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Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1216009 times)

Hippoman

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #975 on: June 27, 2010, 09:03:25 pm »

I've got a fort up using this tileset at DFMA, if you're curious how it looks in an established fort. Here you go.

I was also sorta bugged by the fact that turtles and gems share the same tile. I made this wonky-looking dude:



And assigned tile 158 to turtles in the raws. (It's the one right next to the splint/rope reed graphic).

EDIT: Ingame shot:



I see no turtles.

Skulls are cool! I'm now using this one for corpses:

Also "toys" being displayed as the super mario coin block made no sense to me? How about a shiny little gift box instead?:

izzyryu: I dont see any turtles or gems in that screenshot? :)

awesome corpse!
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baalak

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #976 on: June 27, 2010, 09:26:28 pm »

I see two turtles. There's one next to the cat, and one in the top right hand of the pic.

- Baalak called Observant.
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Hippoman

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #977 on: June 27, 2010, 09:39:56 pm »

its super light green. I thought it was a bush.
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WormSlayer

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #978 on: June 27, 2010, 10:26:19 pm »

Holy crap! I spent a good few minutes looking for turtles in that screenshot and all I saw was bushes too :S
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baalak

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #979 on: June 27, 2010, 10:27:17 pm »

Turtles need camouflage to survive.

It took me a moment to see them, myself.

- Baalak called Naturalist.
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Hippoman

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #980 on: June 27, 2010, 10:54:39 pm »

Nice bushes izzyryu!!

Haha just kidding. Its the coloring's fault.
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Snook

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #981 on: June 27, 2010, 11:58:31 pm »

I dunno how you missed the turtles, I looked at the pic and they stuck out to me. :/
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WormSlayer

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #982 on: June 28, 2010, 12:37:12 am »

Maybe if you make the head and legs a different colour to the shell?

I just noticed I've been copy-pasting the wrong background onto all my tiles so they didnt mesh with all Ironhand's :S

I've been experimenting with 3/4 perspective and tweaking some of the tiles I already made, here are some screenshots:
Spoiler (click to show/hide)
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Hippoman

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #983 on: June 28, 2010, 12:56:57 am »

Maybe if you make the head and legs a different colour to the shell?

I just noticed I've been copy-pasting the wrong background onto all my tiles so they didnt mesh with all Ironhand's :S

I've been experimenting with 3/4 perspective and tweaking some of the tiles I already made, here are some screenshots:
Spoiler (click to show/hide)

Become ironhands assistant. NOW.
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WormSlayer

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #984 on: June 28, 2010, 01:44:17 am »

Food and Drink Barrels with backgrounds you say? :)



Should food barrels look different? I was thinking maybe crates instead of barrels?

Edit: Actually they have *very slightly* different brightness levels, the keen-eyed may be able to tell them apart :P
« Last Edit: June 28, 2010, 01:56:56 am by WormSlayer »
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Hippoman

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #985 on: June 28, 2010, 02:38:52 am »

Yes. CRATES. DO IT.
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Prastary

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #986 on: June 28, 2010, 02:42:56 am »

I've got a fort up using this tileset at DFMA, if you're curious how it looks in an established fort. Here you go.

How beautiful it looks in full resolution! Why must I use it in 1280x1024, oh why?  :'( :'( :'(

Why Toady doesnt remove this ugly stupid 80 horizontal tiles requirement...
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TealThanatos

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #987 on: June 28, 2010, 04:06:55 am »

Ironhands tileset in general + wormslayers barrels from above + phoebus's tiles for ores/minerals/gems/stone = most epic graphic set ever

If I knew how to merge the cool little mineral icons from phoebus into ironhands tileset I would do it :( I've grown too accustomed to being able to see at a glance where I can find fuel/gems/iron/etc!
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TealThanatos

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #988 on: June 28, 2010, 04:15:04 am »

PS: Keep up the awesome work Ironhand... LOVE the floor tiles especially.

If you can get some icons like phoebus's ones for the minerals I will swap over to your tileset from his and declare you the king of dwarf fortress for all time :) I keep starting to play using yours and find myself going back to phoebus cause I find it too hard to locate the minerals I need >_< hehe
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Prastary

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Re: Ironhand's Graphics Set (0.41!!!)
« Reply #989 on: June 28, 2010, 04:22:29 am »

I've been experimenting with 3/4 perspective and tweaking some of the tiles I already made, here are some screenshots:

I hope that Ironhand will not mix 2d with isometric - I hate isometric and love 2d.

Quote
If you can get some icons like phoebus's ones for the minerals

I also hope that Ironhand will leave the stone walls realistic, as they are (maybe improving them even more). Copying Phoebus walls to Ironhand tileset is more than easy, if you wish to do so. Use for example http://www.getpaint.net/
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