.

With Aria's help of course.
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: kahn1234 on August 02, 2013, 12:09:13 pm
Bump
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on August 08, 2013, 03:22:11 pm
[Squad]: Before you even get within shelling distance of the town, your armors light up with active sensors. It quickly becomes obvious that hostility is about to ensue, given the flashing red pulses on the HUD. A scout drone flies overhead and begins a lazy spiral around you. The FoF recognizes the machine as being similar to the one from the ship, although it bristles with a whole host of arrays and has various emitters that you presume are Kai weaponry.

Your TacMap - and visual sensors - indicate enemy light armor coming in fast.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on August 08, 2013, 03:35:13 pm
Swearing loudly at the nothing in general Alexis quickly climbed off her buggy shouting orders at the other heavies.

"The 5 of you off those buggies and on me now, those things are a death trap to fight from.

Jugs on me and dreads get behind us, none of you fire until I do we need to smash that thing in the first pass before it can report our location.

Jugs don't worry about salvage just hit it with everything you've got.


Form a line on foot with the jugs out front to shield the dreads, myself and all 5 heavies will open fire with all our weapons when it comes within 20 meters or when it fires at us. Whichever comes first.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: escaped lurker on August 08, 2013, 03:36:42 pm
"Well... Shit. First priority, take That Thing down!"

Some people with less tact than the good doctor normally portrays, might say that this could actually be the first time that no-one would disagree with him. He himself is more thinking along the lines of; "No, Richard.. this is NOT happening, right? Allright, allright. Calm. Just like holding a scalpel - or well, how they showed you..."

Internal Monologue aside, Richard will try to get the sights of the Rifle on that Scout, unless a better command will be procured or issued. (Wich would warrant a new Post or Edit here. Most likely the former.)
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: escaped lurker on August 08, 2013, 03:37:55 pm
- Please Ignore (Damm connection Errors) -
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on August 08, 2013, 03:40:46 pm
[To be clear, your exact location is known to the other side on their version of the TacMap, right down to what direction you're facing.

It will remain true until the long-range sensor arrays is knocked out. Jamming would help in the sense of "Your position can only be confirmed visually, but you are assumed to be in the random blank spot in the middle of the sensor map.]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: kj1225 on August 08, 2013, 03:41:41 pm
Kyle moves off to a less noticeable position and readies his carbine.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on August 08, 2013, 03:42:12 pm
(( Damn, well either way plan A remains the same. Blow it out of the sky. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: 10ebbor10 on August 08, 2013, 03:50:26 pm
Well, jamming should be fairly simple. Just broadcast at full power on all frequencies.

Bad thing is that whoever is doing the broadcast, is making himself a target the size of a house.

(( Damn, well either way plan A remains the same. Blow it out of the sky. ))
Might I suggest a position which is a little harder to pick off. I mean, know you're just cannon fodder for whatever High energy weapon they got up there.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on August 08, 2013, 04:01:03 pm
[Alexis]:

FD: Locked on target. Other heavies, check incoming.

[Richard]: It's not too hard to keep your scope barely ahead of the vessel. Actually hitting, you think, may be a problem. Of course, given the speed of the shot, it's simply a matter of keeping the scope pointed about an inch in front of where you actually want to hit.

***

[Pause is engaged so as to allow others to react. FD is ignoring the "20 Meters" suggestion. He'll shoot the thing down as soon as he's sure it won't be able to out-run the Stinger. Also, assume that you can't fire the Rocket Shotgun and Quad Chaingun at the same time; the same applies to Lock-On and the Quad RPG.

Tracking the Mechanical Scout:
FD: Stinger (Target Lock)
PJ: Lock-on Missiles (Seeking Lock)
Alexis: ? / ?  (?)
Richard: Laser Rifle (Reasonably Well-Aimed)

Aimed at Incoming:
JAN: Rocket Shotgun/Quad RPG (Aimed at estimated landing points)
DC: Vulcan (Aimed in midair)
DR: Vulcan (Aimed in midair)

As far as jamming goes, I'd just like to point out that they have a massive sensory array, while you guys have a small jammer. Full power for them and full power for you are very different things.]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: 10ebbor10 on August 08, 2013, 04:12:46 pm
Sadly, for signal recognition, power of the receiver doesn't matter that much. It's the relative power of the jammer to the power of whatever the jammer is hiding (Us, suits don't have a high energy signature right). Still, we're pretty much point blank, so ...

If I'm driving: evasive maneuvers. If I'm not driving, and the driver just jumped out, start driving. If I'm not driving, and the driver is still there, open suppressive fire on any enemy target that looks weak enough for me to hurt it.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on August 08, 2013, 04:18:12 pm
(( Well if he fires early then we'll all just fire at the same time. As long as it dies I don't really mind how. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Rolepgeek on August 08, 2013, 04:26:39 pm
"SHIT!" Marcus swears as he pulls himself out of the driver seat. "Robert, take the wheel!" he says over the comm as he gets into the back of the buggy. Another curse comes as it jolts and knocks him almost out of the vehicle. "And keep her steady, damnit!" Finally, he stabilizes himself on the side of the evading buggy, setting his suit to use the flight pack to compensate for any jolts and gets out his assault rifle and takes aim. Then, at the best moment he can find, when the scout is closest, he looses the concussion grenade in the launcher. As he aims, a thought flicks on the sensor pack and he has the suit's computer relay the info to the rest of the team.

Stop driving, get into a steady position, shoot flyer with Con-Shin grenade, turn on and relay targeting and location info from Sensor Pack.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: kahn1234 on August 09, 2013, 01:43:24 pm
Take aim and fire with my main weapon, aiming for the drone.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on October 05, 2013, 01:57:10 pm
[Squad]: FD opened up with his Stinger missile, the beep beep of a successful target lock ringing in his helmet. Beside him, PJ's computers attempted to recieve the lock data from FD, but failed to do so; regardless, the Juggernaught's aim was true, dual missiles spiralling into the enemy drone and blowing it into vapor and fragments. Alexis, seeing the drone had been shot down, engaged her autocannons and turned towards the incoming aerial assault of Light Armor. After a moment to wind up, the autocannons roared, sending a spray of long, armor-piercing bullets in a wave back and forth across the projected path of the incoming. None of the incoming survived, their shields drained from the energy redirected to their flight. Alexis's storm of metal tore straight through the hapless traitors, virtually tearing them apart in a spray of blood and gore. JAN, not taking any chances, fired all four shots from the quad RPG, blowing a large trench in the ground and sending assorted scorched limbs flying. Clouds of dust and smoke rose, obscuring visual conditions slightly.

With the first wave having been dealt with so effectively, Richard watched the largest scout-fragment plummet to the ground, turning as he did. A lucky move for the squad - it was a trap. The forces in the town had fortified, and were waiting with obvious pleasure for the hammer to smash the threat once and for all. A quick count revealed twenty-three hostiles inbound, including the ominous figures of two Titan-class armors slowly advancing. He let out a shout of warning, looked through the sights of his laser rifle, set his sights roughly on the heart of an incoming Assault armor, and fired. A lance of red light flew out and struck the enemy in the armored midsection, a flash of blue shields slightly protecting the Assault from death. His pace dropped as the armored figure made a quick movement-macro and dropped to one knee, clearly doing quick battlefield repairs. Moments later, another flash of light came forth - but this time, it came from the featureless Martian environment, searing Richard's left shoulder and disintegrating the armor's protection. With a scream of pain, Richard fell to the ground, instinctively tapping the code for the repair gun. Kyle, from his vantage point, caught the exchange of laser fire. After taking a moment to kneel and brace, he aimed at the origin point of the enemy beam, then up and to the left. A quick exhale, a squeeze of the trigger, and the enemy sniper's location was revealed by the sudden appearance of a nearly-headless body slumped over a laser rifle on a tripod. DC, having caught the warning, turned and opened up with the Vulcan, finishing the wounded Assault armor with a blossom of incindiary rounds across the upper body. Beside him, DR pointed his own Vulcan at an enemy Juggernaught who had drawn in range. Shields flared as the shots impacted the Juggernaught, not even halting its advance despite the obvious wounds dealt to it.

Robert cranked the wheel hard and floored it, then began to drive like he'd stolen the vehicle, juking and sliding like a madman. Markus, on the same vehicle, quietly cursed and flicked a switch on his weapon, priming a grenade to fire. After sighting in on the closest Juggernaught, he pulled the trigger. It was at that exact moment that the rifle's lower barrel jammed. Swearing even louder, Mark flung the weapon as hard as he could away; Robert, having noted the malfunction in a rearview mirror, accelerated and hunkered down, waiting for the explosion.

Finally, Aria let loose a few quick bursts of assault rifle shots, punching neat holes through the midsection of the wounded Juggernaught.

The enemy reacted quickly - the four surviving incoming Assaults in the second wave opened up on the cluster of Heavies, their shots dealing 19 damage to everyone. Behind them, another five Assaults laid down covering fire. Their shots went wild, but it made the Squad's avenues of retreat sharply limited. It freed another soldier to whip out a Repair Gun and patch the holes in the wounded Juggernaught, restoring it to nearly half of its health. But, worst of all, it allowed for the two Juggies to stand still and open up with their massive weapons. There was a sound like an angry God unzipping His pants, and a stream of hypersonic rails flew from the barrels. DC collapsed to the ground as several bolts went through his torso and hip, while the other Heavies would drop to the ground, the heavy bolts having punched through their armor's legs for at least 30 damage.

From the town, a shriek of glee came; a horde of Kai Drones charged as JAN and Richard felt a sudden, screaming migrane throb through their brains, the light coming in from their HUDS brighter than the midday sun after waking up after the mother of all benders.

[It may seem hopeless, but keep in mind that nobody has died, several of the Heavies have repair packs, Aria is right there with a Repair Gun, and that y'all have at least one Health Hypo ready to go.]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on October 05, 2013, 02:14:00 pm
(( Ahh nice it's back. This is gonna be fun. Once I find the page with all the heavies stats. ))
Title: Re: The 1st Punitive Mars Expedition: Hostile Hospitality [WL:5/6]
Post by: Ross Vernal on October 05, 2013, 02:17:13 pm
Spoiler: PC Squad Members (click to show/hide)

Spoiler: NPC Squad Members (click to show/hide)

Spoiler: Inventory (click to show/hide)
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on October 05, 2013, 02:20:06 pm
(( Thanks. Ok now to do the math. That totals 49 damage on me and all 5 heavies each right?))

All heavies use Lock ons, Quad RPG, Stinger and Turbolaser at the same time to obliterate the enemy juggernauts, once this massive volley is fired at the enemy heavies 2 dreads turn to fire vulcans at the incoming drones, remaining forces focus mortar, rocket shotguns and auto cannons on the assault. I use my shotgun and auto cannon on the enemy engineer. The moment enemies come within range hurl every grenade we've got at the enemy aiming to spread them as widely across the force as possible.

Me Pyschic and Cook form a frontline with shields running, FD focusses his energy pack on us to reinforce our shields, smuggler and unblooded repair everyone as fast as possible starting with us 3 up front and attacking as above.

" Aria!!!! Get behind us and repair our armor. Running away isn't gonna work anymore so it's fight or die time. Richard could use yours as well and that energy pack. If they get past us this is over you won't stand a chance against those numbers without our heavy weapons. Start with the guys at the back. Start with Dread, Smuggler and FD if you can bolster our shields the 2 with repair tools can handle us if you handle them. 

"
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on October 05, 2013, 02:22:20 pm
[Yeah. Sorry, I forgot to include that in the totals.]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on October 05, 2013, 02:28:53 pm
(( What about me Psychic and Cook? We have shields shouldn't that have absorbed some of it? Or did we not have the shields online? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on October 05, 2013, 02:36:42 pm
[Shields did their job of deflecting and slowing the shots. Not all of them hit, but those that did hit HARD.]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on October 05, 2013, 02:40:02 pm
(( Ahh so the shields protected everybody not just us 3. Ok. Is my turn ok? Attacking and repairing in the same turn I mean and repairing more then 1 person? I'm not entirely sure how that works. Also can the energy pack be used to bolster multiple people? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on October 05, 2013, 02:49:02 pm
((It'll work!

Less effectively than one person. It may be more efficient to energize a healer.))

Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on October 05, 2013, 02:52:58 pm
(( How big a boost would energizing the 2 with repair guns give to the healing effects? Also can they heal all 6 of us? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on October 05, 2013, 05:19:16 pm
((Longer duration as opposed to increased power.

Yes. Question is whether to focus on one at a time or do a few seconds for one then another.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Alexandria on October 05, 2013, 05:23:40 pm
(( Hmmm, how big of an effect would a few seconds on each one have? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on October 05, 2013, 05:51:32 pm
((10 per second for pack, 15 per second for gun and health hypos. Obviously, health hypos can't fix armor.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Patrick Hunt on October 05, 2013, 06:00:17 pm
(( Is the waitlist still going for this? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank [WL:5/6]
Post by: Ross Vernal on October 05, 2013, 06:13:42 pm
(( Is the waitlist still going for this? ))

[You got the last spot on it. :D ]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Patrick Hunt on October 05, 2013, 06:18:55 pm
(( K, do I need to make up the sheet now or can I leave it until closer to the time I can join? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 05, 2013, 06:20:02 pm
(( How long can those repair packs be used in 1 go without being boosted by the energy pack? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: 10ebbor10 on October 06, 2013, 02:34:01 am
That didn't go as planned. Any orders?
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 06, 2013, 02:40:49 am
(( This could take a little while, Lurker has been offline 2 weeks and KJ and Kahn have both been for 3 days. But I've all 4 to make sure they don't miss this))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: escaped lurker on October 06, 2013, 04:28:31 am
Would it be better to just lay dow... ! Numb-me-nots! Having contemplated their use a fair number of times, richard was - as to be expected, circumstances and all - not really happy to use them. Neither hestiant tou.

" Gah! Shit! Sta- Status?"

Grabbing one of his assorted stims, the "not-so-quite-well doctor" was ready to do his worst. Well, or best, depending, really.




Use painkiller against the worst of it.
Use health-stim on self if one is to be had.
Heal self further, unless any orders are recieved.


(( limited to mobile atm. Not checking back here often. Also, yay, its back ;3 ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 06, 2013, 02:08:47 pm
((Alright. Map would be nice but I can make my own. I need locations of everyone I can see/know about from my Sensor Pack and otherwise, as well as enemy force composition. Right now I count 4 Assaults in first wave, 1 dead Assault with them, maybe 1 dead Infiltrator if he showed up as one if the incoming hostiles, 2 Titans, 2 Juggernaughts, and maybe an Engineer. From what I know of our own positions, me and Robert are separate from the rest of the team, in a buggy, while the heavies are clustered with Alexis, off the Buggies, Kyle and Aria and Richard may or may not be in a buggy which may or may not be near them.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on October 06, 2013, 02:41:04 pm
((SORRY I'M HERE! I THOUGHT THIS GAME HAD DIED!!! THIS I GOING TO BE A SHORT POST!))

HELP in any way possible!

Rapair anyone who needs repairing!

if no one needs repairing, open fire with my weapons.


*See later post for more detailed actions*

EDIT:((Is it a coincidence that i was thinking of this game just a few hours ago?)).
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 06, 2013, 02:48:45 pm
[[I can try to rig up a map tonight after work/tomorrow before class.

No profile needed, but you can make one if you want?

Known/visible enemies?

Hammer (group behind you):
4 Juggs
2 Titans
9 Assault
1 Engineers
1 Dead Infiltrator
1 Dead Assault

Anvil (in front of you):
15 Drones
1 Commander
12 Dead Light Armor ]]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 06, 2013, 02:50:42 pm
(( They only have the MKMars variants right? Making them quite a bit weaker then our jugs which are the MK3. How strong is a Titan and there variant of Jug in comparison to our Jugs? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: 10ebbor10 on October 06, 2013, 02:53:17 pm
((Probably not. The Kai probably captured advanced suits when they killed the major garrisons during their initial assaults. And I'm pretty sure they can make advanced suits. It all depends on wherether or not they want to give them to their cannonfodder troops. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 06, 2013, 02:58:34 pm
(( It was a while ago but I'm pretty sure that the Garrison forces on this planet are from a previous expedition, at which stage the MKMars variant was the newest model of armor and the MK3 was still n the drawing board at most. So the only MK3 armor on the planet arrived when our ships started crashing down and most of that probably was damaged beyond repair.
So if I remember correctly it's doubtful that they've had time to reverse engineer and distribute the upgrade across all the traitor forces. The titan model went out of circulation at MKMars I'm guessing since it wasn't an option for us to take at character selection.

But I could be completely wrong I just hope not otherwise this is going to be messy. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 06, 2013, 03:25:00 pm
((That adds up to 18 in the Hammer...I really don't like that, since we saw 23 inbound. Shit. Alright. Where are our party members? Who's in a buggy, who isn't, etc.?))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 06, 2013, 03:29:18 pm
(( If the 2 with repair guns focus on repairing my team and the one of them who has an energy pack uses it to bolster our shields as well Hammer is fine we can handle them. Once we take out the heavies I can redirect the Dreads to support you. A pair of Vulcans will mince the Anvil force up nicely but I can't redirect them with 6 heavies bearing down on us. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 06, 2013, 03:45:54 pm
((Don't worry, I can take care of those heavies. Some, at any rate; Phased Pulser is designed with heavy armor in mind, and a flying jet-pack boosted Grav Hammer to the face and/or lower back ought to kill most things. Worried about the Drones, since half the point of this kind of Hammer and Anvil is that they can switch positions; those Drones won't be too easy to destroy with those numbers, and the commander is very dangerous. The Rocket Shotgun should help take care of them, but I will be giving out orders to everyone once I have all the info I need, partially because I have different target priorities than you; when faced with a boss and it's minions you don't focus on the boss first unless he can just keep spawning minions. You kill the minions first to stop their harassment and damage output since you can do so faster. Then you kill the boss once his support is gone. Same with heavies; kill the engineers, snipers, and smaller, fast-'tracking' anti infantry weapons, and you can run circles around them, killing at your leisure. Mutual support, combined arms. It's how it works.))

((That said, my kit without an Assault Rifle is better suited to killing single, heavy targets, as is Fuckin'Dreadnaught's and Kyle's. The Juggernaught weapons and Aria's Chaingun are far better suited to killing groups, vehicles or otherwise.))

((Would it be feasible/possible for us to pick up Kyle/him to get to us on the buggy? I'd like to use his plastique grenades, or at least get him into a better vantage point than being pinned down.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 06, 2013, 03:52:45 pm
(( Problem is with less then half the heavies involved my force took 30 damage from them alone and only 19 from the smaller.

Those heavies are by far the highest damage enemy here so I'm focussing everything on them. The smaller forces are more annoying but less dangerous in all so I'm aiming for the heavies first then the rest. Can't give them a chance for a second shot in higher numbers, so I'm going all out overkill on them.

4 assault combined only did 19 damage while just 2 jugs did 30. Pretty clear which is the larger danger even with reinforcing our shields it ain't gonna do much good if they get a massed volley off with those heavies. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 06, 2013, 04:10:29 pm
((No, let's look at the math. The important thing is not keeping the NPCs alive. The important thing is keeping the PCs alive; the second most important thing is keeping the NPCs alive. But besides that, let's look at damage output overall. If me and Robert were counted in the "Everyone" taking 19 damage, that's 209 damage the Assaults did, or 171 if we weren't. That's about 52 damage from each of the four Assault suits that tried to hurt us, or about 43 each if they didn't hurt me and Robert. There are currently nine of them, or a total damage potentional ranging from 387 to 468 damage. The two Juggernaughts did 210+whatever extra Dread Civilian took. That's 105+ a bit each, and they were only able to because you were suppressed by the Assaults. Titans...fuck if I know. A lot, probably. But they're also balls-out tough, and so are the Juggernaughts; you were barely able to hurt them the first time around, and most of that was repaired. On the other hand, you'll basically slaughter the Assault troops like so much wheat before the scythe. And then we have to worry about the drones. I can take care of the Titans, I hope, or at least one pair of Juggernaughts(I have to assume they're in pairs from the way it was all worded)))

((So it's a matter of how much enemy damage potential we can destroy, and how much support we can prevent and how much chaos we can cause for them, while avoiding as much damage as possible ourselves and keeping calm and orderly.))

((Is Dread Civilian able to heal/repair himself right now? Is PsiJuggernaught able to use his powers around those Drones/Commander?))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Patrick Hunt on October 06, 2013, 04:15:12 pm
(( I'm not in the game yet but that means the 4 jugs alone total at 420 before the titans, meaning the heavies will come in above the assault troopers in total. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 06, 2013, 04:18:44 pm
(( Should be able to heal himself but I've got the 2 with repair packs focusing on repairing the whole group, even if he is I need his guns at the moment, the loss of 4 heavy weapons for his psi powers is not an effective trade in this situation. We need those guns and most importantly. We need to remove those enemy heavy weapons before they can focus them.

We already agreed you'd let me do it my way for now dude. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 06, 2013, 04:32:02 pm
((Oh, I know. But it's a matter of target priority and what weapons are suited for. Killing five or six assaults and a Juggernaught is better than killing three Juggernaughts. I doubt we'd be able to kill a Titan unless it took up the whole turn, at least with conventional weapons(no, Grav-hammers aren't conventional), and then there's the drones to worry about. Simple to take care of for now, but if they get close....))

((>.> don't give me that. You can take care of the assaults however you please(though I agree bout the psi, in all honesty, unless you're attacking a heavy with it). I give general orders. Just not so general as 'kill something over there'. I want the heavies dead. I want the Assaults at the very least suppressed, more. By the way, suppression is considered to be taking 20-30% casualties in a short time, if I remember correctly. Probably not that low in this game, though. But anyway, we have other people who can kill heavies. Do it your way, yes, but I'm gonna need those assaults taken care of, not least of why is that once I start beating my way through their heavies, those assault troops are going to be my biggest threat; I'm only in Standard armor, which should let me be mobile enough to duck under and generally avoid getting hit by the Heavies, but not by the Assaults.))

((Let me put it this way. I want you to kill the Heavies. I want you to make it possible for other people to kill the heavies more. My orders will probably be something along the lines of 'Take care of those fucking Assaults and do something about those Drones.' We agreed to do it your way. We also agreed that you'd follow basic orders, at least. I'm not worried about you commanding them right now, I'm worried about who you're going to target(or more properly, who you won't), but really, I don't have all the information I'd like to have. You could split your fire, since Lock-On Missiles aren't going to be all that effective against Assault suits, but Autocannons won't really hurt Titans, I think. I dunno about Titans really.))

((Alright, at this point I think I'm beginning to loop and/or spiral. Ross, could you give me a rundown on what my char would know about Titan suits? Also, Alexis, do you know whether the suits can target each weapon at a different target, and whether or not they can fire all weapons simultaneously?))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 06, 2013, 04:37:42 pm
Nope, one target at a time as far as I know, maybe 2 including lock ons if they can lock on by computer without my input. But some guns can not be fired together like the shotgun and quad rpg. Which is why I picked target heavies first then lighter troops but I'll edit slightly to lock ons, quad rpg, vulcans and turbolaser + stinger on heavies along with vulcans just for the added bonus. Then once the heavier weapons have fired Auto cannons and rocket shotguns fire on the assault while vulcans target the drones ok?

I still get my massed fire on the heavies and after that massed volley you get your suppressing fire and some fire on drones until next turn when I can fire my next massed volley.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 06, 2013, 04:46:17 pm
((Mmmm...alright. Just make sure you suppress them, and focus on one group of heavies at a time, and most of all, don't hit me while I'm hitting them. Although I'd prefer rocket shotgun on the drones and vulcans on the assault, but we have no real idea which would be more effective. They should be able to lock on with the firing solutions I'll give them from the Sensor Pack. Probably save the stinger for air targets, mortar would be dumb right now, and vulcans are only on the Dreads, I think, which are repairing. I just need answers to my questions of Ross and I can give IC stuff.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 06, 2013, 04:50:06 pm
(( Repairs will only take 2-3 seconds if Richard and Aria both use repair guns on the heavies and the mortar is probably more effective for the assault then the flux gun would be so it's the only option.

If that works thats fine it'll help with my massed volley but I focussed jugs, at the very least it should finish off the damaged one and do some nasty harm to the other 3, maybe enough to put them down for a turn. If we get lucky I'll manage to knock out the engi as well while the other 2 jugs suppress the assault.

The drones are high speed so rockets have limited use given how well they can evade, vulcans are massive rate of fire weapons so more effective on a high speed enemy then rockets would be while rockets are more effective on a slower enemy like assault and more likely to penetrate the armor. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 06, 2013, 05:20:45 pm
((>.> They're in a swarm/horde. They won't be evading. Rocket shotgun fires enough they wouldn't be able to anyway, and the blast and shrapnel will be pretty important. Vulcan fires enough rounds that it can overwhelm the shields on the Assaults quickly and they're big enough that it should be able to break the armor apart fast too. But this is mostly fine details anyway.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 07, 2013, 12:10:52 am
((A more detailed answer is coming, but the short is "Heavies are out of shield and low on energy. The railgun spray wasn't very accurate and shields helped deflect/cushion, but everyone got hit at least once."

Edit: I think (as in, on Kindle and don't have DM notes) Kai Heavy Railgun is 20-120 per rail, while Vulcan is 2-5 per flechette/det.

Also, Vulcans are incendiary/explosive. They're designed to chew through armor. A tag team between a Fluxgun and a Vulcan means either everyone dies when the heavy drops all their grenades and ammo, or a slow-reflexes Heavy dies quickly. Or Vulcan/Shotgun.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 07, 2013, 02:39:34 am
(( Hey sorry I'm asking so many question.

Which enemies are carrying though railguns? I'm guessing it'd be the titans right? Or maybe it's a jug variant?

How high a strength would 1 energy packs bring mine and the other 2 units shield back up to and would it be more effective for the group to just pump it all into me since our 3 shields seemed to protect the full heavy group, so would just my shield still cover all 6 of us? Would it make a bigger difference having just mine at as higher strength or 3 lower strength?

Also what weapons can't be fired at once other then the Quad RPG and the Rocket shotgun? I need to assign firing volleys to shatter the enemy heavies so I need to know what can and can't be fired together.

Can the flux gun be fired along with the stinger and and turbolaser?

Also at least one buggy is with my group, how long would it take to redirect the 2 power packs on it into my teams shields? It should be just a matter of changing it's target which given the packs adaptability I'm hoping will only take a few seconds or can be done remotely, I'm guessing it'd be a modify roll? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Xantalos on October 07, 2013, 02:46:09 am
((...Should Ross make an OOC thread? I think he should.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 07, 2013, 02:48:03 am
(( We do have one, somewhere far far away. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on October 07, 2013, 12:02:02 pm
((...Should Ross make an OOC thread? I think he should.))

((No, OOC threads are annoying and cumbersome. They also, as far as i can see, signal the death knell of games. Games should stay far far away from OOC threads.))

((Modifications to my characters actions:))

First priority will be to use my repair gun on all nearby damaged friendlies

Next, if Aria is closer to the weaker, more numerous enemies, Aria will pull out her chaingun and start chewing them up with rapid, high calibre fire.

If Aria is closer to the heavy enemies, take cover and take aimed shots at weakpoints in their armour. As a combat engineer, Aria should know where the weakspots in the old, outdated armour of our enemies are located.



((Just as a small enquirey, what happens if someone gets captured alive by the traitors? I know the Kai will most likely torture and kill you if you arent a powerful psychic, but what about the traitors?))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: 10ebbor10 on October 07, 2013, 12:53:36 pm
They'll turn you over to get more favor with the Kai, of course.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 07, 2013, 02:04:40 pm
[Enemy armor? They'd be designated as MKAI if anything. There's differences aside from "quad chainguns replaced with dual auto-railguns". Like... shapes are different, they have a different sensor package, new power source, etc. Take one as intact as you can and study it!

Titan? Well, Juggs and Dreads are Heavy. Titan is Ultraheavy. It's less a "suit of armor" than a "massive tank." Slower than a snail in molasses, HEAVY!, hideously strong, armor comparable to the average space destroyer, and capable of carrying the heaviest of weapons. This is a walking WMD. Kai additions are probably "Better armor" and "improved weaponry", as well as whatever else they did to the MKAI suits. The good news is that they're not equipped with Baby Nukes, as evidenced by the fact that you're still alive. The bad news is that they obviously have some sort of unknown line-of-sight death cannon or means of taking you prisoner.

Pro tip: go for the headshots. The armor is obviously stronger there, but the difference is that once you start actually doing something to the armor, whatever eventually gets through is obviously and instantly fatal.

Jugs have railguns instead of chainguns, and some sort of rocket pack on their back instead of the lock missiles. That's as far as you can tell, although the arms have more freedom of motion.

It'd certainly help. Let's say ten-fifteen seconds of charge normally, an energy would probably cut that time in half. Might want to limit it to one pack per armor or else you're risking overload. Shield-wise, you'd want to distribute to you, Al, and Jon to the front with those energy packs. Just take it off, do a quick bit of field modification, and attach; you've seen FD enough to figure out how he rigs up two packs to his armor.

You can't fire the Rocket Shotgun and Quad Chaingun at the same time; the same applies to Lock-On and the Quad RPG. In general, unless you're willing to sacrifice accuracy for volume, it's one weapon at a time. For some weapons, it doesn't matter; you just point a Fluxgun in the general direction you want to electrocute, for example. Repair gun works as long as you're close enough and pointed at the target.

In the specific case, no. Turbolaser is energy-intensive and drains most of the power. You can operate two energy weapons at a time, but you'll go through power like a kid goes through Halloween candy.

You have no idea what happens and no desire to find out. You probably knew someone who roasted ants under a magnifying glass or picked wings off flies; you don't want to consider what the bugs would do to us given the chance. And even if you're not handed over to the Kai as trophies, you've studied enough history to understand that prisoners of war aren't exactly checked into the honeymoon suite by their captors.]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Patrick Hunt on October 07, 2013, 02:15:59 pm
Ouch that means they have 4 sets of those railguns.... sorry RP but I'm with ALex, crush those things hard.

Hmmm ok with 2 repair packs plus Kahn working on repairing heavies up no need to boost them so if one of the PC guys with 3 modify pulls the 2 packs from the rover he can use those packs to enhance the shields on 2 of the 3 of them and the heavy with a pack can do the 3rd one of them.
3 enhanced shields would be a godsend right now if you lot don't wanna get mulched by massed railguns.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 07, 2013, 02:21:16 pm
Hey Ebbor can you pull the 2 energy packs from the Rover and bolt them onto my 2 heavies with shields please? We need them shields back online and you and Kahn have the best modify skill but he's got a heavy weapon where yours are fairly light.

Ross are our shields damaged or just drained?
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 07, 2013, 02:32:17 pm
[Your shield nodes are all intact. Worn, but functional, once you charge back up.]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 07, 2013, 02:38:55 pm
Hmmm ok.

If I give this order is it ok?

Jugs cycle through weapons aiming for enemy jugs heads starting with heaviest weapon and working down to auto cannon, FD use turbolaser then stinger and remaining dreads use vulcans. Vulcans target the damaged Jug, FD targets one, I target one, 2 jugs target one together.

(( Basically the jugs use weapons in this order. Lock ons, Quad RPG, Shotgun, Quad auto. They do them one after another to avoid the ammo penalty and still use that massive firepower to pump out as many attacks as possible and give the best possible chance of disabling all 4 jugs. So the 2 vulcans finish up the wounded one, FD with that turbo and the highest skill takes one alone. I take one alone and the 2 jugs tag team 1. ))

Btw how much power can the shields handle? Could it handle having an energy pack devoted to it full time even if it's already fully charged to bolster it? Or would I need to modify the shield to make it stronger first so it can handle the charge?

Are you doing a map btw? I know a couple are waiting for it.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 07, 2013, 03:20:43 pm
[A lot, but this is hypothetical since you're probably going to take more fire and not even hit a full charge. That, and energy packs aren't really designed to be rigged to another pack directly. Try off-battle for that.

On the field, you can shift some of the frequencies to deal more with kinetic energy as opposed to thermal. +1/-1 sort of thing.

I'll get to it soon.]
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 07, 2013, 03:41:01 pm
Railgun is kinetic right?
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 07, 2013, 04:09:11 pm
Yes. You're trading weakness to Vulcans in exchange for protection against rails.

Both can kill you quickly, but the maxdmg value for the rails is almost guaranteed instant kill.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Patrick Hunt on October 07, 2013, 04:33:16 pm
Yeah where as the vulcan you have a fair chance of surviving it to repair the armor again next turn.
I'm so glad I'm on the waitlist and not in this fight.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 07, 2013, 06:15:10 pm
Holdfast. (http://img.ie/3dw3b.jpg)

I can't write with a mouse. Map coming soonish. 314 meters from bottom to top, 325 from left to right. Roughly.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 07, 2013, 06:52:38 pm
Crude map (http://img.ie/0rkz7.jpg)
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 08, 2013, 07:38:34 am
Darn it Ebbor is to far away.
Kahn gonna need you to bolt those energy packs onto my and the 2 allied jugs to charge our shields.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 08, 2013, 10:20:04 am
To be clear, Mark and Robert are closer than the map indicates. Mark's spot is the rifle. I just wanted names readable.

Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 08, 2013, 10:26:04 am
That would put them two about the same distance as the force coming from the hold but Kai are faster on foot if I remember correctly but those 2 didn't get out of the buggy did they?

Would put those 2 out of range to help if they did unless the Kai stop otherwise they probably could arrive first, Kyle is in trouble though.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: 10ebbor10 on October 08, 2013, 10:40:17 am
Unless we were blown off by the grenade (which I don't think is the case), we're still on a buggy.

Not sure if it can beat a Kai though.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 08, 2013, 10:46:02 am
I hope so otherwise if those Kai turn on you 2 and our sniper you have a major problem.

I can't cover you at that angle without you being in the arc of fire, but you should be able to with the buggyso light without a heavy in it and running on dual packs.

Ross how long is the Rocket Shotguns range?
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on October 08, 2013, 01:33:22 pm
As well as Aria's previous actions, she will also try to add the additional energy packs on to Alex and her allies armours

Then, if possible, turn around and start shooting at the drones with my chaingun.

Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 08, 2013, 01:37:31 pm
Thanks Kahn.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 08, 2013, 08:11:11 pm
Buggy can outrun the Kai for a bit. They'd immediately choose the nearest target and send something else after the vehicle.

Until it hits something, basically. If you were directly above as far away as you are new and fired into center mass, you'd kill 50-70 percent.

Later tonight, I can test it out. There's a pretty decent spread on it.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 08, 2013, 08:13:20 pm
((Would Kyle be able to stealth up? Can I do a stunt that involves jumping out of the buggy, slamming the ground with my grav-hammer for the recoil to propel me back, activating my flight pack, and slamming the grav-hammer into a Titan's face? Would I go far enough/would the grav hammer be able to hurt it from what my char knows?))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 08, 2013, 08:22:41 pm
In addition to checking the range of weapons, I'll calculate rough distances between y'all and highest flight.

I pretty much assumed he triggered it by reflex.

You're better off doing a jump-and-jet than trying to use a hammer as a pogo stick. I'm pretty sure that with full energy, you can easily fly over there. Y'all should think in three dimensions; they're good jets and if there's one enemy light armor, there's probably more.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 09, 2013, 05:39:32 am
FD uses a health hypo on DC.
DC and DR repair the team beginning with the 3 jugs.

PJ, JN and Me stay still while FD's energy pack and the 2 packs from a rover are fitted onto us to recharge our shields. Focus the shields against kinetic weapons.

3 Jugs and FD focus our fire on the pair of undamaged enemy Jugs, use all weapons cycling through them 1 at a time aiming for the head. First Locks, then quad rpg then whichever weapon has better accuracy.
DC and DR use vulcans on the damaged Jug and it's partner to weaken it until Rolepgeek attacks then they move to suppress the assault units also aiming for the head.
My group of 4 uses any remaining weapons to suppress assault as well if the 2 jugs go down.

Use grenades if the enemy comes close.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on October 09, 2013, 03:25:50 pm
FD uses a health hypo on DC.
DC and DR repair the team beginning with the 3 jugs.

PJ, JN and Me stay still while FD's energy pack and the 2 packs from a rover are fitted onto us to recharge our shields. Focus the shields against kinetic weapons.

3 Jugs and FD focus our fire on the pair of undamaged enemy Jugs, use all weapons cycling through them 1 at a time aiming for the head. First Locks, then quad rpg then whichever weapon has better accuracy.
DC and DR use vulcans on the damaged Jug and it's partner to weaken it until Rolepgeek attacks then they move to suppress the assault units also aiming for the head.
My group of 4 uses any remaining weapons to suppress assault as well if the 2 jugs go down.

Use grenades if the enemy comes close.


((Didnt FD get brutally penetrated by several railgun rounds?))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 09, 2013, 03:34:50 pm
[Alright, details time.

Spoiler: flight (click to show/hide)

Rough distances - 180 meters between Alexis and the Kai, as well as Alexis and Mark/Robert. About 60 between the Squad Heavies and the Enemy Assault, 80 for the Squad and the Enemy Jugs, and 200 from the Titans. That should help, I hope?]*
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 09, 2013, 04:10:44 pm
(( DC took the major hit but he's as alive as the rest of us, thats why he gets the health hypo. The rest of us it was mostly flesh wounds and armor damage. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on October 09, 2013, 04:50:50 pm
((I think i was one of the few who was not hit at all. But then again, i am hiding behind the entire team on the side opposite where the assault troops are.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 09, 2013, 05:19:39 pm
Could I know distances from me to the enemy Jugs, me to the enemy Titans, me to the Kai, Kyle to the Kai, Kyle to Alexis, and Kyle to me?
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 10, 2013, 02:20:12 am
I might load up the map, flatten the hills, and use a targeting beacon to check tomorrow night after sushi with Lover Girl, but don't count on it.

Roughly? Kyle to you is 80m (and 100 the other way), 270m to the Titans, 200 from the Kai, 100-110m from the Assault, 120-130m from the Juggies, and Kyle is about 90-100m. The exact numbers are kinda irrelevant, really; most weapons can go far. Rocket shotgun is about 400m range, while the RPGs are 550+ range.

Short story, if you can see them, you can shoot them. The opposite is also true.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 10, 2013, 07:10:45 pm
Alright, I've been trying to make a rough map from those numbers, and I realized something. Are those distances given for Kyle to those things or for Mark? Because they aren't physically possible with Mark; 60 meter from Alexis to the Assault squads and 110 meters from Mark to the Assault squads totals less than 180 meters from Mark to Alexis.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 10, 2013, 07:57:45 pm
Was the existing map not good enough? :(

Alexis to the Kai: 180m
Alexis to Mark/Robert: 180m
Heavies to Assault: 60m
Heavies to Jugs: 80m
Heavies to Titans: 200m
Kyle to Mark/Robert: 80m
Kyle to Alexis: 100m
Mark/Robert to Titans: 270m
Mark/Robert to Kai: 200m
"" assault: 100-110
"" jugs: 120-130
Kyle to Kai: 90-100
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 10, 2013, 09:45:54 pm
I just wanted to be sure everything was where it was supposed to be. I got confused with the sword comment, is all.

Alright, that makes more sense. I suppose. Thank you! I guess Alexis is a bit off from the Heavies?
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on October 11, 2013, 03:59:41 am
We're all in one cluster, no more then a few meters between me and each of the heavies.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 11, 2013, 08:14:27 pm
((Alright, well, to avoid holding us up any longer I'll go ahead and post. This is all fluff, and I have confirmed none of it with Ross. Keep that in mind.))

Markus cursed as the assault rifle exploded in the distance, the buggy still swerving erratically to avoid the stray burst as someone saw them begin to go straight. The man hunkered down, gripping onto the side of the vehicle as his sensor pack activated and begin streaming him data. He quickly designated enemy targets and plotted firing solutions, then considered everyone's status and capabilities. After a moment, he began giving orders. A far better map than their personal sensors could give would replace the old on everyone's HUD, firing solutions being given to the Juggernaughts, and ranges and angles for most of the others, filtering through their computer. The enemies were each in a group, labeled and shown if one cared to look. "Alexis, take down the bastards in J1, and keep those Assaults from pinning you down again. Richard, Aria, keep our men firing, and do what you can for yourself, too. Kyle, I need you to kill that fucking engineer, then see if you can get a bead on the commander of those drones. I'm gonna see if I can kill J2. And then, we go Titan-slaying." He hauled himself up and over, to speak to Robert. "Get me near the Juggernaughts! 100 meters to them, then haul ass out of there. Keep moving and pick Kyle up if you can."
Then, he got up, and pulled out his Phased Pulser, standing and firing controlled bursts at the Juggernaughts they were beelining for, as they came under heavy fire from the Vulcans. When they were almost at the point when Robert would turn, he tossed aside the Phased Pulser, into the front seat, then pulled his Grav Hammer out, and jumped. His flight pack started as he did so, and the Captain flew through the air, boosted by the buggy's speed, and the flight pack, turning into an avenging valkyrie. As he closed, he twisted, bending at the waist so his feet were forward, still letting the flight pack push him forward, shutting it off only when he needed to, and straightening slightly.
His legs jarred as he slammed into the top of the closer Juggernaught, feet catching on it's pauldrons and helmet. Heavy suits were powerful things, capable of taking enormous amounts of punishment and returning it straight back. But absorbing a quarter of a kilogram railgun shell, even going eight kilometers every second, weakened by shields, deflected by armor, or, more likely, going straight through and out the other side, was not the same as taking 170 kilograms of man and machine slamming into your upper left side at nearly 300 km/h.

The railgun had a great deal more kinetic energy, but nowhere near as much momentum, not that much of it's momentum would be transferred during an impact anyway.  But this was nearly seven times as much momentum, at an awkward angle(for the Juggernaught, anyway), with a good deal going transferring as Mark bent his legs and turned his body with the impact.

The poor Heavy never stood a chance. He toppled as Markus practically rolled off, leaping onto the next Juggernaught. This one, too, wasn't exactly ready, still reeling from the freshly stopped Vulcan barrage, though it had begun to turn. But this time, Markus didn't slam into it. Instead, his swinging Grav Hammer did. As the weapon impacted, it tricked the universe into thinking, just for a short while, that it had far more mass than it really did. In a split second, without losing any speed, it went from weighing a mere 3 kilogram to impacting as if it weighed well over half a metric ton. And so the immense amount of energy in that swing impacted on a measly four points, into the shoulder and chest of the second Juggernaught.

 A loud crunch could be heard by those in the immediate vicinity, then a muffled thump as the secondary effect of the Grav Hammer made itself known. A powerful burst of repulsive energy blasted from the head of the Hammer, focused by the concave shape, and helped along by the already cracked armor. Since the Walloper 'weighed' more than the thing it was impacting did(though not by much), the recoil was far less than otherwise. Which was part of the reason it did that. But it was a bad place to land a hit, well armored, and not immediately near a vital organ. The man certainly had broken bones, but he wasn't dead. Yet. Markus used the impact and recoil to slow himself enough to swing around the Juggernaught and land in a crouch, rolling backwards when he found he hadn't slowed down quite enough to stop on the spot. The Grav Hammer, much lighter compared to it's impact weight, came back up as he sprang forward, the Juggernaught's left arm frozen in place. Something had broken, certainly. The officer came up behind the Juggernaught, his suit far more mobile than the clunkier, more heavily armored behemoth before him, and Markus swung up and around to plant another blow in his opponent's armor, this time in the lower back. It didn't go all the way through, so he did so a second time, each blow easily heard by the characteristic crunch-WHUMP as it impacted the hard material. His second blow wasn't in the same place as the first though, slightly above, so it didn't go through either.

But that was alright. Because the third time, Markus used the other side of the hammer, pointed and directed in one spot, to spread the blast instead of focus it. The hammer went most of the way through the armor on it's own this time, directly between the two previous blows, even before the blast ruptured most of the organs in the man's body, flinging shards and splinters of the ruined armor through his chest cavity and gut. His spine had already been broken with the second blow. No gore soaked the hammer, as the burst blew away all contaminants from it's head. He turned and bounded towards the other Juggernaught, struggling to right itself, even as the one he'd just torn open fell to the ground, no longer functional. As the enemy heavy looked up, the last thing he saw was the same pointed hammer-head impacting his helmet and lodging for an instant, barely touching his nose, before his skull was blown apart, jaw-bone ripping through most of his body. The two of them taken care of, Markus started sprinting towards the Titans...

((My actions should be pretty obvious.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Patrick Hunt on October 11, 2013, 08:17:45 pm
(( I'm beginning to think Markus was sent out here because he has some serious anger management issues...... ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 11, 2013, 10:55:19 pm
(I was going to give you a circumstance bonus for good writing and general badassery, but I decided to roll to be fair.

You got a natural 20. Someone is gonna be demoralized from seeing CAPTAIN HAMMER.)
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 11, 2013, 11:53:47 pm
((This made it worth it. So very worth it. It also happened to make my night. Or possibly my week. Not sure yet.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: 10ebbor10 on October 12, 2013, 02:44:51 am
Understood sir. Robert switched the buggy to maximum speed. He doubted the system would hold on long, but for a few minutes the engines should be able to take it.

Drive towards Juggernauts, then turn around and set course for Kyle as fast as possible.

((Sorry for the short post. I was kinda demoralized by Rolepgeek's post up there.))

Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Patrick Hunt on October 12, 2013, 05:29:27 am
(( Who got the inevitable 1 to balance out his 20? ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 12, 2013, 10:07:04 am
((I did, last turn, when my assault rifle had jammed, remember?))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on October 12, 2013, 06:06:33 pm
((Update?))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on October 15, 2013, 11:27:00 am
((And its dead again.....))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Xantalos on October 15, 2013, 11:29:58 am
((And its dead again.....))
((Not quite.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Patrick Hunt on October 15, 2013, 11:43:10 am
(( Be patient Khan an update with over 50 different soldiers in it takes time. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on October 15, 2013, 11:54:00 am
(Not so much dead as asleep.

Updates this week.)
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on October 20, 2013, 02:38:55 pm
Bump to the rump.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Travisplo on October 29, 2013, 09:51:46 pm
PTW and BUMP!
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on November 22, 2013, 02:51:49 pm
[Squad]

The low hum of knitterbeams would be a comfort to the wounded heavies, who would get back up, hunker down, and lay a wall of fire down. Alexandria, waving her repair gun in the general direction of the armored figures to her side, frantically worked on attaching energy packs one-handedly; after a few moments of healing, she swore and let the repper drop as she worked, switching from heavy to heavy. Aria, after having assisted with the healing, would turn and open up on the Drone Rush, punctuated by hurling grenades into the mass. While it wouldn't kill all of the Drones, the massed formation would break up and scatter, the surving eight racing around in ever-tightening spirals, evidently aiming to do hit-and-run paired attacks.

With the application of heavy firepower over the heads of the incoming Assault squad, the Juggernaughts, already reeling from the application of explosives and pulsed shots, would start pulling back towards the Titans. It was at this moment that Markus decided it was HAMMER TIME; moments later, what had been four Juggies was down to one, who was steadily retreating towards the Titan. It was obvious that Markus would reach the Titans before the Juggie would.

***

The Commander-daughter was experiencing a certain second-stomach-churning that the Hivemind had attributed to stress-intuition-danger. The battle-situation-combat was different than the usual pirate-primate-antics. She buzzed angrily, not trusting this at all. A timeless moment of mental communion occured, and order-dictates flowed. Spiked thoughts flowed forth into the bodies of the Drones, and through the neural implants of the human-primate-slaves, flooding the Drone-finger bodies with hormones and the gray-meat-brain of the primate-slaves with certain chemicals and electrical impulses.

***

The sole Juggernaught turned and fired on the Titans, head buzzing from the chemical cocktail that had flooded his brain. That particular silvery-spider feeling in his head told him that there was glory in the Harmony, that the Unimproved-Caveman-Human who was not Ours was the Captain and that to kill him would end the battle. A feral grin on his face, the Juggernaught over-rode the safety settings and CHARGED, drugged-out mind hardly noticing the bones shattering with each jarring stride. Forget the weapons - he would simply pick up the Caveman Captain, hold him out front, and smash right into a Titan just to hear the SQUISHY sound.

***

Out of the corner of his eye, Markus would most definitely notice the fact that the previously slow Juggernaught was going fast. Unhealthily, jet-assisstingly, balls-out, right-directly-towards-me manner. Evidently, he wouldn't reach the Titans first. A beam the thickness of your average tree trunk missed his head by a few inches. The shot would keep going until it hit the walls of the holdfast, and would leave a deep, smouldering pit in the substance. Given that the wall was made of combat-rated industrial compounds that could withstand heavy rocket fire without a scratch, it was a serious hint as to the power of the new and improved Titan energy weapon capacity. His command module would try to analyze the weapon. Aside from the unhelpful "If you get shot, you probably die" warning (something he had quite figured out on his own, thank you) it quickly pumped out that said weapon's targeting system was easy to detect.

A sudden beeping indicated he was being targeted at this moment, and he dropped to the ground. The second turbolaser, having missed the prone Captain, would continue to obey physics, proceeding to neatly bisect the incoming Juggie and continue out of sight. Unfortunately for Markus, the unit still didn't know the recharge time for the weapon, although said data would immediately transmit to the friendly forces.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on November 23, 2013, 07:50:29 am
Aria continues to lay into the Drones with her weaponry, trying to wipe them out.

"This is too easy. I thought these guys were supposed to be tougher? Aria chuckled over the team radio.

*Sees Turbo laser damage to wall*

"Meep" Aria says, meekly.

If Aria manages to defeat the Drones, keep an eye out for other enemies whilst healing and repairing allies.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on November 23, 2013, 07:57:49 am
Clicked on the wrong button. oops
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on November 23, 2013, 09:49:18 am
(( Wow that was effective, ok so my groups shields are functioning again now armor is all repaired up and all 4 enemy jugs are down hopefully with the armor intact enough for later use. RP same again on the titans? Me and FD hammer one the other 2 Jugs hammer the other and I'll have my 2 normal dreads target the infantry? Those titans have got to be our priority. ))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on November 23, 2013, 12:50:50 pm
(Free advice: Mark needs backup. Titans don't give a shit about friendly fire and one can just grenade-dump as soon as he's committed to an attack.)
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on November 24, 2013, 12:39:36 pm
((Grenade dump??!? Also, yeah, backup would be nice. I hope Kyle can kill the stupid Commander though. I don't know how effective HAMMERTIME will be on a Titan in any case. Plus, you know, the whole part where if I get targeted mid-flight or something...Captain Hammer will get Hammered.))
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Alexandria on November 24, 2013, 12:57:13 pm
(( I'll focus everything on the titans, it probably can't kill them but I can certainly punch a few holes in that armor. Maybe I can weaken it enough for you to finish it off. Or at least to mess up it's aim a bit. ))

Focus the whole heavy groups shields into one area, form the heavies behind it and focus the shield against energy weapons.

The 2 standard dreads are to focus all fire on the traitor infantry to pin it down and prevent it engaging, use grenades if the enemy is in range. Myself and FD hit the titan on the left using every gun we have 1 after another starting with the strongest anti armor. The 2 Jugs are to do the same on the titan on the right.

Once Kyle jumps keep firing until he starts dropping then switch to suppressing the infantry.
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Ross Vernal on November 24, 2013, 01:24:53 pm
(Grenade dump basically means arming and dropping all grenades you have. Boom.

It's synonymous with "dumping all ammo and primed grenades". In case you need a short, showy suicide, that's the ticket.)
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: kahn1234 on November 29, 2013, 04:11:37 pm
(BUMP!)
Title: Re: The 1st Punitive Mars Expedition: Money In The Bank
Post by: Rolepgeek on June 06, 2014, 05:00:01 pm
[First off. Bump. Needed Bump. Hi.]

[Second off, I'm thinking I'll just try to cripple the Titans, get them to hit one another, smash joints and what not, leap off if they look like they're going to dump.]