Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 73 74 [75] 76 77 ... 329

Author Topic: Ironhand's Graphics Set (on Hiatus)  (Read 1215747 times)

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1110 on: July 01, 2010, 09:17:00 am »

Maybe if you made it a rough stone texture instead of a block texture...
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Thundrim

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1111 on: July 01, 2010, 09:27:26 am »

Do not apply noise when it can be avoided, is my humble opinion. There must be a void in order to appreciate form. Without this contrast there is only void or only form. Your forms thrive best when they stand out from the void. Perfection comes not only from creation, but with the ability to know when or where not to create. This is my plea for balance. :)

---
Logged

Prastary

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1112 on: July 01, 2010, 09:40:32 am »

Maybe if you made it a rough stone texture instead of a block texture...

This was proposed a zyllion times, a rough texture instead of "smooth" texture behind tiles, because there is more rough tiles in game than smooth.
Logged

Xelnag

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1113 on: July 01, 2010, 09:48:09 am »

I have to agree here, smoothed tiles for the underground stuff are not gonna cut it IMHO, it seems a bit "off". As suggested above, a lot better if you do it with rough ones and darker if possible so it doesn't stand out as much.

Looking forward to 0.42 today !
Logged

s20dan

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1114 on: July 01, 2010, 09:54:06 am »

Looking forward to 0.42 today !

Yes yes
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (the Hand cracks its knuckles)
« Reply #1115 on: July 01, 2010, 09:55:10 am »

Sigh.


Yeah, I suppose you're right.

I guess I know how I'm gonna spend the night.
We might have to push the release back to tomorrow at noon.
But it will be worth it.

It will have rough floor tiles under everything,
all of WormSlayer's awesome new furniture,
elephants, plus maybe hippos and gorillas,
tile magic punctuation (when black-on-white)
and all sorts of other awesome stuff.

For now, I have to go do real work for a few hours.
By 6 or 7 I should be agonizing over these floors,
and by tomorrow morning sometime, I'll share the love.

I may get back online tonight.
Cheers for now.
Logged

Vince

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1116 on: July 01, 2010, 10:18:41 am »

Vince: I slid the capital letters sideways a bit so that
there wouldn't be gaps at the beginning of words.
Kind of a band-aid for the monospaced font.
Do you not like it? Should I move them back?

I meant this: http://img85.imageshack.us/img85/7504/badfont.png
I don't know if that is in vanilla, too, though. Just checked, it is aligned there!

Keep up the good work! :)
Logged

Ironhand

  • Bay Watcher
  • the llama is laughing
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1117 on: July 01, 2010, 11:47:35 am »

Yeah, I was trying to make it look less mono-spaced.
I guess it was a bad idea. I will build it again tonight.
Logged

Hippoman

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1118 on: July 01, 2010, 12:07:19 pm »

I was just going to show off a slightly smaller version of the chest :)


Also new mechanism gears:


A tweaked Masonry Workshop/Kitchen tile that blends a lot better with the generic workshop (counter?) tile:


And ever-so subtly different, but totally redone Levers:

 (Bane of my life now! lol!)

And yeah I will probably revisit the cabinet in the near future! :)

HAHA my furnace operator strikes again.
Logged
THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1119 on: July 01, 2010, 02:03:53 pm »

By the time this reaches v1, It will be better than Mayday's for showing new people Dwarf Fortress.
« Last Edit: July 01, 2010, 03:54:32 pm by Aklyon »
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Vince

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1120 on: July 01, 2010, 02:55:56 pm »

By the time this reaches v1, It'll probably be batter than Mayday's for showing new people Dwarf Fortress.

Excuse my boldness, but I think it already is.
Logged

WormSlayer

  • Bay Watcher
    • View Profile
    • WormSlayer.com
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1121 on: July 01, 2010, 03:17:03 pm »

HAHA my furnace operator strikes again.

That little dude is an expert photo bomber! :P

Trying out Theodolus' suggestion of replacing the drawers on the left side of the cabinet with another couple of doors. (And yes with 2 full length doors it was undeniably a cupboard...)

Drawers:

Doors:
Logged

afoninv

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1122 on: July 01, 2010, 03:19:18 pm »

It looks wooden... What a stone version would look like?
Logged
-
V.

Theodolus

  • Bay Watcher
  • Sing until your ears bleed.
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1123 on: July 01, 2010, 03:27:22 pm »

Nice! I have to say that I personally do prefer the doors over the drawers. I might be somewhat biased though.  :-\

The handles on the left side might be nice with a bit more definition, but that might make them look weird. *shrugs*

Also, I agree, seeing a stone version would be nice, to ensure it looks good in all the material types.
Logged
Someday I'll find a hilarious quote and put it here...

Nabobalis

  • Bay Watcher
    • View Profile
Re: Ironhand's Graphics Set (the Hand talks)
« Reply #1124 on: July 01, 2010, 03:30:47 pm »

Do a 24*24 tileset please  :-*
Logged
Pages: 1 ... 73 74 [75] 76 77 ... 329